mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix setdir and setVectorDirAndUp problem
Server admins should apply this fix at least for all their server files asap.
This commit is contained in:
@@ -73,7 +73,7 @@ if (_isStorage) then {
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_vector = [vectorDir _cursorTarget,vectorUp _cursorTarget];
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_object = createVehicle [_typeOf, [0,0,0], [], 0, "CAN_COLLIDE"];
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_object setDir _dir;
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//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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_object setVectorDirAndUp _vector;
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_object setPosATL _location;
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_object setVariable ["memDir",_dir,true];
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@@ -362,7 +362,7 @@ if (_canBuild select 0) then {
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if (!_cancel) then {
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_classname = _classnametmp;
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_tmpbuilt = _classname createVehicle _location;
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_tmpbuilt setdir _dir;
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//_tmpbuilt setdir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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_tmpbuilt setVariable["memDir",_dir,true];
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_location = _position;
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@@ -79,7 +79,7 @@ if ((count _upgrade) > 0) then {
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_classname = _newclassname;
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_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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_object setDir _dir;
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//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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_object setVariable["memDir",_dir,true];
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_object setVectorDirAndUp _vector;
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_object setPosATL _location;
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@@ -117,7 +117,7 @@ if ((count _upgrade) > 0) then {
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_objectCharacterID = _obj getVariable ["CharacterID","0"];
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_classname = _newclassname;
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_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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_object setDir _dir;
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//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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_object setVariable["memDir",_dir,true];
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_object setVectorDirAndUp _vector;
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_object setPosATL _location;
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@@ -40,7 +40,7 @@ if (Z_singleCurrency) then {_coins = _object getVariable ["cashMoney",0];};
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[_objectID,_objectUID,_object] call server_deleteObjDirect;
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_holder = _lockedClass createVehicle [0,0,0];
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_holder setDir _dir;
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//_holder setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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_holder setVariable ["memDir",_dir,true];
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_holder setVectorDirAndUp _vector;
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_holder setPosATL _pos;
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@@ -61,7 +61,7 @@ call {
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// Create new unlocked safe, then delete old locked safe
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_holder = _unlockedClass createVehicle [0,0,0];
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_holder setDir _dir;
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//_holder setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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_holder setVariable ["memDir",_dir,true];
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_holder setVectorDirAndUp _vector;
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_holder setPosATL _pos;
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@@ -89,7 +89,7 @@ call {
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// Create new locked safe, then delete old unlocked safe
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_holder = _lockedClass createVehicle [0,0,0];
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_holder setDir _dir;
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//_holder setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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_holder setVariable ["memDir",_dir,true];
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_holder setVectorDirAndUp _vector;
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_holder setPosATL _pos;
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@@ -183,14 +183,16 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
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};
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};
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_object = _type createVehicle [0,0,0]; //more than 2x faster than createvehicle array
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_object setDir _dir;
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_object setPosATL _pos;
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_object = _type createVehicle [0,0,0]; //more than 2x faster than createvehicle array
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_object setDamage _damage;
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if (_vecExists) then {
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_object setVectorDirAndUp _vector;
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} else {
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_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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};
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_object enableSimulation false;
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_object setPosATL _pos;
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_doorLocked = _type in DZE_DoorsLocked;
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_isPlot = _type == "Plastic_Pole_EP1_DZ";
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