mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add Big Egg's Restrict Building function
Thx @BigEgg17 and @Victor-the-Cleaner
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
// Updated by: Victor the Cleaner
|
||||
// Date: August 2021
|
||||
//
|
||||
// Performs 10 different build checks
|
||||
// Performs 12 different build checks
|
||||
//
|
||||
// 1) You are not allowed to build here a "Trader" is nearby.
|
||||
// 2) You cannot build a plot pole within "_distance" of an existing plot.
|
||||
@@ -11,10 +11,13 @@
|
||||
// 4) This item needs a "Plot Pole" within "_distance" meters
|
||||
// 5) You do not have access to build on this plot.
|
||||
// 6) Building is restricted above "DZE_BuildHeightLimit" meter(s).
|
||||
// 7) You cannot build. There are too many objects within "DZE_maintainRange" m.
|
||||
// 8) You can't build a "displayName" within "_distance" meters of a safe zone.
|
||||
// 9) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class".
|
||||
// 10) Tool Check (silent)
|
||||
// 7) You are not allowed to build over sea water.
|
||||
// 8) You cannot build within %1m of a restricted zone.
|
||||
// 9) You cannot build within %1m of a blacklisted building.
|
||||
// 10) You cannot build. There are too many objects within "DZE_maintainRange" m.
|
||||
// 11) You can't build a "displayName" within "_distance" meters of a safe zone.
|
||||
// 12) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class".
|
||||
// 13) Tool Check (silent)
|
||||
//
|
||||
// Input values = [position, classname, toolcheck];
|
||||
// Return values = [_canBuild, _isPole, _nearestPole]; // added _nearestPole
|
||||
@@ -30,13 +33,13 @@ local _toolCheck = _this select 2;
|
||||
|
||||
local _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
|
||||
local _isPole = (_classname == "Plastic_Pole_EP1_DZ");
|
||||
local _isLandFireDZ = (_classname == "Land_Fire_DZ");
|
||||
local _isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;
|
||||
local _canBuild = false;
|
||||
local _plotPoles = 0;
|
||||
local _radius = DZE_PlotPole select 0;
|
||||
local _minDistance = DZE_PlotPole select 1;
|
||||
local _requireplot = DZE_requireplot;
|
||||
local _message = ""; // for blacklisted zones and buildings
|
||||
|
||||
if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
|
||||
_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
|
||||
@@ -46,6 +49,12 @@ local _distance = _plotcheck select 0;
|
||||
local _isNearPlot = _plotcheck select 1;
|
||||
local _nearestPole = _plotcheck select 2; // object or objNull
|
||||
|
||||
local _isOnWater = surfaceIsWater _pos;
|
||||
local _heightASL = _pos select 2;
|
||||
if (!_isOnWater) then {
|
||||
_heightASL = (ATLToASL _pos) select 2;
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -56,6 +65,7 @@ if (!canbuild) exitWith {
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "STR_EPOCH_PLAYER_136", localize "STR_EPOCH_TRADER"] call dayz_rollingMessages;
|
||||
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
@@ -69,6 +79,7 @@ if (_isPole && _isNearPlot > 0) exitWith {
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "str_epoch_player_44", _distance] call dayz_rollingMessages;
|
||||
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
@@ -85,10 +96,11 @@ if (_isPole && !_isAdmin && DZE_limitPlots > 0) then {
|
||||
};
|
||||
} count (entities "Plastic_Pole_EP1_DZ"); // all plot poles on the map owned by player
|
||||
};
|
||||
if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith {
|
||||
|
||||
if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith {
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "STR_EPOCH_PLAYER_133", DZE_limitPlots] call dayz_rollingMessages;
|
||||
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
@@ -99,14 +111,15 @@ if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith {
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (_isNearPlot == 0) then {
|
||||
if (_requireplot == 0 || _isLandFireDZ) then {
|
||||
if (_requireplot == 0) then {
|
||||
_canBuild = true;
|
||||
};
|
||||
};
|
||||
if (_isNearPlot == 0 && !_canBuild) exitWith {
|
||||
|
||||
if (_isNearPlot == 0 && !_canBuild) exitWith {
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "STR_EPOCH_PLAYER_135", localize "str_epoch_player_246", _distance] call dayz_rollingMessages;
|
||||
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
@@ -129,10 +142,11 @@ if (_isNearPlot > 0) then {
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_isNearPlot > 0 && !_canBuild) exitWith {
|
||||
|
||||
if (_isNearPlot > 0 && !_canBuild) exitWith {
|
||||
dayz_actionInProgress = false;
|
||||
localize "STR_EPOCH_PLAYER_134" call dayz_rollingMessages;
|
||||
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
@@ -146,37 +160,99 @@ if (DZE_BuildHeightLimit > 0 && ((_pos select 2) > DZE_BuildHeightLimit)) exitWi
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "STR_EPOCH_PLAYER_168", DZE_BuildHeightLimit] call dayz_rollingMessages;
|
||||
|
||||
[false, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 7) You cannot build. There are too many objects within "DZE_maintainRange" m.
|
||||
// 7) You are not allowed to build over sea water.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (!DZE_buildOnWater && (_isOnWater || {_heightASL < DZE_maxSeaLevel})) exitWith {
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
localize "STR_EPOCH_BUILD_FAIL_WATER" call dayz_rollingMessages;
|
||||
|
||||
[false, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 8) You cannot build within %1m of a restricted zone.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
{
|
||||
local _dis = (_x select 2); // minimum distance
|
||||
local _chk = player distance (_x select 1); // current distance
|
||||
|
||||
if (_chk <= _dis) exitWith { // player is within blacklisted zone
|
||||
_message = format[localize "STR_EPOCH_PLAYER_RES_ZONE", _dis, (_x select 0), floor _chk];
|
||||
};
|
||||
} count DZE_RestrictedBuildingZones;
|
||||
|
||||
if (_message != "") exitWith {
|
||||
dayz_actionInProgress = false;
|
||||
_message call dayz_rollingMessages;
|
||||
|
||||
[false, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 9) You cannot build within %1m of a blacklisted building.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
{
|
||||
local _dis = (_x select 2); // minimum distance
|
||||
local _chk = count (nearestObjects [player, [(_x select 1)], _dis]); // blacklisted buildings
|
||||
|
||||
if (_chk > 0) exitWith { // player is too close
|
||||
_message = format[localize "STR_EPOCH_PLAYER_RES_BUILDING", _dis, (_x select 0)];
|
||||
};
|
||||
} count DZE_BlacklistedBuildings;
|
||||
|
||||
if (_message != "") exitWith {
|
||||
dayz_actionInProgress = false;
|
||||
_message call dayz_rollingMessages;
|
||||
|
||||
[false, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 10) You cannot build. There are too many objects within "DZE_maintainRange" m.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
|
||||
|
||||
local _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"];
|
||||
local _center = if (isNull _nearestPole) then {
|
||||
_pos; // player's position
|
||||
} else {
|
||||
_nearestPole;
|
||||
};
|
||||
if ((count (nearestObjects [_center, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit) exitWith {
|
||||
|
||||
if ((count (nearestObjects [_center, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit) exitWith {
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "str_epoch_player_41", floor DZE_maintainRange] call dayz_rollingMessages;
|
||||
|
||||
[false, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 8) You can't build a "displayName" within "_distance" meters of a safe zone.
|
||||
// 11) You can't build a "displayName" within "_distance" meters of a safe zone.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
local _text = getText (configFile >> "CfgMagazines" >> _item >> "displayName");
|
||||
local _checkOK = false;
|
||||
|
||||
_distance = DZE_SafeZoneNoBuildDistance;
|
||||
{
|
||||
if (typeName _x == "ARRAY") then {
|
||||
@@ -195,17 +271,18 @@ _distance = DZE_SafeZoneNoBuildDistance;
|
||||
if (_checkOK && !_isAdmin) then {
|
||||
_canBuild = !([player, _distance] call DZE_SafeZonePosCheck);
|
||||
};
|
||||
if (!_canBuild) exitWith {
|
||||
|
||||
if (!_canBuild) exitWith {
|
||||
dayz_actionInProgress = false;
|
||||
format [localize "STR_EPOCH_PLAYER_166", _text, _distance] call dayz_rollingMessages;
|
||||
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 9) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class".
|
||||
// 12) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class".
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (count DZE_NoBuildNear > 0 && !_isAdmin) then {
|
||||
@@ -215,17 +292,18 @@ if (count DZE_NoBuildNear > 0 && !_isAdmin) then {
|
||||
_canBuild = false;
|
||||
};
|
||||
};
|
||||
if (!_canBuild) exitWith {
|
||||
|
||||
if (!_canBuild) exitWith {
|
||||
dayz_actionInProgress = false;
|
||||
format [localize "STR_EPOCH_PLAYER_167", _text, DZE_NoBuildNearDistance, typeOf (_near select 0)] call dayz_rollingMessages;
|
||||
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 10) Tool Check (silent)
|
||||
// 13) Tool Check (silent)
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (_toolCheck) then {
|
||||
@@ -233,6 +311,6 @@ if (_toolCheck) then {
|
||||
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
|
||||
_canBuild = [_item, _require, _classname] call dze_requiredItemsCheck;
|
||||
};
|
||||
// When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if !(_canBuild select 0) exitWith {};
|
||||
|
||||
// When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if !(_canBuild select 0) exitWith{};
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
|
||||
Reference in New Issue
Block a user