Fix group tags when players are in water

Made by @Victor-the-Cleaner
This commit is contained in:
A Man
2022-04-18 10:24:45 +02:00
parent bec7ff8146
commit 97ad18dfd6

View File

@@ -1,22 +1,22 @@
#define DRAW_TAGS (!visibleMap && {count units group player > 1}) //Use && cameraView != "GROUP" if tactical view is allowed (blocked by default)
private ["_display","_distance","_group","_icon","_index","_pos","_scale","_screen","_text","_refresh"];
disableSerialization;
_refresh = {
_group = player call dayz_filterGroup;
_display = uiNamespace getVariable "DZ_GroupTags";
_index = 0;
local _refresh = {
local _group = player call dayz_filterGroup;
local _display = uiNamespace getVariable "DZ_GroupTags";
local _index = 0;
{
_pos = [_x] call FNC_GetPos;
_distance = _pos distance player;
_icon = _display displayCtrl (100 + _index);
local _pos = vehicle _x modelToWorld [0,0,0]; // AGL
local _distance = _pos distance player;
local _icon = _display displayCtrl (100 + _index);
if (_distance > 1 && {_distance < 2500} && {vehicle _x != vehicle player}) then {
_pos set [2,(_pos select 2) + 1.5];
_screen = worldToScreen _pos;
_text = composeText [image "\ca\ui\data\igui_side_unknown_ca.paa"," ",if (dayz_groupNameTags) then {name _x} else {""}];
if (count _screen > 1) then {
_scale = [1 min ((1 - (_distance - 3) / 15) max .3),.3] select (_distance < 200);
_pos set [2, (_pos select 2) + 1.5];
local _screen = worldToScreen _pos; // AGL
local _text = composeText [image "\ca\ui\data\igui_side_unknown_ca.paa"," ",if (dayz_groupNameTags) then {name _x} else {""}];
if (count _screen > 0) then {
local _scale = [1 min ((1 - (_distance - 3) / 15) max .3),.3] select (_distance < 200);
_icon ctrlSetStructuredText _text;
_icon ctrlSetPosition [(_screen select 0),(_screen select 1),.99,.65];
_icon ctrlSetScale _scale;