Re-create fill bloodbag and fix certain bugs

Thanks @DeandlDernai for reporting
This commit is contained in:
A Man
2022-06-16 12:58:48 +02:00
parent e86e0d1b09
commit 5b61cfba0c

View File

@@ -1,132 +1,64 @@
private ["_victim","_started","_UID","_hasEmptyBag","_bloodDrained","_bloodLevel","_forceExit","_bloodType","_rh","_timer","_i","_complete","_animState","_isMedic","_blood","_bloodAfter","_isClose"];
/* ********************************************************
Used to fill blood bags with whole blood, only 4k per bag.
By icomrade for DayZ Mod
********************************************************* */
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
call fnc_usec_medic_removeActions;
call gear_ui_init;
closeDialog 0;
r_interrupt = false;
_victim = (_this select 3) select 0;
_hasEmptyBag = "emptyBloodBag" in magazines player;
_bloodLevel = _victim getVariable ["USEC_BloodQty", 0];
_bloodType = _victim getVariable ["blood_type", false];
_rh = _victim getVariable ["rh_factor", false];
r_doLoop = true;
_i = 0;
_started= false;
_timer = diag_tickTime;
_complete = false;
_bloodDrained = false;
_forceExit = false;
_UID = getPlayerUID player;
if ((isNil "_UID") or (_UID == "0")) exitWith {};
if (!_hasEmptyBag) exitWith { localize "str_actions_medical_bagEmpty" call dayz_rollingMessages; };
if (_bloodLevel <= 4200) exitWith {localize "str_actions_medical_bagMissingBlood" call dayz_rollingMessages;};
local _player = player;
local _emptyBloodBag = "emptyBloodBag";
local _hasEmptyBloodBag = _emptyBloodBag in magazines player;
local _bloodLevel = _player getVariable ["USEC_BloodQty", 0];
local _bloodAmount = 4000;
if (!(alive _victim)) then {
_bloodDrained = _victim getVariable ["bloodTaken", false];
if (_bloodDrained) exitWith {_forceExit = true;};
_victim setVariable ["bloodTaken", true, true];
};
if (vehicle _player != _player) exitWith {dayz_actionInProgress = false;localize "STR_EPOCH_PLAYER_318" call dayz_rollingMessages;};
if !(_hasEmptyBloodBag) exitWith {dayz_actionInProgress = false;localize "str_actions_medical_bagEmpty" call dayz_rollingMessages;};
if (_bloodLevel <= (_bloodAmount + 200)) exitWith {dayz_actionInProgress = false;localize "str_actions_medical_bagMissingBlood" call dayz_rollingMessages;};
if (_forceExit) exitWith {localize "str_actions_medical_bagMissingBlood" call dayz_rollingMessages;};
local _count = [_player,_emptyBloodBag,1] call BIS_fnc_invRemove;
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Medic";
};
if (_count == 1) then {
local _i = 1;
local _steps = 5;
local _complete = false;
local _finished = false;
local _blood = 0;
local _bloodAfter = 0;
while {r_doLoop && (_i < 25)} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
localize "str_actions_medical_transfusion_start" call dayz_rollingMessages;
if (_isMedic && {!_started}) then {
player removeMagazine "emptyBloodBag";
localize "str_actions_medical_transfusion_start" call dayz_rollingMessages;
//[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_transfusion_start","PLAIN DOWN"] call RE;
_started = true;
};
while {_i <= _steps} do {
_finished = ["Medic",1] call fn_loopAction;
if (_started) then {
if ((diag_tickTime - _timer) >= 1) then {
_timer = diag_tickTime;
r_player_blood = r_player_blood - 160;
//PVDZ_send = [_victim,"Transfuse",[_victim,player,-160,_UID]];
//publicVariableServer "PVDZ_send";
_i = _i + 1;
if !(_finished) exitwith {localize "str_actions_medical_bagInterrupted" call dayz_rollingMessages;};
r_player_blood = r_player_blood - round(_bloodAmount/_steps);
_player setVariable["USEC_BloodQty", r_player_blood, true];
_blood = _player getVariable ["USEC_BloodQty", 0];
_bloodAfter = (_blood - _bloodAmount);
if ((_blood <= _bloodAfter) || (_i == _steps)) exitwith {
localize "str_actions_medical_bagDone" call dayz_rollingMessages;
_complete = true;
};
if (!_isMedic) then {
player playActionNow "Medic";
};
};
_blood = _victim getVariable ["USEC_BloodQty", 0];
_bloodAfter = (_blood - 4000);
if ((_blood <= _bloodAfter) or (_i == 25)) then {
localize "str_actions_medical_bagDone" call dayz_rollingMessages;
//[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_bagDone","PLAIN DOWN"] call RE;
//_victim setVariable ["USEC_BloodQty", _bloodAfter, true];
r_doLoop = false;
_complete = true;
};
_isClose = ((player distance _victim) < ((sizeOf typeOf _victim) / 2));
if (!_isClose) then {
r_doLoop = false;
r_interrupt = true;
localize "str_actions_medical_bagInterrupted" call dayz_rollingMessages;
//[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_bagInterrupted","PLAIN DOWN"] call RE;
};
};
if (r_interrupt) exitWith {
r_interrupt = false;
};
if (_complete) then {
if (dayz_classicBloodBagSystem) then {
player addMagazine "ItemBloodbag";
} else {
call {
if (_bloodType == "A") exitwith {
if (_rh) then {
player addMagazine "wholeBloodBagAPOS";
} else {
player addMagazine "wholeBloodBagANEG";
};
};
if (_bloodType == "B") exitwith {
if (_rh) then {
player addMagazine "wholeBloodBagBPOS";
} else {
player addMagazine "wholeBloodBagBNEG";
};
};
if (_bloodType == "AB") exitwith {
if (_rh) then {
player addMagazine "wholeBloodBagABPOS";
} else {
player addMagazine "wholeBloodBagABNEG";
};
};
if (_bloodType == "O") exitwith {
if (_rh) then {
player addMagazine "wholeBloodBagOPOS";
} else {
player addMagazine "wholeBloodBagONEG";
};
};
_i = _i + 1;
};
if (_complete) then {
local _bloodType = _player getVariable ["blood_type", false];
local _rh = _player getVariable ["rh_factor", false];
local _bloodbag = call {
if (dayz_classicBloodBagSystem) exitwith {"ItemBloodbag"};
if (_bloodType == "A") exitwith {if (_rh) then {"wholeBloodBagAPOS"} else {"wholeBloodBagANEG"};};
if (_bloodType == "B") exitwith {if (_rh) then {"wholeBloodBagBPOS"} else {"wholeBloodBagBNEG"};};
if (_bloodType == "AB") exitwith {if (_rh) then {"wholeBloodBagABPOS"} else {"wholeBloodBagABNEG"};};
if (_bloodType == "O") exitwith {if (_rh) then {"wholeBloodBagOPOS"} else {"wholeBloodBagONEG"};};
};
_player addMagazine _bloodbag;
};
} else {
diag_log format ["Fill Bag: Something went wrong and the bloodBag was not added!"];
localize "str_actions_medical_bagEmpty" call dayz_rollingMessages;
};
dayz_actionInProgress = false;