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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Shorten DZE_maintainClasses checks
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@@ -1255,9 +1255,7 @@ if (_canBuild) then {
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///////////////////////////////////////////////////////////////////////////////////////////
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if (!_cancel) then {
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_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"];
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if (_isPole && ((count (nearestObjects [_modelCenterPos, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit)) then {
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if (_isPole && ((count (nearestObjects [_modelCenterPos, DZE_maintainClasses, DZE_maintainRange])) >= DZE_BuildingLimit)) then {
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_cancel = true;
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_reason = format[localize "str_epoch_player_41", floor DZE_maintainRange]; // You cannot build. There are too many objects within %1m.
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};
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@@ -1,11 +1,10 @@
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private ["_range","_buildables","_count","_colour","_ctrl","_target"];
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private ["_range","_count","_colour","_ctrl","_target"];
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disableSerialization;
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_range = DZE_PlotPole select 0;
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_target = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15]) select 0;
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// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
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_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"];
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_count = count (nearestObjects [_target,_buildables,_range]);
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_count = count (nearestObjects [_target,DZE_maintainClasses,_range]);
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_colour = "#ffffff";
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@@ -227,14 +227,13 @@ if (_message != "") exitWith {
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
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local _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"];
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local _center = if (isNull _nearestPole) then {
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_pos; // player's position
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} else {
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_nearestPole;
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};
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if ((count (nearestObjects [_center, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit) exitWith {
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if ((count (nearestObjects [_center, DZE_maintainClasses, DZE_maintainRange])) >= DZE_BuildingLimit) exitWith {
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dayz_actionInProgress = false;
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format[localize "str_epoch_player_41", floor DZE_maintainRange] call dayz_rollingMessages;
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