Add global DZE_bottleBreakChance

This commit is contained in:
A Man
2022-04-19 19:31:52 +02:00
parent bde803b6d3
commit b46711bc18
18 changed files with 18 additions and 0 deletions

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@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

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@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

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@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies

View File

@@ -415,6 +415,7 @@ if (!isDedicated) then {
dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
DZE_bottleBreakChance = 0.10; // Water bottle break chance when boiling. Valid values from 0.01 - 1. 0.10 = 10% Chance
DZE_toolBreakChance = 0.04; // Tool break chance when removing a building, valid values from 0.01 - 1, 0.04 = 4% Chance
// Bury and Butcher Bodies