mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add many new buildable fortifications
Mady by @Victor-the-Cleaner Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
This commit is contained in:
@@ -65,7 +65,7 @@ class advanced_workBench_kit: CA_Magazine
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};
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// DayZ Mod workbench
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class ItemWorkBench : CA_Magazine
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class ItemWorkBench: CA_Magazine
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{
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scope = 2;
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count = 1;
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@@ -76,10 +76,10 @@ class ItemWorkBench : CA_Magazine
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descriptionShort = $STR_BLD_desc_ItemWorkBench;//"A Folded Workbench, required for House Building and Some Crafting"
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vehicle = "WorkBench";
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sfx = "tentunpack";
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class ItemActions
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class ItemActions
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{
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class Build
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class Build
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{
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text = $STR_BLD_build_ItemWorkBench;//"place WorkBench"
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script = "; ['ItemWorkBench','Build'] spawn player_buildPlaceables;";
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@@ -99,7 +99,7 @@ class wood_ramp_kit: CA_Magazine
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descriptionShort = $STR_EPOCH_WOODENRAMP_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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@@ -121,7 +121,7 @@ class plot_pole_kit: CA_Magazine
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descriptionShort = $STR_EPOCH_PLOT_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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@@ -156,7 +156,7 @@ class metal_panel_kit: CA_Magazine
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};
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};
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class ItemCorrugated : CA_Magazine
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class ItemCorrugated: CA_Magazine
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{
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scope = 2;
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count = 1;
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@@ -165,10 +165,10 @@ class ItemCorrugated : CA_Magazine
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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descriptionShort = $STR_EPOCH_CORRUGATEDFENCE_DESC;
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class ItemActions
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{
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class Build
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class Build
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{
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text = $STR_EPOCH_PLAYER_214;
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script = "spawn player_build;";
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@@ -205,11 +205,11 @@ class ItemCorrugated : CA_Magazine
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};
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};
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class ItemWire : CA_Magazine
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class ItemWire: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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type = 256;
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model = "\dayz_equip\models\Fence_wire_kit.p3d";
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picture = "\dayz_equip\textures\equip_fencewire_kit_CA.paa";
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displayName = $STR_EQUIP_NAME_WIRE_FENCE;
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@@ -226,14 +226,56 @@ class ItemWire : CA_Magazine
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create = "Fort_RazorWire"; // vanilla uses Wire_cat1
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byPass = "byPassRoadCheck";
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};
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class Crafting
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{
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text = $STR_ACTION_CRAFT_FORT_WIRE;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"fortified_wire_kit",1}};
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input[] = {{"ItemWire",1},{"ItemTankTrap",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_ACTION_CRAFT_BARBED_GATE;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"barbed_gate_kit",1}};
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input[] = {{"ItemWire",1},{"ItemTankTrap",2},{"ItemPole",2}};
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};
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};
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};
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class ItemTankTrap : CA_Magazine
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class fortified_wire_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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type = 256;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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displayName = $STR_EQUIP_NAME_FORT_WIRE;
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descriptionShort = $STR_EQUIP_DESC_FORT_WIRE;
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTION_BUILD_FORT_WIRE;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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consume[] = {"fortified_wire_kit"};
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create = "FortifiedWire_DZ";
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byPass = "byPassRoadCheck";
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};
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};
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};
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class ItemTankTrap: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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model = "\dayz_equip\models\tank_trap_kit.p3d";
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picture = "\dayz_equip\textures\equip_tanktrap_kit_CA.paa";
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displayName = $STR_EQUIP_NAME_TANK_TRAP;
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@@ -250,19 +292,60 @@ class ItemTankTrap : CA_Magazine
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create = "Hedgehog_DZ";
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byPass = "byPassRoadCheck";
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};
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class Crafting
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{
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text = $STR_ACTION_CRAFT_FORT_WIRE;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"fortified_wire_kit",1}};
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input[] = {{"ItemTankTrap",2},{"ItemWire",1}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_ACTION_CRAFT_BARBED_GATE;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"barbed_gate_kit",1}};
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input[] = {{"ItemWire",1},{"ItemTankTrap",2},{"ItemPole",2}};
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};
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};
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};
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class ItemGenerator : CA_Magazine
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class barbed_gate_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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type = 256;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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displayName = $STR_EQUIP_NAME_BARBED_GATE;
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descriptionShort = $STR_EQUIP_DESC_BARBED_GATE;
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class ItemActions
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{
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class Build
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{
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text = $STR_EPOCH_ACTION_BUILD_BARBED_GATE;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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consume[] = {"barbed_gate_kit"};
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create = "BarbedGate_DZ";
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};
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};
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};
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class ItemGenerator: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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model = "\dayz_equip\models\generator_gear.p3d";
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picture = "\dayz_equip\textures\equip_generator_ca.paa";
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displayName = $STR_EQUIP_NAME_31;
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descriptionShort = $STR_EQUIP_DESC_31;
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class ItemActions
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{
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class Build
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File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
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class ItemSandbag : CA_Magazine
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class ItemSandbag: CA_Magazine
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{
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scope = 2;
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count = 1;
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@@ -47,10 +47,19 @@ class ItemSandbag : CA_Magazine
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output[] = {{"BagFenceRound_DZ_kit",1}};
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input[] = {{"ItemSandbag",1}};
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};
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class Crafting3
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{
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text = $STR_EPOCH_PLAYER_HBF; // "Craft Heavy Bag Fence"
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"ItemSandbagHeavy_kit",1}};
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input[] = {{"ItemSandbag",2},{"PartWoodPile",1}};
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};
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};
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};
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class BagFenceRound_DZ_kit : CA_Magazine
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class BagFenceRound_DZ_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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@@ -81,7 +90,7 @@ class BagFenceRound_DZ_kit : CA_Magazine
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};
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};
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class ItemSandbagLarge : CA_Magazine
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class ItemSandbagLarge: CA_Magazine
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{
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scope = 2;
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count = 1;
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@@ -109,10 +118,19 @@ class ItemSandbagLarge : CA_Magazine
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output[] = {{"ItemSandbagExLarge",1}};
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input[] = {{"ItemSandbagLarge",3}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_WBARRIER5; // "Craft 5x Warfare Barrier"
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"ItemWarfareBarrier5x_kit",1}};
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input[] = {{"ItemSandbagLarge",5}};
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};
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};
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};
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class ItemSandbagExLarge : CA_Magazine
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class ItemSandbagExLarge: CA_Magazine
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{
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scope = 2;
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count = 1;
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@@ -126,14 +144,14 @@ class ItemSandbagExLarge : CA_Magazine
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{
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class Build
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{
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text = $STR_EPOCH_PLAYER_273_4;
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text = $STR_EPOCH_PLAYER_273_4; // "Build 3x H-Barrier"
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script = "spawn player_build;";
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require[] = {"ItemEtool"};
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create = "Land_HBarrier3_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_273_2;
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text = $STR_EPOCH_PLAYER_273_2; // "Craft 5x H-Barrier"
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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@@ -143,7 +161,7 @@ class ItemSandbagExLarge : CA_Magazine
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};
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};
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class ItemSandbagExLarge5x : CA_Magazine
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class ItemSandbagExLarge5x: CA_Magazine
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{
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scope = 2;
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count = 1;
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@@ -157,11 +175,51 @@ class ItemSandbagExLarge5x : CA_Magazine
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{
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class Build
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{
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text = $STR_EPOCH_PLAYER_273_5;
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text = $STR_EPOCH_PLAYER_273_5; // "Build 5x H-Barrier"
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script = "spawn player_build;";
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require[] = {"ItemEtool"};
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create = "Land_HBarrier5_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_HBARRIER5CURVED; // "Craft 5x H-Barrier (Curved)"
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"ItemSandbagExLarge5xCurved",1}};
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input[] = {{"ItemSandbagExLarge5x",1}};
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};
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};
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};
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class ItemSandbagExLarge5xCurved: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_HBARRIER5CURVED;
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descriptionShort = $STR_EQUIP_DESC_HBARRIER5CURVED;
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model = "\dayz_equip\models\sandbags.p3d";
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_EPOCH_PLAYER_HBARRIER5CURVED_2; // "Build 5x H-Barrier (Curved)"
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script = "spawn player_build;";
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require[] = {"ItemEtool"};
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create = "Land_HBarrier5Curved_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_273_2; // "Craft 5x H-Barrier"
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"ItemSandbagExLarge5x",1}};
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input[] = {{"ItemSandbagExLarge5xCurved",1}};
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};
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};
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};
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@@ -184,5 +242,213 @@ class sandbag_nest_kit: CA_Magazine
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require[] = {"ItemEtool","ItemToolbox"};
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create = "SandNest_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_LARGENEST; // "Craft Large Sandbag Nest"
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"sandbag_nest_large_kit",1}};
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input[] = {{"sandbag_nest_kit",4},{"ItemSandBagHeavyCorner_kit",4}};
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};
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};
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};
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};
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class sandbag_nest_large_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_LARGENEST;
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descriptionShort = $STR_EQUIP_DESC_LARGENEST;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_EPOCH_PLAYER_LARGENEST_2; // "Build Large Sandbag Nest"
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "SandNestLarge_DZ";
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};
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};
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};
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class ItemSandbagHeavy_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_HBF; // "Heavy Bag Fence"
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descriptionShort = $STR_EQUIP_DESC_HBF;
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model = "\dayz_equip\models\sandbags.p3d";
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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class ItemActions
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{
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class build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "HeavyBagFence_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_HBF_CORNER; // "Craft Heavy Bag Fence (Corner)"
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"ItemSandBagHeavyCorner_kit",1}};
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input[] = {{"ItemSandbagHeavy_kit",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_HBF_ROUND; // "Craft Heavy Bag Fence (Round)"
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"ItemSandbagHeavyRound_kit",1}};
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input[] = {{"ItemSandbagHeavy_kit",3}};
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};
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};
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};
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class ItemSandBagHeavyCorner_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_HBF_CORNER; // "Heavy Bag Fence (Corner)"
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descriptionShort = $STR_EQUIP_DESC_HBF_CORNER;
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model = "\dayz_equip\models\sandbags.p3d";
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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class ItemActions
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{
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class build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "HeavyBagFenceCorner_DZ";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_LARGENEST; // "Craft Large Sandbag Nest"
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"sandbag_nest_large_kit",1}};
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input[] = {{"sandbag_nest_kit",4},{"ItemSandBagHeavyCorner_kit",4}};
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};
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};
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};
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class ItemSandbagHeavyRound_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
|
||||
displayName = $STR_EQUIP_NAME_HBF_ROUND; // "Heavy Bag Fence (Round)"
|
||||
descriptionShort = $STR_EQUIP_DESC_HBF_ROUND;
|
||||
model = "\dayz_equip\models\sandbags.p3d";
|
||||
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class build
|
||||
{
|
||||
text = $STR_ACTIONS_BUILD;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemEtool","ItemToolbox"};
|
||||
create = "HeavyBagFenceRound_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemWarfareBarrier5x_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_WBARRIER5;
|
||||
descriptionShort = $STR_EQUIP_DESC_WBARRIER5;
|
||||
model = "\dayz_equip\models\sandbags.p3d";
|
||||
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_WBARRIER5_2; // "Build 5x Warfare Barrier"
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemEtool"};
|
||||
create = "Land_WarfareBarrier5x_DZ";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_WBARRIER10; // "Craft 10x Warfare Barrier"
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemEtool","ItemToolbox"};
|
||||
output[] = {{"ItemWarfareBarrier10x_kit",1}};
|
||||
input[] = {{"ItemWarfareBarrier5x_kit",2}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemWarfareBarrier10x_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_WBARRIER10;
|
||||
descriptionShort = $STR_EQUIP_DESC_WBARRIER10;
|
||||
model = "\dayz_equip\models\sandbags.p3d";
|
||||
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_WBARRIER10_2; // "Build 10x Warfare Barrier"
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemEtool"};
|
||||
create = "Land_WarfareBarrier10x_DZ";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_WBARRIER10TALL; // "Craft 10x Warfare Barrier (Tall)"
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemEtool","ItemToolbox"};
|
||||
output[] = {{"ItemWarfareBarrier10xTall_kit",1}};
|
||||
input[] = {{"ItemWarfareBarrier10x_kit",3}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemWarfareBarrier10xTall_kit: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_EQUIP_NAME_WBARRIER10TALL;
|
||||
descriptionShort = $STR_EQUIP_DESC_WBARRIER10TALL;
|
||||
model = "\dayz_equip\models\sandbags.p3d";
|
||||
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_WBARRIER10TALL_2; // "Build 10x Warfare Barrier (Tall)"
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemEtool"};
|
||||
create = "Land_WarfareBarrier10xTall_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -37,6 +37,33 @@ class ItemStone: CA_Magazine
|
||||
output[] = {{"metalfence_foundation_kit",1}};
|
||||
input[] = {{"ItemStone",8},{"MortarBucket",1},{"ItemRSJ",1}};
|
||||
};
|
||||
class Crafting3
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_CNC_BARRIER;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemEtool"};
|
||||
output[] = {{"concrete_barrier_kit",1}};
|
||||
input[] = {{"CementBag",3},{"ItemStone",2},{"ItemWire",1}};
|
||||
};
|
||||
class Crafting4
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH;
|
||||
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"dragonteeth_kit",1}};
|
||||
input[] = {{"concrete_wall_kit",1},{"ItemStone",6},{"CementBag",4}};
|
||||
};
|
||||
class Crafting5
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH_BIG;
|
||||
script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"dragonteeth_big_kit",1}};
|
||||
input[] = {{"dragonteeth_kit",1},{"ItemStone",6},{"CementBag",4}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -169,7 +196,7 @@ class CementBag: CA_Magazine
|
||||
displayName = $STR_ITEM_NAME_CEMENT_BAG;
|
||||
descriptionShort = $STR_ITEM_DESC_CEMENT_BAG;
|
||||
picture = "\dayz_epoch_c\icons\equipment\ItemCementBag.paa";
|
||||
model = "\z\addons\dayz_epoch_w\items\cement_bag.p3d";
|
||||
model = "\z\addons\dayz_epoch_w\items\cement_bag.p3d";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
@@ -182,5 +209,50 @@ class CementBag: CA_Magazine
|
||||
output[] = {{"ItemConcreteBlock",1}};
|
||||
input[] = {{"ItemStone",6},{"CementBag",1}};
|
||||
};
|
||||
class Crafting1
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_CNC_BARRIER;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemEtool"};
|
||||
output[] = {{"concrete_barrier_kit",1}};
|
||||
input[] = {{"CementBag",3},{"ItemStone",2},{"ItemWire",1}};
|
||||
};
|
||||
class Crafting2
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_CONCRETE_WALL;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"concrete_wall_kit",1}};
|
||||
input[] = {{"concrete_barrier_kit",5},{"CementBag",2}};
|
||||
};
|
||||
class Crafting3
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_CONCRETE_PIPE;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"concrete_pipe_kit",1}};
|
||||
input[] = {{"concrete_barrier_kit",6},{"CementBag",2}};
|
||||
};
|
||||
class Crafting4
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH;
|
||||
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"dragonteeth_kit",1}};
|
||||
input[] = {{"concrete_wall_kit",1},{"ItemStone",6},{"CementBag",4}};
|
||||
};
|
||||
class Crafting5
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH_BIG;
|
||||
script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"dragonteeth_big_kit",1}};
|
||||
input[] = {{"dragonteeth_kit",1},{"ItemStone",6},{"CementBag",4}};
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,16 +1,16 @@
|
||||
class PartGeneric : CA_Magazine
|
||||
class PartGeneric: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\genericparts.p3d";
|
||||
picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_SCRAP_METAL;
|
||||
descriptionShort = $STR_EQUIP_DESC_SCRAP_METAL;
|
||||
|
||||
class ItemActions
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Crafting
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_213;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
@@ -19,7 +19,7 @@ class PartGeneric : CA_Magazine
|
||||
output[] = {{"ItemPole",1}};
|
||||
input[] = {{"PartGeneric",2}};
|
||||
};
|
||||
class Crafting1
|
||||
class Crafting1
|
||||
{
|
||||
text = $STR_CRAFTING_NAILS;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
@@ -27,8 +27,8 @@ class PartGeneric : CA_Magazine
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
output[] = {{"equip_nails",4}};
|
||||
input[] = {{"PartGeneric",2}};
|
||||
};
|
||||
class Crafting2
|
||||
};
|
||||
class Crafting2
|
||||
{
|
||||
text = $STR_CRAFTING_CORRUGATEDSHEETS;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
@@ -37,7 +37,7 @@ class PartGeneric : CA_Magazine
|
||||
output[] = {{"ItemMetalSheet",1}};
|
||||
input[] = {{"PartGeneric",3}};
|
||||
};
|
||||
class Crafting3
|
||||
class Crafting3
|
||||
{
|
||||
text = $STR_CRAFTING_METALSHEET;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
@@ -45,8 +45,8 @@ class PartGeneric : CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
|
||||
output[] = {{"equip_metal_sheet",1}};
|
||||
input[] = {{"PartGeneric",2},{"ItemTankTrap",2}};
|
||||
};
|
||||
class Crafting4
|
||||
};
|
||||
class Crafting4
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_METAL_DOORWAY;
|
||||
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
|
||||
@@ -54,7 +54,7 @@ class PartGeneric : CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||
output[] = {{"door_frame_kit",1}};
|
||||
input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -67,7 +67,7 @@ class ItemPole: CA_Magazine
|
||||
model = "\z\addons\dayz_epoch\models\pipe.p3d";
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_pipe_CA.paa";
|
||||
descriptionShort = $STR_EPOCH_METALPOLE_DESC;
|
||||
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Crafting
|
||||
@@ -97,7 +97,7 @@ class ItemPole: CA_Magazine
|
||||
output[] = {{"metal_panel_kit",1}};
|
||||
input[] = {{"ItemPole",4},{"ItemTankTrap",4}};
|
||||
};
|
||||
class Crafting3
|
||||
class Crafting3
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_METAL_DOORWAY;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
@@ -105,8 +105,8 @@ class ItemPole: CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||
output[] = {{"door_frame_kit",1}};
|
||||
input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
|
||||
};
|
||||
class Crafting4
|
||||
};
|
||||
class Crafting4
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_GLASS_FLOOR_QUARTER;
|
||||
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
|
||||
@@ -114,7 +114,7 @@ class ItemPole: CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||
output[] = {{"glass_floor_quarter_kit",1}};
|
||||
input[] = {{"ItemPole",8},{"PartGlass",4}};
|
||||
};
|
||||
};
|
||||
class Crafting5
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_228_2;
|
||||
@@ -123,7 +123,16 @@ class ItemPole: CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
|
||||
output[] = {{"metal_floor_quarter_kit",1}};
|
||||
input[] = {{"ItemPole",4},{"equip_metal_sheet",4}};
|
||||
};
|
||||
};
|
||||
class Crafting6
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_BARBED_GATE;
|
||||
script = ";['Crafting6','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox"};
|
||||
output[] = {{"barbed_gate_kit",1}};
|
||||
input[] = {{"ItemWire",1},{"ItemTankTrap",2},{"ItemPole",2}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -132,13 +141,13 @@ class ItemMetalSheet: CA_Magazine
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_BLD_name_ItemMetalSheet;//"Corrugated Sheet"
|
||||
displayName = $STR_BLD_name_ItemMetalSheet; //"Corrugated Sheet"
|
||||
picture = "\z\addons\dayz_buildings\equip\item_sheetmetal.paa";
|
||||
model = "z\addons\dayz_buildings\models\sheet_metal.p3d";
|
||||
descriptionShort = $STR_BLD_desc_ItemMetalSheet;//"Metal Sheeting"
|
||||
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
{
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_218;
|
||||
@@ -147,22 +156,22 @@ class ItemMetalSheet: CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||
output[] = {{"ItemCorrugated",1}};
|
||||
input[] = {{"ItemPole",2},{"ItemMetalSheet",2},{"PartWoodLumber",2}};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class equip_metal_sheet : CA_Magazine
|
||||
class equip_metal_sheet: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_ITEM_NAME_equip_metal_sheet;
|
||||
descriptionShort = $STR_ITEM_DESC_equip_metal_sheet;
|
||||
model = "\z\addons\dayz_communityassets\models\metal_sheet_clean.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_metal_sheet.paa";
|
||||
type = 256;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
{
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_213_1;
|
||||
@@ -171,7 +180,7 @@ class equip_metal_sheet : CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||
output[] = {{"metal_pillar_kit",2}};
|
||||
input[] = {{"ItemPole",2},{"equip_metal_sheet",4}};
|
||||
};
|
||||
};
|
||||
class Crafting1
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_228_2;
|
||||
@@ -184,15 +193,28 @@ class equip_metal_sheet : CA_Magazine
|
||||
};
|
||||
};
|
||||
|
||||
class equip_metal_sheet_rusted : CA_Magazine
|
||||
class equip_metal_sheet_rusted: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_ITEM_NAME_equip_metal_sheet_rusted;
|
||||
descriptionShort = $STR_ITEM_DESC_equip_metal_sheet_rusted;
|
||||
model = "\z\addons\dayz_communityassets\models\metal_sheet_rusted.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_metal_sheet_rusted.paa";
|
||||
type = 256;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_METAL_SHEET;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop","fire"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"equip_metal_sheet",1}};
|
||||
input[] = {{"equip_metal_sheet_rusted",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemRSJ: CA_Magazine
|
||||
@@ -204,9 +226,9 @@ class ItemRSJ: CA_Magazine
|
||||
picture = "\z\addons\dayz_buildings\equip\item_rsj.paa";
|
||||
model = "z\addons\dayz_buildings\models\rsj.p3d";
|
||||
descriptionShort = $STR_BLD_desc_ItemRSJ;//"Steel RSJ Support Beam"
|
||||
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
{
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_BRIDGE;
|
||||
@@ -216,44 +238,30 @@ class ItemRSJ: CA_Magazine
|
||||
output[] = {{"metal_drawbridge_kit",1}};
|
||||
input[] = {{"ItemRSJ",6},{"metal_floor_kit",2}};
|
||||
};
|
||||
};
|
||||
class Crafting1
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_265; // Craft Scrap Metal
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop","fire"};
|
||||
requiretools[] = {"ItemToolbox","ItemSledge"};
|
||||
output[] = {{"PartGeneric",6}};
|
||||
input[] = {{"ItemRSJ",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class equip_1inch_metal_pipe : CA_Magazine
|
||||
class equip_1inch_metal_pipe: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_ITEM_NAME_equip_1inch_metal_pipe;
|
||||
descriptionShort = $STR_ITEM_DESC_equip_1inch_metal_pipe;
|
||||
model = "\z\addons\dayz_communityassets\models\1in_pipe.p3d";
|
||||
model = "\z\addons\dayz_communityassets\models\1in_pipe.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_1inch_metal_pipe_ca.paa";
|
||||
type = 256;
|
||||
class ItemActions
|
||||
{
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_305;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||
output[] = {{"ItemScaffoldingKit",1}};
|
||||
input[] = {{"equip_2inch_metal_pipe",4},{"equip_1inch_metal_pipe",2},{"PartWoodLumber",4}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class equip_2inch_metal_pipe : CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
displayName = $STR_ITEM_NAME_equip_2inch_metal_pipe;
|
||||
descriptionShort = $STR_ITEM_DESC_equip_2inch_metal_pipe;
|
||||
model = "\z\addons\dayz_communityassets\models\2in_pipe.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_2inch_metal_pipe.paa";
|
||||
type = 256;
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
{
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_305;
|
||||
@@ -263,21 +271,45 @@ class equip_2inch_metal_pipe : CA_Magazine
|
||||
output[] = {{"ItemScaffoldingKit",1}};
|
||||
input[] = {{"equip_2inch_metal_pipe",4},{"equip_1inch_metal_pipe",2},{"PartWoodLumber",4}};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class equip_tent_poles : CA_Magazine
|
||||
class equip_2inch_metal_pipe: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_ITEM_NAME_equip_2inch_metal_pipe;
|
||||
descriptionShort = $STR_ITEM_DESC_equip_2inch_metal_pipe;
|
||||
model = "\z\addons\dayz_communityassets\models\2in_pipe.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_2inch_metal_pipe.paa";
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_305;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","ItemCrowbar"};
|
||||
output[] = {{"ItemScaffoldingKit",1}};
|
||||
input[] = {{"equip_2inch_metal_pipe",4},{"equip_1inch_metal_pipe",2},{"PartWoodLumber",4}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class equip_tent_poles: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_ITEM_NAME_equip_tent_poles;
|
||||
descriptionShort = $STR_ITEM_DESC_equip_tent_poles;
|
||||
model = "z\addons\dayz_communityassets\models\1m_pole_6.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_1m_pole_6_ca.paa";
|
||||
type = 256;
|
||||
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
{
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_190;
|
||||
@@ -305,5 +337,5 @@ class equip_tent_poles : CA_Magazine
|
||||
output[] = {{"ItemDomeTent",1}};
|
||||
input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,4 +1,4 @@
|
||||
class ItemLog : CA_Magazine
|
||||
class ItemLog: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
@@ -15,7 +15,7 @@ class ItemLog : CA_Magazine
|
||||
text = $STR_ACTIONS_MAKEFIRE;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemMatchbox"};
|
||||
create = "Land_Fire_DZ";
|
||||
create = "Land_Fire_DZ";
|
||||
};
|
||||
class Crafting
|
||||
{
|
||||
@@ -25,12 +25,12 @@ class ItemLog : CA_Magazine
|
||||
requiretools[] = {"ItemHatchet","ItemToolbox","ItemKnife"};
|
||||
output[] = {{"PartWoodLumber",2}};
|
||||
input[] = {{"ItemLog",1}};
|
||||
};
|
||||
};
|
||||
class Crafting1
|
||||
{
|
||||
text = $STR_BLD_craft_ItemLog;//"Wooden Plank"
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
neednearby[] = {};
|
||||
requiretools[] = {"ItemHatchet","Handsaw_DZE"};
|
||||
output[] = {{"ItemPlank",2}};
|
||||
input[] = {{"ItemLog",1}};
|
||||
@@ -43,7 +43,7 @@ class ItemLog : CA_Magazine
|
||||
requiretools[] = {"ItemHatchet"};
|
||||
output[] = {{"PartWoodPile",4}};
|
||||
input[] = {{"ItemLog",1}};
|
||||
};
|
||||
};
|
||||
class Crafting3
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_256;
|
||||
@@ -52,7 +52,7 @@ class ItemLog : CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","Hammer_DZE","Handsaw_DZE"};
|
||||
output[] = {{"deer_stand_kit",1}};
|
||||
input[] = {{"ItemLog",8},{"ItemPlank",2},{"equip_nails",2}};
|
||||
};
|
||||
};
|
||||
class Crafting4
|
||||
{
|
||||
text = $STR_BLD_name_WoodenGate_Foundation;
|
||||
@@ -61,11 +61,11 @@ class ItemLog : CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE"};
|
||||
output[] = {{"woodfence_gate_foundation_kit",1}};
|
||||
input[] = {{"ItemLog",6}};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ItemPlank : CA_Magazine
|
||||
class ItemPlank: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
@@ -74,7 +74,7 @@ class ItemPlank : CA_Magazine
|
||||
picture = "\z\addons\dayz_buildings\equip\item_plank.paa";
|
||||
model = "z\addons\dayz_buildings\models\planks.p3d";
|
||||
descriptionShort = $STR_BLD_desc_ItemPlank;//"Saw Planks"
|
||||
|
||||
|
||||
class ItemActions
|
||||
{
|
||||
class Crafting
|
||||
@@ -94,7 +94,7 @@ class ItemPlank : CA_Magazine
|
||||
requiretools[] = {"ItemKnife"};
|
||||
output[] = {{"equip_woodensplint",1}};
|
||||
input[] = {{"ItemPlank",1},{"equip_duct_tape",1},{"equip_string",1}};
|
||||
};
|
||||
};
|
||||
class Crafting2
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_255;
|
||||
@@ -103,7 +103,7 @@ class ItemPlank : CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE"};
|
||||
output[] = {{"bulk_empty",1}};
|
||||
input[] = {{"ItemPlank",2},{"PartGeneric",1}};
|
||||
};
|
||||
};
|
||||
class Crafting3
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_260_1;
|
||||
@@ -121,7 +121,7 @@ class ItemPlank : CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"storage_crate_kit",1}};
|
||||
input[] = {{"ItemPlank",6},{"equip_nails",1}};
|
||||
};
|
||||
};
|
||||
class Crafting5
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_CAMO_STORAGE_CRATE;
|
||||
@@ -130,23 +130,50 @@ class ItemPlank : CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"camo_storage_crate_kit",1}};
|
||||
input[] = {{"ItemPlank",2},{"PartWoodLumber",6},{"forest_net_kit",1},{"equip_nails",1}};
|
||||
};
|
||||
};
|
||||
class Crafting6
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_SIMPLE_FOOTBRIDGE;
|
||||
script = ";['Crafting6','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"simple_footbridge_kit",1}};
|
||||
input[] = {{"ItemPlank",3}};
|
||||
};
|
||||
class Crafting7
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_WOODEN_FOOTBRIDGE;
|
||||
script = ";['Crafting7','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"wooden_footbridge_kit",1}};
|
||||
input[] = {{"ItemPlank",3},{"PartWoodLumber",2},{"equip_nails",1}};
|
||||
};
|
||||
class Crafting8
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_WOODEN_PALLET;
|
||||
script = ";['Crafting8','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"equip_wood_pallet",1}};
|
||||
input[] = {{"ItemPlank",7},{"equip_nails",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class PartWoodPile : CA_Magazine
|
||||
class PartWoodPile: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
type = 256;
|
||||
model = "\dayz_equip\models\woodPile.p3d";
|
||||
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
|
||||
displayName = $STR_EQUIP_NAME_WOOD_PILE;
|
||||
descriptionShort = $STR_EQUIP_DESC_WOOD_PILE;
|
||||
|
||||
class ItemActions
|
||||
class ItemActions
|
||||
{
|
||||
class Build
|
||||
class Build
|
||||
{
|
||||
text = $STR_ACTIONS_MAKEFIRE;
|
||||
script = "spawn player_build;";
|
||||
@@ -170,7 +197,6 @@ class PartWoodPile : CA_Magazine
|
||||
requiretools[] = {"ItemKnife"};
|
||||
output[] = {{"1Rnd_Arrow_Wood",5}};
|
||||
input[] = {{"PartWoodPile",1},{"equip_feathers",2}};
|
||||
|
||||
};
|
||||
class Crafting2
|
||||
{
|
||||
@@ -180,7 +206,6 @@ class PartWoodPile : CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","ItemKnife"};
|
||||
output[] = {{"stick_fence_kit",1}};
|
||||
input[] = {{"PartWoodPile",6}};
|
||||
|
||||
};
|
||||
class Crafting3
|
||||
{
|
||||
@@ -190,7 +215,7 @@ class PartWoodPile : CA_Magazine
|
||||
requiretools[] = {"ItemKnife"};
|
||||
output[] = {{"equip_woodensplint",1}};
|
||||
input[] = {{"PartWoodPile",1},{"equip_duct_tape",1},{"equip_string",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -280,7 +305,7 @@ class PartWoodLumber: CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"ItemWoodPillar",2}};
|
||||
input[] = {{"PartWoodLumber",8},{"equip_nails",1}};
|
||||
};
|
||||
};
|
||||
class Crafting3
|
||||
{
|
||||
text = $STR_EPOCH_PLAYER_257;
|
||||
@@ -289,7 +314,6 @@ class PartWoodLumber: CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"ItemWoodStairs",1}};
|
||||
input[] = {{"PartWoodLumber",8},{"equip_nails",2}};
|
||||
|
||||
};
|
||||
class Crafting4
|
||||
{
|
||||
@@ -299,7 +323,6 @@ class PartWoodLumber: CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"ItemWoodLadder",1}};
|
||||
input[] = {{"PartWoodLumber",8},{"equip_nails",2}};
|
||||
|
||||
};
|
||||
class Crafting5
|
||||
{
|
||||
@@ -328,6 +351,15 @@ class PartWoodLumber: CA_Magazine
|
||||
output[] = {{"equip_woodensplint",1}};
|
||||
input[] = {{"PartWoodLumber",1},{"equip_duct_tape",1},{"equip_string",1}};
|
||||
};
|
||||
class Crafting8
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_WOODEN_FOOTBRIDGE;
|
||||
Script = ";['Crafting8','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"wooden_footbridge_kit",1}};
|
||||
input[] = {{"PartWoodLumber",2},{"ItemPlank",3},{"equip_nails",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -396,28 +428,42 @@ class PartWoodPlywood: CA_Magazine
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"ItemWoodCrateKit",1}};
|
||||
input[] = {{"PartWoodPlywood",4},{"PartWoodLumber",2},{"equip_nails",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class equip_wood_pallet : CA_Magazine
|
||||
|
||||
class equip_wood_pallet: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_ITEM_NAME_equip_wood_pallet;
|
||||
descriptionShort = $STR_ITEM_DESC_equip_wood_pallet;
|
||||
model = "\z\addons\dayz_communityassets\models\wooden_pallet.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_wpallet_ca.paa";
|
||||
type = 256;
|
||||
|
||||
class ItemActions {
|
||||
|
||||
class Crafting
|
||||
{
|
||||
text = $STR_EPOCH_ACTION_CRAFT_WINDBREAK;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {"workshop"};
|
||||
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
|
||||
output[] = {{"windbreak_kit",1}};
|
||||
input[] = {{"equip_wood_pallet",2},{"PartWoodLumber",2},{"equip_nails",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class equip_crate : CA_Magazine
|
||||
class equip_crate: CA_Magazine
|
||||
{
|
||||
scope = 2;
|
||||
count = 1;
|
||||
type = 256;
|
||||
displayName = $STR_ITEM_NAME_equip_crate;
|
||||
descriptionShort = $STR_ITEM_DESC_equip_crate;
|
||||
model = "\z\addons\dayz_communityassets\models\crate.p3d";
|
||||
picture = "\z\addons\dayz_communityassets\pictures\equip_crate.paa";
|
||||
type = 256;
|
||||
};
|
||||
@@ -9,12 +9,12 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
|
||||
hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
|
||||
};
|
||||
|
||||
class WorkBench_DZ: BuiltItems
|
||||
class WorkBench_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructTree";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
offset[] = {0,1.5,-0.05};
|
||||
model = "\z\addons\dayz_epoch\models\workbench.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
@@ -23,7 +23,6 @@ class WorkBench_DZ: BuiltItems
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
|
||||
requireplot = 0;
|
||||
nounderground = 0;
|
||||
};
|
||||
@@ -120,7 +119,7 @@ class DeerStand_DZ: Land_Misc_deerstand
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
removeoutput[] = {{"deer_stand_kit",1}};
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
mapSize = 2;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
@@ -144,7 +143,6 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
|
||||
removeoutput[] = {{"ItemCorrugated",1}};
|
||||
displayName = $STR_EPOCH_CORRUGATEDFENCE;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class Wall_FenW2_6_EP1;
|
||||
@@ -187,7 +185,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
|
||||
transportRepair = 0;
|
||||
transportFuel = 0;
|
||||
typicalCargo[] = {};
|
||||
offset[] = {0,9,0};
|
||||
offset[] = {0,10.5,0};
|
||||
cost = 0;
|
||||
removeoutput[] = {{"ItemScaffoldingKit",1}};
|
||||
};
|
||||
@@ -228,17 +226,28 @@ class MetalPanel_DZ: BuiltItems
|
||||
|
||||
class Fort_RazorWire : BuiltItems {
|
||||
scope = 2;
|
||||
animated = 0;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
model = "\ca\misc\Fort_Razorwire";
|
||||
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
|
||||
offset[] = {0,1.5,0};
|
||||
accuracy = 0.3;
|
||||
offset[] = {0,5,-0.05};
|
||||
mapSize = 3;
|
||||
displayName = $STR_EPOCH_WIRE;
|
||||
destrType = "DestructTent";
|
||||
armor = 100;
|
||||
GhostPreview = "Fort_RazorWirePreview";
|
||||
armor = 500;
|
||||
nounderground = 0;
|
||||
removeoutput[] = {{"ItemWire",1}};
|
||||
};
|
||||
|
||||
class FortifiedWire_DZ : ModularItems {
|
||||
scope = 2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
model = "\ca\misc\Barbedwire";
|
||||
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
|
||||
offset[] = {0,4,-0.05};
|
||||
mapSize = 3;
|
||||
displayName = $STR_EQUIP_NAME_FORT_WIRE;
|
||||
destrType = "DestructTent";
|
||||
armor = 750;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
@@ -293,7 +302,8 @@ class Notebook_DZ: Notebook
|
||||
mapSize = 2;
|
||||
displayName = $STR_EPOCH_NOTEBOOK;
|
||||
constructioncount = 1;
|
||||
offset[] = {0,2,1};
|
||||
offset[] = {0,2,0};
|
||||
nounderground = 0;
|
||||
removeoutput[] = {{"notebook_kit",1}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
|
||||
@@ -309,6 +309,7 @@ class Concrete_Bunker_DZ: CinderWallDoor_DZ_Base {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\cinder\bunker\bunker_01_locked.p3d";
|
||||
@@ -373,4 +374,80 @@ class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class ConcreteBarrier_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,2,-0.05};
|
||||
model = "\ca\misc3\CncBlock.p3d";
|
||||
armor = 4000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CNC_BARRIER;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 1;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class ConcreteBarrierStriped_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,2,-0.05};
|
||||
model = "\ca\misc3\CncBlock_stripes.p3d";
|
||||
armor = 4000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 1;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class ConcreteWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3,0};
|
||||
model = "\ca\mp_armory\misc\concrete_wall\concrete_wall.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class ConcretePipe_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3,0};
|
||||
model = "\ca\structures_e\misc\misc_construction\misc_concpipeline_ep1.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class DragonTeeth_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5.5,0};
|
||||
model = "\ca\misc3\dragonTeeth\dragonTeeth.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_DRAGONTEETH;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class DragonTeethBig_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5.5,0};
|
||||
model = "\ca\misc3\dragonTeeth\dragonTeethBig.p3d";
|
||||
armor = 10000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
|
||||
maintainBuilding[] = {{"CementBag",1}};
|
||||
destrType = "DestructBuilding";
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
@@ -28,7 +28,7 @@ class MetalFloor_Half_DZ: ModularItems {
|
||||
|
||||
class MetalFloor_Quarter_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,4,0};
|
||||
offset[] = {0,2.5,0}; // {0,4,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_quarter.p3d";
|
||||
armor = 1000;
|
||||
displayName = $STR_EPOCH_METALFLOORQUARTER;
|
||||
@@ -37,7 +37,7 @@ class MetalFloor_Quarter_DZ: ModularItems {
|
||||
|
||||
class MetalFloor4x_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,6,0};
|
||||
offset[] = {0,7,0}; // {0,6,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2.p3d";
|
||||
armor = 6000;
|
||||
displayName = $STR_EPOCH_METALFLOOR4x;
|
||||
@@ -97,10 +97,97 @@ class GlassFloor_Half_DZ: ModularItems {
|
||||
|
||||
class GlassFloor_Quarter_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,4,0};
|
||||
offset[] = {0,2.5,0}; // {0,4,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_quarter.p3d";
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_GLASSFLOORQUARTER;
|
||||
maintainBuilding[] = {{"PartGlass",1}};
|
||||
GhostPreview = "GlassFloor_Quarter_Preview_DZ";
|
||||
};
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class MetalContainer1A_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1A.p3d"; // red
|
||||
armor = 20000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1A;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",2}};
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class MetalContainer1B_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1B.p3d"; // green
|
||||
armor = 20000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1B;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",2}};
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class MetalContainer1G_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1G.p3d"; // white
|
||||
armor = 20000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1G;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",2}};
|
||||
constructioncount = 3;
|
||||
};
|
||||
|
||||
class MetalContainer2D_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
model = "ca\buildings2\Misc_Cargo\Misc_Cargo2D.p3d"; // 2x red
|
||||
armor = 40000;
|
||||
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_2D;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"equip_metal_sheet",4}};
|
||||
constructioncount = 5;
|
||||
};
|
||||
|
||||
class BarbedGate_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,4,0};
|
||||
model = "ca\misc2\BarbGate.p3d";
|
||||
armor = 3000;
|
||||
displayName = $STR_EQUIP_NAME_BARBED_GATE;
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemWire",1}};
|
||||
constructioncount = 2;
|
||||
|
||||
class AnimationSources
|
||||
{
|
||||
class Door01 {
|
||||
source = "User";
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class CloseDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Close Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'Door01' == 1";
|
||||
statement = "this animate ['Door01', 0];";
|
||||
};
|
||||
class OpenDoor
|
||||
{
|
||||
position = "";
|
||||
displayName = "Open Door";
|
||||
radius = 1.5;
|
||||
onlyForPlayer = 0;
|
||||
condition = "this animationPhase 'Door01' == 0";
|
||||
statement = "this animate ['Door01', 1];";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -29,7 +29,7 @@ class WoodFloor_DZ: ModularItems {
|
||||
|
||||
class WoodFloorStairs_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,5,0};
|
||||
offset[] = {0,4,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
|
||||
armor = 1000;
|
||||
displayName = $STR_EPOCH_WOODFLOORSTAIRS;
|
||||
@@ -70,7 +70,7 @@ class WoodFloorHalf_DZ: ModularItems {
|
||||
|
||||
class WoodFloorQuarter_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,4,0};
|
||||
offset[] = {0,2.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\quarter_floor.p3d";
|
||||
armor = 500;
|
||||
displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
|
||||
@@ -266,7 +266,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
|
||||
|
||||
class WoodTriangleWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,1.5,0};
|
||||
offset[] = {0,3.5,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\wood\apex_tri\apex_tri.p3d";
|
||||
armor = 1500;
|
||||
displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
|
||||
@@ -350,7 +350,7 @@ class WoodLadder_DZ: ModularItems {
|
||||
|
||||
class WoodHandrail_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,1.5,0};
|
||||
offset[] = {0,2,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
|
||||
armor = 300;
|
||||
displayName = $STR_EPOCH_WOODRAIL;
|
||||
@@ -361,9 +361,43 @@ class WoodHandrail_DZ: ModularItems {
|
||||
class WoodPillar_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,2,0};
|
||||
model = "z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
|
||||
model = "\z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
|
||||
armor = 700;
|
||||
displayName = $STR_EPOCH_WOODPILLAR;
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
GhostPreview = "Wood_Pillar_Preview_DZ";
|
||||
};
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class SimpleFootbridge_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,4,0.05};
|
||||
useModelCenter = 1;
|
||||
model = "mbg_killhouses\m\MBG_Woodplanks.p3d";
|
||||
armor = 200;
|
||||
nounderground = 0;
|
||||
displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
|
||||
maintainBuilding[] = {{"ItemPlank",1}};
|
||||
};
|
||||
|
||||
class WoodenFootbridge_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3.5,0};
|
||||
useModelCenter = 1;
|
||||
model = "ca\misc_acr\scaffoldingsmall\misc_crossing0st.p3d";
|
||||
armor = 200;
|
||||
nounderground = 0;
|
||||
displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
|
||||
maintainBuilding[] = {{"ItemPlank",1}};
|
||||
};
|
||||
|
||||
class Windbreak_DZ: ModularItems {
|
||||
scope = 2;
|
||||
offset[] = {0,3,-0.1};
|
||||
model = "ca\structures\Misc\Misc_WindBreak\Misc_WindBreak.p3d";
|
||||
armor = 1000;
|
||||
nounderground = 0;
|
||||
displayName = $STR_EQUIP_NAME_WINDBREAK;
|
||||
maintainBuilding[] = {{"ItemPlank",1}};
|
||||
};
|
||||
|
||||
@@ -1,138 +1,241 @@
|
||||
class Sandbag1_DZ: BuiltItems {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
model = "\ca\misc2\BagFenceLong.p3d";
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
|
||||
offset[] = {0,3,0};
|
||||
mapSize = 2;
|
||||
armor = 400;
|
||||
displayName = $STR_BUILT_SANDBAG;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_BUILT_SANDBAG;
|
||||
simulation = "house";
|
||||
destrType = "DestructNo";
|
||||
armor = 2500;
|
||||
offset[] = {0,2.5,0};
|
||||
constructioncount = 3;
|
||||
removeoutput[] = {{"ItemSandbag",1}};
|
||||
nounderground = 0;
|
||||
removeoutput[] = {{"ItemSandbag",1}};
|
||||
//Remove vanilla dismantle action
|
||||
class UserActions {delete Dismantle;};
|
||||
};
|
||||
|
||||
class BagFenceRound_DZ: BuiltItems {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
model = "\ca\misc2\BagFenceRound.p3d";
|
||||
icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
|
||||
offset[] = {0,3,0};
|
||||
mapSize = 2;
|
||||
armor = 400;
|
||||
displayName = $STR_EQUIP_NAME_21_ROUND;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_21_ROUND;
|
||||
simulation = "house";
|
||||
destrType = "DestructNo";
|
||||
armor = 2500;
|
||||
offset[] = {0,2.5,0};
|
||||
constructioncount = 3;
|
||||
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
|
||||
nounderground = 0;
|
||||
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
|
||||
};
|
||||
|
||||
class Land_HBarrier1_DZ : BuiltItems {
|
||||
class Land_HBarrier1_DZ: ModularItems { // BuiltItems
|
||||
scope = 2;
|
||||
animated = 0;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
typicalCargo[] = {};
|
||||
offset[] = {0,2,0};
|
||||
irTarget = 0;
|
||||
accuracy = 0.3;
|
||||
transportAmmo = 0;
|
||||
transportRepair = 0;
|
||||
transportFuel = 0;
|
||||
destrType = "DestructBuilding";
|
||||
armor = 500;
|
||||
coefInside = 0.5;
|
||||
coefInsideHeur = 0.8;
|
||||
cost = 0;
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
model = "\ca\misc2\HBarrier1.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_21_HBARRIER;
|
||||
GhostPreview = "Land_HBarrier1Preview";
|
||||
//GhostPreview = "Land_HBarrier1Preview";
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",1}};
|
||||
armor = 7500;
|
||||
offset[] = {0,2,0};
|
||||
constructioncount = 4;
|
||||
removeoutput[] = {{"ItemSandbagLarge",1}};
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class Land_HBarrier3_DZ : BuiltItems {
|
||||
class Land_HBarrier3_DZ: ModularItems { // BuiltItems
|
||||
scope = 2;
|
||||
model = "\ca\misc2\HBarrier3.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa";
|
||||
mapSize = 3.5;
|
||||
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
|
||||
GhostPreview = "Land_HBarrier3ePreview";
|
||||
scope = 2;
|
||||
animated = 0;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
typicalCargo[] = {};
|
||||
irTarget = 0;
|
||||
accuracy = 0.3;
|
||||
transportAmmo = 0;
|
||||
transportRepair = 0;
|
||||
transportFuel = 0;
|
||||
destrType = "DestructBuilding";
|
||||
armor = 500;
|
||||
coefInside = 0.5;
|
||||
coefInsideHeur = 0.8;
|
||||
cost = 0;
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 3.5;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
|
||||
//GhostPreview = "Land_HBarrier3ePreview";
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",2}};
|
||||
armor = 9000;
|
||||
offset[] = {0,2.5,0};
|
||||
constructioncount = 8;
|
||||
removeoutput[] = {{"ItemSandbagExLarge",1}};
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class Land_HBarrier5_DZ:BuiltItems {
|
||||
class Land_HBarrier5_DZ: ModularItems { // BuiltItems
|
||||
scope = 2;
|
||||
model = "\ca\misc2\HBarrier5.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
|
||||
mapSize = 7;
|
||||
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
|
||||
GhostPreview = "Land_HBarrier5Preview";
|
||||
scope = 2;
|
||||
animated = 0;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
typicalCargo[] = {};
|
||||
irTarget = 0;
|
||||
accuracy = 0.3;
|
||||
transportAmmo = 0;
|
||||
transportRepair = 0;
|
||||
transportFuel = 0;
|
||||
destrType = "DestructBuilding";
|
||||
armor = 500;
|
||||
coefInside = 0.5;
|
||||
coefInsideHeur = 0.8;
|
||||
cost = 0;
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
offset[] = {0,2.5,0};
|
||||
mapSize = 7;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
|
||||
//GhostPreview = "Land_HBarrier5Preview";
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",3}};
|
||||
armor = 10000;
|
||||
offset[] = {0,4,0};
|
||||
constructioncount = 8;
|
||||
removeoutput[] = {{"ItemSandbagExLarge5x",1}};
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class SandNest_DZ : BuiltItems {
|
||||
class Land_HBarrier5Curved_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc2\HBarrier5_round15.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 7;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_HBARRIER5CURVED;
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",3}};
|
||||
armor = 10000;
|
||||
offset[] = {0,4,0};
|
||||
constructioncount = 8;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class Land_WarfareBarrier5x_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\WF\WF_hesco_5x.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 7;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_WBARRIER5;
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",3}};
|
||||
armor = 10000;
|
||||
offset[] = {0,5,0};
|
||||
constructioncount = 8;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class Land_WarfareBarrier10x_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\WF\WF_hesco_10x.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 7;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_WBARRIER10;
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",4}};
|
||||
armor = 15000;
|
||||
offset[] = {0,9,0};
|
||||
constructioncount = 8;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class Land_WarfareBarrier10xTall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\WF\WF_hesco_big_10x.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 7;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_WBARRIER10TALL;
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",5}};
|
||||
armor = 20000;
|
||||
offset[] = {0,9,0};
|
||||
constructioncount = 8;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class SandNest_DZ: ModularItems { // BuiltItems
|
||||
scope = 2;
|
||||
model = "\ca\Misc_E\fortified_nest_small_ep1";
|
||||
displayName = $STR_EQUIP_NAME_21_NEST;
|
||||
expansion = 1;
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa";
|
||||
mapSize = 5;
|
||||
armor = 500;
|
||||
irTarget = 0;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
GhostPreview = "Land_fortified_nest_smallPreview";
|
||||
animated = 0;
|
||||
displayName = $STR_EQUIP_NAME_21_NEST;
|
||||
//GhostPreview = "Land_fortified_nest_smallPreview";
|
||||
simulation = "house";
|
||||
accuracy = 0.2;
|
||||
cost = 0;
|
||||
ladders[] = {};
|
||||
TextPlural = "Houses";
|
||||
TextSingular = "House";
|
||||
expansion = 1;
|
||||
nameSound = "obj_house";
|
||||
offset[] = {0,3,0};
|
||||
removeoutput[] = {{"sandbag_nest_kit",1}};
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",1},{"PartWoodLumber",1}};
|
||||
armor = 7500;
|
||||
offset[] = {0,4.5,-0.1};
|
||||
constructioncount = 5;
|
||||
nounderground = 0;
|
||||
};
|
||||
};
|
||||
|
||||
class SandNestLarge_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\fortified_nest_big.p3d";
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortnestbig_ca.paa";
|
||||
mapSize = 6;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_LARGENEST;
|
||||
simulation = "house";
|
||||
expansion = 1;
|
||||
nameSound = "obj_house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",2},{"PartWoodLumber",1}};
|
||||
armor = 12500;
|
||||
offset[] = {0,8,0};
|
||||
constructioncount = 7;
|
||||
nounderground = 0;
|
||||
|
||||
};
|
||||
|
||||
class HeavyBagFence_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\fort_bagfence_long.p3d";
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortbagfencelong_ca.paa";
|
||||
mapSize = 3;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_HBF; // "Heavy Bag Fence"
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",1}};
|
||||
armor = 5000;
|
||||
offset[] = {0,2.5,0};
|
||||
constructioncount = 3;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class HeavyBagFenceCorner_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\fort_bagfence_corner.p3d";
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortbagfencecorner_ca.paa";
|
||||
mapSize = 4;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_HBF_CORNER; // "Heavy Bag Fence (Corner)"
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",1}};
|
||||
armor = 6250;
|
||||
offset[] = {0,3,0};
|
||||
constructioncount = 4;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class HeavyBagFenceRound_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\fort_bagfence_round.p3d";
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortbagfenceround_ca.paa";
|
||||
mapSize = 6;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_HBF_ROUND; // "Heavy Bag Fence (Round)"
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",1},{"PartWoodPile",1}};
|
||||
armor = 7500;
|
||||
offset[] = {0,4,0};
|
||||
constructioncount = 5;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
@@ -73,6 +73,8 @@ class OutHouse_DZ: Land_KBud
|
||||
transportMaxMagazines = 4;
|
||||
transportMaxWeapons = 4;
|
||||
transportMaxBackpacks = 4;
|
||||
removeoutput[] = {{"outhouse_kit",1}};
|
||||
nounderground = 0; // new
|
||||
constructioncount = 2;
|
||||
class transportmagazines {};
|
||||
};
|
||||
@@ -82,12 +84,13 @@ class StorageShed_DZ: Land_Shed_M01
|
||||
armor = 1600;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M02.p3d";
|
||||
offset[] = {0,4,0};
|
||||
offset[] = {0,3,0};
|
||||
displayName = $STR_EPOCH_STORAGESHED;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 400;
|
||||
transportMaxWeapons = 40;
|
||||
transportMaxBackpacks = 20;
|
||||
removeoutput[] = {{"storage_shed_kit",1}};
|
||||
constructioncount = 6;
|
||||
GhostPreview = "StorageShed_Preview_DZ";
|
||||
|
||||
@@ -120,12 +123,13 @@ class StorageShed2_DZ: Land_Shed_M01
|
||||
armor = 3200;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M02.p3d";
|
||||
offset[] = {0,4,0};
|
||||
offset[] = {0,3,0};
|
||||
displayName = $STR_EPOCH_STORAGESHED2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 600;
|
||||
transportMaxWeapons = 60;
|
||||
transportMaxBackpacks = 30;
|
||||
removeoutput[] = {{"storage_shed_kit2",1}};
|
||||
constructioncount = 12;
|
||||
GhostPreview = "StorageShed_Preview_DZ";
|
||||
|
||||
@@ -157,13 +161,14 @@ class WoodShack_DZ: Land_kulna
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,4,0};
|
||||
offset[] = {0,3.5,0};
|
||||
armor = 800;
|
||||
displayName = $STR_EPOCH_WOODSHACK;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 100;
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxBackpacks = 5;
|
||||
removeoutput[] = {{"wood_shack_kit",1}};
|
||||
constructioncount = 4;
|
||||
nounderground = 0;
|
||||
upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"equip_nails",2}}};
|
||||
@@ -172,13 +177,14 @@ class WoodShack2_DZ: Land_kulna
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,4,0};
|
||||
offset[] = {0,3.5,0};
|
||||
armor = 1600;
|
||||
displayName = $STR_EPOCH_WOODSHACK2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 175;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 10;
|
||||
removeoutput[] = {{"wood_shack_kit2",1}};
|
||||
constructioncount = 8;
|
||||
nounderground = 0;
|
||||
};
|
||||
@@ -188,13 +194,14 @@ class Wooden_shed_DZ: Land_Shed_wooden
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,5,0};
|
||||
offset[] = {0,4,0};
|
||||
armor = 1000;
|
||||
displayName = $STR_EPOCH_NICEWOODSHED;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 200;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 10;
|
||||
removeoutput[] = {{"wooden_shed_kit",1}};
|
||||
nounderground = 0;
|
||||
constructioncount = 5;
|
||||
upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"equip_nails",2}}};
|
||||
@@ -204,13 +211,14 @@ class Wooden_shed2_DZ: Land_Shed_wooden
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,5,0};
|
||||
offset[] = {0,4,0};
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_NICEWOODSHED2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 300;
|
||||
transportMaxWeapons = 30;
|
||||
transportMaxBackpacks = 15;
|
||||
removeoutput[] = {{"wooden_shed_kit2",1}};
|
||||
nounderground = 0;
|
||||
constructioncount = 10;
|
||||
};
|
||||
@@ -259,7 +267,7 @@ class Stoneoven_DZ: BuiltItems
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_STONEOVEN;
|
||||
destrType = "DestructTree";
|
||||
offset[] = {0,1.5,0};
|
||||
offset[] = {0,2,0};
|
||||
model = "\z\addons\dayz_epoch_v\props\oven\oven.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
@@ -412,7 +420,7 @@ class Arcade_DZ: BuiltItems
|
||||
transportMaxWeapons = 15;
|
||||
transportMaxMagazines = 35;
|
||||
transportmaxbackpacks = 5;
|
||||
offset[] = {0,2.5,0};
|
||||
offset[] = {0,2,0};
|
||||
removeoutput[] = {{"arcade_kit",1}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
@@ -462,6 +470,7 @@ class StorageCrate_DZ: BuiltItems
|
||||
transportMaxMagazines = 60;
|
||||
transportmaxbackpacks = 1;
|
||||
removeoutput[] = {{"storage_crate_kit",1}};
|
||||
nounderground = 0; // new
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
|
||||
@@ -479,5 +488,6 @@ class CamoStorageCrate_DZ: BuiltItems
|
||||
transportmaxbackpacks = 6;
|
||||
requireplot = 0;
|
||||
removeoutput[] = {{"camo_storage_crate_kit",1}};
|
||||
nounderground = 0; // new
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
@@ -72,6 +72,7 @@ class Land_Fire: House
|
||||
actionBegin1 = "lightup";
|
||||
actionEnd1 = "lightup";
|
||||
};
|
||||
|
||||
class Land_Fire_barrel : Land_Fire
|
||||
{
|
||||
model = "z\addons\dayz_communityassets\models\Barel7";
|
||||
@@ -105,7 +106,9 @@ class Land_Fire_DZ : Land_Fire {
|
||||
transportMaxMagazines = 1;
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
offset[] = {0,1,0};
|
||||
offset[] = {0,1,-0.05};
|
||||
requireplot = 0;
|
||||
nounderground = 0;
|
||||
constructioncount = 1;
|
||||
class UserActions {
|
||||
class lightup {
|
||||
@@ -129,7 +132,7 @@ class Land_Fire_DZ : Land_Fire {
|
||||
};
|
||||
vehicleClass = "DayZ Epoch Buildings";
|
||||
};
|
||||
|
||||
|
||||
class Base_Fire_DZ : Land_Fire {
|
||||
displayName = "Permanent fireplace";
|
||||
transportMaxMagazines = 1;
|
||||
|
||||
Reference in New Issue
Block a user