3345 Commits

Author SHA1 Message Date
ebayShopper
d86aef88b3 Update change log 2017-03-01 16:01:47 -05:00
ebayShopper
9434d43561 Fix undefined error fnc_spawnObjects
My mistake from 26c1bd9
2017-03-01 13:42:21 -05:00
ebayShopper
2032094fb4 Fix undefined groupTags error
My mistake from 6736cd9
2017-03-01 11:24:09 -05:00
icomrade
cf661380b6 Properly inherit Tank class
fixes #1899 which resulted from improper base class inheritince from
pull request https://github.com/EpochModTeam/DayZ-Epoch/pull/1513
2017-02-28 19:51:55 -05:00
icomrade
1649d63716 Fix undefined variable _display error 2017-02-28 19:49:44 -05:00
ebayShopper
61630e91b3 Update scripts.txt exceptions
- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"

Vanilla
commits:
1d639b557b
3a29242537
5cdf249ea9
2017-02-28 18:26:37 -05:00
ebayShopper
fa7a98708a Remove some redundant PV and SV value BE filters
- Fixed some "say", "switch" and "call" exceptions were broken

- Anything containing call is covered by 5 "call"
- Anything containing spawn is covered by 5 "spawn"
- Anything containing { or ( is covered by the first line
- Anything containing setDi is covered by 5 "setDi"
- Anything containing bis_ is covered by 5 bis_
- Anything containing bis_fnc is covered by 5 "BIS_fnc"
- Anything containing server_ is covered by 5 server_
- Anything containing fnc_ is covered by 5 fnc_
- Anything containing count is covered by 5 "count"
- Anything containing onPlayer is covered by 5 "onPlayer"
- Anything containing this is logged by 1 "this"
- Anything containing for is logged by 1 "for"
- Anything containing ' is covered by 5 "'"
- Anything containing terminate is covered by 5 "terminate"
- removed duplicate getVariable filter
- createDialog is covered by 5 "createD"
- set, exec and str with two single spaces are covered by the same with
one single space
- removed some set, exec and str that were already covered by the line
directly above or below them
- removed some old dayz function names that aren't used anymore.

- made first line in setvariableval.txt stricter (no exceptions) by
moving "+" to a separate line
2017-02-26 22:16:38 -05:00
ebayShopper
122d9e16f7 Update player_packTent again 2017-02-26 16:43:33 -05:00
ebayShopper
62312a85c7 Add message for already wearing clothes
Because it isn't always obvious.
2017-02-26 15:31:59 -05:00
ebayShopper
f0ef0fce35 Make server_playerSync exit log more accurate
This will now show INFO instead of ERROR when sync exits while a player
is changing clothes.
2017-02-26 15:28:17 -05:00
ebayShopper
0eaa995d27 Fix action in progress message in player_packTent 2017-02-26 14:03:39 -05:00
oiad
ea94ec4e8b Extend DZE_GodModeBase to built items (#1898)
This now makes buildables properly apply godmode instead of having to
wait till restart for:

* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
ebayShopper
d12fda5e21 Add a few missing playerIsNear checks
Blocks duping method reported by Sercan and confirmed with @oiad .
Thanks
2017-02-25 17:29:27 -05:00
ebayShopper
a3f2b8db57 Fix a few floating loot pos small in firestation 2017-02-25 15:54:13 -05:00
ebayShopper
55eddfead8 Fix potential undefined error on bear trap trigger
https://github.com/EpochModTeam/DayZ-Epoch/issues/1891#issuecomment-282476563
2017-02-25 12:37:32 -05:00
ebayShopper
e8b328ff9c Fix remote vehicle lock and unlock actions refresh
Thanks @oiad
2017-02-24 19:55:24 -05:00
oiad
33fd92db67 Extend epoch_tempKeys to be able to read from backpack as well. (#1897)
* Extend epoch_tempKeys to be able to read from backpack as well.

* Rework
2017-02-24 16:58:16 -05:00
ebayShopper
bb6acc4e7b Remove needless recompile of player_spawnCheck
This was recompiling it every six seconds unnecessarily.
2017-02-24 15:43:37 -05:00
ebayShopper
6736cd92ff Update group tags again
Also fixed wrong string name "STR_EPOCH_RADIO_CONTACT_LOST" thanks @oiad
2017-02-24 14:11:55 -05:00
ebayShopper
221b8cc4b9 Fix group tags syntax error 2017-02-23 17:17:50 -05:00
ebayShopper
e1340821e7 Fix group tags startup 2017-02-23 17:04:30 -05:00
ebayShopper
0e4e762bf2 Add missing disableSerialization in groupTags.sqf 2017-02-23 16:32:44 -05:00
ebayShopper
8608b1ad1d Fix G36C ACOG
Vanilla commit:

2fb799235b
2017-02-23 11:57:07 -05:00
ebayShopper
5a034163af Update scripts.txt exception 2017-02-22 19:58:28 -05:00
ebayShopper
ffb88a0d7b Fix body marker only showing one body 2017-02-21 19:02:42 -05:00
ebayShopper
d416ae80ab Move study body back to fn_selfActions
Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax

This partially reverts 3aad4b6.
2017-02-21 15:12:41 -05:00
ebayShopper
12f59f046c Update Core Patch BIS_Effects again
Updated to same formatting and comments as latest Corepatch files:

https://github.com/Goliath86/CorePatch/tree/master/CorePatch_FIS/data/scripts

airdestruction.sqf:
- fixed _velocity variable was undefined
- updated, Sa-Matra removed clearVehicleInit
- !isNull checks are not needed because (local objNull) returns false
and (speed objNull) returns zero

BIS_Effects_startEvent:
- 6th parameter is not used in BIS_Effects_Burn, neither in the old nor
new version.

Although the formatting is ugly, it is better to stay consistent with
Bohemia's so they are easy to compare with future updates and
scripts.txt exceptions are the same whether the official or custom files
are used.

Added Sa-Matra's final commit from yesterday:

5e696bebdc

This partially reverts c15caf5.
2017-02-20 18:47:35 -05:00
ebayShopper
74ce95d4b1 Comment unused vanilla PVEHs
Vanilla commit:

69002014b2
2017-02-20 13:28:19 -05:00
ebayShopper
b786432526 Reduce pain shake intensity and frequency
Vanilla commit:

4fb7bcbd5b
2017-02-19 19:31:01 -05:00
ebayShopper
4b1ecb4c3b Update vanilla repair action
Vanilla commit:

9bdce88f1a
2017-02-19 19:17:50 -05:00
ebayShopper
afd093c72e Make smoke and grenade tripwires single use
Vanilla commit:

0780b490ad
2017-02-19 19:08:16 -05:00
ebayShopper
27bca9a7d9 Update vanilla presets
Vanilla commit:

8574fd898d
2017-02-19 18:56:52 -05:00
ebayShopper
9e0c251baf Update vanilla building again
Vanilla commits:

ddcc7c7349

e4144e561f
2017-02-19 18:44:47 -05:00
ebayShopper
fdf24d4013 Update vanilla vehicle_getOut again
Vanilla commits:

508e73d59c

cd260ad1f0

2078268b67
2017-02-19 16:54:59 -05:00
ebayShopper
d975def6a1 Remove unnecessary rules and watermark waitUntils 2017-02-18 13:34:49 -05:00
icomrade
28fa8ef31e Update to Core Patch BIS_Effects 2017-02-13 18:15:15 -05:00
ebayShopper
e2742ed18a Fix add melee to full toolbelt eating weapon
Melee weapons were eaten when trying to add them to a full toolbelt
because BIS_fnc_invAdd failed.
2017-02-13 16:21:08 -05:00
ebayShopper
6af3588f09 Update change log 2017-02-13 14:59:46 -05:00
ebayShopper
6e846847de Only run group tags loop when in a group 2017-02-13 14:27:49 -05:00
oiad
e8dd8fac63 Stop server_publishVehicle3 duping a vehicle if hive fails to update (#1895)
* Stop server_publishVehicle3 duping a vehicle if hive fails to update

server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.

Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.

Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.

* Rework
2017-02-13 14:09:21 -05:00
ebayShopper
2ef93e6c57 Fix panic sound chance from fbc56ff #1861
Previously was ~8% chance every 1 second, so ~72% chance to play once or
more every 9 seconds.

Now it is a 50% chance to play once every 9 seconds.
2017-02-12 16:04:48 -05:00
ebayShopper
fbc56ff556 Fix panic sound overlapping #1861 2017-02-12 15:08:37 -05:00
ebayShopper
952beed531 Tag map markers with player names #1871
closes #1871
2017-02-11 17:15:49 -05:00
ebayShopper
c24f70d8be Remove misspelled building class Land_buova4_winter
Reported by Epoch forums user Jamrock
2017-02-10 17:07:46 -05:00
A Man
c2ef6de95d Adding missing CompactPack to traders (#1894) 2017-02-09 14:42:03 -05:00
ebaydayz
18191b0e3a Use effectiveCommander for humanity hit 2017-02-05 16:30:32 -05:00
ebaydayz
5884ef6445 Block Topolka Dam walk under water glitch
https://github.com/DayZMod/DayZ/issues/826
2017-02-05 14:35:58 -05:00
oiad
b06cb360b6 Update stringtable.xml to be more englishy (#1893) 2017-02-05 14:15:32 -05:00
ebaydayz
5ba1fb4431 1061 RC1 test build 2017-02-03 16:03:20 -05:00
ebaydayz
76971cbaf4 Prevent sprint and prone through doors glitch 2017-02-02 16:57:30 -05:00
ebaydayz
d8d2c03512 Move clean wounds warning to rollingMessages
Vanilla commit:

49d9b6ff3c
2017-02-02 15:32:12 -05:00
ebaydayz
59b1d1ea60 Update vanilla building
Vanilla commits:

8fdd0e915a

6afd0bc103
2017-02-02 15:28:39 -05:00
ebaydayz
2bf589e151 Update vanilla antiwall
Vanilla commit:

4f102f501b
2017-02-02 15:07:46 -05:00
ebaydayz
b0ba29440d Update vanilla vehicle_getOut
Vanilla commit:

492ba6d33a
2017-02-02 14:58:47 -05:00
ebaydayz
097a02b19a Make zombie_agent.fsm customizable for admins #1877
Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263.
2017-02-01 20:36:00 -05:00
ebaydayz
6aa5c9b64f Add setting to disable base takeover #1886
No classes inherit from Generator_DZ, so there is no need to use
isKindOf over typeOf.
2017-02-01 12:16:16 -05:00
ebaydayz
9f7ae93bef Add permanent plot check to player_sleep 2017-01-31 16:15:27 -05:00
ebaydayz
9afb74ff26 Remove plot take ownership feature #1811
See #1811
2017-01-31 15:22:23 -05:00
A Man
0fd3034d54 Adding 13 new items and a DZE version of the vss vintorez (#1890)
* strings for new items

* adding new documents.hpp

* adding new documents

* adding vss vintorez dze

vss vintorez dze spawns with 20 rounds magazine like in epoch 1.0.5.1

* adding vss vintorez dze

* Update stringtable.xml
2017-01-31 14:52:54 -05:00
ebaydayz
7431042ec7 Update change log 2017-01-30 17:06:56 -05:00
ebaydayz
05f1cf9fe0 Use nearObjects instead of nearestObjects for spawn check #1816
Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
752ed00566 Use playersNumber for player count in sched_animals #1889
This won't count AI units unless they are spawned on side west.
2017-01-30 13:41:19 -05:00
ebaydayz
2ecb614534 Update comments for POI spawning
Vanilla commits:

1f89bcfb98

0defa2af1e
2017-01-29 20:14:43 -05:00
ebaydayz
8c1caa9c1c Remove some redundant checks
Vanilla commits:

da7061429a

da55eaa53e
2017-01-29 19:36:48 -05:00
ebaydayz
3224a21363 Remove some unused setVariables 2017-01-29 16:09:50 -05:00
ebaydayz
cfd0f74870 Send damage selection normally for RPT log c10a7c3 2017-01-29 12:02:27 -05:00
ebaydayz
611fd73bbd Shorten some isKindOf checks 2017-01-28 21:04:26 -05:00
ebaydayz
9270050bc6 Update damage handler again
This fixes hits from players shooting from vehicle weapons not showning
in server RPT.
2017-01-28 20:38:35 -05:00
ebaydayz
c10a7c3bc9 Update damage handler
- Added damage and selection to server RPT hit log
- Increased damage a bit for RunOver due to consistently low damage in
testing
2017-01-28 16:08:56 -05:00
ebaydayz
c227bb6019 Add note about port forwarding in README 2017-01-28 12:42:44 -05:00
ebaydayz
a1c470d56f Hide group name tags at startup when streamerMode is on 2017-01-27 20:39:22 -05:00
ebaydayz
d30b7b5ffc Prevent queuing multiple vehicle upgrades 2017-01-27 20:23:36 -05:00
ebaydayz
028924770f Increase headshot damage for non-zombie hits
A single headshot with a DMR from ~500m will now kill instead of doing
~8k blood as it did previously.
2017-01-27 17:43:29 -05:00
ebaydayz
cc720f95b7 Offset DynamicText death message when in vehicle
Prevents vehicle health bar overlapping death message.
2017-01-27 16:38:50 -05:00
ebaydayz
1bb894b1c9 Add missing private var in player_death 2017-01-27 16:13:58 -05:00
ebaydayz
c21a7311a5 Move POI back to local spawned #1816 2017-01-27 14:51:18 -05:00
ebaydayz
d8ac3f42b1 Remove unnecessary check for upgrade storage
Fixes desert tent not upgradeable

Vanilla commit:

4e886c8c27
2017-01-27 13:17:14 -05:00
ebaydayz
c7b71f93f0 Remove fn_upgradeActions
Vanilla commit:

02bc22f325
2017-01-26 21:19:17 -05:00
ebaydayz
6c2f5448e1 Update a Russian translation
e009aee8de (commitcomment-20629913)
2017-01-26 14:34:21 -05:00
ebaydayz
04986190d9 Update change log
Removed unused variable from c641bc2
2017-01-25 16:10:42 -05:00
ebaydayz
c641bc20a8 Properly disable antiTP and sched security when dayz_antihack=0;
This prevents them being called unnecessarily on loop.
2017-01-25 15:02:05 -05:00
ebaydayz
7d6319fa30 Remove PVEH when death messages are disabled 2017-01-25 13:51:01 -05:00
ebaydayz
fc40845583 Remove a duplicate translation 2017-01-25 13:45:09 -05:00
ebaydayz
405dd7e519 Disable flies by default and add enableFlies config variable
Also, when enabled, flies now spawn ten minutes after the player's death
instead of two minutes after as recommended by @oiad .
2017-01-25 13:05:09 -05:00
ebaydayz
5d330e1c71 Disable vanilla antiwall objects and infected camps by default
The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.

The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00
ebaydayz
20ee8f8734 Remove RadioProtocolEmpty
This reverts cf64805.
2017-01-24 17:45:32 -05:00
ebaydayz
dae53a6bf8 Remove unnecessary check from 6c62b3f
This was made redundant by 6c62b3f .
2017-01-24 16:09:22 -05:00
ebaydayz
6c62b3f8e4 Rework player_death for respawnDelay=0; #1825
See #1825
2017-01-24 15:55:15 -05:00
ebaydayz
1133efc2e0 Add README for customizing config traders 2017-01-23 14:21:23 -05:00
ebaydayz
b148293920 Move group icons to separate slower loop 2017-01-22 19:09:02 -05:00
ebaydayz
ff6463473f Update vanilla building
Vanilla commits:

2ee56936be

8497b42d3f

eb234f8b06
2017-01-22 14:41:53 -05:00
ebaydayz
f8047167d8 Fix wrong output on ItemKiloHemp for HempSeed
Reported by Epoch forums user Runewulv
2017-01-22 13:23:01 -05:00
ebaydayz
93cf3b22d3 Add missing fuel station for sahrani 2017-01-22 12:58:17 -05:00
icomrade
7a6b15d531 Update Scripts.txt 2017-01-21 22:42:32 -05:00
icomrade
b48a0ae2cf Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2017-01-21 22:41:12 -05:00
icomrade
fc99604108 Better anim reset in player_death 2017-01-21 22:41:09 -05:00
ebaydayz
94f342e7b6 Fix typo from 26c1bd9 2017-01-21 22:36:37 -05:00
ebaydayz
295302d9cb Fix undefined error when dayz_bleedingeffect = 1; #1885 2017-01-21 22:00:30 -05:00
ebaydayz
4613e0c084 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	CHANGE LOG 1.0.6.1.txt
2017-01-21 21:46:58 -05:00
ebaydayz
26c1bd9a86 Properly disable town generator and plant spawner loops
Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.

Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles

Vanilla commit:

b5a9125086
2017-01-21 21:44:43 -05:00
oiad
a68e4b273b fix epoch_tempKeys.sqf making massive arrays. (#1884)
* fix epoch_tempKeys.sqf making massive arrays.

epoch_tempKeys was making a massive array every time it was called due
to them setting the array size to the _ownerKeyId instead of count
_temp_keys_names.

For example: Call this function 10k times in testkit and see it lag the
client due to making a massive array over and over again.

```"[[["9379"],[<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<n
"Test script finished. Code took 0.440002 seconds to run"
```

With fixed code:
```"[[["9379"],["Yellow Key (65d0)"]],false]"
"Test script finished. Code took 0.000991821 seconds to run"
```

* Update fn_selfActions to support fixed epoch_tempKeys fix.

Forgot this from my previous commit, this will select the right key now
for displaying in the unlock_veh.sqf (I broke this with my previous
commit)

* Rework
2017-01-21 17:01:42 -05:00
icomrade
732154037a Disable blood stains by default
Nice effect, but too intensive in my eyes
2017-01-21 15:08:29 -05:00
ebaydayz
cc3b8801b7 Update zombie event handlers again 2017-01-20 14:27:55 -05:00
icomrade
c15caf5f8f Improve BIS_Effects fix #1883
Now stops particle effects loops when wreck is deleted.

Exucuted in an EH, so it should resolve any issue where the corepatch
fix version, or broken A2 version takes priority.

Minor script formating and performance improvements
2017-01-20 11:51:55 -05:00
ebaydayz
d8828d9df1 Fix "AI" text localization again
This was my mistake from 131329f. SourceName needs to be checked, not
bodyName.
2017-01-19 17:36:26 -05:00
ebaydayz
194bad12ea Remove some more unused variables
Vanilla commit:

68ffe8b158
2017-01-19 12:27:36 -05:00
A Man
e009aee8de Update stringtable.xml (#1882)
* Update stringtable.xml

* Move new safe zone strings down to epoch package
2017-01-18 19:06:32 -05:00
ebaydayz
6d45ecfcac Fix group dialog button scaling again 2017-01-18 17:10:56 -05:00
icomrade
490fb90303 Disallow salvage in DZE_SafeZonePosArray locations
by request of JohnnyBravo666 on the epoch forums
2017-01-18 16:43:23 -05:00
ebaydayz
0d2f96b299 Revert lobby and player list background colors to A2OA default
Partial reverts of my changes in 6732e5c and e0c0669

It requires too many changes to make the whole A2OA UI match.
2017-01-17 16:00:49 -05:00
ebaydayz
92ee58900c Fix trader menu server RPT logs partially localized on client 2017-01-17 14:39:31 -05:00
oiad
ef5ca5c532 Fix handleSafeGear not showing the failed code correctly (#1880)
Was displaying failed code as the actual code (obviously wrong)
2017-01-17 11:58:31 -05:00
ebaydayz
9985f0adbd Fix Bandit1 and Bandit2 skins identical #1874
Fixes #1874
2017-01-16 20:27:15 -05:00
ebaydayz
13aaaa5b9a Remove NV cooldown for player zombies #1876 2017-01-16 19:03:49 -05:00
ebaydayz
0b0f2d3455 Update calls to zombie_agent.fsm #1877
Forgot to update in 6853263

Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz
198ef269d4 Combine player_fillWater and player_drinkWater to one function 2017-01-16 16:35:15 -05:00
icomrade
95b5447f7d Update BE Filters 2017-01-14 19:57:11 -05:00
oiad
d68717c7be Fix handleSafeGear not showing eyescan as it should. (#1875)
This fix makes it so that if the player used Eye Scan it will properly
show eyescan instead of the code.
2017-01-14 19:53:51 -05:00
oiad
fd0b81118b Move dze_supplyCrate and vein wrecks to CfgLoot (#1863)
* Move dze_supplyCrate and vein wrecks to CfgLoot

Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.

Should be backwards compatible with the old style (I did test).

* Remove unused _activatingPlayer variable

* Rework
2017-01-14 19:40:54 -05:00
icomrade
798a994b02 Should fix full cinder vector #1846 2017-01-14 17:55:56 -05:00
icomrade
f891797a0d Add full screen NVG
looking through a pinhole gets old
2017-01-12 15:00:29 -05:00
icomrade
9c81d727e3 Remove IR Laser from DZ L110A1 - Fix #1873
Thanks @DeVloek
2017-01-12 13:34:29 -05:00
ebaydayz
0d2f91f3aa Fix trader menu server RPT log partially localized on client 2017-01-11 16:12:17 -05:00
ebaydayz
f25f5e96a6 Fix light fire and build fireplace over water #1866
Fixes #1866
2017-01-11 15:25:29 -05:00
ebaydayz
b9d8b5798c Hide group icons for units inside the player's vehicle #1865
Fixes #1865
2017-01-10 14:32:04 -05:00
ebaydayz
131329fd59 Fix "AI" text localized on wrong client in death message #1867
Fixes #1867
2017-01-10 13:38:00 -05:00
ebaydayz
5c8ae96887 Add military flashlight attachments
Vanilla commit:

b6ba294b70
2017-01-09 20:19:01 -05:00
ebaydayz
8ace89ff4d Update removeDamagedVehicles SQL event 2017-01-09 17:43:52 -05:00
ebaydayz
076bd22bfe Update vanilla fence_handleDam.sqf
Vanilla commit:

ef243327b5
2017-01-09 17:34:58 -05:00
ebaydayz
9d28504ecf Remove comment in player_wearClothes.sqf
Vanilla commit:

72b37dc108
2017-01-09 17:22:41 -05:00
ebaydayz
7857272d82 Add loot pos for some more sahrani and tavi building types
Vanilla commits:

578e0f5c0a

18d1852b56

bbebc56102

e70074e44f

56d0ab54cb

fa8c01bae4

Added some new building types. No existing buildings were removed or
changed, just moved around to sync order.
2017-01-09 17:01:13 -05:00
ebaydayz
e4d48cbf38 Revert pain effect to pre-1.8 version #1839
Same as 1051

Vanilla commit:

9b6d3dcd9c
2017-01-07 16:51:48 -05:00
ebaydayz
503206cad8 Update version numbers 2017-01-07 15:39:11 -05:00
ebaydayz
fa89487f22 Revert pain effect to original #1839 2017-01-07 14:09:52 -05:00
icomrade
0c4d77d2aa Fix running corpses 2017-01-07 11:39:18 -05:00
icomrade
70948ad0a2 Fix unconcious input lock #1860
due to disableUserInput being a POS
2017-01-07 11:25:57 -05:00
ebaydayz
80def55420 Show respawn from player zombie or broken legs as suicide 2017-01-06 19:30:05 -05:00
ebaydayz
ad556aa0cb Remove two hardcoded Chernarus checks
Vanilla commit:

c8455bb718
2017-01-06 17:58:13 -05:00
ebaydayz
58025f591f Fix certain buildables not removable #1859 2017-01-06 16:18:59 -05:00
ebaydayz
571e8d7b11 Add LightPole_DZ to DZE_isRemovable #1859 2017-01-06 15:53:38 -05:00
ebaydayz
33672d99ee Lower or remove nutrition hit for some actions #1857
Fixes #1857
2017-01-06 13:27:22 -05:00
ebaydayz
3a7744d18d Add back 1051 handling of RepairParts not listed in config 2017-01-06 12:36:08 -05:00
oiad
c5deead4fd Allow merlin_hc3 to be repaired properly (#1858)
The merlin has 20 windows + 2 side windows, glass 7 - 20 were showing up
as PartGeneric and breaking the repair script for some reason.

https://github.com/EpochModTeam/DayZ-Epoch/issues/1856#issue-199105821
2017-01-06 11:18:55 -05:00
ebaydayz
e074ef0d44 Fix rapid starvation and dehydration from chainsaw and chop wood
Chainsaw is never used in player_chopWood.sqf. It is only called via
right click on Hatchet which was removed anyway.

The player already takes a nutrition hit on every swing of the hatchet,
and it can take up to twelve swings to chop down one tree.
2017-01-05 19:38:03 -05:00
oiad
d0257b3c7d Add logging failed safe/lockbox and door lock/unlock/failed code attempts (#1853)
* Add logging failed safe/lockbox and door lock/unlock/failed code attempts

This adds logging for both safes and lockboxes for failed code attempts.

Also adds logging for locking, unlocking and failed code attempts for
doors.

"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"

* Revert wrong hinge type

* Remove unused DZE_Lock_Door

* Rework

* Remove redundant code, Make single currency costs use BIS_fnc_numberText

* Rework

* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz
731175f46b Prevent abuse of combine M24 and 2RndShotGun ammo #1848
Prevents duping exploit described in #1848

Fixes #1848
2017-01-04 16:16:15 -05:00
ebaydayz
cfe01e609e Set RU crates cargo capacity back to normal 2017-01-04 12:43:04 -05:00
ebayShopper
e453c7ee0c Fix wrong classname DZ_ExplosivesBoxRU in loot table #1852 2017-01-04 12:20:56 -05:00
ebaydayz
8d7799d180 Update change log 2017-01-03 16:47:26 -05:00
oiad
6f072982c3 Add harder penalties for wrong combination on doors, More spelling mistakes. (#1847)
* More spelling mistakes

Further to commit:
0e938ba8f3

* Add harder penalties for wrong combination on doors

This adds a variable (DZE_doorManagementHarderPenalty) to make attempts
at code breaking doors harder. This will exponentially increment the
time between attempts or if you set it to false will make it 5 seconds
between attempts.

Unlike the original (that was useless TBH) this will actually lock out
the combo lock UI until the timer is set.

Will reset completely after 120 seconds.

* Add German translations

* Resolve merge conflict

* Resolve merge conflict
2017-01-03 16:39:05 -05:00
ebaydayz
0c15002109 Fix tool loss due to duplicate matchbox and knife issue #1849 2017-01-03 15:30:50 -05:00
ebaydayz
d124a5d2f7 Make switch weapon interrupt autorun
Fixes #1850
2017-01-02 14:41:53 -05:00
ebaydayz
d5a3cdb2e3 Remove antiwall glitch blocks for vanilla hospitals 2017-01-02 13:36:59 -05:00
icomrade
62b7c2194b Lazily implement nutrition configuration
also tweak the working values for chopping wood
2017-01-01 20:24:48 -05:00
ebaydayz
5cb485ccfb Prevent purchasing negative number of items
Fixes mistake from ffef031 @icomrade . _amount here is the quantity the
player enters in the quantity box when buying. The only time it is less
than or equal to zero is if the player enters zero or a negative number.
It has nothing to do with the buy or sell price.

Thanks Sercan for reporting.
2017-01-01 18:32:20 -05:00
ebaydayz
e4aeee37fd Use waterHoleProxy in drink water and fill water #1835
The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.

Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz
30f1827509 Prevent 'name' error when player is killed while logging in
Prevents WARNING: Function 'name' - x is dead when player is killed
while logging in.
2016-12-31 18:20:49 -05:00
ebaydayz
0b27653833 Add config variable DZE_ServerLogHits 2016-12-31 17:37:34 -05:00
ebaydayz
4fa36dfd94 Fix selling of Javelin, Stinger and some other items
Fixes #1844
2016-12-31 17:14:16 -05:00
Kobayashi
79bbc2c5a4 Backwards array call to Z_checkArrayInConfig (#1845)
Z_checkArrayInConfig is expecting weapons in position 0 for _this, all other stuff like get z_at_getGearItems.sqf and z_at_getVehicleItems.sqf passes the weapons array in position 0.
2016-12-31 16:03:16 -05:00
ebaydayz
7ce4ba32a2 Add shadow to dayz_rollingMessages 2016-12-30 16:40:10 -05:00
ebaydayz
d4b286660f Fix base objects duplicating when using plot take ownership #1811
Fixes #1811
2016-12-30 16:29:34 -05:00
icomrade
2d595118c3 Building upgrades from backpack 2016-12-30 16:16:51 -05:00
ebaydayz
e33519ffd4 Readd changes from #1836
I accidentally removed these when resolving merge conflicts with 854c41c
.
2016-12-30 14:16:18 -05:00
ebaydayz
05e7a41c0e Update change log 2016-12-30 13:50:21 -05:00
ebaydayz
76e80a9388 Merge remote-tracking branch 'origin/master' 2016-12-29 21:06:54 -05:00
ebaydayz
101a6fc698 Fix wrong eventhandlers on viral zeds #1819 2016-12-29 20:53:35 -05:00
oiad
854c41cf8c switchModel, jerry_fill, packTent changes/fixes (#1836)
* switchModel, jerry_fill, water_fill, drinkWater, packTent changes/fixes

player_packTent: Add private array since there was none. Make it match
player_packVault so a player can't pack the tent with others near (to
stop duping)

water_fill:
Fixed the massive lag issue with the check for ponds etc, Originally was
being done searching for all which is quite intensive, now only
searching for waterholeproxy which matches all the water holes on
chernarus I could try.
Fixed a few localizations. Thanks @schwanzkopfhegel

player_drinkWater: Same as above. Also removed a lot of unused private
variables.

jerry_fill:
Made the minimum fill level of fuel tanks 10% of
dayz_randomMaxFuelAmount so the tank will always have fuel
Fixed issue with ItemFuelBarrel only using 40 litres from a tank.
Thanks @schwanzkopfhegel
Display how much fuel was needed if the tank is empty
Fix issue if the tank was empty that dayz_actionInProgress was not reset

player_switchModel:
Fixed issue of coins dissapearing on gear change
Fixed old commented out code that was broken so now you will go back
into the camera view you were in before you changed clothes

* Revert drinkWater/water_fill changes

My previous commit can only be used on chernarus since it's the only map
that has the waterholeproxy we rely on.

* crafting localization fix

* Update german translations

* Rework

* Missed private variable

* Rework again

* Update german string
2016-12-29 19:47:04 -05:00
icomrade
b355ae6a61 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-12-29 15:51:06 -05:00
icomrade
c64c181f95 Handle boiled waterbottles < 10oz
should fix #1838 Translation fixes are probably necessary
2016-12-29 15:50:53 -05:00
A Man
c5ac6e458b Changing Fire Barrel output (#1843)
The fire barrel output should be a fire barrel not a empty fuel barrel.
2016-12-29 15:50:29 -05:00
ebaydayz
3176e1619d Set POI and infectiousWaterHoles off by default 2016-12-28 17:33:03 -05:00
ebaydayz
d509c15c82 Split player_death into scheduled and unscheduled #1833
Death message was sometimes showing incorrectly due to spawn delay.

Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
icomrade
b807648cc6 Fix #1831 generator inventory not saving 2016-12-28 16:00:56 -05:00
icomrade
fc9b01e91c Add HiveExt.ini config variable MaintenanceObjects
see bc67e02a223d0d2b9e9688cb5a2ce047edb60e1d for hiveExt changes
2016-12-28 13:08:21 -05:00
ebaydayz
0e938ba8f3 Fix misspelled variable names DayZ_Ignators and destorytent 2016-12-26 14:28:43 -05:00
A Man
3151c0df84 Update player_craftItem.sqf (#1830)
Adding the ability to craft with all Dayz_Ignators when dayz_matchboxCount = true; For example crafting a Firebarrel
2016-12-26 14:11:22 -05:00
ebaydayz
64f6a9daa3 Exit vanilla craft item when action is in progress
Fixes #1826
2016-12-25 20:01:55 -05:00
ebaydayz
b962bd50b9 Use faster switch in repair and salvage
7496ef5d5c (commitcomment-20292237)
2016-12-25 17:51:32 -05:00
ebaydayz
1d0a1bf9a2 Add comment about disabling GemWorthArray 2016-12-25 17:29:53 -05:00
oiad
75243933b4 Move more debug lines to #ifdef (#1829)
* Move more debug lines to #ifdef

Tidys up server RPT

Also make the combination rolling text overwrite the previous build
spam.

* Make additional changes
2016-12-25 17:20:30 -05:00
ebaydayz
7496ef5d5c Fix undefined color error in repair_vehicle.sqf
Same color error as f92b751 .

Also same issue in salvage_vehicle.sqf as described in #1828

Added setVariable exceptions for tank hit points.
2016-12-24 20:17:08 -05:00
Kobayashi
811e06ffe2 Detection of part doesn't work (#1828)
For tanks and other vehicles not explicitly defined in configs, _part will return with "" using gettext(), evaluating if it is nil doesn't do anything. With this change it will properly allow for repairing tracks on tanks with scrap metal.
2016-12-24 19:27:25 -05:00
ebaydayz
7e341739ee Readd hive shutdown code from 1051 #1822
Fixes hive connection error when child 302 call fails.
2016-12-24 18:09:01 -05:00
ebaydayz
d694130fdc Remove a duplicate localization 2016-12-23 15:37:42 -05:00
ebaydayz
6f0c70989b Remove unnecessary check in player_spawn_2
This doesn't run on the server.
2016-12-23 14:59:55 -05:00
ebaydayz
bf00c3f8bb Correct comment from 4d3f707 again 2016-12-22 22:20:47 -05:00
ebaydayz
0ffbdde2e8 Correct comment from 4d3f707 2016-12-22 22:17:27 -05:00
ebaydayz
4d3f707417 Stop autoRun and remove drink from hands at ponds #1827
Fixes #1827
2016-12-22 21:52:22 -05:00
ebaydayz
f1b991acd2 Add M4SPR_DZE which spawns with 30Rnd Stanag default 2016-12-22 15:42:00 -05:00
oiad
9889c8cd76 Merge z_calcDefaultCurrency and z_calcDefaultCurrencyNoImg (#1824)
* server_updateObject force update for single currency

This modifies server_updateObject to force update/save to the hive if
the item being saved is in the DZE_MoneyStorageClasses array.

Previously if you force saved the object multiple times, the coins would
not get updated until the inventory changed, which if this was for a
bank object it would never update.

(This applies if you are using PVDZ_veh_Save to save the object)

* z_at_calcDefaultCurrencyNoImg prettyfication

This fixes a long standing issue in my brain about how this text was
always displayed, to me it seemed very untidy and just thrown together
(since I borrowed it from the IMG version)

Changes the output from this example: 7 Ruby 1 Amethyst 3 Gold 4 10oz
Silver 5 Silver
To this prettier and more logical example: 7 Ruby, 1 Amethyst, 3 Gold, 4
10oz Silver and 5 Silver

Make texts great again!

* z_at_logtrade fixes

Removes hard coded "Coins" text and replaces it with configVariables
version.

Also removes duplicate code and simplifies it.

* Merge z_calcDefaultCurrency and z_calcDefaultCurrencyNoImg

This merges these two files together since they are largely the same,
this also adds an optional argument to change the font size which is
useful for custom scripts that use this function.

Examples of use:

[_number,true] call z_calcCurrency; // Return a string of text with no
images
[_number,false] call z_calcCurrency; // Return a string of text with
images
[_number,false,0.7] call z_calcCurrency; // Return a string of text with
the currency in it and sets the font size to 0.7
2016-12-22 14:16:38 -05:00
ebaydayz
5b7b1d69bd Add HALO spawn height config var
Height can be changed without overwriting player_monitor.fsm now.

Also
fixed my mistake from 3257d0f, need to HALO directly from debug pos for
antiTP compatibility.
2016-12-13 19:50:22 -05:00
oiad
ce75f87e1d server_updateObject force update for single currency (#1821)
This modifies server_updateObject to force update/save to the hive if
the item being saved is in the DZE_MoneyStorageClasses array.

Previously if you force saved the object multiple times, the coins would
not get updated until the inventory changed, which if this was for a
bank object it would never update.

(This applies if you are using PVDZ_veh_Save to save the object)
2016-12-13 13:06:57 -05:00
ebaydayz
c9c31c1a32 Fix wrong bleeding icon on vanilla status UI
Now using the correct updated icon from vanilla. All other icons are up
to date.
2016-12-13 12:14:53 -05:00
ebaydayz
b62569932d Fix missing return variable in sched_antiTeleport
My mistake from 5058308
2016-12-12 16:22:43 -05:00
ebaydayz
b4c239729c Fix self actions duplicating when changing clothes and looking at a safe
This was also a bug in 1051. Thanks to Epoch forums user jOoPs for
reporting.
2016-12-12 15:23:31 -05:00
ebaydayz
bff2a3091d Remove two unused files
Vanilla commit:

64ea1eaa76
2016-12-11 15:25:57 -05:00
ebaydayz
3257d0fd88 Move HALO spawn below enableSimulation in player_monitor.fsm #1809
Fixes stuck floating in air on Napf when dayz_paraspawn = true; Should
also fix #1809.

Fixes #1809
2016-12-11 13:44:01 -05:00
ebaydayz
46355aed38 Add back missing Epoch player_antiWall call #1817 2016-12-10 21:20:04 -05:00
ebaydayz
2a1bd74eca Fix no damage from hitting ground after HALO if autoOpenChute=-1
My mistake when adding this.
2016-12-10 20:25:36 -05:00
ebaydayz
6ecdabc92d Fix swimming in ground glitch at certain spots on Napf 2016-12-10 16:36:51 -05:00
ebaydayz
d0e8291159 Fix floating arrows
Fixes #1815
2016-12-10 15:06:48 -05:00
icomrade
f18451ab48 Fix black crush in areas of shadows 2016-12-09 14:14:10 -05:00
ebaydayz
c3bf1d29d6 Fix arrow and other WeaponHolderBase inherited destrType #1815
Prevents catching on fire when destroyed.
2016-12-09 13:28:31 -05:00
ebaydayz
4e92255749 Remove equip_Crossbow_Kit from loot tables for now #1814 2016-12-09 12:33:54 -05:00
icomrade
67e0dfee81 Remove Turbo and HoldBreath key blocks 2016-12-08 17:11:45 -05:00
icomrade
f34d1820bb Fix full cinder wall vector building #1813 2016-12-08 16:46:23 -05:00
ebaydayz
2c8f236f95 Fix death message in potential case of suicide 2016-12-08 14:37:04 -05:00
ebaydayz
0d4d288d81 Fix DMR and M24 ammo price 2016-12-08 13:37:16 -05:00
ebaydayz
f92b751ae3 Fix undefined color error in salvage_vehicle.sqf
Color was undefined if part damage was in any of these ranges:
0.2501 - 0.2599
0.5001 - 0.5999
0.7501 - 0.7599

Fixes related RPT errors:
Unknown attribute any>Remove
Unknown attribute -
Unknown attribute LFWheel
Unknown attribute (76%
Unknown attribute Damage)</t>
2016-12-07 18:50:01 -05:00
ebaydayz
a60c1931ee Update default steam ports and disable mission voting
These default ports tend to work best for both A2 and A3 as recommended
here:

https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding

Most Epoch servers only run one mission, so players should not be able
to vote for a mission change.
2016-12-07 16:31:49 -05:00
ebaydayz
90977e4a31 Update painkillers
Vanilla commit:

1596a17b09
2016-12-07 15:20:17 -05:00
ebaydayz
5094e61723 Update zombie pathing
Vanilla commit:

f47d6fe5b9
2016-12-07 13:25:19 -05:00
ebaydayz
dab70963d6 Update POI spawning again
Vanilla commits:

d98cc5d700

e2afec6a21

5b85b311ed

55518ed792

4a5cb525ef
2016-12-07 12:57:06 -05:00
ebaydayz
2160437e79 Convert POI to compact array format
Vanilla commit:

c71d8cb23c
2016-12-06 19:26:00 -05:00
icomrade
ef8f838238 Update Readme.md 2016-12-06 16:33:53 -05:00
icomrade
90f967c38c Update Readme.md 2016-12-06 16:33:37 -05:00
ebaydayz
638c7dd8b8 Remove some unused variables 2016-12-06 15:02:18 -05:00
ebaydayz
9234244c72 Clarify diag_log 2016-12-06 14:31:30 -05:00
ebaydayz
66f87fac46 Move two localizations to epoch package in stringtable
Vanilla doesn't refund modulars when deconstructing, Epoch does. Also
upgrade was moved to UserActions of dayz_buildings in vanilla.
2016-12-06 13:59:25 -05:00
ebaydayz
86d16131bc Update change log 2016-12-06 13:10:07 -05:00
ebaydayz
dd721ec572 Fix issue with tag friendlies #1807 2016-12-06 12:12:38 -05:00
ebaydayz
c3af66b23a Fix ServerMagArray count error
(select 2) selects 3rd element

From 252843d @icomrade
2016-12-05 15:45:42 -05:00
ebaydayz
1bb76d2d22 Resolve merge conflict for #1807 2016-12-05 14:40:21 -05:00
ebaydayz
5058308f00 Prevent issues caused by respawn_west marker being moved
Vanilla commit:

39bcedb4b6
2016-12-05 14:37:28 -05:00
ebaydayz
2db6692643 Fix undefined var dayz_clientPreload during intro.sqs 2016-12-05 11:14:06 -05:00
ebaydayz
4dc667ac7e Remove unnecessary quotes in scripts.txt
They are only needed if the keyword contains spaces.
2016-12-04 21:51:05 -05:00
ebaydayz
44e585343f Update for servers that had single currency 3.0 installed
Makes life easier for people upgrading 1051 databases. Otherwise their
client will error out on loop in fn_selfActions because dayz_onBack will
be a number when it should be a string.

https://epochmod.com/forum/topic/28493-alpha-release-single-currency-30-storage-default-hive-no-global-banking/
2016-12-04 19:00:46 -05:00
ebaydayz
eb150a8289 Fix typo from 9ae0e7e 2016-12-04 14:52:57 -05:00
ebaydayz
9ae0e7eb11 Fix conversion of medical array for old characters
Fixes some converted characters having a <null> value in the "rh_factor"
slot of their medical array causing them to fail to save.
2016-12-04 14:38:47 -05:00
ebaydayz
7ab09b9a9f Fix error with converted characters medical array
Select 12 actually selects the 13th item in an array, so the rh_factor
line will error if the array is equal to twelve.

This was responsible for some converted characters having a <null> value
in the "rh_factor" slot of their medical array causing them to fail to
save.
2016-12-04 14:18:37 -05:00
ebaydayz
7af0cb2910 Lower numpad minus keydown timer for block cheats
Fewer false positives
2016-12-04 11:37:03 -05:00
ebaydayz
f03f116dfc Fix Arma cheats still enterable under certain circumstances
Thanks to Epoch forums user Golgofinyanin for reporting.
https://epochmod.com/forum/profile/13156-golgofinyanin/
2016-12-03 16:50:55 -05:00
ebaydayz
45159d81c2 Update pain sound effect
Vanilla commit:

7cdb2e67fd
2016-12-03 13:25:31 -05:00
ebaydayz
43d14dbdba Avoid potential issues with double private vars
_message is a commonly used var name
2016-12-02 14:39:04 -05:00
ebaydayz
5d1a6939e6 Fix refuel at gas station with generator #1806
Fixed mistake from: e398250

The refuel code was only running if a fuel truck was passed to the
script.

Also removed fuel truck classes that do not exist from the
dze_fueltruckarray.
2016-12-02 12:34:51 -05:00
ebaydayz
eacc362e38 Fix z_hunter texture #1805 2016-12-02 10:51:13 -05:00
ebaydayz
119470809f Disable moving of group dialog 2016-12-01 20:31:04 -05:00
ebaydayz
baae92f9d8 Remove unused file 2016-12-01 16:28:19 -05:00
ebaydayz
40ea519fd3 Temp fix for vault_pitch.sqf error in 1.0.6 release 2016-12-01 15:31:09 -05:00
ebaydayz
c0d5fcf17c Fix vault_pitch PVDZ_obj_Publish array
106 server_publishObject expects inventory as 4th element.
2016-12-01 15:15:04 -05:00
A Man
90453641d4 adding 3 missing german strings (#1804) 2016-12-01 12:46:09 -05:00
ebaydayz
1cd069e2d8 Uncomment PVDZ_dayzCarBomb
Not sure if functional atm, but still in use if ItemCarBomb is script
spawned and right clicked (not obtainable by default). My mistake from
b6d88b1
2016-12-01 10:32:25 -05:00
ebaydayz
1dd337b8ed Add @ndavalos and @SmokeyBR to credits in README
Both contributed numerous corrections and bug reports. Thanks
2016-12-01 10:28:10 -05:00
icomrade
1afbc38566 Cleanup for Release
we don't use the redryder source on here anymore
2016-11-30 13:12:50 -05:00
ebaydayz
74cc99ddad Remove identical lootPos comment
There was no difference between the lootpos except spacing after the
commas.
2016-11-30 12:17:06 -05:00
icomrade
c56e0d722c oops, these were already defined 2016-11-30 11:58:35 -05:00
ebaydayz
4ffa25adf2 Improve rejoined group message grammar 2016-11-30 11:58:29 -05:00
icomrade
fc98864db9 LootPos for @MGTDB 2016-11-30 11:55:20 -05:00
ebaydayz
546dc4fc41 Update scripts.txt 2016-11-30 11:54:26 -05:00
ebaydayz
bee00e9a57 EnableRadio if globalChat death messages are on 2016-11-30 00:36:51 -05:00
ebaydayz
27ee69695c Update my username in readmes 2016-11-30 00:08:52 -05:00
ebaydayz
416fdbc4ab Improve filterCheats and VON block
Filter cheats is now added to the main options menus that needed it.

It is not needed on the map (display 12) because KeyDown for display 46
also fires when it is open. So filterCheats was firing twice (once on
each display) in that case.

KeyDown does not fire on display 63 at all
regardless of whether PTT or VON is held down, toggled or chat open.
Keydown does fire on 55, but only after the mic icon is locked on, so it
is of limited use. MouseButtonDown does not fire on 55 or 63. So it is
useless to add to those displays. You can confirm this with:
(findDisplay 63) displayAddEventHandler ["KeyDown","systemchat
'fired';"];

Filter cheats is now only checked on display 46 when a
voice, channel, or cheat key is pressed instead of on every key press.
This still works 100% of the time for blocking cheat input. For
performance reasons it's probably not worth checking all the conditions
in filterCheats with every key press on display46 just for the VON
block. Doing so covers some edge combination bind cases better, so it
may be worth considering again if no better alternative is found. For
now this solution is good enough to cover the majority of cases without
slowing down the keyhandler during normal usage.

The VON message now
tells you exactly which channel block you triggered instead of listing
all of them.

Fixed issue mentioned in 52c9c7c with VON getting stuck on when using a
double tap keybind.

Tested:
1. Talk in side with regular/combo/mouse bind
2. Change channels
while mic is locked on with regular/combo/mouse bind
3. Change channels
with Up/Down arrows while chat is open.
4. Trying all cases in steps 1-3
with a dialog open.

It is possible to bypass the VON block with some different control
settings and combinations of the above, but for default controls and
common usage it works the majority of the time.
2016-11-29 23:44:28 -05:00
ebayShopper
429a6aec9b Disable moving group dialog 2016-11-29 12:14:08 -05:00
ebayShopper
77d5ffc3eb Add missing setVariable hitpoints for CH53 and Merlin 2016-11-29 11:44:48 -05:00
ebayShopper
2cb55d85cd Don't show low FPS hint when map is open
FPS is automatically capped on map display.
2016-11-29 11:10:00 -05:00
icomrade
ee63d526f0 Remove extra column from coins SQL update 2016-11-27 22:10:57 -05:00
ebaydayz
185d84f14f Remove unneeded global var Z_AT_FolderLocation
This variable is not useful. If you change it you need to copy all the
AT files to your mission.

It is fewer files in the mission to just overwrite the path in compiles
and fn_selfActions.

Also fixed mistake with not replacing macros in scripts.txt with their
actual values.
2016-11-27 20:30:34 -05:00
ebaydayz
ca73853179 Update readme 2016-11-27 19:02:10 -05:00
icomrade
1123f67747 Clarify server install guide 2016-11-27 15:21:39 -05:00
ebaydayz
5986b00823 Update server install readme 2016-11-27 14:42:55 -05:00
ebaydayz
a8ab2f5d54 Allow drinking from hands at ponds on Cherno
Town generator configs may be added for other maps in the future.
2016-11-27 14:04:18 -05:00
ebaydayz
6abd92034a Make bloodbag interrupt message more accurate
The blood bag isn't actually removed in any of the three cases this
message is used.
2016-11-27 12:21:44 -05:00
ebaydayz
19e3947669 Fix empty snack bags giving drink option
Thanks @Helios27

https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-263117080
2016-11-27 12:02:29 -05:00
oiad
0b10b85e3a player_upgrade combination fix (#1803)
Adds systemChat to receive the combination for whatever you upgrade as
well as dayz_rollingMessages.

The same as what modular_build does.
2016-11-27 11:36:47 -05:00
ebaydayz
15fa1fc7a7 Update test build 2016-11-26 21:34:58 -05:00
A Man
560e8bce82 german string update (#1802) 2016-11-26 21:26:59 -05:00
ebaydayz
6cdc0a51c9 Add extra animations to ArmoredSUV, MV22, UH1Y 2016-11-26 21:14:12 -05:00
icomrade
18616828f3 Update ReadMe.md 2016-11-26 19:06:24 -05:00
icomrade
d0932790c8 Update Test Build 2016-11-26 19:04:20 -05:00
icomrade
52c9c7ceda Somewhat better VON Block
Not perfect, occasionally the player can double tap a button to lock VON
on - which now they cannot turn off unless they open the escape menu and
double tap to turn off.

Chat channel changes are now blocked when VON is active.

ActionKeys are now recalculated on key binding change, but it is
important to note that double tap bindings DO NOT work with the
ActionKeys command. This is why inputAction check is neccesary

Summary: Double tapping a key to lock von on (VoiceOverNet) is not
reliably blocked, nor is it blocked at all in secondary
displays/dialogs. otherwise, this works pretty well.
2016-11-26 18:48:11 -05:00
ebaydayz
7c566a1345 Remove unused variable dayz_deseedloot 2016-11-26 14:08:34 -05:00
oiad
511dfd4025 dze_buildchecks plot pole distance fix (#1801)
Fixes the proper distance checks for dze_buildChecks.
2016-11-26 14:03:09 -05:00
ebaydayz
effabd711d Remove some more excessive client log spam
Only needed when debugging zombie targetting
2016-11-26 13:45:03 -05:00
ebaydayz
6f7a69fd68 Update REsec.hpp allowed execVM
Update for new corepatch:

https://github.com/Goliath86/CorePatch/blob/master/CorePatch_Modules/Functions/main.sqf#L9

Also fixed false positive due to case sensitivity:
"WARNING RE rexecVMcode with illegal
args:[any,any,"ca\modules\Functions\init.sqf"]"
2016-11-26 13:34:00 -05:00
ebaydayz
d14416931a Fix VON block mistake from b9a5c59
I forgot filterCheats is already called in keyboard.sqf
2016-11-25 19:31:14 -05:00
ebaydayz
27f492f401 Fix typo in VON block
My mistake from b9a5c59
2016-11-25 18:42:38 -05:00
ebaydayz
808c8cf736 Hide group icons on death screen 2016-11-25 18:30:48 -05:00
ebaydayz
b9a5c59660 Include all controls in VON block
Moved to display 46 keydown since keydown on 63 only fires after the VON
transmission has already started (slight delay).

Added mouseButtonDown so it can not be bypassed via assigning a mouse
button.
2016-11-25 18:22:41 -05:00
ebaydayz
b6d88b1329 Update vanilla building
Vanilla commits:

9b2092c9f7

674624d122
2016-11-25 16:25:26 -05:00
icomrade
1097eaba0c Add block for voice channels
use DZE_DisabledChannels as decribed in configvariables.sqf
2016-11-25 13:05:27 -05:00
ebaydayz
cf64805d10 Disable RadioProtocol group chat spam
Works well with AI, still needs multiplayer testing.
2016-11-24 17:46:57 -05:00
ebaydayz
2b6481a515 Fix dead body cleanup mistake from 97431f8 2016-11-24 14:13:32 -05:00
ebaydayz
97431f81c2 Should fix flies spawning where player relogs
AI mods will need to setVariable "bodyName" on their dead units to
prevent them being cleaned up.
2016-11-23 17:14:00 -05:00
ebaydayz
f49c8a4ed6 Remove excessive REsec log spam on clients 2016-11-23 15:48:55 -05:00
ebaydayz
ea389b59ea Remove unneeded isKindOf "Man" checks
"Man" includes animals and zombies:

https://community.bistudio.com/wiki/ArmA_2:_CfgVehicles#Man_Class_Vehicles
2016-11-23 14:43:59 -05:00
ebaydayz
c202c697eb Update loot spawn.sqf
Vanilla commit:

4752621ffc
2016-11-23 13:50:24 -05:00
ebaydayz
ec6b5eb679 Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz
edb622d8bd Update test build 2016-11-21 21:08:15 -05:00
ebaydayz
aea0bb1298 Update animal cleanup on log out
Partial revert of 0483fa6
2016-11-21 20:54:33 -05:00
ebaydayz
43b900835e Fix infectiousWaterholes init again 2016-11-21 20:28:07 -05:00
ebaydayz
0483fa61f6 Fix live animals being deleted in front of players
Vanilla commits:

e14d45a55b

9d6be1731e
2016-11-21 18:49:03 -05:00
ebaydayz
d7ecf29744 Update infectious waterholes
Vanilla commit:

0dadb0897c
2016-11-21 18:39:50 -05:00
ebaydayz
6853263f3d Update zombie generate
Vanilla commits:

09aa9f8879

68be696c4d
2016-11-21 18:33:41 -05:00
ebaydayz
2924daf0c4 Add missing createDialog scripts.txt exception 2016-11-21 15:11:17 -05:00
ebaydayz
6aa0cb8215 Update vanilla building
Vanilla commits:

a351c810d5

dfc46eff7b
2016-11-21 14:57:02 -05:00
ebaydayz
7f239754cc Fix anitbiotics to remote player cures own infection
Vanilla commit:

4c6b45d507
2016-11-21 14:33:20 -05:00
ebaydayz
2d394c32da Move sharpen action to ItemKnifeBlunt
Avoids confusing message "Missing ItemKnifeBlunt to do this"
2016-11-21 13:55:09 -05:00
ebaydayz
0c9fbc40c8 Remove Salvage from Bicycle in configs 2016-11-21 13:43:11 -05:00
ebaydayz
5e97435d7b Fix can't sell classic bloodbag 2016-11-20 21:24:27 -05:00
ebaydayz
901329c9ec Fix vanilla crafting actionInProgress 2016-11-20 20:34:05 -05:00
ebaydayz
2f1c57047a Fix infectedWaterHoles init for non-cherno maps 2016-11-20 20:03:18 -05:00
ebaydayz
3aad4b61e9 Move some addActions to config UserActions
Should improve client FPS while still allowing conditions and scripts to
be customized.

Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.

Vanilla commits:

a8c4238c0c

350d73abe1
2016-11-20 19:47:21 -05:00
oiad
ef1ad261e2 scripts.txt addition for plot management (#1799)
Missed exception for plot management
2016-11-20 12:44:08 -05:00
ebaydayz
efeadcfa35 Rename selectPlayer and selectGroupMember functions
Fewer scripts.txt exceptions needed
2016-11-19 19:39:08 -05:00
ebaydayz
76d9de9e53 Update change log 2016-11-18 21:12:17 -05:00
ebaydayz
edec813d3e Update test build 2016-11-18 20:22:21 -05:00
ebaydayz
0525763ffb Update German translations from #1798
Submitted by @DAmNRelentless and reviewed by @AirwavesMan
2016-11-18 19:46:24 -05:00
ebaydayz
f307386cb2 Fix cherno field hospital tent position
Vanilla commit:

7e18cef9cb
2016-11-18 18:43:28 -05:00
ebaydayz
da5285e0ec Update damage handler diag_log
Vanilla commit:

21864d065c
2016-11-18 16:36:37 -05:00
ebaydayz
bec4ccce38 Update dayz_server
Vanilla commits:

95bf775fd2

6e638aeb8c
2016-11-18 15:28:00 -05:00
ebaydayz
5072ea4e8b Update infectious waterholes init
Vanilla commits:

a61088d9e8

0d18630c11
2016-11-18 14:16:45 -05:00
ebaydayz
b01a4165a8 Comment some unused achievement code
Vanilla commits:

3ec1cc3c5d

3171f68bee
2016-11-18 13:22:36 -05:00
ebaydayz
ad9a287d00 Remove unused Lada base class
Also removed some values that are already inhertied from 8429ad1
2016-11-18 12:18:13 -05:00
ebaydayz
6769104580 Add some missing scripts.txt exceptions 2016-11-17 16:01:20 -05:00
ebaydayz
8429ad1fbc Clear typicalCargo for some vehicles missing it
Prevents preloading units, may help with load times a little.
2016-11-17 15:40:08 -05:00
icomrade
e398250489 Fix refuel trucks, add upgraded trucks to array
Issue was:
A. with locality, we were checking the wrong vehicle in one instance and

B. with variable names, since we called local_setFuel and _vehicle was
private already from the calling script we ran into an issue with
duplicate variables causing the command to fail. local_setFuel doesnt
really need any local variable so I removed them and this fixed the
issue (script filters may need to be adjusted accordingly)
2016-11-16 14:53:17 -05:00
ebaydayz
f994b95c1d Add dayz_onBack to surrender 2016-11-16 13:34:48 -05:00
ebaydayz
20d84ddba8 Sort scripts.txt alphabetically
Missed these
2016-11-15 17:22:36 -05:00
ebaydayz
acef12a7f9 Add some scripts.txt filters
These will probably need some additional exceptions and corrections.

Please post the scripts.log entry if you get any kicks or logs that are
not from custom changes or third party mods.
2016-11-15 17:07:00 -05:00
ebaydayz
43330c2046 Diminish humanity reward for transfusion
As suggested on:
cdb9776
and
https://github.com/DayZMod/DayZ/issues/731
2016-11-15 15:31:58 -05:00
ebaydayz
110f677f1e Fix allowDammage typo for easier scripts.txt filtering 2016-11-15 14:34:42 -05:00
ebaydayz
cdb9776d4e Add bloodbag cooldown 2016-11-15 13:57:40 -05:00
ebaydayz
414fd7e1b7 Add auto open chute option to HALO 2016-11-14 20:25:26 -05:00
ebaydayz
de44b32c83 Remove unneeded isBicycle check in fn_selfActions
Bicycles always have characterID=0, so there is no need to check.
2016-11-14 14:38:45 -05:00
ebaydayz
81013ace75 Fix gear menu bypass mistake from 89078d1 2016-11-13 15:02:36 -05:00
ebaydayz
89078d1611 Fix abort and gear menu staying open at same time 2016-11-13 14:49:04 -05:00
ebaydayz
e6b9644b71 Update test build 2016-11-12 22:01:03 -05:00
ebaydayz
e506a97ad6 Remove redundant check in player_onPause
Switch executes the first case that matches and does not check any more
cases after that. So these conditions are always met when this case is
checked.
https://community.bistudio.com/wiki/switch_do
2016-11-12 21:22:11 -05:00
oiad
be1fb51fe8 player_onPause fixes (#1796)
* player_onPause fixes

Properly displays the right message now for why you can't abort.

* Door Management/Plot Management isServer changes

Removes isServer, these are run on the client only so no need for this.

* dayz_server private tags

Fix a few missing private tags and remove a _forEachIndex tag.

Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
2016-11-12 20:56:58 -05:00
ebaydayz
00f1f8537a Remove redundant unconscious checks in damage handler
This is already check above. My mistake from e4ede46
2016-11-12 20:12:04 -05:00
ebaydayz
e266fee651 Fix right click on radio generic error 2016-11-12 19:16:19 -05:00
ebaydayz
abeb5f9383 Remove vehicle actions when unconscious 2016-11-12 17:54:27 -05:00
ebaydayz
8b3376643d Fix unload patients action not being removed from vehicle 2016-11-12 17:23:52 -05:00
ebaydayz
e4ede46f59 Fix tranquiliser bolt 2016-11-12 16:50:24 -05:00
ebaydayz
e260d335ce Don't allow loading unconscious player into locked vehicle 2016-11-12 16:12:48 -05:00
ebaydayz
db3d9bf474 Update vanilla object_maintenance.sqf
Vanilla commit:

f6e98f3be0
2016-11-12 15:19:42 -05:00
ebaydayz
f87ac79acc Add missing private var in hotwire_veh.sqf 2016-11-12 14:54:29 -05:00
A Man
6ac9c879f0 Update german strings (#1795) 2016-11-12 14:44:05 -05:00
ebaydayz
e55960b6f9 Don't allow giving bloodbag to player with full blood
Reverted be214d3 because this is a more complete solution
2016-11-11 17:03:50 -05:00
ebaydayz
fe773bd571 Send notfication to player kicked from group 2016-11-11 15:46:44 -05:00
ebaydayz
f43348ebf6 Consolidate isServer checks for poi
Vanilla commit:

fbcabc6d60
2016-11-11 15:19:57 -05:00
ebaydayz
00b09a86c5 Remove self from saved group 2016-11-11 14:58:21 -05:00
ebaydayz
6db0c3380f Remove unneeded isServer check
Missed one from 88870a6
2016-11-11 14:54:23 -05:00
ebaydayz
88870a6b2a Sync closeDisplay exit codes for easier scripts.txt filtering 2016-11-11 14:48:41 -05:00
icomrade
489e0bbc77 Merge pull request #1794 from oiad/master
hotwire vehicle changes
2016-11-10 21:51:49 -05:00
oiad
d28ac4de22 Hotwire rework
Rework again! - Readd sleep
2016-11-11 15:49:08 +13:00
oiad
b0926b2a82 Hotwire rework
Hotwire rework
2016-11-11 14:45:48 +13:00
oiad
ef5b5ae38f Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-11-11 14:38:27 +13:00
ebaydayz
e927a759fe Fix load wounded mistake from 343003d 2016-11-10 20:33:24 -05:00
oiad
979323932c Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-11-11 13:15:50 +13:00
ebaydayz
dba59af7c1 Fix undefined vars in unload_act.sqf 2016-11-10 19:14:29 -05:00
ebaydayz
ed49630e0c Fix load wounded wrong variable 2016-11-10 19:13:40 -05:00
ebaydayz
343003d9dd Fix load wounded action undefined error 2016-11-10 19:12:43 -05:00
ebaydayz
be214d3cc5 Fix give bloodbag option showing when it shouldn't 2016-11-10 18:46:39 -05:00
ebaydayz
5d64449210 Add missing private var in antibiotics.sqf 2016-11-10 18:37:14 -05:00
oiad
dd0363b4e8 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-11-11 11:52:38 +13:00
ebaydayz
2f86984f93 Fix antibiotics not reducing when given to remote player 2016-11-10 17:51:54 -05:00
oiad
310fef893d Hotwire vehicle changes
Adds a localization for hotwire kit working
Updates localization for hotwire kit failing
Adds medic animation/sound and zombie notify
2016-11-11 10:45:07 +13:00
oiad
42beaa43b6 Merge branch 'master' of https://github.com/oiad/DayZ-Epoch 2016-11-11 10:38:15 +13:00
ebaydayz
2cb3dac0be Fix vehicle damage handler bug
Fixes vehicle appearing to repair itself on first hit. SetDamage 0 was
running if no parts were damaged because "totalDmg" is not a hitpoint.

Vanilla commit:

92ab8fe2d4
2016-11-10 15:51:36 -05:00
oiad
21fdbe3378 Merge remote-tracking branch 'refs/remotes/upstream/master' 2016-11-11 01:18:55 +13:00
ebaydayz
6fb4290ffe Remove unused compile
Vanilla commit:

4a18d5023d
2016-11-09 12:33:11 -05:00
ebaydayz
eedf7dd12c Fix door and plot management display text for mustBeClose
Also removed unneeded uiNamespace vars.
2016-11-08 19:27:05 -05:00
ebaydayz
e3bb7e11b9 Remove unneeded global var dayz_myGroup 2016-11-08 17:11:39 -05:00
ebaydayz
32b9c84784 Add notification messages for group changes 2016-11-08 16:39:50 -05:00
ebaydayz
ba43900036 Revert "Allow blunt knife for item actions"
This reverts commit 59a0548f5d.
2016-11-07 17:37:46 -05:00
ebaydayz
261dc4b373 Allow crafting with dull knife
Output is still reduced for dull knife when gutting animals.
2016-11-07 17:37:22 -05:00
icomrade
fb734e30c7 allow removal of generator 2016-11-07 17:24:54 -05:00
icomrade
59a0548f5d Allow blunt knife for item actions 2016-11-07 17:14:30 -05:00
ebaydayz
01307f9a42 Remove some common and duplicate translations 2016-11-07 16:14:20 -05:00
ebaydayz
33ed3737a5 Fix gear pistol background image direction
Vanilla commit:

f1c883636a
2016-11-07 15:25:50 -05:00
ebaydayz
e0c06692e2 Update scrollbar color in lobby and player list
To match 6732e5c
2016-11-07 15:21:56 -05:00
icomrade
8bf41e1ed3 Tweak weather values
it doesn't have to be so gloomy all the time
2016-11-07 13:11:58 -05:00
ebaydayz
ecc1ca0aeb Add missing private var 2016-11-06 20:29:17 -05:00
ebaydayz
b312fc2685 Update test build 2016-11-06 20:24:28 -05:00
ebaydayz
fd44e0b7d3 Fix group save after kick 2016-11-06 20:01:27 -05:00
ebaydayz
4c6e2454c3 Prevent non-leader from disbanding group 2016-11-06 15:28:59 -05:00
ebaydayz
4317a6459a Don't show scoreboard on death
We already removed the scoreboard:

https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_code/Configs/CfgArma.hpp#L198-L209

So this just prevents the white line and redundant count down showing on
screen when you die:
https://community.bistudio.com/wiki/Description.ext#respawnDialog
2016-11-06 15:24:37 -05:00
ebaydayz
f0d89d5993 Round server fps diag_log 2016-11-06 14:06:40 -05:00
ebaydayz
4263b0732f Allow damage from tripwire grenade
Vanilla commit:

30c746892f
2016-11-06 13:39:30 -05:00
ebaydayz
e1bf11c4bb Remove empty folder 2016-11-06 13:15:18 -05:00
ebaydayz
de46a173dc Fix errors when removing traps
Vanilla commit:

b558351a06
2016-11-06 13:05:46 -05:00
ebaydayz
88691fe9d1 Fix mistake in remove.sqf
DZE_DoorsLocked is a list of strings, not objects. I'm surprised no one
noticed this before.
2016-11-06 12:28:26 -05:00
ebaydayz
bfa7aefb3a Update BE selectplayer.txt filter
Vanilla commit:

f0dc54bff1
2016-11-05 20:59:13 -04:00
ebaydayz
677abe62aa Remove vanilla camo net
Duplicate of Epoch one.

Also had sliding issues when building because it did not have the proper
Epoch offset.
2016-11-05 20:53:22 -04:00
oiad
0159b1418d Remove unreferrenced file (#1793)
This is an old file from A plot for life, we also use player_build for
tents now.
2016-11-05 20:40:35 -04:00
ebaydayz
754fc3744e Add delay at group startup 2016-11-05 19:18:51 -04:00
ebaydayz
eaebdb7d93 Revert "Disable RadioProtocol spam"
This reverts commit ac99e45854.
2016-11-05 18:47:54 -04:00
ebaydayz
8c72946ffd Hide disband button after player loses leader 2016-11-05 18:08:46 -04:00
ebaydayz
615f21165a Fix rejoin group after change clothes
Also removed redundant delete and remove for _oldUnit since it is
already done in call _switchUnit
2016-11-05 17:48:07 -04:00
ebaydayz
d97478239c Fix undefined error when trap is deleted
Getvariable returns undefined if the object is null.

https://community.bistudio.com/wiki/getVariable
2016-11-05 16:42:09 -04:00
ebaydayz
564144ee41 Revert vanilla work bench to player_buildVanilla
Partial revert of:

2d9097a6af

This workbench is currently not obtainable either by crafting or the
loot tables, so it is not used anyway. But with Epoch player_build
attempting to build it sends the player flying / sliding backwards at
high speed. Using the vanilla player_build that does not happen.

I tested building all the other items changed in the above commit and
none of them have this problem.
2016-11-05 16:34:00 -04:00
ebaydayz
13a3083bae Remove right click build sandbag action on shovel
Right click action on sandbag is more up to date
2016-11-05 15:32:49 -04:00
oiad
d7f35c0cf3 Fix spelling mistake of classname DZ_Czech_Vest_Pouch (#1792)
* Fix spelling mistake of classname DZ_Czech_Vest_Pouch

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per

* More typo SQL goodness

As per subject
2016-11-04 21:40:27 -04:00
ebaydayz
12032477d4 Remove vanilla dismantle on sandbag and hedgehog
Epoch handles this in fn_selfActions
2016-11-04 20:46:53 -04:00
A Man
1223e08d79 Fixing string is not displayed correctly (#1791)
* Fixing not shown string

* Fixing not shown string
2016-11-04 20:42:24 -04:00
oiad
cbe51bcad1 SQL Update fix for MeleeHatchet_DZE -> MeleeHatchet, localization fix (#1790)
Makes MeleeHatchet_DZE for converted bases properly get renamed
Changes Destroy to Remove since you're not completely destroying it
2016-11-04 20:15:31 -04:00
A Man
106b90dbfa Update for german strings (#1789)
* Update for german strings

* Update stringtable.xml
2016-11-04 19:24:42 -04:00
ebaydayz
c314febe45 Remove unneeded controls from game options 2016-11-04 19:17:43 -04:00
ebaydayz
6732e5cb67 Recolor lobby and player list to dark grey 2016-11-04 18:56:33 -04:00
oiad
497b065663 Localization changes/additions. (#1787)
* Localization changes/additions.

Fixes a few localizations, extends range for removing camo nets from
toolbox by 10m, I have found that 5m is just not enough.

* Toolbox change

Update camonet removal to 10m instead of 5m

* Safe zone no building near/blacklisted buildings no building near

Adds a check in dze_buildChecks to disallow building within a certain
distance of a safezone or a blacklisted object name.

* typo

fix typo

* Safezone/blacklisted changes

As per requests.

* Rework

Rework

* Remove unused variables

as per subject

* Misc changes

Fix unprivated var in calcfreespace
Made single currency buy/sell reporting more englishery
Localization cleanup of extra spaces

* rework

rework
2016-11-04 12:08:47 -04:00
ebaydayz
dd2a21a867 Update medPainkiller.sqf 2016-11-02 20:21:55 -04:00
ebaydayz
93a988955f Use shorter file names for groups 2016-11-02 17:25:25 -04:00
ebaydayz
ac99e45854 Disable RadioProtocol spam
Seems to stop most groupChat spam and doesn't appear to cause any
issues.

If you still see group chat spam after this commit or notice any issues
with it please post a comment.
2016-11-02 16:58:25 -04:00
ebaydayz
f87e064798 Add example server difficulty profile file 2016-11-01 16:10:35 -04:00
A Man
560580b0a2 Removing 2 old rightclick actions, shorter german text (#1786)
* Removing old code

Build Sandbag Fence is not longer used since the rightclick action to build a sandbag.

* Removing old code

Old code "remove tank trap" is not longer used since we have the scroll action for that.

* Update Prop_Defs.hpp

* Cutting some strings, removing old strings

* Update stringtable.xml
2016-11-01 15:10:59 -04:00
icomrade
3be7d1e0e6 Add logger info to hiveext.ini 2016-11-01 11:06:42 -04:00
A Man
41324139eb Adding CanvasHut_DZ to DZE_isRemovable (#1785)
* Adding CanvasHut_DZ to DZE_isRemovable

CanvasHut_DZ had no remove option.

* Update Prop_Defs.hpp
2016-10-31 19:26:40 -04:00
ebaydayz
3572709697 Merge pull request #1784 from AirwavesMan/master
New german strings
2016-10-31 19:01:23 -04:00
ebaydayz
bff0e3281a Auto promote group leader after changing clothes 2016-10-31 18:11:28 -04:00
A Man
da4bf5d9da New german strings 2016-10-31 22:44:46 +01:00
ebaydayz
f21b5b74a7 Add systemChat message when a new player joins the group 2016-10-31 17:30:03 -04:00
ebaydayz
1b3ed13a47 Remove unnecessary check in damage diag_log
Vanilla commit:

e826a8bda9
2016-10-31 16:04:27 -04:00
ebaydayz
3a3413caf5 Allow tools to exceed transportMaxWeapons when buying in bag 2016-10-31 13:54:40 -04:00
ebaydayz
866358e4d0 Add launcher handling to advanced trading 2016-10-31 13:07:07 -04:00
ebaydayz
cd48b883a7 Remove unused localization for maintain 2016-10-30 16:23:55 -04:00
ebaydayz
064fa8c8d0 Only spawn wild dogs if dayz_tameDogs is enabled 2016-10-30 15:47:01 -04:00
ebaydayz
25d6b6e448 Increase DZ_BlackScreen resource layer
Prevent rolling messages from showing over the top of it.

Also fixed grammar typo @oiad
2016-10-30 15:34:24 -04:00
ebaydayz
b2d668812b Update change log 2016-10-30 14:54:20 -04:00
oiad
b1171c5f9b player_wearclothes changes, string changes and maintain area moving (#1783)
* player_wearclothes changes, string changes and maintain area moving

Adds 2 toggles for admins to modify:

DZE_backpackRemove forces the player to drop his/her backpack when they
change gear.
DZE_maintainCurrencyRate modifies the amount of worth each item is worth
to maintain.

Changes the error message in player_wearClothes to tell the player why
they can't change gear yet
Remove some debug lines that spam RPT

* Rework

Rework as per @ebaydayz

* Rework

Rework
2016-10-30 14:11:54 -04:00
ebaydayz
abb0475d28 Use joinSilent instead of join 2016-10-30 13:54:55 -04:00
ebaydayz
6d8afc9d32 Revert "Send new group to server for update"
This reverts commit 3f83354066.
2016-10-30 12:50:37 -04:00
ebaydayz
3f83354066 Send new group to server for update 2016-10-29 18:38:53 -04:00
ebaydayz
c4ef6e3115 Hide showOnScreen for lock and unlock inside vehicle action 2016-10-29 17:06:47 -04:00
ebaydayz
92d6257b92 Updated humanity Regen when under 1
Vanilla commit:

8e844e2b63
2016-10-29 16:05:08 -04:00
ebaydayz
9a4afbfc43 Update vanilla maintain
Vanilla commit:

997b8bac9a
2016-10-29 15:56:47 -04:00
ebaydayz
0be3a8522e Add sleep before refreshing controls
Vanilla commit:

e6e0d057dd
2016-10-29 15:52:55 -04:00
ebaydayz
fda831bf4f Consolidate redundant getPlayerUID in selfActions
Vanilla commit:

8c51a24956
2016-10-29 15:25:36 -04:00
ebaydayz
07525388a6 Hide group buttons on use 2016-10-29 15:08:46 -04:00
ebaydayz
127be2472d Add delay before group update 2016-10-28 21:24:03 -04:00
ebaydayz
dbb9e97efc Update group dialog 2016-10-28 20:10:18 -04:00
ebaydayz
c2e63f63ae Merge pull request #1782 from oiad/master
Reduce client RPT spam
2016-10-28 20:01:07 -04:00
oiad
cf8e06bc8b Reduce client RPT spam
As per subject
2016-10-29 12:59:21 +13:00
oiad
1c7e96a0ff Advanced trading modifications, maintain_area modifications (#1780)
* Advanced trading modifications, maintain_area modifications

This lot of changes brings forth the following:

Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.

maintain_area.sqf: This will now utilize the gem based currency system.

Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle

z_at_buyItems: Code tidying and optimization

z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.

z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.

* Advanced trading missed redundant variables

As per description

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Revert "Advanced trading rework"

This reverts commit a589bd19b9.

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Advanced trading rework

More rework

* Remove single currency add/remove coins functions

at request of @ebaydayz.
2016-10-28 19:29:04 -04:00
A Man
aa267bda2c Adding many new strings (#1781)
* More Stringtable updates

Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility.

* Update for new localization

* Update for localization

* Update for new localization

* Update again

* localization update

* Update stringtable.xml

* Update Doors.hpp

* Update ModularBuilding.hpp

* Update stringtable.xml

* Update stringtable.xml

* Update Doors.hpp

* Update Prop_Defs.hpp
2016-10-28 15:05:35 -04:00
ebaydayz
98be67b59c Add safezone scaling to group dialog buttons 2016-10-27 20:16:35 -04:00
ebaydayz
f770b0a85d Add group system
Initial commit, not tested in multiplayer yet. Some revisions still left
to do.
2016-10-27 16:06:49 -04:00
icomrade
f92d84f720 Fix issue laying down near buildables 2016-10-26 16:58:06 -04:00
ebaydayz
c7d9741be4 Add height check for logout in air vehicle exploit
This prevents players who logout in grounded air vehicles from being relocated.
2016-10-25 18:48:54 -04:00
ebaydayz
84d549d0a1 Revisions for #1777 (#1778)
* Update z_at_buyItems.sqf

* Update z_at_buyItems.sqf

* Update z_at_canAfford.sqf

* Update z_at_fillBuyableList.sqf

All of this is already checked in z_checkCloseVehicle at startup. If Z_VehicleChanges between the time the menu is started and the buyable list is filled it's not a big deal, since it only affects the highlighted color.

* Update server_handleSafeGear.sqf

* Update snappoints.hpp

* Update z_at_buyItems.sqf
2016-10-25 13:59:56 -04:00
oiad
bef2506653 Advanced trading fixes, server_handleSafeGear human readibility (#1777)
* Advanced trading fixes

Fixes a few issues and a dupe with advanced trading as well as some
localization of where a vehicle key is going.

Z_at_buyItems: Now adds localization for the key getting added to your
toolbelt, backpack and vehicle, this stops players thinking they didn't
get a key when infact it was added to their backpack/vehicle.

Z_at_canAfford.sqf: This fixes a dupe from a bad copy paste for whomever
wrote this script, it was using _backpackMoney in the
z_allowTakingMoneyFromVehicle part, changed to the proper variable
_vehicleMoney.

z_at_fillBuyableList.sqf: this fixes a bug where a vehicle would show
green even when it isn't local, just basically added more checking to
make sure the vehicle it's making green in the list is a) local, b)
alive and that the typeOf == _name.

z_at_logTrade.sqf: fixes some tidyness.

advancedTrading/init.sqf: adds a z_checkCloseVehicle call otherwise even
with Z_AllowTakingMoneyFromVehicle = true it will not get currency from
your vehicle until you clicked on the "Vehicle" tab.

dayz_server/server_tradeObject.sqf: More tidying as per the
z_at_logTrade and removes the useless Player:, as it is obvious a player
has bought something not an AI.

dayz_server/server_handleSafeGear.sqf: Makes the diag_log at the end
more human readable with GPS coordinates as well as the lock code for
the safe or the lockbox.

* advanced trading fixes. I hate you github

WHY U GET MISSED?? STUPID GITHUB.

* snappoints changes

Fixes the issue @SmokeyBR reported
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-253864795
Adds all floor types to snap list for all barriers so you can snap a
sandbag etc to a floor instead of manually lining it up
2016-10-25 13:10:48 -04:00
icomrade
56abe26b92 Fix combat in AH6 2016-10-21 12:09:51 -04:00
ebaydayz
6713c1cf70 Lower nutrition values for push plane
Vanilla commit:

81297c8e26

Now using the same as refuel.

It takes a lot of pushes to move the plane any significant distance
(usually 10-20).
2016-10-20 15:28:23 -04:00
ebaydayz
9689301b07 Hide show on screen text for Vehicle Locked and Destroy %1 2016-10-20 14:46:08 -04:00
ebaydayz
5e170029d0 Fix dayz_playerUID undefined in selfActions when target is not null at login
Selfactions can run before dayz_playerUID is defined in
player_monitor.fsm.
2016-10-20 14:34:48 -04:00
ebaydayz
74879c85a4 Update onPlayerDisconnect.sqf
Vanilla commit:

b103437918
2016-10-20 14:03:44 -04:00
ebaydayz
00bc2170ec Update test build 2016-10-20 13:18:57 -04:00
ebaydayz
cf0ef07ade Fix process hit running twice
Vanilla commit:

604c1f0577
2016-10-20 13:00:58 -04:00
ebaydayz
e50ce31d08 Update changelog
Not currently functional
2016-10-19 21:00:27 -04:00
ebaydayz
b8aba38dca Fix humanity hit when crashing vehicle 2016-10-19 19:53:52 -04:00
ebaydayz
17c0661094 Increase crash damage scale 2016-10-19 18:29:25 -04:00
ebaydayz
8beba72cbb Remove unneeded check in toggle streamer mode 2016-10-19 16:02:43 -04:00
ebaydayz
d13aafcd0c Add streamer mode game options setting
The chat list does not appear to be toggleable on the fly because it is
a display with no accessible controls. Giving it an idd and using
closeDisplay did not work. So it needs to be manually set off screen in
its config or covered up.
2016-10-19 15:49:30 -04:00
icomrade
d116bfecb4 Should fix BIS_Effect eject/kill
excludes cars now
2016-10-19 13:23:44 -04:00
icomrade
606098a1e3 Fixes SetFace error 2016-10-19 12:45:35 -04:00
ebaydayz
869e95eb2c Fix wrong variable name in z_at_calcFreeSpace
I didn't catch this mistake before because _backpack was not in the private array, so it was still defined from the script that called this function. Thanks @oiad
2016-10-18 15:56:45 -04:00
ebaydayz
fffcf43bbb Spawn infectious waterholes locally on each machine
Vanilla commits:

2d47c7250c

94a0bac524

44b7114129
2016-10-17 16:49:24 -04:00
ebaydayz
228ac99eb1 Set body studied status globally so confirmed kill is only added once
7402b240df
ensures _source will always be a player, so it's no longer necessary to
check that.

Vanilla commit:

a8c9eaebe0
2016-10-17 16:11:54 -04:00
ebaydayz
1964a084ff Avoid sending humanity hit if source is local
We only want to send a humanity hit if the source is a remote player.
Note it's not necessary to check isNull since (isPlayer objNull) returns
false.

Vanilla commit:

7402b240df
2016-10-17 14:52:34 -04:00
icomrade
fd0a4685fe Update private array
6cf740e7d4 caused undefined variable
errors since the variables were private in 2 places. _forced and
_recorddmg should be declared private in the top of the script where
they are defined, not in the compile.
2016-10-16 12:53:20 -04:00
ebaydayz
84d58a5932 Update vanilla chop wood and mine stone tool break chance
Vanilla commits applied:

5010767849

ac39f46a8c
2016-10-15 17:15:31 -04:00
ebaydayz
f21b4f0f41 Remove t_stub_picea.p3d from dayz_trees
See:

bf31d8f6e7 (commitcomment-19441154)
2016-10-15 16:48:29 -04:00
ebaydayz
7ddee142b0 Update confirmed kills system
Vanilla commits applied:

347105c036

e6b6814f51

1009828d8e
2016-10-15 15:08:48 -04:00
ebaydayz
81aed28f87 Update vanilla break in chance for tool damage
Vanilla commit:

9de0fbd15f
2016-10-15 14:29:30 -04:00
ebaydayz
2ee3d44b87 Fix blood regen with classic nutrition system
Vanilla commit:

d1542874b1
2016-10-15 14:05:15 -04:00
A Man
5ec92bcd65 Updating german stringtable, tent fix, loot table changes (#1776)
* Updating german stringtable

The update for STR_ACTIONS_2TB and STR_ACTIONS_RFROMTB are important. That fixes a very old bug. It was no really readable in german because the words were a way to long.

* Add files via upload

* Fixing Desert Tent pack output

When packing a DesertTent the output was ItemDomeTent not ItemDesertTent

* Decreasing hotwire kit chance

* Decreasing hotwire kit chance

* Decreasing hotwire kit and combo lock chance

* Decreasing combo lock chance, fixing loot group

* Fixing loot group

* Lowering ammo box spawn chances again.

* Fixing Desert Tent pack output all versions
2016-10-15 13:47:13 -04:00
ebaydayz
a6cb29aa7e Prevent spamming sleep on tent
Vanilla commit:

e9df65bc56
2016-10-15 12:04:44 -04:00
ebaydayz
05fda7b229 Block binding multiple controls to hold breath
Vanilla commits:

d77c47fdc1

2ffe5b4337
2016-10-14 20:14:34 -04:00
ebaydayz
9f608fdf44 Add humanity gain for giving splint to other players
Vanilla commit:

879d6ee4bf
2016-10-14 16:26:57 -04:00
ebaydayz
01a5bbe687 Update Melee bat damage
Vanilla commit:

b3781670b4
2016-10-14 16:18:52 -04:00
ebaydayz
0da569acad Update zombie_agent.fsm
Vanilla commit:

402bb4e109
2016-10-14 16:14:43 -04:00
ebaydayz
6cf740e7d4 Update _object_damage private array
Vanilla commits:

21ea5984c9

a13e7240dc
2016-10-14 16:07:03 -04:00
ebaydayz
5e51787e59 Remove rSwitchMove in Turbo key block
Vanilla commit:

8b551681d9
2016-10-14 15:03:53 -04:00
ebaydayz
d44696be3a Delay player_death 1s if spawned from Killed EH
Vanilla commit:

96c9be3ecf
2016-10-14 12:40:19 -04:00
ebaydayz
916f1733eb Add back melee ammo after removal for BIS_fnc_inv
Vanilla commit:

516d1d538c
2016-10-13 20:26:07 -04:00
ebaydayz
7044b0095d Get player name before death
Vanilla commit:

3e8c9410c5
2016-10-13 16:01:55 -04:00
ebaydayz
0b9c4a7ade Allow physics damage from vehicle crash
Vanilla commit:

804445830f

This was exiting with 0 damage if _hit=="". It accounts for vehicles not
being damaged at all when crashing full speed into walls. It was also
causing the player to sometimes glitch out of the vehicle or into the
ground when crashing as you noticed before @icomrade.

Also fixed driver getting a humanity hit for damaging passengers in
crash. Reverting 22b2a3a since this is more reliable.
2016-10-13 13:45:01 -04:00
icomrade
c89031e089 Fix clothes change exit on gear count fail 2016-10-13 11:42:01 -04:00
icomrade
aac372d320 Remove animation for switching clothes
If the gear sync script is called during the animation, the player will
fail the gear sync and not change clothes. After removing the anim this
no longer happens. Also I think this is a BS change that only
inconveniences the player and makes something that is already cumbersome
even more so
2016-10-13 11:40:54 -04:00
icomrade
edfba1516b Fice setFace error, use player's face for SP skins 2016-10-13 11:37:50 -04:00
icomrade
32131f866c Use OA config values for _DZ weapons 2016-10-12 15:01:56 -04:00
icomrade
bf31d8f6e7 Update tree array for NAPF
thanks @ndavalos
2016-10-12 14:55:24 -04:00
ebaydayz
46a1441773 Avoid format character limit in server_hiveReadWrite
Vanilla commit:
https://github.com/DayZMod/DayZ/pull/757
2016-10-12 13:36:19 -04:00
ebaydayz
854cbefdb2 Make all player names the same color in the lobby
Vanilla commit:

8614f37ccf
2016-10-12 12:21:42 -04:00
ebaydayz
22b2a3a79f Prevent humanity hit to driver when crash damages passengers
I forgot to account for this when allowing humanity hit to players in a
vehicle:

15e923fb19
2016-10-11 19:57:14 -04:00
ebaydayz
05fa3e6a9a Update keyboard_keys after changing controls in-game
Vanilla commit:

e9b21a7e79

@icomrade we forgot to refresh keyboard_keys after the player changes
their controls in-game. The keyhandler was still using the old
keyboard_keys array since it is only set once at login time. The new
keys they set in-game wouldn't work until they relogged.
2016-10-11 15:34:10 -04:00
ebaydayz
fbb8cc645c Prevent automatic humanity morph when in vehicles
Vanilla commit:

6326f1186d
2016-10-11 13:06:57 -04:00
ebaydayz
f8f9fbc57a Play medic animation when changing clothes
Vanilla commit:

b91c850f5f
2016-10-10 16:45:57 -04:00
icomrade
6f9316e496 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-10-10 16:40:05 -04:00
icomrade
920c359e46 Adjust nutrition values and exclude chainsaw
Everytime a piece of wood was spawned resulting from a chainsaw the
player would become more hungry and thirsty. Obviously in less than 10
seconds this would kill the player if they chopped multiple trees down.
2016-10-10 16:40:01 -04:00
ebaydayz
7869288f39 Reblock turbo when on foot
Vanilla commit:

5bf403bb43

See:

46af339ce5
2016-10-10 16:34:40 -04:00
icomrade
0c1e9205ab Remove fuel tank and engine salvage 2016-10-10 16:25:25 -04:00
icomrade
f663cdcb39 Use OA config definitions for DMR
fixes NVGs
2016-10-10 16:12:49 -04:00
icomrade
347c531edc Fix reversed variable 2016-10-10 15:38:09 -04:00
ebaydayz
1bb6554211 Update test build 2016-10-08 21:30:08 -04:00
ebaydayz
5fdbced171 Add more loot and zed positions for namalsk
Vanilla commits applied:

57511ad463

7745633e8e

0e237c0274

95d3f94f88

6e4598a3e1

081620cccb
2016-10-08 19:58:58 -04:00
ebaydayz
4670f16e89 Rename _isOwner variable to _hasAccess
This is a more logical name in these cases, since friendlies and admins
are not the owner.
2016-10-08 15:57:51 -04:00
ebaydayz
e6d1e0050d Remove redundant _canDo and cursorTarget checks in selfActions
Vanilla commit:

dfb199fbc3
2016-10-08 15:36:38 -04:00
ebaydayz
534abdbdf0 Remove excessive door management config variables
Too many config variables made this unnecessarily complicated. Most
servers will want the defaults. For those that want to customize further
they can easily overwrite these files.

These seem like the most logical defaults to me. Allow all of these
people to manage and unlock by default:
- door owner
- plot owner
- plot friend
- plot admin
- door friend
- door admin

Door friends should be able to manage by default so they don't have to
wait for the owner to come back online to add someone as a door friend.

Plot friends and plot admins can get around the door by removing it and
building another one anyway, so locking them out is pointless. It is
still useful to have these as separate variables for servers that do not
require plot poles though.

Regular friendlies should not be included by default, since we have the
more fine grained plot friends and door friends lists for that. Regular
friendlies will probably be replaced by groups in the near future
anyway.

Please post a comment if there are any issues with these defaults I'm
forgetting. Thanks.
2016-10-08 14:49:59 -04:00
ebaydayz
f395f2303c Update 30m_plot_kit classname in epoch.sql #1775
@oiad #1775
2016-10-08 12:44:34 -04:00
ebaydayz
0f0dcfd522 Merge pull request #1775 from oiad/master
Rename plot pole and dze_BuildChecks changes.
2016-10-08 12:36:36 -04:00
ebaydayz
d3bd2ba4a1 Update vanilla barn loot pos
Vanilla commit:

b8eed6fc70
2016-10-08 12:07:07 -04:00
oiad
78fac87333 dze_BuildChecks changes
This changes the reasons to be more understandable about why you can't
build somewhere.
Some localization fixes to be more englishy.
2016-10-08 12:53:25 +13:00
oiad
5bc36166a7 Rename plot pole from "30m_plot_kit" to "plot_pole_kit"
Sanity change since the plot pole is not fixed at 30 meters and is
configurable.
2016-10-08 12:51:21 +13:00
ebaydayz
8a2d95295b Restrict access to show plot boundary action
Only the owner, plot owner, plot friends and plot admins should be able
to see the plot boundary. Randoms just use it for griefing.

Also renamed the targetX variables to the more appropriate doorX in
fn_check_access since they are only used if the target is a door.
2016-10-07 17:39:06 -04:00
ebaydayz
c0d7917603 Add note about Linux server 2016-10-07 15:56:27 -04:00
ebaydayz
a909d713c3 Fix death message handling of vehicle explosion 2016-10-07 15:08:00 -04:00
ebaydayz
79d2b268a8 Changed loot_spawn to use PositionAGL
Vanilla commit:

7e413848fb
2016-10-07 14:41:47 -04:00
ebaydayz
3604d77823 Fix reversed comments for RunOver/Dragged
Vanilla commit:

ef3600bd32
2016-10-07 14:19:08 -04:00
icomrade
b25b7636a7 Direct menu to cursortarget or player
Please test the living hell out of this.
2016-10-07 13:46:53 -04:00
ebaydayz
5b158b398a Fix damage handling of vehicle explosions
Vanilla commit:

589791e9f9

This was being falsely triggered before because the distance (3m) was
far too small and it was only counting fast moving vehicles. The player
can be damaged up to 25m away from the vehicle explosion.

The comment was incorrect. It can be easily checked by using the
included diag_log at the top of this file.
2016-10-07 13:42:05 -04:00
ebaydayz
b193ad925a Use more efficient check for "shot" death message
Most of the time the source will be local (zombie) or player (physics).
The next most common will be getting shot by a remote player, the least
common will be getting shot by a remote vehicle.
2016-10-06 19:13:46 -04:00
ebaydayz
7909f0089f Make minor adjustments to damage handler
These variables were moved down so they aren't checked unnecessarily
when the script exits.
2016-10-06 16:25:39 -04:00
oiad
5472eda2a8 Add M240Nest_DZ to maintain classes variable. (#1773)
* Add M240Nest_DZ to maintain classes variable.

This makes it so M240Nest can be maintained. (Which it should be)
2016-10-06 14:46:35 -04:00
ebaydayz
976314df24 Merge pull request #1774 from AirwavesMan/master
Fixed GP25 wrong text
2016-10-06 14:26:37 -04:00
A Man
e55b0b1ce5 GP25 wrong text
GP25 had the wrong description text.
2016-10-06 20:07:54 +02:00
icomrade
5381748c63 better gear menu check
should be less annoying
2016-10-05 20:13:26 -04:00
ebaydayz
50584d3ff4 Update test build 2016-10-05 17:41:40 -04:00
ebaydayz
2ee06afea7 Sync chopped down trees for JIP players
Vanilla commit:

a57478fb1a
2016-10-05 17:24:10 -04:00
ebaydayz
6e544e447e Fix some missing spaces in stringtable from #1772 2016-10-05 15:27:26 -04:00
ebaydayz
f41dbf377c Remove duplicate UH1H_DZ2 class
Duplicate of UH1H_2_DZ

This was not in 1051, so no need to swap in SQL updates.
2016-10-05 13:31:39 -04:00
ebaydayz
8c237492b9 Update vanilla player_build
Vanilla commit:

fd8e1e2baa
2016-10-05 13:01:40 -04:00
A Man
2519d7e52e Addong german strings, updating heli displaynames, new UH-1H DZE (#1772)
* Updating displaynames 

Unfortunately I gave a few choppers their class names as displaynames. That should be better now.

* Adding DZE for UH1H_2 variant, displayname update

Adding the UH1H_DZE with no ammo. Adding better displaynames for the UH1H

* Updating german strings

Adding a lot german strings and correcting a few.

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml
2016-10-05 12:51:50 -04:00
ebaydayz
2109fdba03 Prevent sell from vehicle dupe
Prevents dupe described here:

https://epochmod.com/forum/topic/41891-resource-a-collection-of-anti-dupes/#comment-281324
2016-10-05 12:17:17 -04:00
ebaydayz
d109d9fb01 Fix SVD_DZ alternative iron sight
Vanilla commit:

8027cf6917
2016-10-03 16:49:26 -04:00
ebaydayz
97796bf524 Update change log 2016-10-03 15:45:13 -04:00
ebaydayz
df39ea0f30 Fix DomeTentStorage SQL Update
The Epoch dome tents had more cargo space than the default vanilla ones,
so we have to use the level 1 upgraded version to prevent gear falling
out.

Also corrected swap for DesertTent.
2016-10-03 13:17:10 -04:00
ebaydayz
a8e9c71ed1 Update some loot spawn rates
Vanilla commits applied:

8be21c0322

256212388d

8d928c4c8f

b83d74e076
2016-10-03 12:53:15 -04:00
ebaydayz
da524041ee Update vanilla fences
Vanilla commits applied:

c5f2447f14

45e757ece2
2016-10-03 12:27:43 -04:00
ebaydayz
591af81575 Add exit in fn_waitForObject.sqf
This is just in case something goes very wrong (like bad server lag) and
the object doesn't spawn.
2016-10-02 22:30:38 -04:00
ebaydayz
8196c2343a Fix inCombat checks from 0a17804
My mistake from 0a17804
2016-10-02 21:13:17 -04:00
ebaydayz
004a3bcde4 Fix wrong string used for Mountain Green soda
Mountain green was using the mountain dew strings too. These strings
were unused.
2016-10-02 20:31:52 -04:00
ebaydayz
87bebfad1f Improve publishVeh2 diag_log 2016-10-02 20:07:03 -04:00
ebaydayz
4faa1cbaab Set third parameter after findSafePos
All other scripts using findSafePos either set the third parameter or
use a getPosATL/etc. instead before the position is saved to database.

Also partially reverted d6e78b2 since it is not needed.
2016-10-02 18:51:46 -04:00
icomrade
1af4cc070f Fix issue with objects spawning in debug
better logging as well.

I haven't had objects purchased spawn in the debug, only those spawned
in with the admin tools since the position doesn't always have a third
element.
2016-10-02 16:20:35 -04:00
ebaydayz
de219116a8 Optimize save after trade
See my comment on b806043

Veh_setFixServer only runs on the server, so the client does not need to
compile it.

The PVDZ_veh_Save PVEH is only added on the server, so it should never
be sent with regular publicVariable anymore.
2016-10-02 15:44:51 -04:00
icomrade
353d3732d1 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-10-02 15:00:49 -04:00
icomrade
f66c512485 Revert SQL changes, update key gen
slightly different generation scheme
2016-10-02 15:00:35 -04:00
ebaydayz
91f168011c Remove unused variable from #1770
_inventoryMoney was unused @oiad
2016-10-02 14:11:20 -04:00
ebaydayz
c4f861630d Fix typo from 55910cc
Variable is not defined in this script.
2016-10-02 13:57:33 -04:00
ebaydayz
55910cc3d2 Remove humanity hit for killing player zombies
If you kill a player zombie you should not lose humanity. Player_death
is now synced with the humanity hit code in the damage handler.

Also the killing blow set variable was moved up because the same
conditions were already checked above.
2016-10-02 13:50:30 -04:00
ebaydayz
4509902822 Remove source object from Humanity hit network send
Source object is always player and not needed anymore after 8ea21a2
2016-10-02 13:26:11 -04:00
oiad
9fd2f2270b Advance trading gem fixes/localizations (#1771)
* Advanced trading combine/return change

Fixes combining/returnChange to squash gems into usable currency so they
can properly be used in the economy
Stringtable fixes for duplicates

* Localization additions

More localizations
2016-10-02 13:06:31 -04:00
ebaydayz
f353967abb Remove duplicate transfusion in progress messages
In addition to 11fa6a6

Vanilla commit:

f4aac518c1
2016-10-01 20:06:59 -04:00
icomrade
02218b736c Update epoch.sql 2016-10-01 19:37:56 -04:00
ebaydayz
17b30a7a2e Fix AI damage scaling
Fixes shots from AI using default scaling. For example AK_74 was doing
200 blood per shot or 60 shots to kill.
2016-10-01 17:45:46 -04:00
ebaydayz
e630f428bc Enable self bloodbag by default
Most server will want this on, even vanilla has it enabled by default.
2016-10-01 16:00:46 -04:00
ebaydayz
d6e78b27f0 Add setVelocity in publishVehicle2
This prevents trader spawned vehicles from floating.
2016-10-01 15:56:52 -04:00
ebaydayz
8ea21a2c81 Fix humanity hit for units in vehicles
The only change is a removal of this check and the corresponding
tabs/spacing:

if (_object == player) then {

That returns false if the player is in a vehicle. It is not needed since
PVCDZ_plr_Humanity EH only fires on the intended player now (sent with
PVC instead of PV).
2016-10-01 13:43:30 -04:00
ebaydayz
0a17804e36 Change inCombat to bool instead of number
When a variable is only going to be 0 or 1 it makes more sense to use a
bool.

Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
ebaydayz
76273d06cd Fix undefined error _hasBloodBag in fn_damageActions
When this function was passed an empty array (like a player with no
magazines) it returned undefined because the inside of the forEach loop
did not execute.
2016-10-01 11:31:24 -04:00
oiad
11fa6a631c Minor fixes (#1770)
* Minor fixes

Simplifies the serverside logging to be more human readable
Removes duplicate transfusion text

* Minor fix

Minor fix for syntax
2016-09-30 22:10:56 -04:00
ebaydayz
341e734373 Change satchel and mines to single gear slot
For consistency with all other items in Epoch.
2016-09-30 21:47:48 -04:00
ebaydayz
ff8fb18cbf Correct stringtable explosion death grammar
Proper grammar when used in:
His name was %1, it appears he died from %2
and
%1 died from %2
2016-09-30 21:05:20 -04:00
ebaydayz
d9b785750d Fix death messages vehicle detection again 2016-09-30 20:51:34 -04:00
ebaydayz
88c1b83c31 Fix mine detection in death messages again 2016-09-30 20:06:18 -04:00
ebaydayz
1fb0b1004d Fix typo from d335ee2 2016-09-30 19:16:38 -04:00
ebaydayz
d335ee2b1c Fix death message mine and satchel detection 2016-09-30 19:14:11 -04:00
ebaydayz
b45d6d9a24 Color new killfeed death messages
The player who died is colored red and the killer is colored green. The
weapon now points in the direction of the player who died.

Also reverted 66fd5be since it did not help. It is already done globally
in player_death.sqf anyway. I tested again and this actually fixes the
problem.
2016-09-29 20:26:26 -04:00
icomrade
1b91e808dd remove unused variable 2016-09-29 15:59:52 -04:00
icomrade
e49d786e2a Fix gear access on locked vehicles
This will be annoying in bases for sure, but cursorTarget just doesn't
work reliably.
2016-09-29 15:58:28 -04:00
ebaydayz
b4be955a0d Update new runover death message 2016-09-28 18:57:09 -04:00
ebaydayz
66fd5bee57 Clear combat status on death
This prevents "player combat logged" message after a player dies. The
alive check should prevent this in onPlayerDisconect, but it is
apparently unreliable or slow to update.
2016-09-28 14:46:59 -04:00
icomrade
c746d98853 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-09-27 20:55:13 -04:00
icomrade
869f98efd7 Fix change clothes dupe 2016-09-27 20:55:06 -04:00
ebaydayz
dbd84e419b Use spawn for dynamicText kill feed
My mistake from 9b13bd0
2016-09-27 20:54:38 -04:00
ebaydayz
15b05dc84b Fix return change free space check when buying into vehicle
This fixes incorrect return of "not enough space to accept change" when
purchasing large quantities of magazines into a vehicle.

Thanks @oiad for noticing this.
2016-09-27 19:09:54 -04:00
ebaydayz
a2fcb69579 Remove scheduler_corpse setPosATL
Vanilla commit:

b4b54b51cc
2016-09-27 17:20:24 -04:00
ebaydayz
f15db73072 Update vanilla player_build
Vanilla commits:

f1e12509e1

ce98e0b1d5
2016-09-27 17:15:43 -04:00
ebaydayz
79c6d605a5 Add back playMoveNow in fn_unconscious.sqf
Partially reverting 341d45f

See comment on 341d45f
2016-09-27 16:50:59 -04:00
ebaydayz
cc28d43d25 Remove unit's local event handler anticheat check
The createUnit remote execution locality exploit was fixed in current
A2OA stable patch 131129:
https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/

This is now unnecessary and would needlessly restrict modders.
2016-09-27 16:04:14 -04:00
ebaydayz
ceebaac579 Allow MAAWS HEAT round in createVehicle.txt
These are in the Epoch loot tables.
2016-09-27 15:26:09 -04:00
ebaydayz
9b13bd0e5e Update new death messages 2016-09-27 15:08:41 -04:00
icomrade
58e90da07d Fix transfusion in vehicle 2016-09-27 12:46:13 -04:00
icomrade
8c3fe83a87 Better UID Calculation + Longer ObjectUID Column
Don't even bother using vector in the key calculation, the sqf ObjectUID
isn't as critical anymore. This method will be much faster.

Changed ObjectUID column to Varchar since with this key generation
method we can approach the BigINT ceiling much quicker than we used to.
2016-09-26 16:34:26 -04:00
icomrade
111d9e46f0 Update Test Build and Readme 2016-09-26 13:52:30 -04:00
icomrade
514ac67650 Better OnPause 2016-09-25 20:31:38 -04:00
ebaydayz
7ae35316ed Merge pull request #1769 from oiad/master
Advanced trading bugfix, Snap building typo and snap point fixes
2016-09-24 12:25:14 -04:00
oiad
c02053176d Advanced trading bugfix, Snap building typo and snap point fixes
Fixes a bug with advanced trading green "you have this item" text in
buyables list, this was showing you had the item when you didn't.
Snap building typo
Snap building snap points for large cinder walls as reported by
@SmokeyBR
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-248021073
2016-09-24 18:53:02 +12:00
icomrade
40d419e475 Re-add abort timeout
Timeout is no longer restarted when you click abort and the loop now
closes the gear menu so the player cannot attempt to dupe with the gear
menu and abort menu open at the same time.
2016-09-23 19:10:39 -04:00
icomrade
770378b3af Private array 2016-09-23 17:22:57 -04:00
icomrade
cabf978fe7 Modify linebreaks in stringtable for parsetext 2016-09-23 16:59:17 -04:00
icomrade
e8006a40af Non-blocked messages
Displays at the bottom center of the screen. This now accepts formated
(structured) text, see https://community.bistudio.com/wiki/parseText for
more info
2016-09-23 14:02:31 -04:00
ebaydayz
c1763171db Fix damage on local trader city objects
This fixes local trader city objects taking damage from being run over.
2016-09-23 12:08:51 -04:00
ebaydayz
c4388356e5 Add setVariable.txt BE exception 2016-09-23 11:18:00 -04:00
ebaydayz
cc03256475 Update purchased vehicle spawn location
If there was no helipad available findSafePos was called. If that failed
it spawned the vehicle in the debug zone.

Calling findSafePos is no longer necessary since we are now using
createVehicle "NONE".
2016-09-22 18:12:52 -04:00
icomrade
7f0935c639 add floors to drop array 2016-09-22 15:14:05 -04:00
icomrade
6ae64eb622 Prevent player from dragging through walls 2016-09-22 14:03:23 -04:00
icomrade
43547c8273 Better key calculation
append diag_ticktime to key. Max length is 24 characters in the DB so
the limit so this shouldn't cause issues unless the server is up for
hundreds of days.
2016-09-22 13:26:15 -04:00
ebaydayz
b315c15cb0 Update vanilla chop wood
Vanilla commit:

1bca531254
2016-09-21 18:43:23 -04:00
ebaydayz
5e71793c17 Update vanilla building
Vanilla commits applied:

44f2552ff2

213a333ce5

423d53299d

43bce6554f

f551cdac6e
2016-09-21 17:14:13 -04:00
ebaydayz
33cf7611ed Don't allow jerry fill from destroyed fuel source
Vanilla commit:

90251abab3

9204c15d3f
2016-09-21 16:53:29 -04:00
ebaydayz
ef065aeb35 Fix plot management buildables in range display count
See #1735
2016-09-21 15:52:14 -04:00
ebaydayz
f3ccb74eab Also update objects if player is dead in onPlayerDisconnect
I just noticed before 5f0c2fc this was also running if the player was
dead. Now it will run if the player is alive in playerSync otherwise it
will run here if they are dead.
2016-09-21 11:41:41 -04:00
icomrade
a60556e8a3 Update SQL 2016-09-21 11:32:20 -04:00
icomrade
c042145081 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-09-21 11:09:50 -04:00
icomrade
4e946552fd Fix combat logging
Thanks @ndavalos

@ebaydayz since this was moved after player_sumMedical is called in
5f0c2fcc49
it would no longer save the modified unconcious and timeout vars to the
DB.
2016-09-21 11:09:03 -04:00
ebaydayz
01b45121d8 Fix dayz_townGeneratorBlacklist not working
I forgot to update it when these were moved to global spawn recently.
2016-09-20 20:19:47 -04:00
ebaydayz
e2c2a2a76a Fix 309 error for newly placed safe inventory
See my comments on ae78fde and a3c3ccc

The object_maintenance function is only for vanilla buildables and is
currently not used. It immediately overwrites with a 306 call.
2016-09-20 13:47:18 -04:00
ebaydayz
e94a66e9fd Merge pull request #1768 from AirwavesMan/master
Adding more loot table for zombies
2016-09-20 12:03:30 -04:00
ebaydayz
ac95c6b0df Make plot and door friends lists backwards compatible
This prevents errors when upgrading 1051 databases that had plot or door
management installed.

See comments at:

fe9b8fdcb4
2016-09-19 20:21:27 -04:00
icomrade
b9ec6df95e Revert "Update object management name strings to array format"
This reverts commit fe9b8fdcb4.
2016-09-19 19:43:21 -04:00
A Man
7b22d9dd14 New loot tables for zombies
Adding 3 new  loot tables
2016-09-20 01:28:42 +02:00
A Man
7ea6e9c7a4 Zombie loot update
Adding 3 more options for zombie loot to give admins better possibilities to customize the zombie loot.
2016-09-20 01:27:31 +02:00
A Man
5e3d4c7890 Zombie loot update 2016-09-20 01:25:20 +02:00
icomrade
fe9b8fdcb4 Update object management name strings to array format 2016-09-19 16:34:02 -04:00
ebaydayz
1b7d7a2ecb Clarify benchmark diag_log 2016-09-19 16:23:33 -04:00
ebaydayz
0ab73aa821 Merge pull request #1767 from AirwavesMan/master
Small loot position update
2016-09-19 16:13:36 -04:00
A Man
b751ffb278 Small loot position update
Adding Land_stan to loot positions. It is the same like the Camp. Increasing the high of loot positions to prevent loot from spawning in the ground.
2016-09-19 21:45:19 +02:00
ebaydayz
13600e9d4c Update 1.8.8 addons link again 2016-09-19 15:39:56 -04:00
icomrade
a30ae01af3 Add SQL Update for Coins in Inventory Column 2016-09-19 15:38:34 -04:00
ebaydayz
df70d1f4a3 Clarify comment about grass 2016-09-19 15:34:40 -04:00
icomrade
c97015fb9a Re-add removal of fuel tanks and engine
Thanks for the tip on fuel tanks @SmokeyBR
2016-09-19 14:11:45 -04:00
icomrade
91e5e875c2 Force save after building and maintain 2016-09-19 13:48:27 -04:00
icomrade
5f33fd3ef5 Fix R3F Tired 2016-09-19 13:39:58 -04:00
icomrade
37a717fe3f Fix generator gear display and Offroad hud
using generator as a tent should have no adverse effects.

Thanks @SmokeyBR
2016-09-19 12:08:25 -04:00
ebaydayz
cb6a985645 Update change log
Fixed several typos. Updated outdated info.
Removed the [FIXED] line for DarkUI because that UI was not present in
1051.
2016-09-18 17:49:46 -04:00
ebaydayz
61f38fc259 Use number instead of string for weapon slot type in configs
This is consistent with the rest of the weapon configs.

It also avoids issues with using isNumber or getNumber to check slot
type in scripts.
2016-09-18 14:58:35 -04:00
icomrade
9ec514cab1 Update Test Build to RC2
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766
2016-09-18 09:48:01 -04:00
ebaydayz
708328e486 Avoid gear update for empty random vehicles
There is no need to update the inventory if no loot was added.

My mistake from d98025c
2016-09-17 19:07:08 -04:00
ebaydayz
d0e7b26121 Fix wrong distance in relocate diag_log
My mistake from 9c2f151
2016-09-17 18:15:16 -04:00
ebaydayz
3d0c5b13cf Fix playerSync error from 5f0c2fc
@icomrade There are cases where playerSync will receive > 3 params if
achievements are passed. Example:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/system/player_spawn_2.sqf#L305
2016-09-17 17:43:41 -04:00
ebaydayz
29d9ed9211 Set unit posATL in switchModel if respawn is in water
Reverts:

bcc16a0135

See:

e8e5d24e80
2016-09-17 15:41:49 -04:00
ebaydayz
5f0c2fcc49 Speed up onPlayerDisconnect some more
Moved combat log setVariables to playerSync. Now the player object is no
longer needed for any of the code at the bottom of playerSync or
onPlayerDisconnected.

Update objects is already performed at the bottom of playerSync. There
is no reason to do it again in playerDisconnect since it calls
playerSync.
2016-09-17 15:02:00 -04:00
ebaydayz
da70306291 Speed up playerSync a little
Removed unused variables and redundant checks.

_Force was always true so any condition with an OR _force in it was the
same as (true) i.e. redundant.
2016-09-17 14:03:05 -04:00
ebaydayz
9c2f15159a Correct Air relocate in server_playerSync
@icomrade you forgot to change the _playerObj variable to _character
when you moved this.

Also if BIS_fnc_findSafePos was successful on the first attempt the way
you had it would use the original _charPos instead of the successful
return because you never set _charPos = _newPos;

ed3227fa7a
2016-09-17 13:07:27 -04:00
ebaydayz
bc4cb49463 Remove redundant characterID check in server_playerSync
I made no changes apart from removing the (_characterID != "0") check
and the corresponding spacing/tabs.

If _characterID == "0" the script would have already exited on line 30.
2016-09-17 12:18:54 -04:00
ebaydayz
a63da4606d Speed up onPlayerDisconnect a little
Removed redundant diag_log since it is already done in dayz_recordLogin.

Removed noatlf4 variable because we use inCombat instead. Noatlf4 is
only set if the player is hit in the damage handler, while inCombat is
set any time the player is in combat.
2016-09-17 12:05:32 -04:00
ebaydayz
b9507b2eb4 Don't hideObject on debug floor
e8e5d24e80 (commitcomment-19060242)
2016-09-16 17:17:02 -04:00
ebaydayz
bcc16a0135 Roll back to old swimming in ground fix
See
e8e5d24e80 (commitcomment-19053648)
comments
2016-09-16 13:26:27 -04:00
ebaydayz
b4ad50bf8f Add comment about grass height 2016-09-16 12:27:32 -04:00
ebaydayz
0ab46abd52 Don't spawn epoch dynamic debris if town generator is on
Vanilla town generator debris can end up spawning inside of epoch
dynamic debris if both are enabled.
2016-09-15 17:07:11 -04:00
ebaydayz
6e57bc6f6f Revert fix invisible primary stance glitch
Partial revert from:

e8e5d24e80

Can't seem to reproduce this one now with this commit reverted. If
anyone has working repro steps let me know.
2016-09-15 16:49:19 -04:00
ebaydayz
7415c21c2b Small update to object_build
Vanilla commit:

a10173443b
2016-09-15 12:48:31 -04:00
ebaydayz
b2dfa058b0 Simplify double negative in fn_unconscious
Simpler than:

b609dcf519
2016-09-15 12:44:47 -04:00
icomrade
b609dcf519 Update fn_unconscious.sqf 2016-09-14 18:01:18 -04:00
icomrade
0802ecc0ed Do not require plot to build traps 2016-09-14 17:48:23 -04:00
icomrade
c0e0684841 Fix duplicate english string 2016-09-14 17:12:07 -04:00
icomrade
625333985d don't rearm horns 2016-09-14 16:52:51 -04:00
ebaydayz
815b54ec44 Fix gut dog
Body was disappearing because it had no meat on it (yield = 0). Thanks
@AirwavesMan
2016-09-14 16:42:25 -04:00
ebaydayz
b349150548 Don't auto disable sound mute when exiting vehicle
Let the player choose when to disable so there aren't any unexpected
drastic volume changes.

Vanilla commit:

60f4968f23
2016-09-14 15:36:35 -04:00
ebaydayz
ce6dffde3d Add A2OA translations for open and close door 2016-09-14 14:46:58 -04:00
ebaydayz
ea9c25f54b Merge pull request #1764 from AirwavesMan/master
Adding new german strings
2016-09-14 14:05:31 -04:00
icomrade
a5ffceeb17 Update 1.0.6_Updates.sql
comments need spaces otherwise MySQL workbench bitches
2016-09-14 12:47:23 -04:00
A Man
940efd1f2e Small Update 2016-09-14 02:53:13 +02:00
A Man
63c8a89514 Adding lots of new german strings
Ive changed some other strings too
2016-09-14 02:42:24 +02:00
ebaydayz
e8e5d24e80 Fix swimming in ground glitch
Also fixed invisible primary stance glitch when relogging with pistol
but no primary in inventory.

Fixed my mistake from:
e85f6ad1b5
2016-09-13 18:36:06 -04:00
ebaydayz
e85f6ad1b5 Consolidate transfusion scripts
Consolidated transfusion and transfusion_noBloodTypes to one script.

Selfbloodbag.sqf will never run if DZE_selftransfuse = false; because
the right click action is hidden.

Total blood quantity is now added in 1/4 increments during self bloodbag
as intended instead of all at once.
2016-09-13 15:02:16 -04:00
ebaydayz
a8e5aba517 Remove some redundant createVehicle filters part 2
These are covered by the first line now.

Vanilla commit:

cd52730484
2016-09-13 11:45:36 -04:00
ebaydayz
4a2bf1c006 Remove redundant createVehicle filters
These are covered by the first line now
2016-09-13 11:20:47 -04:00
ebaydayz
c7a6c71330 Disable vanilla base building actions for now
Since we are not going to use vanilla base building.
2016-09-12 16:11:29 -04:00
icomrade
a09e364ec1 Don't block damage from explosives 2016-09-12 14:42:18 -04:00
ebaydayz
29c16dc59f Consolidate duplicate sell distance variables 2016-09-12 14:14:38 -04:00
ebaydayz
2bb5c5942c Retire cone and pole plot previews in favor of dome
Thanks @oiad for pointing this out.

Poles are not used for previewing anymore. Cones do not give as much
information as the dome.

The dome is visible at night and under night vision too.
2016-09-12 13:39:00 -04:00
icomrade
26f9102a00 These are used
I didn't save all before commiting :(
2016-09-12 12:57:08 -04:00
icomrade
06202e753f Minor loot/crafting cleanup
removed DayZ fences and unused item, added some crafting supplies to
trader (marginal savings if you craft bandages as opposed to buying
them)
2016-09-12 12:55:47 -04:00
ebaydayz
d98025c8d9 Fix random spawned vehicle loot saving
Dynamic vehicle loot will save to database now even if no players
interact with the vehicle before restart.
2016-09-12 12:23:23 -04:00
ebaydayz
66ac72ea9d Add setPos.txt BE exception for WoodenArrowF
4214d99bb1
2016-09-11 18:12:34 -04:00
icomrade
252843dee7 should fix error 2016-09-11 16:40:15 -04:00
icomrade
82c8d4d538 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-09-11 16:38:30 -04:00
icomrade
203975def7 Rearm driver weapons (pook rearming) 2016-09-11 16:38:26 -04:00
ebaydayz
8bcd3a44e6 Keep Epoch strings in the dayz_epoch package of stringtable
@oiad Please keep Epoch specific strings in the dayz_epoch package.
Vanilla does not have any of these items.
2016-09-11 15:40:16 -04:00
ebaydayz
16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

b20b402bf0

7c8b69eb82

7dfd3ef9cf
2016-09-11 14:45:49 -04:00
icomrade
48334e76d4 Update spawned vehicle inventory after publishing 2016-09-11 14:43:26 -04:00
icomrade
caddfafc78 oops 2016-09-11 14:24:20 -04:00
icomrade
b806043a4a Save player and vehicle after trade
Also forgot to commit a change yesterday
2016-09-11 12:52:38 -04:00
ebaydayz
b835059885 Merge pull request #1763 from oiad/master
Localization additions
2016-09-11 10:13:56 -04:00
oiad
64348b1f84 Localization additions
Adds some more text to localization, Moves sandbags around so they are
all next to each other.
2016-09-11 15:21:43 +12:00
icomrade
b305e7d793 Don't force save at login
Thanks for the heads up ebay
2016-09-10 20:45:39 -04:00
icomrade
286f7d6017 whitelist laser on turret 2016-09-10 16:07:38 -04:00
icomrade
0dcc75e5ec Limit to crew 2016-09-10 15:53:16 -04:00
icomrade
14bf9f9018 Fix combat in vehicles 2016-09-10 15:34:54 -04:00
icomrade
ed3227fa7a Fix dupe on disconnect
I moved the relocation code to player_sync, I didn't notice any errors
but just check to make sure it's working okay.
2016-09-10 13:43:56 -04:00
ebaydayz
bbe6be6c31 Rename Multiplayer Setup to Lobby
Vanilla commit:

fd90a380a7
2016-09-10 13:19:31 -04:00
ebaydayz
3b8f89f18d Add version number in mission briefingDescription
Provide some useful info here instead of just repeating the
briefingName.
2016-09-10 12:26:13 -04:00
oiad
fed89a0ed2 Advanced trading and safe GUI changes (#1762)
* Advanced trading and safe GUI changes

This adds displaying of item/backpack/weapon/vehicle descriptions
Moves Weapons display on vehicles to a modular type, so if the vehicle
has no weapons it wont display, same with Description

Fixes an issue with safes not sounding keyclicks, at present they are
only active if you have music turned on, since I don't play with music
on (and many others) you will never hear them and when you do, the DTMF
signals they use are really obnoxious.

Replaced the sound with the one from the lockboxes, it's still audible
but very reasonable.

* Advanced trading fixes

Rework for my previous commit @ebaydayz

* Localization additions

Missing from previous commit
2016-09-10 12:09:27 -04:00
ebaydayz
f57e303355 Update vanilla fence building
Vanilla commits applied:

e88a5c42bc

fe95643511

9a82b8307c

5a305198c7

be872601c9

44a25b1b4a

7bfeab3c13

cc5f02a41a
2016-09-10 11:25:10 -04:00
ebaydayz
11a3df0177 Add note about database in Test Build Readme 2016-09-09 14:55:20 -04:00
ebaydayz
cb09377d26 Add GPS, Rangefinder and NVG back as sell only
Partially reverts
7435548582
@AirwavesMan now that buy or sell only is available via:

ffef031863
2016-09-09 14:05:06 -04:00
ebaydayz
8f25cc70db Localize sell and buy only messages
PrimaryWeapon always returns "", never nil unless the player object
isNull (in which case this script would not be running).

Fixed cases where a nil variable would throw an error when checking the
next condition.
2016-09-09 13:53:20 -04:00
ebaydayz
e5e212bbc2 Add comment about salvage vehicle work around 2016-09-09 12:58:41 -04:00
ebaydayz
eadbbb18bf Fix double tap bunny hop with no weapon glitch
Also makes it easier to bunny hop in quick succession. Previously double
tap triggered a bunny hop immediately followed by a regular vault.

Vanilla commit:

5833c76491
2016-09-09 11:41:09 -04:00
ebaydayz
32db983f34 Fix undefined amount when bloodbagging remote player 2016-09-08 20:00:38 -04:00
ebaydayz
a666389026 Merge pull request #1761 from oiad/master
Salvage vehicles last changes
2016-09-08 17:48:09 -04:00
oiad
75f4f2fa1f Salvage vehicles last fixes.
Add changelog and enable by default
2016-09-09 09:46:51 +12:00
oiad
51f85acb9e Toggle for salvaging from locked vehicles (#1757)
* Toggle for salvaging from locked vehicles

This adds the ability to remove salvaging from locked vehicles which
helps avoid griefing
Fixes a spelling mistake for a localization string
Makes it possible to salvage 0% damaged items again, this was disabled
as per
3292d84b85
I've had this running on my server for a year or so with no issues (not
that it doesn't affect it, i've just never seen it)

* Toggle salvagable locked vehicles changers

@ebaydayz fixed
2016-09-08 17:32:27 -04:00
ebaydayz
4731780f5a Fix diag_log when vehicle spawn limit is reached
Prevents benchmark diag_log showing negative number of vehicles spawned.
2016-09-07 11:18:37 -04:00
ebaydayz
771284a297 Auto select main weapon after throwing
Also added to gear unload so player will auto select pistol if picking
one up with flares in their hands.

Vanilla commit:

08449fdfda
2016-09-06 16:36:45 -04:00
icomrade
bbf0ac583d whitelist pook grenades 2016-09-05 15:39:58 -04:00
ebaydayz
c8b3053496 Remove unused keyboard_keys function
I moved the compile up in compiles.sqf since vanilla is now updated with
the change:

f5780256ee
2016-09-05 14:16:38 -04:00
ebaydayz
cab627e3de Add note about server_timeSync name change 2016-09-04 14:40:03 -04:00
ebaydayz
530ed4b3b4 Only exit for playerNear if supply crate wreck or mine wreck 2016-09-03 20:16:21 -04:00
ebaydayz
70ebd6dbcb MISSION_ROOT variable is no longer needed
Also @icomrade you accidentally committed the testkit code to
chernarus11 init.sqf. Removed it for you.
2016-09-03 16:33:17 -04:00
icomrade
ffef031863 Allow disabling of buying or selling
Set price of the item to -1 in the Cfg traders files to disallow buying
or selling
2016-09-03 14:26:43 -04:00
icomrade
1b60d0d963 I should be more careful 2016-09-02 19:18:33 -04:00
icomrade
d1d5fe54f3 Fix cheat handling
This adds keydown handler for chat, map, and diary displays.
Additionally, this can be used to handle malicious chat input without a
delay by modifying the associated compile
2016-09-02 19:14:21 -04:00
ebaydayz
7be75c4674 Remove random unused faco code 2016-09-02 13:25:51 -04:00
icomrade
413e86b521 Reconfigure pook and autogyro magazines
This allows players to carry the magazines, without modification to
ammo.sqf the side guns of the pook transport are supported to be
rearmed. Modification will be required to allow turrets assigned to the
pilot to be rearmed, such as the pook H13 gunship and mozzie grenades.
2016-09-02 12:24:39 -04:00
ebaydayz
ab6fa80697 Wait for BIS_fnc_init on login
Fixes occassional case of undefined errors for BIS functions on client
when login completed very fast.
2016-09-02 12:03:14 -04:00
icomrade
678acff706 cleanup comment 2016-08-31 18:08:58 -04:00
icomrade
04b6707191 Fix Mozzies/gyrocopters
Fixes wrecks bouncing 500m into the sky, players not dying when crashing
these vehicles, and sound falloff (someone verify in a multiplayer game,
I teleported away from a flying mozzie and it appeared fixed).

I made a new startup and stop sound for the mozzie which is acceptable I
think, but I'm using the MV22 Osprey noise startup and stop noises for
the gyrocopter. The osprey startup is fairly well fitting, but the stop
noice is out of place, if anyone can come up with a better noise please
change it otherwise if it's out of place enough I'll just remove it
altogether.
2016-08-31 18:04:40 -04:00
ebaydayz
b9dc98ac6f Revert move Shift +- to function
See:

51caa509cb (commitcomment-18834096)
2016-08-31 13:46:26 -04:00
ebaydayz
51caa509cb Comment out Gcam keys and move Shift+- to function
Vanilla commit:

8ed8ab6b5c
2016-08-30 14:18:38 -04:00
icomrade
92b4c8785d Disable shift + - input
shift + - is used to ented arma "chests" which allow the player to issue
endMission, and limit their fps (min 5 fps limit). This unfortunately
disables the flush cheat, but attempts to filter out input and allow
flush are not reliable.
2016-08-29 13:49:05 -04:00
icomrade
78d17a5f87 Use real path 2016-08-29 13:31:07 -04:00
ebaydayz
16f17aafee Revert "Don't call player_forceSave when gear menu is aborted"
This reverts commit 91e312fdc7.
2016-08-29 12:05:50 -04:00
ebaydayz
cc9ba66888 Add Anzio_20_DZ
https://github.com/EpochModTeam/DayZ-Epoch/pull/1680#issuecomment-243150947
2016-08-29 12:01:06 -04:00
ebaydayz
91e312fdc7 Don't call player_forceSave when gear menu is aborted
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-242992472
2016-08-28 16:18:53 -04:00
ebaydayz
a245690cae Use looser values for logout in air vehicle fix
Fixes problems with
7b354e7d55
2016-08-28 12:40:32 -04:00
icomrade
0887b80556 Fix server_monitor
thanks @Bruce-LXXVI
2016-08-28 12:10:01 -04:00
ebaydayz
7b354e7d55 Fix relog over base in air vehicle to get inside exploit
Tested over forest, regular terrain and water without issue.
2016-08-28 11:35:32 -04:00
ebaydayz
0f043313ab Merge pull request #1756 from oiad/master
Plot management force maintain option
2016-08-28 10:09:32 -04:00
oiad
d6324723e9 Plot management force maintain option
This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.

Tested with:
dze_permanent plot true/false
z_singlecurrency true/false

Also fixes an undefined variable error in system_monitor that was
introduced
8f58baf3f2
2016-08-28 20:13:25 +12:00
ebaydayz
755adc7798 Initialize CurrencyName in configVariables.sqf
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-242927452
2016-08-27 15:09:49 -04:00
ebaydayz
04b6711822 Round humanity in journal
Vanilla commit:

145ec00b76
2016-08-27 10:11:49 -04:00
ebaydayz
3f27bef1e3 Add version define in config.cpp
Vanilla commit:

75ff017b53
2016-08-27 10:09:55 -04:00
ebaydayz
f2c39e0038 Fix wrong _name variable in server_onPlayerDisconnect
My mistake from #1753, name is already passed from onPlayerDisconnected:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/init/server_functions.sqf#L141
2016-08-27 09:48:14 -04:00
ebaydayz
6494d0e11b Add note about x86 version of redistributable 2016-08-27 09:13:19 -04:00
Niklas Wagner
65593be995 Add German String (#1755) 2016-08-27 14:38:33 +02:00
Niklas Wagner
10e34cf62b Merge pull request #1755 from oiad/master
Supply crate localization fixes
2016-08-27 14:32:15 +02:00
oiad
f838739975 Supply crate localization fixes
Extends the displayName RSC width to the same as the description (Not
sure why this was so small, it truncated longer display names)
Added localization strings for all the supply crates so they were easier
to distinguish in the gear menu.
2016-08-28 00:02:27 +12:00
icomrade
95310b9000 Re-add observer to UH1Y and AH6X
This fixes config errors for unknown animation sources for both
vehicles. The turrets do not have thermal capabilities and this restores
the missing co-pilot/observer seat in the UH1Y. Also I can't seem to get
the turret on the AH6X to rotate, but if someone knows how please leave
a comment or commit the changes. there's currently no overlay for the
observer of the AH6X since it can't move I feel it's limited enough
without an overlay like the UH1Y.
2016-08-26 15:21:03 -04:00
ebaydayz
ae329db599 Add TurnLeft and TurnRight actionkeys to interrupt
Fixes #1753
2016-08-25 17:42:24 -04:00
ebaydayz
c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
ebaydayz
6b101d3c2e Apply missing updates to epoch.sql
All updates in 1.0.6_Updates.sql are now applied to epoch.sql.
2016-08-25 13:08:46 -04:00
ebaydayz
cb17d6bd06 Update test build 2016-08-24 20:26:51 -04:00
ebaydayz
a0973f12a1 Minor improvement to diag_log 2016-08-24 14:02:05 -04:00
ebaydayz
a8e2ce07b5 Optimize some createVehicleLocal
https://community.bistudio.com/wiki/Code_Optimisation#createVehicle.28Local.29
2016-08-24 13:34:11 -04:00
ebaydayz
56d63f608a Comment out CfgLoot include in configFile
No need to load twice.
2016-08-24 12:50:20 -04:00
icomrade
6068d62b2b Fix BRDM kick 2016-08-23 20:31:56 -04:00
ebaydayz
632f70482e Merge pull request #1752 from AirwavesMan/master
Better Cessna display names
2016-08-23 19:38:38 -04:00
ebaydayz
b4b8d3dc00 Remove DayZ_UseSteamID variable
Forgot to remove with
134a614255
2016-08-23 19:31:59 -04:00
ebaydayz
93d152209a Use distance > 0 instead of BIS_fnc_areEqual
This is faster and actually works.
2016-08-23 19:24:41 -04:00
ebaydayz
8af3d001ba Revert "Add faster array compare function"
This reverts commit d7cc4be585.
2016-08-23 18:22:06 -04:00
A Man
454583a461 Better Cessna display names 2016-08-24 00:11:22 +02:00
ebaydayz
a323f453d2 Make minor change to fn_waitForObject.sqf 2016-08-23 17:49:53 -04:00
ebaydayz
134a614255 Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
ebaydayz
7d27b5c0b1 Remove DZE_advancedTrading config variable
The legacy config trader menu was removed, so this variable is redundant
now.
2016-08-23 14:26:17 -04:00
ebaydayz
c871c1e2c1 Move DZE_ConfigTrader to configVariable.sqf
Most servers will want to use config traders.
2016-08-23 14:10:10 -04:00
ebaydayz
164ba6a135 Remove unused variable dayz_baseTypes
Vanilla commit:

220178844f
2016-08-23 14:02:20 -04:00
ebaydayz
6783ef9b1d Merge pull request #1751 from oiad/master
Plot/Door management userlist fix
2016-08-23 13:51:42 -04:00
ebaydayz
bebff83996 Update german translation #1749
Sorry @AirwavesMan I missed that you wanted to change this too.
2016-08-23 13:34:36 -04:00
ebaydayz
e74f12752b Remove unused duplicate clothing translations
Vanilla commit:

a49042262c
2016-08-23 13:29:44 -04:00
ebaydayz
81473754f9 Revert unnecessary change from #1747
https://github.com/EpochModTeam/DayZ-Epoch/pull/1747#issuecomment-241802114
2016-08-23 13:12:01 -04:00
ebaydayz
29acecc2f2 Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and
missionConfigFile.

Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz
10b006d4eb Improve readability of trade_any type lists 2016-08-23 11:57:09 -04:00
ebaydayz
5c13101254 Add arrays slightly faster in dynamic_vehicle.sqf
Set is faster when adding a single element to an array, but + is faster
for combining arrays (or append in A3).
2016-08-23 11:34:58 -04:00
ebaydayz
d7cc4be585 Add faster array compare function
Vanilla commit:

7bbeab4e7d
2016-08-23 11:17:07 -04:00
oiad
4da8e07cb0 Plot/Door management userlist fix
This fixes the userlist from overflowing onto the Add button when
there's too many users in the userlist.
2016-08-23 23:25:46 +12:00
icomrade
8c43b0fc1a Move actualSpawnMarkerCount
thanks for the tip @ndavalos
2016-08-22 23:21:08 -04:00
icomrade
0e3e352491 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-08-22 21:30:07 -04:00
icomrade
3dc7f21de6 Adjust toneMaping
A little less gloom by default
2016-08-22 21:29:59 -04:00
ebaydayz
2ceac68f84 Update test build 2016-08-22 20:22:49 -04:00
ebaydayz
38b2a551bd Fix fn_waitForObject handling multiple of same object type
Forgot to handle case where there is already one or more of that object
type in the area (safes, cars, etc.).
2016-08-22 20:14:11 -04:00
icomrade
a70501cf59 Use GetOut
Doesn't create a parachute with air vehicles
2016-08-22 19:28:50 -04:00
ebaydayz
2dd36bcda5 Add missing exception for PVDZ_Server_buildLock
Vanilla commit:

00cae30559
2016-08-22 17:07:59 -04:00
ebaydayz
bc7bef857f Fix r_action_count not reset in player_buildVanilla exit 2016-08-22 16:54:14 -04:00
ebaydayz
4c856e5bb1 Update test build to 1.8.8 dev addons
Dayz_buildings was updated to enable vanilla base building again for
1.8.8 release. Also dayz_equip and some others were updated to fix minor
errors.

This allows us to test vanilla building in combination with epoch
building.
2016-08-22 16:29:57 -04:00
ebaydayz
f1430fc41b Add note about A2OA version in TestBuild ReadMe 2016-08-22 13:37:51 -04:00
ebaydayz
61ebe75601 Merge pull request #1748 from oiad/master
Advanced trading fix
2016-08-22 12:25:13 -04:00
oiad
89a43cb2d8 Advanced trading fix
This fixes the issue that @ndavalos found:
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-241289082
2016-08-22 21:10:46 +12:00
icomrade
c4aa469e41 Don't send to original player 2016-08-21 18:36:20 -04:00
oiad
6bdc3956fb Plot / door management userlist sorting (#1747)
* Plot / door management userlist sorting

This correctly sorts the nearby humans list in both mods, I have this
running on my 1051 server with no issues, @ebaydayz please advise if
this is not right, I've tested it pretty well and it is indeed selecting
the right person/UID

* Door/plot management fixes

As per @ebaydayz
2016-08-21 17:19:52 -04:00
ebaydayz
8ef349e2bb Make minor adjustment to push stuck plane action 2016-08-21 17:03:47 -04:00
ebaydayz
745e287202 Add option to push stuck planes
Also changed flip vehicle back to 1051 default which allowed players to
flip non-ATVs with help.
2016-08-21 16:45:32 -04:00
icomrade
9aa1784f23 Globally remove wrecked objects
using PVEH PVDZE_obj_Remove. Wrecks only exist for the players currently
in the server when the parent object is destroyed. Passing the object
through the PVEH does not work.
2016-08-21 15:46:33 -04:00
icomrade
2ef433dc93 Server_monitor fixes
revert _serverVehicleCounter to array, since I didn't notice it was
referenced in another file. Don't attempt to load objectData dump if the
vehicle count is 0 since the file won't be created.
2016-08-21 14:36:11 -04:00
icomrade
f50666190b accidentally removed _hiveLoaded 2016-08-21 14:20:45 -04:00
ebaydayz
f8334c8315 Update dynamic_vehicle.sqf with new Cessna and AN2 2016-08-21 14:09:05 -04:00
ebaydayz
df67a35bc7 Add new AN2 skins to trader 2016-08-21 13:48:23 -04:00
ebaydayz
c412287972 Fix shotgun ammo case sensitivity in SQL updates
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-241269173
2016-08-21 13:13:51 -04:00
ebaydayz
da2faeb6d0 Add back fall damage block for local explosion cheats
Vanilla commit:

a02294421c
2016-08-21 13:06:02 -04:00
ebaydayz
19dd6f26ab Add setVariable exception for Merlin hit part 2016-08-21 12:41:00 -04:00
ebaydayz
289b1307ff Fix speed typo in damage handler and vehicle getOut
Vanilla commit:

1f6dd9f787
2016-08-21 12:06:12 -04:00
ebaydayz
92fbfdfdae Fix gunshot study body death message
Vanilla commit:

9993400f97
2016-08-21 12:02:10 -04:00
ebaydayz
fd90eda8ae Update vanilla player build
Vanilla development commits applied:

a2193626a0

deb7207672

2de1d90edd

8a914606cf
2016-08-21 11:58:32 -04:00
ebaydayz
f0e0f6d6e4 Temp Bypass for tents and stashes for collision checks.
Vanilla development commit:

143f8e4dcb
2016-08-21 11:39:19 -04:00
A Man
49c6e0c318 Adding many new vehicles to configs (#1746)
* Adding display name for UH60M_MEV_EP1_DZ

* Adding 6 new Mi17 variants to config

Armed:
Mi17_TK_EP1
Mi17_UN_CDF_EP1
Mi17_CDF

Unarmed:
Mi17_medevac_CDF
Mi17_medevac_Ins
Mi17_medevac_RU

* Adding new line for Cessna.hpp

* Adding Cessna to the configs

That removes the radar function from the cessans.

* Adding 1 new An2 version to the config

* Adding 2 more HMMWVs to the config

Ive lowered the maxspeed from the HMMVW_DZ because all HMMWVs have a maxspeed of 100.

New classes:

HMMWV_Armored
HMMWV_M2

* Adding BRDM2 to configs

* Adding line for BRDM2_DZ.hpp

* Update after comments

* Update again

* Update BRDM2_DZ.hpp

* Update HMMWV.hpp

* Update HMMWV.hpp

80 is the same as the other high tier armored HMMWV above. 40 is the same as the low tier ones.

* Update HMMWV.hpp

* Update HMMWV.hpp

* Update BRDM2_DZ.hpp

* Update HMMWV.hpp

* Update CHANGE LOG 1.0.6.txt

* Update UH60.hpp

* Update Cessna_DZ.hpp

* Update Cessna_DZ.hpp

* Update NeutralAirplanes.hpp

* Update MI17.hpp

* Update AN2_DZ.hpp
2016-08-21 09:19:34 -04:00
icomrade
43275aa8e6 Update server and DLL 2016-08-20 19:25:47 -04:00
icomrade
00fa89d08f Server_monitor.sqf with new object stream method
Allows server to use either legacy loading method by itterating
callExtension (using  _legacyStreamingMethod = true). Otherwise, the
hive will dump objects to a file, write the filename to the server's
profile and it is deleted next restart, each filename is unique every
startup.

Associated hive commit:
bc5d5c56a8
2016-08-20 19:24:24 -04:00
ebaydayz
d20221caf3 Crash site spawns lowered to 1 at startup. Spawn frequency changed.
Vanilla development commit:

a2040214dc
2016-08-20 16:32:56 -04:00
ebaydayz
38e30d2565 Remove duplicate drink string
Vanilla development commit:

c25213fbb4
2016-08-19 15:41:50 -04:00
ebaydayz
f3370cbc4b Give vehUpgraded a default value #1745
@oiad No need to check _vehtrade in this case it will always be true if
_vehUpgraded != ""
2016-08-19 14:17:13 -04:00
ebaydayz
461424ff41 Merge pull request #1745 from oiad/master
Advanced trading selling upgraded vehicles.
2016-08-19 14:10:32 -04:00
oiad
d987fb290c Advanced trading selling upgraded vehicles.
These changes allow the player to sell upgraded vehicles with them not
being added to the trader (as to not polute the lists). This basically
refers to an upgraded vehicle as a child of the base vehicle so it will
get the same sell price as the base vehicle.

This still follows the original trading convention, the vehicle base
needs to be in the trader category, i.e you cant sell an armored SUV at
stary vehicle trader.
2016-08-19 22:15:47 +12:00
ebaydayz
554dad4e9e Add plot pole to setDamageOnAge SQL event include
Like locked doors, plot poles can also have UIDs in their inventory now,
since plot for life and plot management were added.

Thanks @oiad
2016-08-18 17:06:44 -04:00
ebaydayz
bfca19bf80 Remove some unused legacy code 2016-08-18 17:00:08 -04:00
ebaydayz
509c2b17d6 Fix typo from 5d372d3
5d372d3
2016-08-18 13:30:19 -04:00
ebaydayz
0394c61183 Match Adv Trade blue color for compatible highlight
Matches blue used in advancedTrading.hpp, slightly lighter and easier to
see on dark grey background. @oiad 42ebfb5
2016-08-18 13:27:00 -04:00
ebaydayz
5d372d3351 Add UH60M_MEV #1743
Added to traders in #1743
2016-08-18 13:01:08 -04:00
ebaydayz
0475e0fcb2 Merge pull request #1744 from oiad/master
Advanced trading buyable list changes
2016-08-18 12:11:48 -04:00
oiad
42ebfb54d7 Advanced trading buyable list changes
Further changes Advanced trading buyable list to show the item as blue
if it's compatible attachment wise and ammo wise.

This will get overwritten if the player has the item in their inventory
by staying green.

Also fixes a small bug I put into my last commit by not showing up for
boats/bikes etc.
2016-08-18 22:02:51 +12:00
ebaydayz
73a5f54f05 Slightly adjust some assault rifle loot chances 2016-08-17 20:46:58 -04:00
ebaydayz
2d73b13b06 Remove random empty lines in stringtable
leftover from da21433 @oiad
2016-08-17 20:20:49 -04:00
A Man
9cce8910c2 Adding many new weapons (#1743)
* Update stringtable.xml

Adding string support for AA12 ammo

* Update Rifles.hpp

Adding a few missing weapons.

* Update LMG.hpp

Adding one new LMG

* Update ShotgunAmmo.hpp

Adding AA12 ammo

* Update BanditAmmunition.hpp

Adding SCAR ammo

* Update BanditWeapons.hpp

Adding Mk17 Sniper and M110 NVG.

* Update FriendlyAssaultRifle.hpp

Adding Mk16 and L85 variations.

* Update FriendlyLightMachineGun.hpp

Adding L86A2 LSW

* Update NeutralBlackMarketAmmo.hpp

Adding new ammo AA12 and Mk17

* Update NeutralBlackMarketWeapons.hpp

Adding AA12 Shotgun and Mk17 variants.

* Update Weapons.hpp

Adding many new weapons.

* Update Ammo.hpp

Adding new AA12, Mk17 ammo to loot.

* Update AmmoBox.hpp

Adding SCAR ammo to eu2 box.

* Update Shotgun.hpp

Adding re-combine action for new AA12 ammo

* Update NeutralHelicopterUnarmed.hpp

Adding UH60M_MEV_EP1 to trader.

* Update NeutralBlackMarketAmmo.hpp

Removing AA12 HE

* Update Ammo.hpp

Comment out AA12 HE ammo

* Update Weapons.hpp

Lowering DMR spawnrate
2016-08-17 20:05:46 -04:00
ebaydayz
3103195017 Fix switch weapon addAction with nothing in hands
The addAction click was doing an animation without switching when the
player had a primary or melee on back but nothing in hands.

Probably present in vanilla too, will check later.
2016-08-17 15:26:24 -04:00
icomrade
879ed7d479 re-add sim enable 2016-08-17 15:25:59 -04:00
icomrade
488952e3b6 more server_monitor changes
Forgot to include this with the previous commit
2016-08-17 15:20:08 -04:00
icomrade
78665f3ed7 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-08-17 15:18:42 -04:00
icomrade
6d45a8f2b6 use createVeh non-array on the server
Faster by my testing. Also, some more performance related changes to
server_monitor
2016-08-17 15:17:43 -04:00
ebaydayz
a345b69a77 Swap vanilla ItemPadLock for Epoch ItemComboLock
This greatly simplifies things over having two separate combo lock
classes.
2016-08-17 13:27:08 -04:00
ebaydayz
d62a69b9f5 ArmoredSUV transportMaxMagazines change #1588
Fixes #1588
2016-08-17 10:18:11 -04:00
ebaydayz
a2eb4af312 Merge pull request #1742 from oiad/master
Advanced trading change to buyables list
2016-08-17 09:56:21 -04:00
A Man
4e65c4b473 Add missing re-combine actions for magazines (#1741)
* Updating strings for missing magazins

Adding new magazine names to make it similar to the dayz 1.8.7. names.

Adding 
Mk17
M17 SD
M107
KSVK
L115
VSS

* Adding missing magazines and re-combine option

Mk17
Mk17 SD

* Adding missing magazines and re-combine option

M107
KSVK
L115
VSS

* Update stringtable.xml

Moved new strings to epoch package

* Update 762x51.hpp

Adding the SD indicator. I think the SB instead of SD is too confusing. So everyone knows it is SD ammo.
2016-08-17 09:45:15 -04:00
oiad
fc2c03d0d3 Advanced trading change to buyables list
This changes Advanced trading to change the item color to green if it
matches with an item is in your inventory, in your weapon slots (main
slot and dayz_onBack) is the same backpack and is a vehicle you are
local to.

This brings it in line with default trader, except we're using local
here since that's all that matters.

Thanks to @ebaydayz for the suggestion.
2016-08-17 22:52:05 +12:00
ebaydayz
f04d581b4d Cleanup Adv Trade parseText formatting
Just added line breaks so it is easier to count the format order.
2016-08-16 17:07:33 -04:00
ebaydayz
e02f8ba8ff Use BIS_fnc_numberText for SC number displays again
Missed some @ndavalos
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239647854
2016-08-16 16:44:56 -04:00
ebaydayz
3f3f1a32ed Use BIS_fnc_numberText for SC number displays
See:

https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239647854

That should be all of them @ndavalos let me know if I missed any.
2016-08-16 16:28:06 -04:00
ebaydayz
72f6dbc849 Fix can't pack tent with DZE_permanentPlot=true
Thanks @nigeyuk and @oiad
2016-08-16 15:09:10 -04:00
ebaydayz
263a46f5c0 Add dayz_onBack to R3F weight total
thanks @AirwavesMan
2016-08-16 14:23:55 -04:00
A Man
7435548582 Small trader changes (#1740)
* Update FriendlyVehicleParts.hpp

Moving Mixed Oil to building supplies.

* Update FriendlyBuildingSupplies.hpp

Adding Mixed Oil.

* Update FriendlyToolbeltItems.hpp

Removing GPS, Range Finder and Night Vision from buylist. These items should be rare items and harder to find than other items.
2016-08-16 13:41:17 -04:00
icomrade
d4f5881155 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-08-15 21:35:13 -04:00
icomrade
4a4e7952d0 Much faster server_monitor
in my testing createvehicle non-array is more than 2x as fast as
createvehicle array. Also includes some changes by @ndavalos in the RC1
issues thread.
2016-08-15 21:35:00 -04:00
ebaydayz
c66bd67f01 Remove duplicate translations again
Missed a few @oiad  ;)
2016-08-15 20:07:34 -04:00
ebaydayz
da2143336a Remove duplicate translations from stringtable
Submitted by @oiad
2016-08-15 19:58:52 -04:00
ebaydayz
b7ec9fc5aa Merge pull request #1739 from AirwavesMan/master
Updating CfgWeapons and harvest Wood
2016-08-15 18:56:15 -04:00
A Man
ad1e54af58 Updating for more wood
Updating for more wood from trees like in 1051.
2016-08-16 00:38:59 +02:00
A Man
14e4e0ac5a Updating for old magazines 2016-08-16 00:35:13 +02:00
ebaydayz
ae8329e55b Further simplify maintain_area.sqf again 2016-08-15 18:05:42 -04:00
ebaydayz
72c9c9eb38 Further simplify maintain_area.sqf 2016-08-15 17:54:16 -04:00
ebaydayz
b37445a4d5 Fix mistake from 15763f4
#1735

15763f4f2a
2016-08-15 17:21:13 -04:00
ebaydayz
8465c88b8f Merge pull request #1737 from AirwavesMan/master
Adding missing items
2016-08-15 16:47:10 -04:00
ebaydayz
15763f4f2a Consolidate maintain scripts
Thanks to @oiad for making this easy #1735
2016-08-15 16:33:00 -04:00
A Man
1795b03d24 Adding missing items
Adding missing items when using dayz_knifeDulling = true; anddayz_matchboxCount = true; and ItemFishingPole
2016-08-15 21:03:26 +02:00
oiad
c738710b77 Plot management fixes (#1735)
* Plot management fixes

This hopefully adds a few more items to the maintain list (@icomrade)
Uses epoch_returnChange to accurately and tidily return change and
handle money.
Localize maintain_area.sqf for single currency servers

* Plot Management tidyness

Fixing tidy issues

* Plot management changes

Fix maintenance variables as per @ebaydayz

* Plot management

Missed one

* Plot management fixes and default maintain_area fixes.

Convert original maintain_area.sqf to epoch_returnChange, I used the
plot management localization strings since I liked them better, the
epoch ones don't make a lot of sense really. Makes no difference if plot
management is turned off anyway.
Change the single currency version to work a lot better than it did, I
put the cost per item to 100 to be more in line with what I would expect
on a server

Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
2016-08-15 14:49:56 -04:00
A Man
fc0f0dc896 Updating loot table and loot chances (#1736)
* Update Generic.hpp

Adding some magazines

* Update Police.hpp

Adding Loot Group AmmoCivilian and removing magazines

* Update Industrial.hpp

Removing  Sandbags, Wire and Tank Traps from normal Industrial spawn and moved them to Military Industrial- Lowering spawn chance of Planks, Consumable and Generic. Ive tested the new loot chances and they working fine.

* Update Hangar.hpp

Changing spawn chances of almost every item and adding PartEngine, PartGeneric, PartGlass to loot table. New hanger loot works good and feels much better than before.

* Update Military.hpp

Removing Loot Group Generic and Sandbags from Military and MilitarySpecial Loot. Adding Engine, Sandbags, Tank Traps, Wire and Loot Group Generic to MilitaryIndustrial. That works very well. 
If you looting baracks and finding most of the time sandbags and generic loot it is frustrating. Now it feels better and more balanced.

* Update Military.hpp

Updating loot chances
2016-08-15 12:40:59 -04:00
ebaydayz
c75ccbb8b3 Move _hit == "" exitWith further down in damage handler
Vanilla development commit:

837a2623b0
2016-08-13 20:22:57 -04:00
icomrade
9d6c17d706 Update server pbo 2016-08-13 18:10:14 -04:00
icomrade
56d7ac8d4f Fix disableuserinput in unconcious 2016-08-13 16:50:26 -04:00
icomrade
341d45f440 Remove excessive anim on recover unconcious 2016-08-13 16:12:50 -04:00
ebaydayz
cb3be8b547 Add minor improvement to safe diag_log 2016-08-13 13:20:36 -04:00
icomrade
18643fec95 Move disableUSerInput in unconcious code 2016-08-13 11:52:05 -04:00
icomrade
8dde92b377 Fix unconcious warping
Also comment out the part where vehicles have their engine turned off or
the player is ejected, since this behavior makes no sense.
2016-08-13 10:32:28 -04:00
icomrade
92cb4f4493 Should fix #1733 2016-08-12 23:40:46 -04:00
icomrade
cbf87cb1e4 Revert "Should fix #1733"
This reverts commit b6ffa37c1b.
2016-08-12 23:39:17 -04:00
icomrade
fd3475a617 Should fix switching clothes 2016-08-12 23:07:01 -04:00
icomrade
e8cd89a194 Switch to call compile
Should be much faster
2016-08-12 22:32:48 -04:00
icomrade
b6ffa37c1b Should fix #1733 2016-08-12 22:14:52 -04:00
ebaydayz
c46f55b496 Update test build 2016-08-12 22:00:58 -04:00
ebaydayz
ac30e8addd Remove ctrl alt del force save
See
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239595150
2016-08-12 21:51:09 -04:00
ebaydayz
21bee1899e Remove some duplicate translations 2016-08-12 21:19:24 -04:00
A Man
1145f97e1b Adding the skin FR_Sapper (#1734)
* Added one new skin

* Added one new skin

* Added one new skin and class RepairVehicle

Added one new skin and class RepairVehicle: None { show = 0; };

* Added one new skin

* Added one new skin

* Update EpochSkins.hpp

* Added one new skin

* Added one new skin

* Added one new skin
2016-08-12 20:54:24 -04:00
ebaydayz
f529e5d724 Add PV value exception for SetFuel
Fixes kick when refueling
2016-08-12 20:16:16 -04:00
ebaydayz
74579bcf2f Allow remove with Crowbar in hands or onBack
Now crowbar can be in your toolbelt, hands or onBack when removing
modular items, mining ore, opening supply crates, etc.
2016-08-12 19:38:23 -04:00
ebaydayz
7b287a2a23 Send PVDZ_sec_atp messages as array
Vanilla development commits:

6e0fd6203b

78ed0665fa
2016-08-12 17:23:49 -04:00
ebaydayz
ed47a63313 Make log more accurate in server_playerSync
Vanilla development commits:

45ac48b595

ca23681a7d
2016-08-12 16:41:45 -04:00
A Man
bbb8c803b6 Adding many new skins (#1732)
* New Skins

Added all new skins to the loot table.

* Added new skins

* New skins for trading

* New skins for trading

* New skins for trading

* Added new skins

* Added new skins

* Strings for new skins

* Added new skins to player classes

* Added weight for new skins
2016-08-12 15:37:48 -04:00
ebaydayz
36196661ea Update arrow and quiver classnames
Vanilla development commit:

1561c3cfd8
2016-08-12 14:00:32 -04:00
icomrade
8f58baf3f2 Slightly mroe performant server_monitor 2016-08-12 01:50:54 -04:00
icomrade
c2b85718fa Wrong variable 2016-08-11 22:47:09 -04:00
ebaydayz
b2394703f3 Update vanilla player build
Vanilla development commit:

20f992fcb7
2016-08-11 20:01:53 -04:00
ebaydayz
d60600a825 Fixed missing tags.
Vanilla development commit:

ed4ba17a1c
2016-08-11 19:50:03 -04:00
ebaydayz
9aab4ddd03 Added WIP Limited fuel in Refuel points.
Vanilla development commits:

707a591765

c453cdedd2

Set to double vanilla default value since Epoch has a lot more large
vehicles with 1000+ fuel capacity.
2016-08-11 18:08:21 -04:00
ebaydayz
f985c50382 Updated Nutrition Values for refueling vehicles. (per can)
Vanilla development commit:

fac691a614
2016-08-11 16:01:16 -04:00
ebaydayz
7439b87779 Update damage handler and improve study body
Vanilla development commits applied:

3db0fe8e7a

73a63898f1

08e18d5b52

126da2dcd3

d5fa323865

d37526fcc6

5fcca134f0

c9c1fc934d
2016-08-11 15:16:53 -04:00
icomrade
4019d0c351 Should stop vehicles from falling through buildables 2016-08-11 13:19:24 -04:00
ebaydayz
2fdc87a86c Clarify comment 2016-08-11 11:15:51 -04:00
icomrade
a885c8c147 Should fix Dynamic Vehicle Issues 2016-08-10 20:50:33 -04:00
ebaydayz
72656ed001 Greatly optimize safe gear handling
- Safe inventory arrays are no longer sent over network to all machines
on server startup and on each lock/unlock
- Disabled user input then closed gear dialog during safe
lock/unlock/pack to block various duping methods.
- Moved safe creation, deletion and gear handling to server. This cuts
down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and
deleteVehicle BE logs.
2016-08-10 20:34:54 -04:00
icomrade
f186e256cb Tree chopping changes
Allow player to get more than 1 item out of a single tree. Using ItemLog
would allow the player to get too much wood if using a hatchet so I
changed it back to PartWoodPile.
2016-08-10 13:06:20 -04:00
icomrade
f9fdb1f3f7 Re-add humanity gain on zombie kill
For some reason this was removed in
77e760fe73
@ebaydayz
2016-08-10 12:13:11 -04:00
icomrade
4fc2a3b7d6 r_action_count needed for combine mags 2016-08-09 22:05:57 -04:00
ebaydayz
c62e3147c8 Do not send purchased vehicle marker arrow over network
Only the player buying the vehicle needs to see the arrow.

Also fixed CfgMagazines error from:
2c4c75c67c (diff-fcf3df9a25b3d05402ab4e4809673194R6)
@icomrade
2016-08-09 14:52:15 -04:00
ebaydayz
1ed78cc085 Remove unused file object_updatePosition.sqf 2016-08-09 11:06:57 -04:00
ebaydayz
bc7c1879a3 Store plot and door friends names as array
Avoids setVariable value restrictions for players with special
characters in their name.

Also avoids issues with storing non-ASCII characters from player names
in DB inventory field.
2016-08-09 10:48:31 -04:00
ebaydayz
d5ec0d9728 Remove duplicate PVDZ_obj_Fire exception
407134e1a2
2016-08-08 19:55:11 -04:00
icomrade
5c383c82dd More efficent evaluation for object spawning
We shouldn't need to check typenames since many of the DB columns don't
accept anything but appropriate values and the hive will check if some
fields are corrupt already.
2016-08-07 20:41:43 -04:00
icomrade
1f19147165 Update DLL 2016-08-07 14:51:41 -04:00
icomrade
a9926bc073 Remove damage check from dayz_server
Moved to HiveEXT MySQL query. Thanks for the suggestion @ndavalos
2016-08-07 14:38:44 -04:00
icomrade
2c4c75c67c Fix crafting issue 2016-08-07 14:36:40 -04:00
ebaydayz
0491b32c66 Fix 106 SQL updates find and replace
Thanks @ndavalos

https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-238063917
2016-08-07 10:57:11 -04:00
ebaydayz
a6d280995a Merge pull request #1728 from oiad/master
Cinder block text changes
2016-08-06 19:52:30 -04:00
oiad
aa6dd4fa4d Cinder block text changes
This makes Block doorways and block garage door ways Cinder doorways and
Cinder garage door ways so they will be alphabetized properly.

It was always annoying having block doorways not near cinder stuff.
2016-08-07 11:28:26 +12:00
ebaydayz
2980d849bf Formatting cleanup
- Removed random spaces
- Added back comments so it is easier to compare
- Removed redundant } else {
2016-08-06 14:47:10 -04:00
ebaydayz
73bcb6b856 Update test build 2016-08-06 12:04:42 -04:00
ebaydayz
950ef04855 Properly separate allowed toolbelt and binocular count
It should no longer be possible to overflow your toolbelt or binocular
slots now.
2016-08-06 11:08:01 -04:00
ebaydayz
875b34417e Add missing HangarSmall loot group 2016-08-05 19:17:16 -04:00
ebaydayz
7a4775beea Fix needing to click lock/unlock twice from inside vehicle to take effect
No reason to use spawn here. Spawn can have a delay. Since
fn_selfActions runs faster it can register the vehicle as still locked
or unlocked after you clicked the action.
2016-08-05 14:38:12 -04:00
ebaydayz
c51fd11511 Use better method to find player's vehicle in Advanced Trading #1725 2016-08-05 13:43:58 -04:00
ebaydayz
f6e10dd71c Add gear icons to trader menu vehicle cargo space display
- Added gear icons to vehicle cargo space display instead of
Weps/Mags/Bags text

- Decreased info text to 0.7 all around. Can be reverted to 0.8 if
preferred, but 0.7 or smaller is needed for vehicle info class, display
name and weapons list to avoid cutting off the dialog on normal and
larger interface sizes.

#1724
2016-08-04 20:36:36 -04:00
ebaydayz
60e6b85c4d Don't show fuelCapactiy for bicycles in Advanced Trading 2016-08-04 17:37:53 -04:00
ebaydayz
c52187220c Fix message when buying multiple backpacks into empty gear 2016-08-04 16:16:13 -04:00
ebaydayz
c47adbbdb0 Remove CZ_VestPouch_EP1 from traders
This backpack is pointless, since it is the same model as
DZ_Czech_Vest_Puch with half the slots. The traders already have
DZ_Czech_Vest_Puch.
2016-08-04 15:44:58 -04:00
ebaydayz
d91bde9e53 Fix return change overflow check
Thanks @oiad

- Added compensation for money which will be removed from gear and
backpack
- Improved readability
2016-08-04 14:22:33 -04:00
icomrade
1b685581e3 Add condition 2016-08-03 22:18:42 -04:00
icomrade
b10e73b1b8 Update SQL 2016-08-03 22:14:42 -04:00
icomrade
b8c3aec4e0 New DLL + Test Build 2016-08-03 20:12:46 -04:00
icomrade
aacd3b78f7 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-08-03 19:58:53 -04:00
icomrade
657fe60f26 Better maintain
Intensive commands are processed on the client only, as opposed to
twice. an array of objects, their corresponding UID and ID are sent to
the server. Sending the objects as an array, despite the size the array
can reach, should be better than the way this was set up before.

Needs testing on a full server however.
2016-08-03 19:54:06 -04:00
ebaydayz
5a55bcb9b0 Forbid buying >1 of any tool into gear
Previous duplicate check only checked player's current tools and the
buying array types for >1 of the same tool (not buying array amounts).

Also added prevention of binocular slot overflow.
2016-08-03 18:56:42 -04:00
icomrade
b2eacfbe73 Fix private array 2016-08-03 18:34:49 -04:00
icomrade
ae78fde067 Add coin support to dayz_Server and login
New variables: DZE_groupManagement = false; //Enable or disable group
management. Enabled by default
DZE_MoneyStorageClasses = []; // If using a Single currency system
(Z_SingleCurrency = true;), this is an array of object classes players
can store coins in

if Z_SingleCurrency = true; the hive is now set up to handle coin
updates on players, characters, and objects.
if DZE_groupManagement = true; the hive is now set up to save groups

group and coin variables are set in player_monitor.fsm, for
vehicles/objects it's set in the server_monitor.sqf file for objects in
the DZE_MoneyStorageClasses array

Also, this commit includes a change to the way the hive spawns in
vehicles. vehicles are now created at [0,0,0] and moved using setPosATL
to their saved position. Thanks for the tip @ndavalos  @eraser1
2016-08-03 18:01:22 -04:00
ebaydayz
de9d3feb0f Updated Some loot Locations.
Vanilla development commit:

db96d1c8c5

Note: does not affect buildings with Epoch loot positions. Vanilla
positions are commented out on those buildings.
2016-08-03 14:28:23 -04:00
ebaydayz
47e6366985 Updated Vanilla Buildables collision Checks.
Vanilla development commit:

8e2953ab67
2016-08-03 13:55:43 -04:00
ebaydayz
376befd613 Minor Advanced Trading string semantics changes
#1724
2016-08-03 13:38:09 -04:00
ebaydayz
382f3bc451 Add buying to and selling from dayz_onBack
Also:
- Fixed typo Z_fill(e)TradeTitle
- Fixed "not enough slots to accept change" message shows when "not
enough money" should show instead
2016-08-02 14:19:59 -04:00
ebaydayz
a95925aac5 Make free slots display for gear more logical
- Don't show tool slots as available weapon slots in gear. Player is
informed of tool slots count in systemChat.
- Don't show pistol mag slots as available item slots in gear. Player is
informed of pistol mag slots count in systemChat. Only pistol ammo and
bandages can be purchased into them.
- Removed "Stand still to complete trade" message since the medic
animation loop is no longer used
- Added back backpack mags count message and avoided redundant "Backpack
space exceeded message" @oiad
ee3eb845a3 (commitcomment-18483149)
2016-08-02 11:55:50 -04:00
A Man
f3c80934b4 Small loot tweaks for balance (#1719)
* Small loot tweak

Lowered the spawn chance of duct tape a bit.

* Small loot tweaks

Smaller spawn chance of binoculars, Knife and maps
2016-08-01 18:13:05 -04:00
ebaydayz
ee3eb845a3 Remove selling backpacks from vehicles
I don't think we should allow selling backpacks from vehicles because we
can not get backpack contents.

We can only remove all backpacks with clearBackpackCargo and then add
back new empty backpacks for ones that weren't sold.

This means players may unintentionally wipe all contents of all other
backpacks in their vehicle when they only want to sell one.

Thanks @AirwavesMan for catching this.

Also made changes discussed in #1718 @oiad
2016-08-01 17:14:42 -04:00
ebaydayz
3bf9c4452e Update test build
Since some mission file paths changed
2016-08-01 10:10:00 -04:00
ebaydayz
d2bf8b30eb Update config trader from 34f9f97
Forgot to update m16a2_dz (supports GL now).

34f9f97aa3
2016-07-31 20:32:53 -04:00
ebaydayz
287a80c417 Add extra note about changed item classnames
Since a lot of people are missing this.
2016-07-31 20:17:08 -04:00
ebaydayz
a5be49c546 Add handling of magazine overflow in AdvTrade and free slot icons
- Added proper handling of pistol mags and regular mags in gear to
prevent magazine overflow
- Added pre-check if return change will overflow gear + backpack free
space. If change will not fit in gear + backpack free space then buy is
prevented with a message notifying the player. In the case of a sale it
proceeds anyway, but notifies player if overflow occurs (see comments in
returnChange)
- Consolidated duplicate code for calculating free space and returning
cargo of an object into new calcFreeSpace
- Old calculateFreeSpace renamed to displayFreeSpace
- Added Weps/Mags/Bags icons to free slot numbers display
2016-07-31 18:38:53 -04:00
ebaydayz
d7cb2b446e Merge pull request #1717 from oiad/master
Backpack sound fix
2016-07-30 18:42:29 -04:00
oiad
6a5d03f143 Backpack sound fix
Fix backpack sound error, re: @ndavalos
2016-07-31 10:26:31 +12:00
icomrade
24f6a0ab9a Correct build text 2016-07-30 17:06:46 -04:00
ebaydayz
cc129cf403 Fix buyItems error from #1716 @oiad 2016-07-30 12:28:33 -04:00
ebaydayz
fbffd8e9cb Fix hit_glass setVariable filter
@icomrade - In regex character classes only match each single character.
So a range with more than one character on one end (20) won't work:
http://www.regular-expressions.info/charclass.html

You can see that by running this code in-game with your old filter and
it will kick you:
player setVariable ["hit_glass3",1,true];

Adding the + on the end makes it match the character class one or more
times, so now it will match any integer >= 0.
2016-07-30 12:07:26 -04:00
ebaydayz
8589b9d46d Fix fn_collisions in wrong folder
My mistake from
657830291b
2016-07-30 11:07:04 -04:00
ebaydayz
1700224124 New Var added for antiWallHacks.
Vanilla development commit:

224be14533
2016-07-30 10:51:42 -04:00
icomrade
60c37e8b76 Fix duplicate action fix when crafting 2016-07-30 10:37:19 -04:00
ebaydayz
657830291b Updated vanilla Collision system
Vanilla development commit:

0a1db17343
2016-07-30 10:34:25 -04:00
ebaydayz
811327de58 Fix typo
Shows "Only 0 backpacks fit in your backpack" until the translation is
updated.
2016-07-30 10:11:40 -04:00
ebaydayz
6b5fbe433c Fix errors from #1716
Careful @oiad
2016-07-30 10:08:02 -04:00
oiad
7c4d25ef1a Advanced trading tidying, spelling fixes, private fixes and string fixes (#1716)
* Advanced trading tidying, spelling fixes, private fixes and string fixes.

Fixes snap building issue with metal floors
Fixed spelling mistakes in various scripts
Fixed formatting uglyness in various scripts
Fixed invalid private lines in various scripts
Changed Advanced trading so buying worked more like selling, You can't
select backpack if you don't have a pack nor can you select a vehicle if
you don't have a vehicle.
Removed some redundant strings from Advanced trading and changed a few
of the strings to be more englishy
Removed the ability to buy a backpack into your backpack (You cant do
this anyway)
Fixed a bug where if you had nothing in your backpack it would break the
checkArrayInConfig script so the titlebar would not refresh correctly
Removed slot counts on no backpack and no vehicle (No need for it, just
clutter)
Moved backpack/vehicle checking to z_at_getContainer.sqf

* Last part of tidyness fixes

Last part of tidyness fixes

* Actual backpack fix

Lets actually fix the buying backpack into backpack or backpack when you
already have one.

* Missing from commit

Missing from commit
2016-07-30 10:03:00 -04:00
ebaydayz
1d2fc3b266 Fix item count being overwritten in AdvTrade right list title
When switching back to category view the item count was overwritten
from:

12a9e9f83e

It is no longer needed to set it in changeBuySell since calcPrice runs
every time changeBuySell does. The one exception is when switching back
to category view, but in that case it stays in buy mode anyway.

You forgot to add it for single currency as well @oiad
2016-07-29 16:36:36 -04:00
ebaydayz
fd2eb14c5e Give inTraderCity a default value
There is no point in setting inTraderCity = "Any"; since you can use the
isInTraderCity variable to check if a player is in any trader city. Also
"Any" will return false for isNil, so the only time "Unknown Trader
City" was being used was when the player had not entered any city yet.
If they left a known trader and went to an unknown one the RPT message
would say "bought x at Any". Now it will correctly say "Unknown Trader"
anytime a purchase is made without inTraderCity being set.
2016-07-29 15:48:51 -04:00
icomrade
ac63a7d903 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-29 15:20:36 -04:00
icomrade
c628ad8873 Fix hit_glass kick for some vehicles 2016-07-29 15:20:32 -04:00
ebaydayz
b1ae6c4a60 Fix unknown entity RPT error for Padlock and Frank&Beans
Vanilla development commit:

955c7a263c
2016-07-29 14:34:45 -04:00
icomrade
d0c09e7bac Copy paste typo 2016-07-29 12:06:14 -04:00
icomrade
c694545bce Update server for playerGroup column in HiveExt
Requires DLL Published in this commit as well as a database update.
Execute the added SQL in the 1.0.6_Updates.sql on your database.

Use Hive child 204 to update the new column
_key = format["CHILD:204:%1:%2:%3:", (getPlayerUID player),
dayZ_instance,  [Array of playerUIDs of group members]];
_key call server_hiveWrite;
2016-07-29 12:05:01 -04:00
ebaydayz
c9efb9e9df Fix some undefined variables in Adv Trade systemChat messages
Fixes "Cannot sell any, tires are too damaged." and empty string in
success message.
2016-07-29 11:41:44 -04:00
ebaydayz
b408e76c55 Fix extra spaces in Advanced Trading RPT log
Also fixed missing space in systemChat message.
2016-07-29 11:09:42 -04:00
ebaydayz
ba3677f13d Remove redundant "Gear" text next to portrait in Adv Trade
The menu already says "Buying in" or "Selling from" Gear in the top left
so having it again in the top right is redundant. It was my mistake
adding it there originally.
2016-07-29 10:22:13 -04:00
icomrade
bdf0870f3e Fix keys not deleting
Should work fine, but more validation is always good, I tested selling
from all inventories with DZE_SaleRequiresKey true and false.
2016-07-29 00:55:20 -04:00
icomrade
d31df4f1fc Typos 2016-07-28 21:12:51 -04:00
ebaydayz
f9ca43c795 Don't diag_log player name as array
Forgot to update this diag_log. My mistake from:

28a522ba64
2016-07-28 16:38:55 -04:00
ebaydayz
1bfc6b3c31 Fix combat status_bg not matching other icons' status_bg sizes
See
fbc7754750
for discussion
2016-07-28 15:37:26 -04:00
icomrade
2cdf9b5806 Small fix, revert 1 frame uisleep to regular sleep
I wasn't getting errors without if (gear_done) then {}; surrounding the
uiSleeps, so I don't quite trust the engine was executing them, I also
question the ability of uisleep to handle single frame precision (but I
haven't tested anything regarding this yet).
2016-07-28 14:54:50 -04:00
icomrade
82e2500cac Re-add magazine refill fix when changing clothes
This is the code from 1.0.5.2 before it became 1.0.6, it contains the
fix for backpack wipes in 1.0.5.1. I lightly tested it with 1.0.6 but it
will need more testing before release.
2016-07-28 13:27:30 -04:00
icomrade
21019056c3 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-28 12:54:33 -04:00
icomrade
9552ceea9e Require part to be damaged to be removed
see comments @ 3292d84b85
2016-07-28 12:54:30 -04:00
ebaydayz
0fbf55da06 Move server_traders to dayz_code
This reduces the mission size for servers using default traders. Admins
can easily copy paste over the include to customize.
2016-07-28 12:05:31 -04:00
ebaydayz
82cf8e76f0 Updated Breaking to support Metal Gates.
Vanilla development commit:

bf16f402f6
2016-07-28 11:17:11 -04:00
ebaydayz
e399556af2 Fix wrong handler for PVDZ_Server_processCode
Vanilla development commit:

afbedde9fa
2016-07-28 11:02:28 -04:00
ebaydayz
cbbbe1bd8f Randomized tree directions
Vanilla development commit:

beac505eb4
2016-07-28 10:49:28 -04:00
ebaydayz
e8cbfdffb3 Merge pull request #1713 from oiad/master
Advanced trading tidyness
2016-07-28 09:49:32 -04:00
oiad
12a9e9f83e Advanced trading tidyness
Optimizes the code for the buyitems item listing (What was I thinking!)
Adds item count to buy/sell list (Useful for checking against
backpack/vehicle storage space constraints when buying multiple items)
Small logging fix.
2016-07-28 23:08:11 +12:00
ebaydayz
f84140c555 Don't clear buying list on category switch + AdvTrade fixes
The buying list now acts like a shopping cart. It is no longer cleared
when switching between categories or containers. Closing the dialog or
switching to sell mode still clears it.

Also fixed:
- Filter button in sell mode
- Bug where filtering sellable list readded items already moved to
selling list
- Visual price display not clearing when remove all button is used on
buying list
- Gear container picture showing rank instead of portrait in buy mode
- Dialog is no longer closed when trying to sell zero items
- LbCurSel is now reset when the buyable list is cleared
- Category is no longer opened onLbSelChanged. Instead you need to
double click or use the "View" button, so the arrow keys can be used for
selecting too.
2016-07-27 18:40:03 -04:00
icomrade
bd91044e7b Fix duplicate action check with vanilla objects
+ typo fix
2016-07-27 11:08:50 -04:00
icomrade
49222ac415 Part 2 of salvage change 2016-07-27 11:05:26 -04:00
icomrade
3292d84b85 Allow salvage any part < 100% damage
thanks for pointing this out @LunaCB
2016-07-27 11:02:06 -04:00
icomrade
fd2db4f07d Fix kick when crashing planes 2016-07-27 01:23:38 -04:00
icomrade
b704d6d081 Update CreateVehicle.txt
fixes kick when using Gyro/Mozzie grenades
2016-07-27 01:21:23 -04:00
icomrade
b88cdf217a Repack RC1
Incorrectly packed the updated pbos
2016-07-26 22:32:06 -04:00
icomrade
d8a85753da Update HiveExt.DLL to offset ObjectUID by 1
An ObjectID/UID of 1 is used by some special objects spawned by the
server, this should prevent any issues.
2016-07-26 22:21:32 -04:00
icomrade
5743439626 Update test build to RC1 2016-07-26 21:59:49 -04:00
icomrade
c847f8c756 Remove create stash option 2016-07-26 21:01:21 -04:00
icomrade
f61f5918cf Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-26 20:51:41 -04:00
icomrade
e446603ea2 Fix combat logging
In the initialize section of the fsm r_player_unconscious and
r_player_timeout return their default values (false and 0). Also, the
Vanilla server-side combat check doesn't appear to work, or it doesn't
work with the antihack disabled (I haven't tested with it enabled).

New variable inCombat is set more quickly than the combatTimeout
variable
2016-07-26 20:51:10 -04:00
icomrade
6f4303b825 Update half cinderblock wall class in sql 2016-07-26 14:38:12 -04:00
icomrade
a72498671d Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-26 12:52:31 -04:00
icomrade
23a5584b52 Fix up combat icon + update changelog 2016-07-26 12:52:28 -04:00
icomrade
5b23e9f7af Merge pull request #1711 from oiad/master
Snap point changes
2016-07-25 23:49:23 -04:00
icomrade
705057bedb Sync combattimeout on change clothes 2016-07-25 23:22:50 -04:00
icomrade
e08bd750d0 Remove DebugBox_DZ - may fix changing clothes
DebugBox_DZ appears to cause issues when changing clothes. I haven't
died changing clothes ~100 times since its removal. It also solves the
issue of extreme exposure (brightness) after changing clothes

Note: CombatTimeout variable resets after changing clothes
2016-07-25 23:22:03 -04:00
icomrade
8542385142 Update building to also use r_action_count
This is the vanilla variable to prevent duplicate actions
2016-07-25 21:59:11 -04:00
oiad
744f162d71 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-26 13:25:19 +12:00
oiad
ad9694844d Snap point changes
This correctly fixes snap points for all cinder related to metal floors.

Anything cinder will now correctly snap to full cinder walls and vice
versa
Metal floors will not have gaps so you can correclty create a 1x1 cube
(as it should be)

Renamed cinder_wall_kit to half_cinder_wall_kit to be in line with
full_cinder_wall_kit since I felt it was confusing. cinder_wall_kit
seems like it would be full to me.

Fixed a string issue when building cancelling to make it more readable.
2016-07-26 13:22:10 +12:00
icomrade
fbc7754750 Add combat icon + toggle for Vanilla UI 2016-07-25 20:55:36 -04:00
ebaydayz
66e35d1629 Add new 1.8.7 meat names to 1.0.6 SQL updates 2016-07-25 19:04:17 -04:00
icomrade
b2289e35c5 Fix ear and eye not displaying in Epoch UI 2016-07-25 14:26:43 -04:00
ebaydayz
28a522ba64 Fix PV value kick for player names with special characters
Vanilla development commit:

6b7a55b1ea
2016-07-25 13:37:33 -04:00
icomrade
97a03c84d0 More Permissive Combat Checks
This commit puts the conditions in which a player is put into combat
more in line with 1.0.5.1. Putting the player in combat for having
another player nearby will ruin building for players that are part of a
group. Putting the player into combat if zombies are nearby would make
building way too frustrating (especially if building on an elevated or
enclosed area where zombies are not a threat) and will attack the player
if not dealt with anyway.
2016-07-25 13:00:34 -04:00
ebaydayz
3a203b2720 Cover map bug at Polana factory pond
Vanilla development commits:

bd9ec53854

028490e21b
2016-07-25 12:31:39 -04:00
ebaydayz
03c57f3b77 Fix for Confirmed Kills system on change clothes.
Vanilla development commit:

d499246e2e
2016-07-25 12:19:45 -04:00
ebaydayz
33538520d0 Removed Achievements from network send on login.
Vanilla development commit:

0079818570
2016-07-25 12:16:22 -04:00
ebaydayz
55df36741b Diag_log Cleanup.
Vanilla development commits:

1dbef192bb

10cb0249f0
2016-07-25 12:06:53 -04:00
icomrade
ff6e11708a Un-nerf DMR 2016-07-24 16:14:38 -04:00
icomrade
0563f621e2 Fix full cinder wall snap points 2016-07-24 15:28:18 -04:00
icomrade
51287651f2 Add logging for non-existent loot group small
This can probably be removed for release but for now I noticed
HangarSmall doesn't exist, perhaps others as well.
2016-07-24 13:15:37 -04:00
icomrade
61f59f32a5 Update createvehicle 2016-07-24 01:47:06 -04:00
icomrade
90932d0061 Don't use weaponHolderBase here
it causes the items that are created to be invisible
2016-07-24 01:46:54 -04:00
icomrade
9cdb9eb305 Merge pull request #1710 from oiad/master
Tidyness changes
2016-07-24 00:48:13 -04:00
oiad
2ca7bf59c7 Tidyness changes
This changes a few functions that were being used to use the already
defined variables instead

Fixed a few string issues with Advanced trading and plot managment.
2016-07-24 16:20:39 +12:00
icomrade
b03afef460 A little neater 2016-07-23 19:55:24 -04:00
icomrade
efaad30c32 Remove unneeded waitUntil 2016-07-23 18:11:37 -04:00
icomrade
72c529f94e Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-23 17:19:46 -04:00
icomrade
a3c3ccc3bf Fix door/plot management friends not writing to DB 2016-07-23 17:19:06 -04:00
ebaydayz
8202f7d61b Sync debug check
Vanilla development commit:

0baaac7a91
2016-07-23 15:23:00 -04:00
ebaydayz
cc2aae59eb Change splint recipe
Vanilla development commit:

6ea5d8ebee
2016-07-23 15:12:08 -04:00
ebaydayz
8ed5a9c7a9 Antibiotics combining
Vanilla development commit:

0602d29530
2016-07-23 15:03:49 -04:00
ebaydayz
34f9f97aa3 Icons, 9mm silencer, m16a2
Vanilla development commit:

896825693d
2016-07-23 14:55:04 -04:00
ebaydayz
f76b8493fd Fix category list alignment in advanced trade
Since we changed the alignment back to default the ctrlSetPosition I
added is no longer needed. #1709. With the alignment changed it would
actually run off the background if the category list was too long.
Thanks @oiad
2016-07-23 14:24:54 -04:00
ebaydayz
14f49409dd Merge pull request #1709 from oiad/master
Advanced trading changes
2016-07-23 14:14:33 -04:00
oiad
9efc671abb Advanced trading changes
This changes a few things in Advanced trading, mainly cosmetically.

> Removes all the commented out lines that were the same in defines.sqf,
let me know if these are there for a reason?
> fixes the buying list to have localization support and has a total
item count that works properly.
> cosmetic change displaying backpack info on trader to bring it in line
with the other menus
> adds total item count to the selling list and added localization for
that
2016-07-23 23:30:05 +12:00
icomrade
9c4e30ea08 Fix Advanced Trading Selling + new Var
New variable to configure whether or not the player will need to key to
sell a vehicle. DZE_SaleRequiresKey = false;
2016-07-23 01:16:37 -04:00
icomrade
855a72ca1f Fix kick when crashing UH1Y 2016-07-22 23:44:33 -04:00
icomrade
3da14b34dd Exclude flares
some Epoch helicopters have flares
2016-07-22 23:19:13 -04:00
icomrade
253f5516da more buildable exclusions 2016-07-22 23:09:46 -04:00
icomrade
28f6260c16 Building offset adjustments
Most items are now adjusted so you cannot rotate them and slide
backwards even while laying down. Also fixes full cinderwall build
height offset
2016-07-22 23:07:53 -04:00
icomrade
640e120590 Exception for plot preview 2016-07-22 21:58:12 -04:00
icomrade
bb48baf75c More BE Filter Updates
objgather_Knockdown didn't work in the previous commit
2016-07-22 14:23:46 -04:00
icomrade
745f725c19 BE Filter Update 2016-07-22 12:45:45 -04:00
icomrade
19960f08e2 use player_makeFire to start a fire 2016-07-22 12:23:05 -04:00
icomrade
f808bda2a9 New Config Entry buildText
Allows a string to replace the vehicle display name that will be created
which is typically displayed when building.
2016-07-22 11:06:45 -04:00
icomrade
082c0c13e6 Fix dog meat not being cookable 2016-07-21 19:56:37 -04:00
icomrade
eeed1febad str_player_31_drink doesn't work for some reason... 2016-07-21 19:48:16 -04:00
icomrade
8d7b99e746 Automatically add player to door management 2016-07-21 19:34:42 -04:00
icomrade
75a9ca6848 Fix scaffolding 2016-07-21 17:53:43 -04:00
icomrade
0414c67284 No longer require key to sell a vehicle
Still requires the vehicle to be local, meaning you were the last person
to be in the driver seat.
2016-07-21 17:42:25 -04:00
icomrade
4544e743fd Chopping wood now gives PartWoodPile again 2016-07-21 17:04:18 -04:00
icomrade
51a0640855 Remove right click to harvest wood
You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00
icomrade
96ddc8ff62 Add player to plot management by default
+ Some minor private array cleanup
2016-07-21 16:20:41 -04:00
icomrade
3519297e2d Add drinking and emptying of < 10 oz wattter
Amount of water and infection chance are proportional to the amount of
water.
2016-07-21 15:36:55 -04:00
ebaydayz
67f6d86440 Use smaller sound muted UI icon and better alignment
Vanilla development commit:

6aba95d251
2016-07-21 14:58:03 -04:00
ebaydayz
9ea9af3272 Change player list and lobby icons to grey instead of blufor
Vanilla development commits:

36337e3c08

3a2d3ac20d

Connecting and normal icons are the same so players can not tell when
someone is in the lobby.

Also removed:
- player name and rank text shown in the top right of diary
- "Current task:" text shown above player list
- "Pool:" text shown in lobby
2016-07-21 14:50:02 -04:00
ebaydayz
f2687345cd Testing Confirmed Kills System.
Vanilla development commit:
4881e00ecf

New - Journal Kills will only update during the session on confirmed
Kills (study dead body).
2016-07-21 11:31:47 -04:00
ebaydayz
9ae21dd4f5 Rifle flashlight fix, translations
Vanilla development commit:
a850f25e14

- Attachment_FL_Rfl -> Attachment_FL
- Sherbet desc
- Take blood translation
- weapons/mods translation fixes for better strings fitting
2016-07-21 11:12:55 -04:00
icomrade
e3fee60a8f Change water bottle image back to canteen image 2016-07-21 00:35:51 -04:00
icomrade
88c7d7d28b Fix < 10 oz water bottle filling 2016-07-21 00:21:52 -04:00
ebaydayz
1fb1dc9d89 Prevent toggleSoundMute at gender selection screen 2016-07-20 19:21:54 -04:00
ebaydayz
2f844060ec Add handling of other fadeSound events in player_toggleMuteSound
Fixes icon staying up after fadeSound to 1 by unconscious and low blood
events.
2016-07-20 17:36:40 -04:00
ebaydayz
f314a39e43 Add better sound muted status UI icon and background
Icon contributed by Tugodoomer and AlexAFlorov. See
https://github.com/DayZMod/DayZ/issues/625 for details
2016-07-20 15:24:31 -04:00
icomrade
d0a2260fb1 Update CHANGE LOG 1.0.6.txt 2016-07-20 13:23:30 -04:00
icomrade
92cbd8a7a9 only sleep if Hive call in loop fails
should improve vehicle spawning time slightly
2016-07-18 21:51:37 -04:00
ebaydayz
2911bffced Fix can't reload partial mag with flares in inventory
Vanilla development commits:

7f7d3e02e7

094f1f18d2

a078e84f11

805b9def10

Also reverted:
51be8aa8a5
since it was not the cause.

See https://github.com/DayZMod/DayZ/issues/641 for the details.
2016-07-18 21:43:08 -04:00
icomrade
2f4815cb39 Update add_recommended_mysql_events.sql
Fix dead link
2016-07-18 16:38:12 -04:00
ebaydayz
e62c882127 Remove duplicate ObjectUID fix variables
No longer needed as per:

51be8aa8a5

8e87448fe7
2016-07-17 17:17:38 -04:00
ebaydayz
3a5fc91329 Fix missing string typo
My mistake from
7751914428
2016-07-17 16:00:12 -04:00
ebaydayz
7751914428 Rename vanilla strings from #1708
When localizing vanilla strings please do not put "EPOCH" in their name
or include them in the dayz_epoch package of the stringtable. This
creates more work to backport common translation updates and vice versa.
2016-07-17 14:02:04 -04:00
icomrade
b9f4aa3ae0 Update ReadMe.md 2016-07-17 12:38:14 -04:00
icomrade
2ecd35ad89 Update ReadMe.md 2016-07-17 12:37:53 -04:00
icomrade
b52c44dadc Rebuild Server PBO 2016-07-17 10:54:38 -04:00
icomrade
c702d92231 Remove SQF Based Duplicate UID Fix
Use the new DLL
2016-07-17 10:52:40 -04:00
icomrade
42db0a9108 Merge pull request #1708 from oiad/master
New test build for 17th July
2016-07-17 10:51:27 -04:00
oiad
ff2097c3bd Localization goof
Forgot a localize, oops.
2016-07-17 22:35:27 +12:00
oiad
3d75c67574 Localization updates
Some localization updates and some code optimization.
2016-07-17 22:23:25 +12:00
oiad
d47d887a66 APFL more fixes
This moves all the PFL stuff into the one if statement for tidyness, no
point having 2 ifs.
2016-07-17 17:03:55 +12:00
oiad
195553c348 Revert "More changes to modular_build"
This reverts commit 707e2ec66d.
2016-07-17 17:00:26 +12:00
oiad
707e2ec66d More changes to modular_build
I wasn't aware modular_build had permanentPlot stuff in it so i've moved
the ownerPUID setting to inside the main PFL stuff. Saves having 2 if
statements.
2016-07-17 16:56:05 +12:00
oiad
c205eda7c9 New test build for 17th July
Updates test build to 17th of July and updates dayz_server with missing
advanced trader fixes from a while ago.
2016-07-17 12:20:16 +12:00
icomrade
8e87448fe7 Add new Hive DLL with ObjectUID Fix 2016-07-16 19:54:56 -04:00
ebaydayz
f60262aff1 Consolidate duplicate Remove Suppressor translations
Vanilla development commit:
66af3465ac
2016-07-16 14:48:53 -04:00
ebaydayz
b49270c3f8 Sync modular_build formatting change with player_build from #1707 2016-07-16 13:47:36 -04:00
oiad
41c9fde480 Plot for life fixes and typo fixes (#1707)
This fixes the issues I was having with APFL, Basically when downgrading
a locked door the ownerPUID was not getting transferred across so it was
getting a 0 PUID set on it once downgraded so you would then lose access
if there was no plot pole.

Now it correctly gets set and instead of doing 2 PVDZE_Obj_Swaps I am
using an if and else statement.

player_upgrade was also not sending the ownerID into the worldspace
field, this seems to differ from the original APFL script. I also added
in code so that if APFL was enabled and uid is 0 we claim the item with
players UID.

This fixes a typo @ebaydayz introduced to spam the .RPT on startup also
for the shotgun and a typo in the credits.
2016-07-16 13:25:14 -04:00
ebaydayz
c9960e1ec3 Fix MP5 and MP5SD mag displayNames reversed
Vanilla development commit:

cb464b1add
2016-07-10 16:59:04 -04:00
ebaydayz
da5c5bf6cc Credit updates for Sound Files.
Vanilla development commits:

e578c6cb39

c575f09c4b

Also synced spacing and tabs from:

73d557806e
2016-07-10 16:44:07 -04:00
ebaydayz
73d557806e Mag names, Attachments names, Translation fixes
Vanilla development commit:

af9e009bae

- renamed magazines for better sorting
- renamed attachments for better sorting ([A] prefix added) some fixes,
some strings moved to proper section
- Remington 870 added to new attachment system (weapon flashlight)
- Double-barrel shotgun will now spawns with pellets and has Doubleshot
option (maybe this will make it more popular?)
2016-07-10 15:25:36 -04:00
ebaydayz
4ff088c80c Remove redundant access checks for upgrade and downgrade
Access control for upgrade and downgrade is now included in
fn_selfActions as per #1706

I moved _upgrade down in fn_selfActions so it is only checked it if the
right conditions are met.
2016-07-09 14:34:38 -04:00
ebaydayz
326fda70b1 Add missing SnapPro commit
Missing SnapPro update from
52d5bf8af4

Fix Wood Floor short side snap point
2016-07-09 12:33:53 -04:00
oiad
06c8fef001 Various changes (snappoints, dooraccess and fn_selfactions) (#1706)
* Changes to snappoints.hpp fixes issues with metal floors snapping to a cinder wall. Cinder to cinder will create small gaps and then metal floors won't properly line up unless you start with a metal floor then snap cinders. By making both the same snap size, this fixes this issue.

Changes to doorAccess.hpp makes it possible to unlock doors and downgrade them again. It was setting dze_lock_door to the players UID instead of the door code as it should so the conditions would not be met in fn_selfActions to give you additional access.

Changes to fn_selfActions refine access to certain points more accurately (the way they should be IMO)

1) Adds a check to see if the building item can be upgraded anymore before presenting the menu, this stops you receiving the "upgrade item" action even when the item is fully upgraded
2) Adds access checks to the maintain individual item menu action so only item owner, plot owner and plot friends will see it, same with the above upgrade item menu action, this will also stop you receiving this when you are on someone elses plot that you may not have access to (I.e it's useless)
3) Changes modular building access to be item owner, plot owner and plot friend to remove modular items.
4) Changes plot managment action menu so item owner, plot owner and plot friend can access it. I thought there could be a situation where item owner != plot owner. This can be reverted if that is never possible.
5) Changes downgrading so only item owner, plot owner and plot friends can access it. If someone has the door code that doesn't mean they should be able to remove the combo (IMO)

* typo.
2016-07-09 12:28:39 -04:00
oiad
e30f18190f This will fix an obvious typo for the variable s_player_upgradeStorage (#1705)
* Advanced trading fixes/modifcations

This adds combine currency option to the Advanced trading screen since
@Airwaves man noticed it didn't have a way of doing it.

Updated stringtables with correct "paid" spelling and differing text for
buying/selling.

This also addds proper currency checking/reporting for the log system
that has been introduced, it's untidy but it works, instead of getting
"user bought x for 1000 currency" in a non coins server, it will convert
it to the proper 1 brief 5 10oz gold etc system (uses a new function
z_calcDefaultCurrencyNoImg)

This also adds a check to see if the buy list is empty (as per the
selling list) and returns text to the user informing them.

Re-arranged buy and sell so buy is on top of sell, it's a bit easier to
read then.

* Advanced trading logging change

This was missing from my previous commit, this changes the
server_tradeobject to check if it's being passed a number (single
currency) or text (my logging currency changes)

* Advanced trading fixes (again)

* Advanced trading rework

Fixes all problems @ebaydayz

* Rename typo'd variable "s_player_upgradestorage"

This renames an obviously typo'd variable to what it should be.

* fixes derp string.

* asdf (#3)

asdf
2016-07-05 21:40:31 -04:00
ebaydayz
f7d765e669 Fix STR_ACTIONS_LIGHTFIRE listed twice
Vanilla development commit:

ca8434a9b9
2016-07-03 12:26:56 -04:00
ebaydayz
452ce57618 Temperature badges + heatpack changes + some translation fixes
Vanilla development commit:

e89176d565
2016-07-03 12:01:32 -04:00
ebaydayz
cc2918989e Remove duplicate status UI icon files 2016-06-25 10:32:46 -04:00
ebaydayz
eae4428e9f Update SQL maintain event for door management
Since door management uses the inventory field to store doorFriends the
last condition was always returning false and locked doors would never
get damage set on them.
2016-06-22 19:54:06 -04:00
ebaydayz
680659babc Add AirwavesMan and oiad to contributors 2016-06-21 21:25:27 -04:00
ebaydayz
3c76f3c800 Add some new vanilla items to R3F weight
@AirwavesMan - For future reference, if you notice any more new stuff we
forgot to add to the traders we probably forgot to add them to R3F
weight too.
2016-06-21 21:17:22 -04:00
ebaydayz
19285d677a Merge pull request #1704 from AirwavesMan/master
Some more Changes
2016-06-21 20:58:13 -04:00
oiad
801145d664 Advanced trading fixes/modifications (#1698)
* Advanced trading fixes/modifcations

This adds combine currency option to the Advanced trading screen since
@Airwaves man noticed it didn't have a way of doing it.

Updated stringtables with correct "paid" spelling and differing text for
buying/selling.

This also addds proper currency checking/reporting for the log system
that has been introduced, it's untidy but it works, instead of getting
"user bought x for 1000 currency" in a non coins server, it will convert
it to the proper 1 brief 5 10oz gold etc system (uses a new function
z_calcDefaultCurrencyNoImg)

This also adds a check to see if the buy list is empty (as per the
selling list) and returns text to the user informing them.

Re-arranged buy and sell so buy is on top of sell, it's a bit easier to
read then.

* Advanced trading logging change

This was missing from my previous commit, this changes the
server_tradeobject to check if it's being passed a number (single
currency) or text (my logging currency changes)

* Advanced trading rework

Fixes all problems @ebaydayz
2016-06-21 20:18:41 -04:00
A Man
a7bd47054e Add crafting full cinder wall kit
Add crafting full cinder wall kit.
2016-06-21 23:12:14 +02:00
A Man
999f5fd5c2 Added another string
Added another string for full cinder wall kit.
2016-06-21 23:09:32 +02:00
A Man
6f13f8a36e Changed Cinder Wall Strings
The full cinder wall and the half cinder half kit had the same name ingame.
2016-06-21 22:27:41 +02:00
A Man
b8f95b7f75 Changed Cinder Wall Strings
The full cinder wall and the half cinder half kit had the same name ingame. I tried to correct it but I saw that the string was too long when you click right on a full cinder wall kit to build it. I renamed both kits so that both kits stand by each other.
2016-06-21 22:25:02 +02:00
A Man
25fbaf5757 Small Loot Tweaks
Increased the chance for MortarBucket and CinderBlocks to spawm. Removed the flashlight from spawn in industrial loot.
2016-06-21 21:58:06 +02:00
A Man
4848c3ef5c Changed Prices for balance
Changed prices for balance.
2016-06-21 21:55:01 +02:00
A Man
6d3a76704c Items Added/ Combo Lock Price Changed
I've added a few vanilla items and changed the price of the Combo Lock.
2016-06-21 21:53:48 +02:00
A Man
f47c4e0f2a Reordered Attachments
Reordered the attachments. Similar items should be next to each other
2016-06-21 21:52:20 +02:00
ebaydayz
63d6cfa87b Update test build 2016-06-20 22:02:28 -04:00
A Man
220fe3696c Backpack prices changed (#1699)
Backpack prices were wrong. It does not make sense to buy a smaller backpack for a higher prices than a bigger backpack.
2016-06-20 21:56:18 -04:00
A Man
2f613226ea Changed more Zombies Typs (#1700)
It does not feel right, when you enter a military area and see only Worker Zombies. I changed the Zombie Typs of the buildings to look more like a military area.
2016-06-20 21:48:45 -04:00
A Man
8b6725f77d Fixed CopperBar Display Text (#1701)
The Display text to craft  1x 10oz copper bar was not visible
2016-06-20 21:43:34 -04:00
A Man
ee6bf997b4 Increased weight of full_cinder_wall_kit (#1702)
The full_cinder_wall_kit had the same weight as the half. I just increased the weight by almost the double amout.
2016-06-20 21:41:12 -04:00
ebaydayz
bf3d03ba13 Only spawn small loot in lootPosSmall positions
I did not realize lootPosSmall positions can only fit small objects like
soda cans etc., so it is not okay to merge them with the main lootPos
arrays. This separates them back out.

This solution will work like 1.0.5.1 CfgLootSmall. <GroupName>Small is
used to spawn additional loot if the building type has lootPosSmall
positions available. It is not necessary to add a <GroupName>Small for
types that do not have lootPosSmall positions.

Some of these objects may still be too big or too small (knife,
binoculars, matchbox, etc.) for the positions and look out of place. If
that is the case please submit a pull with any problematic ones removed
from the <GroupName>Small groups (check if they aren't in 1051
CfgLootSmall first). Balance and rates may need adjustment as I just
took the normal groups and removed large objects from them while trying
to keep similar items to 1.0.5.1 CfgLootSmall.
2016-06-20 21:39:21 -04:00
ebaydayz
c6ddcbdc3e Update test build 2016-06-18 20:10:12 -04:00
ebaydayz
58d2443e77 Add back Epoch custom lootPos and lootPosSmall
Epoch has custom loot positions for many buildings. Most lootPos have
not changed in vanilla since pre 1.7.x.

The vanilla lootPos are now commented out and  custom Epoch ones are
added back. LootPosSmall positions are now included in lootPos and
marked with //DZE EXTRA

LootPosSmall are included and used by default in 1051, so it is simpler
to add them to the main lootPos lists instead of having a separate loop
in buildingSpawnLoot.sqf for them.
2016-06-18 19:58:58 -04:00
A Man
df6c34cfe9 Loot/Traders update (#1696)
* Update Weapons.hpp

* Update Military.hpp

* Update Industrial.hpp

* Update Industrial.hpp

* Update Military.hpp

* Update Residential.hpp

* Update Military.hpp

* Update Military.hpp

* Update BanditClothing.hpp

* Update BanditAmmunition.hpp

* Update BanditHelicopterArmed.hpp

* Update BanditMilitaryArmed.hpp

* Update BanditTrucksArmed.hpp

* Update BanditWeapons.hpp

* Update FriendlyAssaultRifle.hpp

* Update FriendlyBackpacks.hpp

* Update FriendlyBuildingSupplies.hpp

* Update FriendlyCargoTrucks.hpp

* Update FriendlyChemlitesFlares.hpp

* Update FriendlyFuelTrucks.hpp

* Update FriendlyLightMachineGunAmmo.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyPackagedFood.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyPistols.hpp

* Update FriendlyShotgunsandSingleshot.hpp

* Update FriendlyShotgunsandSingleshotAmmo.hpp

* Update FriendlySmokeGrenades.hpp

* Update FriendlySniperRifle.hpp

* Update FriendlySniperRifleAmmo.hpp

* Update FriendlySubmachineGunAmmo.hpp

* Update FriendlySubmachineGuns.hpp

* Update FriendlyToolbeltItems.hpp

* Update FriendlyVehicleParts.hpp

* Update HeroHelicopterArmed.hpp

* Update NeutralAirplanes.hpp

* Update NeutralBlackMarketAmmo.hpp

* Update NeutralBlackMarketWeapons.hpp

* Update NeutralExplosives.hpp

* Update NeutralHelicopterUnarmed.hpp

* Update FriendlyDrinks.hpp

* Update FriendlyLightMachineGun.hpp

* Update NeutralAirplanes.hpp

* Update BanditAmmunition.hpp

* Update FriendlyVehicleParts.hpp

* Update NeutralWholesale.hpp
2016-06-18 12:10:05 -04:00
ebaydayz
5b7ef99569 Fix _distance in dze_buildChecks
Passing false as the second parameter to fnc_find_plots always returns
DZE_PlotPole select 0. In dze_buildchecks we want to use DZE_PlotPole
select 1 if the classname is a plot pole.

_distance is already defined as DZE_PlotPole select 0 in the other three
files, so it is redundant to redefine it as the return value.

In player_upgrade.sqf the check for DZE_permanentPlot is not necessary,
because FNC_check_access handles both cases.
2016-06-16 20:15:51 -04:00
ebaydayz
d74130b477 Rename _playerUID to _id in fn_selfActions
Since this variable can also equal dayz_characterID if DZE_permanentPlot
= false; it makes more sense to name it _id.
2016-06-16 17:01:16 -04:00
A Man
72ea372acf Update Military.hpp (#1695)
I just changed the spawing zombie typ for the military special loot. I noticed that there are only "z_new_worker2-4" zombies in the baracks and got a bit confused. So now we have the military zombies back.
2016-06-16 16:22:12 -04:00
ebaydayz
e08ccaea1b Fix change log typo 2016-06-15 22:03:18 -04:00
ebaydayz
1f4c73bd12 Update change log
It is unnecessary to specify default values in configVariables.sqf
comments. All values in this file will be defaults at release. It can't
be edited by admins directly. They need to copy the variables to their
mission to change them, so they will always be able to reference it for
the defaults.
2016-06-15 21:14:06 -04:00
ebaydayz
01d8197d12 Remove redundant function fn_check_owner_friends
Fn_check_access provides the same functionality and more.

Removed folders that only contained a single file to clean things up.

Also added epoch tag friendly code to vanilla player_updateGui for now.
2016-06-15 20:09:04 -04:00
ebaydayz
fcca975708 Add Bruce-LXXVI to contributors 2016-06-15 18:33:49 -04:00
Bruce-LXXVI
5e53a71e88 Pullrequest/door management (#1694)
* Added doorManagement

* Rename FNC_check_owner --> FNC_check_owner_friends

* Fixed typo

* Fixed bug in FNC_check_owner_friends which allowed every user to manage
every plot and door.

* Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf

* Now checking if _playerUID is in _friendlies for both cases.

* DZE_plotforLife should be DZE_permanentPlot

* Fixed case where DZE_permanentPlot is false.

* Forgot to add STR_EPOCH_CANCEL

* Changed translations to suggested string by ebaydayz.

* Renamed EyeScanner to DoorAccess.

* Reworked access rights for door management.

* DZE_doorManagementMustBeClose = true; //Players must be within 10m of
door to be added as a door friend.

* Fixed copy-paste error.

* Replace count with if

* Remove redundant test.

* Also replaced count in door management admins check.

* Change plotManagement and doorManagement to be consistent to
DayZ_UseSteamID (get UID from FNC_GetPlayerUID).

* Use _playerUID and _characterID more consistent.

* Added german translation to
STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
2016-06-15 18:22:01 -04:00
ebaydayz
035a94646b Add createvehicle.txt exception for player zombies 2016-06-12 14:54:33 -04:00
ebaydayz
20066de673 Rename FNC_check_owner --> FNC_check_owner_friends
Use a more descriptive name for what it actually does now.
2016-06-12 13:30:49 -04:00
ebaydayz
835d750c0c Use single config variable for Plot for Life and Plot Management
Plot for Life and Plot Management work best together. They essentially
provide the same functionality. Both let you keep your plot after death
by using UID instead of CharacterID. Plot Management doesn't even have
an option to save characterID, so by default it is always keeping all
friends and the owner permanently until they are removed. The only major
difference between them is Plot For Life also adds permanent ownership
of built items on the plot, which is behavior most people expect. It
doesn't make sense to keep ownership of the plot after death but not the
other objects built on it. The other functionality it adds (take
ownership) can be toggled with a config variable.

It is rare that someone would want Plot For Life enabled, but Plot
Management disabled or vice versa. If they really want that they can
still do it manually, but consolidating them to a single config option
greatly simplifies things for everyone else.

I removed links to mod githubs because many changes have been made to
the 1.0.6 versions, so outdated information there will likely confuse
people. Authors are already credited in the README and change log.

In variables.sqf "DZ_storage_base" is now the parent class which
includes all tents and stashes. DZE_checkNearbyRadius variable is not
used (identical to DZE_PlotPole select 0).
2016-06-12 12:54:46 -04:00
ebaydayz
16c1e9d205 Don't spawn POI objects on non-Chernarus maps
Object coordinates are only provided for Chernarus.
2016-06-10 18:42:18 -04:00
ebaydayz
a7045140a0 Remove some unused legacy code 2016-06-07 16:26:29 -04:00
ebaydayz
0534e95ccc stringtable fixes
Vanilla development commit:

1452ef2537
2016-06-06 21:51:47 -04:00
ebaydayz
2ea627f332 Preliminary BE filters update
The big list of removals in setvariableval.txt and publicvariableval.txt
were duplicates. Other removals are covered by the new regex filter.

Still needs work. If you encounter kicks please post the restriction
type and number along with the log line in the 1.0.6 testing issue.
2016-06-05 17:29:10 -04:00
ebaydayz
98c805e8db Update test build 2016-06-05 11:56:01 -04:00
ebaydayz
d4f6f07093 Fix gut zombie missing knife text
Shows "Missing Hunting Knife to do this" instead of "Missing knife to
gut animal"
2016-06-04 16:38:41 -04:00
ebaydayz
b7a104113f Various stringtable fixes & amendments
Vanilla development commit:

fb397c95ee
2016-06-04 15:23:31 -04:00
ebaydayz
3f96b70d80 Fix Unsupported language English in stringtable RPT error
Vanilla development commit:

b038a1762b

Fixes RPT error "Unsupported language English (or whatever language you
selected) in stringtable" on load.

We do not have <Original> tags on any other strings in the table, so
there is no reason to use them here. They are not needed. If the game is
set to use a language that does not have an entry it uses the first
available entry for that string (which is English for every string in
the table). Keys should not contain only <Original> tags with no other
languages, as it will cause this error.
2016-06-04 14:00:32 -04:00
ebaydayz
e5bfb01189 Fix typo in 1.0.6_Updates.sql 2016-06-02 17:43:46 -04:00
ebaydayz
3cee9cec55 Fix trader weapon swaps in 106 SQL updates
Type 1 is magazine, type 3 is weapon.

Also quantity is normalized to 10 for items and 2 for vehicles now as
per:
bf75e56858 (diff-3a9fcf2e8bd4ce1706bc216f4e9de063L57)
2016-05-31 17:03:26 -04:00
ebaydayz
bf75e56858 Remove 1.0.5_Updates.sql
Updates that were in the 1.0.5.1 release are now included in the main
epoch.sql file, since all servers should have applied them by now.

All new updates since 1.0.5.1 release are now in 1.0.6_Updates.sql.
2016-05-31 16:29:11 -04:00
Nexux
746a4a2d57 1.0.6 update SQL fix attachments (#1693) 2016-05-31 12:43:05 -04:00
ebaydayz
8028efbb69 Allow admin customization of player_onPause #1340
Also disable abort and respawn immediately in pause menu onLoad. New
function fn_pauseMenuChecks allows admins to run unscheduled code in
pause menu onLoad.
2016-05-22 12:26:57 -04:00
ebaydayz
fe8c5e7950 Fix infinite antibiotics when given to another player
Vanilla development commit:

4e6ea24577
2016-05-21 15:08:57 -04:00
ebaydayz
9dafa9d657 Always eject player when vehicle explodes
If the player is in a safezone we still want to eject them, just not
kill them.
2016-05-20 19:54:26 -04:00
ebaydayz
75e3ee58c2 Reduce ItemBloodbag loot chance slightly for classic system
Since typed bags spawn in bulk (usually 2x 4 different bag types) this
reduces bloodbag output slightly when classic system is enabled.

Medboxes were spawning with 3-8 blood bags, this reduces it to about 1-6
which should be similar to 1051 values IIRC. Feel free to adjust this up
or down if needed.
2016-05-20 17:20:10 -04:00
ebaydayz
ec27cfd29c Update dog actions in fn_selfActions
When PlotForLife was added these were not updated to reflect the
_ownerID change:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf#L253
2016-05-20 13:45:52 -04:00
ebaydayz
edd53597b0 Don't pass DZE_plotManagement to fn_check_owner
The whole point of a global variable is you do not need to pass it.
DZE_plotManagement and DZE_plotmanagementAdmins are always defined and
do not change, so there is no need to pass them as parameters.
2016-05-20 12:14:48 -04:00
ebaydayz
1a5d26f26d Remove unnecessary else in fn_selfActions
FNC_check_owner returns true for (_isowner select 0) if characterID
matches and plotforLife is disabled. So there is no need for the else
here.
2016-05-20 11:55:52 -04:00
ebaydayz
8beb6e9666 Allow filling generator and destroying tent with barrel and 5L 2016-05-19 20:44:34 -04:00
ebaydayz
d01446414c Move Zupa dialog includes to config.cpp
@icomrade - configFile and missionConfigFile are in different scopes.
Admins can overwrite any dialog in RscDisplay with their own version
included in the mission without getting "class already defined" errors.
I tested to make sure it is possible. So there is no benefit to having
these includes in description.ext.
2016-05-19 18:43:23 -04:00
ebaydayz
301c4348e9 Remove vanilla generator fill actions 2016-05-19 18:35:11 -04:00
ebaydayz
62700f37e4 Add note about splint and broken legs
Since R4z0r doesn't want it changed in vanilla.
2016-05-19 16:29:35 -04:00
ebaydayz
a54e58c60c Localize remaining player_build text
Also added config variables for MaxMove and MaxHeight distance when
building.

_reason was defined twice at the top of player_build.sqf.
2016-05-19 16:15:27 -04:00
ebaydayz
cbca23ddce Remove duplicate ZSCdefines.hpp include
@Bruce-LXXVI it was already included from the mission description.ext
2016-05-19 13:39:38 -04:00
ebaydayz
914b37a413 Pass cursorTarget to maintain_area.sqf
CursorTarget should always be passed from fn_selfActions, not reacquired
in action scripts. This is to ensure the same object is referenced. Plot
Management maintain_area is called from the dialog button, not
fn_selfactions.
2016-05-19 13:10:20 -04:00
ebaydayz
1a238d1719 Fix wrong buildables count displayed in plot management 2016-05-18 20:20:20 -04:00
ebaydayz
d0c4ccca15 Fix wooden splint recipe output
It was outputting two when it should only be one.
2016-05-18 17:10:46 -04:00
ebaydayz
0544ac37fa Fix broken legs icon flashing indefinitely
This keeps the icon solid when your legs are broken instead of flashing
it constantly.
2016-05-18 17:04:44 -04:00
icomrade
2889d8f010 Should fix building issues with player sliding
The change in module_build will only fix items that d ono have an offset
set in the config.

BoundingBox can be a bit generous but the player should be able to work
with any overestimation in size.
2016-05-18 11:01:38 -04:00
icomrade
8fd4c8eb8b Re-add plot check
Accidentally removed this when merging plot for life
2016-05-18 10:13:29 -04:00
ebaydayz
9d51fb2736 Fix plot management buttons color and text alignment
Fixes unintended black on black buttons and left aligned button text.

Plot management uses Zupa's older defines. The only changes for this
button type are the background color and text alignment.

https://github.com/DevZupa/PlotManagement/blob/master/MaintainVersion/plotManagement/defines.hpp#L568

https://github.com/DevZupa/PlotManagement/blob/master/MaintainVersion/plotManagement/defines.hpp#L588
2016-05-17 22:02:21 -04:00
icomrade
113dd0618a Add Little Bird killed EH 2016-05-17 20:45:54 -04:00
ebaydayz
f61c6d8dac Add plotManagementMustBeClose config option
Setting false allows adding any online player to plot friends regardless
of their distance from the pole.
2016-05-17 20:09:37 -04:00
ebaydayz
edb64c4e05 Fix plot manage array add errors from 1e65f7a
@icomrade - when you use set to add an element to an array you do not
need to wrap it in brackets [ ] like you do with +.

This was making it a nested array which was not intended in the
original.
2016-05-17 19:30:21 -04:00
ebaydayz
dbe7bf0a17 Localize plot management dialog text 2016-05-17 19:14:05 -04:00
ebaydayz
a466e43645 Move plotManagement compiles to compiles.sqf
This was needlessly recompiling every time the addAction was clicked.

DisableSerialization is only needed if a display element is stored in a
variable within the current script. The called functions already have
it.
2016-05-17 16:54:58 -04:00
icomrade
ef1d323ef0 Should Fix Issue #1569
Varchar(512) was truncating certain vehicle hitpoints and preventing
vehicle loading. The HiveExt dll handles hitpoints as a string which has
a char limit far greater than 512,  so simply updating the column should
fix the issue.

Also update the ChracterID column for #1371 - new Hive dll will be
required
2016-05-16 13:32:22 -04:00
ebaydayz
65233757e8 Correct duplicate object UID check
I forgot numbers greater than 1 million are truncated when converted to
string:

http://killzonekid.com/arma-scripting-tutorials-float-to-string-position-to-string/

KeyStartNumber exceeded 6 digits which is why it was being truncated to
"1e+011" and getting stuck on loop (as that string was already in
currentObjectUIDs) as mentioned in 2df7279.

Starting at 10, there should never be more than a couple duplicates
generated, so keyStartNumber will never exceed about 100 max.  Added an
exit just for a fail safe.
2016-05-16 11:52:45 -04:00
icomrade
116caaa788 Revert "Remove dayz_objectUID2 from object loading"
This reverts commit 2df7279f1a.
2016-05-15 21:48:24 -04:00
icomrade
71875647e7 Update test build 2016-05-15 19:17:10 -04:00
icomrade
08c16788ae update changelog + fix god exclusion check 2016-05-15 18:57:14 -04:00
icomrade
dc2b97beb6 Revert setPos change from a previous commit 2016-05-15 18:53:40 -04:00
icomrade
2df7279f1a Remove dayz_objectUID2 from object loading
DB with ~4000 vehicles fails to load since this code runs on nearly
every vehicle for some reason. The code should only be called upon
vehicle purchase to increase load time and simply calling
dayz_objectUID2 has no effect.
2016-05-15 18:53:40 -04:00
icomrade
eda3e1c202 Fix vector objects loading in with angle compensation
With the code removed from line 266-271 the server would reset the slope
of the placed object to match the slope of the ground. Do not re-add the
code unless configs are updated with corresponding canbevertical option.
2016-05-15 18:53:40 -04:00
icomrade
e2a14de977 Add exclusions for god mode built objects 2016-05-15 18:53:40 -04:00
icomrade
396d085672 Fix Hive error when saving vector building objects 2016-05-15 18:53:40 -04:00
ebaydayz
7e1fe6fca1 Update test build 2016-05-15 11:32:53 -04:00
icomrade
d442592e55 Fix #1691 2016-05-13 17:40:34 -04:00
icomrade
c118ecbb15 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-05-13 17:06:46 -04:00
icomrade
6d69ca92e3 Fix undefined player uid in modular build 2016-05-13 17:06:43 -04:00
ebaydayz
914162c698 Update messing variable in pz_feed.sqf
Messing now has a third parameter for dayz_nutrition.
2016-05-13 17:02:44 -04:00
icomrade
33c3c7601f Fix Private Arrays 2016-05-13 16:57:50 -04:00
icomrade
00e2f34734 Forgot variables 2016-05-12 23:47:53 -04:00
icomrade
6c24aaeb3b Add Vector Building 2016-05-12 22:52:04 -04:00
ebaydayz
8b0e03545f Remove legacy config trader menu
Advanced trading now does everything the legacy config menu did and
more.
2016-05-12 16:41:40 -04:00
ebaydayz
3be1d4e6bf Update outhouse and plot pole descriptions
Outhouse no longer includes toilet paper.

Plot pole may cover an arbitrary radius and ownership may not be lost
after death depending on server settings.
2016-05-12 15:10:20 -04:00
ebaydayz
bd85693af7 Add categories view to Advanced Trading buy mode 2016-05-12 14:09:05 -04:00
ebaydayz
e60175b30c Fix wrong price when adding multiples of same item to buy list
Modifying _temp was also modifying Z_BuyableArray. An independent copy
of the array was needed.
2016-05-11 15:07:58 -04:00
ebaydayz
5ad1697308 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-05-11 12:42:51 -04:00
ebaydayz
6ef59a0237 Add server RPT logging to Advanced Trading 2016-05-11 12:41:59 -04:00
icomrade
2d9097a6af Switch all buildables to Epoch building system
Didn't bother switching the stash over since it doesn't appear to be
implemented yet
2016-05-10 11:21:04 -04:00
ebaydayz
5ca182dffe Fix can't sell satchels with Adv. Trade
Some items (like PipeBomb) are a class in both CfgMagazines and
CfgWeapons. BIS_fnc_invRemove uses weapon first, so that is why the
magazine was not being removed. Using config instead of string avoids
this problem.
2016-05-09 14:10:20 -04:00
icomrade
72f3779edb Fix death when changing clothes + minor changes
removing the Respawn EH fixes this, I haven't noticed any adverse
effects from removing it yet.

Also changing groups now deletes the old group. The machine which the
group is local to must execute the deleteGroup command, the server
previously had to wait until the player disconnects to delete their
empty groups.
2016-05-09 00:27:34 -04:00
icomrade
875b63027a Fix plot friends return 2016-05-08 19:13:18 -04:00
ebaydayz
c0cb702534 Add swap for classicBloodBagSystem in Adv. Trade 2016-05-08 17:31:23 -04:00
ebaydayz
5120d8a488 Fix incorrect backpack space calculation
Fixes not being able to purchase into a half full backpack and free slot
counts text incorrect when buying into backpack.
2016-05-08 16:21:24 -04:00
ebaydayz
84e64be47e Don't show debug message when paying with exact amount 2016-05-08 13:30:26 -04:00
ebaydayz
c477304571 Forbid buying duplicate tools into gear 2016-05-08 11:59:25 -04:00
ebaydayz
41e653136f Add attachments compatibility list to trader
Also reduced item info size a bit to better fit normal and large
interface sizes.
2016-05-07 19:29:00 -04:00
ebaydayz
3d4d6f6544 Add SQL query for Precise Base Building 1.0.5
You only need to run this if v1.0.4 was installed on your server
2016-05-07 13:24:27 -04:00
ebaydayz
1fe8a7abf5 Fix typo from 26e6727 2016-05-07 13:14:22 -04:00
ebaydayz
26e67270cb Update Precise Base Building to v1.0.5 by @Mikeeeyy
Note @icomrade : 1.0.6 test servers need to empty object_data or run the
SQL query linked below before applying this update.

http://epochmod.com/forum/topic/15813-release-v105-precise-base-building-persistent-bases-after-restart-updated-220915/#comment-118663
2016-05-07 13:06:20 -04:00
ebaydayz
03e3293795 Add extra vehicle info in Adv. Trading
Translations are from Arma2OA languagecore.pbo
2016-05-06 18:57:53 -04:00
icomrade
6e430bdb84 Change self transfuse timeout to 2 min default
Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
icomrade
6ab855fd9d Forgot to set this variable in selfbloodbag.sqf 2016-05-06 11:45:34 -04:00
ebaydayz
b0ffc1421e Prevent errors if zombie is deleted suddenly 2016-05-05 20:03:41 -04:00
ebaydayz
00cb76a496 Fix Adv. Trading pistol detection
The secondaryWeapon command does not detect pistols. It returns the
unit's launcher.
https://community.bistudio.com/wiki/secondaryWeapon

This fixes the menu always showing your pistol slot as open, even when
you already have one.
2016-05-05 17:25:47 -04:00
ebaydayz
7bc5d7f7f5 Fix full toolbelt showing -2 tool slots in Adv. Trade
Correctly shows zero available tool slots when toolbelt, binocular and
NVG slots are full now.
2016-05-05 16:50:09 -04:00
ebaydayz
fe54b78bdb Add backpack selling to Advanced Trading
It was not possible to sell a backpack from your gear or vehicle.

Added option to sell from gear. Sell backpack from vehicle is still not
possible currently due to Arma limitations.
2016-05-05 14:55:50 -04:00
ebaydayz
2c6ef2ced3 Don't show selected vehicleX message on Adv Trade startup
Only show Selected vehicleX systemChat message when clicking the buy
in/sell from vehicle button. Previously it was showing every time the
menu opened.

Also added better logging to RPT. Shows "Trader Menu: %1 x %2 added" and
"Trader Menu: %1 added"
2016-05-05 12:37:10 -04:00
ebaydayz
f900ee4520 Add isInTraderCity to BackpackAntiTheft check 2016-05-05 11:39:18 -04:00
ebaydayz
af14d673f5 Make LMG magazines only take up one slot
All ammo in Configs\CfgMagazines\Magazines\ is back to taking one gear
slot now, same as 1.0.5.1.
2016-05-05 11:14:08 -04:00
ebaydayz
ef2c910bfc Fix open gear backpack slots always showing zero
IsNil returns true as long as the variable is defined. In this case it
is defined as objNull when you have no backpack.
2016-05-04 19:09:10 -04:00
ebaydayz
cb381c5ce3 Fix another transportMaxBackpacks typo
This was responsible for vehicles showing zero and negative numbers of
available backpack slots.
2016-05-04 18:42:20 -04:00
ebaydayz
ed9253671e Always open Advanced Trading in buy mode
Fixes the unintended behavior of swapping between buy and sell each time
the menu is opened.
2016-05-04 16:50:46 -04:00
ebaydayz
349e0a103d Fix trade title showing "Buying in vehicleX" when in sell mode
Tested and confirmed working as intended now.
2016-05-04 16:46:35 -04:00
ebaydayz
85869b32f1 Fix Adv. Trade secondary vehicle check
Forgot this one. See:

f503e53097
2016-05-04 15:53:25 -04:00
ebaydayz
f503e53097 Fix Adv. Trade nearby vehicle check detecting animals
Was getting "Buying in Rabbit" when one was nearby.

No need to check "AllVehicles", this is faster and will get all drivable
vehicle types.
2016-05-04 15:47:47 -04:00
ebaydayz
c4d3f01f38 Don't show enter/leave text when changing clothes in trader 2016-05-04 15:08:19 -04:00
ebaydayz
e6c5930415 Fix unit icon in Advanced Trading selling from gear box
Adds a nice icon of the unit in the top right below "Gear" text.
2016-05-04 14:39:40 -04:00
ebaydayz
800182f7e2 Fix can't buy backpack into vehicle with Advanced Trading
The typo here was causing all vehicles to return 0 for
transportMaxBackpacks.
2016-05-04 14:20:23 -04:00
ebaydayz
5043fafae4 Fix default currency display in Adv. Trading bag item info
Fixes currency display name and picture not showing when looking at
backpack item info.

Also fixed localized string for weps and mags order reversed in item
info for backpacks and vehicles.
2016-05-04 12:54:36 -04:00
ebaydayz
085b6d32f9 Enable R3F weight by default
Since we are keeping "everything takes up one gear slot" weight should
be enabled by default. Moved to init.sqf so admins can easily change it.

Also added RedRyder and Anzio_20 weight.
2016-05-04 11:23:50 -04:00
icomrade
8a361a1b44 Wrong order 2016-05-03 23:28:32 -04:00
icomrade
e8abd8f403 Add percent damaged display for maintenance #1583 2016-05-03 23:25:25 -04:00
icomrade
51be8aa8a5 Fix reloading 2016-05-03 20:19:01 -04:00
ebaydayz
ee70dd49d3 Prevent rags duping
Vanilla development commit:

31167114e7
2016-05-03 17:28:33 -04:00
icomrade
3f10228b95 should fix knockout issue with self bloodbag
issue most likely happened if you used a typed bag not matching your
blood type when the classic system is enabled.
2016-05-03 16:34:28 -04:00
icomrade
2f67a058ba Complete Cinderwall as Item #1172 2016-05-03 15:57:37 -04:00
icomrade
fcb6d1ab26 Fix some items missing removal option #1135 2016-05-03 15:41:33 -04:00
icomrade
cf29731620 Configurable weather effects 2016-05-03 15:21:38 -04:00
Anton
75ae8ad3c0 a couple localization updates (#1690)
* a couple localization updates

* fix merge conflicts

* fix

* fixes
2016-05-03 15:15:44 -04:00
icomrade
5cde6cba69 should fix undefined variable errors 2016-05-03 15:09:13 -04:00
icomrade
7bcc9f305f Configurable temperature effects 2016-05-03 14:31:20 -04:00
icomrade
6936a5dd24 Fix packing storage giving no refund 2016-05-03 14:02:57 -04:00
icomrade
b0df4c7f51 Fix unlocking vehicles after adding plot for life 2016-05-03 13:50:59 -04:00
ebaydayz
1eeaa3e792 Add epoch_generateKey function 2016-05-03 13:35:50 -04:00
ebaydayz
2f98fc0451 Prevent MeleeMagazines being counted by BIS_fnc_inv 2016-05-03 13:35:50 -04:00
icomrade
f8b3ba2105 Fix mistake from Plot for Life addition 2016-05-03 12:53:48 -04:00
icomrade
c2ce8aaf8b better fix for CH53 and add toggle for #1198 2016-05-03 11:14:26 -04:00
icomrade
ea8c14c5fb Fix #1187
keypadCancel returns false when a combo/keypad dialog is not open and
when reset by calling the code keyPadReset = {uiSleep 2; keypadCancel =
false;};

There is a 2 second delay which makes brute forcing very very time
consuming. Note there must be a delay when resetting the variable since
fn_selfactions will update so quickly it will display the
unlock/lock/remove option before onUnload is executed.
2016-05-03 01:19:36 -04:00
icomrade
3c27f76c7c use self actions to spawn plot radius, fixes #1566 2016-05-02 23:06:50 -04:00
icomrade
3c0573258a update changelog 2016-05-02 21:44:45 -04:00
icomrade
eddcf02ab3 Precise Base Building fix 2016-05-02 21:06:44 -04:00
icomrade
5f054393e5 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	SQF/dayz_code/compile/fn_damageActions.sqf
#	SQF/dayz_code/compile/fn_selfActions.sqf
2016-05-02 20:44:50 -04:00
icomrade
575682b7c8 Add A Plot For Life modification by RimBlock
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00
ebaydayz
d361abaec3 Fix Adv Trade localized string spacing 2016-05-02 19:51:48 -04:00
ebaydayz
8d82693c1b More Advanced Trading localization
Russian translations provided by Epoch forums user koms:
http://epochmod.com/forum/profile/33066-koms/
2016-05-02 17:32:27 -04:00
ebaydayz
c4ed93959e Better combat log detection method on server
"noatlf4" variable is set on server through PV from damage handler. No
need to worry about diag_tickTime difference between clients and server.
2016-05-02 15:12:43 -04:00
ebaydayz
c951680ffd Added new Login Processing check for Ghost mode.
Players who alt f4 while in ghost mode should no longer lose position
updates.

Vanilla development commit:

24194861aa
2016-05-02 14:48:15 -04:00
ebaydayz
99cd64c73b Removed Logging from Temperature system.
Vanilla development commit:

166ae0219c
2016-05-02 14:28:58 -04:00
ebaydayz
dfe68c7824 Removed Achievements from sync.
Vanilla development commit:

09313b2376
2016-05-02 14:26:35 -04:00
ebaydayz
4df9a1e00b Fix wrong translations from #1689 @Adaptivity
@Adaptivity
2016-05-02 14:15:06 -04:00
ebaydayz
adff6440ed Fix errors from #1689 localization
@Adaptivity
- STR_EPOCH_WALLWITHDOORLOCKED_DESC string was missing
- I see no reason STR_EPOCH_PLOTDEED_ACTION was renamed to a less
descriptive name, and it was missing the German translation from the old
one, so I changed it back
- These build actions in fn_selfActions are for vanilla building. They
shouldn't be in the Epoch package. I renamed them and submitted them to
vanilla too.
2016-05-02 14:03:41 -04:00
Anton
2a99cf8a63 more localization work (#1689) 2016-05-02 13:31:13 -04:00
ebaydayz
765b035764 Add note about PVDZ_plr_Save 2016-05-02 11:23:50 -04:00
icomrade
16fe17645f Don't redefine vehicle EH
doing so breaks the destruction fix
2016-05-01 22:10:38 -04:00
ebaydayz
51308c5b32 Fix typo from #1688
Also remove a duplicate string
2016-05-01 21:14:38 -04:00
Bruce-LXXVI
72132aa28a Pullrequest/german translation (#1688)
* Added and reworked german translation.

* Translated AdvancedTrading german strings added by iComrade.

* Changed some german text to fit better.
2016-05-01 21:04:29 -04:00
icomrade
ad4f3d7556 Kill and eject players from all vehicle types except boats
The code in the CH53 SFX file must remain there.

Boats/ships do not properly call the destruction EH files so this fix
doesn't work for them. maybe a killed event handler must be added from
the server?
2016-05-01 21:03:09 -04:00
icomrade
61ffe26fb8 More magazines taking too many slots 2016-05-01 21:00:00 -04:00
ebaydayz
f848305b50 Update Advanced Trading with category reuse support
Tested and working ok.
Updating with change from:

03b8c38c6a
2016-05-01 19:02:29 -04:00
ebaydayz
db62ed2019 Only check isPlayer if isMan in fn_selfActions
Better method than:

66408ded24
2016-05-01 17:24:21 -04:00
ebaydayz
66408ded24 Prevent trader menu action showing on players
Fixes bug where player wearing a skin in serverTraders would show trader
menu action on him.
2016-05-01 17:08:55 -04:00
icomrade
d6236dcb91 Fix improper total price in advanced trading
Also sort gems by value when giving total price.
2016-05-01 16:24:38 -04:00
icomrade
3d3c3abe8c remove unused CA folder 2016-05-01 16:24:05 -04:00
ebaydayz
2806d6a00d Localize some Advanced Trading strings 2016-05-01 15:45:07 -04:00
icomrade
d25ad694d8 Fix wrong bloodbag types spawning 2016-05-01 14:15:01 -04:00
icomrade
3f8d79b6ae Update Changelog 2016-05-01 13:41:58 -04:00
ebaydayz
b4cd47f5b5 Update PVDZ_plr_save in advanced trading 2016-05-01 13:21:17 -04:00
icomrade
1e65f7a959 Plot Management cleanup + improvement
New compile DZE_GetPlotFriends

DZE_PlotManagementAdmins allows admin management of plot poles and
buildables near poles

DZE_MaxPlotFriends allows servers to allow more than 6 friends on a pole
at once
2016-05-01 13:20:21 -04:00
icomrade
9e2728af07 Merge pull request #1686 from Bruce-LXXVI/pullrequest/plotManagement
Pullrequest/plot management
2016-05-01 11:05:54 -04:00
ebaydayz
6187006ece Remove duplicate fnc_inString 2016-05-01 11:01:26 -04:00
ebaydayz
ab7254a121 Add lower volume / earplugs hotkey and status UI icon 2016-04-30 21:19:24 -04:00
icomrade
ba751dad4a Fix Generator
Not sure what differences BuiltItems will have as opposed to using the
SkodaBase class.

Switch Off/On are removed because they do nothing anyway (the start/stop
options are in fn_selfAction anyway)
2016-04-30 19:04:52 -04:00
icomrade
deee47b703 Disable OK button before role is selected 2016-04-30 18:33:18 -04:00
icomrade
7a11b508e1 No building in trader
string needs localization
2016-04-30 18:05:58 -04:00
ebaydayz
f44901db1b Prevent spamming change clothes
Vanilla development commit:

98733d37ab
2016-04-30 16:48:05 -04:00
Anton
4e45b23f94 More work on localization support (#1687)
fix stringtable.xml

more fixes

added missing $
2016-04-30 15:54:31 -04:00
icomrade
6deb1a69f1 Tweak gem values
Any value should work for gems.
2016-04-30 11:31:12 -04:00
icomrade
83694a452e Gem Trading mostly finished
Sometimes displays incorrect total price in advanced trading menu.
2016-04-30 11:17:41 -04:00
icomrade
b5c2c6c7bd Fix remove object option 2016-04-29 20:48:16 -04:00
Bruce
59c731ba70 Added ZSCdefines. Checking plotfriends against dayz_playerUID. 2016-04-30 02:01:27 +02:00
Bruce
98bfee8bdf added plotManagement by DevZupa 2016-04-30 02:01:15 +02:00
icomrade
6fa3365b70 check if player is alive for humanity change 2016-04-29 17:19:48 -04:00
icomrade
89eea668f5 better math 2016-04-29 17:00:56 -04:00
icomrade
9e5d2f1038 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-04-29 16:48:16 -04:00
icomrade
8158245b83 Possible fix for #1645 2016-04-29 16:48:14 -04:00
ebaydayz
d95474b819 Update main readme 2016-04-29 15:06:34 -04:00
icomrade
a86b28b0a7 Fix spawn height for boats, and buying bikes 2016-04-29 00:19:22 -04:00
icomrade
bc0d5027f5 Adv. Trading handle other and free vehicle types
Allow players to sell vehicles without keys and add boat and bike
trading classes to buy/sell
2016-04-28 23:40:28 -04:00
ebaydayz
4b9d6df0bb Finish localization support
Vanilla development commit:

33c6cafbcb
2016-04-28 22:13:48 -04:00
ebaydayz
7f1b8db85a Fix MeleeMagazines showing in crafting UI
Vanilla development commit:

f2e1623ba1
2016-04-28 21:34:00 -04:00
icomrade
bc370475e5 Update ReadMe.md 2016-04-28 21:11:26 -04:00
ebaydayz
2b61ce850a Allow sleeping at all tents
Vanilla development commit:

e647be13c1
2016-04-28 20:30:18 -04:00
icomrade
9df5c5a156 Update test build 2016-04-28 19:38:25 -04:00
icomrade
47070ae4f5 Move advanced trading configs to mission
allows customization by server owners
2016-04-28 19:30:43 -04:00
icomrade
b0afc402e2 Require Config Traders for Advanced Trading
Since advanced trading can now handle vehicles I don't think there's any
point to have the old dialog if using advanced trading.
2016-04-28 18:59:50 -04:00
icomrade
55f3a9dc79 Vehicle selling for advanced trading
This should work fairly okay but I expect there may be a couple exploits
and glitches
2016-04-28 18:35:03 -04:00
ebaydayz
d2ba027863 Perform build checks before removing magazines
Also allow tents and stashes to be built without a plot pole (same as
1051).
2016-04-28 15:32:32 -04:00
ebaydayz
034d898880 Update tent base class name
DZ_storage_base is now the base class for all tent and stash types.
2016-04-28 13:53:21 -04:00
ebaydayz
f42496bb03 Move build checks to separate files
For better organization
2016-04-28 11:52:23 -04:00
icomrade
b5af74b72b Add Vehicle Purchasing to Advanced Trading
Allows 1 vehicle purchase at a time.
Vehicles will still spawn inside each other if one is already parked on
the pad.
2016-04-27 22:04:47 -04:00
icomrade
17c31a5f21 Fix buying from backpacks/vehicles dupe 2016-04-27 19:29:03 -04:00
icomrade
e03b5bdb37 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	CHANGE LOG 1.0.6.txt
2016-04-27 18:26:07 -04:00
icomrade
1585765ca6 Advanced trading by Zupa @Windmolders
Stock configuration and basic integration. WE still need config based
trader setups.
2016-04-27 18:23:55 -04:00
ebaydayz
244b84e74b Update weapon switch hotkey for DZE_TwoPrimaries=2
Also forgot new dropped class for SledgeHammer
2016-04-27 16:11:40 -04:00
ebaydayz
7753ae2859 Add drop weapon action to MeleeSledge 2016-04-27 15:01:34 -04:00
icomrade
1a6593d198 Revert to old chainsaw RTM files 2016-04-27 14:42:50 -04:00
icomrade
7ea9a270f2 New building functions, vanilla building checks
DZE_RequiredItemsCheck returns bool, displays an error of all the tools
the player is missing to build the item.

DZE_BuildChecks returns array of bools, canBuild and if the item is a
plotPole.  Also has the ability to check if the player has required
tools to build using DZE_RequiredItemsCheck.

The vanilla build script still needs to be modified to work over water
and allow players to place floating objects, but now uses plot checks.
It would be easiest to just modify the configs to use the epoch building
scripts instead.

fnc_getSetPos now accepts a position as the second element of the input
array. the object will be set to this position if it is used. This
change requires no code updates

Note: scripts with build and/or tool checks should be updated to use the
new functions
2016-04-27 14:30:11 -04:00
ebaydayz
bb66b4446c Add Anzio 20mm sniper by @arma2WillRobinson to addons list 2016-04-27 12:30:57 -04:00
icomrade
0e0a1e340f Safezone whitelist for eject/destruction fixes
This commit prevents players who destroy their vehicle in god-mode
safezones to be spared by the fixes in #2411973 and #ec7351d

Configurable variable for this change is DZE_SafeZonePosArray = [];

Update suggestion to use the stable branch of A2 OA in the changelog
2016-04-27 00:17:54 -04:00
icomrade
f102240821 Fix death board undefined variable error 2016-04-26 22:46:44 -04:00
ebaydayz
2696869dc2 Fix wrong dayz_minpos and maxpos for Chernarus
Fixes radiation effect when out of map
2016-04-26 21:02:59 -04:00
icomrade
53320178f1 Let Shovel build sandbags, fix errors with toolbox 2016-04-26 18:55:30 -04:00
ebaydayz
bf9140f1b5 Fix dayz_nutrition RPT error on login
Looks like the error was:
r_player_Nutrition = [_NutritionLoss];
It should have used the set command, since the array was already defined
in variables.sqf. But there is no need to use an array for a single
value anyway.

Fixes RPT error on login:
Error in expression <hyd"] spawn player_death;
};
};

if (dayz_nutrition > 0) then {
_Nutrition = >
Error position: <dayz_nutrition > 0) then {
_Nutrition = >
Error Undefined variable in expression: dayz_nutrition
File z\addons\dayz_code\system\player_spawn_2.sqf, line 182
2016-04-26 18:46:36 -04:00
icomrade
2411973de5 Fix CH53 Destruction
Let me know if we can't duplicate the code from the CH53 addon in the
file ch53_monitorSFX.sqf. If that's the case I will use an #include
instead, since the code that kicks and kills players out of the vehicle
goes at the bottom of the file anyway.
2016-04-26 15:16:20 -04:00
icomrade
ec7351dbbc Kill and eject player when their vehicle explodes
Previous changes to the destruction effects file broke previous fixes
that resolved the world is on fire glitch. I reverted those in this
commit.

Note: the CH53 is still broken in this commit
2016-04-26 14:47:52 -04:00
icomrade
16c81e7ce2 Allow players to carry primary weapon on back
Configurable by DZE_TwoPrimaries

0 do not allow primary weapon on back.
1 allow primary weapon on back, but not when holding a primary weapon in
hand.
2 (default) allow player to hold two primary weapons, one on back and
one in their hands
2016-04-26 14:05:37 -04:00
icomrade
c1eb07d99d Add to back for sledgehammer 2016-04-25 22:57:29 -04:00
ebaydayz
d63f48af85 Fix pond detection in player_goFishing
Fixes #1678
Fixed for vanilla too:

8a18fe957c

Ponds and lakes were not being detected at all, neither on foot nor in a
boat.

Tested land (failure), pond, lake and shore both on foot and in a boat.
Working as intended now.
2016-04-25 21:53:31 -04:00
ebaydayz
a57d0b14ae Merge pull request #1684 from arma2WillRobinson/master
adding "\" to picture paths.
2016-04-25 20:00:27 -04:00
ebaydayz
97ad2688bc Enable RedRyder in loot tables again
Config errors are fixed for the next test build.
2016-04-25 19:57:23 -04:00
arma2WillRobinson
303e1bddfd add \ 2016-04-25 16:56:49 -07:00
ebaydayz
69b940704e Removed powerlines from loot tables,
Vanilla development commit, see:

Removed Zeds spawning at powerLines.

b577424e50
2016-04-25 18:02:55 -04:00
ebaydayz
a353f8e0e5 Fix hatchet remove from toolbelt text 2016-04-25 16:36:50 -04:00
ebaydayz
56ea7d1382 Use PVEH instead of MPF for death messages
This way no exception needs to be added in REsec for rSpawn and
dayz_rollingMessages can be used instead of rTitleText.
2016-04-25 16:10:52 -04:00
ebaydayz
5ff4cbd4d8 Merge pull request #1682 from Adaptivity/localizationwork
More progress on localization support
2016-04-25 14:59:40 -04:00
Adaptivity
7b5535a25a fix stringtable 2016-04-25 21:52:49 +03:00
Adaptivity
4dc46705f9 More progress on localization support 2016-04-25 15:47:09 +03:00
icomrade
7db6f63935 Update string for gutting zombies 2016-04-24 21:15:26 -04:00
ebaydayz
6522cca7ce Fix typo from pull #1679
See #1679
2016-04-24 18:58:22 -04:00
ebaydayz
0511dcdb42 Change R3F overburden to force slow move
Better solution than knock out or break legs. See issue #1145
2016-04-24 18:19:01 -04:00
icomrade
9624979785 Fix items taking more than 1 inventory slot 2016-04-24 17:44:58 -04:00
icomrade
4ad652bda6 Merge pull request #1680 from arma2WillRobinson/master
RedRyder Updated
2016-04-24 12:06:15 -04:00
icomrade
77d1bcf8ae Merge pull request #1679 from Adaptivity/master
More localization support
2016-04-24 12:06:09 -04:00
armaWillRobinson
db04ae33a8 patch1 2016-04-24 08:21:14 -07:00
Adaptivity
52ee70394a More localization support 2016-04-24 14:11:14 +03:00
arma2WillRobinson
8b9e5ed244 Merge pull request #3 from EpochModTeam/master
update
2016-04-23 19:42:42 -07:00
ebaydayz
6bee7a17f0 Change R3F weight overburden to break legs
Also BAF_L110A1_Aim_DZE wasn't in 1051, so no need to swap it in DB.
2016-04-23 19:51:56 -04:00
ebaydayz
8582e7b97a Fix README formatting 2016-04-23 14:54:27 -04:00
ebaydayz
f6280a42a8 Fix README formatting 2016-04-23 14:47:58 -04:00
ebaydayz
1859216a94 Update test build and instructions 2016-04-23 14:24:52 -04:00
ebaydayz
406dda1fc2 Merge pull request #1677 from EpochModTeam/DayZ-1.8.7-Rebase
Merge DayZ 1.8.7 Rebase branch
2016-04-23 11:39:51 -04:00
ebaydayz
619f65eef0 Remove canteen for now
Canteens were removed from cfgMagazines temporarily
2016-04-22 18:59:01 -04:00
ebaydayz
1879fb8707 Fix siphon fuel
ItemJerrycanEmpty no longer inherits from ItemJerrycan
2016-04-22 17:39:52 -04:00
ebaydayz
3c52278e4d Fix sedan and skoda getOut sound
Fixes RPT error when exiting skoda and sedan:
Cannot load sound
'ca\sounds\vehicles\wheeled\sedan\ext\ext-sedan-getout-1.wss'
Cannot load sound 'ca\sounds\vehicles\wheeled\bus\int\noise3.wss'
2016-04-22 14:29:17 -04:00
ebaydayz
6ea1df14cf Add missing string for infection death 2016-04-21 19:23:49 -04:00
ebaydayz
23b6ad2455 Add systemChat death message option 2016-04-21 13:27:05 -04:00
ebaydayz
81262fbe19 Fix change clothes triggering radiation 2016-04-21 13:07:36 -04:00
ebaydayz
796c607173 Fix vanilla chop wood error
Players can now chop wood either with hatchet in their hands (faster) or
via right click on toolbelt (slower).
2016-04-21 12:28:00 -04:00
ebaydayz
7da7b9e5dd Correct PVDZ_plr_Save for player zombies 2016-04-20 17:00:38 -04:00
ebaydayz
14dacf269c Add back player zombie faces
Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz
9d4bd9221a Add exception in REsec for death messages 2016-04-20 11:53:30 -04:00
ebaydayz
5308445f4c Update vanilla player_mineStone 2016-04-19 17:01:07 -04:00
ebaydayz
f0c46a0764 Use Epoch player_harvest instead of player_chopWood 2016-04-19 16:51:20 -04:00
ebaydayz
ba480fb218 Improve some RPT logging 2016-04-19 14:01:38 -04:00
ebaydayz
58d54a8ce0 Add A and D keys to interrupt 2016-04-19 13:05:59 -04:00
ebaydayz
4d5dc060d2 Fix tame_dog errors
Tame_dog_old and player_tameDog are not used.
2016-04-18 21:49:27 -04:00
ebaydayz
464c26861c Add back Epoch animals in sched_animals
player_animalCheck is not used
2016-04-18 14:19:41 -04:00
ebaydayz
11741fa710 Update player_tameDog raw meat names 2016-04-18 13:36:09 -04:00
ebaydayz
d46eb13267 Fix redirect to vanilla player_craftItem 2016-04-17 22:51:10 -04:00
ebaydayz
2f45d46d05 Remove legacy stream_location functions
These are no longer used for anything.
2016-04-17 21:23:25 -04:00
ebaydayz
4a32f34268 Fix mission briefing descriptions
There is no central hive, so every server is private. It's silly to have
that in the description.
2016-04-17 20:34:30 -04:00
ebaydayz
e13b5dbdff Fix RoadFlare RPT error
Fixes:

Error in expression <ehicles","WeaponHolder"], 50];
{ [_x,0] spawn
object_roadFlare } count (allMissi>
  Error position: <spawn
object_roadFlare } count (allMissi>
  Error Type Script, expected Bool
2016-04-17 20:10:54 -04:00
ebaydayz
a994e7107c Fix readd of halo keydown eventhandler 2016-04-17 18:44:58 -04:00
ebaydayz
f38c6ff72e Fix server FPS logging
No need to have a config variable for this, admin can easily change it
in server pbo.
2016-04-17 17:11:49 -04:00
ebaydayz
ee58868d6f Fix wrong trader name on Sauerland 2016-04-17 16:18:19 -04:00
ebaydayz
59a4459809 Fix spawn marker count for non-cherno maps 2016-04-17 15:32:47 -04:00
ebaydayz
a3cfdd4058 Small changes to temperatur for QF11 (Testing)
df0164b53c

1cd6f5f06a
2016-04-17 11:24:39 -04:00
ebaydayz
3c4e1fa5a2 Add handling of multiline messages for now
Eventually dayz_rollingMessages will be updated to use cutRsc instead of
titleText.
2016-04-16 19:33:29 -04:00
ebaydayz
5157228e67 Update all cutText to dayz_rollingMessages 2016-04-16 15:47:49 -04:00
ebaydayz
993ce14da6 Remove unnecessary key event handler reset
No need to reset the key event handler again in player_monitor.fsm, it
is already done onPreloadFinished.
2016-04-15 20:16:13 -04:00
ebaydayz
110befba7f Swap bloodbags in traders and loot for classic system 2016-04-15 16:11:17 -04:00
ebaydayz
0b290d8fec Fix halo spawn 2016-04-14 14:55:46 -04:00
ebaydayz
577892c40e Roll back to old dayz_objectUID2
1.8.7 dayz_objectUID2 seems to generate keys that are too long for the
Epoch hive. So, we will keep the old method for now.
2016-04-13 18:41:36 -04:00
ebaydayz
3d4b15517c Fix combat mode display on classic UI 2016-04-13 14:42:10 -04:00
ebaydayz
652ca51c2c Update combattimeout from time to diag_tickTime
Also organized change log
2016-04-12 21:04:17 -04:00
ebaydayz
27d57283a0 Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
2016-04-12 14:51:22 -04:00
ebaydayz
4a07b7cc7a Add extra Epoch trucks to salvage vehicle 2016-04-11 21:06:46 -04:00
ebaydayz
a8b9114dd8 Add default loadout variables comment in init.sqf 2016-04-10 10:15:03 -04:00
ebaydayz
6d3bf3b855 Fix object_monitorGear with R3F disabled 2016-04-09 20:36:36 -04:00
ebaydayz
268d2fe018 Make default BuildingLimit 150 again 2016-04-09 18:40:52 -04:00
ebaydayz
09f01083fc Formatting cleanup 2016-04-09 16:52:00 -04:00
ebaydayz
d229d10b6a Cleanup config variables 2016-04-09 16:47:51 -04:00
ebaydayz
1ba8f46543 Update CfgArma AI Skill
The old values were from 1.8
2016-04-09 13:49:36 -04:00
ebaydayz
99d9f12add Add back R3F weight text in object_monitorGear
The size of control 1001 was shortened in 1.8.7, so it is better to set
it on control 156. The initial text is always blank for that control
when cursorTarget isNull. Showing the weight carried when looking at an
object or vehicle is not necessary. It cuts off with long vehicle names
anyway.
2016-04-07 20:32:34 -04:00
ebaydayz
7732481a8d Add new items to R3F weight config
I split CfgWeight into separate files to make it more readable.
2016-04-07 18:42:44 -04:00
ebaydayz
a16abf0ca2 Add Chainsaws loot group for colors 2016-04-07 10:34:20 -04:00
ebaydayz
0f4aa05753 Disable lit fires when townGenerator is off
If townGenerator is enabled lit fires will be created everywhere except
blacklisted areas.
2016-04-06 20:08:28 -04:00
ebaydayz
6a42ef40d3 Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).

The trader objects spawn code was consolidated to functions.
2016-04-06 19:44:00 -04:00
ebaydayz
181c47d2a4 Use config traders by default
Config traders load faster and use less network traffic. Should help
with server lag. Admins can still switch back to DB traders if they
wish.
2016-04-06 13:22:07 -04:00
ebaydayz
03b8c38c6a Add new items to config traders
Duplicate categories are now marked instead of being listed multiple
times. This makes the configs far easier to maintain. Admins can still
expand each individual category for further customization.
2016-04-06 13:05:35 -04:00
ebaydayz
666ace6d54 Cleanup duplicate and unused strings
Cargo count is shown at the top of the gear menu now
2016-04-04 16:58:59 -04:00
ebaydayz
6b25d3594e Add strings for desert dome tent 2016-04-04 14:04:21 -04:00
ebaydayz
eda82156be Move CfgServerTrader to dayz_code\configs folder
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.

This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
2016-04-04 13:10:01 -04:00
ebaydayz
37277613c1 Fix blank remove attachment text M4, M240, L110
Some attachments were using incorrect string names.
2016-04-03 20:16:34 -04:00
ebaydayz
e69364991c New config variable dayz_toolBreaking
Tool breaking is disabled by default.

Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.

PK_DZ was a duplicate of the new PKM_DZ.
2016-04-03 16:34:14 -04:00
ebaydayz
d07d31983b Remove legacy ammo boxes
AmmoBoxSmall_556 and AmmoBoxSmall_762 no longer exist and were causing
loot spawning errors.
2016-04-02 19:15:29 -04:00
ebaydayz
4ce54fbb62 Update server_publishObject
The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.

The object classname does not need to be sent in the PV because it can
be obtained on the server.

PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
22d7e23d3f Fix str_itemwatch listed twice
Fixes the RPT errors:
Item str_usract_watch_toggle listed twice
Item str_usract_watch listed twice
Item str_itemwatch listed twice

str_itemwatch is in Arma 2\AddOns\language.pbo and the other two are in
Arma 2 Operation Arrowhead\Expansion\dta\languagecore.pbo
2016-04-02 12:24:09 -04:00
ebaydayz
ec4eb5418d Update server spawn_vehicles
Updated loot spawning code for vehicle cargo.

Also it is faster and more efficient to call spawn_vehicles repeatedly
in one thread rather than spawn it hundreds of times (opening hundreds
of simultaneous script threads).
2016-04-01 16:45:08 -04:00
ebaydayz
426e97dda7 Remove dayz pbo
The only difference from the vanilla dayz pbo is the DeathScreen change.
It is better to do that in dayz_code RscTitles. Then the dayz pbo does
not need to be maintained in this repo.
2016-04-01 12:06:56 -04:00
ebaydayz
0088b27708 Update weapon classnames 2016-03-31 22:45:59 -04:00
ebaydayz
8de50c4619 New variable for match stick counting 2016-03-31 16:23:09 -04:00
ebaydayz
d926a81038 Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz
3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz
6de88c7b07 Update some WeaponHolder to WeaponHolderBase 2016-03-31 11:35:33 -04:00
ebaydayz
c54a52a103 Merge selfbloodbag and self_transfuse 2016-03-30 20:50:06 -04:00
ebaydayz
69091965a1 Merge new MultiPlayerSetup and autojoin 2016-03-30 17:01:28 -04:00
ebaydayz
77e760fe73 Update private tags
From
e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00
ebaydayz
30b29c541e Update intro heli crash name 2016-03-29 20:53:57 -04:00
ebaydayz
c3360efc1d Remove duplicate logo file
dayz_logo_ca.paa was the same exact file as loadingscreen.paa
2016-03-29 20:20:04 -04:00
ebaydayz
91f9b3e33b Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
71b975b05e Actions cleanup 2016-03-29 14:47:28 -04:00
ebaydayz
e1a0bfebc1 Update inits 2016-03-27 23:47:30 -04:00
ebaydayz
23caf14dc9 Update mission
It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
2016-03-27 15:18:28 -04:00
ebaydayz
8f2ff5cb3e Update spawnCrashSite 2016-03-26 22:02:28 -04:00
ebaydayz
cfff2454aa Update server_monitor 2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c Update server_functions
The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
ebaydayz
145fbf093f Use str for very long strings
Format has a 2048 character limit:
https://community.bistudio.com/wiki/format

Str() should be used for strings that may exceed that, like object
inventories and vehicle hit point arrays.
2016-03-25 13:54:23 -04:00
ebaydayz
c637c210b1 Cleanup server_updateObject 2016-03-25 13:17:04 -04:00
ebaydayz
dd8283951d Remove unused function 2016-03-25 11:54:12 -04:00
ebaydayz
8c7a7429af Remove unused PVEH
I'm guessing the 1 in place of I in the PV names was intentional to work
around some BE filter. If not, it should be changed in vanilla.
2016-03-24 19:56:17 -04:00
ebaydayz
ee13f4caf7 Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.

The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz
3ed4a95c14 Rework death messages
MPHit does not always fire when a player is killed:
https://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#MPHit

Using either MPHit or MPKilled is not a good idea here. There is already
a local 'killed' event handler which fires on player death
(player_death.sqf). That script sends a PV (priority message) to the
server which triggers server_playerDied. That means fnc_plyrHit needed
to finish sending its data to the server via public setVariables
(non-priority messages) before server_playerDied executed. Triggering
both these scripts at the same time was a bad idea.

Instead of sending the data to the server via setVariable I just
included it in PVDZ_plr_Death. This also lets us pass extra information
from the damage handler like ammo type, cause of death, etc. Still need
to test, but it should be more reliable and performant than
fnc_playerHit called from MPHit or MPKilled.
2016-03-23 19:52:04 -04:00
ebaydayz
debb714277 object_setFixServer -> fnc_veh_setFixServer
Fnc_veh_handleRepair is a new version of fnc_veh_setFixServer with extra
handling. It is used in salvage and some other scripts, but not
server_monitor.
2016-03-22 16:34:08 -04:00
ebaydayz
cc64d2e7fb Cleanup player_switchModel 2016-03-21 20:25:01 -04:00
ebaydayz
e2e6e79394 Minor formatting cleanup 2016-03-21 17:58:23 -04:00
ebaydayz
286f405e67 No achievements in player_death
Recent 1.8.7 commit:

651510eed7
2016-03-20 23:24:20 -04:00
ebaydayz
f0757b1544 Send dayz_playerName as array
This avoids triggering PV value restrictions when the player has
keywords or special characters in their name.
2016-03-20 22:12:11 -04:00
ebaydayz
92c09e5c7b Cleanup zombie_agent formatting
It is much easier to compare with the 1.8.7 file now.
2016-03-20 16:37:14 -04:00
ebaydayz
ef873c2340 Fix player_monitor errors
DayzGearSave is no longer used. I will submit a pull to remove it from
vanilla too.

Player_dumpBackpack is not a good solution to stifle duping. Players can
not see friends backpacks dropped on the ground. That is a problem when
they want to trade backpacks. They don't understand why their friend
can't see it. Also players can still get the "gear" scroll action if
they look where the hidden backpack is.

If it is still a problem after all the updates to current dayz code then
we should submit a pull request with a better solution to vanilla.
2016-03-20 16:09:57 -04:00
ebaydayz
15a38afd82 Remove some unused files 2016-03-20 13:28:49 -04:00
ebaydayz
9ce5a20417 Cleanup variables.sqf
Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
ebaydayz
4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
ebaydayz
6a6db58291 Compiles.sqf cleanup
- Moved player_countMagazines to \compile\ folder
- Removed several unused and obsolete files
- Moved some epoch functions out of compiles.sqf into individual files
- Synced order and formatting with 1.8.7. Much easier to compare now.

Any changes I make to official DayZ Mod code and files I also submit as
a pull request to them.
2016-03-17 16:34:15 -04:00
ebaydayz
3113889a98 Update fn_selfActions
See also:
https://github.com/DayZMod/DayZ/pull/645
2016-03-15 22:15:38 -04:00
ebaydayz
207e515e53 Update READMEs 2016-03-14 12:57:19 -04:00
ebaydayz
17134170ea Remove empty optional parameters
AFAIK there is no benefit to including the optional shortcut and
condition parameters as empty strings:
https://community.bistudio.com/wiki/addAction

All the addActions in fn_damageActions do not include them either. I've
run these changes on a live server for a while and never saw a
difference.
2016-03-13 20:15:50 -04:00
ebaydayz
3cc61bd90a fn_damageActions cleanup
I will merge the refueling into fn_selfActions where it is in 1.8.7.

The_inVehicle block was moved up.
2016-03-13 18:00:53 -04:00
ebaydayz
87052a9bf2 Add DZE_MissionLootTable 2016-03-13 15:57:31 -04:00
ebaydayz
d9a0c3dd9b Remove <Original> tags
They are not needed. 1.8.7 removed them from their stringtable too.
2016-03-13 15:08:45 -04:00
ebaydayz
0e4ed37218 Remove CfgLootLegacy for now
See discussion at:

8201643c00 (commitcomment-16665467)
2016-03-12 23:19:02 -05:00
ebaydayz
4c6b636bc0 More minor cleanup 2016-03-12 22:40:23 -05:00
ebaydayz
473e1eaedd Minor formatting cleanup 2016-03-12 20:05:36 -05:00
ebaydayz
8201643c00 Cleanup CfgLoot
There is no point in having CfgBuildingPos.hpp in dayz_epoch_b too. It
was identical to the one in dayz_code and can be included in the mission
from there.

@icomrade couple questions:

1. Why keep a CfgLootLegacy? I know they are very different formats, but
it will just make things messier and more confusing. Also it will be a
PITA to maintain and update two different sets of loot tables in the
long run. I don't think catering to lazy admins is a good enough reason.
It's not that hard to convert to the new format.

2. Why not use the new _DZ weapon classes in the loot tables like
PDW_DZ, AKM_DZ, etc.?

3. Why not use the new box names like DZ_AmmoBoxRU, DZ_AmmoBoxUS,
DZ_MedBox,  etc. in the loot tables?

4. Why remove the attachments from the loot tables?
2016-03-12 17:17:38 -05:00
ebaydayz
6f5591c6f8 Update more ammo names
See:
634214570c

@icomrade - IMO we should use the new blood type system and take out the
config variable. It is not something that can be easily switched between
because it requires manually changing the loot tables and traders which
adds some big files to the mission. Some admins will get confused when
they change the config variable and it doesn't change the loot spawns or
traders.

Admins can make bloodBagONEG abundant on their server if they
don't like it. I think most people will want to use it since it is a
nice extra realism feature and consistent with 1.8.7. We can still leave
the ItemBloodbag class defined in cfgMagazines so admins can go back to
using it if they wish. 1.8.7 even took out the class completely.
2016-03-11 15:15:04 -05:00
ebaydayz
01529e51bc Update shotgun ammo names
See:
634214570c
2016-03-11 14:10:45 -05:00
ebaydayz
09b656abc3 Use 1.8.7 fishing
The fishing models, pictures, etc. in 1.8.7 are identical to the ones in
dayz_epoch, so we should use them instead of having duplicate classes.
2016-03-10 22:30:19 -05:00
ebaydayz
6a2b135ac9 Add 1.0.6 SQL updates 2016-03-10 16:44:28 -05:00
ebaydayz
02564a2d30 Move more stuff out of DZE\Misc.hpp
Better organization
2016-03-10 15:44:50 -05:00
ebaydayz
6ca57a099a Move tents to Tent.hpp
This is better organized than having everything in Misc.hpp
2016-03-10 15:02:53 -05:00
ebaydayz
2803847aa0 Remove more unused strings 2016-03-10 14:33:16 -05:00
ebaydayz
18c4c4a203 Misc.hpp formatting
No changes, just removed extra tab.
2016-03-10 13:54:07 -05:00
ebaydayz
b82e256766 CfgMagazines cleanup 2016-03-10 13:52:20 -05:00
ebaydayz
5d2c123b8b CfgAmmo formatting sync 2016-03-10 13:03:54 -05:00
ebaydayz
7a084043c9 Remove duplicate strings
These are in dayz_code now
2016-03-09 20:42:00 -05:00
ebaydayz
8014866119 Remove playerstats package from epoch_b stringtable
This is in the dayz_code stringtable now.
2016-03-09 20:15:21 -05:00
ebaydayz
18606a3721 Remove more unused strings 2016-03-09 19:35:08 -05:00
ebaydayz
c7d263a916 Remove duplicate strings again
These are all duplicates from the dayz_code stringtable.xml. They
accidentally got added back in during the merge conflict resolution.
2016-03-09 17:00:52 -05:00
ebaydayz
3d5a8c8b54 Use unmodified 1.8.7 dayz_code stringtable
The only difference between this and the previous version is:
1. Container tags removed
2. Comments added back in
3. str_usract_watch_toggle, str_usract_watch and str_itemwatch are not
commented out. These should not be duplicates if we are using the new
languagecore.xml (according to the comment). If it is a duplicate we
should fix it on 1.8.7 too (after confirming it there).

Using the unmodified file directly from 1.8.7 dayz_code makes it easier
to compare for future updates.
2016-03-09 16:02:10 -05:00
ebaydayz
c9ee0ea64d Fix tab in CfgWorlds.hpp 2016-03-08 19:36:58 -05:00
ebaydayz
a505cb5e54 Move females.hpp to DZE\Females.hpp 2016-03-08 16:51:18 -05:00
ebaydayz
e61eeaca09 Generator_DZ no longer in BuiltItems
Needed to add it to variables.sqf lists.

@icomrade - Any reason FireBarrel_DZ was removed? I think we still need
it, since it is an epoch buildable class, unless we merge it with
Land_Fire_barrel.
2016-03-08 14:26:33 -05:00
ebaydayz
040cce2a27 More cfgVehicles cleanup 2016-03-06 20:02:24 -05:00
icomrade
a551a45092 Duplicates 2016-03-05 22:34:25 -05:00
icomrade
68da397c52 Finish Medical and Sleep to UiSleep 2016-03-05 22:34:25 -05:00
ebaydayz
eadb3566c4 Split hatchback and sedan into separate files
Using 1.8.7 style now. If it was erroring out before it's because Skoda
needed to be defined before hatchback.
2016-03-05 21:04:06 -05:00
icomrade
9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
ebaydayz
5cfe47c718 dayz_anim requiredAddon in dayz_sfx
These changes are consistent with the 1.8.7 files.

@icomrade - Why did you change all of the scope = public; to scope = 2;
in dayz_code? They should be identical since that is included in the
basicDefines.hpp above all configs. We should stay consistent with 1.8.7
and use the human readable names if possible.

Also any reason you left out these extra CfgActions?
2016-03-05 18:16:17 -05:00
ebaydayz
155e5e5616 Remove more unused strings
Also add back call to fn_gearMenuChecks
2016-03-05 01:16:30 -05:00
ebaydayz
214a648bc1 Remove unused string and duplicate defines 2016-03-04 22:41:00 -05:00
ebaydayz
28c3f9a937 Remove duplicate and unused includes 2016-03-04 19:21:51 -05:00
icomrade
9863c0765a Pointless merge conflict 2016-03-04 15:23:22 -05:00
ebaydayz
fbedaf9b8d Remove merge conflict markers
@icomrade - I'm going to start reviewing and testing the commits you've
done here. I'll commit any fixes and additional 1.8.7 stuff that is
needed to this 1.8.7-Rebase branch. Once we have it in a functional
state we can merge it into master if that's good with you.

Let me know if you are working on any files in particular so we don't
duplicate efforts. I'll be in discord while I'm working here too.
2016-03-04 14:59:12 -05:00
ebaydayz
732c2fe5a0 Cleanup some merge conflicts 2016-03-04 14:29:49 -05:00
icomrade
61c64cb14a Fix Merge Conflict 1 2016-03-03 22:09:38 -05:00
ebaydayz
479097e7a8 1.8.7 player_switchWeapon updates 2016-03-03 21:31:32 -05:00
ebaydayz
e660704f97 Add journal and preliminary strings for crafting
The journal is now functional. Preliminary strings are added for the
1.8.7 crafting system, but it is disabled for now.

I've messaged @marceldev89 (ziellos2k) and @AlbyBDPK on the DayZ forums
to ask permission to use fn_updateCraftUI, player_checkRecipe and
player_craftItemGUI. Are you guys okay with us including these in DayZ
Epoch 1.0.6?
2016-03-03 20:11:11 -05:00
ebaydayz
585841a3ad Fix snap build errors
@raymix in most of your helper functions you are using exitWith {}; in
the same way the main player_build uses it. The problem is exitWith
inside of a called function only exits that function, not the parent
script it was called from.

When a helper function exits the main script continues on with undefined
variables and other problems. The easiest solution was to just remove
these helper functions for now. I just directly substituted their code
back into the main modular_build file and removed the passes to and from
them.

We should consolidate player_build and modular_build into one file first
since they are about 80% identical. After that we need to integrate
plot4life. Dividing player_build up into smaller sub functions like this
can be left for last.

I tested this thoroughly and can confirm the undefined errors are fixed
now.
2016-03-02 22:16:07 -05:00
ebaydayz
78e193d7c4 Fix DZE_BuildLimit check
NearObjects "All" counts things like local plot markers, weapon holders,
ambient life, etc. We only want to count buildables. The radius should
also start at the plot pole if available, not the player position.

Thanks to Epoch forums user jOoPs for pointing this out. I will fix this
in modular_build.sqf too.

Tested and confirmed working.
2016-03-02 17:03:47 -05:00
ebaydayz
959507bfc7 Add autorun hotkey
Tested while autorunning:
- getting knocked out
- breaking legs
- running into water
- getting into and out of vehicles
- climbing a ladder
- dying
- antiTP enabled
- running up steep hills
- as player zombie

Everything works as expected. This does allow you to run up and down
pretty steep hills, but if you try to scale something too steep you will
break your legs as expected.
2016-03-01 22:34:36 -05:00
ebaydayz
ca44e9d8b1 Sensible combat log knockout timer
A five minute knockout timer for combat logging is far too long. Most
players will just leave the server and join another. Two and a half
minutes is more bearable.
2016-03-01 17:02:27 -05:00
ebaydayz
44b9b68fd7 Remove 6.Dingor mission
This is identical to the lingor mission. The only change is "ibr_dingor"
added in mission.sqm. Admins can use the lingor files for dingor. The
two maps are the same apart from the desert skin. There are currently no
servers running dingor at the time of writing this.
2016-03-01 16:45:06 -05:00
ebaydayz
e15a913809 Remove 18.Sara mission
This is an exact duplicate of the smd_sahrani_A2 mission. The only
difference is the "oac_core" addon in mission.sqm. That addon is no
longer used in any of the current versions of the map.
2016-03-01 16:19:15 -05:00
ebaydayz
813803cf4b Remove template mission
This is basically a duplicate of Chernarus11. People can use that as a
template.
2016-03-01 14:49:52 -05:00
ebaydayz
ca1a508417 Add old files to TraderCitySources for reference
I put all the old trader city mission.sqf files from
dayz_server\missions\ in the TraderCitySources folder for reference. I
renamed the folders to instanceNumber.mapName to be more organized.
2016-03-01 01:08:23 -05:00
icomrade
bad0a2e461 add 2 new vars and fix up variable names
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
ebaydayz
b970b28e40 Remove the now unused missions folder
This folder is no longer needed. All files have been moved to
dayz_server\traders and dayz_code\system\mission.
2016-02-29 23:48:45 -05:00
ebaydayz
7b0253debc Spawn trader city objects locally on each machine
Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
ebaydayz
bd5921cc2d Add server files for local trader cities
Trader agents are still spawned on the server machine only.
2016-02-29 22:45:06 -05:00
ebaydayz
075336008e Add files for local trader cities
I've loaded and checked each of these on their respective map in the
editor. I've also tested both Chernarus ones on my test server.
2016-02-29 22:32:16 -05:00
icomrade
a3dac45061 Some small changes 2016-02-29 11:53:49 -05:00
icomrade
b667d01c1c Actions Done 2016-02-29 10:45:53 -05:00
icomrade
a47c3dc137 Fixes 2016-02-29 01:20:37 -05:00
icomrade
84eb6f815a Missing Files 2016-02-29 00:55:29 -05:00
icomrade
64c251d95d Chernarus Mission File 2016-02-29 00:37:03 -05:00
icomrade
58acf95dc7 Server Done I Think 2016-02-29 00:29:23 -05:00
icomrade
b96cd2d971 Update compiles - 2 more files to do
fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00
icomrade
a83909b918 System is done (i think) 2016-02-28 15:28:59 -05:00
icomrade
c034f43d0b Additional Folders/Files in System 2016-02-27 22:34:50 -05:00
icomrade
3ba3781432 Traps and Utill Folders/Files 2016-02-27 22:31:43 -05:00
icomrade
cfbebe7ffd Init more or less done 2016-02-27 22:30:15 -05:00
icomrade
e418e921c5 Compiles more or less done 2016-02-27 16:48:21 -05:00
icomrade
18c9e72e15 Some compiles, start separation of blood system 2016-02-27 09:56:53 -05:00
icomrade
61cbd16de1 Merge remote-tracking branch 'upstream/master' 2016-02-27 09:01:02 -05:00
ebaydayz
f9bec452a5 Consolidate dynamic_vehicle to one file
The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
icomrade
dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
43b9da7c17 I hate loot tables 2016-02-25 13:23:15 -05:00
icomrade
0309e1de40 re-add mil-industrial 2016-02-25 13:08:45 -05:00
icomrade
6c550faf27 move includes to CfgBuildingPos
for consistency with old releases
2016-02-25 11:59:34 -05:00
icomrade
71d045875b BuildingPos Done and Separated/Sorted 2016-02-25 11:43:55 -05:00
icomrade
a118851ca8 Loot Defines done, need to do building loot now
Add legacy loot defines, needs new blood bags if server wants to use
bloodtype system.
2016-02-25 09:49:29 -05:00
ebaydayz
03353b9483 Add lock and unlock vehicle from inside
See: #1103
Made vehicle gear always accessible from inside.

Also added optional variable to prevent stealing from backpacks by
non-friendlies at traders.  Thanks to @maca134 for the method.
2016-02-24 20:56:13 -05:00
ebaydayz
ff4a227a1d Prevent duplicate objectUIDs
See #1504 for the details
2016-02-24 12:31:13 -05:00
icomrade
3b272776b3 Ammo still, and needs to implement weapon groups 2016-02-24 10:02:15 -05:00
icomrade
468accce2a Tents config magazine 2016-02-24 09:04:21 -05:00
icomrade
71956df248 CfgLootSmall Done, left off at tents[] in CfgLoot 2016-02-23 10:39:33 -05:00
ebaydayz
9bbeb1e43e Use nearEntities for empty drivable vehicles
NearEntities is faster and works fine for empty drivable vehicles that
are not destroyed.
2016-02-22 16:52:39 -05:00
icomrade
ea948c7e0d Merge pull request #1674 from Adaptivity/master
Russian localization update, safe localization
2016-02-22 15:53:12 -05:00
Adaptivity
dd40bae42f Russian localization update, safe localization
Fix quotes
2016-02-22 23:50:09 +03:00
icomrade
8cdc8e6e36 CfgMagazines - still need script tweaks for buldables 2016-02-22 13:31:14 -05:00
icomrade
ab2976f98c CfgAmmo Update 2016-02-22 10:58:33 -05:00
icomrade
7f4f17421c one more duplicate string
ArmA 2 OA has some duplicate strings itself
2016-02-22 10:51:03 -05:00
icomrade
1f8118c1cb Remove RedRyder from Required Addons 2016-02-22 10:41:43 -05:00
icomrade
812bef4c49 Fix some config errors 2016-02-22 10:41:23 -05:00
icomrade
1710a87297 Update Stringtable to 1.8.7
stringtable is in DayZ_Code now, Epoch and legacy strings remain in
DayZ_Epoch_b
2016-02-22 10:41:09 -05:00
icomrade
46bc08c9a4 cfg fix 2016-02-22 00:09:44 -05:00
icomrade
7365238177 Wrong addon required 2016-02-21 23:58:48 -05:00
ebaydayz
9311ac4479 Add waitUntil in lockVault and unlockVault
Wait for response from server to verify safe was saved and logged before
proceeding with deleting safe object.

Tested and confirmed this solves #1413. Most likely helps with #1503
too.
2016-02-21 21:31:09 -05:00
icomrade
186bc48231 Move Waves to CfgWorlds 2016-02-21 18:12:57 -05:00
icomrade
dc3d042726 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	SQF/dayz_code/Configs/CfgVehicles/Car/M113.hpp
#	SQF/dayz_code/config.cpp
2016-02-21 13:20:28 -05:00
icomrade
accb9e9032 Dup strings note 2016-02-21 13:16:20 -05:00
icomrade
dffcb01efa Stringtable - Needs to be merged with DayZ_Epoch 2016-02-21 13:16:17 -05:00
icomrade
0503b206d1 more 2016-02-21 13:16:15 -05:00
icomrade
744d2e43a3 one more 2016-02-21 13:16:13 -05:00
icomrade
fc6bb2cfb7 moved to /configs/CfgVehicles/CfgVehicles.hpp 2016-02-21 13:16:11 -05:00
icomrade
f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1 Fix a bunch of errors 2016-02-21 13:13:00 -05:00
icomrade
558a99472e Update DayZ_SFX to 1.8.7 2016-02-21 13:09:24 -05:00
icomrade
2cab04a9e2 Update DayZ_anim 2016-02-21 13:09:22 -05:00
icomrade
74361c1a8f Update DayZ pbo to 1.8.7 2016-02-21 13:09:20 -05:00
icomrade
86273a4d53 Faces 2016-02-21 13:09:18 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00
icomrade
9ce4b77537 Dup strings note 2016-02-21 13:07:28 -05:00
ebaydayz
81d5976031 Fix toilet paper dupe exploit when building outhouse
See #1599
2016-02-20 23:09:18 -05:00
ebaydayz
0075b44c0e Add option to restrict wearable clothes
See #1560

Note: Already wearing check is not needed in player_humanityMorph
because it is already done in player_wearClothes. See:

0726311df5
2016-02-20 22:08:20 -05:00
ebaydayz
9876819da5 Add waves during stormy weather
See #974
2016-02-20 19:15:22 -05:00
ebaydayz
103467a111 Remove unused variables
These vars are unused. See #1605
Amphib FPS issues confirmed. See #1612
RequiredSecureID is deprecated. See #1647
2016-02-20 16:17:48 -05:00
ebaydayz
742b493ab7 Update change log 2016-02-20 13:44:47 -05:00
icomrade
0380e2b09b Update Changelog 2016-02-20 09:00:00 -05:00
icomrade
6c1520b94a Fix #1440 2016-02-20 08:56:11 -05:00
ebaydayz
8e8cb55bd9 Fix M113_DZE no entry config errors and gunner seat not working
See #1514
2016-02-20 00:01:10 -05:00
ebaydayz
174e11dfdb Remove unused string from #1313 2016-02-19 17:52:24 -05:00
ebaydayz
9d1185409c Fix combine mags not working for M1911 and Revolver
See #1313
2016-02-19 17:37:52 -05:00
icomrade
3117310d32 Stringtable - Needs to be merged with DayZ_Epoch 2016-02-19 15:58:38 -05:00
ebaydayz
59d853ebc9 Add handling of full toolbelt
Tested and confirmed working in all cases with both copy key and
sledgehammer crafting.
2016-02-19 15:20:53 -05:00
icomrade
68e5d76504 more 2016-02-19 11:22:13 -05:00
icomrade
ef0cc67232 one more 2016-02-19 11:18:33 -05:00
icomrade
c4538cded5 moved to /configs/CfgVehicles/CfgVehicles.hpp 2016-02-19 10:53:13 -05:00
icomrade
4a1699865e CfgVehicles and Scope issues done 2016-02-19 10:52:34 -05:00
icomrade
48218bca50 Update CHANGE LOG 1.0.6.txt 2016-02-19 00:29:23 -05:00
ebaydayz
2b0a5ae790 Animal spawn radius lowered
Animal spawn radius lowered to 600m around player (DayZ Mod default).
Should help with low animal count #1403
2016-02-18 23:53:56 -05:00
icomrade
6db02d28bf Fix slow login timer and wrong login timeout message 2016-02-18 23:14:36 -05:00
icomrade
11dd17cb8f Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-02-18 22:42:13 -05:00
icomrade
da59f314a0 Fix Timeout Display for Real 2016-02-18 22:40:34 -05:00
ebaydayz
fd78f27250 Fix copy key failing when player has no backpack
Related to #1567, so I made this a function so it can be reused. People
should call this whenever they are adding a toolbelt item which the
player may already have. It has localized strings and handles spawning
the weapon holder on water, land and rooftop.

Tested both the sledgehammer and key copying. Confirmed all three
conditions are working.
2016-02-18 22:12:13 -05:00
ebaydayz
4f18f1c884 Update change log 2016-02-18 20:39:00 -05:00
icomrade
1702b297bb Fix a bunch of errors 2016-02-18 19:47:08 -05:00
ebaydayz
65c2a7e6b4 Fix opening supply crate over water
See #1558
2016-02-18 19:38:23 -05:00
icomrade
1a5c5fe766 Update DayZ_SFX to 1.8.7 2016-02-18 18:40:37 -05:00
icomrade
2a5ea30479 Update DayZ_anim 2016-02-18 18:28:27 -05:00
icomrade
b9612af942 Update DayZ pbo to 1.8.7 2016-02-18 18:25:50 -05:00
ebaydayz
7a1058cb6d Block local script execution bug
See:
<pre>https://dev.arma3.com/post/spotrep-00045
Fixed: Exploit with inGameUISetEventHandler granted a menu hack
possibility</pre>
Still not fixed in A20A as of 1.63.131129
2016-02-18 14:16:47 -05:00
icomrade
d7e51a5018 Faces 2016-02-18 13:59:12 -05:00
icomrade
0b72b05e89 CFG WEAPONS DONE 2016-02-18 13:58:02 -05:00
icomrade
76f018393d Add Sauerland Winter to Missions 2016-02-18 09:16:22 -05:00
icomrade
277d87fa3b Some more position fixes 2016-02-18 09:16:20 -05:00
icomrade
6ec324cf10 should fix #1564 2016-02-18 08:25:22 -05:00
icomrade
ecea4662fb Math is hard 2016-02-18 00:45:15 -05:00
icomrade
254fbff602 Fix #1274 2016-02-18 00:24:50 -05:00
icomrade
e2b47f2459 Fix #1313 2016-02-18 00:14:10 -05:00
icomrade
e423c81483 needs testing, but should fix #1558 2016-02-17 22:58:08 -05:00
icomrade
7151e455c9 Should Fix #1559 2016-02-17 22:48:31 -05:00
icomrade
0e0fa0925a Should Fix #1622 2016-02-17 16:49:02 -05:00
icomrade
c039644745 Undefined Var 2016-02-17 15:14:41 -05:00
icomrade
9362b5c6f9 Missed Some 2016-02-17 14:31:20 -05:00
ebaydayz
ad2928659e Update CHANGE LOG 1.0.6.txt 2016-02-17 14:22:37 -05:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
acbe103ebd Update Test Build 2016-02-16 22:47:21 -05:00
ebaydayz
441e9fb231 Update keyboard eventhandler and add rules.sqf
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
icomrade
23179c079f Merge pull request #1629 from Mikeeeyy/patch-13
Update bandage.sqf
2016-02-16 21:19:50 -05:00
ebaydayz
ac45895802 Merge pull request #1672 from ebaydayz/description-update
Update description.ext to DayZ Mod 1.8.x format
2016-02-16 19:14:30 -05:00
ebaydayz
ecfb59016d Update CHANGE LOG 1.0.6.txt 2016-02-16 17:40:24 -05:00
ebaydayz
698a50a3ef Merge pull request #1667 from ebaydayz/patch-2
Add strings for sledgehammer crafting fix
2016-02-16 17:36:54 -05:00
ebaydayz
1ade44eb35 Fix for crafting multiple SledgeHammers
Revision of https://github.com/EpochModTeam/DayZ-Epoch/pull/1567

Thanks @Namindu
2016-02-16 17:23:57 -05:00
ebaydayz
74f06a2562 Fix Russian translation 2016-02-16 15:42:23 -05:00
ebaydayz
21a8e678bc Update CHANGE LOG 1.0.6.txt 2016-02-16 14:50:37 -05:00
ebaydayz
508a6e75fc Add upgraded ArmoredSUV classes
Thanks @McKeighan https://github.com/EpochModTeam/DayZ-Epoch/pull/1518
2016-02-16 14:47:34 -05:00
ebaydayz
d17eb651a3 Merge pull request #1538 from McKeighan/patch-12
Add upgraded Kamaz classes
2016-02-16 14:18:32 -05:00
ebaydayz
8421ad0394 Reveal new vehicle class after upgrade
Fixes not being able to access the vehicle immediately after upgrading.
2016-02-16 14:00:07 -05:00
icomrade
cc426c7e4f Merge pull request #1669 from Mikeeeyy/patch-19
Fix for fix bypass
2016-02-16 13:53:36 -05:00
ebaydayz
05b2f15e93 Fix upgraded VWGolf maxSpeed
Thanks @McKeighan https://github.com/vbawol/DayZ-Epoch/pull/1530
2016-02-16 12:44:02 -05:00
ebaydayz
0753b27341 Fix upgraded Lada fuelCapacity
Thanks @McKeighan https://github.com/vbawol/DayZ-Epoch/pull/1529
2016-02-16 12:27:48 -05:00
icomrade
1907dfbfe4 Hide autojoin text after first load in 2016-02-14 11:43:02 -05:00
ebaydayz
edf9b71e12 Update description.ext to 1861 format
Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
icomrade
1435f41420 Remake Test Zip 2016-02-12 11:06:46 -05:00
icomrade
b6cb07d482 update test build 2015-12-29 19:08:41 -05:00
icomrade
47b039de74 unused code 2015-12-29 18:02:30 -05:00
icomrade
cdd49d787a Merge remote-tracking branch 'origin/master'
# Conflicts:
#	CHANGE LOG 1.0.6.txt
2015-12-29 18:01:17 -05:00
icomrade
546e59e959 auto login
I hate sitting in the lobby for the full 90 seconds before loading.
- Default login delay is 10 seconds, can be set in the mission
- Players cannot deselect or change character slots
- Players can click OK or disconnect before timeout
2015-12-29 17:59:40 -05:00
icomrade
a6e1f687a6 Update CHANGE LOG 1.0.6.txt 2015-12-19 16:56:40 -05:00
icomrade
f2bb5e8862 Update test build 2015-12-18 14:04:04 -05:00
icomrade
41ff819f13 Remove Fixed Files 2015-12-18 13:16:10 -05:00
icomrade
76148fd83d Fixed in EOL 2015-12-18 13:15:13 -05:00
icomrade
6c4f0685c8 Hostname Update 2015-12-18 13:12:30 -05:00
icomrade
63bbf6bae3 Update Required Build to EOL Patch 2015-12-18 13:11:12 -05:00
icomrade
9c4c43ecc7 Update ReadMe.md 2015-12-13 16:54:11 -05:00
icomrade
90fe1af3d8 Upload Test Build 2015-12-13 16:51:58 -05:00
icomrade
dd173432f2 RedRyder fixes - still needs work
When binarizing with BinPBO the .RVMAT files cannot be found, there are
also some warnings regarding normal size and other things
2015-12-13 16:28:37 -05:00
icomrade
53fb0b11b6 Duplicate loot entry 2015-12-13 16:27:00 -05:00
icomrade
d69b2e6d04 Mission fixes 2015-12-13 16:26:49 -05:00
vbawol
24c8930a62 Merge pull request #1670 from Mikeeeyy/patch-20
Fix blood over maximum
2015-09-11 20:30:42 -05:00
Mikeeeyy
249f8e543d Update medTransfuse.sqf 2015-09-12 02:29:34 +01:00
Mikeeeyy
a71f15bdc4 Update medTransfuse.sqf 2015-09-12 01:44:32 +01:00
Mikeeeyy
749d740adf Fix blood over maximum
Gives more blood, false positive on anti-hack and bad practice.
2015-09-12 01:43:38 +01:00
Mikeeeyy
3c474e0ba2 Fix for fix bypass
Players can get around this by getting another player to lock the vehicle as they're getting out. The action command only works if the vehicle is unlocked, using the moveInX commands it moves them instantly back in with no animation (better imo) and works if the vehicle is locked.
2015-09-03 17:38:11 +01:00
ebaydayz
62bf26ace3 Add strings for sledgehammer crafting fix
See https://github.com/vbawol/DayZ-Epoch/pull/1567
2015-07-22 17:00:40 -04:00
Zupa
78f611bdbb Merge pull request #1666 from Utomnia/patch-2
updated variables.sqf with Isla Duala trees
2015-07-15 17:41:36 +02:00
Utomnia
97cfe73926 updated variables.sqf with Isla Duala trees
found typo during testing - corrected.
2015-07-15 16:31:03 +01:00
Zupa
b456fcf316 Merge pull request #1664 from Utomnia/patch-1
Added Isla Duala trees to variables.sqf
2015-07-10 19:08:00 +02:00
Utomnia
dc907623fc Added Isla Duala trees to variables.sqf 2015-07-10 14:36:54 +01:00
Zupa
43cf40729d Merge pull request #1624 from Mikeeeyy/patch-10
Add Toggle Slow Zombies
2015-07-03 00:04:05 +02:00
Zupa
9396105d9a Merge pull request #1649 from Mikeeeyy/patch-18
[FIX] Inventory wiping on login.
2015-07-02 23:42:01 +02:00
Zupa
4ca26e09bd Merge pull request #1625 from Mikeeeyy/patch-11
Persistent Name Tag Setting when changing skins.
2015-07-01 23:53:57 +02:00
Zupa
f701affda8 Merge pull request #1548 from githubmil/master
Fix UAZ Cargo Upgrade & Balance Armor Upgrades & Fix L85A2 Price in config traders.
2015-07-01 23:49:54 +02:00
Zupa
be8a9c9acc Merge pull request #1655 from ebaydayz/patch-6
Update version numbers to 1.0.6 for next release.
2015-07-01 23:44:22 +02:00
ebaydayz
8565bc78be Rename CHANGE LOG 1.0.5.2.txt to CHANGE LOG 1.0.6.txt 2015-04-18 15:32:30 -04:00
ebaydayz
0aa91b082f Update version number 2015-04-18 15:32:01 -04:00
ebaydayz
cfdab56f7e Update version number 2015-04-18 15:31:13 -04:00
ebaydayz
f64986afad Update Readme.txt 2015-04-18 15:29:24 -04:00
ebaydayz
1e5df7d0dc Update config.cfg 2015-04-18 15:28:20 -04:00
ebaydayz
5d9f8edcaf Update config.cfg 2015-04-18 15:27:58 -04:00
ebaydayz
c9272c02c6 Update config.cfg 2015-04-18 15:27:43 -04:00
ebaydayz
b5f1d612bd Update config.cfg 2015-04-18 15:27:30 -04:00
ebaydayz
94ed59c059 Update config.cfg 2015-04-18 15:27:10 -04:00
ebaydayz
3ac1f269af Update config.cfg 2015-04-18 15:26:50 -04:00
ebaydayz
c7ba666245 Update config.cfg 2015-04-18 15:26:37 -04:00
ebaydayz
a689c01933 Update config.cfg 2015-04-18 15:26:23 -04:00
ebaydayz
47f5840b99 Update config.cfg 2015-04-18 15:26:07 -04:00
ebaydayz
a80e73240f Update config.cfg 2015-04-18 15:25:54 -04:00
ebaydayz
9544f086e1 Update config.cfg 2015-04-18 15:25:39 -04:00
ebaydayz
462bdedeb3 Update config.cfg 2015-04-18 15:25:02 -04:00
ebaydayz
25335eae33 Update config.cfg 2015-04-18 15:24:49 -04:00
ebaydayz
b203302083 Update config.cfg 2015-04-18 15:24:33 -04:00
ebaydayz
6dc08a88e0 Update config.cfg 2015-04-18 15:24:19 -04:00
ebaydayz
4430c01e32 Update config.cfg 2015-04-18 15:23:51 -04:00
ebaydayz
6fb8e43608 Update config.cfg 2015-04-18 15:22:44 -04:00
ebaydayz
f2974593f9 Update version number 2015-04-18 15:22:31 -04:00
ebaydayz
b4f9b19946 Update version number 2015-04-18 15:22:06 -04:00
ebaydayz
a5c1402975 Update version number 2015-04-18 15:20:49 -04:00
ebaydayz
66a674ad31 Update version number 2015-04-18 15:19:17 -04:00
ebaydayz
3162cf2eff Update version number 2015-04-18 15:15:29 -04:00
Mikeeeyy
b6784a645d Update player_spawn_2.sqf 2015-04-07 19:30:57 +01:00
Mikeeeyy
6827f393db Fix undefined error
Sanitize the variable before using it.
2015-04-07 19:04:42 +01:00
Mikeeeyy
fb189ddca2 Update player_spawn_2.sqf 2015-04-06 00:47:33 +01:00
Mikeeeyy
52a881b20d [FIX] Inventory wiping
dayz_Magazines isn't always set before syncing the character, and especially considering this is just on a loop makes it very unreliable. If you input an empty array to the server_playerSync then it will wipe your backpack and weapons aswell. Noticed this bug when players were complaining about it since I switched completely over to extDB. I've taken a look at the HiveExt.dll source and I'm pretty sure I found a check in there to see if the array is empty, which is still a hacky fix for this. I honestly wonder what the devs of DayZ were doing when they made this mod, honestly the coding is horrendous. I honestly just feel like making my own version of it from scratch sometimes. Rant over... sorry lol. Back on topic, using magazines player won't record the clip count in a magazine, but the only time that actually seems to be saved is when the gear dialog is closed because that's the only time you can record it using the gearIDC commands.
2015-04-05 19:05:12 +01:00
vbawol
f0782d9c89 Merge pull request #1648 from seb3sec/patch-5
Correct output for deconstruction round bagfence
2015-04-03 22:58:28 -05:00
vbawol
5790d1e129 Merge pull request #1633 from seb3sec/patch-3
Add BAF_L110A1_Aim_DZE
2015-04-03 22:58:18 -05:00
vbawol
386ce924a2 Merge pull request #1627 from SplenectomY/patch-2
Add female coughing sounds
2015-04-03 22:53:51 -05:00
vbawol
3156e02b3f Merge pull request #1641 from Mikeeeyy/patch-17
Update server_updateObject.sqf
2015-04-03 22:53:17 -05:00
vbawol
01536b7515 Merge pull request #1647 from Markokil321/patch-7
Remove useless setting
2015-04-03 22:50:12 -05:00
vbawol
c343541bb4 Merge pull request #1638 from seb3sec/patch-4
Remove hiddenSelections restrictions
2015-04-03 22:49:54 -05:00
vbawol
8d3239ad93 Merge pull request #1636 from Mikeeeyy/patch-15
Update Ammo.hpp
2015-04-03 22:49:25 -05:00
vbawol
444fd125d0 Merge pull request #1632 from seb3sec/patch-2
Fix for compile error "Item listed twice..."
2015-04-03 22:14:27 -05:00
vbawol
31c9f589af Merge pull request #1631 from seb3sec/patch-1
Fix for "Undefined base class" with FN FAL
2015-04-03 22:14:18 -05:00
seb3sec
d2bacf367e Correct output for deconstruction round bagfence 2015-03-18 12:32:08 +01:00
Marko
94601f3139 Update config.cfg 2015-03-13 18:07:46 +01:00
Marko
16639d9741 Update config.cfg 2015-03-13 18:07:30 +01:00
Marko
6e5beb409d Update config.cfg 2015-03-13 18:07:15 +01:00
Marko
e1d6f38ab5 Update config.cfg 2015-03-13 18:06:59 +01:00
Marko
04c933b318 Update config.cfg 2015-03-13 18:06:38 +01:00
Marko
db97941418 Update config.cfg 2015-03-13 18:06:21 +01:00
Marko
86b83a1843 Update config.cfg 2015-03-13 18:06:06 +01:00
Marko
26407165ac Update config.cfg 2015-03-13 18:05:46 +01:00
Marko
f734cb078f Update config.cfg 2015-03-13 18:05:25 +01:00
Marko
011c88d076 Update config.cfg 2015-03-13 18:05:04 +01:00
Marko
492caf6390 Update config.cfg 2015-03-13 18:04:49 +01:00
Marko
fa4bbc9f00 Update config.cfg 2015-03-13 18:04:34 +01:00
Marko
c398a419db Update config.cfg 2015-03-13 18:04:22 +01:00
Marko
be260bf4ea Update config.cfg 2015-03-13 18:03:52 +01:00
Marko
93f8b61f58 Update config.cfg 2015-03-13 18:03:29 +01:00
Marko
2938f08723 Update config.cfg 2015-03-13 18:03:12 +01:00
Marko
69ffe8f31c Update config.cfg 2015-03-13 18:02:58 +01:00
Marko
d41ee6b5de Update config.cfg 2015-03-13 18:02:30 +01:00
Marko
33b9fcffdb Update config.cfg
This option is deprecated and useless since OA STEAM update.

[10:10:19 | Edited 10:10:49] David Foltyn: secureID was deprecated and replaced with STEAMid, so imho that setting is now void
2015-03-13 18:01:39 +01:00
vbawol
ff77466cbf Merge pull request #1640 from deannreid/patch-2
Edited change-log to add loading fix
2015-03-04 16:52:24 -06:00
[VB]AWOL
342072177c push test build of redryder pbo 2015-03-04 09:17:23 -06:00
vbawol
ccd98e3a4c Merge pull request #1643 from arma2WillRobinson/rrpatch2
RedRyder post-server testing fixes
2015-03-04 08:55:52 -06:00
armaWillRobinson
10003f4ebf update 2015-03-03 19:43:17 -08:00
armaWillRobinson
5d36d84cb2 prefix change 2015-03-02 18:19:13 -08:00
armaWillRobinson
c8ded9b38d patch 2015-03-02 18:07:17 -08:00
arma2WillRobinson
8e5ad427b8 Merge pull request #2 from vbawol/master
updating my git
2015-03-02 17:56:44 -08:00
arma2WillRobinson
ade7d3f36d Merge pull request #1 from arma2WillRobinson/patch5
Patch5
2015-03-02 17:15:18 -08:00
armaWillRobinson
b165cade29 update 2015-03-02 17:12:32 -08:00
Mikeeeyy
fea1013a1c Update server_updateObject.sqf 2015-03-01 04:08:04 +00:00
Mikeeeyy
4814c4fd04 Update server_updateObject.sqf
Better formatting and some fixes, one major fix involving the saving of inventory. It was using format which has a limit. That could be a problem with a vehicle that can hold a lot of cargo with a ton of unique mags/weapons in it.
2015-02-28 01:30:09 +00:00
Dean Reid
3451892dab Edited change-log to add loading fix
#1610
2015-02-23 16:34:18 +00:00
vbawol
420df74924 Merge pull request #1639 from arma2WillRobinson/patch4
RedRyder added missing files
2015-02-22 14:44:04 -06:00
armaWillRobinson
96c3471d11 updated 2015-02-21 12:28:53 -08:00
seb3sec
e8430a49c5 removed hiddenSelections definition 2015-02-21 02:56:25 +01:00
seb3sec
70f232e0ff remove hiddenSelection definition 2015-02-21 02:55:25 +01:00
seb3sec
49d702b6b8 Keep hiddenSelections for armed Mi17
hiddenSelections = {}; removes the option to use custom textures on the armed version. The civilian one has these hiddenSelections.
2015-02-21 02:33:05 +01:00
Mikeeeyy
2e8fb3bd17 Update Ammo.hpp 2015-02-19 21:16:34 +00:00
seb3sec
3e62064a06 Rename BAF_L110A1_Aim to BAF_L110A1_Aim.hpp 2015-02-19 13:37:28 +01:00
seb3sec
4d141b17b1 Add variant which does not drop the backpack 2015-02-19 13:36:24 +01:00
seb3sec
ede660d09b Added include for BAF_L110A1_Aim.hpp 2015-02-19 13:33:51 +01:00
seb3sec
4ed8769e93 Fix for compile error "Item listed twice..."
The type attribute was defined twice for ItemHempPlant
2015-02-19 13:16:44 +01:00
seb3sec
5850efb0c6 Fix for "Undefined base class" with FN FAL 2015-02-19 12:21:52 +01:00
Mikeeeyy
e24d2bad51 Update bandage.sqf 2015-02-18 23:07:07 +00:00
SplenectomY
192f255257 Add cough sound effects 2015-02-09 14:14:57 -05:00
SplenectomY
1dd9e0cb91 Update CfgSounds.hpp 2015-02-09 13:57:48 -05:00
SplenectomY
700ab86781 Update object_speak.sqf 2015-02-09 13:56:33 -05:00
SplenectomY
4c4b7133be Update object_speak.sqf 2015-02-09 11:21:08 -05:00
SplenectomY
9dc196d8bd Update CfgSounds.hpp 2015-02-09 11:17:28 -05:00
vbawol
86551302de Merge pull request #1626 from Mikeeeyy/patch-12
Fix rare occasion of gear not updating
2015-02-08 08:26:13 -06:00
Mikeeeyy
9623809d5b Update player_gearSync.sqf 2015-02-08 05:46:42 +00:00
Mikeeeyy
acaaa29f39 Persistent Name Tag Setting
When changing skins you'd have to select whether or not you want to display your name again, this fixed that. Unless it was intentional ofc.
2015-02-08 00:38:06 +00:00
Mikeeeyy
9d3890cce5 Update zombie_agent.fsm 2015-02-08 00:28:53 +00:00
Mikeeeyy
ece508a8d2 Update zombie_agent.fsm 2015-02-08 00:26:55 +00:00
Mikeeeyy
75e674aeed Toggle Slow Zombies 2015-02-08 00:23:55 +00:00
Mikeeeyy
aa6dad1c42 Toggle Slow Zombies 2015-02-08 00:20:41 +00:00
vbawol
7fcb7ff657 Merge pull request #1610 from deannreid/patch-1
Fixed Black Screen on Loading
2015-02-06 09:31:05 -06:00
vbawol
d472450062 Merge pull request #1621 from ebaydayz/patch-7
[FIXED] Trader menu expected array error
2015-02-05 10:15:03 -06:00
vbawol
1c87cac11a Merge pull request #1620 from ebaydayz/patch-6
Fix trader menu expected array error
2015-02-05 10:14:55 -06:00
vbawol
0efa8ea37b Merge pull request #1619 from ebaydayz/patch-5
Fix trader menu expected array error
2015-02-05 10:14:48 -06:00
vbawol
cdb0399f19 Merge pull request #1618 from ebaydayz/patch-4
Fix trader menu expected array error
2015-02-05 10:14:37 -06:00
vbawol
a664da7b3e Merge pull request #1611 from Mikeeeyy/patch-9
Update server_updateObject.sqf
2015-02-05 10:12:02 -06:00
vbawol
172b9e21c7 Merge pull request #1615 from ebaydayz/patch-2
Update CHANGE LOG 1.0.5.2.txt
2015-02-05 10:10:27 -06:00
vbawol
23791fc1d8 Merge pull request #1614 from ebaydayz/patch-1
Compact mission.sqm port from DayZ Mod 1.8.3
2015-02-05 10:09:59 -06:00
ebaydayz
5b2949c33d [FIXED] Trader menu expected array error
[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
2015-02-04 14:16:50 -05:00
ebaydayz
7151f6859f Fix trader menu expected array error
TraderItemList and TraderCatList should be initialized as arrays, not numbers. Fixes this error:
```
Error in expression < 0;
if (_index < 0) exitWith {};
while {count TraderItemList < 1} do { sleep 1; >
  Error position: <count TraderItemList < 1} do { sleep 1; >
  Error count: Type Number, expected Array,Config entry
File z\addons\dayz_code\compile\player_traderMenuHive.sqf, line 174
```
See: https://github.com/vbawol/DayZ-Epoch/issues/1616

Tested buying and selling to all the stary and base traders as well as the boat dealer with these changes. No more error or problems.
2015-02-04 14:13:08 -05:00
ebaydayz
3623b68112 Fix trader menu expected array error
TraderItemList and TraderCatList should be initialized as arrays, not numbers. Fixes this error:
```
Error in expression < 0;
if (_index < 0) exitWith {};
while {count TraderItemList < 1} do { sleep 1; >
  Error position: <count TraderItemList < 1} do { sleep 1; >
  Error count: Type Number, expected Array,Config entry
File z\addons\dayz_code\compile\player_traderMenuHive.sqf, line 174
```
See: https://github.com/vbawol/DayZ-Epoch/issues/1616

Tested buying and selling to all the stary and base traders as well as the boat dealer with these changes. No more error or problems.
2015-02-04 14:11:47 -05:00
ebaydayz
de4f50dad0 Fix trader menu expected array error
TraderItemList and TraderCatList should be initialized as arrays, not numbers. Fixes this error:
```
Error in expression < 0;
if (_index < 0) exitWith {};
while {count TraderItemList < 1} do { sleep 1; >
  Error position: <count TraderItemList < 1} do { sleep 1; >
  Error count: Type Number, expected Array,Config entry
File z\addons\dayz_code\compile\player_traderMenuHive.sqf, line 174
```
See: https://github.com/vbawol/DayZ-Epoch/issues/1616

Tested buying and selling to all Stary and Bash traders as well as the boat dealer with these changes. No more error or problems.
2015-02-04 14:09:16 -05:00
ebaydayz
13578d07ad Update CHANGE LOG 1.0.5.2.txt 2015-01-29 13:39:25 -05:00
ebaydayz
fd2eaaaa56 Update mission.sqm 2015-01-29 13:19:45 -05:00
ebaydayz
e3d57adbae Update mission.sqm 2015-01-29 13:19:21 -05:00
ebaydayz
720f50f443 Update mission.sqm 2015-01-29 13:18:54 -05:00
ebaydayz
ed575c818b Update mission.sqm 2015-01-29 13:18:16 -05:00
ebaydayz
dfb99cc867 Update mission.sqm 2015-01-29 13:17:40 -05:00
ebaydayz
737fd45f26 Update mission.sqm 2015-01-29 13:16:59 -05:00
ebaydayz
a1ae300b92 Update mission.sqm 2015-01-29 13:16:30 -05:00
ebaydayz
909ca991cd Update mission.sqm 2015-01-29 13:16:01 -05:00
ebaydayz
5d0b141b60 Update mission.sqm 2015-01-29 13:15:30 -05:00
ebaydayz
9ac6611ceb Update mission.sqm 2015-01-29 13:14:31 -05:00
ebaydayz
362fa9bbed Update mission.sqm 2015-01-29 13:14:02 -05:00
ebaydayz
d183859167 Update mission.sqm 2015-01-29 13:13:19 -05:00
ebaydayz
b204a23af6 Update mission.sqm 2015-01-29 13:12:50 -05:00
ebaydayz
282348c189 Update mission.sqm 2015-01-29 13:12:19 -05:00
ebaydayz
479cd0354a Update mission.sqm 2015-01-29 13:11:42 -05:00
ebaydayz
c13deff6aa Update mission.sqm 2015-01-29 13:10:58 -05:00
ebaydayz
3f04dbd243 Update mission.sqm 2015-01-29 13:10:25 -05:00
ebaydayz
4853b8db65 Update mission.sqm 2015-01-29 13:09:50 -05:00
ebaydayz
19a2e98d01 Update mission.sqm 2015-01-29 13:09:15 -05:00
ebaydayz
3683b72527 Update mission.sqm 2015-01-29 13:08:45 -05:00
ebaydayz
2df849403e Update mission.sqm 2015-01-29 13:08:01 -05:00
ebaydayz
a69bae2126 Update mission.sqm 2015-01-29 13:07:34 -05:00
ebaydayz
009a6c1c25 Update mission.sqm 2015-01-29 13:06:36 -05:00
ebaydayz
32096ce3a8 Update mission.sqm 2015-01-29 13:05:46 -05:00
ebaydayz
260c22af71 Update mission.sqm 2015-01-29 13:05:17 -05:00
ebaydayz
fc62f1076b Compact mission.sqm port from DayZ Mod 1.8.3 2015-01-29 13:03:21 -05:00
Mikeeeyy
5c88e790f4 Update server_updateObject.sqf 2015-01-21 20:15:10 +00:00
Dean Reid
547ba0018f Fixed Black Screen on Loading
which made users able to walk around but not see anything but DayZ Image
2015-01-21 14:23:02 +00:00
vbawol
26f51ad9f9 Merge pull request #1609 from Namindu/patch-32
Update CHANGE LOG 1.0.5.2.txt
2015-01-18 16:26:04 -06:00
Namindu
8ccc1e723b Update CHANGE LOG 1.0.5.2.txt 2015-01-18 14:25:27 -08:00
vbawol
9f17fe3f18 Merge pull request #1608 from deadeye2/patch-4
Update CHANGE LOG 1.0.5.2.txt
2015-01-18 12:56:40 -06:00
deadeye2
e0294796bc Update CHANGE LOG 1.0.5.2.txt 2015-01-18 12:04:14 -05:00
vbawol
ed0234139e Merge pull request #1457 from Namindu/patch-8
Added RedRyder BB Gun Ammo to Loot Table
2015-01-18 00:44:18 -06:00
vbawol
9c70f0f2d4 Merge pull request #1456 from Namindu/patch-7
Added RedRyder BB Gun to Loot Table
2015-01-18 00:44:11 -06:00
vbawol
dc772e7384 Merge pull request #1581 from Jamie-Booth/master
Add the _ to the Land and escape the character
2015-01-18 00:42:16 -06:00
[VB]AWOL
b21afc8d0a red ryder model path changes 2015-01-18 00:45:00 -06:00
vbawol
196a8b2e94 Merge pull request #1600 from BangL/master
custom CfgVehicles? i dont think so
2015-01-18 00:37:17 -06:00
vbawol
32bcb8515b Merge pull request #1592 from raginruffalo/patch-1
Fixed a sound error and organized file more
2015-01-18 00:36:31 -06:00
vbawol
010c164d22 Merge pull request #1589 from Markokil321/patch-5
Update HiveExt.ini
2015-01-18 00:36:17 -06:00
vbawol
665de9d917 Merge pull request #1580 from deadeye2/patch-3
DZE_MissionLootTable fix
2015-01-18 00:35:02 -06:00
vbawol
4c62c1a55e Merge pull request #1582 from Geodar/master
Another batch of czech
2015-01-18 00:34:38 -06:00
vbawol
54f4cc5024 Merge pull request #1561 from ebaydayz/patch-1
Delete old group after changing clothes
2015-01-18 00:33:57 -06:00
vbawol
21098f9b73 Merge pull request #1556 from raginruffalo/patch-3
Should fix #1555
2015-01-18 00:33:10 -06:00
vbawol
211a74a645 Merge pull request #1540 from deadeye2/patch-2
Update player_drink.sqf
2015-01-18 00:32:38 -06:00
vbawol
a5e8aae13b Merge pull request #1539 from deadeye2/patch-1
undefined variable _itemtodrop     fixes #1535
2015-01-18 00:31:54 -06:00
vbawol
1187207dcf Merge pull request #1606 from Mikeeeyy/patch-8
Update server_updateObject.sqf
2015-01-18 00:26:58 -06:00
Mikeeeyy
4ad1a72db2 Update server_updateObject.sqf 2015-01-18 04:28:04 +00:00
BangL
d0a1463425 custom CfgVehicles? i dont think so 2014-12-12 13:19:37 +01:00
Wargog
d8105936e5 Added RedRyder to loot 2014-11-25 09:08:13 -05:00
Wargog
92a14789ae Create $PBOPREFIX$ 2014-11-25 09:02:26 -05:00
Wargog
6af912a200 Fixed a sound error and organized file more 2014-11-25 09:00:13 -05:00
Skaronator.com
2f196bb146 Include FN_FAL_ANPVS4 #1587 2014-11-22 22:40:54 +01:00
Skaronator.com
aedaf4a558 Fix Typo 2014-11-22 22:40:18 +01:00
Marko
f5e80520bb Update HiveExt.ini
Small clarification. Pretty sure i was having issues with cleanups caused by this a long time ago, and have spoken to someone else who was also confused by this.

Please correct me if i'm wrong otherwise i could also do this for all other config examples?
2014-11-14 00:41:41 +01:00
Skaronator.com
62b711ecd8 Fix typo 2014-11-09 18:00:33 +01:00
Geodar
666b0fd7b2 Another batch of Czech
Fix not showing Bought vehicles in Czech language
2014-11-06 13:40:12 +01:00
Geodar
348e102ef0 Another batch of czech for latest commits 2014-11-01 20:55:20 +01:00
Geodar
af8382a5e6 Czech for latest commits 2014-11-01 20:19:10 +01:00
Jamie Booth
6902efa63a Add the _ to the Land and escape the character
LandRover vehicles are being ignored with this script.  If you escape the '_' with '\' it will only look for the '_' character used with all build able land objects.  Currently LandRover vehicles will not be unlocked or deleted, as they are ignored with the current 'Land%' match.
2014-10-30 17:33:26 +11:00
deadeye2
7345f46fed DZE_MissionLootTable fix
Fixes a zombie loot error when using loot tables in mission file.
2014-10-22 10:20:42 -04:00
vbawol
e8c0f6da6a Merge pull request #1574 from RimBlock/master
Minor DB dump batch file change.
2014-10-12 18:31:01 -05:00
vbawol
4bac499c74 Merge pull request #1578 from Markokil321/patch-5
Update add_recommended_mysql_events.sql
2014-10-12 18:30:42 -05:00
Marko
03e0087f54 Update add_recommended_mysql_events.sql
Added 2 objects which were forgotten to this array. Would result in CharacterID 0 being set for these objects, which is not the point.
2014-10-13 01:16:35 +02:00
RimBlock
4976e7965f Added DB dump batch file options to dump events and triggers as well as doing a quick (row level streaming) dump. 2014-10-06 10:06:27 +08:00
vbawol
d8dd028c5f Merge pull request #1572 from MadHatter05/patch-1
OCD update to init.sqf - 11.chernarus
2014-10-01 16:43:24 -05:00
vbawol
76000d59f9 Merge pull request #1573 from MadHatter05/patch-2
OCD update to description.ext - 11.chernarus
2014-10-01 16:43:14 -05:00
MadHatter05
8f37e9c106 OCD update to description.ext 2014-10-01 17:30:59 -04:00
MadHatter05
d4028afa65 OCD update to init.sqf - 11.chernarus 2014-10-01 17:28:40 -04:00
vbawol
b0ae579875 Update spawn_loot_small.sqf 2014-09-22 13:23:56 -05:00
ebaydayz
77d9951f23 Delete old group after changing clothes
The deleteGroup command requires the group to be local to the machine executing it:
https://community.bistudio.com/wiki/deleteGroup

When a player changes clothes a new group is created. The player is switched into a new unit in the new group, and then his old group is left empty. Because the old group is local to the player, it will not be deleted by server_cleanupGroups until he disconnects and it is transferred to the server. 

We should delete the old group immediately rather than wait for the player to disconnect. This will prevent the excessive accumulation of empty groups when players change clothes a lot. It will help with the seagull spawn issue which happens when there are more than 144 groups on side WEST:
https://community.bistudio.com/wiki/createGroup
2014-09-05 14:12:04 -04:00
Wargog
0c3173826e Done, pull please. 2014-09-03 09:40:36 -04:00
Skaronator.com
f7144334ea Merge pull request #1557 from raymix/master
rare bug with snap
2014-08-31 04:40:24 +02:00
Wargog
1c2511bc55 Maybe? 2014-08-30 12:24:02 -04:00
Wargog
5a54f26c4d I didn't do that 2014-08-30 12:20:54 -04:00
raymix
d59c5b8278 rare bug 2014-08-30 12:55:58 +01:00
Wargog
6bddf7513e Fixed AWOL's pointer 2014-08-28 14:17:43 -04:00
Wargog
064d50778a Should fix #1555 2014-08-28 13:59:22 -04:00
vbawol
b7e2462188 Merge pull request #1552 from raginruffalo/patch-3
Fixed a ton of errors
2014-08-28 11:03:10 -05:00
vbawol
1e8f146860 Merge pull request #1553 from ADK-DAYZMOD-EPOCH/master
UPDATED rotate_logs.bat
2014-08-28 11:02:50 -05:00
raziel23x
420f832210 added missing echo info 2014-08-28 11:45:00 -04:00
raziel23x
5c1833fc99 Removed extra variable used in debug testing 2014-08-28 10:04:43 -04:00
raziel23x
37234e5209 UPDATED rotate_logs.bat
Tweaked rotate_logs.bat to incorporate the day of the week for better
organization
2014-08-28 10:01:30 -04:00
vbawol
d52eb620e6 Merge pull request #1541 from raymix/master
code optimization, bugs, improvements
2014-08-28 00:28:20 -05:00
vbawol
9762dad8ee Merge pull request #1543 from Beefheart/master
Update player_onPause.sqf
2014-08-28 00:28:09 -05:00
Wargog
1c839f47fd Fixed a ton of errors
Made it look nicer as well, separated some lines and vars and values.
2014-08-27 14:48:54 -04:00
vbawol
6f58a882aa Merge pull request #1544 from arma2WillRobinson/master
Corrected all Red Ryder paths
2014-08-27 11:04:58 -05:00
vbawol
727a2d211a Merge pull request #1551 from Uro1/master
Update CfgServerTrader to match #1508
2014-08-27 11:01:36 -05:00
Uro1
b3246ec80d Update CfgServerTraders to match #1508
Updated the CfgServerTrader to match my changes in dynamic_vehicles &
SQL changes.
2014-08-27 16:40:33 +01:00
githubmil
309655a89b Update NeutralAssaultRifle.hpp
Fixed typo making L85A2 Holo 90 gold to buy.
2014-08-26 04:08:10 -06:00
githubmil
7b6d565b54 Update FriendlyAssaultRifle.hpp 2014-08-26 04:06:15 -06:00
githubmil
ff5c55cc13 Update FriendlyAssaultRifle.hpp
Fixed typo making L85A2 Holo 90 gold to buy.
2014-08-26 04:01:01 -06:00
Beefheart
f3c0b582b4 Update player_onPause.sqf 2014-08-26 10:22:47 +02:00
githubmil
1015e8a206 Update hilux.hpp
Armor Upgrade balance
2014-08-26 01:32:11 -06:00
githubmil
9efd265a95 Update datsun.hpp
Armor Upgrade balance
2014-08-26 01:30:43 -06:00
githubmil
b65a0cd189 Update Volha.hpp
Armor Upgrade balance
2014-08-26 01:28:28 -06:00
githubmil
1ba1cc29eb Update VWGolf.hpp
Armor Upgrade balance
2014-08-26 01:26:04 -06:00
githubmil
7e020760ed Update UAZ.hpp
Cargo Upgrade fix, Armor Upgrade balance
2014-08-26 01:23:53 -06:00
githubmil
52ea5110f9 Update Skoda.hpp
Armor Upgrade balance
2014-08-26 01:20:54 -06:00
githubmil
d7b55d59af Update SUV.hpp
Balanced armor upgrade
2014-08-26 01:17:02 -06:00
githubmil
f4291a5b1f Update Pickup_PK.hpp 2014-08-26 01:11:39 -06:00
githubmil
753cc19e75 Update Offroad_DSHKM.hpp
Balanced armor
2014-08-26 01:09:04 -06:00
githubmil
106b05f1ef Update Lada.hpp
Balanced armor upgrade
2014-08-26 01:01:52 -06:00
githubmil
a607f77906 Update UAZ.hpp
Corrected pack upgrade to be consistent with other vehicle upgrades.
2014-08-25 21:16:58 -06:00
McKeighan
0701e5b818 Update Kamaz.hpp
Updated the logic of the fuel capacity since Epoch currently only uses the one variable for Refuel Trucks.
2014-08-25 11:18:42 -04:00
raymix
efca644b46 fix for db ATL limitation 2014-08-23 19:02:49 +01:00
Uro1
9984923462 Merge pull request #13 from vbawol/master
merge
2014-08-22 20:56:27 +01:00
McKeighan
69b9e84e99 Update Kamaz.hpp
Updated fuel ocurrences in upgraded models of the Kamaz Refuel truck. Also corrected it's fuel tank capacity for refilling other vehicles.
2014-08-22 14:59:16 -04:00
arma2WillRobinson
e35e5e326b Update config.cpp 2014-08-22 10:34:51 -07:00
Beefheart
9cdae44069 Update player_onPause.sqf
fixes players logging out in selfmade no-building-zones
2014-08-22 08:31:33 +02:00
raymix
903f5d8572 code optimization, bugs, improvements 2014-08-21 06:23:42 +01:00
deadeye2
5b4d53d3b9 Update player_drink.sqf
eliminate redundant declaring of _itemtodrop and change to match player_eat.sqf
2014-08-20 19:58:43 -04:00
deadeye2
e4982dc313 fixes #1535
After eating in a vehicle that should drop an empty can, client RPT would show:

Error Undefined variable in expression: _itemtodrop
2014-08-20 19:41:06 -04:00
McKeighan
ca87ef1a1f Update Kamaz.hpp
Updated Kamaz / KamazOpen / KamazRefuel for integration of vehicle upgrades.

Added more component requirements (then normal) to fuel tank size, armor amount, and cargo expansion.
2014-08-20 17:42:12 -04:00
vbawol
740f4144f1 Merge pull request #1534 from raymix/master
updated stringtable compatibility with modular build
2014-08-18 00:59:52 -05:00
raymix
1c4be9a043 Merge remote-tracking branch 'upstream/master' 2014-08-18 04:08:14 +01:00
raymix
34a2d03163 compatibility for issue 1526 45m plotpole 2014-08-18 04:03:11 +01:00
vbawol
2542d94c21 Merge pull request #1531 from McKeighan/patch-10
Update UAZ.hpp
2014-08-17 14:04:00 -05:00
vbawol
a8a0e0ca5c Merge pull request #1532 from McKeighan/patch-11
Update Volha.hpp
2014-08-17 14:03:31 -05:00
vbawol
fe5af9425a Merge pull request #1526 from Mikeeeyy/patch-4
Update cannot build plot pole within 45m.
2014-08-17 14:02:09 -05:00
vbawol
ac07359c80 Merge pull request #1525 from Mikeeeyy/patch-3
Update cannot build plot pole within 45m.
2014-08-17 14:02:03 -05:00
Uro1
dccbb19131 Merge pull request #12 from vbawol/master
merge
2014-08-15 22:51:54 +01:00
McKeighan
1bdd96cd88 Update Volha.hpp
added armor damage resistance on upgrade.
2014-08-15 13:39:06 -04:00
McKeighan
5bb15f0c66 Update UAZ.hpp
Armor of only 50 on the upgrade seemed light since it's baseline is 40. The normal ratio of armor increase is X 2.5, so this has been applied to the 40.  (results in 100 armor).  Added damage resistance to the armor to increase it's effectiveness.
2014-08-15 13:36:47 -04:00
vbawol
a6f55498b7 Merge pull request #1528 from raymix/master
modular build code optimization + some extras
2014-08-15 01:52:04 -05:00
raymix
c66b229a96 modular build code optimization + some extras 2014-08-15 05:40:26 +01:00
Mikeeeyy
49fe5f4846 Update cannot build plot pole within 45m.
Updates the cannot build plot pole within 45m message to use the DZE_PlotPole variable.
2014-08-15 00:10:24 +01:00
Mikeeeyy
5ae7f920dd Update cannot build plot pole within 45m.
Updates the cannot build plot pole within 45m message to use the DZE_PlotPole variable.
2014-08-15 00:08:21 +01:00
vbawol
59124e6eef Merge pull request #1523 from Legodev/master
added Items for a simple Plantingsystem
2014-08-14 12:20:58 -05:00
vbawol
8192dd7b50 Merge pull request #1519 from McKeighan/patch-7
Update Offroad_DSHKM.hpp
2014-08-14 12:09:57 -05:00
vbawol
8bd438f4c6 Merge pull request #1515 from McKeighan/patch-3
Update AH6.hpp
2014-08-14 12:08:06 -05:00
vbawol
ba6a5c7dc1 Merge pull request #1513 from McKeighan/patch-1
Update cfgVehicles.hpp
2014-08-14 12:06:59 -05:00
vbawol
c7b400f36a Merge pull request #1524 from Mikeeeyy/patch-2
Fix Maintain Area/Preview not disappearing
2014-08-14 12:06:31 -05:00
vbawol
d8841474c6 Merge pull request #1521 from SJossy/patch-3
Update fn_damageActions.sqf
2014-08-14 12:05:27 -05:00
vbawol
ef0a157eb2 Merge pull request #1512 from raymix/master
minor range adjustments
2014-08-14 12:01:52 -05:00
vbawol
a0372bc88d Merge pull request #1509 from SJossy/patch-2
Update server_functions.sqf
2014-08-14 12:01:34 -05:00
Mikeeeyy
3e42af0bb4 Fix Maintain Area/Preview not disappearing
When players would look at a plot pole, they would get the maintain/preview option and if they looked away they would still have it.
2014-08-13 14:10:43 +01:00
Legodev
688c1f15b6 added Items for a simple Plantingsystem 2014-08-13 00:18:35 +02:00
Uro1
d1b40385a9 Merge pull request #11 from vbawol/master
pull from epoch master
2014-08-11 14:32:19 +01:00
vbawol
ca37210345 Merge pull request #1511 from Markokil321/patch-5
Update player_goFishing.sqf
2014-08-10 23:47:49 -05:00
vbawol
29adecc2e9 Merge pull request #1510 from Markokil321/patch-4
Add "Cannot fish while in combat"  text
2014-08-10 23:47:36 -05:00
vbawol
db15170622 Merge pull request #1508 from Uro1/master
Dynamic_vehicle & Traders spawning non-upgradable classes of hilux1 & datsun1 vehicles
2014-08-10 23:47:13 -05:00
vbawol
95676f0db7 Merge pull request #1507 from Beefheart/patch-1
Update Lada.hpp
2014-08-10 23:41:41 -05:00
Steven
04ee8578ff Update fn_damageActions.sqf
Bikes can currently be unlimited siphon sources
2014-08-11 12:09:15 +08:00
McKeighan
06b7eca2c8 Update Offroad_DSHKM.hpp
Drop in the segments that actually ALLOWS the player to upgrade to the different variants.
2014-08-10 13:09:16 -04:00
McKeighan
a79a86889d Update AH6.hpp 2014-08-09 13:40:23 -04:00
McKeighan
18d283428b Update cfgVehicles.hpp
Added definition for class TANK.

This will make vehicles like the M113 much easier to correct in future roll outs as currently many of them have turret issues.
2014-08-09 13:17:07 -04:00
raymix
14ebc32bd4 minor range adjustments 2014-08-09 14:21:21 +01:00
Marko
64d9be9169 Update player_goFishing.sqf
Added better message when trying to fish while in combat, to avoid confusion.
2014-08-09 11:41:43 +02:00
Marko
f2145b6b8d Add "Cannot fish ehile in combat" text
To avoid confusion when players try to fish while in combat, google translate was used, so excuse any wonky translations.
2014-08-09 11:38:36 +02:00
Steven
29c9f979df Update server_functions.sqf
Cut & paste casualty
2014-08-09 11:26:18 +08:00
Uro1
7dd6aac669 Typo 2014-08-08 21:26:27 +01:00
Uro1
589bf3eaa1 Update changlog 2014-08-08 21:24:43 +01:00
Uro1
2573bd184c Server & Traders spawning non-upgradable vehicles
Server and Traders spawning non-upgradable hilux1 & datsun1 variants
2014-08-08 21:18:48 +01:00
Beefheart
b1764bff8e Update Lada.hpp
fixed some copy-paste errors
2014-08-08 21:50:19 +02:00
Uro1
504503a46e Merge pull request #10 from vbawol/master
merge from epoch master
2014-08-08 20:19:22 +01:00
vbawol
2bd68a04f6 Merge pull request #1506 from raymix/master
bug fix & adjustable snap range
2014-08-08 12:19:48 -05:00
raymix
176c0372b4 bug fix & adjustable snap range 2014-08-08 13:30:25 +01:00
vbawol
ff706fde43 Merge pull request #1505 from raymix/master
function based player_build
2014-08-07 11:19:18 -05:00
raymix
73470f1e90 modular player_build 2014-08-07 13:22:09 +01:00
raymix
361ab3a3e5 function based player_build 2014-08-07 13:03:14 +01:00
vbawol
676bb91122 Merge pull request #1501 from infiSTAR/patch-1
delete promptRName.sqf
2014-08-05 17:56:13 -05:00
infiSTAR.de
d4f978e461 delete promptRName.sqf
Delete promptRName.sqf - only used for hacks and not the mod anymore
2014-08-05 19:42:40 +02:00
Skaronator.com
dd582d28ec Merge pull request #1496 from ebaydayz/patch-1
Update CHANGE LOG 1.0.5.2.txt
2014-08-02 16:46:18 +02:00
ebaydayz
12400b1a2b Update CHANGE LOG 1.0.5.2.txt 2014-08-01 14:58:20 -04:00
ebaydayz
e52790d8fb Update CHANGE LOG 1.0.5.2.txt 2014-08-01 14:56:41 -04:00
ebaydayz
a5e0f665e9 Update CHANGE LOG 1.0.5.2.txt 2014-08-01 13:56:49 -04:00
Skaronator.com
1fb0e07ebd Merge pull request #1490 from Namindu/patch-30
Update CHANGE LOG 1.0.5.2.txt
2014-07-31 23:36:27 +02:00
Skaronator.com
b8e07f3cc2 Merge pull request #1495 from ebaydayz/patch-5
Change count back to forEach
2014-07-31 22:34:16 +02:00
Skaronator.com
29c2b09175 Merge pull request #1494 from ebaydayz/patch-4
Change count back to forEach
2014-07-31 22:34:13 +02:00
Skaronator.com
923b2833c9 Merge pull request #1493 from ebaydayz/patch-3
Change count back to forEach
2014-07-31 22:34:09 +02:00
Skaronator.com
743ddf5b6b Merge pull request #1492 from ebaydayz/patch-2
Change count back to forEach
2014-07-31 22:34:02 +02:00
Skaronator.com
5603413f6e Merge pull request #1489 from Namindu/patch-14
Updated Steam Ports
2014-07-31 20:02:38 +02:00
Skaronator.com
1548ee19a6 Merge pull request #1488 from Namindu/patch-15
Updated Steam Ports
2014-07-31 20:02:27 +02:00
Skaronator.com
15f12c4861 Merge pull request #1487 from Namindu/patch-29
Updated Steam Ports
2014-07-31 20:02:23 +02:00
Skaronator.com
13bd5c554a Merge pull request #1486 from Namindu/patch-28
Updated Steam Ports
2014-07-31 20:02:21 +02:00
Skaronator.com
ee0a6b8bca Merge pull request #1485 from Namindu/patch-27
Updated Steam Ports
2014-07-31 20:02:18 +02:00
Skaronator.com
c0c8e0ecc0 Merge pull request #1484 from Namindu/patch-26
Updated Steam Ports
2014-07-31 20:02:15 +02:00
Skaronator.com
6ca0550a2a Merge pull request #1483 from Namindu/patch-25
Updated Steam Ports
2014-07-31 20:02:13 +02:00
Skaronator.com
9628b8845f Merge pull request #1482 from Namindu/patch-24
Updated Steam Ports
2014-07-31 20:02:10 +02:00
Skaronator.com
c63a7d5cb4 Merge pull request #1481 from Namindu/patch-23
Updated Steam Ports
2014-07-31 20:01:34 +02:00
Skaronator.com
25e461df99 Merge pull request #1480 from Namindu/patch-22
Updated Steam Ports
2014-07-31 20:01:30 +02:00
Skaronator.com
6eff337579 Merge pull request #1479 from Namindu/patch-21
Updated Steam Ports
2014-07-31 20:01:27 +02:00
Skaronator.com
6b4935669d Merge pull request #1478 from Namindu/patch-20
Updated Steam Ports
2014-07-31 20:01:22 +02:00
Skaronator.com
8250dcbec2 Merge pull request #1477 from Namindu/patch-19
Updated Steam Ports
2014-07-31 20:01:15 +02:00
Skaronator.com
ee179e1fc4 Merge pull request #1476 from Namindu/patch-18
Updated Steam Ports
2014-07-31 20:01:12 +02:00
Skaronator.com
a6d51c7e63 Merge pull request #1475 from Namindu/patch-17
Updated Steam Ports
2014-07-31 20:01:07 +02:00
Skaronator.com
0b2436fbb5 Merge pull request #1474 from Namindu/patch-16
Updated Steam Ports
2014-07-31 20:01:03 +02:00
Skaronator.com
1ab7f14a87 Merge pull request #1473 from Namindu/patch-13
Updated Steam Ports
2014-07-31 20:00:59 +02:00
Skaronator.com
1592885121 Merge pull request #1472 from Namindu/patch-12
Updated Steam Ports
2014-07-31 20:00:51 +02:00
ebaydayz
6d1d4c998a Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 14:00:50 -04:00
Skaronator.com
ceae17af98 Merge pull request #1471 from Namindu/patch-10
Updated Steam Ports
2014-07-31 20:00:39 +02:00
ebaydayz
d19001d87b Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:45:26 -04:00
ebaydayz
445556ff12 Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:41:02 -04:00
ebaydayz
81729c26f4 Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:33:51 -04:00
vbawol
573bacdfc3 Merge pull request #1491 from ebaydayz/patch-1
Change count back to forEach
2014-07-31 12:23:20 -05:00
ebaydayz
0111a8f580 Change count back to forEach
You can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:14:10 -04:00
Namindu
d4028a8b88 Update CHANGE LOG 1.0.5.2.txt 2014-07-30 16:23:50 -07:00
Namindu
18d76b13c6 Updated Steam Ports 2014-07-30 16:07:22 -07:00
Namindu
e302195c43 Updated Steam Ports 2014-07-30 16:06:58 -07:00
Namindu
b77d959572 Updated Steam Ports 2014-07-30 16:06:35 -07:00
Namindu
5ca6aab0c8 Updated Steam Ports 2014-07-30 16:06:12 -07:00
Namindu
a624c81653 Updated Steam Ports 2014-07-30 16:05:51 -07:00
Namindu
b6d8a8b686 Updated Steam Ports 2014-07-30 16:05:21 -07:00
Namindu
f0d041a8b3 Updated Steam Ports 2014-07-30 16:04:52 -07:00
Namindu
47ec14e9fa Updated Steam Ports 2014-07-30 16:04:24 -07:00
Namindu
329147da65 Updated Steam Ports 2014-07-30 16:03:56 -07:00
Namindu
c8ec9f545b Updated Steam Ports 2014-07-30 16:03:31 -07:00
Namindu
a340b10084 Updated Steam Ports 2014-07-30 16:03:08 -07:00
Namindu
427b9efd0f Updated Steam Ports 2014-07-30 16:02:43 -07:00
Namindu
ed42233c92 Update config.cfg 2014-07-30 16:01:51 -07:00
Namindu
383ec9a70d Updated Steam Ports 2014-07-30 16:01:32 -07:00
Namindu
640a496316 Updated Steam Ports 2014-07-30 16:01:12 -07:00
Namindu
05bfcd9299 Updated Steam Ports 2014-07-30 16:00:51 -07:00
Namindu
de538db0a4 Updated Steam Ports 2014-07-30 16:00:16 -07:00
Namindu
0ff822200a Updated Steam Ports 2014-07-30 15:59:48 -07:00
Namindu
c464d17c76 Updated Steam Ports 2014-07-30 15:51:18 -07:00
vbawol
3bc4909c6f Merge pull request #1468 from ebaydayz/patch-1
Update CHANGE LOG 1.0.5.2.txt
2014-07-29 15:00:07 -05:00
ebaydayz
94aaf929f2 Update CHANGE LOG 1.0.5.2.txt 2014-07-29 15:58:38 -04:00
vbawol
f63ad88dbd Merge pull request #1467 from ebaydayz/patch-2
Change count back to forEach - fix empty safes
2014-07-29 14:57:54 -05:00
ebaydayz
0d5d0b9b8e Change count back to forEach - fix empty safes
See Kronzky's note:
https://community.bistudio.com/wiki/count

You can only use count to iterate through an array if all elements in the array are of the same data type. In this case you have an array with strings (type), arrays (worldspace, inventory, hitpoints) and numbers (fuel, ownerID). You need to use forEach instead. 

This error explains the problem people were having with safe inventories being empty when they open them after a restart:
http://epochmod.com/forum/index.php?/topic/13423-safe-is-empty-after-restart-if-you-open-it/
https://github.com/vbawol/DayZ-Epoch/issues/1368
https://github.com/vbawol/DayZ-Epoch/issues/1422
2014-07-29 15:50:53 -04:00
vbawol
ec1308afd6 Merge pull request #1466 from ebaydayz/patch-1
Fix typo _intentory > _inventory
2014-07-29 13:33:10 -05:00
vbawol
3ec0b2be60 Merge pull request #1465 from Mikeeeyy/patch-1
Fix for glitching through doors (dayz_spaceInterrupt.sqf)
2014-07-29 13:33:03 -05:00
ebaydayz
a8389ba2bc Fix typo _intentory > _inventory
_intentory should be _inventory
2014-07-29 14:26:48 -04:00
Mikeeeyy
a4ade23086 Update dayz_spaceInterrupt.sqf
Changed starts at line 87 and end at line 93.
Fix for glitching through doors.
2014-07-29 17:47:29 +01:00
Uro1
1f2bc80070 Merge pull request #9 from vbawol/master
pull from master
2014-07-28 21:17:09 +01:00
[VB]AWOL
cb633715fa typo 2014-07-27 23:17:00 -05:00
[VB]AWOL
abc4c2f6ce push PHP steam server list query code
Example of how to get from server list from steam works for both Arma 2
and 3 servers
Original Source:
https://developer.valvesoftware.com/wiki/User:Pizzahut/test.php
2014-07-27 23:11:49 -05:00
vbawol
fc1ce8421e Merge pull request #1459 from raymix/master
some missing defines
2014-07-26 15:29:25 -05:00
vbawol
29fe8ced1a Update CHANGE LOG 1.0.5.2.txt 2014-07-26 15:28:02 -05:00
icomrade
f284fc1b92 Don't play anim for unconscious if in vehicle 2014-07-26 14:15:38 -04:00
raymix
411055260f some missing defines 2014-07-26 03:36:26 +01:00
Namindu
cb6ed37846 Added RedRyder BB Gun Ammo to Loot Table
Forgot to add the ammo.

Added ammo to "hunter", "generic" and "office". Chance of spawn is 0.05

Classname: "350Rnd_BB_Magazine"
2014-07-25 14:55:12 -07:00
Namindu
1693b33d42 Added RedRyder BB Gun to Loot Table
Available as "farmweapons" and "shotgunsingleshot". Chance of spawn is 0.06.
2014-07-25 14:48:35 -07:00
vbawol
c479fe45f3 Merge pull request #1452 from Markokil321/patch-2
Update player_build.sqf
2014-07-25 16:02:32 -05:00
vbawol
327e7677e7 Update 1.0.5_Updates.sql 2014-07-25 13:07:01 -05:00
[VB]AWOL
b436c1a66f Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-07-25 12:07:42 -05:00
[VB]AWOL
edf7c23af0 RedRyder BB Gun by @arma2WillRobinson 2014-07-25 12:07:38 -05:00
vbawol
b26aa51e32 Merge pull request #1434 from arma2WillRobinson/master
roughly added RedRyder BB Gun
2014-07-25 12:05:47 -05:00
vbawol
e6e5da011e Merge pull request #1453 from Markokil321/patch-4
Update player_build2.sqf
2014-07-25 12:04:30 -05:00
[VB]AWOL
9bc4a9a4ec Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-07-25 12:02:41 -05:00
[VB]AWOL
f1950b0b99 @raziel23x pull request 2014-07-25 12:02:37 -05:00
vbawol
f1aa986a08 Merge pull request #1451 from RimBlock/master
Config files - Added fuel capacity variable.  DB Backup improved script.
2014-07-25 12:00:52 -05:00
[VB]AWOL
4059c7ceaa [FIXED] Corrected ClassName for CH53_DZE and BAF_Merlin_DZE. @Cinjun 2014-07-25 11:59:53 -05:00
vbawol
377e5207ac Merge pull request #1454 from Cinjun/master
Update 1.0.5_Updates.sql
2014-07-25 11:57:20 -05:00
Scott
3369d064e1 Update 1.0.5_Updates.sql
Corrected ClassName for CH53_DZE and BAF_Merlin_DZE.
2014-07-25 01:02:59 -05:00
Marko
f1b3104e1e Update player_build2.sqf
Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:37:12 +02:00
Marko
e330fe17aa Update player_build.sqf
Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:34:19 +02:00
RimBlock
613a08c770 no message 2014-07-24 21:00:41 +08:00
RimBlock
e497ae4a65 no message 2014-07-24 20:53:25 +08:00
RimBlock
3214eda74a no message 2014-07-24 20:36:51 +08:00
RimBlock
dd968044d3 Merge branch 'RC1-1.0.5.2' of https://github.com/vbawol/DayZ-Epoch into DB_backup_script
Conflicts:
	SQF/dayz_code/Configs/CfgVehicles/AIR/CH53.hpp
2014-07-24 20:30:25 +08:00
RimBlock
8e640ef5b3 Amended backup script datestamp to cope with missing 0 in 0x:xx times. 2014-07-24 20:20:23 +08:00
vbawol
bbfd03dbf7 Merge pull request #1450 from raymix/master
needs a better fix
2014-07-23 10:52:12 -05:00
raymix
bca5acf2e6 needs a better fix 2014-07-23 11:52:23 +01:00
vbawol
5193787b5f Merge pull request #1445 from Markokil321/patch-2
Update player_build.sqf
2014-07-21 13:09:44 -05:00
vbawol
092223e2c3 Merge pull request #1444 from Markokil321/patch-4
Update trade_weapons.sqf
2014-07-21 13:09:32 -05:00
Marko
273c8b8954 Update trade_weapons.sqf
Revert || back to or for text messages
2014-07-21 19:20:47 +02:00
Marko
0529324a4b Update player_build.sqf
Changed || back to or. (for messages)
2014-07-21 19:07:54 +02:00
vbawol
14918b9892 Merge pull request #1429 from ebaydayz/patch-3
Update CHANGE LOG 1.0.5.2.txt
2014-07-21 12:04:29 -05:00
vbawol
3e388880d4 Merge pull request #1441 from SJossy/patch-1
Update compiles.sqf
2014-07-20 00:18:25 -05:00
Steven
1ef1277254 Update compiles.sqf
typo in player_removeNet array
2014-07-20 11:40:02 +08:00
vbawol
4099115959 Merge pull request #1439 from ebaydayz/patch-2
Add CH53_DZE to config based traders
2014-07-19 16:56:03 -05:00
vbawol
565b9240cf Merge pull request #1438 from ebaydayz/patch-1
Use set instead of binary addition
2014-07-19 16:55:50 -05:00
ebaydayz
2c1d0825d1 Add CH53_DZE 2014-07-19 16:59:59 -04:00
ebaydayz
ed879fbef5 Update BanditHelicopterArmed.hpp
Add CH53_DZE
2014-07-19 16:56:14 -04:00
ebaydayz
bf86886835 Use set instead of binary addition
We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
2014-07-19 16:45:44 -04:00
ebaydayz
37e83700a5 Update CHANGE LOG 1.0.5.2.txt 2014-07-19 16:09:01 -04:00
RimBlock
4496e16e68 Added a basic DB backup batch file
I have added a basic DB backup batch file inc instructions on its
configuration.
2014-07-19 08:29:39 +08:00
vbawol
6e1be89442 Merge pull request #1431 from raymix/master
snap building plotpole / infinite drag fix
2014-07-18 13:40:15 -05:00
armaWillRobinson
38bb95f12f redryder add 2014-07-17 13:49:57 -07:00
raymix
95077f35f8 snap optimization for large bases 2014-07-17 20:00:26 +01:00
icomrade
8a2dcfcf10 Woops 2014-07-17 14:29:57 -04:00
icomrade
33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
icomrade
f288fcf35a Disable user input until display is closed #1432 2014-07-16 18:51:41 -04:00
raymix
077da12271 plotpole fix for new update 2014-07-16 07:32:13 +01:00
raymix
a297cfea63 snap building plotpole / infinite drag fix 2014-07-16 06:38:27 +01:00
ebaydayz
cd3bc37202 Update CHANGE LOG 1.0.5.2.txt
Updated with all my changes as requested
2014-07-16 01:11:09 -04:00
vbawol
8294226d86 Merge pull request #1425 from ebaydayz/patch-1
Fix nearestObjects position error
2014-07-15 22:58:18 -05:00
ebaydayz
87ee176d7d Fix nearestObjects position error
_pos should be _charPos. Currently it causes this error in server RPT on 1.63.112555+ because it references the player object, not the player object's position:

 6:36:48 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
 6:36:48   Error position: <nearestObjects [_pos, dayz_updateObjects>
 6:36:48   Error 0 elements provided, 3 expected
 6:36:48 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
2014-07-15 23:54:26 -04:00
vbawol
652160a080 Merge pull request #1421 from ebaydayz/patch-2
Fix fire cleanup diag_log error
2014-07-15 21:39:34 -05:00
vbawol
fb151b961d Merge pull request #1420 from ebaydayz/patch-1
Fix undefined variable "_weapon" error
2014-07-15 21:39:14 -05:00
vbawol
60644c98b7 Merge pull request #1412 from f3cuk/patch-1
Update 1.0.5_Updates.sql
2014-07-15 21:38:40 -05:00
f3cuk
26b296b9b9 Update 1.0.5_Updates.sql 2014-07-16 04:11:01 +02:00
ebaydayz
da15f60224 Fix fire cleanup diag_log error
Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
ebaydayz
0eb5f76c64 Update fnc_plyrHit.sqf
Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
vbawol
a487fd4f78 Merge pull request #1416 from raymix/master
snap code optimization, vault points added
2014-07-12 16:38:16 -05:00
raymix
2355d6b18e snap code optimization, vault points added 2014-07-12 20:23:42 +01:00
vbawol
07b3f14c1b Merge pull request #1411 from hogscraper/test_branch
Additional update to UI
2014-07-11 14:28:14 -05:00
vbawol
83ec44e402 Merge pull request #1410 from raymix/master
optional snap building added
2014-07-11 14:27:40 -05:00
f3cuk
ef43ee707c Update 1.0.5_Updates.sql
Should prevent the "[Error] Skipping ObjectID XX load because of invalid data in db" messages in trace output for the BAF_Merlin_HC3_D (and possibly others)
2014-07-11 17:01:08 +02:00
hogscraper
572b646107 Additional update to UI
Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty,  it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
raymix
2e8b9b6de8 Forgot to fetch, Urol's comment added 2014-07-10 20:56:52 +01:00
raymix
5c8da27d4d optional snap building added 2014-07-10 20:13:30 +01:00
vbawol
7285b9e113 Merge pull request #1409 from Uro1/master
Updated ChangeLog
2014-07-10 13:57:05 -05:00
Uro1
8191c849f4 Updated 2014-07-10 19:52:05 +01:00
vbawol
14d866f2c6 Merge pull request #1408 from Uro1/master
Fix for crash_spawner & supply_drop modules creating inaccesible loot piles
2014-07-10 13:31:00 -05:00
Uro1
5507513336 Fixed crash spawner & supply drop loot positioning 2014-07-10 19:13:18 +01:00
Uro1
08f28045f4 Merge pull request #8 from vbawol/master
pull from master
2014-07-10 19:10:52 +01:00
icomrade
5b61ce34b7 Useless network traffic 2014-07-09 17:45:59 -04:00
icomrade
151a6b7478 Hopfully improve on issue in #1403
Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00
vbawol
03e229bee5 Merge pull request #1400 from SilvDev/patch-1
Update CHANGE LOG 1.0.5.2.txt
2014-07-07 20:44:32 -05:00
SilvDev
845d4c81c9 Update CHANGE LOG 1.0.5.2.txt 2014-07-08 02:11:28 +01:00
Uro1
ff47fe5817 Merge pull request #7 from vbawol/master
pull from epoch master
2014-07-07 20:07:32 +01:00
icomrade
97414d881c Update CHANGE LOG 1.0.5.2.txt 2014-07-07 13:29:18 -04:00
icomrade
81b147d3e2 Update variables.sqf 2014-07-07 13:28:42 -04:00
vbawol
72168cb103 Merge pull request #1396 from justchil/patch-1
Update zombie_generate.sqf
2014-07-05 10:56:43 -05:00
vbawol
796490d955 Merge pull request #1391 from SilvDev/master
Traders no longer equipped with weapon in hands
2014-07-05 10:56:29 -05:00
justchil
a6bcaad182 Update zombie_generate.sqf
Fixes problem with zeds not spawning loot (or EXTREMELY rare).  I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
SilvDev
26b3bd046f Added missing variable initialization
s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
SilvDev
fdf563e378 Update mission.sqf 2014-07-04 19:26:35 +01:00
SilvDev
01cb6100ca Update mission.sqf 2014-07-04 19:26:30 +01:00
SilvDev
eb4b68fc33 Update mission.sqf 2014-07-04 19:26:27 +01:00
SilvDev
723a2ca713 Update mission.sqf 2014-07-04 19:26:26 +01:00
SilvDev
0a5e13a1d8 Update mission.sqf 2014-07-04 19:26:24 +01:00
SilvDev
ab874fe609 Update mission.sqf 2014-07-04 19:26:22 +01:00
SilvDev
0233923ba9 Update mission.sqf 2014-07-04 19:26:19 +01:00
SilvDev
35a84cd4a7 Update mission.sqf 2014-07-04 19:26:15 +01:00
SilvDev
3e47d3e3eb Update mission.sqf 2014-07-04 19:26:13 +01:00
SilvDev
4666bd9f5c Update mission.sqf 2014-07-04 19:26:11 +01:00
SilvDev
ec02c8aa2e Update mission.sqf 2014-07-04 19:26:09 +01:00
SilvDev
5776a4adee Update mission.sqf 2014-07-04 19:26:07 +01:00
SilvDev
3bbbae71bf Update mission.sqf 2014-07-04 19:26:04 +01:00
SilvDev
3716d302ce Update mission.sqf 2014-07-04 19:25:57 +01:00
SilvDev
32f18496a8 Update mission.sqf 2014-07-04 19:25:54 +01:00
SilvDev
7265978585 Update mission.sqf 2014-07-04 19:25:52 +01:00
SilvDev
800c2ebb08 Update mission.sqf 2014-07-04 19:25:49 +01:00
vbawol
c3522eb700 Merge pull request #1387 from ADK-DAYZMOD-EPOCH/master
Updated Config examples
2014-07-03 21:48:41 -05:00
raziel23x
d93efe10b8 Updated Config examples
updated examples to point the the steam version of the arma2oaserver.exe
which is found in the root of the Arma 2 OA directory
2014-07-03 22:44:52 -04:00
Uro1
f5791616c2 Merge pull request #6 from vbawol/master
merge to epoch master
2014-07-03 07:07:20 +01:00
vbawol
2aee27be43 Update CHANGE LOG 1.0.5.2.txt 2014-07-03 00:06:10 -05:00
vbawol
cd794ba2b7 Update README.md 2014-07-03 00:04:41 -05:00
vbawol
7a52bd67a4 Update CHANGE LOG 1.0.5.2.txt 2014-07-03 00:03:48 -05:00
[VB]AWOL
5585633c5f fixed Error Missing ; 2014-07-02 23:06:30 -05:00
vbawol
3036b31bbb Merge pull request #1384 from hogscraper/test_branch
UI Update - Graphical and code changes
2014-07-02 21:33:21 -05:00
hogscraper
be3e492405 UI Update - Graphical and code changes
Changed player_updateGui.sqf with an update to how the UI elements are
loaded. Changed all status icons to use the full value so no more fading
icons. Also changed the colors from red/green setup to a black and white
setup. All icons start off as black if the value is optimal, (full
blood, full food/drink, temperature, out of combat, seen, heard), then
progress continually towards white as the player loses blood, gets
hungry, etc. This was done to make the differences between full and
empty more drastic as the current method starts off with obvious icons
that slowly fade. If player is color blind, there have been reported
issues of the two colors showing up as similar shades of gray. For those
that are not CB the elements currently become less obvious in the user's
peripheral until they begin flashing. Changes also made to variables.sqf
to add the ability to turn this feature on/off:
Dayz_Dark_UI = true;
Sets UI to new darker theme. Turned off by setting the value to false.
2014-07-02 20:16:25 -04:00
[VB]AWOL
41c658c0c8 new bikey 2014-07-01 16:14:13 -05:00
[VB]AWOL
1e5614e34a more version bumps 2014-07-01 15:50:30 -05:00
icomrade
25ca642576 Update CHANGE LOG 1.0.5.2.txt 2014-07-01 16:27:04 -04:00
[VB]AWOL
6d7f832a01 a2oa version bump 103718 > 125548 2014-07-01 15:26:37 -05:00
[VB]AWOL
83c04c9f4e update versions 2014-07-01 15:22:39 -05:00
icomrade
ba75bfa839 Fixes 2014-06-30 21:18:58 -04:00
icomrade
7a15a98fd6 Update changelog 2014-06-30 18:59:41 -04:00
icomrade
8af00ef284 Fix #1351 2014-06-30 18:54:12 -04:00
icomrade
6f0470f598 Fix #1364
Holy shit it was accessible from 25 meters!
2014-06-30 17:46:56 -04:00
[VB]AWOL
5a88627d97 should fix #1362 2014-06-30 16:44:46 -05:00
icomrade
6799d90d23 Should fix #1124 2014-06-30 17:01:29 -04:00
icomrade
4a1ac8304a lol... 2014-06-30 16:57:49 -04:00
icomrade
486dc31695 Fix #1355 2014-06-30 16:23:40 -04:00
[VB]AWOL
4c536342ca get ready for 1.0.5.2 hotfix 2014-06-30 14:52:33 -05:00
icomrade
ee7627b2b6 Update CHANGE LOG 1.0.6.txt 2014-06-30 14:31:53 -04:00
icomrade
fa7c3a6c2b Merge pull request #1373 from vbawol/GetPlayerUIDOld
Legacy UID
2014-06-30 14:28:01 -04:00
icomrade
3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428 Legacy UID 2014-06-30 11:53:14 -04:00
icomrade
2f7d7a9287 Duplicate define 2014-06-30 00:59:42 -04:00
vbawol
1faf1688e7 Update CHANGE LOG 1.0.6.txt 2014-06-29 16:50:59 -05:00
vbawol
8e8af95749 Update CHANGE LOG 1.0.6.txt 2014-06-29 16:48:25 -05:00
icomrade
33aa6632c6 Fix #1361 2014-06-29 13:09:32 -04:00
vbawol
6a571be12f Merge pull request #1369 from Uro1/master
dayz_epoch_b CfgLootPos.hpp to CfgBuildingPos.hpp
2014-06-29 09:13:25 -05:00
Uro1
c1f9c5e1f1 dayz_epoch_b CfgLootPos > CfgBuildingPos
Update CfgLootPos with new enterable building positions to match code in
config files.
Rename CfgLootPos to CfgBuildingPos.

Issue #1360
2014-06-29 15:09:05 +01:00
[VB]AWOL
a1f56f9080 make sure holder is not null 2014-06-29 01:57:58 -05:00
[VB]AWOL
b1016c798e same as previous 2014-06-29 00:20:14 -05:00
[VB]AWOL
7f44c1742a Comment out two invalid female skins 2014-06-29 00:16:26 -05:00
[VB]AWOL
83f32b9892 wrong line here 2014-06-25 11:42:24 -05:00
[VB]AWOL
9cb7319bc4 did not make it in time 2014-06-25 11:41:30 -05:00
[VB]AWOL
ee682bd24f pushed 1.0.5.1 2014-06-25 11:40:41 -05:00
icomrade
fc515d4407 Infection changes 2014-06-25 12:08:55 -04:00
[VB]AWOL
d6c118c331 dayz_epoch1051.bikey found in client files "Keys" folder. 2014-06-25 09:25:35 -05:00
[VB]AWOL
b01e44c9ee new bikey for 1.0.5.1 2014-06-25 09:06:00 -05:00
[VB]AWOL
3aa6837247 version bump 2014-06-25 08:58:39 -05:00
[VB]AWOL
cd3ebfb9d1 Fixed client crash when player has chainsaw due to corrupt RTM file. 2014-06-25 01:55:52 -05:00
vbawol
c2af9b54e6 Update README.md 2014-06-23 23:41:38 -05:00
icomrade
d77635f7e9 Configure AH6J for DZ + DZE
Add to next changelog I guess :/
2014-06-23 18:00:42 -04:00
vbawol
3060b98521 Update fn_damageActions.sqf 2014-06-23 11:37:47 -05:00
[VB]AWOL
b257b088c6 1.0.5 Release 2014-06-23 11:36:11 -05:00
vbawol
770458f84f Update README.md 2014-06-23 11:21:23 -05:00
vbawol
aa5a1b213b Update README.md 2014-06-23 11:17:00 -05:00
vbawol
f56c134497 Update README.md 2014-06-23 11:15:04 -05:00
vbawol
ddf4fc67c5 Update README.md 2014-06-23 11:13:22 -05:00
vbawol
60b2b4dbe0 Update README.md 2014-06-23 11:10:42 -05:00
[VB]AWOL
98c396dd18 revert this change as it did nothing 2014-06-23 10:08:07 -05:00
Uro1
f61ee2353a Merge pull request #5 from vbawol/master
pull from awols master
2014-06-23 12:01:18 +01:00
vbawol
18d6b929e5 Merge pull request #1347 from Namindu/patch-4
Update CHANGE LOG 1.0.5.txt
2014-06-22 22:53:22 -05:00
vbawol
2db2410438 Merge pull request #1346 from Namindu/patch-3
Added CH53_DZE to Heli allowed to tow.
2014-06-22 22:53:02 -05:00
Namindu
568ce050ce Update CHANGE LOG 1.0.5.txt 2014-06-22 18:56:34 -07:00
Namindu
8d37745870 Added CH53_DZE to Heli allowed to tow.
#1344
2014-06-22 18:51:18 -07:00
[VB]AWOL
b4ed5bc183 change path for death screen 2014-06-22 17:32:26 -05:00
[VB]AWOL
2bda70b516 1.8 code merge needed here and revert x2 limit change 2014-06-22 17:20:51 -05:00
[VB]AWOL
c651816e9f fixed #1343 2014-06-22 17:20:02 -05:00
[VB]AWOL
cffd65f839 increase WH limits x2 2014-06-22 17:00:27 -05:00
[VB]AWOL
ed3d944fbf should fix #1339 2014-06-22 13:11:57 -05:00
[VB]AWOL
335dd6cba1 readded RscStructuredText for tag system... 2014-06-22 12:48:17 -05:00
Uro1
64a12aff1d Merge pull request #4 from vbawol/RC5-1.0.5
Rc5 1.0.5
2014-06-22 11:30:11 +01:00
[VB]AWOL
499b18978a double var def here 2014-06-19 10:46:30 -05:00
[VB]AWOL
03804cbf82 RC5 2014-06-19 10:32:07 -05:00
Skaronator.com
ed956d0455 Merge pull request #1333 from raginruffalo/patch-2
Rename MakerovSD.hpp to MakarovSD.hpp
2014-06-18 23:11:59 +02:00
Skaronator.com
d84178d069 Merge pull request #1337 from raginruffalo/patch-3
Update CfgWeapons.hpp
2014-06-18 23:10:39 +02:00
CommuneCode
6aa7b3dc6a Update CfgWeapons.hpp 2014-06-18 16:48:25 -04:00
vbawol
babeceb02d Merge pull request #1336 from Namindu/patch-2
Update CHANGE LOG 1.0.5.txt
2014-06-18 13:59:29 -05:00
Namindu
041ccb3be2 Update CHANGE LOG 1.0.5.txt 2014-06-18 11:58:13 -07:00
Skaronator.com
d9f492cdca Update player_tagFriendly.sqf 2014-06-18 20:57:12 +02:00
Skaronator.com
0c8737777e Merge pull request #1334 from Namindu/patch-1
"(_callerID != 0)" was listed twice, in "If"
2014-06-18 20:54:39 +02:00
Namindu
9b4d2651e2 "(_callerID != 0)" was listed twice, in "If"
Their were two "(_callerID != 0)" so i change the second one to "(_targetID != 0)". Hopefully that should fix it.
2014-06-18 10:18:13 -07:00
Skaronator.com
919e65d19e Cleanup code #1320 2014-06-18 14:27:54 +02:00
CommuneCode
e25641aaa0 Rename MakerovSD.hpp to MakarovSD.hpp 2014-06-17 23:42:05 -04:00
[VB]AWOL
a5452ab019 fixed #1328 2014-06-16 12:11:01 -05:00
icomrade
46e84ccf7c Update CHANGE LOG 1.0.5.txt 2014-06-15 13:36:18 -04:00
icomrade
ee3df72d56 Minimum 5 minute knockout if cardiac 2014-06-15 11:55:09 -04:00
icomrade
f6b267e167 fix 1327 2014-06-15 11:52:20 -04:00
icomrade
0176e5efbb fix #1318
Issue caused by f0e7622856
2014-06-13 16:50:39 -04:00
icomrade
aa416e43fc Fix #1303 2014-06-13 15:31:43 -04:00
icomrade
a79e86ba33 Hopefully get names 100% of the time now 2014-06-13 14:13:51 -04:00
icomrade
b113c2e353 Fix group cleanup 2014-06-13 13:15:14 -04:00
icomrade
b43a8f8390 Unconscious cleanup 2014-06-13 13:08:09 -04:00
[VB]AWOL
added923f8 forgot include for CH53 2014-06-12 10:35:09 -05:00
[VB]AWOL
234b97f4b2 revert counts here should fix #1318
This likely was causing issues with crafting also and (performance gain
is unknown)
2014-06-11 16:49:24 -05:00
vbawol
db6c3ec6ac Update CHANGE LOG 1.0.5.txt 2014-06-11 09:30:23 -05:00
vbawol
426dbb36cc Merge pull request #1325 from Namindu/patch-30
Can i get some credit?
2014-06-10 23:38:10 -05:00
Namindu
8f15e5f4ff Can i get some credit? 2014-06-10 20:46:09 -07:00
Uro1
c058576586 Merge pull request #3 from vbawol/master
pull from epoch master
2014-06-10 19:53:01 +01:00
[VB]AWOL
32146dd079 another little thing 2014-06-10 12:22:21 -05:00
[VB]AWOL
5ef386e5f4 fixed #1312 2014-06-10 12:18:50 -05:00
icomrade
ad6530c579 Little thing 2014-06-10 13:03:43 -04:00
[VB]AWOL
6757429878 fixed #1317 2014-06-10 11:51:00 -05:00
icomrade
b144c7dce6 Fix death messages 2014-06-09 13:01:56 -04:00
icomrade
92b942757d This causes errors 2014-06-09 12:58:00 -04:00
icomrade
a8f3fc3b30 Undefined Vars 2014-06-09 12:56:18 -04:00
vbawol
9cdb49a8ea Merge pull request #1321 from Namindu/patch-29
I forgot a ";"
2014-06-08 23:59:46 -05:00
Namindu
98b00ed2cd I forgot a ";" 2014-06-08 21:39:31 -07:00
vbawol
af24ff3291 Merge pull request #1319 from Namindu/patch-28
apply "false" to the variable "_abort"
2014-06-08 15:44:18 -05:00
Namindu
87a914ca9e apply "false" to the variable "_abort" 2014-06-08 13:39:41 -07:00
[VB]AWOL
f886cea45a fixed #1297 2014-06-08 14:37:14 -05:00
[VB]AWOL
2215c3040e use dze instead 2014-06-08 13:58:04 -05:00
[VB]AWOL
899f8c93e1 fixed us53 2014-06-08 13:57:22 -05:00
Uro1
0e74cca666 Merge pull request #2 from vbawol/master
Pull from awols epoch
2014-06-08 00:14:34 +01:00
[VB]AWOL
c9c6f0309a fixed #1311 2014-06-07 18:05:19 -05:00
[VB]AWOL
d4bfc2e4c1 should fix #1208 2014-06-07 17:54:49 -05:00
[VB]AWOL
873b6026c7 Error Undefined variable in expression: dayz_disablerespawn 2014-06-07 17:48:31 -05:00
vbawol
07f0e8f4b5 Merge pull request #1315 from Uro1/master
CH53_DZE Error in CfgVehicles\AIR\CH53.hpp
2014-06-07 11:45:39 -05:00
Uro1
27a1f82065 CH53_DZE Error in CfgVehicles\AIR\CH53.hpp
Quotes left in for empty magazine array
2014-06-07 11:44:37 +01:00
Uro1
57dfbe8f34 Merge pull request #1 from vbawol/master
Merge from master
2014-06-05 17:40:01 +01:00
icomrade
6fc575cacc Fix #1278 2014-06-04 20:41:50 -04:00
icomrade
65c08ace63 Fix #1279 2014-06-04 20:33:32 -04:00
icomrade
40b1063fa9 Blood bag issue #1310
Needs a test.
Fixed timer.
2014-06-04 20:26:31 -04:00
icomrade
d6a5b6ae67 Config errors 2014-06-04 19:22:31 -04:00
[VB]AWOL
55e394d00a one more building 2014-06-04 14:58:34 -05:00
vbawol
aabebc05ad Merge pull request #1309 from Uro1/master
Wrong string from stingtable
2014-06-04 13:33:47 -05:00
Uro1
9ab56cffe5 Wrong string from stingtable
Right click option shows "Craft Bandage" when it should be "Craft
Canvas".
2014-06-04 18:53:19 +01:00
RimBlock
d396babd30 Update RHIB.hpp
Added realistic fuel capacity.
2014-06-03 22:25:24 +08:00
RimBlock
47d7055fff Update PBX.hpp
Added realistic fuel capacity.
2014-06-03 22:24:34 +08:00
RimBlock
aa8dac7b50 Update UH60.hpp
Added realistic fuel capacity.
2014-06-03 22:23:46 +08:00
RimBlock
fdc4a0aeff Update UH1.hpp
Added realistic fuel capacity.
2014-06-03 22:20:46 +08:00
RimBlock
dbedcfa51c Update Mi17.hpp
Added realistic fuel capacity.
2014-06-03 22:18:55 +08:00
RimBlock
b603fdfe58 Update MV22.hpp
Added realistic fuel capacity.
2014-06-03 22:18:00 +08:00
RimBlock
fdcc7e458f Update CH53.hpp
Added realistic fuel capacity.
2014-06-03 22:17:04 +08:00
RimBlock
27ad510457 Update CH47.hpp
Added realistic fuel capacity.
2014-06-03 22:15:56 +08:00
RimBlock
c2f86fa6fe Update C130.hpp
Added realistic fuel capacity
2014-06-03 22:14:21 +08:00
RimBlock
1528b1f1fd Update BAF_Merlin.hpp
Added realistic fuel capacity
2014-06-03 22:13:36 +08:00
RimBlock
d914620a4c Update AN2.hpp
Added realistic fuel capacity.
2014-06-03 22:12:53 +08:00
RimBlock
291dc60454 Update AH6.hpp 2014-06-03 22:08:35 +08:00
RimBlock
3183bf95af Update Kamaz.hpp
Change fuelCapacity to relaistic value of 10400 litres.
2014-06-03 22:06:14 +08:00
[VB]AWOL
4c314b8c3c increase default here to 3 2014-06-02 15:25:46 -05:00
[VB]AWOL
e9faa77d8f added @icomrade to Contributors 2014-06-02 15:25:02 -05:00
[VB]AWOL
859173aad3 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-06-02 15:16:41 -05:00
vbawol
303a097e59 Update CHANGE LOG 1.0.5.txt 2014-06-02 15:14:33 -05:00
[VB]AWOL
7b4af30c21 force mouse to center of screen on gear open. 2014-06-02 15:11:34 -05:00
[VB]AWOL
0f008a62df not used 2014-06-02 14:40:42 -05:00
[VB]AWOL
d3dc9bd22e typo fixes, #1300 2014-06-02 14:39:37 -05:00
[VB]AWOL
1317497db8 not used and throwing errors 2014-06-02 14:38:55 -05:00
[VB]AWOL
726e4e0c22 push inventory global for now 2014-06-02 14:17:27 -05:00
[VB]AWOL
a6953a69c2 should fix #1291 2014-06-02 13:46:55 -05:00
[VB]AWOL
af1725f5ec crafting lumber or plywood packs no longer need workbench 2014-06-02 13:40:59 -05:00
[VB]AWOL
e7571b072d commented out more diag_logs 2014-06-02 13:40:26 -05:00
[VB]AWOL
d88d497e16 RC3 test only 2014-06-01 12:23:46 -05:00
[VB]AWOL
e72d6617ed revert bleeding icon 2014-06-01 12:23:38 -05:00
[VB]AWOL
77697cd8ee fixed weapon loot spawning 2014-06-01 12:23:07 -05:00
[VB]AWOL
00383dd8d0 fixed typo in mission files 2014-06-01 02:45:20 -05:00
icomrade
6b9b176736 More #1288 2014-06-01 03:29:44 -04:00
[VB]AWOL
77d835289b revert nested counts here 2014-06-01 02:26:46 -05:00
[VB]AWOL
5ad78ec051 fixed typos added IGNORE 2014-06-01 02:25:21 -05:00
[VB]AWOL
c2f216dac8 count not working well here 2014-06-01 02:10:26 -05:00
[VB]AWOL
dffa644cf4 RC2 server pbo test only 2014-06-01 02:09:17 -05:00
[VB]AWOL
645a115f21 should fix last few loot issues 2014-06-01 02:08:41 -05:00
[VB]AWOL
cabec25e5d count not working well here 2014-06-01 02:08:21 -05:00
[VB]AWOL
04f509f340 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-06-01 02:07:41 -05:00
icomrade
a82fb4e4fc Fix #1287 2014-06-01 03:00:54 -04:00
[VB]AWOL
57eb28d1f3 seems to be needed for nested counts 2014-06-01 01:39:33 -05:00
[VB]AWOL
1948965489 CH53_DZE instead of USEC_CH53_DZE... 2014-06-01 01:23:15 -05:00
[VB]AWOL
d2fcfefb0b removed diag_log 2014-06-01 01:18:19 -05:00
[VB]AWOL
13d8023e82 fixed #1290 2014-06-01 01:17:28 -05:00
[VB]AWOL
ef546dbf3a fixed typo and missing parent classes 2014-05-31 23:52:28 -05:00
[VB]AWOL
433163e67d fixes #1185 and #1181
revert changes to loot positions and added new positions for dayzero
buildings fixes
2014-05-31 23:41:08 -05:00
[VB]AWOL
22ae8fbe22 RC1 1.0.5 test only 2014-05-31 11:42:33 -05:00
Skaronator
5af8afefb0 Remove own custom stuff
Anyway thanks for doing this ;)
2014-05-28 19:55:06 +02:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
91d246e64e More even distribution of return 2014-05-27 15:36:56 -04:00
icomrade
774441ef45 Deprecated/Slow Commands
Stop using them!
2014-05-27 15:03:53 -04:00
icomrade
88ded0f3c0 Fixes 2014-05-27 13:51:35 -04:00
icomrade
2506636938 Remove logging 2014-05-27 12:47:54 -04:00
icomrade
985d205ec2 Customize self transfusion settings 2014-05-27 12:40:42 -04:00
icomrade
90b128f4ba Lint/config errors 2014-05-27 12:40:21 -04:00
vbawol
80cfbd668c Update CHANGE LOG 1.0.5.txt 2014-05-19 18:22:16 -05:00
vbawol
d4b680b4a1 Update CHANGE LOG 1.0.5.txt 2014-05-19 18:18:14 -05:00
[VB]AWOL
bdd7dfbe99 Fixed #1144 2014-05-19 18:11:36 -05:00
vbawol
9d4b7ad4fc Merge pull request #1271 from Sandbird/patch-3
Update server_playerSync.sqf
2014-05-19 00:33:48 -05:00
vbawol
8340113203 Merge pull request #1266 from Cornyfisch/master
Check trade requirements before animation
2014-05-19 00:32:32 -05:00
icomrade
ad369f18ff ??? 2014-05-17 11:19:09 -04:00
Sandbird
55d49c279b Update server_playerSync.sqf
With str(_currentModel) it adds quotes in the database so it becomes : "GUE_Soldier_CO_DZ"  breaking the skin. Either comment that line or set to to what i did :)
2014-05-14 16:24:30 +03:00
icomrade
af86c90bff #1261
Random skin selection from nested array
2014-05-14 00:57:58 -04:00
icomrade
2c23aa517d Better logging 2014-05-14 00:39:15 -04:00
vbawol
cd4197e617 Merge pull request #1267 from Sandbird/patch-1
Update object_setFixServer.sqf
2014-05-13 08:14:46 -05:00
Sandbird
08b4e53e33 Update object_setFixServer.sqf
missing commas
2014-05-13 14:16:20 +03:00
Cornyfisch
881362d237 Moved gear logic 2014-05-13 00:49:02 +02:00
Cornyfisch
4d6055af8b Check trade requirements before animation 2014-05-12 19:09:14 +02:00
[VB]AWOL
05e0df06aa comment out gui backgrounds 2014-05-09 14:24:37 -05:00
[VB]AWOL
9b52797f84 Finish updating loot system to 1.8 with custom epoch features 2014-05-09 14:23:09 -05:00
vbawol
feec3e19f5 Merge pull request #1264 from raginruffalo/master
You actually need the slash when using a pboprefix
2014-05-09 13:44:14 -05:00
CommuneCode
bbb869bac9 You actually need the slash when using a pboprefix 2014-05-09 14:38:13 -04:00
vbawol
af0b5e14bb removed as this could actually cause more issues. 2014-05-08 08:41:27 -05:00
[VB]AWOL
907b4c1cda add version check log when mismatch 2014-05-07 15:31:28 -05:00
vbawol
f511357358 Merge pull request #1259 from Sandbird/patch-1
Update server_functions.sqf
2014-05-07 13:59:53 -05:00
vbawol
e902254fd5 Merge pull request #1258 from raginruffalo/patch-1
Update CHANGE LOG 1.0.5.txt
2014-05-07 13:59:19 -05:00
Sandbird
30a9527d16 Update server_functions.sqf 2014-05-07 21:53:53 +03:00
[VB]AWOL
c92e43c763 fixed typo 2014-05-07 12:50:16 -05:00
[VB]AWOL
de146327fe update versions to 1.0.5 2014-05-07 12:22:47 -05:00
vbawol
638f65f56c Merge pull request #1247 from raginruffalo/master
Added the configs for the CH53
2014-05-07 12:19:58 -05:00
[VB]AWOL
aa5d510ccf merge pull request #1247 2014-05-07 12:17:41 -05:00
Josh
34695bd92d Update CHANGE LOG 1.0.5.txt 2014-05-07 12:39:28 -04:00
Josh
5c8049a476 Update 1.0.5_Updates.sql 2014-05-07 12:36:33 -04:00
[VB]AWOL
b556348a9d fixed duplicate config entry 2014-05-07 10:22:13 -05:00
[VB]AWOL
9483ed817f remove background of icons. simple = better 2014-05-07 10:16:12 -05:00
[VB]AWOL
3d97f6e17d add logging method for lock/unlock 2014-05-07 10:06:12 -05:00
[VB]AWOL
e1577bc4f3 Revert to previous code for lock and unlock safes
Should fix dupe issues introduced with that newer system
2014-05-07 09:44:41 -05:00
[VB]AWOL
6193106f7f normalize trader stock on update.sql 2014-05-07 08:39:12 -05:00
vbawol
2d4dd552c0 Merge pull request #1253 from Sandbird/master
Update trade_any_vehicle.sqf
2014-05-07 08:03:28 -05:00
Josh
f1130d121f Update config.cpp 2014-05-06 14:35:45 -04:00
Florian Kinder
3436ae2111 Merge pull request #1257 from raginruffalo/patch-1
Update CHANGE LOG 1.0.5.txt
2014-05-06 20:35:32 +02:00
Josh
bcd62cb00e Update CHANGE LOG 1.0.5.txt 2014-05-06 14:16:04 -04:00
Florian Kinder
e3f003b19b Merge pull request #1256 from raginruffalo/patch-1
The MakarovSD should only accept SD cartridges
2014-05-06 19:06:58 +02:00
Josh
589ddc35d6 The MakarovSD should only accept SD cartridges 2014-05-06 12:53:42 -04:00
Josh
6ab4103b7f Game still recognizes without the back slash there 2014-05-05 13:48:56 -04:00
Josh
f4e9982e90 Semicolon not needed for #include 2014-05-05 13:24:37 -04:00
Sandbird
f636754aea Update trade_any_vehicle.sqf
Otherwise you get 
Error position: <== _objectCharacterId) then {
Error Generic error in expression

I am surprised no one complained that the key is not getting removed from the inventory...
2014-05-03 21:50:08 +03:00
Josh
376a55f09d Update CH53.hpp 2014-05-02 21:42:56 -04:00
Josh
099b83daf6 Update CH53.hpp 2014-05-03 01:19:20 +08:00
Josh
b9236a7e90 Fixed anther syntax error 2014-05-02 21:34:54 +08:00
Josh
e37fb5e6db Syntax error, glad I caught that 2014-05-01 22:08:48 -04:00
eltexonline
b7ccf30d20 Merge pull request #1246 from raginruffalo/patch-1
Fixed my blunder from before
2014-05-01 21:04:29 -05:00
Josh
165dd1b545 Update CH53.hpp 2014-05-01 22:04:25 -04:00
Josh
a3dfbde300 Added in the whole config stuff for the CH53 2014-05-01 22:02:33 -04:00
Josh
4e60c8b086 Fixed my blunder from before, will upload configs too 2014-05-01 21:53:07 -04:00
Josh
fb7b8e9d92 Update CH53.hpp 2014-05-01 14:19:40 -04:00
Josh
63a56b3130 Create CH53.hpp 2014-05-01 14:16:49 -04:00
Florian Kinder
b6750055be Updated Changelog 2014-05-01 02:34:39 +02:00
Florian Kinder
bdd3f4312d Merge pull request #1218 from raginruffalo/master
Added USEC CH53 to Traders
2014-05-01 02:33:27 +02:00
Florian Kinder
83a342cb7c Merge pull request #1243 from Namindu/patch-26
Added USEC CH53 to dynamic Vehicle spawn
2014-05-01 01:55:51 +02:00
Florian Kinder
c540ee65d3 Merge pull request #1242 from Namindu/patch-25
Added USEC CH53 to dynamic Vehicle spawn
2014-05-01 01:55:28 +02:00
Namindu
df29c690b4 Added USEC CH53 to dynamic Vehicle spawn 2014-04-30 16:54:49 -07:00
Florian Kinder
1109010a02 Merge pull request #1241 from Namindu/patch-24
Added USEC CH53 to dynamic Vehicle spawn
2014-05-01 01:52:15 +02:00
Namindu
f6f8e45b83 Added USEC CH53 to dynamic Vehicle spawn 2014-04-30 16:51:53 -07:00
Florian Kinder
43591797e8 Merge pull request #1240 from Namindu/patch-11
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:49:32 +02:00
Namindu
a03a276894 Added USEC CH53 to dynamic Vehicle spawn 2014-04-30 16:48:55 -07:00
Florian Kinder
296dc59f27 Merge pull request #1239 from Namindu/patch-12
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:48:03 +02:00
Florian Kinder
f35a374f3b Merge pull request #1238 from Namindu/patch-13
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:47:21 +02:00
Florian Kinder
cdde8328db Merge pull request #1237 from Namindu/patch-14
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:47:17 +02:00
Florian Kinder
413563d3c4 Merge pull request #1236 from Namindu/patch-15
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:47:10 +02:00
Florian Kinder
a29c362ab2 Merge pull request #1235 from Namindu/patch-16
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:43 +02:00
Florian Kinder
89840388f2 Merge pull request #1234 from Namindu/patch-17
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:35 +02:00
Florian Kinder
3a8651603b Merge pull request #1233 from Namindu/patch-20
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:30 +02:00
Florian Kinder
1bcc6b8a9a Merge pull request #1232 from Namindu/patch-21
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:19 +02:00
Florian Kinder
81094e6275 Merge pull request #1231 from Namindu/patch-23
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:09 +02:00
Florian Kinder
b5ef0530e2 Merge pull request #1230 from Namindu/patch-19
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:04 +02:00
Namindu
e28a0526a1 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:45:41 -07:00
Florian Kinder
b100ca89e6 Merge pull request #1229 from Namindu/patch-10
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:45:11 +02:00
Namindu
ae2668c195 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:45:07 -07:00
Florian Kinder
188825ebc0 Merge pull request #1228 from Namindu/patch-9
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:45:00 +02:00
Namindu
209d7f4d04 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:44:59 -07:00
Namindu
36db1015b5 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:44:50 -07:00
Florian Kinder
bb87b52340 Merge pull request #1227 from Namindu/patch-8
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:50 +02:00
Florian Kinder
df0845e702 Merge pull request #1226 from Namindu/patch-7
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:41 +02:00
Florian Kinder
5c5a0b2e3a Merge pull request #1225 from Namindu/patch-6
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:36 +02:00
Namindu
4c0e6f68e7 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:44:08 -07:00
Florian Kinder
6d15d3facc Merge pull request #1224 from Namindu/patch-5
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:08 +02:00
Namindu
6861f9eec7 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:44:04 -07:00
Florian Kinder
cda042a5bc Merge pull request #1223 from Namindu/patch-4
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:02 +02:00
Namindu
2e124db29a Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:59 -07:00
Namindu
f409946072 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:56 -07:00
Florian Kinder
2101b18b0a Merge pull request #1222 from Namindu/patch-3
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:43:55 +02:00
Namindu
b7c6dfed53 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:52 -07:00
Namindu
98b1fe56a5 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:48 -07:00
Florian Kinder
66eb30fd15 Merge pull request #1221 from Namindu/patch-2
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:43:48 +02:00
Namindu
f174e4b2a7 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:43 -07:00
Florian Kinder
f5ad4672b3 Merge pull request #1220 from Namindu/patch-1
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:43:13 +02:00
Namindu
cf53406795 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:00 -07:00
Namindu
4d87fb9d4b Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:42:39 -07:00
Namindu
eefbc3b209 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:42:30 -07:00
Namindu
1769792a10 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:42:20 -07:00
Namindu
c77e5d263a Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:42:09 -07:00
Namindu
bfd0fc3664 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:41:59 -07:00
Namindu
f30c2be426 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:41:09 -07:00
Namindu
fd0da54a15 Added USEC CH53 to dynamic Vehicle spawn.
#1220
2014-04-30 16:39:18 -07:00
Namindu
5090fe67d3 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:37:46 -07:00
Namindu
14ffe25b68 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:28:44 -07:00
Josh
5029315b78 Update 1.0.5_Updates.sql 2014-04-29 14:13:00 -04:00
Josh
d3053dcd4c Update 1.0.5_Updates.sql 2014-04-29 14:08:34 -04:00
Florian Kinder
370f0ad5f1 Merge pull request #1217 from Sandbird/patch-1
Update trade_any_vehicle.sqf
2014-04-29 19:51:18 +02:00
Josh
4a2b2c72f0 Updated SQL to include USEC CH53 at Traders 2014-04-29 13:49:53 -04:00
Sandbird
be18f51f8a Update trade_any_vehicle.sqf
Wrong value..probably a copy/paste from another file.
2014-04-29 20:45:56 +03:00
Josh
52c9d251cf Update CHANGE LOG 1.0.5.txt 2014-04-28 14:41:00 -04:00
vbawol
92c80a2b7b Merge pull request #1206 from Sandbird/master
Update server_updateObject.sqf
2014-04-24 19:37:16 -05:00
[VB]AWOL
54f690bcd8 typo thanks to sublime text.. 2014-04-24 09:42:14 -05:00
Sandbird
aa6ff16eac Update CfgSounds.hpp
Missing female sounds.
The files exist in the \zombie folder but no reference to them.
A bit annoying to have to copy the files in the mission folder for using these female sounds.
2014-04-24 15:44:53 +03:00
Sandbird
f82a84146e Update server_updateObject.sqf
missing ; from all _object setHit ["_selection", _hit]
2014-04-24 15:30:03 +03:00
[VB]AWOL
13babfec28 simplify dump backpack code
hopefully fix #1159
2014-04-23 18:03:17 -05:00
[VB]AWOL
6ef0acd135 fixed typo 2014-04-23 15:44:14 -05:00
[VB]AWOL
2c7a5c6c9e converted small loot table to 1.8+ format 2014-04-23 15:37:24 -05:00
[VB]AWOL
db8d2bd8f8 readd custom loot codes and DZE_missionloot 2014-04-23 14:12:02 -05:00
[VB]AWOL
99e4f0be32 updated to work with cfglootsmall and DZE_missonloot 2014-04-23 14:12:01 -05:00
[VB]AWOL
e145b06542 readded small loot spawn code 2014-04-23 14:12:01 -05:00
[VB]AWOL
b127c5ebd1 readded cfglootsmall 2014-04-23 14:12:00 -05:00
eltexonline
d75544559d Update CHANGE LOG 1.0.5.txt 2014-04-23 13:16:23 -05:00
Skaronator
8262431ba3 Fix #1192 2014-04-05 13:27:28 +02:00
[VB]AWOL
928d4ff18f fixed #1190 2014-03-29 19:30:26 -05:00
[VB]AWOL
d4837bebca fixed #1161 and combine bars button 2014-03-29 15:21:21 -05:00
[VB]AWOL
8ddcf24bde fixed #1143 2014-03-29 14:18:26 -05:00
[VB]AWOL
f24ef95e12 Test Build 2014-03-29 13:19:20 -05:00
[VB]AWOL
82b35d4a02 fixed #1166 2014-03-29 13:19:01 -05:00
icomrade
514d21bdea Remove Spawn, fix oversight 2014-03-27 14:21:22 -04:00
icomrade
2fb92a00a1 Remove useless loop/waituntil 2014-03-27 01:02:05 -04:00
icomrade
094c127e7b More RPT Spam Cleanup
Fix InterpolateTo/ConnectTo warnings
Fix invalid count (not multiple of 2) warnings
Reduce config size
2014-03-26 22:47:51 -04:00
icomrade
b80bb88467 Add missing variable + RPT cleanup
fix 2 dup string warnings
fix "Cannot delete class rscdisplayinfo" warning.
Start extended vehicle damage debugging.
2014-03-26 02:40:24 -04:00
icomrade
935ed7931d fix for name function error (untested)
17:00:15 WARNING: Function 'name' - PLAYER is dead
2014-03-25 22:01:07 -04:00
[VB]AWOL
7812bcc7b0 PVDZ_Server_Simulation does not exist 2014-03-25 14:49:27 -05:00
[VB]AWOL
ac05bcd1f9 Test Build 2014-03-25 14:04:22 -05:00
[VB]AWOL
9fbdb63407 fixed wrong incorrect _activatingPlayer variable on pack tent.sqf 2014-03-25 14:01:05 -05:00
Skaronator
9d042f1de5 Done #1176 2014-03-22 11:52:02 +01:00
Skaronator
6b0ebbf99d Disable ESC after death 2014-03-22 02:37:15 +01:00
icomrade
930af421e0 remove logging 2014-03-21 18:37:16 -04:00
icomrade
6c360073c2 Fix loot spawn + BIS_air_destruction 2014-03-21 18:19:21 -04:00
icomrade
e2b95634e3 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-03-21 14:22:27 -04:00
icomrade
1c4290ffd6 Missing string 2014-03-21 14:22:22 -04:00
vbawol
0053b1fbe8 Merge pull request #1171 from jostster/patch-3
Update epoch.sql
2014-03-20 20:27:15 -05:00
icomrade
a792520f62 woops 2014-03-20 17:17:06 -04:00
icomrade
9ba6d1159c add DefaultBackpackItems
- remove DefaultBackpackWeapon
- fix issue with skin switch fix
2014-03-20 17:14:18 -04:00
icomrade
a45403aa4a This is important 2014-03-20 15:28:19 -04:00
icomrade
3b7b05c732 Add default skin variable + selftrans var = time 2014-03-20 15:02:10 -04:00
icomrade
22bfba6573 Add optional self transfuse
Right click on blood bag, if enable it will show the self transfuse
button.
Currently replenishes all blood.
May be used once every 5 minutes.
2014-03-19 18:03:11 -04:00
icomrade
1d9e361ef4 Update CHANGE LOG 1.0.5.txt 2014-03-18 15:51:55 -04:00
icomrade
ad2642a5f9 Fix ammo refill when switching skins and ...
- allow player to switch with backpack on.
- player_countmagazines now returns backpack magazines with ammo count.
Do with this as you like.
- Make sure dead players do not have to wait the abort (after the 5
seconds).
- Update changelog
2014-03-18 15:48:45 -04:00
jostster
7f23f1c4f2 Update epoch.sql
L85A2_Holo had the buy gold set at 9 10oz bars but sold for 6 gold bars. Changed them to fit the other weapon price range.
2014-03-17 09:47:46 -07:00
icomrade
058519c926 Fix double actions in land vehicles. 2014-03-16 18:03:53 -04:00
icomrade
f5dff8d0b7 Fix private arrays
Fix issue with wild zeds not spawning loot (idk if they it didnt work
before, but _loottypecfg was nil so it probably didnt)
2014-03-16 17:21:46 -04:00
icomrade
3c28809247 Add switch seats + fix 0 divisor
Also fix CFG error
2014-03-16 16:32:30 -04:00
[VB]AWOL
eaa0ba1b04 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-03-16 12:47:25 -05:00
[VB]AWOL
af91767a38 change to fuel_pump_kit fixes #1170 2014-03-16 12:47:21 -05:00
Skaronator
6340d5f908 Fix #1169 2014-03-16 14:51:53 +01:00
[VB]AWOL
bf3154dd2b added missing ) 2014-03-12 10:42:13 -05:00
[VB]AWOL
217636511a fix #1128 should work but needs tested. 2014-03-06 16:16:08 -06:00
Skaronator
ac45aee602 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-03-06 23:01:51 +01:00
Skaronator
cb58f1da21 Fix #1149 / New Loottable System 2014-03-06 23:01:46 +01:00
vbawol
6decf34a30 Update CHANGE LOG 1.0.5.txt 2014-03-06 15:58:00 -06:00
Skaronator
67a12f5c70 Merge pull request #1153 from deadeye2/patch-1
Account for different _needNear distances
2014-03-02 14:26:04 +01:00
deadeye2
be3cc5e5a5 Account for different _needNear distances
checks for fueltank within 30m and other objects within 3m
fixes #1123
2014-03-01 23:14:44 -05:00
Skaronator
7836b6f61c Cleanup setDamage.txt 2014-03-01 23:51:29 +01:00
Skaronator
793ef39de7 Can be a local function 2014-03-01 19:03:41 +01:00
Skaronator
4e35d15b14 Fix #1150 2014-03-01 19:01:51 +01:00
Skaronator
9d453ec7a0 Less Updating Objects for a better serverperformance 2014-03-01 18:48:15 +01:00
Skaronator
fa21eb9316 Upload custom stuff
When will be the next patch release? :P
2014-03-01 18:36:30 +01:00
Skaronator
b212f56ad0 Change createVehicleLocal > createVehicle AH Issue
The createVehicleLocal command has been disable in most antihack cause the issue a local created Nuke create damage to everyone.
2014-03-01 18:17:37 +01:00
[VB]AWOL
c0a9f28c07 comment out more debug 2014-02-27 09:34:57 -06:00
Skaronator
a04c32e227 Fix #1147 2014-02-25 07:04:54 +01:00
[VB]AWOL
bfcb44c558 fixed missing mod.paa 2014-02-24 15:42:41 -06:00
[VB]AWOL
af0da36391 remove forced profilenamespace save
KK said on a blog post that profile namespace variables is done
automatically but you can force it by using saveProfileNamespace command
2014-02-24 10:15:14 -06:00
[VB]AWOL
2093fdbeaa Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-24 08:54:12 -06:00
[VB]AWOL
69893b7d01 fix for 1.63 112555 2014-02-24 08:54:03 -06:00
Florian Kinder
4fcc5ef052 Fixed infection 2014-02-24 13:12:01 +01:00
[VB]AWOL
a6a330a3c5 fix for 1.63 112555
Error ==: Type Bool, expected
Number,String,Object,Side,Group,Text,Config entry,Display
(dialog),Control,Team member,Task,Location
2014-02-24 01:48:07 -06:00
[VB]AWOL
4403c4e69b added back old logo for compatibility 2014-02-24 01:47:21 -06:00
[VB]AWOL
6faa7f1902 added 105 bikey 2014-02-24 01:46:24 -06:00
Skaronator
9fb899afbf Move handleGear
Fix also wrong path in the New Gear Config
2014-02-23 18:33:07 +01:00
Skaronator
0e0e331a73 Update Changelog 2014-02-23 18:30:43 +01:00
Skaronator
5e27942bd0 Change over to new DZE_ForceNameTagsInTrader System 2014-02-23 18:25:41 +01:00
Skaronator
e54cce6845 Add Better "DZE_ForceNameTagsInTrader" system 2014-02-23 18:19:53 +01:00
Skaronator
945ad16332 Cleanup Files 2014-02-23 18:19:31 +01:00
Skaronator
54ebc8aac0 Readd Infected System 2014-02-23 18:07:37 +01:00
Skaronator
253767e1e1 Fix Error Message 2014-02-23 17:57:47 +01:00
[VB]AWOL
a1fe8ff336 added text message to combine bars 2014-02-23 09:56:34 -06:00
[VB]AWOL
9b90f8e2af larger button for combine bars 2014-02-23 09:51:14 -06:00
[VB]AWOL
1c19e85bd7 removed unused file 2014-02-23 09:47:32 -06:00
[VB]AWOL
d0ed591683 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-23 09:45:54 -06:00
[VB]AWOL
b6c3bc1a50 isnull checks may help reduce log spam 2014-02-23 09:45:50 -06:00
Skaronator
0b1779baef Cleanup some scripts 2014-02-23 01:33:17 +01:00
Skaronator
61e86abe4c Cleanup Compiles a bit 2014-02-23 01:29:56 +01:00
Skaronator
c284754ace Less Scripts + Fix RPT Error if nothing is nearby 2014-02-23 01:20:42 +01:00
Skaronator
c9181047ab Super Cleanup 2014-02-21 19:32:25 +01:00
Florian Kinder
4f82e8e380 Added variable DZE_ForceNameTagsInTrader 2014-02-21 00:53:44 +01:00
Florian Kinder
a3885ac187 Added german translation 2014-02-20 21:23:49 +01:00
Florian Kinder
bf13a783d9 Updated startcombattimer variable 2014-02-20 18:01:16 +01:00
Armifer
6c0581bda9 object maintenance and remove fixes
Allow owners to delete modular doors without locks, included missing
objects for plot pole area maintenance.
2014-02-20 01:00:37 -05:00
[VB]AWOL
5fc7c14899 rename loading screen and fix version 2014-02-19 15:54:09 -06:00
[VB]AWOL
1d113ab7af add combine bars option 2014-02-19 15:42:54 -06:00
Florian Kinder
684ef74c8e Fixed Deathscreen 2014-02-19 21:44:06 +01:00
Florian Kinder
ad22c7df04 Updated Displays
Disabled new gear system
2014-02-18 23:51:38 +01:00
Florian Kinder
d74602fb95 Updated Death system 2014-02-18 23:22:38 +01:00
[VB]AWOL
86869bdf03 1.0.5+ server pbo 2014-02-18 14:57:19 -06:00
[VB]AWOL
96f9e1009b version bump to 1.0.5 2014-02-18 13:48:36 -06:00
vbawol
dd2bf5d676 Update CHANGE LOG 1.0.5.txt 2014-02-18 13:41:08 -06:00
Skaronator
5f6d6e12eb Remove Stupid () 2014-02-18 20:37:22 +01:00
[VB]AWOL
47e1473412 for 1.0.4.2a 2014-02-18 10:49:58 -06:00
[VB]AWOL
8dc7ce4250 fixed Instance already initialized 2014-02-18 10:36:23 -06:00
Skaronator
c55ac56bb6 Delete MBART.bikey
Removed this key, no clue for which map it is. Revert if anyone know for what this is.
2014-02-18 13:15:57 +01:00
Skaronator
9ebd85956c Fix Logic Typo 2014-02-18 13:10:02 +01:00
Skaronator
0614ad7119 Update CHANGE LOG 1.0.5.txt 2014-02-17 23:50:20 +01:00
Skaronator
9d854f9a04 Update CHANGE LOG 1.0.5.txt 2014-02-17 23:49:54 +01:00
Skaronator
a5ae1c33b7 Cleanup Changelog 2014-02-17 20:17:37 +01:00
vbawol
84a530d417 Update CHANGE LOG 1.0.5.txt 2014-02-17 12:02:25 -06:00
Florian Kinder
4e7b4f7705 Update CHANGE LOG 1.0.5.txt 2014-02-17 14:34:15 +01:00
Florian Kinder
86ce8f6879 Replaced obsolete variable 2014-02-17 01:32:45 +01:00
Florian Kinder
fb902eb819 Fixed drink/eat
refs #1132
2014-02-17 01:15:13 +01:00
Florian Kinder
72dee3c644 Fixed #1132 mistake
Thanks Skaronator
2014-02-17 00:15:14 +01:00
Florian Kinder
c3cdd80c4d Updated BE filter 2014-02-16 22:41:35 +01:00
Florian Kinder
0c2aebbff2 Fixed not existing cfgmag 2014-02-16 22:39:44 +01:00
Florian Kinder
2a91d7d5bc Updates refs #1109 2014-02-16 22:38:15 +01:00
Florian Kinder
2ed8ac27fd Updated Changelog 2014-02-16 22:18:36 +01:00
Florian Kinder
50774a6b77 Updated Changelog 2014-02-16 22:09:55 +01:00
Florian Kinder
cd7718c426 Updated Changelog 2014-02-16 22:06:38 +01:00
Florian Kinder
1463a67262 Updated Changelog 2014-02-16 21:33:33 +01:00
Florian Kinder
d09e0ec7f6 Merge pull request #1132 from SilvDev/master
Fix + Features
2014-02-16 21:32:11 +01:00
SilvDev
5d55a4eade Update player_eat.sqf
Add empty food/drink cans into vehicle inventory. Falls out if theres no inventory space.
2014-02-16 20:21:05 +00:00
SilvDev
86b1f294aa Update player_drink.sqf
Add empty food/drink cans into vehicle inventory. Falls out if theres no inventory space.
2014-02-16 20:21:03 +00:00
SilvDev
f05adb95da Update cargocheck.sqf
Proposal to change TitleText to the more commonly used cutText to prevent text overlapping.
2014-02-16 20:14:44 +00:00
[VB]AWOL
1872e7f278 publicvariable extra filter for remExFP 2014-02-16 11:39:01 -06:00
Florian Kinder
d66bf8d909 Updated PROPREFIX 2014-02-16 16:51:49 +01:00
Florian Kinder
1e578fff9b Added C130J_US_EP1_DZ
fixes  #1131
2014-02-16 16:46:20 +01:00
Florian Kinder
f0886c0175 Changelog Update 2014-02-16 15:32:42 +01:00
Florian Kinder
407741b7dd Last changes new lootsystem
refs #1109
2014-02-16 00:58:57 +01:00
vbawol
9dbf409cdd Merge pull request #1130 from SilvDev/patch-1
Update player_unlockVault.sqf
2014-02-15 14:56:37 -06:00
Florian Kinder
dcfaf2e841 Updated LootPos & moved folder
refs #1109
2014-02-15 21:17:43 +01:00
SilvDev
3301f7bb31 Update player_unlockVault.sqf 2014-02-15 18:23:00 +00:00
SilvDev
919404b3a9 Update player_unlockVault.sqf
Fixed infinite chainsaw fuel when put into vaults/lockboxes.
2014-02-15 18:03:43 +00:00
Florian Kinder
bab669c74a Fixed hilux upgrade 2014-02-15 16:33:22 +01:00
Florian Kinder
07b41f143f Updated CfgServerTraders
refs #1129
2014-02-15 14:58:29 +01:00
Florian Kinder
45834527c4 Added SQL Update 1.0.5
fixes #1129
2014-02-15 14:53:57 +01:00
Florian Kinder
bbdec2733a updated private variable
refs #1109
2014-02-15 14:19:00 +01:00
Florian Kinder
86b03dbb70 Merge branch 'Feature/1109'
Conflicts:
	SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp
	SQF/dayz_code/Configs/CfgBuildingLoot/CfgLootSmall.hpp
	SQF/dayz_code/Configs/CfgBuildingLoot/cfgLoot.hpp
2014-02-15 14:14:50 +01:00
Florian Kinder
eb74239f21 Added Upgrade version of Pickup PK 2014-02-15 12:46:19 +01:00
Florian Kinder
970f4854f8 Disabled Debug 2014-02-15 02:38:59 +01:00
Florian Kinder
b0888b8a64 Updated Loottables 2014-02-15 02:36:35 +01:00
Florian Kinder
4b839a7a2e Merge branch 'Feature/1102-1'
Conflicts:
	SQF/dayz_code/Configs/CfgVehicles/LAND/datsun.hpp
2014-02-15 02:12:05 +01:00
Florian Kinder
d48f11bb9f Merge pull request #1125 from vbawol/Feature/0
Updated Craftitem & split config
2014-02-15 02:08:39 +01:00
Florian Kinder
29cfe1b618 Update config 2014-02-15 02:08:05 +01:00
Florian Kinder
5b0179b196 Added PK_DZ for upgrade vehicles 2014-02-15 02:06:47 +01:00
Florian Kinder
5f3b5b8801 Updated CfgVehicles 2014-02-15 02:02:50 +01:00
Florian Kinder
4954d41389 update upgradeVehicle 2014-02-15 00:32:36 +01:00
Florian Kinder
34444e3494 Added ItemARM 2014-02-15 00:23:57 +01:00
[VB]AWOL
a89bb8f2a0 latest server pbo 2014-02-14 13:44:46 -06:00
Florian Kinder
4b61a2bb81 Fixed incorrect path 2014-02-14 19:07:28 +01:00
[VB]AWOL
e81760ab60 same as last 2014-02-14 12:01:20 -06:00
Florian Kinder
b7166d3e29 Updated hilux config 2014-02-14 17:42:31 +01:00
[VB]AWOL
5b3a8efb5d fixed incorrect path for axeman's lights 2014-02-14 09:58:52 -06:00
Florian Kinder
1d60f7b1bb New vehicle upgrade system
Need test with datsun vehicle to ensure it works fine
2014-02-14 13:26:20 +01:00
Florian Kinder
3b68f0f3b6 Fixed wrong class in upgrade datsun 2014-02-14 12:54:58 +01:00
Florian Kinder
f0e7622856 Fixed Error in expression
Error in expression <_ret = _this select _ret;
};
_ret
>
Error position: <_ret
>
Error Undefined variable in expression: _ret
File z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf, line 23
Error in expression <BIS_fnc_selectRandom;
_outputWeapons =
[_selectedWeapon];
_selectedMag = _select>
Error position: <_selectedWeapon];
_selectedMag = _select>
Error Undefined variable in expression: _selectedweapon
File z\addons\dayz_code\actions\player_craftItem.sqf, line 193
Error in expression <t_doLoop = false;
};
{
player addWeapon _x;
}
forEach _outputWeapons;
{

_itemOu>
Error position: <_x;
} forEach _outputWeapons;
{

_itemOu>
Error Undefined variable in expression: _x
File z\addons\dayz_code\actions\player_craftItem.sqf, line 200
2014-02-14 00:31:50 +01:00
Florian Kinder
8e99b7a75b Fixed Error in expression
"DEBUG WEAPONS: [0,B 1-1-H:1
(Fank),"",["ItemGoldBar","ItemGPS",1,1,"sell","GPS","Gold",6701]]"
Error in expression <(_configName in (weapons player)));

if(_isToolBelt
or _isBinocs) then {
_msg = >
Error position: <_isToolBelt or _isBinocs) then {
_msg = >
Error Undefined variable in expression: _istoolbelt
File z\addons\dayz_code\actions\trade_weapons.sqf, line 32
2014-02-13 22:58:18 +01:00
Florian Kinder
1c2e81b9dd Fixed typo
Error in expression < (_classname in DZE_DoorsLocked) then {
_object
setVariable ["CharacterID",dayz_>
Error position: <_object setVariable ["CharacterID",dayz_>
Error Undefined variable in expression: _object
File z\addons\dayz_code\actions\player_buildingDowngrade.sqf, line 126
2014-02-13 22:30:11 +01:00
Skaronator
d13239edf5 Merge pull request #1121 from Monkeys-with-Guns/master
Removed commas at the end of arrays in loot tables.
2014-02-13 16:18:27 +01:00
[VB]AWOL
6a78fa2ca4 server pbo with debug for #1116 2014-02-13 08:51:02 -06:00
[VB]AWOL
d0cae9e85f added debug for issue #1116 2014-02-13 08:50:11 -06:00
MwG
8166943719 Removed commas in CfgLoot.hpp 2014-02-13 09:14:45 -05:00
MwG
d1ec3b6951 Removed comma in CfgLootSmall.hpp 2014-02-13 09:13:27 -05:00
Skaronator
38470b1bdf Change Range a bit
Got a issue with a person where build a large camo net on a tower in devels carstel
2014-02-13 01:03:13 +01:00
[VB]AWOL
4100fc46f6 fixed Undefined variable in expression: _mylastpos 2014-02-12 17:45:28 -06:00
Florian Kinder
ce6246882d Updated Loottables decresed decimal places to 2 2014-02-12 23:57:58 +01:00
Florian Kinder
99791dec20 Updated Converter 2014-02-12 23:53:21 +01:00
Florian Kinder
0c4323b28d Fixed LootTable
fixed for commit 37516f2df2
2014-02-12 22:35:29 +01:00
Florian Kinder
cf8dd1180e Updated CraftItem
Always the first/full waterbottle will be taken by melting ores to bars.
To prevent this the bottle with the lowest waterlevel will be taken
2014-02-12 22:30:37 +01:00
[VB]AWOL
37516f2df2 100Rnd_556x45 invalid should have been 100Rnd_556x45_M249 2014-02-12 14:33:15 -06:00
Florian Kinder
ad632c7416 Splitted Ores 2014-02-12 21:24:16 +01:00
[VB]AWOL
bbe475655f changed to proper icon 2014-02-12 14:23:07 -06:00
[VB]AWOL
7509fdff86 remove update sql as all that should be used is epoch.sql to update traders 2014-02-12 14:00:20 -06:00
[VB]AWOL
c944f25272 1.0.4.2 testing 2014-02-12 13:28:04 -06:00
[VB]AWOL
616337c64b missed adding WoodStairsRails_DZ to allowed objects list 2014-02-12 13:27:38 -06:00
[VB]AWOL
f56968c173 tavi trader city sources 2014-02-12 13:16:14 -06:00
[VB]AWOL
f482bf2677 Revert "Fixed if _hiveResponse is null"
This reverts commit 76314d5636.
2014-02-12 12:58:22 -06:00
[VB]AWOL
9b8b998deb server pbo 2014-02-12 12:48:21 -06:00
Florian Kinder
206d2d7952 Added missing side to BTR90 2014-02-12 17:49:30 +01:00
Florian Kinder
b081c840cd Added LAV25 ride in back option & updated BTR90 2014-02-12 15:49:50 +01:00
Florian Kinder
76314d5636 Fixed if _hiveResponse is null
13:21:08 "HIVE: trying to get objects"
13:21:08 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};

server_hiveReadWriteLar>
13:21:08   Error position: <_resultArray
};

server_hiveReadWriteLar>
13:21:08   Error Undefined variable in expression: _resultarray
13:21:08 File z\addons\dayz_server\init\server_functions.sqf, line 172
13:21:08 Error in expression <ction problem... HiveExt
response:"+str(_hiveResponse));
_hiveResponse = ["",0];>
13:21:08   Error position: <_hiveResponse));
_hiveResponse = ["",0];>
13:21:08   Error Undefined variable in expression: _hiveresponse
13:21:08 File z\addons\dayz_server\system\server_monitor.sqf, line 38
2014-02-12 15:38:51 +01:00
[VB]AWOL
b00c2acbcb do not cache result if array count 0 2014-02-11 20:10:21 -06:00
Florian Kinder
705e6963f3 Update CfgLootSmall
98e49f7ba2
2014-02-12 02:43:46 +01:00
Skaronator
45b0322425 Update CfgBuildingLoot.hpp 2014-02-12 01:10:02 +01:00
[VB]AWOL
2a3fb1b22d added some loot positions for Napf and some more in farm building 2014-02-11 17:14:23 -06:00
[VB]AWOL
ad39778f2d Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 17:11:42 -06:00
[VB]AWOL
3b8bb56cce forgot to escape regex chars 2014-02-11 17:11:38 -06:00
Florian Kinder
d1983bf109 Fixed Undefined variable
Error Undefined variable in expression: s_player_lockunlock_crtl
2014-02-12 00:06:00 +01:00
Florian Kinder
98e49f7ba2 Added missing pistols[] to CfgLootSmall 2014-02-12 00:00:42 +01:00
[VB]AWOL
51d2468ac4 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 16:03:58 -06:00
[VB]AWOL
6ad05d71c7 fix Error Undefined variable in expression and trader menu cache 2014-02-11 16:03:55 -06:00
Florian Kinder
a275de6337 Correct Briefcase can be ignored 2014-02-11 23:00:08 +01:00
vbawol
4823855295 Update CHANGE LOG 1.0.4.2.txt 2014-02-11 15:36:13 -06:00
[VB]AWOL
403f3ef455 added stairs with railings 2014-02-11 15:21:21 -06:00
Florian Kinder
6d89460dcc Wrong here
Error in expression <LAIN DOWN"];
};

} else {
deleteVehicle
_tmpbuilt;
cutText [format[(localize "st>
Error position: <_tmpbuilt;
cutText [format[(localize "st>
Error Undefined variable in expression: _tmpbuilt
File z\addons\dayz_code\actions\player_build.sqf, line 556
2014-02-11 22:00:20 +01:00
Florian Kinder
387075f6ae Removed obsolete code 2014-02-11 21:56:25 +01:00
[VB]AWOL
78bb0df862 missed this one 2014-02-11 13:55:23 -06:00
Skaronator
40c5df8ac4 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 20:46:43 +01:00
Skaronator
ea97605f55 Push 2014-02-11 20:46:39 +01:00
vbawol
e00bd0c7a4 Update CHANGE LOG 1.0.4.2.txt 2014-02-11 13:31:13 -06:00
[VB]AWOL
94b47f3c3b Updated Axeman's lighting system disabled by default 2014-02-11 13:29:16 -06:00
[VB]AWOL
c772e51a55 added Fank to Contributors 2014-02-11 13:28:46 -06:00
[VB]AWOL
15c2f5bbe4 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 13:12:55 -06:00
[VB]AWOL
c307a492a7 new bikey for 1.0.4.2 2014-02-11 13:12:51 -06:00
Florian Kinder
36a79609b2 Updated Tools 2014-02-11 19:59:36 +01:00
Florian Kinder
7944113218 Updated CfgBuildingLoot 2014-02-11 19:59:31 +01:00
Florian Kinder
a3e5438d56 Updated cfgLootSmall 2014-02-11 19:57:46 +01:00
Florian Kinder
fea5041cab Updated cfgLoot 2014-02-11 19:55:44 +01:00
Florian Kinder
78a1da77b8 Added Converter for cfgLoot 2014-02-11 19:55:40 +01:00
Skaronator
f1319b29bb Fix LootCfg Array 2014-02-11 19:54:04 +01:00
Skaronator
e0337fed90 Fix LootCfg Array 2014-02-11 19:53:09 +01:00
Florian Kinder
4e06469036 Revert "Convert CfgBuildingLoot.hpp"
This reverts commit c3de692246.
2014-02-11 19:50:44 +01:00
Skaronator
d6fb192d67 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 19:48:38 +01:00
Skaronator
ae47a6598e Chernarus 11 doesnt have this trader 2014-02-11 19:48:34 +01:00
Skaronator
3aa7ce2232 Update Lootsystem to new cfg system 2014-02-11 19:46:11 +01:00
[VB]AWOL
4c0b769a6e version bump on all pbos 2014-02-11 12:28:34 -06:00
[VB]AWOL
c8c456309e make silver briefcases brown 2014-02-11 12:25:31 -06:00
Florian Kinder
c3de692246 Convert CfgBuildingLoot.hpp 2014-02-11 18:19:18 +01:00
Florian Kinder
e4aa8c4bf7 Added Loottable convert script 2014-02-11 18:19:03 +01:00
Skaronator
fa2dc58ef3 Add Versioncheck for dayz.pbo 2014-02-11 12:48:06 +01:00
Skaronator
459c799ec1 Cleanup Config, save RAM 2014-02-11 12:17:16 +01:00
Skaronator
6bea4a7974 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 12:10:46 +01:00
Skaronator
361a0f9a1d Push original dayz.pbo 2014-02-11 12:10:42 +01:00
vbawol
3678ab6642 Merge pull request #1104 from icomrade/master
Undefined Variable Cleanup
2014-02-11 01:51:43 -06:00
icomrade
7f79bc7bc3 Undefined Variable Cleanup 2014-02-11 00:39:26 -05:00
Florian Kinder
fc1829800c Fixed typo 2014-02-10 22:45:41 +01:00
[VB]AWOL
b8f2796fa3 cleanup 2014-02-10 14:41:47 -06:00
[VB]AWOL
2d9d5feaa8 Not sure why this was removed
@infiStar any reason this was removed?
2014-02-10 14:09:27 -06:00
[VB]AWOL
46dae90e9c version bump to 1.0.4.2 2014-02-10 11:16:50 -06:00
[VB]AWOL
126eafb590 change log typo 2014-02-10 11:14:54 -06:00
vbawol
c76830da93 Update CHANGE LOG 1.0.4.2.txt 2014-02-10 11:12:16 -06:00
[VB]AWOL
46812d8ded Trade counter was incorrectly returning number of output items 2014-02-10 11:09:51 -06:00
vbawol
8f78dd9ba7 Update CHANGE LOG 1.0.4.2.txt 2014-02-10 10:58:26 -06:00
[VB]AWOL
a93286033d fixes #1084 2014-02-10 10:55:43 -06:00
vbawol
f06a6fb540 unused 2014-02-10 09:37:18 -06:00
vbawol
67d138161f remove unused code 2014-02-09 20:02:10 -06:00
vbawol
1986231f46 Update CHANGE LOG 1.0.4.2.txt 2014-02-09 18:09:59 -06:00
vbawol
2bbd553dfa Update CHANGE LOG 1.0.4.2.txt 2014-02-09 17:54:15 -06:00
vbawol
154a3f404e Merge pull request #1101 from icomrade/master
Fix <NULL> kill message fix
2014-02-09 14:41:14 -06:00
icomrade
71195cf488 Fix <NULL> kill message fix
fixception
2014-02-09 15:28:14 -05:00
[VB]AWOL
98a08b2c86 1.0.4.2 changelog 2014-02-09 12:27:41 -06:00
vbawol
408879a150 Update CHANGE LOG 1.0.5.txt 2014-02-09 12:18:52 -06:00
vbawol
ec3dde0c10 Update CHANGE LOG 1.0.5.txt 2014-02-09 12:18:22 -06:00
vbawol
a2a1070b93 Merge pull request #1100 from icomrade/master
Fix issues with strange A2 install and A2 free
2014-02-09 12:15:29 -06:00
icomrade
2546148708 Merge remote-tracking branch 'upstream/master' 2014-02-09 13:07:13 -05:00
icomrade
f7a802a2c1 Fix issues with strange A2 install and A2 free 2014-02-09 13:02:07 -05:00
[VB]AWOL
708787db91 Allow maintain options even on godmodebases 2014-02-09 11:09:04 -06:00
Skaronator
1ad5570552 Cleanup Banned weapon check 2014-02-09 17:23:55 +01:00
vbawol
30960d1325 Merge pull request #1098 from Fank/patch-6
Added Config Crafting inputstrict
2014-02-09 08:38:08 -06:00
Florian Kinder
e870ea6ab8 Fixed CraftItem 2014-02-09 15:27:21 +01:00
Skaronator
658580f256 Merge pull request #1097 from Fank/patch-7
Fixed some Errors
2014-02-09 15:12:42 +01:00
Florian Kinder
d4416e8849 Fixed Error in expression remove buildings
Error in expression <= getNumber(configFile >> "_objType" >> _classname
>> "constructioncount");
diag>
Error position: <_classname >> "constructioncount");
diag>
Error Undefined variable in expression: _classname
File z\addons\dayz_code\actions\remove.sqf, line 50
2014-02-09 15:06:38 +01:00
Florian Kinder
9ab91d74bc Fixed Error Undefined variable in expression: s_player_tamedog
Error in expression <er_studybody = -1;

player removeAction
s_player_tamedog;
s_player_tamedog = -1;>
Error position: <s_player_tamedog;
s_player_tamedog = -1;>
Error Undefined variable in expression: s_player_tamedog
File z\addons\dayz_code\compile\fn_selfActions.sqf, line 886
2014-02-09 14:58:18 +01:00
Florian Kinder
e4c9e90442 Added Config Crafting inputstrict 2014-02-09 03:41:37 +01:00
[VB]AWOL
caafc7fbcb added init for dayz_myLiftVehicle
dayz_myLiftVehicle removeAction s_player>
Error position: <dayz_myLiftVehicle removeAction s_player>
Error Undefined variable in expression: dayz_myliftvehicle
File z\addons\dayz_code\compile\fn_selfActions.sqf, line 48
2014-02-08 10:49:27 -06:00
Skaronator
048f3b6228 Merge pull request #1092 from Fank/Hotfix/1089
Updated BTR90 & BTR90 HQ Incresed transportSoldier to 7
2014-02-08 16:54:33 +01:00
Florian Kinder
96e7afe3d3 Updated BTR90 2014-02-08 16:50:03 +01:00
Florian Kinder
9e788ec2c2 Added BTR90 HQ ride in back option 2014-02-08 14:49:41 +01:00
[VB]AWOL
e6873f96da again... 2014-02-07 22:13:18 -06:00
[VB]AWOL
6cca4f3dde same as last 2014-02-07 21:42:56 -06:00
[VB]AWOL
7dcd5c16c8 fixed typo in Napf Sauerland and panthera server_traders.sqf 2014-02-07 18:18:38 -06:00
Axles
ce324006b8 Sahrani Pook
He was missing!
2014-02-07 10:53:24 -08:00
[VB]AWOL
11bc959e5f 1.0.4.1 final server pbo 2014-02-07 12:50:24 -06:00
Axles
1daa9c72ed Sahrani group removal
I fixeded it!
2014-02-07 10:47:06 -08:00
Axles
5f83e58467 Mixed up Markers Sahrani
Double vision removed, only one black market vendor.
2014-02-07 10:45:04 -08:00
Skaronator
4c1d5d7eb9 Changelog ~105 2014-02-07 19:14:42 +01:00
Skaronator
a814c9b2e9 Not relevant change but its now correctly :P 2014-02-07 17:49:43 +01:00
[VB]AWOL
b442a899d3 final server pbo 2014-02-07 08:50:37 -06:00
[VB]AWOL
1a0874455f change bikey for 1.0.4.1 2014-02-07 08:50:15 -06:00
[VB]AWOL
de6bf86e63 fix sql again? 2014-02-07 08:33:39 -06:00
Skaronator
97c027b558 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-07 12:46:21 +01:00
Skaronator
7cfbbd2f5f More steps for less obj count 2014-02-07 12:46:17 +01:00
Skaronator
3b4b103156 Delete New Text Document.txt 2014-02-07 08:26:42 +01:00
[VB]AWOL
0d0649b98f release soon 2014-02-07 00:14:22 -06:00
vbawol
168d3156d1 Merge pull request #1088 from icomrade/master
Fix include error, fix prefix filename
2014-02-06 20:32:55 -06:00
icomrade
c796bdbe51 Fix include error, fix prefix filename
Prefixes were not applying when packed with Eliteness, changed name
accordingly.

Also, I just learned that the included init.sqf file must be in a
functions folder (probably due to the scriptName command at the
beginning)
2014-02-06 21:20:46 -05:00
[VB]AWOL
55c56220d4 sfx version bump 2014-02-06 20:14:59 -06:00
vbawol
c92efd892f Merge pull request #1087 from icomrade/patch-1
Fix config error
2014-02-06 20:11:06 -06:00
icomrade
bdd07e55e7 Fix config error 2014-02-06 19:55:40 -05:00
[VB]AWOL
86d0efe77d in testing 2014-02-06 16:28:13 -06:00
Skaronator
bce18186d7 Revert "Fix Error if obj hasnt have this variable"
This reverts commit d41611473a.
2014-02-06 23:27:31 +01:00
Skaronator
13ba0d6227 Remove this part 2014-02-06 23:10:18 +01:00
Skaronator
d41611473a Fix Error if obj hasnt have this variable 2014-02-06 23:09:27 +01:00
Skaronator
37a1c86325 Cleanup dayz_server 2014-02-06 23:08:35 +01:00
[VB]AWOL
9d5cdbbd58 private array fixes 2014-02-06 15:05:04 -06:00
[VB]AWOL
f9b2890f3a change over to use static vars add player name to logging 2014-02-06 15:03:35 -06:00
Axles
6ebbd143e5 Sauerland BIEDI
Source for others to play with.
2014-02-06 13:00:26 -08:00
[VB]AWOL
b2108f91d5 Add logging to safe unlock/lock? 2014-02-06 14:37:34 -06:00
[VB]AWOL
3ea0be14d2 remove copper 2014-02-06 14:33:09 -06:00
Axles
36371ef6af Sahrani updates
Moved wholesaler out of cargo container door, Added black market vendor.
2014-02-06 12:27:17 -08:00
vbawol
ceabbcd04b Update CHANGE LOG 1.0.4.1.txt 2014-02-06 13:54:19 -06:00
vbawol
aff5c5945b Merge pull request #1085 from icomrade/master
Fix init errors, improve antihack
2014-02-06 13:53:01 -06:00
icomrade
38cfc7a715 Fix init errors, improve antihack
Add True value checking, change all true loops to 1 == 1 (1 cannot be
overwritten).

This commit also fixes an error with the latest beta patches.
2014-02-06 14:42:40 -05:00
Axles
517cf8fe54 Sauerland marker fix
Axles airfield should now have proper placement of marker on the map.
Please report if it's still incorrect.
2014-02-06 10:41:15 -08:00
[VB]AWOL
f03a46ea8b Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-06 12:38:00 -06:00
vbawol
ef0901a1f9 Update CHANGE LOG 1.0.4.1.txt 2014-02-06 12:29:43 -06:00
vbawol
6d7e81eea9 Merge pull request #1083 from Fank/Feature/1078
Feature/1078 will remove key after selling vehicle
2014-02-06 12:27:50 -06:00
vbawol
57f7431ee0 Update CHANGE LOG 1.0.4.1.txt 2014-02-06 12:27:35 -06:00
vbawol
5170d20ea7 Merge pull request #1082 from Fank/Feature/1072
Added DZE_StaticConstructionCount
2014-02-06 12:24:30 -06:00
Florian Kinder
cc6acb6d8c Feature/1078 will remove key after sell vehicle 2014-02-06 19:19:37 +01:00
Florian Kinder
246d19381d Update 2014-02-06 18:55:57 +01:00
Florian Kinder
f999a0f02b Added DZE_StaticConstructionCount
with DZE_StaticConstructionCount you will force the constructioncount
2014-02-06 18:51:45 +01:00
[VB]AWOL
59d5fcd87f vehicle_handleServerKilled is unused 2014-02-06 09:08:24 -06:00
[VB]AWOL
6b60d77aaf duplicate compile lines code 2014-02-06 09:07:38 -06:00
vbawol
85b1dbcde9 Merge pull request #1081 from Fank/TradeUnlockVehicle
Added trade_any_vehicle_free
2014-02-06 08:35:21 -06:00
vbawol
35c2d6e32e Merge pull request #1080 from Fank/patch-5
Updated Trader Category
2014-02-06 08:34:02 -06:00
vbawol
3e72ef5091 Merge pull request #1079 from Fank/patch-2
Syntax fix
2014-02-06 08:33:35 -06:00
Florian Kinder
542be82a58 Added trade_any_vehicle_free
For buy unlocked vehicles (without getting a key)
2014-02-06 12:39:17 +01:00
Skaronator
cdc062a833 Better Movement in Trader Menu, just for config 2014-02-06 11:56:03 +01:00
Skaronator
c3112bc12d Include Base Building Godmode 2014-02-06 11:52:18 +01:00
vbawol
a625738ce9 Update 1.0.4.1_Updates.sql 2014-02-06 00:28:45 -06:00
[VB]AWOL
e0ad35899e fix readme to show what mods are included with napf 2014-02-06 00:17:32 -06:00
[VB]AWOL
1255ccfe89 added BAF_Merlin_DZE to heli lift 2014-02-06 00:17:02 -06:00
vbawol
eca7ed680b Update CHANGE LOG 1.0.4.1.txt 2014-02-05 18:21:52 -06:00
Skaronator
20379e2912 Add Variable (Just a notice myself) 2014-02-06 00:08:44 +01:00
Florian Kinder
94b6ac805c Updated Trader Category 2014-02-05 22:11:43 +01:00
Florian Kinder
d71e080ce4 Syntax fix
thats the reason why the helis where not added :P
2014-02-05 22:10:16 +01:00
vbawol
13d543007e Update epoch.sql 2014-02-05 14:55:15 -06:00
[VB]AWOL
1a0d2913e8 added MH60S_DZE and BAF_Merlin_DZE to trader configs
type = "trade_any_vehicle";
		buy[] = {2,"ItemBriefcase100oz"};
		sell[] = ;
	};
2014-02-05 14:33:36 -06:00
[VB]AWOL
a84ee657ec 1.0.4.1 testing started 2014-02-05 13:45:33 -06:00
Skaronator
9e3c82378f Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-05 20:00:15 +01:00
Skaronator
5deef8ba5c Price Review on maintain area? 2014-02-05 20:00:11 +01:00
Axles
acdb7e7c6a NAPF BEIDI 2014-02-05 10:45:26 -08:00
vbawol
789ea9b7ef Merge pull request #1077 from Fank/Feature/1076
Updated TraderCategory to latest epoch.sql
2014-02-05 12:18:20 -06:00
Florian Kinder
5c25993b67 Updated TraderCategory to latest epoch.sql 2014-02-05 19:11:58 +01:00
[VB]AWOL
36fa99d5ce current test build 2014-02-05 12:09:39 -06:00
[VB]AWOL
a7407d4a65 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-05 12:08:52 -06:00
[VB]AWOL
55b46b45c8 Re-added old trader code for backwards compatibility 2014-02-05 12:08:49 -06:00
[VB]AWOL
963b54b024 not needed here 2014-02-05 12:02:58 -06:00
vbawol
7190555d93 Update epoch.sql 2014-02-05 11:55:00 -06:00
[VB]AWOL
27cf548694 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-05 11:50:25 -06:00
[VB]AWOL
5674415bed latest trader_data for 1.0.4.1 2014-02-05 11:50:21 -06:00
vbawol
5bbf3d00e6 Update CHANGE LOG 1.0.4.1.txt 2014-02-05 11:45:02 -06:00
vbawol
07cefc66f4 Update CHANGE LOG 1.0.4.1.txt 2014-02-05 11:43:40 -06:00
vbawol
181b5965c5 Update CHANGE LOG 1.0.4.1.txt 2014-02-05 11:27:52 -06:00
vbawol
eb401e4a50 Update CHANGE LOG 1.0.4.1.txt 2014-02-05 11:26:35 -06:00
[VB]AWOL
409b1dca9f fixed empty case string 2014-02-05 11:06:44 -06:00
[VB]AWOL
00ee3121c1 Added briefcase storage for 10oz silver
also make trader give over 2 x 10oz silver in briefcases
2014-02-05 10:44:36 -06:00
[VB]AWOL
18f158b559 TrashJackDaniels for ItemTinBar instead 2014-02-05 10:06:30 -06:00
Skaronator
4a9a1e46ec Merge pull request #1075 from Fank/master
Missing External class reference
2014-02-05 16:42:11 +01:00
Florian Kinder
76542e64ab Missing External class reference 2014-02-05 16:36:40 +01:00
vbawol
143f5ef047 Merge pull request #1073 from Fank/Feature/967
Feature/967
2014-02-05 09:24:17 -06:00
[VB]AWOL
60a6aeac10 force trade menu above static trade options 2014-02-05 09:17:24 -06:00
[VB]AWOL
69661a22b4 removed trade metals options fixes #1074 2014-02-05 09:15:09 -06:00
Florian Kinder
279054d2df Unique Prefix 2014-02-05 15:47:28 +01:00
Florian Kinder
c8d3668218 Final Fixed version 2014-02-05 15:47:27 +01:00
Florian Kinder
bf7110448b Added M113 DZ and AL & fixed compile problem 2014-02-05 15:47:27 +01:00
Florian Kinder
da2c954e23 Fixed missing external class reference 2014-02-05 15:47:26 +01:00
Florian Kinder
f843454db3 Added LAV25 DZ and AL 2014-02-05 15:47:26 +01:00
Florian Kinder
a6a36af074 Added BTR90 DZ and AL 2014-02-05 15:47:25 +01:00
Skaronator
1d98c87535 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-05 08:50:46 +01:00
Skaronator
0415cbef8f update imgs 2014-02-05 08:50:41 +01:00
vbawol
dfcf699e04 Update CHANGE LOG 1.0.4.1.txt 2014-02-04 18:24:23 -06:00
vbawol
3bef2d526e Update CHANGE LOG 1.0.4.1.txt 2014-02-04 18:23:10 -06:00
Skaronator
294697d7e0 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-05 00:14:04 +01:00
Skaronator
d8510bc8f0 Move to unbinned pbo 2014-02-05 00:14:00 +01:00
vbawol
24b6b5c3f0 Update 1.0.4.1_Updates.sql 2014-02-04 16:36:25 -06:00
Skaronator
bc49fc5966 Remove Duplicate 2014-02-04 23:31:46 +01:00
Skaronator
8de6243ce5 Revert "Add missing includes"
This reverts commit 4ca2397dbf.
2014-02-04 23:30:06 +01:00
Skaronator
4ca2397dbf Add missing includes 2014-02-04 23:11:04 +01:00
Skaronator
133b6e5b27 Merge pull request #1071 from Fank/Feature/824
Updated Categories
2014-02-04 14:05:38 -08:00
Florian Kinder
69e246d31f Added Neutral Aicraft category 2014-02-04 23:05:11 +01:00
Florian Kinder
a7c5ffce40 Added Missing Categories 2014-02-04 23:03:58 +01:00
Florian Kinder
cbc99945b6 Updated Categories 2014-02-04 23:03:57 +01:00
[VB]AWOL
d5ae1920b3 neutral for menu_Soldier_Sniper_PMC 2014-02-04 15:59:16 -06:00
[VB]AWOL
8fa82911ef changed to missionConfigFile and commented out include
an
2014-02-04 14:33:41 -06:00
[VB]AWOL
5308ddcf1a faster no need for loading... 2014-02-04 14:13:41 -06:00
[VB]AWOL
731bc92be2 working 2014-02-04 14:11:49 -06:00
[VB]AWOL
37b75bea61 missed bracket 2014-02-04 13:23:20 -06:00
[VB]AWOL
746755f42f testing config traders 2014-02-04 13:12:26 -06:00
[VB]AWOL
a77a43d88f get trader items from config 2014-02-04 12:50:58 -06:00
[VB]AWOL
64657c025f Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-04 12:49:15 -06:00
[VB]AWOL
5db68b7d13 fake trade just for logging when DZE_ConfigTrader = true
_key = format["CHILD:398:%1:%2:",_traderID,_buyorsell];

_data = "HiveEXT"
_result =
// diag_log ("TRADE: RES: "+ str(_result));
_outcome = _result select 0;
2014-02-04 12:48:57 -06:00
Skaronator
df13802e19 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-04 19:02:33 +01:00
Skaronator
d71bb45de3 Something like this to get CfgVehicle/Weapon/Magazine 2014-02-04 19:02:29 +01:00
[VB]AWOL
9771ce3f1f Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-04 11:22:16 -06:00
[VB]AWOL
5ab5a3dc8c proper m107 base class type =1 and canlock 0 2014-02-04 11:22:11 -06:00
Skaronator
4b448c8609 Fix Trader Classesssss 2014-02-04 18:21:50 +01:00
Skaronator
171952e922 Start with ConfigTrader 2014-02-04 17:16:32 +01:00
Skaronator
b6c1bd61a6 Revert "not sure why this is here"
This reverts commit e954f0ce56.
2014-02-04 17:11:22 +01:00
[VB]AWOL
e954f0ce56 not sure why this is here 2014-02-04 09:58:03 -06:00
[VB]AWOL
7e0f9cd758 take two 2014-02-04 09:57:42 -06:00
[VB]AWOL
3250c87107 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-04 09:54:05 -06:00
[VB]AWOL
25d668ee82 fixes #1065 2014-02-04 09:54:02 -06:00
Skaronator
5631145025 Fix #1064 2014-02-04 16:47:15 +01:00
Skaronator
5a82128500 Sort Config 2014-02-04 16:46:11 +01:00
Skaronator
2ecdd4ab3d Cleanup Array 2014-02-04 16:44:20 +01:00
Skaronator
8c8cf0ff22 Sort it a bit and include it 2014-02-04 16:43:23 +01:00
Skaronator
2fdc038632 Merge pull request #1069 from Fank/Feature/824
SQF & mysql trader To cfg convert refs #824
2014-02-04 07:25:32 -08:00
Florian Kinder
0f5667eb88 removed tid 2014-02-04 16:19:28 +01:00
vbawol
5d32fa4126 Merge pull request #1068 from VeryBigBro/patch-1
Kg instead of lb
2014-02-04 06:50:02 -08:00
Anton
804ca00d8c revert lb for English 2014-02-04 17:40:49 +03:00
vbawol
d5253c46f4 Merge pull request #1067 from JoSchaap/patch-2
Add missing sensor for aircraft dealer
2014-02-04 06:25:33 -08:00
Florian Kinder
f372af8547 Updated Categories 2014-02-04 15:00:44 +01:00
Florian Kinder
96bf638f28 Added Category configs 2014-02-04 14:31:11 +01:00
Florian Kinder
74288825b7 Updated ServerTrader & added Categories 2014-02-04 14:30:50 +01:00
Anton
902e85f2ea Weight carried in Dutch 2014-02-04 16:29:19 +03:00
Florian Kinder
8606f7ba11 Added Humantiy Prefix to TraderCategory 2014-02-04 14:12:33 +01:00
Anton
7609efd11f Update stringtable.xml 2014-02-04 14:05:38 +03:00
Johan Schaap
e1da78fa38 Add missing sensor for aircraft dealer
Add missing sensor for aircraft dealer
2014-02-04 10:34:10 +01:00
vbawol
9ff766d48b Update CHANGE LOG 1.0.4.1.txt 2014-02-04 01:08:54 -06:00
vbawol
f3b505c771 Update CHANGE LOG 1.0.4.1.txt 2014-02-04 01:08:20 -06:00
Skaronator
6302e284fb Merge pull request #1066 from Fank/patch-3
fixed missing scope & rebuild MH60S DZE
2014-02-03 14:02:50 -08:00
Florian Kinder
563a67550c Added missing scope & rebuild MH60S DZE 2014-02-03 20:46:35 +01:00
Florian Kinder
eba4091d93 created configs 2014-02-03 18:13:31 +01:00
Florian Kinder
1b81f517ac Added Tool to create trader config 2014-02-03 18:13:22 +01:00
Skaronator
c6cc7f8d1e Fix Var 2014-02-03 17:00:43 +01:00
[VB]AWOL
ddcb4276d6 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-03 09:19:11 -06:00
vbawol
0ebd382e44 Update CHANGE LOG 1.0.4.1.txt 2014-02-03 08:53:40 -06:00
vbawol
be2cd0374f Update CHANGE LOG 1.0.4.1.txt 2014-02-03 08:53:19 -06:00
vbawol
8a7a06fea4 Update CHANGE LOG 1.0.4.1.txt 2014-02-03 08:49:26 -06:00
[VB]AWOL
9876b42b0a add DZE_DamageBeforeMaint default now 0.09 instead of 0.1
Also exit with message if no maintainable objects are found
2014-02-03 08:38:39 -06:00
[VB]AWOL
9524e3a110 Weight for Dutch in Kg
http://epochmod.com/forum/index.php?/topic/6510-request-r3f-weight-for-dutch-in-kg/?hl=dutch
2014-02-03 08:32:13 -06:00
Skaronator
4001f30d0d Example for #824 2014-02-02 23:15:56 +01:00
[VB]AWOL
5c38e0b9c2 typo with var name change 2014-02-02 14:44:55 -06:00
Skaronator
9d574253ec Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-02 21:13:08 +01:00
vbawol
397ea5a0a1 Merge pull request #1062 from vbawol/PVSLockProcess
Done is Done, make the rest of it to a localSetVariable
2014-02-02 12:11:50 -08:00
Skaronator
ce8ea62b63 Fix Typo 2014-02-02 20:32:23 +01:00
Skaronator
d0203ab157 Cleanup dayz_server scripts 2014-02-02 20:30:52 +01:00
vbawol
66256e41ab Merge pull request #1061 from Fank/patch-2
Added MH-60S to Trader & Fixed Quantity
2014-02-02 11:25:01 -08:00
[VB]AWOL
05a5485c62 moved binaries to root of server files and wrote up basic install upgrade guide 2014-02-02 13:22:33 -06:00
Skaronator
bc21f81f03 Done is Done, make the rest of it to a localSetVariable 2014-02-02 20:15:34 +01:00
Florian Kinder
bdf398afaa Updated Quantity & fixed TraderId 2014-02-02 20:04:05 +01:00
Florian Kinder
9b7d8a62b9 Added Seahawk (MH-60S) 2014-02-02 20:02:42 +01:00
[VB]AWOL
da7635b2ee Blackhawk and Seahawk Wrecks by [GLT]Myke 2014-02-02 13:01:53 -06:00
vbawol
48dbdd211a Merge pull request #1060 from Fank/Feature/968
Feature #968
2014-02-02 10:56:11 -08:00
vbawol
b675bbfeea Update 1.0.4.1_Updates.sql 2014-02-02 12:44:10 -06:00
vbawol
88efa6d065 Update 1.0.4.1_Updates.sql 2014-02-02 12:42:45 -06:00
vbawol
c4f83ac7b7 Update 1.0.4.1_Updates.sql 2014-02-02 12:41:19 -06:00
vbawol
e7dc2a859c Update 1.0.4.1_Updates.sql 2014-02-02 12:38:01 -06:00
Florian Kinder
78bfdde630 fixed misstake 2014-02-02 19:26:12 +01:00
Florian Kinder
d4e36eaddd Updated Loottables 2014-02-02 19:24:20 +01:00
Florian Kinder
bae9f43201 Updated Crashmodels 2014-02-02 19:13:37 +01:00
Florian Kinder
9ca13ccc71 Updated cfgVehicles 2014-02-02 19:10:04 +01:00
vbawol
4180252af5 Update CHANGE LOG 1.0.4.1.txt 2014-02-02 10:44:08 -06:00
vbawol
7312c91941 Update fnc_plyrHit.sqf 2014-02-02 10:42:39 -06:00
vbawol
6b32700e63 Update CHANGE LOG 1.0.4.1.txt 2014-02-02 10:40:28 -06:00
vbawol
6ec8c18f9c Update CHANGE LOG 1.0.4.1.txt 2014-02-02 10:38:25 -06:00
vbawol
9b0d51bfb8 Update CHANGE LOG 1.0.4.1.txt 2014-02-02 10:36:37 -06:00
vbawol
84c6711368 Merge pull request #1059 from maca134/master
Keep safe/lockbox vars server side until needed
2014-02-02 08:21:58 -08:00
Matthew McConnell
2e08e53377 Keep safe/lockbox vars server side until needed
The arrays for safes/lockboxes are kept on the server and when a client
goes to open the safe, a PV is sent to the server requesting the arrays.
Server sends info back.
2014-02-02 16:02:27 +00:00
Florian Kinder
d724965324 Fixed names 2014-02-02 16:11:32 +01:00
Florian Kinder
ecbafbf5dc Added new Wrecks 2014-02-02 16:10:12 +01:00
vbawol
bcc3d315ab Update CHANGE LOG 1.0.4.1.txt 2014-02-01 16:24:04 -06:00
vbawol
57e2ab1e17 Merge pull request #1058 from Fank/patch-1
Added SQL Function DeleteNonKeyVehicles
2014-02-01 14:21:01 -08:00
Florian Kinder
1ca0ded660 Fixed UnlockNonKeyVehicles Event 2014-02-01 23:20:27 +01:00
Florian Kinder
5dc494a073 Fixed wrong function name 2014-02-01 23:19:29 +01:00
Florian Kinder
4c1d638412 Added SQL Function DeleteNonKeyVehicles 2014-02-01 23:02:41 +01:00
Skaronator
23f1cc9045 Don't need this here 2014-02-01 22:54:33 +01:00
Skaronator
f281d8e86c Example Script for ServerSide Unlock 2014-02-01 22:52:46 +01:00
Skaronator
eb936a78d9 Don't need a extra function because its just used in maintainArea.sqf 2014-02-01 22:52:16 +01:00
[VB]AWOL
e2b66dad28 remove delete vehicle without keys
remove delete vehicle without keys as this needs to be a function not an
event. The unlock event will work but the delete function needs to be
ran before server startup.
2014-02-01 13:20:59 -06:00
[VB]AWOL
324caa8196 fixed case 2014-02-01 12:20:03 -06:00
[VB]AWOL
d5ce364c71 fixed SQL for strict mode thanks to @Tansien 2014-02-01 11:42:43 -06:00
vbawol
4488675ee5 Merge pull request #1055 from Fank/cleanup-2
Cleanup 2
2014-01-31 15:39:20 -08:00
vbawol
690439f840 Merge pull request #1052 from Fank/patch-9
Added Unlock/Delete vehicle SQL Event
2014-01-31 15:38:55 -08:00
vbawol
c5d10e9fdb Update CHANGE LOG 1.0.4.1.txt 2014-01-31 17:29:07 -06:00
[VB]AWOL
c264b9c428 duplicate variable 2014-01-31 17:26:59 -06:00
[VB]AWOL
2e3cd47924 option to disable R3F weight system 2014-01-31 17:26:04 -06:00
Florian Kinder
c88b70e38e Update cfgVehicle 2014-02-01 00:21:09 +01:00
Florian Kinder
b29208ee9f Split DZE 2014-02-01 00:21:02 +01:00
Florian Kinder
7610f79f15 Split Wrecks 2014-02-01 00:20:54 +01:00
Florian Kinder
fe7e87beef Split SEA Vehicles 2014-02-01 00:20:34 +01:00
Florian Kinder
e85f9aaad2 Split AIR vehicles 2014-02-01 00:20:24 +01:00
Florian Kinder
afc0054e5e Split LAND vehicles 2014-02-01 00:20:12 +01:00
Skaronator
de81f06c05 Split Loottable and Building Pos, could make mission much smaller 2014-01-31 23:09:08 +01:00
Skaronator
c410e42639 Merge pull request #1053 from Fank/Feature/852
refs #852
2014-01-31 12:58:17 -08:00
Florian Kinder
397ae5387a refs #852 2014-01-31 21:30:27 +01:00
Florian Kinder
173c5397e7 Added Unlock/Delete vehicle SQL Event 2014-01-31 20:57:58 +01:00
Skaronator
11e3936064 Merge pull request #1051 from Fank/cleanup-1
Cleanup cfgMagazines Part 1
2014-01-31 11:47:32 -08:00
Florian Kinder
2281a45c55 O.o 2014-01-31 20:46:19 +01:00
Florian Kinder
e1a6b7fd91 update gitignore v2 2014-01-31 20:45:59 +01:00
Florian Kinder
ae86133624 Update gitignore 2014-01-31 20:45:08 +01:00
Florian Kinder
b8a32b43c9 save buttons ... 2014-01-31 20:44:15 +01:00
Florian Kinder
02230b87c4 Added Quiver & Arrow to Ammo 2014-01-31 20:43:23 +01:00
Florian Kinder
8e7b37b7a0 Split Ammo 2014-01-31 20:35:25 +01:00
Florian Kinder
cab75b554f Split ItemWaterbottle 2014-01-31 20:29:48 +01:00
Florian Kinder
e93480100b Updated cfgMagazines 2014-01-31 20:25:44 +01:00
Florian Kinder
d5ff825779 Split Food 2014-01-31 20:25:18 +01:00
Florian Kinder
d17b37a040 Split ModularBuilding 2014-01-31 20:24:12 +01:00
Florian Kinder
0b283b30b4 Split ItemSoda 2014-01-31 20:23:56 +01:00
Florian Kinder
6d36fa61f0 Splitt Skins 2014-01-31 20:23:47 +01:00
Florian Kinder
41e6ff61ff Updated gitignore 2014-01-31 19:57:16 +01:00
Florian Kinder
8d1cde9b3b Updated cfgMagazines 2014-01-31 19:57:08 +01:00
Florian Kinder
8f6e8cfd74 Split Parts 2014-01-31 19:56:50 +01:00
Florian Kinder
128c7c6827 Update Items 2014-01-31 19:56:45 +01:00
Florian Kinder
07cfa1c4a8 Split bulk 2014-01-31 19:56:35 +01:00
Florian Kinder
aa518fe1ab Split Currency 2014-01-31 19:56:24 +01:00
vbawol
ef20675985 Merge pull request #1045 from icomrade/master
Remove duplicate code + other fix
2014-01-31 07:08:53 -08:00
[VB]AWOL
01d709230a not wanted here 2014-01-31 09:05:54 -06:00
[VB]AWOL
3d08db1866 remove old sql files 2014-01-31 09:04:08 -06:00
vbawol
e701a54a89 Update CHANGE LOG 1.0.4.1.txt 2014-01-31 09:01:14 -06:00
vbawol
94dcb742b0 Update CHANGE LOG 1.0.4.1.txt 2014-01-31 09:00:53 -06:00
Florian Kinder
7e12fca8c7 Split Currency part 1 2014-01-31 14:32:55 +01:00
Florian Kinder
ba5692ff9a Split cfgMagazines 2014-01-31 14:25:38 +01:00
Florian Kinder
f7119a82d9 Split Items, Documents & Upgrade Parts 2014-01-31 14:25:29 +01:00
Florian Kinder
6aeedac37c Split VehicleAmmo 2014-01-31 14:25:04 +01:00
Florian Kinder
353045eb81 Split Gems 2014-01-31 14:24:55 +01:00
Skaronator
e69e21e469 Merge pull request #1049 from Fank/Vehicle-Cleanup
cfgVehicle cleanup & split
2014-01-31 04:50:12 -08:00
Florian Kinder
4a01e135c3 fixed "Member already defined" 2014-01-31 13:12:38 +01:00
Florian Kinder
b2c31aa436 Clean line 2014-01-31 08:23:30 +01:00
Florian Kinder
e6bf9204dc Split WeaponHolder 2014-01-31 08:18:29 +01:00
Florian Kinder
65e7bc7b89 Split Grave & Tents 2014-01-31 08:10:32 +01:00
Florian Kinder
e2b33c76f1 fixed removed DZE_Doors 2014-01-31 08:07:59 +01:00
Florian Kinder
6998d50456 Split Lockbox & Vault 2014-01-31 08:07:12 +01:00
Florian Kinder
a98fb3dc08 Split Players & AN2 2014-01-31 08:04:25 +01:00
Florian Kinder
316360917d Split cfgVehicle 2014-01-31 07:57:48 +01:00
icomrade
860243e870 Remove duplicate code + other fix
I'm not sure if dayz_DisplayGenderSelect is supposed to be in this, but
I didn't remove the waitUntil since it can be added by a server admin I
suppose.

Anyway, this should fix most RPT spam on 108074...
2014-01-30 15:00:25 -05:00
vbawol
0590c000b4 Update CHANGE LOG 1.0.4.1.txt 2014-01-30 11:52:56 -06:00
vbawol
15eb2dc3df Merge pull request #1043 from Fank/patch-7
fixes #1041
2014-01-30 09:50:14 -08:00
[VB]AWOL
6111f9f402 fixes #1042 2014-01-30 11:47:44 -06:00
[VB]AWOL
144ea74935 version bump for 1.0.4.1 2014-01-30 11:47:14 -06:00
Florian Kinder
a322df2a1a fixes #1041
but it looks weird
2014-01-30 16:25:59 +01:00
Skaronator
4db3e5ddcb Update server_spawnCrashSite.sqf 2014-01-30 16:12:41 +01:00
vbawol
d846e8796a Update CHANGE LOG 1.0.4.1.txt 2014-01-29 14:43:26 -06:00
vbawol
a63d4266c6 Update CHANGE LOG 1.0.4.1.txt 2014-01-29 14:42:44 -06:00
[VB]AWOL
efae1fa383 send roadflare to only other players 2014-01-29 14:36:32 -06:00
[VB]AWOL
cbcc5a63f6 fixed #1040 2014-01-29 14:21:40 -06:00
[VB]AWOL
589b366ce3 hide body locally and only send to other players 2014-01-29 14:06:41 -06:00
[VB]AWOL
bf189761ad should fix backpack issues
This makes sure we only run on players and not the player as this
currently hides the backpack from the player that set it down and was
running on everyone zombies included.
2014-01-29 14:00:02 -06:00
[VB]AWOL
df005abfbf price review update 2014-01-29 13:57:26 -06:00
Skaronator
01d708a241 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-01-29 19:49:28 +01:00
Skaronator
ad5856c7d8 Add this to BE Filter 2014-01-29 19:49:24 +01:00
Skaronator
77e38c9a9b Update CHANGE LOG 1.0.4.1.txt 2014-01-29 19:45:32 +01:00
Axles
16009095de Panthera Marker fix
Warfarebuildings re-added.
2014-01-29 10:19:40 -08:00
Axles
a4286fdf4e Fix trigger.
Removed warfarebuildings will add in a second.
2014-01-29 10:18:39 -08:00
[VB]AWOL
0e7eb1abdf cleanup sql a bit 2014-01-29 11:57:02 -06:00
[VB]AWOL
4573e9b5c0 more DZE_MissionLootTable fixes #1028 2014-01-29 11:41:54 -06:00
[VB]AWOL
51b8fdff05 fix typo and increased price on CH_47F_EP1* and Mi17* 2014-01-29 11:06:05 -06:00
[VB]AWOL
3580d0765d also increased prices on other armed vehicles 2014-01-29 11:02:33 -06:00
[VB]AWOL
64fda33408 increase pipebomb cost and HMMWV_M1151_M2_CZ_DES_EP1_* 2014-01-29 10:59:29 -06:00
vbawol
b177cdb295 Update CHANGE LOG 1.0.4.1.txt 2014-01-29 10:11:21 -06:00
[VB]AWOL
9474567b15 1.0.4b 2014-01-29 09:35:32 -06:00
[VB]AWOL
fa9fc78978 updated 1.0.4a server files 2014-01-29 08:57:16 -06:00
[VB]AWOL
1c94205afe private array update 2014-01-29 08:40:08 -06:00
vbawol
677dbab614 Merge pull request #1038 from jwo7777777/AI-Collision-Fix
Fix AI from being counted as zeds.
2014-01-29 06:28:32 -08:00
Axles
3efe28c682 Panthera Final Traders
All working now.
2014-01-29 01:22:09 -08:00
Axles
176b8160e6 Panthera Parts vendor fix
woopies
2014-01-29 00:42:43 -08:00
jwo7777777
78d0338386 Fix AI from being counted as zeds.
As it was, the loop simply counted everything within a certain radius
that was not a player but is a CAManBase as a zombie.
2014-01-29 01:53:03 -06:00
Axles
68f587de3c Panthera Fix
AddOnsAuto missing warfarebuildings
2014-01-28 23:00:57 -08:00
Axles
00c8ceffea Added WarfareBuildings requirement
As above
2014-01-28 22:54:24 -08:00
Axles
4a21c0209e Panthera Updated
Integrated the cave into the BEIDI. File is now up to date with most
current version.
2014-01-28 22:50:14 -08:00
Axles
83f993d081 Panthera Fixes
Bandit vendor is no longer black market vendor. Black market vendor in
the south trader city. Hero Vendor knocked down to one vendor and extra
vendor removed. Server traders completely re-configured to tidy up the
server traders SQF
2014-01-28 22:48:30 -08:00
Skaronator
ad5f494ab5 Dont need this here anymore 2014-01-28 23:35:40 +01:00
Skaronator
d2f623abd9 Update CHANGE LOG 1.0.4.1.txt
Doh english is so hard
2014-01-28 20:34:00 +01:00
Skaronator
f520fd2a0a Update CHANGE LOG 1.0.4.1.txt 2014-01-28 20:32:35 +01:00
[VB]AWOL
77e563468c here comes 1041 2014-01-28 13:15:21 -06:00
vbawol
7869a3634c Merge pull request #1031 from Geodar/master
Unify Codestyle of stringtable.xml
2014-01-28 11:13:51 -08:00
Geodar
92f64acd7b Czech for latest commits 2014-01-28 20:02:50 +01:00
Geodar
101377cba8 Unify Codestyle of stringtable.xml
Use tabs not spaces at the beginning of a line
Fix EOL (some lines contained spaces or tabs at the end of a line)
2014-01-28 19:49:14 +01:00
Skaronator
9c80054b12 Fix 'Logic' Typo 2014-01-28 17:39:37 +01:00
Skaronator
58988a4063 Fix Typo in loottable 2014-01-28 16:21:00 +01:00
Skaronator
d9e74b926e Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-01-28 16:00:10 +01:00
Skaronator
4048b1f19d Upload Build 2014-01-28 15:59:51 +01:00
[VB]AWOL
6a2e181dfe RELEASED 2014-01-27 23:35:39 -06:00
[VB]AWOL
bf88ad4337 lets do this 2014-01-27 22:35:34 -06:00
[VB]AWOL
07ddbe93b5 scalar fixes 2014-01-27 18:38:49 -06:00
vbawol
192bf91d76 Update CHANGE LOG 1.0.4.txt 2014-01-27 18:38:28 -06:00
vbawol
9e35f97dfe Update CHANGE LOG 1.0.4.txt 2014-01-27 18:38:13 -06:00
[VB]AWOL
fdecea8154 https://github.com/vbawol/DayZ-Epoch/issues/1027#issuecomment-33435759 2014-01-27 17:39:52 -06:00
vbawol
6e2386d3ae Update CHANGE LOG 1.0.4.txt 2014-01-27 17:29:32 -06:00
[VB]AWOL
1a605b430a Allowed now for MAAWS 2014-01-27 16:47:35 -06:00
[VB]AWOL
b4dfed3546 finalized trader changes 2014-01-27 16:47:34 -06:00
vbawol
efc00c5abe Update CHANGE LOG 1.0.4.txt 2014-01-27 16:39:47 -06:00
vbawol
bee0b54c87 Update CHANGE LOG 1.0.4.txt 2014-01-27 16:39:13 -06:00
[VB]AWOL
f36a6e1874 object not array 2014-01-27 11:14:09 -06:00
Skaronator
3adf0bf1e3 Typo 2014-01-27 17:37:50 +01:00
Skaronator
d4497bbb93 Not sure about the maintain classes, please check this 2014-01-27 17:18:35 +01:00
Skaronator
8189dbdb22 2nd Classname for that (custom SKN) 2014-01-27 17:18:35 +01:00
vbawol
1a27ac8fde Update CHANGE LOG 1.0.4.txt 2014-01-27 00:34:57 -06:00
[VB]AWOL
e496e4d755 fix add to toolbelt in vehicle 2014-01-26 23:47:46 -06:00
[VB]AWOL
1fe9b76e98 fix floating loot piles... 2014-01-26 23:44:02 -06:00
[VB]AWOL
26239d31cd for madhatter 2014-01-26 23:44:01 -06:00
Axles
b6b3dd4d28 Double Names
Fix
2014-01-26 21:00:47 -08:00
[VB]AWOL
fbc4d2ff94 price rebalance 2014-01-26 20:22:26 -06:00
[VB]AWOL
0a2d61e585 next test build 2014-01-26 20:15:14 -06:00
[VB]AWOL
6f77cce286 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-01-26 20:14:53 -06:00
[VB]AWOL
65a82136e8 stringtable craft instead of stack 2014-01-26 20:14:50 -06:00
[VB]AWOL
5ec3caac17 multi use water bottle for smelting ore 2014-01-26 20:14:23 -06:00
[VB]AWOL
1af2cc7396 use highest available here 2014-01-26 20:13:19 -06:00
[VB]AWOL
3c08c40e2e fixed abort 2014-01-26 20:12:06 -06:00
[VB]AWOL
8dcc979c21 add worth 2014-01-26 20:11:45 -06:00
Axles
9676b925d4 Sauerland doctor fix1
Final fix, I feel stupid today.....
2014-01-26 17:28:07 -08:00
Axles
59358e5a06 Sauerland Doctor fix
Still missed name at top. Fixing after sync
2014-01-26 17:27:05 -08:00
Skaronator
09a3b3361c Don't need here - setVariable is just local 2014-01-27 01:47:43 +01:00
Axles
29310075d2 Sauerland Friendly Medic
Was missing from the config, all's well now.
2014-01-26 12:15:54 -08:00
Axles
324f0ade01 Sauerland Trader fix
Extra traders removed, one was causing issues.
2014-01-26 12:12:51 -08:00
[VB]AWOL
474e96e9ac add new trade system for items
will auto convert to highest bar count

also line 289 fixes Error ==: Type Array when tagging friendly
2014-01-26 13:04:56 -06:00
[VB]AWOL
36888be75c Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-01-26 12:16:16 -06:00
[VB]AWOL
b508bde202 added PVDZE_ to player%1 variable to filter better 2014-01-26 12:16:13 -06:00
Skaronator
4bf297fb0a Update Readme 2014-01-26 18:56:31 +01:00
[VB]AWOL
b551a6f343 should allow crafting weapons only 2014-01-26 11:49:03 -06:00
[VB]AWOL
633fba22cc latest sql dump from dev server 2014-01-26 11:18:02 -06:00
[VB]AWOL
a39a0e05fe longer disable button 2014-01-26 11:17:34 -06:00
[VB]AWOL
2f7dbc87b5 tin an al no longer needed here and switch to base 10 2014-01-26 11:17:13 -06:00
[VB]AWOL
dee2e511bd fixes and add worth 2014-01-26 11:15:41 -06:00
Skaronator
26dcb3a34a Update Changelog 2014-01-26 16:52:57 +01:00
Skaronator
60ec596bd3 Maybe fix disappear from the Vault while unlocking 2014-01-25 23:19:35 +01:00
Skaronator
23e509053e Set Buildup Combination to cache variable 2014-01-25 23:16:02 +01:00
Skaronator
b18bde1a67 Fix #1014 2014-01-25 19:45:51 +01:00
Skaronator
23ece34fb8 Also use DZE_PlayerZed in player death 2014-01-25 19:38:18 +01:00
Skaronator
2e046824bd Add Autodisconnect if Hacker modify "true" 2014-01-25 19:30:28 +01:00
Skaronator
8f92222602 Fix Log System2 and Remove Freefall direction (isnt used in Epoch) 2014-01-25 19:03:47 +01:00
[VB]AWOL
f8cffef0a4 incremental bars 2014-01-25 11:13:45 -06:00
Skaronator
b6eeb71f76 Update Variables.sqf 2014-01-25 17:24:49 +01:00
Skaronator
53284c59d9 Changelog... 2014-01-25 16:57:07 +01:00
Skaronator
85783b00f7 Delay cleanup init bit more 2014-01-25 16:53:07 +01:00
Skaronator
0a8cb12353 Update Changelog (Wondering, M107 and Rocket launcher?) 2014-01-25 16:52:54 +01:00
Sequisha
04062f0bfb Update CfgBuildingLoot.hpp
Removed "MilitaryAmmo", vehicle ammo from MilitarySpecial Table.
2014-01-25 01:10:40 -05:00
[VB]AWOL
9089a4e6ac loot changes and sauerland
unstack instead of smelt
2014-01-24 19:15:58 -06:00
Axles
2f5b55fd09 Pathera Black market and Cave fix
Missing black market vendor. Cave had conflicting vehicle numbers.
2014-01-24 13:00:37 -08:00
Axles
dc8bb70dba Sauerland Fix
mission.sqf was not properly configured.
2014-01-24 12:28:19 -08:00
Skaronator
482a1ddcdf Update diag_log 2014-01-24 20:56:28 +01:00
Skaronator
faaa645922 Include SpawnSelecter Config by Default 2014-01-24 20:52:33 +01:00
Skaronator
e391778bf6 ~Changelog 2014-01-24 20:42:59 +01:00
Skaronator
ea7e1b9a77 Fix Antihack PVS Log System 2014-01-24 20:41:53 +01:00
Skaronator
7190991b46 Remove isSinglePlayer Mode 2014-01-24 20:27:20 +01:00
Skaronator
0f0d2e7479 Alot of better Performance 2014-01-24 20:21:15 +01:00
Axles
4d40348f15 Sauerland Trader Cities/Marker
Mission.sqf, mission.sqm Server_Traders.sqf
2014-01-24 11:17:26 -08:00
[VB]AWOL
7634fd38b6 drastically increased armor levels
trying to find a balance between build times and destruction time
2014-01-24 12:39:57 -06:00
[VB]AWOL
0c0d48d447 should fix issue with car changing angle on upgrade 2014-01-24 11:15:04 -06:00
vbawol
e52b8c9b3b Merge pull request #1011 from Fank/Weapon/LMG/M249_EP1
Added M249_EP1_DZ
2014-01-24 09:14:14 -08:00
vbawol
207b07b9c2 Merge pull request #1012 from Fank/patch-6
Added missing HandGrenade_east to trader
2014-01-24 09:11:40 -08:00
vbawol
6abfcf7002 Merge pull request #1016 from SGanthony/patch-7
Fixed BetaCMag and RPK Buy Price
2014-01-24 09:09:21 -08:00
SGanthony
bb8530d120 Update 1_0_4_updates.sql 2014-01-24 11:04:37 -06:00
SGanthony
3a857932dc Merge pull request #1 from SGanthony/patch-8
Fixed BetaCMag and RPK Buy Price
2014-01-24 08:59:37 -08:00
SGanthony
4cd50a574d Fixed BetaCMag and RPK Buy Price
Fixed BetaCMag and RPK buy price from 30 silver to 1 gold.
2014-01-24 10:42:42 -06:00
SGanthony
8c27690f45 Fixed BetaCMag and RPK Buy Price
Fixed BetaCMag and RPK buy price from 30 silver to 1 gold.
2014-01-24 10:42:13 -06:00
Florian Kinder
92ee0f90d3 Added SQL Inventory/Backpack replace 2014-01-24 13:36:34 +01:00
Florian Kinder
e836f68729 Added missing HandGrenade_east to trader 2014-01-24 10:09:59 +01:00
Florian Kinder
9bda183fd8 Added to trader & added sql update 2014-01-24 09:52:39 +01:00
Florian Kinder
af16c83065 Updated loot table 2014-01-24 09:52:16 +01:00
Florian Kinder
8a008c4d90 Added M249_EP1_DZ 2014-01-24 09:52:04 +01:00
vbawol
f1438f99c3 Merge pull request #1009 from Geodar/patch-2
Czech for "Added buildable scaffolding"
2014-01-23 17:38:30 -08:00
David Klepáček
024ddd683d Czech for "Added buildable scaffolding"
Czech for f7e880dc29
2014-01-23 23:50:23 +01:00
[VB]AWOL
5966ca1aa7 another build 2014-01-23 13:09:20 -06:00
[VB]AWOL
973bc0c05f missing comma 2014-01-23 13:09:09 -06:00
[VB]AWOL
1eee19bb37 revised to support heli lifting boats
We should whitelist all allowed vehicles and kick for anything else.

5 "" !"SUV_" etc.
2014-01-23 12:02:44 -06:00
[VB]AWOL
130d12b8ea land_ind_pec_03 and changed to new IndustrialMilitary
};
2014-01-23 02:41:56 -06:00
vbawol
ede16ca10f Merge pull request #1006 from Fank/patch-5
Fixed M107_DZ
2014-01-23 00:40:33 -08:00
Sequisha
4c08762da0 Update CfgBuildingLoot.hpp
New class for Industrial-Military, (heavier weight on industrial parts).
2014-01-23 03:37:54 -05:00
Florian Kinder
fbc37da085 Fixed M107_DZ 2014-01-23 09:29:05 +01:00
vbawol
a1d93eb3d2 Merge pull request #1005 from Fank/patch-4
Fixed Typo
2014-01-23 00:10:42 -08:00
Sequisha
14dc4c1f23 Update cfgLoot.hpp
Shifted weights for weapons and ammo to coincide with balance for barracks/crashes.
2014-01-23 03:02:08 -05:00
Florian Kinder
b03a2ed41d Fixed Typo 2014-01-23 09:01:42 +01:00
Sequisha
148f587045 Update CfgBuildingLoot.hpp
Balanced distribution of military rarity, removed vehicle ammo from Barracks.  Added Launcher to crash sites, and rarity of corresponding ammo in Barracks single piles.
2014-01-23 02:42:36 -05:00
Axles
2464fa954a Namalsk trader source.
I'm not 100% this is the live version.
2014-01-22 19:09:22 -08:00
[VB]AWOL
63ee278e82 lifting fixes 2014-01-22 18:07:26 -06:00
vbawol
44c1b62bde Merge pull request #989 from Fank/Vehicle/Air/MH60S
Added MH-60S DZ & MH-60S AL
2014-01-22 16:01:51 -08:00
vbawol
3aefa64146 Merge pull request #999 from Fank/Object/Base/Scaffolding
Added buildable scaffolding building
2014-01-22 16:00:28 -08:00
Axles
fbc0e3c641 NAPF Woops
Missed 3 H barriers.
2014-01-22 15:44:00 -08:00
Axles
83d510ccc8 NAPF Final
Better protection for friendly trader, replaced Short Hbarrier3 with
proper non DZE varriant. Helicopter pads added to boat vendors.
2014-01-22 15:33:32 -08:00
[VB]AWOL
8422057ff4 fixes was using incorrect variables here 2014-01-22 15:22:52 -06:00
[VB]AWOL
0fd1dc0028 force eject if vehicle is being towed/lifted 2014-01-22 15:22:37 -06:00
[VB]AWOL
3e8346dec4 private array 2014-01-22 15:22:11 -06:00
vbawol
7f78d1121d Update CHANGE LOG 1.0.4.txt 2014-01-22 14:55:27 -06:00
vbawol
0981a2e266 Update CHANGE LOG 1.0.4.txt 2014-01-22 14:53:43 -06:00
[VB]AWOL
d4edea2be4 revised heli lift
disallow if crew != 0 or detach if crew > 0
DZE_HeliLift = false; disables heli lift
2014-01-22 14:48:57 -06:00
[VB]AWOL
4549a5189f incorrect description here 2014-01-22 12:18:25 -06:00
[VB]AWOL
aacfc2b6ff server pbo 2014-01-22 11:55:17 -06:00
[VB]AWOL
fa2ded3c27 setpos to get better placement of preview poles 2014-01-22 11:54:52 -06:00
[VB]AWOL
3b3ee0d905 removed build timer 2014-01-22 11:53:14 -06:00
[VB]AWOL
2e299958be 1 item always 2014-01-22 11:26:56 -06:00
[VB]AWOL
8a8e0ce8d2 corrected description 2014-01-22 11:26:41 -06:00
Skaronator
149b808b05 remove DZEMaintainCache var 2014-01-22 16:46:01 +01:00
[VB]AWOL
2aee8c7b9f server pbo 2014-01-22 09:35:33 -06:00
[VB]AWOL
1485569af3 only setdamage 0 if building has UID or ID 2014-01-22 09:34:47 -06:00
[VB]AWOL
ea43bbd0fc made use of GV and removed retry 2014-01-22 09:33:18 -06:00
[VB]AWOL
ba9af58532 removed retry hopefully it will not be needed now 2014-01-22 09:32:33 -06:00
[VB]AWOL
3e5790dbb5 optimized to no longer send classes
Also added support for UID or ID maintain as well as a damage >= 10%
check
2014-01-22 09:32:07 -06:00
[VB]AWOL
054ab1ef45 move for server use and added DZE_maintainRange 2014-01-22 09:30:25 -06:00
[VB]AWOL
cd224ddce2 silver and gold 10 x 1oz bar stack models 2014-01-22 08:39:14 -06:00
Skaronator
f50f264801 Delay cleanDead a bit more + remove outcommit debug 2014-01-22 15:21:26 +01:00
Skaronator
ddea0d632d Merge pull request #1004 from Fank/patch-3
Fixed wrong string, in Crafting 6x -> 12x Tanktrap
2014-01-22 04:38:39 -08:00
Florian Kinder
c64ade63d8 Fixed wrong string, in Crafting 6x -> 12x Tanktrap 2014-01-22 13:35:28 +01:00
vbawol
9841350e7b Merge pull request #1002 from SGanthony/patch-5
Convert G36 and G36SD Ammo To STANAG Variant
2014-01-21 20:17:12 -08:00
vbawol
aa574e6b6f Merge pull request #1001 from SGanthony/patch-4
Fixed Upgraded Black SUV Glass Armor
2014-01-21 19:22:06 -08:00
vbawol
b23c1c8f05 Update CHANGE LOG 1.0.4.txt 2014-01-21 18:00:36 -06:00
[VB]AWOL
bc8083b4ed 40% chance to payout gem on removal of mine ruins 2014-01-21 17:58:38 -06:00
[VB]AWOL
1a069565a6 cleanup and kick for any non whitelisted PV
This is just for vanilla epoch additional PV's need to be added for
custom code since we do no know what is used.
2014-01-21 17:22:26 -06:00
[VB]AWOL
5b4c7a116e Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-01-21 17:13:30 -06:00
[VB]AWOL
088248d079 use PVS here instead 2014-01-21 17:13:26 -06:00
Skaronator
04745cd0e9 Delay cleanup exec - fix restart issue on +50 Slots server 2014-01-21 23:06:07 +01:00
[VB]AWOL
8ecf61184a readme 2014-01-21 14:13:05 -06:00
[VB]AWOL
84db9dc980 fixes to napf serverTraders array 2014-01-21 12:24:21 -06:00
SGanthony
8b7e41792f Convert G36 and G36SD Ammo To STANAG Variant
By converting the G36 magazines to the STANAG variant it may reduce the character count for inventory database entries, thus decreasing the chances of the inventory field exceeding the allowed character count, deleting items, players losing items, and then leaving players/admins wondering what happened; waste of time. Further, since G36 magazines are not an item which the traders buy/sell, players can at least buy/sell the STANAG ammo they do find with the the G36 weapon.
2014-01-21 11:03:39 -06:00
SGanthony
3ea416a9d7 Fixed Upgraded Black SUV Glass Armor
Armor of the upgraded black SUV (SUV_TK_CIV_EP1_DZE1) was less than when not upgraded, and did not match the the other  upgraded SUVs.
2014-01-21 08:29:23 -06:00
Skaronator
c97c82f812 ~Custom Thing 2014-01-20 21:01:17 +01:00
Florian Kinder
f310125122 Some fixes 2014-01-20 20:16:15 +01:00
vbawol
f4a8f1cf82 Update CHANGE LOG 1.0.4.txt 2014-01-20 10:36:04 -06:00
vbawol
fcda4738ba Update CHANGE LOG 1.0.4.txt 2014-01-20 10:35:48 -06:00
[VB]AWOL
ac37605493 little less area and no boats 2014-01-20 10:28:46 -06:00
[VB]AWOL
3e26c96ccc no shoremode and correct maparea 2014-01-20 10:23:07 -06:00
[VB]AWOL
752c663027 DayZ_Epoch_25.sauerland fixes 2014-01-20 09:32:47 -06:00
[VB]AWOL
4089982e51 instance 25 for Sauerland 2014-01-20 09:30:51 -06:00
[VB]AWOL
6eaa4f8bab TEST double agro range on all weapons 2014-01-20 09:03:52 -06:00
[VB]AWOL
90e862183d loot positions for new building 2014-01-20 09:03:32 -06:00
[VB]AWOL
afa1036ca9 Sauerland mission file part 1 2014-01-20 09:03:17 -06:00
Florian Kinder
65123250a5 Added scaffolding building 2014-01-20 10:29:43 +01:00
Florian Kinder
dfe88c6c51 Added scaffolding to removeable buildings 2014-01-20 10:22:58 +01:00
Florian Kinder
9a13f4c98b Fixed Copy & Paste mistake 2014-01-20 09:40:25 +01:00
vbawol
9b5f92c9de Update CHANGE LOG 1.0.4.txt 2014-01-19 23:16:53 -06:00
vbawol
502c3769a3 Update CHANGE LOG 1.0.4.txt 2014-01-19 23:15:01 -06:00
vbawol
e0b4a81de2 Update CHANGE LOG 1.0.4.txt 2014-01-19 23:11:44 -06:00
[VB]AWOL
e96a473f44 changelog 2014-01-19 21:53:51 -06:00
[VB]AWOL
d9698c48a0 fixed constant blur effect after halo jump 2014-01-19 19:10:38 -06:00
Florian Kinder
f7e880dc29 Added buildable scaffolding 2014-01-20 00:00:10 +01:00
[VB]AWOL
9062ac5f95 fixed #996
we now limit the speed factor to (18 max run speed) for thirst and
hunger, this will fix issue with getting hungry while too fast while
driving or flying.
2014-01-19 14:38:51 -06:00
Skaronator
0a614fdaff Remove unneded Cfg 2014-01-19 21:06:52 +01:00
[VB]AWOL
2567311ada cleanup extra classes 2014-01-19 12:50:56 -06:00
Skaronator
3f081ea56b Update CHANGE LOG 1.0.4.txt 2014-01-19 19:48:16 +01:00
Skaronator
dc64a90841 #997 Optional Disable PZed 2014-01-19 19:45:55 +01:00
[VB]AWOL
97311b4928 added back gutting vars to BE since it was reverted 2014-01-19 12:38:48 -06:00
Skaronator
ed42f7f0f6 Merge pull request #990 from Fank/patch-2
Added some german translations
2014-01-19 09:44:01 -08:00
Skaronator
c71eded416 Typo 2014-01-19 17:36:12 +01:00
Skaronator
707f9a52dc Some Loot Improvments 2014-01-19 17:34:08 +01:00
Axles
21b36c3950 createGroup removal
NAPF fixes n stuffies.
2014-01-18 20:51:45 -08:00
Axles
aa049e4257 Changes
Changes about to be changed on NAPF
2014-01-18 20:49:36 -08:00
Axles
e9a0b9625f Emmen Repair Trader Fix
Class name incorrect.
2014-01-18 15:11:43 -08:00
Skaronator
68f5b2a081 Disable Respawn if player dead 2014-01-18 22:35:09 +01:00
vbawol
9927690fdc Update CHANGE LOG 1.0.4.txt 2014-01-18 10:57:54 -06:00
vbawol
1af3d16c7f Merge pull request #995 from SGanthony/patch-3
Varible For Timer Between Loot Spawning
2014-01-18 08:55:42 -08:00
vbawol
9bb88ad2f9 Merge pull request #994 from SGanthony/patch-2
Allow Admins To Customize Loot Spawn Timer
2014-01-18 08:55:30 -08:00
SGanthony
733385cb2f Varible For Timer Between Loot Spawning
Needed for change to SQF/dayz_code/compile/player_spawnCheck.sqf.
2014-01-18 10:51:00 -06:00
SGanthony
732e4c407c Allow Admins To Customize Loot Spawn Timer
This will make it easier for admins to customize the timer between loot spawning. Variable default of 10 moved to variables.sqf.
2014-01-18 10:49:46 -06:00
[VB]AWOL
c95303bc9b added //new to all scripts and cleaned up some commented lines
to
2014-01-18 09:16:10 -06:00
Skaronator
326e758d29 Fix #991 (DayZ Mod 1.8 Way) 2014-01-18 16:02:05 +01:00
[VB]AWOL
7ef18f0183 mpeventhandler.txt updated for new BE 2014-01-18 09:00:22 -06:00
Skaronator
556093c1ce Revert "Fix #991"
This reverts commit 89a5a3b459.
2014-01-18 14:49:53 +01:00
Skaronator
a3fd8bd1ca Revert "More Fixes #991"
This reverts commit 7d15cfb1bf.
2014-01-18 14:49:53 +01:00
[VB]AWOL
91c7ddf829 napf traders finalized 2014-01-18 00:31:37 -06:00
[VB]AWOL
e52ec823d7 napf traders 2014-01-17 21:31:56 -06:00
Skaronator
e187eabc55 Move cutText above the Loop 2014-01-17 23:48:28 +01:00
[VB]AWOL
454b7f592c forgot to save a few files 2014-01-17 16:46:49 -06:00
Skaronator
03b2408ae3 Update maintain to new CHILD function 2014-01-17 23:05:42 +01:00
[VB]AWOL
cab5d03ab7 updated for latest BE
regex metacharacters ({}[]()^$.|*+? and \) now have to be escaped using
'\' if they should be used as literals.
2014-01-17 14:56:27 -06:00
Skaronator
cf47a5d1c8 Update Changelog 2014-01-17 20:12:20 +01:00
Skaronator
2264e4aa9c Update Changelog 2014-01-17 20:07:51 +01:00
Skaronator
d0bcf22ba2 Push my own Stuff (I hope thats fine) 2014-01-17 20:04:40 +01:00
Skaronator
678590c7ce Publish new Maintain Area (New HiveDLL is required) 2014-01-17 19:09:37 +01:00
Skaronator
7d15cfb1bf More Fixes #991 2014-01-17 18:28:36 +01:00
Skaronator
89a5a3b459 Fix #991 2014-01-17 18:10:59 +01:00
Skaronator
4715a23233 Update README.md 2014-01-17 07:02:18 +01:00
[VB]AWOL
0a178f2ecc Included Custom Islands 2014-01-16 23:02:29 -06:00
[VB]AWOL
bbf22db3f2 format 2014-01-16 23:01:01 -06:00
[VB]AWOL
dda9f9d532 Napf credits 2014-01-16 22:57:38 -06:00
vbawol
6f4c49f587 Update CHANGE LOG 1.0.4.txt 2014-01-16 20:03:01 -06:00
[VB]AWOL
91836d6145 removed all traces of CfgTownGenerator 2014-01-16 19:30:34 -06:00
[VB]AWOL
16901c122c not used 2014-01-16 19:30:12 -06:00
[VB]AWOL
5ffe563baa removed old database.dll 2014-01-16 19:22:00 -06:00
vbawol
e95521c7bb Update CHANGE LOG 1.0.4.txt 2014-01-16 19:03:08 -06:00
vbawol
4cbc63461d Update CHANGE LOG 1.0.4.txt 2014-01-16 18:11:36 -06:00
vbawol
3a3cae0a53 Update CHANGE LOG 1.0.4.txt 2014-01-16 18:08:30 -06:00
vbawol
c7b19b4703 Update CHANGE LOG 1.0.4.txt 2014-01-16 18:06:51 -06:00
[VB]AWOL
ec2fb5709c tweaks to minpos and maparea for napf 2014-01-16 18:01:09 -06:00
[VB]AWOL
ef779ba2e0 lower animal counts and removed unused variable MaxHeliCrashes 2014-01-16 16:35:31 -06:00
Florian Kinder
4977ab0770 Revert "fix reached max character length in action menu"
This reverts commit 0d048bdd8d.
2014-01-16 23:03:22 +01:00
[VB]AWOL
8c24f2a1a4 Napf missing jetskiaddon line 2014-01-16 15:48:37 -06:00
Florian Kinder
0d048bdd8d fix reached max character length in action menu 2014-01-16 20:06:26 +01:00
Florian Kinder
4de90cc3b9 More german translations 2014-01-16 19:37:02 +01:00
Florian Kinder
9933ea07de fixes 2014-01-16 19:32:18 +01:00
Florian Kinder
3699045c0a Added some german translations 2014-01-16 19:29:17 +01:00
Skaronator
d16f90b9d3 Merge pull request #986 from Fank/patch-1
Add german translation for "Craft Wood Crate"
2014-01-16 10:13:45 -08:00
Florian Kinder
39b0035bfb Added MH-60S DZ & MH-60S AL 2014-01-16 19:00:26 +01:00
Florian Kinder
250a48f11e Add german translation for "Craft Wood Crate" 2014-01-16 18:55:54 +01:00
vbawol
00f90ae9ee Merge pull request #985 from Geodar/patch-1
Czech for Wooden Crate string
2014-01-16 09:09:00 -08:00
Skaronator
40e4239d42 More PVS/PVC Stuff 2014-01-16 14:39:53 +01:00
vbawol
a363400d64 Update CHANGE LOG 1.0.4.txt 2014-01-15 20:09:06 -06:00
[VB]AWOL
3d7ba8ca39 remove documents (changed mind) 2014-01-15 19:43:41 -06:00
[VB]AWOL
2c4a677840 SFuel here instead of SetFuel since it is also a command 2014-01-15 19:30:16 -06:00
[VB]AWOL
c4333e2b7d fixes to format and localize 2014-01-15 19:21:13 -06:00
David Klepáček
5c7ca4b975 Czech for 9562c319c1
Czech for 9562c319c1
2014-01-16 00:00:23 +01:00
Skaronator
13b7a77c71 Move the freshSpawn, update layout a bit 2014-01-15 14:18:59 +01:00
Skaronator
2b876e0967 Little Typo 2014-01-15 13:44:43 +01:00
vbawol
6bd5343018 Merge pull request #978 from vbawol/PVS/PVC
Complete #941 - Need Testing
2014-01-14 17:00:03 -08:00
[VB]AWOL
a5addbda5b fixed #984 2014-01-14 12:01:48 -06:00
[VB]AWOL
20dab78c27 spawn calls need dummy input or error out 2014-01-13 09:48:29 -06:00
[VB]AWOL
aa8975e36c wrong variable used here
@zabn let me know if this is not correct.
2014-01-13 09:35:58 -06:00
[VB]AWOL
63db8aa252 incorrect createVehicleLocal format
removed setdir since its a round pole and should not be needed
2014-01-13 09:30:59 -06:00
[VB]AWOL
35d1dea5b2 fixed typo in player build 2014-01-13 09:26:51 -06:00
vbawol
81f98e2d97 Update CHANGE LOG 1.0.4.txt 2014-01-13 08:38:06 -06:00
[VB]AWOL
70546d693e fixed #980 2014-01-13 08:32:45 -06:00
vbawol
90bb201643 Merge pull request #981 from Mochnant/storable_wood_crate
Looks good, thanks! Added Buildable Wood Crate Storage
2014-01-13 06:27:10 -08:00
[VB]AWOL
9e694a2b4f readme's 2014-01-12 21:33:42 -06:00
[VB]AWOL
f08d554d7e keys cleanup pt2 2014-01-12 18:54:35 -06:00
Mochnant
9562c319c1 Added Buildable Wood Crate Storage
Construct a wooden crate (5/50/1) for item storage from 6 lumber.
2014-01-12 15:55:03 -05:00
Skaronator
f233cfce84 Finalized #941² 2014-01-12 16:08:06 +01:00
Skaronator
3634a196ee Missing Line for #941 2014-01-12 16:05:06 +01:00
Skaronator
a7d27c0829 Complete #941 - Not Tested 2014-01-12 16:04:03 +01:00
Skaronator
b157e3bc7f Sort Keyfiles (Please Recheck @vbawol) 2014-01-12 01:15:23 +01:00
vbawol
910d4fbbc3 Update CHANGE LOG 1.0.4.txt 2014-01-11 14:51:59 -06:00
vbawol
9d143c00dc Update CHANGE LOG 1.0.4.txt 2014-01-11 14:48:23 -06:00
vbawol
2fefccfa60 Update CHANGE LOG 1.0.4.txt 2014-01-11 14:44:44 -06:00
[VB]AWOL
78ae60aff0 Removed old bikey and added new versioned one.
Also moved external keys to sub folder.
Thanks to @Tansien for the suggestion.
2014-01-11 14:32:24 -06:00
Skaronator
8e87599f26 Typo 2014-01-11 21:11:18 +01:00
Skaronator
fd0412dec6 Push #941 - tagFriendly 2014-01-11 20:55:43 +01:00
Skaronator
5677dbe627 Remove ItemFuelcan include 2014-01-11 20:47:49 +01:00
Skaronator
97e3723f8e Finish #941 2014-01-11 20:45:54 +01:00
Skaronator
0be75dd913 Push #941 - Bandage 2014-01-11 20:40:06 +01:00
Skaronator
3f63f1ab2a Push #941 - Epinephrine 2014-01-11 20:32:51 +01:00
Skaronator
e422df8fc0 Push #941 - Morphine 2014-01-11 20:27:27 +01:00
Skaronator
bec3f71fc9 Push #941 - Painkiller 2014-01-11 20:23:50 +01:00
Skaronator
c5ce2f70a4 Push #941 - Transfuse 2014-01-11 20:19:26 +01:00
Skaronator
2a37818e47 Push #941 - Humanity 2014-01-11 20:11:00 +01:00
Skaronator
4f2ab53a1f Push #941 - HideBody 2014-01-11 19:58:23 +01:00
Skaronator
538f56c07b Push #941 - vehicleDamage 2014-01-11 19:49:00 +01:00
Skaronator
cdc98d2bcb Push #941 - SetFuel 2014-01-11 19:40:24 +01:00
Skaronator
31b0226b94 Push PVS/PVC files (Outcommit currently) 2014-01-11 18:58:49 +01:00
vbawol
2127e189de Update CHANGE LOG 1.0.4.txt 2014-01-11 09:33:45 -06:00
[VB]AWOL
de5eb05caf Napf support part 1 2014-01-11 09:28:46 -06:00
[VB]AWOL
75fd7d31a4 overon support and bikey 2014-01-11 09:23:23 -06:00
Skaronator
f7486d5fd9 You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube 2014-01-11 00:34:18 +01:00
Skaronator
c63b0604b3 Change Var (Easier to Spot Hackers)
4e7e2c4ed2
2014-01-11 00:26:33 +01:00
Skaronator
6004143858 Fix duplicating Bug 2014-01-11 00:19:26 +01:00
Skaronator
4448546734 Fix Typooo 2014-01-10 13:43:05 +01:00
Skaronator
ebed1a24fd Update CHANGE LOG 1.0.4.txt 2014-01-09 14:53:31 +01:00
Skaronator
c0f1db52d0 Update Inventory on BAF_Merlin_DZE 2014-01-09 14:49:29 +01:00
vbawol
03c5e9522f Update CHANGE LOG 1.0.4.txt 2014-01-09 00:08:24 -06:00
vbawol
891b9dce48 Merge pull request #972 from icomrade/master
Fix medical actions in vehicles
2014-01-08 22:07:40 -08:00
icomrade
84ebc488ab Fix medical actions in vehicles 2014-01-09 01:05:54 -05:00
Skaronator
37fe2e26ca Fix Display name 2014-01-08 21:46:00 +01:00
Skaronator
8bc7a3a52b Add BAF_Merlin_DZE w/o radar 2014-01-08 18:42:37 +01:00
vbawol
0c4f3d3224 Update CHANGE LOG 1.0.4.txt 2014-01-08 10:07:22 -06:00
[VB]AWOL
505952d562 1.0.4 latest server pbo 2014-01-08 09:40:40 -06:00
[VB]AWOL
2fab76a530 typo 2014-01-08 08:55:31 -06:00
[VB]AWOL
0acc23a796 Lower weapon count on safes to 25 2014-01-08 08:55:03 -06:00
vbawol
cc4cfa4409 Merge pull request #970 from CasualTheoryCrafters/master
Extended Tradelogging + fix for Sold Itemname
2014-01-07 07:56:23 -08:00
ctc.Sebi
481369154a Update server_tradeObject.sqf 2014-01-07 16:39:53 +01:00
ctc.Sebi
4e1960f46c Update server_tradeObject.sqf
Extended trade-logging (incl. price)
2014-01-07 16:38:19 +01:00
ctc.Sebi
a190397618 Update trade_weapons.sqf 2014-01-07 16:35:46 +01:00
ctc.Sebi
152054da94 Update trade_items.sqf 2014-01-07 16:35:28 +01:00
ctc.Sebi
9a88a4ad6c Update trade_backpacks.sqf 2014-01-07 16:34:53 +01:00
ctc.Sebi
f521a241c8 Update trade_any_vehicle.sqf 2014-01-07 16:34:31 +01:00
ctc.Sebi
ce1624438d Update trade_any_boat.sqf 2014-01-07 16:34:03 +01:00
ctc.Sebi
e5f8314831 Update trade_any_bicycle.sqf
Extended logging of trades
2014-01-07 16:33:37 +01:00
Skaronator
95c5c6c25b Fix #965 via MGT 2014-01-05 14:16:53 +01:00
[VB]AWOL
c7e2ed41bd parent class 2014-01-01 20:29:35 -06:00
[VB]AWOL
551384c935 as50 DZ config 2014-01-01 20:28:42 -06:00
[VB]AWOL
293c5cb6b5 version bump, prep for 1.0.4 2014-01-01 20:05:16 -06:00
eltexonline
90fa38c7bc Merge pull request #962 from SGanthony/patch-1
SUV RBWheel Armor
2014-01-01 13:03:03 -08:00
SGanthony
0801da9a87 RBWheel Armor
The armor value for the RBWheel for several of the upgraded vehicles was at 0.15 rather than 0.3.
2013-12-30 15:11:49 -06:00
eltexonline
062d3d8734 Merge pull request #961 from Geodar/master
Another Czech strings
2013-12-30 11:47:49 -08:00
Geodar
8c01db42e5 Czech Localization P.3 2013-12-30 20:41:35 +01:00
Geodar
39be93e118 Czech Translation P.2 2013-12-30 20:17:10 +01:00
Geodar
5b8fc6b65f Czech Localization P.1 2013-12-30 19:50:26 +01:00
Skaronator
2883bfd2a3 Fix issue with freshSpawn - is allways 0 on Fresh Server Restart 2013-12-30 19:42:40 +01:00
Skaronator
8707ff7c97 Don't merge the array (Not sure if this is correctly) 2013-12-29 23:20:21 +01:00
Skaronator
01c579799f Fix Issue on Slow Server with big HiveDB 2013-12-29 23:19:34 +01:00
Skaronator
fe18c9091c Large Loot Cleanup Improvements 2013-12-29 23:17:42 +01:00
[VB]AWOL
172a4b9ad0 incorrect format KISS 2013-12-27 10:10:04 -06:00
[VB]AWOL
8971621d26 fixed incorrect code here 2013-12-27 10:04:45 -06:00
Skaronator
a99827d317 Update CHANGE LOG 1.0.4.txt 2013-12-25 04:30:19 +01:00
Skaronator
24ae26e5bf Fix minus Number in Serverside debug 2013-12-24 22:49:37 +01:00
vbawol
ba096c0426 Merge pull request #958 from vbawol/heli-towing
Add Heli Towing
2013-12-23 20:32:41 -08:00
Zac Surplice
c980b95e18 Add Heli Towing 2013-12-24 15:29:08 +11:00
HARLAN
0665ed36c9 Merge pull request #956 from dayz10k/master
#852 localization is worse than being waterboarded
2013-12-23 09:37:09 -08:00
HARLAN
caec75424a localize 2013-12-23 12:35:39 -05:00
HARLAN
6a50616e98 localize 2013-12-23 12:35:00 -05:00
HARLAN
686aa7a84b STR_EPOCH_ACTIONS_19 dupe removed. 2013-12-23 12:32:13 -05:00
HARLAN
d5eedc1908 localize 2013-12-23 12:31:05 -05:00
HARLAN
93ae496a78 localize 2013-12-23 12:30:10 -05:00
HARLAN
6fe6ea1fca localize 2013-12-23 12:29:10 -05:00
HARLAN
ce408df7cd localize 2013-12-23 12:28:13 -05:00
HARLAN
0a003fc3bb localize 2013-12-23 12:27:14 -05:00
HARLAN
d2aaff8113 localize 2013-12-23 12:26:31 -05:00
HARLAN
a052f42759 localize 2013-12-23 12:25:13 -05:00
HARLAN
91fddad252 localize 2013-12-23 12:24:38 -05:00
HARLAN
6216e93c4a localize 2013-12-23 12:23:34 -05:00
HARLAN
1a961e475a localize 2013-12-23 12:22:52 -05:00
HARLAN
4d8592fefa localize 2013-12-23 12:21:48 -05:00
HARLAN
9bc5aaddde localize 2013-12-23 12:19:36 -05:00
HARLAN
4300b6a949 localize 2013-12-23 12:19:26 -05:00
HARLAN
e65d1cc9d3 localization 2013-12-23 12:17:56 -05:00
HARLAN
927a69a9ce localize 2013-12-23 12:11:49 -05:00
HARLAN
825c603026 localize fixes 2013-12-23 11:52:29 -05:00
HARLAN
7f3b45e8cb more updates 2013-12-23 11:51:11 -05:00
Skaronator
504da4d2b9 Update CHANGE LOG 1.0.4.txt 2013-12-23 15:02:41 +01:00
Skaronator
092c437c63 Fix Now the new Object Streaming way + much better performance 2013-12-23 14:46:39 +01:00
Skaronator
57688bf8c1 Fix Streaming (Untested but currently way was absolutly wrong) 2013-12-23 13:38:41 +01:00
Zac Surplice
1309758166 remove copper 2013-12-23 17:43:47 +11:00
vbawol
c900e4060b Merge pull request #953 from vbawol/zabn-buildings-before-cars
Zabn buildings before cars
2013-12-22 19:07:21 -08:00
Zac Surplice
30c7af8d04 derp 2013-12-23 13:21:46 +11:00
Zac Surplice
d5a0ec41b1 some optimisations (thanks skaro for advice) 2013-12-23 13:18:03 +11:00
Skaronator
0b61b3cb8e Update Debug in CrashSide Monitor 2013-12-23 03:14:52 +01:00
Zac Surplice
23d555a529 buildings before cars 2013-12-23 11:30:25 +11:00
Skaronator
4637298b70 Merge pull request #949 from Torndeco/patch-1
Update mission.sqm
2013-12-21 15:15:39 -08:00
Torndeco
b664ab7f48 Update mission.sqm
Just unique names for map markers..

For code like DZAI that get the positions of said map markers from thier name.
To stop it spawning AI @ trader towns etc
2013-12-21 22:52:15 +00:00
Skaronator
22c5c9c61d Merge pull request #948 from VeryBigBro/patch-1
Update stringtable.xml
2013-12-21 07:55:27 -08:00
Anton
69fff899cf Update stringtable.xml
some work
2013-12-21 15:38:19 +03:00
HARLAN
f8adb8202a Merge pull request #945 from dayz10k/master
#852 Major stringtable and localization overhaul (fnSelfActions)
2013-12-20 10:54:15 -08:00
HARLAN
a264228b9e #852 major stringtable overhaul 2013-12-20 13:51:48 -05:00
HARLAN
0b5b8a801c #851 localization fixes 2013-12-20 13:16:48 -05:00
HARLAN
f22d3120dc #852 localize the actions 2013-12-20 12:52:27 -05:00
HARLAN
adaf0a9c9e #852 localize 2013-12-20 12:49:43 -05:00
Skaronator
76e85d3411 Merge pull request #944 from Geodar/patch-1
Czech localization for #930
2013-12-20 08:53:19 -08:00
David Klepáček
b6e48666ee Czech localization for #930 2013-12-20 17:44:18 +01:00
HARLAN
ab26d9f52b #852 buy for/sell for dialog.hpp 2013-12-20 11:34:47 -05:00
HARLAN
413c0e2a37 Merge pull request #943 from dayz10k/master
#930 smelt->stack localization
2013-12-20 08:28:21 -08:00
HARLAN
1f0a4afa8f #930 smelt->stack localization 2013-12-20 11:27:23 -05:00
HARLAN
60a03ca75c Merge pull request #942 from dayz10k/master
#939 duplicate trader class lingor
2013-12-20 08:08:46 -08:00
HARLAN
eb35159ac3 #939 duplicate trader class lingor 2013-12-20 11:08:25 -05:00
HARLAN
ae7d992061 Merge pull request #940 from vos/master
added player helper functions
2013-12-20 08:02:08 -08:00
HARLAN
f6e9db4892 Update CHANGE LOG 1.0.4.txt 2013-12-20 08:44:23 -05:00
Skaronator
d1a15870b1 Add Notice for PV improvements (Also a performance plus would be PVC instead of PV) 2013-12-20 13:40:35 +01:00
Skaronator
74568146e5 Cleanup tagFriendly 2013-12-19 22:29:34 +01:00
infiSTAR
0726311df5 prevent morphing in the same skin (some do that to refill their magazines) 2013-12-19 21:11:07 +01:00
Alexander Vos
b184d535a5 added player helper functions 2013-12-19 19:32:49 +01:00
[VB]AWOL
70c5195b99 readme 2013-12-19 12:04:45 -06:00
[VB]AWOL
ec1bebb2c9 Fixes issue with missing weapons on graves
http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281
2013-12-19 12:03:20 -06:00
[VB]AWOL
a3525b4ed6 fixed #916 2013-12-18 10:58:31 -06:00
[VB]AWOL
aaac7cf447 added pook bell copters to addons for other maps 2013-12-18 10:22:11 -06:00
vbawol
5f29b9fcd8 Merge pull request #934 from zzzTNTzzz/patch-1
Update mission.sqm
2013-12-18 08:09:51 -08:00
zzzTNTzzz
91c8ba2389 Update mission.sqm
fixes can not play edit error related to the pook_ helicopters
2013-12-18 01:55:14 -08:00
eltexonline
fc5e3e6b47 Merge pull request #931 from VeryBigBro/patch-6
Update stringtable.xml
2013-12-17 14:05:15 -08:00
[VB]AWOL
a84768c603 manual merge of #931 2013-12-17 16:04:34 -06:00
HARLAN
8e6239b4d5 Update CHANGE LOG 1.0.4.txt 2013-12-17 13:48:31 -05:00
HARLAN
cb48b95c13 Update CHANGE LOG 1.0.4.txt 2013-12-17 13:42:12 -05:00
HARLAN
7f4af75b34 Merge pull request #932 from dayz10k/master
#906 vehicle maintenance manuals for sale
2013-12-17 10:32:46 -08:00
HARLAN
d90eea8c98 quick SQL fix for insert igore 2013-12-17 13:32:14 -05:00
HARLAN
695f72e10a #906 Vehicle upgrade parts to inventory 2013-12-17 13:30:05 -05:00
HARLAN
3aa294d881 Merge pull request #929 from BlackLA/patch-1
Update stringtable.xml
2013-12-17 10:19:00 -08:00
Anton
77b626cbcd Update stringtable.xml
Fixed spaces, missing "<" ">", a better way of #929
2013-12-17 20:33:55 +03:00
BlackLA
afa5874685 Update stringtable.xml 2013-12-17 08:32:29 -08:00
HARLAN
1d9a03f088 Merge pull request #928 from dayz10k/master
#927 Lingor Trader updates
2013-12-17 08:22:03 -08:00
HARLAN
51239e380d #927 lingor trader update 2013-12-17 11:20:35 -05:00
HARLAN
a0ae7109f4 #927 lingor trader update 2013-12-17 11:16:08 -05:00
HARLAN
77f1bbfc94 #927 lingor trader update 2013-12-17 11:15:04 -05:00
HARLAN
964a8dc40c Merge pull request #926 from Torndeco/master
DZE_PlotPole Typo
2013-12-16 13:05:24 -08:00
Torndeco
a9f23c6dc5 Typo 2013-12-16 20:34:58 +00:00
Torndeco
65037d5a87 Typo 2013-12-16 20:34:03 +00:00
Torndeco
423390381a Typo 2013-12-16 20:32:51 +00:00
HARLAN
d2712a9235 Merge pull request #925 from dayz10k/master
#924 tweak remove tanktrap/camonet
2013-12-16 11:28:47 -08:00
HARLAN
77e7fd982a #924 missing array around classname 2013-12-16 14:28:18 -05:00
HARLAN
004719fa56 #924 lower range on remove net 2013-12-16 14:26:27 -05:00
HARLAN
3c3f62bf34 Merge pull request #923 from dayz10k/master
#905 price review and #919 plot global var array
2013-12-16 10:07:18 -08:00
HARLAN
ad17aa07af #919 modify global var into array 2013-12-16 13:06:32 -05:00
HARLAN
40f8a0c9a0 #919 modify global var into array 2013-12-16 13:05:34 -05:00
HARLAN
4aea9f9e3c #919 modify global var into array 2013-12-16 13:03:00 -05:00
HARLAN
ed3266d124 #919 modify global var into array 2013-12-16 13:02:39 -05:00
HARLAN
cacc600703 #919 modify global var into array 2013-12-16 13:01:17 -05:00
HARLAN
77ae969a74 Update 1_0_4_updates.sql 2013-12-16 12:58:53 -05:00
HARLAN
4c1b870606 #905 price review 2013-12-16 11:38:28 -05:00
HARLAN
315cc497da Merge pull request #922 from dayz10k/master
#852 more localization
2013-12-16 08:06:20 -08:00
HARLAN
9137224b88 #852 localize 2013-12-16 11:05:58 -05:00
HARLAN
4ffb453e23 #852 localize 2013-12-16 11:05:34 -05:00
HARLAN
062ab84138 Update stringtable.xml 2013-12-16 11:04:24 -05:00
HARLAN
a753c97f5b Update stringtable.xml 2013-12-16 11:04:04 -05:00
HARLAN
6682f67288 Merge pull request #921 from dayz10k/master
fix wrong stringtable call
2013-12-16 07:57:16 -08:00
HARLAN
ca3f31e1c3 fix wrong stringtable call 2013-12-16 10:56:48 -05:00
HARLAN
70393db217 Merge pull request #920 from dayz10k/master
#919 override plotpole variables
2013-12-16 07:52:16 -08:00
HARLAN
b76362cfac #919 override plotpole variables 2013-12-16 10:49:56 -05:00
HARLAN
d25b0fbcb9 #919 override plotpole variables 2013-12-16 10:48:52 -05:00
HARLAN
2a003beecf Merge pull request #917 from dayz10k/master
#894 tweaks after (remove hedgehog from allowed on roads)
2013-12-15 16:59:44 -08:00
HARLAN
58f89d8d61 remove allowing tanktraps on roads 2013-12-15 19:58:59 -05:00
HARLAN
dbdcad75eb restore hedgehog requiring plot 2013-12-15 19:58:13 -05:00
Skaronator
ed3cd2219c Thats now a correctly Fix for the exitWith thing 2013-12-15 18:22:34 +01:00
Skaronator
b20ce595dc Merge pull request #911 from UK431-Soul/patch-2
lol
2013-12-14 07:14:44 -08:00
UK431-Soul
e007becbec Update mission.biedi
stripped all sqf syntax to make it load in the editor.
why is there sqf syntax in the biedi file to begin with?
2013-12-14 16:09:38 +01:00
Skaronator
ee5d0b1fa6 Update CHANGE LOG 1.0.4.txt 2013-12-14 15:26:08 +01:00
vbawol
64e5f0eecc Update CHANGE LOG 1.0.4.txt 2013-12-14 08:01:19 -06:00
Skaronator
321110c52e Merge pull request #908 from krazey/patch-1
added german strings
2013-12-14 03:48:55 -08:00
Skaronator
c313f211cf Merge pull request #909 from Torndeco/patch-4
Typo missing ;
2013-12-14 03:48:39 -08:00
Torndeco
7a20bc7170 Typo missing ; 2013-12-14 11:15:39 +00:00
krazey
c119703983 added german strings 2013-12-14 08:33:11 +01:00
Skaronator
f7e6f82ce6 Fix exitWith 2013-12-14 00:21:34 +01:00
Skaronator
c548d8c5ce Just Empty Spacer 2013-12-13 21:37:04 +01:00
HARLAN
55a9c68435 Update CHANGE LOG 1.0.4.txt 2013-12-13 15:36:23 -05:00
HARLAN
87489fc18a Merge pull request #904 from dayz10k/master
Ovaron Support Mission Template #733
2013-12-13 12:32:58 -08:00
HARLAN
a4b6e652eb this needs a huge review for ovaron spawns and addons #733 2013-12-13 15:32:19 -05:00
HARLAN
b94073aac8 Support for Ovaron #733 2013-12-13 15:30:30 -05:00
HARLAN
138f1f9fa5 Support for Ovaron #733 2013-12-13 15:30:10 -05:00
HARLAN
8b6b2b40cc Support for Ovaron #733 2013-12-13 15:29:36 -05:00
HARLAN
24c91d69b8 Support for Ovaron #733 2013-12-13 15:28:52 -05:00
HARLAN
47edbfa835 Merge pull request #903 from dayz10k/stringtable_overhaul
Stringtable overhaul & Localization #852
2013-12-13 12:18:28 -08:00
HARLAN
fdaf93a26c localization 2013-12-13 15:17:19 -05:00
HARLAN
3b27c45f64 localization 2013-12-13 15:15:22 -05:00
HARLAN
5fde59c7e4 localization 2013-12-13 15:14:39 -05:00
HARLAN
95de9ef8f3 localization 2013-12-13 15:14:19 -05:00
HARLAN
18a9b5b902 localization 2013-12-13 15:13:18 -05:00
HARLAN
c52b8f20e1 localization 2013-12-13 15:12:53 -05:00
HARLAN
8c16d76bb1 Round 1 of #852
bags.hpp,deathboards.hpp,CfgWeapons (missing french)
2013-12-13 15:11:45 -05:00
HARLAN
697728e6ee Merge pull request #902 from dayz10k/master
Remove copper from mission file vendors #897
2013-12-13 11:46:45 -08:00
HARLAN
d7d8e9347f Remove copper 2013-12-13 14:45:56 -05:00
HARLAN
ae73a2267b Remove copper 2013-12-13 14:44:36 -05:00
HARLAN
efd8ef0cee Remove copper 2013-12-13 14:43:31 -05:00
HARLAN
2ab9a981a0 Remove copper 2013-12-13 14:43:05 -05:00
HARLAN
a0bb1f96d4 Remove copper 2013-12-13 14:42:44 -05:00
HARLAN
01e542b4c0 Remove copper 2013-12-13 14:42:14 -05:00
HARLAN
a99f94bf8b Remove copper 2013-12-13 14:41:37 -05:00
HARLAN
542eb67e05 Remove copper 2013-12-13 14:41:03 -05:00
HARLAN
5c28b05e7e Remove copper 2013-12-13 14:40:27 -05:00
HARLAN
e4df4bd950 Remove copper 2013-12-13 14:39:55 -05:00
HARLAN
7654f18e68 Remove copper 2013-12-13 14:39:25 -05:00
HARLAN
58a3f1698c Remove copper 2013-12-13 14:38:54 -05:00
HARLAN
f3efb8e266 Remove copper 2013-12-13 14:38:07 -05:00
HARLAN
02b2132101 Remove copper 2013-12-13 14:37:34 -05:00
HARLAN
40ef8c2e01 Remove copper 2013-12-13 14:36:53 -05:00
HARLAN
3d131b68a1 Remove copper 2013-12-13 14:36:12 -05:00
HARLAN
82c805d027 Remove copper #897 2013-12-13 14:33:36 -05:00
HARLAN
e2beac6fe9 Remove copper #897 2013-12-13 14:27:25 -05:00
HARLAN
75bb72dfaa Merge pull request #901 from dayz10k/master
#894 Allow tanktraps on road, global toggle for road building
2013-12-13 11:23:49 -08:00
HARLAN
cee93f8284 Global variable for DZE_BuildOnRoads 2013-12-13 14:23:00 -05:00
HARLAN
3190b34a8f Global variable for DZE_BuildOnRoads 2013-12-13 14:22:43 -05:00
HARLAN
ccf7b2dc4d Global variable for DZE_BuildOnRoads 2013-12-13 14:22:31 -05:00
HARLAN
74db937a2c Global variable for DZE_BuildOnRoads 2013-12-13 14:22:17 -05:00
HARLAN
cacf2118d3 Global variable for DZE_BuildOnRoads 2013-12-13 14:22:04 -05:00
HARLAN
f07e3f7c28 Global variable for DZE_BuildOnRoads 2013-12-13 14:21:50 -05:00
HARLAN
0bb08f3beb Global variable for DZE_BuildOnRoads 2013-12-13 14:21:36 -05:00
HARLAN
a57e2ab20a Update init.sqf 2013-12-13 14:21:13 -05:00
HARLAN
18f259d9f8 Global variable for DZE_BuildOnRoads 2013-12-13 14:20:57 -05:00
HARLAN
be2c27673b Global variable for DZE_BuildOnRoads 2013-12-13 14:20:43 -05:00
HARLAN
a440ea8610 Global variable for DZE_BuildOnRoads 2013-12-13 14:20:28 -05:00
HARLAN
744147264d Global variable for DZE_BuildOnRoads 2013-12-13 14:20:11 -05:00
HARLAN
d153dc34a6 Global variable for DZE_BuildOnRoads 2013-12-13 14:19:55 -05:00
HARLAN
62b34800a4 Global variable for DZE_BuildOnRoads 2013-12-13 14:19:36 -05:00
HARLAN
4817201b88 Global variable for DZE_BuildOnRoads 2013-12-13 14:19:19 -05:00
HARLAN
bf4f2cbe66 Global variable for DZE_BuildOnRoads 2013-12-13 14:19:05 -05:00
HARLAN
487b76536e Global variable for DZE_BuildOnRoads 2013-12-13 14:18:49 -05:00
HARLAN
4e34b1ad57 Update init.sqf 2013-12-13 14:18:12 -05:00
HARLAN
f90773e720 Update init.sqf 2013-12-13 14:17:52 -05:00
HARLAN
7839acde7f Update init.sqf 2013-12-13 14:17:38 -05:00
HARLAN
4dc5b079e3 Update init.sqf 2013-12-13 14:17:22 -05:00
HARLAN
009023a7b3 Update init.sqf 2013-12-13 14:17:09 -05:00
HARLAN
5400ea5537 #894 allow tanktraps on road, global toggle on road building 2013-12-13 14:16:18 -05:00
HARLAN
c96eb55d20 #894 allow tanktraps on road, global toggle on road building 2013-12-13 14:13:26 -05:00
HARLAN
7f80557c6b #894 allow tanktraps on road, global toggle on road building
DZE_BuildOnRoads toggle (default False)
2013-12-13 14:12:36 -05:00
HARLAN
df236c4ce4 Update CHANGE LOG 1.0.4.txt 2013-12-13 14:04:35 -05:00
HARLAN
26473f4742 Create CHANGE LOG 1.0.4.txt 2013-12-13 14:00:42 -05:00
HARLAN
acb33e2f00 Merge pull request #899 from dayz10k/plotpreview
#846 Plotpreview
2013-12-13 10:59:01 -08:00
HARLAN
920cdfba78 plot preview #846 only after plot placed 2013-12-13 13:58:07 -05:00
HARLAN
b27836d2ee plot preview #846 2013-12-13 13:44:17 -05:00
HARLAN
7bed8cce6c Merge pull request #898 from dayz10k/master
Remove copper SQL #897
2013-12-13 10:39:07 -08:00
HARLAN
fd94c2bf4b Remove copper SQL #897 2013-12-13 13:38:39 -05:00
Skaronator
49a2f11e24 Update CHANGE LOG 1.0.3.1.txt 2013-12-13 14:24:23 +01:00
[VB]AWOL
f13affcb80 incorrect chainsaw name 2013-12-12 22:17:38 -06:00
HARLAN
93568034ac changed plot preview to Plastic_Pole_EP1, removed it as an addaction #846 2013-12-11 13:36:05 -05:00
HARLAN
1556dce15a changed plot preview to Plastic_Pole_EP1, removed it as an addaction #846 2013-12-11 13:35:45 -05:00
HARLAN
82f475c7a5 changed plot preview to Plastic_Pole_EP1, removed it as an addaction #846 2013-12-11 13:34:25 -05:00
HARLAN
339e77e8d9 plot pole radius preview 2013-12-09 11:41:12 -05:00
HARLAN
f3130d2e37 plot pole radius preview 2013-12-09 11:38:38 -05:00
HARLAN
d940614669 plot pole radius preview 2013-12-09 11:37:53 -05:00
2111 changed files with 195614 additions and 132621 deletions

6
.gitignore vendored
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@@ -1,7 +1,9 @@
/Skaronator
/SkaronatorServer
/SQF/dayz_code/config.bin
/SQF/dayz_equip
/SQF/dayz_vehicles
/SQF/dayz_weapons
*.rtm
*.p3d
#*.rtm
#*.p3d
*.komodoproject

106
CHANGE LOG 1.0.6.1.txt Normal file
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@@ -0,0 +1,106 @@
[NEW] Added config variable DZE_HaloSpawnHeight. @ebayShopper
[NEW] Added config variable DZE_ServerLogHits for logging source damage, weapon, ammo and distance to server RPT.
[NEW] Added M4SPR_DZE and VSS_vintorez_DZE which spawn with larger magazines by default. #1823 #1890 @AirwavesMan
[NEW] Building upgrades now source parts from the player's backpack and main inventory. @icomrade
[NEW] Server owners can configure nutrition system effects with DZE_NutritionDivisor in configVariables.sqf @icomrade
[NEW] Added back DZE_doorManagementHarderPenalty config variable. Required wait between incorrect entries of manual door codes is multiplied by two each time, starting at five seconds. #1847 @oiad
[NEW] Added server logging of failed unlock attempts on doors, safes and lockboxes. Also added server logging of all door locking and unlocking. #1853 @oiad
[NEW] Added loot positions for some more Sahrani and Tavi buildings
[NEW] Added military flashlight attachments
[NEW] Added full screen night vision goggles, classname: "NVGoggles_DZE" (must be added to traders by server owners) @icomrade
[NEW] Added setting to easily disable base takeover and configure which items are removable without ownership or access. See DZE_restrictRemoval in configVariables.sqf. #1886 @AirwavesMan @oiad
[NEW] Map markers are now automatically tagged with the name of the player who placed them. This can be easily removed or customized by admins. #1871 @looter809
[NEW] Added block in keyboard.sqf for sprint and prone through locked doors glitch. @LunaCB
[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
[CHANGED] Commented drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. #1816
[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. #1816
[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client FPS. #1816
[CHANGED] AntiTP and scheduled security are now fully disabled when dayz_antihack=0. #1816
[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. #1816
[CHANGED] Group icons have been moved to a separate slower loop which only runs when in a group, and the group system is disabled by default. See configVariables.sqf to enable. #1816
[CHANGED] Flies now spawn ten minutes after death instead of right away. Flies are also disabled by default due to negative FPS impact. See init.sqf to enable. #1816
[CHANGED] SpawnCheck for loot and zombies has been lowered to 200m and switched to nearObjects instead of nearestObjects (same as 1051) for better client FPS. #1816
[CHANGED] Increased head shot damage for normal hits (non-zombie and non-melee)
[CHANGED] Slightly increased damage from vehicle run over
[CHANGED] Moved study body back to fn_selfActions for easy admin customization.
[CHANGED] Players can now lock and unlock a vehicle when the key is in their backpack. This can be changed in epoch_tempKeys. #1897 @oiad
[CHANGED] The vanilla building PVEHs have been commented out because we don't support or use the vanilla base objects currently.
[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
[FIXED] Issue where Arma cheats could still be entered under certain conditions without pressing LeftShift at the same time as NumPadMinus. @ebayShopper
[FIXED] Tag friendly still showing after player accepts and related issue with BackpackAntiTheft. #1807 @oiad
[FIXED] Undefined variable dayz_clientPreload error on main menu during intro.sqs. #1810 @ndavalos @ebayShopper
[FIXED] Giving pain killers to another player no longer removes pain from the player giving the pain killers.
[FIXED] Occasional undefined error for text color attribute when repairing and salvaging vehicles. @ebayShopper
[FIXED] M24 ammo prices are now 1/4 of DMR ammo prices, so no profit can be made by combining M24 rounds. @looter809 @ebayShopper
[FIXED] Full cinderblock walls now work properly with vector building #1813. @DeVloek @icomrade
[FIXED] Death message showing incorrectly when players suicide under certain conditions. @oiad @ebayShopper
[FIXED] Death message sometimes showing incorrectly due to spawn delay. #1833 @schwanzkopfhegel @ebayShopper
[FIXED] Corpses occasionally being deleted right away due to delay between PVS and bodyName setVariable. #1825 @ebayShopper
[FIXED] WoodenArrow and other WeaponHolderBase inherited objects catching fire when destroyed due to destrType. #1815 @DeVloek @ebayShopper
[FIXED] Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper
[FIXED] Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper
[FIXED] No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper
[FIXED] Added back missing call to Epoch player_antiWall function for preventing base glitching. #1817 @ndavalos @ebayShopper
[FIXED] HALO fresh spawns stuck swimming in air on Napf and failing to start correctly sometimes. #1809 @oiad @ebayShopper
[FIXED] Self actions sometimes duplicating when changing clothes and looking at a safe. @jOoPs @ebayShopper
[FIXED] Wrong bleeding icon on vanilla status UI. @jOoPs
[FIXED] It is no longer possible to autoRun under ponds on Chernarus, Namalsk and Napf. #1827 @schwanzkopfhegel
[FIXED] Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper
[FIXED] Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel
[FIXED] Fire barrel kit can be crafted with partially full matchboxes now. #1830 @AirwavesMan
[FIXED] Viral zeds stuck and not moving from their spawn location due to wrong init event handler. #1819 @DeVloek
[FIXED] Handling of boiled water bottles < 10 oz #1838 (Also removed the requirement to have an empty tin can to boil water) @icomrade @schwanzkopfhegel
[FIXED] Generator inventory not saving #1831 @icomrade @schwanzkopfhegel
[FIXED] Filling fuel barrels takes the correct amount from fuel tanks now (210 instead of 40 litres). #1834 @schwanzkopfhegel @oiad
[FIXED] Unable to sell some launchers like Javelin and Stinger which have the same classname for ammo and weapon. #1844 @ndavalos
[FIXED] Long search delay when filling water bottles, drinking from hands and drinking from empty cans is fixed on Chernarus, Namalsk and Napf. #1835 @schwanzkopfhegel
[FIXED] Players can not purchase a negative number of items anymore.
[FIXED] Switching weapons properly interrupts autorun now. #1850 @DeVloek
[FIXED] Duplicate matchbox or knife error when lighting a fire or gutting with multiple matchboxes or knives on toolbelt. #1849 @DeVloek
[FIXED] RU crates having zero cargo capacity and wrong classname DZ_ExplosivesBoxRU in loot table. #1852 @oiad
[FIXED] Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags via the method described in #1848. @DeVloek
[FIXED] Rapid starvation or dehydration when using chainsaw, chopping wood or pushing plane. Also lowered or removed nutrition hit for several actions. #1857 @TheZog
[FIXED] Unable to repair or salvage vehicle parts not listed in the RepairParts config, like Merlin glass and tank tracks. #1828 #1856 @ndavalos @schwanzkopfhegel @oiad
[FIXED] Unable to remove LightPole_DZ, DeerStand_DZ, MetalGate_DZ and StickFence_DZ. #1859 @TheZog
[FIXED] Unconscious locked input when running #1860 @icomrade @DeVloek
[FIXED] Running corpses when the dead player has no primary weapon @icomrade
[FIXED] "AI" text localized on wrong client in death messages #1867 @LunaCB
[FIXED] Trader menu server RPT logs partially localized on clients @oiad
[FIXED] Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel
[FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel
[FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek
[FIXED] If a player force kills their game immediately after dying their body will no longer disappear. #1825 @looter809
[FIXED] Some AI behavior was broken due to RadioProtocolEmpty. Unfortunately this reintroduces group chat spam.
[FIXED] Players can no longer pack a tent while sleeping.
[FIXED] Players can no longer walk under water at Topolka Dam. @Bruce-LXXVI
[FIXED] server_PublishVehicle3 will no longer dupe a vehicle if it fails to read the vehicle back from the database. @oiad
[FIXED] Panic sounds will no longer overlap when the player is attacked by zombies. #1861 @DeVloek
[FIXED] Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.
[FIXED] Updated to Sa-Matra's latest Core Patch BIS Effects which fix the fire in the sky bug again. #1883 @oiad @icomrade
[FIXED] Mark body now marks all of your bodies instead of just one. @oiad
[FIXED] Group and body markers correctly update on the GPS mini map now.
[FIXED] Vehicle lock and unlock actions are now refreshed correctly without needing to look away and back again. @oiad
[FIXED] A potential undefined error on bear trap trigger. @oiad
[FIXED] A few floating loot positions in firestation.
[FIXED] Blocked a duping method involving changing clothes. Thanks to Sercan for reporting. @oiad
[FIXED] Buildables now properly apply godmode if enabled during the restart window. @oiad
[FIXED] G36C ACOG attachment
[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
[FIXED] Error with object publishing when snap building is disabled. @ebayShopper
[FIXED] Error handling upgraded 1051 databases that resulted in a <null> value for "rh_factor" and array for "bloodtype" in character_data medical field. @ebayShopper
[FIXED] Error in server_playerSetup that resulted in a <null> value for dayz_onBack in character_data inventory if player had no weapon on back. @ebayShopper
[FIXED] Doors and plots not getting cleaned up properly. See new MaintenanceObjects variable and explanation in HiveExt.ini. @icomrade
[REMOVED] Antiwall glitch blocks for vanilla hospitals since Epoch uses DayZero hospitals. @jOoPs
[REMOVED] "Take ownership" on plot pole due to it being unnecessary and causing base objects to duplicate. #1811 @BNG-Lance @Clanwarfare
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.

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1.0.5.1 --> 1.0.6 Variable Name Changes:
- Duplicate functions have been renamed:
- dayz_gui --> sched_gui
- dayz_HungerThirst --> dayz_NutritionSystem
- dayz_objectUID3 --> dayz_objectUID2
- DZE_getModelName --> fn_getModelName
- fnc_usec_playerBleed --> fnc_usec_playerHandleBlood
- object_handleServerKilled --> vehicle_handleServerKilled
- object_setFixServer --> fnc_veh_setFixServer
- server_timeSync --> sched_sync (moved to scheduler)
- vehicle_handleDamage --> fnc_veh_handleDam
- vehicle_handleKilled --> fnc_veh_handleKilled
- Duplicate global variables have been renamed:
- dayz_allowedObjects --> DayZ_SafeObjects
- dayz_CLBase --> dz_loot_groups (similar not identical)
- dayz_CLChances --> dz_loot_weighted (similar not identical)
- dayz_combat --> no longer exists use (player getVariable["inCombat",false])
- dayz_fullMoonNights --> dayz_ForcefullmoonNights
- dayz_MapArea --> no longer exists (was only used for DynamicVehicleArea and HeliCrashArea)
- dayz_sellDistance_vehicle, dayz_sellDistance_boat, dayz_sellDistance_air --> Z_VehicleDistance
- dayz_updateObjects --> DayZ_GearedObjects
- DynamicVehicleArea --> (getMarkerSize "center") select 1
- DZE_ActionInProgress --> dayz_actionInProgress
- DZE_CanPickup --> canPickup
- DZE_trees --> dayz_trees
- freeTarget --> OpenTarget
- HeliCrashArea --> (getMarkerSize "crashsites") select 1
- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
- selfTransfusionTime --> player getVariable ["LastTransfusion",-(DZE_selfTransfuse_Values select 2)]
- Duplicate public variables have been renamed:
- dayzPlayerLogin --> PVCDZ_plr_Login
- dayzPlayerLogin2 --> PVCDZ_plr_Login2
- norrnRaDrag --> PVDZ_drg_RaDrag
- norrnRaLW --> PVDZ_drg_RaLW
- norrnRLact --> PVDZ_drg_RLact
- PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails)
- PVDZE_obj_Fire --> PVDZ_obj_Fire
- PVDZE_obj_Publish --> PVDZ_obj_Publish
- PVDZE_plr_Died --> PVDZ_plr_Death
- PVDZE_plr_GutBody --> PVCDZ_obj_GutBody
- PVDZE_plr_HideBody --> PVCDZ_obj_HideBody
- PVDZE_plr_HumanityChange --> PVCDZ_plr_Humanity
- PVDZE_plr_Login --> PVDZ_plr_Login1
- PVDZE_plr_Login2 --> PVDZ_plr_Login2
- PVDZE_plr_LoginRecord --> PVDZ_plr_LoginRecord
- PVDZE_plr_Save --> PVDZ_plr_Save Note: 2nd param is now a nested array (was array) 4th param is now achievements array (was bool)
- PVDZE_plr_SetDate --> dayzSetDate
- PVDZE_send --> PVDZ_send
- PVDZE_Server_Simulation --> PVDZ_Server_Simulation
- PVDZE_serverStoreVar --> PVDZ_serverStoreVar
- PVCDZE_vehSH --> PVCDZ_veh_SH
- PVDZE_veh_SFix --> PVDZ_veh_SF
- PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel
- PVDZE_veh_Update --> PVDZ_veh_Save
- usecBandage --> PVCDZ_hlt_Bandage
- usecBleed --> PVDZ_hlt_Bleed
- usecBreakLegs --> PVCDZ_plr_Legs
- usecEpi --> PVCDZ_hlt_Epi
- usecMorphine --> PVCDZ_hlt_Morphine
- usecPainK --> PVCDZ_hlt_PainK
- usecTransfuse --> PVCDZ_hlt_Transfuse

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[FIXED] dayz_minpos was incorrectly set to 0 for chernarus and should have been -1 or less. @vbawol
[FIXED] Fixed some typos in Sahrani mission files. @vbawol
[FIXED] Removed radar from GAZ Vodnik. @dayz10k
[FIXED] Incorrect call compile paths for tavi traders.
[FIXED] Incorrect call compile paths for tavi traders. @vbawol
[FIXED] Armored SUV DZ had incorrect max weapon count. @vbawol
[FIXED] Fixed two createvehicle calls for weapon spawn_loot. @Torndeco
[FIXED] Building count limiter was using wrong position command now uses correct one. @vbawol

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[NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator
[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
[ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank
[ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol
[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
[ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator
[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank
[ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol
[ADDED] Added to heli crash code, Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
[ADDED] Added following Config Classes: M113_UN_EP1_DZ M113_UN_EP1_DZE M113_TK_EP1_DZ M113_TK_EP1_DZE BTR90_DZ BTR90_DZE BTR90_HQ_DZ BTR90_HQ_DZE LAV25_DZ LAV25_DZE LAV25_HQ_DZ LAV25_HQ_DZE @Fank
[FIXED] Fix init errors, improve antihack. @icomrade
[FIXED] Add missing sensor for aircraft dealer on Napf. @JoSchaap
[FIXED] Traders now give ItemTinBar in exchange for TrashJackDaniels. @vbawol
[FIXED] M107 zeroing was stuck at 500m now set to default settings. @vbawol
[FIXED] DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol
[FIXED] Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol
[FIXED] Added missing DZE fueltracks to DZE_fueltrackarray. @Fank
[FIXED] Fix AI from being counted as zeds. @jwo7777777
[FIXED] Issue with Scaffolding being too close and killing player. @Fank
[FIXED] Stuck in infinite trading loop when item is out of stock. @vbawol
[FIXED] Fixed backpack disappearing issue. @vbawol
[FIXED] Some fixes and optimizing to PVS/PVC system to only send to other players nearby. @vbawol
[FIXED] Bleeding was not visible to other players due to typo in new PVS/PVC system. @vbawol
[FIXED] Re-classed Land_Ind_Pec_03b to fix ladder errors in log file. @vbawol
[FIXED] Issue that prevented the server from starting. @Skaronator
[FIXED] Some typos in the loot table. @Skaronator
[FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator
[FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
[CHANGED] Selling vehicle will now remove the key if you have it on your toolbelt. @Fank
[CHANGED] R3F weight now in Kg for every language except english. @VeryBigBro
[CHANGED] Increased trader prices for Armed vehicles and pipebombs. @vbawol
[CHANGED] Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol
[REMOVED] Trade metals option removed from self actions as it should no longer be needed with new trader code. @vbawol
[INFO] Re-added old trader code for backwards compatibility. @vbawol
[INFO] Moved binaries to root of server files and wrote up basic install upgrade guide. @vbawol
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.

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[ADDED] BTR90 HQ ride in back option. @Fank
[ADDED] Version check for dayz.pbo. @Skaronator
[ADDED] Updated dayZ Lighting by Axeman disabled by default, uncomment line in init.sqf to enable. @andgregor
[ADDED] Added upgrade in place option for stairs with railings. @Sequisha @vbawol
[FIXED] Fix server startup issues when using "CA folder fix" on some A2 and A2 free installs. @icomrade
[FIXED] Geomety of wood walls changed to fix players phasing though the wood walls. @Sequisha
[FIXED] Completed trade counter was incorrectly returning output count instead of actual number of trades. @vbawol
[FIXED] Incremental water bottle had a typo in the picture path. fixes: https://github.com/vbawol/DayZ-Epoch/issues/1084 @vbawol
[FIXED] second attempt at fixing <NULL> kill messages from vehicles. @icomrade
[FIXED] remove setdamage 0 on godmode/indestructible base objects so they can be maintained. @vbawol
[FIXED] Fixed error in expression when removing buildings. @Fank
[FIXED] Was possible to fill a mixed gas with an empty jerry can. @Fank
[FIXED] Fixed undefined variables s_player_tamedog and dayz_myLiftVehicle. @Fank @vbawol
[FIXED] Typo in server_traders.sqf for Napf, Sauerland, and panthera. @vbawol
[REMOVED] Old Towngenerator Config. @Skaronator
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

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[NEW] Napf Island v0.99 with permission from #momo# now included by default. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\
[NEW-WIP] Sauerland Map v1.7.00.2 with permission from falconsan now included by default. https://github.com/falconsan/DayZ_Sauerland/blob/master/changelog.txt - http://www.s6computer.de/
[NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator
[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
[NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator
[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol
[NEW] Trading now makes change and auto combines into the highest denomination. @vbawol
[ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol
[ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol
[ADDED] M107_DZ to Military, MilitarySpecial, IndustrialMilitary and Helicrash loottable. @Sequisha
[ADDED] MAAWS (rocket launcher) to Helicrash loottable. @Sequisha
[ADDED] New enterable building added for Chernarus and other maps. @Sequisha
[ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony
[ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true; will look for loot configs via missionConfigFile. @vbawol
[ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant
[ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator
[ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol
[ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable
by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos
[ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k
[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone].
Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator
[ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator
[FIXED] Anti-Teleport Log System. @Skaronator
[FIXED] Wrong German translations. @Fank
[FIXED] Fix medical actions in vehicles. @icomrade
[FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT
[FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony
[FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281
[FIXED] More Localization (translations). @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German)
[FIXED] Fixed incorrect spelling of chainsaw name was horlite needed to be hermlite. @vbawol
[FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k
[FIXED] Lingor trader spawn. @dayz10k @sekra
[FIXED] Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator
[FIXED] Wrong include in the CfgMagazine file. @Skaronator
[FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k
[FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator
[FIXED] BattlEye kicks for some players on death. @Skaronator
[CHANGED] Changed currency conversion rates to multiples of 10. @vbawol
[CHANGED] Drastically increased base building armor levels. Doors now have much higher armor than walls. @vbawol
[CHANGED] Extended Trader logging and fix for sold itemnames @ctc.Sebi
[CHANGED] Balance Loot table. @Sequisha
[CHANGED] Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was raised to 50. @vbawol
[CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k
[CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k
[CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k
[CHANGED] Loot Improvements (Based on the Feedback of the Skaronator.com Server) @Skaronator
[REMOVED] Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k
[SERVER INFO] Updated Hive dll requires DatabaseMySql.dll in arma 2 oa root and visual studio 2013 redistributable x86 installed: http://www.microsoft.com/en-us/download/details.aspx?id=40784
[SERVER INFO] Removed dayz_vb.bikey and dayz.bikey keys and added new version ed dayz_epoch104.bikey key. Thanks to @Tansien for the suggestion. @vbawol
[SERVER INFO] Also moved external bikeys to sub folder, for best security use only the bikeys for the map your running.
[SERVER INFO] pook_H13_amphib, GNT_C185F and GNT_C185E causes Server FPS issues and should not be used. https://github.com/vbawol/DayZ-Epoch/issues/969
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.

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[ADDED] Updated Sauerland map V1.80.04 by Falconsan http://epochmod.com/forum/index.php?/topic/6365-dayz-epoch-sauerland-changelog
[ADDED] Configure AH6J for DZ + DZE @icomrade
[FIXED] Fixed client crash when player has chainsaw due to corrupt RTM file. @vbawol
[INFO] dayz_epoch1051.bikey found in client files "Keys" folder.
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

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[ADDED] Updated Sauerland map V1.80.01 by Falconsan http://epochmod.com/forum/index.php?/topic/6365-dayz-epoch-sauerland-changelog
[ADDED] More enterable buildings thanks to @Tansien and the DayZero crew.
[ADDED] Latest version of Napf 1.0.1 by Momo
[ADDED] Classname C130J_US_EP1_DZ Weapon: 50 Magazine: 400 Backpack: 10 @Fank
[ADDED] Variable DZE_ForceNameTagsInTrader to force name tags in traders. @Skaronator @Fank
[ADDED] Switch seats in all vehicles. @icomrade
[ADDED] Self transfusions (works in vehicles) must be enabled in mission using DZE_SelfTransfuse. @icomrade
[NOTE] You may customize transfusion settings for self transfusions using DZE_selfTransfuse_Values = [blood amount, infection chance, cool-down (seconds)]; @icomrade
[ADDED] Default player skin for fresh spawns, selected randomly DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]. @icomrade
[ADDED] The USEC CH53 Super Stallion to the dynamic vehicle lists & trader. @Namindu @raginruffalo
[ADDED] The BAF Merlin has been added to the neutral aircraft trader under Unarmed Helicopters. @raginruffalo
[ADDED] Added CH53 Super Stallion to Allowed to Tow Heli array in "variables.sqf" @Namindu
[FIXED] Instance already initialized error in server_monitor.sqf @vbawol
[FIXED] Fixed infinite chainsaw fuel when put into vaults/lockboxes. @SilvDev
[FIXED] Cargo Check overlapping. @SilvDev
[FIXED] The Makarov SD now only accepts SD clips @raginruffalo
[FIXED] Load patient into vehicle now working. @SilvDev
[FIXED] Fix invalid str format for player skin class. @Sandbird https://github.com/vbawol/DayZ-Epoch/commit/55d49c279bfd1e03d3802bfe4fdf55f2335f8f47
[FIXED] Check trade requirements before animation. @Cornyfisch
[FIXED] Undefined variable in expression in "fill_nearestVehicle.sqf" @Namindu
[FIXED] Fix infinite knockout @icomrade
[FIXED] Fixed typo in "player_tagFriendly.sqf" @Namindu
[CHANGED] Crafting lumber or plywood packs no longer require workbench. @vbawol
[CHANGED] Force mouse to center of screen on gear open. @vbawol
[CHANGED] Backend lootsystem based on DayZ 1.8. @vbawol @Skaronator @Fank
[CHANGED] Consume Eat/Drink in vehicle will add empty food/drink cans into vehicle inventory. @SilvDev @Fank
[CHANGED] SQL Removed empty fuel barrel from vehicle parts trader and moved to wholesaler as increased buy/sell price. @Fank
[CHANGED] You may again switch skins while wearing a backpack. @icomrade
[CHANGED] Replaced variable DefaultBackpackWeapon = ""; with DefaultBackpackItems = [""]; which accepts both weapons and magazines. @icomrade
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

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[NEW] Fully updated to DayZ 1.8.8 base @icomrade @ebayShopper
[NEW] 1.8.8 attachments, blood trails, community weapons, traps and tripwires
[NEW] 1.8.8 journal and crafting menu are now functional (default 'J' key)
[NEW] 1.8.8 spawn selection, set dayz_spawnselection = 1; in init.sqf to enable (Chernarus only)
[NEW] 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
[NEW] 1.8.8 weapon switching and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2;))
[NEW] Players can carry more than one primary (one hidden on back). See configVariables.sqf for details @icomrade
[NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions.
[NEW] Optional rules feed on player login, set dayz_enableRules in init.sqf
[NEW] Streamer mode is toggleable by player in game options. Setting enabled hides server water mark and rules feed. @ebayShopper
[NEW] Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf @ebayShopper
[NEW] Optional dark UI by @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ code fixes by @SplenectomY @icomrade #1622
[NEW] If using the vanilla UI you may enable or disable the combat icon with DZE_VanillaUICombatIcon = true/false; @icomrade
[NEW] Anzio 20mm sniper and RedRyder BB Gun by @arma2WillRobinson
[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebayShopper
[NEW] Autorun hotkey ('0' key)
[NEW] Earplugs hotkey ('F1' key)
[NEW] Group system ('F5' key) with database save. Settings available in configVariables.sqf. CommandBar and RadioProtocol spam are now disabled via config. @icomrade @ebayShopper
[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
[NEW] Auto login when a player joins the server, default 10 seconds, requires mission update (disable in description.ext by setting defValueParam1 = 31;) @icomrade
[NOTE] Auto login does not force a player who aborted from the game, back to the lobby, to login
[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable.
[NEW] Dayz_townGenerator = true; in init.sqf enables vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. @ebayShopper
[NEW] Database backup script. See Server Files\Tools\. @RimBlock
[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
[NEW] Added increased waves during stormy weather #974 @FramedYannick @ebayShopper
[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebayShopper
[NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders
[NEW] With config based traders categories can be reused by setting the duplicate=#; value. # is the category number to copy. @ebayShopper
[NEW] With config based traders upgraded vehicles can now be sold for the same price as their original. #1745 @oiad
[NEW] With config based traders the buy or sell price of any item can be set to -1 to forbid the respective trading action. @icomrade
[NEW] Gems are now treated as variable value currency (Advanced Trading only). Configure gem values using DZE_GemWorthArray =[]; See configVariables.sqf. @icomrade
[NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; See configVariables.sqf. @icomrade
[NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade
[NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
[NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper
[NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
[NEW] Precise Base Building v1.0.5+ by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebayShopper
[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade
[NEW] Temperature factors are now configurable with DZE_TempVars see configVariables.sqf. @icomrade
[NEW] Weather effects are now configurable with DZE_WeatherVariables. See DynamicWeatherEffects.sqf for info on these values. @icomrade
[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
[NEW] You can exclude built items from the god mode base function using DZE_GodModeBaseExclude = []; which is an array of item classnames
[NEW] Fuel stations now have limited amount of fuel each restart. Configurable with dayz_randomMaxFuelAmount in init.sqf
[NEW] More possible causes of death added to study body: fell, ran over, shot, melee, zombie @ebayShopper
[NEW] Player-list no longer shows who's in lobby or ingame.
[NEW] 35 new male clothing classes added. #1732 #1734 @AirWavesMan
[NEW] Added new _DZ variants of BRDM2, AN2, HMMWV, Mi17 and Cessna classes with radar disabled. #1746 @AirWavesMan
[NEW] Added SCAR Mk16 and Mk17 variants, L86 and AA12 to loot tables and traders. #1743 @AirWavesMan
[NEW] Players can now manually push stuck planes backwards to free them. @ebayShopper
[NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad
[NEW] You may now rearm pooks and other helicopter, vehicle, pilot and driver weapons. @icomrade
[NEW] Death messages now use a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebayShopper
[NEW] Parachute can now auto open at a set height during HALO jump. Altitude and speed meter can also be enabled. See configVariables.sqf. @ebayShopper
[NEW] Added hatch, fold and ramp animation UserActions to ArmoredSUV, AH1Z, MV22 and UH1Y configs. @ebayShopper
[NEW] VON in side and global is now blocked by default. See configVariables.sqf to change blocked VON channels. @icomrade @ebayShopper
[NEW] Arma cheat input (LeftShift + NumPad-) is now blocked by default to prevent abuse of FPS cap and EndMission commands for duping. @icomrade
[CHANGED] Combattimeout now uses diag_tickTime instead of time.
[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
[CHANGED] UH60Wreck and UH1Wreck are replaced with CrashSite_EU/UN/US/RU (new models)
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
[CHANGED] All instances of sleep were replaced with the more reliable uiSleep where possible. @icomrade
[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebayShopper
[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebayShopper
[CHANGED] Abort and respawn are now disabled immediately in the pause menu onLoad to compensate for low fps delay. @ebayShopper
[CHANGED] Player_onPause is now customizable by admins along with the new unscheduled fn_pauseMenuChecks. #1340 @Rimblock @ebayShopper
[CHANGED] Satchel charges, mines and launcher rounds now take one inventory slot instead of multiple for consistency with all other Epoch items. @ebayShopper
[FIXED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebayShopper
[FIXED] Zombies now target and attack players far more accurately than in 1.0.5.1.
[FIXED] Server position sync bug after falling unconscious. Fixes AI on server not seeing the player after knock out and position revert after relog. #1522 @ebayShopper
[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebayShopper #1613
[FIXED] Character sometimes failing to sync after changing clothes #1545
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
[FIXED] CH53 gear when locked #1364 @icomrade
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
[FIXED] Crossbow quivers not working #1355 @icomrade
[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
[FIXED] Several script errors in dayz_server #1421 #1425 @ebayShopper
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
[FIXED] Trader menu expected array error #1618-1620 @ebayShopper
[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
[FIXED] Copy key failing when player doesn't have a backpack @ebayShopper
[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
[FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade
[FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebayShopper #1313
[FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebayShopper #1514
[FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440
[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebayShopper #1599
[FIXED] Safes and lockboxes occasionally wiped when opening after restart and locking not being logged to RPT @ebayShopper #1413 #1503
[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock. @ebayShopper
[FIXED] Common duping methods exploiting safes no longer work with the new safe gear handling code. #1341 @RimBlock @ebayShopper
[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts. @icomrade #1504
[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebayShopper
[FIXED] Player no longer hears radiation sound when changing clothes. @ebayShopper
[FIXED] Ponds and lakes are now detected correctly in player_goFishing and player_drinkWater. #1678 @ebayShopper
[FIXED] Players are now ejected and force killed when their vehicle is destroyed. This applies to all vehicles except cars. Cars eject, but do not force kill. @icomrade
[NOTE] Servers that use safezones must configure DZE_SafeZonePosArray, otherwise passengers of vehicles in safezones will be killed on destruction of their vehicle. See configVariables.sqf.
[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
[FIXED] Some buildables not displaying removal option #1135 @icomrade
[FIXED] Study body message saying his/he on female players. @ebayShopper
[FIXED] Destroyed ore veins and ammo crates are now deleted globally after being removed. #1730 @icomrade
[FIXED] UH1Y and AH6X unknown animation source RPT errors. Added back observer seats to AH6X and UH1Y without thermal imaging. @icomrade
[FIXED] Players can no longer relog over bases in a helicopter, parachute or plane to get inside. @ebayShopper
[FIXED] Mozzie helicopter noises, and crashed mozzies bouncing into orbit. @icomrade
[FIXED] Firing from vehicles puts you in combat now. @icomrade
[FIXED] Players will no longer end up swimming in the ground after spawn, relog or clothes change on maps with respawn_west in the water. @ebayShopper
[FIXED] It is no longer possible to drag players through base walls when they are unconscious. @icomrade
[FIXED] Purchased vehicles should no longer spawn inside each other on trader helipads. @icomrade
[FIXED] Humanity hit is now applied correctly to players shooting from vehicles. @ebayShopper
[FIXED] Chopped down trees are now synced for JIP players, so they no longer respawn on relog. @ebayShopper
[FIXED] Several errors with loading and unloading unconscious players from vehicles. @oiad @ebayShopper
[FIXED] Occasional glitch death when opening parachute during HALO jump. @ebayShopper
[UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1
[UPDATED] .bat files updated in Config-Examples @Raziel23x
[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
[UPDATED] Epoch.sql, 1.0.6_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
[INFO] Server owners must update to the new Hive DLL included in the 1.0.6 release, changes in the source code can be found here: https://github.com/vbawol/DayZhiveEpoch/pull/13
[INFO] Many weapon and item classnames changed. Admins must update their traders. See SQL\1.0.6_Updates and dayz_code\Configs\CfgServerTrader
[INFO] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt
[INFO] New loot table format is incompatible with old loot tables. Admins see CfgLoot\README.txt
[INFO] If you use any community mods included in this release (AdvancedTrading, BuildVectors, Door/PlotManagement, SnapBuild, PlotForLife, PreciseBuilding, DZGM, etc.) you MUST uninstall them from your mission. They have been improved and many bugs have been fixed. Get updated copies from https://github.com/EpochModTeam/DayZ-Epoch
[INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) are confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321
[INFO] Server owners and players should use the stable branch of ArmA 2 OA
[INFO] The A2OA Linux server version is 1.63.130836 at the time of release. Until it is updated with the core patch fixes Linux server admins will need to patch their mission: https://github.com/DayZMod/DayZ/issues/732
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

108
README.md
View File

@@ -7,14 +7,16 @@ http://dayzepoch.com
Based on DayZ Mod Community edition
https://github.com/DayZMod/DayZ/blob/Release_1.8/Documentation/Credits.md
https://github.com/DayZMod/DayZ/blob/1.8.8/Documentation/Credits.md
http://dayzmod.com
--------------------------
Included Custom Addons
--------------------------
* AutoGyro - by CSJ http://www.armaholic.com/page.php?id=2359
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
* Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
* SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
* R3F Realism by http://www.team-r3f.org/
* ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
@@ -24,36 +26,94 @@ Included Custom Addons
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
* gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
* USEC CH53 by Rocket - http://dayz.com
* More enterable buildings - Dayzero - https://zombies.nu/
* Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
--------------------------
Developers
Included Custom Islands
--------------------------
* Sauerland by Falconsan - http://www.s6computer.de/
* Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
* | MBG Killhouses http://www.armaholic.com/page.php?id=15180
* | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
* | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
--------------------------
Initial Developers
--------------------------
* [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
* Axle - Beta Tester, Lead Trader City Designer, Ideas. - http://www.twitch.tv/axles
* Paul Tomany - Models, Textures, Ideas, Beta Tester. - ptomany@gmail.com
* Axeman - Developer - Light system - axeman@thefreezer.co.uk
* Harlan (dayz10k) - Developer - https://github.com/dayz10k
* Skaronator - Developer - Help with many things https://github.com/Skaronator
* [VB]GREEN - Graphics, Beta Tester, Ideas. http://www.twitch.tv/vbgreen
* Zabn - Locked gear on vehicles when locked, reworked loot position code to support small items. https://github.com/Zabn
* Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
* Paul Tomany - Models, Textures - ptomany@gmail.com - http://www.twitch.tv/sequisha
* [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
--------------------------
Contributors
GitHub Collaborators (In order of most commits)
--------------------------
* facoptere - Extra Security - https://github.com/facoptere
* Torndeco - Fixes - https://github.com/Torndeco
* Armifer - Humanity changes. - https://github.com/Armifer
* AVendettaForYou - Trader City Tavi - https://github.com/AVendettaForYou
* Skaronator, krazey - German Localization - https://github.com/Skaronator https://github.com/krazey
* VeryBigBro - Russian Localization - https://github.com/VeryBigBro
* th4z - French Localization - https://github.com/th4z
* JoSchaap - Dutch Localization and some typo's - https://github.com/JoSchaap
* Maca134 - Improved Trader Menus, Death Message menu, Experimental hive 999 support - maca134@gmail.com
* aeinstein - Crafting now supports all can types. - https://github.com/aeinstein
* vos / Axe Cop - Area Maintenance and ideas - https://github.com/vos
* GeodarCZ - Czech Localization, correction - https://github.com/Geodar
* Brovns - Czech Localization - https://github.com/Brovns
* Doomscythe - Czech Localization, correction - https://github.com/Doomscythe
* vbawol - https://github.com/vbawol
* eltexonline - https://github.com/eltexonline
* zabn - https://github.com/zabn
* Sequisha - https://github.com/Sequisha
* andgregor - https://github.com/andgregor
* facoptere - https://github.com/facoptere
* dayz10k - https://github.com/dayz10k
* Skaronator - https://github.com/Skaronator
* icomrade - https://github.com/icomrade
* ebayShopper - https://github.com/ebayShopper
* Axles - https://github.com/Axles
* Armifer - https://github.com/Armifer
* Zupa - https://github.com/Windmolders
--------------------------
GitHub Contributors (In order of most commits)
--------------------------
* vbawol - https://github.com/vbawol
* dayz10k - https://github.com/dayz10k
* Skaronator - https://github.com/Skaronator
* Fank - https://github.com/Fank
* andgregor - https://github.com/andgregor
* Axles - https://github.com/Axles
* zabn - https://github.com/zabn
* eltexonline - https://github.com/eltexonline
* icomrade - https://github.com/icomrade
* ebayShopper - https://github.com/ebayShopper
* Namindu - https://github.com/Namindu
* raginruffalo - https://github.com/raginruffalo
* Markokil321 - https://github.com/Markokil321
* Mikeeeyy - https://github.com/Mikeeeyy
* Adaptivity - https://github.com/Adaptivity
* RimBlock - https://github.com/RimBlock
* raymix - https://github.com/raymix
* arma2WillRobinson - https://github.com/arma2WillRobinson
* facoptere - https://github.com/facoptere
* ctcDNightmare - https://github.com/ctcDNightmare
* SGanthony - https://github.com/SGanthony
* githubmil - https://github.com/githubmil
* Geodar - https://github.com/Geodar
* Sandbird - https://github.com/Sandbird
* krazey - https://github.com/krazey
* jostster - https://github.com/jostster
* SilvDev - https://github.com/SilvDev
* AVendettaForYou - https://github.com/AVendettaForYou
* Sequisha - https://github.com/Sequisha
* Armifer - https://github.com/Armifer
* infiSTAR - https://github.com/infiSTAR
* Cornyfisch - https://github.com/Cornyfisch
* JoSchaap - https://github.com/JoSchaap
* maca134 - https://github.com/maca134
* Schmoopiie - https://github.com/Schmoopiie
* nahkiss - https://github.com/nahkiss
* BlackLA - https://github.com/BlackLA
* Hogscraper - https://github.com/hogscraper
* Bruce-LXXVI - https://github.com/Bruce-LXXVI
* oiad - https://github.com/oiad
* AirwavesMan - https://github.com/AirwavesMan
* Raziel23x - https://github.com/Raziel23x
* strikerforce - https://github.com/strikerforce
* ndavalos - https://github.com/ndavalos
* SmokeyBR - https://github.com/SmokeyBR
--------------------------
Special thanks

View File

@@ -0,0 +1,245 @@
class CfgAmmo {
class FakeAmmo;
class MissileCore: FakeAmmo {};
class BombCore: FakeAmmo {};
class LaserBombCore: FakeAmmo {};
class RocketCore: FakeAmmo {};
class ArtilleryRocketCore: FakeAmmo {};
//class BulletCore: FakeAmmo {};
//class ShotgunCore: FakeAmmo {};
class ShellCore: FakeAmmo {};
//class GrenadeCore: FakeAmmo {};
//class TimeBombCore: FakeAmmo {};
//class PipeBombCore: FakeAmmo {};
//class MineCore: FakeAmmo {};
//class FlareCore: FakeAmmo {};
//class SmokeShellCore: FakeAmmo {};
//class FakeAmmo: FakeAmmo {};
//class BulletBase: FakeAmmo {};
//class FlareBase: FakeAmmo {};
//class B_9x18_Ball: FakeAmmo {};
//class B_9x18_SD: FakeAmmo {};
//class B_9x19_Ball: FakeAmmo {};
//class B_9x19_SD: FakeAmmo {};
//class B_45ACP_Ball: FakeAmmo {};
//class B_545x39_Ball: FakeAmmo {};
//class B_545x39_SD: FakeAmmo {};
//class B_556x45_Ball: FakeAmmo {};
//class B_556x45_SD: FakeAmmo {};
//class B_9x39_SP5: FakeAmmo {};
//class B_12Gauge_74Slug: FakeAmmo {};
//class B_762x39_Ball: FakeAmmo {};
//class B_762x51_Ball: FakeAmmo {};
//class B_762x51_3RndBurst: FakeAmmo {};
//class B_762x51_noTracer: FakeAmmo {};
//class B_762x54_Ball: FakeAmmo {};
//class B_762x54_noTracer: FakeAmmo {};
//class B_77x56_Ball: FakeAmmo {};
//class B_127x99_Ball: FakeAmmo {};
//class B_127x99_Ball_noTracer: FakeAmmo {};
//class B_127x107_Ball: FakeAmmo {};
//class B_127x108_Ball: FakeAmmo {};
class B_127x108_APHE: FakeAmmo {};
class B_145x115_AP: FakeAmmo {};
class B_20mm_AP: FakeAmmo {};
class B_20mm_AA: FakeAmmo {};
class B_23mm_AA: FakeAmmo {};
class B_23mm_HE: FakeAmmo {};
class B_23mm_AP: FakeAmmo {};
class B_23mm_APHE: FakeAmmo {};
class B_25mm_HE: FakeAmmo {};
class B_25mm_HEI: FakeAmmo {};
class B_25mm_APDS: FakeAmmo {};
class B_30mm_AP: FakeAmmo {};
class B_30mmA10_AP: FakeAmmo {};
class B_30mm_HE: FakeAmmo {};
class B_30mm_AA: FakeAmmo {};
//class GrenadeBase: FakeAmmo {};
//class G_30mm_HE: FakeAmmo {};
//class G_40mm_HE: FakeAmmo {};
//class F_40mm_White: FakeAmmo {};
//class F_40mm_Green: FakeAmmo {};
//class F_40mm_Red: FakeAmmo {};
//class F_40mm_Yellow: FakeAmmo {};
class ShellBase: FakeAmmo {};
class Sh_105_HE: FakeAmmo {};
class Sh_100_HE: FakeAmmo {};
class Sh_120_HE: FakeAmmo {};
class Sh_120_SABOT: FakeAmmo {};
class Sh_122_HE: FakeAmmo {};
class Sh_125_HE: FakeAmmo {};
class Sh_125_SABOT: FakeAmmo {};
class Sh_85_HE: FakeAmmo {};
class Sh_85_AP: FakeAmmo {};
class RocketBase: FakeAmmo {};
class G_Camel_HE: FakeAmmo {};
class R_Hydra_HE: FakeAmmo {};
class R_57mm_HE: FakeAmmo {};
class R_80mm_HE: FakeAmmo {};
class R_S8T_AT: FakeAmmo {};
//class R_M136_AT: FakeAmmo {};
class R_RPG18_AT: FakeAmmo {};
class R_PG7V_AT: FakeAmmo {};
class R_PG7VL_AT: FakeAmmo {};
class R_PG7VR_AT: FakeAmmo {};
class R_OG7_AT: FakeAmmo {};
class R_PG9_AT: FakeAmmo {};
class R_OG9_HE: FakeAmmo {};
class R_SMAW_HEDP: FakeAmmo {};
class R_SMAW_HEAA: FakeAmmo {};
class R_GRAD: FakeAmmo {};
class R_MLRS: FakeAmmo {};
class MissileBase: FakeAmmo {};
class M_Javelin_AT: FakeAmmo {};
class M_Stinger_AA: FakeAmmo {};
class M_Sidewinder_AA: FakeAmmo {};
class M_Sidewinder_AA_F35: FakeAmmo {};
class M_Strela_AA: FakeAmmo {};
class M_Igla_AA: FakeAmmo {};
class M_AT5_AT: FakeAmmo {};
class M_AT13_AT: FakeAmmo {};
class M_TOW_AT: FakeAmmo {};
class M_TOW2_AT: FakeAmmo {};
class M_AT10_AT: FakeAmmo {};
class M_AT11_AT: FakeAmmo {};
class M_Hellfire_AT: FakeAmmo {};
class M_Vikhr_AT: FakeAmmo {};
class M_Maverick_AT: FakeAmmo {};
class M_R73_AA: FakeAmmo {};
class M_Ch29_AT: FakeAmmo {};
class M_AT2_AT: FakeAmmo {};
class M_AT6_AT: FakeAmmo {};
class M_AT9_AT: FakeAmmo {};
class M_9M311_AA: FakeAmmo {};
class Bo_GBU12_LGB: FakeAmmo {};
class Bo_GBU12_LGB_F35: FakeAmmo {};
class Bo_FAB_250: FakeAmmo {};
class Bo_Mk82: FakeAmmo {};
/*
class Grenade: FakeAmmo {};
class GrenadeHand: FakeAmmo {};
class GrenadeHandTimedWest: FakeAmmo {};
class GrenadeHandTimedEast: FakeAmmo {};
class GrenadeHand_stone: FakeAmmo {};
class SmokeShell: FakeAmmo {};
class G_40mm_Smoke: FakeAmmo {};
class G_40mm_SmokeRed: FakeAmmo {};
class G_40mm_SmokeGreen: FakeAmmo {};
class G_40mm_SmokeYellow: FakeAmmo {};
class SmokeShellRed: FakeAmmo {};
class SmokeShellGreen: FakeAmmo {};
class SmokeShellYellow: FakeAmmo {};
class SmokeShellPurple: FakeAmmo {};
class SmokeShellBlue: FakeAmmo {};
class SmokeShellOrange: FakeAmmo {};
class SmokeShellVehicle: FakeAmmo {};
class FlareCountermeasure: FakeAmmo {};
*/
//class TimeBomb: FakeAmmo {};
//class PipeBomb: FakeAmmo {};
//class Mine: FakeAmmo {};
//class MineE: FakeAmmo {};
//class FuelExplosion: FakeAmmo {};
//class Laserbeam: FakeAmmo {};
//class HelicopterExploSmall: FakeAmmo {};
//class HelicopterExploBig: FakeAmmo {};
//class SmallSecondary: FakeAmmo {};
//class SmokeLauncherAmmo: FakeAmmo {};
//class FlareLauncherAmmo: FakeAmmo {};
class B_30x113mm_M789_HEDP: FakeAmmo {};
class ARTY_Sh_Base: FakeAmmo {};
class ARTY_Flare_Small: FakeAmmo {};
class ARTY_Flare_Medium: FakeAmmo {};
class ARTY_Sh_Base_NET: FakeAmmo {};
class ARTY_Sh_105_NET: FakeAmmo {};
class ARTY_Sh_105_NET_NOFX: FakeAmmo {};
class ARTY_Sh_105_LASNET: FakeAmmo {};
class ARTY_Sh_122_NET: FakeAmmo {};
class ARTY_Sh_122_NET_NOFX: FakeAmmo {};
class ARTY_Sh_122_LASNET: FakeAmmo {};
class ARTY_Sh_81_NET: FakeAmmo {};
class ARTY_Sh_82_NET: FakeAmmo {};
class ARTY_Sh_120_NET: FakeAmmo {};
class ARTY_Sh_227_NET: FakeAmmo {};
class ARTY_Sh_105_HE: FakeAmmo {};
class ARTY_Sh_105_WP: FakeAmmo {};
class ARTY_Sh_105_SADARM: FakeAmmo {};
class ARTY_Sh_105_LASER: FakeAmmo {};
class ARTY_Sh_105_ILLUM: FakeAmmo {};
class ARTY_Sh_105_SMOKE: FakeAmmo {};
class ARTY_Sh_81_HE: FakeAmmo {};
class ARTY_Sh_81_WP: FakeAmmo {};
class ARTY_Sh_81_ILLUM: FakeAmmo {};
class ARTY_R_227mm_HE_Rocket: FakeAmmo {};
class ARTY_R_227mm_HE: FakeAmmo {};
class ARTY_Sh_122_HE: FakeAmmo {};
class ARTY_Sh_122_WP: FakeAmmo {};
class ARTY_Sh_122_SADARM: FakeAmmo {};
class ARTY_Sh_122_LASER: FakeAmmo {};
class ARTY_Sh_122_ILLUM: FakeAmmo {};
class ARTY_Sh_122_SMOKE: FakeAmmo {};
class ARTY_SADARM_PROJO: FakeAmmo {};
class ARTY_SADARM_NET: FakeAmmo {};
class ARTY_SADARM_BURST: FakeAmmo {};
class ARTY_SmokeShellWhite: FakeAmmo {};
class ARTY_Sh_82_HE: FakeAmmo {};
class ARTY_Sh_82_WP: FakeAmmo {};
class ARTY_Sh_82_ILLUM: FakeAmmo {};
class ARTY_R_120mm_HE_Rocket: FakeAmmo {};
class ARTY_R_120mm_HE: FakeAmmo {};
class Warfare82mmMortar: FakeAmmo {};
//class B_86x70_Ball_noTracer: FakeAmmo {};
//class B_127x99_Ball_noTracer_BAF: FakeAmmo {};
class M_NLAW_AT: FakeAmmo {};
class Sh_40_HE: FakeAmmo {};
class Sh_40_SABOT: FakeAmmo {};
class M_CRV7_AT: FakeAmmo {};
class M_CRV7_HEPD: FakeAmmo {};
class M_CRV7_FAT: FakeAmmo {};
class BAF_ied_v1: FakeAmmo {};
class BAF_ied_v2: FakeAmmo {};
class BAF_ied_v3: FakeAmmo {};
class BAF_ied_v4: FakeAmmo {};
//class B_765x17_Ball: FakeAmmo {};
//class B_762x51_SB_SCAR: FakeAmmo {};
class Sh_100_HEAT: FakeAmmo {};
class Sh_105_HESH: FakeAmmo {};
class Sh_105_APDS: FakeAmmo {};
class R_MEEWS_HEDP: FakeAmmo {};
class R_MEEWS_HEAT: FakeAmmo {};
//class IRStrobeBase: FakeAmmo {};
//class IRStrobe: FakeAmmo {};
//class IR_Strobe_Marker: FakeAmmo {};
//class B_45ACP_noCartridge_Ball: FakeAmmo {};
//class CMflareAmmo: FakeAmmo {};
//class CMflare_Chaff_Ammo: FakeAmmo {};
class ARTY_Sh_120_HE: FakeAmmo {};
class Sh_81_HE: FakeAmmo {};
class Sh_81_WP: FakeAmmo {};
class Sh_81_ILLUM: FakeAmmo {};
class Sh_82_HE: FakeAmmo {};
class Sh_82_WP: FakeAmmo {};
class Sh_82_ILLUM: FakeAmmo {};
class Sh_122_WP: FakeAmmo {};
class Sh_122_SADARM: FakeAmmo {};
class Sh_122_LASER: FakeAmmo {};
class Sh_122_ILLUM: FakeAmmo {};
class Sh_122_SMOKE: FakeAmmo {};
class Sh_105_WP: FakeAmmo {};
class Sh_105_SADARM: FakeAmmo {};
class Sh_105_LASER: FakeAmmo {};
class Sh_105_ILLUM: FakeAmmo {};
class Sh_105_SMOKE: FakeAmmo {};
class 120mmHE_M120: FakeAmmo {};
//class B_303_Ball: FakeAmmo {};
class M_47_AT_EP1: FakeAmmo {};
class PMC_ied_v1: FakeAmmo {};
class PMC_ied_v2: FakeAmmo {};
class PMC_ied_v3: FakeAmmo {};
class PMC_ied_v4: FakeAmmo {};
//class B_12Gauge_Pellets: FakeAmmo {};
class G_30mm_HE_heli: FakeAmmo {};
class B_19mm_HE: FakeAmmo {};
//class B_556x45_Ball_airLock: FakeAmmo {};
};

View File

@@ -0,0 +1,329 @@
class CfgMagazines {
class Default;
class FakeMagazine: Default
{
scope = protected;
ammo = "FakeAmmo";
stopThis = true;
value = 1;
displayName = "";
model = "";
picture = "";
modelSpecial = "";
useAction = 0;
useActionTitle = "";
reloadAction = "ManActReloadMagazine";
count = 0;
type = 256;
initSpeed = 0;
selectionFireAnim = "zasleh";
nameSound = "magazine";
maxLeadSpeed = 0;
};
/*
class 8Rnd_9x18_Makarov: FakeMagazine {};
class 8Rnd_9x18_MakarovSD: FakeMagazine {};
class 15Rnd_9x19_M9: FakeMagazine {};
class 15Rnd_9x19_M9SD: FakeMagazine {};
class 30Rnd_9x19_MP5SD: FakeMagazine {};
class 30Rnd_9x19_MP5: FakeMagazine {};
class 7Rnd_45ACP_1911: FakeMagazine {};
class 30Rnd_545x39_AK: FakeMagazine {}; */
//class 30Rnd_545x39_AKSD: FakeMagazine {}; //unbanned -foxy
/*class 75Rnd_545x39_RPK: FakeMagazine {};
class 30Rnd_762x39_AK47: FakeMagazine {};
class 20Rnd_556x45_Stanag: FakeMagazine {};
class 30Rnd_556x45_Stanag: FakeMagazine {};
class 30Rnd_556x45_StanagSD: FakeMagazine {};
class 30Rnd_556x45_G36: FakeMagazine {};
class 30Rnd_556x45_G36SD: FakeMagazine {};
class 200Rnd_556x45_M249: FakeMagazine {};
*/
class 100Rnd_556x45_BetaCMag: FakeMagazine {};
/*
class 5Rnd_762x51_M24: FakeMagazine {};
class 100Rnd_762x51_M240: FakeMagazine {};
class 10Rnd_762x54_SVD: FakeMagazine {};
class 100Rnd_762x54_PK: FakeMagazine {};*/
class 60Rnd_762x54_DT: FakeMagazine {};
/*class 64Rnd_9x19_Bizon: FakeMagazine {};
class 64Rnd_9x19_SD_Bizon: FakeMagazine {};*/
class 10Rnd_9x39_SP5_VSS: FakeMagazine {};
class 20Rnd_9x39_SP5_VSS: FakeMagazine {};
/*class 8Rnd_B_Saiga12_74Slug: FakeMagazine {};
class 8Rnd_B_Beneli_74Slug: FakeMagazine {};*/
class 5Rnd_127x108_KSVK: FakeMagazine {};
/*class 10Rnd_127x99_m107: FakeMagazine {};
class 1Rnd_HE_M203: FakeMagazine {};
class FlareWhite_M203: FakeMagazine {};
class FlareGreen_M203: FakeMagazine {};
class FlareRed_M203: FakeMagazine {};
class FlareYellow_M203: FakeMagazine {};
class 1Rnd_Smoke_M203: FakeMagazine {};*/
class 1Rnd_SmokeRed_M203: FakeMagazine {};
class 1Rnd_SmokeGreen_M203: FakeMagazine {};
class 1Rnd_SmokeYellow_M203: FakeMagazine {};
//class 1Rnd_HE_GP25: FakeMagazine {}; //unbanned -foxy
/*class FlareWhite_GP25: FakeMagazine {};
class FlareGreen_GP25: FakeMagazine {};
class FlareRed_GP25: FakeMagazine {};
class FlareYellow_GP25: FakeMagazine {};
class 1Rnd_SMOKE_GP25: FakeMagazine {};*/
class 1Rnd_SmokeRed_GP25: FakeMagazine {};
class 1Rnd_SmokeGreen_GP25: FakeMagazine {};
class 1Rnd_SmokeYellow_GP25: FakeMagazine {};
//class CA_LauncherMagazine: FakeMagazine {};
class M136: FakeMagazine {};
class Javelin: FakeMagazine {};
class AT13: FakeMagazine {};
class PG7V: FakeMagazine {};
class PG7VL: FakeMagazine {};
//class PG7VR: FakeMagazine {};
class OG7: FakeMagazine {};
class PG9_AT: FakeMagazine {};
class OG9_HE: FakeMagazine {};
class Stinger: FakeMagazine {};
class 8Rnd_Stinger: FakeMagazine {};
class 2Rnd_Stinger: FakeMagazine {};
class Strela: FakeMagazine {};
class RPG18: FakeMagazine {};
class SMAW_HEDP: FakeMagazine {};
class SMAW_HEAA: FakeMagazine {};
class Igla: FakeMagazine {};
class 2Rnd_Igla: FakeMagazine {};
//class SmokeLauncherMag: FakeMagazine {};
//class FlareLauncherMag: FakeMagazine {};
class 4000Rnd_762x51_M134: FakeMagazine {};
class 2000Rnd_762x51_M134: FakeMagazine {};
class 1200Rnd_762x51_M240: FakeMagazine {};
class 1500Rnd_762x54_PKT: FakeMagazine {};
class 2000Rnd_762x54_PKT: FakeMagazine {};
class 200Rnd_762x54_PKT: FakeMagazine {};
class 250Rnd_762x54_PKT_T90: FakeMagazine {};
class 500Rnd_TwinVickers: FakeMagazine {};
class 100Rnd_127x99_M2: FakeMagazine {};
class 250Rnd_127x99_M3P: FakeMagazine {};
class 50Rnd_127x107_DSHKM: FakeMagazine {};
class 150Rnd_127x107_DSHKM: FakeMagazine {};
class 150Rnd_127x108_KORD: FakeMagazine {};
class 50Rnd_127x108_KORD: FakeMagazine {};
class 1470Rnd_127x108_YakB: FakeMagazine {};
class 500Rnd_145x115_KPVT: FakeMagazine {};
class 750Rnd_M197_AH1: FakeMagazine {};
class 2100Rnd_20mm_M168: FakeMagazine {};
class 2000Rnd_23mm_AZP85: FakeMagazine {};
class 40Rnd_23mm_AZP85: FakeMagazine {};
class 1000Rnd_23mm_2A14_HE: FakeMagazine {};
class 1000Rnd_23mm_2A14_AP: FakeMagazine {};
class 520Rnd_23mm_GSh23L: FakeMagazine {};
class 300Rnd_25mm_GAU12: FakeMagazine {};
class 210Rnd_25mm_M242_HEI: FakeMagazine {};
class 210Rnd_25mm_M242_APDS: FakeMagazine {};
class 29Rnd_30mm_AGS30: FakeMagazine {};
class 400Rnd_30mm_AGS17: FakeMagazine {};
class 230Rnd_30mmHE_2A42: FakeMagazine {};
class 250Rnd_30mmHE_2A42: FakeMagazine {};
class 150Rnd_30mmHE_2A42: FakeMagazine {};
class 230Rnd_30mmAP_2A42: FakeMagazine {};
class 250Rnd_30mmAP_2A42: FakeMagazine {};
class 150Rnd_30mmAP_2A42: FakeMagazine {};
class 250Rnd_30mmHE_2A72: FakeMagazine {};
class 250Rnd_30mmAP_2A72: FakeMagazine {};
class 1904Rnd_30mmAA_2A38M: FakeMagazine {};
class 1350Rnd_30mmAP_A10: FakeMagazine {};
class 180Rnd_30mm_GSh301: FakeMagazine {};
class 750Rnd_30mm_GSh301: FakeMagazine {};
class 48Rnd_40mm_MK19: FakeMagazine {};
class 6Rnd_Grenade_Camel: FakeMagazine {};
class 30Rnd_105mmHE_M119: FakeMagazine {};
class 20Rnd_120mmHE_M1A2: FakeMagazine {};
class 20Rnd_120mmSABOT_M1A2: FakeMagazine {};
class 30Rnd_122mmHE_D30: FakeMagazine {};
class 22Rnd_125mmHE_T72: FakeMagazine {};
class 22Rnd_100mm_HE_2A70: FakeMagazine {};
class 23Rnd_125mmSABOT_T72: FakeMagazine {};
class 33Rnd_85mmHE: FakeMagazine {};
class 10Rnd_85mmAP: FakeMagazine {};
class 8Rnd_AT5_BMP2: FakeMagazine {};
class 5Rnd_AT5_BRDM2: FakeMagazine {};
class 4Rnd_AT9_Mi24P: FakeMagazine {};
class 4Rnd_AT6_Mi24V: FakeMagazine {};
class 4Rnd_AT2_Mi24D: FakeMagazine {};
class 8Rnd_AT10_BMP3: FakeMagazine {};
class 5Rnd_AT11_T90: FakeMagazine {};
class 6Rnd_AT13: FakeMagazine {};
class 6Rnd_TOW_HMMWV: FakeMagazine {};
class 2Rnd_TOW: FakeMagazine {};
class 6Rnd_TOW2: FakeMagazine {};
class 2Rnd_TOW2: FakeMagazine {};
class 8Rnd_Hellfire: FakeMagazine {};
class 12Rnd_Vikhr_KA50: FakeMagazine {};
class 4Rnd_Sidewinder_AV8B: FakeMagazine {};
class 2Rnd_Sidewinder_F35: FakeMagazine {};
class 2Rnd_Sidewinder_AH1Z: FakeMagazine {};
class 14Rnd_FFAR: FakeMagazine {};
class 28Rnd_FFAR: FakeMagazine {};
class 38Rnd_FFAR: FakeMagazine {};
class 40Rnd_80mm: FakeMagazine {};
class 80Rnd_80mm: FakeMagazine {};
class 40Rnd_GRAD: FakeMagazine {};
class 12Rnd_MLRS: FakeMagazine {};
class 40Rnd_S8T: FakeMagazine {};
class 80Rnd_S8T: FakeMagazine {};
class 64Rnd_57mm: FakeMagazine {};
class 128Rnd_57mm: FakeMagazine {};
class 192Rnd_57mm: FakeMagazine {};
class 6Rnd_GBU12_AV8B: FakeMagazine {};
class 2Rnd_GBU12: FakeMagazine {};
class 4Rnd_GBU12: FakeMagazine {};
class 2Rnd_FAB_250: FakeMagazine {};
class 4Rnd_FAB_250: FakeMagazine {};
class 6Rnd_Mk82: FakeMagazine {};
class 3Rnd_Mk82: FakeMagazine {};
class 4Rnd_R73: FakeMagazine {};
class 2Rnd_R73: FakeMagazine {};
class 4Rnd_Ch29: FakeMagazine {};
class 6Rnd_Ch29: FakeMagazine {};
class 2Rnd_Maverick_A10: FakeMagazine {};
class 8Rnd_9M311: FakeMagazine {};
/*
class TimeBomb: FakeMagazine {};*/
class Mine: FakeMagazine {};
class MineE: FakeMagazine {};
/*class PipeBomb: FakeMagazine {};
class HandGrenade: FakeMagazine {};
class HandGrenade_Stone: FakeMagazine {};
class HandGrenade_West: FakeMagazine {};
class HandGrenade_East: FakeMagazine {};
class SmokeShell: FakeMagazine {};
class SmokeShellRed: FakeMagazine {};
class SmokeShellGreen: FakeMagazine {};
class SmokeShellYellow: FakeMagazine {};
class SmokeShellPurple: FakeMagazine {};
class SmokeShellBlue: FakeMagazine {};
class SmokeShellOrange: FakeMagazine {};
class Laserbatteries: FakeMagazine {};
class 20Rnd_762x51_DMR: FakeMagazine {};
class 5x_22_LR_17_HMR: FakeMagazine {};
*/
class 1200Rnd_30x113mm_M789_HEDP: FakeMagazine {};
class 8Rnd_Sidewinder_AH64: FakeMagazine {};
class ARTY_30Rnd_105mmHE_M119: FakeMagazine {};
class ARTY_30Rnd_105mmWP_M119: FakeMagazine {};
class ARTY_30Rnd_105mmSADARM_M119: FakeMagazine {};
class ARTY_30Rnd_105mmLASER_M119: FakeMagazine {};
class ARTY_30Rnd_105mmSMOKE_M119: FakeMagazine {};
class ARTY_30Rnd_105mmILLUM_M119: FakeMagazine {};
class ARTY_8Rnd_81mmHE_M252: FakeMagazine {};
class ARTY_8Rnd_81mmWP_M252: FakeMagazine {};
class ARTY_8Rnd_81mmILLUM_M252: FakeMagazine {};
class ARTY_12Rnd_227mmHE_M270: FakeMagazine {};
class ARTY_30Rnd_122mmHE_D30: FakeMagazine {};
class ARTY_30Rnd_122mmWP_D30: FakeMagazine {};
class ARTY_30Rnd_122mmSADARM_D30: FakeMagazine {};
class ARTY_30Rnd_122mmLASER_D30: FakeMagazine {};
class ARTY_30Rnd_122mmSMOKE_D30: FakeMagazine {};
class ARTY_30Rnd_122mmILLUM_D30: FakeMagazine {};
class ARTY_8Rnd_82mmHE_2B14: FakeMagazine {};
class ARTY_8Rnd_82mmWP_2B14: FakeMagazine {};
class ARTY_8Rnd_82mmILLUM_2B14: FakeMagazine {};
class ARTY_40Rnd_120mmHE_BM21: FakeMagazine {};
class Warfare30Rnd82mmMortar: FakeMagazine {};
class 100Rnd_127x99_L2A1: FakeMagazine {};
//class 5Rnd_127x99_as50: FakeMagazine {};
class 5Rnd_86x70_L115A1: FakeMagazine {};
class NLAW: FakeMagazine {};
class 200Rnd_556x45_L110A1: FakeMagazine {};
//class 200Rnd_762x54_GPMG: FakeMagazine {};
class 32Rnd_40mm_GMG: FakeMagazine {};
class 12Rnd_CRV7: FakeMagazine {};
class 38Rnd_CRV7: FakeMagazine {};
class 6Rnd_CRV7_HEPD: FakeMagazine {};
class 6Rnd_CRV7_FAT: FakeMagazine {};
class 1200Rnd_20mm_M621: FakeMagazine {};
class 200Rnd_40mmHE_FV510: FakeMagazine {};
class 200Rnd_40mmSABOT_FV510: FakeMagazine {};
class 2000Rnd_762x51_L94A1: FakeMagazine {};
//class 200Rnd_762x51_M240: FakeMagazine {};
class BAF_ied_v1: FakeMagazine {};
class BAF_ied_v2: FakeMagazine {};
class BAF_ied_v3: FakeMagazine {};
class BAF_ied_v4: FakeMagazine {};
class BAF_L109A1_HE: FakeMagazine {};
class 21Rnd_100mmHEAT_D10: FakeMagazine {};
class 6RND_105mm_APDS: FakeMagazine {};
class 12RND_105mm_HESH: FakeMagazine {};
class 4Rnd_Hellfire: FakeMagazine {};
class 10Rnd_B_765x17_Ball: FakeMagazine {};
class 20Rnd_B_765x17_Ball: FakeMagazine {};
class 4Rnd_Stinger: FakeMagazine {};
//class 30Rnd_9x19_UZI_SD: FakeMagazine {};
//class 30Rnd_9x19_UZI: FakeMagazine {};
//class 6Rnd_45ACP: FakeMagazine {};
//class 17Rnd_9x19_glock17: FakeMagazine {};
class MAAWS_HEDP: FakeMagazine {};
class MAAWS_HEAT: FakeMagazine {};
class 20Rnd_762x51_B_SCAR: FakeMagazine {};
class 20Rnd_762x51_SB_SCAR: FakeMagazine {};
//class 30Rnd_762x39_SA58: FakeMagazine {};
//class 100Rnd_556x45_M249: FakeMagazine {};
/*class IR_Strobe_Target: FakeMagazine {};
class IR_Strobe_Marker: FakeMagazine {};
class IRStrobe: FakeMagazine {};
class 60Rnd_CMFlareMagazine: FakeMagazine {};
class 120Rnd_CMFlareMagazine: FakeMagazine {};
class 240Rnd_CMFlareMagazine: FakeMagazine {};
class 60Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
class 120Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
class 240Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};*/
class 6Rnd_HE_M203: FakeMagazine {};
class 6Rnd_FlareWhite_M203: FakeMagazine {};
class 6Rnd_FlareGreen_M203: FakeMagazine {};
class 6Rnd_FlareRed_M203: FakeMagazine {};
class 6Rnd_FlareYellow_M203: FakeMagazine {};
class 6Rnd_Smoke_M203: FakeMagazine {};
class 6Rnd_SmokeRed_M203: FakeMagazine {};
class 6Rnd_SmokeGreen_M203: FakeMagazine {};
class 6Rnd_SmokeYellow_M203: FakeMagazine {};
class 24Rnd_120mmHE_M120: FakeMagazine {};
class 24Rnd_120mmHE_M120_02: FakeMagazine {};
class 8Rnd_81mmHE_M252: FakeMagazine {};
class 8Rnd_81mmWP_M252: FakeMagazine {};
class 8Rnd_81mmILLUM_M252: FakeMagazine {};
class 8Rnd_82mmHE_2B14: FakeMagazine {};
class 8Rnd_82mmWP_2B14: FakeMagazine {};
class 8Rnd_82mmILLUM_2B14: FakeMagazine {};
class 30Rnd_122mmWP_D30: FakeMagazine {};
class 30Rnd_122mmSADARM_D30: FakeMagazine {};
class 30Rnd_122mmLASER_D30: FakeMagazine {};
class 30Rnd_122mmSMOKE_D30: FakeMagazine {};
class 30Rnd_122mmILLUM_D30: FakeMagazine {};
class 30Rnd_105mmWP_M119: FakeMagazine {};
class 30Rnd_105mmSADARM_M119: FakeMagazine {};
class 30Rnd_105mmLASER_M119: FakeMagazine {};
class 30Rnd_105mmSMOKE_M119: FakeMagazine {};
class 30Rnd_105mmILLUM_M119: FakeMagazine {};
//class 20Rnd_762x51_FNFAL: FakeMagazine {};
//class 10x_303: FakeMagazine {};
class Dragon_EP1: FakeMagazine {};
class PMC_ied_v1: FakeMagazine {};
class PMC_ied_v2: FakeMagazine {};
class PMC_ied_v3: FakeMagazine {};
class PMC_ied_v4: FakeMagazine {};
/*
class 8Rnd_B_Saiga12_Pellets: FakeMagazine {};
class 8Rnd_B_Beneli_Pellets: FakeMagazine {};
*/
class 20Rnd_B_AA12_Pellets: FakeMagazine {};
class 20Rnd_B_AA12_74Slug: FakeMagazine {};
class 20Rnd_B_AA12_HE: FakeMagazine {};
class 29Rnd_30mm_AGS30_heli: FakeMagazine {};
class 100Rnd_556x45_BetaCMag_airLock: FakeMagazine {};
class 14Rnd_57mm: FakeMagazine {};
class 6Rnd_HE_M203_heli: FakeMagazine {};
class 150Rnd_23mm_GSh23L: FakeMagazine {};
};

View File

@@ -0,0 +1,176 @@
class CfgMarkers {
class Empty;
class Faction_US: Empty {};
class Faction_USMC: Empty {};
class Faction_CDF: Empty {};
class Faction_RU: Empty {};
class Faction_INS: Empty {};
class Faction_GUE: Empty {};
class Faction_USA_EP1: Empty {};
class Faction_CzechRepublic_EP1: Empty {};
class Faction_Germany_EP1: Empty {};
class Faction_TKA_EP1: Empty {};
class Faction_TKG_EP1: Empty {};
class Faction_TKM_EP1: Empty {};
class Faction_NATO_EP1: Empty {};
class Faction_UNO_EP1: Empty {};
class Faction_BLUFOR_EP1: Empty {};
class Faction_OPFOR_EP1: Empty {};
class Faction_INDFOR_EP1: Empty {};
class Faction_ION_black_PMC: Empty {};
class Faction_ION_white_PMC: Empty {};
class Flag: Empty {};
class Flag1: Empty {};
class Dot: Empty {};
class Destroy: Empty {};
class Start: Empty {};
class End: Empty {};
class Warning: Empty {};
class Join: Empty {};
class Pickup: Empty {};
class Unknown: Empty {};
class Marker: Empty {};
class Arrow: Empty {};
class mil_objective: Empty {};
class mil_marker: Empty {};
class mil_flag: Empty {};
class mil_arrow: Empty {};
class mil_arrow2: Empty {};
class mil_ambush: Empty {};
class mil_destroy: Empty {};
class mil_start: Empty {};
class mil_end: Empty {};
class mil_pickup: Empty {};
class mil_join: Empty {};
class mil_warning: Empty {};
class mil_unknown: Empty {};
class mil_circle: Empty {};
class mil_dot: Empty {};
class mil_box: Empty {};
class mil_triangle: Empty {};
class hd_objective: Empty {};
class hd_flag: Empty {};
class hd_arrow: Empty {};
class hd_ambush: Empty {};
class hd_destroy: Empty {};
class hd_start: Empty {};
class hd_end: Empty {};
class hd_pickup: Empty {};
class hd_join: Empty {};
class hd_warning: Empty {};
class hd_unknown: Empty {};
class hd_dot: Empty {};
class Select: Empty {};
class SC_flag_0_east: Empty {};
class SC_flag_0_west: Empty {};
class SC_flag_1_east: Empty {};
class SC_flag_1_west: Empty {};
class NATO_base: Empty {};
class b_empty: Empty {};
class o_empty: Empty {};
class n_empty: Empty {};
class b_unknown: Empty {};
class o_unknown: Empty {};
class n_unknown: Empty {};
class b_inf: Empty {};
class o_inf: Empty {};
class n_inf: Empty {};
class b_motor_inf: Empty {};
class o_motor_inf: Empty {};
class n_motor_inf: Empty {};
class b_mech_inf: Empty {};
class o_mech_inf: Empty {};
class n_mech_inf: Empty {};
class b_armor: Empty {};
class o_armor: Empty {};
class n_armor: Empty {};
class b_recon: Empty {};
class o_recon: Empty {};
class n_recon: Empty {};
class b_air: Empty {};
class o_air: Empty {};
class n_air: Empty {};
class b_plane: Empty {};
class o_plane: Empty {};
class n_plane: Empty {};
class b_uav: Empty {};
class o_uav: Empty {};
class n_uav: Empty {};
class b_med: Empty {};
class o_med: Empty {};
class n_med: Empty {};
class b_art: Empty {};
class o_art: Empty {};
class n_art: Empty {};
class x_art: Empty {};
class b_mortar: Empty {};
class o_mortar: Empty {};
class n_mortar: Empty {};
class x_mortar: Empty {};
class b_hq: Empty {};
class o_hq: Empty {};
class n_hq: Empty {};
class b_support: Empty {};
class o_support: Empty {};
class n_support: Empty {};
class b_maint: Empty {};
class o_maint: Empty {};
class n_maint: Empty {};
class b_service: Empty {};
class o_service: Empty {};
class n_service: Empty {};
class group_0: Empty {};
class group_1: Empty {};
class group_2: Empty {};
class group_3: Empty {};
class group_4: Empty {};
class group_5: Empty {};
class group_6: Empty {};
class group_7: Empty {};
class group_8: Empty {};
class group_9: Empty {};
class group_10: Empty {};
class group_11: Empty {};
class waypoint: Empty {};
class selector_selectable: Empty {};
class selector_selectedEnemy: Empty {};
class selector_selectedFriendly: Empty {};
class selector_selectedMission: Empty {};
class HQ: Empty {};
class FOB: Empty {};
class Airport: Empty {};
class Heliport: Empty {};
class Artillery: Empty {};
class AntiAir: Empty {};
class City: Empty {};
class Strongpoint: Empty {};
class Depot: Empty {};
class FireMission: Empty {};
class AirTeam: Empty {};
class CommandTeam: Empty {};
class Headquarters: Empty {};
class HeavyTeam: Empty {};
class InfantryTeam: Empty {};
class LightTeam: Empty {};
class Attack: Empty {};
class Move: Empty {};
class Defend: Empty {};
class Vehicle: Empty {};
class DestroyedVehicle: Empty {};
class RepairVehicle: Empty {};
class SalvageVehicle: Empty {};
class SupplyVehicle: Empty {};
class Town: Empty {};
class Camp: Empty {};
class Tank: Empty {};
class Man: Empty {};
class Air: Empty {};
class Car: Empty {};
class Boat: Empty {};
class TownDefense0Supply4: Empty {};
class TownDefense1Supply3: Empty {};
class TownDefense2Supply2: Empty {};
class TownDefense3Supply1: Empty {};
class TownDefense4Supply0: Empty {};
class Faction_BritishArmedForces_BAF: Empty {};
};

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class CfgWeapons {
//class Default: FakeWeapon {};
//class PistolCore: FakeWeapon {};
//class RifleCore: FakeWeapon {};
//class MGunCore: FakeWeapon {};
//class LauncherCore: FakeWeapon {};
//class GrenadeCore: FakeWeapon {};
//class CannonCore: FakeWeapon {};
class RifleCore;
class FakeWeapon: RifleCore
{
scope = protected;
stopThis = true;
type = 0;
cursor = "";
cursoraim = "";
sound[] = {};
magazines[] = {"FakeMagazine"};
};
//class MGun: FakeWeapon {};
//class Pistol: FakeWeapon {};
//class M9: FakeWeapon {};
//class M9SD: FakeWeapon {};
//class Makarov: FakeWeapon {};
//class MakarovSD: FakeWeapon {};
//class GrenadeLauncher: FakeWeapon {};
//class Rifle: FakeWeapon {};
//class M16_base: FakeWeapon {};
//class M16A2: FakeWeapon {};
//class M16A2GL: FakeWeapon {};
//class m16a4: FakeWeapon {};
//class m16a4_acg: FakeWeapon {};
//class M16A4_GL: FakeWeapon {};
//class M16A4_ACG_GL: FakeWeapon {};
//class M24: FakeWeapon {};
//class M40A3: FakeWeapon {};
//class M240: FakeWeapon {};
//class Mk_48: FakeWeapon {};
//class M249: FakeWeapon {};
//class M4A1: FakeWeapon {};
//class M4A1_Aim: FakeWeapon {};
//class M4A1_Aim_camo: FakeWeapon {};
//class M4SPR: FakeWeapon {};
//class M4A1_RCO_GL: FakeWeapon {};
//class M4A1_AIM_SD_camo: FakeWeapon {};
//class M4A1_HWS_GL_SD_Camo: FakeWeapon {};
//class M4A1_HWS_GL: FakeWeapon {};
//class M4A1_HWS_GL_camo: FakeWeapon {};
//class MP5SD: FakeWeapon {};
//class MP5A5: FakeWeapon {};
//class PK: FakeWeapon {};
class Pecheneg: FakeWeapon {};
//class SVD: FakeWeapon {};
//class SVD_CAMO: FakeWeapon {};
//class Launcher: FakeWeapon {};
class ksvk: FakeWeapon {};
class M136: FakeWeapon {};
class Javelin: FakeWeapon {};
class Stinger: FakeWeapon {};
class RPG7V: FakeWeapon {};
class Strela: FakeWeapon {};
class Igla: FakeWeapon {};
class MetisLauncher: FakeWeapon {};
//class Binocular: FakeWeapon {};
class Laserdesignator: FakeWeapon {};
class Laserdesignator_mounted: FakeWeapon {};
//class NVGoggles: FakeWeapon {};
//class Throw: FakeWeapon {};
//class HandGunBase: FakeWeapon {};
//class Put: FakeWeapon {};
//21sept // class TimeBomb: FakeWeapon {};
class Mine: FakeWeapon {};
class MineE: FakeWeapon {};
//class PipeBomb: FakeWeapon {};
//class SmokeLauncher: FakeWeapon {};
//class FlareLauncher: FakeWeapon {};
class M134: FakeWeapon {};
class M134_2: FakeWeapon {};
class TwinM134: FakeWeapon {};
//class M240_veh: FakeWeapon {};
//class M240_veh_2: FakeWeapon {};
//class M240_veh_MG_Nest: FakeWeapon {};
class PKT: FakeWeapon {};
class PKT_MG_Nest: FakeWeapon {};
class PKT_veh: FakeWeapon {};
class DT_veh: FakeWeapon {};
class TwinVickers: FakeWeapon {};
class M2: FakeWeapon {};
class M3P: FakeWeapon {};
class DSHKM: FakeWeapon {};
class KORD: FakeWeapon {};
class KPVT: FakeWeapon {};
class M168: FakeWeapon {};
class M197: FakeWeapon {};
class AZP85: FakeWeapon {};
class 2A14: FakeWeapon {};
class GAU12: FakeWeapon {};
class 2A42: FakeWeapon {};
class 2A72: FakeWeapon {};
class M242: FakeWeapon {};
class YakB: FakeWeapon {};
class GSh23L: FakeWeapon {};
class GSh302: FakeWeapon {};
class GAU8: FakeWeapon {};
class 2A38M: FakeWeapon {};
class AGS30: FakeWeapon {};
class AGS17: FakeWeapon {};
class MK19: FakeWeapon {};
class M119: FakeWeapon {};
class M256: FakeWeapon {};
class D30: FakeWeapon {};
class D81: FakeWeapon {};
class ZiS_S_53: FakeWeapon {};
class 2A46M: FakeWeapon {};
class RocketPods: FakeWeapon {};
class FFARLauncher: FakeWeapon {};
class FFARLauncher_14: FakeWeapon {};
class CamelGrenades: FakeWeapon {};
class 57mmLauncher: FakeWeapon {};
class 57mmLauncher_64: FakeWeapon {};
class 57mmLauncher_128: FakeWeapon {};
class 80mmLauncher: FakeWeapon {};
class S8Launcher: FakeWeapon {};
class MissileLauncher: FakeWeapon {};
class SidewinderLaucher: FakeWeapon {};
class SidewinderLaucher_F35: FakeWeapon {};
class SidewinderLaucher_AH1Z: FakeWeapon {};
class AT5Launcher: FakeWeapon {};
class AT5LauncherSingle: FakeWeapon {};
class 2A46MRocket: FakeWeapon {};
class AT10LauncherSingle: FakeWeapon {};
class AT11LauncherSingle: FakeWeapon {};
class AT13LauncherSingle: FakeWeapon {};
class TOWLauncher: FakeWeapon {};
class TOWLauncherSingle: FakeWeapon {};
class HellfireLauncher: FakeWeapon {};
class VikhrLauncher: FakeWeapon {};
class BombLauncher: FakeWeapon {};
class BombLauncherF35: FakeWeapon {};
class BombLauncherA10: FakeWeapon {};
//class SEARCHLIGHT: FakeWeapon {};
//class CarHorn: FakeWeapon {};
//class BikeHorn: FakeWeapon {};
//class TruckHorn: FakeWeapon {};
//class TruckHorn2: FakeWeapon {};
//class SportCarHorn: FakeWeapon {};
//class MiniCarHorn: FakeWeapon {};
class GSh301: FakeWeapon {};
class R73Launcher: FakeWeapon {};
class R73Launcher_2: FakeWeapon {};
class Ch29Launcher: FakeWeapon {};
class Ch29Launcher_Su34: FakeWeapon {};
class 2A70Rocket: FakeWeapon {};
class 2A70: FakeWeapon {};
class AT6Launcher: FakeWeapon {};
class AT9Launcher: FakeWeapon {};
class AT2Launcher: FakeWeapon {};
class HeliBombLauncher: FakeWeapon {};
class AirBombLauncher: FakeWeapon {};
class Mk82BombLauncher: FakeWeapon {};
class Mk82BombLauncher_6: FakeWeapon {};
class StingerLaucher: FakeWeapon {};
class StingerLauncher_twice: FakeWeapon {};
class AALauncher_twice: FakeWeapon {};
class Igla_twice: FakeWeapon {};
class MaverickLauncher: FakeWeapon {};
class 9M311Laucher: FakeWeapon {};
class SPG9: FakeWeapon {};
class GRAD: FakeWeapon {};
class MLRS: FakeWeapon {};
class WeaponExplosive: FakeWeapon {};
//class ItemCore: FakeWeapon {};
class Kostey_photos: FakeWeapon {};
class Kostey_map_case: FakeWeapon {};
class Kostey_notebook: FakeWeapon {};
class CDF_dogtags: FakeWeapon {};
class Moscow_Bombing_File: FakeWeapon {};
class Cobalt_File: FakeWeapon {};
//class ItemWatch: FakeWeapon {};
//class ItemCompass: FakeWeapon {};
//class ItemGPS: FakeWeapon {};
//class ItemRadio: FakeWeapon {};
//class ItemMap: FakeWeapon {};
class EvPhoto: FakeWeapon {};
//class EvMap: FakeWeapon {};
class EvMoscow: FakeWeapon {};
class EvKobalt: FakeWeapon {};
class EvMoney: FakeWeapon {};
class EvDogTags: FakeWeapon {};
//class AK_BASE: FakeWeapon {};
//class AKS_BASE: FakeWeapon {};
//class AK_107_BASE: FakeWeapon {};
//class AK_47_M: FakeWeapon {};
//class AK_47_S: FakeWeapon {};
class AKS_GOLD: FakeWeapon {};
//class AK_74: FakeWeapon {};
//class AK_74_GL: FakeWeapon {};
//class AK_107_kobra: FakeWeapon {};
//class AK_107_GL_kobra: FakeWeapon {};
class AK_107_GL_pso: FakeWeapon {};
//class AK_107_pso: FakeWeapon {};
//class AKS_74_kobra: FakeWeapon {};
//class AKS_74_pso: FakeWeapon {};
//class AKS_74_U: FakeWeapon {};
//class AKS_74_UN_kobra: FakeWeapon {};
//class RPK_74: FakeWeapon {};
//class bizon: FakeWeapon {};
//class bizon_silenced: FakeWeapon {};
//class Colt1911: FakeWeapon {};
//class DMR: FakeWeapon {};
//class M1014: FakeWeapon {};
class m107: FakeWeapon {}; //old .50cal
class M252: FakeWeapon {};
class 2B14: FakeWeapon {};
class Saiga12K: FakeWeapon {};
class VSS_vintorez: FakeWeapon {};
class PMC_documents: FakeWeapon {};
class m8_base: FakeWeapon {};
class m8_carbine: FakeWeapon {};
class m8_carbineGL: FakeWeapon {};
class m8_compact: FakeWeapon {};
class m8_sharpshooter: FakeWeapon {};
class m8_SAW: FakeWeapon {};
//class huntingrifle: FakeWeapon {};
class RPG18: FakeWeapon {};
class SMAW: FakeWeapon {};
//class PKT_2: FakeWeapon {};
class PKT_3: FakeWeapon {};
class SidewinderLaucher_AH64: FakeWeapon {};
class M230: FakeWeapon {};
//class BAF_L2A1: FakeWeapon {};
//class BAF_M240_veh: FakeWeapon {};
//class BAF_L7A2: FakeWeapon {};
//class BAF_L94A1: FakeWeapon {};
//class BAF_static_GMG: FakeWeapon {};
//class BAF_GMG: FakeWeapon {};
class CTWS: FakeWeapon {};
class CRV7_PG: FakeWeapon {};
class CRV7_HEPD: FakeWeapon {};
class CRV7_FAT: FakeWeapon {};
class M621: FakeWeapon {};
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal
class BAF_AS50_TWS: FakeWeapon {};
class BAF_LRR_scoped: FakeWeapon {};
class BAF_LRR_scoped_W: FakeWeapon {};
class BAF_NLAW_Launcher: FakeWeapon {};
class BAF_L17_40mm: FakeWeapon {};
//class L85A2_base_BAF: FakeWeapon {};
//class BAF_L85A2_RIS_Holo: FakeWeapon {};
class BAF_L85A2_UGL_Holo: FakeWeapon {};
//class BAF_L85A2_RIS_SUSAT: FakeWeapon {};
class BAF_L85A2_UGL_SUSAT: FakeWeapon {};
class BAF_L85A2_RIS_ACOG: FakeWeapon {};
class BAF_L85A2_UGL_ACOG: FakeWeapon {};
class BAF_L85A2_RIS_CWS: FakeWeapon {};
class BAF_L86A2_ACOG: FakeWeapon {};
class BAF_L110A1: FakeWeapon {};
//class BAF_L110A1_Aim: FakeWeapon {};
class BAF_L7A2_GPMG: FakeWeapon {};
class BAF_ied_v1: FakeWeapon {};
class BAF_ied_v2: FakeWeapon {};
class BAF_ied_v3: FakeWeapon {};
class BAF_ied_v4: FakeWeapon {};
class M68: FakeWeapon {};
class D10: FakeWeapon {};
class PKTBC: FakeWeapon {};
class PKTBC_veh: FakeWeapon {};
class SGMT: FakeWeapon {};
class HellfireLauncher_AH6: FakeWeapon {};
class StingerLaucher_4x: FakeWeapon {};
class CMFlareLauncher: FakeWeapon {};
//class M242BC: FakeWeapon {};
//class M240BC_veh: FakeWeapon {};
class M2BC: FakeWeapon {};
class MK19BC: FakeWeapon {};
class M120: FakeWeapon {};
//class Sa61_EP1: FakeWeapon {};
//class UZI_EP1: FakeWeapon {};
class UZI_SD_EP1: FakeWeapon {};
//class revolver_EP1: FakeWeapon {};
class revolver_gold_EP1: FakeWeapon {};
//class glock17_EP1: FakeWeapon {};
//class M60A4_EP1: FakeWeapon {};
//class Mk_48_DES_EP1: FakeWeapon {};
//class M249_EP1: FakeWeapon {};
class M249_TWS_EP1: FakeWeapon {};
class M249_m145_EP1: FakeWeapon {};
//class M24_des_EP1: FakeWeapon {};
//class SVD_des_EP1: FakeWeapon {};
//class SVD_NSPU_EP1: FakeWeapon {};
//class Sa58P_EP1: FakeWeapon {};
//class Sa58V_EP1: FakeWeapon {};
//class Sa58V_RCO_EP1: FakeWeapon {};
//class Sa58V_CCO_EP1: FakeWeapon {};
//class M4A3_CCO_EP1: FakeWeapon {};
//class M4A3_RCO_GL_EP1: FakeWeapon {};
//class Binocular_Vector: FakeWeapon {};
//class AK_74_GL_kobra: FakeWeapon {};
//class AKS_74: FakeWeapon {};
class MK_12: FakeWeapon {};
class AKS_74_NSPU: FakeWeapon {};
class AKS_74_GOSHAWK: FakeWeapon {};
//class FN_FAL: FakeWeapon {};
//class FN_FAL_ANPVS4: FakeWeapon {};
class G36C_camo: FakeWeapon {};
class G36_C_SD_camo: FakeWeapon {};
class G36A_camo: FakeWeapon {};
class G36K_camo: FakeWeapon {};
//class G36C: FakeWeapon {};
//class G36_C_SD_eotech: FakeWeapon {};
class G36a: FakeWeapon {};
class G36K: FakeWeapon {};
class MG36: FakeWeapon {};
class MG36_camo: FakeWeapon {};
class GrenadeLauncher_EP1: FakeWeapon {};
class M32_EP1: FakeWeapon {};
class M79_EP1: FakeWeapon {};
class Mk13_EP1: FakeWeapon {};
//class LeeEnfield: FakeWeapon {};
class m107_TWS_EP1: FakeWeapon {};
class M110_TWS_EP1: FakeWeapon {};
class M110_NVG_EP1: FakeWeapon {};
//class M14_EP1: FakeWeapon {};
//class m240_scoped_EP1: FakeWeapon {};
class M47Launcher_EP1: FakeWeapon {};
class MAAWS: FakeWeapon {};
class SCAR_Base: FakeWeapon {};
class SCAR_L_Base: FakeWeapon {};
class SCAR_L_CQC: FakeWeapon {};
class SCAR_L_CQC_Holo: FakeWeapon {};
class SCAR_L_STD_Mk4CQT: FakeWeapon {};
class SCAR_L_STD_EGLM_RCO: FakeWeapon {};
class SCAR_L_CQC_EGLM_Holo: FakeWeapon {};
class SCAR_L_STD_EGLM_TWS: FakeWeapon {};
class SCAR_L_STD_HOLO: FakeWeapon {};
class SCAR_L_CQC_CCO_SD: FakeWeapon {};
class SCAR_H_Base: FakeWeapon {};
class SCAR_H_CQC_CCO: FakeWeapon {};
class SCAR_H_CQC_CCO_SD: FakeWeapon {};
class SCAR_H_STD_EGLM_Spect: FakeWeapon {};
class SCAR_H_LNG_Sniper: FakeWeapon {};
class SCAR_H_LNG_Sniper_SD: FakeWeapon {};
class SCAR_H_STD_TWS_SD: FakeWeapon {};
class PKT_high_AI_dispersion: FakeWeapon {};
class PKT_high_AI_dispersion_tank: FakeWeapon {};
class AGS30_heli: FakeWeapon {};
class M32_heli: FakeWeapon {};
class AA12_PMC: FakeWeapon {};
class PMC_AS50_scoped: FakeWeapon {};
class PMC_AS50_TWS: FakeWeapon {};
class m8_carbine_pmc: FakeWeapon {};
class m8_compact_pmc: FakeWeapon {};
class m8_holo_sd: FakeWeapon {};
class m8_tws_sd: FakeWeapon {};
class m8_tws: FakeWeapon {};
class GSh23L_L39: FakeWeapon {};
};

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dayz_anim

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@@ -87,7 +87,7 @@ class CfgSkeletons
"rightUpLeg","spine",
"spine","",
"spine1","spine",
"tail","Hips",
"tail","Hips"
};
};
class CfgMovesButterfly: Default

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z\addons\dayz_code

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disableSerialization;
private ["_control","_display","_temp","_event","_data","_x","_stopTheKey","_keyLeft","_i","_index","_size","_indices","_lbcontrol"];
private ["_key","_keyRight","_keyTop","_keyBottom","_secondColumn","_activateControl","_output","_doFilter"];
private ["_event","_data","_display","_control","_primaryWeaponControl","_IDCsArray","_lbIDC","_lbColumn","_sum"];
/*
IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
IGUI_GEAR_filterAmmo = (_activeFilter select 2);
IGUI_GEAR_filterBinocular = (_activeFilter select 3);
IGUI_GEAR_filterInventory = (_activeFilter select 4);
IGUI_GEAR_filterPistols = (_activeFilter select 5);
IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6); */
_filterSets = [
//Primary Weapon, Secondary weapon, Ammo, Binocular, Inventory, Pistols, Pistols Ammo
[false,false,false,false,false,false,false],
[false,true,false,true,true,true,true],
[true,false,false,true,true,true,true],
[true,true,true,false,false,true,true], // all but pistol, pistols ammo
[true,true,true,true,true,true,true]
];
_icons = [
"\ca\ui\data\igui_buyUnit_filter_1_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_2_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_3_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_4_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_5_ca.paa"
];
_event = _this select 1;
_data = _this select 0;
_dofilter = false;
/*-------------------------------------------*/
if(typeName(_data select 0) == "DISPLAY")then
{
_display = (_data select 0);
};
if(typeName(_data select 0) == "CONTROL")then
{
_control = (_data select 0);
_display = ctrlParent _control;
};
/*-------------------------------------------*/
_lbSelectedItem = {
private ["_index","_selectedItem","_n"];
_lbcontrol = _display displayctrl _lbIDC;
_index = lbCurSel _lbcontrol;
_selectedItem = "";
_n = 0;
while {(_selectedItem == "")&&(_n<6)} do {
_selectedItem = _lbcontrol lnbData [_index,1];
uisleep 0.001;
_n = _n + 1;
};
_selectedItem;
};
_arrowsEnable = {
private ["_index","_selectedItem"];
_lbcontrol = _display displayctrl _lbIDC;
_controlLeftArrow = _display displayctrl 147;
_controlRightArrow = _display displayctrl 146;
_index = lbCurSel _lbcontrol;
_selectedItemCountLeft = _lbcontrol lnbText [_index,0];
_selectedItemCountRight = _lbcontrol lnbText [_index,2];
};
_isWeapon = {
private ["_item","_return"];
_item = _this select 0;
_return = (str(configfile >> "cfgWeapons" >> _item) != "");
_return;
};
_isMagazine = {
private ["_item","_return"];
_item = _this select 0;
_return = (str(configfile >> "cfgMagazines" >> _item) != "");
_return;
};
_IDCsArray = [
[107],
[121],
[108],
[107],
[122,123,124,125,126,127,128,129],
[107],
[107],
[107],
[109,110,111,112,113,114,115,116,117,118,119,120],
[109,110,111,112,113,114,115,116,117,118,119,120],
[108],
[107],
[130,131],
[107],
[107],
[107],
[107],
[134,135,136,137,138,139,140,141,142,143,144,145],
[107],
[107],
[107],
[107]
];
_showAllIDCs = {
private ["_slotArray","_j","_i"];
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
_slotArray = _IDCsArray select _i;
for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
_primaryWeaponControl = _display displayctrl (_slotArray select _j);
_primaryWeaponControl ctrlSetFade 0.5;
_primaryWeaponControl ctrlCommit 0.0;
};
};
};
_higlightIDCs = {
private ["_slotArray","_j","_i"];
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
_slotArray = _IDCsArray select _i;
for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
if (_selectedItemSlotIDCs find (_slotArray select _j)>-1 ) then {
_itemSlot = _display displayctrl (_slotArray select _j);
_itemSlot ctrlSetFade 0.0;
_itemSlot ctrlCommit 0.3;
} else {
_itemSlot = _display displayctrl (_slotArray select _j);
_itemSlot ctrlSetFade 0.5;
_itemSlot ctrlCommit 0.3;
};
};
};
/* for [{_i=0},{_i<count(_selectedItemSlotIDCs)}, {_i = _i + 1} ] do
{
_slotControl = _display displayctrl (_selectedItemSlotIDCs select _i);
_slotControl ctrlSetFade 0;
_slotControl ctrlCommit 0.3;
}; */
};
_returnSlotIDCs = {
_flags = (_this select 0);
_outputArray = [];
_sum = 0;
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do
{
_sum = _sum + (_flags select _i);
if ((_flags select _i) == 1) then {
_outputArray = _outputArray + (_IDCsArray select _i);
};
};
if (_sum == 0) then {
_outputArray = (_IDCsArray select 2);
};
_outputArray;
};
_isPrimaryWeapon = {
_flags = (_this select 0);
if ( (_flags select 0) == 1) then {
true;
} else {
false;
};
};
_isSecondaryWeapon = {
_flags = (_this select 0);
if ( (_flags select 0) == 1) then {
true;
} else {
false;
};
};
_itemSlot = {
private ["_item", "_return"];
_item = _this select 0;
_return = 0;
if ([_item] call _isWeapon) then {
_return = getNumber(configfile >> "cfgWeapons" >> _item >> "type");
};
if ([_item] call _isMagazine) then {
_return = getNumber(configfile >> "cfgMagazines" >> _item >> "type");
};
_return;
};
_highlightIDCs = {
_hlIDCs = _this select 0;
for [{_i=0},{_i<count(_hlIDCs)}, {_i = _i + 1} ] do {
};
};
_returnBitArray = {
private ["_i","_bitArray","_valResult","_val","_n","_i"];
_val = _this select 0;
_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
_n = 524288;
for [{_i=19},{_i>=0}, {_i = _i - 1} ] do
{
_valResult = _val mod _n;
if (_valResult != _val) then {
_bitArray set [_i, 1];
};
_n = _n / 2;
_val = _valResult;
};
_bitArray
};
_highlightGearSlots ={
// [] call _showAllIDCs;
_selectedItem = [] call _lbSelectedItem;
_selectedItemSlot = [_selectedItem] call _itemSlot;
_selectedItemSlotFlags = [_selectedItemSlot] call _returnBitArray;
_selectedItemSlotIDCs = [_selectedItemSlotFlags] call _returnSlotIDCs;
[_selectedItemSlotIDCs] call _higlightIDCs;
};
_weaponsLBSetFocus = {
_lbcontrol = _display displayctrl _lbIDC;
/** Temporary disabled to prevent bug news:hov5k4$f6f$1@new-server.localdomain **/
//ctrlSetFocus _lbcontrol;
};
_setFilterIcon = {
_ctrlIcon = _display displayctrl 148;
_ctrlIcon ctrlSetText (_icons select IGUI_GEAR_activeFilter);
};
_keyActions = {
_keyLeft = [203,327700,327686];
_keyRight = [205,327696,327687];
_keyTop = [200,327697,327684];
_keyBottom = [208,327701,327685];
_key = _data select 1;
if((_keyLeft find _key)>=0)then {
_control = _display displayctrl 146;
ctrlActivate _control;
_output = true;
};
if((_keyRight find _key)>=0)then {
_control = _display displayctrl 147;
ctrlActivate _control;
_output = true;
};
if((_keyTop find _key)>=0)then {
};
if((_keyBottom find _key)>=0)then {
};
};
//_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
/*
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 4 // secondary weapons
#define WeaponSlotHandGun 2 // HandGun
#define WeaponSlotHandGunItem 16 // HandGun magazines
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
#define WeaponSlotInventory 131072 // inventory items
*/
_setFilterGlobals = {
_activeFilter = _this;
IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
IGUI_GEAR_filterAmmo = (_activeFilter select 2);
IGUI_GEAR_filterBinocular = (_activeFilter select 3);
IGUI_GEAR_filterInventory = (_activeFilter select 4);
IGUI_GEAR_filterPistols = (_activeFilter select 5);
IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6);
};
//1201
_highlightFilterIcons = {
for [{_i=0},{_i<6}, {_i = _i + 1} ] do
{
_control = _display displayctrl (1200 + _i);
_control ctrlSetTextColor [0.6000,0.8392,0.4706,1.0];
};
_control = _display displayctrl (1200 + _this);
_control ctrlSetTextColor [1,1,1,1];
};
_matchesFilter = {
private ["_itemValue","_itemBitArray"];
_output = false;
_itemValue = _this select 0;
_itemBitArray = [_itemValue] call _returnBitArray;
if (_itemValue == 1 && IGUI_GEAR_filterPrimaryWeapon) then {
_output = true;
};
if (_itemValue == 5 && IGUI_GEAR_filterPrimaryWeapon) then {
_output = true;
};
if (_itemValue == 4 && IGUI_GEAR_filterSecondaryWeapon) then {
_output = true;
};
if (_itemValue == 2 && IGUI_GEAR_filterPistols) then {
_output = true;
};
if (_itemValue == 16 && IGUI_GEAR_filterPistolAmmo) then {
_output = true;
};
if (_itemValue == 131072 && IGUI_GEAR_filterInventory) then {
_output = true;
};
if (_itemValue == 512 && IGUI_GEAR_filterAmmo) then {
_output = true;
};
if (_itemValue == 256 && IGUI_GEAR_filterAmmo) then {
_output = true;
};
if (_itemValue == 4096 && IGUI_GEAR_filterBinocular) then {
_output = true;
};
_output;
};
_filterItems = {
private ["_n","_itemType"];
_deleteIndexes = [];
_lbcontrol = _display displayctrl _lbIDC;
_n = (lnbSize _lbcontrol) select 0;
_j = 0;
for [{_i=_n},{_i>=0}, {_i = _i - 1} ] do
{
_item = _lbcontrol lnbData [_i,1];
_itemType = [_item] call _itemSlot;
if ([_itemType] call _matchesFilter) then {
_j = _j + 1;
_deleteIndexes set [(_j-1), _i];
};
};
LB_CTRL = _lbcontrol;
{
_lbcontrol lnbDeleteRow _x;
} forEach _deleteIndexes;
};
_itemPicture = {
private ["_item"];
_item = _this select 0;
_return = "";
if ([_item] call _isWeapon) then {
_return = getText(configfile >> "cfgWeapons" >> _item >> "picture");
};
if ([_item] call _isMagazine) then {
_return = getText(configfile >> "cfgMagazines" >> _item >> "picture");
};
_return;
};
_itemDescription = {
private ["_inputItem","_return"];
_inputItem = _this select 0;
_return = "";
if ([_inputItem] call _isWeapon) then {
_name = getText(configfile >> "cfgWeapons" >> _inputItem >> "descriptionShort");
_return = (_name);
};
if ([_inputItem] call _isMagazine) then {
_name = getText(configfile >> "cfgMagazines" >> _inputItem >> "descriptionShort");
_return = (_name);
};
_return;
};
_itemName = {
private ["_item"];
_item = _this select 0;
_return = "";
if ([_item] call _isWeapon) then {
_name = getText(configfile >> "cfgWeapons" >> _item >> "displayName");
_return = ( _name);
};
if ([_item] call _isMagazine) then {
_name = getText(configfile >> "cfgMagazines" >> _item >> "displayName");
_return = ( _name);
};
_return;
};
_displayItemIcon = {
private ["_selectedItem","_itemPicturePath"];
_selectedItem = [] call _lbSelectedItem;
_itemPicturePath = [_selectedItem] call _itemPicture;
_pictureControl = _display displayctrl 1104;
_pictureControl ctrlSetText _itemPicturePath;
};
_displayItemDescription = {
private ["_descriptionControl","_selectedItemDescription","_selectedItemN"];
_selectedItemN = [] call _lbSelectedItem;
_selectedItemDescription = [_selectedItemN] call _itemDescription;
_descriptionControl = _display displayctrl 1106;
_descriptionControl ctrlSetStructuredText parseText(_selectedItemDescription);
};
_displayItemName = {
private ["_nameControl","_itemDescription"];
_selectedItem = [] call _lbSelectedItem;
_itemName = [_selectedItem] call _itemName;
_nameControl = _display displayctrl 1101;
_nameControl ctrlSetText _itemName;
};
_output = true;
_lbIDC = 105;
switch _event do {
case "initDialog": {
[] call _showAllIDCs;
};
case "onLoad": {
[] call _weaponsLBSetFocus;
[] call _arrowsEnable;
[] call _displayItemIcon;
[] call _displayItemName;
[] call _displayItemDescription;
[] call _showAllIDCs;
//[] call _arrowsEnable;
//[] call _highlightGearSlots;
};
//used for buyUnits
case "filter": {
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
if (IGUI_GEAR_activeFilter > ((count _filterSets)-1 )) then {
IGUI_GEAR_activeFilter = 0;
};
_doFilter = true;
};
//changing IGUI_GEAR_activeFilter, but not filter picture (used for buyGear)
case "filterNotSet": {
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
if (IGUI_GEAR_activeFilter > ((count _filterSets)-1 )) then {
IGUI_GEAR_activeFilter = 0;
};
//_doFilter = true;
};
case "filter_left": {
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter - 1;
if (IGUI_GEAR_activeFilter < 0) then {
IGUI_GEAR_activeFilter = ((count _filterSets)-1 );
};
_doFilter = true;
};
case "onFocus": {
[] call _weaponsLBSetFocus;
//[] call _arrowsEnable;
};
case "onKeyDown": {
[] call _keyActions;
};
case "onLBSelChanged": {
[] call _displayItemIcon;
[] call _displayItemName;
[] call _displayItemDescription;
//[] call _arrowsEnable;
[] call _highlightGearSlots;
};
case "onKillFocus": {
[] call _weaponsLBSetFocus;
};
default {
};
};
/* Filter removed, moving to engine */
if _doFilter then {
(_filterSets select IGUI_GEAR_activeFilter) call _setFilterGlobals;
// [] call _filterItems;
// [] call _setFilterIcon;
};
_output;
false;

View File

@@ -1,38 +1,161 @@
class CfgActions {
class None; // External class reference
class Rearm : None {
show = 0;
};
class Heal : None {
show = 0;
};
class HealSoldier : None {
show = 0;
};
class FirstAid : None {
show = 0;
};
class TakeBag : None {
show = 0;
};
class Rearm : None { show = 0; };
class Heal : None { show = 0; };
class HealSoldier : None { show = 0; };
class FirstAid : None { show = 0; };
class TakeBag : None { show = 0; };
class Take : None { show = 0; };
//class LoadMagazine : None { show = 0; };
//class LoadOtherMagazine : LoadMagazine { show = 0; };
//class LoadEmptyMagazine : LoadMagazine { show = 0; };
class FireInflame : None { show = 0; };
class FirePutDown : None { show = 0; };
class Repair : None { show = 0; };
class Refuel : None { show = 0; };
class TakeWeapon : None { show = 0; };
//class TakeMagazine : None { show = 0; };
//class OpenBag : None { show = 0; };
class PutBag : None { show = 0; };
class DropBag : None { show = 0; };
class AddBag : None { show = 0; };
//class TakeMine : None { show = 0; };
class DropWeapon : None { show = 0; };
class PutWeapon : None { show = 0; };
class DropMagazine : None { show = 0; };
class PutMagazine : None { show = 0; };
class DeactivateMine : None { show = 0; };
class RepairVehicle: None { show = 0; };
/*
"None"
"GetInCommander"
"GetInDriver"
"GetInPilot"
"GetInGunner"
"GetInCargo"
"GetInTurret"
"Heal"
"HealSoldier"
"RepairVehicle"
"FirstAid"
"Repair"
"Refuel"
"Rearm"
"GetOut"
"LightOn"
"LightOff"
"GunLightOn"
"GunLightOff"
"ArtilleryComputer"
"EngineOn"
"EngineOff"
"SwitchWeapon"
"SwitchMagazine"
"HideWeapon"
"UseWeapon"
"LoadMagazine"
"LoadOtherMagazine"
"LoadEmptyMagazine"
"TakeWeapon"
"TakeDropWeapon"
"TakeMagazine"
"TakeDropMagazine"
"TakeFlag"
"ReturnFlag"
"TurnIn"
"TurnOut"
"WeaponInHand"
"WeaponOnBack"
"SitDown"
"Land"
"CancelLand"
"Eject"
"MoveToDriver"
"MoveToPilot"
"MoveToGunner"
"MoveToCommander"
"MoveToCargo"
"MoveToTurret"
"HideBody"
"TouchOff"
"SetTimer"
"StartTimer"
"Deactivate"
"NVGoggles"
"NVGogglesOff"
"ManualFire"
"ManualFireCancel"
"AutoHover"
"AutoHoverCancel"
"StrokeFist"
"StrokeGun"
"LadderUp"
"LadderDown"
"LadderOnDown"
"LadderOnUp"
"LadderOff"
"FireInflame"
"FirePutDown"
"LandGear"
"LandGearUp"
"FlapsDown"
"FlapsUp"
"Salute"
"ScudLaunch"
"ScudStart"
"ScudCancel"
"User"
"DropWeapon"
"PutWeapon"
"DropMagazine"
"PutMagazine"
"UserType"
"HandGunOn"
"HandGunOnStand"
"HandGunOff"
"HandGunOffStand"
"TakeMine"
"DeactivateMine"
"UseMagazine"
"IngameMenu"
"CancelTakeFlag"
"CancelAction"
"MarkEntity"
"MarkWeapon"
"TeamSwitch"
"Gear"
"OpenBag"
"TakeBag"
"PutBag"
"DropBag"
"AddBag"
"IRLaserOn"
"IRLaserOff"
"Assemble"
"DisAssemble"
"Talk"
"Tell"
"Surrender"
"GetOver"
"Take"
*/
};
class CfgLoadingTexts {
titlesDefault[] = {""};
};
class CfgAISkill {
aimingaccuracy[] = {0, 0, 1, 1};
aimingshake[] = {0, 0, 1, 1};
aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 1, 1, 1};
endurance[] = {0, 0, 1, 1};
general[] = {0, 0, 1, 1};
courage[] = {0, 5, 10, 10};
endurance[] = {0, 0, 1, 0.1};
general[] = {0, 0, 1, 0.1};
reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 0.6};
spottime[] = {0, 0, 1, 1};
spottime[] = {0, 0, 1, 0.1};
};
class CfgLoadingTexts {
titlesDefault[] = {""};
};
class CfgInGameUI
@@ -43,8 +166,8 @@ class CfgInGameUI
cueFriendlyColor[] = {0,0,0,0};
cueEnemyColor[] = {0,0,0,0};
};
class IslandMap
class IslandMap
{
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
@@ -71,6 +194,7 @@ class CfgInGameUI
colorGrid[] = {0.05,0.1,0,0.6};
colorGridMap[] = {0.05,0.1,0,0.4};
};
class MPTable
{
@@ -142,45 +266,265 @@ class CfgInGameUI
};
};
};
// Hide group hotbar
class CommandBar {
left = "-0.032 + SafeZoneX";
top = "(SafeZoneH + SafeZoneY) - (1 - 0.851)";
width = 0;
height = 0;
imageDefaultWeapons = "ca\ui\data\clear_empty.paa";
imageNoWeapons = "ca\ui\data\clear_empty.paa";
imageCommander = "ca\ui\data\clear_empty.paa";
imageDriver = "ca\ui\data\clear_empty.paa";
imageGunner = "ca\ui\data\clear_empty.paa";
imageCargo = "ca\ui\data\clear_empty.paa";
dimm = 0.3;
colorRedTeam[] = {0,0,0,0};
colorBlueTeam[] = {0,0,0,0};
colorGreenTeam[] = {0,0,0,0};
colorYellowTeam[] = {0,0,0,0};
colorWhiteTeam[] = {0,0,0,0};
class prevPage {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class nextPage {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class UnitInfo {
class GroupIcon {
x = 0;
y = 0;
w = 0;
h = 0;
};
class HcGroupText {
x = 0;
y = 0;
w = 0;
h = 0;
font = "Zeppelin32";
SizeEx = 0;
};
class UnitBackground {
x = 0;
y = 0;
w = 0;
h = 0;
textureNormal = "ca\ui\data\clear_empty.paa";
textureSelected = "ca\ui\data\clear_empty.paa";
texturePlayer = "ca\ui\data\clear_empty.paa";
textureFocus = "ca\ui\data\clear_empty.paa";
};
class UnitFocus {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class UnitIcon {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
colorPlayer[] = {0,0,0,0};
colorNoAmmo[] = {0,0,0,0};
colorWounded[] = {0,0,0,0};
colorWoundedFade[] = {0,0,0,0};
colorNoFuel[] = {0,0,0,0};
};
class Semaphore {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class CommandBackground {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class CommandText {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
font = "Zeppelin32";
SizeEx = 0;
};
class UnitSpecialRole {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
};
class VehicleNumberBackground {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class VehicleNumberText {
x = 0;
y = 0;
w = 0;
h = 0;
colorText[] = {0,0,0,0};
font = "Zeppelin32";
SizeEx = 0;
};
class UnitRole {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
};
class UnitNumberBackground {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class UnitNumberText {
x = 0;
y = 0;
w = 0;
h = 0;
colorText[] = {0,0,0,0};
font = "Zeppelin32";
SizeEx = 0;
};
class CombatMode {
x = 0;
y = 0;
w = 0;
h = 0;
textureMCareless = "ca\ui\data\clear_empty.paa";
textureMSafe = "ca\ui\data\clear_empty.paa";
textureMAware = "ca\ui\data\clear_empty.paa";
textureMCombat = "ca\ui\data\clear_empty.paa";
textureMStealth = "ca\ui\data\clear_empty.paa";
};
};
};
};
class CfgVoice {
class NoVoice {
protocol = "RadioProtocolBase";
variants[] = {1};
directories[] = {"", ""};
identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"};
};
};
class CfgIdentities {
class PZombie1
{
name = "PZombie";
face = "PZombieFace1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie1 {
name = "Zombie";
face = "Zombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie2 {
name = "Zombie";
face = "Zombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie3 {
name = "Zombie";
face = "Zombie3";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
};
class CfgMissions
{
class Cutscenes
{
class DayZModIntro1
{
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod";
};
};
};
class CfgSurvival {
class Inventory {
class Default {
RandomMagazines = 3;
//weapons[] = {"Makarov"};
magazines[] = {"ItemBandage","ItemPainkiller"};
weapons[] = {"ItemFlashlight"};
//GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"};
GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"};
RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
backpackWeapon = "";
backpack = "DZ_Patrol_Pack_EP1";
//backpack = "DZ_Patrol_Pack_EP1";
};
};
class Meat {
class Default {
yield = 2;
rawfoodtype = "FoodmeatRaw";
//rawfoodtype = "FoodmeatRaw"; //This magazine does not exist
};
class Cow: Default {
yield = 6;
rawfoodtype = "FoodbeefRaw";
};
class Cow01: Cow{};
class Cow02: Cow{};
class Cow03: Cow{};
class Cow04: Cow{};
class Cow01_EP1: Cow{};
class Cow01: Cow {};
class Cow02: Cow {};
class Cow03: Cow {};
class Cow04: Cow {};
class Cow01_EP1: Cow {};
class Goat: Default {
yield = 4;
rawfoodtype = "FoodmuttonRaw";
rawfoodtype = "FoodgoatRaw";
};
class Goat01_EP1: Goat{};
class Goat02_EP1: Goat{};
class Goat01_EP1: Goat {};
class Goat02_EP1: Goat {};
class Sheep: Default {
yield = 4;
rawfoodtype = "FoodmuttonRaw";
};
class Sheep01_EP1: Sheep{};
class Sheep02_EP1: Sheep{};
class Sheep01_EP1: Sheep {};
class Sheep02_EP1: Sheep {};
class WildBoar: Default {
yield = 4;
rawfoodtype = "FoodbaconRaw";
@@ -189,14 +533,13 @@ class CfgSurvival {
yield = 2;
rawfoodtype = "FoodchickenRaw";
};
class Cock: Hen{};
class DZ_Fin: Default {
yield = 0;
rawfoodtype = "FoodSteakRaw";
class Cock: Hen {};
class Fin: Default {
rawfoodtype = "FoodDogRaw";
};
class DZ_Pastor: DZ_Fin{};
class Pastor: Fin {};
class Rabbit: Default {
yield = 1;
yield = 2;
rawfoodtype = "FoodrabbitRaw";
};
@@ -314,6 +657,7 @@ class CfgSurvival {
sex = "female";
playerModel = "SurvivorWpink_DZ";
};
/*
class Skin_SurvivorWsequisha_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequisha_DZ";
@@ -322,6 +666,7 @@ class CfgSurvival {
sex = "female";
playerModel = "SurvivorWsequishaD_DZ";
};
*/
class Skin_SurvivorWcombat_DZ: Default {
sex = "female";
playerModel = "SurvivorWcombat_DZ";
@@ -352,7 +697,6 @@ class CfgSurvival {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
@@ -372,13 +716,11 @@ class CfgSurvival {
{
sex = "male";
playerModel = "Graves_Light_DZ";
};
};
class Skin_Drake_Light_DZ: Default {
sex = "male";
playerModel = "Drake_Light_DZ";
};
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
@@ -387,15 +729,11 @@ class CfgSurvival {
class Skin_TK_INS_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_EP1_DZ";
};
};
class Skin_TK_INS_Warlord_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Warlord_EP1_DZ";
};
};
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Special_Forces_MG_EP1_DZ";
@@ -432,5 +770,146 @@ class CfgSurvival {
sex = "male";
playerModel = "INS_Worker2_DZ";
};
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Officer_DZ";
};
class Skin_USMC_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_MG_DZ";
};
class Skin_USMC_Soldier_Pilot_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Pilot_DZ";
};
class Skin_FR_TL_DZ: Default {
sex = "male";
playerModel = "FR_TL_DZ";
};
class Skin_FR_R_DZ: Default {
sex = "male";
playerModel = "FR_R_DZ";
};
class Skin_FR_Marksman_DZ: Default {
sex = "male";
playerModel = "FR_Marksman_DZ";
};
class Skin_FR_Assault_R_DZ: Default {
sex = "male";
playerModel = "FR_Assault_R_DZ";
};
class Skin_RU_Soldier_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_DZ";
};
class Skin_RU_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Officer_DZ";
};
class Skin_RUS_Soldier1_DZ: Default {
sex = "male";
playerModel = "RUS_Soldier1_DZ";
};
class Skin_RUS_Commander_DZ: Default {
sex = "male";
playerModel = "RUS_Commander_DZ";
};
class Skin_MVD_Soldier_DZ: Default {
sex = "male";
playerModel = "MVD_Soldier_DZ";
};
class Skin_Ins_Soldier_2_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_2_DZ";
};
class Skin_Ins_Commander_DZ: Default {
sex = "male";
playerModel = "Ins_Commander_DZ";
};
class Skin_Ins_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_Crew_DZ";
};
class Skin_CDF_Soldier_DZ: Default {
sex = "male";
playerModel = "CDF_Soldier_DZ";
};
class Skin_Doctor_DZ: Default {
sex = "male";
playerModel = "Doctor_DZ";
};
class Skin_Assistant_DZ: Default {
sex = "male";
playerModel = "Assistant_DZ";
};
class Skin_Worker1_DZ: Default {
sex = "male";
playerModel = "Worker1_DZ";
};
class Skin_Worker3_DZ: Default {
sex = "male";
playerModel = "Worker3_DZ";
};
class Skin_Worker4_DZ: Default {
sex = "male";
playerModel = "Worker4_DZ";
};
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani01_EP1_DZ";
};
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani03_EP1_DZ";
};
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani04_EP1_DZ";
};
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani06_EP1_DZ";
};
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
};
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_GUE_Soldier_EP1_DZ";
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
};
class Skin_US_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "US_Soldier_EP1_DZ";
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
};
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_EP1_DZ";
};
class Skin_GER_Soldier_TL_EP1_DZ: Default {
sex = "male";
playerModel = "GER_Soldier_TL_EP1_DZ";
};
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_Officer_MTP_DZ";
};
class Skin_BAF_Soldier_N_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_N_MTP_DZ";
};
class Skin_FR_Sapper_DZ: Default {
sex = "male";
playerModel = "FR_Sapper_DZ";
};
};
};

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@@ -1,541 +0,0 @@
class CfgLootSmall {
trash[] = {
{
"TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemTrashToiletpaper",
"ItemTrashRazor"
},
{
0.5,
0.05,
0.25,
0.10,
0.1
}
};
civilian[] = {
{
"FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"8Rnd_9x18_Makarov",
"7Rnd_45ACP_1911",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat",
"8Rnd_9x18_MakarovSD"
},
{
0.07,
0.09,
0.09,
0.1,
0.09,
0.05,
0.05,
0.05,
0.05,
0.07,
0.05,
0.05,
0.05,
0.06,
0.06,
0.01,
0.01
}
};
office2[] = {
{
"FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"8Rnd_9x18_Makarov",
"7Rnd_45ACP_1911",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat",
"8Rnd_9x18_MakarovSD"
},
{
0.07,
0.09,
0.09,
0.09,
0.09,
0.05,
0.05,
0.05,
0.05,
0.07,
0.05,
0.05,
0.05,
0.06,
0.06,
0.01,
0.01
}
};
food[] = {
{
//trash
"TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanUnlabeled",
// food Bags
"FoodPistachio",
"FoodNutmix"
},
{
//trash
0.09,
0.12,
0.12,
0.09,
0.11,
0.07,
0.07,
0.07,
0.07,
0.1,
// food Bags
0.05,
0.04
}
};
office[] = {
{
"FoodCanUnlabeled",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"TrashJackDaniels",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemWaterbottleUnfilled",
"ItemWaterbottle",
"ItemBandage",
"7Rnd_45ACP_1911",
"5x_22_LR_17_HMR",
"10x_303",
"6Rnd_45ACP",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"8Rnd_9x18_Makarov",
"15Rnd_W1866_Slug",
"WoodenArrow",
"HandRoadFlare",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack"
},
{
0.06,
0.06,
0.06,
0.04,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.08,
0.03,
0.01,
0.04,
0.04,
0.05,
0.05,
0.09,
0.02,
0.04,
0.07,
0.02,
0.01,
0.03,
0.03,
0.03
}
};
generic[] = {
{
"FoodCanUnlabeled",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"TrashJackDaniels",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemWaterbottleUnfilled",
"ItemWaterbottle",
"ItemBandage",
"7Rnd_45ACP_1911",
"5x_22_LR_17_HMR",
"10x_303",
"6Rnd_45ACP",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"8Rnd_9x18_Makarov",
"15Rnd_W1866_Slug",
"WoodenArrow",
"HandRoadFlare",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack"
},
{
0.06,
0.06,
0.06,
0.04,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.11,
0.03,
0.01,
0.04,
0.04,
0.05,
0.05,
0.09,
0.02,
0.04,
0.07,
0.02,
0.01,
0.03,
0.03,
0.04
}
};
medical[] = {
{
"ItemBandage",
"ItemPainkiller",
"ItemMorphine",
"ItemEpinephrine",
"ItemAntibiotic",
"ItemHeatPack"
},
{
0.4,
0.15,
0.2,
0.1,
0.1,
0.05
}
};
hospital[] = {
{
"ItemBandage",
"ItemPainkiller",
"ItemMorphine",
"ItemEpinephrine",
"ItemBloodbag",
"ItemAntibiotic"
},
{
0.33,
0.16,
0.13,
0.09,
0.17,
0.12
}
};
military[] = {
{
"FoodCanUnlabeled",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemBandage",
"ItemAntibiotic",
"ItemPainkiller",
"ItemMorphine",
"30Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
"17Rnd_9x19_glock17",
"15Rnd_9x19_M9SD",
"15Rnd_9x19_M9",
"30Rnd_762x39_AK47",
"30Rnd_545x39_AK",
"5Rnd_762x51_M24",
"5Rnd_86x70_L115A1",
"8Rnd_B_Beneli_74Slug",
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"200Rnd_556x45_M249",
"HandGrenade_west",
"HandGrenade_east",
"SmokeShell",
"SmokeShellRed",
"SmokeShellGreen",
"8Rnd_B_Beneli_Pellets",
"30Rnd_556x45_StanagSD",
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"100Rnd_762x51_M240",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack",
"8Rnd_9x18_MakarovSD",
"20Rnd_B_765x17_Ball",
"30Rnd_9x19_UZI_SD"
},
{
0.09,
0.04,
0.01,
0.01,
0.04,
0.04,
0.04,
0.01,
0.04,
0.04,
0.05,
0.01,
0.02,
0.04,
0.04,
0.01,
0.01,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.04,
0.02,
0.02,
0.04,
0.01,
0.02,
0.01,
0.01,
0.02,
0.02,
0.02,
0.04,
0.01,
0.04,
0.01
}
};
policeman[] = {
{
"ItemBandage",
"7Rnd_45ACP_1911",
"6Rnd_45ACP",
"15Rnd_W1866_Slug",
"8Rnd_B_Beneli_Pellets",
"HandRoadFlare",
"8Rnd_9x18_MakarovSD",
"ItemComboLock",
"SmokeShell",
"ItemHotwireKit"
},
{
0.3,
0.08,
0.08,
0.14,
0.17,
0.08,
0.01,
0.05,
0.04,
0.01
}
};
hunter[] = {
{
"FoodMRE"
},
{
0.01
}
};
worker[] = {
{
"FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemBandage",
"ItemPainkiller",
"ItemComboLock",
"ItemSledgeHead"
},
{
0.09,
0.10,
0.10,
0.11,
0.10,
0.06,
0.06,
0.06,
0.06,
0.1,
0.06,
0.04,
0.02
}
};
clothes[] = {
{
"Skin_RU_Policeman_DZ",
"Skin_Pilot_EP1_DZ",
"Skin_Functionary1_EP1_DZ",
"Skin_Priest_DZ",
"Skin_Rocker1_DZ",
"Skin_Rocker2_DZ",
"Skin_Rocker3_DZ",
"Skin_Rocker4_DZ",
"Skin_SurvivorW3_DZ",
"Skin_SurvivorWpink_DZ",
"Skin_SurvivorWurban_DZ"
//"Skin_SurvivorWsequisha_DZ",
//"Skin_SurvivorWsequishaD_DZ",
},
{
0.13,
0.12,
0.1,
0.1,
0.07,
0.07,
0.08,
0.08,
0.09,
0.09,
0.07
//0.04,
//0.02
}
};
militaryclothes[] = {
{
"Skin_Camo1_DZ",
"Skin_Sniper1_DZ",
"Skin_Rocket_DZ",
"Skin_Soldier1_DZ",
"Skin_Drake_Light_DZ",
"Skin_Soldier_TL_PMC_DZ",
"Skin_Soldier_Sniper_PMC_DZ",
"Skin_Soldier_Bodyguard_AA12_PMC_DZ",
"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",
"Skin_FR_OHara_DZ",
"Skin_FR_Rodriguez_DZ",
"Skin_CZ_Soldier_Sniper_EP1_DZ",
"Skin_Graves_Light_DZ"
},
{
0.1,
0.08,
0.05,
0.13,
0.07,
0.07,
0.05,
0.07,
0.08,
0.08,
0.09,
0.04,
0.09
}
};
specialclothes[] = {
{
"Skin_Ins_Soldier_GL_DZ",
"Skin_GUE_Commander_DZ",
"Skin_Bandit1_DZ",
"Skin_Bandit2_DZ",
"Skin_BanditW1_DZ",
"Skin_BanditW2_DZ",
"Skin_TK_INS_Soldier_EP1_DZ",
"Skin_TK_INS_Warlord_EP1_DZ",
"Skin_SurvivorWcombat_DZ",
"Skin_SurvivorWdesert_DZ",
"Skin_GUE_Soldier_MG_DZ",
"Skin_GUE_Soldier_Sniper_DZ",
"Skin_GUE_Soldier_Crew_DZ",
"Skin_GUE_Soldier_CO_DZ",
"Skin_GUE_Soldier_2_DZ"
},
{
0.1,
0.08,
0.13,
0.06,
0.07,
0.07,
0.05,
0.07,
0.08,
0.08,
0.05,
0.04,
0.04,
0.04,
0.04
}
};
};

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@@ -0,0 +1,21 @@
class CfgConstruction {
class Recipe {
displayName = "Generic Recipe";
input[] = {}; //Items consumed during crafting
required[] = {}; //Items needed for but not consumed during crafting
};
class Blueprint_woodenFence : Recipe {
displayName = "WoodenFence Foundation";
input[] =
{
{"ItemLog","CfgMagazines",2},
{"ItemStone","CfgMagazines",3}
};
toolsRequired[] =
{
{"ItemEtool","CfgWeapons",1}
};
orignalclass = "ItemDIY_wood";
};
};

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@@ -0,0 +1,48 @@
class CfgCrafting {
class Recipe {
displayName = "Generic Recipe";
input[] = {}; //Items consumed during crafting
output[] = {}; //Items created from crafting
required[] = {}; //Items needed for but not consumed during crafting
failChance = 0;
};
//Completed
//Weapons
#include "Recipes\Weapons\NailedBaseballBat.hpp"
#include "Recipes\Weapons\BaseBallBatBarbed.hpp"
#include "Recipes\Weapons\Crossbow.hpp"
//Not Ready
/*
#include "Recipes\Weapons\M9SD.hpp"
#include "Recipes\Weapons\M4A1_AIM.hpp"
#include "Recipes\Weapons\MAKAROVSD.hpp"
#include "Recipes\Weapons\bizonSD.hpp"
#include "Recipes\Weapons\SVD_CAMO.hpp"
#include "Recipes\Weapons\M4A1_Aim_CAMO.hpp"
#include "Recipes\Weapons\M4A1_HWS_GL_CAMO.hpp"
#include "Recipes\Weapons\G36C_camo.hpp"
#include "Recipes\Weapons\G36A_camo.hpp"
#include "Recipes\Weapons\G36K_camo.hpp"
*/
//Medical
#include "Recipes\Medical\Bandage.hpp"
#include "Recipes\Medical\sepsisBandage.hpp"
#include "Recipes\Medical\woodensplint.hpp"
#include "Recipes\Medical\HerbalDrink.hpp"
//ammo
#include "Recipes\Ammo\WoodenArrow.hpp"
//other
#include "Recipes\Other\woodencrate.hpp"
#include "Recipes\Other\nails.hpp"
#include "Recipes\Other\BackPack.hpp"
//#include "Recipes\Other\woodenCraftTable.hpp"
//Traps
#include "Recipes\Traps\TrapBearTrapFlare.hpp"
#include "Recipes\Traps\TrapBearTrapSmoke.hpp"
#include "Recipes\Traps\TrapTripwireCans.hpp"
#include "Recipes\Traps\TrapTripwireFlare.hpp"
#include "Recipes\Traps\TrapTripwireGrenade.hpp"
#include "Recipes\Traps\TrapTripwireSmoke.hpp"
};

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@@ -0,0 +1,16 @@
class Wooden_Arrow : Recipe {
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
input[] =
{
{"PartWoodPile","CfgMagazines",1},
{"equip_feathers","CfgMagazines",2}
};
output[] =
{
{"1Rnd_Arrow_Wood","CfgMagazines",4}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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@@ -0,0 +1,33 @@
class Blueprint_Bandage : Recipe {
displayName = $STR_CRAFT_NAME_Bandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauze","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemBandage","CfgMagazines",2}
};
required[] =
{
};
};
class Blueprint_Bandage_Packaged : Recipe {
displayName = $STR_CRAFT_NAME_Bandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauzepackaged","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemBandage","CfgMagazines",2}
};
required[] =
{
};
};

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@@ -0,0 +1,16 @@
class Blueprint_HerbalDrink : Recipe {
displayName = $STR_CRAFT_NAME_HerbalDrink;
descriptionShort = $STR_CRAFT_DESC_herbalDrink;
input[] =
{
{"ItemWaterBottleBoiled","CfgMagazines",1},
{"equip_herb_box","CfgMagazines",1}
};
output[] =
{
{"ItemWaterBottleHerbal","CfgMagazines",1}
};
required[] =
{
};
};

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@@ -0,0 +1,35 @@
class Blueprint_SepsisBandage : Recipe {
displayName = $STR_CRAFT_NAME_SepsisBandage;
input[] =
{
{"ItemBandage","CfgMagazines",1},
{"equip_comfreyleafs","CfgMagazines",1}
};
output[] =
{
{"ItemSepsisBandage","CfgMagazines",1}
};
required[] =
{
};
};
/*
class Blueprint_SepsisBandage_Packaged : Recipe {
displayName = $STR_CRAFT_NAME_SepsisBandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauzepackaged","CfgMagazines",1},
{"equip_comfreyleafs","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemSepsisBandage","CfgMagazines",2}
};
required[] =
{
};
};
*/

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@@ -0,0 +1,16 @@
class Blueprint_woodensplint : Recipe {
displayName = $STR_ITEM_NAME_WOODENSPLINT;
input[] =
{
{"ItemPlank","CfgMagazines",1},
{"equip_string","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1}
};
output[] =
{
{"equip_woodensplint","CfgMagazines",1} // Only need one splint to fix legs
};
required[] =
{
};
};

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@@ -0,0 +1,16 @@
class Blueprint_PatrolPack : Recipe {
displayName = $STR_ITEM_MAKESHIFTBACKPACK;
input[] =
{
{"equip_rag","CfgMagazines",5},
{"PartWoodPile","CfgMagazines",1},
{"equip_string","CfgMagazines",3}
};
output[] =
{
{"DZ_Assault_Pack_EP1","CfgVehicles",1}
};
required[] =
{
};
};

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@@ -0,0 +1,16 @@
class Blueprint_BodgedWaterbottle : Recipe {
displayName = "Broken Watter Bottle.";
descriptionShort = "Patch a broken water bottle.";
input[] =
{
{"equip_duct_tape","CfgMagazines",1},
{"ItemWaterBottleDmg","CfgMagazines",1}
};
output[] =
{
{"ItemBodgedWaterbottle","CfgMagazines",1}
};
required[] =
{
};
};

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@@ -0,0 +1,15 @@
class Blueprint_nails : Recipe {
displayName = "Metal Nails";
input[] =
{
{"equip_metal_sheet","CfgMagazines",1}
};
output[] =
{
{"equip_nails","CfgMagazines",4}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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@@ -0,0 +1,16 @@
class Blueprint_woodenCraftTable : Recipe {
displayName = $STR_ITEM_NAME_WOODENCRAFTTABLE;
input[] =
{
{"PartWoodPile","CfgMagazines",1}
//{"equip_nails","CfgMagazines",1}
};
output[] =
{
{"ItemcraftTable","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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@@ -0,0 +1,16 @@
class Blueprint_woodenFence : Recipe {
displayName = $STR_ITEM_NAME_equip_crate;
input[] =
{
{"ItemLog","CfgMagazines",2},
{"ItemStone","CfgMagazines",3}
};
output[] =
{
{"equip_crate","CfgMagazines",1}
};
required[] =
{
{"ItemEtool","CfgWeapons",1}
};
};

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class Blueprint_crate : Recipe {
displayName = $STR_ITEM_NAME_equip_crate;
input[] =
{
{"PartWoodPile","CfgMagazines",6},
{"equip_nails","CfgMagazines",1}
};
output[] =
{
{"equip_crate","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_TrapBearTrapFlare : Recipe {
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_FLARE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"TrapBear","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{"HandRoadFlare","CfgMagazines",1}
};
output[] =
{
{"ItemTrapBearTrapFlare","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_TrapBearTrapSmoke : Recipe {
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_SMOKE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"TrapBear","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"SmokeShell","CfgMagazines",1},
{"SmokeShellRed","CfgMagazines",1},
{"SmokeShellGreen","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapBearTrapSmoke","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_Trap_Cans : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_CANS;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{{"TrashTinCan","CfgMagazines",1},
// {"FoodCanLongSpratsEmpty","CfgMagazines",1},
{"FoodCanBeefEmpty","CfgMagazines",1},
{"FoodCanPotatoesEmpty","CfgMagazines",1},
{"FoodCanGriffEmpty","CfgMagazines",1},
{"FoodCanBadguyEmpty","CfgMagazines",1},
{"FoodCanBoneboyEmpty","CfgMagazines",1},
{"FoodCanCornEmpty","CfgMagazines",1},
{"FoodCanCurgonEmpty","CfgMagazines",1},
{"FoodCanDemonEmpty","CfgMagazines",1},
{"FoodCanFraggleosEmpty","CfgMagazines",1},
{"FoodCanHerpyEmpty","CfgMagazines",1},
{"FoodCanDerpyEmpty","CfgMagazines",1},
{"FoodCanOrlokEmpty","CfgMagazines",1},
{"FoodCanPowellEmpty","CfgMagazines",1},
{"FoodCanTylersEmpty","CfgMagazines",1},
{"FoodCanUnlabeledEmpty","CfgMagazines",1},
{"FoodCanRusUnlabeledEmpty","CfgMagazines",1},
{"FoodCanRusStewEmpty","CfgMagazines",1},
{"FoodCanRusPorkEmpty","CfgMagazines",1},
{"FoodCanRusPeasEmpty","CfgMagazines",1},
{"FoodCanRusMilkEmpty","CfgMagazines",1},
{"FoodCanRusCornEmpty","CfgMagazines",1},
{"FoodChipsSulahoopsEmpty","CfgMagazines",1},
{"FoodChipsMysticalesEmpty","CfgMagazines",1},
{"FoodChipsChocolateEmpty","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireCans","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_TrapTripwireFlare : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_FLARE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{"HandRoadFlare","CfgMagazines",1}
};
output[] =
{
{"ItemTrapTripwireFlare","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_TrapTripwireGrenade : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_GRENADE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"HandGrenade_West","CfgMagazines",1},
{"HandGrenade_East","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireGrenade","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_TrapTripwireSmoke : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_SMOKE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"SmokeShell","CfgMagazines",1},
{"SmokeShellRed","CfgMagazines",1},
{"SmokeShellGreen","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireSmoke","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_BaseBallBatBarbed : Recipe {
displayName = $STR_CRAFT_NAME_BaseBallBatBarbed;
descriptionShort = $STR_CRAFT_DESC_BaseBallBatBarbed;
input[] =
{
{"MeleeBaseBallBat","CfgWeapons",1},
{"equip_nails","CfgMagazines",1},
{"ItemWire","CfgMagazines",1}
};
output[] =
{
{"MeleeBaseBallBatBarbed","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_Crossbow_Kit : Recipe {
displayName = $STR_WPN_NAME_4;
input[] =
{
{"equip_crossbow_Stock","CfgMagazines",1},
{"equip_Crossbow_Kit","CfgMagazines",1}
};
output[] =
{
{"Crossbow_DZ","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_G36A_camo : Recipe {
displayName = $STR_CRAFT_NAME_G36A_CAMO;
descriptionShort = $STR_CRAFT_DESC_G36A_CAMO;
input[] =
{
{"G36A","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"G36A_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_G36C_camo : Recipe {
displayName = $STR_CRAFT_NAME_G36C_CAMO;
descriptionShort = $STR_CRAFT_DESC_G36C_CAMO;
input[] =
{
{"G36C","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"G36C_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_G36K_camo : Recipe {
displayName = $STR_CRAFT_NAME_G36K_CAMO;
descriptionShort = $STR_CRAFT_DESC_G36K_CAMO;
input[] =
{
{"G36K","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"G36K_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_M4A1_AIM : Recipe {
displayName = $STR_CRAFT_NAME_M4A1_AIM;
descriptionShort = $STR_CRAFT_DESC_M4A1_AIM;
input[] =
{
{"M4A1","CfgWeapons",1},
{"Attachment_AIM","CfgMagazines",1},
{"equip_rail_screws","CfgMagazines",2},
{"equip_weapon_rails","CfgMagazines",1}
};
output[] =
{
{"M4A1_AIM","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_M4A1_Aim_CAMO : Recipe {
displayName = $STR_CRAFT_NAME_M4A1_Aim_CAMO;
descriptionShort = $STR_CRAFT_DESC_M4A1_Aim_CAMO;
input[] =
{
{"M4A1_Aim","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"M4A1_Aim_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_M4A1_HWS_GL_CAMO : Recipe {
displayName = $STR_CRAFT_NAME_M4A1_HWS_GL_CAMO;
descriptionShort = $STR_CRAFT_DESC_M4A1_HWS_GL_CAMO;
input[] =
{
{"M4A1_HWS_GL","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"M4A1_HWS_GL_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_M9SD : Recipe {
displayName = $STR_CRAFT_NAME_M9SD;
descriptionShort = $STR_CRAFT_DESC_M9SD;
input[] =
{
{"M9","CfgWeapons",1},
{"Attachment_Silencer","CfgMagazines",1}
};
output[] =
{
{"M9SD","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_MAKAROVSD : Recipe {
displayName = $STR_CRAFT_NAME_MAKAROVSD;
descriptionShort = $STR_CRAFT_DESC_MAKAROVSD;
input[] =
{
{"Makarov","CfgWeapons",1},
{"Attachment_Silencer","CfgMagazines",1}
};
output[] =
{
{"MakarovSD","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_NailedBaseballBat : Recipe {
displayName = $STR_CRAFT_NAME_NailedBaseballBat;
descriptionShort = $STR_CRAFT_DESC_NailedBaseballBat;
input[] =
{
{"MeleeBaseBallBat","CfgWeapons",1},
{"equip_nails","CfgMagazines",2}
};
output[] =
{
{"MeleeBaseBallBatNails","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class PipeBomb : Recipe {
displayName = $STR_CRAFT_NAME_PipeBomb;
descriptionShort = $STR_CRAFT_DESC_PipeBomb;
input[] =
{
{"equip_1inch_metal_pipe","CfgMagazines",1},
{"equip_2inch_metal_pipe","CfgMagazines",1},
{"equip_metal_sheet","CfgMagazines",1},
{"equip_fuse","CfgMagazines",1},
{"equip_pipecap","CfgMagazines",1],
};
output[] =
{
{"PipeBomb","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_SVD_CAMO : Recipe {
displayName = $STR_CRAFT_NAME_SVD_CAMO;
descriptionShort = $STR_CRAFT_DESC_SVD_CAMO;
input[] =
{
{"SVD_DZ","CfgWeapons",1},
{"Skin_Sniper1_DZ","CfgMagazines",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"SVD_CAMO_DZ","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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class Blueprint_bizonSD : Recipe {
displayName = $STR_CRAFT_NAME_bizonSD;
descriptionShort = $STR_CRAFT_DESC_bizonSD;
input[] =
{
{"bizon","CfgWeapons",1},
{"Attachment_Silencer","CfgMagazines",1}
};
output[] =
{
{"bizon_silenced","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

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/*
Created by Raymix
*/
class SnapBuilding {
//Barriers whitelist
class Barrier {
snapTo[] = {
"Land_HBarrier5_DZ",
"Land_HBarrier3_DZ",
"Land_HBarrier1_DZ",
"Sandbag1_DZ",
"BagFenceRound_DZ",
"Fort_RazorWire",
"WoodFloorQuarter_DZ",
"WoodFloorHalf_DZ",
"WoodFloor_DZ",
"MetalFloor_DZ"
};
radius = 5;
};
class Land_HBarrier5Preview: Barrier{ //fix for broken offsets in ghost
points[] = {
{0,0,0,"Pivot"},
{0,-0.75,0.1,"Back"},
{0,0.75,0.1,"Front"},
{-2.85,0,0.1,"Left"},
{2.85,0,0.1,"Right"},
{0,0,0.9,"Top"}
};
};
class Land_HBarrier5_DZ: Land_HBarrier5Preview {
points[] = {
{0,0,0,"Pivot"},
{0,-0.75,0,"Back"},
{0,0.75,0,"Front"},
{-2.85,0,0,"Left"},
{2.85,0,0,"Right"},
{0,0,0.9,"Top"}
};
};
class Land_HBarrier3ePreview: Barrier { //whitelist inheritance
points[] = {
{0,0,0,"Pivot"},
{0,-0.75,0,"Back"},
{0,0.75,0,"Front"},
{-1.7,0,0,"Left"},
{1.7,0,0,"Right"},
{0,0,0.9,"Top"}
};
};
class Land_HBarrier3_DZ: Land_HBarrier3ePreview{}; //point inheritance
class Land_HBarrier1Preview: Barrier {
points[] = {
{0,0,0,"Pivot"},
{0,-0.75,0,"Back"},
{0,0.75,0,"Front"},
{-0.6,0,0,"Left"},
{0.6,0,0,"Right"},
{0,0,0.9,"Top"}
};
};
class Land_HBarrier1_DZ: Land_HBarrier1Preview{};
class Fort_RazorWirePreview: Barrier {
points[] = {
{0,0,0,"Pivot"},
{0,-0.95,-0.3,"Back"},
{0,0.95,-0.3,"Front"},
{-4.1,0,-0.3,"Left"},
{4.1,0,-0.3,"Right"},
{0,0,1,"Top"}
};
};
class Fort_RazorWire: Fort_RazorWirePreview {};
class Sandbag1_DZ: Barrier {
points[] = {
{0,0,0,"Pivot"},
{-1.5,0,0,"Left"},
{1.5,0,0,"Right"},
{0,0,0.4,"Top"}
};
};
class BagFenceRound_DZ: Barrier {
points[] = {
{0,0,0,"Pivot"},
{-1.295,0.38,0,"Left"},
{1.295,0.38,0,"Right"},
{0,0,0.4,"Top"}
};
};
//Snapping whitelists for Floors, walls and stairs
class FloorsWallsStairs {
snapTo[] = {
"WoodFloorQuarter_DZ",
"WoodFloorHalf_DZ",
"WoodFloor_DZ",
"WoodStairs_DZ",
"WoodStairsSans_DZ",
"WoodSmallWallDoor_DZ",
"WoodSmallWall_DZ",
"WoodSmallWallWin_DZ",
"Land_DZE_WoodDoor",
"Land_DZE_WoodDoorLocked",
"WoodLargeWall_DZ",
"Land_DZE_LargeWoodDoor",
"WoodLargeWallWin_DZ",
"WoodLargeWallDoor_DZ",
"Land_DZE_GarageWoodDoor",
"Land_DZE_GarageWoodDoorLocked",
"Land_DZE_LargeWoodDoorLocked",
"WoodSmallWallThird_DZ",
"CinderWall_DZ",
"CinderWallDoorway_DZ",
"CinderWallDoorLocked_DZ",
"CinderWallDoor_DZ",
"CinderWallSmallDoorway_DZ",
"CinderWallDoorSmallLocked_DZ",
"CinderWallHalf_DZ",
"CinderWallDoorSmall_DZ",
"MetalFloor_DZ"
};
radius = 7;
};
class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
points[] = {
{0,0,0,"Pivot"},
{0,-1.23,0,"Back"},
{0,1.23,0,"Front"},
{-1.24,0,0,"Left"},
{1.24,0,0,"Right"}
};
};
class WoodFloorQuarter_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,"Pivot"},
{0,-1.23,0.137726,"Back"},
{0,1.23,0.137726,"Front"},
{-1.24,0,0.137726,"Left"},
{1.24,0,0.137726,"Right"}
};
};
class WoodFloorHalf_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
points[] = {
{0,0,0,"Pivot"},
{0,-2.34,0,"Back"},
{0,2.34,0,"Front"},
{-1.25,0,0,"Left"},
{1.25,0,0,"Right"}
};
};
class WoodFloorHalf_DZ: FloorsWallsStairs{
points[] = {
{0,0,0,"Pivot"},
{0,-2.34,0.1407,"Back"},
{0,2.34,0.1407,"Front"},
{-1.25,0,0.1407,"Left"},
{1.25,0,0.1407,"Right"}
};
};
class WoodFloor_Preview_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,"Pivot"},
{0,-2.33,0.130,"Back"},
{0,2.33,0.130,"Front"},
{-2.495,0,0.130,"Left"},
{2.495,0,0.130,"Right"}
};
radius = 10;
};
class WoodFloor_DZ: WoodFloor_Preview_DZ{};
class Stairs_DZE: FloorsWallsStairs {
points[] = {
{0,0,0,"Pivot"},
{1.56055,-0.78,1.5,"Back"},
{1.56055,0.78,1.5,"Front"},
{1.73926,0.05,2.9,"Top"},
{-1.73926,0.05,0,"Bottom"}
};
};
class WoodStairs_DZ: Stairs_DZE {};
class WoodStairs_Preview_DZ: Stairs_DZE {};
class WoodStairsSans_Preview_DZ: Stairs_DZE {};
class WoodStairsSans_DZ: Stairs_DZE {};
class WoodSmall_DZE: FloorsWallsStairs { // Small wood walls
points[] = {
{0,0,0,"Pivot"},
{-2.285, 0, 1.5,"Left"},
{2.285, 0, 1.5,"Right"},
{0, 0, 3,"Top"}
};
};
class WoodSmallWallDoor_Preview_DZ: WoodSmall_DZE {};
class WoodSmallWall_Preview_DZ: WoodSmall_DZE {};
class WoodSmallWallWin_Preview_DZ: WoodSmall_DZE {};
class WoodSmallWallDoor_DZ: WoodSmall_DZE {};
class WoodSmallWall_DZ: WoodSmall_DZE {};
class WoodSmallWallWin_DZ: WoodSmall_DZE {};
class Land_DZE_WoodDoor: WoodSmall_DZE {};
class Land_DZE_WoodDoorLocked: WoodSmall_DZE {};
class WoodDoor_Preview_DZ: WoodSmall_DZE{};
class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls
points[] = {
{0,0,0,"Pivot"},
{-2.45, 0, 1.5,"Left"},
{2.45, 0, 1.5,"Right"},
{0, 0, 3,"Top"}
};
};
class WoodLargeWall_Preview_DZ: WoodLarge_DZE {};
class WoodLargeWallWin_Preview_DZ: WoodLarge_DZE {};
class WoodLargeWallDoor_Preview_DZ: WoodLarge_DZE {};
class WoodSmallWallThird_Preview_DZ: WoodLarge_DZE {
points[] = {
{0,0,0,"Pivot"},
{-2.445, 0, 1.5,"Left"},
{2.445, 0, 1.5,"Right"},
{0, 0, 1.17,"Top"}
};
};
class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{};
class WoodLargeWall_DZ: WoodLarge_DZE {};
class Land_DZE_LargeWoodDoor: WoodLarge_DZE {};
class WoodLargeWallWin_DZ: WoodLarge_DZE {};
class WoodLargeWallDoor_DZ: WoodLarge_DZE {};
class Land_DZE_GarageWoodDoor: WoodLarge_DZE {};
class GarageWoodDoor_Preview_DZ: WoodLarge_DZE {};
class Land_DZE_GarageWoodDoorLocked: WoodLarge_DZE {};
class Land_DZE_LargeWoodDoorLocked: WoodLarge_DZE {};
class LargeWoodDoor_Preview_DZ: WoodLarge_DZE {};
class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
points[] = {
{0,0,0,"Pivot"},
{-2.64, 0, 1.685,"Left"},
{2.64, 0, 1.685,"Right"},
{0, 0, 3.37042,"Top"}
};
radius = 10;
};
class CinderWall_Preview_DZ: Cinder_DZE {
points[] = {
{0,0,0,"Pivot"},
{-2.64, 0, -0.009,"Left"},
{2.64, 0, -0.009,"Right"},
{0, 0, 1.685,"Top"},
{0,0,-1.685,"Bottom"}
};
};
class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
class CinderWallHalf_Preview_DZ: Cinder_DZE {
points[] = {
{0,0,0,"Pivot"},
{-2.64, 0, 1.685,"Left"},
{2.64, 0, 1.685,"Right"},
{0, 0, 1.5,"Top"}
};
};
class CinderWall_DZ: Cinder_DZE {
points[] = {
{0,0,0,"Pivot"},
{-2.64, 0, 1.685,"Left"},
{2.64, 0, 1.685,"Right"},
{0, 0, 3.37042,"Top"},
{0,0,-1.685,"Bottom"}
};
};
class CinderWallDoorway_DZ: Cinder_DZE {};
class CinderWallDoorLocked_DZ: Cinder_DZE {};
class CinderWallDoor_DZ: Cinder_DZE {};
class CinderWallSmallDoorway_DZ: Cinder_DZE {};
class CinderWallDoorSmallLocked_DZ: Cinder_DZE {};
class CinderWallHalf_DZ: Cinder_DZE {
points[] = {
{0,0,0,"Pivot"},
{-2.64, 0, 1.685,"Left"},
{2.64, 0, 1.685,"Right"},
{0, 0, 1.685,"Top"}
};
};
class CinderWallDoorSmall_DZ: Cinder_DZE {};
class MetalFloor_Preview_DZ: FloorsWallsStairs {
points[] = {
{0,0,0.011,"Pivot"},
{0, -2.64, 0.025,"Back"},
{0, 2.64, 0.025,"Front"},
{-2.64, 0, 0.025,"Left"},
{2.64, 0, 0.025,"Right"}
};
radius = 12;
};
class MetalFloor_DZ: FloorsWallsStairs{
points[] = {
{0,0,0,"Pivot"},
{0, -2.64, 0.166,"Back"},
{0, 2.64, 0.166,"Front"},
{-2.64, 0, 0.166,"Left"},
{2.64, 0, 0.166,"Right"}
};
radius = 12;
};
//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
class WoodCrate_DZ {
snapTo[] = {
"WoodCrate_DZ"
};
radius = 5;
points[] = {
{0,0,0,"Pivot"},
{0,-0.47,0,"Back"},
{0,0.47,0,"Front"},
{-0.47,0,0,"Left"},
{0.47,0,0,"Right"},
{0,0,0.47,"Top"}
};
};
class MetalPanel_DZ {
snapTo[] = {
"MetalPanel_DZ"
};
radius = 5;
points[] = {
{0,0,0,"Pivot"},
{-1.5,0,0,"Left"},
{1.5,0,0,"Right"}
};
};
class MetalGate_DZ {
snapTo[] = {
"MetalGate_DZ"
};
radius = 5;
points[] = {
{0,0,0,"Pivot"},
{-4.1,0,0,"Left"}
};
};
class StickFence_DZ {
snapTo[] = {
"StickFence_DZ"
};
radius = 10;
points[] = {
{0,0,0,"Pivot"},
{-2.95,0,0.3,"Left"},
{2.95,0,0.3,"Right"}
};
};
class Fence_corrugated_DZ {
snapTo[] = {
"Fence_corrugated_DZ"
};
radius = 10;
points[] = {
{0,0,0,"Pivot"},
{-1.95,0,0.88,"Left"},
{1.95,0,0.88,"Right"}
};
};
class WoodRamp_Preview_DZ {
snapTo[] = {
"WoodRamp_DZ"
};
radius = 7;
points[] = {
{0,0,0,"Pivot"},
{0.65,-1.7,1.2,"Back"},
{0.65,1.5,1.2,"Front"},
{3.34,-0.115,2.82,"Top"}
};
};
class WoodRamp_DZ: WoodRamp_Preview_DZ{};
class WoodLadder_Preview_DZ {
snapTo[] = {
"WoodLadder_DZ"
};
radius = 5;
points[] = {
{0,0,0,"Pivot"},
{-0.4,0,1.725,"Left"},
{0.4,0,1.725,"Right"}
};
};
class WoodLadder_DZ: WoodLadder_Preview_DZ{};
class VaultStorageLocked {
snapTo[] = {
"VaultStorageLocked",
"VaultStorage"
};
radius = 5;
points[] = {
{0,0,0,"Pivot"},
{0,0.284,0.615,"Back"},
{0,0,1.23,"Top"},
{-0.362,0,0.615,"Left"},
{0.362,0,0.615,"Right"}
};
};
class VaultStorage: VaultStorageLocked {};
};

View File

@@ -0,0 +1,86 @@
class CfgGrid {
class Grid0 {
position[] = {10416.695, 4198.4634};
size = 1500;
};
class Grid1 {
position[] = {7982.2563, 1419.8256};
size = 1500;
};
class Grid2 {
position[] = {10795.93, 1419.8263};
size = 1500;
};
class Grid3 {
position[] = {7966.083, 4088.7463};
size = 1500;
};
class Grid4 {
position[] = {9259.7266, 2746.1985};
size = 1500;
};
class Grid5 {
position[] = {5200.5234, 3915.3274};
size = 1500;
};
class Grid6 {
position[] = {6494.1665, 2572.7798};
size = 1500;
};
class Grid7 {
position[] = {5216.6968, 1246.407};
size = 1500;
};
class Grid8 {
position[] = {2564.7244, 3915.3296};
size = 1500;
};
class Grid9 {
position[] = {3858.3674, 2572.782};
size = 1500;
};
class Grid10 {
position[] = {2580.8977, 1246.4092};
size = 1500;
};
class Grid11 {
position[] = {13398.995, 4400.5874};
size = 1500;
};
class Grid12 {
position[] = {12242.025, 2948.3196};
size = 1500;
};
class Grid13 {
position[] = {13551.842, 1832.2257};
size = 1500;
};
class Grid14 {
position[] = {14870.512, 3009.5117};
size = 1500;
};
class Grid15 {
position[] = {-178.19415, 1062.4478};
size = 1500;
};
class Grid16 {
position[] = {1099.2754, 2388.8206};
size = 1500;
};
class Grid17 {
position[] = {-194.36755, 3731.3679};
size = 1500;
};
class Grid18 {
position[] = {10394.215, 8322.1719};
size = 1500;
};
class Grid19 {
position[] = {7959.7759, 5543.5342};
size = 1500;
};
class Grid20 {
position[] = {10773.449, 5543.5342};
size = 1500;
};
};

View File

@@ -1,42 +0,0 @@
class CfgIdentities
{
class PZombie1
{
name = "PZombie";
face = "PZombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class PZombie2
{
name = "PZombie";
face = "PZombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie1 {
name = "Zombie";
face = "Zombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie2 {
name = "Zombie";
face = "Zombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie3 {
name = "Zombie";
face = "Zombie3";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
};

View File

@@ -0,0 +1,21 @@
class Land_Nav_Boathouse : Default
{
lootChance = 0.2;
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
lootPos[] = {
//{5.28,5.52,3.73},{5.5,0.11,3.71},{1.69,7.52,3.71},{-5.04,6.19,3.71},{-5.63,-1.27,3.69},{-6.99,5.53,3.71},{-2.92,9.2,3.67},{7.09,7.8,3.69},{7.18,-2.03,3.69},{2.8,7.37,6.33},{-2.81,7.41,6.32},
{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}
};
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
lootGroup = Boat;
};
class Land_BoatSmall_2b : Default
{
zombieChance = 0;
maxRoaming = 0;
// zedPos[] = {{0.00390625,-0.250977,-0.348389}};
lootChance = 0.1;
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
lootGroup = Boat;
};

View File

@@ -0,0 +1,50 @@
class Castle : Default
{
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.2;
lootGroup = Castle;
};
class Land_A_Castle_Bergfrit: Castle {
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
//lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
};
class Land_A_Castle_Stairs_A: Castle {
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
//lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
};
class Land_A_Castle_Gate: Castle {
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
lootChance = 0.7;
//lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}};
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
};
class Land_A_Castle_Wall2_End_2: Castle {
lootChance = 0.4;
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
};
class Land_A_Castle_WallS_End: Castle {
lootChance = 0.4;
lootPos[] = {{-0.53,-1.95,-1.06}};
};
class Land_A_Castle_Wall2_30: Castle {
lootChance = 0.4;
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
};
class Land_A_Castle_WallS_10: Castle {
lootChance = 0.4;
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
};
class Land_A_Castle_Donjon: Castle {
lootChance = 0.5;
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
};

View File

@@ -0,0 +1,171 @@
class Church : Default
{
zombieChance = 0.3;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_priest","z_priest","z_priest"};
lootChance = 0.3;
lootGroup = Church;
};
class Land_Church_01 : Church
{
zedPos[] =
{
{-6.92,-0.38,-4.21}
};
lootPos[] =
{
/*
{-6.92,-0.38,-4.21},
{-6.87,-0.44,-6.47},
*/
{-6.92822,0.516602,-4.2191}
};
lootPosSmall[] =
{
{-7.27332,-1.16895,-4.22726}
};
};
class Land_Church_03 : Church
{
zedPos[] =
{
{-0.0263672,-2.98438,-14.3021},
{5.15332,-6.96875,-14.3021},
{-6.56641,-4.58887,-14.3021},
{-1.7915,-7.67969,-14.302},
{5.38916,3.40527,-14.302},
{5.49902,7.20508,-14.302},
{-0.00341797,2.02539,-14.3019},
{3.23633,2.76172,-14.3019},
{-7.64111,4.81348,-14.3019},
{-1.51074,7.66406,-14.2919},
{9.93262,-3.85156,-13.7587},
{9.55225,2.22461,-13.7487}
};
lootPos[] =
{
/*
{5.15332,-6.96875,-14.3021},
{-1.7915,-7.67969,-14.302},
{-0.0263672,-2.98438,-14.3021},
{-0.00341797,2.02539,-14.3019},
{5.49902,7.20508,-14.302},
{5.38916,3.40527,-14.302},
{3.23633,2.76172,-14.3019},
{-1.51074,7.66406,-14.2919},
{-7.64111,4.81348,-14.3019},
{-6.56641,-4.58887,-14.3021},
{9.55225,2.22461,-13.7487},
{9.93262,-3.85156,-13.7587},
*/
{-0.665527,-3.02832,-14.3021},
{2.90771,3.07422,-14.3021},
{9.75342,0.0117188,-13.7588},
{4.74609,8.1582,-14.3021},
{-2.41943,1.72168,-14.3049}
};
lootPosSmall[] =
{
{-0.791992,2.21191,-13.7321},
{2.93945,-1.59766,-13.7349},
{6.21191,3.48535,-13.7321},
{6.56787,-3.55176,-14.3021},
{-0.741211,-8.75684,-14.3021},
{-0.126465,5.94434,-14.3021},
{-1.14893,-3.6416,-14.3021},
{-2.71484,-1.56055,-13.7349}
};
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
};
class Land_Church_02 : Church
{
maxRoaming = 2;
zedPos[] =
{
{-11.1528,1.47168,-11.6733},
{9.87158,-6.6582,-11.6733}
};
lootPos[] =
{
{-11.15,1.47,-11.67},
{9.87,-6.66,-11.67},
{-3.6,7.18,-11.68},
{-1.09,-6.54,-11.68},
{-3.24,-4.54,-11.68}
};
};
class Land_Church_02a : Church
{
maxRoaming = 2;
zedPos[] =
{
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
lootPos[] =
{
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
};
class Land_Church_05R : Church
{
maxRoaming = 2;
zedPos[] =
{
{15.7012,3.20898,-7.99365},
{-2.32617,-2.29297,-7.99365},
{8.19385,-1.83301,-7.99365},
{-4.9165,-5.66113,-7.79202},
{10.3711,9.00293,-7.78201}
};
lootPos[] =
{
{-2.33,-2.29,-7.99},
{8.19,-1.83,-7.99},
{15.7,3.21,-7.99},
{10.37,9,-7.78},
{-4.92,-5.66,-7.79},
{5.49,7.9,-8},
{3.32,-6.43,-8},
{7.66,-6.82,-8},
{-4.85,8.19,-8}
};
};
//DZE ADDED BELOW
class land_kostelik_final_2122: Church {
lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
};
class Land_A_Mosque_big_hq_EP1: Church {
lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
};
class Land_A_Mosque_big_addon_EP1: Church {
lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}};
};
class Land_A_Mosque_big_wall_EP1: Church {
lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}};
};
class Land_A_Mosque_small_1_EP1: Church
{
lootPos[] = {
{ 2.45117,3.39063,-2.04604 },
{ 0.183105,0.826172,-2.04605 },
{ 6.66406,4.11719,-1.9437 },
{ 0.49707,-1.33301,-1.69603 }};
};
class Land_A_Mosque_small_2_EP1: Church
{
lootPos[] = {
{ 1.33496,-0.726074,-2.48535 },
{ -0.794922,-1.74414,-2.48538 }};
};

View File

@@ -0,0 +1,44 @@
class Construction : Default
{
zombieChance = 0.2;
maxRoaming = 1;
zombieClass[] =
{
"z_worker1",
"z_worker2",
"z_worker3"
};
lootChance = 0.4;
lootGroup = Construction;
};
class Land_wagon_box : Construction
{
zedPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
};
class Land_transport_cart_EP1 : Construction
{
lootPos[] = {{-0.01,0.24,0.16}};
};
class Land_wagon_flat : Construction
{
lootPos[] = {{0.02,6.44,0.28},{0.12,4.54,0.28},{0.22,2.57,0.28},{0.32,0.68,0.28},{0.43,-1.48,0.28},{0.54,-3.85,0.28},{0.03,-6.13,0.28}};
};
class Land_wagon_tanker : Construction
{
lootPos[] = {{0.05,4.78,-0.73},{-0.05,-4.71,-0.73}};
};
class MAP_Misc_Greenhouse : Construction
{
lootPos[] = {{0.73,-0.1,-0.73},{0,-0.1,-0.74},{-1.84,-0.02,-0.8}};
};
class Misc_Cargo1Bo_military : Construction
{
lootPos[] = {{0.35,-1.66,-1.09},{-0.06,0.27,-1.09},{-0.34,1.84,-1.09}};
};

View File

@@ -0,0 +1,12 @@
class CrashSite : Default
{
zombieChance = 1;
minRoaming = 4;
maxRoaming = 8;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
};
class CrashSite_RU : CrashSite {};
class CrashSite_US : CrashSite {};
class CrashSite_EU : CrashSite {};
class CrashSite_UN : CrashSite {};

View File

@@ -0,0 +1,125 @@
class Farm : Default
{
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.5;
lootGroup = Farm;
};
class Land_stodola_old_open: Farm {
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
lootPos[] = {
//{-3.07,8.63,-5.08},{2.53,10.52,-5.08},{4.77,5.01,-0.99},{-2.79,10.23,-0.99},{4.63,10.5,-0.99},{1.09,10.68,2.96},{-2.59,-5.92,-5.08},{4.11,-10.93,-5.07},{-2.63,-6.56,-1},{0.75,-10.57,2.96},{2.16,-3.54,-5.08},{-2.74,-10.6,-5.08},{2.88,3.69,-5.08},{3.77,-5.79,-0.03},{4.4,-10.93,-1},
{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}
};
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
};
class Land_Farm_Cowshed_a: Farm {
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
lootPos[] = {
//{-1.06836,-5.92188,-3.08765},{8.83936,-5.60254,-3.06757},{9.74023,-2.48633,-3.08771},{2.88428,-2.34473,-3.08765},{7.87988,2.94141,-3.08789},{4.81982,5.72852,-3.08765},{-1.32764,5.61426,-3.08765},
{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}
};
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
};
class Land_stodola_open: Farm {
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
lootPos[] = {
//{-2.60376,5.31641,-4.12805},{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{0.98291,6.20508,-4.11121},
{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}
};
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
};
class Land_Barn_W_01: Farm {
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
lootPos[] = {
//{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-4.4646,16.665,-2.61633},{5.78711,18.9463,-2.62683},{3.95435,4.88379,-2.57434},{-2.99072,-4.16992,-2.58276},
{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}
};
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
};
class Land_Barn_W_02: Farm {
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
//lootPos[] = {{3.17,5.57,-2.28},{2.54,-5.89,-2.29},{-2.84,0.21,-2.31},{-5.63,4.83,-2.26},{-0.21,3.44,-2.31},{-0.74,-5.93,-2.31}};
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
};
class Land_Farm_Cowshed_c: Farm {
zedPos[] = {{-2.41504,2.98633,-3.12582}};
lootPos[] = {
//{-2.41504,2.98633,-3.12582},
{0.625,-2.61133,-3.06583}
};
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
};
class Land_Farm_Cowshed_b: Farm {
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
lootPos[] = {
//{4.68506,2.18945,-3.04105},{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},
{-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111}
};
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
};
class Land_Shed_W02: Farm {
maxRoaming = 0;
zedPos[] = {{0.688232,1.88281,-0.00292969}};
lootPos[] = {{0.688232,1.88281,-0.00292969}};
};
// ALT-MAP Support
class Land_sara_stodola: Farm { // brown wooden barn one story
zedPos[] = {{-0.637695,2.9707,-2.19523},{0.459961,0.398438,-2.19523}};
lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}};
};
//land_domek_podhradi_1 in Residential.hpp
class land_jzd_stodola2: Farm { // one story cement, sliding wooe doors, hay bales inside
zedPos[] = {{5.2832,-11.1592,-2.0262},{-2.20215,-0.935547,-2.0262}};
lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
};
class land_jzd_kr2: Farm { // one story cement barn
zedPos[] = {{2.12061,-22.3691,-6.30976},{2.86523,-3.03125,-6.17321},{0.813965,4.67188,-6.17321}};
lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}};
};
class land_jzd_kr1: Farm { // one story cement barn
zedPos[] = {{0.0078125,-1.14941,-2.14676},{-4.2085,-12.3887,-2.14676},{0.878906,-9.51953,-6.26657}};
lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}};
};
//land_hut02 in Residential.hpp
//land_hut01 in Residential.hpp
//land_hut04 in Residential.hpp
//Land_House_L_8_EP1 in Residential.hpp
//Land_House_L_3_EP1 in Residential.hpp
//Land_House_L_4_EP1 in Residential.hpp
//Land_House_L_6_EP1 in Residential.hpp
class land_smd_hut02: Farm { // grass hut
lootPos[] = {{0.338867,0.525391,-0.445763}};
};
class land_smd_hut01: Farm { // grass hut
zedPos[] = {{1.9834,-3.39844,-0.44834}};
lootPos[] = {{0.223633,-0.512695,-0.44834},{3.22607,1.40723,-0.44834}};
};
class land_smd_hut04: Farm { // grass hut
lootPos[] = {{0.250977,1.02734,-0.437198}};
};
//Land_bouda2_vnitrek in Residential.hpp
class Land_smd_sara_stodola2: Farm { // brown open barn
zedPos[] = {{1.01563,-0.325195,-2.16877}};
lootPos[] = {{4.57617,0.255859,-2.16877},{-4.61133,-1.60156,-2.16877},{-5.38281,2.94336,-2.16877}};
};
// ALT-MAP Support
//DZE ADDED BELOW
class land_jzd_stodola1: Farm {
lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
};
class land_shed_m01: Farm {
zedPos[] = {{0.218262,-1.78369,-0.347349}};
};

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class Hospital : Default
{
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 4;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
lootChance = 0.4;
lootGroup = Hospital;
};
class Land_A_Hospital : Hospital
{
lootPos[] = {
//{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184},
{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}
};
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
};
class MASH : Hospital
{
maxRoaming = 1;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
//lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
};
class MASH_EP1 : MASH
{
};
class USMC_WarfareBFieldhHospital : MASH
{
minRoaming = 1;
maxRoaming = 3;
//lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
};
class RU_WarfareBFieldhHospital : MASH
{
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
lootChance = 0.3;
minRoaming = 2;
maxRoaming = 3;
};
//DZE ADDED BELOW
class Land_Barrack2: Hospital
{
maxRoaming = 1;
lootChance = 0.4;
lootPos[] = {
{ -1.96484,4.15576,-0.689606 },
{ 1.15381,0.3125,-0.691864 }};
};

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@@ -0,0 +1,19 @@
class Hunting : Default
{
zombieChance = 0.6;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
lootChance = 0.8;
lootGroup = Hunting;
};
class Land_Misc_deerstand: Hunting
{
zombieChance = 0.3;
maxRoaming = 3;
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
lootChance = 0.5;
//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
};

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class InfectedCamp : Residential
{
zombieChance = 1;
minRoaming = 3;
maxRoaming = 4;
zedPos[] = {{0,0,0}};
lootChance = 0;
};
class IC_Fireplace1 : InfectedCamp
{
zombieChance = 0;
minRoaming = 3;
maxRoaming = 4;
};
class IC_DomeTent : InfectedCamp
{
zombieChance = 1;
minRoaming = 1;
maxRoaming = 3;
};
class IC_Tent : InfectedCamp
{
zombieChance = 1;
minRoaming = 1;
maxRoaming = 3;
};

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class Military : Default
{
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_soldier",
"z_policeman",
"z_soldier_heavy",
"z_soldier_heavy"
};
lootChance = 0.4;
lootGroup = Military;
};
class MilitarySpecial : Military
{
zombieChance = 0.8;
minRoaming = 2;
zombieClass[] =
{
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier"
};
lootChance = 0.4;
lootGroup = MilitarySpecial;
};
class MilitaryIndustrial: Military
{
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] =
{
"z_soldier",
"z_soldier_heavy",
"z_soldier",
"z_worker1",
"z_worker2",
"z_worker3"
};
lootChance = 0.5;
lootGroup = MilitaryIndustrial;
};
class Land_a_stationhouse : Military
{
zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
lootChance = 0.5;
lootPos[] = {
//{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49},
{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}
};
lootPosSmall[] = {
{14.6826,3.55029,-8.25058},{9.97266,3.48584,-9.40058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.49,2.59,-8.28},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-0.76709,-8.99072,-7.87058},{-2.40137,-9.03027,-8.25058},{-4.50391,-5.27588,-4.6489},{-1.02393,-9.02051,0.0562134},{-0.771484,-8.3335,0.0762138},{-0.7229,-9.03076,1.19621},{-4.40308,-8.7666,4.41139},{-2.27783,-5.35303,4.41139},{-4.4541,-8.81055,8.49209},{9.12549,3.64697,-8.25058}
};
};
class Land_Mil_ControlTower: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
lootChance = 0.4;
lootPos[] = {
//{10.07,3.76,-9.63},{5.07,3.65,-5.5},{1.75,5.68,-5.51},{7.49,-1.47,-1.04},{2.46,-0.83,-1.07},{7.61,2.05,-0.35},{2.26,2.17,-1.07},{2.56,5.72,-9.63},{6.56,-3.82,-1.06},{9.87,4.04,-1.06},{7.28,-1.69,2.98},
{7.33203,-1.104,-1.0787},{2.00684,-0.88623,-1.0787},{6.10938,3.34473,-1.0787},{1.90332,3.67188,-5.51367},{8.71387,3.8042,-9.6387}
};
lootPosSmall[] = {
{7.32324,-1.55957,2.98267},{5.49023,-1.72949,-0.378693},{4.7334,-1.66064,-0.378693},{7.44922,2.03809,-0.378693},{5.86035,3.98438,-0.248688},{6.21289,4.02539,-1.0087},{4.96875,-1.39941,-0.638702},{1.08008,3.98389,-5.51367},{10.0879,3.5459,-9.64868}
};
};
class Land_SS_hangar: Military
{
zombieClass[] =
{
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3"
};
maxRoaming = 3;
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
lootChance = 0.4;
lootPos[] = {
//{11.73,-17.17,-5.87},{-11.72,-18.95,-5.87},{-14.25,23.04,-5.87},{8.38,-5.33,-5.87},{-6,5.89,-5.87},{10.18,19.62,-5.87},{-6.43,-7.66,-5.87},
{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}
};
lootPosSmall[] = {
{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}
};
lootGroup = Hangar;
};
class Land_A_TVTower_Base: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
//lootPos[] = {{-0.982422,-1.92383,-2.25586},{-2.01782,-4.24121,-2.30939},{-0.95166,1.48047,-2.31586}};
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
};
class Land_Mil_House: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
lootPos[] = {
//{12.4565,1.42383,-5.67465},{11.1638,4.70117,-5.67465},{13.6672,4.42383,-5.67465},
{-14.3345,1.24414,-4.94623},{-7.87842,1.45117,-4.15622},{-7.77686,-5.34277,-0.88623},{-4.43506,-5.33594,-0.88623}
};
lootPosSmall[] = {
{-10.4692,4.4082,-4.94623},{-10.3696,1.2627,-4.46622},{-6.47998,4.92871,-4.98621},{-13.3208,-0.803711,-4.98621},{-13.791,-6.27832,-0.88623},{-13.2046,-5.36426,-0.196228},{-9.45166,-6.02832,-0.88623},{-0.253418,-4.12402,-0.88623},{-4.75635,-0.0224609,-0.88623},{-6.02002,-0.0410156,-0.426239},{-2.28857,0.575195,-0.876221}
};
};
class Land_Mil_Barracks_i: MilitarySpecial
{
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
lootChance = 0.3;
lootPos[] = {
//{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1},
{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}
};
lootPosSmall[] = {
{3.88037,-0.905273,-0.358246},{6.48242,-2.51367,-0.978241},{3.03662,-1.78418,-0.698242},{-0.179199,0.488281,-1.10825},{-3.20703,-0.101563,-1.11823},{-3.37061,-1.08887,0.0917664},{-6.79297,-2.63086,-1.09824},{-9.29541,-0.212891,-1.09824}
};
};
class Land_Mil_Barracks: Military { //DZE added, was just {};
lootPos[] = {
{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
};
lootPosSmall[] = {
{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
};
zedPos[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
};
class Camp: Military {
maxRoaming = 1;
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
//lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}};
};
class Land_stan: Camp {};
class CampEast: Military {
maxRoaming = 1;
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
//lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
};
class CampEast_EP1: Military {
maxRoaming = 1;
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
//lootPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
};
class Land_tent_east: Military {
minRoaming = 2;
maxRoaming = 3;
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
lootChance = 0.3;
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
};
class Land_Dam_ConcP_20: Military {
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
lootChance = 0.4;
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
};
class C130J_wreck_EP1: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zedPos[] = {{0.37,0.61,-5.44},{-0.84,2.92,-5.44},{-2.16,-6.32,-5.42},{1.26,-20.49,-5.39},{1.88,-3.67,-5.36},{-0.2,-12.76,-4.78},{-0.36,-7.87,-4.6},{-1.32,-14.56,-4.59}};
lootPos[] = {{-0.36,-7.87,-4.6},{-0.2,-12.76,-4.78},{-1.32,-14.56,-4.59},{-2.16,-6.32,-5.42},{-0.84,2.92,-5.44},{0.37,0.61,-5.44},{1.88,-3.67,-5.36},{1.26,-20.49,-5.39}};
};
class Barrack2: Military {
lootPos[]={{1.33,-0.65,-0.27},{1.14,5.21,-0.27},{-2.09,0.71,0.05},{1.13,3.25,0.52}};
};
class Mi8Wreck: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
lootPos[]={{0,-5.79,-1.71}};
};
class USMC_WarfareBVehicleServicePoint: Military {
lootPos[] = {{1.57,-3.96,-0.09},{-1.49,2.23,-1.41}};
};
class Land_Vysilac_FM: Military {
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
lootChance = 0.4;
};
class Land_Mil_Barracks_L: Military {
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
};
// ALT-MAP Support
class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
{
zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }};
};
class Land_kostel_trosky: MilitarySpecial // church ruins
{
zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}};
};
class Land_MBG_Killhouse_3: Military // cement 2 story
{
zedPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
lootPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
};
//Land_MBG_Killhouse_4 in Residential.hpp
class Land_aif_strazni_vez: Military // metal platform-overlook
{
lootPos[] = {{0.113281,0.859375,1.46157},{-1.24023,1.25195,1.46157}};
};
class Land_MBG_Killhouse_2: Military // cement 2 story
{
zedPos[] = {{-4.58887,-4.49023,-2.79856},{1.78516,1.58887,3.80144}};
lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
};
//Land_A_Villa_EP1 in Office.hpp
class Land_budova4_winter: MilitarySpecial { // winter version of military barracks
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
};
class land_pozorovatelna: Military { // concrete tower
//lootChance = 0.3;
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
};
class land_hlaska: Military // metal platform
{
lootChance = 0.3;
lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
};
class Land_MBG_Killhouse_1: Military // cement block building
{
lootChance = 0.25;
lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}};
};
class land_army_hut2_int: Military // beige hut on blocks
{
lootPos[] = {{ -0.421387,-0.0517578,-0.948329 },{ 1.80103,0.945313,-0.948329 },{ 2.24585,-2.6875,-0.948329 },{ -1.24561,-1.53955,-0.948329 }};
};
class land_army_hut_int: Military // beige hut on blocks
{
lootPos[] = {{ 2.7959,-5.07373,-1.33056 },{ 2.79785,-2.1626,-1.33056 },{ -0.943359,-0.060791,-1.35981 },{ 0.689453,1.87134,-1.36167 }};
};
class Land_army_hut3_long_int: Military // beige hut on blocks
{
lootPos[] = {{ -2.88721,-4.36035,-1.23617 },{ 0.753906,-3.90039,-1.23617 },{ -2.53711,-1.95117,-1.23617 },{ -2.27856,-0.211914,-1.23617 },{ -0.0664063,-1.70801,-1.23617 },{ 0.141113,2.31104,-1.23617 }};
};
//Land_ibr_terminal in Office.hpp
class Land_smd_garaz_s_tankem: Military // garage - blockade - ladder
{
zedPos[] = {{5.83203,2.34961,-2.49103}};
lootPos[] = {{5.83203,2.34961,-2.49103},{-0.569336,3.00684,3.4697}};
};
class land_smd_army_hut2_int: Military { // beige hut on blocks
lootPos[] = {{-0.848633,-1.24316,-0.948334},{-1.92383,-0.00390625,-0.948334},{2.7959,-0.0146484,-0.948334}};
lootPosSmall[] = {{0.15918,-1.26465,-0.498337},{3.0791,1.96387,-0.948334}};
zedPos[] = {{-3.35352,-2.65332,-0.407364},{0.475586,3.37402,-0.350555}};
};
class land_smd_army_hut2: Military { // beige hut on blocks
lootPos[] = {{0.447266,-4.6543,-1.33328}};
lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
};
class Land_smd_SS_hangar_withdoor: Military
{
maxRoaming = 3;
zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}};
lootChance = 0.4;
lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}};
lootGroup = Hangar;
};
class Land_smd_budova4_in: MilitarySpecial // barracks blue doors internal rooms
{
zedPos[] = {{5.9375,1.33496,-1.88723}};
lootChance = 0.3;
lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}};
};
class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks
lootPos[] = {{0.643555,5.24219,-0.0739136},{-2.78809,3.13672,-1.27391},{-2.80957,5.27441,-0.863907},{-3.13086,-3.3584,-1.27391},{-0.875977,-0.6875,-1.27391}};
lootPosSmall[] = {{1.6875,5.27539,-0.863907},{-0.604492,-3.36816,-0.563904},{1.91699,1.27832,-1.27391}};
zedPos[] = {{3.37598,0.145508,-0.938461},{-4.52734,0.833984,-1.2229}};
};
class land_smd_hlaska: Military { // wide 3 doors bunks
lootPos[] = {{-0.724609,0.822266,3.77092}};
lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
zedPos[] = {{-0.18457,-3.13574,-2.25991}};
};
class Land_smd_kostel_trosky: MilitarySpecial // church ruins
{
lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
};
// ALT-MAP Support
//DZE ADDED BELOW
class land_AII_last_floor: MilitarySpecial {
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
lootChance = 0.5;
maxRoaming = 3;
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
};
class land_AII_middle_floor: MilitarySpecial {
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
lootChance = 0.5;
maxRoaming = 3;
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
};
class land_vstup: Military {
lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
};
class land_smd_ss_hangard_withdoor: MilitaryIndustrial {
lootPos[] = {
{0.236328,3.4209,-5.87254},{-14.0732,22.499,-5.87254},{13.1895,22.2031,-5.87254},{-13.8877,-10.5459,-5.87254},{2.10742,-19.8496,-5.87254}
};
lootPosSmall[] = {
{14.3984,12.2852,-5.87254},{0.289063,-0.197266,-5.87254},{-14.8389,-20.6475,-5.87254},{14.8574,-20.5088,-5.87254}
};
zedPos[] = {{0.128906,-25.0273,-5.42465},{-16.7891,1.98145,-5.42465},{0.0742188,26.5654,-5.42465},{16.6631,-7.1084,-5.42465}};
};
class land_budova5: Military {
lootPos[] = {
{-2.04004,2.89844,-1.98059}
};
lootPosSmall[] = {
{-1.96191,-0.314453,-1.98059}
};
zedPos[] = {{-3.04492,2.0332,-1.40211}};
};
class land_smd_strazni_vez: Military {
lootPos[] = {
{-1.68066,-1.30273,2.00299}
};
lootPosSmall[] = {
{-0.902344,-1.29395,1.41299},
{-1.92578,1.28613,1.41299}
};
zedPos[] = {{-1.14844,0.125977,2.28799},{1.04102,2.45898,-1.76974}};
};
class land_st_vez: MilitarySpecial {
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
};
class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
class land_ibr_hangar: MilitaryIndustrial
{
lootPos[] = {
{ -5.75635,9.95386,-3.57318 },
{ -8.06152,-11.4065,-3.58192 },
{ 8.68555,-5.30371,-3.57942 }};
};
class land_ind_pec_03: MilitaryIndustrial
{
lootPos[] = {
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}
};
lootPosSmall[] = {
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
};
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
};
class land_ind_pec_03a: MilitaryIndustrial
{
lootPos[] = {
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}
};
lootPosSmall[] = {
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
};
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
};
class Land_Mil_Barracks_EP1: Military
{
lootPos[] = {};
};
class Land_Mil_Barracks_L_EP1: Military
{
lootPos[] = {};
zedPos[] = {{-3.97998,-7.65137,-1.33652},{-2.41919,-7.81445,-1.33569}};
};
class Land_vez: Military
{
maxRoaming = 1;
lootPos[] = {{-0.0585938,1.51367,1.36331}};
zedPos[] = {{-0.116699,-0.801758,-2.81857}};
};
class Land_Mil_ControlTower_EP1: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootChance = 0.4;
lootPos[] = {
{ 5.53369,3.64355,-5.46368 },
{ 7.67236,3.68115,-1.0687 },
{ 7.53271,-1.70068,-1.0687 },
{ 4.55225,1.64111,2.92148 },
{ 10.1292,3.6958,-9.62869 },
{ 0.491943,6.1543,-9.62869},
{ 7.54956,1.74512,-0.378696},
{5.40234,-1.71289,-0.378696}};
};
class Land_Mil_hangar_EP1: MilitaryIndustrial
{
zombieClass[] =
{
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3"
};
maxRoaming = 3;
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
};
class Land_Mil_Guardhouse_EP1: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
class Land_Mil_Barracks_i_EP1: MilitarySpecial
{
lootChance = 0.2;
maxRoaming = 2;
lootPos[] = {
{5.15625,-2.30371,-1.09824},
{1.05664,-2.45508,-1.09824},
{-0.841797,-2.36133,-1.09824},
{-4.03516,-2.31836,-1.09824},
{-8.49609,-2.33838,-1.09824}};
};
class Land_fortified_nest_big_EP1: Military
{
lootPos[] = {
{0.663086,1.06738,-0.740341},
{0.513184,-1.3623,-0.740341},
{-0.991211,1.11621,-0.740341},
{-2.87109,-3.94238,-0.740341}};
};
class Land_Mil_House_EP1: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
vehPos[] = {
{ 13.439,3.25244,-5.71244,84 }};
lootPos[] = {
{11.7949,4.3147,-5.81439}
};
lootPosSmall[] = {
{-1.54785,5.46997,-5.00406},
{-2.61816,5.46362,-5.0097}
};
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
};
class datsun02Wreck: Military
{
zombieClass[] = {"zZombie_Base","z_hunter"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
lootPos[] = {};
};
class HMMWVWreck: Military
{
zombieClass[] = {"z_soldier","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
lootPos[] = {};
};
class Land_Mil_Guardhouse: Military //MOVED FROM RESIDENTIAL
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootChance = 0.5;
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {
//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
};
lootPosSmall[] = {
{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
};
};
class UH1Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_NAVY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_ARMY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_NAVY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_ARMY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};

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@@ -0,0 +1,16 @@
class Land_HouseV_2I : Default
{
maxRoaming = 3;
};
class Land_Ind_Shed_02_main : Default
{
zombieChance = 0.3;
maxRoaming = 3;
};
//DZE ADDED BELOW
class Land_Ind_Shed_01_EP1: Default
{
zombieChance = 0.3;
maxRoaming = 3;
};

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@@ -0,0 +1,281 @@
class Office : Residential
{
maxRoaming = 3;
lootChance = 0.2;
zombieClass[] = {"z_suit1","z_suit2"};
lootGroup = Office;
};
class Land_HouseB_Tenement : Office
{
//lootPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
lootPos[] = {
//{5.41,9.89,-20.78},{5.99,14.17,-20.78},{12.96,14.07,-20.78},{14.61,8.92,-20.78},{-12.08,0.65,-20.78},{-0.92,5.27,-20.78},{1.27,-0.62,-20.78},{-2.28,2.08,-20.78},{-10.07,4.64,-20.78},{5.35,3.42,-20.78},{13.35,3.37,-20.78},{2.53,-5.75,-20.78},
{2.39063,4.80322,-19.8245},{-10.2041,-0.48877,-20.3445},{4.65625,-2.125,-20.3445},{7.27734,11.5957,-20.8045},{-4.50854,5.10645,-19.8245},{5.11865,12.0298,-20.8045},{13.5625,12.1631,-20.8045}
};
lootPosSmall[] = {
{-1.7771,4.57861,-19.8245},{-0.338623,4.80322,-19.8245},{-11.0986,-0.365234,-20.3445},{2.38574,5.15869,-20.2245},{14.2202,4.91895,-20.3945},{6.7251,11.6895,-20.3445},{3.2915,-1.90088,-20.3445},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}
};
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
};
class Land_Panelak : Office
{
lootPos[] = {
//{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-5.4209,-3.13184,0.0814209},{-6.81152,-6.15527,0.0714111},{-4.00879,2.53027,0.0714111},{-0.730469,-3.20117,2.77145},{3.97852,-7.08936,2.77145},{2.49609,2.93701,2.77145},{6.78906,1.55273,2.77145},{6.38477,-2.3916,2.77145},{6.80566,-5.77295,2.77145},{4.59863,-1.36328,2.77145},{-0.824219,1.86914,1.32864},
{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}
};
lootPosSmall[] = {
{-4.05713,-4.55469,1.21142},{-4.03857,-4.71094,0.0714211},{-5.52002,-6.45508,0.0714211},{-3.9873,-3.06934,0.761421},{-3.99072,-3.84375,1.29142},{-4.09497,-2.15625,0.0714211},{-5.01172,1.91406,0.0714211},{-4.146,1.42871,0.391421},{1.37354,-5.00684,2.77144},{4.1167,-7.4834,2.77144},{4.2417,-3.69287,3.00144},{5.16602,-3.7334,3.40144},{4.15137,1.27051,2.77144},{4.66846,1.74414,3.43144},{5.69775,-6.44727,2.77144}
};
zedPos[] = {{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-4.00879,2.53027,0.0714111},{-6.81152,-6.15527,0.0714111},{-5.4209,-3.13184,0.0814209},{-0.824219,1.86914,1.32864},{-0.730469,-3.20117,2.77145},{2.49609,2.93701,2.77145},{3.97852,-7.08936,2.77145},{4.59863,-1.36328,2.77145},{6.38477,-2.3916,2.77145},{6.78906,1.55273,2.77145},{6.80566,-5.77295,2.77145}};
};
class Land_Panelak2 : Office
{
lootPos[] = {
//{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{3.68896,-7.33789,5.46661},{2.26807,2.94043,5.46661},{6.70068,2.69043,5.46655},{6.87842,-1.45996,5.47675},{6.39795,-6.02734,5.47662},{4.55371,-1.76758,5.46667},{2.76416,0.446289,5.46661},
{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}
};
lootPosSmall[] = {
{4.85205,-3.7041,6.69665},{4.38281,-3.68848,6.09665},{5.229,1.64063,6.24665},{4.62354,1.4082,6.24665},{5.41382,-5.54199,5.79665},{1.20215,-4.93652,5.47665}
};
zedPos[] = {{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{6.70068,2.69043,5.46655},{2.26807,2.94043,5.46661},{2.76416,0.446289,5.46661},{3.68896,-7.33789,5.46661},{4.55371,-1.76758,5.46667},{6.39795,-6.02734,5.47662},{6.87842,-1.45996,5.47675}};
};
class Land_rail_station_big : Office
{
lootPos[] = {
//{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{2.46631,2.22656,-4.97443},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{-1.07373,2.37305,-4.98462},{7.46338,-3.40723,-5.04431},{8.93652,3.12695,-5.04443},{-8.16357,-5.12109,-5.03442},
{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}
};
lootPosSmall[] = {
{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}
};
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
};
class Land_A_Office01 : Office
{
lootPos[] = {
//{-2.5,-2.47,-4.53},{4.11,-0.69,-4.53},{4.11,6.11,-4.53},{0.24,6.06,-4.53},{4.32,3.74,-4.53},{5.09,0.22,-4.53},{11.8,-1.78,-4.53},{14.58,-4.11,-4.53},{13.82,-0.73,-4.53},{-7.76,5.59,-4.53},{1.81,1,-2.03},{4.93,4.32,-2.03},{0.52,6.76,-2.03},{2.23,3.76,-2.03},{-4.89,-2.55,-2},{-14.56,-3.41,-1.99},{-15.27,5.93,-1.95},{-10.91,6.04,0.45},{-6.31,3.3,0.48},{7.64,6.39,0.47},{13.67,6.6,0.45},{13.19,-2.59,0.49},{3.09,2.44,6.2},{-1.46,-2.28,6.19},{-2.29,4.54,0.47},{4.77,-4.56,-2.02},{8.35,-1.11,-2.03},{9.95,-3.74,-2.01},{7.14,-2.51,-2.03},{12.87,4.71,-2.03},{15.37,3.42,-2.03},{-0.74,3.17,-4.53},{15.57,1.33,-2.03},{-0.07,-6.44,-2},{-7.93,3.18,-2.03},{-6.05,6.27,-2.03},{-13.11,1.06,-2.03},{-3.3,4.18,6.2},
{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}
};
lootPosSmall[] = {
{3.50342,5.28027,-3.668},{5.68286,4.95898,-4.048},{0.895508,4.98511,-3.288},{2.42017,4.98291,-2.908},{15.8838,-2.62256,-2.908},{4.74072,6.75391,-0.938002},{7.69507,-0.465332,-1.618},{10.7341,-1.90918,-1.158},{6.34229,-2.73242,-0.398003},{-4.86572,7.16187,-0.988003},{-4.27173,4.2207,-0.778002},{-4.56543,5.48193,-1.348},{-8.21387,2.04932,-2.028},{12.6631,2.83398,-1.918},{12.8892,2.82178,-0.778002},{11.5281,7.08887,-1.338},{11.3428,5.02344,-1.158},{11.636,6.34937,-1.338},{-3.802,4.13525,1.71201},{0.720947,3.55957,0.952003},{-3.78076,4.44727,0.952003},{10.7363,3.28833,-3.668},{6.46191,5.13013,-2.908},{7.03906,6.25537,-4.098},{6.68823,5.81177,-3.818},{10.7056,4.13135,-3.288},{2.86792,-0.489014,6.72491}
};
zedPos[] = {{0.242188,6.06348,-4.52798},{11.8037,-1.77832,-4.52798},{13.8174,-0.731445,-4.52798},{14.5811,-4.1123,-4.52798},{-2.50391,-2.46875,-4.52798},{4.11133,6.11328,-4.52798},{4.11279,-0.686523,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{-7.76221,5.59082,-4.52798},{1.18945,6.07129,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802},{1.81152,0.994141,-2.02802},{2.23145,3.76563,-2.02802},{4.93164,4.32031,-2.02802},{7.13867,-2.50684,-2.02802},{8.3457,-1.10645,-2.02802},{4.7666,-4.55859,-2.02487},{9.94727,-3.74023,-2.008},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{13.6729,6.59668,0.451965},{-10.9063,6.04199,0.451996},{-2.12988,4.5166,0.472015},{7.6416,6.3877,0.472015},{-6.30762,3.30078,0.482025},{13.1924,-2.58594,0.492004},{-1.45654,-2.2832,6.19489},{3.09229,2.4375,6.2049}};
};
class Land_A_Office02 : Office
{
lootPos[] = {
//{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076},
{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}
};
lootPosSmall[] = {
{-0.112305,-4.35254,-8.17073},{-0.813965,-4.14355,-7.79043},{4.104,-7.27051,-8.1711},{10.7427,2.16992,5.38394},{21.5991,2.56104,5.42394},{-4.02783,2.4668,5.38394},{-17.3232,1.29028,8.71684},{-18.0732,3.38623,8.71684}
};
zedPos[] = {{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076}};
};
// ALT-MAP Support
class Land_aif_hotel : Office //multi-story hotel with balconies
{
lootPos[] = {{14.0938,-4.38281,6.24485},{4.53711,12.8853,6.24484},{-20.623,-7.3584,2.74056},{-20.9375,-15.0547,-0.759435},{-20.4102,-4.95166,-4.25943},{20.8555,6.60156,-4.25943}};
};
class Land_aif_hotel_bio : Office // multi-story hotel with balconies
{
zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}};
lootPos[] = {{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},
{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}};
};
class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages
lootPos[] = {
{10.1953,-2.47656,-3.19898},{3.14453,-0.197266,-3.19898},{0.949219,5.58789,5.94502},{-0.888672,2.47461,2.69382},{3.99414,-0.273438,2.89702},{10.7344,-0.351563,2.89702},{-10.4961,-5.46484,2.89702},{-3.25391,0.669922,2.89702},{10.6816,-2.26367,-0.15098},{-3.48828,0.31543,-0.15098},{-2.97461,-2.35547,-0.15098}
};
lootPosSmall[] = {
{4.52734,1.46289,-3.19898},{2.90234,5.90918,2.89702},{5.46875,-0.703125,2.89702},{-4.46875,-0.686523,2.89702},{5.17383,-1.80566,-0.15098},{-7.44531,5.68359,-0.15098}
};
zedPos[] = {{-0.0898438,4.67773,-7.08873},{0.890625,-5.13965,-6.90238}};
};
//land_vysoky2 in Residential.hpp
//land_dlouhy1 in Residential.hpp
class Land_ibrPanelak: Land_Panelak{};
class Land_ibrPanelak2: Land_Panelak2{};
class LAND_konecna : Office
{
lootPos[] = {{14.8423,-0.987793,-1.59364},
{16.873,-2.86865,-1.59364},
{13.3672,-9.11377,-1.59364},
{5.09497,-9.98682,-1.59364},
{-24.8281,-1.17871,-1.59364},
{-14.0747,-7.3042,-1.59364},
{-19.0789,0.98291,-1.59364},
{4.67944,0.805176,-1.59364},
{-11.4639,-10.1475,-1.59364}};
};
// ALT-MAP Tavi
// ALT-MAP SAHRANI
class Land_smd_dum_olez_istan1_open2 : Office // same as Land_Panelak2
{
zedPos[] = {{-3.77344,1.99414,-1.84398},{1.31641,-2.06934,-1.84399}};
lootPos[] = {{-5.99023,-5.60449,-1.84398},{6.73145,1.43555,-1.84399},{4.90332,-3.25098,1.37497},{-1.73145,-3.67773,1.37497},{-7.09375,-3.92773,1.37497}};
};
class Land_smd_hotel_riviera2 : Office // 2 story motel blue tiles
{
zedPos[] = {{-9.32324,-7.52173,-0.321464},{2.03027,-6.70923,-0.321464}};
lootPos[] = {{-9.32324,-7.52173,-0.321464},{2.03027,-6.70923,-0.321464}};
};
class Land_smd_hotel_riviera1 : Office // 2 story motel blue tiles
{
zedPos[] = {{-10.7217,-6.02148,-0.322234},{-4.7041,-6.77051,-0.321464},{8.9541,-6.33838,-0.321464}};
lootPos[] = {{-10.7217,-6.02148,-0.322234},{-4.7041,-6.77051,-0.321464},{8.9541,-6.33838,-0.321464}};
};
class Land_smd_hotel : Office // 4 story apartment building
{
zedPos[] = {{-16.1006,0.519043,-7.74672},{-0.744141,10.0884,-7.74672}};
lootPos[] = {{-0.744141,10.0884,-7.74672},{14.6982,-16.9382,-7.74672},{4.86719,14.0911,-7.74672},{-20.9121,-5.11133,-0.759434},{-20.6094,-6.26953,2.74057},{-20.6172,-15.1313,2.74057},
{-17.0537,17.2102,6.24485},{14.3779,2.7583,6.24485},{20.75,6.71948,-0.759434},{20.9033,14.7278,-4.25943},{20.541,5.12622,-4.25943}};
};
class Land_smd_dum_istan4_detaily1 : Office // 4 story hotel
{
zedPos[] = {{-2.51367,6.55078,-7.28588},{4.54834,6.33984,-7.28588},{2.58838,-3.21289,-4.33588}};
lootPos[] = {{2.58838,-3.21289,-4.33588}};
};
//Land_smd_dum_istan4 in Residential.hpp
class Land_smd_hospoda_mesto : Office // pub HOSTINEC
{
zedPos[] = {{4.85254,-4.82422,-5.17996},{3.28711,6.78125,-1.2485}};
lootPos[] = {{3.05957,-2.43555,-5.18104},{2.88574,5.32422,-5.19056},{3.27246,1.20703,-5.19001},{1.75098,-1.28906,-5.17993},{-7.48535,-4.07617,-1.2291},{2.63184,-1.78516,-1.2417}};
};
// ALT-MAP Support
//DZE BELOW
class LAND_ibr_bank: Office
{
lootPos[] = {
{ 1.44702,-0.9551,-1.60158 },
{ -7.40649,-4.9482,-1.60158 },
{ -7.50879,3.1616,-1.60158 },
{ -13.1931,3.0244,-1.60158 },
{ -10.6316,-1.4922,-1.60158 },
{ -10.3481,-5.6631,-1.60158 },
{ -14.0247,-6.4653,-1.60158 },
{ -10.1897,-2.6592,-1.60158 }};
};
class land_bunka: Office {
lootPos[] = {{1.83496,0.451172,-1.51244},{-2.04492,2.11377,-1.51245},{3.07324,2.41675,-1.51245}};
};
class Land_ibr_terminal: Office
{
lootPos[] = {
{ 11.1885,-13.0669,-4.04974 },
{ 4.42383,-9.64746,-4.04974 },
{ -2.42822,-6.94775,-4.04974 },
{ -3.00537,-1.25439,-4.04974 },
{ 0.473145,8.72314,-4.04974 },
{ 14.8608,12.5249,-4.04974 },
{ 3.33838,-14.5229,0.581566 },
{ -3.88428,-17.5376,0.581566 },
{ -17.3682,0.572266,-4.05001 },
{ -13.7939,0.576172,-0.231342 },
{ -2.83545,10.9009,-0.949741 },
{ -2.27686,-16.4238,3.68157 }};
};
class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing
{
zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}};
//lootPos[] = {{-15.002,9.06104,1.97169},{10.3047,10.7178,1.97146},{17.4824,-15.3862,1.99229},{10.1855,-0.722656,-1.4844},{-2.54688,14.5698,-1.4844},{-14.8945,12.7236,-1.4844},{-8.51953,14.1064,-1.4844}};
lootPos[] = {
{ -23.3442,1.71484,-3.65929 },
{ 14.5498,-5.69775,-5.06722 },
{ 5.8457,-2.09814,-5.06717 },
{ 9.5249,3.76563,-5.06717 },
{ 10.0454,11.5093,-5.0734 },
{ 0.268555,8.64648,-5.06699 },
{ -0.378906,15.3989,-5.06724 },
{ -6.68506,14.9448,-5.06722 },
{ -10.9644,13.0996,-5.06719 },
{ 11.0571,4.48926,-1.48401 },
{ 2.85938,9.12939,-1.48407 },
{ -3.87646,8.01416,-1.4844 },
{ 0.0537109,10.3984,-1.4844 },
{ -2.78467,13.5903,-1.4844 },
{ -0.118652,15.3394,-1.4844 },
{ -6.73779,15.772,-1.4844 },
{ -8.39453,13.5249,-1.4844 },
{ -10.5317,9.75146,-1.4844 },
{ -11.8062,14.2358,-1.4844 },
{ -15.5771,14.0396,-1.4844 }};
};
class Land_A_Office01_EP1: Land_A_Office01
{
lootPos[] = {
{ -2.50391,-2.46948,-4.728 },
{ 4.23535,-0.336914,-4.728 },
{ 4.11133,6.1123,-4.728 },
{ 0.242188,6.06299,-4.728 },
{ 4.31641,3.74023,-4.728 },
{ 5.08887,0.219727,-4.728 },
{ 11.6504,-1.5647,-4.728 },
{ 14.5811,-4.1123,-4.728 },
{ 13.8545,-0.749023,-4.728 },
{ -7.7627,5.59082,-4.728 },
{ 1.81152,0.993408,-2.228 },
{ 4.93164,4.31982,-2.228 },
{ 1.18945,6.07031,-2.228 },
{ 2.23145,3.76563,-2.228 },
{ -4.76367,-2.51221,-2.228 },
{ -14.5596,-3.40723,-2.228 },
{ -15.2705,5.92773,-2.228 },
{ -10.9063,6.04175,0.672008 },
{ -6.30762,3.30078,0.672006 },
{ 7.6416,6.38696,0.672001 },
{ 13.6729,6.5957,0.671999 },
{ 13.1924,-2.58691,0.671998 },
{ 3.0918,2.4375,6.20491 },
{ -1.45703,-2.28369,6.20491 },
{ -2.12988,4.51587,0.672005 },
{ 4.74414,-4.60156,-2.21486 },
{ 8.3457,-1.10718,-2.228 },
{ 9.94727,-3.74146,-2.228 },
{ 7.13867,-2.50732,-2.228 },
{ 12.8701,4.70923,-2.228 },
{ 15.3721,3.42383,-2.228 }};
};
class Land_MBG_Police_Station: Office
{
lootPos[] = {
{ 9.81543,-4.36365,-1.59829 },
{ 1.01172,-6.02344,-1.59829 },
{ -5.03369,-5.98376,-1.59829 },
{ -8.5415,-0.348511,-1.59829 },
{ -8.88574,-2.93823,-1.59829 },
{ -5.55518,4.80493,-1.59829 },
{ -1.77246,5.49365,-1.59829 },
{ 2.32129,6.33032,-1.59829 },
{ 3.54492,6.27332,1.68834 },
{ 9.88916,4.68176,1.68833 },
{ 10.0566,-1.07727,1.68833 },
{ 6.6499,1.78296,1.68833 },
{ -5.30029,-2.68726,1.68833 },
{ 1.25977,-1.76636,1.68833 },
{ -6.56689,1.51843,1.68834 },
{ -5.33887,3.92529,1.68834 },
{ -2.3125,6.18774,1.68834 }};
};
class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door
//lootPos[]={{5.34766,-0.882813,-2.13187},{2.38281,-1.03418,-2.13187},{2.54688,-4.41602,-2.13187},{-7.71094,-2.73242,-2.13187},{-2.22656,5.91602,-2.13187},{-5.36328,4.46387,-2.13187}};
lootPos[] = {
{-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187}
};
lootPosSmall[] = {
{-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187}
};
//zedPos[] = {{2.38281,-1.03418,-2.13187}};
zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}};
};

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class Land_sloup_vn : Default
{
lootChance = 0.05;
lootPos[] = {{-0.24,-0.12,-8.05}};
lootGroup = Powerlines;
};

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class ResidentialRuins : Default
{
zombieChance = 0.3;
maxRoaming = 1;
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.4;
lootGroup = ResidentialRuins;
};
class Land_ruin_corner_1: ResidentialRuins {
zedPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
lootChance = 0.4;
lootPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
};
class Land_ruin_walldoor: ResidentialRuins {
zedPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
lootChance = 0.4;
lootPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
};
class MAP_R_HouseV2_02: ResidentialRuins {
lootPos[]={{-2.82,-4.04,-4.66},{-7.05,-1.15,-4.38},{-7.17,2.04,-4.38},{-3.92,1.89,-4.38},{-2.61,5.95,-4.38},{5.19,0.17,-4.38},{3.19,-0.88,-4.38},{3.73,2.1,-4.38},{3.58,5.92,-4.38},{7.5,5.85,-4.38},{6.97,3.27,-4.38}};
};
class MAP_R_HouseV2_03B: ResidentialRuins {
lootPos[]={{5.57,9.21,-5.66},{0.69,8.73,-5.66},{-6.73,4.6,-5.73},{-3,-7.76,-5.73},{3.71,-6.76,-5.63}};
};
class MAP_R_HouseV2_04: ResidentialRuins {
lootPos[]={{2.07,2.87,-4.08},{-1.93,3.56,-4.08},{-3.98,5.6,-4.08},{7.24,-1.47,-4.08}};
};
class MAP_R_HouseV_2L: ResidentialRuins {
lootPos[]={{2.63,-2.77,-3.72},{-2.02,-1.33,-2.64},{2.78,4.61,-3.07}};
};
class MAP_ruiny_kopa_big: ResidentialRuins {
lootPos[]={{0.61,-1.27,1.97},{-0.86,0,1.63},{-2.78,-1.26,0.4}};
};
class MAP_sara_domek_vilka_ruins: ResidentialRuins {
lootPos[]={{0.23,1.59,1.11},{0.87,-0.51,1.57},{-0.13,-3.22,1.24},{0.77,-4.95,1.34}};
};
class Land_ruin_01: ResidentialRuins {
//lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
};
// ALT-MAP Support
class Land_afbarabizna: ResidentialRuins {
lootPos[] = {{-1.29395,-2.97461,-4.22117}};
zedPos[] = {{-4.08594,2.62402,-4.22117},{4.95557,6.03857,-4.22117},{4.60156,5.50098,-0.168262},{-0.87793,-3.41406,-0.168266},{-0.065918,-1.86523,-0.512926}};
};
class Land_dum_zboreny: ResidentialRuins { //ruins
lootPos[] = {{3.74902,4.38379,-2.37675}};
zedPos[] = {{3.74902,4.38379,-2.37675},{-3.16797,3.21484,-2.37675},{-3.31787,3.25781,1.40384},{-5.35791,-1.67676,1.41383}};
};
class land_seb_residental: ResidentialRuins { //ruins
lootPos[] = {{3.74902,4.38379,-2.37675}};
zedPos[] = {{-4.70215,6.14648,-3.70411},{2.15479,8.1123,-3.7844},{-4.03955,6.47949,0.530872},{-4.41943,-7.93652,0.397972},{-1.40479,-7.99414,0.394527}};
};
//Land_House_L_9_EP1 in Residential.hpp
class Land_dum_zboreny_total: ResidentialRuins { //ruins
lootPos[] = {{-4.32422,-1.71094,-2.31456}};
};
//Land_dulni_bs in Residential.hpp
// ALT-MAP Support

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class HouseRoaming : Residential
{
zombieChance = 0.2;
maxRoaming = 2;
};
class FarmRoaming : Farm
{
zombieChance = 0.4;
maxRoaming = 2;
};
class Land_Shed_W03 : HouseRoaming {};
class Land_HouseV_2T1 : HouseRoaming {};
class Land_HouseV_3I2 : HouseRoaming {};
class land_housev_3i3: HouseRoaming {
lootPos[] = {
{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}
};
lootPosSmall[] = {
{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}
};
zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
};
class Land_HouseBlock_A1_2 : HouseRoaming {};
class Land_HouseBlock_A2 : HouseRoaming {};
class Land_HouseBlock_B1 : HouseRoaming {};
class Land_HouseBlock_B2 : HouseRoaming {};
class Land_HouseBlock_B3: HouseRoaming {
zedPos[] = {{0.878418,5.69189,-6.38459}};
lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
};
class Land_HouseBlock_B4: HouseRoaming{
zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
};
class Land_HouseBlock_C2 : HouseRoaming {};
class Land_HouseBlock_C3 : HouseRoaming {};
class Land_HouseBlock_C4 : HouseRoaming {};
class Land_HouseBlock_C5 : HouseRoaming {};
class Land_Misc_Cargo1D : HouseRoaming {};
class Land_Ind_Shed_01_end : HouseRoaming {};
class Land_A_statue01 : HouseRoaming
{
zombieClass[] =
{
"zZombie_Base",
"zZombie_Base",
"z_teacher",
"z_suit1",
"z_suit2",
"z_soldier",
"z_soldier_heavy",
"z_policeman"
};
minRoaming = 2;
maxRoaming = 8;
};
class GraveCross1 : HouseRoaming {};
class GraveCross2 : HouseRoaming {};
class Grave : HouseRoaming
{
maxRoaming = 3;
};
class GraveCrossHelmet : Military
{
maxRoaming = 4;
};
class Land_Dam_Conc_20 : HouseRoaming
{
//lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
lootChance = 0.4;
};
class Land_Misc_Scaffolding : HouseRoaming
{
//lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
};
// DAYZ AMP More buildings (DZE ADDED)
class Land_Shed_W02_EP1: FarmRoaming{};
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
class Mass_grave_DZ: HouseRoaming {
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
minRoaming = 8;
maxRoaming = 16;
lootChance = 1;
zombieChance = 1;
};
class Land_dum_olez_istan2: HouseRoaming{};
class Land_dum_olez_istan2_maly2: HouseRoaming{
zedPos[] = {{-2.71582,-4.86133,-1.62356},{-2.76074,4.94531,-1.62356}};
};
class land_smd_dum02: HouseRoaming{
zedPos[] = {{4.37305,1.68701,-2.7265},{-4.50977,1.54443,-3.41202}};
};
class land_dum_mesto: HouseRoaming{
zedPos[] = {{-5.11328,-6.34717,-3.93972}};
};
class land_deutshe: HouseRoaming{
zedPos[] = {{1.72949,4.62207,-3.0957},{1.69336,-4.75,-3.78851}};
};
class land_stanice: HouseRoaming{
zedPos[] = {{-1.18945,4.63867,-1.83241}};
};
class land_smd_dum_mesto3_istan: HouseRoaming {
zedPos[] = {{5.8457,-0.0634766,-2.34898},{-6.13281,0.0458984,-2.34898}};
};
class land_dum_mesto3_istan: HouseRoaming{};
class land_dum_istan2_03a: HouseRoaming{};

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class Supermarket : Default
{
lootChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieChance = 0.3;
zombieClass[] =
{
"zZombie_Base",
"zZombie_Base",
"z_teacher",
"z_suit1",
"z_suit2",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4"
};
lootGroup = Supermarket;
};
class Land_A_GeneralStore_01a : Supermarket
{
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
lootPos[] = {
//{-6.93237,1.07617,-1.2016},{-7.29565,-2.68164,-1.20148},{-3.41382,-4.39063,-1.20172},{-1.28857,-2.57715,-1.20135},{0.902344,-4.36133,-1.20178},{3.27588,-3.48242,-1.2016},{7.53394,-2.70117,-1.20172},{13.9651,-4.50293,-1.20172},{10.2612,0.111328,-1.2016},{10.5864,-3.84277,-1.20148},{7.84424,-0.136719,-1.2016},{3.5752,0.0361328,-1.2016},{-0.370605,5.17871,-1.20154},{4.77783,5.57617,-1.20148},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{7.36304,3.00781,-1.20172},{1.93018,2.17285,-1.2016},{-3.82788,5.33203,-1.2016},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135},{3.72729,8.36133,-1.2016},{9.84009,8.33984,-1.20148},{-2.90942,1.32031,-1.2016},
{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}
};
lootPosSmall[] = {
{12.4678,4.51172,-1.20155},{12.2119,6.25098,-0.301548},{12.1895,3.68262,0.0484505},{11.8174,6.31689,-0.65155},{-8.67676,-2.41064,-1.13155},{-4.2002,-3.14355,-0.351551},{-0.165039,-1.3457,-0.351551},{14.6006,-1.38281,-0.351551},{3.03809,-5.03418,-0.351551},{0.512695,3.40527,-0.31155},{4.77637,6.76172,-0.301548},{7.27539,0.938477,-0.621552},{3.96777,1.00488,-0.621552},{0.389648,0.95459,-0.621552},{5.04004,3.44287,-0.65155},{1.85254,6.4248,-0.65155},{-3.65723,6.61133,-0.20155},{-4.39746,4.46191,-0.691551},{6.9248,6.38574,-1.01155},{2.77637,3.38477,-1.01155},{-0.217773,6.68066,-1.01155},{4.49707,-4.98828,0.408451},{-2.33203,-1.35205,0.408451},{2.0127,-1.36572,0.408451},{6.39746,-3.04395,0.408451},{14.6045,-0.722168,0.408451},{-2.43164,-3.73682,0.02845},{-4.77539,-1.35986,0.02845},{-0.436523,-3.04297,0.02845},{14.6104,-2.17139,0.02845},{12.6592,0.830078,0.34845},{4.00684,-3.15039,-0.351551},{2.7334,-3.0415,-0.731548},{-2.67676,-1.36133,-0.731548},{-1.00488,-5.00537,-0.731548},{8.34863,-1.43018,-0.731548},{1.8291,3.77197,-0.661549}
};
};
class Land_A_GeneralStore_01 : Supermarket
{
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
lootPos[] = {
//{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148},
{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}
};
lootPosSmall[] = {
{11.0537,-0.321289,-0.661549},{11.0303,2.8833,0.0484514},{10.6646,1.86377,-0.651548},{6.66162,-2.69971,-0.611548},{6.02979,-2.6416,-0.611548},{2.16553,-2.68262,-0.611548},{-1.36963,-2.75684,-0.611548},{-0.919434,-0.283936,-0.301549},{0.583008,-0.308594,-1.01155},{0.804199,3.0752,-0.311549},{4.90234,3.04053,0.0484514},{-5.73779,0.694824,-0.20155},{0.796875,0.0898438,-0.301549},{2.73145,2.66406,-0.301549},{0.523926,2.81567,-1.01155},{-4.8208,2.87158,-0.701549},{-3.87061,-5.0415,-0.731549},{-4.73096,-5.00537,0.408451},{-2.1792,-5.02222,-0.351549},{-3.39795,-6.95508,-0.731549},{-3.58203,-7.24365,-0.731549},{-3.49756,-7.12695,0.408451},{-9.95215,-6.05859,0.348451},{13.4136,-5.93457,0.408451},{13.4463,-4.45898,0.028451},{13.4424,-6.20215,-0.351549},{2.93018,-8.67773,-0.351549},{1.53516,-6.79199,-0.351549},{7.16211,-5.12427,-0.351549},{6.79346,-5.11816,-0.73155},{2.87158,-6.91943,-0.73155},{0.0541992,-5.03271,-0.73155},{-1.979,-8.6875,-0.73155},{-5.84424,-5.04883,-0.73155},{-6.99268,-5.06836,-1.11155},{5.23535,-6.8335,-1.11155},{0.290039,-8.68701,-1.11155},{-0.649414,-8.68115,0.40845},{-0.983398,-9.56299,-1.21082}
};
};
//DZE ADDED BELOW
class Land_GeneralStore_01a_PMC : Supermarket
{
lootPos[] = {{-8.28796,-0.435303,-1.20155},
{-4.33252,5.51575,-1.20155},
{1.05743,5.22791,-1.20155},
{7.36511,2.40076,-1.20155},
{13.2913,4.79199,-1.20155},
{3.06958,7.47021,-1.20155},
{7.43213,-0.266724,-1.20155},
{13.5172,-1.04089,-1.20155},
{10.0657,-1.31946,-1.20155},
{3.42236,-3.46387,-1.20155},
{-1.89722,-2.65051,-1.20155},
{-7.28711,-1.95728,-1.20155}};
};
class LAND_shopping_sab1 : Supermarket
{
lootPos[] = {
{-30.0442,28.7891,-6.25663},
{-18.561,23.7578,-6.25663},
{1.32031,24.5879,-6.25663},
{-7.86792,15.1182,-6.25663},
{-22.3628,16.8828,-6.25663},
{-26.7896,-24.9424,-6.25663},
{-22.4546,-17.333,-6.25663},
{-30.6628,-11.0195,-6.25663},
{-2.51978,-23.1719,-6.25663},
{0.889893,-14.1914,-6.25663},
{23.3015,-15.1357,-6.25663},
{42.353,-13.5322,-6.25663},
{37.3396,-22.9014,-6.34278},
{14.5388,-26.2158,-6.25663},
{9.93091,-18.2871,-6.25663},
{7.23315,24.9834,-6.25663},
{8.8877,16.46,-6.25663},
{16.9697,11.9541,-6.25663},
{27.3679,21.3857,-6.25663},
{-28.7632,27.7227,-2.38664},
{33.5342,16.8047,-6.25663},
{-31.0317,12.626,-2.38664},
{-22.1975,16.3066,-2.38664},
{-17.7339,21.0166,-2.38664},
{-8.78564,27.5811,-2.38664},
{-7.71826,15.2012,-2.38664},
{1.65771,16.3496,-2.38664},
{-36.4099,8.60352,-2.38664},
{-43.6084,8.64258,-2.38664},
{-41.8218,-2.6748,-2.38664},
{-35.7854,-5.95313,-2.38664},
{-16.2727,-13.2295,-2.38664},
{-23.0032,-13.2764,-2.38664},
{-25.6714,-25.6045,-2.38664},
{-10.1611,-26.001,-2.38664},
{2.98145,-26.7119,-2.38664},
{2.59131,-13.5352,-2.38664},
{10.7913,-16.2617,-2.38664},
{17.1582,-27.3232,-2.38664},
{26.3887,-25.0986,-2.38664},
{30.8889,-22.1074,-2.38664},
{42.4817,-21.6602,-2.47279},
{41.8726,-13.7373,-2.38664},
{32.7183,-12.5967,-2.38664},
{34.2241,-5.04199,-2.38664},
{40.2024,-7.14941,-2.38664},
{39.8079,-0.0917969,-2.38664},
{43.5059,6.59766,-2.38664},
{33.3914,3.02148,-2.38664},
{29.0322,11.1025,-2.38664},
{33.1868,17.4531,-2.38664},
{22.3228,26.3857,-2.38664},
{7.32861,23.8564,-2.38664}};
};
class LAND_shopping_sab5: Supermarket
{
lootPos[] = {
{-21.1367,-1.94238,-2.18279},
{-22.1387,5.40918,-2.18285},
{-5.17383,-1.17773,-2.1828},
{2,-12.3975,-2.18271},
{-4.03906,-11.5391,-2.18272},
{-9.62109,-11.6016,-2.18272},
{-15.1699,-11.5225,-2.18272},
{-18.5156,-12.9307,-2.18271},
{-20.3633,-10.1182,-2.18273},
{-17.1367,-6.3623,-2.18276},
{-12.0098,-3.98535,-2.18277},
{-14.1758,4.46973,-2.18284},
{-15.7285,-1.02539,-2.1828},
{3.40625,4.30664,-2.18284},
{6.83789,-3.75391,-1.36222},
{-1.27344,10.9521,-1.36222},
{-22.4199,9.1084,-1.36222},
{1.22461,8.13672,-2.18285},
{-3.18164,8.71484,-2.18285},
{-7.77344,7.51563,-2.18285}};
};

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@@ -0,0 +1,10 @@
class Land_Toilet : Default
{
zombieChance = 0;
minRoaming = 0;
maxRoaming = 0;
zedPos[] = {{-0.00732422,0.293945,-1.06848}};
lootChance = 0.4;
lootPos[] = {{-0.00732422,0.293945,-1.06848}};
lootGroup = Toilet;
};

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@@ -0,0 +1,12 @@
\s*=\s*
=
class\s+([_a-zA-Z0-9]+)\s*:\s*([_a-zA-Z0-9]+)\s*\{
class $1 : $2\r\n\{
\{\{
\r\n\t\{\r\n\t\t\{
\}\}
\}\r\n\t\}
^\{([^\r])
\t\t\{$1
([^\n])[ \t]+$
$1

View File

@@ -0,0 +1,17 @@
#include "Groups\Buildings\Boat.hpp"
#include "Groups\Buildings\Castle.hpp"
#include "Groups\Buildings\Church.hpp"
#include "Groups\Buildings\Construction.hpp"
#include "Groups\Buildings\Farm.hpp"
#include "Groups\Buildings\Hospital.hpp"
#include "Groups\Buildings\Hunting.hpp"
#include "Groups\Buildings\Industrial.hpp"
#include "Groups\Buildings\Military.hpp"
#include "Groups\Buildings\Office.hpp"
//#include "Groups\Buildings\Powerlines.hpp"
#include "Groups\Buildings\Residential.hpp"
#include "Groups\Buildings\ResidentialRuins.hpp"
#include "Groups\Buildings\Supermarket.hpp"
#include "Groups\Buildings\Toilet.hpp"
#include "Groups\Buildings\Hangar.hpp"
#include "Groups\Buildings\DZE_Other.hpp"

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@@ -0,0 +1,19 @@
#include "Buildings\Residential.hpp"
#include "Buildings\Boat.hpp"
#include "Buildings\Castle.hpp"
#include "Buildings\Church.hpp"
#include "Buildings\Construction.hpp"
#include "Buildings\CrashSite.hpp"
#include "Buildings\Farm.hpp"
#include "Buildings\Hospital.hpp"
#include "Buildings\Hunting.hpp"
#include "Buildings\Industrial.hpp"
#include "Buildings\InfectedCamp.hpp"
#include "Buildings\Military.hpp"
#include "Buildings\Office.hpp"
//#include "Buildings\Powerlines.hpp"
#include "Buildings\ResidentialRuins.hpp"
#include "Buildings\Supermarket.hpp"
#include "Buildings\Toilet.hpp"
#include "Buildings\Roaming.hpp"
#include "Buildings\Misc.hpp"

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@@ -0,0 +1,117 @@
#include "LootDefines.hpp"
class CfgLoot
{
class Groups
{
//Not renamed yet
#define DZ_BP_VestPouch DZ_Czech_Vest_Pouch
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
#define DZ_BP_Assault DZ_Assault_Pack_EP1
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
#define DZ_BP_British DZ_British_ACU
#define DZ_BP_Czech DZ_CivilBackpack_EP1
#define DZ_BP_Coyote DZ_Backpack_EP1
#define ItemBloodbagAPos bloodBagAPOS
#define ItemBloodbagANeg bloodBagANEG
#define ItemBloodbagBPos bloodBagBPOS
#define ItemBloodbagBNeg bloodBagBNEG
#define ItemBloodbagABPos bloodBagABPOS
#define ItemBloodbagABNeg bloodBagABNEG
#define ItemBloodbagOPos bloodBagOPOS
#define ItemBloodbagONeg bloodBagONEG
#define ItemBloodTester bloodTester
#define ItemTransfusionKit transfusionKit
#define ItemBloodbagEmpty emptyBloodBag
// General groups
#include "Groups\Ammo.hpp"
#include "Groups\AmmoBox.hpp"
#include "Groups\Attachments.hpp"
#include "Groups\Medical.hpp"
#include "Groups\Generic.hpp"
#include "Groups\Trash.hpp"
#include "Groups\Consumable.hpp"
#include "Groups\ConsumableItems.hpp"
#include "Groups\Parts.hpp"
//DZE
#include "Groups\Weapons.hpp"
#include "Groups\Clothes.hpp"
#include "Groups\Backpacks.hpp"
#include "Groups\Wrecks.hpp"
// Points of interest
#include "Groups\CrashSite.hpp"
#include "Groups\CarePackage.hpp"
#include "Groups\InfectedCamp.hpp"
// Buildings
#include "CfgBuildingLoot.hpp"
// Zombies
#include "Groups\Zombies\Civilian.hpp"
#include "Groups\Zombies\Hunter.hpp"
#include "Groups\Zombies\Police.hpp"
#include "Groups\Zombies\Military.hpp"
#include "Groups\Zombies\Worker.hpp" //DZE
#include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE
#undef DZ_BP_VestPouch
#undef DZ_BP_Patrol
#undef DZ_BP_Assault
#undef DZ_BP_Survival
#undef DZ_BP_Alice
#undef DZ_BP_British
#undef DZ_BP_Czech
#undef DZ_BP_Coyote
#undef ItemBloodbagAPos
#undef ItemBloodbagANeg
#undef ItemBloodbagBPos
#undef ItemBloodbagBNeg
#undef ItemBloodbagABPos
#undef ItemBloodbagABNeg
#undef ItemBloodbagOPos
#undef ItemBloodbagONeg
#undef ItemBloodTester
#undef ItemTransfusionKit
#undef ItemBloodbagEmpty
};
class Buildings
{
class Default
{
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] =
{
// "zZombie_Base",
"z_hunter",
"z_teacher",
"z_suit1",
"z_suit2",
"z_worker1",
"z_worker2",
"z_worker3",
"z_villager1",
"z_villager2",
"z_villager3"
};
lootChance = 0;
lootGroup = "";
lootPos[] = {};
};
// Buildings
#include "CfgBuildingPos.hpp"
};
};

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@@ -0,0 +1,350 @@
AmmoCivilian[] =
{
//Pistols
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 4, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 8Rnd_9x18_MakarovSD},
//Rifles
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
//Shotgun
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
};
militaryVehicleAmmo[] = { //DZE
{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
};
AmmoMilitaryLow[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2.5, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 4, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 2, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 1.5, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 4, 30Rnd_9x19_UZI},
// {Loot_MAGAZINE, 1, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 8, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 4, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 3, 64Rnd_9x19_SD_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 4, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
//Machine guns
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 6, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 5, FlareWhite_GP25},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 5, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
//DZE
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_Pellets},
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_74Slug},
// {Loot_MAGAZINE, 3, 20Rnd_B_AA12_HE},
//Handgrenades
{Loot_MAGAZINE, 5, SmokeShell},
{Loot_MAGAZINE, 5, SmokeShellRed},
{Loot_MAGAZINE, 5, SmokeShellGreen}
};
AmmoMilitaryHigh[] =
{
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 5, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_Pellets},
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_74Slug},
// {Loot_MAGAZINE, 5, 20Rnd_B_AA12_HE},
//Battle rifles
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
//Machine guns
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 4, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
//DZE
{Loot_MAGAZINE, 6, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 7, 20Rnd_B_765x17_Ball},
//Handgrenades
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, HandGrenade_West}
};
//TODO: Chernarussian ammo groups (building loot)
/*AmmoCZLow[] =
{
};
AmmoCZHigh[] =
{
};*/
AmmoRU[] =
{
//Pistols
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
//Machine guns
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 3, FlareWhite_GP25},
{Loot_MAGAZINE, 3, FlareGreen_GP25},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_East}
};
AmmoUS[] =
{
//Pistols
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
};
AmmoEU[] =
{
//Pistols
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
//Assault rifles
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_Stanag},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
};
AmmoUN[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 5, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 3, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 5, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 6, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
//Machine guns
{Loot_MAGAZINE, 5, 75Rnd_545x39_RPK},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 4, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_M203},
{Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_M203},
{Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 3, SmokeShell},
{Loot_MAGAZINE, 3, SmokeShellRed},
{Loot_MAGAZINE, 3, SmokeShellGreen}
};
//DZE
sniperriflesammo[] = {
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
};
assaultrifleammo[] = {
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 6, 20Rnd_762x51_B_SCAR}
};
machinegunammo[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
};
machinegunammoexpl[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 1, MAAWS_HEAT},
{Loot_MAGAZINE, 2, PipeBomb}
};

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@@ -0,0 +1,105 @@
//5.45x39mm
AmmoBoxRU1[] =
{
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
};
//7.62x39mm
AmmoBoxRU2[] =
{
{Loot_MAGAZINE, 9, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxRU3[] =
{
{Loot_MAGAZINE, 9, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
};
//5.56x45mm
AmmoBoxUS1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxUS2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//5.56x45mm
AmmoBoxEU1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//7.62x39mm
AmmoBoxCZ1[] =
{
{Loot_MAGAZINE, 9, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxCZ2[] =
{
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
//GP-25
AmmoBoxRU4[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 0.5, FlareWhite_GP25},
{Loot_MAGAZINE, 0.5, FlareGreen_GP25},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
};
//M203
AmmoBoxUS3[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{Loot_MAGAZINE, 0.5, FlareWhite_M203},
{Loot_MAGAZINE, 0.5, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
};
//Explosives
AmmoBoxRU5[] =
{
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.1, PipeBomb}
};
//Explosives
AmmoBoxUS4[] =
{
{Loot_MAGAZINE, 2, HandGrenade_West},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.3, PipeBomb}
};

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AttachmentsGeneric[] =
{
{Loot_MAGAZINE, 3, Attachment_BELT},
{Loot_MAGAZINE, 1, Attachment_SCOPED},
{Loot_MAGAZINE, 2, Attachment_FL},
{Loot_MAGAZINE, 2, Attachment_FL_Pist}
};
AttachmentsEast[] =
{
{Loot_MAGAZINE, 2, Attachment_Kobra},
{Loot_MAGAZINE, 1, Attachment_PSO1},
{Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup545},
{Loot_MAGAZINE, 2, Attachment_GP25},
{Loot_MAGAZINE, 2, Attachment_Ghillie},
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
};
AttachmentsWest[] =
{
{Loot_MAGAZINE, 1.5, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 0.5, Attachment_ACOG},
{Loot_MAGAZINE, 3, Attachment_Ghillie},
{Loot_MAGAZINE, 2, Attachment_M203},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 3, Attachment_SA58RIS},
{Loot_MAGAZINE, 3, Attachment_MFL},
{Loot_MAGAZINE, 3, Attachment_MFL_Pist}
};

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backpacks[] = {
{Loot_BACKPACK, 4, DZ_BP_Assault},
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 4, DZ_TerminalPack_EP1},
{Loot_BACKPACK, 3, DZ_BP_Alice},
{Loot_BACKPACK, 3, DZ_BP_Survival},
{Loot_BACKPACK, 3, DZ_CompactPack_EP1}
};
militarybackpacks[] = {
//{Loot_GROUP, 10, backpacks},
{Loot_BACKPACK, 3, DZ_BP_British},
{Loot_BACKPACK, 2, DZ_GunBag_EP1},
{Loot_BACKPACK, 2, DZ_BP_Czech},
{Loot_BACKPACK, 2, DZ_BP_Coyote},
{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1}
};

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Boat[] =
{
{Loot_WEAPON, 1, ItemFishingPole},
{Loot_GROUP, 9, Generic}
};
BoatSmall[] =
{
{Loot_GROUP, 5, GenericSmall},
{Loot_GROUP, 4, Consumable}
};

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Castle[] =
{
//Tools
{Loot_WEAPON, 1, ItemKnife},
{Loot_WEAPON, 1, ItemMap},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
// {Loot_WEAPON, 2, ItemShovel},
// {Loot_WEAPON, 1, ItemHatchet},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
//Weapons
{Loot_WEAPON, 2, Mosin_DZ},
//Backpacks
{Loot_GROUP, 4, backpacks},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 4, PartWoodPile},
{Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, forest_net_kit},
//Groups
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 5, Generic},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 5, Consumable}
};

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Church[] =
{
//Tools
{Loot_WEAPON, 3, ItemFlashlight},
//Weapons
{Loot_WEAPON, 3, M1911_DZ},
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_GROUP, 4, backpacks},
//Items
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
{Loot_MAGAZINE, 4, ItemBookBible},
{Loot_MAGAZINE, 2, equip_rag},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Consumable}
};
ChurchSmall[] =
{
//Tools
{Loot_WEAPON, 3, ItemCompass},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 3, pistols},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, GenericSmall},
{Loot_GROUP, 8, Consumable}
};

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Construction[] =
{
{Loot_MAGAZINE, 9, ItemLog}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 9, ItemPlank},
{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 8, equip_nails},
// {Loot_MAGAZINE, 3, ItemScrews},
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
{Loot_MAGAZINE, 9, equip_metal_sheet},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledge},
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},
// {Loot_WEAPON, 2, ItemShovel},
{Loot_WEAPON, 1, ItemKeyKit},
//Items
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 4, ItemJerryCan},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 1, MortarBucket},
{Loot_MAGAZINE, 2, CinderBlocks},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
//Other
{Loot_GROUP, 15, Parts},
{Loot_GROUP, 7, Military},
{Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 10, Trash},
//{Loot_GROUP, 6, Parts},
{Loot_GROUP, 3, Generic}
};

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DynamicDebris[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_GROUP, 15, Parts}
};
DynamicDebrisMilitary[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemEtool},
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, Makarov_SD_DZ}, //MakarovSD
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_MAGAZINE, 7, ItemSandbag},
{Loot_GROUP, 8, Military},
{Loot_GROUP, 15, Parts}
};
SupplyDrop[] = {
{Loot_WEAPON, 5, ItemSledge},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_MAGAZINE, 7, bulk_ItemTankTrap},
{Loot_MAGAZINE, 7, PartPlywoodPack},
{Loot_MAGAZINE, 7, PartPlankPack},
{Loot_MAGAZINE, 7, MortarBucket},
{Loot_MAGAZINE, 7, bulk_PartGeneric},
{Loot_MAGAZINE, 7, bulk_ItemSandbag},
{Loot_MAGAZINE, 7, CinderBlocks}
};
MassGrave[] = {
{Loot_GROUP, 30, MilitarySpecial},
{Loot_GROUP, 30, Parts}
};

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Farm[] =
{
//Weapons
{Loot_GROUP, 10, farmweapons},
{Loot_WEAPON, 2, ItemFishingPole},
//Tools
{Loot_WEAPON, 5, ItemMachete},
// {Loot_WEAPON, 6, ItemHatchet},
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 5, ItemKnife},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 3, ItemJerryCan},
{Loot_MAGAZINE, 4, ItemFuelCan},
{Loot_MAGAZINE, 1, TrapBear},
{Loot_MAGAZINE, 8, PartWoodPile},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever},
{Loot_MAGAZINE, 2, PartPlankPack},
{Loot_MAGAZINE, 2, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 1, ItemLightBulb},
{Loot_MAGAZINE, 1, ItemSledgeHead},
{Loot_MAGAZINE, 1.5, ItemSledgeHandle},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Generic}
};
FarmSmall[] =
{
{Loot_GROUP, 10, pistols},
{Loot_WEAPON, 5, ItemKnife},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, GenericSmall}
};

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Hangar[] =
{
{Loot_GROUP, 8, MilitarySpecial},
//Tools
{Loot_WEAPON, 4, ItemEtool},
//Items
{Loot_MAGAZINE, 2, PartVRotor},
{Loot_MAGAZINE, 1, PartEngine},
{Loot_MAGAZINE, 4, PartGeneric},
{Loot_MAGAZINE, 3, PartGlass},
{Loot_MAGAZINE, 3, ItemSandbag},
{Loot_MAGAZINE, 3, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
//Groups
{Loot_PILE, 6, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 6, Generic},
{Loot_GROUP, 3, AttachmentsGeneric}
};
HangarSmall[] =
{
{Loot_TOOL, 2, Binocular},
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 8, pistols},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_GROUP, 8, AmmoMilitaryLow},
{Loot_GROUP, 8, AmmoMilitaryHigh},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_GROUP, 8, MedicalLow},
{Loot_GROUP, 8, Trash},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 8, GenericSmall}
};

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Hospital[] =
{
{Loot_MAGAZINE, 2, equip_gauze},
{Loot_MAGAZINE, 2, equip_gauzepackaged},
{Loot_PILE, 8, MedicalLow, 1, 3},
{Loot_PILE, 5, MedicalHigh, 1, 2},
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
{Loot_PILE, 10, Trash, 1, 2}
};
HospitalSmall[] =
{
{Loot_MAGAZINE, 2, equip_gauze},
{Loot_MAGAZINE, 2, equip_gauzepackaged},
{Loot_MAGAZINE, 8, ItemBandage},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 4, ItemMorphine},
{Loot_MAGAZINE, 3, ItemEpinephrine},
{Loot_MAGAZINE, 4, ItemAntibacterialWipe},
{Loot_MAGAZINE, 4, ItemHeatPack},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags}
};

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Hunting[] =
{
//Weapons
{Loot_GROUP, 5, farmweapons},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 2, Mosin_DZ},
//Tools
{Loot_WEAPON, 4, ItemMachete},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 7, ItemKnife},
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 4, ItemHatchet},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 1, 10Rnd_303British},
{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
{Loot_MAGAZINE, 2, ItemHeatPack},
{Loot_MAGAZINE, 2, FoodMRE},
{Loot_MAGAZINE, 2, FoodNutmix},
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_WEAPON, 1, RedRyder},
{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
//Backpacks
{Loot_GROUP, 5, backpacks},
{Loot_GROUP, 1, militarybackpacks},
//Other
{Loot_MAGAZINE, 2, ItemTent},
{Loot_MAGAZINE, 2, ItemBandage},
{Loot_MAGAZINE, 1, ItemDomeTent},
{Loot_MAGAZINE, 3, TrapBear},
{Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood},
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 10, Generic}
};

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@@ -0,0 +1,54 @@
Industrial[] =
{
//Tools
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 6, ItemToolbox},
// {Loot_WEAPON, 8, ItemCrowbar},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
// {Loot_WEAPON, 5, ItemHatchet},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledge},
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},
{Loot_WEAPON, 1, ItemKeyKit},
//Items
// {Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 4, ItemJerryCan},
// {Loot_MAGAZINE, 1, ItemWire},
// {Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 6, equip_nails},
// {Loot_MAGAZINE, 3, ItemScrews},
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 8, ItemPlank},
{Loot_MAGAZINE, 2, MortarBucket},
{Loot_MAGAZINE, 3, CinderBlocks},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
//Other
{Loot_GROUP, 15, Parts},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 5, Generic}
};
IndustrialSmall[] =
{
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 1, ItemKeyKit},
{Loot_MAGAZINE, 2, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 3, Consumable},
{Loot_GROUP, 5, GenericSmall}
};

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@@ -0,0 +1,167 @@
Military[] =
{
//Probably shouldn't use one big group for this. It breaks the RU/US/EU/CZ crashsite themes.
//Also it spawns mismatched ammo box and weapon types.
//Pistols
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 4, sniperrifles},
{Loot_GROUP, 8, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 4, machineguns},
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed},
{Loot_TOOL, 3.5, ItemKnife},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemEtool},
//Backpacks
{Loot_GROUP, 6, backpacks},
{Loot_GROUP, 6, militarybackpacks},
//Clothing
{Loot_GROUP, 2, militaryclothes},
{Loot_GROUP, 1, specialclothes},
//Containers
{Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
//Other
{Loot_MAGAZINE, 5, FoodMRE},
// {Loot_MAGAZINE, 4, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
// {Loot_GROUP, 10, Generic}
};
MilitarySmall[] =
{
{Loot_GROUP, 10, pistols},
{Loot_TOOL, 2, Binocular},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemKnife},
{Loot_GROUP, 2, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_GROUP, 15, AmmoMilitaryLow},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 15, Trash},
{Loot_GROUP, 10, Consumable}
// {Loot_GROUP, 10, GenericSmall}
};
MilitarySpecial[] =
{
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 9, sniperrifles},
{Loot_GROUP, 12, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 9, machineguns},
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemFlashlightRed},
{Loot_TOOL, 4, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 4, ItemMap},
{Loot_TOOL, 2, ItemEtool},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
{Loot_GROUP, 9, machinegunammo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},
// {Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
// {Loot_GROUP, 8, Generic}
};
MilitarySpecialSmall[] =
{
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_GROUP, 15, AmmoMilitaryLow},
{Loot_GROUP, 10, AmmoMilitaryHigh},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
// {Loot_GROUP, 8, GenericSmall}
};
MilitaryIndustrial[] = {//DZE ADDED
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 2, ItemGenerator},
{Loot_MAGAZINE, 2, fuel_pump_kit},
{Loot_MAGAZINE, 3, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 1, PartEngine},
{Loot_GROUP, 15, Military},
{Loot_GROUP, 4, Generic}
};
MilitaryIndustrialSmall[] = {
{Loot_GROUP, 15, MilitarySmall},
{Loot_GROUP, 8, GenericSmall}
};

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