Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/Buildings/Church.hpp
ebaydayz bf3d03ba13 Only spawn small loot in lootPosSmall positions
I did not realize lootPosSmall positions can only fit small objects like
soda cans etc., so it is not okay to merge them with the main lootPos
arrays. This separates them back out.

This solution will work like 1.0.5.1 CfgLootSmall. <GroupName>Small is
used to spawn additional loot if the building type has lootPosSmall
positions available. It is not necessary to add a <GroupName>Small for
types that do not have lootPosSmall positions.

Some of these objects may still be too big or too small (knife,
binoculars, matchbox, etc.) for the positions and look out of place. If
that is the case please submit a pull with any problematic ones removed
from the <GroupName>Small groups (check if they aren't in 1051
CfgLootSmall first). Balance and rates may need adjustment as I just
took the normal groups and removed large objects from them while trying
to keep similar items to 1.0.5.1 CfgLootSmall.
2016-06-20 21:39:21 -04:00

172 lines
3.7 KiB
C++

class Church : Default
{
zombieChance = 0.3;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_priest","z_priest","z_priest"};
lootChance = 0.3;
lootGroup = Church;
};
class Land_Church_01 : Church
{
zedPos[] =
{
{-6.92,-0.38,-4.21}
};
lootPos[] =
{
/*
{-6.92,-0.38,-4.21},
{-6.87,-0.44,-6.47},
*/
{-6.92822,0.516602,-4.2191}
};
lootPosSmall[] =
{
{-7.27332,-1.16895,-4.22726}
};
};
class Land_Church_03 : Church
{
zedPos[] =
{
{-0.0263672,-2.98438,-14.3021},
{5.15332,-6.96875,-14.3021},
{-6.56641,-4.58887,-14.3021},
{-1.7915,-7.67969,-14.302},
{5.38916,3.40527,-14.302},
{5.49902,7.20508,-14.302},
{-0.00341797,2.02539,-14.3019},
{3.23633,2.76172,-14.3019},
{-7.64111,4.81348,-14.3019},
{-1.51074,7.66406,-14.2919},
{9.93262,-3.85156,-13.7587},
{9.55225,2.22461,-13.7487}
};
lootPos[] =
{
/*
{5.15332,-6.96875,-14.3021},
{-1.7915,-7.67969,-14.302},
{-0.0263672,-2.98438,-14.3021},
{-0.00341797,2.02539,-14.3019},
{5.49902,7.20508,-14.302},
{5.38916,3.40527,-14.302},
{3.23633,2.76172,-14.3019},
{-1.51074,7.66406,-14.2919},
{-7.64111,4.81348,-14.3019},
{-6.56641,-4.58887,-14.3021},
{9.55225,2.22461,-13.7487},
{9.93262,-3.85156,-13.7587},
*/
{-0.665527,-3.02832,-14.3021},
{2.90771,3.07422,-14.3021},
{9.75342,0.0117188,-13.7588},
{4.74609,8.1582,-14.3021},
{-2.41943,1.72168,-14.3049}
};
lootPosSmall[] =
{
{-0.791992,2.21191,-13.7321},
{2.93945,-1.59766,-13.7349},
{6.21191,3.48535,-13.7321},
{6.56787,-3.55176,-14.3021},
{-0.741211,-8.75684,-14.3021},
{-0.126465,5.94434,-14.3021},
{-1.14893,-3.6416,-14.3021},
{-2.71484,-1.56055,-13.7349}
};
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
};
class Land_Church_02 : Church
{
maxRoaming = 2;
zedPos[] =
{
{-11.1528,1.47168,-11.6733},
{9.87158,-6.6582,-11.6733}
};
lootPos[] =
{
{-11.15,1.47,-11.67},
{9.87,-6.66,-11.67},
{-3.6,7.18,-11.68},
{-1.09,-6.54,-11.68},
{-3.24,-4.54,-11.68}
};
};
class Land_Church_02a : Church
{
maxRoaming = 2;
zedPos[] =
{
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
lootPos[] =
{
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
};
class Land_Church_05R : Church
{
maxRoaming = 2;
zedPos[] =
{
{15.7012,3.20898,-7.99365},
{-2.32617,-2.29297,-7.99365},
{8.19385,-1.83301,-7.99365},
{-4.9165,-5.66113,-7.79202},
{10.3711,9.00293,-7.78201}
};
lootPos[] =
{
{-2.33,-2.29,-7.99},
{8.19,-1.83,-7.99},
{15.7,3.21,-7.99},
{10.37,9,-7.78},
{-4.92,-5.66,-7.79},
{5.49,7.9,-8},
{3.32,-6.43,-8},
{7.66,-6.82,-8},
{-4.85,8.19,-8}
};
};
//DZE ADDED BELOW
class land_kostelik_final_2122: Church {
lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
};
class Land_A_Mosque_big_hq_EP1: Church {
lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
};
class Land_A_Mosque_big_addon_EP1: Church {
lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}};
};
class Land_A_Mosque_big_wall_EP1: Church {
lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}};
};
class Land_A_Mosque_small_1_EP1: Church
{
lootPos[] = {
{ 2.45117,3.39063,-2.04604 },
{ 0.183105,0.826172,-2.04605 },
{ 6.66406,4.11719,-1.9437 },
{ 0.49707,-1.33301,-1.69603 }};
};
class Land_A_Mosque_small_2_EP1: Church
{
lootPos[] = {
{ 1.33496,-0.726074,-2.48535 },
{ -0.794922,-1.74414,-2.48538 }};
};