mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Epoch has custom loot positions for many buildings. Most lootPos have not changed in vanilla since pre 1.7.x. The vanilla lootPos are now commented out and custom Epoch ones are added back. LootPosSmall positions are now included in lootPos and marked with //DZE EXTRA LootPosSmall are included and used by default in 1051, so it is simpler to add them to the main lootPos lists instead of having a separate loop in buildingSpawnLoot.sqf for them.
19 lines
505 B
C++
19 lines
505 B
C++
class Hunting : Default
|
|
{
|
|
zombieChance = 0.6;
|
|
minRoaming = 1;
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
|
|
lootChance = 0.8;
|
|
lootGroup = Hunting;
|
|
};
|
|
|
|
class Land_Misc_deerstand: Hunting
|
|
{
|
|
zombieChance = 0.3;
|
|
maxRoaming = 3;
|
|
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
|
|
lootChance = 0.5;
|
|
//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
|
|
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
|
|
}; |