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https://github.com/EpochModTeam/DayZ-Epoch.git
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Epoch has custom loot positions for many buildings. Most lootPos have not changed in vanilla since pre 1.7.x. The vanilla lootPos are now commented out and custom Epoch ones are added back. LootPosSmall positions are now included in lootPos and marked with //DZE EXTRA LootPosSmall are included and used by default in 1051, so it is simpler to add them to the main lootPos lists instead of having a separate loop in buildingSpawnLoot.sqf for them.
50 lines
2.6 KiB
C++
50 lines
2.6 KiB
C++
class Castle : Default
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{
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zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
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lootChance = 0.2;
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lootGroup = Castle;
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};
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class Land_A_Castle_Bergfrit: Castle {
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zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
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//lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
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lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
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};
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class Land_A_Castle_Stairs_A: Castle {
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zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
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//lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
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lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
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};
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class Land_A_Castle_Gate: Castle {
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zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
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lootChance = 0.7;
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//lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}};
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lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
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};
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class Land_A_Castle_Wall2_End_2: Castle {
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lootChance = 0.4;
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lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
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};
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class Land_A_Castle_WallS_End: Castle {
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lootChance = 0.4;
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lootPos[] = {{-0.53,-1.95,-1.06}};
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};
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class Land_A_Castle_Wall2_30: Castle {
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lootChance = 0.4;
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lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
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};
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class Land_A_Castle_WallS_10: Castle {
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lootChance = 0.4;
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lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
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};
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class Land_A_Castle_Donjon: Castle {
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lootChance = 0.5;
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lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
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}; |