vbawol
62d19b48db
remove mine after looted for #1730
2016-08-12 11:21:56 -05:00
icomrade
8f58baf3f2
Slightly mroe performant server_monitor
2016-08-12 01:50:54 -04:00
icomrade
c2b85718fa
Wrong variable
2016-08-11 22:47:09 -04:00
ebaydayz
b2394703f3
Update vanilla player build
...
Vanilla development commit:
20f992fcb7
2016-08-11 20:01:53 -04:00
ebaydayz
d60600a825
Fixed missing tags.
...
Vanilla development commit:
ed4ba17a1c
2016-08-11 19:50:03 -04:00
ebaydayz
9aab4ddd03
Added WIP Limited fuel in Refuel points.
...
Vanilla development commits:
707a591765
c453cdedd2
Set to double vanilla default value since Epoch has a lot more large
vehicles with 1000+ fuel capacity.
2016-08-11 18:08:21 -04:00
ebaydayz
f985c50382
Updated Nutrition Values for refueling vehicles. (per can)
...
Vanilla development commit:
fac691a614
2016-08-11 16:01:16 -04:00
ebaydayz
7439b87779
Update damage handler and improve study body
...
Vanilla development commits applied:
3db0fe8e7a
73a63898f1
08e18d5b52
126da2dcd3
d5fa323865
d37526fcc6
5fcca134f0
c9c1fc934d
2016-08-11 15:16:53 -04:00
icomrade
4019d0c351
Should stop vehicles from falling through buildables
2016-08-11 13:19:24 -04:00
ebaydayz
2fdc87a86c
Clarify comment
2016-08-11 11:15:51 -04:00
icomrade
a885c8c147
Should fix Dynamic Vehicle Issues
2016-08-10 20:50:33 -04:00
ebaydayz
72656ed001
Greatly optimize safe gear handling
...
- Safe inventory arrays are no longer sent over network to all machines
on server startup and on each lock/unlock
- Disabled user input then closed gear dialog during safe
lock/unlock/pack to block various duping methods.
- Moved safe creation, deletion and gear handling to server. This cuts
down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and
deleteVehicle BE logs.
2016-08-10 20:34:54 -04:00
icomrade
f186e256cb
Tree chopping changes
...
Allow player to get more than 1 item out of a single tree. Using ItemLog
would allow the player to get too much wood if using a hatchet so I
changed it back to PartWoodPile.
2016-08-10 13:06:20 -04:00
icomrade
f9fdb1f3f7
Re-add humanity gain on zombie kill
...
For some reason this was removed in
77e760fe73
@ebaydayz
2016-08-10 12:13:11 -04:00
icomrade
4fc2a3b7d6
r_action_count needed for combine mags
2016-08-09 22:05:57 -04:00
ebaydayz
c62e3147c8
Do not send purchased vehicle marker arrow over network
...
Only the player buying the vehicle needs to see the arrow.
Also fixed CfgMagazines error from:
2c4c75c67c (diff-fcf3df9a25b3d05402ab4e4809673194R6)
@icomrade
2016-08-09 14:52:15 -04:00
ebaydayz
1ed78cc085
Remove unused file object_updatePosition.sqf
2016-08-09 11:06:57 -04:00
ebaydayz
bc7c1879a3
Store plot and door friends names as array
...
Avoids setVariable value restrictions for players with special
characters in their name.
Also avoids issues with storing non-ASCII characters from player names
in DB inventory field.
2016-08-09 10:48:31 -04:00
ebaydayz
d5ec0d9728
Remove duplicate PVDZ_obj_Fire exception
...
407134e1a2
2016-08-08 19:55:11 -04:00
icomrade
5c383c82dd
More efficent evaluation for object spawning
...
We shouldn't need to check typenames since many of the DB columns don't
accept anything but appropriate values and the hive will check if some
fields are corrupt already.
2016-08-07 20:41:43 -04:00
icomrade
1f19147165
Update DLL
2016-08-07 14:51:41 -04:00
icomrade
a9926bc073
Remove damage check from dayz_server
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Moved to HiveEXT MySQL query. Thanks for the suggestion @ndavalos
2016-08-07 14:38:44 -04:00
icomrade
2c4c75c67c
Fix crafting issue
2016-08-07 14:36:40 -04:00
ebaydayz
0491b32c66
Fix 106 SQL updates find and replace
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Thanks @ndavalos
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-238063917
2016-08-07 10:57:11 -04:00
ebaydayz
a6d280995a
Merge pull request #1728 from oiad/master
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Cinder block text changes
2016-08-06 19:52:30 -04:00
oiad
aa6dd4fa4d
Cinder block text changes
...
This makes Block doorways and block garage door ways Cinder doorways and
Cinder garage door ways so they will be alphabetized properly.
It was always annoying having block doorways not near cinder stuff.
2016-08-07 11:28:26 +12:00
ebaydayz
2980d849bf
Formatting cleanup
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- Removed random spaces
- Added back comments so it is easier to compare
- Removed redundant } else {
2016-08-06 14:47:10 -04:00
ebaydayz
73bcb6b856
Update test build
2016-08-06 12:04:42 -04:00
ebaydayz
950ef04855
Properly separate allowed toolbelt and binocular count
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It should no longer be possible to overflow your toolbelt or binocular
slots now.
2016-08-06 11:08:01 -04:00
ebaydayz
875b34417e
Add missing HangarSmall loot group
2016-08-05 19:17:16 -04:00
ebaydayz
7a4775beea
Fix needing to click lock/unlock twice from inside vehicle to take effect
...
No reason to use spawn here. Spawn can have a delay. Since
fn_selfActions runs faster it can register the vehicle as still locked
or unlocked after you clicked the action.
2016-08-05 14:38:12 -04:00
ebaydayz
c51fd11511
Use better method to find player's vehicle in Advanced Trading #1725
2016-08-05 13:43:58 -04:00
ebaydayz
f6e10dd71c
Add gear icons to trader menu vehicle cargo space display
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- Added gear icons to vehicle cargo space display instead of
Weps/Mags/Bags text
- Decreased info text to 0.7 all around. Can be reverted to 0.8 if
preferred, but 0.7 or smaller is needed for vehicle info class, display
name and weapons list to avoid cutting off the dialog on normal and
larger interface sizes.
#1724
2016-08-04 20:36:36 -04:00
ebaydayz
60e6b85c4d
Don't show fuelCapactiy for bicycles in Advanced Trading
2016-08-04 17:37:53 -04:00
ebaydayz
c52187220c
Fix message when buying multiple backpacks into empty gear
2016-08-04 16:16:13 -04:00
ebaydayz
c47adbbdb0
Remove CZ_VestPouch_EP1 from traders
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This backpack is pointless, since it is the same model as
DZ_Czech_Vest_Puch with half the slots. The traders already have
DZ_Czech_Vest_Puch.
2016-08-04 15:44:58 -04:00
ebaydayz
d91bde9e53
Fix return change overflow check
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Thanks @oiad
- Added compensation for money which will be removed from gear and
backpack
- Improved readability
2016-08-04 14:22:33 -04:00
icomrade
1b685581e3
Add condition
2016-08-03 22:18:42 -04:00
icomrade
b10e73b1b8
Update SQL
2016-08-03 22:14:42 -04:00
icomrade
b8c3aec4e0
New DLL + Test Build
2016-08-03 20:12:46 -04:00
icomrade
aacd3b78f7
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-08-03 19:58:53 -04:00
icomrade
657fe60f26
Better maintain
...
Intensive commands are processed on the client only, as opposed to
twice. an array of objects, their corresponding UID and ID are sent to
the server. Sending the objects as an array, despite the size the array
can reach, should be better than the way this was set up before.
Needs testing on a full server however.
2016-08-03 19:54:06 -04:00
ebaydayz
5a55bcb9b0
Forbid buying >1 of any tool into gear
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Previous duplicate check only checked player's current tools and the
buying array types for >1 of the same tool (not buying array amounts).
Also added prevention of binocular slot overflow.
2016-08-03 18:56:42 -04:00
icomrade
b2eacfbe73
Fix private array
2016-08-03 18:34:49 -04:00
icomrade
ae78fde067
Add coin support to dayz_Server and login
...
New variables: DZE_groupManagement = false; //Enable or disable group
management. Enabled by default
DZE_MoneyStorageClasses = []; // If using a Single currency system
(Z_SingleCurrency = true;), this is an array of object classes players
can store coins in
if Z_SingleCurrency = true; the hive is now set up to handle coin
updates on players, characters, and objects.
if DZE_groupManagement = true; the hive is now set up to save groups
group and coin variables are set in player_monitor.fsm, for
vehicles/objects it's set in the server_monitor.sqf file for objects in
the DZE_MoneyStorageClasses array
Also, this commit includes a change to the way the hive spawns in
vehicles. vehicles are now created at [0,0,0] and moved using setPosATL
to their saved position. Thanks for the tip @ndavalos @eraser1
2016-08-03 18:01:22 -04:00
ebaydayz
de9d3feb0f
Updated Some loot Locations.
...
Vanilla development commit:
db96d1c8c5
Note: does not affect buildings with Epoch loot positions. Vanilla
positions are commented out on those buildings.
2016-08-03 14:28:23 -04:00
ebaydayz
47e6366985
Updated Vanilla Buildables collision Checks.
...
Vanilla development commit:
8e2953ab67
2016-08-03 13:55:43 -04:00
ebaydayz
376befd613
Minor Advanced Trading string semantics changes
...
#1724
2016-08-03 13:38:09 -04:00
ebaydayz
382f3bc451
Add buying to and selling from dayz_onBack
...
Also:
- Fixed typo Z_fill(e)TradeTitle
- Fixed "not enough slots to accept change" message shows when "not
enough money" should show instead
2016-08-02 14:19:59 -04:00
ebaydayz
a95925aac5
Make free slots display for gear more logical
...
- Don't show tool slots as available weapon slots in gear. Player is
informed of tool slots count in systemChat.
- Don't show pistol mag slots as available item slots in gear. Player is
informed of pistol mag slots count in systemChat. Only pistol ammo and
bandages can be purchased into them.
- Removed "Stand still to complete trade" message since the medic
animation loop is no longer used
- Added back backpack mags count message and avoided redundant "Backpack
space exceeded message" @oiad
ee3eb845a3 (commitcomment-18483149)
2016-08-02 11:55:50 -04:00
A Man
f3c80934b4
Small loot tweaks for balance ( #1719 )
...
* Small loot tweak
Lowered the spawn chance of duct tape a bit.
* Small loot tweaks
Smaller spawn chance of binoculars, Knife and maps
2016-08-01 18:13:05 -04:00
ebaydayz
ee3eb845a3
Remove selling backpacks from vehicles
...
I don't think we should allow selling backpacks from vehicles because we
can not get backpack contents.
We can only remove all backpacks with clearBackpackCargo and then add
back new empty backpacks for ones that weren't sold.
This means players may unintentionally wipe all contents of all other
backpacks in their vehicle when they only want to sell one.
Thanks @AirwavesMan for catching this.
Also made changes discussed in #1718 @oiad
2016-08-01 17:14:42 -04:00
ebaydayz
3bf9c4452e
Update test build
...
Since some mission file paths changed
2016-08-01 10:10:00 -04:00
ebaydayz
d2bf8b30eb
Update config trader from 34f9f97
...
Forgot to update m16a2_dz (supports GL now).
34f9f97aa3
2016-07-31 20:32:53 -04:00
ebaydayz
287a80c417
Add extra note about changed item classnames
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Since a lot of people are missing this.
2016-07-31 20:17:08 -04:00
ebaydayz
a5be49c546
Add handling of magazine overflow in AdvTrade and free slot icons
...
- Added proper handling of pistol mags and regular mags in gear to
prevent magazine overflow
- Added pre-check if return change will overflow gear + backpack free
space. If change will not fit in gear + backpack free space then buy is
prevented with a message notifying the player. In the case of a sale it
proceeds anyway, but notifies player if overflow occurs (see comments in
returnChange)
- Consolidated duplicate code for calculating free space and returning
cargo of an object into new calcFreeSpace
- Old calculateFreeSpace renamed to displayFreeSpace
- Added Weps/Mags/Bags icons to free slot numbers display
2016-07-31 18:38:53 -04:00
ebaydayz
d7cb2b446e
Merge pull request #1717 from oiad/master
...
Backpack sound fix
2016-07-30 18:42:29 -04:00
oiad
6a5d03f143
Backpack sound fix
...
Fix backpack sound error, re: @ndavalos
2016-07-31 10:26:31 +12:00
icomrade
24f6a0ab9a
Correct build text
2016-07-30 17:06:46 -04:00
ebaydayz
cc129cf403
Fix buyItems error from #1716 @oiad
2016-07-30 12:28:33 -04:00
ebaydayz
fbffd8e9cb
Fix hit_glass setVariable filter
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@icomrade - In regex character classes only match each single character.
So a range with more than one character on one end (20) won't work:
http://www.regular-expressions.info/charclass.html
You can see that by running this code in-game with your old filter and
it will kick you:
player setVariable ["hit_glass3",1,true];
Adding the + on the end makes it match the character class one or more
times, so now it will match any integer >= 0.
2016-07-30 12:07:26 -04:00
ebaydayz
8589b9d46d
Fix fn_collisions in wrong folder
...
My mistake from
657830291b
2016-07-30 11:07:04 -04:00
ebaydayz
1700224124
New Var added for antiWallHacks.
...
Vanilla development commit:
224be14533
2016-07-30 10:51:42 -04:00
icomrade
60c37e8b76
Fix duplicate action fix when crafting
2016-07-30 10:37:19 -04:00
ebaydayz
657830291b
Updated vanilla Collision system
...
Vanilla development commit:
0a1db17343
2016-07-30 10:34:25 -04:00
ebaydayz
811327de58
Fix typo
...
Shows "Only 0 backpacks fit in your backpack" until the translation is
updated.
2016-07-30 10:11:40 -04:00
ebaydayz
6b5fbe433c
Fix errors from #1716
...
Careful @oiad
2016-07-30 10:08:02 -04:00
oiad
7c4d25ef1a
Advanced trading tidying, spelling fixes, private fixes and string fixes ( #1716 )
...
* Advanced trading tidying, spelling fixes, private fixes and string fixes.
Fixes snap building issue with metal floors
Fixed spelling mistakes in various scripts
Fixed formatting uglyness in various scripts
Fixed invalid private lines in various scripts
Changed Advanced trading so buying worked more like selling, You can't
select backpack if you don't have a pack nor can you select a vehicle if
you don't have a vehicle.
Removed some redundant strings from Advanced trading and changed a few
of the strings to be more englishy
Removed the ability to buy a backpack into your backpack (You cant do
this anyway)
Fixed a bug where if you had nothing in your backpack it would break the
checkArrayInConfig script so the titlebar would not refresh correctly
Removed slot counts on no backpack and no vehicle (No need for it, just
clutter)
Moved backpack/vehicle checking to z_at_getContainer.sqf
* Last part of tidyness fixes
Last part of tidyness fixes
* Actual backpack fix
Lets actually fix the buying backpack into backpack or backpack when you
already have one.
* Missing from commit
Missing from commit
2016-07-30 10:03:00 -04:00
ebaydayz
1d2fc3b266
Fix item count being overwritten in AdvTrade right list title
...
When switching back to category view the item count was overwritten
from:
12a9e9f83e
It is no longer needed to set it in changeBuySell since calcPrice runs
every time changeBuySell does. The one exception is when switching back
to category view, but in that case it stays in buy mode anyway.
You forgot to add it for single currency as well @oiad
2016-07-29 16:36:36 -04:00
ebaydayz
fd2eb14c5e
Give inTraderCity a default value
...
There is no point in setting inTraderCity = "Any"; since you can use the
isInTraderCity variable to check if a player is in any trader city. Also
"Any" will return false for isNil, so the only time "Unknown Trader
City" was being used was when the player had not entered any city yet.
If they left a known trader and went to an unknown one the RPT message
would say "bought x at Any". Now it will correctly say "Unknown Trader"
anytime a purchase is made without inTraderCity being set.
2016-07-29 15:48:51 -04:00
icomrade
ac63a7d903
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-29 15:20:36 -04:00
icomrade
c628ad8873
Fix hit_glass kick for some vehicles
2016-07-29 15:20:32 -04:00
ebaydayz
b1ae6c4a60
Fix unknown entity RPT error for Padlock and Frank&Beans
...
Vanilla development commit:
955c7a263c
2016-07-29 14:34:45 -04:00
icomrade
d0c09e7bac
Copy paste typo
2016-07-29 12:06:14 -04:00
icomrade
c694545bce
Update server for playerGroup column in HiveExt
...
Requires DLL Published in this commit as well as a database update.
Execute the added SQL in the 1.0.6_Updates.sql on your database.
Use Hive child 204 to update the new column
_key = format["CHILD:204:%1:%2:%3:", (getPlayerUID player),
dayZ_instance, [Array of playerUIDs of group members]];
_key call server_hiveWrite;
2016-07-29 12:05:01 -04:00
ebaydayz
c9efb9e9df
Fix some undefined variables in Adv Trade systemChat messages
...
Fixes "Cannot sell any, tires are too damaged." and empty string in
success message.
2016-07-29 11:41:44 -04:00
ebaydayz
b408e76c55
Fix extra spaces in Advanced Trading RPT log
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Also fixed missing space in systemChat message.
2016-07-29 11:09:42 -04:00
ebaydayz
ba3677f13d
Remove redundant "Gear" text next to portrait in Adv Trade
...
The menu already says "Buying in" or "Selling from" Gear in the top left
so having it again in the top right is redundant. It was my mistake
adding it there originally.
2016-07-29 10:22:13 -04:00
icomrade
bdf0870f3e
Fix keys not deleting
...
Should work fine, but more validation is always good, I tested selling
from all inventories with DZE_SaleRequiresKey true and false.
2016-07-29 00:55:20 -04:00
icomrade
d31df4f1fc
Typos
2016-07-28 21:12:51 -04:00
ebaydayz
f9ca43c795
Don't diag_log player name as array
...
Forgot to update this diag_log. My mistake from:
28a522ba64
2016-07-28 16:38:55 -04:00
ebaydayz
1bfc6b3c31
Fix combat status_bg not matching other icons' status_bg sizes
...
See
fbc7754750
for discussion
2016-07-28 15:37:26 -04:00
icomrade
2cdf9b5806
Small fix, revert 1 frame uisleep to regular sleep
...
I wasn't getting errors without if (gear_done) then {}; surrounding the
uiSleeps, so I don't quite trust the engine was executing them, I also
question the ability of uisleep to handle single frame precision (but I
haven't tested anything regarding this yet).
2016-07-28 14:54:50 -04:00
icomrade
82e2500cac
Re-add magazine refill fix when changing clothes
...
This is the code from 1.0.5.2 before it became 1.0.6, it contains the
fix for backpack wipes in 1.0.5.1. I lightly tested it with 1.0.6 but it
will need more testing before release.
2016-07-28 13:27:30 -04:00
icomrade
21019056c3
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-28 12:54:33 -04:00
icomrade
9552ceea9e
Require part to be damaged to be removed
...
see comments @ 3292d84b85
2016-07-28 12:54:30 -04:00
ebaydayz
0fbf55da06
Move server_traders to dayz_code
...
This reduces the mission size for servers using default traders. Admins
can easily copy paste over the include to customize.
2016-07-28 12:05:31 -04:00
ebaydayz
82cf8e76f0
Updated Breaking to support Metal Gates.
...
Vanilla development commit:
bf16f402f6
2016-07-28 11:17:11 -04:00
ebaydayz
e399556af2
Fix wrong handler for PVDZ_Server_processCode
...
Vanilla development commit:
afbedde9fa
2016-07-28 11:02:28 -04:00
ebaydayz
cbbbe1bd8f
Randomized tree directions
...
Vanilla development commit:
beac505eb4
2016-07-28 10:49:28 -04:00
ebaydayz
e8cbfdffb3
Merge pull request #1713 from oiad/master
...
Advanced trading tidyness
2016-07-28 09:49:32 -04:00
oiad
12a9e9f83e
Advanced trading tidyness
...
Optimizes the code for the buyitems item listing (What was I thinking!)
Adds item count to buy/sell list (Useful for checking against
backpack/vehicle storage space constraints when buying multiple items)
Small logging fix.
2016-07-28 23:08:11 +12:00
ebaydayz
f84140c555
Don't clear buying list on category switch + AdvTrade fixes
...
The buying list now acts like a shopping cart. It is no longer cleared
when switching between categories or containers. Closing the dialog or
switching to sell mode still clears it.
Also fixed:
- Filter button in sell mode
- Bug where filtering sellable list readded items already moved to
selling list
- Visual price display not clearing when remove all button is used on
buying list
- Gear container picture showing rank instead of portrait in buy mode
- Dialog is no longer closed when trying to sell zero items
- LbCurSel is now reset when the buyable list is cleared
- Category is no longer opened onLbSelChanged. Instead you need to
double click or use the "View" button, so the arrow keys can be used for
selecting too.
2016-07-27 18:40:03 -04:00
icomrade
bd91044e7b
Fix duplicate action check with vanilla objects
...
+ typo fix
2016-07-27 11:08:50 -04:00
icomrade
49222ac415
Part 2 of salvage change
2016-07-27 11:05:26 -04:00
icomrade
3292d84b85
Allow salvage any part < 100% damage
...
thanks for pointing this out @LunaCB
2016-07-27 11:02:06 -04:00
icomrade
fd2db4f07d
Fix kick when crashing planes
2016-07-27 01:23:38 -04:00
icomrade
b704d6d081
Update CreateVehicle.txt
...
fixes kick when using Gyro/Mozzie grenades
2016-07-27 01:21:23 -04:00
icomrade
b88cdf217a
Repack RC1
...
Incorrectly packed the updated pbos
2016-07-26 22:32:06 -04:00
icomrade
d8a85753da
Update HiveExt.DLL to offset ObjectUID by 1
...
An ObjectID/UID of 1 is used by some special objects spawned by the
server, this should prevent any issues.
2016-07-26 22:21:32 -04:00
icomrade
5743439626
Update test build to RC1
2016-07-26 21:59:49 -04:00
icomrade
c847f8c756
Remove create stash option
2016-07-26 21:01:21 -04:00
icomrade
f61f5918cf
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-26 20:51:41 -04:00
icomrade
e446603ea2
Fix combat logging
...
In the initialize section of the fsm r_player_unconscious and
r_player_timeout return their default values (false and 0). Also, the
Vanilla server-side combat check doesn't appear to work, or it doesn't
work with the antihack disabled (I haven't tested with it enabled).
New variable inCombat is set more quickly than the combatTimeout
variable
2016-07-26 20:51:10 -04:00
icomrade
6f4303b825
Update half cinderblock wall class in sql
2016-07-26 14:38:12 -04:00
icomrade
a72498671d
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-26 12:52:31 -04:00
icomrade
23a5584b52
Fix up combat icon + update changelog
2016-07-26 12:52:28 -04:00
icomrade
5b23e9f7af
Merge pull request #1711 from oiad/master
...
Snap point changes
2016-07-25 23:49:23 -04:00
icomrade
705057bedb
Sync combattimeout on change clothes
2016-07-25 23:22:50 -04:00
icomrade
e08bd750d0
Remove DebugBox_DZ - may fix changing clothes
...
DebugBox_DZ appears to cause issues when changing clothes. I haven't
died changing clothes ~100 times since its removal. It also solves the
issue of extreme exposure (brightness) after changing clothes
Note: CombatTimeout variable resets after changing clothes
2016-07-25 23:22:03 -04:00
icomrade
8542385142
Update building to also use r_action_count
...
This is the vanilla variable to prevent duplicate actions
2016-07-25 21:59:11 -04:00
oiad
744f162d71
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-26 13:25:19 +12:00
oiad
ad9694844d
Snap point changes
...
This correctly fixes snap points for all cinder related to metal floors.
Anything cinder will now correctly snap to full cinder walls and vice
versa
Metal floors will not have gaps so you can correclty create a 1x1 cube
(as it should be)
Renamed cinder_wall_kit to half_cinder_wall_kit to be in line with
full_cinder_wall_kit since I felt it was confusing. cinder_wall_kit
seems like it would be full to me.
Fixed a string issue when building cancelling to make it more readable.
2016-07-26 13:22:10 +12:00
icomrade
fbc7754750
Add combat icon + toggle for Vanilla UI
2016-07-25 20:55:36 -04:00
ebaydayz
66e35d1629
Add new 1.8.7 meat names to 1.0.6 SQL updates
2016-07-25 19:04:17 -04:00
icomrade
b2289e35c5
Fix ear and eye not displaying in Epoch UI
2016-07-25 14:26:43 -04:00
ebaydayz
28a522ba64
Fix PV value kick for player names with special characters
...
Vanilla development commit:
6b7a55b1ea
2016-07-25 13:37:33 -04:00
icomrade
97a03c84d0
More Permissive Combat Checks
...
This commit puts the conditions in which a player is put into combat
more in line with 1.0.5.1. Putting the player in combat for having
another player nearby will ruin building for players that are part of a
group. Putting the player into combat if zombies are nearby would make
building way too frustrating (especially if building on an elevated or
enclosed area where zombies are not a threat) and will attack the player
if not dealt with anyway.
2016-07-25 13:00:34 -04:00
ebaydayz
3a203b2720
Cover map bug at Polana factory pond
...
Vanilla development commits:
bd9ec53854
028490e21b
2016-07-25 12:31:39 -04:00
ebaydayz
03c57f3b77
Fix for Confirmed Kills system on change clothes.
...
Vanilla development commit:
d499246e2e
2016-07-25 12:19:45 -04:00
ebaydayz
33538520d0
Removed Achievements from network send on login.
...
Vanilla development commit:
0079818570
2016-07-25 12:16:22 -04:00
ebaydayz
55df36741b
Diag_log Cleanup.
...
Vanilla development commits:
1dbef192bb
10cb0249f0
2016-07-25 12:06:53 -04:00
icomrade
ff6e11708a
Un-nerf DMR
2016-07-24 16:14:38 -04:00
icomrade
0563f621e2
Fix full cinder wall snap points
2016-07-24 15:28:18 -04:00
icomrade
51287651f2
Add logging for non-existent loot group small
...
This can probably be removed for release but for now I noticed
HangarSmall doesn't exist, perhaps others as well.
2016-07-24 13:15:37 -04:00
icomrade
61f59f32a5
Update createvehicle
2016-07-24 01:47:06 -04:00
icomrade
90932d0061
Don't use weaponHolderBase here
...
it causes the items that are created to be invisible
2016-07-24 01:46:54 -04:00
icomrade
9cdb9eb305
Merge pull request #1710 from oiad/master
...
Tidyness changes
2016-07-24 00:48:13 -04:00
oiad
2ca7bf59c7
Tidyness changes
...
This changes a few functions that were being used to use the already
defined variables instead
Fixed a few string issues with Advanced trading and plot managment.
2016-07-24 16:20:39 +12:00
icomrade
b03afef460
A little neater
2016-07-23 19:55:24 -04:00
icomrade
efaad30c32
Remove unneeded waitUntil
2016-07-23 18:11:37 -04:00
icomrade
72c529f94e
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-07-23 17:19:46 -04:00
icomrade
a3c3ccc3bf
Fix door/plot management friends not writing to DB
2016-07-23 17:19:06 -04:00
ebaydayz
8202f7d61b
Sync debug check
...
Vanilla development commit:
0baaac7a91
2016-07-23 15:23:00 -04:00
ebaydayz
cc2aae59eb
Change splint recipe
...
Vanilla development commit:
6ea5d8ebee
2016-07-23 15:12:08 -04:00
ebaydayz
8ed5a9c7a9
Antibiotics combining
...
Vanilla development commit:
0602d29530
2016-07-23 15:03:49 -04:00
ebaydayz
34f9f97aa3
Icons, 9mm silencer, m16a2
...
Vanilla development commit:
896825693d
2016-07-23 14:55:04 -04:00
ebaydayz
f76b8493fd
Fix category list alignment in advanced trade
...
Since we changed the alignment back to default the ctrlSetPosition I
added is no longer needed. #1709 . With the alignment changed it would
actually run off the background if the category list was too long.
Thanks @oiad
2016-07-23 14:24:54 -04:00
ebaydayz
14f49409dd
Merge pull request #1709 from oiad/master
...
Advanced trading changes
2016-07-23 14:14:33 -04:00
oiad
9efc671abb
Advanced trading changes
...
This changes a few things in Advanced trading, mainly cosmetically.
> Removes all the commented out lines that were the same in defines.sqf,
let me know if these are there for a reason?
> fixes the buying list to have localization support and has a total
item count that works properly.
> cosmetic change displaying backpack info on trader to bring it in line
with the other menus
> adds total item count to the selling list and added localization for
that
2016-07-23 23:30:05 +12:00
icomrade
9c4e30ea08
Fix Advanced Trading Selling + new Var
...
New variable to configure whether or not the player will need to key to
sell a vehicle. DZE_SaleRequiresKey = false;
2016-07-23 01:16:37 -04:00
icomrade
855a72ca1f
Fix kick when crashing UH1Y
2016-07-22 23:44:33 -04:00
icomrade
3da14b34dd
Exclude flares
...
some Epoch helicopters have flares
2016-07-22 23:19:13 -04:00
icomrade
253f5516da
more buildable exclusions
2016-07-22 23:09:46 -04:00
icomrade
28f6260c16
Building offset adjustments
...
Most items are now adjusted so you cannot rotate them and slide
backwards even while laying down. Also fixes full cinderwall build
height offset
2016-07-22 23:07:53 -04:00
icomrade
640e120590
Exception for plot preview
2016-07-22 21:58:12 -04:00
icomrade
bb48baf75c
More BE Filter Updates
...
objgather_Knockdown didn't work in the previous commit
2016-07-22 14:23:46 -04:00
icomrade
745f725c19
BE Filter Update
2016-07-22 12:45:45 -04:00
icomrade
19960f08e2
use player_makeFire to start a fire
2016-07-22 12:23:05 -04:00
icomrade
f808bda2a9
New Config Entry buildText
...
Allows a string to replace the vehicle display name that will be created
which is typically displayed when building.
2016-07-22 11:06:45 -04:00
icomrade
082c0c13e6
Fix dog meat not being cookable
2016-07-21 19:56:37 -04:00
icomrade
eeed1febad
str_player_31_drink doesn't work for some reason...
2016-07-21 19:48:16 -04:00
icomrade
8d7b99e746
Automatically add player to door management
2016-07-21 19:34:42 -04:00
icomrade
75a9ca6848
Fix scaffolding
2016-07-21 17:53:43 -04:00
icomrade
0414c67284
No longer require key to sell a vehicle
...
Still requires the vehicle to be local, meaning you were the last person
to be in the driver seat.
2016-07-21 17:42:25 -04:00
icomrade
4544e743fd
Chopping wood now gives PartWoodPile again
2016-07-21 17:04:18 -04:00
icomrade
51a0640855
Remove right click to harvest wood
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You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00
icomrade
96ddc8ff62
Add player to plot management by default
...
+ Some minor private array cleanup
2016-07-21 16:20:41 -04:00
icomrade
3519297e2d
Add drinking and emptying of < 10 oz wattter
...
Amount of water and infection chance are proportional to the amount of
water.
2016-07-21 15:36:55 -04:00
ebaydayz
67f6d86440
Use smaller sound muted UI icon and better alignment
...
Vanilla development commit:
6aba95d251
2016-07-21 14:58:03 -04:00
ebaydayz
9ea9af3272
Change player list and lobby icons to grey instead of blufor
...
Vanilla development commits:
36337e3c08
3a2d3ac20d
Connecting and normal icons are the same so players can not tell when
someone is in the lobby.
Also removed:
- player name and rank text shown in the top right of diary
- "Current task:" text shown above player list
- "Pool:" text shown in lobby
2016-07-21 14:50:02 -04:00
ebaydayz
f2687345cd
Testing Confirmed Kills System.
...
Vanilla development commit:
4881e00ecf
New - Journal Kills will only update during the session on confirmed
Kills (study dead body).
2016-07-21 11:31:47 -04:00
ebaydayz
9ae21dd4f5
Rifle flashlight fix, translations
...
Vanilla development commit:
a850f25e14
- Attachment_FL_Rfl -> Attachment_FL
- Sherbet desc
- Take blood translation
- weapons/mods translation fixes for better strings fitting
2016-07-21 11:12:55 -04:00
icomrade
e3fee60a8f
Change water bottle image back to canteen image
2016-07-21 00:35:51 -04:00
icomrade
88c7d7d28b
Fix < 10 oz water bottle filling
2016-07-21 00:21:52 -04:00
ebaydayz
1fb1dc9d89
Prevent toggleSoundMute at gender selection screen
2016-07-20 19:21:54 -04:00
ebaydayz
2f844060ec
Add handling of other fadeSound events in player_toggleMuteSound
...
Fixes icon staying up after fadeSound to 1 by unconscious and low blood
events.
2016-07-20 17:36:40 -04:00
ebaydayz
f314a39e43
Add better sound muted status UI icon and background
...
Icon contributed by Tugodoomer and AlexAFlorov. See
https://github.com/DayZMod/DayZ/issues/625 for details
2016-07-20 15:24:31 -04:00
icomrade
d0a2260fb1
Update CHANGE LOG 1.0.6.txt
2016-07-20 13:23:30 -04:00
icomrade
92cbd8a7a9
only sleep if Hive call in loop fails
...
should improve vehicle spawning time slightly
2016-07-18 21:51:37 -04:00
ebaydayz
2911bffced
Fix can't reload partial mag with flares in inventory
...
Vanilla development commits:
7f7d3e02e7
094f1f18d2
a078e84f11
805b9def10
Also reverted:
51be8aa8a5
since it was not the cause.
See https://github.com/DayZMod/DayZ/issues/641 for the details.
2016-07-18 21:43:08 -04:00
icomrade
2f4815cb39
Update add_recommended_mysql_events.sql
...
Fix dead link
2016-07-18 16:38:12 -04:00
ebaydayz
e62c882127
Remove duplicate ObjectUID fix variables
...
No longer needed as per:
51be8aa8a5
8e87448fe7
2016-07-17 17:17:38 -04:00
ebaydayz
3a5fc91329
Fix missing string typo
...
My mistake from
7751914428
2016-07-17 16:00:12 -04:00
ebaydayz
7751914428
Rename vanilla strings from #1708
...
When localizing vanilla strings please do not put "EPOCH" in their name
or include them in the dayz_epoch package of the stringtable. This
creates more work to backport common translation updates and vice versa.
2016-07-17 14:02:04 -04:00
icomrade
b9f4aa3ae0
Update ReadMe.md
2016-07-17 12:38:14 -04:00
icomrade
2ecd35ad89
Update ReadMe.md
2016-07-17 12:37:53 -04:00
icomrade
b52c44dadc
Rebuild Server PBO
2016-07-17 10:54:38 -04:00
icomrade
c702d92231
Remove SQF Based Duplicate UID Fix
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Use the new DLL
2016-07-17 10:52:40 -04:00
icomrade
42db0a9108
Merge pull request #1708 from oiad/master
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New test build for 17th July
2016-07-17 10:51:27 -04:00
oiad
ff2097c3bd
Localization goof
...
Forgot a localize, oops.
2016-07-17 22:35:27 +12:00
oiad
3d75c67574
Localization updates
...
Some localization updates and some code optimization.
2016-07-17 22:23:25 +12:00
oiad
d47d887a66
APFL more fixes
...
This moves all the PFL stuff into the one if statement for tidyness, no
point having 2 ifs.
2016-07-17 17:03:55 +12:00
oiad
195553c348
Revert "More changes to modular_build"
...
This reverts commit 707e2ec66d .
2016-07-17 17:00:26 +12:00
oiad
707e2ec66d
More changes to modular_build
...
I wasn't aware modular_build had permanentPlot stuff in it so i've moved
the ownerPUID setting to inside the main PFL stuff. Saves having 2 if
statements.
2016-07-17 16:56:05 +12:00
oiad
c205eda7c9
New test build for 17th July
...
Updates test build to 17th of July and updates dayz_server with missing
advanced trader fixes from a while ago.
2016-07-17 12:20:16 +12:00
icomrade
8e87448fe7
Add new Hive DLL with ObjectUID Fix
2016-07-16 19:54:56 -04:00
ebaydayz
f60262aff1
Consolidate duplicate Remove Suppressor translations
...
Vanilla development commit:
66af3465ac
2016-07-16 14:48:53 -04:00
ebaydayz
b49270c3f8
Sync modular_build formatting change with player_build from #1707
2016-07-16 13:47:36 -04:00
oiad
41c9fde480
Plot for life fixes and typo fixes ( #1707 )
...
This fixes the issues I was having with APFL, Basically when downgrading
a locked door the ownerPUID was not getting transferred across so it was
getting a 0 PUID set on it once downgraded so you would then lose access
if there was no plot pole.
Now it correctly gets set and instead of doing 2 PVDZE_Obj_Swaps I am
using an if and else statement.
player_upgrade was also not sending the ownerID into the worldspace
field, this seems to differ from the original APFL script. I also added
in code so that if APFL was enabled and uid is 0 we claim the item with
players UID.
This fixes a typo @ebaydayz introduced to spam the .RPT on startup also
for the shotgun and a typo in the credits.
2016-07-16 13:25:14 -04:00
ebaydayz
c9960e1ec3
Fix MP5 and MP5SD mag displayNames reversed
...
Vanilla development commit:
cb464b1add
2016-07-10 16:59:04 -04:00
ebaydayz
da5c5bf6cc
Credit updates for Sound Files.
...
Vanilla development commits:
e578c6cb39
c575f09c4b
Also synced spacing and tabs from:
73d557806e
2016-07-10 16:44:07 -04:00
ebaydayz
73d557806e
Mag names, Attachments names, Translation fixes
...
Vanilla development commit:
af9e009bae
- renamed magazines for better sorting
- renamed attachments for better sorting ([A] prefix added) some fixes,
some strings moved to proper section
- Remington 870 added to new attachment system (weapon flashlight)
- Double-barrel shotgun will now spawns with pellets and has Doubleshot
option (maybe this will make it more popular?)
2016-07-10 15:25:36 -04:00
ebaydayz
4ff088c80c
Remove redundant access checks for upgrade and downgrade
...
Access control for upgrade and downgrade is now included in
fn_selfActions as per #1706
I moved _upgrade down in fn_selfActions so it is only checked it if the
right conditions are met.
2016-07-09 14:34:38 -04:00
ebaydayz
326fda70b1
Add missing SnapPro commit
...
Missing SnapPro update from
52d5bf8af4
Fix Wood Floor short side snap point
2016-07-09 12:33:53 -04:00
oiad
06c8fef001
Various changes (snappoints, dooraccess and fn_selfactions) ( #1706 )
...
* Changes to snappoints.hpp fixes issues with metal floors snapping to a cinder wall. Cinder to cinder will create small gaps and then metal floors won't properly line up unless you start with a metal floor then snap cinders. By making both the same snap size, this fixes this issue.
Changes to doorAccess.hpp makes it possible to unlock doors and downgrade them again. It was setting dze_lock_door to the players UID instead of the door code as it should so the conditions would not be met in fn_selfActions to give you additional access.
Changes to fn_selfActions refine access to certain points more accurately (the way they should be IMO)
1) Adds a check to see if the building item can be upgraded anymore before presenting the menu, this stops you receiving the "upgrade item" action even when the item is fully upgraded
2) Adds access checks to the maintain individual item menu action so only item owner, plot owner and plot friends will see it, same with the above upgrade item menu action, this will also stop you receiving this when you are on someone elses plot that you may not have access to (I.e it's useless)
3) Changes modular building access to be item owner, plot owner and plot friend to remove modular items.
4) Changes plot managment action menu so item owner, plot owner and plot friend can access it. I thought there could be a situation where item owner != plot owner. This can be reverted if that is never possible.
5) Changes downgrading so only item owner, plot owner and plot friends can access it. If someone has the door code that doesn't mean they should be able to remove the combo (IMO)
* typo.
2016-07-09 12:28:39 -04:00
oiad
e30f18190f
This will fix an obvious typo for the variable s_player_upgradeStorage ( #1705 )
...
* Advanced trading fixes/modifcations
This adds combine currency option to the Advanced trading screen since
@Airwaves man noticed it didn't have a way of doing it.
Updated stringtables with correct "paid" spelling and differing text for
buying/selling.
This also addds proper currency checking/reporting for the log system
that has been introduced, it's untidy but it works, instead of getting
"user bought x for 1000 currency" in a non coins server, it will convert
it to the proper 1 brief 5 10oz gold etc system (uses a new function
z_calcDefaultCurrencyNoImg)
This also adds a check to see if the buy list is empty (as per the
selling list) and returns text to the user informing them.
Re-arranged buy and sell so buy is on top of sell, it's a bit easier to
read then.
* Advanced trading logging change
This was missing from my previous commit, this changes the
server_tradeobject to check if it's being passed a number (single
currency) or text (my logging currency changes)
* Advanced trading fixes (again)
* Advanced trading rework
Fixes all problems @ebaydayz
* Rename typo'd variable "s_player_upgradestorage"
This renames an obviously typo'd variable to what it should be.
* fixes derp string.
* asdf (#3 )
asdf
2016-07-05 21:40:31 -04:00
ebaydayz
f7d765e669
Fix STR_ACTIONS_LIGHTFIRE listed twice
...
Vanilla development commit:
ca8434a9b9
2016-07-03 12:26:56 -04:00
ebaydayz
452ce57618
Temperature badges + heatpack changes + some translation fixes
...
Vanilla development commit:
e89176d565
2016-07-03 12:01:32 -04:00
ebaydayz
cc2918989e
Remove duplicate status UI icon files
2016-06-25 10:32:46 -04:00
ebaydayz
eae4428e9f
Update SQL maintain event for door management
...
Since door management uses the inventory field to store doorFriends the
last condition was always returning false and locked doors would never
get damage set on them.
2016-06-22 19:54:06 -04:00
ebaydayz
680659babc
Add AirwavesMan and oiad to contributors
2016-06-21 21:25:27 -04:00
ebaydayz
3c76f3c800
Add some new vanilla items to R3F weight
...
@AirwavesMan - For future reference, if you notice any more new stuff we
forgot to add to the traders we probably forgot to add them to R3F
weight too.
2016-06-21 21:17:22 -04:00
ebaydayz
19285d677a
Merge pull request #1704 from AirwavesMan/master
...
Some more Changes
2016-06-21 20:58:13 -04:00
oiad
801145d664
Advanced trading fixes/modifications ( #1698 )
...
* Advanced trading fixes/modifcations
This adds combine currency option to the Advanced trading screen since
@Airwaves man noticed it didn't have a way of doing it.
Updated stringtables with correct "paid" spelling and differing text for
buying/selling.
This also addds proper currency checking/reporting for the log system
that has been introduced, it's untidy but it works, instead of getting
"user bought x for 1000 currency" in a non coins server, it will convert
it to the proper 1 brief 5 10oz gold etc system (uses a new function
z_calcDefaultCurrencyNoImg)
This also adds a check to see if the buy list is empty (as per the
selling list) and returns text to the user informing them.
Re-arranged buy and sell so buy is on top of sell, it's a bit easier to
read then.
* Advanced trading logging change
This was missing from my previous commit, this changes the
server_tradeobject to check if it's being passed a number (single
currency) or text (my logging currency changes)
* Advanced trading rework
Fixes all problems @ebaydayz
2016-06-21 20:18:41 -04:00
A Man
a7bd47054e
Add crafting full cinder wall kit
...
Add crafting full cinder wall kit.
2016-06-21 23:12:14 +02:00
A Man
999f5fd5c2
Added another string
...
Added another string for full cinder wall kit.
2016-06-21 23:09:32 +02:00
A Man
6f13f8a36e
Changed Cinder Wall Strings
...
The full cinder wall and the half cinder half kit had the same name ingame.
2016-06-21 22:27:41 +02:00
A Man
b8f95b7f75
Changed Cinder Wall Strings
...
The full cinder wall and the half cinder half kit had the same name ingame. I tried to correct it but I saw that the string was too long when you click right on a full cinder wall kit to build it. I renamed both kits so that both kits stand by each other.
2016-06-21 22:25:02 +02:00
A Man
25fbaf5757
Small Loot Tweaks
...
Increased the chance for MortarBucket and CinderBlocks to spawm. Removed the flashlight from spawn in industrial loot.
2016-06-21 21:58:06 +02:00
A Man
4848c3ef5c
Changed Prices for balance
...
Changed prices for balance.
2016-06-21 21:55:01 +02:00
A Man
6d3a76704c
Items Added/ Combo Lock Price Changed
...
I've added a few vanilla items and changed the price of the Combo Lock.
2016-06-21 21:53:48 +02:00
A Man
f47c4e0f2a
Reordered Attachments
...
Reordered the attachments. Similar items should be next to each other
2016-06-21 21:52:20 +02:00
ebaydayz
63d6cfa87b
Update test build
2016-06-20 22:02:28 -04:00
A Man
220fe3696c
Backpack prices changed ( #1699 )
...
Backpack prices were wrong. It does not make sense to buy a smaller backpack for a higher prices than a bigger backpack.
2016-06-20 21:56:18 -04:00
A Man
2f613226ea
Changed more Zombies Typs ( #1700 )
...
It does not feel right, when you enter a military area and see only Worker Zombies. I changed the Zombie Typs of the buildings to look more like a military area.
2016-06-20 21:48:45 -04:00
A Man
8b6725f77d
Fixed CopperBar Display Text ( #1701 )
...
The Display text to craft 1x 10oz copper bar was not visible
2016-06-20 21:43:34 -04:00
A Man
ee6bf997b4
Increased weight of full_cinder_wall_kit ( #1702 )
...
The full_cinder_wall_kit had the same weight as the half. I just increased the weight by almost the double amout.
2016-06-20 21:41:12 -04:00
ebaydayz
bf3d03ba13
Only spawn small loot in lootPosSmall positions
...
I did not realize lootPosSmall positions can only fit small objects like
soda cans etc., so it is not okay to merge them with the main lootPos
arrays. This separates them back out.
This solution will work like 1.0.5.1 CfgLootSmall. <GroupName>Small is
used to spawn additional loot if the building type has lootPosSmall
positions available. It is not necessary to add a <GroupName>Small for
types that do not have lootPosSmall positions.
Some of these objects may still be too big or too small (knife,
binoculars, matchbox, etc.) for the positions and look out of place. If
that is the case please submit a pull with any problematic ones removed
from the <GroupName>Small groups (check if they aren't in 1051
CfgLootSmall first). Balance and rates may need adjustment as I just
took the normal groups and removed large objects from them while trying
to keep similar items to 1.0.5.1 CfgLootSmall.
2016-06-20 21:39:21 -04:00
ebaydayz
c6ddcbdc3e
Update test build
2016-06-18 20:10:12 -04:00
ebaydayz
58d2443e77
Add back Epoch custom lootPos and lootPosSmall
...
Epoch has custom loot positions for many buildings. Most lootPos have
not changed in vanilla since pre 1.7.x.
The vanilla lootPos are now commented out and custom Epoch ones are
added back. LootPosSmall positions are now included in lootPos and
marked with //DZE EXTRA
LootPosSmall are included and used by default in 1051, so it is simpler
to add them to the main lootPos lists instead of having a separate loop
in buildingSpawnLoot.sqf for them.
2016-06-18 19:58:58 -04:00
A Man
df6c34cfe9
Loot/Traders update ( #1696 )
...
* Update Weapons.hpp
* Update Military.hpp
* Update Industrial.hpp
* Update Industrial.hpp
* Update Military.hpp
* Update Residential.hpp
* Update Military.hpp
* Update Military.hpp
* Update BanditClothing.hpp
* Update BanditAmmunition.hpp
* Update BanditHelicopterArmed.hpp
* Update BanditMilitaryArmed.hpp
* Update BanditTrucksArmed.hpp
* Update BanditWeapons.hpp
* Update FriendlyAssaultRifle.hpp
* Update FriendlyBackpacks.hpp
* Update FriendlyBuildingSupplies.hpp
* Update FriendlyCargoTrucks.hpp
* Update FriendlyChemlitesFlares.hpp
* Update FriendlyFuelTrucks.hpp
* Update FriendlyLightMachineGunAmmo.hpp
* Update FriendlyMilitaryUnarmed.hpp
* Update FriendlyMilitaryUnarmed.hpp
* Update FriendlyPackagedFood.hpp
* Update FriendlyMilitaryUnarmed.hpp
* Update FriendlyPistols.hpp
* Update FriendlyShotgunsandSingleshot.hpp
* Update FriendlyShotgunsandSingleshotAmmo.hpp
* Update FriendlySmokeGrenades.hpp
* Update FriendlySniperRifle.hpp
* Update FriendlySniperRifleAmmo.hpp
* Update FriendlySubmachineGunAmmo.hpp
* Update FriendlySubmachineGuns.hpp
* Update FriendlyToolbeltItems.hpp
* Update FriendlyVehicleParts.hpp
* Update HeroHelicopterArmed.hpp
* Update NeutralAirplanes.hpp
* Update NeutralBlackMarketAmmo.hpp
* Update NeutralBlackMarketWeapons.hpp
* Update NeutralExplosives.hpp
* Update NeutralHelicopterUnarmed.hpp
* Update FriendlyDrinks.hpp
* Update FriendlyLightMachineGun.hpp
* Update NeutralAirplanes.hpp
* Update BanditAmmunition.hpp
* Update FriendlyVehicleParts.hpp
* Update NeutralWholesale.hpp
2016-06-18 12:10:05 -04:00
ebaydayz
5b7ef99569
Fix _distance in dze_buildChecks
...
Passing false as the second parameter to fnc_find_plots always returns
DZE_PlotPole select 0. In dze_buildchecks we want to use DZE_PlotPole
select 1 if the classname is a plot pole.
_distance is already defined as DZE_PlotPole select 0 in the other three
files, so it is redundant to redefine it as the return value.
In player_upgrade.sqf the check for DZE_permanentPlot is not necessary,
because FNC_check_access handles both cases.
2016-06-16 20:15:51 -04:00
ebaydayz
d74130b477
Rename _playerUID to _id in fn_selfActions
...
Since this variable can also equal dayz_characterID if DZE_permanentPlot
= false; it makes more sense to name it _id.
2016-06-16 17:01:16 -04:00
A Man
72ea372acf
Update Military.hpp ( #1695 )
...
I just changed the spawing zombie typ for the military special loot. I noticed that there are only "z_new_worker2-4" zombies in the baracks and got a bit confused. So now we have the military zombies back.
2016-06-16 16:22:12 -04:00
ebaydayz
e08ccaea1b
Fix change log typo
2016-06-15 22:03:18 -04:00
ebaydayz
1f4c73bd12
Update change log
...
It is unnecessary to specify default values in configVariables.sqf
comments. All values in this file will be defaults at release. It can't
be edited by admins directly. They need to copy the variables to their
mission to change them, so they will always be able to reference it for
the defaults.
2016-06-15 21:14:06 -04:00
ebaydayz
01d8197d12
Remove redundant function fn_check_owner_friends
...
Fn_check_access provides the same functionality and more.
Removed folders that only contained a single file to clean things up.
Also added epoch tag friendly code to vanilla player_updateGui for now.
2016-06-15 20:09:04 -04:00
ebaydayz
fcca975708
Add Bruce-LXXVI to contributors
2016-06-15 18:33:49 -04:00
Bruce-LXXVI
5e53a71e88
Pullrequest/door management ( #1694 )
...
* Added doorManagement
* Rename FNC_check_owner --> FNC_check_owner_friends
* Fixed typo
* Fixed bug in FNC_check_owner_friends which allowed every user to manage
every plot and door.
* Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf
* Now checking if _playerUID is in _friendlies for both cases.
* DZE_plotforLife should be DZE_permanentPlot
* Fixed case where DZE_permanentPlot is false.
* Forgot to add STR_EPOCH_CANCEL
* Changed translations to suggested string by ebaydayz.
* Renamed EyeScanner to DoorAccess.
* Reworked access rights for door management.
* DZE_doorManagementMustBeClose = true; //Players must be within 10m of
door to be added as a door friend.
* Fixed copy-paste error.
* Replace count with if
* Remove redundant test.
* Also replaced count in door management admins check.
* Change plotManagement and doorManagement to be consistent to
DayZ_UseSteamID (get UID from FNC_GetPlayerUID).
* Use _playerUID and _characterID more consistent.
* Added german translation to
STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
2016-06-15 18:22:01 -04:00
ebaydayz
035a94646b
Add createvehicle.txt exception for player zombies
2016-06-12 14:54:33 -04:00
ebaydayz
20066de673
Rename FNC_check_owner --> FNC_check_owner_friends
...
Use a more descriptive name for what it actually does now.
2016-06-12 13:30:49 -04:00
ebaydayz
835d750c0c
Use single config variable for Plot for Life and Plot Management
...
Plot for Life and Plot Management work best together. They essentially
provide the same functionality. Both let you keep your plot after death
by using UID instead of CharacterID. Plot Management doesn't even have
an option to save characterID, so by default it is always keeping all
friends and the owner permanently until they are removed. The only major
difference between them is Plot For Life also adds permanent ownership
of built items on the plot, which is behavior most people expect. It
doesn't make sense to keep ownership of the plot after death but not the
other objects built on it. The other functionality it adds (take
ownership) can be toggled with a config variable.
It is rare that someone would want Plot For Life enabled, but Plot
Management disabled or vice versa. If they really want that they can
still do it manually, but consolidating them to a single config option
greatly simplifies things for everyone else.
I removed links to mod githubs because many changes have been made to
the 1.0.6 versions, so outdated information there will likely confuse
people. Authors are already credited in the README and change log.
In variables.sqf "DZ_storage_base" is now the parent class which
includes all tents and stashes. DZE_checkNearbyRadius variable is not
used (identical to DZE_PlotPole select 0).
2016-06-12 12:54:46 -04:00
ebaydayz
16c1e9d205
Don't spawn POI objects on non-Chernarus maps
...
Object coordinates are only provided for Chernarus.
2016-06-10 18:42:18 -04:00
ebaydayz
a7045140a0
Remove some unused legacy code
2016-06-07 16:26:29 -04:00
ebaydayz
0534e95ccc
stringtable fixes
...
Vanilla development commit:
1452ef2537
2016-06-06 21:51:47 -04:00
ebaydayz
2ea627f332
Preliminary BE filters update
...
The big list of removals in setvariableval.txt and publicvariableval.txt
were duplicates. Other removals are covered by the new regex filter.
Still needs work. If you encounter kicks please post the restriction
type and number along with the log line in the 1.0.6 testing issue.
2016-06-05 17:29:10 -04:00
ebaydayz
98c805e8db
Update test build
2016-06-05 11:56:01 -04:00
ebaydayz
d4f6f07093
Fix gut zombie missing knife text
...
Shows "Missing Hunting Knife to do this" instead of "Missing knife to
gut animal"
2016-06-04 16:38:41 -04:00
ebaydayz
b7a104113f
Various stringtable fixes & amendments
...
Vanilla development commit:
fb397c95ee
2016-06-04 15:23:31 -04:00
ebaydayz
3f96b70d80
Fix Unsupported language English in stringtable RPT error
...
Vanilla development commit:
b038a1762b
Fixes RPT error "Unsupported language English (or whatever language you
selected) in stringtable" on load.
We do not have <Original> tags on any other strings in the table, so
there is no reason to use them here. They are not needed. If the game is
set to use a language that does not have an entry it uses the first
available entry for that string (which is English for every string in
the table). Keys should not contain only <Original> tags with no other
languages, as it will cause this error.
2016-06-04 14:00:32 -04:00
ebaydayz
e5bfb01189
Fix typo in 1.0.6_Updates.sql
2016-06-02 17:43:46 -04:00
ebaydayz
3cee9cec55
Fix trader weapon swaps in 106 SQL updates
...
Type 1 is magazine, type 3 is weapon.
Also quantity is normalized to 10 for items and 2 for vehicles now as
per:
bf75e56858 (diff-3a9fcf2e8bd4ce1706bc216f4e9de063L57)
2016-05-31 17:03:26 -04:00
ebaydayz
bf75e56858
Remove 1.0.5_Updates.sql
...
Updates that were in the 1.0.5.1 release are now included in the main
epoch.sql file, since all servers should have applied them by now.
All new updates since 1.0.5.1 release are now in 1.0.6_Updates.sql.
2016-05-31 16:29:11 -04:00
Nexux
746a4a2d57
1.0.6 update SQL fix attachments ( #1693 )
2016-05-31 12:43:05 -04:00
ebaydayz
8028efbb69
Allow admin customization of player_onPause #1340
...
Also disable abort and respawn immediately in pause menu onLoad. New
function fn_pauseMenuChecks allows admins to run unscheduled code in
pause menu onLoad.
2016-05-22 12:26:57 -04:00
ebaydayz
fe8c5e7950
Fix infinite antibiotics when given to another player
...
Vanilla development commit:
4e6ea24577
2016-05-21 15:08:57 -04:00
ebaydayz
9dafa9d657
Always eject player when vehicle explodes
...
If the player is in a safezone we still want to eject them, just not
kill them.
2016-05-20 19:54:26 -04:00
ebaydayz
75e3ee58c2
Reduce ItemBloodbag loot chance slightly for classic system
...
Since typed bags spawn in bulk (usually 2x 4 different bag types) this
reduces bloodbag output slightly when classic system is enabled.
Medboxes were spawning with 3-8 blood bags, this reduces it to about 1-6
which should be similar to 1051 values IIRC. Feel free to adjust this up
or down if needed.
2016-05-20 17:20:10 -04:00
ebaydayz
ec27cfd29c
Update dog actions in fn_selfActions
...
When PlotForLife was added these were not updated to reflect the
_ownerID change:
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf#L253
2016-05-20 13:45:52 -04:00
ebaydayz
edd53597b0
Don't pass DZE_plotManagement to fn_check_owner
...
The whole point of a global variable is you do not need to pass it.
DZE_plotManagement and DZE_plotmanagementAdmins are always defined and
do not change, so there is no need to pass them as parameters.
2016-05-20 12:14:48 -04:00
ebaydayz
1a5d26f26d
Remove unnecessary else in fn_selfActions
...
FNC_check_owner returns true for (_isowner select 0) if characterID
matches and plotforLife is disabled. So there is no need for the else
here.
2016-05-20 11:55:52 -04:00
ebaydayz
8beb6e9666
Allow filling generator and destroying tent with barrel and 5L
2016-05-19 20:44:34 -04:00
ebaydayz
d01446414c
Move Zupa dialog includes to config.cpp
...
@icomrade - configFile and missionConfigFile are in different scopes.
Admins can overwrite any dialog in RscDisplay with their own version
included in the mission without getting "class already defined" errors.
I tested to make sure it is possible. So there is no benefit to having
these includes in description.ext.
2016-05-19 18:43:23 -04:00
ebaydayz
301c4348e9
Remove vanilla generator fill actions
2016-05-19 18:35:11 -04:00
ebaydayz
62700f37e4
Add note about splint and broken legs
...
Since R4z0r doesn't want it changed in vanilla.
2016-05-19 16:29:35 -04:00
ebaydayz
a54e58c60c
Localize remaining player_build text
...
Also added config variables for MaxMove and MaxHeight distance when
building.
_reason was defined twice at the top of player_build.sqf.
2016-05-19 16:15:27 -04:00
ebaydayz
cbca23ddce
Remove duplicate ZSCdefines.hpp include
...
@Bruce-LXXVI it was already included from the mission description.ext
2016-05-19 13:39:38 -04:00
ebaydayz
914b37a413
Pass cursorTarget to maintain_area.sqf
...
CursorTarget should always be passed from fn_selfActions, not reacquired
in action scripts. This is to ensure the same object is referenced. Plot
Management maintain_area is called from the dialog button, not
fn_selfactions.
2016-05-19 13:10:20 -04:00
ebaydayz
1a238d1719
Fix wrong buildables count displayed in plot management
2016-05-18 20:20:20 -04:00
ebaydayz
d0c4ccca15
Fix wooden splint recipe output
...
It was outputting two when it should only be one.
2016-05-18 17:10:46 -04:00
ebaydayz
0544ac37fa
Fix broken legs icon flashing indefinitely
...
This keeps the icon solid when your legs are broken instead of flashing
it constantly.
2016-05-18 17:04:44 -04:00
icomrade
2889d8f010
Should fix building issues with player sliding
...
The change in module_build will only fix items that d ono have an offset
set in the config.
BoundingBox can be a bit generous but the player should be able to work
with any overestimation in size.
2016-05-18 11:01:38 -04:00
icomrade
8fd4c8eb8b
Re-add plot check
...
Accidentally removed this when merging plot for life
2016-05-18 10:13:29 -04:00
ebaydayz
9d51fb2736
Fix plot management buttons color and text alignment
...
Fixes unintended black on black buttons and left aligned button text.
Plot management uses Zupa's older defines. The only changes for this
button type are the background color and text alignment.
https://github.com/DevZupa/PlotManagement/blob/master/MaintainVersion/plotManagement/defines.hpp#L568
https://github.com/DevZupa/PlotManagement/blob/master/MaintainVersion/plotManagement/defines.hpp#L588
2016-05-17 22:02:21 -04:00
icomrade
113dd0618a
Add Little Bird killed EH
2016-05-17 20:45:54 -04:00
ebaydayz
f61c6d8dac
Add plotManagementMustBeClose config option
...
Setting false allows adding any online player to plot friends regardless
of their distance from the pole.
2016-05-17 20:09:37 -04:00
ebaydayz
edb64c4e05
Fix plot manage array add errors from 1e65f7a
...
@icomrade - when you use set to add an element to an array you do not
need to wrap it in brackets [ ] like you do with +.
This was making it a nested array which was not intended in the
original.
2016-05-17 19:30:21 -04:00
ebaydayz
dbe7bf0a17
Localize plot management dialog text
2016-05-17 19:14:05 -04:00
ebaydayz
a466e43645
Move plotManagement compiles to compiles.sqf
...
This was needlessly recompiling every time the addAction was clicked.
DisableSerialization is only needed if a display element is stored in a
variable within the current script. The called functions already have
it.
2016-05-17 16:54:58 -04:00
icomrade
ef1d323ef0
Should Fix Issue #1569
...
Varchar(512) was truncating certain vehicle hitpoints and preventing
vehicle loading. The HiveExt dll handles hitpoints as a string which has
a char limit far greater than 512, so simply updating the column should
fix the issue.
Also update the ChracterID column for #1371 - new Hive dll will be
required
2016-05-16 13:32:22 -04:00
ebaydayz
65233757e8
Correct duplicate object UID check
...
I forgot numbers greater than 1 million are truncated when converted to
string:
http://killzonekid.com/arma-scripting-tutorials-float-to-string-position-to-string/
KeyStartNumber exceeded 6 digits which is why it was being truncated to
"1e+011" and getting stuck on loop (as that string was already in
currentObjectUIDs) as mentioned in 2df7279 .
Starting at 10, there should never be more than a couple duplicates
generated, so keyStartNumber will never exceed about 100 max. Added an
exit just for a fail safe.
2016-05-16 11:52:45 -04:00
icomrade
116caaa788
Revert "Remove dayz_objectUID2 from object loading"
...
This reverts commit 2df7279f1a .
2016-05-15 21:48:24 -04:00
icomrade
71875647e7
Update test build
2016-05-15 19:17:10 -04:00
icomrade
08c16788ae
update changelog + fix god exclusion check
2016-05-15 18:57:14 -04:00
icomrade
dc2b97beb6
Revert setPos change from a previous commit
2016-05-15 18:53:40 -04:00
icomrade
2df7279f1a
Remove dayz_objectUID2 from object loading
...
DB with ~4000 vehicles fails to load since this code runs on nearly
every vehicle for some reason. The code should only be called upon
vehicle purchase to increase load time and simply calling
dayz_objectUID2 has no effect.
2016-05-15 18:53:40 -04:00
icomrade
eda3e1c202
Fix vector objects loading in with angle compensation
...
With the code removed from line 266-271 the server would reset the slope
of the placed object to match the slope of the ground. Do not re-add the
code unless configs are updated with corresponding canbevertical option.
2016-05-15 18:53:40 -04:00
icomrade
e2a14de977
Add exclusions for god mode built objects
2016-05-15 18:53:40 -04:00
icomrade
396d085672
Fix Hive error when saving vector building objects
2016-05-15 18:53:40 -04:00
ebaydayz
7e1fe6fca1
Update test build
2016-05-15 11:32:53 -04:00
icomrade
d442592e55
Fix #1691
2016-05-13 17:40:34 -04:00
icomrade
c118ecbb15
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-05-13 17:06:46 -04:00
icomrade
6d69ca92e3
Fix undefined player uid in modular build
2016-05-13 17:06:43 -04:00
ebaydayz
914162c698
Update messing variable in pz_feed.sqf
...
Messing now has a third parameter for dayz_nutrition.
2016-05-13 17:02:44 -04:00
icomrade
33c3c7601f
Fix Private Arrays
2016-05-13 16:57:50 -04:00
icomrade
00e2f34734
Forgot variables
2016-05-12 23:47:53 -04:00
icomrade
6c24aaeb3b
Add Vector Building
2016-05-12 22:52:04 -04:00
ebaydayz
8b0e03545f
Remove legacy config trader menu
...
Advanced trading now does everything the legacy config menu did and
more.
2016-05-12 16:41:40 -04:00
ebaydayz
3be1d4e6bf
Update outhouse and plot pole descriptions
...
Outhouse no longer includes toilet paper.
Plot pole may cover an arbitrary radius and ownership may not be lost
after death depending on server settings.
2016-05-12 15:10:20 -04:00
ebaydayz
bd85693af7
Add categories view to Advanced Trading buy mode
2016-05-12 14:09:05 -04:00
ebaydayz
e60175b30c
Fix wrong price when adding multiples of same item to buy list
...
Modifying _temp was also modifying Z_BuyableArray. An independent copy
of the array was needed.
2016-05-11 15:07:58 -04:00
ebaydayz
5ad1697308
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-05-11 12:42:51 -04:00
ebaydayz
6ef59a0237
Add server RPT logging to Advanced Trading
2016-05-11 12:41:59 -04:00
icomrade
2d9097a6af
Switch all buildables to Epoch building system
...
Didn't bother switching the stash over since it doesn't appear to be
implemented yet
2016-05-10 11:21:04 -04:00
ebaydayz
5ca182dffe
Fix can't sell satchels with Adv. Trade
...
Some items (like PipeBomb) are a class in both CfgMagazines and
CfgWeapons. BIS_fnc_invRemove uses weapon first, so that is why the
magazine was not being removed. Using config instead of string avoids
this problem.
2016-05-09 14:10:20 -04:00
icomrade
72f3779edb
Fix death when changing clothes + minor changes
...
removing the Respawn EH fixes this, I haven't noticed any adverse
effects from removing it yet.
Also changing groups now deletes the old group. The machine which the
group is local to must execute the deleteGroup command, the server
previously had to wait until the player disconnects to delete their
empty groups.
2016-05-09 00:27:34 -04:00
icomrade
875b63027a
Fix plot friends return
2016-05-08 19:13:18 -04:00
ebaydayz
c0cb702534
Add swap for classicBloodBagSystem in Adv. Trade
2016-05-08 17:31:23 -04:00
ebaydayz
5120d8a488
Fix incorrect backpack space calculation
...
Fixes not being able to purchase into a half full backpack and free slot
counts text incorrect when buying into backpack.
2016-05-08 16:21:24 -04:00
ebaydayz
84e64be47e
Don't show debug message when paying with exact amount
2016-05-08 13:30:26 -04:00
ebaydayz
c477304571
Forbid buying duplicate tools into gear
2016-05-08 11:59:25 -04:00
ebaydayz
41e653136f
Add attachments compatibility list to trader
...
Also reduced item info size a bit to better fit normal and large
interface sizes.
2016-05-07 19:29:00 -04:00
ebaydayz
3d4d6f6544
Add SQL query for Precise Base Building 1.0.5
...
You only need to run this if v1.0.4 was installed on your server
2016-05-07 13:24:27 -04:00
ebaydayz
1fe8a7abf5
Fix typo from 26e6727
2016-05-07 13:14:22 -04:00
ebaydayz
26e67270cb
Update Precise Base Building to v1.0.5 by @Mikeeeyy
...
Note @icomrade : 1.0.6 test servers need to empty object_data or run the
SQL query linked below before applying this update.
http://epochmod.com/forum/topic/15813-release-v105-precise-base-building-persistent-bases-after-restart-updated-220915/#comment-118663
2016-05-07 13:06:20 -04:00
ebaydayz
03e3293795
Add extra vehicle info in Adv. Trading
...
Translations are from Arma2OA languagecore.pbo
2016-05-06 18:57:53 -04:00
icomrade
6e430bdb84
Change self transfuse timeout to 2 min default
...
Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
icomrade
6ab855fd9d
Forgot to set this variable in selfbloodbag.sqf
2016-05-06 11:45:34 -04:00
ebaydayz
b0ffc1421e
Prevent errors if zombie is deleted suddenly
2016-05-05 20:03:41 -04:00
ebaydayz
00cb76a496
Fix Adv. Trading pistol detection
...
The secondaryWeapon command does not detect pistols. It returns the
unit's launcher.
https://community.bistudio.com/wiki/secondaryWeapon
This fixes the menu always showing your pistol slot as open, even when
you already have one.
2016-05-05 17:25:47 -04:00
ebaydayz
7bc5d7f7f5
Fix full toolbelt showing -2 tool slots in Adv. Trade
...
Correctly shows zero available tool slots when toolbelt, binocular and
NVG slots are full now.
2016-05-05 16:50:09 -04:00
ebaydayz
fe54b78bdb
Add backpack selling to Advanced Trading
...
It was not possible to sell a backpack from your gear or vehicle.
Added option to sell from gear. Sell backpack from vehicle is still not
possible currently due to Arma limitations.
2016-05-05 14:55:50 -04:00
ebaydayz
2c6ef2ced3
Don't show selected vehicleX message on Adv Trade startup
...
Only show Selected vehicleX systemChat message when clicking the buy
in/sell from vehicle button. Previously it was showing every time the
menu opened.
Also added better logging to RPT. Shows "Trader Menu: %1 x %2 added" and
"Trader Menu: %1 added"
2016-05-05 12:37:10 -04:00
ebaydayz
f900ee4520
Add isInTraderCity to BackpackAntiTheft check
2016-05-05 11:39:18 -04:00
ebaydayz
af14d673f5
Make LMG magazines only take up one slot
...
All ammo in Configs\CfgMagazines\Magazines\ is back to taking one gear
slot now, same as 1.0.5.1.
2016-05-05 11:14:08 -04:00
ebaydayz
ef2c910bfc
Fix open gear backpack slots always showing zero
...
IsNil returns true as long as the variable is defined. In this case it
is defined as objNull when you have no backpack.
2016-05-04 19:09:10 -04:00
ebaydayz
cb381c5ce3
Fix another transportMaxBackpacks typo
...
This was responsible for vehicles showing zero and negative numbers of
available backpack slots.
2016-05-04 18:42:20 -04:00
ebaydayz
ed9253671e
Always open Advanced Trading in buy mode
...
Fixes the unintended behavior of swapping between buy and sell each time
the menu is opened.
2016-05-04 16:50:46 -04:00
ebaydayz
349e0a103d
Fix trade title showing "Buying in vehicleX" when in sell mode
...
Tested and confirmed working as intended now.
2016-05-04 16:46:35 -04:00
ebaydayz
85869b32f1
Fix Adv. Trade secondary vehicle check
...
Forgot this one. See:
f503e53097
2016-05-04 15:53:25 -04:00
ebaydayz
f503e53097
Fix Adv. Trade nearby vehicle check detecting animals
...
Was getting "Buying in Rabbit" when one was nearby.
No need to check "AllVehicles", this is faster and will get all drivable
vehicle types.
2016-05-04 15:47:47 -04:00
ebaydayz
c4d3f01f38
Don't show enter/leave text when changing clothes in trader
2016-05-04 15:08:19 -04:00
ebaydayz
e6c5930415
Fix unit icon in Advanced Trading selling from gear box
...
Adds a nice icon of the unit in the top right below "Gear" text.
2016-05-04 14:39:40 -04:00
ebaydayz
800182f7e2
Fix can't buy backpack into vehicle with Advanced Trading
...
The typo here was causing all vehicles to return 0 for
transportMaxBackpacks.
2016-05-04 14:20:23 -04:00
ebaydayz
5043fafae4
Fix default currency display in Adv. Trading bag item info
...
Fixes currency display name and picture not showing when looking at
backpack item info.
Also fixed localized string for weps and mags order reversed in item
info for backpacks and vehicles.
2016-05-04 12:54:36 -04:00
ebaydayz
085b6d32f9
Enable R3F weight by default
...
Since we are keeping "everything takes up one gear slot" weight should
be enabled by default. Moved to init.sqf so admins can easily change it.
Also added RedRyder and Anzio_20 weight.
2016-05-04 11:23:50 -04:00
icomrade
8a361a1b44
Wrong order
2016-05-03 23:28:32 -04:00
icomrade
e8abd8f403
Add percent damaged display for maintenance #1583
2016-05-03 23:25:25 -04:00
icomrade
51be8aa8a5
Fix reloading
2016-05-03 20:19:01 -04:00
ebaydayz
ee70dd49d3
Prevent rags duping
...
Vanilla development commit:
31167114e7
2016-05-03 17:28:33 -04:00
icomrade
3f10228b95
should fix knockout issue with self bloodbag
...
issue most likely happened if you used a typed bag not matching your
blood type when the classic system is enabled.
2016-05-03 16:34:28 -04:00
icomrade
2f67a058ba
Complete Cinderwall as Item #1172
2016-05-03 15:57:37 -04:00
icomrade
fcb6d1ab26
Fix some items missing removal option #1135
2016-05-03 15:41:33 -04:00
icomrade
cf29731620
Configurable weather effects
2016-05-03 15:21:38 -04:00
Anton
75ae8ad3c0
a couple localization updates ( #1690 )
...
* a couple localization updates
* fix merge conflicts
* fix
* fixes
2016-05-03 15:15:44 -04:00
icomrade
5cde6cba69
should fix undefined variable errors
2016-05-03 15:09:13 -04:00
icomrade
7bcc9f305f
Configurable temperature effects
2016-05-03 14:31:20 -04:00
icomrade
6936a5dd24
Fix packing storage giving no refund
2016-05-03 14:02:57 -04:00
icomrade
b0df4c7f51
Fix unlocking vehicles after adding plot for life
2016-05-03 13:50:59 -04:00
ebaydayz
1eeaa3e792
Add epoch_generateKey function
2016-05-03 13:35:50 -04:00
ebaydayz
2f98fc0451
Prevent MeleeMagazines being counted by BIS_fnc_inv
2016-05-03 13:35:50 -04:00
icomrade
f8b3ba2105
Fix mistake from Plot for Life addition
2016-05-03 12:53:48 -04:00
icomrade
c2ce8aaf8b
better fix for CH53 and add toggle for #1198
2016-05-03 11:14:26 -04:00
icomrade
ea8c14c5fb
Fix #1187
...
keypadCancel returns false when a combo/keypad dialog is not open and
when reset by calling the code keyPadReset = {uiSleep 2; keypadCancel =
false;};
There is a 2 second delay which makes brute forcing very very time
consuming. Note there must be a delay when resetting the variable since
fn_selfactions will update so quickly it will display the
unlock/lock/remove option before onUnload is executed.
2016-05-03 01:19:36 -04:00
icomrade
3c27f76c7c
use self actions to spawn plot radius, fixes #1566
2016-05-02 23:06:50 -04:00
icomrade
3c0573258a
update changelog
2016-05-02 21:44:45 -04:00
icomrade
eddcf02ab3
Precise Base Building fix
2016-05-02 21:06:44 -04:00
icomrade
5f054393e5
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# SQF/dayz_code/compile/fn_damageActions.sqf
# SQF/dayz_code/compile/fn_selfActions.sqf
2016-05-02 20:44:50 -04:00
icomrade
575682b7c8
Add A Plot For Life modification by RimBlock
...
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.
Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00
ebaydayz
d361abaec3
Fix Adv Trade localized string spacing
2016-05-02 19:51:48 -04:00
ebaydayz
8d82693c1b
More Advanced Trading localization
...
Russian translations provided by Epoch forums user koms:
http://epochmod.com/forum/profile/33066-koms/
2016-05-02 17:32:27 -04:00
ebaydayz
c4ed93959e
Better combat log detection method on server
...
"noatlf4" variable is set on server through PV from damage handler. No
need to worry about diag_tickTime difference between clients and server.
2016-05-02 15:12:43 -04:00
ebaydayz
c951680ffd
Added new Login Processing check for Ghost mode.
...
Players who alt f4 while in ghost mode should no longer lose position
updates.
Vanilla development commit:
24194861aa
2016-05-02 14:48:15 -04:00
ebaydayz
99cd64c73b
Removed Logging from Temperature system.
...
Vanilla development commit:
166ae0219c
2016-05-02 14:28:58 -04:00
ebaydayz
dfe68c7824
Removed Achievements from sync.
...
Vanilla development commit:
09313b2376
2016-05-02 14:26:35 -04:00
ebaydayz
4df9a1e00b
Fix wrong translations from #1689 @Adaptivity
...
@Adaptivity
2016-05-02 14:15:06 -04:00
ebaydayz
adff6440ed
Fix errors from #1689 localization
...
@Adaptivity
- STR_EPOCH_WALLWITHDOORLOCKED_DESC string was missing
- I see no reason STR_EPOCH_PLOTDEED_ACTION was renamed to a less
descriptive name, and it was missing the German translation from the old
one, so I changed it back
- These build actions in fn_selfActions are for vanilla building. They
shouldn't be in the Epoch package. I renamed them and submitted them to
vanilla too.
2016-05-02 14:03:41 -04:00
Anton
2a99cf8a63
more localization work ( #1689 )
2016-05-02 13:31:13 -04:00
ebaydayz
765b035764
Add note about PVDZ_plr_Save
2016-05-02 11:23:50 -04:00
icomrade
16fe17645f
Don't redefine vehicle EH
...
doing so breaks the destruction fix
2016-05-01 22:10:38 -04:00
ebaydayz
51308c5b32
Fix typo from #1688
...
Also remove a duplicate string
2016-05-01 21:14:38 -04:00
Bruce-LXXVI
72132aa28a
Pullrequest/german translation ( #1688 )
...
* Added and reworked german translation.
* Translated AdvancedTrading german strings added by iComrade.
* Changed some german text to fit better.
2016-05-01 21:04:29 -04:00
icomrade
ad4f3d7556
Kill and eject players from all vehicle types except boats
...
The code in the CH53 SFX file must remain there.
Boats/ships do not properly call the destruction EH files so this fix
doesn't work for them. maybe a killed event handler must be added from
the server?
2016-05-01 21:03:09 -04:00
icomrade
61ffe26fb8
More magazines taking too many slots
2016-05-01 21:00:00 -04:00
ebaydayz
f848305b50
Update Advanced Trading with category reuse support
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Tested and working ok.
Updating with change from:
03b8c38c6a
2016-05-01 19:02:29 -04:00
ebaydayz
db62ed2019
Only check isPlayer if isMan in fn_selfActions
...
Better method than:
66408ded24
2016-05-01 17:24:21 -04:00
ebaydayz
66408ded24
Prevent trader menu action showing on players
...
Fixes bug where player wearing a skin in serverTraders would show trader
menu action on him.
2016-05-01 17:08:55 -04:00
icomrade
d6236dcb91
Fix improper total price in advanced trading
...
Also sort gems by value when giving total price.
2016-05-01 16:24:38 -04:00
icomrade
3d3c3abe8c
remove unused CA folder
2016-05-01 16:24:05 -04:00
ebaydayz
2806d6a00d
Localize some Advanced Trading strings
2016-05-01 15:45:07 -04:00
icomrade
d25ad694d8
Fix wrong bloodbag types spawning
2016-05-01 14:15:01 -04:00
icomrade
3f8d79b6ae
Update Changelog
2016-05-01 13:41:58 -04:00
ebaydayz
b4cd47f5b5
Update PVDZ_plr_save in advanced trading
2016-05-01 13:21:17 -04:00
icomrade
1e65f7a959
Plot Management cleanup + improvement
...
New compile DZE_GetPlotFriends
DZE_PlotManagementAdmins allows admin management of plot poles and
buildables near poles
DZE_MaxPlotFriends allows servers to allow more than 6 friends on a pole
at once
2016-05-01 13:20:21 -04:00
icomrade
9e2728af07
Merge pull request #1686 from Bruce-LXXVI/pullrequest/plotManagement
...
Pullrequest/plot management
2016-05-01 11:05:54 -04:00
ebaydayz
6187006ece
Remove duplicate fnc_inString
2016-05-01 11:01:26 -04:00
ebaydayz
ab7254a121
Add lower volume / earplugs hotkey and status UI icon
2016-04-30 21:19:24 -04:00
icomrade
ba751dad4a
Fix Generator
...
Not sure what differences BuiltItems will have as opposed to using the
SkodaBase class.
Switch Off/On are removed because they do nothing anyway (the start/stop
options are in fn_selfAction anyway)
2016-04-30 19:04:52 -04:00
icomrade
deee47b703
Disable OK button before role is selected
2016-04-30 18:33:18 -04:00
icomrade
7a11b508e1
No building in trader
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string needs localization
2016-04-30 18:05:58 -04:00
ebaydayz
f44901db1b
Prevent spamming change clothes
...
Vanilla development commit:
98733d37ab
2016-04-30 16:48:05 -04:00
Anton
4e45b23f94
More work on localization support ( #1687 )
...
fix stringtable.xml
more fixes
added missing $
2016-04-30 15:54:31 -04:00
icomrade
6deb1a69f1
Tweak gem values
...
Any value should work for gems.
2016-04-30 11:31:12 -04:00
icomrade
83694a452e
Gem Trading mostly finished
...
Sometimes displays incorrect total price in advanced trading menu.
2016-04-30 11:17:41 -04:00
icomrade
b5c2c6c7bd
Fix remove object option
2016-04-29 20:48:16 -04:00
Bruce
59c731ba70
Added ZSCdefines. Checking plotfriends against dayz_playerUID.
2016-04-30 02:01:27 +02:00
Bruce
98bfee8bdf
added plotManagement by DevZupa
2016-04-30 02:01:15 +02:00
icomrade
6fa3365b70
check if player is alive for humanity change
2016-04-29 17:19:48 -04:00
icomrade
89eea668f5
better math
2016-04-29 17:00:56 -04:00
icomrade
9e5d2f1038
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-04-29 16:48:16 -04:00
icomrade
8158245b83
Possible fix for #1645
2016-04-29 16:48:14 -04:00
ebaydayz
d95474b819
Update main readme
2016-04-29 15:06:34 -04:00
icomrade
a86b28b0a7
Fix spawn height for boats, and buying bikes
2016-04-29 00:19:22 -04:00
icomrade
bc0d5027f5
Adv. Trading handle other and free vehicle types
...
Allow players to sell vehicles without keys and add boat and bike
trading classes to buy/sell
2016-04-28 23:40:28 -04:00
ebaydayz
4b9d6df0bb
Finish localization support
...
Vanilla development commit:
33c6cafbcb
2016-04-28 22:13:48 -04:00
ebaydayz
7f1b8db85a
Fix MeleeMagazines showing in crafting UI
...
Vanilla development commit:
f2e1623ba1
2016-04-28 21:34:00 -04:00
icomrade
bc370475e5
Update ReadMe.md
2016-04-28 21:11:26 -04:00
ebaydayz
2b61ce850a
Allow sleeping at all tents
...
Vanilla development commit:
e647be13c1
2016-04-28 20:30:18 -04:00
icomrade
9df5c5a156
Update test build
2016-04-28 19:38:25 -04:00
icomrade
47070ae4f5
Move advanced trading configs to mission
...
allows customization by server owners
2016-04-28 19:30:43 -04:00
icomrade
b0afc402e2
Require Config Traders for Advanced Trading
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Since advanced trading can now handle vehicles I don't think there's any
point to have the old dialog if using advanced trading.
2016-04-28 18:59:50 -04:00
icomrade
55f3a9dc79
Vehicle selling for advanced trading
...
This should work fairly okay but I expect there may be a couple exploits
and glitches
2016-04-28 18:35:03 -04:00
ebaydayz
d2ba027863
Perform build checks before removing magazines
...
Also allow tents and stashes to be built without a plot pole (same as
1051).
2016-04-28 15:32:32 -04:00
ebaydayz
034d898880
Update tent base class name
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DZ_storage_base is now the base class for all tent and stash types.
2016-04-28 13:53:21 -04:00
ebaydayz
f42496bb03
Move build checks to separate files
...
For better organization
2016-04-28 11:52:23 -04:00
icomrade
b5af74b72b
Add Vehicle Purchasing to Advanced Trading
...
Allows 1 vehicle purchase at a time.
Vehicles will still spawn inside each other if one is already parked on
the pad.
2016-04-27 22:04:47 -04:00
icomrade
17c31a5f21
Fix buying from backpacks/vehicles dupe
2016-04-27 19:29:03 -04:00
icomrade
e03b5bdb37
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# CHANGE LOG 1.0.6.txt
2016-04-27 18:26:07 -04:00
icomrade
1585765ca6
Advanced trading by Zupa @Windmolders
...
Stock configuration and basic integration. WE still need config based
trader setups.
2016-04-27 18:23:55 -04:00
ebaydayz
244b84e74b
Update weapon switch hotkey for DZE_TwoPrimaries=2
...
Also forgot new dropped class for SledgeHammer
2016-04-27 16:11:40 -04:00
ebaydayz
7753ae2859
Add drop weapon action to MeleeSledge
2016-04-27 15:01:34 -04:00
icomrade
1a6593d198
Revert to old chainsaw RTM files
2016-04-27 14:42:50 -04:00
icomrade
7ea9a270f2
New building functions, vanilla building checks
...
DZE_RequiredItemsCheck returns bool, displays an error of all the tools
the player is missing to build the item.
DZE_BuildChecks returns array of bools, canBuild and if the item is a
plotPole. Also has the ability to check if the player has required
tools to build using DZE_RequiredItemsCheck.
The vanilla build script still needs to be modified to work over water
and allow players to place floating objects, but now uses plot checks.
It would be easiest to just modify the configs to use the epoch building
scripts instead.
fnc_getSetPos now accepts a position as the second element of the input
array. the object will be set to this position if it is used. This
change requires no code updates
Note: scripts with build and/or tool checks should be updated to use the
new functions
2016-04-27 14:30:11 -04:00
ebaydayz
bb66b4446c
Add Anzio 20mm sniper by @arma2WillRobinson to addons list
2016-04-27 12:30:57 -04:00
icomrade
0e0a1e340f
Safezone whitelist for eject/destruction fixes
...
This commit prevents players who destroy their vehicle in god-mode
safezones to be spared by the fixes in #2411973 and #ec7351d
Configurable variable for this change is DZE_SafeZonePosArray = [];
Update suggestion to use the stable branch of A2 OA in the changelog
2016-04-27 00:17:54 -04:00
icomrade
f102240821
Fix death board undefined variable error
2016-04-26 22:46:44 -04:00
ebaydayz
2696869dc2
Fix wrong dayz_minpos and maxpos for Chernarus
...
Fixes radiation effect when out of map
2016-04-26 21:02:59 -04:00
icomrade
53320178f1
Let Shovel build sandbags, fix errors with toolbox
2016-04-26 18:55:30 -04:00
ebaydayz
bf9140f1b5
Fix dayz_nutrition RPT error on login
...
Looks like the error was:
r_player_Nutrition = [_NutritionLoss];
It should have used the set command, since the array was already defined
in variables.sqf. But there is no need to use an array for a single
value anyway.
Fixes RPT error on login:
Error in expression <hyd"] spawn player_death;
};
};
if (dayz_nutrition > 0) then {
_Nutrition = >
Error position: <dayz_nutrition > 0) then {
_Nutrition = >
Error Undefined variable in expression: dayz_nutrition
File z\addons\dayz_code\system\player_spawn_2.sqf, line 182
2016-04-26 18:46:36 -04:00
icomrade
2411973de5
Fix CH53 Destruction
...
Let me know if we can't duplicate the code from the CH53 addon in the
file ch53_monitorSFX.sqf. If that's the case I will use an #include
instead, since the code that kicks and kills players out of the vehicle
goes at the bottom of the file anyway.
2016-04-26 15:16:20 -04:00
icomrade
ec7351dbbc
Kill and eject player when their vehicle explodes
...
Previous changes to the destruction effects file broke previous fixes
that resolved the world is on fire glitch. I reverted those in this
commit.
Note: the CH53 is still broken in this commit
2016-04-26 14:47:52 -04:00
icomrade
16c81e7ce2
Allow players to carry primary weapon on back
...
Configurable by DZE_TwoPrimaries
0 do not allow primary weapon on back.
1 allow primary weapon on back, but not when holding a primary weapon in
hand.
2 (default) allow player to hold two primary weapons, one on back and
one in their hands
2016-04-26 14:05:37 -04:00
icomrade
c1eb07d99d
Add to back for sledgehammer
2016-04-25 22:57:29 -04:00
ebaydayz
d63f48af85
Fix pond detection in player_goFishing
...
Fixes #1678
Fixed for vanilla too:
8a18fe957c
Ponds and lakes were not being detected at all, neither on foot nor in a
boat.
Tested land (failure), pond, lake and shore both on foot and in a boat.
Working as intended now.
2016-04-25 21:53:31 -04:00
ebaydayz
a57d0b14ae
Merge pull request #1684 from arma2WillRobinson/master
...
adding "\" to picture paths.
2016-04-25 20:00:27 -04:00
ebaydayz
97ad2688bc
Enable RedRyder in loot tables again
...
Config errors are fixed for the next test build.
2016-04-25 19:57:23 -04:00
arma2WillRobinson
303e1bddfd
add \
2016-04-25 16:56:49 -07:00
ebaydayz
69b940704e
Removed powerlines from loot tables,
...
Vanilla development commit, see:
Removed Zeds spawning at powerLines.
b577424e50
2016-04-25 18:02:55 -04:00
ebaydayz
a353f8e0e5
Fix hatchet remove from toolbelt text
2016-04-25 16:36:50 -04:00
ebaydayz
56ea7d1382
Use PVEH instead of MPF for death messages
...
This way no exception needs to be added in REsec for rSpawn and
dayz_rollingMessages can be used instead of rTitleText.
2016-04-25 16:10:52 -04:00
ebaydayz
5ff4cbd4d8
Merge pull request #1682 from Adaptivity/localizationwork
...
More progress on localization support
2016-04-25 14:59:40 -04:00
Adaptivity
7b5535a25a
fix stringtable
2016-04-25 21:52:49 +03:00
Adaptivity
4dc46705f9
More progress on localization support
2016-04-25 15:47:09 +03:00
icomrade
7db6f63935
Update string for gutting zombies
2016-04-24 21:15:26 -04:00
ebaydayz
6522cca7ce
Fix typo from pull #1679
...
See #1679
2016-04-24 18:58:22 -04:00
ebaydayz
0511dcdb42
Change R3F overburden to force slow move
...
Better solution than knock out or break legs. See issue #1145
2016-04-24 18:19:01 -04:00
icomrade
9624979785
Fix items taking more than 1 inventory slot
2016-04-24 17:44:58 -04:00
icomrade
4ad652bda6
Merge pull request #1680 from arma2WillRobinson/master
...
RedRyder Updated
2016-04-24 12:06:15 -04:00
icomrade
77d1bcf8ae
Merge pull request #1679 from Adaptivity/master
...
More localization support
2016-04-24 12:06:09 -04:00
armaWillRobinson
db04ae33a8
patch1
2016-04-24 08:21:14 -07:00
Adaptivity
52ee70394a
More localization support
2016-04-24 14:11:14 +03:00
arma2WillRobinson
8b9e5ed244
Merge pull request #3 from EpochModTeam/master
...
update
2016-04-23 19:42:42 -07:00
ebaydayz
6bee7a17f0
Change R3F weight overburden to break legs
...
Also BAF_L110A1_Aim_DZE wasn't in 1051, so no need to swap it in DB.
2016-04-23 19:51:56 -04:00
ebaydayz
8582e7b97a
Fix README formatting
2016-04-23 14:54:27 -04:00
ebaydayz
f6280a42a8
Fix README formatting
2016-04-23 14:47:58 -04:00
ebaydayz
1859216a94
Update test build and instructions
2016-04-23 14:24:52 -04:00
ebaydayz
406dda1fc2
Merge pull request #1677 from EpochModTeam/DayZ-1.8.7-Rebase
...
Merge DayZ 1.8.7 Rebase branch
2016-04-23 11:39:51 -04:00
ebaydayz
619f65eef0
Remove canteen for now
...
Canteens were removed from cfgMagazines temporarily
2016-04-22 18:59:01 -04:00
ebaydayz
1879fb8707
Fix siphon fuel
...
ItemJerrycanEmpty no longer inherits from ItemJerrycan
2016-04-22 17:39:52 -04:00
ebaydayz
3c52278e4d
Fix sedan and skoda getOut sound
...
Fixes RPT error when exiting skoda and sedan:
Cannot load sound
'ca\sounds\vehicles\wheeled\sedan\ext\ext-sedan-getout-1.wss'
Cannot load sound 'ca\sounds\vehicles\wheeled\bus\int\noise3.wss'
2016-04-22 14:29:17 -04:00
ebaydayz
6ea1df14cf
Add missing string for infection death
2016-04-21 19:23:49 -04:00
ebaydayz
23b6ad2455
Add systemChat death message option
2016-04-21 13:27:05 -04:00
ebaydayz
81262fbe19
Fix change clothes triggering radiation
2016-04-21 13:07:36 -04:00
ebaydayz
796c607173
Fix vanilla chop wood error
...
Players can now chop wood either with hatchet in their hands (faster) or
via right click on toolbelt (slower).
2016-04-21 12:28:00 -04:00
ebaydayz
7da7b9e5dd
Correct PVDZ_plr_Save for player zombies
2016-04-20 17:00:38 -04:00
ebaydayz
14dacf269c
Add back player zombie faces
...
Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz
9d4bd9221a
Add exception in REsec for death messages
2016-04-20 11:53:30 -04:00
ebaydayz
5308445f4c
Update vanilla player_mineStone
2016-04-19 17:01:07 -04:00
ebaydayz
f0c46a0764
Use Epoch player_harvest instead of player_chopWood
2016-04-19 16:51:20 -04:00
ebaydayz
ba480fb218
Improve some RPT logging
2016-04-19 14:01:38 -04:00
ebaydayz
58d54a8ce0
Add A and D keys to interrupt
2016-04-19 13:05:59 -04:00
ebaydayz
4d5dc060d2
Fix tame_dog errors
...
Tame_dog_old and player_tameDog are not used.
2016-04-18 21:49:27 -04:00
ebaydayz
464c26861c
Add back Epoch animals in sched_animals
...
player_animalCheck is not used
2016-04-18 14:19:41 -04:00
ebaydayz
11741fa710
Update player_tameDog raw meat names
2016-04-18 13:36:09 -04:00
ebaydayz
d46eb13267
Fix redirect to vanilla player_craftItem
2016-04-17 22:51:10 -04:00
ebaydayz
2f45d46d05
Remove legacy stream_location functions
...
These are no longer used for anything.
2016-04-17 21:23:25 -04:00
ebaydayz
4a32f34268
Fix mission briefing descriptions
...
There is no central hive, so every server is private. It's silly to have
that in the description.
2016-04-17 20:34:30 -04:00
ebaydayz
e13b5dbdff
Fix RoadFlare RPT error
...
Fixes:
Error in expression <ehicles","WeaponHolder"], 50];
{ [_x,0] spawn
object_roadFlare } count (allMissi>
Error position: <spawn
object_roadFlare } count (allMissi>
Error Type Script, expected Bool
2016-04-17 20:10:54 -04:00
ebaydayz
a994e7107c
Fix readd of halo keydown eventhandler
2016-04-17 18:44:58 -04:00
ebaydayz
f38c6ff72e
Fix server FPS logging
...
No need to have a config variable for this, admin can easily change it
in server pbo.
2016-04-17 17:11:49 -04:00
ebaydayz
ee58868d6f
Fix wrong trader name on Sauerland
2016-04-17 16:18:19 -04:00
ebaydayz
59a4459809
Fix spawn marker count for non-cherno maps
2016-04-17 15:32:47 -04:00
ebaydayz
a3cfdd4058
Small changes to temperatur for QF11 (Testing)
...
df0164b53c
1cd6f5f06a
2016-04-17 11:24:39 -04:00
ebaydayz
3c4e1fa5a2
Add handling of multiline messages for now
...
Eventually dayz_rollingMessages will be updated to use cutRsc instead of
titleText.
2016-04-16 19:33:29 -04:00
ebaydayz
5157228e67
Update all cutText to dayz_rollingMessages
2016-04-16 15:47:49 -04:00
ebaydayz
993ce14da6
Remove unnecessary key event handler reset
...
No need to reset the key event handler again in player_monitor.fsm, it
is already done onPreloadFinished.
2016-04-15 20:16:13 -04:00
ebaydayz
110befba7f
Swap bloodbags in traders and loot for classic system
2016-04-15 16:11:17 -04:00
ebaydayz
0b290d8fec
Fix halo spawn
2016-04-14 14:55:46 -04:00
ebaydayz
577892c40e
Roll back to old dayz_objectUID2
...
1.8.7 dayz_objectUID2 seems to generate keys that are too long for the
Epoch hive. So, we will keep the old method for now.
2016-04-13 18:41:36 -04:00
ebaydayz
3d4b15517c
Fix combat mode display on classic UI
2016-04-13 14:42:10 -04:00
ebaydayz
652ca51c2c
Update combattimeout from time to diag_tickTime
...
Also organized change log
2016-04-12 21:04:17 -04:00
ebaydayz
27d57283a0
Fix server position sync after knockout
...
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
2016-04-12 14:51:22 -04:00
ebaydayz
4a07b7cc7a
Add extra Epoch trucks to salvage vehicle
2016-04-11 21:06:46 -04:00
ebaydayz
a8b9114dd8
Add default loadout variables comment in init.sqf
2016-04-10 10:15:03 -04:00
ebaydayz
6d3bf3b855
Fix object_monitorGear with R3F disabled
2016-04-09 20:36:36 -04:00
ebaydayz
268d2fe018
Make default BuildingLimit 150 again
2016-04-09 18:40:52 -04:00
ebaydayz
09f01083fc
Formatting cleanup
2016-04-09 16:52:00 -04:00
ebaydayz
d229d10b6a
Cleanup config variables
2016-04-09 16:47:51 -04:00
ebaydayz
1ba8f46543
Update CfgArma AI Skill
...
The old values were from 1.8
2016-04-09 13:49:36 -04:00
ebaydayz
99d9f12add
Add back R3F weight text in object_monitorGear
...
The size of control 1001 was shortened in 1.8.7, so it is better to set
it on control 156. The initial text is always blank for that control
when cursorTarget isNull. Showing the weight carried when looking at an
object or vehicle is not necessary. It cuts off with long vehicle names
anyway.
2016-04-07 20:32:34 -04:00
ebaydayz
7732481a8d
Add new items to R3F weight config
...
I split CfgWeight into separate files to make it more readable.
2016-04-07 18:42:44 -04:00
ebaydayz
a16abf0ca2
Add Chainsaws loot group for colors
2016-04-07 10:34:20 -04:00
ebaydayz
0f4aa05753
Disable lit fires when townGenerator is off
...
If townGenerator is enabled lit fires will be created everywhere except
blacklisted areas.
2016-04-06 20:08:28 -04:00
ebaydayz
6a42ef40d3
Disable TownGenerator and plant spawner by default
...
Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).
The trader objects spawn code was consolidated to functions.
2016-04-06 19:44:00 -04:00
ebaydayz
181c47d2a4
Use config traders by default
...
Config traders load faster and use less network traffic. Should help
with server lag. Admins can still switch back to DB traders if they
wish.
2016-04-06 13:22:07 -04:00
ebaydayz
03b8c38c6a
Add new items to config traders
...
Duplicate categories are now marked instead of being listed multiple
times. This makes the configs far easier to maintain. Admins can still
expand each individual category for further customization.
2016-04-06 13:05:35 -04:00
ebaydayz
666ace6d54
Cleanup duplicate and unused strings
...
Cargo count is shown at the top of the gear menu now
2016-04-04 16:58:59 -04:00
ebaydayz
6b25d3594e
Add strings for desert dome tent
2016-04-04 14:04:21 -04:00
ebaydayz
eda82156be
Move CfgServerTrader to dayz_code\configs folder
...
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.
This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
2016-04-04 13:10:01 -04:00
ebaydayz
37277613c1
Fix blank remove attachment text M4, M240, L110
...
Some attachments were using incorrect string names.
2016-04-03 20:16:34 -04:00
ebaydayz
e69364991c
New config variable dayz_toolBreaking
...
Tool breaking is disabled by default.
Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.
PK_DZ was a duplicate of the new PKM_DZ.
2016-04-03 16:34:14 -04:00
ebaydayz
d07d31983b
Remove legacy ammo boxes
...
AmmoBoxSmall_556 and AmmoBoxSmall_762 no longer exist and were causing
loot spawning errors.
2016-04-02 19:15:29 -04:00
ebaydayz
4ce54fbb62
Update server_publishObject
...
The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.
The object classname does not need to be sent in the PV because it can
be obtained on the server.
PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
22d7e23d3f
Fix str_itemwatch listed twice
...
Fixes the RPT errors:
Item str_usract_watch_toggle listed twice
Item str_usract_watch listed twice
Item str_itemwatch listed twice
str_itemwatch is in Arma 2\AddOns\language.pbo and the other two are in
Arma 2 Operation Arrowhead\Expansion\dta\languagecore.pbo
2016-04-02 12:24:09 -04:00
ebaydayz
ec4eb5418d
Update server spawn_vehicles
...
Updated loot spawning code for vehicle cargo.
Also it is faster and more efficient to call spawn_vehicles repeatedly
in one thread rather than spawn it hundreds of times (opening hundreds
of simultaneous script threads).
2016-04-01 16:45:08 -04:00
ebaydayz
426e97dda7
Remove dayz pbo
...
The only difference from the vanilla dayz pbo is the DeathScreen change.
It is better to do that in dayz_code RscTitles. Then the dayz pbo does
not need to be maintained in this repo.
2016-04-01 12:06:56 -04:00
ebaydayz
0088b27708
Update weapon classnames
2016-03-31 22:45:59 -04:00
ebaydayz
8de50c4619
New variable for match stick counting
2016-03-31 16:23:09 -04:00
ebaydayz
d926a81038
Remove Hatchet_DZE
...
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz
3f6cd7de42
Fix some errors
2016-03-31 14:45:13 -04:00
ebaydayz
6de88c7b07
Update some WeaponHolder to WeaponHolderBase
2016-03-31 11:35:33 -04:00
ebaydayz
c54a52a103
Merge selfbloodbag and self_transfuse
2016-03-30 20:50:06 -04:00
ebaydayz
69091965a1
Merge new MultiPlayerSetup and autojoin
2016-03-30 17:01:28 -04:00
ebaydayz
77e760fe73
Update private tags
...
From
e69f8d5306
Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.
The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00
ebaydayz
30b29c541e
Update intro heli crash name
2016-03-29 20:53:57 -04:00
ebaydayz
c3360efc1d
Remove duplicate logo file
...
dayz_logo_ca.paa was the same exact file as loadingscreen.paa
2016-03-29 20:20:04 -04:00
ebaydayz
91f9b3e33b
Make UI toggleable between three options
...
Admin can choose vanilla, classic epoch or classic epoch dark.
dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
71b975b05e
Actions cleanup
2016-03-29 14:47:28 -04:00
ebaydayz
e1a0bfebc1
Update inits
2016-03-27 23:47:30 -04:00
ebaydayz
23caf14dc9
Update mission
...
It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.
The dayz_logo_ca.paa file was identical to loadingscreen.paa
2016-03-27 15:18:28 -04:00
ebaydayz
8f2ff5cb3e
Update spawnCrashSite
2016-03-26 22:02:28 -04:00
ebaydayz
cfff2454aa
Update server_monitor
2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c
Update server_functions
...
The protective box is not needed on Chernarus.
If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
ebaydayz
145fbf093f
Use str for very long strings
...
Format has a 2048 character limit:
https://community.bistudio.com/wiki/format
Str() should be used for strings that may exceed that, like object
inventories and vehicle hit point arrays.
2016-03-25 13:54:23 -04:00
ebaydayz
c637c210b1
Cleanup server_updateObject
2016-03-25 13:17:04 -04:00
ebaydayz
dd8283951d
Remove unused function
2016-03-25 11:54:12 -04:00
ebaydayz
8c7a7429af
Remove unused PVEH
...
I'm guessing the 1 in place of I in the PV names was intentional to work
around some BE filter. If not, it should be changed in vanilla.
2016-03-24 19:56:17 -04:00
ebaydayz
ee13f4caf7
Remove friendlySaving for now
...
Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.
The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz
3ed4a95c14
Rework death messages
...
MPHit does not always fire when a player is killed:
https://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#MPHit
Using either MPHit or MPKilled is not a good idea here. There is already
a local 'killed' event handler which fires on player death
(player_death.sqf). That script sends a PV (priority message) to the
server which triggers server_playerDied. That means fnc_plyrHit needed
to finish sending its data to the server via public setVariables
(non-priority messages) before server_playerDied executed. Triggering
both these scripts at the same time was a bad idea.
Instead of sending the data to the server via setVariable I just
included it in PVDZ_plr_Death. This also lets us pass extra information
from the damage handler like ammo type, cause of death, etc. Still need
to test, but it should be more reliable and performant than
fnc_playerHit called from MPHit or MPKilled.
2016-03-23 19:52:04 -04:00
ebaydayz
debb714277
object_setFixServer -> fnc_veh_setFixServer
...
Fnc_veh_handleRepair is a new version of fnc_veh_setFixServer with extra
handling. It is used in salvage and some other scripts, but not
server_monitor.
2016-03-22 16:34:08 -04:00
ebaydayz
cc64d2e7fb
Cleanup player_switchModel
2016-03-21 20:25:01 -04:00
ebaydayz
e2e6e79394
Minor formatting cleanup
2016-03-21 17:58:23 -04:00
ebaydayz
286f405e67
No achievements in player_death
...
Recent 1.8.7 commit:
651510eed7
2016-03-20 23:24:20 -04:00
ebaydayz
f0757b1544
Send dayz_playerName as array
...
This avoids triggering PV value restrictions when the player has
keywords or special characters in their name.
2016-03-20 22:12:11 -04:00
ebaydayz
92c09e5c7b
Cleanup zombie_agent formatting
...
It is much easier to compare with the 1.8.7 file now.
2016-03-20 16:37:14 -04:00
ebaydayz
ef873c2340
Fix player_monitor errors
...
DayzGearSave is no longer used. I will submit a pull to remove it from
vanilla too.
Player_dumpBackpack is not a good solution to stifle duping. Players can
not see friends backpacks dropped on the ground. That is a problem when
they want to trade backpacks. They don't understand why their friend
can't see it. Also players can still get the "gear" scroll action if
they look where the hidden backpack is.
If it is still a problem after all the updates to current dayz code then
we should submit a pull request with a better solution to vanilla.
2016-03-20 16:09:57 -04:00
ebaydayz
15a38afd82
Remove some unused files
2016-03-20 13:28:49 -04:00
ebaydayz
9ce5a20417
Cleanup variables.sqf
...
Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
ebaydayz
4bd9a9aa0b
Update public variables
...
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.
All admins have to do to update custom scripts is swap the names
according to the change log.
Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
ebaydayz
6a6db58291
Compiles.sqf cleanup
...
- Moved player_countMagazines to \compile\ folder
- Removed several unused and obsolete files
- Moved some epoch functions out of compiles.sqf into individual files
- Synced order and formatting with 1.8.7. Much easier to compare now.
Any changes I make to official DayZ Mod code and files I also submit as
a pull request to them.
2016-03-17 16:34:15 -04:00
ebaydayz
3113889a98
Update fn_selfActions
...
See also:
https://github.com/DayZMod/DayZ/pull/645
2016-03-15 22:15:38 -04:00
ebaydayz
207e515e53
Update READMEs
2016-03-14 12:57:19 -04:00
ebaydayz
17134170ea
Remove empty optional parameters
...
AFAIK there is no benefit to including the optional shortcut and
condition parameters as empty strings:
https://community.bistudio.com/wiki/addAction
All the addActions in fn_damageActions do not include them either. I've
run these changes on a live server for a while and never saw a
difference.
2016-03-13 20:15:50 -04:00
ebaydayz
3cc61bd90a
fn_damageActions cleanup
...
I will merge the refueling into fn_selfActions where it is in 1.8.7.
The_inVehicle block was moved up.
2016-03-13 18:00:53 -04:00
ebaydayz
87052a9bf2
Add DZE_MissionLootTable
2016-03-13 15:57:31 -04:00
ebaydayz
d9a0c3dd9b
Remove <Original> tags
...
They are not needed. 1.8.7 removed them from their stringtable too.
2016-03-13 15:08:45 -04:00
ebaydayz
0e4ed37218
Remove CfgLootLegacy for now
...
See discussion at:
8201643c00 (commitcomment-16665467)
2016-03-12 23:19:02 -05:00
ebaydayz
4c6b636bc0
More minor cleanup
2016-03-12 22:40:23 -05:00
ebaydayz
473e1eaedd
Minor formatting cleanup
2016-03-12 20:05:36 -05:00
ebaydayz
8201643c00
Cleanup CfgLoot
...
There is no point in having CfgBuildingPos.hpp in dayz_epoch_b too. It
was identical to the one in dayz_code and can be included in the mission
from there.
@icomrade couple questions:
1. Why keep a CfgLootLegacy? I know they are very different formats, but
it will just make things messier and more confusing. Also it will be a
PITA to maintain and update two different sets of loot tables in the
long run. I don't think catering to lazy admins is a good enough reason.
It's not that hard to convert to the new format.
2. Why not use the new _DZ weapon classes in the loot tables like
PDW_DZ, AKM_DZ, etc.?
3. Why not use the new box names like DZ_AmmoBoxRU, DZ_AmmoBoxUS,
DZ_MedBox, etc. in the loot tables?
4. Why remove the attachments from the loot tables?
2016-03-12 17:17:38 -05:00
ebaydayz
6f5591c6f8
Update more ammo names
...
See:
634214570c
@icomrade - IMO we should use the new blood type system and take out the
config variable. It is not something that can be easily switched between
because it requires manually changing the loot tables and traders which
adds some big files to the mission. Some admins will get confused when
they change the config variable and it doesn't change the loot spawns or
traders.
Admins can make bloodBagONEG abundant on their server if they
don't like it. I think most people will want to use it since it is a
nice extra realism feature and consistent with 1.8.7. We can still leave
the ItemBloodbag class defined in cfgMagazines so admins can go back to
using it if they wish. 1.8.7 even took out the class completely.
2016-03-11 15:15:04 -05:00
ebaydayz
01529e51bc
Update shotgun ammo names
...
See:
634214570c
2016-03-11 14:10:45 -05:00
ebaydayz
09b656abc3
Use 1.8.7 fishing
...
The fishing models, pictures, etc. in 1.8.7 are identical to the ones in
dayz_epoch, so we should use them instead of having duplicate classes.
2016-03-10 22:30:19 -05:00
ebaydayz
6a2b135ac9
Add 1.0.6 SQL updates
2016-03-10 16:44:28 -05:00
ebaydayz
02564a2d30
Move more stuff out of DZE\Misc.hpp
...
Better organization
2016-03-10 15:44:50 -05:00
ebaydayz
6ca57a099a
Move tents to Tent.hpp
...
This is better organized than having everything in Misc.hpp
2016-03-10 15:02:53 -05:00
ebaydayz
2803847aa0
Remove more unused strings
2016-03-10 14:33:16 -05:00
ebaydayz
18c4c4a203
Misc.hpp formatting
...
No changes, just removed extra tab.
2016-03-10 13:54:07 -05:00
ebaydayz
b82e256766
CfgMagazines cleanup
2016-03-10 13:52:20 -05:00
ebaydayz
5d2c123b8b
CfgAmmo formatting sync
2016-03-10 13:03:54 -05:00
ebaydayz
7a084043c9
Remove duplicate strings
...
These are in dayz_code now
2016-03-09 20:42:00 -05:00
ebaydayz
8014866119
Remove playerstats package from epoch_b stringtable
...
This is in the dayz_code stringtable now.
2016-03-09 20:15:21 -05:00
ebaydayz
18606a3721
Remove more unused strings
2016-03-09 19:35:08 -05:00
ebaydayz
c7d263a916
Remove duplicate strings again
...
These are all duplicates from the dayz_code stringtable.xml. They
accidentally got added back in during the merge conflict resolution.
2016-03-09 17:00:52 -05:00
ebaydayz
3d5a8c8b54
Use unmodified 1.8.7 dayz_code stringtable
...
The only difference between this and the previous version is:
1. Container tags removed
2. Comments added back in
3. str_usract_watch_toggle, str_usract_watch and str_itemwatch are not
commented out. These should not be duplicates if we are using the new
languagecore.xml (according to the comment). If it is a duplicate we
should fix it on 1.8.7 too (after confirming it there).
Using the unmodified file directly from 1.8.7 dayz_code makes it easier
to compare for future updates.
2016-03-09 16:02:10 -05:00
ebaydayz
c9ee0ea64d
Fix tab in CfgWorlds.hpp
2016-03-08 19:36:58 -05:00
ebaydayz
a505cb5e54
Move females.hpp to DZE\Females.hpp
2016-03-08 16:51:18 -05:00
ebaydayz
e61eeaca09
Generator_DZ no longer in BuiltItems
...
Needed to add it to variables.sqf lists.
@icomrade - Any reason FireBarrel_DZ was removed? I think we still need
it, since it is an epoch buildable class, unless we merge it with
Land_Fire_barrel.
2016-03-08 14:26:33 -05:00
ebaydayz
040cce2a27
More cfgVehicles cleanup
2016-03-06 20:02:24 -05:00
icomrade
a551a45092
Duplicates
2016-03-05 22:34:25 -05:00
icomrade
68da397c52
Finish Medical and Sleep to UiSleep
2016-03-05 22:34:25 -05:00
ebaydayz
eadb3566c4
Split hatchback and sedan into separate files
...
Using 1.8.7 style now. If it was erroring out before it's because Skoda
needed to be defined before hatchback.
2016-03-05 21:04:06 -05:00
icomrade
9d52fb0595
Should be all scope entries
2016-03-05 20:36:07 -05:00
ebaydayz
5cfe47c718
dayz_anim requiredAddon in dayz_sfx
...
These changes are consistent with the 1.8.7 files.
@icomrade - Why did you change all of the scope = public; to scope = 2;
in dayz_code? They should be identical since that is included in the
basicDefines.hpp above all configs. We should stay consistent with 1.8.7
and use the human readable names if possible.
Also any reason you left out these extra CfgActions?
2016-03-05 18:16:17 -05:00
ebaydayz
155e5e5616
Remove more unused strings
...
Also add back call to fn_gearMenuChecks
2016-03-05 01:16:30 -05:00
ebaydayz
214a648bc1
Remove unused string and duplicate defines
2016-03-04 22:41:00 -05:00
ebaydayz
28c3f9a937
Remove duplicate and unused includes
2016-03-04 19:21:51 -05:00
icomrade
9863c0765a
Pointless merge conflict
2016-03-04 15:23:22 -05:00
ebaydayz
fbedaf9b8d
Remove merge conflict markers
...
@icomrade - I'm going to start reviewing and testing the commits you've
done here. I'll commit any fixes and additional 1.8.7 stuff that is
needed to this 1.8.7-Rebase branch. Once we have it in a functional
state we can merge it into master if that's good with you.
Let me know if you are working on any files in particular so we don't
duplicate efforts. I'll be in discord while I'm working here too.
2016-03-04 14:59:12 -05:00
ebaydayz
732c2fe5a0
Cleanup some merge conflicts
2016-03-04 14:29:49 -05:00
icomrade
61c64cb14a
Fix Merge Conflict 1
2016-03-03 22:09:38 -05:00
ebaydayz
479097e7a8
1.8.7 player_switchWeapon updates
2016-03-03 21:31:32 -05:00
ebaydayz
e660704f97
Add journal and preliminary strings for crafting
...
The journal is now functional. Preliminary strings are added for the
1.8.7 crafting system, but it is disabled for now.
I've messaged @marceldev89 (ziellos2k) and @AlbyBDPK on the DayZ forums
to ask permission to use fn_updateCraftUI, player_checkRecipe and
player_craftItemGUI. Are you guys okay with us including these in DayZ
Epoch 1.0.6?
2016-03-03 20:11:11 -05:00
ebaydayz
585841a3ad
Fix snap build errors
...
@raymix in most of your helper functions you are using exitWith {}; in
the same way the main player_build uses it. The problem is exitWith
inside of a called function only exits that function, not the parent
script it was called from.
When a helper function exits the main script continues on with undefined
variables and other problems. The easiest solution was to just remove
these helper functions for now. I just directly substituted their code
back into the main modular_build file and removed the passes to and from
them.
We should consolidate player_build and modular_build into one file first
since they are about 80% identical. After that we need to integrate
plot4life. Dividing player_build up into smaller sub functions like this
can be left for last.
I tested this thoroughly and can confirm the undefined errors are fixed
now.
2016-03-02 22:16:07 -05:00
ebaydayz
78e193d7c4
Fix DZE_BuildLimit check
...
NearObjects "All" counts things like local plot markers, weapon holders,
ambient life, etc. We only want to count buildables. The radius should
also start at the plot pole if available, not the player position.
Thanks to Epoch forums user jOoPs for pointing this out. I will fix this
in modular_build.sqf too.
Tested and confirmed working.
2016-03-02 17:03:47 -05:00
ebaydayz
959507bfc7
Add autorun hotkey
...
Tested while autorunning:
- getting knocked out
- breaking legs
- running into water
- getting into and out of vehicles
- climbing a ladder
- dying
- antiTP enabled
- running up steep hills
- as player zombie
Everything works as expected. This does allow you to run up and down
pretty steep hills, but if you try to scale something too steep you will
break your legs as expected.
2016-03-01 22:34:36 -05:00
ebaydayz
ca44e9d8b1
Sensible combat log knockout timer
...
A five minute knockout timer for combat logging is far too long. Most
players will just leave the server and join another. Two and a half
minutes is more bearable.
2016-03-01 17:02:27 -05:00
ebaydayz
44b9b68fd7
Remove 6.Dingor mission
...
This is identical to the lingor mission. The only change is "ibr_dingor"
added in mission.sqm. Admins can use the lingor files for dingor. The
two maps are the same apart from the desert skin. There are currently no
servers running dingor at the time of writing this.
2016-03-01 16:45:06 -05:00
ebaydayz
e15a913809
Remove 18.Sara mission
...
This is an exact duplicate of the smd_sahrani_A2 mission. The only
difference is the "oac_core" addon in mission.sqm. That addon is no
longer used in any of the current versions of the map.
2016-03-01 16:19:15 -05:00
ebaydayz
813803cf4b
Remove template mission
...
This is basically a duplicate of Chernarus11. People can use that as a
template.
2016-03-01 14:49:52 -05:00
ebaydayz
ca1a508417
Add old files to TraderCitySources for reference
...
I put all the old trader city mission.sqf files from
dayz_server\missions\ in the TraderCitySources folder for reference. I
renamed the folders to instanceNumber.mapName to be more organized.
2016-03-01 01:08:23 -05:00
icomrade
bad0a2e461
add 2 new vars and fix up variable names
...
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
ebaydayz
b970b28e40
Remove the now unused missions folder
...
This folder is no longer needed. All files have been moved to
dayz_server\traders and dayz_code\system\mission.
2016-02-29 23:48:45 -05:00
ebaydayz
7b0253debc
Spawn trader city objects locally on each machine
...
Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
ebaydayz
bd5921cc2d
Add server files for local trader cities
...
Trader agents are still spawned on the server machine only.
2016-02-29 22:45:06 -05:00
ebaydayz
075336008e
Add files for local trader cities
...
I've loaded and checked each of these on their respective map in the
editor. I've also tested both Chernarus ones on my test server.
2016-02-29 22:32:16 -05:00
icomrade
a3dac45061
Some small changes
2016-02-29 11:53:49 -05:00
icomrade
b667d01c1c
Actions Done
2016-02-29 10:45:53 -05:00
icomrade
a47c3dc137
Fixes
2016-02-29 01:20:37 -05:00
icomrade
84eb6f815a
Missing Files
2016-02-29 00:55:29 -05:00
icomrade
64c251d95d
Chernarus Mission File
2016-02-29 00:37:03 -05:00
icomrade
58acf95dc7
Server Done I Think
2016-02-29 00:29:23 -05:00
icomrade
b96cd2d971
Update compiles - 2 more files to do
...
fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00
icomrade
a83909b918
System is done (i think)
2016-02-28 15:28:59 -05:00
icomrade
c034f43d0b
Additional Folders/Files in System
2016-02-27 22:34:50 -05:00
icomrade
3ba3781432
Traps and Utill Folders/Files
2016-02-27 22:31:43 -05:00
icomrade
cfbebe7ffd
Init more or less done
2016-02-27 22:30:15 -05:00
icomrade
e418e921c5
Compiles more or less done
2016-02-27 16:48:21 -05:00
icomrade
18c9e72e15
Some compiles, start separation of blood system
2016-02-27 09:56:53 -05:00
icomrade
61cbd16de1
Merge remote-tracking branch 'upstream/master'
2016-02-27 09:01:02 -05:00
ebaydayz
f9bec452a5
Consolidate dynamic_vehicle to one file
...
The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
icomrade
dde3215f9a
CFGLoot should be done
...
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
43b9da7c17
I hate loot tables
2016-02-25 13:23:15 -05:00
icomrade
0309e1de40
re-add mil-industrial
2016-02-25 13:08:45 -05:00
icomrade
6c550faf27
move includes to CfgBuildingPos
...
for consistency with old releases
2016-02-25 11:59:34 -05:00
icomrade
71d045875b
BuildingPos Done and Separated/Sorted
2016-02-25 11:43:55 -05:00
icomrade
a118851ca8
Loot Defines done, need to do building loot now
...
Add legacy loot defines, needs new blood bags if server wants to use
bloodtype system.
2016-02-25 09:49:29 -05:00
ebaydayz
03353b9483
Add lock and unlock vehicle from inside
...
See: #1103
Made vehicle gear always accessible from inside.
Also added optional variable to prevent stealing from backpacks by
non-friendlies at traders. Thanks to @maca134 for the method.
2016-02-24 20:56:13 -05:00
ebaydayz
ff4a227a1d
Prevent duplicate objectUIDs
...
See #1504 for the details
2016-02-24 12:31:13 -05:00
icomrade
3b272776b3
Ammo still, and needs to implement weapon groups
2016-02-24 10:02:15 -05:00
icomrade
468accce2a
Tents config magazine
2016-02-24 09:04:21 -05:00
icomrade
71956df248
CfgLootSmall Done, left off at tents[] in CfgLoot
2016-02-23 10:39:33 -05:00
ebaydayz
9bbeb1e43e
Use nearEntities for empty drivable vehicles
...
NearEntities is faster and works fine for empty drivable vehicles that
are not destroyed.
2016-02-22 16:52:39 -05:00
icomrade
ea948c7e0d
Merge pull request #1674 from Adaptivity/master
...
Russian localization update, safe localization
2016-02-22 15:53:12 -05:00
Adaptivity
dd40bae42f
Russian localization update, safe localization
...
Fix quotes
2016-02-22 23:50:09 +03:00
icomrade
8cdc8e6e36
CfgMagazines - still need script tweaks for buldables
2016-02-22 13:31:14 -05:00
icomrade
ab2976f98c
CfgAmmo Update
2016-02-22 10:58:33 -05:00
icomrade
7f4f17421c
one more duplicate string
...
ArmA 2 OA has some duplicate strings itself
2016-02-22 10:51:03 -05:00
icomrade
1f8118c1cb
Remove RedRyder from Required Addons
2016-02-22 10:41:43 -05:00
icomrade
812bef4c49
Fix some config errors
2016-02-22 10:41:23 -05:00
icomrade
1710a87297
Update Stringtable to 1.8.7
...
stringtable is in DayZ_Code now, Epoch and legacy strings remain in
DayZ_Epoch_b
2016-02-22 10:41:09 -05:00
icomrade
46bc08c9a4
cfg fix
2016-02-22 00:09:44 -05:00
icomrade
7365238177
Wrong addon required
2016-02-21 23:58:48 -05:00
ebaydayz
9311ac4479
Add waitUntil in lockVault and unlockVault
...
Wait for response from server to verify safe was saved and logged before
proceeding with deleting safe object.
Tested and confirmed this solves #1413 . Most likely helps with #1503
too.
2016-02-21 21:31:09 -05:00
icomrade
186bc48231
Move Waves to CfgWorlds
2016-02-21 18:12:57 -05:00
icomrade
dc3d042726
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# SQF/dayz_code/Configs/CfgVehicles/Car/M113.hpp
# SQF/dayz_code/config.cpp
2016-02-21 13:20:28 -05:00
icomrade
accb9e9032
Dup strings note
2016-02-21 13:16:20 -05:00
icomrade
dffcb01efa
Stringtable - Needs to be merged with DayZ_Epoch
2016-02-21 13:16:17 -05:00
icomrade
0503b206d1
more
2016-02-21 13:16:15 -05:00
icomrade
744d2e43a3
one more
2016-02-21 13:16:13 -05:00
icomrade
fc6bb2cfb7
moved to /configs/CfgVehicles/CfgVehicles.hpp
2016-02-21 13:16:11 -05:00
icomrade
f885e06c2a
CfgVehicles and Scope issues done
2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1
Fix a bunch of errors
2016-02-21 13:13:00 -05:00
icomrade
558a99472e
Update DayZ_SFX to 1.8.7
2016-02-21 13:09:24 -05:00
icomrade
2cab04a9e2
Update DayZ_anim
2016-02-21 13:09:22 -05:00
icomrade
74361c1a8f
Update DayZ pbo to 1.8.7
2016-02-21 13:09:20 -05:00
icomrade
86273a4d53
Faces
2016-02-21 13:09:18 -05:00
icomrade
dfb7bba743
CFG WEAPONS DONE
2016-02-21 13:09:16 -05:00
icomrade
9ce4b77537
Dup strings note
2016-02-21 13:07:28 -05:00
ebaydayz
81d5976031
Fix toilet paper dupe exploit when building outhouse
...
See #1599
2016-02-20 23:09:18 -05:00
ebaydayz
0075b44c0e
Add option to restrict wearable clothes
...
See #1560
Note: Already wearing check is not needed in player_humanityMorph
because it is already done in player_wearClothes. See:
0726311df5
2016-02-20 22:08:20 -05:00
ebaydayz
9876819da5
Add waves during stormy weather
...
See #974
2016-02-20 19:15:22 -05:00
ebaydayz
103467a111
Remove unused variables
...
These vars are unused. See #1605
Amphib FPS issues confirmed. See #1612
RequiredSecureID is deprecated. See #1647
2016-02-20 16:17:48 -05:00
ebaydayz
742b493ab7
Update change log
2016-02-20 13:44:47 -05:00
icomrade
0380e2b09b
Update Changelog
2016-02-20 09:00:00 -05:00
icomrade
6c1520b94a
Fix #1440
2016-02-20 08:56:11 -05:00
ebaydayz
8e8cb55bd9
Fix M113_DZE no entry config errors and gunner seat not working
...
See #1514
2016-02-20 00:01:10 -05:00
ebaydayz
174e11dfdb
Remove unused string from #1313
2016-02-19 17:52:24 -05:00
ebaydayz
9d1185409c
Fix combine mags not working for M1911 and Revolver
...
See #1313
2016-02-19 17:37:52 -05:00
icomrade
3117310d32
Stringtable - Needs to be merged with DayZ_Epoch
2016-02-19 15:58:38 -05:00
ebaydayz
59d853ebc9
Add handling of full toolbelt
...
Tested and confirmed working in all cases with both copy key and
sledgehammer crafting.
2016-02-19 15:20:53 -05:00
icomrade
68e5d76504
more
2016-02-19 11:22:13 -05:00
icomrade
ef0cc67232
one more
2016-02-19 11:18:33 -05:00
icomrade
c4538cded5
moved to /configs/CfgVehicles/CfgVehicles.hpp
2016-02-19 10:53:13 -05:00
icomrade
4a1699865e
CfgVehicles and Scope issues done
2016-02-19 10:52:34 -05:00
icomrade
48218bca50
Update CHANGE LOG 1.0.6.txt
2016-02-19 00:29:23 -05:00
ebaydayz
2b0a5ae790
Animal spawn radius lowered
...
Animal spawn radius lowered to 600m around player (DayZ Mod default).
Should help with low animal count #1403
2016-02-18 23:53:56 -05:00
icomrade
6db02d28bf
Fix slow login timer and wrong login timeout message
2016-02-18 23:14:36 -05:00
icomrade
11dd17cb8f
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-02-18 22:42:13 -05:00
icomrade
da59f314a0
Fix Timeout Display for Real
2016-02-18 22:40:34 -05:00
ebaydayz
fd78f27250
Fix copy key failing when player has no backpack
...
Related to #1567 , so I made this a function so it can be reused. People
should call this whenever they are adding a toolbelt item which the
player may already have. It has localized strings and handles spawning
the weapon holder on water, land and rooftop.
Tested both the sledgehammer and key copying. Confirmed all three
conditions are working.
2016-02-18 22:12:13 -05:00
ebaydayz
4f18f1c884
Update change log
2016-02-18 20:39:00 -05:00
icomrade
1702b297bb
Fix a bunch of errors
2016-02-18 19:47:08 -05:00
ebaydayz
65c2a7e6b4
Fix opening supply crate over water
...
See #1558
2016-02-18 19:38:23 -05:00
icomrade
1a5c5fe766
Update DayZ_SFX to 1.8.7
2016-02-18 18:40:37 -05:00
icomrade
2a5ea30479
Update DayZ_anim
2016-02-18 18:28:27 -05:00
icomrade
b9612af942
Update DayZ pbo to 1.8.7
2016-02-18 18:25:50 -05:00
ebaydayz
7a1058cb6d
Block local script execution bug
...
See:
<pre>https://dev.arma3.com/post/spotrep-00045
Fixed: Exploit with inGameUISetEventHandler granted a menu hack
possibility</pre>
Still not fixed in A20A as of 1.63.131129
2016-02-18 14:16:47 -05:00
icomrade
d7e51a5018
Faces
2016-02-18 13:59:12 -05:00
icomrade
0b72b05e89
CFG WEAPONS DONE
2016-02-18 13:58:02 -05:00
icomrade
76f018393d
Add Sauerland Winter to Missions
2016-02-18 09:16:22 -05:00
icomrade
277d87fa3b
Some more position fixes
2016-02-18 09:16:20 -05:00
icomrade
6ec324cf10
should fix #1564
2016-02-18 08:25:22 -05:00
icomrade
ecea4662fb
Math is hard
2016-02-18 00:45:15 -05:00
icomrade
254fbff602
Fix #1274
2016-02-18 00:24:50 -05:00
icomrade
e2b47f2459
Fix #1313
2016-02-18 00:14:10 -05:00
icomrade
e423c81483
needs testing, but should fix #1558
2016-02-17 22:58:08 -05:00
icomrade
7151e455c9
Should Fix #1559
2016-02-17 22:48:31 -05:00
icomrade
0e0fa0925a
Should Fix #1622
2016-02-17 16:49:02 -05:00
icomrade
c039644745
Undefined Var
2016-02-17 15:14:41 -05:00
icomrade
9362b5c6f9
Missed Some
2016-02-17 14:31:20 -05:00
ebaydayz
ad2928659e
Update CHANGE LOG 1.0.6.txt
2016-02-17 14:22:37 -05:00
icomrade
c3ed4e49e1
Replace sleep with uiSleep
...
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
acbe103ebd
Update Test Build
2016-02-16 22:47:21 -05:00
ebaydayz
441e9fb231
Update keyboard eventhandler and add rules.sqf
...
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
icomrade
23179c079f
Merge pull request #1629 from Mikeeeyy/patch-13
...
Update bandage.sqf
2016-02-16 21:19:50 -05:00
ebaydayz
ac45895802
Merge pull request #1672 from ebaydayz/description-update
...
Update description.ext to DayZ Mod 1.8.x format
2016-02-16 19:14:30 -05:00
ebaydayz
ecfb59016d
Update CHANGE LOG 1.0.6.txt
2016-02-16 17:40:24 -05:00
ebaydayz
698a50a3ef
Merge pull request #1667 from ebaydayz/patch-2
...
Add strings for sledgehammer crafting fix
2016-02-16 17:36:54 -05:00
ebaydayz
1ade44eb35
Fix for crafting multiple SledgeHammers
...
Revision of https://github.com/EpochModTeam/DayZ-Epoch/pull/1567
Thanks @Namindu
2016-02-16 17:23:57 -05:00
ebaydayz
74f06a2562
Fix Russian translation
2016-02-16 15:42:23 -05:00
ebaydayz
21a8e678bc
Update CHANGE LOG 1.0.6.txt
2016-02-16 14:50:37 -05:00
ebaydayz
508a6e75fc
Add upgraded ArmoredSUV classes
...
Thanks @McKeighan https://github.com/EpochModTeam/DayZ-Epoch/pull/1518
2016-02-16 14:47:34 -05:00
ebaydayz
d17eb651a3
Merge pull request #1538 from McKeighan/patch-12
...
Add upgraded Kamaz classes
2016-02-16 14:18:32 -05:00
ebaydayz
8421ad0394
Reveal new vehicle class after upgrade
...
Fixes not being able to access the vehicle immediately after upgrading.
2016-02-16 14:00:07 -05:00
icomrade
cc426c7e4f
Merge pull request #1669 from Mikeeeyy/patch-19
...
Fix for fix bypass
2016-02-16 13:53:36 -05:00
ebaydayz
05b2f15e93
Fix upgraded VWGolf maxSpeed
...
Thanks @McKeighan https://github.com/vbawol/DayZ-Epoch/pull/1530
2016-02-16 12:44:02 -05:00
ebaydayz
0753b27341
Fix upgraded Lada fuelCapacity
...
Thanks @McKeighan https://github.com/vbawol/DayZ-Epoch/pull/1529
2016-02-16 12:27:48 -05:00
icomrade
1907dfbfe4
Hide autojoin text after first load in
2016-02-14 11:43:02 -05:00
ebaydayz
edf9b71e12
Update description.ext to 1861 format
...
Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
icomrade
1435f41420
Remake Test Zip
2016-02-12 11:06:46 -05:00
icomrade
b6cb07d482
update test build
2015-12-29 19:08:41 -05:00
icomrade
47b039de74
unused code
2015-12-29 18:02:30 -05:00
icomrade
cdd49d787a
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# CHANGE LOG 1.0.6.txt
2015-12-29 18:01:17 -05:00
icomrade
546e59e959
auto login
...
I hate sitting in the lobby for the full 90 seconds before loading.
- Default login delay is 10 seconds, can be set in the mission
- Players cannot deselect or change character slots
- Players can click OK or disconnect before timeout
2015-12-29 17:59:40 -05:00
icomrade
a6e1f687a6
Update CHANGE LOG 1.0.6.txt
2015-12-19 16:56:40 -05:00
icomrade
f2bb5e8862
Update test build
2015-12-18 14:04:04 -05:00
icomrade
41ff819f13
Remove Fixed Files
2015-12-18 13:16:10 -05:00
icomrade
76148fd83d
Fixed in EOL
2015-12-18 13:15:13 -05:00
icomrade
6c4f0685c8
Hostname Update
2015-12-18 13:12:30 -05:00
icomrade
63bbf6bae3
Update Required Build to EOL Patch
2015-12-18 13:11:12 -05:00
icomrade
9c4c43ecc7
Update ReadMe.md
2015-12-13 16:54:11 -05:00
icomrade
90fe1af3d8
Upload Test Build
2015-12-13 16:51:58 -05:00
icomrade
dd173432f2
RedRyder fixes - still needs work
...
When binarizing with BinPBO the .RVMAT files cannot be found, there are
also some warnings regarding normal size and other things
2015-12-13 16:28:37 -05:00
icomrade
53fb0b11b6
Duplicate loot entry
2015-12-13 16:27:00 -05:00
icomrade
d69b2e6d04
Mission fixes
2015-12-13 16:26:49 -05:00
vbawol
24c8930a62
Merge pull request #1670 from Mikeeeyy/patch-20
...
Fix blood over maximum
2015-09-11 20:30:42 -05:00
Mikeeeyy
249f8e543d
Update medTransfuse.sqf
2015-09-12 02:29:34 +01:00
Mikeeeyy
a71f15bdc4
Update medTransfuse.sqf
2015-09-12 01:44:32 +01:00
Mikeeeyy
749d740adf
Fix blood over maximum
...
Gives more blood, false positive on anti-hack and bad practice.
2015-09-12 01:43:38 +01:00
Mikeeeyy
3c474e0ba2
Fix for fix bypass
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Players can get around this by getting another player to lock the vehicle as they're getting out. The action command only works if the vehicle is unlocked, using the moveInX commands it moves them instantly back in with no animation (better imo) and works if the vehicle is locked.
2015-09-03 17:38:11 +01:00
ebaydayz
62bf26ace3
Add strings for sledgehammer crafting fix
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See https://github.com/vbawol/DayZ-Epoch/pull/1567
2015-07-22 17:00:40 -04:00
Zupa
78f611bdbb
Merge pull request #1666 from Utomnia/patch-2
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updated variables.sqf with Isla Duala trees
2015-07-15 17:41:36 +02:00
Utomnia
97cfe73926
updated variables.sqf with Isla Duala trees
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found typo during testing - corrected.
2015-07-15 16:31:03 +01:00
Zupa
b456fcf316
Merge pull request #1664 from Utomnia/patch-1
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Added Isla Duala trees to variables.sqf
2015-07-10 19:08:00 +02:00
Utomnia
dc907623fc
Added Isla Duala trees to variables.sqf
2015-07-10 14:36:54 +01:00
Zupa
43cf40729d
Merge pull request #1624 from Mikeeeyy/patch-10
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Add Toggle Slow Zombies
2015-07-03 00:04:05 +02:00
Zupa
9396105d9a
Merge pull request #1649 from Mikeeeyy/patch-18
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[FIX] Inventory wiping on login.
2015-07-02 23:42:01 +02:00
Zupa
4ca26e09bd
Merge pull request #1625 from Mikeeeyy/patch-11
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Persistent Name Tag Setting when changing skins.
2015-07-01 23:53:57 +02:00
Zupa
f701affda8
Merge pull request #1548 from githubmil/master
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Fix UAZ Cargo Upgrade & Balance Armor Upgrades & Fix L85A2 Price in config traders.
2015-07-01 23:49:54 +02:00
Zupa
be8a9c9acc
Merge pull request #1655 from ebaydayz/patch-6
...
Update version numbers to 1.0.6 for next release.
2015-07-01 23:44:22 +02:00
ebaydayz
8565bc78be
Rename CHANGE LOG 1.0.5.2.txt to CHANGE LOG 1.0.6.txt
2015-04-18 15:32:30 -04:00
ebaydayz
0aa91b082f
Update version number
2015-04-18 15:32:01 -04:00
ebaydayz
cfdab56f7e
Update version number
2015-04-18 15:31:13 -04:00
ebaydayz
f64986afad
Update Readme.txt
2015-04-18 15:29:24 -04:00
ebaydayz
1e5df7d0dc
Update config.cfg
2015-04-18 15:28:20 -04:00
ebaydayz
5d9f8edcaf
Update config.cfg
2015-04-18 15:27:58 -04:00
ebaydayz
c9272c02c6
Update config.cfg
2015-04-18 15:27:43 -04:00
ebaydayz
b5f1d612bd
Update config.cfg
2015-04-18 15:27:30 -04:00
ebaydayz
94ed59c059
Update config.cfg
2015-04-18 15:27:10 -04:00
ebaydayz
3ac1f269af
Update config.cfg
2015-04-18 15:26:50 -04:00
ebaydayz
c7ba666245
Update config.cfg
2015-04-18 15:26:37 -04:00
ebaydayz
a689c01933
Update config.cfg
2015-04-18 15:26:23 -04:00
ebaydayz
47f5840b99
Update config.cfg
2015-04-18 15:26:07 -04:00
ebaydayz
a80e73240f
Update config.cfg
2015-04-18 15:25:54 -04:00
ebaydayz
9544f086e1
Update config.cfg
2015-04-18 15:25:39 -04:00
ebaydayz
462bdedeb3
Update config.cfg
2015-04-18 15:25:02 -04:00
ebaydayz
25335eae33
Update config.cfg
2015-04-18 15:24:49 -04:00
ebaydayz
b203302083
Update config.cfg
2015-04-18 15:24:33 -04:00
ebaydayz
6dc08a88e0
Update config.cfg
2015-04-18 15:24:19 -04:00
ebaydayz
4430c01e32
Update config.cfg
2015-04-18 15:23:51 -04:00
ebaydayz
6fb8e43608
Update config.cfg
2015-04-18 15:22:44 -04:00
ebaydayz
f2974593f9
Update version number
2015-04-18 15:22:31 -04:00
ebaydayz
b4f9b19946
Update version number
2015-04-18 15:22:06 -04:00
ebaydayz
a5c1402975
Update version number
2015-04-18 15:20:49 -04:00
ebaydayz
66a674ad31
Update version number
2015-04-18 15:19:17 -04:00
ebaydayz
3162cf2eff
Update version number
2015-04-18 15:15:29 -04:00
Mikeeeyy
b6784a645d
Update player_spawn_2.sqf
2015-04-07 19:30:57 +01:00
Mikeeeyy
6827f393db
Fix undefined error
...
Sanitize the variable before using it.
2015-04-07 19:04:42 +01:00
Mikeeeyy
fb189ddca2
Update player_spawn_2.sqf
2015-04-06 00:47:33 +01:00
Mikeeeyy
52a881b20d
[FIX] Inventory wiping
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dayz_Magazines isn't always set before syncing the character, and especially considering this is just on a loop makes it very unreliable. If you input an empty array to the server_playerSync then it will wipe your backpack and weapons aswell. Noticed this bug when players were complaining about it since I switched completely over to extDB. I've taken a look at the HiveExt.dll source and I'm pretty sure I found a check in there to see if the array is empty, which is still a hacky fix for this. I honestly wonder what the devs of DayZ were doing when they made this mod, honestly the coding is horrendous. I honestly just feel like making my own version of it from scratch sometimes. Rant over... sorry lol. Back on topic, using magazines player won't record the clip count in a magazine, but the only time that actually seems to be saved is when the gear dialog is closed because that's the only time you can record it using the gearIDC commands.
2015-04-05 19:05:12 +01:00
vbawol
f0782d9c89
Merge pull request #1648 from seb3sec/patch-5
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Correct output for deconstruction round bagfence
2015-04-03 22:58:28 -05:00
vbawol
5790d1e129
Merge pull request #1633 from seb3sec/patch-3
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Add BAF_L110A1_Aim_DZE
2015-04-03 22:58:18 -05:00
vbawol
386ce924a2
Merge pull request #1627 from SplenectomY/patch-2
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Add female coughing sounds
2015-04-03 22:53:51 -05:00
vbawol
3156e02b3f
Merge pull request #1641 from Mikeeeyy/patch-17
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Update server_updateObject.sqf
2015-04-03 22:53:17 -05:00
vbawol
01536b7515
Merge pull request #1647 from Markokil321/patch-7
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Remove useless setting
2015-04-03 22:50:12 -05:00
vbawol
c343541bb4
Merge pull request #1638 from seb3sec/patch-4
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Remove hiddenSelections restrictions
2015-04-03 22:49:54 -05:00
vbawol
8d3239ad93
Merge pull request #1636 from Mikeeeyy/patch-15
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Update Ammo.hpp
2015-04-03 22:49:25 -05:00
vbawol
444fd125d0
Merge pull request #1632 from seb3sec/patch-2
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Fix for compile error "Item listed twice..."
2015-04-03 22:14:27 -05:00
vbawol
31c9f589af
Merge pull request #1631 from seb3sec/patch-1
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Fix for "Undefined base class" with FN FAL
2015-04-03 22:14:18 -05:00
seb3sec
d2bacf367e
Correct output for deconstruction round bagfence
2015-03-18 12:32:08 +01:00
Marko
94601f3139
Update config.cfg
2015-03-13 18:07:46 +01:00
Marko
16639d9741
Update config.cfg
2015-03-13 18:07:30 +01:00
Marko
6e5beb409d
Update config.cfg
2015-03-13 18:07:15 +01:00
Marko
e1d6f38ab5
Update config.cfg
2015-03-13 18:06:59 +01:00
Marko
04c933b318
Update config.cfg
2015-03-13 18:06:38 +01:00
Marko
db97941418
Update config.cfg
2015-03-13 18:06:21 +01:00
Marko
86b83a1843
Update config.cfg
2015-03-13 18:06:06 +01:00
Marko
26407165ac
Update config.cfg
2015-03-13 18:05:46 +01:00
Marko
f734cb078f
Update config.cfg
2015-03-13 18:05:25 +01:00
Marko
011c88d076
Update config.cfg
2015-03-13 18:05:04 +01:00
Marko
492caf6390
Update config.cfg
2015-03-13 18:04:49 +01:00
Marko
fa4bbc9f00
Update config.cfg
2015-03-13 18:04:34 +01:00
Marko
c398a419db
Update config.cfg
2015-03-13 18:04:22 +01:00
Marko
be260bf4ea
Update config.cfg
2015-03-13 18:03:52 +01:00
Marko
93f8b61f58
Update config.cfg
2015-03-13 18:03:29 +01:00
Marko
2938f08723
Update config.cfg
2015-03-13 18:03:12 +01:00
Marko
69ffe8f31c
Update config.cfg
2015-03-13 18:02:58 +01:00
Marko
d41ee6b5de
Update config.cfg
2015-03-13 18:02:30 +01:00
Marko
33b9fcffdb
Update config.cfg
...
This option is deprecated and useless since OA STEAM update.
[10:10:19 | Edited 10:10:49] David Foltyn: secureID was deprecated and replaced with STEAMid, so imho that setting is now void
2015-03-13 18:01:39 +01:00
vbawol
ff77466cbf
Merge pull request #1640 from deannreid/patch-2
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Edited change-log to add loading fix
2015-03-04 16:52:24 -06:00
[VB]AWOL
342072177c
push test build of redryder pbo
2015-03-04 09:17:23 -06:00
vbawol
ccd98e3a4c
Merge pull request #1643 from arma2WillRobinson/rrpatch2
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RedRyder post-server testing fixes
2015-03-04 08:55:52 -06:00
armaWillRobinson
10003f4ebf
update
2015-03-03 19:43:17 -08:00
armaWillRobinson
5d36d84cb2
prefix change
2015-03-02 18:19:13 -08:00
armaWillRobinson
c8ded9b38d
patch
2015-03-02 18:07:17 -08:00
arma2WillRobinson
8e5ad427b8
Merge pull request #2 from vbawol/master
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updating my git
2015-03-02 17:56:44 -08:00
arma2WillRobinson
ade7d3f36d
Merge pull request #1 from arma2WillRobinson/patch5
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Patch5
2015-03-02 17:15:18 -08:00
armaWillRobinson
b165cade29
update
2015-03-02 17:12:32 -08:00
Mikeeeyy
fea1013a1c
Update server_updateObject.sqf
2015-03-01 04:08:04 +00:00
Mikeeeyy
4814c4fd04
Update server_updateObject.sqf
...
Better formatting and some fixes, one major fix involving the saving of inventory. It was using format which has a limit. That could be a problem with a vehicle that can hold a lot of cargo with a ton of unique mags/weapons in it.
2015-02-28 01:30:09 +00:00
Dean Reid
3451892dab
Edited change-log to add loading fix
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#1610
2015-02-23 16:34:18 +00:00
vbawol
420df74924
Merge pull request #1639 from arma2WillRobinson/patch4
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RedRyder added missing files
2015-02-22 14:44:04 -06:00
armaWillRobinson
96c3471d11
updated
2015-02-21 12:28:53 -08:00
seb3sec
e8430a49c5
removed hiddenSelections definition
2015-02-21 02:56:25 +01:00
seb3sec
70f232e0ff
remove hiddenSelection definition
2015-02-21 02:55:25 +01:00
seb3sec
49d702b6b8
Keep hiddenSelections for armed Mi17
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hiddenSelections = {}; removes the option to use custom textures on the armed version. The civilian one has these hiddenSelections.
2015-02-21 02:33:05 +01:00
Mikeeeyy
2e8fb3bd17
Update Ammo.hpp
2015-02-19 21:16:34 +00:00
seb3sec
3e62064a06
Rename BAF_L110A1_Aim to BAF_L110A1_Aim.hpp
2015-02-19 13:37:28 +01:00
seb3sec
4d141b17b1
Add variant which does not drop the backpack
2015-02-19 13:36:24 +01:00
seb3sec
ede660d09b
Added include for BAF_L110A1_Aim.hpp
2015-02-19 13:33:51 +01:00
seb3sec
4ed8769e93
Fix for compile error "Item listed twice..."
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The type attribute was defined twice for ItemHempPlant
2015-02-19 13:16:44 +01:00
seb3sec
5850efb0c6
Fix for "Undefined base class" with FN FAL
2015-02-19 12:21:52 +01:00
Mikeeeyy
e24d2bad51
Update bandage.sqf
2015-02-18 23:07:07 +00:00
SplenectomY
192f255257
Add cough sound effects
2015-02-09 14:14:57 -05:00
SplenectomY
1dd9e0cb91
Update CfgSounds.hpp
2015-02-09 13:57:48 -05:00
SplenectomY
700ab86781
Update object_speak.sqf
2015-02-09 13:56:33 -05:00
SplenectomY
4c4b7133be
Update object_speak.sqf
2015-02-09 11:21:08 -05:00
SplenectomY
9dc196d8bd
Update CfgSounds.hpp
2015-02-09 11:17:28 -05:00
vbawol
86551302de
Merge pull request #1626 from Mikeeeyy/patch-12
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Fix rare occasion of gear not updating
2015-02-08 08:26:13 -06:00
Mikeeeyy
9623809d5b
Update player_gearSync.sqf
2015-02-08 05:46:42 +00:00
Mikeeeyy
acaaa29f39
Persistent Name Tag Setting
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When changing skins you'd have to select whether or not you want to display your name again, this fixed that. Unless it was intentional ofc.
2015-02-08 00:38:06 +00:00
Mikeeeyy
9d3890cce5
Update zombie_agent.fsm
2015-02-08 00:28:53 +00:00
Mikeeeyy
ece508a8d2
Update zombie_agent.fsm
2015-02-08 00:26:55 +00:00
Mikeeeyy
75e674aeed
Toggle Slow Zombies
2015-02-08 00:23:55 +00:00
Mikeeeyy
aa6dad1c42
Toggle Slow Zombies
2015-02-08 00:20:41 +00:00
vbawol
7fcb7ff657
Merge pull request #1610 from deannreid/patch-1
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Fixed Black Screen on Loading
2015-02-06 09:31:05 -06:00
vbawol
d472450062
Merge pull request #1621 from ebaydayz/patch-7
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[FIXED] Trader menu expected array error
2015-02-05 10:15:03 -06:00
vbawol
1c87cac11a
Merge pull request #1620 from ebaydayz/patch-6
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Fix trader menu expected array error
2015-02-05 10:14:55 -06:00
vbawol
0efa8ea37b
Merge pull request #1619 from ebaydayz/patch-5
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Fix trader menu expected array error
2015-02-05 10:14:48 -06:00
vbawol
cdb0399f19
Merge pull request #1618 from ebaydayz/patch-4
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Fix trader menu expected array error
2015-02-05 10:14:37 -06:00
vbawol
a664da7b3e
Merge pull request #1611 from Mikeeeyy/patch-9
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Update server_updateObject.sqf
2015-02-05 10:12:02 -06:00
vbawol
172b9e21c7
Merge pull request #1615 from ebaydayz/patch-2
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Update CHANGE LOG 1.0.5.2.txt
2015-02-05 10:10:27 -06:00
vbawol
23791fc1d8
Merge pull request #1614 from ebaydayz/patch-1
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Compact mission.sqm port from DayZ Mod 1.8.3
2015-02-05 10:09:59 -06:00
ebaydayz
5b2949c33d
[FIXED] Trader menu expected array error
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[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
2015-02-04 14:16:50 -05:00
ebaydayz
7151f6859f
Fix trader menu expected array error
...
TraderItemList and TraderCatList should be initialized as arrays, not numbers. Fixes this error:
```
Error in expression < 0;
if (_index < 0) exitWith {};
while {count TraderItemList < 1} do { sleep 1; >
Error position: <count TraderItemList < 1} do { sleep 1; >
Error count: Type Number, expected Array,Config entry
File z\addons\dayz_code\compile\player_traderMenuHive.sqf, line 174
```
See: https://github.com/vbawol/DayZ-Epoch/issues/1616
Tested buying and selling to all the stary and base traders as well as the boat dealer with these changes. No more error or problems.
2015-02-04 14:13:08 -05:00
ebaydayz
3623b68112
Fix trader menu expected array error
...
TraderItemList and TraderCatList should be initialized as arrays, not numbers. Fixes this error:
```
Error in expression < 0;
if (_index < 0) exitWith {};
while {count TraderItemList < 1} do { sleep 1; >
Error position: <count TraderItemList < 1} do { sleep 1; >
Error count: Type Number, expected Array,Config entry
File z\addons\dayz_code\compile\player_traderMenuHive.sqf, line 174
```
See: https://github.com/vbawol/DayZ-Epoch/issues/1616
Tested buying and selling to all the stary and base traders as well as the boat dealer with these changes. No more error or problems.
2015-02-04 14:11:47 -05:00
ebaydayz
de4f50dad0
Fix trader menu expected array error
...
TraderItemList and TraderCatList should be initialized as arrays, not numbers. Fixes this error:
```
Error in expression < 0;
if (_index < 0) exitWith {};
while {count TraderItemList < 1} do { sleep 1; >
Error position: <count TraderItemList < 1} do { sleep 1; >
Error count: Type Number, expected Array,Config entry
File z\addons\dayz_code\compile\player_traderMenuHive.sqf, line 174
```
See: https://github.com/vbawol/DayZ-Epoch/issues/1616
Tested buying and selling to all Stary and Bash traders as well as the boat dealer with these changes. No more error or problems.
2015-02-04 14:09:16 -05:00
ebaydayz
13578d07ad
Update CHANGE LOG 1.0.5.2.txt
2015-01-29 13:39:25 -05:00
ebaydayz
fd2eaaaa56
Update mission.sqm
2015-01-29 13:19:45 -05:00
ebaydayz
e3d57adbae
Update mission.sqm
2015-01-29 13:19:21 -05:00
ebaydayz
720f50f443
Update mission.sqm
2015-01-29 13:18:54 -05:00
ebaydayz
ed575c818b
Update mission.sqm
2015-01-29 13:18:16 -05:00
ebaydayz
dfb99cc867
Update mission.sqm
2015-01-29 13:17:40 -05:00
ebaydayz
737fd45f26
Update mission.sqm
2015-01-29 13:16:59 -05:00
ebaydayz
a1ae300b92
Update mission.sqm
2015-01-29 13:16:30 -05:00
ebaydayz
909ca991cd
Update mission.sqm
2015-01-29 13:16:01 -05:00
ebaydayz
5d0b141b60
Update mission.sqm
2015-01-29 13:15:30 -05:00
ebaydayz
9ac6611ceb
Update mission.sqm
2015-01-29 13:14:31 -05:00
ebaydayz
362fa9bbed
Update mission.sqm
2015-01-29 13:14:02 -05:00
ebaydayz
d183859167
Update mission.sqm
2015-01-29 13:13:19 -05:00
ebaydayz
b204a23af6
Update mission.sqm
2015-01-29 13:12:50 -05:00
ebaydayz
282348c189
Update mission.sqm
2015-01-29 13:12:19 -05:00
ebaydayz
479cd0354a
Update mission.sqm
2015-01-29 13:11:42 -05:00
ebaydayz
c13deff6aa
Update mission.sqm
2015-01-29 13:10:58 -05:00
ebaydayz
3f04dbd243
Update mission.sqm
2015-01-29 13:10:25 -05:00
ebaydayz
4853b8db65
Update mission.sqm
2015-01-29 13:09:50 -05:00
ebaydayz
19a2e98d01
Update mission.sqm
2015-01-29 13:09:15 -05:00
ebaydayz
3683b72527
Update mission.sqm
2015-01-29 13:08:45 -05:00
ebaydayz
2df849403e
Update mission.sqm
2015-01-29 13:08:01 -05:00
ebaydayz
a69bae2126
Update mission.sqm
2015-01-29 13:07:34 -05:00
ebaydayz
009a6c1c25
Update mission.sqm
2015-01-29 13:06:36 -05:00
ebaydayz
32096ce3a8
Update mission.sqm
2015-01-29 13:05:46 -05:00
ebaydayz
260c22af71
Update mission.sqm
2015-01-29 13:05:17 -05:00
ebaydayz
fc62f1076b
Compact mission.sqm port from DayZ Mod 1.8.3
2015-01-29 13:03:21 -05:00
Mikeeeyy
5c88e790f4
Update server_updateObject.sqf
2015-01-21 20:15:10 +00:00
Dean Reid
547ba0018f
Fixed Black Screen on Loading
...
which made users able to walk around but not see anything but DayZ Image
2015-01-21 14:23:02 +00:00
vbawol
26f51ad9f9
Merge pull request #1609 from Namindu/patch-32
...
Update CHANGE LOG 1.0.5.2.txt
2015-01-18 16:26:04 -06:00
Namindu
8ccc1e723b
Update CHANGE LOG 1.0.5.2.txt
2015-01-18 14:25:27 -08:00
vbawol
9f17fe3f18
Merge pull request #1608 from deadeye2/patch-4
...
Update CHANGE LOG 1.0.5.2.txt
2015-01-18 12:56:40 -06:00
deadeye2
e0294796bc
Update CHANGE LOG 1.0.5.2.txt
2015-01-18 12:04:14 -05:00
vbawol
ed0234139e
Merge pull request #1457 from Namindu/patch-8
...
Added RedRyder BB Gun Ammo to Loot Table
2015-01-18 00:44:18 -06:00
vbawol
9c70f0f2d4
Merge pull request #1456 from Namindu/patch-7
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Added RedRyder BB Gun to Loot Table
2015-01-18 00:44:11 -06:00
vbawol
dc772e7384
Merge pull request #1581 from Jamie-Booth/master
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Add the _ to the Land and escape the character
2015-01-18 00:42:16 -06:00
[VB]AWOL
b21afc8d0a
red ryder model path changes
2015-01-18 00:45:00 -06:00
vbawol
196a8b2e94
Merge pull request #1600 from BangL/master
...
custom CfgVehicles? i dont think so
2015-01-18 00:37:17 -06:00
vbawol
32bcb8515b
Merge pull request #1592 from raginruffalo/patch-1
...
Fixed a sound error and organized file more
2015-01-18 00:36:31 -06:00
vbawol
010c164d22
Merge pull request #1589 from Markokil321/patch-5
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Update HiveExt.ini
2015-01-18 00:36:17 -06:00
vbawol
665de9d917
Merge pull request #1580 from deadeye2/patch-3
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DZE_MissionLootTable fix
2015-01-18 00:35:02 -06:00
vbawol
4c62c1a55e
Merge pull request #1582 from Geodar/master
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Another batch of czech
2015-01-18 00:34:38 -06:00
vbawol
54f4cc5024
Merge pull request #1561 from ebaydayz/patch-1
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Delete old group after changing clothes
2015-01-18 00:33:57 -06:00
vbawol
21098f9b73
Merge pull request #1556 from raginruffalo/patch-3
...
Should fix #1555
2015-01-18 00:33:10 -06:00
vbawol
211a74a645
Merge pull request #1540 from deadeye2/patch-2
...
Update player_drink.sqf
2015-01-18 00:32:38 -06:00
vbawol
a5e8aae13b
Merge pull request #1539 from deadeye2/patch-1
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undefined variable _itemtodrop fixes #1535
2015-01-18 00:31:54 -06:00
vbawol
1187207dcf
Merge pull request #1606 from Mikeeeyy/patch-8
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Update server_updateObject.sqf
2015-01-18 00:26:58 -06:00
Mikeeeyy
4ad1a72db2
Update server_updateObject.sqf
2015-01-18 04:28:04 +00:00
BangL
d0a1463425
custom CfgVehicles? i dont think so
2014-12-12 13:19:37 +01:00
Wargog
d8105936e5
Added RedRyder to loot
2014-11-25 09:08:13 -05:00
Wargog
92a14789ae
Create $PBOPREFIX$
2014-11-25 09:02:26 -05:00
Wargog
6af912a200
Fixed a sound error and organized file more
2014-11-25 09:00:13 -05:00
Skaronator.com
2f196bb146
Include FN_FAL_ANPVS4 #1587
2014-11-22 22:40:54 +01:00
Skaronator.com
aedaf4a558
Fix Typo
2014-11-22 22:40:18 +01:00
Marko
f5e80520bb
Update HiveExt.ini
...
Small clarification. Pretty sure i was having issues with cleanups caused by this a long time ago, and have spoken to someone else who was also confused by this.
Please correct me if i'm wrong otherwise i could also do this for all other config examples?
2014-11-14 00:41:41 +01:00
Skaronator.com
62b711ecd8
Fix typo
2014-11-09 18:00:33 +01:00
Geodar
666b0fd7b2
Another batch of Czech
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Fix not showing Bought vehicles in Czech language
2014-11-06 13:40:12 +01:00
Geodar
348e102ef0
Another batch of czech for latest commits
2014-11-01 20:55:20 +01:00
Geodar
af8382a5e6
Czech for latest commits
2014-11-01 20:19:10 +01:00
Jamie Booth
6902efa63a
Add the _ to the Land and escape the character
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LandRover vehicles are being ignored with this script. If you escape the '_' with '\' it will only look for the '_' character used with all build able land objects. Currently LandRover vehicles will not be unlocked or deleted, as they are ignored with the current 'Land%' match.
2014-10-30 17:33:26 +11:00
deadeye2
7345f46fed
DZE_MissionLootTable fix
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Fixes a zombie loot error when using loot tables in mission file.
2014-10-22 10:20:42 -04:00
vbawol
e8c0f6da6a
Merge pull request #1574 from RimBlock/master
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Minor DB dump batch file change.
2014-10-12 18:31:01 -05:00
vbawol
4bac499c74
Merge pull request #1578 from Markokil321/patch-5
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Update add_recommended_mysql_events.sql
2014-10-12 18:30:42 -05:00
Marko
03e0087f54
Update add_recommended_mysql_events.sql
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Added 2 objects which were forgotten to this array. Would result in CharacterID 0 being set for these objects, which is not the point.
2014-10-13 01:16:35 +02:00
RimBlock
4976e7965f
Added DB dump batch file options to dump events and triggers as well as doing a quick (row level streaming) dump.
2014-10-06 10:06:27 +08:00
vbawol
d8dd028c5f
Merge pull request #1572 from MadHatter05/patch-1
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OCD update to init.sqf - 11.chernarus
2014-10-01 16:43:24 -05:00
vbawol
76000d59f9
Merge pull request #1573 from MadHatter05/patch-2
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OCD update to description.ext - 11.chernarus
2014-10-01 16:43:14 -05:00
MadHatter05
8f37e9c106
OCD update to description.ext
2014-10-01 17:30:59 -04:00
MadHatter05
d4028afa65
OCD update to init.sqf - 11.chernarus
2014-10-01 17:28:40 -04:00
vbawol
b0ae579875
Update spawn_loot_small.sqf
2014-09-22 13:23:56 -05:00
ebaydayz
77d9951f23
Delete old group after changing clothes
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The deleteGroup command requires the group to be local to the machine executing it:
https://community.bistudio.com/wiki/deleteGroup
When a player changes clothes a new group is created. The player is switched into a new unit in the new group, and then his old group is left empty. Because the old group is local to the player, it will not be deleted by server_cleanupGroups until he disconnects and it is transferred to the server.
We should delete the old group immediately rather than wait for the player to disconnect. This will prevent the excessive accumulation of empty groups when players change clothes a lot. It will help with the seagull spawn issue which happens when there are more than 144 groups on side WEST:
https://community.bistudio.com/wiki/createGroup
2014-09-05 14:12:04 -04:00
Wargog
0c3173826e
Done, pull please.
2014-09-03 09:40:36 -04:00
Skaronator.com
f7144334ea
Merge pull request #1557 from raymix/master
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rare bug with snap
2014-08-31 04:40:24 +02:00
Wargog
1c2511bc55
Maybe?
2014-08-30 12:24:02 -04:00
Wargog
5a54f26c4d
I didn't do that
2014-08-30 12:20:54 -04:00
raymix
d59c5b8278
rare bug
2014-08-30 12:55:58 +01:00
Wargog
6bddf7513e
Fixed AWOL's pointer
2014-08-28 14:17:43 -04:00
Wargog
064d50778a
Should fix #1555
2014-08-28 13:59:22 -04:00
vbawol
b7e2462188
Merge pull request #1552 from raginruffalo/patch-3
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Fixed a ton of errors
2014-08-28 11:03:10 -05:00
vbawol
1e8f146860
Merge pull request #1553 from ADK-DAYZMOD-EPOCH/master
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UPDATED rotate_logs.bat
2014-08-28 11:02:50 -05:00
raziel23x
420f832210
added missing echo info
2014-08-28 11:45:00 -04:00
raziel23x
5c1833fc99
Removed extra variable used in debug testing
2014-08-28 10:04:43 -04:00
raziel23x
37234e5209
UPDATED rotate_logs.bat
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Tweaked rotate_logs.bat to incorporate the day of the week for better
organization
2014-08-28 10:01:30 -04:00
vbawol
d52eb620e6
Merge pull request #1541 from raymix/master
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code optimization, bugs, improvements
2014-08-28 00:28:20 -05:00
vbawol
9762dad8ee
Merge pull request #1543 from Beefheart/master
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Update player_onPause.sqf
2014-08-28 00:28:09 -05:00
Wargog
1c839f47fd
Fixed a ton of errors
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Made it look nicer as well, separated some lines and vars and values.
2014-08-27 14:48:54 -04:00
vbawol
6f58a882aa
Merge pull request #1544 from arma2WillRobinson/master
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Corrected all Red Ryder paths
2014-08-27 11:04:58 -05:00
vbawol
727a2d211a
Merge pull request #1551 from Uro1/master
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Update CfgServerTrader to match #1508
2014-08-27 11:01:36 -05:00
Uro1
b3246ec80d
Update CfgServerTraders to match #1508
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Updated the CfgServerTrader to match my changes in dynamic_vehicles &
SQL changes.
2014-08-27 16:40:33 +01:00
githubmil
309655a89b
Update NeutralAssaultRifle.hpp
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Fixed typo making L85A2 Holo 90 gold to buy.
2014-08-26 04:08:10 -06:00
githubmil
7b6d565b54
Update FriendlyAssaultRifle.hpp
2014-08-26 04:06:15 -06:00
githubmil
ff5c55cc13
Update FriendlyAssaultRifle.hpp
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Fixed typo making L85A2 Holo 90 gold to buy.
2014-08-26 04:01:01 -06:00
Beefheart
f3c0b582b4
Update player_onPause.sqf
2014-08-26 10:22:47 +02:00
githubmil
1015e8a206
Update hilux.hpp
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Armor Upgrade balance
2014-08-26 01:32:11 -06:00
githubmil
9efd265a95
Update datsun.hpp
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Armor Upgrade balance
2014-08-26 01:30:43 -06:00
githubmil
b65a0cd189
Update Volha.hpp
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Armor Upgrade balance
2014-08-26 01:28:28 -06:00
githubmil
1ba1cc29eb
Update VWGolf.hpp
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Armor Upgrade balance
2014-08-26 01:26:04 -06:00
githubmil
7e020760ed
Update UAZ.hpp
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Cargo Upgrade fix, Armor Upgrade balance
2014-08-26 01:23:53 -06:00
githubmil
52ea5110f9
Update Skoda.hpp
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Armor Upgrade balance
2014-08-26 01:20:54 -06:00
githubmil
d7b55d59af
Update SUV.hpp
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Balanced armor upgrade
2014-08-26 01:17:02 -06:00
githubmil
f4291a5b1f
Update Pickup_PK.hpp
2014-08-26 01:11:39 -06:00
githubmil
753cc19e75
Update Offroad_DSHKM.hpp
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Balanced armor
2014-08-26 01:09:04 -06:00
githubmil
106b05f1ef
Update Lada.hpp
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Balanced armor upgrade
2014-08-26 01:01:52 -06:00
githubmil
a607f77906
Update UAZ.hpp
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Corrected pack upgrade to be consistent with other vehicle upgrades.
2014-08-25 21:16:58 -06:00
McKeighan
0701e5b818
Update Kamaz.hpp
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Updated the logic of the fuel capacity since Epoch currently only uses the one variable for Refuel Trucks.
2014-08-25 11:18:42 -04:00
raymix
efca644b46
fix for db ATL limitation
2014-08-23 19:02:49 +01:00
Uro1
9984923462
Merge pull request #13 from vbawol/master
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merge
2014-08-22 20:56:27 +01:00
McKeighan
69b9e84e99
Update Kamaz.hpp
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Updated fuel ocurrences in upgraded models of the Kamaz Refuel truck. Also corrected it's fuel tank capacity for refilling other vehicles.
2014-08-22 14:59:16 -04:00
arma2WillRobinson
e35e5e326b
Update config.cpp
2014-08-22 10:34:51 -07:00
Beefheart
9cdae44069
Update player_onPause.sqf
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fixes players logging out in selfmade no-building-zones
2014-08-22 08:31:33 +02:00
raymix
903f5d8572
code optimization, bugs, improvements
2014-08-21 06:23:42 +01:00
deadeye2
5b4d53d3b9
Update player_drink.sqf
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eliminate redundant declaring of _itemtodrop and change to match player_eat.sqf
2014-08-20 19:58:43 -04:00
deadeye2
e4982dc313
fixes #1535
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After eating in a vehicle that should drop an empty can, client RPT would show:
Error Undefined variable in expression: _itemtodrop
2014-08-20 19:41:06 -04:00
McKeighan
ca87ef1a1f
Update Kamaz.hpp
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Updated Kamaz / KamazOpen / KamazRefuel for integration of vehicle upgrades.
Added more component requirements (then normal) to fuel tank size, armor amount, and cargo expansion.
2014-08-20 17:42:12 -04:00
vbawol
740f4144f1
Merge pull request #1534 from raymix/master
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updated stringtable compatibility with modular build
2014-08-18 00:59:52 -05:00
raymix
1c4be9a043
Merge remote-tracking branch 'upstream/master'
2014-08-18 04:08:14 +01:00
raymix
34a2d03163
compatibility for issue 1526 45m plotpole
2014-08-18 04:03:11 +01:00
vbawol
2542d94c21
Merge pull request #1531 from McKeighan/patch-10
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Update UAZ.hpp
2014-08-17 14:04:00 -05:00
vbawol
a8a0e0ca5c
Merge pull request #1532 from McKeighan/patch-11
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Update Volha.hpp
2014-08-17 14:03:31 -05:00
vbawol
fe5af9425a
Merge pull request #1526 from Mikeeeyy/patch-4
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Update cannot build plot pole within 45m.
2014-08-17 14:02:09 -05:00
vbawol
ac07359c80
Merge pull request #1525 from Mikeeeyy/patch-3
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Update cannot build plot pole within 45m.
2014-08-17 14:02:03 -05:00
Uro1
dccbb19131
Merge pull request #12 from vbawol/master
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merge
2014-08-15 22:51:54 +01:00
McKeighan
1bdd96cd88
Update Volha.hpp
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added armor damage resistance on upgrade.
2014-08-15 13:39:06 -04:00
McKeighan
5bb15f0c66
Update UAZ.hpp
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Armor of only 50 on the upgrade seemed light since it's baseline is 40. The normal ratio of armor increase is X 2.5, so this has been applied to the 40. (results in 100 armor). Added damage resistance to the armor to increase it's effectiveness.
2014-08-15 13:36:47 -04:00
vbawol
a6f55498b7
Merge pull request #1528 from raymix/master
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modular build code optimization + some extras
2014-08-15 01:52:04 -05:00
raymix
c66b229a96
modular build code optimization + some extras
2014-08-15 05:40:26 +01:00
Mikeeeyy
49fe5f4846
Update cannot build plot pole within 45m.
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Updates the cannot build plot pole within 45m message to use the DZE_PlotPole variable.
2014-08-15 00:10:24 +01:00
Mikeeeyy
5ae7f920dd
Update cannot build plot pole within 45m.
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Updates the cannot build plot pole within 45m message to use the DZE_PlotPole variable.
2014-08-15 00:08:21 +01:00
vbawol
59124e6eef
Merge pull request #1523 from Legodev/master
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added Items for a simple Plantingsystem
2014-08-14 12:20:58 -05:00
vbawol
8192dd7b50
Merge pull request #1519 from McKeighan/patch-7
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Update Offroad_DSHKM.hpp
2014-08-14 12:09:57 -05:00
vbawol
8bd438f4c6
Merge pull request #1515 from McKeighan/patch-3
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Update AH6.hpp
2014-08-14 12:08:06 -05:00
vbawol
ba6a5c7dc1
Merge pull request #1513 from McKeighan/patch-1
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Update cfgVehicles.hpp
2014-08-14 12:06:59 -05:00
vbawol
c7b400f36a
Merge pull request #1524 from Mikeeeyy/patch-2
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Fix Maintain Area/Preview not disappearing
2014-08-14 12:06:31 -05:00
vbawol
d8841474c6
Merge pull request #1521 from SJossy/patch-3
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Update fn_damageActions.sqf
2014-08-14 12:05:27 -05:00
vbawol
ef0a157eb2
Merge pull request #1512 from raymix/master
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minor range adjustments
2014-08-14 12:01:52 -05:00
vbawol
a0372bc88d
Merge pull request #1509 from SJossy/patch-2
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Update server_functions.sqf
2014-08-14 12:01:34 -05:00
Mikeeeyy
3e42af0bb4
Fix Maintain Area/Preview not disappearing
...
When players would look at a plot pole, they would get the maintain/preview option and if they looked away they would still have it.
2014-08-13 14:10:43 +01:00
Legodev
688c1f15b6
added Items for a simple Plantingsystem
2014-08-13 00:18:35 +02:00
Uro1
d1b40385a9
Merge pull request #11 from vbawol/master
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pull from epoch master
2014-08-11 14:32:19 +01:00
vbawol
ca37210345
Merge pull request #1511 from Markokil321/patch-5
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Update player_goFishing.sqf
2014-08-10 23:47:49 -05:00
vbawol
29adecc2e9
Merge pull request #1510 from Markokil321/patch-4
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Add "Cannot fish while in combat" text
2014-08-10 23:47:36 -05:00
vbawol
db15170622
Merge pull request #1508 from Uro1/master
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Dynamic_vehicle & Traders spawning non-upgradable classes of hilux1 & datsun1 vehicles
2014-08-10 23:47:13 -05:00
vbawol
95676f0db7
Merge pull request #1507 from Beefheart/patch-1
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Update Lada.hpp
2014-08-10 23:41:41 -05:00
Steven
04ee8578ff
Update fn_damageActions.sqf
...
Bikes can currently be unlimited siphon sources
2014-08-11 12:09:15 +08:00
McKeighan
06b7eca2c8
Update Offroad_DSHKM.hpp
...
Drop in the segments that actually ALLOWS the player to upgrade to the different variants.
2014-08-10 13:09:16 -04:00
McKeighan
a79a86889d
Update AH6.hpp
2014-08-09 13:40:23 -04:00
McKeighan
18d283428b
Update cfgVehicles.hpp
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Added definition for class TANK.
This will make vehicles like the M113 much easier to correct in future roll outs as currently many of them have turret issues.
2014-08-09 13:17:07 -04:00
raymix
14ebc32bd4
minor range adjustments
2014-08-09 14:21:21 +01:00
Marko
64d9be9169
Update player_goFishing.sqf
...
Added better message when trying to fish while in combat, to avoid confusion.
2014-08-09 11:41:43 +02:00
Marko
f2145b6b8d
Add "Cannot fish ehile in combat" text
...
To avoid confusion when players try to fish while in combat, google translate was used, so excuse any wonky translations.
2014-08-09 11:38:36 +02:00
Steven
29c9f979df
Update server_functions.sqf
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Cut & paste casualty
2014-08-09 11:26:18 +08:00
Uro1
7dd6aac669
Typo
2014-08-08 21:26:27 +01:00
Uro1
589bf3eaa1
Update changlog
2014-08-08 21:24:43 +01:00
Uro1
2573bd184c
Server & Traders spawning non-upgradable vehicles
...
Server and Traders spawning non-upgradable hilux1 & datsun1 variants
2014-08-08 21:18:48 +01:00
Beefheart
b1764bff8e
Update Lada.hpp
...
fixed some copy-paste errors
2014-08-08 21:50:19 +02:00
Uro1
504503a46e
Merge pull request #10 from vbawol/master
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merge from epoch master
2014-08-08 20:19:22 +01:00
vbawol
2bd68a04f6
Merge pull request #1506 from raymix/master
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bug fix & adjustable snap range
2014-08-08 12:19:48 -05:00
raymix
176c0372b4
bug fix & adjustable snap range
2014-08-08 13:30:25 +01:00
vbawol
ff706fde43
Merge pull request #1505 from raymix/master
...
function based player_build
2014-08-07 11:19:18 -05:00
raymix
73470f1e90
modular player_build
2014-08-07 13:22:09 +01:00
raymix
361ab3a3e5
function based player_build
2014-08-07 13:03:14 +01:00
vbawol
676bb91122
Merge pull request #1501 from infiSTAR/patch-1
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delete promptRName.sqf
2014-08-05 17:56:13 -05:00
infiSTAR.de
d4f978e461
delete promptRName.sqf
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Delete promptRName.sqf - only used for hacks and not the mod anymore
2014-08-05 19:42:40 +02:00
Skaronator.com
dd582d28ec
Merge pull request #1496 from ebaydayz/patch-1
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Update CHANGE LOG 1.0.5.2.txt
2014-08-02 16:46:18 +02:00
ebaydayz
12400b1a2b
Update CHANGE LOG 1.0.5.2.txt
2014-08-01 14:58:20 -04:00
ebaydayz
e52790d8fb
Update CHANGE LOG 1.0.5.2.txt
2014-08-01 14:56:41 -04:00
ebaydayz
a5e0f665e9
Update CHANGE LOG 1.0.5.2.txt
2014-08-01 13:56:49 -04:00
Skaronator.com
1fb0e07ebd
Merge pull request #1490 from Namindu/patch-30
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Update CHANGE LOG 1.0.5.2.txt
2014-07-31 23:36:27 +02:00
Skaronator.com
b8e07f3cc2
Merge pull request #1495 from ebaydayz/patch-5
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Change count back to forEach
2014-07-31 22:34:16 +02:00
Skaronator.com
29c2b09175
Merge pull request #1494 from ebaydayz/patch-4
...
Change count back to forEach
2014-07-31 22:34:13 +02:00
Skaronator.com
923b2833c9
Merge pull request #1493 from ebaydayz/patch-3
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Change count back to forEach
2014-07-31 22:34:09 +02:00
Skaronator.com
743ddf5b6b
Merge pull request #1492 from ebaydayz/patch-2
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Change count back to forEach
2014-07-31 22:34:02 +02:00
Skaronator.com
5603413f6e
Merge pull request #1489 from Namindu/patch-14
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Updated Steam Ports
2014-07-31 20:02:38 +02:00
Skaronator.com
1548ee19a6
Merge pull request #1488 from Namindu/patch-15
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Updated Steam Ports
2014-07-31 20:02:27 +02:00
Skaronator.com
15f12c4861
Merge pull request #1487 from Namindu/patch-29
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Updated Steam Ports
2014-07-31 20:02:23 +02:00
Skaronator.com
13bd5c554a
Merge pull request #1486 from Namindu/patch-28
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Updated Steam Ports
2014-07-31 20:02:21 +02:00
Skaronator.com
ee0a6b8bca
Merge pull request #1485 from Namindu/patch-27
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Updated Steam Ports
2014-07-31 20:02:18 +02:00
Skaronator.com
c0c8e0ecc0
Merge pull request #1484 from Namindu/patch-26
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Updated Steam Ports
2014-07-31 20:02:15 +02:00
Skaronator.com
6ca0550a2a
Merge pull request #1483 from Namindu/patch-25
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Updated Steam Ports
2014-07-31 20:02:13 +02:00
Skaronator.com
9628b8845f
Merge pull request #1482 from Namindu/patch-24
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Updated Steam Ports
2014-07-31 20:02:10 +02:00
Skaronator.com
c63a7d5cb4
Merge pull request #1481 from Namindu/patch-23
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Updated Steam Ports
2014-07-31 20:01:34 +02:00
Skaronator.com
25e461df99
Merge pull request #1480 from Namindu/patch-22
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Updated Steam Ports
2014-07-31 20:01:30 +02:00
Skaronator.com
6eff337579
Merge pull request #1479 from Namindu/patch-21
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Updated Steam Ports
2014-07-31 20:01:27 +02:00
Skaronator.com
6b4935669d
Merge pull request #1478 from Namindu/patch-20
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Updated Steam Ports
2014-07-31 20:01:22 +02:00
Skaronator.com
8250dcbec2
Merge pull request #1477 from Namindu/patch-19
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Updated Steam Ports
2014-07-31 20:01:15 +02:00
Skaronator.com
ee179e1fc4
Merge pull request #1476 from Namindu/patch-18
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Updated Steam Ports
2014-07-31 20:01:12 +02:00
Skaronator.com
a6d51c7e63
Merge pull request #1475 from Namindu/patch-17
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Updated Steam Ports
2014-07-31 20:01:07 +02:00
Skaronator.com
0b2436fbb5
Merge pull request #1474 from Namindu/patch-16
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Updated Steam Ports
2014-07-31 20:01:03 +02:00
Skaronator.com
1ab7f14a87
Merge pull request #1473 from Namindu/patch-13
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Updated Steam Ports
2014-07-31 20:00:59 +02:00
Skaronator.com
1592885121
Merge pull request #1472 from Namindu/patch-12
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Updated Steam Ports
2014-07-31 20:00:51 +02:00
ebaydayz
6d1d4c998a
Change count back to forEach
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Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 14:00:50 -04:00
Skaronator.com
ceae17af98
Merge pull request #1471 from Namindu/patch-10
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Updated Steam Ports
2014-07-31 20:00:39 +02:00
ebaydayz
d19001d87b
Change count back to forEach
...
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:45:26 -04:00
ebaydayz
445556ff12
Change count back to forEach
...
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:41:02 -04:00
ebaydayz
81729c26f4
Change count back to forEach
...
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:33:51 -04:00
vbawol
573bacdfc3
Merge pull request #1491 from ebaydayz/patch-1
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Change count back to forEach
2014-07-31 12:23:20 -05:00
ebaydayz
0111a8f580
Change count back to forEach
...
You can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:14:10 -04:00
Namindu
d4028a8b88
Update CHANGE LOG 1.0.5.2.txt
2014-07-30 16:23:50 -07:00
Namindu
18d76b13c6
Updated Steam Ports
2014-07-30 16:07:22 -07:00
Namindu
e302195c43
Updated Steam Ports
2014-07-30 16:06:58 -07:00
Namindu
b77d959572
Updated Steam Ports
2014-07-30 16:06:35 -07:00
Namindu
5ca6aab0c8
Updated Steam Ports
2014-07-30 16:06:12 -07:00
Namindu
a624c81653
Updated Steam Ports
2014-07-30 16:05:51 -07:00
Namindu
b6d8a8b686
Updated Steam Ports
2014-07-30 16:05:21 -07:00
Namindu
f0d041a8b3
Updated Steam Ports
2014-07-30 16:04:52 -07:00
Namindu
47ec14e9fa
Updated Steam Ports
2014-07-30 16:04:24 -07:00
Namindu
329147da65
Updated Steam Ports
2014-07-30 16:03:56 -07:00
Namindu
c8ec9f545b
Updated Steam Ports
2014-07-30 16:03:31 -07:00
Namindu
a340b10084
Updated Steam Ports
2014-07-30 16:03:08 -07:00
Namindu
427b9efd0f
Updated Steam Ports
2014-07-30 16:02:43 -07:00
Namindu
ed42233c92
Update config.cfg
2014-07-30 16:01:51 -07:00
Namindu
383ec9a70d
Updated Steam Ports
2014-07-30 16:01:32 -07:00
Namindu
640a496316
Updated Steam Ports
2014-07-30 16:01:12 -07:00
Namindu
05bfcd9299
Updated Steam Ports
2014-07-30 16:00:51 -07:00
Namindu
de538db0a4
Updated Steam Ports
2014-07-30 16:00:16 -07:00
Namindu
0ff822200a
Updated Steam Ports
2014-07-30 15:59:48 -07:00
Namindu
c464d17c76
Updated Steam Ports
2014-07-30 15:51:18 -07:00
vbawol
3bc4909c6f
Merge pull request #1468 from ebaydayz/patch-1
...
Update CHANGE LOG 1.0.5.2.txt
2014-07-29 15:00:07 -05:00
ebaydayz
94aaf929f2
Update CHANGE LOG 1.0.5.2.txt
2014-07-29 15:58:38 -04:00
vbawol
f63ad88dbd
Merge pull request #1467 from ebaydayz/patch-2
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Change count back to forEach - fix empty safes
2014-07-29 14:57:54 -05:00
ebaydayz
0d5d0b9b8e
Change count back to forEach - fix empty safes
...
See Kronzky's note:
https://community.bistudio.com/wiki/count
You can only use count to iterate through an array if all elements in the array are of the same data type. In this case you have an array with strings (type), arrays (worldspace, inventory, hitpoints) and numbers (fuel, ownerID). You need to use forEach instead.
This error explains the problem people were having with safe inventories being empty when they open them after a restart:
http://epochmod.com/forum/index.php?/topic/13423-safe-is-empty-after-restart-if-you-open-it/
https://github.com/vbawol/DayZ-Epoch/issues/1368
https://github.com/vbawol/DayZ-Epoch/issues/1422
2014-07-29 15:50:53 -04:00
vbawol
ec1308afd6
Merge pull request #1466 from ebaydayz/patch-1
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Fix typo _intentory > _inventory
2014-07-29 13:33:10 -05:00
vbawol
3ec0b2be60
Merge pull request #1465 from Mikeeeyy/patch-1
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Fix for glitching through doors (dayz_spaceInterrupt.sqf)
2014-07-29 13:33:03 -05:00
ebaydayz
a8389ba2bc
Fix typo _intentory > _inventory
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_intentory should be _inventory
2014-07-29 14:26:48 -04:00
Mikeeeyy
a4ade23086
Update dayz_spaceInterrupt.sqf
...
Changed starts at line 87 and end at line 93.
Fix for glitching through doors.
2014-07-29 17:47:29 +01:00
Uro1
1f2bc80070
Merge pull request #9 from vbawol/master
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pull from master
2014-07-28 21:17:09 +01:00
[VB]AWOL
cb633715fa
typo
2014-07-27 23:17:00 -05:00
[VB]AWOL
abc4c2f6ce
push PHP steam server list query code
...
Example of how to get from server list from steam works for both Arma 2
and 3 servers
Original Source:
https://developer.valvesoftware.com/wiki/User:Pizzahut/test.php
2014-07-27 23:11:49 -05:00
vbawol
fc1ce8421e
Merge pull request #1459 from raymix/master
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some missing defines
2014-07-26 15:29:25 -05:00
vbawol
29fe8ced1a
Update CHANGE LOG 1.0.5.2.txt
2014-07-26 15:28:02 -05:00
icomrade
f284fc1b92
Don't play anim for unconscious if in vehicle
2014-07-26 14:15:38 -04:00
raymix
411055260f
some missing defines
2014-07-26 03:36:26 +01:00
Namindu
cb6ed37846
Added RedRyder BB Gun Ammo to Loot Table
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Forgot to add the ammo.
Added ammo to "hunter", "generic" and "office". Chance of spawn is 0.05
Classname: "350Rnd_BB_Magazine"
2014-07-25 14:55:12 -07:00
Namindu
1693b33d42
Added RedRyder BB Gun to Loot Table
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Available as "farmweapons" and "shotgunsingleshot". Chance of spawn is 0.06.
2014-07-25 14:48:35 -07:00
vbawol
c479fe45f3
Merge pull request #1452 from Markokil321/patch-2
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Update player_build.sqf
2014-07-25 16:02:32 -05:00
vbawol
327e7677e7
Update 1.0.5_Updates.sql
2014-07-25 13:07:01 -05:00
[VB]AWOL
b436c1a66f
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-07-25 12:07:42 -05:00
[VB]AWOL
edf7c23af0
RedRyder BB Gun by @arma2WillRobinson
2014-07-25 12:07:38 -05:00
vbawol
b26aa51e32
Merge pull request #1434 from arma2WillRobinson/master
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roughly added RedRyder BB Gun
2014-07-25 12:05:47 -05:00
vbawol
e6e5da011e
Merge pull request #1453 from Markokil321/patch-4
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Update player_build2.sqf
2014-07-25 12:04:30 -05:00
[VB]AWOL
9bc4a9a4ec
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-07-25 12:02:41 -05:00
[VB]AWOL
f1950b0b99
@raziel23x pull request
2014-07-25 12:02:37 -05:00
vbawol
f1aa986a08
Merge pull request #1451 from RimBlock/master
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Config files - Added fuel capacity variable. DB Backup improved script.
2014-07-25 12:00:52 -05:00
[VB]AWOL
4059c7ceaa
[FIXED] Corrected ClassName for CH53_DZE and BAF_Merlin_DZE. @Cinjun
2014-07-25 11:59:53 -05:00
vbawol
377e5207ac
Merge pull request #1454 from Cinjun/master
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Update 1.0.5_Updates.sql
2014-07-25 11:57:20 -05:00
Scott
3369d064e1
Update 1.0.5_Updates.sql
...
Corrected ClassName for CH53_DZE and BAF_Merlin_DZE.
2014-07-25 01:02:59 -05:00
Marko
f1b3104e1e
Update player_build2.sqf
...
Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:37:12 +02:00
Marko
e330fe17aa
Update player_build.sqf
...
Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:34:19 +02:00
RimBlock
613a08c770
no message
2014-07-24 21:00:41 +08:00
RimBlock
e497ae4a65
no message
2014-07-24 20:53:25 +08:00
RimBlock
3214eda74a
no message
2014-07-24 20:36:51 +08:00
RimBlock
dd968044d3
Merge branch 'RC1-1.0.5.2' of https://github.com/vbawol/DayZ-Epoch into DB_backup_script
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Conflicts:
SQF/dayz_code/Configs/CfgVehicles/AIR/CH53.hpp
2014-07-24 20:30:25 +08:00
RimBlock
8e640ef5b3
Amended backup script datestamp to cope with missing 0 in 0x:xx times.
2014-07-24 20:20:23 +08:00
vbawol
bbfd03dbf7
Merge pull request #1450 from raymix/master
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needs a better fix
2014-07-23 10:52:12 -05:00
raymix
bca5acf2e6
needs a better fix
2014-07-23 11:52:23 +01:00
vbawol
5193787b5f
Merge pull request #1445 from Markokil321/patch-2
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Update player_build.sqf
2014-07-21 13:09:44 -05:00
vbawol
092223e2c3
Merge pull request #1444 from Markokil321/patch-4
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Update trade_weapons.sqf
2014-07-21 13:09:32 -05:00
Marko
273c8b8954
Update trade_weapons.sqf
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Revert || back to or for text messages
2014-07-21 19:20:47 +02:00
Marko
0529324a4b
Update player_build.sqf
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Changed || back to or. (for messages)
2014-07-21 19:07:54 +02:00
vbawol
14918b9892
Merge pull request #1429 from ebaydayz/patch-3
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Update CHANGE LOG 1.0.5.2.txt
2014-07-21 12:04:29 -05:00
vbawol
3e388880d4
Merge pull request #1441 from SJossy/patch-1
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Update compiles.sqf
2014-07-20 00:18:25 -05:00
Steven
1ef1277254
Update compiles.sqf
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typo in player_removeNet array
2014-07-20 11:40:02 +08:00
vbawol
4099115959
Merge pull request #1439 from ebaydayz/patch-2
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Add CH53_DZE to config based traders
2014-07-19 16:56:03 -05:00
vbawol
565b9240cf
Merge pull request #1438 from ebaydayz/patch-1
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Use set instead of binary addition
2014-07-19 16:55:50 -05:00
ebaydayz
2c1d0825d1
Add CH53_DZE
2014-07-19 16:59:59 -04:00
ebaydayz
ed879fbef5
Update BanditHelicopterArmed.hpp
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Add CH53_DZE
2014-07-19 16:56:14 -04:00
ebaydayz
bf86886835
Use set instead of binary addition
...
We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
2014-07-19 16:45:44 -04:00
ebaydayz
37e83700a5
Update CHANGE LOG 1.0.5.2.txt
2014-07-19 16:09:01 -04:00
RimBlock
4496e16e68
Added a basic DB backup batch file
...
I have added a basic DB backup batch file inc instructions on its
configuration.
2014-07-19 08:29:39 +08:00
vbawol
6e1be89442
Merge pull request #1431 from raymix/master
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snap building plotpole / infinite drag fix
2014-07-18 13:40:15 -05:00
armaWillRobinson
38bb95f12f
redryder add
2014-07-17 13:49:57 -07:00
raymix
95077f35f8
snap optimization for large bases
2014-07-17 20:00:26 +01:00
icomrade
8a2dcfcf10
Woops
2014-07-17 14:29:57 -04:00
icomrade
33e9c7669b
GetPlayerUID compile, update skin change
2014-07-17 14:29:17 -04:00
icomrade
f288fcf35a
Disable user input until display is closed #1432
2014-07-16 18:51:41 -04:00
raymix
077da12271
plotpole fix for new update
2014-07-16 07:32:13 +01:00
raymix
a297cfea63
snap building plotpole / infinite drag fix
2014-07-16 06:38:27 +01:00
ebaydayz
cd3bc37202
Update CHANGE LOG 1.0.5.2.txt
...
Updated with all my changes as requested
2014-07-16 01:11:09 -04:00
vbawol
8294226d86
Merge pull request #1425 from ebaydayz/patch-1
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Fix nearestObjects position error
2014-07-15 22:58:18 -05:00
ebaydayz
87ee176d7d
Fix nearestObjects position error
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_pos should be _charPos. Currently it causes this error in server RPT on 1.63.112555+ because it references the player object, not the player object's position:
6:36:48 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error position: <nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error 0 elements provided, 3 expected
6:36:48 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
2014-07-15 23:54:26 -04:00
vbawol
652160a080
Merge pull request #1421 from ebaydayz/patch-2
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Fix fire cleanup diag_log error
2014-07-15 21:39:34 -05:00
vbawol
fb151b961d
Merge pull request #1420 from ebaydayz/patch-1
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Fix undefined variable "_weapon" error
2014-07-15 21:39:14 -05:00
vbawol
60644c98b7
Merge pull request #1412 from f3cuk/patch-1
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Update 1.0.5_Updates.sql
2014-07-15 21:38:40 -05:00
f3cuk
26b296b9b9
Update 1.0.5_Updates.sql
2014-07-16 04:11:01 +02:00
ebaydayz
da15f60224
Fix fire cleanup diag_log error
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Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
ebaydayz
0eb5f76c64
Update fnc_plyrHit.sqf
...
Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
vbawol
a487fd4f78
Merge pull request #1416 from raymix/master
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snap code optimization, vault points added
2014-07-12 16:38:16 -05:00
raymix
2355d6b18e
snap code optimization, vault points added
2014-07-12 20:23:42 +01:00
vbawol
07b3f14c1b
Merge pull request #1411 from hogscraper/test_branch
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Additional update to UI
2014-07-11 14:28:14 -05:00
vbawol
83ec44e402
Merge pull request #1410 from raymix/master
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optional snap building added
2014-07-11 14:27:40 -05:00
f3cuk
ef43ee707c
Update 1.0.5_Updates.sql
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Should prevent the "[Error] Skipping ObjectID XX load because of invalid data in db" messages in trace output for the BAF_Merlin_HC3_D (and possibly others)
2014-07-11 17:01:08 +02:00
hogscraper
572b646107
Additional update to UI
...
Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty, it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
raymix
2e8b9b6de8
Forgot to fetch, Urol's comment added
2014-07-10 20:56:52 +01:00
raymix
5c8da27d4d
optional snap building added
2014-07-10 20:13:30 +01:00
vbawol
7285b9e113
Merge pull request #1409 from Uro1/master
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Updated ChangeLog
2014-07-10 13:57:05 -05:00
Uro1
8191c849f4
Updated
2014-07-10 19:52:05 +01:00
vbawol
14d866f2c6
Merge pull request #1408 from Uro1/master
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Fix for crash_spawner & supply_drop modules creating inaccesible loot piles
2014-07-10 13:31:00 -05:00
Uro1
5507513336
Fixed crash spawner & supply drop loot positioning
2014-07-10 19:13:18 +01:00
Uro1
08f28045f4
Merge pull request #8 from vbawol/master
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pull from master
2014-07-10 19:10:52 +01:00
icomrade
5b61ce34b7
Useless network traffic
2014-07-09 17:45:59 -04:00
icomrade
151a6b7478
Hopfully improve on issue in #1403
...
Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00
vbawol
03e229bee5
Merge pull request #1400 from SilvDev/patch-1
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Update CHANGE LOG 1.0.5.2.txt
2014-07-07 20:44:32 -05:00
SilvDev
845d4c81c9
Update CHANGE LOG 1.0.5.2.txt
2014-07-08 02:11:28 +01:00
Uro1
ff47fe5817
Merge pull request #7 from vbawol/master
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pull from epoch master
2014-07-07 20:07:32 +01:00
icomrade
97414d881c
Update CHANGE LOG 1.0.5.2.txt
2014-07-07 13:29:18 -04:00
icomrade
81b147d3e2
Update variables.sqf
2014-07-07 13:28:42 -04:00
vbawol
72168cb103
Merge pull request #1396 from justchil/patch-1
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Update zombie_generate.sqf
2014-07-05 10:56:43 -05:00
vbawol
796490d955
Merge pull request #1391 from SilvDev/master
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Traders no longer equipped with weapon in hands
2014-07-05 10:56:29 -05:00
justchil
a6bcaad182
Update zombie_generate.sqf
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Fixes problem with zeds not spawning loot (or EXTREMELY rare). I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
SilvDev
26b3bd046f
Added missing variable initialization
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s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
SilvDev
fdf563e378
Update mission.sqf
2014-07-04 19:26:35 +01:00
SilvDev
01cb6100ca
Update mission.sqf
2014-07-04 19:26:30 +01:00
SilvDev
eb4b68fc33
Update mission.sqf
2014-07-04 19:26:27 +01:00
SilvDev
723a2ca713
Update mission.sqf
2014-07-04 19:26:26 +01:00
SilvDev
0a5e13a1d8
Update mission.sqf
2014-07-04 19:26:24 +01:00
SilvDev
ab874fe609
Update mission.sqf
2014-07-04 19:26:22 +01:00
SilvDev
0233923ba9
Update mission.sqf
2014-07-04 19:26:19 +01:00
SilvDev
35a84cd4a7
Update mission.sqf
2014-07-04 19:26:15 +01:00
SilvDev
3e47d3e3eb
Update mission.sqf
2014-07-04 19:26:13 +01:00
SilvDev
4666bd9f5c
Update mission.sqf
2014-07-04 19:26:11 +01:00
SilvDev
ec02c8aa2e
Update mission.sqf
2014-07-04 19:26:09 +01:00
SilvDev
5776a4adee
Update mission.sqf
2014-07-04 19:26:07 +01:00
SilvDev
3bbbae71bf
Update mission.sqf
2014-07-04 19:26:04 +01:00
SilvDev
3716d302ce
Update mission.sqf
2014-07-04 19:25:57 +01:00
SilvDev
32f18496a8
Update mission.sqf
2014-07-04 19:25:54 +01:00
SilvDev
7265978585
Update mission.sqf
2014-07-04 19:25:52 +01:00
SilvDev
800c2ebb08
Update mission.sqf
2014-07-04 19:25:49 +01:00
vbawol
c3522eb700
Merge pull request #1387 from ADK-DAYZMOD-EPOCH/master
...
Updated Config examples
2014-07-03 21:48:41 -05:00
raziel23x
d93efe10b8
Updated Config examples
...
updated examples to point the the steam version of the arma2oaserver.exe
which is found in the root of the Arma 2 OA directory
2014-07-03 22:44:52 -04:00
Uro1
f5791616c2
Merge pull request #6 from vbawol/master
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merge to epoch master
2014-07-03 07:07:20 +01:00
vbawol
2aee27be43
Update CHANGE LOG 1.0.5.2.txt
2014-07-03 00:06:10 -05:00
vbawol
cd794ba2b7
Update README.md
2014-07-03 00:04:41 -05:00
vbawol
7a52bd67a4
Update CHANGE LOG 1.0.5.2.txt
2014-07-03 00:03:48 -05:00
[VB]AWOL
5585633c5f
fixed Error Missing ;
2014-07-02 23:06:30 -05:00
vbawol
3036b31bbb
Merge pull request #1384 from hogscraper/test_branch
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UI Update - Graphical and code changes
2014-07-02 21:33:21 -05:00
hogscraper
be3e492405
UI Update - Graphical and code changes
...
Changed player_updateGui.sqf with an update to how the UI elements are
loaded. Changed all status icons to use the full value so no more fading
icons. Also changed the colors from red/green setup to a black and white
setup. All icons start off as black if the value is optimal, (full
blood, full food/drink, temperature, out of combat, seen, heard), then
progress continually towards white as the player loses blood, gets
hungry, etc. This was done to make the differences between full and
empty more drastic as the current method starts off with obvious icons
that slowly fade. If player is color blind, there have been reported
issues of the two colors showing up as similar shades of gray. For those
that are not CB the elements currently become less obvious in the user's
peripheral until they begin flashing. Changes also made to variables.sqf
to add the ability to turn this feature on/off:
Dayz_Dark_UI = true;
Sets UI to new darker theme. Turned off by setting the value to false.
2014-07-02 20:16:25 -04:00
[VB]AWOL
41c658c0c8
new bikey
2014-07-01 16:14:13 -05:00
[VB]AWOL
1e5614e34a
more version bumps
2014-07-01 15:50:30 -05:00
icomrade
25ca642576
Update CHANGE LOG 1.0.5.2.txt
2014-07-01 16:27:04 -04:00
[VB]AWOL
6d7f832a01
a2oa version bump 103718 > 125548
2014-07-01 15:26:37 -05:00
[VB]AWOL
83c04c9f4e
update versions
2014-07-01 15:22:39 -05:00
icomrade
ba75bfa839
Fixes
2014-06-30 21:18:58 -04:00
icomrade
7a15a98fd6
Update changelog
2014-06-30 18:59:41 -04:00
icomrade
8af00ef284
Fix #1351
2014-06-30 18:54:12 -04:00
icomrade
6f0470f598
Fix #1364
...
Holy shit it was accessible from 25 meters!
2014-06-30 17:46:56 -04:00
[VB]AWOL
5a88627d97
should fix #1362
2014-06-30 16:44:46 -05:00
icomrade
6799d90d23
Should fix #1124
2014-06-30 17:01:29 -04:00
icomrade
4a1ac8304a
lol...
2014-06-30 16:57:49 -04:00
icomrade
486dc31695
Fix #1355
2014-06-30 16:23:40 -04:00
[VB]AWOL
4c536342ca
get ready for 1.0.5.2 hotfix
2014-06-30 14:52:33 -05:00
icomrade
ee7627b2b6
Update CHANGE LOG 1.0.6.txt
2014-06-30 14:31:53 -04:00
icomrade
fa7c3a6c2b
Merge pull request #1373 from vbawol/GetPlayerUIDOld
...
Legacy UID
2014-06-30 14:28:01 -04:00
icomrade
3491e4462d
Add variable
2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428
Legacy UID
2014-06-30 11:53:14 -04:00
icomrade
2f7d7a9287
Duplicate define
2014-06-30 00:59:42 -04:00
vbawol
1faf1688e7
Update CHANGE LOG 1.0.6.txt
2014-06-29 16:50:59 -05:00
vbawol
8e8af95749
Update CHANGE LOG 1.0.6.txt
2014-06-29 16:48:25 -05:00
icomrade
33aa6632c6
Fix #1361
2014-06-29 13:09:32 -04:00
vbawol
6a571be12f
Merge pull request #1369 from Uro1/master
...
dayz_epoch_b CfgLootPos.hpp to CfgBuildingPos.hpp
2014-06-29 09:13:25 -05:00
Uro1
c1f9c5e1f1
dayz_epoch_b CfgLootPos > CfgBuildingPos
...
Update CfgLootPos with new enterable building positions to match code in
config files.
Rename CfgLootPos to CfgBuildingPos.
Issue #1360
2014-06-29 15:09:05 +01:00
[VB]AWOL
a1f56f9080
make sure holder is not null
2014-06-29 01:57:58 -05:00
[VB]AWOL
b1016c798e
same as previous
2014-06-29 00:20:14 -05:00
[VB]AWOL
7f44c1742a
Comment out two invalid female skins
2014-06-29 00:16:26 -05:00
[VB]AWOL
83f32b9892
wrong line here
2014-06-25 11:42:24 -05:00
[VB]AWOL
9cb7319bc4
did not make it in time
2014-06-25 11:41:30 -05:00
[VB]AWOL
ee682bd24f
pushed 1.0.5.1
2014-06-25 11:40:41 -05:00
icomrade
fc515d4407
Infection changes
2014-06-25 12:08:55 -04:00
[VB]AWOL
d6c118c331
dayz_epoch1051.bikey found in client files "Keys" folder.
2014-06-25 09:25:35 -05:00
[VB]AWOL
b01e44c9ee
new bikey for 1.0.5.1
2014-06-25 09:06:00 -05:00
[VB]AWOL
3aa6837247
version bump
2014-06-25 08:58:39 -05:00
[VB]AWOL
cd3ebfb9d1
Fixed client crash when player has chainsaw due to corrupt RTM file.
2014-06-25 01:55:52 -05:00
vbawol
c2af9b54e6
Update README.md
2014-06-23 23:41:38 -05:00
icomrade
d77635f7e9
Configure AH6J for DZ + DZE
...
Add to next changelog I guess :/
2014-06-23 18:00:42 -04:00
vbawol
3060b98521
Update fn_damageActions.sqf
2014-06-23 11:37:47 -05:00
[VB]AWOL
b257b088c6
1.0.5 Release
2014-06-23 11:36:11 -05:00
vbawol
770458f84f
Update README.md
2014-06-23 11:21:23 -05:00
vbawol
aa5a1b213b
Update README.md
2014-06-23 11:17:00 -05:00
vbawol
f56c134497
Update README.md
2014-06-23 11:15:04 -05:00
vbawol
ddf4fc67c5
Update README.md
2014-06-23 11:13:22 -05:00
vbawol
60b2b4dbe0
Update README.md
2014-06-23 11:10:42 -05:00
[VB]AWOL
98c396dd18
revert this change as it did nothing
2014-06-23 10:08:07 -05:00
Uro1
f61ee2353a
Merge pull request #5 from vbawol/master
...
pull from awols master
2014-06-23 12:01:18 +01:00
vbawol
18d6b929e5
Merge pull request #1347 from Namindu/patch-4
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Update CHANGE LOG 1.0.5.txt
2014-06-22 22:53:22 -05:00
vbawol
2db2410438
Merge pull request #1346 from Namindu/patch-3
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Added CH53_DZE to Heli allowed to tow.
2014-06-22 22:53:02 -05:00
Namindu
568ce050ce
Update CHANGE LOG 1.0.5.txt
2014-06-22 18:56:34 -07:00
Namindu
8d37745870
Added CH53_DZE to Heli allowed to tow.
...
#1344
2014-06-22 18:51:18 -07:00
[VB]AWOL
b4ed5bc183
change path for death screen
2014-06-22 17:32:26 -05:00
[VB]AWOL
2bda70b516
1.8 code merge needed here and revert x2 limit change
2014-06-22 17:20:51 -05:00
[VB]AWOL
c651816e9f
fixed #1343
2014-06-22 17:20:02 -05:00
[VB]AWOL
cffd65f839
increase WH limits x2
2014-06-22 17:00:27 -05:00
[VB]AWOL
ed3d944fbf
should fix #1339
2014-06-22 13:11:57 -05:00
[VB]AWOL
335dd6cba1
readded RscStructuredText for tag system...
2014-06-22 12:48:17 -05:00
Uro1
64a12aff1d
Merge pull request #4 from vbawol/RC5-1.0.5
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Rc5 1.0.5
2014-06-22 11:30:11 +01:00
[VB]AWOL
499b18978a
double var def here
2014-06-19 10:46:30 -05:00
[VB]AWOL
03804cbf82
RC5
2014-06-19 10:32:07 -05:00
Skaronator.com
ed956d0455
Merge pull request #1333 from raginruffalo/patch-2
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Rename MakerovSD.hpp to MakarovSD.hpp
2014-06-18 23:11:59 +02:00
Skaronator.com
d84178d069
Merge pull request #1337 from raginruffalo/patch-3
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Update CfgWeapons.hpp
2014-06-18 23:10:39 +02:00
CommuneCode
6aa7b3dc6a
Update CfgWeapons.hpp
2014-06-18 16:48:25 -04:00
vbawol
babeceb02d
Merge pull request #1336 from Namindu/patch-2
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Update CHANGE LOG 1.0.5.txt
2014-06-18 13:59:29 -05:00
Namindu
041ccb3be2
Update CHANGE LOG 1.0.5.txt
2014-06-18 11:58:13 -07:00
Skaronator.com
d9f492cdca
Update player_tagFriendly.sqf
2014-06-18 20:57:12 +02:00
Skaronator.com
0c8737777e
Merge pull request #1334 from Namindu/patch-1
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"(_callerID != 0)" was listed twice, in "If"
2014-06-18 20:54:39 +02:00
Namindu
9b4d2651e2
"(_callerID != 0)" was listed twice, in "If"
...
Their were two "(_callerID != 0)" so i change the second one to "(_targetID != 0)". Hopefully that should fix it.
2014-06-18 10:18:13 -07:00
Skaronator.com
919e65d19e
Cleanup code #1320
2014-06-18 14:27:54 +02:00
CommuneCode
e25641aaa0
Rename MakerovSD.hpp to MakarovSD.hpp
2014-06-17 23:42:05 -04:00
[VB]AWOL
a5452ab019
fixed #1328
2014-06-16 12:11:01 -05:00
icomrade
46e84ccf7c
Update CHANGE LOG 1.0.5.txt
2014-06-15 13:36:18 -04:00
icomrade
ee3df72d56
Minimum 5 minute knockout if cardiac
2014-06-15 11:55:09 -04:00
icomrade
f6b267e167
fix 1327
2014-06-15 11:52:20 -04:00
icomrade
0176e5efbb
fix #1318
...
Issue caused by f0e7622856
2014-06-13 16:50:39 -04:00
icomrade
aa416e43fc
Fix #1303
2014-06-13 15:31:43 -04:00
icomrade
a79e86ba33
Hopefully get names 100% of the time now
2014-06-13 14:13:51 -04:00
icomrade
b113c2e353
Fix group cleanup
2014-06-13 13:15:14 -04:00
icomrade
b43a8f8390
Unconscious cleanup
2014-06-13 13:08:09 -04:00
[VB]AWOL
added923f8
forgot include for CH53
2014-06-12 10:35:09 -05:00
[VB]AWOL
234b97f4b2
revert counts here should fix #1318
...
This likely was causing issues with crafting also and (performance gain
is unknown)
2014-06-11 16:49:24 -05:00
vbawol
db6c3ec6ac
Update CHANGE LOG 1.0.5.txt
2014-06-11 09:30:23 -05:00
vbawol
426dbb36cc
Merge pull request #1325 from Namindu/patch-30
...
Can i get some credit?
2014-06-10 23:38:10 -05:00
Namindu
8f15e5f4ff
Can i get some credit?
2014-06-10 20:46:09 -07:00
Uro1
c058576586
Merge pull request #3 from vbawol/master
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pull from epoch master
2014-06-10 19:53:01 +01:00
[VB]AWOL
32146dd079
another little thing
2014-06-10 12:22:21 -05:00
[VB]AWOL
5ef386e5f4
fixed #1312
2014-06-10 12:18:50 -05:00
icomrade
ad6530c579
Little thing
2014-06-10 13:03:43 -04:00
[VB]AWOL
6757429878
fixed #1317
2014-06-10 11:51:00 -05:00
icomrade
b144c7dce6
Fix death messages
2014-06-09 13:01:56 -04:00
icomrade
92b942757d
This causes errors
2014-06-09 12:58:00 -04:00
icomrade
a8f3fc3b30
Undefined Vars
2014-06-09 12:56:18 -04:00
vbawol
9cdb49a8ea
Merge pull request #1321 from Namindu/patch-29
...
I forgot a ";"
2014-06-08 23:59:46 -05:00
Namindu
98b00ed2cd
I forgot a ";"
2014-06-08 21:39:31 -07:00
vbawol
af24ff3291
Merge pull request #1319 from Namindu/patch-28
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apply "false" to the variable "_abort"
2014-06-08 15:44:18 -05:00
Namindu
87a914ca9e
apply "false" to the variable "_abort"
2014-06-08 13:39:41 -07:00
[VB]AWOL
f886cea45a
fixed #1297
2014-06-08 14:37:14 -05:00
[VB]AWOL
2215c3040e
use dze instead
2014-06-08 13:58:04 -05:00
[VB]AWOL
899f8c93e1
fixed us53
2014-06-08 13:57:22 -05:00
Uro1
0e74cca666
Merge pull request #2 from vbawol/master
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Pull from awols epoch
2014-06-08 00:14:34 +01:00
[VB]AWOL
c9c6f0309a
fixed #1311
2014-06-07 18:05:19 -05:00
[VB]AWOL
d4bfc2e4c1
should fix #1208
2014-06-07 17:54:49 -05:00
[VB]AWOL
873b6026c7
Error Undefined variable in expression: dayz_disablerespawn
2014-06-07 17:48:31 -05:00
vbawol
07f0e8f4b5
Merge pull request #1315 from Uro1/master
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CH53_DZE Error in CfgVehicles\AIR\CH53.hpp
2014-06-07 11:45:39 -05:00
Uro1
27a1f82065
CH53_DZE Error in CfgVehicles\AIR\CH53.hpp
...
Quotes left in for empty magazine array
2014-06-07 11:44:37 +01:00
Uro1
57dfbe8f34
Merge pull request #1 from vbawol/master
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Merge from master
2014-06-05 17:40:01 +01:00
icomrade
6fc575cacc
Fix #1278
2014-06-04 20:41:50 -04:00
icomrade
65c08ace63
Fix #1279
2014-06-04 20:33:32 -04:00
icomrade
40b1063fa9
Blood bag issue #1310
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Needs a test.
Fixed timer.
2014-06-04 20:26:31 -04:00
icomrade
d6a5b6ae67
Config errors
2014-06-04 19:22:31 -04:00
[VB]AWOL
55e394d00a
one more building
2014-06-04 14:58:34 -05:00
vbawol
aabebc05ad
Merge pull request #1309 from Uro1/master
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Wrong string from stingtable
2014-06-04 13:33:47 -05:00
Uro1
9ab56cffe5
Wrong string from stingtable
...
Right click option shows "Craft Bandage" when it should be "Craft
Canvas".
2014-06-04 18:53:19 +01:00
RimBlock
d396babd30
Update RHIB.hpp
...
Added realistic fuel capacity.
2014-06-03 22:25:24 +08:00
RimBlock
47d7055fff
Update PBX.hpp
...
Added realistic fuel capacity.
2014-06-03 22:24:34 +08:00
RimBlock
aa8dac7b50
Update UH60.hpp
...
Added realistic fuel capacity.
2014-06-03 22:23:46 +08:00
RimBlock
fdc4a0aeff
Update UH1.hpp
...
Added realistic fuel capacity.
2014-06-03 22:20:46 +08:00
RimBlock
dbedcfa51c
Update Mi17.hpp
...
Added realistic fuel capacity.
2014-06-03 22:18:55 +08:00
RimBlock
b603fdfe58
Update MV22.hpp
...
Added realistic fuel capacity.
2014-06-03 22:18:00 +08:00
RimBlock
fdcc7e458f
Update CH53.hpp
...
Added realistic fuel capacity.
2014-06-03 22:17:04 +08:00
RimBlock
27ad510457
Update CH47.hpp
...
Added realistic fuel capacity.
2014-06-03 22:15:56 +08:00
RimBlock
c2f86fa6fe
Update C130.hpp
...
Added realistic fuel capacity
2014-06-03 22:14:21 +08:00
RimBlock
1528b1f1fd
Update BAF_Merlin.hpp
...
Added realistic fuel capacity
2014-06-03 22:13:36 +08:00
RimBlock
d914620a4c
Update AN2.hpp
...
Added realistic fuel capacity.
2014-06-03 22:12:53 +08:00
RimBlock
291dc60454
Update AH6.hpp
2014-06-03 22:08:35 +08:00
RimBlock
3183bf95af
Update Kamaz.hpp
...
Change fuelCapacity to relaistic value of 10400 litres.
2014-06-03 22:06:14 +08:00
[VB]AWOL
4c314b8c3c
increase default here to 3
2014-06-02 15:25:46 -05:00
[VB]AWOL
e9faa77d8f
added @icomrade to Contributors
2014-06-02 15:25:02 -05:00
[VB]AWOL
859173aad3
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-06-02 15:16:41 -05:00
vbawol
303a097e59
Update CHANGE LOG 1.0.5.txt
2014-06-02 15:14:33 -05:00
[VB]AWOL
7b4af30c21
force mouse to center of screen on gear open.
2014-06-02 15:11:34 -05:00
[VB]AWOL
0f008a62df
not used
2014-06-02 14:40:42 -05:00
[VB]AWOL
d3dc9bd22e
typo fixes, #1300
2014-06-02 14:39:37 -05:00
[VB]AWOL
1317497db8
not used and throwing errors
2014-06-02 14:38:55 -05:00
[VB]AWOL
726e4e0c22
push inventory global for now
2014-06-02 14:17:27 -05:00
[VB]AWOL
a6953a69c2
should fix #1291
2014-06-02 13:46:55 -05:00
[VB]AWOL
af1725f5ec
crafting lumber or plywood packs no longer need workbench
2014-06-02 13:40:59 -05:00
[VB]AWOL
e7571b072d
commented out more diag_logs
2014-06-02 13:40:26 -05:00
[VB]AWOL
d88d497e16
RC3 test only
2014-06-01 12:23:46 -05:00
[VB]AWOL
e72d6617ed
revert bleeding icon
2014-06-01 12:23:38 -05:00
[VB]AWOL
77697cd8ee
fixed weapon loot spawning
2014-06-01 12:23:07 -05:00
[VB]AWOL
00383dd8d0
fixed typo in mission files
2014-06-01 02:45:20 -05:00
icomrade
6b9b176736
More #1288
2014-06-01 03:29:44 -04:00
[VB]AWOL
77d835289b
revert nested counts here
2014-06-01 02:26:46 -05:00
[VB]AWOL
5ad78ec051
fixed typos added IGNORE
2014-06-01 02:25:21 -05:00
[VB]AWOL
c2f216dac8
count not working well here
2014-06-01 02:10:26 -05:00
[VB]AWOL
dffa644cf4
RC2 server pbo test only
2014-06-01 02:09:17 -05:00
[VB]AWOL
645a115f21
should fix last few loot issues
2014-06-01 02:08:41 -05:00
[VB]AWOL
cabec25e5d
count not working well here
2014-06-01 02:08:21 -05:00
[VB]AWOL
04f509f340
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-06-01 02:07:41 -05:00
icomrade
a82fb4e4fc
Fix #1287
2014-06-01 03:00:54 -04:00
[VB]AWOL
57eb28d1f3
seems to be needed for nested counts
2014-06-01 01:39:33 -05:00
[VB]AWOL
1948965489
CH53_DZE instead of USEC_CH53_DZE...
2014-06-01 01:23:15 -05:00
[VB]AWOL
d2fcfefb0b
removed diag_log
2014-06-01 01:18:19 -05:00
[VB]AWOL
13d8023e82
fixed #1290
2014-06-01 01:17:28 -05:00
[VB]AWOL
ef546dbf3a
fixed typo and missing parent classes
2014-05-31 23:52:28 -05:00
[VB]AWOL
433163e67d
fixes #1185 and #1181
...
revert changes to loot positions and added new positions for dayzero
buildings fixes
2014-05-31 23:41:08 -05:00
[VB]AWOL
22ae8fbe22
RC1 1.0.5 test only
2014-05-31 11:42:33 -05:00
Skaronator
5af8afefb0
Remove own custom stuff
...
Anyway thanks for doing this ;)
2014-05-28 19:55:06 +02:00
icomrade
e54b9983dd
Replace forEach with Count
...
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
91d246e64e
More even distribution of return
2014-05-27 15:36:56 -04:00
icomrade
774441ef45
Deprecated/Slow Commands
...
Stop using them!
2014-05-27 15:03:53 -04:00
icomrade
88ded0f3c0
Fixes
2014-05-27 13:51:35 -04:00
icomrade
2506636938
Remove logging
2014-05-27 12:47:54 -04:00
icomrade
985d205ec2
Customize self transfusion settings
2014-05-27 12:40:42 -04:00
icomrade
90b128f4ba
Lint/config errors
2014-05-27 12:40:21 -04:00
vbawol
80cfbd668c
Update CHANGE LOG 1.0.5.txt
2014-05-19 18:22:16 -05:00
vbawol
d4b680b4a1
Update CHANGE LOG 1.0.5.txt
2014-05-19 18:18:14 -05:00
[VB]AWOL
bdd7dfbe99
Fixed #1144
2014-05-19 18:11:36 -05:00
vbawol
9d4b7ad4fc
Merge pull request #1271 from Sandbird/patch-3
...
Update server_playerSync.sqf
2014-05-19 00:33:48 -05:00
vbawol
8340113203
Merge pull request #1266 from Cornyfisch/master
...
Check trade requirements before animation
2014-05-19 00:32:32 -05:00
icomrade
ad369f18ff
???
2014-05-17 11:19:09 -04:00
Sandbird
55d49c279b
Update server_playerSync.sqf
...
With str(_currentModel) it adds quotes in the database so it becomes : "GUE_Soldier_CO_DZ" breaking the skin. Either comment that line or set to to what i did :)
2014-05-14 16:24:30 +03:00
icomrade
af86c90bff
#1261
...
Random skin selection from nested array
2014-05-14 00:57:58 -04:00
icomrade
2c23aa517d
Better logging
2014-05-14 00:39:15 -04:00
vbawol
cd4197e617
Merge pull request #1267 from Sandbird/patch-1
...
Update object_setFixServer.sqf
2014-05-13 08:14:46 -05:00
Sandbird
08b4e53e33
Update object_setFixServer.sqf
...
missing commas
2014-05-13 14:16:20 +03:00
Cornyfisch
881362d237
Moved gear logic
2014-05-13 00:49:02 +02:00
Cornyfisch
4d6055af8b
Check trade requirements before animation
2014-05-12 19:09:14 +02:00
[VB]AWOL
05e0df06aa
comment out gui backgrounds
2014-05-09 14:24:37 -05:00
[VB]AWOL
9b52797f84
Finish updating loot system to 1.8 with custom epoch features
2014-05-09 14:23:09 -05:00
vbawol
feec3e19f5
Merge pull request #1264 from raginruffalo/master
...
You actually need the slash when using a pboprefix
2014-05-09 13:44:14 -05:00
CommuneCode
bbb869bac9
You actually need the slash when using a pboprefix
2014-05-09 14:38:13 -04:00
vbawol
af0b5e14bb
removed as this could actually cause more issues.
2014-05-08 08:41:27 -05:00
[VB]AWOL
907b4c1cda
add version check log when mismatch
2014-05-07 15:31:28 -05:00
vbawol
f511357358
Merge pull request #1259 from Sandbird/patch-1
...
Update server_functions.sqf
2014-05-07 13:59:53 -05:00
vbawol
e902254fd5
Merge pull request #1258 from raginruffalo/patch-1
...
Update CHANGE LOG 1.0.5.txt
2014-05-07 13:59:19 -05:00
Sandbird
30a9527d16
Update server_functions.sqf
2014-05-07 21:53:53 +03:00
[VB]AWOL
c92e43c763
fixed typo
2014-05-07 12:50:16 -05:00
[VB]AWOL
de146327fe
update versions to 1.0.5
2014-05-07 12:22:47 -05:00
vbawol
638f65f56c
Merge pull request #1247 from raginruffalo/master
...
Added the configs for the CH53
2014-05-07 12:19:58 -05:00
[VB]AWOL
aa5d510ccf
merge pull request #1247
2014-05-07 12:17:41 -05:00
Josh
34695bd92d
Update CHANGE LOG 1.0.5.txt
2014-05-07 12:39:28 -04:00
Josh
5c8049a476
Update 1.0.5_Updates.sql
2014-05-07 12:36:33 -04:00
[VB]AWOL
b556348a9d
fixed duplicate config entry
2014-05-07 10:22:13 -05:00
[VB]AWOL
9483ed817f
remove background of icons. simple = better
2014-05-07 10:16:12 -05:00
[VB]AWOL
3d97f6e17d
add logging method for lock/unlock
2014-05-07 10:06:12 -05:00
[VB]AWOL
e1577bc4f3
Revert to previous code for lock and unlock safes
...
Should fix dupe issues introduced with that newer system
2014-05-07 09:44:41 -05:00
[VB]AWOL
6193106f7f
normalize trader stock on update.sql
2014-05-07 08:39:12 -05:00
vbawol
2d4dd552c0
Merge pull request #1253 from Sandbird/master
...
Update trade_any_vehicle.sqf
2014-05-07 08:03:28 -05:00
Josh
f1130d121f
Update config.cpp
2014-05-06 14:35:45 -04:00
Florian Kinder
3436ae2111
Merge pull request #1257 from raginruffalo/patch-1
...
Update CHANGE LOG 1.0.5.txt
2014-05-06 20:35:32 +02:00
Josh
bcd62cb00e
Update CHANGE LOG 1.0.5.txt
2014-05-06 14:16:04 -04:00
Florian Kinder
e3f003b19b
Merge pull request #1256 from raginruffalo/patch-1
...
The MakarovSD should only accept SD cartridges
2014-05-06 19:06:58 +02:00
Josh
589ddc35d6
The MakarovSD should only accept SD cartridges
2014-05-06 12:53:42 -04:00
Josh
6ab4103b7f
Game still recognizes without the back slash there
2014-05-05 13:48:56 -04:00
Josh
f4e9982e90
Semicolon not needed for #include
2014-05-05 13:24:37 -04:00
Sandbird
f636754aea
Update trade_any_vehicle.sqf
...
Otherwise you get
Error position: <== _objectCharacterId) then {
Error Generic error in expression
I am surprised no one complained that the key is not getting removed from the inventory...
2014-05-03 21:50:08 +03:00
Josh
376a55f09d
Update CH53.hpp
2014-05-02 21:42:56 -04:00
Josh
099b83daf6
Update CH53.hpp
2014-05-03 01:19:20 +08:00
Josh
b9236a7e90
Fixed anther syntax error
2014-05-02 21:34:54 +08:00
Josh
e37fb5e6db
Syntax error, glad I caught that
2014-05-01 22:08:48 -04:00
eltexonline
b7ccf30d20
Merge pull request #1246 from raginruffalo/patch-1
...
Fixed my blunder from before
2014-05-01 21:04:29 -05:00
Josh
165dd1b545
Update CH53.hpp
2014-05-01 22:04:25 -04:00
Josh
a3dfbde300
Added in the whole config stuff for the CH53
2014-05-01 22:02:33 -04:00
Josh
4e60c8b086
Fixed my blunder from before, will upload configs too
2014-05-01 21:53:07 -04:00
Josh
fb7b8e9d92
Update CH53.hpp
2014-05-01 14:19:40 -04:00
Josh
63a56b3130
Create CH53.hpp
2014-05-01 14:16:49 -04:00
Florian Kinder
b6750055be
Updated Changelog
2014-05-01 02:34:39 +02:00
Florian Kinder
bdd3f4312d
Merge pull request #1218 from raginruffalo/master
...
Added USEC CH53 to Traders
2014-05-01 02:33:27 +02:00
Florian Kinder
83a342cb7c
Merge pull request #1243 from Namindu/patch-26
...
Added USEC CH53 to dynamic Vehicle spawn
2014-05-01 01:55:51 +02:00
Florian Kinder
c540ee65d3
Merge pull request #1242 from Namindu/patch-25
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Added USEC CH53 to dynamic Vehicle spawn
2014-05-01 01:55:28 +02:00
Namindu
df29c690b4
Added USEC CH53 to dynamic Vehicle spawn
2014-04-30 16:54:49 -07:00
Florian Kinder
1109010a02
Merge pull request #1241 from Namindu/patch-24
...
Added USEC CH53 to dynamic Vehicle spawn
2014-05-01 01:52:15 +02:00
Namindu
f6f8e45b83
Added USEC CH53 to dynamic Vehicle spawn
2014-04-30 16:51:53 -07:00
Florian Kinder
43591797e8
Merge pull request #1240 from Namindu/patch-11
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:49:32 +02:00
Namindu
a03a276894
Added USEC CH53 to dynamic Vehicle spawn
2014-04-30 16:48:55 -07:00
Florian Kinder
296dc59f27
Merge pull request #1239 from Namindu/patch-12
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:48:03 +02:00
Florian Kinder
f35a374f3b
Merge pull request #1238 from Namindu/patch-13
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:47:21 +02:00
Florian Kinder
cdde8328db
Merge pull request #1237 from Namindu/patch-14
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:47:17 +02:00
Florian Kinder
413563d3c4
Merge pull request #1236 from Namindu/patch-15
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:47:10 +02:00
Florian Kinder
a29c362ab2
Merge pull request #1235 from Namindu/patch-16
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:43 +02:00
Florian Kinder
89840388f2
Merge pull request #1234 from Namindu/patch-17
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:35 +02:00
Florian Kinder
3a8651603b
Merge pull request #1233 from Namindu/patch-20
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:30 +02:00
Florian Kinder
1bcc6b8a9a
Merge pull request #1232 from Namindu/patch-21
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:19 +02:00
Florian Kinder
81094e6275
Merge pull request #1231 from Namindu/patch-23
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:09 +02:00
Florian Kinder
b5ef0530e2
Merge pull request #1230 from Namindu/patch-19
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:04 +02:00
Namindu
e28a0526a1
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:45:41 -07:00
Florian Kinder
b100ca89e6
Merge pull request #1229 from Namindu/patch-10
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:45:11 +02:00
Namindu
ae2668c195
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:45:07 -07:00
Florian Kinder
188825ebc0
Merge pull request #1228 from Namindu/patch-9
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:45:00 +02:00
Namindu
209d7f4d04
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:44:59 -07:00
Namindu
36db1015b5
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:44:50 -07:00
Florian Kinder
bb87b52340
Merge pull request #1227 from Namindu/patch-8
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:50 +02:00
Florian Kinder
df0845e702
Merge pull request #1226 from Namindu/patch-7
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:41 +02:00
Florian Kinder
5c5a0b2e3a
Merge pull request #1225 from Namindu/patch-6
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:36 +02:00
Namindu
4c0e6f68e7
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:44:08 -07:00
Florian Kinder
6d15d3facc
Merge pull request #1224 from Namindu/patch-5
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:08 +02:00
Namindu
6861f9eec7
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:44:04 -07:00
Florian Kinder
cda042a5bc
Merge pull request #1223 from Namindu/patch-4
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:02 +02:00
Namindu
2e124db29a
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:43:59 -07:00
Namindu
f409946072
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:43:56 -07:00
Florian Kinder
2101b18b0a
Merge pull request #1222 from Namindu/patch-3
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:43:55 +02:00
Namindu
b7c6dfed53
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:43:52 -07:00
Namindu
98b1fe56a5
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:43:48 -07:00
Florian Kinder
66eb30fd15
Merge pull request #1221 from Namindu/patch-2
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:43:48 +02:00
Namindu
f174e4b2a7
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:43:43 -07:00
Florian Kinder
f5ad4672b3
Merge pull request #1220 from Namindu/patch-1
...
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:43:13 +02:00
Namindu
cf53406795
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:43:00 -07:00
Namindu
4d87fb9d4b
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:42:39 -07:00
Namindu
eefbc3b209
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:42:30 -07:00
Namindu
1769792a10
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:42:20 -07:00
Namindu
c77e5d263a
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:42:09 -07:00
Namindu
bfd0fc3664
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:41:59 -07:00
Namindu
f30c2be426
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:41:09 -07:00
Namindu
fd0da54a15
Added USEC CH53 to dynamic Vehicle spawn.
...
#1220
2014-04-30 16:39:18 -07:00
Namindu
5090fe67d3
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:37:46 -07:00
Namindu
14ffe25b68
Added USEC CH53 to dynamic Vehicle spawn.
2014-04-30 16:28:44 -07:00
Josh
5029315b78
Update 1.0.5_Updates.sql
2014-04-29 14:13:00 -04:00
Josh
d3053dcd4c
Update 1.0.5_Updates.sql
2014-04-29 14:08:34 -04:00
Florian Kinder
370f0ad5f1
Merge pull request #1217 from Sandbird/patch-1
...
Update trade_any_vehicle.sqf
2014-04-29 19:51:18 +02:00
Josh
4a2b2c72f0
Updated SQL to include USEC CH53 at Traders
2014-04-29 13:49:53 -04:00
Sandbird
be18f51f8a
Update trade_any_vehicle.sqf
...
Wrong value..probably a copy/paste from another file.
2014-04-29 20:45:56 +03:00
Josh
52c9d251cf
Update CHANGE LOG 1.0.5.txt
2014-04-28 14:41:00 -04:00
vbawol
92c80a2b7b
Merge pull request #1206 from Sandbird/master
...
Update server_updateObject.sqf
2014-04-24 19:37:16 -05:00
[VB]AWOL
54f690bcd8
typo thanks to sublime text..
2014-04-24 09:42:14 -05:00
Sandbird
aa6ff16eac
Update CfgSounds.hpp
...
Missing female sounds.
The files exist in the \zombie folder but no reference to them.
A bit annoying to have to copy the files in the mission folder for using these female sounds.
2014-04-24 15:44:53 +03:00
Sandbird
f82a84146e
Update server_updateObject.sqf
...
missing ; from all _object setHit ["_selection", _hit]
2014-04-24 15:30:03 +03:00
[VB]AWOL
13babfec28
simplify dump backpack code
...
hopefully fix #1159
2014-04-23 18:03:17 -05:00
[VB]AWOL
6ef0acd135
fixed typo
2014-04-23 15:44:14 -05:00
[VB]AWOL
2c7a5c6c9e
converted small loot table to 1.8+ format
2014-04-23 15:37:24 -05:00
[VB]AWOL
db8d2bd8f8
readd custom loot codes and DZE_missionloot
2014-04-23 14:12:02 -05:00
[VB]AWOL
99e4f0be32
updated to work with cfglootsmall and DZE_missonloot
2014-04-23 14:12:01 -05:00
[VB]AWOL
e145b06542
readded small loot spawn code
2014-04-23 14:12:01 -05:00
[VB]AWOL
b127c5ebd1
readded cfglootsmall
2014-04-23 14:12:00 -05:00
eltexonline
d75544559d
Update CHANGE LOG 1.0.5.txt
2014-04-23 13:16:23 -05:00
Skaronator
8262431ba3
Fix #1192
2014-04-05 13:27:28 +02:00
[VB]AWOL
928d4ff18f
fixed #1190
2014-03-29 19:30:26 -05:00
[VB]AWOL
d4837bebca
fixed #1161 and combine bars button
2014-03-29 15:21:21 -05:00
[VB]AWOL
8ddcf24bde
fixed #1143
2014-03-29 14:18:26 -05:00
[VB]AWOL
f24ef95e12
Test Build
2014-03-29 13:19:20 -05:00
[VB]AWOL
82b35d4a02
fixed #1166
2014-03-29 13:19:01 -05:00
icomrade
514d21bdea
Remove Spawn, fix oversight
2014-03-27 14:21:22 -04:00
icomrade
2fb92a00a1
Remove useless loop/waituntil
2014-03-27 01:02:05 -04:00
icomrade
094c127e7b
More RPT Spam Cleanup
...
Fix InterpolateTo/ConnectTo warnings
Fix invalid count (not multiple of 2) warnings
Reduce config size
2014-03-26 22:47:51 -04:00
icomrade
b80bb88467
Add missing variable + RPT cleanup
...
fix 2 dup string warnings
fix "Cannot delete class rscdisplayinfo" warning.
Start extended vehicle damage debugging.
2014-03-26 02:40:24 -04:00
icomrade
935ed7931d
fix for name function error (untested)
...
17:00:15 WARNING: Function 'name' - PLAYER is dead
2014-03-25 22:01:07 -04:00
[VB]AWOL
7812bcc7b0
PVDZ_Server_Simulation does not exist
2014-03-25 14:49:27 -05:00
[VB]AWOL
ac05bcd1f9
Test Build
2014-03-25 14:04:22 -05:00
[VB]AWOL
9fbdb63407
fixed wrong incorrect _activatingPlayer variable on pack tent.sqf
2014-03-25 14:01:05 -05:00
Skaronator
9d042f1de5
Done #1176
2014-03-22 11:52:02 +01:00
Skaronator
6b0ebbf99d
Disable ESC after death
2014-03-22 02:37:15 +01:00
icomrade
930af421e0
remove logging
2014-03-21 18:37:16 -04:00
icomrade
6c360073c2
Fix loot spawn + BIS_air_destruction
2014-03-21 18:19:21 -04:00
icomrade
e2b95634e3
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-03-21 14:22:27 -04:00
icomrade
1c4290ffd6
Missing string
2014-03-21 14:22:22 -04:00
vbawol
0053b1fbe8
Merge pull request #1171 from jostster/patch-3
...
Update epoch.sql
2014-03-20 20:27:15 -05:00
icomrade
a792520f62
woops
2014-03-20 17:17:06 -04:00
icomrade
9ba6d1159c
add DefaultBackpackItems
...
- remove DefaultBackpackWeapon
- fix issue with skin switch fix
2014-03-20 17:14:18 -04:00
icomrade
a45403aa4a
This is important
2014-03-20 15:28:19 -04:00
icomrade
3b7b05c732
Add default skin variable + selftrans var = time
2014-03-20 15:02:10 -04:00
icomrade
22bfba6573
Add optional self transfuse
...
Right click on blood bag, if enable it will show the self transfuse
button.
Currently replenishes all blood.
May be used once every 5 minutes.
2014-03-19 18:03:11 -04:00
icomrade
1d9e361ef4
Update CHANGE LOG 1.0.5.txt
2014-03-18 15:51:55 -04:00
icomrade
ad2642a5f9
Fix ammo refill when switching skins and ...
...
- allow player to switch with backpack on.
- player_countmagazines now returns backpack magazines with ammo count.
Do with this as you like.
- Make sure dead players do not have to wait the abort (after the 5
seconds).
- Update changelog
2014-03-18 15:48:45 -04:00
jostster
7f23f1c4f2
Update epoch.sql
...
L85A2_Holo had the buy gold set at 9 10oz bars but sold for 6 gold bars. Changed them to fit the other weapon price range.
2014-03-17 09:47:46 -07:00
icomrade
058519c926
Fix double actions in land vehicles.
2014-03-16 18:03:53 -04:00
icomrade
f5dff8d0b7
Fix private arrays
...
Fix issue with wild zeds not spawning loot (idk if they it didnt work
before, but _loottypecfg was nil so it probably didnt)
2014-03-16 17:21:46 -04:00
icomrade
3c28809247
Add switch seats + fix 0 divisor
...
Also fix CFG error
2014-03-16 16:32:30 -04:00
[VB]AWOL
eaa0ba1b04
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-03-16 12:47:25 -05:00
[VB]AWOL
af91767a38
change to fuel_pump_kit fixes #1170
2014-03-16 12:47:21 -05:00
Skaronator
6340d5f908
Fix #1169
2014-03-16 14:51:53 +01:00
[VB]AWOL
bf3154dd2b
added missing )
2014-03-12 10:42:13 -05:00
[VB]AWOL
217636511a
fix #1128 should work but needs tested.
2014-03-06 16:16:08 -06:00
Skaronator
ac45aee602
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-03-06 23:01:51 +01:00
Skaronator
cb58f1da21
Fix #1149 / New Loottable System
2014-03-06 23:01:46 +01:00
vbawol
6decf34a30
Update CHANGE LOG 1.0.5.txt
2014-03-06 15:58:00 -06:00
Skaronator
67a12f5c70
Merge pull request #1153 from deadeye2/patch-1
...
Account for different _needNear distances
2014-03-02 14:26:04 +01:00
deadeye2
be3cc5e5a5
Account for different _needNear distances
...
checks for fueltank within 30m and other objects within 3m
fixes #1123
2014-03-01 23:14:44 -05:00
Skaronator
7836b6f61c
Cleanup setDamage.txt
2014-03-01 23:51:29 +01:00
Skaronator
793ef39de7
Can be a local function
2014-03-01 19:03:41 +01:00
Skaronator
4e35d15b14
Fix #1150
2014-03-01 19:01:51 +01:00
Skaronator
9d453ec7a0
Less Updating Objects for a better serverperformance
2014-03-01 18:48:15 +01:00
Skaronator
fa21eb9316
Upload custom stuff
...
When will be the next patch release? :P
2014-03-01 18:36:30 +01:00
Skaronator
b212f56ad0
Change createVehicleLocal > createVehicle AH Issue
...
The createVehicleLocal command has been disable in most antihack cause the issue a local created Nuke create damage to everyone.
2014-03-01 18:17:37 +01:00
[VB]AWOL
c0a9f28c07
comment out more debug
2014-02-27 09:34:57 -06:00
Skaronator
a04c32e227
Fix #1147
2014-02-25 07:04:54 +01:00
[VB]AWOL
bfcb44c558
fixed missing mod.paa
2014-02-24 15:42:41 -06:00
[VB]AWOL
af0da36391
remove forced profilenamespace save
...
KK said on a blog post that profile namespace variables is done
automatically but you can force it by using saveProfileNamespace command
2014-02-24 10:15:14 -06:00
[VB]AWOL
2093fdbeaa
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-24 08:54:12 -06:00
[VB]AWOL
69893b7d01
fix for 1.63 112555
2014-02-24 08:54:03 -06:00
Florian Kinder
4fcc5ef052
Fixed infection
2014-02-24 13:12:01 +01:00
[VB]AWOL
a6a330a3c5
fix for 1.63 112555
...
Error ==: Type Bool, expected
Number,String,Object,Side,Group,Text,Config entry,Display
(dialog),Control,Team member,Task,Location
2014-02-24 01:48:07 -06:00
[VB]AWOL
4403c4e69b
added back old logo for compatibility
2014-02-24 01:47:21 -06:00
[VB]AWOL
6faa7f1902
added 105 bikey
2014-02-24 01:46:24 -06:00
Skaronator
9fb899afbf
Move handleGear
...
Fix also wrong path in the New Gear Config
2014-02-23 18:33:07 +01:00
Skaronator
0e0e331a73
Update Changelog
2014-02-23 18:30:43 +01:00
Skaronator
5e27942bd0
Change over to new DZE_ForceNameTagsInTrader System
2014-02-23 18:25:41 +01:00
Skaronator
e54cce6845
Add Better "DZE_ForceNameTagsInTrader" system
2014-02-23 18:19:53 +01:00
Skaronator
945ad16332
Cleanup Files
2014-02-23 18:19:31 +01:00
Skaronator
54ebc8aac0
Readd Infected System
2014-02-23 18:07:37 +01:00
Skaronator
253767e1e1
Fix Error Message
2014-02-23 17:57:47 +01:00
[VB]AWOL
a1fe8ff336
added text message to combine bars
2014-02-23 09:56:34 -06:00
[VB]AWOL
9b90f8e2af
larger button for combine bars
2014-02-23 09:51:14 -06:00
[VB]AWOL
1c19e85bd7
removed unused file
2014-02-23 09:47:32 -06:00
[VB]AWOL
d0ed591683
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-23 09:45:54 -06:00
[VB]AWOL
b6c3bc1a50
isnull checks may help reduce log spam
2014-02-23 09:45:50 -06:00
Skaronator
0b1779baef
Cleanup some scripts
2014-02-23 01:33:17 +01:00
Skaronator
61e86abe4c
Cleanup Compiles a bit
2014-02-23 01:29:56 +01:00
Skaronator
c284754ace
Less Scripts + Fix RPT Error if nothing is nearby
2014-02-23 01:20:42 +01:00
Skaronator
c9181047ab
Super Cleanup
2014-02-21 19:32:25 +01:00
Florian Kinder
4f82e8e380
Added variable DZE_ForceNameTagsInTrader
2014-02-21 00:53:44 +01:00
Florian Kinder
a3885ac187
Added german translation
2014-02-20 21:23:49 +01:00
Florian Kinder
bf13a783d9
Updated startcombattimer variable
2014-02-20 18:01:16 +01:00
Armifer
6c0581bda9
object maintenance and remove fixes
...
Allow owners to delete modular doors without locks, included missing
objects for plot pole area maintenance.
2014-02-20 01:00:37 -05:00
[VB]AWOL
5fc7c14899
rename loading screen and fix version
2014-02-19 15:54:09 -06:00
[VB]AWOL
1d113ab7af
add combine bars option
2014-02-19 15:42:54 -06:00
Florian Kinder
684ef74c8e
Fixed Deathscreen
2014-02-19 21:44:06 +01:00
Florian Kinder
ad22c7df04
Updated Displays
...
Disabled new gear system
2014-02-18 23:51:38 +01:00
Florian Kinder
d74602fb95
Updated Death system
2014-02-18 23:22:38 +01:00
[VB]AWOL
86869bdf03
1.0.5+ server pbo
2014-02-18 14:57:19 -06:00
[VB]AWOL
96f9e1009b
version bump to 1.0.5
2014-02-18 13:48:36 -06:00
vbawol
dd2bf5d676
Update CHANGE LOG 1.0.5.txt
2014-02-18 13:41:08 -06:00
Skaronator
5f6d6e12eb
Remove Stupid ()
2014-02-18 20:37:22 +01:00
[VB]AWOL
47e1473412
for 1.0.4.2a
2014-02-18 10:49:58 -06:00
[VB]AWOL
8dc7ce4250
fixed Instance already initialized
2014-02-18 10:36:23 -06:00
Skaronator
c55ac56bb6
Delete MBART.bikey
...
Removed this key, no clue for which map it is. Revert if anyone know for what this is.
2014-02-18 13:15:57 +01:00
Skaronator
9ebd85956c
Fix Logic Typo
2014-02-18 13:10:02 +01:00
Skaronator
0614ad7119
Update CHANGE LOG 1.0.5.txt
2014-02-17 23:50:20 +01:00
Skaronator
9d854f9a04
Update CHANGE LOG 1.0.5.txt
2014-02-17 23:49:54 +01:00
Skaronator
a5ae1c33b7
Cleanup Changelog
2014-02-17 20:17:37 +01:00
vbawol
84a530d417
Update CHANGE LOG 1.0.5.txt
2014-02-17 12:02:25 -06:00
Florian Kinder
4e7b4f7705
Update CHANGE LOG 1.0.5.txt
2014-02-17 14:34:15 +01:00
Florian Kinder
86ce8f6879
Replaced obsolete variable
2014-02-17 01:32:45 +01:00
Florian Kinder
fb902eb819
Fixed drink/eat
...
refs #1132
2014-02-17 01:15:13 +01:00
Florian Kinder
72dee3c644
Fixed #1132 mistake
...
Thanks Skaronator
2014-02-17 00:15:14 +01:00
Florian Kinder
c3cdd80c4d
Updated BE filter
2014-02-16 22:41:35 +01:00
Florian Kinder
0c2aebbff2
Fixed not existing cfgmag
2014-02-16 22:39:44 +01:00
Florian Kinder
2a91d7d5bc
Updates refs #1109
2014-02-16 22:38:15 +01:00
Florian Kinder
2ed8ac27fd
Updated Changelog
2014-02-16 22:18:36 +01:00
Florian Kinder
50774a6b77
Updated Changelog
2014-02-16 22:09:55 +01:00
Florian Kinder
cd7718c426
Updated Changelog
2014-02-16 22:06:38 +01:00
Florian Kinder
1463a67262
Updated Changelog
2014-02-16 21:33:33 +01:00
Florian Kinder
d09e0ec7f6
Merge pull request #1132 from SilvDev/master
...
Fix + Features
2014-02-16 21:32:11 +01:00
SilvDev
5d55a4eade
Update player_eat.sqf
...
Add empty food/drink cans into vehicle inventory. Falls out if theres no inventory space.
2014-02-16 20:21:05 +00:00
SilvDev
86b1f294aa
Update player_drink.sqf
...
Add empty food/drink cans into vehicle inventory. Falls out if theres no inventory space.
2014-02-16 20:21:03 +00:00
SilvDev
f05adb95da
Update cargocheck.sqf
...
Proposal to change TitleText to the more commonly used cutText to prevent text overlapping.
2014-02-16 20:14:44 +00:00
[VB]AWOL
1872e7f278
publicvariable extra filter for remExFP
2014-02-16 11:39:01 -06:00
Florian Kinder
d66bf8d909
Updated PROPREFIX
2014-02-16 16:51:49 +01:00
Florian Kinder
1e578fff9b
Added C130J_US_EP1_DZ
...
fixes #1131
2014-02-16 16:46:20 +01:00
Florian Kinder
f0886c0175
Changelog Update
2014-02-16 15:32:42 +01:00
Florian Kinder
407741b7dd
Last changes new lootsystem
...
refs #1109
2014-02-16 00:58:57 +01:00
vbawol
9dbf409cdd
Merge pull request #1130 from SilvDev/patch-1
...
Update player_unlockVault.sqf
2014-02-15 14:56:37 -06:00
Florian Kinder
dcfaf2e841
Updated LootPos & moved folder
...
refs #1109
2014-02-15 21:17:43 +01:00
SilvDev
3301f7bb31
Update player_unlockVault.sqf
2014-02-15 18:23:00 +00:00
SilvDev
919404b3a9
Update player_unlockVault.sqf
...
Fixed infinite chainsaw fuel when put into vaults/lockboxes.
2014-02-15 18:03:43 +00:00
Florian Kinder
bab669c74a
Fixed hilux upgrade
2014-02-15 16:33:22 +01:00
Florian Kinder
07b41f143f
Updated CfgServerTraders
...
refs #1129
2014-02-15 14:58:29 +01:00
Florian Kinder
45834527c4
Added SQL Update 1.0.5
...
fixes #1129
2014-02-15 14:53:57 +01:00
Florian Kinder
bbdec2733a
updated private variable
...
refs #1109
2014-02-15 14:19:00 +01:00
Florian Kinder
86b03dbb70
Merge branch 'Feature/1109'
...
Conflicts:
SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp
SQF/dayz_code/Configs/CfgBuildingLoot/CfgLootSmall.hpp
SQF/dayz_code/Configs/CfgBuildingLoot/cfgLoot.hpp
2014-02-15 14:14:50 +01:00
Florian Kinder
eb74239f21
Added Upgrade version of Pickup PK
2014-02-15 12:46:19 +01:00
Florian Kinder
970f4854f8
Disabled Debug
2014-02-15 02:38:59 +01:00
Florian Kinder
b0888b8a64
Updated Loottables
2014-02-15 02:36:35 +01:00
Florian Kinder
4b839a7a2e
Merge branch 'Feature/1102-1'
...
Conflicts:
SQF/dayz_code/Configs/CfgVehicles/LAND/datsun.hpp
2014-02-15 02:12:05 +01:00
Florian Kinder
d48f11bb9f
Merge pull request #1125 from vbawol/Feature/0
...
Updated Craftitem & split config
2014-02-15 02:08:39 +01:00
Florian Kinder
29cfe1b618
Update config
2014-02-15 02:08:05 +01:00
Florian Kinder
5b0179b196
Added PK_DZ for upgrade vehicles
2014-02-15 02:06:47 +01:00
Florian Kinder
5f3b5b8801
Updated CfgVehicles
2014-02-15 02:02:50 +01:00
Florian Kinder
4954d41389
update upgradeVehicle
2014-02-15 00:32:36 +01:00
Florian Kinder
34444e3494
Added ItemARM
2014-02-15 00:23:57 +01:00
[VB]AWOL
a89bb8f2a0
latest server pbo
2014-02-14 13:44:46 -06:00
Florian Kinder
4b61a2bb81
Fixed incorrect path
2014-02-14 19:07:28 +01:00
[VB]AWOL
e81760ab60
same as last
2014-02-14 12:01:20 -06:00
Florian Kinder
b7166d3e29
Updated hilux config
2014-02-14 17:42:31 +01:00
[VB]AWOL
5b3a8efb5d
fixed incorrect path for axeman's lights
2014-02-14 09:58:52 -06:00
Florian Kinder
1d60f7b1bb
New vehicle upgrade system
...
Need test with datsun vehicle to ensure it works fine
2014-02-14 13:26:20 +01:00
Florian Kinder
3b68f0f3b6
Fixed wrong class in upgrade datsun
2014-02-14 12:54:58 +01:00
Florian Kinder
f0e7622856
Fixed Error in expression
...
Error in expression <_ret = _this select _ret;
};
_ret
>
Error position: <_ret
>
Error Undefined variable in expression: _ret
File z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf, line 23
Error in expression <BIS_fnc_selectRandom;
_outputWeapons =
[_selectedWeapon];
_selectedMag = _select>
Error position: <_selectedWeapon];
_selectedMag = _select>
Error Undefined variable in expression: _selectedweapon
File z\addons\dayz_code\actions\player_craftItem.sqf, line 193
Error in expression <t_doLoop = false;
};
{
player addWeapon _x;
}
forEach _outputWeapons;
{
_itemOu>
Error position: <_x;
} forEach _outputWeapons;
{
_itemOu>
Error Undefined variable in expression: _x
File z\addons\dayz_code\actions\player_craftItem.sqf, line 200
2014-02-14 00:31:50 +01:00
Florian Kinder
8e99b7a75b
Fixed Error in expression
...
"DEBUG WEAPONS: [0,B 1-1-H:1
(Fank),"",["ItemGoldBar","ItemGPS",1,1,"sell","GPS","Gold",6701]]"
Error in expression <(_configName in (weapons player)));
if(_isToolBelt
or _isBinocs) then {
_msg = >
Error position: <_isToolBelt or _isBinocs) then {
_msg = >
Error Undefined variable in expression: _istoolbelt
File z\addons\dayz_code\actions\trade_weapons.sqf, line 32
2014-02-13 22:58:18 +01:00
Florian Kinder
1c2e81b9dd
Fixed typo
...
Error in expression < (_classname in DZE_DoorsLocked) then {
_object
setVariable ["CharacterID",dayz_>
Error position: <_object setVariable ["CharacterID",dayz_>
Error Undefined variable in expression: _object
File z\addons\dayz_code\actions\player_buildingDowngrade.sqf, line 126
2014-02-13 22:30:11 +01:00
Skaronator
d13239edf5
Merge pull request #1121 from Monkeys-with-Guns/master
...
Removed commas at the end of arrays in loot tables.
2014-02-13 16:18:27 +01:00
[VB]AWOL
6a78fa2ca4
server pbo with debug for #1116
2014-02-13 08:51:02 -06:00
[VB]AWOL
d0cae9e85f
added debug for issue #1116
2014-02-13 08:50:11 -06:00
MwG
8166943719
Removed commas in CfgLoot.hpp
2014-02-13 09:14:45 -05:00
MwG
d1ec3b6951
Removed comma in CfgLootSmall.hpp
2014-02-13 09:13:27 -05:00
Skaronator
38470b1bdf
Change Range a bit
...
Got a issue with a person where build a large camo net on a tower in devels carstel
2014-02-13 01:03:13 +01:00
[VB]AWOL
4100fc46f6
fixed Undefined variable in expression: _mylastpos
2014-02-12 17:45:28 -06:00
Florian Kinder
ce6246882d
Updated Loottables decresed decimal places to 2
2014-02-12 23:57:58 +01:00
Florian Kinder
99791dec20
Updated Converter
2014-02-12 23:53:21 +01:00
Florian Kinder
0c4323b28d
Fixed LootTable
...
fixed for commit 37516f2df2
2014-02-12 22:35:29 +01:00
Florian Kinder
cf8dd1180e
Updated CraftItem
...
Always the first/full waterbottle will be taken by melting ores to bars.
To prevent this the bottle with the lowest waterlevel will be taken
2014-02-12 22:30:37 +01:00
[VB]AWOL
37516f2df2
100Rnd_556x45 invalid should have been 100Rnd_556x45_M249
2014-02-12 14:33:15 -06:00
Florian Kinder
ad632c7416
Splitted Ores
2014-02-12 21:24:16 +01:00
[VB]AWOL
bbe475655f
changed to proper icon
2014-02-12 14:23:07 -06:00
[VB]AWOL
7509fdff86
remove update sql as all that should be used is epoch.sql to update traders
2014-02-12 14:00:20 -06:00
[VB]AWOL
c944f25272
1.0.4.2 testing
2014-02-12 13:28:04 -06:00
[VB]AWOL
616337c64b
missed adding WoodStairsRails_DZ to allowed objects list
2014-02-12 13:27:38 -06:00
[VB]AWOL
f56968c173
tavi trader city sources
2014-02-12 13:16:14 -06:00
[VB]AWOL
f482bf2677
Revert "Fixed if _hiveResponse is null"
...
This reverts commit 76314d5636 .
2014-02-12 12:58:22 -06:00
[VB]AWOL
9b8b998deb
server pbo
2014-02-12 12:48:21 -06:00
Florian Kinder
206d2d7952
Added missing side to BTR90
2014-02-12 17:49:30 +01:00
Florian Kinder
b081c840cd
Added LAV25 ride in back option & updated BTR90
2014-02-12 15:49:50 +01:00
Florian Kinder
76314d5636
Fixed if _hiveResponse is null
...
13:21:08 "HIVE: trying to get objects"
13:21:08 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};
server_hiveReadWriteLar>
13:21:08 Error position: <_resultArray
};
server_hiveReadWriteLar>
13:21:08 Error Undefined variable in expression: _resultarray
13:21:08 File z\addons\dayz_server\init\server_functions.sqf, line 172
13:21:08 Error in expression <ction problem... HiveExt
response:"+str(_hiveResponse));
_hiveResponse = ["",0];>
13:21:08 Error position: <_hiveResponse));
_hiveResponse = ["",0];>
13:21:08 Error Undefined variable in expression: _hiveresponse
13:21:08 File z\addons\dayz_server\system\server_monitor.sqf, line 38
2014-02-12 15:38:51 +01:00
[VB]AWOL
b00c2acbcb
do not cache result if array count 0
2014-02-11 20:10:21 -06:00
Florian Kinder
705e6963f3
Update CfgLootSmall
...
98e49f7ba2
2014-02-12 02:43:46 +01:00
Skaronator
45b0322425
Update CfgBuildingLoot.hpp
2014-02-12 01:10:02 +01:00
[VB]AWOL
2a3fb1b22d
added some loot positions for Napf and some more in farm building
2014-02-11 17:14:23 -06:00
[VB]AWOL
ad39778f2d
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-11 17:11:42 -06:00
[VB]AWOL
3b8bb56cce
forgot to escape regex chars
2014-02-11 17:11:38 -06:00
Florian Kinder
d1983bf109
Fixed Undefined variable
...
Error Undefined variable in expression: s_player_lockunlock_crtl
2014-02-12 00:06:00 +01:00
Florian Kinder
98e49f7ba2
Added missing pistols[] to CfgLootSmall
2014-02-12 00:00:42 +01:00
[VB]AWOL
51d2468ac4
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-11 16:03:58 -06:00
[VB]AWOL
6ad05d71c7
fix Error Undefined variable in expression and trader menu cache
2014-02-11 16:03:55 -06:00
Florian Kinder
a275de6337
Correct Briefcase can be ignored
2014-02-11 23:00:08 +01:00
vbawol
4823855295
Update CHANGE LOG 1.0.4.2.txt
2014-02-11 15:36:13 -06:00
[VB]AWOL
403f3ef455
added stairs with railings
2014-02-11 15:21:21 -06:00
Florian Kinder
6d89460dcc
Wrong here
...
Error in expression <LAIN DOWN"];
};
} else {
deleteVehicle
_tmpbuilt;
cutText [format[(localize "st>
Error position: <_tmpbuilt;
cutText [format[(localize "st>
Error Undefined variable in expression: _tmpbuilt
File z\addons\dayz_code\actions\player_build.sqf, line 556
2014-02-11 22:00:20 +01:00
Florian Kinder
387075f6ae
Removed obsolete code
2014-02-11 21:56:25 +01:00
[VB]AWOL
78bb0df862
missed this one
2014-02-11 13:55:23 -06:00
Skaronator
40c5df8ac4
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-11 20:46:43 +01:00
Skaronator
ea97605f55
Push
2014-02-11 20:46:39 +01:00
vbawol
e00bd0c7a4
Update CHANGE LOG 1.0.4.2.txt
2014-02-11 13:31:13 -06:00
[VB]AWOL
94b47f3c3b
Updated Axeman's lighting system disabled by default
2014-02-11 13:29:16 -06:00
[VB]AWOL
c772e51a55
added Fank to Contributors
2014-02-11 13:28:46 -06:00
[VB]AWOL
15c2f5bbe4
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-11 13:12:55 -06:00
[VB]AWOL
c307a492a7
new bikey for 1.0.4.2
2014-02-11 13:12:51 -06:00
Florian Kinder
36a79609b2
Updated Tools
2014-02-11 19:59:36 +01:00
Florian Kinder
7944113218
Updated CfgBuildingLoot
2014-02-11 19:59:31 +01:00
Florian Kinder
a3e5438d56
Updated cfgLootSmall
2014-02-11 19:57:46 +01:00
Florian Kinder
fea5041cab
Updated cfgLoot
2014-02-11 19:55:44 +01:00
Florian Kinder
78a1da77b8
Added Converter for cfgLoot
2014-02-11 19:55:40 +01:00
Skaronator
f1319b29bb
Fix LootCfg Array
2014-02-11 19:54:04 +01:00
Skaronator
e0337fed90
Fix LootCfg Array
2014-02-11 19:53:09 +01:00
Florian Kinder
4e06469036
Revert "Convert CfgBuildingLoot.hpp"
...
This reverts commit c3de692246 .
2014-02-11 19:50:44 +01:00
Skaronator
d6fb192d67
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-11 19:48:38 +01:00
Skaronator
ae47a6598e
Chernarus 11 doesnt have this trader
2014-02-11 19:48:34 +01:00
Skaronator
3aa7ce2232
Update Lootsystem to new cfg system
2014-02-11 19:46:11 +01:00
[VB]AWOL
4c0b769a6e
version bump on all pbos
2014-02-11 12:28:34 -06:00
[VB]AWOL
c8c456309e
make silver briefcases brown
2014-02-11 12:25:31 -06:00
Florian Kinder
c3de692246
Convert CfgBuildingLoot.hpp
2014-02-11 18:19:18 +01:00
Florian Kinder
e4aa8c4bf7
Added Loottable convert script
2014-02-11 18:19:03 +01:00
Skaronator
fa2dc58ef3
Add Versioncheck for dayz.pbo
2014-02-11 12:48:06 +01:00
Skaronator
459c799ec1
Cleanup Config, save RAM
2014-02-11 12:17:16 +01:00
Skaronator
6bea4a7974
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-11 12:10:46 +01:00
Skaronator
361a0f9a1d
Push original dayz.pbo
2014-02-11 12:10:42 +01:00
vbawol
3678ab6642
Merge pull request #1104 from icomrade/master
...
Undefined Variable Cleanup
2014-02-11 01:51:43 -06:00
icomrade
7f79bc7bc3
Undefined Variable Cleanup
2014-02-11 00:39:26 -05:00
Florian Kinder
fc1829800c
Fixed typo
2014-02-10 22:45:41 +01:00
[VB]AWOL
b8f2796fa3
cleanup
2014-02-10 14:41:47 -06:00
[VB]AWOL
2d9d5feaa8
Not sure why this was removed
...
@infiStar any reason this was removed?
2014-02-10 14:09:27 -06:00
[VB]AWOL
46dae90e9c
version bump to 1.0.4.2
2014-02-10 11:16:50 -06:00
[VB]AWOL
126eafb590
change log typo
2014-02-10 11:14:54 -06:00
vbawol
c76830da93
Update CHANGE LOG 1.0.4.2.txt
2014-02-10 11:12:16 -06:00
[VB]AWOL
46812d8ded
Trade counter was incorrectly returning number of output items
2014-02-10 11:09:51 -06:00
vbawol
8f78dd9ba7
Update CHANGE LOG 1.0.4.2.txt
2014-02-10 10:58:26 -06:00
[VB]AWOL
a93286033d
fixes #1084
2014-02-10 10:55:43 -06:00
vbawol
f06a6fb540
unused
2014-02-10 09:37:18 -06:00
vbawol
67d138161f
remove unused code
2014-02-09 20:02:10 -06:00
vbawol
1986231f46
Update CHANGE LOG 1.0.4.2.txt
2014-02-09 18:09:59 -06:00
vbawol
2bbd553dfa
Update CHANGE LOG 1.0.4.2.txt
2014-02-09 17:54:15 -06:00
vbawol
154a3f404e
Merge pull request #1101 from icomrade/master
...
Fix <NULL> kill message fix
2014-02-09 14:41:14 -06:00
icomrade
71195cf488
Fix <NULL> kill message fix
...
fixception
2014-02-09 15:28:14 -05:00
[VB]AWOL
98a08b2c86
1.0.4.2 changelog
2014-02-09 12:27:41 -06:00
vbawol
408879a150
Update CHANGE LOG 1.0.5.txt
2014-02-09 12:18:52 -06:00
vbawol
ec3dde0c10
Update CHANGE LOG 1.0.5.txt
2014-02-09 12:18:22 -06:00
vbawol
a2a1070b93
Merge pull request #1100 from icomrade/master
...
Fix issues with strange A2 install and A2 free
2014-02-09 12:15:29 -06:00
icomrade
2546148708
Merge remote-tracking branch 'upstream/master'
2014-02-09 13:07:13 -05:00
icomrade
f7a802a2c1
Fix issues with strange A2 install and A2 free
2014-02-09 13:02:07 -05:00
[VB]AWOL
708787db91
Allow maintain options even on godmodebases
2014-02-09 11:09:04 -06:00
Skaronator
1ad5570552
Cleanup Banned weapon check
2014-02-09 17:23:55 +01:00
vbawol
30960d1325
Merge pull request #1098 from Fank/patch-6
...
Added Config Crafting inputstrict
2014-02-09 08:38:08 -06:00
Florian Kinder
e870ea6ab8
Fixed CraftItem
2014-02-09 15:27:21 +01:00
Skaronator
658580f256
Merge pull request #1097 from Fank/patch-7
...
Fixed some Errors
2014-02-09 15:12:42 +01:00
Florian Kinder
d4416e8849
Fixed Error in expression remove buildings
...
Error in expression <= getNumber(configFile >> "_objType" >> _classname
>> "constructioncount");
diag>
Error position: <_classname >> "constructioncount");
diag>
Error Undefined variable in expression: _classname
File z\addons\dayz_code\actions\remove.sqf, line 50
2014-02-09 15:06:38 +01:00
Florian Kinder
9ab91d74bc
Fixed Error Undefined variable in expression: s_player_tamedog
...
Error in expression <er_studybody = -1;
player removeAction
s_player_tamedog;
s_player_tamedog = -1;>
Error position: <s_player_tamedog;
s_player_tamedog = -1;>
Error Undefined variable in expression: s_player_tamedog
File z\addons\dayz_code\compile\fn_selfActions.sqf, line 886
2014-02-09 14:58:18 +01:00
Florian Kinder
e4c9e90442
Added Config Crafting inputstrict
2014-02-09 03:41:37 +01:00
[VB]AWOL
caafc7fbcb
added init for dayz_myLiftVehicle
...
dayz_myLiftVehicle removeAction s_player>
Error position: <dayz_myLiftVehicle removeAction s_player>
Error Undefined variable in expression: dayz_myliftvehicle
File z\addons\dayz_code\compile\fn_selfActions.sqf, line 48
2014-02-08 10:49:27 -06:00
Skaronator
048f3b6228
Merge pull request #1092 from Fank/Hotfix/1089
...
Updated BTR90 & BTR90 HQ Incresed transportSoldier to 7
2014-02-08 16:54:33 +01:00
Florian Kinder
96e7afe3d3
Updated BTR90
2014-02-08 16:50:03 +01:00
Florian Kinder
9e788ec2c2
Added BTR90 HQ ride in back option
2014-02-08 14:49:41 +01:00
[VB]AWOL
e6873f96da
again...
2014-02-07 22:13:18 -06:00
[VB]AWOL
6cca4f3dde
same as last
2014-02-07 21:42:56 -06:00
[VB]AWOL
7dcd5c16c8
fixed typo in Napf Sauerland and panthera server_traders.sqf
2014-02-07 18:18:38 -06:00
Axles
ce324006b8
Sahrani Pook
...
He was missing!
2014-02-07 10:53:24 -08:00
[VB]AWOL
11bc959e5f
1.0.4.1 final server pbo
2014-02-07 12:50:24 -06:00
Axles
1daa9c72ed
Sahrani group removal
...
I fixeded it!
2014-02-07 10:47:06 -08:00
Axles
5f83e58467
Mixed up Markers Sahrani
...
Double vision removed, only one black market vendor.
2014-02-07 10:45:04 -08:00
Skaronator
4c1d5d7eb9
Changelog ~105
2014-02-07 19:14:42 +01:00
Skaronator
a814c9b2e9
Not relevant change but its now correctly :P
2014-02-07 17:49:43 +01:00
[VB]AWOL
b442a899d3
final server pbo
2014-02-07 08:50:37 -06:00
[VB]AWOL
1a0874455f
change bikey for 1.0.4.1
2014-02-07 08:50:15 -06:00
[VB]AWOL
de6bf86e63
fix sql again?
2014-02-07 08:33:39 -06:00
Skaronator
97c027b558
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-07 12:46:21 +01:00
Skaronator
7cfbbd2f5f
More steps for less obj count
2014-02-07 12:46:17 +01:00
Skaronator
3b4b103156
Delete New Text Document.txt
2014-02-07 08:26:42 +01:00
[VB]AWOL
0d0649b98f
release soon
2014-02-07 00:14:22 -06:00
vbawol
168d3156d1
Merge pull request #1088 from icomrade/master
...
Fix include error, fix prefix filename
2014-02-06 20:32:55 -06:00
icomrade
c796bdbe51
Fix include error, fix prefix filename
...
Prefixes were not applying when packed with Eliteness, changed name
accordingly.
Also, I just learned that the included init.sqf file must be in a
functions folder (probably due to the scriptName command at the
beginning)
2014-02-06 21:20:46 -05:00
[VB]AWOL
55c56220d4
sfx version bump
2014-02-06 20:14:59 -06:00
vbawol
c92efd892f
Merge pull request #1087 from icomrade/patch-1
...
Fix config error
2014-02-06 20:11:06 -06:00
icomrade
bdd07e55e7
Fix config error
2014-02-06 19:55:40 -05:00
[VB]AWOL
86d0efe77d
in testing
2014-02-06 16:28:13 -06:00
Skaronator
bce18186d7
Revert "Fix Error if obj hasnt have this variable"
...
This reverts commit d41611473a .
2014-02-06 23:27:31 +01:00
Skaronator
13ba0d6227
Remove this part
2014-02-06 23:10:18 +01:00
Skaronator
d41611473a
Fix Error if obj hasnt have this variable
2014-02-06 23:09:27 +01:00
Skaronator
37a1c86325
Cleanup dayz_server
2014-02-06 23:08:35 +01:00
[VB]AWOL
9d5cdbbd58
private array fixes
2014-02-06 15:05:04 -06:00
[VB]AWOL
f9b2890f3a
change over to use static vars add player name to logging
2014-02-06 15:03:35 -06:00
Axles
6ebbd143e5
Sauerland BIEDI
...
Source for others to play with.
2014-02-06 13:00:26 -08:00
[VB]AWOL
b2108f91d5
Add logging to safe unlock/lock?
2014-02-06 14:37:34 -06:00
[VB]AWOL
3ea0be14d2
remove copper
2014-02-06 14:33:09 -06:00
Axles
36371ef6af
Sahrani updates
...
Moved wholesaler out of cargo container door, Added black market vendor.
2014-02-06 12:27:17 -08:00
vbawol
ceabbcd04b
Update CHANGE LOG 1.0.4.1.txt
2014-02-06 13:54:19 -06:00
vbawol
aff5c5945b
Merge pull request #1085 from icomrade/master
...
Fix init errors, improve antihack
2014-02-06 13:53:01 -06:00
icomrade
38cfc7a715
Fix init errors, improve antihack
...
Add True value checking, change all true loops to 1 == 1 (1 cannot be
overwritten).
This commit also fixes an error with the latest beta patches.
2014-02-06 14:42:40 -05:00
Axles
517cf8fe54
Sauerland marker fix
...
Axles airfield should now have proper placement of marker on the map.
Please report if it's still incorrect.
2014-02-06 10:41:15 -08:00
[VB]AWOL
f03a46ea8b
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-06 12:38:00 -06:00
vbawol
ef0901a1f9
Update CHANGE LOG 1.0.4.1.txt
2014-02-06 12:29:43 -06:00
vbawol
6d7e81eea9
Merge pull request #1083 from Fank/Feature/1078
...
Feature/1078 will remove key after selling vehicle
2014-02-06 12:27:50 -06:00
vbawol
57f7431ee0
Update CHANGE LOG 1.0.4.1.txt
2014-02-06 12:27:35 -06:00
vbawol
5170d20ea7
Merge pull request #1082 from Fank/Feature/1072
...
Added DZE_StaticConstructionCount
2014-02-06 12:24:30 -06:00
Florian Kinder
cc6acb6d8c
Feature/1078 will remove key after sell vehicle
2014-02-06 19:19:37 +01:00
Florian Kinder
246d19381d
Update
2014-02-06 18:55:57 +01:00
Florian Kinder
f999a0f02b
Added DZE_StaticConstructionCount
...
with DZE_StaticConstructionCount you will force the constructioncount
2014-02-06 18:51:45 +01:00
[VB]AWOL
59d5fcd87f
vehicle_handleServerKilled is unused
2014-02-06 09:08:24 -06:00
[VB]AWOL
6b60d77aaf
duplicate compile lines code
2014-02-06 09:07:38 -06:00
vbawol
85b1dbcde9
Merge pull request #1081 from Fank/TradeUnlockVehicle
...
Added trade_any_vehicle_free
2014-02-06 08:35:21 -06:00
vbawol
35c2d6e32e
Merge pull request #1080 from Fank/patch-5
...
Updated Trader Category
2014-02-06 08:34:02 -06:00
vbawol
3e72ef5091
Merge pull request #1079 from Fank/patch-2
...
Syntax fix
2014-02-06 08:33:35 -06:00
Florian Kinder
542be82a58
Added trade_any_vehicle_free
...
For buy unlocked vehicles (without getting a key)
2014-02-06 12:39:17 +01:00
Skaronator
cdc062a833
Better Movement in Trader Menu, just for config
2014-02-06 11:56:03 +01:00
Skaronator
c3112bc12d
Include Base Building Godmode
2014-02-06 11:52:18 +01:00
vbawol
a625738ce9
Update 1.0.4.1_Updates.sql
2014-02-06 00:28:45 -06:00
[VB]AWOL
e0ad35899e
fix readme to show what mods are included with napf
2014-02-06 00:17:32 -06:00
[VB]AWOL
1255ccfe89
added BAF_Merlin_DZE to heli lift
2014-02-06 00:17:02 -06:00
vbawol
eca7ed680b
Update CHANGE LOG 1.0.4.1.txt
2014-02-05 18:21:52 -06:00
Skaronator
20379e2912
Add Variable (Just a notice myself)
2014-02-06 00:08:44 +01:00
Florian Kinder
94b6ac805c
Updated Trader Category
2014-02-05 22:11:43 +01:00
Florian Kinder
d71e080ce4
Syntax fix
...
thats the reason why the helis where not added :P
2014-02-05 22:10:16 +01:00
vbawol
13d543007e
Update epoch.sql
2014-02-05 14:55:15 -06:00
[VB]AWOL
1a0d2913e8
added MH60S_DZE and BAF_Merlin_DZE to trader configs
...
type = "trade_any_vehicle";
buy[] = {2,"ItemBriefcase100oz"};
sell[] = ;
};
2014-02-05 14:33:36 -06:00
[VB]AWOL
a84ee657ec
1.0.4.1 testing started
2014-02-05 13:45:33 -06:00
Skaronator
9e3c82378f
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-05 20:00:15 +01:00
Skaronator
5deef8ba5c
Price Review on maintain area?
2014-02-05 20:00:11 +01:00
Axles
acdb7e7c6a
NAPF BEIDI
2014-02-05 10:45:26 -08:00
vbawol
789ea9b7ef
Merge pull request #1077 from Fank/Feature/1076
...
Updated TraderCategory to latest epoch.sql
2014-02-05 12:18:20 -06:00
Florian Kinder
5c25993b67
Updated TraderCategory to latest epoch.sql
2014-02-05 19:11:58 +01:00
[VB]AWOL
36fa99d5ce
current test build
2014-02-05 12:09:39 -06:00
[VB]AWOL
a7407d4a65
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-05 12:08:52 -06:00
[VB]AWOL
55b46b45c8
Re-added old trader code for backwards compatibility
2014-02-05 12:08:49 -06:00
[VB]AWOL
963b54b024
not needed here
2014-02-05 12:02:58 -06:00
vbawol
7190555d93
Update epoch.sql
2014-02-05 11:55:00 -06:00
[VB]AWOL
27cf548694
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-05 11:50:25 -06:00
[VB]AWOL
5674415bed
latest trader_data for 1.0.4.1
2014-02-05 11:50:21 -06:00
vbawol
5bbf3d00e6
Update CHANGE LOG 1.0.4.1.txt
2014-02-05 11:45:02 -06:00
vbawol
07cefc66f4
Update CHANGE LOG 1.0.4.1.txt
2014-02-05 11:43:40 -06:00
vbawol
181b5965c5
Update CHANGE LOG 1.0.4.1.txt
2014-02-05 11:27:52 -06:00
vbawol
eb401e4a50
Update CHANGE LOG 1.0.4.1.txt
2014-02-05 11:26:35 -06:00
[VB]AWOL
409b1dca9f
fixed empty case string
2014-02-05 11:06:44 -06:00
[VB]AWOL
00ee3121c1
Added briefcase storage for 10oz silver
...
also make trader give over 2 x 10oz silver in briefcases
2014-02-05 10:44:36 -06:00
[VB]AWOL
18f158b559
TrashJackDaniels for ItemTinBar instead
2014-02-05 10:06:30 -06:00
Skaronator
4a9a1e46ec
Merge pull request #1075 from Fank/master
...
Missing External class reference
2014-02-05 16:42:11 +01:00
Florian Kinder
76542e64ab
Missing External class reference
2014-02-05 16:36:40 +01:00
vbawol
143f5ef047
Merge pull request #1073 from Fank/Feature/967
...
Feature/967
2014-02-05 09:24:17 -06:00
[VB]AWOL
60a6aeac10
force trade menu above static trade options
2014-02-05 09:17:24 -06:00
[VB]AWOL
69661a22b4
removed trade metals options fixes #1074
2014-02-05 09:15:09 -06:00
Florian Kinder
279054d2df
Unique Prefix
2014-02-05 15:47:28 +01:00
Florian Kinder
c8d3668218
Final Fixed version
2014-02-05 15:47:27 +01:00
Florian Kinder
bf7110448b
Added M113 DZ and AL & fixed compile problem
2014-02-05 15:47:27 +01:00
Florian Kinder
da2c954e23
Fixed missing external class reference
2014-02-05 15:47:26 +01:00
Florian Kinder
f843454db3
Added LAV25 DZ and AL
2014-02-05 15:47:26 +01:00
Florian Kinder
a6a36af074
Added BTR90 DZ and AL
2014-02-05 15:47:25 +01:00
Skaronator
1d98c87535
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-05 08:50:46 +01:00
Skaronator
0415cbef8f
update imgs
2014-02-05 08:50:41 +01:00
vbawol
dfcf699e04
Update CHANGE LOG 1.0.4.1.txt
2014-02-04 18:24:23 -06:00
vbawol
3bef2d526e
Update CHANGE LOG 1.0.4.1.txt
2014-02-04 18:23:10 -06:00
Skaronator
294697d7e0
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-05 00:14:04 +01:00
Skaronator
d8510bc8f0
Move to unbinned pbo
2014-02-05 00:14:00 +01:00
vbawol
24b6b5c3f0
Update 1.0.4.1_Updates.sql
2014-02-04 16:36:25 -06:00
Skaronator
bc49fc5966
Remove Duplicate
2014-02-04 23:31:46 +01:00
Skaronator
8de6243ce5
Revert "Add missing includes"
...
This reverts commit 4ca2397dbf .
2014-02-04 23:30:06 +01:00
Skaronator
4ca2397dbf
Add missing includes
2014-02-04 23:11:04 +01:00
Skaronator
133b6e5b27
Merge pull request #1071 from Fank/Feature/824
...
Updated Categories
2014-02-04 14:05:38 -08:00
Florian Kinder
69e246d31f
Added Neutral Aicraft category
2014-02-04 23:05:11 +01:00
Florian Kinder
a7c5ffce40
Added Missing Categories
2014-02-04 23:03:58 +01:00
Florian Kinder
cbc99945b6
Updated Categories
2014-02-04 23:03:57 +01:00
[VB]AWOL
d5ae1920b3
neutral for menu_Soldier_Sniper_PMC
2014-02-04 15:59:16 -06:00
[VB]AWOL
8fa82911ef
changed to missionConfigFile and commented out include
...
an
2014-02-04 14:33:41 -06:00
[VB]AWOL
5308ddcf1a
faster no need for loading...
2014-02-04 14:13:41 -06:00
[VB]AWOL
731bc92be2
working
2014-02-04 14:11:49 -06:00
[VB]AWOL
37b75bea61
missed bracket
2014-02-04 13:23:20 -06:00
[VB]AWOL
746755f42f
testing config traders
2014-02-04 13:12:26 -06:00
[VB]AWOL
a77a43d88f
get trader items from config
2014-02-04 12:50:58 -06:00
[VB]AWOL
64657c025f
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-04 12:49:15 -06:00
[VB]AWOL
5db68b7d13
fake trade just for logging when DZE_ConfigTrader = true
...
_key = format["CHILD:398:%1:%2:",_traderID,_buyorsell];
_data = "HiveEXT"
_result =
// diag_log ("TRADE: RES: "+ str(_result));
_outcome = _result select 0;
2014-02-04 12:48:57 -06:00
Skaronator
df13802e19
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-04 19:02:33 +01:00
Skaronator
d71bb45de3
Something like this to get CfgVehicle/Weapon/Magazine
2014-02-04 19:02:29 +01:00
[VB]AWOL
9771ce3f1f
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-04 11:22:16 -06:00
[VB]AWOL
5ab5a3dc8c
proper m107 base class type =1 and canlock 0
2014-02-04 11:22:11 -06:00
Skaronator
4b448c8609
Fix Trader Classesssss
2014-02-04 18:21:50 +01:00
Skaronator
171952e922
Start with ConfigTrader
2014-02-04 17:16:32 +01:00
Skaronator
b6c1bd61a6
Revert "not sure why this is here"
...
This reverts commit e954f0ce56 .
2014-02-04 17:11:22 +01:00
[VB]AWOL
e954f0ce56
not sure why this is here
2014-02-04 09:58:03 -06:00
[VB]AWOL
7e0f9cd758
take two
2014-02-04 09:57:42 -06:00
[VB]AWOL
3250c87107
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-04 09:54:05 -06:00
[VB]AWOL
25d668ee82
fixes #1065
2014-02-04 09:54:02 -06:00
Skaronator
5631145025
Fix #1064
2014-02-04 16:47:15 +01:00
Skaronator
5a82128500
Sort Config
2014-02-04 16:46:11 +01:00
Skaronator
2ecdd4ab3d
Cleanup Array
2014-02-04 16:44:20 +01:00
Skaronator
8c8cf0ff22
Sort it a bit and include it
2014-02-04 16:43:23 +01:00
Skaronator
2fdc038632
Merge pull request #1069 from Fank/Feature/824
...
SQF & mysql trader To cfg convert refs #824
2014-02-04 07:25:32 -08:00
Florian Kinder
0f5667eb88
removed tid
2014-02-04 16:19:28 +01:00
vbawol
5d32fa4126
Merge pull request #1068 from VeryBigBro/patch-1
...
Kg instead of lb
2014-02-04 06:50:02 -08:00
Anton
804ca00d8c
revert lb for English
2014-02-04 17:40:49 +03:00
vbawol
d5253c46f4
Merge pull request #1067 from JoSchaap/patch-2
...
Add missing sensor for aircraft dealer
2014-02-04 06:25:33 -08:00
Florian Kinder
f372af8547
Updated Categories
2014-02-04 15:00:44 +01:00
Florian Kinder
96bf638f28
Added Category configs
2014-02-04 14:31:11 +01:00
Florian Kinder
74288825b7
Updated ServerTrader & added Categories
2014-02-04 14:30:50 +01:00
Anton
902e85f2ea
Weight carried in Dutch
2014-02-04 16:29:19 +03:00
Florian Kinder
8606f7ba11
Added Humantiy Prefix to TraderCategory
2014-02-04 14:12:33 +01:00
Anton
7609efd11f
Update stringtable.xml
2014-02-04 14:05:38 +03:00
Johan Schaap
e1da78fa38
Add missing sensor for aircraft dealer
...
Add missing sensor for aircraft dealer
2014-02-04 10:34:10 +01:00
vbawol
9ff766d48b
Update CHANGE LOG 1.0.4.1.txt
2014-02-04 01:08:54 -06:00
vbawol
f3b505c771
Update CHANGE LOG 1.0.4.1.txt
2014-02-04 01:08:20 -06:00
Skaronator
6302e284fb
Merge pull request #1066 from Fank/patch-3
...
fixed missing scope & rebuild MH60S DZE
2014-02-03 14:02:50 -08:00
Florian Kinder
563a67550c
Added missing scope & rebuild MH60S DZE
2014-02-03 20:46:35 +01:00
Florian Kinder
eba4091d93
created configs
2014-02-03 18:13:31 +01:00
Florian Kinder
1b81f517ac
Added Tool to create trader config
2014-02-03 18:13:22 +01:00
Skaronator
c6cc7f8d1e
Fix Var
2014-02-03 17:00:43 +01:00
[VB]AWOL
ddcb4276d6
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-03 09:19:11 -06:00
vbawol
0ebd382e44
Update CHANGE LOG 1.0.4.1.txt
2014-02-03 08:53:40 -06:00
vbawol
be2cd0374f
Update CHANGE LOG 1.0.4.1.txt
2014-02-03 08:53:19 -06:00
vbawol
8a7a06fea4
Update CHANGE LOG 1.0.4.1.txt
2014-02-03 08:49:26 -06:00
[VB]AWOL
9876b42b0a
add DZE_DamageBeforeMaint default now 0.09 instead of 0.1
...
Also exit with message if no maintainable objects are found
2014-02-03 08:38:39 -06:00
[VB]AWOL
9524e3a110
Weight for Dutch in Kg
...
http://epochmod.com/forum/index.php?/topic/6510-request-r3f-weight-for-dutch-in-kg/?hl=dutch
2014-02-03 08:32:13 -06:00
Skaronator
4001f30d0d
Example for #824
2014-02-02 23:15:56 +01:00
[VB]AWOL
5c38e0b9c2
typo with var name change
2014-02-02 14:44:55 -06:00
Skaronator
9d574253ec
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-02-02 21:13:08 +01:00
vbawol
397ea5a0a1
Merge pull request #1062 from vbawol/PVSLockProcess
...
Done is Done, make the rest of it to a localSetVariable
2014-02-02 12:11:50 -08:00
Skaronator
ce8ea62b63
Fix Typo
2014-02-02 20:32:23 +01:00
Skaronator
d0203ab157
Cleanup dayz_server scripts
2014-02-02 20:30:52 +01:00
vbawol
66256e41ab
Merge pull request #1061 from Fank/patch-2
...
Added MH-60S to Trader & Fixed Quantity
2014-02-02 11:25:01 -08:00
[VB]AWOL
05a5485c62
moved binaries to root of server files and wrote up basic install upgrade guide
2014-02-02 13:22:33 -06:00
Skaronator
bc21f81f03
Done is Done, make the rest of it to a localSetVariable
2014-02-02 20:15:34 +01:00
Florian Kinder
bdf398afaa
Updated Quantity & fixed TraderId
2014-02-02 20:04:05 +01:00
Florian Kinder
9b7d8a62b9
Added Seahawk (MH-60S)
2014-02-02 20:02:42 +01:00
[VB]AWOL
da7635b2ee
Blackhawk and Seahawk Wrecks by [GLT]Myke
2014-02-02 13:01:53 -06:00
vbawol
48dbdd211a
Merge pull request #1060 from Fank/Feature/968
...
Feature #968
2014-02-02 10:56:11 -08:00
vbawol
b675bbfeea
Update 1.0.4.1_Updates.sql
2014-02-02 12:44:10 -06:00
vbawol
88efa6d065
Update 1.0.4.1_Updates.sql
2014-02-02 12:42:45 -06:00
vbawol
c4f83ac7b7
Update 1.0.4.1_Updates.sql
2014-02-02 12:41:19 -06:00
vbawol
e7dc2a859c
Update 1.0.4.1_Updates.sql
2014-02-02 12:38:01 -06:00
Florian Kinder
78bfdde630
fixed misstake
2014-02-02 19:26:12 +01:00
Florian Kinder
d4e36eaddd
Updated Loottables
2014-02-02 19:24:20 +01:00
Florian Kinder
bae9f43201
Updated Crashmodels
2014-02-02 19:13:37 +01:00
Florian Kinder
9ca13ccc71
Updated cfgVehicles
2014-02-02 19:10:04 +01:00
vbawol
4180252af5
Update CHANGE LOG 1.0.4.1.txt
2014-02-02 10:44:08 -06:00
vbawol
7312c91941
Update fnc_plyrHit.sqf
2014-02-02 10:42:39 -06:00
vbawol
6b32700e63
Update CHANGE LOG 1.0.4.1.txt
2014-02-02 10:40:28 -06:00
vbawol
6ec8c18f9c
Update CHANGE LOG 1.0.4.1.txt
2014-02-02 10:38:25 -06:00
vbawol
9b0d51bfb8
Update CHANGE LOG 1.0.4.1.txt
2014-02-02 10:36:37 -06:00
vbawol
84c6711368
Merge pull request #1059 from maca134/master
...
Keep safe/lockbox vars server side until needed
2014-02-02 08:21:58 -08:00
Matthew McConnell
2e08e53377
Keep safe/lockbox vars server side until needed
...
The arrays for safes/lockboxes are kept on the server and when a client
goes to open the safe, a PV is sent to the server requesting the arrays.
Server sends info back.
2014-02-02 16:02:27 +00:00
Florian Kinder
d724965324
Fixed names
2014-02-02 16:11:32 +01:00
Florian Kinder
ecbafbf5dc
Added new Wrecks
2014-02-02 16:10:12 +01:00
vbawol
bcc3d315ab
Update CHANGE LOG 1.0.4.1.txt
2014-02-01 16:24:04 -06:00
vbawol
57e2ab1e17
Merge pull request #1058 from Fank/patch-1
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Added SQL Function DeleteNonKeyVehicles
2014-02-01 14:21:01 -08:00
Florian Kinder
1ca0ded660
Fixed UnlockNonKeyVehicles Event
2014-02-01 23:20:27 +01:00
Florian Kinder
5dc494a073
Fixed wrong function name
2014-02-01 23:19:29 +01:00
Florian Kinder
4c1d638412
Added SQL Function DeleteNonKeyVehicles
2014-02-01 23:02:41 +01:00
Skaronator
23f1cc9045
Don't need this here
2014-02-01 22:54:33 +01:00
Skaronator
f281d8e86c
Example Script for ServerSide Unlock
2014-02-01 22:52:46 +01:00
Skaronator
eb936a78d9
Don't need a extra function because its just used in maintainArea.sqf
2014-02-01 22:52:16 +01:00
[VB]AWOL
e2b66dad28
remove delete vehicle without keys
...
remove delete vehicle without keys as this needs to be a function not an
event. The unlock event will work but the delete function needs to be
ran before server startup.
2014-02-01 13:20:59 -06:00
[VB]AWOL
324caa8196
fixed case
2014-02-01 12:20:03 -06:00
[VB]AWOL
d5ce364c71
fixed SQL for strict mode thanks to @Tansien
2014-02-01 11:42:43 -06:00
vbawol
4488675ee5
Merge pull request #1055 from Fank/cleanup-2
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Cleanup 2
2014-01-31 15:39:20 -08:00
vbawol
690439f840
Merge pull request #1052 from Fank/patch-9
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Added Unlock/Delete vehicle SQL Event
2014-01-31 15:38:55 -08:00
vbawol
c5d10e9fdb
Update CHANGE LOG 1.0.4.1.txt
2014-01-31 17:29:07 -06:00
[VB]AWOL
c264b9c428
duplicate variable
2014-01-31 17:26:59 -06:00
[VB]AWOL
2e3cd47924
option to disable R3F weight system
2014-01-31 17:26:04 -06:00
Florian Kinder
c88b70e38e
Update cfgVehicle
2014-02-01 00:21:09 +01:00
Florian Kinder
b29208ee9f
Split DZE
2014-02-01 00:21:02 +01:00
Florian Kinder
7610f79f15
Split Wrecks
2014-02-01 00:20:54 +01:00
Florian Kinder
fe7e87beef
Split SEA Vehicles
2014-02-01 00:20:34 +01:00
Florian Kinder
e85f9aaad2
Split AIR vehicles
2014-02-01 00:20:24 +01:00
Florian Kinder
afc0054e5e
Split LAND vehicles
2014-02-01 00:20:12 +01:00
Skaronator
de81f06c05
Split Loottable and Building Pos, could make mission much smaller
2014-01-31 23:09:08 +01:00
Skaronator
c410e42639
Merge pull request #1053 from Fank/Feature/852
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refs #852
2014-01-31 12:58:17 -08:00
Florian Kinder
397ae5387a
refs #852
2014-01-31 21:30:27 +01:00
Florian Kinder
173c5397e7
Added Unlock/Delete vehicle SQL Event
2014-01-31 20:57:58 +01:00
Skaronator
11e3936064
Merge pull request #1051 from Fank/cleanup-1
...
Cleanup cfgMagazines Part 1
2014-01-31 11:47:32 -08:00
Florian Kinder
2281a45c55
O.o
2014-01-31 20:46:19 +01:00
Florian Kinder
e1a6b7fd91
update gitignore v2
2014-01-31 20:45:59 +01:00
Florian Kinder
ae86133624
Update gitignore
2014-01-31 20:45:08 +01:00
Florian Kinder
b8a32b43c9
save buttons ...
2014-01-31 20:44:15 +01:00
Florian Kinder
02230b87c4
Added Quiver & Arrow to Ammo
2014-01-31 20:43:23 +01:00
Florian Kinder
8e7b37b7a0
Split Ammo
2014-01-31 20:35:25 +01:00
Florian Kinder
cab75b554f
Split ItemWaterbottle
2014-01-31 20:29:48 +01:00
Florian Kinder
e93480100b
Updated cfgMagazines
2014-01-31 20:25:44 +01:00
Florian Kinder
d5ff825779
Split Food
2014-01-31 20:25:18 +01:00
Florian Kinder
d17b37a040
Split ModularBuilding
2014-01-31 20:24:12 +01:00
Florian Kinder
0b283b30b4
Split ItemSoda
2014-01-31 20:23:56 +01:00
Florian Kinder
6d36fa61f0
Splitt Skins
2014-01-31 20:23:47 +01:00
Florian Kinder
41e6ff61ff
Updated gitignore
2014-01-31 19:57:16 +01:00
Florian Kinder
8d1cde9b3b
Updated cfgMagazines
2014-01-31 19:57:08 +01:00
Florian Kinder
8f6e8cfd74
Split Parts
2014-01-31 19:56:50 +01:00
Florian Kinder
128c7c6827
Update Items
2014-01-31 19:56:45 +01:00
Florian Kinder
07cfa1c4a8
Split bulk
2014-01-31 19:56:35 +01:00
Florian Kinder
aa518fe1ab
Split Currency
2014-01-31 19:56:24 +01:00
vbawol
ef20675985
Merge pull request #1045 from icomrade/master
...
Remove duplicate code + other fix
2014-01-31 07:08:53 -08:00
[VB]AWOL
01d709230a
not wanted here
2014-01-31 09:05:54 -06:00
[VB]AWOL
3d08db1866
remove old sql files
2014-01-31 09:04:08 -06:00
vbawol
e701a54a89
Update CHANGE LOG 1.0.4.1.txt
2014-01-31 09:01:14 -06:00
vbawol
94dcb742b0
Update CHANGE LOG 1.0.4.1.txt
2014-01-31 09:00:53 -06:00
Florian Kinder
7e12fca8c7
Split Currency part 1
2014-01-31 14:32:55 +01:00
Florian Kinder
ba5692ff9a
Split cfgMagazines
2014-01-31 14:25:38 +01:00
Florian Kinder
f7119a82d9
Split Items, Documents & Upgrade Parts
2014-01-31 14:25:29 +01:00
Florian Kinder
6aeedac37c
Split VehicleAmmo
2014-01-31 14:25:04 +01:00
Florian Kinder
353045eb81
Split Gems
2014-01-31 14:24:55 +01:00
Skaronator
e69e21e469
Merge pull request #1049 from Fank/Vehicle-Cleanup
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cfgVehicle cleanup & split
2014-01-31 04:50:12 -08:00
Florian Kinder
4a01e135c3
fixed "Member already defined"
2014-01-31 13:12:38 +01:00
Florian Kinder
b2c31aa436
Clean line
2014-01-31 08:23:30 +01:00
Florian Kinder
e6bf9204dc
Split WeaponHolder
2014-01-31 08:18:29 +01:00
Florian Kinder
65e7bc7b89
Split Grave & Tents
2014-01-31 08:10:32 +01:00
Florian Kinder
e2b33c76f1
fixed removed DZE_Doors
2014-01-31 08:07:59 +01:00
Florian Kinder
6998d50456
Split Lockbox & Vault
2014-01-31 08:07:12 +01:00
Florian Kinder
a98fb3dc08
Split Players & AN2
2014-01-31 08:04:25 +01:00
Florian Kinder
316360917d
Split cfgVehicle
2014-01-31 07:57:48 +01:00
icomrade
860243e870
Remove duplicate code + other fix
...
I'm not sure if dayz_DisplayGenderSelect is supposed to be in this, but
I didn't remove the waitUntil since it can be added by a server admin I
suppose.
Anyway, this should fix most RPT spam on 108074...
2014-01-30 15:00:25 -05:00
vbawol
0590c000b4
Update CHANGE LOG 1.0.4.1.txt
2014-01-30 11:52:56 -06:00
vbawol
15eb2dc3df
Merge pull request #1043 from Fank/patch-7
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fixes #1041
2014-01-30 09:50:14 -08:00
[VB]AWOL
6111f9f402
fixes #1042
2014-01-30 11:47:44 -06:00
[VB]AWOL
144ea74935
version bump for 1.0.4.1
2014-01-30 11:47:14 -06:00
Florian Kinder
a322df2a1a
fixes #1041
...
but it looks weird
2014-01-30 16:25:59 +01:00
Skaronator
4db3e5ddcb
Update server_spawnCrashSite.sqf
2014-01-30 16:12:41 +01:00
vbawol
d846e8796a
Update CHANGE LOG 1.0.4.1.txt
2014-01-29 14:43:26 -06:00
vbawol
a63d4266c6
Update CHANGE LOG 1.0.4.1.txt
2014-01-29 14:42:44 -06:00
[VB]AWOL
efae1fa383
send roadflare to only other players
2014-01-29 14:36:32 -06:00
[VB]AWOL
cbcc5a63f6
fixed #1040
2014-01-29 14:21:40 -06:00
[VB]AWOL
589b366ce3
hide body locally and only send to other players
2014-01-29 14:06:41 -06:00
[VB]AWOL
bf189761ad
should fix backpack issues
...
This makes sure we only run on players and not the player as this
currently hides the backpack from the player that set it down and was
running on everyone zombies included.
2014-01-29 14:00:02 -06:00
[VB]AWOL
df005abfbf
price review update
2014-01-29 13:57:26 -06:00
Skaronator
01d708a241
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-01-29 19:49:28 +01:00
Skaronator
ad5856c7d8
Add this to BE Filter
2014-01-29 19:49:24 +01:00
Skaronator
77e38c9a9b
Update CHANGE LOG 1.0.4.1.txt
2014-01-29 19:45:32 +01:00
Axles
16009095de
Panthera Marker fix
...
Warfarebuildings re-added.
2014-01-29 10:19:40 -08:00
Axles
a4286fdf4e
Fix trigger.
...
Removed warfarebuildings will add in a second.
2014-01-29 10:18:39 -08:00
[VB]AWOL
0e7eb1abdf
cleanup sql a bit
2014-01-29 11:57:02 -06:00
[VB]AWOL
4573e9b5c0
more DZE_MissionLootTable fixes #1028
2014-01-29 11:41:54 -06:00
[VB]AWOL
51b8fdff05
fix typo and increased price on CH_47F_EP1* and Mi17*
2014-01-29 11:06:05 -06:00
[VB]AWOL
3580d0765d
also increased prices on other armed vehicles
2014-01-29 11:02:33 -06:00
[VB]AWOL
64fda33408
increase pipebomb cost and HMMWV_M1151_M2_CZ_DES_EP1_*
2014-01-29 10:59:29 -06:00
vbawol
b177cdb295
Update CHANGE LOG 1.0.4.1.txt
2014-01-29 10:11:21 -06:00
[VB]AWOL
9474567b15
1.0.4b
2014-01-29 09:35:32 -06:00
[VB]AWOL
fa9fc78978
updated 1.0.4a server files
2014-01-29 08:57:16 -06:00
[VB]AWOL
1c94205afe
private array update
2014-01-29 08:40:08 -06:00
vbawol
677dbab614
Merge pull request #1038 from jwo7777777/AI-Collision-Fix
...
Fix AI from being counted as zeds.
2014-01-29 06:28:32 -08:00
Axles
3efe28c682
Panthera Final Traders
...
All working now.
2014-01-29 01:22:09 -08:00
Axles
176b8160e6
Panthera Parts vendor fix
...
woopies
2014-01-29 00:42:43 -08:00
jwo7777777
78d0338386
Fix AI from being counted as zeds.
...
As it was, the loop simply counted everything within a certain radius
that was not a player but is a CAManBase as a zombie.
2014-01-29 01:53:03 -06:00
Axles
68f587de3c
Panthera Fix
...
AddOnsAuto missing warfarebuildings
2014-01-28 23:00:57 -08:00
Axles
00c8ceffea
Added WarfareBuildings requirement
...
As above
2014-01-28 22:54:24 -08:00
Axles
4a21c0209e
Panthera Updated
...
Integrated the cave into the BEIDI. File is now up to date with most
current version.
2014-01-28 22:50:14 -08:00
Axles
83f993d081
Panthera Fixes
...
Bandit vendor is no longer black market vendor. Black market vendor in
the south trader city. Hero Vendor knocked down to one vendor and extra
vendor removed. Server traders completely re-configured to tidy up the
server traders SQF
2014-01-28 22:48:30 -08:00
Skaronator
ad5f494ab5
Dont need this here anymore
2014-01-28 23:35:40 +01:00
Skaronator
d2f623abd9
Update CHANGE LOG 1.0.4.1.txt
...
Doh english is so hard
2014-01-28 20:34:00 +01:00
Skaronator
f520fd2a0a
Update CHANGE LOG 1.0.4.1.txt
2014-01-28 20:32:35 +01:00
[VB]AWOL
77e563468c
here comes 1041
2014-01-28 13:15:21 -06:00
vbawol
7869a3634c
Merge pull request #1031 from Geodar/master
...
Unify Codestyle of stringtable.xml
2014-01-28 11:13:51 -08:00
Geodar
92f64acd7b
Czech for latest commits
2014-01-28 20:02:50 +01:00
Geodar
101377cba8
Unify Codestyle of stringtable.xml
...
Use tabs not spaces at the beginning of a line
Fix EOL (some lines contained spaces or tabs at the end of a line)
2014-01-28 19:49:14 +01:00
Skaronator
9c80054b12
Fix 'Logic' Typo
2014-01-28 17:39:37 +01:00
Skaronator
58988a4063
Fix Typo in loottable
2014-01-28 16:21:00 +01:00
Skaronator
d9e74b926e
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-01-28 16:00:10 +01:00
Skaronator
4048b1f19d
Upload Build
2014-01-28 15:59:51 +01:00
[VB]AWOL
6a2e181dfe
RELEASED
2014-01-27 23:35:39 -06:00
[VB]AWOL
bf88ad4337
lets do this
2014-01-27 22:35:34 -06:00
[VB]AWOL
07ddbe93b5
scalar fixes
2014-01-27 18:38:49 -06:00
vbawol
192bf91d76
Update CHANGE LOG 1.0.4.txt
2014-01-27 18:38:28 -06:00
vbawol
9e35f97dfe
Update CHANGE LOG 1.0.4.txt
2014-01-27 18:38:13 -06:00
[VB]AWOL
fdecea8154
https://github.com/vbawol/DayZ-Epoch/issues/1027#issuecomment-33435759
2014-01-27 17:39:52 -06:00
vbawol
6e2386d3ae
Update CHANGE LOG 1.0.4.txt
2014-01-27 17:29:32 -06:00
[VB]AWOL
1a605b430a
Allowed now for MAAWS
2014-01-27 16:47:35 -06:00
[VB]AWOL
b4dfed3546
finalized trader changes
2014-01-27 16:47:34 -06:00
vbawol
efc00c5abe
Update CHANGE LOG 1.0.4.txt
2014-01-27 16:39:47 -06:00
vbawol
bee0b54c87
Update CHANGE LOG 1.0.4.txt
2014-01-27 16:39:13 -06:00
[VB]AWOL
f36a6e1874
object not array
2014-01-27 11:14:09 -06:00
Skaronator
3adf0bf1e3
Typo
2014-01-27 17:37:50 +01:00
Skaronator
d4497bbb93
Not sure about the maintain classes, please check this
2014-01-27 17:18:35 +01:00
Skaronator
8189dbdb22
2nd Classname for that (custom SKN)
2014-01-27 17:18:35 +01:00
vbawol
1a27ac8fde
Update CHANGE LOG 1.0.4.txt
2014-01-27 00:34:57 -06:00
[VB]AWOL
e496e4d755
fix add to toolbelt in vehicle
2014-01-26 23:47:46 -06:00
[VB]AWOL
1fe9b76e98
fix floating loot piles...
2014-01-26 23:44:02 -06:00
[VB]AWOL
26239d31cd
for madhatter
2014-01-26 23:44:01 -06:00
Axles
b6b3dd4d28
Double Names
...
Fix
2014-01-26 21:00:47 -08:00
[VB]AWOL
fbc4d2ff94
price rebalance
2014-01-26 20:22:26 -06:00
[VB]AWOL
0a2d61e585
next test build
2014-01-26 20:15:14 -06:00
[VB]AWOL
6f77cce286
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-01-26 20:14:53 -06:00
[VB]AWOL
65a82136e8
stringtable craft instead of stack
2014-01-26 20:14:50 -06:00
[VB]AWOL
5ec3caac17
multi use water bottle for smelting ore
2014-01-26 20:14:23 -06:00
[VB]AWOL
1af2cc7396
use highest available here
2014-01-26 20:13:19 -06:00
[VB]AWOL
3c08c40e2e
fixed abort
2014-01-26 20:12:06 -06:00
[VB]AWOL
8dcc979c21
add worth
2014-01-26 20:11:45 -06:00
Axles
9676b925d4
Sauerland doctor fix1
...
Final fix, I feel stupid today.....
2014-01-26 17:28:07 -08:00
Axles
59358e5a06
Sauerland Doctor fix
...
Still missed name at top. Fixing after sync
2014-01-26 17:27:05 -08:00
Skaronator
09a3b3361c
Don't need here - setVariable is just local
2014-01-27 01:47:43 +01:00
Axles
29310075d2
Sauerland Friendly Medic
...
Was missing from the config, all's well now.
2014-01-26 12:15:54 -08:00
Axles
324f0ade01
Sauerland Trader fix
...
Extra traders removed, one was causing issues.
2014-01-26 12:12:51 -08:00
[VB]AWOL
474e96e9ac
add new trade system for items
...
will auto convert to highest bar count
also line 289 fixes Error ==: Type Array when tagging friendly
2014-01-26 13:04:56 -06:00
[VB]AWOL
36888be75c
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-01-26 12:16:16 -06:00
[VB]AWOL
b508bde202
added PVDZE_ to player%1 variable to filter better
2014-01-26 12:16:13 -06:00
Skaronator
4bf297fb0a
Update Readme
2014-01-26 18:56:31 +01:00
[VB]AWOL
b551a6f343
should allow crafting weapons only
2014-01-26 11:49:03 -06:00
[VB]AWOL
633fba22cc
latest sql dump from dev server
2014-01-26 11:18:02 -06:00
[VB]AWOL
a39a0e05fe
longer disable button
2014-01-26 11:17:34 -06:00
[VB]AWOL
2f7dbc87b5
tin an al no longer needed here and switch to base 10
2014-01-26 11:17:13 -06:00
[VB]AWOL
dee2e511bd
fixes and add worth
2014-01-26 11:15:41 -06:00
Skaronator
26dcb3a34a
Update Changelog
2014-01-26 16:52:57 +01:00
Skaronator
60ec596bd3
Maybe fix disappear from the Vault while unlocking
2014-01-25 23:19:35 +01:00
Skaronator
23e509053e
Set Buildup Combination to cache variable
2014-01-25 23:16:02 +01:00
Skaronator
b18bde1a67
Fix #1014
2014-01-25 19:45:51 +01:00
Skaronator
23ece34fb8
Also use DZE_PlayerZed in player death
2014-01-25 19:38:18 +01:00
Skaronator
2e046824bd
Add Autodisconnect if Hacker modify "true"
2014-01-25 19:30:28 +01:00
Skaronator
8f92222602
Fix Log System2 and Remove Freefall direction (isnt used in Epoch)
2014-01-25 19:03:47 +01:00
[VB]AWOL
f8cffef0a4
incremental bars
2014-01-25 11:13:45 -06:00
Skaronator
b6eeb71f76
Update Variables.sqf
2014-01-25 17:24:49 +01:00
Skaronator
53284c59d9
Changelog...
2014-01-25 16:57:07 +01:00
Skaronator
85783b00f7
Delay cleanup init bit more
2014-01-25 16:53:07 +01:00
Skaronator
0a8cb12353
Update Changelog (Wondering, M107 and Rocket launcher?)
2014-01-25 16:52:54 +01:00
Sequisha
04062f0bfb
Update CfgBuildingLoot.hpp
...
Removed "MilitaryAmmo", vehicle ammo from MilitarySpecial Table.
2014-01-25 01:10:40 -05:00
[VB]AWOL
9089a4e6ac
loot changes and sauerland
...
unstack instead of smelt
2014-01-24 19:15:58 -06:00
Axles
2f5b55fd09
Pathera Black market and Cave fix
...
Missing black market vendor. Cave had conflicting vehicle numbers.
2014-01-24 13:00:37 -08:00
Axles
dc8bb70dba
Sauerland Fix
...
mission.sqf was not properly configured.
2014-01-24 12:28:19 -08:00
Skaronator
482a1ddcdf
Update diag_log
2014-01-24 20:56:28 +01:00
Skaronator
faaa645922
Include SpawnSelecter Config by Default
2014-01-24 20:52:33 +01:00
Skaronator
e391778bf6
~Changelog
2014-01-24 20:42:59 +01:00
Skaronator
ea7e1b9a77
Fix Antihack PVS Log System
2014-01-24 20:41:53 +01:00
Skaronator
7190991b46
Remove isSinglePlayer Mode
2014-01-24 20:27:20 +01:00
Skaronator
0f0d2e7479
Alot of better Performance
2014-01-24 20:21:15 +01:00
Axles
4d40348f15
Sauerland Trader Cities/Marker
...
Mission.sqf, mission.sqm Server_Traders.sqf
2014-01-24 11:17:26 -08:00
[VB]AWOL
7634fd38b6
drastically increased armor levels
...
trying to find a balance between build times and destruction time
2014-01-24 12:39:57 -06:00
[VB]AWOL
0c0d48d447
should fix issue with car changing angle on upgrade
2014-01-24 11:15:04 -06:00
vbawol
e52b8c9b3b
Merge pull request #1011 from Fank/Weapon/LMG/M249_EP1
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Added M249_EP1_DZ
2014-01-24 09:14:14 -08:00
vbawol
207b07b9c2
Merge pull request #1012 from Fank/patch-6
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Added missing HandGrenade_east to trader
2014-01-24 09:11:40 -08:00
vbawol
6abfcf7002
Merge pull request #1016 from SGanthony/patch-7
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Fixed BetaCMag and RPK Buy Price
2014-01-24 09:09:21 -08:00
SGanthony
bb8530d120
Update 1_0_4_updates.sql
2014-01-24 11:04:37 -06:00
SGanthony
3a857932dc
Merge pull request #1 from SGanthony/patch-8
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Fixed BetaCMag and RPK Buy Price
2014-01-24 08:59:37 -08:00
SGanthony
4cd50a574d
Fixed BetaCMag and RPK Buy Price
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Fixed BetaCMag and RPK buy price from 30 silver to 1 gold.
2014-01-24 10:42:42 -06:00
SGanthony
8c27690f45
Fixed BetaCMag and RPK Buy Price
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Fixed BetaCMag and RPK buy price from 30 silver to 1 gold.
2014-01-24 10:42:13 -06:00
Florian Kinder
92ee0f90d3
Added SQL Inventory/Backpack replace
2014-01-24 13:36:34 +01:00
Florian Kinder
e836f68729
Added missing HandGrenade_east to trader
2014-01-24 10:09:59 +01:00
Florian Kinder
9bda183fd8
Added to trader & added sql update
2014-01-24 09:52:39 +01:00
Florian Kinder
af16c83065
Updated loot table
2014-01-24 09:52:16 +01:00
Florian Kinder
8a008c4d90
Added M249_EP1_DZ
2014-01-24 09:52:04 +01:00
vbawol
f1438f99c3
Merge pull request #1009 from Geodar/patch-2
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Czech for "Added buildable scaffolding"
2014-01-23 17:38:30 -08:00
David Klepáček
024ddd683d
Czech for "Added buildable scaffolding"
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Czech for f7e880dc29
2014-01-23 23:50:23 +01:00
[VB]AWOL
5966ca1aa7
another build
2014-01-23 13:09:20 -06:00
[VB]AWOL
973bc0c05f
missing comma
2014-01-23 13:09:09 -06:00
[VB]AWOL
1eee19bb37
revised to support heli lifting boats
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We should whitelist all allowed vehicles and kick for anything else.
5 "" !"SUV_" etc.
2014-01-23 12:02:44 -06:00
[VB]AWOL
130d12b8ea
land_ind_pec_03 and changed to new IndustrialMilitary
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};
2014-01-23 02:41:56 -06:00
vbawol
ede16ca10f
Merge pull request #1006 from Fank/patch-5
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Fixed M107_DZ
2014-01-23 00:40:33 -08:00
Sequisha
4c08762da0
Update CfgBuildingLoot.hpp
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New class for Industrial-Military, (heavier weight on industrial parts).
2014-01-23 03:37:54 -05:00
Florian Kinder
fbc37da085
Fixed M107_DZ
2014-01-23 09:29:05 +01:00
vbawol
a1d93eb3d2
Merge pull request #1005 from Fank/patch-4
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Fixed Typo
2014-01-23 00:10:42 -08:00
Sequisha
14dc4c1f23
Update cfgLoot.hpp
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Shifted weights for weapons and ammo to coincide with balance for barracks/crashes.
2014-01-23 03:02:08 -05:00
Florian Kinder
b03a2ed41d
Fixed Typo
2014-01-23 09:01:42 +01:00
Sequisha
148f587045
Update CfgBuildingLoot.hpp
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Balanced distribution of military rarity, removed vehicle ammo from Barracks. Added Launcher to crash sites, and rarity of corresponding ammo in Barracks single piles.
2014-01-23 02:42:36 -05:00
Axles
2464fa954a
Namalsk trader source.
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I'm not 100% this is the live version.
2014-01-22 19:09:22 -08:00
[VB]AWOL
63ee278e82
lifting fixes
2014-01-22 18:07:26 -06:00
vbawol
44c1b62bde
Merge pull request #989 from Fank/Vehicle/Air/MH60S
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Added MH-60S DZ & MH-60S AL
2014-01-22 16:01:51 -08:00
vbawol
3aefa64146
Merge pull request #999 from Fank/Object/Base/Scaffolding
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Added buildable scaffolding building
2014-01-22 16:00:28 -08:00
Axles
fbc0e3c641
NAPF Woops
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Missed 3 H barriers.
2014-01-22 15:44:00 -08:00
Axles
83d510ccc8
NAPF Final
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Better protection for friendly trader, replaced Short Hbarrier3 with
proper non DZE varriant. Helicopter pads added to boat vendors.
2014-01-22 15:33:32 -08:00
[VB]AWOL
8422057ff4
fixes was using incorrect variables here
2014-01-22 15:22:52 -06:00
[VB]AWOL
0fd1dc0028
force eject if vehicle is being towed/lifted
2014-01-22 15:22:37 -06:00
[VB]AWOL
3e8346dec4
private array
2014-01-22 15:22:11 -06:00
vbawol
7f78d1121d
Update CHANGE LOG 1.0.4.txt
2014-01-22 14:55:27 -06:00
vbawol
0981a2e266
Update CHANGE LOG 1.0.4.txt
2014-01-22 14:53:43 -06:00
[VB]AWOL
d4edea2be4
revised heli lift
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disallow if crew != 0 or detach if crew > 0
DZE_HeliLift = false; disables heli lift
2014-01-22 14:48:57 -06:00
[VB]AWOL
4549a5189f
incorrect description here
2014-01-22 12:18:25 -06:00
[VB]AWOL
aacfc2b6ff
server pbo
2014-01-22 11:55:17 -06:00
[VB]AWOL
fa2ded3c27
setpos to get better placement of preview poles
2014-01-22 11:54:52 -06:00
[VB]AWOL
3b3ee0d905
removed build timer
2014-01-22 11:53:14 -06:00
[VB]AWOL
2e299958be
1 item always
2014-01-22 11:26:56 -06:00
[VB]AWOL
8a8e0ce8d2
corrected description
2014-01-22 11:26:41 -06:00
Skaronator
149b808b05
remove DZEMaintainCache var
2014-01-22 16:46:01 +01:00
[VB]AWOL
2aee8c7b9f
server pbo
2014-01-22 09:35:33 -06:00
[VB]AWOL
1485569af3
only setdamage 0 if building has UID or ID
2014-01-22 09:34:47 -06:00
[VB]AWOL
ea43bbd0fc
made use of GV and removed retry
2014-01-22 09:33:18 -06:00
[VB]AWOL
ba9af58532
removed retry hopefully it will not be needed now
2014-01-22 09:32:33 -06:00
[VB]AWOL
3e5790dbb5
optimized to no longer send classes
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Also added support for UID or ID maintain as well as a damage >= 10%
check
2014-01-22 09:32:07 -06:00
[VB]AWOL
054ab1ef45
move for server use and added DZE_maintainRange
2014-01-22 09:30:25 -06:00
[VB]AWOL
cd224ddce2
silver and gold 10 x 1oz bar stack models
2014-01-22 08:39:14 -06:00
Skaronator
f50f264801
Delay cleanDead a bit more + remove outcommit debug
2014-01-22 15:21:26 +01:00
Skaronator
ddea0d632d
Merge pull request #1004 from Fank/patch-3
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Fixed wrong string, in Crafting 6x -> 12x Tanktrap
2014-01-22 04:38:39 -08:00
Florian Kinder
c64ade63d8
Fixed wrong string, in Crafting 6x -> 12x Tanktrap
2014-01-22 13:35:28 +01:00
vbawol
9841350e7b
Merge pull request #1002 from SGanthony/patch-5
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Convert G36 and G36SD Ammo To STANAG Variant
2014-01-21 20:17:12 -08:00
vbawol
aa574e6b6f
Merge pull request #1001 from SGanthony/patch-4
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Fixed Upgraded Black SUV Glass Armor
2014-01-21 19:22:06 -08:00
vbawol
b23c1c8f05
Update CHANGE LOG 1.0.4.txt
2014-01-21 18:00:36 -06:00
[VB]AWOL
bc8083b4ed
40% chance to payout gem on removal of mine ruins
2014-01-21 17:58:38 -06:00
[VB]AWOL
1a069565a6
cleanup and kick for any non whitelisted PV
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This is just for vanilla epoch additional PV's need to be added for
custom code since we do no know what is used.
2014-01-21 17:22:26 -06:00
[VB]AWOL
5b4c7a116e
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2014-01-21 17:13:30 -06:00
[VB]AWOL
088248d079
use PVS here instead
2014-01-21 17:13:26 -06:00
Skaronator
04745cd0e9
Delay cleanup exec - fix restart issue on +50 Slots server
2014-01-21 23:06:07 +01:00
[VB]AWOL
8ecf61184a
readme
2014-01-21 14:13:05 -06:00
[VB]AWOL
84db9dc980
fixes to napf serverTraders array
2014-01-21 12:24:21 -06:00
SGanthony
8b7e41792f
Convert G36 and G36SD Ammo To STANAG Variant
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By converting the G36 magazines to the STANAG variant it may reduce the character count for inventory database entries, thus decreasing the chances of the inventory field exceeding the allowed character count, deleting items, players losing items, and then leaving players/admins wondering what happened; waste of time. Further, since G36 magazines are not an item which the traders buy/sell, players can at least buy/sell the STANAG ammo they do find with the the G36 weapon.
2014-01-21 11:03:39 -06:00
SGanthony
3ea416a9d7
Fixed Upgraded Black SUV Glass Armor
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Armor of the upgraded black SUV (SUV_TK_CIV_EP1_DZE1) was less than when not upgraded, and did not match the the other upgraded SUVs.
2014-01-21 08:29:23 -06:00
Skaronator
c97c82f812
~Custom Thing
2014-01-20 21:01:17 +01:00
Florian Kinder
f310125122
Some fixes
2014-01-20 20:16:15 +01:00
vbawol
f4a8f1cf82
Update CHANGE LOG 1.0.4.txt
2014-01-20 10:36:04 -06:00
vbawol
fcda4738ba
Update CHANGE LOG 1.0.4.txt
2014-01-20 10:35:48 -06:00
[VB]AWOL
ac37605493
little less area and no boats
2014-01-20 10:28:46 -06:00
[VB]AWOL
3e26c96ccc
no shoremode and correct maparea
2014-01-20 10:23:07 -06:00
[VB]AWOL
752c663027
DayZ_Epoch_25.sauerland fixes
2014-01-20 09:32:47 -06:00
[VB]AWOL
4089982e51
instance 25 for Sauerland
2014-01-20 09:30:51 -06:00
[VB]AWOL
6eaa4f8bab
TEST double agro range on all weapons
2014-01-20 09:03:52 -06:00
[VB]AWOL
90e862183d
loot positions for new building
2014-01-20 09:03:32 -06:00
[VB]AWOL
afa1036ca9
Sauerland mission file part 1
2014-01-20 09:03:17 -06:00
Florian Kinder
65123250a5
Added scaffolding building
2014-01-20 10:29:43 +01:00
Florian Kinder
dfe88c6c51
Added scaffolding to removeable buildings
2014-01-20 10:22:58 +01:00
Florian Kinder
9a13f4c98b
Fixed Copy & Paste mistake
2014-01-20 09:40:25 +01:00
vbawol
9b5f92c9de
Update CHANGE LOG 1.0.4.txt
2014-01-19 23:16:53 -06:00
vbawol
502c3769a3
Update CHANGE LOG 1.0.4.txt
2014-01-19 23:15:01 -06:00
vbawol
e0b4a81de2
Update CHANGE LOG 1.0.4.txt
2014-01-19 23:11:44 -06:00
[VB]AWOL
e96a473f44
changelog
2014-01-19 21:53:51 -06:00
[VB]AWOL
d9698c48a0
fixed constant blur effect after halo jump
2014-01-19 19:10:38 -06:00
Florian Kinder
f7e880dc29
Added buildable scaffolding
2014-01-20 00:00:10 +01:00
[VB]AWOL
9062ac5f95
fixed #996
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we now limit the speed factor to (18 max run speed) for thirst and
hunger, this will fix issue with getting hungry while too fast while
driving or flying.
2014-01-19 14:38:51 -06:00
Skaronator
0a614fdaff
Remove unneded Cfg
2014-01-19 21:06:52 +01:00
[VB]AWOL
2567311ada
cleanup extra classes
2014-01-19 12:50:56 -06:00
Skaronator
3f081ea56b
Update CHANGE LOG 1.0.4.txt
2014-01-19 19:48:16 +01:00
Skaronator
dc64a90841
#997 Optional Disable PZed
2014-01-19 19:45:55 +01:00
[VB]AWOL
97311b4928
added back gutting vars to BE since it was reverted
2014-01-19 12:38:48 -06:00
Skaronator
ed42f7f0f6
Merge pull request #990 from Fank/patch-2
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Added some german translations
2014-01-19 09:44:01 -08:00
Skaronator
c71eded416
Typo
2014-01-19 17:36:12 +01:00
Skaronator
707f9a52dc
Some Loot Improvments
2014-01-19 17:34:08 +01:00
Axles
21b36c3950
createGroup removal
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NAPF fixes n stuffies.
2014-01-18 20:51:45 -08:00
Axles
aa049e4257
Changes
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Changes about to be changed on NAPF
2014-01-18 20:49:36 -08:00
Axles
e9a0b9625f
Emmen Repair Trader Fix
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Class name incorrect.
2014-01-18 15:11:43 -08:00
Skaronator
68f5b2a081
Disable Respawn if player dead
2014-01-18 22:35:09 +01:00
vbawol
9927690fdc
Update CHANGE LOG 1.0.4.txt
2014-01-18 10:57:54 -06:00
vbawol
1af3d16c7f
Merge pull request #995 from SGanthony/patch-3
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Varible For Timer Between Loot Spawning
2014-01-18 08:55:42 -08:00
vbawol
9bb88ad2f9
Merge pull request #994 from SGanthony/patch-2
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Allow Admins To Customize Loot Spawn Timer
2014-01-18 08:55:30 -08:00
SGanthony
733385cb2f
Varible For Timer Between Loot Spawning
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Needed for change to SQF/dayz_code/compile/player_spawnCheck.sqf.
2014-01-18 10:51:00 -06:00
SGanthony
732e4c407c
Allow Admins To Customize Loot Spawn Timer
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This will make it easier for admins to customize the timer between loot spawning. Variable default of 10 moved to variables.sqf.
2014-01-18 10:49:46 -06:00
[VB]AWOL
c95303bc9b
added //new to all scripts and cleaned up some commented lines
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to
2014-01-18 09:16:10 -06:00
Skaronator
326e758d29
Fix #991 (DayZ Mod 1.8 Way)
2014-01-18 16:02:05 +01:00
[VB]AWOL
7ef18f0183
mpeventhandler.txt updated for new BE
2014-01-18 09:00:22 -06:00
Skaronator
556093c1ce
Revert "Fix #991 "
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This reverts commit 89a5a3b459 .
2014-01-18 14:49:53 +01:00
Skaronator
a3fd8bd1ca
Revert "More Fixes #991 "
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This reverts commit 7d15cfb1bf .
2014-01-18 14:49:53 +01:00
[VB]AWOL
91c7ddf829
napf traders finalized
2014-01-18 00:31:37 -06:00
[VB]AWOL
e52ec823d7
napf traders
2014-01-17 21:31:56 -06:00
Skaronator
e187eabc55
Move cutText above the Loop
2014-01-17 23:48:28 +01:00
[VB]AWOL
454b7f592c
forgot to save a few files
2014-01-17 16:46:49 -06:00
Skaronator
03b2408ae3
Update maintain to new CHILD function
2014-01-17 23:05:42 +01:00
[VB]AWOL
cab5d03ab7
updated for latest BE
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regex metacharacters ({}[]()^$.|*+? and \) now have to be escaped using
'\' if they should be used as literals.
2014-01-17 14:56:27 -06:00
Skaronator
cf47a5d1c8
Update Changelog
2014-01-17 20:12:20 +01:00
Skaronator
2264e4aa9c
Update Changelog
2014-01-17 20:07:51 +01:00
Skaronator
d0bcf22ba2
Push my own Stuff (I hope thats fine)
2014-01-17 20:04:40 +01:00
Skaronator
678590c7ce
Publish new Maintain Area (New HiveDLL is required)
2014-01-17 19:09:37 +01:00
Skaronator
7d15cfb1bf
More Fixes #991
2014-01-17 18:28:36 +01:00
Skaronator
89a5a3b459
Fix #991
2014-01-17 18:10:59 +01:00
Skaronator
4715a23233
Update README.md
2014-01-17 07:02:18 +01:00
[VB]AWOL
0a178f2ecc
Included Custom Islands
2014-01-16 23:02:29 -06:00
[VB]AWOL
bbf22db3f2
format
2014-01-16 23:01:01 -06:00
[VB]AWOL
dda9f9d532
Napf credits
2014-01-16 22:57:38 -06:00
vbawol
6f4c49f587
Update CHANGE LOG 1.0.4.txt
2014-01-16 20:03:01 -06:00
[VB]AWOL
91836d6145
removed all traces of CfgTownGenerator
2014-01-16 19:30:34 -06:00
[VB]AWOL
16901c122c
not used
2014-01-16 19:30:12 -06:00
[VB]AWOL
5ffe563baa
removed old database.dll
2014-01-16 19:22:00 -06:00
vbawol
e95521c7bb
Update CHANGE LOG 1.0.4.txt
2014-01-16 19:03:08 -06:00
vbawol
4cbc63461d
Update CHANGE LOG 1.0.4.txt
2014-01-16 18:11:36 -06:00
vbawol
3a3cae0a53
Update CHANGE LOG 1.0.4.txt
2014-01-16 18:08:30 -06:00
vbawol
c7b19b4703
Update CHANGE LOG 1.0.4.txt
2014-01-16 18:06:51 -06:00
[VB]AWOL
ec2fb5709c
tweaks to minpos and maparea for napf
2014-01-16 18:01:09 -06:00
[VB]AWOL
ef779ba2e0
lower animal counts and removed unused variable MaxHeliCrashes
2014-01-16 16:35:31 -06:00
Florian Kinder
4977ab0770
Revert "fix reached max character length in action menu"
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This reverts commit 0d048bdd8d .
2014-01-16 23:03:22 +01:00
[VB]AWOL
8c24f2a1a4
Napf missing jetskiaddon line
2014-01-16 15:48:37 -06:00
Florian Kinder
0d048bdd8d
fix reached max character length in action menu
2014-01-16 20:06:26 +01:00
Florian Kinder
4de90cc3b9
More german translations
2014-01-16 19:37:02 +01:00
Florian Kinder
9933ea07de
fixes
2014-01-16 19:32:18 +01:00
Florian Kinder
3699045c0a
Added some german translations
2014-01-16 19:29:17 +01:00
Skaronator
d16f90b9d3
Merge pull request #986 from Fank/patch-1
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Add german translation for "Craft Wood Crate"
2014-01-16 10:13:45 -08:00
Florian Kinder
39b0035bfb
Added MH-60S DZ & MH-60S AL
2014-01-16 19:00:26 +01:00
Florian Kinder
250a48f11e
Add german translation for "Craft Wood Crate"
2014-01-16 18:55:54 +01:00
vbawol
00f90ae9ee
Merge pull request #985 from Geodar/patch-1
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Czech for Wooden Crate string
2014-01-16 09:09:00 -08:00
Skaronator
40e4239d42
More PVS/PVC Stuff
2014-01-16 14:39:53 +01:00
vbawol
a363400d64
Update CHANGE LOG 1.0.4.txt
2014-01-15 20:09:06 -06:00
[VB]AWOL
3d7ba8ca39
remove documents (changed mind)
2014-01-15 19:43:41 -06:00
[VB]AWOL
2c4a677840
SFuel here instead of SetFuel since it is also a command
2014-01-15 19:30:16 -06:00
[VB]AWOL
c4333e2b7d
fixes to format and localize
2014-01-15 19:21:13 -06:00
David Klepáček
5c7ca4b975
Czech for 9562c319c1
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Czech for 9562c319c1
2014-01-16 00:00:23 +01:00
Skaronator
13b7a77c71
Move the freshSpawn, update layout a bit
2014-01-15 14:18:59 +01:00
Skaronator
2b876e0967
Little Typo
2014-01-15 13:44:43 +01:00
vbawol
6bd5343018
Merge pull request #978 from vbawol/PVS/PVC
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Complete #941 - Need Testing
2014-01-14 17:00:03 -08:00
[VB]AWOL
a5addbda5b
fixed #984
2014-01-14 12:01:48 -06:00
[VB]AWOL
20dab78c27
spawn calls need dummy input or error out
2014-01-13 09:48:29 -06:00
[VB]AWOL
aa8975e36c
wrong variable used here
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@zabn let me know if this is not correct.
2014-01-13 09:35:58 -06:00
[VB]AWOL
63db8aa252
incorrect createVehicleLocal format
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removed setdir since its a round pole and should not be needed
2014-01-13 09:30:59 -06:00
[VB]AWOL
35d1dea5b2
fixed typo in player build
2014-01-13 09:26:51 -06:00
vbawol
81f98e2d97
Update CHANGE LOG 1.0.4.txt
2014-01-13 08:38:06 -06:00
[VB]AWOL
70546d693e
fixed #980
2014-01-13 08:32:45 -06:00
vbawol
90bb201643
Merge pull request #981 from Mochnant/storable_wood_crate
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Looks good, thanks! Added Buildable Wood Crate Storage
2014-01-13 06:27:10 -08:00
[VB]AWOL
9e694a2b4f
readme's
2014-01-12 21:33:42 -06:00
[VB]AWOL
f08d554d7e
keys cleanup pt2
2014-01-12 18:54:35 -06:00
Mochnant
9562c319c1
Added Buildable Wood Crate Storage
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Construct a wooden crate (5/50/1) for item storage from 6 lumber.
2014-01-12 15:55:03 -05:00
Skaronator
f233cfce84
Finalized #941²
2014-01-12 16:08:06 +01:00
Skaronator
3634a196ee
Missing Line for #941
2014-01-12 16:05:06 +01:00
Skaronator
a7d27c0829
Complete #941 - Not Tested
2014-01-12 16:04:03 +01:00
Skaronator
b157e3bc7f
Sort Keyfiles (Please Recheck @vbawol)
2014-01-12 01:15:23 +01:00
vbawol
910d4fbbc3
Update CHANGE LOG 1.0.4.txt
2014-01-11 14:51:59 -06:00
vbawol
9d143c00dc
Update CHANGE LOG 1.0.4.txt
2014-01-11 14:48:23 -06:00
vbawol
2fefccfa60
Update CHANGE LOG 1.0.4.txt
2014-01-11 14:44:44 -06:00
[VB]AWOL
78ae60aff0
Removed old bikey and added new versioned one.
...
Also moved external keys to sub folder.
Thanks to @Tansien for the suggestion.
2014-01-11 14:32:24 -06:00
Skaronator
8e87599f26
Typo
2014-01-11 21:11:18 +01:00
Skaronator
fd0412dec6
Push #941 - tagFriendly
2014-01-11 20:55:43 +01:00
Skaronator
5677dbe627
Remove ItemFuelcan include
2014-01-11 20:47:49 +01:00
Skaronator
97e3723f8e
Finish #941
2014-01-11 20:45:54 +01:00
Skaronator
0be75dd913
Push #941 - Bandage
2014-01-11 20:40:06 +01:00
Skaronator
3f63f1ab2a
Push #941 - Epinephrine
2014-01-11 20:32:51 +01:00
Skaronator
e422df8fc0
Push #941 - Morphine
2014-01-11 20:27:27 +01:00
Skaronator
bec3f71fc9
Push #941 - Painkiller
2014-01-11 20:23:50 +01:00
Skaronator
c5ce2f70a4
Push #941 - Transfuse
2014-01-11 20:19:26 +01:00
Skaronator
2a37818e47
Push #941 - Humanity
2014-01-11 20:11:00 +01:00
Skaronator
4f2ab53a1f
Push #941 - HideBody
2014-01-11 19:58:23 +01:00
Skaronator
538f56c07b
Push #941 - vehicleDamage
2014-01-11 19:49:00 +01:00
Skaronator
cdc98d2bcb
Push #941 - SetFuel
2014-01-11 19:40:24 +01:00
Skaronator
31b0226b94
Push PVS/PVC files (Outcommit currently)
2014-01-11 18:58:49 +01:00
vbawol
2127e189de
Update CHANGE LOG 1.0.4.txt
2014-01-11 09:33:45 -06:00
[VB]AWOL
de5eb05caf
Napf support part 1
2014-01-11 09:28:46 -06:00
[VB]AWOL
75fd7d31a4
overon support and bikey
2014-01-11 09:23:23 -06:00
Skaronator
f7486d5fd9
You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube
2014-01-11 00:34:18 +01:00
Skaronator
c63b0604b3
Change Var (Easier to Spot Hackers)
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4e7e2c4ed2
2014-01-11 00:26:33 +01:00
Skaronator
6004143858
Fix duplicating Bug
2014-01-11 00:19:26 +01:00
Skaronator
4448546734
Fix Typooo
2014-01-10 13:43:05 +01:00
Skaronator
ebed1a24fd
Update CHANGE LOG 1.0.4.txt
2014-01-09 14:53:31 +01:00
Skaronator
c0f1db52d0
Update Inventory on BAF_Merlin_DZE
2014-01-09 14:49:29 +01:00
vbawol
03c5e9522f
Update CHANGE LOG 1.0.4.txt
2014-01-09 00:08:24 -06:00
vbawol
891b9dce48
Merge pull request #972 from icomrade/master
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Fix medical actions in vehicles
2014-01-08 22:07:40 -08:00
icomrade
84ebc488ab
Fix medical actions in vehicles
2014-01-09 01:05:54 -05:00
Skaronator
37fe2e26ca
Fix Display name
2014-01-08 21:46:00 +01:00
Skaronator
8bc7a3a52b
Add BAF_Merlin_DZE w/o radar
2014-01-08 18:42:37 +01:00
vbawol
0c4f3d3224
Update CHANGE LOG 1.0.4.txt
2014-01-08 10:07:22 -06:00
[VB]AWOL
505952d562
1.0.4 latest server pbo
2014-01-08 09:40:40 -06:00
[VB]AWOL
2fab76a530
typo
2014-01-08 08:55:31 -06:00
[VB]AWOL
0acc23a796
Lower weapon count on safes to 25
2014-01-08 08:55:03 -06:00
vbawol
cc4cfa4409
Merge pull request #970 from CasualTheoryCrafters/master
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Extended Tradelogging + fix for Sold Itemname
2014-01-07 07:56:23 -08:00
ctc.Sebi
481369154a
Update server_tradeObject.sqf
2014-01-07 16:39:53 +01:00
ctc.Sebi
4e1960f46c
Update server_tradeObject.sqf
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Extended trade-logging (incl. price)
2014-01-07 16:38:19 +01:00
ctc.Sebi
a190397618
Update trade_weapons.sqf
2014-01-07 16:35:46 +01:00
ctc.Sebi
152054da94
Update trade_items.sqf
2014-01-07 16:35:28 +01:00
ctc.Sebi
9a88a4ad6c
Update trade_backpacks.sqf
2014-01-07 16:34:53 +01:00
ctc.Sebi
f521a241c8
Update trade_any_vehicle.sqf
2014-01-07 16:34:31 +01:00
ctc.Sebi
ce1624438d
Update trade_any_boat.sqf
2014-01-07 16:34:03 +01:00
ctc.Sebi
e5f8314831
Update trade_any_bicycle.sqf
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Extended logging of trades
2014-01-07 16:33:37 +01:00
Skaronator
95c5c6c25b
Fix #965 via MGT
2014-01-05 14:16:53 +01:00
[VB]AWOL
c7e2ed41bd
parent class
2014-01-01 20:29:35 -06:00
[VB]AWOL
551384c935
as50 DZ config
2014-01-01 20:28:42 -06:00
[VB]AWOL
293c5cb6b5
version bump, prep for 1.0.4
2014-01-01 20:05:16 -06:00
eltexonline
90fa38c7bc
Merge pull request #962 from SGanthony/patch-1
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SUV RBWheel Armor
2014-01-01 13:03:03 -08:00
SGanthony
0801da9a87
RBWheel Armor
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The armor value for the RBWheel for several of the upgraded vehicles was at 0.15 rather than 0.3.
2013-12-30 15:11:49 -06:00
eltexonline
062d3d8734
Merge pull request #961 from Geodar/master
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Another Czech strings
2013-12-30 11:47:49 -08:00
Geodar
8c01db42e5
Czech Localization P.3
2013-12-30 20:41:35 +01:00
Geodar
39be93e118
Czech Translation P.2
2013-12-30 20:17:10 +01:00
Geodar
5b8fc6b65f
Czech Localization P.1
2013-12-30 19:50:26 +01:00
Skaronator
2883bfd2a3
Fix issue with freshSpawn - is allways 0 on Fresh Server Restart
2013-12-30 19:42:40 +01:00
Skaronator
8707ff7c97
Don't merge the array (Not sure if this is correctly)
2013-12-29 23:20:21 +01:00
Skaronator
01c579799f
Fix Issue on Slow Server with big HiveDB
2013-12-29 23:19:34 +01:00
Skaronator
fe18c9091c
Large Loot Cleanup Improvements
2013-12-29 23:17:42 +01:00
[VB]AWOL
172a4b9ad0
incorrect format KISS
2013-12-27 10:10:04 -06:00
[VB]AWOL
8971621d26
fixed incorrect code here
2013-12-27 10:04:45 -06:00
Skaronator
a99827d317
Update CHANGE LOG 1.0.4.txt
2013-12-25 04:30:19 +01:00
Skaronator
24ae26e5bf
Fix minus Number in Serverside debug
2013-12-24 22:49:37 +01:00
vbawol
ba096c0426
Merge pull request #958 from vbawol/heli-towing
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Add Heli Towing
2013-12-23 20:32:41 -08:00
Zac Surplice
c980b95e18
Add Heli Towing
2013-12-24 15:29:08 +11:00
HARLAN
0665ed36c9
Merge pull request #956 from dayz10k/master
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#852 localization is worse than being waterboarded
2013-12-23 09:37:09 -08:00
HARLAN
caec75424a
localize
2013-12-23 12:35:39 -05:00
HARLAN
6a50616e98
localize
2013-12-23 12:35:00 -05:00
HARLAN
686aa7a84b
STR_EPOCH_ACTIONS_19 dupe removed.
2013-12-23 12:32:13 -05:00
HARLAN
d5eedc1908
localize
2013-12-23 12:31:05 -05:00
HARLAN
93ae496a78
localize
2013-12-23 12:30:10 -05:00
HARLAN
6fe6ea1fca
localize
2013-12-23 12:29:10 -05:00
HARLAN
ce408df7cd
localize
2013-12-23 12:28:13 -05:00
HARLAN
0a003fc3bb
localize
2013-12-23 12:27:14 -05:00
HARLAN
d2aaff8113
localize
2013-12-23 12:26:31 -05:00
HARLAN
a052f42759
localize
2013-12-23 12:25:13 -05:00
HARLAN
91fddad252
localize
2013-12-23 12:24:38 -05:00
HARLAN
6216e93c4a
localize
2013-12-23 12:23:34 -05:00
HARLAN
1a961e475a
localize
2013-12-23 12:22:52 -05:00
HARLAN
4d8592fefa
localize
2013-12-23 12:21:48 -05:00
HARLAN
9bc5aaddde
localize
2013-12-23 12:19:36 -05:00
HARLAN
4300b6a949
localize
2013-12-23 12:19:26 -05:00
HARLAN
e65d1cc9d3
localization
2013-12-23 12:17:56 -05:00
HARLAN
927a69a9ce
localize
2013-12-23 12:11:49 -05:00
HARLAN
825c603026
localize fixes
2013-12-23 11:52:29 -05:00
HARLAN
7f3b45e8cb
more updates
2013-12-23 11:51:11 -05:00
Skaronator
504da4d2b9
Update CHANGE LOG 1.0.4.txt
2013-12-23 15:02:41 +01:00
Skaronator
092c437c63
Fix Now the new Object Streaming way + much better performance
2013-12-23 14:46:39 +01:00
Skaronator
57688bf8c1
Fix Streaming (Untested but currently way was absolutly wrong)
2013-12-23 13:38:41 +01:00
Zac Surplice
1309758166
remove copper
2013-12-23 17:43:47 +11:00
vbawol
c900e4060b
Merge pull request #953 from vbawol/zabn-buildings-before-cars
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Zabn buildings before cars
2013-12-22 19:07:21 -08:00
Zac Surplice
30c7af8d04
derp
2013-12-23 13:21:46 +11:00
Zac Surplice
d5a0ec41b1
some optimisations (thanks skaro for advice)
2013-12-23 13:18:03 +11:00
Skaronator
0b61b3cb8e
Update Debug in CrashSide Monitor
2013-12-23 03:14:52 +01:00
Zac Surplice
23d555a529
buildings before cars
2013-12-23 11:30:25 +11:00
Skaronator
4637298b70
Merge pull request #949 from Torndeco/patch-1
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Update mission.sqm
2013-12-21 15:15:39 -08:00
Torndeco
b664ab7f48
Update mission.sqm
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Just unique names for map markers..
For code like DZAI that get the positions of said map markers from thier name.
To stop it spawning AI @ trader towns etc
2013-12-21 22:52:15 +00:00
Skaronator
22c5c9c61d
Merge pull request #948 from VeryBigBro/patch-1
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Update stringtable.xml
2013-12-21 07:55:27 -08:00
Anton
69fff899cf
Update stringtable.xml
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some work
2013-12-21 15:38:19 +03:00
HARLAN
f8adb8202a
Merge pull request #945 from dayz10k/master
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#852 Major stringtable and localization overhaul (fnSelfActions)
2013-12-20 10:54:15 -08:00
HARLAN
a264228b9e
#852 major stringtable overhaul
2013-12-20 13:51:48 -05:00
HARLAN
0b5b8a801c
#851 localization fixes
2013-12-20 13:16:48 -05:00
HARLAN
f22d3120dc
#852 localize the actions
2013-12-20 12:52:27 -05:00
HARLAN
adaf0a9c9e
#852 localize
2013-12-20 12:49:43 -05:00
Skaronator
76e85d3411
Merge pull request #944 from Geodar/patch-1
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Czech localization for #930
2013-12-20 08:53:19 -08:00
David Klepáček
b6e48666ee
Czech localization for #930
2013-12-20 17:44:18 +01:00
HARLAN
ab26d9f52b
#852 buy for/sell for dialog.hpp
2013-12-20 11:34:47 -05:00
HARLAN
413c0e2a37
Merge pull request #943 from dayz10k/master
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#930 smelt->stack localization
2013-12-20 08:28:21 -08:00
HARLAN
1f0a4afa8f
#930 smelt->stack localization
2013-12-20 11:27:23 -05:00
HARLAN
60a03ca75c
Merge pull request #942 from dayz10k/master
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#939 duplicate trader class lingor
2013-12-20 08:08:46 -08:00
HARLAN
eb35159ac3
#939 duplicate trader class lingor
2013-12-20 11:08:25 -05:00
HARLAN
ae7d992061
Merge pull request #940 from vos/master
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added player helper functions
2013-12-20 08:02:08 -08:00
HARLAN
f6e9db4892
Update CHANGE LOG 1.0.4.txt
2013-12-20 08:44:23 -05:00
Skaronator
d1a15870b1
Add Notice for PV improvements (Also a performance plus would be PVC instead of PV)
2013-12-20 13:40:35 +01:00
Skaronator
74568146e5
Cleanup tagFriendly
2013-12-19 22:29:34 +01:00
infiSTAR
0726311df5
prevent morphing in the same skin (some do that to refill their magazines)
2013-12-19 21:11:07 +01:00
Alexander Vos
b184d535a5
added player helper functions
2013-12-19 19:32:49 +01:00
[VB]AWOL
70c5195b99
readme
2013-12-19 12:04:45 -06:00
[VB]AWOL
ec1bebb2c9
Fixes issue with missing weapons on graves
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http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281
2013-12-19 12:03:20 -06:00
[VB]AWOL
a3525b4ed6
fixed #916
2013-12-18 10:58:31 -06:00
[VB]AWOL
aaac7cf447
added pook bell copters to addons for other maps
2013-12-18 10:22:11 -06:00
vbawol
5f29b9fcd8
Merge pull request #934 from zzzTNTzzz/patch-1
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Update mission.sqm
2013-12-18 08:09:51 -08:00
zzzTNTzzz
91c8ba2389
Update mission.sqm
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fixes can not play edit error related to the pook_ helicopters
2013-12-18 01:55:14 -08:00
eltexonline
fc5e3e6b47
Merge pull request #931 from VeryBigBro/patch-6
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Update stringtable.xml
2013-12-17 14:05:15 -08:00
[VB]AWOL
a84768c603
manual merge of #931
2013-12-17 16:04:34 -06:00
HARLAN
8e6239b4d5
Update CHANGE LOG 1.0.4.txt
2013-12-17 13:48:31 -05:00
HARLAN
cb48b95c13
Update CHANGE LOG 1.0.4.txt
2013-12-17 13:42:12 -05:00
HARLAN
7f4af75b34
Merge pull request #932 from dayz10k/master
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#906 vehicle maintenance manuals for sale
2013-12-17 10:32:46 -08:00
HARLAN
d90eea8c98
quick SQL fix for insert igore
2013-12-17 13:32:14 -05:00
HARLAN
695f72e10a
#906 Vehicle upgrade parts to inventory
2013-12-17 13:30:05 -05:00
HARLAN
3aa294d881
Merge pull request #929 from BlackLA/patch-1
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Update stringtable.xml
2013-12-17 10:19:00 -08:00
Anton
77b626cbcd
Update stringtable.xml
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Fixed spaces, missing "<" ">", a better way of #929
2013-12-17 20:33:55 +03:00
BlackLA
afa5874685
Update stringtable.xml
2013-12-17 08:32:29 -08:00
HARLAN
1d9a03f088
Merge pull request #928 from dayz10k/master
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#927 Lingor Trader updates
2013-12-17 08:22:03 -08:00
HARLAN
51239e380d
#927 lingor trader update
2013-12-17 11:20:35 -05:00
HARLAN
a0ae7109f4
#927 lingor trader update
2013-12-17 11:16:08 -05:00
HARLAN
77f1bbfc94
#927 lingor trader update
2013-12-17 11:15:04 -05:00
HARLAN
964a8dc40c
Merge pull request #926 from Torndeco/master
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DZE_PlotPole Typo
2013-12-16 13:05:24 -08:00
Torndeco
a9f23c6dc5
Typo
2013-12-16 20:34:58 +00:00
Torndeco
65037d5a87
Typo
2013-12-16 20:34:03 +00:00
Torndeco
423390381a
Typo
2013-12-16 20:32:51 +00:00
HARLAN
d2712a9235
Merge pull request #925 from dayz10k/master
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#924 tweak remove tanktrap/camonet
2013-12-16 11:28:47 -08:00
HARLAN
77e7fd982a
#924 missing array around classname
2013-12-16 14:28:18 -05:00
HARLAN
004719fa56
#924 lower range on remove net
2013-12-16 14:26:27 -05:00
HARLAN
3c3f62bf34
Merge pull request #923 from dayz10k/master
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#905 price review and #919 plot global var array
2013-12-16 10:07:18 -08:00
HARLAN
ad17aa07af
#919 modify global var into array
2013-12-16 13:06:32 -05:00
HARLAN
40f8a0c9a0
#919 modify global var into array
2013-12-16 13:05:34 -05:00
HARLAN
4aea9f9e3c
#919 modify global var into array
2013-12-16 13:03:00 -05:00
HARLAN
ed3266d124
#919 modify global var into array
2013-12-16 13:02:39 -05:00
HARLAN
cacc600703
#919 modify global var into array
2013-12-16 13:01:17 -05:00
HARLAN
77ae969a74
Update 1_0_4_updates.sql
2013-12-16 12:58:53 -05:00
HARLAN
4c1b870606
#905 price review
2013-12-16 11:38:28 -05:00
HARLAN
315cc497da
Merge pull request #922 from dayz10k/master
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#852 more localization
2013-12-16 08:06:20 -08:00
HARLAN
9137224b88
#852 localize
2013-12-16 11:05:58 -05:00
HARLAN
4ffb453e23
#852 localize
2013-12-16 11:05:34 -05:00
HARLAN
062ab84138
Update stringtable.xml
2013-12-16 11:04:24 -05:00
HARLAN
a753c97f5b
Update stringtable.xml
2013-12-16 11:04:04 -05:00
HARLAN
6682f67288
Merge pull request #921 from dayz10k/master
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fix wrong stringtable call
2013-12-16 07:57:16 -08:00
HARLAN
ca3f31e1c3
fix wrong stringtable call
2013-12-16 10:56:48 -05:00
HARLAN
70393db217
Merge pull request #920 from dayz10k/master
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#919 override plotpole variables
2013-12-16 07:52:16 -08:00
HARLAN
b76362cfac
#919 override plotpole variables
2013-12-16 10:49:56 -05:00
HARLAN
d25b0fbcb9
#919 override plotpole variables
2013-12-16 10:48:52 -05:00
HARLAN
2a003beecf
Merge pull request #917 from dayz10k/master
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#894 tweaks after (remove hedgehog from allowed on roads)
2013-12-15 16:59:44 -08:00
HARLAN
58f89d8d61
remove allowing tanktraps on roads
2013-12-15 19:58:59 -05:00
HARLAN
dbdcad75eb
restore hedgehog requiring plot
2013-12-15 19:58:13 -05:00
Skaronator
ed3cd2219c
Thats now a correctly Fix for the exitWith thing
2013-12-15 18:22:34 +01:00
Skaronator
b20ce595dc
Merge pull request #911 from UK431-Soul/patch-2
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lol
2013-12-14 07:14:44 -08:00
UK431-Soul
e007becbec
Update mission.biedi
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stripped all sqf syntax to make it load in the editor.
why is there sqf syntax in the biedi file to begin with?
2013-12-14 16:09:38 +01:00
Skaronator
ee5d0b1fa6
Update CHANGE LOG 1.0.4.txt
2013-12-14 15:26:08 +01:00
vbawol
64e5f0eecc
Update CHANGE LOG 1.0.4.txt
2013-12-14 08:01:19 -06:00
Skaronator
321110c52e
Merge pull request #908 from krazey/patch-1
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added german strings
2013-12-14 03:48:55 -08:00
Skaronator
c313f211cf
Merge pull request #909 from Torndeco/patch-4
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Typo missing ;
2013-12-14 03:48:39 -08:00
Torndeco
7a20bc7170
Typo missing ;
2013-12-14 11:15:39 +00:00
krazey
c119703983
added german strings
2013-12-14 08:33:11 +01:00
Skaronator
f7e6f82ce6
Fix exitWith
2013-12-14 00:21:34 +01:00
Skaronator
c548d8c5ce
Just Empty Spacer
2013-12-13 21:37:04 +01:00
HARLAN
55a9c68435
Update CHANGE LOG 1.0.4.txt
2013-12-13 15:36:23 -05:00
HARLAN
87489fc18a
Merge pull request #904 from dayz10k/master
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Ovaron Support Mission Template #733
2013-12-13 12:32:58 -08:00
HARLAN
a4b6e652eb
this needs a huge review for ovaron spawns and addons #733
2013-12-13 15:32:19 -05:00
HARLAN
b94073aac8
Support for Ovaron #733
2013-12-13 15:30:30 -05:00
HARLAN
138f1f9fa5
Support for Ovaron #733
2013-12-13 15:30:10 -05:00
HARLAN
8b6b2b40cc
Support for Ovaron #733
2013-12-13 15:29:36 -05:00
HARLAN
24c91d69b8
Support for Ovaron #733
2013-12-13 15:28:52 -05:00
HARLAN
47edbfa835
Merge pull request #903 from dayz10k/stringtable_overhaul
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Stringtable overhaul & Localization #852
2013-12-13 12:18:28 -08:00
HARLAN
fdaf93a26c
localization
2013-12-13 15:17:19 -05:00
HARLAN
3b27c45f64
localization
2013-12-13 15:15:22 -05:00
HARLAN
5fde59c7e4
localization
2013-12-13 15:14:39 -05:00
HARLAN
95de9ef8f3
localization
2013-12-13 15:14:19 -05:00
HARLAN
18a9b5b902
localization
2013-12-13 15:13:18 -05:00
HARLAN
c52b8f20e1
localization
2013-12-13 15:12:53 -05:00
HARLAN
8c16d76bb1
Round 1 of #852
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bags.hpp,deathboards.hpp,CfgWeapons (missing french)
2013-12-13 15:11:45 -05:00
HARLAN
697728e6ee
Merge pull request #902 from dayz10k/master
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Remove copper from mission file vendors #897
2013-12-13 11:46:45 -08:00
HARLAN
d7d8e9347f
Remove copper
2013-12-13 14:45:56 -05:00
HARLAN
ae73a2267b
Remove copper
2013-12-13 14:44:36 -05:00
HARLAN
efd8ef0cee
Remove copper
2013-12-13 14:43:31 -05:00
HARLAN
2ab9a981a0
Remove copper
2013-12-13 14:43:05 -05:00
HARLAN
a0bb1f96d4
Remove copper
2013-12-13 14:42:44 -05:00
HARLAN
01e542b4c0
Remove copper
2013-12-13 14:42:14 -05:00
HARLAN
a99f94bf8b
Remove copper
2013-12-13 14:41:37 -05:00
HARLAN
542eb67e05
Remove copper
2013-12-13 14:41:03 -05:00
HARLAN
5c28b05e7e
Remove copper
2013-12-13 14:40:27 -05:00
HARLAN
e4df4bd950
Remove copper
2013-12-13 14:39:55 -05:00
HARLAN
7654f18e68
Remove copper
2013-12-13 14:39:25 -05:00
HARLAN
58a3f1698c
Remove copper
2013-12-13 14:38:54 -05:00
HARLAN
f3efb8e266
Remove copper
2013-12-13 14:38:07 -05:00
HARLAN
02b2132101
Remove copper
2013-12-13 14:37:34 -05:00
HARLAN
40ef8c2e01
Remove copper
2013-12-13 14:36:53 -05:00
HARLAN
3d131b68a1
Remove copper
2013-12-13 14:36:12 -05:00
HARLAN
82c805d027
Remove copper #897
2013-12-13 14:33:36 -05:00
HARLAN
e2beac6fe9
Remove copper #897
2013-12-13 14:27:25 -05:00
HARLAN
75bb72dfaa
Merge pull request #901 from dayz10k/master
...
#894 Allow tanktraps on road, global toggle for road building
2013-12-13 11:23:49 -08:00
HARLAN
cee93f8284
Global variable for DZE_BuildOnRoads
2013-12-13 14:23:00 -05:00
HARLAN
3190b34a8f
Global variable for DZE_BuildOnRoads
2013-12-13 14:22:43 -05:00
HARLAN
ccf7b2dc4d
Global variable for DZE_BuildOnRoads
2013-12-13 14:22:31 -05:00
HARLAN
74db937a2c
Global variable for DZE_BuildOnRoads
2013-12-13 14:22:17 -05:00
HARLAN
cacf2118d3
Global variable for DZE_BuildOnRoads
2013-12-13 14:22:04 -05:00
HARLAN
f07e3f7c28
Global variable for DZE_BuildOnRoads
2013-12-13 14:21:50 -05:00
HARLAN
0bb08f3beb
Global variable for DZE_BuildOnRoads
2013-12-13 14:21:36 -05:00
HARLAN
a57e2ab20a
Update init.sqf
2013-12-13 14:21:13 -05:00
HARLAN
18f259d9f8
Global variable for DZE_BuildOnRoads
2013-12-13 14:20:57 -05:00
HARLAN
be2c27673b
Global variable for DZE_BuildOnRoads
2013-12-13 14:20:43 -05:00
HARLAN
a440ea8610
Global variable for DZE_BuildOnRoads
2013-12-13 14:20:28 -05:00
HARLAN
744147264d
Global variable for DZE_BuildOnRoads
2013-12-13 14:20:11 -05:00
HARLAN
d153dc34a6
Global variable for DZE_BuildOnRoads
2013-12-13 14:19:55 -05:00
HARLAN
62b34800a4
Global variable for DZE_BuildOnRoads
2013-12-13 14:19:36 -05:00
HARLAN
4817201b88
Global variable for DZE_BuildOnRoads
2013-12-13 14:19:19 -05:00
HARLAN
bf4f2cbe66
Global variable for DZE_BuildOnRoads
2013-12-13 14:19:05 -05:00
HARLAN
487b76536e
Global variable for DZE_BuildOnRoads
2013-12-13 14:18:49 -05:00
HARLAN
4e34b1ad57
Update init.sqf
2013-12-13 14:18:12 -05:00
HARLAN
f90773e720
Update init.sqf
2013-12-13 14:17:52 -05:00
HARLAN
7839acde7f
Update init.sqf
2013-12-13 14:17:38 -05:00
HARLAN
4dc5b079e3
Update init.sqf
2013-12-13 14:17:22 -05:00
HARLAN
009023a7b3
Update init.sqf
2013-12-13 14:17:09 -05:00
HARLAN
5400ea5537
#894 allow tanktraps on road, global toggle on road building
2013-12-13 14:16:18 -05:00
HARLAN
c96eb55d20
#894 allow tanktraps on road, global toggle on road building
2013-12-13 14:13:26 -05:00
HARLAN
7f80557c6b
#894 allow tanktraps on road, global toggle on road building
...
DZE_BuildOnRoads toggle (default False)
2013-12-13 14:12:36 -05:00
HARLAN
df236c4ce4
Update CHANGE LOG 1.0.4.txt
2013-12-13 14:04:35 -05:00
HARLAN
26473f4742
Create CHANGE LOG 1.0.4.txt
2013-12-13 14:00:42 -05:00
HARLAN
acb33e2f00
Merge pull request #899 from dayz10k/plotpreview
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#846 Plotpreview
2013-12-13 10:59:01 -08:00
HARLAN
920cdfba78
plot preview #846 only after plot placed
2013-12-13 13:58:07 -05:00
HARLAN
b27836d2ee
plot preview #846
2013-12-13 13:44:17 -05:00
HARLAN
7bed8cce6c
Merge pull request #898 from dayz10k/master
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Remove copper SQL #897
2013-12-13 10:39:07 -08:00
HARLAN
fd94c2bf4b
Remove copper SQL #897
2013-12-13 13:38:39 -05:00
Skaronator
49a2f11e24
Update CHANGE LOG 1.0.3.1.txt
2013-12-13 14:24:23 +01:00
[VB]AWOL
f13affcb80
incorrect chainsaw name
2013-12-12 22:17:38 -06:00
[VB]AWOL
aae68de9ee
1.0.3.1 released
2013-12-12 16:31:13 -06:00
vbawol
738c702c89
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-12 16:30:25 -06:00
[VB]AWOL
c43caf7ab6
SMD sara example configs
2013-12-12 14:24:38 -06:00
[VB]AWOL
1fd0d5e90d
1.0.3.1 final server pbo
2013-12-12 12:14:46 -06:00
[VB]AWOL
4692a5625f
updated sara markers
2013-12-12 12:13:15 -06:00
Axles
5cd7e71904
Sahrani SQM updates
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Moved wholesaler and hero vendor markers. Moved Center.
2013-12-12 10:11:43 -08:00
vbawol
1f620eef55
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-12 12:01:56 -06:00
[VB]AWOL
66a2b92d04
added new loot positions for SMD sara
2013-12-12 11:59:28 -06:00
[VB]AWOL
ac397a073b
updated for sara mission files
2013-12-12 10:10:34 -06:00
[VB]AWOL
03ec419c29
Added missing tree type for SMD sara
2013-12-12 10:10:14 -06:00
[VB]AWOL
de5cab5130
cleanup sara
2013-12-12 09:54:43 -06:00
Axles
2ee6e7fb57
Sahrani updates
...
Much needed buildings and traders on the small islands have been moved
to the main island.
2013-12-11 21:43:44 -08:00
Axles
90ba54c559
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2013-12-11 21:41:32 -08:00
Axles
1b83385f9b
Sahrani support updates
...
Added much needed buildings and moved the traders that were on islands
back to the main island.
2013-12-11 21:41:10 -08:00
vbawol
25f88d3f5a
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-11 18:13:46 -06:00
infiSTAR
d1c99deac3
setdamage.txt fixes for hatched/chainsaw - scriprts.txt to block newer hacks and publicVariable.txt to get everything working
2013-12-11 22:13:41 +01:00
[VB]AWOL
975835bb40
added spawn BIS_Effects_Burn to battleye restriction
2013-12-11 13:59:54 -06:00
vbawol
a80ed4c1cf
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-11 12:47:48 -06:00
[VB]AWOL
28487215bc
bikey for SMD Sara A2
2013-12-11 12:44:18 -06:00
[VB]AWOL
f91a06f7a9
added proper SMD_Sara_A2 support
2013-12-11 12:39:42 -06:00
HARLAN
93568034ac
changed plot preview to Plastic_Pole_EP1, removed it as an addaction #846
2013-12-11 13:36:05 -05:00
HARLAN
1556dce15a
changed plot preview to Plastic_Pole_EP1, removed it as an addaction #846
2013-12-11 13:35:45 -05:00
HARLAN
82f475c7a5
changed plot preview to Plastic_Pole_EP1, removed it as an addaction #846
2013-12-11 13:34:25 -05:00
vbawol
c01a2f9a28
Update README.md
2013-12-11 10:13:18 -06:00
vbawol
d5862e51ad
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-11 10:12:16 -06:00
[VB]AWOL
143214b8fd
Server pbo 1.0.3.1
2013-12-11 08:48:32 -06:00
vbawol
eb276c3ec4
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-11 08:47:41 -06:00
vbawol
389e643849
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-11 08:44:23 -06:00
vbawol
f389de4853
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-11 08:43:24 -06:00
vbawol
480b3de147
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-11 08:39:23 -06:00
vbawol
8525818746
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-11 08:38:52 -06:00
[VB]AWOL
51c7d3fc87
use getposalt instead of position here fixes
...
http://bmrf.me/vbforums/showthread.php?11562-Smelting-Tin-BUG&p=75405#post75405
2013-12-11 08:17:12 -06:00
Skaronator
a37a78e251
Merge pull request #893 from VeryBigBro/patch-5
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Update README.md
2013-12-11 06:11:06 -08:00
Anton
48c5108e7a
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-11 16:30:58 +03:00
Anton
9de4d3f463
Update README.md
...
I think "localization" sounds a bit better.
2013-12-11 16:29:39 +03:00
[VB]AWOL
41ca2e07bc
pt2
2013-12-11 00:02:11 -06:00
[VB]AWOL
1709187a2a
version bump in config.cfg plus server.pbo
2013-12-10 23:58:53 -06:00
[VB]AWOL
699b7e84a3
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2013-12-10 21:10:56 -06:00
vbawol
006bd97d7f
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-10 21:10:44 -06:00
[VB]AWOL
d9cad7a734
lower plank pack spawn chance raise sledge handle and fishing pole
2013-12-10 21:08:41 -06:00
[VB]AWOL
454e6ac5c7
increase percent of silver and gold mine
2013-12-10 20:51:44 -06:00
[VB]AWOL
b7910c7603
force tags back on if previously enabled after changing clothes
2013-12-10 18:56:39 -06:00
[VB]AWOL
e6c9733f1e
disallow changing clothes with full chainsaw
2013-12-10 18:56:08 -06:00
[VB]AWOL
8e0e424402
changed revel to use array and persist tag state
2013-12-10 18:10:55 -06:00
vbawol
a2e6d96abd
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-10 17:49:17 -06:00
[VB]AWOL
66e1a9b10f
Prevent changing clothes while wearing a backback
...
Also removed 10m restriction on other players nearby
2013-12-10 17:30:09 -06:00
vbawol
9071cf2e9c
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-10 16:06:12 -06:00
vbawol
95c938ebfd
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-10 16:05:31 -06:00
vbawol
e163abd912
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-10 16:04:08 -06:00
[VB]AWOL
a10472270a
DZE_requireplot override var added = 0 disables requirement
2013-12-10 16:00:27 -06:00
[VB]AWOL
e59ceab3ef
added 10ths of seconds to abort timer
2013-12-10 15:45:10 -06:00
[VB]AWOL
9299ffe7b6
removed extra onpause causing button flicker after abort was pressed
2013-12-10 15:43:31 -06:00
[VB]AWOL
c648cee5f1
revert changes to combat timer
2013-12-10 15:42:22 -06:00
vbawol
1c47da9a98
Update README.md
2013-12-10 12:12:19 -06:00
vbawol
f542a202e8
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-10 12:10:28 -06:00
vbawol
6987da5e15
Merge pull request #890 from Geodar/master
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Czech Translation
2013-12-10 10:08:27 -08:00
Geodar
5fa83e926a
Czech Translation
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For Epoch 1.0.3.1
2013-12-10 18:47:16 +01:00
Skaronator
ba2e6ed18d
Update player_lockVault.sqf
2013-12-10 17:21:13 +01:00
Skaronator
25e760c997
Fix Changelog
2013-12-10 17:03:34 +01:00
Skaronator
4e7e2c4ed2
Change Var (Easier to Spot Hackers)
2013-12-10 16:10:35 +01:00
[VB]AWOL
1b0f83e7b7
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
2013-12-09 23:27:02 -06:00
[VB]AWOL
d7682ac187
not really needed as we log each swap object call already.
2013-12-09 23:26:56 -06:00
[VB]AWOL
3e450bae4e
avoid chainsaw from using dayz_meleeMagazineCheck
2013-12-09 23:26:23 -06:00
vbawol
689050b2a4
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-09 22:53:14 -06:00
[VB]AWOL
cf82ace63d
Sahrani not Chernarus here
2013-12-09 22:40:13 -06:00
[VB]AWOL
7cae21fa06
header updated and send player instead of uid
2013-12-09 22:19:10 -06:00
[VB]AWOL
83a871019a
optimize by using only one missionobjects for litobjects
2013-12-09 16:49:58 -06:00
[VB]AWOL
4859b805d0
not working revert
2013-12-09 16:35:50 -06:00
[VB]AWOL
5da0c7fd34
Gems
2013-12-09 16:19:27 -06:00
[VB]AWOL
f52c774883
zombie attack range set to static 2.5m
2013-12-09 16:17:59 -06:00
Axles
46984fd14d
Panthera Update
2013-12-09 09:37:08 -08:00
HARLAN
b9be34f287
Merge pull request #884 from dayz10k/master
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#883 radar/optics on GAZ VODNIKs
2013-12-09 08:56:34 -08:00
HARLAN
8dc921e7ad
#883 radar/optics on GAZ VODNIKs
2013-12-09 11:56:04 -05:00
HARLAN
339e77e8d9
plot pole radius preview
2013-12-09 11:41:12 -05:00
HARLAN
f3130d2e37
plot pole radius preview
2013-12-09 11:38:38 -05:00
HARLAN
d940614669
plot pole radius preview
2013-12-09 11:37:53 -05:00
HARLAN
e111199614
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-09 11:30:32 -05:00
HARLAN
67d3886e2d
Merge pull request #882 from dayz10k/master
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#879 remind players to remove lock if they want to delete modular door
2013-12-09 08:27:43 -08:00
HARLAN
d853908063
#879 remind players to remove lock if they want to delete modular door
2013-12-09 11:27:05 -05:00
HARLAN
ac9bf30172
Merge pull request #881 from dayz10k/master
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#869 area maintenance tweaks
2013-12-09 07:43:55 -08:00
HARLAN
cab3788c57
Area Maintenance
2013-12-09 10:41:02 -05:00
HARLAN
ffc4675ae2
area maintenance tweaks
2013-12-09 10:40:19 -05:00
[VB]AWOL
0fcf880a1d
fixes to swap object code
2013-12-09 08:59:44 -06:00
[VB]AWOL
992ab5fda9
merge
...
BIS_MPF_remoteExecutionServer = {
if ((_this select 1) select 2 == "JIPrequest") then {
[
};
};
BIS_E
server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; // Custom to add vehicles
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; // Custom to add vehicles
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; // Custom to add vehicles
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
server_updateNearbyObjects = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateNearbyObjects.sqf";
server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
server_handleZedSpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleZedSpawn.sqf";
server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
//server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
vehicle_handleInteract = {
private["_object"];
_object = _this select 0;
needUpdate_objects = needUpdate_objects - [_object];
[_object, "all"] call server_updateObject;
};
array_reduceSizeReverse = {
private["_array","_count","_num","_newarray","_startnum","_index"];
_array = _this select 0;
_newarray = [];
_count = _this select 1;
_num = count _array;
if (_num > _count) then {
_startnum = _num - 1;
_index = _count - 1;
for "_i" from 0 to _index do {
_newarray set [(_index-_i),_array select (_startnum - _i)];
};
_array = _newarray;
};
_array
};
array_reduceSize = {
private ["_array1","_array","_count","_num"];
_array1 = _this select 0;
_array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"];
_count = _this select 1;
_num = count _array;
if (_num > _count) then {
_array resize _count;
};
_array
};
vehicle_handleServerKilled = {
private["_unit","_killer"];
_unit = _this select 0;
_killer = _this select 1;
[_unit, "killed"] call server_updateObject;
_unit removeAllMPEventHandlers "MPKilled";
_unit removeAllEventHandlers "Killed";
_unit removeAllEventHandlers "HandleDamage";
_unit removeAllEventHandlers "GetIn";
_unit removeAllEventHandlers "GetOut";
};
object_handleServerKilled = {
private["_unit","_objectID","_objectUID","_killer"];
_unit = _this select 0;
_killer = _this select 1;
_objectID = _unit getVariable ["ObjectID","0"];
_objectUID = _unit getVariable ["ObjectUID","0"];
[_objectID,_objectUID,_killer] call server_deleteObj;
_unit removeAllMPEventHandlers "MPKilled";
_unit removeAllEventHandlers "Killed";
_unit removeAllEventHandlers "HandleDamage";
_unit removeAllEventHandlers "GetIn";
_unit removeAllEventHandlers "GetOut";
};
check_publishobject = {
private["_allowed","_object","_playername"];
_object = _this select 0;
_playername = _this select 1;
_allowed = false;
//diag_log format ["DEBUG: Checking if Object: %1 is allowed published by %2", _object, _playername];
if ((typeOf _object) in dayz_allowedObjects) then {
//diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername];
_allowed = true;
};
_allowed
};
//event Handlers
eh_localCleanup = {
private ["_object"];
_object = _this select 0;
_object addEventHandler ["local", {
if(_this select 1) then {
private["_type","_unit"];
_unit = _this select 0;
_type = typeOf _unit;
_myGroupUnit = group _unit;
_unit removeAllMPEventHandlers "mpkilled";
_unit removeAllMPEventHandlers "mphit";
_unit removeAllMPEventHandlers "mprespawn";
_unit removeAllEventHandlers "FiredNear";
_unit removeAllEventHandlers "HandleDamage";
_unit removeAllEventHandlers "Killed";
_unit removeAllEventHandlers "Fired";
_unit removeAllEventHandlers "GetOut";
_unit removeAllEventHandlers "GetIn";
_unit removeAllEventHandlers "Local";
clearVehicleInit _unit;
deleteVehicle _unit;
deleteGroup _myGroupUnit;
//_unit = nil;
diag_log ("CLEANUP: DELETED A " + str(_type) );
};
}];
};
server_hiveWrite = {
private["_data"];
//diag_log ("ATTEMPT WRITE: " + _this);
_data = "HiveExt" callExtension _this;
//diag_log ("WRITE: " +str(_data));
};
server_hiveReadWrite = {
private["_key","_resultArray","_data"];
_key = _this;
//diag_log ("ATTEMPT READ/WRITE: " + _key);
_data = "HiveExt" callExtension _key;
// diag_log ("READ/WRITE: " +str(_data));
_resultArray = call compile format ["%1",_data];
_resultArray
};
server_hiveReadWriteLarge = {
private["_key","_resultArray","_data"];
_key = _this;
//diag_log ("ATTEMPT READ/WRITE: " + _key);
_data = "HiveExt" callExtension _key;
// diag_log ("READ/WRITE: " +str(_data));
_resultArray = call compile _data;
_resultArray
};
server_characterSync = {
private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];
_characterID = _this select 0;
_playerPos = _this select 1;
_playerGear = _this select 2;
_playerBackp = _this select 3;
_medical = _this select 4;
_currentState = _this select 5;
_currentModel = _this select 6;
_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];
//diag_log ("HIVE: WRITE: "+ str(_key) + " / " + _characterID);
_key call server_hiveWrite;
};
//onPlayerConnected "[_uid,_name] spawn server_onPlayerConnect;";
onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
// Setup globals allow overwrite from init.sqf
if(isnil "dayz_MapArea") then {
dayz_MapArea = 10000;
};
if(isnil "DynamicVehicleArea") then {
DynamicVehicleArea = dayz_MapArea / 2;
};
// Get all buildings and roads only once TODO: set variables to nil after done if nessicary
MarkerPosition = getMarkerPos "center";
RoadList = MarkerPosition nearRoads DynamicVehicleArea;
// Very taxing !!! but only on first startup
BuildingList = [];
{
if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
{
BuildingList set [count BuildingList,_x];
};
} forEach (MarkerPosition nearObjects ["building",DynamicVehicleArea]);
spawn_vehicles = {
private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
if (isDedicated) then {
while {count AllowedVehiclesList > 0} do {
// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
_index = floor random count AllowedVehiclesList;
_random = AllowedVehiclesList select _index;
_vehicle = _random select 0;
_velimit = _random select 1;
_qty = {_x == _vehicle} count serverVehicleCounter;
// If under limit allow to proceed
if (_qty <= _velimit) exitWith {};
// vehicle limit reached, remove vehicle from list
// since elements cannot be removed from an array, overwrite it with the last element and cut the last element of (as long as order is not important)
_lastIndex = (count AllowedVehiclesList) - 1;
if (_lastIndex != _index) then {
AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
};
AllowedVehiclesList resize _lastIndex;
};
if (count AllowedVehiclesList == 0) then {
diag_log("DEBUG: unable to find suitable vehicle to spawn");
} else {
// add vehicle to counter for next pass
serverVehicleCounter set [count serverVehicleCounter,_vehicle];
// Find Vehicle Type to better control spawns
_isAir = _vehicle isKindOf "Air";
_isShip = _vehicle isKindOf "Ship";
if(_isShip || _isAir) then {
if(_isShip) then {
// Spawn anywhere on coast on water
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning boat near coast " + str(_position));
} else {
// Spawn air anywhere that is flat
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
};
} else {
// Spawn around buildings and 50% near roads
if((random 1) > 0.5) then {
waitUntil{!isNil "BIS_fnc_selectRandom"};
_position = RoadList call BIS_fnc_selectRandom;
_position = _position modelToWorld [0,0,0];
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning near road " + str(_position));
} else {
waitUntil{!isNil "BIS_fnc_selectRandom"};
_position = BuildingList call BIS_fnc_selectRandom;
_position = _position modelToWorld [0,0,0];
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning around buildings " + str(_position));
};
};
// only proceed if two params otherwise BIS_fnc_findSafePos failed and may spawn in air
if ((count _position) == 2) then {
_dir = round(random 180);
_istoomany = _position nearObjects ["AllVehicles",50];
if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };
//place vehicle
_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
_veh setdir _dir;
_veh setpos _position;
if(DZEdebug) then {
_marker = createMarker [str(_position) , _position];
_marker setMarkerShape "ICON";
_marker setMarkerType "DOT";
_marker setMarkerText _vehicle;
};
// Get position with ground
_objPosition = getPosATL _veh;
clearWeaponCargoGlobal _veh;
clearMagazineCargoGlobal _veh;
// _veh setVehicleAmmo DZE_vehicleAmmo;
// Add 0-3 loots to vehicle using random cfgloots
_num = floor(random 4);
_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];
for "_x" from 1 to _num do {
_iClass = _allCfgLoots call BIS_fnc_selectRandom;
_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
_index = dayz_CLBase find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_itemType = _itemTypes select _index;
_veh addMagazineCargoGlobal [_itemType,1];
//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
};
[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
};
};
};
};
spawn_ammosupply = {
private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
if (isDedicated) then {
_WreckList = ["Supply_Crate_DZE"];
waitUntil{!isNil "BIS_fnc_selectRandom"};
_position = RoadList call BIS_fnc_selectRandom;
_position = _position modelToWorld [0,0,0];
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
if ((count _position) == 2) then {
_istoomany = _position nearObjects ["All",5];
if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };
_spawnveh = _WreckList call BIS_fnc_selectRandom;
if(DZEdebug) then {
_marker = createMarker [str(_position) , _position];
_marker setMarkerShape "ICON";
_marker setMarkerType "DOT";
_marker setMarkerText str(_spawnveh);
};
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
_veh enableSimulation false;
_veh setDir round(random 360);
_veh setpos _position;
_veh setVariable ["ObjectID","1",true];
};
};
};
DZE_LocalRoadBlocks = [];
spawn_roadblocks = {
private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
waitUntil{!isNil "BIS_fnc_selectRandom"};
if (isDedicated) then {
_position = RoadList call BIS_fnc_selectRandom;
_position = _position modelToWorld [0,0,0];
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos;
if ((count _position) == 2) then {
// Get position with ground
_istoomany = _position nearObjects ["All",5];
if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); };
waitUntil{!isNil "BIS_fnc_selectRandom"};
_spawnveh = _WreckList call BIS_fnc_selectRandom;
if(DZEdebug) then {
_marker = createMarker [str(_position) , _position];
_marker setMarkerShape "ICON";
_marker setMarkerType "DOT";
_marker setMarkerText str(_spawnveh);
};
// fill array with classes and positions [class,pos,dir]
// DZE_LocalRoadBlocks set [count DZE_LocalRoadBlocks,[_spawnveh,_position,round(random 360)]];
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
_veh enableSimulation false;
// Randomize placement a bit
_veh setDir round(random 360);
_veh setpos _position;
_veh setVariable ["ObjectID","1",true];
};
};
};
spawn_mineveins = {
private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];
if (isDedicated) then {
_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
if ((count _position) == 2) then {
_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];
_position = (_positions call BIS_fnc_selectRandom) select 0;
// Get position with ground
_istoomany = _position nearObjects ["All",10];
if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };
if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
if(DZEdebug) then {
_marker = createMarker [str(_position) , _position];
_marker setMarkerShape "ICON";
_marker setMarkerType "DOT";
_marker setMarkerText str(_spawnveh);
};
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
_veh enableSimulation false;
// Randomize placement a bit
_veh setDir round(random 360);
_veh setpos _position;
_veh setVariable ["ObjectID","1",true];
};
};
};
if(isnil "DynamicVehicleDamageLow") then {
DynamicVehicleDamageLow = 0;
};
if(isnil "DynamicVehicleDamageHigh") then {
DynamicVehicleDamageHigh = 100;
};
if(isnil "DynamicVehicleFuelLow") then {
DynamicVehicleFuelLow = 0;
};
if(isnil "DynamicVehicleFuelHigh") then {
DynamicVehicleFuelHigh = 100;
};
if(isnil "DZE_DiagFpsSlow") then {
DZE_DiagFpsSlow = false;
};
if(isnil "DZE_DiagFpsFast") then {
DZE_DiagFpsFast = false;
};
if(isnil "DZE_DiagVerbose") then {
DZE_DiagVerbose = false;
};
dze_diag_fps = {
if(DZE_DiagVerbose) then {
diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
} else {
diag_log format["DEBUG FPS : %1", diag_fps];
};
};
// Damage generator function
generate_new_damage = {
private ["_damage"];
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
_damage;
};
// Damage generator fuction
generate_exp_damage = {
private ["_damage"];
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
// limit this to 85% since vehicle would blow up otherwise.
//if(_damage >= 0.85) then {
// _damage = 0.85;
//};
_damage;
};
server_getDiff = {
private["_variable","_object","_vNew","_vOld","_result"];
_variable = _this select 0;
_object = _this select 1;
_vNew = _object getVariable[_variable,0];
_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
_result = 0;
if (_vNew < _vOld) then {
//JIP issues
_vNew = _vNew + _vOld;
_object getVariable[(_variable + "_CHK"),_vNew];
} else {
_result = _vNew - _vOld;
_object setVariable[(_variable + "_CHK"),_vNew];
};
_result
};
server_getDiff2 = {
private["_variable","_object","_vNew","_vOld","_result"];
_variable = _this select 0;
_object = _this select 1;
_vNew = _object getVariable[_variable,0];
_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
_result = _vNew - _vOld;
_object setVariable[(_variable + "_CHK"),_vNew];
_result
};
dayz_objectUID = {
private["_position","_dir","_key","_object"];
_object = _this;
_position = getPosATL _object;
_dir = direction _object;
_key = [_dir,_position] call dayz_objectUID2;
_key
};
dayz_objectUID2 = {
private["_position","_dir","_key"];
_dir = _this select 0;
_key = "";
_position = _this select 1;
{
_x = _x * 10;
if ( _x < 0 ) then { _x = _x * -10 };
_key = _key + str(round(_x));
} forEach _position;
_key = _key + str(round(_dir));
_key
};
dayz_objectUID3 = {
private["_position","_dir","_key"];
_dir = _this select 0;
_key = "";
_position = _this select 1;
{
_x = _x * 10;
if ( _x < 0 ) then { _x = _x * -10 };
_key = _key + str(round(_x));
} forEach _position;
_key = _key + str(round(_dir + time));
_key
};
dayz_recordLogin = {
private["_key"];
_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
_key call server_hiveWrite;
};
dayz_perform_purge = {
if(!isNull(_this)) then {
_this removeAllMPEventHandlers "mpkilled";
_this removeAllMPEventHandlers "mphit";
_this removeAllMPEventHandlers "mprespawn";
_this removeAllEventHandlers "FiredNear";
_this removeAllEventHandlers "HandleDamage";
_this removeAllEventHandlers "Killed";
_this removeAllEventHandlers "Fired";
_this removeAllEventHandlers "GetOut";
_this removeAllEventHandlers "GetIn";
_this removeAllEventHandlers "Local";
clearVehicleInit _this;
deleteVehicle _this;
deleteGroup (group _this);
};
};
dayz_perform_purge_player = {
private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines"];
diag_log ("Purging player: " + str(_this));
if(!isNull(_this)) then {
_location = getPosATL _this;
_dir = getDir _this;
_holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"];
_holder setDir _dir;
_holder setPosATL _location;
_holder enableSimulation false;
_weapons = weapons _this;
_magazines = magazines _this;
// find backpack
if(!(isNull unitBackpack _this)) then {
_backpack = unitBackpack _this;
_backpackType = typeOf _backpack;
_backpackWpn = getWeaponCargo _backpack;
_backpackMag = getMagazineCargo _backpack;
_holder addBackpackCargoGlobal [_backpackType,1];
// add items from backpack
_objWpnTypes = _backpackWpn select 0;
_objWpnQty = _backpackWpn select 1;
_countr = 0;
{
_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
// add backpack magazine items
_objWpnTypes = _backpackMag select 0;
_objWpnQty = _backpackMag select 1;
_countr = 0;
{
_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
};
};
// add weapons
{
_holder addWeaponCargoGlobal [_x, 1];
} forEach _weapons;
// add mags
{
_holder addMagazineCargoGlobal [_x, 1];
} forEach _magazines;
_this removeAllMPEventHandlers "mpkilled";
_this removeAllMPEventHandlers "mphit";
_this removeAllMPEventHandlers "mprespawn";
_this removeAllEventHandlers "FiredNear";
_this removeAllEventHandlers "HandleDamage";
_this removeAllEventHandlers "Killed";
_this removeAllEventHandlers "Fired";
_this removeAllEventHandlers "GetOut";
_this removeAllEventHandlers "GetIn";
_this removeAllEventHandlers "Local";
clearVehicleInit _this;
deleteVehicle _this;
deleteGroup (group _this);
// _this = nil;
};
dayz_removePlayerOnDisconnect = {
if(!isNull(_this)) then {
_this removeAllMPEventHandlers "mphit";
deleteVehicle _this;
deleteGroup (group _this);
};
};
server_timeSync = {
//Send request
private ["_year","_month","_day","_hour","_minute","_date","_key","_result","_outcome"];
_key = "CHILD:307:";
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if(_outcome == "PASS") then {
_date = _result select 1;
if(dayz_fullMoonNights) then {
//date setup
//_year = _date select 0;
//_month = _date select 1;
//_day = _date select 2;
_hour = _date select 3;
_minute = _date select 4;
//Force full moon nights
_date = [2013,8,3,_hour,_minute];
};
setDate _date;
PVDZE_plr_SetDate = _date;
publicVariable "PVDZE_plr_SetDate";
diag_log ("TIME SYNC: Local Time set to " + str(_date));
};
};
// must spawn these
server_spawncleanDead = {
private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];
if(!isNil "DZE_DYN_cleandead") exitWith { };
DZE_DYN_cleandead = true;
_allDead = allDead;
_delQtyZ = 0;
_delQtyP = 0;
{
if (local _x) then {
if (_x isKindOf "zZombie_Base") then
{
_x call dayz_perform_purge;
sleep 0.025;
_delQtyZ = _delQtyZ + 1;
} else {
if (_x isKindOf "CAManBase") then {
_deathTime = _x getVariable ["processedDeath", diag_tickTime];
if (diag_tickTime - _deathTime > 1800) then {
_x call dayz_perform_purge_player;
sleep 0.025;
_delQtyP = _delQtyP + 1;
};
};
};
};
sleep 0.001;
} forEach _allDead;
if (_delQtyZ > 0 or _delQtyP > 0) then {
_qty = count _allDead;
diag_log (format["CLEANUP: Deleted %1 players and %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);
};
DZE_DYN_cleandead = nil;
};
server_spawnCleanNull = {
private ["_delQtyNull"];
_delQtyNull = 0;
{
if (isNull _x) then {
//diag_log (format["CLEANUP: Purge performed on null OBJ: %1",_x]);
_x call dayz_perform_purge;
sleep 1;
_delQtyNull = _delQtyNull + 1;
};
sleep 0.001;
} forEach (allMissionObjects "");
if (_delQtyNull > 0) then {
diag_log (format["CLEANUP: Deleted %1 null objects",_delQtyNull]);
};
};
server_spawnCleanFire = {
private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];
_missionFires = allMissionObjects "Land_Fire_DZ";
_delQtyFP = 0;
{
if (local _x) then {
deleteVehicle _x;
sleep 0.025;
_delQtyFP = _delQtyFP + 1;
};
sleep 0.001;
} forEach _missionFires;
if (_delQtyFP > 0) then {
_qty = count _missionFires;
diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]);
};
};
server_spawnCleanLoot = {
private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
if(!isNil "DZE_DYN_cleanLoot") exitWith { };
DZE_DYN_cleanLoot = true;
_missionObjs = allMissionObjects "ReammoBox";
_delQty = 0;
_dateNow = (DateToNumber date);
{
_keep = _x getVariable ["permaLoot",false];
if (!_keep) then {
_created = _x getVariable ["created",-0.1];
if (_created == -0.1) then {
_x setVariable ["created",_dateNow,false];
_created = _dateNow;
} else {
_age = (_dateNow - _created) * 525948;
if (_age > 20) then {
_nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase","AllVehicles"], 130]);
if (_nearby==0) then {
deleteVehicle _x;
sleep 0.025;
_delQty = _delQty + 1;
};
};
};
};
sleep 0.001;
} forEach _missionObjs;
if (_delQty > 0) then {
_qty = count _missionObjs;
diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
};
DZE_DYN_cleanLoot = nil;
};
server_spawnCleanAnimals = {
private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
if(!isNil "DZE_DYN_cleanAnimals") exitWith { };
DZE_DYN_cleanAnimals = true;
_missonAnimals = entities "CAAnimalBase";
_delQtyAnimal = 0;
{
if (local _x) then {
_x call dayz_perform_purge;
sleep 0.025;
_delQtyAnimal = _delQtyAnimal + 1;
} else {
if (!alive _x) then {
_pos = getPosATL _x;
if (count _pos > 0) then {
_nearby = {(isPlayer _x) and (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
if (_nearby==0) then {
_x call dayz_perform_purge;
sleep 0.025;
_delQtyAnimal = _delQtyAnimal + 1;
};
};
};
};
sleep 0.001;
} forEach _missonAnimals;
if (_delQtyAnimal > 0) then {
_qty = count _missonAnimals;
diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
};
<<<<<<< HEAD
DZE_DYN_cleanAnimals = nil;
};
=======
DZE_DYN_cleanLoot = nil;
};
>>>>>>> dcc8fb0478
2013-12-09 08:07:55 -06:00
[VB]AWOL
bb2c2df88b
fixes, added isnull check to reduce obj not found log spam
2013-12-09 08:04:50 -06:00
Skaronator
dcc8fb0478
Small Optimizations
2013-12-09 14:24:39 +01:00
[VB]AWOL
1078440552
fixed typos in sara mission.sqf
2013-12-08 20:06:49 -06:00
[VB]AWOL
a9b5c895f5
setdamage battleye exceptions
2013-12-08 19:58:57 -06:00
[VB]AWOL
d8f98b25ca
minpos cannot be 0 must be negative number
2013-12-08 18:37:14 -06:00
[VB]AWOL
bccbad268f
comment out lights by default and remove if statements
2013-12-08 16:33:39 -06:00
[VB]AWOL
51c3a053a3
done
2013-12-08 16:20:53 -06:00
[VB]AWOL
31e00830ef
cleanup redundant folders and remove whitelister
2013-12-08 16:18:18 -06:00
[VB]AWOL
66d0bd1504
same as previous
2013-12-08 16:12:19 -06:00
[VB]AWOL
0cea80259b
combine server git with main one
2013-12-08 15:59:47 -06:00
[VB]AWOL
cebe9e588c
Version bump for upcoming hotfix
2013-12-08 11:02:42 -06:00
vbawol
92bf508167
Merge pull request #877 from facoptere/master
...
Antihack on every mission file
2013-12-08 08:44:43 -08:00
vbawol
29ed504b5f
Merge pull request #876 from VeryBigBro/patch-4
...
Update README.md
2013-12-08 08:44:03 -08:00
facoptere
abb2fd8751
antihack on every mission file
2013-12-08 17:43:50 +01:00
facoptere
2ce20f19da
antihack on every mission file
2013-12-08 17:41:59 +01:00
[VB]AWOL
43b68af003
entities instead of allMissionObjects
...
code lock if already running cleanup
2013-12-08 09:53:24 -06:00
Anton
c8eaa3cb4b
Update README.md
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Minor edits.
2013-12-08 18:37:47 +03:00
[VB]AWOL
78c9f6324b
disable null cleanup by default
2013-12-08 09:33:45 -06:00
[VB]AWOL
63851f9b94
comment out diag
2013-12-08 09:26:40 -06:00
vbawol
a5fdf0ec6a
Merge pull request #874 from AVendettaForYou/master
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Fixed calls or trader files (Issue #861 )
2013-12-08 06:53:44 -08:00
Jeff
3d4b0658d5
Fixed calls or trader files
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will have black market trader shortly.
2013-12-08 09:46:18 -05:00
[VB]AWOL
a9019d05e5
fixed typo in armored suv DZ
2013-12-07 08:45:38 -06:00
[VB]AWOL
2f3aad3e10
removed epoch pbo source
2013-12-06 19:15:48 -06:00
Skaronator
2eedda7ff2
Merge pull request #870 from Torndeco/patch-3
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Update spawn_loot.sqf
2013-12-06 16:33:36 -08:00
Torndeco
186baf6bba
Update spawn_loot.sqf
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Typo, Were 2 createvehicle "WeaponHolder" for the cfglootweapon switch statement
2013-12-07 00:20:41 +00:00
HARLAN
3fd4105ef5
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-06 13:36:18 -05:00
HARLAN
0514c210fc
Update ROLLING CHANGE LOG 1.0.3.1.txt
2013-12-06 13:35:03 -05:00
[VB]AWOL
ef527384a8
getting ready for 1.0.3.1
2013-12-06 11:05:17 -06:00
HARLAN
c79af3a8da
Merge pull request #866 from dayz10k/master
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melee mags for skinchanges, actions after skinchanges
2013-12-06 08:40:28 -08:00
HARLAN
688422a22e
#848 remember melee mags after skinchange
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from dayz CE
4e1239bbda/SQF/dayz_code/system/player_spawn_2.sqf
2013-12-06 11:38:29 -05:00
HARLAN
434cea2555
#848 remember melee mags after skinchange
2013-12-06 11:36:04 -05:00
HARLAN
a27ce9a5a4
#848 remember melee mags after skinchange
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merged from DayZ CE
4e1239bbda/SQF/dayz_code/compile/player_switchModel.sqf
tagging chainsaw as Melee so this works
2013-12-06 11:34:37 -05:00
Skaronator
1255989f4e
Merge pull request #865 from infiSTAR/patch-1
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Update remoteexec.txt
2013-12-06 08:30:39 -08:00
HARLAN
c008ff2832
#848 remember melee mags after skinchange and reveal objects
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pulled from DayZ CE
657688a439 (diff-037f2fbb6c571dc6054b7fa36f624fdc)
and
4e1239bbda (diff-037f2fbb6c571dc6054b7fa36f624fdc)
2013-12-06 11:29:20 -05:00
HARLAN
efae6d186a
#848 remember melee mags after skinchange
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pulled from DayZ CE
2013-12-06 11:24:19 -05:00
infiSTAR
2fc094cbd1
Update remoteexec.txt
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!="spawn BIS_Effects_AirDestructionStage2" !="]spawn BIS_Effects_AirDestructionStage2"
replaced with
!"spawn BIS_Effects_AirDestructionStage2"
the old version still kicked on helicrash.
2013-12-06 17:23:38 +01:00
Skaronator
9a61b4cf8a
Little bit Performance ++
2013-12-06 17:19:25 +01:00
HARLAN
ee326a623f
Merge pull request #863 from dayz10k/master
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fix skinbase crafting localization
2013-12-06 08:10:28 -08:00
HARLAN
a7222dd9f5
#860 canvas/bandage stringtable
2013-12-06 11:06:57 -05:00
HARLAN
b2e3b3fba5
#860 canvas/bandage stringtable
2013-12-06 11:06:39 -05:00
Axles
0ab544cc83
removed top line
2013-12-05 14:52:49 -08:00
Axles
189efc5095
Updated Arena
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closed off 3 entrances to help confine the madness.
2013-12-05 14:52:07 -08:00
[VB]AWOL
66019c3470
pmc
2013-12-05 16:46:23 -06:00