1970 Commits

Author SHA1 Message Date
A Man
9c116dd72f Add new Epoch 1.0.7.1 key 2022-07-07 11:37:14 +02:00
A Man
5b92e20bac Update CHANGE LOG 1.0.7.1.txt 2022-07-07 10:44:17 +02:00
A Man
69ad9a4a12 Update fn_check_access.sqf 2022-07-07 10:41:51 +02:00
A Man
68169c4310 Update mod.cpp 2022-07-07 10:40:30 +02:00
A Man
cd8961c7db Add many new sounds for server admins to use
Made by @Victor-the-Cleaner
2022-07-07 10:40:26 +02:00
A Man
b3e03f3da3 Update scripts.txt 2022-07-07 10:39:13 +02:00
A Man
04cd3a7059 Merge pull request #2186 from dreamforceinc/master
Update stringtable.xml
2022-07-04 20:47:30 +02:00
e5a16d288b Update stringtable.xml 2022-07-04 12:26:40 +03:00
A Man
cd7be2e621 Update combat check in modular_build 2022-06-27 10:30:01 +02:00
A Man
e6adae7265 Fix an rpt error when players doing a bunnyhop and getting pushed to the ground by zombies 2022-06-26 15:59:03 +02:00
A Man
3ca11a161c Update scripts.txt 2022-06-26 15:57:40 +02:00
A Man
ffded4f93b Update buildings configs 2022-06-26 15:57:38 +02:00
A Man
b6c7364c56 Update combat handling
- Remove startcombattimer variable
- Add combatNoTimeout variable to handle a combat without a time limit
2022-06-26 15:57:15 +02:00
A Man
36f5c8707a Update modular_build.sqf
Made by @Victor-the-Cleaner
2022-06-26 15:53:40 +02:00
A Man
43bf5d820a Add math functions for certain checks
Made by @Victor-the-Cleaner
2022-06-26 15:53:28 +02:00
A Man
e1c8838438 Fix pv send too often when players got attacked by bloodsuckers 2022-06-19 12:24:30 +02:00
A Man
df38aaa1fd Update CHANGE LOG 1.0.7.1.txt 2022-06-19 11:38:28 +02:00
A Man
37c60bc859 Fix micro lags when zombies and bloodsuckers spawn
Creating and deleting a dummy agent before the player is able to play, fix the micro lag problem.

Thanks to iben
2022-06-19 09:35:29 +02:00
A Man
92746e3773 Fix abortable blood transfusions
Interrupting a blood transfusion makes the player who gets the blood transfusion unconscious again now.

Thanks @DeandlDernai for reporting
2022-06-19 09:22:05 +02:00
A Man
5b61cfba0c Re-create fill bloodbag and fix certain bugs
Thanks @DeandlDernai for reporting
2022-06-16 12:58:48 +02:00
A Man
e86e0d1b09 Fix german typos 2022-06-14 18:54:54 +02:00
A Man
6a854b0fcb Add missing winter tents crafting 2022-06-13 13:45:49 +02:00
A Man
8e1400c001 Update snapping again 2022-06-13 13:44:45 +02:00
A Man
e88677f6ae Update snapping to fix certain reported bugs
Made by @Victor-the-Cleaner and thanks to @DeandlDernai for reporting
2022-06-12 18:43:17 +02:00
A Man
95f3655075 Add reload when ammo got combined
Made by @Victor-the-Cleaner
2022-06-12 18:41:58 +02:00
A Man
130d243909 Add back ladders for the water tower 2022-06-11 11:36:21 +02:00
A Man
afca2b5edb Add some more hidden gear containers 2022-06-11 10:40:28 +02:00
A Man
bf451c3cf1 Delete object_setHit.sqf 2022-06-11 10:39:29 +02:00
A Man
57c3a0fa92 Remove not needed addons 2022-06-06 11:30:46 +02:00
A Man
ab77280b34 Update CHANGE LOG 1.0.7.1.txt 2022-06-05 11:36:40 +02:00
A Man
f18154ad91 Fix reversed wheel naming for multiple trucks and apcs when repair and salvage
Many trucks had the wrong name for LB and LM (RB, RM) wheels. Also for LF2 and LB. Those wheel names are reversed.
2022-06-05 11:32:55 +02:00
A Man
b0723714c5 Fix inconsistent USEC_infected and USEC_BloodQty variable 2022-06-04 15:44:41 +02:00
A Man
7bbd8efe4f Fix missing get in and get out sound for Octavia_ACR_DZE 2022-06-04 11:19:29 +02:00
A Man
87dd340176 Update fn_fillTurrets to prevent out of index error 2022-06-04 11:18:23 +02:00
A Man
3296109593 Update to public scope JetSkis
Thx to iben
2022-06-04 10:49:29 +02:00
A Man
627f5c8afc Fix fn_fillturrets for non weapon vehicles
Thx to iben
2022-06-04 10:49:05 +02:00
A Man
deaf0f926b Update CHANGE LOG 1.0.7.1.txt 2022-06-03 21:00:27 +02:00
A Man
267eb60b76 Fix missing string 2022-06-03 20:49:04 +02:00
A Man
56787c71a0 Add new unit_setFractures function to handle better broken bones
- Removes old object_setHit
- Double checks if global broken bone variables are properly set after changing clothes.
- This should finally fix broken bones after changing clothes.
2022-06-03 20:48:52 +02:00
A Man
d9f41afd19 Fix broken legs got not recognized after re-log or login 2022-06-03 20:45:07 +02:00
A Man
99f5acee6e Remove fnc_usec_resetWoundPoints from server
This function uses player as object which does not work on the server.

Thx to mmrsz
2022-06-03 20:43:55 +02:00
A Man
abce13a659 Remove PVDZ_playerMedicalSync and server_medicalSync
Both should no longer be needed. All medical variables are global setVariables already so there should be no need to update them every 30s to the server.
2022-06-03 20:38:50 +02:00
A Man
09ce7d8ff6 Update keyboard.sqf 2022-06-03 20:33:27 +02:00
A Man
eb98909f76 Remove vehicle speed check from evr storm 2022-06-03 20:33:23 +02:00
A Man
a1aeef5773 Update loaded addons
Thx to iben
2022-06-03 11:42:10 +02:00
A Man
98d64eafef Update to new prefix 2022-06-03 11:41:20 +02:00
A Man
62a72e1956 Fix silencer of Bizon_Kobra_SD_DZ could not be removed
Thx to mmrsz from discord.
2022-06-03 11:13:29 +02:00
A Man
4d377f7e4e Update and fix fill quiver in relattion to combine magazines
Made by @Victor-the-Cleaner
2022-06-02 09:42:35 +02:00
A Man
a0ab11fa41 Switch to new prefix file 2022-06-02 09:40:54 +02:00
A Man
73f6eb96b3 Update dayz_anim
- Remove old banned configs
- Add missing ACR addons to requiredAddons
- Remove old dog entries which did not work at all due to a missing model
- Add new $PBOPREFIX$.txt
2022-05-31 12:45:12 +02:00
A Man
1b5609d906 Update fn_selfActions.sqf 2022-05-31 11:24:32 +02:00
A Man
8f12f0e297 Update battleye filters 2022-05-31 11:24:10 +02:00
A Man
1ba36fcb2d Fix trader configs
Thx iben
2022-05-30 07:36:38 +02:00
A Man
ffdae898fc Add 4 tree stumps with gear slots - let the treasure hunt begin 2022-05-29 15:44:54 +02:00
A Man
d95a7673a8 Add 50 placeholder items for server admins to use
Server admins can add new items by re-naming the new placeholder items. E.g.: Placeholder_01_kit can be re-named by overwriting the string within the missionfile. This is for example useful to bind arma buildable to an actual in-game item which can be crafted or looted.
2022-05-29 15:42:58 +02:00
A Man
116d4cdd74 Localize hardcoded 'Price to' string
Thanks @dreamforceinc
2022-05-29 14:32:02 +02:00
A Man
49a5c00d26 Update fn_isSheltered to use vehicle player 2022-05-27 09:49:45 +02:00
A Man
7b3667c61e Update variables.sqf 2022-05-27 09:49:18 +02:00
A Man
979038c4dd Merge pull request #2183 from dreamforceinc/master
Update stringtable.xml
2022-05-26 08:16:58 +02:00
d4b471ab4b Update stringtable.xml 2022-05-25 22:05:31 +03:00
A Man
96490bd164 Update Changelog 2022-05-25 09:35:14 +02:00
A Man
2d7a2468f5 Add BigEgg's togglable vehicle godmode at plot pole
Thx @BigEgg17
2022-05-25 09:25:04 +02:00
A Man
946c9c5c91 After buying a weapon the weapon should be selected correctly now
Thx iben for the fix.
2022-05-25 09:22:19 +02:00
A Man
a51a5afc6b Update scripts.txt 2022-05-25 09:14:02 +02:00
A Man
aed037d615 Update scripts.txt 2022-05-24 17:25:44 +02:00
A Man
ff5f5612b0 Shorten DZE_maintainClasses checks 2022-05-24 13:14:02 +02:00
A Man
ea6984109e Update scripts.txt 2022-05-24 13:13:19 +02:00
A Man
d37c3bd974 Fix stringtable error 2022-05-22 18:37:09 +02:00
A Man
d5132fbf53 Update createvehicle.txt 2022-05-22 18:37:06 +02:00
A Man
68c7c544b5 Update loot pos for land_ind_pec_03a due to model fixes 2022-05-22 17:40:59 +02:00
A Man
4d3ab08ce7 Update remove.sqf 2022-05-22 17:40:15 +02:00
A Man
754ae1c4ad Update fn_getModelName.sqf
Made by @Victor-the-Cleaner
2022-05-21 10:48:12 +02:00
A Man
ac4a56d0b5 Update snap keybinds for different keyboard layouts and languages
Made by @Victor-the-Cleaner
2022-05-21 10:39:39 +02:00
A Man
2f6d59377a Update fn_selfActions.sqf 2022-05-20 18:16:50 +02:00
A Man
851928f6a7 Update battleye fiters 2022-05-20 18:04:42 +02:00
A Man
512d7d09e6 Add new lift and tow strings 2022-05-20 15:35:04 +02:00
A Man
61ef937d83 Update fn_isSheltered.sqf 2022-05-20 15:34:47 +02:00
A Man
3e884a8140 Update fn_getModelName 2022-05-20 15:34:43 +02:00
A Man
a0e5274172 Update CHANGE LOG 1.0.7.1.txt 2022-05-19 11:59:52 +02:00
A Man
03843a1f70 Fix loading screen size
Made by @Victor-the-Cleaner
2022-05-19 11:22:45 +02:00
A Man
4ebf760aa5 Fix infinite refueling with the fuel pump 2022-05-19 11:04:46 +02:00
A Man
8071602dd7 Add the shelter state to the player
Bases count as a secure area now. This means it will not rain through a base any longer. Also the temperature will not drop when you are inside of your base. This also affects snow, blizzards and evr storms.

Made by @Victor-the-Cleaner
2022-05-18 18:25:25 +02:00
A Man
2ebe0d6552 Add Bike/Motorcycles brake fix
Made by @Victor-the-Cleaner
2022-05-18 18:20:29 +02:00
A Man
0799e7e183 Update object revealing
This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
2022-05-18 18:14:22 +02:00
A Man
f4d770c617 Update maintain functions
Thx iben
2022-05-18 18:09:29 +02:00
A Man
b276f1f8c5 Update fn_fieldOfView
Made by @Victor-the-Cleaner
2022-05-17 15:59:47 +02:00
A Man
24492798a8 Fix herbal plastic water bottle turned into the wrong bottle after melting ores 2022-05-16 19:24:29 +02:00
A Man
068ca66c64 Fix old player_craftItem bug when using waterbottles for crafting 2022-05-16 18:59:02 +02:00
A Man
1de402185a Update player_checkStealth.sqf
Made by @Victor-the-Cleaner
2022-05-16 09:25:14 +02:00
A Man
989e918821 Update fn_inAngleSector.sqf
Made by @Victor-the-Cleaner
2022-05-16 09:25:05 +02:00
A Man
685b59a2f0 Remove leftovers from DZE_permanentPlot removal
Thx iben
2022-05-16 09:23:33 +02:00
A Man
b95dae2e12 Fix missing sound
Thx iben
2022-05-11 08:59:57 +02:00
A Man
f517866ef7 Add player build plant handle when harvest a plant 2022-05-11 08:59:21 +02:00
A Man
421ea55aca Fix wrong 2Rnd pellet model 2022-05-10 17:25:04 +02:00
A Man
44a7c81997 Fix possible undefined variables when a zed getting deleted 2022-05-09 11:47:58 +02:00
A Man
95d3572dcc Add display check after login 2022-05-09 11:46:24 +02:00
A Man
5d0d00583f Add DZE_CombatTimer for server admins 2022-05-05 18:02:20 +02:00
A Man
8221387b90 Add anti logout if a EVR Storm is running, also include dayz_soundMuted check 2022-05-05 17:59:57 +02:00
A Man
89d4bdfc9a Fix firedNear did not work as intended 2022-05-05 17:58:36 +02:00
A Man
effb78fe13 Add new combat function 2022-05-05 17:58:09 +02:00
A Man
38f7e1d1c3 Remove player_projectileNear it is not used anymore 2022-05-05 17:54:04 +02:00
A Man
83073d75e6 Merge pull request #2180 from dreamforceinc/master
Update stringtable.xml
2022-05-05 14:06:16 +02:00
d5dd4af7b5 Update stringtable.xml 2022-05-05 14:26:32 +03:00
A Man
18cd7b80db Add missing 250Rnd. M3P magazine
Thx @TheFirstNoob
2022-05-05 07:30:02 +02:00
A Man
14196fa4a9 Simplify SQL events for easier usage 2022-05-03 10:20:05 +02:00
A Man
97624e23be Add DZE_requirePlotOverride to override if objects need no plot pole
Made by @Victor-the-Cleaner
2022-05-02 15:22:36 +02:00
A Man
0b0db3f57d Add DZE_EVRProtectInside part 2 2022-05-02 12:56:13 +02:00
A Man
c721bab8cc Add DZE_EVRProtectInside to be protected when inside a building 2022-05-02 12:55:44 +02:00
A Man
0d08f75f2d Remove old ui_initDisplay function 2022-05-02 12:50:57 +02:00
A Man
7894c4a2be Update dayz_losCheck
Made by @Victor-the-Cleaner
2022-05-02 11:54:17 +02:00
A Man
70a7629433 Add DZE_EVRHandleVehicles for EVR Storms
The EVR Storm turns off the vehicle engine if enabled.
2022-05-02 11:32:14 +02:00
A Man
3d9914a239 Update fn_addDuplicateTool again and add vehicle handling 2022-05-02 11:16:57 +02:00
A Man
6b24eaa26f Add DZE_EVRWhiteFlash
Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
2022-05-02 09:52:47 +02:00
A Man
08558080c8 Add better animation switch after EVR strom hit a player 2022-05-02 09:46:10 +02:00
A Man
143db3e1ef Add better duplicated tool check
- Fix disappearing keys when the backpack was full
- Localize added tool
- Add message where the tool got dropped
- fnc_freeBackpackSlots handles also bigger inventory objects with more as one slot
2022-05-02 09:45:48 +02:00
A Man
16bf4375c7 Add DZE_enableBloodRegen to enable/disable blood regenation
Made by @Victor-the-Cleaner
2022-04-30 16:56:24 +02:00
A Man
628e72dd4b Update statics again
Made by @Victor-the-Cleaner
2022-04-29 15:12:44 +02:00
A Man
8189bcbf6a Merge pull request #2179 from dreamforceinc/master
Update stringtable.xml
2022-04-29 14:40:09 +02:00
4e5c93d4f7 Update stringtable.xml 2022-04-28 19:39:53 +03:00
A Man
311b23cd94 Fix static weapon placement
Made by @Victor-the-Cleaner
2022-04-27 20:49:21 +02:00
A Man
455178fcee Merge pull request #2178 from dreamforceinc/master
Update stringtable.xml
2022-04-27 20:32:24 +02:00
3b6e0da5e0 Update stringtable.xml 2022-04-27 16:29:04 +03:00
A Man
8010d67bb7 Merge pull request #2177 from dreamforceinc/master
Fix CfgVehicles\Buildables\Sandbags.hpp
2022-04-27 12:04:39 +02:00
ded20bf982 Fix CfgVehicles\Buildables\Sandbags.hpp 2022-04-27 12:17:21 +03:00
A Man
bac89754fb Fix missing sand bag round description string
Thx @dreamforceinc
2022-04-27 09:26:06 +02:00
A Man
aee5865699 Merge pull request #2176 from dreamforceinc/master
Update stringtable.xml
2022-04-27 09:23:30 +02:00
ff766eafa1 Update stringtable.xml 2022-04-27 10:19:41 +03:00
A Man
e92287cbb2 Update configVariables 2022-04-26 16:58:00 +02:00
A Man
9c1da8101d Add option to clear the ammo of all static guns, compile vehicle functions for server and client 2022-04-26 16:54:57 +02:00
A Man
57f1a534a7 Update fn_selfActions.sqf
- Remove plot admin checks for most actions, plot admins should not have access to other actions as the plot management, this will minimize the admin abuse a bit.
- Players who built an object within the plot pole are no longer able to remove that building if they got removed from the plot pole.
- Only the building owner can upgrade a building without a plot pole.
- Static guns are properly handled now.
2022-04-26 15:35:28 +02:00
A Man
0405f5a514 Update DZE_restrictRemoval array 2022-04-26 15:25:28 +02:00
A Man
5b4a3022d0 Set z offset value for every static gun to 0 2022-04-26 15:25:09 +02:00
A Man
4a908ec32f Remove ghost fence previews due to missing textures and model problems 2022-04-26 15:24:12 +02:00
A Man
ed5d78d7d4 Disabled server cleanup by default 2022-04-23 20:07:01 +02:00
A Man
af87919fe7 Update configVariables 2022-04-23 10:11:11 +02:00
A Man
f6407f7c1b Update Residential.hpp 2022-04-22 16:38:47 +02:00
A Man
4bfaa612bd Localize copy key
Thx @TheFirstNoob
2022-04-22 16:38:31 +02:00
A Man
c8ba2169dc Merge pull request #2173 from dreamforceinc/master
Update stringtable.xml & fix mutantpartsteeth
2022-04-22 16:08:07 +02:00
5a8d87c62f Fixed wrong displayName & description
for class ItemMutantTeeth.
2022-04-22 16:39:08 +03:00
6c92e0f1a1 Update stringtable.xml 2022-04-22 16:34:30 +03:00
A Man
ab03c8d453 Merge pull request #2172 from dreamforceinc/master
Update stringtable.xml
2022-04-22 13:01:13 +02:00
1c7c2f75b4 Update stringtable.xml 2022-04-22 13:55:55 +03:00
worldwidesorrow
45087c500b Update CfgSounds.hpp
Accidentally removed new mining sound and overwrote 3 lines.
2022-04-21 22:13:26 -05:00
A Man
37e07eb650 Add german EVR strings 2022-04-21 09:55:43 +02:00
A Man
b71d6fc6e7 Add EVR Storm to all configVariables.sqf 2022-04-21 09:46:56 +02:00
worldwidesorrow
ef38579bc9 Update CHANGE LOG 1.0.7.1.txt 2022-04-21 02:23:28 -05:00
worldwidesorrow
55ce5e67e2 EVR server-side files 2022-04-21 02:04:18 -05:00
worldwidesorrow
3bb6b94185 Add Nightstalker EVR storms
Includes manual on/off for APSI and localized strings.
2022-04-21 02:00:25 -05:00
worldwidesorrow
f51d4f2867 Nightstalker EVR sound files 2022-04-21 01:47:24 -05:00
A Man
c8358505bd Add wearable Garbage Man and Paramedic skin 2022-04-19 21:18:12 +02:00
A Man
7e88ed79ae Add missing eventhandlers for cessna 2022-04-19 20:33:39 +02:00
A Man
ea850bbbce Update stringtable.xml 2022-04-19 19:34:27 +02:00
A Man
911b455ae6 Add thaw script
Made by @Victor-the-Cleaner
2022-04-19 19:34:19 +02:00
A Man
6ccf68c6aa Update various actions and add switch to standing pose
Made by @Victor-the-Cleaner
2022-04-19 19:33:51 +02:00
A Man
b46711bc18 Add global DZE_bottleBreakChance 2022-04-19 19:31:52 +02:00
A Man
bde803b6d3 Players are able to use flares inside a vehicle now
Also remove FNC_GetSetPos. It is no longer needed or used.

Made by @Victor-the-Cleaner
2022-04-19 14:53:12 +02:00
A Man
8090e52beb Update weights again 2022-04-19 14:46:28 +02:00
A Man
b6123d2cf7 Merge pull request #2171 from dreamforceinc/master
Update stringtable.xml
2022-04-19 14:30:28 +02:00
18682b68af Update stringtable.xml 2022-04-19 14:12:06 +03:00
A Man
3c82bc6941 Merge pull request #2170 from dreamforceinc/master
Fix & Update Stringtable.xml
2022-04-18 11:41:56 +02:00
W0LF
411e71d22f Merge branch 'EpochModTeam:master' into master 2022-04-18 12:39:02 +03:00
fa185d3759 Update stringtable.xml 2022-04-18 12:38:08 +03:00
A Man
d14a9ee599 Missed server_monitor 2022-04-18 11:35:33 +02:00
A Man
97ad18dfd6 Fix group tags when players are in water
Made by @Victor-the-Cleaner
2022-04-18 10:24:45 +02:00
A Man
bec7ff8146 Fix MPKilled mp evh call on client, add correct 0 return value for all HandleDamage evhs when godmode 2022-04-18 10:22:42 +02:00
A Man
2a1f36f55c Update README.md 2022-04-17 20:27:49 +02:00
A Man
b873b72f83 Add russian translations for logistic script
Made by Mandarin(Эгберт) from discord
2022-04-17 20:26:21 +02:00
A Man
4b62caa5cc More weight updates
Thx @TheFirstNoob
2022-04-17 20:25:00 +02:00
A Man
206460ff91 Fix not showed description of the GP25 white flare
Thx @TheFirstNoob
2022-04-17 20:23:51 +02:00
A Man
f2cdc1804e Add new PBOPREFIX the old is deprecated 2022-04-17 20:23:03 +02:00
A Man
fb44443fff Update CHANGE LOG 1.0.7.1.txt 2022-04-17 18:08:50 +02:00
A Man
ff94bfa931 Add a few new building previews to handle some exploits
Thx @TheFirstNoob for letting me know
2022-04-17 16:14:03 +02:00
A Man
3bdfd07be5 Add new deploy anything deploy in combat string
Thx john1 from the discord
2022-04-17 15:02:40 +02:00
A Man
60b513065a Allow getting vehicles from the VG only if a helipad is near
Everything else will confuse players and will result into searching vehicles.
2022-04-17 14:56:30 +02:00
A Man
b005e4b372 Add actionInProgress and auto gear close within a service point action 2022-04-17 14:54:41 +02:00
A Man
701254a538 Update DZE_BuryOnRoad description 2022-04-17 14:38:43 +02:00
A Man
73ab04ccf1 Add global DZE_BuryOnRoad also fix non localized butcher on road message 2022-04-17 07:46:53 +02:00
A Man
0c2ff272e1 Update weights 2022-04-16 23:30:37 +02:00
A Man
da57bada5c Update and correct weights
Thx @TheFirstNoob
2022-04-16 21:09:03 +02:00
A Man
9ce61df2e6 Trim down dayz_resetSelfActions
Thx @BigEgg17
2022-04-16 18:05:58 +02:00
A Man
bd99a1caaa Update epoch version 2022-04-16 17:25:23 +02:00
A Man
4dbf3740c8 Fix Remington870 flashlight attachments
Made by @Victor-the-Cleaner
2022-04-16 17:21:39 +02:00
A Man
876e264e33 Fix change clothes and login over sea level
This also aims for the fix that the player still gets damaged while in debug. It looks like that allowDamage gets lifted when it should not. fn_exitSwim set too early the damage true which can be a problem. Ive decided to remove the handled damage from fn_exitSwim and set allowDamage always false before we enter this function.
This needs intensive testing to be sure it works without any new problems.

Thx to ndavalos and iben.
2022-04-16 17:20:28 +02:00
A Man
8a7d937999 Fix freezing player gear when changing clothes
Thx to iben for the help
2022-04-16 17:09:59 +02:00
A Man
2620d0dd7d Fix typos 2022-04-16 17:07:41 +02:00
A Man
da5e29acda Return player to a standing pose if they were standing before
Made by @Victor-the-Cleaner
2022-04-16 17:07:20 +02:00
A Man
e034c6efe5 Remove bury, butcher human, check wallet scroll action from bloodsuckers 2022-04-15 11:11:39 +02:00
A Man
4724aad0fd Add Lift and Tow strings from A2Epoch_Logistic
Thx @ZzBombardierzZ
2022-04-15 09:25:12 +02:00
A Man
03636463c6 Add snap switch left-handed option with F6
Made by @Victor-the-Cleaner
2022-04-12 19:59:07 +02:00
A Man
d452c8be5a Update createvehicle.txt 2022-04-12 19:54:40 +02:00
A Man
fb2bf9462d Fix door penalty when door management was off
DZE_doorManagementHarderPenalty had no effect when the door management was disabled.

Thanks @IsGoose for pointing that out
2022-04-12 11:35:24 +02:00
A Man
495d7dfa0d Fix undefined variable when SingleCurrency is not used 2022-04-12 09:37:00 +02:00
A Man
9795527036 Small config update 2022-04-10 15:59:46 +02:00
A Man
278d6497bb Move admin arrays for anti hacks checks 2022-04-10 15:23:25 +02:00
A Man
72b360e842 Cleanup old archive for beta start 2022-04-10 14:37:43 +02:00
A Man
b68476ce10 Update mission_check.sqf 2022-04-10 14:36:02 +02:00
A Man
3867ce224c Update Changelog 2022-04-10 14:20:36 +02:00
A Man
33592b014e Merge pull request #2166 from dreamforceinc/master
Update stringtable.xml
2022-04-10 11:40:54 +02:00
8746f3d487 Update stringtable.xml 2022-04-10 12:34:31 +03:00
A Man
624acb3abe Add 2 new items and 9 food versions
Submitted by @Damian6666

New items:
- Sunflower Oil
- Dung
- Steak with fries
- Sushi
- Pumpkin soup
- Carrot soup
- Potato soup
- Garlic soup
- Vegetable platter
- Honey tea
- Honeycomb
2022-04-09 12:47:17 +02:00
A Man
0fd08dec2b Add 18 new open map buildings with interior and loot positions
This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.

Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
2022-04-08 17:38:06 +02:00
A Man
6e1b48f787 Update AKM ammo description 2022-04-06 08:57:00 +02:00
A Man
f42ef2b88b Add T810A PKT winter version
Textures made by @DeVloek
2022-04-04 11:00:43 +02:00
A Man
a491e19399 Merge pull request #2165 from dreamforceinc/master
Update stringtable.xml
2022-04-03 15:00:22 +02:00
fdea42c9f4 Update stringtable.xml 2022-04-03 15:10:34 +03:00
1f03958f5e Update stringtable.xml 2022-04-03 13:50:58 +03:00
W0LF
a0224f6222 Merge branch 'EpochModTeam:master' into master 2022-04-03 10:53:14 +03:00
c30cba81a4 Update stringtable.xml 2022-04-03 10:51:38 +03:00
A Man
ac68b0ca93 Re-build missionfiles
- Every missionfile has the configVariables.sqf added now since almost every server admin move their configVariables to the mission folder. Now it comes by default with it.
- The missionfile contains by default a custom variables and compiles.sqf too now. This makes it easier for server admins to add scripts.
- Having all configVariables in one place makes a map change much easier now.
- Only map specifc variables are still in init.sqf and should stay there.
2022-04-02 16:05:20 +02:00
A Man
bfa836bb2a Add some logging from variables 2022-04-02 15:45:44 +02:00
A Man
e116caa815 Update fnc_isInsideBuilding
Made by @Victor-the-Cleaner

- If the player is inside a building but near a large open doorway or full height windows, or out on a balcony, they may be considered outside.
- The UI visual stealth icon will update accordingly, so the player will know if they need to step back from open doors or windows to regain stealth.
- dayz_inside global variable will now only affect player temperature, stealth vs zombies, and blizzard effects.
- The new dayz_insideBuilding global variable stores the building name the player is currently inside of, or null if player is outside. This may be used for modding purposes.
2022-04-02 12:22:56 +02:00
A Man
5a37ed6fec Update object_speak.sqf 2022-04-02 11:12:43 +02:00
e669872e02 Update stringtable.xml 2022-04-01 02:40:26 +03:00
A Man
4bc6b345e3 Merge pull request #2164 from dreamforceinc/master
Update stringtable.xml
2022-03-31 21:10:19 +02:00
92d3341629 Update stringtable.xml 2022-03-31 20:44:06 +03:00
A Man
1a2cab03f4 Update add_recommended_mysql_events.sql 2022-03-29 15:37:04 +02:00
A Man
1b74c6ccc1 Add HMMWV Crows(M19, M2), Avenger and AAV as epoch versions 2022-03-28 20:58:26 +02:00
A Man
634ae8a123 Add weights and new items to CfgMagazines list 2022-03-27 13:10:12 +02:00
A Man
29e4a3339e Add plant patch kits 2022-03-27 13:07:56 +02:00
A Man
59e04523be Add comfrey patch, plant and seeds 2022-03-27 12:42:57 +02:00
A Man
7e191422e7 Add 4 stables and a bee hive 2022-03-27 12:07:13 +02:00
A Man
2abefb7d4f Add 10 invisible helpers for server admins 2022-03-27 11:59:22 +02:00
A Man
6f249377db Update DZE_rocks array to detect more rocks on napf and lingor 2022-03-27 10:32:59 +02:00
A Man
c1203b6c77 Fix wrong german translation 2022-03-26 21:10:08 +01:00
A Man
1d77254a1e Move certain objects from misc to storage which have gear 2022-03-26 20:55:25 +01:00
A Man
0deefe2c27 Update CHANGE LOG 1.0.7.1.txt 2022-03-26 18:28:41 +01:00
A Man
67bdc72171 Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man
fc6680c360 Remove OEMPos variable
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man
cf6ca366d3 Add global fnc_gearCount and fnc_sanitizeInput function 2022-03-25 15:09:34 +01:00
A Man
bae61cc31e Update variables.sqf 2022-03-25 14:29:18 +01:00
A Man
d4e6e786d2 Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man
2168d504bb Remove more ObjectIDs and ObjectUIDs from certain scripts 2022-03-24 21:14:23 +01:00
A Man
3ffa072c8e Remove ObjectID and ObjectUID from PVDZE_maintainArea
This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00
A Man
e72394d6da Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
2022-03-24 17:17:45 +01:00
A Man
01792fe8e2 Add changeable DZE_toolBreakChance to configVariables 2022-03-24 13:43:34 +01:00
A Man
6189bed044 Add changeable DZE_debrisRefundParts array to configVariables 2022-03-24 13:15:31 +01:00
A Man
f179d037dc Add changeable DZE_GemChance to configVariables 2022-03-24 13:08:27 +01:00
A Man
7933600fea Remove unneeded CharacterID check 2022-03-24 13:06:58 +01:00
A Man
21e9c3451a After cancelling an action the sound will be aborted too now
Made by @Victor-the-Cleaner
2022-03-24 10:05:01 +01:00
A Man
8b0f691158 Update README.md 2022-03-22 19:00:38 +01:00
A Man
017c03c68c Update CHANGE LOG 1.0.7.1.txt 2022-03-22 18:57:52 +01:00
A Man
981e217b8e Add function for vehicle addons
This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed.
Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
2022-03-22 18:27:33 +01:00
A Man
637f1f4450 Replace fnc_veh_setFixServer with server_setHitpoints 2022-03-22 13:04:38 +01:00
A Man
a7860b5b29 Remove duplicated WAI strings 2022-03-22 11:18:08 +01:00
A Man
f13c6ea9b7 Add new WAI and Event strings
This also keeps the old WAI strings since servers use both WAI versions currently.
2022-03-22 11:01:04 +01:00
A Man
ec45ac5bed Add Epoch 1.0.7.1 Classname Files 2022-03-22 10:06:07 +01:00
A Man
6737e98185 Fix storage barrel strings 2022-03-22 09:31:03 +01:00
A Man
60335df72b Add many missing items, weapons and vehicles to traders 2022-03-22 09:30:46 +01:00
A Man
868765ec1d Update SQL events for all new objects 2022-03-20 18:26:50 +01:00
A Man
43006760f8 Re-build DayZ_SafeObjects to handle all objects
This is a complete re-build of DayZ_SafeObjects. It was necessary to remove all the duplicated entries. DayZ_SafeObjects gets defined by multiple arrays now. This makes it much easier to update. Also every building with gear gets maintained now. Every single buildable epoch building is included within the maintain array and DayZ_SafeObjects.
2022-03-20 17:53:35 +01:00
A Man
0e1f30c90c Add missing weights 2022-03-20 15:59:11 +01:00
A Man
ceda09297b Make water sources customizable 2022-03-20 15:58:51 +01:00
A Man
2e3f16c241 Add 9 new buildings for server admins to add
Add 9 new buildings:
- Rabbit Hutch
- Chicken Coop
- Dog House
- Postbox
- Boggle
- Satellite Dish#
- Fuel Tank
- Water Tank
- Water Tower
2022-03-20 15:58:02 +01:00
A Man
0efc0478cd Add missing offsets for plants 2022-03-20 15:54:45 +01:00
A Man
84064ec893 Add harvestable plants and compost barrels
- Add 8 harvestable plants with proper output - Server Admins can add them to the game
- Add 2 Compost barrels - an empty and a full version
- Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near
- Add harvestable plant output config
2022-03-18 15:24:37 +01:00
A Man
9384e0112c Add BI Camels 2022-03-17 16:14:45 +01:00
A Man
58aff7724c Remove no longer used objects 2022-02-24 10:23:22 +01:00
A Man
5dafe02553 Update server_verifySender.sqf
Thx @ZzBombardierzZ
2022-02-24 09:34:19 +01:00
A Man
48f8c44a7e Fix negative array index within key array
Thx to iben for pointing that out.
2022-02-18 09:26:36 +01:00
A Man
f169e756f1 Fix config errors 2022-02-07 11:18:06 +01:00
A Man
db74d0a7e7 Update plot marker position 2022-02-07 11:17:43 +01:00
seelenapparat
5461729599 Added support for the elevator script via 3 new kits and objects
This was made, so that you don't have to use the normal epoch buildables for the elevator anymore.
You can now instead use these distinct items for the script.

Classnames:

Kits:
elevatorstart_kit
elevatorstop_glass_kit
elevatorstop_transparent_kit

Objects:
ElevatorStart_DZ
ElevatorStop_Glass_DZ
ElevatorStop_Transparent_DZ
2022-01-20 15:49:52 +01:00
seelenapparat
50a195a3ba Fixed missing upgrade array for the new storage barrels 2022-01-20 14:46:38 +01:00
seelenapparat
ee0effcc70 Added 8 buildable storage barrels with their weaponholders and CfgWeights entries
Classnames:

Kits:
ItemStorageBarrel1_kit
ItemStorageBarrel2_kit
ItemStorageBarrel3_kit
ItemStorageBarrel4_kit
ItemStorageBarrel5_kit
ItemStorageBarrel6_kit
ItemStorageBarrel7_kit
ItemStorageBarrel8_kit

Objects:
StorageBarrelRed1_DZ
StorageBarrelRed2_DZ
StorageBarrelEpoch1_DZ
StorageBarrelEpoch2_DZ
StorageBarrelYellow1_DZ
StorageBarrelYellow1_DZ
StorageBarrelBlack1_DZ
StorageBarrelBlack2_DZ
StorageBarrelGreenDark1_DZ
StorageBarrelGreenDark2_DZ
StorageBarrelMilk1_DZ
StorageBarrelMilk2_DZ
StorageBarrelGreen1_DZ
StorageBarrelGreen2_DZ
StorageBarrelGreenRusty1_DZ
StorageBarrelGreenRusty2_DZ

Weaponholder:
WeaponHolder_ItemStorageBarrel1_kit
WeaponHolder_ItemStorageBarrel2_kit
WeaponHolder_ItemStorageBarrel3_kit
WeaponHolder_ItemStorageBarrel4_kit
WeaponHolder_ItemStorageBarrel5_kit
WeaponHolder_ItemStorageBarrel6_kit
WeaponHolder_ItemStorageBarrel7_kit
WeaponHolder_ItemStorageBarrel8_kit
2022-01-20 12:12:54 +01:00
A Man
75e1e73020 Update fn_getModelName to be much faster
Made by @Victor-the-Cleaner
2022-01-12 19:14:05 +01:00
A Man
c57d2f8d7a Update mining stones for better stone detection
Made by @Victor-the-Cleaner
2022-01-12 19:13:46 +01:00
A Man
8524d6752b Add new mining sound
Made by @Victor-the-Cleaner
2022-01-12 19:12:58 +01:00
A Man
84d52924dd Fix a few configs errors 2022-01-12 19:12:00 +01:00
seelenapparat
e02da39742 Added weights for all new items to the cfgweight config 2022-01-11 14:58:11 +01:00
seelenapparat
ea236b466d Added Waterbottles with coffee, black tea and frozen waterbottles
Classnames:

ItemWaterBottleCoffee
ItemWaterBottleBlackTea
ItemWaterBottleFrozen

ItemPlasticWaterBottleCoffee
ItemPlasticWaterBottleBlackTea
ItemPlasticWaterBottleFrozen
2022-01-11 12:22:10 +01:00
seelenapparat
ece0846704 Fix itemtype of frozen food can and frozen soda can
Changed item type to CA_Magazine to prevent the consume option from showing up.
2022-01-11 11:43:01 +01:00
A Man
61ccd1d469 Add missing TallSafeLocked for logs 2022-01-09 11:13:40 +01:00
seelenapparat
b126eeb33d Changed displaynames of P99 and P226 pistols
Adjusted the displaynames of the various pistols to reflect the color of each of them
2022-01-05 14:24:40 +01:00
seelenapparat
3c611438f8 Added 1 new SUV (Blue White)
Added the SUV from 'Take on helicopters' to Epoch.

Classnames:
SUV_Blue_White
SUV_Blue_White_DZE1
SUV_Blue_White_DZE2
SUV_Blue_White_DZE3
SUV_Blue_White_DZE4

New SUV has been added to the traders and spawn vehicle script as well.
2022-01-02 17:25:13 +01:00
seelenapparat
ec9f9582aa Added various new suitcases with gems
Classnames:
ItemGemSuitcase_Emtpy
ItemGemSuitcase_Topaz (10 Topaz)
ItemGemSuitcase_Obisidian (10 Obisidian)
ItemGemSuitcase_Sapphire (10 Sapphire)
ItemGemSuitcase_Amethyst (10 Amethyst)
ItemGemSuitcase_Emerald (10Emerald)
ItemGemSuitcase_Citrine (10 Citrine)
ItemGemSuitcase_Ruby (10 Ruby)
ItemGemSuitcase_All (1x all 7 Gems)
2022-01-02 16:46:29 +01:00
seelenapparat
c731264ed3 Added new types of water and milk container
Added:

5L:
ItemFuelcanWater
ItemFuelcanMilk

20L:
ItemJerrycanWater
ItemJerrycanMilk

210L:
ItemFuelBarrelWater
ItemFuelBarrelMilk
2022-01-02 12:45:18 +01:00
seelenapparat
7b448e9f71 Updated DZE_Workshops array
Added alternative workbench: WorkBench_DZE
2022-01-02 12:22:03 +01:00
seelenapparat
c123496829 Added 3 new types of buckets with content
1x Water bucket (ItemBucketWater)
1x Fuel bucket (ItemBucketFuel)
1x Milk bucket (ItemBucketMilk)

Also added a description to the empty bucket (ItemBucket)
2022-01-02 12:17:02 +01:00
seelenapparat
d5b40bba3a Added 40 new generic documents for admins to use
The ingame name and description can be changed using a custom stringtable.
2022-01-02 11:57:16 +01:00
seelenapparat
51d8a3dacd Added new edible items for more survival oriented servers
Added:
 - Dogfood cans x2
- Frozen can x2
- Frozen soda can x2
2022-01-02 11:34:40 +01:00
seelenapparat
60b1ca78e3 Increased magazine slots for cooking pot and adv. workbench
Cooking pot got 15 slots now.
Adv. workbench got 30 now.
2022-01-02 11:29:25 +01:00
seelenapparat
56091cbd07 Changed Vehicle Class of all rubbish objects
For easier usage in the editor.
2022-01-02 11:27:37 +01:00
seelenapparat
d40fab526b Added DayZ workbench as a buildable object for epoch
Added in for admins to use as an alternative or upgrade to the normal epoch workbench.
2022-01-02 11:26:25 +01:00
seelenapparat
8c16cbd7f0 Added several new rubbish objects with gear
For admins to use in custom events/ as roadblocks etc.
2022-01-02 11:00:22 +01:00
seelenapparat
08c46540a0 Fix for wrong description of Lee Enfield 2022-01-02 10:49:16 +01:00
A Man
d8f34a96cc Cleanup keyboard.sqf 2021-12-24 13:55:11 +01:00
A Man
0937fc58c9 Fix 'Wrong color format' when using german strings for snap 2021-12-24 09:51:56 +01:00
A Man
1bb0343604 Update Changelog 2021-12-23 21:56:30 +01:00
A Man
42608cf6fb Update position of snap tutorial 2021-12-23 21:23:54 +01:00
A Man
68883d3ecc Add new strings 2021-12-23 19:09:17 +01:00
A Man
53050c6ea2 Localize degrees tutorial 2021-12-23 19:08:36 +01:00
A Man
f7e71c744d Move new items to misc config 2021-12-23 19:08:16 +01:00
A Man
db4a417f30 Add Big Egg's Restrict Building function
Thx @BigEgg17 and @Victor-the-Cleaner
2021-12-23 17:03:07 +01:00
A Man
adc17d4ec6 Re-build modular_build.sqf
Mady by @Victor-the-Cleaner
2021-12-23 16:50:07 +01:00
A Man
16361e5466 Update snap and vector build
Mady by @Victor-the-Cleaner
2021-12-23 16:49:02 +01:00
A Man
c4a2e1b88f Update keyboard.sqf for new building keys 2021-12-23 16:46:44 +01:00
A Man
d05adf6604 Update fn_selfActions cursortarget fix
Mady by @Victor-the-Cleaner
2021-12-23 16:44:28 +01:00
A Man
c2b3e817b5 Update plot pole boundary to works better with the new build system
Mady by @Victor-the-Cleaner
2021-12-23 16:43:39 +01:00
A Man
d744d995ef Add many new buildable fortifications
Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
2021-12-23 16:42:04 +01:00
A Man
abbedc7ddf Update snappoints and vector helpers
Mady by @Victor-the-Cleaner
2021-12-23 16:40:04 +01:00
A Man
608af07439 Fix 'no unload' config error and visual glitch on loading screen
Thx @iben
2021-12-23 13:17:42 +01:00
A Man
d596b2b4cf Merge pull request #2163 from dreamforceinc/master
Update stringtable.xml
2021-12-23 13:10:12 +01:00
76534bdff1 Update stringtable.xml 2021-12-07 06:14:41 +03:00
A Man
31fef08e7e Fix winter lockbox upgrade 2021-11-26 13:45:19 +01:00
A Man
72f15bb495 Merge pull request #2161 from SgtLuka/patch-1
Fix safe coins refund when packing
2021-11-26 13:44:19 +01:00
Luka
9f8af554d4 Fix safe coins refund when packing
The check will always return 'false' because packedClass is a Weapon Holder (classname: WeaponHolder_xxx) and those aren't in DZE_MoneyStorageClasses.
And there's no need for that check anyway because the _isZSC variable checks if it's a money storage.
2021-11-26 13:29:13 +01:00
A Man
77b27f6cbf Merge pull request #2160 from ZzBombardierzZ/patch-4
More missing urals - credit to kitty on discord
2021-11-09 07:47:15 +01:00
A Man
d278bedb8e Merge pull request #2159 from ZzBombardierzZ/patch-3
Add more missing urals -credit to Kitty on discord
2021-11-09 07:47:07 +01:00
Jeremiah
1af7565741 More missing urals - credit to kitty on discord 2021-11-08 20:57:50 -08:00
Jeremiah
1ccf9be3a5 Add more missing urals -credit to Kitty on discord 2021-11-08 20:57:02 -08:00
A Man
dea00c2169 Merge pull request #2157 from ZzBombardierzZ/patch-1
Add missing urals (credit to Kitty on Discord)
2021-11-08 09:27:54 +01:00
A Man
6fcc3b6824 Merge pull request #2158 from ZzBombardierzZ/patch-2
Add missing urals (credit to Kitty on Discord)
2021-11-08 09:27:41 +01:00
Jeremiah
62b8c65ce5 Add missing urals (credit to Kitty on Discord) 2021-11-07 15:59:12 -08:00
Jeremiah
9ef49e9c26 Add missing urals (credit to Kitty on Discord) 2021-11-07 15:56:36 -08:00
A Man
0efea6cd5b Merge pull request #2156 from dreamforceinc/master
Update stringtable.xml
2021-11-06 20:22:29 +01:00
0525eec0c3 Update stringtable.xml 2021-11-06 11:35:13 +03:00
A Man
91fb92267a Fix wrong german translation 2021-10-30 11:27:42 +02:00
A Man
9dde58abb9 Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
2021-10-27 21:24:49 +02:00
A Man
e766d1d344 Update Changelog 2021-09-20 11:47:33 +02:00
A Man
9ecdb21dd0 Update maintain_area.sqf 2021-09-20 10:33:03 +02:00
A Man
5aba5d7ddd Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
2021-09-20 10:30:32 +02:00
A Man
aad27e6ed7 Update Readme
Big shoutout to @Victor-the-Cleaner for his amazing work and the recent changes to build and remove objects.
2021-09-19 20:33:31 +02:00
A Man
58c4a4d1f7 Update remove/deconstruct, add helpers
Removing and Deconstructing Objects

- Now adds colored helpers to modular objects.
- Green: Refund one kit.
- Blue:  Refund entire recipe of parts (multiple items).
- Red:	 No refund will be given. Either because the object is too damaged, or the refund feature is disabled.
- If the object has a door open while selected, no helper will display/float in the open door space.
- The gear panel will only open if a refund is available.
- If a lit fire barrel is removed, the flame will now be extinguished.
- If a plot pole is removed, plot boundary helpers will now be deleted.
- Refunds for non-modular objects are handled by their respective config settings.
- Removed non-lockable storage objects will now refund their contents.
- The corresponding storage kit will be refunded.
- If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point.
- If the spawn point is too close to a building, backpacks will spawn at the player's location.
- Helpers will now appear on wrecked/ruined modular objects.
- Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners.

Upgrading, Downgrading, Maintaining and Packing Objects

- Now includes colored helper spheres for improved player experience.
- Reapply damage to upgraded/downgraded object if necessary.

Changes made by @Victor-the-Cleaner
2021-09-19 18:50:14 +02:00
A Man
bb968698e6 Modulr build changes
- Players may no longer build objects outside the plot radius.
- This is calculated using the object's pivot point, not its geometry nor its bounding box.
- Players may move an object any distance or height within the plot boundary/sphere.
- Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete.
- Players may move a small distance outside the plot radius, provided the object remains inside.	Enabled with DZE_PlotOzone.	Default: 10 meters.
- A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole.	Enabled with DZE_AxialHelper.
- This may be useful for nearby plots that are grouped together, or where their radii overlap.
- Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain.
- This only applies when the player is holding the object. They may press F to release it, then run without cancelling.
- Crouch-walking or slow-walking will not cancel the build.
- The player will auto-crouch when clicking "build" to prevent accidental cancelling.

Changes made by  @Victor-the-Cleaner
2021-09-19 18:41:52 +02:00
A Man
2a3b895647 Update keyboard.sqf
- Pressing ESC will cancel without opening the Arma exit menu.
- Pressing F while building will hold or release the object without altering the weapon firing mode.
- Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing.

Thx @Victor-the-Cleaner
2021-09-19 18:35:53 +02:00
A Man
17f9ebd1ac Update building offsets for new modular_build
Thx @Victor-the-Cleaner
2021-09-19 18:34:13 +02:00
A Man
5feb96318f Add Wood Stairs with rails as item
Thx @Victor-the-Cleaner
2021-09-16 09:59:40 +02:00
A Man
fe0354a1ef Fix flashing scroll options 2021-09-16 09:57:58 +02:00
A Man
1ec971e830 Fixed wrong descriptions 2021-09-09 08:00:05 +02:00
A Man
ff05cb9cb8 Replace M240 Nest ghost preview with the actual game object
The actual M240 Nest as ghost preview fits better as the old green one which was not centered. Thx to ZzBombardierzZ from discord
2021-09-08 09:27:04 +02:00
A Man
0f51c62dc6 Fix wrong ACOG zeroing of the Scar AK 2021-09-05 13:50:39 +02:00
A Man
4f7f052a58 Slightly increased SD ammo speed
SD weapons with Stanag and AK ammo and an PSO or ACOG scope are inaccurate at a smaller distance. This happends due to the low speed of the sd ammo itself. Only a slightly higher bullet speed solves this. If we set the zeroing of the scopes lower we break the distance indicators of those scopes.
2021-09-05 13:47:36 +02:00
seelenapparat
e151f22c47 Added: Backpack upgrade items for admins to use
- Added 3 new Backpack upgrade items for admins to use.
These can be used in a script to upgrade the normal backpacks to their upgraded variants with more slots.
 - Added strings for the 3 new backpack upgrade items.
 - Fixed an small spelling error with the gunpowder descriptions.
2021-09-03 17:43:29 +02:00
A Man
64e6bf089a Comment out mining sound
Currently we do not have a working mining sound.
2021-09-02 16:07:37 +02:00
seelenapparat
a50bd5ffe0 Update baseclass of SG_GRU clothingitems
Changed the baseclass of these clothingitems to SkinBase to make them work
with the craft canvas option.
2021-09-02 08:39:52 +02:00
A Man
2f1edcaa43 Fix fn_selfaction cursorTarget problem
Big thanks @Victor-the-Cleaner for this fix.
2021-09-01 13:49:27 +02:00
A Man
04a2743ff5 Update BE filter 2021-09-01 07:45:37 +02:00
A Man
72abb093a3 Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
2021-08-31 18:10:05 +02:00
A Man
ca2a2dd904 Add mutant bloodbag 2021-08-31 09:28:59 +02:00
A Man
2639cece9e Fix invisible and running bloodsucker after death 2021-08-28 15:57:30 +02:00
A Man
3448563884 Allow custom mutant.fsm 2021-08-27 17:41:26 +02:00
A Man
a51691f5ac Merge pull request #2153 from looter809/patch-3
Update Epoch Vehicles.txt
2021-08-27 08:15:47 +02:00
A Man
5997fa2cf5 Merge pull request #2154 from looter809/patch-2
Update CfgVehicles all.txt
2021-08-27 08:15:38 +02:00
looter809
76d5199abe Update Epoch Vehicles.txt
Add missing M134 variants of pook gunship
2021-08-26 17:55:27 -07:00
looter809
8fded6c230 Update CfgVehicles all.txt
Add missing M134 variants of pook gunship
2021-08-26 17:55:15 -07:00
seelenapparat
147b0fe5ce Added missing 1oz waterbottles
Fixed:  Added missing 1oz waterbottles.
2021-08-26 22:04:47 +02:00
A Man
2cb77d8a7a Change mutant texture path
This allows customizing when namalsk is loaded. Also add some more bloodsucker classes so server admins can set them an individual texture.
2021-08-26 15:54:28 +02:00
A Man
03dc01dfa4 Add more mutant parts 2021-08-26 13:12:01 +02:00
A Man
890f4dcd2a Update CHANGE LOG 1.0.7.1.txt 2021-08-26 12:03:12 +02:00
A Man
1a8d45e15b Add customizable zombie humanity for server admins 2021-08-26 11:50:47 +02:00
A Man
d5656fb48b Add loot, damageEV and killedEV for mutants 2021-08-26 11:49:59 +02:00
A Man
451b02cda6 Add unique strings for different scientist suits 2021-08-25 15:41:44 +02:00
A Man
8a7af75780 Add back certain missing strings from other mods 2021-08-25 15:28:16 +02:00
A Man
a2db3e7c90 Update path due to mod conflict with namalsk 2021-08-25 14:33:04 +02:00
A Man
34a25c366d Update stringtable.xml 2021-08-24 19:35:45 +02:00
A Man
29095ca45f Fix missing string 2021-08-24 17:12:15 +02:00
A Man
a6f21f6d7a Fix another typo 2021-08-24 16:40:34 +02:00
A Man
1d4d24a055 Add mutant heart as magazine version too, fix typo 2021-08-24 16:31:08 +02:00
seelenapparat
d1abb66e9f Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch""
This reverts commit 109ec5c9a3.
2021-08-24 15:47:06 +02:00
seelenapparat
c801365a1f Fix Painkiller weight in Medical.hpp
Fixed the weight of the painkillers. Adjusted the values to the same as the antibiotics.
2021-08-24 15:39:17 +02:00
seelenapparat
94dddf6a65 Fix double ;; in Electronics.hpp
Fix double ;; in Electronics.hpp
2021-08-24 15:36:33 +02:00
seelenapparat
109ec5c9a3 Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch"
This reverts commit 4bbb3ac609, reversing
changes made to 96f1d40a71.
2021-08-24 15:32:43 +02:00
seelenapparat
4bbb3ac609 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-08-24 15:31:44 +02:00
seelenapparat
96f1d40a71 Fix unnecessary pitch for female cough sounds in CfgSounds.hpp
Fix unnecessary pitch for female cough sounds.
2021-08-24 15:31:34 +02:00
A Man
6dbc6646f3 Add weapon parts and gun powder for server admins to add 2021-08-24 10:36:22 +02:00
A Man
5885bb31e3 Fix greenhouse offset so players getting not pushed back
Thx to Kitty from discord.
2021-08-21 09:53:51 +02:00
A Man
94ea07d88f Fix wrong AK107 PSO classnames
Thx to Kitty from discord.
2021-08-20 18:49:05 +02:00
A Man
8bc484cb58 Add Arma 2 Static Weapon as Epoch Classes
This adds for every type of arma 2 static weapon an epoch version for it. This also adds to every epoch static weapon a magazine class so it can be build easily. The new weapons can found under: DayZ Epoch Static Weapons in the editor. Server admins have to add Battleye Filters for most of the static weapons. Since adding it to all server would weaken also servers which do not use those new static weapons.
2021-08-20 18:25:01 +02:00
A Man
d230768b96 Update documentation 2021-08-20 14:09:12 +02:00
A Man
3799023b53 Update CHANGE LOG 1.0.7.1.txt 2021-08-20 13:33:03 +02:00
A Man
0e7880b73d Update README.md
Ive removed all the dead links from Armaholics since it is down and will not come back.
2021-08-20 13:17:12 +02:00
A Man
a3a4cf9003 Add G3A3 with attachment support
Thx to SyNcRoNiCzZ for this wonderful addon
2021-08-20 13:12:27 +02:00
A Man
474f2fce6d Remove missing sounds files 2021-08-19 17:41:56 +02:00
A Man
9852778ba9 Fix weapon dupe with server_playerSync
This reverts all the last changes to server_playerSync and creates a new global variable for dayz_onBack. This should be the best way to save the gear correct and still get dayz_onBack if the player leaves the server. This change removes the constant sending of the whole player inventory over the network from force or regluar_save. It should no longer be needed since the server does the counting now.
2021-08-19 16:46:06 +02:00
A Man
032e09c03e Merge pull request #2152 from dreamforceinc/master
Update stringtable.xml
2021-08-19 15:17:56 +02:00
0c3088bd13 Update stringtable.xml 2021-08-19 16:14:31 +03:00
A Man
30f15326c2 Add toggleable Virtual Garage by salival
This also adds heli pads to the wholesaler if the virutal garage is activated.
2021-08-18 23:43:21 +02:00
A Man
d6cebd4598 Update bloodsucker strings 2021-08-18 21:31:35 +02:00
A Man
e6eb94197d Add toggleable vehicle key changer by salival 2021-08-18 21:30:48 +02:00
worldwidesorrow
cc1babf570 Add config for mutant heart protection 2021-08-18 14:19:44 -05:00
worldwidesorrow
8422133a7d Add sound effects for Bloodsuckers 2021-08-18 12:25:29 -05:00
A Man
8c463674b7 Add StaticWeapon check on hive start 2021-08-18 18:59:17 +02:00
A Man
be7898aac1 Add toggleable Bury and Butcher Bodies by salival
This also re-arranges the configVariables.sqf and loads the variables for both (server and client) first. This allows to check for certain variables like Z_SingleCurrency and stops the loading of all other Z_SingleCurrency variables even when Z_SingleCurrency was not on.
2021-08-18 18:38:03 +02:00
A Man
fa75563ae1 Make ZSC vars getting only checked if Z_SingleCurrency = true 2021-08-18 17:29:12 +02:00
A Man
339c14ae52 Revert moving down dayz_actionInProgress = true;
Do not move dayz_actionInProgress = true; lower. Fast clicker can bypass this check very easy then.

Also add isNull check.
2021-08-18 17:14:57 +02:00
A Man
615a9a0be8 Fix overwritten RedRyder 2021-08-18 17:07:32 +02:00
A Man
cb83c02917 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-08-18 17:05:03 +02:00
worldwidesorrow
a1c7dfec43 Update createvehicle.txt 2021-08-18 09:59:12 -05:00
worldwidesorrow
3a100962f7 accidental overwrite 2021-08-18 09:51:29 -05:00
worldwidesorrow
05118343fc Integrate NS Bloodsuckers
Add and update files for bloodsucker spawning option.
2021-08-18 09:47:25 -05:00
A Man
b3871aa321 Add toggleable Garage Door Opener by salival 2021-08-18 13:51:05 +02:00
A Man
343128bb0c Add toggleable Vehicle Service Point by salival 2021-08-18 13:14:17 +02:00
A Man
c10a436c71 Fix 200Rnd 40mm FV510 HE and Sabot could not be used 2021-08-18 11:20:30 +02:00
A Man
cc005a973a Add toggleable Safe Zone Relocate by salival 2021-08-18 11:01:29 +02:00
A Man
1113b57934 Add toggleable salivals Take Clothes to Epoch Core
This also adds the option to disable taking clothes for certain clothing.
2021-08-18 10:42:03 +02:00
A Man
152ec42dae Add toggleable Locate Vehicle by salival to Epoch Core 2021-08-18 09:56:24 +02:00
A Man
37bab14685 Remove not existing MeleeBaseball from MeleeWeapons array 2021-08-17 22:04:32 +02:00
A Man
858f418a3d Add missing combine action for the Desert Eagle, 20Rnd stanag mag 2021-08-17 21:55:55 +02:00
A Man
d3f0427d4c Update scripts.txt
Still work in progress
2021-08-17 21:54:13 +02:00
A Man
a9500b4e6e Add Salivals Remote Vehicle to Epoch Core
Functions getting only loaded if DZE_Remote_Vehicle is true.
2021-08-17 21:53:54 +02:00
A Man
c4919d65e5 Add epoch right click actions to Epoch Core
The right click menu made by Mudzereli and updated by Salival is part of epoch now. It gets only loaded if the DZE_CLICK_ACTIONS is not empty.
2021-08-17 19:20:33 +02:00
A Man
ad3c38e403 Remove not working Iron Sight optics of SUV and SVD Gold 2021-08-17 17:48:40 +02:00
A Man
87127d5969 Remove unused dead_bodyCleanup variable 2021-08-17 17:16:01 +02:00
A Man
6348294ac5 Switch to correct function 2021-08-17 16:47:45 +02:00
worldwidesorrow
b72c8ceeda Merge pull request #2151 from looter809/patch-1
Update fn_selfActions.sqf
2021-08-02 14:14:18 -05:00
looter809
831ad4b006 Update fn_selfActions.sqf 2021-08-02 09:39:16 -07:00
looter809
17cc619d06 Update fn_selfActions.sqf
Fix players not being able to lock a safe that they do not have the combination for.
2021-07-30 22:44:47 -07:00
A Man
e6b2e963ba Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-07-28 20:07:05 +02:00
A Man
b0871c3a41 Add german strings for snapping 2021-07-28 20:06:51 +02:00
worldwidesorrow
f68e92d552 Update snappoints.hpp
Adjust z position to center of metal and glass floors. Adjust the top of the cinder walls so they line up with the top of the cinder gate when stacked 2 high. Add additional snap points to the 4x metal floors.

The 3d models of the wood floors need adjustment so the x and y axis are at the center of the models.
2021-07-28 13:01:42 -05:00
worldwidesorrow
353236c282 Add new strings for extra snap points on 4x floors 2021-07-28 12:52:09 -05:00
A Man
85fb29fcf6 Update CHANGE LOG 1.0.7.1.txt 2021-07-26 13:59:57 +02:00
A Man
e0a00512fb Add G36A and G36K as epoch version 2021-07-26 13:56:09 +02:00
worldwidesorrow
510f05842c Prevent non-string values from being checked by fnc_inString 2021-07-24 08:14:19 -05:00
A Man
53d92ba335 Fix missing terrainCoef
Thx @DeVloek
2021-07-24 08:00:06 +02:00
A Man
34fbc41d53 Fix typo
Thx @DeVloek
2021-07-24 07:59:44 +02:00
A Man
60fa3e97eb Fix loot bug 2021-07-08 15:39:36 +02:00
A Man
a22ccbaea5 Fix german typo
Thx Lady Craven
2021-07-04 12:51:29 +02:00
A Man
4186014000 Update weapon accuarcy
Some weapons are inaccurate at a certain distance. Mostly because of wrong config entries from some weapon addons ive overtook. All weapons should be accurate now. This was not only a problem of the sd snipers.
This also updates the scope optics of the Mk17 Sniper SD and the VSS.
Thx to Jimmy, Goose and Th3-Hunter333 for letting me know.
2021-07-03 11:28:21 +02:00
A Man
a989494166 Merge pull request #2148 from dreamforceinc/master
Update stringtable.xml
2021-06-30 13:40:29 +02:00
97bedddff0 Update stringtable.xml 2021-06-29 19:38:12 +03:00
A Man
597e6086e2 Add epoch version of the Red Ryder BB gun 2021-06-26 13:34:30 +02:00
A Man
18d08b40e8 Update CHANGE LOG 1.0.7.1.txt 2021-06-26 12:41:44 +02:00
A Man
db1ed4c017 Add AKS-74 _DZ versions with attachment support 2021-06-26 12:23:20 +02:00
A Man
4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00
A Man
908825f4f7 Fix string bugs
Thx iben
2021-06-14 09:54:00 +02:00
A Man
93bf494c3a Form better message when not enough fuel is in a fuel tank 2021-06-06 21:29:41 +02:00
A Man
6becd3d89f Fix radio state reset after changing clothes 2021-06-06 21:27:45 +02:00
A Man
5d9eed4a88 Merge pull request #2147 from F507DMT/patch-32
Update HK416.hpp
2021-06-06 21:10:52 +02:00
F507DMT
99db4cc60a Update HK416.hpp
We dodnt have weapon "HK416_GL_ACOG_SD_DZ" in mod.
2021-06-01 12:01:11 +06:00
A Man
f24a819384 Fix wrong snappoint name 2021-05-31 21:03:11 +02:00
worldwidesorrow
d60854c586 Update sched_event.sqf
Optimizations.
2021-05-31 13:09:51 -05:00
A Man
e81bfad9ae Merge pull request #2146 from dreamforceinc/master
Update stringtable.xml
2021-05-27 11:33:46 +02:00
e95b0a4ed7 Update stringtable.xml
Updated russian localization for garageDoorOpener script.
2021-05-27 12:30:33 +03:00
A Man
dd45ca23fd Merge pull request #2145 from dreamforceinc/master
Update stringtable.xml
2021-05-26 16:47:13 +02:00
ff5a2c93ed Update stringtable.xml
Added missing strings for deployAnything script.
2021-05-26 17:12:33 +03:00
A Man
aeafb3b3e9 Fix ArmoredSUV gunner glitch again
Thx @TheFirstNoob
2021-05-26 15:22:59 +02:00
A Man
f7668bc423 Remove no longer needed namalsk string compatibility
Epoch no longer overwrites nor uses STR_EQUIP_DESC_43. Also the winter ghillie suit from namalsk is part of epoch since epoch 1.0.7.
2021-05-25 10:14:00 +02:00
A Man
c245e6d3c6 Fix missing comma
Thx @TheFirstNoob
2021-05-24 20:08:19 +02:00
A Man
1db1051a8a Add some items that could not be removed 2021-05-22 10:49:00 +02:00
A Man
2cf5a523a3 Correct zombies chem light aggro at daytime 2021-05-22 10:48:39 +02:00
A Man
2e415136f5 Fix wrong string for 4x wood floor wreck
Thx @looter809
2021-05-22 09:01:21 +02:00
A Man
8456618f7a Replace old Sa61_EP1 with new Sa61_DZ 2021-05-22 09:00:14 +02:00
A Man
598c91153c Fix typo
Thx @Highlander2512
2021-05-17 07:58:10 +02:00
A Man
dd78b3cee4 Fix safe packing 2021-05-16 22:00:03 +02:00
A Man
715c6fa0f1 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-05-14 16:00:38 +02:00
A Man
fd2214c7a4 Fix storage coins bug 2021-05-14 16:00:36 +02:00
A Man
e917eb72af Merge pull request #2140 from dreamforceinc/master
Update stringtable.xml
2021-05-13 11:49:22 +02:00
e0cb97ed80 Update stringtable.xml 2021-05-13 09:25:10 +03:00
W0LF
d993d4c5d4 Merge branch 'EpochModTeam:master' into master 2021-05-13 08:47:11 +03:00
A Man
4e70a7d4cc Update CHANGE LOG 1.0.7.1.txt 2021-05-12 19:35:24 +02:00
A Man
ee259c4abc Remove iron sight view for RK95 ACOG
It does not work.
2021-05-12 19:27:44 +02:00
A Man
69408ab39f Clean up, change strings for better mod compatibility
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.

Fix some wrong description strings.

Add blunt hatchet and wet matches.
2021-05-12 19:13:02 +02:00
A Man
b1e77a3993 Remove gsc_cloth_loner_head_DZ and skin due model issues
Server admins should remove this skin as soon as possible if it got added.
2021-05-12 09:39:06 +02:00
A Man
b43279cd0a Add missing removable wrecks 2021-05-12 09:18:24 +02:00
AirwavesMan
21ca102c93 Update CHANGE LOG 1.0.7.1.txt 2021-05-05 13:17:16 +02:00
AirwavesMan
2bbb126a14 Fix Dayz Mod Gates could not be removed 2021-05-05 13:11:55 +02:00
AirwavesMan
44c9454127 Fix player_emptyContainer 2021-05-05 10:28:51 +02:00
AirwavesMan
31c4a0a76c Add missing AN94 taped Ak74 mag
Thx @Schalldampfer
2021-05-05 10:10:33 +02:00
A Man
4dde3fa43b Merge pull request #2138 from F507DMT/patch-31
private fix fnc_getSetPos.sqf
2021-05-05 08:44:08 +02:00
A Man
f519a8d7d2 Merge pull request #2137 from F507DMT/patch-30
private fix fn_selectRandomLocation.sqf
2021-05-05 08:43:42 +02:00
A Man
e02acc49b9 Merge pull request #2136 from F507DMT/patch-29
private fix player_projectileNear.sqf
2021-05-05 08:43:24 +02:00
A Man
8a3c1f738c Merge pull request #2135 from F507DMT/patch-28
private fix fn_inString.sqf
2021-05-05 08:42:50 +02:00
F507DMT
495fa4da36 Update fnc_getSetPos.sqf
private fix
2021-05-05 12:34:03 +06:00
F507DMT
187af5a866 Update fn_selectRandomLocation.sqf
private fix
2021-05-05 12:32:46 +06:00
F507DMT
62f3ac75e6 Update player_projectileNear.sqf
private fix
2021-05-05 12:29:42 +06:00
F507DMT
d42c3f2680 Update fn_inString.sqf
private fix
2021-05-05 12:26:54 +06:00
A Man
02bfc0c912 Merge pull request #2134 from F507DMT/patch-27
private fix fn_buildWeightedArray.sqf
2021-05-05 08:23:15 +02:00
F507DMT
8d89c62239 Update fn_buildWeightedArray.sqf
private fix
2021-05-05 12:17:26 +06:00
A Man
e50900793f Merge pull request #2133 from F507DMT/patch-26
Update veh_handleKilled.sqf
2021-05-03 14:15:07 +02:00
A Man
17c65e0b0d Merge pull request #2131 from F507DMT/patch-24
Update player_gearSet.sqf - private fix
2021-05-03 14:14:54 +02:00
A Man
a5f8c88141 Merge pull request #2130 from F507DMT/patch-23
Update fn_sunRise.sqf - private fix
2021-05-03 14:13:10 +02:00
A Man
0f8f19d4bf Merge pull request #2129 from F507DMT/patch-22
Update player_checkStealth.sqf - private fix
2021-05-03 14:12:07 +02:00
A Man
48c314885f Merge pull request #2127 from F507DMT/patch-17
Update player_attackfsmdelay.sqf - private fix
2021-05-03 14:11:23 +02:00
A Man
9ce29fb97d Merge pull request #2126 from F507DMT/patch-19
Update fn_inAngleSector.sqf - private fix
2021-05-03 14:11:08 +02:00
A Man
38bc7dc8db Merge pull request #2128 from F507DMT/patch-21
Update player_music.sqf - private fix
2021-05-03 14:09:52 +02:00
F507DMT
316032b8b9 Update veh_handleKilled.sqf
private fix
2021-05-03 17:55:21 +06:00
AirwavesMan
e35cccfcbc Fix setdir and setVectorDirAndUp problem
Server admins should apply this fix at least for all their server files asap.
2021-05-01 16:06:15 +02:00
W0LF
922603c8fc Merge pull request #14 from EpochModTeam/master
update fork
2021-04-30 22:49:12 +03:00
AirwavesMan
1a101e6bff Update CHANGE LOG 1.0.7.1.txt 2021-04-29 21:22:25 +02:00
AirwavesMan
d1670f28f4 Clean up salvage
Due to the new hitpoints system all those checks are no longer needed.
2021-04-29 21:22:14 +02:00
AirwavesMan
cdfc57fd62 Fix sound for lock lockboxes too 2021-04-29 21:15:24 +02:00
AirwavesMan
42fad1fa61 Set eventhandlers for viral zeds for better mod support 2021-04-29 21:11:49 +02:00
AirwavesMan
37117405a6 Update CHANGE LOG 1.0.7.1.txt 2021-04-29 21:02:05 +02:00
AirwavesMan
6f7a17ca17 Fix DMR and MK12 SPR have always NVG
The visionMode array must be emptied otherwise both weapons have always the NVG mode even when the player has no nomral NVG. Also added a Mk12 SPR version that does not work with the NVG.
2021-04-29 20:59:44 +02:00
AirwavesMan
c5e267a2d6 Update Changelog 2021-04-26 10:18:14 +02:00
AirwavesMan
ffccff6a38 Fix wrong lockbox sound 2021-04-26 10:13:09 +02:00
AirwavesMan
43786eec57 Fix wrong Broken APSI string 2021-04-26 10:11:52 +02:00
AirwavesMan
cf43c20d93 Fix wrong disabled channels 2021-04-26 09:50:54 +02:00
AirwavesMan
f70f4a91c6 Add correct bikey 2021-04-23 07:32:34 +02:00
F507DMT
c93a346000 Update player_gearSet.sqf 2021-04-21 22:47:29 +06:00
F507DMT
7685b225bf Update player_gearSet.sqf 2021-04-21 22:44:29 +06:00
F507DMT
49c5403031 Update fn_sunRise.sqf 2021-04-21 22:40:36 +06:00
F507DMT
5187a69ed8 Update player_checkStealth.sqf 2021-04-21 22:39:22 +06:00
F507DMT
98d53ba6c2 Update player_music.sqf 2021-04-21 22:38:09 +06:00
F507DMT
2a633e331f Update fn_inAngleSector.sqf
private fix
2021-04-21 22:36:05 +06:00
F507DMT
2d9289782f Update player_attackfsmdelay.sqf
private fix
2021-04-21 22:34:22 +06:00
A Man
d6b4812de7 Merge pull request #2125 from EpochModTeam/Release_1.0.7
Merge pull request #2124 from EpochModTeam/master
2021-04-16 13:53:34 +02:00
A Man
588d7fbe30 Merge pull request #2124 from EpochModTeam/master
Update 1.0.7 Branch
2021-04-16 13:52:02 +02:00
AirwavesMan
e8f2f3fcf0 Fix potential magazine and weapon dupes
This reverts 4b171cb.

player_regularSave should only be used if player_forceSave would interrupt an action like fire a weapon since it opens a dialog. player_regularSave does not save the ammo count but all magazines. Do not use nil instead of the magazines player array since it makes duping possible.

Thx to mmrsz
2021-04-16 13:24:18 +02:00
AirwavesMan
4b171cb636 Fix possible weapon dupe
Thx to mmrsz
2021-04-15 20:56:53 +02:00
AirwavesMan
a4ce61ea4b Add null check to stop rpt spam
Thx to mmrsz
2021-04-10 17:18:53 +02:00
W0LF
8676be3780 Merge pull request #13 from EpochModTeam/master
update fork
2021-04-09 10:17:51 +03:00
AirwavesMan
3a2a882024 Update stringtable.xml 2021-04-08 20:17:19 +02:00
AirwavesMan
94d4ab1f11 Add missing weight for Sa61_DZ 2021-04-07 12:44:52 +02:00
AirwavesMan
3145bd6337 Compile dayz_infectiouswaterholes for server and client 2021-04-07 12:31:10 +02:00
AirwavesMan
0ee3f345b5 Fix damage on vehicles
Thx to mmrsz for letting me know
2021-04-06 15:49:11 +02:00
AirwavesMan
34143e05b6 Fix damage handle on upgraded vehicles
Thx to mmrsz for letting me know
2021-04-06 12:42:54 +02:00
AirwavesMan
28cdbb8a7b Revert corepatch AS50 ammo
Let AS50 spawn with the normal 5Rnd_127x99_as50 mag no longer with the 5Rnd_127x99_as50_CP with less damage.
Thx to Mishaaa from discord for letting me know.
2021-04-04 19:00:15 +02:00
AirwavesMan
b850087821 Fix vehicle damage
Thx to mmrsz for the report
2021-04-04 13:19:05 +02:00
AirwavesMan
f4434c7b70 Update 23_cmr_ovaron.cfg 2021-04-02 12:12:25 +02:00
AirwavesMan
70d3e0117d Remove bugged bulbs
Thx @dreamforceinc
2021-04-01 10:25:39 +02:00
AirwavesMan
cb4d39fa79 Update CHANGE LOG 1.0.7.txt 2021-03-31 17:20:27 +02:00
AirwavesMan
e91b80d56e Update filters 2021-03-31 17:20:06 +02:00
AirwavesMan
101e66eb42 Update submarine 2021-03-31 17:19:52 +02:00
A Man
68d1650868 Merge pull request #2120 from dreamforceinc/master
Update stringtable.xml
2021-03-31 17:09:28 +02:00
6be0fe03b0 Update stringtable.xml 2021-03-31 11:40:08 +03:00
W0LF
7334dd8622 Merge pull request #12 from EpochModTeam/master
update fork
2021-03-29 20:24:12 +03:00
36336aed9a Update stringtable.xml
Revert back the russian translation of 'humanity'.
2021-03-29 20:21:00 +03:00
AirwavesMan
094daa4a4a Correct cargoActions 2021-03-29 17:27:03 +02:00
AirwavesMan
932707200b Correct armored bus seats 2021-03-29 17:26:49 +02:00
AirwavesMan
90b76d4ed5 Add isNull check 2021-03-29 17:26:19 +02:00
AirwavesMan
e4458a24e3 Fix removeAction for salvage and repair 2021-03-29 08:58:45 +02:00
AirwavesMan
c4e5b2a56b Fix seat number of new vehicles 2021-03-29 08:58:15 +02:00
W0LF
3c042defa0 Merge pull request #11 from EpochModTeam/master
update fork
2021-03-27 15:37:09 +03:00
AirwavesMan
0cb84e8cb9 Fix wrong gunrack 2 string 2021-03-24 13:50:27 +01:00
AirwavesMan
3337c5a749 Remove new parachute due to model issues
Unfortunately we have to remove the new parachute model. The model does not behave corretly when the player lands.
2021-03-23 15:39:50 +01:00
W0LF
486220ba53 Merge pull request #10 from EpochModTeam/master
update fork
2021-03-22 13:16:28 +03:00
AirwavesMan
34b909f672 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-03-22 08:51:31 +01:00
AirwavesMan
21b73a5519 Update z_at_calcCurrency.sqf 2021-03-22 08:51:12 +01:00
A Man
cffb4017cc Merge pull request #2118 from dreamforceinc/master
Update stringtable.xml
2021-03-18 19:19:42 +01:00
e7a7b14cd8 Update stringtable.xml 2021-03-17 15:54:43 +03:00
W0LF
6021f282a1 Merge pull request #9 from EpochModTeam/master
update fork
2021-03-17 15:51:08 +03:00
AirwavesMan
db134935ba Add the option to craft a metal sheet 2021-03-17 09:56:21 +01:00
AirwavesMan
6f2db96918 Fix not repairable full NVG
Thx @Schalldampfer
2021-03-17 09:55:28 +01:00
AirwavesMan
1d5745e5a0 Add damagehandler for ore veins so they break faster 2021-03-17 09:54:22 +01:00
AirwavesMan
9e1a695f64 Fix wrong string for DZE4 refule trucks
Thx to Aschadler
2021-03-17 09:52:25 +01:00
W0LF
77bac69229 Merge pull request #8 from EpochModTeam/master
update fork
2021-03-16 12:56:29 +03:00
AirwavesMan
4f5d1dc18c Update dayz_onback again 2021-03-12 14:59:24 +01:00
AirwavesMan
11c4356875 Forgot player check 2021-03-12 11:29:24 +01:00
AirwavesMan
55d1a30491 Update Submarine.hpp 2021-03-12 11:12:58 +01:00
AirwavesMan
c4118463dc Add check to prevent submarine sink into the ground 2021-03-12 11:12:31 +01:00
AirwavesMan
6d91cea790 Update scripts.txt 2021-03-12 11:00:01 +01:00
A Man
fa2d812ed6 Merge pull request #2116 from dreamforceinc/master
Update stringtable.xml
2021-03-12 10:56:34 +01:00
3f324ec539 Update stringtable.xml 2021-03-11 17:40:48 +03:00
2cd13a20f3 Update stringtable.xml 2021-03-10 17:53:24 +03:00
W0LF
236677a481 Merge pull request #7 from EpochModTeam/master
update fork
2021-03-10 17:50:09 +03:00
A Man
a68e8c6d20 Merge pull request #2115 from dreamforceinc/master
Update stringtable.xml
2021-03-08 16:21:27 +01:00
19aefb1f87 Update stringtable.xml 2021-03-08 18:12:56 +03:00
W0LF
f14763cbe3 Merge pull request #6 from EpochModTeam/master
update fork
2021-03-08 18:02:55 +03:00
AirwavesMan
4fd12d0086 Add better handling for unbuyable items, vehicles on trading 2021-03-08 15:09:39 +01:00
AirwavesMan
979751d302 Update PVDZ_plr_Save to prevent dayz_onBack dupe
Thx to mmrsz from discord.

PVDZ_plr_Save sends the current weapons from the player too now. This is needed to prevent the dayz_onBack dupe if the server has low fps.
2021-03-08 15:07:13 +01:00
AirwavesMan
c316d209a7 Add submarine
Thx @Helion4 for the model
2021-03-08 15:00:51 +01:00
A Man
affdd84647 Merge pull request #2114 from dreamforceinc/master
Update stringtable.xml
2021-03-08 11:33:42 +01:00
09fff8f36f Update stringtable.xml 2021-03-06 14:00:30 +03:00
500a8b619c Update stringtable.xml 2021-03-05 15:40:22 +03:00
W0LF
73b013c7d0 Merge pull request #5 from EpochModTeam/master
Update battleye filters
2021-03-05 11:07:31 +03:00
AirwavesMan
bcd7e53749 Update battleye filters 2021-03-02 15:40:19 +01:00
W0LF
c8c96fda13 Merge pull request #4 from EpochModTeam/master
Update fork
2021-03-02 17:30:34 +03:00
A Man
af86a51e92 Merge pull request #2113 from dreamforceinc/master
Update stringtable.xml
2021-03-02 15:20:46 +01:00
6a1ececcf4 Update stringtable.xml 2021-03-02 17:18:25 +03:00
AirwavesMan
31d4f15650 Fix missing door model
Thx @dreamforceinc
2021-03-01 16:32:19 +01:00
AirwavesMan
8838820ca1 Add high res skin for normal survivor class
Thx @Helion4
2021-03-01 15:24:36 +01:00
AirwavesMan
fd6bfbbff5 Fix rpt errors if zombies hit players inside gyros
Also zombies can punch players out of gyros now. The same way like bikes and ATVs.
2021-03-01 15:23:57 +01:00
AirwavesMan
d55269c1e2 Switch back to foreach for server monitor 2021-03-01 14:14:15 +01:00
A Man
309cff7577 Merge pull request #2112 from dreamforceinc/master
Update stringtable.xml
2021-03-01 12:27:07 +01:00
d1510cdc0f Update stringtable.xml 2021-02-28 17:13:18 +03:00
W0LF
deaadd0d73 Merge pull request #3 from EpochModTeam/master
Update fork
2021-02-25 10:43:15 +03:00
AirwavesMan
097bbda08f Fix wrong attachment description
Thx @Schalldampfer
2021-02-23 07:58:51 +01:00
AirwavesMan
d55306ef4c Add better icon for broken light bulb 2021-02-21 10:26:06 +01:00
AirwavesMan
e82608746c Increase size of the right-click context menu
Some texts were barely readable. The increased size makes it better now.
Also add a few more useable right-click context menu options. The limit was 10 now it is 16.
2021-02-21 10:14:36 +01:00
AirwavesMan
139d9d3f9d Fix stashes could not be removed
Thx to Ascheadler
2021-02-21 10:11:09 +01:00
AirwavesMan
6280bfaf9c Fix turnCoef from upgraded vehicles
Larger is better.

Thx to Ascheadler
2021-02-21 10:10:44 +01:00
AirwavesMan
a2185938c6 Fix wrong model for storage shed+
Thx to Ascheadler
2021-02-21 10:09:05 +01:00
A Man
15400217f4 Merge pull request #2110 from dreamforceinc/master
Update stringtable.xml
2021-02-21 09:21:59 +01:00
fb717dc574 Update stringtable.xml 2021-02-20 17:28:37 +03:00
A Man
66351c3843 Merge pull request #2109 from dreamforceinc/master
Update stringtable.xml
2021-02-17 11:10:07 +01:00
3fee21fb8f Update stringtable.xml 2021-02-17 00:40:19 +03:00
fa19b572f6 Update stringtable.xml 2021-02-16 19:51:28 +03:00
W0LF
84aa5ee241 Merge pull request #2 from EpochModTeam/master
update fork
2021-02-16 15:00:43 +03:00
AirwavesMan
2992618c86 Fix some magazine config bugs
Thx to BuFFed from discord.
2021-02-15 08:27:14 +01:00
A Man
32d0a3b87f Merge pull request #2108 from dreamforceinc/master
update stringtable.xml
2021-02-15 08:23:19 +01:00
9f7b577a2d Update stringtable.xml 2021-02-13 01:27:08 +03:00
W0LF
fb31366fde Merge pull request #1 from EpochModTeam/master
update fork
2021-02-11 11:28:50 +03:00
W0LF
0ebb68f8cb update stringtable.xml (#2107)
* Update stringtable.xml

* update fork

* Update stringtable.xml
2021-02-09 12:52:44 +13:00
4976e3ee3f Update stringtable.xml 2021-02-09 00:31:55 +03:00
AirwavesMan
568ebe8af4 Fix lockbox code could not be changed
Thx @Damian6666
2021-02-08 17:26:47 +01:00
abdcacb175 Merge branch 'master' of https://github.com/dreamforceinc/DayZ-Epoch 2021-02-08 18:29:22 +03:00
d9065e8766 update fork 2021-02-08 18:23:57 +03:00
AirwavesMan
b030fc49dd Update snapping function
Switch from createVehicleLocal to createVehicle to prevent an unexpected snapping behavior. This also stops the client rpt spam. Thx @ndavalos
2021-02-07 20:37:13 +01:00
AirwavesMan
72ff3c4bc0 Fix _duration time in blood transfusion 2021-02-07 20:33:14 +01:00
AirwavesMan
890919dd6e Update snappoints.hpp 2021-02-07 17:23:30 +01:00
AirwavesMan
9fa0f63618 Add missing offroad upgrade for mini cooper
Thx to BuFFed
2021-02-07 09:33:16 +01:00
AirwavesMan
c83fbb4543 Fix G3 attachment 2021-02-05 12:49:26 +01:00
AirwavesMan
e38e9ccd72 Fix SVD and SUV attachments 2021-02-05 12:32:27 +01:00
AirwavesMan
e78effe8bf Fix wrong HK417 mag count desc and SD ammo indiactor
Thx @SgtLuka
2021-02-05 08:25:46 +01:00
W0LF
dcb3d6031c Update stringtable.xml (#2106) 2021-02-05 10:13:16 +13:00
fb6e733d62 Update stringtable.xml 2021-02-04 22:40:48 +03:00
W0LF
f8cc7662c3 Merge pull request #12 from EpochModTeam/master
update fork
2021-02-04 17:52:42 +03:00
AirwavesMan
b0bc1c88f2 Add missing buildings to maintain and safeobjects
Thx @Th3-Hunter333
2021-02-04 15:15:04 +01:00
AirwavesMan
2d05b1960f Fix wrong currency
Thx @Schalldampfer
2021-02-04 15:08:22 +01:00
Merlijn
4212e3c211 Bypass missing file stats_kills_human_ca.paa 2021-02-04 12:11:11 +01:00
AirwavesMan
21e6cd31f5 Switch to the DZ version of the dual M60 2021-02-04 11:35:56 +01:00
AirwavesMan
11cd12cffd Fix empty tall safe after restart
Thx @ch0c @Th3-Hunter333
2021-02-04 11:25:55 +01:00
AirwavesMan
e4ee255586 Prevent switch from pilot to gunner seats on DZE helicopters
This is a fairly known issue. One player can fly a uh1y and switch between gunners seats and pilot seat. This makes a seconds player to fly with obsolete.
This commit fixes that issue. Pilots can no longer switch to the gunner seats but the gunners have the option to switch to the pilot seats if it is needed.
DZ helicopters remain unchanged.
2021-02-04 11:24:56 +01:00
W0LF
b8c793aca2 Merge pull request #11 from EpochModTeam/master
update fork
2021-02-03 09:44:19 +03:00
AirwavesMan
3c540dc9d5 Add more new icons for some objects 2021-02-02 15:29:43 +01:00
AirwavesMan
a838b0604a Add better icons for animal skins 2021-02-02 13:28:54 +01:00
AirwavesMan
bb0c4ce3c1 Fix tractor reflectors
Thx @Schalldampfer
2021-02-02 09:36:31 +01:00
AirwavesMan
e639758851 Add some more female skins 2021-02-02 09:14:54 +01:00
AirwavesMan
d67cfe1e02 Fix wrong garage door model
Thx @ch0c
2021-02-02 08:20:08 +01:00
AirwavesMan
f1b864d706 Update battleye filters 2021-02-01 10:33:08 +01:00
AirwavesMan
ab1e06d729 Update stringtable.xml 2021-02-01 09:07:05 +01:00
AirwavesMan
bb2e05a7fc Add missing SD indicator for some ammo types
Thx @dreamforceinc
2021-02-01 09:03:01 +01:00
AirwavesMan
eec3be93ca Fix humanity gain on trading
Thx @Schalldampfer
2021-02-01 09:00:38 +01:00
A Man
47d0d930d1 Merge pull request #2104 from dreamforceinc/master
update stringtable.xml
2021-02-01 08:19:49 +01:00
1493019d5d Update stringtable.xml 2021-01-31 22:15:56 +03:00
W0LF
eb2baf3b49 Merge pull request #10 from EpochModTeam/master
update fork
2021-01-31 18:32:48 +03:00
AirwavesMan
6bbbacbb71 Fix repair and salavage vehicles
Vehicles have to be updated directly after they got repaired and salvaged.
2021-01-28 14:17:59 +01:00
AirwavesMan
8e8727dd63 Update snappoints.hpp
Update snappoints for the new storage sheds models.
Add Metal/wood pillar and tall safe to snapping.
2021-01-28 10:56:46 +01:00
AirwavesMan
70d65c5221 Update Storage Shed config 2021-01-28 10:54:56 +01:00
AirwavesMan
7dc1d5b229 Add new remington sound 2021-01-28 10:49:48 +01:00
AirwavesMan
99b6f7c804 More filter updates 2021-01-28 08:52:16 +01:00
AirwavesMan
4326cb61d7 Update addmagazinecargo.txt 2021-01-28 08:26:40 +01:00
AirwavesMan
4bc97ec499 Update scripts.txt
Ive set most of the battleye filter lines to 1 because we are still in updating progress.
2021-01-28 08:20:45 +01:00
AirwavesMan
3f7cb608c3 Update publicvariableval.txt 2021-01-28 08:10:26 +01:00
worldwidesorrow
f764883cc1 Correction 2021-01-27 22:00:56 -06:00
worldwidesorrow
b63ee5a0c1 Correction 2021-01-27 21:57:45 -06:00
worldwidesorrow
5508589dfa Battleye Updates 2021-01-27 21:53:01 -06:00
A Man
26e60b81e4 Merge pull request #2103 from dreamforceinc/master
update stringtable.xml
2021-01-27 19:34:23 +01:00
b43183c1a6 Update stringtable.xml 2021-01-27 17:11:36 +03:00
W0LF
3f87e08b2b Merge pull request #9 from EpochModTeam/master
update fork
2021-01-27 15:34:11 +03:00
AirwavesMan
73db461480 Update snapping for wood floors 2021-01-26 17:34:56 +01:00
AirwavesMan
34f9892d2f Fix weapon attachments 2021-01-26 17:14:38 +01:00
A Man
e1840c3da9 Merge pull request #2102 from dreamforceinc/master
update stringtable.xml
2021-01-26 17:07:43 +01:00
f510ab0d38 Update stringtable.xml 2021-01-26 13:48:01 +03:00
W0LF
d04d8aebab Merge pull request #8 from EpochModTeam/master
update fork
2021-01-26 11:49:33 +03:00
AirwavesMan
f50c7be7d1 Some more love for the pook
- This restores the old pook weapons and add epoch version of the epoch pooks.
- Add an extra M134 pook version.
- Also fixes the from weapon names and localize the weapon names of the epoch pooks.

Server admins can now use the non DZ and DZE version of the pook if they want. Those pooks remain untouched with no changes.
2021-01-25 15:56:17 +01:00
AirwavesMan
a9d0e050fa Update v of the storage shed
Thx @looter809
2021-01-25 15:52:02 +01:00
AirwavesMan
33a1a33b87 Increase price of explosive bolts 2021-01-25 15:44:59 +01:00
AirwavesMan
aae3f3d5ae Add Sa61 Epoch version 2021-01-25 15:44:20 +01:00
AirwavesMan
5d3975acc2 Add StorageShed_Preview_DZ to snapping 2021-01-24 18:06:21 +01:00
AirwavesMan
fefd77b9ad Allow emptyBloodBag to spawn if dayz_classicBloodBagSystem is used 2021-01-24 18:05:51 +01:00
AirwavesMan
07588820f7 Fix wrong VAL name
Thx @SgtLuka
2021-01-24 17:43:29 +01:00
AirwavesMan
1d30dc2bff Fix MK14 attachemnts
Thx @Schalldampfer
2021-01-24 17:42:50 +01:00
W0LF
b0b1acbcb0 Update stringtable.xml (#2101) 2021-01-24 19:43:24 +13:00
ec60db2a5f Update stringtable.xml 2021-01-24 05:55:03 +03:00
AirwavesMan
266e7a3667 Fix boiled waterbottles could not be drank
Thx Aschealder for reporting
2021-01-23 17:38:22 +01:00
AirwavesMan
ee5435e217 Add new refuel ural to DZE_fueltruckarray 2021-01-23 17:37:23 +01:00
AirwavesMan
d4cae8c493 Rename new refuel urals 2021-01-23 17:36:11 +01:00
AirwavesMan
2c9c4e5022 Add all new vehicles to the traders 2021-01-23 17:35:35 +01:00
W0LF
ab4bd3773d Merge pull request #7 from EpochModTeam/master
update fork
2021-01-23 15:50:32 +03:00
A Man
1f80806b54 Merge pull request #2099 from Schalldampfer/podagorsk
Podagorsk update
2021-01-23 09:17:40 +01:00
Schalldampfer
35aae4a2cb larger area 2021-01-23 14:00:27 +09:00
Schalldampfer
1220d85eca minpos/maxpos for Podagorsk 2021-01-23 13:59:26 +09:00
AirwavesMan
b02bc4fb33 Change ammo that can be loaded by pook
Gunship Pook can only load 1300 M60 Pook ammo now. This got changed for better balancing.
Also the Transport Pook can be loaded with more M240 Ammo types but no longer with more as 460Rnd.
2021-01-22 21:16:46 +01:00
AirwavesMan
2a6ac998f1 Fix siphon fuel
Thx @ch0c
2021-01-22 21:02:08 +01:00
A Man
aeb478e42c Merge pull request #2098 from dreamforceinc/master
update stringtable.xml
2021-01-22 08:54:29 +01:00
02eb90bb08 Update stringtable.xml 2021-01-22 10:47:48 +03:00
W0LF
c453d2ff6b Merge pull request #6 from EpochModTeam/master
update fork
2021-01-22 08:43:43 +03:00
A Man
ba0dd5be45 Merge pull request #2097 from dreamforceinc/master
Update stringtable.xml
2021-01-21 11:36:24 +01:00
a2a13de9c4 Update stringtable.xml 2021-01-21 13:21:09 +03:00
AirwavesMan
01c022060f Update snappoints.hpp 2021-01-20 18:34:17 +01:00
AirwavesMan
6397af6012 Add HMMWV MK19 Desert and Woodland
Thx @Schalldampfer for the Woodland version
2021-01-20 18:34:15 +01:00
AirwavesMan
7bd6800e0a Correct trader build strings 2021-01-20 16:44:03 +01:00
A Man
3ce17891cb Merge pull request #2095 from Schalldampfer/uaz-addition
Add CDF BRDMs, CDF and INS Support Urals
2021-01-20 16:22:13 +01:00
Schalldampfer
326f79c68c Supply Ural (ChDKZ) 2021-01-20 23:22:36 +09:00
Schalldampfer
7ff9c43185 CDF Ural Refuel 2021-01-20 23:09:43 +09:00
Schalldampfer
a73a73c298 CDF BRDM2s 2021-01-20 22:54:31 +09:00
AirwavesMan
57ed3e7795 Fix unlimited stamina
Thx Жека [Makaveli] for reporting
2021-01-20 14:35:29 +01:00
A Man
186d6153a0 Merge pull request #2094 from Schalldampfer/uaz-addition
UAZ (SPG-9) for CDF and TK
2021-01-20 12:30:46 +01:00
Schalldampfer
5dc27f0722 UAZ (SPG-9) CDF and TK versions
missing in arma2 but possible
2021-01-20 20:13:19 +09:00
AirwavesMan
a11d2891c4 Fix recoils
Thx @zambasb and @dreamforceinc
2021-01-20 11:21:45 +01:00
AirwavesMan
be9e2fcec0 Fix wrong strings
Thx @zambasb
2021-01-20 08:48:09 +01:00
AirwavesMan
a815b4f4f7 Add new lists of weapons, magazines and vehicles for 1.0.7 2021-01-19 18:31:34 +01:00
AirwavesMan
4bf46caeac Fix wrong name 2021-01-19 13:32:29 +01:00
AirwavesMan
a27408af7b Update snappoints.hpp 2021-01-19 13:32:05 +01:00
A Man
5da485f380 Merge pull request #2092 from Schalldampfer/uaz-addition
More Armed UAZs and a Landrover with SPG-9
2021-01-19 12:03:23 +01:00
Schalldampfer
ba397fc1bf More UAZ with AGS30 2021-01-19 19:55:37 +09:00
Schalldampfer
b91a0a5794 LandRover with SPG-9 2021-01-19 19:29:19 +09:00
Schalldampfer
2123429c77 More UAZ MGs 2021-01-19 19:28:46 +09:00
A Man
29fea018f0 Merge pull request #2091 from Schalldampfer/uaz-addition
Hilux with SPG-9
2021-01-19 11:05:32 +01:00
Schalldampfer
1a4c39e71c Update stringtable.xml 2021-01-19 18:48:34 +09:00
Schalldampfer
21515e6205 Pickup with SPG9 2021-01-19 18:47:23 +09:00
AirwavesMan
07500ed365 Add support for zombie animals
This adds support for zombie animals. Zombie textures are still needed. Some animals have hiddenselections so they can get a texture in-game from admins.
2021-01-19 09:14:24 +01:00
AirwavesMan
78861b3abf Update stringtable.xml 2021-01-18 20:44:38 +01:00
AirwavesMan
b0c8aae48c Allow cooking potatos 2021-01-18 20:40:54 +01:00
AirwavesMan
fdec125de6 Update Plastic and Ceramic Parts 2021-01-18 20:25:21 +01:00
AirwavesMan
d86d358c02 Update README.md 2021-01-18 11:09:59 +01:00
AirwavesMan
75587ed5f7 Update Cessnas
Add armed cessna with rockets and twin m60.
Also add cessna amphibian. the fps bug should be fixed but it cannot land any longer on water.
Fix sound bug of the cessna that it could be heared from very far away. Thx @Schalldampfer
Increase gear slots of the cessna.
2021-01-18 11:08:24 +01:00
A Man
b79a2f9038 Merge pull request #2090 from Schalldampfer/uaz-addition
UAZ with AGS and SPG
2021-01-18 10:22:04 +01:00
Schalldampfer
306b87c17a UAZ with AGS and SPG
Normal, Rusty and Winter
2021-01-18 16:36:55 +09:00
AirwavesMan
193aa9bab0 Update Bridges.hpp 2021-01-17 15:49:23 +01:00
AirwavesMan
ffe8b03bc1 Add models for leather, kilo tea and kilo tobacco
Models made by @Helion4
2021-01-17 15:49:15 +01:00
AirwavesMan
d3106bb5fc Update Bridges.hpp 2021-01-17 12:34:20 +01:00
AirwavesMan
aefaa94550 Update vehicle configs 2021-01-17 12:34:17 +01:00
AirwavesMan
4af57d2357 Add blood type support for all differnt GUI versions 2021-01-17 10:26:08 +01:00
AirwavesMan
b11dac3fd7 Add wreck of 4x wood floor 2021-01-17 10:25:29 +01:00
AirwavesMan
14482ed6c4 Add ghost previews for half and quarter glass floors 2021-01-17 10:25:01 +01:00
AirwavesMan
a268fe13d8 Update Misc.hpp 2021-01-17 10:24:35 +01:00
AirwavesMan
827db87a6b Add icon for airwaves pack 2021-01-17 10:24:29 +01:00
AirwavesMan
c4bd8ffe44 Update snappoints.hpp 2021-01-17 10:24:11 +01:00
AirwavesMan
8f1e6a820a Add wool icon
Thx @Devloek
2021-01-17 10:23:14 +01:00
AirwavesMan
90b02b3d7d Update add_recommended_mysql_events.sql 2021-01-16 10:55:02 +01:00
AirwavesMan
3678f76c3e Streamline GUI icon positions 2021-01-16 09:37:09 +01:00
AirwavesMan
5ed4efcce1 Update weights 2021-01-16 09:36:16 +01:00
AirwavesMan
366ae46407 Add better icons for the M200 and the animals skins
Thx @DeVloek
2021-01-16 08:56:30 +01:00
AirwavesMan
2ad861bff6 Update and fix recoils 2021-01-16 08:54:03 +01:00
AirwavesMan
1130a85d1c Add 3 new Desert Eagle versions and the SCAR-H AK
Models made by Robert Hammer
2021-01-16 08:53:49 +01:00
A Man
6b824a7de5 Merge pull request #2089 from dreamforceinc/master
Added russian translations
2021-01-16 08:30:30 +01:00
05f5c2dd4d Added russian translations 2021-01-15 23:26:05 +03:00
6264e40cc8 Update stringtable.xml 2021-01-15 23:21:15 +03:00
W0LF
99d9443b80 Merge pull request #5 from EpochModTeam/master
update fork
2021-01-15 15:46:20 +03:00
AirwavesMan
2a5489963b Add Hero and Bandit zombies, update bodyguard zombie 2021-01-14 17:53:48 +01:00
AirwavesMan
ba18a997e4 Update snappoints.hpp
All stairs can be snapped now.
2021-01-14 16:33:44 +01:00
AirwavesMan
3d9c5fc5d1 Fix typo 2021-01-14 16:32:54 +01:00
AirwavesMan
dc6d78d1c0 Remove random setObjectTexture from player skins 2021-01-14 16:32:45 +01:00
AirwavesMan
1b8416c8ff Update wrecks of modular buildings 2021-01-14 10:01:51 +01:00
AirwavesMan
63a3535f37 Switch often called functions from private to local 2021-01-14 09:24:06 +01:00
AirwavesMan
1d826ac331 Clean up keyboard.sqf
Deleted old unused Dayz Mod code. Also switched from private to local which is much faster.
2021-01-12 20:15:40 +01:00
AirwavesMan
6fe74f9473 Fix typo
Thx @dreamforceinc
2021-01-12 04:49:45 +01:00
A Man
aeb8b74741 Merge pull request #2088 from dreamforceinc/master
added russian translations
2021-01-12 04:47:52 +01:00
c5bc61345c Update stringtable.xml 2021-01-11 23:56:35 +03:00
W0LF
a6cd91ec6a Merge pull request #4 from EpochModTeam/master
update fork
2021-01-11 21:19:38 +03:00
seelenapparat
8fb59bac11 Update stringtable.xml
- changed the german word "Haut" to "Fell" for the animalskins as it describes the items much better
2021-01-11 17:13:52 +01:00
seelenapparat
d06ba91010 Added/ edited new bulk items and weights
- added new bulks weights
 - added new animal harvestables/ textiles bulk items and their weights
 - fixed a few unrealistic weights (just what I came across)
 - added strings for the new bulk items
2021-01-11 16:59:30 +01:00
AirwavesMan
89e2bb4a76 Update weights 2021-01-11 15:49:27 +01:00
AirwavesMan
dba86a523f Add a camo storage crate with camo net
Model made by @Helion4
2021-01-11 15:46:29 +01:00
AirwavesMan
0053449624 Add another backpack
Model made by @Helion4
2021-01-11 15:45:07 +01:00
AirwavesMan
38d3ca843d Remove craft hemp plant 2021-01-11 15:37:47 +01:00
AirwavesMan
8e4bcd5e68 Localize old items 2021-01-11 15:37:15 +01:00
AirwavesMan
94b9112c50 Fix typo 2021-01-11 15:36:51 +01:00
AirwavesMan
30a78945fa Add animal skins as crafting items 2021-01-11 15:36:37 +01:00
AirwavesMan
57fe87bb4a Fix tent bug
Thx again kira
2021-01-11 15:35:37 +01:00
AirwavesMan
e6c749f51c Fix typo
Thx choc
2021-01-11 13:25:16 +01:00
AirwavesMan
210cd13070 Update ModularPreviews.hpp 2021-01-11 12:35:02 +01:00
AirwavesMan
e308e5e223 Update position from Door_knopf to action 2021-01-11 12:34:52 +01:00
AirwavesMan
9de324c32c Add some more items for admins 2021-01-11 12:34:13 +01:00
AirwavesMan
fe78d72304 Add models for pumpkin, baked potato and seeds
Also add some more icons. Thx @DeVloek
2021-01-11 12:29:14 +01:00
AirwavesMan
95537153b2 More snap work 2021-01-11 12:27:13 +01:00
AirwavesMan
43b97e3831 Fix craft half wood floor
Thx kira for reporting.
2021-01-11 12:27:03 +01:00
seelenapparat
5b7f51d94e Update Bulk.hpp
Created several new bulk classes for a lot of items for admins to use as they like.
The strings will be added with another commit.
2021-01-11 10:57:21 +01:00
AirwavesMan
02736ec836 More snapping work 2021-01-10 12:32:54 +01:00
AirwavesMan
f73c67cae9 Increased stick fence offset 2021-01-10 12:32:36 +01:00
AirwavesMan
604ce925ca Update AKS 2021-01-10 12:31:34 +01:00
AirwavesMan
47a91b6168 Update weights 2021-01-10 12:31:10 +01:00
AirwavesMan
7a1ae0b033 Add some more plant patches 2021-01-09 11:16:35 +01:00
AirwavesMan
001855960f Add model for batteries
Model made by @Helion4
2021-01-09 11:16:08 +01:00
AirwavesMan
9675e2301f Add more _DZ versions of arma 2 weapons
All Arma 2 weapons except the TWS and launchers have a _DZ version now. So it is no longer confusing which weapon version should be spawned. Always use the _DZ versions.
2021-01-09 11:14:37 +01:00
AirwavesMan
55152f7864 Add new plant patches 2021-01-08 21:31:41 +01:00
AirwavesMan
def411471e Update configVariables.sqf 2021-01-08 21:21:02 +01:00
AirwavesMan
1fe5bfd8f6 Update MiningItems class 2021-01-08 21:20:56 +01:00
AirwavesMan
9a09c40e12 Update Mtvr.hpp 2021-01-08 21:11:26 +01:00
AirwavesMan
f7a495e533 Update Storage.hpp 2021-01-08 21:11:19 +01:00
AirwavesMan
06b489abef Update ModularBuildWood.hpp 2021-01-08 21:09:13 +01:00
AirwavesMan
528c6609f6 Update CHANGE LOG 1.0.7.txt 2021-01-08 20:37:11 +01:00
AirwavesMan
ca05896f2e Update snappoints.hpp 2021-01-08 20:24:29 +01:00
AirwavesMan
d62f4ed582 Update CHANGE LOG 1.0.7.txt 2021-01-08 20:23:37 +01:00
AirwavesMan
c49ab8f354 Update snappoints.hpp 2021-01-07 20:24:33 +01:00
A Man
56a17812c7 Merge pull request #2087 from dreamforceinc/master
update stringtable.xml
2021-01-07 19:47:12 +01:00
977cb9b770 Update stringtable.xml 2021-01-07 20:19:04 +03:00
AirwavesMan
f5e065ef8d Add special localization for cinder windows and bunker shutter 2021-01-07 17:20:41 +01:00
AirwavesMan
58d342ca07 Add a buildable storage crate 2021-01-07 16:51:05 +01:00
AirwavesMan
068a0b81e0 Add rubbish and bodies to dayz_code + localization 2021-01-07 16:45:12 +01:00
AirwavesMan
05933489fd Delete DeadBodys.hpp 2021-01-07 16:43:20 +01:00
AirwavesMan
a5863cce38 Move CfgBody from dayz.pbo to dayz_code 2021-01-07 16:43:13 +01:00
W0LF
0180a13260 Merge pull request #3 from EpochModTeam/master
update fork
2021-01-07 16:22:26 +03:00
AirwavesMan
48c52fa49b Update CHANGE LOG 1.0.7.txt 2021-01-07 12:56:08 +01:00
AirwavesMan
00509a5bdd Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-01-07 11:30:36 +01:00
AirwavesMan
cc4ee5b27c Add new model for parachute
Model made by @Helion4
2021-01-07 11:30:32 +01:00
AirwavesMan
6d380a816b Fix zombie spawning
fn_selectRandomLocation still makes problem and zombies spawn too near
2021-01-07 11:29:25 +01:00
AirwavesMan
dbcd8787c2 Update Male.hpp 2021-01-07 11:28:01 +01:00
A Man
c170048326 Merge pull request #2086 from dreamforceinc/master
update stringtable.xml
2021-01-03 17:03:05 +01:00
W0LF
0fe6508aae Update stringtable.xml 2021-01-03 18:50:50 +03:00
W0LF
e0f8d681fe Merge pull request #2 from EpochModTeam/master
update fork
2021-01-03 15:16:30 +03:00
Merlijn
56cd3e8aed Split up save function 2020-12-31 12:11:23 +01:00
A Man
3eada80dee Merge pull request #2085 from dreamforceinc/master
update stringtable.xml
2020-12-30 15:18:59 +01:00
fc4e14eee8 Update stringtable.xml 2020-12-30 17:00:17 +03:00
W0LF
bc9f4030e7 Merge pull request #1 from EpochModTeam/master
update fork
2020-12-30 15:32:22 +03:00
AirwavesMan
3fb87c4da5 Re-arrange server_changeCode 2020-12-27 13:19:46 +01:00
AirwavesMan
585a3d1f36 Update server_swapObject.sqf 2020-12-27 13:18:44 +01:00
AirwavesMan
8c729300e4 Update server_publishVehicle3.sqf 2020-12-27 13:18:34 +01:00
AirwavesMan
ecfa1b7efa Update server_handleSafeGear.sqf 2020-12-27 13:18:27 +01:00
AirwavesMan
96890580c5 Define model for tent so it cannot be overwritten 2020-12-27 13:18:20 +01:00
AirwavesMan
d86f6b8481 Update player_upgrade.sqf 2020-12-27 13:17:40 +01:00
A Man
5505614bc8 Merge pull request #2083 from dreamforceinc/master
Update stringtable.xml
2020-12-26 20:18:26 +01:00
eddb63269e Update stringtable.xml 2020-12-26 21:17:14 +03:00
AirwavesMan
c17225f9cd Update battleye filters 2020-12-25 20:02:58 +01:00
AirwavesMan
0bf4c80baa Fix typo
Thx to Highlander
2020-12-24 11:02:42 +01:00
AirwavesMan
f677f1e97a Fix typo
Thx @worldwidesorrow
2020-12-24 11:01:43 +01:00
AirwavesMan
ce22dbbf85 Fix ownership for upgraded lockables 2020-12-24 11:00:16 +01:00
AirwavesMan
6babcb49a7 Add some more buildings for admins 2020-12-20 19:37:56 +01:00
AirwavesMan
7cf4ee403d Add Beta-C SD mag for admins 2020-12-20 18:37:22 +01:00
AirwavesMan
b95d5f148c Add broken vehicle parts 2020-12-20 18:07:35 +01:00
AirwavesMan
557abb2bae Update Anzio and Mrad sound 2020-12-20 18:07:08 +01:00
AirwavesMan
cd2c44d63e Update plant icons
Thx @DeVloek
2020-12-20 18:06:37 +01:00
AirwavesMan
62482eeb39 Add icons to the new vegetable
Thx @DeVloek for the icons.
2020-12-20 15:26:01 +01:00
AirwavesMan
b0082c7197 Add models and icons for all new upgraded document types
Models made by @Helion4

Big thanks to @DeVloek for updating and creating the textures and icons.
2020-12-20 14:52:07 +01:00
AirwavesMan
ee301a997e Add broken versions for safe and lockbox
Server admins can easy use those broken versions for a hotwired or a burst opened safe or lockbox.
2020-12-19 20:49:36 +01:00
AirwavesMan
205a719026 Fix Tatra textures
Thx @Damian6666
2020-12-19 18:57:53 +01:00
AirwavesMan
29b6a269f2 Add carrot and potato
Models made by @Helion4
2020-12-19 18:54:46 +01:00
AirwavesMan
83012eb156 Add winter camo tents
Models made by @Helion4
2020-12-19 15:43:05 +01:00
AirwavesMan
e7028cbee5 Handle undefined display for ZSC gui 2020-12-19 15:40:28 +01:00
AirwavesMan
358e3244c6 Add half cinder wall with gap
Model made by @Helion4
2020-12-19 10:36:19 +01:00
AirwavesMan
1266f64232 Update VSS and MK17 Sniper SD on traders and loot
Because of how powerful those weapons are now they should spawn very rare like the other sd snipers,
2020-12-19 09:33:24 +01:00
AirwavesMan
3a33e00b4f Add M200 CheyTac SD
Model made by @Helion4
2020-12-19 09:24:02 +01:00
AirwavesMan
81dfc6975f Add mag models for netting attachments for weapons
Models made by @Helion4
2020-12-18 15:38:04 +01:00
AirwavesMan
0c011502c1 Add triangle wood floor
Model made by @Helion4
2020-12-18 14:49:20 +01:00
AirwavesMan
7e361f5c7a Add Wood Floor 4x
Model made by @Helion4
2020-12-18 14:06:01 +01:00
AirwavesMan
93e6b5eec7 Add model for paint buckets
Model made by @Helion4
2020-12-18 11:38:31 +01:00
AirwavesMan
87352af970 Add Metal Floor 4x, half and quarter glass floors
Models made by @Helion4
2020-12-18 11:37:44 +01:00
AirwavesMan
31ba8fa2e3 Add a few new building items for admins to add 2020-12-16 18:48:03 +01:00
AirwavesMan
f05a2ce6dc Add missing AnimationSources 2020-12-16 17:31:35 +01:00
AirwavesMan
1874a9fac7 Correct backpack classes 2020-12-16 17:31:13 +01:00
AirwavesMan
b88830bfb0 Add advanced WorkBench
Model made by @Helion4
2020-12-16 17:30:52 +01:00
AirwavesMan
d439b2e476 Correct Crafting classes 2020-12-16 17:29:25 +01:00
AirwavesMan
8938243426 Add interior buildings with gear
Model made by @Helion4
2020-12-16 17:29:06 +01:00
AirwavesMan
3b594d44b8 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-12-09 16:12:53 +01:00
Merlijn
499ce2a1b5 Merge pull request #2082 from RedLink-kam/patch-3
Update Hospital.hpp
2020-12-09 13:07:09 +01:00
RedLink-kam
cc6fce718d Update Hospital.hpp 2020-12-10 00:04:10 +12:00
AirwavesMan
031bd4dbec Add trader billboards for admins
Models made by @Helion4

Also, make different config files for sand bags and camo nettings.
2020-12-07 10:54:09 +01:00
AirwavesMan
247f5dc641 Add handsaw and hammer for crafting 2020-12-05 16:08:34 +01:00
AirwavesMan
021f22bf0e Add a tall safe
This safe is the biggest version in-game. The safe is not in by default. It is up to the server admins to use it.

Model made by @Helion4
2020-12-05 14:52:15 +01:00
AirwavesMan
5d02283af8 Add concrete bunker
Models made by @Helion4
2020-12-05 12:25:35 +01:00
AirwavesMan
7c03612081 Add glass floor
Model made by @Helion4
2020-12-05 09:51:37 +01:00
AirwavesMan
f9593f3fdf Add half and quarter metal floors
Models made by @Helion4

This also changes the metal floor recipe. A metal floor needs 2 half metal floors now. And a half metal floors needs 2 quarter floors. Metal panel are no longer used to craft metal floors.
2020-12-04 20:24:15 +01:00
AirwavesMan
10ce6cb2cc Add metal pillar
Model made by @Helion4
2020-12-04 19:44:18 +01:00
AirwavesMan
9400e74ec4 Add cinder door with hatch
Models made by @Helion4
2020-12-04 17:50:52 +01:00
AirwavesMan
3e1040ff13 Add cinder wall with window
Model made by @Helion4
2020-12-04 14:21:59 +01:00
AirwavesMan
fb407679f8 Update door kits 2020-11-30 18:02:15 +01:00
AirwavesMan
6cd9542659 Add single metal door and door frame
Models made by @Helion4
2020-11-30 17:52:27 +01:00
AirwavesMan
b23ec2921c Add a new cinder garage version
Models made by @Helion4
2020-11-30 16:08:29 +01:00
AirwavesMan
58f97a4c62 Re-arrange modular build
There are a lot more cinder and metal buildings coming. It is better to have them in seperated configs.
2020-11-30 11:51:24 +01:00
AirwavesMan
25c19520b5 Add a new wooden garage door version
Model made by @Helion4
2020-11-30 11:38:49 +01:00
AirwavesMan
66a7757501 Add wooden pillar
Model made by @Helion4
2020-11-30 09:30:23 +01:00
AirwavesMan
0b78376055 Add wooden floor with stairs
Model made by @Helion4
2020-11-30 09:05:15 +01:00
AirwavesMan
d0f8d34ecd Add wooden handrail
Also replace open door with open gate for all gates.
2020-11-30 08:07:10 +01:00
AirwavesMan
8f68065b14 Add wooden triangle wall
Model made by @Helion4
2020-11-29 19:23:55 +01:00
AirwavesMan
5e281cfc7b Add Metal Drawbridge
Model made by @Helion4
2020-11-29 18:25:08 +01:00
AirwavesMan
ce278ba6e7 Disabled sched_buriedZeds
Due to the high performance impact sched_buriedZeds will be disabled for now. It looks like it is not really necessary to keep it in relation what performance it has.
2020-11-29 18:21:09 +01:00
AirwavesMan
f90c7be664 Fix jeep driver position 2020-11-28 18:04:23 +01:00
AirwavesMan
1de312a285 Add better icons for the new vehicles 2020-11-28 17:36:32 +01:00
AirwavesMan
09f73bb110 Add different icons for l115 versions 2020-11-28 12:09:42 +01:00
AirwavesMan
5f441615c2 Update trading files
Fix again the trading dupe. Thx to loooooool(TEMA) from discord.
Also add the correct backpack and vehicle names if buy, sell or select.
2020-11-27 08:48:42 +01:00
AirwavesMan
662caa797e Add new Wooden and cinder gates
All models made by @Helion4

This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code.

Also, this commit cleans up the modular and door configs.
2020-11-22 14:43:56 +01:00
AirwavesMan
c5d83056a0 Add seperate file for building previews 2020-11-22 14:39:07 +01:00
AirwavesMan
16146bef80 Update Metal.hpp 2020-11-22 14:36:17 +01:00
AirwavesMan
f49cfc4824 Lower cutRSC layer to improve FPS
We had this before.

https://github.com/EpochModTeam/DayZ-Epoch/issues/1926
2020-11-21 13:15:38 +01:00
AirwavesMan
af8b18ce6a Update server_updateObject.sqf 2020-11-21 10:27:26 +01:00
AirwavesMan
187326be13 Move functions from compiles to server_functions 2020-11-21 10:19:49 +01:00
AirwavesMan
d1ae3f1d00 Update server_updateObject from private to local 2020-11-21 10:18:37 +01:00
AirwavesMan
e2c88a4ec7 Group server side evenHandlers directly on server
All server eventhandlers are group together now.

dayz_server\eventHandlers\server_eventhandler.sqf
2020-11-19 15:13:09 +01:00
AirwavesMan
213e7169cf Update stringtable.xml 2020-11-19 15:10:13 +01:00
AirwavesMan
86d52c907d Hide body changes
Remove the PVCDZ_obj_HideBody eventhandler. Players next to a hided animal see the hiding process too and after 10s the body will be deleted anyways. So there is no need to send a publicVariableServer first then back to all near clients if the body gets deleted within 10s.
Also updates the normal hide body. The hided player model gets deleted by the server now.
2020-11-19 15:10:10 +01:00
AirwavesMan
72650aa7ca Update server_tradeObject.sqf
- Remove publicVariableClient "dayzTradeResult" this is no longer needed.
- Add a dupe check made by @oiad
- Switch from private to local which suits better in Arma 2.
2020-11-17 15:33:33 +01:00
AirwavesMan
35135c75b3 Add loot positions for Land_Shed_M01 2020-11-15 18:29:45 +01:00
AirwavesMan
20a94e1015 Update CHANGE LOG 1.0.7.txt 2020-11-15 18:00:54 +01:00
AirwavesMan
73e74c54e8 Update Zeds.hpp 2020-11-15 17:49:42 +01:00
AirwavesMan
1697af9714 Fix weapon on back dupe 2020-11-15 17:49:33 +01:00
AirwavesMan
ae52a0e5e8 Fix wrong vehicle update if the player disconnects 2020-11-15 15:43:02 +01:00
AirwavesMan
c78d6859b8 Update CHANGE LOG 1.0.7.txt 2020-11-15 14:13:29 +01:00
AirwavesMan
ea8f3a456f Add new vehicles to dynamic_vehicle 2020-11-15 13:10:41 +01:00
AirwavesMan
4667f20b5f Rebalance Refuel Truck cargo count 2020-11-15 13:04:29 +01:00
AirwavesMan
8feed62bde Add V3S camper and updated version of V3S Armored
V3S camper model made by @Helion4
2020-11-15 12:57:42 +01:00
AirwavesMan
f8d8a68632 Add Open MTVR
Models made by @Helion4
2020-11-15 12:20:32 +01:00
AirwavesMan
e12226b246 Update Ikarus.hpp 2020-11-15 12:18:00 +01:00
AirwavesMan
34c2c7163e Add Armored Bus
Model made by @Helion4
2020-11-15 11:28:20 +01:00
AirwavesMan
65d82d9401 Add Armord Tractor and Scrap APC to traders 2020-11-15 09:59:06 +01:00
AirwavesMan
d0f647c0b5 Add armored tractor
Model made by @Helion4
2020-11-15 09:58:34 +01:00
AirwavesMan
e1d802ae12 Update to the correct banker model 2020-11-15 09:56:48 +01:00
AirwavesMan
0dc00d9740 Add Scrap APC 2020-11-14 20:42:01 +01:00
AirwavesMan
7bf4819be1 Update DZE_HeliAllowTowFrom and DZE_fueltruckarray 2020-11-14 20:41:33 +01:00
AirwavesMan
3f52d185e4 Update Mini Cooper and Jeep 2020-11-01 18:08:28 +01:00
AirwavesMan
1ce3f92b68 Add 11 Nissan 350z versions
Models made by CRASHNZ. Thanks for the permission to edit and use them.
Models edited and fixed by @Helion4
2020-11-01 18:07:54 +01:00
AirwavesMan
db36bb4845 Add Mini Coopr
Models made by @Helion4
2020-11-01 10:05:22 +01:00
AirwavesMan
b83b899037 Update Jeep.hpp 2020-11-01 10:02:14 +01:00
AirwavesMan
4c2b9a8fa3 Update MTVRBird.hpp 2020-11-01 10:01:49 +01:00
AirwavesMan
a1e5fca7b9 Add Old Jeep
Model made by @Helion4
2020-10-31 12:47:30 +01:00
AirwavesMan
b793a810b0 Update CHANGE LOG 1.0.7.txt 2020-10-31 10:53:31 +01:00
AirwavesMan
8fa9318850 Add MTVR Bird
The wonderfull model was made by @Helion4
2020-10-31 10:40:06 +01:00
AirwavesMan
e6680aaa2f Streamline Vehicle Eventhandlers
Almost all eventhandlers getting set already when creating the base class of the vehicles like AllVehicles. So it is not needed to set it after that again. Until a few exceptions I removed or added the needed vehicle eventhandlers.

All helicopters have a fired eventhandler now as it should be. So finally if a helicopters shoots all crew members are in combat. This is the same if flares getting fired.

The fired evenhandler will be only executed for players now no longer for the server.

Note: The CSJ Gyro addon getting loaded very early so those addons need all eventhandlers set.
2020-10-31 10:29:06 +01:00
AirwavesMan
1210ce1eea Update M200CheyTac.hpp 2020-10-31 10:19:38 +01:00
AirwavesMan
0b6df45690 Update BIS Effects and fix eject bug for Cessna
This commit fixes the cessna getOut bug. Sometimes if the cessna explodes and the player did not die he was trapped inside of the cessna wreck. Switching from getOut to eject fixes this problem.
Ive did a lot tests and it should be save to eject instead of getOut.
2020-10-31 10:19:27 +01:00
AirwavesMan
7851663842 Update 408CheyTac.hpp 2020-10-31 10:06:00 +01:00
AirwavesMan
420ad26902 Add winter camo nettings
Models made by @Helion4
2020-10-29 15:54:24 +01:00
AirwavesMan
ad8ca46482 Add enterable model for the storage shed
Model made by @Helion4

All map buildings and buildables will be replaced with the new model. Land_Shed_M01 still needs some loot positions.
2020-10-29 15:02:44 +01:00
AirwavesMan
e8169e415d Lower updated storage for upgraded sheds 2020-10-29 14:59:58 +01:00
AirwavesMan
215932d7f7 Add models and icons for lockbox winter
Models made by @Helion4
2020-10-29 14:59:14 +01:00
AirwavesMan
b26a4fcfef Update Grenades.hpp 2020-10-29 14:57:35 +01:00
AirwavesMan
e50a7de3e7 Update BarrettMRAD.hpp 2020-10-29 14:57:15 +01:00
AirwavesMan
5fa771d4e2 Update G3.hpp 2020-10-29 14:57:04 +01:00
AirwavesMan
5afd6fd37d Update check wallet for zombies
Check wallet on zombies will only be displayed if zombie coins are activated.
2020-10-29 14:56:52 +01:00
AirwavesMan
ff94503aab Update CHANGE LOG 1.0.7.txt 2020-10-28 19:05:14 +01:00
AirwavesMan
88053499e5 Add 6 new backpacks
Made by @Helion4
2020-10-28 19:03:22 +01:00
AirwavesMan
72b691bc85 Forgot about the backpacks 2020-10-28 14:04:48 +01:00
AirwavesMan
7a0a36a30f Move old changelog 2020-10-28 13:24:33 +01:00
AirwavesMan
c461899c23 Update CHANGE LOG 1.0.7.txt 2020-10-28 13:13:16 +01:00
AirwavesMan
758be28924 Add new female skins
Made by @Helion4

All ghillie suits, warm clothes and stalker suits with helmet can be worn by female players too now. The female base class got re-build. All female player models have the same attributs as the male models. For example: Armor or camouflage.

Also, all missing skins got added to loot and traders.
2020-10-28 13:05:56 +01:00
AirwavesMan
d5035a5750 Update configVariables.sqf 2020-10-28 12:28:52 +01:00
AirwavesMan
ea01b72a53 Add HK417 model
Made by @Helion4
2020-10-28 12:28:12 +01:00
AirwavesMan
46d2eff34f Update changeCode.sqf 2020-10-28 12:23:59 +01:00
AirwavesMan
096e3547ef Update battleye filters 2020-10-22 14:35:38 +02:00
AirwavesMan
e44988f6a4 Update CHANGE LOG 1.0.7.txt 2020-10-22 12:17:13 +02:00
AirwavesMan
8dc6ef8def Update player_harvest.sqf
Fix that trees going down directly after hit by a chainsaw or hatchet. This is a long time bug because DZE_TEMP_treedmg got not resetted after the tree was cut down.

Also, this commit makes sure that every tree gives at least 16 or more wood on harvesting. Ive added that to reduce the number of cut down trees to not affect the network traffic too much as it is the case at the moment. All trees and damage get sync over the network.
2020-10-22 12:05:56 +02:00
Merlijn
d3794a8662 Update z_at_calcBuyableList.sqf 2020-10-20 21:10:00 +02:00
AirwavesMan
57276dd61f Revert object_pickupAction back to execVM
I was not aware of the acutal behavior of the init eventHandler. The init eventhandler sends all the given arguments to the player before the mpframework got even load on the player, so it is basicly the same like the publicvariables. This means that the function object_pickupAction will be always nil because it gets defined far later after the init evenhandler fired already.
2020-10-14 21:09:57 +02:00
AirwavesMan
bd8606aaf5 Remove dayz_playerAchievements variable 2020-10-14 20:54:32 +02:00
AirwavesMan
1c1e785ef0 Update Wrecks.hpp 2020-10-11 13:34:00 +02:00
AirwavesMan
467802b5d7 Update FencesGates.hpp 2020-10-07 13:23:06 +02:00
AirwavesMan
9684a5d633 Update server_swapObject.sqf 2020-10-07 13:23:00 +02:00
AirwavesMan
1645784cbc Update string 2020-09-28 15:51:59 +02:00
AirwavesMan
38b354ce15 Fix missing semicolons 2020-09-28 15:51:48 +02:00
AirwavesMan
50aa06296f Add logging for unlocking doors 2020-09-28 14:20:36 +02:00
AirwavesMan
98c4f3dcb9 Add objectUID and objectID to logging 2020-09-28 13:41:37 +02:00
AirwavesMan
ca4ad3c2a3 Handle gate code after building 2020-09-28 13:41:01 +02:00
AirwavesMan
f1b7a3faae Increase fence use radius 2020-09-28 13:39:53 +02:00
AirwavesMan
c581f44a17 Update CHANGE LOG 1.0.7.txt 2020-09-28 11:43:20 +02:00
AirwavesMan
4aad93fef5 Add correct direction on player spawn
The sending of the direction was missing in 1.0.6. Now we have it back.
2020-09-28 11:39:07 +02:00
AirwavesMan
fd0e10ee98 Switch Functionary1_EP1_DZ to Functionary1_EP1
Functionary1_EP1_DZ is a player skin and should not be used as banker.
2020-09-28 11:34:55 +02:00
AirwavesMan
847d6b873f Increase upgrade distance 2020-09-23 13:36:36 +02:00
AirwavesMan
a3dbabe6c6 Update server_playerSetup.sqf 2020-09-23 13:34:20 +02:00
AirwavesMan
2c93ff985b Update stringtable.xml 2020-09-22 11:14:38 +02:00
AirwavesMan
3c566857c9 Fix heli upgrade 2020-09-22 11:12:40 +02:00
AirwavesMan
eaead47944 Update Loot_Spawn function call 2020-09-18 20:13:44 +02:00
AirwavesMan
b211a4b54c Update CHANGE LOG 1.0.7.txt 2020-09-16 22:09:22 +02:00
AirwavesMan
118dbfa6e9 Fix exorbitant damage from chainsaws and sledge hammers
Reduces the damage from chainsaws and sledge hammers to prevent the very fast destruction of cinder and metal buildings.

This is the only good way to prevent the high damage on cinder and metal. Eventhandlers for damage are not a good idea and can affect the server performace if to many are set.
2020-09-16 22:08:02 +02:00
AirwavesMan
6a30f5afce Update CHANGE LOG 1.0.7.txt 2020-09-15 20:07:35 +02:00
AirwavesMan
89bca2c94b Partly fix floating loot
This commit fixes partly the floating loot issue. The whole problem is not fixable. It is a problem with different components. The main point is that the position can be half water and half not. The second is the building collision and the collision of the loot object. Normally setPosATL should do its work but the object moves on the placement. Adding a special handling for buildings that are mostly over water did the best job so far.
With fixWaterPos = 1; in the building class which has those floating loot problems, the position gets converted to ASL which is better over water but not always. Some loot objects are still floating a bit but I could reach all of them. It is a way better as before.
2020-09-15 19:55:17 +02:00
AirwavesMan
7f86b09f4c Disable manualfire for pilots only on DZE versions 2020-09-15 00:14:58 +02:00
AirwavesMan
22d36a9392 Fix wrong trader skin 2020-09-14 23:54:33 +02:00
AirwavesMan
d61223ac7e Update fn_selfActions.sqf 2020-09-13 17:24:12 +02:00
AirwavesMan
48e6e5618d Add coins on zombies
Coins on zombies and the value can be handled with ZSC_ZombieCoins now. The coins for zombies will be handled directly in check wallet.

Also add a PVE check to disable check wallet if the player is not the owner of the body or in the group with the owner of the body.
2020-09-13 17:24:08 +02:00
AirwavesMan
bf516a65e5 Change ItemGenerator to WeaponHolder_ItemGenerator
With WeaponHolder_ItemGenerator we do not need the postion set up in the spawn.sqf
2020-09-13 16:53:36 +02:00
AirwavesMan
0b26ae1246 Fix potential kills doubling after change clothes
Fix by @seelenapparat
2020-09-13 15:18:17 +02:00
AirwavesMan
e93783d190 Fix coin ui position in relation with broken bones 2020-09-13 15:14:13 +02:00
AirwavesMan
ef05eb4e09 Completly re-structure of the journal main page
Now actual useful information can be read there. Besides a short player overview a few server settings can be found there.
2020-09-13 02:24:34 +02:00
AirwavesMan
c3c67b3529 Move unsued file 2020-09-13 02:20:55 +02:00
AirwavesMan
67153096bc Update player_humanityMorph.sqf 2020-09-13 02:20:14 +02:00
AirwavesMan
a880e198ad Update private tags, remove one old file 2020-09-12 21:21:55 +02:00
AirwavesMan
6bf1ffe1eb Add bicycle handling for coins 2020-09-12 19:39:13 +02:00
AirwavesMan
0779326325 Move old trading files 2020-09-12 19:38:45 +02:00
AirwavesMan
95d528b82a Fix vehicle damage on upgrade
The vehicle damage and the fuel got not saved on upgrade. This results in a complete repaired vehicle after the upgrade.
2020-09-12 19:20:08 +02:00
AirwavesMan
38f69e3121 Update vault_combination_1.sqf 2020-09-12 15:49:59 +02:00
AirwavesMan
eb337d5f08 Correct driver position of Ikarus_White_DZE 2020-09-12 15:39:51 +02:00
AirwavesMan
27e464d47e More fnc_alertZombies updates 2020-09-12 15:18:30 +02:00
AirwavesMan
c15a19e730 Fix change code for upgraded storage 2020-09-12 14:58:19 +02:00
AirwavesMan
56c81ba5b6 Compile whole trading functions at start
DB traders are no longer in. We can now compile all trading function directly at the start. This makes it easier for server admins to modify them.
2020-09-12 14:40:57 +02:00
AirwavesMan
e5af93b50b Add weight to items at traders
If the weight system is active all weights of the items will be displayed on the trader infos.

Also update the trading files and replace switch with call and exitwith which is faster.
2020-09-12 03:10:31 +02:00
AirwavesMan
9ad86a84a3 Group sounds and zombie calls
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
2020-09-12 01:30:45 +02:00
AirwavesMan
a456c948f5 Fix wrong weapon name 2020-09-12 01:19:16 +02:00
AirwavesMan
673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
AirwavesMan
cff5d38574 Move old files 2020-09-12 01:09:25 +02:00
AirwavesMan
d9d34a73f0 Update scripts.txt
The script.txt is not final yet. There is still more work to do. New keywords added.
2020-09-10 19:07:01 +02:00
AirwavesMan
3745ade9ba Update publicvariableval.txt 2020-09-10 19:04:41 +02:00
AirwavesMan
17cb79ae7e add better sound for mrad 2020-09-10 19:04:25 +02:00
AirwavesMan
4bf0c7daa1 Fix wrong name 2020-09-10 19:04:04 +02:00
AirwavesMan
7964d2c25f Fix val sound 2020-09-10 19:03:55 +02:00
AirwavesMan
c878900491 Remove old files 2020-09-10 19:03:37 +02:00
AirwavesMan
2fae1e414f Add documents to loot and traders 2020-09-10 11:29:24 +02:00
AirwavesMan
6de0ed5dfe Update weights 2020-09-09 20:17:07 +02:00
AirwavesMan
88bbc87802 Add some more blood bags 2020-09-09 19:59:03 +02:00
AirwavesMan
4e771de94a Add some more zombie parts 2020-09-09 19:10:25 +02:00
AirwavesMan
eff42f7eec Update CHANGE LOG 1.0.7.txt 2020-09-09 18:17:11 +02:00
AirwavesMan
4f106220b2 Update the trade item system
The trading system to trade zombies parts and get in return bio meat got updated.
Server admins can add a humanity value as 5th value in the array. Also heros and bandits trade dogs tags now and players get humanity from them. This can be edited by server admins too.
2020-09-09 17:43:57 +02:00
AirwavesMan
272a74060c Update fn_selfActions.sqf
Remove most of lazy evaluation.
Note: Lazy evaluation is not always useful and should only be used if a longer statement is checked and not only if true or false.
2020-09-09 17:38:07 +02:00
AirwavesMan
431cbc8855 Add Hero and Bandit humanity vars 2020-09-09 17:33:55 +02:00
AirwavesMan
567b6d5924 Add new dog tags items 2020-09-09 17:32:47 +02:00
AirwavesMan
5180223c22 Add dayz_authKey for safes and lockboxes
Safes and Lockboxes got updated and need dayz_authKey now. Also improved the logging of codes and who has used which codes in the logs for server admins.
2020-09-08 20:29:23 +02:00
AirwavesMan
ecba701857 Add grid position to log 2020-09-08 16:35:33 +02:00
AirwavesMan
023e02294b Update CHANGE LOG 1.0.7.txt 2020-09-08 16:16:04 +02:00
AirwavesMan
910ab43a01 Update Maintain
- The maintain animation can be interrupted now
- Fix a potential crash exploit if maintain buildings to often in a row in a very short time frame.
2020-09-08 16:02:53 +02:00
W0LF
ed998db9f7 Update translations (#2080)
* Update stringtable.xml

* Update stringtable.xml
2020-08-29 08:23:19 +12:00
AirwavesMan
8df85a53b9 Update vehicle ammo 2020-08-25 14:07:13 +02:00
AirwavesMan
76f40a3326 Force the models for some magazines since some mods overwrote them 2020-08-25 14:06:54 +02:00
AirwavesMan
5d98929a3c Update RscDisplayGear.hpp 2020-08-25 14:05:37 +02:00
AirwavesMan
297878fb09 Update Tatra_T810.hpp 2020-08-25 14:05:32 +02:00
AirwavesMan
aea1ba2277 DZE_UnLockedStorage needs to be compiled for server and client 2020-08-24 15:09:55 +02:00
AirwavesMan
bb9c592b86 Correct missing chainsaw 2020-08-24 15:09:32 +02:00
AirwavesMan
1dd93adf29 Remove duplicated string 2020-08-24 15:08:31 +02:00
AirwavesMan
3e6a999c5f Adding more upgradable helis
Also add an UH1Y with only M240.
2020-08-23 19:43:24 +02:00
AirwavesMan
dbd001b471 Add upgradable little birds
Also:
- add manuals to upgrade all helicopters
- add an indicator on the manual description how many upgrades are available
2020-08-23 13:58:59 +02:00
AirwavesMan
049492ebf3 Add one female winter skin 2020-08-22 22:53:51 +02:00
AirwavesMan
cb1b34fc6a Add some more winter vehicles 2020-08-22 21:33:53 +02:00
AirwavesMan
34455948a5 Add some winter versions of vehicles 2020-08-21 23:49:56 +02:00
AirwavesMan
df5d066e20 Update CHANGE LOG 1.0.7.txt 2020-08-21 23:28:39 +02:00
AirwavesMan
c22ae9e5f4 Fix CZ550 shadow bug
This switches back to the old Arma 2 model. If the acutal CZ550_DZ model is fixed by DayZ Mod it can be replaced.
2020-08-21 22:41:10 +02:00
AirwavesMan
7695964869 Add some rusty vehicle versions
Thx to Tecumseh for the idea.

Big thanks to Marseille77 for creating those rusty textures.
2020-08-20 19:20:02 +02:00
AirwavesMan
b956905ddd Update Gaz and golf 2020-08-18 21:12:11 +02:00
AirwavesMan
47227e417a Update UAZs 2020-08-18 20:27:29 +02:00
AirwavesMan
01f98a58b5 Update SUVs 2020-08-18 16:34:27 +02:00
AirwavesMan
49a80001a4 Update skoda 2020-08-18 15:16:43 +02:00
AirwavesMan
1dc99986a7 Add upgradable vans 2020-08-18 14:37:16 +02:00
AirwavesMan
cc101c948e Update MG pick-ups 2020-08-18 14:18:03 +02:00
AirwavesMan
19a376421f Update land rover and octavia 2020-08-17 17:46:30 +02:00
AirwavesMan
893d11caf4 Update Lada 2020-08-17 16:45:40 +02:00
AirwavesMan
e1c6bd9579 Add upgradable jackal 2020-08-17 16:09:44 +02:00
AirwavesMan
88fdc9514c Add upgradable hmmwvs 2020-08-17 15:43:55 +02:00
AirwavesMan
f390efa1c4 Update hilux.hpp
Corrects the wrong hitpoints armor from the vehicles
2020-08-17 13:25:01 +02:00
AirwavesMan
8173f92ecb Add upgradable vodniks 2020-08-17 13:19:57 +02:00
AirwavesMan
de7562027d Add upgradable dingos 2020-08-17 12:27:40 +02:00
AirwavesMan
072dbcb05c Correct damage resistance for upgraded BRDM-2 2020-08-17 12:26:17 +02:00
AirwavesMan
cdd3cde6f7 Update hatchback, sedan and pick-up
This corrects the wrong hitpoints armor from the vehicles.
2020-08-15 19:26:37 +02:00
AirwavesMan
f17bae4022 Add upgradable BTR-40 and BRDM-2 2020-08-15 18:04:17 +02:00
AirwavesMan
4634434e2c Add upgradeable tanks and APCs
Add a new manual to upgrade tanks and APCs. It is not in by default so server admins can decide if they want to use it.
The BMP2, M113, BTR-60/90 and the LAV-25 can be upgraded now.
2020-08-15 15:35:09 +02:00
AirwavesMan
7686162837 Change the look of the bulk crates 2020-08-15 15:31:10 +02:00
AirwavesMan
683f10925f Update Armored SUV
The max armor got lowered while the armor for wheels and fuel increased. 350 armor is just so much. I could empty out more as 4 MK 48 Mod mags and vehicle was still green.

Also added a PKT version of the Armored SUV.
2020-08-14 19:18:44 +02:00
AirwavesMan
84beaf51d9 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-08-13 09:36:57 +02:00
worldwidesorrow
22c9c00fad Update mission.sqm
The ns_dayz addon has to be listed in order to prevent missing content errors on a Namalsk server.
2020-08-13 01:54:51 -05:00
worldwidesorrow
c7ada1e805 Correct formatting errors from my prior commit. 2020-08-13 01:48:44 -05:00
worldwidesorrow
f634e157f8 Update caribou.sqf 2020-08-13 01:44:09 -05:00
worldwidesorrow
4e14b0f8c6 Update namalsk.sqf
Correction to my prior commit.
2020-08-13 00:30:38 -05:00
worldwidesorrow
9647e92cf6 Update Banker NPC locations for Namalsk
The traders have been redone for 1.0.7 so the banker locations have changed.
2020-08-13 00:28:24 -05:00
worldwidesorrow
7ef03c869c Fix incorrect config file. 2020-08-12 21:47:20 -05:00
worldwidesorrow
e045ca0d4c Merge pull request #2078 from dreamforceinc/master
Update stringtable.xml
2020-08-08 17:47:02 -05:00
3594c4d44c Update stringtable.xml
Add russian translations
2020-08-08 20:14:09 +03:00
AirwavesMan
73ce4aece7 Add opton to combine tin and aluminum bars to 10oz bars 2020-08-03 10:17:40 +02:00
AirwavesMan
866400c4e7 Add russian translations by dreamforceinc
@dreamforceinc For the future please make sure that the pull requests have no conficts so we can merged them directly. Thanks for the translations.
2020-07-31 16:09:55 +02:00
AirwavesMan
3e41a66a04 Add more upgradable trucks
- Upgraded vehicles have an indicator of the upgrade in their name now.
- Trucks have their own upgrade manual now.
- Vehicle upgrade manuals got proper names and descriptions  to offer better information what the upgrade is used for.
2020-07-31 00:11:00 +02:00
worldwidesorrow
8ff268b0c5 Rename SQF/dayz_code/compile/player_updateGuiEpoch.sqf to Server Files/Archive/dayz_code/compile/player_updateGuiEpoch.sqf
This file is merged with player_updateGui.sqf
2020-07-29 18:04:35 -05:00
worldwidesorrow
9a679e657f Rename SQF/dayz_code/compile/player_updateGuiDark.sqf to Server Files/Archive/dayz_code/compile/player_updateGuiDark.sqf
This file is merged with player_updateGui.sqf
2020-07-29 18:03:03 -05:00
worldwidesorrow
f05fa99669 Update CHANGE LOG 1.0.7.txt 2020-07-29 16:32:54 -05:00
worldwidesorrow
d125c6b534 Merge pull request #2076 from worldwidesorrow/master
Add ZSC with global banking and remote messaging.
2020-07-29 16:15:56 -05:00
worldwidesorrow
f9d30de811 Update scripts.txt
Exceptions for ZSC and remote messaging.
2020-07-29 16:13:03 -05:00
worldwidesorrow
e305761605 Update description.ext 2020-07-29 16:09:25 -05:00
worldwidesorrow
358df103f5 Update description.ext 2020-07-29 16:09:12 -05:00
worldwidesorrow
7361485eeb Update description.ext 2020-07-29 16:08:53 -05:00
worldwidesorrow
192c100fac Update description.ext 2020-07-29 16:08:20 -05:00
worldwidesorrow
80d33dc016 Update description.ext 2020-07-29 16:08:06 -05:00
worldwidesorrow
7f23c8aa8d Update description.ext 2020-07-29 16:07:53 -05:00
worldwidesorrow
c119aea306 Update description.ext 2020-07-29 16:07:37 -05:00
worldwidesorrow
1dc0e343dd Update description.ext 2020-07-29 16:07:22 -05:00
worldwidesorrow
1e28c1d66d Update description.ext 2020-07-29 16:07:08 -05:00
worldwidesorrow
2acc0b9053 Update description.ext 2020-07-29 16:06:55 -05:00
worldwidesorrow
6152be2896 Update description.ext 2020-07-29 16:06:34 -05:00
worldwidesorrow
dd22c3d1f3 Update description.ext 2020-07-29 16:05:21 -05:00
worldwidesorrow
0814d84a8d Update description.ext 2020-07-29 16:05:08 -05:00
worldwidesorrow
365b4fd248 Update description.ext 2020-07-29 16:04:52 -05:00
worldwidesorrow
207a479249 Update description.ext 2020-07-29 16:04:36 -05:00
worldwidesorrow
d364e67548 Update description.ext 2020-07-29 16:04:16 -05:00
worldwidesorrow
d2c5d40760 Update description.ext 2020-07-29 16:03:49 -05:00
worldwidesorrow
db4f6cc13d Update CfgSounds.hpp 2020-07-29 16:02:31 -05:00
worldwidesorrow
821c6e8b57 Add files via upload 2020-07-29 16:02:02 -05:00
worldwidesorrow
3bf14a9456 Update tavi.sqf 2020-07-29 16:01:29 -05:00
worldwidesorrow
ce44a9e56b Update takistan.sqf 2020-07-29 16:00:58 -05:00
worldwidesorrow
0e3f77aacb Update smd_sahrani_a2.sqf 2020-07-29 16:00:36 -05:00
worldwidesorrow
70b3904f2a Update sauerland.sqf 2020-07-29 16:00:01 -05:00
worldwidesorrow
80e6a56ac0 Update ruegen.sqf 2020-07-29 15:59:38 -05:00
worldwidesorrow
c49d32cc6c Update panthera2.sqf 2020-07-29 15:59:16 -05:00
worldwidesorrow
a1045cbd02 Update napf.sqf 2020-07-29 15:58:48 -05:00
worldwidesorrow
a131197878 Update namalsk.sqf 2020-07-29 15:58:20 -05:00
worldwidesorrow
b11c1d9eee Update lingor.sqf 2020-07-29 15:57:56 -05:00
worldwidesorrow
5a0149ba2e Update isladuala.sqf 2020-07-29 15:57:33 -05:00
worldwidesorrow
6f601bc9e6 Update fdf_isle1_a.sqf 2020-07-29 15:57:10 -05:00
worldwidesorrow
272aebbc55 Update cmr_ovaron.sqf 2020-07-29 15:56:39 -05:00
worldwidesorrow
2db0761a9b Update chernarus17.sqf 2020-07-29 15:56:20 -05:00
worldwidesorrow
1be6aa740b Update chernarus11.sqf 2020-07-29 15:55:57 -05:00
worldwidesorrow
b063ddf990 Update caribou.sqf 2020-07-29 15:55:35 -05:00
worldwidesorrow
89142b4a69 Update server_monitor.sqf 2020-07-29 15:54:51 -05:00
worldwidesorrow
fb1e28709c Update updateObject_functions.sqf 2020-07-29 15:54:05 -05:00
worldwidesorrow
38a71177a3 Update server_playerSync.sqf 2020-07-29 15:53:42 -05:00
worldwidesorrow
21965347c2 Update server_handleSafeGear.sqf 2020-07-29 15:53:11 -05:00
worldwidesorrow
32d5a6a2f5 Update server_changeCode.sqf 2020-07-29 15:52:23 -05:00
worldwidesorrow
f95075c563 Update player_monitor.fsm 2020-07-29 15:51:40 -05:00
worldwidesorrow
cddee8928f Update sched_gui.sqf 2020-07-29 15:50:57 -05:00
worldwidesorrow
8ea7d10b0b Update tavi.sqf 2020-07-29 15:49:52 -05:00
worldwidesorrow
100ea67700 Update takistan.sqf 2020-07-29 15:49:33 -05:00
worldwidesorrow
07c0982259 Update smd_sahrani_a2.sqf 2020-07-29 15:49:04 -05:00
worldwidesorrow
23d15bc9eb Update sauerland.sqf 2020-07-29 15:48:44 -05:00
worldwidesorrow
8dd5cb421a Update panthera2.sqf 2020-07-29 15:48:19 -05:00
worldwidesorrow
15a3868d2f Update napf.sqf 2020-07-29 15:47:54 -05:00
worldwidesorrow
8138ac213e Update namalsk.sqf 2020-07-29 15:47:27 -05:00
worldwidesorrow
cb4d1bf54a Update lingor.sqf 2020-07-29 15:47:07 -05:00
worldwidesorrow
7cbd449da6 Update isladuala.sqf 2020-07-29 15:46:50 -05:00
worldwidesorrow
50dae78453 Update fdf_isle1_a.sqf 2020-07-29 15:46:29 -05:00
worldwidesorrow
f37b33963b Update cmr_ovaron.sqf 2020-07-29 15:46:08 -05:00
worldwidesorrow
ababfc989e Update chernarus17.sqf 2020-07-29 15:45:39 -05:00
worldwidesorrow
426db7d4e4 Update chernarus11.sqf 2020-07-29 15:45:13 -05:00
worldwidesorrow
57174633bf Update caribou.sqf 2020-07-29 15:44:47 -05:00
worldwidesorrow
fde81bfd2e Update variables.sqf 2020-07-29 15:43:48 -05:00
worldwidesorrow
4c0a6b8fe2 Update publicEH.sqf 2020-07-29 15:43:20 -05:00
worldwidesorrow
7b030ce9da Update compiles.sqf 2020-07-29 15:42:46 -05:00
worldwidesorrow
ae1ead0910 Add files via upload 2020-07-29 15:41:46 -05:00
worldwidesorrow
92e8ca01bc Add files via upload 2020-07-29 15:40:28 -05:00
worldwidesorrow
a701593b86 Update configVariables.sqf 2020-07-29 15:38:55 -05:00
worldwidesorrow
b3bdb73c62 Update config.cpp 2020-07-29 15:37:19 -05:00
worldwidesorrow
50f09795fb Add files via upload 2020-07-29 15:36:23 -05:00
worldwidesorrow
4061f7a743 Update RscPlayerUI.hpp 2020-07-29 15:35:54 -05:00
worldwidesorrow
b33ab57375 Update advancedTrading.hpp 2020-07-29 15:35:23 -05:00
worldwidesorrow
6970c48e58 Update Radio.hpp 2020-07-29 15:34:35 -05:00
worldwidesorrow
9460871535 Add files via upload 2020-07-29 15:32:50 -05:00
worldwidesorrow
d23ced902a Update ui_selectSlot.sqf 2020-07-29 15:31:18 -05:00
worldwidesorrow
422b38f2ff Update ui_changeDisplay.sqf 2020-07-29 15:30:15 -05:00
worldwidesorrow
b0e9c39118 Update player_updateGui.sqf 2020-07-29 15:29:29 -05:00
worldwidesorrow
38e42ac742 Update player_humanityMorph.sqf 2020-07-29 15:28:21 -05:00
worldwidesorrow
f8916cf7d1 Update fn_selfActions.sqf 2020-07-29 15:27:46 -05:00
worldwidesorrow
eec3e97991 Add files via upload 2020-07-29 15:26:49 -05:00
worldwidesorrow
f0435e4897 Delete fn_remoteMessage.sqf
Wrong directory.
2020-07-29 15:26:30 -05:00
worldwidesorrow
0736eb6f25 Delete fn_localizeMessage.sqf
Wrong directory.
2020-07-29 15:26:20 -05:00
worldwidesorrow
5be958f054 Add files via upload 2020-07-29 15:25:30 -05:00
worldwidesorrow
f9c5f70799 Add files via upload 2020-07-29 15:24:57 -05:00
worldwidesorrow
99853431f1 Update maintain_area.sqf 2020-07-29 15:24:32 -05:00
worldwidesorrow
9a03587efb Add files via upload 2020-07-29 15:23:51 -05:00
worldwidesorrow
e6c036454a Update z_at_sellItems.sqf 2020-07-29 15:22:52 -05:00
worldwidesorrow
fa78c3a4cc Update z_at_buyItems.sqf 2020-07-29 15:22:20 -05:00
worldwidesorrow
5a59612eab Update setvariableval.txt
Remove opening parenthesis as an exception. Players get kicked for parentheses around their player name like below.

Value Restriction #1 "remotetargets" = [B 1-1-B:1 (Jason (2)) REMOTE] 3:51 z_worker3
2020-07-29 14:26:16 -05:00
worldwidesorrow
f2c664afd5 Update scripts.txt
Update player death exception.
2020-07-29 14:17:28 -05:00
AirwavesMan
e60d957f43 Update upgrade vehicle
- Server admins can exclude certain vehicles from a vehicle upgrade now.
- Vehicle upgrade has a tool check now and all needed materials will be displayed.

The configs for the vehicle upgrades will be updated soon for the new changes.
2020-07-26 19:05:48 +02:00
AirwavesMan
8e556edf58 Switch humanity gain to player_humanityChange function 2020-07-26 19:00:51 +02:00
AirwavesMan
edee365297 Move 2 old files 2020-07-26 18:59:25 +02:00
AirwavesMan
f581341713 Update description for SVD mag 2020-07-26 18:58:56 +02:00
AirwavesMan
10ca82533f localize cursorTarget check 2020-07-26 18:57:54 +02:00
AirwavesMan
20d909ce74 Update CHANGE LOG 1.0.7.txt 2020-07-23 23:03:36 +02:00
AirwavesMan
5e296fc092 Adding salivals Change Code to Epoch Core 2020-07-23 22:20:58 +02:00
AirwavesMan
04a81c15c3 Adding Community localizations to Epoch Core 2020-07-23 22:15:04 +02:00
AirwavesMan
64216297f8 Increase the range of zombie checks
Currently zombies can spawn directly next to the player or in the line of sight.
2020-07-23 16:00:58 +02:00
AirwavesMan
972b31d4fc Update ui_selectSlot.sqf 2020-07-23 15:59:50 +02:00
worldwidesorrow
6e7fdee3e6 Update selectplayer.txt
Add exceptions for all player models available in Epoch.
2020-07-23 01:52:00 -05:00
worldwidesorrow
4246cd8f9a Update scripts.txt
Remove exceptions for old functions: fn_niceSpot, fn_buildCamera, player_buildPlaceables, player_buildVanilla, object_disassembly, fn_updateCraftUI
2020-07-23 01:46:46 -05:00
worldwidesorrow
99b03e8c07 Update scripts.txt
Add 2 new exceptions for crafting system updates.

Original addWeapon exception: !"DuplicateTool;\n} else {\nplayer addWeapon" is also used by player_combineMatches.sqf so I left it alone.
2020-07-23 00:43:18 -05:00
worldwidesorrow
35162ea8ed Update variables.sqf
Add updated Taviana world name.
2020-07-22 23:01:43 -05:00
worldwidesorrow
c7ff2eff3d Update blizzard.sqf
Add low volume version of blizzard sound effect for players inside buildings.
2020-07-22 21:40:58 -05:00
worldwidesorrow
b956dcfc71 Update CfgSounds.hpp
Add lower volume version of the blizzard sound effect for players inside buildings.
2020-07-22 21:39:06 -05:00
worldwidesorrow
64ccddf53c Delete server_cargoDrop.sqf
Removing cargo drop because of duping issue.
2020-07-22 21:33:53 -05:00
worldwidesorrow
c4d02a7ecd Update server_functions.sqf 2020-07-22 21:33:15 -05:00
worldwidesorrow
ccc68857bb Update publicEH.sqf 2020-07-22 21:32:06 -05:00
worldwidesorrow
fc61083af8 Update configVariables.sqf 2020-07-22 21:28:47 -05:00
worldwidesorrow
fa68adc786 Update variables.sqf 2020-07-22 21:28:17 -05:00
worldwidesorrow
53cad69dec Update fn_damageActions.sqf
Removing cargo drop because of duping issues.
2020-07-22 21:26:36 -05:00
worldwidesorrow
0d073a0e2d Delete veh_cargoDrop.sqf
Removing cargo drop because of duping issues.
2020-07-22 21:23:00 -05:00
worldwidesorrow
7d0f11bcb2 Update setvariable.txt
Remove unused variable exceptions.
2020-07-22 21:13:08 -05:00
worldwidesorrow
8d601e2475 Update scripts.txt
Update exceptions after updates to some functions.
2020-07-22 21:11:53 -05:00
worldwidesorrow
456919e285 Update publicvariable.txt
Remove unused exceptions.
2020-07-22 21:08:43 -05:00
worldwidesorrow
b3d61f1b8b Update createvehicle.txt
Remove exceptions for unused box classes. Add exceptions for new box classes, zombie classes, and new player model classes.
2020-07-22 21:05:08 -05:00
worldwidesorrow
e6f2aa58f1 Update addweaponcargo.txt
Add a few exceptions for common weapons. Add logging for high value weapons.
2020-07-22 20:58:43 -05:00
worldwidesorrow
3886914432 Update addmagazinecargo.txt
Add exceptions for all of the new magazine types for 1.0.7.
2020-07-22 20:55:36 -05:00
worldwidesorrow
33cf78d9b7 Update addbackpackcargo.txt
Add exception for new backpack classes.
2020-07-22 20:53:27 -05:00
AirwavesMan
2d7f593a54 Do not allow pickup actions next to other actions 2020-07-23 01:43:23 +02:00
AirwavesMan
ca8bb7709d Add handling for a missing description on backpacks 2020-07-23 01:25:10 +02:00
AirwavesMan
c6add8e2de Add DMR_DZE without NVG support 2020-07-21 20:41:38 +02:00
AirwavesMan
5162efa208 Update mod compatibility 2020-07-21 20:40:52 +02:00
worldwidesorrow
d12836b7c7 Update variables.sqf
Just realized that Napf, Ruegen, and Sauerland are the same.
2020-07-15 00:19:17 -05:00
AirwavesMan
299e0726bc Switch back DZE_isNewStorage
DZE_isNewStorage gets called inside server_swapObject.sqf. too.
2020-07-15 04:50:59 +02:00
worldwidesorrow
62365b5a88 Merge pull request #2074 from worldwidesorrow/master
New weather system, cargo drop, chimney smoke, reorganize variables and init.sqf
2020-07-14 19:40:57 -05:00
worldwidesorrow
2873fd0b8f Update init.sqf 2020-07-14 18:27:38 -05:00
worldwidesorrow
358add8026 Update init.sqf 2020-07-14 18:25:46 -05:00
worldwidesorrow
a3fa4cacbb Update init.sqf 2020-07-14 18:23:06 -05:00
worldwidesorrow
b394a87722 Update init.sqf 2020-07-14 18:18:43 -05:00
worldwidesorrow
5e4ca4eed7 Update init.sqf 2020-07-14 18:15:26 -05:00
worldwidesorrow
fb04403cba Update init.sqf 2020-07-14 18:13:42 -05:00
worldwidesorrow
060ae675ae Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 18:11:14 -05:00
worldwidesorrow
65c32d95ef Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 18:06:07 -05:00
worldwidesorrow
95e3f91bf7 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:59:33 -05:00
worldwidesorrow
2ce043c3f0 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:55:56 -05:00
worldwidesorrow
db425a98b1 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:52:41 -05:00
worldwidesorrow
3227d3ccc9 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:47:46 -05:00
worldwidesorrow
1e5cc3c215 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:42:39 -05:00
worldwidesorrow
e8f6a009c8 Update init.sqf
Default weather setting should be summer static.
2020-07-14 17:37:39 -05:00
worldwidesorrow
a6020a5194 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:36:50 -05:00
worldwidesorrow
89cb99d115 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:27:11 -05:00
worldwidesorrow
92ed6e4154 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:21:57 -05:00
worldwidesorrow
877b94f31d Update CfgSounds.hpp 2020-07-14 17:11:26 -05:00
worldwidesorrow
addf4520a7 Add files via upload 2020-07-14 17:10:38 -05:00
worldwidesorrow
1937330a44 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:03:38 -05:00
worldwidesorrow
dca38747b7 Update publicEH.sqf
Don't need to add the EH unless enabled.
2020-07-14 16:55:00 -05:00
worldwidesorrow
723af08090 Update server_functions.sqf
Compile cargo drop script if enabled.
2020-07-14 16:51:59 -05:00
worldwidesorrow
8e97c06bff Update server_playerSetup.sqf
Send weather settings to JIP player.
2020-07-14 16:50:01 -05:00
worldwidesorrow
163a8f696b Update server_playerLogin.sqf
Add Chernarus Winter to the glitched map objects removal so the silly bench in the NWAF barracks gets destroyed.
2020-07-14 16:48:43 -05:00
worldwidesorrow
4119391578 Add files via upload
Server side cargo drop script.
2020-07-14 16:45:08 -05:00
worldwidesorrow
cf548e0b6a Update CrashSites.sqf
Import configs from init.sqf. Remove switch block.
2020-07-14 16:42:06 -05:00
worldwidesorrow
873271d9cc Update Care_Packages.sqf
Imported configs from init.sqf. Remove switch block.
2020-07-14 16:41:17 -05:00
worldwidesorrow
39f9800eb4 Update server_monitor.sqf
Start weather FSM from server monitor.
2020-07-14 16:38:38 -05:00
worldwidesorrow
0e382eae19 Add files via upload
Add server side weather FSM.
2020-07-14 16:35:57 -05:00
worldwidesorrow
4e19fb35ef Rename SQF/dayz_code/compile/fn_dzn_snowfall.sqf to SQF/dayz_code/old/fn_dzn_snowfall.sqf 2020-07-14 16:28:45 -05:00
worldwidesorrow
e70819c5ee Rename SQF/dayz_code/system/DynamicWeatherEffectsSnow.sqf to SQF/dayz_code/old/DynamicWeatherEffectsSnow.sqf 2020-07-14 16:27:01 -05:00
worldwidesorrow
90a1e02f32 Rename SQF/dayz_code/system/DynamicWeatherEffects.sqf to SQF/dayz_code/old/DynamicWeatherEffects.sqf 2020-07-14 16:26:39 -05:00
worldwidesorrow
627add67ac Add files via upload
New weather functions.
2020-07-14 16:23:42 -05:00
worldwidesorrow
413ce06afc Update fn_temperatur.sqf
Utilize the dayz_inside variable that is calculated in player_checkStealth. The snow variable is initialized in variables.sqf.
2020-07-14 16:15:46 -05:00
worldwidesorrow
34e1437641 Update player_checkStealth.sqf
Several functions check if the player is inside a building including the new weather functions. The DayZ Mod devs introduced the dayz_inside variable in fn_temperatur but never finished the code to utilize it. Since player_checkStealth is called continuously in the scheduler we can set the variable here and use it in other functions.
2020-07-14 16:07:38 -05:00
worldwidesorrow
aae14af4e2 Update fn_isInsideBuilding.sqf
Optimize code and correct error when no building is sent as a parameter.
2020-07-14 16:02:34 -05:00
worldwidesorrow
7721cf5c92 Update fn_damageActions.sqf
Add self action for cargo drop.
2020-07-14 16:00:33 -05:00
worldwidesorrow
01c2c3eba2 Add files via upload
New functions.
2020-07-14 15:58:04 -05:00
worldwidesorrow
7fe7f3fcd8 Add files via upload
Client side cargo drop function.
2020-07-14 15:53:48 -05:00
worldwidesorrow
6225050b7e Update compiles.sqf
Compile entries for new weather functions and new array function.
2020-07-14 15:52:02 -05:00
worldwidesorrow
3160d47cb1 Update publicEH.sqf
Add PVs for cargo drop and new weather system.
2020-07-14 15:50:22 -05:00
worldwidesorrow
91582a54c1 Update variables.sqf
Move config variables to configVariables.sqf. Add new variables for weather and cargo drop. I found 3 variables which are no longer used: r_player_vehicle removed, dayz_monitorPeriod and dayz_swarmSpawnZombies commented out for now. I wasn't sure about these two.
2020-07-14 15:48:14 -05:00
worldwidesorrow
8e289c18a2 Update configVariables.sqf
Importing config variables from variables.sqf and adding new variables for new weather system and cargo drop.
2020-07-14 15:39:26 -05:00
oiad
38f5f618e0 Fix lockables not inheriting damage on unlock/lock
This causes problems with maintaining since the unlocked lockables won't
inherit any damage so they won't be maintained unless it's force
maintained
2020-07-01 08:27:21 +12:00
AirwavesMan
a0faa51727 Fix potential plant dupe 2020-06-29 16:12:39 +02:00
AirwavesMan
1e49532dc3 Planting currently does not work 2020-06-29 16:09:53 +02:00
AirwavesMan
151749caa4 Fix some vehicle ammo bugs 2020-06-28 23:10:42 +02:00
AirwavesMan
e58001a8dd Fix a few weapon attachment bugs 2020-06-28 22:41:41 +02:00
AirwavesMan
09c368b938 Add a few new items
Models made by @helion4
2020-06-28 22:40:16 +02:00
AirwavesMan
8d4a00b99e Fix typo 2020-06-19 13:10:58 +02:00
AirwavesMan
8265a6f7ea Localize deathboard 2020-06-19 13:03:14 +02:00
oiad
27ae25f636 Remove more config trader stuff
Move old SQL update files to Archives\ dir
2020-06-19 08:07:57 +12:00
oiad
5b150a58c7 Revert distance checks, fix pack vault
I broke pack vault :(
2020-06-19 08:01:20 +12:00
AirwavesMan
3ff6f3b3c5 Remove testkit call 2020-06-18 21:58:29 +02:00
AirwavesMan
b4c3ceab8c Fix non removable tws 2020-06-18 21:41:24 +02:00
AirwavesMan
fe92ee0d02 Update weights 2020-06-18 21:29:32 +02:00
AirwavesMan
0f2f78b872 Update CHANGE LOG 1.0.7.txt 2020-06-18 20:46:37 +02:00
AirwavesMan
c1e21472dd Log antiwall in server.rpt 2020-06-18 20:31:14 +02:00
AirwavesMan
99dc7cd71f Add new server_monitor
Written by @seelenapparat
This splits the streamed array of objects into vehicles and buildings. all buildings get loaded at first. this prevents the old bug that vehicles could explode from falling because a building has loaded too late.
2020-06-18 20:30:32 +02:00
AirwavesMan
9bf7cd3219 Remove no longer used code from dayz fences 2020-06-18 20:26:33 +02:00
AirwavesMan
3724a1f385 Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap  support. all gates work with the door management too.
2020-06-18 15:53:28 +02:00
AirwavesMan
bfa16b499e Update initDoorManagement.sqf
After upgrading or downgrading doors or gates TheDoor can be null.
2020-06-18 15:43:23 +02:00
oiad
7a19c7abef Rearrange packVault
Thanks @AirwavesMan for the headsup.
2020-06-14 12:45:42 +12:00
oiad
b06d3d4623 Sync near player checks
Checking if the player is the closest is not always the best idea, this
fixes a few dupes and syncs the distance for all player checks
2020-06-13 11:26:44 +12:00
AirwavesMan
ac79d91ca0 Move unused functions to another folder 2020-06-10 17:03:31 +02:00
AirwavesMan
11f10829cb Localize full screen nightvision 2020-06-10 15:06:32 +02:00
AirwavesMan
61e4da527e Update server_swapObject.sqf 2020-06-10 14:02:01 +02:00
AirwavesMan
1b412ab599 Move fix tool to epoch crafting
Move player_fixHatchet to player_craftItem. Also add some more broken tools and some more options to repair tools.
2020-06-10 14:00:32 +02:00
A Man
a69948d546 Add new sounds for some actions
- Attach and detach weapon attachments has a sounds now.
- Take painkillers and antbiotics has a sounds.
- Apply a bandage has 2 more sounds now.
2020-05-31 15:02:53 +02:00
A Man
76ad726a64 Add broken chainsaws
Ive also added different strings for the different chainsaw versions, so server admins can override them if they want.
2020-05-30 14:22:20 +02:00
A Man
ae6d455ad9 Remove Survivor3_DZ from skin spawn list 2020-05-30 14:17:42 +02:00
A Man
8a535e13e9 Add better icons for broken tools 2020-05-30 14:17:20 +02:00
A Man
8c12e69bba Add a Mass Grave DZE version with gear slots 2020-05-29 02:05:32 +02:00
A Man
d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00
A Man
4040b784b5 Add option to disable the upgrade of buildables 2020-05-27 17:38:34 +02:00
A Man
709078c69f Add workaround for non reloadable mag of AT5LauncherSingle 2020-05-27 15:23:06 +02:00
A Man
5d20aed006 Update CHANGE LOG 1.0.7.txt 2020-05-27 14:25:00 +02:00
A Man
e5f8555890 Update loot tables and traders for new used items 2020-05-27 14:17:25 +02:00
A Man
ae79f4ce8c Update harvest wood
Harvest wood with a hatchet drops a wood pile or a wood log now. Also lumber planks can be crafted directly from wood logs now.
2020-05-27 14:15:37 +02:00
A Man
34b2276dd7 Update keyboard.sqf 2020-05-27 14:10:25 +02:00
A Man
d15b1432f0 Add DZE_Workshops array 2020-05-27 14:10:18 +02:00
A Man
19889a9ddf Add upgradable storage
Gun rack, wooden crate, wood shack, wooden shed and storage shed can be upgraded to a versiom with more gear slots now.
2020-05-27 14:09:13 +02:00
oiad
d875697e29 Fix copy paste error
Thanks @ArmaWizard for the heads up
2020-05-20 08:44:27 +12:00
A Man
f2afd7ffaf Update keyboard.sqf and block backspace by default 2020-05-18 14:19:54 +02:00
A Man
550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00
A Man
fb47cc7453 Update weight configs 2020-05-13 16:38:19 +02:00
A Man
aa84b94343 Add missing scopes 2020-05-13 16:18:15 +02:00
A Man
6257040f9c Update CHANGE LOG 1.0.7.txt 2020-05-13 16:15:14 +02:00
A Man
396d0313b3 Update groups, add player name on group message 2020-05-13 16:12:31 +02:00
A Man
11ac55acd6 Update CHANGE LOG 1.0.7.txt 2020-05-13 12:19:00 +02:00
A Man
970fa0edba Add waiting message for player_upgradeVehicle 2020-05-13 12:08:29 +02:00
A Man
359ce2df75 Add a notification that the player is packing the tent 2020-05-13 01:53:02 +02:00
A Man
3bd8ea9a90 Add ItemShovel to loot 2020-05-13 01:52:20 +02:00
A Man
8304efe976 Add back DayZ Mod stahes
- Add back DayZ Mod stashes, can be upgraded
- Switch upgrade tents to epoch upgrade system
- Recipes for upgrade stashes and tents have changed
- Add all buildings to a new group for the editor called: DayZ Epoch Buildings
2020-05-13 01:39:03 +02:00
A Man
5724d452cb Add tools as requirement for upgrade buildings
player_upgrade.sqf can upgrade storage buildings too now.
2020-05-13 01:34:25 +02:00
A Man
d7bca8465d Move craft tent to equip_tent_poles 2020-05-13 01:27:35 +02:00
A Man
ea1a3f0375 Update R3F_Weight_Fnct.sqf 2020-05-13 01:26:19 +02:00
A Man
c5a6f0d03d Add bloodStains only to scheduler if enabled 2020-05-13 01:25:45 +02:00
A Man
64375383f1 Make shovel and etool equal in dze_requiredItemsCheck 2020-05-13 01:23:23 +02:00
A Man
465fc33752 Add offset for traps 2020-05-13 01:21:06 +02:00
A Man
516be0719a Delete Hitpoints.hpp 2020-05-13 01:20:53 +02:00
worldwidesorrow
5b46e1e56b Update Mod URLs
Some of the URLs were dead links.
2020-05-12 10:08:41 -05:00
A Man
b95a58d683 Delete old recipes 2020-05-11 20:19:37 +02:00
A Man
d20509836b Update CHANGE LOG 1.0.7.txt 2020-05-11 20:14:10 +02:00
A Man
132e9506c1 Delete Chainsaw gas on relog if the player had a chainsaw in his backpack 2020-05-11 20:02:29 +02:00
A Man
af21667d0b Update AH6.hpp 2020-05-11 19:55:38 +02:00
A Man
8315d8999b Remove DayZ Mod crafting and replace it with epoch crafting
- All dayz mod recipe were moved to epoch crafting.
- This disables the craft dialog in the diary too.
- The player_craftitem got updated and can handle all dayz mod recipes now.
- A few wooden recipes got updated with an need nails now.
- player_craftitem shows all items that are needed for crafting now, no longer only one missing part.
- Add a systemchat text for missing tools, so it can be checked later in the chat.
2020-05-11 19:55:28 +02:00
worldwidesorrow
9c19e13418 Update CHANGE LOG 1.0.7.txt 2020-05-07 19:13:26 -05:00
worldwidesorrow
5c297046eb Add fix for AI targeting exploit.
This fix prevents players from exploiting the change clothes function to reset AI targeting. Players must either kill all of the near AI or move 800 meters away to switch clothes. Credit to Arrakis for pointing out this exploit. Credit to @morgoth0 for suggesting the use of the getHideFrom command. Reorganized this file a bit to place the checks up top and removed unused code.
2020-05-07 19:08:34 -05:00
worldwidesorrow
c2e556869c Add new string for switch clothes function. 2020-05-07 19:00:49 -05:00
A Man
c183fd3d5a Update CHANGE LOG 1.0.7.txt 2020-05-05 22:10:20 +02:00
A Man
d98834aa59 Add AN2 with Vickers and M134 2020-05-05 22:05:58 +02:00
A Man
6e813dc19f Every vehicle ammo type can be spawned in-game now 2020-05-05 22:05:22 +02:00
A Man
d813f07649 AIs will attack vodnics and certain other armored vehicles now 2020-05-05 22:00:38 +02:00
A Man
eddc0c378b Move 200Rnd_762x51_M240 to vehicle ammo 2020-05-05 21:57:34 +02:00
A Man
9e56c1ad52 Add new boxes with ammo to loot tables 2020-04-29 16:18:18 +02:00
A Man
9842279dac Enable DZE_defaultSkin by default 2020-04-29 15:53:49 +02:00
A Man
d331c25eb8 Update new weapon sounds and switch to Arma 2 sound format 2020-04-29 15:23:45 +02:00
A Man
825b1963b8 Add Saiga12k_DZ with a new weapon sound 2020-04-29 15:21:10 +02:00
A Man
aae993c7d4 Add missing MSR SD ammo 2020-04-29 15:19:33 +02:00
A Man
b4b9356276 Update BarrelsCans.hpp 2020-04-29 15:17:37 +02:00
A Man
9d6649446b Update CHANGE LOG 1.0.7.txt 2020-04-28 16:18:19 +02:00
A Man
4944612222 Update weight configs
Big thanks @Damian6666 for helping out.

Still work in progress
2020-04-27 18:43:18 +02:00
A Man
3895cf9c7f Add higher zeroing for DZE Mk17 SD, Vintorez 2020-04-27 18:37:38 +02:00
A Man
1e69f357a1 Update Mk17 SD, Groza and Vintorez ammo 2020-04-27 18:36:51 +02:00
A Man
5163ca08aa Move equip_empty_barrel to unused folder 2020-04-27 18:35:44 +02:00
A Man
93ba732e84 Update zombie alerting
- zombie will be triggered by chemlights only at night now
2020-04-27 18:33:37 +02:00
A Man
843a238cd7 Update progress_monitor.sqf 2020-04-27 18:26:13 +02:00
A Man
dd8ca1c109 Update fire_monitor.sqf 2020-04-27 18:25:57 +02:00
A Man
b8d0dd6f4e Remove empty object_generator.sqf 2020-04-27 18:25:49 +02:00
A Man
b965de32fb Remove unused variable 2020-04-27 18:13:26 +02:00
A Man
5056f9c91c Update object_roadFlare.sqf 2020-04-27 18:12:42 +02:00
A Man
6ddf42b618 Update handleGear 2020-04-27 18:12:19 +02:00
A Man
835e5015e3 Update WeaponHolder.hpp 2020-04-26 11:48:20 +02:00
A Man
1d145500a4 Compile object_pickupAction, object_BackpackAction for server too 2020-04-26 11:47:46 +02:00
oiad
dddd8c758a fn_selfActions cleanup 2020-04-25 20:13:08 +12:00
A Man
56bfa47615 Update object pickup actions
- pre-compile object_BackpackAction, object_pickupAction and the actionMonitor
- switch from execVM to spawn
- pickup actions are grouped under actions\pickupActions now
2020-04-23 17:48:55 +02:00
A Man
becfee04c9 Update AKM firing mode 2020-04-23 15:23:41 +02:00
A Man
f655d2d011 Update WA2000 icon 2020-04-23 15:23:14 +02:00
A Man
afc6c53c4e Add new icons for taped magazines 2020-04-23 13:51:08 +02:00
A Man
6089b3fa79 Fix wrong mk17 model 2020-04-23 13:50:23 +02:00
A Man
5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00
A Man
b52325c9d7 Add back high infection chance for bio meat 2020-04-22 18:02:00 +02:00
A Man
9c9cbfe3da Add better magazine model for groza g1 2020-04-22 18:01:33 +02:00
A Man
24826c5284 Update smokes and flares 2020-04-22 18:00:56 +02:00
A Man
b7bbf9e376 Add icons for SD ammo, string updates 2020-04-22 13:13:58 +02:00
worldwidesorrow
5d04b73327 Update player_updateGui.sqf
Add some lazy eval.
2020-04-21 18:01:29 -05:00
worldwidesorrow
6af2f571f3 Update RscPlayerUI.hpp
Correct the position of the muted sound icon and switch the broken leg icon for the borderless Epoch option.
2020-04-21 17:58:23 -05:00
A Man
2cd9e53d89 Update and localize vehicle ammo 2020-04-21 22:46:58 +02:00
worldwidesorrow
440a63ec00 Add files via upload
Forgot to upload a file.
2020-04-21 15:43:26 -05:00
worldwidesorrow
d785f87aff Update CHANGE LOG 1.0.7.txt 2020-04-21 15:27:59 -05:00
worldwidesorrow
b7cec50052 Merge pull request #2071 from worldwidesorrow/master
Player Adjustable Status UI Icons
2020-04-21 15:06:43 -05:00
worldwidesorrow
f2160bd545 I meant to remove this code. 2020-04-21 14:51:58 -05:00
worldwidesorrow
42afeb70c3 I meant to remove this code. 2020-04-21 14:51:26 -05:00
worldwidesorrow
54d2d4e70a Add files via upload
Remove redundant code. This is done in player_updateGUI.
2020-04-21 14:49:58 -05:00
worldwidesorrow
fb3bd0ef7b Add new status UI strings. 2020-04-21 14:46:24 -05:00
worldwidesorrow
e37d2a984d Add files via upload 2020-04-21 14:41:48 -05:00
worldwidesorrow
e180ffe9e4 Add files via upload 2020-04-21 14:39:47 -05:00
worldwidesorrow
9caa34af11 Add files via upload 2020-04-21 14:38:50 -05:00
worldwidesorrow
182240f4d2 Add files via upload
update GUI files have been consolidated.
2020-04-21 14:37:00 -05:00
worldwidesorrow
8ab9c2252a Update keyboard.sqf
Pressing the F3 increases variable DZE_UI by one each time. The variable gets reset to zero when it reaches 6.
2020-04-21 14:35:07 -05:00
worldwidesorrow
f768226065 Update variables.sqf 2020-04-21 14:31:58 -05:00
worldwidesorrow
30e530dbae Update configVariables.sqf
DZE_UI is no longer a configurable variable.
2020-04-21 14:30:51 -05:00
worldwidesorrow
cdb5c45b35 Add files via upload 2020-04-21 14:29:20 -05:00
A Man
8735f3d376 Fix strings again 2020-04-20 11:42:32 +02:00
A Man
bd0f0a5c7d Update AS50 ammo 2020-04-20 11:39:48 +02:00
A Man
ef1f22f00d Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-04-17 17:58:06 +02:00
A Man
b7ebb3c3f0 Add Colt Revolver
Thx @helion4
2020-04-17 17:57:55 +02:00
A Man
dff02c6ebe Update weapons sounds 2020-04-17 12:40:03 +02:00
A Man
1701eaf703 Fix Steyr GL scope 2020-04-17 12:39:23 +02:00
A Man
b36f274925 Add Desert Eagle
Thx @helion4
2020-04-17 12:39:00 +02:00
oiad
6cab237e23 Bump version number 2020-04-17 22:15:08 +12:00
oiad
9104e9486b Fix typos 2020-04-17 22:14:00 +12:00
A Man
2bee3d67fb Add USAS-12
Thx @helion4
2020-04-16 18:06:23 +02:00
A Man
2d73a96df7 Add Suomi M-31
Thx @helion4
2020-04-16 17:16:13 +02:00
A Man
0957098c1c Add MAT-49
Thx @helion4
2020-04-16 16:43:28 +02:00
A Man
052becb448 Add back full auto for FN Fal 2020-04-16 12:47:31 +02:00
A Man
4359aa3cc1 Add G3
Thx @helion4
2020-04-16 12:46:53 +02:00
A Man
8ebfba083e Add Barrett MRAD, Sten MK
Thx @helion4
2020-04-15 13:39:59 +02:00
oiad
342813f238 Update vehicle lists with ACR vehicles
This adds the vehicles that were added in the 1.64 A2 patch
2020-04-13 10:35:25 +12:00
A Man
4e04c55594 Add WA2000
Thx @helion4
2020-04-09 17:42:02 +02:00
A Man
261bab6c1a Add M200 Chey Tac
Made by @helion4
2020-04-09 12:16:02 +02:00
A Man
89688ef942 Prepare weight configs being updated 2020-04-08 17:50:49 +02:00
A Man
67952e74ab Add taped mags for stanag, ak74, akm weapons
- also add 3 SA58 DZ weapons to make them compatible with the new taped mags
 - Shorten a few german strings
2020-04-08 17:47:02 +02:00
A Man
0def480120 Add and update models for magazines
Big thanks @helion4 for his tireless and great work.
2020-04-08 17:23:46 +02:00
worldwidesorrow
678307f428 Update player_switchWeapon.sqf
Use dayz_actionInProgress variable to prevent errors when players spam the weapon switching hotkeys. Thanks to @AirwavesMan for noticing the issue.

Add check for "Throw" as current weapon to prevent animation if 3 key is pressed with no available primary or on-back weapon.
2020-04-08 04:08:10 -05:00
A Man
ca01db7508 Update 12.7x99mm mags 2020-04-07 19:37:20 +02:00
A Man
99f69079f3 Update and localize player_combineMags.sqf 2020-04-07 16:34:56 +02:00
A Man
2b98eb1fd5 Update loot and zombie spawn, change some count/foreach 2020-04-07 16:33:19 +02:00
A Man
dfe80e75c4 Update compiles.sqf
- Update private tags
- Pre-compile Door and Plot Management functions only if they are used
2020-04-07 11:55:50 +02:00
A Man
49355260fa Update server_functions.sqf
Remove unused server_addtoFenceUpdateArray. The damagehandler for dayz mod fences got disabled.
2020-04-07 11:13:18 +02:00
A Man
66d65a0dad Update Loot and Traders with new backpacks 2020-04-07 10:37:22 +02:00
oiad
d5910357c0 Player loses humanity after hotwiring a vehicle 2020-04-07 10:39:52 +12:00
oiad
24bd87cc5f Allow fnc_lockCode to be used server/client side
This allows fnc_lockCode to be used by client and server side scripts.

This also does localization client side but server side the colors are
hard coded english.
2020-04-07 10:29:17 +12:00
A Man
95de5bb914 Add more broken tool versions 2020-04-06 21:54:41 +02:00
A Man
49f421c0cb Add an display indicator for the count of matches 2020-04-06 20:26:41 +02:00
A Man
b4b8860cf0 Update Painkillers and Antibiotics
- Painkillers are in different pill counts available now, same as antibiotics
- the strings of painkillers and antibiotics have the pill count displayed in the name
2020-04-06 20:03:14 +02:00
A Man
9aeceebb6f Reorder Ak74 fire modes 2020-04-06 16:39:07 +02:00
A Man
3a5df9568f Update magazine name 2020-04-06 16:38:03 +02:00
A Man
2e23154eb4 Add Steyr Aug A3
Thx to SyNcRoNiCzZ
2020-04-06 16:35:44 +02:00
A Man
0581f32296 Update player_death.sqf
Thx @BigEgg17
2020-04-05 20:53:47 +02:00
A Man
62bf3e5323 Update server_publishVehicle3 2020-04-05 20:50:30 +02:00
A Man
37ba79772e Add more new skins and zombies models 2020-04-05 20:48:10 +02:00
A Man
d5f8b5feae Add some new vehicles
Thx to Marseille77
2020-04-03 22:39:09 +02:00
A Man
71b256e40c Update server_handleSafeGear.sqf 2020-04-03 14:57:40 +02:00
A Man
f6e7a1a91e Add better logging for server_deleteObj 2020-04-03 14:54:58 +02:00
A Man
ad41a9a7f4 Update safehandlegear 2020-04-03 14:47:02 +02:00
A Man
838e4a066a Add backpack weight config
Thx @Damian6666 for making this file.

Updated configs for the other items will be added soon.
2020-04-03 12:46:57 +02:00
A Man
76ac4addc5 Update medical functions
This updates the medical functions for the new player_humanityChange call and updates the code where it was needed.
2020-04-03 12:45:37 +02:00
A Man
57e9fff9e8 Remove dayz_OpenTarget_TimerTicks var from init.sqf
With the removal of the OpenTarget system it is no longer needed.
2020-04-03 12:25:45 +02:00
A Man
f68bbda0a3 Update Humanity System
This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not.

The new system gives players always humanity.

Survivor killed Survivor = Negative Humanity
Survivor killed Bandit = Positive Humanity
Survivor killed Hero = Negative Humanity

Hero killed Bandit = Positive Humanity
Hero killed Hero = Negative Humanity
Hero killed Survivor = Negative Humanity

Bandit killed Bandit = Negative Humanity
Bandit killed Hero = Negative Humanity
Bandit killed Survivor = Negative Humanity

The values are strict and have no longer a complicated calculation based on a kill counter.

This change needs more testing in the beta state of this update.
2020-04-03 12:23:53 +02:00
A Man
b94d107a49 Update spawn.sqf
Remove check for equip_lever and equip_brick. players can just remove it from the loot config.
2020-04-02 18:10:34 +02:00
A Man
51addea1dc Update player_spawn_2.sqf 2020-04-02 18:10:03 +02:00
A Man
7919d7d6ca Add weight for backpacks 2020-04-02 18:06:00 +02:00
A Man
0b87723c48 Fix missing string 2020-03-31 15:41:03 +02:00
A Man
21e5cfae83 Add loading screen fix by Goose
Thx @IsGoose
2020-03-31 15:40:41 +02:00
A Man
78b46b5d24 Add missing combine mag option 2020-03-31 14:54:52 +02:00
A Man
0061feda14 Add more zombie models 2020-03-31 14:54:30 +02:00
A Man
f522834796 Updating Clothes
- Update and rebuild all skins. This removes unwanted behavior of AIs and players.
- Remove skins from CfgSurvival and add the needed information to CfgMagazines. We do not need two different configs to handle that.
2020-03-19 17:41:57 +01:00
A Man
d5801e167a Add more civilian skins and zombies
Thanks to Marseille77
2020-03-18 17:30:15 +01:00
A Man
6961474bdd Add firefighter skins and zombies to epoch
Thx to Marseille77 for allowing us to use those skins.
2020-03-16 10:09:08 +01:00
A Man
9cc34b2471 Add 2 more M4A3 versions 2020-03-12 18:19:12 +01:00
A Man
cecaaefd63 Update weapon recoils 2020-03-12 17:39:37 +01:00
A Man
2b76405641 Add Mk43, Mk48 Desert 2020-03-12 16:29:17 +01:00
A Man
9a531b35e5 Add XM8, add black mk16, mk17
- Add DZ versions for Arma 2 M8, Mk17 Sniper, Mk17 Sniper SD, M110
2020-03-12 14:16:03 +01:00
A Man
1105073646 Add back short M249, update mag strings 2020-03-11 17:09:21 +01:00
A Man
c86fce94ff Add Mk17
Replace Arma 2 Mk17 with RH Mk17 with attachment support
2020-03-11 16:52:30 +01:00
A Man
e2046ef38f Add Mk16
Replace Arma 2 Mk16 with RH MK16 with attachment support.
2020-03-11 13:46:14 +01:00
A Man
d94c743b4e Add MK14, M21A5
Thx Rober Hammer for the RH MGS weapon pack.
2020-03-10 16:39:08 +01:00
A Man
fe1d7fb48d Update Snap and Vector build
- pre compile all snap and vector functions, it was only pre compiled if got started from modular_build before but not if it got called from the action menu
- localize snap and vector building
- clean up the code
- remove old Cinderwall vector fix, it looks like it is not needed anymore
- Update modular_build and player_build
2020-03-08 14:08:45 +01:00
A Man
267136beae Update Repair and Salvage 2020-03-07 16:23:42 +01:00
A Man
fa520d5cc8 Add AS VAL 2020-03-06 15:32:31 +01:00
A Man
19990e28cd Add Groza 2020-03-06 12:21:00 +01:00
A Man
bc5acb9563 Add RK95 2020-03-05 14:48:07 +01:00
A Man
00f03d01ea Add APS 2020-03-05 12:23:50 +01:00
A Man
4d85c78574 Update Bizon
- Replace bizon models with the models from Robert Hammer
- Add kobra sight to attachment system
2020-03-05 11:40:39 +01:00
A Man
80b8065bc0 Add SVU and SVD Gold 2020-03-05 11:09:59 +01:00
A Man
75a8849061 Add AN-94 Abakan 2020-03-05 10:21:20 +01:00
A Man
721b23e536 Add AKS Gold and Silver
Thx Robert Hammer
2020-03-05 09:59:29 +01:00
A Man
26d636e911 Add Masada 2020-03-04 20:42:50 +01:00
A Man
eb65843e90 Add CTAR-21 2020-03-04 17:42:00 +01:00
A Man
171fe9eb50 Add HK417 2020-03-04 16:46:04 +01:00
A Man
bf5dbbf721 Add HK416
Thx Robert Hammer
2020-03-02 15:27:42 +01:00
A Man
7304131f10 Add P90 2020-02-29 02:48:19 +01:00
A Man
31d4c8b44f Add UMP 2020-02-28 18:37:12 +01:00
A Man
1794ad5df5 Add Steyr TMP 2020-02-28 15:51:27 +01:00
A Man
8b3cd48d23 Add Mac-10 2020-02-26 16:17:40 +01:00
A Man
1f3e9d14d2 Add Kriss SMG 2020-02-26 14:53:48 +01:00
A Man
019fe28542 Add Magpul PDR 2020-02-26 12:44:06 +01:00
A Man
e0e7f248e7 Add HK53A3
Thx Robert Hammer
2020-02-26 12:27:53 +01:00
A Man
2ca16a13f9 Add new sound for vss 2020-02-26 12:23:21 +01:00
A Man
cc9d97a3b6 Update M107.hpp 2020-02-26 00:18:29 +01:00
A Man
de07200b4e Update FN Fal 2020-02-25 23:50:53 +01:00
A Man
559fe496dd Update SVD
- add SVD with NSPU and Desert Camo with attachment support
- the SVD has a new sound now
2020-02-25 23:04:59 +01:00
A Man
c050dc288d Add L86A2 DZ version 2020-02-25 21:47:58 +01:00
A Man
3f774ee9d4 Add DZ version for a few G36s
- move G36 camo with SD attachment support to hero and bandit
- also add MG36 DZ version
- add back G36A SD with attachment support
2020-02-25 21:35:06 +01:00
A Man
2641b4fe77 Add DZ versions of a few M4s
- M4A1 CCO and M4A1 Holo Camo have attachemnt support for a silencer now
2020-02-25 20:04:46 +01:00
A Man
4290ed51de Add back L110 ammo 2020-02-20 16:32:09 +01:00
A Man
835c20881f Add missing model for Bizon SD mag 2020-02-20 16:11:25 +01:00
A Man
838363ba5c Update Anzio 2020-02-20 16:08:50 +01:00
A Man
6f4b1706e3 Change used ammo for weapons
This commitment changes the type of ammo that can be used in silenced and non-silenced weapons. SD and non-SD ammo can currently be used in all weapon variations. We know this is possible and normal in real life, but arma weapons and ammo work in an unrealistic way. In the current state a SD weapon is almost no longer necessary since all normal weapons can be used with SD ammo to avoid triggering zombies or AIs. This is the same way that regular ammo in SD weapons works. This triggers AI's and zombies but not players. With this commitment we restore the actual and intended purpose of silenced weapons. SD ammo and SD weapons will have more relevance after this change. All silenced weapons can now only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo.
2020-02-20 16:06:01 +01:00
A Man
2a41d122f6 Fix parachute bug
Thx @ch0c
2020-02-20 10:23:16 +01:00
A Man
7587f4d748 Add new pistols
Add new pistols from Robert Hammer.

- 23 new pistols
- New sounds for the M9, M1911, PDW
- New magazine icon and model for M1911
- Full attachment support for different pistols
2020-02-19 09:52:01 +01:00
A Man
e185ec79d9 Update Clothes.hpp 2020-02-19 09:34:21 +01:00
A Man
b5255b07b3 Update hide_body.sqf 2020-02-16 01:38:39 +01:00
A Man
4ba58ab448 Add M1A Socom and M21
Thx to Robert Hammer.
2020-02-16 01:38:36 +01:00
A Man
200a6bd96d Add KAC PDW
Thx RobertHammer for allowing us to use the weapon packs.

Also switching to the correct M4SPR and VSS in traders.

Remove 20Rnd_9x19_EVO from loot since the Scorpion_Evo3_DZ versions use 30Rnd_9x19_MP5 magazines.
2020-02-15 16:33:10 +01:00
A Man
0a6a7544b8 Update RSASS and XM2010 mags 2020-02-14 02:23:21 +01:00
A Man
d236ef123e Add RSASS, MSR, XM2010
- Add RSASS, MSR, XM2010 normal, SD, NV and TWS versions
- SD versions have a slightly slower bullet speed as the non sd versions. Server Admins have to be careful with adding the SD versions to not hurt the server balance.
- Remove old AS50 ammo config, it is not needed any longer, also switch to the correct AS50 magazine classname.

Thx @AlwarrenSidh for the weapons.
2020-02-14 02:18:02 +01:00
worldwidesorrow
848cc6d971 Update Backpacks.hpp 2020-02-12 09:08:39 -06:00
worldwidesorrow
9c9926d30e Remove bad classname 2020-02-12 09:06:21 -06:00
worldwidesorrow
f4abce8134 Merge pull request #2065 from worldwidesorrow/master
Add bordered status icon options
2020-02-12 04:59:53 -06:00
worldwidesorrow
a303089151 Update ui_changeDisplay.sqf 2020-02-12 04:57:05 -06:00
worldwidesorrow
d89a05695b Update sched_gui.sqf 2020-02-12 04:55:52 -06:00
worldwidesorrow
ebd19d2c85 Update RscPlayerUI.hpp 2020-02-12 04:54:31 -06:00
worldwidesorrow
66a04831c0 Update player_updateGuiEpoch.sqf 2020-02-12 04:53:29 -06:00
worldwidesorrow
1fa1b0715d Update player_updateGuiDark.sqf 2020-02-12 04:52:27 -06:00
worldwidesorrow
0fa57012ac Update compiles.sqf 2020-02-12 04:51:40 -06:00
worldwidesorrow
bc1f20b336 Update configVariables.sqf
Add white and green border status icon options.
2020-02-12 04:50:17 -06:00
worldwidesorrow
b8fa6188ae Add files via upload 2020-02-12 04:47:06 -06:00
worldwidesorrow
1f419dbdf7 Delete val_5_ca.paa
Moved.
2020-02-12 04:43:41 -06:00
worldwidesorrow
00eedb1e13 Delete val_4_ca.paa
Moved.
2020-02-12 04:43:32 -06:00
worldwidesorrow
b096fbdbc4 Delete val_3_ca.paa
Moved.
2020-02-12 04:43:24 -06:00
worldwidesorrow
6f56bf75d9 Delete val_2_ca.paa
Moved.
2020-02-12 04:43:15 -06:00
worldwidesorrow
954b6670e7 Delete val_1_ca.paa
Moved.
2020-02-12 04:43:06 -06:00
worldwidesorrow
d2d6afb577 Delete status_eye_ca.paa
Moved.
2020-02-12 04:41:58 -06:00
worldwidesorrow
780a64ce45 Delete status_ear_ca.paa
Moved.
2020-02-12 04:41:37 -06:00
worldwidesorrow
07c918c38e Delete status_combat_inside_ca.paa
Moved.
2020-02-12 04:40:51 -06:00
worldwidesorrow
ddfb1aa991 Delete status_combat_border_CA.paa
Moved.
2020-02-12 04:40:20 -06:00
worldwidesorrow
fda4fd7156 Update Backpacks.hpp 2020-02-12 04:37:04 -06:00
worldwidesorrow
35d917ec6b Update insert.sqf
This should be an isNull check. It should not have the ! in there.
2020-02-12 03:42:33 -06:00
worldwidesorrow
9d1f3d2d20 Update Clothes.hpp
Add new skins for 1.0.7. Eventually they should be split up into 4 different groups, but I'm too lazy to do that right now.
2020-02-12 03:22:00 -06:00
worldwidesorrow
843a26abd4 Merge pull request #2064 from worldwidesorrow/master
Update dynamic vehicle spawner so that planes spawn at hangar and runway positions.
2020-02-12 03:01:29 -06:00
worldwidesorrow
4f59e18bd2 Update spawn_vehicles.sqf
Update dynamic vehicle spawner so that planes only spawn at runway and hangar positions.
2020-02-12 02:58:57 -06:00
worldwidesorrow
a39da1217f Update dynamic_vehicle.sqf
Add runway and hangar positions for all supported maps. Planes will only spawn at runway and hangar positions instead of places where it can be impossible to take off. Add new DZE vehicles to the spawn list. Remove C130 from Namalsk and Caribou because there are no good spawn positions.
2020-02-12 02:56:57 -06:00
worldwidesorrow
1d5bb469eb Merge pull request #2063 from worldwidesorrow/master
Fix a mistake in the Ovaron map fixes.
2020-02-12 02:49:40 -06:00
worldwidesorrow
88c80d9bb9 Add files via upload
Fix a mistake.
2020-02-12 02:48:24 -06:00
worldwidesorrow
f6000bd421 Update cmr_ovaron.sqf
Fix a mistake.
2020-02-12 02:46:57 -06:00
worldwidesorrow
d87bf59dc3 Merge pull request #2062 from worldwidesorrow/master
Update Loot Positions in some non-Chernarus buildings.
2020-02-12 01:57:42 -06:00
worldwidesorrow
9a3a0f9675 Update Hospital.hpp 2020-02-12 01:56:27 -06:00
worldwidesorrow
c5c6dc2260 Update Residential.hpp 2020-02-12 01:55:04 -06:00
worldwidesorrow
6d87af7de8 Merge pull request #2061 from worldwidesorrow/master
Update scripts.txt
2020-02-12 01:32:36 -06:00
worldwidesorrow
601bacbd08 Update scripts.txt
Exceptions need updating after updating player_switchWeapon.
2020-02-12 01:31:34 -06:00
worldwidesorrow
5015cd7b0b Merge pull request #2060 from worldwidesorrow/master
Move bear trap monitor to the server scheduler.
2020-02-12 01:17:14 -06:00
worldwidesorrow
c533529f70 Add files via upload 2020-02-12 01:12:22 -06:00
worldwidesorrow
c024141140 Add bear trap monitor to scheduler. 2020-02-12 01:10:22 -06:00
worldwidesorrow
96a52a6e19 Moving bear trap monitor to the server scheduler. 2020-02-12 01:07:58 -06:00
worldwidesorrow
17c2c4fbd3 Add source files for Ovaron traders 2020-02-12 01:02:29 -06:00
A Man
e815d2c7c8 Add Remington ACRs
- Add 96 different ACRs in 4 different colors
- Complete attachment support
- All weapons have a flashlight
- TWS versions and TWS scope are sell only and have the same scope as the L85A2 TWS
- NV versions can switch between NV and Holo, also have military flashlight

Big thanks @Alwarren
2020-02-07 22:31:19 +01:00
A Man
cf4889f903 Update tractor reflectors 2020-01-30 14:45:30 +01:00
A Man
d9af5de5e1 Fix mozzie fuel capacity 2020-01-30 00:49:47 +01:00
A Man
ee9008ae4f Add 10mm Silencer for P99 2020-01-29 21:30:28 +01:00
A Man
fc0668c212 Fix wrong path 2020-01-29 21:29:41 +01:00
A Man
dc43e6ae84 Add missing SD indicator on magazine icons
Also switch to a new icon for the fn fal magazines which has a model now.
2020-01-29 20:57:00 +01:00
A Man
4bf3b8964a Add Famas
Thx @SyNcRoNiCzZ
2020-01-29 02:04:01 +01:00
A Man
bb16950c53 Add P99
Thx @SyNcRoNiCzZ
2020-01-29 00:58:41 +01:00
A Man
4fc6128443 Add MP7 to the game
Thx @SyNcRoNiCzZ
2020-01-28 23:30:04 +01:00
A Man
43f0614640 Add CZ 805 DZ versions
Ive also reordered the stringtable a bit
2020-01-27 20:24:16 +01:00
A Man
ad71fe678e Add scorpion evo 3 dz versions 2020-01-27 18:57:18 +01:00
A Man
3249dfb5a2 Add PDW SD attachment support 2020-01-27 16:14:49 +01:00
A Man
e1c922f132 Add ACR CZ 75 pistols 2020-01-27 15:59:16 +01:00
A Man
9c11f0adac Add ACR CZ750_DZ version 2020-01-27 13:40:09 +01:00
A Man
43337b6a7a Add 6 new UH-1H and 4 new Mi-17 skins
Thx @lennard91 and @sam563
2020-01-27 12:23:07 +01:00
A Man
c47821ee46 Add 3 new CH-47 Chinook skins
Thx @SyNcRoNiCzZ

This also corrects the maxmagazines from the CH53 and the CH47. Ive overwrote my own changes.
2020-01-26 18:54:41 +01:00
A Man
3f5fa9a8c5 Add ammo crates with more backpack slots 2020-01-26 10:25:49 +01:00
A Man
503e4c4864 Update ATVs 2020-01-25 21:38:04 +01:00
A Man
5843125a12 Update Vehicles.hpp 2020-01-25 21:37:04 +01:00
A Man
de38a4e0b5 Bike/ATV overhaul 2020-01-25 12:30:34 +01:00
A Man
9cc8b5d83d Add _allowedDistance check for tanks too 2020-01-25 12:19:14 +01:00
A Man
8de9858b64 Add stabilization for KA60 and AW159 2020-01-25 12:18:33 +01:00
A Man
09cd312080 Update V3S_Civ.hpp 2020-01-25 12:17:45 +01:00
A Man
e9c0afe3ee Add smoke grenades for Vodnik BPU DZE
Thx @Ivan The Penetrator
2020-01-24 18:23:19 +01:00
A Man
428ceb28e0 Update boats 2020-01-24 13:56:02 +01:00
A Man
02a6dba7e8 Update planes 2020-01-24 13:31:33 +01:00
A Man
06b788a10b Helicopter overhaul
This commit updates all helicopter.
-	Flares for all helis excluding the mozzie
-	Complete gear rework
-	Helis added to “DayZ Epoch Vehicles” for the editor
-	Remove radar and and radar checks
-	Correct fuel capacity for some models
-	Add Ka60 and AW159 Wildcat as epoch versions with PKT and M240 only
-	Update trader prices and add new helis
2020-01-24 11:00:00 +01:00
worldwidesorrow
37100076de Merge pull request #2059 from worldwidesorrow/master
Update player.sqf
2020-01-23 09:02:04 -06:00
worldwidesorrow
35cba7d82c Update player.sqf 2020-01-23 09:00:26 -06:00
A Man
3d14dd188a Update README.md 2020-01-23 02:11:23 +01:00
A Man
96ec5584d1 Add missing models for certain weapon magazines
Big thx @helion4 for making those new models.
2020-01-23 02:08:13 +01:00
A Man
2119819f3d Change M4SPR and VSS_vintorez to DZE versions 2020-01-23 02:04:59 +01:00
A Man
7ce5dffaf7 Add T810 refuel to DZE_fueltruckarray 2020-01-23 00:47:10 +01:00
A Man
6a75835928 Add vehicles to traders and vehicle spawn 2020-01-23 00:46:45 +01:00
A Man
86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00
worldwidesorrow
e1e80e520f Merge pull request #2058 from worldwidesorrow/master
Revert pull request #2055
2020-01-21 15:22:02 -06:00
worldwidesorrow
e73ff42623 Rename Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf to SQF/dayz_server/compile/zombie_Wildgenerate.sqf 2020-01-21 15:18:35 -06:00
worldwidesorrow
7853d0d7b2 Rename Server Files/Archive/dayz_code/system/zombie_wildagent.fsm to SQF/dayz_code/system/zombie_wildagent.fsm 2020-01-21 15:16:30 -06:00
worldwidesorrow
41de95ea19 Rename Server Files/Archive/dayz_code/system/fn_swarmagent.fsm to SQF/dayz_code/system/fn_swarmagent.fsm 2020-01-21 15:14:55 -06:00
worldwidesorrow
d6a8ae8447 Rename Server Files/Archive/dayz_code/compile/swarm_generate.sqf to SQF/dayz_code/compile/swarm_generate.sqf 2020-01-21 15:13:11 -06:00
worldwidesorrow
a7d4f23616 Rename Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf to SQF/dayz_code/compile/player_zombieSwarmAttack.sqf 2020-01-21 15:12:12 -06:00
worldwidesorrow
c6aa543196 Rename Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp to SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp' 2020-01-21 15:10:18 -06:00
worldwidesorrow
dc2b4addc0 Rename Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp to SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp 2020-01-21 15:09:02 -06:00
worldwidesorrow
43a5ae0f95 Update server_functions.sqf 2020-01-21 15:06:53 -06:00
worldwidesorrow
d58e443d6f Update compiles.sqf 2020-01-21 15:06:05 -06:00
worldwidesorrow
16b426bd2d Update CfgVehicles.hpp 2020-01-21 15:04:22 -06:00
worldwidesorrow
be26b950b4 Add files via upload
Upload Ovaron batch file and server config file.
2020-01-21 12:53:23 -06:00
worldwidesorrow
ee1e5be731 Rename SQF/dayz_server/system/zombie_wildagent.fsm to Server Files/Archive/dayz_server/system/zombie_wildagent.fsm 2020-01-21 12:49:47 -06:00
worldwidesorrow
5e83cbb0de Merge pull request #2057 from worldwidesorrow/master
Add Ovaron trader files
2020-01-21 12:38:07 -06:00
worldwidesorrow
44fbd14410 Update init.sqf
Add traders to safezone position array.
2020-01-21 12:36:24 -06:00
worldwidesorrow
54319b749f Update mission.sqm
Add sensors and markers for traders. Reduce crashsite and carepackage radius to 5000 meters to prevent spawning on islands with no textures.
2020-01-21 12:34:32 -06:00
worldwidesorrow
6591f83d8e Update cmr_ovaron.sqf 2020-01-21 12:28:04 -06:00
worldwidesorrow
0af46bbd2a Update cmr_ovaron.sqf
Add trader categories for Ovaron.
2020-01-21 12:26:29 -06:00
worldwidesorrow
ce3939b390 Update cmr_ovaron.sqf
Add Ovaron trader objects and map fixes. There are 2 bridges that cannot be crossed because of misaligned pieces.
2020-01-21 12:19:57 -06:00
worldwidesorrow
a056fc44bd Update zombie_agent.fsm
Variable _hasMoved needs to be set to true for internal zombies after initial aggro. Internal zombies become loiterers once they have moved from their original positions. Variable "doLoiter" can be destroyed after initial aggro. It is not used anymore.
2020-01-21 12:15:58 -06:00
worldwidesorrow
bfea89c5b6 Merge pull request #2056 from worldwidesorrow/master
Archive unused utility functions
2020-01-21 12:08:00 -06:00
worldwidesorrow
4ed936c1d1 Update player_switchWeapon.sqf
Fix this file so that hotkey 3 works to switch to "onBack" primary weapon when DZE_TwoPrimaries == 2. Add optimizations and rework function dz_fn_switchWeapon_swapSecure. Remove mutex. It was not doing anything.
2020-01-21 12:06:06 -06:00
worldwidesorrow
0006d77bc3 Update compile.sqf 2020-01-21 12:00:56 -06:00
worldwidesorrow
d5f38f0f3f Update player.sqf 2020-01-21 11:59:38 -06:00
worldwidesorrow
0bbf4b4118 Update Player.hpp 2020-01-21 11:58:08 -06:00
worldwidesorrow
d6cc795222 Rename SQF/dayz_code/util/util.sqf to Server Files/Archive/dayz_code/util/util.sqf 2020-01-21 11:54:40 -06:00
worldwidesorrow
6c833f657c Rename SQF/dayz_code/util/Util.hpp to Server Files/Archive/dayz_code/util/Util.hpp 2020-01-21 11:53:56 -06:00
worldwidesorrow
57b5e960ef Rename SQF/dayz_code/util/task.sqf to Server Files/Archive/dayz_code/util/task.sqf 2020-01-21 11:52:35 -06:00
worldwidesorrow
161687a3f7 Rename SQF/dayz_code/util/Task.hpp to Server Files/Archive/dayz_code/util/Task.hpp 2020-01-21 11:51:54 -06:00
worldwidesorrow
44a435f9b6 Rename SQF/dayz_code/util/String.hpp to Server Files/Archive/dayz_code/util/String.hpp 2020-01-21 11:50:46 -06:00
worldwidesorrow
479e1bbb5d Rename SQF/dayz_code/util/stack.sqf to Server Files/Archive/dayz_code/util/stack.sqf 2020-01-21 11:49:35 -06:00
worldwidesorrow
e1aeef0dbb Rename SQF/dayz_code/util/Stack.hpp to Server Files/Archive/dayz_code/util/Stack.hpp 2020-01-21 11:48:53 -06:00
worldwidesorrow
b4587ddf99 Rename SQF/dayz_code/util/Request_Server.hpp to Server Files/Archive/dayz_code/util/Request_Server.hpp 2020-01-21 11:47:55 -06:00
worldwidesorrow
138c469388 Rename SQF/dayz_code/util/request.sqf to Server Files/Archive/dayz_code/util/request.sqf 2020-01-21 11:47:04 -06:00
worldwidesorrow
76aec61a29 Rename SQF/dayz_code/util/Request.hpp to Server Files/Archive/dayz_code/util/Request.hpp 2020-01-21 11:45:38 -06:00
worldwidesorrow
f6582aa5e5 Rename SQF/dayz_code/util/Reference.hpp to Server Files/Archive/dayz_code/util/Reference.hpp 2020-01-21 11:44:40 -06:00
worldwidesorrow
8c77b10625 Rename SQF/dayz_code/util/queue.sqf to Server Files/Archive/dayz_code/util/queue.sqf 2020-01-21 11:43:55 -06:00
worldwidesorrow
968b3c57ca Rename SQF/dayz_code/util/Queue.hpp to Server Files/Archive/dayz_code/util/Queue.hpp 2020-01-21 11:43:15 -06:00
worldwidesorrow
ca5cd985aa Rename SQF/dayz_code/util/mutex.sqf to Server Files/Archive/dayz_code/util/mutex.sqf 2020-01-21 11:42:30 -06:00
worldwidesorrow
38c2734f0e Rename SQF/dayz_code/util/Mutex.hpp to Server Files/Archive/dayz_code/util/Mutex.hpp 2020-01-21 11:41:44 -06:00
worldwidesorrow
8f5a23f708 Rename SQF/dayz_code/util/dictionary.sqf to Server Files/Archive/dayz_code/util/dictionary.sqf 2020-01-21 11:40:53 -06:00
worldwidesorrow
7fad69e77c Rename SQF/dayz_code/util/Dictionary.hpp to Server Files/Archive/dayz_code/util/Dictionary.hpp 2020-01-21 11:40:02 -06:00
worldwidesorrow
707f06e774 Rename SQF/dayz_code/util/debug.sqf to Server Files/Archive/dayz_code/util/debug.sqf 2020-01-21 11:39:10 -06:00
worldwidesorrow
cba75ee80c Rename SQF/dayz_code/util/Debug.hpp to Server Files/Archive/dayz_code/util/Debug.hpp 2020-01-21 11:38:16 -06:00
worldwidesorrow
7c9739523d Merge pull request #2055 from worldwidesorrow/master
Archive swarm zombie and wild zombie files
2020-01-21 11:36:20 -06:00
worldwidesorrow
90dfc6b1c5 Rename SQF/dayz_server/compile/zombie_Wildgenerate.sqf to Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf 2020-01-21 11:33:49 -06:00
worldwidesorrow
b6cb7ff77b Update server_functions.sqf
Function is unused. The file has been archived.
2020-01-21 11:32:50 -06:00
worldwidesorrow
781d440e09 Update CfgVehicles.hpp
These files are unused and have been archived.
2020-01-21 11:31:21 -06:00
worldwidesorrow
e6da9b06ce Update compiles.sqf
Remove obsolete lines. The functions are unused and the files have been archived.
2020-01-21 11:29:47 -06:00
worldwidesorrow
8c312510f6 Rename SQF/dayz_code/system/zombie_wildagent.fsm to Server Files/Archive/dayz_code/system/zombie_wildagent.fsm 2020-01-21 11:27:18 -06:00
worldwidesorrow
ac0df90ccd Rename SQF/dayz_code/system/fn_swarmagent.fsm to Server Files/Archive/dayz_code/system/fn_swarmagent.fsm 2020-01-21 11:26:25 -06:00
worldwidesorrow
3a36d511d0 Rename SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp 2020-01-21 11:25:21 -06:00
worldwidesorrow
aa7c998ab0 Rename SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp 2020-01-21 11:24:14 -06:00
worldwidesorrow
4597787628 Rename SQF/dayz_code/compile/swarm_generate.sqf to Server Files/Archive/dayz_code/compile/swarm_generate.sqf 2020-01-21 11:22:22 -06:00
worldwidesorrow
9136aa9f44 Rename SQF/dayz_code/compile/player_zombieSwarmAttack.sqf to Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf 2020-01-21 11:20:38 -06:00
A Man
6f9afafaeb Add more BRDM2 versions 2020-01-20 00:55:47 +01:00
A Man
877ce67928 Load DZE_NoVehicleExplosions for server and client
If not explosions and fire will be not created if a vehicle gets destroyed
2020-01-20 00:52:04 +01:00
A Man
858a6cb966 Update CH47.hpp 2020-01-20 00:50:08 +01:00
A Man
68b6594a6b Update ArmoredSUV.hpp 2020-01-20 00:50:03 +01:00
A Man
7a6b8b13a1 Add ACR skins, localize dead bodies 2020-01-19 15:09:31 +01:00
A Man
7ac70f2790 Add ACR Tatra T810 trucks 2020-01-19 01:33:37 +01:00
A Man
52ad1b18db Add ACR Skoda Octavia DZE - DZE4 version 2020-01-18 22:43:08 +01:00
A Man
1a411660b0 Add missing Terminal Pack icon
made by @DeVloek
2020-01-18 22:06:29 +01:00
A Man
7b9fe6bcb6 Add ACR Dingo DZ and DZE versions 2020-01-18 18:38:51 +01:00
A Man
892ca2dd77 Change CfgAISkill values back to default
If anyone knows the reason why it got changed please message me on discord.
2020-01-18 18:11:00 +01:00
A Man
7547efaa34 Correct wrong gear slots for M113 2020-01-18 18:09:18 +01:00
A Man
a9f79d0d32 Add ACR HMMWVs
Also epoch has now its own hmmwv base class
2020-01-18 15:17:06 +01:00
A Man
192400a730 Add spetsnaz skins
thx @stagler
made by @seelenapparat
2020-01-18 00:50:11 +01:00
A Man
82a53a7f74 Add ice apo skins
made by @seelenapparat
2020-01-17 18:21:12 +01:00
A Man
637358b78c Add and update backapacks
-	5 new backpacks
-	19 new textures for the Czech backpack
-	2 new textures for the coyote backpack
-	reconfigured weapon count of all old backpacks
-	30 new backpack types included an upgraded version

This adds 5 new backpacks. 4 from the ice apo mod 1 from Arma 2 ACR.
This also adds many different skins for the Czech backpack thx @lennard91 and 2 new skins for the coyote backpack from the KSK Mod.
I’ve reconfigured the weapon count of the old backpacks. A weapon can be a pistol with 5 slots too. So, a Large Gunbag can hold 6 weapons or 12 pistols now. This is more intuitive as it was before. 6x10 = 60, 12x5=60 The backpack has still the same gear count as before. I removed the display info in the trader menu how many weapons a backpack can hold. This information is obsolete with this commit because a backpack with a gear count of 20 can hold 4 weapons now and it could be confusing for players if they consider only large weapons but no pistols.

We added 15 reconfigured backpack types with DZE1 as indicator. Those new backpack types have an upgraded version with DZE2 as indicator. The gear count, the names and descriptions of all new backpacks got changed.

This commit was made by @seelenapparat, @DeVloek, @airwavesman
2020-01-17 17:15:16 +01:00
A Man
c6a301f370 Add rusty M16, M4, add taped stanag mag
made by @seelenapparat
Thx @Icewindo
2020-01-16 17:34:36 +01:00
A Man
18eaaa6aed Add new KSK skins
thx Brainbug
2020-01-16 16:09:20 +01:00
A Man
de13afb1a6 Add new ghillies
thx @Brainbug
2020-01-16 14:07:09 +01:00
A Man
b305f520b4 Add equip_paintbucket for crafting
made by @seelenapparat and @DeVloek
2020-01-15 22:48:34 +01:00
A Man
e4a9bc1800 Add new attachments
made by @seelenapparat and @DeVloek
2020-01-15 22:43:17 +01:00
A Man
acb2938653 Add stalker skins
made by @seelenapparat
Thx @Icewindo for making this mod.
2020-01-15 22:14:09 +01:00
A Man
504ddbbb57 Move weapons to rifles folder 2020-01-15 20:45:12 +01:00
A Man
8557f559df Add new Land_Ind_Oil_Pump_EP1_DZE
made by @seelenapparat
2020-01-15 20:37:00 +01:00
A Man
e9c9b7b7ce Add namalsk skins to epoch 2020-01-15 20:16:00 +01:00
A Man
3d6d33679d Update path again 2020-01-15 19:38:15 +01:00
A Man
7a9af971ab Move skins to a new folder 2020-01-15 18:54:13 +01:00
A Man
136f7dc7b8 Add namalsk tools to epoch thx @SumrakDZN 2020-01-15 15:47:53 +01:00
A Man
1871911401 Move ItemKeyKit.hpp to tools 2020-01-15 11:35:55 +01:00
A Man
bf70f120a2 Update HMMWV configs
- Add HMMWV epoch versions
- Fix wrong used config entries
- Clear unused and duplicated vehicles
2020-01-14 23:43:35 +01:00
A Man
9dbed4a63f Update Gaz_Vodnik.hpp
- Add Vodnic HMG DZ and DZE version without radar
- Add Vodnic medivac DZE version
- Cleanup the config
2020-01-14 20:54:34 +01:00
A Man
88db2530bf Update Land Rover Config
- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly

Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
2020-01-14 19:21:41 +01:00
worldwidesorrow
29833df10b Update scripts.txt
Since altering the zombie and loot spawning files, the exceptions need to be updated.
2020-01-12 10:03:30 -06:00
worldwidesorrow
2b992d2aa6 Update createvehicle.txt
Add exceptions for new zombie models.
2020-01-12 09:54:46 -06:00
A Man
eb5884afab Reset eventhandler for dayz fences
The fence damagehandler gives errors back if the fences getting damage. since epoch has it own damage handling it does not need it anyways
2020-01-11 00:44:58 +01:00
A Man
6e30cc4fcc Comment out unsed function.
We will leave those functions in the dayz_code if server admins still use a few of them.
2020-01-11 00:24:31 +01:00
A Man
f6cc8a1143 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-01-11 00:18:43 +01:00
A Man
a8e2567147 Remove player_buildVanilla link
player_buildVanilla is no longer needed. All buildables use the epoch build now.
2020-01-11 00:14:22 +01:00
A Man
2adc9f87b0 Remove Camera Mode/ comment out _throwable function
The Camera Mode is not used by epoch so we do not need that here.
2020-01-11 00:11:56 +01:00
worldwidesorrow
c8d5010e89 Fix copy/paste fail 2020-01-10 07:23:33 -06:00
worldwidesorrow
9227ef2ea6 Remove sched_buildingBubble from list. 2020-01-09 19:58:44 -06:00
worldwidesorrow
5f20ada2db Update server_monitor.sqf
Server monitor is setting the date and broadcasting to all clients for no reason. This is already being done by sched_sync.
2020-01-09 18:47:15 -06:00
worldwidesorrow
7d69ae89a9 Add optional day/night schedule, remove redundant 307 hive call, resolve undefined variable.
Instructions for enabling and configuring the day/night cycle option are at the top of the file. It is very easy for server owners to configure. Instead of performing a 307 hive call, this file uses the date stored in ServerCurrentTime that is updated every 60 seconds in sched_event. dayz_storeTimeDate is used in server_sendToClient to respond to client date requests sent by player_monitor. It was undefined on the server. The saving grace is the redundancy in publicVariable sends by the server. The client was bound to get the correct date eventually.
2020-01-09 18:46:03 -06:00
worldwidesorrow
abef5f7a62 Update sched_event.sqf
ServerCurrentTime needs to store the whole date to be used in sched_sync. Add better solution for removing events that run at startup from EpochEvents array.
2020-01-09 18:39:15 -06:00
worldwidesorrow
d95d88d96c Update sched_init.sqf
sched_event moved to the top to establish the ServerCurrentTime variable early.
2020-01-09 18:36:01 -06:00
worldwidesorrow
9d2549c40a ServerCurrentTime changed to hold the whole date. 2020-01-09 18:33:48 -06:00
worldwidesorrow
0198288194 Update player_spawnCheck.sqf
Remove my diagnostics.
2020-01-09 18:29:27 -06:00
worldwidesorrow
bbc052eaa0 Update player_spawnCheck.sqf
Add more optimizations to this file.
2020-01-09 18:27:05 -06:00
worldwidesorrow
ec665ad8b5 Add files via upload 2020-01-09 18:22:53 -06:00
worldwidesorrow
1b0da632ce Add files via upload
Easier to upload the files. There are lots of changes.
2020-01-09 18:21:12 -06:00
worldwidesorrow
1bc08263cf Delete Powerlines.hpp 2020-01-09 18:19:19 -06:00
worldwidesorrow
9de9ed452e Delete Hangar.hpp 2020-01-09 18:18:24 -06:00
worldwidesorrow
95eea36e92 Update CfgBuildingLoot.hpp
Hangar, Powerlines, and DZE_Other removed. MilitaryIndustrial added.
2020-01-09 18:17:29 -06:00
worldwidesorrow
3a7f1bd90c Update Supermarket.hpp
File reorganized.
2020-01-09 18:14:02 -06:00
worldwidesorrow
755f60527c Update ResidentialRuins.hpp
File reorganized.
2020-01-09 18:13:35 -06:00
worldwidesorrow
21196d9309 Update Residential.hpp
File reorganized.
2020-01-09 18:13:04 -06:00
worldwidesorrow
c94347b542 Update Office.hpp
File reorganized.
2020-01-09 18:12:25 -06:00
worldwidesorrow
2f39dc01b9 Give military industrial groups their own file. 2020-01-09 18:11:15 -06:00
worldwidesorrow
83b81d968f Organize military loot into RU,US,EU, and CZ groups.
When the Military group is selected in building_spawnLoot, it selects one of the random arrays and spawns matching loot for that building.
2020-01-09 18:10:08 -06:00
worldwidesorrow
aee4bd7838 Update Industrial.hpp
File reorganized.
2020-01-09 18:07:46 -06:00
worldwidesorrow
73dada661a Delete DZE_Other.hpp 2020-01-09 18:05:57 -06:00
worldwidesorrow
7fb4a19fae Update Hunting.hpp
File reorganized.
2020-01-09 18:05:40 -06:00
worldwidesorrow
3b045fed06 Update Hospital.hpp
File reorganized.
2020-01-09 18:05:05 -06:00
worldwidesorrow
3fe93166fb Update Farm.hpp
File reorganized.
2020-01-09 18:04:35 -06:00
worldwidesorrow
f01504e9fa Update Construction.hpp
File reorganized.
2020-01-09 18:03:56 -06:00
worldwidesorrow
4384709d5f Update Church.hpp
File reorganized.
2020-01-09 18:03:19 -06:00
worldwidesorrow
49224dcf81 Update Castle.hpp
File reorganized.
2020-01-09 18:02:31 -06:00
worldwidesorrow
953875923e Remove unused arrays. 2020-01-09 17:56:51 -06:00
worldwidesorrow
8a4dc62d11 Update Roaming.hpp 2020-01-09 17:56:06 -06:00
worldwidesorrow
116a7e77f5 Remove unused array. 2020-01-09 17:54:59 -06:00
worldwidesorrow
328def8d24 Update Residential.hpp
Remove unused arrays. Added small loot positions to Streatman's Land_houseV_2T2 model.
2020-01-09 17:53:25 -06:00
worldwidesorrow
267efaee00 This group is unused. 2020-01-09 17:51:21 -06:00
worldwidesorrow
6ffd35ff7b Update Office.hpp
Remove unused arrays. Completely redid the loot spawn points in Land_HouseB_Tenement (International Hotel lobby). The spawn points were awful. Several of them were buried in the floor so players could not see the loot.
2020-01-09 17:50:00 -06:00
worldwidesorrow
6579bf8b6e Update Military.hpp
Remove unused arrays. Military and MilitarySpecial groups contained essentially the same loot so they have been merged. The Hangar group has been replaced by MilitaryIndustrial. Fixed several bad loot spawn points in Land_a_stationhouse. Removed the small loot spawn on top of the vending machine in Land_Mil_ControlTower. Players are unable to acquire a cursor target on this position to get the gear option. Lowered the loot spawn points over the bunks in Land_Mil_Barracks. The spawn points were too high causing the loot to float above the bunks.
2020-01-09 17:44:38 -06:00
worldwidesorrow
e809362e44 Remove unused arrays. 2020-01-09 17:38:55 -06:00
worldwidesorrow
575cb539a1 Remove unused array 2020-01-09 17:37:29 -06:00
Relentless
1380392ec1 Fixed typo (#2053) 2020-01-10 12:36:36 +13:00
worldwidesorrow
a60a6b3656 Remove unused arrays. Added a few new loot spawn points to the hospital. 2020-01-09 17:36:10 -06:00
worldwidesorrow
bfd8ade095 Removed unused arrays. 2020-01-09 17:35:01 -06:00
worldwidesorrow
15543d9562 Remove unused arrays. 2020-01-09 17:33:14 -06:00
worldwidesorrow
95cd2263fe Remove unused arrays. 2020-01-09 17:32:24 -06:00
worldwidesorrow
705529330e Remove unused arrays 2020-01-09 17:31:30 -06:00
worldwidesorrow
48701daf31 Update CfgLoot.hpp
The overwrites have been corrected in the config files. Groups Vanilla.hpp and Tools.hpp added.
2020-01-09 17:29:31 -06:00
worldwidesorrow
32851d432d Increase max allowed loot piles around a player.
The default number for dayz_maxMaxWeaponHolders is for DayZ Mod. Since Epoch has the addition of small loot spawn points, it should have slightly higher allowed loot spawns around the player.
2020-01-09 17:19:03 -06:00
worldwidesorrow
b73b2d2fa5 Separate config variables into client, server, or both. 2020-01-09 17:12:52 -06:00
worldwidesorrow
10889a1541 Update spawn.sqf
Replace switch do block with call using if and exitWith statements. Magazine class items are the most commonly spawned item so it is placed at the top. Switch to the more efficient form of createVehicle. Set more local variables at the top to make the file more readable. Prevent the generator from spawning halfway into the floor by raising the z coordinate. Lower the backpack spawns to prevent them from floating. Add replacement items if dayz_toolBreaking and dayz_knifeDulling are disabled.
2020-01-09 17:07:46 -06:00
worldwidesorrow
292ce61378 Update insertCargo.sqf
Replace switch do block with call scope with if, exitWith. Add magazine selection to spawned weapons. This functions spawns weapons into  a container. It should also spawn a random amount of matching magazines.
2020-01-09 16:54:52 -06:00
worldwidesorrow
a1618e0dcf Update insert.sqf
Replace switch do block with call scope using if exitWith statements. The most common spawned item is a magazine class so it is placed at the top.
2020-01-09 16:52:06 -06:00
worldwidesorrow
f9a92b2394 Delete compile.sqf
This mess of defines is inappropriate. The compiles have been added to the top of the init file.
2020-01-09 16:48:31 -06:00
worldwidesorrow
f55e268606 Optimize loot init file
Optimizing the code in this file. It compiled in half the time of the original. Compiles have been added to the top because there is not very many.
2020-01-09 16:46:30 -06:00
worldwidesorrow
abb4046281 Compiles have been added to the top of the init file. 2020-01-09 16:43:45 -06:00
worldwidesorrow
78f849eb2d Compiles have been added to the top of the init file. 2020-01-09 16:43:01 -06:00
worldwidesorrow
635a3e431c Add emptyBloodBag to dayz_typedBags
Add emptyBloodBag to dayz_typedBags to prevent it from spawning when dayz_classicBloodBagSystem is enabled.
2020-01-09 16:41:43 -06:00
worldwidesorrow
14838ed526 Removed sched_buildingBubble from compiles. 2020-01-09 16:38:41 -06:00
worldwidesorrow
b21d02cc30 Delete sched_buildingBubble.sqf
This file is no longer needed.
2020-01-09 16:38:06 -06:00
worldwidesorrow
fe861deec2 player_spawnCheck no longer needs to be spawned.
Since removing the unnecessary sleeps from zombie_generate, player_spawnCheck can now be called instead of spawned.
2020-01-09 16:37:09 -06:00
worldwidesorrow
7ec0ddd412 Spawn check no longer needs an init file. sched_buildingBubble has been removed.
sched_buildingBubble was not coded correctly and is not necessary.
2020-01-09 16:35:05 -06:00
worldwidesorrow
349b67c287 Add provisions for military buildings to spawn matching loot.
If a military building is selected then matching groups of RU,US,EU, or CZ loot are selected so that weapons, ammo, and attachments spawned in the building will match. Reintroduce loot position shuffling. This was a feature in 1.0.5.1. I'm not sure if this is necessary but it changes the order in which the loot positions are selected so the loot would in theory be in different places each time.
2020-01-09 16:29:11 -06:00
worldwidesorrow
22a04e7955 Clean up code and optimize building_spawnZombies
Checking for near zombies and players in the forEach loop is inappropriate and inefficient. Because it was checking for near zombies, the internal zombies were not spawning at all. It appeared that they were because the walking zombies were using the building position plus the radius option on createAgent. fn_selectRandomLocation using the size of the object as the minimum distance prevents the zombies from potentially spawning into objects and dying. The max distance for the crash site zombies is increased a bit so they can spawn farther away from the object since they are in an open field. The position on the internal zombies should not have the z coordinate automatically set to zero. This prevents the zombies from spawning at positions on upper floors of buildings.
2020-01-09 16:20:03 -06:00
worldwidesorrow
6bcfb68baa Compile frequently used function 2020-01-09 16:10:10 -06:00
worldwidesorrow
efecce6619 Adding frequently used function to compiles. 2020-01-09 16:08:33 -06:00
worldwidesorrow
fc6f576542 Clean up and optimize file
Function _cantSee should not be recompiled every time this file runs. fnc_fieldOfView is compiled in compiles.sqf and called here. Checking zombie counts in this file is redendant. It is already being done in player_spawnCheck and building_SpawnZombies. Variables "agentObject" and "BaseLocation" are unused. The createAgent command should not be used with a radius. This causes some of the zombies to be killed after being spawned into objects. Some of the walking zombies were spawning inside the building when they should not.
2020-01-09 16:06:37 -06:00
worldwidesorrow
41207ce861 Update init.sqf
Update to use KK's Array Shuffle Plus function. Shuffle the array 5 times.
2020-01-09 15:57:29 -06:00
worldwidesorrow
0f3f522e25 Replace slow array shuffle function with KK's Array Shuffle Plus
KK's code is more efficient and you can enter how many times you want to shuffle.
2020-01-09 15:55:23 -06:00
A Man
36cd8a0abc Fix missing semicolon in sched_oneachframe.sqf 2019-12-28 18:03:08 +01:00
worldwidesorrow
6a1f4f49f0 Remove bad loot spawn point
Players cannot acquire a cursor target on the small loot spawn point that is on the top floor of the control tower above the lockers.
2019-12-20 15:07:44 -06:00
worldwidesorrow
caa551778a Add loot and zed spawn points to Land_HouseBlock_C4.
This is one of the dayZero building overwrites with interior that never had spawn points made for it.
2019-12-20 14:59:23 -06:00
A Man
68ca5097c1 Delete CamoNet.hpp
Duplicate
2019-12-17 13:54:35 +01:00
A Man
2b8997ec51 Add fire places directly from wooden logs 2019-12-17 12:13:40 +01:00
A Man
55f99b0096 Move make fire place to modular_build 2019-12-17 12:03:16 +01:00
A Man
73289a69a6 Update tents
equip_tent_poles are now in the loot tables and can be used for tent crafting.
The recipe for crafting tents and nettings has changed a bit. Instead of poles, tent poles are needed now.
The string for equip_tent_poles is confusing if the requirements are 6 Tent Poles but meant is 1x (6 Tent Poles).
2019-12-17 11:10:51 +01:00
A Man
8af0f2a03a Removed old files
remove show_dialog.sqf - old configs trader
player_hiveTrading.sqf - old configs trader
object_maintenance.sqf - DayZ fences
object_disassembly.sqf - DayZ fences
2019-12-16 16:54:25 +01:00
A Man
3cb7a52696 Update 19_podagorsk.bat 2019-12-16 16:32:32 +01:00
A Man
4b5654d75c Update version numbers 2019-12-16 16:22:50 +01:00
A Man
0594b3a96d Update README.md 2019-12-16 16:19:25 +01:00
A Man
c073779e8a Update CHANGE LOG 1.0.7.txt 2019-12-16 16:19:09 +01:00
A Man
4058f59688 Add warm clothes and shivering
Warm Clothes can be adjusted in the configvariables with DZE_WarmClothes. Shivering can be enabled or disabled with the  last value in the DZE_TempVars array. A temperature effect for snow was added too.
2019-12-16 15:41:59 +01:00
A Man
fff1196ee3 Adding snowfall
This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
2019-12-16 15:19:29 +01:00
A Man
cc127c646b Update fn_isInsideBuilding.sqf
Adding private tags and an exithwith if the object is null. This happends a lot.
2019-12-16 15:12:23 +01:00
A Man
d40c53c9d9 Add missing sauerland winter config and batch 2019-12-16 13:29:30 +01:00
A Man
97eef50e67 Add Chernarus Winter template 2019-12-16 13:28:45 +01:00
A Man
edee345fa7 Update Contributors 2019-12-16 12:32:26 +01:00
A Man
d1d3721507 Merge pull request #2052 from RedLink-kam/patch-1
Update stringtable.xml
2019-12-14 10:30:10 +01:00
RedLink-kam
fcd6f0b1a2 Update stringtable.xml (#2051)
fix gramma Rus
2019-12-14 22:16:32 +13:00
RedLink-kam
815b824309 Update stringtable.xml
gramma fix
2019-12-14 21:05:40 +12:00
A Man
6740fb5326 Adding german medical translations, minor changes
Changing the messages for wipes. It cannot be done like it was before for the german language.
Thx @RedLink-kam for the russain translations.

Ive re-ordered the new strings so the Namalsk compatibility is the last again. Namalsk should be always last since it is just an addon from a different mod.
2019-12-14 10:00:35 +01:00
oiad
ca1eef5b90 Added more Russian translations
Thanks @Redlink-kam
2019-12-14 15:08:51 +13:00
worldwidesorrow
c3edadcc1f Update CHANGE LOG 1.0.7.txt 2019-12-12 05:20:53 -06:00
worldwidesorrow
44336caaaf Merge pull request #2050 from worldwidesorrow/master
Add option to give another player an antibacterial wipe.
2019-12-12 05:15:14 -06:00
worldwidesorrow
8c074be9a7 Add action for giving another player an antibacterial wipe. 2019-12-12 05:12:03 -06:00
worldwidesorrow
5d983694c8 Remove period from string. It doesn't belong there. 2019-12-12 05:07:31 -06:00
worldwidesorrow
a89cd08438 Add files via upload 2019-12-12 05:03:07 -06:00
worldwidesorrow
16117b035c Add option to give another player an antibacterial wipe. 2019-12-12 05:01:47 -06:00
worldwidesorrow
e57c54a2c7 Add PV for antibacterial wipe option. 2019-12-12 04:59:19 -06:00
worldwidesorrow
843269ad20 Compile antibacterial wipe file. 2019-12-12 04:57:40 -06:00
worldwidesorrow
dc15929742 Update player_useMeds.sqf 2019-12-12 04:56:33 -06:00
worldwidesorrow
3adea80c34 Add Antibacterial wipe option 2019-12-12 04:54:46 -06:00
worldwidesorrow
61ff2b3c61 Add server side security to P 2019-12-12 02:40:09 -06:00
worldwidesorrow
e913d1f77e Remove medForceUpdate 2019-12-12 00:20:35 -06:00
worldwidesorrow
8479d2f908 Remove medForceUpdate 2019-12-12 00:19:47 -06:00
worldwidesorrow
69ab20043d Remove medForceUpdate 2019-12-12 00:18:44 -06:00
worldwidesorrow
fc0ec6a7e4 Remove medForceUpdate 2019-12-12 00:17:07 -06:00
worldwidesorrow
6652efbc70 Remove medForceUpdate 2019-12-12 00:16:24 -06:00
worldwidesorrow
8c6189de8b Remove medForceUpdate 2019-12-12 00:15:10 -06:00
worldwidesorrow
0b857d2ae2 Update CHANGE LOG 1.0.7.txt 2019-12-11 22:50:50 -06:00
worldwidesorrow
b9a0d20040 Correction thanks to @RedLink-kam 2019-12-11 22:27:28 -06:00
worldwidesorrow
4cd3ccc888 Merge pull request #2049 from worldwidesorrow/master
Code auditing, optimization, archiving unused files
2019-12-11 22:03:18 -06:00
worldwidesorrow
2a145bf678 Add new strings
The strings were placed at the bottom so translators can find them easily.
2019-12-11 21:48:00 -06:00
worldwidesorrow
47f07a8c2e Remove NORRN_loadVcl, posForceUpdate, and medForceUpdate.
These variables are no longer used.
2019-12-11 21:36:33 -06:00
worldwidesorrow
2d03fb9b9b Remove variable exceptions.
The variables have been replaced by PVDZ_send.
2019-12-11 21:32:29 -06:00
worldwidesorrow
40dcf6fa99 Update server_sendToClient.sqf
Added server side security for higher risk PVDZ_send usage. Replace switch do block with inline function. Since only one option is selected for each call, a function using exitWith is the better option here. The transfuse completed option was removed. It is not used anywhere. Added options for drag, carry, load, and unconscious. There is a commented diag_log in the security check than can be used if server owners want it. However, Battleye logs all PVDZ_send usage.
2019-12-11 21:25:06 -06:00
worldwidesorrow
0d011ccb03 Remove unused variables posForceUpdate and medForceUpdate. 2019-12-11 21:05:17 -06:00
worldwidesorrow
2439364a4a Rename SQF/dayz_code/medical/morphine.sqf to Server Files/Archive/dayz_code/medical/morphine.sqf 2019-12-11 20:59:11 -06:00
worldwidesorrow
de452ddac7 Rename SQF/dayz_code/medical/carry_old.sqf to Server Files/Archive/dayz_code/medical/carry_old.sqf 2019-12-11 20:58:21 -06:00
worldwidesorrow
517a227b5b Rename SQF/dayz_code/medical/init_medical.sqf to Server Files/Archive/dayz_code/medical/init_medical.sqf 2019-12-11 20:56:26 -06:00
worldwidesorrow
9d962b2dce Rename SQF/dayz_code/medical/load_wounded.sqf to Server Files/Archive/dayz_code/medical/load_wounded.sqf 2019-12-11 20:55:13 -06:00
worldwidesorrow
009469f7fa Send the PV directly instead of drilling down the list of options. 2019-12-11 20:49:16 -06:00
worldwidesorrow
f5bd489273 Send the PV directly instead of drilling down the list of options. 2019-12-11 20:48:16 -06:00
worldwidesorrow
8d15eda6b4 Send the PV directly instead of drilling down the list of options. 2019-12-11 20:47:23 -06:00
worldwidesorrow
bcc5b631cb Add files via upload
These files are either new or have extensive edits.
2019-12-11 20:42:24 -06:00
worldwidesorrow
07c1105dcd This action is only done on the local client.
To heal another player's sepsis, the sepsis bandage is used.
2019-12-11 20:40:50 -06:00
worldwidesorrow
3ab6dbcfd5 Replace execVM by calling existing function. Add localized messages, 2019-12-11 20:36:23 -06:00
worldwidesorrow
4968e45e2f Update epinephrine.sqf
isDead check should be done after the animation is finished. Remove redundant setVariable entries. If the animation is interrupted, return the item to the player's inventory. Add localized string.
2019-12-11 20:31:43 -06:00
worldwidesorrow
b20dda348e PV was in the wrong place. Remove execVM and call existing function. Add localized strings.
This file makes morphine.sqf obsolete.
2019-12-11 20:20:57 -06:00
worldwidesorrow
24c19b0d75 Add option to heal another player's sepsis. Add another localized string. 2019-12-11 20:11:11 -06:00
worldwidesorrow
6e6919220d General code audit. 2019-12-11 20:02:18 -06:00
worldwidesorrow
aaab8292e2 Update medTransfuse.sqf
Infection chance does not have to be recalculated repeatedly. There is no reason that the start message should be inside the loop. Display control 1300 does not need to be enabled here. It always runs. Remove redundant player check.
2019-12-11 19:44:42 -06:00
worldwidesorrow
0a282c1717 Remove redundant player check. Add localized message. 2019-12-11 19:25:38 -06:00
worldwidesorrow
53325a7c2a Remove redundant player check. Add localized message. 2019-12-11 19:24:19 -06:00
worldwidesorrow
abf8c1731a Remove redundant isDead and player check. This has already been done.
Localized string added as well.
2019-12-11 19:22:02 -06:00
worldwidesorrow
5c7a5332cf Remove redundant player check. This is performed elsewhere. 2019-12-11 19:17:58 -06:00
worldwidesorrow
f5a15bf9ab Remove redundant player check. This is performed elsewhere. 2019-12-11 19:17:07 -06:00
worldwidesorrow
207e0dff66 Update medBandaged.sqf 2019-12-11 19:15:37 -06:00
worldwidesorrow
58041723ad Update medAntibiotics.sqf 2019-12-11 19:10:50 -06:00
worldwidesorrow
f7e9ecbd5b Update animDrag.sqf 2019-12-11 19:07:07 -06:00
worldwidesorrow
bd7c93dd3c Rename SQF/dayz_code/medical/publicEH/set180.sqf to Server Files/Archive/dayz_code/medical/publicEH/set180.sqf 2019-12-11 19:05:47 -06:00
worldwidesorrow
47c6c33974 Rename SQF/dayz_code/medical/publicEH/rolltofront.sqf to Server Files/Archive/dayz_code/medical/publicEH/rolltofront.sqf 2019-12-11 19:05:00 -06:00
worldwidesorrow
c113c5e2c1 Rename SQF/dayz_code/medical/publicEH/rolltoback.sqf to Server Files/Archive/dayz_code/medical/publicEH/rolltoback.sqf 2019-12-11 19:04:13 -06:00
worldwidesorrow
5bd85c3bca Rename SQF/dayz_code/medical/publicEH/pickUp.sqf to Server Files/Archive/dayz_code/medical/publicEH/pickUp.sqf 2019-12-11 19:03:27 -06:00
worldwidesorrow
d2b77025f5 Rename SQF/dayz_code/medical/publicEH/noDamage.sqf to Server Files/Archive/dayz_code/medical/publicEH/noDamage.sqf 2019-12-11 19:02:35 -06:00
worldwidesorrow
329a7512c7 Rename SQF/dayz_code/medical/publicEH/noAnim.sqf to Server Files/Archive/dayz_code/medical/publicEH/noAnim.sqf 2019-12-11 19:01:34 -06:00
worldwidesorrow
15dabfe237 Rename SQF/dayz_code/medical/publicEH/medinject.sqf to Server Files/Archive/dayz_code/medical/publicEH/medinject.sqf 2019-12-11 19:00:19 -06:00
worldwidesorrow
7b640ba50b Rename SQF/dayz_code/medical/publicEH/load_wounded.sqf to Server Files/Archive/dayz_code/medical/publicEH/load_wounded.sqf 2019-12-11 18:59:06 -06:00
worldwidesorrow
6fded92592 Rename SQF/dayz_code/medical/publicEH/lieStill.sqf to Server Files/Archive/dayz_code/medical/publicEH/lieStill.sqf 2019-12-11 18:58:04 -06:00
worldwidesorrow
44154ef297 Rename SQF/dayz_code/medical/publicEH/deadState.sqf to Server Files/Archive/dayz_code/medical/publicEH/deadState.sqf 2019-12-11 18:57:13 -06:00
worldwidesorrow
30af3c1c31 Rename SQF/dayz_code/medical/publicEH/carriedUp.sqf to Server Files/Archive/dayz_code/medical/publicEH/carriedUp.sqf 2019-12-11 18:56:19 -06:00
worldwidesorrow
55880a67d9 Rename SQF/dayz_code/medical/publicEH/animHealed.sqf to Server Files/Archive/dayz_code/medical/publicEH/animHealed.sqf 2019-12-11 18:54:58 -06:00
worldwidesorrow
57d1243c0d Rename SQF/dayz_code/medical/publicEH/allowDamage.sqf to Server Files/Archive/dayz_code/medical/publicEH/allowDamage.sqf 2019-12-11 18:52:39 -06:00
worldwidesorrow
a33a2bfcdf Remove variable medForceUpdate and replace execVM with called function. 2019-12-11 18:48:17 -06:00
worldwidesorrow
bbdaf0cffe Uploading new files for load functions
The files are heavily edited.
2019-12-11 18:34:41 -06:00
worldwidesorrow
1b9679d646 Delete unload_wounded.sqf 2019-12-11 18:33:32 -06:00
worldwidesorrow
a56643f466 Delete unLoad_act.sqf 2019-12-11 18:33:26 -06:00
worldwidesorrow
390aa9a0f7 Delete load_wounded.sqf 2019-12-11 18:33:20 -06:00
worldwidesorrow
269e5b1182 Delete load_act.sqf 2019-12-11 18:33:13 -06:00
worldwidesorrow
cbca10ccae New files uploaded for the load functions
These files are heavily edited, so it is easier to just upload new copies.
2019-12-11 18:17:42 -06:00
worldwidesorrow
fdec545635 Updates to public variables
Public variables used in the carry and drag functions are only compiled on the client. Only the server can use these PVs. They should be blacklisted in Battleye publicvariable.txt. PVDZ_sendUnconscious has been replaced by PVDZ_Send with server side security.
2019-12-11 18:13:17 -06:00
worldwidesorrow
7b11a0ef8f Move medical functions to !isDedicated
These functions are only used by the client.
2019-12-11 18:02:30 -06:00
worldwidesorrow
a4c0638a36 Updates for medical and load actions
Add unconscious array to unload action. Add the carry action. Add the rest of the bloodbags to the bloodbag array. The typed bloodbags get their own actions so the player can select which bloodbag to administer. Alter the sepsis bandage option with a new localized string. NORRN_loadWoundedAction variable is no longer necessary. Remove redundant gear checks.
2019-12-11 17:59:51 -06:00
worldwidesorrow
1f60617862 Change to an inline function with exitWith
In cases like this where only one selection is required, the switch option is not the best option because it is slow. Using an inline function with exitWith, the most common options are placed at the top with the least common options placed near the bottom.
2019-12-11 17:38:51 -06:00
worldwidesorrow
65221ec477 Add server side security
This can be used to break a player's legs.
2019-12-11 17:34:23 -06:00
A Man
deeb135e0d Revert enablemanualfire for transport pook 2019-12-10 22:39:17 +01:00
A Man
4977e6b31a Update CHANGE LOG 1.0.7.txt 2019-12-10 22:37:18 +01:00
A Man
02c910078a Add 2 new cargo truck version
This adds 2 new versions of cargo trucks. A truck for items and a truck for weapons. Also setting the supplyRadius for every refuel, reammo and repair truck to 0. Just to be sure.
2019-12-10 22:29:27 +01:00
A Man
d542304afe Add Jackal to the game 2019-12-10 20:58:51 +01:00
A Man
043fde2816 Clean up CH47 Configs 2019-12-09 17:47:29 +01:00
A Man
a86538c6f3 Clean up UAZ MG configs 2019-12-08 12:30:02 +01:00
A Man
8030ad69f9 Clean up offroad DSHKM configs 2019-12-08 12:29:50 +01:00
A Man
86dce486b9 Clean up Armored SUV configs 2019-12-08 11:52:40 +01:00
A Man
1186aa29bc Adding Mozzie DZ/DZE version
Ive moved the mozzie configs to helicopters. The new Mozzie versions have a small gear count of (1,3,1) so it is possible to open the gear in the heli now.
2019-12-08 11:49:17 +01:00
A Man
e811e5825d Fix wrong map item 2019-12-08 10:24:42 +01:00
A Man
38a3129093 Fix RHIB_DZ version, adding RHIB_DZE boats
Server admins should switch to the RHIB_DZ or RHIB_DZE version. The normal RHIB boats are from arma and should not be overwritten from the epoch configs as it was the case before. This commit restores the acutal configs and alters them to the new versions.
2019-12-08 10:24:16 +01:00
A Man
6b5ebe3c5d Adding BTR-40 DSHKM versions 2019-12-08 09:53:40 +01:00
A Man
bd18d3be14 Clean up CH53 configs
In consultation with Seelenapparat we changed the configs from the ch53. This removes strop down and up, the collect and detach cargo options. both actions are not really used in epoch and needed an init script which runs permanently while in the helicopter. It is the same for the sfx sounds from this helicopter. In this special case we decided that performance is more valuable as the removed actions. If someone uses the removed actions in scripts or something like that please message me on discord.
2019-12-07 18:32:56 +01:00
A Man
bdbe130d60 Clean up vodnik config 2019-12-07 18:22:18 +01:00
A Man
c614eda18b Adding AH1Z_DZE version 2019-12-07 15:12:43 +01:00
A Man
7e451c5902 Adding DZ/DZE pook classes
The pook has  a DZ/DZE version now. Server admins can still use the old pook classes if it is needed. The new classes were added to the traders. We should probably evaluate if it is a good idea to add the gunner bell by default to the traders.
2019-12-07 14:45:32 +01:00
A Man
fc9cb679ce Update UH60 Configs
Clean up the UH60 Configs and correct the fuel capacity of the UH60M. Also adding the missing gunner localizations.
2019-12-07 14:10:49 +01:00
A Man
f0e08f226e Update fuel capacity for mi17 civil
It should have the same fuel capacity as the other not armed MIs.
2019-12-07 14:08:50 +01:00
A Man
1ca9e1160f Update CHANGE LOG 1.0.7.txt 2019-12-04 17:53:55 +01:00
A Man
92700e8a2e Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
2019-12-04 17:52:31 +01:00
A Man
f0ac4afc79 Fix traders can be hostile to AIs 2019-12-03 23:55:09 +01:00
A Man
57a1f3cfa9 Localize and clean up trade_items_wo_db 2019-12-03 23:54:04 +01:00
A Man
b7892bfc68 Add animation to player_sharpen 2019-12-03 23:52:23 +01:00
worldwidesorrow
f1aecd9db3 Update CHANGE LOG 1.0.7.txt 2019-11-26 10:16:03 -06:00
worldwidesorrow
ddca2cbec8 Remove unused line.
The operations were moved to the scheduler in the 1.0.6 update.
2019-11-26 09:37:51 -06:00
worldwidesorrow
94792b0623 Rename SQF/dayz_server/system/server_cleanup.sqf to Server Files/Archive/dayz_server/system/server_cleanup.sqf
These operations were moved to the scheduler during the 1.0.6 update. The line to compile this function is commented out in server_functions.sqf
2019-11-26 09:35:53 -06:00
worldwidesorrow
07e179c5a8 Rename SQF/dayz_server/system/s_fps.sqf to Server Files/Archive/dayz_server/system/s_fps.sqf
This function has been moved to the scheduler.
2019-11-26 09:31:40 -06:00
worldwidesorrow
ca507b2647 Rename SQF/dayz_server/compile/server_spawnInfectedCamps.sqf to Server Files/Archive/dayz_server/compile/server_spawnInfectedCamps.sqf
Archive Vanilla event file.
2019-11-26 09:26:58 -06:00
worldwidesorrow
eccb44ceef Rename SQF/dayz_server/compile/server_spawnCrashSites.sqf to Server Files/Archive/dayz_server/compile/server_spawnCrashSites.sqf
Archive Vanilla event file.
2019-11-26 09:25:47 -06:00
worldwidesorrow
c50f4a0686 Rename SQF/dayz_server/compile/server_spawnCarePackages.sqf to Server Files/Archive/dayz_server/compile/server_spawnCarePackages.sqf
Archive Vanilla event file.
2019-11-26 09:23:58 -06:00
worldwidesorrow
556ff6eb45 Merge pull request #2047 from worldwidesorrow/master
Move FPS logging and event spawner to the server scheduler.
2019-11-26 09:07:39 -06:00
worldwidesorrow
c0f798faba Remove unnecessary variable 2019-11-26 09:07:10 -06:00
worldwidesorrow
37a7b8a556 Remove unnecessary variable 2019-11-26 09:06:44 -06:00
worldwidesorrow
c6a69b8320 Remove unnecessary variable 2019-11-26 09:06:14 -06:00
worldwidesorrow
5ac246a73b Remove unnecessary variable 2019-11-26 09:05:46 -06:00
worldwidesorrow
6180f02d9e Remove unnecessary variable 2019-11-26 09:05:16 -06:00
worldwidesorrow
bd8a739df7 Remove unnecessary variable 2019-11-26 09:04:53 -06:00
worldwidesorrow
36603a90fc Remove unnecessary variable 2019-11-26 09:04:28 -06:00
worldwidesorrow
e4c64613bd Remove unnecessary variable 2019-11-26 09:04:01 -06:00
worldwidesorrow
619bfec3b8 Remove unnecessary variable 2019-11-26 09:03:35 -06:00
worldwidesorrow
b6b25c63a5 Remove unnecessary variable 2019-11-26 09:03:11 -06:00
worldwidesorrow
13bfe36538 Remove unnecessary variable 2019-11-26 09:02:40 -06:00
worldwidesorrow
585f7879f3 Remove unnecessary variable 2019-11-26 09:02:17 -06:00
worldwidesorrow
73ce162428 Remove unnecessary variable 2019-11-26 09:01:52 -06:00
worldwidesorrow
b32f32339c Remove unnecessary variable 2019-11-26 09:01:20 -06:00
worldwidesorrow
ae1260836b Remove unnecessary variable 2019-11-26 09:00:53 -06:00
worldwidesorrow
f4d8e5934f Remove unnecessary variable 2019-11-26 09:00:10 -06:00
worldwidesorrow
5b24ade979 Removing old file 2019-11-26 08:57:56 -06:00
worldwidesorrow
f15d488601 Forgot to remove comment. 2019-11-25 12:32:12 -06:00
worldwidesorrow
f887d9c8d2 Change check to event array 2019-11-25 12:05:09 -06:00
worldwidesorrow
5c52fd36e4 Change event timer to 60 seconds. 2019-11-25 11:58:15 -06:00
worldwidesorrow
00d36ff4f0 Update using local variable from init function.
Thanks to Merlijn for pointing this out.
2019-11-25 10:57:15 -06:00
worldwidesorrow
c1ba37915b Remove event execVMs and event spawner call.
New versions of the files are in dayz_server/modules and the event spawner has been moved to the scheduler.
2019-11-25 09:32:36 -06:00
worldwidesorrow
5245fc2035 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:27:24 -06:00
worldwidesorrow
fde6da3f90 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:26:13 -06:00
worldwidesorrow
45902e21af Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:24:28 -06:00
worldwidesorrow
9477814c9b Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:22:59 -06:00
worldwidesorrow
99deaaf211 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:22:03 -06:00
worldwidesorrow
eb9ca71e54 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:21:17 -06:00
worldwidesorrow
61ca020708 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:20:17 -06:00
worldwidesorrow
1a7b1cd77c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:18:56 -06:00
worldwidesorrow
cd8e5c16bf Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:17:48 -06:00
worldwidesorrow
5759dbab53 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:16:49 -06:00
worldwidesorrow
aff75d7a92 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:16:07 -06:00
worldwidesorrow
c2bcfffa6c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:15:18 -06:00
worldwidesorrow
8734ccecd3 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:14:27 -06:00
worldwidesorrow
f586b0257c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:13:27 -06:00
worldwidesorrow
6f2faa661c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:12:10 -06:00
worldwidesorrow
7bc06e3749 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:10:21 -06:00
worldwidesorrow
d949e9d95a Replacing with new version of this file. 2019-11-25 09:00:13 -06:00
worldwidesorrow
9e84635abb Replacing with new version of this file. 2019-11-25 08:59:50 -06:00
worldwidesorrow
14dca91fae Upload new versions of events to be run by the event spawner
Epoch has been running the Vanilla Mod versions since the 1.0.6 update. These files are designed to run on Epoch's built in event spawner.
2019-11-25 08:58:44 -06:00
worldwidesorrow
4c1218a5cb FPS diagnostic logging moved to scheduler. 2019-11-25 08:50:28 -06:00
worldwidesorrow
c32f5c56cc This function has been moved to the scheduler. 2019-11-25 08:49:10 -06:00
worldwidesorrow
357d6c5aed Remove server_spawnEvents from compiles.
This function has been moved to the scheduler.
2019-11-25 08:47:57 -06:00
worldwidesorrow
820c785845 Upload event scheduler file. 2019-11-25 08:42:52 -06:00
worldwidesorrow
cb43ab8afb Add FPS logging to scheduler. 2019-11-25 08:39:54 -06:00
worldwidesorrow
0a264b9670 Move FPS diagnostic logging and event spawner to the scheduler. 2019-11-25 08:38:36 -06:00
worldwidesorrow
d2df0bacbd Update CHANGE LOG 1.0.7.txt 2019-11-22 12:01:19 -06:00
worldwidesorrow
bf9dc49be2 Add option for VectorUp on spawned objects.
Some of the objects used in POIs require the use of the setVectorUp command in order to maintain an upright orientation on a sloped surface. This addition adds the option for including the object's up vector in the compact arrays.
Test file: https://github.com/worldwidesorrow/Svetlojarsk
2019-11-22 11:50:11 -06:00
A Man
d0738a1298 Add missing pick-up localization 2019-11-18 21:14:48 +01:00
A Man
c549970270 Update changelog 2019-11-18 19:50:28 +01:00
A Man
bd33064237 Localize missing gunner positions 2019-11-18 19:39:17 +01:00
A Man
862cf39a8f Lower fuel capacity for MH6J to match with AH6
The MH6J had the wrong fuel capacity.
2019-11-18 19:04:15 +01:00
A Man
e36e3cc429 Localize vehicle names
This commit also removes the displaynameshort. We do not need it any longer.
2019-11-18 19:02:02 +01:00
A Man
5c3f21626b Fix invisible backseat bug, add localization 2019-11-18 18:03:54 +01:00
A Man
279790459e Correct Armed Little Bird string 2019-11-18 12:04:13 +01:00
A Man
9ab576facc Add missing BRDM2_HQ_TK_GUE_EP1_DZE
This also extend the gunner optics angle so the PKT can be better used now.
2019-11-18 11:50:01 +01:00
A Man
cbf3760c98 Add missing Mi171Sh_CZ_EP1_DZE 2019-11-18 11:17:57 +01:00
A Man
c90e560a49 Update Collaborators 2019-11-18 07:45:11 +01:00
worldwidesorrow
80f34902f1 Update CHANGE LOG 1.0.7.txt 2019-11-17 19:25:20 -06:00
worldwidesorrow
d6bb6e592f Merge pull request #2046 from worldwidesorrow/master
Add new sound files for opening and closing vaults.
2019-11-17 19:20:49 -06:00
worldwidesorrow
76721e38d6 Add new sounds for opening vaults. 2019-11-17 19:16:14 -06:00
worldwidesorrow
61258c919a Add new sounds for closing vaults. 2019-11-17 19:13:56 -06:00
worldwidesorrow
9c83ef28ae Add new sound files for opening and closing vaults. 2019-11-17 19:10:15 -06:00
worldwidesorrow
c001c381c9 Add new sound files for opening and closing vaults. 2019-11-17 19:08:07 -06:00
worldwidesorrow
e96be4b484 Fixed default value for USEC_BloodQty
Thanks to @IsGoose for finding this: https://github.com/EpochModTeam/DayZ-Epoch/issues/2045
2019-11-17 18:37:54 -06:00
A Man
786eae2956 Move trader category call to client only
Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
A Man
49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man
37f623701e Merge pull request #2044 from worldwidesorrow/master
Updates to zombie and loot spawning
2019-11-13 10:03:12 +01:00
A Man
e1ee80d02e Remove unused object_dismantle 2019-11-13 10:01:24 +01:00
worldwidesorrow
ed2da0d02b Remove r_player_divideinvehicle 2019-11-11 20:43:16 -06:00
worldwidesorrow
ea527fe991 Update several things in this file.
Move zombie and loot related operations from player_spawn_2. They should be in this file. They are used here for accurate counts before spawning zombies and loot.
Make better use of global variables for zombie and loot checks.
Add lazy eval where appropriate.
2019-11-11 20:27:16 -06:00
worldwidesorrow
7921687ef4 Remove redundancy.
Variables are passed from player_spawnCheck so there is no need to gather the information to perform an isClass check.
2019-11-11 20:02:34 -06:00
worldwidesorrow
bedc52cc76 Remove redundant operations
The isClass and config checks are done in player_spawnCheck. There is no reason to do that here. Those variables are being passed in an array during the function call.  Global variables dayz_spawnZombies and dayz_maxControlledZombies used in spawn checks are adjusted in player_spawnCheck and zombie_generate. There is no reason to save to local variables.
2019-11-11 19:45:33 -06:00
worldwidesorrow
e734b03be0 Remove redundant checks already being performed elsewhere
The checks are already being performed in player_spawnCheck and building_spawnZombies. There is no reason to perform them here.
2019-11-11 19:33:07 -06:00
worldwidesorrow
a05a70efb4 Move zombie and loot spawn checks to player_spawnCheck 2019-11-11 15:12:35 -06:00
A Man
5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
A Man
e7dbc5dd4c Adding basic pve support
Around 50% of all servers are pve servers. This commit adds a basic support and prevent the player vs. player damage. Also if pve is enabled and DZE_BackpackAntiTheft too, the backpack anti theft is active for the whole server.
2019-11-11 10:00:47 +01:00
A Man
6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
A Man
ae3a4fa2c8 Adding better logging for playerDied
Also made some basic code changes for player_death
2019-11-08 20:32:07 +01:00
A Man
ba6b1ed57d Merge pull request #2043 from worldwidesorrow/master
Removing unused variable dayz_currentGlobalAnimals
2019-11-06 10:10:01 +01:00
worldwidesorrow
c6698db416 Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:30:41 -06:00
worldwidesorrow
f6a656fb1c Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:29:41 -06:00
worldwidesorrow
fa67ecc39f Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:28:34 -06:00
A Man
41d85b99c9 Merge pull request #2042 from ArmaWizard/master
UpdateObject Optimization + replace switch with call in verifysender
2019-11-05 20:06:04 +01:00
Merlijn
2178b80ec7 Forgot coins 2019-11-05 11:44:00 +01:00
Merlijn
c0eff73d0f Fix typo 2019-11-04 20:47:35 +01:00
Merlijn
6954452aa7 More server_updateobject optimization 2019-11-04 20:24:02 +01:00
Merlijn
8acc827b14 Merge pull request #1 from EpochModTeam/master
test
2019-11-04 19:17:15 +01:00
A Man
3d8fa91c1d Move arrows to epoch crafting only 2019-11-04 11:10:39 +01:00
A Man
a25e85e3d4 Fix s_player_hide_body fix 2019-11-04 11:02:48 +01:00
A Man
52c20fd512 Move fix bottle to epoch crafting 2019-11-04 10:59:06 +01:00
A Man
ba31c67bcb Add display names for heli wrecks by @seelenapparat 2019-11-04 10:15:42 +01:00
A Man
c75d90bf42 Update Collaborators & Contributors 2019-11-04 10:07:18 +01:00
A Man
cc51eb7300 Fix mistake from 4accdee
s_player_hide_body got deleted.
2019-11-04 10:04:26 +01:00
A Man
12bb378ea5 Streamline water bottle strings by @seelenapparat
Water bottles are sorted by the object model in the gear now.

Remove old canteen configs since it is in under pet waterbottle now.
2019-11-04 10:01:46 +01:00
worldwidesorrow
85616130be 1.0.7 Updates - variables.sqf, compiles.sqf, and publicEH.sqf (#2041)
* Move PVCDZ_OpenTarget_Reset to client only

* Move some functions to client only

fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only.

* Upload the reorganized variables.sqf

* Update Changelog
2019-11-04 10:07:37 +13:00
A Man
3da345b865 Move craft strings, wood piles, planks to epoch crafting
There is no need to use the dayz mod craft if it can be done with the normal epoch craft.
Also allow crafting wood piles directly from wooden logs.
2019-11-02 14:45:54 +01:00
A Man
9d77578e97 Update russian strings by @RedLink-kam 2019-11-02 14:24:55 +01:00
A Man
a8b006b530 Update backpack descriptions 2019-11-02 10:52:28 +01:00
A Man
b0edf3cb75 Fill mixed gas into a chainsaw requires a chainsaw now 2019-11-02 09:57:05 +01:00
A Man
e9712c2b2c Force knife, matches models if other mods were used 2019-11-01 18:31:49 +01:00
A Man
91a5ccf06a Add proper medic anim
The medic animation can be interrupted now. Also clean up the script from redundant code.
2019-11-01 16:07:39 +01:00
A Man
bc75ad8590 Adding combine matches 2019-11-01 16:01:20 +01:00
A Man
f24921ab1e Updating server_updateObject 2019-10-31 20:41:15 +01:00
oiad
9105a69b8f Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2019-10-31 08:20:56 +13:00
oiad
0617a77e1a Fix Advanced Trading lag exploit
Every button action that processes money/vehicles in some way should do
closeDialog before actions are called, currently it's possible to game
the system using a net limiter.

Thanks to Merlijn for the fix
2019-10-31 08:20:44 +13:00
A Man
0c20805524 Move low blood check to scheduler
The old low blood check runs every frame until server restart. Having it in the scheduler does almost the same with much less performance impact.
2019-10-30 20:12:31 +01:00
A Man
4828c087ce Adding more lazy evaluation for fn_selfactions 2019-10-30 20:08:57 +01:00
A Man
ad541b03b0 Adding more lazy evaluation for damage_actions 2019-10-30 20:08:08 +01:00
oiad
f6e8eca54b Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2019-10-30 22:17:29 +13:00
oiad
12f9e16407 Show distance/limit in failed distance verification check 2019-10-30 22:17:18 +13:00
A Man
276615a8f1 Fuel container can be emptied now 2019-10-30 10:03:16 +01:00
A Man
d233346563 Updating strings for AK74, RPK74, MG36 magazines
This fixes the error message of duplicated stringtable entry from a commit before.
2019-10-30 10:01:14 +01:00
A Man
f1d50386df Adding support for backpack descriptions 2019-10-29 16:43:11 +01:00
A Man
915cf72df3 Adding dayz mod waterbottles
This commit adds the waterbottles from DayZ Mod. The icons were made by @DeVloek. The waterbottles are fully functional with all actions. To boil a plastic waterbottle you need an empty trash can.

Dogs could not be watered with other waterbottle than the ItemWaterbottle itself. This is fixed now. Also fix missing reset action from hide body.
2019-10-29 15:23:30 +01:00
A Man
cedd22dee3 Rename changelog to new version 2019-10-29 14:45:36 +01:00
A Man
63dfe8a802 Adding back break chance for wheels on salvaging
In Epoch 1.0.5.1 wheels could break on salvaging. This was unintentionally removed with Epoch 1.0.6. Thx @Seelenapperat
2019-10-27 18:46:02 +01:00
A Man
f7ea9cb3d7 Fix disappearing weapons from backpack
The normal intention to have a bag with this small size is, that not a weapon can be carried. Having 5 slots or more in a backpack is normally the signal that at least a secondary weapon can be carried inside this backpack. If a weapon will be put inside a bag without any free weapon slot, the weapon just disappears. To have a better and more intuitive playstyle every backpack with more as 5 slots should be able to carry at least 1 weapon.
2019-10-24 08:27:33 +02:00
A Man
1268f55f32 Fix floating loot after remove, pack or output from fn_dropItem 2019-10-23 12:46:08 +02:00
A Man
a09bb81a7a Fix in ground spawn pickaxe and broken pickaxe
The pickaxe and the broken pickaxe spawned headlong in the ground. It was the same for the crowbar. We need to add an extra weaponholder for this tools for a proper spawn.
2019-10-23 10:50:01 +02:00
A Man
82485ea0c6 Adding AK-107 to attachment system, loot, trader
This adds 6 AK-107 versions to the dayz attachment system. There is no SD version at the moment.

The RPK-74 magazine could only be used with the AK-74 SD. This was unintentional. All AK-74 versions support the RPK-74 magazine now.

The RPK-74 and the AK-74 magazine description needed a few adjustments.
2019-10-23 09:25:20 +02:00
A Man
ba8ff32cd7 Localize player_craftItem near check 2019-10-20 20:18:41 +02:00
A Man
8f10a36b99 Fix snap point for half cinder wall 2019-10-20 18:30:29 +02:00
A Man
e884a17552 Update README.md 2019-10-20 07:37:22 +02:00
A Man
c0e9fe62e1 Make Hide Body customizable
Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
2019-10-20 07:26:51 +02:00
A Man
cc85067f1f Change M32 grenades inventory slots
All M32 grenades still used more as one inventory slot.
2019-10-19 17:56:41 +02:00
A Man
719b620613 Fix german localization for gutting an animal 2019-10-19 15:32:11 +02:00
A Man
d4b46e4287 Fixing arrow crafting 2019-10-19 15:11:57 +02:00
A Man
47eb85f657 Remove bronze bar from configs
The bronze bar has no model under the wirtten path but it can be spawned in.
2019-10-19 07:44:45 +02:00
F507DMT
baf92ebf29 Update server_playerSync.sqf (#2038)
* Update server_playerSync.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_playerSync.sqf
2019-09-16 11:40:38 +12:00
F507DMT
a052ba767b Update server_onPlayerDisconnect.sqf (#2039)
* Update server_onPlayerDisconnect.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_onPlayerDisconnect.sqf
2019-09-16 11:39:56 +12:00
A Man
096fc13150 Adding backpack support for zombies (#2033)
* Adding backpack support for zombies

* Adding backpack support for zombies

* Update CHANGE LOG 1.0.6.3.txt

* Fix jumping vehicles after fliping

* Update CHANGE LOG 1.0.6.3.txt
2019-09-16 11:38:38 +12:00
F507DMT
c24504ac6b fix Offroad_DSHKM_Gue_DZE1 upgrade (#2036)
fix Offroad_DSHKM_Gue_DZE1 upgrade
2019-03-11 22:52:29 +13:00
F507DMT
a430f79842 fix ArmoredSUV_PMC_DZE2 upgrade (#2037)
fix ArmoredSUV_PMC_DZE2 upgrade
2019-03-11 22:50:54 +13:00
F507DMT
ac884f2e18 fix Pickup_PK_GUE_DZE1 upgrade (#2035)
fix Pickup_PK_GUE_DZE1 upgrade
2019-03-11 22:49:26 +13:00
F507DMT
b798abf7fb Update player_switchModel.sqf (#2031)
delete all items, if used custom skins
2019-03-11 22:47:07 +13:00
F507DMT
ca7a77e2ad Update player_switchWeapon.sqf (#2032)
* Update player_switchWeapon.sqf

It is forbidden to change weapons, when player swimming.

* Update player_switchWeapon.sqf
2019-03-11 22:44:33 +13:00
vbawol
fcae42a7f8 Update CHANGE LOG 1.0.4.2.txt 2019-03-01 07:19:15 -06:00
vbawol
cc67bf42d1 Update credits.txt 2019-03-01 07:18:30 -06:00
vbawol
590b997050 Update README.md 2019-03-01 07:17:38 -06:00
ebayShopper
bad2b9a285 Update scripts.txt
for A2OA\Common\Ca\data\scripts\onplayerkilled.sqf

Vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/4f9f7e9
2019-02-03 13:25:17 -05:00
oiad
ac41428404 Change ComboLockUI to check if selected door is null
This then matches the safe/lockbox gui check which means modders can use
the GUI screens for setting /retreiving codes (as per my codeChange
script):

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L306

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L654

Also removed the check for the safeKeyPad since it's done further along
in `player_unlockVault` and also matches the lockbox ui.

Thanks to @AirwavesMan for reporting
2019-01-28 23:35:44 +13:00
ebayShopper
73118c249b Fix error in 634a01a #2029
Vanilla commit: https://github.com/DayZMod/DayZ/commit/42368d7
2019-01-26 11:28:10 -05:00
ebayShopper
156d2d043d Update publicvariableval.txt
vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/8c43660
2019-01-20 14:16:11 -05:00
ebayShopper
ebc952e94d Update add_recommended_mysql_events.sql
required declaration for functions in MySQL server 8.0+
2019-01-20 12:24:27 -05:00
vbawol
3c4c927dae Merge pull request #2028 from F507DMT/patch-8
Update player_countMagazinesWBackpack.sqf
2019-01-14 12:32:53 -08:00
F507DMT
967abbdcd9 Update player_countMagazinesWBackpack.sqf
There may be too long pauses with low FPS.
2019-01-15 01:58:39 +06:00
vbawol
bcf54dd1a5 Merge pull request #2027 from F507DMT/patch-7
Update private tags
2019-01-07 09:24:29 -06:00
F507DMT
b4e5a38db5 Update private tags 2019-01-07 21:23:08 +06:00
oiad
0391fef4ff Update private tags
This was breaking scripts that use a variable called `_chance`

_chance = 30;
[player,"repair",0,false,50] call dayz_zombieSpeak;

_chance would get changed to 0
2019-01-05 11:12:29 +13:00
oiad
387f77b9da Update private tags 2019-01-05 09:32:12 +13:00
vbawol
44229f35e3 Merge pull request #2026 from F507DMT/patch-6
Update player_countMagazines.sqf
2019-01-04 07:24:38 -06:00
F507DMT
3dc7db7a7a Update player_countMagazines.sqf
Variables("_item","_val","_max") get lost in other scripts, causing errors.
2019-01-04 18:49:20 +06:00
A Man
3bbdcb9e88 Fix missing semicolon (#2024) 2018-10-10 06:21:45 +13:00
A Man
2e15009299 Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins

* Adding zombie strings

* Adding new zombie loot groups

* Adding new zombie loot groups, update pilot and doctor loot group

* Adding some new zombies to crash sites

* Adding new hunter zombies to farm buildings

* Adding new hunter zombies to hunting buildings

* Adding new military zombies to military buildings

* Adding new zombies to residential buildings

* Adding new zombies to supermarket buildings

* New zombie documentation file

* Update CHANGE LOG 1.0.6.3.txt

* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
A Man
e26fb24ab9 Fixing wrong cargo count of Refuel Trucks (#2021)
* Update Kamaz Refuel

* Update MTVR Refuel

* Update Ural Refuel

* Update V3S Refuel

* Wrong cargo count of Refuel Trucks
2018-08-13 08:23:20 +12:00
ebayShopper
be777dd42a Fix distanceFoot database stat
Vanilla commit: 741df60085
2018-07-29 13:54:57 -04:00
ebayShopper
2c4f06c984 Disable auto refuel, repair and rearm at WarfareBVehicleServicePoint
Vanilla commit:
53bfc597d6
2018-07-29 12:21:00 -04:00
ebayShopper
392f8cb7b3 Update player_buildingDowngrade.sqf
Fixes #2018
2018-06-17 12:38:32 -04:00
ebayShopper
937741dc7d Update tame_dog.sqf
Fixes #2019
2018-06-17 11:50:36 -04:00
oiad
c3cbca144e Add penalties for wrong safe/lockbox code
As per
6f072982c3 (diff-2b5340930b14ce1ae29d38ebc575c75a)
2018-05-26 21:42:50 +12:00
oiad
efc57840d2 Make upgrade localization overwrite displayed dayz_rollingMessages
By the look of it, I broke this file when I commited:
d7a3b30753
it seems it's to do with CRLF vs LF line endings.

Unfortunately, to fix it you have to commit the whole file again, zzz.
2018-05-21 23:04:02 +12:00
oiad
8f5a699278 Update localization 2018-05-21 22:50:39 +12:00
oiad
a88eb092eb Update localization 2018-05-21 22:28:09 +12:00
A Man
e36dbe0862 Changing picture of empty barrels, germany typo fix (#2016)
* Fix german typo

* Change item picture for the new empty barrels

Methylamin Barrel Empty and Oil Barrel Empty had the same item picture as a filled barrels. It is better to have on all empty barrels the same picture like the empty fuel barrel.
2018-05-09 06:57:04 +12:00
ebayShopper
b80736f7a1 Update old hatchback translation
Vanilla commit:
9215b54736
2018-04-28 12:20:32 -04:00
oiad
562b9cff10 Add missing craftables to maintain array
"GunRack_DZ","WoodCrate_DZ","OutHouse_DZ","StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ"
arent a child of any of the other objects to be maintained and aren't in
the list
2018-04-16 23:45:14 +12:00
oiad
bac0071745 Remove duplicate "DZ_buildables"
DZ_buildables is already part of DZE_maintainClasses
2018-04-16 23:45:14 +12:00
ebayShopper
d6cf70711a Add NV back to DMR_DZ and M4SPR_DZE after CorePatch
See:
https://github.com/Goliath86/CorePatch/blob/master/CorePatch_Weapons/description.txt#L18

Consistent with f663cdc

Default A2OA versions can be used if no NVG is desired
2018-04-08 13:56:37 -04:00
ebayShopper
d249227fa6 Fix 45Rnd_545x39_RPK error with A2OA CorePatch update
This magazine was removed in this commit: https://github.com/Goliath86/CorePatch/commit/fef9bcc

The CorePatch data update was pushed to A2OA stable branch on March 27th, 2018.

To avoid errors for this before Epoch 1.0.6.3 patch is released remove all instances of it from custom scripts, loot tables and trader files. Run the query below to remove all instances from the database.

Fixes  #2011
2018-04-07 14:37:24 -04:00
W0LF
0b8b6cba18 Update Russian translation (#2012) 2018-04-03 21:24:03 +12:00
oiad
9d86d46075 Update German translation
Thanks @Relentless
2018-03-31 21:29:16 +13:00
oiad
f65dedf9ed Change DZE_limitPlots to be configurable
This allows you to now specificy a maximum amount of plots per player
for them to place.

This is disabled by default.
2018-03-31 15:53:56 +13:00
oiad
6efd94f638 Add sorted classname lists for all Epoch 1.0.6.2 items 2018-03-31 10:13:16 +13:00
oiad
e1f655106e Add prelocked versions of cinder door/garage
This is as per the wooden versions, adds cinder_door_kit_locked and
cinder_garage_kit_locked.

The same could be done for the version with the door WITHOUT the door
lock, but I feel this is enough.
2018-03-30 23:49:45 +13:00
ebayShopper
21412b74d2 Move ItemKeys back to dayz_code
This reverts commit c4682e5

Fixes #2010
2018-02-06 18:55:35 -05:00
icomrade
f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
ebayShopper
d48c9070e8 Revert the last two commits
This reverts commits b5f3f30 and 3e0ddef.

Discussed with oiad on discord:
- BIS_fnc_areEqual is much slower than short string comparisons
- String in array form is three times longer, which means more data sent over the network

This way keeps authKey as a string and still avoids pvval kicks.
2018-01-21 13:54:20 -05:00
oiad
3e0ddef7b1 Fix more dayz_serverKey from b5f3f306de
Thanks to @AirwavesMan for the heads up
Hopefully no more! :)
2018-01-21 12:48:52 +13:00
oiad
b5f3f306de Fix publicVariableEval kicks from RNG fail
RNG can be a cruel mistress.
Fixes: Value Restriction #121 "PVDZE_veh_Publish2" =
[[99,[4763.93,7521.36,-0.000228882]],"CSJ_GyroCover",false,"ItemKeyBlack958",<NULL-object>,"iN4r7X7Psetsq"]

Thanks @AirwavesMan
2018-01-18 22:37:38 +13:00
ebayShopper
3c4e12149a Fix addBackpack scripts.txt exception typo
Missed a space in exception for remove.sqf

Reported by Epoch forums user Dz.Red
https://epochmod.com/forum/topic/44837-please-help-to-configure-battleye-filters-1062/
2018-01-17 18:02:54 -05:00
ebayShopper
e04f0fcac5 Add status icons disabled notification
Vanilla commit:
fe063a8896
2018-01-17 17:17:33 -05:00
ebayShopper
634a01a8d3 Block firing during unconscious wake up animation
Vanilla commit:
10cb55b8aa
2018-01-17 17:02:27 -05:00
ebayShopper
42e519a92e Remove bush b_corylus.p3d from tree list
Vanilla commit:
f2bafae2ff
2018-01-17 16:55:59 -05:00
ebayShopper
eb756bf325 Update vanilla object disassembly
Vanilla commit:
11e360732e
2018-01-17 16:50:30 -05:00
ebayShopper
07d8543e1d Update vanilla chop wood
Vanilla commits:
a17b0572eb
7793017310
2018-01-17 16:43:12 -05:00
ebayShopper
6caba339c9 Update change log
Minor improvement to b791dee and 6248add
2018-01-11 15:41:13 -05:00
ebayShopper
048caa56f4 Fix another zero_building too high to enter
Vanilla commit:
d6bf213fd1
2018-01-10 15:46:24 -05:00
ebayShopper
2855997c86 Disable POI fires when POIs are off
Vanilla commit:
ebad05fe5b
2018-01-10 15:35:38 -05:00
oiad
b791deeea8 Condense variables and remove unneeded _isPZombie checks
We're already checking for _isPZombie here:
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf#L223
so we don't need to check it again with the trader or the attach to
heli.

Condensed the distance check to a variable
2018-01-06 17:37:06 +13:00
oiad
564e3da5c2 Add playerNear check to downgrading
Fixes dupe while downgrading locked doors, thanks @Shu for reporting
2018-01-02 20:57:07 +13:00
ebayShopper
2ea22a69a0 Fix a misaligned town generator wreck
Vanilla commit:

464dbb77ba
2017-12-31 16:35:30 -05:00
oiad
141b25e204 Update DZE_SafeZonePosCheck with missing operator
I possibly just need a little more sleep and a little less epoch time
2017-12-30 23:07:36 +13:00
oiad
6248addc3f Make Safe Zone Zombie and Loot spawning a toggle
As requested by a few admins that didn't realise it was now hard coded
to disable loot/zombie spawning
This requires the check since we're also using DZE_SafeZonePosCheck for
DZE_buildChecks with a forced radius.
2017-12-30 22:03:31 +13:00
ebayShopper
e89eebc843 Fix ArmoredSUV gunner glitch #2009
Fixes #2009

Note the fn_damageActions.sqf change can be applied without the config
change and it will still fix the problem most of the time.
2017-12-29 17:21:40 -05:00
ebayShopper
eaaedf21c0 Fix a few more glitched map objects
Vanilla commit:

7d669a390b
2017-12-29 15:42:55 -05:00
oiad
2d437b444c Update README.md 2017-12-29 16:54:22 +13:00
ebayShopper
a0812585c3 Update server install ReadMe formatting 2017-12-27 15:04:22 -05:00
1793 changed files with 187041 additions and 75746 deletions

188
CHANGE LOG 1.0.7.1.txt Normal file
View File

@@ -0,0 +1,188 @@
[ADDED] Blunt hatchet and wet box of matches. (69408ab3) @AirwavesMan
[ADDED] AKS-74, AKS-74 Kobra, AKS-74 PSO1, AKS-74 NSPU and AKS-74 TWS with full attachment support. (db1ed4c0) @AirwavesMan
[ADDED] Red Ryder BB gun and magazine as Epoch version. (597e6086) @AirwavesMan
[ADDED] G36A and G36K as Epoch version. (e0a00512) @AirwavesMan
[ADDED] More snappoints for the 4x metal floors. (f68e92d5) @worldwidesorrow
[ADDED] Right click menu made by Mudzereli and updated by Salival. (c4919d65) @AirwavesMan
[ADDED] Missing Combine Magazine option for the Desert Eagle and the 20Rnd Stanag magazine. (858f418a) @seelenapparat, @AirwavesMan
[ADDED] Toggleable Remote Vehicle by Salival. (a9500b4e) @AirwavesMan
[ADDED] Toggleable Locate Vehicle by Salival. (152ec42d) @AirwavesMan
[ADDED] Toggleable Take Clothes by Salival. (1113b579) @AirwavesMan
[ADDED] Toggleable Safe Zone Relocate by Salival. (cc005a97) @AirwavesMan
[ADDED] Toggleable Vehicle Service Point by Salival. (343128bb) @AirwavesMan
[ADDED] Toggleable Garage Door Opener by Salival. (b3871aa3) @AirwavesMan
[ADDED] Toggleable Bury and Butcher Bodies by Salival. (be7898aa) @AirwavesMan
[ADDED] Toggleable Vehicle Key Changer by Salival. (e6eb9419) @AirwavesMan
[ADDED] Toggleable Virtual Garage by Salival. (30f15326) @AirwavesMan
[ADDED] Fully functional Namalsk Bloodsuckers by SumrakDZN. Can be activated in the configVariables.sqf. (05118343) @worldwidesorrow
[ADDED] G3A3 with attachment support. (a3a4cf90) @AirwavesMan
[ADDED] All different types of Arma 2 Static Weapons are as Epoch Version available and can be build from the inventory. (8bc484cb) @AirwavesMan
[ADDED] Weapon parts and gun powder for server admins to add. (6dbc6646) @AirwavesMan
[ADDED] Customizable zombie humanity for server admins. Change DZE_ZombieHumanity in the configVariables.sqf (1a8d45e1) @AirwavesMan
[ADDED] Backpack upgrade items for admins to use. (e151f22c4) @seelenapparat
[ADDED] Wood Stairs with rails as item. (5feb96318) @Victor-the-Cleaner
[ADDED] Colored helpers to modular objects when deconstruct, remove, upgrade, downgrade, maintain or pack. (58c4a4d1f) @Victor-the-Cleaner
[ADDED] New deconstruct scroll option. If DZE_refundModular is enabled it refunds all modular objects. Changes can be made in the configVariables.sqf. (58c4a4d1f) @Victor-the-Cleaner
[ADDED] BigEgg's Restrict Building mod is part of Epoch now. (db4a417f3) @Victor-the-Cleaner
[ADDED] New DZE_buildOnWater config variable to allow building in or over sea water. (adc17d4ec) @Victor-the-Cleaner
[ADDED] New base building hotkeys (c4a2e1b88) @Victor-the-Cleaner
[ADDED] 23 New base building items: Heavy Bag Fence, Heavy Bag Fence (Corner), Heavy Bag Fence (Round),Sandbag Cube (5x Curved), Sandbag Nest (Large), Warfare Barrier 5x, Warfare Barrier 10x, Warfare Barrier 10x (Tall), Wire Fencing, Barbed Gate (Fortified), Footbridge (Simple), Footbridge (Wooden), Windbreak, Concrete Barrier, Concrete Barrier (Striped), Concrete Wall, Concrete Pipe, Dragon's Teeth, Dragon's Teeth (Large), Metal Container (Red, White, Green), Metal Container 2x (Red). (d744d995e) @Victor-the-Cleaner
[ADDED] Garbage Man and Paramedic as zombies and player skin. (9dde58abb, c8358505b) @DeVloek, @AirwavesMan
[ADDED] server_vehicleAddons to customize vehicles by add/remove weapons and ammo. (981e217b8) @AirwavesMan
[ADDED] New variables DZE_clearVehicleAmmo, DZE_addVehicleAmmo to add and remove the ammo of vehicles. Also DZE_clearVehicleFlares to keep the flares. (981e217b8) @AirwavesMan
[ADDED] Community Stringtable. (f13c6ea9b, a7860b5b2) @AirwavesMan
[ADDED] Customizable water sources with DZE_WaterSources in the variables.sqf. (ceda09297) @AirwavesMan
[ADDED] Camel planes. (9384e0112) @AirwavesMan
[ADDED] New mining sound. (8524d6752) @Victor-the-Cleaner
[ADDED] SUV (Blue White). (3c611438f) @seelenapparat
[ADDED] Several new rubbish objects with gear. (8c16cbd7f) @seelenapparat
[ADDED] DayZ workbench as a buildable object for epoch. (d40fab526) @seelenapparat
[ADDED] New edible items for more survival oriented servers. (51d8a3dac) @seelenapparat
[ADDED] 40 new generic documents for admins to use. (d5b40bba3) @seelenapparat
[ADDED] 3 new types of buckets with content. (c12349682) @seelenapparat
[ADDED] New types of water and milk container. (c731264ed) @seelenapparat
[ADDED] Various new suitcases with gems. (ec9f9582a) @seelenapparat
[ADDED] Waterbottles with coffee, black tea and frozen waterbottles. (ea236b466) @seelenapparat
[ADDED] 8 buildable storage barrels. (ee0effcc7) @seelenapparat
[ADDED] Support for the elevator script via 3 new kits and objects. (546172959) @seelenapparat
[ADDED] Harvestable plants and compost barrels. (84064ec89) @AirwavesMan
[ADDED] 14 new buildable epoch buildings (Rabbit Hutch, Chicken Coop, Dog House, Postbox, Boggle, Satellite Dish, Fuel Tank, Water Tank, Water Tower, Wild Bee Hive, Cow Stable, Boar Stable, Goat Stable, Sheep Stable) for server admins to add. (2e3f16c24) @AirwavesMan
[ADDED] Changeable DZE_GemChance to customize the chance to find a gemstone in an ore vein. Can be changed in the configVariables.sqf (f179d037d) @AirwavesMan
[ADDED] Changeable DZE_debrisRefundParts to customize the dynamic debris wrecks refund. Can be changed in the configVariables.sqf (6189bed04) @AirwavesMan
[ADDED] Changeable DZE_toolBreakChance to customize the break chance of tools when removing a building. Can be changed in the configVariables.sqf (01792fe8e) @AirwavesMan
[ADDED] Changeable DZE_bottleBreakChance to customize the break chance of bottles. Can be changed in the configVariables.sqf (b46711bc1) @Victor-the-Cleaner
[ADDED] After canceling an action the sound will be aborted too now. (21e9c3451) @Victor-the-Cleaner
[ADDED] HMMWV Crows(M19, M2), Avenger and AAV as epoch versions. (1b74c6ccc) @AirwavesMan
[ADDED] T810A PKT winter version. (f42ef2b88) @DeVloek,
[ADDED] 18 new open map buildings with interior and loot positions. (0fd08dec2) @Helion4, @DeVloek, @AirwavesMan
[ADDED] 2 new items (Dung, Sunflower Oil) and 9 food versions (Steak with fries, Sushi, Pumpkin soup, Carrot soup, Potato soup, Garlic soup, Vegetable platter, Honey tea, Honeycomb). (624acb3ab) @Damian6666, @AirwavesMan
[ADDED] Comfrey patch, plant and seeds. (59e04523b) @AirwavesMan
[ADDED] Snapping keys can be switched between right-handed and left-handed with F6. (03636463c) @Victor-the-Cleaner
[ADDED] Nightstalker EVR storms integrated. @worldwidesorrow
[ADDED] Players can use flares inside vehicles now. (bde803b6d) @Victor-the-Cleaner
[ADDED] DZE_enableBloodRegen to enable/disable blood regenation. (16bf4375c) @Victor-the-Cleaner
[ADDED] DZE_requirePlotOverride to override if objects need no plot pole. (97624e23b) @Kitty, @john1, @Victor-the-Cleaner
[ADDED] 250Rnd. M3P magazine. (18cd7b80d) @TheFirstNoob, @AirwavesMan
[ADDED] DZE_CombatTimer to change the combat time. (5d0d00583) @AirwavesMan
[ADDED] Bases behave like buildings now. It will no longer rain or snow throught bases. Also the temperature will no longer drop. (8071602dd) @Victor-the-Cleaner
[ADDED] BigEgg's togglable vehicle godmode at plot pole. (2d7a2468f) @AirwavesMan
[ADDED] 4 tree stumps with gear slots. (ffdae898f) @AirwavesMan
[ADDED] 50 placeholder items for server admins to use. (d95a7673a) @AirwavesMan
[UPDATED] Better message for filling fuel containers if the fuel tank has not enough fuel. (93bf494c) @AirwavesMan
[UPDATED] Replace M240 Nest ghost preview with the actual game object as preview. (ff05cb9cb) @ZzBombardierzZ, @AirwavesMan
[UPDATED] Players may no longer build objects outside the plot radius. (bb968698e) @Victor-the-Cleaner
[UPDATED] Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain. (bb968698e) @Victor-the-Cleaner
[UPDATED] Crouch-walking or slow-walking will not cancel building. (bb968698e) @Victor-the-Cleaner
[UPDATED] The player will auto-crouch when clicking "build" to prevent accidental cancelling. (bb968698e) @Victor-the-Cleaner
[UPDATED] Pressing ESC while building will cancel without opening the Arma exit menu. (2a3b89564) @Victor-the-Cleaner
[UPDATED] Pressing F while building will hold or release the object without altering the weapon firing mode. (2a3b89564) @Victor-the-Cleaner
[UPDATED] Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing. (2a3b89564) @Victor-the-Cleaner
[UPDATED] If a lit fire barrel is removed, the flame will now be extinguished. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] If a plot pole is removed, the plot boundary helpers will now be deleted too. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] Removed non-lockable storage objects will now refund their contents. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] The way how the DZE_modularConfig variable works has changed. More in the configVariables.sqf. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] Snapping point helpers are now local again for improved network performance. (16361e546) @Victor-the-Cleaner
[UPDATED] Many more objects may now be snapped to other objects. (abbedc7dd) @Victor-the-Cleaner
[UPDATED] All buildable objects are now measured from their model center to the plot pole center when checking distance. (adc17d4ec) @Victor-the-Cleaner
[UPDATED] Snapping points overhaul for improved precision and consistency. (abbedc7dd) @Victor-the-Cleaner
[UPDATED] Plot boundary markers now position correctly over water, and will not display underwater or below ground. (c2b3e817b) @Victor-the-Cleaner
[UPDATED] Fireplaces can no longer be placed underground. (d744d995e) @Victor-the-Cleaner
[UPDATED] Steel Beams can now be crafted into 6 x Scrap Metal. (d744d995e) @Victor-the-Cleaner
[UPDATED] Rusty Sheet Metal can now be crafted into Sheet Metal. (d744d995e) @Victor-the-Cleaner
[UPDATED] Trader Files got updated with many missing vehicles, weapons and items. (60335df72) @AirwavesMan
[UPDATED] All epoch buildings are listed in DayZ_SafeObjects now. (43006760f) @AirwavesMan
[UPDATED] Mining stones for better stone detection. (c57d2f8d7) @Victor-the-Cleaner
[UPDATED] Increased magazine slots for cooking pot and adv. workbench. (60b1ca78e) @seelenapparat
[UPDATED] ObjectID and ObjectUID setVariables are no longer global and only visible by the server. (e72394d6d, 3ffa072c8, 2168d504b, d4e6e786d) @AirwavesMan
[UPDATED] PVDZ_obj_Destroy send no longer ObjectIDs, ObjectUIDs and uses netID now. (e72394d6d) @AirwavesMan
[UPDATED] characterID setVariables is only for vehicles with a key and locked/lockable buildings global now. (67bdc7217) @AirwavesMan
[UPDATED] Re-built missionfiles: configVariables.sqf, custom variables and compiles are included now. (ac68b0ca9) @AirwavesMan
[UPDATED] DZE_rocks array detects more rocks on napf and lingor now. (6f249377d) @Victor-the-Cleaner, @AirwavesMan
[UPDATED] All weights got updated and corrected with more realistic values. (da57bada5) @TheFirstNoob
[UPDATED] Disabled server cleanup by default to avoid base deletion. (ed5d78d7d) @AirwavesMan
[UPDATED] Players who built an object within the plot pole are no longer able to remove that building if they got removed from the plot pole. (57f1a534a) @AirwavesMan
[UPDATED] All new created objects like buildings should be useable directly now not after a few seconds. (0799e7e18) @AirwavesMan
[UPDATED] When a blood transfusion gets interrupted the player who received the transfusion will be unconscious. (92746e377) @AirwavesMan
[UPDATED] Combining ammo into another ammo type has no animation any longer and the ammo will be reloaded into the current weapon. (95f365507) @Victor-the-Cleaner
[FIXED] Side Chat was unintentionally disabled on Podagorsk Mission. (cf43c20d) @Voltan, @AirwavesMan
[FIXED] English string from the Broken APSI got overwritten by the german string. (43786eec) @seelenapparat, @AirwavesMan
[FIXED] Open or close a winter lockbox or an upgraded lockbox had the wrong sound. (ffccff6a, cdfc57fd) @AirwavesMan
[FIXED] MK12 SPR and DMR had always night vision optics even when the player had no NVG. (6f7a17ca) @Voltan, @AirwavesMan
[FIXED] DayZ Mod gates could not be removed. (2bbb126a) @Aschalder, @AirwavesMan
[FIXED] The AK74 taped magazine could not be used with the AN94. (31c4a0a7) @Schalldampfer, @AirwavesMan
[FIXED] Dupe with player_emptyContainer and dayz_actionInProgress bug. (44c94541) @F507DMT, @AirwavesMan
[FIXED] Remove the iron sight view from the RK95 ACOG, SVD Gold and SVU since it does not work. (ee259c4a, ad3c38e4) @IsGoose, @AirwavesMan
[FIXED] Some building wrecks could not be removed. (b43279cd) @Seelenapparat, @AirwavesMan
[FIXED] Wrong name of the PIVOT snappoint of all wooden stairs. (f24a8193) @AirwavesMan
[FIXED] ArmoredSUV gunner glitch. (aeafb3b3) @TheFirstNoob, @AirwavesMan
[FIXED] Upgrading Dome Tent and Camping Tent+++ did not work. (c245e6d3) @TheFirstNoob, @AirwavesMan
[FIXED] Zombies got still triggert by chemlights at daytime. (2cf5a523) @AirwavesMan
[FIXED] 4x Wood Floor wreck had the wrong name. (2e415136) @looter809, @AirwavesMan
[FIXED] Hive error when storage coins. (fd2214c7) @AirwavesMan
[FIXED] Missing description for 9x39mm sound suppressor. (908825f4) @iben, @AirwavesMan
[FIXED] Wrong description for 8x AT9Mi24V vehicle ammo. (908825f4) @iben, @AirwavesMan
[FIXED] Radio state variable got resetted after changing clothes. (6becd3d8) @AirwavesMan
[FIXED] Missing side and faction entry for many epoch vehicles (4ba6fa32) @iben, @AirwavesMan
[FIXED] Missing terrainCoef for the Mini Cooper. (53d92ba3) @DeVloek, @AirwavesMan
[FIXED] Weapon dupe on gear syncing. (9852778b) @F507DMT, @AirwavesMan
[FIXED] 200Rnd 40mm FV510 HE and Sabot magazines could not be used. (c10a436c) @Schalldampfer, @AirwavesMan
[FIXED] Client RPT Spam 'Strange convex component288 in warehouse\models\warehouse.p3d:geometry' @helion4
[FIXED] Greenhouse offset so players getting not pushed back. (5885bb31) @Kitty, @AirwavesMan
[FIXED] Pitch for female cough sounds. (96f1d40a) @seelenapparat
[FIXED] Painkiller weight was too high. (c801365a) @seelenapparat
[FIXED] Humanity gain from zombies that did not die from a player. (1a8d45e1) @AirwavesMan
[FIXED] Often the wrong cursortarget got selected when multiple cursortargets were next to each other. (2f1edcaa4) @Victor-the-Cleaner
[FIXED] Missing 1oz waterbottles while crafting that leads to a wrong refunded item. (147b0fe5c) @seelenapparat
[FIXED] SD weapons with Stanag and AK ammo and an PSO or ACOG scope were inaccurate at a smaller distance. (4f7f052a5) @AirwavesMan
[FIXED] Wrong ACOG zeroing of the Scar AK. (0f51c62dc) @AirwavesMan
[FIXED] Wrong battery descriptions. (1ec971e83) @AirwavesMan
[FIXED] Prevent objects flipping over when pitched +/-90 degrees then released. (16361e546) @Victor-the-Cleaner
[FIXED] Prevent certain vectored objects from erroneously changing position after building. (16361e546) @Victor-the-Cleaner
[FIXED] Sometimes object positions were not correctly saved to the database. (adc17d4ec) @Victor-the-Cleaner
[FIXED] Vectored objects rotated sometimes incorrectly when snapping was enabled. (16361e546) @Victor-the-Cleaner
[FIXED] Snapping points and other helpers were not positioned correctly in or over water. (16361e546) @Victor-the-Cleaner
[FIXED] A collision check while building now prevents the player from being knocked across the map. (adc17d4ec) @Victor-the-Cleaner
[FIXED] Sometimes Snapping did not correctly detected the nearest point between all base objects in range and all available points on the current object. (16361e546) @Victor-the-Cleaner
[FIXED] No unload config error from RscStandardDisplay class. (608af0743) @iben
[FIXED] Visual glitch on loading screen. (608af0743) @iben
[FIXED] Upgrading a winter lockbox leaded into a wiped lockbox inventory. (31fef08e7) @AirwavesMan
[FIXED] Safe coins refund when packing (9f8af554d) @Luka
[FIXED] Unlock door penalty was not working when door management was turned off. (fb2bf9462) @IsGoose, @AirwavesMan
[FIXED] Freezing player gear menu when changing clothes on maps where the respawn is on water. (8a7d93799) @iben, @AirwavesMan
[FIXED] Players were falling through buildings when change clothes or login if they were over water, this includes piers and oil rigs. (876e264e3) @ndavalos, @iben, @AirwavesMan
[FIXED] Remington 870 flashlight attachments. (4dbf3740c) @Victor-the-Cleaner
[FIXED] Group tags will no longer move when players are in water. (97ad18dfd) @Victor-the-Cleaner
[FIXED] GP25 white flare and sand bag round had no item descriptions. (206460ff9, bac89754f) @TheFirstNoob, @dreamforceinc, @AirwavesMan
[FIXED] The 'Make Copy' string had no localization. (4bfaa612b) @TheFirstNoob, @AirwavesMan
[FIXED] When buying a vehicle and the player had a full toolbelt and backpack the added key could disappear. (143db3e1e) @AirwavesMan
[FIXED] When firing a weapon the player next to the firer was not in combat as intended. (89d4bdfc9) @AirwavesMan
[FIXED] Wrong 2Rnd pellet model. (421ea55ac) @Victor-the-Cleaner, @AirwavesMan
[FIXED] Missing sounds when driving a Nissan or Mini Cooper. (b95dae2e1) @iben, @AirwavesMan
[FIXED] Under special circumstances when crafting with water bottles the crafting process got stuck in an endless loop. (068ca66c61) @Damian6666, @AirwavesMan
[FIXED] The herbal plastic water bottle turned into the wrong water bottle when melting ores. (24492798a) @AirwavesMan
[FIXED] The loading screen size of the width was not correct. (03843a1f7) @Victor-the-Cleaner
[FIXED] Infinite refueling with the fuel pump. (4ebf760aa) @Damian6666, @AirwavesMan
[FIXED] Very slow braking of Bikes and Motorcycles. (2ebe0d655) @Victor-the-Cleaner
[FIXED] When buying a weapon without any weapon in the inventory the player had to switch the weapon first to be able to use it. (946c9c5c9) @iben
[FIXED] Silencer of Bizon_Kobra_SD_DZ could not be removed. (62a72e195) @mmrsz, @AirwavesMan
[FIXED] Fill quiver did not work properly. (4d377f7e4) @Victor-the-Cleaner
[FIXED] Broken Legs after changing clothes. (56787c71a) @AirwavesMan
[FIXED] Broken legs got not recognized after re-log or login. (d9f41afd1) @AirwavesMan
[FIXED] Wrong wheel names for certain trucks and APCs on repair or salvage. (f18154ad9) @Victor-the-Cleaner, @AirwavesMan
[FIXED] Filling a blood bag could be interrupted and the blood bag got still filled. (5b61cfba0) @DeandlDernai, @AirwavesMan
[FIXED] Winter tents could not be crafted. (6a854b0fc) @AirwavesMan
[FIXED] Micro lags when zombies and bloodsuckers spawn. (37c60bc85) @AirwavesMan, @iben
[FIXED] Rpt error: Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end. @iben
[FIXED] A blood transfusion could be interrupted and the player still received the whole blood bag from the transfusion. (92746e377) @AirwavesMan
[REMOVED] gsc_cloth_loner_head_DZ model and Skin_gsc_cloth_loner_head_DZ due to model issues. (b1e77a39) @seelenapparat, @AirwavesMan
[REMOVED] DZE_permanentPlot variable and checks. (5aba5d7dd, 9ecdb21dd) @AirwavesMan
[REMOVED] Ghost previews for Razor Wire, Sandbag Nest, and HBarrier Cubes due to inaccurate geometry. (d744d995e) @Victor-the-Cleaner
[REMOVED] DZE_modularBuild variable. (16361e546) @Victor-the-Cleaner
[REMOVED] player_build.sqf (1bb034360) @Victor-the-Cleaner
[REMOVED] OEMPos variable (fc6680c36) @AirwavesMan
[REMOVED] PVDZ_playerMedicalSync, server_medicalSync (abce13a65) @AirwavesMan
[REMOVED] startcombattimer variable (b6c7364c5) @AirwavesMan
[REPLACED] fnc_veh_setFixServer --> server_setHitpoints. (637f1f445) @AirwavesMan
[REPLACED] object_setHit --> unit_setFractures (56787c71a) @AirwavesMan
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, SyNcRoNiCzZ, oiad(salival), BigEgg17

View File

@@ -16,5 +16,5 @@
[REMOVED] Old Towngenerator Config. @Skaronator
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Models/textures by @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

View File

@@ -16,7 +16,7 @@
[NEW] Admins can now define a maximum build height, see configVariables.sqf/DZE_BuildHeightLimit. @BigEgg17
[NEW] Admins can now change the lootRefreshTimer for each building type from the default 15 minutes. CfgLoot.hpp must be updated if using custom loot tables.
[UPDATED] Loot and zed spawn is now disabled in trader cities by default. This is configurable in mission\init.sqf via DZE_SafeZonePosArray. Added function to check positions against DZE_SafeZonePosArray "_PosInSafeZone = _positionToCheck call DZE_SafeZonePosCheck;"
[UPDATED] Loot and zed spawn is now disabled in trader cities by default. This is configurable in mission\init.sqf via DZE_SafeZonePosArray. Added function to check positions against DZE_SafeZonePosArray "_PosInSafeZone = [_positionOrObjectToCheck] call DZE_SafeZonePosCheck;" An optional radius can be supplied as a second argument i.e: [_positionOrObjectToCheck,500]
[UPDATED] Zombie pathing. Zeds should now run more direct to players and no longer get stuck at the position where a player entered a vehicle.
[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
[UPDATED] The player now auto rejoins their group after dropping a radio and picking it back up when dayz_requireRadio=true. @SmokeyBR

View File

@@ -0,0 +1,169 @@
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty (c3cbca1) @oiad
[NEW] Added over 200 new zombie models with loot groups and strings for Server Admins to use. (2e15009) @AirwavesMan
[NEW] Zombie can wear backpacks. (096fc13) @AirwavesMan
[NEW] Hide Body can be edited and toggled. Enabled by default, configVariables.sqf/DZE_Hide_Body (c0e9fe6) @AirwavesMan
[NEW] Added 6 AK-107 versions with attachment support. (82485ea) @AirwavesMan
[NEW] Added new waterbottles from DayZ Mod. Icons made by @DeVloek. Fully functional with all actions. @AirwavesMan
[NEW] All fuel containers can be emptied. (276615a8) @AirwavesMan
[NEW] Different boxes of matches can be combined. (bc75ad8) @AirwavesMan
[NEW] Added a basic support for PVE Servers. This disables the PVP damage on the server. Disabled by default, configVariables.sqf/DZE_PVE_Mode (e7dbc5dd) @AirwavesMan
[NEW] Dedicated sounds for opening and closing vaults. (c001c38, 9c83ef2, 61258c9, 76721e3) @worldwidesorrow
[NEW] Added the option for vectorUp on spawned objects in fnc_spawnObjects. (bf9dc49) @worldwidesorrow
[NEW] Added 2 new cargo truck versions. A truck with more items slots and a truck with more weapons slots. (02c91007) @AirwavesMan
[NEW] Added an option to give another player an antibacterial wipe. (8c074be) @worldwidesorrow
[NEW] The maps Podagorsk and Chernarus Winter are now part of Epoch.
[NEW] Added snow fall, snow storm, ground fog and cold breath to the game. This can be enabled in the configVariables.sqf/DZE_WeatherVariables and DZE_Weather @worldwidesorrow
[NEW] Added warm clothes support. configVariables.sqf/DZE_WarmClothes (4058f596) @AirwavesMan
[NEW] Added shivering - if the players body temperature is under a certain value the shivering starts. Can be defined and disabled with the last value in the DZE_WeatherVariables array. (4058f596) @AirwavesMan
[NEW] Players can choose among 5 sets of status icons by pressing the F3 key or selecting in the game options menu. @worldwidesorrow
[NEW] Added over 100 new weapons and magazines with attachment support, eg. HK417, Famas, Steyr Aug, G3, MP7 and many more. @AirwavesMan
[NEW] Added M110_DZ with double zoom which was removed with the last Arma 2 1.64 patch. (9a531b3) @AirwavesMan
[NEW] Almost all items have a world model now, eg. FN Fal mag, M203 Flare, AS50 mag. @Helion4, @AirwavesMan
[NEW] Added over 130 new male and female skins. @AirwavesMan @Helion4
[NEW] Added 11 new backpacks. (637358b, 88053499) @Seelenapparat, @DeVloek, @AirwavesMan, @Helion4
[NEW] Added different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
[NEW] All backpacks got updated and have 2 versions, a regular and an upgraded version. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
[NEW] Fireplaces can be crafted directly from a wooden log. (2b8997ec) @AirwavesMan
[NEW] New sounds for M9, M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866, Saiga 12k, Anzio. @AirwavesMan
[NEW] All vehicles/buildings are grouped under special vehicle categories in the editor with the indicator: 'DayZ Epoch', @AirwavesMan
[NEW] Painkiller packages can have 0 to 6 pills and can also be combined, similar to antibiotics. (b4b8860c) @AirwavesMan
[NEW] New helicopter skins for CH-47, Mi-17, UH-1H. (43337b6a, c47821ee) @AirwavesMan
[NEW] Added KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan
[NEW] Added Land_Ind_Oil_Pump_EP1_DZE, a version without the pumping sound. (8557f559) @seelenapparat
[NEW] Added a proper display name for heli crashes. (ba31c67b) @seelenapparat
[NEW] Players can craft a firebarrel kit from empty methylamin/oil barrels. (b4b93562) @AirwavesMan
[NEW] Enabled DZE_defaultSkin by default. (9842279d) @AirwavesMan
[NEW] Added 2 new AN2 versions with Twin Vickers and M134. (d98834aa) @AirwavesMan
[NEW] Every vehicle ammunition can now be spawned in-game and was added to the loot tables and traders. (6e813dc1) @AirwavesMan
[NEW] Reintroduced DayZ Mod stashes. Build the stash by right-clicking the canvas item. (8304efe9) @AirwavesMan
[NEW] Storage buildings like gun racks, storage sheds, safes etc. can be upgraded to a version with more gear slots. (19889a9d) @AirwavesMan
[NEW] Lumber can be crafted directly from wooden logs. (ae79f4ce) @AirwavesMan
[NEW] Added DayZ Mod fences and gates with upgrade and snap support. (3724a1f3) @AirwavesMan
[NEW] Added sounds for taking painkillers/antibiotics and attaching/detaching a weapon attachment. (a69948d5) @AirwavesMan
[NEW] The community localization stringtable is now part of Epoch. (04a81c15) @AirwavesMan
[NEW] Salival's Change Code script is now part of Epoch. (5e296fc0) @AirwavesMan
[NEW] Added ZSC with global banking. Pull request # 2076. @oiad, @worldwidesorrow, @DevZupa
[NEW] Added remote messaging with localization. Pull request # 2076. @oiad, @worldwidesorrow, @BigEgg17
[NEW] Almost all epoch vehicles can now be upgraded. This includes trucks, helicopters and APCs. @AirwavesMan
[NEW] Added vehicle upgrade manuals for trucks, helicopters and APCs. @AirwavesMan, @DeVloek, @Helion4
[NEW] Added new variables DZE_Hero and DZE_Bandit. The variables define the Hero and Bandit humanity. Used for traders and in player_death. (431cbc88, 272a7406) @AirwavesMan
[NEW] Heroes and Bandits will drop a dog tag on death which can be traded at the Hero or Bandit trader for humanity. Thx for the idea @Tecumseh. (431cbc88, 272a7406, 4f106220) @AirwavesMan
[NEW] Special handling for floating loot in buildings over water. Use fixWaterPos = 1; in the building class that has this problem. (89bca2c9) @AirwavesMan
[NEW] With activated weight system, traders will show the item's weight under item information. (e5af93b5) @AirwavesMan
[NEW] Female players can now wear all ghillie suits. (758be289) @AirwavesMan, @Helion4
[NEW] Added MTVR Bird helicopter. (8fa93188) @AirwavesMan, @Helion4
[NEW] Added a winter version of the following objects: Lockbox, Camo Net, Tent, Dome Tent. (215932d7, 420ad269, 83012eb1) @AirwavesMan, @Helion4
[NEW] Added a winter version of the following vehicles: BMP2, BRDM2, SUV, UAZ, Mi17, UH1H, T72, Ural, Kamaz, HMMWV. (34455948, cb1b34fc) @AirwavesMan
[NEW] Added Mini Cooper, old Jeep, 11 Nissan 350z versions, VS3 Camper, MTVR Open, Scrap APC, armored Tractor and armored Bus. (a1e5fca7, db36bb48, 1ce3f92b, 0dc00d97, d0f647c0, 34c2c716, f8d8a686, 8feed62b) @AirwavesMan, @Helion4
[NEW] Added interior to storage sheds and those on the map can now spawn loot. (ad8ca464, 35135c75) @AirwavesMan, @Helion4
[NEW] Added a few new female skins. (758be289) @AirwavesMan, @Helion4
[NEW] Added over 30 new base building items like a drawbridge, metal and wood gates, glass floors and many more. @AirwavesMan, @Helion4
[NEW] Added many broken versions of already existing items and tools like Safe, Engine Parts, Wheel, Toolbox and many more. @AirwavesMan
[NEW] Added lots of new items and tools like Handsaw, Hammer, Cement Bag, Carrot, Potato, Mobile Phone and more. @AirwavesMan, @Helion4
[NEW] Added snapping support for Storage Sheds, Wood Shacks, Wooden Sheds, Gun Racks and Outhouses. (ca05896f) @AirwavesMan
[NEW] Added Submarine (c316d20) @AirwavesMan, @Helion4
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) @ebayShopper
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) @shu, @oiad
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) @ebayShopper
[FIXED] Player could shoot during unconscious wake up animation (634a01a) @ebayShopper
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad, @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) @ebayShopper
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. (be777dd) @dihan48
[FIXED] Vehicles jumping into the air after flipping. (096fc13) @AirwavesMan
[FIXED] Crafting wooden arrows from wood piles and razors was not possible. (d4b46e4) @AirwavesMan
[FIXED] Top snap point for half cinder wall was incorrect. (8f10a36) @ndavalos, @AirwavesMan
[FIXED] The RPK-74 magazine could not be used with some AK-74 versions. (82485ea) @AirwavesMan
[FIXED] Multiple vehicle upgrades were not possible. (ac884f2, a430f79, c24504a) @F507DMT
[FIXED] Inventory dupe if on water. (a052ba7, baf92eb) @F507DMT
[FIXED] The pickaxe and the broken pickaxe spawned in the ground on loot spawn. (a09bb81a) @AirwavesMan
[FIXED] Floating loot from remove, pack and fn_dropItem. (1268f55) @AirwavesMan
[FIXED] Giving water to dogs did not work with all waterbottles. (915cf72) @AirwavesMan
[FIXED] Backpacks had no descriptions. (f1d5038) @AirwavesMan
[FIXED] Potential dupe on lag with Advanced Trading. (0617a77, 5f44161) @oiad, @AirwavesMan, @loooooool(TEMA)
[FIXED] Invisible backseat bug on LAV-HQ DZ and DZE version. (5c3f2162) @AirwavesMan
[FIXED] The fuel capacity of the MH-6J Little Bird, Mi17 Civilian, UH60M was incorrect. (862cf39a, f0e08f22, fc9cb679) @AirwavesMan
[FIXED] AIs could attack traders. (f0ac4afc) @AirwavesMan
[FIXED] RHIB_DZ floating gunner position. (38a31290) @AirwavesMan
[FIXED] The carry and drag functions have been fixed. (bcc5b63) @worldwidesorrow
[FIXED] Bug on switching weapons. @worldwidesorrow
[FIXED] Backpacks and keys were not counted within the weight system. (838e4a06, 49446122) @Damian6666 @AirwavesMan
[FIXED] Biomeat had no infection chance. (b52325c9) @AirwavesMan
[FIXED] Parachute speed bug by pressing certain keys. (2a41d122) @ch0c
[FIXED] Loading screen progress bar did not work since the last Arma 2 1.64 patch. (21e5cfae) @IsGoose
[FIXED] Players were unable to open a few tank versions with their key. (9cc8b5d8) @AirwavesMan
[FIXED] The epoch versions of the RHIB boats were incorrect. (38a31290) @AirwavesMan
[FIXED] Players are no longer able to exploit the player_wearClothes function to reset AI targeting. (5c29704) @morgoth0, @Arrakis, @worldwidesorrow.
[FIXED] Vehicles should no longer explode after a server restart due to buildings loading in late. (99dc7cd7) @Seelenapparat
[FIXED] CZ550 shadow bug (c22ae9e5) @AirwavesMan
[FIXED] Floating loot in buildings over water. (89bca2c9) @AirwavesMan
[FIXED] Potential kill count doubling after change clothes. (0b26ae12) @Seelenapparat
[FIXED] Damaged vehicles will no longer repair after a vehicle upgrade. (95d528b8) @AirwavesMan
[FIXED] Exorbitant damage from chainsaws and sledgehammers on buildings (118dbfa6) @AirwavesMan
[FIXED] Players always looked north on spawn. (4aad93fe) @TH, @AirwavesMan
[FIXED] Trees could be knocked down on the first hit by a hatchet or chainsaw. (8dc6ef8d) @AirwavesMan
[FIXED] Female players had not the correct armor and camouflage set. (758be289) @AirwavesMan
[FIXED] Sometimes players were not properly ejected from an exploded Cessna wreck. (0b6df456) @AirwavesMan
[FIXED] Players were not in combat after shooting from certain helicopters or planes. (e6680aaa) @AirwavesMan
[FIXED] Often the weapon on back was duped when the player was kicked or didn't log out properly. (1697af97) @AirwavesMan
[FIXED] Filling mixed gas into a chainsaw now requires a chainsaw. (b0edf3cb) @AirwavesMan
[UPDATED] All Epoch items and buildable models updated and optimized to affect less the performance. @Helion4
[UPDATED] Spawning of Zombies and loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad, @_Lance_
[UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper
[UPDATED] All M32 grenades now use only one inventory slot. (cc85067) @AirwavesMan
[UPDATED] The Czech Vest Pouch can now carry one weapon. This was changed to be more intuitive and to avoid disappearing weapons. (f7ea9cb) @AirwavesMan
[UPDATED] Old/unused variables removed from variables.sqf. Entire file reorganized. (4accdee) @worldwidesorrow
[UPDATED] Functions fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only - compiles.sqf. (7613e3a) @worldwidesorrow
[UPDATED] Many unused trader cities were moved into a new folder called 'Archive'. Those files will no longer be updated. (6699d8d7) @AirwavesMan
[UPDATED] All vehicle names updated and localizations added. (e36e3cc4) @AirwavesMan
[UPDATED] The gunner optics angle of the BRDM-2 HQ was adjusted to have a better usage. (9ab576fa) @AirwavesMan
[UPDATED] Moved FPS logging and server event spawner to the server scheduler (0a264b9) @worldwidesorrow
[UPDATED] Vanilla events adjusted and moved to the server modules folder. The events are now spawned by the scheduler. (0a264b9) @worldwidesorrow
[UPDATED] Rebuilt trader files and overhauled trader cities. (92700e8a) @AirwavesMan
[UPDATED] Server side security added for higher risk PVDZ_send usage. (40dcf6f) @worldwidesorrow
[UPDATED] New strings added to the string table for medical functions. (2a145bf) @worldwidesorrow
[UPDATED] Medical functions revised. Old/unused medical functions moved to archive. @worldwidesorrow
[UPDATED] Separate actions added for typed blood bags. Variable dayz_classicBloodBagSystem used to bypass unnecessary code. (a4c0638) @worldwidesorrow
[UPDATED] All vehicles updated and many bugs fixed. Now there is a DZ and DZE class for every armed Epoch vehicle. @AirwavesMan
[UPDATED] All silenced weapons can only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo. (6f4b1706) @AirwavesMan
[UPDATED] Increased bullet speed for the MK17 SD and Vintorez ammo. (1e69f357) @AirwavesMan
[UPDATED] MK17 Sniper SD and Vintorez DZ and DZE versions have a higher zeroing. (3895cf9c) @AirwavesMan
[UPDATED] AK74 and AKM start with the semi-automatic firemode instead of full-automatic. (9aeceebb, becfee04) @AirwavesMan
[UPDATED] The FN Fal has a full-automatic mode again. (052becb) @AirwavesMan
[UPDATED] Zombies will no longer get triggered by a chemlight at daytime. (93ba732e) @AirwavesMan
[UPDATED] All magazines now have the combine option. @AirwavesMan
[UPDATED] The Humanity system was updated for hotwiring vehicles and killing players. (f68bbda0, d5910357) @AirwavesMan, @oiad
[UPDATED] The gear count of many vehicles (helicopters in particular) was updated and increased. (06b788a) @AirwavesMan
[UPDATED] Sharpening a knife now has an animation. (b7892bfc) @AirwavesMan
[UPDATED] Added full localization to snap and vector building. (fe1d7fb4) @AirwavesMan
[UPDATED] Added the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek
[UPDATED] Crafting a tent requires 2x equip_tent_poles instead of 2x ItemPole. (73289a69) @AirwavesMan
[UPDATED] Crafting a firebarrel kit no longer requires matches. (b4b93562) @nadal28 @AirwavesMan
[UPDATED] Crafting shows all required items now. (8315d899) @AirwavesMan
[UPDATED] Relogging with a chainsaw in the backpack will delete the chainsaw gas instead of refilling it. (132e9506) @AirwavesMan
[UPDATED] The group invite message now contains the name of the inviter. (396d0313) @ch0c, @AirwavesMan
[UPDATED] Harvesting wood with a hatchet can now drop both wood piles and wooden logs. (ae79f4ce) @AirwavesMan
[UPDATED] The maintain animation is interruptible now. (910ab43a) @AirwavesMan
[UPDATED] Trading single items can be configured to change the player's humanity value. (4f106220) @AirwavesMan
[UPDATED] The Journal main page was reworked and has some more information about the server settings now. (ef05eb4e) @AirwavesMan
[UPDATED] Harvesting wood will yield at least 16 or more wood. This was added in order to decrease network traffic. (8dc6ef8d) @AirwavesMan
[UPDATED] Increased cargo count of Refuel Trucks. (4667f20b) @AirwavesMan
[UPDATED] Cinder buildings and metal floors have a new texture. @Helion4
[UPDATED] Highly increased infection chance if the player eats uncooked meat or fish. (29b6a26) @AirwavesMan
[UPDATED] Crafting wooden buildings now requires a handsaw and a hammer. (247f5dc6) @AirwavesMan
[UPDATED] Full Russian Localization @RedLink-kam, @dreamforceinc
[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan
[REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow
[REMOVED] PVDZ_drg_RaDrag, PVDZ_drg_RaLW, PVDZ_drg_RLact and PVDZ_Unconscious removed from publicvariable.txt. They have been replaced with PVDZ_send. (2d03fb9) @worldwidesorrow
[REMOVED] DayZ Vanilla Crafting - all recipes were moved to Epoch Crafting. (8315d899) @AirwavesMan
[INFO] Synced with DayZMod upstream up to commit fe063a8
[INFO] Removed functions can be found under "dayz_code\old".
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, Icewindo, Brainbug, lennard91, stagler, SyNcRoNiCzZ, Sam563, Alwarren, Robert Hammer, Marseille77

View File

@@ -0,0 +1,821 @@
2S6M_Tunguska
2b14_82mm
2b14_82mm_CDF
2b14_82mm_CZ_EP1
2b14_82mm_GUE
2b14_82mm_INS
2b14_82mm_TK_EP1
2b14_82mm_TK_GUE_EP1
2b14_82mm_TK_INS_EP1
A10
A10_US_EP1
AAV
AGS_CDF
AGS_CZ_EP1
AGS_Ins
AGS_RU
AGS_TK_EP1
AGS_TK_GUE_EP1
AGS_TK_INS_EP1
AGS_UN_EP1
AH1Z
AH1Z_DZ
AH64D
AH64D_EP1
AH6J_EP1
AH6J_EP1_DZ
AH6J_EP1_DZE
AH6X_DZ
AH6X_EP1
AN2_2_DZ
AN2_DZ
ATV_CIV_CP
ATV_CZ_EP1
ATV_US_EP1
AV8B
AV8B2
AW159_Lynx_BAF
An2_1_TK_CIV_EP1
An2_2_TK_CIV_EP1
An2_2_TK_CIV_EP1_DZ
An2_TK_EP1
ArmoredSUV_PMC
ArmoredSUV_PMC_DZ
ArmoredSUV_PMC_DZE
ArmoredSUV_PMC_DZE1
ArmoredSUV_PMC_DZE2
ArmoredSUV_PMC_DZE3
ArmoredSUV_PMC_DZE4
BAF_ATV_D
BAF_ATV_W
BAF_Apache_AH1_D
BAF_FV510_D
BAF_FV510_W
BAF_GMG_Tripod_D
BAF_GMG_Tripod_W
BAF_GMG_Tripod_W_NoDisassembly
BAF_GPMG_Minitripod_D
BAF_GPMG_Minitripod_W
BAF_GPMG_Minitripod_W_NoDisassembly
BAF_Jackal2_GMG_D
BAF_Jackal2_GMG_W
BAF_Jackal2_L2A1_D
BAF_Jackal2_L2A1_W
BAF_L2A1_Minitripod_D
BAF_L2A1_Minitripod_W
BAF_L2A1_Minitripod_W_NoDisassembly
BAF_L2A1_Tripod_D
BAF_L2A1_Tripod_W
BAF_L2A1_Tripod_W_NoDisassembly
BAF_Merlin_DZE
BAF_Merlin_HC3_D
BAF_Offroad_D
BAF_Offroad_W
BMP2_ACR
BMP2_Ambul_CDF
BMP2_Ambul_INS
BMP2_CDF
BMP2_Des_ACR
BMP2_Gue
BMP2_HQ_CDF
BMP2_HQ_INS
BMP2_HQ_TK_EP1
BMP2_INS
BMP2_TK_EP1
BMP2_UN_EP1
BMP3
BRDM2_ACR
BRDM2_ATGM_CDF
BRDM2_ATGM_INS
BRDM2_ATGM_TK_EP1
BRDM2_CDF
BRDM2_Desert_ACR
BRDM2_Gue
BRDM2_HQ_Gue
BRDM2_HQ_TK_GUE_EP1
BRDM2_HQ_TK_GUE_EP1_DZ
BRDM2_INS
BRDM2_TK_EP1
BRDM2_TK_GUE_EP1
BTR40_MG_TK_GUE_EP1
BTR40_MG_TK_INS_EP1
BTR40_TK_GUE_EP1
BTR40_TK_INS_EP1
BTR60_TK_EP1
BTR90
BTR90_DZ
BTR90_DZE
BTR90_HQ
BTR90_HQ_DZ
BTR90_HQ_DZE
BVP1_TK_ACR
BVP1_TK_GUE_ACR
C130J
C130J_US_EP1
C130J_US_EP1_DZ
CDF_WarfareBMGNest_PK
CH53_DZE
CH_47F_BAF
CH_47F_EP1
CH_47F_EP1_DZ
CH_47F_EP1_DZE
CSJ_GyroC
CSJ_GyroCover
CSJ_GyroP
Chukar
Chukar_EP1
D30_CDF
D30_Ins
D30_RU
D30_TK_EP1
D30_TK_GUE_EP1
D30_TK_INS_EP1
DSHKM_CDF
DSHKM_CZ_EP1
DSHKM_Gue
DSHKM_Ins
DSHKM_TK_GUE_EP1
DSHKM_TK_INS_EP1
DSHkM_Mini_TriPod
DSHkM_Mini_TriPod_CDF
DSHkM_Mini_TriPod_TK_GUE_EP1
DSHkM_Mini_TriPod_TK_INS_EP1
Dingo_DST_ACR
Dingo_GL_DST_ACR
Dingo_GL_Wdl_ACR
Dingo_WDL_ACR
EOffroad_DSHKM_TERROR
EOffroad_SPG9_TERROR
EPickup_PK_TERROR
F35B
Fishing_Boat
Fort_Nest_M240
GAZ_Vodnik
GAZ_Vodnik_DZ
GAZ_Vodnik_DZE
GAZ_Vodnik_HMG
GAZ_Vodnik_MedEvac
GLT_M300_LT
GLT_M300_ST
GNT_C185
GNT_C185C
GNT_C185C_DZ
GNT_C185E
GNT_C185F
GNT_C185R
GNT_C185R_DZ
GNT_C185T
GNT_C185U
GNT_C185U_DZ
GNT_C185_DZ
GRAD_CDF
GRAD_INS
GRAD_RU
GRAD_TK_EP1
GUE_WarfareBMGNest_PK
HMMWV
HMMWV_Ambulance
HMMWV_Ambulance_CZ_DES_EP1
HMMWV_Ambulance_DES_EP1
HMMWV_Armored
HMMWV_Armored_DZ
HMMWV_Avenger
HMMWV_Avenger_DES_EP1
HMMWV_DES_EP1
HMMWV_DZ
HMMWV_M1035_DES_EP1
HMMWV_M1151_M2_CZ_DES_EP1
HMMWV_M1151_M2_CZ_DES_EP1_DZ
HMMWV_M1151_M2_CZ_DES_EP1_DZE
HMMWV_M1151_M2_DES_EP1
HMMWV_M2
HMMWV_M2_DZ
HMMWV_M2_USArmy
HMMWV_M998A2_SOV_DES_EP1
HMMWV_M998A2_SOV_DES_EP1_DZ
HMMWV_M998A2_SOV_DES_EP1_DZE
HMMWV_M998_crows_M2_DES_EP1
HMMWV_M998_crows_MK19_DES_EP1
HMMWV_MK19_DES_EP1
HMMWV_Mk19
HMMWV_Mk19_USArmy
HMMWV_TOW
HMMWV_TOW_DES_EP1
HMMWV_TOW_USArmy
HMMWV_Terminal_EP1
Igla_AA_pod_East
Igla_AA_pod_TK_EP1
Ikarus
Ikarus_TK_CIV_EP1
Ins_WarfareBMGNest_PK
JetSkiYanahui_Blue
JetSkiYanahui_Green
JetSkiYanahui_Red
JetSkiYanahui_Yellow
KORD
KORD_TK_EP1
KORD_UN_EP1
KORD_high
KORD_high_TK_EP1
KORD_high_UN_EP1
Ka137_MG_PMC
Ka137_PMC
Ka52
Ka52Black
Ka60_GL_PMC
Ka60_PMC
Kamaz
KamazOpen
KamazOpen_DZE
KamazOpen_DZE1
KamazOpen_DZE2
KamazOpen_DZE3
KamazOpen_DZE4
KamazReammo
KamazRefuel
KamazRefuel_DZ
KamazRefuel_DZE1
KamazRefuel_DZE2
KamazRefuel_DZE3
KamazRefuel_DZE4
KamazRepair
Kamaz_DZE
Kamaz_DZE1
Kamaz_DZE2
Kamaz_DZE3
Kamaz_DZE4
L159_ACR
L39_2_ACR
L39_ACR
L39_TK_EP1
LAV25
LAV25_DZ
LAV25_DZE
LAV25_HQ
LAV25_HQ_DZ
LAV25_HQ_DZE
Lada1
Lada1_DZE1
Lada1_DZE2
Lada1_DZE3
Lada1_DZE4
Lada1_TK_CIV_EP1
Lada1_TK_CIV_EP1_DZE1
Lada1_TK_CIV_EP1_DZE2
Lada1_TK_CIV_EP1_DZE3
Lada1_TK_CIV_EP1_DZE4
Lada2
Lada2_DZE1
Lada2_DZE2
Lada2_DZE3
Lada2_DZE4
Lada2_TK_CIV_EP1
Lada2_TK_CIV_EP1_DZE1
Lada2_TK_CIV_EP1_DZE2
Lada2_TK_CIV_EP1_DZE3
Lada2_TK_CIV_EP1_DZE4
LadaLM
LadaLM_DZE1
LadaLM_DZE2
LadaLM_DZE3
LadaLM_DZE4
LandRover_ACR
LandRover_Ambulance_ACR
LandRover_Ambulance_Des_ACR
LandRover_CZ_EP1
LandRover_MG_TK_EP1
LandRover_MG_TK_EP1_DZ
LandRover_MG_TK_EP1_DZE
LandRover_MG_TK_INS_EP1
LandRover_SPG9_TK_EP1
LandRover_SPG9_TK_INS_EP1
LandRover_Special_CZ_EP1
LandRover_Special_CZ_EP1_DZ
LandRover_Special_CZ_EP1_DZE
LandRover_TK_CIV_EP1
M1030
M1030_US_DES_EP1
M1114_AGS_ACR
M1114_DSK_ACR
M1126_ICV_M2_EP1
M1126_ICV_mk19_EP1
M1128_MGS_EP1
M1129_MC_EP1
M1130_CV_EP1
M1133_MEV_EP1
M1135_ATGMV_EP1
M113Ambul_TK_EP1
M113Ambul_TK_EP1_DZ
M113Ambul_UN_EP1
M113Ambul_UN_EP1_DZ
M113_PMC
M113_TK_EP1
M113_TK_EP1_DZ
M113_TK_EP1_DZE
M113_UN_EP1
M113_UN_EP1_DZ
M113_UN_EP1_DZE
M119
M119_US_EP1
M1A1
M1A1_US_DES_EP1
M1A2_TUSK_MG
M1A2_US_TUSK_MG_EP1
M240Nest_DZ
M252
M252_US_EP1
M2A2_EP1
M2A3_EP1
M2HD_mini_TriPod
M2HD_mini_TriPod_US_EP1
M2StaticMG
M2StaticMG_US_EP1
M6_EP1
MAZ_543_SCUD_TK_EP1
MH60S
MH60S_DZ
MH60S_DZE
MH6J_DZ
MH6J_EP1
MK19_TriPod
MK19_TriPod_US_EP1
MLRS
MLRS_DES_EP1
MMT_Civ
MMT_USMC
MQ9PredatorB
MQ9PredatorB_US_EP1
MTVR
MTVR_DES_EP1
MV22
MV22_DZ
Metis
Metis_TK_EP1
Mi171Sh_CZ_EP1
Mi171Sh_CZ_EP1_DZ
Mi171Sh_rockets_CZ_EP1
Mi17_CDF
Mi17_CDF_DZ
Mi17_CDF_DZE
Mi17_Civilian
Mi17_Civilian_DZ
Mi17_DZ
Mi17_DZE
Mi17_Ins
Mi17_TK_EP1
Mi17_TK_EP1_DZ
Mi17_TK_EP1_DZE
Mi17_UN_CDF_EP1
Mi17_UN_CDF_EP1_DZ
Mi17_UN_CDF_EP1_DZE
Mi17_medevac_CDF
Mi17_medevac_CDF_DZ
Mi17_medevac_Ins
Mi17_medevac_Ins_DZ
Mi17_medevac_RU
Mi17_medevac_RU_DZ
Mi17_rockets_RU
Mi24_D
Mi24_D_CZ_ACR
Mi24_D_TK_EP1
Mi24_P
Mi24_V
MtvrReammo
MtvrReammo_DES_EP1
MtvrRefuel
MtvrRefuel_DES_EP1
MtvrRefuel_DES_EP1_DZ
MtvrRefuel_DZ
MtvrRepair
MtvrRepair_DES_EP1
MtvrSalvage_DES_EP1
MtvrSupply_DES_EP1
Octavia_ACR
Offroad_DSHKM_Gue
Offroad_DSHKM_Gue_DZ
Offroad_DSHKM_Gue_DZE
Offroad_DSHKM_Gue_DZE1
Offroad_DSHKM_Gue_DZE2
Offroad_DSHKM_Gue_DZE3
Offroad_DSHKM_Gue_DZE4
Offroad_DSHKM_INS
Offroad_DSHKM_TERROR
Offroad_DSHKM_TK_GUE_EP1
Offroad_SPG9_Gue
Offroad_SPG9_TERROR
Offroad_SPG9_TK_GUE_EP1
Old_bike_TK_CIV_EP1
Old_bike_TK_INS_EP1
Old_moto_TK_Civ_EP1
PBX
PBX_ACR
Pandur2_ACR
Pchela1T
Pchela1T_CDF
Pickup_PK_GUE
Pickup_PK_GUE_DZ
Pickup_PK_GUE_DZE
Pickup_PK_GUE_DZE1
Pickup_PK_GUE_DZE2
Pickup_PK_GUE_DZE3
Pickup_PK_GUE_DZE4
Pickup_PK_INS
Pickup_PK_INS_DZ
Pickup_PK_INS_DZE
Pickup_PK_INS_DZE1
Pickup_PK_INS_DZE2
Pickup_PK_INS_DZE3
Pickup_PK_INS_DZE4
Pickup_PK_TERROR
Pickup_PK_TK_GUE_EP1
Pickup_PK_TK_GUE_EP1_DZ
Pickup_PK_TK_GUE_EP1_DZE
Pickup_PK_TK_GUE_EP1_DZE1
Pickup_PK_TK_GUE_EP1_DZE2
Pickup_PK_TK_GUE_EP1_DZE3
Pickup_PK_TK_GUE_EP1_DZE4
RHIB
RHIB2Turret
RHIB_DZ
RM70_ACR
RU_WarfareBMGNest_PK
Rbs70_ACR
S1203_TK_CIV_EP1
S1203_ambulance_EP1
SPG9_CDF
SPG9_Gue
SPG9_Ins
SPG9_TK_GUE_EP1
SPG9_TK_INS_EP1
SUV_Blue
SUV_Blue_DZE1
SUV_Blue_DZE2
SUV_Blue_DZE3
SUV_Blue_DZE4
SUV_Camo
SUV_Camo_DZE1
SUV_Camo_DZE2
SUV_Camo_DZE3
SUV_Camo_DZE4
SUV_Charcoal
SUV_Charcoal_DZE1
SUV_Charcoal_DZE2
SUV_Charcoal_DZE3
SUV_Charcoal_DZE4
SUV_DZ
SUV_Green
SUV_Green_DZE1
SUV_Green_DZE2
SUV_Green_DZE3
SUV_Green_DZE4
SUV_Orange
SUV_Orange_DZE1
SUV_Orange_DZE2
SUV_Orange_DZE3
SUV_Orange_DZE4
SUV_PMC
SUV_PMC_BAF
SUV_Pink
SUV_Pink_DZE1
SUV_Pink_DZE2
SUV_Pink_DZE3
SUV_Pink_DZE4
SUV_Red
SUV_Red_DZE1
SUV_Red_DZE2
SUV_Red_DZE3
SUV_Red_DZE4
SUV_Silver
SUV_Silver_DZE1
SUV_Silver_DZE2
SUV_Silver_DZE3
SUV_Silver_DZE4
SUV_TK_CIV_EP1
SUV_TK_CIV_EP1_DZE1
SUV_TK_CIV_EP1_DZE2
SUV_TK_CIV_EP1_DZE3
SUV_TK_CIV_EP1_DZE4
SUV_TK_EP1
SUV_UN_EP1
SUV_White
SUV_White_DZE1
SUV_White_DZE2
SUV_White_DZE3
SUV_White_DZE4
SUV_Yellow
SUV_Yellow_DZE1
SUV_Yellow_DZE2
SUV_Yellow_DZE3
SUV_Yellow_DZE4
SeaFox
SeaFox_EP1
SearchLight
SearchLight_CDF
SearchLight_Gue
SearchLight_INS
SearchLight_RUS
SearchLight_TK_EP1
SearchLight_TK_GUE_EP1
SearchLight_TK_INS_EP1
SearchLight_UN_EP1
SearchLight_US_EP1
Skoda
SkodaBlue
SkodaBlue_DZE1
SkodaBlue_DZE2
SkodaBlue_DZE3
SkodaBlue_DZE4
SkodaGreen
SkodaGreen_DZE1
SkodaGreen_DZE2
SkodaGreen_DZE3
SkodaGreen_DZE4
SkodaRed
SkodaRed_DZE1
SkodaRed_DZE2
SkodaRed_DZE3
SkodaRed_DZE4
Skoda_DZE1
Skoda_DZE2
Skoda_DZE3
Skoda_DZE4
Smallboat_1
Stinger_Pod
Stinger_Pod_US_EP1
Su25_CDF
Su25_Ins
Su25_TK_EP1
Su34
Su39
T34
T34_TK_EP1
T34_TK_GUE_EP1
T55_TK_EP1
T55_TK_GUE_EP1
T72_ACR
T72_CDF
T72_Gue
T72_INS
T72_RU
T72_TK_EP1
T810A_Des_MG_ACR
T810A_MG_ACR
T810Reammo_ACR
T810Reammo_Des_ACR
T810Refuel_ACR
T810Refuel_Des_ACR
T810Repair_ACR
T810Repair_Des_ACR
T810_ACR
T810_Des_ACR
T810_Open_ACR
T810_Open_Des_ACR
T90
TOW_TriPod
TOW_TriPod_US_EP1
TT650_Civ
TT650_Gue
TT650_Ins
TT650_TK_CIV_EP1
TT650_TK_EP1
TowingTractor
Tractor
UAZ_AGS30_CDF
UAZ_AGS30_INS
UAZ_AGS30_RU
UAZ_AGS30_TK_EP1
UAZ_CDF
UAZ_CDF_DZE1
UAZ_CDF_DZE2
UAZ_CDF_DZE3
UAZ_CDF_DZE4
UAZ_INS
UAZ_INS_DZE1
UAZ_INS_DZE2
UAZ_INS_DZE3
UAZ_INS_DZE4
UAZ_MG_CDF
UAZ_MG_INS
UAZ_MG_TK_EP1
UAZ_MG_TK_EP1_DZ
UAZ_MG_TK_EP1_DZE
UAZ_RU
UAZ_RU_DZE1
UAZ_RU_DZE2
UAZ_RU_DZE3
UAZ_RU_DZE4
UAZ_SPG9_INS
UAZ_Unarmed_ACR
UAZ_Unarmed_TK_CIV_EP1
UAZ_Unarmed_TK_CIV_EP1_DZE1
UAZ_Unarmed_TK_CIV_EP1_DZE2
UAZ_Unarmed_TK_CIV_EP1_DZE3
UAZ_Unarmed_TK_CIV_EP1_DZE4
UAZ_Unarmed_TK_EP1
UAZ_Unarmed_TK_EP1_DZE1
UAZ_Unarmed_TK_EP1_DZE2
UAZ_Unarmed_TK_EP1_DZE3
UAZ_Unarmed_TK_EP1_DZE4
UAZ_Unarmed_UN_EP1
UAZ_Unarmed_UN_EP1_DZE1
UAZ_Unarmed_UN_EP1_DZE2
UAZ_Unarmed_UN_EP1_DZE3
UAZ_Unarmed_UN_EP1_DZE4
UH1H_2_DZ
UH1H_2_DZE
UH1H_DZ
UH1H_DZE
UH1H_TK_EP1
UH1H_TK_GUE_EP1
UH1Y
UH1Y_DZ
UH1Y_DZE
UH60M_EP1
UH60M_EP1_DZ
UH60M_EP1_DZE
UH60M_MEV_EP1
UH60M_MEV_EP1_DZ
USEC_ch53_E
USMC_WarfareBMGNest_M240
UralCivil
UralCivil2
UralCivil2_DZE
UralCivil_DZ
UralCivil_DZE
UralOpen_CDF
UralOpen_INS
UralReammo_CDF
UralReammo_INS
UralReammo_TK_EP1
UralRefuel_CDF
UralRefuel_INS
UralRefuel_TK_EP1
UralRefuel_TK_EP1_DZ
UralRepair_CDF
UralRepair_INS
UralRepair_TK_EP1
UralSalvage_TK_EP1
UralSupply_TK_EP1
Ural_CDF
Ural_INS
Ural_TK_CIV_EP1
Ural_UN_EP1
Ural_ZU23_CDF
Ural_ZU23_Gue
Ural_ZU23_INS
Ural_ZU23_TK_EP1
Ural_ZU23_TK_GUE_EP1
V3S_Civ
V3S_Gue
V3S_Open_TK_CIV_EP1
V3S_Open_TK_EP1
V3S_RA_TK_GUE_EP1_DZE
V3S_Reammo_TK_GUE_EP1
V3S_Refuel_TK_GUE_EP1
V3S_Refuel_TK_GUE_EP1_DZ
V3S_Repair_TK_GUE_EP1
V3S_Salvage_TK_GUE_EP1
V3S_Supply_TK_GUE_EP1
V3S_TK_EP1
V3S_TK_EP1_DZE
V3S_TK_GUE_EP1
VWGolf
VWGolf_DZE1
VWGolf_DZE2
VWGolf_DZE3
VWGolf_DZE4
VolhaLimo_TK_CIV_EP1
VolhaLimo_TK_CIV_EP1_DZE1
VolhaLimo_TK_CIV_EP1_DZE2
VolhaLimo_TK_CIV_EP1_DZE3
VolhaLimo_TK_CIV_EP1_DZE4
Volha_1_TK_CIV_EP1
Volha_1_TK_CIV_EP1_DZE1
Volha_1_TK_CIV_EP1_DZE2
Volha_1_TK_CIV_EP1_DZE3
Volha_1_TK_CIV_EP1_DZE4
Volha_2_TK_CIV_EP1
Volha_2_TK_CIV_EP1_DZE1
Volha_2_TK_CIV_EP1_DZE2
Volha_2_TK_CIV_EP1_DZE3
Volha_2_TK_CIV_EP1_DZE4
WarfareBMGNest_M240_US_EP1
WarfareBMGNest_PK_TK_EP1
WarfareBMGNest_PK_TK_GUE_EP1
WarfareReammoTruck_CDF
WarfareReammoTruck_Gue
WarfareReammoTruck_INS
WarfareReammoTruck_RU
WarfareReammoTruck_USMC
WarfareRepairTruck_Gue
WarfareSalvageTruck_CDF
WarfareSalvageTruck_Gue
WarfareSalvageTruck_INS
WarfareSalvageTruck_RU
WarfareSalvageTruck_USMC
WarfareSupplyTruck_CDF
WarfareSupplyTruck_Gue
WarfareSupplyTruck_INS
WarfareSupplyTruck_RU
WarfareSupplyTruck_USMC
ZSU_CDF
ZSU_INS
ZSU_TK_EP1
ZU23_CDF
ZU23_Gue
ZU23_Ins
ZU23_TK_EP1
ZU23_TK_GUE_EP1
ZU23_TK_INS_EP1
Zodiac
car_hatchback
car_hatchback_DZE1
car_hatchback_DZE2
car_hatchback_DZE3
car_hatchback_DZE4
car_sedan
car_sedan_DZE1
car_sedan_DZE2
car_sedan_DZE3
car_sedan_DZE4
datsun1_civil_1_open
datsun1_civil_1_open_DZE
datsun1_civil_1_open_DZE1
datsun1_civil_1_open_DZE2
datsun1_civil_1_open_DZE3
datsun1_civil_1_open_DZE4
datsun1_civil_2_covered
datsun1_civil_2_covered_DZE
datsun1_civil_2_covered_DZE1
datsun1_civil_2_covered_DZE2
datsun1_civil_2_covered_DZE3
datsun1_civil_2_covered_DZE4
datsun1_civil_3_open
datsun1_civil_3_open_DZE
datsun1_civil_3_open_DZE1
datsun1_civil_3_open_DZE2
datsun1_civil_3_open_DZE3
datsun1_civil_3_open_DZE4
hilux1_civil_1_open
hilux1_civil_1_open_DZE
hilux1_civil_1_open_DZE1
hilux1_civil_1_open_DZE2
hilux1_civil_1_open_DZE3
hilux1_civil_1_open_DZE4
hilux1_civil_2_covered
hilux1_civil_2_covered_DZE
hilux1_civil_2_covered_DZE1
hilux1_civil_2_covered_DZE2
hilux1_civil_2_covered_DZE3
hilux1_civil_2_covered_DZE4
hilux1_civil_3_open
hilux1_civil_3_open_DZE
hilux1_civil_3_open_DZE1
hilux1_civil_3_open_DZE2
hilux1_civil_3_open_DZE3
hilux1_civil_3_open_DZE4
hilux1_civil_3_open_EP1
pook_H13_amphib
pook_H13_amphib_CDF
pook_H13_amphib_CIV
pook_H13_amphib_CIV_RU
pook_H13_amphib_GUE
pook_H13_amphib_INS
pook_H13_amphib_PMC
pook_H13_amphib_TAK
pook_H13_amphib_UNO
pook_H13_civ
pook_H13_civ_black
pook_H13_civ_ru
pook_H13_civ_ru_black
pook_H13_civ_ru_slate
pook_H13_civ_ru_white
pook_H13_civ_ru_yellow
pook_H13_civ_slate
pook_H13_civ_white
pook_H13_civ_yellow
pook_H13_gunship
pook_H13_gunship_CDF
pook_H13_gunship_GUE
pook_H13_gunship_INS
pook_H13_gunship_PMC
pook_H13_gunship_TAK
pook_H13_gunship_UNO
pook_H13_medevac
pook_H13_medevac_CDF
pook_H13_medevac_CIV
pook_H13_medevac_CIV_RU
pook_H13_medevac_GUE
pook_H13_medevac_INS
pook_H13_medevac_PMC
pook_H13_medevac_TAK
pook_H13_medevac_UNO
pook_H13_transport
pook_H13_transport_CDF
pook_H13_transport_GUE
pook_H13_transport_INS
pook_H13_transport_PMC
pook_H13_transport_TAK
pook_H13_transport_UNO
smallboat_2
tractorOld

View File

@@ -0,0 +1,490 @@
AA12_PMC
AK74_DZ
AK74_GL_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AK74_GL_SD_DZ
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS74U_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_SD_DZ
AKS_74
AKS_74_GOSHAWK
AKS_74_NSPU
AKS_74_U
AKS_74_UN_kobra
AKS_74_kobra
AKS_74_pso
AKS_GOLD
AK_107_GL_kobra
AK_107_GL_pso
AK_107_kobra
AK_107_pso
AK_47_M
AK_47_S
AK_74
AK_74_GL
AK_74_GL_kobra
Anzio_20
Anzio_20_DZ
BAF_AS50_TWS
BAF_AS50_scoped
BAF_AS50_scoped_DZ
BAF_L110A1_Aim_DZE
BAF_L110A1_Aim_Small
BAF_L7A2_GPMG_Small
BAF_L85A2_RIS_ACOG
BAF_L85A2_RIS_CWS
BAF_L85A2_RIS_Holo
BAF_L85A2_RIS_SUSAT
BAF_L85A2_RIS_TWS_DZ
BAF_L85A2_UGL_ACOG
BAF_L85A2_UGL_Holo
BAF_L85A2_UGL_SUSAT
BAF_L86A2_ACOG
BAF_LRR_scoped
BAF_LRR_scoped_W
BAF_NLAW_Launcher
Binocular
Binocular_Vector
Bizon_DZ
Bizon_SD_DZ
CDF_dogtags
CZ550_DZ
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
Cobalt_File
Colt1911
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
DMR
DMR_DZ
DMR_Gh_DZ
DMR_SKN
Document_Military_DZE
Document_Random_DZE
Document_Topsecret_DZE
EvDogTags
EvKobalt
EvMap
EvMoney
EvMoscow
EvPhoto
FNFAL_ANPVS4_DZ
FNFAL_CCO_DZ
FNFAL_DZ
FNFAL_Holo_DZ
FN_FAL
FN_FAL_ANPVS4
FN_FAL_ANPVS4_DZE
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G36A_Camo_DZ
G36A_camo
G36C
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_SD_DZ
G36C_camo
G36K
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36K_camo
G36_C_SD_camo
G36_C_SD_eotech
G36a
Igla
ItemCompass
ItemCrowbar
ItemCrowbarBent
ItemDIY_Gate
ItemDIY_metal
ItemDIY_wood
ItemEtool
ItemFishingPole
ItemFlashlight
ItemFlashlightRed
ItemGPS
ItemHatchet
ItemHatchetBroken
ItemKeyKit
ItemKnife
ItemKnife1
ItemKnife2
ItemKnife3
ItemKnife4
ItemKnife5
ItemKnifeBlunt
ItemMachete
ItemMap
ItemMap_Debug
ItemMatchbox
ItemMatchboxEmpty
ItemPickaxe
ItemPickaxeBroken
ItemRadio
ItemShovel
ItemShovelBroken
ItemSledge
ItemSledgeHammer
ItemSledgeHammerBroken
ItemToolbox
ItemWatch
Javelin
KSVK_DZE
Kostey_map_case
Kostey_notebook
Kostey_photos
L110A1_CCO_DZ
L110A1_DZ
L110A1_Holo_DZ
L115A3_2_DZ
L115A3_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_MFL_DZ
L85A2_SD_Base
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
Laserdesignator
LeeEnfield
LeeEnfield_DZ
M1014
M1014_CCO_DZ
M1014_DZ
M1014_Holo_DZ
M110_NVG_EP1
M110_TWS_EP1
M136
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_DZ
M14_EP1
M14_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M16A2
M16A2GL
M16A2_DZ
M16A2_GL_DZ
M16A4_ACG_GL
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_GL
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_GL_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_MFL_DZ
M1911_DZ
M24
M240_CCO_DZ
M240_DZ
M240_Holo_DZ
M240_Small
M249_CCO_DZ
M249_DZ
M249_EP1_DZ
M249_EP1_Small
M249_Holo_DZ
M249_Small
M249_TWS_EP1_Small
M249_m145_EP1_DZE
M249_m145_EP1_Small
M24_DZ
M24_Gh_DZ
M24_des_EP1
M32_EP1
M40A3
M40A3_DZ
M40A3_Gh_DZ
M47Launcher_EP1
M4A1
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_AIM_SD_camo
M4A1_Aim
M4A1_Aim_camo
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_HWS_GL
M4A1_HWS_GL_SD_Camo
M4A1_HWS_GL_camo
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_MFL_DZ
M4A1_RCO_GL
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A3_CCO_EP1
M4A3_RCO_GL_EP1
M4SPR
M4SPR_DZE
M60A4_EP1_DZE
M60A4_EP1_Small
M79_EP1
M9
M9SD
M9_DZ
M9_SD_DZ
MAAWS
MG36
MG36_camo
MP5A5
MP5SD
MP5_DZ
MP5_SD_DZ
MR43_DZ
Makarov
MakarovSD
Makarov_DZ
Makarov_SD_DZ
Manual_camera_DZE
Manual_electronics_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE
MeleeBaseBallBat
MeleeBaseBallBatBarbed
MeleeBaseBallBatNails
MeleeCrowbar
MeleeFishingPole
MeleeFlashlight
MeleeFlashlightRed
MeleeHatchet
MeleeMachete
MeleeSledge
MetisLauncher
Mk13_EP1
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk_48_DES_EP1_Small
Mk_48_Small
Moscow_Bombing_File
Mosin_BR_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
NVGoggles
NVGoggles_DZE
Notebook_bio_DZE
Notebook_che_DZE
Notebook_herbs_DZE
Notebook_phy_DZE
Notebook_secret_DZE
PDW_DZ
PKM_DZ
PK_Small
PMC_AS50_TWS
PMC_AS50_scoped
PMC_documents
Pecheneg_DZ
Pecheneg_Small
RPG18
RPG7V
RPK74_DZ
RPK74_Kobra_DZ
RPK74_PSO1_DZ
RPK_74
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
RedRyder
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Revolver_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SCAR_H_CQC_CCO
SCAR_H_CQC_CCO_SD
SCAR_H_LNG_Sniper
SCAR_H_LNG_Sniper_SD
SCAR_H_STD_EGLM_Spect
SCAR_H_STD_TWS_SD
SCAR_L_CQC
SCAR_L_CQC_CCO_SD
SCAR_L_CQC_EGLM_Holo
SCAR_L_CQC_Holo
SCAR_L_STD_EGLM_RCO
SCAR_L_STD_EGLM_TWS
SCAR_L_STD_HOLO
SCAR_L_STD_Mk4CQT
SMAW
SVD
SVD_CAMO
SVD_DZ
SVD_Gh_DZ
SVD_NSPU_EP1
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_des_EP1
Sa58P_EP1
Sa58V_CCO_EP1
Sa58V_EP1
Sa58V_RCO_EP1
Sa61_EP1
Saiga12K
Stinger
Strela
UK59_Base
UK59_DZ
UZI_EP1
UZI_SD_EP1
VSS_vintorez
VSS_vintorez_DZE
Winchester1866_DZ
bizon
bizon_silenced
glock17_EP1
huntingrifle
ksvk
ksvk_Small
m107
m107_DZ
m107_SKN
m107_Small
m107_TWS_EP1
m107_TWS_EP1_Small
m16a4
m16a4_acg
m240_scoped_EP1_DZE
m240_scoped_EP1_Small
m8_SAW
m8_carbine
m8_carbineGL
m8_carbine_pmc
m8_compact
m8_compact_pmc
m8_holo_sd
m8_sharpshooter
m8_tws
m8_tws_sd
revolver_EP1
revolver_gold_EP1

View File

@@ -0,0 +1,632 @@
100Rnd_127x99_L2A1
100Rnd_127x99_M2
100Rnd_556x45_BetaCMag
100Rnd_556x45_BetaCMag_airLock
100Rnd_556x45_M249
100Rnd_762x51_M240
100Rnd_762x54_PK
10Rnd_127x99_m107
10Rnd_303British
10Rnd_762x54_SVD
10Rnd_9x39_SP5_VSS
10Rnd_B_765x17_Ball
10x_303
12Rnd_Quiver_Wood
150Rnd_127x107_DSHKM
150Rnd_127x108_KORD
15Rnd_9x19_M9
15Rnd_9x19_M9SD
15Rnd_W1866_Slug
17Rnd_9x19_glock17
17Rnd_9x19_glock17SD
1Rnd_Arrow_Wood
1Rnd_Bolt_Explosive
1Rnd_Bolt_Tranquilizer
1Rnd_HE_GP25
1Rnd_HE_M203
1Rnd_SMOKE_GP25
1Rnd_SmokeGreen_GP25
1Rnd_SmokeGreen_M203
1Rnd_SmokeRed_GP25
1Rnd_SmokeRed_M203
1Rnd_SmokeYellow_GP25
1Rnd_SmokeYellow_M203
1Rnd_Smoke_M203
2000Rnd_762x51_L94A1
2000Rnd_762x51_M134
200Rnd_556x45_L110A1
200Rnd_556x45_M249
200Rnd_762x51_M240
20Rnd_556x45_Stanag
20Rnd_762x51_B_SCAR
20Rnd_762x51_DMR
20Rnd_762x51_FNFAL
20Rnd_762x51_SB_SCAR
20Rnd_9x39_SP5_VSS
20Rnd_B_765x17_Ball
20Rnd_B_AA12_74Slug
20Rnd_B_AA12_HE
20Rnd_B_AA12_Pellets
250Rnd_127x99_M3P
29Rnd_30mm_AGS30
29Rnd_30mm_AGS30_heli
2Rnd_12Gauge_Buck
2Rnd_12Gauge_Slug
2Rnd_Igla
30Rnd_545x39_AK
30Rnd_545x39_AKSD
30Rnd_556x45_G36
30Rnd_556x45_G36SD
30Rnd_556x45_Stanag
30Rnd_556x45_StanagSD
30Rnd_762x39_AK47
30Rnd_762x39_SA58
30Rnd_9x19_MP5
30Rnd_9x19_MP5SD
30Rnd_9x19_UZI
30Rnd_9x19_UZI_SD
32Rnd_40mm_GMG
350Rnd_BB_Magazine
3Rnd_GyroGrenade
3rnd_Anzio_20x102mm
400Rnd_30mm_AGS17
48Rnd_40mm_MK19
50Rnd_127x107_DSHKM
50Rnd_127x108_KORD
50Rnd_762x54_UK59
5Rnd_127x108_KSVK
5Rnd_127x99_as50
5Rnd_127x99_as50_CP
5Rnd_17HMR
5Rnd_762x51_M24
5Rnd_762x54_Mosin
5Rnd_86x70_L115A1
5x_22_LR_17_HMR
60Rnd_762x54_DT
64Rnd_9x19_Bizon
64Rnd_9x19_SD_Bizon
6Rnd_45ACP
6Rnd_FlareGreen_M203
6Rnd_FlareRed_M203
6Rnd_FlareWhite_M203
6Rnd_FlareYellow_M203
6Rnd_HE_M203
6Rnd_HE_M203_heli
6Rnd_SmokeGreen_M203
6Rnd_SmokeRed_M203
6Rnd_SmokeYellow_M203
6Rnd_Smoke_M203
75Rnd_545x39_RPK
75Rnd_762x39_RPK
7Rnd_45ACP_1911
8Rnd_12Gauge_Buck
8Rnd_12Gauge_Slug
8Rnd_9x18_Makarov
8Rnd_9x18_MakarovSD
8Rnd_B_Beneli_74Slug
8Rnd_B_Beneli_Pellets
8Rnd_B_Saiga12_74Slug
8Rnd_B_Saiga12_Pellets
AT13
Attachment_ACOG
Attachment_BELT
Attachment_CCO
Attachment_FL
Attachment_FL_Pist
Attachment_GP25
Attachment_Ghillie
Attachment_Holo
Attachment_Kobra
Attachment_M203
Attachment_MFL
Attachment_MFL_Pist
Attachment_PSO1
Attachment_SA58RIS
Attachment_SCOPED
Attachment_Sup545
Attachment_Sup556
Attachment_Sup9
Attachment_SupBizon
Attachment_SupMakarov
BAF_L109A1_HE
BAF_ied_v1
BAF_ied_v2
BAF_ied_v3
BAF_ied_v4
BagFenceRound_DZ_kit
CSGAS
CinderBlocks
Dragon_EP1
FishCookedSeaBass
FishCookedTrout
FishCookedTuna
FishRawSeaBass
FishRawTrout
FishRawTuna
FlareGreen_GP25
FlareGreen_M203
FlareRed_GP25
FlareRed_M203
FlareWhite_GP25
FlareWhite_M203
FlareYellow_GP25
FlareYellow_M203
FoodBaconCooked
FoodBaconRaw
FoodBeefCooked
FoodBeefRaw
FoodBioMeat
FoodCakeCremeCakeClean
FoodCanBadguy
FoodCanBakedBeans
FoodCanBeef
FoodCanBoneboy
FoodCanCorn
FoodCanCurgon
FoodCanDemon
FoodCanDerpy
FoodCanFraggleos
FoodCanFrankBeans
FoodCanGriff
FoodCanHerpy
FoodCanOrlok
FoodCanPasta
FoodCanPotatoes
FoodCanPowell
FoodCanRusCorn
FoodCanRusMilk
FoodCanRusPeas
FoodCanRusPork
FoodCanRusStew
FoodCanRusUnlabeled
FoodCanSardines
FoodCanTylers
FoodCanUnlabeled
FoodCandyAnders
FoodCandyChubby
FoodCandyLegacys
FoodCandyMintception
FoodChickenCooked
FoodChickenRaw
FoodChipsChocolate
FoodChipsChocolateEmpty
FoodChipsMysticales
FoodChipsMysticalesEmpty
FoodChipsSulahoops
FoodChipsSulahoopsEmpty
FoodDogCooked
FoodDogRaw
FoodGoatCooked
FoodGoatRaw
FoodMRE
FoodMuttonCooked
FoodMuttonRaw
FoodNutmix
FoodPistachio
FoodPumpkin
FoodRabbitCooked
FoodRabbitRaw
FoodSunFlowerSeed
HandChemBlue
HandChemGreen
HandChemRed
HandGrenade
HandGrenade_East
HandGrenade_Stone
HandGrenade_West
HandRoadFlare
IRStrobe
IR_Strobe_Marker
IR_Strobe_Target
Igla
ItemARM
ItemAVE
ItemAluminumBar
ItemAluminumBar10oz
ItemAmethyst
ItemAntibacterialWipe
ItemAntibiotic
ItemAntibioticEmpty
ItemBandage
ItemBloodbag
ItemBook1
ItemBook2
ItemBook3
ItemBook4
ItemBookBible
ItemBriefcase100oz
ItemBriefcaseEmpty
ItemBriefcaseS100oz
ItemBronzeBar
ItemBurlap
ItemC4Charge
ItemCanvas
ItemCarBomb
ItemCards
ItemCitrine
ItemComboLock
ItemConcreteBlock
ItemCopperBar
ItemCopperBar10oz
ItemCorrugated
ItemDesertTent
ItemDocument
ItemDocumentRamp
ItemDomeTent
ItemEmerald
ItemEpinephrine
ItemFertilizer
ItemFireBarrel_kit
ItemFuelBarrel
ItemFuelBarrelEmpty
ItemFuelcan
ItemFuelcanEmpty
ItemGenerator
ItemGoldBar
ItemGunRackKit
ItemHeatPack
ItemHempPlant
ItemHempSeed
ItemHotwireKit
ItemJerryMixed
ItemJerryMixed1
ItemJerryMixed2
ItemJerryMixed3
ItemJerryMixed4
ItemJerrycan
ItemJerrycanEmpty
ItemKiloBlackTea
ItemKiloHemp
ItemKiloTobacco
ItemKosmosSmokes
ItemKosmosSmokesOpen
ItemLRK
ItemLetter
ItemLightBulb
ItemLockbox
ItemLog
ItemMetalSheet
ItemMethylaminBarrel
ItemMethylaminBarrelEmpty
ItemMixOil
ItemMorphine
ItemNewspaper
ItemORP
ItemObsidian
ItemOilBarrel
ItemOilBarrelEmpty
ItemPadlock
ItemPainkiller
ItemPlank
ItemPlotDeed
ItemPole
ItemPumpkinPlant
ItemPumpkinSeed
ItemRSJ
ItemRuby
ItemSandbag
ItemSandbagExLarge
ItemSandbagExLarge5x
ItemSandbagLarge
ItemSapphire
ItemScaffoldingKit
ItemScrews
ItemSepsisBandage
ItemSherbet
ItemSledgeHandle
ItemSledgeHead
ItemSodaClays
ItemSodaCoke
ItemSodaDrwaste
ItemSodaEmpty
ItemSodaFranka
ItemSodaGrapeDrink
ItemSodaLemonade
ItemSodaLirik
ItemSodaLvg
ItemSodaMdew
ItemSodaMtngreen
ItemSodaMzly
ItemSodaOrangeSherbet
ItemSodaPeppsy
ItemSodaPepsi
ItemSodaR4z0r
ItemSodaRabbit
ItemSodaRbull
ItemSodaRocketFuel
ItemSodaSacrite
ItemSodaSmasht
ItemStone
ItemTNK
ItemTankTrap
ItemTent
ItemTinBar
ItemTinBar10oz
ItemTobaccoLeafs
ItemTopaz
ItemTrapBearTrapFlare
ItemTrapBearTrapSmoke
ItemTrapTripwireCans
ItemTrapTripwireFlare
ItemTrapTripwireGrenade
ItemTrapTripwireSmoke
ItemTrashPaper
ItemTrashPaperMusic
ItemTrashRazor
ItemTrashToiletpaper
ItemVault
ItemWaterBottle
ItemWaterBottleDmg
ItemWaterBottleUnfilled
ItemWire
ItemWoodCrateKit
ItemWoodFloor
ItemWoodFloorHalf
ItemWoodFloorQuarter
ItemWoodLadder
ItemWoodStairs
ItemWoodStairsSupport
ItemWoodWall
ItemWoodWallDoor
ItemWoodWallDoorLg
ItemWoodWallGarageDoor
ItemWoodWallGarageDoorLocked
ItemWoodWallLg
ItemWoodWallThird
ItemWoodWallWindow
ItemWoodWallWindowLg
ItemWoodWallWithDoor
ItemWoodWallWithDoorLg
ItemWoodWallWithDoorLgLocked
ItemWoodWallWithDoorLocked
ItemWorkBench
ItemZombieParts
Item_Connector_I
Item_Connector_L
Item_Connector_T
Javelin
Laserbatteries
M136
MAAWS_HEAT
MAAWS_HEDP
Mine
MineE
MortarBucket
NLAW
NLAW_Big
OG7
OG9_HE
PG7V
PG7VL
PG7VR
PG9_AT
PMC_ied_v1
PMC_ied_v2
PMC_ied_v3
PMC_ied_v4
PartEngine
PartFueltank
PartGeneric
PartGlass
PartOre
PartOreGold
PartOreSilver
PartPlankPack
PartPlywoodPack
PartVRotor
PartWheel
PartWoodLumber
PartWoodPile
PartWoodPlywood
PipeBomb
RPG18
SMAW_HEAA
SMAW_HEAA_Big
SMAW_HEDP
SMAW_HEDP_Big
Skin_Assistant_DZ
Skin_BAF_Soldier_N_MTP_DZ
Skin_BAF_Soldier_Officer_MTP_DZ
Skin_Bandit1_DZ
Skin_Bandit2_DZ
Skin_BanditW1_DZ
Skin_BanditW2_DZ
Skin_CDF_Soldier_DZ
Skin_CZ_Soldier_SL_DES_EP1_DZ
Skin_CZ_Soldier_Sniper_EP1_DZ
Skin_CZ_Special_Forces_GL_DES_EP1_DZ
Skin_Camo1_DZ
Skin_Doctor_DZ
Skin_Drake_Light_DZ
Skin_FR_Assault_R_DZ
Skin_FR_Marksman_DZ
Skin_FR_OHara_DZ
Skin_FR_R_DZ
Skin_FR_Rodriguez_DZ
Skin_FR_Sapper_DZ
Skin_FR_TL_DZ
Skin_Functionary1_EP1_DZ
Skin_GER_Soldier_TL_EP1_DZ
Skin_GUE_Commander_DZ
Skin_GUE_Soldier_2_DZ
Skin_GUE_Soldier_CO_DZ
Skin_GUE_Soldier_Crew_DZ
Skin_GUE_Soldier_MG_DZ
Skin_GUE_Soldier_Sniper_DZ
Skin_Graves_Light_DZ
Skin_Haris_Press_EP1_DZ
Skin_INS_Bardak_DZ
Skin_INS_Lopotev_DZ
Skin_INS_Soldier_AR_DZ
Skin_INS_Soldier_CO_DZ
Skin_INS_Worker2_DZ
Skin_Ins_Commander_DZ
Skin_Ins_Soldier_2_DZ
Skin_Ins_Soldier_Crew_DZ
Skin_Ins_Soldier_GL_DZ
Skin_MVD_Soldier_DZ
Skin_Pilot_EP1_DZ
Skin_Priest_DZ
Skin_RUS_Commander_DZ
Skin_RUS_Soldier1_DZ
Skin_RU_Policeman_DZ
Skin_RU_Soldier_Crew_DZ
Skin_RU_Soldier_DZ
Skin_RU_Soldier_Officer_DZ
Skin_Rocker1_DZ
Skin_Rocker2_DZ
Skin_Rocker3_DZ
Skin_Rocker4_DZ
Skin_Rocket_DZ
Skin_Sniper1_DZ
Skin_Soldier1_DZ
Skin_Soldier_Bodyguard_AA12_PMC_DZ
Skin_Soldier_Sniper_PMC_DZ
Skin_Soldier_TL_PMC_DZ
Skin_Survivor2_DZ
Skin_SurvivorW2_DZ
Skin_SurvivorW3_DZ
Skin_SurvivorWcombat_DZ
Skin_SurvivorWdesert_DZ
Skin_SurvivorWpink_DZ
Skin_SurvivorWurban_DZ
Skin_TK_CIV_Takistani01_EP1_DZ
Skin_TK_CIV_Takistani03_EP1_DZ
Skin_TK_CIV_Takistani04_EP1_DZ
Skin_TK_CIV_Takistani06_EP1_DZ
Skin_TK_Commander_EP1_DZ
Skin_TK_GUE_Soldier_EP1_DZ
Skin_TK_INS_Soldier_AR_EP1_DZ
Skin_TK_INS_Soldier_EP1_DZ
Skin_TK_INS_Warlord_EP1_DZ
Skin_TK_Soldier_Sniper_EP1_DZ
Skin_TK_Special_Forces_MG_EP1_DZ
Skin_UN_CDF_Soldier_EP1_DZ
Skin_UN_CDF_Soldier_Guard_EP1_DZ
Skin_USMC_Soldier_MG_DZ
Skin_USMC_Soldier_Officer_DZ
Skin_USMC_Soldier_Pilot_DZ
Skin_US_Soldier_EP1_DZ
Skin_Worker1_DZ
Skin_Worker3_DZ
Skin_Worker4_DZ
SmokeShell
SmokeShellBlue
SmokeShellGreen
SmokeShellOrange
SmokeShellPurple
SmokeShellRed
SmokeShellYellow
Stinger
Strela
TrapBear
TrashJackDaniels
TrashTinCan
bloodBagABNEG
bloodBagABPOS
bloodBagANEG
bloodBagAPOS
bloodBagBNEG
bloodBagBPOS
bloodBagONEG
bloodBagOPOS
bloodTester
bulk
bulk_15Rnd_9x19_M9SD
bulk_17Rnd_9x19_glock17
bulk_30Rnd_556x45_StanagSD
bulk_30Rnd_9x19_MP5SD
bulk_FoodbaconCooked
bulk_FoodbaconCookedFull
bulk_ItemSandbag
bulk_ItemSodaCoke
bulk_ItemSodaCokeFull
bulk_ItemSodaPepsi
bulk_ItemSodaPepsiFull
bulk_ItemTankTrap
bulk_ItemTankTrapHalf
bulk_ItemWire
bulk_ItemWireHalf
bulk_PartGeneric
bulk_PartGenericHalf
bulk_empty
cinder_door_kit
cinder_garage_kit
deer_stand_kit
desert_large_net_kit
desert_net_kit
emptyBloodBag
equip_1inch_metal_pipe
equip_2inch_metal_pipe
equip_Crossbow_Kit
equip_aa_battery
equip_brick
equip_cable_tie
equip_comfreyleafs
equip_crate
equip_crossbow_stock
equip_d_battery
equip_duct_tape
equip_empty_barrel
equip_feathers
equip_floppywire
equip_garlic_bulb
equip_gauze
equip_gauzepackaged
equip_herb_box
equip_hobo_fishing_kit
equip_hose
equip_hose_clamp
equip_laser
equip_lever
equip_metal_sheet
equip_metal_sheet_rusted
equip_nails
equip_needle
equip_note
equip_paint
equip_pvc_box
equip_rag
equip_rail_screws
equip_rope
equip_scrapelectronics
equip_slugsinacan
equip_string
equip_tent_poles
equip_tin_powder
equip_weapon_rails
equip_wood_pallet
equip_woodensplint
forest_large_net_kit
forest_net_kit
fuel_pump_kit
full_cinder_wall_kit
half_cinder_wall_kit
light_pole_kit
m240_nest_kit
metal_floor_kit
metal_panel_kit
outhouse_kit
park_bench_kit
plot_pole_kit
pook_12Rnd_Grenade_Camel
pook_1300Rnd_762x51_M60
pook_250Rnd_762x51
rusty_gate_kit
sandbag_nest_kit
stick_fence_kit
storage_shed_kit
sun_shade_kit
transfusionKit
wholeBloodBagABNEG
wholeBloodBagABPOS
wholeBloodBagANEG
wholeBloodBagAPOS
wholeBloodBagBNEG
wholeBloodBagBPOS
wholeBloodBagONEG
wholeBloodBagOPOS
wood_ramp_kit
wood_shack_kit
wooden_shed_kit
workbench_kit

View File

@@ -0,0 +1,163 @@
USBasicBag
Tripod_Bag
M2StaticMG_US_Bag_EP1
M2HD_mini_TriPod_US_Bag_EP1
DSHKM_TK_GUE_Bag_EP1
DSHKM_TK_INS_Bag_EP1
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
KORD_high_TK_Bag_EP1
KORD_high_UN_Bag_EP1
KORD_TK_Bag_EP1
KORD_UN_Bag_EP1
MK19_TriPod_US_Bag_EP1
AGS_TK_Bag_EP1
AGS_TK_GUE_Bag_EP1
AGS_TK_INS_Bag_EP1
AGS_UN_Bag_EP1
M252_US_Bag_EP1
2b14_82mm_TK_Bag_EP1
2b14_82mm_TK_GUE_Bag_EP1
2b14_82mm_TK_INS_Bag_EP1
Metis_TK_Bag_EP1
TOW_TriPod_US_Bag_EP1
SPG9_TK_GUE_Bag_EP1
SPG9_TK_INS_Bag_EP1
US_UAV_Pack_EP1
US_Assault_Pack_EP1
US_Assault_Pack_Ammo_EP1
US_Assault_Pack_AmmoSAW_EP1
US_Assault_Pack_AT_EP1
US_Assault_Pack_Explosives_EP1
US_Patrol_Pack_EP1
US_Patrol_Pack_Ammo_EP1
US_Patrol_Pack_Specops_EP1
US_Backpack_EP1
US_Backpack_AmmoMG_EP1
US_Backpack_AT_EP1
US_Backpack_Specops_EP1
DE_Backpack_Specops_EP1
CZ_Backpack_EP1
CZ_Backpack_Ammo_EP1
CZ_Backpack_Specops_EP1
CZ_Backpack_AmmoMG_EP1
CZ_VestPouch_EP1
CZ_VestPouch_Sa58_EP1
CZ_VestPouch_M4_EP1
TK_RPG_Backpack_EP1
TK_ALICE_Pack_EP1
TK_ALICE_Pack_Explosives_EP1
TK_ALICE_Pack_AmmoMG_EP1
TKA_ALICE_Pack_Ammo_EP1
TKG_ALICE_Pack_AmmoAK47_EP1
TKG_ALICE_Pack_AmmoAK74_EP1
TK_Assault_Pack_EP1
TK_Assault_Pack_RPK_EP1
TKA_Assault_Pack_Ammo_EP1
BAF_L2A1_ACOG_tripod_bag
BAF_L2A1_ACOG_minitripod_bag
BAF_GPMG_Minitripod_D_bag
BAF_GMG_ACOG_minitripod_bag
RBS70_Bag_ACR
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,102 @@
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

View File

@@ -0,0 +1,114 @@
Kostey_photos
Kostey_map_case
Kostey_notebook
CDF_dogtags
Moscow_Bombing_File
Cobalt_File
ItemWatch
ItemCompass
ItemGPS
ItemRadio
ItemMap
EvPhoto
EvMap
EvMoscow
EvKobalt
EvMoney
EvDogTags
BinocularBroken
ItemNVGBroken_DZE
NVGoggles_DZE
ItemNVGFullBroken_DZE
Binocular_VectorBroken
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
ChainSawBroken
ChainSawBBroken
ChainSawGBroken
ChainSawPBroken
ChainSawRBroken
ItemMap_Debug
ItemGPSBroken_DZE
ItemKnife
ItemKnife5
ItemKnife4
ItemKnife3
ItemKnife2
ItemKnife1
ItemKnifeBlunt
ItemMatchboxEmpty
ItemMatchbox
Item5Matchbox
Item4Matchbox
Item3Matchbox
Item2Matchbox
Item1Matchbox
ItemToolbox
ItemToolboxBroken
ItemEtool
ItemEtoolBroken
ItemFishingPole
ItemFishingPoleBroken
ItemShovel
ItemShovelBroken
ItemPickaxe
ItemPickaxeBroken
ItemSledge
ItemSledgeBroken
ItemSledgeHammer
ItemSledgeHammerBroken
ItemCrowbar
ItemCrowbarBent
ItemHatchet
ItemHatchetBroken
ItemMachete
ItemMacheteBroken
ItemFlashlight
ItemFlashlightBroken
MeleeFlashlight
ItemFlashlightRed
ItemFlashlightRedBroken
MeleeFlashlightRed
ItemRadioBroken_DZE
ItemKeyKit
ItemKeyKitBroken
ItemAPSI_DZE
ItemAPSIBroken_DZE
ItemPilotmask_DZE
ItemPilotmaskBroken_DZE
ItemGasmask1_DZE
ItemGasmask1Broken_DZE
ItemGasmask2_DZE
ItemGasmask2Broken_DZE
ItemSolder_DZE
ItemSolderBroken_DZE
Cuffs_DZE
CuffsBroken_DZE
Hammer_DZE
HammerBroken_DZE
Handsaw_DZE
HandsawBroken_DZE
Smartphone_DZE
SmartphoneBroken_DZE
Scissors_DZE
ScissorsBroken_DZE
Screwdriver_DZE
ScrewdriverBroken_DZE
Wrench_DZE
WrenchBroken_DZE
Notebook_bio_DZE
Notebook_che_DZE
Notebook_phy_DZE
Notebook_secret_DZE
Notebook_herbs_DZE
Document_Random_DZE
Document_Military_DZE
Document_Topsecret_DZE
Manual_electronics_DZE
Manual_camera_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,723 @@
Sa61_EP1
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_DZ
AK74_SD_DZ
AK74_GL_DZ
AK74_GL_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AK107_Kobra_DZ
AK107_DZ
AK107_GL_DZ
AK107_PSO_DZ
AK107_GL_PSO_DZ
AK107_GL_Kobra_DZ
AN94_DZ
AN94_GL_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_DZ
AKS74U_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS_Gold_DZ
AKS_Silver_DZ
AKS_DZ
RK95_DZ
RK95_SD_DZ
RK95_CCO_SD_DZ
RK95_ACOG_SD_DZ
RK95_CCO_DZ
RK95_ACOG_DZ
Groza9_DZ
Groza9_Sniper_DZ
Groza9_GL_DZ
Groza9_GL_Sniper_DZ
Groza9_SD_DZ
Groza9_Sniper_SD_DZ
Groza1_DZ
Groza1_Sniper_DZ
Groza1_SD_DZ
Groza1_Sniper_SD_DZ
SCAR_H_AK_DZ
SCAR_H_AK_CCO_DZ
SCAR_H_B_AK_CCO_DZ
SCAR_H_AK_HOLO_DZ
SCAR_H_AK_ACOG_DZ
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
DMR_DZ
DMR_SKN
DMR_Gh_DZ
DMR_DZE
DMR_Gh_DZE
RSASS_DZ
RSASS_TWS_DZ
RSASS_SD_DZ
RSASS_TWS_SD_DZ
FNFAL_DZ
FNFAL_CCO_DZ
FNFAL_Holo_DZ
FNFAL_ANPVS4_DZ
FN_FAL_ANPVS4_DZE
G3_DZ
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36A_Camo_DZ
G36A_Camo_SD_DZ
G36C_DZ
G36C_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_Camo_DZ
G36C_Camo_Holo_SD_DZ
MG36_DZ
MG36_Camo_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_MFL_DZ
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_Rusty_DZ
M4A1_Camo_CCO_DZ
M4A1_Camo_CCO_SD_DZ
M4A1_Camo_Holo_GL_DZ
M4A1_Camo_Holo_GL_SD_DZ
M4A3_DES_CCO_DZ
M4A3_ACOG_GL_DZ
M4A3_Camo_DZ
M4A3_Camo_ACOG_DZ
HK416_DZ
HK416_SD_DZ
HK416_GL_DZ
HK416_GL_SD_DZ
HK416_CCO_DZ
HK416_CCO_SD_DZ
HK416_GL_CCO_DZ
HK416_GL_CCO_SD_DZ
HK416_Holo_DZ
HK416_Holo_SD_DZ
HK416_GL_Holo_DZ
HK416_GL_Holo_SD_DZ
HK416C_DZ
HK416C_GL_DZ
HK416C_CCO_DZ
HK416C_GL_CCO_DZ
HK416C_Holo_DZ
HK416C_GL_Holo_DZ
HK416C_ACOG_DZ
HK416C_GL_ACOG_DZ
SteyrAug_A3_Green_DZ
SteyrAug_A3_Black_DZ
SteyrAug_A3_Blue_DZ
SteyrAug_A3_ACOG_Green_DZ
SteyrAug_A3_ACOG_Black_DZ
SteyrAug_A3_ACOG_Blue_DZ
SteyrAug_A3_Holo_Green_DZ
SteyrAug_A3_Holo_Black_DZ
SteyrAug_A3_Holo_Blue_DZ
SteyrAug_A3_GL_Green_DZ
SteyrAug_A3_GL_Black_DZ
SteyrAug_A3_GL_Blue_DZ
SteyrAug_A3_ACOG_GL_Green_DZ
SteyrAug_A3_ACOG_GL_Black_DZ
SteyrAug_A3_ACOG_GL_Blue_DZ
SteyrAug_A3_Holo_GL_Green_DZ
SteyrAug_A3_Holo_GL_Black_DZ
SteyrAug_A3_Holo_GL_Blue_DZ
HK53A3_DZ
HK53A3_CCO_DZ
HK53A3_Holo_DZ
PDR_DZ
PDR_CCO_DZ
PDR_Holo_DZ
Famas_DZ
Famas_CCO_DZ
Famas_Holo_DZ
Famas_SD_DZ
Famas_CCO_SD_DZ
Famas_Holo_SD_DZ
ACR_WDL_DZ
ACR_WDL_SD_DZ
ACR_WDL_GL_DZ
ACR_WDL_GL_SD_DZ
ACR_WDL_CCO_DZ
ACR_WDL_CCO_SD_DZ
ACR_WDL_CCO_GL_DZ
ACR_WDL_CCO_GL_SD_DZ
ACR_WDL_Holo_DZ
ACR_WDL_Holo_SD_DZ
ACR_WDL_Holo_GL_DZ
ACR_WDL_Holo_GL_SD_DZ
ACR_WDL_ACOG_DZ
ACR_WDL_ACOG_SD_DZ
ACR_WDL_ACOG_GL_DZ
ACR_WDL_ACOG_GL_SD_DZ
ACR_WDL_TWS_DZ
ACR_WDL_TWS_GL_DZ
ACR_WDL_TWS_SD_DZ
ACR_WDL_TWS_GL_SD_DZ
ACR_WDL_NV_DZ
ACR_WDL_NV_SD_DZ
ACR_WDL_NV_GL_DZ
ACR_WDL_NV_GL_SD_DZ
ACR_BL_DZ
ACR_BL_SD_DZ
ACR_BL_GL_DZ
ACR_BL_GL_SD_DZ
ACR_BL_CCO_DZ
ACR_BL_CCO_SD_DZ
ACR_BL_CCO_GL_DZ
ACR_BL_CCO_GL_SD_DZ
ACR_BL_Holo_DZ
ACR_BL_Holo_SD_DZ
ACR_BL_Holo_GL_DZ
ACR_BL_Holo_GL_SD_DZ
ACR_BL_ACOG_DZ
ACR_BL_ACOG_SD_DZ
ACR_BL_ACOG_GL_DZ
ACR_BL_ACOG_GL_SD_DZ
ACR_BL_TWS_DZ
ACR_BL_TWS_GL_DZ
ACR_BL_TWS_SD_DZ
ACR_BL_TWS_GL_SD_DZ
ACR_BL_NV_DZ
ACR_BL_NV_SD_DZ
ACR_BL_NV_GL_DZ
ACR_BL_NV_GL_SD_DZ
ACR_DES_DZ
ACR_DES_SD_DZ
ACR_DES_GL_DZ
ACR_DES_GL_SD_DZ
ACR_DES_CCO_DZ
ACR_DES_CCO_SD_DZ
ACR_DES_CCO_GL_DZ
ACR_DES_CCO_GL_SD_DZ
ACR_DES_Holo_DZ
ACR_DES_Holo_SD_DZ
ACR_DES_Holo_GL_DZ
ACR_DES_Holo_GL_SD_DZ
ACR_DES_ACOG_DZ
ACR_DES_ACOG_SD_DZ
ACR_DES_ACOG_GL_DZ
ACR_DES_ACOG_GL_SD_DZ
ACR_DES_TWS_DZ
ACR_DES_TWS_GL_DZ
ACR_DES_TWS_SD_DZ
ACR_DES_TWS_GL_SD_DZ
ACR_DES_NV_DZ
ACR_DES_NV_SD_DZ
ACR_DES_NV_GL_DZ
ACR_DES_NV_GL_SD_DZ
ACR_SNOW_DZ
ACR_SNOW_SD_DZ
ACR_SNOW_GL_DZ
ACR_SNOW_GL_SD_DZ
ACR_SNOW_CCO_DZ
ACR_SNOW_CCO_SD_DZ
ACR_SNOW_CCO_GL_DZ
ACR_SNOW_CCO_GL_SD_DZ
ACR_SNOW_Holo_DZ
ACR_SNOW_Holo_SD_DZ
ACR_SNOW_Holo_GL_DZ
ACR_SNOW_Holo_GL_SD_DZ
ACR_SNOW_ACOG_DZ
ACR_SNOW_ACOG_SD_DZ
ACR_SNOW_ACOG_GL_DZ
ACR_SNOW_ACOG_GL_SD_DZ
ACR_SNOW_TWS_DZ
ACR_SNOW_TWS_GL_DZ
ACR_SNOW_TWS_SD_DZ
ACR_SNOW_TWS_GL_SD_DZ
ACR_SNOW_NV_DZ
ACR_SNOW_NV_SD_DZ
ACR_SNOW_NV_GL_DZ
ACR_SNOW_NV_GL_SD_DZ
KAC_PDW_DZ
KAC_PDW_CCO_DZ
KAC_PDW_HOLO_DZ
KAC_PDW_ACOG_DZ
CTAR21_DZ
CTAR21_CCO_DZ
CTAR21_ACOG_DZ
Masada_DZ
Masada_SD_DZ
Masada_CCO_DZ
Masada_CCO_SD_DZ
Masada_Holo_DZ
Masada_Holo_SD_DZ
Masada_ACOG_DZ
Masada_ACOG_SD_DZ
Masada_BL_DZ
Masada_BL_SD_DZ
Masada_BL_CCO_DZ
Masada_BL_CCO_SD_DZ
Masada_BL_Holo_DZ
Masada_BL_Holo_SD_DZ
Masada_BL_ACOG_DZ
Masada_BL_ACOG_SD_DZ
MK16_DZ
MK16_CCO_DZ
MK16_Holo_DZ
MK16_ACOG_DZ
MK16_GL_DZ
MK16_GL_CCO_DZ
MK16_GL_Holo_DZ
MK16_GL_ACOG_DZ
MK16_CCO_SD_DZ
MK16_Holo_SD_DZ
MK16_ACOG_SD_DZ
MK16_GL_CCO_SD_DZ
MK16_GL_Holo_SD_DZ
MK16_GL_ACOG_SD_DZ
MK16_BL_CCO_DZ
MK16_BL_GL_ACOG_DZ
MK16_BL_Holo_SD_DZ
MK16_BL_GL_CCO_SD_DZ
XM8_DZ
XM8_DES_DZ
XM8_GREY_DZ
XM8_GREY_2_DZ
XM8_GL_DZ
XM8_DES_GL_DZ
XM8_GREY_GL_DZ
XM8_Compact_DZ
XM8_DES_Compact_DZ
XM8_GREY_Compact_DZ
XM8_GREY_2_Compact_DZ
XM8_Sharpsh_DZ
XM8_DES_Sharpsh_DZ
XM8_GREY_Sharpsh_DZ
XM8_SAW_DZ
XM8_DES_SAW_DZ
XM8_GREY_SAW_DZ
XM8_SD_DZ
M14_DZ
M14_Gh_DZ
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M1A_SC16_BL_DZ
M1A_SC16_BL_ACOG_DZ
M1A_SC16_BL_CCO_DZ
M1A_SC16_BL_HOLO_DZ
M1A_SC16_BL_PU_DZ
M1A_SC16_BL_Sniper_DZ
M1A_SC16_TAN_DZ
M1A_SC16_TAN_ACOG_DZ
M1A_SC16_TAN_CCO_DZ
M1A_SC16_TAN_HOLO_DZ
M1A_SC16_TAN_PU_DZ
M1A_SC16_TAN_Sniper_DZ
M1A_SC2_BL_DZ
M1A_SC2_BL_ACOG_DZ
M1A_SC2_BL_CCO_DZ
M1A_SC2_BL_HOLO_DZ
M1A_SC2_BL_PU_DZ
M1A_SC2_BL_Sniper_DZ
M21_DZ
M21A5_DZ
M21A5_SD_DZ
HK417_DZ
HK417_SD_DZ
HK417_CCO_DZ
HK417_CCO_SD_DZ
HK417_Holo_DZ
HK417_Holo_SD_DZ
HK417_ACOG_DZ
HK417_ACOG_SD_DZ
HK417C_DZ
HK417C_GL_DZ
HK417C_CCO_DZ
HK417C_GL_CCO_DZ
HK417C_Holo_DZ
HK417C_GL_Holo_DZ
HK417C_ACOG_DZ
HK417C_GL_ACOG_DZ
HK417_Sniper_DZ
HK417_Sniper_SD_DZ
MK14_DZ
MK14_CCO_DZ
MK14_Holo_DZ
MK14_ACOG_DZ
MK14_Sniper_DZ
MK14_SD_DZ
MK14_CCO_SD_DZ
MK14_Holo_SD_DZ
MK14_ACOG_SD_DZ
MK14_Sniper_SD_DZ
MK17_DZ
MK17_CCO_DZ
MK17_Holo_DZ
MK17_ACOG_DZ
MK17_GL_DZ
MK17_GL_CCO_DZ
MK17_GL_Holo_DZ
MK17_GL_ACOG_DZ
MK17_CCO_SD_DZ
MK17_Holo_SD_DZ
MK17_ACOG_SD_DZ
MK17_GL_CCO_SD_DZ
MK17_GL_Holo_SD_DZ
MK17_BL_Holo_DZ
MK17_BL_GL_ACOG_DZ
MK17_BL_CCO_SD_DZ
MK17_BL_GL_Holo_SD_DZ
MK17_Sniper_DZ
MK17_Sniper_SD_DZ
M110_NV_DZ
CZ805_A1_DZ
CZ805_A1_GL_DZ
CZ805_A2_DZ
CZ805_A2_SD_DZ
CZ805_B_GL_DZ
M24_DZ
M24_Gh_DZ
M24_DES_DZ
M40A3_Gh_DZ
M40A3_DZ
CZ750_DZ
M249_CCO_DZ
M249_DZ
M249_Holo_DZ
M249_EP1_DZ
M249_m145_EP1_DZE
L110A1_CCO_DZ
L110A1_Holo_DZ
L110A1_DZ
BAF_L110A1_Aim_DZE
M240_DZ
M240_CCO_DZ
M240_Holo_DZ
m240_scoped_EP1_DZE
M60A4_EP1_DZE
Mk43_DZ
MK43_Holo_DZ
MK43_ACOG_DZ
MK43_M145_DZ
M1014_DZ
M1014_CCO_DZ
M1014_Holo_DZ
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk48_DES_CCO_DZ
PKM_DZ
Pecheneg_DZ
UK59_DZ
RPK74_Kobra_DZ
RPK74_DZ
RPK74_PSO1_DZ
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_DZ
SVD_Gh_DZ
SVD_PSO1_Gh_DES_DZ
SVD_NSPU_DZ
SVD_Gold_DZ
SVU_PSO1_DZ
VSS_vintorez_DZE
VAL_DZ
VAL_Kobra_DZ
VAL_PSO1_DZ
KSVK_DZE
Mosin_DZ
Mosin_BR_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
MP5_DZ
MP5_SD_DZ
Kriss_DZ
Kriss_CCO_DZ
Kriss_Holo_DZ
Kriss_SD_DZ
Kriss_CCO_SD_DZ
Kriss_Holo_SD_DZ
Scorpion_Evo3_DZ
Scorpion_Evo3_CCO_DZ
Scorpion_Evo3_CCO_SD_DZ
MP7_DZ
MP7_FL_DZ
MP7_MFL_DZ
MP7_Holo_DZ
MP7_Holo_FL_DZ
MP7_Holo_MFL_DZ
MP7_CCO_DZ
MP7_CCO_FL_DZ
MP7_CCO_MFL_DZ
MP7_ACOG_DZ
MP7_ACOG_FL_DZ
MP7_ACOG_MFL_DZ
MP7_SD_DZ
MP7_SD_FL_DZ
MP7_SD_MFL_DZ
MP7_Holo_SD_DZ
MP7_Holo_SD_FL_DZ
MP7_Holo_SD_MFL_DZ
MP7_CCO_SD_DZ
MP7_CCO_SD_FL_DZ
MP7_CCO_SD_MFL_DZ
MP7_ACOG_SD_DZ
MP7_ACOG_SD_FL_DZ
MP7_ACOG_SD_MFL_DZ
TMP_DZ
TMP_CCO_DZ
TMP_Holo_DZ
TMP_SD_DZ
TMP_CCO_SD_DZ
TMP_Holo_SD_DZ
UMP_DZ
UMP_CCO_DZ
UMP_Holo_DZ
UMP_SD_DZ
UMP_CCO_SD_DZ
UMP_Holo_SD_DZ
P90_DZ
P90_CCO_DZ
P90_Holo_DZ
P90_SD_DZ
P90_CCO_SD_DZ
P90_Holo_SD_DZ
Sten_MK_DZ
MAT49_DZ
M31_DZ
M16A2_DZ
M16A2_GL_DZ
M16A2_Rusty_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
SA58_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
Sa58V_DZ
Sa58V_Camo_CCO_DZ
Sa58V_Camo_ACOG_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_MFL_DZ
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
BAF_L85A2_RIS_TWS_DZ
L86A2_LSW_DZ
Bizon_DZ
Bizon_Kobra_DZ
Bizon_SD_DZ
Bizon_Kobra_SD_DZ
CZ550_DZ
LeeEnfield_DZ
MR43_DZ
Winchester1866_DZ
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Saiga12K_DZ
USAS12_DZ
AA12_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
L115A3_DZ
L115A3_2_DZ
MSR_DZ
MSR_SD_DZ
MSR_NV_DZ
MSR_NV_SD_DZ
MSR_TWS_DZ
MSR_TWS_SD_DZ
XM2010_DZ
XM2010_SD_DZ
XM2010_NV_DZ
XM2010_NV_SD_DZ
XM2010_TWS_DZ
XM2010_TWS_SD_DZ
Anzio_20_DZ
BAF_AS50_scoped_DZ
m107_DZ
m107_SKN
M4SPR_DZE
M200_CheyTac_DZ
M200_CheyTac_SD_DZ
WA2000_DZ
Barrett_MRAD_Iron_DZ
Barrett_MRAD_CCO_DZ
Barrett_MRAD_Sniper_DZ
M9_DZ
M9_SD_DZ
M9_Camo_DZ
M9_Camo_SD_DZ
M93R_DZ
P99_Black_DZ
P99_Black_SD_DZ
P99_Green_DZ
P99_Green_SD_DZ
P99_Silver_DZ
P99_Silver_SD_DZ
BrowningHP_DZ
P226_DZ
P226_Silver_DZ
P38_DZ
PPK_DZ
MK22_DZ
MK22_2_DZ
MK22_SD_DZ
MK22_2_SD_DZ
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G18_DZ
M1911_DZ
M1911_2_DZ
Kimber_M1911_DZ
Kimber_M1911_SD_DZ
USP_DZ
USP_SD_DZ
Makarov_DZ
Makarov_SD_DZ
Tokarew_TT33_DZ
Ruger_MK2_DZ
APS_DZ
APS_SD_DZ
PDW_DZ
PDW_SD_DZ
TEC9_DZ
Mac10_DZ
Revolver_DZ
Revolver_Gold_DZ
Colt_Anaconda_DZ
Colt_Anaconda_Gold_DZ
Colt_Bull_DZ
Colt_Python_DZ
Colt_Revolver_DZ
CZ75P_DZ
CZ75D_DZ
CZ75SP_DZ
CZ75SP_SD_DZ
DesertEagle_DZ
DesertEagle_Gold_DZ
DesertEagle_Silver_DZ
DesertEagle_Modern_DZ
Sa61_DZ

View File

@@ -0,0 +1,196 @@
zZombie_Base
z_villager1
z_villager2
z_villager3
z_priest
z_soldier
z_soldier_pilot
z_soldier_heavy
z_policeman
z_policeman2
z_suit1
z_suit2
z_suit3
z_suit4
z_suit5
z_suit6
z_worker1
z_worker2
z_worker3
z_worker4
z_doctor
z_teacher
z_assistant
z_gardener
z_hunter
z_hunter2
z_hunter3
z_hunter4
z_hunter5
z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg
z_soldier_usmc_pilot
z_soldier_usmc_crew
z_soldier_usmc_officer
z_soldier_usmc_crewman_white
z_soldier_usmc_crewman_blue
z_soldier_usmc_crewman_yellow
z_soldier_usmc_crewman_red
z_soldier_usmc_crewman_purple
z_soldier_usmc_crewman_green
z_soldier_usmc_ghillie
z_soldier_fr_tl
z_soldier_fr_commander
z_soldier_fr_r
z_soldier_fr_marksman
z_soldier_fr_sapper
z_soldier_fr_ac
z_soldier_fr_assault
z_soldier_cdf_officer
z_soldier_cdf_commander
z_soldier_cdf_pilot
z_soldier_cdf_crew
z_soldier_ru_soldier
z_soldier_ru_soldier_heavy
z_soldier_ru_officer
z_soldier_ru_ghillie
z_soldier_ru_pilot
z_soldier_ru_crewman
z_soldier_ru_specnaz
z_soldier_ru_commander
z_soldier_ru_specialforces
z_soldier_gue_soldier1
z_soldier_gue_soldier2
z_soldier_gue_soldier3
z_soldier_gue_soldier4
z_soldier_gue_commander
z_soldier_gue_ghillie
z_soldier_ins_soldier1
z_soldier_ins_soldier2
z_soldier_ins_soldier3
z_soldier_ins_officer
z_soldier_ins_lopotev
z_soldier_ins_bardak
z_citizen1
z_citizen2
z_citizen3
z_citizen4
z_lumberjack1
z_lumberjack2
z_lumberjack3
z_lumberjack4
z_profiteer1
z_profiteer2
z_profiteer3
z_profiteer4
z_rocker1
z_rocker2
z_rocker3
z_rocker4
z_pilot
z_takistani1
z_takistani2
z_takistani3
z_takistani4
z_takistani5
z_takistani6
z_soldier_tk_soldier1
z_soldier_tk_soldier2
z_soldier_tk_soldier3
z_soldier_tk_soldier4
z_soldier_cz_soldier_heavy
z_soldier_cz_officer
z_soldier_cz_pilot
z_soldier_cz_ghillie
z_soldier_cz_spec
z_soldier_un_soldier_heavy
z_soldier_ger_soldier
z_soldier_ger_soldier_light
z_soldier_baf_w_soldier_heavy
z_soldier_baf_d_soldier_heavy
z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier
z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w
z_bodyguard1
z_bodyguard2
z_bodyguard3
z_bodyguard4
z_bodyguard5
z_bodyguard6
z_soldier_pmc_engineer
z_soldier_pmc_bodyguard
z_firefighter1
z_firefighter2
z_firefighter3
z_firefighter4
z_firefighter5
z_postman1
z_postman2
z_postman3
z_postman4
z_warmclothes1
z_warmclothes2
z_stalker_wdl_military
z_stalker_helmet_wdl_military
z_stalker_grey_military
z_stalker_helmet_grey_military
z_stalker_neutral
z_stalker_mask_neutral
z_stalker_freedom
z_stalker_mask_freedom
z_stalker_duty
z_stalker_mask_duty
z_stalker_monolith
z_stalker_mask_monolith
z_stalker_scientist1
z_stalker_helmet_scientist1
z_stalker_scientist2
z_stalker_helmet_scientist2
z_apo_rifle1
z_apo_rifle2
z_apo_rifle3
z_apo_rifle4
z_apo_rifle5
z_apo_rifle6
z_soldier_acr_rifle1
z_soldier_acr_rifle2
z_civilian1
z_civilian2
z_civilian3
z_civilian4
z_civilian5
z_civilian6
z_civilian7
z_civilian8
z_civilian9
z_civilian10
z_civilian11
z_civilian12
z_civilian13
z_civilian14
z_civilian15
z_prisoner1
z_prisoner2
z_prisoner3
z_reporter
z_mafiaboss
z_dealer
z_bandit1
z_bandit2
z_bandit3
z_bandit4
z_bandit5
z_hero1
z_hero2
z_hero3
z_hero4
z_hero5
zZombie_new_Base
z_new_villager2
z_new_villager3
z_new_villager4
z_new_worker2
z_new_worker3
z_new_worker4

View File

@@ -0,0 +1,163 @@
USBasicBag
Tripod_Bag
M2StaticMG_US_Bag_EP1
M2HD_mini_TriPod_US_Bag_EP1
DSHKM_TK_GUE_Bag_EP1
DSHKM_TK_INS_Bag_EP1
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
KORD_high_TK_Bag_EP1
KORD_high_UN_Bag_EP1
KORD_TK_Bag_EP1
KORD_UN_Bag_EP1
MK19_TriPod_US_Bag_EP1
AGS_TK_Bag_EP1
AGS_TK_GUE_Bag_EP1
AGS_TK_INS_Bag_EP1
AGS_UN_Bag_EP1
M252_US_Bag_EP1
2b14_82mm_TK_Bag_EP1
2b14_82mm_TK_GUE_Bag_EP1
2b14_82mm_TK_INS_Bag_EP1
Metis_TK_Bag_EP1
TOW_TriPod_US_Bag_EP1
SPG9_TK_GUE_Bag_EP1
SPG9_TK_INS_Bag_EP1
US_UAV_Pack_EP1
US_Assault_Pack_EP1
US_Assault_Pack_Ammo_EP1
US_Assault_Pack_AmmoSAW_EP1
US_Assault_Pack_AT_EP1
US_Assault_Pack_Explosives_EP1
US_Patrol_Pack_EP1
US_Patrol_Pack_Ammo_EP1
US_Patrol_Pack_Specops_EP1
US_Backpack_EP1
US_Backpack_AmmoMG_EP1
US_Backpack_AT_EP1
US_Backpack_Specops_EP1
DE_Backpack_Specops_EP1
CZ_Backpack_EP1
CZ_Backpack_Ammo_EP1
CZ_Backpack_Specops_EP1
CZ_Backpack_AmmoMG_EP1
CZ_VestPouch_EP1
CZ_VestPouch_Sa58_EP1
CZ_VestPouch_M4_EP1
TK_RPG_Backpack_EP1
TK_ALICE_Pack_EP1
TK_ALICE_Pack_Explosives_EP1
TK_ALICE_Pack_AmmoMG_EP1
TKA_ALICE_Pack_Ammo_EP1
TKG_ALICE_Pack_AmmoAK47_EP1
TKG_ALICE_Pack_AmmoAK74_EP1
TK_Assault_Pack_EP1
TK_Assault_Pack_RPK_EP1
TKA_Assault_Pack_Ammo_EP1
BAF_L2A1_ACOG_tripod_bag
BAF_L2A1_ACOG_minitripod_bag
BAF_GPMG_Minitripod_D_bag
BAF_GMG_ACOG_minitripod_bag
RBS70_Bag_ACR
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,102 @@
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

View File

@@ -0,0 +1,125 @@
Kostey_photos
Kostey_map_case
Kostey_notebook
CDF_dogtags
Moscow_Bombing_File
Cobalt_File
ItemWatch
ItemCompass
ItemGPS
ItemRadio
ItemMap
EvPhoto
EvMap
EvMoscow
EvKobalt
EvMoney
EvDogTags
MeleeHatchet
MeleeCrowbar
MeleeMachete
MeleeBaseBallBat
MeleeBaseBallBatBarbed
MeleeBaseBallBatNails
MeleeFishingPole
MeleeSledge
BinocularBroken
ItemNVGBroken_DZE
NVGoggles_DZE
ItemNVGFullBroken_DZE
Binocular_VectorBroken
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
ChainSawBroken
ChainSawBBroken
ChainSawGBroken
ChainSawPBroken
ChainSawRBroken
ItemMap_Debug
ItemGPSBroken_DZE
ItemKnife
ItemKnife5
ItemKnife4
ItemKnife3
ItemKnife2
ItemKnife1
ItemKnifeBlunt
ItemMatchboxWet
ItemMatchboxEmpty
ItemMatchbox
Item5Matchbox
Item4Matchbox
Item3Matchbox
Item2Matchbox
Item1Matchbox
ItemToolbox
ItemToolboxBroken
ItemEtool
ItemEtoolBroken
ItemFishingPole
ItemFishingPoleBroken
ItemShovel
ItemShovelBroken
ItemPickaxe
ItemPickaxeBroken
ItemSledge
ItemSledgeBroken
ItemSledgeHammer
ItemSledgeHammerBroken
ItemCrowbar
ItemCrowbarBent
ItemHatchet
ItemHatchetBroken
ItemHatchetBlunt
ItemMachete
ItemMacheteBroken
ItemFlashlight
ItemFlashlightBroken
MeleeFlashlight
ItemFlashlightRed
ItemFlashlightRedBroken
MeleeFlashlightRed
ItemRadioBroken_DZE
ItemKeyKit
ItemKeyKitBroken
ItemAPSI_DZE
ItemAPSIBroken_DZE
ItemPilotmask_DZE
ItemPilotmaskBroken_DZE
ItemGasmask1_DZE
ItemGasmask1Broken_DZE
ItemGasmask2_DZE
ItemGasmask2Broken_DZE
ItemSolder_DZE
ItemSolderBroken_DZE
Cuffs_DZE
CuffsBroken_DZE
Hammer_DZE
HammerBroken_DZE
Handsaw_DZE
HandsawBroken_DZE
Smartphone_DZE
SmartphoneBroken_DZE
Scissors_DZE
ScissorsBroken_DZE
Screwdriver_DZE
ScrewdriverBroken_DZE
Wrench_DZE
WrenchBroken_DZE
ItemMutantHeart
Notebook_bio_DZE
Notebook_che_DZE
Notebook_phy_DZE
Notebook_secret_DZE
Notebook_herbs_DZE
Document_Random_DZE
Document_Military_DZE
Document_Topsecret_DZE
Manual_electronics_DZE
Manual_camera_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,736 @@
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_DZ
AK74_SD_DZ
AK74_GL_DZ
AK74_GL_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AKS74_DZ
AKS74_Kobra_DZ
AKS74_PSO1_DZ
AKS74_NSPU_DZ
AKS74_TWS_DZ
AK107_Kobra_DZ
AK107_DZ
AK107_GL_DZ
AK107_PSO_DZ
AK107_GL_PSO_DZ
AK107_GL_Kobra_DZ
AN94_DZ
AN94_GL_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_DZ
AKS74U_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS_Gold_DZ
AKS_Silver_DZ
AKS_DZ
RK95_DZ
RK95_SD_DZ
RK95_CCO_SD_DZ
RK95_ACOG_SD_DZ
RK95_CCO_DZ
RK95_ACOG_DZ
Groza9_DZ
Groza9_Sniper_DZ
Groza9_GL_DZ
Groza9_GL_Sniper_DZ
Groza9_SD_DZ
Groza9_Sniper_SD_DZ
Groza1_DZ
Groza1_Sniper_DZ
Groza1_SD_DZ
Groza1_Sniper_SD_DZ
SCAR_H_AK_DZ
SCAR_H_AK_CCO_DZ
SCAR_H_B_AK_CCO_DZ
SCAR_H_AK_HOLO_DZ
SCAR_H_AK_ACOG_DZ
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
DMR_DZ
DMR_SKN
DMR_Gh_DZ
DMR_DZE
DMR_Gh_DZE
RSASS_DZ
RSASS_TWS_DZ
RSASS_SD_DZ
RSASS_TWS_SD_DZ
FNFAL_DZ
FNFAL_CCO_DZ
FNFAL_Holo_DZ
FNFAL_ANPVS4_DZ
FN_FAL_ANPVS4_DZE
G3_DZ
G3A3_DZ
G3A3_CCO_DZ
G3A3_Holo_DZ
G3A3_ACOG_DZ
G3_SG1_DZ
G3_SG1_Bipod_DZ
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36K_DZ
G36A_Camo_DZ
G36A_Camo_SD_DZ
G36A_DZ
G36C_DZ
G36C_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_Camo_DZ
G36C_Camo_Holo_SD_DZ
MG36_DZ
MG36_Camo_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_MFL_DZ
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_Rusty_DZ
M4A1_Camo_CCO_DZ
M4A1_Camo_CCO_SD_DZ
M4A1_Camo_Holo_GL_DZ
M4A1_Camo_Holo_GL_SD_DZ
M4A3_DES_CCO_DZ
M4A3_ACOG_GL_DZ
M4A3_Camo_DZ
M4A3_Camo_ACOG_DZ
HK416_DZ
HK416_SD_DZ
HK416_GL_DZ
HK416_GL_SD_DZ
HK416_CCO_DZ
HK416_CCO_SD_DZ
HK416_GL_CCO_DZ
HK416_GL_CCO_SD_DZ
HK416_Holo_DZ
HK416_Holo_SD_DZ
HK416_GL_Holo_DZ
HK416_GL_Holo_SD_DZ
HK416C_DZ
HK416C_GL_DZ
HK416C_CCO_DZ
HK416C_GL_CCO_DZ
HK416C_Holo_DZ
HK416C_GL_Holo_DZ
HK416C_ACOG_DZ
HK416C_GL_ACOG_DZ
SteyrAug_A3_Green_DZ
SteyrAug_A3_Black_DZ
SteyrAug_A3_Blue_DZ
SteyrAug_A3_ACOG_Green_DZ
SteyrAug_A3_ACOG_Black_DZ
SteyrAug_A3_ACOG_Blue_DZ
SteyrAug_A3_Holo_Green_DZ
SteyrAug_A3_Holo_Black_DZ
SteyrAug_A3_Holo_Blue_DZ
SteyrAug_A3_GL_Green_DZ
SteyrAug_A3_GL_Black_DZ
SteyrAug_A3_GL_Blue_DZ
SteyrAug_A3_ACOG_GL_Green_DZ
SteyrAug_A3_ACOG_GL_Black_DZ
SteyrAug_A3_ACOG_GL_Blue_DZ
SteyrAug_A3_Holo_GL_Green_DZ
SteyrAug_A3_Holo_GL_Black_DZ
SteyrAug_A3_Holo_GL_Blue_DZ
HK53A3_DZ
HK53A3_CCO_DZ
HK53A3_Holo_DZ
PDR_DZ
PDR_CCO_DZ
PDR_Holo_DZ
Famas_DZ
Famas_CCO_DZ
Famas_Holo_DZ
Famas_SD_DZ
Famas_CCO_SD_DZ
Famas_Holo_SD_DZ
ACR_WDL_DZ
ACR_WDL_SD_DZ
ACR_WDL_GL_DZ
ACR_WDL_GL_SD_DZ
ACR_WDL_CCO_DZ
ACR_WDL_CCO_SD_DZ
ACR_WDL_CCO_GL_DZ
ACR_WDL_CCO_GL_SD_DZ
ACR_WDL_Holo_DZ
ACR_WDL_Holo_SD_DZ
ACR_WDL_Holo_GL_DZ
ACR_WDL_Holo_GL_SD_DZ
ACR_WDL_ACOG_DZ
ACR_WDL_ACOG_SD_DZ
ACR_WDL_ACOG_GL_DZ
ACR_WDL_ACOG_GL_SD_DZ
ACR_WDL_TWS_DZ
ACR_WDL_TWS_GL_DZ
ACR_WDL_TWS_SD_DZ
ACR_WDL_TWS_GL_SD_DZ
ACR_WDL_NV_DZ
ACR_WDL_NV_SD_DZ
ACR_WDL_NV_GL_DZ
ACR_WDL_NV_GL_SD_DZ
ACR_BL_DZ
ACR_BL_SD_DZ
ACR_BL_GL_DZ
ACR_BL_GL_SD_DZ
ACR_BL_CCO_DZ
ACR_BL_CCO_SD_DZ
ACR_BL_CCO_GL_DZ
ACR_BL_CCO_GL_SD_DZ
ACR_BL_Holo_DZ
ACR_BL_Holo_SD_DZ
ACR_BL_Holo_GL_DZ
ACR_BL_Holo_GL_SD_DZ
ACR_BL_ACOG_DZ
ACR_BL_ACOG_SD_DZ
ACR_BL_ACOG_GL_DZ
ACR_BL_ACOG_GL_SD_DZ
ACR_BL_TWS_DZ
ACR_BL_TWS_GL_DZ
ACR_BL_TWS_SD_DZ
ACR_BL_TWS_GL_SD_DZ
ACR_BL_NV_DZ
ACR_BL_NV_SD_DZ
ACR_BL_NV_GL_DZ
ACR_BL_NV_GL_SD_DZ
ACR_DES_DZ
ACR_DES_SD_DZ
ACR_DES_GL_DZ
ACR_DES_GL_SD_DZ
ACR_DES_CCO_DZ
ACR_DES_CCO_SD_DZ
ACR_DES_CCO_GL_DZ
ACR_DES_CCO_GL_SD_DZ
ACR_DES_Holo_DZ
ACR_DES_Holo_SD_DZ
ACR_DES_Holo_GL_DZ
ACR_DES_Holo_GL_SD_DZ
ACR_DES_ACOG_DZ
ACR_DES_ACOG_SD_DZ
ACR_DES_ACOG_GL_DZ
ACR_DES_ACOG_GL_SD_DZ
ACR_DES_TWS_DZ
ACR_DES_TWS_GL_DZ
ACR_DES_TWS_SD_DZ
ACR_DES_TWS_GL_SD_DZ
ACR_DES_NV_DZ
ACR_DES_NV_SD_DZ
ACR_DES_NV_GL_DZ
ACR_DES_NV_GL_SD_DZ
ACR_SNOW_DZ
ACR_SNOW_SD_DZ
ACR_SNOW_GL_DZ
ACR_SNOW_GL_SD_DZ
ACR_SNOW_CCO_DZ
ACR_SNOW_CCO_SD_DZ
ACR_SNOW_CCO_GL_DZ
ACR_SNOW_CCO_GL_SD_DZ
ACR_SNOW_Holo_DZ
ACR_SNOW_Holo_SD_DZ
ACR_SNOW_Holo_GL_DZ
ACR_SNOW_Holo_GL_SD_DZ
ACR_SNOW_ACOG_DZ
ACR_SNOW_ACOG_SD_DZ
ACR_SNOW_ACOG_GL_DZ
ACR_SNOW_ACOG_GL_SD_DZ
ACR_SNOW_TWS_DZ
ACR_SNOW_TWS_GL_DZ
ACR_SNOW_TWS_SD_DZ
ACR_SNOW_TWS_GL_SD_DZ
ACR_SNOW_NV_DZ
ACR_SNOW_NV_SD_DZ
ACR_SNOW_NV_GL_DZ
ACR_SNOW_NV_GL_SD_DZ
KAC_PDW_DZ
KAC_PDW_CCO_DZ
KAC_PDW_HOLO_DZ
KAC_PDW_ACOG_DZ
CTAR21_DZ
CTAR21_CCO_DZ
CTAR21_ACOG_DZ
Masada_DZ
Masada_SD_DZ
Masada_CCO_DZ
Masada_CCO_SD_DZ
Masada_Holo_DZ
Masada_Holo_SD_DZ
Masada_ACOG_DZ
Masada_ACOG_SD_DZ
Masada_BL_DZ
Masada_BL_SD_DZ
Masada_BL_CCO_DZ
Masada_BL_CCO_SD_DZ
Masada_BL_Holo_DZ
Masada_BL_Holo_SD_DZ
Masada_BL_ACOG_DZ
Masada_BL_ACOG_SD_DZ
MK16_DZ
MK16_CCO_DZ
MK16_Holo_DZ
MK16_ACOG_DZ
MK16_GL_DZ
MK16_GL_CCO_DZ
MK16_GL_Holo_DZ
MK16_GL_ACOG_DZ
MK16_CCO_SD_DZ
MK16_Holo_SD_DZ
MK16_ACOG_SD_DZ
MK16_GL_CCO_SD_DZ
MK16_GL_Holo_SD_DZ
MK16_GL_ACOG_SD_DZ
MK16_BL_CCO_DZ
MK16_BL_GL_ACOG_DZ
MK16_BL_Holo_SD_DZ
MK16_BL_GL_CCO_SD_DZ
XM8_DZ
XM8_DES_DZ
XM8_GREY_DZ
XM8_GREY_2_DZ
XM8_GL_DZ
XM8_DES_GL_DZ
XM8_GREY_GL_DZ
XM8_Compact_DZ
XM8_DES_Compact_DZ
XM8_GREY_Compact_DZ
XM8_GREY_2_Compact_DZ
XM8_Sharpsh_DZ
XM8_DES_Sharpsh_DZ
XM8_GREY_Sharpsh_DZ
XM8_SAW_DZ
XM8_DES_SAW_DZ
XM8_GREY_SAW_DZ
XM8_SD_DZ
M14_DZ
M14_Gh_DZ
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M1A_SC16_BL_DZ
M1A_SC16_BL_ACOG_DZ
M1A_SC16_BL_CCO_DZ
M1A_SC16_BL_HOLO_DZ
M1A_SC16_BL_PU_DZ
M1A_SC16_BL_Sniper_DZ
M1A_SC16_TAN_DZ
M1A_SC16_TAN_ACOG_DZ
M1A_SC16_TAN_CCO_DZ
M1A_SC16_TAN_HOLO_DZ
M1A_SC16_TAN_PU_DZ
M1A_SC16_TAN_Sniper_DZ
M1A_SC2_BL_DZ
M1A_SC2_BL_ACOG_DZ
M1A_SC2_BL_CCO_DZ
M1A_SC2_BL_HOLO_DZ
M1A_SC2_BL_PU_DZ
M1A_SC2_BL_Sniper_DZ
M21_DZ
M21A5_DZ
M21A5_SD_DZ
HK417_DZ
HK417_SD_DZ
HK417_CCO_DZ
HK417_CCO_SD_DZ
HK417_Holo_DZ
HK417_Holo_SD_DZ
HK417_ACOG_DZ
HK417_ACOG_SD_DZ
HK417C_DZ
HK417C_GL_DZ
HK417C_CCO_DZ
HK417C_GL_CCO_DZ
HK417C_Holo_DZ
HK417C_GL_Holo_DZ
HK417C_ACOG_DZ
HK417C_GL_ACOG_DZ
HK417_Sniper_DZ
HK417_Sniper_SD_DZ
MK14_DZ
MK14_CCO_DZ
MK14_Holo_DZ
MK14_ACOG_DZ
MK14_Sniper_DZ
MK14_SD_DZ
MK14_CCO_SD_DZ
MK14_Holo_SD_DZ
MK14_ACOG_SD_DZ
MK14_Sniper_SD_DZ
MK17_DZ
MK17_CCO_DZ
MK17_Holo_DZ
MK17_ACOG_DZ
MK17_GL_DZ
MK17_GL_CCO_DZ
MK17_GL_Holo_DZ
MK17_GL_ACOG_DZ
MK17_CCO_SD_DZ
MK17_Holo_SD_DZ
MK17_ACOG_SD_DZ
MK17_GL_CCO_SD_DZ
MK17_GL_Holo_SD_DZ
MK17_BL_Holo_DZ
MK17_BL_GL_ACOG_DZ
MK17_BL_CCO_SD_DZ
MK17_BL_GL_Holo_SD_DZ
MK17_Sniper_DZ
MK17_Sniper_SD_DZ
M110_NV_DZ
CZ805_A1_DZ
CZ805_A1_GL_DZ
CZ805_A2_DZ
CZ805_A2_SD_DZ
CZ805_B_GL_DZ
M24_DZ
M24_Gh_DZ
M24_DES_DZ
M40A3_Gh_DZ
M40A3_DZ
CZ750_DZ
M249_CCO_DZ
M249_DZ
M249_Holo_DZ
M249_EP1_DZ
M249_m145_EP1_DZE
L110A1_CCO_DZ
L110A1_Holo_DZ
L110A1_DZ
BAF_L110A1_Aim_DZE
M240_DZ
M240_CCO_DZ
M240_Holo_DZ
m240_scoped_EP1_DZE
M60A4_EP1_DZE
Mk43_DZ
MK43_Holo_DZ
MK43_ACOG_DZ
MK43_M145_DZ
M1014_DZ
M1014_CCO_DZ
M1014_Holo_DZ
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk48_DES_CCO_DZ
PKM_DZ
Pecheneg_DZ
UK59_DZ
RPK74_Kobra_DZ
RPK74_DZ
RPK74_PSO1_DZ
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_DZ
SVD_Gh_DZ
SVD_PSO1_Gh_DES_DZ
SVD_NSPU_DZ
SVD_Gold_DZ
SVU_PSO1_DZ
VSS_vintorez_DZE
VAL_DZ
VAL_Kobra_DZ
VAL_PSO1_DZ
KSVK_DZE
Mosin_DZ
Mosin_BR_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
MP5_DZ
MP5_SD_DZ
Kriss_DZ
Kriss_CCO_DZ
Kriss_Holo_DZ
Kriss_SD_DZ
Kriss_CCO_SD_DZ
Kriss_Holo_SD_DZ
Scorpion_Evo3_DZ
Scorpion_Evo3_CCO_DZ
Scorpion_Evo3_CCO_SD_DZ
MP7_DZ
MP7_FL_DZ
MP7_MFL_DZ
MP7_Holo_DZ
MP7_Holo_FL_DZ
MP7_Holo_MFL_DZ
MP7_CCO_DZ
MP7_CCO_FL_DZ
MP7_CCO_MFL_DZ
MP7_ACOG_DZ
MP7_ACOG_FL_DZ
MP7_ACOG_MFL_DZ
MP7_SD_DZ
MP7_SD_FL_DZ
MP7_SD_MFL_DZ
MP7_Holo_SD_DZ
MP7_Holo_SD_FL_DZ
MP7_Holo_SD_MFL_DZ
MP7_CCO_SD_DZ
MP7_CCO_SD_FL_DZ
MP7_CCO_SD_MFL_DZ
MP7_ACOG_SD_DZ
MP7_ACOG_SD_FL_DZ
MP7_ACOG_SD_MFL_DZ
TMP_DZ
TMP_CCO_DZ
TMP_Holo_DZ
TMP_SD_DZ
TMP_CCO_SD_DZ
TMP_Holo_SD_DZ
UMP_DZ
UMP_CCO_DZ
UMP_Holo_DZ
UMP_SD_DZ
UMP_CCO_SD_DZ
UMP_Holo_SD_DZ
P90_DZ
P90_CCO_DZ
P90_Holo_DZ
P90_SD_DZ
P90_CCO_SD_DZ
P90_Holo_SD_DZ
Sten_MK_DZ
MAT49_DZ
M31_DZ
M16A2_DZ
M16A2_GL_DZ
M16A2_Rusty_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
SA58_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
Sa58V_DZ
Sa58V_Camo_CCO_DZ
Sa58V_Camo_ACOG_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_MFL_DZ
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
BAF_L85A2_RIS_TWS_DZ
L86A2_LSW_DZ
Bizon_DZ
Bizon_Kobra_DZ
Bizon_SD_DZ
Bizon_Kobra_SD_DZ
CZ550_DZ
LeeEnfield_DZ
MR43_DZ
Winchester1866_DZ
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Saiga12K_DZ
USAS12_DZ
AA12_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
L115A3_DZ
L115A3_2_DZ
MSR_DZ
MSR_SD_DZ
MSR_NV_DZ
MSR_NV_SD_DZ
MSR_TWS_DZ
MSR_TWS_SD_DZ
XM2010_DZ
XM2010_SD_DZ
XM2010_NV_DZ
XM2010_NV_SD_DZ
XM2010_TWS_DZ
XM2010_TWS_SD_DZ
Anzio_20_DZ
BAF_AS50_scoped_DZ
m107_DZ
M4SPR_DZ
M4SPR_DZE
M200_CheyTac_DZ
M200_CheyTac_SD_DZ
WA2000_DZ
Barrett_MRAD_Iron_DZ
Barrett_MRAD_CCO_DZ
Barrett_MRAD_Sniper_DZ
RedRyder_DZ
M9_DZ
M9_SD_DZ
M9_Camo_DZ
M9_Camo_SD_DZ
M93R_DZ
P99_Black_DZ
P99_Black_SD_DZ
P99_Green_DZ
P99_Green_SD_DZ
P99_Silver_DZ
P99_Silver_SD_DZ
BrowningHP_DZ
P226_DZ
P226_Silver_DZ
P38_DZ
PPK_DZ
MK22_DZ
MK22_2_DZ
MK22_SD_DZ
MK22_2_SD_DZ
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G18_DZ
M1911_DZ
M1911_2_DZ
Kimber_M1911_DZ
Kimber_M1911_SD_DZ
USP_DZ
USP_SD_DZ
Makarov_DZ
Makarov_SD_DZ
Tokarew_TT33_DZ
Ruger_MK2_DZ
APS_DZ
APS_SD_DZ
PDW_DZ
PDW_SD_DZ
TEC9_DZ
Mac10_DZ
Sa61_DZ
Revolver_DZ
Revolver_Gold_DZ
Colt_Anaconda_DZ
Colt_Anaconda_Gold_DZ
Colt_Bull_DZ
Colt_Python_DZ
Colt_Revolver_DZ
CZ75P_DZ
CZ75D_DZ
CZ75SP_DZ
CZ75SP_SD_DZ
DesertEagle_DZ
DesertEagle_Gold_DZ
DesertEagle_Silver_DZ
DesertEagle_Modern_DZ

View File

@@ -0,0 +1,200 @@
zZombie_Base
z_villager1
z_villager2
z_villager3
z_priest
z_soldier
z_soldier_pilot
z_soldier_heavy
z_policeman
z_policeman2
z_suit1
z_suit2
z_suit3
z_suit4
z_suit5
z_suit6
z_worker1
z_worker2
z_worker3
z_worker4
z_doctor
z_teacher
z_assistant
z_gardener
z_hunter
z_hunter2
z_hunter3
z_hunter4
z_hunter5
z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg
z_soldier_usmc_pilot
z_soldier_usmc_crew
z_soldier_usmc_officer
z_soldier_usmc_crewman_white
z_soldier_usmc_crewman_blue
z_soldier_usmc_crewman_yellow
z_soldier_usmc_crewman_red
z_soldier_usmc_crewman_purple
z_soldier_usmc_crewman_green
z_soldier_usmc_ghillie
z_soldier_fr_tl
z_soldier_fr_commander
z_soldier_fr_r
z_soldier_fr_marksman
z_soldier_fr_sapper
z_soldier_fr_ac
z_soldier_fr_assault
z_soldier_cdf_officer
z_soldier_cdf_commander
z_soldier_cdf_pilot
z_soldier_cdf_crew
z_soldier_ru_soldier
z_soldier_ru_soldier_heavy
z_soldier_ru_officer
z_soldier_ru_ghillie
z_soldier_ru_pilot
z_soldier_ru_crewman
z_soldier_ru_specnaz
z_soldier_ru_commander
z_soldier_ru_specialforces
z_soldier_gue_soldier1
z_soldier_gue_soldier2
z_soldier_gue_soldier3
z_soldier_gue_soldier4
z_soldier_gue_commander
z_soldier_gue_ghillie
z_soldier_ins_soldier1
z_soldier_ins_soldier2
z_soldier_ins_soldier3
z_soldier_ins_officer
z_soldier_ins_lopotev
z_soldier_ins_bardak
z_citizen1
z_citizen2
z_citizen3
z_citizen4
z_lumberjack1
z_lumberjack2
z_lumberjack3
z_lumberjack4
z_profiteer1
z_profiteer2
z_profiteer3
z_profiteer4
z_rocker1
z_rocker2
z_rocker3
z_rocker4
z_pilot
z_takistani1
z_takistani2
z_takistani3
z_takistani4
z_takistani5
z_takistani6
z_soldier_tk_soldier1
z_soldier_tk_soldier2
z_soldier_tk_soldier3
z_soldier_tk_soldier4
z_soldier_cz_soldier_heavy
z_soldier_cz_officer
z_soldier_cz_pilot
z_soldier_cz_ghillie
z_soldier_cz_spec
z_soldier_un_soldier_heavy
z_soldier_ger_soldier
z_soldier_ger_soldier_light
z_soldier_baf_w_soldier_heavy
z_soldier_baf_d_soldier_heavy
z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier
z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w
z_bodyguard1
z_bodyguard2
z_bodyguard3
z_bodyguard4
z_bodyguard5
z_bodyguard6
z_soldier_pmc_engineer
z_soldier_pmc_bodyguard
z_firefighter1
z_firefighter2
z_firefighter3
z_firefighter4
z_firefighter5
z_postman1
z_postman2
z_postman3
z_postman4
z_warmclothes1
z_warmclothes2
z_stalker_wdl_military
z_stalker_helmet_wdl_military
z_stalker_grey_military
z_stalker_helmet_grey_military
z_stalker_neutral
z_stalker_mask_neutral
z_stalker_freedom
z_stalker_mask_freedom
z_stalker_duty
z_stalker_mask_duty
z_stalker_monolith
z_stalker_mask_monolith
z_stalker_scientist1
z_stalker_helmet_scientist1
z_stalker_scientist2
z_stalker_helmet_scientist2
z_apo_rifle1
z_apo_rifle2
z_apo_rifle3
z_apo_rifle4
z_apo_rifle5
z_apo_rifle6
z_soldier_acr_rifle1
z_soldier_acr_rifle2
z_civilian1
z_civilian2
z_civilian3
z_civilian4
z_civilian5
z_civilian6
z_civilian7
z_civilian8
z_civilian9
z_civilian10
z_civilian11
z_civilian12
z_civilian13
z_civilian14
z_civilian15
z_prisoner1
z_prisoner2
z_prisoner3
z_reporter
z_mafiaboss
z_dealer
z_bandit1
z_bandit2
z_bandit3
z_bandit4
z_bandit5
z_hero1
z_hero2
z_hero3
z_hero4
z_hero5
z_paramedic
zZombie_new_Base
z_newBase
z_new_villager2
z_new_villager3
z_new_villager4
z_new_worker_base
z_new_worker2
z_new_worker3
z_new_worker4
z_new_garbageman

View File

@@ -14,43 +14,74 @@ http://dayzmod.com
--------------------------
Included Custom Addons
--------------------------
* DayZero Enterable Buildings - https://zombies.nu/
* AutoGyro - by CSJ http://www.armaholic.com/page.php?id=2359
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
* Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
* SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
* R3F Realism by http://www.team-r3f.org/
* ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
* MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194
* st_movement by ShackTac https://dev-heaven.net/projects/shacktac/files
* st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
* gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
* USEC CH53 by Rocket - http://dayz.com
* Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
* DayZero Enterable Buildings
* AutoGyro - by CSJ
* Taxi by [GLT]Myke
* Blackhawk and Seahawk Wrecks by [GLT]Myke
* SUV Colors by Python.au
* R3F Realism by Team [R3F]
* ASC EU Lights Mod
* MAP Editorupgrade (EU)
* ShackTac Movement by Rg
* ShackTac Bunnyhop by Macolik
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz
* gdtmod_grass 1.00 by HeinBloed
* Bell 47/H-13 Helicopter by hcpookie
* USEC CH53 by Rocket
* Anzio 20mm Rifle by WillRobinson
* RedRyder BB Gun by WillRobinson
* Namalsk Addons and Bloodsucker by SumrakDZN
* Stalker Units by Icewindo
* Post Apocalypse Units by Icewindo
* Ghillie Suits by Brainbug
* Retextured German KSK Units by Brainbug
* 19 Backpack Variants by lennard91
* Spetsnaz GRU by stagler
* CH-47 Reskins by SyNcRoNiCzZ
* RACS UH-1H Huey Reskins by lennard91
* UH1H Search and Rescue Skin by Sam563
* Contractor Mi-17 Pack by lennard91
* "Heckler & Koch" MP7 by SyNcRoNiCzZ
* P99 Projekt by SyNcRoNiCzZ
* FAMAS Pack by SyNcRoNiCzZ
* FHQ Remington Weapon Pack by Alwarren
* RH PDW pack by Robert Hammer
* RH M14 pack by Robert Hammer
* RH Pistol Pack Remake by Robert Hammer
* RH SMG pack by Robert Hammer
* RH HK416 Pack by Robert Hammer
* RH Ak's Pack by Robert Hammer
* RH MGS weapon pack by Robert Hammer
* German Technical Relief Pack (THW Pack) by Marseille77
* German Firefighters Pack by Marseille77
* German Civil Pack by Marseille77
* Sahrani Rearmed: Sahrani Civilians by Marseille77
* Modern Irish Defence Forces - Steyr Aug A3 Pack by SyNcRoNiCzZ
* Standard Vehicles Pack by Marseille77
* Nissan 350z by CRASHNZ
* G3 Pack by Marseille77
--------------------------
Included Custom Islands
--------------------------
* Sauerland by Falconsan - http://www.s6computer.de/
* Sauerland by Falconsan
* Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
* | MBG Killhouses http://www.armaholic.com/page.php?id=15180
* | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
* | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
* | MBG Killhouses
* | MBG Buildings 3 - European Theatre
* | MBG Generic African Buildings
* | German Town - and waysigns
* FDF Podagorsk by Goth
* Chernarus Winter by ArmanIII
--------------------------
Initial Developers
--------------------------
* [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
* Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
* Paul Tomany - Models, Textures - ptomany@gmail.com - http://www.twitch.tv/sequisha
* Sequisha - Models, Textures - http://www.twitch.tv/sequisha
* [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
--------------------------
GitHub Collaborators (In order of most commits)
GitHub Collaborators
--------------------------
* vbawol - https://github.com/vbawol
* eltexonline - https://github.com/eltexonline
@@ -65,9 +96,14 @@ GitHub Collaborators (In order of most commits)
* Axles - https://github.com/Axles
* Armifer - https://github.com/Armifer
* Zupa - https://github.com/Windmolders
* oiad - https://github.com/oiad
* AirwavesMan - https://github.com/AirwavesMan
* Seelenapparat - https://github.com/seelenapparat
* worldwidesorrow - https://github.com/worldwidesorrow
* ArmaWizard - https://github.com/ArmaWizard
--------------------------
GitHub Contributors (In order of most commits)
GitHub Contributors
--------------------------
* vbawol - https://github.com/vbawol
* dayz10k - https://github.com/dayz10k
@@ -116,6 +152,15 @@ GitHub Contributors (In order of most commits)
* F507DMT - https://github.com/F507DMT
* ndavalos - https://github.com/ndavalos
* SmokeyBR - https://github.com/SmokeyBR
* DeVloek - https://github.com/DeVloek
* worldwidesorrow - https://github.com/worldwidesorrow
* RedLink-kam - https://github.com/RedLink-kam
* Helion4 - https://github.com/Helion4
* Schalldampfer - https://github.com/Schalldampfer
* Victor the Cleaner - https://github.com/Victor-the-Cleaner
* Damian6666 - https://github.com/Damian6666
* TheFirstNoob - https://github.com/TheFirstNoob
* BigEgg - https://github.com/BigEgg17
--------------------------
Special thanks
@@ -125,7 +170,7 @@ Special thanks
* Rajkosto - DayZ Hive DLL - https://github.com/rajkosto/hive
* DayZ Community Developers - https://github.com/DayZMod
* ziellos2k - Tag Friendly code. https://github.com/ziellos2k
* Tansien and Zac - for providing and creating DayZero Enterable Buildings https://zombies.nu/
* Tansien and Zac - for providing and creating DayZero Enterable Buildings
* Munchiefest - Beta Tester, Wiki Editor, Ideas - http://www.twitch.tv/munchiefest
* Chelsey - Beta Tester, New female textures.
* OrangeSherbet - Beta Tester - http://www.twitch.tv/orangesherbet

View File

@@ -1 +0,0 @@
dayz_anim

View File

@@ -0,0 +1 @@
prefix=dayz_anim;

View File

@@ -1,245 +0,0 @@
class CfgAmmo {
class FakeAmmo;
class MissileCore: FakeAmmo {};
class BombCore: FakeAmmo {};
class LaserBombCore: FakeAmmo {};
class RocketCore: FakeAmmo {};
class ArtilleryRocketCore: FakeAmmo {};
//class BulletCore: FakeAmmo {};
//class ShotgunCore: FakeAmmo {};
class ShellCore: FakeAmmo {};
//class GrenadeCore: FakeAmmo {};
//class TimeBombCore: FakeAmmo {};
//class PipeBombCore: FakeAmmo {};
//class MineCore: FakeAmmo {};
//class FlareCore: FakeAmmo {};
//class SmokeShellCore: FakeAmmo {};
//class FakeAmmo: FakeAmmo {};
//class BulletBase: FakeAmmo {};
//class FlareBase: FakeAmmo {};
//class B_9x18_Ball: FakeAmmo {};
//class B_9x18_SD: FakeAmmo {};
//class B_9x19_Ball: FakeAmmo {};
//class B_9x19_SD: FakeAmmo {};
//class B_45ACP_Ball: FakeAmmo {};
//class B_545x39_Ball: FakeAmmo {};
//class B_545x39_SD: FakeAmmo {};
//class B_556x45_Ball: FakeAmmo {};
//class B_556x45_SD: FakeAmmo {};
//class B_9x39_SP5: FakeAmmo {};
//class B_12Gauge_74Slug: FakeAmmo {};
//class B_762x39_Ball: FakeAmmo {};
//class B_762x51_Ball: FakeAmmo {};
//class B_762x51_3RndBurst: FakeAmmo {};
//class B_762x51_noTracer: FakeAmmo {};
//class B_762x54_Ball: FakeAmmo {};
//class B_762x54_noTracer: FakeAmmo {};
//class B_77x56_Ball: FakeAmmo {};
//class B_127x99_Ball: FakeAmmo {};
//class B_127x99_Ball_noTracer: FakeAmmo {};
//class B_127x107_Ball: FakeAmmo {};
//class B_127x108_Ball: FakeAmmo {};
class B_127x108_APHE: FakeAmmo {};
class B_145x115_AP: FakeAmmo {};
class B_20mm_AP: FakeAmmo {};
class B_20mm_AA: FakeAmmo {};
class B_23mm_AA: FakeAmmo {};
class B_23mm_HE: FakeAmmo {};
class B_23mm_AP: FakeAmmo {};
class B_23mm_APHE: FakeAmmo {};
class B_25mm_HE: FakeAmmo {};
class B_25mm_HEI: FakeAmmo {};
class B_25mm_APDS: FakeAmmo {};
class B_30mm_AP: FakeAmmo {};
class B_30mmA10_AP: FakeAmmo {};
class B_30mm_HE: FakeAmmo {};
class B_30mm_AA: FakeAmmo {};
//class GrenadeBase: FakeAmmo {};
//class G_30mm_HE: FakeAmmo {};
//class G_40mm_HE: FakeAmmo {};
//class F_40mm_White: FakeAmmo {};
//class F_40mm_Green: FakeAmmo {};
//class F_40mm_Red: FakeAmmo {};
//class F_40mm_Yellow: FakeAmmo {};
class ShellBase: FakeAmmo {};
class Sh_105_HE: FakeAmmo {};
class Sh_100_HE: FakeAmmo {};
class Sh_120_HE: FakeAmmo {};
class Sh_120_SABOT: FakeAmmo {};
class Sh_122_HE: FakeAmmo {};
class Sh_125_HE: FakeAmmo {};
class Sh_125_SABOT: FakeAmmo {};
class Sh_85_HE: FakeAmmo {};
class Sh_85_AP: FakeAmmo {};
class RocketBase: FakeAmmo {};
class G_Camel_HE: FakeAmmo {};
class R_Hydra_HE: FakeAmmo {};
class R_57mm_HE: FakeAmmo {};
class R_80mm_HE: FakeAmmo {};
class R_S8T_AT: FakeAmmo {};
//class R_M136_AT: FakeAmmo {};
class R_RPG18_AT: FakeAmmo {};
class R_PG7V_AT: FakeAmmo {};
class R_PG7VL_AT: FakeAmmo {};
class R_PG7VR_AT: FakeAmmo {};
class R_OG7_AT: FakeAmmo {};
class R_PG9_AT: FakeAmmo {};
class R_OG9_HE: FakeAmmo {};
class R_SMAW_HEDP: FakeAmmo {};
class R_SMAW_HEAA: FakeAmmo {};
class R_GRAD: FakeAmmo {};
class R_MLRS: FakeAmmo {};
class MissileBase: FakeAmmo {};
class M_Javelin_AT: FakeAmmo {};
class M_Stinger_AA: FakeAmmo {};
class M_Sidewinder_AA: FakeAmmo {};
class M_Sidewinder_AA_F35: FakeAmmo {};
class M_Strela_AA: FakeAmmo {};
class M_Igla_AA: FakeAmmo {};
class M_AT5_AT: FakeAmmo {};
class M_AT13_AT: FakeAmmo {};
class M_TOW_AT: FakeAmmo {};
class M_TOW2_AT: FakeAmmo {};
class M_AT10_AT: FakeAmmo {};
class M_AT11_AT: FakeAmmo {};
class M_Hellfire_AT: FakeAmmo {};
class M_Vikhr_AT: FakeAmmo {};
class M_Maverick_AT: FakeAmmo {};
class M_R73_AA: FakeAmmo {};
class M_Ch29_AT: FakeAmmo {};
class M_AT2_AT: FakeAmmo {};
class M_AT6_AT: FakeAmmo {};
class M_AT9_AT: FakeAmmo {};
class M_9M311_AA: FakeAmmo {};
class Bo_GBU12_LGB: FakeAmmo {};
class Bo_GBU12_LGB_F35: FakeAmmo {};
class Bo_FAB_250: FakeAmmo {};
class Bo_Mk82: FakeAmmo {};
/*
class Grenade: FakeAmmo {};
class GrenadeHand: FakeAmmo {};
class GrenadeHandTimedWest: FakeAmmo {};
class GrenadeHandTimedEast: FakeAmmo {};
class GrenadeHand_stone: FakeAmmo {};
class SmokeShell: FakeAmmo {};
class G_40mm_Smoke: FakeAmmo {};
class G_40mm_SmokeRed: FakeAmmo {};
class G_40mm_SmokeGreen: FakeAmmo {};
class G_40mm_SmokeYellow: FakeAmmo {};
class SmokeShellRed: FakeAmmo {};
class SmokeShellGreen: FakeAmmo {};
class SmokeShellYellow: FakeAmmo {};
class SmokeShellPurple: FakeAmmo {};
class SmokeShellBlue: FakeAmmo {};
class SmokeShellOrange: FakeAmmo {};
class SmokeShellVehicle: FakeAmmo {};
class FlareCountermeasure: FakeAmmo {};
*/
//class TimeBomb: FakeAmmo {};
//class PipeBomb: FakeAmmo {};
//class Mine: FakeAmmo {};
//class MineE: FakeAmmo {};
//class FuelExplosion: FakeAmmo {};
//class Laserbeam: FakeAmmo {};
//class HelicopterExploSmall: FakeAmmo {};
//class HelicopterExploBig: FakeAmmo {};
//class SmallSecondary: FakeAmmo {};
//class SmokeLauncherAmmo: FakeAmmo {};
//class FlareLauncherAmmo: FakeAmmo {};
class B_30x113mm_M789_HEDP: FakeAmmo {};
class ARTY_Sh_Base: FakeAmmo {};
class ARTY_Flare_Small: FakeAmmo {};
class ARTY_Flare_Medium: FakeAmmo {};
class ARTY_Sh_Base_NET: FakeAmmo {};
class ARTY_Sh_105_NET: FakeAmmo {};
class ARTY_Sh_105_NET_NOFX: FakeAmmo {};
class ARTY_Sh_105_LASNET: FakeAmmo {};
class ARTY_Sh_122_NET: FakeAmmo {};
class ARTY_Sh_122_NET_NOFX: FakeAmmo {};
class ARTY_Sh_122_LASNET: FakeAmmo {};
class ARTY_Sh_81_NET: FakeAmmo {};
class ARTY_Sh_82_NET: FakeAmmo {};
class ARTY_Sh_120_NET: FakeAmmo {};
class ARTY_Sh_227_NET: FakeAmmo {};
class ARTY_Sh_105_HE: FakeAmmo {};
class ARTY_Sh_105_WP: FakeAmmo {};
class ARTY_Sh_105_SADARM: FakeAmmo {};
class ARTY_Sh_105_LASER: FakeAmmo {};
class ARTY_Sh_105_ILLUM: FakeAmmo {};
class ARTY_Sh_105_SMOKE: FakeAmmo {};
class ARTY_Sh_81_HE: FakeAmmo {};
class ARTY_Sh_81_WP: FakeAmmo {};
class ARTY_Sh_81_ILLUM: FakeAmmo {};
class ARTY_R_227mm_HE_Rocket: FakeAmmo {};
class ARTY_R_227mm_HE: FakeAmmo {};
class ARTY_Sh_122_HE: FakeAmmo {};
class ARTY_Sh_122_WP: FakeAmmo {};
class ARTY_Sh_122_SADARM: FakeAmmo {};
class ARTY_Sh_122_LASER: FakeAmmo {};
class ARTY_Sh_122_ILLUM: FakeAmmo {};
class ARTY_Sh_122_SMOKE: FakeAmmo {};
class ARTY_SADARM_PROJO: FakeAmmo {};
class ARTY_SADARM_NET: FakeAmmo {};
class ARTY_SADARM_BURST: FakeAmmo {};
class ARTY_SmokeShellWhite: FakeAmmo {};
class ARTY_Sh_82_HE: FakeAmmo {};
class ARTY_Sh_82_WP: FakeAmmo {};
class ARTY_Sh_82_ILLUM: FakeAmmo {};
class ARTY_R_120mm_HE_Rocket: FakeAmmo {};
class ARTY_R_120mm_HE: FakeAmmo {};
class Warfare82mmMortar: FakeAmmo {};
//class B_86x70_Ball_noTracer: FakeAmmo {};
//class B_127x99_Ball_noTracer_BAF: FakeAmmo {};
class M_NLAW_AT: FakeAmmo {};
class Sh_40_HE: FakeAmmo {};
class Sh_40_SABOT: FakeAmmo {};
class M_CRV7_AT: FakeAmmo {};
class M_CRV7_HEPD: FakeAmmo {};
class M_CRV7_FAT: FakeAmmo {};
class BAF_ied_v1: FakeAmmo {};
class BAF_ied_v2: FakeAmmo {};
class BAF_ied_v3: FakeAmmo {};
class BAF_ied_v4: FakeAmmo {};
//class B_765x17_Ball: FakeAmmo {};
//class B_762x51_SB_SCAR: FakeAmmo {};
class Sh_100_HEAT: FakeAmmo {};
class Sh_105_HESH: FakeAmmo {};
class Sh_105_APDS: FakeAmmo {};
class R_MEEWS_HEDP: FakeAmmo {};
class R_MEEWS_HEAT: FakeAmmo {};
//class IRStrobeBase: FakeAmmo {};
//class IRStrobe: FakeAmmo {};
//class IR_Strobe_Marker: FakeAmmo {};
//class B_45ACP_noCartridge_Ball: FakeAmmo {};
//class CMflareAmmo: FakeAmmo {};
//class CMflare_Chaff_Ammo: FakeAmmo {};
class ARTY_Sh_120_HE: FakeAmmo {};
class Sh_81_HE: FakeAmmo {};
class Sh_81_WP: FakeAmmo {};
class Sh_81_ILLUM: FakeAmmo {};
class Sh_82_HE: FakeAmmo {};
class Sh_82_WP: FakeAmmo {};
class Sh_82_ILLUM: FakeAmmo {};
class Sh_122_WP: FakeAmmo {};
class Sh_122_SADARM: FakeAmmo {};
class Sh_122_LASER: FakeAmmo {};
class Sh_122_ILLUM: FakeAmmo {};
class Sh_122_SMOKE: FakeAmmo {};
class Sh_105_WP: FakeAmmo {};
class Sh_105_SADARM: FakeAmmo {};
class Sh_105_LASER: FakeAmmo {};
class Sh_105_ILLUM: FakeAmmo {};
class Sh_105_SMOKE: FakeAmmo {};
class 120mmHE_M120: FakeAmmo {};
//class B_303_Ball: FakeAmmo {};
class M_47_AT_EP1: FakeAmmo {};
class PMC_ied_v1: FakeAmmo {};
class PMC_ied_v2: FakeAmmo {};
class PMC_ied_v3: FakeAmmo {};
class PMC_ied_v4: FakeAmmo {};
//class B_12Gauge_Pellets: FakeAmmo {};
class G_30mm_HE_heli: FakeAmmo {};
class B_19mm_HE: FakeAmmo {};
//class B_556x45_Ball_airLock: FakeAmmo {};
};

View File

@@ -1,329 +0,0 @@
class CfgMagazines {
class Default;
class FakeMagazine: Default
{
scope = protected;
ammo = "FakeAmmo";
stopThis = true;
value = 1;
displayName = "";
model = "";
picture = "";
modelSpecial = "";
useAction = 0;
useActionTitle = "";
reloadAction = "ManActReloadMagazine";
count = 0;
type = 256;
initSpeed = 0;
selectionFireAnim = "zasleh";
nameSound = "magazine";
maxLeadSpeed = 0;
};
/*
class 8Rnd_9x18_Makarov: FakeMagazine {};
class 8Rnd_9x18_MakarovSD: FakeMagazine {};
class 15Rnd_9x19_M9: FakeMagazine {};
class 15Rnd_9x19_M9SD: FakeMagazine {};
class 30Rnd_9x19_MP5SD: FakeMagazine {};
class 30Rnd_9x19_MP5: FakeMagazine {};
class 7Rnd_45ACP_1911: FakeMagazine {};
class 30Rnd_545x39_AK: FakeMagazine {}; */
//class 30Rnd_545x39_AKSD: FakeMagazine {}; //unbanned -foxy
/*class 75Rnd_545x39_RPK: FakeMagazine {};
class 30Rnd_762x39_AK47: FakeMagazine {};
class 20Rnd_556x45_Stanag: FakeMagazine {};
class 30Rnd_556x45_Stanag: FakeMagazine {};
class 30Rnd_556x45_StanagSD: FakeMagazine {};
class 30Rnd_556x45_G36: FakeMagazine {};
class 30Rnd_556x45_G36SD: FakeMagazine {};
class 200Rnd_556x45_M249: FakeMagazine {};
*/
class 100Rnd_556x45_BetaCMag: FakeMagazine {};
/*
class 5Rnd_762x51_M24: FakeMagazine {};
class 100Rnd_762x51_M240: FakeMagazine {};
class 10Rnd_762x54_SVD: FakeMagazine {};
class 100Rnd_762x54_PK: FakeMagazine {};*/
class 60Rnd_762x54_DT: FakeMagazine {};
/*class 64Rnd_9x19_Bizon: FakeMagazine {};
class 64Rnd_9x19_SD_Bizon: FakeMagazine {};*/
class 10Rnd_9x39_SP5_VSS: FakeMagazine {};
class 20Rnd_9x39_SP5_VSS: FakeMagazine {};
/*class 8Rnd_B_Saiga12_74Slug: FakeMagazine {};
class 8Rnd_B_Beneli_74Slug: FakeMagazine {};*/
class 5Rnd_127x108_KSVK: FakeMagazine {};
/*class 10Rnd_127x99_m107: FakeMagazine {};
class 1Rnd_HE_M203: FakeMagazine {};
class FlareWhite_M203: FakeMagazine {};
class FlareGreen_M203: FakeMagazine {};
class FlareRed_M203: FakeMagazine {};
class FlareYellow_M203: FakeMagazine {};
class 1Rnd_Smoke_M203: FakeMagazine {};*/
class 1Rnd_SmokeRed_M203: FakeMagazine {};
class 1Rnd_SmokeGreen_M203: FakeMagazine {};
class 1Rnd_SmokeYellow_M203: FakeMagazine {};
//class 1Rnd_HE_GP25: FakeMagazine {}; //unbanned -foxy
/*class FlareWhite_GP25: FakeMagazine {};
class FlareGreen_GP25: FakeMagazine {};
class FlareRed_GP25: FakeMagazine {};
class FlareYellow_GP25: FakeMagazine {};
class 1Rnd_SMOKE_GP25: FakeMagazine {};*/
class 1Rnd_SmokeRed_GP25: FakeMagazine {};
class 1Rnd_SmokeGreen_GP25: FakeMagazine {};
class 1Rnd_SmokeYellow_GP25: FakeMagazine {};
//class CA_LauncherMagazine: FakeMagazine {};
class M136: FakeMagazine {};
class Javelin: FakeMagazine {};
class AT13: FakeMagazine {};
class PG7V: FakeMagazine {};
class PG7VL: FakeMagazine {};
//class PG7VR: FakeMagazine {};
class OG7: FakeMagazine {};
class PG9_AT: FakeMagazine {};
class OG9_HE: FakeMagazine {};
class Stinger: FakeMagazine {};
class 8Rnd_Stinger: FakeMagazine {};
class 2Rnd_Stinger: FakeMagazine {};
class Strela: FakeMagazine {};
class RPG18: FakeMagazine {};
class SMAW_HEDP: FakeMagazine {};
class SMAW_HEAA: FakeMagazine {};
class Igla: FakeMagazine {};
class 2Rnd_Igla: FakeMagazine {};
//class SmokeLauncherMag: FakeMagazine {};
//class FlareLauncherMag: FakeMagazine {};
class 4000Rnd_762x51_M134: FakeMagazine {};
class 2000Rnd_762x51_M134: FakeMagazine {};
class 1200Rnd_762x51_M240: FakeMagazine {};
class 1500Rnd_762x54_PKT: FakeMagazine {};
class 2000Rnd_762x54_PKT: FakeMagazine {};
class 200Rnd_762x54_PKT: FakeMagazine {};
class 250Rnd_762x54_PKT_T90: FakeMagazine {};
class 500Rnd_TwinVickers: FakeMagazine {};
class 100Rnd_127x99_M2: FakeMagazine {};
class 250Rnd_127x99_M3P: FakeMagazine {};
class 50Rnd_127x107_DSHKM: FakeMagazine {};
class 150Rnd_127x107_DSHKM: FakeMagazine {};
class 150Rnd_127x108_KORD: FakeMagazine {};
class 50Rnd_127x108_KORD: FakeMagazine {};
class 1470Rnd_127x108_YakB: FakeMagazine {};
class 500Rnd_145x115_KPVT: FakeMagazine {};
class 750Rnd_M197_AH1: FakeMagazine {};
class 2100Rnd_20mm_M168: FakeMagazine {};
class 2000Rnd_23mm_AZP85: FakeMagazine {};
class 40Rnd_23mm_AZP85: FakeMagazine {};
class 1000Rnd_23mm_2A14_HE: FakeMagazine {};
class 1000Rnd_23mm_2A14_AP: FakeMagazine {};
class 520Rnd_23mm_GSh23L: FakeMagazine {};
class 300Rnd_25mm_GAU12: FakeMagazine {};
class 210Rnd_25mm_M242_HEI: FakeMagazine {};
class 210Rnd_25mm_M242_APDS: FakeMagazine {};
class 29Rnd_30mm_AGS30: FakeMagazine {};
class 400Rnd_30mm_AGS17: FakeMagazine {};
class 230Rnd_30mmHE_2A42: FakeMagazine {};
class 250Rnd_30mmHE_2A42: FakeMagazine {};
class 150Rnd_30mmHE_2A42: FakeMagazine {};
class 230Rnd_30mmAP_2A42: FakeMagazine {};
class 250Rnd_30mmAP_2A42: FakeMagazine {};
class 150Rnd_30mmAP_2A42: FakeMagazine {};
class 250Rnd_30mmHE_2A72: FakeMagazine {};
class 250Rnd_30mmAP_2A72: FakeMagazine {};
class 1904Rnd_30mmAA_2A38M: FakeMagazine {};
class 1350Rnd_30mmAP_A10: FakeMagazine {};
class 180Rnd_30mm_GSh301: FakeMagazine {};
class 750Rnd_30mm_GSh301: FakeMagazine {};
class 48Rnd_40mm_MK19: FakeMagazine {};
class 6Rnd_Grenade_Camel: FakeMagazine {};
class 30Rnd_105mmHE_M119: FakeMagazine {};
class 20Rnd_120mmHE_M1A2: FakeMagazine {};
class 20Rnd_120mmSABOT_M1A2: FakeMagazine {};
class 30Rnd_122mmHE_D30: FakeMagazine {};
class 22Rnd_125mmHE_T72: FakeMagazine {};
class 22Rnd_100mm_HE_2A70: FakeMagazine {};
class 23Rnd_125mmSABOT_T72: FakeMagazine {};
class 33Rnd_85mmHE: FakeMagazine {};
class 10Rnd_85mmAP: FakeMagazine {};
class 8Rnd_AT5_BMP2: FakeMagazine {};
class 5Rnd_AT5_BRDM2: FakeMagazine {};
class 4Rnd_AT9_Mi24P: FakeMagazine {};
class 4Rnd_AT6_Mi24V: FakeMagazine {};
class 4Rnd_AT2_Mi24D: FakeMagazine {};
class 8Rnd_AT10_BMP3: FakeMagazine {};
class 5Rnd_AT11_T90: FakeMagazine {};
class 6Rnd_AT13: FakeMagazine {};
class 6Rnd_TOW_HMMWV: FakeMagazine {};
class 2Rnd_TOW: FakeMagazine {};
class 6Rnd_TOW2: FakeMagazine {};
class 2Rnd_TOW2: FakeMagazine {};
class 8Rnd_Hellfire: FakeMagazine {};
class 12Rnd_Vikhr_KA50: FakeMagazine {};
class 4Rnd_Sidewinder_AV8B: FakeMagazine {};
class 2Rnd_Sidewinder_F35: FakeMagazine {};
class 2Rnd_Sidewinder_AH1Z: FakeMagazine {};
class 14Rnd_FFAR: FakeMagazine {};
class 28Rnd_FFAR: FakeMagazine {};
class 38Rnd_FFAR: FakeMagazine {};
class 40Rnd_80mm: FakeMagazine {};
class 80Rnd_80mm: FakeMagazine {};
class 40Rnd_GRAD: FakeMagazine {};
class 12Rnd_MLRS: FakeMagazine {};
class 40Rnd_S8T: FakeMagazine {};
class 80Rnd_S8T: FakeMagazine {};
class 64Rnd_57mm: FakeMagazine {};
class 128Rnd_57mm: FakeMagazine {};
class 192Rnd_57mm: FakeMagazine {};
class 6Rnd_GBU12_AV8B: FakeMagazine {};
class 2Rnd_GBU12: FakeMagazine {};
class 4Rnd_GBU12: FakeMagazine {};
class 2Rnd_FAB_250: FakeMagazine {};
class 4Rnd_FAB_250: FakeMagazine {};
class 6Rnd_Mk82: FakeMagazine {};
class 3Rnd_Mk82: FakeMagazine {};
class 4Rnd_R73: FakeMagazine {};
class 2Rnd_R73: FakeMagazine {};
class 4Rnd_Ch29: FakeMagazine {};
class 6Rnd_Ch29: FakeMagazine {};
class 2Rnd_Maverick_A10: FakeMagazine {};
class 8Rnd_9M311: FakeMagazine {};
/*
class TimeBomb: FakeMagazine {};*/
class Mine: FakeMagazine {};
class MineE: FakeMagazine {};
/*class PipeBomb: FakeMagazine {};
class HandGrenade: FakeMagazine {};
class HandGrenade_Stone: FakeMagazine {};
class HandGrenade_West: FakeMagazine {};
class HandGrenade_East: FakeMagazine {};
class SmokeShell: FakeMagazine {};
class SmokeShellRed: FakeMagazine {};
class SmokeShellGreen: FakeMagazine {};
class SmokeShellYellow: FakeMagazine {};
class SmokeShellPurple: FakeMagazine {};
class SmokeShellBlue: FakeMagazine {};
class SmokeShellOrange: FakeMagazine {};
class Laserbatteries: FakeMagazine {};
class 20Rnd_762x51_DMR: FakeMagazine {};
class 5x_22_LR_17_HMR: FakeMagazine {};
*/
class 1200Rnd_30x113mm_M789_HEDP: FakeMagazine {};
class 8Rnd_Sidewinder_AH64: FakeMagazine {};
class ARTY_30Rnd_105mmHE_M119: FakeMagazine {};
class ARTY_30Rnd_105mmWP_M119: FakeMagazine {};
class ARTY_30Rnd_105mmSADARM_M119: FakeMagazine {};
class ARTY_30Rnd_105mmLASER_M119: FakeMagazine {};
class ARTY_30Rnd_105mmSMOKE_M119: FakeMagazine {};
class ARTY_30Rnd_105mmILLUM_M119: FakeMagazine {};
class ARTY_8Rnd_81mmHE_M252: FakeMagazine {};
class ARTY_8Rnd_81mmWP_M252: FakeMagazine {};
class ARTY_8Rnd_81mmILLUM_M252: FakeMagazine {};
class ARTY_12Rnd_227mmHE_M270: FakeMagazine {};
class ARTY_30Rnd_122mmHE_D30: FakeMagazine {};
class ARTY_30Rnd_122mmWP_D30: FakeMagazine {};
class ARTY_30Rnd_122mmSADARM_D30: FakeMagazine {};
class ARTY_30Rnd_122mmLASER_D30: FakeMagazine {};
class ARTY_30Rnd_122mmSMOKE_D30: FakeMagazine {};
class ARTY_30Rnd_122mmILLUM_D30: FakeMagazine {};
class ARTY_8Rnd_82mmHE_2B14: FakeMagazine {};
class ARTY_8Rnd_82mmWP_2B14: FakeMagazine {};
class ARTY_8Rnd_82mmILLUM_2B14: FakeMagazine {};
class ARTY_40Rnd_120mmHE_BM21: FakeMagazine {};
class Warfare30Rnd82mmMortar: FakeMagazine {};
class 100Rnd_127x99_L2A1: FakeMagazine {};
//class 5Rnd_127x99_as50: FakeMagazine {};
class 5Rnd_86x70_L115A1: FakeMagazine {};
class NLAW: FakeMagazine {};
class 200Rnd_556x45_L110A1: FakeMagazine {};
//class 200Rnd_762x54_GPMG: FakeMagazine {};
class 32Rnd_40mm_GMG: FakeMagazine {};
class 12Rnd_CRV7: FakeMagazine {};
class 38Rnd_CRV7: FakeMagazine {};
class 6Rnd_CRV7_HEPD: FakeMagazine {};
class 6Rnd_CRV7_FAT: FakeMagazine {};
class 1200Rnd_20mm_M621: FakeMagazine {};
class 200Rnd_40mmHE_FV510: FakeMagazine {};
class 200Rnd_40mmSABOT_FV510: FakeMagazine {};
class 2000Rnd_762x51_L94A1: FakeMagazine {};
//class 200Rnd_762x51_M240: FakeMagazine {};
class BAF_ied_v1: FakeMagazine {};
class BAF_ied_v2: FakeMagazine {};
class BAF_ied_v3: FakeMagazine {};
class BAF_ied_v4: FakeMagazine {};
class BAF_L109A1_HE: FakeMagazine {};
class 21Rnd_100mmHEAT_D10: FakeMagazine {};
class 6RND_105mm_APDS: FakeMagazine {};
class 12RND_105mm_HESH: FakeMagazine {};
class 4Rnd_Hellfire: FakeMagazine {};
class 10Rnd_B_765x17_Ball: FakeMagazine {};
class 20Rnd_B_765x17_Ball: FakeMagazine {};
class 4Rnd_Stinger: FakeMagazine {};
//class 30Rnd_9x19_UZI_SD: FakeMagazine {};
//class 30Rnd_9x19_UZI: FakeMagazine {};
//class 6Rnd_45ACP: FakeMagazine {};
//class 17Rnd_9x19_glock17: FakeMagazine {};
class MAAWS_HEDP: FakeMagazine {};
class MAAWS_HEAT: FakeMagazine {};
class 20Rnd_762x51_B_SCAR: FakeMagazine {};
class 20Rnd_762x51_SB_SCAR: FakeMagazine {};
//class 30Rnd_762x39_SA58: FakeMagazine {};
//class 100Rnd_556x45_M249: FakeMagazine {};
/*class IR_Strobe_Target: FakeMagazine {};
class IR_Strobe_Marker: FakeMagazine {};
class IRStrobe: FakeMagazine {};
class 60Rnd_CMFlareMagazine: FakeMagazine {};
class 120Rnd_CMFlareMagazine: FakeMagazine {};
class 240Rnd_CMFlareMagazine: FakeMagazine {};
class 60Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
class 120Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
class 240Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};*/
class 6Rnd_HE_M203: FakeMagazine {};
class 6Rnd_FlareWhite_M203: FakeMagazine {};
class 6Rnd_FlareGreen_M203: FakeMagazine {};
class 6Rnd_FlareRed_M203: FakeMagazine {};
class 6Rnd_FlareYellow_M203: FakeMagazine {};
class 6Rnd_Smoke_M203: FakeMagazine {};
class 6Rnd_SmokeRed_M203: FakeMagazine {};
class 6Rnd_SmokeGreen_M203: FakeMagazine {};
class 6Rnd_SmokeYellow_M203: FakeMagazine {};
class 24Rnd_120mmHE_M120: FakeMagazine {};
class 24Rnd_120mmHE_M120_02: FakeMagazine {};
class 8Rnd_81mmHE_M252: FakeMagazine {};
class 8Rnd_81mmWP_M252: FakeMagazine {};
class 8Rnd_81mmILLUM_M252: FakeMagazine {};
class 8Rnd_82mmHE_2B14: FakeMagazine {};
class 8Rnd_82mmWP_2B14: FakeMagazine {};
class 8Rnd_82mmILLUM_2B14: FakeMagazine {};
class 30Rnd_122mmWP_D30: FakeMagazine {};
class 30Rnd_122mmSADARM_D30: FakeMagazine {};
class 30Rnd_122mmLASER_D30: FakeMagazine {};
class 30Rnd_122mmSMOKE_D30: FakeMagazine {};
class 30Rnd_122mmILLUM_D30: FakeMagazine {};
class 30Rnd_105mmWP_M119: FakeMagazine {};
class 30Rnd_105mmSADARM_M119: FakeMagazine {};
class 30Rnd_105mmLASER_M119: FakeMagazine {};
class 30Rnd_105mmSMOKE_M119: FakeMagazine {};
class 30Rnd_105mmILLUM_M119: FakeMagazine {};
//class 20Rnd_762x51_FNFAL: FakeMagazine {};
//class 10x_303: FakeMagazine {};
class Dragon_EP1: FakeMagazine {};
class PMC_ied_v1: FakeMagazine {};
class PMC_ied_v2: FakeMagazine {};
class PMC_ied_v3: FakeMagazine {};
class PMC_ied_v4: FakeMagazine {};
/*
class 8Rnd_B_Saiga12_Pellets: FakeMagazine {};
class 8Rnd_B_Beneli_Pellets: FakeMagazine {};
*/
class 20Rnd_B_AA12_Pellets: FakeMagazine {};
class 20Rnd_B_AA12_74Slug: FakeMagazine {};
class 20Rnd_B_AA12_HE: FakeMagazine {};
class 29Rnd_30mm_AGS30_heli: FakeMagazine {};
class 100Rnd_556x45_BetaCMag_airLock: FakeMagazine {};
class 14Rnd_57mm: FakeMagazine {};
class 6Rnd_HE_M203_heli: FakeMagazine {};
class 150Rnd_23mm_GSh23L: FakeMagazine {};
};

View File

@@ -1,176 +0,0 @@
class CfgMarkers {
class Empty;
class Faction_US: Empty {};
class Faction_USMC: Empty {};
class Faction_CDF: Empty {};
class Faction_RU: Empty {};
class Faction_INS: Empty {};
class Faction_GUE: Empty {};
class Faction_USA_EP1: Empty {};
class Faction_CzechRepublic_EP1: Empty {};
class Faction_Germany_EP1: Empty {};
class Faction_TKA_EP1: Empty {};
class Faction_TKG_EP1: Empty {};
class Faction_TKM_EP1: Empty {};
class Faction_NATO_EP1: Empty {};
class Faction_UNO_EP1: Empty {};
class Faction_BLUFOR_EP1: Empty {};
class Faction_OPFOR_EP1: Empty {};
class Faction_INDFOR_EP1: Empty {};
class Faction_ION_black_PMC: Empty {};
class Faction_ION_white_PMC: Empty {};
class Flag: Empty {};
class Flag1: Empty {};
class Dot: Empty {};
class Destroy: Empty {};
class Start: Empty {};
class End: Empty {};
class Warning: Empty {};
class Join: Empty {};
class Pickup: Empty {};
class Unknown: Empty {};
class Marker: Empty {};
class Arrow: Empty {};
class mil_objective: Empty {};
class mil_marker: Empty {};
class mil_flag: Empty {};
class mil_arrow: Empty {};
class mil_arrow2: Empty {};
class mil_ambush: Empty {};
class mil_destroy: Empty {};
class mil_start: Empty {};
class mil_end: Empty {};
class mil_pickup: Empty {};
class mil_join: Empty {};
class mil_warning: Empty {};
class mil_unknown: Empty {};
class mil_circle: Empty {};
class mil_dot: Empty {};
class mil_box: Empty {};
class mil_triangle: Empty {};
class hd_objective: Empty {};
class hd_flag: Empty {};
class hd_arrow: Empty {};
class hd_ambush: Empty {};
class hd_destroy: Empty {};
class hd_start: Empty {};
class hd_end: Empty {};
class hd_pickup: Empty {};
class hd_join: Empty {};
class hd_warning: Empty {};
class hd_unknown: Empty {};
class hd_dot: Empty {};
class Select: Empty {};
class SC_flag_0_east: Empty {};
class SC_flag_0_west: Empty {};
class SC_flag_1_east: Empty {};
class SC_flag_1_west: Empty {};
class NATO_base: Empty {};
class b_empty: Empty {};
class o_empty: Empty {};
class n_empty: Empty {};
class b_unknown: Empty {};
class o_unknown: Empty {};
class n_unknown: Empty {};
class b_inf: Empty {};
class o_inf: Empty {};
class n_inf: Empty {};
class b_motor_inf: Empty {};
class o_motor_inf: Empty {};
class n_motor_inf: Empty {};
class b_mech_inf: Empty {};
class o_mech_inf: Empty {};
class n_mech_inf: Empty {};
class b_armor: Empty {};
class o_armor: Empty {};
class n_armor: Empty {};
class b_recon: Empty {};
class o_recon: Empty {};
class n_recon: Empty {};
class b_air: Empty {};
class o_air: Empty {};
class n_air: Empty {};
class b_plane: Empty {};
class o_plane: Empty {};
class n_plane: Empty {};
class b_uav: Empty {};
class o_uav: Empty {};
class n_uav: Empty {};
class b_med: Empty {};
class o_med: Empty {};
class n_med: Empty {};
class b_art: Empty {};
class o_art: Empty {};
class n_art: Empty {};
class x_art: Empty {};
class b_mortar: Empty {};
class o_mortar: Empty {};
class n_mortar: Empty {};
class x_mortar: Empty {};
class b_hq: Empty {};
class o_hq: Empty {};
class n_hq: Empty {};
class b_support: Empty {};
class o_support: Empty {};
class n_support: Empty {};
class b_maint: Empty {};
class o_maint: Empty {};
class n_maint: Empty {};
class b_service: Empty {};
class o_service: Empty {};
class n_service: Empty {};
class group_0: Empty {};
class group_1: Empty {};
class group_2: Empty {};
class group_3: Empty {};
class group_4: Empty {};
class group_5: Empty {};
class group_6: Empty {};
class group_7: Empty {};
class group_8: Empty {};
class group_9: Empty {};
class group_10: Empty {};
class group_11: Empty {};
class waypoint: Empty {};
class selector_selectable: Empty {};
class selector_selectedEnemy: Empty {};
class selector_selectedFriendly: Empty {};
class selector_selectedMission: Empty {};
class HQ: Empty {};
class FOB: Empty {};
class Airport: Empty {};
class Heliport: Empty {};
class Artillery: Empty {};
class AntiAir: Empty {};
class City: Empty {};
class Strongpoint: Empty {};
class Depot: Empty {};
class FireMission: Empty {};
class AirTeam: Empty {};
class CommandTeam: Empty {};
class Headquarters: Empty {};
class HeavyTeam: Empty {};
class InfantryTeam: Empty {};
class LightTeam: Empty {};
class Attack: Empty {};
class Move: Empty {};
class Defend: Empty {};
class Vehicle: Empty {};
class DestroyedVehicle: Empty {};
class RepairVehicle: Empty {};
class SalvageVehicle: Empty {};
class SupplyVehicle: Empty {};
class Town: Empty {};
class Camp: Empty {};
class Tank: Empty {};
class Man: Empty {};
class Air: Empty {};
class Car: Empty {};
class Boat: Empty {};
class TownDefense0Supply4: Empty {};
class TownDefense1Supply3: Empty {};
class TownDefense2Supply2: Empty {};
class TownDefense3Supply1: Empty {};
class TownDefense4Supply0: Empty {};
class Faction_BritishArmedForces_BAF: Empty {};
};

File diff suppressed because it is too large Load Diff

View File

@@ -1,383 +0,0 @@
class CfgWeapons {
//class Default: FakeWeapon {};
//class PistolCore: FakeWeapon {};
//class RifleCore: FakeWeapon {};
//class MGunCore: FakeWeapon {};
//class LauncherCore: FakeWeapon {};
//class GrenadeCore: FakeWeapon {};
//class CannonCore: FakeWeapon {};
class RifleCore;
class FakeWeapon: RifleCore
{
scope = 1;
stopThis = true;
type = 0;
cursor = "";
cursoraim = "";
sound[] = {};
magazines[] = {"FakeMagazine"};
};
//class MGun: FakeWeapon {};
//class Pistol: FakeWeapon {};
//class M9: FakeWeapon {};
//class M9SD: FakeWeapon {};
//class Makarov: FakeWeapon {};
//class MakarovSD: FakeWeapon {};
//class GrenadeLauncher: FakeWeapon {};
//class Rifle: FakeWeapon {};
//class M16_base: FakeWeapon {};
//class M16A2: FakeWeapon {};
//class M16A2GL: FakeWeapon {};
//class m16a4: FakeWeapon {};
//class m16a4_acg: FakeWeapon {};
//class M16A4_GL: FakeWeapon {};
//class M16A4_ACG_GL: FakeWeapon {};
//class M24: FakeWeapon {};
//class M40A3: FakeWeapon {};
//class M240: FakeWeapon {};
class M240_Small: FakeWeapon {};
//class Mk_48: FakeWeapon {};
class Mk_48_Small: FakeWeapon {};
//class M249: FakeWeapon {};
class M249_Small: FakeWeapon {};
//class M4A1: FakeWeapon {};
//class M4A1_Aim: FakeWeapon {};
//class M4A1_Aim_camo: FakeWeapon {};
//class M4SPR: FakeWeapon {};
//class M4A1_RCO_GL: FakeWeapon {};
//class M4A1_AIM_SD_camo: FakeWeapon {};
//class M4A1_HWS_GL_SD_Camo: FakeWeapon {};
//class M4A1_HWS_GL: FakeWeapon {};
//class M4A1_HWS_GL_camo: FakeWeapon {};
//class MP5SD: FakeWeapon {};
//class MP5A5: FakeWeapon {};
//class PK: FakeWeapon {};
class PK_Small: FakeWeapon {};
class Pecheneg: FakeWeapon {};
//class SVD: FakeWeapon {};
//class SVD_CAMO: FakeWeapon {};
//class Launcher: FakeWeapon {};
class ksvk: FakeWeapon {};
class ksvk_Small: FakeWeapon {};
class M136: FakeWeapon {};
class Javelin: FakeWeapon {};
class Stinger: FakeWeapon {};
class RPG7V: FakeWeapon {};
class Strela: FakeWeapon {};
class Igla: FakeWeapon {};
class MetisLauncher: FakeWeapon {};
//class Binocular: FakeWeapon {};
class Laserdesignator: FakeWeapon {};
class Laserdesignator_mounted: FakeWeapon {};
//class NVGoggles: FakeWeapon {};
//class Throw: FakeWeapon {};
//class HandGunBase: FakeWeapon {};
//class Put: FakeWeapon {};
//21sept // class TimeBomb: FakeWeapon {};
class Mine: FakeWeapon {};
class MineE: FakeWeapon {};
//class PipeBomb: FakeWeapon {};
//class SmokeLauncher: FakeWeapon {};
//class FlareLauncher: FakeWeapon {};
class M134: FakeWeapon {};
class M134_2: FakeWeapon {};
class TwinM134: FakeWeapon {};
//class M240_veh: FakeWeapon {};
//class M240_veh_2: FakeWeapon {};
//class M240_veh_MG_Nest: FakeWeapon {};
class PKT: FakeWeapon {};
class PKT_MG_Nest: FakeWeapon {};
class PKT_veh: FakeWeapon {};
class DT_veh: FakeWeapon {};
class TwinVickers: FakeWeapon {};
class M2: FakeWeapon {};
class M3P: FakeWeapon {};
class DSHKM: FakeWeapon {};
class KORD: FakeWeapon {};
class KPVT: FakeWeapon {};
class M168: FakeWeapon {};
class M197: FakeWeapon {};
class AZP85: FakeWeapon {};
class 2A14: FakeWeapon {};
class GAU12: FakeWeapon {};
class 2A42: FakeWeapon {};
class 2A72: FakeWeapon {};
class M242: FakeWeapon {};
class YakB: FakeWeapon {};
class GSh23L: FakeWeapon {};
class GSh302: FakeWeapon {};
class GAU8: FakeWeapon {};
class 2A38M: FakeWeapon {};
class AGS30: FakeWeapon {};
class AGS17: FakeWeapon {};
class MK19: FakeWeapon {};
class M119: FakeWeapon {};
class M256: FakeWeapon {};
class D30: FakeWeapon {};
class D81: FakeWeapon {};
class ZiS_S_53: FakeWeapon {};
class 2A46M: FakeWeapon {};
class RocketPods: FakeWeapon {};
class FFARLauncher: FakeWeapon {};
class FFARLauncher_14: FakeWeapon {};
class CamelGrenades: FakeWeapon {};
class 57mmLauncher: FakeWeapon {};
class 57mmLauncher_64: FakeWeapon {};
class 57mmLauncher_128: FakeWeapon {};
class 80mmLauncher: FakeWeapon {};
class S8Launcher: FakeWeapon {};
class MissileLauncher: FakeWeapon {};
class SidewinderLaucher: FakeWeapon {};
class SidewinderLaucher_F35: FakeWeapon {};
class SidewinderLaucher_AH1Z: FakeWeapon {};
class AT5Launcher: FakeWeapon {};
class AT5LauncherSingle: FakeWeapon {};
class 2A46MRocket: FakeWeapon {};
class AT10LauncherSingle: FakeWeapon {};
class AT11LauncherSingle: FakeWeapon {};
class AT13LauncherSingle: FakeWeapon {};
class TOWLauncher: FakeWeapon {};
class TOWLauncherSingle: FakeWeapon {};
class HellfireLauncher: FakeWeapon {};
class VikhrLauncher: FakeWeapon {};
class BombLauncher: FakeWeapon {};
class BombLauncherF35: FakeWeapon {};
class BombLauncherA10: FakeWeapon {};
//class SEARCHLIGHT: FakeWeapon {};
//class CarHorn: FakeWeapon {};
//class BikeHorn: FakeWeapon {};
//class TruckHorn: FakeWeapon {};
//class TruckHorn2: FakeWeapon {};
//class SportCarHorn: FakeWeapon {};
//class MiniCarHorn: FakeWeapon {};
class GSh301: FakeWeapon {};
class R73Launcher: FakeWeapon {};
class R73Launcher_2: FakeWeapon {};
class Ch29Launcher: FakeWeapon {};
class Ch29Launcher_Su34: FakeWeapon {};
class 2A70Rocket: FakeWeapon {};
class 2A70: FakeWeapon {};
class AT6Launcher: FakeWeapon {};
class AT9Launcher: FakeWeapon {};
class AT2Launcher: FakeWeapon {};
class HeliBombLauncher: FakeWeapon {};
class AirBombLauncher: FakeWeapon {};
class Mk82BombLauncher: FakeWeapon {};
class Mk82BombLauncher_6: FakeWeapon {};
class StingerLaucher: FakeWeapon {};
class StingerLauncher_twice: FakeWeapon {};
class AALauncher_twice: FakeWeapon {};
class Igla_twice: FakeWeapon {};
class MaverickLauncher: FakeWeapon {};
class 9M311Laucher: FakeWeapon {};
class SPG9: FakeWeapon {};
class GRAD: FakeWeapon {};
class MLRS: FakeWeapon {};
class WeaponExplosive: FakeWeapon {};
//class ItemCore: FakeWeapon {};
class Kostey_photos: FakeWeapon {};
class Kostey_map_case: FakeWeapon {};
class Kostey_notebook: FakeWeapon {};
class CDF_dogtags: FakeWeapon {};
class Moscow_Bombing_File: FakeWeapon {};
class Cobalt_File: FakeWeapon {};
//class ItemWatch: FakeWeapon {};
//class ItemCompass: FakeWeapon {};
//class ItemGPS: FakeWeapon {};
//class ItemRadio: FakeWeapon {};
//class ItemMap: FakeWeapon {};
class EvPhoto: FakeWeapon {};
//class EvMap: FakeWeapon {};
class EvMoscow: FakeWeapon {};
class EvKobalt: FakeWeapon {};
class EvMoney: FakeWeapon {};
class EvDogTags: FakeWeapon {};
//class AK_BASE: FakeWeapon {};
//class AKS_BASE: FakeWeapon {};
//class AK_107_BASE: FakeWeapon {};
//class AK_47_M: FakeWeapon {};
//class AK_47_S: FakeWeapon {};
class AKS_GOLD: FakeWeapon {};
//class AK_74: FakeWeapon {};
//class AK_74_GL: FakeWeapon {};
//class AK_107_kobra: FakeWeapon {};
//class AK_107_GL_kobra: FakeWeapon {};
class AK_107_GL_pso: FakeWeapon {};
//class AK_107_pso: FakeWeapon {};
//class AKS_74_kobra: FakeWeapon {};
//class AKS_74_pso: FakeWeapon {};
//class AKS_74_U: FakeWeapon {};
//class AKS_74_UN_kobra: FakeWeapon {};
//class RPK_74: FakeWeapon {};
class RPK_74_Large: FakeWeapon {};
//class bizon: FakeWeapon {};
//class bizon_silenced: FakeWeapon {};
//class Colt1911: FakeWeapon {};
//class DMR: FakeWeapon {};
//class M1014: FakeWeapon {};
class m107: FakeWeapon {}; //old .50cal
class m107_Small: FakeWeapon {};
class M252: FakeWeapon {};
class 2B14: FakeWeapon {};
class Saiga12K: FakeWeapon {};
class VSS_vintorez: FakeWeapon {};
class PMC_documents: FakeWeapon {};
class m8_base: FakeWeapon {};
class m8_carbine: FakeWeapon {};
class m8_carbineGL: FakeWeapon {};
class m8_compact: FakeWeapon {};
class m8_sharpshooter: FakeWeapon {};
class m8_SAW: FakeWeapon {};
class m8_SAW_Large: FakeWeapon {};
//class huntingrifle: FakeWeapon {};
class RPG18: FakeWeapon {};
class SMAW: FakeWeapon {};
//class PKT_2: FakeWeapon {};
class PKT_3: FakeWeapon {};
class SidewinderLaucher_AH64: FakeWeapon {};
class M230: FakeWeapon {};
//class BAF_L2A1: FakeWeapon {};
//class BAF_M240_veh: FakeWeapon {};
//class BAF_L7A2: FakeWeapon {};
//class BAF_L94A1: FakeWeapon {};
//class BAF_static_GMG: FakeWeapon {};
//class BAF_GMG: FakeWeapon {};
class CTWS: FakeWeapon {};
class CRV7_PG: FakeWeapon {};
class CRV7_HEPD: FakeWeapon {};
class CRV7_FAT: FakeWeapon {};
class M621: FakeWeapon {};
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal
class BAF_AS50_scoped_Large: FakeWeapon {};
class BAF_AS50_TWS: FakeWeapon {};
class BAF_LRR_scoped: FakeWeapon {};
class BAF_LRR_scoped_W: FakeWeapon {};
class BAF_NLAW_Launcher: FakeWeapon {};
class BAF_L17_40mm: FakeWeapon {};
//class L85A2_base_BAF: FakeWeapon {};
//class BAF_L85A2_RIS_Holo: FakeWeapon {};
class BAF_L85A2_UGL_Holo: FakeWeapon {};
//class BAF_L85A2_RIS_SUSAT: FakeWeapon {};
class BAF_L85A2_UGL_SUSAT: FakeWeapon {};
class BAF_L85A2_RIS_ACOG: FakeWeapon {};
class BAF_L85A2_UGL_ACOG: FakeWeapon {};
class BAF_L85A2_RIS_CWS: FakeWeapon {};
class BAF_L86A2_ACOG: FakeWeapon {};
class BAF_L110A1: FakeWeapon {};
//class BAF_L110A1_Aim: FakeWeapon {};
class BAF_L110A1_Aim_Small: FakeWeapon {};
class BAF_L7A2_GPMG: FakeWeapon {};
class BAF_ied_v1: FakeWeapon {};
class BAF_ied_v2: FakeWeapon {};
class BAF_ied_v3: FakeWeapon {};
class BAF_ied_v4: FakeWeapon {};
class M68: FakeWeapon {};
class D10: FakeWeapon {};
class PKTBC: FakeWeapon {};
class PKTBC_veh: FakeWeapon {};
class SGMT: FakeWeapon {};
class HellfireLauncher_AH6: FakeWeapon {};
class StingerLaucher_4x: FakeWeapon {};
class CMFlareLauncher: FakeWeapon {};
//class M242BC: FakeWeapon {};
//class M240BC_veh: FakeWeapon {};
class M2BC: FakeWeapon {};
class MK19BC: FakeWeapon {};
class M120: FakeWeapon {};
//class Sa61_EP1: FakeWeapon {};
//class UZI_EP1: FakeWeapon {};
class UZI_SD_EP1: FakeWeapon {};
//class revolver_EP1: FakeWeapon {};
class revolver_gold_EP1: FakeWeapon {};
//class glock17_EP1: FakeWeapon {};
//class M60A4_EP1: FakeWeapon {};
class M60A4_EP1_Small: FakeWeapon {};
//class Mk_48_DES_EP1: FakeWeapon {};
class Mk_48_DES_EP1_Small: FakeWeapon {};
//class M249_EP1: FakeWeapon {};
class M249_EP1_Small: FakeWeapon {};
class M249_TWS_EP1: FakeWeapon {};
class M249_TWS_EP1_Small: FakeWeapon {};
class M249_m145_EP1: FakeWeapon {};
class M249_m145_EP1_Small: FakeWeapon {};
//class M24_des_EP1: FakeWeapon {};
//class SVD_des_EP1: FakeWeapon {};
//class SVD_NSPU_EP1: FakeWeapon {};
//class Sa58P_EP1: FakeWeapon {};
//class Sa58V_EP1: FakeWeapon {};
//class Sa58V_RCO_EP1: FakeWeapon {};
//class Sa58V_CCO_EP1: FakeWeapon {};
//class M4A3_CCO_EP1: FakeWeapon {};
//class M4A3_RCO_GL_EP1: FakeWeapon {};
//class Binocular_Vector: FakeWeapon {};
//class AK_74_GL_kobra: FakeWeapon {};
//class AKS_74: FakeWeapon {};
class MK_12: FakeWeapon {};
class AKS_74_NSPU: FakeWeapon {};
class AKS_74_GOSHAWK: FakeWeapon {};
//class FN_FAL: FakeWeapon {};
//class FN_FAL_ANPVS4: FakeWeapon {};
class G36C_camo: FakeWeapon {};
class G36_C_SD_camo: FakeWeapon {};
class G36A_camo: FakeWeapon {};
class G36K_camo: FakeWeapon {};
//class G36C: FakeWeapon {};
//class G36_C_SD_eotech: FakeWeapon {};
class G36a: FakeWeapon {};
class G36K: FakeWeapon {};
class MG36: FakeWeapon {};
class MG36_camo: FakeWeapon {};
class MG36_camo_Large: FakeWeapon {};
class GrenadeLauncher_EP1: FakeWeapon {};
class M32_EP1: FakeWeapon {};
class M79_EP1: FakeWeapon {};
class Mk13_EP1: FakeWeapon {};
//class LeeEnfield: FakeWeapon {};
class m107_TWS_EP1: FakeWeapon {};
class M110_TWS_EP1: FakeWeapon {};
class M110_NVG_EP1: FakeWeapon {};
//class M14_EP1: FakeWeapon {};
//class m240_scoped_EP1: FakeWeapon {};
class m240_scoped_EP1_Small: FakeWeapon {};
class M47Launcher_EP1: FakeWeapon {};
class MAAWS: FakeWeapon {};
class SCAR_Base: FakeWeapon {};
class SCAR_L_Base: FakeWeapon {};
class SCAR_L_CQC: FakeWeapon {};
class SCAR_L_CQC_Holo: FakeWeapon {};
class SCAR_L_STD_Mk4CQT: FakeWeapon {};
class SCAR_L_STD_EGLM_RCO: FakeWeapon {};
class SCAR_L_CQC_EGLM_Holo: FakeWeapon {};
class SCAR_L_STD_EGLM_TWS: FakeWeapon {};
class SCAR_L_STD_HOLO: FakeWeapon {};
class SCAR_L_CQC_CCO_SD: FakeWeapon {};
class SCAR_H_Base: FakeWeapon {};
class SCAR_H_CQC_CCO: FakeWeapon {};
class SCAR_H_CQC_CCO_SD: FakeWeapon {};
class SCAR_H_STD_EGLM_Spect: FakeWeapon {};
class SCAR_H_LNG_Sniper: FakeWeapon {};
class SCAR_H_LNG_Sniper_SD: FakeWeapon {};
class SCAR_H_STD_TWS_SD: FakeWeapon {};
class PKT_high_AI_dispersion: FakeWeapon {};
class PKT_high_AI_dispersion_tank: FakeWeapon {};
class AGS30_heli: FakeWeapon {};
class M32_heli: FakeWeapon {};
class AA12_PMC: FakeWeapon {};
class PMC_AS50_scoped: FakeWeapon {};
class PMC_AS50_scoped_Large: FakeWeapon {};
class PMC_AS50_TWS: FakeWeapon {};
class PMC_AS50_TWS_Large: FakeWeapon {};
class m8_carbine_pmc: FakeWeapon {};
class m8_compact_pmc: FakeWeapon {};
class m8_holo_sd: FakeWeapon {};
class m8_tws_sd: FakeWeapon {};
class m8_tws: FakeWeapon {};
class GSh23L_L39: FakeWeapon {};
};

View File

@@ -1,10 +1,3 @@
//Banned Weapons
//#include "CfgBanned\CfgAmmo.hpp"
//#include "CfgBanned\CfgMagazines.hpp"
//#include "CfgBanned\CfgMarkers.hpp"
//#include "CfgBanned\CfgVehicles.hpp"
//#include "CfgBanned\CfgWeapons.hpp"
class CfgPatches
{
class dayz_anim
@@ -97,7 +90,15 @@ class CfgPatches
"CACharacters_W_BAF","Desert_E","CA_L39","CA_Missions2_PMC","CATracked_E","CATracked_E_BMP2","CATracked_E_M113",
"CATracked_E_M1_Abrams","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72",
"CATracked_E_us_m270mlrs","CATracked_E_ZSU","CAWheeled_D_BAF","CAWheeled_W_BAF","CAAir_BAF","CAAir_BAF_CH_47F",
"CATracked_BAF","CATracked_W_BAF","CA_CommunityConfigurationProject_E"
"CATracked_BAF","CATracked_W_BAF","CA_Animals2_Dogs_Pastor","CA_Animals2_Dogs_Fin","CA_Animals2_Dogs",
"CA_ACR","CA_DubbingRadio_ACR","CA_Modules_ACR","CA_Modules_ACR_Functions","CAAir_ACR",
"CAAir_ACR_L159","CAAir_ACR_L39","CAAir_ACR_Mi24","CACharacters_ACR","CALanguage_ACR","CALanguage_missions_ACR","CAMisc_ACR",
"CAMisc_ACR_3DMarkers","CAMisc_ACR_Container","CAMisc_ACR_Dog","CAMisc_ACR_Helpers","CAMisc_ACR_PBX","CAMisc_ACR_ScaffoldingSmall",
"CAMisc_ACR_Shooting_range","CAMisc_ACR_Sign_Mines","CAMisc_ACR_Targets","CAMisc_ACR_Targets_InvisibleTarget","CAMisc_ACR_TestSphere",
"CATracked_ACR","CATracked_ACR_BVP1","CATracked_ACR_T72M4CZ","CAWEAPONS_ACR","CAWeapons_ACR_CZ805","CAWeapons_ACR_LRTV",
"CAWeapons_ACR_RBS70","CAWeapons_ACR_UK59","CAWheeled_ACR","CAWheeled_ACR_Dingo","CAWheeled_ACR_HMMWV","CAWheeled_ACR_LR",
"CAWheeled_ACR_Octavia","CAWheeled_ACR_Pandur","CaWheeled_ACR_RM70","CAWheeled_ACR_T810",
"CA_CommunityConfigurationProject_E","ca_communityconfigurationproject_e_ai_madetankgunnersuseatandheammo_muzzle"
};
dayzVersion = 1.8;
};
@@ -106,7 +107,7 @@ class CfgPatches
class CfgSkeletons
{
class Default
{
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
@@ -117,47 +118,8 @@ class CfgSkeletons
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] ={};
};
class DogSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Hips","",
"spine","Hips",
"spine1","spine",
"spine2","spine1",
"neck","spine2",
"neck1","neck",
"head","neck1",
"Jaw","head",
"Tongue1","Jaw",
"Tongue2","Tongue1",
"leftArm","spine2",
"leftForeArm","leftArm",
"leftHand","leftForeArm",
"leftFinger","leftHand",
"rightArm","spine2",
"rightForeArm","rightArm",
"rightHand","rightForeArm",
"rightFinger","rightHand",
"tail1","Hips",
"tail2","tail1",
"tail3","tail2",
"leftUpLeg","spine",
"leftLeg","leftUpLeg",
"leftFoot","leftLeg",
"leftToe","leftFoot",
"rightUpLeg","spine",
"rightLeg","rightUpLeg",
"rightFoot","rightLeg",
"rightToe","rightFoot",
"leftEar","head",
"rightEar","head"
};
pivotsModel = "ca\Animals2\Dog_Skeleton.p3d";
};
class BirdSkeleton: AnimalSkeleton
{
skeletonInherit = "AnimalSkeleton";
@@ -199,7 +161,7 @@ class CfgSkeletons
"spine","",
"spine1","spine",
"tail","Hips"
};
};
};
class CfgMovesButterfly: Default
{
@@ -364,10 +326,10 @@ class CfgSkeletons
pivotsModel = "";
};
};
};
class CfgModels
{
{
class Default
{
sectionsInherit = "";

View File

@@ -1,132 +0,0 @@
class CfgSkeletons
{
class Default;
class AnimalSkeleton: Default
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] ={};
};
class DogSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Hips","",
"spine","Hips",
"spine1","spine",
"spine2","spine1",
"neck","spine2",
"neck1","neck",
"head","neck1",
"Jaw","head",
"Tongue1","Jaw",
"Tongue2","Tongue1",
"leftArm","spine2",
"leftForeArm","leftArm",
"leftHand","leftForeArm",
"leftFinger","leftHand",
"rightArm","spine2",
"rightForeArm","rightArm",
"rightHand","rightForeArm",
"rightFinger","rightHand",
"tail1","Hips",
"tail2","tail1",
"tail3","tail2",
"leftUpLeg","spine",
"leftLeg","leftUpLeg",
"leftFoot","leftLeg",
"leftToe","leftFoot",
"rightUpLeg","spine",
"rightLeg","rightUpLeg",
"rightFoot","rightLeg",
"rightToe","rightFoot",
"leftEar","head",
"rightEar","head"
};
pivotsModel = "ca\Animals2\Dog_Skeleton.p3d";
};
class BirdSkeleton: AnimalSkeleton
{
skeletonInherit = "AnimalSkeleton";
skeletonBones[] =
{
"head","neck",
"Hips","spine",
"leftArm","leftShoulder",
"leftForeArm","leftArm",
"leftHand","leftForeArm",
"LeftFingerBase","leftHand",
"leftFoot","leftLeg",
"leftFootIndex1","leftFoot",
"leftFootMiddle1","leftFoot",
"leftFootRing1","leftFoot",
"leftFootThumb1","leftFoot",
"leftLeg","leftUpLeg",
"leftShoulder","spine",
"leftUpLeg","spine",
"neck","spine1",
"rightArm","rightShoulder",
"rightForeArm","rightArm",
"rightHand","rightForeArm",
"rightFingerBase","RightHand",
"rightFoot","rightLeg",
"rightFootIndex1","rightFoot",
"rightFootMiddle1","rightFoot",
"rightFootRing1","rightFoot",
"RightFootThumb1","rightFoot",
"rightLeg","rightUpLeg",
"rightShoulder","spine",
"rightUpLeg","spine",
"spine","",
"spine1","spine",
"tail","Hips"
};
};
class CfgMovesButterfly: Default
{
skeletonBones[] =
{
"body", "",
"LBwing", "",
"LTwing", "",
"RBwing", "",
"RTwing", ""
};
};
};
class CfgModels
{
class Default;
class Dog: Default
{
sections[] = {"trup"};
skeletonName = "DogSkeleton";
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
};
class dogBarkOnce: Dog {};
class dogDownIdle: Dog {};
class dogDownStand: Dog {};
class dogDownStill: Dog {};
class dogGestureHeadL: Dog {};
class dogGestureHeadR: Dog {};
class dogGestureIdle1: Dog {};
class dogGestureIdle2: Dog {};
class dogGestureSniff: Dog {};
class dogStandDown: Dog {};
class dogGestureGrowl: Dog {};
};

View File

@@ -1 +0,0 @@
DogSkeleton

View File

@@ -1 +0,0 @@
z\addons\dayz_code

View File

@@ -0,0 +1 @@
prefix=z\addons\dayz_code;

View File

@@ -27,6 +27,7 @@ class CfgActions {
class PutMagazine : None { show = 0; };
class DeactivateMine : None { show = 0; };
class RepairVehicle: None { show = 0; };
class HideBody: None { show = 0; }; //Moved to fn_selfactions to allow editing
/*
"None"
"GetInCommander"
@@ -146,12 +147,12 @@ class CfgAISkill {
aimingshake[] = {0, 0, 1, 1};
aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 5, 10, 10};
courage[] = {0, 0, 1, 1};
endurance[] = {0, 0, 1, 0.1};
general[] = {0, 0, 1, 0.1};
general[] = {0, 0, 1, 1};
reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 0.6};
spottime[] = {0, 0, 1, 0.1};
spotdistance[] = {0, 0, 1, 1};
spottime[] = {0, 0, 1, 1};
};
class CfgLoadingTexts {
@@ -542,374 +543,34 @@ class CfgSurvival {
yield = 2;
rawfoodtype = "FoodrabbitRaw";
};
};
class Skins {
class Default {
sex = "male";
playerModel = "Survivor2_DZ";
class Plants {
class Plant_Pumpkin_DZE {
qty = 4;
};
class Skin_Survivor2_DZ: Default {
sex = "male";
playerModel = "Survivor2_DZ";
class Plant_Sunflower_DZE {
qty = 3;
};
class Skin_Sniper1_DZ: Default {
sex = "male";
playerModel = "Sniper1_DZ";
class Plant_Potato_DZE {
qty = 7;
};
class Skin_Camo1_DZ: Default {
sex = "male";
playerModel = "Camo1_DZ";
class Plant_Carrot_DZE {
qty = 7;
};
class Skin_Rocket_DZ: Default {
sex = "male";
playerModel = "Rocket_DZ";
class Plant_Hemp_DZE {
qty = 2;
};
class Skin_Soldier1_DZ: Default {
sex = "male";
playerModel = "Soldier1_DZ";
class Plant_Tea_DZE {
qty = 3;
};
class Skin_RU_Policeman_DZ: Default {
sex = "male";
playerModel = "RU_Policeman_DZ";
class Plant_Tobacco_DZE {
qty = 2;
};
class Skin_Pilot_EP1_DZ: Default {
sex = "male";
playerModel = "Pilot_EP1_DZ";
class Plant_Garlic_DZE {
qty = 7;
};
class Skin_Haris_Press_EP1_DZ: Default {
sex = "male";
playerModel = "Haris_Press_EP1_DZ";
};
class Skin_Ins_Soldier_GL_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_GL_DZ";
};
class Skin_GUE_Commander_DZ: Default {
sex = "male";
playerModel = "GUE_Commander_DZ";
};
class Skin_Functionary1_EP1_DZ: Default {
sex = "male";
playerModel = "Functionary1_EP1_DZ";
};
class Skin_Priest_DZ: Default {
sex = "male";
playerModel = "Priest_DZ";
};
class Skin_Rocker1_DZ: Default {
sex = "male";
playerModel = "Rocker1_DZ";
};
class Skin_Rocker2_DZ: Default {
sex = "male";
playerModel = "Rocker2_DZ";
};
class Skin_Rocker3_DZ: Default {
sex = "male";
playerModel = "Rocker3_DZ";
};
class Skin_Rocker4_DZ: Default {
sex = "male";
playerModel = "Rocker4_DZ";
};
class Skin_Bandit1_DZ: Default {
sex = "male";
playerModel = "Bandit1_DZ";
};
class Skin_Bandit2_DZ: Default {
sex = "male";
playerModel = "Bandit2_DZ";
};
class Skin_GUE_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_MG_DZ";
};
class Skin_GUE_Soldier_Sniper_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Sniper_DZ";
};
class Skin_GUE_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Crew_DZ";
};
class Skin_GUE_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_CO_DZ";
};
class Skin_GUE_Soldier_2_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_2_DZ";
};
class Skin_BanditW1_DZ: Default {
sex = "female";
playerModel = "BanditW1_DZ";
};
class Skin_BanditW2_DZ: Default {
sex = "female";
playerModel = "BanditW2_DZ";
};
class Skin_SurvivorW2_DZ: Default {
sex = "female";
playerModel = "SurvivorW2_DZ";
};
class Skin_SurvivorWpink_DZ: Default {
sex = "female";
playerModel = "SurvivorWpink_DZ";
};
/*
class Skin_SurvivorWsequisha_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequisha_DZ";
};
class Skin_SurvivorWsequishaD_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequishaD_DZ";
};
*/
class Skin_SurvivorWcombat_DZ: Default {
sex = "female";
playerModel = "SurvivorWcombat_DZ";
};
class Skin_SurvivorWdesert_DZ: Default {
sex = "female";
playerModel = "SurvivorWdesert_DZ";
};
class Skin_SurvivorWurban_DZ: Default {
sex = "female";
playerModel = "SurvivorWurban_DZ";
};
class Skin_SurvivorW3_DZ: Default {
sex = "female";
playerModel = "SurvivorW3_DZ";
};
class Skin_Soldier_TL_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_TL_PMC_DZ";
};
class Skin_Soldier_Sniper_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Sniper_PMC_DZ";
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
playerModel = "FR_OHara_DZ";
};
class Skin_FR_Rodriguez_DZ: Default
{
sex = "male";
playerModel = "FR_Rodriguez_DZ";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
{
sex = "male";
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
class Skin_Graves_Light_DZ: Default
{
sex = "male";
playerModel = "Graves_Light_DZ";
};
class Skin_Drake_Light_DZ: Default {
sex = "male";
playerModel = "Drake_Light_DZ";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
};
class Skin_TK_INS_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_EP1_DZ";
};
class Skin_TK_INS_Warlord_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Warlord_EP1_DZ";
};
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Special_Forces_MG_EP1_DZ";
};
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Soldier_Sniper_EP1_DZ";
};
class Skin_TK_Commander_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Commander_EP1_DZ";
};
class Skin_RU_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Crew_DZ";
};
class Skin_INS_Lopotev_DZ: Default {
sex = "male";
playerModel = "INS_Lopotev_DZ";
};
class Skin_INS_Soldier_AR_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_AR_DZ";
};
class Skin_INS_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_CO_DZ";
};
class Skin_INS_Bardak_DZ: Default {
sex = "male";
playerModel = "INS_Bardak_DZ";
};
class Skin_INS_Worker2_DZ: Default {
sex = "male";
playerModel = "INS_Worker2_DZ";
};
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Officer_DZ";
};
class Skin_USMC_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_MG_DZ";
};
class Skin_USMC_Soldier_Pilot_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Pilot_DZ";
};
class Skin_FR_TL_DZ: Default {
sex = "male";
playerModel = "FR_TL_DZ";
};
class Skin_FR_R_DZ: Default {
sex = "male";
playerModel = "FR_R_DZ";
};
class Skin_FR_Marksman_DZ: Default {
sex = "male";
playerModel = "FR_Marksman_DZ";
};
class Skin_FR_Assault_R_DZ: Default {
sex = "male";
playerModel = "FR_Assault_R_DZ";
};
class Skin_RU_Soldier_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_DZ";
};
class Skin_RU_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Officer_DZ";
};
class Skin_RUS_Soldier1_DZ: Default {
sex = "male";
playerModel = "RUS_Soldier1_DZ";
};
class Skin_RUS_Commander_DZ: Default {
sex = "male";
playerModel = "RUS_Commander_DZ";
};
class Skin_MVD_Soldier_DZ: Default {
sex = "male";
playerModel = "MVD_Soldier_DZ";
};
class Skin_Ins_Soldier_2_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_2_DZ";
};
class Skin_Ins_Commander_DZ: Default {
sex = "male";
playerModel = "Ins_Commander_DZ";
};
class Skin_Ins_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_Crew_DZ";
};
class Skin_CDF_Soldier_DZ: Default {
sex = "male";
playerModel = "CDF_Soldier_DZ";
};
class Skin_Doctor_DZ: Default {
sex = "male";
playerModel = "Doctor_DZ";
};
class Skin_Assistant_DZ: Default {
sex = "male";
playerModel = "Assistant_DZ";
};
class Skin_Worker1_DZ: Default {
sex = "male";
playerModel = "Worker1_DZ";
};
class Skin_Worker3_DZ: Default {
sex = "male";
playerModel = "Worker3_DZ";
};
class Skin_Worker4_DZ: Default {
sex = "male";
playerModel = "Worker4_DZ";
};
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani01_EP1_DZ";
};
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani03_EP1_DZ";
};
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani04_EP1_DZ";
};
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani06_EP1_DZ";
};
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
};
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_GUE_Soldier_EP1_DZ";
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
};
class Skin_US_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "US_Soldier_EP1_DZ";
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
};
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_EP1_DZ";
};
class Skin_GER_Soldier_TL_EP1_DZ: Default {
sex = "male";
playerModel = "GER_Soldier_TL_EP1_DZ";
};
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_Officer_MTP_DZ";
};
class Skin_BAF_Soldier_N_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_N_MTP_DZ";
};
class Skin_FR_Sapper_DZ: Default {
sex = "male";
playerModel = "FR_Sapper_DZ";
class Plant_Comfrey_DZE {
qty = 3;
};
};
};

View File

@@ -0,0 +1,66 @@
class CfgBody
{
class head_hit
{
memoryPoint = "pilot";
variation = 0.08;
};
class body
{
memoryPoint = "aimPoint";
variation = 0.15;
};
class Spine2 : body {};
class LeftArm
{
memoryPoint = "lelbow";
variation = 0.1;
};
class RightArm
{
memoryPoint = "relbow";
variation = 0.04;
};
class LeftForeArm
{
memoryPoint = "lwrist";
variation = 0.04;
};
class RightForeArm
{
memoryPoint = "rwrist";
variation = 0.04;
};
class LeftHand
{
memoryPoint = "LeftHandMiddle1";
variation = 0.04;
};
class RightHand
{
memoryPoint = "RightHandMiddle1";
variation = 0.04;
};
class legs
{
memoryPoint = "pelvis";
variation = 0.15;
};
class LeftLeg : legs {};
class LeftUpLeg : legs {};
class RightLeg : legs {};
class RightUpLeg : legs {};
};

View File

@@ -1,21 +0,0 @@
class CfgConstruction {
class Recipe {
displayName = "Generic Recipe";
input[] = {}; //Items consumed during crafting
required[] = {}; //Items needed for but not consumed during crafting
};
class Blueprint_woodenFence : Recipe {
displayName = "WoodenFence Foundation";
input[] =
{
{"ItemLog","CfgMagazines",2},
{"ItemStone","CfgMagazines",3}
};
toolsRequired[] =
{
{"ItemEtool","CfgWeapons",1}
};
orignalclass = "ItemDIY_wood";
};
};

View File

@@ -1,34 +0,0 @@
class CfgCrafting {
class Recipe {
displayName = "Generic Recipe";
input[] = {}; //Items consumed during crafting
output[] = {}; //Items created from crafting
required[] = {}; //Items needed for but not consumed during crafting
failChance = 0;
};
//Completed
//Weapons
#include "Recipes\Weapons\NailedBaseballBat.hpp"
#include "Recipes\Weapons\BaseBallBatBarbed.hpp"
#include "Recipes\Weapons\Crossbow.hpp"
//Medical
#include "Recipes\Medical\Bandage.hpp"
#include "Recipes\Medical\sepsisBandage.hpp"
#include "Recipes\Medical\woodensplint.hpp"
#include "Recipes\Medical\HerbalDrink.hpp"
//ammo
#include "Recipes\Ammo\WoodenArrow.hpp"
//other
#include "Recipes\Other\woodencrate.hpp"
#include "Recipes\Other\nails.hpp"
#include "Recipes\Other\BackPack.hpp"
//#include "Recipes\Other\woodenCraftTable.hpp"
//Traps
#include "Recipes\Traps\TrapBearTrapFlare.hpp"
#include "Recipes\Traps\TrapBearTrapSmoke.hpp"
#include "Recipes\Traps\TrapTripwireCans.hpp"
#include "Recipes\Traps\TrapTripwireFlare.hpp"
#include "Recipes\Traps\TrapTripwireGrenade.hpp"
#include "Recipes\Traps\TrapTripwireSmoke.hpp"
};

View File

@@ -1,16 +0,0 @@
class Wooden_Arrow : Recipe {
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
input[] =
{
{"PartWoodPile","CfgMagazines",1},
{"equip_feathers","CfgMagazines",2}
};
output[] =
{
{"1Rnd_Arrow_Wood","CfgMagazines",4}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,33 +0,0 @@
class Blueprint_Bandage : Recipe {
displayName = $STR_CRAFT_NAME_Bandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauze","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemBandage","CfgMagazines",2}
};
required[] =
{
};
};
class Blueprint_Bandage_Packaged : Recipe {
displayName = $STR_CRAFT_NAME_Bandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauzepackaged","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemBandage","CfgMagazines",2}
};
required[] =
{
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_HerbalDrink : Recipe {
displayName = $STR_CRAFT_NAME_HerbalDrink;
descriptionShort = $STR_CRAFT_DESC_herbalDrink;
input[] =
{
{"ItemWaterBottleBoiled","CfgMagazines",1},
{"equip_herb_box","CfgMagazines",1}
};
output[] =
{
{"ItemWaterBottleHerbal","CfgMagazines",1}
};
required[] =
{
};
};

View File

@@ -1,35 +0,0 @@
class Blueprint_SepsisBandage : Recipe {
displayName = $STR_CRAFT_NAME_SepsisBandage;
input[] =
{
{"ItemBandage","CfgMagazines",1},
{"equip_comfreyleafs","CfgMagazines",1}
};
output[] =
{
{"ItemSepsisBandage","CfgMagazines",1}
};
required[] =
{
};
};
/*
class Blueprint_SepsisBandage_Packaged : Recipe {
displayName = $STR_CRAFT_NAME_SepsisBandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauzepackaged","CfgMagazines",1},
{"equip_comfreyleafs","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemSepsisBandage","CfgMagazines",2}
};
required[] =
{
};
};
*/

View File

@@ -1,16 +0,0 @@
class Blueprint_woodensplint : Recipe {
displayName = $STR_ITEM_NAME_WOODENSPLINT;
input[] =
{
{"ItemPlank","CfgMagazines",1},
{"equip_string","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1}
};
output[] =
{
{"equip_woodensplint","CfgMagazines",1} // Only need one splint to fix legs
};
required[] =
{
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_PatrolPack : Recipe {
displayName = $STR_ITEM_MAKESHIFTBACKPACK;
input[] =
{
{"equip_rag","CfgMagazines",5},
{"PartWoodPile","CfgMagazines",1},
{"equip_string","CfgMagazines",3}
};
output[] =
{
{"DZ_Assault_Pack_EP1","CfgVehicles",1}
};
required[] =
{
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_BodgedWaterbottle : Recipe {
displayName = "Broken Watter Bottle.";
descriptionShort = "Patch a broken water bottle.";
input[] =
{
{"equip_duct_tape","CfgMagazines",1},
{"ItemWaterBottleDmg","CfgMagazines",1}
};
output[] =
{
{"ItemBodgedWaterbottle","CfgMagazines",1}
};
required[] =
{
};
};

View File

@@ -1,15 +0,0 @@
class Blueprint_nails : Recipe {
displayName = "Metal Nails";
input[] =
{
{"equip_metal_sheet","CfgMagazines",1}
};
output[] =
{
{"equip_nails","CfgMagazines",4}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_woodenCraftTable : Recipe {
displayName = $STR_ITEM_NAME_WOODENCRAFTTABLE;
input[] =
{
{"PartWoodPile","CfgMagazines",1}
//{"equip_nails","CfgMagazines",1}
};
output[] =
{
{"ItemcraftTable","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_woodenFence : Recipe {
displayName = $STR_ITEM_NAME_equip_crate;
input[] =
{
{"ItemLog","CfgMagazines",2},
{"ItemStone","CfgMagazines",3}
};
output[] =
{
{"equip_crate","CfgMagazines",1}
};
required[] =
{
{"ItemEtool","CfgWeapons",1}
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_crate : Recipe {
displayName = $STR_ITEM_NAME_equip_crate;
input[] =
{
{"PartWoodPile","CfgMagazines",6},
{"equip_nails","CfgMagazines",1}
};
output[] =
{
{"equip_crate","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,20 +0,0 @@
class Blueprint_TrapBearTrapFlare : Recipe {
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_FLARE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"TrapBear","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{"HandRoadFlare","CfgMagazines",1}
};
output[] =
{
{"ItemTrapBearTrapFlare","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,22 +0,0 @@
class Blueprint_TrapBearTrapSmoke : Recipe {
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_SMOKE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"TrapBear","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"SmokeShell","CfgMagazines",1},
{"SmokeShellRed","CfgMagazines",1},
{"SmokeShellGreen","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapBearTrapSmoke","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,45 +0,0 @@
class Blueprint_Trap_Cans : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_CANS;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{{"TrashTinCan","CfgMagazines",1},
// {"FoodCanLongSpratsEmpty","CfgMagazines",1},
{"FoodCanBeefEmpty","CfgMagazines",1},
{"FoodCanPotatoesEmpty","CfgMagazines",1},
{"FoodCanGriffEmpty","CfgMagazines",1},
{"FoodCanBadguyEmpty","CfgMagazines",1},
{"FoodCanBoneboyEmpty","CfgMagazines",1},
{"FoodCanCornEmpty","CfgMagazines",1},
{"FoodCanCurgonEmpty","CfgMagazines",1},
{"FoodCanDemonEmpty","CfgMagazines",1},
{"FoodCanFraggleosEmpty","CfgMagazines",1},
{"FoodCanHerpyEmpty","CfgMagazines",1},
{"FoodCanDerpyEmpty","CfgMagazines",1},
{"FoodCanOrlokEmpty","CfgMagazines",1},
{"FoodCanPowellEmpty","CfgMagazines",1},
{"FoodCanTylersEmpty","CfgMagazines",1},
{"FoodCanUnlabeledEmpty","CfgMagazines",1},
{"FoodCanRusUnlabeledEmpty","CfgMagazines",1},
{"FoodCanRusStewEmpty","CfgMagazines",1},
{"FoodCanRusPorkEmpty","CfgMagazines",1},
{"FoodCanRusPeasEmpty","CfgMagazines",1},
{"FoodCanRusMilkEmpty","CfgMagazines",1},
{"FoodCanRusCornEmpty","CfgMagazines",1},
{"FoodChipsSulahoopsEmpty","CfgMagazines",1},
{"FoodChipsMysticalesEmpty","CfgMagazines",1},
{"FoodChipsChocolateEmpty","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireCans","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,19 +0,0 @@
class Blueprint_TrapTripwireFlare : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_FLARE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{"HandRoadFlare","CfgMagazines",1}
};
output[] =
{
{"ItemTrapTripwireFlare","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,20 +0,0 @@
class Blueprint_TrapTripwireGrenade : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_GRENADE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"HandGrenade_West","CfgMagazines",1},
{"HandGrenade_East","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireGrenade","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,21 +0,0 @@
class Blueprint_TrapTripwireSmoke : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_SMOKE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"SmokeShell","CfgMagazines",1},
{"SmokeShellRed","CfgMagazines",1},
{"SmokeShellGreen","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireSmoke","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,18 +0,0 @@
class Blueprint_BaseBallBatBarbed : Recipe {
displayName = $STR_CRAFT_NAME_BaseBallBatBarbed;
descriptionShort = $STR_CRAFT_DESC_BaseBallBatBarbed;
input[] =
{
{"MeleeBaseBallBat","CfgWeapons",1},
{"equip_nails","CfgMagazines",1},
{"ItemWire","CfgMagazines",1}
};
output[] =
{
{"MeleeBaseBallBatBarbed","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_Crossbow_Kit : Recipe {
displayName = $STR_WPN_NAME_4;
input[] =
{
{"equip_crossbow_Stock","CfgMagazines",1},
{"equip_Crossbow_Kit","CfgMagazines",1}
};
output[] =
{
{"Crossbow_DZ","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,17 +0,0 @@
class Blueprint_NailedBaseballBat : Recipe {
displayName = $STR_CRAFT_NAME_NailedBaseballBat;
descriptionShort = $STR_CRAFT_DESC_NailedBaseballBat;
input[] =
{
{"MeleeBaseBallBat","CfgWeapons",1},
{"equip_nails","CfgMagazines",2}
};
output[] =
{
{"MeleeBaseBallBatNails","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,20 +0,0 @@
class PipeBomb : Recipe {
displayName = $STR_CRAFT_NAME_PipeBomb;
descriptionShort = $STR_CRAFT_DESC_PipeBomb;
input[] =
{
{"equip_1inch_metal_pipe","CfgMagazines",1},
{"equip_2inch_metal_pipe","CfgMagazines",1},
{"equip_metal_sheet","CfgMagazines",1},
{"equip_fuse","CfgMagazines",1},
{"equip_pipecap","CfgMagazines",1],
};
output[] =
{
{"PipeBomb","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -0,0 +1,969 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
//
// modularVectors.hpp
//
// Author: Victor the Cleaner
// Date: August 2021
//
// Helper array vectors for Remove and Deconstruct of modular objects.
// Similar to snappoints.hpp, but customized to specific objects for improved visual appeal.
//
// Pivot or Bottom entry should always be listed first in the array.
//
// Any object with an animating door should have its helper listed last in the array.
// fn_displayHelpers.sqf will check this to prevent the helper from floating in mid air.
//
///////////////////////////////////////////////////////////////////////////////////////////////////
class Helpers;
class HelperVectors: Helpers {
class vector {
size = 3;
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Metal
//
///////////////////////////////////////////////////////////////////////////////////////////
class MetalFloor4x_DZ: vector {
points[] = {
{ 0, 0, 0.141 }, // Pivot
{ 0, -5.27, 0.141 }, // Back
{ 0, 5.27, 0.141 }, // Front
{ -5.27, 0, 0.141 }, // Left
{ 5.27, 0, 0.141 } // Right
};
};
class Land_metal_floor_2x2_wreck: MetalFloor4x_DZ {};
class MetalFloor_DZ: vector {
points[] = {
{ 0, -0.003, 0.141 }, // Pivot
{ 0, -2.638, 0.141 }, // Back
{ 0, 2.632, 0.141 }, // Front
{ -2.635, -0.003, 0.141 }, // Left
{ 2.635, -0.003, 0.141 } // Right
};
};
class ElevatorStart_DZ: MetalFloor_DZ {};
class ElevatorStop_Transparent_DZ: MetalFloor_DZ {};
class Land_wreck_metal_floor: vector {
points[] = {
{ 0, -2.638, 0.141 }, // Back
{ 0, 2.632, 0.141 }, // Front
{ -2.635, -0.003, 0.141 }, // Left
{ 2.635, -0.003, 0.141 } // Right
};
};
class MetalFloor_Half_DZ: vector {
points[] = {
{ -0.006, -2.623, 0.132 }, // Back
{ -0.006, 2.647, 0.132 }, // Front
{ -1.3235, 0.012, 0.132 }, // Left
{ 1.3115, 0.012, 0.132 } // Right
};
};
class MetalFloor_Quarter_DZ: vector {
points[] = {
{ -0.006, -1.2055, 0.132 }, // Back
{ -0.006, 1.4295, 0.132 }, // Front
{ -1.3235, 0.112, 0.132 }, // Left
{ 1.3115, 0.112, 0.132 } // Right
};
};
class MetalPillar_DZ: vector {
points[] = {
{0, 0, 0.004 }, // Pivot
{0, 0, 1.510 }, // Center
{0, 0, 3.024 } // Top
};
};
class MetalContainer1A_DZ {
points[] = {
{ 0, 0, -1.26788 }, // Pivot
{ 0, -3.05, 0 }, // Back
{ 0, 3.05, 0 }, // Front
{ -1.2, 0, 0 }, // Left
{ 1.2, 0, 0 }, // Right
{ 0, 0, 1.26788 } // Top
};
};
class MetalContainer1B_DZ: MetalContainer1A_DZ {};
class MetalContainer1G_DZ: MetalContainer1A_DZ {};
class MetalContainer2D_DZ {
points[] = {
{ 0, 0, -2.54288 }, // Pivot
{ 0, -3.05, 0 }, // Back
{ 0, 3.05, 0 }, // Front
{ -1.2, 0, 0 }, // Left
{ 1.2, 0, 0 }, // Right
{ 0, 0, 2.54288 } // Top
};
};
class Metal_Drawbridge_DZ: vector {
points[] = {
{ 0.0245, 0.008, 0 }, // Bottom
{ -2.40, 0.008, 3.025 }, // Left (adjusted)
{ 2.46, 0.008, 3.025 }, // Right (adjusted)
{ 0.0245, 0.008, 6.05 }, // Top
{ 0.0245, -0.242, 3.025 } // Center (added)
};
};
class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {};
class Door_DZ: vector {
points[] = {
{ 0.01, 0, -0.008 }, // Pivot
{ -0.995, 0, 1.327 }, // Left
{ 1.015, 0, 1.327 }, // Right
{ 0.01, 0, 2.662 } // Top
};
};
class DoorFrame_DZ: Door_DZ {};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Glass
//
///////////////////////////////////////////////////////////////////////////////////////////
class GlassFloor_DZ: vector {
points[] = {
{ 0, -0.002, 0.141 }, // Pivot
{ 0, -2.627, 0.141 }, // Back
{ 0, 2.623, 0.141 }, // Front
{ -2.625, -0.002, 0.141 }, // Left
{ 2.625, -0.002, 0.141 } // Right
};
};
class ElevatorStop_Glass_DZ: GlassFloor_DZ {};
class GlassFloor_Half_DZ: vector {
points[] = {
{ -0.032, -2.628, 0.141 }, // Back
{ -0.032, 2.622, 0.141 }, // Front
{ -1.3445, -0.003, 0.141 }, // Left
{ 1.2805, -0.003, 0.141 } // Right
};
};
class GlassFloor_Quarter_DZ: vector {
points[] = {
{ 0.005, -1.3295, 0.141 }, // Back
{ 0.005, 1.2955, 0.141 }, // Front
{ -1.3075, -0.017, 0.141 }, // Left
{ 1.3175, -0.017, 0.141 } // Right
};
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Cinder
//
///////////////////////////////////////////////////////////////////////////////////////////
class CinderWall_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Left
{ 2.625, 0, 1.7 }, // Right
{ 0, 0, 3.4 }, // Top
{ 0, 0, 1.7 } // Center (added)
};
};
class CinderWallDoorSmall_DZ: CinderWall_DZ {}; // door
class CinderWallDoorSmallLocked_DZ: CinderWall_DZ {}; // door
class CinderWallWindow_DZ: CinderWall_DZ {}; // window
class CinderWallWindowLocked_DZ: CinderWall_DZ {}; // window
class CinderDoorHatch_DZ: CinderWall_DZ {}; // door hatch
class CinderDoorHatchLocked_DZ: CinderWall_DZ {}; // door hatch
class CinderWallDoor_DZ: CinderWall_DZ {}; // garage door
class CinderWallDoorLocked_DZ: CinderWall_DZ {}; // garage door
class CinderGarageOpenTop_DZ: CinderWall_DZ {}; // open top garage doors
class CinderGarageOpenTopLocked_DZ: CinderWall_DZ {}; // open top garage doors
class CinderWallHalf_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 0.75 }, // Left (replacement)
{ 2.625, 0, 0.75 }, // Right (replacement)
{ 0, 0, 1.5 } // Top
};
};
class CinderWallHalf_Gap_DZ: CinderWallHalf_DZ {};
class Land_wreck_cinder: vector {
points[] = {
{ -1.64, 0, 0.25 }, // Left (replacement)
{ 1.64, 0, 0.25 } // Right (replacement)
};
};
class CinderGateFrame_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Lower Left
{ 2.625, 0, 1.7 }, // Lower Right
{ -2.625, 0, 5.1 }, // Upper Left (added)
{ 2.625, 0, 5.1 }, // Upper Right (added)
{ 0, 0, 6.8 } // Top
};
};
class CinderGate_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Lower Left
{ 2.625, 0, 1.7 }, // Lower Right
{ -2.625, 0, 5.1 }, // Upper Left (added)
{ 2.625, 0, 5.1 }, // Upper Right (added)
{ 0, 0, 6.8 }, // Top
{ 0, 0, 3.4 } // Center (added)
};
};
class CinderGateLocked_DZ: CinderGate_DZ {};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Wood
//
///////////////////////////////////////////////////////////////////////////////////////////
class WoodFloor4x_DZ: vector {
points[] = {
{ -0.012, 0, 0.139 }, // Pivot
{ -0.012, -4.65, 0.139 }, // Back
{ -0.012, 4.65, 0.139 }, // Front
{ -4.912, 0, 0.139 }, // Left
{ 4.888, 0, 0.139 } // Right
};
};
class Land_wood_floor_2x2_wreck: WoodFloor4x_DZ {};
class WoodFloor_DZ: vector {
points[] = {
{ -0.029, -0.013, 0.139 }, // Pivot
{ -0.029, -2.338, 0.139 }, // Back
{ -0.029, 2.312, 0.139 }, // Front
{ -2.479, -0.013, 0.139 }, // Left
{ 2.421, -0.013, 0.139 } // Right
};
};
class Land_wood_wreck_floor: vector {
points[] = {
{ -0.029, -2.338, 0.139 }, // Back
{ -0.029, 2.312, 0.139 }, // Front
{ -2.479, -0.013, 0.139 }, // Left
{ 2.421, -0.013, 0.139 } // Right
};
};
class WoodFloorHalf_DZ: vector {
points[] = {
{ 0.081, -2.320, 0.116 }, // Back
{ 0.081, 2.330, 0.116 }, // Front
{ -1.144, 0.005, 0.116 }, // Left
{ 1.306, 0.005, 0.116 } // Right
};
};
class Land_wood_wreck_half: WoodFloorHalf_DZ {};
class WoodFloorQuarter_DZ: vector {
points[] = {
{ 0.047, -1.2045, 0.114 }, // Back
{ 0.047, 1.1205, 0.114 }, // Front
{ -1.178, -0.042, 0.114 }, // Left
{ 1.272, -0.042, 0.114 } // Right
};
};
class Land_wood_wreck_quarter: WoodFloorQuarter_DZ {};
class WoodFloorStairs_DZ: vector {
points[] = {
{ -2.3, 1.4, 0.3 }, // Bottom step (added)
{ -0.0275, -2.3375, 3.125 }, // Back
{ -0.0275, 2.3125, 3.125 }, // Front
{ -2.4775, -0.0125, 3.125 }, // Left
{ 2.4225, -0.0125, 3.125 } // Right
};
};
class WoodTriangleFloor_DZ: vector {
points[] = {
{ 0, -1.3, 0.1 }, // Back
{ 0, 1.288, 0.1 }, // Front
{ -1.258, 0.027, 0.1 }, // Left
{ 1.258, 0.027, 0.1 } // Right
};
};
class WoodSmallWall_DZ: vector { // Small wood walls
points[] = {
{ -0.039, 0.016, 0.027 }, // Pivot (bottom)
{ -2.324, 0.016, 1.527 }, // Left
{ 2.246, 0.016, 1.527 }, // Right
{ -0.039, 0.016, 3.027 }, // Top
{ -0.039, 0.016, 1.527 } // Center (added)
};
};
class Land_DZE_WoodDoor: WoodSmallWall_DZ {};
class Land_DZE_WoodDoorLocked: WoodSmallWall_DZ {};
class Land_DZE_WoodOpenTopGarageDoor: vector {
points[] = {
{ -0.023, 0.016, 0.019 }, // Pivot
{ -2.308, 0.016, 1.519 }, // Left
{ 2.262, 0.016, 1.519 }, // Right
{ -0.023, 0.016, 3.019 } // Top
};
};
class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodOpenTopGarageDoor {};
class Land_wood_wreck_frame: vector {
points[] = {
{ -0.023, 0.016, 0.019 }, // Pivot (bottom)
{ -2.308, 0.016, 1.519 }, // Left
{ 2.262, 0.016, 1.519 }, // Right
{ -0.023, 0.016, 3.019 } // Top
};
};
class WoodLargeWall_DZ: vector { // Large wood walls
points[] = {
{ -0.024, 0.018, 0.038 }, // Pivot
{ -2.464, 0.018, 1.538 }, // Left
{ 2.416, 0.018, 1.538 }, // Right
{ -0.024, 0.018, 3.038 }, // Top
{ -0.024, 0.018, 1.538 } // Center (added)
};
};
class Land_DZE_LargeWoodDoor: vector { // door
points[] = {
{ -0.041, 0.018, 0.03 }, // Pivot
{ -2.481, 0.018, 1.53 }, // Left
{ 2.399, 0.018, 1.53 }, // Right
{ -0.041, 0.018, 3.03 }, // Top
{ -0.041, 0.018, 1.53 } // Center (added)
};
};
class Land_DZE_LargeWoodDoorLocked: Land_DZE_LargeWoodDoor {};
class Land_DZE_GarageWoodDoor: vector { // garage door
points[] = {
{ -0.023, 0.022, 0.018 }, // Pivot
{ -2.463, 0.022, 1.518 }, // Left
{ 2.417, 0.022, 1.518 }, // Right
{ -0.023, 0.022, 3.018 }, // Top
{ -0.023, 0.022, 1.518 } // Center (added)
};
};
class Land_DZE_GarageWoodDoorLocked: Land_DZE_GarageWoodDoor {};
class WoodSmallWallThird_DZ: vector {
points[] = {
{ -0.023, -0.018, 0.002 }, // Pivot
{ -2.463, -0.018, 0.5845 }, // Left (lowered)
{ 2.417, -0.018, 0.5845 }, // Right (lowered)
{ -0.023, -0.018, 1.167 } // Top
};
};
class Land_wood_wreck_third: vector {
points[] = {
{ -0.023, -0.018, 0.002 }, // Pivot
{ -2.463, -0.018, 0.5845 }, // Left (lowered)
{ 2.417, -0.018, 0.5845 } // Right (lowered)
};
};
class WoodGateFrame_DZ: vector {
points[] = {
{ 0.022, 0.02, 0.025 }, // Bottom
{ -2.418, 0.02, 1.525 }, // Lower Left
{ 2.462, 0.02, 1.525 }, // Lower Right
{ -2.418, 0.02, 4.525 }, // Upper Left (added)
{ 2.462, 0.02, 4.525 }, // Upper Right (added)
{ 0.022, 0.02, 6.025 } // Top
};
};
class Land_DZE_WoodGate: vector {
points[] = {
{ 0.022, 0.02, 0.025 }, // Bottom
{ -2.418, 0.02, 1.525 }, // Lower Left
{ 2.462, 0.02, 1.525 }, // Lower Right
{ -2.418, 0.02, 4.525 }, // Upper Left (added)
{ 2.462, 0.02, 4.525 }, // Upper Right (added)
{ 0.022, 0.02, 6.025 }, // Top
{ 0.022, 0.02, 3.025 } // Center (added)
};
};
class Land_DZE_WoodGateLocked: Land_DZE_WoodGate {};
class WoodPillar_DZ: vector {
points[] = {
{ 0, 0, 0.016 }, // Pivot
{ 0, 0, 1.516 }, // Front
{ 0, 0, 3.016 } // Top
};
};
class WoodStairs_DZ: vector {
points[] = {
{ -0.02, 0.012, -0.02 }, // Pivot (Bottom Step)
{ -0.02, 3.662, 2.98 }, // Front (Top Step)
{ -0.81, 1.812, 1.48 }, // Left
{ 0.77, 1.812, 1.48 } // Right
};
};
class WoodStairsSans_DZ: WoodStairs_DZ {};
class WoodStairsRails_DZ: WoodStairs_DZ {};
class WoodRamp_DZ: vector {
points[] = {
{ 0.065, 0, -0.18 }, // Pivot
{ -1.585, 3.15, 0.95 }, // Left
{ 1.715, 3.15, 0.95 }, // Right
{ 0.065, 6.30, 2.82 } // Top
};
};
class WoodLadder_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -0.4, 0, 1.725 }, // Left
{ 0.4, 0, 1.725 }, // Right
{ 0, 0, 3.450 } // Top (added)
};
size = 2;
};
class WoodHandrail_DZ: vector {
points[] = {
{ 0.016, 0.001, 0.002 }, // Pivot
{ -1.164, 0.001, 0.491 }, // Left
{ 1.196, 0.001, 0.491 }, // Right
{ 0.016, 0.001, 0.98 } // Top
};
size = 2;
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Fortifications
//
///////////////////////////////////////////////////////////////////////////////////////////
class Concrete_Bunker_DZ: vector {
points[] = {
{ -0.04, 2.1, 2.8 }, // Front (added)
{ -0.04, -2.1, 2.8 }, // Back (adjusted)
{ -2.34, -0.007, 2.8 }, // Left (adjusted)
{ 2.34, -0.007, 2.8 }, // Right (adjusted)
{ -0.04, -0.007, 3.41 } // Top
};
};
class Concrete_Bunker_Locked_DZ: Concrete_Bunker_DZ {};
class Land_HBarrier1_DZ: vector {
points[] = {
{ 0.01, -0.41, 0.075 }, // Back
{ 0.01, 0.39, 0.075 }, // Front
{ -0.24, -0.01, 0.075 }, // Left
{ 0.26, -0.01, 0.075 }, // Right
{ 0.01, -0.01, 0.4 } // Top
};
};
class Land_HBarrier3_DZ: vector {
points[] = {
{ 0, -0.45, 0 }, // Back
{ 0, 0.4, 0 }, // Front
{ -1.40, 0, 0 }, // Left
{ 1.35, 0, 0 }, // Right
{ 0, 0, 0.4 } // Top
};
};
class Land_HBarrier5_DZ: vector {
points[] = {
{ 0, -0.4, 0.04 }, // Back
{ 0, 0.6, 0.04 }, // Front
{ -2.5, 0.1, 0.04 }, // Left
{ 2.5, 0.1, 0.04 }, // Right
{ 0, 0.1, 0.5 } // Top
};
};
class Land_HBarrier5Curved_DZ: vector {
points[] = {
{ 0.07, -0.77, 0 }, // Back
{ -0.05, 0.26, 0 }, // Front
{ -2.55, -0.31, 0 }, // Left
{ 2.43, 0.42, 0 }, // Right
{ 0.01, -0.255, 0.55 } // Top
};
};
class Sandbag1_DZ: vector {
points[] = {
{ 0, 0, -0.1 } // Pivot (Center)
};
};
class BagFenceRound_DZ: vector {
points[] = {
{ 0, -0.30, -0.1 } // Pivot (Center)
};
};
class HeavyBagFence_DZ: vector {
points[] = {
{ 0, 0, 0.1 } // Center
};
};
class HeavyBagFenceCorner_DZ: vector {
points[] = {
{ -1.3, 1.5, 0.1 }, // Front Left
{ 1.5, -1.2, 0.1 }, // Back Right
{ -1.3, -1.2, 0.1 } // Back Left (Corner)
};
};
class HeavyBagFenceRound_DZ: vector {
points[] = {
{ -2.8, -1.2, 0.18 }, // Left
{ 2.8, -1.2, 0.18 }, // Right
{ 0, 1.075, 0.18 } // Front
};
};
class SandNest_DZ: vector {
points[] = {
{ -1.75, 0.8, -0.44 }, // Left
{ 1.75, 0.8, -0.44 }, // Right
{ 0, -1.9, -0.44 } // Back
};
};
class SandNestLarge_DZ: vector {
points[] = {
{ 0, 0, -1 }, // Pivot
{ -4.5, 0, -0.44 }, // Left
{ 4.5, 0, -0.44 }, // Right
{ 0, 3.8, -0.44 }, // Front
{ 0, -5.2, -0.44 } // Back
};
};
class Land_WarfareBarrier5x_DZ: vector {
points[] = {
{ 0, -0.28, 0.1375 }, // Back
{ 0, 0.28, 0.1375 }, // Front
{ -3.575, 0, 0.1375 }, // Left
{ 3.575, 0, 0.1375 }, // Right
{ 0, 0, 0.4750 } // Top
};
};
class Land_WarfareBarrier10x_DZ: vector {
points[] = {
{ 0, -0.28, 0.1547 }, // Back
{ 0, 0.28, 0.1547 }, // Front
{ -7.5, 0, 0.1547 }, // Left
{ 7.5, 0, 0.1547 }, // Right
{ 0, 0, 0.4922 } // Top
};
};
class Land_WarfareBarrier10xTall_DZ: vector {
points[] = {
{ 0, -0.91, -0.3874 }, // Back
{ 0, 0.91, -0.3874 }, // Front
{ -7.5, 0, -0.3874 }, // Left
{ 7.5, 0, -0.3874 }, // Right
{ 0, 0, 1.2651 } // Top
};
};
class ConcreteBarrier_DZ {
points[] = {
{ 0, 0, 0 } // Center
};
};
class ConcreteBarrierStriped_DZ: ConcreteBarrier_DZ {};
class ConcretePipe_DZ {
points[] = {
{ -1.125, 0, 0 }, // Left
{ 1.125, 0, 0 }, // Right
{ 0, 0, 1.125 }, // Top
{ 0, 0, -1.125 } // Bottom
};
};
class DragonTeeth_DZ {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -4, 0, 0 }, // Left
{ 4, 0, 0 } // Right
};
};
class DragonTeethBig_DZ: DragonTeeth_DZ {};
class Fort_RazorWire: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -4.1, 0, -0.3 }, // Left
{ 4.1, 0, -0.3 } // Right
};
};
class FortifiedWire_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.4, 0, -0.3 }, // Left
{ 2.4, 0, -0.3 } // Right
};
};
class BarbedGate_DZ {
points[] = {
{ -1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_LEFT},
{ 1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class StickFence_DZ: vector {
points[] = {
{ 0, 0, 0.6 }, // Top
{ -2.95, 0, 0 }, // Left
{ 2.95, 0, 0 } // Right
};
size = 2;
};
class MetalGate_DZ: vector {
points[] = {
{ -4, 0, 0.3 }, // Left
{ 0, 0, 0.3 } // Right
};
};
class MetalPanel_DZ: vector {
points[] = {
{ 0, 0, -0.8 }, // Pivot
{ -1.5, 0, 0.5 }, // Left
{ 1.5, 0, 0.5 }, // Right
{ 0, 0, 2 } // Top
};
};
class Fence_corrugated_DZ: vector {
points[] = {
{ 0, 0, 1.3 }, // Top
{ 0, 0, -0.4 }, // Bottom
{ -1.95, 0, 0.4 }, // Left
{ 1.95, 0, 0.4 } // Right
};
};
class WoodenFence_1_foundation_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 0.5 }, // Left
{ 2.535, 0, 0.5 } // Right
};
};
class WoodenFence_1_frame_DZ: vector {
points[] = {
{ 0, 0, 0.95 }, // Top
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 } // Right
};
};
class WoodenFence_quaterpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_halfpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_thirdpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_1_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_2_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 1.6 }, // Left
{ 2.535, 0, 1.6 }, // Right
{ 0, 0, 2.68 } // Top
};
};
class WoodenFence_3_DZ: WoodenFence_2_DZ {};
class WoodenFence_4_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 2 }, // Left
{ 2.535, 0, 2 }, // Right
{ 0, 0, 3.58 } // Top
};
};
class WoodenFence_5_DZ: WoodenFence_4_DZ {};
class WoodenFence_6_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_Preview_DZ: WoodenFence_4_DZ {};
class MetalFence_1_foundation_DZ: WoodenFence_1_foundation_DZ {};
class MetalFence_1_frame_DZ: vector {
points[] = {
{ 0, 0, 1.4 }, // Top
{ -2.535, 0, 1.4 }, // Left
{ 2.535, 0, 1.4 } // Right
};
};
class MetalFence_halfpanel_DZ: MetalFence_1_frame_DZ {};
class MetalFence_thirdpanel_DZ: MetalFence_1_frame_DZ {};
class MetalFence_1_DZ: MetalFence_1_frame_DZ {};
class MetalFence_2_DZ: WoodenFence_2_DZ {};
class MetalFence_3_DZ: WoodenFence_2_DZ {};
class MetalFence_4_DZ: WoodenFence_4_DZ {};
class MetalFence_5_DZ: WoodenFence_4_DZ {};
class MetalFence_6_DZ: WoodenFence_4_DZ {};
class MetalFence_7_DZ: WoodenFence_4_DZ {};
class MetalFence_7_Preview_DZ: WoodenFence_4_DZ {};
class WoodenGate_foundation_DZ: vector {
points[] = {
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 } // Right
};
};
class WoodenGate_1_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 }, // Right
{ 0, 0, 2 } // Top
};
};
class WoodenGate_2_DZ: WoodenFence_2_DZ {};
class WoodenGate_3_DZ: WoodenFence_2_DZ {};
class WoodenGate_4_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.535, 0, 1.9 }, // Left
{ 2.535, 0, 1.9 }, // Right
{ 0, 0, 3.58 } // Top
};
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Storage
//
///////////////////////////////////////////////////////////////////////////////////////////
class GunRack_DZ: vector {
points[] = {
{ -0.0575, -0.0995, -0.140 } // Center
};
size = 2;
};
class GunRack2_DZ: GunRack_DZ {};
class WoodCrate_DZ: vector {
points[] = {
{ 0, 0, -0.47 }, // Bottom
{ 0, -0.47, 0 }, // Back
{ 0, 0.47, 0 }, // Front
{ -0.47, 0, 0 }, // Left
{ 0.47, 0, 0 }, // Right
{ 0, 0, 0.47 } // Top
};
size = 2;
};
class WoodCrate2_DZ: WoodCrate_DZ {};
class StorageCrate_DZ: vector {
points[] = {
{ 0, 0, 0.08 } // Top
};
size = 2;
};
class CamoStorageCrate_DZ: vector {
points[] = {
{ 0, 0, 0.45 } // Top
};
size = 2;
};
class OutHouse_DZ: vector {
points[] = {
{ -0.59, 0.0675, 0 }, // Left
{ 0.59, 0.0675, 0 }, // Right
{ 0, 0.7175, 0 }, // Front
{ 0, -0.5825, 0 } // Back
};
size = 2;
};
class StorageShed_DZ: vector {
points[] = {
{ -2, -0.075, 1.5 }, // Left
{ 1.57, -0.075, 1.5 }, // Right
{ -0.215, -0.075, 3 }, // Top
{ -0.215, 1.2, 1.5 }, // Front
{ -0.215, -1.35, 1.5 } // Back
};
};
class StorageShed2_DZ: StorageShed_DZ {};
class Wooden_shed_DZ: vector {
points[] = {
{ 0.7, -1.64, 0 }, // Back
{ 0.7, 1.64, 0 }, // Front
{ 3.1, 0, 0 }, // Right
{ 0.7, 0, 1.6 }, // Top
{ -1.7, 0, 0 } // Left (cull on open door)
};
};
class Wooden_shed2_DZ: Wooden_shed_DZ {};
class WoodShack_DZ: vector{
points[] = {
{ 0, 2.4, 0 }, // Front
{ -1.18, 0.65, 0 }, // Left
{ 1.18, 0.65, 0 }, // Right
{ 0, -1.1, 1.1 } // Top
};
};
class WoodShack2_DZ: WoodShack_DZ {};
class StashSmall: vector {
points[] = {
{ 0, 0, 0.3 } // Top
};
size = 2;
};
class StashSmall1: StashSmall {};
class StashSmall2: StashSmall {};
class StashSmall3: StashSmall {};
class StashSmall4: StashSmall {};
class StashMedium: vector {
points[] = {
{ 0, 0, 0.8 } // Top
};
size = 2;
};
class StashMedium1: StashMedium {};
class StashMedium2: StashMedium {};
class StashMedium3: StashMedium {};
class StashMedium4: StashMedium {};
class TentStorage: vector {
points[] = {
{ 0, 0, 0.55 } // Top
};
size = 2;
};
class TentStorage0: TentStorage {};
class TentStorage1: TentStorage {};
class TentStorage2: TentStorage {};
class TentStorage3: TentStorage {};
class TentStorage4: TentStorage {};
class TentStorageWinter: TentStorage {};
class TentStorageWinter0: TentStorage {};
class TentStorageWinter1: TentStorage {};
class TentStorageWinter2: TentStorage {};
class TentStorageWinter3: TentStorage {};
class TentStorageWinter4: TentStorage {};
class IC_Tent: TentStorage {};
class DomeTentStorage: vector {
points[] = {
{ 0.25, 0, 0.7 } // Top
};
size = 2;
};
class DomeTentStorage0: DomeTentStorage {};
class DomeTentStorage1: DomeTentStorage {};
class DomeTentStorage2: DomeTentStorage {};
class DomeTentStorage3: DomeTentStorage {};
class DomeTentStorage4: DomeTentStorage {};
class DesertTentStorage: DomeTentStorage {};
class DesertTentStorage0: DomeTentStorage {};
class DesertTentStorage1: DomeTentStorage {};
class DesertTentStorage2: DomeTentStorage {};
class DesertTentStorage3: DomeTentStorage {};
class DesertTentStorage4: DomeTentStorage {};
class WinterDomeTentStorage: DomeTentStorage {};
class WinterDomeTentStorage0: DomeTentStorage {};
class WinterDomeTentStorage1: DomeTentStorage {};
class WinterDomeTentStorage2: DomeTentStorage {};
class WinterDomeTentStorage3: DomeTentStorage {};
class WinterDomeTentStorage4: DomeTentStorage {};
class IC_DomeTent: DomeTentStorage {};
class LockboxStorage: vector {
points[] = {
{ 0, 0, 0.25 } // Top
};
size = 2;
};
class LockboxStorageLocked: LockboxStorage {};
class LockboxStorage2: LockboxStorage {};
class LockboxStorage2Locked: LockboxStorage {};
class LockboxStorageWinter: LockboxStorage {};
class LockboxStorageWinterLocked: LockboxStorage {};
class LockboxStorageWinter2: LockboxStorage {};
class LockboxStorageWinter2Locked: LockboxStorage {};
class VaultStorage: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ 0, 0.284, 0.615 }, // Front
{ 0, -0.284, 0.615 }, // Back (Door Center)
{ 0, 0, 1.23 }, // Top
{ -0.362, 0, 0.615 }, // Left
{ 0.362, 0, 0.615 } // Right
};
size = 2;
};
class VaultStorageLocked: VaultStorage {};
class VaultStorage2: VaultStorage {};
class VaultStorage2Locked: VaultStorage {};
class VaultStorageBroken: VaultStorage {};
class VaultStorageBroken2: VaultStorage {};
class TallSafe: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ 0, 0.35, 1 }, // Front
{ 0, -0.35, 1 }, // Back (Door Center)
{ 0, 0, 2 }, // Top
{ -0.42, 0, 1 }, // Left
{ 0.42, 0, 1 } // Right
};
size = 2;
};
class TallSafeLocked: TallSafe {};
class TallSafeBroken: TallSafe {};
};

File diff suppressed because it is too large Load Diff

View File

@@ -3,7 +3,6 @@ class Land_Nav_Boathouse : Default
lootChance = 0.2;
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
lootPos[] = {
//{5.28,5.52,3.73},{5.5,0.11,3.71},{1.69,7.52,3.71},{-5.04,6.19,3.71},{-5.63,-1.27,3.69},{-6.99,5.53,3.71},{-2.92,9.2,3.67},{7.09,7.8,3.69},{7.18,-2.03,3.69},{2.8,7.37,6.33},{-2.81,7.41,6.32},
{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}
};
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
@@ -14,7 +13,6 @@ class Land_BoatSmall_2b : Default
{
zombieChance = 0;
maxRoaming = 0;
// zedPos[] = {{0.00390625,-0.250977,-0.348389}};
lootChance = 0.1;
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
lootGroup = Boat;

View File

@@ -1,50 +1,41 @@
class Castle : Default
{
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.2;
lootChance = 0.4;
lootGroup = Castle;
};
class Land_A_Castle_Bergfrit: Castle {
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
//lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
};
class Land_A_Castle_Stairs_A: Castle {
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
//lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
};
class Land_A_Castle_Gate: Castle {
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
lootChance = 0.7;
//lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}};
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
};
class Land_A_Castle_Wall2_End_2: Castle {
lootChance = 0.4;
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
};
class Land_A_Castle_WallS_End: Castle {
lootChance = 0.4;
lootPos[] = {{-0.53,-1.95,-1.06}};
};
class Land_A_Castle_Wall2_30: Castle {
lootChance = 0.4;
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
};
class Land_A_Castle_WallS_10: Castle {
lootChance = 0.4;
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
};
class Land_A_Castle_Donjon: Castle {
lootChance = 0.5;
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
};

View File

@@ -11,22 +11,9 @@ class Church : Default
class Land_Church_01 : Church
{
zedPos[] =
{
{-6.92,-0.38,-4.21}
};
lootPos[] =
{
/*
{-6.92,-0.38,-4.21},
{-6.87,-0.44,-6.47},
*/
{-6.92822,0.516602,-4.2191}
};
lootPosSmall[] =
{
{-7.27332,-1.16895,-4.22726}
};
zedPos[] = {{-6.92,-0.38,-4.21}};
lootPos[] = {{-6.92822,0.516602,-4.2191}};
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
};
class Land_Church_03 : Church
@@ -48,20 +35,6 @@ class Land_Church_03 : Church
};
lootPos[] =
{
/*
{5.15332,-6.96875,-14.3021},
{-1.7915,-7.67969,-14.302},
{-0.0263672,-2.98438,-14.3021},
{-0.00341797,2.02539,-14.3019},
{5.49902,7.20508,-14.302},
{5.38916,3.40527,-14.302},
{3.23633,2.76172,-14.3019},
{-1.51074,7.66406,-14.2919},
{-7.64111,4.81348,-14.3019},
{-6.56641,-4.58887,-14.3021},
{9.55225,2.22461,-13.7487},
{9.93262,-3.85156,-13.7587},
*/
{-0.665527,-3.02832,-14.3021},
{2.90771,3.07422,-14.3021},
{9.75342,0.0117188,-13.7588},
@@ -79,40 +52,20 @@ class Land_Church_03 : Church
{-1.14893,-3.6416,-14.3021},
{-2.71484,-1.56055,-13.7349}
};
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
};
class Land_Church_02 : Church
{
maxRoaming = 2;
zedPos[] =
{
{-11.1528,1.47168,-11.6733},
{9.87158,-6.6582,-11.6733}
};
lootPos[] =
{
{-11.15,1.47,-11.67},
{9.87,-6.66,-11.67},
{-3.6,7.18,-11.68},
{-1.09,-6.54,-11.68},
{-3.24,-4.54,-11.68}
};
zedPos[] = {{-11.1528,1.47168,-11.6733},{9.87158,-6.6582,-11.6733}};
lootPos[] = {{-11.15,1.47,-11.67},{9.87,-6.66,-11.67},{-3.6,7.18,-11.68},{-1.09,-6.54,-11.68},{-3.24,-4.54,-11.68}};
};
class Land_Church_02a : Church
{
maxRoaming = 2;
zedPos[] =
{
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
lootPos[] =
{
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
zedPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
lootPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
};
class Land_Church_05R : Church
@@ -165,9 +118,5 @@ class Land_A_Mosque_big_wall_EP1: Church {
};
class Land_A_Mosque_small_1_EP1: Church
{
lootPos[] = {
{ 2.45117,3.39063,-2.04604 },
{ 0.183105,0.826172,-2.04605 },
{ 6.66406,4.11719,-1.9437 },
{ 0.49707,-1.33301,-1.69603 }};
lootPos[] = {{ 2.45117,3.39063,-2.04604 },{ 0.183105,0.826172,-2.04605 },{ 6.66406,4.11719,-1.9437 },{ 0.49707,-1.33301,-1.69603 }};
};

View File

@@ -6,7 +6,8 @@ class Construction : Default
{
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_worker4"
};
lootChance = 0.4;
lootGroup = Construction;

View File

@@ -6,7 +6,15 @@ class CrashSite : Default
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
};
class CrashSite_RU : CrashSite {};
class CrashSite_US : CrashSite {};
class CrashSite_EU : CrashSite {};
class CrashSite_UN : CrashSite {};
class CrashSite_RU : CrashSite {
zombieClass[] = {"z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_specialforces","z_soldier_ru_soldier","z_soldier_ru_soldier_heavy"};
};
class CrashSite_US : CrashSite {
zombieClass[] = {"z_soldier_usmc_pilot","z_soldier_usmc_crew","z_soldier_usmc_mg","z_soldier_usmc_soldier_heavy","z_soldier_usmc_soldier"};
};
class CrashSite_EU : CrashSite {
zombieClass[] = {"z_soldier_cz_pilot","z_soldier_cz_soldier_heavy","z_soldier_cz_spec"};
};
class CrashSite_UN : CrashSite {
zombieClass[] = {"z_soldier_cdf_crew","z_soldier_pilot","z_soldier_cdf_pilot","z_soldier_un_soldier_heavy","z_soldier_heavy"};
};

View File

@@ -2,7 +2,7 @@ class Farm : Default
{
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.5;
lootGroup = Farm;
};
@@ -10,17 +10,14 @@ class Farm : Default
class Land_stodola_old_open: Farm {
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
lootPos[] = {
//{-3.07,8.63,-5.08},{2.53,10.52,-5.08},{4.77,5.01,-0.99},{-2.79,10.23,-0.99},{4.63,10.5,-0.99},{1.09,10.68,2.96},{-2.59,-5.92,-5.08},{4.11,-10.93,-5.07},{-2.63,-6.56,-1},{0.75,-10.57,2.96},{2.16,-3.54,-5.08},{-2.74,-10.6,-5.08},{2.88,3.69,-5.08},{3.77,-5.79,-0.03},{4.4,-10.93,-1},
{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}
};
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
};
class Land_Farm_Cowshed_a: Farm {
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
lootPos[] = {
//{-1.06836,-5.92188,-3.08765},{8.83936,-5.60254,-3.06757},{9.74023,-2.48633,-3.08771},{2.88428,-2.34473,-3.08765},{7.87988,2.94141,-3.08789},{4.81982,5.72852,-3.08765},{-1.32764,5.61426,-3.08765},
{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}
};
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
@@ -29,17 +26,14 @@ class Land_Farm_Cowshed_a: Farm {
class Land_stodola_open: Farm {
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
lootPos[] = {
//{-2.60376,5.31641,-4.12805},{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{0.98291,6.20508,-4.11121},
{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}
};
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
};
class Land_Barn_W_01: Farm {
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
lootPos[] = {
//{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-4.4646,16.665,-2.61633},{5.78711,18.9463,-2.62683},{3.95435,4.88379,-2.57434},{-2.99072,-4.16992,-2.58276},
{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}
};
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
@@ -47,14 +41,12 @@ class Land_Barn_W_01: Farm {
class Land_Barn_W_02: Farm {
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
//lootPos[] = {{3.17,5.57,-2.28},{2.54,-5.89,-2.29},{-2.84,0.21,-2.31},{-5.63,4.83,-2.26},{-0.21,3.44,-2.31},{-0.74,-5.93,-2.31}};
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
};
class Land_Farm_Cowshed_c: Farm {
zedPos[] = {{-2.41504,2.98633,-3.12582}};
lootPos[] = {
//{-2.41504,2.98633,-3.12582},
{0.625,-2.61133,-3.06583}
};
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
@@ -63,7 +55,6 @@ class Land_Farm_Cowshed_c: Farm {
class Land_Farm_Cowshed_b: Farm {
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
lootPos[] = {
//{4.68506,2.18945,-3.04105},{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},
{-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111}
};
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
@@ -128,6 +119,15 @@ class land_zd_2: Farm // nm shed
//land_zd_1 in Residential.hpp
//land_marsh1 in Residential.hpp
//DZE ADDED BELOW
class land_shed_m01: Farm {
class Land_Shed_M01: Farm {
zedPos[] = {{0.218262,-1.78369,-0.347349}};
lootPos[] = {
{-0.441406,-0.128906,-1.11537},
{0.564453,-0.0605469,-1.1156}
};
lootPosSmall[] = {
{1.0625,0.82373,-1.10014},
{1.05469,-0.599609,-1.12001},
{-1.11719,0.884766,-1.14008}
};
};

View File

@@ -3,19 +3,15 @@ class Hospital : Default
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 4;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
zombieClass[] = {"z_doctor","z_doctor","z_doctor","z_paramedic"};
lootChance = 0.4;
lootGroup = Hospital;
};
class Land_A_Hospital : Hospital
{
//lootChance = 0.2;
lootPos[] = {
//{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184},
{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}
};
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-3.74609,8.84375,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761},{-2.39941,0.599609,-7.2566},{-7.25928,-2.33496,-7.2566},{-11.5161,-2.32031,-7.2566},{-16.4292,-5.40234,-3.7576}};
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761},{-14.4634,-2.91504,-3.7576}};
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
};
@@ -23,7 +19,6 @@ class MASH : Hospital
{
maxRoaming = 1;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
//lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
};
@@ -36,7 +31,6 @@ class USMC_WarfareBFieldhHospital : MASH
{
minRoaming = 1;
maxRoaming = 3;
//lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
};
@@ -45,7 +39,6 @@ class RU_WarfareBFieldhHospital : MASH
{
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
lootChance = 0.3;
minRoaming = 2;
maxRoaming = 3;
};
@@ -53,8 +46,6 @@ class RU_WarfareBFieldhHospital : MASH
class Land_Barrack2: Hospital
{
maxRoaming = 1;
lootChance = 0.4;
lootPos[] = {
{ -1.96484,4.15576,-0.689606 },
{ 1.15381,0.3125,-0.691864 }};
lootPos[] = {{ -1.96484,4.15576,-0.689606 },{ 1.15381,0.3125,-0.691864 },{1.83984,-2.42285,-0.693485},{-1.78516,-2.39941,-0.693478}};
lootPosSmall[] = {{2.13916,0.375977,-0.0218353},{-2.06787,0.592773,-0.0216522},{0.325684,2.22998,-0.271133},{-2.11523,5.32422,-0.269745}};
};

View File

@@ -3,7 +3,7 @@ class Hunting : Default
zombieChance = 0.6;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"};
lootChance = 0.8;
lootGroup = Hunting;
};
@@ -14,6 +14,5 @@ class Land_Misc_deerstand: Hunting
maxRoaming = 3;
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
lootChance = 0.5;
//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
};

View File

@@ -7,11 +7,12 @@ class Industrial : Default
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.3;
lootChance = 0.4;
lootGroup = Industrial;
};
@@ -25,11 +26,6 @@ class Land_Ind_Workshop01_01 : Industrial
};
lootPos[] =
{
/*
{0.59668,-2.43066,-1.29449},
{1.24536,0.464844,-1.29498},
{-0.661621,-0.498047,-1.29883},
*/
{1.31201,-2.71387,-1.29234},
{-0.819336,0.449219,-1.29946}
};
@@ -53,12 +49,6 @@ class Land_Ind_Garage01 : Industrial
};
lootPos[] =
{
/*
{-0.580322,-1.49609,-1.23523},
{-0.834229,2.75684,-1.22571},
{2.47778,-1.12793,-1.23743},
{1.32104,1.63184,-1.23218},
*/
{1.73755,2.71973,-1.24332},
{-0.880371,-1.9082,-1.23318},
{0.607178,3.2373,-1.23157}
@@ -82,11 +72,6 @@ class Land_Ind_Workshop01_02 : Industrial
};
lootPos[] =
{
/*
{1.15479,-0.554688,-1.42944},
{-1.18579,-0.178711,-1.42859},
{-0.661377,1.10352,-1.42688},
*/
{1.47144,-0.825195,-1.42987},
{-1.29663,-0.373047,-1.42896}
};
@@ -111,15 +96,6 @@ class Land_Ind_Workshop01_04 : Industrial
};
lootPos[] =
{
/*
{-1.37415,4.18896,-1.53123},
{0.695435,4.24561,-1.52934},
{-1.06677,2.69531,-1.53062},
{0.79248,-4.60742,-1.49341},
{-1.84424,-6.1709,-1.44427},
{-1.05566,-4.08398,-1.51927},
{1.43774,-6.59424,-1.41742},
*/
{-1.62207,-6.37305,-1.52724},
{-0.118408,-3.88281,-1.52788},
{-1.01611,2.13428,-1.53099}
@@ -133,7 +109,6 @@ class Land_Ind_Workshop01_04 : Industrial
{-0.302734,2.08545,0.0790772},
{-1.61523,-3.03809,0.0718207}
};
hangPos[] = {{-0.541748,4.01221,-2.03068}};
};
class Land_Ind_Workshop01_L : Industrial
@@ -150,15 +125,6 @@ class Land_Ind_Workshop01_L : Industrial
};
lootPos[] =
{
/*
{-3.21143,4.7793,-1.30246},
{-0.813477,3.56348,-1.30765},
{-2.38379,2.36133,-1.30405},
{3.81299,-4.27051,-1.31345},
{0.903809,-2.58984,-1.31418},
{2.54688,-2.17773,-1.31482},
{1.72021,-3.75586,-1.31332},
*/
{3.89063,-4.09888,-1.31299},
{1.80273,-1.88599,-1.31412},
{-0.928223,4.50635,-1.31364}
@@ -173,6 +139,12 @@ class Land_Ind_Workshop01_L : Industrial
};
};
class Land_Ind_Workshop01_03: Industrial {
zedPos[] = {{0,-3.3,-1.2},{0,4.2,-1.2}};
lootPos[] = {{1.09766,4.94336,-1.35104},{-1.06055,2.46875,-1.35104},{0.0800781,-5.30078,-1.35104},{-1.4375,0.318359,-1.35104}};
lootPosSmall[] = {{1.77734,-5.46289,-0.91104},{-1.78516,-5.44336,-0.91104},{-1.71289,-2.94727,-0.901041},{1.87695,-2.9043,-0.901041},{1.91406,-3.29102,-0.36104},{1.88086,-5.09961,-0.36104},{-1.73828,-5.62305,-0.36104},{-1.8457,-3.19922,-0.36104},{2.14063,5.32031,-0.29104},{-1.89648,2.51172,-0.96104}};
};
class Land_Hangar_2 : Industrial
{
zedPos[] =
@@ -187,15 +159,6 @@ class Land_Hangar_2 : Industrial
};
lootPos[] =
{
/*
{10.1245,-6.48926,-2.56311},
{11.9399,7.90918,-2.56323},
{1.79614,7.12695,-2.56329},
{-11.8945,10.541,-2.56311},
{-8.96973,-4.34961,-2.56323},
{-0.560791,-7.5957,-2.56317},
{5.98828,-2.6123,-2.56323},
*/
{-13.1816,10.4204,-2.56318},
{-0.127441,-2.88794,-2.56318},
{0.291992,3.94775,-2.56318},
@@ -227,12 +190,6 @@ class Land_A_FuelStation_Build : Industrial
};
lootPos[] =
{
/*
{-1.31885,-0.655273,-1.57446},
{1.82349,0.769531,-1.57458},
{1.67871,-0.918945,-1.57458},
{-1.23218,1.26758,-1.57458},
*/
{1.88281,-0.879639,-1.57458}
};
lootPosSmall[] =
@@ -254,20 +211,6 @@ class Land_Shed_Ind02 : Industrial
};
lootPos[] =
{
/*
{-2.28,-5.67,-4.66},
{4.45,9.68,-4.67},
{4.41,2.65,-1.28},
{-0.44,11.7,-1.28},
{-3.44,12.21,-1.28},
{-2.77,5.85,-4.63},
{3.42,1.62,-4.63},
{4.69,-9.2,-1.28},
{-3.93,-2.17,-1.29},
{-3.94,-8.55,-1.29},
{-5.57,9.01,-4.13},
{-5.53,-8.73,-4.09},
*/
{3.39893,9.21875,-4.67596},
{1.29541,0.227539,-4.67596},
{-0.458984,11.6934,-1.28638},
@@ -292,10 +235,6 @@ class Land_Misc_PowerStation : Industrial
};
lootPos[] =
{
/*
{4.09863,4.89746,-1.25742},
{4.22803,-1.19922,-1.28812},
*/
{2.98767,-5.02051,1.54777},
{3.67371,5.62207,-2.04407}
};
@@ -314,6 +253,12 @@ class Land_Misc_PowerStation : Industrial
};
};
class Land_Misc_WaterStation: Industrial {
zedPos[] = {{0,0,-1.2}};
lootPos[] = {{0.339844,-0.548828,-1.58729}};
lootPosSmall[] = {{-1.4082,0.974609,-1.58729},{0.945313,0.765625,-1.58729},{-1.18457,-1.13867,-1.58729}};
};
class Land_Shed_W01 : Industrial
{
lootPos[] =
@@ -359,42 +304,6 @@ class Land_Tovarna2 : Industrial
};
lootPos[] =
{
/*
{-11.63,7.2,-5.56},
{-12.07,2.57,-5.63},
{-4.9,6.63,-5.56},
{-3.75,2.91,-4},
{-12.87,1.44,-2.31},
{-12.41,8.12,-2.27},
{-12.72,4.1,-2.31},
{-4,8.97,-2.3},
{-7.15,8.45,-2.31},
{-4.56,5.22,-2.3},
{-11.47,2.91,1.6},
{-11.07,8.13,1.61},
{-4.68,7.33,1.57},
{-2.69,3.44,3.37},
{-13.2,-8.96,3.38},
{-8.81,-0.45,0.38},
{-12.13,-0.16,0.35},
{-2.04,6.61,-5.56},
{0.23,1.72,-5.6},
{6.22,-3.95,-4.62},
{-6.39,-8.25,-5.63},
{-10.85,-6.92,-5.57},
{-6.78,-1.74,-5.56},
{8.44,0.52,-4.62},
{2.1,6.56,-5.58},
{-8.62,6.18,-5.56},
{-9.26,7.01,-2.23},
{-6.39,-0.48,6.45},
{-4.37,-3.18,6.58},
{-9.32,-1.18,6.56},
{-10.16,7.67,6.56},
{-2.09,-7.35,6.57},
{0.91,1.59,6.56},
{-1.2,6.85,6.58},
*/
{-2.02222,7.87256,-5.62933},
{-12.2107,-8.15527,-5.62469},
{-12.2112,7.7998,-5.62933},
@@ -454,17 +363,6 @@ class Land_Ind_Vysypka : Industrial
};
lootPos[] =
{
/*
{0.487793,4.9541,-4.9686},
{1.08203,-0.407227,-4.96802},
{-0.0336914,-10.8203,-4.96686},
{-5.07617,-16.4658,-4.96759},
{-6.30127,2.92969,-4.96838},
{-6.26709,26.7344,-4.9772},
{1.64697,23.4033,-4.97098},
{7.146,3.9248,-4.96973},
{4.63623,-12.1621,-4.9697},
*/
{1.50195,-15.9287,-4.9663},
{1.88208,6.03809,-4.97856},
{-8.42188,10.0103,-4.97909},
@@ -515,38 +413,6 @@ class Land_A_BuildingWIP : Industrial
lootChance = 0.5;
lootPos[] =
{
/*
{0.16,11.99,-6.49},
{-7.62,-9.06,-6.47},
{-4.94,-6.01,-6.46},
{-11.87,-9.73,-6.49},
{-8.89,9.19,-6.48},
{-4.24,10.81,-6.51},
{-21.71,4.84,-6.41},
{-23.5,11.51,-6.46},
{-23.95,-1.07,-6.45},
{-21.7,-9.83,-6.52},
{-14.56,-13.11,-6.5},
{-17.56,-15.55,-6.52},
{-14.35,-16.07,-4.52},
{-0.67,-14.4,-2.54},
{15.23,-15.17,-2.54},
{5.96,-12.56,-2.54},
{-23.95,3.74,-2.53},
{-22.82,8.38,1.48},
{-11.27,10.63,1.5},
{8.1,7.48,1.49},
{17.76,2.55,1.43},
{-7.71,-13.39,-6.87},
{0.02,-13.18,-6.87},
{8.24,-13.4,-6.87},
{7.84,-7.36,-6.51},
{0.9,4.92,-6.38},
{-5.73,-1.68,-6.41},
{-15.84,0.39,-6.48},
{-11.72,15.21,-6.47},
{-15.68,9.71,-6.44},
*/
{-15.4871,-9.755,-6.53698},
{-10.4043,-9.76697,-6.53213},
{-12.0098,-5.50208,-6.53936},
@@ -665,11 +531,6 @@ class Land_Rail_House_01 : Industrial
};
lootPos[] =
{
/*
{2.81152,3.61426,-1.28265},
{-1.82178,3.10938,-1.28265},
{0.487793,3.38867,-1.28265},
*/
{-2.35864,3.04199,-1.28266}
};
lootPosSmall[] =
@@ -694,17 +555,6 @@ class Land_Barn_Metal : Industrial
};
lootPos[] =
{
/*
{-2.00244,-3.19043,5.40768},
{-9.37109,-22.1816,5.57785},
{10.2598,22.709,5.57785},
{7.79883,20.1406,-5.44214},
{8.87207,-23.2041,-5.44214},
{-4.52295,-18.5713,-5.44214},
{-8.45898,-8.43848,-5.44214},
{1.78223,7.49902,-5.44214},
{-3.16846,14.9141,-5.44214},
*/
{-8.18506,19.9023,-5.44214},
{4.70117,17.2849,-5.44214},
{1.31738,-7.94946,-5.44214},
@@ -734,15 +584,6 @@ class Land_Ind_Expedice_1 : Industrial
};
lootPos[] =
{
/*
{-6.87695,-18.2285,-3.48672},
{-0.315918,13.1416,-3.48672},
{-0.5625,13.8926,9.71017},
{5.66846,-18.3174,-5.75726},
{1.67725,2.15137,-5.6839},
{-11.7915,-13.8818,-3.48672},
{0.120605,13.0664,-5.6839},
*/
{5.56104,-18.4136,-5.75725},
{-10.0732,-18.7891,-3.48673},
{-6.21045,-7.65479,-3.48673},
@@ -886,7 +727,6 @@ class Land_Shed_M02 : Industrial
{-0.0136719,-1.44629,-1.54199}
};
lootChance = 0.2;
//lootPos[] = {{-0.0136719,-1.44629,-1.54199}};
lootPosSmall[] = {{1.00586,0.0698242,-1.01666},{-0.931641,0.0825195,-1.01755}};
};
@@ -922,6 +762,7 @@ class Land_A_Crane_02b : Industrial
{
maxRoaming = 0;
lootChance = 0.4;
fixWaterPos = 1;
lootPos[] =
{
{-3.4707,-0.149414,-6.06299},
@@ -1013,15 +854,6 @@ class Land_sara_hasic_zbroj : Industrial
lootChance = 0.4;
lootPos[] =
{
/*
{5.67,1.09,-2.65},
{4.97,-1.94,-2.65},
{2.69,-2.12,-2.65},
{1.86,-0.47,-2.65},
{0.14,1.76,-2.65},
{-3.02,-1.3,-2.65},
{-0.94,-0.97,-2.65},
*/
{5.92285,1.35645,-2.66287},
{0.00878906,-1.37549,-2.66287},
{-1.82715,1.93066,-2.66287}

View File

@@ -4,31 +4,27 @@ class Military : Default
maxRoaming = 6;
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_heavy",
"z_soldier_heavy"
"z_soldier_heavy",
"z_soldier_usmc_ghillie",
"z_soldier_cdf_officer",
"z_soldier_cdf_commander",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy",
"z_soldier_acr_rifle1",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2"
};
lootChance = 0.4;
lootGroup = Military;
};
class MilitarySpecial : Military
{
zombieChance = 0.8;
minRoaming = 2;
zombieClass[] =
{
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier"
};
lootChance = 0.4;
lootGroup = MilitarySpecial;
};
class MilitaryIndustrial: Military
{
zombieChance = 0.3;
@@ -38,24 +34,50 @@ class MilitaryIndustrial: Military
"z_soldier",
"z_soldier_heavy",
"z_soldier",
"z_soldier_acr_rifle2",
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.5;
lootGroup = MilitaryIndustrial;
};
class Land_a_stationhouse : Military
class Land_a_stationhouse: Military
{
zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
lootChance = 0.5;
lootChance = 0.25;
zombieChance = 0.4;
maxRoaming = 5;
zombieClass[] =
{
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic"
};
zedPos[] = {
{-3.16211,-6.83398,-9.1},{2.45996,1.50684,-9.1},{15.0205,1.78174,-9.1},{-3.12305,-7.5,-4.3},{-3.48047,-7.521,0.3},{-4.18555,-6.84082,4.8},
{-12.8506,-2.69678,-9.1},{-15.9229,1.41626,-6.6},{-4.56836,-0.0544434,-6.6},{-4.1582,7.11475,-6.6},{-12.3203,-5.59473,-4.3},{-6.52734,5.75928,-4.3}};
lootPos[] = {
//{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49},
{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}
};
{5.30469,-6.67725,-9.47058},{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-1.9248,-5.42065,-9.47058},{17.7402,-5.01343,-9.47058},{2.90625,2.91138,-9.47058},
{-4.9541,-6.33398,-4.6489},{-2.10938,-8.5752,-4.6489},
{-4.99805,-8.35938,-0.0437851},{-2.51758,-7.00732,-0.0437851},
{-2.64258,-5.61572,4.41139},{-2.36719,-8.24561,4.41139},{-4.55176,-8.37646,4.41139},
{1.2998,-7.08374,-4.5079},{14.9199,-3.79077,-4.5079},{9.44531,2.34351,-4.5079},
{-17.0684,-3.79761,-0.5079},{-13.0137,4.53442,-0.5079},{-3.50977,8.28516,-0.5079},{-3.3418,-2.81958,-0.5079},{3.89844,0.895264,-0.5079},
{-4.65918,-7.14893,8.4921},{-2.35449,-7.26807,8.4921},
{-15.8857,-5.06567,-9.49789},{-16.9678,5.68604,-9.49799},{-13.4307,6.32349,-9.50244},{-2.6123,8.76855,-9.50262},{-10.2334,5.52563,-9.50061},{-9.53027,0.182129,-9.48969},{-7.09277,2.84277,-9.49017},{-7.43066,-6.19751,-9.49295},{-12.085,1.35962,-9.491},
{-8.73633,-6.86206,-6.92755},{-17.7529,-4.979,-6.9241},{-13.46,5.6123,-6.9256},{-8.85059,8.05591,-6.92706},{-1.97656,8.52808,-6.92862},{-2.52246,-1.92285,-6.92841},{-9.89453,-1.66382,-6.92807},{-6.92676,2.22949,-6.92792},
{2.56152,1.00391,-4.50793},{-6.12793,-2.04736,-4.51135},{-9.38965,4.97144,-4.51135},{-3.41602,3.67065,-4.47137},{-17.1885,8.85645,-4.51135},{-17.0459,3.92944,-4.51135},{-17.8711,0.717041,-4.51135},{-12.3613,2.53003,-4.51135},{-16.9424,-5.50464,-4.51135},{-7.5752,-4.48999,-4.51135}};
lootPosSmall[] = {
{14.6826,3.55029,-8.25058},{9.97266,3.48584,-9.40058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.49,2.59,-8.28},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-0.76709,-8.99072,-7.87058},{-2.40137,-9.03027,-8.25058},{-4.50391,-5.27588,-4.6489},{-1.02393,-9.02051,0.0562134},{-0.771484,-8.3335,0.0762138},{-0.7229,-9.03076,1.19621},{-4.40308,-8.7666,4.41139},{-2.27783,-5.35303,4.41139},{-4.4541,-8.81055,8.49209},{9.12549,3.64697,-8.25058}
};
{9.06836,3.57568,-7.921},{18.2129,-7.46094,-9.361},{18.1426,-6.00977,-9.461},{13.9092,3.57227,-9.001},{14.6641,3.53564,-8.621},{8.3291,3.6084,-8.241},{-0.427734,3.32861,-8.241},{-0.414063,1.05225,-8.621},{-0.453125,2.5249,-9.001},{-0.462891,1.72119,-8.241},{-5.54199,-7.50195,-8.621},{-3.46094,-8.99805,-8.621},{-2.65137,-8.99268,-8.241},{-5.09766,-9.01709,-9.001},{-1.80859,-9.03223,1.19621},{-1.73438,-8.3042,0.07621},
{-4.80762,9.25098,-3.92133},{-7.29004,9.16821,-3.96136},{-10.9609,6.15259,-3.52136},{-17.3389,5.68262,-4.08136},{-17.6768,-0.918701,-4.08136},{-9.26855,0.344482,-3.93134},{-2.83594,1.28564,-3.79987},
{-18.0215,-1.25732,-6.35403},{-17.9746,3.85962,-6.35406},{-18.0635,7.23438,-6.35413},{-8.25586,5.18262,-6.4473},{-4.4873,5.12744,-6.44843},{-6.66602,0.610107,-6.17838},{-14.5615,-5.67358,-8.80038},{-18.1738,-5.58862,-8.79895},{-17.3984,2.9021,-8.79712},{-3.54785,7.06323,-8.73163},{-10.9971,6.32983,-8.72},{-2.84863,-2.62744,-8.73438},{-9.76172,-2.33618,-8.72217}};
};
class Land_Mil_ControlTower: Military
@@ -63,38 +85,43 @@ class Land_Mil_ControlTower: Military
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
lootChance = 0.4;
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{2.12,-3.94,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39}};
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{2.51,-1.96,0.79},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{5.26,-0.93,-7.57},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39},{2.79688,-3.91602,-9.64148}};
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
};
class Land_SS_hangar: Military
class Land_SS_hangar: MilitaryIndustrial
{
zombieClass[] =
{
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_acr_rifle2",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4",
"z_soldier_ru_pilot",
"z_soldier_ru_crewman"
};
maxRoaming = 3;
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
lootChance = 0.4;
lootPos[] = {
//{11.73,-17.17,-5.87},{-11.72,-18.95,-5.87},{-14.25,23.04,-5.87},{8.38,-5.33,-5.87},{-6,5.89,-5.87},{10.18,19.62,-5.87},{-6.43,-7.66,-5.87},
{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}
};
lootPosSmall[] = {
{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}
};
lootGroup = Hangar;
};
class Land_A_TVTower_Base: Military
@@ -102,8 +129,10 @@ class Land_A_TVTower_Base: Military
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
@@ -116,19 +145,26 @@ class Land_Mil_House: Military
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
lootPos[] = {{8.02,4.33,-5.07},{5,2.6,-5.07},{10.72,-1.85,-5.57},{2.59,-5.69,-5.07},{0.71,-6.8,-5.07},{-7.48,-7.23,-4.24},{-10.11,-4.59,-5.07},{-12.21,-2.28,-5.07},{-7.87,4.44,-0.09},{-13.76,-6.49,-0.94},{-13.96,3.4,-0.94},{-1.71,-6.68,-0.94},{-1.38,-1.7,-0.94},{-12.84,2.75,3.25},{-6.69,-6.36,3.3},{-13.78,6.93,-0.69},{-5.78,6.62,-3.7},{12.91,3.06,-5.68},{14.4,1.51,-5.68},{3.92,2.42,-5.07},{10.82,-0.49,-5.57},{-1.9,-7.37,-5.07},{-1.71,3.84,-5.07},{-1.17,1.31,-5.07}};
lootPosSmall[] = {{9.8,1.45,-4.97},{9.74,2.38,-3.8},{9.74,2.35,-4.96},{9.77,3.22,-4.93},{9,4.78,-5.07},{9.73,-0.19,-4.95},{3.47,1,-5.07},{4.15,-5.17,-4.97},{1.95,-5.85,-4.95},{1.96,-5.01,-4.57},{-2.92,-3.78,-5.07},{-4.83,-6.98,-5.07},{-3.2,-7.07,-5.07},{-8.16,-6.95,-5.07},{-4.08,1.73,-0.81},{-4.08,2.51,-0.82},{-7.22,4.41,-0.94},{-7.15,1.57,-0.94},{-8.26,-4.42,-0.94},{-7.24,-4.68,-0.94},{-1,-3.76,-0.94},{-14.76,-0.43,-2.85},{-14.74,-1.45,-2.85}};
};
class Land_Mil_Barracks_i: MilitarySpecial
class Land_Mil_Barracks_i: Military
{
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
lootChance = 0.3;
lootPos[] = {
//{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1},
{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}
};
lootPosSmall[] = {
@@ -136,20 +172,24 @@ class Land_Mil_Barracks_i: MilitarySpecial
};
};
class Land_Mil_Barracks: Military { //DZE added, was just {};
class Land_Mil_Barracks: Military {
lootPos[] = {
{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
//{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
{-0.913086,-3.82031,-0.785156},{-3.62402,-2.74219,-0.785156},{-1.17529,3.83887,-0.785156},{-3.58203,2.84766,-0.785156},{-6.36328,3.91797,-0.785156},{-6.42188,-3.79688,-0.785156},{-0.922852,-2.7627,-1.58514},{-3.6875,-3.82715,-1.58514},{-6.47656,-2.72559,-1.58514},{-6.34375,2.82813,-1.58514},{-3.60596,3.91797,-1.58514},{-1.16016,2.83398,-1.58514},{0.203125,3.68945,-1.99515},{-2.28467,3.76953,-1.99515},{-5.12451,-2.64648,-1.99515},{-7.54688,-3.60547,-1.99515},{6.52783,-3.56641,-1.99515},{2.30811,3.74414,-1.99515},{5.87793,3.76563,-1.99515}
};
lootPosSmall[] = {
{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
//{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
{-6.37695,1.94727,-1.85513},{-3.59863,1.99316,-1.85513},{-1.16602,1.95117,-1.85513},{-6.50195,-1.87891,-1.85513},{-3.7041,-1.86914,-1.85513},{-0.899902,-1.84375,-1.85513},{6.91992,2.08691,-1.90515},{6.9248,2.88184,-1.90515},{6.9248,2.85547,-1.14514},{6.9082,2.07422,-1.14514},{6.90918,2.07129,-0.385162},{6.93652,2.85938,-0.385162},{4.4248,3.12695,-0.455139},{4.45996,3.08789,-1.93515},{3.83008,-1.95508,-1.71515},{5.21973,-2.0332,-1.71515},{6.54199,-2.03711,-1.71515},{5.33301,-4.17969,-1.18515},{3.82861,-4.19727,-1.18515}
};
zedPos[] = {
//{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}
{-6.40332,-0.116211,-1.12015},{-5.0542,3.20508,-1.12015},{-2.23438,-3.58398,-1.12015},{2.02441,3.46875,-1.12015}
};
zedPos[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
};
class Camp: Military {
maxRoaming = 1;
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
//lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}};
};
@@ -158,14 +198,12 @@ class Land_stan: Camp {};
class CampEast: Military {
maxRoaming = 1;
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
//lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
};
class CampEast_EP1: Military {
maxRoaming = 1;
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
//lootPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
};
@@ -173,13 +211,11 @@ class Land_tent_east: Military {
minRoaming = 2;
maxRoaming = 3;
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
lootChance = 0.3;
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
};
class Land_Dam_ConcP_20: Military {
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
lootChance = 0.4;
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
};
@@ -205,20 +241,21 @@ class USMC_WarfareBVehicleServicePoint: Military {
class Land_Vysilac_FM: Military {
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
lootChance = 0.4;
};
class Land_Mil_Barracks_L: Military {
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
zedPos[] = {{-4.32227,-0.330078,-1.56277},{2.68164,1.5918,-1.56277}};
lootPos[] = {{-6.75488,-5.11914,-1.91277},{-7.36328,-0.226563,-1.91277},{-6.11816,4.48438,-1.91277},{-1.01758,5.08594,-1.91277},{4.13281,4.0957,-1.91277},{2.59668,5.5625,-1.91277},{7.62695,-2.77734,-1.91277},{2.79004,-2.43945,-1.91277},{-0.813477,-1.66797,-1.91277},{7.35059,1.62891,-1.91277}};
lootPosSmall[] = {{-7.28906,5.7793,-1.40277},{0.116211,5.5332,-1.40277},{5.00586,5.83984,-1.40277},{7.47266,-1.56641,-1.40277},{4.2002,-0.90625,-1.40277},{-0.112305,-3.03906,-1.78277},{0.0449219,4.6875,-0.612768},{6.97461,5.73828,-0.612768},{4.15723,-0.650391,-0.612768}};
};
// ALT-MAP Support
class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
{
zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }};
};
class Land_kostel_trosky: MilitarySpecial // church ruins
class Land_kostel_trosky: Military // church ruins
{
zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}};
@@ -239,21 +276,18 @@ class Land_MBG_Killhouse_2: Military // cement 2 story
lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
};
//Land_A_Villa_EP1 in Office.hpp
class Land_budova4_winter: MilitarySpecial { // winter version of military barracks
class Land_budova4_winter: Military { // winter version of military barracks
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
};
class land_pozorovatelna: Military { // concrete tower
//lootChance = 0.3;
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
};
class land_hlaska: Military // metal platform
{
lootChance = 0.3;
lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
};
class Land_MBG_Killhouse_1: Military // cement block building
{
lootChance = 0.25;
lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}};
};
class land_army_hut2_int: Military // beige hut on blocks
@@ -284,18 +318,15 @@ class land_smd_army_hut2: Military { // beige hut on blocks
lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
};
class Land_smd_SS_hangar_withdoor: Military
class Land_smd_SS_hangar_withdoor: MilitaryIndustrial
{
maxRoaming = 3;
zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}};
lootChance = 0.4;
lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}};
lootGroup = Hangar;
};
class Land_smd_budova4_in: MilitarySpecial // barracks blue doors internal rooms
class Land_smd_budova4_in: Military // barracks blue doors internal rooms
{
zedPos[] = {{5.9375,1.33496,-1.88723}};
lootChance = 0.3;
lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}};
};
class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks
@@ -308,7 +339,7 @@ class land_smd_hlaska: Military { // wide 3 doors bunks
lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
zedPos[] = {{-0.18457,-3.13574,-2.25991}};
};
class Land_smd_kostel_trosky: MilitarySpecial // church ruins
class Land_smd_kostel_trosky: Military // church ruins
{
lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
};
@@ -320,10 +351,17 @@ class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_acr_rifle2",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4",
"z_soldier_ru_pilot",
"z_soldier_ru_crewman"
};
maxRoaming = 3;
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
@@ -333,10 +371,11 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
lootChance = 0.4;
lootPos[] = {
{ 5.53369,3.64355,-5.46368 },
{ 7.67236,3.68115,-1.0687 },
@@ -347,9 +386,8 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
{ 7.54956,1.74512,-0.378696},
{5.40234,-1.71289,-0.378696}};
};
class Land_Mil_Barracks_i_EP1: MilitarySpecial // tak barracks
class Land_Mil_Barracks_i_EP1: Military // tak barracks
{
lootChance = 0.2;
maxRoaming = 2;
lootPos[] = {
{5.15625,-2.30371,-1.09824},
@@ -364,7 +402,16 @@ class Land_Mil_House_EP1: Military // tak
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
vehPos[] = {
{ 13.439,3.25244,-5.71244,84 }};
@@ -378,7 +425,7 @@ class Land_Mil_House_EP1: Military // tak
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
};
class land_st_vez: MilitarySpecial // nm tower
class land_st_vez: Military // nm tower
{
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
};
@@ -386,18 +433,16 @@ class Land_mi8_crashed: Military // nm wreck
{
lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
};
class land_AII_last_floor: MilitarySpecial
class land_AII_last_floor: Military
{
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
lootChance = 0.5;
maxRoaming = 3;
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
};
class land_AII_middle_floor: MilitarySpecial
class land_AII_middle_floor: Military
{
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
lootChance = 0.5;
maxRoaming = 3;
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
};
@@ -413,7 +458,16 @@ class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
@@ -424,13 +478,20 @@ class Land_Mil_Guardhouse: Military //Enterable zero_building
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
lootChance = 0.5;
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {
//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
};
lootPosSmall[] = {
@@ -492,15 +553,60 @@ class land_ind_pec_03: MilitaryIndustrial
class land_ind_pec_03a: MilitaryIndustrial
{
lootPos[] = {
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}
{-12.3535,-18.2813,-5.07774}
,{-3.71436,-20.8535,-5.08774}
,{10.5464,-19.5332,-5.08774}
,{7.42676,-5.89844,-5.08774}
,{8.26074,-15.0215,-5.08774}
,{5.55322,18.7852,-5.08774}
,{6.80469,8.69531,-5.08774}
,{14.5522,15.4395,-5.08774}
,{14.5859,8.57813,-5.08774}
,{7.42578,15.6738,-5.08774}
,{14.8281,5.88672,-5.08774}
,{-3.69287,16.0566,-5.08774}
,{-1.01758,23.2832,-5.08774}
,{14.8477,9.45508,-1.97111}
,{8.27832,15.9277,-1.92343}
,{8.40381,10.4629,-1.95773}
,{8.20508,-2.21094,-1.8784}
,{-4.22363,-25.9473,1.21534}
,{-3.78369,-13.3164,1.21381}
,{2.19287,-13.4023,1.2082}
,{6.86621,12.543,2.68329}
,{3.6582,14.1445,2.68343}
,{5.75342,16.5332,2.6849}
,{14.6582,15.9727,3.18781}
};
lootPosSmall[] = {
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
{8.06445,13.4512,2.77311}
,{7.94922,11.998,2.68293}
,{8.15967,14.457,2.68316}
,{5.29736,14.9395,2.68334}
,{2.71094,12.9883,2.68362}
,{4.64697,11.8027,2.68346}
,{5.54395,15.2559,3.4142}
,{5.78711,-1.45508,-1.87156}
,{4.76855,-11.4785,-1.80198}
,{15.4326,-20.9238,-4.96774}
,{15.4614,-22.0371,-4.96774}
,{14.7466,16.9707,-4.97774}
,{15.9448,16.3789,-5.06774}
,{15.6963,14.498,-5.06774}
,{15.5039,11.6367,-5.06774}
,{6.18555,21.8242,-5.06774}
,{4.92188,15.9258,-5.06774}
,{4.76416,8.48633,-5.06774}
,{10.7764,-3.88086,-5.06774}
,{-3.48633,-26.0703,-5.06774}
,{-13.3652,-9.64844,-5.06774}
,{-9.44043,-10.6406,-5.06774}
};
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
};
class Land_Mil_Barracks_EP1: Military
{
lootChance = 0;
lootPos[] = {};
};
class Land_Mil_Barracks_L_EP1: Military
@@ -543,7 +649,7 @@ class HMMWVWreck: Military
class UH60_NAVY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
@@ -552,7 +658,7 @@ class UH60_NAVY_Wreck_DZ: Military {
class UH60_ARMY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
@@ -561,7 +667,7 @@ class UH60_ARMY_Wreck_DZ: Military {
class UH60_NAVY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
@@ -570,8 +676,14 @@ class UH60_NAVY_Wreck_burned_DZ: Military {
class UH60_ARMY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class Camp_EP1: Military { // Looks like the MASH tent, Balota POI
maxRoaming = 1;
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
};

View File

@@ -1,8 +1,3 @@
class Land_HouseV_2I : Default
{
maxRoaming = 3;
};
class Land_Ind_Shed_02_main : Default
{
zombieChance = 0.3;

View File

@@ -2,19 +2,17 @@ class Office : Residential
{
maxRoaming = 3;
lootChance = 0.2;
zombieClass[] = {"z_suit1","z_suit2"};
zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"};
lootGroup = Office;
};
class Land_HouseB_Tenement : Office
{
//lootPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
lootPos[] = {
//{5.41,9.89,-20.78},{5.99,14.17,-20.78},{12.96,14.07,-20.78},{14.61,8.92,-20.78},{-12.08,0.65,-20.78},{-0.92,5.27,-20.78},{1.27,-0.62,-20.78},{-2.28,2.08,-20.78},{-10.07,4.64,-20.78},{5.35,3.42,-20.78},{13.35,3.37,-20.78},{2.53,-5.75,-20.78},
{8.22,6.3,-20.67},{-3.17,0.92,-20.67},{-10.87,-0.99,-20.18},{11.08,11.29,-20.66},{7.27734,11.5957,-20.8045},{5.11865,12.0298,-20.8045},{13.5625,12.1631,-20.8045}
{-11.2505,4.60938,-20.6497},{-7.58252,5.10205,-20.6497},{-3.15259,0.913574,-20.6497},{8.21289,6.38037,-20.6497},{5.14941,11.8867,-20.6497},{11.0793,11.3467,-20.6497},{13.5581,3.01074,-20.6497},{13.5823,8.15625,-20.6497},{13.6958,-1.61572,-20.6497},{4.59692,7.07227,-20.6497},{-6.00928,-2.01611,-20.6497}
};
lootPosSmall[] = {
{-4.57,4.42,-19.59},{-1.08,4.15,-19.67},{13.53,2.95,-20.66},{-0.94,4.73,-20.66},{-11.28,4.61,-20.66},{4.33,4.15,-20.67},{13.41,11.21,-20.22},{6.7251,11.6895,-20.3445},{3.9,-0.99,-20.66},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}
{6.7124,11.2749,-20.1797},{13.377,11.248,-20.1797},{13.4556,5.76172,-20.1797},{13.1902,0.438477,-20.1797},{-10.7827,-0.952148,-20.1797},{2.71533,-2.39893,-20.1797},{-4.57715,4.30811,-19.6597},{-1.03223,4.04932,-19.6597},{2.39551,4.10986,-19.6597},{0.932129,-2.34082,-20.2197},{3.97754,-0.965332,-20.6497},{4.30371,4.15576,-20.6497}
};
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
};
@@ -22,7 +20,6 @@ class Land_HouseB_Tenement : Office
class Land_Panelak : Office
{
lootPos[] = {
//{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-5.4209,-3.13184,0.0814209},{-6.81152,-6.15527,0.0714111},{-4.00879,2.53027,0.0714111},{-0.730469,-3.20117,2.77145},{3.97852,-7.08936,2.77145},{2.49609,2.93701,2.77145},{6.78906,1.55273,2.77145},{6.38477,-2.3916,2.77145},{6.80566,-5.77295,2.77145},{4.59863,-1.36328,2.77145},{-0.824219,1.86914,1.32864},
{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}
};
lootPosSmall[] = {
@@ -34,7 +31,6 @@ class Land_Panelak : Office
class Land_Panelak2 : Office
{
lootPos[] = {
//{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{3.68896,-7.33789,5.46661},{2.26807,2.94043,5.46661},{6.70068,2.69043,5.46655},{6.87842,-1.45996,5.47675},{6.39795,-6.02734,5.47662},{4.55371,-1.76758,5.46667},{2.76416,0.446289,5.46661},
{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}
};
lootPosSmall[] = {
@@ -45,20 +41,14 @@ class Land_Panelak2 : Office
class Land_rail_station_big : Office
{
lootPos[] = {
//{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{2.46631,2.22656,-4.97443},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{-1.07373,2.37305,-4.98462},{7.46338,-3.40723,-5.04431},{8.93652,3.12695,-5.04443},{-8.16357,-5.12109,-5.03442},
{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}
};
lootPosSmall[] = {
{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}
};
lootPos[] = {{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}};
lootPosSmall[] = {{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}};
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
};
class Land_A_Office01 : Office
{
lootPos[] = {
//{-2.5,-2.47,-4.53},{4.11,-0.69,-4.53},{4.11,6.11,-4.53},{0.24,6.06,-4.53},{4.32,3.74,-4.53},{5.09,0.22,-4.53},{11.8,-1.78,-4.53},{14.58,-4.11,-4.53},{13.82,-0.73,-4.53},{-7.76,5.59,-4.53},{1.81,1,-2.03},{4.93,4.32,-2.03},{0.52,6.76,-2.03},{2.23,3.76,-2.03},{-4.89,-2.55,-2},{-14.56,-3.41,-1.99},{-15.27,5.93,-1.95},{-10.91,6.04,0.45},{-6.31,3.3,0.48},{7.64,6.39,0.47},{13.67,6.6,0.45},{13.19,-2.59,0.49},{3.09,2.44,6.2},{-1.46,-2.28,6.19},{-2.29,4.54,0.47},{4.77,-4.56,-2.02},{8.35,-1.11,-2.03},{9.95,-3.74,-2.01},{7.14,-2.51,-2.03},{12.87,4.71,-2.03},{15.37,3.42,-2.03},{-0.74,3.17,-4.53},{15.57,1.33,-2.03},{-0.07,-6.44,-2},{-7.93,3.18,-2.03},{-6.05,6.27,-2.03},{-13.11,1.06,-2.03},{-3.3,4.18,6.2},
{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}
};
lootPosSmall[] = {
@@ -74,7 +64,6 @@ class Land_A_Office01 : Office
class Land_A_Office02 : Office
{
lootPos[] = {
//{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076},
{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}
};
lootPosSmall[] = {
@@ -90,8 +79,9 @@ class Land_aif_hotel : Office //multi-story hotel with balconies
class Land_aif_hotel_bio : Office // multi-story hotel with balconies
{
zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}};
lootPos[] = {{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},
{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}};
lootPos[] = {
{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}
};
};
class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages
lootPos[] = {
@@ -191,7 +181,6 @@ class Land_ibr_terminal: Office
class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing
{
zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}};
//lootPos[] = {{-15.002,9.06104,1.97169},{10.3047,10.7178,1.97146},{17.4824,-15.3862,1.99229},{10.1855,-0.722656,-1.4844},{-2.54688,14.5698,-1.4844},{-14.8945,12.7236,-1.4844},{-8.51953,14.1064,-1.4844}};
lootPos[] = {
{ -23.3442,1.71484,-3.65929 },
{ 14.5498,-5.69775,-5.06722 },
@@ -273,13 +262,11 @@ class Land_MBG_Police_Station: Office
};
class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door
//lootPos[]={{5.34766,-0.882813,-2.13187},{2.38281,-1.03418,-2.13187},{2.54688,-4.41602,-2.13187},{-7.71094,-2.73242,-2.13187},{-2.22656,5.91602,-2.13187},{-5.36328,4.46387,-2.13187}};
lootPos[] = {
{-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187}
};
lootPosSmall[] = {
{-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187}
};
//zedPos[] = {{2.38281,-1.03418,-2.13187}};
zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}};
};

View File

@@ -1,6 +0,0 @@
class Land_sloup_vn : Default
{
lootChance = 0.05;
lootPos[] = {{-0.24,-0.12,-8.05}};
lootGroup = Powerlines;
};

View File

@@ -5,97 +5,119 @@ class Residential : Default
zombieClass[] =
{
"zZombie_Base",
"z_hunter",
"z_teacher",
"z_villager1",
"z_villager2",
"z_villager3"
"z_villager3",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4",
"z_citizen1",
"z_citizen2",
"z_citizen3",
"z_citizen4",
"z_lumberjack1",
"z_lumberjack2",
"z_lumberjack3",
"z_lumberjack4",
"z_profiteer1",
"z_profiteer2",
"z_profiteer3",
"z_profiteer4",
"z_rocker1",
"z_rocker2",
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot",
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener",
"z_civilian1",
"z_civilian3",
"z_civilian5",
"z_civilian7",
"z_civilian9",
"z_civilian11",
"z_civilian13",
"z_civilian15",
"z_prisoner1",
"z_prisoner2",
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6",
"z_new_garbageman"
};
lootChance = 0.5;
lootChance = 0.3;
lootGroup = Residential;
};
class Land_HouseV_1I4 : Residential
{
zedPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
lootPos[] = {
//{0.53,-4.53,-2.77},{-3.83,-2.5,-2.77},{-0.51,3.92,-2.72},{-1.93,-5.12,-2.17},{0.57,-1.53,-2.76},
{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}
};
lootPosSmall[] = {
{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}
};
lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}};
lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}};
};
class Land_kulna : Residential
{
zedPos[] = {{-0.498291,1.92871,-1.12811},{0.503174,0.217773,-1.11633}};
//lootPos[] = {{0.503174,0.217773,-1.11633},{-0.498291,1.92871,-1.12811}};
lootPos[] = {{0.213379,1.49707,-1.14344}};
};
class Land_hut06 : Residential
{
zedPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
//lootPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
};
class Land_Hlidac_budka : Residential
{
zedPos[] = {{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},{-2.31836,1.5127,-0.78363}};
lootPos[] = {
//{-2.31836,1.5127,-0.78363},{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},
{2.4209,2.16064,-0.783617}
};
lootPosSmall[] = {
{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}
};
lootPos[] = {{2.4209,2.16064,-0.783617}};
lootPosSmall[] = {{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}};
};
class Land_HouseV2_02_Interier : Residential
{
zedPos[] = {{-3.62598,3.05273,-5.58072},{3.34814,1.9707,-5.57071},{5.20117,-1.54004,-5.57071},{-5.71094,5.49414,-5.57071},{7.23145,5.37109,-5.57071},{-7.57861,-1.01563,-5.57071},{8.5498,0.754883,-5.57071},{-6.52295,2.35547,-5.5607}};
lootPos[] = {
//{7.23,5.37,-5.57},{8.55,0.75,-5.57},{5.2,-1.54,-5.57},{3.35,1.97,-5.57},{-3.63,3.05,-5.58},{-7.58,-1.02,-5.57},{-6.52,2.35,-5.56},{-5.71,5.49,-5.57},{6.53,1.49,-4.64},{0.05,1.32,-5.53},
{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}
};
lootPosSmall[] = {
{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}
};
lootPos[] = {{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}};
lootPosSmall[] = {{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}};
};
class Land_A_Pub_01 : Residential
{
zombieChance = 0.2;
lootPos[] = {
//{1.83,0.39,-5.75},{-1.77,0.33,-5.76},{-6.66,-6.43,-5.76},{-4.64,-0.1,-5.75},{-5.76,-3.05,-5.75},{-2.08,0.92,-1.79},{-4.77,-5.89,-1.78},{-6.94,-1.94,-1.77},{-4.05,-0.78,-1.78},{1.4,-1.74,-1.76},{3.14,-2.79,-1.76},{3.58,-0.59,-1.76},{3.03,-4.04,-1.76},{1.94,3.19,-1.78},{-0.1,6.22,-1.78},{5.3,7.56,-1.79},{6.93,-2.85,-1.79},{2.57,-4.6,-5.76},{4.07,5.41,-5.76},{0.75,2.3,-5.75},{6.47,-1.71,-5.06},
{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}
};
lootPosSmall[] = {
{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}
};
lootPos[] = {{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}};
lootPosSmall[] = {{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}};
zedPos[] = {{-1.76563,0.334473,-5.75623},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{-6.66211,-6.4292,-5.75623},{0.75293,2.2998,-5.74622},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{1.83398,0.394043,-5.74619},{-2.08203,0.922852,-1.79126},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{-0.0957031,6.22461,-1.78125},{1.94141,3.18799,-1.78125},{-4.05273,-0.779785,-1.78125},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{1.39844,-1.73779,-1.76123},{3.03027,-4.04346,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123}};
};
class Land_Shed_wooden : Residential
{
zedPos[] = {{-0.342773,1.0293,-1.29156},{1.26807,-0.362305,-1.29156}};
//lootPos[] = {{1.26807,-0.362305,-1.29156},{-0.342773,1.0293,-1.29156}};
lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
};
class Land_HouseBlock_A1_1 : Residential
{
zedPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
//lootPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
};
class Land_HouseV_1I1 : Residential
{
zedPos[] = {{0.100586,-2.34473,-2.88281}};
//lootPos[] = {{0.100586,-2.34473,-2.88281}};
lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
};
@@ -105,28 +127,19 @@ class Land_A_MunicipalOffice : Residential
zedPos[] = {{-0.20752,-6.48633,-18.429},{3.31641,-5.77441,-18.429},{-4.66113,-6.27246,-18.429}};
lootChance = 0.4;
lootPos[] = {{-7.73,2.87,-18.43},{-10.45,-2.57,-18.43},{8.85,-5.84,-18.43},{2.86,6.01,-18.43},{9.67,1.66,-18.43},{7.26,10.91,-18.43},{-7.66,10.63,-18.43},{-3.14,5.58,-18.43},{-3.45,10.97,-12.41},{1.5,10.97,-12.41},{-7.92,4.17,-12.41},{-9.73,1.63,-12.41},{7.16,-3.95,-12.41},{9.37,3.61,-12.41},{9.82,10.7,-12.41},{-0.29,7.74,-14.4},{-5.67,0.71,-18.43},{5.72,0.36,-18.43},{9.89,7.54,-3.63},{-4.64,-1.66,-0.17},{4.63,-1.3,-0.17},{-0.27,-7.77,-0.17},{-9.87,2.68,-3.7},{1.66,11.25,-3.71}};
/*lootPosSmall[] = {
{4.34521,-8.81567,-18.439},{-1.06787,-5.11499,-18.439},{1.3291,9.86938,-18.4413},{-1.54395,9.90649,-18.4353}
};*/
};
class Land_HouseV2_04_interier : Residential
{
zedPos[] = {{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-4.96289,2.91309,-5.74985},{1.95557,4.16211,-5.74939},{-5.13281,6.74316,-5.74857},{7.51025,-0.931641,-5.74176},{7.49561,5.83594,-5.73901}};
lootPos[] = {
//{7.5,6.93,-5.74},{7.58,-1.89,-5.74},{1.85,2.66,-5.06},{3.38,6.4,-5.77},{-1.44,3.1,-5.76},{-3.63,6.88,-4.99},{-4.96,2.91,-5.75},{0.29,1.26,-2.93},{-1.44,6.44,-5.74},{4.82,2.63,-5.74},
{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}
};
lootPosSmall[] = {
{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}
};
lootPos[] = {{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}};
lootPosSmall[] = {{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}};
};
class Land_HouseV2_01A : Residential
{
zedPos[] = {{-1.60547,-3.23535,-5.61884},{-3.37256,-3.34082,-5.58344}};
//lootPos[] = {{-3.37256,-3.34082,-5.58344},{-1.60547,-3.23535,-5.61884}};
lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}};
class Land_HouseV2_01A: Residential {
zedPos[] = {{-2.1,-2.9,-5.4}};
lootPos[] = {{8.35986,-0.754395,-5.53116},{8.69385,3.63965,-5.53116},{5.87988,4.45947,-5.53116},{-0.146484,4.60547,-5.53116},{-6.56738,1.84717,-5.53116},{-8.86377,3.55127,-5.53116},{-7.66895,-1.2915,-5.53116}};
lootPosSmall[] = {{7.46631,4.11084,-4.79117},{2.19336,3.64209,-5.53116},{-9.17285,-0.30127,-4.84116},{-3.57764,-3.42529,-5.55264}};
};
class Land_psi_bouda : Residential
@@ -142,7 +155,6 @@ class Land_KBud : Residential
zombieChance = 0.3;
maxRoaming = 0;
zedPos[] = {{-0.017334,0.0107422,-0.663696}};
//lootPos[] = {{-0.017334,0.0107422,-0.663696}};
lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
};
@@ -151,43 +163,39 @@ class Land_sara_domek_zluty : Residential
maxRoaming = 1;
zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}};
lootPos[] = {{7.41,3.32,-2.43},{2.89,2.75,-2.43},{0.2,3.2,-2.43},{-6.59,-3.05,-2.43},{-3.99,2.46,-2.43},{-6.58,-0.39,-2.43},{6.38,-0.34,-2.43}};
/*lootPosSmall[] = {
{7.26685,-0.882324,-2.43378},{4.00684,3.84766,-2.43372},{-1.11255,1.29395,-2.43382},{-7.22192,-4.23584,-2.43386}
};*/
lootPosSmall[] = {{-6.83057,3.4668,-2.43364},{-2.64941,-3.81738,-2.43391}};
};
class Land_HouseV_3I4 : Residential
{
maxRoaming = 3;
zedPos[] = {{5.46387,2.80273,-2.61298}};
lootPos[] = {{5.46387,2.80273,-2.61298}};
class Land_HouseV_3I4: Residential {
zedPos[] = {{2.7,1.7,-2.6},{-5.9,0,-2.6}};
lootPos[] = {{-1.68848,1.54883,0.376},{-1.31885,-3.78906,0.376},{1.67529,-1.86133,0.376},{2.323,0.944336,-2.888},{-2.95532,1.93359,-2.888},{2.89648,-4.75781,-2.888},{-2.33105,-4.71094,-2.888},{-6.28052,-3.89648,-2.888},{-5.10669,1.39844,-2.888}};
lootPosSmall[] = {{3.46191,-0.957031,-2.48798},{-0.271973,-4.88867,-2.12796},{-0.632813,1.93066,-2.60797}};
};
class Land_HouseV_3I1 : Residential
{
maxRoaming = 3;
zedPos[] = {};
lootPos[] = {};
class Land_HouseV_3I1: Residential {
zedPos[] = {{-5.13281,1.13867,-1.5},{5.35352,1.38477,-1.5}};
lootPos[] = {{-5.21875,2.46094,-1.89},{3.44727,0.783203,-1.89},{-3.04102,3.64648,-1.89},{0.296875,-1.34961,-1.89},{3.83984,3.58008,-1.89}};
lootPosSmall[] = {{2.56641,3.99805,-1.20015},{1.1582,0.435547,-1.27931},{-4.62305,3.95508,-1.05331},{-3.32422,-0.853516,-1.64813},{1.78906,3.73828,-1.53007}};
};
class Land_HouseV_3I2: Residential {
zedPos[] = {{2.65,0.8,-1.7},{-1.16,0.12,-1.7}};
lootPos[] = {{-5.08423,-0.538086,-1.985},{-4.43848,-3.66211,-1.985},{-3.43066,-0.246094,-1.635},{-4.73877,2.90625,-1.985},{2.76489,-3.23438,-1.985},{1.55176,2.33203,-1.985}};
lootPosSmall[] = {{1.10889,-1.36328,-1.03381},{2.31592,3.99609,-1.66379},{-3.97119,1.55762,-1.20425},{-0.100342,-0.878906,-1.985}};
};
class Land_HouseV_1L2 : Residential
{
maxRoaming = 3;
zedPos[] = {{-0.448242,5.29883,-3.01697}};
lootPos[] = {
//{-0.448242,5.29883,-3.01697}
{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}
};
lootPosSmall[] = {
{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}
};
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}};
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
};
class Land_HouseV_1T : Residential
{
maxRoaming = 3;
zedPos[] = {{2.53027,-2.41895,-3.22815}};
lootPos[] = {{2.53027,-2.41895,-3.22815}};
class Land_HouseV_1T: Residential {
zedPos[] = {{-4.99756,4.24609,-2.5},{3.45996,-1.68848,-2.5}};
lootPos[] = {{0.285156,4.2168,-2.96},{5.55029,-1.08789,-2.96},{4.73975,3.10205,-2.96},{-5.44287,-1.24023,-2.96},{-0.885254,-6.18945,-2.96},{-4.95557,-3.53613,-2.96},{-6.51318,2.18457,0.114},{-1.80322,-5.3208,0.114},{5.38477,0.652344,0.114},{1.87744,2.25,0.5}};
lootPosSmall[] = {{5.76953,4.33105,-2.32187},{1.48145,2.27637,-2.33051},{0.463867,2.9873,-2.47357},{-3.9292,-1.34424,-2.20398},{-6.53223,4.35254,-2.28232},{0.912598,-4.8208,-2.0419},{-7.20215,0.236328,-2.31293}};
};
class Land_HouseV_1L1 : Residential
@@ -196,17 +204,34 @@ class Land_HouseV_1L1 : Residential
lootPos[] = {{1.20801,5.86035,-1.09302}};
};
class Land_HouseV_1L1_DZE: Residential {
zedPos[] = {{1.55518,5.81738,-0.7},{-2.22705,-2.85107,-2.5}};
lootPos[] = {{4.14502,3.80908,-2.955},{3.90479,-2.08203,-2.955},{1.06152,0.607422,-2.955},{-0.220703,-4.53076,-2.955},{-2.32715,-0.93457,-2.955},{2.07422,-1.70459,-0.775},{-1.06445,-1.76123,-0.775},{-1.15576,3.4917,-0.775},{3.52539,3.58252,-0.775}};
lootPosSmall[] = {{3.39453,-2.78711,0.42},{-0.0732422,-6.20264,-2.24875},{-0.661621,4.59863,-2.15118},{2.77393,3.64111,-2.61322}};
};
class Land_HouseV_1I2 : Residential
{
zedPos[] = {{-3.60205,2.81641,-2.23148}};
lootPos[] = {{-3.60205,2.81641,-2.23148}};
};
class Land_HouseV_2L : Residential
{
zedPos[] = {{-3.98438,-3.87207,-4.02338},{4.32617,1.81836,-3.96332}};
//lootPos[] = {{4.32617,1.81836,-3.96332},{-3.98438,-3.87207,-4.02338}};
lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}};
class Land_HouseV_2L: Residential{
zedPos[] = {{-4.25684,-3.86255,-3.11304},{4.41699,1.95239,-3.05204}};
lootPos[] = {{-2.71582,-2.86084,-4.01},{1.77832,-1.36694,-4.01},{2.62207,4.42261,-4.01},{-4.20117,3.54126,-4.01},{-2.51953,3.06812,-3.61},{-2.62402,-3.98047,-0.785},{2.11719,-4.60596,-0.785},{-3.40137,3.94653,-0.785},{1.58008,4.67627,-0.785},{-0.924805,-1.37231,-0.785}};
lootPosSmall[] = {{0.30957,2.46387,-2.94467},{-4.2334,1.3501,-3.99442},{2.84863,-1.27075,-3.25089},{-1.03711,-2.55688,-0.343903},{2.55762,-3.06763,0.144775},{-1.12598,0.708984,-0.0866699},{0.34082,4.95728,-0.156036}};
};
class Land_HouseV_2T1: Residential{
zedPos[] = {{-4.86328,5.27539,-2.35536},{6.10547,-3.55127,-2.35536},{2.22485,-4.75195,-2.35536}};
lootPos[] = {{-1.34375,-2.81201,-3.018},{3.66406,3.52417,-3.018},{-1.05469,1.96191,-3.018},{-5.96582,2.97144,-3.018},{-3.23242,0.747314,-3.018},{-6.07031,1.02271,-3.018},{6.5498,1.55957,-3.018},{3.04883,0.714355,0.216766},{-5.85938,0.652588,0.216766},{-2.02539,-2.97729,0.216766}};
lootPosSmall[] = {{-0.298828,1.72705,0.846771},{1.02637,0.932373,-2.30807},{0.351563,-2.11206,-2.55853},{-2.15332,2.07861,-2.38748},{-5.08496,0.956299,-2.48694},{1.47363,2.02832,-2.30737}};
};
class Land_HouseV_2I: Residential {
zedPos[] = {{-3.31958,-6.41699,-2.4},{-3.92847,0.430664,-2.4}};
lootPos[] = {{-3.90015,1.6748,-2.815},{3.08618,0.325195,-2.815},{-3.50146,8.58008,-2.815},{1.48804,7.0498,-2.815},{-3.3606,4.63965,-2.815},{3.12231,8.99805,-2.815},{5.83228,3.22852,-2.815},{1.36353,-6.61328,-2.815},{4.28125,-6.5,-2.815},{5.93262,1.11719,-2.815},{-3.74072,-1.29004,-2.815},{-1.91602,-1.45898,-2.535}};
lootPosSmall[] = {{3.38306,-5.31836,-1.92419},{-0.365967,-1.50781,-2.14468},{-3.70947,-3.62598,-2.00531},{-3.90796,-4.31152,-1.69519},{1.87402,8.35156,-2.2149},{1.88843,5.81152,-1.61481},{3.18896,7.7207,-2.1048},{-2.39307,-0.00488281,-1.69507},{2.77002,5.34766,-2.27469}};
};
class Land_HouseV_1I3 : Residential
@@ -219,25 +244,26 @@ class Land_HouseV_1I3 : Residential
class Land_houseV_2T2 : Residential
{
zedPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28}};
lootPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32}};
lootPos[] = {{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32},{-3.33081,-2.51367,-4.04022}};
lootPosSmall[] = {{-1.93677,-0.370117,-0.592319},{-0.72998,3.18066,-0.634354},{6.16992,-2.89941,-0.961671},{-3.72339,3.1084,-2.92789},{-2.11914,-2.98535,-3.83026},{5.01758,-2.93018,-3.34743}};
};
class Land_HouseBlock_A1 : Residential
{
zedPos[] = {{-3.48242,2.13965,-8.81882},{-4.56689,-3,-8.81262}};
lootPos[] = {{-4.56689,-3,-8.81262},{-3.48242,2.13965,-8.81882}};
class Land_HouseBlock_A1: Residential {
zedPos[] = {{-0.690918,4.64209,-8},{4.8335,-4.78223,-8},{-2.74512,-0.86377,-8}};
lootPos[] = {{-3.84277,-3.48926,-8.666},{-4.49023,3.61768,-8.666},{-1.18848,-3.0918,-8.504},{4.84229,0.462402,-8.514},{-2.16211,0.761719,-8.514},{1.77734,-0.84375,-8.494},{1.09863,-3.98877,-8.494},{4.99023,4.17139,-8.514}};
lootPosSmall[] = {{-2.19727,4.49414,-8.514}};
};
class Land_HouseBlock_A2_1 : Residential
{
zedPos[] = {{3.98975,4.48926,-7.4043}};
lootPos[] = {{3.98975,4.48926,-7.4043}};
class Land_HouseBlock_A2_1: Residential {
zedPos[] = {{6.5,0,-6.7},{3.5,-5,-6.7}};
lootPos[] = {{3.51953,-5.6272,-7.014},{4.83008,0.922607,-7.014},{6.45117,-3.29639,-7.014}};
lootPosSmall[] = {{2.78906,1.05737,-7.014},{7.41211,-6.22095,-7.014}};
};
class Land_HouseBlock_A3 : Residential
{
zedPos[] = {{0.554688,2.70801,-5.4317}};
lootPos[] = {{0.56,2.71,-5.43},{-0.72,-3.61,-5.45},{1.04,-1.56,-5.45}};
class Land_HouseBlock_A3: Residential {
zedPos[] = {{4.7,-2.6,-4.8},{-0.5,-1,-5}};
lootPos[] = {{2.7666,1.06982,-5.048},{6.74023,1.92383,-5.048},{4.00928,-4.37354,-5.048},{0.126465,-4.20947,-5.5},{-0.320801,3.43945,-5.5}};
lootPosSmall[] = {{3.52393,2.70264,-4.67},{7.4209,-5.06787,-5.048}};
};
class Land_HouseBlock_B5 : Residential
@@ -261,7 +287,6 @@ class Land_HouseBlock_C1 : Residential
class Land_HouseV2_01B : Residential
{
zedPos[] = {{9.53711,3.39453,-6.11053}};
//lootPos[] = {{9.53711,3.39453,-6.11053}};
lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}};
};
@@ -319,14 +344,14 @@ class Land_NAV_Lighthouse : Residential
class Land_Panelak3 : Residential
{
zedPos[] = {};
//lootPos[]={{0.54,-0.71,-8.11},{2.51,-1.84,12.38},{2.8,-0.67,12.38},{3.98,-1.49,12.38}};
lootPos[] = {{2.00415,-1.33325,12.3769},{0.0378418,-1.23608,-10.8254}};
};
// ALT-MAP Support
class Land_sara_Domek_sedy: Residential // single story stucko #39
{
zedPos[] = {{1.72266,2.12744,-2.14196}};
lootPos[] = {{-1.76367,-1.11328,-2.14196},{-5.0127,3.01953,-2.14196},{5.41211,2.625,-2.14196},{4.86035,-0.738281,-2.14196}};
lootPos[] = {{-1.33838,-0.0722656,-2.14196},{-4.39429,3.53516,-2.14196},{3.72681,3.72754,-2.14196},{4.84814,-0.488281,-2.14196}};
lootPosSmall[] = {{5.5603,-0.541016,-1.22196},{-3.96045,-0.106445,-1.61196}};
};
class land_mbg_brickhouse_01: Residential // 2 story brick outer staircase stripped
{
@@ -337,11 +362,13 @@ class Land_dum_mesto_in: Residential // 2 story some boarded windows estate
{
zedPos[] = {{4.85645,1.62305,-1.28095}};
lootPos[] = {{ -5.53796,-2.51996,-3.99769 },{ -4.66113,1.34052,-4.26331 },{ -4.9137,3.4718,-4.26331 },{ 0.397583,-2.74866,-4.26418 },{ 2.18762,0.74707,-4.26418 },{ 4.94128,-1.67108,-4.26418 },{ 4.48279,2.82495,-4.26418 },{ 1.11023,4.69928,-2.75561 },{ 4.98938,3.79883,-1.28095 },{ 5.55957,-1.61218,-1.28095 },{ 0.695679,-2.18268,-1.28095 },{ -2.42969,-1.18854,-1.27582 },{ -4.77722,3.51996,-1.27582 }};
lootPosSmall[] = {{-1.07007,2.86768,-0.325825},{-6.16431,0.850586,-0.105824},{6.16699,-2.95264,-0.110945},{2.67432,-2.52148,-3.09418}};
};
class Land_dum_mesto2: Residential // 2 stucco red/orange light by door
{
zedPos[] = {{-3.01074,1.48145,-0.945732}};
lootPos[] = {{2.46582,7.10742,-4.34475},{2.87305,4.03906,-4.34475},{-3.56738,4.05078,-4.34475},{-2.49902,0.46875,-4.34475},{1.77734,-7.41797,-4.34475},{-3.24512,-7.69922,-4.34475},{-3.16113,-1.58984,-4.34475},{3.19531,1.64258,-0.945168},{-3.19141,7.76563,-0.944004},{-0.253906,4.78516,-0.944004},{-3.35645,-5.74414,-0.944004},{-1.70508,-7.22656,-0.944004},{1.21973,-1.07617,-0.944004}};
lootPosSmall[] = {{3.27734,7.74658,-3.40475},{-2.82813,6.43066,-0.534006},{3.04346,-7.29297,-0.944006},{0.201172,-0.83252,-4.34475}};
};
//Land_MBG_GER_ESTATE_2 in Office.hpp
class Land_MBG_GER_HUS_4 : Residential // 2 stucco red/orage light by door
@@ -391,6 +418,7 @@ class Land_deutshe_mini : Residential // stucco 3 windows, doorway
{
zedPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}};
lootPos[] = {{-4.34277,-2.54297,-2.74846},{-0.624023,-0.357422,-2.74846},{0.853516,1.04395,-2.74846},{-2.75781,2.44336,-2.74846}};
lootPosSmall[] = {{-3.49365,-1.76563,-1.97846},{-0.462891,0.753906,-1.83846},{0.727539,2.95605,-2.04846}};
};
class land_seb_bouda1: Residential { // cement floor1, wooden floor2
zedPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}};
@@ -410,12 +438,8 @@ class Land_House_C_5_V2_EP1: Residential // beige stucco
};
class Land_House_C_5_V3_EP1: Residential // beige stucco
{
lootPos[] = {
{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}
};
lootPosSmall[] = {
{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}
};
lootPos[] = {{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}};
lootPosSmall[] = {{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}};
zedPos[] = {{-3.54736,1.73535,-0.596497},{2.47021,4.54834,-0.59645},{1.73682,2.96338,2.2955},{-3.40234,-4.05664,2.18232}};
};
class Land_House_L_1_EP1: Residential // beige stucco
@@ -440,8 +464,7 @@ class Land_House_K_7_EP1: Residential // beige stucco
};
class Land_House_C_4_EP1: Residential // beige stucco
{
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },
{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
};
class Land_House_C_11_EP1: Residential // 2 story wood railings
{
@@ -505,35 +528,15 @@ class LAND_vokzal_big: Residential // Train Station
};
class LAND_Zachytka : Residential
{
lootPos[] = {
{3.79492,-4.12891,-2.02697},
{-4.92285,-6.8584,-2.02697},
{-3.6543,-6.7002,-2.02697},
{-2.60449,-6.87891,-2.02697},
{-1.82422,0.0361328,-2.02697},
{-6.2832,-4.51074,-2.02697},
{-3.60547,5.1875,-2.02697},
{4.42188,11.2158,-2.02697}};
lootPos[] = {{3.79492,-4.12891,-2.02697},{-4.92285,-6.8584,-2.02697},{-3.6543,-6.7002,-2.02697},{-2.60449,-6.87891,-2.02697},{-1.82422,0.0361328,-2.02697},{-6.2832,-4.51074,-2.02697},{-3.60547,5.1875,-2.02697},{4.42188,11.2158,-2.02697}};
};
class LAND_hospoda : Residential
{
lootPos[] = {
{3.46094,-1.42871,-1.80302},
{2.40137,-1.22656,-1.80307},
{7.81836,-1.63281,-1.80282},
{2.04004,-6.71777,-1.80289},
{-5.56641,0.793945,-1.80295},
{-4.18164,8.64063,-1.80286},
{1.16602,5.0791,-1.80348},
{1.21582,3.73242,-1.8034},
{0.248047,5.55176,-1.80324},
{-1.84766,3.92969,-1.80313},
{-1.85254,0.222656,-1.80321}};
lootPos[] = {{3.46094,-1.42871,-1.80302},{2.40137,-1.22656,-1.80307},{7.81836,-1.63281,-1.80282},{2.04004,-6.71777,-1.80289},{-5.56641,0.793945,-1.80295},{-4.18164,8.64063,-1.80286},{1.16602,5.0791,-1.80348},{1.21582,3.73242,-1.8034},{0.248047,5.55176,-1.80324},{-1.84766,3.92969,-1.80313},{-1.85254,0.222656,-1.80321}};
};
class LAND_Kiosk2 : Residential
{
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},
{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
};
class LAND_skola : Residential
{
@@ -627,8 +630,7 @@ class LAND_Big_Panelak : Residential
};
class LAND_Posta : Residential
{
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},
{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
};
class Land_smd_dum_istan2b : Residential // stucco 4 windows up, 2 down on left
{
@@ -707,12 +709,8 @@ class land_seb_mine_maringotka: Residential { // Nm
//DZE ADDED BELOW
class land_r_housev2_04: Residential {
lootPos[] = {
{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}
};
lootPosSmall[] = {
{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}
};
lootPos[] = {{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}};
lootPosSmall[] = {{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}};
zedPos[] = {{-1.72021,2.7146,-3.20429},{2.7522,2.9668,-3.20421},{4.73706,-0.942627,-3.20546}};
};
class land_rozvodna: Residential {
@@ -720,12 +718,10 @@ class land_rozvodna: Residential {
};
class land_jzd_bezstrechy: Residential { // multi-story concrete bars on windows
zedPos[] = {{6.62451,1.67969,-5.22504},{5.60889,6.54102,-5.10962}};
//lootPos[] = {{6.62451,1.67969,-5.22504},{1.70166,3.48828,-5.22504},{5.60889,6.54102,-5.10962},{-5.21094,7.38477,-5.10962}};
lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
};
class land_domek_podhradi_1: Residential { // brown wooden barn one story
zedPos[] = {{-2.18018,-3.02637,-2.75047},{-0.874756,3.29346,-2.7391}};
//lootPos[] = {{5.11816,0.963867,-2.73913},{1.84717,-0.317383,-2.73914},{-5.66992,0.883789,-2.75047},{0.924805,-2.87988,-2.75047},{2.50977,-0.691406,-2.73915},{-0.874756,3.29346,-2.7391}, {-2.71924,0.0463867,-2.73914}};
lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
};
class Land_bouda2_vnitrek: Residential {
@@ -748,21 +744,13 @@ class land_cihlovej_dum_mini: Residential {
lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}};
};
class Land_hruzdum: Residential {
lootPos[] = {
{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}
};
lootPosSmall[] = {
{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}
};
lootPos[] = {{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}};
lootPosSmall[] = {{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}};
zedPos[] = {{-1.66382,-1.14795,-3.82291},{-2.79248,3.60742,-0.251995}};
};
class land_smd_cihlovej_dum_mini: Residential {
lootPos[] = {
{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}
};
lootPosSmall[] = {
{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}
};
lootPos[] = {{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}};
lootPosSmall[] = {{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}};
zedPos[] = {{1.81738,0.794922,-1.99442},{-1.7959,1.10742,-1.99442},{-6.54102,1.04688,-1.99442}};
};
class land_smd_dum_istan4: Residential {
@@ -770,12 +758,8 @@ class land_smd_dum_istan4: Residential {
zedPos[] = {{0.323242,5.66113,-6.38088}};
};
class land_smd_dum_olez_istan2_open2: Residential {
lootPos[] = {
{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}
};
lootPosSmall[] = {
{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}
};
lootPos[] = {{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}};
lootPosSmall[] = {{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}};
zedPos[] = {{5.4502,-3.21729,0.207455}};
};
class land_panelova3: Residential {
@@ -783,7 +767,6 @@ class land_panelova3: Residential {
};
class land_vysoky2: Residential { // multi-story cement apt buildings. no room access
zedPos[] = {{-0.219727,2.5332,13.2833}};
//lootPos[] = {{-0.219727,2.5332,13.2833},{-1.83179,7.09766,13.2833},{-7.15039,-8.02441,13.2833},{4.60986,-8.9209,13.2833},{12.3555,5.91992,13.2833}};
lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
};
class land_vysoky1: Residential {
@@ -797,7 +780,6 @@ class land_hotel_p1: Residential {
};
class land_dlouhy1: Residential { // multi-story cement apt buildings. some room access
zedPos[] = {{-3.36914,7.95166,-4.95796},{-3.00684,-1.46973,-9.47917}};
//lootPos[] = {{-3.36914,7.95166,-4.95796},{-4.4248,-1.81055,-4.96283},{25.0264,-1.64648,-4.96281},{25.6738,8.21387,-4.95789},{15.626,11.2983,-4.95636},{6.11328,6.86816,-9.48532}, {-13.5742,-1.67822,-9.47203}, {-3.00684,-1.46973,-9.47917}};
lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
};
class land_dlouhy2: Residential {
@@ -813,21 +795,15 @@ class Land_hut_old01: Residential {
class Land_ruin_01_PMC : Residential
{
lootPos[] = {{-2.57568,2.16443,-1.76358},
{-2.64172,-2.50488,-1.76358},
{0.851563,1.67505,-1.76358}};
lootPos[] = {{-2.57568,2.16443,-1.76358},{-2.64172,-2.50488,-1.76358},{0.851563,1.67505,-1.76358}};
};
class Land_Ruin_Cowshed_a_PMC : Residential
{
lootPos[] = {{-3.573,2.80774,-2.31227},
{8.85077,-2.67871,-2.46388},
{-2.83069,-5.90613,-2.46388},
{8.89893,-5.66711,-2.46388}};
lootPos[] = {{-3.573,2.80774,-2.31227},{8.85077,-2.67871,-2.46388},{-2.83069,-5.90613,-2.46388},{8.89893,-5.66711,-2.46388}};
};
class Land_Ruin_Cowshed_b_PMC : Residential
{
lootPos[] = {{10.4032,2.35046,-3.14048},
{2.99207,-3.36682,-3.13994}};
lootPos[] = {{10.4032,2.35046,-3.14048},{2.99207,-3.36682,-3.13994}};
};
class Land_Ruin_Cowshed_c_PMC : Residential
{
@@ -835,66 +811,38 @@ class Land_Ruin_Cowshed_c_PMC : Residential
};
class Land_majak_podesta: Residential
{
lootPos[] = {
{-1.22461,-2.17969,2.28329},
{1.14844,-2.9707,2.28329}};
lootPos[] = {{-1.22461,-2.17969,2.28329},{1.14844,-2.9707,2.28329}};
};
class land_nasypka: Residential
{
lootPos[] = {
{-1.46045,-0.168945,6.56824}
};
lootPosSmall[] = {
{-1.58691,0.717285,6.56824}
};
lootPos[] = {{-1.46045,-0.168945,6.56824}};
lootPosSmall[] = {{-1.58691,0.717285,6.56824}};
zedPos[] = {{1.50659,-0.027832,-5.55527}};
};
class land_dum_istan3: Residential
{
lootPos[] = {
{-8.4917,-0.922363,0.585144},
{5.97852,1.38037,0.585148},
{3.55176,-5.42822,0.58514},
{-2.33105,3.74805,-2.67237}};
lootPos[] = {{-8.4917,-0.922363,0.585144},{5.97852,1.38037,0.585148},{3.55176,-5.42822,0.58514},{-2.33105,3.74805,-2.67237}};
};
class land_house_y: Residential
{
lootPos[] = {
{-0.570313,-5.21387,-1.40696},
{-5.15625,-5.32275,-1.40696},
{2.34766,4.9917,-1.40696}};
lootPos[] = {{-0.570313,-5.21387,-1.40696},{-5.15625,-5.32275,-1.40696},{2.34766,4.9917,-1.40696}};
};
class land_dum_istan4_inverse: Residential
{
lootPos[] = {
{-2.77246,-1.72949,-4.33588},
{5.30176,5.76563,-7.28588},
{-0.282227,5.89746,-7.28588},
{-6.5918,5.96973,-7.28588}};
lootPos[] = {{-2.77246,-1.72949,-4.33588},{5.30176,5.76563,-7.28588},{-0.282227,5.89746,-7.28588},{-6.5918,5.96973,-7.28588}};
};
class Land_duala_mini: Residential
{
lootPos[] = {
{-1.37207,2.25488,-2.74846},
{-3.43457,-2.04932,-2.74846},
{3.82959,0.034668,-2.74846},
{3.79102,-2.25977,-2.74846}};
lootPos[] = {{-1.37207,2.25488,-2.74846},{-3.43457,-2.04932,-2.74846},{3.82959,0.034668,-2.74846},{3.79102,-2.25977,-2.74846}};
};
class land_dum_istan2b: Residential
{
lootPos[] = {
{-6.44531,-5.13037,3.80019},
{-6.71777,2.81592,3.80019},
{ 3.33887,-0.539307,0.822979},
{-0.506836,-2.2229,0.822979},
{-3.93457,2.11401,-2.29981}};
lootPos[] = {{-6.44531,-5.13037,3.80019},{-6.71777,2.81592,3.80019},{ 3.33887,-0.539307,0.822979},{-0.506836,-2.2229,0.822979},{-3.93457,2.11401,-2.29981}};
};
class land_hut01: Residential
{
lootPos[] = {
{ 0.304749,-0.543213,-0.448339 },
{ 0.885254,2.90747,-0.44834 }};
lootPos[] = {{ 0.304749,-0.543213,-0.448339 },{ 0.885254,2.90747,-0.44834 }};
};
class land_housev2_05: Residential
@@ -903,92 +851,46 @@ class land_housev2_05: Residential
};
class land_hut02: Residential
{
lootPos[] = {
{ -0.498901,2.974,-0.445764 },
{ -1.07245,-0.756958,-0.445764 }};
lootPos[] = {{ -0.498901,2.974,-0.445764 },{ -1.07245,-0.756958,-0.445764 }};
};
class land_hut04: Residential
{
lootPos[] = {
{ -1.07227,-0.354492,-0.437198 },
{ 0.939697,2.78271,-0.437198 }};
lootPos[] = {{ -1.07227,-0.354492,-0.437198 },{ 0.939697,2.78271,-0.437198 }};
};
class land_mbg_killhouse_4: Residential { // cement 2 story
//lootPos[] = {{2.97949,2.16211,-3.84318},{6.88184,-3.24219,-3.84317},{-3.87012,5.46484,-3.84317},{0.474609,-5.08398,-0.543175},{6.9248,2.49219,-0.543175},{-2.39063,-0.128906,-0.543179}};
lootPos[] = {
{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}
};
lootPosSmall[] = {
{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}
};
//zedPos[] = {{2.97949,2.16211,-3.84318},{-3.87012,5.46484,-3.84317},{6.9248,2.49219,-0.543175}};
lootPos[] = {{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}};
lootPosSmall[] = {{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}};
zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}};
};
class Land_House_C_10_EP1: Residential
{
lootPos[] = {
{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}
};
lootPosSmall[] = {
{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}
};
lootPos[] = {{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}};
lootPosSmall[] = {{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}};
zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
};
class Land_House_L_6_EP1: Residential
{
lootPos[] = {
{ 5.51416,-0.64624,-1.509 },
{ 1.1626,1.93677,-1.5399 },
{ 4.20996,1.62158,1.28101 },
{ 3.15381,-2.12427,1.28099 },
{ -3.74268,-2.23193,-1.53738 }};
lootPos[] = {{ 5.51416,-0.64624,-1.509 },{ 1.1626,1.93677,-1.5399 },{ 4.20996,1.62158,1.28101 },{ 3.15381,-2.12427,1.28099 },{ -3.74268,-2.23193,-1.53738 }};
};
class Land_House_K_5_EP1: Residential
{
lootPos[] = {
{ -2.40381,1.90674,1.51889 },
{ -5.96777,0.826416,0.710116 },
{ -3.05811,4.05676,1.52165 },
{ 1.29199,1.85913,1.54825 },
{ 4.40381,3.96619,2.26365 },
{ 4.17725,0.271484,2.4009 },
{ 1.30908,1.50195,1.55225 }};
lootPos[] = {{ -2.40381,1.90674,1.51889 },{ -5.96777,0.826416,0.710116 },{ -3.05811,4.05676,1.52165 },{ 1.29199,1.85913,1.54825 },{ 4.40381,3.96619,2.26365 },{ 4.17725,0.271484,2.4009 },{ 1.30908,1.50195,1.55225 }};
};
class Land_House_L_3_EP1: Residential
{
lootPos[] = {
{ -5.59863,-0.384766,-0.173644 },
{ -5.23425,2.49609,-0.22691 },
{ 0.75769,2.95508,-0.222477 },
{ -0.387817,0.0234375,-0.222477 },
{ 2.11365,2.99512,-0.222477 }};
lootPos[] = {{ -5.59863,-0.384766,-0.173644 },{ -5.23425,2.49609,-0.22691 },{ 0.75769,2.95508,-0.222477 },{ -0.387817,0.0234375,-0.222477 },{ 2.11365,2.99512,-0.222477 }};
};
class Land_House_L_4_EP1: Residential
{
lootPos[] = {
{ -3.34961,-0.487122,-1.33058 },
{ -6.60547,0.131348,-1.29852 },
{ -0.385742,-0.0551758,-1.34066 },
{ -0.209961,3.14941,-1.253 },
{ 3.47559,0.370972,-1.05766 },
{ 5.41992,3.25671,-1.01435 }};
lootPos[] = {{ -3.34961,-0.487122,-1.33058 },{ -6.60547,0.131348,-1.29852 },{ -0.385742,-0.0551758,-1.34066 },{ -0.209961,3.14941,-1.253 },{ 3.47559,0.370972,-1.05766 },{ 5.41992,3.25671,-1.01435 }};
};
class Land_House_L_9_EP1: Residential
{
lootPos[] = {
{ 4.4043,0.311035,-0.621445 },
{ -2.23584,1.68604,-0.542923 },
{ 4.0918,0.924805,2.60419}};
lootPos[] = {{ 4.4043,0.311035,-0.621445 },{ -2.23584,1.68604,-0.542923 },{ 4.0918,0.924805,2.60419}};
};
class Land_House_L_8_EP1: Residential
{
lootPos[] = {
{ 0.662598,5.04395,-1.01205 },
{ 0.73291,2.59424,-1.01574 },
{ 4.73828,3.56836,-0.773781 },
{ 3.76758,3.67578,1.73622 },
{ -2.51514,-2.19971,-1.55013 },
{ -2.51514,-2.19971,-1.55013 }};
lootPos[] = {{ 0.662598,5.04395,-1.01205 },{ 0.73291,2.59424,-1.01574 },{ 4.73828,3.56836,-0.773781 },{ 3.76758,3.67578,1.73622 },{ -2.51514,-2.19971,-1.55013 },{ -2.51514,-2.19971,-1.55013 }};
};
class Land_ibrhotel: Residential
{
@@ -1059,12 +961,7 @@ class Land_ibrhotel: Residential
};
class Land_MBG_Shanty_BIG: Residential
{
lootPos[] = {
{ -29.8752,-15.8057,2.99997 },
{ 23.4097,11.5024,24.9672 },
{ -29.345,-16.7568,3.04013 },
{ 23.2319,11.6201,27.9672 },
{ -33.3779,-11.3564,5.81198 }};
lootPos[] = {{ -29.8752,-15.8057,2.99997 },{ 23.4097,11.5024,24.9672 },{ -29.345,-16.7568,3.04013 },{ 23.2319,11.6201,27.9672 },{ -33.3779,-11.3564,5.81198 }};
};
class Land_Shed_W03_EP1: Residential

View File

@@ -44,7 +44,6 @@ class MAP_sara_domek_vilka_ruins: ResidentialRuins {
};
class Land_ruin_01: ResidentialRuins {
//lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
};

View File

@@ -9,51 +9,34 @@ class FarmRoaming : Farm
zombieChance = 0.4;
maxRoaming = 2;
};
class Land_Shed_W03 : HouseRoaming {};
class Land_HouseV_2T1 : HouseRoaming {};
class Land_HouseV_3I2 : HouseRoaming {};
class land_housev_3i3: HouseRoaming {
lootPos[] = {
{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}
};
lootPosSmall[] = {
{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}
};
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
};
class Land_HouseBlock_A1_2 : HouseRoaming {};
class Land_HouseBlock_A2 : HouseRoaming {};
class Land_HouseBlock_B1 : HouseRoaming {};
class Land_HouseBlock_B2 : HouseRoaming {};
class Land_HouseBlock_B3: HouseRoaming {
zedPos[] = {{0.878418,5.69189,-6.38459}};
lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
};
class Land_HouseBlock_B4: HouseRoaming{
zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
};
class Land_HouseBlock_C2 : HouseRoaming {};
class Land_HouseBlock_C3 : HouseRoaming {};
class Land_HouseBlock_C4 : HouseRoaming {};
class Land_HouseBlock_C4 : HouseRoaming {
zedPos[] = {{1.54199,3.79883,-4.57855},{-1.8208,-1.80664,-4.57855},{1.72363,-1.67188,-4.5746},{-2.75586,-3.64844,-4.57855},{-2.49805,4.07422,-4.57855}};
lootPos[] = {{2.68457,3.71484,-5.46355},{-2.98145,3.95508,-5.46355},{-2.95117,-3.64258,-5.46355},{-2.81152,-3.53125,-1.49755},{3.00293,-3.85156,-1.49755},{-1.76465,0.222656,-1.48755}};
lootPosSmall[] = {{-3.30518,-1.75488,-4.77355},{2.38623,-0.0947266,-4.5696},{-2.56396,-1.65137,-1.05755},{0.203613,-1.61328,-0.907551},{1.9502,-3.79883,-4.6796},{-1.77246,2.92285,-1.48755},{2.42285,1.17822,-4.75355}};
};
class Land_HouseBlock_C5 : HouseRoaming {};
class Land_Misc_Cargo1D : HouseRoaming {};
class Land_Ind_Shed_01_end : HouseRoaming {};
class Land_A_statue01 : HouseRoaming
{
zombieClass[] =
{
"zZombie_Base",
"zZombie_Base",
"z_teacher",
"z_suit1",
"z_suit2",
"z_soldier",
"z_soldier_heavy",
"z_policeman"
};
zombieClass[] ={"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
minRoaming = 2;
maxRoaming = 8;
};
@@ -73,14 +56,12 @@ class GraveCrossHelmet : Military
class Land_Dam_Conc_20 : HouseRoaming
{
//lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
lootChance = 0.4;
};
class Land_Misc_Scaffolding : HouseRoaming
{
//lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
};
// DAYZ AMP More buildings (DZE ADDED)

View File

@@ -6,14 +6,59 @@ class Supermarket : Default
zombieChance = 0.3;
zombieClass[] =
{
"zZombie_Base",
"zZombie_Base",
"z_teacher",
"z_suit1",
"z_suit2",
"z_villager1",
"z_villager2",
"z_villager3",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4"
"z_new_villager4",
"z_citizen1",
"z_citizen2",
"z_citizen3",
"z_citizen4",
"z_lumberjack1",
"z_lumberjack2",
"z_lumberjack3",
"z_lumberjack4",
"z_profiteer1",
"z_profiteer2",
"z_profiteer3",
"z_profiteer4",
"z_rocker1",
"z_rocker2",
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot",
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener",
"z_civilian1",
"z_civilian3",
"z_civilian5",
"z_civilian7",
"z_civilian9",
"z_civilian11",
"z_civilian13",
"z_civilian15",
"z_prisoner1",
"z_prisoner2",
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6",
"z_new_garbageman"
};
lootGroup = Supermarket;
};
@@ -22,7 +67,6 @@ class Land_A_GeneralStore_01a : Supermarket
{
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
lootPos[] = {
//{-6.93237,1.07617,-1.2016},{-7.29565,-2.68164,-1.20148},{-3.41382,-4.39063,-1.20172},{-1.28857,-2.57715,-1.20135},{0.902344,-4.36133,-1.20178},{3.27588,-3.48242,-1.2016},{7.53394,-2.70117,-1.20172},{13.9651,-4.50293,-1.20172},{10.2612,0.111328,-1.2016},{10.5864,-3.84277,-1.20148},{7.84424,-0.136719,-1.2016},{3.5752,0.0361328,-1.2016},{-0.370605,5.17871,-1.20154},{4.77783,5.57617,-1.20148},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{7.36304,3.00781,-1.20172},{1.93018,2.17285,-1.2016},{-3.82788,5.33203,-1.2016},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135},{3.72729,8.36133,-1.2016},{9.84009,8.33984,-1.20148},{-2.90942,1.32031,-1.2016},
{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}
};
lootPosSmall[] = {
@@ -34,7 +78,6 @@ class Land_A_GeneralStore_01 : Supermarket
{
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
lootPos[] = {
//{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148},
{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}
};
lootPosSmall[] = {
@@ -42,7 +85,18 @@ class Land_A_GeneralStore_01 : Supermarket
};
};
//DZE ADDED BELOW
class Land_HouseBlock_B1: Supermarket {
zedPos[] = {{3.6377,-4.34326,-7},{-4.75,-0.23291,-7}};
lootPos[] = {{2.06738,-0.201416,-7.24},{8.21484,0.476563,-7.24},{9.43066,-3.83154,-7.24},{-4.0752,3.28027,-7.25562},{-5.35254,-3.57715,-7.28366}};
lootPosSmall[] = {{5.7041,-0.69458,-6.64941},{7.75977,-0.796387,-6.64941},{9.00195,-0.711914,-6.23325},{10.2324,-2.38208,-6.00134},{1.00977,-3.0564,-6.3736},{0.983398,-1.65771,-6.75946},{9.72168,-0.455322,-6.72049},{3.50684,-0.39624,-6.33636}};
};
class Land_HouseBlock_B3: Supermarket {
zedPos[] = {{-2.85547,-3.86035,-6.6},{2.58887,-2.12109,-6.6}};
lootPos[] = {{2.95117,-3.56128,-6.918},{1.40039,0.55957,-6.918},{-3.31934,0.679199,-6.918},{2.49414,-1.33569,-6.918}};
lootPosSmall[] = {{-1.52539,-0.221924,-6.325},{0.421875,-0.345215,-6.325},{3.29883,-0.0541992,-6.39774},{2.68652,-0.147217,-5.91101},{0.414063,-3.67334,-6.43442},{3.79199,-1.17456,-5.67627}};
};
class Land_GeneralStore_01a_PMC : Supermarket
{
lootPos[] = {{-8.28796,-0.435303,-1.20155},

View File

@@ -7,11 +7,9 @@
#include "Groups\Buildings\Hunting.hpp"
#include "Groups\Buildings\Industrial.hpp"
#include "Groups\Buildings\Military.hpp"
#include "Groups\Buildings\MilitaryIndustrial.hpp"
#include "Groups\Buildings\Office.hpp"
//#include "Groups\Buildings\Powerlines.hpp"
#include "Groups\Buildings\Residential.hpp"
#include "Groups\Buildings\ResidentialRuins.hpp"
#include "Groups\Buildings\Supermarket.hpp"
#include "Groups\Buildings\Toilet.hpp"
#include "Groups\Buildings\Hangar.hpp"
#include "Groups\Buildings\DZE_Other.hpp"

View File

@@ -4,29 +4,6 @@ class CfgLoot
{
class Groups
{
//Not renamed yet
#define DZ_BP_VestPouch DZ_Czech_Vest_Pouch
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
#define DZ_BP_Assault DZ_Assault_Pack_EP1
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
#define DZ_BP_British DZ_British_ACU
#define DZ_BP_Czech DZ_CivilBackpack_EP1
#define DZ_BP_Coyote DZ_Backpack_EP1
#define ItemBloodbagAPos bloodBagAPOS
#define ItemBloodbagANeg bloodBagANEG
#define ItemBloodbagBPos bloodBagBPOS
#define ItemBloodbagBNeg bloodBagBNEG
#define ItemBloodbagABPos bloodBagABPOS
#define ItemBloodbagABNeg bloodBagABNEG
#define ItemBloodbagOPos bloodBagOPOS
#define ItemBloodbagONeg bloodBagONEG
#define ItemBloodTester bloodTester
#define ItemTransfusionKit transfusionKit
#define ItemBloodbagEmpty emptyBloodBag
// General groups
#include "Groups\Ammo.hpp"
#include "Groups\AmmoBox.hpp"
@@ -38,11 +15,13 @@ class CfgLoot
#include "Groups\ConsumableItems.hpp"
#include "Groups\Fuel.hpp"
#include "Groups\Parts.hpp"
//DZE
#include "Groups\Weapons.hpp"
#include "Groups\Clothes.hpp"
#include "Groups\Backpacks.hpp"
#include "Groups\Wrecks.hpp"
#include "Groups\Vanilla.hpp"
#include "Groups\Tools.hpp"
#include "Groups\Documents.hpp"
// Points of interest
#include "Groups\CrashSite.hpp"
@@ -61,28 +40,26 @@ class CfgLoot
#include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE
#undef DZ_BP_VestPouch
#undef DZ_BP_Patrol
#undef DZ_BP_Assault
#undef DZ_BP_Survival
#undef DZ_BP_Alice
#undef DZ_BP_British
#undef DZ_BP_Czech
#undef DZ_BP_Coyote
#undef ItemBloodbagAPos
#undef ItemBloodbagANeg
#undef ItemBloodbagBPos
#undef ItemBloodbagBNeg
#undef ItemBloodbagABPos
#undef ItemBloodbagABNeg
#undef ItemBloodbagOPos
#undef ItemBloodbagONeg
#undef ItemBloodTester
#undef ItemTransfusionKit
#undef ItemBloodbagEmpty
//New 1.0.7
#include "Groups\Zombies\Bodyguard.hpp" //DZE
#include "Groups\Zombies\Crewman.hpp" //DZE
#include "Groups\Zombies\Ghillie.hpp" //DZE
#include "Groups\Zombies\Lumberjack.hpp" //DZE
#include "Groups\Zombies\Officer.hpp" //DZE
#include "Groups\Zombies\Rebels.hpp" //DZE
#include "Groups\Zombies\Rocker.hpp" //DZE
#include "Groups\Zombies\SpecialForces.hpp" //DZE
#include "Groups\Zombies\Firefighter.hpp" //DZE
#include "Groups\Zombies\Postman.hpp" //DZE
#include "Groups\Zombies\Teacher.hpp" //DZE
#include "Groups\Zombies\Gardener.hpp" //DZE
#include "Groups\Zombies\Stalker.hpp" //DZE
#include "Groups\Zombies\Apo.hpp" //DZE
#include "Groups\Zombies\DrugDealer.hpp" //DZE
#include "Groups\Zombies\Prisoner.hpp" //DZE
#include "Groups\Zombies\Hero.hpp" //DZE
#include "Groups\Zombies\Bandit.hpp" //DZE
#include "Groups\Zombies\Bloodsucker.hpp" //DZE
};
class Buildings
@@ -92,6 +69,8 @@ class CfgLoot
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
fixWaterPos = 0; // Add fixWaterPos = 1; to the building class that have floating loot if the building is over water.
zombieClass[] =
{
// "zZombie_Base",

View File

@@ -1,350 +1,238 @@
// Ammo is organized in matching groups US,RU,CZ,EU, and Residential.
// 45Rnd_545x39_RPK removed due to 1.64 patch
AmmoCivilian[] =
{
//Pistols
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 4, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 8Rnd_9x18_MakarovSD},
// Pistols
{Loot_MAGAZINE, 7, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 32Rnd_9x19_TEC9},
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 1, 7Rnd_50AE_Deagle},
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 6Rnd_44Magnum},
{Loot_MAGAZINE, 1, 6Rnd_357Magnum},
//Rifles
// Rifles
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
//Shotgun
// Shotgun
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Slug},
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Slug}
};
militaryVehicleAmmo[] = { //DZE
{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
};
AmmoMilitaryLow[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2.5, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 4, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 2, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 1.5, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 4, 30Rnd_9x19_UZI},
// {Loot_MAGAZINE, 1, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 8, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 4, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 3, 64Rnd_9x19_SD_Bizon},
// This ammo spawns on zombies near military buildings
AmmoMilitaryZed[] = {
{Loot_GROUP, 1, AmmoCZ},
{Loot_GROUP, 1, AmmoRU},
{Loot_GROUP, 1, AmmoUS},
{Loot_GROUP, 1, AmmoEU}
};
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 4, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
AmmoCZ[] = {
//Machine guns
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 6, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 5, FlareWhite_GP25},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 5, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
//DZE
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
// Sniper rifles
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_Pellets},
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_74Slug},
// {Loot_MAGAZINE, 3, 20Rnd_B_AA12_HE},
//Handgrenades
{Loot_MAGAZINE, 5, SmokeShell},
{Loot_MAGAZINE, 5, SmokeShellRed},
{Loot_MAGAZINE, 5, SmokeShellGreen}
// Shotgun
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_74Slug},
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_Pellets},
// Submachine guns
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
{Loot_MAGAZINE, 3, 70Rnd_9x19_M31},
// Pistols
{Loot_MAGAZINE, 5, 13Rnd_9x19_BHP},
{Loot_MAGAZINE, 5, 18Rnd_9x19_Phantom},
{Loot_MAGAZINE, 5, 18Rnd_9x19_PhantomSD},
// Assault rifles
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 3, 30Rnd_762x39_SA58},
// Sniper rifles
{Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010},
// Machine gun
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
AmmoMilitaryHigh[] =
{
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 5, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_Pellets},
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_74Slug},
// {Loot_MAGAZINE, 5, 20Rnd_B_AA12_HE},
//Battle rifles
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
//Machine guns
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 4, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
//DZE
{Loot_MAGAZINE, 6, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 7, 20Rnd_B_765x17_Ball},
//Handgrenades
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, HandGrenade_West}
};
//TODO: Chernarussian ammo groups (building loot)
/*AmmoCZLow[] =
{
};
AmmoCZHigh[] =
{
};*/
AmmoRU[] =
{
//Pistols
// Pistols
{Loot_MAGAZINE, 8, 8Rnd_762x25_TT33},
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 8, 20Rnd_9x18_APS},
{Loot_MAGAZINE, 8, 20Rnd_9x18_APSSD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
// Submachine guns
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
//Assault rifles
// Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 10, 30Rnd_762x39_RK95},
{Loot_MAGAZINE, 8, 30Rnd_762x39_RK95SD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_Groza1},
{Loot_MAGAZINE, 8, 30Rnd_762x39_Groza1SD},
{Loot_MAGAZINE, 10, 20Rnd_9x39_Groza9},
{Loot_MAGAZINE, 8, 20Rnd_9x39_Groza9SD},
//Machine guns
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
// Sniper rifles
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 1, 3rnd_Anzio_20x102mm},
// Machine guns
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
// Grenade launchers
{Loot_MAGAZINE, 2, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 2, 1Rnd_Smoke_GP25},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 3, FlareWhite_GP25},
{Loot_MAGAZINE, 3, FlareGreen_GP25},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_East}
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_East}
};
AmmoUS[] =
{
//Pistols
// Pistols
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22},
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22SD},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
// Submachine guns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISS},
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISSSD},
//Assault rifles
// Assault rifles
{Loot_MAGAZINE, 6, 30Rnd_6x35_KAC},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 6, ACR_30Rnd_680x43},
{Loot_MAGAZINE, 4, ACR_30Rnd_680x43_SD},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
// Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 1, 7Rnd_86x70_MSR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMRSD},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
// Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
// Grenade launchers
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeRed_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeGreen_M203},
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_West}
};
AmmoEU[] =
{
//Pistols
// Pistols
{Loot_MAGAZINE, 8, 7Rnd_9x17_PPK},
{Loot_MAGAZINE, 8, 8Rnd_9x19_P38},
{Loot_MAGAZINE, 8, 15Rnd_9x19_P226},
{Loot_MAGAZINE, 8, 20Rnd_9x19_M93R},
{Loot_MAGAZINE, 8, 33Rnd_9x19_G18},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USP},
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USPSD},
//Submachineguns
// Submachine guns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMP},
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMPSD},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMP},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
{Loot_MAGAZINE, 6, 32Rnd_9x19_STEN},
{Loot_MAGAZINE, 6, 32Rnd_9x19_MAT49},
//Assault rifles
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36},
// Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_Stanag},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
};
AmmoUN[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 5, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 3, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 5, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 6, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Aug},
//Machine guns
{Loot_MAGAZINE, 5, 75Rnd_545x39_RPK},
// Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 4, 20Rnd_762x51_G3},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
//Sniper rifle
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
{Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
{Loot_MAGAZINE, 1, 10Rnd_86x70_MRAD},
// Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 4, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_M203},
{Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_M203},
{Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_GP25},
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeYellow_M203},
//Handgrenades
{Loot_MAGAZINE, 3, SmokeShell},
{Loot_MAGAZINE, 3, SmokeShellRed},
{Loot_MAGAZINE, 3, SmokeShellGreen}
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShellYellow},
{Loot_MAGAZINE, 1, SmokeShellBlue},
{Loot_MAGAZINE, 1, SmokeShellOrange},
{Loot_MAGAZINE, 1, HandGrenade_West}
};
//DZE
sniperriflesammo[] = {
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
};
assaultrifleammo[] = {
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 6, 20Rnd_762x51_B_SCAR}
};
machinegunammo[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
};
machinegunammoexpl[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 1, MAAWS_HEAT},
{Loot_MAGAZINE, 2, PipeBomb}
};

View File

@@ -9,90 +9,75 @@ AmmoBoxRU1[] =
//7.62x39mm
AmmoBoxRU2[] =
{
{Loot_MAGAZINE, 9, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxRU3[] =
{
{Loot_MAGAZINE, 9, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
};
//5.56x45mm
AmmoBoxUS1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxUS2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//5.56x45mm
AmmoBoxEU1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 4, 5Rnd_86x70_L115A1}
};
//7.62x39mm
AmmoBoxCZ1[] =
{
{Loot_MAGAZINE, 9, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxCZ2[] =
{
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
//GP-25
AmmoBoxRU4[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 0.5, FlareWhite_GP25},
{Loot_MAGAZINE, 0.5, FlareGreen_GP25},
{Loot_MAGAZINE, 1, FlareWhite_GP25},
{Loot_MAGAZINE, 1, FlareGreen_GP25},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
};
//M203
AmmoBoxUS3[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{Loot_MAGAZINE, 0.5, FlareWhite_M203},
{Loot_MAGAZINE, 0.5, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
};
//Explosives
AmmoBoxRU5[] =
{
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.1, PipeBomb}
{Loot_MAGAZINE, 1, SmokeShellGreen}
};
//7.62x39Rmm RK95, Groza
AmmoBoxRU6[] =
{
{Loot_MAGAZINE, 5, 30Rnd_762x39_RK95},
{Loot_MAGAZINE, 1, 30Rnd_762x39_RK95SD},
{Loot_MAGAZINE, 5, 30Rnd_762x39_Groza1},
{Loot_MAGAZINE, 1, 30Rnd_762x39_Groza1SD}
};
//9x39mm Groza, VSS VaL
AmmoBoxRU7[] =
{
{Loot_MAGAZINE, 6, 20Rnd_9x39_Groza9},
{Loot_MAGAZINE, 2, 20Rnd_9x39_Groza9SD},
{Loot_MAGAZINE, 1, 20Rnd_9x39_SP5_VSS}
};
//5.56x45mm
AmmoBoxUS1[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxUS2[] =
{
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//M203
AmmoBoxUS3[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
};
//Explosives
@@ -101,6 +86,78 @@ AmmoBoxUS4[] =
{Loot_MAGAZINE, 2, HandGrenade_West},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.3, PipeBomb}
{Loot_MAGAZINE, 1, SmokeShellGreen}
};
//6.80x43mm
AmmoBoxUS5[] =
{
{Loot_MAGAZINE, 5, ACR_30Rnd_680x43},
{Loot_MAGAZINE, 1, ACR_30Rnd_680x43_SD}
};
//5.56x45mm
AmmoBoxEU1[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
};
//7.62x51mm and .338 Lapua
AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 5, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 1, 5Rnd_86x70_L115A1}
};
// L85 and 7.62x51 LMG
AmmoBoxEU3[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 6, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
// Aug and 7.62x51
AmmoBoxEU4[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Aug},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 1, 20Rnd_762x51_G3}
};
// P90, UMP
AmmoBoxEU5[] =
{
{Loot_MAGAZINE, 10, 50Rnd_57x28_P90},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
{Loot_MAGAZINE, 10, 25Rnd_45ACP_UMP},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD}
};
// Assault Rifles
AmmoBoxCZ1[] =
{
{Loot_MAGAZINE, 1, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 1, 30Rnd_556x45_G36SD}
};
// Machine Guns
AmmoBoxCZ2[] =
{
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
{Loot_MAGAZINE, 4, 20Rnd_9x19_EVO},
{Loot_MAGAZINE, 2, 20Rnd_9x19_EVOSD}
};
//Sniper Rifle
AmmoBoxCZ3[] =
{
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR}
};

View File

@@ -1,32 +1,68 @@
// Attachments for Mosin, Rem870, M9, G17, and Makarov
AttachmentsGeneric[] =
{
{Loot_MAGAZINE, 3, Attachment_BELT},
{Loot_MAGAZINE, 1, Attachment_SCOPED},
{Loot_MAGAZINE, 2, Attachment_FL},
{Loot_MAGAZINE, 2, Attachment_FL_Pist}
{Loot_MAGAZINE, 1, Attachment_BELT}, // Mosin
{Loot_MAGAZINE, 1, Attachment_SCOPED}, // Mosin
{Loot_MAGAZINE, 1, Attachment_FL}, // Mosin
{Loot_MAGAZINE, 1, Attachment_MFL}, // Mosin
{Loot_MAGAZINE, 1, Attachment_Sup9}
};
AttachmentsEast[] =
// Attachments for Russian Guns
AttachmentsRU[] =
{
{Loot_MAGAZINE, 2, Attachment_Kobra},
{Loot_MAGAZINE, 1, Attachment_Kobra},
{Loot_MAGAZINE, 1, Attachment_PSO1},
{Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_NSPU},
{Loot_MAGAZINE, 1, Attachment_Ghillie_Desert},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup545},
{Loot_MAGAZINE, 2, Attachment_GP25},
{Loot_MAGAZINE, 2, Attachment_Ghillie},
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
{Loot_MAGAZINE, 1, Attachment_Sup939},
{Loot_MAGAZINE, 1, Attachment_Sup762},
{Loot_MAGAZINE, 1, Attachment_GP25},
{Loot_MAGAZINE, 1, Attachment_Ghillie}
};
AttachmentsWest[] =
// Attachments for U.S. Guns
AttachmentsUS[] =
{
{Loot_MAGAZINE, 1.5, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 0.5, Attachment_ACOG},
{Loot_MAGAZINE, 3, Attachment_Ghillie},
{Loot_MAGAZINE, 2, Attachment_M203},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_Ghillie},
{Loot_MAGAZINE, 1, Attachment_M203},
{Loot_MAGAZINE, 1, Attachment_Sup68},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 3, Attachment_SA58RIS},
{Loot_MAGAZINE, 3, Attachment_MFL},
{Loot_MAGAZINE, 3, Attachment_MFL_Pist}
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup45}
};
// Attachments for European Guns
AttachmentsEU[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_ANPVS4},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup45},
{Loot_MAGAZINE, 1, Attachment_Sup57},
{Loot_MAGAZINE, 1, Attachment_Sup762},
{Loot_MAGAZINE, 1, Attachment_MFL},
{Loot_MAGAZINE, 1, Attachment_MFL_Pist} // G17 only
};
// Attachments for SA58
AttachmentsCZ[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_SA58RIS},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_MFL}
};

View File

@@ -1,17 +1,59 @@
backpacks[] = {
{Loot_BACKPACK, 4, DZ_BP_Assault},
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 4, DZ_TerminalPack_EP1},
{Loot_BACKPACK, 3, DZ_BP_Alice},
{Loot_BACKPACK, 3, DZ_BP_Survival},
{Loot_BACKPACK, 3, DZ_CompactPack_EP1}
{Loot_BACKPACK, 8, GymBag_Camo_DZE1},
{Loot_BACKPACK, 8, GymBag_Green_DZE1},
{Loot_BACKPACK, 6, School_Bag_DZE1},
{Loot_BACKPACK, 5, Assault_Pack_DZE1},
{Loot_BACKPACK, 6, Czech_Vest_Pouch_DZE1},
{Loot_BACKPACK, 6, Patrol_Pack_DZE1},
{Loot_BACKPACK, 4, TerminalPack_DZE1},
{Loot_BACKPACK, 3, ALICE_Pack_DZE1},
{Loot_BACKPACK, 2, TK_Assault_Pack_DZE1},
{Loot_BACKPACK, 2, PartyPack_DZE1},
{Loot_BACKPACK, 1, AirwavesPack_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CompactPack_DZE1}
};
CzechBackpacks[] = {
{Loot_BACKPACK, 1, CzechBackpack_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_OD_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_3DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_WDL_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MAR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DMAR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_UCP_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_6DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_TAK_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_NVG_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_BLK_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DPM_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_FIN_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MTC_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_NOR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_WIN_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_ATC_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MTL_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_FTN_DZE1}
};
CoyoteBackpacks[] = {
{Loot_BACKPACK, 1, CoyoteBackpack_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpackDes_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpackWdl_DZE1}
};
militarybackpacks[] = {
//{Loot_GROUP, 10, backpacks},
{Loot_BACKPACK, 3, DZ_BP_British},
{Loot_BACKPACK, 2, DZ_GunBag_EP1},
{Loot_BACKPACK, 2, DZ_BP_Czech},
{Loot_BACKPACK, 2, DZ_BP_Coyote},
{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1}
{Loot_GROUP, 3, CzechBackpacks},
{Loot_GROUP, 1, CoyoteBackpacks},
{Loot_BACKPACK, 3, British_ACU_DZE1},
{Loot_BACKPACK, 2, GunBag_DZE1},
{Loot_BACKPACK, 1, LargeGunBag_DZE1},
{Loot_BACKPACK, 3, TinyPack_DZE1},
{Loot_BACKPACK, 3, NightPack_DZE1},
{Loot_BACKPACK, 3, SurvivorPack_DZE1},
{Loot_BACKPACK, 2, WandererBackpack_DZE1},
{Loot_BACKPACK, 1, LegendBackpack_DZE1}
};

View File

@@ -1,33 +1,26 @@
Castle[] =
{
//Tools
{Loot_WEAPON, 1, ItemKnife},
{Loot_WEAPON, 1, ItemMap},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
// {Loot_WEAPON, 2, ItemShovel},
// {Loot_WEAPON, 1, ItemHatchet},
{Loot_GROUP, 5, ToolsSurvival},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
//Weapons
{Loot_WEAPON, 2, Mosin_DZ},
{Loot_GROUP, 5, shotgunsingleshot},
//Backpacks
{Loot_GROUP, 4, backpacks},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 4, PartWoodPile},
{Loot_MAGAZINE, 2, equip_Crossbow_Kit},
{Loot_MAGAZINE, 2, equip_crossbow_stock},
{Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 1, forest_net_kit},
//Groups
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 3, tents},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 5, Generic},

View File

@@ -1,34 +1,31 @@
Church[] =
{
//Tools
{Loot_WEAPON, 3, ItemFlashlight},
{Loot_GROUP, 5, ToolsSurvival},
//Weapons
{Loot_WEAPON, 3, M1911_DZ},
{Loot_GROUP, 3, pistols},
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_GROUP, 4, backpacks},
//Items
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
{Loot_MAGAZINE, 4, ItemBookBible},
{Loot_MAGAZINE, 2, equip_rag},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, VanillaSurvival},
{Loot_GROUP, 5, Trash},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Consumable}
};
ChurchSmall[] =
{
//Tools
{Loot_WEAPON, 3, ItemCompass},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 5, ToolsSurvival},
{Loot_GROUP, 3, pistols},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, AmmoCivilian},

View File

@@ -1,45 +1,24 @@
Construction[] =
{
{Loot_MAGAZINE, 9, ItemLog}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 9, ItemPlank},
{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 4, equip_nails},
// {Loot_MAGAZINE, 4, ItemScrews},
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
{Loot_MAGAZINE, 9, equip_metal_sheet},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledge},
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},
// {Loot_WEAPON, 2, ItemShovel},
{Loot_WEAPON, 1, ItemKeyKit},
//Items
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 1, MortarBucket},
{Loot_MAGAZINE, 2, CinderBlocks},
{Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 2, MortarBucket},
{Loot_MAGAZINE, 6, CinderBlocks},
{Loot_MAGAZINE, 1, fuel_pump_kit},
//Other
{Loot_GROUP, 15, Parts},
{Loot_GROUP, 7, Military},
{Loot_GROUP, 5, VanillaConstruction},
{Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 10, Trash},
//{Loot_GROUP, 6, Parts},
{Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 5, ToolsBuilding},
{Loot_VEHICLE, 3, WeaponHolder_ItemCrowbar},
{Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 3, Generic}
};

View File

@@ -1,53 +0,0 @@
DynamicDebris[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_GROUP, 7, JerryCan},
{Loot_GROUP, 15, Parts}
};
DynamicDebrisMilitary[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemEtool},
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, Makarov_SD_DZ}, //MakarovSD
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_GROUP, 7, JerryCan},
{Loot_MAGAZINE, 7, ItemSandbag},
{Loot_GROUP, 8, Military},
{Loot_GROUP, 15, Parts}
};
SupplyDrop[] = {
{Loot_WEAPON, 5, ItemSledge},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_GROUP, 7, JerryCan},
{Loot_MAGAZINE, 7, bulk_ItemTankTrap},
{Loot_MAGAZINE, 7, PartPlywoodPack},
{Loot_MAGAZINE, 7, PartPlankPack},
{Loot_MAGAZINE, 7, MortarBucket},
{Loot_MAGAZINE, 7, bulk_PartGeneric},
{Loot_MAGAZINE, 7, bulk_ItemSandbag},
{Loot_MAGAZINE, 7, CinderBlocks}
};
MassGrave[] = {
{Loot_GROUP, 30, MilitarySpecial},
{Loot_GROUP, 30, Parts}
};

View File

@@ -1,52 +1,40 @@
Farm[] =
{
//Weapons
{Loot_GROUP, 10, farmweapons},
{Loot_WEAPON, 2, ItemFishingPole},
{Loot_GROUP, 6, shotgunsingleshot},
{Loot_GROUP, 1, Chainsaws},
{Loot_WEAPON, 1, ItemFishingPole},
//Tools
{Loot_WEAPON, 5, ItemMachete},
// {Loot_WEAPON, 6, ItemHatchet},
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 5, ItemKnife},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_GROUP, 4, ToolsBuilding},
//Items
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, TrapBear},
{Loot_MAGAZINE, 8, PartWoodPile},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 3, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever},
{Loot_MAGAZINE, 2, PartPlankPack},
{Loot_MAGAZINE, 1, ItemLightBulb},
{Loot_MAGAZINE, 1, ItemSledgeHead},
{Loot_MAGAZINE, 1.5, ItemSledgeHandle},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 1, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 3, JerryCan},
{Loot_GROUP, 4, FuelCan},
{Loot_GROUP, 2, FuelBarrel},
{Loot_GROUP, 8, Generic}
{Loot_GROUP, 3, ToolsSurvival},
{Loot_GROUP, 1, JerryCan},
{Loot_GROUP, 1, FuelCan},
{Loot_GROUP, 1, FuelBarrel},
{Loot_GROUP, 6, Generic}
};
FarmSmall[] =
{
{Loot_GROUP, 10, pistols},
{Loot_WEAPON, 5, ItemKnife},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, GenericSmall}
{Loot_GROUP, 8, pistols},
{Loot_GROUP, 3, ToolsSurvival},
{Loot_GROUP, 3, VanillaSurvival},
{Loot_GROUP, 5, Trash},
{Loot_GROUP, 8, AmmoCivilian},
{Loot_GROUP, 1, AttachmentsGeneric},
{Loot_GROUP, 5, Consumable},
{Loot_GROUP, 5, GenericSmall}
};

View File

@@ -1,45 +0,0 @@
Hangar[] =
{
{Loot_GROUP, 8, MilitarySpecial},
//Tools
{Loot_WEAPON, 4, ItemEtool},
//Items
{Loot_MAGAZINE, 2, PartVRotor},
{Loot_MAGAZINE, 1, PartEngine},
{Loot_MAGAZINE, 4, PartGeneric},
{Loot_MAGAZINE, 3, PartGlass},
{Loot_MAGAZINE, 3, ItemSandbag},
{Loot_MAGAZINE, 3, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
//Groups
{Loot_PILE, 6, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 6, Generic},
{Loot_GROUP, 3, AttachmentsGeneric}
};
HangarSmall[] =
{
{Loot_TOOL, 2, Binocular},
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 8, pistols},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_GROUP, 8, AmmoMilitaryLow},
{Loot_GROUP, 8, AmmoMilitaryHigh},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_GROUP, 8, MedicalLow},
{Loot_GROUP, 8, Trash},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 8, GenericSmall}
};

View File

@@ -1,28 +1,15 @@
Hospital[] =
{
{Loot_MAGAZINE, 2, equip_gauze},
{Loot_MAGAZINE, 2, equip_gauzepackaged},
{Loot_PILE, 8, MedicalLow, 1, 3},
{Loot_PILE, 5, MedicalHigh, 1, 2},
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 18},
{Loot_PILE, 10, Trash, 1, 2}
};
HospitalSmall[] =
{
{Loot_MAGAZINE, 2, equip_gauze},
{Loot_MAGAZINE, 2, equip_gauzepackaged},
{Loot_MAGAZINE, 8, ItemBandage},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 4, ItemMorphine},
{Loot_MAGAZINE, 3, ItemEpinephrine},
{Loot_MAGAZINE, 4, ItemAntibacterialWipe},
{Loot_MAGAZINE, 4, ItemHeatPack},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags}
{Loot_MAGAZINE, 1, equip_gauze},
{Loot_MAGAZINE, 1, equip_gauzepackaged},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 5, MedicalHigh}
};

View File

@@ -1,43 +1,37 @@
Hunting[] =
{
//Weapons
{Loot_GROUP, 5, farmweapons},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 2, Mosin_DZ},
{Loot_GROUP, 10, shotgunsingleshot},
{Loot_GROUP, 1, Chainsaws},
{Loot_WEAPON, 1, DMR_Gh_DZ},
//Tools
{Loot_WEAPON, 4, ItemMachete},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 7, ItemKnife},
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 4, ItemHatchet},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 1, 10Rnd_303British},
{Loot_GROUP, 5, ToolsSurvival},
{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
{Loot_MAGAZINE, 2, ItemHeatPack},
{Loot_MAGAZINE, 2, FoodMRE},
{Loot_MAGAZINE, 2, FoodNutmix},
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_WEAPON, 1, RedRyder},
{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
{Loot_MAGAZINE, 1, 350Rnd_BB_GUN},
//Backpacks
{Loot_GROUP, 5, backpacks},
{Loot_GROUP, 1, militarybackpacks},
//Other
{Loot_MAGAZINE, 2, ItemTent},
{Loot_GROUP, 3, tents},
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 2, ItemBandage},
{Loot_MAGAZINE, 1, ItemDomeTent},
{Loot_MAGAZINE, 3, TrapBear},
{Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood},
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, equip_Crossbow_Kit},
{Loot_MAGAZINE, 6, equip_crossbow_stock},
{Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 10, Generic}
};

View File

@@ -1,53 +1,32 @@
Industrial[] =
{
//Tools
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 6, ItemToolbox},
// {Loot_WEAPON, 8, ItemCrowbar},
{Loot_GROUP, 15, ToolsBuilding},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
// {Loot_WEAPON, 5, ItemHatchet},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledge},
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},
{Loot_WEAPON, 1, ItemKeyKit},
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
//Items
// {Loot_MAGAZINE, 6, ItemSandbag},
// {Loot_MAGAZINE, 1, ItemWire},
// {Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 3, equip_nails},
// {Loot_MAGAZINE, 3, ItemScrews},
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 8, ItemPlank},
{Loot_MAGAZINE, 2, MortarBucket},
{Loot_MAGAZINE, 3, CinderBlocks},
{Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 6, CinderBlocks},
{Loot_MAGAZINE, 3, CementBag},
{Loot_MAGAZINE, 2, ItemConcreteBlock},
{Loot_MAGAZINE, 3, ItemRSJ},
{Loot_MAGAZINE, 1, fuel_pump_kit},
//Other
{Loot_GROUP, 15, Parts},
{Loot_GROUP, 6, VanillaConstruction},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 3, VehicleDocuments},
{Loot_GROUP, 5, Generic}
};
IndustrialSmall[] =
{
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 1, ItemKeyKit},
{Loot_MAGAZINE, 2, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_GROUP, 2, VanillaSurvival},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 3, Consumable},
{Loot_GROUP, 5, GenericSmall}

View File

@@ -1,167 +1,190 @@
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
Military[] =
{
//Probably shouldn't use one big group for this. It breaks the RU/US/EU/CZ crashsite themes.
//Also it spawns mismatched ammo box and weapon types.
//Pistols
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 4, sniperrifles},
{Loot_GROUP, 8, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 4, machineguns},
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed},
{Loot_TOOL, 3.5, ItemKnife},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemEtool},
//Backpacks
{Loot_GROUP, 6, backpacks},
{Loot_GROUP, 6, militarybackpacks},
//Clothing
{Loot_GROUP, 2, militaryclothes},
{Loot_GROUP, 1, specialclothes},
//Containers
{Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
//Other
{Loot_MAGAZINE, 5, FoodMRE},
// {Loot_MAGAZINE, 4, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
// {Loot_GROUP, 10, Generic}
{Loot_NONE, 1, MilitaryRU, MilitarySmallRU}, //Russian Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryUS, MilitarySmallUS}, //American Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryEU, MilitarySmallEU}, //European Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryCZ, MilitarySmallCZ} //Czech Weapons, Attachments, Ammo
};
MilitarySmall[] =
MilitaryRU[] =
{
{Loot_GROUP, 10, pistols},
{Loot_TOOL, 2, Binocular},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemKnife},
{Loot_GROUP, 2, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_GROUP, 15, AmmoMilitaryLow},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 15, Trash},
{Loot_GROUP, 10, Consumable}
// {Loot_GROUP, 10, GenericSmall}
};
MilitarySpecial[] =
{
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 9, sniperrifles},
{Loot_GROUP, 12, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 9, machineguns},
// Weapons
{Loot_GROUP, 40, weaponsRU},
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemFlashlightRed},
{Loot_TOOL, 4, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 4, ItemMap},
{Loot_TOOL, 2, ItemEtool},
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
{Loot_GROUP, 9, machinegunammo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU6, 5, 9}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU7, 5, 9}, //9x39mm
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},
// {Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 15, AmmoRU, 1, 4},
{Loot_GROUP, 8, AttachmentsRU},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
// {Loot_GROUP, 8, Generic}
};
MilitarySpecialSmall[] =
MilitarySmallRU[] =
{
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_WEAPON, 8, Makarov_DZ},
{Loot_WEAPON, 5, Makarov_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_GROUP, 15, AmmoMilitaryLow},
{Loot_GROUP, 10, AmmoMilitaryHigh},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_MAGAZINE, 1, PipeBomb}, // Satchel charges are very destructive and should be rare.
{Loot_GROUP, 30, AmmoRU},
{Loot_GROUP, 15, AttachmentsRU},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
// {Loot_GROUP, 8, GenericSmall}
};
MilitaryIndustrial[] = {//DZE ADDED
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_GROUP, 3, FuelBarrel},
{Loot_MAGAZINE, 2, ItemGenerator},
{Loot_MAGAZINE, 2, fuel_pump_kit},
{Loot_MAGAZINE, 3, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 1, PartEngine},
{Loot_GROUP, 15, Military},
{Loot_GROUP, 4, Generic}
MilitaryUS[] =
{
// Weapons
{Loot_GROUP, 40, weaponsUS},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 7, 14}, //7.62x51
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS3, 7, 14}, //M203
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS4, 7, 14}, //Explosives
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS5, 7, 14}, //6.80x43
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoUS, 1, 4},
{Loot_GROUP, 6, AttachmentsUS},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitaryIndustrialSmall[] = {
{Loot_GROUP, 15, MilitarySmall},
{Loot_GROUP, 8, GenericSmall}
MilitarySmallUS[] =
{
{Loot_WEAPON, 8, M9_DZ},
{Loot_WEAPON, 5, M9_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_GROUP, 30, AmmoUS},
{Loot_GROUP, 15, AttachmentsUS},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryEU[] =
{
// Weapons
{Loot_GROUP, 40, weaponsEU},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU2, 7, 14}, //7.62x51, 8.6x70
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU3, 7, 14}, //7.62x51, 5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU4, 7, 14}, //7.62x51
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU5, 7, 14}, //5.7x28, .45ACP
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoEU, 1, 4},
{Loot_GROUP, 6, AttachmentsEU},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallEU[] =
{
{Loot_WEAPON, 8, G17_DZ},
{Loot_WEAPON, 5, G17_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_GROUP, 30, AmmoEU},
{Loot_GROUP, 15, AttachmentsEU},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryCZ[] =
{
// Weapons
{Loot_GROUP, 40, weaponsCZ},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 7, 14},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 7, 14},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 7, 14},
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 1, MAAWS_HEAT}, // MAAWS added exclusively to CZ group. They should be fairly rare.
{Loot_PILE, 15, AmmoCZ, 1, 4},
{Loot_GROUP, 6, AttachmentsCZ},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallCZ[] =
{
{Loot_WEAPON, 6, Sa61_DZ},
{Loot_WEAPON, 3, CZ75P_DZ},
{Loot_WEAPON, 3, CZ75D_DZ},
{Loot_WEAPON, 3, CZ75SP_DZ},
{Loot_WEAPON, 2, CZ75SP_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_MAGAZINE, 1, MAAWS_HEAT},
{Loot_GROUP, 30, AmmoCZ},
{Loot_GROUP, 15, AttachmentsCZ},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};

View File

@@ -0,0 +1,89 @@
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
MilitaryIndustrial[] =
{
{Loot_NONE, 1, MilitaryIndustrialRU, MilitaryIndustrialSmallRU}, //Russian Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialUS, MilitaryIndustrialSmallUS}, //American Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialEU, MilitaryIndustrialSmallEU}, //European Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialCZ, MilitaryIndustrialSmallCZ} //Czech Weapons, Attachments, Ammo
};
MilitaryIndustrialRU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryRU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallRU[] = {
{Loot_GROUP, 1, MilitarySmallRU}
};
MilitaryIndustrialUS[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryUS},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallUS[] = {
{Loot_GROUP, 1, MilitarySmallUS}
};
MilitaryIndustrialEU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryEU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallEU[] = {
{Loot_GROUP, 1, MilitarySmallEU}
};
MilitaryIndustrialCZ[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryCZ},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallCZ[] = {
{Loot_GROUP, 1, MilitarySmallCZ}
};

View File

@@ -1,41 +1,30 @@
Office[] =
{
//Tools
{Loot_WEAPON, 3, ItemWatch},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemCompass},
{Loot_WEAPON, 6, ItemKnife},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, Binocular},
{Loot_WEAPON, 3, ItemCrowbar},
{Loot_GROUP, 15, ToolsSurvival},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
//Pistols
//Weapons
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 4, Military},
{Loot_GROUP, 6, shotgunsingleshot},
//Rifles
//Melee
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_GROUP, 4, backpacks},
{Loot_GROUP, 4, tents},
{Loot_GROUP, 3, clothes},
{Loot_GROUP, 2, specialclothes},
//Items
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
{Loot_MAGAZINE, 1, ItemLockbox},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 1, ItemDocument},
//{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC
//{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC
//Groups
{Loot_GROUP, 5, MedicalLow},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 4, tents},
{Loot_GROUP, 3, clothes},
{Loot_GROUP, 6, Trash},
{Loot_GROUP, 8, Generic},
{Loot_GROUP, 10, AmmoCivilian},
@@ -44,18 +33,10 @@ Office[] =
OfficeSmall[] =
{
{Loot_WEAPON, 3, ItemWatch},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemCompass},
{Loot_WEAPON, 6, ItemKnife},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, Binocular},
{Loot_GROUP, 10, ToolsSurvival},
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 4, MilitarySmall},
{Loot_GROUP, 3, clothes},
{Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_GROUP, 5, MedicalLow},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 6, Trash},
{Loot_GROUP, 8, GenericSmall},

Some files were not shown because too many files have changed in this diff Show More