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188
CHANGE LOG 1.0.7.1.txt
Normal file
188
CHANGE LOG 1.0.7.1.txt
Normal file
@@ -0,0 +1,188 @@
|
||||
[ADDED] Blunt hatchet and wet box of matches. (69408ab3) @AirwavesMan
|
||||
[ADDED] AKS-74, AKS-74 Kobra, AKS-74 PSO1, AKS-74 NSPU and AKS-74 TWS with full attachment support. (db1ed4c0) @AirwavesMan
|
||||
[ADDED] Red Ryder BB gun and magazine as Epoch version. (597e6086) @AirwavesMan
|
||||
[ADDED] G36A and G36K as Epoch version. (e0a00512) @AirwavesMan
|
||||
[ADDED] More snappoints for the 4x metal floors. (f68e92d5) @worldwidesorrow
|
||||
[ADDED] Right click menu made by Mudzereli and updated by Salival. (c4919d65) @AirwavesMan
|
||||
[ADDED] Missing Combine Magazine option for the Desert Eagle and the 20Rnd Stanag magazine. (858f418a) @seelenapparat, @AirwavesMan
|
||||
[ADDED] Toggleable Remote Vehicle by Salival. (a9500b4e) @AirwavesMan
|
||||
[ADDED] Toggleable Locate Vehicle by Salival. (152ec42d) @AirwavesMan
|
||||
[ADDED] Toggleable Take Clothes by Salival. (1113b579) @AirwavesMan
|
||||
[ADDED] Toggleable Safe Zone Relocate by Salival. (cc005a97) @AirwavesMan
|
||||
[ADDED] Toggleable Vehicle Service Point by Salival. (343128bb) @AirwavesMan
|
||||
[ADDED] Toggleable Garage Door Opener by Salival. (b3871aa3) @AirwavesMan
|
||||
[ADDED] Toggleable Bury and Butcher Bodies by Salival. (be7898aa) @AirwavesMan
|
||||
[ADDED] Toggleable Vehicle Key Changer by Salival. (e6eb9419) @AirwavesMan
|
||||
[ADDED] Toggleable Virtual Garage by Salival. (30f15326) @AirwavesMan
|
||||
[ADDED] Fully functional Namalsk Bloodsuckers by SumrakDZN. Can be activated in the configVariables.sqf. (05118343) @worldwidesorrow
|
||||
[ADDED] G3A3 with attachment support. (a3a4cf90) @AirwavesMan
|
||||
[ADDED] All different types of Arma 2 Static Weapons are as Epoch Version available and can be build from the inventory. (8bc484cb) @AirwavesMan
|
||||
[ADDED] Weapon parts and gun powder for server admins to add. (6dbc6646) @AirwavesMan
|
||||
[ADDED] Customizable zombie humanity for server admins. Change DZE_ZombieHumanity in the configVariables.sqf (1a8d45e1) @AirwavesMan
|
||||
[ADDED] Backpack upgrade items for admins to use. (e151f22c4) @seelenapparat
|
||||
[ADDED] Wood Stairs with rails as item. (5feb96318) @Victor-the-Cleaner
|
||||
[ADDED] Colored helpers to modular objects when deconstruct, remove, upgrade, downgrade, maintain or pack. (58c4a4d1f) @Victor-the-Cleaner
|
||||
[ADDED] New deconstruct scroll option. If DZE_refundModular is enabled it refunds all modular objects. Changes can be made in the configVariables.sqf. (58c4a4d1f) @Victor-the-Cleaner
|
||||
[ADDED] BigEgg's Restrict Building mod is part of Epoch now. (db4a417f3) @Victor-the-Cleaner
|
||||
[ADDED] New DZE_buildOnWater config variable to allow building in or over sea water. (adc17d4ec) @Victor-the-Cleaner
|
||||
[ADDED] New base building hotkeys (c4a2e1b88) @Victor-the-Cleaner
|
||||
[ADDED] 23 New base building items: Heavy Bag Fence, Heavy Bag Fence (Corner), Heavy Bag Fence (Round),Sandbag Cube (5x Curved), Sandbag Nest (Large), Warfare Barrier 5x, Warfare Barrier 10x, Warfare Barrier 10x (Tall), Wire Fencing, Barbed Gate (Fortified), Footbridge (Simple), Footbridge (Wooden), Windbreak, Concrete Barrier, Concrete Barrier (Striped), Concrete Wall, Concrete Pipe, Dragon's Teeth, Dragon's Teeth (Large), Metal Container (Red, White, Green), Metal Container 2x (Red). (d744d995e) @Victor-the-Cleaner
|
||||
[ADDED] Garbage Man and Paramedic as zombies and player skin. (9dde58abb, c8358505b) @DeVloek, @AirwavesMan
|
||||
[ADDED] server_vehicleAddons to customize vehicles by add/remove weapons and ammo. (981e217b8) @AirwavesMan
|
||||
[ADDED] New variables DZE_clearVehicleAmmo, DZE_addVehicleAmmo to add and remove the ammo of vehicles. Also DZE_clearVehicleFlares to keep the flares. (981e217b8) @AirwavesMan
|
||||
[ADDED] Community Stringtable. (f13c6ea9b, a7860b5b2) @AirwavesMan
|
||||
[ADDED] Customizable water sources with DZE_WaterSources in the variables.sqf. (ceda09297) @AirwavesMan
|
||||
[ADDED] Camel planes. (9384e0112) @AirwavesMan
|
||||
[ADDED] New mining sound. (8524d6752) @Victor-the-Cleaner
|
||||
[ADDED] SUV (Blue White). (3c611438f) @seelenapparat
|
||||
[ADDED] Several new rubbish objects with gear. (8c16cbd7f) @seelenapparat
|
||||
[ADDED] DayZ workbench as a buildable object for epoch. (d40fab526) @seelenapparat
|
||||
[ADDED] New edible items for more survival oriented servers. (51d8a3dac) @seelenapparat
|
||||
[ADDED] 40 new generic documents for admins to use. (d5b40bba3) @seelenapparat
|
||||
[ADDED] 3 new types of buckets with content. (c12349682) @seelenapparat
|
||||
[ADDED] New types of water and milk container. (c731264ed) @seelenapparat
|
||||
[ADDED] Various new suitcases with gems. (ec9f9582a) @seelenapparat
|
||||
[ADDED] Waterbottles with coffee, black tea and frozen waterbottles. (ea236b466) @seelenapparat
|
||||
[ADDED] 8 buildable storage barrels. (ee0effcc7) @seelenapparat
|
||||
[ADDED] Support for the elevator script via 3 new kits and objects. (546172959) @seelenapparat
|
||||
[ADDED] Harvestable plants and compost barrels. (84064ec89) @AirwavesMan
|
||||
[ADDED] 14 new buildable epoch buildings (Rabbit Hutch, Chicken Coop, Dog House, Postbox, Boggle, Satellite Dish, Fuel Tank, Water Tank, Water Tower, Wild Bee Hive, Cow Stable, Boar Stable, Goat Stable, Sheep Stable) for server admins to add. (2e3f16c24) @AirwavesMan
|
||||
[ADDED] Changeable DZE_GemChance to customize the chance to find a gemstone in an ore vein. Can be changed in the configVariables.sqf (f179d037d) @AirwavesMan
|
||||
[ADDED] Changeable DZE_debrisRefundParts to customize the dynamic debris wrecks refund. Can be changed in the configVariables.sqf (6189bed04) @AirwavesMan
|
||||
[ADDED] Changeable DZE_toolBreakChance to customize the break chance of tools when removing a building. Can be changed in the configVariables.sqf (01792fe8e) @AirwavesMan
|
||||
[ADDED] Changeable DZE_bottleBreakChance to customize the break chance of bottles. Can be changed in the configVariables.sqf (b46711bc1) @Victor-the-Cleaner
|
||||
[ADDED] After canceling an action the sound will be aborted too now. (21e9c3451) @Victor-the-Cleaner
|
||||
[ADDED] HMMWV Crows(M19, M2), Avenger and AAV as epoch versions. (1b74c6ccc) @AirwavesMan
|
||||
[ADDED] T810A PKT winter version. (f42ef2b88) @DeVloek,
|
||||
[ADDED] 18 new open map buildings with interior and loot positions. (0fd08dec2) @Helion4, @DeVloek, @AirwavesMan
|
||||
[ADDED] 2 new items (Dung, Sunflower Oil) and 9 food versions (Steak with fries, Sushi, Pumpkin soup, Carrot soup, Potato soup, Garlic soup, Vegetable platter, Honey tea, Honeycomb). (624acb3ab) @Damian6666, @AirwavesMan
|
||||
[ADDED] Comfrey patch, plant and seeds. (59e04523b) @AirwavesMan
|
||||
[ADDED] Snapping keys can be switched between right-handed and left-handed with F6. (03636463c) @Victor-the-Cleaner
|
||||
[ADDED] Nightstalker EVR storms integrated. @worldwidesorrow
|
||||
[ADDED] Players can use flares inside vehicles now. (bde803b6d) @Victor-the-Cleaner
|
||||
[ADDED] DZE_enableBloodRegen to enable/disable blood regenation. (16bf4375c) @Victor-the-Cleaner
|
||||
[ADDED] DZE_requirePlotOverride to override if objects need no plot pole. (97624e23b) @Kitty, @john1, @Victor-the-Cleaner
|
||||
[ADDED] 250Rnd. M3P magazine. (18cd7b80d) @TheFirstNoob, @AirwavesMan
|
||||
[ADDED] DZE_CombatTimer to change the combat time. (5d0d00583) @AirwavesMan
|
||||
[ADDED] Bases behave like buildings now. It will no longer rain or snow throught bases. Also the temperature will no longer drop. (8071602dd) @Victor-the-Cleaner
|
||||
[ADDED] BigEgg's togglable vehicle godmode at plot pole. (2d7a2468f) @AirwavesMan
|
||||
[ADDED] 4 tree stumps with gear slots. (ffdae898f) @AirwavesMan
|
||||
[ADDED] 50 placeholder items for server admins to use. (d95a7673a) @AirwavesMan
|
||||
[UPDATED] Better message for filling fuel containers if the fuel tank has not enough fuel. (93bf494c) @AirwavesMan
|
||||
[UPDATED] Replace M240 Nest ghost preview with the actual game object as preview. (ff05cb9cb) @ZzBombardierzZ, @AirwavesMan
|
||||
[UPDATED] Players may no longer build objects outside the plot radius. (bb968698e) @Victor-the-Cleaner
|
||||
[UPDATED] Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain. (bb968698e) @Victor-the-Cleaner
|
||||
[UPDATED] Crouch-walking or slow-walking will not cancel building. (bb968698e) @Victor-the-Cleaner
|
||||
[UPDATED] The player will auto-crouch when clicking "build" to prevent accidental cancelling. (bb968698e) @Victor-the-Cleaner
|
||||
[UPDATED] Pressing ESC while building will cancel without opening the Arma exit menu. (2a3b89564) @Victor-the-Cleaner
|
||||
[UPDATED] Pressing F while building will hold or release the object without altering the weapon firing mode. (2a3b89564) @Victor-the-Cleaner
|
||||
[UPDATED] Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing. (2a3b89564) @Victor-the-Cleaner
|
||||
[UPDATED] If a lit fire barrel is removed, the flame will now be extinguished. (58c4a4d1f) @Victor-the-Cleaner
|
||||
[UPDATED] If a plot pole is removed, the plot boundary helpers will now be deleted too. (58c4a4d1f) @Victor-the-Cleaner
|
||||
[UPDATED] Removed non-lockable storage objects will now refund their contents. (58c4a4d1f) @Victor-the-Cleaner
|
||||
[UPDATED] The way how the DZE_modularConfig variable works has changed. More in the configVariables.sqf. (58c4a4d1f) @Victor-the-Cleaner
|
||||
[UPDATED] Snapping point helpers are now local again for improved network performance. (16361e546) @Victor-the-Cleaner
|
||||
[UPDATED] Many more objects may now be snapped to other objects. (abbedc7dd) @Victor-the-Cleaner
|
||||
[UPDATED] All buildable objects are now measured from their model center to the plot pole center when checking distance. (adc17d4ec) @Victor-the-Cleaner
|
||||
[UPDATED] Snapping points overhaul for improved precision and consistency. (abbedc7dd) @Victor-the-Cleaner
|
||||
[UPDATED] Plot boundary markers now position correctly over water, and will not display underwater or below ground. (c2b3e817b) @Victor-the-Cleaner
|
||||
[UPDATED] Fireplaces can no longer be placed underground. (d744d995e) @Victor-the-Cleaner
|
||||
[UPDATED] Steel Beams can now be crafted into 6 x Scrap Metal. (d744d995e) @Victor-the-Cleaner
|
||||
[UPDATED] Rusty Sheet Metal can now be crafted into Sheet Metal. (d744d995e) @Victor-the-Cleaner
|
||||
[UPDATED] Trader Files got updated with many missing vehicles, weapons and items. (60335df72) @AirwavesMan
|
||||
[UPDATED] All epoch buildings are listed in DayZ_SafeObjects now. (43006760f) @AirwavesMan
|
||||
[UPDATED] Mining stones for better stone detection. (c57d2f8d7) @Victor-the-Cleaner
|
||||
[UPDATED] Increased magazine slots for cooking pot and adv. workbench. (60b1ca78e) @seelenapparat
|
||||
[UPDATED] ObjectID and ObjectUID setVariables are no longer global and only visible by the server. (e72394d6d, 3ffa072c8, 2168d504b, d4e6e786d) @AirwavesMan
|
||||
[UPDATED] PVDZ_obj_Destroy send no longer ObjectIDs, ObjectUIDs and uses netID now. (e72394d6d) @AirwavesMan
|
||||
[UPDATED] characterID setVariables is only for vehicles with a key and locked/lockable buildings global now. (67bdc7217) @AirwavesMan
|
||||
[UPDATED] Re-built missionfiles: configVariables.sqf, custom variables and compiles are included now. (ac68b0ca9) @AirwavesMan
|
||||
[UPDATED] DZE_rocks array detects more rocks on napf and lingor now. (6f249377d) @Victor-the-Cleaner, @AirwavesMan
|
||||
[UPDATED] All weights got updated and corrected with more realistic values. (da57bada5) @TheFirstNoob
|
||||
[UPDATED] Disabled server cleanup by default to avoid base deletion. (ed5d78d7d) @AirwavesMan
|
||||
[UPDATED] Players who built an object within the plot pole are no longer able to remove that building if they got removed from the plot pole. (57f1a534a) @AirwavesMan
|
||||
[UPDATED] All new created objects like buildings should be useable directly now not after a few seconds. (0799e7e18) @AirwavesMan
|
||||
[UPDATED] When a blood transfusion gets interrupted the player who received the transfusion will be unconscious. (92746e377) @AirwavesMan
|
||||
[UPDATED] Combining ammo into another ammo type has no animation any longer and the ammo will be reloaded into the current weapon. (95f365507) @Victor-the-Cleaner
|
||||
[FIXED] Side Chat was unintentionally disabled on Podagorsk Mission. (cf43c20d) @Voltan, @AirwavesMan
|
||||
[FIXED] English string from the Broken APSI got overwritten by the german string. (43786eec) @seelenapparat, @AirwavesMan
|
||||
[FIXED] Open or close a winter lockbox or an upgraded lockbox had the wrong sound. (ffccff6a, cdfc57fd) @AirwavesMan
|
||||
[FIXED] MK12 SPR and DMR had always night vision optics even when the player had no NVG. (6f7a17ca) @Voltan, @AirwavesMan
|
||||
[FIXED] DayZ Mod gates could not be removed. (2bbb126a) @Aschalder, @AirwavesMan
|
||||
[FIXED] The AK74 taped magazine could not be used with the AN94. (31c4a0a7) @Schalldampfer, @AirwavesMan
|
||||
[FIXED] Dupe with player_emptyContainer and dayz_actionInProgress bug. (44c94541) @F507DMT, @AirwavesMan
|
||||
[FIXED] Remove the iron sight view from the RK95 ACOG, SVD Gold and SVU since it does not work. (ee259c4a, ad3c38e4) @IsGoose, @AirwavesMan
|
||||
[FIXED] Some building wrecks could not be removed. (b43279cd) @Seelenapparat, @AirwavesMan
|
||||
[FIXED] Wrong name of the PIVOT snappoint of all wooden stairs. (f24a8193) @AirwavesMan
|
||||
[FIXED] ArmoredSUV gunner glitch. (aeafb3b3) @TheFirstNoob, @AirwavesMan
|
||||
[FIXED] Upgrading Dome Tent and Camping Tent+++ did not work. (c245e6d3) @TheFirstNoob, @AirwavesMan
|
||||
[FIXED] Zombies got still triggert by chemlights at daytime. (2cf5a523) @AirwavesMan
|
||||
[FIXED] 4x Wood Floor wreck had the wrong name. (2e415136) @looter809, @AirwavesMan
|
||||
[FIXED] Hive error when storage coins. (fd2214c7) @AirwavesMan
|
||||
[FIXED] Missing description for 9x39mm sound suppressor. (908825f4) @iben, @AirwavesMan
|
||||
[FIXED] Wrong description for 8x AT9Mi24V vehicle ammo. (908825f4) @iben, @AirwavesMan
|
||||
[FIXED] Radio state variable got resetted after changing clothes. (6becd3d8) @AirwavesMan
|
||||
[FIXED] Missing side and faction entry for many epoch vehicles (4ba6fa32) @iben, @AirwavesMan
|
||||
[FIXED] Missing terrainCoef for the Mini Cooper. (53d92ba3) @DeVloek, @AirwavesMan
|
||||
[FIXED] Weapon dupe on gear syncing. (9852778b) @F507DMT, @AirwavesMan
|
||||
[FIXED] 200Rnd 40mm FV510 HE and Sabot magazines could not be used. (c10a436c) @Schalldampfer, @AirwavesMan
|
||||
[FIXED] Client RPT Spam 'Strange convex component288 in warehouse\models\warehouse.p3d:geometry' @helion4
|
||||
[FIXED] Greenhouse offset so players getting not pushed back. (5885bb31) @Kitty, @AirwavesMan
|
||||
[FIXED] Pitch for female cough sounds. (96f1d40a) @seelenapparat
|
||||
[FIXED] Painkiller weight was too high. (c801365a) @seelenapparat
|
||||
[FIXED] Humanity gain from zombies that did not die from a player. (1a8d45e1) @AirwavesMan
|
||||
[FIXED] Often the wrong cursortarget got selected when multiple cursortargets were next to each other. (2f1edcaa4) @Victor-the-Cleaner
|
||||
[FIXED] Missing 1oz waterbottles while crafting that leads to a wrong refunded item. (147b0fe5c) @seelenapparat
|
||||
[FIXED] SD weapons with Stanag and AK ammo and an PSO or ACOG scope were inaccurate at a smaller distance. (4f7f052a5) @AirwavesMan
|
||||
[FIXED] Wrong ACOG zeroing of the Scar AK. (0f51c62dc) @AirwavesMan
|
||||
[FIXED] Wrong battery descriptions. (1ec971e83) @AirwavesMan
|
||||
[FIXED] Prevent objects flipping over when pitched +/-90 degrees then released. (16361e546) @Victor-the-Cleaner
|
||||
[FIXED] Prevent certain vectored objects from erroneously changing position after building. (16361e546) @Victor-the-Cleaner
|
||||
[FIXED] Sometimes object positions were not correctly saved to the database. (adc17d4ec) @Victor-the-Cleaner
|
||||
[FIXED] Vectored objects rotated sometimes incorrectly when snapping was enabled. (16361e546) @Victor-the-Cleaner
|
||||
[FIXED] Snapping points and other helpers were not positioned correctly in or over water. (16361e546) @Victor-the-Cleaner
|
||||
[FIXED] A collision check while building now prevents the player from being knocked across the map. (adc17d4ec) @Victor-the-Cleaner
|
||||
[FIXED] Sometimes Snapping did not correctly detected the nearest point between all base objects in range and all available points on the current object. (16361e546) @Victor-the-Cleaner
|
||||
[FIXED] No unload config error from RscStandardDisplay class. (608af0743) @iben
|
||||
[FIXED] Visual glitch on loading screen. (608af0743) @iben
|
||||
[FIXED] Upgrading a winter lockbox leaded into a wiped lockbox inventory. (31fef08e7) @AirwavesMan
|
||||
[FIXED] Safe coins refund when packing (9f8af554d) @Luka
|
||||
[FIXED] Unlock door penalty was not working when door management was turned off. (fb2bf9462) @IsGoose, @AirwavesMan
|
||||
[FIXED] Freezing player gear menu when changing clothes on maps where the respawn is on water. (8a7d93799) @iben, @AirwavesMan
|
||||
[FIXED] Players were falling through buildings when change clothes or login if they were over water, this includes piers and oil rigs. (876e264e3) @ndavalos, @iben, @AirwavesMan
|
||||
[FIXED] Remington 870 flashlight attachments. (4dbf3740c) @Victor-the-Cleaner
|
||||
[FIXED] Group tags will no longer move when players are in water. (97ad18dfd) @Victor-the-Cleaner
|
||||
[FIXED] GP25 white flare and sand bag round had no item descriptions. (206460ff9, bac89754f) @TheFirstNoob, @dreamforceinc, @AirwavesMan
|
||||
[FIXED] The 'Make Copy' string had no localization. (4bfaa612b) @TheFirstNoob, @AirwavesMan
|
||||
[FIXED] When buying a vehicle and the player had a full toolbelt and backpack the added key could disappear. (143db3e1e) @AirwavesMan
|
||||
[FIXED] When firing a weapon the player next to the firer was not in combat as intended. (89d4bdfc9) @AirwavesMan
|
||||
[FIXED] Wrong 2Rnd pellet model. (421ea55ac) @Victor-the-Cleaner, @AirwavesMan
|
||||
[FIXED] Missing sounds when driving a Nissan or Mini Cooper. (b95dae2e1) @iben, @AirwavesMan
|
||||
[FIXED] Under special circumstances when crafting with water bottles the crafting process got stuck in an endless loop. (068ca66c61) @Damian6666, @AirwavesMan
|
||||
[FIXED] The herbal plastic water bottle turned into the wrong water bottle when melting ores. (24492798a) @AirwavesMan
|
||||
[FIXED] The loading screen size of the width was not correct. (03843a1f7) @Victor-the-Cleaner
|
||||
[FIXED] Infinite refueling with the fuel pump. (4ebf760aa) @Damian6666, @AirwavesMan
|
||||
[FIXED] Very slow braking of Bikes and Motorcycles. (2ebe0d655) @Victor-the-Cleaner
|
||||
[FIXED] When buying a weapon without any weapon in the inventory the player had to switch the weapon first to be able to use it. (946c9c5c9) @iben
|
||||
[FIXED] Silencer of Bizon_Kobra_SD_DZ could not be removed. (62a72e195) @mmrsz, @AirwavesMan
|
||||
[FIXED] Fill quiver did not work properly. (4d377f7e4) @Victor-the-Cleaner
|
||||
[FIXED] Broken Legs after changing clothes. (56787c71a) @AirwavesMan
|
||||
[FIXED] Broken legs got not recognized after re-log or login. (d9f41afd1) @AirwavesMan
|
||||
[FIXED] Wrong wheel names for certain trucks and APCs on repair or salvage. (f18154ad9) @Victor-the-Cleaner, @AirwavesMan
|
||||
[FIXED] Filling a blood bag could be interrupted and the blood bag got still filled. (5b61cfba0) @DeandlDernai, @AirwavesMan
|
||||
[FIXED] Winter tents could not be crafted. (6a854b0fc) @AirwavesMan
|
||||
[FIXED] Micro lags when zombies and bloodsuckers spawn. (37c60bc85) @AirwavesMan, @iben
|
||||
[FIXED] Rpt error: Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end. @iben
|
||||
[FIXED] A blood transfusion could be interrupted and the player still received the whole blood bag from the transfusion. (92746e377) @AirwavesMan
|
||||
[REMOVED] gsc_cloth_loner_head_DZ model and Skin_gsc_cloth_loner_head_DZ due to model issues. (b1e77a39) @seelenapparat, @AirwavesMan
|
||||
[REMOVED] DZE_permanentPlot variable and checks. (5aba5d7dd, 9ecdb21dd) @AirwavesMan
|
||||
[REMOVED] Ghost previews for Razor Wire, Sandbag Nest, and HBarrier Cubes due to inaccurate geometry. (d744d995e) @Victor-the-Cleaner
|
||||
[REMOVED] DZE_modularBuild variable. (16361e546) @Victor-the-Cleaner
|
||||
[REMOVED] player_build.sqf (1bb034360) @Victor-the-Cleaner
|
||||
[REMOVED] OEMPos variable (fc6680c36) @AirwavesMan
|
||||
[REMOVED] PVDZ_playerMedicalSync, server_medicalSync (abce13a65) @AirwavesMan
|
||||
[REMOVED] startcombattimer variable (b6c7364c5) @AirwavesMan
|
||||
[REPLACED] fnc_veh_setFixServer --> server_setHitpoints. (637f1f445) @AirwavesMan
|
||||
[REPLACED] object_setHit --> unit_setFractures (56787c71a) @AirwavesMan
|
||||
|
||||
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, SyNcRoNiCzZ, oiad(salival), BigEgg17
|
||||
@@ -16,5 +16,5 @@
|
||||
|
||||
[REMOVED] Old Towngenerator Config. @Skaronator
|
||||
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Models/textures by @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
[NEW] Admins can now define a maximum build height, see configVariables.sqf/DZE_BuildHeightLimit. @BigEgg17
|
||||
[NEW] Admins can now change the lootRefreshTimer for each building type from the default 15 minutes. CfgLoot.hpp must be updated if using custom loot tables.
|
||||
|
||||
[UPDATED] Loot and zed spawn is now disabled in trader cities by default. This is configurable in mission\init.sqf via DZE_SafeZonePosArray. Added function to check positions against DZE_SafeZonePosArray "_PosInSafeZone = _positionToCheck call DZE_SafeZonePosCheck;"
|
||||
[UPDATED] Loot and zed spawn is now disabled in trader cities by default. This is configurable in mission\init.sqf via DZE_SafeZonePosArray. Added function to check positions against DZE_SafeZonePosArray "_PosInSafeZone = [_positionOrObjectToCheck] call DZE_SafeZonePosCheck;" An optional radius can be supplied as a second argument i.e: [_positionOrObjectToCheck,500]
|
||||
[UPDATED] Zombie pathing. Zeds should now run more direct to players and no longer get stuck at the position where a player entered a vehicle.
|
||||
[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
|
||||
[UPDATED] The player now auto rejoins their group after dropping a radio and picking it back up when dayz_requireRadio=true. @SmokeyBR
|
||||
169
Documents/CHANGE LOG 1.0.7.txt
Normal file
169
Documents/CHANGE LOG 1.0.7.txt
Normal file
@@ -0,0 +1,169 @@
|
||||
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty (c3cbca1) @oiad
|
||||
[NEW] Added over 200 new zombie models with loot groups and strings for Server Admins to use. (2e15009) @AirwavesMan
|
||||
[NEW] Zombie can wear backpacks. (096fc13) @AirwavesMan
|
||||
[NEW] Hide Body can be edited and toggled. Enabled by default, configVariables.sqf/DZE_Hide_Body (c0e9fe6) @AirwavesMan
|
||||
[NEW] Added 6 AK-107 versions with attachment support. (82485ea) @AirwavesMan
|
||||
[NEW] Added new waterbottles from DayZ Mod. Icons made by @DeVloek. Fully functional with all actions. @AirwavesMan
|
||||
[NEW] All fuel containers can be emptied. (276615a8) @AirwavesMan
|
||||
[NEW] Different boxes of matches can be combined. (bc75ad8) @AirwavesMan
|
||||
[NEW] Added a basic support for PVE Servers. This disables the PVP damage on the server. Disabled by default, configVariables.sqf/DZE_PVE_Mode (e7dbc5dd) @AirwavesMan
|
||||
[NEW] Dedicated sounds for opening and closing vaults. (c001c38, 9c83ef2, 61258c9, 76721e3) @worldwidesorrow
|
||||
[NEW] Added the option for vectorUp on spawned objects in fnc_spawnObjects. (bf9dc49) @worldwidesorrow
|
||||
[NEW] Added 2 new cargo truck versions. A truck with more items slots and a truck with more weapons slots. (02c91007) @AirwavesMan
|
||||
[NEW] Added an option to give another player an antibacterial wipe. (8c074be) @worldwidesorrow
|
||||
[NEW] The maps Podagorsk and Chernarus Winter are now part of Epoch.
|
||||
[NEW] Added snow fall, snow storm, ground fog and cold breath to the game. This can be enabled in the configVariables.sqf/DZE_WeatherVariables and DZE_Weather @worldwidesorrow
|
||||
[NEW] Added warm clothes support. configVariables.sqf/DZE_WarmClothes (4058f596) @AirwavesMan
|
||||
[NEW] Added shivering - if the players body temperature is under a certain value the shivering starts. Can be defined and disabled with the last value in the DZE_WeatherVariables array. (4058f596) @AirwavesMan
|
||||
[NEW] Players can choose among 5 sets of status icons by pressing the F3 key or selecting in the game options menu. @worldwidesorrow
|
||||
[NEW] Added over 100 new weapons and magazines with attachment support, eg. HK417, Famas, Steyr Aug, G3, MP7 and many more. @AirwavesMan
|
||||
[NEW] Added M110_DZ with double zoom which was removed with the last Arma 2 1.64 patch. (9a531b3) @AirwavesMan
|
||||
[NEW] Almost all items have a world model now, eg. FN Fal mag, M203 Flare, AS50 mag. @Helion4, @AirwavesMan
|
||||
[NEW] Added over 130 new male and female skins. @AirwavesMan @Helion4
|
||||
[NEW] Added 11 new backpacks. (637358b, 88053499) @Seelenapparat, @DeVloek, @AirwavesMan, @Helion4
|
||||
[NEW] Added different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
|
||||
[NEW] All backpacks got updated and have 2 versions, a regular and an upgraded version. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
|
||||
[NEW] Fireplaces can be crafted directly from a wooden log. (2b8997ec) @AirwavesMan
|
||||
[NEW] New sounds for M9, M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866, Saiga 12k, Anzio. @AirwavesMan
|
||||
[NEW] All vehicles/buildings are grouped under special vehicle categories in the editor with the indicator: 'DayZ Epoch', @AirwavesMan
|
||||
[NEW] Painkiller packages can have 0 to 6 pills and can also be combined, similar to antibiotics. (b4b8860c) @AirwavesMan
|
||||
[NEW] New helicopter skins for CH-47, Mi-17, UH-1H. (43337b6a, c47821ee) @AirwavesMan
|
||||
[NEW] Added KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan
|
||||
[NEW] Added Land_Ind_Oil_Pump_EP1_DZE, a version without the pumping sound. (8557f559) @seelenapparat
|
||||
[NEW] Added a proper display name for heli crashes. (ba31c67b) @seelenapparat
|
||||
[NEW] Players can craft a firebarrel kit from empty methylamin/oil barrels. (b4b93562) @AirwavesMan
|
||||
[NEW] Enabled DZE_defaultSkin by default. (9842279d) @AirwavesMan
|
||||
[NEW] Added 2 new AN2 versions with Twin Vickers and M134. (d98834aa) @AirwavesMan
|
||||
[NEW] Every vehicle ammunition can now be spawned in-game and was added to the loot tables and traders. (6e813dc1) @AirwavesMan
|
||||
[NEW] Reintroduced DayZ Mod stashes. Build the stash by right-clicking the canvas item. (8304efe9) @AirwavesMan
|
||||
[NEW] Storage buildings like gun racks, storage sheds, safes etc. can be upgraded to a version with more gear slots. (19889a9d) @AirwavesMan
|
||||
[NEW] Lumber can be crafted directly from wooden logs. (ae79f4ce) @AirwavesMan
|
||||
[NEW] Added DayZ Mod fences and gates with upgrade and snap support. (3724a1f3) @AirwavesMan
|
||||
[NEW] Added sounds for taking painkillers/antibiotics and attaching/detaching a weapon attachment. (a69948d5) @AirwavesMan
|
||||
[NEW] The community localization stringtable is now part of Epoch. (04a81c15) @AirwavesMan
|
||||
[NEW] Salival's Change Code script is now part of Epoch. (5e296fc0) @AirwavesMan
|
||||
[NEW] Added ZSC with global banking. Pull request # 2076. @oiad, @worldwidesorrow, @DevZupa
|
||||
[NEW] Added remote messaging with localization. Pull request # 2076. @oiad, @worldwidesorrow, @BigEgg17
|
||||
[NEW] Almost all epoch vehicles can now be upgraded. This includes trucks, helicopters and APCs. @AirwavesMan
|
||||
[NEW] Added vehicle upgrade manuals for trucks, helicopters and APCs. @AirwavesMan, @DeVloek, @Helion4
|
||||
[NEW] Added new variables DZE_Hero and DZE_Bandit. The variables define the Hero and Bandit humanity. Used for traders and in player_death. (431cbc88, 272a7406) @AirwavesMan
|
||||
[NEW] Heroes and Bandits will drop a dog tag on death which can be traded at the Hero or Bandit trader for humanity. Thx for the idea @Tecumseh. (431cbc88, 272a7406, 4f106220) @AirwavesMan
|
||||
[NEW] Special handling for floating loot in buildings over water. Use fixWaterPos = 1; in the building class that has this problem. (89bca2c9) @AirwavesMan
|
||||
[NEW] With activated weight system, traders will show the item's weight under item information. (e5af93b5) @AirwavesMan
|
||||
[NEW] Female players can now wear all ghillie suits. (758be289) @AirwavesMan, @Helion4
|
||||
[NEW] Added MTVR Bird helicopter. (8fa93188) @AirwavesMan, @Helion4
|
||||
[NEW] Added a winter version of the following objects: Lockbox, Camo Net, Tent, Dome Tent. (215932d7, 420ad269, 83012eb1) @AirwavesMan, @Helion4
|
||||
[NEW] Added a winter version of the following vehicles: BMP2, BRDM2, SUV, UAZ, Mi17, UH1H, T72, Ural, Kamaz, HMMWV. (34455948, cb1b34fc) @AirwavesMan
|
||||
[NEW] Added Mini Cooper, old Jeep, 11 Nissan 350z versions, VS3 Camper, MTVR Open, Scrap APC, armored Tractor and armored Bus. (a1e5fca7, db36bb48, 1ce3f92b, 0dc00d97, d0f647c0, 34c2c716, f8d8a686, 8feed62b) @AirwavesMan, @Helion4
|
||||
[NEW] Added interior to storage sheds and those on the map can now spawn loot. (ad8ca464, 35135c75) @AirwavesMan, @Helion4
|
||||
[NEW] Added a few new female skins. (758be289) @AirwavesMan, @Helion4
|
||||
[NEW] Added over 30 new base building items like a drawbridge, metal and wood gates, glass floors and many more. @AirwavesMan, @Helion4
|
||||
[NEW] Added many broken versions of already existing items and tools like Safe, Engine Parts, Wheel, Toolbox and many more. @AirwavesMan
|
||||
[NEW] Added lots of new items and tools like Handsaw, Hammer, Cement Bag, Carrot, Potato, Mobile Phone and more. @AirwavesMan, @Helion4
|
||||
[NEW] Added snapping support for Storage Sheds, Wood Shacks, Wooden Sheds, Gun Racks and Outhouses. (ca05896f) @AirwavesMan
|
||||
[NEW] Added Submarine (c316d20) @AirwavesMan, @Helion4
|
||||
|
||||
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
|
||||
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
|
||||
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) @ebayShopper
|
||||
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) @shu, @oiad
|
||||
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) @ebayShopper
|
||||
[FIXED] Player could shoot during unconscious wake up animation (634a01a) @ebayShopper
|
||||
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad, @AirwavesMan
|
||||
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
|
||||
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) @ebayShopper
|
||||
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
|
||||
[FIXED] DistanceFoot database stat was incorrect. (be777dd) @dihan48
|
||||
[FIXED] Vehicles jumping into the air after flipping. (096fc13) @AirwavesMan
|
||||
[FIXED] Crafting wooden arrows from wood piles and razors was not possible. (d4b46e4) @AirwavesMan
|
||||
[FIXED] Top snap point for half cinder wall was incorrect. (8f10a36) @ndavalos, @AirwavesMan
|
||||
[FIXED] The RPK-74 magazine could not be used with some AK-74 versions. (82485ea) @AirwavesMan
|
||||
[FIXED] Multiple vehicle upgrades were not possible. (ac884f2, a430f79, c24504a) @F507DMT
|
||||
[FIXED] Inventory dupe if on water. (a052ba7, baf92eb) @F507DMT
|
||||
[FIXED] The pickaxe and the broken pickaxe spawned in the ground on loot spawn. (a09bb81a) @AirwavesMan
|
||||
[FIXED] Floating loot from remove, pack and fn_dropItem. (1268f55) @AirwavesMan
|
||||
[FIXED] Giving water to dogs did not work with all waterbottles. (915cf72) @AirwavesMan
|
||||
[FIXED] Backpacks had no descriptions. (f1d5038) @AirwavesMan
|
||||
[FIXED] Potential dupe on lag with Advanced Trading. (0617a77, 5f44161) @oiad, @AirwavesMan, @loooooool(TEMA)
|
||||
[FIXED] Invisible backseat bug on LAV-HQ DZ and DZE version. (5c3f2162) @AirwavesMan
|
||||
[FIXED] The fuel capacity of the MH-6J Little Bird, Mi17 Civilian, UH60M was incorrect. (862cf39a, f0e08f22, fc9cb679) @AirwavesMan
|
||||
[FIXED] AIs could attack traders. (f0ac4afc) @AirwavesMan
|
||||
[FIXED] RHIB_DZ floating gunner position. (38a31290) @AirwavesMan
|
||||
[FIXED] The carry and drag functions have been fixed. (bcc5b63) @worldwidesorrow
|
||||
[FIXED] Bug on switching weapons. @worldwidesorrow
|
||||
[FIXED] Backpacks and keys were not counted within the weight system. (838e4a06, 49446122) @Damian6666 @AirwavesMan
|
||||
[FIXED] Biomeat had no infection chance. (b52325c9) @AirwavesMan
|
||||
[FIXED] Parachute speed bug by pressing certain keys. (2a41d122) @ch0c
|
||||
[FIXED] Loading screen progress bar did not work since the last Arma 2 1.64 patch. (21e5cfae) @IsGoose
|
||||
[FIXED] Players were unable to open a few tank versions with their key. (9cc8b5d8) @AirwavesMan
|
||||
[FIXED] The epoch versions of the RHIB boats were incorrect. (38a31290) @AirwavesMan
|
||||
[FIXED] Players are no longer able to exploit the player_wearClothes function to reset AI targeting. (5c29704) @morgoth0, @Arrakis, @worldwidesorrow.
|
||||
[FIXED] Vehicles should no longer explode after a server restart due to buildings loading in late. (99dc7cd7) @Seelenapparat
|
||||
[FIXED] CZ550 shadow bug (c22ae9e5) @AirwavesMan
|
||||
[FIXED] Floating loot in buildings over water. (89bca2c9) @AirwavesMan
|
||||
[FIXED] Potential kill count doubling after change clothes. (0b26ae12) @Seelenapparat
|
||||
[FIXED] Damaged vehicles will no longer repair after a vehicle upgrade. (95d528b8) @AirwavesMan
|
||||
[FIXED] Exorbitant damage from chainsaws and sledgehammers on buildings (118dbfa6) @AirwavesMan
|
||||
[FIXED] Players always looked north on spawn. (4aad93fe) @TH, @AirwavesMan
|
||||
[FIXED] Trees could be knocked down on the first hit by a hatchet or chainsaw. (8dc6ef8d) @AirwavesMan
|
||||
[FIXED] Female players had not the correct armor and camouflage set. (758be289) @AirwavesMan
|
||||
[FIXED] Sometimes players were not properly ejected from an exploded Cessna wreck. (0b6df456) @AirwavesMan
|
||||
[FIXED] Players were not in combat after shooting from certain helicopters or planes. (e6680aaa) @AirwavesMan
|
||||
[FIXED] Often the weapon on back was duped when the player was kicked or didn't log out properly. (1697af97) @AirwavesMan
|
||||
[FIXED] Filling mixed gas into a chainsaw now requires a chainsaw. (b0edf3cb) @AirwavesMan
|
||||
|
||||
[UPDATED] All Epoch items and buildable models updated and optimized to affect less the performance. @Helion4
|
||||
[UPDATED] Spawning of Zombies and loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad, @_Lance_
|
||||
[UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper
|
||||
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper
|
||||
[UPDATED] All M32 grenades now use only one inventory slot. (cc85067) @AirwavesMan
|
||||
[UPDATED] The Czech Vest Pouch can now carry one weapon. This was changed to be more intuitive and to avoid disappearing weapons. (f7ea9cb) @AirwavesMan
|
||||
[UPDATED] Old/unused variables removed from variables.sqf. Entire file reorganized. (4accdee) @worldwidesorrow
|
||||
[UPDATED] Functions fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only - compiles.sqf. (7613e3a) @worldwidesorrow
|
||||
[UPDATED] Many unused trader cities were moved into a new folder called 'Archive'. Those files will no longer be updated. (6699d8d7) @AirwavesMan
|
||||
[UPDATED] All vehicle names updated and localizations added. (e36e3cc4) @AirwavesMan
|
||||
[UPDATED] The gunner optics angle of the BRDM-2 HQ was adjusted to have a better usage. (9ab576fa) @AirwavesMan
|
||||
[UPDATED] Moved FPS logging and server event spawner to the server scheduler (0a264b9) @worldwidesorrow
|
||||
[UPDATED] Vanilla events adjusted and moved to the server modules folder. The events are now spawned by the scheduler. (0a264b9) @worldwidesorrow
|
||||
[UPDATED] Rebuilt trader files and overhauled trader cities. (92700e8a) @AirwavesMan
|
||||
[UPDATED] Server side security added for higher risk PVDZ_send usage. (40dcf6f) @worldwidesorrow
|
||||
[UPDATED] New strings added to the string table for medical functions. (2a145bf) @worldwidesorrow
|
||||
[UPDATED] Medical functions revised. Old/unused medical functions moved to archive. @worldwidesorrow
|
||||
[UPDATED] Separate actions added for typed blood bags. Variable dayz_classicBloodBagSystem used to bypass unnecessary code. (a4c0638) @worldwidesorrow
|
||||
[UPDATED] All vehicles updated and many bugs fixed. Now there is a DZ and DZE class for every armed Epoch vehicle. @AirwavesMan
|
||||
[UPDATED] All silenced weapons can only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo. (6f4b1706) @AirwavesMan
|
||||
[UPDATED] Increased bullet speed for the MK17 SD and Vintorez ammo. (1e69f357) @AirwavesMan
|
||||
[UPDATED] MK17 Sniper SD and Vintorez DZ and DZE versions have a higher zeroing. (3895cf9c) @AirwavesMan
|
||||
[UPDATED] AK74 and AKM start with the semi-automatic firemode instead of full-automatic. (9aeceebb, becfee04) @AirwavesMan
|
||||
[UPDATED] The FN Fal has a full-automatic mode again. (052becb) @AirwavesMan
|
||||
[UPDATED] Zombies will no longer get triggered by a chemlight at daytime. (93ba732e) @AirwavesMan
|
||||
[UPDATED] All magazines now have the combine option. @AirwavesMan
|
||||
[UPDATED] The Humanity system was updated for hotwiring vehicles and killing players. (f68bbda0, d5910357) @AirwavesMan, @oiad
|
||||
[UPDATED] The gear count of many vehicles (helicopters in particular) was updated and increased. (06b788a) @AirwavesMan
|
||||
[UPDATED] Sharpening a knife now has an animation. (b7892bfc) @AirwavesMan
|
||||
[UPDATED] Added full localization to snap and vector building. (fe1d7fb4) @AirwavesMan
|
||||
[UPDATED] Added the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek
|
||||
[UPDATED] Crafting a tent requires 2x equip_tent_poles instead of 2x ItemPole. (73289a69) @AirwavesMan
|
||||
[UPDATED] Crafting a firebarrel kit no longer requires matches. (b4b93562) @nadal28 @AirwavesMan
|
||||
[UPDATED] Crafting shows all required items now. (8315d899) @AirwavesMan
|
||||
[UPDATED] Relogging with a chainsaw in the backpack will delete the chainsaw gas instead of refilling it. (132e9506) @AirwavesMan
|
||||
[UPDATED] The group invite message now contains the name of the inviter. (396d0313) @ch0c, @AirwavesMan
|
||||
[UPDATED] Harvesting wood with a hatchet can now drop both wood piles and wooden logs. (ae79f4ce) @AirwavesMan
|
||||
[UPDATED] The maintain animation is interruptible now. (910ab43a) @AirwavesMan
|
||||
[UPDATED] Trading single items can be configured to change the player's humanity value. (4f106220) @AirwavesMan
|
||||
[UPDATED] The Journal main page was reworked and has some more information about the server settings now. (ef05eb4e) @AirwavesMan
|
||||
[UPDATED] Harvesting wood will yield at least 16 or more wood. This was added in order to decrease network traffic. (8dc6ef8d) @AirwavesMan
|
||||
[UPDATED] Increased cargo count of Refuel Trucks. (4667f20b) @AirwavesMan
|
||||
[UPDATED] Cinder buildings and metal floors have a new texture. @Helion4
|
||||
[UPDATED] Highly increased infection chance if the player eats uncooked meat or fish. (29b6a26) @AirwavesMan
|
||||
[UPDATED] Crafting wooden buildings now requires a handsaw and a hammer. (247f5dc6) @AirwavesMan
|
||||
[UPDATED] Full Russian Localization @RedLink-kam, @dreamforceinc
|
||||
|
||||
[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan
|
||||
[REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow
|
||||
[REMOVED] PVDZ_drg_RaDrag, PVDZ_drg_RaLW, PVDZ_drg_RLact and PVDZ_Unconscious removed from publicvariable.txt. They have been replaced with PVDZ_send. (2d03fb9) @worldwidesorrow
|
||||
[REMOVED] DayZ Vanilla Crafting - all recipes were moved to Epoch Crafting. (8315d899) @AirwavesMan
|
||||
|
||||
[INFO] Synced with DayZMod upstream up to commit fe063a8
|
||||
[INFO] Removed functions can be found under "dayz_code\old".
|
||||
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, Icewindo, Brainbug, lennard91, stagler, SyNcRoNiCzZ, Sam563, Alwarren, Robert Hammer, Marseille77
|
||||
821
Documents/Epoch 1.0.6.2 Classnames/Epoch 1.0.6.2 CfgVehicles.txt
Normal file
821
Documents/Epoch 1.0.6.2 Classnames/Epoch 1.0.6.2 CfgVehicles.txt
Normal file
@@ -0,0 +1,821 @@
|
||||
2S6M_Tunguska
|
||||
2b14_82mm
|
||||
2b14_82mm_CDF
|
||||
2b14_82mm_CZ_EP1
|
||||
2b14_82mm_GUE
|
||||
2b14_82mm_INS
|
||||
2b14_82mm_TK_EP1
|
||||
2b14_82mm_TK_GUE_EP1
|
||||
2b14_82mm_TK_INS_EP1
|
||||
A10
|
||||
A10_US_EP1
|
||||
AAV
|
||||
AGS_CDF
|
||||
AGS_CZ_EP1
|
||||
AGS_Ins
|
||||
AGS_RU
|
||||
AGS_TK_EP1
|
||||
AGS_TK_GUE_EP1
|
||||
AGS_TK_INS_EP1
|
||||
AGS_UN_EP1
|
||||
AH1Z
|
||||
AH1Z_DZ
|
||||
AH64D
|
||||
AH64D_EP1
|
||||
AH6J_EP1
|
||||
AH6J_EP1_DZ
|
||||
AH6J_EP1_DZE
|
||||
AH6X_DZ
|
||||
AH6X_EP1
|
||||
AN2_2_DZ
|
||||
AN2_DZ
|
||||
ATV_CIV_CP
|
||||
ATV_CZ_EP1
|
||||
ATV_US_EP1
|
||||
AV8B
|
||||
AV8B2
|
||||
AW159_Lynx_BAF
|
||||
An2_1_TK_CIV_EP1
|
||||
An2_2_TK_CIV_EP1
|
||||
An2_2_TK_CIV_EP1_DZ
|
||||
An2_TK_EP1
|
||||
ArmoredSUV_PMC
|
||||
ArmoredSUV_PMC_DZ
|
||||
ArmoredSUV_PMC_DZE
|
||||
ArmoredSUV_PMC_DZE1
|
||||
ArmoredSUV_PMC_DZE2
|
||||
ArmoredSUV_PMC_DZE3
|
||||
ArmoredSUV_PMC_DZE4
|
||||
BAF_ATV_D
|
||||
BAF_ATV_W
|
||||
BAF_Apache_AH1_D
|
||||
BAF_FV510_D
|
||||
BAF_FV510_W
|
||||
BAF_GMG_Tripod_D
|
||||
BAF_GMG_Tripod_W
|
||||
BAF_GMG_Tripod_W_NoDisassembly
|
||||
BAF_GPMG_Minitripod_D
|
||||
BAF_GPMG_Minitripod_W
|
||||
BAF_GPMG_Minitripod_W_NoDisassembly
|
||||
BAF_Jackal2_GMG_D
|
||||
BAF_Jackal2_GMG_W
|
||||
BAF_Jackal2_L2A1_D
|
||||
BAF_Jackal2_L2A1_W
|
||||
BAF_L2A1_Minitripod_D
|
||||
BAF_L2A1_Minitripod_W
|
||||
BAF_L2A1_Minitripod_W_NoDisassembly
|
||||
BAF_L2A1_Tripod_D
|
||||
BAF_L2A1_Tripod_W
|
||||
BAF_L2A1_Tripod_W_NoDisassembly
|
||||
BAF_Merlin_DZE
|
||||
BAF_Merlin_HC3_D
|
||||
BAF_Offroad_D
|
||||
BAF_Offroad_W
|
||||
BMP2_ACR
|
||||
BMP2_Ambul_CDF
|
||||
BMP2_Ambul_INS
|
||||
BMP2_CDF
|
||||
BMP2_Des_ACR
|
||||
BMP2_Gue
|
||||
BMP2_HQ_CDF
|
||||
BMP2_HQ_INS
|
||||
BMP2_HQ_TK_EP1
|
||||
BMP2_INS
|
||||
BMP2_TK_EP1
|
||||
BMP2_UN_EP1
|
||||
BMP3
|
||||
BRDM2_ACR
|
||||
BRDM2_ATGM_CDF
|
||||
BRDM2_ATGM_INS
|
||||
BRDM2_ATGM_TK_EP1
|
||||
BRDM2_CDF
|
||||
BRDM2_Desert_ACR
|
||||
BRDM2_Gue
|
||||
BRDM2_HQ_Gue
|
||||
BRDM2_HQ_TK_GUE_EP1
|
||||
BRDM2_HQ_TK_GUE_EP1_DZ
|
||||
BRDM2_INS
|
||||
BRDM2_TK_EP1
|
||||
BRDM2_TK_GUE_EP1
|
||||
BTR40_MG_TK_GUE_EP1
|
||||
BTR40_MG_TK_INS_EP1
|
||||
BTR40_TK_GUE_EP1
|
||||
BTR40_TK_INS_EP1
|
||||
BTR60_TK_EP1
|
||||
BTR90
|
||||
BTR90_DZ
|
||||
BTR90_DZE
|
||||
BTR90_HQ
|
||||
BTR90_HQ_DZ
|
||||
BTR90_HQ_DZE
|
||||
BVP1_TK_ACR
|
||||
BVP1_TK_GUE_ACR
|
||||
C130J
|
||||
C130J_US_EP1
|
||||
C130J_US_EP1_DZ
|
||||
CDF_WarfareBMGNest_PK
|
||||
CH53_DZE
|
||||
CH_47F_BAF
|
||||
CH_47F_EP1
|
||||
CH_47F_EP1_DZ
|
||||
CH_47F_EP1_DZE
|
||||
CSJ_GyroC
|
||||
CSJ_GyroCover
|
||||
CSJ_GyroP
|
||||
Chukar
|
||||
Chukar_EP1
|
||||
D30_CDF
|
||||
D30_Ins
|
||||
D30_RU
|
||||
D30_TK_EP1
|
||||
D30_TK_GUE_EP1
|
||||
D30_TK_INS_EP1
|
||||
DSHKM_CDF
|
||||
DSHKM_CZ_EP1
|
||||
DSHKM_Gue
|
||||
DSHKM_Ins
|
||||
DSHKM_TK_GUE_EP1
|
||||
DSHKM_TK_INS_EP1
|
||||
DSHkM_Mini_TriPod
|
||||
DSHkM_Mini_TriPod_CDF
|
||||
DSHkM_Mini_TriPod_TK_GUE_EP1
|
||||
DSHkM_Mini_TriPod_TK_INS_EP1
|
||||
Dingo_DST_ACR
|
||||
Dingo_GL_DST_ACR
|
||||
Dingo_GL_Wdl_ACR
|
||||
Dingo_WDL_ACR
|
||||
EOffroad_DSHKM_TERROR
|
||||
EOffroad_SPG9_TERROR
|
||||
EPickup_PK_TERROR
|
||||
F35B
|
||||
Fishing_Boat
|
||||
Fort_Nest_M240
|
||||
GAZ_Vodnik
|
||||
GAZ_Vodnik_DZ
|
||||
GAZ_Vodnik_DZE
|
||||
GAZ_Vodnik_HMG
|
||||
GAZ_Vodnik_MedEvac
|
||||
GLT_M300_LT
|
||||
GLT_M300_ST
|
||||
GNT_C185
|
||||
GNT_C185C
|
||||
GNT_C185C_DZ
|
||||
GNT_C185E
|
||||
GNT_C185F
|
||||
GNT_C185R
|
||||
GNT_C185R_DZ
|
||||
GNT_C185T
|
||||
GNT_C185U
|
||||
GNT_C185U_DZ
|
||||
GNT_C185_DZ
|
||||
GRAD_CDF
|
||||
GRAD_INS
|
||||
GRAD_RU
|
||||
GRAD_TK_EP1
|
||||
GUE_WarfareBMGNest_PK
|
||||
HMMWV
|
||||
HMMWV_Ambulance
|
||||
HMMWV_Ambulance_CZ_DES_EP1
|
||||
HMMWV_Ambulance_DES_EP1
|
||||
HMMWV_Armored
|
||||
HMMWV_Armored_DZ
|
||||
HMMWV_Avenger
|
||||
HMMWV_Avenger_DES_EP1
|
||||
HMMWV_DES_EP1
|
||||
HMMWV_DZ
|
||||
HMMWV_M1035_DES_EP1
|
||||
HMMWV_M1151_M2_CZ_DES_EP1
|
||||
HMMWV_M1151_M2_CZ_DES_EP1_DZ
|
||||
HMMWV_M1151_M2_CZ_DES_EP1_DZE
|
||||
HMMWV_M1151_M2_DES_EP1
|
||||
HMMWV_M2
|
||||
HMMWV_M2_DZ
|
||||
HMMWV_M2_USArmy
|
||||
HMMWV_M998A2_SOV_DES_EP1
|
||||
HMMWV_M998A2_SOV_DES_EP1_DZ
|
||||
HMMWV_M998A2_SOV_DES_EP1_DZE
|
||||
HMMWV_M998_crows_M2_DES_EP1
|
||||
HMMWV_M998_crows_MK19_DES_EP1
|
||||
HMMWV_MK19_DES_EP1
|
||||
HMMWV_Mk19
|
||||
HMMWV_Mk19_USArmy
|
||||
HMMWV_TOW
|
||||
HMMWV_TOW_DES_EP1
|
||||
HMMWV_TOW_USArmy
|
||||
HMMWV_Terminal_EP1
|
||||
Igla_AA_pod_East
|
||||
Igla_AA_pod_TK_EP1
|
||||
Ikarus
|
||||
Ikarus_TK_CIV_EP1
|
||||
Ins_WarfareBMGNest_PK
|
||||
JetSkiYanahui_Blue
|
||||
JetSkiYanahui_Green
|
||||
JetSkiYanahui_Red
|
||||
JetSkiYanahui_Yellow
|
||||
KORD
|
||||
KORD_TK_EP1
|
||||
KORD_UN_EP1
|
||||
KORD_high
|
||||
KORD_high_TK_EP1
|
||||
KORD_high_UN_EP1
|
||||
Ka137_MG_PMC
|
||||
Ka137_PMC
|
||||
Ka52
|
||||
Ka52Black
|
||||
Ka60_GL_PMC
|
||||
Ka60_PMC
|
||||
Kamaz
|
||||
KamazOpen
|
||||
KamazOpen_DZE
|
||||
KamazOpen_DZE1
|
||||
KamazOpen_DZE2
|
||||
KamazOpen_DZE3
|
||||
KamazOpen_DZE4
|
||||
KamazReammo
|
||||
KamazRefuel
|
||||
KamazRefuel_DZ
|
||||
KamazRefuel_DZE1
|
||||
KamazRefuel_DZE2
|
||||
KamazRefuel_DZE3
|
||||
KamazRefuel_DZE4
|
||||
KamazRepair
|
||||
Kamaz_DZE
|
||||
Kamaz_DZE1
|
||||
Kamaz_DZE2
|
||||
Kamaz_DZE3
|
||||
Kamaz_DZE4
|
||||
L159_ACR
|
||||
L39_2_ACR
|
||||
L39_ACR
|
||||
L39_TK_EP1
|
||||
LAV25
|
||||
LAV25_DZ
|
||||
LAV25_DZE
|
||||
LAV25_HQ
|
||||
LAV25_HQ_DZ
|
||||
LAV25_HQ_DZE
|
||||
Lada1
|
||||
Lada1_DZE1
|
||||
Lada1_DZE2
|
||||
Lada1_DZE3
|
||||
Lada1_DZE4
|
||||
Lada1_TK_CIV_EP1
|
||||
Lada1_TK_CIV_EP1_DZE1
|
||||
Lada1_TK_CIV_EP1_DZE2
|
||||
Lada1_TK_CIV_EP1_DZE3
|
||||
Lada1_TK_CIV_EP1_DZE4
|
||||
Lada2
|
||||
Lada2_DZE1
|
||||
Lada2_DZE2
|
||||
Lada2_DZE3
|
||||
Lada2_DZE4
|
||||
Lada2_TK_CIV_EP1
|
||||
Lada2_TK_CIV_EP1_DZE1
|
||||
Lada2_TK_CIV_EP1_DZE2
|
||||
Lada2_TK_CIV_EP1_DZE3
|
||||
Lada2_TK_CIV_EP1_DZE4
|
||||
LadaLM
|
||||
LadaLM_DZE1
|
||||
LadaLM_DZE2
|
||||
LadaLM_DZE3
|
||||
LadaLM_DZE4
|
||||
LandRover_ACR
|
||||
LandRover_Ambulance_ACR
|
||||
LandRover_Ambulance_Des_ACR
|
||||
LandRover_CZ_EP1
|
||||
LandRover_MG_TK_EP1
|
||||
LandRover_MG_TK_EP1_DZ
|
||||
LandRover_MG_TK_EP1_DZE
|
||||
LandRover_MG_TK_INS_EP1
|
||||
LandRover_SPG9_TK_EP1
|
||||
LandRover_SPG9_TK_INS_EP1
|
||||
LandRover_Special_CZ_EP1
|
||||
LandRover_Special_CZ_EP1_DZ
|
||||
LandRover_Special_CZ_EP1_DZE
|
||||
LandRover_TK_CIV_EP1
|
||||
M1030
|
||||
M1030_US_DES_EP1
|
||||
M1114_AGS_ACR
|
||||
M1114_DSK_ACR
|
||||
M1126_ICV_M2_EP1
|
||||
M1126_ICV_mk19_EP1
|
||||
M1128_MGS_EP1
|
||||
M1129_MC_EP1
|
||||
M1130_CV_EP1
|
||||
M1133_MEV_EP1
|
||||
M1135_ATGMV_EP1
|
||||
M113Ambul_TK_EP1
|
||||
M113Ambul_TK_EP1_DZ
|
||||
M113Ambul_UN_EP1
|
||||
M113Ambul_UN_EP1_DZ
|
||||
M113_PMC
|
||||
M113_TK_EP1
|
||||
M113_TK_EP1_DZ
|
||||
M113_TK_EP1_DZE
|
||||
M113_UN_EP1
|
||||
M113_UN_EP1_DZ
|
||||
M113_UN_EP1_DZE
|
||||
M119
|
||||
M119_US_EP1
|
||||
M1A1
|
||||
M1A1_US_DES_EP1
|
||||
M1A2_TUSK_MG
|
||||
M1A2_US_TUSK_MG_EP1
|
||||
M240Nest_DZ
|
||||
M252
|
||||
M252_US_EP1
|
||||
M2A2_EP1
|
||||
M2A3_EP1
|
||||
M2HD_mini_TriPod
|
||||
M2HD_mini_TriPod_US_EP1
|
||||
M2StaticMG
|
||||
M2StaticMG_US_EP1
|
||||
M6_EP1
|
||||
MAZ_543_SCUD_TK_EP1
|
||||
MH60S
|
||||
MH60S_DZ
|
||||
MH60S_DZE
|
||||
MH6J_DZ
|
||||
MH6J_EP1
|
||||
MK19_TriPod
|
||||
MK19_TriPod_US_EP1
|
||||
MLRS
|
||||
MLRS_DES_EP1
|
||||
MMT_Civ
|
||||
MMT_USMC
|
||||
MQ9PredatorB
|
||||
MQ9PredatorB_US_EP1
|
||||
MTVR
|
||||
MTVR_DES_EP1
|
||||
MV22
|
||||
MV22_DZ
|
||||
Metis
|
||||
Metis_TK_EP1
|
||||
Mi171Sh_CZ_EP1
|
||||
Mi171Sh_CZ_EP1_DZ
|
||||
Mi171Sh_rockets_CZ_EP1
|
||||
Mi17_CDF
|
||||
Mi17_CDF_DZ
|
||||
Mi17_CDF_DZE
|
||||
Mi17_Civilian
|
||||
Mi17_Civilian_DZ
|
||||
Mi17_DZ
|
||||
Mi17_DZE
|
||||
Mi17_Ins
|
||||
Mi17_TK_EP1
|
||||
Mi17_TK_EP1_DZ
|
||||
Mi17_TK_EP1_DZE
|
||||
Mi17_UN_CDF_EP1
|
||||
Mi17_UN_CDF_EP1_DZ
|
||||
Mi17_UN_CDF_EP1_DZE
|
||||
Mi17_medevac_CDF
|
||||
Mi17_medevac_CDF_DZ
|
||||
Mi17_medevac_Ins
|
||||
Mi17_medevac_Ins_DZ
|
||||
Mi17_medevac_RU
|
||||
Mi17_medevac_RU_DZ
|
||||
Mi17_rockets_RU
|
||||
Mi24_D
|
||||
Mi24_D_CZ_ACR
|
||||
Mi24_D_TK_EP1
|
||||
Mi24_P
|
||||
Mi24_V
|
||||
MtvrReammo
|
||||
MtvrReammo_DES_EP1
|
||||
MtvrRefuel
|
||||
MtvrRefuel_DES_EP1
|
||||
MtvrRefuel_DES_EP1_DZ
|
||||
MtvrRefuel_DZ
|
||||
MtvrRepair
|
||||
MtvrRepair_DES_EP1
|
||||
MtvrSalvage_DES_EP1
|
||||
MtvrSupply_DES_EP1
|
||||
Octavia_ACR
|
||||
Offroad_DSHKM_Gue
|
||||
Offroad_DSHKM_Gue_DZ
|
||||
Offroad_DSHKM_Gue_DZE
|
||||
Offroad_DSHKM_Gue_DZE1
|
||||
Offroad_DSHKM_Gue_DZE2
|
||||
Offroad_DSHKM_Gue_DZE3
|
||||
Offroad_DSHKM_Gue_DZE4
|
||||
Offroad_DSHKM_INS
|
||||
Offroad_DSHKM_TERROR
|
||||
Offroad_DSHKM_TK_GUE_EP1
|
||||
Offroad_SPG9_Gue
|
||||
Offroad_SPG9_TERROR
|
||||
Offroad_SPG9_TK_GUE_EP1
|
||||
Old_bike_TK_CIV_EP1
|
||||
Old_bike_TK_INS_EP1
|
||||
Old_moto_TK_Civ_EP1
|
||||
PBX
|
||||
PBX_ACR
|
||||
Pandur2_ACR
|
||||
Pchela1T
|
||||
Pchela1T_CDF
|
||||
Pickup_PK_GUE
|
||||
Pickup_PK_GUE_DZ
|
||||
Pickup_PK_GUE_DZE
|
||||
Pickup_PK_GUE_DZE1
|
||||
Pickup_PK_GUE_DZE2
|
||||
Pickup_PK_GUE_DZE3
|
||||
Pickup_PK_GUE_DZE4
|
||||
Pickup_PK_INS
|
||||
Pickup_PK_INS_DZ
|
||||
Pickup_PK_INS_DZE
|
||||
Pickup_PK_INS_DZE1
|
||||
Pickup_PK_INS_DZE2
|
||||
Pickup_PK_INS_DZE3
|
||||
Pickup_PK_INS_DZE4
|
||||
Pickup_PK_TERROR
|
||||
Pickup_PK_TK_GUE_EP1
|
||||
Pickup_PK_TK_GUE_EP1_DZ
|
||||
Pickup_PK_TK_GUE_EP1_DZE
|
||||
Pickup_PK_TK_GUE_EP1_DZE1
|
||||
Pickup_PK_TK_GUE_EP1_DZE2
|
||||
Pickup_PK_TK_GUE_EP1_DZE3
|
||||
Pickup_PK_TK_GUE_EP1_DZE4
|
||||
RHIB
|
||||
RHIB2Turret
|
||||
RHIB_DZ
|
||||
RM70_ACR
|
||||
RU_WarfareBMGNest_PK
|
||||
Rbs70_ACR
|
||||
S1203_TK_CIV_EP1
|
||||
S1203_ambulance_EP1
|
||||
SPG9_CDF
|
||||
SPG9_Gue
|
||||
SPG9_Ins
|
||||
SPG9_TK_GUE_EP1
|
||||
SPG9_TK_INS_EP1
|
||||
SUV_Blue
|
||||
SUV_Blue_DZE1
|
||||
SUV_Blue_DZE2
|
||||
SUV_Blue_DZE3
|
||||
SUV_Blue_DZE4
|
||||
SUV_Camo
|
||||
SUV_Camo_DZE1
|
||||
SUV_Camo_DZE2
|
||||
SUV_Camo_DZE3
|
||||
SUV_Camo_DZE4
|
||||
SUV_Charcoal
|
||||
SUV_Charcoal_DZE1
|
||||
SUV_Charcoal_DZE2
|
||||
SUV_Charcoal_DZE3
|
||||
SUV_Charcoal_DZE4
|
||||
SUV_DZ
|
||||
SUV_Green
|
||||
SUV_Green_DZE1
|
||||
SUV_Green_DZE2
|
||||
SUV_Green_DZE3
|
||||
SUV_Green_DZE4
|
||||
SUV_Orange
|
||||
SUV_Orange_DZE1
|
||||
SUV_Orange_DZE2
|
||||
SUV_Orange_DZE3
|
||||
SUV_Orange_DZE4
|
||||
SUV_PMC
|
||||
SUV_PMC_BAF
|
||||
SUV_Pink
|
||||
SUV_Pink_DZE1
|
||||
SUV_Pink_DZE2
|
||||
SUV_Pink_DZE3
|
||||
SUV_Pink_DZE4
|
||||
SUV_Red
|
||||
SUV_Red_DZE1
|
||||
SUV_Red_DZE2
|
||||
SUV_Red_DZE3
|
||||
SUV_Red_DZE4
|
||||
SUV_Silver
|
||||
SUV_Silver_DZE1
|
||||
SUV_Silver_DZE2
|
||||
SUV_Silver_DZE3
|
||||
SUV_Silver_DZE4
|
||||
SUV_TK_CIV_EP1
|
||||
SUV_TK_CIV_EP1_DZE1
|
||||
SUV_TK_CIV_EP1_DZE2
|
||||
SUV_TK_CIV_EP1_DZE3
|
||||
SUV_TK_CIV_EP1_DZE4
|
||||
SUV_TK_EP1
|
||||
SUV_UN_EP1
|
||||
SUV_White
|
||||
SUV_White_DZE1
|
||||
SUV_White_DZE2
|
||||
SUV_White_DZE3
|
||||
SUV_White_DZE4
|
||||
SUV_Yellow
|
||||
SUV_Yellow_DZE1
|
||||
SUV_Yellow_DZE2
|
||||
SUV_Yellow_DZE3
|
||||
SUV_Yellow_DZE4
|
||||
SeaFox
|
||||
SeaFox_EP1
|
||||
SearchLight
|
||||
SearchLight_CDF
|
||||
SearchLight_Gue
|
||||
SearchLight_INS
|
||||
SearchLight_RUS
|
||||
SearchLight_TK_EP1
|
||||
SearchLight_TK_GUE_EP1
|
||||
SearchLight_TK_INS_EP1
|
||||
SearchLight_UN_EP1
|
||||
SearchLight_US_EP1
|
||||
Skoda
|
||||
SkodaBlue
|
||||
SkodaBlue_DZE1
|
||||
SkodaBlue_DZE2
|
||||
SkodaBlue_DZE3
|
||||
SkodaBlue_DZE4
|
||||
SkodaGreen
|
||||
SkodaGreen_DZE1
|
||||
SkodaGreen_DZE2
|
||||
SkodaGreen_DZE3
|
||||
SkodaGreen_DZE4
|
||||
SkodaRed
|
||||
SkodaRed_DZE1
|
||||
SkodaRed_DZE2
|
||||
SkodaRed_DZE3
|
||||
SkodaRed_DZE4
|
||||
Skoda_DZE1
|
||||
Skoda_DZE2
|
||||
Skoda_DZE3
|
||||
Skoda_DZE4
|
||||
Smallboat_1
|
||||
Stinger_Pod
|
||||
Stinger_Pod_US_EP1
|
||||
Su25_CDF
|
||||
Su25_Ins
|
||||
Su25_TK_EP1
|
||||
Su34
|
||||
Su39
|
||||
T34
|
||||
T34_TK_EP1
|
||||
T34_TK_GUE_EP1
|
||||
T55_TK_EP1
|
||||
T55_TK_GUE_EP1
|
||||
T72_ACR
|
||||
T72_CDF
|
||||
T72_Gue
|
||||
T72_INS
|
||||
T72_RU
|
||||
T72_TK_EP1
|
||||
T810A_Des_MG_ACR
|
||||
T810A_MG_ACR
|
||||
T810Reammo_ACR
|
||||
T810Reammo_Des_ACR
|
||||
T810Refuel_ACR
|
||||
T810Refuel_Des_ACR
|
||||
T810Repair_ACR
|
||||
T810Repair_Des_ACR
|
||||
T810_ACR
|
||||
T810_Des_ACR
|
||||
T810_Open_ACR
|
||||
T810_Open_Des_ACR
|
||||
T90
|
||||
TOW_TriPod
|
||||
TOW_TriPod_US_EP1
|
||||
TT650_Civ
|
||||
TT650_Gue
|
||||
TT650_Ins
|
||||
TT650_TK_CIV_EP1
|
||||
TT650_TK_EP1
|
||||
TowingTractor
|
||||
Tractor
|
||||
UAZ_AGS30_CDF
|
||||
UAZ_AGS30_INS
|
||||
UAZ_AGS30_RU
|
||||
UAZ_AGS30_TK_EP1
|
||||
UAZ_CDF
|
||||
UAZ_CDF_DZE1
|
||||
UAZ_CDF_DZE2
|
||||
UAZ_CDF_DZE3
|
||||
UAZ_CDF_DZE4
|
||||
UAZ_INS
|
||||
UAZ_INS_DZE1
|
||||
UAZ_INS_DZE2
|
||||
UAZ_INS_DZE3
|
||||
UAZ_INS_DZE4
|
||||
UAZ_MG_CDF
|
||||
UAZ_MG_INS
|
||||
UAZ_MG_TK_EP1
|
||||
UAZ_MG_TK_EP1_DZ
|
||||
UAZ_MG_TK_EP1_DZE
|
||||
UAZ_RU
|
||||
UAZ_RU_DZE1
|
||||
UAZ_RU_DZE2
|
||||
UAZ_RU_DZE3
|
||||
UAZ_RU_DZE4
|
||||
UAZ_SPG9_INS
|
||||
UAZ_Unarmed_ACR
|
||||
UAZ_Unarmed_TK_CIV_EP1
|
||||
UAZ_Unarmed_TK_CIV_EP1_DZE1
|
||||
UAZ_Unarmed_TK_CIV_EP1_DZE2
|
||||
UAZ_Unarmed_TK_CIV_EP1_DZE3
|
||||
UAZ_Unarmed_TK_CIV_EP1_DZE4
|
||||
UAZ_Unarmed_TK_EP1
|
||||
UAZ_Unarmed_TK_EP1_DZE1
|
||||
UAZ_Unarmed_TK_EP1_DZE2
|
||||
UAZ_Unarmed_TK_EP1_DZE3
|
||||
UAZ_Unarmed_TK_EP1_DZE4
|
||||
UAZ_Unarmed_UN_EP1
|
||||
UAZ_Unarmed_UN_EP1_DZE1
|
||||
UAZ_Unarmed_UN_EP1_DZE2
|
||||
UAZ_Unarmed_UN_EP1_DZE3
|
||||
UAZ_Unarmed_UN_EP1_DZE4
|
||||
UH1H_2_DZ
|
||||
UH1H_2_DZE
|
||||
UH1H_DZ
|
||||
UH1H_DZE
|
||||
UH1H_TK_EP1
|
||||
UH1H_TK_GUE_EP1
|
||||
UH1Y
|
||||
UH1Y_DZ
|
||||
UH1Y_DZE
|
||||
UH60M_EP1
|
||||
UH60M_EP1_DZ
|
||||
UH60M_EP1_DZE
|
||||
UH60M_MEV_EP1
|
||||
UH60M_MEV_EP1_DZ
|
||||
USEC_ch53_E
|
||||
USMC_WarfareBMGNest_M240
|
||||
UralCivil
|
||||
UralCivil2
|
||||
UralCivil2_DZE
|
||||
UralCivil_DZ
|
||||
UralCivil_DZE
|
||||
UralOpen_CDF
|
||||
UralOpen_INS
|
||||
UralReammo_CDF
|
||||
UralReammo_INS
|
||||
UralReammo_TK_EP1
|
||||
UralRefuel_CDF
|
||||
UralRefuel_INS
|
||||
UralRefuel_TK_EP1
|
||||
UralRefuel_TK_EP1_DZ
|
||||
UralRepair_CDF
|
||||
UralRepair_INS
|
||||
UralRepair_TK_EP1
|
||||
UralSalvage_TK_EP1
|
||||
UralSupply_TK_EP1
|
||||
Ural_CDF
|
||||
Ural_INS
|
||||
Ural_TK_CIV_EP1
|
||||
Ural_UN_EP1
|
||||
Ural_ZU23_CDF
|
||||
Ural_ZU23_Gue
|
||||
Ural_ZU23_INS
|
||||
Ural_ZU23_TK_EP1
|
||||
Ural_ZU23_TK_GUE_EP1
|
||||
V3S_Civ
|
||||
V3S_Gue
|
||||
V3S_Open_TK_CIV_EP1
|
||||
V3S_Open_TK_EP1
|
||||
V3S_RA_TK_GUE_EP1_DZE
|
||||
V3S_Reammo_TK_GUE_EP1
|
||||
V3S_Refuel_TK_GUE_EP1
|
||||
V3S_Refuel_TK_GUE_EP1_DZ
|
||||
V3S_Repair_TK_GUE_EP1
|
||||
V3S_Salvage_TK_GUE_EP1
|
||||
V3S_Supply_TK_GUE_EP1
|
||||
V3S_TK_EP1
|
||||
V3S_TK_EP1_DZE
|
||||
V3S_TK_GUE_EP1
|
||||
VWGolf
|
||||
VWGolf_DZE1
|
||||
VWGolf_DZE2
|
||||
VWGolf_DZE3
|
||||
VWGolf_DZE4
|
||||
VolhaLimo_TK_CIV_EP1
|
||||
VolhaLimo_TK_CIV_EP1_DZE1
|
||||
VolhaLimo_TK_CIV_EP1_DZE2
|
||||
VolhaLimo_TK_CIV_EP1_DZE3
|
||||
VolhaLimo_TK_CIV_EP1_DZE4
|
||||
Volha_1_TK_CIV_EP1
|
||||
Volha_1_TK_CIV_EP1_DZE1
|
||||
Volha_1_TK_CIV_EP1_DZE2
|
||||
Volha_1_TK_CIV_EP1_DZE3
|
||||
Volha_1_TK_CIV_EP1_DZE4
|
||||
Volha_2_TK_CIV_EP1
|
||||
Volha_2_TK_CIV_EP1_DZE1
|
||||
Volha_2_TK_CIV_EP1_DZE2
|
||||
Volha_2_TK_CIV_EP1_DZE3
|
||||
Volha_2_TK_CIV_EP1_DZE4
|
||||
WarfareBMGNest_M240_US_EP1
|
||||
WarfareBMGNest_PK_TK_EP1
|
||||
WarfareBMGNest_PK_TK_GUE_EP1
|
||||
WarfareReammoTruck_CDF
|
||||
WarfareReammoTruck_Gue
|
||||
WarfareReammoTruck_INS
|
||||
WarfareReammoTruck_RU
|
||||
WarfareReammoTruck_USMC
|
||||
WarfareRepairTruck_Gue
|
||||
WarfareSalvageTruck_CDF
|
||||
WarfareSalvageTruck_Gue
|
||||
WarfareSalvageTruck_INS
|
||||
WarfareSalvageTruck_RU
|
||||
WarfareSalvageTruck_USMC
|
||||
WarfareSupplyTruck_CDF
|
||||
WarfareSupplyTruck_Gue
|
||||
WarfareSupplyTruck_INS
|
||||
WarfareSupplyTruck_RU
|
||||
WarfareSupplyTruck_USMC
|
||||
ZSU_CDF
|
||||
ZSU_INS
|
||||
ZSU_TK_EP1
|
||||
ZU23_CDF
|
||||
ZU23_Gue
|
||||
ZU23_Ins
|
||||
ZU23_TK_EP1
|
||||
ZU23_TK_GUE_EP1
|
||||
ZU23_TK_INS_EP1
|
||||
Zodiac
|
||||
car_hatchback
|
||||
car_hatchback_DZE1
|
||||
car_hatchback_DZE2
|
||||
car_hatchback_DZE3
|
||||
car_hatchback_DZE4
|
||||
car_sedan
|
||||
car_sedan_DZE1
|
||||
car_sedan_DZE2
|
||||
car_sedan_DZE3
|
||||
car_sedan_DZE4
|
||||
datsun1_civil_1_open
|
||||
datsun1_civil_1_open_DZE
|
||||
datsun1_civil_1_open_DZE1
|
||||
datsun1_civil_1_open_DZE2
|
||||
datsun1_civil_1_open_DZE3
|
||||
datsun1_civil_1_open_DZE4
|
||||
datsun1_civil_2_covered
|
||||
datsun1_civil_2_covered_DZE
|
||||
datsun1_civil_2_covered_DZE1
|
||||
datsun1_civil_2_covered_DZE2
|
||||
datsun1_civil_2_covered_DZE3
|
||||
datsun1_civil_2_covered_DZE4
|
||||
datsun1_civil_3_open
|
||||
datsun1_civil_3_open_DZE
|
||||
datsun1_civil_3_open_DZE1
|
||||
datsun1_civil_3_open_DZE2
|
||||
datsun1_civil_3_open_DZE3
|
||||
datsun1_civil_3_open_DZE4
|
||||
hilux1_civil_1_open
|
||||
hilux1_civil_1_open_DZE
|
||||
hilux1_civil_1_open_DZE1
|
||||
hilux1_civil_1_open_DZE2
|
||||
hilux1_civil_1_open_DZE3
|
||||
hilux1_civil_1_open_DZE4
|
||||
hilux1_civil_2_covered
|
||||
hilux1_civil_2_covered_DZE
|
||||
hilux1_civil_2_covered_DZE1
|
||||
hilux1_civil_2_covered_DZE2
|
||||
hilux1_civil_2_covered_DZE3
|
||||
hilux1_civil_2_covered_DZE4
|
||||
hilux1_civil_3_open
|
||||
hilux1_civil_3_open_DZE
|
||||
hilux1_civil_3_open_DZE1
|
||||
hilux1_civil_3_open_DZE2
|
||||
hilux1_civil_3_open_DZE3
|
||||
hilux1_civil_3_open_DZE4
|
||||
hilux1_civil_3_open_EP1
|
||||
pook_H13_amphib
|
||||
pook_H13_amphib_CDF
|
||||
pook_H13_amphib_CIV
|
||||
pook_H13_amphib_CIV_RU
|
||||
pook_H13_amphib_GUE
|
||||
pook_H13_amphib_INS
|
||||
pook_H13_amphib_PMC
|
||||
pook_H13_amphib_TAK
|
||||
pook_H13_amphib_UNO
|
||||
pook_H13_civ
|
||||
pook_H13_civ_black
|
||||
pook_H13_civ_ru
|
||||
pook_H13_civ_ru_black
|
||||
pook_H13_civ_ru_slate
|
||||
pook_H13_civ_ru_white
|
||||
pook_H13_civ_ru_yellow
|
||||
pook_H13_civ_slate
|
||||
pook_H13_civ_white
|
||||
pook_H13_civ_yellow
|
||||
pook_H13_gunship
|
||||
pook_H13_gunship_CDF
|
||||
pook_H13_gunship_GUE
|
||||
pook_H13_gunship_INS
|
||||
pook_H13_gunship_PMC
|
||||
pook_H13_gunship_TAK
|
||||
pook_H13_gunship_UNO
|
||||
pook_H13_medevac
|
||||
pook_H13_medevac_CDF
|
||||
pook_H13_medevac_CIV
|
||||
pook_H13_medevac_CIV_RU
|
||||
pook_H13_medevac_GUE
|
||||
pook_H13_medevac_INS
|
||||
pook_H13_medevac_PMC
|
||||
pook_H13_medevac_TAK
|
||||
pook_H13_medevac_UNO
|
||||
pook_H13_transport
|
||||
pook_H13_transport_CDF
|
||||
pook_H13_transport_GUE
|
||||
pook_H13_transport_INS
|
||||
pook_H13_transport_PMC
|
||||
pook_H13_transport_TAK
|
||||
pook_H13_transport_UNO
|
||||
smallboat_2
|
||||
tractorOld
|
||||
490
Documents/Epoch 1.0.6.2 Classnames/Epoch 1.0.6.2 CfgWeapons.txt
Normal file
490
Documents/Epoch 1.0.6.2 Classnames/Epoch 1.0.6.2 CfgWeapons.txt
Normal file
@@ -0,0 +1,490 @@
|
||||
AA12_PMC
|
||||
AK74_DZ
|
||||
AK74_GL_DZ
|
||||
AK74_GL_Kobra_DZ
|
||||
AK74_GL_Kobra_SD_DZ
|
||||
AK74_GL_PSO1_DZ
|
||||
AK74_GL_PSO1_SD_DZ
|
||||
AK74_GL_SD_DZ
|
||||
AK74_Kobra_DZ
|
||||
AK74_Kobra_SD_DZ
|
||||
AK74_PSO1_DZ
|
||||
AK74_PSO1_SD_DZ
|
||||
AK74_SD_DZ
|
||||
AKM_DZ
|
||||
AKM_Kobra_DZ
|
||||
AKM_PSO1_DZ
|
||||
AKS74U_DZ
|
||||
AKS74U_Kobra_DZ
|
||||
AKS74U_Kobra_SD_DZ
|
||||
AKS74U_SD_DZ
|
||||
AKS_74
|
||||
AKS_74_GOSHAWK
|
||||
AKS_74_NSPU
|
||||
AKS_74_U
|
||||
AKS_74_UN_kobra
|
||||
AKS_74_kobra
|
||||
AKS_74_pso
|
||||
AKS_GOLD
|
||||
AK_107_GL_kobra
|
||||
AK_107_GL_pso
|
||||
AK_107_kobra
|
||||
AK_107_pso
|
||||
AK_47_M
|
||||
AK_47_S
|
||||
AK_74
|
||||
AK_74_GL
|
||||
AK_74_GL_kobra
|
||||
Anzio_20
|
||||
Anzio_20_DZ
|
||||
BAF_AS50_TWS
|
||||
BAF_AS50_scoped
|
||||
BAF_AS50_scoped_DZ
|
||||
BAF_L110A1_Aim_DZE
|
||||
BAF_L110A1_Aim_Small
|
||||
BAF_L7A2_GPMG_Small
|
||||
BAF_L85A2_RIS_ACOG
|
||||
BAF_L85A2_RIS_CWS
|
||||
BAF_L85A2_RIS_Holo
|
||||
BAF_L85A2_RIS_SUSAT
|
||||
BAF_L85A2_RIS_TWS_DZ
|
||||
BAF_L85A2_UGL_ACOG
|
||||
BAF_L85A2_UGL_Holo
|
||||
BAF_L85A2_UGL_SUSAT
|
||||
BAF_L86A2_ACOG
|
||||
BAF_LRR_scoped
|
||||
BAF_LRR_scoped_W
|
||||
BAF_NLAW_Launcher
|
||||
Binocular
|
||||
Binocular_Vector
|
||||
Bizon_DZ
|
||||
Bizon_SD_DZ
|
||||
CDF_dogtags
|
||||
CZ550_DZ
|
||||
ChainSaw
|
||||
ChainSawB
|
||||
ChainSawG
|
||||
ChainSawP
|
||||
ChainSawR
|
||||
Cobalt_File
|
||||
Colt1911
|
||||
Crossbow_CCO_DZ
|
||||
Crossbow_CCO_FL_DZ
|
||||
Crossbow_CCO_MFL_DZ
|
||||
Crossbow_DZ
|
||||
Crossbow_FL_DZ
|
||||
Crossbow_MFL_DZ
|
||||
Crossbow_Scope_DZ
|
||||
Crossbow_Scope_FL_DZ
|
||||
Crossbow_Scope_MFL_DZ
|
||||
DMR
|
||||
DMR_DZ
|
||||
DMR_Gh_DZ
|
||||
DMR_SKN
|
||||
Document_Military_DZE
|
||||
Document_Random_DZE
|
||||
Document_Topsecret_DZE
|
||||
EvDogTags
|
||||
EvKobalt
|
||||
EvMap
|
||||
EvMoney
|
||||
EvMoscow
|
||||
EvPhoto
|
||||
FNFAL_ANPVS4_DZ
|
||||
FNFAL_CCO_DZ
|
||||
FNFAL_DZ
|
||||
FNFAL_Holo_DZ
|
||||
FN_FAL
|
||||
FN_FAL_ANPVS4
|
||||
FN_FAL_ANPVS4_DZE
|
||||
G17_DZ
|
||||
G17_FL_DZ
|
||||
G17_MFL_DZ
|
||||
G17_SD_DZ
|
||||
G17_SD_FL_DZ
|
||||
G17_SD_MFL_DZ
|
||||
G36A_Camo_DZ
|
||||
G36A_camo
|
||||
G36C
|
||||
G36C_ACOG_DZ
|
||||
G36C_ACOG_SD_DZ
|
||||
G36C_CCO_DZ
|
||||
G36C_CCO_SD_DZ
|
||||
G36C_DZ
|
||||
G36C_Holo_DZ
|
||||
G36C_Holo_SD_DZ
|
||||
G36C_SD_DZ
|
||||
G36C_camo
|
||||
G36K
|
||||
G36K_Camo_DZ
|
||||
G36K_Camo_SD_DZ
|
||||
G36K_camo
|
||||
G36_C_SD_camo
|
||||
G36_C_SD_eotech
|
||||
G36a
|
||||
Igla
|
||||
ItemCompass
|
||||
ItemCrowbar
|
||||
ItemCrowbarBent
|
||||
ItemDIY_Gate
|
||||
ItemDIY_metal
|
||||
ItemDIY_wood
|
||||
ItemEtool
|
||||
ItemFishingPole
|
||||
ItemFlashlight
|
||||
ItemFlashlightRed
|
||||
ItemGPS
|
||||
ItemHatchet
|
||||
ItemHatchetBroken
|
||||
ItemKeyKit
|
||||
ItemKnife
|
||||
ItemKnife1
|
||||
ItemKnife2
|
||||
ItemKnife3
|
||||
ItemKnife4
|
||||
ItemKnife5
|
||||
ItemKnifeBlunt
|
||||
ItemMachete
|
||||
ItemMap
|
||||
ItemMap_Debug
|
||||
ItemMatchbox
|
||||
ItemMatchboxEmpty
|
||||
ItemPickaxe
|
||||
ItemPickaxeBroken
|
||||
ItemRadio
|
||||
ItemShovel
|
||||
ItemShovelBroken
|
||||
ItemSledge
|
||||
ItemSledgeHammer
|
||||
ItemSledgeHammerBroken
|
||||
ItemToolbox
|
||||
ItemWatch
|
||||
Javelin
|
||||
KSVK_DZE
|
||||
Kostey_map_case
|
||||
Kostey_notebook
|
||||
Kostey_photos
|
||||
L110A1_CCO_DZ
|
||||
L110A1_DZ
|
||||
L110A1_Holo_DZ
|
||||
L115A3_2_DZ
|
||||
L115A3_DZ
|
||||
L85A2_ACOG_DZ
|
||||
L85A2_ACOG_FL_DZ
|
||||
L85A2_ACOG_MFL_DZ
|
||||
L85A2_ACOG_SD_DZ
|
||||
L85A2_ACOG_SD_FL_DZ
|
||||
L85A2_ACOG_SD_MFL_DZ
|
||||
L85A2_CCO_DZ
|
||||
L85A2_CCO_FL_DZ
|
||||
L85A2_CCO_MFL_DZ
|
||||
L85A2_CCO_SD_DZ
|
||||
L85A2_CCO_SD_FL_DZ
|
||||
L85A2_CCO_SD_MFL_DZ
|
||||
L85A2_DZ
|
||||
L85A2_FL_DZ
|
||||
L85A2_Holo_DZ
|
||||
L85A2_Holo_FL_DZ
|
||||
L85A2_Holo_MFL_DZ
|
||||
L85A2_Holo_SD_DZ
|
||||
L85A2_Holo_SD_FL_DZ
|
||||
L85A2_Holo_SD_MFL_DZ
|
||||
L85A2_MFL_DZ
|
||||
L85A2_SD_Base
|
||||
L85A2_SD_DZ
|
||||
L85A2_SD_FL_DZ
|
||||
L85A2_SD_MFL_DZ
|
||||
Laserdesignator
|
||||
LeeEnfield
|
||||
LeeEnfield_DZ
|
||||
M1014
|
||||
M1014_CCO_DZ
|
||||
M1014_DZ
|
||||
M1014_Holo_DZ
|
||||
M110_NVG_EP1
|
||||
M110_TWS_EP1
|
||||
M136
|
||||
M14_CCO_DZ
|
||||
M14_CCO_Gh_DZ
|
||||
M14_DZ
|
||||
M14_EP1
|
||||
M14_Gh_DZ
|
||||
M14_Holo_DZ
|
||||
M14_Holo_Gh_DZ
|
||||
M16A2
|
||||
M16A2GL
|
||||
M16A2_DZ
|
||||
M16A2_GL_DZ
|
||||
M16A4_ACG_GL
|
||||
M16A4_ACOG_DZ
|
||||
M16A4_ACOG_FL_DZ
|
||||
M16A4_ACOG_MFL_DZ
|
||||
M16A4_CCO_DZ
|
||||
M16A4_CCO_FL_DZ
|
||||
M16A4_CCO_MFL_DZ
|
||||
M16A4_DZ
|
||||
M16A4_FL_DZ
|
||||
M16A4_GL
|
||||
M16A4_GL_ACOG_DZ
|
||||
M16A4_GL_ACOG_FL_DZ
|
||||
M16A4_GL_ACOG_MFL_DZ
|
||||
M16A4_GL_CCO_DZ
|
||||
M16A4_GL_CCO_FL_DZ
|
||||
M16A4_GL_CCO_MFL_DZ
|
||||
M16A4_GL_DZ
|
||||
M16A4_GL_FL_DZ
|
||||
M16A4_GL_Holo_DZ
|
||||
M16A4_GL_Holo_FL_DZ
|
||||
M16A4_GL_Holo_MFL_DZ
|
||||
M16A4_GL_MFL_DZ
|
||||
M16A4_Holo_DZ
|
||||
M16A4_Holo_FL_DZ
|
||||
M16A4_Holo_MFL_DZ
|
||||
M16A4_MFL_DZ
|
||||
M1911_DZ
|
||||
M24
|
||||
M240_CCO_DZ
|
||||
M240_DZ
|
||||
M240_Holo_DZ
|
||||
M240_Small
|
||||
M249_CCO_DZ
|
||||
M249_DZ
|
||||
M249_EP1_DZ
|
||||
M249_EP1_Small
|
||||
M249_Holo_DZ
|
||||
M249_Small
|
||||
M249_TWS_EP1_Small
|
||||
M249_m145_EP1_DZE
|
||||
M249_m145_EP1_Small
|
||||
M24_DZ
|
||||
M24_Gh_DZ
|
||||
M24_des_EP1
|
||||
M32_EP1
|
||||
M40A3
|
||||
M40A3_DZ
|
||||
M40A3_Gh_DZ
|
||||
M47Launcher_EP1
|
||||
M4A1
|
||||
M4A1_ACOG_DZ
|
||||
M4A1_ACOG_FL_DZ
|
||||
M4A1_ACOG_MFL_DZ
|
||||
M4A1_ACOG_SD_DZ
|
||||
M4A1_ACOG_SD_FL_DZ
|
||||
M4A1_ACOG_SD_MFL_DZ
|
||||
M4A1_AIM_SD_camo
|
||||
M4A1_Aim
|
||||
M4A1_Aim_camo
|
||||
M4A1_CCO_DZ
|
||||
M4A1_CCO_FL_DZ
|
||||
M4A1_CCO_MFL_DZ
|
||||
M4A1_CCO_SD_DZ
|
||||
M4A1_CCO_SD_FL_DZ
|
||||
M4A1_CCO_SD_MFL_DZ
|
||||
M4A1_DZ
|
||||
M4A1_FL_DZ
|
||||
M4A1_GL_ACOG_DZ
|
||||
M4A1_GL_ACOG_FL_DZ
|
||||
M4A1_GL_ACOG_MFL_DZ
|
||||
M4A1_GL_ACOG_SD_DZ
|
||||
M4A1_GL_ACOG_SD_FL_DZ
|
||||
M4A1_GL_ACOG_SD_MFL_DZ
|
||||
M4A1_GL_CCO_DZ
|
||||
M4A1_GL_CCO_FL_DZ
|
||||
M4A1_GL_CCO_MFL_DZ
|
||||
M4A1_GL_CCO_SD_DZ
|
||||
M4A1_GL_CCO_SD_FL_DZ
|
||||
M4A1_GL_CCO_SD_MFL_DZ
|
||||
M4A1_GL_DZ
|
||||
M4A1_GL_FL_DZ
|
||||
M4A1_GL_Holo_DZ
|
||||
M4A1_GL_Holo_FL_DZ
|
||||
M4A1_GL_Holo_MFL_DZ
|
||||
M4A1_GL_Holo_SD_DZ
|
||||
M4A1_GL_Holo_SD_FL_DZ
|
||||
M4A1_GL_Holo_SD_MFL_DZ
|
||||
M4A1_GL_MFL_DZ
|
||||
M4A1_GL_SD_DZ
|
||||
M4A1_GL_SD_FL_DZ
|
||||
M4A1_GL_SD_MFL_DZ
|
||||
M4A1_HWS_GL
|
||||
M4A1_HWS_GL_SD_Camo
|
||||
M4A1_HWS_GL_camo
|
||||
M4A1_Holo_DZ
|
||||
M4A1_Holo_FL_DZ
|
||||
M4A1_Holo_MFL_DZ
|
||||
M4A1_Holo_SD_DZ
|
||||
M4A1_Holo_SD_FL_DZ
|
||||
M4A1_Holo_SD_MFL_DZ
|
||||
M4A1_MFL_DZ
|
||||
M4A1_RCO_GL
|
||||
M4A1_SD_DZ
|
||||
M4A1_SD_FL_DZ
|
||||
M4A1_SD_MFL_DZ
|
||||
M4A3_CCO_EP1
|
||||
M4A3_RCO_GL_EP1
|
||||
M4SPR
|
||||
M4SPR_DZE
|
||||
M60A4_EP1_DZE
|
||||
M60A4_EP1_Small
|
||||
M79_EP1
|
||||
M9
|
||||
M9SD
|
||||
M9_DZ
|
||||
M9_SD_DZ
|
||||
MAAWS
|
||||
MG36
|
||||
MG36_camo
|
||||
MP5A5
|
||||
MP5SD
|
||||
MP5_DZ
|
||||
MP5_SD_DZ
|
||||
MR43_DZ
|
||||
Makarov
|
||||
MakarovSD
|
||||
Makarov_DZ
|
||||
Makarov_SD_DZ
|
||||
Manual_camera_DZE
|
||||
Manual_electronics_DZE
|
||||
Manual_repair_DZE
|
||||
Map_Military_DZE
|
||||
Map_Survivor_DZE
|
||||
MeleeBaseBallBat
|
||||
MeleeBaseBallBatBarbed
|
||||
MeleeBaseBallBatNails
|
||||
MeleeCrowbar
|
||||
MeleeFishingPole
|
||||
MeleeFlashlight
|
||||
MeleeFlashlightRed
|
||||
MeleeHatchet
|
||||
MeleeMachete
|
||||
MeleeSledge
|
||||
MetisLauncher
|
||||
Mk13_EP1
|
||||
Mk48_CCO_DZ
|
||||
Mk48_DZ
|
||||
Mk48_Holo_DZ
|
||||
Mk_48_DES_EP1_Small
|
||||
Mk_48_Small
|
||||
Moscow_Bombing_File
|
||||
Mosin_BR_DZ
|
||||
Mosin_Belt_DZ
|
||||
Mosin_Belt_FL_DZ
|
||||
Mosin_Belt_MFL_DZ
|
||||
Mosin_DZ
|
||||
Mosin_FL_DZ
|
||||
Mosin_MFL_DZ
|
||||
Mosin_PU_Belt_DZ
|
||||
Mosin_PU_Belt_FL_DZ
|
||||
Mosin_PU_Belt_MFL_DZ
|
||||
Mosin_PU_DZ
|
||||
Mosin_PU_FL_DZ
|
||||
Mosin_PU_MFL_DZ
|
||||
NVGoggles
|
||||
NVGoggles_DZE
|
||||
Notebook_bio_DZE
|
||||
Notebook_che_DZE
|
||||
Notebook_herbs_DZE
|
||||
Notebook_phy_DZE
|
||||
Notebook_secret_DZE
|
||||
PDW_DZ
|
||||
PKM_DZ
|
||||
PK_Small
|
||||
PMC_AS50_TWS
|
||||
PMC_AS50_scoped
|
||||
PMC_documents
|
||||
Pecheneg_DZ
|
||||
Pecheneg_Small
|
||||
RPG18
|
||||
RPG7V
|
||||
RPK74_DZ
|
||||
RPK74_Kobra_DZ
|
||||
RPK74_PSO1_DZ
|
||||
RPK_74
|
||||
RPK_DZ
|
||||
RPK_Kobra_DZ
|
||||
RPK_PSO1_DZ
|
||||
RedRyder
|
||||
Remington870_DZ
|
||||
Remington870_FL_DZ
|
||||
Remington870_MFL_DZ
|
||||
Revolver_DZ
|
||||
SA58_ACOG_DZ
|
||||
SA58_ACOG_FL_DZ
|
||||
SA58_ACOG_MFL_DZ
|
||||
SA58_CCO_DZ
|
||||
SA58_CCO_FL_DZ
|
||||
SA58_CCO_MFL_DZ
|
||||
SA58_DZ
|
||||
SA58_Holo_DZ
|
||||
SA58_Holo_FL_DZ
|
||||
SA58_Holo_MFL_DZ
|
||||
SA58_RIS_DZ
|
||||
SA58_RIS_FL_DZ
|
||||
SA58_RIS_MFL_DZ
|
||||
SCAR_H_CQC_CCO
|
||||
SCAR_H_CQC_CCO_SD
|
||||
SCAR_H_LNG_Sniper
|
||||
SCAR_H_LNG_Sniper_SD
|
||||
SCAR_H_STD_EGLM_Spect
|
||||
SCAR_H_STD_TWS_SD
|
||||
SCAR_L_CQC
|
||||
SCAR_L_CQC_CCO_SD
|
||||
SCAR_L_CQC_EGLM_Holo
|
||||
SCAR_L_CQC_Holo
|
||||
SCAR_L_STD_EGLM_RCO
|
||||
SCAR_L_STD_EGLM_TWS
|
||||
SCAR_L_STD_HOLO
|
||||
SCAR_L_STD_Mk4CQT
|
||||
SMAW
|
||||
SVD
|
||||
SVD_CAMO
|
||||
SVD_DZ
|
||||
SVD_Gh_DZ
|
||||
SVD_NSPU_EP1
|
||||
SVD_PSO1_DZ
|
||||
SVD_PSO1_Gh_DZ
|
||||
SVD_des_EP1
|
||||
Sa58P_EP1
|
||||
Sa58V_CCO_EP1
|
||||
Sa58V_EP1
|
||||
Sa58V_RCO_EP1
|
||||
Sa61_EP1
|
||||
Saiga12K
|
||||
Stinger
|
||||
Strela
|
||||
UK59_Base
|
||||
UK59_DZ
|
||||
UZI_EP1
|
||||
UZI_SD_EP1
|
||||
VSS_vintorez
|
||||
VSS_vintorez_DZE
|
||||
Winchester1866_DZ
|
||||
bizon
|
||||
bizon_silenced
|
||||
glock17_EP1
|
||||
huntingrifle
|
||||
ksvk
|
||||
ksvk_Small
|
||||
m107
|
||||
m107_DZ
|
||||
m107_SKN
|
||||
m107_Small
|
||||
m107_TWS_EP1
|
||||
m107_TWS_EP1_Small
|
||||
m16a4
|
||||
m16a4_acg
|
||||
m240_scoped_EP1_DZE
|
||||
m240_scoped_EP1_Small
|
||||
m8_SAW
|
||||
m8_carbine
|
||||
m8_carbineGL
|
||||
m8_carbine_pmc
|
||||
m8_compact
|
||||
m8_compact_pmc
|
||||
m8_holo_sd
|
||||
m8_sharpshooter
|
||||
m8_tws
|
||||
m8_tws_sd
|
||||
revolver_EP1
|
||||
revolver_gold_EP1
|
||||
|
||||
@@ -0,0 +1,632 @@
|
||||
100Rnd_127x99_L2A1
|
||||
100Rnd_127x99_M2
|
||||
100Rnd_556x45_BetaCMag
|
||||
100Rnd_556x45_BetaCMag_airLock
|
||||
100Rnd_556x45_M249
|
||||
100Rnd_762x51_M240
|
||||
100Rnd_762x54_PK
|
||||
10Rnd_127x99_m107
|
||||
10Rnd_303British
|
||||
10Rnd_762x54_SVD
|
||||
10Rnd_9x39_SP5_VSS
|
||||
10Rnd_B_765x17_Ball
|
||||
10x_303
|
||||
12Rnd_Quiver_Wood
|
||||
150Rnd_127x107_DSHKM
|
||||
150Rnd_127x108_KORD
|
||||
15Rnd_9x19_M9
|
||||
15Rnd_9x19_M9SD
|
||||
15Rnd_W1866_Slug
|
||||
17Rnd_9x19_glock17
|
||||
17Rnd_9x19_glock17SD
|
||||
1Rnd_Arrow_Wood
|
||||
1Rnd_Bolt_Explosive
|
||||
1Rnd_Bolt_Tranquilizer
|
||||
1Rnd_HE_GP25
|
||||
1Rnd_HE_M203
|
||||
1Rnd_SMOKE_GP25
|
||||
1Rnd_SmokeGreen_GP25
|
||||
1Rnd_SmokeGreen_M203
|
||||
1Rnd_SmokeRed_GP25
|
||||
1Rnd_SmokeRed_M203
|
||||
1Rnd_SmokeYellow_GP25
|
||||
1Rnd_SmokeYellow_M203
|
||||
1Rnd_Smoke_M203
|
||||
2000Rnd_762x51_L94A1
|
||||
2000Rnd_762x51_M134
|
||||
200Rnd_556x45_L110A1
|
||||
200Rnd_556x45_M249
|
||||
200Rnd_762x51_M240
|
||||
20Rnd_556x45_Stanag
|
||||
20Rnd_762x51_B_SCAR
|
||||
20Rnd_762x51_DMR
|
||||
20Rnd_762x51_FNFAL
|
||||
20Rnd_762x51_SB_SCAR
|
||||
20Rnd_9x39_SP5_VSS
|
||||
20Rnd_B_765x17_Ball
|
||||
20Rnd_B_AA12_74Slug
|
||||
20Rnd_B_AA12_HE
|
||||
20Rnd_B_AA12_Pellets
|
||||
250Rnd_127x99_M3P
|
||||
29Rnd_30mm_AGS30
|
||||
29Rnd_30mm_AGS30_heli
|
||||
2Rnd_12Gauge_Buck
|
||||
2Rnd_12Gauge_Slug
|
||||
2Rnd_Igla
|
||||
30Rnd_545x39_AK
|
||||
30Rnd_545x39_AKSD
|
||||
30Rnd_556x45_G36
|
||||
30Rnd_556x45_G36SD
|
||||
30Rnd_556x45_Stanag
|
||||
30Rnd_556x45_StanagSD
|
||||
30Rnd_762x39_AK47
|
||||
30Rnd_762x39_SA58
|
||||
30Rnd_9x19_MP5
|
||||
30Rnd_9x19_MP5SD
|
||||
30Rnd_9x19_UZI
|
||||
30Rnd_9x19_UZI_SD
|
||||
32Rnd_40mm_GMG
|
||||
350Rnd_BB_Magazine
|
||||
3Rnd_GyroGrenade
|
||||
3rnd_Anzio_20x102mm
|
||||
400Rnd_30mm_AGS17
|
||||
48Rnd_40mm_MK19
|
||||
50Rnd_127x107_DSHKM
|
||||
50Rnd_127x108_KORD
|
||||
50Rnd_762x54_UK59
|
||||
5Rnd_127x108_KSVK
|
||||
5Rnd_127x99_as50
|
||||
5Rnd_127x99_as50_CP
|
||||
5Rnd_17HMR
|
||||
5Rnd_762x51_M24
|
||||
5Rnd_762x54_Mosin
|
||||
5Rnd_86x70_L115A1
|
||||
5x_22_LR_17_HMR
|
||||
60Rnd_762x54_DT
|
||||
64Rnd_9x19_Bizon
|
||||
64Rnd_9x19_SD_Bizon
|
||||
6Rnd_45ACP
|
||||
6Rnd_FlareGreen_M203
|
||||
6Rnd_FlareRed_M203
|
||||
6Rnd_FlareWhite_M203
|
||||
6Rnd_FlareYellow_M203
|
||||
6Rnd_HE_M203
|
||||
6Rnd_HE_M203_heli
|
||||
6Rnd_SmokeGreen_M203
|
||||
6Rnd_SmokeRed_M203
|
||||
6Rnd_SmokeYellow_M203
|
||||
6Rnd_Smoke_M203
|
||||
75Rnd_545x39_RPK
|
||||
75Rnd_762x39_RPK
|
||||
7Rnd_45ACP_1911
|
||||
8Rnd_12Gauge_Buck
|
||||
8Rnd_12Gauge_Slug
|
||||
8Rnd_9x18_Makarov
|
||||
8Rnd_9x18_MakarovSD
|
||||
8Rnd_B_Beneli_74Slug
|
||||
8Rnd_B_Beneli_Pellets
|
||||
8Rnd_B_Saiga12_74Slug
|
||||
8Rnd_B_Saiga12_Pellets
|
||||
AT13
|
||||
Attachment_ACOG
|
||||
Attachment_BELT
|
||||
Attachment_CCO
|
||||
Attachment_FL
|
||||
Attachment_FL_Pist
|
||||
Attachment_GP25
|
||||
Attachment_Ghillie
|
||||
Attachment_Holo
|
||||
Attachment_Kobra
|
||||
Attachment_M203
|
||||
Attachment_MFL
|
||||
Attachment_MFL_Pist
|
||||
Attachment_PSO1
|
||||
Attachment_SA58RIS
|
||||
Attachment_SCOPED
|
||||
Attachment_Sup545
|
||||
Attachment_Sup556
|
||||
Attachment_Sup9
|
||||
Attachment_SupBizon
|
||||
Attachment_SupMakarov
|
||||
BAF_L109A1_HE
|
||||
BAF_ied_v1
|
||||
BAF_ied_v2
|
||||
BAF_ied_v3
|
||||
BAF_ied_v4
|
||||
BagFenceRound_DZ_kit
|
||||
CSGAS
|
||||
CinderBlocks
|
||||
Dragon_EP1
|
||||
FishCookedSeaBass
|
||||
FishCookedTrout
|
||||
FishCookedTuna
|
||||
FishRawSeaBass
|
||||
FishRawTrout
|
||||
FishRawTuna
|
||||
FlareGreen_GP25
|
||||
FlareGreen_M203
|
||||
FlareRed_GP25
|
||||
FlareRed_M203
|
||||
FlareWhite_GP25
|
||||
FlareWhite_M203
|
||||
FlareYellow_GP25
|
||||
FlareYellow_M203
|
||||
FoodBaconCooked
|
||||
FoodBaconRaw
|
||||
FoodBeefCooked
|
||||
FoodBeefRaw
|
||||
FoodBioMeat
|
||||
FoodCakeCremeCakeClean
|
||||
FoodCanBadguy
|
||||
FoodCanBakedBeans
|
||||
FoodCanBeef
|
||||
FoodCanBoneboy
|
||||
FoodCanCorn
|
||||
FoodCanCurgon
|
||||
FoodCanDemon
|
||||
FoodCanDerpy
|
||||
FoodCanFraggleos
|
||||
FoodCanFrankBeans
|
||||
FoodCanGriff
|
||||
FoodCanHerpy
|
||||
FoodCanOrlok
|
||||
FoodCanPasta
|
||||
FoodCanPotatoes
|
||||
FoodCanPowell
|
||||
FoodCanRusCorn
|
||||
FoodCanRusMilk
|
||||
FoodCanRusPeas
|
||||
FoodCanRusPork
|
||||
FoodCanRusStew
|
||||
FoodCanRusUnlabeled
|
||||
FoodCanSardines
|
||||
FoodCanTylers
|
||||
FoodCanUnlabeled
|
||||
FoodCandyAnders
|
||||
FoodCandyChubby
|
||||
FoodCandyLegacys
|
||||
FoodCandyMintception
|
||||
FoodChickenCooked
|
||||
FoodChickenRaw
|
||||
FoodChipsChocolate
|
||||
FoodChipsChocolateEmpty
|
||||
FoodChipsMysticales
|
||||
FoodChipsMysticalesEmpty
|
||||
FoodChipsSulahoops
|
||||
FoodChipsSulahoopsEmpty
|
||||
FoodDogCooked
|
||||
FoodDogRaw
|
||||
FoodGoatCooked
|
||||
FoodGoatRaw
|
||||
FoodMRE
|
||||
FoodMuttonCooked
|
||||
FoodMuttonRaw
|
||||
FoodNutmix
|
||||
FoodPistachio
|
||||
FoodPumpkin
|
||||
FoodRabbitCooked
|
||||
FoodRabbitRaw
|
||||
FoodSunFlowerSeed
|
||||
HandChemBlue
|
||||
HandChemGreen
|
||||
HandChemRed
|
||||
HandGrenade
|
||||
HandGrenade_East
|
||||
HandGrenade_Stone
|
||||
HandGrenade_West
|
||||
HandRoadFlare
|
||||
IRStrobe
|
||||
IR_Strobe_Marker
|
||||
IR_Strobe_Target
|
||||
Igla
|
||||
ItemARM
|
||||
ItemAVE
|
||||
ItemAluminumBar
|
||||
ItemAluminumBar10oz
|
||||
ItemAmethyst
|
||||
ItemAntibacterialWipe
|
||||
ItemAntibiotic
|
||||
ItemAntibioticEmpty
|
||||
ItemBandage
|
||||
ItemBloodbag
|
||||
ItemBook1
|
||||
ItemBook2
|
||||
ItemBook3
|
||||
ItemBook4
|
||||
ItemBookBible
|
||||
ItemBriefcase100oz
|
||||
ItemBriefcaseEmpty
|
||||
ItemBriefcaseS100oz
|
||||
ItemBronzeBar
|
||||
ItemBurlap
|
||||
ItemC4Charge
|
||||
ItemCanvas
|
||||
ItemCarBomb
|
||||
ItemCards
|
||||
ItemCitrine
|
||||
ItemComboLock
|
||||
ItemConcreteBlock
|
||||
ItemCopperBar
|
||||
ItemCopperBar10oz
|
||||
ItemCorrugated
|
||||
ItemDesertTent
|
||||
ItemDocument
|
||||
ItemDocumentRamp
|
||||
ItemDomeTent
|
||||
ItemEmerald
|
||||
ItemEpinephrine
|
||||
ItemFertilizer
|
||||
ItemFireBarrel_kit
|
||||
ItemFuelBarrel
|
||||
ItemFuelBarrelEmpty
|
||||
ItemFuelcan
|
||||
ItemFuelcanEmpty
|
||||
ItemGenerator
|
||||
ItemGoldBar
|
||||
ItemGunRackKit
|
||||
ItemHeatPack
|
||||
ItemHempPlant
|
||||
ItemHempSeed
|
||||
ItemHotwireKit
|
||||
ItemJerryMixed
|
||||
ItemJerryMixed1
|
||||
ItemJerryMixed2
|
||||
ItemJerryMixed3
|
||||
ItemJerryMixed4
|
||||
ItemJerrycan
|
||||
ItemJerrycanEmpty
|
||||
ItemKiloBlackTea
|
||||
ItemKiloHemp
|
||||
ItemKiloTobacco
|
||||
ItemKosmosSmokes
|
||||
ItemKosmosSmokesOpen
|
||||
ItemLRK
|
||||
ItemLetter
|
||||
ItemLightBulb
|
||||
ItemLockbox
|
||||
ItemLog
|
||||
ItemMetalSheet
|
||||
ItemMethylaminBarrel
|
||||
ItemMethylaminBarrelEmpty
|
||||
ItemMixOil
|
||||
ItemMorphine
|
||||
ItemNewspaper
|
||||
ItemORP
|
||||
ItemObsidian
|
||||
ItemOilBarrel
|
||||
ItemOilBarrelEmpty
|
||||
ItemPadlock
|
||||
ItemPainkiller
|
||||
ItemPlank
|
||||
ItemPlotDeed
|
||||
ItemPole
|
||||
ItemPumpkinPlant
|
||||
ItemPumpkinSeed
|
||||
ItemRSJ
|
||||
ItemRuby
|
||||
ItemSandbag
|
||||
ItemSandbagExLarge
|
||||
ItemSandbagExLarge5x
|
||||
ItemSandbagLarge
|
||||
ItemSapphire
|
||||
ItemScaffoldingKit
|
||||
ItemScrews
|
||||
ItemSepsisBandage
|
||||
ItemSherbet
|
||||
ItemSledgeHandle
|
||||
ItemSledgeHead
|
||||
ItemSodaClays
|
||||
ItemSodaCoke
|
||||
ItemSodaDrwaste
|
||||
ItemSodaEmpty
|
||||
ItemSodaFranka
|
||||
ItemSodaGrapeDrink
|
||||
ItemSodaLemonade
|
||||
ItemSodaLirik
|
||||
ItemSodaLvg
|
||||
ItemSodaMdew
|
||||
ItemSodaMtngreen
|
||||
ItemSodaMzly
|
||||
ItemSodaOrangeSherbet
|
||||
ItemSodaPeppsy
|
||||
ItemSodaPepsi
|
||||
ItemSodaR4z0r
|
||||
ItemSodaRabbit
|
||||
ItemSodaRbull
|
||||
ItemSodaRocketFuel
|
||||
ItemSodaSacrite
|
||||
ItemSodaSmasht
|
||||
ItemStone
|
||||
ItemTNK
|
||||
ItemTankTrap
|
||||
ItemTent
|
||||
ItemTinBar
|
||||
ItemTinBar10oz
|
||||
ItemTobaccoLeafs
|
||||
ItemTopaz
|
||||
ItemTrapBearTrapFlare
|
||||
ItemTrapBearTrapSmoke
|
||||
ItemTrapTripwireCans
|
||||
ItemTrapTripwireFlare
|
||||
ItemTrapTripwireGrenade
|
||||
ItemTrapTripwireSmoke
|
||||
ItemTrashPaper
|
||||
ItemTrashPaperMusic
|
||||
ItemTrashRazor
|
||||
ItemTrashToiletpaper
|
||||
ItemVault
|
||||
ItemWaterBottle
|
||||
ItemWaterBottleDmg
|
||||
ItemWaterBottleUnfilled
|
||||
ItemWire
|
||||
ItemWoodCrateKit
|
||||
ItemWoodFloor
|
||||
ItemWoodFloorHalf
|
||||
ItemWoodFloorQuarter
|
||||
ItemWoodLadder
|
||||
ItemWoodStairs
|
||||
ItemWoodStairsSupport
|
||||
ItemWoodWall
|
||||
ItemWoodWallDoor
|
||||
ItemWoodWallDoorLg
|
||||
ItemWoodWallGarageDoor
|
||||
ItemWoodWallGarageDoorLocked
|
||||
ItemWoodWallLg
|
||||
ItemWoodWallThird
|
||||
ItemWoodWallWindow
|
||||
ItemWoodWallWindowLg
|
||||
ItemWoodWallWithDoor
|
||||
ItemWoodWallWithDoorLg
|
||||
ItemWoodWallWithDoorLgLocked
|
||||
ItemWoodWallWithDoorLocked
|
||||
ItemWorkBench
|
||||
ItemZombieParts
|
||||
Item_Connector_I
|
||||
Item_Connector_L
|
||||
Item_Connector_T
|
||||
Javelin
|
||||
Laserbatteries
|
||||
M136
|
||||
MAAWS_HEAT
|
||||
MAAWS_HEDP
|
||||
Mine
|
||||
MineE
|
||||
MortarBucket
|
||||
NLAW
|
||||
NLAW_Big
|
||||
OG7
|
||||
OG9_HE
|
||||
PG7V
|
||||
PG7VL
|
||||
PG7VR
|
||||
PG9_AT
|
||||
PMC_ied_v1
|
||||
PMC_ied_v2
|
||||
PMC_ied_v3
|
||||
PMC_ied_v4
|
||||
PartEngine
|
||||
PartFueltank
|
||||
PartGeneric
|
||||
PartGlass
|
||||
PartOre
|
||||
PartOreGold
|
||||
PartOreSilver
|
||||
PartPlankPack
|
||||
PartPlywoodPack
|
||||
PartVRotor
|
||||
PartWheel
|
||||
PartWoodLumber
|
||||
PartWoodPile
|
||||
PartWoodPlywood
|
||||
PipeBomb
|
||||
RPG18
|
||||
SMAW_HEAA
|
||||
SMAW_HEAA_Big
|
||||
SMAW_HEDP
|
||||
SMAW_HEDP_Big
|
||||
Skin_Assistant_DZ
|
||||
Skin_BAF_Soldier_N_MTP_DZ
|
||||
Skin_BAF_Soldier_Officer_MTP_DZ
|
||||
Skin_Bandit1_DZ
|
||||
Skin_Bandit2_DZ
|
||||
Skin_BanditW1_DZ
|
||||
Skin_BanditW2_DZ
|
||||
Skin_CDF_Soldier_DZ
|
||||
Skin_CZ_Soldier_SL_DES_EP1_DZ
|
||||
Skin_CZ_Soldier_Sniper_EP1_DZ
|
||||
Skin_CZ_Special_Forces_GL_DES_EP1_DZ
|
||||
Skin_Camo1_DZ
|
||||
Skin_Doctor_DZ
|
||||
Skin_Drake_Light_DZ
|
||||
Skin_FR_Assault_R_DZ
|
||||
Skin_FR_Marksman_DZ
|
||||
Skin_FR_OHara_DZ
|
||||
Skin_FR_R_DZ
|
||||
Skin_FR_Rodriguez_DZ
|
||||
Skin_FR_Sapper_DZ
|
||||
Skin_FR_TL_DZ
|
||||
Skin_Functionary1_EP1_DZ
|
||||
Skin_GER_Soldier_TL_EP1_DZ
|
||||
Skin_GUE_Commander_DZ
|
||||
Skin_GUE_Soldier_2_DZ
|
||||
Skin_GUE_Soldier_CO_DZ
|
||||
Skin_GUE_Soldier_Crew_DZ
|
||||
Skin_GUE_Soldier_MG_DZ
|
||||
Skin_GUE_Soldier_Sniper_DZ
|
||||
Skin_Graves_Light_DZ
|
||||
Skin_Haris_Press_EP1_DZ
|
||||
Skin_INS_Bardak_DZ
|
||||
Skin_INS_Lopotev_DZ
|
||||
Skin_INS_Soldier_AR_DZ
|
||||
Skin_INS_Soldier_CO_DZ
|
||||
Skin_INS_Worker2_DZ
|
||||
Skin_Ins_Commander_DZ
|
||||
Skin_Ins_Soldier_2_DZ
|
||||
Skin_Ins_Soldier_Crew_DZ
|
||||
Skin_Ins_Soldier_GL_DZ
|
||||
Skin_MVD_Soldier_DZ
|
||||
Skin_Pilot_EP1_DZ
|
||||
Skin_Priest_DZ
|
||||
Skin_RUS_Commander_DZ
|
||||
Skin_RUS_Soldier1_DZ
|
||||
Skin_RU_Policeman_DZ
|
||||
Skin_RU_Soldier_Crew_DZ
|
||||
Skin_RU_Soldier_DZ
|
||||
Skin_RU_Soldier_Officer_DZ
|
||||
Skin_Rocker1_DZ
|
||||
Skin_Rocker2_DZ
|
||||
Skin_Rocker3_DZ
|
||||
Skin_Rocker4_DZ
|
||||
Skin_Rocket_DZ
|
||||
Skin_Sniper1_DZ
|
||||
Skin_Soldier1_DZ
|
||||
Skin_Soldier_Bodyguard_AA12_PMC_DZ
|
||||
Skin_Soldier_Sniper_PMC_DZ
|
||||
Skin_Soldier_TL_PMC_DZ
|
||||
Skin_Survivor2_DZ
|
||||
Skin_SurvivorW2_DZ
|
||||
Skin_SurvivorW3_DZ
|
||||
Skin_SurvivorWcombat_DZ
|
||||
Skin_SurvivorWdesert_DZ
|
||||
Skin_SurvivorWpink_DZ
|
||||
Skin_SurvivorWurban_DZ
|
||||
Skin_TK_CIV_Takistani01_EP1_DZ
|
||||
Skin_TK_CIV_Takistani03_EP1_DZ
|
||||
Skin_TK_CIV_Takistani04_EP1_DZ
|
||||
Skin_TK_CIV_Takistani06_EP1_DZ
|
||||
Skin_TK_Commander_EP1_DZ
|
||||
Skin_TK_GUE_Soldier_EP1_DZ
|
||||
Skin_TK_INS_Soldier_AR_EP1_DZ
|
||||
Skin_TK_INS_Soldier_EP1_DZ
|
||||
Skin_TK_INS_Warlord_EP1_DZ
|
||||
Skin_TK_Soldier_Sniper_EP1_DZ
|
||||
Skin_TK_Special_Forces_MG_EP1_DZ
|
||||
Skin_UN_CDF_Soldier_EP1_DZ
|
||||
Skin_UN_CDF_Soldier_Guard_EP1_DZ
|
||||
Skin_USMC_Soldier_MG_DZ
|
||||
Skin_USMC_Soldier_Officer_DZ
|
||||
Skin_USMC_Soldier_Pilot_DZ
|
||||
Skin_US_Soldier_EP1_DZ
|
||||
Skin_Worker1_DZ
|
||||
Skin_Worker3_DZ
|
||||
Skin_Worker4_DZ
|
||||
SmokeShell
|
||||
SmokeShellBlue
|
||||
SmokeShellGreen
|
||||
SmokeShellOrange
|
||||
SmokeShellPurple
|
||||
SmokeShellRed
|
||||
SmokeShellYellow
|
||||
Stinger
|
||||
Strela
|
||||
TrapBear
|
||||
TrashJackDaniels
|
||||
TrashTinCan
|
||||
bloodBagABNEG
|
||||
bloodBagABPOS
|
||||
bloodBagANEG
|
||||
bloodBagAPOS
|
||||
bloodBagBNEG
|
||||
bloodBagBPOS
|
||||
bloodBagONEG
|
||||
bloodBagOPOS
|
||||
bloodTester
|
||||
bulk
|
||||
bulk_15Rnd_9x19_M9SD
|
||||
bulk_17Rnd_9x19_glock17
|
||||
bulk_30Rnd_556x45_StanagSD
|
||||
bulk_30Rnd_9x19_MP5SD
|
||||
bulk_FoodbaconCooked
|
||||
bulk_FoodbaconCookedFull
|
||||
bulk_ItemSandbag
|
||||
bulk_ItemSodaCoke
|
||||
bulk_ItemSodaCokeFull
|
||||
bulk_ItemSodaPepsi
|
||||
bulk_ItemSodaPepsiFull
|
||||
bulk_ItemTankTrap
|
||||
bulk_ItemTankTrapHalf
|
||||
bulk_ItemWire
|
||||
bulk_ItemWireHalf
|
||||
bulk_PartGeneric
|
||||
bulk_PartGenericHalf
|
||||
bulk_empty
|
||||
cinder_door_kit
|
||||
cinder_garage_kit
|
||||
deer_stand_kit
|
||||
desert_large_net_kit
|
||||
desert_net_kit
|
||||
emptyBloodBag
|
||||
equip_1inch_metal_pipe
|
||||
equip_2inch_metal_pipe
|
||||
equip_Crossbow_Kit
|
||||
equip_aa_battery
|
||||
equip_brick
|
||||
equip_cable_tie
|
||||
equip_comfreyleafs
|
||||
equip_crate
|
||||
equip_crossbow_stock
|
||||
equip_d_battery
|
||||
equip_duct_tape
|
||||
equip_empty_barrel
|
||||
equip_feathers
|
||||
equip_floppywire
|
||||
equip_garlic_bulb
|
||||
equip_gauze
|
||||
equip_gauzepackaged
|
||||
equip_herb_box
|
||||
equip_hobo_fishing_kit
|
||||
equip_hose
|
||||
equip_hose_clamp
|
||||
equip_laser
|
||||
equip_lever
|
||||
equip_metal_sheet
|
||||
equip_metal_sheet_rusted
|
||||
equip_nails
|
||||
equip_needle
|
||||
equip_note
|
||||
equip_paint
|
||||
equip_pvc_box
|
||||
equip_rag
|
||||
equip_rail_screws
|
||||
equip_rope
|
||||
equip_scrapelectronics
|
||||
equip_slugsinacan
|
||||
equip_string
|
||||
equip_tent_poles
|
||||
equip_tin_powder
|
||||
equip_weapon_rails
|
||||
equip_wood_pallet
|
||||
equip_woodensplint
|
||||
forest_large_net_kit
|
||||
forest_net_kit
|
||||
fuel_pump_kit
|
||||
full_cinder_wall_kit
|
||||
half_cinder_wall_kit
|
||||
light_pole_kit
|
||||
m240_nest_kit
|
||||
metal_floor_kit
|
||||
metal_panel_kit
|
||||
outhouse_kit
|
||||
park_bench_kit
|
||||
plot_pole_kit
|
||||
pook_12Rnd_Grenade_Camel
|
||||
pook_1300Rnd_762x51_M60
|
||||
pook_250Rnd_762x51
|
||||
rusty_gate_kit
|
||||
sandbag_nest_kit
|
||||
stick_fence_kit
|
||||
storage_shed_kit
|
||||
sun_shade_kit
|
||||
transfusionKit
|
||||
wholeBloodBagABNEG
|
||||
wholeBloodBagABPOS
|
||||
wholeBloodBagANEG
|
||||
wholeBloodBagAPOS
|
||||
wholeBloodBagBNEG
|
||||
wholeBloodBagBPOS
|
||||
wholeBloodBagONEG
|
||||
wholeBloodBagOPOS
|
||||
wood_ramp_kit
|
||||
wood_shack_kit
|
||||
wooden_shed_kit
|
||||
workbench_kit
|
||||
163
Documents/Epoch 1.0.7 Classnames/CfgBackpacks all.txt
Normal file
163
Documents/Epoch 1.0.7 Classnames/CfgBackpacks all.txt
Normal file
@@ -0,0 +1,163 @@
|
||||
USBasicBag
|
||||
Tripod_Bag
|
||||
M2StaticMG_US_Bag_EP1
|
||||
M2HD_mini_TriPod_US_Bag_EP1
|
||||
DSHKM_TK_GUE_Bag_EP1
|
||||
DSHKM_TK_INS_Bag_EP1
|
||||
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
|
||||
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
|
||||
KORD_high_TK_Bag_EP1
|
||||
KORD_high_UN_Bag_EP1
|
||||
KORD_TK_Bag_EP1
|
||||
KORD_UN_Bag_EP1
|
||||
MK19_TriPod_US_Bag_EP1
|
||||
AGS_TK_Bag_EP1
|
||||
AGS_TK_GUE_Bag_EP1
|
||||
AGS_TK_INS_Bag_EP1
|
||||
AGS_UN_Bag_EP1
|
||||
M252_US_Bag_EP1
|
||||
2b14_82mm_TK_Bag_EP1
|
||||
2b14_82mm_TK_GUE_Bag_EP1
|
||||
2b14_82mm_TK_INS_Bag_EP1
|
||||
Metis_TK_Bag_EP1
|
||||
TOW_TriPod_US_Bag_EP1
|
||||
SPG9_TK_GUE_Bag_EP1
|
||||
SPG9_TK_INS_Bag_EP1
|
||||
US_UAV_Pack_EP1
|
||||
US_Assault_Pack_EP1
|
||||
US_Assault_Pack_Ammo_EP1
|
||||
US_Assault_Pack_AmmoSAW_EP1
|
||||
US_Assault_Pack_AT_EP1
|
||||
US_Assault_Pack_Explosives_EP1
|
||||
US_Patrol_Pack_EP1
|
||||
US_Patrol_Pack_Ammo_EP1
|
||||
US_Patrol_Pack_Specops_EP1
|
||||
US_Backpack_EP1
|
||||
US_Backpack_AmmoMG_EP1
|
||||
US_Backpack_AT_EP1
|
||||
US_Backpack_Specops_EP1
|
||||
DE_Backpack_Specops_EP1
|
||||
CZ_Backpack_EP1
|
||||
CZ_Backpack_Ammo_EP1
|
||||
CZ_Backpack_Specops_EP1
|
||||
CZ_Backpack_AmmoMG_EP1
|
||||
CZ_VestPouch_EP1
|
||||
CZ_VestPouch_Sa58_EP1
|
||||
CZ_VestPouch_M4_EP1
|
||||
TK_RPG_Backpack_EP1
|
||||
TK_ALICE_Pack_EP1
|
||||
TK_ALICE_Pack_Explosives_EP1
|
||||
TK_ALICE_Pack_AmmoMG_EP1
|
||||
TKA_ALICE_Pack_Ammo_EP1
|
||||
TKG_ALICE_Pack_AmmoAK47_EP1
|
||||
TKG_ALICE_Pack_AmmoAK74_EP1
|
||||
TK_Assault_Pack_EP1
|
||||
TK_Assault_Pack_RPK_EP1
|
||||
TKA_Assault_Pack_Ammo_EP1
|
||||
BAF_L2A1_ACOG_tripod_bag
|
||||
BAF_L2A1_ACOG_minitripod_bag
|
||||
BAF_GPMG_Minitripod_D_bag
|
||||
BAF_GMG_ACOG_minitripod_bag
|
||||
RBS70_Bag_ACR
|
||||
DZ_Patrol_Pack_EP1
|
||||
DZ_Assault_Pack_EP1
|
||||
DZ_Czech_Vest_Pouch
|
||||
DZ_ALICE_Pack_EP1
|
||||
DZ_TK_Assault_Pack_EP1
|
||||
DZ_British_ACU
|
||||
DZ_CivilBackpack_EP1
|
||||
DZ_Backpack_EP1
|
||||
DZ_LargeGunBag_EP1
|
||||
DZ_GunBag_EP1
|
||||
DZ_CompactPack_EP1
|
||||
DZ_TerminalPack_EP1
|
||||
Patrol_Pack_DZE1
|
||||
Patrol_Pack_DZE2
|
||||
GymBag_Camo_DZE1
|
||||
GymBag_Camo_DZE2
|
||||
GymBag_Green_DZE1
|
||||
GymBag_Green_DZE2
|
||||
Czech_Vest_Pouch_DZE1
|
||||
Czech_Vest_Pouch_DZE2
|
||||
Assault_Pack_DZE1
|
||||
Assault_Pack_DZE2
|
||||
TerminalPack_DZE1
|
||||
TerminalPack_DZE2
|
||||
TinyPack_DZE1
|
||||
TinyPack_DZE2
|
||||
ALICE_Pack_DZE1
|
||||
ALICE_Pack_DZE2
|
||||
TK_Assault_Pack_DZE1
|
||||
TK_Assault_Pack_DZE2
|
||||
School_Bag_DZE1
|
||||
School_Bag_DZE2
|
||||
CompactPack_DZE1
|
||||
CompactPack_DZE2
|
||||
British_ACU_DZE1
|
||||
British_ACU_DZE2
|
||||
GunBag_DZE1
|
||||
GunBag_DZE2
|
||||
PartyPack_DZE1
|
||||
PartyPack_DZE2
|
||||
NightPack_DZE1
|
||||
NightPack_DZE2
|
||||
SurvivorPack_DZE1
|
||||
SurvivorPack_DZE2
|
||||
AirwavesPack_DZE1
|
||||
AirwavesPack_DZE2
|
||||
CzechBackpack_DZE1
|
||||
CzechBackpack_DZE2
|
||||
CzechBackpack_Camping_DZE1
|
||||
CzechBackpack_Camping_DZE2
|
||||
CzechBackpack_OD_DZE1
|
||||
CzechBackpack_OD_DZE2
|
||||
CzechBackpack_DES_DZE1
|
||||
CzechBackpack_DES_DZE2
|
||||
CzechBackpack_3DES_DZE1
|
||||
CzechBackpack_3DES_DZE2
|
||||
CzechBackpack_WDL_DZE1
|
||||
CzechBackpack_WDL_DZE2
|
||||
CzechBackpack_MAR_DZE1
|
||||
CzechBackpack_MAR_DZE2
|
||||
CzechBackpack_DMAR_DZE1
|
||||
CzechBackpack_DMAR_DZE2
|
||||
CzechBackpack_UCP_DZE1
|
||||
CzechBackpack_UCP_DZE2
|
||||
CzechBackpack_6DES_DZE1
|
||||
CzechBackpack_6DES_DZE2
|
||||
CzechBackpack_TAK_DZE1
|
||||
CzechBackpack_TAK_DZE2
|
||||
CzechBackpack_NVG_DZE1
|
||||
CzechBackpack_NVG_DZE2
|
||||
CzechBackpack_BLK_DZE1
|
||||
CzechBackpack_BLK_DZE2
|
||||
CzechBackpack_DPM_DZE1
|
||||
CzechBackpack_DPM_DZE2
|
||||
CzechBackpack_FIN_DZE1
|
||||
CzechBackpack_FIN_DZE2
|
||||
CzechBackpack_MTC_DZE1
|
||||
CzechBackpack_MTC_DZE2
|
||||
CzechBackpack_NOR_DZE1
|
||||
CzechBackpack_NOR_DZE2
|
||||
CzechBackpack_WIN_DZE1
|
||||
CzechBackpack_WIN_DZE2
|
||||
CzechBackpack_ATC_DZE1
|
||||
CzechBackpack_ATC_DZE2
|
||||
CzechBackpack_MTL_DZE1
|
||||
CzechBackpack_MTL_DZE2
|
||||
CzechBackpack_FTN_DZE1
|
||||
CzechBackpack_FTN_DZE2
|
||||
WandererBackpack_DZE1
|
||||
WandererBackpack_DZE2
|
||||
LegendBackpack_DZE1
|
||||
LegendBackpack_DZE2
|
||||
CoyoteBackpack_DZE1
|
||||
CoyoteBackpack_DZE2
|
||||
CoyoteBackpackDes_DZE1
|
||||
CoyoteBackpackDes_DZE2
|
||||
CoyoteBackpackWdl_DZE1
|
||||
CoyoteBackpackWdl_DZE2
|
||||
CoyoteBackpack_Camping_DZE1
|
||||
CoyoteBackpack_Camping_DZE2
|
||||
LargeGunBag_DZE1
|
||||
LargeGunBag_DZE2
|
||||
1510
Documents/Epoch 1.0.7 Classnames/CfgMagazines all.txt
Normal file
1510
Documents/Epoch 1.0.7 Classnames/CfgMagazines all.txt
Normal file
File diff suppressed because it is too large
Load Diff
1947
Documents/Epoch 1.0.7 Classnames/CfgVehicles all.txt
Normal file
1947
Documents/Epoch 1.0.7 Classnames/CfgVehicles all.txt
Normal file
File diff suppressed because it is too large
Load Diff
1072
Documents/Epoch 1.0.7 Classnames/CfgWeapons all.txt
Normal file
1072
Documents/Epoch 1.0.7 Classnames/CfgWeapons all.txt
Normal file
File diff suppressed because it is too large
Load Diff
102
Documents/Epoch 1.0.7 Classnames/Epoch Backpacks.txt
Normal file
102
Documents/Epoch 1.0.7 Classnames/Epoch Backpacks.txt
Normal file
@@ -0,0 +1,102 @@
|
||||
DZ_Patrol_Pack_EP1
|
||||
DZ_Assault_Pack_EP1
|
||||
DZ_Czech_Vest_Pouch
|
||||
DZ_ALICE_Pack_EP1
|
||||
DZ_TK_Assault_Pack_EP1
|
||||
DZ_British_ACU
|
||||
DZ_CivilBackpack_EP1
|
||||
DZ_Backpack_EP1
|
||||
DZ_LargeGunBag_EP1
|
||||
DZ_GunBag_EP1
|
||||
DZ_CompactPack_EP1
|
||||
DZ_TerminalPack_EP1
|
||||
Patrol_Pack_DZE1
|
||||
Patrol_Pack_DZE2
|
||||
GymBag_Camo_DZE1
|
||||
GymBag_Camo_DZE2
|
||||
GymBag_Green_DZE1
|
||||
GymBag_Green_DZE2
|
||||
Czech_Vest_Pouch_DZE1
|
||||
Czech_Vest_Pouch_DZE2
|
||||
Assault_Pack_DZE1
|
||||
Assault_Pack_DZE2
|
||||
TerminalPack_DZE1
|
||||
TerminalPack_DZE2
|
||||
TinyPack_DZE1
|
||||
TinyPack_DZE2
|
||||
ALICE_Pack_DZE1
|
||||
ALICE_Pack_DZE2
|
||||
TK_Assault_Pack_DZE1
|
||||
TK_Assault_Pack_DZE2
|
||||
School_Bag_DZE1
|
||||
School_Bag_DZE2
|
||||
CompactPack_DZE1
|
||||
CompactPack_DZE2
|
||||
British_ACU_DZE1
|
||||
British_ACU_DZE2
|
||||
GunBag_DZE1
|
||||
GunBag_DZE2
|
||||
PartyPack_DZE1
|
||||
PartyPack_DZE2
|
||||
NightPack_DZE1
|
||||
NightPack_DZE2
|
||||
SurvivorPack_DZE1
|
||||
SurvivorPack_DZE2
|
||||
AirwavesPack_DZE1
|
||||
AirwavesPack_DZE2
|
||||
CzechBackpack_DZE1
|
||||
CzechBackpack_DZE2
|
||||
CzechBackpack_Camping_DZE1
|
||||
CzechBackpack_Camping_DZE2
|
||||
CzechBackpack_OD_DZE1
|
||||
CzechBackpack_OD_DZE2
|
||||
CzechBackpack_DES_DZE1
|
||||
CzechBackpack_DES_DZE2
|
||||
CzechBackpack_3DES_DZE1
|
||||
CzechBackpack_3DES_DZE2
|
||||
CzechBackpack_WDL_DZE1
|
||||
CzechBackpack_WDL_DZE2
|
||||
CzechBackpack_MAR_DZE1
|
||||
CzechBackpack_MAR_DZE2
|
||||
CzechBackpack_DMAR_DZE1
|
||||
CzechBackpack_DMAR_DZE2
|
||||
CzechBackpack_UCP_DZE1
|
||||
CzechBackpack_UCP_DZE2
|
||||
CzechBackpack_6DES_DZE1
|
||||
CzechBackpack_6DES_DZE2
|
||||
CzechBackpack_TAK_DZE1
|
||||
CzechBackpack_TAK_DZE2
|
||||
CzechBackpack_NVG_DZE1
|
||||
CzechBackpack_NVG_DZE2
|
||||
CzechBackpack_BLK_DZE1
|
||||
CzechBackpack_BLK_DZE2
|
||||
CzechBackpack_DPM_DZE1
|
||||
CzechBackpack_DPM_DZE2
|
||||
CzechBackpack_FIN_DZE1
|
||||
CzechBackpack_FIN_DZE2
|
||||
CzechBackpack_MTC_DZE1
|
||||
CzechBackpack_MTC_DZE2
|
||||
CzechBackpack_NOR_DZE1
|
||||
CzechBackpack_NOR_DZE2
|
||||
CzechBackpack_WIN_DZE1
|
||||
CzechBackpack_WIN_DZE2
|
||||
CzechBackpack_ATC_DZE1
|
||||
CzechBackpack_ATC_DZE2
|
||||
CzechBackpack_MTL_DZE1
|
||||
CzechBackpack_MTL_DZE2
|
||||
CzechBackpack_FTN_DZE1
|
||||
CzechBackpack_FTN_DZE2
|
||||
WandererBackpack_DZE1
|
||||
WandererBackpack_DZE2
|
||||
LegendBackpack_DZE1
|
||||
LegendBackpack_DZE2
|
||||
CoyoteBackpack_DZE1
|
||||
CoyoteBackpack_DZE2
|
||||
CoyoteBackpackDes_DZE1
|
||||
CoyoteBackpackDes_DZE2
|
||||
CoyoteBackpackWdl_DZE1
|
||||
CoyoteBackpackWdl_DZE2
|
||||
CoyoteBackpack_Camping_DZE1
|
||||
CoyoteBackpack_Camping_DZE2
|
||||
LargeGunBag_DZE1
|
||||
LargeGunBag_DZE2
|
||||
114
Documents/Epoch 1.0.7 Classnames/Epoch Toolsy.txt
Normal file
114
Documents/Epoch 1.0.7 Classnames/Epoch Toolsy.txt
Normal file
@@ -0,0 +1,114 @@
|
||||
Kostey_photos
|
||||
Kostey_map_case
|
||||
Kostey_notebook
|
||||
CDF_dogtags
|
||||
Moscow_Bombing_File
|
||||
Cobalt_File
|
||||
ItemWatch
|
||||
ItemCompass
|
||||
ItemGPS
|
||||
ItemRadio
|
||||
ItemMap
|
||||
EvPhoto
|
||||
EvMap
|
||||
EvMoscow
|
||||
EvKobalt
|
||||
EvMoney
|
||||
EvDogTags
|
||||
BinocularBroken
|
||||
ItemNVGBroken_DZE
|
||||
NVGoggles_DZE
|
||||
ItemNVGFullBroken_DZE
|
||||
Binocular_VectorBroken
|
||||
ChainSaw
|
||||
ChainSawB
|
||||
ChainSawG
|
||||
ChainSawP
|
||||
ChainSawR
|
||||
ChainSawBroken
|
||||
ChainSawBBroken
|
||||
ChainSawGBroken
|
||||
ChainSawPBroken
|
||||
ChainSawRBroken
|
||||
ItemMap_Debug
|
||||
ItemGPSBroken_DZE
|
||||
ItemKnife
|
||||
ItemKnife5
|
||||
ItemKnife4
|
||||
ItemKnife3
|
||||
ItemKnife2
|
||||
ItemKnife1
|
||||
ItemKnifeBlunt
|
||||
ItemMatchboxEmpty
|
||||
ItemMatchbox
|
||||
Item5Matchbox
|
||||
Item4Matchbox
|
||||
Item3Matchbox
|
||||
Item2Matchbox
|
||||
Item1Matchbox
|
||||
ItemToolbox
|
||||
ItemToolboxBroken
|
||||
ItemEtool
|
||||
ItemEtoolBroken
|
||||
ItemFishingPole
|
||||
ItemFishingPoleBroken
|
||||
ItemShovel
|
||||
ItemShovelBroken
|
||||
ItemPickaxe
|
||||
ItemPickaxeBroken
|
||||
ItemSledge
|
||||
ItemSledgeBroken
|
||||
ItemSledgeHammer
|
||||
ItemSledgeHammerBroken
|
||||
ItemCrowbar
|
||||
ItemCrowbarBent
|
||||
ItemHatchet
|
||||
ItemHatchetBroken
|
||||
ItemMachete
|
||||
ItemMacheteBroken
|
||||
ItemFlashlight
|
||||
ItemFlashlightBroken
|
||||
MeleeFlashlight
|
||||
ItemFlashlightRed
|
||||
ItemFlashlightRedBroken
|
||||
MeleeFlashlightRed
|
||||
ItemRadioBroken_DZE
|
||||
ItemKeyKit
|
||||
ItemKeyKitBroken
|
||||
ItemAPSI_DZE
|
||||
ItemAPSIBroken_DZE
|
||||
ItemPilotmask_DZE
|
||||
ItemPilotmaskBroken_DZE
|
||||
ItemGasmask1_DZE
|
||||
ItemGasmask1Broken_DZE
|
||||
ItemGasmask2_DZE
|
||||
ItemGasmask2Broken_DZE
|
||||
ItemSolder_DZE
|
||||
ItemSolderBroken_DZE
|
||||
Cuffs_DZE
|
||||
CuffsBroken_DZE
|
||||
Hammer_DZE
|
||||
HammerBroken_DZE
|
||||
Handsaw_DZE
|
||||
HandsawBroken_DZE
|
||||
Smartphone_DZE
|
||||
SmartphoneBroken_DZE
|
||||
Scissors_DZE
|
||||
ScissorsBroken_DZE
|
||||
Screwdriver_DZE
|
||||
ScrewdriverBroken_DZE
|
||||
Wrench_DZE
|
||||
WrenchBroken_DZE
|
||||
Notebook_bio_DZE
|
||||
Notebook_che_DZE
|
||||
Notebook_phy_DZE
|
||||
Notebook_secret_DZE
|
||||
Notebook_herbs_DZE
|
||||
Document_Random_DZE
|
||||
Document_Military_DZE
|
||||
Document_Topsecret_DZE
|
||||
Manual_electronics_DZE
|
||||
Manual_camera_DZE
|
||||
Manual_repair_DZE
|
||||
Map_Military_DZE
|
||||
Map_Survivor_DZE
|
||||
1415
Documents/Epoch 1.0.7 Classnames/Epoch Vehicles.txt
Normal file
1415
Documents/Epoch 1.0.7 Classnames/Epoch Vehicles.txt
Normal file
File diff suppressed because it is too large
Load Diff
723
Documents/Epoch 1.0.7 Classnames/Epoch Weapons.txt
Normal file
723
Documents/Epoch 1.0.7 Classnames/Epoch Weapons.txt
Normal file
@@ -0,0 +1,723 @@
|
||||
Sa61_EP1
|
||||
AK74_Kobra_DZ
|
||||
AK74_Kobra_SD_DZ
|
||||
AK74_GL_Kobra_DZ
|
||||
AK74_GL_Kobra_SD_DZ
|
||||
AK74_DZ
|
||||
AK74_SD_DZ
|
||||
AK74_GL_DZ
|
||||
AK74_GL_SD_DZ
|
||||
AK74_PSO1_DZ
|
||||
AK74_PSO1_SD_DZ
|
||||
AK74_GL_PSO1_DZ
|
||||
AK74_GL_PSO1_SD_DZ
|
||||
AK107_Kobra_DZ
|
||||
AK107_DZ
|
||||
AK107_GL_DZ
|
||||
AK107_PSO_DZ
|
||||
AK107_GL_PSO_DZ
|
||||
AK107_GL_Kobra_DZ
|
||||
AN94_DZ
|
||||
AN94_GL_DZ
|
||||
AKS74U_Kobra_DZ
|
||||
AKS74U_Kobra_SD_DZ
|
||||
AKS74U_DZ
|
||||
AKS74U_SD_DZ
|
||||
AKM_DZ
|
||||
AKM_Kobra_DZ
|
||||
AKM_PSO1_DZ
|
||||
AKS_Gold_DZ
|
||||
AKS_Silver_DZ
|
||||
AKS_DZ
|
||||
RK95_DZ
|
||||
RK95_SD_DZ
|
||||
RK95_CCO_SD_DZ
|
||||
RK95_ACOG_SD_DZ
|
||||
RK95_CCO_DZ
|
||||
RK95_ACOG_DZ
|
||||
Groza9_DZ
|
||||
Groza9_Sniper_DZ
|
||||
Groza9_GL_DZ
|
||||
Groza9_GL_Sniper_DZ
|
||||
Groza9_SD_DZ
|
||||
Groza9_Sniper_SD_DZ
|
||||
Groza1_DZ
|
||||
Groza1_Sniper_DZ
|
||||
Groza1_SD_DZ
|
||||
Groza1_Sniper_SD_DZ
|
||||
SCAR_H_AK_DZ
|
||||
SCAR_H_AK_CCO_DZ
|
||||
SCAR_H_B_AK_CCO_DZ
|
||||
SCAR_H_AK_HOLO_DZ
|
||||
SCAR_H_AK_ACOG_DZ
|
||||
RPK_DZ
|
||||
RPK_Kobra_DZ
|
||||
RPK_PSO1_DZ
|
||||
DMR_DZ
|
||||
DMR_SKN
|
||||
DMR_Gh_DZ
|
||||
DMR_DZE
|
||||
DMR_Gh_DZE
|
||||
RSASS_DZ
|
||||
RSASS_TWS_DZ
|
||||
RSASS_SD_DZ
|
||||
RSASS_TWS_SD_DZ
|
||||
FNFAL_DZ
|
||||
FNFAL_CCO_DZ
|
||||
FNFAL_Holo_DZ
|
||||
FNFAL_ANPVS4_DZ
|
||||
FN_FAL_ANPVS4_DZE
|
||||
G3_DZ
|
||||
G36K_Camo_DZ
|
||||
G36K_Camo_SD_DZ
|
||||
G36A_Camo_DZ
|
||||
G36A_Camo_SD_DZ
|
||||
G36C_DZ
|
||||
G36C_SD_DZ
|
||||
G36C_CCO_DZ
|
||||
G36C_CCO_SD_DZ
|
||||
G36C_Holo_DZ
|
||||
G36C_Holo_SD_DZ
|
||||
G36C_ACOG_DZ
|
||||
G36C_ACOG_SD_DZ
|
||||
G36C_Camo_DZ
|
||||
G36C_Camo_Holo_SD_DZ
|
||||
MG36_DZ
|
||||
MG36_Camo_DZ
|
||||
M4A1_DZ
|
||||
M4A1_FL_DZ
|
||||
M4A1_MFL_DZ
|
||||
M4A1_SD_DZ
|
||||
M4A1_SD_FL_DZ
|
||||
M4A1_SD_MFL_DZ
|
||||
M4A1_GL_DZ
|
||||
M4A1_GL_FL_DZ
|
||||
M4A1_GL_MFL_DZ
|
||||
M4A1_GL_SD_DZ
|
||||
M4A1_GL_SD_FL_DZ
|
||||
M4A1_GL_SD_MFL_DZ
|
||||
M4A1_CCO_DZ
|
||||
M4A1_CCO_FL_DZ
|
||||
M4A1_CCO_MFL_DZ
|
||||
M4A1_CCO_SD_DZ
|
||||
M4A1_CCO_SD_FL_DZ
|
||||
M4A1_CCO_SD_MFL_DZ
|
||||
M4A1_GL_CCO_DZ
|
||||
M4A1_GL_CCO_FL_DZ
|
||||
M4A1_GL_CCO_MFL_DZ
|
||||
M4A1_GL_CCO_SD_DZ
|
||||
M4A1_GL_CCO_SD_FL_DZ
|
||||
M4A1_GL_CCO_SD_MFL_DZ
|
||||
M4A1_Holo_DZ
|
||||
M4A1_Holo_FL_DZ
|
||||
M4A1_Holo_MFL_DZ
|
||||
M4A1_Holo_SD_DZ
|
||||
M4A1_Holo_SD_FL_DZ
|
||||
M4A1_Holo_SD_MFL_DZ
|
||||
M4A1_GL_Holo_DZ
|
||||
M4A1_GL_Holo_FL_DZ
|
||||
M4A1_GL_Holo_MFL_DZ
|
||||
M4A1_GL_Holo_SD_DZ
|
||||
M4A1_GL_Holo_SD_FL_DZ
|
||||
M4A1_GL_Holo_SD_MFL_DZ
|
||||
M4A1_ACOG_DZ
|
||||
M4A1_ACOG_FL_DZ
|
||||
M4A1_ACOG_MFL_DZ
|
||||
M4A1_ACOG_SD_DZ
|
||||
M4A1_ACOG_SD_FL_DZ
|
||||
M4A1_ACOG_SD_MFL_DZ
|
||||
M4A1_GL_ACOG_DZ
|
||||
M4A1_GL_ACOG_FL_DZ
|
||||
M4A1_GL_ACOG_MFL_DZ
|
||||
M4A1_GL_ACOG_SD_DZ
|
||||
M4A1_GL_ACOG_SD_FL_DZ
|
||||
M4A1_GL_ACOG_SD_MFL_DZ
|
||||
M4A1_Rusty_DZ
|
||||
M4A1_Camo_CCO_DZ
|
||||
M4A1_Camo_CCO_SD_DZ
|
||||
M4A1_Camo_Holo_GL_DZ
|
||||
M4A1_Camo_Holo_GL_SD_DZ
|
||||
M4A3_DES_CCO_DZ
|
||||
M4A3_ACOG_GL_DZ
|
||||
M4A3_Camo_DZ
|
||||
M4A3_Camo_ACOG_DZ
|
||||
HK416_DZ
|
||||
HK416_SD_DZ
|
||||
HK416_GL_DZ
|
||||
HK416_GL_SD_DZ
|
||||
HK416_CCO_DZ
|
||||
HK416_CCO_SD_DZ
|
||||
HK416_GL_CCO_DZ
|
||||
HK416_GL_CCO_SD_DZ
|
||||
HK416_Holo_DZ
|
||||
HK416_Holo_SD_DZ
|
||||
HK416_GL_Holo_DZ
|
||||
HK416_GL_Holo_SD_DZ
|
||||
HK416C_DZ
|
||||
HK416C_GL_DZ
|
||||
HK416C_CCO_DZ
|
||||
HK416C_GL_CCO_DZ
|
||||
HK416C_Holo_DZ
|
||||
HK416C_GL_Holo_DZ
|
||||
HK416C_ACOG_DZ
|
||||
HK416C_GL_ACOG_DZ
|
||||
SteyrAug_A3_Green_DZ
|
||||
SteyrAug_A3_Black_DZ
|
||||
SteyrAug_A3_Blue_DZ
|
||||
SteyrAug_A3_ACOG_Green_DZ
|
||||
SteyrAug_A3_ACOG_Black_DZ
|
||||
SteyrAug_A3_ACOG_Blue_DZ
|
||||
SteyrAug_A3_Holo_Green_DZ
|
||||
SteyrAug_A3_Holo_Black_DZ
|
||||
SteyrAug_A3_Holo_Blue_DZ
|
||||
SteyrAug_A3_GL_Green_DZ
|
||||
SteyrAug_A3_GL_Black_DZ
|
||||
SteyrAug_A3_GL_Blue_DZ
|
||||
SteyrAug_A3_ACOG_GL_Green_DZ
|
||||
SteyrAug_A3_ACOG_GL_Black_DZ
|
||||
SteyrAug_A3_ACOG_GL_Blue_DZ
|
||||
SteyrAug_A3_Holo_GL_Green_DZ
|
||||
SteyrAug_A3_Holo_GL_Black_DZ
|
||||
SteyrAug_A3_Holo_GL_Blue_DZ
|
||||
HK53A3_DZ
|
||||
HK53A3_CCO_DZ
|
||||
HK53A3_Holo_DZ
|
||||
PDR_DZ
|
||||
PDR_CCO_DZ
|
||||
PDR_Holo_DZ
|
||||
Famas_DZ
|
||||
Famas_CCO_DZ
|
||||
Famas_Holo_DZ
|
||||
Famas_SD_DZ
|
||||
Famas_CCO_SD_DZ
|
||||
Famas_Holo_SD_DZ
|
||||
ACR_WDL_DZ
|
||||
ACR_WDL_SD_DZ
|
||||
ACR_WDL_GL_DZ
|
||||
ACR_WDL_GL_SD_DZ
|
||||
ACR_WDL_CCO_DZ
|
||||
ACR_WDL_CCO_SD_DZ
|
||||
ACR_WDL_CCO_GL_DZ
|
||||
ACR_WDL_CCO_GL_SD_DZ
|
||||
ACR_WDL_Holo_DZ
|
||||
ACR_WDL_Holo_SD_DZ
|
||||
ACR_WDL_Holo_GL_DZ
|
||||
ACR_WDL_Holo_GL_SD_DZ
|
||||
ACR_WDL_ACOG_DZ
|
||||
ACR_WDL_ACOG_SD_DZ
|
||||
ACR_WDL_ACOG_GL_DZ
|
||||
ACR_WDL_ACOG_GL_SD_DZ
|
||||
ACR_WDL_TWS_DZ
|
||||
ACR_WDL_TWS_GL_DZ
|
||||
ACR_WDL_TWS_SD_DZ
|
||||
ACR_WDL_TWS_GL_SD_DZ
|
||||
ACR_WDL_NV_DZ
|
||||
ACR_WDL_NV_SD_DZ
|
||||
ACR_WDL_NV_GL_DZ
|
||||
ACR_WDL_NV_GL_SD_DZ
|
||||
ACR_BL_DZ
|
||||
ACR_BL_SD_DZ
|
||||
ACR_BL_GL_DZ
|
||||
ACR_BL_GL_SD_DZ
|
||||
ACR_BL_CCO_DZ
|
||||
ACR_BL_CCO_SD_DZ
|
||||
ACR_BL_CCO_GL_DZ
|
||||
ACR_BL_CCO_GL_SD_DZ
|
||||
ACR_BL_Holo_DZ
|
||||
ACR_BL_Holo_SD_DZ
|
||||
ACR_BL_Holo_GL_DZ
|
||||
ACR_BL_Holo_GL_SD_DZ
|
||||
ACR_BL_ACOG_DZ
|
||||
ACR_BL_ACOG_SD_DZ
|
||||
ACR_BL_ACOG_GL_DZ
|
||||
ACR_BL_ACOG_GL_SD_DZ
|
||||
ACR_BL_TWS_DZ
|
||||
ACR_BL_TWS_GL_DZ
|
||||
ACR_BL_TWS_SD_DZ
|
||||
ACR_BL_TWS_GL_SD_DZ
|
||||
ACR_BL_NV_DZ
|
||||
ACR_BL_NV_SD_DZ
|
||||
ACR_BL_NV_GL_DZ
|
||||
ACR_BL_NV_GL_SD_DZ
|
||||
ACR_DES_DZ
|
||||
ACR_DES_SD_DZ
|
||||
ACR_DES_GL_DZ
|
||||
ACR_DES_GL_SD_DZ
|
||||
ACR_DES_CCO_DZ
|
||||
ACR_DES_CCO_SD_DZ
|
||||
ACR_DES_CCO_GL_DZ
|
||||
ACR_DES_CCO_GL_SD_DZ
|
||||
ACR_DES_Holo_DZ
|
||||
ACR_DES_Holo_SD_DZ
|
||||
ACR_DES_Holo_GL_DZ
|
||||
ACR_DES_Holo_GL_SD_DZ
|
||||
ACR_DES_ACOG_DZ
|
||||
ACR_DES_ACOG_SD_DZ
|
||||
ACR_DES_ACOG_GL_DZ
|
||||
ACR_DES_ACOG_GL_SD_DZ
|
||||
ACR_DES_TWS_DZ
|
||||
ACR_DES_TWS_GL_DZ
|
||||
ACR_DES_TWS_SD_DZ
|
||||
ACR_DES_TWS_GL_SD_DZ
|
||||
ACR_DES_NV_DZ
|
||||
ACR_DES_NV_SD_DZ
|
||||
ACR_DES_NV_GL_DZ
|
||||
ACR_DES_NV_GL_SD_DZ
|
||||
ACR_SNOW_DZ
|
||||
ACR_SNOW_SD_DZ
|
||||
ACR_SNOW_GL_DZ
|
||||
ACR_SNOW_GL_SD_DZ
|
||||
ACR_SNOW_CCO_DZ
|
||||
ACR_SNOW_CCO_SD_DZ
|
||||
ACR_SNOW_CCO_GL_DZ
|
||||
ACR_SNOW_CCO_GL_SD_DZ
|
||||
ACR_SNOW_Holo_DZ
|
||||
ACR_SNOW_Holo_SD_DZ
|
||||
ACR_SNOW_Holo_GL_DZ
|
||||
ACR_SNOW_Holo_GL_SD_DZ
|
||||
ACR_SNOW_ACOG_DZ
|
||||
ACR_SNOW_ACOG_SD_DZ
|
||||
ACR_SNOW_ACOG_GL_DZ
|
||||
ACR_SNOW_ACOG_GL_SD_DZ
|
||||
ACR_SNOW_TWS_DZ
|
||||
ACR_SNOW_TWS_GL_DZ
|
||||
ACR_SNOW_TWS_SD_DZ
|
||||
ACR_SNOW_TWS_GL_SD_DZ
|
||||
ACR_SNOW_NV_DZ
|
||||
ACR_SNOW_NV_SD_DZ
|
||||
ACR_SNOW_NV_GL_DZ
|
||||
ACR_SNOW_NV_GL_SD_DZ
|
||||
KAC_PDW_DZ
|
||||
KAC_PDW_CCO_DZ
|
||||
KAC_PDW_HOLO_DZ
|
||||
KAC_PDW_ACOG_DZ
|
||||
CTAR21_DZ
|
||||
CTAR21_CCO_DZ
|
||||
CTAR21_ACOG_DZ
|
||||
Masada_DZ
|
||||
Masada_SD_DZ
|
||||
Masada_CCO_DZ
|
||||
Masada_CCO_SD_DZ
|
||||
Masada_Holo_DZ
|
||||
Masada_Holo_SD_DZ
|
||||
Masada_ACOG_DZ
|
||||
Masada_ACOG_SD_DZ
|
||||
Masada_BL_DZ
|
||||
Masada_BL_SD_DZ
|
||||
Masada_BL_CCO_DZ
|
||||
Masada_BL_CCO_SD_DZ
|
||||
Masada_BL_Holo_DZ
|
||||
Masada_BL_Holo_SD_DZ
|
||||
Masada_BL_ACOG_DZ
|
||||
Masada_BL_ACOG_SD_DZ
|
||||
MK16_DZ
|
||||
MK16_CCO_DZ
|
||||
MK16_Holo_DZ
|
||||
MK16_ACOG_DZ
|
||||
MK16_GL_DZ
|
||||
MK16_GL_CCO_DZ
|
||||
MK16_GL_Holo_DZ
|
||||
MK16_GL_ACOG_DZ
|
||||
MK16_CCO_SD_DZ
|
||||
MK16_Holo_SD_DZ
|
||||
MK16_ACOG_SD_DZ
|
||||
MK16_GL_CCO_SD_DZ
|
||||
MK16_GL_Holo_SD_DZ
|
||||
MK16_GL_ACOG_SD_DZ
|
||||
MK16_BL_CCO_DZ
|
||||
MK16_BL_GL_ACOG_DZ
|
||||
MK16_BL_Holo_SD_DZ
|
||||
MK16_BL_GL_CCO_SD_DZ
|
||||
XM8_DZ
|
||||
XM8_DES_DZ
|
||||
XM8_GREY_DZ
|
||||
XM8_GREY_2_DZ
|
||||
XM8_GL_DZ
|
||||
XM8_DES_GL_DZ
|
||||
XM8_GREY_GL_DZ
|
||||
XM8_Compact_DZ
|
||||
XM8_DES_Compact_DZ
|
||||
XM8_GREY_Compact_DZ
|
||||
XM8_GREY_2_Compact_DZ
|
||||
XM8_Sharpsh_DZ
|
||||
XM8_DES_Sharpsh_DZ
|
||||
XM8_GREY_Sharpsh_DZ
|
||||
XM8_SAW_DZ
|
||||
XM8_DES_SAW_DZ
|
||||
XM8_GREY_SAW_DZ
|
||||
XM8_SD_DZ
|
||||
M14_DZ
|
||||
M14_Gh_DZ
|
||||
M14_CCO_DZ
|
||||
M14_CCO_Gh_DZ
|
||||
M14_Holo_DZ
|
||||
M14_Holo_Gh_DZ
|
||||
M1A_SC16_BL_DZ
|
||||
M1A_SC16_BL_ACOG_DZ
|
||||
M1A_SC16_BL_CCO_DZ
|
||||
M1A_SC16_BL_HOLO_DZ
|
||||
M1A_SC16_BL_PU_DZ
|
||||
M1A_SC16_BL_Sniper_DZ
|
||||
M1A_SC16_TAN_DZ
|
||||
M1A_SC16_TAN_ACOG_DZ
|
||||
M1A_SC16_TAN_CCO_DZ
|
||||
M1A_SC16_TAN_HOLO_DZ
|
||||
M1A_SC16_TAN_PU_DZ
|
||||
M1A_SC16_TAN_Sniper_DZ
|
||||
M1A_SC2_BL_DZ
|
||||
M1A_SC2_BL_ACOG_DZ
|
||||
M1A_SC2_BL_CCO_DZ
|
||||
M1A_SC2_BL_HOLO_DZ
|
||||
M1A_SC2_BL_PU_DZ
|
||||
M1A_SC2_BL_Sniper_DZ
|
||||
M21_DZ
|
||||
M21A5_DZ
|
||||
M21A5_SD_DZ
|
||||
HK417_DZ
|
||||
HK417_SD_DZ
|
||||
HK417_CCO_DZ
|
||||
HK417_CCO_SD_DZ
|
||||
HK417_Holo_DZ
|
||||
HK417_Holo_SD_DZ
|
||||
HK417_ACOG_DZ
|
||||
HK417_ACOG_SD_DZ
|
||||
HK417C_DZ
|
||||
HK417C_GL_DZ
|
||||
HK417C_CCO_DZ
|
||||
HK417C_GL_CCO_DZ
|
||||
HK417C_Holo_DZ
|
||||
HK417C_GL_Holo_DZ
|
||||
HK417C_ACOG_DZ
|
||||
HK417C_GL_ACOG_DZ
|
||||
HK417_Sniper_DZ
|
||||
HK417_Sniper_SD_DZ
|
||||
MK14_DZ
|
||||
MK14_CCO_DZ
|
||||
MK14_Holo_DZ
|
||||
MK14_ACOG_DZ
|
||||
MK14_Sniper_DZ
|
||||
MK14_SD_DZ
|
||||
MK14_CCO_SD_DZ
|
||||
MK14_Holo_SD_DZ
|
||||
MK14_ACOG_SD_DZ
|
||||
MK14_Sniper_SD_DZ
|
||||
MK17_DZ
|
||||
MK17_CCO_DZ
|
||||
MK17_Holo_DZ
|
||||
MK17_ACOG_DZ
|
||||
MK17_GL_DZ
|
||||
MK17_GL_CCO_DZ
|
||||
MK17_GL_Holo_DZ
|
||||
MK17_GL_ACOG_DZ
|
||||
MK17_CCO_SD_DZ
|
||||
MK17_Holo_SD_DZ
|
||||
MK17_ACOG_SD_DZ
|
||||
MK17_GL_CCO_SD_DZ
|
||||
MK17_GL_Holo_SD_DZ
|
||||
MK17_BL_Holo_DZ
|
||||
MK17_BL_GL_ACOG_DZ
|
||||
MK17_BL_CCO_SD_DZ
|
||||
MK17_BL_GL_Holo_SD_DZ
|
||||
MK17_Sniper_DZ
|
||||
MK17_Sniper_SD_DZ
|
||||
M110_NV_DZ
|
||||
CZ805_A1_DZ
|
||||
CZ805_A1_GL_DZ
|
||||
CZ805_A2_DZ
|
||||
CZ805_A2_SD_DZ
|
||||
CZ805_B_GL_DZ
|
||||
M24_DZ
|
||||
M24_Gh_DZ
|
||||
M24_DES_DZ
|
||||
M40A3_Gh_DZ
|
||||
M40A3_DZ
|
||||
CZ750_DZ
|
||||
M249_CCO_DZ
|
||||
M249_DZ
|
||||
M249_Holo_DZ
|
||||
M249_EP1_DZ
|
||||
M249_m145_EP1_DZE
|
||||
L110A1_CCO_DZ
|
||||
L110A1_Holo_DZ
|
||||
L110A1_DZ
|
||||
BAF_L110A1_Aim_DZE
|
||||
M240_DZ
|
||||
M240_CCO_DZ
|
||||
M240_Holo_DZ
|
||||
m240_scoped_EP1_DZE
|
||||
M60A4_EP1_DZE
|
||||
Mk43_DZ
|
||||
MK43_Holo_DZ
|
||||
MK43_ACOG_DZ
|
||||
MK43_M145_DZ
|
||||
M1014_DZ
|
||||
M1014_CCO_DZ
|
||||
M1014_Holo_DZ
|
||||
Mk48_CCO_DZ
|
||||
Mk48_DZ
|
||||
Mk48_Holo_DZ
|
||||
Mk48_DES_CCO_DZ
|
||||
PKM_DZ
|
||||
Pecheneg_DZ
|
||||
UK59_DZ
|
||||
RPK74_Kobra_DZ
|
||||
RPK74_DZ
|
||||
RPK74_PSO1_DZ
|
||||
SVD_PSO1_DZ
|
||||
SVD_PSO1_Gh_DZ
|
||||
SVD_DZ
|
||||
SVD_Gh_DZ
|
||||
SVD_PSO1_Gh_DES_DZ
|
||||
SVD_NSPU_DZ
|
||||
SVD_Gold_DZ
|
||||
SVU_PSO1_DZ
|
||||
VSS_vintorez_DZE
|
||||
VAL_DZ
|
||||
VAL_Kobra_DZ
|
||||
VAL_PSO1_DZ
|
||||
KSVK_DZE
|
||||
Mosin_DZ
|
||||
Mosin_BR_DZ
|
||||
Mosin_FL_DZ
|
||||
Mosin_MFL_DZ
|
||||
Mosin_Belt_DZ
|
||||
Mosin_Belt_FL_DZ
|
||||
Mosin_Belt_MFL_DZ
|
||||
Mosin_PU_DZ
|
||||
Mosin_PU_FL_DZ
|
||||
Mosin_PU_MFL_DZ
|
||||
Mosin_PU_Belt_DZ
|
||||
Mosin_PU_Belt_FL_DZ
|
||||
Mosin_PU_Belt_MFL_DZ
|
||||
MP5_DZ
|
||||
MP5_SD_DZ
|
||||
Kriss_DZ
|
||||
Kriss_CCO_DZ
|
||||
Kriss_Holo_DZ
|
||||
Kriss_SD_DZ
|
||||
Kriss_CCO_SD_DZ
|
||||
Kriss_Holo_SD_DZ
|
||||
Scorpion_Evo3_DZ
|
||||
Scorpion_Evo3_CCO_DZ
|
||||
Scorpion_Evo3_CCO_SD_DZ
|
||||
MP7_DZ
|
||||
MP7_FL_DZ
|
||||
MP7_MFL_DZ
|
||||
MP7_Holo_DZ
|
||||
MP7_Holo_FL_DZ
|
||||
MP7_Holo_MFL_DZ
|
||||
MP7_CCO_DZ
|
||||
MP7_CCO_FL_DZ
|
||||
MP7_CCO_MFL_DZ
|
||||
MP7_ACOG_DZ
|
||||
MP7_ACOG_FL_DZ
|
||||
MP7_ACOG_MFL_DZ
|
||||
MP7_SD_DZ
|
||||
MP7_SD_FL_DZ
|
||||
MP7_SD_MFL_DZ
|
||||
MP7_Holo_SD_DZ
|
||||
MP7_Holo_SD_FL_DZ
|
||||
MP7_Holo_SD_MFL_DZ
|
||||
MP7_CCO_SD_DZ
|
||||
MP7_CCO_SD_FL_DZ
|
||||
MP7_CCO_SD_MFL_DZ
|
||||
MP7_ACOG_SD_DZ
|
||||
MP7_ACOG_SD_FL_DZ
|
||||
MP7_ACOG_SD_MFL_DZ
|
||||
TMP_DZ
|
||||
TMP_CCO_DZ
|
||||
TMP_Holo_DZ
|
||||
TMP_SD_DZ
|
||||
TMP_CCO_SD_DZ
|
||||
TMP_Holo_SD_DZ
|
||||
UMP_DZ
|
||||
UMP_CCO_DZ
|
||||
UMP_Holo_DZ
|
||||
UMP_SD_DZ
|
||||
UMP_CCO_SD_DZ
|
||||
UMP_Holo_SD_DZ
|
||||
P90_DZ
|
||||
P90_CCO_DZ
|
||||
P90_Holo_DZ
|
||||
P90_SD_DZ
|
||||
P90_CCO_SD_DZ
|
||||
P90_Holo_SD_DZ
|
||||
Sten_MK_DZ
|
||||
MAT49_DZ
|
||||
M31_DZ
|
||||
M16A2_DZ
|
||||
M16A2_GL_DZ
|
||||
M16A2_Rusty_DZ
|
||||
M16A4_DZ
|
||||
M16A4_FL_DZ
|
||||
M16A4_MFL_DZ
|
||||
M16A4_GL_DZ
|
||||
M16A4_GL_FL_DZ
|
||||
M16A4_GL_MFL_DZ
|
||||
M16A4_CCO_DZ
|
||||
M16A4_CCO_FL_DZ
|
||||
M16A4_CCO_MFL_DZ
|
||||
M16A4_GL_CCO_DZ
|
||||
M16A4_GL_CCO_FL_DZ
|
||||
M16A4_GL_CCO_MFL_DZ
|
||||
M16A4_Holo_DZ
|
||||
M16A4_Holo_FL_DZ
|
||||
M16A4_Holo_MFL_DZ
|
||||
M16A4_GL_Holo_DZ
|
||||
M16A4_GL_Holo_FL_DZ
|
||||
M16A4_GL_Holo_MFL_DZ
|
||||
M16A4_ACOG_DZ
|
||||
M16A4_ACOG_FL_DZ
|
||||
M16A4_ACOG_MFL_DZ
|
||||
M16A4_GL_ACOG_DZ
|
||||
M16A4_GL_ACOG_FL_DZ
|
||||
M16A4_GL_ACOG_MFL_DZ
|
||||
SA58_DZ
|
||||
SA58_RIS_DZ
|
||||
SA58_RIS_FL_DZ
|
||||
SA58_RIS_MFL_DZ
|
||||
SA58_CCO_DZ
|
||||
SA58_CCO_FL_DZ
|
||||
SA58_CCO_MFL_DZ
|
||||
SA58_Holo_DZ
|
||||
SA58_Holo_FL_DZ
|
||||
SA58_Holo_MFL_DZ
|
||||
SA58_ACOG_DZ
|
||||
SA58_ACOG_FL_DZ
|
||||
SA58_ACOG_MFL_DZ
|
||||
Sa58V_DZ
|
||||
Sa58V_Camo_CCO_DZ
|
||||
Sa58V_Camo_ACOG_DZ
|
||||
L85A2_DZ
|
||||
L85A2_FL_DZ
|
||||
L85A2_MFL_DZ
|
||||
L85A2_SD_DZ
|
||||
L85A2_SD_FL_DZ
|
||||
L85A2_SD_MFL_DZ
|
||||
L85A2_CCO_DZ
|
||||
L85A2_CCO_FL_DZ
|
||||
L85A2_CCO_MFL_DZ
|
||||
L85A2_CCO_SD_DZ
|
||||
L85A2_CCO_SD_FL_DZ
|
||||
L85A2_CCO_SD_MFL_DZ
|
||||
L85A2_Holo_DZ
|
||||
L85A2_Holo_FL_DZ
|
||||
L85A2_Holo_MFL_DZ
|
||||
L85A2_Holo_SD_DZ
|
||||
L85A2_Holo_SD_FL_DZ
|
||||
L85A2_Holo_SD_MFL_DZ
|
||||
L85A2_ACOG_DZ
|
||||
L85A2_ACOG_FL_DZ
|
||||
L85A2_ACOG_MFL_DZ
|
||||
L85A2_ACOG_SD_DZ
|
||||
L85A2_ACOG_SD_FL_DZ
|
||||
L85A2_ACOG_SD_MFL_DZ
|
||||
BAF_L85A2_RIS_TWS_DZ
|
||||
L86A2_LSW_DZ
|
||||
Bizon_DZ
|
||||
Bizon_Kobra_DZ
|
||||
Bizon_SD_DZ
|
||||
Bizon_Kobra_SD_DZ
|
||||
CZ550_DZ
|
||||
LeeEnfield_DZ
|
||||
MR43_DZ
|
||||
Winchester1866_DZ
|
||||
Remington870_DZ
|
||||
Remington870_FL_DZ
|
||||
Remington870_MFL_DZ
|
||||
Saiga12K_DZ
|
||||
USAS12_DZ
|
||||
AA12_DZ
|
||||
Crossbow_DZ
|
||||
Crossbow_FL_DZ
|
||||
Crossbow_MFL_DZ
|
||||
Crossbow_CCO_DZ
|
||||
Crossbow_CCO_FL_DZ
|
||||
Crossbow_CCO_MFL_DZ
|
||||
Crossbow_Scope_DZ
|
||||
Crossbow_Scope_FL_DZ
|
||||
Crossbow_Scope_MFL_DZ
|
||||
L115A3_DZ
|
||||
L115A3_2_DZ
|
||||
MSR_DZ
|
||||
MSR_SD_DZ
|
||||
MSR_NV_DZ
|
||||
MSR_NV_SD_DZ
|
||||
MSR_TWS_DZ
|
||||
MSR_TWS_SD_DZ
|
||||
XM2010_DZ
|
||||
XM2010_SD_DZ
|
||||
XM2010_NV_DZ
|
||||
XM2010_NV_SD_DZ
|
||||
XM2010_TWS_DZ
|
||||
XM2010_TWS_SD_DZ
|
||||
Anzio_20_DZ
|
||||
BAF_AS50_scoped_DZ
|
||||
m107_DZ
|
||||
m107_SKN
|
||||
M4SPR_DZE
|
||||
M200_CheyTac_DZ
|
||||
M200_CheyTac_SD_DZ
|
||||
WA2000_DZ
|
||||
Barrett_MRAD_Iron_DZ
|
||||
Barrett_MRAD_CCO_DZ
|
||||
Barrett_MRAD_Sniper_DZ
|
||||
M9_DZ
|
||||
M9_SD_DZ
|
||||
M9_Camo_DZ
|
||||
M9_Camo_SD_DZ
|
||||
M93R_DZ
|
||||
P99_Black_DZ
|
||||
P99_Black_SD_DZ
|
||||
P99_Green_DZ
|
||||
P99_Green_SD_DZ
|
||||
P99_Silver_DZ
|
||||
P99_Silver_SD_DZ
|
||||
BrowningHP_DZ
|
||||
P226_DZ
|
||||
P226_Silver_DZ
|
||||
P38_DZ
|
||||
PPK_DZ
|
||||
MK22_DZ
|
||||
MK22_2_DZ
|
||||
MK22_SD_DZ
|
||||
MK22_2_SD_DZ
|
||||
G17_DZ
|
||||
G17_FL_DZ
|
||||
G17_MFL_DZ
|
||||
G17_SD_DZ
|
||||
G17_SD_FL_DZ
|
||||
G17_SD_MFL_DZ
|
||||
G18_DZ
|
||||
M1911_DZ
|
||||
M1911_2_DZ
|
||||
Kimber_M1911_DZ
|
||||
Kimber_M1911_SD_DZ
|
||||
USP_DZ
|
||||
USP_SD_DZ
|
||||
Makarov_DZ
|
||||
Makarov_SD_DZ
|
||||
Tokarew_TT33_DZ
|
||||
Ruger_MK2_DZ
|
||||
APS_DZ
|
||||
APS_SD_DZ
|
||||
PDW_DZ
|
||||
PDW_SD_DZ
|
||||
TEC9_DZ
|
||||
Mac10_DZ
|
||||
Revolver_DZ
|
||||
Revolver_Gold_DZ
|
||||
Colt_Anaconda_DZ
|
||||
Colt_Anaconda_Gold_DZ
|
||||
Colt_Bull_DZ
|
||||
Colt_Python_DZ
|
||||
Colt_Revolver_DZ
|
||||
CZ75P_DZ
|
||||
CZ75D_DZ
|
||||
CZ75SP_DZ
|
||||
CZ75SP_SD_DZ
|
||||
DesertEagle_DZ
|
||||
DesertEagle_Gold_DZ
|
||||
DesertEagle_Silver_DZ
|
||||
DesertEagle_Modern_DZ
|
||||
Sa61_DZ
|
||||
196
Documents/Epoch 1.0.7 Classnames/Epoch Zombies.txt
Normal file
196
Documents/Epoch 1.0.7 Classnames/Epoch Zombies.txt
Normal file
@@ -0,0 +1,196 @@
|
||||
zZombie_Base
|
||||
z_villager1
|
||||
z_villager2
|
||||
z_villager3
|
||||
z_priest
|
||||
z_soldier
|
||||
z_soldier_pilot
|
||||
z_soldier_heavy
|
||||
z_policeman
|
||||
z_policeman2
|
||||
z_suit1
|
||||
z_suit2
|
||||
z_suit3
|
||||
z_suit4
|
||||
z_suit5
|
||||
z_suit6
|
||||
z_worker1
|
||||
z_worker2
|
||||
z_worker3
|
||||
z_worker4
|
||||
z_doctor
|
||||
z_teacher
|
||||
z_assistant
|
||||
z_gardener
|
||||
z_hunter
|
||||
z_hunter2
|
||||
z_hunter3
|
||||
z_hunter4
|
||||
z_hunter5
|
||||
z_soldier_usmc_soldier
|
||||
z_soldier_usmc_soldier_heavy
|
||||
z_soldier_usmc_mg
|
||||
z_soldier_usmc_pilot
|
||||
z_soldier_usmc_crew
|
||||
z_soldier_usmc_officer
|
||||
z_soldier_usmc_crewman_white
|
||||
z_soldier_usmc_crewman_blue
|
||||
z_soldier_usmc_crewman_yellow
|
||||
z_soldier_usmc_crewman_red
|
||||
z_soldier_usmc_crewman_purple
|
||||
z_soldier_usmc_crewman_green
|
||||
z_soldier_usmc_ghillie
|
||||
z_soldier_fr_tl
|
||||
z_soldier_fr_commander
|
||||
z_soldier_fr_r
|
||||
z_soldier_fr_marksman
|
||||
z_soldier_fr_sapper
|
||||
z_soldier_fr_ac
|
||||
z_soldier_fr_assault
|
||||
z_soldier_cdf_officer
|
||||
z_soldier_cdf_commander
|
||||
z_soldier_cdf_pilot
|
||||
z_soldier_cdf_crew
|
||||
z_soldier_ru_soldier
|
||||
z_soldier_ru_soldier_heavy
|
||||
z_soldier_ru_officer
|
||||
z_soldier_ru_ghillie
|
||||
z_soldier_ru_pilot
|
||||
z_soldier_ru_crewman
|
||||
z_soldier_ru_specnaz
|
||||
z_soldier_ru_commander
|
||||
z_soldier_ru_specialforces
|
||||
z_soldier_gue_soldier1
|
||||
z_soldier_gue_soldier2
|
||||
z_soldier_gue_soldier3
|
||||
z_soldier_gue_soldier4
|
||||
z_soldier_gue_commander
|
||||
z_soldier_gue_ghillie
|
||||
z_soldier_ins_soldier1
|
||||
z_soldier_ins_soldier2
|
||||
z_soldier_ins_soldier3
|
||||
z_soldier_ins_officer
|
||||
z_soldier_ins_lopotev
|
||||
z_soldier_ins_bardak
|
||||
z_citizen1
|
||||
z_citizen2
|
||||
z_citizen3
|
||||
z_citizen4
|
||||
z_lumberjack1
|
||||
z_lumberjack2
|
||||
z_lumberjack3
|
||||
z_lumberjack4
|
||||
z_profiteer1
|
||||
z_profiteer2
|
||||
z_profiteer3
|
||||
z_profiteer4
|
||||
z_rocker1
|
||||
z_rocker2
|
||||
z_rocker3
|
||||
z_rocker4
|
||||
z_pilot
|
||||
z_takistani1
|
||||
z_takistani2
|
||||
z_takistani3
|
||||
z_takistani4
|
||||
z_takistani5
|
||||
z_takistani6
|
||||
z_soldier_tk_soldier1
|
||||
z_soldier_tk_soldier2
|
||||
z_soldier_tk_soldier3
|
||||
z_soldier_tk_soldier4
|
||||
z_soldier_cz_soldier_heavy
|
||||
z_soldier_cz_officer
|
||||
z_soldier_cz_pilot
|
||||
z_soldier_cz_ghillie
|
||||
z_soldier_cz_spec
|
||||
z_soldier_un_soldier_heavy
|
||||
z_soldier_ger_soldier
|
||||
z_soldier_ger_soldier_light
|
||||
z_soldier_baf_w_soldier_heavy
|
||||
z_soldier_baf_d_soldier_heavy
|
||||
z_soldier_baf_w_soldier_w_heavy
|
||||
z_soldier_baf_w_soldier
|
||||
z_soldier_baf_d_soldier
|
||||
z_soldier_baf_w_soldier_w
|
||||
z_bodyguard1
|
||||
z_bodyguard2
|
||||
z_bodyguard3
|
||||
z_bodyguard4
|
||||
z_bodyguard5
|
||||
z_bodyguard6
|
||||
z_soldier_pmc_engineer
|
||||
z_soldier_pmc_bodyguard
|
||||
z_firefighter1
|
||||
z_firefighter2
|
||||
z_firefighter3
|
||||
z_firefighter4
|
||||
z_firefighter5
|
||||
z_postman1
|
||||
z_postman2
|
||||
z_postman3
|
||||
z_postman4
|
||||
z_warmclothes1
|
||||
z_warmclothes2
|
||||
z_stalker_wdl_military
|
||||
z_stalker_helmet_wdl_military
|
||||
z_stalker_grey_military
|
||||
z_stalker_helmet_grey_military
|
||||
z_stalker_neutral
|
||||
z_stalker_mask_neutral
|
||||
z_stalker_freedom
|
||||
z_stalker_mask_freedom
|
||||
z_stalker_duty
|
||||
z_stalker_mask_duty
|
||||
z_stalker_monolith
|
||||
z_stalker_mask_monolith
|
||||
z_stalker_scientist1
|
||||
z_stalker_helmet_scientist1
|
||||
z_stalker_scientist2
|
||||
z_stalker_helmet_scientist2
|
||||
z_apo_rifle1
|
||||
z_apo_rifle2
|
||||
z_apo_rifle3
|
||||
z_apo_rifle4
|
||||
z_apo_rifle5
|
||||
z_apo_rifle6
|
||||
z_soldier_acr_rifle1
|
||||
z_soldier_acr_rifle2
|
||||
z_civilian1
|
||||
z_civilian2
|
||||
z_civilian3
|
||||
z_civilian4
|
||||
z_civilian5
|
||||
z_civilian6
|
||||
z_civilian7
|
||||
z_civilian8
|
||||
z_civilian9
|
||||
z_civilian10
|
||||
z_civilian11
|
||||
z_civilian12
|
||||
z_civilian13
|
||||
z_civilian14
|
||||
z_civilian15
|
||||
z_prisoner1
|
||||
z_prisoner2
|
||||
z_prisoner3
|
||||
z_reporter
|
||||
z_mafiaboss
|
||||
z_dealer
|
||||
z_bandit1
|
||||
z_bandit2
|
||||
z_bandit3
|
||||
z_bandit4
|
||||
z_bandit5
|
||||
z_hero1
|
||||
z_hero2
|
||||
z_hero3
|
||||
z_hero4
|
||||
z_hero5
|
||||
zZombie_new_Base
|
||||
z_new_villager2
|
||||
z_new_villager3
|
||||
z_new_villager4
|
||||
z_new_worker2
|
||||
z_new_worker3
|
||||
z_new_worker4
|
||||
163
Documents/Epoch 1.0.7.1 Classnames/CfgBackpacks all.txt
Normal file
163
Documents/Epoch 1.0.7.1 Classnames/CfgBackpacks all.txt
Normal file
@@ -0,0 +1,163 @@
|
||||
USBasicBag
|
||||
Tripod_Bag
|
||||
M2StaticMG_US_Bag_EP1
|
||||
M2HD_mini_TriPod_US_Bag_EP1
|
||||
DSHKM_TK_GUE_Bag_EP1
|
||||
DSHKM_TK_INS_Bag_EP1
|
||||
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
|
||||
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
|
||||
KORD_high_TK_Bag_EP1
|
||||
KORD_high_UN_Bag_EP1
|
||||
KORD_TK_Bag_EP1
|
||||
KORD_UN_Bag_EP1
|
||||
MK19_TriPod_US_Bag_EP1
|
||||
AGS_TK_Bag_EP1
|
||||
AGS_TK_GUE_Bag_EP1
|
||||
AGS_TK_INS_Bag_EP1
|
||||
AGS_UN_Bag_EP1
|
||||
M252_US_Bag_EP1
|
||||
2b14_82mm_TK_Bag_EP1
|
||||
2b14_82mm_TK_GUE_Bag_EP1
|
||||
2b14_82mm_TK_INS_Bag_EP1
|
||||
Metis_TK_Bag_EP1
|
||||
TOW_TriPod_US_Bag_EP1
|
||||
SPG9_TK_GUE_Bag_EP1
|
||||
SPG9_TK_INS_Bag_EP1
|
||||
US_UAV_Pack_EP1
|
||||
US_Assault_Pack_EP1
|
||||
US_Assault_Pack_Ammo_EP1
|
||||
US_Assault_Pack_AmmoSAW_EP1
|
||||
US_Assault_Pack_AT_EP1
|
||||
US_Assault_Pack_Explosives_EP1
|
||||
US_Patrol_Pack_EP1
|
||||
US_Patrol_Pack_Ammo_EP1
|
||||
US_Patrol_Pack_Specops_EP1
|
||||
US_Backpack_EP1
|
||||
US_Backpack_AmmoMG_EP1
|
||||
US_Backpack_AT_EP1
|
||||
US_Backpack_Specops_EP1
|
||||
DE_Backpack_Specops_EP1
|
||||
CZ_Backpack_EP1
|
||||
CZ_Backpack_Ammo_EP1
|
||||
CZ_Backpack_Specops_EP1
|
||||
CZ_Backpack_AmmoMG_EP1
|
||||
CZ_VestPouch_EP1
|
||||
CZ_VestPouch_Sa58_EP1
|
||||
CZ_VestPouch_M4_EP1
|
||||
TK_RPG_Backpack_EP1
|
||||
TK_ALICE_Pack_EP1
|
||||
TK_ALICE_Pack_Explosives_EP1
|
||||
TK_ALICE_Pack_AmmoMG_EP1
|
||||
TKA_ALICE_Pack_Ammo_EP1
|
||||
TKG_ALICE_Pack_AmmoAK47_EP1
|
||||
TKG_ALICE_Pack_AmmoAK74_EP1
|
||||
TK_Assault_Pack_EP1
|
||||
TK_Assault_Pack_RPK_EP1
|
||||
TKA_Assault_Pack_Ammo_EP1
|
||||
BAF_L2A1_ACOG_tripod_bag
|
||||
BAF_L2A1_ACOG_minitripod_bag
|
||||
BAF_GPMG_Minitripod_D_bag
|
||||
BAF_GMG_ACOG_minitripod_bag
|
||||
RBS70_Bag_ACR
|
||||
DZ_Patrol_Pack_EP1
|
||||
DZ_Assault_Pack_EP1
|
||||
DZ_Czech_Vest_Pouch
|
||||
DZ_ALICE_Pack_EP1
|
||||
DZ_TK_Assault_Pack_EP1
|
||||
DZ_British_ACU
|
||||
DZ_CivilBackpack_EP1
|
||||
DZ_Backpack_EP1
|
||||
DZ_LargeGunBag_EP1
|
||||
DZ_GunBag_EP1
|
||||
DZ_CompactPack_EP1
|
||||
DZ_TerminalPack_EP1
|
||||
Patrol_Pack_DZE1
|
||||
Patrol_Pack_DZE2
|
||||
GymBag_Camo_DZE1
|
||||
GymBag_Camo_DZE2
|
||||
GymBag_Green_DZE1
|
||||
GymBag_Green_DZE2
|
||||
Czech_Vest_Pouch_DZE1
|
||||
Czech_Vest_Pouch_DZE2
|
||||
Assault_Pack_DZE1
|
||||
Assault_Pack_DZE2
|
||||
TerminalPack_DZE1
|
||||
TerminalPack_DZE2
|
||||
TinyPack_DZE1
|
||||
TinyPack_DZE2
|
||||
ALICE_Pack_DZE1
|
||||
ALICE_Pack_DZE2
|
||||
TK_Assault_Pack_DZE1
|
||||
TK_Assault_Pack_DZE2
|
||||
School_Bag_DZE1
|
||||
School_Bag_DZE2
|
||||
CompactPack_DZE1
|
||||
CompactPack_DZE2
|
||||
British_ACU_DZE1
|
||||
British_ACU_DZE2
|
||||
GunBag_DZE1
|
||||
GunBag_DZE2
|
||||
PartyPack_DZE1
|
||||
PartyPack_DZE2
|
||||
NightPack_DZE1
|
||||
NightPack_DZE2
|
||||
SurvivorPack_DZE1
|
||||
SurvivorPack_DZE2
|
||||
AirwavesPack_DZE1
|
||||
AirwavesPack_DZE2
|
||||
CzechBackpack_DZE1
|
||||
CzechBackpack_DZE2
|
||||
CzechBackpack_Camping_DZE1
|
||||
CzechBackpack_Camping_DZE2
|
||||
CzechBackpack_OD_DZE1
|
||||
CzechBackpack_OD_DZE2
|
||||
CzechBackpack_DES_DZE1
|
||||
CzechBackpack_DES_DZE2
|
||||
CzechBackpack_3DES_DZE1
|
||||
CzechBackpack_3DES_DZE2
|
||||
CzechBackpack_WDL_DZE1
|
||||
CzechBackpack_WDL_DZE2
|
||||
CzechBackpack_MAR_DZE1
|
||||
CzechBackpack_MAR_DZE2
|
||||
CzechBackpack_DMAR_DZE1
|
||||
CzechBackpack_DMAR_DZE2
|
||||
CzechBackpack_UCP_DZE1
|
||||
CzechBackpack_UCP_DZE2
|
||||
CzechBackpack_6DES_DZE1
|
||||
CzechBackpack_6DES_DZE2
|
||||
CzechBackpack_TAK_DZE1
|
||||
CzechBackpack_TAK_DZE2
|
||||
CzechBackpack_NVG_DZE1
|
||||
CzechBackpack_NVG_DZE2
|
||||
CzechBackpack_BLK_DZE1
|
||||
CzechBackpack_BLK_DZE2
|
||||
CzechBackpack_DPM_DZE1
|
||||
CzechBackpack_DPM_DZE2
|
||||
CzechBackpack_FIN_DZE1
|
||||
CzechBackpack_FIN_DZE2
|
||||
CzechBackpack_MTC_DZE1
|
||||
CzechBackpack_MTC_DZE2
|
||||
CzechBackpack_NOR_DZE1
|
||||
CzechBackpack_NOR_DZE2
|
||||
CzechBackpack_WIN_DZE1
|
||||
CzechBackpack_WIN_DZE2
|
||||
CzechBackpack_ATC_DZE1
|
||||
CzechBackpack_ATC_DZE2
|
||||
CzechBackpack_MTL_DZE1
|
||||
CzechBackpack_MTL_DZE2
|
||||
CzechBackpack_FTN_DZE1
|
||||
CzechBackpack_FTN_DZE2
|
||||
WandererBackpack_DZE1
|
||||
WandererBackpack_DZE2
|
||||
LegendBackpack_DZE1
|
||||
LegendBackpack_DZE2
|
||||
CoyoteBackpack_DZE1
|
||||
CoyoteBackpack_DZE2
|
||||
CoyoteBackpackDes_DZE1
|
||||
CoyoteBackpackDes_DZE2
|
||||
CoyoteBackpackWdl_DZE1
|
||||
CoyoteBackpackWdl_DZE2
|
||||
CoyoteBackpack_Camping_DZE1
|
||||
CoyoteBackpack_Camping_DZE2
|
||||
LargeGunBag_DZE1
|
||||
LargeGunBag_DZE2
|
||||
1716
Documents/Epoch 1.0.7.1 Classnames/CfgMagazines all.txt
Normal file
1716
Documents/Epoch 1.0.7.1 Classnames/CfgMagazines all.txt
Normal file
File diff suppressed because it is too large
Load Diff
2054
Documents/Epoch 1.0.7.1 Classnames/CfgVehicles all.txt
Normal file
2054
Documents/Epoch 1.0.7.1 Classnames/CfgVehicles all.txt
Normal file
File diff suppressed because it is too large
Load Diff
1092
Documents/Epoch 1.0.7.1 Classnames/CfgWeapons all.txt
Normal file
1092
Documents/Epoch 1.0.7.1 Classnames/CfgWeapons all.txt
Normal file
File diff suppressed because it is too large
Load Diff
102
Documents/Epoch 1.0.7.1 Classnames/Epoch Backpacks.txt
Normal file
102
Documents/Epoch 1.0.7.1 Classnames/Epoch Backpacks.txt
Normal file
@@ -0,0 +1,102 @@
|
||||
DZ_Patrol_Pack_EP1
|
||||
DZ_Assault_Pack_EP1
|
||||
DZ_Czech_Vest_Pouch
|
||||
DZ_ALICE_Pack_EP1
|
||||
DZ_TK_Assault_Pack_EP1
|
||||
DZ_British_ACU
|
||||
DZ_CivilBackpack_EP1
|
||||
DZ_Backpack_EP1
|
||||
DZ_LargeGunBag_EP1
|
||||
DZ_GunBag_EP1
|
||||
DZ_CompactPack_EP1
|
||||
DZ_TerminalPack_EP1
|
||||
Patrol_Pack_DZE1
|
||||
Patrol_Pack_DZE2
|
||||
GymBag_Camo_DZE1
|
||||
GymBag_Camo_DZE2
|
||||
GymBag_Green_DZE1
|
||||
GymBag_Green_DZE2
|
||||
Czech_Vest_Pouch_DZE1
|
||||
Czech_Vest_Pouch_DZE2
|
||||
Assault_Pack_DZE1
|
||||
Assault_Pack_DZE2
|
||||
TerminalPack_DZE1
|
||||
TerminalPack_DZE2
|
||||
TinyPack_DZE1
|
||||
TinyPack_DZE2
|
||||
ALICE_Pack_DZE1
|
||||
ALICE_Pack_DZE2
|
||||
TK_Assault_Pack_DZE1
|
||||
TK_Assault_Pack_DZE2
|
||||
School_Bag_DZE1
|
||||
School_Bag_DZE2
|
||||
CompactPack_DZE1
|
||||
CompactPack_DZE2
|
||||
British_ACU_DZE1
|
||||
British_ACU_DZE2
|
||||
GunBag_DZE1
|
||||
GunBag_DZE2
|
||||
PartyPack_DZE1
|
||||
PartyPack_DZE2
|
||||
NightPack_DZE1
|
||||
NightPack_DZE2
|
||||
SurvivorPack_DZE1
|
||||
SurvivorPack_DZE2
|
||||
AirwavesPack_DZE1
|
||||
AirwavesPack_DZE2
|
||||
CzechBackpack_DZE1
|
||||
CzechBackpack_DZE2
|
||||
CzechBackpack_Camping_DZE1
|
||||
CzechBackpack_Camping_DZE2
|
||||
CzechBackpack_OD_DZE1
|
||||
CzechBackpack_OD_DZE2
|
||||
CzechBackpack_DES_DZE1
|
||||
CzechBackpack_DES_DZE2
|
||||
CzechBackpack_3DES_DZE1
|
||||
CzechBackpack_3DES_DZE2
|
||||
CzechBackpack_WDL_DZE1
|
||||
CzechBackpack_WDL_DZE2
|
||||
CzechBackpack_MAR_DZE1
|
||||
CzechBackpack_MAR_DZE2
|
||||
CzechBackpack_DMAR_DZE1
|
||||
CzechBackpack_DMAR_DZE2
|
||||
CzechBackpack_UCP_DZE1
|
||||
CzechBackpack_UCP_DZE2
|
||||
CzechBackpack_6DES_DZE1
|
||||
CzechBackpack_6DES_DZE2
|
||||
CzechBackpack_TAK_DZE1
|
||||
CzechBackpack_TAK_DZE2
|
||||
CzechBackpack_NVG_DZE1
|
||||
CzechBackpack_NVG_DZE2
|
||||
CzechBackpack_BLK_DZE1
|
||||
CzechBackpack_BLK_DZE2
|
||||
CzechBackpack_DPM_DZE1
|
||||
CzechBackpack_DPM_DZE2
|
||||
CzechBackpack_FIN_DZE1
|
||||
CzechBackpack_FIN_DZE2
|
||||
CzechBackpack_MTC_DZE1
|
||||
CzechBackpack_MTC_DZE2
|
||||
CzechBackpack_NOR_DZE1
|
||||
CzechBackpack_NOR_DZE2
|
||||
CzechBackpack_WIN_DZE1
|
||||
CzechBackpack_WIN_DZE2
|
||||
CzechBackpack_ATC_DZE1
|
||||
CzechBackpack_ATC_DZE2
|
||||
CzechBackpack_MTL_DZE1
|
||||
CzechBackpack_MTL_DZE2
|
||||
CzechBackpack_FTN_DZE1
|
||||
CzechBackpack_FTN_DZE2
|
||||
WandererBackpack_DZE1
|
||||
WandererBackpack_DZE2
|
||||
LegendBackpack_DZE1
|
||||
LegendBackpack_DZE2
|
||||
CoyoteBackpack_DZE1
|
||||
CoyoteBackpack_DZE2
|
||||
CoyoteBackpackDes_DZE1
|
||||
CoyoteBackpackDes_DZE2
|
||||
CoyoteBackpackWdl_DZE1
|
||||
CoyoteBackpackWdl_DZE2
|
||||
CoyoteBackpack_Camping_DZE1
|
||||
CoyoteBackpack_Camping_DZE2
|
||||
LargeGunBag_DZE1
|
||||
LargeGunBag_DZE2
|
||||
125
Documents/Epoch 1.0.7.1 Classnames/Epoch Toolsy.txt
Normal file
125
Documents/Epoch 1.0.7.1 Classnames/Epoch Toolsy.txt
Normal file
@@ -0,0 +1,125 @@
|
||||
Kostey_photos
|
||||
Kostey_map_case
|
||||
Kostey_notebook
|
||||
CDF_dogtags
|
||||
Moscow_Bombing_File
|
||||
Cobalt_File
|
||||
ItemWatch
|
||||
ItemCompass
|
||||
ItemGPS
|
||||
ItemRadio
|
||||
ItemMap
|
||||
EvPhoto
|
||||
EvMap
|
||||
EvMoscow
|
||||
EvKobalt
|
||||
EvMoney
|
||||
EvDogTags
|
||||
MeleeHatchet
|
||||
MeleeCrowbar
|
||||
MeleeMachete
|
||||
MeleeBaseBallBat
|
||||
MeleeBaseBallBatBarbed
|
||||
MeleeBaseBallBatNails
|
||||
MeleeFishingPole
|
||||
MeleeSledge
|
||||
BinocularBroken
|
||||
ItemNVGBroken_DZE
|
||||
NVGoggles_DZE
|
||||
ItemNVGFullBroken_DZE
|
||||
Binocular_VectorBroken
|
||||
ChainSaw
|
||||
ChainSawB
|
||||
ChainSawG
|
||||
ChainSawP
|
||||
ChainSawR
|
||||
ChainSawBroken
|
||||
ChainSawBBroken
|
||||
ChainSawGBroken
|
||||
ChainSawPBroken
|
||||
ChainSawRBroken
|
||||
ItemMap_Debug
|
||||
ItemGPSBroken_DZE
|
||||
ItemKnife
|
||||
ItemKnife5
|
||||
ItemKnife4
|
||||
ItemKnife3
|
||||
ItemKnife2
|
||||
ItemKnife1
|
||||
ItemKnifeBlunt
|
||||
ItemMatchboxWet
|
||||
ItemMatchboxEmpty
|
||||
ItemMatchbox
|
||||
Item5Matchbox
|
||||
Item4Matchbox
|
||||
Item3Matchbox
|
||||
Item2Matchbox
|
||||
Item1Matchbox
|
||||
ItemToolbox
|
||||
ItemToolboxBroken
|
||||
ItemEtool
|
||||
ItemEtoolBroken
|
||||
ItemFishingPole
|
||||
ItemFishingPoleBroken
|
||||
ItemShovel
|
||||
ItemShovelBroken
|
||||
ItemPickaxe
|
||||
ItemPickaxeBroken
|
||||
ItemSledge
|
||||
ItemSledgeBroken
|
||||
ItemSledgeHammer
|
||||
ItemSledgeHammerBroken
|
||||
ItemCrowbar
|
||||
ItemCrowbarBent
|
||||
ItemHatchet
|
||||
ItemHatchetBroken
|
||||
ItemHatchetBlunt
|
||||
ItemMachete
|
||||
ItemMacheteBroken
|
||||
ItemFlashlight
|
||||
ItemFlashlightBroken
|
||||
MeleeFlashlight
|
||||
ItemFlashlightRed
|
||||
ItemFlashlightRedBroken
|
||||
MeleeFlashlightRed
|
||||
ItemRadioBroken_DZE
|
||||
ItemKeyKit
|
||||
ItemKeyKitBroken
|
||||
ItemAPSI_DZE
|
||||
ItemAPSIBroken_DZE
|
||||
ItemPilotmask_DZE
|
||||
ItemPilotmaskBroken_DZE
|
||||
ItemGasmask1_DZE
|
||||
ItemGasmask1Broken_DZE
|
||||
ItemGasmask2_DZE
|
||||
ItemGasmask2Broken_DZE
|
||||
ItemSolder_DZE
|
||||
ItemSolderBroken_DZE
|
||||
Cuffs_DZE
|
||||
CuffsBroken_DZE
|
||||
Hammer_DZE
|
||||
HammerBroken_DZE
|
||||
Handsaw_DZE
|
||||
HandsawBroken_DZE
|
||||
Smartphone_DZE
|
||||
SmartphoneBroken_DZE
|
||||
Scissors_DZE
|
||||
ScissorsBroken_DZE
|
||||
Screwdriver_DZE
|
||||
ScrewdriverBroken_DZE
|
||||
Wrench_DZE
|
||||
WrenchBroken_DZE
|
||||
ItemMutantHeart
|
||||
Notebook_bio_DZE
|
||||
Notebook_che_DZE
|
||||
Notebook_phy_DZE
|
||||
Notebook_secret_DZE
|
||||
Notebook_herbs_DZE
|
||||
Document_Random_DZE
|
||||
Document_Military_DZE
|
||||
Document_Topsecret_DZE
|
||||
Manual_electronics_DZE
|
||||
Manual_camera_DZE
|
||||
Manual_repair_DZE
|
||||
Map_Military_DZE
|
||||
Map_Survivor_DZE
|
||||
1451
Documents/Epoch 1.0.7.1 Classnames/Epoch Vehicles.txt
Normal file
1451
Documents/Epoch 1.0.7.1 Classnames/Epoch Vehicles.txt
Normal file
File diff suppressed because it is too large
Load Diff
736
Documents/Epoch 1.0.7.1 Classnames/Epoch Weapons.txt
Normal file
736
Documents/Epoch 1.0.7.1 Classnames/Epoch Weapons.txt
Normal file
@@ -0,0 +1,736 @@
|
||||
AK74_Kobra_DZ
|
||||
AK74_Kobra_SD_DZ
|
||||
AK74_GL_Kobra_DZ
|
||||
AK74_GL_Kobra_SD_DZ
|
||||
AK74_DZ
|
||||
AK74_SD_DZ
|
||||
AK74_GL_DZ
|
||||
AK74_GL_SD_DZ
|
||||
AK74_PSO1_DZ
|
||||
AK74_PSO1_SD_DZ
|
||||
AK74_GL_PSO1_DZ
|
||||
AK74_GL_PSO1_SD_DZ
|
||||
AKS74_DZ
|
||||
AKS74_Kobra_DZ
|
||||
AKS74_PSO1_DZ
|
||||
AKS74_NSPU_DZ
|
||||
AKS74_TWS_DZ
|
||||
AK107_Kobra_DZ
|
||||
AK107_DZ
|
||||
AK107_GL_DZ
|
||||
AK107_PSO_DZ
|
||||
AK107_GL_PSO_DZ
|
||||
AK107_GL_Kobra_DZ
|
||||
AN94_DZ
|
||||
AN94_GL_DZ
|
||||
AKS74U_Kobra_DZ
|
||||
AKS74U_Kobra_SD_DZ
|
||||
AKS74U_DZ
|
||||
AKS74U_SD_DZ
|
||||
AKM_DZ
|
||||
AKM_Kobra_DZ
|
||||
AKM_PSO1_DZ
|
||||
AKS_Gold_DZ
|
||||
AKS_Silver_DZ
|
||||
AKS_DZ
|
||||
RK95_DZ
|
||||
RK95_SD_DZ
|
||||
RK95_CCO_SD_DZ
|
||||
RK95_ACOG_SD_DZ
|
||||
RK95_CCO_DZ
|
||||
RK95_ACOG_DZ
|
||||
Groza9_DZ
|
||||
Groza9_Sniper_DZ
|
||||
Groza9_GL_DZ
|
||||
Groza9_GL_Sniper_DZ
|
||||
Groza9_SD_DZ
|
||||
Groza9_Sniper_SD_DZ
|
||||
Groza1_DZ
|
||||
Groza1_Sniper_DZ
|
||||
Groza1_SD_DZ
|
||||
Groza1_Sniper_SD_DZ
|
||||
SCAR_H_AK_DZ
|
||||
SCAR_H_AK_CCO_DZ
|
||||
SCAR_H_B_AK_CCO_DZ
|
||||
SCAR_H_AK_HOLO_DZ
|
||||
SCAR_H_AK_ACOG_DZ
|
||||
RPK_DZ
|
||||
RPK_Kobra_DZ
|
||||
RPK_PSO1_DZ
|
||||
DMR_DZ
|
||||
DMR_SKN
|
||||
DMR_Gh_DZ
|
||||
DMR_DZE
|
||||
DMR_Gh_DZE
|
||||
RSASS_DZ
|
||||
RSASS_TWS_DZ
|
||||
RSASS_SD_DZ
|
||||
RSASS_TWS_SD_DZ
|
||||
FNFAL_DZ
|
||||
FNFAL_CCO_DZ
|
||||
FNFAL_Holo_DZ
|
||||
FNFAL_ANPVS4_DZ
|
||||
FN_FAL_ANPVS4_DZE
|
||||
G3_DZ
|
||||
G3A3_DZ
|
||||
G3A3_CCO_DZ
|
||||
G3A3_Holo_DZ
|
||||
G3A3_ACOG_DZ
|
||||
G3_SG1_DZ
|
||||
G3_SG1_Bipod_DZ
|
||||
G36K_Camo_DZ
|
||||
G36K_Camo_SD_DZ
|
||||
G36K_DZ
|
||||
G36A_Camo_DZ
|
||||
G36A_Camo_SD_DZ
|
||||
G36A_DZ
|
||||
G36C_DZ
|
||||
G36C_SD_DZ
|
||||
G36C_CCO_DZ
|
||||
G36C_CCO_SD_DZ
|
||||
G36C_Holo_DZ
|
||||
G36C_Holo_SD_DZ
|
||||
G36C_ACOG_DZ
|
||||
G36C_ACOG_SD_DZ
|
||||
G36C_Camo_DZ
|
||||
G36C_Camo_Holo_SD_DZ
|
||||
MG36_DZ
|
||||
MG36_Camo_DZ
|
||||
M4A1_DZ
|
||||
M4A1_FL_DZ
|
||||
M4A1_MFL_DZ
|
||||
M4A1_SD_DZ
|
||||
M4A1_SD_FL_DZ
|
||||
M4A1_SD_MFL_DZ
|
||||
M4A1_GL_DZ
|
||||
M4A1_GL_FL_DZ
|
||||
M4A1_GL_MFL_DZ
|
||||
M4A1_GL_SD_DZ
|
||||
M4A1_GL_SD_FL_DZ
|
||||
M4A1_GL_SD_MFL_DZ
|
||||
M4A1_CCO_DZ
|
||||
M4A1_CCO_FL_DZ
|
||||
M4A1_CCO_MFL_DZ
|
||||
M4A1_CCO_SD_DZ
|
||||
M4A1_CCO_SD_FL_DZ
|
||||
M4A1_CCO_SD_MFL_DZ
|
||||
M4A1_GL_CCO_DZ
|
||||
M4A1_GL_CCO_FL_DZ
|
||||
M4A1_GL_CCO_MFL_DZ
|
||||
M4A1_GL_CCO_SD_DZ
|
||||
M4A1_GL_CCO_SD_FL_DZ
|
||||
M4A1_GL_CCO_SD_MFL_DZ
|
||||
M4A1_Holo_DZ
|
||||
M4A1_Holo_FL_DZ
|
||||
M4A1_Holo_MFL_DZ
|
||||
M4A1_Holo_SD_DZ
|
||||
M4A1_Holo_SD_FL_DZ
|
||||
M4A1_Holo_SD_MFL_DZ
|
||||
M4A1_GL_Holo_DZ
|
||||
M4A1_GL_Holo_FL_DZ
|
||||
M4A1_GL_Holo_MFL_DZ
|
||||
M4A1_GL_Holo_SD_DZ
|
||||
M4A1_GL_Holo_SD_FL_DZ
|
||||
M4A1_GL_Holo_SD_MFL_DZ
|
||||
M4A1_ACOG_DZ
|
||||
M4A1_ACOG_FL_DZ
|
||||
M4A1_ACOG_MFL_DZ
|
||||
M4A1_ACOG_SD_DZ
|
||||
M4A1_ACOG_SD_FL_DZ
|
||||
M4A1_ACOG_SD_MFL_DZ
|
||||
M4A1_GL_ACOG_DZ
|
||||
M4A1_GL_ACOG_FL_DZ
|
||||
M4A1_GL_ACOG_MFL_DZ
|
||||
M4A1_GL_ACOG_SD_DZ
|
||||
M4A1_GL_ACOG_SD_FL_DZ
|
||||
M4A1_GL_ACOG_SD_MFL_DZ
|
||||
M4A1_Rusty_DZ
|
||||
M4A1_Camo_CCO_DZ
|
||||
M4A1_Camo_CCO_SD_DZ
|
||||
M4A1_Camo_Holo_GL_DZ
|
||||
M4A1_Camo_Holo_GL_SD_DZ
|
||||
M4A3_DES_CCO_DZ
|
||||
M4A3_ACOG_GL_DZ
|
||||
M4A3_Camo_DZ
|
||||
M4A3_Camo_ACOG_DZ
|
||||
HK416_DZ
|
||||
HK416_SD_DZ
|
||||
HK416_GL_DZ
|
||||
HK416_GL_SD_DZ
|
||||
HK416_CCO_DZ
|
||||
HK416_CCO_SD_DZ
|
||||
HK416_GL_CCO_DZ
|
||||
HK416_GL_CCO_SD_DZ
|
||||
HK416_Holo_DZ
|
||||
HK416_Holo_SD_DZ
|
||||
HK416_GL_Holo_DZ
|
||||
HK416_GL_Holo_SD_DZ
|
||||
HK416C_DZ
|
||||
HK416C_GL_DZ
|
||||
HK416C_CCO_DZ
|
||||
HK416C_GL_CCO_DZ
|
||||
HK416C_Holo_DZ
|
||||
HK416C_GL_Holo_DZ
|
||||
HK416C_ACOG_DZ
|
||||
HK416C_GL_ACOG_DZ
|
||||
SteyrAug_A3_Green_DZ
|
||||
SteyrAug_A3_Black_DZ
|
||||
SteyrAug_A3_Blue_DZ
|
||||
SteyrAug_A3_ACOG_Green_DZ
|
||||
SteyrAug_A3_ACOG_Black_DZ
|
||||
SteyrAug_A3_ACOG_Blue_DZ
|
||||
SteyrAug_A3_Holo_Green_DZ
|
||||
SteyrAug_A3_Holo_Black_DZ
|
||||
SteyrAug_A3_Holo_Blue_DZ
|
||||
SteyrAug_A3_GL_Green_DZ
|
||||
SteyrAug_A3_GL_Black_DZ
|
||||
SteyrAug_A3_GL_Blue_DZ
|
||||
SteyrAug_A3_ACOG_GL_Green_DZ
|
||||
SteyrAug_A3_ACOG_GL_Black_DZ
|
||||
SteyrAug_A3_ACOG_GL_Blue_DZ
|
||||
SteyrAug_A3_Holo_GL_Green_DZ
|
||||
SteyrAug_A3_Holo_GL_Black_DZ
|
||||
SteyrAug_A3_Holo_GL_Blue_DZ
|
||||
HK53A3_DZ
|
||||
HK53A3_CCO_DZ
|
||||
HK53A3_Holo_DZ
|
||||
PDR_DZ
|
||||
PDR_CCO_DZ
|
||||
PDR_Holo_DZ
|
||||
Famas_DZ
|
||||
Famas_CCO_DZ
|
||||
Famas_Holo_DZ
|
||||
Famas_SD_DZ
|
||||
Famas_CCO_SD_DZ
|
||||
Famas_Holo_SD_DZ
|
||||
ACR_WDL_DZ
|
||||
ACR_WDL_SD_DZ
|
||||
ACR_WDL_GL_DZ
|
||||
ACR_WDL_GL_SD_DZ
|
||||
ACR_WDL_CCO_DZ
|
||||
ACR_WDL_CCO_SD_DZ
|
||||
ACR_WDL_CCO_GL_DZ
|
||||
ACR_WDL_CCO_GL_SD_DZ
|
||||
ACR_WDL_Holo_DZ
|
||||
ACR_WDL_Holo_SD_DZ
|
||||
ACR_WDL_Holo_GL_DZ
|
||||
ACR_WDL_Holo_GL_SD_DZ
|
||||
ACR_WDL_ACOG_DZ
|
||||
ACR_WDL_ACOG_SD_DZ
|
||||
ACR_WDL_ACOG_GL_DZ
|
||||
ACR_WDL_ACOG_GL_SD_DZ
|
||||
ACR_WDL_TWS_DZ
|
||||
ACR_WDL_TWS_GL_DZ
|
||||
ACR_WDL_TWS_SD_DZ
|
||||
ACR_WDL_TWS_GL_SD_DZ
|
||||
ACR_WDL_NV_DZ
|
||||
ACR_WDL_NV_SD_DZ
|
||||
ACR_WDL_NV_GL_DZ
|
||||
ACR_WDL_NV_GL_SD_DZ
|
||||
ACR_BL_DZ
|
||||
ACR_BL_SD_DZ
|
||||
ACR_BL_GL_DZ
|
||||
ACR_BL_GL_SD_DZ
|
||||
ACR_BL_CCO_DZ
|
||||
ACR_BL_CCO_SD_DZ
|
||||
ACR_BL_CCO_GL_DZ
|
||||
ACR_BL_CCO_GL_SD_DZ
|
||||
ACR_BL_Holo_DZ
|
||||
ACR_BL_Holo_SD_DZ
|
||||
ACR_BL_Holo_GL_DZ
|
||||
ACR_BL_Holo_GL_SD_DZ
|
||||
ACR_BL_ACOG_DZ
|
||||
ACR_BL_ACOG_SD_DZ
|
||||
ACR_BL_ACOG_GL_DZ
|
||||
ACR_BL_ACOG_GL_SD_DZ
|
||||
ACR_BL_TWS_DZ
|
||||
ACR_BL_TWS_GL_DZ
|
||||
ACR_BL_TWS_SD_DZ
|
||||
ACR_BL_TWS_GL_SD_DZ
|
||||
ACR_BL_NV_DZ
|
||||
ACR_BL_NV_SD_DZ
|
||||
ACR_BL_NV_GL_DZ
|
||||
ACR_BL_NV_GL_SD_DZ
|
||||
ACR_DES_DZ
|
||||
ACR_DES_SD_DZ
|
||||
ACR_DES_GL_DZ
|
||||
ACR_DES_GL_SD_DZ
|
||||
ACR_DES_CCO_DZ
|
||||
ACR_DES_CCO_SD_DZ
|
||||
ACR_DES_CCO_GL_DZ
|
||||
ACR_DES_CCO_GL_SD_DZ
|
||||
ACR_DES_Holo_DZ
|
||||
ACR_DES_Holo_SD_DZ
|
||||
ACR_DES_Holo_GL_DZ
|
||||
ACR_DES_Holo_GL_SD_DZ
|
||||
ACR_DES_ACOG_DZ
|
||||
ACR_DES_ACOG_SD_DZ
|
||||
ACR_DES_ACOG_GL_DZ
|
||||
ACR_DES_ACOG_GL_SD_DZ
|
||||
ACR_DES_TWS_DZ
|
||||
ACR_DES_TWS_GL_DZ
|
||||
ACR_DES_TWS_SD_DZ
|
||||
ACR_DES_TWS_GL_SD_DZ
|
||||
ACR_DES_NV_DZ
|
||||
ACR_DES_NV_SD_DZ
|
||||
ACR_DES_NV_GL_DZ
|
||||
ACR_DES_NV_GL_SD_DZ
|
||||
ACR_SNOW_DZ
|
||||
ACR_SNOW_SD_DZ
|
||||
ACR_SNOW_GL_DZ
|
||||
ACR_SNOW_GL_SD_DZ
|
||||
ACR_SNOW_CCO_DZ
|
||||
ACR_SNOW_CCO_SD_DZ
|
||||
ACR_SNOW_CCO_GL_DZ
|
||||
ACR_SNOW_CCO_GL_SD_DZ
|
||||
ACR_SNOW_Holo_DZ
|
||||
ACR_SNOW_Holo_SD_DZ
|
||||
ACR_SNOW_Holo_GL_DZ
|
||||
ACR_SNOW_Holo_GL_SD_DZ
|
||||
ACR_SNOW_ACOG_DZ
|
||||
ACR_SNOW_ACOG_SD_DZ
|
||||
ACR_SNOW_ACOG_GL_DZ
|
||||
ACR_SNOW_ACOG_GL_SD_DZ
|
||||
ACR_SNOW_TWS_DZ
|
||||
ACR_SNOW_TWS_GL_DZ
|
||||
ACR_SNOW_TWS_SD_DZ
|
||||
ACR_SNOW_TWS_GL_SD_DZ
|
||||
ACR_SNOW_NV_DZ
|
||||
ACR_SNOW_NV_SD_DZ
|
||||
ACR_SNOW_NV_GL_DZ
|
||||
ACR_SNOW_NV_GL_SD_DZ
|
||||
KAC_PDW_DZ
|
||||
KAC_PDW_CCO_DZ
|
||||
KAC_PDW_HOLO_DZ
|
||||
KAC_PDW_ACOG_DZ
|
||||
CTAR21_DZ
|
||||
CTAR21_CCO_DZ
|
||||
CTAR21_ACOG_DZ
|
||||
Masada_DZ
|
||||
Masada_SD_DZ
|
||||
Masada_CCO_DZ
|
||||
Masada_CCO_SD_DZ
|
||||
Masada_Holo_DZ
|
||||
Masada_Holo_SD_DZ
|
||||
Masada_ACOG_DZ
|
||||
Masada_ACOG_SD_DZ
|
||||
Masada_BL_DZ
|
||||
Masada_BL_SD_DZ
|
||||
Masada_BL_CCO_DZ
|
||||
Masada_BL_CCO_SD_DZ
|
||||
Masada_BL_Holo_DZ
|
||||
Masada_BL_Holo_SD_DZ
|
||||
Masada_BL_ACOG_DZ
|
||||
Masada_BL_ACOG_SD_DZ
|
||||
MK16_DZ
|
||||
MK16_CCO_DZ
|
||||
MK16_Holo_DZ
|
||||
MK16_ACOG_DZ
|
||||
MK16_GL_DZ
|
||||
MK16_GL_CCO_DZ
|
||||
MK16_GL_Holo_DZ
|
||||
MK16_GL_ACOG_DZ
|
||||
MK16_CCO_SD_DZ
|
||||
MK16_Holo_SD_DZ
|
||||
MK16_ACOG_SD_DZ
|
||||
MK16_GL_CCO_SD_DZ
|
||||
MK16_GL_Holo_SD_DZ
|
||||
MK16_GL_ACOG_SD_DZ
|
||||
MK16_BL_CCO_DZ
|
||||
MK16_BL_GL_ACOG_DZ
|
||||
MK16_BL_Holo_SD_DZ
|
||||
MK16_BL_GL_CCO_SD_DZ
|
||||
XM8_DZ
|
||||
XM8_DES_DZ
|
||||
XM8_GREY_DZ
|
||||
XM8_GREY_2_DZ
|
||||
XM8_GL_DZ
|
||||
XM8_DES_GL_DZ
|
||||
XM8_GREY_GL_DZ
|
||||
XM8_Compact_DZ
|
||||
XM8_DES_Compact_DZ
|
||||
XM8_GREY_Compact_DZ
|
||||
XM8_GREY_2_Compact_DZ
|
||||
XM8_Sharpsh_DZ
|
||||
XM8_DES_Sharpsh_DZ
|
||||
XM8_GREY_Sharpsh_DZ
|
||||
XM8_SAW_DZ
|
||||
XM8_DES_SAW_DZ
|
||||
XM8_GREY_SAW_DZ
|
||||
XM8_SD_DZ
|
||||
M14_DZ
|
||||
M14_Gh_DZ
|
||||
M14_CCO_DZ
|
||||
M14_CCO_Gh_DZ
|
||||
M14_Holo_DZ
|
||||
M14_Holo_Gh_DZ
|
||||
M1A_SC16_BL_DZ
|
||||
M1A_SC16_BL_ACOG_DZ
|
||||
M1A_SC16_BL_CCO_DZ
|
||||
M1A_SC16_BL_HOLO_DZ
|
||||
M1A_SC16_BL_PU_DZ
|
||||
M1A_SC16_BL_Sniper_DZ
|
||||
M1A_SC16_TAN_DZ
|
||||
M1A_SC16_TAN_ACOG_DZ
|
||||
M1A_SC16_TAN_CCO_DZ
|
||||
M1A_SC16_TAN_HOLO_DZ
|
||||
M1A_SC16_TAN_PU_DZ
|
||||
M1A_SC16_TAN_Sniper_DZ
|
||||
M1A_SC2_BL_DZ
|
||||
M1A_SC2_BL_ACOG_DZ
|
||||
M1A_SC2_BL_CCO_DZ
|
||||
M1A_SC2_BL_HOLO_DZ
|
||||
M1A_SC2_BL_PU_DZ
|
||||
M1A_SC2_BL_Sniper_DZ
|
||||
M21_DZ
|
||||
M21A5_DZ
|
||||
M21A5_SD_DZ
|
||||
HK417_DZ
|
||||
HK417_SD_DZ
|
||||
HK417_CCO_DZ
|
||||
HK417_CCO_SD_DZ
|
||||
HK417_Holo_DZ
|
||||
HK417_Holo_SD_DZ
|
||||
HK417_ACOG_DZ
|
||||
HK417_ACOG_SD_DZ
|
||||
HK417C_DZ
|
||||
HK417C_GL_DZ
|
||||
HK417C_CCO_DZ
|
||||
HK417C_GL_CCO_DZ
|
||||
HK417C_Holo_DZ
|
||||
HK417C_GL_Holo_DZ
|
||||
HK417C_ACOG_DZ
|
||||
HK417C_GL_ACOG_DZ
|
||||
HK417_Sniper_DZ
|
||||
HK417_Sniper_SD_DZ
|
||||
MK14_DZ
|
||||
MK14_CCO_DZ
|
||||
MK14_Holo_DZ
|
||||
MK14_ACOG_DZ
|
||||
MK14_Sniper_DZ
|
||||
MK14_SD_DZ
|
||||
MK14_CCO_SD_DZ
|
||||
MK14_Holo_SD_DZ
|
||||
MK14_ACOG_SD_DZ
|
||||
MK14_Sniper_SD_DZ
|
||||
MK17_DZ
|
||||
MK17_CCO_DZ
|
||||
MK17_Holo_DZ
|
||||
MK17_ACOG_DZ
|
||||
MK17_GL_DZ
|
||||
MK17_GL_CCO_DZ
|
||||
MK17_GL_Holo_DZ
|
||||
MK17_GL_ACOG_DZ
|
||||
MK17_CCO_SD_DZ
|
||||
MK17_Holo_SD_DZ
|
||||
MK17_ACOG_SD_DZ
|
||||
MK17_GL_CCO_SD_DZ
|
||||
MK17_GL_Holo_SD_DZ
|
||||
MK17_BL_Holo_DZ
|
||||
MK17_BL_GL_ACOG_DZ
|
||||
MK17_BL_CCO_SD_DZ
|
||||
MK17_BL_GL_Holo_SD_DZ
|
||||
MK17_Sniper_DZ
|
||||
MK17_Sniper_SD_DZ
|
||||
M110_NV_DZ
|
||||
CZ805_A1_DZ
|
||||
CZ805_A1_GL_DZ
|
||||
CZ805_A2_DZ
|
||||
CZ805_A2_SD_DZ
|
||||
CZ805_B_GL_DZ
|
||||
M24_DZ
|
||||
M24_Gh_DZ
|
||||
M24_DES_DZ
|
||||
M40A3_Gh_DZ
|
||||
M40A3_DZ
|
||||
CZ750_DZ
|
||||
M249_CCO_DZ
|
||||
M249_DZ
|
||||
M249_Holo_DZ
|
||||
M249_EP1_DZ
|
||||
M249_m145_EP1_DZE
|
||||
L110A1_CCO_DZ
|
||||
L110A1_Holo_DZ
|
||||
L110A1_DZ
|
||||
BAF_L110A1_Aim_DZE
|
||||
M240_DZ
|
||||
M240_CCO_DZ
|
||||
M240_Holo_DZ
|
||||
m240_scoped_EP1_DZE
|
||||
M60A4_EP1_DZE
|
||||
Mk43_DZ
|
||||
MK43_Holo_DZ
|
||||
MK43_ACOG_DZ
|
||||
MK43_M145_DZ
|
||||
M1014_DZ
|
||||
M1014_CCO_DZ
|
||||
M1014_Holo_DZ
|
||||
Mk48_CCO_DZ
|
||||
Mk48_DZ
|
||||
Mk48_Holo_DZ
|
||||
Mk48_DES_CCO_DZ
|
||||
PKM_DZ
|
||||
Pecheneg_DZ
|
||||
UK59_DZ
|
||||
RPK74_Kobra_DZ
|
||||
RPK74_DZ
|
||||
RPK74_PSO1_DZ
|
||||
SVD_PSO1_DZ
|
||||
SVD_PSO1_Gh_DZ
|
||||
SVD_DZ
|
||||
SVD_Gh_DZ
|
||||
SVD_PSO1_Gh_DES_DZ
|
||||
SVD_NSPU_DZ
|
||||
SVD_Gold_DZ
|
||||
SVU_PSO1_DZ
|
||||
VSS_vintorez_DZE
|
||||
VAL_DZ
|
||||
VAL_Kobra_DZ
|
||||
VAL_PSO1_DZ
|
||||
KSVK_DZE
|
||||
Mosin_DZ
|
||||
Mosin_BR_DZ
|
||||
Mosin_FL_DZ
|
||||
Mosin_MFL_DZ
|
||||
Mosin_Belt_DZ
|
||||
Mosin_Belt_FL_DZ
|
||||
Mosin_Belt_MFL_DZ
|
||||
Mosin_PU_DZ
|
||||
Mosin_PU_FL_DZ
|
||||
Mosin_PU_MFL_DZ
|
||||
Mosin_PU_Belt_DZ
|
||||
Mosin_PU_Belt_FL_DZ
|
||||
Mosin_PU_Belt_MFL_DZ
|
||||
MP5_DZ
|
||||
MP5_SD_DZ
|
||||
Kriss_DZ
|
||||
Kriss_CCO_DZ
|
||||
Kriss_Holo_DZ
|
||||
Kriss_SD_DZ
|
||||
Kriss_CCO_SD_DZ
|
||||
Kriss_Holo_SD_DZ
|
||||
Scorpion_Evo3_DZ
|
||||
Scorpion_Evo3_CCO_DZ
|
||||
Scorpion_Evo3_CCO_SD_DZ
|
||||
MP7_DZ
|
||||
MP7_FL_DZ
|
||||
MP7_MFL_DZ
|
||||
MP7_Holo_DZ
|
||||
MP7_Holo_FL_DZ
|
||||
MP7_Holo_MFL_DZ
|
||||
MP7_CCO_DZ
|
||||
MP7_CCO_FL_DZ
|
||||
MP7_CCO_MFL_DZ
|
||||
MP7_ACOG_DZ
|
||||
MP7_ACOG_FL_DZ
|
||||
MP7_ACOG_MFL_DZ
|
||||
MP7_SD_DZ
|
||||
MP7_SD_FL_DZ
|
||||
MP7_SD_MFL_DZ
|
||||
MP7_Holo_SD_DZ
|
||||
MP7_Holo_SD_FL_DZ
|
||||
MP7_Holo_SD_MFL_DZ
|
||||
MP7_CCO_SD_DZ
|
||||
MP7_CCO_SD_FL_DZ
|
||||
MP7_CCO_SD_MFL_DZ
|
||||
MP7_ACOG_SD_DZ
|
||||
MP7_ACOG_SD_FL_DZ
|
||||
MP7_ACOG_SD_MFL_DZ
|
||||
TMP_DZ
|
||||
TMP_CCO_DZ
|
||||
TMP_Holo_DZ
|
||||
TMP_SD_DZ
|
||||
TMP_CCO_SD_DZ
|
||||
TMP_Holo_SD_DZ
|
||||
UMP_DZ
|
||||
UMP_CCO_DZ
|
||||
UMP_Holo_DZ
|
||||
UMP_SD_DZ
|
||||
UMP_CCO_SD_DZ
|
||||
UMP_Holo_SD_DZ
|
||||
P90_DZ
|
||||
P90_CCO_DZ
|
||||
P90_Holo_DZ
|
||||
P90_SD_DZ
|
||||
P90_CCO_SD_DZ
|
||||
P90_Holo_SD_DZ
|
||||
Sten_MK_DZ
|
||||
MAT49_DZ
|
||||
M31_DZ
|
||||
M16A2_DZ
|
||||
M16A2_GL_DZ
|
||||
M16A2_Rusty_DZ
|
||||
M16A4_DZ
|
||||
M16A4_FL_DZ
|
||||
M16A4_MFL_DZ
|
||||
M16A4_GL_DZ
|
||||
M16A4_GL_FL_DZ
|
||||
M16A4_GL_MFL_DZ
|
||||
M16A4_CCO_DZ
|
||||
M16A4_CCO_FL_DZ
|
||||
M16A4_CCO_MFL_DZ
|
||||
M16A4_GL_CCO_DZ
|
||||
M16A4_GL_CCO_FL_DZ
|
||||
M16A4_GL_CCO_MFL_DZ
|
||||
M16A4_Holo_DZ
|
||||
M16A4_Holo_FL_DZ
|
||||
M16A4_Holo_MFL_DZ
|
||||
M16A4_GL_Holo_DZ
|
||||
M16A4_GL_Holo_FL_DZ
|
||||
M16A4_GL_Holo_MFL_DZ
|
||||
M16A4_ACOG_DZ
|
||||
M16A4_ACOG_FL_DZ
|
||||
M16A4_ACOG_MFL_DZ
|
||||
M16A4_GL_ACOG_DZ
|
||||
M16A4_GL_ACOG_FL_DZ
|
||||
M16A4_GL_ACOG_MFL_DZ
|
||||
SA58_DZ
|
||||
SA58_RIS_DZ
|
||||
SA58_RIS_FL_DZ
|
||||
SA58_RIS_MFL_DZ
|
||||
SA58_CCO_DZ
|
||||
SA58_CCO_FL_DZ
|
||||
SA58_CCO_MFL_DZ
|
||||
SA58_Holo_DZ
|
||||
SA58_Holo_FL_DZ
|
||||
SA58_Holo_MFL_DZ
|
||||
SA58_ACOG_DZ
|
||||
SA58_ACOG_FL_DZ
|
||||
SA58_ACOG_MFL_DZ
|
||||
Sa58V_DZ
|
||||
Sa58V_Camo_CCO_DZ
|
||||
Sa58V_Camo_ACOG_DZ
|
||||
L85A2_DZ
|
||||
L85A2_FL_DZ
|
||||
L85A2_MFL_DZ
|
||||
L85A2_SD_DZ
|
||||
L85A2_SD_FL_DZ
|
||||
L85A2_SD_MFL_DZ
|
||||
L85A2_CCO_DZ
|
||||
L85A2_CCO_FL_DZ
|
||||
L85A2_CCO_MFL_DZ
|
||||
L85A2_CCO_SD_DZ
|
||||
L85A2_CCO_SD_FL_DZ
|
||||
L85A2_CCO_SD_MFL_DZ
|
||||
L85A2_Holo_DZ
|
||||
L85A2_Holo_FL_DZ
|
||||
L85A2_Holo_MFL_DZ
|
||||
L85A2_Holo_SD_DZ
|
||||
L85A2_Holo_SD_FL_DZ
|
||||
L85A2_Holo_SD_MFL_DZ
|
||||
L85A2_ACOG_DZ
|
||||
L85A2_ACOG_FL_DZ
|
||||
L85A2_ACOG_MFL_DZ
|
||||
L85A2_ACOG_SD_DZ
|
||||
L85A2_ACOG_SD_FL_DZ
|
||||
L85A2_ACOG_SD_MFL_DZ
|
||||
BAF_L85A2_RIS_TWS_DZ
|
||||
L86A2_LSW_DZ
|
||||
Bizon_DZ
|
||||
Bizon_Kobra_DZ
|
||||
Bizon_SD_DZ
|
||||
Bizon_Kobra_SD_DZ
|
||||
CZ550_DZ
|
||||
LeeEnfield_DZ
|
||||
MR43_DZ
|
||||
Winchester1866_DZ
|
||||
Remington870_DZ
|
||||
Remington870_FL_DZ
|
||||
Remington870_MFL_DZ
|
||||
Saiga12K_DZ
|
||||
USAS12_DZ
|
||||
AA12_DZ
|
||||
Crossbow_DZ
|
||||
Crossbow_FL_DZ
|
||||
Crossbow_MFL_DZ
|
||||
Crossbow_CCO_DZ
|
||||
Crossbow_CCO_FL_DZ
|
||||
Crossbow_CCO_MFL_DZ
|
||||
Crossbow_Scope_DZ
|
||||
Crossbow_Scope_FL_DZ
|
||||
Crossbow_Scope_MFL_DZ
|
||||
L115A3_DZ
|
||||
L115A3_2_DZ
|
||||
MSR_DZ
|
||||
MSR_SD_DZ
|
||||
MSR_NV_DZ
|
||||
MSR_NV_SD_DZ
|
||||
MSR_TWS_DZ
|
||||
MSR_TWS_SD_DZ
|
||||
XM2010_DZ
|
||||
XM2010_SD_DZ
|
||||
XM2010_NV_DZ
|
||||
XM2010_NV_SD_DZ
|
||||
XM2010_TWS_DZ
|
||||
XM2010_TWS_SD_DZ
|
||||
Anzio_20_DZ
|
||||
BAF_AS50_scoped_DZ
|
||||
m107_DZ
|
||||
M4SPR_DZ
|
||||
M4SPR_DZE
|
||||
M200_CheyTac_DZ
|
||||
M200_CheyTac_SD_DZ
|
||||
WA2000_DZ
|
||||
Barrett_MRAD_Iron_DZ
|
||||
Barrett_MRAD_CCO_DZ
|
||||
Barrett_MRAD_Sniper_DZ
|
||||
RedRyder_DZ
|
||||
M9_DZ
|
||||
M9_SD_DZ
|
||||
M9_Camo_DZ
|
||||
M9_Camo_SD_DZ
|
||||
M93R_DZ
|
||||
P99_Black_DZ
|
||||
P99_Black_SD_DZ
|
||||
P99_Green_DZ
|
||||
P99_Green_SD_DZ
|
||||
P99_Silver_DZ
|
||||
P99_Silver_SD_DZ
|
||||
BrowningHP_DZ
|
||||
P226_DZ
|
||||
P226_Silver_DZ
|
||||
P38_DZ
|
||||
PPK_DZ
|
||||
MK22_DZ
|
||||
MK22_2_DZ
|
||||
MK22_SD_DZ
|
||||
MK22_2_SD_DZ
|
||||
G17_DZ
|
||||
G17_FL_DZ
|
||||
G17_MFL_DZ
|
||||
G17_SD_DZ
|
||||
G17_SD_FL_DZ
|
||||
G17_SD_MFL_DZ
|
||||
G18_DZ
|
||||
M1911_DZ
|
||||
M1911_2_DZ
|
||||
Kimber_M1911_DZ
|
||||
Kimber_M1911_SD_DZ
|
||||
USP_DZ
|
||||
USP_SD_DZ
|
||||
Makarov_DZ
|
||||
Makarov_SD_DZ
|
||||
Tokarew_TT33_DZ
|
||||
Ruger_MK2_DZ
|
||||
APS_DZ
|
||||
APS_SD_DZ
|
||||
PDW_DZ
|
||||
PDW_SD_DZ
|
||||
TEC9_DZ
|
||||
Mac10_DZ
|
||||
Sa61_DZ
|
||||
Revolver_DZ
|
||||
Revolver_Gold_DZ
|
||||
Colt_Anaconda_DZ
|
||||
Colt_Anaconda_Gold_DZ
|
||||
Colt_Bull_DZ
|
||||
Colt_Python_DZ
|
||||
Colt_Revolver_DZ
|
||||
CZ75P_DZ
|
||||
CZ75D_DZ
|
||||
CZ75SP_DZ
|
||||
CZ75SP_SD_DZ
|
||||
DesertEagle_DZ
|
||||
DesertEagle_Gold_DZ
|
||||
DesertEagle_Silver_DZ
|
||||
DesertEagle_Modern_DZ
|
||||
200
Documents/Epoch 1.0.7.1 Classnames/Epoch Zombies.txt
Normal file
200
Documents/Epoch 1.0.7.1 Classnames/Epoch Zombies.txt
Normal file
@@ -0,0 +1,200 @@
|
||||
zZombie_Base
|
||||
z_villager1
|
||||
z_villager2
|
||||
z_villager3
|
||||
z_priest
|
||||
z_soldier
|
||||
z_soldier_pilot
|
||||
z_soldier_heavy
|
||||
z_policeman
|
||||
z_policeman2
|
||||
z_suit1
|
||||
z_suit2
|
||||
z_suit3
|
||||
z_suit4
|
||||
z_suit5
|
||||
z_suit6
|
||||
z_worker1
|
||||
z_worker2
|
||||
z_worker3
|
||||
z_worker4
|
||||
z_doctor
|
||||
z_teacher
|
||||
z_assistant
|
||||
z_gardener
|
||||
z_hunter
|
||||
z_hunter2
|
||||
z_hunter3
|
||||
z_hunter4
|
||||
z_hunter5
|
||||
z_soldier_usmc_soldier
|
||||
z_soldier_usmc_soldier_heavy
|
||||
z_soldier_usmc_mg
|
||||
z_soldier_usmc_pilot
|
||||
z_soldier_usmc_crew
|
||||
z_soldier_usmc_officer
|
||||
z_soldier_usmc_crewman_white
|
||||
z_soldier_usmc_crewman_blue
|
||||
z_soldier_usmc_crewman_yellow
|
||||
z_soldier_usmc_crewman_red
|
||||
z_soldier_usmc_crewman_purple
|
||||
z_soldier_usmc_crewman_green
|
||||
z_soldier_usmc_ghillie
|
||||
z_soldier_fr_tl
|
||||
z_soldier_fr_commander
|
||||
z_soldier_fr_r
|
||||
z_soldier_fr_marksman
|
||||
z_soldier_fr_sapper
|
||||
z_soldier_fr_ac
|
||||
z_soldier_fr_assault
|
||||
z_soldier_cdf_officer
|
||||
z_soldier_cdf_commander
|
||||
z_soldier_cdf_pilot
|
||||
z_soldier_cdf_crew
|
||||
z_soldier_ru_soldier
|
||||
z_soldier_ru_soldier_heavy
|
||||
z_soldier_ru_officer
|
||||
z_soldier_ru_ghillie
|
||||
z_soldier_ru_pilot
|
||||
z_soldier_ru_crewman
|
||||
z_soldier_ru_specnaz
|
||||
z_soldier_ru_commander
|
||||
z_soldier_ru_specialforces
|
||||
z_soldier_gue_soldier1
|
||||
z_soldier_gue_soldier2
|
||||
z_soldier_gue_soldier3
|
||||
z_soldier_gue_soldier4
|
||||
z_soldier_gue_commander
|
||||
z_soldier_gue_ghillie
|
||||
z_soldier_ins_soldier1
|
||||
z_soldier_ins_soldier2
|
||||
z_soldier_ins_soldier3
|
||||
z_soldier_ins_officer
|
||||
z_soldier_ins_lopotev
|
||||
z_soldier_ins_bardak
|
||||
z_citizen1
|
||||
z_citizen2
|
||||
z_citizen3
|
||||
z_citizen4
|
||||
z_lumberjack1
|
||||
z_lumberjack2
|
||||
z_lumberjack3
|
||||
z_lumberjack4
|
||||
z_profiteer1
|
||||
z_profiteer2
|
||||
z_profiteer3
|
||||
z_profiteer4
|
||||
z_rocker1
|
||||
z_rocker2
|
||||
z_rocker3
|
||||
z_rocker4
|
||||
z_pilot
|
||||
z_takistani1
|
||||
z_takistani2
|
||||
z_takistani3
|
||||
z_takistani4
|
||||
z_takistani5
|
||||
z_takistani6
|
||||
z_soldier_tk_soldier1
|
||||
z_soldier_tk_soldier2
|
||||
z_soldier_tk_soldier3
|
||||
z_soldier_tk_soldier4
|
||||
z_soldier_cz_soldier_heavy
|
||||
z_soldier_cz_officer
|
||||
z_soldier_cz_pilot
|
||||
z_soldier_cz_ghillie
|
||||
z_soldier_cz_spec
|
||||
z_soldier_un_soldier_heavy
|
||||
z_soldier_ger_soldier
|
||||
z_soldier_ger_soldier_light
|
||||
z_soldier_baf_w_soldier_heavy
|
||||
z_soldier_baf_d_soldier_heavy
|
||||
z_soldier_baf_w_soldier_w_heavy
|
||||
z_soldier_baf_w_soldier
|
||||
z_soldier_baf_d_soldier
|
||||
z_soldier_baf_w_soldier_w
|
||||
z_bodyguard1
|
||||
z_bodyguard2
|
||||
z_bodyguard3
|
||||
z_bodyguard4
|
||||
z_bodyguard5
|
||||
z_bodyguard6
|
||||
z_soldier_pmc_engineer
|
||||
z_soldier_pmc_bodyguard
|
||||
z_firefighter1
|
||||
z_firefighter2
|
||||
z_firefighter3
|
||||
z_firefighter4
|
||||
z_firefighter5
|
||||
z_postman1
|
||||
z_postman2
|
||||
z_postman3
|
||||
z_postman4
|
||||
z_warmclothes1
|
||||
z_warmclothes2
|
||||
z_stalker_wdl_military
|
||||
z_stalker_helmet_wdl_military
|
||||
z_stalker_grey_military
|
||||
z_stalker_helmet_grey_military
|
||||
z_stalker_neutral
|
||||
z_stalker_mask_neutral
|
||||
z_stalker_freedom
|
||||
z_stalker_mask_freedom
|
||||
z_stalker_duty
|
||||
z_stalker_mask_duty
|
||||
z_stalker_monolith
|
||||
z_stalker_mask_monolith
|
||||
z_stalker_scientist1
|
||||
z_stalker_helmet_scientist1
|
||||
z_stalker_scientist2
|
||||
z_stalker_helmet_scientist2
|
||||
z_apo_rifle1
|
||||
z_apo_rifle2
|
||||
z_apo_rifle3
|
||||
z_apo_rifle4
|
||||
z_apo_rifle5
|
||||
z_apo_rifle6
|
||||
z_soldier_acr_rifle1
|
||||
z_soldier_acr_rifle2
|
||||
z_civilian1
|
||||
z_civilian2
|
||||
z_civilian3
|
||||
z_civilian4
|
||||
z_civilian5
|
||||
z_civilian6
|
||||
z_civilian7
|
||||
z_civilian8
|
||||
z_civilian9
|
||||
z_civilian10
|
||||
z_civilian11
|
||||
z_civilian12
|
||||
z_civilian13
|
||||
z_civilian14
|
||||
z_civilian15
|
||||
z_prisoner1
|
||||
z_prisoner2
|
||||
z_prisoner3
|
||||
z_reporter
|
||||
z_mafiaboss
|
||||
z_dealer
|
||||
z_bandit1
|
||||
z_bandit2
|
||||
z_bandit3
|
||||
z_bandit4
|
||||
z_bandit5
|
||||
z_hero1
|
||||
z_hero2
|
||||
z_hero3
|
||||
z_hero4
|
||||
z_hero5
|
||||
z_paramedic
|
||||
zZombie_new_Base
|
||||
z_newBase
|
||||
z_new_villager2
|
||||
z_new_villager3
|
||||
z_new_villager4
|
||||
z_new_worker_base
|
||||
z_new_worker2
|
||||
z_new_worker3
|
||||
z_new_worker4
|
||||
z_new_garbageman
|
||||
97
README.md
97
README.md
@@ -14,43 +14,74 @@ http://dayzmod.com
|
||||
--------------------------
|
||||
Included Custom Addons
|
||||
--------------------------
|
||||
* DayZero Enterable Buildings - https://zombies.nu/
|
||||
* AutoGyro - by CSJ http://www.armaholic.com/page.php?id=2359
|
||||
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
|
||||
* Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
|
||||
* SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
|
||||
* R3F Realism by http://www.team-r3f.org/
|
||||
* ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
|
||||
* MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194
|
||||
* st_movement by ShackTac https://dev-heaven.net/projects/shacktac/files
|
||||
* st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files
|
||||
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
|
||||
* gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
|
||||
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
|
||||
* USEC CH53 by Rocket - http://dayz.com
|
||||
* Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175
|
||||
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
|
||||
|
||||
* DayZero Enterable Buildings
|
||||
* AutoGyro - by CSJ
|
||||
* Taxi by [GLT]Myke
|
||||
* Blackhawk and Seahawk Wrecks by [GLT]Myke
|
||||
* SUV Colors by Python.au
|
||||
* R3F Realism by Team [R3F]
|
||||
* ASC EU Lights Mod
|
||||
* MAP Editorupgrade (EU)
|
||||
* ShackTac Movement by Rg
|
||||
* ShackTac Bunnyhop by Macolik
|
||||
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz
|
||||
* gdtmod_grass 1.00 by HeinBloed
|
||||
* Bell 47/H-13 Helicopter by hcpookie
|
||||
* USEC CH53 by Rocket
|
||||
* Anzio 20mm Rifle by WillRobinson
|
||||
* RedRyder BB Gun by WillRobinson
|
||||
* Namalsk Addons and Bloodsucker by SumrakDZN
|
||||
* Stalker Units by Icewindo
|
||||
* Post Apocalypse Units by Icewindo
|
||||
* Ghillie Suits by Brainbug
|
||||
* Retextured German KSK Units by Brainbug
|
||||
* 19 Backpack Variants by lennard91
|
||||
* Spetsnaz GRU by stagler
|
||||
* CH-47 Reskins by SyNcRoNiCzZ
|
||||
* RACS UH-1H Huey Reskins by lennard91
|
||||
* UH1H Search and Rescue Skin by Sam563
|
||||
* Contractor Mi-17 Pack by lennard91
|
||||
* "Heckler & Koch" MP7 by SyNcRoNiCzZ
|
||||
* P99 Projekt by SyNcRoNiCzZ
|
||||
* FAMAS Pack by SyNcRoNiCzZ
|
||||
* FHQ Remington Weapon Pack by Alwarren
|
||||
* RH PDW pack by Robert Hammer
|
||||
* RH M14 pack by Robert Hammer
|
||||
* RH Pistol Pack Remake by Robert Hammer
|
||||
* RH SMG pack by Robert Hammer
|
||||
* RH HK416 Pack by Robert Hammer
|
||||
* RH Ak's Pack by Robert Hammer
|
||||
* RH MGS weapon pack by Robert Hammer
|
||||
* German Technical Relief Pack (THW Pack) by Marseille77
|
||||
* German Firefighters Pack by Marseille77
|
||||
* German Civil Pack by Marseille77
|
||||
* Sahrani Rearmed: Sahrani Civilians by Marseille77
|
||||
* Modern Irish Defence Forces - Steyr Aug A3 Pack by SyNcRoNiCzZ
|
||||
* Standard Vehicles Pack by Marseille77
|
||||
* Nissan 350z by CRASHNZ
|
||||
* G3 Pack by Marseille77
|
||||
--------------------------
|
||||
Included Custom Islands
|
||||
--------------------------
|
||||
* Sauerland by Falconsan - http://www.s6computer.de/
|
||||
* Sauerland by Falconsan
|
||||
* Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
|
||||
* | MBG Killhouses http://www.armaholic.com/page.php?id=15180
|
||||
* | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
|
||||
* | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
|
||||
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
|
||||
* | MBG Killhouses
|
||||
* | MBG Buildings 3 - European Theatre
|
||||
* | MBG Generic African Buildings
|
||||
* | German Town - and waysigns
|
||||
* FDF Podagorsk by Goth
|
||||
* Chernarus Winter by ArmanIII
|
||||
|
||||
--------------------------
|
||||
Initial Developers
|
||||
--------------------------
|
||||
* [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
|
||||
* Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
|
||||
* Paul Tomany - Models, Textures - ptomany@gmail.com - http://www.twitch.tv/sequisha
|
||||
* Sequisha - Models, Textures - http://www.twitch.tv/sequisha
|
||||
* [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
|
||||
|
||||
--------------------------
|
||||
GitHub Collaborators (In order of most commits)
|
||||
GitHub Collaborators
|
||||
--------------------------
|
||||
* vbawol - https://github.com/vbawol
|
||||
* eltexonline - https://github.com/eltexonline
|
||||
@@ -65,9 +96,14 @@ GitHub Collaborators (In order of most commits)
|
||||
* Axles - https://github.com/Axles
|
||||
* Armifer - https://github.com/Armifer
|
||||
* Zupa - https://github.com/Windmolders
|
||||
* oiad - https://github.com/oiad
|
||||
* AirwavesMan - https://github.com/AirwavesMan
|
||||
* Seelenapparat - https://github.com/seelenapparat
|
||||
* worldwidesorrow - https://github.com/worldwidesorrow
|
||||
* ArmaWizard - https://github.com/ArmaWizard
|
||||
|
||||
--------------------------
|
||||
GitHub Contributors (In order of most commits)
|
||||
GitHub Contributors
|
||||
--------------------------
|
||||
* vbawol - https://github.com/vbawol
|
||||
* dayz10k - https://github.com/dayz10k
|
||||
@@ -116,6 +152,15 @@ GitHub Contributors (In order of most commits)
|
||||
* F507DMT - https://github.com/F507DMT
|
||||
* ndavalos - https://github.com/ndavalos
|
||||
* SmokeyBR - https://github.com/SmokeyBR
|
||||
* DeVloek - https://github.com/DeVloek
|
||||
* worldwidesorrow - https://github.com/worldwidesorrow
|
||||
* RedLink-kam - https://github.com/RedLink-kam
|
||||
* Helion4 - https://github.com/Helion4
|
||||
* Schalldampfer - https://github.com/Schalldampfer
|
||||
* Victor the Cleaner - https://github.com/Victor-the-Cleaner
|
||||
* Damian6666 - https://github.com/Damian6666
|
||||
* TheFirstNoob - https://github.com/TheFirstNoob
|
||||
* BigEgg - https://github.com/BigEgg17
|
||||
|
||||
--------------------------
|
||||
Special thanks
|
||||
@@ -125,7 +170,7 @@ Special thanks
|
||||
* Rajkosto - DayZ Hive DLL - https://github.com/rajkosto/hive
|
||||
* DayZ Community Developers - https://github.com/DayZMod
|
||||
* ziellos2k - Tag Friendly code. https://github.com/ziellos2k
|
||||
* Tansien and Zac - for providing and creating DayZero Enterable Buildings https://zombies.nu/
|
||||
* Tansien and Zac - for providing and creating DayZero Enterable Buildings
|
||||
* Munchiefest - Beta Tester, Wiki Editor, Ideas - http://www.twitch.tv/munchiefest
|
||||
* Chelsey - Beta Tester, New female textures.
|
||||
* OrangeSherbet - Beta Tester - http://www.twitch.tv/orangesherbet
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
dayz_anim
|
||||
1
SQF/dayz_anim/$PBOPREFIX$.txt
Normal file
1
SQF/dayz_anim/$PBOPREFIX$.txt
Normal file
@@ -0,0 +1 @@
|
||||
prefix=dayz_anim;
|
||||
@@ -1,245 +0,0 @@
|
||||
|
||||
class CfgAmmo {
|
||||
class FakeAmmo;
|
||||
class MissileCore: FakeAmmo {};
|
||||
class BombCore: FakeAmmo {};
|
||||
class LaserBombCore: FakeAmmo {};
|
||||
class RocketCore: FakeAmmo {};
|
||||
class ArtilleryRocketCore: FakeAmmo {};
|
||||
//class BulletCore: FakeAmmo {};
|
||||
//class ShotgunCore: FakeAmmo {};
|
||||
class ShellCore: FakeAmmo {};
|
||||
//class GrenadeCore: FakeAmmo {};
|
||||
//class TimeBombCore: FakeAmmo {};
|
||||
//class PipeBombCore: FakeAmmo {};
|
||||
//class MineCore: FakeAmmo {};
|
||||
//class FlareCore: FakeAmmo {};
|
||||
//class SmokeShellCore: FakeAmmo {};
|
||||
//class FakeAmmo: FakeAmmo {};
|
||||
//class BulletBase: FakeAmmo {};
|
||||
//class FlareBase: FakeAmmo {};
|
||||
//class B_9x18_Ball: FakeAmmo {};
|
||||
//class B_9x18_SD: FakeAmmo {};
|
||||
//class B_9x19_Ball: FakeAmmo {};
|
||||
//class B_9x19_SD: FakeAmmo {};
|
||||
//class B_45ACP_Ball: FakeAmmo {};
|
||||
//class B_545x39_Ball: FakeAmmo {};
|
||||
//class B_545x39_SD: FakeAmmo {};
|
||||
//class B_556x45_Ball: FakeAmmo {};
|
||||
//class B_556x45_SD: FakeAmmo {};
|
||||
//class B_9x39_SP5: FakeAmmo {};
|
||||
//class B_12Gauge_74Slug: FakeAmmo {};
|
||||
//class B_762x39_Ball: FakeAmmo {};
|
||||
//class B_762x51_Ball: FakeAmmo {};
|
||||
//class B_762x51_3RndBurst: FakeAmmo {};
|
||||
//class B_762x51_noTracer: FakeAmmo {};
|
||||
//class B_762x54_Ball: FakeAmmo {};
|
||||
//class B_762x54_noTracer: FakeAmmo {};
|
||||
//class B_77x56_Ball: FakeAmmo {};
|
||||
//class B_127x99_Ball: FakeAmmo {};
|
||||
//class B_127x99_Ball_noTracer: FakeAmmo {};
|
||||
//class B_127x107_Ball: FakeAmmo {};
|
||||
//class B_127x108_Ball: FakeAmmo {};
|
||||
class B_127x108_APHE: FakeAmmo {};
|
||||
class B_145x115_AP: FakeAmmo {};
|
||||
class B_20mm_AP: FakeAmmo {};
|
||||
class B_20mm_AA: FakeAmmo {};
|
||||
class B_23mm_AA: FakeAmmo {};
|
||||
class B_23mm_HE: FakeAmmo {};
|
||||
class B_23mm_AP: FakeAmmo {};
|
||||
class B_23mm_APHE: FakeAmmo {};
|
||||
class B_25mm_HE: FakeAmmo {};
|
||||
class B_25mm_HEI: FakeAmmo {};
|
||||
class B_25mm_APDS: FakeAmmo {};
|
||||
class B_30mm_AP: FakeAmmo {};
|
||||
class B_30mmA10_AP: FakeAmmo {};
|
||||
class B_30mm_HE: FakeAmmo {};
|
||||
class B_30mm_AA: FakeAmmo {};
|
||||
//class GrenadeBase: FakeAmmo {};
|
||||
//class G_30mm_HE: FakeAmmo {};
|
||||
//class G_40mm_HE: FakeAmmo {};
|
||||
//class F_40mm_White: FakeAmmo {};
|
||||
//class F_40mm_Green: FakeAmmo {};
|
||||
//class F_40mm_Red: FakeAmmo {};
|
||||
//class F_40mm_Yellow: FakeAmmo {};
|
||||
class ShellBase: FakeAmmo {};
|
||||
class Sh_105_HE: FakeAmmo {};
|
||||
class Sh_100_HE: FakeAmmo {};
|
||||
class Sh_120_HE: FakeAmmo {};
|
||||
class Sh_120_SABOT: FakeAmmo {};
|
||||
class Sh_122_HE: FakeAmmo {};
|
||||
class Sh_125_HE: FakeAmmo {};
|
||||
class Sh_125_SABOT: FakeAmmo {};
|
||||
class Sh_85_HE: FakeAmmo {};
|
||||
class Sh_85_AP: FakeAmmo {};
|
||||
class RocketBase: FakeAmmo {};
|
||||
class G_Camel_HE: FakeAmmo {};
|
||||
class R_Hydra_HE: FakeAmmo {};
|
||||
class R_57mm_HE: FakeAmmo {};
|
||||
class R_80mm_HE: FakeAmmo {};
|
||||
class R_S8T_AT: FakeAmmo {};
|
||||
//class R_M136_AT: FakeAmmo {};
|
||||
class R_RPG18_AT: FakeAmmo {};
|
||||
class R_PG7V_AT: FakeAmmo {};
|
||||
class R_PG7VL_AT: FakeAmmo {};
|
||||
class R_PG7VR_AT: FakeAmmo {};
|
||||
class R_OG7_AT: FakeAmmo {};
|
||||
class R_PG9_AT: FakeAmmo {};
|
||||
class R_OG9_HE: FakeAmmo {};
|
||||
class R_SMAW_HEDP: FakeAmmo {};
|
||||
class R_SMAW_HEAA: FakeAmmo {};
|
||||
class R_GRAD: FakeAmmo {};
|
||||
class R_MLRS: FakeAmmo {};
|
||||
class MissileBase: FakeAmmo {};
|
||||
class M_Javelin_AT: FakeAmmo {};
|
||||
class M_Stinger_AA: FakeAmmo {};
|
||||
class M_Sidewinder_AA: FakeAmmo {};
|
||||
class M_Sidewinder_AA_F35: FakeAmmo {};
|
||||
class M_Strela_AA: FakeAmmo {};
|
||||
class M_Igla_AA: FakeAmmo {};
|
||||
class M_AT5_AT: FakeAmmo {};
|
||||
class M_AT13_AT: FakeAmmo {};
|
||||
class M_TOW_AT: FakeAmmo {};
|
||||
class M_TOW2_AT: FakeAmmo {};
|
||||
class M_AT10_AT: FakeAmmo {};
|
||||
class M_AT11_AT: FakeAmmo {};
|
||||
class M_Hellfire_AT: FakeAmmo {};
|
||||
class M_Vikhr_AT: FakeAmmo {};
|
||||
class M_Maverick_AT: FakeAmmo {};
|
||||
class M_R73_AA: FakeAmmo {};
|
||||
class M_Ch29_AT: FakeAmmo {};
|
||||
class M_AT2_AT: FakeAmmo {};
|
||||
class M_AT6_AT: FakeAmmo {};
|
||||
class M_AT9_AT: FakeAmmo {};
|
||||
class M_9M311_AA: FakeAmmo {};
|
||||
class Bo_GBU12_LGB: FakeAmmo {};
|
||||
class Bo_GBU12_LGB_F35: FakeAmmo {};
|
||||
class Bo_FAB_250: FakeAmmo {};
|
||||
class Bo_Mk82: FakeAmmo {};
|
||||
/*
|
||||
class Grenade: FakeAmmo {};
|
||||
class GrenadeHand: FakeAmmo {};
|
||||
class GrenadeHandTimedWest: FakeAmmo {};
|
||||
class GrenadeHandTimedEast: FakeAmmo {};
|
||||
class GrenadeHand_stone: FakeAmmo {};
|
||||
class SmokeShell: FakeAmmo {};
|
||||
class G_40mm_Smoke: FakeAmmo {};
|
||||
class G_40mm_SmokeRed: FakeAmmo {};
|
||||
class G_40mm_SmokeGreen: FakeAmmo {};
|
||||
class G_40mm_SmokeYellow: FakeAmmo {};
|
||||
class SmokeShellRed: FakeAmmo {};
|
||||
class SmokeShellGreen: FakeAmmo {};
|
||||
class SmokeShellYellow: FakeAmmo {};
|
||||
class SmokeShellPurple: FakeAmmo {};
|
||||
class SmokeShellBlue: FakeAmmo {};
|
||||
class SmokeShellOrange: FakeAmmo {};
|
||||
class SmokeShellVehicle: FakeAmmo {};
|
||||
class FlareCountermeasure: FakeAmmo {};
|
||||
*/
|
||||
//class TimeBomb: FakeAmmo {};
|
||||
//class PipeBomb: FakeAmmo {};
|
||||
//class Mine: FakeAmmo {};
|
||||
//class MineE: FakeAmmo {};
|
||||
//class FuelExplosion: FakeAmmo {};
|
||||
//class Laserbeam: FakeAmmo {};
|
||||
//class HelicopterExploSmall: FakeAmmo {};
|
||||
//class HelicopterExploBig: FakeAmmo {};
|
||||
//class SmallSecondary: FakeAmmo {};
|
||||
//class SmokeLauncherAmmo: FakeAmmo {};
|
||||
//class FlareLauncherAmmo: FakeAmmo {};
|
||||
class B_30x113mm_M789_HEDP: FakeAmmo {};
|
||||
class ARTY_Sh_Base: FakeAmmo {};
|
||||
class ARTY_Flare_Small: FakeAmmo {};
|
||||
class ARTY_Flare_Medium: FakeAmmo {};
|
||||
class ARTY_Sh_Base_NET: FakeAmmo {};
|
||||
class ARTY_Sh_105_NET: FakeAmmo {};
|
||||
class ARTY_Sh_105_NET_NOFX: FakeAmmo {};
|
||||
class ARTY_Sh_105_LASNET: FakeAmmo {};
|
||||
class ARTY_Sh_122_NET: FakeAmmo {};
|
||||
class ARTY_Sh_122_NET_NOFX: FakeAmmo {};
|
||||
class ARTY_Sh_122_LASNET: FakeAmmo {};
|
||||
class ARTY_Sh_81_NET: FakeAmmo {};
|
||||
class ARTY_Sh_82_NET: FakeAmmo {};
|
||||
class ARTY_Sh_120_NET: FakeAmmo {};
|
||||
class ARTY_Sh_227_NET: FakeAmmo {};
|
||||
class ARTY_Sh_105_HE: FakeAmmo {};
|
||||
class ARTY_Sh_105_WP: FakeAmmo {};
|
||||
class ARTY_Sh_105_SADARM: FakeAmmo {};
|
||||
class ARTY_Sh_105_LASER: FakeAmmo {};
|
||||
class ARTY_Sh_105_ILLUM: FakeAmmo {};
|
||||
class ARTY_Sh_105_SMOKE: FakeAmmo {};
|
||||
class ARTY_Sh_81_HE: FakeAmmo {};
|
||||
class ARTY_Sh_81_WP: FakeAmmo {};
|
||||
class ARTY_Sh_81_ILLUM: FakeAmmo {};
|
||||
class ARTY_R_227mm_HE_Rocket: FakeAmmo {};
|
||||
class ARTY_R_227mm_HE: FakeAmmo {};
|
||||
class ARTY_Sh_122_HE: FakeAmmo {};
|
||||
class ARTY_Sh_122_WP: FakeAmmo {};
|
||||
class ARTY_Sh_122_SADARM: FakeAmmo {};
|
||||
class ARTY_Sh_122_LASER: FakeAmmo {};
|
||||
class ARTY_Sh_122_ILLUM: FakeAmmo {};
|
||||
class ARTY_Sh_122_SMOKE: FakeAmmo {};
|
||||
class ARTY_SADARM_PROJO: FakeAmmo {};
|
||||
class ARTY_SADARM_NET: FakeAmmo {};
|
||||
class ARTY_SADARM_BURST: FakeAmmo {};
|
||||
class ARTY_SmokeShellWhite: FakeAmmo {};
|
||||
class ARTY_Sh_82_HE: FakeAmmo {};
|
||||
class ARTY_Sh_82_WP: FakeAmmo {};
|
||||
class ARTY_Sh_82_ILLUM: FakeAmmo {};
|
||||
class ARTY_R_120mm_HE_Rocket: FakeAmmo {};
|
||||
class ARTY_R_120mm_HE: FakeAmmo {};
|
||||
class Warfare82mmMortar: FakeAmmo {};
|
||||
//class B_86x70_Ball_noTracer: FakeAmmo {};
|
||||
//class B_127x99_Ball_noTracer_BAF: FakeAmmo {};
|
||||
class M_NLAW_AT: FakeAmmo {};
|
||||
class Sh_40_HE: FakeAmmo {};
|
||||
class Sh_40_SABOT: FakeAmmo {};
|
||||
class M_CRV7_AT: FakeAmmo {};
|
||||
class M_CRV7_HEPD: FakeAmmo {};
|
||||
class M_CRV7_FAT: FakeAmmo {};
|
||||
class BAF_ied_v1: FakeAmmo {};
|
||||
class BAF_ied_v2: FakeAmmo {};
|
||||
class BAF_ied_v3: FakeAmmo {};
|
||||
class BAF_ied_v4: FakeAmmo {};
|
||||
//class B_765x17_Ball: FakeAmmo {};
|
||||
//class B_762x51_SB_SCAR: FakeAmmo {};
|
||||
class Sh_100_HEAT: FakeAmmo {};
|
||||
class Sh_105_HESH: FakeAmmo {};
|
||||
class Sh_105_APDS: FakeAmmo {};
|
||||
class R_MEEWS_HEDP: FakeAmmo {};
|
||||
class R_MEEWS_HEAT: FakeAmmo {};
|
||||
//class IRStrobeBase: FakeAmmo {};
|
||||
//class IRStrobe: FakeAmmo {};
|
||||
//class IR_Strobe_Marker: FakeAmmo {};
|
||||
//class B_45ACP_noCartridge_Ball: FakeAmmo {};
|
||||
//class CMflareAmmo: FakeAmmo {};
|
||||
//class CMflare_Chaff_Ammo: FakeAmmo {};
|
||||
class ARTY_Sh_120_HE: FakeAmmo {};
|
||||
class Sh_81_HE: FakeAmmo {};
|
||||
class Sh_81_WP: FakeAmmo {};
|
||||
class Sh_81_ILLUM: FakeAmmo {};
|
||||
class Sh_82_HE: FakeAmmo {};
|
||||
class Sh_82_WP: FakeAmmo {};
|
||||
class Sh_82_ILLUM: FakeAmmo {};
|
||||
class Sh_122_WP: FakeAmmo {};
|
||||
class Sh_122_SADARM: FakeAmmo {};
|
||||
class Sh_122_LASER: FakeAmmo {};
|
||||
class Sh_122_ILLUM: FakeAmmo {};
|
||||
class Sh_122_SMOKE: FakeAmmo {};
|
||||
class Sh_105_WP: FakeAmmo {};
|
||||
class Sh_105_SADARM: FakeAmmo {};
|
||||
class Sh_105_LASER: FakeAmmo {};
|
||||
class Sh_105_ILLUM: FakeAmmo {};
|
||||
class Sh_105_SMOKE: FakeAmmo {};
|
||||
class 120mmHE_M120: FakeAmmo {};
|
||||
//class B_303_Ball: FakeAmmo {};
|
||||
class M_47_AT_EP1: FakeAmmo {};
|
||||
class PMC_ied_v1: FakeAmmo {};
|
||||
class PMC_ied_v2: FakeAmmo {};
|
||||
class PMC_ied_v3: FakeAmmo {};
|
||||
class PMC_ied_v4: FakeAmmo {};
|
||||
//class B_12Gauge_Pellets: FakeAmmo {};
|
||||
class G_30mm_HE_heli: FakeAmmo {};
|
||||
class B_19mm_HE: FakeAmmo {};
|
||||
//class B_556x45_Ball_airLock: FakeAmmo {};
|
||||
};
|
||||
@@ -1,329 +0,0 @@
|
||||
class CfgMagazines {
|
||||
class Default;
|
||||
class FakeMagazine: Default
|
||||
{
|
||||
scope = protected;
|
||||
ammo = "FakeAmmo";
|
||||
stopThis = true;
|
||||
value = 1;
|
||||
displayName = "";
|
||||
model = "";
|
||||
picture = "";
|
||||
modelSpecial = "";
|
||||
useAction = 0;
|
||||
useActionTitle = "";
|
||||
reloadAction = "ManActReloadMagazine";
|
||||
count = 0;
|
||||
type = 256;
|
||||
initSpeed = 0;
|
||||
selectionFireAnim = "zasleh";
|
||||
nameSound = "magazine";
|
||||
maxLeadSpeed = 0;
|
||||
};
|
||||
/*
|
||||
class 8Rnd_9x18_Makarov: FakeMagazine {};
|
||||
class 8Rnd_9x18_MakarovSD: FakeMagazine {};
|
||||
class 15Rnd_9x19_M9: FakeMagazine {};
|
||||
class 15Rnd_9x19_M9SD: FakeMagazine {};
|
||||
class 30Rnd_9x19_MP5SD: FakeMagazine {};
|
||||
class 30Rnd_9x19_MP5: FakeMagazine {};
|
||||
class 7Rnd_45ACP_1911: FakeMagazine {};
|
||||
class 30Rnd_545x39_AK: FakeMagazine {}; */
|
||||
//class 30Rnd_545x39_AKSD: FakeMagazine {}; //unbanned -foxy
|
||||
/*class 75Rnd_545x39_RPK: FakeMagazine {};
|
||||
class 30Rnd_762x39_AK47: FakeMagazine {};
|
||||
class 20Rnd_556x45_Stanag: FakeMagazine {};
|
||||
class 30Rnd_556x45_Stanag: FakeMagazine {};
|
||||
class 30Rnd_556x45_StanagSD: FakeMagazine {};
|
||||
class 30Rnd_556x45_G36: FakeMagazine {};
|
||||
class 30Rnd_556x45_G36SD: FakeMagazine {};
|
||||
class 200Rnd_556x45_M249: FakeMagazine {};
|
||||
*/
|
||||
class 100Rnd_556x45_BetaCMag: FakeMagazine {};
|
||||
/*
|
||||
class 5Rnd_762x51_M24: FakeMagazine {};
|
||||
class 100Rnd_762x51_M240: FakeMagazine {};
|
||||
class 10Rnd_762x54_SVD: FakeMagazine {};
|
||||
class 100Rnd_762x54_PK: FakeMagazine {};*/
|
||||
class 60Rnd_762x54_DT: FakeMagazine {};
|
||||
/*class 64Rnd_9x19_Bizon: FakeMagazine {};
|
||||
class 64Rnd_9x19_SD_Bizon: FakeMagazine {};*/
|
||||
class 10Rnd_9x39_SP5_VSS: FakeMagazine {};
|
||||
class 20Rnd_9x39_SP5_VSS: FakeMagazine {};
|
||||
/*class 8Rnd_B_Saiga12_74Slug: FakeMagazine {};
|
||||
class 8Rnd_B_Beneli_74Slug: FakeMagazine {};*/
|
||||
class 5Rnd_127x108_KSVK: FakeMagazine {};
|
||||
/*class 10Rnd_127x99_m107: FakeMagazine {};
|
||||
class 1Rnd_HE_M203: FakeMagazine {};
|
||||
class FlareWhite_M203: FakeMagazine {};
|
||||
class FlareGreen_M203: FakeMagazine {};
|
||||
class FlareRed_M203: FakeMagazine {};
|
||||
class FlareYellow_M203: FakeMagazine {};
|
||||
class 1Rnd_Smoke_M203: FakeMagazine {};*/
|
||||
class 1Rnd_SmokeRed_M203: FakeMagazine {};
|
||||
class 1Rnd_SmokeGreen_M203: FakeMagazine {};
|
||||
class 1Rnd_SmokeYellow_M203: FakeMagazine {};
|
||||
//class 1Rnd_HE_GP25: FakeMagazine {}; //unbanned -foxy
|
||||
/*class FlareWhite_GP25: FakeMagazine {};
|
||||
class FlareGreen_GP25: FakeMagazine {};
|
||||
class FlareRed_GP25: FakeMagazine {};
|
||||
class FlareYellow_GP25: FakeMagazine {};
|
||||
class 1Rnd_SMOKE_GP25: FakeMagazine {};*/
|
||||
class 1Rnd_SmokeRed_GP25: FakeMagazine {};
|
||||
class 1Rnd_SmokeGreen_GP25: FakeMagazine {};
|
||||
class 1Rnd_SmokeYellow_GP25: FakeMagazine {};
|
||||
//class CA_LauncherMagazine: FakeMagazine {};
|
||||
class M136: FakeMagazine {};
|
||||
|
||||
class Javelin: FakeMagazine {};
|
||||
class AT13: FakeMagazine {};
|
||||
class PG7V: FakeMagazine {};
|
||||
class PG7VL: FakeMagazine {};
|
||||
//class PG7VR: FakeMagazine {};
|
||||
class OG7: FakeMagazine {};
|
||||
class PG9_AT: FakeMagazine {};
|
||||
class OG9_HE: FakeMagazine {};
|
||||
class Stinger: FakeMagazine {};
|
||||
class 8Rnd_Stinger: FakeMagazine {};
|
||||
class 2Rnd_Stinger: FakeMagazine {};
|
||||
class Strela: FakeMagazine {};
|
||||
class RPG18: FakeMagazine {};
|
||||
class SMAW_HEDP: FakeMagazine {};
|
||||
class SMAW_HEAA: FakeMagazine {};
|
||||
class Igla: FakeMagazine {};
|
||||
class 2Rnd_Igla: FakeMagazine {};
|
||||
//class SmokeLauncherMag: FakeMagazine {};
|
||||
//class FlareLauncherMag: FakeMagazine {};
|
||||
class 4000Rnd_762x51_M134: FakeMagazine {};
|
||||
class 2000Rnd_762x51_M134: FakeMagazine {};
|
||||
class 1200Rnd_762x51_M240: FakeMagazine {};
|
||||
class 1500Rnd_762x54_PKT: FakeMagazine {};
|
||||
class 2000Rnd_762x54_PKT: FakeMagazine {};
|
||||
class 200Rnd_762x54_PKT: FakeMagazine {};
|
||||
class 250Rnd_762x54_PKT_T90: FakeMagazine {};
|
||||
class 500Rnd_TwinVickers: FakeMagazine {};
|
||||
class 100Rnd_127x99_M2: FakeMagazine {};
|
||||
class 250Rnd_127x99_M3P: FakeMagazine {};
|
||||
class 50Rnd_127x107_DSHKM: FakeMagazine {};
|
||||
class 150Rnd_127x107_DSHKM: FakeMagazine {};
|
||||
class 150Rnd_127x108_KORD: FakeMagazine {};
|
||||
class 50Rnd_127x108_KORD: FakeMagazine {};
|
||||
class 1470Rnd_127x108_YakB: FakeMagazine {};
|
||||
class 500Rnd_145x115_KPVT: FakeMagazine {};
|
||||
class 750Rnd_M197_AH1: FakeMagazine {};
|
||||
class 2100Rnd_20mm_M168: FakeMagazine {};
|
||||
class 2000Rnd_23mm_AZP85: FakeMagazine {};
|
||||
class 40Rnd_23mm_AZP85: FakeMagazine {};
|
||||
class 1000Rnd_23mm_2A14_HE: FakeMagazine {};
|
||||
class 1000Rnd_23mm_2A14_AP: FakeMagazine {};
|
||||
class 520Rnd_23mm_GSh23L: FakeMagazine {};
|
||||
class 300Rnd_25mm_GAU12: FakeMagazine {};
|
||||
class 210Rnd_25mm_M242_HEI: FakeMagazine {};
|
||||
class 210Rnd_25mm_M242_APDS: FakeMagazine {};
|
||||
class 29Rnd_30mm_AGS30: FakeMagazine {};
|
||||
class 400Rnd_30mm_AGS17: FakeMagazine {};
|
||||
class 230Rnd_30mmHE_2A42: FakeMagazine {};
|
||||
class 250Rnd_30mmHE_2A42: FakeMagazine {};
|
||||
class 150Rnd_30mmHE_2A42: FakeMagazine {};
|
||||
class 230Rnd_30mmAP_2A42: FakeMagazine {};
|
||||
class 250Rnd_30mmAP_2A42: FakeMagazine {};
|
||||
class 150Rnd_30mmAP_2A42: FakeMagazine {};
|
||||
class 250Rnd_30mmHE_2A72: FakeMagazine {};
|
||||
class 250Rnd_30mmAP_2A72: FakeMagazine {};
|
||||
class 1904Rnd_30mmAA_2A38M: FakeMagazine {};
|
||||
class 1350Rnd_30mmAP_A10: FakeMagazine {};
|
||||
class 180Rnd_30mm_GSh301: FakeMagazine {};
|
||||
class 750Rnd_30mm_GSh301: FakeMagazine {};
|
||||
class 48Rnd_40mm_MK19: FakeMagazine {};
|
||||
class 6Rnd_Grenade_Camel: FakeMagazine {};
|
||||
class 30Rnd_105mmHE_M119: FakeMagazine {};
|
||||
class 20Rnd_120mmHE_M1A2: FakeMagazine {};
|
||||
class 20Rnd_120mmSABOT_M1A2: FakeMagazine {};
|
||||
class 30Rnd_122mmHE_D30: FakeMagazine {};
|
||||
class 22Rnd_125mmHE_T72: FakeMagazine {};
|
||||
class 22Rnd_100mm_HE_2A70: FakeMagazine {};
|
||||
class 23Rnd_125mmSABOT_T72: FakeMagazine {};
|
||||
class 33Rnd_85mmHE: FakeMagazine {};
|
||||
class 10Rnd_85mmAP: FakeMagazine {};
|
||||
class 8Rnd_AT5_BMP2: FakeMagazine {};
|
||||
class 5Rnd_AT5_BRDM2: FakeMagazine {};
|
||||
class 4Rnd_AT9_Mi24P: FakeMagazine {};
|
||||
class 4Rnd_AT6_Mi24V: FakeMagazine {};
|
||||
class 4Rnd_AT2_Mi24D: FakeMagazine {};
|
||||
class 8Rnd_AT10_BMP3: FakeMagazine {};
|
||||
class 5Rnd_AT11_T90: FakeMagazine {};
|
||||
class 6Rnd_AT13: FakeMagazine {};
|
||||
class 6Rnd_TOW_HMMWV: FakeMagazine {};
|
||||
class 2Rnd_TOW: FakeMagazine {};
|
||||
class 6Rnd_TOW2: FakeMagazine {};
|
||||
class 2Rnd_TOW2: FakeMagazine {};
|
||||
class 8Rnd_Hellfire: FakeMagazine {};
|
||||
class 12Rnd_Vikhr_KA50: FakeMagazine {};
|
||||
class 4Rnd_Sidewinder_AV8B: FakeMagazine {};
|
||||
class 2Rnd_Sidewinder_F35: FakeMagazine {};
|
||||
class 2Rnd_Sidewinder_AH1Z: FakeMagazine {};
|
||||
class 14Rnd_FFAR: FakeMagazine {};
|
||||
class 28Rnd_FFAR: FakeMagazine {};
|
||||
class 38Rnd_FFAR: FakeMagazine {};
|
||||
class 40Rnd_80mm: FakeMagazine {};
|
||||
class 80Rnd_80mm: FakeMagazine {};
|
||||
class 40Rnd_GRAD: FakeMagazine {};
|
||||
class 12Rnd_MLRS: FakeMagazine {};
|
||||
class 40Rnd_S8T: FakeMagazine {};
|
||||
class 80Rnd_S8T: FakeMagazine {};
|
||||
class 64Rnd_57mm: FakeMagazine {};
|
||||
class 128Rnd_57mm: FakeMagazine {};
|
||||
class 192Rnd_57mm: FakeMagazine {};
|
||||
class 6Rnd_GBU12_AV8B: FakeMagazine {};
|
||||
class 2Rnd_GBU12: FakeMagazine {};
|
||||
class 4Rnd_GBU12: FakeMagazine {};
|
||||
class 2Rnd_FAB_250: FakeMagazine {};
|
||||
class 4Rnd_FAB_250: FakeMagazine {};
|
||||
class 6Rnd_Mk82: FakeMagazine {};
|
||||
class 3Rnd_Mk82: FakeMagazine {};
|
||||
class 4Rnd_R73: FakeMagazine {};
|
||||
class 2Rnd_R73: FakeMagazine {};
|
||||
class 4Rnd_Ch29: FakeMagazine {};
|
||||
class 6Rnd_Ch29: FakeMagazine {};
|
||||
class 2Rnd_Maverick_A10: FakeMagazine {};
|
||||
class 8Rnd_9M311: FakeMagazine {};
|
||||
/*
|
||||
class TimeBomb: FakeMagazine {};*/
|
||||
class Mine: FakeMagazine {};
|
||||
class MineE: FakeMagazine {};
|
||||
/*class PipeBomb: FakeMagazine {};
|
||||
class HandGrenade: FakeMagazine {};
|
||||
class HandGrenade_Stone: FakeMagazine {};
|
||||
class HandGrenade_West: FakeMagazine {};
|
||||
class HandGrenade_East: FakeMagazine {};
|
||||
class SmokeShell: FakeMagazine {};
|
||||
class SmokeShellRed: FakeMagazine {};
|
||||
class SmokeShellGreen: FakeMagazine {};
|
||||
class SmokeShellYellow: FakeMagazine {};
|
||||
class SmokeShellPurple: FakeMagazine {};
|
||||
class SmokeShellBlue: FakeMagazine {};
|
||||
class SmokeShellOrange: FakeMagazine {};
|
||||
class Laserbatteries: FakeMagazine {};
|
||||
class 20Rnd_762x51_DMR: FakeMagazine {};
|
||||
class 5x_22_LR_17_HMR: FakeMagazine {};
|
||||
*/
|
||||
class 1200Rnd_30x113mm_M789_HEDP: FakeMagazine {};
|
||||
class 8Rnd_Sidewinder_AH64: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmHE_M119: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmWP_M119: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmSADARM_M119: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmLASER_M119: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmSMOKE_M119: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmILLUM_M119: FakeMagazine {};
|
||||
class ARTY_8Rnd_81mmHE_M252: FakeMagazine {};
|
||||
class ARTY_8Rnd_81mmWP_M252: FakeMagazine {};
|
||||
class ARTY_8Rnd_81mmILLUM_M252: FakeMagazine {};
|
||||
class ARTY_12Rnd_227mmHE_M270: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmHE_D30: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmWP_D30: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmSADARM_D30: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmLASER_D30: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmSMOKE_D30: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmILLUM_D30: FakeMagazine {};
|
||||
class ARTY_8Rnd_82mmHE_2B14: FakeMagazine {};
|
||||
class ARTY_8Rnd_82mmWP_2B14: FakeMagazine {};
|
||||
class ARTY_8Rnd_82mmILLUM_2B14: FakeMagazine {};
|
||||
class ARTY_40Rnd_120mmHE_BM21: FakeMagazine {};
|
||||
class Warfare30Rnd82mmMortar: FakeMagazine {};
|
||||
class 100Rnd_127x99_L2A1: FakeMagazine {};
|
||||
//class 5Rnd_127x99_as50: FakeMagazine {};
|
||||
class 5Rnd_86x70_L115A1: FakeMagazine {};
|
||||
class NLAW: FakeMagazine {};
|
||||
class 200Rnd_556x45_L110A1: FakeMagazine {};
|
||||
//class 200Rnd_762x54_GPMG: FakeMagazine {};
|
||||
class 32Rnd_40mm_GMG: FakeMagazine {};
|
||||
class 12Rnd_CRV7: FakeMagazine {};
|
||||
class 38Rnd_CRV7: FakeMagazine {};
|
||||
class 6Rnd_CRV7_HEPD: FakeMagazine {};
|
||||
class 6Rnd_CRV7_FAT: FakeMagazine {};
|
||||
class 1200Rnd_20mm_M621: FakeMagazine {};
|
||||
class 200Rnd_40mmHE_FV510: FakeMagazine {};
|
||||
class 200Rnd_40mmSABOT_FV510: FakeMagazine {};
|
||||
class 2000Rnd_762x51_L94A1: FakeMagazine {};
|
||||
//class 200Rnd_762x51_M240: FakeMagazine {};
|
||||
class BAF_ied_v1: FakeMagazine {};
|
||||
class BAF_ied_v2: FakeMagazine {};
|
||||
class BAF_ied_v3: FakeMagazine {};
|
||||
class BAF_ied_v4: FakeMagazine {};
|
||||
class BAF_L109A1_HE: FakeMagazine {};
|
||||
class 21Rnd_100mmHEAT_D10: FakeMagazine {};
|
||||
class 6RND_105mm_APDS: FakeMagazine {};
|
||||
class 12RND_105mm_HESH: FakeMagazine {};
|
||||
class 4Rnd_Hellfire: FakeMagazine {};
|
||||
class 10Rnd_B_765x17_Ball: FakeMagazine {};
|
||||
class 20Rnd_B_765x17_Ball: FakeMagazine {};
|
||||
class 4Rnd_Stinger: FakeMagazine {};
|
||||
//class 30Rnd_9x19_UZI_SD: FakeMagazine {};
|
||||
//class 30Rnd_9x19_UZI: FakeMagazine {};
|
||||
//class 6Rnd_45ACP: FakeMagazine {};
|
||||
//class 17Rnd_9x19_glock17: FakeMagazine {};
|
||||
class MAAWS_HEDP: FakeMagazine {};
|
||||
class MAAWS_HEAT: FakeMagazine {};
|
||||
|
||||
class 20Rnd_762x51_B_SCAR: FakeMagazine {};
|
||||
class 20Rnd_762x51_SB_SCAR: FakeMagazine {};
|
||||
//class 30Rnd_762x39_SA58: FakeMagazine {};
|
||||
//class 100Rnd_556x45_M249: FakeMagazine {};
|
||||
/*class IR_Strobe_Target: FakeMagazine {};
|
||||
class IR_Strobe_Marker: FakeMagazine {};
|
||||
class IRStrobe: FakeMagazine {};
|
||||
class 60Rnd_CMFlareMagazine: FakeMagazine {};
|
||||
class 120Rnd_CMFlareMagazine: FakeMagazine {};
|
||||
class 240Rnd_CMFlareMagazine: FakeMagazine {};
|
||||
class 60Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
|
||||
class 120Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
|
||||
class 240Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};*/
|
||||
class 6Rnd_HE_M203: FakeMagazine {};
|
||||
class 6Rnd_FlareWhite_M203: FakeMagazine {};
|
||||
class 6Rnd_FlareGreen_M203: FakeMagazine {};
|
||||
class 6Rnd_FlareRed_M203: FakeMagazine {};
|
||||
class 6Rnd_FlareYellow_M203: FakeMagazine {};
|
||||
class 6Rnd_Smoke_M203: FakeMagazine {};
|
||||
class 6Rnd_SmokeRed_M203: FakeMagazine {};
|
||||
class 6Rnd_SmokeGreen_M203: FakeMagazine {};
|
||||
class 6Rnd_SmokeYellow_M203: FakeMagazine {};
|
||||
|
||||
class 24Rnd_120mmHE_M120: FakeMagazine {};
|
||||
class 24Rnd_120mmHE_M120_02: FakeMagazine {};
|
||||
class 8Rnd_81mmHE_M252: FakeMagazine {};
|
||||
class 8Rnd_81mmWP_M252: FakeMagazine {};
|
||||
class 8Rnd_81mmILLUM_M252: FakeMagazine {};
|
||||
class 8Rnd_82mmHE_2B14: FakeMagazine {};
|
||||
class 8Rnd_82mmWP_2B14: FakeMagazine {};
|
||||
class 8Rnd_82mmILLUM_2B14: FakeMagazine {};
|
||||
class 30Rnd_122mmWP_D30: FakeMagazine {};
|
||||
class 30Rnd_122mmSADARM_D30: FakeMagazine {};
|
||||
class 30Rnd_122mmLASER_D30: FakeMagazine {};
|
||||
class 30Rnd_122mmSMOKE_D30: FakeMagazine {};
|
||||
class 30Rnd_122mmILLUM_D30: FakeMagazine {};
|
||||
class 30Rnd_105mmWP_M119: FakeMagazine {};
|
||||
class 30Rnd_105mmSADARM_M119: FakeMagazine {};
|
||||
class 30Rnd_105mmLASER_M119: FakeMagazine {};
|
||||
class 30Rnd_105mmSMOKE_M119: FakeMagazine {};
|
||||
class 30Rnd_105mmILLUM_M119: FakeMagazine {};
|
||||
//class 20Rnd_762x51_FNFAL: FakeMagazine {};
|
||||
//class 10x_303: FakeMagazine {};
|
||||
class Dragon_EP1: FakeMagazine {};
|
||||
class PMC_ied_v1: FakeMagazine {};
|
||||
class PMC_ied_v2: FakeMagazine {};
|
||||
class PMC_ied_v3: FakeMagazine {};
|
||||
class PMC_ied_v4: FakeMagazine {};
|
||||
/*
|
||||
class 8Rnd_B_Saiga12_Pellets: FakeMagazine {};
|
||||
class 8Rnd_B_Beneli_Pellets: FakeMagazine {};
|
||||
*/
|
||||
class 20Rnd_B_AA12_Pellets: FakeMagazine {};
|
||||
class 20Rnd_B_AA12_74Slug: FakeMagazine {};
|
||||
class 20Rnd_B_AA12_HE: FakeMagazine {};
|
||||
class 29Rnd_30mm_AGS30_heli: FakeMagazine {};
|
||||
class 100Rnd_556x45_BetaCMag_airLock: FakeMagazine {};
|
||||
class 14Rnd_57mm: FakeMagazine {};
|
||||
class 6Rnd_HE_M203_heli: FakeMagazine {};
|
||||
class 150Rnd_23mm_GSh23L: FakeMagazine {};
|
||||
};
|
||||
|
||||
@@ -1,176 +0,0 @@
|
||||
class CfgMarkers {
|
||||
class Empty;
|
||||
class Faction_US: Empty {};
|
||||
class Faction_USMC: Empty {};
|
||||
class Faction_CDF: Empty {};
|
||||
class Faction_RU: Empty {};
|
||||
class Faction_INS: Empty {};
|
||||
class Faction_GUE: Empty {};
|
||||
class Faction_USA_EP1: Empty {};
|
||||
class Faction_CzechRepublic_EP1: Empty {};
|
||||
class Faction_Germany_EP1: Empty {};
|
||||
class Faction_TKA_EP1: Empty {};
|
||||
class Faction_TKG_EP1: Empty {};
|
||||
class Faction_TKM_EP1: Empty {};
|
||||
class Faction_NATO_EP1: Empty {};
|
||||
class Faction_UNO_EP1: Empty {};
|
||||
class Faction_BLUFOR_EP1: Empty {};
|
||||
class Faction_OPFOR_EP1: Empty {};
|
||||
class Faction_INDFOR_EP1: Empty {};
|
||||
class Faction_ION_black_PMC: Empty {};
|
||||
class Faction_ION_white_PMC: Empty {};
|
||||
class Flag: Empty {};
|
||||
class Flag1: Empty {};
|
||||
class Dot: Empty {};
|
||||
class Destroy: Empty {};
|
||||
class Start: Empty {};
|
||||
class End: Empty {};
|
||||
class Warning: Empty {};
|
||||
class Join: Empty {};
|
||||
class Pickup: Empty {};
|
||||
class Unknown: Empty {};
|
||||
class Marker: Empty {};
|
||||
class Arrow: Empty {};
|
||||
class mil_objective: Empty {};
|
||||
class mil_marker: Empty {};
|
||||
class mil_flag: Empty {};
|
||||
class mil_arrow: Empty {};
|
||||
class mil_arrow2: Empty {};
|
||||
class mil_ambush: Empty {};
|
||||
class mil_destroy: Empty {};
|
||||
class mil_start: Empty {};
|
||||
class mil_end: Empty {};
|
||||
class mil_pickup: Empty {};
|
||||
class mil_join: Empty {};
|
||||
class mil_warning: Empty {};
|
||||
class mil_unknown: Empty {};
|
||||
class mil_circle: Empty {};
|
||||
class mil_dot: Empty {};
|
||||
class mil_box: Empty {};
|
||||
class mil_triangle: Empty {};
|
||||
class hd_objective: Empty {};
|
||||
class hd_flag: Empty {};
|
||||
class hd_arrow: Empty {};
|
||||
class hd_ambush: Empty {};
|
||||
class hd_destroy: Empty {};
|
||||
class hd_start: Empty {};
|
||||
class hd_end: Empty {};
|
||||
class hd_pickup: Empty {};
|
||||
class hd_join: Empty {};
|
||||
class hd_warning: Empty {};
|
||||
class hd_unknown: Empty {};
|
||||
class hd_dot: Empty {};
|
||||
class Select: Empty {};
|
||||
class SC_flag_0_east: Empty {};
|
||||
class SC_flag_0_west: Empty {};
|
||||
class SC_flag_1_east: Empty {};
|
||||
class SC_flag_1_west: Empty {};
|
||||
class NATO_base: Empty {};
|
||||
class b_empty: Empty {};
|
||||
class o_empty: Empty {};
|
||||
class n_empty: Empty {};
|
||||
class b_unknown: Empty {};
|
||||
class o_unknown: Empty {};
|
||||
class n_unknown: Empty {};
|
||||
class b_inf: Empty {};
|
||||
class o_inf: Empty {};
|
||||
class n_inf: Empty {};
|
||||
class b_motor_inf: Empty {};
|
||||
class o_motor_inf: Empty {};
|
||||
class n_motor_inf: Empty {};
|
||||
class b_mech_inf: Empty {};
|
||||
class o_mech_inf: Empty {};
|
||||
class n_mech_inf: Empty {};
|
||||
class b_armor: Empty {};
|
||||
class o_armor: Empty {};
|
||||
class n_armor: Empty {};
|
||||
class b_recon: Empty {};
|
||||
class o_recon: Empty {};
|
||||
class n_recon: Empty {};
|
||||
class b_air: Empty {};
|
||||
class o_air: Empty {};
|
||||
class n_air: Empty {};
|
||||
class b_plane: Empty {};
|
||||
class o_plane: Empty {};
|
||||
class n_plane: Empty {};
|
||||
class b_uav: Empty {};
|
||||
class o_uav: Empty {};
|
||||
class n_uav: Empty {};
|
||||
class b_med: Empty {};
|
||||
class o_med: Empty {};
|
||||
class n_med: Empty {};
|
||||
class b_art: Empty {};
|
||||
class o_art: Empty {};
|
||||
class n_art: Empty {};
|
||||
class x_art: Empty {};
|
||||
class b_mortar: Empty {};
|
||||
class o_mortar: Empty {};
|
||||
class n_mortar: Empty {};
|
||||
class x_mortar: Empty {};
|
||||
class b_hq: Empty {};
|
||||
class o_hq: Empty {};
|
||||
class n_hq: Empty {};
|
||||
class b_support: Empty {};
|
||||
class o_support: Empty {};
|
||||
class n_support: Empty {};
|
||||
class b_maint: Empty {};
|
||||
class o_maint: Empty {};
|
||||
class n_maint: Empty {};
|
||||
class b_service: Empty {};
|
||||
class o_service: Empty {};
|
||||
class n_service: Empty {};
|
||||
class group_0: Empty {};
|
||||
class group_1: Empty {};
|
||||
class group_2: Empty {};
|
||||
class group_3: Empty {};
|
||||
class group_4: Empty {};
|
||||
class group_5: Empty {};
|
||||
class group_6: Empty {};
|
||||
class group_7: Empty {};
|
||||
class group_8: Empty {};
|
||||
class group_9: Empty {};
|
||||
class group_10: Empty {};
|
||||
class group_11: Empty {};
|
||||
class waypoint: Empty {};
|
||||
class selector_selectable: Empty {};
|
||||
class selector_selectedEnemy: Empty {};
|
||||
class selector_selectedFriendly: Empty {};
|
||||
class selector_selectedMission: Empty {};
|
||||
class HQ: Empty {};
|
||||
class FOB: Empty {};
|
||||
class Airport: Empty {};
|
||||
class Heliport: Empty {};
|
||||
class Artillery: Empty {};
|
||||
class AntiAir: Empty {};
|
||||
class City: Empty {};
|
||||
class Strongpoint: Empty {};
|
||||
class Depot: Empty {};
|
||||
class FireMission: Empty {};
|
||||
class AirTeam: Empty {};
|
||||
class CommandTeam: Empty {};
|
||||
class Headquarters: Empty {};
|
||||
class HeavyTeam: Empty {};
|
||||
class InfantryTeam: Empty {};
|
||||
class LightTeam: Empty {};
|
||||
class Attack: Empty {};
|
||||
class Move: Empty {};
|
||||
class Defend: Empty {};
|
||||
class Vehicle: Empty {};
|
||||
class DestroyedVehicle: Empty {};
|
||||
class RepairVehicle: Empty {};
|
||||
class SalvageVehicle: Empty {};
|
||||
class SupplyVehicle: Empty {};
|
||||
class Town: Empty {};
|
||||
class Camp: Empty {};
|
||||
class Tank: Empty {};
|
||||
class Man: Empty {};
|
||||
class Air: Empty {};
|
||||
class Car: Empty {};
|
||||
class Boat: Empty {};
|
||||
class TownDefense0Supply4: Empty {};
|
||||
class TownDefense1Supply3: Empty {};
|
||||
class TownDefense2Supply2: Empty {};
|
||||
class TownDefense3Supply1: Empty {};
|
||||
class TownDefense4Supply0: Empty {};
|
||||
class Faction_BritishArmedForces_BAF: Empty {};
|
||||
};
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,383 +0,0 @@
|
||||
class CfgWeapons {
|
||||
//class Default: FakeWeapon {};
|
||||
//class PistolCore: FakeWeapon {};
|
||||
//class RifleCore: FakeWeapon {};
|
||||
//class MGunCore: FakeWeapon {};
|
||||
//class LauncherCore: FakeWeapon {};
|
||||
//class GrenadeCore: FakeWeapon {};
|
||||
//class CannonCore: FakeWeapon {};
|
||||
class RifleCore;
|
||||
class FakeWeapon: RifleCore
|
||||
{
|
||||
scope = 1;
|
||||
stopThis = true;
|
||||
type = 0;
|
||||
cursor = "";
|
||||
cursoraim = "";
|
||||
sound[] = {};
|
||||
magazines[] = {"FakeMagazine"};
|
||||
};
|
||||
|
||||
//class MGun: FakeWeapon {};
|
||||
//class Pistol: FakeWeapon {};
|
||||
//class M9: FakeWeapon {};
|
||||
//class M9SD: FakeWeapon {};
|
||||
//class Makarov: FakeWeapon {};
|
||||
//class MakarovSD: FakeWeapon {};
|
||||
//class GrenadeLauncher: FakeWeapon {};
|
||||
//class Rifle: FakeWeapon {};
|
||||
//class M16_base: FakeWeapon {};
|
||||
//class M16A2: FakeWeapon {};
|
||||
//class M16A2GL: FakeWeapon {};
|
||||
//class m16a4: FakeWeapon {};
|
||||
//class m16a4_acg: FakeWeapon {};
|
||||
//class M16A4_GL: FakeWeapon {};
|
||||
//class M16A4_ACG_GL: FakeWeapon {};
|
||||
//class M24: FakeWeapon {};
|
||||
//class M40A3: FakeWeapon {};
|
||||
//class M240: FakeWeapon {};
|
||||
class M240_Small: FakeWeapon {};
|
||||
//class Mk_48: FakeWeapon {};
|
||||
class Mk_48_Small: FakeWeapon {};
|
||||
//class M249: FakeWeapon {};
|
||||
class M249_Small: FakeWeapon {};
|
||||
//class M4A1: FakeWeapon {};
|
||||
//class M4A1_Aim: FakeWeapon {};
|
||||
//class M4A1_Aim_camo: FakeWeapon {};
|
||||
//class M4SPR: FakeWeapon {};
|
||||
//class M4A1_RCO_GL: FakeWeapon {};
|
||||
//class M4A1_AIM_SD_camo: FakeWeapon {};
|
||||
//class M4A1_HWS_GL_SD_Camo: FakeWeapon {};
|
||||
//class M4A1_HWS_GL: FakeWeapon {};
|
||||
//class M4A1_HWS_GL_camo: FakeWeapon {};
|
||||
//class MP5SD: FakeWeapon {};
|
||||
//class MP5A5: FakeWeapon {};
|
||||
//class PK: FakeWeapon {};
|
||||
class PK_Small: FakeWeapon {};
|
||||
class Pecheneg: FakeWeapon {};
|
||||
//class SVD: FakeWeapon {};
|
||||
//class SVD_CAMO: FakeWeapon {};
|
||||
|
||||
//class Launcher: FakeWeapon {};
|
||||
class ksvk: FakeWeapon {};
|
||||
class ksvk_Small: FakeWeapon {};
|
||||
class M136: FakeWeapon {};
|
||||
class Javelin: FakeWeapon {};
|
||||
class Stinger: FakeWeapon {};
|
||||
class RPG7V: FakeWeapon {};
|
||||
class Strela: FakeWeapon {};
|
||||
class Igla: FakeWeapon {};
|
||||
class MetisLauncher: FakeWeapon {};
|
||||
//class Binocular: FakeWeapon {};
|
||||
class Laserdesignator: FakeWeapon {};
|
||||
class Laserdesignator_mounted: FakeWeapon {};
|
||||
//class NVGoggles: FakeWeapon {};
|
||||
//class Throw: FakeWeapon {};
|
||||
//class HandGunBase: FakeWeapon {};
|
||||
//class Put: FakeWeapon {};
|
||||
//21sept // class TimeBomb: FakeWeapon {};
|
||||
class Mine: FakeWeapon {};
|
||||
class MineE: FakeWeapon {};
|
||||
//class PipeBomb: FakeWeapon {};
|
||||
//class SmokeLauncher: FakeWeapon {};
|
||||
//class FlareLauncher: FakeWeapon {};
|
||||
class M134: FakeWeapon {};
|
||||
class M134_2: FakeWeapon {};
|
||||
class TwinM134: FakeWeapon {};
|
||||
//class M240_veh: FakeWeapon {};
|
||||
//class M240_veh_2: FakeWeapon {};
|
||||
//class M240_veh_MG_Nest: FakeWeapon {};
|
||||
class PKT: FakeWeapon {};
|
||||
class PKT_MG_Nest: FakeWeapon {};
|
||||
class PKT_veh: FakeWeapon {};
|
||||
class DT_veh: FakeWeapon {};
|
||||
class TwinVickers: FakeWeapon {};
|
||||
class M2: FakeWeapon {};
|
||||
class M3P: FakeWeapon {};
|
||||
class DSHKM: FakeWeapon {};
|
||||
class KORD: FakeWeapon {};
|
||||
class KPVT: FakeWeapon {};
|
||||
class M168: FakeWeapon {};
|
||||
class M197: FakeWeapon {};
|
||||
class AZP85: FakeWeapon {};
|
||||
class 2A14: FakeWeapon {};
|
||||
class GAU12: FakeWeapon {};
|
||||
class 2A42: FakeWeapon {};
|
||||
class 2A72: FakeWeapon {};
|
||||
class M242: FakeWeapon {};
|
||||
class YakB: FakeWeapon {};
|
||||
class GSh23L: FakeWeapon {};
|
||||
class GSh302: FakeWeapon {};
|
||||
class GAU8: FakeWeapon {};
|
||||
class 2A38M: FakeWeapon {};
|
||||
class AGS30: FakeWeapon {};
|
||||
class AGS17: FakeWeapon {};
|
||||
class MK19: FakeWeapon {};
|
||||
class M119: FakeWeapon {};
|
||||
class M256: FakeWeapon {};
|
||||
class D30: FakeWeapon {};
|
||||
class D81: FakeWeapon {};
|
||||
class ZiS_S_53: FakeWeapon {};
|
||||
class 2A46M: FakeWeapon {};
|
||||
class RocketPods: FakeWeapon {};
|
||||
class FFARLauncher: FakeWeapon {};
|
||||
class FFARLauncher_14: FakeWeapon {};
|
||||
class CamelGrenades: FakeWeapon {};
|
||||
class 57mmLauncher: FakeWeapon {};
|
||||
class 57mmLauncher_64: FakeWeapon {};
|
||||
class 57mmLauncher_128: FakeWeapon {};
|
||||
class 80mmLauncher: FakeWeapon {};
|
||||
class S8Launcher: FakeWeapon {};
|
||||
class MissileLauncher: FakeWeapon {};
|
||||
class SidewinderLaucher: FakeWeapon {};
|
||||
class SidewinderLaucher_F35: FakeWeapon {};
|
||||
class SidewinderLaucher_AH1Z: FakeWeapon {};
|
||||
class AT5Launcher: FakeWeapon {};
|
||||
class AT5LauncherSingle: FakeWeapon {};
|
||||
class 2A46MRocket: FakeWeapon {};
|
||||
class AT10LauncherSingle: FakeWeapon {};
|
||||
class AT11LauncherSingle: FakeWeapon {};
|
||||
class AT13LauncherSingle: FakeWeapon {};
|
||||
class TOWLauncher: FakeWeapon {};
|
||||
class TOWLauncherSingle: FakeWeapon {};
|
||||
class HellfireLauncher: FakeWeapon {};
|
||||
class VikhrLauncher: FakeWeapon {};
|
||||
class BombLauncher: FakeWeapon {};
|
||||
class BombLauncherF35: FakeWeapon {};
|
||||
class BombLauncherA10: FakeWeapon {};
|
||||
|
||||
//class SEARCHLIGHT: FakeWeapon {};
|
||||
//class CarHorn: FakeWeapon {};
|
||||
//class BikeHorn: FakeWeapon {};
|
||||
//class TruckHorn: FakeWeapon {};
|
||||
//class TruckHorn2: FakeWeapon {};
|
||||
//class SportCarHorn: FakeWeapon {};
|
||||
//class MiniCarHorn: FakeWeapon {};
|
||||
|
||||
class GSh301: FakeWeapon {};
|
||||
class R73Launcher: FakeWeapon {};
|
||||
class R73Launcher_2: FakeWeapon {};
|
||||
class Ch29Launcher: FakeWeapon {};
|
||||
class Ch29Launcher_Su34: FakeWeapon {};
|
||||
class 2A70Rocket: FakeWeapon {};
|
||||
class 2A70: FakeWeapon {};
|
||||
class AT6Launcher: FakeWeapon {};
|
||||
class AT9Launcher: FakeWeapon {};
|
||||
class AT2Launcher: FakeWeapon {};
|
||||
class HeliBombLauncher: FakeWeapon {};
|
||||
class AirBombLauncher: FakeWeapon {};
|
||||
class Mk82BombLauncher: FakeWeapon {};
|
||||
class Mk82BombLauncher_6: FakeWeapon {};
|
||||
class StingerLaucher: FakeWeapon {};
|
||||
class StingerLauncher_twice: FakeWeapon {};
|
||||
class AALauncher_twice: FakeWeapon {};
|
||||
class Igla_twice: FakeWeapon {};
|
||||
class MaverickLauncher: FakeWeapon {};
|
||||
class 9M311Laucher: FakeWeapon {};
|
||||
class SPG9: FakeWeapon {};
|
||||
class GRAD: FakeWeapon {};
|
||||
class MLRS: FakeWeapon {};
|
||||
class WeaponExplosive: FakeWeapon {};
|
||||
//class ItemCore: FakeWeapon {};
|
||||
class Kostey_photos: FakeWeapon {};
|
||||
class Kostey_map_case: FakeWeapon {};
|
||||
class Kostey_notebook: FakeWeapon {};
|
||||
class CDF_dogtags: FakeWeapon {};
|
||||
class Moscow_Bombing_File: FakeWeapon {};
|
||||
class Cobalt_File: FakeWeapon {};
|
||||
//class ItemWatch: FakeWeapon {};
|
||||
//class ItemCompass: FakeWeapon {};
|
||||
//class ItemGPS: FakeWeapon {};
|
||||
//class ItemRadio: FakeWeapon {};
|
||||
//class ItemMap: FakeWeapon {};
|
||||
class EvPhoto: FakeWeapon {};
|
||||
//class EvMap: FakeWeapon {};
|
||||
class EvMoscow: FakeWeapon {};
|
||||
class EvKobalt: FakeWeapon {};
|
||||
class EvMoney: FakeWeapon {};
|
||||
class EvDogTags: FakeWeapon {};
|
||||
//class AK_BASE: FakeWeapon {};
|
||||
//class AKS_BASE: FakeWeapon {};
|
||||
//class AK_107_BASE: FakeWeapon {};
|
||||
//class AK_47_M: FakeWeapon {};
|
||||
//class AK_47_S: FakeWeapon {};
|
||||
class AKS_GOLD: FakeWeapon {};
|
||||
//class AK_74: FakeWeapon {};
|
||||
//class AK_74_GL: FakeWeapon {};
|
||||
//class AK_107_kobra: FakeWeapon {};
|
||||
//class AK_107_GL_kobra: FakeWeapon {};
|
||||
class AK_107_GL_pso: FakeWeapon {};
|
||||
//class AK_107_pso: FakeWeapon {};
|
||||
//class AKS_74_kobra: FakeWeapon {};
|
||||
//class AKS_74_pso: FakeWeapon {};
|
||||
//class AKS_74_U: FakeWeapon {};
|
||||
//class AKS_74_UN_kobra: FakeWeapon {};
|
||||
//class RPK_74: FakeWeapon {};
|
||||
class RPK_74_Large: FakeWeapon {};
|
||||
//class bizon: FakeWeapon {};
|
||||
//class bizon_silenced: FakeWeapon {};
|
||||
//class Colt1911: FakeWeapon {};
|
||||
//class DMR: FakeWeapon {};
|
||||
//class M1014: FakeWeapon {};
|
||||
class m107: FakeWeapon {}; //old .50cal
|
||||
class m107_Small: FakeWeapon {};
|
||||
class M252: FakeWeapon {};
|
||||
class 2B14: FakeWeapon {};
|
||||
class Saiga12K: FakeWeapon {};
|
||||
class VSS_vintorez: FakeWeapon {};
|
||||
class PMC_documents: FakeWeapon {};
|
||||
class m8_base: FakeWeapon {};
|
||||
class m8_carbine: FakeWeapon {};
|
||||
class m8_carbineGL: FakeWeapon {};
|
||||
class m8_compact: FakeWeapon {};
|
||||
class m8_sharpshooter: FakeWeapon {};
|
||||
class m8_SAW: FakeWeapon {};
|
||||
class m8_SAW_Large: FakeWeapon {};
|
||||
//class huntingrifle: FakeWeapon {};
|
||||
class RPG18: FakeWeapon {};
|
||||
class SMAW: FakeWeapon {};
|
||||
//class PKT_2: FakeWeapon {};
|
||||
class PKT_3: FakeWeapon {};
|
||||
class SidewinderLaucher_AH64: FakeWeapon {};
|
||||
class M230: FakeWeapon {};
|
||||
|
||||
//class BAF_L2A1: FakeWeapon {};
|
||||
//class BAF_M240_veh: FakeWeapon {};
|
||||
//class BAF_L7A2: FakeWeapon {};
|
||||
//class BAF_L94A1: FakeWeapon {};
|
||||
//class BAF_static_GMG: FakeWeapon {};
|
||||
//class BAF_GMG: FakeWeapon {};
|
||||
|
||||
class CTWS: FakeWeapon {};
|
||||
class CRV7_PG: FakeWeapon {};
|
||||
class CRV7_HEPD: FakeWeapon {};
|
||||
class CRV7_FAT: FakeWeapon {};
|
||||
class M621: FakeWeapon {};
|
||||
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal
|
||||
class BAF_AS50_scoped_Large: FakeWeapon {};
|
||||
class BAF_AS50_TWS: FakeWeapon {};
|
||||
class BAF_LRR_scoped: FakeWeapon {};
|
||||
class BAF_LRR_scoped_W: FakeWeapon {};
|
||||
class BAF_NLAW_Launcher: FakeWeapon {};
|
||||
class BAF_L17_40mm: FakeWeapon {};
|
||||
//class L85A2_base_BAF: FakeWeapon {};
|
||||
//class BAF_L85A2_RIS_Holo: FakeWeapon {};
|
||||
class BAF_L85A2_UGL_Holo: FakeWeapon {};
|
||||
//class BAF_L85A2_RIS_SUSAT: FakeWeapon {};
|
||||
class BAF_L85A2_UGL_SUSAT: FakeWeapon {};
|
||||
class BAF_L85A2_RIS_ACOG: FakeWeapon {};
|
||||
class BAF_L85A2_UGL_ACOG: FakeWeapon {};
|
||||
class BAF_L85A2_RIS_CWS: FakeWeapon {};
|
||||
class BAF_L86A2_ACOG: FakeWeapon {};
|
||||
class BAF_L110A1: FakeWeapon {};
|
||||
//class BAF_L110A1_Aim: FakeWeapon {};
|
||||
class BAF_L110A1_Aim_Small: FakeWeapon {};
|
||||
class BAF_L7A2_GPMG: FakeWeapon {};
|
||||
class BAF_ied_v1: FakeWeapon {};
|
||||
class BAF_ied_v2: FakeWeapon {};
|
||||
class BAF_ied_v3: FakeWeapon {};
|
||||
class BAF_ied_v4: FakeWeapon {};
|
||||
class M68: FakeWeapon {};
|
||||
class D10: FakeWeapon {};
|
||||
class PKTBC: FakeWeapon {};
|
||||
class PKTBC_veh: FakeWeapon {};
|
||||
class SGMT: FakeWeapon {};
|
||||
class HellfireLauncher_AH6: FakeWeapon {};
|
||||
class StingerLaucher_4x: FakeWeapon {};
|
||||
class CMFlareLauncher: FakeWeapon {};
|
||||
//class M242BC: FakeWeapon {};
|
||||
//class M240BC_veh: FakeWeapon {};
|
||||
class M2BC: FakeWeapon {};
|
||||
class MK19BC: FakeWeapon {};
|
||||
class M120: FakeWeapon {};
|
||||
//class Sa61_EP1: FakeWeapon {};
|
||||
//class UZI_EP1: FakeWeapon {};
|
||||
class UZI_SD_EP1: FakeWeapon {};
|
||||
//class revolver_EP1: FakeWeapon {};
|
||||
class revolver_gold_EP1: FakeWeapon {};
|
||||
//class glock17_EP1: FakeWeapon {};
|
||||
//class M60A4_EP1: FakeWeapon {};
|
||||
class M60A4_EP1_Small: FakeWeapon {};
|
||||
//class Mk_48_DES_EP1: FakeWeapon {};
|
||||
class Mk_48_DES_EP1_Small: FakeWeapon {};
|
||||
//class M249_EP1: FakeWeapon {};
|
||||
class M249_EP1_Small: FakeWeapon {};
|
||||
class M249_TWS_EP1: FakeWeapon {};
|
||||
class M249_TWS_EP1_Small: FakeWeapon {};
|
||||
class M249_m145_EP1: FakeWeapon {};
|
||||
class M249_m145_EP1_Small: FakeWeapon {};
|
||||
//class M24_des_EP1: FakeWeapon {};
|
||||
//class SVD_des_EP1: FakeWeapon {};
|
||||
//class SVD_NSPU_EP1: FakeWeapon {};
|
||||
//class Sa58P_EP1: FakeWeapon {};
|
||||
//class Sa58V_EP1: FakeWeapon {};
|
||||
//class Sa58V_RCO_EP1: FakeWeapon {};
|
||||
//class Sa58V_CCO_EP1: FakeWeapon {};
|
||||
//class M4A3_CCO_EP1: FakeWeapon {};
|
||||
//class M4A3_RCO_GL_EP1: FakeWeapon {};
|
||||
//class Binocular_Vector: FakeWeapon {};
|
||||
//class AK_74_GL_kobra: FakeWeapon {};
|
||||
//class AKS_74: FakeWeapon {};
|
||||
class MK_12: FakeWeapon {};
|
||||
class AKS_74_NSPU: FakeWeapon {};
|
||||
class AKS_74_GOSHAWK: FakeWeapon {};
|
||||
//class FN_FAL: FakeWeapon {};
|
||||
//class FN_FAL_ANPVS4: FakeWeapon {};
|
||||
class G36C_camo: FakeWeapon {};
|
||||
class G36_C_SD_camo: FakeWeapon {};
|
||||
class G36A_camo: FakeWeapon {};
|
||||
class G36K_camo: FakeWeapon {};
|
||||
//class G36C: FakeWeapon {};
|
||||
//class G36_C_SD_eotech: FakeWeapon {};
|
||||
class G36a: FakeWeapon {};
|
||||
class G36K: FakeWeapon {};
|
||||
class MG36: FakeWeapon {};
|
||||
class MG36_camo: FakeWeapon {};
|
||||
class MG36_camo_Large: FakeWeapon {};
|
||||
class GrenadeLauncher_EP1: FakeWeapon {};
|
||||
class M32_EP1: FakeWeapon {};
|
||||
class M79_EP1: FakeWeapon {};
|
||||
class Mk13_EP1: FakeWeapon {};
|
||||
//class LeeEnfield: FakeWeapon {};
|
||||
class m107_TWS_EP1: FakeWeapon {};
|
||||
class M110_TWS_EP1: FakeWeapon {};
|
||||
class M110_NVG_EP1: FakeWeapon {};
|
||||
//class M14_EP1: FakeWeapon {};
|
||||
//class m240_scoped_EP1: FakeWeapon {};
|
||||
class m240_scoped_EP1_Small: FakeWeapon {};
|
||||
class M47Launcher_EP1: FakeWeapon {};
|
||||
class MAAWS: FakeWeapon {};
|
||||
class SCAR_Base: FakeWeapon {};
|
||||
class SCAR_L_Base: FakeWeapon {};
|
||||
class SCAR_L_CQC: FakeWeapon {};
|
||||
class SCAR_L_CQC_Holo: FakeWeapon {};
|
||||
class SCAR_L_STD_Mk4CQT: FakeWeapon {};
|
||||
class SCAR_L_STD_EGLM_RCO: FakeWeapon {};
|
||||
class SCAR_L_CQC_EGLM_Holo: FakeWeapon {};
|
||||
class SCAR_L_STD_EGLM_TWS: FakeWeapon {};
|
||||
class SCAR_L_STD_HOLO: FakeWeapon {};
|
||||
class SCAR_L_CQC_CCO_SD: FakeWeapon {};
|
||||
class SCAR_H_Base: FakeWeapon {};
|
||||
class SCAR_H_CQC_CCO: FakeWeapon {};
|
||||
class SCAR_H_CQC_CCO_SD: FakeWeapon {};
|
||||
class SCAR_H_STD_EGLM_Spect: FakeWeapon {};
|
||||
class SCAR_H_LNG_Sniper: FakeWeapon {};
|
||||
class SCAR_H_LNG_Sniper_SD: FakeWeapon {};
|
||||
class SCAR_H_STD_TWS_SD: FakeWeapon {};
|
||||
class PKT_high_AI_dispersion: FakeWeapon {};
|
||||
class PKT_high_AI_dispersion_tank: FakeWeapon {};
|
||||
class AGS30_heli: FakeWeapon {};
|
||||
class M32_heli: FakeWeapon {};
|
||||
class AA12_PMC: FakeWeapon {};
|
||||
class PMC_AS50_scoped: FakeWeapon {};
|
||||
class PMC_AS50_scoped_Large: FakeWeapon {};
|
||||
class PMC_AS50_TWS: FakeWeapon {};
|
||||
class PMC_AS50_TWS_Large: FakeWeapon {};
|
||||
class m8_carbine_pmc: FakeWeapon {};
|
||||
class m8_compact_pmc: FakeWeapon {};
|
||||
class m8_holo_sd: FakeWeapon {};
|
||||
class m8_tws_sd: FakeWeapon {};
|
||||
class m8_tws: FakeWeapon {};
|
||||
class GSh23L_L39: FakeWeapon {};
|
||||
|
||||
};
|
||||
@@ -1,10 +1,3 @@
|
||||
//Banned Weapons
|
||||
//#include "CfgBanned\CfgAmmo.hpp"
|
||||
//#include "CfgBanned\CfgMagazines.hpp"
|
||||
//#include "CfgBanned\CfgMarkers.hpp"
|
||||
//#include "CfgBanned\CfgVehicles.hpp"
|
||||
//#include "CfgBanned\CfgWeapons.hpp"
|
||||
|
||||
class CfgPatches
|
||||
{
|
||||
class dayz_anim
|
||||
@@ -97,7 +90,15 @@ class CfgPatches
|
||||
"CACharacters_W_BAF","Desert_E","CA_L39","CA_Missions2_PMC","CATracked_E","CATracked_E_BMP2","CATracked_E_M113",
|
||||
"CATracked_E_M1_Abrams","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72",
|
||||
"CATracked_E_us_m270mlrs","CATracked_E_ZSU","CAWheeled_D_BAF","CAWheeled_W_BAF","CAAir_BAF","CAAir_BAF_CH_47F",
|
||||
"CATracked_BAF","CATracked_W_BAF","CA_CommunityConfigurationProject_E"
|
||||
"CATracked_BAF","CATracked_W_BAF","CA_Animals2_Dogs_Pastor","CA_Animals2_Dogs_Fin","CA_Animals2_Dogs",
|
||||
"CA_ACR","CA_DubbingRadio_ACR","CA_Modules_ACR","CA_Modules_ACR_Functions","CAAir_ACR",
|
||||
"CAAir_ACR_L159","CAAir_ACR_L39","CAAir_ACR_Mi24","CACharacters_ACR","CALanguage_ACR","CALanguage_missions_ACR","CAMisc_ACR",
|
||||
"CAMisc_ACR_3DMarkers","CAMisc_ACR_Container","CAMisc_ACR_Dog","CAMisc_ACR_Helpers","CAMisc_ACR_PBX","CAMisc_ACR_ScaffoldingSmall",
|
||||
"CAMisc_ACR_Shooting_range","CAMisc_ACR_Sign_Mines","CAMisc_ACR_Targets","CAMisc_ACR_Targets_InvisibleTarget","CAMisc_ACR_TestSphere",
|
||||
"CATracked_ACR","CATracked_ACR_BVP1","CATracked_ACR_T72M4CZ","CAWEAPONS_ACR","CAWeapons_ACR_CZ805","CAWeapons_ACR_LRTV",
|
||||
"CAWeapons_ACR_RBS70","CAWeapons_ACR_UK59","CAWheeled_ACR","CAWheeled_ACR_Dingo","CAWheeled_ACR_HMMWV","CAWheeled_ACR_LR",
|
||||
"CAWheeled_ACR_Octavia","CAWheeled_ACR_Pandur","CaWheeled_ACR_RM70","CAWheeled_ACR_T810",
|
||||
"CA_CommunityConfigurationProject_E","ca_communityconfigurationproject_e_ai_madetankgunnersuseatandheammo_muzzle"
|
||||
};
|
||||
dayzVersion = 1.8;
|
||||
};
|
||||
@@ -106,7 +107,7 @@ class CfgPatches
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
{
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
@@ -117,47 +118,8 @@ class CfgSkeletons
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] ={};
|
||||
};
|
||||
class DogSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Hips","",
|
||||
"spine","Hips",
|
||||
"spine1","spine",
|
||||
"spine2","spine1",
|
||||
"neck","spine2",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
"Jaw","head",
|
||||
"Tongue1","Jaw",
|
||||
"Tongue2","Tongue1",
|
||||
"leftArm","spine2",
|
||||
"leftForeArm","leftArm",
|
||||
"leftHand","leftForeArm",
|
||||
"leftFinger","leftHand",
|
||||
"rightArm","spine2",
|
||||
"rightForeArm","rightArm",
|
||||
"rightHand","rightForeArm",
|
||||
"rightFinger","rightHand",
|
||||
"tail1","Hips",
|
||||
"tail2","tail1",
|
||||
"tail3","tail2",
|
||||
"leftUpLeg","spine",
|
||||
"leftLeg","leftUpLeg",
|
||||
"leftFoot","leftLeg",
|
||||
"leftToe","leftFoot",
|
||||
"rightUpLeg","spine",
|
||||
"rightLeg","rightUpLeg",
|
||||
"rightFoot","rightLeg",
|
||||
"rightToe","rightFoot",
|
||||
"leftEar","head",
|
||||
"rightEar","head"
|
||||
};
|
||||
pivotsModel = "ca\Animals2\Dog_Skeleton.p3d";
|
||||
};
|
||||
|
||||
class BirdSkeleton: AnimalSkeleton
|
||||
{
|
||||
skeletonInherit = "AnimalSkeleton";
|
||||
@@ -199,7 +161,7 @@ class CfgSkeletons
|
||||
"spine","",
|
||||
"spine1","spine",
|
||||
"tail","Hips"
|
||||
};
|
||||
};
|
||||
};
|
||||
class CfgMovesButterfly: Default
|
||||
{
|
||||
@@ -364,10 +326,10 @@ class CfgSkeletons
|
||||
|
||||
pivotsModel = "";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit = "";
|
||||
@@ -384,7 +346,7 @@ class CfgModels
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
};
|
||||
};
|
||||
class ArmaMan : Default
|
||||
{
|
||||
sections[] =
|
||||
@@ -530,4 +492,4 @@ class CfgModels
|
||||
class dogGestureSniff: Dog {};
|
||||
class dogStandDown: Dog {};
|
||||
class dogGestureGrowl: Dog {};
|
||||
};
|
||||
};
|
||||
@@ -1,132 +0,0 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default;
|
||||
class AnimalSkeleton: Default
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] ={};
|
||||
};
|
||||
class DogSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Hips","",
|
||||
"spine","Hips",
|
||||
"spine1","spine",
|
||||
"spine2","spine1",
|
||||
"neck","spine2",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
"Jaw","head",
|
||||
"Tongue1","Jaw",
|
||||
"Tongue2","Tongue1",
|
||||
"leftArm","spine2",
|
||||
"leftForeArm","leftArm",
|
||||
"leftHand","leftForeArm",
|
||||
"leftFinger","leftHand",
|
||||
"rightArm","spine2",
|
||||
"rightForeArm","rightArm",
|
||||
"rightHand","rightForeArm",
|
||||
"rightFinger","rightHand",
|
||||
"tail1","Hips",
|
||||
"tail2","tail1",
|
||||
"tail3","tail2",
|
||||
"leftUpLeg","spine",
|
||||
"leftLeg","leftUpLeg",
|
||||
"leftFoot","leftLeg",
|
||||
"leftToe","leftFoot",
|
||||
"rightUpLeg","spine",
|
||||
"rightLeg","rightUpLeg",
|
||||
"rightFoot","rightLeg",
|
||||
"rightToe","rightFoot",
|
||||
"leftEar","head",
|
||||
"rightEar","head"
|
||||
};
|
||||
pivotsModel = "ca\Animals2\Dog_Skeleton.p3d";
|
||||
};
|
||||
class BirdSkeleton: AnimalSkeleton
|
||||
{
|
||||
skeletonInherit = "AnimalSkeleton";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"head","neck",
|
||||
"Hips","spine",
|
||||
"leftArm","leftShoulder",
|
||||
"leftForeArm","leftArm",
|
||||
"leftHand","leftForeArm",
|
||||
"LeftFingerBase","leftHand",
|
||||
|
||||
"leftFoot","leftLeg",
|
||||
"leftFootIndex1","leftFoot",
|
||||
"leftFootMiddle1","leftFoot",
|
||||
"leftFootRing1","leftFoot",
|
||||
"leftFootThumb1","leftFoot",
|
||||
|
||||
"leftLeg","leftUpLeg",
|
||||
"leftShoulder","spine",
|
||||
|
||||
"leftUpLeg","spine",
|
||||
"neck","spine1",
|
||||
|
||||
"rightArm","rightShoulder",
|
||||
"rightForeArm","rightArm",
|
||||
"rightHand","rightForeArm",
|
||||
"rightFingerBase","RightHand",
|
||||
|
||||
"rightFoot","rightLeg",
|
||||
"rightFootIndex1","rightFoot",
|
||||
"rightFootMiddle1","rightFoot",
|
||||
"rightFootRing1","rightFoot",
|
||||
"RightFootThumb1","rightFoot",
|
||||
|
||||
"rightLeg","rightUpLeg",
|
||||
"rightShoulder","spine",
|
||||
"rightUpLeg","spine",
|
||||
"spine","",
|
||||
"spine1","spine",
|
||||
"tail","Hips"
|
||||
};
|
||||
};
|
||||
class CfgMovesButterfly: Default
|
||||
{
|
||||
skeletonBones[] =
|
||||
{
|
||||
"body", "",
|
||||
"LBwing", "",
|
||||
"LTwing", "",
|
||||
"RBwing", "",
|
||||
"RTwing", ""
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
class Default;
|
||||
class Dog: Default
|
||||
{
|
||||
sections[] = {"trup"};
|
||||
skeletonName = "DogSkeleton";
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
};
|
||||
class dogBarkOnce: Dog {};
|
||||
class dogDownIdle: Dog {};
|
||||
class dogDownStand: Dog {};
|
||||
class dogDownStill: Dog {};
|
||||
class dogGestureHeadL: Dog {};
|
||||
class dogGestureHeadR: Dog {};
|
||||
class dogGestureIdle1: Dog {};
|
||||
class dogGestureIdle2: Dog {};
|
||||
class dogGestureSniff: Dog {};
|
||||
class dogStandDown: Dog {};
|
||||
class dogGestureGrowl: Dog {};
|
||||
};
|
||||
@@ -1 +0,0 @@
|
||||
DogSkeleton
|
||||
@@ -1 +0,0 @@
|
||||
z\addons\dayz_code
|
||||
1
SQF/dayz_code/$PBOPREFIX$.txt
Normal file
1
SQF/dayz_code/$PBOPREFIX$.txt
Normal file
@@ -0,0 +1 @@
|
||||
prefix=z\addons\dayz_code;
|
||||
@@ -27,6 +27,7 @@ class CfgActions {
|
||||
class PutMagazine : None { show = 0; };
|
||||
class DeactivateMine : None { show = 0; };
|
||||
class RepairVehicle: None { show = 0; };
|
||||
class HideBody: None { show = 0; }; //Moved to fn_selfactions to allow editing
|
||||
/*
|
||||
"None"
|
||||
"GetInCommander"
|
||||
@@ -146,12 +147,12 @@ class CfgAISkill {
|
||||
aimingshake[] = {0, 0, 1, 1};
|
||||
aimingspeed[] = {0, 0, 1, 1};
|
||||
commanding[] = {0, 0, 1, 1};
|
||||
courage[] = {0, 5, 10, 10};
|
||||
courage[] = {0, 0, 1, 1};
|
||||
endurance[] = {0, 0, 1, 0.1};
|
||||
general[] = {0, 0, 1, 0.1};
|
||||
general[] = {0, 0, 1, 1};
|
||||
reloadspeed[] = {0, 0, 1, 1};
|
||||
spotdistance[] = {0, 0, 1, 0.6};
|
||||
spottime[] = {0, 0, 1, 0.1};
|
||||
spotdistance[] = {0, 0, 1, 1};
|
||||
spottime[] = {0, 0, 1, 1};
|
||||
};
|
||||
|
||||
class CfgLoadingTexts {
|
||||
@@ -542,374 +543,34 @@ class CfgSurvival {
|
||||
yield = 2;
|
||||
rawfoodtype = "FoodrabbitRaw";
|
||||
};
|
||||
|
||||
};
|
||||
class Skins {
|
||||
class Default {
|
||||
sex = "male";
|
||||
playerModel = "Survivor2_DZ";
|
||||
class Plants {
|
||||
class Plant_Pumpkin_DZE {
|
||||
qty = 4;
|
||||
};
|
||||
class Skin_Survivor2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Survivor2_DZ";
|
||||
class Plant_Sunflower_DZE {
|
||||
qty = 3;
|
||||
};
|
||||
class Skin_Sniper1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Sniper1_DZ";
|
||||
class Plant_Potato_DZE {
|
||||
qty = 7;
|
||||
};
|
||||
class Skin_Camo1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Camo1_DZ";
|
||||
class Plant_Carrot_DZE {
|
||||
qty = 7;
|
||||
};
|
||||
class Skin_Rocket_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocket_DZ";
|
||||
class Plant_Hemp_DZE {
|
||||
qty = 2;
|
||||
};
|
||||
class Skin_Soldier1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier1_DZ";
|
||||
class Plant_Tea_DZE {
|
||||
qty = 3;
|
||||
};
|
||||
class Skin_RU_Policeman_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RU_Policeman_DZ";
|
||||
class Plant_Tobacco_DZE {
|
||||
qty = 2;
|
||||
};
|
||||
class Skin_Pilot_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Pilot_EP1_DZ";
|
||||
};
|
||||
class Skin_Haris_Press_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Haris_Press_EP1_DZ";
|
||||
};
|
||||
class Skin_Ins_Soldier_GL_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Ins_Soldier_GL_DZ";
|
||||
};
|
||||
class Skin_GUE_Commander_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Commander_DZ";
|
||||
};
|
||||
class Skin_Functionary1_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Functionary1_EP1_DZ";
|
||||
};
|
||||
class Skin_Priest_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Priest_DZ";
|
||||
};
|
||||
class Skin_Rocker1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocker1_DZ";
|
||||
};
|
||||
class Skin_Rocker2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocker2_DZ";
|
||||
};
|
||||
class Skin_Rocker3_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocker3_DZ";
|
||||
};
|
||||
class Skin_Rocker4_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocker4_DZ";
|
||||
};
|
||||
class Skin_Bandit1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Bandit1_DZ";
|
||||
};
|
||||
class Skin_Bandit2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Bandit2_DZ";
|
||||
};
|
||||
class Skin_GUE_Soldier_MG_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Soldier_MG_DZ";
|
||||
};
|
||||
class Skin_GUE_Soldier_Sniper_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Soldier_Sniper_DZ";
|
||||
};
|
||||
class Skin_GUE_Soldier_Crew_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Soldier_Crew_DZ";
|
||||
};
|
||||
class Skin_GUE_Soldier_CO_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Soldier_CO_DZ";
|
||||
};
|
||||
class Skin_GUE_Soldier_2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Soldier_2_DZ";
|
||||
};
|
||||
class Skin_BanditW1_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "BanditW1_DZ";
|
||||
};
|
||||
class Skin_BanditW2_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "BanditW2_DZ";
|
||||
};
|
||||
class Skin_SurvivorW2_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorW2_DZ";
|
||||
};
|
||||
class Skin_SurvivorWpink_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWpink_DZ";
|
||||
};
|
||||
/*
|
||||
class Skin_SurvivorWsequisha_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWsequisha_DZ";
|
||||
};
|
||||
class Skin_SurvivorWsequishaD_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWsequishaD_DZ";
|
||||
};
|
||||
*/
|
||||
class Skin_SurvivorWcombat_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWcombat_DZ";
|
||||
};
|
||||
class Skin_SurvivorWdesert_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWdesert_DZ";
|
||||
};
|
||||
class Skin_SurvivorWurban_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWurban_DZ";
|
||||
};
|
||||
class Skin_SurvivorW3_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorW3_DZ";
|
||||
};
|
||||
class Skin_Soldier_TL_PMC_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier_TL_PMC_DZ";
|
||||
};
|
||||
|
||||
class Skin_Soldier_Sniper_PMC_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier_Sniper_PMC_DZ";
|
||||
};
|
||||
|
||||
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
|
||||
};
|
||||
class Skin_FR_OHara_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "FR_OHara_DZ";
|
||||
};
|
||||
class Skin_FR_Rodriguez_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "FR_Rodriguez_DZ";
|
||||
};
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
|
||||
};
|
||||
class Skin_Graves_Light_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "Graves_Light_DZ";
|
||||
class Plant_Garlic_DZE {
|
||||
qty = 7;
|
||||
};
|
||||
class Skin_Drake_Light_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Drake_Light_DZ";
|
||||
class Plant_Comfrey_DZE {
|
||||
qty = 3;
|
||||
};
|
||||
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
|
||||
};
|
||||
|
||||
class Skin_TK_INS_Soldier_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_INS_Soldier_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_INS_Warlord_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_INS_Warlord_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_Special_Forces_MG_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_Soldier_Sniper_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_Commander_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_Commander_EP1_DZ";
|
||||
};
|
||||
class Skin_RU_Soldier_Crew_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RU_Soldier_Crew_DZ";
|
||||
};
|
||||
class Skin_INS_Lopotev_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Lopotev_DZ";
|
||||
};
|
||||
class Skin_INS_Soldier_AR_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Soldier_AR_DZ";
|
||||
};
|
||||
class Skin_INS_Soldier_CO_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Soldier_CO_DZ";
|
||||
};
|
||||
class Skin_INS_Bardak_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Bardak_DZ";
|
||||
};
|
||||
class Skin_INS_Worker2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Worker2_DZ";
|
||||
};
|
||||
//new Epoch 1.06
|
||||
class Skin_USMC_Soldier_Officer_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "USMC_Soldier_Officer_DZ";
|
||||
};
|
||||
class Skin_USMC_Soldier_MG_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "USMC_Soldier_MG_DZ";
|
||||
};
|
||||
class Skin_USMC_Soldier_Pilot_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "USMC_Soldier_Pilot_DZ";
|
||||
};
|
||||
class Skin_FR_TL_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "FR_TL_DZ";
|
||||
};
|
||||
class Skin_FR_R_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "FR_R_DZ";
|
||||
};
|
||||
class Skin_FR_Marksman_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "FR_Marksman_DZ";
|
||||
};
|
||||
class Skin_FR_Assault_R_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "FR_Assault_R_DZ";
|
||||
};
|
||||
class Skin_RU_Soldier_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RU_Soldier_DZ";
|
||||
};
|
||||
class Skin_RU_Soldier_Officer_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RU_Soldier_Officer_DZ";
|
||||
};
|
||||
class Skin_RUS_Soldier1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RUS_Soldier1_DZ";
|
||||
};
|
||||
class Skin_RUS_Commander_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RUS_Commander_DZ";
|
||||
};
|
||||
class Skin_MVD_Soldier_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "MVD_Soldier_DZ";
|
||||
};
|
||||
class Skin_Ins_Soldier_2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Ins_Soldier_2_DZ";
|
||||
};
|
||||
class Skin_Ins_Commander_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Ins_Commander_DZ";
|
||||
};
|
||||
class Skin_Ins_Soldier_Crew_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Ins_Soldier_Crew_DZ";
|
||||
};
|
||||
class Skin_CDF_Soldier_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "CDF_Soldier_DZ";
|
||||
};
|
||||
class Skin_Doctor_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Doctor_DZ";
|
||||
};
|
||||
class Skin_Assistant_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Assistant_DZ";
|
||||
};
|
||||
class Skin_Worker1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Worker1_DZ";
|
||||
};
|
||||
class Skin_Worker3_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Worker3_DZ";
|
||||
};
|
||||
class Skin_Worker4_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Worker4_DZ";
|
||||
};
|
||||
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_CIV_Takistani01_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_CIV_Takistani03_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_CIV_Takistani04_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_CIV_Takistani06_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_GUE_Soldier_EP1_DZ";
|
||||
};
|
||||
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
|
||||
};
|
||||
class Skin_US_Soldier_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "US_Soldier_EP1_DZ";
|
||||
};
|
||||
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
|
||||
};
|
||||
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "UN_CDF_Soldier_EP1_DZ";
|
||||
};
|
||||
class Skin_GER_Soldier_TL_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GER_Soldier_TL_EP1_DZ";
|
||||
};
|
||||
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "BAF_Soldier_Officer_MTP_DZ";
|
||||
};
|
||||
class Skin_BAF_Soldier_N_MTP_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "BAF_Soldier_N_MTP_DZ";
|
||||
};
|
||||
class Skin_FR_Sapper_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "FR_Sapper_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
66
SQF/dayz_code/Configs/CfgBody.hpp
Normal file
66
SQF/dayz_code/Configs/CfgBody.hpp
Normal file
@@ -0,0 +1,66 @@
|
||||
class CfgBody
|
||||
{
|
||||
class head_hit
|
||||
{
|
||||
memoryPoint = "pilot";
|
||||
variation = 0.08;
|
||||
};
|
||||
|
||||
class body
|
||||
{
|
||||
memoryPoint = "aimPoint";
|
||||
variation = 0.15;
|
||||
};
|
||||
|
||||
class Spine2 : body {};
|
||||
|
||||
class LeftArm
|
||||
{
|
||||
memoryPoint = "lelbow";
|
||||
variation = 0.1;
|
||||
};
|
||||
|
||||
class RightArm
|
||||
{
|
||||
memoryPoint = "relbow";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class LeftForeArm
|
||||
{
|
||||
memoryPoint = "lwrist";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class RightForeArm
|
||||
{
|
||||
memoryPoint = "rwrist";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class LeftHand
|
||||
{
|
||||
memoryPoint = "LeftHandMiddle1";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class RightHand
|
||||
{
|
||||
memoryPoint = "RightHandMiddle1";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class legs
|
||||
{
|
||||
memoryPoint = "pelvis";
|
||||
variation = 0.15;
|
||||
};
|
||||
|
||||
class LeftLeg : legs {};
|
||||
|
||||
class LeftUpLeg : legs {};
|
||||
|
||||
class RightLeg : legs {};
|
||||
|
||||
class RightUpLeg : legs {};
|
||||
};
|
||||
@@ -1,21 +0,0 @@
|
||||
class CfgConstruction {
|
||||
class Recipe {
|
||||
displayName = "Generic Recipe";
|
||||
input[] = {}; //Items consumed during crafting
|
||||
required[] = {}; //Items needed for but not consumed during crafting
|
||||
};
|
||||
|
||||
class Blueprint_woodenFence : Recipe {
|
||||
displayName = "WoodenFence Foundation";
|
||||
input[] =
|
||||
{
|
||||
{"ItemLog","CfgMagazines",2},
|
||||
{"ItemStone","CfgMagazines",3}
|
||||
};
|
||||
toolsRequired[] =
|
||||
{
|
||||
{"ItemEtool","CfgWeapons",1}
|
||||
};
|
||||
orignalclass = "ItemDIY_wood";
|
||||
};
|
||||
};
|
||||
@@ -1,34 +0,0 @@
|
||||
class CfgCrafting {
|
||||
class Recipe {
|
||||
displayName = "Generic Recipe";
|
||||
input[] = {}; //Items consumed during crafting
|
||||
output[] = {}; //Items created from crafting
|
||||
required[] = {}; //Items needed for but not consumed during crafting
|
||||
failChance = 0;
|
||||
};
|
||||
//Completed
|
||||
//Weapons
|
||||
#include "Recipes\Weapons\NailedBaseballBat.hpp"
|
||||
#include "Recipes\Weapons\BaseBallBatBarbed.hpp"
|
||||
#include "Recipes\Weapons\Crossbow.hpp"
|
||||
|
||||
//Medical
|
||||
#include "Recipes\Medical\Bandage.hpp"
|
||||
#include "Recipes\Medical\sepsisBandage.hpp"
|
||||
#include "Recipes\Medical\woodensplint.hpp"
|
||||
#include "Recipes\Medical\HerbalDrink.hpp"
|
||||
//ammo
|
||||
#include "Recipes\Ammo\WoodenArrow.hpp"
|
||||
//other
|
||||
#include "Recipes\Other\woodencrate.hpp"
|
||||
#include "Recipes\Other\nails.hpp"
|
||||
#include "Recipes\Other\BackPack.hpp"
|
||||
//#include "Recipes\Other\woodenCraftTable.hpp"
|
||||
//Traps
|
||||
#include "Recipes\Traps\TrapBearTrapFlare.hpp"
|
||||
#include "Recipes\Traps\TrapBearTrapSmoke.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireCans.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireFlare.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireGrenade.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireSmoke.hpp"
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Wooden_Arrow : Recipe {
|
||||
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
|
||||
input[] =
|
||||
{
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_feathers","CfgMagazines",2}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"1Rnd_Arrow_Wood","CfgMagazines",4}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,33 +0,0 @@
|
||||
class Blueprint_Bandage : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_Bandage;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",1},
|
||||
{"equip_gauze","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemBandage","CfgMagazines",2}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
|
||||
class Blueprint_Bandage_Packaged : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_Bandage;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",1},
|
||||
{"equip_gauzepackaged","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemBandage","CfgMagazines",2}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_HerbalDrink : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_HerbalDrink;
|
||||
descriptionShort = $STR_CRAFT_DESC_herbalDrink;
|
||||
input[] =
|
||||
{
|
||||
{"ItemWaterBottleBoiled","CfgMagazines",1},
|
||||
{"equip_herb_box","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemWaterBottleHerbal","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -1,35 +0,0 @@
|
||||
class Blueprint_SepsisBandage : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_SepsisBandage;
|
||||
input[] =
|
||||
{
|
||||
{"ItemBandage","CfgMagazines",1},
|
||||
{"equip_comfreyleafs","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemSepsisBandage","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
class Blueprint_SepsisBandage_Packaged : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_SepsisBandage;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",1},
|
||||
{"equip_gauzepackaged","CfgMagazines",1},
|
||||
{"equip_comfreyleafs","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemSepsisBandage","CfgMagazines",2}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
*/
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_woodensplint : Recipe {
|
||||
displayName = $STR_ITEM_NAME_WOODENSPLINT;
|
||||
input[] =
|
||||
{
|
||||
{"ItemPlank","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_woodensplint","CfgMagazines",1} // Only need one splint to fix legs
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_PatrolPack : Recipe {
|
||||
displayName = $STR_ITEM_MAKESHIFTBACKPACK;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",5},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",3}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"DZ_Assault_Pack_EP1","CfgVehicles",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_BodgedWaterbottle : Recipe {
|
||||
displayName = "Broken Watter Bottle.";
|
||||
descriptionShort = "Patch a broken water bottle.";
|
||||
input[] =
|
||||
{
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{"ItemWaterBottleDmg","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemBodgedWaterbottle","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
class Blueprint_nails : Recipe {
|
||||
displayName = "Metal Nails";
|
||||
input[] =
|
||||
{
|
||||
{"equip_metal_sheet","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_nails","CfgMagazines",4}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_woodenCraftTable : Recipe {
|
||||
displayName = $STR_ITEM_NAME_WOODENCRAFTTABLE;
|
||||
input[] =
|
||||
{
|
||||
{"PartWoodPile","CfgMagazines",1}
|
||||
//{"equip_nails","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemcraftTable","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_woodenFence : Recipe {
|
||||
displayName = $STR_ITEM_NAME_equip_crate;
|
||||
input[] =
|
||||
{
|
||||
{"ItemLog","CfgMagazines",2},
|
||||
{"ItemStone","CfgMagazines",3}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_crate","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemEtool","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_crate : Recipe {
|
||||
displayName = $STR_ITEM_NAME_equip_crate;
|
||||
input[] =
|
||||
{
|
||||
{"PartWoodPile","CfgMagazines",6},
|
||||
{"equip_nails","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_crate","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,20 +0,0 @@
|
||||
class Blueprint_TrapBearTrapFlare : Recipe {
|
||||
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
|
||||
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_FLARE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"TrapBear","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{"HandRoadFlare","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapBearTrapFlare","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,22 +0,0 @@
|
||||
class Blueprint_TrapBearTrapSmoke : Recipe {
|
||||
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
|
||||
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_SMOKE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"TrapBear","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{{"SmokeShell","CfgMagazines",1},
|
||||
{"SmokeShellRed","CfgMagazines",1},
|
||||
{"SmokeShellGreen","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapBearTrapSmoke","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,45 +0,0 @@
|
||||
class Blueprint_Trap_Cans : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_CANS;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{{"TrashTinCan","CfgMagazines",1},
|
||||
// {"FoodCanLongSpratsEmpty","CfgMagazines",1},
|
||||
{"FoodCanBeefEmpty","CfgMagazines",1},
|
||||
{"FoodCanPotatoesEmpty","CfgMagazines",1},
|
||||
{"FoodCanGriffEmpty","CfgMagazines",1},
|
||||
{"FoodCanBadguyEmpty","CfgMagazines",1},
|
||||
{"FoodCanBoneboyEmpty","CfgMagazines",1},
|
||||
{"FoodCanCornEmpty","CfgMagazines",1},
|
||||
{"FoodCanCurgonEmpty","CfgMagazines",1},
|
||||
{"FoodCanDemonEmpty","CfgMagazines",1},
|
||||
{"FoodCanFraggleosEmpty","CfgMagazines",1},
|
||||
{"FoodCanHerpyEmpty","CfgMagazines",1},
|
||||
{"FoodCanDerpyEmpty","CfgMagazines",1},
|
||||
{"FoodCanOrlokEmpty","CfgMagazines",1},
|
||||
{"FoodCanPowellEmpty","CfgMagazines",1},
|
||||
{"FoodCanTylersEmpty","CfgMagazines",1},
|
||||
{"FoodCanUnlabeledEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusUnlabeledEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusStewEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusPorkEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusPeasEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusMilkEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusCornEmpty","CfgMagazines",1},
|
||||
{"FoodChipsSulahoopsEmpty","CfgMagazines",1},
|
||||
{"FoodChipsMysticalesEmpty","CfgMagazines",1},
|
||||
{"FoodChipsChocolateEmpty","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireCans","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
class Blueprint_TrapTripwireFlare : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_FLARE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{"HandRoadFlare","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireFlare","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,20 +0,0 @@
|
||||
class Blueprint_TrapTripwireGrenade : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_GRENADE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{{"HandGrenade_West","CfgMagazines",1},
|
||||
{"HandGrenade_East","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireGrenade","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,21 +0,0 @@
|
||||
class Blueprint_TrapTripwireSmoke : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_SMOKE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{{"SmokeShell","CfgMagazines",1},
|
||||
{"SmokeShellRed","CfgMagazines",1},
|
||||
{"SmokeShellGreen","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireSmoke","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,18 +0,0 @@
|
||||
class Blueprint_BaseBallBatBarbed : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_BaseBallBatBarbed;
|
||||
descriptionShort = $STR_CRAFT_DESC_BaseBallBatBarbed;
|
||||
input[] =
|
||||
{
|
||||
{"MeleeBaseBallBat","CfgWeapons",1},
|
||||
{"equip_nails","CfgMagazines",1},
|
||||
{"ItemWire","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"MeleeBaseBallBatBarbed","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_Crossbow_Kit : Recipe {
|
||||
displayName = $STR_WPN_NAME_4;
|
||||
input[] =
|
||||
{
|
||||
{"equip_crossbow_Stock","CfgMagazines",1},
|
||||
{"equip_Crossbow_Kit","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"Crossbow_DZ","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,17 +0,0 @@
|
||||
class Blueprint_NailedBaseballBat : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_NailedBaseballBat;
|
||||
descriptionShort = $STR_CRAFT_DESC_NailedBaseballBat;
|
||||
input[] =
|
||||
{
|
||||
{"MeleeBaseBallBat","CfgWeapons",1},
|
||||
{"equip_nails","CfgMagazines",2}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"MeleeBaseBallBatNails","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,20 +0,0 @@
|
||||
class PipeBomb : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_PipeBomb;
|
||||
descriptionShort = $STR_CRAFT_DESC_PipeBomb;
|
||||
input[] =
|
||||
{
|
||||
{"equip_1inch_metal_pipe","CfgMagazines",1},
|
||||
{"equip_2inch_metal_pipe","CfgMagazines",1},
|
||||
{"equip_metal_sheet","CfgMagazines",1},
|
||||
{"equip_fuse","CfgMagazines",1},
|
||||
{"equip_pipecap","CfgMagazines",1],
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"PipeBomb","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
969
SQF/dayz_code/Configs/CfgExtra/HelperVectors.hpp
Normal file
969
SQF/dayz_code/Configs/CfgExtra/HelperVectors.hpp
Normal file
@@ -0,0 +1,969 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// modularVectors.hpp
|
||||
//
|
||||
// Author: Victor the Cleaner
|
||||
// Date: August 2021
|
||||
//
|
||||
// Helper array vectors for Remove and Deconstruct of modular objects.
|
||||
// Similar to snappoints.hpp, but customized to specific objects for improved visual appeal.
|
||||
//
|
||||
// Pivot or Bottom entry should always be listed first in the array.
|
||||
//
|
||||
// Any object with an animating door should have its helper listed last in the array.
|
||||
// fn_displayHelpers.sqf will check this to prevent the helper from floating in mid air.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class Helpers;
|
||||
class HelperVectors: Helpers {
|
||||
|
||||
class vector {
|
||||
size = 3;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Modular Metal
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class MetalFloor4x_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.141 }, // Pivot
|
||||
{ 0, -5.27, 0.141 }, // Back
|
||||
{ 0, 5.27, 0.141 }, // Front
|
||||
{ -5.27, 0, 0.141 }, // Left
|
||||
{ 5.27, 0, 0.141 } // Right
|
||||
};
|
||||
};
|
||||
class Land_metal_floor_2x2_wreck: MetalFloor4x_DZ {};
|
||||
|
||||
class MetalFloor_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, -0.003, 0.141 }, // Pivot
|
||||
{ 0, -2.638, 0.141 }, // Back
|
||||
{ 0, 2.632, 0.141 }, // Front
|
||||
{ -2.635, -0.003, 0.141 }, // Left
|
||||
{ 2.635, -0.003, 0.141 } // Right
|
||||
};
|
||||
};
|
||||
class ElevatorStart_DZ: MetalFloor_DZ {};
|
||||
class ElevatorStop_Transparent_DZ: MetalFloor_DZ {};
|
||||
|
||||
class Land_wreck_metal_floor: vector {
|
||||
points[] = {
|
||||
{ 0, -2.638, 0.141 }, // Back
|
||||
{ 0, 2.632, 0.141 }, // Front
|
||||
{ -2.635, -0.003, 0.141 }, // Left
|
||||
{ 2.635, -0.003, 0.141 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class MetalFloor_Half_DZ: vector {
|
||||
points[] = {
|
||||
{ -0.006, -2.623, 0.132 }, // Back
|
||||
{ -0.006, 2.647, 0.132 }, // Front
|
||||
{ -1.3235, 0.012, 0.132 }, // Left
|
||||
{ 1.3115, 0.012, 0.132 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class MetalFloor_Quarter_DZ: vector {
|
||||
points[] = {
|
||||
{ -0.006, -1.2055, 0.132 }, // Back
|
||||
{ -0.006, 1.4295, 0.132 }, // Front
|
||||
{ -1.3235, 0.112, 0.132 }, // Left
|
||||
{ 1.3115, 0.112, 0.132 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class MetalPillar_DZ: vector {
|
||||
points[] = {
|
||||
{0, 0, 0.004 }, // Pivot
|
||||
{0, 0, 1.510 }, // Center
|
||||
{0, 0, 3.024 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class MetalContainer1A_DZ {
|
||||
points[] = {
|
||||
{ 0, 0, -1.26788 }, // Pivot
|
||||
{ 0, -3.05, 0 }, // Back
|
||||
{ 0, 3.05, 0 }, // Front
|
||||
{ -1.2, 0, 0 }, // Left
|
||||
{ 1.2, 0, 0 }, // Right
|
||||
{ 0, 0, 1.26788 } // Top
|
||||
};
|
||||
};
|
||||
class MetalContainer1B_DZ: MetalContainer1A_DZ {};
|
||||
class MetalContainer1G_DZ: MetalContainer1A_DZ {};
|
||||
|
||||
class MetalContainer2D_DZ {
|
||||
points[] = {
|
||||
{ 0, 0, -2.54288 }, // Pivot
|
||||
{ 0, -3.05, 0 }, // Back
|
||||
{ 0, 3.05, 0 }, // Front
|
||||
{ -1.2, 0, 0 }, // Left
|
||||
{ 1.2, 0, 0 }, // Right
|
||||
{ 0, 0, 2.54288 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class Metal_Drawbridge_DZ: vector {
|
||||
points[] = {
|
||||
{ 0.0245, 0.008, 0 }, // Bottom
|
||||
{ -2.40, 0.008, 3.025 }, // Left (adjusted)
|
||||
{ 2.46, 0.008, 3.025 }, // Right (adjusted)
|
||||
{ 0.0245, 0.008, 6.05 }, // Top
|
||||
{ 0.0245, -0.242, 3.025 } // Center (added)
|
||||
};
|
||||
};
|
||||
class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {};
|
||||
|
||||
class Door_DZ: vector {
|
||||
points[] = {
|
||||
{ 0.01, 0, -0.008 }, // Pivot
|
||||
{ -0.995, 0, 1.327 }, // Left
|
||||
{ 1.015, 0, 1.327 }, // Right
|
||||
{ 0.01, 0, 2.662 } // Top
|
||||
};
|
||||
};
|
||||
class DoorFrame_DZ: Door_DZ {};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Modular Glass
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class GlassFloor_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, -0.002, 0.141 }, // Pivot
|
||||
{ 0, -2.627, 0.141 }, // Back
|
||||
{ 0, 2.623, 0.141 }, // Front
|
||||
{ -2.625, -0.002, 0.141 }, // Left
|
||||
{ 2.625, -0.002, 0.141 } // Right
|
||||
};
|
||||
};
|
||||
class ElevatorStop_Glass_DZ: GlassFloor_DZ {};
|
||||
|
||||
class GlassFloor_Half_DZ: vector {
|
||||
points[] = {
|
||||
{ -0.032, -2.628, 0.141 }, // Back
|
||||
{ -0.032, 2.622, 0.141 }, // Front
|
||||
{ -1.3445, -0.003, 0.141 }, // Left
|
||||
{ 1.2805, -0.003, 0.141 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class GlassFloor_Quarter_DZ: vector {
|
||||
points[] = {
|
||||
{ 0.005, -1.3295, 0.141 }, // Back
|
||||
{ 0.005, 1.2955, 0.141 }, // Front
|
||||
{ -1.3075, -0.017, 0.141 }, // Left
|
||||
{ 1.3175, -0.017, 0.141 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Modular Cinder
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class CinderWall_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Bottom
|
||||
{ -2.625, 0, 1.7 }, // Left
|
||||
{ 2.625, 0, 1.7 }, // Right
|
||||
{ 0, 0, 3.4 }, // Top
|
||||
{ 0, 0, 1.7 } // Center (added)
|
||||
};
|
||||
};
|
||||
class CinderWallDoorSmall_DZ: CinderWall_DZ {}; // door
|
||||
class CinderWallDoorSmallLocked_DZ: CinderWall_DZ {}; // door
|
||||
class CinderWallWindow_DZ: CinderWall_DZ {}; // window
|
||||
class CinderWallWindowLocked_DZ: CinderWall_DZ {}; // window
|
||||
class CinderDoorHatch_DZ: CinderWall_DZ {}; // door hatch
|
||||
class CinderDoorHatchLocked_DZ: CinderWall_DZ {}; // door hatch
|
||||
class CinderWallDoor_DZ: CinderWall_DZ {}; // garage door
|
||||
class CinderWallDoorLocked_DZ: CinderWall_DZ {}; // garage door
|
||||
class CinderGarageOpenTop_DZ: CinderWall_DZ {}; // open top garage doors
|
||||
class CinderGarageOpenTopLocked_DZ: CinderWall_DZ {}; // open top garage doors
|
||||
|
||||
class CinderWallHalf_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Bottom
|
||||
{ -2.625, 0, 0.75 }, // Left (replacement)
|
||||
{ 2.625, 0, 0.75 }, // Right (replacement)
|
||||
{ 0, 0, 1.5 } // Top
|
||||
};
|
||||
};
|
||||
class CinderWallHalf_Gap_DZ: CinderWallHalf_DZ {};
|
||||
|
||||
class Land_wreck_cinder: vector {
|
||||
points[] = {
|
||||
{ -1.64, 0, 0.25 }, // Left (replacement)
|
||||
{ 1.64, 0, 0.25 } // Right (replacement)
|
||||
};
|
||||
};
|
||||
|
||||
class CinderGateFrame_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Bottom
|
||||
{ -2.625, 0, 1.7 }, // Lower Left
|
||||
{ 2.625, 0, 1.7 }, // Lower Right
|
||||
{ -2.625, 0, 5.1 }, // Upper Left (added)
|
||||
{ 2.625, 0, 5.1 }, // Upper Right (added)
|
||||
{ 0, 0, 6.8 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class CinderGate_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Bottom
|
||||
{ -2.625, 0, 1.7 }, // Lower Left
|
||||
{ 2.625, 0, 1.7 }, // Lower Right
|
||||
{ -2.625, 0, 5.1 }, // Upper Left (added)
|
||||
{ 2.625, 0, 5.1 }, // Upper Right (added)
|
||||
{ 0, 0, 6.8 }, // Top
|
||||
{ 0, 0, 3.4 } // Center (added)
|
||||
};
|
||||
};
|
||||
class CinderGateLocked_DZ: CinderGate_DZ {};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Modular Wood
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class WoodFloor4x_DZ: vector {
|
||||
points[] = {
|
||||
{ -0.012, 0, 0.139 }, // Pivot
|
||||
{ -0.012, -4.65, 0.139 }, // Back
|
||||
{ -0.012, 4.65, 0.139 }, // Front
|
||||
{ -4.912, 0, 0.139 }, // Left
|
||||
{ 4.888, 0, 0.139 } // Right
|
||||
};
|
||||
};
|
||||
class Land_wood_floor_2x2_wreck: WoodFloor4x_DZ {};
|
||||
|
||||
class WoodFloor_DZ: vector {
|
||||
points[] = {
|
||||
{ -0.029, -0.013, 0.139 }, // Pivot
|
||||
{ -0.029, -2.338, 0.139 }, // Back
|
||||
{ -0.029, 2.312, 0.139 }, // Front
|
||||
{ -2.479, -0.013, 0.139 }, // Left
|
||||
{ 2.421, -0.013, 0.139 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class Land_wood_wreck_floor: vector {
|
||||
points[] = {
|
||||
{ -0.029, -2.338, 0.139 }, // Back
|
||||
{ -0.029, 2.312, 0.139 }, // Front
|
||||
{ -2.479, -0.013, 0.139 }, // Left
|
||||
{ 2.421, -0.013, 0.139 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloorHalf_DZ: vector {
|
||||
points[] = {
|
||||
{ 0.081, -2.320, 0.116 }, // Back
|
||||
{ 0.081, 2.330, 0.116 }, // Front
|
||||
{ -1.144, 0.005, 0.116 }, // Left
|
||||
{ 1.306, 0.005, 0.116 } // Right
|
||||
};
|
||||
};
|
||||
class Land_wood_wreck_half: WoodFloorHalf_DZ {};
|
||||
|
||||
class WoodFloorQuarter_DZ: vector {
|
||||
points[] = {
|
||||
{ 0.047, -1.2045, 0.114 }, // Back
|
||||
{ 0.047, 1.1205, 0.114 }, // Front
|
||||
{ -1.178, -0.042, 0.114 }, // Left
|
||||
{ 1.272, -0.042, 0.114 } // Right
|
||||
};
|
||||
};
|
||||
class Land_wood_wreck_quarter: WoodFloorQuarter_DZ {};
|
||||
|
||||
class WoodFloorStairs_DZ: vector {
|
||||
points[] = {
|
||||
{ -2.3, 1.4, 0.3 }, // Bottom step (added)
|
||||
{ -0.0275, -2.3375, 3.125 }, // Back
|
||||
{ -0.0275, 2.3125, 3.125 }, // Front
|
||||
{ -2.4775, -0.0125, 3.125 }, // Left
|
||||
{ 2.4225, -0.0125, 3.125 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class WoodTriangleFloor_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, -1.3, 0.1 }, // Back
|
||||
{ 0, 1.288, 0.1 }, // Front
|
||||
{ -1.258, 0.027, 0.1 }, // Left
|
||||
{ 1.258, 0.027, 0.1 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class WoodSmallWall_DZ: vector { // Small wood walls
|
||||
points[] = {
|
||||
{ -0.039, 0.016, 0.027 }, // Pivot (bottom)
|
||||
{ -2.324, 0.016, 1.527 }, // Left
|
||||
{ 2.246, 0.016, 1.527 }, // Right
|
||||
{ -0.039, 0.016, 3.027 }, // Top
|
||||
{ -0.039, 0.016, 1.527 } // Center (added)
|
||||
};
|
||||
};
|
||||
class Land_DZE_WoodDoor: WoodSmallWall_DZ {};
|
||||
class Land_DZE_WoodDoorLocked: WoodSmallWall_DZ {};
|
||||
|
||||
class Land_DZE_WoodOpenTopGarageDoor: vector {
|
||||
points[] = {
|
||||
{ -0.023, 0.016, 0.019 }, // Pivot
|
||||
{ -2.308, 0.016, 1.519 }, // Left
|
||||
{ 2.262, 0.016, 1.519 }, // Right
|
||||
{ -0.023, 0.016, 3.019 } // Top
|
||||
};
|
||||
};
|
||||
class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodOpenTopGarageDoor {};
|
||||
|
||||
class Land_wood_wreck_frame: vector {
|
||||
points[] = {
|
||||
{ -0.023, 0.016, 0.019 }, // Pivot (bottom)
|
||||
{ -2.308, 0.016, 1.519 }, // Left
|
||||
{ 2.262, 0.016, 1.519 }, // Right
|
||||
{ -0.023, 0.016, 3.019 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class WoodLargeWall_DZ: vector { // Large wood walls
|
||||
points[] = {
|
||||
{ -0.024, 0.018, 0.038 }, // Pivot
|
||||
{ -2.464, 0.018, 1.538 }, // Left
|
||||
{ 2.416, 0.018, 1.538 }, // Right
|
||||
{ -0.024, 0.018, 3.038 }, // Top
|
||||
{ -0.024, 0.018, 1.538 } // Center (added)
|
||||
};
|
||||
};
|
||||
|
||||
class Land_DZE_LargeWoodDoor: vector { // door
|
||||
points[] = {
|
||||
{ -0.041, 0.018, 0.03 }, // Pivot
|
||||
{ -2.481, 0.018, 1.53 }, // Left
|
||||
{ 2.399, 0.018, 1.53 }, // Right
|
||||
{ -0.041, 0.018, 3.03 }, // Top
|
||||
{ -0.041, 0.018, 1.53 } // Center (added)
|
||||
};
|
||||
};
|
||||
class Land_DZE_LargeWoodDoorLocked: Land_DZE_LargeWoodDoor {};
|
||||
|
||||
class Land_DZE_GarageWoodDoor: vector { // garage door
|
||||
points[] = {
|
||||
{ -0.023, 0.022, 0.018 }, // Pivot
|
||||
{ -2.463, 0.022, 1.518 }, // Left
|
||||
{ 2.417, 0.022, 1.518 }, // Right
|
||||
{ -0.023, 0.022, 3.018 }, // Top
|
||||
{ -0.023, 0.022, 1.518 } // Center (added)
|
||||
};
|
||||
};
|
||||
class Land_DZE_GarageWoodDoorLocked: Land_DZE_GarageWoodDoor {};
|
||||
|
||||
class WoodSmallWallThird_DZ: vector {
|
||||
points[] = {
|
||||
{ -0.023, -0.018, 0.002 }, // Pivot
|
||||
{ -2.463, -0.018, 0.5845 }, // Left (lowered)
|
||||
{ 2.417, -0.018, 0.5845 }, // Right (lowered)
|
||||
{ -0.023, -0.018, 1.167 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class Land_wood_wreck_third: vector {
|
||||
points[] = {
|
||||
{ -0.023, -0.018, 0.002 }, // Pivot
|
||||
{ -2.463, -0.018, 0.5845 }, // Left (lowered)
|
||||
{ 2.417, -0.018, 0.5845 } // Right (lowered)
|
||||
};
|
||||
};
|
||||
|
||||
class WoodGateFrame_DZ: vector {
|
||||
points[] = {
|
||||
{ 0.022, 0.02, 0.025 }, // Bottom
|
||||
{ -2.418, 0.02, 1.525 }, // Lower Left
|
||||
{ 2.462, 0.02, 1.525 }, // Lower Right
|
||||
{ -2.418, 0.02, 4.525 }, // Upper Left (added)
|
||||
{ 2.462, 0.02, 4.525 }, // Upper Right (added)
|
||||
{ 0.022, 0.02, 6.025 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class Land_DZE_WoodGate: vector {
|
||||
points[] = {
|
||||
{ 0.022, 0.02, 0.025 }, // Bottom
|
||||
{ -2.418, 0.02, 1.525 }, // Lower Left
|
||||
{ 2.462, 0.02, 1.525 }, // Lower Right
|
||||
{ -2.418, 0.02, 4.525 }, // Upper Left (added)
|
||||
{ 2.462, 0.02, 4.525 }, // Upper Right (added)
|
||||
{ 0.022, 0.02, 6.025 }, // Top
|
||||
{ 0.022, 0.02, 3.025 } // Center (added)
|
||||
};
|
||||
};
|
||||
class Land_DZE_WoodGateLocked: Land_DZE_WoodGate {};
|
||||
|
||||
class WoodPillar_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.016 }, // Pivot
|
||||
{ 0, 0, 1.516 }, // Front
|
||||
{ 0, 0, 3.016 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class WoodStairs_DZ: vector {
|
||||
points[] = {
|
||||
{ -0.02, 0.012, -0.02 }, // Pivot (Bottom Step)
|
||||
{ -0.02, 3.662, 2.98 }, // Front (Top Step)
|
||||
{ -0.81, 1.812, 1.48 }, // Left
|
||||
{ 0.77, 1.812, 1.48 } // Right
|
||||
};
|
||||
};
|
||||
class WoodStairsSans_DZ: WoodStairs_DZ {};
|
||||
class WoodStairsRails_DZ: WoodStairs_DZ {};
|
||||
|
||||
class WoodRamp_DZ: vector {
|
||||
points[] = {
|
||||
{ 0.065, 0, -0.18 }, // Pivot
|
||||
{ -1.585, 3.15, 0.95 }, // Left
|
||||
{ 1.715, 3.15, 0.95 }, // Right
|
||||
{ 0.065, 6.30, 2.82 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class WoodLadder_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Pivot
|
||||
{ -0.4, 0, 1.725 }, // Left
|
||||
{ 0.4, 0, 1.725 }, // Right
|
||||
{ 0, 0, 3.450 } // Top (added)
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
|
||||
class WoodHandrail_DZ: vector {
|
||||
points[] = {
|
||||
{ 0.016, 0.001, 0.002 }, // Pivot
|
||||
{ -1.164, 0.001, 0.491 }, // Left
|
||||
{ 1.196, 0.001, 0.491 }, // Right
|
||||
{ 0.016, 0.001, 0.98 } // Top
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Fortifications
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class Concrete_Bunker_DZ: vector {
|
||||
points[] = {
|
||||
{ -0.04, 2.1, 2.8 }, // Front (added)
|
||||
{ -0.04, -2.1, 2.8 }, // Back (adjusted)
|
||||
{ -2.34, -0.007, 2.8 }, // Left (adjusted)
|
||||
{ 2.34, -0.007, 2.8 }, // Right (adjusted)
|
||||
{ -0.04, -0.007, 3.41 } // Top
|
||||
};
|
||||
};
|
||||
class Concrete_Bunker_Locked_DZ: Concrete_Bunker_DZ {};
|
||||
|
||||
class Land_HBarrier1_DZ: vector {
|
||||
points[] = {
|
||||
{ 0.01, -0.41, 0.075 }, // Back
|
||||
{ 0.01, 0.39, 0.075 }, // Front
|
||||
{ -0.24, -0.01, 0.075 }, // Left
|
||||
{ 0.26, -0.01, 0.075 }, // Right
|
||||
{ 0.01, -0.01, 0.4 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class Land_HBarrier3_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, -0.45, 0 }, // Back
|
||||
{ 0, 0.4, 0 }, // Front
|
||||
{ -1.40, 0, 0 }, // Left
|
||||
{ 1.35, 0, 0 }, // Right
|
||||
{ 0, 0, 0.4 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class Land_HBarrier5_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, -0.4, 0.04 }, // Back
|
||||
{ 0, 0.6, 0.04 }, // Front
|
||||
{ -2.5, 0.1, 0.04 }, // Left
|
||||
{ 2.5, 0.1, 0.04 }, // Right
|
||||
{ 0, 0.1, 0.5 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class Land_HBarrier5Curved_DZ: vector {
|
||||
points[] = {
|
||||
{ 0.07, -0.77, 0 }, // Back
|
||||
{ -0.05, 0.26, 0 }, // Front
|
||||
{ -2.55, -0.31, 0 }, // Left
|
||||
{ 2.43, 0.42, 0 }, // Right
|
||||
{ 0.01, -0.255, 0.55 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class Sandbag1_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, -0.1 } // Pivot (Center)
|
||||
};
|
||||
};
|
||||
|
||||
class BagFenceRound_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, -0.30, -0.1 } // Pivot (Center)
|
||||
};
|
||||
};
|
||||
|
||||
class HeavyBagFence_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.1 } // Center
|
||||
};
|
||||
};
|
||||
|
||||
class HeavyBagFenceCorner_DZ: vector {
|
||||
points[] = {
|
||||
{ -1.3, 1.5, 0.1 }, // Front Left
|
||||
{ 1.5, -1.2, 0.1 }, // Back Right
|
||||
{ -1.3, -1.2, 0.1 } // Back Left (Corner)
|
||||
};
|
||||
};
|
||||
|
||||
class HeavyBagFenceRound_DZ: vector {
|
||||
points[] = {
|
||||
{ -2.8, -1.2, 0.18 }, // Left
|
||||
{ 2.8, -1.2, 0.18 }, // Right
|
||||
{ 0, 1.075, 0.18 } // Front
|
||||
};
|
||||
};
|
||||
|
||||
class SandNest_DZ: vector {
|
||||
points[] = {
|
||||
{ -1.75, 0.8, -0.44 }, // Left
|
||||
{ 1.75, 0.8, -0.44 }, // Right
|
||||
{ 0, -1.9, -0.44 } // Back
|
||||
};
|
||||
};
|
||||
|
||||
class SandNestLarge_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, -1 }, // Pivot
|
||||
{ -4.5, 0, -0.44 }, // Left
|
||||
{ 4.5, 0, -0.44 }, // Right
|
||||
{ 0, 3.8, -0.44 }, // Front
|
||||
{ 0, -5.2, -0.44 } // Back
|
||||
};
|
||||
};
|
||||
|
||||
class Land_WarfareBarrier5x_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, -0.28, 0.1375 }, // Back
|
||||
{ 0, 0.28, 0.1375 }, // Front
|
||||
{ -3.575, 0, 0.1375 }, // Left
|
||||
{ 3.575, 0, 0.1375 }, // Right
|
||||
{ 0, 0, 0.4750 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class Land_WarfareBarrier10x_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, -0.28, 0.1547 }, // Back
|
||||
{ 0, 0.28, 0.1547 }, // Front
|
||||
{ -7.5, 0, 0.1547 }, // Left
|
||||
{ 7.5, 0, 0.1547 }, // Right
|
||||
{ 0, 0, 0.4922 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class Land_WarfareBarrier10xTall_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, -0.91, -0.3874 }, // Back
|
||||
{ 0, 0.91, -0.3874 }, // Front
|
||||
{ -7.5, 0, -0.3874 }, // Left
|
||||
{ 7.5, 0, -0.3874 }, // Right
|
||||
{ 0, 0, 1.2651 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class ConcreteBarrier_DZ {
|
||||
points[] = {
|
||||
{ 0, 0, 0 } // Center
|
||||
};
|
||||
};
|
||||
class ConcreteBarrierStriped_DZ: ConcreteBarrier_DZ {};
|
||||
|
||||
class ConcretePipe_DZ {
|
||||
points[] = {
|
||||
{ -1.125, 0, 0 }, // Left
|
||||
{ 1.125, 0, 0 }, // Right
|
||||
{ 0, 0, 1.125 }, // Top
|
||||
{ 0, 0, -1.125 } // Bottom
|
||||
};
|
||||
};
|
||||
|
||||
class DragonTeeth_DZ {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Pivot
|
||||
{ -4, 0, 0 }, // Left
|
||||
{ 4, 0, 0 } // Right
|
||||
};
|
||||
};
|
||||
class DragonTeethBig_DZ: DragonTeeth_DZ {};
|
||||
|
||||
class Fort_RazorWire: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Pivot
|
||||
{ -4.1, 0, -0.3 }, // Left
|
||||
{ 4.1, 0, -0.3 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class FortifiedWire_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Pivot
|
||||
{ -2.4, 0, -0.3 }, // Left
|
||||
{ 2.4, 0, -0.3 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class BarbedGate_DZ {
|
||||
points[] = {
|
||||
{ -1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{ 1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
|
||||
class StickFence_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.6 }, // Top
|
||||
{ -2.95, 0, 0 }, // Left
|
||||
{ 2.95, 0, 0 } // Right
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
|
||||
class MetalGate_DZ: vector {
|
||||
points[] = {
|
||||
{ -4, 0, 0.3 }, // Left
|
||||
{ 0, 0, 0.3 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class MetalPanel_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, -0.8 }, // Pivot
|
||||
{ -1.5, 0, 0.5 }, // Left
|
||||
{ 1.5, 0, 0.5 }, // Right
|
||||
{ 0, 0, 2 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class Fence_corrugated_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 1.3 }, // Top
|
||||
{ 0, 0, -0.4 }, // Bottom
|
||||
{ -1.95, 0, 0.4 }, // Left
|
||||
{ 1.95, 0, 0.4 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class WoodenFence_1_foundation_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.5 }, // Pivot
|
||||
{ -2.535, 0, 0.5 }, // Left
|
||||
{ 2.535, 0, 0.5 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class WoodenFence_1_frame_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.95 }, // Top
|
||||
{ -2.535, 0, 0.95 }, // Left
|
||||
{ 2.535, 0, 0.95 } // Right
|
||||
};
|
||||
};
|
||||
class WoodenFence_quaterpanel_DZ: WoodenFence_1_frame_DZ {};
|
||||
class WoodenFence_halfpanel_DZ: WoodenFence_1_frame_DZ {};
|
||||
class WoodenFence_thirdpanel_DZ: WoodenFence_1_frame_DZ {};
|
||||
class WoodenFence_1_DZ: WoodenFence_1_frame_DZ {};
|
||||
|
||||
class WoodenFence_2_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.5 }, // Pivot
|
||||
{ -2.535, 0, 1.6 }, // Left
|
||||
{ 2.535, 0, 1.6 }, // Right
|
||||
{ 0, 0, 2.68 } // Top
|
||||
};
|
||||
};
|
||||
class WoodenFence_3_DZ: WoodenFence_2_DZ {};
|
||||
|
||||
class WoodenFence_4_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.5 }, // Pivot
|
||||
{ -2.535, 0, 2 }, // Left
|
||||
{ 2.535, 0, 2 }, // Right
|
||||
{ 0, 0, 3.58 } // Top
|
||||
};
|
||||
};
|
||||
class WoodenFence_5_DZ: WoodenFence_4_DZ {};
|
||||
class WoodenFence_6_DZ: WoodenFence_4_DZ {};
|
||||
class WoodenFence_7_DZ: WoodenFence_4_DZ {};
|
||||
class WoodenFence_7_Preview_DZ: WoodenFence_4_DZ {};
|
||||
|
||||
class MetalFence_1_foundation_DZ: WoodenFence_1_foundation_DZ {};
|
||||
|
||||
class MetalFence_1_frame_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 1.4 }, // Top
|
||||
{ -2.535, 0, 1.4 }, // Left
|
||||
{ 2.535, 0, 1.4 } // Right
|
||||
};
|
||||
};
|
||||
class MetalFence_halfpanel_DZ: MetalFence_1_frame_DZ {};
|
||||
class MetalFence_thirdpanel_DZ: MetalFence_1_frame_DZ {};
|
||||
class MetalFence_1_DZ: MetalFence_1_frame_DZ {};
|
||||
|
||||
class MetalFence_2_DZ: WoodenFence_2_DZ {};
|
||||
class MetalFence_3_DZ: WoodenFence_2_DZ {};
|
||||
class MetalFence_4_DZ: WoodenFence_4_DZ {};
|
||||
class MetalFence_5_DZ: WoodenFence_4_DZ {};
|
||||
class MetalFence_6_DZ: WoodenFence_4_DZ {};
|
||||
class MetalFence_7_DZ: WoodenFence_4_DZ {};
|
||||
class MetalFence_7_Preview_DZ: WoodenFence_4_DZ {};
|
||||
|
||||
class WoodenGate_foundation_DZ: vector {
|
||||
points[] = {
|
||||
{ -2.535, 0, 0.95 }, // Left
|
||||
{ 2.535, 0, 0.95 } // Right
|
||||
};
|
||||
};
|
||||
|
||||
class WoodenGate_1_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Pivot
|
||||
{ -2.535, 0, 0.95 }, // Left
|
||||
{ 2.535, 0, 0.95 }, // Right
|
||||
{ 0, 0, 2 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
class WoodenGate_2_DZ: WoodenFence_2_DZ {};
|
||||
class WoodenGate_3_DZ: WoodenFence_2_DZ {};
|
||||
|
||||
class WoodenGate_4_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Pivot
|
||||
{ -2.535, 0, 1.9 }, // Left
|
||||
{ 2.535, 0, 1.9 }, // Right
|
||||
{ 0, 0, 3.58 } // Top
|
||||
};
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Storage
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class GunRack_DZ: vector {
|
||||
points[] = {
|
||||
{ -0.0575, -0.0995, -0.140 } // Center
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
class GunRack2_DZ: GunRack_DZ {};
|
||||
|
||||
class WoodCrate_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, -0.47 }, // Bottom
|
||||
{ 0, -0.47, 0 }, // Back
|
||||
{ 0, 0.47, 0 }, // Front
|
||||
{ -0.47, 0, 0 }, // Left
|
||||
{ 0.47, 0, 0 }, // Right
|
||||
{ 0, 0, 0.47 } // Top
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
class WoodCrate2_DZ: WoodCrate_DZ {};
|
||||
|
||||
class StorageCrate_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.08 } // Top
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
|
||||
class CamoStorageCrate_DZ: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.45 } // Top
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
|
||||
class OutHouse_DZ: vector {
|
||||
points[] = {
|
||||
{ -0.59, 0.0675, 0 }, // Left
|
||||
{ 0.59, 0.0675, 0 }, // Right
|
||||
{ 0, 0.7175, 0 }, // Front
|
||||
{ 0, -0.5825, 0 } // Back
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
|
||||
class StorageShed_DZ: vector {
|
||||
points[] = {
|
||||
{ -2, -0.075, 1.5 }, // Left
|
||||
{ 1.57, -0.075, 1.5 }, // Right
|
||||
{ -0.215, -0.075, 3 }, // Top
|
||||
{ -0.215, 1.2, 1.5 }, // Front
|
||||
{ -0.215, -1.35, 1.5 } // Back
|
||||
};
|
||||
};
|
||||
class StorageShed2_DZ: StorageShed_DZ {};
|
||||
|
||||
class Wooden_shed_DZ: vector {
|
||||
points[] = {
|
||||
{ 0.7, -1.64, 0 }, // Back
|
||||
{ 0.7, 1.64, 0 }, // Front
|
||||
{ 3.1, 0, 0 }, // Right
|
||||
{ 0.7, 0, 1.6 }, // Top
|
||||
{ -1.7, 0, 0 } // Left (cull on open door)
|
||||
};
|
||||
};
|
||||
class Wooden_shed2_DZ: Wooden_shed_DZ {};
|
||||
|
||||
class WoodShack_DZ: vector{
|
||||
points[] = {
|
||||
{ 0, 2.4, 0 }, // Front
|
||||
{ -1.18, 0.65, 0 }, // Left
|
||||
{ 1.18, 0.65, 0 }, // Right
|
||||
{ 0, -1.1, 1.1 } // Top
|
||||
};
|
||||
};
|
||||
class WoodShack2_DZ: WoodShack_DZ {};
|
||||
|
||||
class StashSmall: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.3 } // Top
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
class StashSmall1: StashSmall {};
|
||||
class StashSmall2: StashSmall {};
|
||||
class StashSmall3: StashSmall {};
|
||||
class StashSmall4: StashSmall {};
|
||||
|
||||
class StashMedium: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.8 } // Top
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
class StashMedium1: StashMedium {};
|
||||
class StashMedium2: StashMedium {};
|
||||
class StashMedium3: StashMedium {};
|
||||
class StashMedium4: StashMedium {};
|
||||
|
||||
class TentStorage: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.55 } // Top
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
class TentStorage0: TentStorage {};
|
||||
class TentStorage1: TentStorage {};
|
||||
class TentStorage2: TentStorage {};
|
||||
class TentStorage3: TentStorage {};
|
||||
class TentStorage4: TentStorage {};
|
||||
class TentStorageWinter: TentStorage {};
|
||||
class TentStorageWinter0: TentStorage {};
|
||||
class TentStorageWinter1: TentStorage {};
|
||||
class TentStorageWinter2: TentStorage {};
|
||||
class TentStorageWinter3: TentStorage {};
|
||||
class TentStorageWinter4: TentStorage {};
|
||||
class IC_Tent: TentStorage {};
|
||||
|
||||
class DomeTentStorage: vector {
|
||||
points[] = {
|
||||
{ 0.25, 0, 0.7 } // Top
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
class DomeTentStorage0: DomeTentStorage {};
|
||||
class DomeTentStorage1: DomeTentStorage {};
|
||||
class DomeTentStorage2: DomeTentStorage {};
|
||||
class DomeTentStorage3: DomeTentStorage {};
|
||||
class DomeTentStorage4: DomeTentStorage {};
|
||||
class DesertTentStorage: DomeTentStorage {};
|
||||
class DesertTentStorage0: DomeTentStorage {};
|
||||
class DesertTentStorage1: DomeTentStorage {};
|
||||
class DesertTentStorage2: DomeTentStorage {};
|
||||
class DesertTentStorage3: DomeTentStorage {};
|
||||
class DesertTentStorage4: DomeTentStorage {};
|
||||
class WinterDomeTentStorage: DomeTentStorage {};
|
||||
class WinterDomeTentStorage0: DomeTentStorage {};
|
||||
class WinterDomeTentStorage1: DomeTentStorage {};
|
||||
class WinterDomeTentStorage2: DomeTentStorage {};
|
||||
class WinterDomeTentStorage3: DomeTentStorage {};
|
||||
class WinterDomeTentStorage4: DomeTentStorage {};
|
||||
class IC_DomeTent: DomeTentStorage {};
|
||||
|
||||
class LockboxStorage: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0.25 } // Top
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
class LockboxStorageLocked: LockboxStorage {};
|
||||
class LockboxStorage2: LockboxStorage {};
|
||||
class LockboxStorage2Locked: LockboxStorage {};
|
||||
class LockboxStorageWinter: LockboxStorage {};
|
||||
class LockboxStorageWinterLocked: LockboxStorage {};
|
||||
class LockboxStorageWinter2: LockboxStorage {};
|
||||
class LockboxStorageWinter2Locked: LockboxStorage {};
|
||||
|
||||
class VaultStorage: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Pivot
|
||||
{ 0, 0.284, 0.615 }, // Front
|
||||
{ 0, -0.284, 0.615 }, // Back (Door Center)
|
||||
{ 0, 0, 1.23 }, // Top
|
||||
{ -0.362, 0, 0.615 }, // Left
|
||||
{ 0.362, 0, 0.615 } // Right
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
class VaultStorageLocked: VaultStorage {};
|
||||
class VaultStorage2: VaultStorage {};
|
||||
class VaultStorage2Locked: VaultStorage {};
|
||||
class VaultStorageBroken: VaultStorage {};
|
||||
class VaultStorageBroken2: VaultStorage {};
|
||||
|
||||
class TallSafe: vector {
|
||||
points[] = {
|
||||
{ 0, 0, 0 }, // Pivot
|
||||
{ 0, 0.35, 1 }, // Front
|
||||
{ 0, -0.35, 1 }, // Back (Door Center)
|
||||
{ 0, 0, 2 }, // Top
|
||||
{ -0.42, 0, 1 }, // Left
|
||||
{ 0.42, 0, 1 } // Right
|
||||
};
|
||||
size = 2;
|
||||
};
|
||||
class TallSafeLocked: TallSafe {};
|
||||
class TallSafeBroken: TallSafe {};
|
||||
};
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3,7 +3,6 @@ class Land_Nav_Boathouse : Default
|
||||
lootChance = 0.2;
|
||||
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
|
||||
lootPos[] = {
|
||||
//{5.28,5.52,3.73},{5.5,0.11,3.71},{1.69,7.52,3.71},{-5.04,6.19,3.71},{-5.63,-1.27,3.69},{-6.99,5.53,3.71},{-2.92,9.2,3.67},{7.09,7.8,3.69},{7.18,-2.03,3.69},{2.8,7.37,6.33},{-2.81,7.41,6.32},
|
||||
{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}
|
||||
};
|
||||
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
|
||||
@@ -14,7 +13,6 @@ class Land_BoatSmall_2b : Default
|
||||
{
|
||||
zombieChance = 0;
|
||||
maxRoaming = 0;
|
||||
// zedPos[] = {{0.00390625,-0.250977,-0.348389}};
|
||||
lootChance = 0.1;
|
||||
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
|
||||
lootGroup = Boat;
|
||||
|
||||
@@ -1,50 +1,41 @@
|
||||
class Castle : Default
|
||||
{
|
||||
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
lootChance = 0.2;
|
||||
lootChance = 0.4;
|
||||
lootGroup = Castle;
|
||||
};
|
||||
|
||||
class Land_A_Castle_Bergfrit: Castle {
|
||||
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
|
||||
//lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
|
||||
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Stairs_A: Castle {
|
||||
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
|
||||
//lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
|
||||
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Gate: Castle {
|
||||
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
||||
lootChance = 0.7;
|
||||
//lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}};
|
||||
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Wall2_End_2: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_WallS_End: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-0.53,-1.95,-1.06}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Wall2_30: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_WallS_10: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Donjon: Castle {
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -11,22 +11,9 @@ class Church : Default
|
||||
|
||||
class Land_Church_01 : Church
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{-6.92,-0.38,-4.21}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-6.92,-0.38,-4.21},
|
||||
{-6.87,-0.44,-6.47},
|
||||
*/
|
||||
{-6.92822,0.516602,-4.2191}
|
||||
};
|
||||
lootPosSmall[] =
|
||||
{
|
||||
{-7.27332,-1.16895,-4.22726}
|
||||
};
|
||||
zedPos[] = {{-6.92,-0.38,-4.21}};
|
||||
lootPos[] = {{-6.92822,0.516602,-4.2191}};
|
||||
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
|
||||
};
|
||||
|
||||
class Land_Church_03 : Church
|
||||
@@ -48,20 +35,6 @@ class Land_Church_03 : Church
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{5.15332,-6.96875,-14.3021},
|
||||
{-1.7915,-7.67969,-14.302},
|
||||
{-0.0263672,-2.98438,-14.3021},
|
||||
{-0.00341797,2.02539,-14.3019},
|
||||
{5.49902,7.20508,-14.302},
|
||||
{5.38916,3.40527,-14.302},
|
||||
{3.23633,2.76172,-14.3019},
|
||||
{-1.51074,7.66406,-14.2919},
|
||||
{-7.64111,4.81348,-14.3019},
|
||||
{-6.56641,-4.58887,-14.3021},
|
||||
{9.55225,2.22461,-13.7487},
|
||||
{9.93262,-3.85156,-13.7587},
|
||||
*/
|
||||
{-0.665527,-3.02832,-14.3021},
|
||||
{2.90771,3.07422,-14.3021},
|
||||
{9.75342,0.0117188,-13.7588},
|
||||
@@ -79,40 +52,20 @@ class Land_Church_03 : Church
|
||||
{-1.14893,-3.6416,-14.3021},
|
||||
{-2.71484,-1.56055,-13.7349}
|
||||
};
|
||||
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
|
||||
};
|
||||
|
||||
class Land_Church_02 : Church
|
||||
{
|
||||
maxRoaming = 2;
|
||||
zedPos[] =
|
||||
{
|
||||
{-11.1528,1.47168,-11.6733},
|
||||
{9.87158,-6.6582,-11.6733}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-11.15,1.47,-11.67},
|
||||
{9.87,-6.66,-11.67},
|
||||
{-3.6,7.18,-11.68},
|
||||
{-1.09,-6.54,-11.68},
|
||||
{-3.24,-4.54,-11.68}
|
||||
};
|
||||
zedPos[] = {{-11.1528,1.47168,-11.6733},{9.87158,-6.6582,-11.6733}};
|
||||
lootPos[] = {{-11.15,1.47,-11.67},{9.87,-6.66,-11.67},{-3.6,7.18,-11.68},{-1.09,-6.54,-11.68},{-3.24,-4.54,-11.68}};
|
||||
};
|
||||
|
||||
class Land_Church_02a : Church
|
||||
{
|
||||
maxRoaming = 2;
|
||||
zedPos[] =
|
||||
{
|
||||
{10.0615,-6.90723,-11.5681},
|
||||
{-11.043,0.833984,-11.5681}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{10.0615,-6.90723,-11.5681},
|
||||
{-11.043,0.833984,-11.5681}
|
||||
};
|
||||
zedPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
|
||||
lootPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
|
||||
};
|
||||
|
||||
class Land_Church_05R : Church
|
||||
@@ -165,9 +118,5 @@ class Land_A_Mosque_big_wall_EP1: Church {
|
||||
};
|
||||
class Land_A_Mosque_small_1_EP1: Church
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 2.45117,3.39063,-2.04604 },
|
||||
{ 0.183105,0.826172,-2.04605 },
|
||||
{ 6.66406,4.11719,-1.9437 },
|
||||
{ 0.49707,-1.33301,-1.69603 }};
|
||||
lootPos[] = {{ 2.45117,3.39063,-2.04604 },{ 0.183105,0.826172,-2.04605 },{ 6.66406,4.11719,-1.9437 },{ 0.49707,-1.33301,-1.69603 }};
|
||||
};
|
||||
|
||||
@@ -6,7 +6,8 @@ class Construction : Default
|
||||
{
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3"
|
||||
"z_worker3",
|
||||
"z_worker4"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootGroup = Construction;
|
||||
|
||||
@@ -6,7 +6,15 @@ class CrashSite : Default
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
};
|
||||
|
||||
class CrashSite_RU : CrashSite {};
|
||||
class CrashSite_US : CrashSite {};
|
||||
class CrashSite_EU : CrashSite {};
|
||||
class CrashSite_UN : CrashSite {};
|
||||
class CrashSite_RU : CrashSite {
|
||||
zombieClass[] = {"z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_specialforces","z_soldier_ru_soldier","z_soldier_ru_soldier_heavy"};
|
||||
};
|
||||
class CrashSite_US : CrashSite {
|
||||
zombieClass[] = {"z_soldier_usmc_pilot","z_soldier_usmc_crew","z_soldier_usmc_mg","z_soldier_usmc_soldier_heavy","z_soldier_usmc_soldier"};
|
||||
};
|
||||
class CrashSite_EU : CrashSite {
|
||||
zombieClass[] = {"z_soldier_cz_pilot","z_soldier_cz_soldier_heavy","z_soldier_cz_spec"};
|
||||
};
|
||||
class CrashSite_UN : CrashSite {
|
||||
zombieClass[] = {"z_soldier_cdf_crew","z_soldier_pilot","z_soldier_cdf_pilot","z_soldier_un_soldier_heavy","z_soldier_heavy"};
|
||||
};
|
||||
|
||||
@@ -2,7 +2,7 @@ class Farm : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
lootChance = 0.5;
|
||||
lootGroup = Farm;
|
||||
};
|
||||
@@ -10,17 +10,14 @@ class Farm : Default
|
||||
class Land_stodola_old_open: Farm {
|
||||
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
|
||||
lootPos[] = {
|
||||
//{-3.07,8.63,-5.08},{2.53,10.52,-5.08},{4.77,5.01,-0.99},{-2.79,10.23,-0.99},{4.63,10.5,-0.99},{1.09,10.68,2.96},{-2.59,-5.92,-5.08},{4.11,-10.93,-5.07},{-2.63,-6.56,-1},{0.75,-10.57,2.96},{2.16,-3.54,-5.08},{-2.74,-10.6,-5.08},{2.88,3.69,-5.08},{3.77,-5.79,-0.03},{4.4,-10.93,-1},
|
||||
{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}
|
||||
};
|
||||
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
|
||||
hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
|
||||
};
|
||||
|
||||
class Land_Farm_Cowshed_a: Farm {
|
||||
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
|
||||
lootPos[] = {
|
||||
//{-1.06836,-5.92188,-3.08765},{8.83936,-5.60254,-3.06757},{9.74023,-2.48633,-3.08771},{2.88428,-2.34473,-3.08765},{7.87988,2.94141,-3.08789},{4.81982,5.72852,-3.08765},{-1.32764,5.61426,-3.08765},
|
||||
{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}
|
||||
};
|
||||
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
|
||||
@@ -29,17 +26,14 @@ class Land_Farm_Cowshed_a: Farm {
|
||||
class Land_stodola_open: Farm {
|
||||
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
|
||||
lootPos[] = {
|
||||
//{-2.60376,5.31641,-4.12805},{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{0.98291,6.20508,-4.11121},
|
||||
{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}
|
||||
};
|
||||
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
|
||||
hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
|
||||
};
|
||||
|
||||
class Land_Barn_W_01: Farm {
|
||||
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
|
||||
lootPos[] = {
|
||||
//{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-4.4646,16.665,-2.61633},{5.78711,18.9463,-2.62683},{3.95435,4.88379,-2.57434},{-2.99072,-4.16992,-2.58276},
|
||||
{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}
|
||||
};
|
||||
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
|
||||
@@ -47,14 +41,12 @@ class Land_Barn_W_01: Farm {
|
||||
|
||||
class Land_Barn_W_02: Farm {
|
||||
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
|
||||
//lootPos[] = {{3.17,5.57,-2.28},{2.54,-5.89,-2.29},{-2.84,0.21,-2.31},{-5.63,4.83,-2.26},{-0.21,3.44,-2.31},{-0.74,-5.93,-2.31}};
|
||||
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
|
||||
};
|
||||
|
||||
class Land_Farm_Cowshed_c: Farm {
|
||||
zedPos[] = {{-2.41504,2.98633,-3.12582}};
|
||||
lootPos[] = {
|
||||
//{-2.41504,2.98633,-3.12582},
|
||||
{0.625,-2.61133,-3.06583}
|
||||
};
|
||||
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
|
||||
@@ -63,7 +55,6 @@ class Land_Farm_Cowshed_c: Farm {
|
||||
class Land_Farm_Cowshed_b: Farm {
|
||||
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
|
||||
lootPos[] = {
|
||||
//{4.68506,2.18945,-3.04105},{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},
|
||||
{-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111}
|
||||
};
|
||||
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
|
||||
@@ -128,6 +119,15 @@ class land_zd_2: Farm // nm shed
|
||||
//land_zd_1 in Residential.hpp
|
||||
//land_marsh1 in Residential.hpp
|
||||
//DZE ADDED BELOW
|
||||
class land_shed_m01: Farm {
|
||||
class Land_Shed_M01: Farm {
|
||||
zedPos[] = {{0.218262,-1.78369,-0.347349}};
|
||||
};
|
||||
lootPos[] = {
|
||||
{-0.441406,-0.128906,-1.11537},
|
||||
{0.564453,-0.0605469,-1.1156}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{1.0625,0.82373,-1.10014},
|
||||
{1.05469,-0.599609,-1.12001},
|
||||
{-1.11719,0.884766,-1.14008}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -3,19 +3,15 @@ class Hospital : Default
|
||||
zombieChance = 0.4;
|
||||
minRoaming = 2;
|
||||
maxRoaming = 4;
|
||||
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
|
||||
zombieClass[] = {"z_doctor","z_doctor","z_doctor","z_paramedic"};
|
||||
lootChance = 0.4;
|
||||
lootGroup = Hospital;
|
||||
};
|
||||
|
||||
class Land_A_Hospital : Hospital
|
||||
{
|
||||
//lootChance = 0.2;
|
||||
lootPos[] = {
|
||||
//{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184},
|
||||
{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}
|
||||
};
|
||||
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
|
||||
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-3.74609,8.84375,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761},{-2.39941,0.599609,-7.2566},{-7.25928,-2.33496,-7.2566},{-11.5161,-2.32031,-7.2566},{-16.4292,-5.40234,-3.7576}};
|
||||
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761},{-14.4634,-2.91504,-3.7576}};
|
||||
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
|
||||
};
|
||||
|
||||
@@ -23,7 +19,6 @@ class MASH : Hospital
|
||||
{
|
||||
maxRoaming = 1;
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
|
||||
//lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
|
||||
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
|
||||
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
|
||||
};
|
||||
@@ -36,7 +31,6 @@ class USMC_WarfareBFieldhHospital : MASH
|
||||
{
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
//lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
|
||||
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
|
||||
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
|
||||
};
|
||||
@@ -45,7 +39,6 @@ class RU_WarfareBFieldhHospital : MASH
|
||||
{
|
||||
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
||||
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
||||
lootChance = 0.3;
|
||||
minRoaming = 2;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
@@ -53,8 +46,6 @@ class RU_WarfareBFieldhHospital : MASH
|
||||
class Land_Barrack2: Hospital
|
||||
{
|
||||
maxRoaming = 1;
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {
|
||||
{ -1.96484,4.15576,-0.689606 },
|
||||
{ 1.15381,0.3125,-0.691864 }};
|
||||
lootPos[] = {{ -1.96484,4.15576,-0.689606 },{ 1.15381,0.3125,-0.691864 },{1.83984,-2.42285,-0.693485},{-1.78516,-2.39941,-0.693478}};
|
||||
lootPosSmall[] = {{2.13916,0.375977,-0.0218353},{-2.06787,0.592773,-0.0216522},{0.325684,2.22998,-0.271133},{-2.11523,5.32422,-0.269745}};
|
||||
};
|
||||
|
||||
@@ -1,19 +1,18 @@
|
||||
class Hunting : Default
|
||||
{
|
||||
zombieChance = 0.6;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
|
||||
lootChance = 0.8;
|
||||
lootGroup = Hunting;
|
||||
};
|
||||
|
||||
class Land_Misc_deerstand: Hunting
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
|
||||
lootChance = 0.5;
|
||||
//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
|
||||
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
|
||||
};
|
||||
class Hunting : Default
|
||||
{
|
||||
zombieChance = 0.6;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"};
|
||||
lootChance = 0.8;
|
||||
lootGroup = Hunting;
|
||||
};
|
||||
|
||||
class Land_Misc_deerstand: Hunting
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
|
||||
};
|
||||
|
||||
@@ -7,11 +7,12 @@ class Industrial : Default
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_worker4",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4"
|
||||
};
|
||||
lootChance = 0.3;
|
||||
lootChance = 0.4;
|
||||
lootGroup = Industrial;
|
||||
};
|
||||
|
||||
@@ -25,11 +26,6 @@ class Land_Ind_Workshop01_01 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{0.59668,-2.43066,-1.29449},
|
||||
{1.24536,0.464844,-1.29498},
|
||||
{-0.661621,-0.498047,-1.29883},
|
||||
*/
|
||||
{1.31201,-2.71387,-1.29234},
|
||||
{-0.819336,0.449219,-1.29946}
|
||||
};
|
||||
@@ -53,12 +49,6 @@ class Land_Ind_Garage01 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-0.580322,-1.49609,-1.23523},
|
||||
{-0.834229,2.75684,-1.22571},
|
||||
{2.47778,-1.12793,-1.23743},
|
||||
{1.32104,1.63184,-1.23218},
|
||||
*/
|
||||
{1.73755,2.71973,-1.24332},
|
||||
{-0.880371,-1.9082,-1.23318},
|
||||
{0.607178,3.2373,-1.23157}
|
||||
@@ -82,11 +72,6 @@ class Land_Ind_Workshop01_02 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{1.15479,-0.554688,-1.42944},
|
||||
{-1.18579,-0.178711,-1.42859},
|
||||
{-0.661377,1.10352,-1.42688},
|
||||
*/
|
||||
{1.47144,-0.825195,-1.42987},
|
||||
{-1.29663,-0.373047,-1.42896}
|
||||
};
|
||||
@@ -111,15 +96,6 @@ class Land_Ind_Workshop01_04 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-1.37415,4.18896,-1.53123},
|
||||
{0.695435,4.24561,-1.52934},
|
||||
{-1.06677,2.69531,-1.53062},
|
||||
{0.79248,-4.60742,-1.49341},
|
||||
{-1.84424,-6.1709,-1.44427},
|
||||
{-1.05566,-4.08398,-1.51927},
|
||||
{1.43774,-6.59424,-1.41742},
|
||||
*/
|
||||
{-1.62207,-6.37305,-1.52724},
|
||||
{-0.118408,-3.88281,-1.52788},
|
||||
{-1.01611,2.13428,-1.53099}
|
||||
@@ -133,7 +109,6 @@ class Land_Ind_Workshop01_04 : Industrial
|
||||
{-0.302734,2.08545,0.0790772},
|
||||
{-1.61523,-3.03809,0.0718207}
|
||||
};
|
||||
hangPos[] = {{-0.541748,4.01221,-2.03068}};
|
||||
};
|
||||
|
||||
class Land_Ind_Workshop01_L : Industrial
|
||||
@@ -150,15 +125,6 @@ class Land_Ind_Workshop01_L : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-3.21143,4.7793,-1.30246},
|
||||
{-0.813477,3.56348,-1.30765},
|
||||
{-2.38379,2.36133,-1.30405},
|
||||
{3.81299,-4.27051,-1.31345},
|
||||
{0.903809,-2.58984,-1.31418},
|
||||
{2.54688,-2.17773,-1.31482},
|
||||
{1.72021,-3.75586,-1.31332},
|
||||
*/
|
||||
{3.89063,-4.09888,-1.31299},
|
||||
{1.80273,-1.88599,-1.31412},
|
||||
{-0.928223,4.50635,-1.31364}
|
||||
@@ -173,6 +139,12 @@ class Land_Ind_Workshop01_L : Industrial
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Ind_Workshop01_03: Industrial {
|
||||
zedPos[] = {{0,-3.3,-1.2},{0,4.2,-1.2}};
|
||||
lootPos[] = {{1.09766,4.94336,-1.35104},{-1.06055,2.46875,-1.35104},{0.0800781,-5.30078,-1.35104},{-1.4375,0.318359,-1.35104}};
|
||||
lootPosSmall[] = {{1.77734,-5.46289,-0.91104},{-1.78516,-5.44336,-0.91104},{-1.71289,-2.94727,-0.901041},{1.87695,-2.9043,-0.901041},{1.91406,-3.29102,-0.36104},{1.88086,-5.09961,-0.36104},{-1.73828,-5.62305,-0.36104},{-1.8457,-3.19922,-0.36104},{2.14063,5.32031,-0.29104},{-1.89648,2.51172,-0.96104}};
|
||||
};
|
||||
|
||||
class Land_Hangar_2 : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
@@ -187,15 +159,6 @@ class Land_Hangar_2 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{10.1245,-6.48926,-2.56311},
|
||||
{11.9399,7.90918,-2.56323},
|
||||
{1.79614,7.12695,-2.56329},
|
||||
{-11.8945,10.541,-2.56311},
|
||||
{-8.96973,-4.34961,-2.56323},
|
||||
{-0.560791,-7.5957,-2.56317},
|
||||
{5.98828,-2.6123,-2.56323},
|
||||
*/
|
||||
{-13.1816,10.4204,-2.56318},
|
||||
{-0.127441,-2.88794,-2.56318},
|
||||
{0.291992,3.94775,-2.56318},
|
||||
@@ -227,12 +190,6 @@ class Land_A_FuelStation_Build : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-1.31885,-0.655273,-1.57446},
|
||||
{1.82349,0.769531,-1.57458},
|
||||
{1.67871,-0.918945,-1.57458},
|
||||
{-1.23218,1.26758,-1.57458},
|
||||
*/
|
||||
{1.88281,-0.879639,-1.57458}
|
||||
};
|
||||
lootPosSmall[] =
|
||||
@@ -254,20 +211,6 @@ class Land_Shed_Ind02 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-2.28,-5.67,-4.66},
|
||||
{4.45,9.68,-4.67},
|
||||
{4.41,2.65,-1.28},
|
||||
{-0.44,11.7,-1.28},
|
||||
{-3.44,12.21,-1.28},
|
||||
{-2.77,5.85,-4.63},
|
||||
{3.42,1.62,-4.63},
|
||||
{4.69,-9.2,-1.28},
|
||||
{-3.93,-2.17,-1.29},
|
||||
{-3.94,-8.55,-1.29},
|
||||
{-5.57,9.01,-4.13},
|
||||
{-5.53,-8.73,-4.09},
|
||||
*/
|
||||
{3.39893,9.21875,-4.67596},
|
||||
{1.29541,0.227539,-4.67596},
|
||||
{-0.458984,11.6934,-1.28638},
|
||||
@@ -292,10 +235,6 @@ class Land_Misc_PowerStation : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{4.09863,4.89746,-1.25742},
|
||||
{4.22803,-1.19922,-1.28812},
|
||||
*/
|
||||
{2.98767,-5.02051,1.54777},
|
||||
{3.67371,5.62207,-2.04407}
|
||||
};
|
||||
@@ -314,6 +253,12 @@ class Land_Misc_PowerStation : Industrial
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Misc_WaterStation: Industrial {
|
||||
zedPos[] = {{0,0,-1.2}};
|
||||
lootPos[] = {{0.339844,-0.548828,-1.58729}};
|
||||
lootPosSmall[] = {{-1.4082,0.974609,-1.58729},{0.945313,0.765625,-1.58729},{-1.18457,-1.13867,-1.58729}};
|
||||
};
|
||||
|
||||
class Land_Shed_W01 : Industrial
|
||||
{
|
||||
lootPos[] =
|
||||
@@ -359,42 +304,6 @@ class Land_Tovarna2 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-11.63,7.2,-5.56},
|
||||
{-12.07,2.57,-5.63},
|
||||
{-4.9,6.63,-5.56},
|
||||
{-3.75,2.91,-4},
|
||||
{-12.87,1.44,-2.31},
|
||||
{-12.41,8.12,-2.27},
|
||||
{-12.72,4.1,-2.31},
|
||||
{-4,8.97,-2.3},
|
||||
{-7.15,8.45,-2.31},
|
||||
{-4.56,5.22,-2.3},
|
||||
{-11.47,2.91,1.6},
|
||||
{-11.07,8.13,1.61},
|
||||
{-4.68,7.33,1.57},
|
||||
{-2.69,3.44,3.37},
|
||||
{-13.2,-8.96,3.38},
|
||||
{-8.81,-0.45,0.38},
|
||||
{-12.13,-0.16,0.35},
|
||||
{-2.04,6.61,-5.56},
|
||||
{0.23,1.72,-5.6},
|
||||
{6.22,-3.95,-4.62},
|
||||
{-6.39,-8.25,-5.63},
|
||||
{-10.85,-6.92,-5.57},
|
||||
{-6.78,-1.74,-5.56},
|
||||
{8.44,0.52,-4.62},
|
||||
{2.1,6.56,-5.58},
|
||||
{-8.62,6.18,-5.56},
|
||||
{-9.26,7.01,-2.23},
|
||||
{-6.39,-0.48,6.45},
|
||||
{-4.37,-3.18,6.58},
|
||||
{-9.32,-1.18,6.56},
|
||||
{-10.16,7.67,6.56},
|
||||
{-2.09,-7.35,6.57},
|
||||
{0.91,1.59,6.56},
|
||||
{-1.2,6.85,6.58},
|
||||
*/
|
||||
{-2.02222,7.87256,-5.62933},
|
||||
{-12.2107,-8.15527,-5.62469},
|
||||
{-12.2112,7.7998,-5.62933},
|
||||
@@ -454,17 +363,6 @@ class Land_Ind_Vysypka : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{0.487793,4.9541,-4.9686},
|
||||
{1.08203,-0.407227,-4.96802},
|
||||
{-0.0336914,-10.8203,-4.96686},
|
||||
{-5.07617,-16.4658,-4.96759},
|
||||
{-6.30127,2.92969,-4.96838},
|
||||
{-6.26709,26.7344,-4.9772},
|
||||
{1.64697,23.4033,-4.97098},
|
||||
{7.146,3.9248,-4.96973},
|
||||
{4.63623,-12.1621,-4.9697},
|
||||
*/
|
||||
{1.50195,-15.9287,-4.9663},
|
||||
{1.88208,6.03809,-4.97856},
|
||||
{-8.42188,10.0103,-4.97909},
|
||||
@@ -515,38 +413,6 @@ class Land_A_BuildingWIP : Industrial
|
||||
lootChance = 0.5;
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{0.16,11.99,-6.49},
|
||||
{-7.62,-9.06,-6.47},
|
||||
{-4.94,-6.01,-6.46},
|
||||
{-11.87,-9.73,-6.49},
|
||||
{-8.89,9.19,-6.48},
|
||||
{-4.24,10.81,-6.51},
|
||||
{-21.71,4.84,-6.41},
|
||||
{-23.5,11.51,-6.46},
|
||||
{-23.95,-1.07,-6.45},
|
||||
{-21.7,-9.83,-6.52},
|
||||
{-14.56,-13.11,-6.5},
|
||||
{-17.56,-15.55,-6.52},
|
||||
{-14.35,-16.07,-4.52},
|
||||
{-0.67,-14.4,-2.54},
|
||||
{15.23,-15.17,-2.54},
|
||||
{5.96,-12.56,-2.54},
|
||||
{-23.95,3.74,-2.53},
|
||||
{-22.82,8.38,1.48},
|
||||
{-11.27,10.63,1.5},
|
||||
{8.1,7.48,1.49},
|
||||
{17.76,2.55,1.43},
|
||||
{-7.71,-13.39,-6.87},
|
||||
{0.02,-13.18,-6.87},
|
||||
{8.24,-13.4,-6.87},
|
||||
{7.84,-7.36,-6.51},
|
||||
{0.9,4.92,-6.38},
|
||||
{-5.73,-1.68,-6.41},
|
||||
{-15.84,0.39,-6.48},
|
||||
{-11.72,15.21,-6.47},
|
||||
{-15.68,9.71,-6.44},
|
||||
*/
|
||||
{-15.4871,-9.755,-6.53698},
|
||||
{-10.4043,-9.76697,-6.53213},
|
||||
{-12.0098,-5.50208,-6.53936},
|
||||
@@ -665,11 +531,6 @@ class Land_Rail_House_01 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{2.81152,3.61426,-1.28265},
|
||||
{-1.82178,3.10938,-1.28265},
|
||||
{0.487793,3.38867,-1.28265},
|
||||
*/
|
||||
{-2.35864,3.04199,-1.28266}
|
||||
};
|
||||
lootPosSmall[] =
|
||||
@@ -694,17 +555,6 @@ class Land_Barn_Metal : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-2.00244,-3.19043,5.40768},
|
||||
{-9.37109,-22.1816,5.57785},
|
||||
{10.2598,22.709,5.57785},
|
||||
{7.79883,20.1406,-5.44214},
|
||||
{8.87207,-23.2041,-5.44214},
|
||||
{-4.52295,-18.5713,-5.44214},
|
||||
{-8.45898,-8.43848,-5.44214},
|
||||
{1.78223,7.49902,-5.44214},
|
||||
{-3.16846,14.9141,-5.44214},
|
||||
*/
|
||||
{-8.18506,19.9023,-5.44214},
|
||||
{4.70117,17.2849,-5.44214},
|
||||
{1.31738,-7.94946,-5.44214},
|
||||
@@ -734,15 +584,6 @@ class Land_Ind_Expedice_1 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-6.87695,-18.2285,-3.48672},
|
||||
{-0.315918,13.1416,-3.48672},
|
||||
{-0.5625,13.8926,9.71017},
|
||||
{5.66846,-18.3174,-5.75726},
|
||||
{1.67725,2.15137,-5.6839},
|
||||
{-11.7915,-13.8818,-3.48672},
|
||||
{0.120605,13.0664,-5.6839},
|
||||
*/
|
||||
{5.56104,-18.4136,-5.75725},
|
||||
{-10.0732,-18.7891,-3.48673},
|
||||
{-6.21045,-7.65479,-3.48673},
|
||||
@@ -886,7 +727,6 @@ class Land_Shed_M02 : Industrial
|
||||
{-0.0136719,-1.44629,-1.54199}
|
||||
};
|
||||
lootChance = 0.2;
|
||||
//lootPos[] = {{-0.0136719,-1.44629,-1.54199}};
|
||||
lootPosSmall[] = {{1.00586,0.0698242,-1.01666},{-0.931641,0.0825195,-1.01755}};
|
||||
};
|
||||
|
||||
@@ -922,6 +762,7 @@ class Land_A_Crane_02b : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.4;
|
||||
fixWaterPos = 1;
|
||||
lootPos[] =
|
||||
{
|
||||
{-3.4707,-0.149414,-6.06299},
|
||||
@@ -1013,15 +854,6 @@ class Land_sara_hasic_zbroj : Industrial
|
||||
lootChance = 0.4;
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{5.67,1.09,-2.65},
|
||||
{4.97,-1.94,-2.65},
|
||||
{2.69,-2.12,-2.65},
|
||||
{1.86,-0.47,-2.65},
|
||||
{0.14,1.76,-2.65},
|
||||
{-3.02,-1.3,-2.65},
|
||||
{-0.94,-0.97,-2.65},
|
||||
*/
|
||||
{5.92285,1.35645,-2.66287},
|
||||
{0.00878906,-1.37549,-2.66287},
|
||||
{-1.82715,1.93066,-2.66287}
|
||||
@@ -1336,4 +1168,4 @@ class hiluxWreck: Industrial
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -4,31 +4,27 @@ class Military : Default
|
||||
maxRoaming = 6;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_heavy"
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_usmc_ghillie",
|
||||
"z_soldier_cdf_officer",
|
||||
"z_soldier_cdf_commander",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy",
|
||||
"z_soldier_acr_rifle1",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootGroup = Military;
|
||||
};
|
||||
|
||||
class MilitarySpecial : Military
|
||||
{
|
||||
zombieChance = 0.8;
|
||||
minRoaming = 2;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootGroup = MilitarySpecial;
|
||||
};
|
||||
class MilitaryIndustrial: Military
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
@@ -38,24 +34,50 @@ class MilitaryIndustrial: Military
|
||||
"z_soldier",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3"
|
||||
"z_worker3",
|
||||
"z_worker4",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4"
|
||||
};
|
||||
lootChance = 0.5;
|
||||
lootGroup = MilitaryIndustrial;
|
||||
};
|
||||
class Land_a_stationhouse : Military
|
||||
class Land_a_stationhouse: Military
|
||||
{
|
||||
zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
|
||||
lootChance = 0.5;
|
||||
lootChance = 0.25;
|
||||
zombieChance = 0.4;
|
||||
maxRoaming = 5;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_firefighter1",
|
||||
"z_firefighter2",
|
||||
"z_firefighter3",
|
||||
"z_firefighter4",
|
||||
"z_firefighter5",
|
||||
"z_paramedic"
|
||||
};
|
||||
zedPos[] = {
|
||||
{-3.16211,-6.83398,-9.1},{2.45996,1.50684,-9.1},{15.0205,1.78174,-9.1},{-3.12305,-7.5,-4.3},{-3.48047,-7.521,0.3},{-4.18555,-6.84082,4.8},
|
||||
{-12.8506,-2.69678,-9.1},{-15.9229,1.41626,-6.6},{-4.56836,-0.0544434,-6.6},{-4.1582,7.11475,-6.6},{-12.3203,-5.59473,-4.3},{-6.52734,5.75928,-4.3}};
|
||||
lootPos[] = {
|
||||
//{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49},
|
||||
{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}
|
||||
};
|
||||
{5.30469,-6.67725,-9.47058},{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-1.9248,-5.42065,-9.47058},{17.7402,-5.01343,-9.47058},{2.90625,2.91138,-9.47058},
|
||||
{-4.9541,-6.33398,-4.6489},{-2.10938,-8.5752,-4.6489},
|
||||
{-4.99805,-8.35938,-0.0437851},{-2.51758,-7.00732,-0.0437851},
|
||||
{-2.64258,-5.61572,4.41139},{-2.36719,-8.24561,4.41139},{-4.55176,-8.37646,4.41139},
|
||||
{1.2998,-7.08374,-4.5079},{14.9199,-3.79077,-4.5079},{9.44531,2.34351,-4.5079},
|
||||
{-17.0684,-3.79761,-0.5079},{-13.0137,4.53442,-0.5079},{-3.50977,8.28516,-0.5079},{-3.3418,-2.81958,-0.5079},{3.89844,0.895264,-0.5079},
|
||||
{-4.65918,-7.14893,8.4921},{-2.35449,-7.26807,8.4921},
|
||||
{-15.8857,-5.06567,-9.49789},{-16.9678,5.68604,-9.49799},{-13.4307,6.32349,-9.50244},{-2.6123,8.76855,-9.50262},{-10.2334,5.52563,-9.50061},{-9.53027,0.182129,-9.48969},{-7.09277,2.84277,-9.49017},{-7.43066,-6.19751,-9.49295},{-12.085,1.35962,-9.491},
|
||||
{-8.73633,-6.86206,-6.92755},{-17.7529,-4.979,-6.9241},{-13.46,5.6123,-6.9256},{-8.85059,8.05591,-6.92706},{-1.97656,8.52808,-6.92862},{-2.52246,-1.92285,-6.92841},{-9.89453,-1.66382,-6.92807},{-6.92676,2.22949,-6.92792},
|
||||
{2.56152,1.00391,-4.50793},{-6.12793,-2.04736,-4.51135},{-9.38965,4.97144,-4.51135},{-3.41602,3.67065,-4.47137},{-17.1885,8.85645,-4.51135},{-17.0459,3.92944,-4.51135},{-17.8711,0.717041,-4.51135},{-12.3613,2.53003,-4.51135},{-16.9424,-5.50464,-4.51135},{-7.5752,-4.48999,-4.51135}};
|
||||
lootPosSmall[] = {
|
||||
{14.6826,3.55029,-8.25058},{9.97266,3.48584,-9.40058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.49,2.59,-8.28},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-0.76709,-8.99072,-7.87058},{-2.40137,-9.03027,-8.25058},{-4.50391,-5.27588,-4.6489},{-1.02393,-9.02051,0.0562134},{-0.771484,-8.3335,0.0762138},{-0.7229,-9.03076,1.19621},{-4.40308,-8.7666,4.41139},{-2.27783,-5.35303,4.41139},{-4.4541,-8.81055,8.49209},{9.12549,3.64697,-8.25058}
|
||||
};
|
||||
{9.06836,3.57568,-7.921},{18.2129,-7.46094,-9.361},{18.1426,-6.00977,-9.461},{13.9092,3.57227,-9.001},{14.6641,3.53564,-8.621},{8.3291,3.6084,-8.241},{-0.427734,3.32861,-8.241},{-0.414063,1.05225,-8.621},{-0.453125,2.5249,-9.001},{-0.462891,1.72119,-8.241},{-5.54199,-7.50195,-8.621},{-3.46094,-8.99805,-8.621},{-2.65137,-8.99268,-8.241},{-5.09766,-9.01709,-9.001},{-1.80859,-9.03223,1.19621},{-1.73438,-8.3042,0.07621},
|
||||
{-4.80762,9.25098,-3.92133},{-7.29004,9.16821,-3.96136},{-10.9609,6.15259,-3.52136},{-17.3389,5.68262,-4.08136},{-17.6768,-0.918701,-4.08136},{-9.26855,0.344482,-3.93134},{-2.83594,1.28564,-3.79987},
|
||||
{-18.0215,-1.25732,-6.35403},{-17.9746,3.85962,-6.35406},{-18.0635,7.23438,-6.35413},{-8.25586,5.18262,-6.4473},{-4.4873,5.12744,-6.44843},{-6.66602,0.610107,-6.17838},{-14.5615,-5.67358,-8.80038},{-18.1738,-5.58862,-8.79895},{-17.3984,2.9021,-8.79712},{-3.54785,7.06323,-8.73163},{-10.9971,6.32983,-8.72},{-2.84863,-2.62744,-8.73438},{-9.76172,-2.33618,-8.72217}};
|
||||
};
|
||||
|
||||
class Land_Mil_ControlTower: Military
|
||||
@@ -63,38 +85,43 @@ class Land_Mil_ControlTower: Military
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_ru_officer",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{2.12,-3.94,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39}};
|
||||
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{2.51,-1.96,0.79},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{5.26,-0.93,-7.57},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
|
||||
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39},{2.79688,-3.91602,-9.64148}};
|
||||
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
|
||||
};
|
||||
|
||||
class Land_SS_hangar: Military
|
||||
class Land_SS_hangar: MilitaryIndustrial
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_heavy",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3"
|
||||
"z_worker3",
|
||||
"z_worker4",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4",
|
||||
"z_soldier_ru_pilot",
|
||||
"z_soldier_ru_crewman"
|
||||
};
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {
|
||||
//{11.73,-17.17,-5.87},{-11.72,-18.95,-5.87},{-14.25,23.04,-5.87},{8.38,-5.33,-5.87},{-6,5.89,-5.87},{10.18,19.62,-5.87},{-6.43,-7.66,-5.87},
|
||||
{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}
|
||||
};
|
||||
lootGroup = Hangar;
|
||||
};
|
||||
|
||||
class Land_A_TVTower_Base: Military
|
||||
@@ -102,8 +129,10 @@ class Land_A_TVTower_Base: Military
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_ru_officer",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
|
||||
lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
|
||||
@@ -112,23 +141,30 @@ class Land_A_TVTower_Base: Military
|
||||
|
||||
class Land_Mil_House: Military
|
||||
{
|
||||
zombieClass[] =
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
|
||||
lootPos[] = {{8.02,4.33,-5.07},{5,2.6,-5.07},{10.72,-1.85,-5.57},{2.59,-5.69,-5.07},{0.71,-6.8,-5.07},{-7.48,-7.23,-4.24},{-10.11,-4.59,-5.07},{-12.21,-2.28,-5.07},{-7.87,4.44,-0.09},{-13.76,-6.49,-0.94},{-13.96,3.4,-0.94},{-1.71,-6.68,-0.94},{-1.38,-1.7,-0.94},{-12.84,2.75,3.25},{-6.69,-6.36,3.3},{-13.78,6.93,-0.69},{-5.78,6.62,-3.7},{12.91,3.06,-5.68},{14.4,1.51,-5.68},{3.92,2.42,-5.07},{10.82,-0.49,-5.57},{-1.9,-7.37,-5.07},{-1.71,3.84,-5.07},{-1.17,1.31,-5.07}};
|
||||
lootPosSmall[] = {{9.8,1.45,-4.97},{9.74,2.38,-3.8},{9.74,2.35,-4.96},{9.77,3.22,-4.93},{9,4.78,-5.07},{9.73,-0.19,-4.95},{3.47,1,-5.07},{4.15,-5.17,-4.97},{1.95,-5.85,-4.95},{1.96,-5.01,-4.57},{-2.92,-3.78,-5.07},{-4.83,-6.98,-5.07},{-3.2,-7.07,-5.07},{-8.16,-6.95,-5.07},{-4.08,1.73,-0.81},{-4.08,2.51,-0.82},{-7.22,4.41,-0.94},{-7.15,1.57,-0.94},{-8.26,-4.42,-0.94},{-7.24,-4.68,-0.94},{-1,-3.76,-0.94},{-14.76,-0.43,-2.85},{-14.74,-1.45,-2.85}};
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks_i: MilitarySpecial
|
||||
class Land_Mil_Barracks_i: Military
|
||||
{
|
||||
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {
|
||||
//{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1},
|
||||
{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -136,20 +172,24 @@ class Land_Mil_Barracks_i: MilitarySpecial
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks: Military { //DZE added, was just {};
|
||||
class Land_Mil_Barracks: Military {
|
||||
lootPos[] = {
|
||||
{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
|
||||
//{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
|
||||
{-0.913086,-3.82031,-0.785156},{-3.62402,-2.74219,-0.785156},{-1.17529,3.83887,-0.785156},{-3.58203,2.84766,-0.785156},{-6.36328,3.91797,-0.785156},{-6.42188,-3.79688,-0.785156},{-0.922852,-2.7627,-1.58514},{-3.6875,-3.82715,-1.58514},{-6.47656,-2.72559,-1.58514},{-6.34375,2.82813,-1.58514},{-3.60596,3.91797,-1.58514},{-1.16016,2.83398,-1.58514},{0.203125,3.68945,-1.99515},{-2.28467,3.76953,-1.99515},{-5.12451,-2.64648,-1.99515},{-7.54688,-3.60547,-1.99515},{6.52783,-3.56641,-1.99515},{2.30811,3.74414,-1.99515},{5.87793,3.76563,-1.99515}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
|
||||
//{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
|
||||
{-6.37695,1.94727,-1.85513},{-3.59863,1.99316,-1.85513},{-1.16602,1.95117,-1.85513},{-6.50195,-1.87891,-1.85513},{-3.7041,-1.86914,-1.85513},{-0.899902,-1.84375,-1.85513},{6.91992,2.08691,-1.90515},{6.9248,2.88184,-1.90515},{6.9248,2.85547,-1.14514},{6.9082,2.07422,-1.14514},{6.90918,2.07129,-0.385162},{6.93652,2.85938,-0.385162},{4.4248,3.12695,-0.455139},{4.45996,3.08789,-1.93515},{3.83008,-1.95508,-1.71515},{5.21973,-2.0332,-1.71515},{6.54199,-2.03711,-1.71515},{5.33301,-4.17969,-1.18515},{3.82861,-4.19727,-1.18515}
|
||||
};
|
||||
zedPos[] = {
|
||||
//{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}
|
||||
{-6.40332,-0.116211,-1.12015},{-5.0542,3.20508,-1.12015},{-2.23438,-3.58398,-1.12015},{2.02441,3.46875,-1.12015}
|
||||
};
|
||||
zedPos[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
|
||||
};
|
||||
|
||||
class Camp: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
|
||||
//lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
|
||||
lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}};
|
||||
};
|
||||
|
||||
@@ -158,14 +198,12 @@ class Land_stan: Camp {};
|
||||
class CampEast: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
|
||||
//lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
|
||||
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
|
||||
};
|
||||
|
||||
class CampEast_EP1: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
|
||||
//lootPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
|
||||
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
|
||||
};
|
||||
|
||||
@@ -173,13 +211,11 @@ class Land_tent_east: Military {
|
||||
minRoaming = 2;
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
|
||||
};
|
||||
|
||||
class Land_Dam_ConcP_20: Military {
|
||||
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
|
||||
};
|
||||
|
||||
@@ -205,20 +241,21 @@ class USMC_WarfareBVehicleServicePoint: Military {
|
||||
class Land_Vysilac_FM: Military {
|
||||
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
|
||||
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks_L: Military {
|
||||
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
|
||||
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
|
||||
zedPos[] = {{-4.32227,-0.330078,-1.56277},{2.68164,1.5918,-1.56277}};
|
||||
lootPos[] = {{-6.75488,-5.11914,-1.91277},{-7.36328,-0.226563,-1.91277},{-6.11816,4.48438,-1.91277},{-1.01758,5.08594,-1.91277},{4.13281,4.0957,-1.91277},{2.59668,5.5625,-1.91277},{7.62695,-2.77734,-1.91277},{2.79004,-2.43945,-1.91277},{-0.813477,-1.66797,-1.91277},{7.35059,1.62891,-1.91277}};
|
||||
lootPosSmall[] = {{-7.28906,5.7793,-1.40277},{0.116211,5.5332,-1.40277},{5.00586,5.83984,-1.40277},{7.47266,-1.56641,-1.40277},{4.2002,-0.90625,-1.40277},{-0.112305,-3.03906,-1.78277},{0.0449219,4.6875,-0.612768},{6.97461,5.73828,-0.612768},{4.15723,-0.650391,-0.612768}};
|
||||
};
|
||||
|
||||
// ALT-MAP Support
|
||||
class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
|
||||
{
|
||||
zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
|
||||
lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }};
|
||||
};
|
||||
class Land_kostel_trosky: MilitarySpecial // church ruins
|
||||
class Land_kostel_trosky: Military // church ruins
|
||||
{
|
||||
zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
|
||||
lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}};
|
||||
@@ -239,21 +276,18 @@ class Land_MBG_Killhouse_2: Military // cement 2 story
|
||||
lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
|
||||
};
|
||||
//Land_A_Villa_EP1 in Office.hpp
|
||||
class Land_budova4_winter: MilitarySpecial { // winter version of military barracks
|
||||
class Land_budova4_winter: Military { // winter version of military barracks
|
||||
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
|
||||
};
|
||||
class land_pozorovatelna: Military { // concrete tower
|
||||
//lootChance = 0.3;
|
||||
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
|
||||
};
|
||||
class land_hlaska: Military // metal platform
|
||||
{
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
|
||||
};
|
||||
class Land_MBG_Killhouse_1: Military // cement block building
|
||||
{
|
||||
lootChance = 0.25;
|
||||
lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}};
|
||||
};
|
||||
class land_army_hut2_int: Military // beige hut on blocks
|
||||
@@ -284,18 +318,15 @@ class land_smd_army_hut2: Military { // beige hut on blocks
|
||||
lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
|
||||
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
|
||||
};
|
||||
class Land_smd_SS_hangar_withdoor: Military
|
||||
class Land_smd_SS_hangar_withdoor: MilitaryIndustrial
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}};
|
||||
lootGroup = Hangar;
|
||||
};
|
||||
class Land_smd_budova4_in: MilitarySpecial // barracks blue doors internal rooms
|
||||
class Land_smd_budova4_in: Military // barracks blue doors internal rooms
|
||||
{
|
||||
zedPos[] = {{5.9375,1.33496,-1.88723}};
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}};
|
||||
};
|
||||
class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks
|
||||
@@ -308,7 +339,7 @@ class land_smd_hlaska: Military { // wide 3 doors bunks
|
||||
lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
|
||||
zedPos[] = {{-0.18457,-3.13574,-2.25991}};
|
||||
};
|
||||
class Land_smd_kostel_trosky: MilitarySpecial // church ruins
|
||||
class Land_smd_kostel_trosky: Military // church ruins
|
||||
{
|
||||
lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
|
||||
};
|
||||
@@ -320,10 +351,17 @@ class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_heavy",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3"
|
||||
"z_worker3",
|
||||
"z_worker4",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4",
|
||||
"z_soldier_ru_pilot",
|
||||
"z_soldier_ru_crewman"
|
||||
};
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
|
||||
@@ -333,10 +371,11 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_ru_officer",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {
|
||||
{ 5.53369,3.64355,-5.46368 },
|
||||
{ 7.67236,3.68115,-1.0687 },
|
||||
@@ -347,9 +386,8 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
|
||||
{ 7.54956,1.74512,-0.378696},
|
||||
{5.40234,-1.71289,-0.378696}};
|
||||
};
|
||||
class Land_Mil_Barracks_i_EP1: MilitarySpecial // tak barracks
|
||||
class Land_Mil_Barracks_i_EP1: Military // tak barracks
|
||||
{
|
||||
lootChance = 0.2;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {
|
||||
{5.15625,-2.30371,-1.09824},
|
||||
@@ -364,7 +402,16 @@ class Land_Mil_House_EP1: Military // tak
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
vehPos[] = {
|
||||
{ 13.439,3.25244,-5.71244,84 }};
|
||||
@@ -378,7 +425,7 @@ class Land_Mil_House_EP1: Military // tak
|
||||
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
|
||||
};
|
||||
|
||||
class land_st_vez: MilitarySpecial // nm tower
|
||||
class land_st_vez: Military // nm tower
|
||||
{
|
||||
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
|
||||
};
|
||||
@@ -386,18 +433,16 @@ class Land_mi8_crashed: Military // nm wreck
|
||||
{
|
||||
lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
|
||||
};
|
||||
class land_AII_last_floor: MilitarySpecial
|
||||
class land_AII_last_floor: Military
|
||||
{
|
||||
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
|
||||
lootChance = 0.5;
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
|
||||
};
|
||||
|
||||
class land_AII_middle_floor: MilitarySpecial
|
||||
class land_AII_middle_floor: Military
|
||||
{
|
||||
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
|
||||
lootChance = 0.5;
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
|
||||
};
|
||||
@@ -413,7 +458,16 @@ class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
|
||||
};
|
||||
@@ -424,13 +478,20 @@ class Land_Mil_Guardhouse: Military //Enterable zero_building
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
lootChance = 0.5;
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
|
||||
lootPos[] = {
|
||||
//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
|
||||
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -492,15 +553,60 @@ class land_ind_pec_03: MilitaryIndustrial
|
||||
class land_ind_pec_03a: MilitaryIndustrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}
|
||||
{-12.3535,-18.2813,-5.07774}
|
||||
,{-3.71436,-20.8535,-5.08774}
|
||||
,{10.5464,-19.5332,-5.08774}
|
||||
,{7.42676,-5.89844,-5.08774}
|
||||
,{8.26074,-15.0215,-5.08774}
|
||||
,{5.55322,18.7852,-5.08774}
|
||||
,{6.80469,8.69531,-5.08774}
|
||||
,{14.5522,15.4395,-5.08774}
|
||||
,{14.5859,8.57813,-5.08774}
|
||||
,{7.42578,15.6738,-5.08774}
|
||||
,{14.8281,5.88672,-5.08774}
|
||||
,{-3.69287,16.0566,-5.08774}
|
||||
,{-1.01758,23.2832,-5.08774}
|
||||
,{14.8477,9.45508,-1.97111}
|
||||
,{8.27832,15.9277,-1.92343}
|
||||
,{8.40381,10.4629,-1.95773}
|
||||
,{8.20508,-2.21094,-1.8784}
|
||||
,{-4.22363,-25.9473,1.21534}
|
||||
,{-3.78369,-13.3164,1.21381}
|
||||
,{2.19287,-13.4023,1.2082}
|
||||
,{6.86621,12.543,2.68329}
|
||||
,{3.6582,14.1445,2.68343}
|
||||
,{5.75342,16.5332,2.6849}
|
||||
,{14.6582,15.9727,3.18781}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
|
||||
{8.06445,13.4512,2.77311}
|
||||
,{7.94922,11.998,2.68293}
|
||||
,{8.15967,14.457,2.68316}
|
||||
,{5.29736,14.9395,2.68334}
|
||||
,{2.71094,12.9883,2.68362}
|
||||
,{4.64697,11.8027,2.68346}
|
||||
,{5.54395,15.2559,3.4142}
|
||||
,{5.78711,-1.45508,-1.87156}
|
||||
,{4.76855,-11.4785,-1.80198}
|
||||
,{15.4326,-20.9238,-4.96774}
|
||||
,{15.4614,-22.0371,-4.96774}
|
||||
,{14.7466,16.9707,-4.97774}
|
||||
,{15.9448,16.3789,-5.06774}
|
||||
,{15.6963,14.498,-5.06774}
|
||||
,{15.5039,11.6367,-5.06774}
|
||||
,{6.18555,21.8242,-5.06774}
|
||||
,{4.92188,15.9258,-5.06774}
|
||||
,{4.76416,8.48633,-5.06774}
|
||||
,{10.7764,-3.88086,-5.06774}
|
||||
,{-3.48633,-26.0703,-5.06774}
|
||||
,{-13.3652,-9.64844,-5.06774}
|
||||
,{-9.44043,-10.6406,-5.06774}
|
||||
};
|
||||
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
|
||||
};
|
||||
class Land_Mil_Barracks_EP1: Military
|
||||
{
|
||||
lootChance = 0;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class Land_Mil_Barracks_L_EP1: Military
|
||||
@@ -543,7 +649,7 @@ class HMMWVWreck: Military
|
||||
class UH60_NAVY_Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
@@ -552,7 +658,7 @@ class UH60_NAVY_Wreck_DZ: Military {
|
||||
class UH60_ARMY_Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
@@ -561,7 +667,7 @@ class UH60_ARMY_Wreck_DZ: Military {
|
||||
class UH60_NAVY_Wreck_burned_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
@@ -570,8 +676,14 @@ class UH60_NAVY_Wreck_burned_DZ: Military {
|
||||
class UH60_ARMY_Wreck_burned_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class Camp_EP1: Military { // Looks like the MASH tent, Balota POI
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
|
||||
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
|
||||
};
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
class Land_HouseV_2I : Default
|
||||
{
|
||||
maxRoaming = 3;
|
||||
};
|
||||
|
||||
class Land_Ind_Shed_02_main : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
|
||||
@@ -2,19 +2,17 @@ class Office : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
lootChance = 0.2;
|
||||
zombieClass[] = {"z_suit1","z_suit2"};
|
||||
zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"};
|
||||
lootGroup = Office;
|
||||
};
|
||||
|
||||
class Land_HouseB_Tenement : Office
|
||||
{
|
||||
//lootPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
|
||||
lootPos[] = {
|
||||
//{5.41,9.89,-20.78},{5.99,14.17,-20.78},{12.96,14.07,-20.78},{14.61,8.92,-20.78},{-12.08,0.65,-20.78},{-0.92,5.27,-20.78},{1.27,-0.62,-20.78},{-2.28,2.08,-20.78},{-10.07,4.64,-20.78},{5.35,3.42,-20.78},{13.35,3.37,-20.78},{2.53,-5.75,-20.78},
|
||||
{8.22,6.3,-20.67},{-3.17,0.92,-20.67},{-10.87,-0.99,-20.18},{11.08,11.29,-20.66},{7.27734,11.5957,-20.8045},{5.11865,12.0298,-20.8045},{13.5625,12.1631,-20.8045}
|
||||
{-11.2505,4.60938,-20.6497},{-7.58252,5.10205,-20.6497},{-3.15259,0.913574,-20.6497},{8.21289,6.38037,-20.6497},{5.14941,11.8867,-20.6497},{11.0793,11.3467,-20.6497},{13.5581,3.01074,-20.6497},{13.5823,8.15625,-20.6497},{13.6958,-1.61572,-20.6497},{4.59692,7.07227,-20.6497},{-6.00928,-2.01611,-20.6497}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-4.57,4.42,-19.59},{-1.08,4.15,-19.67},{13.53,2.95,-20.66},{-0.94,4.73,-20.66},{-11.28,4.61,-20.66},{4.33,4.15,-20.67},{13.41,11.21,-20.22},{6.7251,11.6895,-20.3445},{3.9,-0.99,-20.66},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}
|
||||
{6.7124,11.2749,-20.1797},{13.377,11.248,-20.1797},{13.4556,5.76172,-20.1797},{13.1902,0.438477,-20.1797},{-10.7827,-0.952148,-20.1797},{2.71533,-2.39893,-20.1797},{-4.57715,4.30811,-19.6597},{-1.03223,4.04932,-19.6597},{2.39551,4.10986,-19.6597},{0.932129,-2.34082,-20.2197},{3.97754,-0.965332,-20.6497},{4.30371,4.15576,-20.6497}
|
||||
};
|
||||
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
|
||||
};
|
||||
@@ -22,7 +20,6 @@ class Land_HouseB_Tenement : Office
|
||||
class Land_Panelak : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
//{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-5.4209,-3.13184,0.0814209},{-6.81152,-6.15527,0.0714111},{-4.00879,2.53027,0.0714111},{-0.730469,-3.20117,2.77145},{3.97852,-7.08936,2.77145},{2.49609,2.93701,2.77145},{6.78906,1.55273,2.77145},{6.38477,-2.3916,2.77145},{6.80566,-5.77295,2.77145},{4.59863,-1.36328,2.77145},{-0.824219,1.86914,1.32864},
|
||||
{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -34,7 +31,6 @@ class Land_Panelak : Office
|
||||
class Land_Panelak2 : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
//{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{3.68896,-7.33789,5.46661},{2.26807,2.94043,5.46661},{6.70068,2.69043,5.46655},{6.87842,-1.45996,5.47675},{6.39795,-6.02734,5.47662},{4.55371,-1.76758,5.46667},{2.76416,0.446289,5.46661},
|
||||
{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -45,20 +41,14 @@ class Land_Panelak2 : Office
|
||||
|
||||
class Land_rail_station_big : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
//{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{2.46631,2.22656,-4.97443},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{-1.07373,2.37305,-4.98462},{7.46338,-3.40723,-5.04431},{8.93652,3.12695,-5.04443},{-8.16357,-5.12109,-5.03442},
|
||||
{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}
|
||||
};
|
||||
lootPos[] = {{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}};
|
||||
lootPosSmall[] = {{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}};
|
||||
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
|
||||
};
|
||||
|
||||
class Land_A_Office01 : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
//{-2.5,-2.47,-4.53},{4.11,-0.69,-4.53},{4.11,6.11,-4.53},{0.24,6.06,-4.53},{4.32,3.74,-4.53},{5.09,0.22,-4.53},{11.8,-1.78,-4.53},{14.58,-4.11,-4.53},{13.82,-0.73,-4.53},{-7.76,5.59,-4.53},{1.81,1,-2.03},{4.93,4.32,-2.03},{0.52,6.76,-2.03},{2.23,3.76,-2.03},{-4.89,-2.55,-2},{-14.56,-3.41,-1.99},{-15.27,5.93,-1.95},{-10.91,6.04,0.45},{-6.31,3.3,0.48},{7.64,6.39,0.47},{13.67,6.6,0.45},{13.19,-2.59,0.49},{3.09,2.44,6.2},{-1.46,-2.28,6.19},{-2.29,4.54,0.47},{4.77,-4.56,-2.02},{8.35,-1.11,-2.03},{9.95,-3.74,-2.01},{7.14,-2.51,-2.03},{12.87,4.71,-2.03},{15.37,3.42,-2.03},{-0.74,3.17,-4.53},{15.57,1.33,-2.03},{-0.07,-6.44,-2},{-7.93,3.18,-2.03},{-6.05,6.27,-2.03},{-13.11,1.06,-2.03},{-3.3,4.18,6.2},
|
||||
{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -74,7 +64,6 @@ class Land_A_Office01 : Office
|
||||
class Land_A_Office02 : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
//{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076},
|
||||
{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -90,8 +79,9 @@ class Land_aif_hotel : Office //multi-story hotel with balconies
|
||||
class Land_aif_hotel_bio : Office // multi-story hotel with balconies
|
||||
{
|
||||
zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}};
|
||||
lootPos[] = {{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},
|
||||
{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}};
|
||||
lootPos[] = {
|
||||
{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}
|
||||
};
|
||||
};
|
||||
class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages
|
||||
lootPos[] = {
|
||||
@@ -191,7 +181,6 @@ class Land_ibr_terminal: Office
|
||||
class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing
|
||||
{
|
||||
zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}};
|
||||
//lootPos[] = {{-15.002,9.06104,1.97169},{10.3047,10.7178,1.97146},{17.4824,-15.3862,1.99229},{10.1855,-0.722656,-1.4844},{-2.54688,14.5698,-1.4844},{-14.8945,12.7236,-1.4844},{-8.51953,14.1064,-1.4844}};
|
||||
lootPos[] = {
|
||||
{ -23.3442,1.71484,-3.65929 },
|
||||
{ 14.5498,-5.69775,-5.06722 },
|
||||
@@ -273,13 +262,11 @@ class Land_MBG_Police_Station: Office
|
||||
};
|
||||
|
||||
class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door
|
||||
//lootPos[]={{5.34766,-0.882813,-2.13187},{2.38281,-1.03418,-2.13187},{2.54688,-4.41602,-2.13187},{-7.71094,-2.73242,-2.13187},{-2.22656,5.91602,-2.13187},{-5.36328,4.46387,-2.13187}};
|
||||
lootPos[] = {
|
||||
{-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187}
|
||||
};
|
||||
//zedPos[] = {{2.38281,-1.03418,-2.13187}};
|
||||
zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}};
|
||||
};
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
class Land_sloup_vn : Default
|
||||
{
|
||||
lootChance = 0.05;
|
||||
lootPos[] = {{-0.24,-0.12,-8.05}};
|
||||
lootGroup = Powerlines;
|
||||
};
|
||||
@@ -5,97 +5,119 @@ class Residential : Default
|
||||
zombieClass[] =
|
||||
{
|
||||
"zZombie_Base",
|
||||
"z_hunter",
|
||||
"z_teacher",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3"
|
||||
"z_villager3",
|
||||
"z_new_villager2",
|
||||
"z_new_villager3",
|
||||
"z_new_villager4",
|
||||
"z_citizen1",
|
||||
"z_citizen2",
|
||||
"z_citizen3",
|
||||
"z_citizen4",
|
||||
"z_lumberjack1",
|
||||
"z_lumberjack2",
|
||||
"z_lumberjack3",
|
||||
"z_lumberjack4",
|
||||
"z_profiteer1",
|
||||
"z_profiteer2",
|
||||
"z_profiteer3",
|
||||
"z_profiteer4",
|
||||
"z_rocker1",
|
||||
"z_rocker2",
|
||||
"z_rocker3",
|
||||
"z_rocker4",
|
||||
"z_assistant",
|
||||
"z_pilot",
|
||||
"z_firefighter1",
|
||||
"z_firefighter2",
|
||||
"z_firefighter3",
|
||||
"z_firefighter4",
|
||||
"z_firefighter5",
|
||||
"z_paramedic",
|
||||
"z_postman1",
|
||||
"z_postman2",
|
||||
"z_postman3",
|
||||
"z_postman4",
|
||||
"z_assistant",
|
||||
"z_gardener",
|
||||
"z_civilian1",
|
||||
"z_civilian3",
|
||||
"z_civilian5",
|
||||
"z_civilian7",
|
||||
"z_civilian9",
|
||||
"z_civilian11",
|
||||
"z_civilian13",
|
||||
"z_civilian15",
|
||||
"z_prisoner1",
|
||||
"z_prisoner2",
|
||||
"z_prisoner3",
|
||||
"z_mafiaboss",
|
||||
"z_dealer",
|
||||
"z_suit6",
|
||||
"z_new_garbageman"
|
||||
};
|
||||
lootChance = 0.5;
|
||||
lootChance = 0.3;
|
||||
lootGroup = Residential;
|
||||
};
|
||||
|
||||
class Land_HouseV_1I4 : Residential
|
||||
{
|
||||
zedPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
|
||||
lootPos[] = {
|
||||
//{0.53,-4.53,-2.77},{-3.83,-2.5,-2.77},{-0.51,3.92,-2.72},{-1.93,-5.12,-2.17},{0.57,-1.53,-2.76},
|
||||
{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}
|
||||
};
|
||||
lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}};
|
||||
lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}};
|
||||
};
|
||||
|
||||
class Land_kulna : Residential
|
||||
{
|
||||
zedPos[] = {{-0.498291,1.92871,-1.12811},{0.503174,0.217773,-1.11633}};
|
||||
//lootPos[] = {{0.503174,0.217773,-1.11633},{-0.498291,1.92871,-1.12811}};
|
||||
lootPos[] = {{0.213379,1.49707,-1.14344}};
|
||||
};
|
||||
|
||||
class Land_hut06 : Residential
|
||||
{
|
||||
zedPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
|
||||
//lootPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
|
||||
lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
|
||||
};
|
||||
|
||||
class Land_Hlidac_budka : Residential
|
||||
{
|
||||
zedPos[] = {{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},{-2.31836,1.5127,-0.78363}};
|
||||
lootPos[] = {
|
||||
//{-2.31836,1.5127,-0.78363},{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},
|
||||
{2.4209,2.16064,-0.783617}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}
|
||||
};
|
||||
lootPos[] = {{2.4209,2.16064,-0.783617}};
|
||||
lootPosSmall[] = {{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}};
|
||||
};
|
||||
|
||||
class Land_HouseV2_02_Interier : Residential
|
||||
{
|
||||
zedPos[] = {{-3.62598,3.05273,-5.58072},{3.34814,1.9707,-5.57071},{5.20117,-1.54004,-5.57071},{-5.71094,5.49414,-5.57071},{7.23145,5.37109,-5.57071},{-7.57861,-1.01563,-5.57071},{8.5498,0.754883,-5.57071},{-6.52295,2.35547,-5.5607}};
|
||||
lootPos[] = {
|
||||
//{7.23,5.37,-5.57},{8.55,0.75,-5.57},{5.2,-1.54,-5.57},{3.35,1.97,-5.57},{-3.63,3.05,-5.58},{-7.58,-1.02,-5.57},{-6.52,2.35,-5.56},{-5.71,5.49,-5.57},{6.53,1.49,-4.64},{0.05,1.32,-5.53},
|
||||
{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}
|
||||
};
|
||||
lootPos[] = {{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}};
|
||||
lootPosSmall[] = {{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}};
|
||||
};
|
||||
|
||||
class Land_A_Pub_01 : Residential
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
lootPos[] = {
|
||||
//{1.83,0.39,-5.75},{-1.77,0.33,-5.76},{-6.66,-6.43,-5.76},{-4.64,-0.1,-5.75},{-5.76,-3.05,-5.75},{-2.08,0.92,-1.79},{-4.77,-5.89,-1.78},{-6.94,-1.94,-1.77},{-4.05,-0.78,-1.78},{1.4,-1.74,-1.76},{3.14,-2.79,-1.76},{3.58,-0.59,-1.76},{3.03,-4.04,-1.76},{1.94,3.19,-1.78},{-0.1,6.22,-1.78},{5.3,7.56,-1.79},{6.93,-2.85,-1.79},{2.57,-4.6,-5.76},{4.07,5.41,-5.76},{0.75,2.3,-5.75},{6.47,-1.71,-5.06},
|
||||
{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}
|
||||
};
|
||||
lootPos[] = {{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}};
|
||||
lootPosSmall[] = {{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}};
|
||||
zedPos[] = {{-1.76563,0.334473,-5.75623},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{-6.66211,-6.4292,-5.75623},{0.75293,2.2998,-5.74622},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{1.83398,0.394043,-5.74619},{-2.08203,0.922852,-1.79126},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{-0.0957031,6.22461,-1.78125},{1.94141,3.18799,-1.78125},{-4.05273,-0.779785,-1.78125},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{1.39844,-1.73779,-1.76123},{3.03027,-4.04346,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123}};
|
||||
};
|
||||
|
||||
class Land_Shed_wooden : Residential
|
||||
{
|
||||
zedPos[] = {{-0.342773,1.0293,-1.29156},{1.26807,-0.362305,-1.29156}};
|
||||
//lootPos[] = {{1.26807,-0.362305,-1.29156},{-0.342773,1.0293,-1.29156}};
|
||||
lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_A1_1 : Residential
|
||||
{
|
||||
zedPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
|
||||
//lootPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
|
||||
lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1I1 : Residential
|
||||
{
|
||||
zedPos[] = {{0.100586,-2.34473,-2.88281}};
|
||||
//lootPos[] = {{0.100586,-2.34473,-2.88281}};
|
||||
lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
|
||||
};
|
||||
|
||||
@@ -105,28 +127,19 @@ class Land_A_MunicipalOffice : Residential
|
||||
zedPos[] = {{-0.20752,-6.48633,-18.429},{3.31641,-5.77441,-18.429},{-4.66113,-6.27246,-18.429}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-7.73,2.87,-18.43},{-10.45,-2.57,-18.43},{8.85,-5.84,-18.43},{2.86,6.01,-18.43},{9.67,1.66,-18.43},{7.26,10.91,-18.43},{-7.66,10.63,-18.43},{-3.14,5.58,-18.43},{-3.45,10.97,-12.41},{1.5,10.97,-12.41},{-7.92,4.17,-12.41},{-9.73,1.63,-12.41},{7.16,-3.95,-12.41},{9.37,3.61,-12.41},{9.82,10.7,-12.41},{-0.29,7.74,-14.4},{-5.67,0.71,-18.43},{5.72,0.36,-18.43},{9.89,7.54,-3.63},{-4.64,-1.66,-0.17},{4.63,-1.3,-0.17},{-0.27,-7.77,-0.17},{-9.87,2.68,-3.7},{1.66,11.25,-3.71}};
|
||||
/*lootPosSmall[] = {
|
||||
{4.34521,-8.81567,-18.439},{-1.06787,-5.11499,-18.439},{1.3291,9.86938,-18.4413},{-1.54395,9.90649,-18.4353}
|
||||
};*/
|
||||
};
|
||||
|
||||
class Land_HouseV2_04_interier : Residential
|
||||
{
|
||||
zedPos[] = {{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-4.96289,2.91309,-5.74985},{1.95557,4.16211,-5.74939},{-5.13281,6.74316,-5.74857},{7.51025,-0.931641,-5.74176},{7.49561,5.83594,-5.73901}};
|
||||
lootPos[] = {
|
||||
//{7.5,6.93,-5.74},{7.58,-1.89,-5.74},{1.85,2.66,-5.06},{3.38,6.4,-5.77},{-1.44,3.1,-5.76},{-3.63,6.88,-4.99},{-4.96,2.91,-5.75},{0.29,1.26,-2.93},{-1.44,6.44,-5.74},{4.82,2.63,-5.74},
|
||||
{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}
|
||||
};
|
||||
lootPos[] = {{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}};
|
||||
lootPosSmall[] = {{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}};
|
||||
};
|
||||
|
||||
class Land_HouseV2_01A : Residential
|
||||
{
|
||||
zedPos[] = {{-1.60547,-3.23535,-5.61884},{-3.37256,-3.34082,-5.58344}};
|
||||
//lootPos[] = {{-3.37256,-3.34082,-5.58344},{-1.60547,-3.23535,-5.61884}};
|
||||
lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}};
|
||||
class Land_HouseV2_01A: Residential {
|
||||
zedPos[] = {{-2.1,-2.9,-5.4}};
|
||||
lootPos[] = {{8.35986,-0.754395,-5.53116},{8.69385,3.63965,-5.53116},{5.87988,4.45947,-5.53116},{-0.146484,4.60547,-5.53116},{-6.56738,1.84717,-5.53116},{-8.86377,3.55127,-5.53116},{-7.66895,-1.2915,-5.53116}};
|
||||
lootPosSmall[] = {{7.46631,4.11084,-4.79117},{2.19336,3.64209,-5.53116},{-9.17285,-0.30127,-4.84116},{-3.57764,-3.42529,-5.55264}};
|
||||
};
|
||||
|
||||
class Land_psi_bouda : Residential
|
||||
@@ -142,7 +155,6 @@ class Land_KBud : Residential
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 0;
|
||||
zedPos[] = {{-0.017334,0.0107422,-0.663696}};
|
||||
//lootPos[] = {{-0.017334,0.0107422,-0.663696}};
|
||||
lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
|
||||
};
|
||||
|
||||
@@ -151,43 +163,39 @@ class Land_sara_domek_zluty : Residential
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}};
|
||||
lootPos[] = {{7.41,3.32,-2.43},{2.89,2.75,-2.43},{0.2,3.2,-2.43},{-6.59,-3.05,-2.43},{-3.99,2.46,-2.43},{-6.58,-0.39,-2.43},{6.38,-0.34,-2.43}};
|
||||
/*lootPosSmall[] = {
|
||||
{7.26685,-0.882324,-2.43378},{4.00684,3.84766,-2.43372},{-1.11255,1.29395,-2.43382},{-7.22192,-4.23584,-2.43386}
|
||||
};*/
|
||||
lootPosSmall[] = {{-6.83057,3.4668,-2.43364},{-2.64941,-3.81738,-2.43391}};
|
||||
};
|
||||
|
||||
class Land_HouseV_3I4 : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{5.46387,2.80273,-2.61298}};
|
||||
lootPos[] = {{5.46387,2.80273,-2.61298}};
|
||||
class Land_HouseV_3I4: Residential {
|
||||
zedPos[] = {{2.7,1.7,-2.6},{-5.9,0,-2.6}};
|
||||
lootPos[] = {{-1.68848,1.54883,0.376},{-1.31885,-3.78906,0.376},{1.67529,-1.86133,0.376},{2.323,0.944336,-2.888},{-2.95532,1.93359,-2.888},{2.89648,-4.75781,-2.888},{-2.33105,-4.71094,-2.888},{-6.28052,-3.89648,-2.888},{-5.10669,1.39844,-2.888}};
|
||||
lootPosSmall[] = {{3.46191,-0.957031,-2.48798},{-0.271973,-4.88867,-2.12796},{-0.632813,1.93066,-2.60797}};
|
||||
};
|
||||
|
||||
class Land_HouseV_3I1 : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {};
|
||||
lootPos[] = {};
|
||||
class Land_HouseV_3I1: Residential {
|
||||
zedPos[] = {{-5.13281,1.13867,-1.5},{5.35352,1.38477,-1.5}};
|
||||
lootPos[] = {{-5.21875,2.46094,-1.89},{3.44727,0.783203,-1.89},{-3.04102,3.64648,-1.89},{0.296875,-1.34961,-1.89},{3.83984,3.58008,-1.89}};
|
||||
lootPosSmall[] = {{2.56641,3.99805,-1.20015},{1.1582,0.435547,-1.27931},{-4.62305,3.95508,-1.05331},{-3.32422,-0.853516,-1.64813},{1.78906,3.73828,-1.53007}};
|
||||
};
|
||||
|
||||
class Land_HouseV_3I2: Residential {
|
||||
zedPos[] = {{2.65,0.8,-1.7},{-1.16,0.12,-1.7}};
|
||||
lootPos[] = {{-5.08423,-0.538086,-1.985},{-4.43848,-3.66211,-1.985},{-3.43066,-0.246094,-1.635},{-4.73877,2.90625,-1.985},{2.76489,-3.23438,-1.985},{1.55176,2.33203,-1.985}};
|
||||
lootPosSmall[] = {{1.10889,-1.36328,-1.03381},{2.31592,3.99609,-1.66379},{-3.97119,1.55762,-1.20425},{-0.100342,-0.878906,-1.985}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1L2 : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-0.448242,5.29883,-3.01697}};
|
||||
lootPos[] = {
|
||||
//{-0.448242,5.29883,-3.01697}
|
||||
{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}
|
||||
};
|
||||
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}};
|
||||
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1T : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{2.53027,-2.41895,-3.22815}};
|
||||
lootPos[] = {{2.53027,-2.41895,-3.22815}};
|
||||
class Land_HouseV_1T: Residential {
|
||||
zedPos[] = {{-4.99756,4.24609,-2.5},{3.45996,-1.68848,-2.5}};
|
||||
lootPos[] = {{0.285156,4.2168,-2.96},{5.55029,-1.08789,-2.96},{4.73975,3.10205,-2.96},{-5.44287,-1.24023,-2.96},{-0.885254,-6.18945,-2.96},{-4.95557,-3.53613,-2.96},{-6.51318,2.18457,0.114},{-1.80322,-5.3208,0.114},{5.38477,0.652344,0.114},{1.87744,2.25,0.5}};
|
||||
lootPosSmall[] = {{5.76953,4.33105,-2.32187},{1.48145,2.27637,-2.33051},{0.463867,2.9873,-2.47357},{-3.9292,-1.34424,-2.20398},{-6.53223,4.35254,-2.28232},{0.912598,-4.8208,-2.0419},{-7.20215,0.236328,-2.31293}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1L1 : Residential
|
||||
@@ -196,17 +204,34 @@ class Land_HouseV_1L1 : Residential
|
||||
lootPos[] = {{1.20801,5.86035,-1.09302}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1L1_DZE: Residential {
|
||||
zedPos[] = {{1.55518,5.81738,-0.7},{-2.22705,-2.85107,-2.5}};
|
||||
lootPos[] = {{4.14502,3.80908,-2.955},{3.90479,-2.08203,-2.955},{1.06152,0.607422,-2.955},{-0.220703,-4.53076,-2.955},{-2.32715,-0.93457,-2.955},{2.07422,-1.70459,-0.775},{-1.06445,-1.76123,-0.775},{-1.15576,3.4917,-0.775},{3.52539,3.58252,-0.775}};
|
||||
lootPosSmall[] = {{3.39453,-2.78711,0.42},{-0.0732422,-6.20264,-2.24875},{-0.661621,4.59863,-2.15118},{2.77393,3.64111,-2.61322}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1I2 : Residential
|
||||
{
|
||||
zedPos[] = {{-3.60205,2.81641,-2.23148}};
|
||||
lootPos[] = {{-3.60205,2.81641,-2.23148}};
|
||||
};
|
||||
|
||||
class Land_HouseV_2L : Residential
|
||||
{
|
||||
zedPos[] = {{-3.98438,-3.87207,-4.02338},{4.32617,1.81836,-3.96332}};
|
||||
//lootPos[] = {{4.32617,1.81836,-3.96332},{-3.98438,-3.87207,-4.02338}};
|
||||
lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}};
|
||||
class Land_HouseV_2L: Residential{
|
||||
zedPos[] = {{-4.25684,-3.86255,-3.11304},{4.41699,1.95239,-3.05204}};
|
||||
lootPos[] = {{-2.71582,-2.86084,-4.01},{1.77832,-1.36694,-4.01},{2.62207,4.42261,-4.01},{-4.20117,3.54126,-4.01},{-2.51953,3.06812,-3.61},{-2.62402,-3.98047,-0.785},{2.11719,-4.60596,-0.785},{-3.40137,3.94653,-0.785},{1.58008,4.67627,-0.785},{-0.924805,-1.37231,-0.785}};
|
||||
lootPosSmall[] = {{0.30957,2.46387,-2.94467},{-4.2334,1.3501,-3.99442},{2.84863,-1.27075,-3.25089},{-1.03711,-2.55688,-0.343903},{2.55762,-3.06763,0.144775},{-1.12598,0.708984,-0.0866699},{0.34082,4.95728,-0.156036}};
|
||||
};
|
||||
|
||||
class Land_HouseV_2T1: Residential{
|
||||
zedPos[] = {{-4.86328,5.27539,-2.35536},{6.10547,-3.55127,-2.35536},{2.22485,-4.75195,-2.35536}};
|
||||
lootPos[] = {{-1.34375,-2.81201,-3.018},{3.66406,3.52417,-3.018},{-1.05469,1.96191,-3.018},{-5.96582,2.97144,-3.018},{-3.23242,0.747314,-3.018},{-6.07031,1.02271,-3.018},{6.5498,1.55957,-3.018},{3.04883,0.714355,0.216766},{-5.85938,0.652588,0.216766},{-2.02539,-2.97729,0.216766}};
|
||||
lootPosSmall[] = {{-0.298828,1.72705,0.846771},{1.02637,0.932373,-2.30807},{0.351563,-2.11206,-2.55853},{-2.15332,2.07861,-2.38748},{-5.08496,0.956299,-2.48694},{1.47363,2.02832,-2.30737}};
|
||||
};
|
||||
|
||||
class Land_HouseV_2I: Residential {
|
||||
zedPos[] = {{-3.31958,-6.41699,-2.4},{-3.92847,0.430664,-2.4}};
|
||||
lootPos[] = {{-3.90015,1.6748,-2.815},{3.08618,0.325195,-2.815},{-3.50146,8.58008,-2.815},{1.48804,7.0498,-2.815},{-3.3606,4.63965,-2.815},{3.12231,8.99805,-2.815},{5.83228,3.22852,-2.815},{1.36353,-6.61328,-2.815},{4.28125,-6.5,-2.815},{5.93262,1.11719,-2.815},{-3.74072,-1.29004,-2.815},{-1.91602,-1.45898,-2.535}};
|
||||
lootPosSmall[] = {{3.38306,-5.31836,-1.92419},{-0.365967,-1.50781,-2.14468},{-3.70947,-3.62598,-2.00531},{-3.90796,-4.31152,-1.69519},{1.87402,8.35156,-2.2149},{1.88843,5.81152,-1.61481},{3.18896,7.7207,-2.1048},{-2.39307,-0.00488281,-1.69507},{2.77002,5.34766,-2.27469}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1I3 : Residential
|
||||
@@ -219,25 +244,26 @@ class Land_HouseV_1I3 : Residential
|
||||
class Land_houseV_2T2 : Residential
|
||||
{
|
||||
zedPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28}};
|
||||
lootPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32}};
|
||||
lootPos[] = {{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32},{-3.33081,-2.51367,-4.04022}};
|
||||
lootPosSmall[] = {{-1.93677,-0.370117,-0.592319},{-0.72998,3.18066,-0.634354},{6.16992,-2.89941,-0.961671},{-3.72339,3.1084,-2.92789},{-2.11914,-2.98535,-3.83026},{5.01758,-2.93018,-3.34743}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_A1 : Residential
|
||||
{
|
||||
zedPos[] = {{-3.48242,2.13965,-8.81882},{-4.56689,-3,-8.81262}};
|
||||
lootPos[] = {{-4.56689,-3,-8.81262},{-3.48242,2.13965,-8.81882}};
|
||||
class Land_HouseBlock_A1: Residential {
|
||||
zedPos[] = {{-0.690918,4.64209,-8},{4.8335,-4.78223,-8},{-2.74512,-0.86377,-8}};
|
||||
lootPos[] = {{-3.84277,-3.48926,-8.666},{-4.49023,3.61768,-8.666},{-1.18848,-3.0918,-8.504},{4.84229,0.462402,-8.514},{-2.16211,0.761719,-8.514},{1.77734,-0.84375,-8.494},{1.09863,-3.98877,-8.494},{4.99023,4.17139,-8.514}};
|
||||
lootPosSmall[] = {{-2.19727,4.49414,-8.514}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_A2_1 : Residential
|
||||
{
|
||||
zedPos[] = {{3.98975,4.48926,-7.4043}};
|
||||
lootPos[] = {{3.98975,4.48926,-7.4043}};
|
||||
class Land_HouseBlock_A2_1: Residential {
|
||||
zedPos[] = {{6.5,0,-6.7},{3.5,-5,-6.7}};
|
||||
lootPos[] = {{3.51953,-5.6272,-7.014},{4.83008,0.922607,-7.014},{6.45117,-3.29639,-7.014}};
|
||||
lootPosSmall[] = {{2.78906,1.05737,-7.014},{7.41211,-6.22095,-7.014}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_A3 : Residential
|
||||
{
|
||||
zedPos[] = {{0.554688,2.70801,-5.4317}};
|
||||
lootPos[] = {{0.56,2.71,-5.43},{-0.72,-3.61,-5.45},{1.04,-1.56,-5.45}};
|
||||
class Land_HouseBlock_A3: Residential {
|
||||
zedPos[] = {{4.7,-2.6,-4.8},{-0.5,-1,-5}};
|
||||
lootPos[] = {{2.7666,1.06982,-5.048},{6.74023,1.92383,-5.048},{4.00928,-4.37354,-5.048},{0.126465,-4.20947,-5.5},{-0.320801,3.43945,-5.5}};
|
||||
lootPosSmall[] = {{3.52393,2.70264,-4.67},{7.4209,-5.06787,-5.048}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_B5 : Residential
|
||||
@@ -261,7 +287,6 @@ class Land_HouseBlock_C1 : Residential
|
||||
class Land_HouseV2_01B : Residential
|
||||
{
|
||||
zedPos[] = {{9.53711,3.39453,-6.11053}};
|
||||
//lootPos[] = {{9.53711,3.39453,-6.11053}};
|
||||
lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}};
|
||||
};
|
||||
|
||||
@@ -319,14 +344,14 @@ class Land_NAV_Lighthouse : Residential
|
||||
class Land_Panelak3 : Residential
|
||||
{
|
||||
zedPos[] = {};
|
||||
//lootPos[]={{0.54,-0.71,-8.11},{2.51,-1.84,12.38},{2.8,-0.67,12.38},{3.98,-1.49,12.38}};
|
||||
lootPos[] = {{2.00415,-1.33325,12.3769},{0.0378418,-1.23608,-10.8254}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
class Land_sara_Domek_sedy: Residential // single story stucko #39
|
||||
{
|
||||
zedPos[] = {{1.72266,2.12744,-2.14196}};
|
||||
lootPos[] = {{-1.76367,-1.11328,-2.14196},{-5.0127,3.01953,-2.14196},{5.41211,2.625,-2.14196},{4.86035,-0.738281,-2.14196}};
|
||||
lootPos[] = {{-1.33838,-0.0722656,-2.14196},{-4.39429,3.53516,-2.14196},{3.72681,3.72754,-2.14196},{4.84814,-0.488281,-2.14196}};
|
||||
lootPosSmall[] = {{5.5603,-0.541016,-1.22196},{-3.96045,-0.106445,-1.61196}};
|
||||
};
|
||||
class land_mbg_brickhouse_01: Residential // 2 story brick outer staircase stripped
|
||||
{
|
||||
@@ -337,11 +362,13 @@ class Land_dum_mesto_in: Residential // 2 story some boarded windows estate
|
||||
{
|
||||
zedPos[] = {{4.85645,1.62305,-1.28095}};
|
||||
lootPos[] = {{ -5.53796,-2.51996,-3.99769 },{ -4.66113,1.34052,-4.26331 },{ -4.9137,3.4718,-4.26331 },{ 0.397583,-2.74866,-4.26418 },{ 2.18762,0.74707,-4.26418 },{ 4.94128,-1.67108,-4.26418 },{ 4.48279,2.82495,-4.26418 },{ 1.11023,4.69928,-2.75561 },{ 4.98938,3.79883,-1.28095 },{ 5.55957,-1.61218,-1.28095 },{ 0.695679,-2.18268,-1.28095 },{ -2.42969,-1.18854,-1.27582 },{ -4.77722,3.51996,-1.27582 }};
|
||||
lootPosSmall[] = {{-1.07007,2.86768,-0.325825},{-6.16431,0.850586,-0.105824},{6.16699,-2.95264,-0.110945},{2.67432,-2.52148,-3.09418}};
|
||||
};
|
||||
class Land_dum_mesto2: Residential // 2 stucco red/orange light by door
|
||||
{
|
||||
zedPos[] = {{-3.01074,1.48145,-0.945732}};
|
||||
lootPos[] = {{2.46582,7.10742,-4.34475},{2.87305,4.03906,-4.34475},{-3.56738,4.05078,-4.34475},{-2.49902,0.46875,-4.34475},{1.77734,-7.41797,-4.34475},{-3.24512,-7.69922,-4.34475},{-3.16113,-1.58984,-4.34475},{3.19531,1.64258,-0.945168},{-3.19141,7.76563,-0.944004},{-0.253906,4.78516,-0.944004},{-3.35645,-5.74414,-0.944004},{-1.70508,-7.22656,-0.944004},{1.21973,-1.07617,-0.944004}};
|
||||
lootPosSmall[] = {{3.27734,7.74658,-3.40475},{-2.82813,6.43066,-0.534006},{3.04346,-7.29297,-0.944006},{0.201172,-0.83252,-4.34475}};
|
||||
};
|
||||
//Land_MBG_GER_ESTATE_2 in Office.hpp
|
||||
class Land_MBG_GER_HUS_4 : Residential // 2 stucco red/orage light by door
|
||||
@@ -391,6 +418,7 @@ class Land_deutshe_mini : Residential // stucco 3 windows, doorway
|
||||
{
|
||||
zedPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}};
|
||||
lootPos[] = {{-4.34277,-2.54297,-2.74846},{-0.624023,-0.357422,-2.74846},{0.853516,1.04395,-2.74846},{-2.75781,2.44336,-2.74846}};
|
||||
lootPosSmall[] = {{-3.49365,-1.76563,-1.97846},{-0.462891,0.753906,-1.83846},{0.727539,2.95605,-2.04846}};
|
||||
};
|
||||
class land_seb_bouda1: Residential { // cement floor1, wooden floor2
|
||||
zedPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}};
|
||||
@@ -410,12 +438,8 @@ class Land_House_C_5_V2_EP1: Residential // beige stucco
|
||||
};
|
||||
class Land_House_C_5_V3_EP1: Residential // beige stucco
|
||||
{
|
||||
lootPos[] = {
|
||||
{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}
|
||||
};
|
||||
lootPos[] = {{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}};
|
||||
lootPosSmall[] = {{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}};
|
||||
zedPos[] = {{-3.54736,1.73535,-0.596497},{2.47021,4.54834,-0.59645},{1.73682,2.96338,2.2955},{-3.40234,-4.05664,2.18232}};
|
||||
};
|
||||
class Land_House_L_1_EP1: Residential // beige stucco
|
||||
@@ -440,8 +464,7 @@ class Land_House_K_7_EP1: Residential // beige stucco
|
||||
};
|
||||
class Land_House_C_4_EP1: Residential // beige stucco
|
||||
{
|
||||
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },
|
||||
{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
|
||||
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
|
||||
};
|
||||
class Land_House_C_11_EP1: Residential // 2 story wood railings
|
||||
{
|
||||
@@ -505,35 +528,15 @@ class LAND_vokzal_big: Residential // Train Station
|
||||
};
|
||||
class LAND_Zachytka : Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{3.79492,-4.12891,-2.02697},
|
||||
{-4.92285,-6.8584,-2.02697},
|
||||
{-3.6543,-6.7002,-2.02697},
|
||||
{-2.60449,-6.87891,-2.02697},
|
||||
{-1.82422,0.0361328,-2.02697},
|
||||
{-6.2832,-4.51074,-2.02697},
|
||||
{-3.60547,5.1875,-2.02697},
|
||||
{4.42188,11.2158,-2.02697}};
|
||||
lootPos[] = {{3.79492,-4.12891,-2.02697},{-4.92285,-6.8584,-2.02697},{-3.6543,-6.7002,-2.02697},{-2.60449,-6.87891,-2.02697},{-1.82422,0.0361328,-2.02697},{-6.2832,-4.51074,-2.02697},{-3.60547,5.1875,-2.02697},{4.42188,11.2158,-2.02697}};
|
||||
};
|
||||
class LAND_hospoda : Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{3.46094,-1.42871,-1.80302},
|
||||
{2.40137,-1.22656,-1.80307},
|
||||
{7.81836,-1.63281,-1.80282},
|
||||
{2.04004,-6.71777,-1.80289},
|
||||
{-5.56641,0.793945,-1.80295},
|
||||
{-4.18164,8.64063,-1.80286},
|
||||
{1.16602,5.0791,-1.80348},
|
||||
{1.21582,3.73242,-1.8034},
|
||||
{0.248047,5.55176,-1.80324},
|
||||
{-1.84766,3.92969,-1.80313},
|
||||
{-1.85254,0.222656,-1.80321}};
|
||||
lootPos[] = {{3.46094,-1.42871,-1.80302},{2.40137,-1.22656,-1.80307},{7.81836,-1.63281,-1.80282},{2.04004,-6.71777,-1.80289},{-5.56641,0.793945,-1.80295},{-4.18164,8.64063,-1.80286},{1.16602,5.0791,-1.80348},{1.21582,3.73242,-1.8034},{0.248047,5.55176,-1.80324},{-1.84766,3.92969,-1.80313},{-1.85254,0.222656,-1.80321}};
|
||||
};
|
||||
class LAND_Kiosk2 : Residential
|
||||
{
|
||||
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},
|
||||
{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
|
||||
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
|
||||
};
|
||||
class LAND_skola : Residential
|
||||
{
|
||||
@@ -627,8 +630,7 @@ class LAND_Big_Panelak : Residential
|
||||
};
|
||||
class LAND_Posta : Residential
|
||||
{
|
||||
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},
|
||||
{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
|
||||
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
|
||||
};
|
||||
class Land_smd_dum_istan2b : Residential // stucco 4 windows up, 2 down on left
|
||||
{
|
||||
@@ -707,12 +709,8 @@ class land_seb_mine_maringotka: Residential { // Nm
|
||||
|
||||
//DZE ADDED BELOW
|
||||
class land_r_housev2_04: Residential {
|
||||
lootPos[] = {
|
||||
{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}
|
||||
};
|
||||
lootPos[] = {{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}};
|
||||
lootPosSmall[] = {{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}};
|
||||
zedPos[] = {{-1.72021,2.7146,-3.20429},{2.7522,2.9668,-3.20421},{4.73706,-0.942627,-3.20546}};
|
||||
};
|
||||
class land_rozvodna: Residential {
|
||||
@@ -720,12 +718,10 @@ class land_rozvodna: Residential {
|
||||
};
|
||||
class land_jzd_bezstrechy: Residential { // multi-story concrete bars on windows
|
||||
zedPos[] = {{6.62451,1.67969,-5.22504},{5.60889,6.54102,-5.10962}};
|
||||
//lootPos[] = {{6.62451,1.67969,-5.22504},{1.70166,3.48828,-5.22504},{5.60889,6.54102,-5.10962},{-5.21094,7.38477,-5.10962}};
|
||||
lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
|
||||
};
|
||||
class land_domek_podhradi_1: Residential { // brown wooden barn one story
|
||||
zedPos[] = {{-2.18018,-3.02637,-2.75047},{-0.874756,3.29346,-2.7391}};
|
||||
//lootPos[] = {{5.11816,0.963867,-2.73913},{1.84717,-0.317383,-2.73914},{-5.66992,0.883789,-2.75047},{0.924805,-2.87988,-2.75047},{2.50977,-0.691406,-2.73915},{-0.874756,3.29346,-2.7391}, {-2.71924,0.0463867,-2.73914}};
|
||||
lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
|
||||
};
|
||||
class Land_bouda2_vnitrek: Residential {
|
||||
@@ -748,21 +744,13 @@ class land_cihlovej_dum_mini: Residential {
|
||||
lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}};
|
||||
};
|
||||
class Land_hruzdum: Residential {
|
||||
lootPos[] = {
|
||||
{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}
|
||||
};
|
||||
lootPos[] = {{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}};
|
||||
lootPosSmall[] = {{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}};
|
||||
zedPos[] = {{-1.66382,-1.14795,-3.82291},{-2.79248,3.60742,-0.251995}};
|
||||
};
|
||||
class land_smd_cihlovej_dum_mini: Residential {
|
||||
lootPos[] = {
|
||||
{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}
|
||||
};
|
||||
lootPos[] = {{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}};
|
||||
lootPosSmall[] = {{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}};
|
||||
zedPos[] = {{1.81738,0.794922,-1.99442},{-1.7959,1.10742,-1.99442},{-6.54102,1.04688,-1.99442}};
|
||||
};
|
||||
class land_smd_dum_istan4: Residential {
|
||||
@@ -770,12 +758,8 @@ class land_smd_dum_istan4: Residential {
|
||||
zedPos[] = {{0.323242,5.66113,-6.38088}};
|
||||
};
|
||||
class land_smd_dum_olez_istan2_open2: Residential {
|
||||
lootPos[] = {
|
||||
{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}
|
||||
};
|
||||
lootPos[] = {{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}};
|
||||
lootPosSmall[] = {{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}};
|
||||
zedPos[] = {{5.4502,-3.21729,0.207455}};
|
||||
};
|
||||
class land_panelova3: Residential {
|
||||
@@ -783,7 +767,6 @@ class land_panelova3: Residential {
|
||||
};
|
||||
class land_vysoky2: Residential { // multi-story cement apt buildings. no room access
|
||||
zedPos[] = {{-0.219727,2.5332,13.2833}};
|
||||
//lootPos[] = {{-0.219727,2.5332,13.2833},{-1.83179,7.09766,13.2833},{-7.15039,-8.02441,13.2833},{4.60986,-8.9209,13.2833},{12.3555,5.91992,13.2833}};
|
||||
lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
|
||||
};
|
||||
class land_vysoky1: Residential {
|
||||
@@ -797,7 +780,6 @@ class land_hotel_p1: Residential {
|
||||
};
|
||||
class land_dlouhy1: Residential { // multi-story cement apt buildings. some room access
|
||||
zedPos[] = {{-3.36914,7.95166,-4.95796},{-3.00684,-1.46973,-9.47917}};
|
||||
//lootPos[] = {{-3.36914,7.95166,-4.95796},{-4.4248,-1.81055,-4.96283},{25.0264,-1.64648,-4.96281},{25.6738,8.21387,-4.95789},{15.626,11.2983,-4.95636},{6.11328,6.86816,-9.48532}, {-13.5742,-1.67822,-9.47203}, {-3.00684,-1.46973,-9.47917}};
|
||||
lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
|
||||
};
|
||||
class land_dlouhy2: Residential {
|
||||
@@ -813,21 +795,15 @@ class Land_hut_old01: Residential {
|
||||
|
||||
class Land_ruin_01_PMC : Residential
|
||||
{
|
||||
lootPos[] = {{-2.57568,2.16443,-1.76358},
|
||||
{-2.64172,-2.50488,-1.76358},
|
||||
{0.851563,1.67505,-1.76358}};
|
||||
lootPos[] = {{-2.57568,2.16443,-1.76358},{-2.64172,-2.50488,-1.76358},{0.851563,1.67505,-1.76358}};
|
||||
};
|
||||
class Land_Ruin_Cowshed_a_PMC : Residential
|
||||
{
|
||||
lootPos[] = {{-3.573,2.80774,-2.31227},
|
||||
{8.85077,-2.67871,-2.46388},
|
||||
{-2.83069,-5.90613,-2.46388},
|
||||
{8.89893,-5.66711,-2.46388}};
|
||||
lootPos[] = {{-3.573,2.80774,-2.31227},{8.85077,-2.67871,-2.46388},{-2.83069,-5.90613,-2.46388},{8.89893,-5.66711,-2.46388}};
|
||||
};
|
||||
class Land_Ruin_Cowshed_b_PMC : Residential
|
||||
{
|
||||
lootPos[] = {{10.4032,2.35046,-3.14048},
|
||||
{2.99207,-3.36682,-3.13994}};
|
||||
lootPos[] = {{10.4032,2.35046,-3.14048},{2.99207,-3.36682,-3.13994}};
|
||||
};
|
||||
class Land_Ruin_Cowshed_c_PMC : Residential
|
||||
{
|
||||
@@ -835,66 +811,38 @@ class Land_Ruin_Cowshed_c_PMC : Residential
|
||||
};
|
||||
class Land_majak_podesta: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-1.22461,-2.17969,2.28329},
|
||||
{1.14844,-2.9707,2.28329}};
|
||||
lootPos[] = {{-1.22461,-2.17969,2.28329},{1.14844,-2.9707,2.28329}};
|
||||
};
|
||||
class land_nasypka: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-1.46045,-0.168945,6.56824}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-1.58691,0.717285,6.56824}
|
||||
};
|
||||
lootPos[] = {{-1.46045,-0.168945,6.56824}};
|
||||
lootPosSmall[] = {{-1.58691,0.717285,6.56824}};
|
||||
zedPos[] = {{1.50659,-0.027832,-5.55527}};
|
||||
};
|
||||
class land_dum_istan3: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-8.4917,-0.922363,0.585144},
|
||||
{5.97852,1.38037,0.585148},
|
||||
{3.55176,-5.42822,0.58514},
|
||||
{-2.33105,3.74805,-2.67237}};
|
||||
lootPos[] = {{-8.4917,-0.922363,0.585144},{5.97852,1.38037,0.585148},{3.55176,-5.42822,0.58514},{-2.33105,3.74805,-2.67237}};
|
||||
};
|
||||
class land_house_y: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-0.570313,-5.21387,-1.40696},
|
||||
{-5.15625,-5.32275,-1.40696},
|
||||
{2.34766,4.9917,-1.40696}};
|
||||
lootPos[] = {{-0.570313,-5.21387,-1.40696},{-5.15625,-5.32275,-1.40696},{2.34766,4.9917,-1.40696}};
|
||||
};
|
||||
class land_dum_istan4_inverse: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-2.77246,-1.72949,-4.33588},
|
||||
{5.30176,5.76563,-7.28588},
|
||||
{-0.282227,5.89746,-7.28588},
|
||||
{-6.5918,5.96973,-7.28588}};
|
||||
lootPos[] = {{-2.77246,-1.72949,-4.33588},{5.30176,5.76563,-7.28588},{-0.282227,5.89746,-7.28588},{-6.5918,5.96973,-7.28588}};
|
||||
};
|
||||
class Land_duala_mini: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-1.37207,2.25488,-2.74846},
|
||||
{-3.43457,-2.04932,-2.74846},
|
||||
{3.82959,0.034668,-2.74846},
|
||||
{3.79102,-2.25977,-2.74846}};
|
||||
lootPos[] = {{-1.37207,2.25488,-2.74846},{-3.43457,-2.04932,-2.74846},{3.82959,0.034668,-2.74846},{3.79102,-2.25977,-2.74846}};
|
||||
};
|
||||
|
||||
class land_dum_istan2b: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-6.44531,-5.13037,3.80019},
|
||||
{-6.71777,2.81592,3.80019},
|
||||
{ 3.33887,-0.539307,0.822979},
|
||||
{-0.506836,-2.2229,0.822979},
|
||||
{-3.93457,2.11401,-2.29981}};
|
||||
lootPos[] = {{-6.44531,-5.13037,3.80019},{-6.71777,2.81592,3.80019},{ 3.33887,-0.539307,0.822979},{-0.506836,-2.2229,0.822979},{-3.93457,2.11401,-2.29981}};
|
||||
};
|
||||
class land_hut01: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 0.304749,-0.543213,-0.448339 },
|
||||
{ 0.885254,2.90747,-0.44834 }};
|
||||
lootPos[] = {{ 0.304749,-0.543213,-0.448339 },{ 0.885254,2.90747,-0.44834 }};
|
||||
};
|
||||
|
||||
class land_housev2_05: Residential
|
||||
@@ -903,92 +851,46 @@ class land_housev2_05: Residential
|
||||
};
|
||||
class land_hut02: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -0.498901,2.974,-0.445764 },
|
||||
{ -1.07245,-0.756958,-0.445764 }};
|
||||
lootPos[] = {{ -0.498901,2.974,-0.445764 },{ -1.07245,-0.756958,-0.445764 }};
|
||||
};
|
||||
class land_hut04: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -1.07227,-0.354492,-0.437198 },
|
||||
{ 0.939697,2.78271,-0.437198 }};
|
||||
lootPos[] = {{ -1.07227,-0.354492,-0.437198 },{ 0.939697,2.78271,-0.437198 }};
|
||||
};
|
||||
class land_mbg_killhouse_4: Residential { // cement 2 story
|
||||
//lootPos[] = {{2.97949,2.16211,-3.84318},{6.88184,-3.24219,-3.84317},{-3.87012,5.46484,-3.84317},{0.474609,-5.08398,-0.543175},{6.9248,2.49219,-0.543175},{-2.39063,-0.128906,-0.543179}};
|
||||
lootPos[] = {
|
||||
{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}
|
||||
};
|
||||
//zedPos[] = {{2.97949,2.16211,-3.84318},{-3.87012,5.46484,-3.84317},{6.9248,2.49219,-0.543175}};
|
||||
lootPos[] = {{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}};
|
||||
lootPosSmall[] = {{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}};
|
||||
zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}};
|
||||
};
|
||||
class Land_House_C_10_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}
|
||||
};
|
||||
lootPos[] = {{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}};
|
||||
lootPosSmall[] = {{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}};
|
||||
zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
|
||||
};
|
||||
class Land_House_L_6_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 5.51416,-0.64624,-1.509 },
|
||||
{ 1.1626,1.93677,-1.5399 },
|
||||
{ 4.20996,1.62158,1.28101 },
|
||||
{ 3.15381,-2.12427,1.28099 },
|
||||
{ -3.74268,-2.23193,-1.53738 }};
|
||||
lootPos[] = {{ 5.51416,-0.64624,-1.509 },{ 1.1626,1.93677,-1.5399 },{ 4.20996,1.62158,1.28101 },{ 3.15381,-2.12427,1.28099 },{ -3.74268,-2.23193,-1.53738 }};
|
||||
};
|
||||
class Land_House_K_5_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -2.40381,1.90674,1.51889 },
|
||||
{ -5.96777,0.826416,0.710116 },
|
||||
{ -3.05811,4.05676,1.52165 },
|
||||
{ 1.29199,1.85913,1.54825 },
|
||||
{ 4.40381,3.96619,2.26365 },
|
||||
{ 4.17725,0.271484,2.4009 },
|
||||
{ 1.30908,1.50195,1.55225 }};
|
||||
lootPos[] = {{ -2.40381,1.90674,1.51889 },{ -5.96777,0.826416,0.710116 },{ -3.05811,4.05676,1.52165 },{ 1.29199,1.85913,1.54825 },{ 4.40381,3.96619,2.26365 },{ 4.17725,0.271484,2.4009 },{ 1.30908,1.50195,1.55225 }};
|
||||
};
|
||||
class Land_House_L_3_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -5.59863,-0.384766,-0.173644 },
|
||||
{ -5.23425,2.49609,-0.22691 },
|
||||
{ 0.75769,2.95508,-0.222477 },
|
||||
{ -0.387817,0.0234375,-0.222477 },
|
||||
{ 2.11365,2.99512,-0.222477 }};
|
||||
lootPos[] = {{ -5.59863,-0.384766,-0.173644 },{ -5.23425,2.49609,-0.22691 },{ 0.75769,2.95508,-0.222477 },{ -0.387817,0.0234375,-0.222477 },{ 2.11365,2.99512,-0.222477 }};
|
||||
};
|
||||
class Land_House_L_4_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -3.34961,-0.487122,-1.33058 },
|
||||
{ -6.60547,0.131348,-1.29852 },
|
||||
{ -0.385742,-0.0551758,-1.34066 },
|
||||
{ -0.209961,3.14941,-1.253 },
|
||||
{ 3.47559,0.370972,-1.05766 },
|
||||
{ 5.41992,3.25671,-1.01435 }};
|
||||
lootPos[] = {{ -3.34961,-0.487122,-1.33058 },{ -6.60547,0.131348,-1.29852 },{ -0.385742,-0.0551758,-1.34066 },{ -0.209961,3.14941,-1.253 },{ 3.47559,0.370972,-1.05766 },{ 5.41992,3.25671,-1.01435 }};
|
||||
};
|
||||
class Land_House_L_9_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 4.4043,0.311035,-0.621445 },
|
||||
{ -2.23584,1.68604,-0.542923 },
|
||||
{ 4.0918,0.924805,2.60419}};
|
||||
lootPos[] = {{ 4.4043,0.311035,-0.621445 },{ -2.23584,1.68604,-0.542923 },{ 4.0918,0.924805,2.60419}};
|
||||
};
|
||||
class Land_House_L_8_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 0.662598,5.04395,-1.01205 },
|
||||
{ 0.73291,2.59424,-1.01574 },
|
||||
{ 4.73828,3.56836,-0.773781 },
|
||||
{ 3.76758,3.67578,1.73622 },
|
||||
{ -2.51514,-2.19971,-1.55013 },
|
||||
{ -2.51514,-2.19971,-1.55013 }};
|
||||
lootPos[] = {{ 0.662598,5.04395,-1.01205 },{ 0.73291,2.59424,-1.01574 },{ 4.73828,3.56836,-0.773781 },{ 3.76758,3.67578,1.73622 },{ -2.51514,-2.19971,-1.55013 },{ -2.51514,-2.19971,-1.55013 }};
|
||||
};
|
||||
class Land_ibrhotel: Residential
|
||||
{
|
||||
@@ -1059,12 +961,7 @@ class Land_ibrhotel: Residential
|
||||
};
|
||||
class Land_MBG_Shanty_BIG: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -29.8752,-15.8057,2.99997 },
|
||||
{ 23.4097,11.5024,24.9672 },
|
||||
{ -29.345,-16.7568,3.04013 },
|
||||
{ 23.2319,11.6201,27.9672 },
|
||||
{ -33.3779,-11.3564,5.81198 }};
|
||||
lootPos[] = {{ -29.8752,-15.8057,2.99997 },{ 23.4097,11.5024,24.9672 },{ -29.345,-16.7568,3.04013 },{ 23.2319,11.6201,27.9672 },{ -33.3779,-11.3564,5.81198 }};
|
||||
};
|
||||
|
||||
class Land_Shed_W03_EP1: Residential
|
||||
@@ -1081,4 +978,4 @@ class UAZWreck: Residential
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -44,7 +44,6 @@ class MAP_sara_domek_vilka_ruins: ResidentialRuins {
|
||||
};
|
||||
|
||||
class Land_ruin_01: ResidentialRuins {
|
||||
//lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
|
||||
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
|
||||
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
|
||||
};
|
||||
|
||||
@@ -9,51 +9,34 @@ class FarmRoaming : Farm
|
||||
zombieChance = 0.4;
|
||||
maxRoaming = 2;
|
||||
};
|
||||
|
||||
class Land_Shed_W03 : HouseRoaming {};
|
||||
class Land_HouseV_2T1 : HouseRoaming {};
|
||||
class Land_HouseV_3I2 : HouseRoaming {};
|
||||
class land_housev_3i3: HouseRoaming {
|
||||
lootPos[] = {
|
||||
{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}
|
||||
};
|
||||
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
|
||||
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
|
||||
zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
|
||||
};
|
||||
class Land_HouseBlock_A1_2 : HouseRoaming {};
|
||||
class Land_HouseBlock_A2 : HouseRoaming {};
|
||||
class Land_HouseBlock_B1 : HouseRoaming {};
|
||||
class Land_HouseBlock_B2 : HouseRoaming {};
|
||||
class Land_HouseBlock_B3: HouseRoaming {
|
||||
zedPos[] = {{0.878418,5.69189,-6.38459}};
|
||||
lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_B4: HouseRoaming{
|
||||
zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
|
||||
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
|
||||
};
|
||||
class Land_HouseBlock_C2 : HouseRoaming {};
|
||||
class Land_HouseBlock_C3 : HouseRoaming {};
|
||||
class Land_HouseBlock_C4 : HouseRoaming {};
|
||||
class Land_HouseBlock_C4 : HouseRoaming {
|
||||
zedPos[] = {{1.54199,3.79883,-4.57855},{-1.8208,-1.80664,-4.57855},{1.72363,-1.67188,-4.5746},{-2.75586,-3.64844,-4.57855},{-2.49805,4.07422,-4.57855}};
|
||||
lootPos[] = {{2.68457,3.71484,-5.46355},{-2.98145,3.95508,-5.46355},{-2.95117,-3.64258,-5.46355},{-2.81152,-3.53125,-1.49755},{3.00293,-3.85156,-1.49755},{-1.76465,0.222656,-1.48755}};
|
||||
lootPosSmall[] = {{-3.30518,-1.75488,-4.77355},{2.38623,-0.0947266,-4.5696},{-2.56396,-1.65137,-1.05755},{0.203613,-1.61328,-0.907551},{1.9502,-3.79883,-4.6796},{-1.77246,2.92285,-1.48755},{2.42285,1.17822,-4.75355}};
|
||||
};
|
||||
class Land_HouseBlock_C5 : HouseRoaming {};
|
||||
class Land_Misc_Cargo1D : HouseRoaming {};
|
||||
class Land_Ind_Shed_01_end : HouseRoaming {};
|
||||
|
||||
class Land_A_statue01 : HouseRoaming
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"zZombie_Base",
|
||||
"zZombie_Base",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_soldier",
|
||||
"z_soldier_heavy",
|
||||
"z_policeman"
|
||||
};
|
||||
zombieClass[] ={"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
|
||||
minRoaming = 2;
|
||||
maxRoaming = 8;
|
||||
};
|
||||
@@ -73,14 +56,12 @@ class GraveCrossHelmet : Military
|
||||
|
||||
class Land_Dam_Conc_20 : HouseRoaming
|
||||
{
|
||||
//lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
|
||||
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
|
||||
class Land_Misc_Scaffolding : HouseRoaming
|
||||
{
|
||||
//lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
|
||||
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
|
||||
};
|
||||
// DAYZ AMP More buildings (DZE ADDED)
|
||||
|
||||
@@ -6,14 +6,59 @@ class Supermarket : Default
|
||||
zombieChance = 0.3;
|
||||
zombieClass[] =
|
||||
{
|
||||
"zZombie_Base",
|
||||
"zZombie_Base",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3",
|
||||
"z_new_villager2",
|
||||
"z_new_villager3",
|
||||
"z_new_villager4"
|
||||
"z_new_villager4",
|
||||
"z_citizen1",
|
||||
"z_citizen2",
|
||||
"z_citizen3",
|
||||
"z_citizen4",
|
||||
"z_lumberjack1",
|
||||
"z_lumberjack2",
|
||||
"z_lumberjack3",
|
||||
"z_lumberjack4",
|
||||
"z_profiteer1",
|
||||
"z_profiteer2",
|
||||
"z_profiteer3",
|
||||
"z_profiteer4",
|
||||
"z_rocker1",
|
||||
"z_rocker2",
|
||||
"z_rocker3",
|
||||
"z_rocker4",
|
||||
"z_assistant",
|
||||
"z_pilot",
|
||||
"z_firefighter1",
|
||||
"z_firefighter2",
|
||||
"z_firefighter3",
|
||||
"z_firefighter4",
|
||||
"z_firefighter5",
|
||||
"z_paramedic",
|
||||
"z_postman1",
|
||||
"z_postman2",
|
||||
"z_postman3",
|
||||
"z_postman4",
|
||||
"z_assistant",
|
||||
"z_gardener",
|
||||
"z_civilian1",
|
||||
"z_civilian3",
|
||||
"z_civilian5",
|
||||
"z_civilian7",
|
||||
"z_civilian9",
|
||||
"z_civilian11",
|
||||
"z_civilian13",
|
||||
"z_civilian15",
|
||||
"z_prisoner1",
|
||||
"z_prisoner2",
|
||||
"z_prisoner3",
|
||||
"z_mafiaboss",
|
||||
"z_dealer",
|
||||
"z_suit6",
|
||||
"z_new_garbageman"
|
||||
};
|
||||
lootGroup = Supermarket;
|
||||
};
|
||||
@@ -22,7 +67,6 @@ class Land_A_GeneralStore_01a : Supermarket
|
||||
{
|
||||
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
|
||||
lootPos[] = {
|
||||
//{-6.93237,1.07617,-1.2016},{-7.29565,-2.68164,-1.20148},{-3.41382,-4.39063,-1.20172},{-1.28857,-2.57715,-1.20135},{0.902344,-4.36133,-1.20178},{3.27588,-3.48242,-1.2016},{7.53394,-2.70117,-1.20172},{13.9651,-4.50293,-1.20172},{10.2612,0.111328,-1.2016},{10.5864,-3.84277,-1.20148},{7.84424,-0.136719,-1.2016},{3.5752,0.0361328,-1.2016},{-0.370605,5.17871,-1.20154},{4.77783,5.57617,-1.20148},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{7.36304,3.00781,-1.20172},{1.93018,2.17285,-1.2016},{-3.82788,5.33203,-1.2016},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135},{3.72729,8.36133,-1.2016},{9.84009,8.33984,-1.20148},{-2.90942,1.32031,-1.2016},
|
||||
{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -34,7 +78,6 @@ class Land_A_GeneralStore_01 : Supermarket
|
||||
{
|
||||
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
|
||||
lootPos[] = {
|
||||
//{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148},
|
||||
{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -42,7 +85,18 @@ class Land_A_GeneralStore_01 : Supermarket
|
||||
};
|
||||
};
|
||||
|
||||
//DZE ADDED BELOW
|
||||
class Land_HouseBlock_B1: Supermarket {
|
||||
zedPos[] = {{3.6377,-4.34326,-7},{-4.75,-0.23291,-7}};
|
||||
lootPos[] = {{2.06738,-0.201416,-7.24},{8.21484,0.476563,-7.24},{9.43066,-3.83154,-7.24},{-4.0752,3.28027,-7.25562},{-5.35254,-3.57715,-7.28366}};
|
||||
lootPosSmall[] = {{5.7041,-0.69458,-6.64941},{7.75977,-0.796387,-6.64941},{9.00195,-0.711914,-6.23325},{10.2324,-2.38208,-6.00134},{1.00977,-3.0564,-6.3736},{0.983398,-1.65771,-6.75946},{9.72168,-0.455322,-6.72049},{3.50684,-0.39624,-6.33636}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_B3: Supermarket {
|
||||
zedPos[] = {{-2.85547,-3.86035,-6.6},{2.58887,-2.12109,-6.6}};
|
||||
lootPos[] = {{2.95117,-3.56128,-6.918},{1.40039,0.55957,-6.918},{-3.31934,0.679199,-6.918},{2.49414,-1.33569,-6.918}};
|
||||
lootPosSmall[] = {{-1.52539,-0.221924,-6.325},{0.421875,-0.345215,-6.325},{3.29883,-0.0541992,-6.39774},{2.68652,-0.147217,-5.91101},{0.414063,-3.67334,-6.43442},{3.79199,-1.17456,-5.67627}};
|
||||
};
|
||||
|
||||
class Land_GeneralStore_01a_PMC : Supermarket
|
||||
{
|
||||
lootPos[] = {{-8.28796,-0.435303,-1.20155},
|
||||
|
||||
@@ -7,11 +7,9 @@
|
||||
#include "Groups\Buildings\Hunting.hpp"
|
||||
#include "Groups\Buildings\Industrial.hpp"
|
||||
#include "Groups\Buildings\Military.hpp"
|
||||
#include "Groups\Buildings\MilitaryIndustrial.hpp"
|
||||
#include "Groups\Buildings\Office.hpp"
|
||||
//#include "Groups\Buildings\Powerlines.hpp"
|
||||
#include "Groups\Buildings\Residential.hpp"
|
||||
#include "Groups\Buildings\ResidentialRuins.hpp"
|
||||
#include "Groups\Buildings\Supermarket.hpp"
|
||||
#include "Groups\Buildings\Toilet.hpp"
|
||||
#include "Groups\Buildings\Hangar.hpp"
|
||||
#include "Groups\Buildings\DZE_Other.hpp"
|
||||
@@ -1,119 +1,98 @@
|
||||
#include "LootDefines.hpp"
|
||||
|
||||
class CfgLoot
|
||||
{
|
||||
class Groups
|
||||
{
|
||||
//Not renamed yet
|
||||
#define DZ_BP_VestPouch DZ_Czech_Vest_Pouch
|
||||
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
|
||||
#define DZ_BP_Assault DZ_Assault_Pack_EP1
|
||||
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
|
||||
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
|
||||
#define DZ_BP_British DZ_British_ACU
|
||||
#define DZ_BP_Czech DZ_CivilBackpack_EP1
|
||||
#define DZ_BP_Coyote DZ_Backpack_EP1
|
||||
|
||||
#define ItemBloodbagAPos bloodBagAPOS
|
||||
#define ItemBloodbagANeg bloodBagANEG
|
||||
#define ItemBloodbagBPos bloodBagBPOS
|
||||
#define ItemBloodbagBNeg bloodBagBNEG
|
||||
#define ItemBloodbagABPos bloodBagABPOS
|
||||
#define ItemBloodbagABNeg bloodBagABNEG
|
||||
#define ItemBloodbagOPos bloodBagOPOS
|
||||
#define ItemBloodbagONeg bloodBagONEG
|
||||
|
||||
#define ItemBloodTester bloodTester
|
||||
#define ItemTransfusionKit transfusionKit
|
||||
#define ItemBloodbagEmpty emptyBloodBag
|
||||
|
||||
// General groups
|
||||
#include "Groups\Ammo.hpp"
|
||||
#include "Groups\AmmoBox.hpp"
|
||||
#include "Groups\Attachments.hpp"
|
||||
#include "Groups\Medical.hpp"
|
||||
#include "Groups\Generic.hpp"
|
||||
#include "Groups\Trash.hpp"
|
||||
#include "Groups\Consumable.hpp"
|
||||
#include "Groups\ConsumableItems.hpp"
|
||||
#include "Groups\Fuel.hpp"
|
||||
#include "Groups\Parts.hpp"
|
||||
//DZE
|
||||
#include "Groups\Weapons.hpp"
|
||||
#include "Groups\Clothes.hpp"
|
||||
#include "Groups\Backpacks.hpp"
|
||||
#include "Groups\Wrecks.hpp"
|
||||
|
||||
// Points of interest
|
||||
#include "Groups\CrashSite.hpp"
|
||||
#include "Groups\CarePackage.hpp"
|
||||
#include "Groups\InfectedCamp.hpp"
|
||||
|
||||
// Buildings
|
||||
#include "CfgBuildingLoot.hpp"
|
||||
|
||||
// Zombies
|
||||
#include "Groups\Zombies\Civilian.hpp"
|
||||
#include "Groups\Zombies\Hunter.hpp"
|
||||
#include "Groups\Zombies\Police.hpp"
|
||||
#include "Groups\Zombies\Military.hpp"
|
||||
#include "Groups\Zombies\Worker.hpp" //DZE
|
||||
#include "Groups\Zombies\Suit.hpp" //DZE
|
||||
#include "Groups\Zombies\Doctor.hpp" //DZE
|
||||
#include "Groups\Zombies\Pilot.hpp" //DZE
|
||||
|
||||
#undef DZ_BP_VestPouch
|
||||
#undef DZ_BP_Patrol
|
||||
#undef DZ_BP_Assault
|
||||
#undef DZ_BP_Survival
|
||||
#undef DZ_BP_Alice
|
||||
#undef DZ_BP_British
|
||||
#undef DZ_BP_Czech
|
||||
#undef DZ_BP_Coyote
|
||||
|
||||
#undef ItemBloodbagAPos
|
||||
#undef ItemBloodbagANeg
|
||||
#undef ItemBloodbagBPos
|
||||
#undef ItemBloodbagBNeg
|
||||
#undef ItemBloodbagABPos
|
||||
#undef ItemBloodbagABNeg
|
||||
#undef ItemBloodbagOPos
|
||||
#undef ItemBloodbagONeg
|
||||
|
||||
#undef ItemBloodTester
|
||||
#undef ItemTransfusionKit
|
||||
#undef ItemBloodbagEmpty
|
||||
};
|
||||
|
||||
class Buildings
|
||||
{
|
||||
class Default
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
minRoaming = 0;
|
||||
maxRoaming = 2;
|
||||
zombieClass[] =
|
||||
{
|
||||
// "zZombie_Base",
|
||||
"z_hunter",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3"
|
||||
};
|
||||
|
||||
lootChance = 0;
|
||||
lootRefreshTimer = 900;
|
||||
lootGroup = "";
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
// Buildings
|
||||
#include "CfgBuildingPos.hpp"
|
||||
};
|
||||
};
|
||||
#include "LootDefines.hpp"
|
||||
|
||||
class CfgLoot
|
||||
{
|
||||
class Groups
|
||||
{
|
||||
// General groups
|
||||
#include "Groups\Ammo.hpp"
|
||||
#include "Groups\AmmoBox.hpp"
|
||||
#include "Groups\Attachments.hpp"
|
||||
#include "Groups\Medical.hpp"
|
||||
#include "Groups\Generic.hpp"
|
||||
#include "Groups\Trash.hpp"
|
||||
#include "Groups\Consumable.hpp"
|
||||
#include "Groups\ConsumableItems.hpp"
|
||||
#include "Groups\Fuel.hpp"
|
||||
#include "Groups\Parts.hpp"
|
||||
#include "Groups\Weapons.hpp"
|
||||
#include "Groups\Clothes.hpp"
|
||||
#include "Groups\Backpacks.hpp"
|
||||
#include "Groups\Wrecks.hpp"
|
||||
#include "Groups\Vanilla.hpp"
|
||||
#include "Groups\Tools.hpp"
|
||||
#include "Groups\Documents.hpp"
|
||||
|
||||
// Points of interest
|
||||
#include "Groups\CrashSite.hpp"
|
||||
#include "Groups\CarePackage.hpp"
|
||||
#include "Groups\InfectedCamp.hpp"
|
||||
|
||||
// Buildings
|
||||
#include "CfgBuildingLoot.hpp"
|
||||
|
||||
// Zombies
|
||||
#include "Groups\Zombies\Civilian.hpp"
|
||||
#include "Groups\Zombies\Hunter.hpp"
|
||||
#include "Groups\Zombies\Police.hpp"
|
||||
#include "Groups\Zombies\Military.hpp"
|
||||
#include "Groups\Zombies\Worker.hpp" //DZE
|
||||
#include "Groups\Zombies\Suit.hpp" //DZE
|
||||
#include "Groups\Zombies\Doctor.hpp" //DZE
|
||||
#include "Groups\Zombies\Pilot.hpp" //DZE
|
||||
//New 1.0.7
|
||||
#include "Groups\Zombies\Bodyguard.hpp" //DZE
|
||||
#include "Groups\Zombies\Crewman.hpp" //DZE
|
||||
#include "Groups\Zombies\Ghillie.hpp" //DZE
|
||||
#include "Groups\Zombies\Lumberjack.hpp" //DZE
|
||||
#include "Groups\Zombies\Officer.hpp" //DZE
|
||||
#include "Groups\Zombies\Rebels.hpp" //DZE
|
||||
#include "Groups\Zombies\Rocker.hpp" //DZE
|
||||
#include "Groups\Zombies\SpecialForces.hpp" //DZE
|
||||
#include "Groups\Zombies\Firefighter.hpp" //DZE
|
||||
#include "Groups\Zombies\Postman.hpp" //DZE
|
||||
#include "Groups\Zombies\Teacher.hpp" //DZE
|
||||
#include "Groups\Zombies\Gardener.hpp" //DZE
|
||||
#include "Groups\Zombies\Stalker.hpp" //DZE
|
||||
#include "Groups\Zombies\Apo.hpp" //DZE
|
||||
#include "Groups\Zombies\DrugDealer.hpp" //DZE
|
||||
#include "Groups\Zombies\Prisoner.hpp" //DZE
|
||||
#include "Groups\Zombies\Hero.hpp" //DZE
|
||||
#include "Groups\Zombies\Bandit.hpp" //DZE
|
||||
#include "Groups\Zombies\Bloodsucker.hpp" //DZE
|
||||
};
|
||||
|
||||
class Buildings
|
||||
{
|
||||
class Default
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
minRoaming = 0;
|
||||
maxRoaming = 2;
|
||||
fixWaterPos = 0; // Add fixWaterPos = 1; to the building class that have floating loot if the building is over water.
|
||||
|
||||
zombieClass[] =
|
||||
{
|
||||
// "zZombie_Base",
|
||||
"z_hunter",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3"
|
||||
};
|
||||
|
||||
lootChance = 0;
|
||||
lootRefreshTimer = 900;
|
||||
lootGroup = "";
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
// Buildings
|
||||
#include "CfgBuildingPos.hpp"
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,350 +1,238 @@
|
||||
AmmoCivilian[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 4, 6Rnd_45ACP},
|
||||
{Loot_MAGAZINE, 1, 8Rnd_9x18_MakarovSD},
|
||||
|
||||
//Rifles
|
||||
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
|
||||
//Shotgun
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
|
||||
{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
|
||||
};
|
||||
militaryVehicleAmmo[] = { //DZE
|
||||
{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134},
|
||||
{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
|
||||
{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM},
|
||||
{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
|
||||
};
|
||||
AmmoMilitaryLow[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 2.5, 8Rnd_9x18_MakarovSD},
|
||||
{Loot_MAGAZINE, 4, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 2, 15Rnd_9x19_M9SD},
|
||||
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 1.5, 17Rnd_9x19_glock17SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 4, 30Rnd_9x19_UZI},
|
||||
// {Loot_MAGAZINE, 1, 30Rnd_9x19_UZI_SD},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_9x19_MP5SD},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
{Loot_MAGAZINE, 3, 64Rnd_9x19_SD_Bizon},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 50Rnd_762x54_UK59},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 6, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 5, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 5, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
|
||||
|
||||
//DZE
|
||||
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
|
||||
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_Pellets},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_74Slug},
|
||||
// {Loot_MAGAZINE, 3, 20Rnd_B_AA12_HE},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 5, SmokeShell},
|
||||
{Loot_MAGAZINE, 5, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 5, SmokeShellGreen}
|
||||
};
|
||||
|
||||
AmmoMilitaryHigh[] =
|
||||
{
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 5, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_Pellets},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_74Slug},
|
||||
// {Loot_MAGAZINE, 5, 20Rnd_B_AA12_HE},
|
||||
|
||||
//Battle rifles
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 4, 50Rnd_762x54_UK59},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
|
||||
|
||||
//DZE
|
||||
{Loot_MAGAZINE, 6, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 7, 20Rnd_B_765x17_Ball},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_West}
|
||||
};
|
||||
|
||||
//TODO: Chernarussian ammo groups (building loot)
|
||||
/*AmmoCZLow[] =
|
||||
{
|
||||
};
|
||||
|
||||
AmmoCZHigh[] =
|
||||
{
|
||||
};*/
|
||||
|
||||
AmmoRU[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 5, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_Smoke_GP25},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, SmokeShell},
|
||||
{Loot_MAGAZINE, 2, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 2, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East}
|
||||
};
|
||||
|
||||
AmmoUS[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
|
||||
//Battle rifles
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, SmokeShell},
|
||||
{Loot_MAGAZINE, 2, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 2, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West}
|
||||
};
|
||||
|
||||
AmmoEU[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_Stanag},
|
||||
|
||||
//Battle rifles
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, SmokeShell},
|
||||
{Loot_MAGAZINE, 2, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 2, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West}
|
||||
};
|
||||
|
||||
AmmoUN[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 3, 8Rnd_9x18_MakarovSD},
|
||||
{Loot_MAGAZINE, 5, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 3, 15Rnd_9x19_M9SD},
|
||||
{Loot_MAGAZINE, 5, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 5, 75Rnd_545x39_RPK},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 2, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 2, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_GP25},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 3, SmokeShell},
|
||||
{Loot_MAGAZINE, 3, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 3, SmokeShellGreen}
|
||||
};
|
||||
|
||||
//DZE
|
||||
sniperriflesammo[] = {
|
||||
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
|
||||
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
|
||||
};
|
||||
assaultrifleammo[] = {
|
||||
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 6, 20Rnd_762x51_B_SCAR}
|
||||
};
|
||||
machinegunammo[] = {
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
|
||||
};
|
||||
machinegunammoexpl[] = {
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, MAAWS_HEAT},
|
||||
{Loot_MAGAZINE, 2, PipeBomb}
|
||||
};
|
||||
// Ammo is organized in matching groups US,RU,CZ,EU, and Residential.
|
||||
// 45Rnd_545x39_RPK removed due to 1.64 patch
|
||||
|
||||
AmmoCivilian[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 7, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 3, 32Rnd_9x19_TEC9},
|
||||
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 1, 7Rnd_50AE_Deagle},
|
||||
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
|
||||
{Loot_MAGAZINE, 1, 6Rnd_44Magnum},
|
||||
{Loot_MAGAZINE, 1, 6Rnd_357Magnum},
|
||||
|
||||
// Rifles
|
||||
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
|
||||
// Shotgun
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Slug},
|
||||
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Slug}
|
||||
};
|
||||
|
||||
militaryVehicleAmmo[] = { //DZE
|
||||
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
|
||||
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
|
||||
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
|
||||
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
|
||||
};
|
||||
|
||||
// This ammo spawns on zombies near military buildings
|
||||
AmmoMilitaryZed[] = {
|
||||
{Loot_GROUP, 1, AmmoCZ},
|
||||
{Loot_GROUP, 1, AmmoRU},
|
||||
{Loot_GROUP, 1, AmmoUS},
|
||||
{Loot_GROUP, 1, AmmoEU}
|
||||
};
|
||||
|
||||
AmmoCZ[] = {
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
|
||||
|
||||
// Shotgun
|
||||
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_74Slug},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_Pellets},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5SD},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
|
||||
{Loot_MAGAZINE, 3, 70Rnd_9x19_M31},
|
||||
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 5, 13Rnd_9x19_BHP},
|
||||
{Loot_MAGAZINE, 5, 18Rnd_9x19_Phantom},
|
||||
{Loot_MAGAZINE, 5, 18Rnd_9x19_PhantomSD},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_762x39_SA58},
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010},
|
||||
|
||||
// Machine gun
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
|
||||
};
|
||||
|
||||
AmmoRU[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 8, 8Rnd_762x25_TT33},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x18_APS},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x18_APSSD},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_RK95},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_762x39_RK95SD},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_Groza1},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_762x39_Groza1SD},
|
||||
{Loot_MAGAZINE, 10, 20Rnd_9x39_Groza9},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x39_Groza9SD},
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
|
||||
{Loot_MAGAZINE, 1, 3rnd_Anzio_20x102mm},
|
||||
|
||||
// Machine guns
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
|
||||
// Grenade launchers
|
||||
{Loot_MAGAZINE, 2, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 2, 1Rnd_Smoke_GP25},
|
||||
|
||||
// Hand grenades
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_East}
|
||||
};
|
||||
|
||||
AmmoUS[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22SD},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
|
||||
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911SD},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI_SD},
|
||||
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISS},
|
||||
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISSSD},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 6, 30Rnd_6x35_KAC},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 6, ACR_30Rnd_680x43},
|
||||
{Loot_MAGAZINE, 4, ACR_30Rnd_680x43_SD},
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
|
||||
{Loot_MAGAZINE, 1, 7Rnd_86x70_MSR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMRSD},
|
||||
|
||||
// Machine guns
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
|
||||
|
||||
// Grenade launchers
|
||||
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_SmokeRed_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_SmokeGreen_M203},
|
||||
|
||||
// Hand grenades
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_West}
|
||||
};
|
||||
|
||||
AmmoEU[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 8, 7Rnd_9x17_PPK},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x19_P38},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_P226},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x19_M93R},
|
||||
{Loot_MAGAZINE, 8, 33Rnd_9x19_G18},
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
|
||||
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USP},
|
||||
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USPSD},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMP},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMPSD},
|
||||
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMP},
|
||||
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD},
|
||||
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90},
|
||||
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
|
||||
{Loot_MAGAZINE, 6, 32Rnd_9x19_STEN},
|
||||
{Loot_MAGAZINE, 6, 32Rnd_9x19_MAT49},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_Aug},
|
||||
|
||||
// Battle rifles
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_G3},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
|
||||
|
||||
//Sniper rifle
|
||||
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
|
||||
{Loot_MAGAZINE, 1, 10Rnd_86x70_MRAD},
|
||||
|
||||
// Machine guns
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_SmokeYellow_M203},
|
||||
|
||||
// Hand grenades
|
||||
{Loot_MAGAZINE, 1, SmokeShellYellow},
|
||||
{Loot_MAGAZINE, 1, SmokeShellBlue},
|
||||
{Loot_MAGAZINE, 1, SmokeShellOrange},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_West}
|
||||
};
|
||||
|
||||
|
||||
@@ -1,106 +1,163 @@
|
||||
//5.45x39mm
|
||||
AmmoBoxRU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x39mm
|
||||
AmmoBoxRU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x54Rmm
|
||||
AmmoBoxRU3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxUS1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 14, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm
|
||||
AmmoBoxUS2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxEU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 14, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm
|
||||
AmmoBoxEU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 4, 5Rnd_86x70_L115A1}
|
||||
};
|
||||
|
||||
//7.62x39mm
|
||||
AmmoBoxCZ1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x54Rmm
|
||||
AmmoBoxCZ2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
|
||||
};
|
||||
|
||||
//GP-25
|
||||
AmmoBoxRU4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 0.5, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 0.5, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
|
||||
};
|
||||
|
||||
//M203
|
||||
AmmoBoxUS3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 0.5, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 0.5, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxRU5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 0.1, PipeBomb}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxUS4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 0.3, PipeBomb}
|
||||
};
|
||||
//5.45x39mm
|
||||
AmmoBoxRU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x39mm
|
||||
AmmoBoxRU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x54Rmm
|
||||
AmmoBoxRU3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
|
||||
};
|
||||
|
||||
//GP-25
|
||||
AmmoBoxRU4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxRU5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen}
|
||||
};
|
||||
|
||||
//7.62x39Rmm RK95, Groza
|
||||
AmmoBoxRU6[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_RK95},
|
||||
{Loot_MAGAZINE, 1, 30Rnd_762x39_RK95SD},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_Groza1},
|
||||
{Loot_MAGAZINE, 1, 30Rnd_762x39_Groza1SD}
|
||||
};
|
||||
|
||||
//9x39mm Groza, VSS VaL
|
||||
AmmoBoxRU7[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 6, 20Rnd_9x39_Groza9},
|
||||
{Loot_MAGAZINE, 2, 20Rnd_9x39_Groza9SD},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_9x39_SP5_VSS}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxUS1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm
|
||||
AmmoBoxUS2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
//M203
|
||||
AmmoBoxUS3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxUS4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen}
|
||||
};
|
||||
|
||||
//6.80x43mm
|
||||
AmmoBoxUS5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ACR_30Rnd_680x43},
|
||||
{Loot_MAGAZINE, 1, ACR_30Rnd_680x43_SD}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxEU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm and .338 Lapua
|
||||
AmmoBoxEU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_86x70_L115A1}
|
||||
};
|
||||
|
||||
// L85 and 7.62x51 LMG
|
||||
AmmoBoxEU3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
// Aug and 7.62x51
|
||||
AmmoBoxEU4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Aug},
|
||||
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_762x51_G3}
|
||||
};
|
||||
|
||||
// P90, UMP
|
||||
AmmoBoxEU5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 50Rnd_57x28_P90},
|
||||
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
|
||||
{Loot_MAGAZINE, 10, 25Rnd_45ACP_UMP},
|
||||
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD}
|
||||
};
|
||||
|
||||
// Assault Rifles
|
||||
AmmoBoxCZ1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 1, 30Rnd_556x45_G36SD}
|
||||
};
|
||||
|
||||
// Machine Guns
|
||||
AmmoBoxCZ2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_9x19_EVO},
|
||||
{Loot_MAGAZINE, 2, 20Rnd_9x19_EVOSD}
|
||||
};
|
||||
|
||||
//Sniper Rifle
|
||||
AmmoBoxCZ3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR}
|
||||
};
|
||||
|
||||
|
||||
@@ -1,32 +1,68 @@
|
||||
AttachmentsGeneric[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, Attachment_BELT},
|
||||
{Loot_MAGAZINE, 1, Attachment_SCOPED},
|
||||
{Loot_MAGAZINE, 2, Attachment_FL},
|
||||
{Loot_MAGAZINE, 2, Attachment_FL_Pist}
|
||||
};
|
||||
|
||||
AttachmentsEast[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, Attachment_Kobra},
|
||||
{Loot_MAGAZINE, 1, Attachment_PSO1},
|
||||
{Loot_MAGAZINE, 3, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup545},
|
||||
{Loot_MAGAZINE, 2, Attachment_GP25},
|
||||
{Loot_MAGAZINE, 2, Attachment_Ghillie},
|
||||
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
|
||||
};
|
||||
|
||||
AttachmentsWest[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1.5, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 0.5, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 3, Attachment_Ghillie},
|
||||
{Loot_MAGAZINE, 2, Attachment_M203},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup556},
|
||||
{Loot_MAGAZINE, 3, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 3, Attachment_SA58RIS},
|
||||
{Loot_MAGAZINE, 3, Attachment_MFL},
|
||||
{Loot_MAGAZINE, 3, Attachment_MFL_Pist}
|
||||
};
|
||||
// Attachments for Mosin, Rem870, M9, G17, and Makarov
|
||||
AttachmentsGeneric[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_BELT}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_SCOPED}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_FL}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9}
|
||||
};
|
||||
|
||||
// Attachments for Russian Guns
|
||||
AttachmentsRU[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_Kobra},
|
||||
{Loot_MAGAZINE, 1, Attachment_PSO1},
|
||||
{Loot_MAGAZINE, 1, Attachment_NSPU},
|
||||
{Loot_MAGAZINE, 1, Attachment_Ghillie_Desert},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup10},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup545},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup939},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup762},
|
||||
{Loot_MAGAZINE, 1, Attachment_GP25},
|
||||
{Loot_MAGAZINE, 1, Attachment_Ghillie}
|
||||
};
|
||||
|
||||
// Attachments for U.S. Guns
|
||||
AttachmentsUS[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 1, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 1, Attachment_Ghillie},
|
||||
{Loot_MAGAZINE, 1, Attachment_M203},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup68},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup556},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup10},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup45}
|
||||
};
|
||||
|
||||
// Attachments for European Guns
|
||||
AttachmentsEU[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 1, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 1, Attachment_ANPVS4},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup556},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup10},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup45},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup57},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup762},
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL},
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL_Pist} // G17 only
|
||||
};
|
||||
|
||||
// Attachments for SA58
|
||||
AttachmentsCZ[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 1, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 1, Attachment_SA58RIS},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL}
|
||||
};
|
||||
@@ -1,17 +1,59 @@
|
||||
backpacks[] = {
|
||||
{Loot_BACKPACK, 4, DZ_BP_Assault},
|
||||
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 4, DZ_TerminalPack_EP1},
|
||||
{Loot_BACKPACK, 3, DZ_BP_Alice},
|
||||
{Loot_BACKPACK, 3, DZ_BP_Survival},
|
||||
{Loot_BACKPACK, 3, DZ_CompactPack_EP1}
|
||||
{Loot_BACKPACK, 8, GymBag_Camo_DZE1},
|
||||
{Loot_BACKPACK, 8, GymBag_Green_DZE1},
|
||||
{Loot_BACKPACK, 6, School_Bag_DZE1},
|
||||
{Loot_BACKPACK, 5, Assault_Pack_DZE1},
|
||||
{Loot_BACKPACK, 6, Czech_Vest_Pouch_DZE1},
|
||||
{Loot_BACKPACK, 6, Patrol_Pack_DZE1},
|
||||
{Loot_BACKPACK, 4, TerminalPack_DZE1},
|
||||
{Loot_BACKPACK, 3, ALICE_Pack_DZE1},
|
||||
{Loot_BACKPACK, 2, TK_Assault_Pack_DZE1},
|
||||
{Loot_BACKPACK, 2, PartyPack_DZE1},
|
||||
{Loot_BACKPACK, 1, AirwavesPack_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_Camping_DZE1},
|
||||
{Loot_BACKPACK, 1, CoyoteBackpack_Camping_DZE1},
|
||||
{Loot_BACKPACK, 1, CompactPack_DZE1}
|
||||
};
|
||||
|
||||
CzechBackpacks[] = {
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_OD_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DES_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_3DES_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_WDL_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_MAR_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DMAR_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_UCP_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_6DES_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_TAK_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_NVG_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_BLK_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DPM_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_FIN_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_MTC_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_NOR_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_WIN_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_ATC_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_MTL_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_FTN_DZE1}
|
||||
};
|
||||
|
||||
CoyoteBackpacks[] = {
|
||||
{Loot_BACKPACK, 1, CoyoteBackpack_DZE1},
|
||||
{Loot_BACKPACK, 1, CoyoteBackpackDes_DZE1},
|
||||
{Loot_BACKPACK, 1, CoyoteBackpackWdl_DZE1}
|
||||
};
|
||||
|
||||
|
||||
militarybackpacks[] = {
|
||||
//{Loot_GROUP, 10, backpacks},
|
||||
{Loot_BACKPACK, 3, DZ_BP_British},
|
||||
{Loot_BACKPACK, 2, DZ_GunBag_EP1},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Czech},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Coyote},
|
||||
{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1}
|
||||
};
|
||||
{Loot_GROUP, 3, CzechBackpacks},
|
||||
{Loot_GROUP, 1, CoyoteBackpacks},
|
||||
{Loot_BACKPACK, 3, British_ACU_DZE1},
|
||||
{Loot_BACKPACK, 2, GunBag_DZE1},
|
||||
{Loot_BACKPACK, 1, LargeGunBag_DZE1},
|
||||
{Loot_BACKPACK, 3, TinyPack_DZE1},
|
||||
{Loot_BACKPACK, 3, NightPack_DZE1},
|
||||
{Loot_BACKPACK, 3, SurvivorPack_DZE1},
|
||||
{Loot_BACKPACK, 2, WandererBackpack_DZE1},
|
||||
{Loot_BACKPACK, 1, LegendBackpack_DZE1}
|
||||
};
|
||||
|
||||
@@ -1,36 +1,29 @@
|
||||
Castle[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 1, ItemKnife},
|
||||
{Loot_WEAPON, 1, ItemMap},
|
||||
{Loot_WEAPON, 1, ItemCompass},
|
||||
{Loot_WEAPON, 2, ItemFlashlight},
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
// {Loot_WEAPON, 2, ItemShovel},
|
||||
// {Loot_WEAPON, 1, ItemHatchet},
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
|
||||
|
||||
//Weapons
|
||||
{Loot_WEAPON, 2, Mosin_DZ},
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
|
||||
{Loot_MAGAZINE, 3, equip_rope},
|
||||
{Loot_MAGAZINE, 4, PartWoodPile},
|
||||
{Loot_MAGAZINE, 2, equip_Crossbow_Kit},
|
||||
{Loot_MAGAZINE, 2, equip_crossbow_stock},
|
||||
{Loot_MAGAZINE, 2, ItemComboLock},
|
||||
{Loot_MAGAZINE, 1, ItemTent},
|
||||
{Loot_MAGAZINE, 1, equip_tent_poles},
|
||||
{Loot_MAGAZINE, 1, forest_net_kit},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, Generic},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 5, Consumable}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,38 +1,35 @@
|
||||
Church[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemFlashlight},
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
|
||||
//Weapons
|
||||
{Loot_WEAPON, 3, M1911_DZ},
|
||||
{Loot_GROUP, 3, pistols},
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
//Items
|
||||
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
|
||||
{Loot_MAGAZINE, 4, ItemBookBible},
|
||||
{Loot_MAGAZINE, 2, equip_rag},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 5, VanillaSurvival},
|
||||
{Loot_GROUP, 5, Trash},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 4, Generic},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 8, Consumable}
|
||||
};
|
||||
|
||||
ChurchSmall[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemCompass},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
{Loot_GROUP, 3, pistols},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 4, GenericSmall},
|
||||
{Loot_GROUP, 8, Consumable}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,45 +1,24 @@
|
||||
Construction[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, ItemLog}, // Used for crafting and vanilla buildables
|
||||
{Loot_MAGAZINE, 9, ItemPlank},
|
||||
{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
|
||||
{Loot_MAGAZINE, 4, equip_nails},
|
||||
// {Loot_MAGAZINE, 4, ItemScrews},
|
||||
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
|
||||
{Loot_MAGAZINE, 9, equip_metal_sheet},
|
||||
{Loot_MAGAZINE, 1, equip_lever},
|
||||
{Loot_MAGAZINE, 1, ItemComboLock},
|
||||
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
{Loot_WEAPON, 1, ItemSledge},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHandle},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHead},
|
||||
// {Loot_WEAPON, 2, ItemShovel},
|
||||
{Loot_WEAPON, 1, ItemKeyKit},
|
||||
|
||||
//Items
|
||||
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, ItemComboLock},
|
||||
{Loot_MAGAZINE, 6, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_MAGAZINE, 4, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 1, equip_brick},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 2, equip_hose},
|
||||
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
|
||||
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 1, MortarBucket},
|
||||
{Loot_MAGAZINE, 2, CinderBlocks},
|
||||
{Loot_MAGAZINE, 3, ItemGenerator},
|
||||
{Loot_MAGAZINE, 2, MortarBucket},
|
||||
{Loot_MAGAZINE, 6, CinderBlocks},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_GROUP, 7, Military},
|
||||
{Loot_GROUP, 5, VanillaConstruction},
|
||||
{Loot_PILE, 4, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
//{Loot_GROUP, 6, Parts},
|
||||
{Loot_GROUP, 4, JerryCan},
|
||||
{Loot_GROUP, 5, ToolsBuilding},
|
||||
{Loot_VEHICLE, 3, WeaponHolder_ItemCrowbar},
|
||||
{Loot_GROUP, 3, FuelBarrel},
|
||||
{Loot_GROUP, 3, Generic}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
DynamicDebris[] =
|
||||
{
|
||||
{Loot_WEAPON, 2, ItemWatch},
|
||||
{Loot_WEAPON, 4, ItemMatchbox},
|
||||
{Loot_WEAPON, 4, ItemFlashlight},
|
||||
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
|
||||
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
|
||||
{Loot_WEAPON, 2, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 5, ItemToolbox},
|
||||
{Loot_WEAPON, 5, ItemHatchet},
|
||||
{Loot_WEAPON, 5, ItemCompass},
|
||||
{Loot_PILE, 12, Consumable, 1, 2},
|
||||
{Loot_GROUP, 7, JerryCan},
|
||||
{Loot_GROUP, 15, Parts}
|
||||
};
|
||||
|
||||
DynamicDebrisMilitary[] =
|
||||
{
|
||||
{Loot_WEAPON, 2, ItemWatch},
|
||||
{Loot_WEAPON, 4, ItemMatchbox},
|
||||
{Loot_WEAPON, 4, ItemFlashlight},
|
||||
{Loot_WEAPON, 4, ItemEtool},
|
||||
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
|
||||
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
|
||||
{Loot_WEAPON, 2, Makarov_SD_DZ}, //MakarovSD
|
||||
{Loot_WEAPON, 2, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 5, ItemToolbox},
|
||||
{Loot_WEAPON, 5, ItemHatchet},
|
||||
{Loot_WEAPON, 5, ItemCompass},
|
||||
{Loot_PILE, 12, Consumable, 1, 2},
|
||||
{Loot_GROUP, 7, JerryCan},
|
||||
{Loot_MAGAZINE, 7, ItemSandbag},
|
||||
{Loot_GROUP, 8, Military},
|
||||
{Loot_GROUP, 15, Parts}
|
||||
};
|
||||
SupplyDrop[] = {
|
||||
{Loot_WEAPON, 5, ItemSledge},
|
||||
{Loot_PILE, 12, Consumable, 1, 2},
|
||||
{Loot_GROUP, 7, JerryCan},
|
||||
{Loot_MAGAZINE, 7, bulk_ItemTankTrap},
|
||||
{Loot_MAGAZINE, 7, PartPlywoodPack},
|
||||
{Loot_MAGAZINE, 7, PartPlankPack},
|
||||
{Loot_MAGAZINE, 7, MortarBucket},
|
||||
{Loot_MAGAZINE, 7, bulk_PartGeneric},
|
||||
{Loot_MAGAZINE, 7, bulk_ItemSandbag},
|
||||
{Loot_MAGAZINE, 7, CinderBlocks}
|
||||
};
|
||||
MassGrave[] = {
|
||||
{Loot_GROUP, 30, MilitarySpecial},
|
||||
{Loot_GROUP, 30, Parts}
|
||||
};
|
||||
@@ -1,52 +1,40 @@
|
||||
Farm[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, farmweapons},
|
||||
{Loot_WEAPON, 2, ItemFishingPole},
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
{Loot_GROUP, 1, Chainsaws},
|
||||
{Loot_WEAPON, 1, ItemFishingPole},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 5, ItemMachete},
|
||||
// {Loot_WEAPON, 6, ItemHatchet},
|
||||
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
|
||||
{Loot_GROUP, 4, ToolsBuilding},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 1, equip_tent_poles},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, TrapBear},
|
||||
{Loot_MAGAZINE, 8, PartWoodPile},
|
||||
{Loot_MAGAZINE, 3, equip_rope},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 3, equip_nails},
|
||||
{Loot_MAGAZINE, 4, equip_string},
|
||||
{Loot_MAGAZINE, 2, equip_lever},
|
||||
{Loot_MAGAZINE, 2, PartPlankPack},
|
||||
{Loot_MAGAZINE, 1, ItemLightBulb},
|
||||
{Loot_MAGAZINE, 1, ItemSledgeHead},
|
||||
{Loot_MAGAZINE, 1.5, ItemSledgeHandle},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 15, AmmoCivilian},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 1, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 3, JerryCan},
|
||||
{Loot_GROUP, 4, FuelCan},
|
||||
{Loot_GROUP, 2, FuelBarrel},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
{Loot_GROUP, 3, ToolsSurvival},
|
||||
{Loot_GROUP, 1, JerryCan},
|
||||
{Loot_GROUP, 1, FuelCan},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_GROUP, 6, Generic}
|
||||
};
|
||||
|
||||
FarmSmall[] =
|
||||
{
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 6, equip_nails},
|
||||
{Loot_MAGAZINE, 4, equip_string},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 15, AmmoCivilian},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 8, GenericSmall}
|
||||
};
|
||||
{Loot_GROUP, 8, pistols},
|
||||
{Loot_GROUP, 3, ToolsSurvival},
|
||||
{Loot_GROUP, 3, VanillaSurvival},
|
||||
{Loot_GROUP, 5, Trash},
|
||||
{Loot_GROUP, 8, AmmoCivilian},
|
||||
{Loot_GROUP, 1, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, Consumable},
|
||||
{Loot_GROUP, 5, GenericSmall}
|
||||
};
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
Hangar[] =
|
||||
{
|
||||
{Loot_GROUP, 8, MilitarySpecial},
|
||||
//Tools
|
||||
{Loot_WEAPON, 4, ItemEtool},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 2, PartVRotor},
|
||||
{Loot_MAGAZINE, 1, PartEngine},
|
||||
{Loot_MAGAZINE, 4, PartGeneric},
|
||||
{Loot_MAGAZINE, 3, PartGlass},
|
||||
{Loot_MAGAZINE, 3, ItemSandbag},
|
||||
{Loot_MAGAZINE, 3, ItemWire},
|
||||
{Loot_MAGAZINE, 3, ItemTankTrap},
|
||||
|
||||
//Groups
|
||||
{Loot_PILE, 6, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 6, Generic},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric}
|
||||
};
|
||||
|
||||
HangarSmall[] =
|
||||
{
|
||||
{Loot_TOOL, 2, Binocular},
|
||||
{Loot_WEAPON, 2, NVGoggles},
|
||||
{Loot_GROUP, 8, pistols},
|
||||
{Loot_TOOL, 2, Binocular_Vector},
|
||||
{Loot_TOOL, 3, ItemKnife},
|
||||
{Loot_TOOL, 1.3, ItemGPS},
|
||||
{Loot_TOOL, 3, ItemMap},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
{Loot_MAGAZINE, 0.5, PipeBomb},
|
||||
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
|
||||
{Loot_GROUP, 8, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 8, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_GROUP, 6, AttachmentsWest},
|
||||
{Loot_GROUP, 8, MedicalLow},
|
||||
{Loot_GROUP, 8, Trash},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 8, GenericSmall}
|
||||
};
|
||||
@@ -1,28 +1,15 @@
|
||||
Hospital[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, equip_gauze},
|
||||
{Loot_MAGAZINE, 2, equip_gauzepackaged},
|
||||
|
||||
{Loot_PILE, 8, MedicalLow, 1, 3},
|
||||
{Loot_PILE, 5, MedicalHigh, 1, 2},
|
||||
|
||||
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
|
||||
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 18},
|
||||
{Loot_PILE, 10, Trash, 1, 2}
|
||||
};
|
||||
|
||||
HospitalSmall[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, equip_gauze},
|
||||
{Loot_MAGAZINE, 2, equip_gauzepackaged},
|
||||
{Loot_MAGAZINE, 8, ItemBandage},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 4, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, ItemEpinephrine},
|
||||
{Loot_MAGAZINE, 4, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 4, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 3, ItemBloodTester},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
|
||||
{Loot_GROUP, 2, Antibiotics},
|
||||
{Loot_GROUP, 6, Bloodbags}
|
||||
};
|
||||
{Loot_MAGAZINE, 1, equip_gauze},
|
||||
{Loot_MAGAZINE, 1, equip_gauzepackaged},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 5, MedicalHigh}
|
||||
};
|
||||
|
||||
@@ -1,43 +1,37 @@
|
||||
Hunting[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 5, farmweapons},
|
||||
{Loot_GROUP, 3, Military},
|
||||
{Loot_WEAPON, 2, Mosin_DZ},
|
||||
{Loot_GROUP, 10, shotgunsingleshot},
|
||||
{Loot_GROUP, 1, Chainsaws},
|
||||
{Loot_WEAPON, 1, DMR_Gh_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 4, ItemMachete},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 6, ItemFlashlight},
|
||||
{Loot_WEAPON, 7, ItemKnife},
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
{Loot_WEAPON, 4, ItemHatchet},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 1, 10Rnd_303British},
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
|
||||
{Loot_MAGAZINE, 2, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, FoodMRE},
|
||||
{Loot_MAGAZINE, 2, FoodNutmix},
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
{Loot_MAGAZINE, 1, ItemMixOil},
|
||||
{Loot_WEAPON, 1, RedRyder},
|
||||
{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
|
||||
{Loot_MAGAZINE, 1, 350Rnd_BB_GUN},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 5, backpacks},
|
||||
{Loot_GROUP, 1, militarybackpacks},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 2, ItemTent},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_MAGAZINE, 1, equip_tent_poles},
|
||||
{Loot_MAGAZINE, 2, ItemBandage},
|
||||
{Loot_MAGAZINE, 1, ItemDomeTent},
|
||||
{Loot_MAGAZINE, 3, TrapBear},
|
||||
{Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood},
|
||||
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 6, equip_Crossbow_Kit},
|
||||
{Loot_MAGAZINE, 6, equip_crossbow_stock},
|
||||
|
||||
{Loot_PILE, 10, AmmoCivilian, 1, 3},
|
||||
{Loot_PILE, 10, Consumable, 1, 3},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 10, Generic}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,53 +1,32 @@
|
||||
Industrial[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemKnife},
|
||||
{Loot_WEAPON, 6, ItemToolbox},
|
||||
// {Loot_WEAPON, 8, ItemCrowbar},
|
||||
{Loot_GROUP, 15, ToolsBuilding},
|
||||
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
|
||||
// {Loot_WEAPON, 5, ItemHatchet},
|
||||
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
{Loot_WEAPON, 1, ItemSledge},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHandle},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHead},
|
||||
{Loot_WEAPON, 1, ItemKeyKit},
|
||||
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
|
||||
|
||||
//Items
|
||||
// {Loot_MAGAZINE, 6, ItemSandbag},
|
||||
// {Loot_MAGAZINE, 1, ItemWire},
|
||||
// {Loot_MAGAZINE, 4, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 1, equip_brick},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 2, equip_hose},
|
||||
{Loot_MAGAZINE, 3, equip_nails},
|
||||
// {Loot_MAGAZINE, 3, ItemScrews},
|
||||
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
|
||||
{Loot_MAGAZINE, 2, equip_metal_sheet},
|
||||
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 8, ItemPlank},
|
||||
{Loot_MAGAZINE, 2, MortarBucket},
|
||||
{Loot_MAGAZINE, 3, CinderBlocks},
|
||||
{Loot_MAGAZINE, 3, ItemGenerator},
|
||||
{Loot_MAGAZINE, 6, CinderBlocks},
|
||||
{Loot_MAGAZINE, 3, CementBag},
|
||||
{Loot_MAGAZINE, 2, ItemConcreteBlock},
|
||||
{Loot_MAGAZINE, 3, ItemRSJ},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_GROUP, 6, VanillaConstruction},
|
||||
{Loot_PILE, 10, Trash, 1, 3},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 4, JerryCan},
|
||||
{Loot_GROUP, 3, FuelBarrel},
|
||||
{Loot_GROUP, 3, VehicleDocuments},
|
||||
{Loot_GROUP, 5, Generic}
|
||||
};
|
||||
|
||||
IndustrialSmall[] =
|
||||
{
|
||||
{Loot_WEAPON, 3, ItemKnife},
|
||||
{Loot_WEAPON, 1, ItemKeyKit},
|
||||
{Loot_MAGAZINE, 2, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 6, equip_nails},
|
||||
{Loot_GROUP, 2, VanillaSurvival},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 3, Consumable},
|
||||
{Loot_GROUP, 5, GenericSmall}
|
||||
|
||||
@@ -1,167 +1,190 @@
|
||||
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
|
||||
|
||||
Military[] =
|
||||
{
|
||||
//Probably shouldn't use one big group for this. It breaks the RU/US/EU/CZ crashsite themes.
|
||||
//Also it spawns mismatched ammo box and weapon types.
|
||||
//Pistols
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
{Loot_GROUP, 4, sniperrifles},
|
||||
{Loot_GROUP, 8, submachinegun},
|
||||
{Loot_GROUP, 13, assaultrifles},
|
||||
{Loot_GROUP, 4, machineguns},
|
||||
|
||||
//Tools
|
||||
{Loot_TOOL, 3, Binocular},
|
||||
{Loot_TOOL, 4, ItemFlashlightRed},
|
||||
{Loot_TOOL, 3.5, ItemKnife},
|
||||
{Loot_TOOL, 0.5, ItemGPS},
|
||||
{Loot_TOOL, 3, ItemMap},
|
||||
{Loot_TOOL, 3, ItemEtool},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 6, backpacks},
|
||||
{Loot_GROUP, 6, militarybackpacks},
|
||||
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 2, militaryclothes},
|
||||
{Loot_GROUP, 1, specialclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
|
||||
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
|
||||
{Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
|
||||
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
|
||||
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
|
||||
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
|
||||
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
|
||||
// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
// {Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
|
||||
{Loot_GROUP, 4, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 15, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
// {Loot_GROUP, 10, Generic}
|
||||
{
|
||||
{Loot_NONE, 1, MilitaryRU, MilitarySmallRU}, //Russian Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryUS, MilitarySmallUS}, //American Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryEU, MilitarySmallEU}, //European Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryCZ, MilitarySmallCZ} //Czech Weapons, Attachments, Ammo
|
||||
};
|
||||
|
||||
MilitarySmall[] =
|
||||
MilitaryRU[] =
|
||||
{
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_TOOL, 2, Binocular},
|
||||
{Loot_TOOL, 0.5, ItemGPS},
|
||||
{Loot_TOOL, 3, ItemMap},
|
||||
{Loot_TOOL, 3, ItemKnife},
|
||||
{Loot_GROUP, 2, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
{Loot_GROUP, 15, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 4, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 15, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
// {Loot_GROUP, 10, GenericSmall}
|
||||
};
|
||||
|
||||
MilitarySpecial[] =
|
||||
{
|
||||
{Loot_WEAPON, 2, NVGoggles},
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
{Loot_GROUP, 9, sniperrifles},
|
||||
{Loot_GROUP, 12, submachinegun},
|
||||
{Loot_GROUP, 13, assaultrifles},
|
||||
{Loot_GROUP, 9, machineguns},
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsRU},
|
||||
|
||||
//Tools
|
||||
{Loot_TOOL, 3, Binocular},
|
||||
{Loot_TOOL, 2, Binocular_Vector},
|
||||
{Loot_TOOL, 3, ItemFlashlightRed},
|
||||
{Loot_TOOL, 4, ItemKnife},
|
||||
{Loot_TOOL, 1.3, ItemGPS},
|
||||
{Loot_TOOL, 4, ItemMap},
|
||||
{Loot_TOOL, 2, ItemEtool},
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
{Loot_GROUP, 9, machinegunammo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
|
||||
{Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
|
||||
{Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
|
||||
{Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
|
||||
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
|
||||
{Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
|
||||
{Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, //5.45x39
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //7.62x39
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU6, 5, 9}, //7.62x39
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU7, 5, 9}, //9x39mm
|
||||
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
|
||||
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
// {Loot_MAGAZINE, 2, ItemSandbag},
|
||||
{Loot_MAGAZINE, 0.5, PipeBomb},
|
||||
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
|
||||
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
|
||||
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_GROUP, 6, AttachmentsWest},
|
||||
{Loot_PILE, 15, AmmoRU, 1, 4},
|
||||
{Loot_GROUP, 8, AttachmentsRU},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
// {Loot_GROUP, 8, Generic}
|
||||
};
|
||||
|
||||
MilitarySpecialSmall[] =
|
||||
MilitarySmallRU[] =
|
||||
{
|
||||
{Loot_WEAPON, 2, NVGoggles},
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_TOOL, 3, Binocular},
|
||||
{Loot_TOOL, 2, Binocular_Vector},
|
||||
{Loot_TOOL, 3, ItemKnife},
|
||||
{Loot_TOOL, 1.3, ItemGPS},
|
||||
{Loot_TOOL, 3, ItemMap},
|
||||
{Loot_WEAPON, 8, Makarov_DZ},
|
||||
{Loot_WEAPON, 5, Makarov_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
{Loot_MAGAZINE, 0.5, PipeBomb},
|
||||
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
|
||||
{Loot_GROUP, 15, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_GROUP, 6, AttachmentsWest},
|
||||
{Loot_MAGAZINE, 1, PipeBomb}, // Satchel charges are very destructive and should be rare.
|
||||
{Loot_GROUP, 30, AmmoRU},
|
||||
{Loot_GROUP, 15, AttachmentsRU},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
// {Loot_GROUP, 8, GenericSmall}
|
||||
};
|
||||
|
||||
MilitaryIndustrial[] = {//DZE ADDED
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_GROUP, 3, FuelBarrel},
|
||||
{Loot_MAGAZINE, 2, ItemGenerator},
|
||||
{Loot_MAGAZINE, 2, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 3, ItemWire},
|
||||
{Loot_MAGAZINE, 3, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 6, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, PartEngine},
|
||||
{Loot_GROUP, 15, Military},
|
||||
{Loot_GROUP, 4, Generic}
|
||||
MilitaryUS[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsUS},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 7, 14}, //7.62x51
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS3, 7, 14}, //M203
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS4, 7, 14}, //Explosives
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS5, 7, 14}, //6.80x43
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_PILE, 15, AmmoUS, 1, 4},
|
||||
{Loot_GROUP, 6, AttachmentsUS},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmall[] = {
|
||||
{Loot_GROUP, 15, MilitarySmall},
|
||||
{Loot_GROUP, 8, GenericSmall}
|
||||
MilitarySmallUS[] =
|
||||
{
|
||||
{Loot_WEAPON, 8, M9_DZ},
|
||||
{Loot_WEAPON, 5, M9_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_MAGAZINE, 1, PipeBomb},
|
||||
{Loot_GROUP, 30, AmmoUS},
|
||||
{Loot_GROUP, 15, AttachmentsUS},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
};
|
||||
|
||||
MilitaryEU[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsEU},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 7, 14}, //5.56x45
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU2, 7, 14}, //7.62x51, 8.6x70
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU3, 7, 14}, //7.62x51, 5.56x45
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU4, 7, 14}, //7.62x51
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU5, 7, 14}, //5.7x28, .45ACP
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_PILE, 15, AmmoEU, 1, 4},
|
||||
{Loot_GROUP, 6, AttachmentsEU},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
};
|
||||
|
||||
MilitarySmallEU[] =
|
||||
{
|
||||
{Loot_WEAPON, 8, G17_DZ},
|
||||
{Loot_WEAPON, 5, G17_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_MAGAZINE, 1, PipeBomb},
|
||||
{Loot_GROUP, 30, AmmoEU},
|
||||
{Loot_GROUP, 15, AttachmentsEU},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
};
|
||||
|
||||
MilitaryCZ[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsCZ},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 7, 14},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 7, 14},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 7, 14},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_MAGAZINE, 1, MAAWS_HEAT}, // MAAWS added exclusively to CZ group. They should be fairly rare.
|
||||
{Loot_PILE, 15, AmmoCZ, 1, 4},
|
||||
{Loot_GROUP, 6, AttachmentsCZ},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
};
|
||||
|
||||
MilitarySmallCZ[] =
|
||||
{
|
||||
{Loot_WEAPON, 6, Sa61_DZ},
|
||||
{Loot_WEAPON, 3, CZ75P_DZ},
|
||||
{Loot_WEAPON, 3, CZ75D_DZ},
|
||||
{Loot_WEAPON, 3, CZ75SP_DZ},
|
||||
{Loot_WEAPON, 2, CZ75SP_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_MAGAZINE, 1, PipeBomb},
|
||||
{Loot_MAGAZINE, 1, MAAWS_HEAT},
|
||||
{Loot_GROUP, 30, AmmoCZ},
|
||||
{Loot_GROUP, 15, AttachmentsCZ},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
};
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
|
||||
|
||||
MilitaryIndustrial[] =
|
||||
{
|
||||
{Loot_NONE, 1, MilitaryIndustrialRU, MilitaryIndustrialSmallRU}, //Russian Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryIndustrialUS, MilitaryIndustrialSmallUS}, //American Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryIndustrialEU, MilitaryIndustrialSmallEU}, //European Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryIndustrialCZ, MilitaryIndustrialSmallCZ} //Czech Weapons, Attachments, Ammo
|
||||
};
|
||||
|
||||
MilitaryIndustrialRU[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryRU},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallRU[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallRU}
|
||||
};
|
||||
|
||||
MilitaryIndustrialUS[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryUS},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallUS[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallUS}
|
||||
};
|
||||
|
||||
MilitaryIndustrialEU[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryEU},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallEU[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallEU}
|
||||
};
|
||||
|
||||
MilitaryIndustrialCZ[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryCZ},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallCZ[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallCZ}
|
||||
};
|
||||
@@ -1,41 +1,30 @@
|
||||
Office[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemWatch},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 6, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemFlashlight},
|
||||
{Loot_WEAPON, 4, ItemMatchbox},
|
||||
{Loot_WEAPON, 4, Binocular},
|
||||
{Loot_WEAPON, 3, ItemCrowbar},
|
||||
{Loot_GROUP, 15, ToolsSurvival},
|
||||
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
|
||||
|
||||
//Pistols
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 4, Military},
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
|
||||
//Rifles
|
||||
//Melee
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
{Loot_GROUP, 4, tents},
|
||||
{Loot_GROUP, 3, clothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemLockbox},
|
||||
{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
//{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC
|
||||
//{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 5, MedicalLow},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 4, tents},
|
||||
{Loot_GROUP, 3, clothes},
|
||||
{Loot_GROUP, 6, Trash},
|
||||
{Loot_GROUP, 8, Generic},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
@@ -44,21 +33,13 @@ Office[] =
|
||||
|
||||
OfficeSmall[] =
|
||||
{
|
||||
{Loot_WEAPON, 3, ItemWatch},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 6, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemMatchbox},
|
||||
{Loot_WEAPON, 4, Binocular},
|
||||
{Loot_GROUP, 10, ToolsSurvival},
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 4, MilitarySmall},
|
||||
{Loot_GROUP, 3, clothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
{Loot_GROUP, 5, MedicalLow},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 6, Trash},
|
||||
{Loot_GROUP, 8, GenericSmall},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 5, AttachmentsGeneric}
|
||||
};
|
||||
};
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user