Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/MilitaryIndustrial.hpp
AirwavesMan bf516a65e5 Change ItemGenerator to WeaponHolder_ItemGenerator
With WeaponHolder_ItemGenerator we do not need the postion set up in the spawn.sqf
2020-09-13 16:53:36 +02:00

89 lines
2.8 KiB
C++

// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
MilitaryIndustrial[] =
{
{Loot_NONE, 1, MilitaryIndustrialRU, MilitaryIndustrialSmallRU}, //Russian Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialUS, MilitaryIndustrialSmallUS}, //American Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialEU, MilitaryIndustrialSmallEU}, //European Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialCZ, MilitaryIndustrialSmallCZ} //Czech Weapons, Attachments, Ammo
};
MilitaryIndustrialRU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryRU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallRU[] = {
{Loot_GROUP, 1, MilitarySmallRU}
};
MilitaryIndustrialUS[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryUS},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallUS[] = {
{Loot_GROUP, 1, MilitarySmallUS}
};
MilitaryIndustrialEU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryEU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallEU[] = {
{Loot_GROUP, 1, MilitarySmallEU}
};
MilitaryIndustrialCZ[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryCZ},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallCZ[] = {
{Loot_GROUP, 1, MilitarySmallCZ}
};