499 Commits

Author SHA1 Message Date
A Man
9c116dd72f Add new Epoch 1.0.7.1 key 2022-07-07 11:37:14 +02:00
A Man
5b92e20bac Update CHANGE LOG 1.0.7.1.txt 2022-07-07 10:44:17 +02:00
A Man
69ad9a4a12 Update fn_check_access.sqf 2022-07-07 10:41:51 +02:00
A Man
68169c4310 Update mod.cpp 2022-07-07 10:40:30 +02:00
A Man
cd8961c7db Add many new sounds for server admins to use
Made by @Victor-the-Cleaner
2022-07-07 10:40:26 +02:00
A Man
b3e03f3da3 Update scripts.txt 2022-07-07 10:39:13 +02:00
A Man
04cd3a7059 Merge pull request #2186 from dreamforceinc/master
Update stringtable.xml
2022-07-04 20:47:30 +02:00
e5a16d288b Update stringtable.xml 2022-07-04 12:26:40 +03:00
A Man
cd7be2e621 Update combat check in modular_build 2022-06-27 10:30:01 +02:00
A Man
e6adae7265 Fix an rpt error when players doing a bunnyhop and getting pushed to the ground by zombies 2022-06-26 15:59:03 +02:00
A Man
3ca11a161c Update scripts.txt 2022-06-26 15:57:40 +02:00
A Man
ffded4f93b Update buildings configs 2022-06-26 15:57:38 +02:00
A Man
b6c7364c56 Update combat handling
- Remove startcombattimer variable
- Add combatNoTimeout variable to handle a combat without a time limit
2022-06-26 15:57:15 +02:00
A Man
36f5c8707a Update modular_build.sqf
Made by @Victor-the-Cleaner
2022-06-26 15:53:40 +02:00
A Man
43bf5d820a Add math functions for certain checks
Made by @Victor-the-Cleaner
2022-06-26 15:53:28 +02:00
A Man
e1c8838438 Fix pv send too often when players got attacked by bloodsuckers 2022-06-19 12:24:30 +02:00
A Man
df38aaa1fd Update CHANGE LOG 1.0.7.1.txt 2022-06-19 11:38:28 +02:00
A Man
37c60bc859 Fix micro lags when zombies and bloodsuckers spawn
Creating and deleting a dummy agent before the player is able to play, fix the micro lag problem.

Thanks to iben
2022-06-19 09:35:29 +02:00
A Man
92746e3773 Fix abortable blood transfusions
Interrupting a blood transfusion makes the player who gets the blood transfusion unconscious again now.

Thanks @DeandlDernai for reporting
2022-06-19 09:22:05 +02:00
A Man
5b61cfba0c Re-create fill bloodbag and fix certain bugs
Thanks @DeandlDernai for reporting
2022-06-16 12:58:48 +02:00
A Man
e86e0d1b09 Fix german typos 2022-06-14 18:54:54 +02:00
A Man
6a854b0fcb Add missing winter tents crafting 2022-06-13 13:45:49 +02:00
A Man
8e1400c001 Update snapping again 2022-06-13 13:44:45 +02:00
A Man
e88677f6ae Update snapping to fix certain reported bugs
Made by @Victor-the-Cleaner and thanks to @DeandlDernai for reporting
2022-06-12 18:43:17 +02:00
A Man
95f3655075 Add reload when ammo got combined
Made by @Victor-the-Cleaner
2022-06-12 18:41:58 +02:00
A Man
130d243909 Add back ladders for the water tower 2022-06-11 11:36:21 +02:00
A Man
afca2b5edb Add some more hidden gear containers 2022-06-11 10:40:28 +02:00
A Man
bf451c3cf1 Delete object_setHit.sqf 2022-06-11 10:39:29 +02:00
A Man
57c3a0fa92 Remove not needed addons 2022-06-06 11:30:46 +02:00
A Man
ab77280b34 Update CHANGE LOG 1.0.7.1.txt 2022-06-05 11:36:40 +02:00
A Man
f18154ad91 Fix reversed wheel naming for multiple trucks and apcs when repair and salvage
Many trucks had the wrong name for LB and LM (RB, RM) wheels. Also for LF2 and LB. Those wheel names are reversed.
2022-06-05 11:32:55 +02:00
A Man
b0723714c5 Fix inconsistent USEC_infected and USEC_BloodQty variable 2022-06-04 15:44:41 +02:00
A Man
7bbd8efe4f Fix missing get in and get out sound for Octavia_ACR_DZE 2022-06-04 11:19:29 +02:00
A Man
87dd340176 Update fn_fillTurrets to prevent out of index error 2022-06-04 11:18:23 +02:00
A Man
3296109593 Update to public scope JetSkis
Thx to iben
2022-06-04 10:49:29 +02:00
A Man
627f5c8afc Fix fn_fillturrets for non weapon vehicles
Thx to iben
2022-06-04 10:49:05 +02:00
A Man
deaf0f926b Update CHANGE LOG 1.0.7.1.txt 2022-06-03 21:00:27 +02:00
A Man
267eb60b76 Fix missing string 2022-06-03 20:49:04 +02:00
A Man
56787c71a0 Add new unit_setFractures function to handle better broken bones
- Removes old object_setHit
- Double checks if global broken bone variables are properly set after changing clothes.
- This should finally fix broken bones after changing clothes.
2022-06-03 20:48:52 +02:00
A Man
d9f41afd19 Fix broken legs got not recognized after re-log or login 2022-06-03 20:45:07 +02:00
A Man
99f5acee6e Remove fnc_usec_resetWoundPoints from server
This function uses player as object which does not work on the server.

Thx to mmrsz
2022-06-03 20:43:55 +02:00
A Man
abce13a659 Remove PVDZ_playerMedicalSync and server_medicalSync
Both should no longer be needed. All medical variables are global setVariables already so there should be no need to update them every 30s to the server.
2022-06-03 20:38:50 +02:00
A Man
09ce7d8ff6 Update keyboard.sqf 2022-06-03 20:33:27 +02:00
A Man
eb98909f76 Remove vehicle speed check from evr storm 2022-06-03 20:33:23 +02:00
A Man
a1aeef5773 Update loaded addons
Thx to iben
2022-06-03 11:42:10 +02:00
A Man
98d64eafef Update to new prefix 2022-06-03 11:41:20 +02:00
A Man
62a72e1956 Fix silencer of Bizon_Kobra_SD_DZ could not be removed
Thx to mmrsz from discord.
2022-06-03 11:13:29 +02:00
A Man
4d377f7e4e Update and fix fill quiver in relattion to combine magazines
Made by @Victor-the-Cleaner
2022-06-02 09:42:35 +02:00
A Man
a0ab11fa41 Switch to new prefix file 2022-06-02 09:40:54 +02:00
A Man
73f6eb96b3 Update dayz_anim
- Remove old banned configs
- Add missing ACR addons to requiredAddons
- Remove old dog entries which did not work at all due to a missing model
- Add new $PBOPREFIX$.txt
2022-05-31 12:45:12 +02:00
A Man
1b5609d906 Update fn_selfActions.sqf 2022-05-31 11:24:32 +02:00
A Man
8f12f0e297 Update battleye filters 2022-05-31 11:24:10 +02:00
A Man
1ba36fcb2d Fix trader configs
Thx iben
2022-05-30 07:36:38 +02:00
A Man
ffdae898fc Add 4 tree stumps with gear slots - let the treasure hunt begin 2022-05-29 15:44:54 +02:00
A Man
d95a7673a8 Add 50 placeholder items for server admins to use
Server admins can add new items by re-naming the new placeholder items. E.g.: Placeholder_01_kit can be re-named by overwriting the string within the missionfile. This is for example useful to bind arma buildable to an actual in-game item which can be crafted or looted.
2022-05-29 15:42:58 +02:00
A Man
116d4cdd74 Localize hardcoded 'Price to' string
Thanks @dreamforceinc
2022-05-29 14:32:02 +02:00
A Man
49a5c00d26 Update fn_isSheltered to use vehicle player 2022-05-27 09:49:45 +02:00
A Man
7b3667c61e Update variables.sqf 2022-05-27 09:49:18 +02:00
A Man
979038c4dd Merge pull request #2183 from dreamforceinc/master
Update stringtable.xml
2022-05-26 08:16:58 +02:00
d4b471ab4b Update stringtable.xml 2022-05-25 22:05:31 +03:00
A Man
96490bd164 Update Changelog 2022-05-25 09:35:14 +02:00
A Man
2d7a2468f5 Add BigEgg's togglable vehicle godmode at plot pole
Thx @BigEgg17
2022-05-25 09:25:04 +02:00
A Man
946c9c5c91 After buying a weapon the weapon should be selected correctly now
Thx iben for the fix.
2022-05-25 09:22:19 +02:00
A Man
a51a5afc6b Update scripts.txt 2022-05-25 09:14:02 +02:00
A Man
aed037d615 Update scripts.txt 2022-05-24 17:25:44 +02:00
A Man
ff5f5612b0 Shorten DZE_maintainClasses checks 2022-05-24 13:14:02 +02:00
A Man
ea6984109e Update scripts.txt 2022-05-24 13:13:19 +02:00
A Man
d37c3bd974 Fix stringtable error 2022-05-22 18:37:09 +02:00
A Man
d5132fbf53 Update createvehicle.txt 2022-05-22 18:37:06 +02:00
A Man
68c7c544b5 Update loot pos for land_ind_pec_03a due to model fixes 2022-05-22 17:40:59 +02:00
A Man
4d3ab08ce7 Update remove.sqf 2022-05-22 17:40:15 +02:00
A Man
754ae1c4ad Update fn_getModelName.sqf
Made by @Victor-the-Cleaner
2022-05-21 10:48:12 +02:00
A Man
ac4a56d0b5 Update snap keybinds for different keyboard layouts and languages
Made by @Victor-the-Cleaner
2022-05-21 10:39:39 +02:00
A Man
2f6d59377a Update fn_selfActions.sqf 2022-05-20 18:16:50 +02:00
A Man
851928f6a7 Update battleye fiters 2022-05-20 18:04:42 +02:00
A Man
512d7d09e6 Add new lift and tow strings 2022-05-20 15:35:04 +02:00
A Man
61ef937d83 Update fn_isSheltered.sqf 2022-05-20 15:34:47 +02:00
A Man
3e884a8140 Update fn_getModelName 2022-05-20 15:34:43 +02:00
A Man
a0e5274172 Update CHANGE LOG 1.0.7.1.txt 2022-05-19 11:59:52 +02:00
A Man
03843a1f70 Fix loading screen size
Made by @Victor-the-Cleaner
2022-05-19 11:22:45 +02:00
A Man
4ebf760aa5 Fix infinite refueling with the fuel pump 2022-05-19 11:04:46 +02:00
A Man
8071602dd7 Add the shelter state to the player
Bases count as a secure area now. This means it will not rain through a base any longer. Also the temperature will not drop when you are inside of your base. This also affects snow, blizzards and evr storms.

Made by @Victor-the-Cleaner
2022-05-18 18:25:25 +02:00
A Man
2ebe0d6552 Add Bike/Motorcycles brake fix
Made by @Victor-the-Cleaner
2022-05-18 18:20:29 +02:00
A Man
0799e7e183 Update object revealing
This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
2022-05-18 18:14:22 +02:00
A Man
f4d770c617 Update maintain functions
Thx iben
2022-05-18 18:09:29 +02:00
A Man
b276f1f8c5 Update fn_fieldOfView
Made by @Victor-the-Cleaner
2022-05-17 15:59:47 +02:00
A Man
24492798a8 Fix herbal plastic water bottle turned into the wrong bottle after melting ores 2022-05-16 19:24:29 +02:00
A Man
068ca66c64 Fix old player_craftItem bug when using waterbottles for crafting 2022-05-16 18:59:02 +02:00
A Man
1de402185a Update player_checkStealth.sqf
Made by @Victor-the-Cleaner
2022-05-16 09:25:14 +02:00
A Man
989e918821 Update fn_inAngleSector.sqf
Made by @Victor-the-Cleaner
2022-05-16 09:25:05 +02:00
A Man
685b59a2f0 Remove leftovers from DZE_permanentPlot removal
Thx iben
2022-05-16 09:23:33 +02:00
A Man
b95dae2e12 Fix missing sound
Thx iben
2022-05-11 08:59:57 +02:00
A Man
f517866ef7 Add player build plant handle when harvest a plant 2022-05-11 08:59:21 +02:00
A Man
421ea55aca Fix wrong 2Rnd pellet model 2022-05-10 17:25:04 +02:00
A Man
44a7c81997 Fix possible undefined variables when a zed getting deleted 2022-05-09 11:47:58 +02:00
A Man
95d3572dcc Add display check after login 2022-05-09 11:46:24 +02:00
A Man
5d0d00583f Add DZE_CombatTimer for server admins 2022-05-05 18:02:20 +02:00
A Man
8221387b90 Add anti logout if a EVR Storm is running, also include dayz_soundMuted check 2022-05-05 17:59:57 +02:00
A Man
89d4bdfc9a Fix firedNear did not work as intended 2022-05-05 17:58:36 +02:00
A Man
effb78fe13 Add new combat function 2022-05-05 17:58:09 +02:00
A Man
38f7e1d1c3 Remove player_projectileNear it is not used anymore 2022-05-05 17:54:04 +02:00
A Man
83073d75e6 Merge pull request #2180 from dreamforceinc/master
Update stringtable.xml
2022-05-05 14:06:16 +02:00
d5dd4af7b5 Update stringtable.xml 2022-05-05 14:26:32 +03:00
A Man
18cd7b80db Add missing 250Rnd. M3P magazine
Thx @TheFirstNoob
2022-05-05 07:30:02 +02:00
A Man
14196fa4a9 Simplify SQL events for easier usage 2022-05-03 10:20:05 +02:00
A Man
97624e23be Add DZE_requirePlotOverride to override if objects need no plot pole
Made by @Victor-the-Cleaner
2022-05-02 15:22:36 +02:00
A Man
0b0db3f57d Add DZE_EVRProtectInside part 2 2022-05-02 12:56:13 +02:00
A Man
c721bab8cc Add DZE_EVRProtectInside to be protected when inside a building 2022-05-02 12:55:44 +02:00
A Man
0d08f75f2d Remove old ui_initDisplay function 2022-05-02 12:50:57 +02:00
A Man
7894c4a2be Update dayz_losCheck
Made by @Victor-the-Cleaner
2022-05-02 11:54:17 +02:00
A Man
70a7629433 Add DZE_EVRHandleVehicles for EVR Storms
The EVR Storm turns off the vehicle engine if enabled.
2022-05-02 11:32:14 +02:00
A Man
3d9914a239 Update fn_addDuplicateTool again and add vehicle handling 2022-05-02 11:16:57 +02:00
A Man
6b24eaa26f Add DZE_EVRWhiteFlash
Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
2022-05-02 09:52:47 +02:00
A Man
08558080c8 Add better animation switch after EVR strom hit a player 2022-05-02 09:46:10 +02:00
A Man
143db3e1ef Add better duplicated tool check
- Fix disappearing keys when the backpack was full
- Localize added tool
- Add message where the tool got dropped
- fnc_freeBackpackSlots handles also bigger inventory objects with more as one slot
2022-05-02 09:45:48 +02:00
A Man
16bf4375c7 Add DZE_enableBloodRegen to enable/disable blood regenation
Made by @Victor-the-Cleaner
2022-04-30 16:56:24 +02:00
A Man
628e72dd4b Update statics again
Made by @Victor-the-Cleaner
2022-04-29 15:12:44 +02:00
A Man
8189bcbf6a Merge pull request #2179 from dreamforceinc/master
Update stringtable.xml
2022-04-29 14:40:09 +02:00
4e5c93d4f7 Update stringtable.xml 2022-04-28 19:39:53 +03:00
A Man
311b23cd94 Fix static weapon placement
Made by @Victor-the-Cleaner
2022-04-27 20:49:21 +02:00
A Man
455178fcee Merge pull request #2178 from dreamforceinc/master
Update stringtable.xml
2022-04-27 20:32:24 +02:00
3b6e0da5e0 Update stringtable.xml 2022-04-27 16:29:04 +03:00
A Man
8010d67bb7 Merge pull request #2177 from dreamforceinc/master
Fix CfgVehicles\Buildables\Sandbags.hpp
2022-04-27 12:04:39 +02:00
ded20bf982 Fix CfgVehicles\Buildables\Sandbags.hpp 2022-04-27 12:17:21 +03:00
A Man
bac89754fb Fix missing sand bag round description string
Thx @dreamforceinc
2022-04-27 09:26:06 +02:00
A Man
aee5865699 Merge pull request #2176 from dreamforceinc/master
Update stringtable.xml
2022-04-27 09:23:30 +02:00
ff766eafa1 Update stringtable.xml 2022-04-27 10:19:41 +03:00
A Man
e92287cbb2 Update configVariables 2022-04-26 16:58:00 +02:00
A Man
9c1da8101d Add option to clear the ammo of all static guns, compile vehicle functions for server and client 2022-04-26 16:54:57 +02:00
A Man
57f1a534a7 Update fn_selfActions.sqf
- Remove plot admin checks for most actions, plot admins should not have access to other actions as the plot management, this will minimize the admin abuse a bit.
- Players who built an object within the plot pole are no longer able to remove that building if they got removed from the plot pole.
- Only the building owner can upgrade a building without a plot pole.
- Static guns are properly handled now.
2022-04-26 15:35:28 +02:00
A Man
0405f5a514 Update DZE_restrictRemoval array 2022-04-26 15:25:28 +02:00
A Man
5b4a3022d0 Set z offset value for every static gun to 0 2022-04-26 15:25:09 +02:00
A Man
4a908ec32f Remove ghost fence previews due to missing textures and model problems 2022-04-26 15:24:12 +02:00
A Man
ed5d78d7d4 Disabled server cleanup by default 2022-04-23 20:07:01 +02:00
A Man
af87919fe7 Update configVariables 2022-04-23 10:11:11 +02:00
A Man
f6407f7c1b Update Residential.hpp 2022-04-22 16:38:47 +02:00
A Man
4bfaa612bd Localize copy key
Thx @TheFirstNoob
2022-04-22 16:38:31 +02:00
A Man
c8ba2169dc Merge pull request #2173 from dreamforceinc/master
Update stringtable.xml & fix mutantpartsteeth
2022-04-22 16:08:07 +02:00
5a8d87c62f Fixed wrong displayName & description
for class ItemMutantTeeth.
2022-04-22 16:39:08 +03:00
6c92e0f1a1 Update stringtable.xml 2022-04-22 16:34:30 +03:00
A Man
ab03c8d453 Merge pull request #2172 from dreamforceinc/master
Update stringtable.xml
2022-04-22 13:01:13 +02:00
1c7c2f75b4 Update stringtable.xml 2022-04-22 13:55:55 +03:00
worldwidesorrow
45087c500b Update CfgSounds.hpp
Accidentally removed new mining sound and overwrote 3 lines.
2022-04-21 22:13:26 -05:00
A Man
37e07eb650 Add german EVR strings 2022-04-21 09:55:43 +02:00
A Man
b71d6fc6e7 Add EVR Storm to all configVariables.sqf 2022-04-21 09:46:56 +02:00
worldwidesorrow
ef38579bc9 Update CHANGE LOG 1.0.7.1.txt 2022-04-21 02:23:28 -05:00
worldwidesorrow
55ce5e67e2 EVR server-side files 2022-04-21 02:04:18 -05:00
worldwidesorrow
3bb6b94185 Add Nightstalker EVR storms
Includes manual on/off for APSI and localized strings.
2022-04-21 02:00:25 -05:00
worldwidesorrow
f51d4f2867 Nightstalker EVR sound files 2022-04-21 01:47:24 -05:00
A Man
c8358505bd Add wearable Garbage Man and Paramedic skin 2022-04-19 21:18:12 +02:00
A Man
7e88ed79ae Add missing eventhandlers for cessna 2022-04-19 20:33:39 +02:00
A Man
ea850bbbce Update stringtable.xml 2022-04-19 19:34:27 +02:00
A Man
911b455ae6 Add thaw script
Made by @Victor-the-Cleaner
2022-04-19 19:34:19 +02:00
A Man
6ccf68c6aa Update various actions and add switch to standing pose
Made by @Victor-the-Cleaner
2022-04-19 19:33:51 +02:00
A Man
b46711bc18 Add global DZE_bottleBreakChance 2022-04-19 19:31:52 +02:00
A Man
bde803b6d3 Players are able to use flares inside a vehicle now
Also remove FNC_GetSetPos. It is no longer needed or used.

Made by @Victor-the-Cleaner
2022-04-19 14:53:12 +02:00
A Man
8090e52beb Update weights again 2022-04-19 14:46:28 +02:00
A Man
b6123d2cf7 Merge pull request #2171 from dreamforceinc/master
Update stringtable.xml
2022-04-19 14:30:28 +02:00
18682b68af Update stringtable.xml 2022-04-19 14:12:06 +03:00
A Man
3c82bc6941 Merge pull request #2170 from dreamforceinc/master
Fix & Update Stringtable.xml
2022-04-18 11:41:56 +02:00
W0LF
411e71d22f Merge branch 'EpochModTeam:master' into master 2022-04-18 12:39:02 +03:00
fa185d3759 Update stringtable.xml 2022-04-18 12:38:08 +03:00
A Man
d14a9ee599 Missed server_monitor 2022-04-18 11:35:33 +02:00
A Man
97ad18dfd6 Fix group tags when players are in water
Made by @Victor-the-Cleaner
2022-04-18 10:24:45 +02:00
A Man
bec7ff8146 Fix MPKilled mp evh call on client, add correct 0 return value for all HandleDamage evhs when godmode 2022-04-18 10:22:42 +02:00
A Man
2a1f36f55c Update README.md 2022-04-17 20:27:49 +02:00
A Man
b873b72f83 Add russian translations for logistic script
Made by Mandarin(Эгберт) from discord
2022-04-17 20:26:21 +02:00
A Man
4b62caa5cc More weight updates
Thx @TheFirstNoob
2022-04-17 20:25:00 +02:00
A Man
206460ff91 Fix not showed description of the GP25 white flare
Thx @TheFirstNoob
2022-04-17 20:23:51 +02:00
A Man
f2cdc1804e Add new PBOPREFIX the old is deprecated 2022-04-17 20:23:03 +02:00
A Man
fb44443fff Update CHANGE LOG 1.0.7.1.txt 2022-04-17 18:08:50 +02:00
A Man
ff94bfa931 Add a few new building previews to handle some exploits
Thx @TheFirstNoob for letting me know
2022-04-17 16:14:03 +02:00
A Man
3bdfd07be5 Add new deploy anything deploy in combat string
Thx john1 from the discord
2022-04-17 15:02:40 +02:00
A Man
60b513065a Allow getting vehicles from the VG only if a helipad is near
Everything else will confuse players and will result into searching vehicles.
2022-04-17 14:56:30 +02:00
A Man
b005e4b372 Add actionInProgress and auto gear close within a service point action 2022-04-17 14:54:41 +02:00
A Man
701254a538 Update DZE_BuryOnRoad description 2022-04-17 14:38:43 +02:00
A Man
73ab04ccf1 Add global DZE_BuryOnRoad also fix non localized butcher on road message 2022-04-17 07:46:53 +02:00
A Man
0c2ff272e1 Update weights 2022-04-16 23:30:37 +02:00
A Man
da57bada5c Update and correct weights
Thx @TheFirstNoob
2022-04-16 21:09:03 +02:00
A Man
9ce61df2e6 Trim down dayz_resetSelfActions
Thx @BigEgg17
2022-04-16 18:05:58 +02:00
A Man
bd99a1caaa Update epoch version 2022-04-16 17:25:23 +02:00
A Man
4dbf3740c8 Fix Remington870 flashlight attachments
Made by @Victor-the-Cleaner
2022-04-16 17:21:39 +02:00
A Man
876e264e33 Fix change clothes and login over sea level
This also aims for the fix that the player still gets damaged while in debug. It looks like that allowDamage gets lifted when it should not. fn_exitSwim set too early the damage true which can be a problem. Ive decided to remove the handled damage from fn_exitSwim and set allowDamage always false before we enter this function.
This needs intensive testing to be sure it works without any new problems.

Thx to ndavalos and iben.
2022-04-16 17:20:28 +02:00
A Man
8a7d937999 Fix freezing player gear when changing clothes
Thx to iben for the help
2022-04-16 17:09:59 +02:00
A Man
2620d0dd7d Fix typos 2022-04-16 17:07:41 +02:00
A Man
da5e29acda Return player to a standing pose if they were standing before
Made by @Victor-the-Cleaner
2022-04-16 17:07:20 +02:00
A Man
e034c6efe5 Remove bury, butcher human, check wallet scroll action from bloodsuckers 2022-04-15 11:11:39 +02:00
A Man
4724aad0fd Add Lift and Tow strings from A2Epoch_Logistic
Thx @ZzBombardierzZ
2022-04-15 09:25:12 +02:00
A Man
03636463c6 Add snap switch left-handed option with F6
Made by @Victor-the-Cleaner
2022-04-12 19:59:07 +02:00
A Man
d452c8be5a Update createvehicle.txt 2022-04-12 19:54:40 +02:00
A Man
fb2bf9462d Fix door penalty when door management was off
DZE_doorManagementHarderPenalty had no effect when the door management was disabled.

Thanks @IsGoose for pointing that out
2022-04-12 11:35:24 +02:00
A Man
495d7dfa0d Fix undefined variable when SingleCurrency is not used 2022-04-12 09:37:00 +02:00
A Man
9795527036 Small config update 2022-04-10 15:59:46 +02:00
A Man
278d6497bb Move admin arrays for anti hacks checks 2022-04-10 15:23:25 +02:00
A Man
72b360e842 Cleanup old archive for beta start 2022-04-10 14:37:43 +02:00
A Man
b68476ce10 Update mission_check.sqf 2022-04-10 14:36:02 +02:00
A Man
3867ce224c Update Changelog 2022-04-10 14:20:36 +02:00
A Man
33592b014e Merge pull request #2166 from dreamforceinc/master
Update stringtable.xml
2022-04-10 11:40:54 +02:00
8746f3d487 Update stringtable.xml 2022-04-10 12:34:31 +03:00
A Man
624acb3abe Add 2 new items and 9 food versions
Submitted by @Damian6666

New items:
- Sunflower Oil
- Dung
- Steak with fries
- Sushi
- Pumpkin soup
- Carrot soup
- Potato soup
- Garlic soup
- Vegetable platter
- Honey tea
- Honeycomb
2022-04-09 12:47:17 +02:00
A Man
0fd08dec2b Add 18 new open map buildings with interior and loot positions
This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.

Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
2022-04-08 17:38:06 +02:00
A Man
6e1b48f787 Update AKM ammo description 2022-04-06 08:57:00 +02:00
A Man
f42ef2b88b Add T810A PKT winter version
Textures made by @DeVloek
2022-04-04 11:00:43 +02:00
A Man
a491e19399 Merge pull request #2165 from dreamforceinc/master
Update stringtable.xml
2022-04-03 15:00:22 +02:00
fdea42c9f4 Update stringtable.xml 2022-04-03 15:10:34 +03:00
1f03958f5e Update stringtable.xml 2022-04-03 13:50:58 +03:00
W0LF
a0224f6222 Merge branch 'EpochModTeam:master' into master 2022-04-03 10:53:14 +03:00
c30cba81a4 Update stringtable.xml 2022-04-03 10:51:38 +03:00
A Man
ac68b0ca93 Re-build missionfiles
- Every missionfile has the configVariables.sqf added now since almost every server admin move their configVariables to the mission folder. Now it comes by default with it.
- The missionfile contains by default a custom variables and compiles.sqf too now. This makes it easier for server admins to add scripts.
- Having all configVariables in one place makes a map change much easier now.
- Only map specifc variables are still in init.sqf and should stay there.
2022-04-02 16:05:20 +02:00
A Man
bfa836bb2a Add some logging from variables 2022-04-02 15:45:44 +02:00
A Man
e116caa815 Update fnc_isInsideBuilding
Made by @Victor-the-Cleaner

- If the player is inside a building but near a large open doorway or full height windows, or out on a balcony, they may be considered outside.
- The UI visual stealth icon will update accordingly, so the player will know if they need to step back from open doors or windows to regain stealth.
- dayz_inside global variable will now only affect player temperature, stealth vs zombies, and blizzard effects.
- The new dayz_insideBuilding global variable stores the building name the player is currently inside of, or null if player is outside. This may be used for modding purposes.
2022-04-02 12:22:56 +02:00
A Man
5a37ed6fec Update object_speak.sqf 2022-04-02 11:12:43 +02:00
e669872e02 Update stringtable.xml 2022-04-01 02:40:26 +03:00
A Man
4bc6b345e3 Merge pull request #2164 from dreamforceinc/master
Update stringtable.xml
2022-03-31 21:10:19 +02:00
92d3341629 Update stringtable.xml 2022-03-31 20:44:06 +03:00
A Man
1a2cab03f4 Update add_recommended_mysql_events.sql 2022-03-29 15:37:04 +02:00
A Man
1b74c6ccc1 Add HMMWV Crows(M19, M2), Avenger and AAV as epoch versions 2022-03-28 20:58:26 +02:00
A Man
634ae8a123 Add weights and new items to CfgMagazines list 2022-03-27 13:10:12 +02:00
A Man
29e4a3339e Add plant patch kits 2022-03-27 13:07:56 +02:00
A Man
59e04523be Add comfrey patch, plant and seeds 2022-03-27 12:42:57 +02:00
A Man
7e191422e7 Add 4 stables and a bee hive 2022-03-27 12:07:13 +02:00
A Man
2abefb7d4f Add 10 invisible helpers for server admins 2022-03-27 11:59:22 +02:00
A Man
6f249377db Update DZE_rocks array to detect more rocks on napf and lingor 2022-03-27 10:32:59 +02:00
A Man
c1203b6c77 Fix wrong german translation 2022-03-26 21:10:08 +01:00
A Man
1d77254a1e Move certain objects from misc to storage which have gear 2022-03-26 20:55:25 +01:00
A Man
0deefe2c27 Update CHANGE LOG 1.0.7.1.txt 2022-03-26 18:28:41 +01:00
A Man
67bdc72171 Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man
fc6680c360 Remove OEMPos variable
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man
cf6ca366d3 Add global fnc_gearCount and fnc_sanitizeInput function 2022-03-25 15:09:34 +01:00
A Man
bae61cc31e Update variables.sqf 2022-03-25 14:29:18 +01:00
A Man
d4e6e786d2 Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man
2168d504bb Remove more ObjectIDs and ObjectUIDs from certain scripts 2022-03-24 21:14:23 +01:00
A Man
3ffa072c8e Remove ObjectID and ObjectUID from PVDZE_maintainArea
This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00
A Man
e72394d6da Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
2022-03-24 17:17:45 +01:00
A Man
01792fe8e2 Add changeable DZE_toolBreakChance to configVariables 2022-03-24 13:43:34 +01:00
A Man
6189bed044 Add changeable DZE_debrisRefundParts array to configVariables 2022-03-24 13:15:31 +01:00
A Man
f179d037dc Add changeable DZE_GemChance to configVariables 2022-03-24 13:08:27 +01:00
A Man
7933600fea Remove unneeded CharacterID check 2022-03-24 13:06:58 +01:00
A Man
21e9c3451a After cancelling an action the sound will be aborted too now
Made by @Victor-the-Cleaner
2022-03-24 10:05:01 +01:00
A Man
8b0f691158 Update README.md 2022-03-22 19:00:38 +01:00
A Man
017c03c68c Update CHANGE LOG 1.0.7.1.txt 2022-03-22 18:57:52 +01:00
A Man
981e217b8e Add function for vehicle addons
This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed.
Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
2022-03-22 18:27:33 +01:00
A Man
637f1f4450 Replace fnc_veh_setFixServer with server_setHitpoints 2022-03-22 13:04:38 +01:00
A Man
a7860b5b29 Remove duplicated WAI strings 2022-03-22 11:18:08 +01:00
A Man
f13c6ea9b7 Add new WAI and Event strings
This also keeps the old WAI strings since servers use both WAI versions currently.
2022-03-22 11:01:04 +01:00
A Man
ec45ac5bed Add Epoch 1.0.7.1 Classname Files 2022-03-22 10:06:07 +01:00
A Man
6737e98185 Fix storage barrel strings 2022-03-22 09:31:03 +01:00
A Man
60335df72b Add many missing items, weapons and vehicles to traders 2022-03-22 09:30:46 +01:00
A Man
868765ec1d Update SQL events for all new objects 2022-03-20 18:26:50 +01:00
A Man
43006760f8 Re-build DayZ_SafeObjects to handle all objects
This is a complete re-build of DayZ_SafeObjects. It was necessary to remove all the duplicated entries. DayZ_SafeObjects gets defined by multiple arrays now. This makes it much easier to update. Also every building with gear gets maintained now. Every single buildable epoch building is included within the maintain array and DayZ_SafeObjects.
2022-03-20 17:53:35 +01:00
A Man
0e1f30c90c Add missing weights 2022-03-20 15:59:11 +01:00
A Man
ceda09297b Make water sources customizable 2022-03-20 15:58:51 +01:00
A Man
2e3f16c241 Add 9 new buildings for server admins to add
Add 9 new buildings:
- Rabbit Hutch
- Chicken Coop
- Dog House
- Postbox
- Boggle
- Satellite Dish#
- Fuel Tank
- Water Tank
- Water Tower
2022-03-20 15:58:02 +01:00
A Man
0efc0478cd Add missing offsets for plants 2022-03-20 15:54:45 +01:00
A Man
84064ec893 Add harvestable plants and compost barrels
- Add 8 harvestable plants with proper output - Server Admins can add them to the game
- Add 2 Compost barrels - an empty and a full version
- Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near
- Add harvestable plant output config
2022-03-18 15:24:37 +01:00
A Man
9384e0112c Add BI Camels 2022-03-17 16:14:45 +01:00
A Man
58aff7724c Remove no longer used objects 2022-02-24 10:23:22 +01:00
A Man
5dafe02553 Update server_verifySender.sqf
Thx @ZzBombardierzZ
2022-02-24 09:34:19 +01:00
A Man
48f8c44a7e Fix negative array index within key array
Thx to iben for pointing that out.
2022-02-18 09:26:36 +01:00
A Man
f169e756f1 Fix config errors 2022-02-07 11:18:06 +01:00
A Man
db74d0a7e7 Update plot marker position 2022-02-07 11:17:43 +01:00
seelenapparat
5461729599 Added support for the elevator script via 3 new kits and objects
This was made, so that you don't have to use the normal epoch buildables for the elevator anymore.
You can now instead use these distinct items for the script.

Classnames:

Kits:
elevatorstart_kit
elevatorstop_glass_kit
elevatorstop_transparent_kit

Objects:
ElevatorStart_DZ
ElevatorStop_Glass_DZ
ElevatorStop_Transparent_DZ
2022-01-20 15:49:52 +01:00
seelenapparat
50a195a3ba Fixed missing upgrade array for the new storage barrels 2022-01-20 14:46:38 +01:00
seelenapparat
ee0effcc70 Added 8 buildable storage barrels with their weaponholders and CfgWeights entries
Classnames:

Kits:
ItemStorageBarrel1_kit
ItemStorageBarrel2_kit
ItemStorageBarrel3_kit
ItemStorageBarrel4_kit
ItemStorageBarrel5_kit
ItemStorageBarrel6_kit
ItemStorageBarrel7_kit
ItemStorageBarrel8_kit

Objects:
StorageBarrelRed1_DZ
StorageBarrelRed2_DZ
StorageBarrelEpoch1_DZ
StorageBarrelEpoch2_DZ
StorageBarrelYellow1_DZ
StorageBarrelYellow1_DZ
StorageBarrelBlack1_DZ
StorageBarrelBlack2_DZ
StorageBarrelGreenDark1_DZ
StorageBarrelGreenDark2_DZ
StorageBarrelMilk1_DZ
StorageBarrelMilk2_DZ
StorageBarrelGreen1_DZ
StorageBarrelGreen2_DZ
StorageBarrelGreenRusty1_DZ
StorageBarrelGreenRusty2_DZ

Weaponholder:
WeaponHolder_ItemStorageBarrel1_kit
WeaponHolder_ItemStorageBarrel2_kit
WeaponHolder_ItemStorageBarrel3_kit
WeaponHolder_ItemStorageBarrel4_kit
WeaponHolder_ItemStorageBarrel5_kit
WeaponHolder_ItemStorageBarrel6_kit
WeaponHolder_ItemStorageBarrel7_kit
WeaponHolder_ItemStorageBarrel8_kit
2022-01-20 12:12:54 +01:00
A Man
75e1e73020 Update fn_getModelName to be much faster
Made by @Victor-the-Cleaner
2022-01-12 19:14:05 +01:00
A Man
c57d2f8d7a Update mining stones for better stone detection
Made by @Victor-the-Cleaner
2022-01-12 19:13:46 +01:00
A Man
8524d6752b Add new mining sound
Made by @Victor-the-Cleaner
2022-01-12 19:12:58 +01:00
A Man
84d52924dd Fix a few configs errors 2022-01-12 19:12:00 +01:00
seelenapparat
e02da39742 Added weights for all new items to the cfgweight config 2022-01-11 14:58:11 +01:00
seelenapparat
ea236b466d Added Waterbottles with coffee, black tea and frozen waterbottles
Classnames:

ItemWaterBottleCoffee
ItemWaterBottleBlackTea
ItemWaterBottleFrozen

ItemPlasticWaterBottleCoffee
ItemPlasticWaterBottleBlackTea
ItemPlasticWaterBottleFrozen
2022-01-11 12:22:10 +01:00
seelenapparat
ece0846704 Fix itemtype of frozen food can and frozen soda can
Changed item type to CA_Magazine to prevent the consume option from showing up.
2022-01-11 11:43:01 +01:00
A Man
61ccd1d469 Add missing TallSafeLocked for logs 2022-01-09 11:13:40 +01:00
seelenapparat
b126eeb33d Changed displaynames of P99 and P226 pistols
Adjusted the displaynames of the various pistols to reflect the color of each of them
2022-01-05 14:24:40 +01:00
seelenapparat
3c611438f8 Added 1 new SUV (Blue White)
Added the SUV from 'Take on helicopters' to Epoch.

Classnames:
SUV_Blue_White
SUV_Blue_White_DZE1
SUV_Blue_White_DZE2
SUV_Blue_White_DZE3
SUV_Blue_White_DZE4

New SUV has been added to the traders and spawn vehicle script as well.
2022-01-02 17:25:13 +01:00
seelenapparat
ec9f9582aa Added various new suitcases with gems
Classnames:
ItemGemSuitcase_Emtpy
ItemGemSuitcase_Topaz (10 Topaz)
ItemGemSuitcase_Obisidian (10 Obisidian)
ItemGemSuitcase_Sapphire (10 Sapphire)
ItemGemSuitcase_Amethyst (10 Amethyst)
ItemGemSuitcase_Emerald (10Emerald)
ItemGemSuitcase_Citrine (10 Citrine)
ItemGemSuitcase_Ruby (10 Ruby)
ItemGemSuitcase_All (1x all 7 Gems)
2022-01-02 16:46:29 +01:00
seelenapparat
c731264ed3 Added new types of water and milk container
Added:

5L:
ItemFuelcanWater
ItemFuelcanMilk

20L:
ItemJerrycanWater
ItemJerrycanMilk

210L:
ItemFuelBarrelWater
ItemFuelBarrelMilk
2022-01-02 12:45:18 +01:00
seelenapparat
7b448e9f71 Updated DZE_Workshops array
Added alternative workbench: WorkBench_DZE
2022-01-02 12:22:03 +01:00
seelenapparat
c123496829 Added 3 new types of buckets with content
1x Water bucket (ItemBucketWater)
1x Fuel bucket (ItemBucketFuel)
1x Milk bucket (ItemBucketMilk)

Also added a description to the empty bucket (ItemBucket)
2022-01-02 12:17:02 +01:00
seelenapparat
d5b40bba3a Added 40 new generic documents for admins to use
The ingame name and description can be changed using a custom stringtable.
2022-01-02 11:57:16 +01:00
seelenapparat
51d8a3dacd Added new edible items for more survival oriented servers
Added:
 - Dogfood cans x2
- Frozen can x2
- Frozen soda can x2
2022-01-02 11:34:40 +01:00
seelenapparat
60b1ca78e3 Increased magazine slots for cooking pot and adv. workbench
Cooking pot got 15 slots now.
Adv. workbench got 30 now.
2022-01-02 11:29:25 +01:00
seelenapparat
56091cbd07 Changed Vehicle Class of all rubbish objects
For easier usage in the editor.
2022-01-02 11:27:37 +01:00
seelenapparat
d40fab526b Added DayZ workbench as a buildable object for epoch
Added in for admins to use as an alternative or upgrade to the normal epoch workbench.
2022-01-02 11:26:25 +01:00
seelenapparat
8c16cbd7f0 Added several new rubbish objects with gear
For admins to use in custom events/ as roadblocks etc.
2022-01-02 11:00:22 +01:00
seelenapparat
08c46540a0 Fix for wrong description of Lee Enfield 2022-01-02 10:49:16 +01:00
A Man
d8f34a96cc Cleanup keyboard.sqf 2021-12-24 13:55:11 +01:00
A Man
0937fc58c9 Fix 'Wrong color format' when using german strings for snap 2021-12-24 09:51:56 +01:00
A Man
1bb0343604 Update Changelog 2021-12-23 21:56:30 +01:00
A Man
42608cf6fb Update position of snap tutorial 2021-12-23 21:23:54 +01:00
A Man
68883d3ecc Add new strings 2021-12-23 19:09:17 +01:00
A Man
53050c6ea2 Localize degrees tutorial 2021-12-23 19:08:36 +01:00
A Man
f7e71c744d Move new items to misc config 2021-12-23 19:08:16 +01:00
A Man
db4a417f30 Add Big Egg's Restrict Building function
Thx @BigEgg17 and @Victor-the-Cleaner
2021-12-23 17:03:07 +01:00
A Man
adc17d4ec6 Re-build modular_build.sqf
Mady by @Victor-the-Cleaner
2021-12-23 16:50:07 +01:00
A Man
16361e5466 Update snap and vector build
Mady by @Victor-the-Cleaner
2021-12-23 16:49:02 +01:00
A Man
c4a2e1b88f Update keyboard.sqf for new building keys 2021-12-23 16:46:44 +01:00
A Man
d05adf6604 Update fn_selfActions cursortarget fix
Mady by @Victor-the-Cleaner
2021-12-23 16:44:28 +01:00
A Man
c2b3e817b5 Update plot pole boundary to works better with the new build system
Mady by @Victor-the-Cleaner
2021-12-23 16:43:39 +01:00
A Man
d744d995ef Add many new buildable fortifications
Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
2021-12-23 16:42:04 +01:00
A Man
abbedc7ddf Update snappoints and vector helpers
Mady by @Victor-the-Cleaner
2021-12-23 16:40:04 +01:00
A Man
608af07439 Fix 'no unload' config error and visual glitch on loading screen
Thx @iben
2021-12-23 13:17:42 +01:00
A Man
d596b2b4cf Merge pull request #2163 from dreamforceinc/master
Update stringtable.xml
2021-12-23 13:10:12 +01:00
76534bdff1 Update stringtable.xml 2021-12-07 06:14:41 +03:00
A Man
31fef08e7e Fix winter lockbox upgrade 2021-11-26 13:45:19 +01:00
A Man
72f15bb495 Merge pull request #2161 from SgtLuka/patch-1
Fix safe coins refund when packing
2021-11-26 13:44:19 +01:00
Luka
9f8af554d4 Fix safe coins refund when packing
The check will always return 'false' because packedClass is a Weapon Holder (classname: WeaponHolder_xxx) and those aren't in DZE_MoneyStorageClasses.
And there's no need for that check anyway because the _isZSC variable checks if it's a money storage.
2021-11-26 13:29:13 +01:00
A Man
77b27f6cbf Merge pull request #2160 from ZzBombardierzZ/patch-4
More missing urals - credit to kitty on discord
2021-11-09 07:47:15 +01:00
A Man
d278bedb8e Merge pull request #2159 from ZzBombardierzZ/patch-3
Add more missing urals -credit to Kitty on discord
2021-11-09 07:47:07 +01:00
Jeremiah
1af7565741 More missing urals - credit to kitty on discord 2021-11-08 20:57:50 -08:00
Jeremiah
1ccf9be3a5 Add more missing urals -credit to Kitty on discord 2021-11-08 20:57:02 -08:00
A Man
dea00c2169 Merge pull request #2157 from ZzBombardierzZ/patch-1
Add missing urals (credit to Kitty on Discord)
2021-11-08 09:27:54 +01:00
A Man
6fcc3b6824 Merge pull request #2158 from ZzBombardierzZ/patch-2
Add missing urals (credit to Kitty on Discord)
2021-11-08 09:27:41 +01:00
Jeremiah
62b8c65ce5 Add missing urals (credit to Kitty on Discord) 2021-11-07 15:59:12 -08:00
Jeremiah
9ef49e9c26 Add missing urals (credit to Kitty on Discord) 2021-11-07 15:56:36 -08:00
A Man
0efea6cd5b Merge pull request #2156 from dreamforceinc/master
Update stringtable.xml
2021-11-06 20:22:29 +01:00
0525eec0c3 Update stringtable.xml 2021-11-06 11:35:13 +03:00
A Man
91fb92267a Fix wrong german translation 2021-10-30 11:27:42 +02:00
A Man
9dde58abb9 Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
2021-10-27 21:24:49 +02:00
A Man
e766d1d344 Update Changelog 2021-09-20 11:47:33 +02:00
A Man
9ecdb21dd0 Update maintain_area.sqf 2021-09-20 10:33:03 +02:00
A Man
5aba5d7ddd Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
2021-09-20 10:30:32 +02:00
A Man
aad27e6ed7 Update Readme
Big shoutout to @Victor-the-Cleaner for his amazing work and the recent changes to build and remove objects.
2021-09-19 20:33:31 +02:00
A Man
58c4a4d1f7 Update remove/deconstruct, add helpers
Removing and Deconstructing Objects

- Now adds colored helpers to modular objects.
- Green: Refund one kit.
- Blue:  Refund entire recipe of parts (multiple items).
- Red:	 No refund will be given. Either because the object is too damaged, or the refund feature is disabled.
- If the object has a door open while selected, no helper will display/float in the open door space.
- The gear panel will only open if a refund is available.
- If a lit fire barrel is removed, the flame will now be extinguished.
- If a plot pole is removed, plot boundary helpers will now be deleted.
- Refunds for non-modular objects are handled by their respective config settings.
- Removed non-lockable storage objects will now refund their contents.
- The corresponding storage kit will be refunded.
- If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point.
- If the spawn point is too close to a building, backpacks will spawn at the player's location.
- Helpers will now appear on wrecked/ruined modular objects.
- Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners.

Upgrading, Downgrading, Maintaining and Packing Objects

- Now includes colored helper spheres for improved player experience.
- Reapply damage to upgraded/downgraded object if necessary.

Changes made by @Victor-the-Cleaner
2021-09-19 18:50:14 +02:00
A Man
bb968698e6 Modulr build changes
- Players may no longer build objects outside the plot radius.
- This is calculated using the object's pivot point, not its geometry nor its bounding box.
- Players may move an object any distance or height within the plot boundary/sphere.
- Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete.
- Players may move a small distance outside the plot radius, provided the object remains inside.	Enabled with DZE_PlotOzone.	Default: 10 meters.
- A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole.	Enabled with DZE_AxialHelper.
- This may be useful for nearby plots that are grouped together, or where their radii overlap.
- Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain.
- This only applies when the player is holding the object. They may press F to release it, then run without cancelling.
- Crouch-walking or slow-walking will not cancel the build.
- The player will auto-crouch when clicking "build" to prevent accidental cancelling.

Changes made by  @Victor-the-Cleaner
2021-09-19 18:41:52 +02:00
A Man
2a3b895647 Update keyboard.sqf
- Pressing ESC will cancel without opening the Arma exit menu.
- Pressing F while building will hold or release the object without altering the weapon firing mode.
- Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing.

Thx @Victor-the-Cleaner
2021-09-19 18:35:53 +02:00
A Man
17f9ebd1ac Update building offsets for new modular_build
Thx @Victor-the-Cleaner
2021-09-19 18:34:13 +02:00
A Man
5feb96318f Add Wood Stairs with rails as item
Thx @Victor-the-Cleaner
2021-09-16 09:59:40 +02:00
A Man
fe0354a1ef Fix flashing scroll options 2021-09-16 09:57:58 +02:00
A Man
1ec971e830 Fixed wrong descriptions 2021-09-09 08:00:05 +02:00
A Man
ff05cb9cb8 Replace M240 Nest ghost preview with the actual game object
The actual M240 Nest as ghost preview fits better as the old green one which was not centered. Thx to ZzBombardierzZ from discord
2021-09-08 09:27:04 +02:00
A Man
0f51c62dc6 Fix wrong ACOG zeroing of the Scar AK 2021-09-05 13:50:39 +02:00
A Man
4f7f052a58 Slightly increased SD ammo speed
SD weapons with Stanag and AK ammo and an PSO or ACOG scope are inaccurate at a smaller distance. This happends due to the low speed of the sd ammo itself. Only a slightly higher bullet speed solves this. If we set the zeroing of the scopes lower we break the distance indicators of those scopes.
2021-09-05 13:47:36 +02:00
seelenapparat
e151f22c47 Added: Backpack upgrade items for admins to use
- Added 3 new Backpack upgrade items for admins to use.
These can be used in a script to upgrade the normal backpacks to their upgraded variants with more slots.
 - Added strings for the 3 new backpack upgrade items.
 - Fixed an small spelling error with the gunpowder descriptions.
2021-09-03 17:43:29 +02:00
A Man
64e6bf089a Comment out mining sound
Currently we do not have a working mining sound.
2021-09-02 16:07:37 +02:00
seelenapparat
a50bd5ffe0 Update baseclass of SG_GRU clothingitems
Changed the baseclass of these clothingitems to SkinBase to make them work
with the craft canvas option.
2021-09-02 08:39:52 +02:00
A Man
2f1edcaa43 Fix fn_selfaction cursorTarget problem
Big thanks @Victor-the-Cleaner for this fix.
2021-09-01 13:49:27 +02:00
A Man
04a2743ff5 Update BE filter 2021-09-01 07:45:37 +02:00
A Man
72abb093a3 Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
2021-08-31 18:10:05 +02:00
A Man
ca2a2dd904 Add mutant bloodbag 2021-08-31 09:28:59 +02:00
A Man
2639cece9e Fix invisible and running bloodsucker after death 2021-08-28 15:57:30 +02:00
A Man
3448563884 Allow custom mutant.fsm 2021-08-27 17:41:26 +02:00
A Man
a51691f5ac Merge pull request #2153 from looter809/patch-3
Update Epoch Vehicles.txt
2021-08-27 08:15:47 +02:00
A Man
5997fa2cf5 Merge pull request #2154 from looter809/patch-2
Update CfgVehicles all.txt
2021-08-27 08:15:38 +02:00
looter809
76d5199abe Update Epoch Vehicles.txt
Add missing M134 variants of pook gunship
2021-08-26 17:55:27 -07:00
looter809
8fded6c230 Update CfgVehicles all.txt
Add missing M134 variants of pook gunship
2021-08-26 17:55:15 -07:00
seelenapparat
147b0fe5ce Added missing 1oz waterbottles
Fixed:  Added missing 1oz waterbottles.
2021-08-26 22:04:47 +02:00
A Man
2cb77d8a7a Change mutant texture path
This allows customizing when namalsk is loaded. Also add some more bloodsucker classes so server admins can set them an individual texture.
2021-08-26 15:54:28 +02:00
A Man
03dc01dfa4 Add more mutant parts 2021-08-26 13:12:01 +02:00
A Man
890f4dcd2a Update CHANGE LOG 1.0.7.1.txt 2021-08-26 12:03:12 +02:00
A Man
1a8d45e15b Add customizable zombie humanity for server admins 2021-08-26 11:50:47 +02:00
A Man
d5656fb48b Add loot, damageEV and killedEV for mutants 2021-08-26 11:49:59 +02:00
A Man
451b02cda6 Add unique strings for different scientist suits 2021-08-25 15:41:44 +02:00
A Man
8a7af75780 Add back certain missing strings from other mods 2021-08-25 15:28:16 +02:00
A Man
a2db3e7c90 Update path due to mod conflict with namalsk 2021-08-25 14:33:04 +02:00
A Man
34a25c366d Update stringtable.xml 2021-08-24 19:35:45 +02:00
A Man
29095ca45f Fix missing string 2021-08-24 17:12:15 +02:00
A Man
a6f21f6d7a Fix another typo 2021-08-24 16:40:34 +02:00
A Man
1d4d24a055 Add mutant heart as magazine version too, fix typo 2021-08-24 16:31:08 +02:00
seelenapparat
d1abb66e9f Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch""
This reverts commit 109ec5c9a3.
2021-08-24 15:47:06 +02:00
seelenapparat
c801365a1f Fix Painkiller weight in Medical.hpp
Fixed the weight of the painkillers. Adjusted the values to the same as the antibiotics.
2021-08-24 15:39:17 +02:00
seelenapparat
94dddf6a65 Fix double ;; in Electronics.hpp
Fix double ;; in Electronics.hpp
2021-08-24 15:36:33 +02:00
seelenapparat
109ec5c9a3 Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch"
This reverts commit 4bbb3ac609, reversing
changes made to 96f1d40a71.
2021-08-24 15:32:43 +02:00
seelenapparat
4bbb3ac609 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-08-24 15:31:44 +02:00
seelenapparat
96f1d40a71 Fix unnecessary pitch for female cough sounds in CfgSounds.hpp
Fix unnecessary pitch for female cough sounds.
2021-08-24 15:31:34 +02:00
A Man
6dbc6646f3 Add weapon parts and gun powder for server admins to add 2021-08-24 10:36:22 +02:00
A Man
5885bb31e3 Fix greenhouse offset so players getting not pushed back
Thx to Kitty from discord.
2021-08-21 09:53:51 +02:00
A Man
94ea07d88f Fix wrong AK107 PSO classnames
Thx to Kitty from discord.
2021-08-20 18:49:05 +02:00
A Man
8bc484cb58 Add Arma 2 Static Weapon as Epoch Classes
This adds for every type of arma 2 static weapon an epoch version for it. This also adds to every epoch static weapon a magazine class so it can be build easily. The new weapons can found under: DayZ Epoch Static Weapons in the editor. Server admins have to add Battleye Filters for most of the static weapons. Since adding it to all server would weaken also servers which do not use those new static weapons.
2021-08-20 18:25:01 +02:00
A Man
d230768b96 Update documentation 2021-08-20 14:09:12 +02:00
A Man
3799023b53 Update CHANGE LOG 1.0.7.1.txt 2021-08-20 13:33:03 +02:00
A Man
0e7880b73d Update README.md
Ive removed all the dead links from Armaholics since it is down and will not come back.
2021-08-20 13:17:12 +02:00
A Man
a3a4cf9003 Add G3A3 with attachment support
Thx to SyNcRoNiCzZ for this wonderful addon
2021-08-20 13:12:27 +02:00
A Man
474f2fce6d Remove missing sounds files 2021-08-19 17:41:56 +02:00
A Man
9852778ba9 Fix weapon dupe with server_playerSync
This reverts all the last changes to server_playerSync and creates a new global variable for dayz_onBack. This should be the best way to save the gear correct and still get dayz_onBack if the player leaves the server. This change removes the constant sending of the whole player inventory over the network from force or regluar_save. It should no longer be needed since the server does the counting now.
2021-08-19 16:46:06 +02:00
A Man
032e09c03e Merge pull request #2152 from dreamforceinc/master
Update stringtable.xml
2021-08-19 15:17:56 +02:00
0c3088bd13 Update stringtable.xml 2021-08-19 16:14:31 +03:00
A Man
30f15326c2 Add toggleable Virtual Garage by salival
This also adds heli pads to the wholesaler if the virutal garage is activated.
2021-08-18 23:43:21 +02:00
A Man
d6cebd4598 Update bloodsucker strings 2021-08-18 21:31:35 +02:00
A Man
e6eb94197d Add toggleable vehicle key changer by salival 2021-08-18 21:30:48 +02:00
worldwidesorrow
cc1babf570 Add config for mutant heart protection 2021-08-18 14:19:44 -05:00
worldwidesorrow
8422133a7d Add sound effects for Bloodsuckers 2021-08-18 12:25:29 -05:00
A Man
8c463674b7 Add StaticWeapon check on hive start 2021-08-18 18:59:17 +02:00
A Man
be7898aac1 Add toggleable Bury and Butcher Bodies by salival
This also re-arranges the configVariables.sqf and loads the variables for both (server and client) first. This allows to check for certain variables like Z_SingleCurrency and stops the loading of all other Z_SingleCurrency variables even when Z_SingleCurrency was not on.
2021-08-18 18:38:03 +02:00
A Man
fa75563ae1 Make ZSC vars getting only checked if Z_SingleCurrency = true 2021-08-18 17:29:12 +02:00
A Man
339c14ae52 Revert moving down dayz_actionInProgress = true;
Do not move dayz_actionInProgress = true; lower. Fast clicker can bypass this check very easy then.

Also add isNull check.
2021-08-18 17:14:57 +02:00
A Man
615a9a0be8 Fix overwritten RedRyder 2021-08-18 17:07:32 +02:00
A Man
cb83c02917 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-08-18 17:05:03 +02:00
worldwidesorrow
a1c7dfec43 Update createvehicle.txt 2021-08-18 09:59:12 -05:00
worldwidesorrow
3a100962f7 accidental overwrite 2021-08-18 09:51:29 -05:00
worldwidesorrow
05118343fc Integrate NS Bloodsuckers
Add and update files for bloodsucker spawning option.
2021-08-18 09:47:25 -05:00
A Man
b3871aa321 Add toggleable Garage Door Opener by salival 2021-08-18 13:51:05 +02:00
A Man
343128bb0c Add toggleable Vehicle Service Point by salival 2021-08-18 13:14:17 +02:00
A Man
c10a436c71 Fix 200Rnd 40mm FV510 HE and Sabot could not be used 2021-08-18 11:20:30 +02:00
A Man
cc005a973a Add toggleable Safe Zone Relocate by salival 2021-08-18 11:01:29 +02:00
A Man
1113b57934 Add toggleable salivals Take Clothes to Epoch Core
This also adds the option to disable taking clothes for certain clothing.
2021-08-18 10:42:03 +02:00
A Man
152ec42dae Add toggleable Locate Vehicle by salival to Epoch Core 2021-08-18 09:56:24 +02:00
A Man
37bab14685 Remove not existing MeleeBaseball from MeleeWeapons array 2021-08-17 22:04:32 +02:00
A Man
858f418a3d Add missing combine action for the Desert Eagle, 20Rnd stanag mag 2021-08-17 21:55:55 +02:00
A Man
d3f0427d4c Update scripts.txt
Still work in progress
2021-08-17 21:54:13 +02:00
A Man
a9500b4e6e Add Salivals Remote Vehicle to Epoch Core
Functions getting only loaded if DZE_Remote_Vehicle is true.
2021-08-17 21:53:54 +02:00
A Man
c4919d65e5 Add epoch right click actions to Epoch Core
The right click menu made by Mudzereli and updated by Salival is part of epoch now. It gets only loaded if the DZE_CLICK_ACTIONS is not empty.
2021-08-17 19:20:33 +02:00
A Man
ad3c38e403 Remove not working Iron Sight optics of SUV and SVD Gold 2021-08-17 17:48:40 +02:00
A Man
87127d5969 Remove unused dead_bodyCleanup variable 2021-08-17 17:16:01 +02:00
A Man
6348294ac5 Switch to correct function 2021-08-17 16:47:45 +02:00
worldwidesorrow
b72c8ceeda Merge pull request #2151 from looter809/patch-1
Update fn_selfActions.sqf
2021-08-02 14:14:18 -05:00
looter809
831ad4b006 Update fn_selfActions.sqf 2021-08-02 09:39:16 -07:00
looter809
17cc619d06 Update fn_selfActions.sqf
Fix players not being able to lock a safe that they do not have the combination for.
2021-07-30 22:44:47 -07:00
A Man
e6b2e963ba Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-07-28 20:07:05 +02:00
A Man
b0871c3a41 Add german strings for snapping 2021-07-28 20:06:51 +02:00
worldwidesorrow
f68e92d552 Update snappoints.hpp
Adjust z position to center of metal and glass floors. Adjust the top of the cinder walls so they line up with the top of the cinder gate when stacked 2 high. Add additional snap points to the 4x metal floors.

The 3d models of the wood floors need adjustment so the x and y axis are at the center of the models.
2021-07-28 13:01:42 -05:00
worldwidesorrow
353236c282 Add new strings for extra snap points on 4x floors 2021-07-28 12:52:09 -05:00
A Man
85fb29fcf6 Update CHANGE LOG 1.0.7.1.txt 2021-07-26 13:59:57 +02:00
A Man
e0a00512fb Add G36A and G36K as epoch version 2021-07-26 13:56:09 +02:00
worldwidesorrow
510f05842c Prevent non-string values from being checked by fnc_inString 2021-07-24 08:14:19 -05:00
A Man
53d92ba335 Fix missing terrainCoef
Thx @DeVloek
2021-07-24 08:00:06 +02:00
A Man
34fbc41d53 Fix typo
Thx @DeVloek
2021-07-24 07:59:44 +02:00
A Man
60fa3e97eb Fix loot bug 2021-07-08 15:39:36 +02:00
A Man
a22ccbaea5 Fix german typo
Thx Lady Craven
2021-07-04 12:51:29 +02:00
A Man
4186014000 Update weapon accuarcy
Some weapons are inaccurate at a certain distance. Mostly because of wrong config entries from some weapon addons ive overtook. All weapons should be accurate now. This was not only a problem of the sd snipers.
This also updates the scope optics of the Mk17 Sniper SD and the VSS.
Thx to Jimmy, Goose and Th3-Hunter333 for letting me know.
2021-07-03 11:28:21 +02:00
A Man
a989494166 Merge pull request #2148 from dreamforceinc/master
Update stringtable.xml
2021-06-30 13:40:29 +02:00
97bedddff0 Update stringtable.xml 2021-06-29 19:38:12 +03:00
A Man
597e6086e2 Add epoch version of the Red Ryder BB gun 2021-06-26 13:34:30 +02:00
A Man
18d08b40e8 Update CHANGE LOG 1.0.7.1.txt 2021-06-26 12:41:44 +02:00
A Man
db1ed4c017 Add AKS-74 _DZ versions with attachment support 2021-06-26 12:23:20 +02:00
A Man
4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00
A Man
908825f4f7 Fix string bugs
Thx iben
2021-06-14 09:54:00 +02:00
A Man
93bf494c3a Form better message when not enough fuel is in a fuel tank 2021-06-06 21:29:41 +02:00
A Man
6becd3d89f Fix radio state reset after changing clothes 2021-06-06 21:27:45 +02:00
A Man
5d9eed4a88 Merge pull request #2147 from F507DMT/patch-32
Update HK416.hpp
2021-06-06 21:10:52 +02:00
F507DMT
99db4cc60a Update HK416.hpp
We dodnt have weapon "HK416_GL_ACOG_SD_DZ" in mod.
2021-06-01 12:01:11 +06:00
A Man
f24a819384 Fix wrong snappoint name 2021-05-31 21:03:11 +02:00
worldwidesorrow
d60854c586 Update sched_event.sqf
Optimizations.
2021-05-31 13:09:51 -05:00
A Man
e81bfad9ae Merge pull request #2146 from dreamforceinc/master
Update stringtable.xml
2021-05-27 11:33:46 +02:00
e95b0a4ed7 Update stringtable.xml
Updated russian localization for garageDoorOpener script.
2021-05-27 12:30:33 +03:00
A Man
dd45ca23fd Merge pull request #2145 from dreamforceinc/master
Update stringtable.xml
2021-05-26 16:47:13 +02:00
ff5a2c93ed Update stringtable.xml
Added missing strings for deployAnything script.
2021-05-26 17:12:33 +03:00
A Man
aeafb3b3e9 Fix ArmoredSUV gunner glitch again
Thx @TheFirstNoob
2021-05-26 15:22:59 +02:00
A Man
f7668bc423 Remove no longer needed namalsk string compatibility
Epoch no longer overwrites nor uses STR_EQUIP_DESC_43. Also the winter ghillie suit from namalsk is part of epoch since epoch 1.0.7.
2021-05-25 10:14:00 +02:00
A Man
c245e6d3c6 Fix missing comma
Thx @TheFirstNoob
2021-05-24 20:08:19 +02:00
A Man
1db1051a8a Add some items that could not be removed 2021-05-22 10:49:00 +02:00
A Man
2cf5a523a3 Correct zombies chem light aggro at daytime 2021-05-22 10:48:39 +02:00
A Man
2e415136f5 Fix wrong string for 4x wood floor wreck
Thx @looter809
2021-05-22 09:01:21 +02:00
A Man
8456618f7a Replace old Sa61_EP1 with new Sa61_DZ 2021-05-22 09:00:14 +02:00
A Man
598c91153c Fix typo
Thx @Highlander2512
2021-05-17 07:58:10 +02:00
A Man
dd78b3cee4 Fix safe packing 2021-05-16 22:00:03 +02:00
A Man
715c6fa0f1 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-05-14 16:00:38 +02:00
A Man
fd2214c7a4 Fix storage coins bug 2021-05-14 16:00:36 +02:00
A Man
e917eb72af Merge pull request #2140 from dreamforceinc/master
Update stringtable.xml
2021-05-13 11:49:22 +02:00
e0cb97ed80 Update stringtable.xml 2021-05-13 09:25:10 +03:00
W0LF
d993d4c5d4 Merge branch 'EpochModTeam:master' into master 2021-05-13 08:47:11 +03:00
A Man
4e70a7d4cc Update CHANGE LOG 1.0.7.1.txt 2021-05-12 19:35:24 +02:00
A Man
ee259c4abc Remove iron sight view for RK95 ACOG
It does not work.
2021-05-12 19:27:44 +02:00
A Man
69408ab39f Clean up, change strings for better mod compatibility
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.

Fix some wrong description strings.

Add blunt hatchet and wet matches.
2021-05-12 19:13:02 +02:00
A Man
b1e77a3993 Remove gsc_cloth_loner_head_DZ and skin due model issues
Server admins should remove this skin as soon as possible if it got added.
2021-05-12 09:39:06 +02:00
A Man
b43279cd0a Add missing removable wrecks 2021-05-12 09:18:24 +02:00
AirwavesMan
21ca102c93 Update CHANGE LOG 1.0.7.1.txt 2021-05-05 13:17:16 +02:00
AirwavesMan
2bbb126a14 Fix Dayz Mod Gates could not be removed 2021-05-05 13:11:55 +02:00
AirwavesMan
44c9454127 Fix player_emptyContainer 2021-05-05 10:28:51 +02:00
AirwavesMan
31c4a0a76c Add missing AN94 taped Ak74 mag
Thx @Schalldampfer
2021-05-05 10:10:33 +02:00
A Man
4dde3fa43b Merge pull request #2138 from F507DMT/patch-31
private fix fnc_getSetPos.sqf
2021-05-05 08:44:08 +02:00
A Man
f519a8d7d2 Merge pull request #2137 from F507DMT/patch-30
private fix fn_selectRandomLocation.sqf
2021-05-05 08:43:42 +02:00
A Man
e02acc49b9 Merge pull request #2136 from F507DMT/patch-29
private fix player_projectileNear.sqf
2021-05-05 08:43:24 +02:00
A Man
8a3c1f738c Merge pull request #2135 from F507DMT/patch-28
private fix fn_inString.sqf
2021-05-05 08:42:50 +02:00
F507DMT
495fa4da36 Update fnc_getSetPos.sqf
private fix
2021-05-05 12:34:03 +06:00
F507DMT
187af5a866 Update fn_selectRandomLocation.sqf
private fix
2021-05-05 12:32:46 +06:00
F507DMT
62f3ac75e6 Update player_projectileNear.sqf
private fix
2021-05-05 12:29:42 +06:00
F507DMT
d42c3f2680 Update fn_inString.sqf
private fix
2021-05-05 12:26:54 +06:00
A Man
02bfc0c912 Merge pull request #2134 from F507DMT/patch-27
private fix fn_buildWeightedArray.sqf
2021-05-05 08:23:15 +02:00
F507DMT
8d89c62239 Update fn_buildWeightedArray.sqf
private fix
2021-05-05 12:17:26 +06:00
A Man
e50900793f Merge pull request #2133 from F507DMT/patch-26
Update veh_handleKilled.sqf
2021-05-03 14:15:07 +02:00
A Man
17c65e0b0d Merge pull request #2131 from F507DMT/patch-24
Update player_gearSet.sqf - private fix
2021-05-03 14:14:54 +02:00
A Man
a5f8c88141 Merge pull request #2130 from F507DMT/patch-23
Update fn_sunRise.sqf - private fix
2021-05-03 14:13:10 +02:00
A Man
0f8f19d4bf Merge pull request #2129 from F507DMT/patch-22
Update player_checkStealth.sqf - private fix
2021-05-03 14:12:07 +02:00
A Man
48c314885f Merge pull request #2127 from F507DMT/patch-17
Update player_attackfsmdelay.sqf - private fix
2021-05-03 14:11:23 +02:00
A Man
9ce29fb97d Merge pull request #2126 from F507DMT/patch-19
Update fn_inAngleSector.sqf - private fix
2021-05-03 14:11:08 +02:00
A Man
38bc7dc8db Merge pull request #2128 from F507DMT/patch-21
Update player_music.sqf - private fix
2021-05-03 14:09:52 +02:00
F507DMT
316032b8b9 Update veh_handleKilled.sqf
private fix
2021-05-03 17:55:21 +06:00
AirwavesMan
e35cccfcbc Fix setdir and setVectorDirAndUp problem
Server admins should apply this fix at least for all their server files asap.
2021-05-01 16:06:15 +02:00
W0LF
922603c8fc Merge pull request #14 from EpochModTeam/master
update fork
2021-04-30 22:49:12 +03:00
AirwavesMan
1a101e6bff Update CHANGE LOG 1.0.7.1.txt 2021-04-29 21:22:25 +02:00
AirwavesMan
d1670f28f4 Clean up salvage
Due to the new hitpoints system all those checks are no longer needed.
2021-04-29 21:22:14 +02:00
AirwavesMan
cdfc57fd62 Fix sound for lock lockboxes too 2021-04-29 21:15:24 +02:00
AirwavesMan
42fad1fa61 Set eventhandlers for viral zeds for better mod support 2021-04-29 21:11:49 +02:00
AirwavesMan
37117405a6 Update CHANGE LOG 1.0.7.1.txt 2021-04-29 21:02:05 +02:00
AirwavesMan
6f7a17ca17 Fix DMR and MK12 SPR have always NVG
The visionMode array must be emptied otherwise both weapons have always the NVG mode even when the player has no nomral NVG. Also added a Mk12 SPR version that does not work with the NVG.
2021-04-29 20:59:44 +02:00
AirwavesMan
c5e267a2d6 Update Changelog 2021-04-26 10:18:14 +02:00
AirwavesMan
ffccff6a38 Fix wrong lockbox sound 2021-04-26 10:13:09 +02:00
AirwavesMan
43786eec57 Fix wrong Broken APSI string 2021-04-26 10:11:52 +02:00
AirwavesMan
cf43c20d93 Fix wrong disabled channels 2021-04-26 09:50:54 +02:00
AirwavesMan
f70f4a91c6 Add correct bikey 2021-04-23 07:32:34 +02:00
F507DMT
c93a346000 Update player_gearSet.sqf 2021-04-21 22:47:29 +06:00
F507DMT
7685b225bf Update player_gearSet.sqf 2021-04-21 22:44:29 +06:00
F507DMT
49c5403031 Update fn_sunRise.sqf 2021-04-21 22:40:36 +06:00
F507DMT
5187a69ed8 Update player_checkStealth.sqf 2021-04-21 22:39:22 +06:00
F507DMT
98d53ba6c2 Update player_music.sqf 2021-04-21 22:38:09 +06:00
F507DMT
2a633e331f Update fn_inAngleSector.sqf
private fix
2021-04-21 22:36:05 +06:00
F507DMT
2d9289782f Update player_attackfsmdelay.sqf
private fix
2021-04-21 22:34:22 +06:00
A Man
d6b4812de7 Merge pull request #2125 from EpochModTeam/Release_1.0.7
Merge pull request #2124 from EpochModTeam/master
2021-04-16 13:53:34 +02:00
W0LF
8676be3780 Merge pull request #13 from EpochModTeam/master
update fork
2021-04-09 10:17:51 +03:00
962 changed files with 55640 additions and 39016 deletions

188
CHANGE LOG 1.0.7.1.txt Normal file
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@@ -0,0 +1,188 @@
[ADDED] Blunt hatchet and wet box of matches. (69408ab3) @AirwavesMan
[ADDED] AKS-74, AKS-74 Kobra, AKS-74 PSO1, AKS-74 NSPU and AKS-74 TWS with full attachment support. (db1ed4c0) @AirwavesMan
[ADDED] Red Ryder BB gun and magazine as Epoch version. (597e6086) @AirwavesMan
[ADDED] G36A and G36K as Epoch version. (e0a00512) @AirwavesMan
[ADDED] More snappoints for the 4x metal floors. (f68e92d5) @worldwidesorrow
[ADDED] Right click menu made by Mudzereli and updated by Salival. (c4919d65) @AirwavesMan
[ADDED] Missing Combine Magazine option for the Desert Eagle and the 20Rnd Stanag magazine. (858f418a) @seelenapparat, @AirwavesMan
[ADDED] Toggleable Remote Vehicle by Salival. (a9500b4e) @AirwavesMan
[ADDED] Toggleable Locate Vehicle by Salival. (152ec42d) @AirwavesMan
[ADDED] Toggleable Take Clothes by Salival. (1113b579) @AirwavesMan
[ADDED] Toggleable Safe Zone Relocate by Salival. (cc005a97) @AirwavesMan
[ADDED] Toggleable Vehicle Service Point by Salival. (343128bb) @AirwavesMan
[ADDED] Toggleable Garage Door Opener by Salival. (b3871aa3) @AirwavesMan
[ADDED] Toggleable Bury and Butcher Bodies by Salival. (be7898aa) @AirwavesMan
[ADDED] Toggleable Vehicle Key Changer by Salival. (e6eb9419) @AirwavesMan
[ADDED] Toggleable Virtual Garage by Salival. (30f15326) @AirwavesMan
[ADDED] Fully functional Namalsk Bloodsuckers by SumrakDZN. Can be activated in the configVariables.sqf. (05118343) @worldwidesorrow
[ADDED] G3A3 with attachment support. (a3a4cf90) @AirwavesMan
[ADDED] All different types of Arma 2 Static Weapons are as Epoch Version available and can be build from the inventory. (8bc484cb) @AirwavesMan
[ADDED] Weapon parts and gun powder for server admins to add. (6dbc6646) @AirwavesMan
[ADDED] Customizable zombie humanity for server admins. Change DZE_ZombieHumanity in the configVariables.sqf (1a8d45e1) @AirwavesMan
[ADDED] Backpack upgrade items for admins to use. (e151f22c4) @seelenapparat
[ADDED] Wood Stairs with rails as item. (5feb96318) @Victor-the-Cleaner
[ADDED] Colored helpers to modular objects when deconstruct, remove, upgrade, downgrade, maintain or pack. (58c4a4d1f) @Victor-the-Cleaner
[ADDED] New deconstruct scroll option. If DZE_refundModular is enabled it refunds all modular objects. Changes can be made in the configVariables.sqf. (58c4a4d1f) @Victor-the-Cleaner
[ADDED] BigEgg's Restrict Building mod is part of Epoch now. (db4a417f3) @Victor-the-Cleaner
[ADDED] New DZE_buildOnWater config variable to allow building in or over sea water. (adc17d4ec) @Victor-the-Cleaner
[ADDED] New base building hotkeys (c4a2e1b88) @Victor-the-Cleaner
[ADDED] 23 New base building items: Heavy Bag Fence, Heavy Bag Fence (Corner), Heavy Bag Fence (Round),Sandbag Cube (5x Curved), Sandbag Nest (Large), Warfare Barrier 5x, Warfare Barrier 10x, Warfare Barrier 10x (Tall), Wire Fencing, Barbed Gate (Fortified), Footbridge (Simple), Footbridge (Wooden), Windbreak, Concrete Barrier, Concrete Barrier (Striped), Concrete Wall, Concrete Pipe, Dragon's Teeth, Dragon's Teeth (Large), Metal Container (Red, White, Green), Metal Container 2x (Red). (d744d995e) @Victor-the-Cleaner
[ADDED] Garbage Man and Paramedic as zombies and player skin. (9dde58abb, c8358505b) @DeVloek, @AirwavesMan
[ADDED] server_vehicleAddons to customize vehicles by add/remove weapons and ammo. (981e217b8) @AirwavesMan
[ADDED] New variables DZE_clearVehicleAmmo, DZE_addVehicleAmmo to add and remove the ammo of vehicles. Also DZE_clearVehicleFlares to keep the flares. (981e217b8) @AirwavesMan
[ADDED] Community Stringtable. (f13c6ea9b, a7860b5b2) @AirwavesMan
[ADDED] Customizable water sources with DZE_WaterSources in the variables.sqf. (ceda09297) @AirwavesMan
[ADDED] Camel planes. (9384e0112) @AirwavesMan
[ADDED] New mining sound. (8524d6752) @Victor-the-Cleaner
[ADDED] SUV (Blue White). (3c611438f) @seelenapparat
[ADDED] Several new rubbish objects with gear. (8c16cbd7f) @seelenapparat
[ADDED] DayZ workbench as a buildable object for epoch. (d40fab526) @seelenapparat
[ADDED] New edible items for more survival oriented servers. (51d8a3dac) @seelenapparat
[ADDED] 40 new generic documents for admins to use. (d5b40bba3) @seelenapparat
[ADDED] 3 new types of buckets with content. (c12349682) @seelenapparat
[ADDED] New types of water and milk container. (c731264ed) @seelenapparat
[ADDED] Various new suitcases with gems. (ec9f9582a) @seelenapparat
[ADDED] Waterbottles with coffee, black tea and frozen waterbottles. (ea236b466) @seelenapparat
[ADDED] 8 buildable storage barrels. (ee0effcc7) @seelenapparat
[ADDED] Support for the elevator script via 3 new kits and objects. (546172959) @seelenapparat
[ADDED] Harvestable plants and compost barrels. (84064ec89) @AirwavesMan
[ADDED] 14 new buildable epoch buildings (Rabbit Hutch, Chicken Coop, Dog House, Postbox, Boggle, Satellite Dish, Fuel Tank, Water Tank, Water Tower, Wild Bee Hive, Cow Stable, Boar Stable, Goat Stable, Sheep Stable) for server admins to add. (2e3f16c24) @AirwavesMan
[ADDED] Changeable DZE_GemChance to customize the chance to find a gemstone in an ore vein. Can be changed in the configVariables.sqf (f179d037d) @AirwavesMan
[ADDED] Changeable DZE_debrisRefundParts to customize the dynamic debris wrecks refund. Can be changed in the configVariables.sqf (6189bed04) @AirwavesMan
[ADDED] Changeable DZE_toolBreakChance to customize the break chance of tools when removing a building. Can be changed in the configVariables.sqf (01792fe8e) @AirwavesMan
[ADDED] Changeable DZE_bottleBreakChance to customize the break chance of bottles. Can be changed in the configVariables.sqf (b46711bc1) @Victor-the-Cleaner
[ADDED] After canceling an action the sound will be aborted too now. (21e9c3451) @Victor-the-Cleaner
[ADDED] HMMWV Crows(M19, M2), Avenger and AAV as epoch versions. (1b74c6ccc) @AirwavesMan
[ADDED] T810A PKT winter version. (f42ef2b88) @DeVloek,
[ADDED] 18 new open map buildings with interior and loot positions. (0fd08dec2) @Helion4, @DeVloek, @AirwavesMan
[ADDED] 2 new items (Dung, Sunflower Oil) and 9 food versions (Steak with fries, Sushi, Pumpkin soup, Carrot soup, Potato soup, Garlic soup, Vegetable platter, Honey tea, Honeycomb). (624acb3ab) @Damian6666, @AirwavesMan
[ADDED] Comfrey patch, plant and seeds. (59e04523b) @AirwavesMan
[ADDED] Snapping keys can be switched between right-handed and left-handed with F6. (03636463c) @Victor-the-Cleaner
[ADDED] Nightstalker EVR storms integrated. @worldwidesorrow
[ADDED] Players can use flares inside vehicles now. (bde803b6d) @Victor-the-Cleaner
[ADDED] DZE_enableBloodRegen to enable/disable blood regenation. (16bf4375c) @Victor-the-Cleaner
[ADDED] DZE_requirePlotOverride to override if objects need no plot pole. (97624e23b) @Kitty, @john1, @Victor-the-Cleaner
[ADDED] 250Rnd. M3P magazine. (18cd7b80d) @TheFirstNoob, @AirwavesMan
[ADDED] DZE_CombatTimer to change the combat time. (5d0d00583) @AirwavesMan
[ADDED] Bases behave like buildings now. It will no longer rain or snow throught bases. Also the temperature will no longer drop. (8071602dd) @Victor-the-Cleaner
[ADDED] BigEgg's togglable vehicle godmode at plot pole. (2d7a2468f) @AirwavesMan
[ADDED] 4 tree stumps with gear slots. (ffdae898f) @AirwavesMan
[ADDED] 50 placeholder items for server admins to use. (d95a7673a) @AirwavesMan
[UPDATED] Better message for filling fuel containers if the fuel tank has not enough fuel. (93bf494c) @AirwavesMan
[UPDATED] Replace M240 Nest ghost preview with the actual game object as preview. (ff05cb9cb) @ZzBombardierzZ, @AirwavesMan
[UPDATED] Players may no longer build objects outside the plot radius. (bb968698e) @Victor-the-Cleaner
[UPDATED] Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain. (bb968698e) @Victor-the-Cleaner
[UPDATED] Crouch-walking or slow-walking will not cancel building. (bb968698e) @Victor-the-Cleaner
[UPDATED] The player will auto-crouch when clicking "build" to prevent accidental cancelling. (bb968698e) @Victor-the-Cleaner
[UPDATED] Pressing ESC while building will cancel without opening the Arma exit menu. (2a3b89564) @Victor-the-Cleaner
[UPDATED] Pressing F while building will hold or release the object without altering the weapon firing mode. (2a3b89564) @Victor-the-Cleaner
[UPDATED] Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing. (2a3b89564) @Victor-the-Cleaner
[UPDATED] If a lit fire barrel is removed, the flame will now be extinguished. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] If a plot pole is removed, the plot boundary helpers will now be deleted too. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] Removed non-lockable storage objects will now refund their contents. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] The way how the DZE_modularConfig variable works has changed. More in the configVariables.sqf. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] Snapping point helpers are now local again for improved network performance. (16361e546) @Victor-the-Cleaner
[UPDATED] Many more objects may now be snapped to other objects. (abbedc7dd) @Victor-the-Cleaner
[UPDATED] All buildable objects are now measured from their model center to the plot pole center when checking distance. (adc17d4ec) @Victor-the-Cleaner
[UPDATED] Snapping points overhaul for improved precision and consistency. (abbedc7dd) @Victor-the-Cleaner
[UPDATED] Plot boundary markers now position correctly over water, and will not display underwater or below ground. (c2b3e817b) @Victor-the-Cleaner
[UPDATED] Fireplaces can no longer be placed underground. (d744d995e) @Victor-the-Cleaner
[UPDATED] Steel Beams can now be crafted into 6 x Scrap Metal. (d744d995e) @Victor-the-Cleaner
[UPDATED] Rusty Sheet Metal can now be crafted into Sheet Metal. (d744d995e) @Victor-the-Cleaner
[UPDATED] Trader Files got updated with many missing vehicles, weapons and items. (60335df72) @AirwavesMan
[UPDATED] All epoch buildings are listed in DayZ_SafeObjects now. (43006760f) @AirwavesMan
[UPDATED] Mining stones for better stone detection. (c57d2f8d7) @Victor-the-Cleaner
[UPDATED] Increased magazine slots for cooking pot and adv. workbench. (60b1ca78e) @seelenapparat
[UPDATED] ObjectID and ObjectUID setVariables are no longer global and only visible by the server. (e72394d6d, 3ffa072c8, 2168d504b, d4e6e786d) @AirwavesMan
[UPDATED] PVDZ_obj_Destroy send no longer ObjectIDs, ObjectUIDs and uses netID now. (e72394d6d) @AirwavesMan
[UPDATED] characterID setVariables is only for vehicles with a key and locked/lockable buildings global now. (67bdc7217) @AirwavesMan
[UPDATED] Re-built missionfiles: configVariables.sqf, custom variables and compiles are included now. (ac68b0ca9) @AirwavesMan
[UPDATED] DZE_rocks array detects more rocks on napf and lingor now. (6f249377d) @Victor-the-Cleaner, @AirwavesMan
[UPDATED] All weights got updated and corrected with more realistic values. (da57bada5) @TheFirstNoob
[UPDATED] Disabled server cleanup by default to avoid base deletion. (ed5d78d7d) @AirwavesMan
[UPDATED] Players who built an object within the plot pole are no longer able to remove that building if they got removed from the plot pole. (57f1a534a) @AirwavesMan
[UPDATED] All new created objects like buildings should be useable directly now not after a few seconds. (0799e7e18) @AirwavesMan
[UPDATED] When a blood transfusion gets interrupted the player who received the transfusion will be unconscious. (92746e377) @AirwavesMan
[UPDATED] Combining ammo into another ammo type has no animation any longer and the ammo will be reloaded into the current weapon. (95f365507) @Victor-the-Cleaner
[FIXED] Side Chat was unintentionally disabled on Podagorsk Mission. (cf43c20d) @Voltan, @AirwavesMan
[FIXED] English string from the Broken APSI got overwritten by the german string. (43786eec) @seelenapparat, @AirwavesMan
[FIXED] Open or close a winter lockbox or an upgraded lockbox had the wrong sound. (ffccff6a, cdfc57fd) @AirwavesMan
[FIXED] MK12 SPR and DMR had always night vision optics even when the player had no NVG. (6f7a17ca) @Voltan, @AirwavesMan
[FIXED] DayZ Mod gates could not be removed. (2bbb126a) @Aschalder, @AirwavesMan
[FIXED] The AK74 taped magazine could not be used with the AN94. (31c4a0a7) @Schalldampfer, @AirwavesMan
[FIXED] Dupe with player_emptyContainer and dayz_actionInProgress bug. (44c94541) @F507DMT, @AirwavesMan
[FIXED] Remove the iron sight view from the RK95 ACOG, SVD Gold and SVU since it does not work. (ee259c4a, ad3c38e4) @IsGoose, @AirwavesMan
[FIXED] Some building wrecks could not be removed. (b43279cd) @Seelenapparat, @AirwavesMan
[FIXED] Wrong name of the PIVOT snappoint of all wooden stairs. (f24a8193) @AirwavesMan
[FIXED] ArmoredSUV gunner glitch. (aeafb3b3) @TheFirstNoob, @AirwavesMan
[FIXED] Upgrading Dome Tent and Camping Tent+++ did not work. (c245e6d3) @TheFirstNoob, @AirwavesMan
[FIXED] Zombies got still triggert by chemlights at daytime. (2cf5a523) @AirwavesMan
[FIXED] 4x Wood Floor wreck had the wrong name. (2e415136) @looter809, @AirwavesMan
[FIXED] Hive error when storage coins. (fd2214c7) @AirwavesMan
[FIXED] Missing description for 9x39mm sound suppressor. (908825f4) @iben, @AirwavesMan
[FIXED] Wrong description for 8x AT9Mi24V vehicle ammo. (908825f4) @iben, @AirwavesMan
[FIXED] Radio state variable got resetted after changing clothes. (6becd3d8) @AirwavesMan
[FIXED] Missing side and faction entry for many epoch vehicles (4ba6fa32) @iben, @AirwavesMan
[FIXED] Missing terrainCoef for the Mini Cooper. (53d92ba3) @DeVloek, @AirwavesMan
[FIXED] Weapon dupe on gear syncing. (9852778b) @F507DMT, @AirwavesMan
[FIXED] 200Rnd 40mm FV510 HE and Sabot magazines could not be used. (c10a436c) @Schalldampfer, @AirwavesMan
[FIXED] Client RPT Spam 'Strange convex component288 in warehouse\models\warehouse.p3d:geometry' @helion4
[FIXED] Greenhouse offset so players getting not pushed back. (5885bb31) @Kitty, @AirwavesMan
[FIXED] Pitch for female cough sounds. (96f1d40a) @seelenapparat
[FIXED] Painkiller weight was too high. (c801365a) @seelenapparat
[FIXED] Humanity gain from zombies that did not die from a player. (1a8d45e1) @AirwavesMan
[FIXED] Often the wrong cursortarget got selected when multiple cursortargets were next to each other. (2f1edcaa4) @Victor-the-Cleaner
[FIXED] Missing 1oz waterbottles while crafting that leads to a wrong refunded item. (147b0fe5c) @seelenapparat
[FIXED] SD weapons with Stanag and AK ammo and an PSO or ACOG scope were inaccurate at a smaller distance. (4f7f052a5) @AirwavesMan
[FIXED] Wrong ACOG zeroing of the Scar AK. (0f51c62dc) @AirwavesMan
[FIXED] Wrong battery descriptions. (1ec971e83) @AirwavesMan
[FIXED] Prevent objects flipping over when pitched +/-90 degrees then released. (16361e546) @Victor-the-Cleaner
[FIXED] Prevent certain vectored objects from erroneously changing position after building. (16361e546) @Victor-the-Cleaner
[FIXED] Sometimes object positions were not correctly saved to the database. (adc17d4ec) @Victor-the-Cleaner
[FIXED] Vectored objects rotated sometimes incorrectly when snapping was enabled. (16361e546) @Victor-the-Cleaner
[FIXED] Snapping points and other helpers were not positioned correctly in or over water. (16361e546) @Victor-the-Cleaner
[FIXED] A collision check while building now prevents the player from being knocked across the map. (adc17d4ec) @Victor-the-Cleaner
[FIXED] Sometimes Snapping did not correctly detected the nearest point between all base objects in range and all available points on the current object. (16361e546) @Victor-the-Cleaner
[FIXED] No unload config error from RscStandardDisplay class. (608af0743) @iben
[FIXED] Visual glitch on loading screen. (608af0743) @iben
[FIXED] Upgrading a winter lockbox leaded into a wiped lockbox inventory. (31fef08e7) @AirwavesMan
[FIXED] Safe coins refund when packing (9f8af554d) @Luka
[FIXED] Unlock door penalty was not working when door management was turned off. (fb2bf9462) @IsGoose, @AirwavesMan
[FIXED] Freezing player gear menu when changing clothes on maps where the respawn is on water. (8a7d93799) @iben, @AirwavesMan
[FIXED] Players were falling through buildings when change clothes or login if they were over water, this includes piers and oil rigs. (876e264e3) @ndavalos, @iben, @AirwavesMan
[FIXED] Remington 870 flashlight attachments. (4dbf3740c) @Victor-the-Cleaner
[FIXED] Group tags will no longer move when players are in water. (97ad18dfd) @Victor-the-Cleaner
[FIXED] GP25 white flare and sand bag round had no item descriptions. (206460ff9, bac89754f) @TheFirstNoob, @dreamforceinc, @AirwavesMan
[FIXED] The 'Make Copy' string had no localization. (4bfaa612b) @TheFirstNoob, @AirwavesMan
[FIXED] When buying a vehicle and the player had a full toolbelt and backpack the added key could disappear. (143db3e1e) @AirwavesMan
[FIXED] When firing a weapon the player next to the firer was not in combat as intended. (89d4bdfc9) @AirwavesMan
[FIXED] Wrong 2Rnd pellet model. (421ea55ac) @Victor-the-Cleaner, @AirwavesMan
[FIXED] Missing sounds when driving a Nissan or Mini Cooper. (b95dae2e1) @iben, @AirwavesMan
[FIXED] Under special circumstances when crafting with water bottles the crafting process got stuck in an endless loop. (068ca66c61) @Damian6666, @AirwavesMan
[FIXED] The herbal plastic water bottle turned into the wrong water bottle when melting ores. (24492798a) @AirwavesMan
[FIXED] The loading screen size of the width was not correct. (03843a1f7) @Victor-the-Cleaner
[FIXED] Infinite refueling with the fuel pump. (4ebf760aa) @Damian6666, @AirwavesMan
[FIXED] Very slow braking of Bikes and Motorcycles. (2ebe0d655) @Victor-the-Cleaner
[FIXED] When buying a weapon without any weapon in the inventory the player had to switch the weapon first to be able to use it. (946c9c5c9) @iben
[FIXED] Silencer of Bizon_Kobra_SD_DZ could not be removed. (62a72e195) @mmrsz, @AirwavesMan
[FIXED] Fill quiver did not work properly. (4d377f7e4) @Victor-the-Cleaner
[FIXED] Broken Legs after changing clothes. (56787c71a) @AirwavesMan
[FIXED] Broken legs got not recognized after re-log or login. (d9f41afd1) @AirwavesMan
[FIXED] Wrong wheel names for certain trucks and APCs on repair or salvage. (f18154ad9) @Victor-the-Cleaner, @AirwavesMan
[FIXED] Filling a blood bag could be interrupted and the blood bag got still filled. (5b61cfba0) @DeandlDernai, @AirwavesMan
[FIXED] Winter tents could not be crafted. (6a854b0fc) @AirwavesMan
[FIXED] Micro lags when zombies and bloodsuckers spawn. (37c60bc85) @AirwavesMan, @iben
[FIXED] Rpt error: Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end. @iben
[FIXED] A blood transfusion could be interrupted and the player still received the whole blood bag from the transfusion. (92746e377) @AirwavesMan
[REMOVED] gsc_cloth_loner_head_DZ model and Skin_gsc_cloth_loner_head_DZ due to model issues. (b1e77a39) @seelenapparat, @AirwavesMan
[REMOVED] DZE_permanentPlot variable and checks. (5aba5d7dd, 9ecdb21dd) @AirwavesMan
[REMOVED] Ghost previews for Razor Wire, Sandbag Nest, and HBarrier Cubes due to inaccurate geometry. (d744d995e) @Victor-the-Cleaner
[REMOVED] DZE_modularBuild variable. (16361e546) @Victor-the-Cleaner
[REMOVED] player_build.sqf (1bb034360) @Victor-the-Cleaner
[REMOVED] OEMPos variable (fc6680c36) @AirwavesMan
[REMOVED] PVDZ_playerMedicalSync, server_medicalSync (abce13a65) @AirwavesMan
[REMOVED] startcombattimer variable (b6c7364c5) @AirwavesMan
[REPLACED] fnc_veh_setFixServer --> server_setHitpoints. (637f1f445) @AirwavesMan
[REPLACED] object_setHit --> unit_setFractures (56787c71a) @AirwavesMan
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, SyNcRoNiCzZ, oiad(salival), BigEgg17

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@@ -740,7 +740,6 @@ Skin_gsc_scientist1_DZ
Skin_gsc_scientist1_head_DZ
Skin_gsc_scientist2_DZ
Skin_gsc_scientist2_head_DZ
Skin_gsc_cloth_loner_head_DZ
Skin_gsc_eco_stalker_mask_neutral_DZ
Skin_gsc_eco_stalker_head_neutral_DZ
Skin_gsc_eco_stalker_mask_fred_DZ

View File

@@ -1308,16 +1308,36 @@ UralSupply_TK_EP1_DZE1
UralSupply_TK_EP1_DZE2
UralSupply_TK_EP1_DZE3
UralSupply_TK_EP1_DZE4
UralRefuel_CDF_DZE
UralRefuel_CDF_DZE1
UralRefuel_CDF_DZE2
UralRefuel_CDF_DZE3
UralRefuel_CDF_DZE4
UralRefuel_INS_DZE
UralRefuel_INS_DZE1
UralRefuel_INS_DZE2
UralRefuel_INS_DZE3
UralRefuel_INS_DZE4
UralRefuel_TK_EP1_DZ
UralRefuel_TK_EP1_DZE1
UralRefuel_TK_EP1_DZE2
UralRefuel_TK_EP1_DZE3
UralRefuel_TK_EP1_DZE4
UralReammo_INS_DZE
UralReammo_INS_DZE1
UralReammo_INS_DZE2
UralReammo_INS_DZE3
UralReammo_INS_DZE4
UralReammo_CDF_DZE
UralReammo_CDF_DZE1
UralReammo_CDF_DZE2
UralReammo_CDF_DZE3
UralReammo_CDF_DZE4
UralRepair_INS_DZE
UralRepair_INS_DZE1
UralRepair_INS_DZE2
UralRepair_INS_DZE3
UralRepair_INS_DZE4
UralRepair_CDF_DZE
UralRepair_CDF_DZE1
UralRepair_CDF_DZE2
@@ -1823,6 +1843,16 @@ pook_gunship_CDF_DZE
pook_gunship_CDF_DZE1
pook_gunship_CDF_DZE2
pook_gunship_CDF_DZE3
pook_gunship_CDF_m134_DZ
pook_gunship_CDF_m134_DZE
pook_gunship_CDF_m134_DZE1
pook_gunship_CDF_m134_DZE2
pook_gunship_CDF_m134_DZE3
pook_gunship_m134_DZ
pook_gunship_m134_DZE
pook_gunship_m134_DZE1
pook_gunship_m134_DZE2
pook_gunship_m134_DZE3
pook_transport_DZ
pook_transport_DZE
pook_transport_DZE1
@@ -1914,4 +1944,4 @@ Fishing_Boat_DZE
Smallboat_1_DZE
Smallboat_2_DZE
SeaFox_DZE
M240Nest_DZ
M240Nest_DZ

View File

@@ -771,21 +771,41 @@ UralCivil2_DZE1
UralCivil2_DZE2
UralCivil2_DZE3
UralCivil2_DZE4
UralRefuel_INS_DZE
UralRefuel_INS_DZE1
UralRefuel_INS_DZE2
UralRefuel_INS_DZE3
UralRefuel_INS_DZE4
UralSupply_TK_EP1_DZE
UralSupply_TK_EP1_DZE1
UralSupply_TK_EP1_DZE2
UralSupply_TK_EP1_DZE3
UralSupply_TK_EP1_DZE4
UralRefuel_CDF_DZE
UralRefuel_CDF_DZE1
UralRefuel_CDF_DZE2
UralRefuel_CDF_DZE3
UralRefuel_CDF_DZE4
UralRefuel_TK_EP1_DZ
UralRefuel_TK_EP1_DZE1
UralRefuel_TK_EP1_DZE2
UralRefuel_TK_EP1_DZE3
UralRefuel_TK_EP1_DZE4
UralReammo_INS_DZE
UralReammo_INS_DZE1
UralReammo_INS_DZE2
UralReammo_INS_DZE3
UralReammo_INS_DZE4
UralReammo_CDF_DZE
UralReammo_CDF_DZE1
UralReammo_CDF_DZE2
UralReammo_CDF_DZE3
UralReammo_CDF_DZE4
UralRepair_INS_DZE
UralRepair_INS_DZE1
UralRepair_INS_DZE2
UralRepair_INS_DZE3
UralRepair_INS_DZE4
UralRepair_CDF_DZE
UralRepair_CDF_DZE1
UralRepair_CDF_DZE2
@@ -1291,6 +1311,16 @@ pook_gunship_CDF_DZE
pook_gunship_CDF_DZE1
pook_gunship_CDF_DZE2
pook_gunship_CDF_DZE3
pook_gunship_CDF_m134_DZ
pook_gunship_CDF_m134_DZE
pook_gunship_CDF_m134_DZE1
pook_gunship_CDF_m134_DZE2
pook_gunship_CDF_m134_DZE3
pook_gunship_m134_DZ
pook_gunship_m134_DZE
pook_gunship_m134_DZE1
pook_gunship_m134_DZE2
pook_gunship_m134_DZE3
pook_transport_DZ
pook_transport_DZE
pook_transport_DZE1
@@ -1382,4 +1412,4 @@ Fishing_Boat_DZE
Smallboat_1_DZE
Smallboat_2_DZE
SeaFox_DZE
M240Nest_DZ
M240Nest_DZ

View File

@@ -0,0 +1,163 @@
USBasicBag
Tripod_Bag
M2StaticMG_US_Bag_EP1
M2HD_mini_TriPod_US_Bag_EP1
DSHKM_TK_GUE_Bag_EP1
DSHKM_TK_INS_Bag_EP1
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
KORD_high_TK_Bag_EP1
KORD_high_UN_Bag_EP1
KORD_TK_Bag_EP1
KORD_UN_Bag_EP1
MK19_TriPod_US_Bag_EP1
AGS_TK_Bag_EP1
AGS_TK_GUE_Bag_EP1
AGS_TK_INS_Bag_EP1
AGS_UN_Bag_EP1
M252_US_Bag_EP1
2b14_82mm_TK_Bag_EP1
2b14_82mm_TK_GUE_Bag_EP1
2b14_82mm_TK_INS_Bag_EP1
Metis_TK_Bag_EP1
TOW_TriPod_US_Bag_EP1
SPG9_TK_GUE_Bag_EP1
SPG9_TK_INS_Bag_EP1
US_UAV_Pack_EP1
US_Assault_Pack_EP1
US_Assault_Pack_Ammo_EP1
US_Assault_Pack_AmmoSAW_EP1
US_Assault_Pack_AT_EP1
US_Assault_Pack_Explosives_EP1
US_Patrol_Pack_EP1
US_Patrol_Pack_Ammo_EP1
US_Patrol_Pack_Specops_EP1
US_Backpack_EP1
US_Backpack_AmmoMG_EP1
US_Backpack_AT_EP1
US_Backpack_Specops_EP1
DE_Backpack_Specops_EP1
CZ_Backpack_EP1
CZ_Backpack_Ammo_EP1
CZ_Backpack_Specops_EP1
CZ_Backpack_AmmoMG_EP1
CZ_VestPouch_EP1
CZ_VestPouch_Sa58_EP1
CZ_VestPouch_M4_EP1
TK_RPG_Backpack_EP1
TK_ALICE_Pack_EP1
TK_ALICE_Pack_Explosives_EP1
TK_ALICE_Pack_AmmoMG_EP1
TKA_ALICE_Pack_Ammo_EP1
TKG_ALICE_Pack_AmmoAK47_EP1
TKG_ALICE_Pack_AmmoAK74_EP1
TK_Assault_Pack_EP1
TK_Assault_Pack_RPK_EP1
TKA_Assault_Pack_Ammo_EP1
BAF_L2A1_ACOG_tripod_bag
BAF_L2A1_ACOG_minitripod_bag
BAF_GPMG_Minitripod_D_bag
BAF_GMG_ACOG_minitripod_bag
RBS70_Bag_ACR
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,102 @@
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

View File

@@ -0,0 +1,125 @@
Kostey_photos
Kostey_map_case
Kostey_notebook
CDF_dogtags
Moscow_Bombing_File
Cobalt_File
ItemWatch
ItemCompass
ItemGPS
ItemRadio
ItemMap
EvPhoto
EvMap
EvMoscow
EvKobalt
EvMoney
EvDogTags
MeleeHatchet
MeleeCrowbar
MeleeMachete
MeleeBaseBallBat
MeleeBaseBallBatBarbed
MeleeBaseBallBatNails
MeleeFishingPole
MeleeSledge
BinocularBroken
ItemNVGBroken_DZE
NVGoggles_DZE
ItemNVGFullBroken_DZE
Binocular_VectorBroken
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
ChainSawBroken
ChainSawBBroken
ChainSawGBroken
ChainSawPBroken
ChainSawRBroken
ItemMap_Debug
ItemGPSBroken_DZE
ItemKnife
ItemKnife5
ItemKnife4
ItemKnife3
ItemKnife2
ItemKnife1
ItemKnifeBlunt
ItemMatchboxWet
ItemMatchboxEmpty
ItemMatchbox
Item5Matchbox
Item4Matchbox
Item3Matchbox
Item2Matchbox
Item1Matchbox
ItemToolbox
ItemToolboxBroken
ItemEtool
ItemEtoolBroken
ItemFishingPole
ItemFishingPoleBroken
ItemShovel
ItemShovelBroken
ItemPickaxe
ItemPickaxeBroken
ItemSledge
ItemSledgeBroken
ItemSledgeHammer
ItemSledgeHammerBroken
ItemCrowbar
ItemCrowbarBent
ItemHatchet
ItemHatchetBroken
ItemHatchetBlunt
ItemMachete
ItemMacheteBroken
ItemFlashlight
ItemFlashlightBroken
MeleeFlashlight
ItemFlashlightRed
ItemFlashlightRedBroken
MeleeFlashlightRed
ItemRadioBroken_DZE
ItemKeyKit
ItemKeyKitBroken
ItemAPSI_DZE
ItemAPSIBroken_DZE
ItemPilotmask_DZE
ItemPilotmaskBroken_DZE
ItemGasmask1_DZE
ItemGasmask1Broken_DZE
ItemGasmask2_DZE
ItemGasmask2Broken_DZE
ItemSolder_DZE
ItemSolderBroken_DZE
Cuffs_DZE
CuffsBroken_DZE
Hammer_DZE
HammerBroken_DZE
Handsaw_DZE
HandsawBroken_DZE
Smartphone_DZE
SmartphoneBroken_DZE
Scissors_DZE
ScissorsBroken_DZE
Screwdriver_DZE
ScrewdriverBroken_DZE
Wrench_DZE
WrenchBroken_DZE
ItemMutantHeart
Notebook_bio_DZE
Notebook_che_DZE
Notebook_phy_DZE
Notebook_secret_DZE
Notebook_herbs_DZE
Document_Random_DZE
Document_Military_DZE
Document_Topsecret_DZE
Manual_electronics_DZE
Manual_camera_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,736 @@
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_DZ
AK74_SD_DZ
AK74_GL_DZ
AK74_GL_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AKS74_DZ
AKS74_Kobra_DZ
AKS74_PSO1_DZ
AKS74_NSPU_DZ
AKS74_TWS_DZ
AK107_Kobra_DZ
AK107_DZ
AK107_GL_DZ
AK107_PSO_DZ
AK107_GL_PSO_DZ
AK107_GL_Kobra_DZ
AN94_DZ
AN94_GL_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_DZ
AKS74U_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS_Gold_DZ
AKS_Silver_DZ
AKS_DZ
RK95_DZ
RK95_SD_DZ
RK95_CCO_SD_DZ
RK95_ACOG_SD_DZ
RK95_CCO_DZ
RK95_ACOG_DZ
Groza9_DZ
Groza9_Sniper_DZ
Groza9_GL_DZ
Groza9_GL_Sniper_DZ
Groza9_SD_DZ
Groza9_Sniper_SD_DZ
Groza1_DZ
Groza1_Sniper_DZ
Groza1_SD_DZ
Groza1_Sniper_SD_DZ
SCAR_H_AK_DZ
SCAR_H_AK_CCO_DZ
SCAR_H_B_AK_CCO_DZ
SCAR_H_AK_HOLO_DZ
SCAR_H_AK_ACOG_DZ
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
DMR_DZ
DMR_SKN
DMR_Gh_DZ
DMR_DZE
DMR_Gh_DZE
RSASS_DZ
RSASS_TWS_DZ
RSASS_SD_DZ
RSASS_TWS_SD_DZ
FNFAL_DZ
FNFAL_CCO_DZ
FNFAL_Holo_DZ
FNFAL_ANPVS4_DZ
FN_FAL_ANPVS4_DZE
G3_DZ
G3A3_DZ
G3A3_CCO_DZ
G3A3_Holo_DZ
G3A3_ACOG_DZ
G3_SG1_DZ
G3_SG1_Bipod_DZ
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36K_DZ
G36A_Camo_DZ
G36A_Camo_SD_DZ
G36A_DZ
G36C_DZ
G36C_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_Camo_DZ
G36C_Camo_Holo_SD_DZ
MG36_DZ
MG36_Camo_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_MFL_DZ
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_Rusty_DZ
M4A1_Camo_CCO_DZ
M4A1_Camo_CCO_SD_DZ
M4A1_Camo_Holo_GL_DZ
M4A1_Camo_Holo_GL_SD_DZ
M4A3_DES_CCO_DZ
M4A3_ACOG_GL_DZ
M4A3_Camo_DZ
M4A3_Camo_ACOG_DZ
HK416_DZ
HK416_SD_DZ
HK416_GL_DZ
HK416_GL_SD_DZ
HK416_CCO_DZ
HK416_CCO_SD_DZ
HK416_GL_CCO_DZ
HK416_GL_CCO_SD_DZ
HK416_Holo_DZ
HK416_Holo_SD_DZ
HK416_GL_Holo_DZ
HK416_GL_Holo_SD_DZ
HK416C_DZ
HK416C_GL_DZ
HK416C_CCO_DZ
HK416C_GL_CCO_DZ
HK416C_Holo_DZ
HK416C_GL_Holo_DZ
HK416C_ACOG_DZ
HK416C_GL_ACOG_DZ
SteyrAug_A3_Green_DZ
SteyrAug_A3_Black_DZ
SteyrAug_A3_Blue_DZ
SteyrAug_A3_ACOG_Green_DZ
SteyrAug_A3_ACOG_Black_DZ
SteyrAug_A3_ACOG_Blue_DZ
SteyrAug_A3_Holo_Green_DZ
SteyrAug_A3_Holo_Black_DZ
SteyrAug_A3_Holo_Blue_DZ
SteyrAug_A3_GL_Green_DZ
SteyrAug_A3_GL_Black_DZ
SteyrAug_A3_GL_Blue_DZ
SteyrAug_A3_ACOG_GL_Green_DZ
SteyrAug_A3_ACOG_GL_Black_DZ
SteyrAug_A3_ACOG_GL_Blue_DZ
SteyrAug_A3_Holo_GL_Green_DZ
SteyrAug_A3_Holo_GL_Black_DZ
SteyrAug_A3_Holo_GL_Blue_DZ
HK53A3_DZ
HK53A3_CCO_DZ
HK53A3_Holo_DZ
PDR_DZ
PDR_CCO_DZ
PDR_Holo_DZ
Famas_DZ
Famas_CCO_DZ
Famas_Holo_DZ
Famas_SD_DZ
Famas_CCO_SD_DZ
Famas_Holo_SD_DZ
ACR_WDL_DZ
ACR_WDL_SD_DZ
ACR_WDL_GL_DZ
ACR_WDL_GL_SD_DZ
ACR_WDL_CCO_DZ
ACR_WDL_CCO_SD_DZ
ACR_WDL_CCO_GL_DZ
ACR_WDL_CCO_GL_SD_DZ
ACR_WDL_Holo_DZ
ACR_WDL_Holo_SD_DZ
ACR_WDL_Holo_GL_DZ
ACR_WDL_Holo_GL_SD_DZ
ACR_WDL_ACOG_DZ
ACR_WDL_ACOG_SD_DZ
ACR_WDL_ACOG_GL_DZ
ACR_WDL_ACOG_GL_SD_DZ
ACR_WDL_TWS_DZ
ACR_WDL_TWS_GL_DZ
ACR_WDL_TWS_SD_DZ
ACR_WDL_TWS_GL_SD_DZ
ACR_WDL_NV_DZ
ACR_WDL_NV_SD_DZ
ACR_WDL_NV_GL_DZ
ACR_WDL_NV_GL_SD_DZ
ACR_BL_DZ
ACR_BL_SD_DZ
ACR_BL_GL_DZ
ACR_BL_GL_SD_DZ
ACR_BL_CCO_DZ
ACR_BL_CCO_SD_DZ
ACR_BL_CCO_GL_DZ
ACR_BL_CCO_GL_SD_DZ
ACR_BL_Holo_DZ
ACR_BL_Holo_SD_DZ
ACR_BL_Holo_GL_DZ
ACR_BL_Holo_GL_SD_DZ
ACR_BL_ACOG_DZ
ACR_BL_ACOG_SD_DZ
ACR_BL_ACOG_GL_DZ
ACR_BL_ACOG_GL_SD_DZ
ACR_BL_TWS_DZ
ACR_BL_TWS_GL_DZ
ACR_BL_TWS_SD_DZ
ACR_BL_TWS_GL_SD_DZ
ACR_BL_NV_DZ
ACR_BL_NV_SD_DZ
ACR_BL_NV_GL_DZ
ACR_BL_NV_GL_SD_DZ
ACR_DES_DZ
ACR_DES_SD_DZ
ACR_DES_GL_DZ
ACR_DES_GL_SD_DZ
ACR_DES_CCO_DZ
ACR_DES_CCO_SD_DZ
ACR_DES_CCO_GL_DZ
ACR_DES_CCO_GL_SD_DZ
ACR_DES_Holo_DZ
ACR_DES_Holo_SD_DZ
ACR_DES_Holo_GL_DZ
ACR_DES_Holo_GL_SD_DZ
ACR_DES_ACOG_DZ
ACR_DES_ACOG_SD_DZ
ACR_DES_ACOG_GL_DZ
ACR_DES_ACOG_GL_SD_DZ
ACR_DES_TWS_DZ
ACR_DES_TWS_GL_DZ
ACR_DES_TWS_SD_DZ
ACR_DES_TWS_GL_SD_DZ
ACR_DES_NV_DZ
ACR_DES_NV_SD_DZ
ACR_DES_NV_GL_DZ
ACR_DES_NV_GL_SD_DZ
ACR_SNOW_DZ
ACR_SNOW_SD_DZ
ACR_SNOW_GL_DZ
ACR_SNOW_GL_SD_DZ
ACR_SNOW_CCO_DZ
ACR_SNOW_CCO_SD_DZ
ACR_SNOW_CCO_GL_DZ
ACR_SNOW_CCO_GL_SD_DZ
ACR_SNOW_Holo_DZ
ACR_SNOW_Holo_SD_DZ
ACR_SNOW_Holo_GL_DZ
ACR_SNOW_Holo_GL_SD_DZ
ACR_SNOW_ACOG_DZ
ACR_SNOW_ACOG_SD_DZ
ACR_SNOW_ACOG_GL_DZ
ACR_SNOW_ACOG_GL_SD_DZ
ACR_SNOW_TWS_DZ
ACR_SNOW_TWS_GL_DZ
ACR_SNOW_TWS_SD_DZ
ACR_SNOW_TWS_GL_SD_DZ
ACR_SNOW_NV_DZ
ACR_SNOW_NV_SD_DZ
ACR_SNOW_NV_GL_DZ
ACR_SNOW_NV_GL_SD_DZ
KAC_PDW_DZ
KAC_PDW_CCO_DZ
KAC_PDW_HOLO_DZ
KAC_PDW_ACOG_DZ
CTAR21_DZ
CTAR21_CCO_DZ
CTAR21_ACOG_DZ
Masada_DZ
Masada_SD_DZ
Masada_CCO_DZ
Masada_CCO_SD_DZ
Masada_Holo_DZ
Masada_Holo_SD_DZ
Masada_ACOG_DZ
Masada_ACOG_SD_DZ
Masada_BL_DZ
Masada_BL_SD_DZ
Masada_BL_CCO_DZ
Masada_BL_CCO_SD_DZ
Masada_BL_Holo_DZ
Masada_BL_Holo_SD_DZ
Masada_BL_ACOG_DZ
Masada_BL_ACOG_SD_DZ
MK16_DZ
MK16_CCO_DZ
MK16_Holo_DZ
MK16_ACOG_DZ
MK16_GL_DZ
MK16_GL_CCO_DZ
MK16_GL_Holo_DZ
MK16_GL_ACOG_DZ
MK16_CCO_SD_DZ
MK16_Holo_SD_DZ
MK16_ACOG_SD_DZ
MK16_GL_CCO_SD_DZ
MK16_GL_Holo_SD_DZ
MK16_GL_ACOG_SD_DZ
MK16_BL_CCO_DZ
MK16_BL_GL_ACOG_DZ
MK16_BL_Holo_SD_DZ
MK16_BL_GL_CCO_SD_DZ
XM8_DZ
XM8_DES_DZ
XM8_GREY_DZ
XM8_GREY_2_DZ
XM8_GL_DZ
XM8_DES_GL_DZ
XM8_GREY_GL_DZ
XM8_Compact_DZ
XM8_DES_Compact_DZ
XM8_GREY_Compact_DZ
XM8_GREY_2_Compact_DZ
XM8_Sharpsh_DZ
XM8_DES_Sharpsh_DZ
XM8_GREY_Sharpsh_DZ
XM8_SAW_DZ
XM8_DES_SAW_DZ
XM8_GREY_SAW_DZ
XM8_SD_DZ
M14_DZ
M14_Gh_DZ
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M1A_SC16_BL_DZ
M1A_SC16_BL_ACOG_DZ
M1A_SC16_BL_CCO_DZ
M1A_SC16_BL_HOLO_DZ
M1A_SC16_BL_PU_DZ
M1A_SC16_BL_Sniper_DZ
M1A_SC16_TAN_DZ
M1A_SC16_TAN_ACOG_DZ
M1A_SC16_TAN_CCO_DZ
M1A_SC16_TAN_HOLO_DZ
M1A_SC16_TAN_PU_DZ
M1A_SC16_TAN_Sniper_DZ
M1A_SC2_BL_DZ
M1A_SC2_BL_ACOG_DZ
M1A_SC2_BL_CCO_DZ
M1A_SC2_BL_HOLO_DZ
M1A_SC2_BL_PU_DZ
M1A_SC2_BL_Sniper_DZ
M21_DZ
M21A5_DZ
M21A5_SD_DZ
HK417_DZ
HK417_SD_DZ
HK417_CCO_DZ
HK417_CCO_SD_DZ
HK417_Holo_DZ
HK417_Holo_SD_DZ
HK417_ACOG_DZ
HK417_ACOG_SD_DZ
HK417C_DZ
HK417C_GL_DZ
HK417C_CCO_DZ
HK417C_GL_CCO_DZ
HK417C_Holo_DZ
HK417C_GL_Holo_DZ
HK417C_ACOG_DZ
HK417C_GL_ACOG_DZ
HK417_Sniper_DZ
HK417_Sniper_SD_DZ
MK14_DZ
MK14_CCO_DZ
MK14_Holo_DZ
MK14_ACOG_DZ
MK14_Sniper_DZ
MK14_SD_DZ
MK14_CCO_SD_DZ
MK14_Holo_SD_DZ
MK14_ACOG_SD_DZ
MK14_Sniper_SD_DZ
MK17_DZ
MK17_CCO_DZ
MK17_Holo_DZ
MK17_ACOG_DZ
MK17_GL_DZ
MK17_GL_CCO_DZ
MK17_GL_Holo_DZ
MK17_GL_ACOG_DZ
MK17_CCO_SD_DZ
MK17_Holo_SD_DZ
MK17_ACOG_SD_DZ
MK17_GL_CCO_SD_DZ
MK17_GL_Holo_SD_DZ
MK17_BL_Holo_DZ
MK17_BL_GL_ACOG_DZ
MK17_BL_CCO_SD_DZ
MK17_BL_GL_Holo_SD_DZ
MK17_Sniper_DZ
MK17_Sniper_SD_DZ
M110_NV_DZ
CZ805_A1_DZ
CZ805_A1_GL_DZ
CZ805_A2_DZ
CZ805_A2_SD_DZ
CZ805_B_GL_DZ
M24_DZ
M24_Gh_DZ
M24_DES_DZ
M40A3_Gh_DZ
M40A3_DZ
CZ750_DZ
M249_CCO_DZ
M249_DZ
M249_Holo_DZ
M249_EP1_DZ
M249_m145_EP1_DZE
L110A1_CCO_DZ
L110A1_Holo_DZ
L110A1_DZ
BAF_L110A1_Aim_DZE
M240_DZ
M240_CCO_DZ
M240_Holo_DZ
m240_scoped_EP1_DZE
M60A4_EP1_DZE
Mk43_DZ
MK43_Holo_DZ
MK43_ACOG_DZ
MK43_M145_DZ
M1014_DZ
M1014_CCO_DZ
M1014_Holo_DZ
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk48_DES_CCO_DZ
PKM_DZ
Pecheneg_DZ
UK59_DZ
RPK74_Kobra_DZ
RPK74_DZ
RPK74_PSO1_DZ
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_DZ
SVD_Gh_DZ
SVD_PSO1_Gh_DES_DZ
SVD_NSPU_DZ
SVD_Gold_DZ
SVU_PSO1_DZ
VSS_vintorez_DZE
VAL_DZ
VAL_Kobra_DZ
VAL_PSO1_DZ
KSVK_DZE
Mosin_DZ
Mosin_BR_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
MP5_DZ
MP5_SD_DZ
Kriss_DZ
Kriss_CCO_DZ
Kriss_Holo_DZ
Kriss_SD_DZ
Kriss_CCO_SD_DZ
Kriss_Holo_SD_DZ
Scorpion_Evo3_DZ
Scorpion_Evo3_CCO_DZ
Scorpion_Evo3_CCO_SD_DZ
MP7_DZ
MP7_FL_DZ
MP7_MFL_DZ
MP7_Holo_DZ
MP7_Holo_FL_DZ
MP7_Holo_MFL_DZ
MP7_CCO_DZ
MP7_CCO_FL_DZ
MP7_CCO_MFL_DZ
MP7_ACOG_DZ
MP7_ACOG_FL_DZ
MP7_ACOG_MFL_DZ
MP7_SD_DZ
MP7_SD_FL_DZ
MP7_SD_MFL_DZ
MP7_Holo_SD_DZ
MP7_Holo_SD_FL_DZ
MP7_Holo_SD_MFL_DZ
MP7_CCO_SD_DZ
MP7_CCO_SD_FL_DZ
MP7_CCO_SD_MFL_DZ
MP7_ACOG_SD_DZ
MP7_ACOG_SD_FL_DZ
MP7_ACOG_SD_MFL_DZ
TMP_DZ
TMP_CCO_DZ
TMP_Holo_DZ
TMP_SD_DZ
TMP_CCO_SD_DZ
TMP_Holo_SD_DZ
UMP_DZ
UMP_CCO_DZ
UMP_Holo_DZ
UMP_SD_DZ
UMP_CCO_SD_DZ
UMP_Holo_SD_DZ
P90_DZ
P90_CCO_DZ
P90_Holo_DZ
P90_SD_DZ
P90_CCO_SD_DZ
P90_Holo_SD_DZ
Sten_MK_DZ
MAT49_DZ
M31_DZ
M16A2_DZ
M16A2_GL_DZ
M16A2_Rusty_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
SA58_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
Sa58V_DZ
Sa58V_Camo_CCO_DZ
Sa58V_Camo_ACOG_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_MFL_DZ
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
BAF_L85A2_RIS_TWS_DZ
L86A2_LSW_DZ
Bizon_DZ
Bizon_Kobra_DZ
Bizon_SD_DZ
Bizon_Kobra_SD_DZ
CZ550_DZ
LeeEnfield_DZ
MR43_DZ
Winchester1866_DZ
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Saiga12K_DZ
USAS12_DZ
AA12_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
L115A3_DZ
L115A3_2_DZ
MSR_DZ
MSR_SD_DZ
MSR_NV_DZ
MSR_NV_SD_DZ
MSR_TWS_DZ
MSR_TWS_SD_DZ
XM2010_DZ
XM2010_SD_DZ
XM2010_NV_DZ
XM2010_NV_SD_DZ
XM2010_TWS_DZ
XM2010_TWS_SD_DZ
Anzio_20_DZ
BAF_AS50_scoped_DZ
m107_DZ
M4SPR_DZ
M4SPR_DZE
M200_CheyTac_DZ
M200_CheyTac_SD_DZ
WA2000_DZ
Barrett_MRAD_Iron_DZ
Barrett_MRAD_CCO_DZ
Barrett_MRAD_Sniper_DZ
RedRyder_DZ
M9_DZ
M9_SD_DZ
M9_Camo_DZ
M9_Camo_SD_DZ
M93R_DZ
P99_Black_DZ
P99_Black_SD_DZ
P99_Green_DZ
P99_Green_SD_DZ
P99_Silver_DZ
P99_Silver_SD_DZ
BrowningHP_DZ
P226_DZ
P226_Silver_DZ
P38_DZ
PPK_DZ
MK22_DZ
MK22_2_DZ
MK22_SD_DZ
MK22_2_SD_DZ
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G18_DZ
M1911_DZ
M1911_2_DZ
Kimber_M1911_DZ
Kimber_M1911_SD_DZ
USP_DZ
USP_SD_DZ
Makarov_DZ
Makarov_SD_DZ
Tokarew_TT33_DZ
Ruger_MK2_DZ
APS_DZ
APS_SD_DZ
PDW_DZ
PDW_SD_DZ
TEC9_DZ
Mac10_DZ
Sa61_DZ
Revolver_DZ
Revolver_Gold_DZ
Colt_Anaconda_DZ
Colt_Anaconda_Gold_DZ
Colt_Bull_DZ
Colt_Python_DZ
Colt_Revolver_DZ
CZ75P_DZ
CZ75D_DZ
CZ75SP_DZ
CZ75SP_SD_DZ
DesertEagle_DZ
DesertEagle_Gold_DZ
DesertEagle_Silver_DZ
DesertEagle_Modern_DZ

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@@ -0,0 +1,200 @@
zZombie_Base
z_villager1
z_villager2
z_villager3
z_priest
z_soldier
z_soldier_pilot
z_soldier_heavy
z_policeman
z_policeman2
z_suit1
z_suit2
z_suit3
z_suit4
z_suit5
z_suit6
z_worker1
z_worker2
z_worker3
z_worker4
z_doctor
z_teacher
z_assistant
z_gardener
z_hunter
z_hunter2
z_hunter3
z_hunter4
z_hunter5
z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg
z_soldier_usmc_pilot
z_soldier_usmc_crew
z_soldier_usmc_officer
z_soldier_usmc_crewman_white
z_soldier_usmc_crewman_blue
z_soldier_usmc_crewman_yellow
z_soldier_usmc_crewman_red
z_soldier_usmc_crewman_purple
z_soldier_usmc_crewman_green
z_soldier_usmc_ghillie
z_soldier_fr_tl
z_soldier_fr_commander
z_soldier_fr_r
z_soldier_fr_marksman
z_soldier_fr_sapper
z_soldier_fr_ac
z_soldier_fr_assault
z_soldier_cdf_officer
z_soldier_cdf_commander
z_soldier_cdf_pilot
z_soldier_cdf_crew
z_soldier_ru_soldier
z_soldier_ru_soldier_heavy
z_soldier_ru_officer
z_soldier_ru_ghillie
z_soldier_ru_pilot
z_soldier_ru_crewman
z_soldier_ru_specnaz
z_soldier_ru_commander
z_soldier_ru_specialforces
z_soldier_gue_soldier1
z_soldier_gue_soldier2
z_soldier_gue_soldier3
z_soldier_gue_soldier4
z_soldier_gue_commander
z_soldier_gue_ghillie
z_soldier_ins_soldier1
z_soldier_ins_soldier2
z_soldier_ins_soldier3
z_soldier_ins_officer
z_soldier_ins_lopotev
z_soldier_ins_bardak
z_citizen1
z_citizen2
z_citizen3
z_citizen4
z_lumberjack1
z_lumberjack2
z_lumberjack3
z_lumberjack4
z_profiteer1
z_profiteer2
z_profiteer3
z_profiteer4
z_rocker1
z_rocker2
z_rocker3
z_rocker4
z_pilot
z_takistani1
z_takistani2
z_takistani3
z_takistani4
z_takistani5
z_takistani6
z_soldier_tk_soldier1
z_soldier_tk_soldier2
z_soldier_tk_soldier3
z_soldier_tk_soldier4
z_soldier_cz_soldier_heavy
z_soldier_cz_officer
z_soldier_cz_pilot
z_soldier_cz_ghillie
z_soldier_cz_spec
z_soldier_un_soldier_heavy
z_soldier_ger_soldier
z_soldier_ger_soldier_light
z_soldier_baf_w_soldier_heavy
z_soldier_baf_d_soldier_heavy
z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier
z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w
z_bodyguard1
z_bodyguard2
z_bodyguard3
z_bodyguard4
z_bodyguard5
z_bodyguard6
z_soldier_pmc_engineer
z_soldier_pmc_bodyguard
z_firefighter1
z_firefighter2
z_firefighter3
z_firefighter4
z_firefighter5
z_postman1
z_postman2
z_postman3
z_postman4
z_warmclothes1
z_warmclothes2
z_stalker_wdl_military
z_stalker_helmet_wdl_military
z_stalker_grey_military
z_stalker_helmet_grey_military
z_stalker_neutral
z_stalker_mask_neutral
z_stalker_freedom
z_stalker_mask_freedom
z_stalker_duty
z_stalker_mask_duty
z_stalker_monolith
z_stalker_mask_monolith
z_stalker_scientist1
z_stalker_helmet_scientist1
z_stalker_scientist2
z_stalker_helmet_scientist2
z_apo_rifle1
z_apo_rifle2
z_apo_rifle3
z_apo_rifle4
z_apo_rifle5
z_apo_rifle6
z_soldier_acr_rifle1
z_soldier_acr_rifle2
z_civilian1
z_civilian2
z_civilian3
z_civilian4
z_civilian5
z_civilian6
z_civilian7
z_civilian8
z_civilian9
z_civilian10
z_civilian11
z_civilian12
z_civilian13
z_civilian14
z_civilian15
z_prisoner1
z_prisoner2
z_prisoner3
z_reporter
z_mafiaboss
z_dealer
z_bandit1
z_bandit2
z_bandit3
z_bandit4
z_bandit5
z_hero1
z_hero2
z_hero3
z_hero4
z_hero5
z_paramedic
zZombie_new_Base
z_newBase
z_new_villager2
z_new_villager3
z_new_villager4
z_new_worker_base
z_new_worker2
z_new_worker3
z_new_worker4
z_new_garbageman

111
README.md
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@@ -14,62 +14,63 @@ http://dayzmod.com
--------------------------
Included Custom Addons
--------------------------
* DayZero Enterable Buildings - https://zombies.nu/
* AutoGyro - by CSJ http://www.armaholic.com/page.php?id=2359
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
* Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
* SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
* R3F Realism by Team [R3F] - http://www.armaholic.com/page.php?id=12610
* ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
* MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194
* ShackTac Movement by Rg - http://www.armaholic.com/page.php?id=12540
* ShackTac Bunnyhop by Macolik - http://www.armaholic.com/page.php?id=17546
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
* gdtmod_grass 1.00 by HeinBloed - http://www.armaholic.com/page.php?id=6628
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
* USEC CH53 by Rocket - http://www.armaholic.com/page.php?id=13949
* Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
* Namalsk Addons by SumrakDZN - https://github.com/SumrakDZN/DayZNamalsk
* Stalker Units by Icewindo - http://www.armaholic.com/page.php?id=9795
* Post Apocalypse Units by Icewindo - http://www.armaholic.com/page.php?id=11840
* Ghillie Suits by Brainbug - http://www.armaholic.com/page.php?id=11424
* Retextured German KSK Units by Brainbug - http://www.armaholic.com/page.php?id=11129
* 19 Backpack Variants by lennard91 - http://www.armaholic.com/page.php?id=13793
* Spetsnaz GRU by stagler - http://www.armaholic.com/page.php?id=15693
* CH-47 Reskins by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=11202
* RACS UH-1H Huey Reskins by lennard91 - http://www.armaholic.com/page.php?id=11697
* UH1H Search and Rescue Skin by Sam563 - https://opendayz.net/threads/uh1h-search-and-rescue-skin.22516/
* Contractor Mi-17 Pack by lennard91 - http://www.armaholic.com/page.php?id=18498
* "Heckler & Koch" MP7 by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=8379
* P99 Projekt by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=9985
* FAMAS Pack by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=8867
* FHQ Remington Weapon Pack by Alwarren - http://www.armaholic.com/page.php?id=17971
* RH PDW pack by Robert Hammer - http://www.armaholic.com/page.php?id=12214
* RH M14 pack by Robert Hammer - http://www.armaholic.com/page.php?id=11374
* RH Pistol Pack Remake by Robert Hammer - http://www.armaholic.com/page.php?id=12800
* RH SMG pack by Robert Hammer - http://www.armaholic.com/page.php?id=13788
* RH HK416 Pack by Robert Hammer - http://www.armaholic.com/page.php?id=11789
* RH Ak's Pack by Robert Hammer - http://www.armaholic.com/page.php?id=9029
* RH MGS weapon pack by Robert Hammer - http://www.armaholic.com/page.php?id=13095
* German Technical Relief Pack (THW Pack) by Marseille77 - http://www.armaholic.com/page.php?id=15466
* German Firefighters Pack by Marseille77 - http://www.armaholic.com/page.php?id=20391
* German Civil Pack by Marseille77 - http://www.armaholic.com/page.php?id=9793
* Sahrani Rearmed: Sahrani Civilians by Marseille77 - http://www.armaholic.com/page.php?id=24325
* Modern Irish Defence Forces - Steyr Aug A3 Pack by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=9505
* Standard Vehicles Pack by Marseille77 - https://www.armaholic.com/page.php?id=10730
* Nissan 350z by CRASHNZ - https://www.armaholic.com/page.php?id=8570
* DayZero Enterable Buildings
* AutoGyro - by CSJ
* Taxi by [GLT]Myke
* Blackhawk and Seahawk Wrecks by [GLT]Myke
* SUV Colors by Python.au
* R3F Realism by Team [R3F]
* ASC EU Lights Mod
* MAP Editorupgrade (EU)
* ShackTac Movement by Rg
* ShackTac Bunnyhop by Macolik
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz
* gdtmod_grass 1.00 by HeinBloed
* Bell 47/H-13 Helicopter by hcpookie
* USEC CH53 by Rocket
* Anzio 20mm Rifle by WillRobinson
* RedRyder BB Gun by WillRobinson
* Namalsk Addons and Bloodsucker by SumrakDZN
* Stalker Units by Icewindo
* Post Apocalypse Units by Icewindo
* Ghillie Suits by Brainbug
* Retextured German KSK Units by Brainbug
* 19 Backpack Variants by lennard91
* Spetsnaz GRU by stagler
* CH-47 Reskins by SyNcRoNiCzZ
* RACS UH-1H Huey Reskins by lennard91
* UH1H Search and Rescue Skin by Sam563
* Contractor Mi-17 Pack by lennard91
* "Heckler & Koch" MP7 by SyNcRoNiCzZ
* P99 Projekt by SyNcRoNiCzZ
* FAMAS Pack by SyNcRoNiCzZ
* FHQ Remington Weapon Pack by Alwarren
* RH PDW pack by Robert Hammer
* RH M14 pack by Robert Hammer
* RH Pistol Pack Remake by Robert Hammer
* RH SMG pack by Robert Hammer
* RH HK416 Pack by Robert Hammer
* RH Ak's Pack by Robert Hammer
* RH MGS weapon pack by Robert Hammer
* German Technical Relief Pack (THW Pack) by Marseille77
* German Firefighters Pack by Marseille77
* German Civil Pack by Marseille77
* Sahrani Rearmed: Sahrani Civilians by Marseille77
* Modern Irish Defence Forces - Steyr Aug A3 Pack by SyNcRoNiCzZ
* Standard Vehicles Pack by Marseille77
* Nissan 350z by CRASHNZ
* G3 Pack by Marseille77
--------------------------
Included Custom Islands
--------------------------
* Sauerland by Falconsan - http://www.s6computer.de/
* Sauerland by Falconsan
* Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
* | MBG Killhouses http://www.armaholic.com/page.php?id=15180
* | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
* | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
* FDF Podagorsk by Goth http://www.armaholic.com/page.php?id=8791
* Chernarus Winter by ArmanIII http://www.armaholic.com/page.php?id=27807
* | MBG Killhouses
* | MBG Buildings 3 - European Theatre
* | MBG Generic African Buildings
* | German Town - and waysigns
* FDF Podagorsk by Goth
* Chernarus Winter by ArmanIII
--------------------------
Initial Developers
@@ -156,6 +157,10 @@ GitHub Contributors
* RedLink-kam - https://github.com/RedLink-kam
* Helion4 - https://github.com/Helion4
* Schalldampfer - https://github.com/Schalldampfer
* Victor the Cleaner - https://github.com/Victor-the-Cleaner
* Damian6666 - https://github.com/Damian6666
* TheFirstNoob - https://github.com/TheFirstNoob
* BigEgg - https://github.com/BigEgg17
--------------------------
Special thanks
@@ -165,7 +170,7 @@ Special thanks
* Rajkosto - DayZ Hive DLL - https://github.com/rajkosto/hive
* DayZ Community Developers - https://github.com/DayZMod
* ziellos2k - Tag Friendly code. https://github.com/ziellos2k
* Tansien and Zac - for providing and creating DayZero Enterable Buildings https://zombies.nu/
* Tansien and Zac - for providing and creating DayZero Enterable Buildings
* Munchiefest - Beta Tester, Wiki Editor, Ideas - http://www.twitch.tv/munchiefest
* Chelsey - Beta Tester, New female textures.
* OrangeSherbet - Beta Tester - http://www.twitch.tv/orangesherbet

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@@ -1 +0,0 @@
dayz_anim

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prefix=dayz_anim;

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@@ -1,245 +0,0 @@
class CfgAmmo {
class FakeAmmo;
class MissileCore: FakeAmmo {};
class BombCore: FakeAmmo {};
class LaserBombCore: FakeAmmo {};
class RocketCore: FakeAmmo {};
class ArtilleryRocketCore: FakeAmmo {};
//class BulletCore: FakeAmmo {};
//class ShotgunCore: FakeAmmo {};
class ShellCore: FakeAmmo {};
//class GrenadeCore: FakeAmmo {};
//class TimeBombCore: FakeAmmo {};
//class PipeBombCore: FakeAmmo {};
//class MineCore: FakeAmmo {};
//class FlareCore: FakeAmmo {};
//class SmokeShellCore: FakeAmmo {};
//class FakeAmmo: FakeAmmo {};
//class BulletBase: FakeAmmo {};
//class FlareBase: FakeAmmo {};
//class B_9x18_Ball: FakeAmmo {};
//class B_9x18_SD: FakeAmmo {};
//class B_9x19_Ball: FakeAmmo {};
//class B_9x19_SD: FakeAmmo {};
//class B_45ACP_Ball: FakeAmmo {};
//class B_545x39_Ball: FakeAmmo {};
//class B_545x39_SD: FakeAmmo {};
//class B_556x45_Ball: FakeAmmo {};
//class B_556x45_SD: FakeAmmo {};
//class B_9x39_SP5: FakeAmmo {};
//class B_12Gauge_74Slug: FakeAmmo {};
//class B_762x39_Ball: FakeAmmo {};
//class B_762x51_Ball: FakeAmmo {};
//class B_762x51_3RndBurst: FakeAmmo {};
//class B_762x51_noTracer: FakeAmmo {};
//class B_762x54_Ball: FakeAmmo {};
//class B_762x54_noTracer: FakeAmmo {};
//class B_77x56_Ball: FakeAmmo {};
//class B_127x99_Ball: FakeAmmo {};
//class B_127x99_Ball_noTracer: FakeAmmo {};
//class B_127x107_Ball: FakeAmmo {};
//class B_127x108_Ball: FakeAmmo {};
class B_127x108_APHE: FakeAmmo {};
class B_145x115_AP: FakeAmmo {};
class B_20mm_AP: FakeAmmo {};
class B_20mm_AA: FakeAmmo {};
class B_23mm_AA: FakeAmmo {};
class B_23mm_HE: FakeAmmo {};
class B_23mm_AP: FakeAmmo {};
class B_23mm_APHE: FakeAmmo {};
class B_25mm_HE: FakeAmmo {};
class B_25mm_HEI: FakeAmmo {};
class B_25mm_APDS: FakeAmmo {};
class B_30mm_AP: FakeAmmo {};
class B_30mmA10_AP: FakeAmmo {};
class B_30mm_HE: FakeAmmo {};
class B_30mm_AA: FakeAmmo {};
//class GrenadeBase: FakeAmmo {};
//class G_30mm_HE: FakeAmmo {};
//class G_40mm_HE: FakeAmmo {};
//class F_40mm_White: FakeAmmo {};
//class F_40mm_Green: FakeAmmo {};
//class F_40mm_Red: FakeAmmo {};
//class F_40mm_Yellow: FakeAmmo {};
class ShellBase: FakeAmmo {};
class Sh_105_HE: FakeAmmo {};
class Sh_100_HE: FakeAmmo {};
class Sh_120_HE: FakeAmmo {};
class Sh_120_SABOT: FakeAmmo {};
class Sh_122_HE: FakeAmmo {};
class Sh_125_HE: FakeAmmo {};
class Sh_125_SABOT: FakeAmmo {};
class Sh_85_HE: FakeAmmo {};
class Sh_85_AP: FakeAmmo {};
class RocketBase: FakeAmmo {};
class G_Camel_HE: FakeAmmo {};
class R_Hydra_HE: FakeAmmo {};
class R_57mm_HE: FakeAmmo {};
class R_80mm_HE: FakeAmmo {};
class R_S8T_AT: FakeAmmo {};
//class R_M136_AT: FakeAmmo {};
class R_RPG18_AT: FakeAmmo {};
class R_PG7V_AT: FakeAmmo {};
class R_PG7VL_AT: FakeAmmo {};
class R_PG7VR_AT: FakeAmmo {};
class R_OG7_AT: FakeAmmo {};
class R_PG9_AT: FakeAmmo {};
class R_OG9_HE: FakeAmmo {};
class R_SMAW_HEDP: FakeAmmo {};
class R_SMAW_HEAA: FakeAmmo {};
class R_GRAD: FakeAmmo {};
class R_MLRS: FakeAmmo {};
class MissileBase: FakeAmmo {};
class M_Javelin_AT: FakeAmmo {};
class M_Stinger_AA: FakeAmmo {};
class M_Sidewinder_AA: FakeAmmo {};
class M_Sidewinder_AA_F35: FakeAmmo {};
class M_Strela_AA: FakeAmmo {};
class M_Igla_AA: FakeAmmo {};
class M_AT5_AT: FakeAmmo {};
class M_AT13_AT: FakeAmmo {};
class M_TOW_AT: FakeAmmo {};
class M_TOW2_AT: FakeAmmo {};
class M_AT10_AT: FakeAmmo {};
class M_AT11_AT: FakeAmmo {};
class M_Hellfire_AT: FakeAmmo {};
class M_Vikhr_AT: FakeAmmo {};
class M_Maverick_AT: FakeAmmo {};
class M_R73_AA: FakeAmmo {};
class M_Ch29_AT: FakeAmmo {};
class M_AT2_AT: FakeAmmo {};
class M_AT6_AT: FakeAmmo {};
class M_AT9_AT: FakeAmmo {};
class M_9M311_AA: FakeAmmo {};
class Bo_GBU12_LGB: FakeAmmo {};
class Bo_GBU12_LGB_F35: FakeAmmo {};
class Bo_FAB_250: FakeAmmo {};
class Bo_Mk82: FakeAmmo {};
/*
class Grenade: FakeAmmo {};
class GrenadeHand: FakeAmmo {};
class GrenadeHandTimedWest: FakeAmmo {};
class GrenadeHandTimedEast: FakeAmmo {};
class GrenadeHand_stone: FakeAmmo {};
class SmokeShell: FakeAmmo {};
class G_40mm_Smoke: FakeAmmo {};
class G_40mm_SmokeRed: FakeAmmo {};
class G_40mm_SmokeGreen: FakeAmmo {};
class G_40mm_SmokeYellow: FakeAmmo {};
class SmokeShellRed: FakeAmmo {};
class SmokeShellGreen: FakeAmmo {};
class SmokeShellYellow: FakeAmmo {};
class SmokeShellPurple: FakeAmmo {};
class SmokeShellBlue: FakeAmmo {};
class SmokeShellOrange: FakeAmmo {};
class SmokeShellVehicle: FakeAmmo {};
class FlareCountermeasure: FakeAmmo {};
*/
//class TimeBomb: FakeAmmo {};
//class PipeBomb: FakeAmmo {};
//class Mine: FakeAmmo {};
//class MineE: FakeAmmo {};
//class FuelExplosion: FakeAmmo {};
//class Laserbeam: FakeAmmo {};
//class HelicopterExploSmall: FakeAmmo {};
//class HelicopterExploBig: FakeAmmo {};
//class SmallSecondary: FakeAmmo {};
//class SmokeLauncherAmmo: FakeAmmo {};
//class FlareLauncherAmmo: FakeAmmo {};
class B_30x113mm_M789_HEDP: FakeAmmo {};
class ARTY_Sh_Base: FakeAmmo {};
class ARTY_Flare_Small: FakeAmmo {};
class ARTY_Flare_Medium: FakeAmmo {};
class ARTY_Sh_Base_NET: FakeAmmo {};
class ARTY_Sh_105_NET: FakeAmmo {};
class ARTY_Sh_105_NET_NOFX: FakeAmmo {};
class ARTY_Sh_105_LASNET: FakeAmmo {};
class ARTY_Sh_122_NET: FakeAmmo {};
class ARTY_Sh_122_NET_NOFX: FakeAmmo {};
class ARTY_Sh_122_LASNET: FakeAmmo {};
class ARTY_Sh_81_NET: FakeAmmo {};
class ARTY_Sh_82_NET: FakeAmmo {};
class ARTY_Sh_120_NET: FakeAmmo {};
class ARTY_Sh_227_NET: FakeAmmo {};
class ARTY_Sh_105_HE: FakeAmmo {};
class ARTY_Sh_105_WP: FakeAmmo {};
class ARTY_Sh_105_SADARM: FakeAmmo {};
class ARTY_Sh_105_LASER: FakeAmmo {};
class ARTY_Sh_105_ILLUM: FakeAmmo {};
class ARTY_Sh_105_SMOKE: FakeAmmo {};
class ARTY_Sh_81_HE: FakeAmmo {};
class ARTY_Sh_81_WP: FakeAmmo {};
class ARTY_Sh_81_ILLUM: FakeAmmo {};
class ARTY_R_227mm_HE_Rocket: FakeAmmo {};
class ARTY_R_227mm_HE: FakeAmmo {};
class ARTY_Sh_122_HE: FakeAmmo {};
class ARTY_Sh_122_WP: FakeAmmo {};
class ARTY_Sh_122_SADARM: FakeAmmo {};
class ARTY_Sh_122_LASER: FakeAmmo {};
class ARTY_Sh_122_ILLUM: FakeAmmo {};
class ARTY_Sh_122_SMOKE: FakeAmmo {};
class ARTY_SADARM_PROJO: FakeAmmo {};
class ARTY_SADARM_NET: FakeAmmo {};
class ARTY_SADARM_BURST: FakeAmmo {};
class ARTY_SmokeShellWhite: FakeAmmo {};
class ARTY_Sh_82_HE: FakeAmmo {};
class ARTY_Sh_82_WP: FakeAmmo {};
class ARTY_Sh_82_ILLUM: FakeAmmo {};
class ARTY_R_120mm_HE_Rocket: FakeAmmo {};
class ARTY_R_120mm_HE: FakeAmmo {};
class Warfare82mmMortar: FakeAmmo {};
//class B_86x70_Ball_noTracer: FakeAmmo {};
//class B_127x99_Ball_noTracer_BAF: FakeAmmo {};
class M_NLAW_AT: FakeAmmo {};
class Sh_40_HE: FakeAmmo {};
class Sh_40_SABOT: FakeAmmo {};
class M_CRV7_AT: FakeAmmo {};
class M_CRV7_HEPD: FakeAmmo {};
class M_CRV7_FAT: FakeAmmo {};
class BAF_ied_v1: FakeAmmo {};
class BAF_ied_v2: FakeAmmo {};
class BAF_ied_v3: FakeAmmo {};
class BAF_ied_v4: FakeAmmo {};
//class B_765x17_Ball: FakeAmmo {};
//class B_762x51_SB_SCAR: FakeAmmo {};
class Sh_100_HEAT: FakeAmmo {};
class Sh_105_HESH: FakeAmmo {};
class Sh_105_APDS: FakeAmmo {};
class R_MEEWS_HEDP: FakeAmmo {};
class R_MEEWS_HEAT: FakeAmmo {};
//class IRStrobeBase: FakeAmmo {};
//class IRStrobe: FakeAmmo {};
//class IR_Strobe_Marker: FakeAmmo {};
//class B_45ACP_noCartridge_Ball: FakeAmmo {};
//class CMflareAmmo: FakeAmmo {};
//class CMflare_Chaff_Ammo: FakeAmmo {};
class ARTY_Sh_120_HE: FakeAmmo {};
class Sh_81_HE: FakeAmmo {};
class Sh_81_WP: FakeAmmo {};
class Sh_81_ILLUM: FakeAmmo {};
class Sh_82_HE: FakeAmmo {};
class Sh_82_WP: FakeAmmo {};
class Sh_82_ILLUM: FakeAmmo {};
class Sh_122_WP: FakeAmmo {};
class Sh_122_SADARM: FakeAmmo {};
class Sh_122_LASER: FakeAmmo {};
class Sh_122_ILLUM: FakeAmmo {};
class Sh_122_SMOKE: FakeAmmo {};
class Sh_105_WP: FakeAmmo {};
class Sh_105_SADARM: FakeAmmo {};
class Sh_105_LASER: FakeAmmo {};
class Sh_105_ILLUM: FakeAmmo {};
class Sh_105_SMOKE: FakeAmmo {};
class 120mmHE_M120: FakeAmmo {};
//class B_303_Ball: FakeAmmo {};
class M_47_AT_EP1: FakeAmmo {};
class PMC_ied_v1: FakeAmmo {};
class PMC_ied_v2: FakeAmmo {};
class PMC_ied_v3: FakeAmmo {};
class PMC_ied_v4: FakeAmmo {};
//class B_12Gauge_Pellets: FakeAmmo {};
class G_30mm_HE_heli: FakeAmmo {};
class B_19mm_HE: FakeAmmo {};
//class B_556x45_Ball_airLock: FakeAmmo {};
};

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@@ -1,329 +0,0 @@
class CfgMagazines {
class Default;
class FakeMagazine: Default
{
scope = protected;
ammo = "FakeAmmo";
stopThis = true;
value = 1;
displayName = "";
model = "";
picture = "";
modelSpecial = "";
useAction = 0;
useActionTitle = "";
reloadAction = "ManActReloadMagazine";
count = 0;
type = 256;
initSpeed = 0;
selectionFireAnim = "zasleh";
nameSound = "magazine";
maxLeadSpeed = 0;
};
/*
class 8Rnd_9x18_Makarov: FakeMagazine {};
class 8Rnd_9x18_MakarovSD: FakeMagazine {};
class 15Rnd_9x19_M9: FakeMagazine {};
class 15Rnd_9x19_M9SD: FakeMagazine {};
class 30Rnd_9x19_MP5SD: FakeMagazine {};
class 30Rnd_9x19_MP5: FakeMagazine {};
class 7Rnd_45ACP_1911: FakeMagazine {};
class 30Rnd_545x39_AK: FakeMagazine {}; */
//class 30Rnd_545x39_AKSD: FakeMagazine {}; //unbanned -foxy
/*class 75Rnd_545x39_RPK: FakeMagazine {};
class 30Rnd_762x39_AK47: FakeMagazine {};
class 20Rnd_556x45_Stanag: FakeMagazine {};
class 30Rnd_556x45_Stanag: FakeMagazine {};
class 30Rnd_556x45_StanagSD: FakeMagazine {};
class 30Rnd_556x45_G36: FakeMagazine {};
class 30Rnd_556x45_G36SD: FakeMagazine {};
class 200Rnd_556x45_M249: FakeMagazine {};
*/
class 100Rnd_556x45_BetaCMag: FakeMagazine {};
/*
class 5Rnd_762x51_M24: FakeMagazine {};
class 100Rnd_762x51_M240: FakeMagazine {};
class 10Rnd_762x54_SVD: FakeMagazine {};
class 100Rnd_762x54_PK: FakeMagazine {};*/
class 60Rnd_762x54_DT: FakeMagazine {};
/*class 64Rnd_9x19_Bizon: FakeMagazine {};
class 64Rnd_9x19_SD_Bizon: FakeMagazine {};*/
class 10Rnd_9x39_SP5_VSS: FakeMagazine {};
class 20Rnd_9x39_SP5_VSS: FakeMagazine {};
/*class 8Rnd_B_Saiga12_74Slug: FakeMagazine {};
class 8Rnd_B_Beneli_74Slug: FakeMagazine {};*/
class 5Rnd_127x108_KSVK: FakeMagazine {};
/*class 10Rnd_127x99_m107: FakeMagazine {};
class 1Rnd_HE_M203: FakeMagazine {};
class FlareWhite_M203: FakeMagazine {};
class FlareGreen_M203: FakeMagazine {};
class FlareRed_M203: FakeMagazine {};
class FlareYellow_M203: FakeMagazine {};
class 1Rnd_Smoke_M203: FakeMagazine {};*/
class 1Rnd_SmokeRed_M203: FakeMagazine {};
class 1Rnd_SmokeGreen_M203: FakeMagazine {};
class 1Rnd_SmokeYellow_M203: FakeMagazine {};
//class 1Rnd_HE_GP25: FakeMagazine {}; //unbanned -foxy
/*class FlareWhite_GP25: FakeMagazine {};
class FlareGreen_GP25: FakeMagazine {};
class FlareRed_GP25: FakeMagazine {};
class FlareYellow_GP25: FakeMagazine {};
class 1Rnd_SMOKE_GP25: FakeMagazine {};*/
class 1Rnd_SmokeRed_GP25: FakeMagazine {};
class 1Rnd_SmokeGreen_GP25: FakeMagazine {};
class 1Rnd_SmokeYellow_GP25: FakeMagazine {};
//class CA_LauncherMagazine: FakeMagazine {};
class M136: FakeMagazine {};
class Javelin: FakeMagazine {};
class AT13: FakeMagazine {};
class PG7V: FakeMagazine {};
class PG7VL: FakeMagazine {};
//class PG7VR: FakeMagazine {};
class OG7: FakeMagazine {};
class PG9_AT: FakeMagazine {};
class OG9_HE: FakeMagazine {};
class Stinger: FakeMagazine {};
class 8Rnd_Stinger: FakeMagazine {};
class 2Rnd_Stinger: FakeMagazine {};
class Strela: FakeMagazine {};
class RPG18: FakeMagazine {};
class SMAW_HEDP: FakeMagazine {};
class SMAW_HEAA: FakeMagazine {};
class Igla: FakeMagazine {};
class 2Rnd_Igla: FakeMagazine {};
//class SmokeLauncherMag: FakeMagazine {};
//class FlareLauncherMag: FakeMagazine {};
class 4000Rnd_762x51_M134: FakeMagazine {};
class 2000Rnd_762x51_M134: FakeMagazine {};
class 1200Rnd_762x51_M240: FakeMagazine {};
class 1500Rnd_762x54_PKT: FakeMagazine {};
class 2000Rnd_762x54_PKT: FakeMagazine {};
class 200Rnd_762x54_PKT: FakeMagazine {};
class 250Rnd_762x54_PKT_T90: FakeMagazine {};
class 500Rnd_TwinVickers: FakeMagazine {};
class 100Rnd_127x99_M2: FakeMagazine {};
class 250Rnd_127x99_M3P: FakeMagazine {};
class 50Rnd_127x107_DSHKM: FakeMagazine {};
class 150Rnd_127x107_DSHKM: FakeMagazine {};
class 150Rnd_127x108_KORD: FakeMagazine {};
class 50Rnd_127x108_KORD: FakeMagazine {};
class 1470Rnd_127x108_YakB: FakeMagazine {};
class 500Rnd_145x115_KPVT: FakeMagazine {};
class 750Rnd_M197_AH1: FakeMagazine {};
class 2100Rnd_20mm_M168: FakeMagazine {};
class 2000Rnd_23mm_AZP85: FakeMagazine {};
class 40Rnd_23mm_AZP85: FakeMagazine {};
class 1000Rnd_23mm_2A14_HE: FakeMagazine {};
class 1000Rnd_23mm_2A14_AP: FakeMagazine {};
class 520Rnd_23mm_GSh23L: FakeMagazine {};
class 300Rnd_25mm_GAU12: FakeMagazine {};
class 210Rnd_25mm_M242_HEI: FakeMagazine {};
class 210Rnd_25mm_M242_APDS: FakeMagazine {};
class 29Rnd_30mm_AGS30: FakeMagazine {};
class 400Rnd_30mm_AGS17: FakeMagazine {};
class 230Rnd_30mmHE_2A42: FakeMagazine {};
class 250Rnd_30mmHE_2A42: FakeMagazine {};
class 150Rnd_30mmHE_2A42: FakeMagazine {};
class 230Rnd_30mmAP_2A42: FakeMagazine {};
class 250Rnd_30mmAP_2A42: FakeMagazine {};
class 150Rnd_30mmAP_2A42: FakeMagazine {};
class 250Rnd_30mmHE_2A72: FakeMagazine {};
class 250Rnd_30mmAP_2A72: FakeMagazine {};
class 1904Rnd_30mmAA_2A38M: FakeMagazine {};
class 1350Rnd_30mmAP_A10: FakeMagazine {};
class 180Rnd_30mm_GSh301: FakeMagazine {};
class 750Rnd_30mm_GSh301: FakeMagazine {};
class 48Rnd_40mm_MK19: FakeMagazine {};
class 6Rnd_Grenade_Camel: FakeMagazine {};
class 30Rnd_105mmHE_M119: FakeMagazine {};
class 20Rnd_120mmHE_M1A2: FakeMagazine {};
class 20Rnd_120mmSABOT_M1A2: FakeMagazine {};
class 30Rnd_122mmHE_D30: FakeMagazine {};
class 22Rnd_125mmHE_T72: FakeMagazine {};
class 22Rnd_100mm_HE_2A70: FakeMagazine {};
class 23Rnd_125mmSABOT_T72: FakeMagazine {};
class 33Rnd_85mmHE: FakeMagazine {};
class 10Rnd_85mmAP: FakeMagazine {};
class 8Rnd_AT5_BMP2: FakeMagazine {};
class 5Rnd_AT5_BRDM2: FakeMagazine {};
class 4Rnd_AT9_Mi24P: FakeMagazine {};
class 4Rnd_AT6_Mi24V: FakeMagazine {};
class 4Rnd_AT2_Mi24D: FakeMagazine {};
class 8Rnd_AT10_BMP3: FakeMagazine {};
class 5Rnd_AT11_T90: FakeMagazine {};
class 6Rnd_AT13: FakeMagazine {};
class 6Rnd_TOW_HMMWV: FakeMagazine {};
class 2Rnd_TOW: FakeMagazine {};
class 6Rnd_TOW2: FakeMagazine {};
class 2Rnd_TOW2: FakeMagazine {};
class 8Rnd_Hellfire: FakeMagazine {};
class 12Rnd_Vikhr_KA50: FakeMagazine {};
class 4Rnd_Sidewinder_AV8B: FakeMagazine {};
class 2Rnd_Sidewinder_F35: FakeMagazine {};
class 2Rnd_Sidewinder_AH1Z: FakeMagazine {};
class 14Rnd_FFAR: FakeMagazine {};
class 28Rnd_FFAR: FakeMagazine {};
class 38Rnd_FFAR: FakeMagazine {};
class 40Rnd_80mm: FakeMagazine {};
class 80Rnd_80mm: FakeMagazine {};
class 40Rnd_GRAD: FakeMagazine {};
class 12Rnd_MLRS: FakeMagazine {};
class 40Rnd_S8T: FakeMagazine {};
class 80Rnd_S8T: FakeMagazine {};
class 64Rnd_57mm: FakeMagazine {};
class 128Rnd_57mm: FakeMagazine {};
class 192Rnd_57mm: FakeMagazine {};
class 6Rnd_GBU12_AV8B: FakeMagazine {};
class 2Rnd_GBU12: FakeMagazine {};
class 4Rnd_GBU12: FakeMagazine {};
class 2Rnd_FAB_250: FakeMagazine {};
class 4Rnd_FAB_250: FakeMagazine {};
class 6Rnd_Mk82: FakeMagazine {};
class 3Rnd_Mk82: FakeMagazine {};
class 4Rnd_R73: FakeMagazine {};
class 2Rnd_R73: FakeMagazine {};
class 4Rnd_Ch29: FakeMagazine {};
class 6Rnd_Ch29: FakeMagazine {};
class 2Rnd_Maverick_A10: FakeMagazine {};
class 8Rnd_9M311: FakeMagazine {};
/*
class TimeBomb: FakeMagazine {};*/
class Mine: FakeMagazine {};
class MineE: FakeMagazine {};
/*class PipeBomb: FakeMagazine {};
class HandGrenade: FakeMagazine {};
class HandGrenade_Stone: FakeMagazine {};
class HandGrenade_West: FakeMagazine {};
class HandGrenade_East: FakeMagazine {};
class SmokeShell: FakeMagazine {};
class SmokeShellRed: FakeMagazine {};
class SmokeShellGreen: FakeMagazine {};
class SmokeShellYellow: FakeMagazine {};
class SmokeShellPurple: FakeMagazine {};
class SmokeShellBlue: FakeMagazine {};
class SmokeShellOrange: FakeMagazine {};
class Laserbatteries: FakeMagazine {};
class 20Rnd_762x51_DMR: FakeMagazine {};
class 5x_22_LR_17_HMR: FakeMagazine {};
*/
class 1200Rnd_30x113mm_M789_HEDP: FakeMagazine {};
class 8Rnd_Sidewinder_AH64: FakeMagazine {};
class ARTY_30Rnd_105mmHE_M119: FakeMagazine {};
class ARTY_30Rnd_105mmWP_M119: FakeMagazine {};
class ARTY_30Rnd_105mmSADARM_M119: FakeMagazine {};
class ARTY_30Rnd_105mmLASER_M119: FakeMagazine {};
class ARTY_30Rnd_105mmSMOKE_M119: FakeMagazine {};
class ARTY_30Rnd_105mmILLUM_M119: FakeMagazine {};
class ARTY_8Rnd_81mmHE_M252: FakeMagazine {};
class ARTY_8Rnd_81mmWP_M252: FakeMagazine {};
class ARTY_8Rnd_81mmILLUM_M252: FakeMagazine {};
class ARTY_12Rnd_227mmHE_M270: FakeMagazine {};
class ARTY_30Rnd_122mmHE_D30: FakeMagazine {};
class ARTY_30Rnd_122mmWP_D30: FakeMagazine {};
class ARTY_30Rnd_122mmSADARM_D30: FakeMagazine {};
class ARTY_30Rnd_122mmLASER_D30: FakeMagazine {};
class ARTY_30Rnd_122mmSMOKE_D30: FakeMagazine {};
class ARTY_30Rnd_122mmILLUM_D30: FakeMagazine {};
class ARTY_8Rnd_82mmHE_2B14: FakeMagazine {};
class ARTY_8Rnd_82mmWP_2B14: FakeMagazine {};
class ARTY_8Rnd_82mmILLUM_2B14: FakeMagazine {};
class ARTY_40Rnd_120mmHE_BM21: FakeMagazine {};
class Warfare30Rnd82mmMortar: FakeMagazine {};
class 100Rnd_127x99_L2A1: FakeMagazine {};
//class 5Rnd_127x99_as50: FakeMagazine {};
class 5Rnd_86x70_L115A1: FakeMagazine {};
class NLAW: FakeMagazine {};
class 200Rnd_556x45_L110A1: FakeMagazine {};
//class 200Rnd_762x54_GPMG: FakeMagazine {};
class 32Rnd_40mm_GMG: FakeMagazine {};
class 12Rnd_CRV7: FakeMagazine {};
class 38Rnd_CRV7: FakeMagazine {};
class 6Rnd_CRV7_HEPD: FakeMagazine {};
class 6Rnd_CRV7_FAT: FakeMagazine {};
class 1200Rnd_20mm_M621: FakeMagazine {};
class 200Rnd_40mmHE_FV510: FakeMagazine {};
class 200Rnd_40mmSABOT_FV510: FakeMagazine {};
class 2000Rnd_762x51_L94A1: FakeMagazine {};
//class 200Rnd_762x51_M240: FakeMagazine {};
class BAF_ied_v1: FakeMagazine {};
class BAF_ied_v2: FakeMagazine {};
class BAF_ied_v3: FakeMagazine {};
class BAF_ied_v4: FakeMagazine {};
class BAF_L109A1_HE: FakeMagazine {};
class 21Rnd_100mmHEAT_D10: FakeMagazine {};
class 6RND_105mm_APDS: FakeMagazine {};
class 12RND_105mm_HESH: FakeMagazine {};
class 4Rnd_Hellfire: FakeMagazine {};
class 10Rnd_B_765x17_Ball: FakeMagazine {};
class 20Rnd_B_765x17_Ball: FakeMagazine {};
class 4Rnd_Stinger: FakeMagazine {};
//class 30Rnd_9x19_UZI_SD: FakeMagazine {};
//class 30Rnd_9x19_UZI: FakeMagazine {};
//class 6Rnd_45ACP: FakeMagazine {};
//class 17Rnd_9x19_glock17: FakeMagazine {};
class MAAWS_HEDP: FakeMagazine {};
class MAAWS_HEAT: FakeMagazine {};
class 20Rnd_762x51_B_SCAR: FakeMagazine {};
class 20Rnd_762x51_SB_SCAR: FakeMagazine {};
//class 30Rnd_762x39_SA58: FakeMagazine {};
//class 100Rnd_556x45_M249: FakeMagazine {};
/*class IR_Strobe_Target: FakeMagazine {};
class IR_Strobe_Marker: FakeMagazine {};
class IRStrobe: FakeMagazine {};
class 60Rnd_CMFlareMagazine: FakeMagazine {};
class 120Rnd_CMFlareMagazine: FakeMagazine {};
class 240Rnd_CMFlareMagazine: FakeMagazine {};
class 60Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
class 120Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
class 240Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};*/
class 6Rnd_HE_M203: FakeMagazine {};
class 6Rnd_FlareWhite_M203: FakeMagazine {};
class 6Rnd_FlareGreen_M203: FakeMagazine {};
class 6Rnd_FlareRed_M203: FakeMagazine {};
class 6Rnd_FlareYellow_M203: FakeMagazine {};
class 6Rnd_Smoke_M203: FakeMagazine {};
class 6Rnd_SmokeRed_M203: FakeMagazine {};
class 6Rnd_SmokeGreen_M203: FakeMagazine {};
class 6Rnd_SmokeYellow_M203: FakeMagazine {};
class 24Rnd_120mmHE_M120: FakeMagazine {};
class 24Rnd_120mmHE_M120_02: FakeMagazine {};
class 8Rnd_81mmHE_M252: FakeMagazine {};
class 8Rnd_81mmWP_M252: FakeMagazine {};
class 8Rnd_81mmILLUM_M252: FakeMagazine {};
class 8Rnd_82mmHE_2B14: FakeMagazine {};
class 8Rnd_82mmWP_2B14: FakeMagazine {};
class 8Rnd_82mmILLUM_2B14: FakeMagazine {};
class 30Rnd_122mmWP_D30: FakeMagazine {};
class 30Rnd_122mmSADARM_D30: FakeMagazine {};
class 30Rnd_122mmLASER_D30: FakeMagazine {};
class 30Rnd_122mmSMOKE_D30: FakeMagazine {};
class 30Rnd_122mmILLUM_D30: FakeMagazine {};
class 30Rnd_105mmWP_M119: FakeMagazine {};
class 30Rnd_105mmSADARM_M119: FakeMagazine {};
class 30Rnd_105mmLASER_M119: FakeMagazine {};
class 30Rnd_105mmSMOKE_M119: FakeMagazine {};
class 30Rnd_105mmILLUM_M119: FakeMagazine {};
//class 20Rnd_762x51_FNFAL: FakeMagazine {};
//class 10x_303: FakeMagazine {};
class Dragon_EP1: FakeMagazine {};
class PMC_ied_v1: FakeMagazine {};
class PMC_ied_v2: FakeMagazine {};
class PMC_ied_v3: FakeMagazine {};
class PMC_ied_v4: FakeMagazine {};
/*
class 8Rnd_B_Saiga12_Pellets: FakeMagazine {};
class 8Rnd_B_Beneli_Pellets: FakeMagazine {};
*/
class 20Rnd_B_AA12_Pellets: FakeMagazine {};
class 20Rnd_B_AA12_74Slug: FakeMagazine {};
class 20Rnd_B_AA12_HE: FakeMagazine {};
class 29Rnd_30mm_AGS30_heli: FakeMagazine {};
class 100Rnd_556x45_BetaCMag_airLock: FakeMagazine {};
class 14Rnd_57mm: FakeMagazine {};
class 6Rnd_HE_M203_heli: FakeMagazine {};
class 150Rnd_23mm_GSh23L: FakeMagazine {};
};

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@@ -1,176 +0,0 @@
class CfgMarkers {
class Empty;
class Faction_US: Empty {};
class Faction_USMC: Empty {};
class Faction_CDF: Empty {};
class Faction_RU: Empty {};
class Faction_INS: Empty {};
class Faction_GUE: Empty {};
class Faction_USA_EP1: Empty {};
class Faction_CzechRepublic_EP1: Empty {};
class Faction_Germany_EP1: Empty {};
class Faction_TKA_EP1: Empty {};
class Faction_TKG_EP1: Empty {};
class Faction_TKM_EP1: Empty {};
class Faction_NATO_EP1: Empty {};
class Faction_UNO_EP1: Empty {};
class Faction_BLUFOR_EP1: Empty {};
class Faction_OPFOR_EP1: Empty {};
class Faction_INDFOR_EP1: Empty {};
class Faction_ION_black_PMC: Empty {};
class Faction_ION_white_PMC: Empty {};
class Flag: Empty {};
class Flag1: Empty {};
class Dot: Empty {};
class Destroy: Empty {};
class Start: Empty {};
class End: Empty {};
class Warning: Empty {};
class Join: Empty {};
class Pickup: Empty {};
class Unknown: Empty {};
class Marker: Empty {};
class Arrow: Empty {};
class mil_objective: Empty {};
class mil_marker: Empty {};
class mil_flag: Empty {};
class mil_arrow: Empty {};
class mil_arrow2: Empty {};
class mil_ambush: Empty {};
class mil_destroy: Empty {};
class mil_start: Empty {};
class mil_end: Empty {};
class mil_pickup: Empty {};
class mil_join: Empty {};
class mil_warning: Empty {};
class mil_unknown: Empty {};
class mil_circle: Empty {};
class mil_dot: Empty {};
class mil_box: Empty {};
class mil_triangle: Empty {};
class hd_objective: Empty {};
class hd_flag: Empty {};
class hd_arrow: Empty {};
class hd_ambush: Empty {};
class hd_destroy: Empty {};
class hd_start: Empty {};
class hd_end: Empty {};
class hd_pickup: Empty {};
class hd_join: Empty {};
class hd_warning: Empty {};
class hd_unknown: Empty {};
class hd_dot: Empty {};
class Select: Empty {};
class SC_flag_0_east: Empty {};
class SC_flag_0_west: Empty {};
class SC_flag_1_east: Empty {};
class SC_flag_1_west: Empty {};
class NATO_base: Empty {};
class b_empty: Empty {};
class o_empty: Empty {};
class n_empty: Empty {};
class b_unknown: Empty {};
class o_unknown: Empty {};
class n_unknown: Empty {};
class b_inf: Empty {};
class o_inf: Empty {};
class n_inf: Empty {};
class b_motor_inf: Empty {};
class o_motor_inf: Empty {};
class n_motor_inf: Empty {};
class b_mech_inf: Empty {};
class o_mech_inf: Empty {};
class n_mech_inf: Empty {};
class b_armor: Empty {};
class o_armor: Empty {};
class n_armor: Empty {};
class b_recon: Empty {};
class o_recon: Empty {};
class n_recon: Empty {};
class b_air: Empty {};
class o_air: Empty {};
class n_air: Empty {};
class b_plane: Empty {};
class o_plane: Empty {};
class n_plane: Empty {};
class b_uav: Empty {};
class o_uav: Empty {};
class n_uav: Empty {};
class b_med: Empty {};
class o_med: Empty {};
class n_med: Empty {};
class b_art: Empty {};
class o_art: Empty {};
class n_art: Empty {};
class x_art: Empty {};
class b_mortar: Empty {};
class o_mortar: Empty {};
class n_mortar: Empty {};
class x_mortar: Empty {};
class b_hq: Empty {};
class o_hq: Empty {};
class n_hq: Empty {};
class b_support: Empty {};
class o_support: Empty {};
class n_support: Empty {};
class b_maint: Empty {};
class o_maint: Empty {};
class n_maint: Empty {};
class b_service: Empty {};
class o_service: Empty {};
class n_service: Empty {};
class group_0: Empty {};
class group_1: Empty {};
class group_2: Empty {};
class group_3: Empty {};
class group_4: Empty {};
class group_5: Empty {};
class group_6: Empty {};
class group_7: Empty {};
class group_8: Empty {};
class group_9: Empty {};
class group_10: Empty {};
class group_11: Empty {};
class waypoint: Empty {};
class selector_selectable: Empty {};
class selector_selectedEnemy: Empty {};
class selector_selectedFriendly: Empty {};
class selector_selectedMission: Empty {};
class HQ: Empty {};
class FOB: Empty {};
class Airport: Empty {};
class Heliport: Empty {};
class Artillery: Empty {};
class AntiAir: Empty {};
class City: Empty {};
class Strongpoint: Empty {};
class Depot: Empty {};
class FireMission: Empty {};
class AirTeam: Empty {};
class CommandTeam: Empty {};
class Headquarters: Empty {};
class HeavyTeam: Empty {};
class InfantryTeam: Empty {};
class LightTeam: Empty {};
class Attack: Empty {};
class Move: Empty {};
class Defend: Empty {};
class Vehicle: Empty {};
class DestroyedVehicle: Empty {};
class RepairVehicle: Empty {};
class SalvageVehicle: Empty {};
class SupplyVehicle: Empty {};
class Town: Empty {};
class Camp: Empty {};
class Tank: Empty {};
class Man: Empty {};
class Air: Empty {};
class Car: Empty {};
class Boat: Empty {};
class TownDefense0Supply4: Empty {};
class TownDefense1Supply3: Empty {};
class TownDefense2Supply2: Empty {};
class TownDefense3Supply1: Empty {};
class TownDefense4Supply0: Empty {};
class Faction_BritishArmedForces_BAF: Empty {};
};

File diff suppressed because it is too large Load Diff

View File

@@ -1,383 +0,0 @@
class CfgWeapons {
//class Default: FakeWeapon {};
//class PistolCore: FakeWeapon {};
//class RifleCore: FakeWeapon {};
//class MGunCore: FakeWeapon {};
//class LauncherCore: FakeWeapon {};
//class GrenadeCore: FakeWeapon {};
//class CannonCore: FakeWeapon {};
class RifleCore;
class FakeWeapon: RifleCore
{
scope = 1;
stopThis = true;
type = 0;
cursor = "";
cursoraim = "";
sound[] = {};
magazines[] = {"FakeMagazine"};
};
//class MGun: FakeWeapon {};
//class Pistol: FakeWeapon {};
//class M9: FakeWeapon {};
//class M9SD: FakeWeapon {};
//class Makarov: FakeWeapon {};
//class MakarovSD: FakeWeapon {};
//class GrenadeLauncher: FakeWeapon {};
//class Rifle: FakeWeapon {};
//class M16_base: FakeWeapon {};
//class M16A2: FakeWeapon {};
//class M16A2GL: FakeWeapon {};
//class m16a4: FakeWeapon {};
//class m16a4_acg: FakeWeapon {};
//class M16A4_GL: FakeWeapon {};
//class M16A4_ACG_GL: FakeWeapon {};
//class M24: FakeWeapon {};
//class M40A3: FakeWeapon {};
//class M240: FakeWeapon {};
class M240_Small: FakeWeapon {};
//class Mk_48: FakeWeapon {};
class Mk_48_Small: FakeWeapon {};
//class M249: FakeWeapon {};
class M249_Small: FakeWeapon {};
//class M4A1: FakeWeapon {};
//class M4A1_Aim: FakeWeapon {};
//class M4A1_Aim_camo: FakeWeapon {};
//class M4SPR: FakeWeapon {};
//class M4A1_RCO_GL: FakeWeapon {};
//class M4A1_AIM_SD_camo: FakeWeapon {};
//class M4A1_HWS_GL_SD_Camo: FakeWeapon {};
//class M4A1_HWS_GL: FakeWeapon {};
//class M4A1_HWS_GL_camo: FakeWeapon {};
//class MP5SD: FakeWeapon {};
//class MP5A5: FakeWeapon {};
//class PK: FakeWeapon {};
class PK_Small: FakeWeapon {};
class Pecheneg: FakeWeapon {};
//class SVD: FakeWeapon {};
//class SVD_CAMO: FakeWeapon {};
//class Launcher: FakeWeapon {};
class ksvk: FakeWeapon {};
class ksvk_Small: FakeWeapon {};
class M136: FakeWeapon {};
class Javelin: FakeWeapon {};
class Stinger: FakeWeapon {};
class RPG7V: FakeWeapon {};
class Strela: FakeWeapon {};
class Igla: FakeWeapon {};
class MetisLauncher: FakeWeapon {};
//class Binocular: FakeWeapon {};
class Laserdesignator: FakeWeapon {};
class Laserdesignator_mounted: FakeWeapon {};
//class NVGoggles: FakeWeapon {};
//class Throw: FakeWeapon {};
//class HandGunBase: FakeWeapon {};
//class Put: FakeWeapon {};
//21sept // class TimeBomb: FakeWeapon {};
class Mine: FakeWeapon {};
class MineE: FakeWeapon {};
//class PipeBomb: FakeWeapon {};
//class SmokeLauncher: FakeWeapon {};
//class FlareLauncher: FakeWeapon {};
class M134: FakeWeapon {};
class M134_2: FakeWeapon {};
class TwinM134: FakeWeapon {};
//class M240_veh: FakeWeapon {};
//class M240_veh_2: FakeWeapon {};
//class M240_veh_MG_Nest: FakeWeapon {};
class PKT: FakeWeapon {};
class PKT_MG_Nest: FakeWeapon {};
class PKT_veh: FakeWeapon {};
class DT_veh: FakeWeapon {};
class TwinVickers: FakeWeapon {};
class M2: FakeWeapon {};
class M3P: FakeWeapon {};
class DSHKM: FakeWeapon {};
class KORD: FakeWeapon {};
class KPVT: FakeWeapon {};
class M168: FakeWeapon {};
class M197: FakeWeapon {};
class AZP85: FakeWeapon {};
class 2A14: FakeWeapon {};
class GAU12: FakeWeapon {};
class 2A42: FakeWeapon {};
class 2A72: FakeWeapon {};
class M242: FakeWeapon {};
class YakB: FakeWeapon {};
class GSh23L: FakeWeapon {};
class GSh302: FakeWeapon {};
class GAU8: FakeWeapon {};
class 2A38M: FakeWeapon {};
class AGS30: FakeWeapon {};
class AGS17: FakeWeapon {};
class MK19: FakeWeapon {};
class M119: FakeWeapon {};
class M256: FakeWeapon {};
class D30: FakeWeapon {};
class D81: FakeWeapon {};
class ZiS_S_53: FakeWeapon {};
class 2A46M: FakeWeapon {};
class RocketPods: FakeWeapon {};
class FFARLauncher: FakeWeapon {};
class FFARLauncher_14: FakeWeapon {};
class CamelGrenades: FakeWeapon {};
class 57mmLauncher: FakeWeapon {};
class 57mmLauncher_64: FakeWeapon {};
class 57mmLauncher_128: FakeWeapon {};
class 80mmLauncher: FakeWeapon {};
class S8Launcher: FakeWeapon {};
class MissileLauncher: FakeWeapon {};
class SidewinderLaucher: FakeWeapon {};
class SidewinderLaucher_F35: FakeWeapon {};
class SidewinderLaucher_AH1Z: FakeWeapon {};
class AT5Launcher: FakeWeapon {};
class AT5LauncherSingle: FakeWeapon {};
class 2A46MRocket: FakeWeapon {};
class AT10LauncherSingle: FakeWeapon {};
class AT11LauncherSingle: FakeWeapon {};
class AT13LauncherSingle: FakeWeapon {};
class TOWLauncher: FakeWeapon {};
class TOWLauncherSingle: FakeWeapon {};
class HellfireLauncher: FakeWeapon {};
class VikhrLauncher: FakeWeapon {};
class BombLauncher: FakeWeapon {};
class BombLauncherF35: FakeWeapon {};
class BombLauncherA10: FakeWeapon {};
//class SEARCHLIGHT: FakeWeapon {};
//class CarHorn: FakeWeapon {};
//class BikeHorn: FakeWeapon {};
//class TruckHorn: FakeWeapon {};
//class TruckHorn2: FakeWeapon {};
//class SportCarHorn: FakeWeapon {};
//class MiniCarHorn: FakeWeapon {};
class GSh301: FakeWeapon {};
class R73Launcher: FakeWeapon {};
class R73Launcher_2: FakeWeapon {};
class Ch29Launcher: FakeWeapon {};
class Ch29Launcher_Su34: FakeWeapon {};
class 2A70Rocket: FakeWeapon {};
class 2A70: FakeWeapon {};
class AT6Launcher: FakeWeapon {};
class AT9Launcher: FakeWeapon {};
class AT2Launcher: FakeWeapon {};
class HeliBombLauncher: FakeWeapon {};
class AirBombLauncher: FakeWeapon {};
class Mk82BombLauncher: FakeWeapon {};
class Mk82BombLauncher_6: FakeWeapon {};
class StingerLaucher: FakeWeapon {};
class StingerLauncher_twice: FakeWeapon {};
class AALauncher_twice: FakeWeapon {};
class Igla_twice: FakeWeapon {};
class MaverickLauncher: FakeWeapon {};
class 9M311Laucher: FakeWeapon {};
class SPG9: FakeWeapon {};
class GRAD: FakeWeapon {};
class MLRS: FakeWeapon {};
class WeaponExplosive: FakeWeapon {};
//class ItemCore: FakeWeapon {};
class Kostey_photos: FakeWeapon {};
class Kostey_map_case: FakeWeapon {};
class Kostey_notebook: FakeWeapon {};
class CDF_dogtags: FakeWeapon {};
class Moscow_Bombing_File: FakeWeapon {};
class Cobalt_File: FakeWeapon {};
//class ItemWatch: FakeWeapon {};
//class ItemCompass: FakeWeapon {};
//class ItemGPS: FakeWeapon {};
//class ItemRadio: FakeWeapon {};
//class ItemMap: FakeWeapon {};
class EvPhoto: FakeWeapon {};
//class EvMap: FakeWeapon {};
class EvMoscow: FakeWeapon {};
class EvKobalt: FakeWeapon {};
class EvMoney: FakeWeapon {};
class EvDogTags: FakeWeapon {};
//class AK_BASE: FakeWeapon {};
//class AKS_BASE: FakeWeapon {};
//class AK_107_BASE: FakeWeapon {};
//class AK_47_M: FakeWeapon {};
//class AK_47_S: FakeWeapon {};
class AKS_GOLD: FakeWeapon {};
//class AK_74: FakeWeapon {};
//class AK_74_GL: FakeWeapon {};
//class AK_107_kobra: FakeWeapon {};
//class AK_107_GL_kobra: FakeWeapon {};
class AK_107_GL_pso: FakeWeapon {};
//class AK_107_pso: FakeWeapon {};
//class AKS_74_kobra: FakeWeapon {};
//class AKS_74_pso: FakeWeapon {};
//class AKS_74_U: FakeWeapon {};
//class AKS_74_UN_kobra: FakeWeapon {};
//class RPK_74: FakeWeapon {};
class RPK_74_Large: FakeWeapon {};
//class bizon: FakeWeapon {};
//class bizon_silenced: FakeWeapon {};
//class Colt1911: FakeWeapon {};
//class DMR: FakeWeapon {};
//class M1014: FakeWeapon {};
class m107: FakeWeapon {}; //old .50cal
class m107_Small: FakeWeapon {};
class M252: FakeWeapon {};
class 2B14: FakeWeapon {};
class Saiga12K: FakeWeapon {};
class VSS_vintorez: FakeWeapon {};
class PMC_documents: FakeWeapon {};
class m8_base: FakeWeapon {};
class m8_carbine: FakeWeapon {};
class m8_carbineGL: FakeWeapon {};
class m8_compact: FakeWeapon {};
class m8_sharpshooter: FakeWeapon {};
class m8_SAW: FakeWeapon {};
class m8_SAW_Large: FakeWeapon {};
//class huntingrifle: FakeWeapon {};
class RPG18: FakeWeapon {};
class SMAW: FakeWeapon {};
//class PKT_2: FakeWeapon {};
class PKT_3: FakeWeapon {};
class SidewinderLaucher_AH64: FakeWeapon {};
class M230: FakeWeapon {};
//class BAF_L2A1: FakeWeapon {};
//class BAF_M240_veh: FakeWeapon {};
//class BAF_L7A2: FakeWeapon {};
//class BAF_L94A1: FakeWeapon {};
//class BAF_static_GMG: FakeWeapon {};
//class BAF_GMG: FakeWeapon {};
class CTWS: FakeWeapon {};
class CRV7_PG: FakeWeapon {};
class CRV7_HEPD: FakeWeapon {};
class CRV7_FAT: FakeWeapon {};
class M621: FakeWeapon {};
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal
class BAF_AS50_scoped_Large: FakeWeapon {};
class BAF_AS50_TWS: FakeWeapon {};
class BAF_LRR_scoped: FakeWeapon {};
class BAF_LRR_scoped_W: FakeWeapon {};
class BAF_NLAW_Launcher: FakeWeapon {};
class BAF_L17_40mm: FakeWeapon {};
//class L85A2_base_BAF: FakeWeapon {};
//class BAF_L85A2_RIS_Holo: FakeWeapon {};
class BAF_L85A2_UGL_Holo: FakeWeapon {};
//class BAF_L85A2_RIS_SUSAT: FakeWeapon {};
class BAF_L85A2_UGL_SUSAT: FakeWeapon {};
class BAF_L85A2_RIS_ACOG: FakeWeapon {};
class BAF_L85A2_UGL_ACOG: FakeWeapon {};
class BAF_L85A2_RIS_CWS: FakeWeapon {};
class BAF_L86A2_ACOG: FakeWeapon {};
class BAF_L110A1: FakeWeapon {};
//class BAF_L110A1_Aim: FakeWeapon {};
class BAF_L110A1_Aim_Small: FakeWeapon {};
class BAF_L7A2_GPMG: FakeWeapon {};
class BAF_ied_v1: FakeWeapon {};
class BAF_ied_v2: FakeWeapon {};
class BAF_ied_v3: FakeWeapon {};
class BAF_ied_v4: FakeWeapon {};
class M68: FakeWeapon {};
class D10: FakeWeapon {};
class PKTBC: FakeWeapon {};
class PKTBC_veh: FakeWeapon {};
class SGMT: FakeWeapon {};
class HellfireLauncher_AH6: FakeWeapon {};
class StingerLaucher_4x: FakeWeapon {};
class CMFlareLauncher: FakeWeapon {};
//class M242BC: FakeWeapon {};
//class M240BC_veh: FakeWeapon {};
class M2BC: FakeWeapon {};
class MK19BC: FakeWeapon {};
class M120: FakeWeapon {};
//class Sa61_EP1: FakeWeapon {};
//class UZI_EP1: FakeWeapon {};
class UZI_SD_EP1: FakeWeapon {};
//class revolver_EP1: FakeWeapon {};
class revolver_gold_EP1: FakeWeapon {};
//class glock17_EP1: FakeWeapon {};
//class M60A4_EP1: FakeWeapon {};
class M60A4_EP1_Small: FakeWeapon {};
//class Mk_48_DES_EP1: FakeWeapon {};
class Mk_48_DES_EP1_Small: FakeWeapon {};
//class M249_EP1: FakeWeapon {};
class M249_EP1_Small: FakeWeapon {};
class M249_TWS_EP1: FakeWeapon {};
class M249_TWS_EP1_Small: FakeWeapon {};
class M249_m145_EP1: FakeWeapon {};
class M249_m145_EP1_Small: FakeWeapon {};
//class M24_des_EP1: FakeWeapon {};
//class SVD_des_EP1: FakeWeapon {};
//class SVD_NSPU_EP1: FakeWeapon {};
//class Sa58P_EP1: FakeWeapon {};
//class Sa58V_EP1: FakeWeapon {};
//class Sa58V_RCO_EP1: FakeWeapon {};
//class Sa58V_CCO_EP1: FakeWeapon {};
//class M4A3_CCO_EP1: FakeWeapon {};
//class M4A3_RCO_GL_EP1: FakeWeapon {};
//class Binocular_Vector: FakeWeapon {};
//class AK_74_GL_kobra: FakeWeapon {};
//class AKS_74: FakeWeapon {};
class MK_12: FakeWeapon {};
class AKS_74_NSPU: FakeWeapon {};
class AKS_74_GOSHAWK: FakeWeapon {};
//class FN_FAL: FakeWeapon {};
//class FN_FAL_ANPVS4: FakeWeapon {};
class G36C_camo: FakeWeapon {};
class G36_C_SD_camo: FakeWeapon {};
class G36A_camo: FakeWeapon {};
class G36K_camo: FakeWeapon {};
//class G36C: FakeWeapon {};
//class G36_C_SD_eotech: FakeWeapon {};
class G36a: FakeWeapon {};
class G36K: FakeWeapon {};
class MG36: FakeWeapon {};
class MG36_camo: FakeWeapon {};
class MG36_camo_Large: FakeWeapon {};
class GrenadeLauncher_EP1: FakeWeapon {};
class M32_EP1: FakeWeapon {};
class M79_EP1: FakeWeapon {};
class Mk13_EP1: FakeWeapon {};
//class LeeEnfield: FakeWeapon {};
class m107_TWS_EP1: FakeWeapon {};
class M110_TWS_EP1: FakeWeapon {};
class M110_NVG_EP1: FakeWeapon {};
//class M14_EP1: FakeWeapon {};
//class m240_scoped_EP1: FakeWeapon {};
class m240_scoped_EP1_Small: FakeWeapon {};
class M47Launcher_EP1: FakeWeapon {};
class MAAWS: FakeWeapon {};
class SCAR_Base: FakeWeapon {};
class SCAR_L_Base: FakeWeapon {};
class SCAR_L_CQC: FakeWeapon {};
class SCAR_L_CQC_Holo: FakeWeapon {};
class SCAR_L_STD_Mk4CQT: FakeWeapon {};
class SCAR_L_STD_EGLM_RCO: FakeWeapon {};
class SCAR_L_CQC_EGLM_Holo: FakeWeapon {};
class SCAR_L_STD_EGLM_TWS: FakeWeapon {};
class SCAR_L_STD_HOLO: FakeWeapon {};
class SCAR_L_CQC_CCO_SD: FakeWeapon {};
class SCAR_H_Base: FakeWeapon {};
class SCAR_H_CQC_CCO: FakeWeapon {};
class SCAR_H_CQC_CCO_SD: FakeWeapon {};
class SCAR_H_STD_EGLM_Spect: FakeWeapon {};
class SCAR_H_LNG_Sniper: FakeWeapon {};
class SCAR_H_LNG_Sniper_SD: FakeWeapon {};
class SCAR_H_STD_TWS_SD: FakeWeapon {};
class PKT_high_AI_dispersion: FakeWeapon {};
class PKT_high_AI_dispersion_tank: FakeWeapon {};
class AGS30_heli: FakeWeapon {};
class M32_heli: FakeWeapon {};
class AA12_PMC: FakeWeapon {};
class PMC_AS50_scoped: FakeWeapon {};
class PMC_AS50_scoped_Large: FakeWeapon {};
class PMC_AS50_TWS: FakeWeapon {};
class PMC_AS50_TWS_Large: FakeWeapon {};
class m8_carbine_pmc: FakeWeapon {};
class m8_compact_pmc: FakeWeapon {};
class m8_holo_sd: FakeWeapon {};
class m8_tws_sd: FakeWeapon {};
class m8_tws: FakeWeapon {};
class GSh23L_L39: FakeWeapon {};
};

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@@ -1,10 +1,3 @@
//Banned Weapons
//#include "CfgBanned\CfgAmmo.hpp"
//#include "CfgBanned\CfgMagazines.hpp"
//#include "CfgBanned\CfgMarkers.hpp"
//#include "CfgBanned\CfgVehicles.hpp"
//#include "CfgBanned\CfgWeapons.hpp"
class CfgPatches
{
class dayz_anim
@@ -97,7 +90,15 @@ class CfgPatches
"CACharacters_W_BAF","Desert_E","CA_L39","CA_Missions2_PMC","CATracked_E","CATracked_E_BMP2","CATracked_E_M113",
"CATracked_E_M1_Abrams","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72",
"CATracked_E_us_m270mlrs","CATracked_E_ZSU","CAWheeled_D_BAF","CAWheeled_W_BAF","CAAir_BAF","CAAir_BAF_CH_47F",
"CATracked_BAF","CATracked_W_BAF","CA_CommunityConfigurationProject_E"
"CATracked_BAF","CATracked_W_BAF","CA_Animals2_Dogs_Pastor","CA_Animals2_Dogs_Fin","CA_Animals2_Dogs",
"CA_ACR","CA_DubbingRadio_ACR","CA_Modules_ACR","CA_Modules_ACR_Functions","CAAir_ACR",
"CAAir_ACR_L159","CAAir_ACR_L39","CAAir_ACR_Mi24","CACharacters_ACR","CALanguage_ACR","CALanguage_missions_ACR","CAMisc_ACR",
"CAMisc_ACR_3DMarkers","CAMisc_ACR_Container","CAMisc_ACR_Dog","CAMisc_ACR_Helpers","CAMisc_ACR_PBX","CAMisc_ACR_ScaffoldingSmall",
"CAMisc_ACR_Shooting_range","CAMisc_ACR_Sign_Mines","CAMisc_ACR_Targets","CAMisc_ACR_Targets_InvisibleTarget","CAMisc_ACR_TestSphere",
"CATracked_ACR","CATracked_ACR_BVP1","CATracked_ACR_T72M4CZ","CAWEAPONS_ACR","CAWeapons_ACR_CZ805","CAWeapons_ACR_LRTV",
"CAWeapons_ACR_RBS70","CAWeapons_ACR_UK59","CAWheeled_ACR","CAWheeled_ACR_Dingo","CAWheeled_ACR_HMMWV","CAWheeled_ACR_LR",
"CAWheeled_ACR_Octavia","CAWheeled_ACR_Pandur","CaWheeled_ACR_RM70","CAWheeled_ACR_T810",
"CA_CommunityConfigurationProject_E","ca_communityconfigurationproject_e_ai_madetankgunnersuseatandheammo_muzzle"
};
dayzVersion = 1.8;
};
@@ -106,7 +107,7 @@ class CfgPatches
class CfgSkeletons
{
class Default
{
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
@@ -117,47 +118,8 @@ class CfgSkeletons
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] ={};
};
class DogSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Hips","",
"spine","Hips",
"spine1","spine",
"spine2","spine1",
"neck","spine2",
"neck1","neck",
"head","neck1",
"Jaw","head",
"Tongue1","Jaw",
"Tongue2","Tongue1",
"leftArm","spine2",
"leftForeArm","leftArm",
"leftHand","leftForeArm",
"leftFinger","leftHand",
"rightArm","spine2",
"rightForeArm","rightArm",
"rightHand","rightForeArm",
"rightFinger","rightHand",
"tail1","Hips",
"tail2","tail1",
"tail3","tail2",
"leftUpLeg","spine",
"leftLeg","leftUpLeg",
"leftFoot","leftLeg",
"leftToe","leftFoot",
"rightUpLeg","spine",
"rightLeg","rightUpLeg",
"rightFoot","rightLeg",
"rightToe","rightFoot",
"leftEar","head",
"rightEar","head"
};
pivotsModel = "ca\Animals2\Dog_Skeleton.p3d";
};
class BirdSkeleton: AnimalSkeleton
{
skeletonInherit = "AnimalSkeleton";
@@ -199,7 +161,7 @@ class CfgSkeletons
"spine","",
"spine1","spine",
"tail","Hips"
};
};
};
class CfgMovesButterfly: Default
{
@@ -364,10 +326,10 @@ class CfgSkeletons
pivotsModel = "";
};
};
};
class CfgModels
{
{
class Default
{
sectionsInherit = "";
@@ -384,7 +346,7 @@ class CfgModels
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
};
};
class ArmaMan : Default
{
sections[] =
@@ -530,4 +492,4 @@ class CfgModels
class dogGestureSniff: Dog {};
class dogStandDown: Dog {};
class dogGestureGrowl: Dog {};
};
};

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@@ -1,132 +0,0 @@
class CfgSkeletons
{
class Default;
class AnimalSkeleton: Default
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] ={};
};
class DogSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Hips","",
"spine","Hips",
"spine1","spine",
"spine2","spine1",
"neck","spine2",
"neck1","neck",
"head","neck1",
"Jaw","head",
"Tongue1","Jaw",
"Tongue2","Tongue1",
"leftArm","spine2",
"leftForeArm","leftArm",
"leftHand","leftForeArm",
"leftFinger","leftHand",
"rightArm","spine2",
"rightForeArm","rightArm",
"rightHand","rightForeArm",
"rightFinger","rightHand",
"tail1","Hips",
"tail2","tail1",
"tail3","tail2",
"leftUpLeg","spine",
"leftLeg","leftUpLeg",
"leftFoot","leftLeg",
"leftToe","leftFoot",
"rightUpLeg","spine",
"rightLeg","rightUpLeg",
"rightFoot","rightLeg",
"rightToe","rightFoot",
"leftEar","head",
"rightEar","head"
};
pivotsModel = "ca\Animals2\Dog_Skeleton.p3d";
};
class BirdSkeleton: AnimalSkeleton
{
skeletonInherit = "AnimalSkeleton";
skeletonBones[] =
{
"head","neck",
"Hips","spine",
"leftArm","leftShoulder",
"leftForeArm","leftArm",
"leftHand","leftForeArm",
"LeftFingerBase","leftHand",
"leftFoot","leftLeg",
"leftFootIndex1","leftFoot",
"leftFootMiddle1","leftFoot",
"leftFootRing1","leftFoot",
"leftFootThumb1","leftFoot",
"leftLeg","leftUpLeg",
"leftShoulder","spine",
"leftUpLeg","spine",
"neck","spine1",
"rightArm","rightShoulder",
"rightForeArm","rightArm",
"rightHand","rightForeArm",
"rightFingerBase","RightHand",
"rightFoot","rightLeg",
"rightFootIndex1","rightFoot",
"rightFootMiddle1","rightFoot",
"rightFootRing1","rightFoot",
"RightFootThumb1","rightFoot",
"rightLeg","rightUpLeg",
"rightShoulder","spine",
"rightUpLeg","spine",
"spine","",
"spine1","spine",
"tail","Hips"
};
};
class CfgMovesButterfly: Default
{
skeletonBones[] =
{
"body", "",
"LBwing", "",
"LTwing", "",
"RBwing", "",
"RTwing", ""
};
};
};
class CfgModels
{
class Default;
class Dog: Default
{
sections[] = {"trup"};
skeletonName = "DogSkeleton";
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
};
class dogBarkOnce: Dog {};
class dogDownIdle: Dog {};
class dogDownStand: Dog {};
class dogDownStill: Dog {};
class dogGestureHeadL: Dog {};
class dogGestureHeadR: Dog {};
class dogGestureIdle1: Dog {};
class dogGestureIdle2: Dog {};
class dogGestureSniff: Dog {};
class dogStandDown: Dog {};
class dogGestureGrowl: Dog {};
};

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@@ -1 +0,0 @@
DogSkeleton

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@@ -1 +0,0 @@
z\addons\dayz_code

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@@ -0,0 +1 @@
prefix=z\addons\dayz_code;

View File

@@ -543,6 +543,34 @@ class CfgSurvival {
yield = 2;
rawfoodtype = "FoodrabbitRaw";
};
};
class Plants {
class Plant_Pumpkin_DZE {
qty = 4;
};
class Plant_Sunflower_DZE {
qty = 3;
};
class Plant_Potato_DZE {
qty = 7;
};
class Plant_Carrot_DZE {
qty = 7;
};
class Plant_Hemp_DZE {
qty = 2;
};
class Plant_Tea_DZE {
qty = 3;
};
class Plant_Tobacco_DZE {
qty = 2;
};
class Plant_Garlic_DZE {
qty = 7;
};
class Plant_Comfrey_DZE {
qty = 3;
};
};
};

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@@ -0,0 +1,969 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
//
// modularVectors.hpp
//
// Author: Victor the Cleaner
// Date: August 2021
//
// Helper array vectors for Remove and Deconstruct of modular objects.
// Similar to snappoints.hpp, but customized to specific objects for improved visual appeal.
//
// Pivot or Bottom entry should always be listed first in the array.
//
// Any object with an animating door should have its helper listed last in the array.
// fn_displayHelpers.sqf will check this to prevent the helper from floating in mid air.
//
///////////////////////////////////////////////////////////////////////////////////////////////////
class Helpers;
class HelperVectors: Helpers {
class vector {
size = 3;
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Metal
//
///////////////////////////////////////////////////////////////////////////////////////////
class MetalFloor4x_DZ: vector {
points[] = {
{ 0, 0, 0.141 }, // Pivot
{ 0, -5.27, 0.141 }, // Back
{ 0, 5.27, 0.141 }, // Front
{ -5.27, 0, 0.141 }, // Left
{ 5.27, 0, 0.141 } // Right
};
};
class Land_metal_floor_2x2_wreck: MetalFloor4x_DZ {};
class MetalFloor_DZ: vector {
points[] = {
{ 0, -0.003, 0.141 }, // Pivot
{ 0, -2.638, 0.141 }, // Back
{ 0, 2.632, 0.141 }, // Front
{ -2.635, -0.003, 0.141 }, // Left
{ 2.635, -0.003, 0.141 } // Right
};
};
class ElevatorStart_DZ: MetalFloor_DZ {};
class ElevatorStop_Transparent_DZ: MetalFloor_DZ {};
class Land_wreck_metal_floor: vector {
points[] = {
{ 0, -2.638, 0.141 }, // Back
{ 0, 2.632, 0.141 }, // Front
{ -2.635, -0.003, 0.141 }, // Left
{ 2.635, -0.003, 0.141 } // Right
};
};
class MetalFloor_Half_DZ: vector {
points[] = {
{ -0.006, -2.623, 0.132 }, // Back
{ -0.006, 2.647, 0.132 }, // Front
{ -1.3235, 0.012, 0.132 }, // Left
{ 1.3115, 0.012, 0.132 } // Right
};
};
class MetalFloor_Quarter_DZ: vector {
points[] = {
{ -0.006, -1.2055, 0.132 }, // Back
{ -0.006, 1.4295, 0.132 }, // Front
{ -1.3235, 0.112, 0.132 }, // Left
{ 1.3115, 0.112, 0.132 } // Right
};
};
class MetalPillar_DZ: vector {
points[] = {
{0, 0, 0.004 }, // Pivot
{0, 0, 1.510 }, // Center
{0, 0, 3.024 } // Top
};
};
class MetalContainer1A_DZ {
points[] = {
{ 0, 0, -1.26788 }, // Pivot
{ 0, -3.05, 0 }, // Back
{ 0, 3.05, 0 }, // Front
{ -1.2, 0, 0 }, // Left
{ 1.2, 0, 0 }, // Right
{ 0, 0, 1.26788 } // Top
};
};
class MetalContainer1B_DZ: MetalContainer1A_DZ {};
class MetalContainer1G_DZ: MetalContainer1A_DZ {};
class MetalContainer2D_DZ {
points[] = {
{ 0, 0, -2.54288 }, // Pivot
{ 0, -3.05, 0 }, // Back
{ 0, 3.05, 0 }, // Front
{ -1.2, 0, 0 }, // Left
{ 1.2, 0, 0 }, // Right
{ 0, 0, 2.54288 } // Top
};
};
class Metal_Drawbridge_DZ: vector {
points[] = {
{ 0.0245, 0.008, 0 }, // Bottom
{ -2.40, 0.008, 3.025 }, // Left (adjusted)
{ 2.46, 0.008, 3.025 }, // Right (adjusted)
{ 0.0245, 0.008, 6.05 }, // Top
{ 0.0245, -0.242, 3.025 } // Center (added)
};
};
class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {};
class Door_DZ: vector {
points[] = {
{ 0.01, 0, -0.008 }, // Pivot
{ -0.995, 0, 1.327 }, // Left
{ 1.015, 0, 1.327 }, // Right
{ 0.01, 0, 2.662 } // Top
};
};
class DoorFrame_DZ: Door_DZ {};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Glass
//
///////////////////////////////////////////////////////////////////////////////////////////
class GlassFloor_DZ: vector {
points[] = {
{ 0, -0.002, 0.141 }, // Pivot
{ 0, -2.627, 0.141 }, // Back
{ 0, 2.623, 0.141 }, // Front
{ -2.625, -0.002, 0.141 }, // Left
{ 2.625, -0.002, 0.141 } // Right
};
};
class ElevatorStop_Glass_DZ: GlassFloor_DZ {};
class GlassFloor_Half_DZ: vector {
points[] = {
{ -0.032, -2.628, 0.141 }, // Back
{ -0.032, 2.622, 0.141 }, // Front
{ -1.3445, -0.003, 0.141 }, // Left
{ 1.2805, -0.003, 0.141 } // Right
};
};
class GlassFloor_Quarter_DZ: vector {
points[] = {
{ 0.005, -1.3295, 0.141 }, // Back
{ 0.005, 1.2955, 0.141 }, // Front
{ -1.3075, -0.017, 0.141 }, // Left
{ 1.3175, -0.017, 0.141 } // Right
};
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Cinder
//
///////////////////////////////////////////////////////////////////////////////////////////
class CinderWall_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Left
{ 2.625, 0, 1.7 }, // Right
{ 0, 0, 3.4 }, // Top
{ 0, 0, 1.7 } // Center (added)
};
};
class CinderWallDoorSmall_DZ: CinderWall_DZ {}; // door
class CinderWallDoorSmallLocked_DZ: CinderWall_DZ {}; // door
class CinderWallWindow_DZ: CinderWall_DZ {}; // window
class CinderWallWindowLocked_DZ: CinderWall_DZ {}; // window
class CinderDoorHatch_DZ: CinderWall_DZ {}; // door hatch
class CinderDoorHatchLocked_DZ: CinderWall_DZ {}; // door hatch
class CinderWallDoor_DZ: CinderWall_DZ {}; // garage door
class CinderWallDoorLocked_DZ: CinderWall_DZ {}; // garage door
class CinderGarageOpenTop_DZ: CinderWall_DZ {}; // open top garage doors
class CinderGarageOpenTopLocked_DZ: CinderWall_DZ {}; // open top garage doors
class CinderWallHalf_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 0.75 }, // Left (replacement)
{ 2.625, 0, 0.75 }, // Right (replacement)
{ 0, 0, 1.5 } // Top
};
};
class CinderWallHalf_Gap_DZ: CinderWallHalf_DZ {};
class Land_wreck_cinder: vector {
points[] = {
{ -1.64, 0, 0.25 }, // Left (replacement)
{ 1.64, 0, 0.25 } // Right (replacement)
};
};
class CinderGateFrame_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Lower Left
{ 2.625, 0, 1.7 }, // Lower Right
{ -2.625, 0, 5.1 }, // Upper Left (added)
{ 2.625, 0, 5.1 }, // Upper Right (added)
{ 0, 0, 6.8 } // Top
};
};
class CinderGate_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Lower Left
{ 2.625, 0, 1.7 }, // Lower Right
{ -2.625, 0, 5.1 }, // Upper Left (added)
{ 2.625, 0, 5.1 }, // Upper Right (added)
{ 0, 0, 6.8 }, // Top
{ 0, 0, 3.4 } // Center (added)
};
};
class CinderGateLocked_DZ: CinderGate_DZ {};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Wood
//
///////////////////////////////////////////////////////////////////////////////////////////
class WoodFloor4x_DZ: vector {
points[] = {
{ -0.012, 0, 0.139 }, // Pivot
{ -0.012, -4.65, 0.139 }, // Back
{ -0.012, 4.65, 0.139 }, // Front
{ -4.912, 0, 0.139 }, // Left
{ 4.888, 0, 0.139 } // Right
};
};
class Land_wood_floor_2x2_wreck: WoodFloor4x_DZ {};
class WoodFloor_DZ: vector {
points[] = {
{ -0.029, -0.013, 0.139 }, // Pivot
{ -0.029, -2.338, 0.139 }, // Back
{ -0.029, 2.312, 0.139 }, // Front
{ -2.479, -0.013, 0.139 }, // Left
{ 2.421, -0.013, 0.139 } // Right
};
};
class Land_wood_wreck_floor: vector {
points[] = {
{ -0.029, -2.338, 0.139 }, // Back
{ -0.029, 2.312, 0.139 }, // Front
{ -2.479, -0.013, 0.139 }, // Left
{ 2.421, -0.013, 0.139 } // Right
};
};
class WoodFloorHalf_DZ: vector {
points[] = {
{ 0.081, -2.320, 0.116 }, // Back
{ 0.081, 2.330, 0.116 }, // Front
{ -1.144, 0.005, 0.116 }, // Left
{ 1.306, 0.005, 0.116 } // Right
};
};
class Land_wood_wreck_half: WoodFloorHalf_DZ {};
class WoodFloorQuarter_DZ: vector {
points[] = {
{ 0.047, -1.2045, 0.114 }, // Back
{ 0.047, 1.1205, 0.114 }, // Front
{ -1.178, -0.042, 0.114 }, // Left
{ 1.272, -0.042, 0.114 } // Right
};
};
class Land_wood_wreck_quarter: WoodFloorQuarter_DZ {};
class WoodFloorStairs_DZ: vector {
points[] = {
{ -2.3, 1.4, 0.3 }, // Bottom step (added)
{ -0.0275, -2.3375, 3.125 }, // Back
{ -0.0275, 2.3125, 3.125 }, // Front
{ -2.4775, -0.0125, 3.125 }, // Left
{ 2.4225, -0.0125, 3.125 } // Right
};
};
class WoodTriangleFloor_DZ: vector {
points[] = {
{ 0, -1.3, 0.1 }, // Back
{ 0, 1.288, 0.1 }, // Front
{ -1.258, 0.027, 0.1 }, // Left
{ 1.258, 0.027, 0.1 } // Right
};
};
class WoodSmallWall_DZ: vector { // Small wood walls
points[] = {
{ -0.039, 0.016, 0.027 }, // Pivot (bottom)
{ -2.324, 0.016, 1.527 }, // Left
{ 2.246, 0.016, 1.527 }, // Right
{ -0.039, 0.016, 3.027 }, // Top
{ -0.039, 0.016, 1.527 } // Center (added)
};
};
class Land_DZE_WoodDoor: WoodSmallWall_DZ {};
class Land_DZE_WoodDoorLocked: WoodSmallWall_DZ {};
class Land_DZE_WoodOpenTopGarageDoor: vector {
points[] = {
{ -0.023, 0.016, 0.019 }, // Pivot
{ -2.308, 0.016, 1.519 }, // Left
{ 2.262, 0.016, 1.519 }, // Right
{ -0.023, 0.016, 3.019 } // Top
};
};
class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodOpenTopGarageDoor {};
class Land_wood_wreck_frame: vector {
points[] = {
{ -0.023, 0.016, 0.019 }, // Pivot (bottom)
{ -2.308, 0.016, 1.519 }, // Left
{ 2.262, 0.016, 1.519 }, // Right
{ -0.023, 0.016, 3.019 } // Top
};
};
class WoodLargeWall_DZ: vector { // Large wood walls
points[] = {
{ -0.024, 0.018, 0.038 }, // Pivot
{ -2.464, 0.018, 1.538 }, // Left
{ 2.416, 0.018, 1.538 }, // Right
{ -0.024, 0.018, 3.038 }, // Top
{ -0.024, 0.018, 1.538 } // Center (added)
};
};
class Land_DZE_LargeWoodDoor: vector { // door
points[] = {
{ -0.041, 0.018, 0.03 }, // Pivot
{ -2.481, 0.018, 1.53 }, // Left
{ 2.399, 0.018, 1.53 }, // Right
{ -0.041, 0.018, 3.03 }, // Top
{ -0.041, 0.018, 1.53 } // Center (added)
};
};
class Land_DZE_LargeWoodDoorLocked: Land_DZE_LargeWoodDoor {};
class Land_DZE_GarageWoodDoor: vector { // garage door
points[] = {
{ -0.023, 0.022, 0.018 }, // Pivot
{ -2.463, 0.022, 1.518 }, // Left
{ 2.417, 0.022, 1.518 }, // Right
{ -0.023, 0.022, 3.018 }, // Top
{ -0.023, 0.022, 1.518 } // Center (added)
};
};
class Land_DZE_GarageWoodDoorLocked: Land_DZE_GarageWoodDoor {};
class WoodSmallWallThird_DZ: vector {
points[] = {
{ -0.023, -0.018, 0.002 }, // Pivot
{ -2.463, -0.018, 0.5845 }, // Left (lowered)
{ 2.417, -0.018, 0.5845 }, // Right (lowered)
{ -0.023, -0.018, 1.167 } // Top
};
};
class Land_wood_wreck_third: vector {
points[] = {
{ -0.023, -0.018, 0.002 }, // Pivot
{ -2.463, -0.018, 0.5845 }, // Left (lowered)
{ 2.417, -0.018, 0.5845 } // Right (lowered)
};
};
class WoodGateFrame_DZ: vector {
points[] = {
{ 0.022, 0.02, 0.025 }, // Bottom
{ -2.418, 0.02, 1.525 }, // Lower Left
{ 2.462, 0.02, 1.525 }, // Lower Right
{ -2.418, 0.02, 4.525 }, // Upper Left (added)
{ 2.462, 0.02, 4.525 }, // Upper Right (added)
{ 0.022, 0.02, 6.025 } // Top
};
};
class Land_DZE_WoodGate: vector {
points[] = {
{ 0.022, 0.02, 0.025 }, // Bottom
{ -2.418, 0.02, 1.525 }, // Lower Left
{ 2.462, 0.02, 1.525 }, // Lower Right
{ -2.418, 0.02, 4.525 }, // Upper Left (added)
{ 2.462, 0.02, 4.525 }, // Upper Right (added)
{ 0.022, 0.02, 6.025 }, // Top
{ 0.022, 0.02, 3.025 } // Center (added)
};
};
class Land_DZE_WoodGateLocked: Land_DZE_WoodGate {};
class WoodPillar_DZ: vector {
points[] = {
{ 0, 0, 0.016 }, // Pivot
{ 0, 0, 1.516 }, // Front
{ 0, 0, 3.016 } // Top
};
};
class WoodStairs_DZ: vector {
points[] = {
{ -0.02, 0.012, -0.02 }, // Pivot (Bottom Step)
{ -0.02, 3.662, 2.98 }, // Front (Top Step)
{ -0.81, 1.812, 1.48 }, // Left
{ 0.77, 1.812, 1.48 } // Right
};
};
class WoodStairsSans_DZ: WoodStairs_DZ {};
class WoodStairsRails_DZ: WoodStairs_DZ {};
class WoodRamp_DZ: vector {
points[] = {
{ 0.065, 0, -0.18 }, // Pivot
{ -1.585, 3.15, 0.95 }, // Left
{ 1.715, 3.15, 0.95 }, // Right
{ 0.065, 6.30, 2.82 } // Top
};
};
class WoodLadder_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -0.4, 0, 1.725 }, // Left
{ 0.4, 0, 1.725 }, // Right
{ 0, 0, 3.450 } // Top (added)
};
size = 2;
};
class WoodHandrail_DZ: vector {
points[] = {
{ 0.016, 0.001, 0.002 }, // Pivot
{ -1.164, 0.001, 0.491 }, // Left
{ 1.196, 0.001, 0.491 }, // Right
{ 0.016, 0.001, 0.98 } // Top
};
size = 2;
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Fortifications
//
///////////////////////////////////////////////////////////////////////////////////////////
class Concrete_Bunker_DZ: vector {
points[] = {
{ -0.04, 2.1, 2.8 }, // Front (added)
{ -0.04, -2.1, 2.8 }, // Back (adjusted)
{ -2.34, -0.007, 2.8 }, // Left (adjusted)
{ 2.34, -0.007, 2.8 }, // Right (adjusted)
{ -0.04, -0.007, 3.41 } // Top
};
};
class Concrete_Bunker_Locked_DZ: Concrete_Bunker_DZ {};
class Land_HBarrier1_DZ: vector {
points[] = {
{ 0.01, -0.41, 0.075 }, // Back
{ 0.01, 0.39, 0.075 }, // Front
{ -0.24, -0.01, 0.075 }, // Left
{ 0.26, -0.01, 0.075 }, // Right
{ 0.01, -0.01, 0.4 } // Top
};
};
class Land_HBarrier3_DZ: vector {
points[] = {
{ 0, -0.45, 0 }, // Back
{ 0, 0.4, 0 }, // Front
{ -1.40, 0, 0 }, // Left
{ 1.35, 0, 0 }, // Right
{ 0, 0, 0.4 } // Top
};
};
class Land_HBarrier5_DZ: vector {
points[] = {
{ 0, -0.4, 0.04 }, // Back
{ 0, 0.6, 0.04 }, // Front
{ -2.5, 0.1, 0.04 }, // Left
{ 2.5, 0.1, 0.04 }, // Right
{ 0, 0.1, 0.5 } // Top
};
};
class Land_HBarrier5Curved_DZ: vector {
points[] = {
{ 0.07, -0.77, 0 }, // Back
{ -0.05, 0.26, 0 }, // Front
{ -2.55, -0.31, 0 }, // Left
{ 2.43, 0.42, 0 }, // Right
{ 0.01, -0.255, 0.55 } // Top
};
};
class Sandbag1_DZ: vector {
points[] = {
{ 0, 0, -0.1 } // Pivot (Center)
};
};
class BagFenceRound_DZ: vector {
points[] = {
{ 0, -0.30, -0.1 } // Pivot (Center)
};
};
class HeavyBagFence_DZ: vector {
points[] = {
{ 0, 0, 0.1 } // Center
};
};
class HeavyBagFenceCorner_DZ: vector {
points[] = {
{ -1.3, 1.5, 0.1 }, // Front Left
{ 1.5, -1.2, 0.1 }, // Back Right
{ -1.3, -1.2, 0.1 } // Back Left (Corner)
};
};
class HeavyBagFenceRound_DZ: vector {
points[] = {
{ -2.8, -1.2, 0.18 }, // Left
{ 2.8, -1.2, 0.18 }, // Right
{ 0, 1.075, 0.18 } // Front
};
};
class SandNest_DZ: vector {
points[] = {
{ -1.75, 0.8, -0.44 }, // Left
{ 1.75, 0.8, -0.44 }, // Right
{ 0, -1.9, -0.44 } // Back
};
};
class SandNestLarge_DZ: vector {
points[] = {
{ 0, 0, -1 }, // Pivot
{ -4.5, 0, -0.44 }, // Left
{ 4.5, 0, -0.44 }, // Right
{ 0, 3.8, -0.44 }, // Front
{ 0, -5.2, -0.44 } // Back
};
};
class Land_WarfareBarrier5x_DZ: vector {
points[] = {
{ 0, -0.28, 0.1375 }, // Back
{ 0, 0.28, 0.1375 }, // Front
{ -3.575, 0, 0.1375 }, // Left
{ 3.575, 0, 0.1375 }, // Right
{ 0, 0, 0.4750 } // Top
};
};
class Land_WarfareBarrier10x_DZ: vector {
points[] = {
{ 0, -0.28, 0.1547 }, // Back
{ 0, 0.28, 0.1547 }, // Front
{ -7.5, 0, 0.1547 }, // Left
{ 7.5, 0, 0.1547 }, // Right
{ 0, 0, 0.4922 } // Top
};
};
class Land_WarfareBarrier10xTall_DZ: vector {
points[] = {
{ 0, -0.91, -0.3874 }, // Back
{ 0, 0.91, -0.3874 }, // Front
{ -7.5, 0, -0.3874 }, // Left
{ 7.5, 0, -0.3874 }, // Right
{ 0, 0, 1.2651 } // Top
};
};
class ConcreteBarrier_DZ {
points[] = {
{ 0, 0, 0 } // Center
};
};
class ConcreteBarrierStriped_DZ: ConcreteBarrier_DZ {};
class ConcretePipe_DZ {
points[] = {
{ -1.125, 0, 0 }, // Left
{ 1.125, 0, 0 }, // Right
{ 0, 0, 1.125 }, // Top
{ 0, 0, -1.125 } // Bottom
};
};
class DragonTeeth_DZ {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -4, 0, 0 }, // Left
{ 4, 0, 0 } // Right
};
};
class DragonTeethBig_DZ: DragonTeeth_DZ {};
class Fort_RazorWire: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -4.1, 0, -0.3 }, // Left
{ 4.1, 0, -0.3 } // Right
};
};
class FortifiedWire_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.4, 0, -0.3 }, // Left
{ 2.4, 0, -0.3 } // Right
};
};
class BarbedGate_DZ {
points[] = {
{ -1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_LEFT},
{ 1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class StickFence_DZ: vector {
points[] = {
{ 0, 0, 0.6 }, // Top
{ -2.95, 0, 0 }, // Left
{ 2.95, 0, 0 } // Right
};
size = 2;
};
class MetalGate_DZ: vector {
points[] = {
{ -4, 0, 0.3 }, // Left
{ 0, 0, 0.3 } // Right
};
};
class MetalPanel_DZ: vector {
points[] = {
{ 0, 0, -0.8 }, // Pivot
{ -1.5, 0, 0.5 }, // Left
{ 1.5, 0, 0.5 }, // Right
{ 0, 0, 2 } // Top
};
};
class Fence_corrugated_DZ: vector {
points[] = {
{ 0, 0, 1.3 }, // Top
{ 0, 0, -0.4 }, // Bottom
{ -1.95, 0, 0.4 }, // Left
{ 1.95, 0, 0.4 } // Right
};
};
class WoodenFence_1_foundation_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 0.5 }, // Left
{ 2.535, 0, 0.5 } // Right
};
};
class WoodenFence_1_frame_DZ: vector {
points[] = {
{ 0, 0, 0.95 }, // Top
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 } // Right
};
};
class WoodenFence_quaterpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_halfpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_thirdpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_1_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_2_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 1.6 }, // Left
{ 2.535, 0, 1.6 }, // Right
{ 0, 0, 2.68 } // Top
};
};
class WoodenFence_3_DZ: WoodenFence_2_DZ {};
class WoodenFence_4_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 2 }, // Left
{ 2.535, 0, 2 }, // Right
{ 0, 0, 3.58 } // Top
};
};
class WoodenFence_5_DZ: WoodenFence_4_DZ {};
class WoodenFence_6_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_Preview_DZ: WoodenFence_4_DZ {};
class MetalFence_1_foundation_DZ: WoodenFence_1_foundation_DZ {};
class MetalFence_1_frame_DZ: vector {
points[] = {
{ 0, 0, 1.4 }, // Top
{ -2.535, 0, 1.4 }, // Left
{ 2.535, 0, 1.4 } // Right
};
};
class MetalFence_halfpanel_DZ: MetalFence_1_frame_DZ {};
class MetalFence_thirdpanel_DZ: MetalFence_1_frame_DZ {};
class MetalFence_1_DZ: MetalFence_1_frame_DZ {};
class MetalFence_2_DZ: WoodenFence_2_DZ {};
class MetalFence_3_DZ: WoodenFence_2_DZ {};
class MetalFence_4_DZ: WoodenFence_4_DZ {};
class MetalFence_5_DZ: WoodenFence_4_DZ {};
class MetalFence_6_DZ: WoodenFence_4_DZ {};
class MetalFence_7_DZ: WoodenFence_4_DZ {};
class MetalFence_7_Preview_DZ: WoodenFence_4_DZ {};
class WoodenGate_foundation_DZ: vector {
points[] = {
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 } // Right
};
};
class WoodenGate_1_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 }, // Right
{ 0, 0, 2 } // Top
};
};
class WoodenGate_2_DZ: WoodenFence_2_DZ {};
class WoodenGate_3_DZ: WoodenFence_2_DZ {};
class WoodenGate_4_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.535, 0, 1.9 }, // Left
{ 2.535, 0, 1.9 }, // Right
{ 0, 0, 3.58 } // Top
};
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Storage
//
///////////////////////////////////////////////////////////////////////////////////////////
class GunRack_DZ: vector {
points[] = {
{ -0.0575, -0.0995, -0.140 } // Center
};
size = 2;
};
class GunRack2_DZ: GunRack_DZ {};
class WoodCrate_DZ: vector {
points[] = {
{ 0, 0, -0.47 }, // Bottom
{ 0, -0.47, 0 }, // Back
{ 0, 0.47, 0 }, // Front
{ -0.47, 0, 0 }, // Left
{ 0.47, 0, 0 }, // Right
{ 0, 0, 0.47 } // Top
};
size = 2;
};
class WoodCrate2_DZ: WoodCrate_DZ {};
class StorageCrate_DZ: vector {
points[] = {
{ 0, 0, 0.08 } // Top
};
size = 2;
};
class CamoStorageCrate_DZ: vector {
points[] = {
{ 0, 0, 0.45 } // Top
};
size = 2;
};
class OutHouse_DZ: vector {
points[] = {
{ -0.59, 0.0675, 0 }, // Left
{ 0.59, 0.0675, 0 }, // Right
{ 0, 0.7175, 0 }, // Front
{ 0, -0.5825, 0 } // Back
};
size = 2;
};
class StorageShed_DZ: vector {
points[] = {
{ -2, -0.075, 1.5 }, // Left
{ 1.57, -0.075, 1.5 }, // Right
{ -0.215, -0.075, 3 }, // Top
{ -0.215, 1.2, 1.5 }, // Front
{ -0.215, -1.35, 1.5 } // Back
};
};
class StorageShed2_DZ: StorageShed_DZ {};
class Wooden_shed_DZ: vector {
points[] = {
{ 0.7, -1.64, 0 }, // Back
{ 0.7, 1.64, 0 }, // Front
{ 3.1, 0, 0 }, // Right
{ 0.7, 0, 1.6 }, // Top
{ -1.7, 0, 0 } // Left (cull on open door)
};
};
class Wooden_shed2_DZ: Wooden_shed_DZ {};
class WoodShack_DZ: vector{
points[] = {
{ 0, 2.4, 0 }, // Front
{ -1.18, 0.65, 0 }, // Left
{ 1.18, 0.65, 0 }, // Right
{ 0, -1.1, 1.1 } // Top
};
};
class WoodShack2_DZ: WoodShack_DZ {};
class StashSmall: vector {
points[] = {
{ 0, 0, 0.3 } // Top
};
size = 2;
};
class StashSmall1: StashSmall {};
class StashSmall2: StashSmall {};
class StashSmall3: StashSmall {};
class StashSmall4: StashSmall {};
class StashMedium: vector {
points[] = {
{ 0, 0, 0.8 } // Top
};
size = 2;
};
class StashMedium1: StashMedium {};
class StashMedium2: StashMedium {};
class StashMedium3: StashMedium {};
class StashMedium4: StashMedium {};
class TentStorage: vector {
points[] = {
{ 0, 0, 0.55 } // Top
};
size = 2;
};
class TentStorage0: TentStorage {};
class TentStorage1: TentStorage {};
class TentStorage2: TentStorage {};
class TentStorage3: TentStorage {};
class TentStorage4: TentStorage {};
class TentStorageWinter: TentStorage {};
class TentStorageWinter0: TentStorage {};
class TentStorageWinter1: TentStorage {};
class TentStorageWinter2: TentStorage {};
class TentStorageWinter3: TentStorage {};
class TentStorageWinter4: TentStorage {};
class IC_Tent: TentStorage {};
class DomeTentStorage: vector {
points[] = {
{ 0.25, 0, 0.7 } // Top
};
size = 2;
};
class DomeTentStorage0: DomeTentStorage {};
class DomeTentStorage1: DomeTentStorage {};
class DomeTentStorage2: DomeTentStorage {};
class DomeTentStorage3: DomeTentStorage {};
class DomeTentStorage4: DomeTentStorage {};
class DesertTentStorage: DomeTentStorage {};
class DesertTentStorage0: DomeTentStorage {};
class DesertTentStorage1: DomeTentStorage {};
class DesertTentStorage2: DomeTentStorage {};
class DesertTentStorage3: DomeTentStorage {};
class DesertTentStorage4: DomeTentStorage {};
class WinterDomeTentStorage: DomeTentStorage {};
class WinterDomeTentStorage0: DomeTentStorage {};
class WinterDomeTentStorage1: DomeTentStorage {};
class WinterDomeTentStorage2: DomeTentStorage {};
class WinterDomeTentStorage3: DomeTentStorage {};
class WinterDomeTentStorage4: DomeTentStorage {};
class IC_DomeTent: DomeTentStorage {};
class LockboxStorage: vector {
points[] = {
{ 0, 0, 0.25 } // Top
};
size = 2;
};
class LockboxStorageLocked: LockboxStorage {};
class LockboxStorage2: LockboxStorage {};
class LockboxStorage2Locked: LockboxStorage {};
class LockboxStorageWinter: LockboxStorage {};
class LockboxStorageWinterLocked: LockboxStorage {};
class LockboxStorageWinter2: LockboxStorage {};
class LockboxStorageWinter2Locked: LockboxStorage {};
class VaultStorage: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ 0, 0.284, 0.615 }, // Front
{ 0, -0.284, 0.615 }, // Back (Door Center)
{ 0, 0, 1.23 }, // Top
{ -0.362, 0, 0.615 }, // Left
{ 0.362, 0, 0.615 } // Right
};
size = 2;
};
class VaultStorageLocked: VaultStorage {};
class VaultStorage2: VaultStorage {};
class VaultStorage2Locked: VaultStorage {};
class VaultStorageBroken: VaultStorage {};
class VaultStorageBroken2: VaultStorage {};
class TallSafe: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ 0, 0.35, 1 }, // Front
{ 0, -0.35, 1 }, // Back (Door Center)
{ 0, 0, 2 }, // Top
{ -0.42, 0, 1 }, // Left
{ 0.42, 0, 1 } // Right
};
size = 2;
};
class TallSafeLocked: TallSafe {};
class TallSafeBroken: TallSafe {};
};

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@@ -3,7 +3,7 @@ class Hospital : Default
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 4;
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
zombieClass[] = {"z_doctor","z_doctor","z_doctor","z_paramedic"};
lootChance = 0.4;
lootGroup = Hospital;
};

View File

@@ -12,7 +12,7 @@ class Industrial : Default
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.5;
lootChance = 0.4;
lootGroup = Industrial;
};
@@ -139,6 +139,12 @@ class Land_Ind_Workshop01_L : Industrial
};
};
class Land_Ind_Workshop01_03: Industrial {
zedPos[] = {{0,-3.3,-1.2},{0,4.2,-1.2}};
lootPos[] = {{1.09766,4.94336,-1.35104},{-1.06055,2.46875,-1.35104},{0.0800781,-5.30078,-1.35104},{-1.4375,0.318359,-1.35104}};
lootPosSmall[] = {{1.77734,-5.46289,-0.91104},{-1.78516,-5.44336,-0.91104},{-1.71289,-2.94727,-0.901041},{1.87695,-2.9043,-0.901041},{1.91406,-3.29102,-0.36104},{1.88086,-5.09961,-0.36104},{-1.73828,-5.62305,-0.36104},{-1.8457,-3.19922,-0.36104},{2.14063,5.32031,-0.29104},{-1.89648,2.51172,-0.96104}};
};
class Land_Hangar_2 : Industrial
{
zedPos[] =
@@ -247,6 +253,12 @@ class Land_Misc_PowerStation : Industrial
};
};
class Land_Misc_WaterStation: Industrial {
zedPos[] = {{0,0,-1.2}};
lootPos[] = {{0.339844,-0.548828,-1.58729}};
lootPosSmall[] = {{-1.4082,0.974609,-1.58729},{0.945313,0.765625,-1.58729},{-1.18457,-1.13867,-1.58729}};
};
class Land_Shed_W01 : Industrial
{
lootPos[] =

View File

@@ -22,7 +22,7 @@ class Military : Default
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2"
};
lootChance = 0.55;
lootChance = 0.4;
lootGroup = Military;
};
class MilitaryIndustrial: Military
@@ -48,6 +48,7 @@ class MilitaryIndustrial: Military
};
class Land_a_stationhouse: Military
{
lootChance = 0.25;
zombieChance = 0.4;
maxRoaming = 5;
zombieClass[] =
@@ -56,15 +57,27 @@ class Land_a_stationhouse: Military
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5"
"z_firefighter5",
"z_paramedic"
};
zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
zedPos[] = {
{-3.16211,-6.83398,-9.1},{2.45996,1.50684,-9.1},{15.0205,1.78174,-9.1},{-3.12305,-7.5,-4.3},{-3.48047,-7.521,0.3},{-4.18555,-6.84082,4.8},
{-12.8506,-2.69678,-9.1},{-15.9229,1.41626,-6.6},{-4.56836,-0.0544434,-6.6},{-4.1582,7.11475,-6.6},{-12.3203,-5.59473,-4.3},{-6.52734,5.75928,-4.3}};
lootPos[] = {
{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-2.99219,-8.27148,8.49209},{-2.31641,-8.28223,4.41141},{-2.17822,-5.43359,4.41141},{-4.90674,-8.37012,-0.0437927},{-2.35938,-8.1748,-4.6489}
};
{5.30469,-6.67725,-9.47058},{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-1.9248,-5.42065,-9.47058},{17.7402,-5.01343,-9.47058},{2.90625,2.91138,-9.47058},
{-4.9541,-6.33398,-4.6489},{-2.10938,-8.5752,-4.6489},
{-4.99805,-8.35938,-0.0437851},{-2.51758,-7.00732,-0.0437851},
{-2.64258,-5.61572,4.41139},{-2.36719,-8.24561,4.41139},{-4.55176,-8.37646,4.41139},
{1.2998,-7.08374,-4.5079},{14.9199,-3.79077,-4.5079},{9.44531,2.34351,-4.5079},
{-17.0684,-3.79761,-0.5079},{-13.0137,4.53442,-0.5079},{-3.50977,8.28516,-0.5079},{-3.3418,-2.81958,-0.5079},{3.89844,0.895264,-0.5079},
{-4.65918,-7.14893,8.4921},{-2.35449,-7.26807,8.4921},
{-15.8857,-5.06567,-9.49789},{-16.9678,5.68604,-9.49799},{-13.4307,6.32349,-9.50244},{-2.6123,8.76855,-9.50262},{-10.2334,5.52563,-9.50061},{-9.53027,0.182129,-9.48969},{-7.09277,2.84277,-9.49017},{-7.43066,-6.19751,-9.49295},{-12.085,1.35962,-9.491},
{-8.73633,-6.86206,-6.92755},{-17.7529,-4.979,-6.9241},{-13.46,5.6123,-6.9256},{-8.85059,8.05591,-6.92706},{-1.97656,8.52808,-6.92862},{-2.52246,-1.92285,-6.92841},{-9.89453,-1.66382,-6.92807},{-6.92676,2.22949,-6.92792},
{2.56152,1.00391,-4.50793},{-6.12793,-2.04736,-4.51135},{-9.38965,4.97144,-4.51135},{-3.41602,3.67065,-4.47137},{-17.1885,8.85645,-4.51135},{-17.0459,3.92944,-4.51135},{-17.8711,0.717041,-4.51135},{-12.3613,2.53003,-4.51135},{-16.9424,-5.50464,-4.51135},{-7.5752,-4.48999,-4.51135}};
lootPosSmall[] = {
{14.6826,3.55029,-8.25058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-2.40137,-9.03027,-8.25058},{-4.67334,-6.26953,-4.6489},{-4.40308,-8.7666,4.41139},{-4.4541,-8.81055,8.49209},{-1.74316,-8.29883,0.126221},{-0.440918,2.51367,-8.25058},{8.35986,3.58203,-8.25058},{-1.81641,-9.00098,1.1962},{-5.52734,-7.54395,-8.23059}
};
{9.06836,3.57568,-7.921},{18.2129,-7.46094,-9.361},{18.1426,-6.00977,-9.461},{13.9092,3.57227,-9.001},{14.6641,3.53564,-8.621},{8.3291,3.6084,-8.241},{-0.427734,3.32861,-8.241},{-0.414063,1.05225,-8.621},{-0.453125,2.5249,-9.001},{-0.462891,1.72119,-8.241},{-5.54199,-7.50195,-8.621},{-3.46094,-8.99805,-8.621},{-2.65137,-8.99268,-8.241},{-5.09766,-9.01709,-9.001},{-1.80859,-9.03223,1.19621},{-1.73438,-8.3042,0.07621},
{-4.80762,9.25098,-3.92133},{-7.29004,9.16821,-3.96136},{-10.9609,6.15259,-3.52136},{-17.3389,5.68262,-4.08136},{-17.6768,-0.918701,-4.08136},{-9.26855,0.344482,-3.93134},{-2.83594,1.28564,-3.79987},
{-18.0215,-1.25732,-6.35403},{-17.9746,3.85962,-6.35406},{-18.0635,7.23438,-6.35413},{-8.25586,5.18262,-6.4473},{-4.4873,5.12744,-6.44843},{-6.66602,0.610107,-6.17838},{-14.5615,-5.67358,-8.80038},{-18.1738,-5.58862,-8.79895},{-17.3984,2.9021,-8.79712},{-3.54785,7.06323,-8.73163},{-10.9971,6.32983,-8.72},{-2.84863,-2.62744,-8.73438},{-9.76172,-2.33618,-8.72217}};
};
class Land_Mil_ControlTower: Military
@@ -231,9 +244,11 @@ class Land_Vysilac_FM: Military {
};
class Land_Mil_Barracks_L: Military {
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
zedPos[] = {{-4.32227,-0.330078,-1.56277},{2.68164,1.5918,-1.56277}};
lootPos[] = {{-6.75488,-5.11914,-1.91277},{-7.36328,-0.226563,-1.91277},{-6.11816,4.48438,-1.91277},{-1.01758,5.08594,-1.91277},{4.13281,4.0957,-1.91277},{2.59668,5.5625,-1.91277},{7.62695,-2.77734,-1.91277},{2.79004,-2.43945,-1.91277},{-0.813477,-1.66797,-1.91277},{7.35059,1.62891,-1.91277}};
lootPosSmall[] = {{-7.28906,5.7793,-1.40277},{0.116211,5.5332,-1.40277},{5.00586,5.83984,-1.40277},{7.47266,-1.56641,-1.40277},{4.2002,-0.90625,-1.40277},{-0.112305,-3.03906,-1.78277},{0.0449219,4.6875,-0.612768},{6.97461,5.73828,-0.612768},{4.15723,-0.650391,-0.612768}};
};
// ALT-MAP Support
class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
{
@@ -538,10 +553,54 @@ class land_ind_pec_03: MilitaryIndustrial
class land_ind_pec_03a: MilitaryIndustrial
{
lootPos[] = {
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}
{-12.3535,-18.2813,-5.07774}
,{-3.71436,-20.8535,-5.08774}
,{10.5464,-19.5332,-5.08774}
,{7.42676,-5.89844,-5.08774}
,{8.26074,-15.0215,-5.08774}
,{5.55322,18.7852,-5.08774}
,{6.80469,8.69531,-5.08774}
,{14.5522,15.4395,-5.08774}
,{14.5859,8.57813,-5.08774}
,{7.42578,15.6738,-5.08774}
,{14.8281,5.88672,-5.08774}
,{-3.69287,16.0566,-5.08774}
,{-1.01758,23.2832,-5.08774}
,{14.8477,9.45508,-1.97111}
,{8.27832,15.9277,-1.92343}
,{8.40381,10.4629,-1.95773}
,{8.20508,-2.21094,-1.8784}
,{-4.22363,-25.9473,1.21534}
,{-3.78369,-13.3164,1.21381}
,{2.19287,-13.4023,1.2082}
,{6.86621,12.543,2.68329}
,{3.6582,14.1445,2.68343}
,{5.75342,16.5332,2.6849}
,{14.6582,15.9727,3.18781}
};
lootPosSmall[] = {
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
{8.06445,13.4512,2.77311}
,{7.94922,11.998,2.68293}
,{8.15967,14.457,2.68316}
,{5.29736,14.9395,2.68334}
,{2.71094,12.9883,2.68362}
,{4.64697,11.8027,2.68346}
,{5.54395,15.2559,3.4142}
,{5.78711,-1.45508,-1.87156}
,{4.76855,-11.4785,-1.80198}
,{15.4326,-20.9238,-4.96774}
,{15.4614,-22.0371,-4.96774}
,{14.7466,16.9707,-4.97774}
,{15.9448,16.3789,-5.06774}
,{15.6963,14.498,-5.06774}
,{15.5039,11.6367,-5.06774}
,{6.18555,21.8242,-5.06774}
,{4.92188,15.9258,-5.06774}
,{4.76416,8.48633,-5.06774}
,{10.7764,-3.88086,-5.06774}
,{-3.48633,-26.0703,-5.06774}
,{-13.3652,-9.64844,-5.06774}
,{-9.44043,-10.6406,-5.06774}
};
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
};

View File

@@ -1,8 +1,3 @@
class Land_HouseV_2I : Default
{
maxRoaming = 3;
};
class Land_Ind_Shed_02_main : Default
{
zombieChance = 0.3;

View File

@@ -35,6 +35,7 @@ class Residential : Default
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
@@ -54,9 +55,10 @@ class Residential : Default
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6"
"z_suit6",
"z_new_garbageman"
};
lootChance = 0.5;
lootChance = 0.3;
lootGroup = Residential;
};
@@ -134,10 +136,10 @@ class Land_HouseV2_04_interier : Residential
lootPosSmall[] = {{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}};
};
class Land_HouseV2_01A : Residential
{
zedPos[] = {{-1.60547,-3.23535,-5.61884},{-3.37256,-3.34082,-5.58344}};
lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}};
class Land_HouseV2_01A: Residential {
zedPos[] = {{-2.1,-2.9,-5.4}};
lootPos[] = {{8.35986,-0.754395,-5.53116},{8.69385,3.63965,-5.53116},{5.87988,4.45947,-5.53116},{-0.146484,4.60547,-5.53116},{-6.56738,1.84717,-5.53116},{-8.86377,3.55127,-5.53116},{-7.66895,-1.2915,-5.53116}};
lootPosSmall[] = {{7.46631,4.11084,-4.79117},{2.19336,3.64209,-5.53116},{-9.17285,-0.30127,-4.84116},{-3.57764,-3.42529,-5.55264}};
};
class Land_psi_bouda : Residential
@@ -164,18 +166,22 @@ class Land_sara_domek_zluty : Residential
lootPosSmall[] = {{-6.83057,3.4668,-2.43364},{-2.64941,-3.81738,-2.43391}};
};
class Land_HouseV_3I4 : Residential
{
maxRoaming = 3;
zedPos[] = {{5.46387,2.80273,-2.61298}};
lootPos[] = {{5.46387,2.80273,-2.61298}};
class Land_HouseV_3I4: Residential {
zedPos[] = {{2.7,1.7,-2.6},{-5.9,0,-2.6}};
lootPos[] = {{-1.68848,1.54883,0.376},{-1.31885,-3.78906,0.376},{1.67529,-1.86133,0.376},{2.323,0.944336,-2.888},{-2.95532,1.93359,-2.888},{2.89648,-4.75781,-2.888},{-2.33105,-4.71094,-2.888},{-6.28052,-3.89648,-2.888},{-5.10669,1.39844,-2.888}};
lootPosSmall[] = {{3.46191,-0.957031,-2.48798},{-0.271973,-4.88867,-2.12796},{-0.632813,1.93066,-2.60797}};
};
class Land_HouseV_3I1 : Residential
{
maxRoaming = 3;
zedPos[] = {};
lootPos[] = {};
class Land_HouseV_3I1: Residential {
zedPos[] = {{-5.13281,1.13867,-1.5},{5.35352,1.38477,-1.5}};
lootPos[] = {{-5.21875,2.46094,-1.89},{3.44727,0.783203,-1.89},{-3.04102,3.64648,-1.89},{0.296875,-1.34961,-1.89},{3.83984,3.58008,-1.89}};
lootPosSmall[] = {{2.56641,3.99805,-1.20015},{1.1582,0.435547,-1.27931},{-4.62305,3.95508,-1.05331},{-3.32422,-0.853516,-1.64813},{1.78906,3.73828,-1.53007}};
};
class Land_HouseV_3I2: Residential {
zedPos[] = {{2.65,0.8,-1.7},{-1.16,0.12,-1.7}};
lootPos[] = {{-5.08423,-0.538086,-1.985},{-4.43848,-3.66211,-1.985},{-3.43066,-0.246094,-1.635},{-4.73877,2.90625,-1.985},{2.76489,-3.23438,-1.985},{1.55176,2.33203,-1.985}};
lootPosSmall[] = {{1.10889,-1.36328,-1.03381},{2.31592,3.99609,-1.66379},{-3.97119,1.55762,-1.20425},{-0.100342,-0.878906,-1.985}};
};
class Land_HouseV_1L2 : Residential
@@ -186,11 +192,10 @@ class Land_HouseV_1L2 : Residential
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
};
class Land_HouseV_1T : Residential
{
maxRoaming = 3;
zedPos[] = {{2.53027,-2.41895,-3.22815}};
lootPos[] = {{2.53027,-2.41895,-3.22815}};
class Land_HouseV_1T: Residential {
zedPos[] = {{-4.99756,4.24609,-2.5},{3.45996,-1.68848,-2.5}};
lootPos[] = {{0.285156,4.2168,-2.96},{5.55029,-1.08789,-2.96},{4.73975,3.10205,-2.96},{-5.44287,-1.24023,-2.96},{-0.885254,-6.18945,-2.96},{-4.95557,-3.53613,-2.96},{-6.51318,2.18457,0.114},{-1.80322,-5.3208,0.114},{5.38477,0.652344,0.114},{1.87744,2.25,0.5}};
lootPosSmall[] = {{5.76953,4.33105,-2.32187},{1.48145,2.27637,-2.33051},{0.463867,2.9873,-2.47357},{-3.9292,-1.34424,-2.20398},{-6.53223,4.35254,-2.28232},{0.912598,-4.8208,-2.0419},{-7.20215,0.236328,-2.31293}};
};
class Land_HouseV_1L1 : Residential
@@ -199,16 +204,34 @@ class Land_HouseV_1L1 : Residential
lootPos[] = {{1.20801,5.86035,-1.09302}};
};
class Land_HouseV_1L1_DZE: Residential {
zedPos[] = {{1.55518,5.81738,-0.7},{-2.22705,-2.85107,-2.5}};
lootPos[] = {{4.14502,3.80908,-2.955},{3.90479,-2.08203,-2.955},{1.06152,0.607422,-2.955},{-0.220703,-4.53076,-2.955},{-2.32715,-0.93457,-2.955},{2.07422,-1.70459,-0.775},{-1.06445,-1.76123,-0.775},{-1.15576,3.4917,-0.775},{3.52539,3.58252,-0.775}};
lootPosSmall[] = {{3.39453,-2.78711,0.42},{-0.0732422,-6.20264,-2.24875},{-0.661621,4.59863,-2.15118},{2.77393,3.64111,-2.61322}};
};
class Land_HouseV_1I2 : Residential
{
zedPos[] = {{-3.60205,2.81641,-2.23148}};
lootPos[] = {{-3.60205,2.81641,-2.23148}};
};
class Land_HouseV_2L : Residential
{
zedPos[] = {{-3.98438,-3.87207,-4.02338},{4.32617,1.81836,-3.96332}};
lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}};
class Land_HouseV_2L: Residential{
zedPos[] = {{-4.25684,-3.86255,-3.11304},{4.41699,1.95239,-3.05204}};
lootPos[] = {{-2.71582,-2.86084,-4.01},{1.77832,-1.36694,-4.01},{2.62207,4.42261,-4.01},{-4.20117,3.54126,-4.01},{-2.51953,3.06812,-3.61},{-2.62402,-3.98047,-0.785},{2.11719,-4.60596,-0.785},{-3.40137,3.94653,-0.785},{1.58008,4.67627,-0.785},{-0.924805,-1.37231,-0.785}};
lootPosSmall[] = {{0.30957,2.46387,-2.94467},{-4.2334,1.3501,-3.99442},{2.84863,-1.27075,-3.25089},{-1.03711,-2.55688,-0.343903},{2.55762,-3.06763,0.144775},{-1.12598,0.708984,-0.0866699},{0.34082,4.95728,-0.156036}};
};
class Land_HouseV_2T1: Residential{
zedPos[] = {{-4.86328,5.27539,-2.35536},{6.10547,-3.55127,-2.35536},{2.22485,-4.75195,-2.35536}};
lootPos[] = {{-1.34375,-2.81201,-3.018},{3.66406,3.52417,-3.018},{-1.05469,1.96191,-3.018},{-5.96582,2.97144,-3.018},{-3.23242,0.747314,-3.018},{-6.07031,1.02271,-3.018},{6.5498,1.55957,-3.018},{3.04883,0.714355,0.216766},{-5.85938,0.652588,0.216766},{-2.02539,-2.97729,0.216766}};
lootPosSmall[] = {{-0.298828,1.72705,0.846771},{1.02637,0.932373,-2.30807},{0.351563,-2.11206,-2.55853},{-2.15332,2.07861,-2.38748},{-5.08496,0.956299,-2.48694},{1.47363,2.02832,-2.30737}};
};
class Land_HouseV_2I: Residential {
zedPos[] = {{-3.31958,-6.41699,-2.4},{-3.92847,0.430664,-2.4}};
lootPos[] = {{-3.90015,1.6748,-2.815},{3.08618,0.325195,-2.815},{-3.50146,8.58008,-2.815},{1.48804,7.0498,-2.815},{-3.3606,4.63965,-2.815},{3.12231,8.99805,-2.815},{5.83228,3.22852,-2.815},{1.36353,-6.61328,-2.815},{4.28125,-6.5,-2.815},{5.93262,1.11719,-2.815},{-3.74072,-1.29004,-2.815},{-1.91602,-1.45898,-2.535}};
lootPosSmall[] = {{3.38306,-5.31836,-1.92419},{-0.365967,-1.50781,-2.14468},{-3.70947,-3.62598,-2.00531},{-3.90796,-4.31152,-1.69519},{1.87402,8.35156,-2.2149},{1.88843,5.81152,-1.61481},{3.18896,7.7207,-2.1048},{-2.39307,-0.00488281,-1.69507},{2.77002,5.34766,-2.27469}};
};
class Land_HouseV_1I3 : Residential
@@ -225,22 +248,22 @@ class Land_houseV_2T2 : Residential
lootPosSmall[] = {{-1.93677,-0.370117,-0.592319},{-0.72998,3.18066,-0.634354},{6.16992,-2.89941,-0.961671},{-3.72339,3.1084,-2.92789},{-2.11914,-2.98535,-3.83026},{5.01758,-2.93018,-3.34743}};
};
class Land_HouseBlock_A1 : Residential
{
zedPos[] = {{-3.48242,2.13965,-8.81882},{-4.56689,-3,-8.81262}};
lootPos[] = {{-4.56689,-3,-8.81262},{-3.48242,2.13965,-8.81882}};
class Land_HouseBlock_A1: Residential {
zedPos[] = {{-0.690918,4.64209,-8},{4.8335,-4.78223,-8},{-2.74512,-0.86377,-8}};
lootPos[] = {{-3.84277,-3.48926,-8.666},{-4.49023,3.61768,-8.666},{-1.18848,-3.0918,-8.504},{4.84229,0.462402,-8.514},{-2.16211,0.761719,-8.514},{1.77734,-0.84375,-8.494},{1.09863,-3.98877,-8.494},{4.99023,4.17139,-8.514}};
lootPosSmall[] = {{-2.19727,4.49414,-8.514}};
};
class Land_HouseBlock_A2_1 : Residential
{
zedPos[] = {{3.98975,4.48926,-7.4043}};
lootPos[] = {{3.98975,4.48926,-7.4043}};
class Land_HouseBlock_A2_1: Residential {
zedPos[] = {{6.5,0,-6.7},{3.5,-5,-6.7}};
lootPos[] = {{3.51953,-5.6272,-7.014},{4.83008,0.922607,-7.014},{6.45117,-3.29639,-7.014}};
lootPosSmall[] = {{2.78906,1.05737,-7.014},{7.41211,-6.22095,-7.014}};
};
class Land_HouseBlock_A3 : Residential
{
zedPos[] = {{0.554688,2.70801,-5.4317}};
lootPos[] = {{0.56,2.71,-5.43},{-0.72,-3.61,-5.45},{1.04,-1.56,-5.45}};
class Land_HouseBlock_A3: Residential {
zedPos[] = {{4.7,-2.6,-4.8},{-0.5,-1,-5}};
lootPos[] = {{2.7666,1.06982,-5.048},{6.74023,1.92383,-5.048},{4.00928,-4.37354,-5.048},{0.126465,-4.20947,-5.5},{-0.320801,3.43945,-5.5}};
lootPosSmall[] = {{3.52393,2.70264,-4.67},{7.4209,-5.06787,-5.048}};
};
class Land_HouseBlock_B5 : Residential

View File

@@ -10,8 +10,6 @@ class FarmRoaming : Farm
maxRoaming = 2;
};
class Land_Shed_W03 : HouseRoaming {};
class Land_HouseV_2T1 : HouseRoaming {};
class Land_HouseV_3I2 : HouseRoaming {};
class land_housev_3i3: HouseRoaming {
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
@@ -19,12 +17,8 @@ class land_housev_3i3: HouseRoaming {
};
class Land_HouseBlock_A1_2 : HouseRoaming {};
class Land_HouseBlock_A2 : HouseRoaming {};
class Land_HouseBlock_B1 : HouseRoaming {};
class Land_HouseBlock_B2 : HouseRoaming {};
class Land_HouseBlock_B3: HouseRoaming {
zedPos[] = {{0.878418,5.69189,-6.38459}};
lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
};
class Land_HouseBlock_B4: HouseRoaming{
zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};

View File

@@ -37,6 +37,7 @@ class Supermarket : Default
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
@@ -56,7 +57,8 @@ class Supermarket : Default
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6"
"z_suit6",
"z_new_garbageman"
};
lootGroup = Supermarket;
};
@@ -83,7 +85,18 @@ class Land_A_GeneralStore_01 : Supermarket
};
};
//DZE ADDED BELOW
class Land_HouseBlock_B1: Supermarket {
zedPos[] = {{3.6377,-4.34326,-7},{-4.75,-0.23291,-7}};
lootPos[] = {{2.06738,-0.201416,-7.24},{8.21484,0.476563,-7.24},{9.43066,-3.83154,-7.24},{-4.0752,3.28027,-7.25562},{-5.35254,-3.57715,-7.28366}};
lootPosSmall[] = {{5.7041,-0.69458,-6.64941},{7.75977,-0.796387,-6.64941},{9.00195,-0.711914,-6.23325},{10.2324,-2.38208,-6.00134},{1.00977,-3.0564,-6.3736},{0.983398,-1.65771,-6.75946},{9.72168,-0.455322,-6.72049},{3.50684,-0.39624,-6.33636}};
};
class Land_HouseBlock_B3: Supermarket {
zedPos[] = {{-2.85547,-3.86035,-6.6},{2.58887,-2.12109,-6.6}};
lootPos[] = {{2.95117,-3.56128,-6.918},{1.40039,0.55957,-6.918},{-3.31934,0.679199,-6.918},{2.49414,-1.33569,-6.918}};
lootPosSmall[] = {{-1.52539,-0.221924,-6.325},{0.421875,-0.345215,-6.325},{3.29883,-0.0541992,-6.39774},{2.68652,-0.147217,-5.91101},{0.414063,-3.67334,-6.43442},{3.79199,-1.17456,-5.67627}};
};
class Land_GeneralStore_01a_PMC : Supermarket
{
lootPos[] = {{-8.28796,-0.435303,-1.20155},

View File

@@ -59,7 +59,8 @@ class CfgLoot
#include "Groups\Zombies\Prisoner.hpp" //DZE
#include "Groups\Zombies\Hero.hpp" //DZE
#include "Groups\Zombies\Bandit.hpp" //DZE
};
#include "Groups\Zombies\Bloodsucker.hpp" //DZE
};
class Buildings
{

View File

@@ -4,7 +4,6 @@ Hunting[] =
{Loot_GROUP, 10, shotgunsingleshot},
{Loot_GROUP, 1, Chainsaws},
{Loot_WEAPON, 1, DMR_Gh_DZ},
{Loot_WEAPON, 1, RedRyder},
//Tools
{Loot_GROUP, 5, ToolsSurvival},
@@ -14,7 +13,7 @@ Hunting[] =
{Loot_MAGAZINE, 2, FoodNutmix},
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
{Loot_MAGAZINE, 1, 350Rnd_BB_GUN},
//Backpacks
{Loot_GROUP, 5, backpacks},

View File

@@ -173,7 +173,7 @@ MilitaryCZ[] =
MilitarySmallCZ[] =
{
{Loot_WEAPON, 6, Sa61_EP1},
{Loot_WEAPON, 6, Sa61_DZ},
{Loot_WEAPON, 3, CZ75P_DZ},
{Loot_WEAPON, 3, CZ75D_DZ},
{Loot_WEAPON, 3, CZ75SP_DZ},

View File

@@ -25,10 +25,12 @@ clothes[] = {
{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ},
{Loot_MAGAZINE, 1, Skin_Doctor_DZ},
{Loot_MAGAZINE, 1, Skin_Paramedic_DZ},
{Loot_MAGAZINE, 1, Skin_Assistant_DZ},
{Loot_MAGAZINE, 1, Skin_Worker1_DZ},
{Loot_MAGAZINE, 1, Skin_Worker3_DZ},
{Loot_MAGAZINE, 1, Skin_Worker4_DZ},
{Loot_MAGAZINE, 1, Skin_Garbage_Man_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani01_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani03_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani04_EP1_DZ},
@@ -84,7 +86,7 @@ ghilliesuits[] = {
{Loot_MAGAZINE, 1, Skin_SniperW_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
{Loot_MAGAZINE, 1, SniperBanditW_DZ},
{Loot_MAGAZINE, 1, Skin_SniperBanditW_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1W_DZ},
@@ -169,7 +171,6 @@ stalkerclothes[] = {
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2W_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutralW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},

View File

@@ -269,7 +269,7 @@ shotgunsingleshot[] = { // Residential Spawns
{Loot_WEAPON, 2, LeeEnfield_DZ},
{Loot_WEAPON, 3, MR43_DZ},
{Loot_WEAPON, 3, Crossbow_DZ},
{Loot_WEAPON, 3, RedRyder},
{Loot_WEAPON, 3, RedRyder_DZ},
{Loot_WEAPON, 1, CZ550_DZ},
{Loot_WEAPON, 1, Mosin_DZ}
};

View File

@@ -0,0 +1,4 @@
Bloodsucker[] =
{
{Loot_MAGAZINE, 1, ItemZombieParts}
};

View File

@@ -42,15 +42,39 @@ class workbench_kit: CA_Magazine
};
};
class advanced_workBench_kit: CA_Magazine
// DayZ Mod workbench
class ItemWorkBench_DZE : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_WORKBENCH_ADVANCED;
descriptionShort = $STR_EPOCH_WORKBENCH_ADVANCED_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
displayName = $STR_BLD_name_ItemWorkBench;
model = "z\addons\dayz_buildings\models\workbench_flat.p3d";
picture = "\z\addons\dayz_buildings\equip\item_workbench.paa";
descriptionShort = $STR_BLD_desc_ItemWorkBench;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WorkBench_DZE";
};
};
};
// DayZ Mod workbench
class ItemWorkBench: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_BLD_name_ItemWorkBench;
model = "z\addons\dayz_buildings\models\workbench_flat.p3d";
picture = "\z\addons\dayz_buildings\equip\item_workbench.paa";
descriptionShort = $STR_BLD_desc_ItemWorkBench;
class ItemActions
{
@@ -59,37 +83,11 @@ class advanced_workBench_kit: CA_Magazine
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Advanced_WorkBench_DZ";
};
};
};
// DayZ Mod workbench
class ItemWorkBench : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_BLD_name_ItemWorkBench;//"Work Bench (Packed)"
model = "z\addons\dayz_buildings\models\workbench_flat.p3d";
picture = "\z\addons\dayz_buildings\equip\item_workbench.paa"; // add to PBO
descriptionShort = $STR_BLD_desc_ItemWorkBench;//"A Folded Workbench, required for House Building and Some Crafting"
vehicle = "WorkBench";
sfx = "tentunpack";
class ItemActions
{
class Build
{
text = $STR_BLD_build_ItemWorkBench;//"place WorkBench"
script = "; ['ItemWorkBench','Build'] spawn player_buildPlaceables;";
require[] = {};
consume[] = {"ItemWorkBench"};
create = "WorkBench";
};
};
};
class wood_ramp_kit: CA_Magazine
{
scope = 2;
@@ -99,7 +97,7 @@ class wood_ramp_kit: CA_Magazine
descriptionShort = $STR_EPOCH_WOODENRAMP_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
@@ -121,7 +119,7 @@ class plot_pole_kit: CA_Magazine
descriptionShort = $STR_EPOCH_PLOT_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
@@ -156,7 +154,7 @@ class metal_panel_kit: CA_Magazine
};
};
class ItemCorrugated : CA_Magazine
class ItemCorrugated: CA_Magazine
{
scope = 2;
count = 1;
@@ -165,10 +163,10 @@ class ItemCorrugated : CA_Magazine
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = $STR_EPOCH_CORRUGATEDFENCE_DESC;
class ItemActions
{
class Build
class Build
{
text = $STR_EPOCH_PLAYER_214;
script = "spawn player_build;";
@@ -205,15 +203,15 @@ class ItemCorrugated : CA_Magazine
};
};
class ItemWire : CA_Magazine
class ItemWire: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
type = 256;
model = "\dayz_equip\models\Fence_wire_kit.p3d";
picture = "\dayz_equip\textures\equip_fencewire_kit_CA.paa";
displayName = $STR_EQUIP_NAME_23;
descriptionShort = $STR_EQUIP_DESC_23;
displayName = $STR_EQUIP_NAME_WIRE_FENCE;
descriptionShort = $STR_EQUIP_DESC_WIRE_FENCE;
class ItemActions
{
@@ -226,18 +224,60 @@ class ItemWire : CA_Magazine
create = "Fort_RazorWire"; // vanilla uses Wire_cat1
byPass = "byPassRoadCheck";
};
class Crafting
{
text = $STR_ACTION_CRAFT_FORT_WIRE;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"fortified_wire_kit",1}};
input[] = {{"ItemWire",1},{"ItemTankTrap",2}};
};
class Crafting1
{
text = $STR_EPOCH_ACTION_CRAFT_BARBED_GATE;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"barbed_gate_kit",1}};
input[] = {{"ItemWire",1},{"ItemTankTrap",2},{"ItemPole",2}};
};
};
};
class ItemTankTrap : CA_Magazine
class fortified_wire_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
type = 256;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
displayName = $STR_EQUIP_NAME_FORT_WIRE;
descriptionShort = $STR_EQUIP_DESC_FORT_WIRE;
class ItemActions
{
class Build
{
text = $STR_ACTION_BUILD_FORT_WIRE;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
consume[] = {"fortified_wire_kit"};
create = "FortifiedWire_DZ";
byPass = "byPassRoadCheck";
};
};
};
class ItemTankTrap: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\dayz_equip\models\tank_trap_kit.p3d";
picture = "\dayz_equip\textures\equip_tanktrap_kit_CA.paa";
displayName = $STR_EQUIP_NAME_22;
descriptionShort = $STR_EQUIP_DESC_22;
displayName = $STR_EQUIP_NAME_TANK_TRAP;
descriptionShort = $STR_EQUIP_DESC_TANK_TRAP;
class ItemActions
{
@@ -250,19 +290,60 @@ class ItemTankTrap : CA_Magazine
create = "Hedgehog_DZ";
byPass = "byPassRoadCheck";
};
class Crafting
{
text = $STR_ACTION_CRAFT_FORT_WIRE;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"fortified_wire_kit",1}};
input[] = {{"ItemTankTrap",2},{"ItemWire",1}};
};
class Crafting1
{
text = $STR_EPOCH_ACTION_CRAFT_BARBED_GATE;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"barbed_gate_kit",1}};
input[] = {{"ItemWire",1},{"ItemTankTrap",2},{"ItemPole",2}};
};
};
};
class ItemGenerator : CA_Magazine
class barbed_gate_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
type = 256;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
displayName = $STR_EQUIP_NAME_BARBED_GATE;
descriptionShort = $STR_EQUIP_DESC_BARBED_GATE;
class ItemActions
{
class Build
{
text = $STR_EPOCH_ACTION_BUILD_BARBED_GATE;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
consume[] = {"barbed_gate_kit"};
create = "BarbedGate_DZ";
};
};
};
class ItemGenerator: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\dayz_equip\models\generator_gear.p3d";
picture = "\dayz_equip\textures\equip_generator_ca.paa";
displayName = $STR_EQUIP_NAME_31;
descriptionShort = $STR_EQUIP_DESC_31;
class ItemActions
{
class Build
@@ -825,3 +906,556 @@ class cctv_kit: CA_Magazine
};
};
};
class concrete_barrier_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_CNC_BARRIER;
descriptionShort = $STR_EQUIP_DESC_CNC_BARRIER;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_ACTION_BUILD_CNC_BARRIER;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "ConcreteBarrier_DZ";
};
class Crafting
{
text = $STR_EPOCH_ACTION_CRAFT_CNC_BARRIER_STRIPED;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"concrete_barrier_striped_kit",1}};
input[] = {{"concrete_barrier_kit",1}};
};
class Crafting1
{
text = $STR_EPOCH_ACTION_CRAFT_CONCRETE_WALL;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"concrete_wall_kit",1}};
input[] = {{"concrete_barrier_kit",5},{"CementBag",2}};
};
class Crafting2
{
text = $STR_EPOCH_ACTION_CRAFT_CONCRETE_PIPE;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"concrete_pipe_kit",1}};
input[] = {{"concrete_barrier_kit",6},{"CementBag",2}};
};
};
};
class concrete_barrier_striped_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
descriptionShort = $STR_EQUIP_DESC_CNC_BARRIER_STRIPED;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_ACTION_BUILD_CNC_BARRIER_STRIPED;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "ConcreteBarrierStriped_DZ";
};
class Crafting
{
text = $STR_EPOCH_ACTION_CRAFT_CNC_BARRIER;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"concrete_barrier_kit",1}};
input[] = {{"concrete_barrier_striped_kit",1}};
};
};
};
class concrete_wall_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
descriptionShort = $STR_EQUIP_DESC_CONCRETE_WALL;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_ACTION_BUILD_CONCRETE_WALL;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "ConcreteWall_DZ";
};
class Crafting
{
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"dragonteeth_kit",1}};
input[] = {{"concrete_wall_kit",1},{"ItemStone",6},{"CementBag",4}};
};
};
};
class concrete_pipe_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
descriptionShort = $STR_EQUIP_DESC_CONCRETE_PIPE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_ACTION_BUILD_CONCRETE_PIPE;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "ConcretePipe_DZ";
};
};
};
class dragonteeth_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_DRAGONTEETH;
descriptionShort = $STR_EQUIP_DESC_DRAGONTEETH;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_ACTION_BUILD_DRAGONTEETH;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "DragonTeeth_DZ";
};
class Crafting
{
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH_BIG;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"dragonteeth_big_kit",1}};
input[] = {{"dragonteeth_kit",1},{"ItemStone",6},{"CementBag",4}};
};
};
};
class dragonteeth_big_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
descriptionShort = $STR_EQUIP_DESC_DRAGONTEETH_BIG;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_ACTION_BUILD_DRAGONTEETH_BIG;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "DragonTeethBig_DZ";
};
};
};
class simple_footbridge_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
descriptionShort = $STR_EQUIP_DESC_SIMPLE_FOOTBRIDGE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_ACTION_BUILD_SIMPLE_FOOTBRIDGE;
script = "spawn player_build;";
require[] = {};
create = "SimpleFootbridge_DZ";
};
};
};
class wooden_footbridge_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
descriptionShort = $STR_EQUIP_DESC_WOODEN_FOOTBRIDGE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_ACTION_BUILD_WOODEN_FOOTBRIDGE;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodenFootbridge_DZ";
};
};
};
class windbreak_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_WINDBREAK;
descriptionShort = $STR_EQUIP_DESC_WINDBREAK;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions {
class Build
{
text = $STR_EPOCH_ACTION_BUILD_WINDBREAK;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Windbreak_DZ";
};
};
};
class metal_container_1a_kit: CA_Magazine // red
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1A;
descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_1A;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions {
class Build
{
text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_1A;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "MetalContainer1A_DZ";
};
class Crafting
{
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1B; // craft green
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"metal_container_1b_kit",1}};
input[] = {{"metal_container_1a_kit",1}};
};
class Crafting1
{
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1G; // craft white
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"metal_container_1g_kit",1}};
input[] = {{"metal_container_1a_kit",1}};
};
class Crafting2
{
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_2D; // craft 2x red
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"metal_container_2d_kit",1}};
input[] = {{"metal_container_1a_kit",2}};
};
};
};
class metal_container_1b_kit: CA_Magazine // green
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1B;
descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_1B;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions {
class Build
{
text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_1B;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "MetalContainer1B_DZ";
};
class Crafting
{
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1A; // craft red
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"metal_container_1a_kit",1}};
input[] = {{"metal_container_1b_kit",1}};
};
class Crafting1
{
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1G; // craft white
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"metal_container_1g_kit",1}};
input[] = {{"metal_container_1b_kit",1}};
};
};
};
class metal_container_1g_kit: CA_Magazine // white
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1G;
descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_1G;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions {
class Build
{
text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_1G;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "MetalContainer1G_DZ";
};
class Crafting
{
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1A; // craft red
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"metal_container_1a_kit",1}};
input[] = {{"metal_container_1g_kit",1}};
};
class Crafting1
{
text = $STR_EPOCH_ACTION_CRAFT_METAL_CONTAINER_1B; // craft green
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"metal_container_1b_kit",1}};
input[] = {{"metal_container_1g_kit",1}};
};
};
};
class metal_container_2d_kit: CA_Magazine // 2x red
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_2D;
descriptionShort = $STR_EQUIP_DESC_METAL_CONTAINER_2D;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions {
class Build
{
text = $STR_EPOCH_ACTION_BUILD_METAL_CONTAINER_2D;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "MetalContainer2D_DZ";
};
};
};
class compost_barrel_empty_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_COMPOST_BARREL_EMTPY;
descriptionShort = $STR_EPOCH_COMPOST_BARREL_EMTPY_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions {
class Build {
text = $STR_EPOCH_BUILD_COMPOST_BARREL;
script = "spawn player_build;";
require[] = {};
create = "Compost_Barrel_Empty_DZE";
};
};
};
class compost_barrel_full_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_COMPOST_BARREL_FULL;
descriptionShort = $STR_EPOCH_COMPOST_BARREL_FULL_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions {
class Build {
text = $STR_EPOCH_BUILD_COMPOST_BARREL;
script = "spawn player_build;";
require[] = {"ItemShovel"};
create = "Compost_Barrel_Full_DZE";
};
};
};
class boggle_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_BOGGLE;
descriptionShort = $STR_EQUIP_DESC_BOGGLE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Boggle_DZE";
};
};
};
class satellite_dish_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_SATELLITE_DISH;
descriptionShort = $STR_EQUIP_DESC_SATELLITE_DISH;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Satellite_Dish_DZE";
};
};
};
class fueltank_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_FUELTANK_BIG;
descriptionShort = $STR_EQUIP_DESC_FUELTANK_BIG;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Fueltank_DZE";
};
};
};
class watertank_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_WATERTANK;
descriptionShort = $STR_EQUIP_DESC_WATERTANK;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Watertank_DZE";
};
};
};
class watertower_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_WATERTOWER;
descriptionShort = $STR_EQUIP_DESC_WATERTOWER;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Watertower_DZE";
};
};
};

View File

@@ -0,0 +1,500 @@
class Placeholder_01_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_01;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_01;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_02_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_02;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_02;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_03_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_03;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_03;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_04_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_04;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_04;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_05_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_05;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_05;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_06_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_06;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_06;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_07_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_07;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_07;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_08_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_08;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_08;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_09_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_09;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_09;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_10_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_10;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_10;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_11_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_11;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_11;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_12_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_12;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_12;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_13_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_13;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_13;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_14_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_14;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_14;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_15_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_15;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_15;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_16_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_16;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_16;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_17_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_17;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_17;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_18_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_18;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_18;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_19_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_19;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_19;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_20_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_20;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_20;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_21_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_21;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_21;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_22_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_22;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_22;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_23_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_23;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_23;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_24_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_24;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_24;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_25_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_25;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_25;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_26_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_26;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_26;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_27_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_27;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_27;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_28_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_28;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_28;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_29_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_29;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_29;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_30_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_30;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_30;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_31_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_31;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_31;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_32_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_32;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_32;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_33_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_33;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_33;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_34_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_34;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_34;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_35_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_35;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_35;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_36_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_36;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_36;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_37_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_37;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_37;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_38_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_38;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_38;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_39_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_39;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_39;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_40_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_40;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_40;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_41_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_41;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_41;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_42_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_42;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_42;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_43_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_43;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_43;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_44_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_44;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_44;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_45_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_45;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_45;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_46_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_46;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_46;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_47_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_47;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_47;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_48_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_48;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_48;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_49_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_49;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_49;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};
class Placeholder_50_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_PLACEHOLDER_ITEM_NAME_50;
descriptionShort = $STR_PLACEHOLDER_ITEM_DESC_50;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
};

View File

@@ -0,0 +1,197 @@
class Plant_Patch_Pumpkin_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLANT_PATCH_PUMPKIN;
descriptionShort = $STR_EPOCH_PLANT_PATCH_PUMPKIN_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemShovel"};
create = "Plant_Patch_Pumpkin_DZE";
};
};
};
class Plant_Patch_Sunflower_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLANT_PATCH_SUNFLOWER;
descriptionShort = $STR_EPOCH_PLANT_PATCH_SUNFLOWER_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemShovel"};
create = "Plant_Patch_Sunflower_DZE";
};
};
};
class Plant_Patch_Carrot_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLANT_PATCH_CARROT;
descriptionShort = $STR_EPOCH_PLANT_PATCH_CARROT_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemShovel"};
create = "Plant_Patch_Carrot_DZE";
};
};
};
class Plant_Patch_Potato_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLANT_PATCH_POTATO;
descriptionShort = $STR_EPOCH_PLANT_PATCH_POTATO_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemShovel"};
create = "Plant_Patch_Potato_DZE";
};
};
};
class Plant_Patch_Hemp_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLANT_PATCH_HEMP;
descriptionShort = $STR_EPOCH_PLANT_PATCH_HEMP_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemShovel"};
create = "Plant_Patch_Hemp_DZE";
};
};
};
class Plant_Patch_Tobacco_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLANT_PATCH_TOBACCO;
descriptionShort = $STR_EPOCH_PLANT_PATCH_TOBACCO_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemShovel"};
create = "Plant_Patch_Tobacco_DZE";
};
};
};
class Plant_Patch_Tea_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLANT_PATCH_TEA;
descriptionShort = $STR_EPOCH_PLANT_PATCH_TEA_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemShovel"};
create = "Plant_Patch_Tea_DZE";
};
};
};
class Plant_Patch_Garlic_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLANT_PATCH_GARLIC;
descriptionShort = $STR_EPOCH_PLANT_PATCH_GARLIC_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemShovel"};
create = "Plant_Patch_Garlic_DZE";
};
};
};
class Plant_Patch_Comfrey_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_PLANT_PATCH_COMFREY;
descriptionShort = $STR_EPOCH_PLANT_PATCH_COMFREY_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemShovel"};
create = "Plant_Patch_Comfrey_DZE";
};
};
};

View File

@@ -1,12 +1,12 @@
class ItemSandbag : CA_Magazine
class ItemSandbag: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
displayName = $STR_EQUIP_NAME_21;
descriptionShort = $STR_EQUIP_DESC_21;
displayName = $STR_EQUIP_NAME_SANDBAGS;
descriptionShort = $STR_EQUIP_DESC_SANDBAGS;
class ItemActions
{
@@ -47,16 +47,25 @@ class ItemSandbag : CA_Magazine
output[] = {{"BagFenceRound_DZ_kit",1}};
input[] = {{"ItemSandbag",1}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_HBF; // "Craft Heavy Bag Fence"
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagHeavy_kit",1}};
input[] = {{"ItemSandbag",2},{"PartWoodPile",1}};
};
};
};
class BagFenceRound_DZ_kit : CA_Magazine
class BagFenceRound_DZ_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_21_ROUND;
descriptionShort = $STR_EQUIP_DESC_21;
displayName = $STR_EQUIP_NAME_SANDBAGS_ROUND;
descriptionShort = $STR_EQUIP_DESC_SANDBAGS_ROUND;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
@@ -81,7 +90,7 @@ class BagFenceRound_DZ_kit : CA_Magazine
};
};
class ItemSandbagLarge : CA_Magazine
class ItemSandbagLarge: CA_Magazine
{
scope = 2;
count = 1;
@@ -109,10 +118,19 @@ class ItemSandbagLarge : CA_Magazine
output[] = {{"ItemSandbagExLarge",1}};
input[] = {{"ItemSandbagLarge",3}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_WBARRIER5; // "Craft 5x Warfare Barrier"
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemWarfareBarrier5x_kit",1}};
input[] = {{"ItemSandbagLarge",5}};
};
};
};
class ItemSandbagExLarge : CA_Magazine
class ItemSandbagExLarge: CA_Magazine
{
scope = 2;
count = 1;
@@ -126,14 +144,14 @@ class ItemSandbagExLarge : CA_Magazine
{
class Build
{
text = $STR_EPOCH_PLAYER_273_4;
text = $STR_EPOCH_PLAYER_273_4; // "Build 3x H-Barrier"
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier3_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_273_2;
text = $STR_EPOCH_PLAYER_273_2; // "Craft 5x H-Barrier"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
@@ -143,7 +161,7 @@ class ItemSandbagExLarge : CA_Magazine
};
};
class ItemSandbagExLarge5x : CA_Magazine
class ItemSandbagExLarge5x: CA_Magazine
{
scope = 2;
count = 1;
@@ -157,11 +175,51 @@ class ItemSandbagExLarge5x : CA_Magazine
{
class Build
{
text = $STR_EPOCH_PLAYER_273_5;
text = $STR_EPOCH_PLAYER_273_5; // "Build 5x H-Barrier"
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier5_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_HBARRIER5CURVED; // "Craft 5x H-Barrier (Curved)"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagExLarge5xCurved",1}};
input[] = {{"ItemSandbagExLarge5x",1}};
};
};
};
class ItemSandbagExLarge5xCurved: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_HBARRIER5CURVED;
descriptionShort = $STR_EQUIP_DESC_HBARRIER5CURVED;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_PLAYER_HBARRIER5CURVED_2; // "Build 5x H-Barrier (Curved)"
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier5Curved_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_273_2; // "Craft 5x H-Barrier"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagExLarge5x",1}};
input[] = {{"ItemSandbagExLarge5xCurved",1}};
};
};
};
@@ -184,5 +242,213 @@ class sandbag_nest_kit: CA_Magazine
require[] = {"ItemEtool","ItemToolbox"};
create = "SandNest_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_LARGENEST; // "Craft Large Sandbag Nest"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"sandbag_nest_large_kit",1}};
input[] = {{"sandbag_nest_kit",4},{"ItemSandBagHeavyCorner_kit",4}};
};
};
};
};
class sandbag_nest_large_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_LARGENEST;
descriptionShort = $STR_EQUIP_DESC_LARGENEST;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_PLAYER_LARGENEST_2; // "Build Large Sandbag Nest"
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "SandNestLarge_DZ";
};
};
};
class ItemSandbagHeavy_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_HBF; // "Heavy Bag Fence"
descriptionShort = $STR_EQUIP_DESC_HBF;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
class ItemActions
{
class build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "HeavyBagFence_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_HBF_CORNER; // "Craft Heavy Bag Fence (Corner)"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandBagHeavyCorner_kit",1}};
input[] = {{"ItemSandbagHeavy_kit",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_HBF_ROUND; // "Craft Heavy Bag Fence (Round)"
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagHeavyRound_kit",1}};
input[] = {{"ItemSandbagHeavy_kit",3}};
};
};
};
class ItemSandBagHeavyCorner_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_HBF_CORNER; // "Heavy Bag Fence (Corner)"
descriptionShort = $STR_EQUIP_DESC_HBF_CORNER;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
class ItemActions
{
class build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "HeavyBagFenceCorner_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_LARGENEST; // "Craft Large Sandbag Nest"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"sandbag_nest_large_kit",1}};
input[] = {{"sandbag_nest_kit",4},{"ItemSandBagHeavyCorner_kit",4}};
};
};
};
class ItemSandbagHeavyRound_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_HBF_ROUND; // "Heavy Bag Fence (Round)"
descriptionShort = $STR_EQUIP_DESC_HBF_ROUND;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
class ItemActions
{
class build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "HeavyBagFenceRound_DZ";
};
};
};
class ItemWarfareBarrier5x_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_WBARRIER5;
descriptionShort = $STR_EQUIP_DESC_WBARRIER5;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_PLAYER_WBARRIER5_2; // "Build 5x Warfare Barrier"
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_WarfareBarrier5x_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_WBARRIER10; // "Craft 10x Warfare Barrier"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemWarfareBarrier10x_kit",1}};
input[] = {{"ItemWarfareBarrier5x_kit",2}};
};
};
};
class ItemWarfareBarrier10x_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_WBARRIER10;
descriptionShort = $STR_EQUIP_DESC_WBARRIER10;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_PLAYER_WBARRIER10_2; // "Build 10x Warfare Barrier"
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_WarfareBarrier10x_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_WBARRIER10TALL; // "Craft 10x Warfare Barrier (Tall)"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemWarfareBarrier10xTall_kit",1}};
input[] = {{"ItemWarfareBarrier10x_kit",3}};
};
};
};
class ItemWarfareBarrier10xTall_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_WBARRIER10TALL;
descriptionShort = $STR_EQUIP_DESC_WBARRIER10TALL;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
class ItemActions
{
class Build
{
text = $STR_EPOCH_PLAYER_WBARRIER10TALL_2; // "Build 10x Warfare Barrier (Tall)"
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_WarfareBarrier10xTall_DZ";
};
};
};

View File

@@ -0,0 +1,527 @@
class M2_MG_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_M2_MG;
descriptionShort = $STR_DN_M2_MG;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "M2_MG_Static_DZ";
};
};
};
class M2_TriPod_MG_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_M2HD_MINITRIPOD;
descriptionShort = $STR_DN_M2HD_MINITRIPOD;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "M2_TriPod_MG_Static_DZ";
};
};
};
class DSHKM_MG_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_DSHKM;
descriptionShort = $STR_DN_DSHKM;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "DSHKM_MG_Static_DZ";
};
};
};
class DSHKM_TriPod_MG_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_DSHKM_MINITRIPOD;
descriptionShort = $STR_DN_DSHKM_MINITRIPOD;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "DSHKM_TriPod_MG_Static_DZ";
};
};
};
class KORD_TriPod_MG_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_KORD_LOW;
descriptionShort = $STR_DN_KORD_LOW;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "KORD_Tripod_MG_Static_DZ";
};
};
};
class KORD_MG_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_KORD;
descriptionShort = $STR_DN_KORD;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "KORD_MG_Static_DZ";
};
};
};
class L2A1_MG_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_BAF_BAF_L2A1_TRIPOD_D0;
descriptionShort = $STR_BAF_BAF_L2A1_TRIPOD_D0;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "L2A1_MG_Static_DZ";
};
};
};
class L2A1_Tripod_MG_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_BAF_BAF_L2A1_MINITRIPOD_D0;
descriptionShort = $STR_BAF_BAF_L2A1_MINITRIPOD_D0;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "L2A1_Tripod_MG_Static_DZ";
};
};
};
class GMG_Tripod_MG_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_BAF_BAF_GMG_TRIPOD_D0;
descriptionShort = $STR_BAF_BAF_GMG_TRIPOD_D0;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "GMG_Tripod_MG_Static_DZ";
};
};
};
class AGS30_GrenadeLauncher_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_AGS30;
descriptionShort = $STR_DN_AGS30;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "AGS30_GrenadeLauncher_Static_DZ";
};
};
};
class MK19_TriPod_GrenadeLauncher_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_MK19_TRIPOD;
descriptionShort = $STR_DN_MK19_TRIPOD;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "MK19_TriPod_GrenadeLauncher_Static_DZ";
};
};
};
class GPMG_TriPod_GrenadeLauncher_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_BAF_BAF_GPMG_MINITRIPOD_D0;
descriptionShort = $STR_BAF_BAF_GPMG_MINITRIPOD_D0;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "GPMG_TriPod_GrenadeLauncher_Static_DZ";
};
};
};
class M119_Artillery_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_M119;
descriptionShort = $STR_DN_M119;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "M119_Artillery_Static_DZ";
};
};
};
class D30_Artillery_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_D30;
descriptionShort = $STR_DN_D30;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "D30_Artillery_Static_DZ";
};
};
};
class SearchLight_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_SEARCHLIGHT;
descriptionShort = $STR_DN_SEARCHLIGHT;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "SearchLight_Static_DZ";
};
};
};
class M252_Mortar_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_M252;
descriptionShort = $STR_DN_M252;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "M252_Mortar_Static_DZ";
};
};
};
class 2b14_82mm_Mortar_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_2B14;
descriptionShort = $STR_DN_2B14;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "2b14_82mm_Mortar_Static_DZ";
};
};
};
class Metis_Launcher_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_AT13;
descriptionShort = $STR_DN_AT13;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Metis_Launcher_Static_DZ";
};
};
};
class SPG9_Launcher_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_SPG9;
descriptionShort = $STR_DN_SPG9;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "SPG9_Launcher_Static_DZ";
};
};
};
class Stinger_Tripod_Launcher_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_STINGER_POD;
descriptionShort = $STR_DN_STINGER_POD;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Stinger_Tripod_Launcher_Static_DZ";
};
};
};
class TOW_Tripod_Launcher_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_TOW_TRIPOD;
descriptionShort = $STR_DN_TOW_TRIPOD;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "TOW_Tripod_Launcher_Static_DZ";
};
};
};
class Rbs70_Launcher_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_ACR_DN_RBS70;
descriptionShort = $STR_ACR_DN_RBS70;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Rbs70_Launcher_Static_DZ";
};
};
};
class Igla_AntiAir_Launcher_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_IGLA_AA_POD_EAST;
descriptionShort = $STR_DN_IGLA_AA_POD_EAST;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Igla_AntiAir_Launcher_Static_DZ";
};
};
};
class ZU23_AntiAir_Static_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_DN_ZU23;
descriptionShort = $STR_DN_ZU23;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "ZU23_AntiAir_Static_DZ";
};
};
};

View File

@@ -1,3 +1,25 @@
class advanced_workBench_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_WORKBENCH_ADVANCED;
descriptionShort = $STR_EPOCH_WORKBENCH_ADVANCED_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Advanced_WorkBench_DZ";
};
};
};
class outhouse_kit: CA_Magazine
{
scope = 2;
@@ -586,7 +608,6 @@ class cook_tripod_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "CookTripod_DZ";
};
};
@@ -607,7 +628,6 @@ class stoneoven_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "Stoneoven_DZ";
};
};
@@ -628,7 +648,6 @@ class commode_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "Commode_DZ";
};
};
@@ -649,7 +668,6 @@ class wardrobe_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "Wardrobe_DZ";
};
};
@@ -670,7 +688,6 @@ class fridge_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "Fridge_DZ";
};
};
@@ -691,7 +708,6 @@ class washing_machine_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "Washing_Machine_DZ";
};
};
@@ -712,7 +728,6 @@ class server_rack_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "Server_Rack_DZ";
};
};
@@ -733,7 +748,6 @@ class atm_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "ATM_DZ";
};
};
@@ -754,7 +768,6 @@ class armchair_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "Armchair_DZ";
};
};
@@ -775,7 +788,6 @@ class sofa_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "Sofa_DZ";
};
};
@@ -796,7 +808,6 @@ class arcade_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "Arcade_DZ";
};
};
@@ -817,7 +828,6 @@ class vendmachine1_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "Vendmachine1_DZ";
};
};
@@ -838,7 +848,6 @@ class vendmachine2_kit: CA_Magazine
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {};
create = "Vendmachine2_DZ";
};
};
@@ -886,4 +895,334 @@ class camo_storage_crate_kit: CA_Magazine
create = "CamoStorageCrate_DZ";
};
};
};
class ItemStorageBarrel1_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_STORAGEBARRELREDKIT;
model = "\CA\misc\Barel1.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_oil_drum_model_ca.paa";
descriptionShort = $STR_EPOCH_STORAGEBARRELREDKIT_DESC;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
create = "StorageBarrelRed1_DZ";
};
};
};
class ItemStorageBarrel2_kit: ItemStorageBarrel1_kit
{
displayName = $STR_EPOCH_STORAGEBARRELEPOCHKIT;
model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
descriptionShort = $STR_EPOCH_STORAGEBARRELEPOCHKIT_DESC;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
create = "StorageBarrelEpoch1_DZ";
};
};
};
class ItemStorageBarrel3_kit: ItemStorageBarrel1_kit
{
displayName = $STR_EPOCH_STORAGEBARRELYELLOWKIT;
model = "\CA\misc\Barel3.p3d";
descriptionShort = $STR_EPOCH_STORAGEBARRELYELLOWKIT_DESC;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
create = "StorageBarrelYellow1_DZ";
};
};
};
class ItemStorageBarrel4_kit: ItemStorageBarrel1_kit
{
displayName = $STR_EPOCH_STORAGEBARRELBLACKKIT;
model = "\CA\misc\Barel4.p3d";
descriptionShort = $STR_EPOCH_STORAGEBARRELBLACKKIT_DESC;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
create = "StorageBarrelBlack1_DZ";
};
};
};
class ItemStorageBarrel5_kit: ItemStorageBarrel1_kit
{
displayName = $STR_EPOCH_STORAGEBARRELGREENDARKKIT;
model = "\CA\misc\Barel5.p3d";
descriptionShort = $STR_EPOCH_STORAGEBARRELGREENDARKKIT_DESC;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
create = "StorageBarrelGreenDark1_DZ";
};
};
};
class ItemStorageBarrel6_kit: ItemStorageBarrel1_kit
{
displayName = $STR_EPOCH_STORAGEBARRELMILKKIT;
model = "\CA\misc\Barel6.p3d";
descriptionShort = $STR_EPOCH_STORAGEBARRELMILKKIT_DESC;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
create = "StorageBarrelMilk1_DZ";
};
};
};
class ItemStorageBarrel7_kit: ItemStorageBarrel1_kit
{
displayName = $STR_EPOCH_STORAGEBARRELGREENKIT;
model = "\CA\misc\Barel7.p3d";
descriptionShort = $STR_EPOCH_STORAGEBARRELGREENKIT_DESC;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
create = "StorageBarrelGreen1_DZ";
};
};
};
class ItemStorageBarrel8_kit: ItemStorageBarrel1_kit
{
displayName = $STR_EPOCH_STORAGEBARRELGREENRUSTYKIT;
model = "\CA\misc\Barel8.p3d";
descriptionShort = $STR_EPOCH_STORAGEBARRELGREENRUSTYKIT_DESC;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
create = "StorageBarrelGreenRusty1_DZ";
};
};
};
class rabbit_hutch_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_RABBIT_HUTCH;
descriptionShort = $STR_EQUIP_DESC_RABBIT_HUTCH;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Rabbit_Hutch_DZE";
};
};
};
class chicken_coop_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_CHICKEN_COOP;
descriptionShort = $STR_EQUIP_DESC_CHICKEN_COOP;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Chicken_Coop_DZE";
};
};
};
class doghouse_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_DOG_HOUSE;
descriptionShort = $STR_EQUIP_DESC_DOG_HOUSE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Doghouse_DZE";
};
};
};
class postbox_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_POSTBOX;
descriptionShort = $STR_EQUIP_DESC_POSTBOX;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Postbox_DZE";
};
};
};
class wild_bee_hive_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_WILD_BEE_HIVE;
descriptionShort = $STR_EQUIP_DESC_WILD_BEE_HIVE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Wild_Bee_Hive_DZE";
};
};
};
class cow_stable_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_COW_STABLE;
descriptionShort = $STR_EQUIP_DESC_COW_STABLE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Cow_Stable_DZE";
};
};
};
class goat_stable_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_GOAT_STABLE;
descriptionShort = $STR_EQUIP_DESC_GOAT_STABLE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Goat_Stable_DZE";
};
};
};
class sheep_stable_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_SHEEP_STABLE;
descriptionShort = $STR_EQUIP_DESC_SHEEP_STABLE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Sheep_Stable_DZE";
};
};
};
class boar_stable_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_BOAR_STABLE;
descriptionShort = $STR_EQUIP_DESC_BOAR_STABLE;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Boar_Stable_DZE";
};
};
};

View File

@@ -5,8 +5,8 @@ class ItemTent : CA_Magazine
type = 256;
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_EQUIP_NAME_20;
descriptionShort = $STR_EQUIP_DESC_20;
displayName = $STR_EQUIP_NAME_CAMPING_TENT;
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions
{
@@ -37,7 +37,7 @@ class ItemTentWinter : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_TENTWINTER;
descriptionShort = $STR_EQUIP_DESC_20;
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions
{
@@ -68,7 +68,7 @@ class ItemDomeTent : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_DOME_TENT;
descriptionShort = $STR_EQUIP_DESC_20;
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions
{
@@ -99,7 +99,7 @@ class ItemWinterDomeTent : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_WINTER_DOME_TENT;
descriptionShort = $STR_EQUIP_DESC_20;
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions
{
@@ -130,7 +130,7 @@ class ItemDesertTent : CA_Magazine
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
displayName = $STR_VEH_NAME_DESERT_TENT;
descriptionShort = $STR_EQUIP_DESC_20;
descriptionShort = $STR_EQUIP_DESC_CAMPING_TENT;
class ItemActions
{

View File

@@ -65,5 +65,8 @@ class CfgMagazines
#include "Buildings\Fences.hpp"
#include "Buildings\Storage.hpp"
#include "Buildings\Tent.hpp"
#include "Buildings\Misc.hpp"
#include "Buildings\Misc.hpp"
#include "Buildings\StaticWeapons.hpp"
#include "Buildings\Plants.hpp"
#include "Buildings\Placeholders.hpp"
};

View File

@@ -724,31 +724,24 @@ class Skin_gsc_scientist1_DZ : SkinBase {
class Skin_gsc_scientist1_head_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST1_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_HEAD_DESC;
sex = "male";
playerModel = "gsc_scientist1_head_DZ";
};
class Skin_gsc_scientist2_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST2_DESC;
sex = "male";
playerModel = "gsc_scientist2_DZ";
};
class Skin_gsc_scientist2_head_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_HEAD_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_DESC;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST2_HEAD_DESC;
sex = "male";
playerModel = "gsc_scientist2_head_DZ";
};
class Skin_gsc_cloth_loner_head_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_STALKER_ROOKIE_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_ROOKIE_DESC;
sex = "male";
playerModel = "gsc_cloth_loner_head_DZ";
};
class Skin_gsc_eco_stalker_mask_neutral_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_STALKER_LONER_MASK_NAME;
@@ -1101,52 +1094,88 @@ class Skin_SG_GRU_TL_DZ : SkinBase {
sex = "male";
playerModel = "SG_GRU_TL_DZ";
};
class Skin_SG_GRU_Scout_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Scout_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_DT_SCOUT_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Scout_DZ";
};
class Skin_SG_GRU_Sniper_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Sniper_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_DT_SNIPER_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Sniper_DZ";
};
class Skin_SG_GRU_Spotter_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Spotter_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_DT_SPOTTER_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Spotter_DZ";
};
class Skin_SG_GRU_TL_W_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_TL_W_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_TL_W_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_TL_W_DZ";
};
class Skin_SG_GRU_Scout_W_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Scout_W_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_FLT_SCOUT_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Scout_W_DZ";
};
class Skin_SG_GRU_Assaultman_W_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Assaultman_W_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_FLT_RIFLEMAN_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Assaultman_W_DZ";
};
class Skin_SG_GRU_Medic_W_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Medic_W_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MEDIC_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Medic_W_DZ";
};
class Skin_SG_GRU_TL_D_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_TL_D_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_TL_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_TL_D_DZ";
};
class Skin_SG_GRU_Scout_D_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Scout_D_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_SCOUT_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Scout_D_DZ";
};
class Skin_SG_GRU_Marksman_D_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Marksman_D_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MARKSMAN_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Marksman_D_DZ";
};
class Skin_SG_GRU_Operator_D_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Operator_D_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_OPERATOR_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Operator_D_DZ";
};
class Skin_SG_GRU_MG_D_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_MG_D_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MGSOLDIER_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_MG_D_DZ";
};
//ACR Skins
@@ -1472,6 +1501,20 @@ class Skin_BusinessMan_DZ : SkinBase {
sex = "male";
playerModel = "BusinessMan_DZ";
};
class Skin_Paramedic_DZ: SkinBase {
scope = 2;
displayName = $STR_DZE_SKIN_PARAMEDIC_NAME;
descriptionShort = $STR_DZE_SKIN_PARAMEDIC_NAME;
sex = "male";
playerModel = "Paramedic_DZ";
};
class Skin_Garbage_Man_DZ: SkinBase {
scope = 2;
displayName = $STR_DZE_SKIN_GARBAGEMAN_NAME;
descriptionShort = $STR_DZE_SKIN_GARBAGEMAN_NAME;
sex = "male";
playerModel = "Garbage_Man_DZ";
};
// Female ghillies
class Skin_SniperW_DZ : SkinBase {
scope = 2;
@@ -1757,7 +1800,7 @@ class Skin_gsc_scientist1W_DZ : SkinBase {
class Skin_gsc_scientist2W_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_STALKER_SCIENTIST2_MASK_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST_FEMALE_DESC;
descriptionShort = $STR_DZE_EQUIP_STALKER_SCIENTIST2_FEMALE_DESC;
sex = "female";
playerModel = "gsc_scientist2W_DZ";
};

View File

@@ -106,4 +106,6 @@ class FoodCooked : FoodEdible
#include "Soda.hpp"
#include "WaterBottle.hpp"
#include "PlasticWaterbottle.hpp"
#include "PlasticWaterbottle.hpp"
#include "Misc.hpp"

View File

@@ -3,8 +3,8 @@ class FoodGoatRaw : FoodRaw
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_NAME_GOAT_RAW;
descriptionShort = $STR_FOOD_EQUIP_GOAT_RAW;
displayName = $STR_EQUIP_FOOD_NAME_GOAT_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_RAW;
bloodRegen = 300;
Nutrition[] = {143,300,0,0};
cookOutput = "FoodGoatCooked";
@@ -15,8 +15,8 @@ class FoodGoatCooked : FoodCooked
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOOD_NAME_GOAT_COOKED;
descriptionShort = $STR_FOOD_EQUIP_GOAT_COOKED;
displayName = $STR_EQUIP_FOOD_NAME_GOAT_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_COOKED;
bloodRegen = 600;
Nutrition[] = {143,600,0,0};
};
@@ -26,8 +26,8 @@ class FoodMuttonRaw : FoodRaw
scope = 2;
model = "z\addons\dayz_communityassets\models\mutton_raw.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_raw_CA.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_1;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_1;
displayName = $STR_EQUIP_FOOD_NAME_MUTTON_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_RAW;
bloodRegen = 400;
Nutrition[] = {294,350,0,0};
cookOutput = "FoodMuttonCooked";
@@ -39,8 +39,8 @@ class FoodMuttonCooked : FoodCooked
model = "z\addons\dayz_communityassets\models\mutton_cooked.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_cooked_CA.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_1;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_1;
displayName = $STR_EQUIP_FOOD_NAME_MUTTON_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_COOKED;
bloodRegen = 800;
Nutrition[] = {294,700,0,0};
};
@@ -50,8 +50,8 @@ class FoodChickenRaw : FoodRaw
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_2;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_2;
displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_RAW;
bloodRegen = 400;
Nutrition[] = {219,350,0,0};
cookOutput = "FoodChickenCooked";
@@ -62,8 +62,8 @@ class FoodChickenCooked : FoodCooked
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_2;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_2;
displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_COOKED;
bloodRegen = 800;
Nutrition[] = {219,700,0,0};
};
@@ -73,8 +73,8 @@ class FoodBaconRaw : FoodRaw
scope = 2;
model = "z\addons\dayz_communityassets\models\bacon_raw.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_raw_CA.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_4;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_4;
displayName = $STR_EQUIP_FOOD_NAME_BACON_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_RAW;
bloodRegen = 300;
Nutrition[] = {417,350,0,0};
cookOutput = "FoodBaconCooked";
@@ -85,8 +85,8 @@ class FoodBaconCooked : FoodCooked
scope = 2;
model = "z\addons\dayz_communityassets\models\bacon_fried.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_fried_CA.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_4;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_4;
displayName = $STR_EQUIP_FOOD_NAME_BACON_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_COOKED;
bloodRegen = 600;
Nutrition[] = {417,700,0,0};
};
@@ -96,8 +96,8 @@ class FoodRabbitRaw : FoodRaw
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_3;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_3;
displayName = $STR_EQUIP_FOOD_NAME_RABBIT_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_RAW;
bloodRegen = 500;
Nutrition[] = {517,450,0,0};
cookOutput = "FoodRabbitCooked";
@@ -108,8 +108,8 @@ class FoodRabbitCooked : FoodCooked
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_3;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_3;
displayName = $STR_EQUIP_FOOD_NAME_RABBIT_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_COOKED;
bloodRegen = 1000;
Nutrition[] = {517,900,0,0};
};
@@ -119,8 +119,8 @@ class FoodBeefRaw : FoodRaw
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_EQUIP_CODE_NAME_6;
descriptionShort = $STR_FOOD_EQUIP_CODE_DESC_6;
displayName = $STR_EQUIP_FOOD_NAME_BEEF_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_RAW;
bloodRegen = 400;
Nutrition[] = {332,350,0,0};
cookOutput = "FoodBeefCooked";
@@ -131,8 +131,8 @@ class FoodBeefCooked : FoodCooked
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOODCOOKED_EQUIP_CODE_NAME_6;
descriptionShort = $STR_FOODCOOKED_EQUIP_CODE_DESC_6;
displayName = $STR_EQUIP_FOOD_NAME_BEEF_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_COOKED;
bloodRegen = 800;
Nutrition[] = {332,700,0,0};
};
@@ -142,8 +142,8 @@ class FoodDogRaw : FoodRaw
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_FOOD_NAME_DOG_RAW;
descriptionShort = $STR_EQUIP_DESC_47;
displayName = $STR_EQUIP_FOOD_NAME_DOG_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_RAW;
bloodRegen = 300;
Nutrition[] = {143,300,0,0};
cookOutput = "FoodDogCooked";
@@ -154,8 +154,8 @@ class FoodDogCooked : FoodCooked
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_FOOD_NAME_DOG_COOKED;
descriptionShort = $STR_EQUIP_DESC_25;
displayName = $STR_EQUIP_FOOD_NAME_DOG_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_COOKED;
bloodRegen = 600;
Nutrition[] = {143,600,0,0};
};

View File

@@ -0,0 +1,98 @@
class FoodSteakWithPotatos : FoodCooked
{
scope = 2;
model = "\z\addons\dayz_communityassets\models\plastic_box.p3d";
picture = "\dayz_epoch_c\icons\equipment\steak_with_fries.paa";
displayName = $STR_EQUIP_FOOD_NAME_STEAKWITHFRIES;
descriptionShort = $STR_EQUIP_FOOD_DESC_STEAKWITHFRIES;
bloodRegen = 3200;
Nutrition[] = {332,500,0,10};
};
class FoodSushi : FoodCooked
{
scope = 2;
model = "\z\addons\dayz_communityassets\models\plastic_box.p3d";
picture = "\dayz_epoch_c\icons\equipment\suhsi.paa";
displayName = $STR_EQUIP_FOOD_NAME_SUSHI;
descriptionShort = $STR_EQUIP_FOOD_DESC_SUSHI;
bloodRegen = 3500;
Nutrition[] = {332,600,20,5};
};
class FoodPumpkinSoup : FoodCooked
{
scope = 2;
model = "\z\addons\dayz_communityassets\models\plastic_box.p3d";
picture = "\dayz_epoch_c\icons\equipment\pumpkin_soup.paa";
displayName = $STR_EQUIP_FOOD_NAME_PUMPKINSOUP;
descriptionShort = $STR_EQUIP_FOOD_DESC_PUMPKINSOUP;
bloodRegen = 1500;
Nutrition[] = {332,150,300,20};
};
class FoodCarrotSoup : FoodCooked
{
scope = 2;
model = "\z\addons\dayz_communityassets\models\plastic_box.p3d";
picture = "\dayz_epoch_c\icons\equipment\carrot_soup.paa";
displayName = $STR_EQUIP_FOOD_NAME_CARROTSOUP;
descriptionShort = $STR_EQUIP_FOOD_DESC_CARROTSOUP;
bloodRegen = 1500;
Nutrition[] = {332,150,300,20};
};
class FoodPotatoSoup : FoodCooked
{
scope = 2;
model = "\z\addons\dayz_communityassets\models\plastic_box.p3d";
picture = "\dayz_epoch_c\icons\equipment\potato_soup.paa";
displayName = $STR_EQUIP_FOOD_NAME_POTATOSOUP;
descriptionShort = $STR_EQUIP_FOOD_DESC_POTATOSOUP;
bloodRegen = 1500;
Nutrition[] = {332,150,300,20};
};
class FoodGarlicSoup : FoodCooked
{
scope = 2;
model = "\z\addons\dayz_communityassets\models\plastic_box.p3d";
picture = "\dayz_epoch_c\icons\equipment\garlic_soup.paa";
displayName = $STR_EQUIP_FOOD_NAME_GARLICSOUP;
descriptionShort = $STR_EQUIP_FOOD_DESC_GARLICSOUP;
bloodRegen = 1500;
Nutrition[] = {332,150,300,20};
};
class FoodVegetablePlate : FoodCooked
{
scope = 2;
model = "\z\addons\dayz_communityassets\models\plastic_box.p3d";
picture = "\dayz_epoch_c\icons\equipment\vegetable_plate.paa";
displayName = $STR_EQUIP_FOOD_NAME_VEGYPLATE;
descriptionShort = $STR_EQUIP_FOOD_DESC_VEGYPLATE;
bloodRegen = 2300;
Nutrition[] = {500,400,20,5};
};
class ItemHoneyTea : FoodDrink
{
scope = 2;
model = "\z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\equipment\honeytea.paa";
displayName = $STR_ITEM_HONEYTEA_NAME;
descriptionShort = $STR_ITEM_HONEYTEA_DESC;
Nutrition[] = {200,0,320,20};
infectionChance = -1;
};
class ItemHoney : FoodPackaged
{
scope = 2;
model = "\z\addons\dayz_communityassets\models\plastic_box.p3d";
picture = "\dayz_epoch_c\icons\equipment\honey.paa";
displayName = $STR_EQUIP_FOOD_NAME_HONEYCOMB;
descriptionShort = $STR_EQUIP_FOOD_DESC_HONEYCOMB;
Nutrition[] = {50,50,50,0};
bloodRegen = 175;
};

View File

@@ -225,6 +225,30 @@ class FoodCanRusUnlabeled : FoodPackaged
consumeOutput = "FoodCanRusUnlabeledEmpty";
};
class FoodCanDog1 : FoodPackaged
{
scope = 2;
model = "z\addons\dayz_communityassets\models\can_unlabeled_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_unlabeled_clean_full_ca.paa";
displayName = $STR_FOOD_NAME_CAN_DOG;
descriptionShort = $STR_FOOD_DESC_CAN_DOG;
bloodRegen = 100;
Nutrition[] = {0,350,0,0};
consumeOutput = "FoodCanUnlabeledEmpty";
};
class FoodCanDog2 : FoodPackaged
{
scope = 2;
model = "z\addons\dayz_communityassets\models\can_small_unlabeled_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_small_rus_unlabeled_clean_full_ca.paa";
displayName = $STR_FOOD_NAME_CAN_DOG;
descriptionShort = $STR_FOOD_DESC_CAN_DOG;
bloodRegen = 100;
Nutrition[] = {0,300,0,0};
consumeOutput = "FoodCanRusUnlabeledEmpty";
};
class FoodCanRusStew : FoodPackaged
{
scope = 2;
@@ -388,8 +412,8 @@ class FoodCanBakedBeans : FoodPackaged
scope = 2;
model = "\dayz_equip\models\food_bbtin.p3d";
picture = "\dayz_equip\textures\equip_bbtin_ca.paa";
displayName = $STR_EQUIP_NAME_26;
descriptionShort = $STR_EQUIP_DESC_26;
displayName = $STR_EQUIP_NAME_BAKED_BEANS;
descriptionShort = $STR_EQUIP_DESC_BAKED_BEANS;
bloodRegen = 100;
Nutrition[] = {0,400,320,0};
consumeOutput = "FoodCanUnlabeledEmpty";
@@ -400,8 +424,8 @@ class FoodCanSardines : FoodPackaged
scope = 2;
model = "\dayz_equip\models\food_sardinestin.p3d";
picture = "\dayz_equip\textures\equip_Sardinestin_ca.paa";
displayName = $STR_EQUIP_NAME_27;
descriptionShort = $STR_EQUIP_DESC_27;
displayName = $STR_EQUIP_NAME_SARDINES;
descriptionShort = $STR_EQUIP_DESC_SARDINES;
bloodRegen = 100;
Nutrition[] = {0,450,320,0};
consumeOutput = "FoodCanUnlabeledEmpty";
@@ -412,8 +436,8 @@ class FoodCanFrankBeans : FoodPackaged
scope = 2;
model = "\dayz_equip\models\food_fbtin.p3d";
picture = "\dayz_equip\textures\equip_fbtin_ca.paa";
displayName = $STR_EQUIP_NAME_28;
descriptionShort = $STR_EQUIP_DESC_28;
displayName = $STR_EQUIP_NAME_FRANK_BEANS;
descriptionShort = $STR_EQUIP_DESC_FRANK_BEANS;
bloodRegen = 100;
Nutrition[] = {0,450,320,0};
consumeOutput = "FoodCanUnlabeledEmpty";
@@ -424,8 +448,8 @@ class FoodCanPasta : FoodPackaged
scope = 2;
model = "\dayz_equip\models\food_pastatin.p3d";
picture = "\dayz_equip\textures\equip_pastatin_ca.paa";
displayName = $STR_EQUIP_NAME_29;
descriptionShort = $STR_EQUIP_DESC_29;
displayName = $STR_EQUIP_NAME_PASTA;
descriptionShort = $STR_EQUIP_DESC_PASTA;
bloodRegen = 100;
Nutrition[] = {0,500,0,0};
consumeOutput = "FoodCanUnlabeledEmpty";

View File

@@ -746,4 +746,69 @@ class ItemPlasticWaterbottle9ozBoiled : ItemWaterBottle
script = "spawn player_fillWater;";
};
};
};
class ItemPlasticWaterBottleCoffee : FoodDrink
{
scope = 2;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle10oz.paa";
displayName = $STR_EQUIP_NAME_WBPET_COFFEE;
descriptionShort = $STR_EQUIP_DESC_WBPET_COFFEE;
Nutrition[] = {50,0,950,0};
infectionChance = 0;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions : ItemActions
{
class Consume : Consume {};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemPlasticWaterBottleBlackTea : FoodDrink
{
scope = 2;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle10oz.paa";
displayName = $STR_EQUIP_NAME_WBPET_BLACKTEA;
descriptionShort = $STR_EQUIP_DESC_WBPET_BLACKTEA;
Nutrition[] = {90,0,900,0};
infectionChance = 0;
consumeOutput = "ItemPlasticWaterbottleUnfilled";
containerEmpty = "ItemPlasticWaterbottleUnfilled";
class ItemActions : ItemActions
{
class Consume : Consume {};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemPlasticWaterBottleFrozen : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\plasticwaterbottle\PETwaterbottle10oz.paa";
displayName = $STR_EQUIP_NAME_WBPET_FROZEN;
descriptionShort = $STR_EQUIP_DESC_WBPET_FROZEN;
};

View File

@@ -3,8 +3,8 @@ class ItemSodaCoke : ItemSoda
scope = 2;
model = "\dayz_equip\models\soda_coke.p3d";
picture = "\dayz_equip\textures\equip_soda_coke_ca.paa";
displayName = $STR_EQUIP_NAME_36a;
descriptionShort = $STR_EQUIP_DESC_36;
displayName = $STR_EQUIP_NAME_SODA_CAN_COKE;
descriptionShort = $STR_EQUIP_DESC_SODA_CAN;
Nutrition[] = {90,0,300,0};
};
@@ -13,8 +13,8 @@ class ItemSodaPepsi : ItemSoda
scope = 2;
model = "\dayz_equip\models\soda_pepsi.p3d";
picture = "\dayz_equip\textures\equip_soda_pepsi_ca.paa";
displayName = $STR_EQUIP_NAME_36b;
descriptionShort = $STR_EQUIP_DESC_36;
displayName = $STR_EQUIP_NAME_SODA_CAN_PEPSI;
descriptionShort = $STR_EQUIP_DESC_SODA_CAN;
Nutrition[] = {90,0,300,0};
};
@@ -23,8 +23,8 @@ class ItemSodaMdew : ItemSoda
scope = 2;
model = "\dayz_equip\models\soda_mdew.p3d";
picture = "\dayz_equip\textures\equip_soda_mdew_ca.paa";
displayName = $STR_EQUIP_NAME_37;
descriptionShort = $STR_EQUIP_NAME_37;
displayName = $STR_EQUIP_NAME_MOUNTAIN_DEW;
descriptionShort = $STR_EQUIP_DESC_MOUNTAIN_DEW;
Nutrition[] = {90,0,400,0};
};
@@ -110,12 +110,11 @@ class ItemSodaLemonade : ItemSoda
class ItemSodaLirik : ItemSoda
{
scope = 2;
scope = 2;
model = "z\addons\dayz_communityassets\models\soda_lirik_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_lirik_clean_full_ca.paa";
displayName = $STR_EQUIP_NAME_36a;
descriptionShort = $STR_EQUIP_DESC_36;
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_7;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_7;
Nutrition[] = {90,0,300,0};
consumeOutput = "ItemSodaLirikEmpty";
};
@@ -147,8 +146,8 @@ class ItemSodaPeppsy : ItemSoda
scope = 2;
model = "z\addons\dayz_communityassets\models\soda_peppsy_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_soda_peppsy_clean_full_ca.paa";
displayName = $STR_EQUIP_NAME_36b;
descriptionShort = $STR_EQUIP_DESC_36;
displayName = $STR_ITEMSODA_FULL_CLEAN_CODE_NAME_10;
descriptionShort = $STR_ITEMSODA_FULL_CLEAN_CODE_DESC_10;
Nutrition[] = {90,0,300,0};
consumeOutput = "ItemSodaPeppsyEmpty";
};
@@ -208,14 +207,16 @@ class ItemSherbet : ItemSoda
consumeOutput = "ItemSodaSherbetEmpty";
};
class ItemSodaRbull : ItemSodaCoke {
class ItemSodaRbull : ItemSodaCoke
{
displayName = $STR_FOOD_NAME_RBULL;
descriptionShort = $STR_FOOD_DESC_RBULL;
model = "z\addons\dayz_epoch\models\soda_redbull.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_soda_rbull_CA.paa";
};
class ItemSodaOrangeSherbet : ItemSodaCoke {
class ItemSodaOrangeSherbet : ItemSodaCoke
{
displayName = $STR_FOOD_NAME_OSHERBET;
descriptionShort = $STR_FOOD_DESC_OSHERBET;
model = "z\addons\dayz_epoch\models\soda_sherbet.p3d";

View File

@@ -3,8 +3,8 @@ class ItemWaterBottle : FoodDrink
scope = 2;
model = "\dayz_equip\models\waterbottle_gear.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_waterbottle10oz_ca.paa";
displayName = $STR_EQUIP_NAME_12;
descriptionShort = $STR_EQUIP_DESC_12;
displayName = $STR_EQUIP_NAME_WATER_BOTTLE;
descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE;
Nutrition[] = {0,0,1000,0};
@@ -81,8 +81,8 @@ class ItemWaterBottleUnfilled : CA_Magazine
type = 256;
model = "\dayz_equip\models\waterbottle_gear.p3d";
picture = "\dayz_equip\textures\equip_waterbottle_empty_ca.paa";
displayName = $STR_EQUIP_NAME_13;
descriptionShort = $STR_EQUIP_DESC_13;
displayName = $STR_EQUIP_NAME_WATER_BOTTLE_EMPTY;
descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE_EMPTY;
containerWater = "ItemWaterBottle";
containerWaterSafe = "ItemWaterBottleSafe";
containerWaterInfected = "ItemWaterBottleInfected";
@@ -724,3 +724,68 @@ class ItemWaterbottle9ozBoiled : ItemWaterbottle
};
};
};
class ItemWaterBottleCoffee : FoodDrink
{
scope = 2;
model = "\dayz_equip\models\waterbottle_gear.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_waterbottle10oz_ca.paa";
displayName = $STR_EQUIP_NAME_WATER_BOTTLE_COFFEE;
descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE_COFFEE;
Nutrition[] = {50,0,950,0};
infectionChance = 0;
consumeOutput = "ItemWaterBottleUnfilled";
containerEmpty = "ItemWaterBottleUnfilled";
class ItemActions : ItemActions
{
class Consume : Consume {};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemWaterBottleBlackTea : FoodDrink
{
scope = 2;
model = "\dayz_equip\models\waterbottle_gear.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_waterbottle10oz_ca.paa";
displayName = $STR_EQUIP_NAME_WATER_BOTTLE_BLACKTEA;
descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE_BLACKTEA;
Nutrition[] = {90,0,900,0};
infectionChance = 0;
consumeOutput = "ItemWaterBottleUnfilled";
containerEmpty = "ItemWaterBottleUnfilled";
class ItemActions : ItemActions
{
class Consume : Consume {};
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemWaterBottleFrozen : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\dayz_equip\models\waterbottle_gear.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_waterbottle10oz_ca.paa";
displayName = $STR_EQUIP_NAME_WATER_BOTTLE_FROZEN;
descriptionShort = $STR_EQUIP_DESC_WATER_BOTTLE_FROZEN;
};

View File

@@ -32,6 +32,40 @@ class ItemJerrycan : ItemJerrycanEmpty
};
};
class ItemJerrycanWater : ItemJerrycanEmpty
{
picture = "\dayz_equip\textures\equip_jerrycan_ca.paa";
displayName = $STR_ITEM_NAME_JERRYCAN_WATER;
descriptionShort = $STR_ITEM_DESC_JERRYCAN_WATER;
containerEmpty = "ItemJerrycanEmpty";
class ItemActions
{
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemJerrycanMilk : ItemJerrycanEmpty
{
picture = "\dayz_equip\textures\equip_jerrycan_ca.paa";
displayName = $STR_ITEM_NAME_JERRYCAN_MILK;
descriptionShort = $STR_ITEM_DESC_JERRYCAN_MILK;
containerEmpty = "ItemJerrycanEmpty";
class ItemActions
{
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemFuelcanEmpty : ItemJerrycanEmpty
{
type = 256;
@@ -64,6 +98,38 @@ class ItemFuelcan : ItemFuelcanEmpty
};
};
class ItemFuelcanWater : ItemFuelcanEmpty
{
picture = "\z\addons\dayz_communityassets\pictures\equip_fuelcan_CA.paa";
displayName = $STR_ITEM_NAME_FUELCAN_WATER;
descriptionShort = $STR_ITEM_DESC_FUELCAN_WATER;
containerEmpty = "ItemFuelcanEmpty";
class ItemActions
{
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemFuelcanMilk : ItemFuelcanEmpty
{
picture = "\z\addons\dayz_communityassets\pictures\equip_fuelcan_CA.paa";
displayName = $STR_ITEM_NAME_FUELCAN_MILK;
descriptionShort = $STR_ITEM_DESC_FUELCAN_MILK;
containerEmpty = "ItemFuelcanEmpty";
class ItemActions
{
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemFuelBarrel: CA_Magazine
{
scope = 2;
@@ -86,6 +152,49 @@ class ItemFuelBarrel: CA_Magazine
};
};
};
class ItemFuelBarrelWater: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_FUELBARREL_WATER;
model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_oil_drum_model_ca.paa";
descriptionShort = $STR_EPOCH_FUELBARREL_DESC_WATER;
containerEmpty = "ItemFuelBarrelEmpty";
class ItemActions
{
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemFuelBarrelMilk: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_FUELBARREL_MILK;
model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_oil_drum_model_ca.paa";
descriptionShort = $STR_EPOCH_FUELBARREL_DESC_MILK;
containerEmpty = "ItemFuelBarrelEmpty";
class ItemActions
{
class Empty
{
text = $STR_EQUIP_NAME_13_EMPTY;
script = "spawn player_emptyContainer";
};
};
};
class ItemFuelBarrelEmpty: ItemFuelBarrel
{
scope = 2;

View File

@@ -37,6 +37,33 @@ class ItemStone: CA_Magazine
output[] = {{"metalfence_foundation_kit",1}};
input[] = {{"ItemStone",8},{"MortarBucket",1},{"ItemRSJ",1}};
};
class Crafting3
{
text = $STR_EPOCH_ACTION_CRAFT_CNC_BARRIER;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemEtool"};
output[] = {{"concrete_barrier_kit",1}};
input[] = {{"CementBag",3},{"ItemStone",2},{"ItemWire",1}};
};
class Crafting4
{
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"dragonteeth_kit",1}};
input[] = {{"concrete_wall_kit",1},{"ItemStone",6},{"CementBag",4}};
};
class Crafting5
{
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH_BIG;
script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"dragonteeth_big_kit",1}};
input[] = {{"dragonteeth_kit",1},{"ItemStone",6},{"CementBag",4}};
};
};
};
@@ -169,7 +196,7 @@ class CementBag: CA_Magazine
displayName = $STR_ITEM_NAME_CEMENT_BAG;
descriptionShort = $STR_ITEM_DESC_CEMENT_BAG;
picture = "\dayz_epoch_c\icons\equipment\ItemCementBag.paa";
model = "\z\addons\dayz_epoch_w\items\cement_bag.p3d";
model = "\z\addons\dayz_epoch_w\items\cement_bag.p3d";
class ItemActions
{
@@ -182,5 +209,50 @@ class CementBag: CA_Magazine
output[] = {{"ItemConcreteBlock",1}};
input[] = {{"ItemStone",6},{"CementBag",1}};
};
class Crafting1
{
text = $STR_EPOCH_ACTION_CRAFT_CNC_BARRIER;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemEtool"};
output[] = {{"concrete_barrier_kit",1}};
input[] = {{"CementBag",3},{"ItemStone",2},{"ItemWire",1}};
};
class Crafting2
{
text = $STR_EPOCH_ACTION_CRAFT_CONCRETE_WALL;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"concrete_wall_kit",1}};
input[] = {{"concrete_barrier_kit",5},{"CementBag",2}};
};
class Crafting3
{
text = $STR_EPOCH_ACTION_CRAFT_CONCRETE_PIPE;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"concrete_pipe_kit",1}};
input[] = {{"concrete_barrier_kit",6},{"CementBag",2}};
};
class Crafting4
{
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"dragonteeth_kit",1}};
input[] = {{"concrete_wall_kit",1},{"ItemStone",6},{"CementBag",4}};
};
class Crafting5
{
text = $STR_EPOCH_ACTION_CRAFT_DRAGONTEETH_BIG;
script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"dragonteeth_big_kit",1}};
input[] = {{"dragonteeth_kit",1},{"ItemStone",6},{"CementBag",4}};
};
};
};

View File

@@ -757,4 +757,404 @@ class PileMedBooks: CA_Magazine
descriptionShort = $STR_ITEM_DESC_PILEOFMEDBOOKS;
picture = "\dayz_epoch_c\icons\equipment\ItemPileMedBooks.paa";
model = "\z\addons\dayz_epoch_w\items\books_med.p3d";
};
class StashFile_01: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_01;
descriptionShort = $STR_ITEM_DESC_STASHFILE_01;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_02: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_02;
descriptionShort = $STR_ITEM_DESC_STASHFILE_02;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_03: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_03;
descriptionShort = $STR_ITEM_DESC_STASHFILE_03;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_04: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_04;
descriptionShort = $STR_ITEM_DESC_STASHFILE_04;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_05: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_05;
descriptionShort = $STR_ITEM_DESC_STASHFILE_05;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_06: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_06;
descriptionShort = $STR_ITEM_DESC_STASHFILE_06;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_07: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_07;
descriptionShort = $STR_ITEM_DESC_STASHFILE_07;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_08: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_08;
descriptionShort = $STR_ITEM_DESC_STASHFILE_08;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_09: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_09;
descriptionShort = $STR_ITEM_DESC_STASHFILE_09;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_10: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_10;
descriptionShort = $STR_ITEM_DESC_STASHFILE_10;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_11: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_11;
descriptionShort = $STR_ITEM_DESC_STASHFILE_11;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_12: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_12;
descriptionShort = $STR_ITEM_DESC_STASHFILE_12;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_13: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_13;
descriptionShort = $STR_ITEM_DESC_STASHFILE_13;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_14: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_14;
descriptionShort = $STR_ITEM_DESC_STASHFILE_14;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_15: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_15;
descriptionShort = $STR_ITEM_DESC_STASHFILE_15;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_16: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_16;
descriptionShort = $STR_ITEM_DESC_STASHFILE_16;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_17: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_17;
descriptionShort = $STR_ITEM_DESC_STASHFILE_17;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_18: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_18;
descriptionShort = $STR_ITEM_DESC_STASHFILE_18;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_19: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_19;
descriptionShort = $STR_ITEM_DESC_STASHFILE_19;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_20: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_20;
descriptionShort = $STR_ITEM_DESC_STASHFILE_20;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_21: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_21;
descriptionShort = $STR_ITEM_DESC_STASHFILE_21;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_22: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_22;
descriptionShort = $STR_ITEM_DESC_STASHFILE_22;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_23: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_23;
descriptionShort = $STR_ITEM_DESC_STASHFILE_23;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_24: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_24;
descriptionShort = $STR_ITEM_DESC_STASHFILE_24;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_25: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_25;
descriptionShort = $STR_ITEM_DESC_STASHFILE_25;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_26: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_26;
descriptionShort = $STR_ITEM_DESC_STASHFILE_26;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_27: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_27;
descriptionShort = $STR_ITEM_DESC_STASHFILE_27;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_28: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_28;
descriptionShort = $STR_ITEM_DESC_STASHFILE_28;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_29: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_29;
descriptionShort = $STR_ITEM_DESC_STASHFILE_29;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_30: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_30;
descriptionShort = $STR_ITEM_DESC_STASHFILE_30;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_31: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_31;
descriptionShort = $STR_ITEM_DESC_STASHFILE_31;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_32: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_32;
descriptionShort = $STR_ITEM_DESC_STASHFILE_32;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_33: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_33;
descriptionShort = $STR_ITEM_DESC_STASHFILE_33;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_34: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_34;
descriptionShort = $STR_ITEM_DESC_STASHFILE_34;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_35: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_35;
descriptionShort = $STR_ITEM_DESC_STASHFILE_35;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_36: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_36;
descriptionShort = $STR_ITEM_DESC_STASHFILE_36;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_37: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_37;
descriptionShort = $STR_ITEM_DESC_STASHFILE_37;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_38: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_38;
descriptionShort = $STR_ITEM_DESC_STASHFILE_38;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_39: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_39;
descriptionShort = $STR_ITEM_DESC_STASHFILE_39;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};
class StashFile_40: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_STASHFILE_40;
descriptionShort = $STR_ITEM_DESC_STASHFILE_40;
model = "\z\addons\dayz_epoch\models\doc_ramp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_doc_ramp_ca.paa";
};

View File

@@ -25,7 +25,7 @@ class equip_d_battery : CA_Magazine
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_equip_d_battery;
descriptionShort = $STR_ITEM_DESC_equip_d_battery_empty;
descriptionShort = $STR_ITEM_DESC_equip_d_battery;
model = "\z\addons\dayz_epoch_w\magazine\dze_d_battery.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_d_battery_ca.paa";
type = 256;
@@ -36,7 +36,7 @@ class equip_d_battery_empty : CA_Magazine
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_equip_d_battery_empty;
descriptionShort = $STR_ITEM_DESC_equip_d_battery;
descriptionShort = $STR_ITEM_DESC_equip_d_battery_empty;
model = "\z\addons\dayz_epoch_w\magazine\dze_d_battery.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_d_battery_ca.paa";
type = 256;

View File

@@ -3,8 +3,8 @@ class HandRoadFlare : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_roadflare_ca.paa";
model = "\dayz_weapons\models\roadflare";
displayName = $STR_MAG_NAME_4;
descriptionShort = $STR_MAG_DESC_4;
displayName = $STR_MAG_NAME_ROAD_FLARE;
descriptionShort = $STR_MAG_DESC_ROAD_FLARE;
ammo = "RoadFlare";
count = 10;
@@ -23,8 +23,8 @@ class HandChemBlue : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa";
model = "\dayz_weapons\models\chem_gear_blue";
displayName = $STR_MAG_NAME_7;
descriptionShort = $STR_MAG_DESC_5;
displayName = $STR_MAG_NAME_CHEMLIGHT_BLUE;
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemBlue";
count = 10;
@@ -43,8 +43,8 @@ class HandChemGreen : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_chem_green_ca.paa";
model = "\dayz_weapons\models\chem_gear_green";
displayName = $STR_MAG_NAME_5;
descriptionShort = $STR_MAG_DESC_5;
displayName = $STR_MAG_NAME_CHEMLIGHT_GREEN;
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemGreen";
count = 10;
@@ -63,8 +63,8 @@ class HandChemRed : HandGrenade
scope = 2;
picture = "\dayz_weapons\textures\equip_chem_red_ca.paa";
model = "\dayz_weapons\models\chem_gear_red";
displayName = $STR_MAG_NAME_6;
descriptionShort = $STR_MAG_DESC_5;
displayName = $STR_MAG_NAME_CHEMLIGHT_RED;
descriptionShort = $STR_MAG_DESC_CHEMLIGHT;
ammo = "ChemRed";
count = 10;

View File

@@ -67,4 +67,225 @@ class ItemRuby : CA_Magazine
count = 1;
type = 256;
descriptionShort = $STR_GEM_NAME_RUBY;
};
class ItemGemSuitcase_Emtpy : CA_Magazine
{
scope = 2;
count = 1;
displayName = "$STR_EPOCH_GEMSUITCASE_EMPTY";
descriptionShort = "$STR_EPOCH_DESC_GEMSUITCASE_EMPTY";
model = "\CA\misc3\briefcase";
picture = "\dayz_epoch_c\icons\equipment\Suitcase.paa";
type = 256;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_PACK_TOPAZ;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Topaz",1}};
input[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemTopaz",10}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_PACK_OBSIDIAN;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Obsidian",1}};
input[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemObsidian",10}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_PACK_SAPPHIRE;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Sapphire",1}};
input[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemSapphire",10}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_PACK_AMETHYST;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Amethyst",1}};
input[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemAmethyst",10}};
};
class Crafting4
{
text = $STR_EPOCH_PLAYER_PACK_EMERALD;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Emerald",1}};
input[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemEmerald",10}};
};
class Crafting5
{
text = $STR_EPOCH_PLAYER_PACK_CITRINE;
script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Citrine",1}};
input[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemCitrine",10}};
};
class Crafting6
{
text = $STR_EPOCH_PLAYER_PACK_RUBY;
script = ";['Crafting6','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Ruby",1}};
input[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemRuby",10}};
};
class Crafting7
{
text = $STR_EPOCH_PLAYER_PACK_ALL;
script = ";['Crafting7','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_All",1}};
input[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemTopaz",1},{"ItemObsidian",1},{"ItemSapphire",1},{"ItemAmethyst",1},{"ItemEmerald",1},{"ItemCitrine",1},{"ItemRuby",1}};
};
};
};
class ItemGemSuitcase_Topaz : ItemGemSuitcase_Emtpy
{
displayName = "$STR_EPOCH_GEMSUITCASE_TOPAZ";
descriptionShort = "$STR_EPOCH_DESC_GEMSUITCASE_TOPAZ";
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_251;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemTopaz",10}};
input[] = {{"ItemGemSuitcase_Topaz",1}};
};
};
};
class ItemGemSuitcase_Obisidian : ItemGemSuitcase_Emtpy
{
displayName = "$STR_EPOCH_GEMSUITCASE_OBSIDIAN";
descriptionShort = "$STR_EPOCH_DESC_GEMSUITCASE_OBSIDIAN";
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_251;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemObisidian",10}};
input[] = {{"ItemGemSuitcase_Obisidian",1}};
};
};
};
class ItemGemSuitcase_Sapphire : ItemGemSuitcase_Emtpy
{
displayName = "$STR_EPOCH_GEMSUITCASE_SAPPHIRE";
descriptionShort = "$STR_EPOCH_DESC_GEMSUITCASE_SAPPHIRE";
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_251;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemSapphire",10}};
input[] = {{"ItemGemSuitcase_Sapphire",1}};
};
};
};
class ItemGemSuitcase_Amethyst : ItemGemSuitcase_Emtpy
{
displayName = "$STR_EPOCH_GEMSUITCASE_AMETHYST";
descriptionShort = "$STR_EPOCH_DESC_GEMSUITCASE_AMETHYST";
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_251;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemAmethyst",10}};
input[] = {{"ItemGemSuitcase_Amethyst",1}};
};
};
};
class ItemGemSuitcase_Emerald : ItemGemSuitcase_Emtpy
{
displayName = "$STR_EPOCH_GEMSUITCASE_EMERALD";
descriptionShort = "$STR_EPOCH_DESC_GEMSUITCASE_EMERALD";
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_251;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemEmerald",10}};
input[] = {{"ItemGemSuitcase_Emerald",1}};
};
};
};
class ItemGemSuitcase_Citrine : ItemGemSuitcase_Emtpy
{
displayName = "$STR_EPOCH_GEMSUITCASE_CITRINE";
descriptionShort = "$STR_EPOCH_DESC_GEMSUITCASE_CITRINE";
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_251;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemCitrine",10}};
input[] = {{"ItemGemSuitcase_Citrine",1}};
};
};
};
class ItemGemSuitcase_Ruby : ItemGemSuitcase_Emtpy
{
displayName = "$STR_EPOCH_GEMSUITCASE_RUBY";
descriptionShort = "$STR_EPOCH_DESC_GEMSUITCASE_RUBY";
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_251;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemRuby",10}};
input[] = {{"ItemGemSuitcase_Ruby",1}};
};
};
};
class ItemGemSuitcase_All : ItemGemSuitcase_Emtpy
{
displayName = "$STR_EPOCH_GEMSUITCASE_ALL";
descriptionShort = "$STR_EPOCH_DESC_GEMSUITCASE_ALL";
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_251;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemGemSuitcase_Emtpy",1},{"ItemTopaz",1},{"ItemObsidian",1},{"ItemSapphire",1},{"ItemAmethyst",1},{"ItemEmerald",1},{"ItemCitrine",1},{"ItemRuby",1}};
input[] = {{"ItemGemSuitcase_All",1}};
};
};
};

View File

@@ -1,16 +1,16 @@
class PartGeneric : CA_Magazine
class PartGeneric: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
type = 256;
model = "\dayz_equip\models\genericparts.p3d";
picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
displayName = $STR_EQUIP_NAME_10;
descriptionShort = $STR_EQUIP_DESC_10;
class ItemActions
displayName = $STR_EQUIP_NAME_SCRAP_METAL;
descriptionShort = $STR_EQUIP_DESC_SCRAP_METAL;
class ItemActions
{
class Crafting
class Crafting
{
text = $STR_EPOCH_PLAYER_213;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
@@ -19,7 +19,7 @@ class PartGeneric : CA_Magazine
output[] = {{"ItemPole",1}};
input[] = {{"PartGeneric",2}};
};
class Crafting1
class Crafting1
{
text = $STR_CRAFTING_NAILS;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
@@ -27,8 +27,8 @@ class PartGeneric : CA_Magazine
requiretools[] = {"ItemToolbox"};
output[] = {{"equip_nails",4}};
input[] = {{"PartGeneric",2}};
};
class Crafting2
};
class Crafting2
{
text = $STR_CRAFTING_CORRUGATEDSHEETS;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
@@ -37,7 +37,7 @@ class PartGeneric : CA_Magazine
output[] = {{"ItemMetalSheet",1}};
input[] = {{"PartGeneric",3}};
};
class Crafting3
class Crafting3
{
text = $STR_CRAFTING_METALSHEET;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
@@ -45,8 +45,8 @@ class PartGeneric : CA_Magazine
requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
output[] = {{"equip_metal_sheet",1}};
input[] = {{"PartGeneric",2},{"ItemTankTrap",2}};
};
class Crafting4
};
class Crafting4
{
text = $STR_EPOCH_ACTION_METAL_DOORWAY;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
@@ -54,7 +54,7 @@ class PartGeneric : CA_Magazine
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"door_frame_kit",1}};
input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
};
};
};
};
@@ -67,7 +67,7 @@ class ItemPole: CA_Magazine
model = "\z\addons\dayz_epoch\models\pipe.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_pipe_CA.paa";
descriptionShort = $STR_EPOCH_METALPOLE_DESC;
class ItemActions
{
class Crafting
@@ -97,7 +97,7 @@ class ItemPole: CA_Magazine
output[] = {{"metal_panel_kit",1}};
input[] = {{"ItemPole",4},{"ItemTankTrap",4}};
};
class Crafting3
class Crafting3
{
text = $STR_EPOCH_ACTION_METAL_DOORWAY;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
@@ -105,8 +105,8 @@ class ItemPole: CA_Magazine
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"door_frame_kit",1}};
input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
};
class Crafting4
};
class Crafting4
{
text = $STR_EPOCH_ACTION_GLASS_FLOOR_QUARTER;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
@@ -114,7 +114,7 @@ class ItemPole: CA_Magazine
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"glass_floor_quarter_kit",1}};
input[] = {{"ItemPole",8},{"PartGlass",4}};
};
};
class Crafting5
{
text = $STR_EPOCH_PLAYER_228_2;
@@ -123,7 +123,16 @@ class ItemPole: CA_Magazine
requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
output[] = {{"metal_floor_quarter_kit",1}};
input[] = {{"ItemPole",4},{"equip_metal_sheet",4}};
};
};
class Crafting6
{
text = $STR_EPOCH_ACTION_CRAFT_BARBED_GATE;
script = ";['Crafting6','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"barbed_gate_kit",1}};
input[] = {{"ItemWire",1},{"ItemTankTrap",2},{"ItemPole",2}};
};
};
};
@@ -132,13 +141,13 @@ class ItemMetalSheet: CA_Magazine
scope = 2;
count = 1;
type = 256;
displayName = $STR_BLD_name_ItemMetalSheet;//"Corrugated Sheet"
displayName = $STR_BLD_name_ItemMetalSheet; //"Corrugated Sheet"
picture = "\z\addons\dayz_buildings\equip\item_sheetmetal.paa";
model = "z\addons\dayz_buildings\models\sheet_metal.p3d";
descriptionShort = $STR_BLD_desc_ItemMetalSheet;//"Metal Sheeting"
class ItemActions
{
{
class Crafting
{
text = $STR_EPOCH_PLAYER_218;
@@ -147,22 +156,22 @@ class ItemMetalSheet: CA_Magazine
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemCorrugated",1}};
input[] = {{"ItemPole",2},{"ItemMetalSheet",2},{"PartWoodLumber",2}};
};
};
};
};
};
class equip_metal_sheet : CA_Magazine
class equip_metal_sheet: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_ITEM_NAME_equip_metal_sheet;
descriptionShort = $STR_ITEM_DESC_equip_metal_sheet;
model = "\z\addons\dayz_communityassets\models\metal_sheet_clean.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_metal_sheet.paa";
type = 256;
class ItemActions
{
{
class Crafting
{
text = $STR_EPOCH_PLAYER_213_1;
@@ -171,7 +180,7 @@ class equip_metal_sheet : CA_Magazine
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"metal_pillar_kit",2}};
input[] = {{"ItemPole",2},{"equip_metal_sheet",4}};
};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_228_2;
@@ -184,15 +193,28 @@ class equip_metal_sheet : CA_Magazine
};
};
class equip_metal_sheet_rusted : CA_Magazine
class equip_metal_sheet_rusted: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_ITEM_NAME_equip_metal_sheet_rusted;
descriptionShort = $STR_ITEM_DESC_equip_metal_sheet_rusted;
model = "\z\addons\dayz_communityassets\models\metal_sheet_rusted.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_metal_sheet_rusted.paa";
type = 256;
class ItemActions
{
class Crafting
{
text = $STR_CRAFTING_METALSHEET;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop","fire"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"equip_metal_sheet",1}};
input[] = {{"equip_metal_sheet_rusted",1}};
};
};
};
class ItemRSJ: CA_Magazine
@@ -204,9 +226,9 @@ class ItemRSJ: CA_Magazine
picture = "\z\addons\dayz_buildings\equip\item_rsj.paa";
model = "z\addons\dayz_buildings\models\rsj.p3d";
descriptionShort = $STR_BLD_desc_ItemRSJ;//"Steel RSJ Support Beam"
class ItemActions
{
{
class Crafting
{
text = $STR_EPOCH_ACTION_CRAFT_BRIDGE;
@@ -216,44 +238,30 @@ class ItemRSJ: CA_Magazine
output[] = {{"metal_drawbridge_kit",1}};
input[] = {{"ItemRSJ",6},{"metal_floor_kit",2}};
};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_265; // Craft Scrap Metal
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop","fire"};
requiretools[] = {"ItemToolbox","ItemSledge"};
output[] = {{"PartGeneric",6}};
input[] = {{"ItemRSJ",1}};
};
};
};
class equip_1inch_metal_pipe : CA_Magazine
class equip_1inch_metal_pipe: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_ITEM_NAME_equip_1inch_metal_pipe;
descriptionShort = $STR_ITEM_DESC_equip_1inch_metal_pipe;
model = "\z\addons\dayz_communityassets\models\1in_pipe.p3d";
model = "\z\addons\dayz_communityassets\models\1in_pipe.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_1inch_metal_pipe_ca.paa";
type = 256;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_305;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemScaffoldingKit",1}};
input[] = {{"equip_2inch_metal_pipe",4},{"equip_1inch_metal_pipe",2},{"PartWoodLumber",4}};
};
};
};
class equip_2inch_metal_pipe : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_equip_2inch_metal_pipe;
descriptionShort = $STR_ITEM_DESC_equip_2inch_metal_pipe;
model = "\z\addons\dayz_communityassets\models\2in_pipe.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_2inch_metal_pipe.paa";
type = 256;
class ItemActions
{
{
class Crafting
{
text = $STR_EPOCH_PLAYER_305;
@@ -263,21 +271,45 @@ class equip_2inch_metal_pipe : CA_Magazine
output[] = {{"ItemScaffoldingKit",1}};
input[] = {{"equip_2inch_metal_pipe",4},{"equip_1inch_metal_pipe",2},{"PartWoodLumber",4}};
};
};
};
};
class equip_tent_poles : CA_Magazine
class equip_2inch_metal_pipe: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_ITEM_NAME_equip_2inch_metal_pipe;
descriptionShort = $STR_ITEM_DESC_equip_2inch_metal_pipe;
model = "\z\addons\dayz_communityassets\models\2in_pipe.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_2inch_metal_pipe.paa";
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_305;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemScaffoldingKit",1}};
input[] = {{"equip_2inch_metal_pipe",4},{"equip_1inch_metal_pipe",2},{"PartWoodLumber",4}};
};
};
};
class equip_tent_poles: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_ITEM_NAME_equip_tent_poles;
descriptionShort = $STR_ITEM_DESC_equip_tent_poles;
model = "z\addons\dayz_communityassets\models\1m_pole_6.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_1m_pole_6_ca.paa";
type = 256;
class ItemActions
{
{
class Crafting
{
text = $STR_EPOCH_PLAYER_190;
@@ -305,5 +337,23 @@ class equip_tent_poles : CA_Magazine
output[] = {{"ItemDomeTent",1}};
input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_192_1;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentWinter",1}};
input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
};
class Crafting4
{
text = $STR_EPOCH_PLAYER_192_2;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemWinterDomeTent",1}};
input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
};
};
};

View File

@@ -201,7 +201,40 @@ class ItemBucket : CA_Magazine
scope = 2;
count = 1;
displayName = $STR_EPOCH_METAL_BUCKET;
descriptionShort = $STR_EPOCH_METAL_BUCKET;
descriptionShort = $STR_EPOCH_DESC_METAL_BUCKET;
model = "\CA\Structures\Furniture\Decoration\bucket\bucket.p3d";
picture = "\dayz_epoch_c\icons\equipment\Bucket.paa";
type = 256;
};
class ItemBucketWater : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_METAL_BUCKET_WATER;
descriptionShort = $STR_EPOCH_DESC_METAL_BUCKET_WATER;
model = "\CA\Structures\Furniture\Decoration\bucket\bucket.p3d";
picture = "\dayz_epoch_c\icons\equipment\Bucket.paa";
type = 256;
};
class ItemBucketFuel : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_METAL_BUCKET_FUEL;
descriptionShort = $STR_EPOCH_DESC_METAL_BUCKET_FUEL;
model = "\CA\Structures\Furniture\Decoration\bucket\bucket.p3d";
picture = "\dayz_epoch_c\icons\equipment\Bucket.paa";
type = 256;
};
class ItemBucketMilk : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_METAL_BUCKET_MILK;
descriptionShort = $STR_EPOCH_DESC_METAL_BUCKET_MILK;
model = "\CA\Structures\Furniture\Decoration\bucket\bucket.p3d";
picture = "\dayz_epoch_c\icons\equipment\Bucket.paa";
type = 256;
@@ -262,6 +295,160 @@ class ItemCeramicParts : CA_Magazine
type = 256;
};
class ItemWeaponPartsPistol : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_WEAPON_PARTS_PISTOL;
descriptionShort = $STR_EPOCH_WEAPON_PARTS_PISTOL_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
class ItemWeaponPartsSMG : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_WEAPON_PARTS_SMG;
descriptionShort = $STR_EPOCH_WEAPON_PARTS_SMG_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
class ItemWeaponPartsShotgun : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_WEAPON_PARTS_SHOTGUN;
descriptionShort = $STR_EPOCH_WEAPON_PARTS_SHOTGUN_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
class ItemWeaponPartsRifle : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_WEAPON_PARTS_RIFLE;
descriptionShort = $STR_EPOCH_WEAPON_PARTS_RIFLE_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
class ItemWeaponPartsSniperRifle : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_WEAPON_PARTS_SNIPERRIFLE;
descriptionShort = $STR_EPOCH_WEAPON_PARTS_SNIPERRIFLE_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
class ItemWeaponPartsMG : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_WEAPON_PARTS_MG;
descriptionShort = $STR_EPOCH_WEAPON_PARTS_MG_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
class ItemWeaponPartsUnknown : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_WEAPON_PARTS_UNKNOWN;
descriptionShort = $STR_EPOCH_WEAPON_PARTS_UNKNOWN_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
class ItemWeaponPartsBad : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_WEAPON_PARTS_BAD;
descriptionShort = $STR_EPOCH_WEAPON_PARTS_BAD_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
class ItemWeaponPartsNormal : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_WEAPON_PARTS_NORMAL;
descriptionShort = $STR_EPOCH_WEAPON_PARTS_NORMAL_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
class ItemWeaponPartsGood : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_WEAPON_PARTS_GOOD;
descriptionShort = $STR_EPOCH_WEAPON_PARTS_GOOD_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
class ItemWeaponPartsExecellent : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_WEAPON_PARTS_EXCELLENT;
descriptionShort = $STR_EPOCH_WEAPON_PARTS_EXCELLENT_DESC;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
class ItemGunPowderSmall : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_GUN_POWDER_SMALL;
descriptionShort = $STR_EPOCH_GUN_POWDER_SMALL_DESC;
model = "\z\addons\dayz_communityassets\models\tin_powder.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_tin_powder_co.paa";
type = 256;
};
class ItemGunPowder : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_GUN_POWDER;
descriptionShort = $STR_EPOCH_GUN_POWDER_DESC;
model = "\z\addons\dayz_communityassets\models\tin_powder.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_tin_powder_co.paa";
type = 256;
};
class ItemGunPowderBig : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_GUN_POWDER_BIG;
descriptionShort = $STR_EPOCH_GUN_POWDER_BIG_DESC;
model = "\z\addons\dayz_communityassets\models\tin_powder.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_tin_powder_co.paa";
type = 256;
};
//No models
class equip_cable_tie : CA_Magazine
{
@@ -311,4 +498,103 @@ class equip_rail_screws : CA_Magazine
descriptionShort = $STR_ITEM_DESC_equip_rail_screws;
picture = "\z\addons\dayz_communityassets\CraftingPlaceholders\equip_part_somegeneric.paa";
type = 256;
};
};
class ItemBackpackUpgrade_1 : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_ItemBackpackUpgrade_1;
descriptionShort = $STR_ITEM_DESC_ItemBackpackUpgrade_1;
model = "\ca\weapons\mag_univ.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemBackpackUpgrade.paa";
type = 256;
};
class ItemBackpackUpgrade_2 : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_ItemBackpackUpgrade_2;
descriptionShort = $STR_ITEM_DESC_ItemBackpackUpgrade_2;
model = "\ca\weapons\mag_univ.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemBackpackUpgrade.paa";
type = 256;
};
class ItemBackpackUpgrade_3 : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_ItemBackpackUpgrade_3;
descriptionShort = $STR_ITEM_DESC_ItemBackpackUpgrade_3;
model = "\ca\weapons\mag_univ.p3d";
picture = "\dayz_epoch_c\icons\equipment\ItemBackpackUpgrade.paa";
type = 256;
};
class FoodCanFrozen1 : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "z\addons\dayz_communityassets\models\can_unlabeled_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_unlabeled_clean_full_ca.paa";
displayName = $STR_FOOD_NAME_CAN_FROZEN;
descriptionShort = $STR_FOOD_DESC_CAN_FROZEN;
};
class FoodCanFrozen2 : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "z\addons\dayz_communityassets\models\can_small_unlabeled_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_small_rus_unlabeled_clean_full_ca.paa";
displayName = $STR_FOOD_NAME_CAN_FROZEN;
descriptionShort = $STR_FOOD_DESC_CAN_FROZEN;
};
class ItemSodaFrozen1 : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "z\addons\dayz_communityassets\models\can_unlabeled_clean_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_unlabeled_clean_full_ca.paa";
displayName = $STR_EQUIP_NAME_SODA_CAN_FROZEN;
descriptionShort = $STR_EQUIP_DESC_SODA_CAN_FROZEN;
};
class ItemSodaFrozen2 : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "z\addons\dayz_communityassets\models\can_small_unlabeled_full.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_can_small_rus_unlabeled_clean_full_ca.paa";
displayName = $STR_EQUIP_NAME_SODA_CAN_FROZEN;
descriptionShort = $STR_EQUIP_DESC_SODA_CAN_FROZEN;
};
class ItemDung : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\dayz_epoch_c\icons\equipment\dung.paa";
displayName = $STR_ITEM_NAME_DUNG;
descriptionShort = $STR_ITEM_DESC_DUNG;
};
class ItemSunFlowerOil : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\z\addons\dayz_communityassets\models\waterbottle.p3d";
picture = "\dayz_epoch_c\icons\equipment\sunfloweroil.paa";
displayName = $STR_ITEM_NAME_SUNFLOWEROIL;
descriptionShort = $STR_ITEM_DESC_SUNFLOWEROIL;
};

View File

@@ -130,6 +130,17 @@ class ItemTobaccoLeafs : CA_Magazine
type = 256;
};
class ItemComfreySeed: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_CRAFT_NAME_COMFREY_SEED;
descriptionShort = $STR_CRAFT_DESC_COMFREY_SEED;
model = "\z\addons\dayz_epoch_w\items\veges\seedbag_01.p3d";
picture = "\dayz_epoch_c\icons\plants\confreyseeds.paa";
type = 256;
};
class equip_comfreyleafs : CA_Magazine
{
scope = 2;

View File

@@ -5,8 +5,8 @@ class PartFueltank : CA_Magazine
type = 256;
model = "\dayz_equip\models\fueltank.p3d";
picture = "\dayz_equip\textures\equip_fueltank_ca.paa";
displayName = $STR_EQUIP_NAME_8;
descriptionShort = $STR_EQUIP_DESC_8;
displayName = $STR_EQUIP_NAME_FUELTANK;
descriptionShort = $STR_EQUIP_DESC_FUELTANK;
class ItemActions
{
@@ -29,8 +29,8 @@ class PartWheel : CA_Magazine
type = 256;
model = "\dayz_equip\models\wheel.p3d";
picture = "\dayz_equip\textures\equip_wheel_ca.paa";
displayName = $STR_EQUIP_NAME_9;
descriptionShort = $STR_EQUIP_DESC_9;
displayName = $STR_EQUIP_NAME_CAR_WHEEL;
descriptionShort = $STR_EQUIP_DESC_CAR_WHEEL;
};
class PartEngine : CA_Magazine
@@ -40,8 +40,8 @@ class PartEngine : CA_Magazine
type = 256;
model = "\dayz_equip\models\engine.p3d";
picture = "\dayz_equip\textures\equip_engine_ca.paa";
displayName = $STR_EQUIP_NAME_11;
descriptionShort = $STR_EQUIP_DESC_11;
displayName = $STR_EQUIP_NAME_ENGINE;
descriptionShort = $STR_EQUIP_DESC_ENGINE;
class ItemActions
{
@@ -64,8 +64,8 @@ class PartVRotor : CA_Magazine
type = 256;
model = "\dayz_equip\models\vrotor.p3d";
picture = "\dayz_equip\textures\equip_vrotor_ca.paa";
displayName = $STR_EQUIP_NAME_32;
descriptionShort = $STR_EQUIP_DESC_32;
displayName = $STR_EQUIP_NAME_MAIN_ROTOR;
descriptionShort = $STR_EQUIP_DESC_MAIN_ROTOR;
class ItemActions
{
@@ -88,8 +88,8 @@ class PartGlass : CA_Magazine
type = 256;
model = "\dayz_equip\models\carglass.p3d";
picture = "\dayz_equip\textures\equip_carglass_ca.paa";
displayName = $STR_EQUIP_NAME_30;
descriptionShort = $STR_EQUIP_DESC_30;
displayName = $STR_EQUIP_NAME_WINDSCREEN_GLASS;
descriptionShort = $STR_EQUIP_DESC_WINDSCREEN_GLASS;
class ItemActions
{

View File

@@ -1,4 +1,4 @@
class ItemLog : CA_Magazine
class ItemLog: CA_Magazine
{
scope = 2;
count = 1;
@@ -15,7 +15,7 @@ class ItemLog : CA_Magazine
text = $STR_ACTIONS_MAKEFIRE;
script = "spawn player_build;";
require[] = {"ItemMatchbox"};
create = "Land_Fire_DZ";
create = "Land_Fire_DZ";
};
class Crafting
{
@@ -25,25 +25,25 @@ class ItemLog : CA_Magazine
requiretools[] = {"ItemHatchet","ItemToolbox","ItemKnife"};
output[] = {{"PartWoodLumber",2}};
input[] = {{"ItemLog",1}};
};
};
class Crafting1
{
text = $STR_BLD_craft_ItemLog;//"Wooden Plank"
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
neednearby[] = {};
requiretools[] = {"ItemHatchet","Handsaw_DZE"};
output[] = {{"ItemPlank",2}};
input[] = {{"ItemLog",1}};
};
class Crafting2
{
text = $STR_EQUIP_NAME_40;//"Wood Piles"
text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemHatchet"};
output[] = {{"PartWoodPile",4}};
input[] = {{"ItemLog",1}};
};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_256;
@@ -52,7 +52,7 @@ class ItemLog : CA_Magazine
requiretools[] = {"ItemToolbox","Hammer_DZE","Handsaw_DZE"};
output[] = {{"deer_stand_kit",1}};
input[] = {{"ItemLog",8},{"ItemPlank",2},{"equip_nails",2}};
};
};
class Crafting4
{
text = $STR_BLD_name_WoodenGate_Foundation;
@@ -61,11 +61,11 @@ class ItemLog : CA_Magazine
requiretools[] = {"ItemToolbox","Handsaw_DZE"};
output[] = {{"woodfence_gate_foundation_kit",1}};
input[] = {{"ItemLog",6}};
};
};
};
};
};
class ItemPlank : CA_Magazine
class ItemPlank: CA_Magazine
{
scope = 2;
count = 1;
@@ -74,12 +74,12 @@ class ItemPlank : CA_Magazine
picture = "\z\addons\dayz_buildings\equip\item_plank.paa";
model = "z\addons\dayz_buildings\models\planks.p3d";
descriptionShort = $STR_BLD_desc_ItemPlank;//"Saw Planks"
class ItemActions
{
class Crafting
{
text = $STR_EQUIP_NAME_40;//"Wood Piles"
text = $STR_EQUIP_NAME_WOOD_PILE;//"Wood Piles"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemHatchet"};
@@ -94,7 +94,7 @@ class ItemPlank : CA_Magazine
requiretools[] = {"ItemKnife"};
output[] = {{"equip_woodensplint",1}};
input[] = {{"ItemPlank",1},{"equip_duct_tape",1},{"equip_string",1}};
};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_255;
@@ -103,7 +103,7 @@ class ItemPlank : CA_Magazine
requiretools[] = {"ItemToolbox","Handsaw_DZE"};
output[] = {{"bulk_empty",1}};
input[] = {{"ItemPlank",2},{"PartGeneric",1}};
};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_260_1;
@@ -121,7 +121,7 @@ class ItemPlank : CA_Magazine
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
output[] = {{"storage_crate_kit",1}};
input[] = {{"ItemPlank",6},{"equip_nails",1}};
};
};
class Crafting5
{
text = $STR_EPOCH_ACTION_CRAFT_CAMO_STORAGE_CRATE;
@@ -130,23 +130,50 @@ class ItemPlank : CA_Magazine
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
output[] = {{"camo_storage_crate_kit",1}};
input[] = {{"ItemPlank",2},{"PartWoodLumber",6},{"forest_net_kit",1},{"equip_nails",1}};
};
};
class Crafting6
{
text = $STR_EPOCH_ACTION_CRAFT_SIMPLE_FOOTBRIDGE;
script = ";['Crafting6','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"simple_footbridge_kit",1}};
input[] = {{"ItemPlank",3}};
};
class Crafting7
{
text = $STR_EPOCH_ACTION_CRAFT_WOODEN_FOOTBRIDGE;
script = ";['Crafting7','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
output[] = {{"wooden_footbridge_kit",1}};
input[] = {{"ItemPlank",3},{"PartWoodLumber",2},{"equip_nails",1}};
};
class Crafting8
{
text = $STR_EPOCH_ACTION_CRAFT_WOODEN_PALLET;
script = ";['Crafting8','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
output[] = {{"equip_wood_pallet",1}};
input[] = {{"ItemPlank",7},{"equip_nails",1}};
};
};
};
class PartWoodPile : CA_Magazine
class PartWoodPile: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
type = 256;
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
displayName = $STR_EQUIP_NAME_40;
descriptionShort = $STR_EQUIP_DESC_40;
displayName = $STR_EQUIP_NAME_WOOD_PILE;
descriptionShort = $STR_EQUIP_DESC_WOOD_PILE;
class ItemActions
class ItemActions
{
class Build
class Build
{
text = $STR_ACTIONS_MAKEFIRE;
script = "spawn player_build;";
@@ -170,7 +197,6 @@ class PartWoodPile : CA_Magazine
requiretools[] = {"ItemKnife"};
output[] = {{"1Rnd_Arrow_Wood",5}};
input[] = {{"PartWoodPile",1},{"equip_feathers",2}};
};
class Crafting2
{
@@ -180,7 +206,6 @@ class PartWoodPile : CA_Magazine
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"stick_fence_kit",1}};
input[] = {{"PartWoodPile",6}};
};
class Crafting3
{
@@ -190,7 +215,7 @@ class PartWoodPile : CA_Magazine
requiretools[] = {"ItemKnife"};
output[] = {{"equip_woodensplint",1}};
input[] = {{"PartWoodPile",1},{"equip_duct_tape",1},{"equip_string",1}};
};
};
};
};
@@ -280,7 +305,7 @@ class PartWoodLumber: CA_Magazine
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
output[] = {{"ItemWoodPillar",2}};
input[] = {{"PartWoodLumber",8},{"equip_nails",1}};
};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_257;
@@ -289,7 +314,6 @@ class PartWoodLumber: CA_Magazine
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
output[] = {{"ItemWoodStairs",1}};
input[] = {{"PartWoodLumber",8},{"equip_nails",2}};
};
class Crafting4
{
@@ -299,7 +323,6 @@ class PartWoodLumber: CA_Magazine
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
output[] = {{"ItemWoodLadder",1}};
input[] = {{"PartWoodLumber",8},{"equip_nails",2}};
};
class Crafting5
{
@@ -328,6 +351,15 @@ class PartWoodLumber: CA_Magazine
output[] = {{"equip_woodensplint",1}};
input[] = {{"PartWoodLumber",1},{"equip_duct_tape",1},{"equip_string",1}};
};
class Crafting8
{
text = $STR_EPOCH_ACTION_CRAFT_WOODEN_FOOTBRIDGE;
Script = ";['Crafting8','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
output[] = {{"wooden_footbridge_kit",1}};
input[] = {{"PartWoodLumber",2},{"ItemPlank",3},{"equip_nails",1}};
};
};
};
@@ -396,28 +428,42 @@ class PartWoodPlywood: CA_Magazine
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
output[] = {{"ItemWoodCrateKit",1}};
input[] = {{"PartWoodPlywood",4},{"PartWoodLumber",2},{"equip_nails",1}};
};
};
};
};
class equip_wood_pallet : CA_Magazine
class equip_wood_pallet: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_ITEM_NAME_equip_wood_pallet;
descriptionShort = $STR_ITEM_DESC_equip_wood_pallet;
model = "\z\addons\dayz_communityassets\models\wooden_pallet.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_wpallet_ca.paa";
type = 256;
class ItemActions {
class Crafting
{
text = $STR_EPOCH_ACTION_CRAFT_WINDBREAK;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","Handsaw_DZE","Hammer_DZE"};
output[] = {{"windbreak_kit",1}};
input[] = {{"equip_wood_pallet",2},{"PartWoodLumber",2},{"equip_nails",1}};
};
};
};
class equip_crate : CA_Magazine
class equip_crate: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_ITEM_NAME_equip_crate;
descriptionShort = $STR_ITEM_DESC_equip_crate;
model = "\z\addons\dayz_communityassets\models\crate.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_crate.paa";
type = 256;
};

View File

@@ -146,4 +146,124 @@ class ItemZombieskin: CA_Magazine
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_ZOMBIEPARTS_SKIN_DESC;
};
class ItemMutantHeartMag: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_HEART;
picture = "\dayz_epoch_c\icons\tools\heart_icon_ca.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_HEART_DESC;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
};
class ItemMutantHead: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_HEAD;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_HEAD_DESC;
};
class ItemMutantLeg: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_LEG;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_LEG_DESC;
};
class ItemMutantArm: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_ARM;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_ARM_DESC;
};
class ItemMutantBrain: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_BRAIN;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_BRAIN_DESC;
};
class ItemMutantClaw: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_CLAW;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_CLAW_DESC;
};
class ItemMutantFoot: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_FOOT;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_FOOT_DESC;
};
class ItemMutantLiver: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_LIVER;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_LIVER_DESC;
};
class ItemMutantEyes: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_EYES;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_EYES_DESC;
};
class ItemMutantTongue: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_TONGUE;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_TONGUE_DESC;
};
class ItemMutantTeeth: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_TEETH;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_TEETH_DESC;
};
class ItemMutantSkin: CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_EPOCH_MUTANTPARTS_SKIN;
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = $STR_EPOCH_MUTANTPARTS_SKIN_DESC;
};

View File

@@ -9,4 +9,9 @@ class 7Rnd_50AE_Deagle: CA_Magazine
ammo = "B_357mag_Ball";
count = 7;
initSpeed = 400;
class ItemActions
{
COMBINE_MAG
};
};

View File

@@ -27,6 +27,7 @@ class 30Rnd_545x39_AKSD : 30Rnd_545x39_AK
displayName = $STR_DZ_MAG_30RND_545x39_AKSD_NAME;
descriptionShort = $STR_DZ_MAG_30RND_AK74SD_DESC;
cartridgeName = "545x39_SD";
initSpeed = 470;
class ItemActions
{
@@ -40,6 +41,7 @@ class 60Rnd_545x39_AKSD_Taped : 30Rnd_545x39_AKSD {
count = 60;
picture = "\dayz_epoch_c\icons\magazines\m_ak74_taped_sd.paa";
model = "\z\addons\dayz_epoch_w\magazine\dze_ak47_twinmag.p3d";
initSpeed = 470;
};
class 75Rnd_545x39_RPK : CA_Magazine

View File

@@ -46,11 +46,18 @@ class 100Rnd_556x45_BetaCMagSD: 100Rnd_556x45_BetaCMag {
descriptionShort = $STR_DZ_MAG_100RND_BetaCMagSD_DESC;
cartridgeName = "556x45_SD";
ammo = "B_556x45_SD";
initSpeed = 360;
initSpeed = 470;
};
/* STANAG <-> G36 */
class 20Rnd_556x45_Stanag;
class 20Rnd_556x45_Stanag : CA_Magazine
{
class ItemActions
{
COMBINE_MAG
};
};
class 30Rnd_556x45_Stanag : 20Rnd_556x45_Stanag
{
displayName = $STR_DZ_MAG_30RND_556x45_STANAG_NAME;
@@ -110,6 +117,7 @@ class 30Rnd_556x45_StanagSD : 30Rnd_556x45_Stanag
displayName = $STR_DZ_MAG_30RND_556x45_STANAGSD_NAME;
descriptionShort = $STR_DZE_MAG_30RND_556x45_STANAGSD_DESC;
cartridgeName = "556x45_SD";
initSpeed = 470;
class ItemActions
{
@@ -138,6 +146,7 @@ class 30Rnd_556x45_G36SD : 30Rnd_556x45_G36
descriptionShort = $STR_DZE_MAG_30RND_556x45_G36SD_DESC;
cartridgeName = "556x45_SD";
model = "\ca\CommunityConfigurationProject_E\Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround\p3d\30Rnd_556x45_G36.p3d";
initSpeed = 470;
class ItemActions
{

View File

@@ -176,7 +176,7 @@ class FlareWhite_GP25: CA_Magazine
scope = 2;
type = 16;
displayName = "$STR_DN_FLAREWHITE_GP25";
descriptionShort = "$str_dss_1rnd_flarewhite_gp25";
descriptionShort = "$STR_DZ_MG_1RND_FLARE_WHITE_GP25_DESC";
picture = "\Ca\weapons_E\Data\icons\M_GP25_white_CA.paa";
model = "\z\addons\dayz_epoch_w\magazine\dze_gp_flare.p3d";
ammo = "F_40mm_White";

View File

@@ -54,3 +54,16 @@ class 20Rnd_B_765x17_Ball: 10Rnd_B_765x17_Ball
{
displayName = "$STR_EP1_DN_20RND_B_765X17_BALL";
};
//Red Ryder
class 350Rnd_BB_Magazine;
class 350Rnd_BB_GUN: 350Rnd_BB_Magazine
{
displayName = $STR_DZ_MAG_350RND_BB_GUN_NAME;
descriptionShort = $STR_DZ_MAG_350RND_BB_GUN_DESC;
class ItemActions
{
COMBINE_MAG
};
};

View File

@@ -112,7 +112,7 @@ class 8Rnd_12Gauge_Buck : 8Rnd_B_Beneli_Pellets
class 2Rnd_12Gauge_Buck : 8Rnd_12Gauge_Buck
{
model = "\z\addons\dayz_communityassets\models\2shells_slugshot.p3d";
model = "\z\addons\dayz_communityassets\models\2shells_pellet.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_2shells_pellet_ca.paa";
displayName = $STR_DZ_MAG_2RND_12GAUGE_BUCK_NAME;
descriptionShort = $STR_DZ_MAG_2RND_12GAUGE_BUCK_DESC;

View File

@@ -180,6 +180,12 @@ class 100Rnd_127x99_M2 : Vehicle_ammo_base {
nameSound = "mgun";
};
class 250Rnd_127x99_M3P : 100Rnd_127x99_M2 {
count = 250;
displayName = $STR_DZ_MAG_250RND_M3P_NAME;
descriptionShort = $STR_DZ_MAG_250RND_M3P_DESC;
};
class 50Rnd_127x107_DSHKM : Vehicle_ammo_base {
scope = 2;
displayName = $STR_DZ_MAG_50RND_DSHKM_NAME;
@@ -900,7 +906,7 @@ class 4Rnd_AT9_Mi24P: Vehicle_ammo_base
class 8Rnd_AT9_Mi24V: 4Rnd_AT9_Mi24P
{
displayName = $STR_DZ_MAG_8RND_AT9_Mi24V_NAME;
descriptionShort = $STR_DZ_MAG_4RND_AT9_Mi24V_DESC;
descriptionShort = $STR_DZ_MAG_8RND_AT9_Mi24V_DESC;
count = 8;
};
class 4Rnd_AT6_Mi24V: Vehicle_ammo_base
@@ -1484,7 +1490,7 @@ class 8Rnd_82mmILLUM_2B14: 8Rnd_82mmHE_2B14
};
class 200Rnd_40mmHE_FV510: Vehicle_ammo_base
{
scope = 1;
scope = 2;
displayName = $STR_DZ_MAG_200RND_FV510HE_NAME;
descriptionShort = $STR_DZ_MAG_200RND_FV510HE_DESC;
ammo = "Sh_40_HE";

View File

@@ -5,13 +5,13 @@ class ItemAntibiotic_base : CA_Magazine
type = 256;
model = "\dayz_equip\models\med_antibiotic_gear.p3d";
picture = "\dayz_equip\textures\equip_antibiotics_ca.paa";
displayName = $STR_EQUIP_NAME_17;
displayName = $STR_EQUIP_NAME_ANTIBIOTICS;
};
class ItemAntibiotic : ItemAntibiotic_base
{
scope = 2;
descriptionShort = $STR_EQUIP_DESC_17;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS;
class medical
{
@@ -37,7 +37,7 @@ class ItemAntibiotic : ItemAntibiotic_base
class ItemAntibiotic6 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_6;
descriptionShort = $STR_EQUIP_DESC_48;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_6;
class medical
{
@@ -49,7 +49,7 @@ class ItemAntibiotic6 : ItemAntibiotic
class ItemAntibiotic5 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_5;
descriptionShort = $STR_EQUIP_DESC_49;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_5;
class medical
{
@@ -61,7 +61,7 @@ class ItemAntibiotic5 : ItemAntibiotic
class ItemAntibiotic4 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_4;
descriptionShort = $STR_EQUIP_DESC_50;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_4;
class medical
{
@@ -73,7 +73,7 @@ class ItemAntibiotic4 : ItemAntibiotic
class ItemAntibiotic3 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_3;
descriptionShort = $STR_EQUIP_DESC_51;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_3;
class medical
{
@@ -85,7 +85,7 @@ class ItemAntibiotic3 : ItemAntibiotic
class ItemAntibiotic2 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_2;
descriptionShort = $STR_EQUIP_DESC_52;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_2;
class medical
{
@@ -97,7 +97,7 @@ class ItemAntibiotic2 : ItemAntibiotic
class ItemAntibiotic1 : ItemAntibiotic
{
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_1;
descriptionShort = $STR_EQUIP_DESC_53;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_1;
class medical
{
@@ -110,6 +110,6 @@ class ItemAntibioticEmpty : ItemAntibiotic_base
{
scope = 2;
displayName = $STR_EQUIP_NAME_ANTIBIOTICS_EMPTY;
descriptionShort = $STR_EQUIP_DESC_54;
descriptionShort = $STR_EQUIP_DESC_ANTIBIOTICS_EMPTY;
picture = "\dayz_epoch_c\icons\equipment\ItemAntibioticsEmpty.paa";
};

View File

@@ -207,10 +207,10 @@ class ItemBloodbag: CA_Magazine
scope = 2;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_16";
displayName = $STR_EQUIP_NAME_BLOOD_BAG;
model = "\dayz_equip\models\bloodbag.p3d";
picture = "\dayz_equip\textures\equip_bloodbag_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_16";
descriptionShort = $STR_EQUIP_DESC_BLOOD_BAG;
class ItemActions
{
@@ -242,6 +242,16 @@ class ItemBloodbagZombie: CA_Magazine
descriptionShort = "$STR_EPOCH_BLOODBAG_ZOMBIE_DESC";
};
class ItemBloodbagMutant: CA_Magazine
{
scope = 2;
count = 1;
displayName = "$STR_EPOCH_BLOODBAG_MUTANT";
model = "\dayz_equip\models\bloodbag.p3d";
picture = "\dayz_equip\textures\equip_bloodbag_ca.paa";
descriptionShort = "$STR_EPOCH_BLOODBAG_MUTANT_DESC";
};
class ItemBloodbagRabbit: CA_Magazine
{
scope = 2;

View File

@@ -29,8 +29,8 @@ class ItemBandage : CA_Magazine
type = 16;
model = "\dayz_equip\models\fad.p3d";
picture = "\dayz_equip\textures\equip_fad_ca.paa";
displayName = $STR_EQUIP_NAME_7;
descriptionShort = $STR_EQUIP_DESC_7;
displayName = $STR_EQUIP_NAME_BANDAGE;
descriptionShort = $STR_EQUIP_DESC_BANDAGE;
class ItemActions
{
@@ -79,8 +79,8 @@ class ItemEpinephrine : CA_Magazine
type = 256;
model = "\dayz_equip\models\epi.p3d";
picture = "\dayz_equip\textures\equip_epi_ca.paa";
displayName = $STR_EQUIP_NAME_14;
descriptionShort = $STR_EQUIP_DESC_14;
displayName = $STR_EQUIP_NAME_EPI_PEN;
descriptionShort = $STR_EQUIP_DESC_EPI_PEN;
};
class ItemMorphine : CA_Magazine
@@ -90,8 +90,8 @@ class ItemMorphine : CA_Magazine
type = 256;
model = "\dayz_equip\models\morphine.p3d";
picture = "\dayz_equip\textures\equip_morphine_ca.paa";
displayName = $STR_EQUIP_NAME_15;
descriptionShort = $STR_EQUIP_DESC_15;
displayName = $STR_EQUIP_NAME_MORPHINE;
descriptionShort = $STR_EQUIP_DESC_MORPHINE;
class ItemActions
{
@@ -110,8 +110,8 @@ class ItemHeatPack : CA_Magazine
type = 256;
model = "\dayz_equip\models\Heat_pack.p3d";
picture = "\dayz_equip\textures\equip_heat_pack_ca.paa";
displayName = $STR_EQUIP_NAME_42;
descriptionShort = $STR_EQUIP_DESC_42;
displayName = $STR_EQUIP_NAME_HEAT_PACK;
descriptionShort = $STR_EQUIP_DESC_HEAT_PACK;
class ItemActions
{

View File

@@ -5,8 +5,8 @@ class ItemPainkiller : CA_Magazine
type = 256;
model = "\dayz_equip\models\med_painkiller_gear.p3d";
picture = "\dayz_equip\textures\equip_painkiller_ca.paa";
displayName = $STR_EQUIP_NAME_18;
descriptionShort = $STR_EQUIP_DESC_18;
displayName = $STR_EQUIP_NAME_PAINKILLER;
descriptionShort = $STR_EQUIP_DESC_PAINKILLER;
class medical
{

View File

@@ -3,8 +3,8 @@ class TrashJackDaniels : HandGrenade
scope = 2;
model = "\dayz_equip\models\bottle_jd.p3d";
picture = "\dayz_equip\textures\equip_bottle_jd_ca.paa";
displayName = $STR_EQUIP_NAME_34;
descriptionShort = $STR_EQUIP_DESC_34;
displayName = $STR_EQUIP_NAME_EMPTY_WHISKEY_BOTTLE;
descriptionShort = $STR_EQUIP_DESC_EMPTY_WHISKEY_BOTTLE;
ammo = "JackDaniels";
};

View File

@@ -3,8 +3,8 @@ class ItemSodaEmpty : HandGrenade
scope = 2;
model = "\dayz_equip\models\soda_coke_e.p3d";
picture = "\dayz_equip\textures\equip_soda_empty_ca.paa";
displayName = $STR_EQUIP_NAME_35;
descriptionShort = $STR_EQUIP_DESC_35;
displayName = $STR_EQUIP_NAME_EMPTY_SODA_CAN;
descriptionShort = $STR_EQUIP_DESC_EMPTY_SODA_CAN;
ammo = "SodaCan";
class ItemActions
@@ -31,8 +31,8 @@ class TrashTinCan : HandGrenade
scope = 2;
model = "\dayz_equip\models\trash_tincan.p3d";
picture = "\dayz_equip\textures\equip_tincan_ca.paa";
displayName = $STR_EQUIP_NAME_33;
descriptionShort = $STR_EQUIP_DESC_33;
displayName = $STR_EQUIP_NAME_EMPTY_TIN_CAN;
descriptionShort = $STR_EQUIP_DESC_EMPTY_TIN_CAN;
ammo = "TinCan";
class ItemActions

View File

@@ -4,6 +4,8 @@ class Category_46 {
class GNT_C185_DZ {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class GNT_C185R_DZ {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class GNT_C185C_DZ {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class GNT_C185F_DZ {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class Camel_Civ_DZ {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
//Green
class AN2_DZ {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
//Red and white
@@ -12,6 +14,19 @@ class Category_46 {
class An2_2_TK_CIV_EP1_DZ {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class C130J_US_EP1_DZ {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class MV22_DZ {type = "trade_any_vehicle";buy[] = {5,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
//Armed
class GNT_C185T_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class GNT_C185T_DZE {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class GNT_C185T_TwinM60_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class GNT_C185T_TwinM60_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class AN2_VICKER_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class AN2_VICKER_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class AN2_M134_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class AN2_M134_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Camel_West_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class Camel_West_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class Camel_East_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class Camel_East_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
};
//Helicopters

View File

@@ -3,6 +3,7 @@ class Category_19 {
class 7Rnd_9x17_PPK {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class 8Rnd_9x18_Makarov {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class 8Rnd_9x18_MakarovSD {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class 10Rnd_22lfB_RUGERMK2 {type = "trade_items";buy[] = {6,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};};
class 20Rnd_9x18_APS {type = "trade_items";buy[] = {8,"ItemSilverBar"};sell[] = {4,"ItemSilverBar"};};
class 20Rnd_9x18_APSSD {type = "trade_items";buy[] = {8,"ItemSilverBar10oz"};sell[] = {4,"ItemSilverBar10oz"};};
class 8Rnd_762x25_TT33 {type = "trade_items";buy[] = {6,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};};
@@ -34,6 +35,7 @@ class Category_19 {
//Submachine Gun Ammo
class Category_20 {
class 10Rnd_B_765x17_Ball {type = "trade_items";buy[] = {-2,"ItemSilverBar10oz"};sell[] = {5,"ItemSilverBar"};};
class 20Rnd_B_765x17_Ball {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class 30Rnd_9x19_UZI {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class 30Rnd_9x19_UZI_SD {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
@@ -60,7 +62,8 @@ class Category_20 {
class Category_21 {
class 1Rnd_Bolt_Tranquilizer {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class 12Rnd_Quiver_Wood {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 350Rnd_BB_Magazine {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class 350Rnd_BB_GUN {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class 350Rnd_BB_Magazine {type = "trade_items";buy[] = {-2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class 2Rnd_12Gauge_Buck {type = "trade_items";buy[] = {1,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class 2Rnd_12Gauge_Slug {type = "trade_items";buy[] = {1,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class 8Rnd_12Gauge_Slug {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {4,"ItemSilverBar"};};
@@ -73,14 +76,20 @@ class Category_21 {
//Assault Rifle Ammo
class Category_22 {
class 30Rnd_6x35_KAC {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 30Rnd_556x45_Aug {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 30Rnd_556x45_Aug {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 20Rnd_556x45_Stanag {type = "trade_items";buy[] = {-4,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class 30Rnd_556x45_Stanag {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
class 60Rnd_556x45_Stanag_Taped {type = "trade_items";buy[] = {-4,"ItemSilverBar"};sell[] = {4,"ItemSilverBar"};};
class 60Rnd_556x45_StanagSD_Taped {type = "trade_items";buy[] = {-4,"ItemSilverBar10oz"};sell[] = {4,"ItemSilverBar10oz"};};
class 30Rnd_556x45_G36 {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 30Rnd_556x45_G36SD {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class 30Rnd_545x39_AK {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class 30Rnd_545x39_AKSD {type = "trade_items";buy[] = {3,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class 60Rnd_545x39_AK_Taped {type = "trade_items";buy[] = {-2,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 60Rnd_545x39_AKSD_Taped {type = "trade_items";buy[] = {-3,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
class 30Rnd_762x39_AK47 {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class 60Rnd_762x39_AK47_Taped {type = "trade_items";buy[] = {-2,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
class 30Rnd_762x39_SA58 {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class 30Rnd_762x39_RK95 {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class 30Rnd_762x39_RK95SD {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
@@ -103,7 +112,9 @@ class Category_22 {
//Sniper Rifle Ammo
class Category_23 {
class 5x_22_LR_17_HMR{type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
class 5Rnd_17HMR {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
class 10Rnd_9x39_SP5_VSS {type = "trade_items";buy[] = {-3,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
class 20Rnd_9x39_SP5_VSS {type = "trade_items";buy[] = {3,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class 10Rnd_762x54_SVD {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class 5Rnd_762x51_M24 {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
@@ -116,6 +127,7 @@ class Category_23 {
//Light Machine Gun Ammo
class Category_24 {
class 100Rnd_556x45_BetaCMag {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class 100Rnd_556x45_BetaCMagSD {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class 100Rnd_556x45_M249 {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {-4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 200Rnd_556x45_L110A1 {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
@@ -140,7 +152,7 @@ class Category_25 {
class 1Rnd_SmokeYellow_M203 {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 1Rnd_SmokeGreen_M203 {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 1Rnd_SmokeRed_M203 {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 1Rnd_Smoke_GP25 {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 1Rnd_SMOKE_GP25 {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 1Rnd_SmokeRed_GP25 {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 1Rnd_SmokeYellow_GP25 {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class 1Rnd_SmokeGreen_GP25 {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};

View File

@@ -8,6 +8,10 @@ class Category_6 {
class pook_gunship_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_CDF_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_CDF_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_m134_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_m134_DZE {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_CDF_m134_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_CDF_m134_DZE {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class AH6J_EP1_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class AH6J_EP1_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
@@ -24,6 +28,8 @@ class Category_6 {
class UH1H_GREY_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_BLACK_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_WINTER_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_SAR_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_SAR_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
@@ -42,6 +48,10 @@ class Category_6 {
class Mi17_BLUE_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_BLACK_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_RUST_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_RUST_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_WINTER_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi171Sh_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi171Sh_CZ_EP1_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class MH60S_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
@@ -54,6 +64,8 @@ class Category_6 {
class UH60M_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1Y_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1Y_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1Y_M240_DZE {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1Y_M240_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class CH_47F_EP1_DZE {type = "trade_any_vehicle";buy[] = {5,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class CH_47F_EP1_DZ {type = "trade_any_vehicle";buy[] = {-5,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class CH_47F_EP1_Black_DZE {type = "trade_any_vehicle";buy[] = {5,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
@@ -62,6 +74,8 @@ class Category_6 {
class CH_47F_EP1_GREY_DZ {type = "trade_any_vehicle";buy[] = {-5,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class CH_47F_EP1_DES_DZE {type = "trade_any_vehicle";buy[] = {5,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class CH_47F_EP1_DES_DZ {type = "trade_any_vehicle";buy[] = {-5,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
//class AH1Z_DZE {type = "trade_any_vehicle";buy[] = {-5,"ItemBriefcase100oz"};sell[] = {5,"ItemBriefcase100oz"};};
//class AH1Z_DZ {type = "trade_any_vehicle";buy[] = {-5,"ItemBriefcase100oz"};sell[] = {5,"ItemBriefcase100oz"};};
};
//Ground Vehicles
@@ -75,7 +89,9 @@ class Category_7 {
class Offroad_DSHKM_Gue_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Offroad_DSHKM_Gue_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class ArmoredSUV_PMC_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class ArmoredSUV_PMC_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class ArmoredSUV_PMC_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class ArmoredSUV_PKT_DZE {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class ArmoredSUV_PKT_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class LandRover_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class LandRover_MG_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class LandRover_Special_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
@@ -85,7 +101,11 @@ class Category_7 {
class UAZ_MG_CDF_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_CDF_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_INS_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_INS_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_INS_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_RUST_EP1_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_RUST_EP1_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_WINTER_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_AGS30_CDF_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class UAZ_AGS30_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class UAZ_AGS30_INS_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
@@ -116,10 +136,38 @@ class Category_7 {
class BRDM2_HQ_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_CDF_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_CDF_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_RUST_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_RUST_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_WINTER_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_Desert_ACR_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_Desert_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_CDF_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_CDF_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_RUST_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_RUST_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_WINTER_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class LAV25_HQ_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class LAV25_HQ_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BTR90_HQ_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BTR90_HQ_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BTR60_Gue_DZE {type = "trade_any_vehicle";buy[] = {5,"ItemBriefcase100oz"};sell[] = {25,"ItemGoldBar10oz"};};
class BTR60_Gue_DZ {type = "trade_any_vehicle";buy[] = {-5,"ItemBriefcase100oz"};sell[] = {25,"ItemGoldBar10oz"};};
class BTR60_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {5,"ItemBriefcase100oz"};sell[] = {25,"ItemGoldBar10oz"};};
class BTR60_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-5,"ItemBriefcase100oz"};sell[] = {25,"ItemGoldBar10oz"};};
class HMMWV_Armored_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_Armored_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_Winter_Armored_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_Winter_Armored_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_M2_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M2_DZ_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M2_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_GPK_M2_WINTER_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_GPK_M2_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M998A2_SOV_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_M998A2_SOV_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_MK19_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
@@ -128,10 +176,77 @@ class Category_7 {
class HMMWV_DES_MK19_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1151_M2_CZ_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1151_M2_CZ_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1114_DSHKM_ACR_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1114_DSHKM_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1114_AGS_ACR_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1114_AGS_ACR_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_Crows_M2_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {3,"ItemBriefcase100oz"};};
class HMMWV_Crows_M2_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemBriefcase100oz"};sell[] = {3,"ItemBriefcase100oz"};};
class HMMWV_Crows_MK19_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {3,"ItemBriefcase100oz"};};
class HMMWV_Crows_MK19_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemBriefcase100oz"};sell[] = {3,"ItemBriefcase100oz"};};
class Dingo_WDL_ACR_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_WDL_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_DST_ACR_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_DST_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_GL_Wdl_ACR_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_GL_Wdl_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_GL_DST_ACR_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_GL_DST_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class T810A_PKT_ACR_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class T810A_PKT_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class T810A_PKT_DES_ACR_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class T810A_PKT_DES_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class T810A_PKT_WINTER_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class T810A_PKT_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BMP2_Ambul_CDF_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BMP2_Ambul_INS_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BMP2_Ambul_Winter_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BMP2_HQ_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BMP2_HQ_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BMP2_HQ_INS_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BMP2_HQ_INS_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BMP2_HQ_CDF_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BMP2_HQ_CDF_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class M113Ambul_UN_EP1_DZ {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class M113Ambul_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class M113_UN_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class M113_UN_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class M113_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class M113_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
/*
class HMMWV_Avenger_WDL_DZE {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class HMMWV_Avenger_WDL_DZ {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class HMMWV_Avenger_DES_DZE {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class HMMWV_Avenger_DES_DZ {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class AAV_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class AAV_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BTR90_DZE {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class BTR90_DZ {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class GAZ_Vodnik_HMG_DZE {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class GAZ_Vodnik_HMG_DZ {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class LandRover_SPG9_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class LandRover_SPG9_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_INS_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_INS_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_CDF_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_CDF_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_TK_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_TK_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_RUST_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_RUST_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG_WINTER_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Offroad_SPG9_Gue_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Offroad_SPG9_Gue_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Offroad_SPG9_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Offroad_SPG9_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class LAV25_DZE {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class LAV25_DZ {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class BMP2_RUST {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {8,"ItemBriefcase100oz"};};
class BMP2_WINTER {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {8,"ItemBriefcase100oz"};};
class T72_WINTER {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {10,"ItemBriefcase100oz"};};
class T72_RUST {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {10,"ItemBriefcase100oz"};};
*/
};
//Weapons
@@ -180,15 +295,25 @@ class Category_8 {
class M110_NV_DZ {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class RSASS_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class RSASS_TWS_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class RSASS_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class HK417_Sniper_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class HK417_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class MK14_Sniper_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class MK14_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class M21A5_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class M21A5_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {31,"ItemGoldBar"};};
class DMR_DZE {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_Gh_DZE {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {31,"ItemGoldBar"};};
class M21_DZ {type = "trade_weapons";buy[] = {5,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class XM2010_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class XM2010_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class XM2010_NV_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class XM2010_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {6,"ItemGoldBar10oz"};};
class XM2010_TWS_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class XM2010_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
//Tan Lapua // DayZ Mod version
@@ -197,6 +322,10 @@ class Category_8 {
class L115A3_2_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_NV_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {6,"ItemGoldBar10oz"};};
class MSR_TWS_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class MSR_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Barrett_MRAD_Iron_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class Barrett_MRAD_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {52,"ItemGoldBar"};};
class Barrett_MRAD_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {6,"ItemGoldBar10oz"};};
@@ -225,9 +354,9 @@ class Category_9 {
class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {-7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 10Rnd_86x70_MRAD {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class 10Rnd_127x99_m107 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_as50 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 5Rnd_408_CheyTac {type = "trade_items";buy[] = {-4,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
@@ -260,12 +389,18 @@ class Category_10 {
class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_GUE_Soldier_MG_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_Commander_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_INS_Soldier_AR_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_INS_Soldier_CO_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_INS_Bardak_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_Special_Forces_MG_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_GUE_Soldier_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_RU_Soldier_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
@@ -357,7 +492,6 @@ class Category_10 {
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
@@ -437,4 +571,4 @@ class Category_10 {
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Tamika_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_OperatorW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
};
};

View File

@@ -19,8 +19,8 @@ class Category_11 {
class 20Rnd_B_AA12_Pellets {type = "trade_items";buy[] = {8,"ItemSilverBar"};sell[] = {5,"ItemSilverBar"};};
class 20Rnd_B_AA12_74Slug {type = "trade_items";buy[] = {8,"ItemSilverBar"};sell[] = {5,"ItemSilverBar"};};
class 1Rnd_Bolt_Explosive {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class HandGrenade_west {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class HandGrenade_east {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class HandGrenade_West {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class HandGrenade_East {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 1Rnd_HE_M203 {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 1Rnd_HE_GP25 {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class MAAWS_HEAT {type = "trade_items";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemGoldBar10oz"};};

View File

@@ -18,4 +18,5 @@ class Category_49 {
class JetSkiYanahui_Case_Yellow {type = "trade_any_boat";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class JetSkiYanahui_Case_Green {type = "trade_any_boat";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class JetSkiYanahui_Case_Blue {type = "trade_any_boat";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class SeaFox_DZE {type = "trade_any_boat";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
};

View File

@@ -38,14 +38,16 @@ class Category_27 {
class FoodMRE {type = "trade_items";buy[] = {-1,"ItemSilverBar10oz"};sell[] = {5,"ItemSilverBar"};};
};
//Cooked Meats
//Cooked Food
class Category_28 {
class FoodbaconCooked {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class FoodbeefCooked {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class FoodchickenCooked {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class FoodPotatoBaked {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class FoodBaconCooked {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class FoodBeefCooked {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class FoodChickenCooked {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class FoodGoatCooked {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class FoodmuttonCooked {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class FoodrabbitCooked {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class FoodMuttonCooked {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class FoodDogCooked {type = "trade_items";buy[] = {4,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class FoodRabbitCooked {type = "trade_items";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
// most common
class FishCookedTrout {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemSilverBar10oz"};};
// less common
@@ -56,7 +58,7 @@ class Category_28 {
//Drinks
class Category_29 {
class ItemWaterbottleUnfilled {type = "trade_items";buy[] = {3,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class ItemWaterBottleUnfilled {type = "trade_items";buy[] = {3,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class ItemPlasticWaterbottleUnfilled {type = "trade_items";buy[] = {3,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class ItemSodaCoke {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
class ItemSodaPepsi {type = "trade_items";buy[] = {2,"ItemSilverBar"};sell[] = {1,"ItemSilverBar"};};
@@ -79,12 +81,12 @@ class Category_29 {
class ItemSherbet {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class ItemSodaRbull {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class ItemSodaOrangeSherbet {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class ItemWaterbottle {type = "trade_items";buy[] = {-3,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class ItemWaterBottle {type = "trade_items";buy[] = {-3,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class ItemWaterBottleInfected {type = "trade_items";buy[] = {-3,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class ItemWaterBottleSafe {type = "trade_items";buy[] = {-3,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class ItemWaterBottleBoiled {type = "trade_items";buy[] = {-3,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};};
class ItemWaterBottleHerbal {type = "trade_items";buy[] = {-3,"ItemSilverBar"};sell[] = {5,"ItemSilverBar10oz"};};
class ItemPlasticWaterbottle {type = "trade_items";buy[] = {-3,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class ItemPlasticWaterBottle {type = "trade_items";buy[] = {-3,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class ItemPlasticWaterBottleInfected {type = "trade_items";buy[] = {-3,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class ItemPlasticWaterBottleSafe {type = "trade_items";buy[] = {-3,"ItemSilverBar"};sell[] = {2,"ItemSilverBar"};};
class ItemPlasticWaterBottleBoiled {type = "trade_items";buy[] = {-3,"ItemSilverBar"};sell[] = {3,"ItemSilverBar"};};
@@ -165,6 +167,9 @@ class Category_30 {
class Skin_MafiaBoss_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Dealer_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_BusinessMan_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_INS_Worker2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Paramedic_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Garbage_Man_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
};
//Backpacks

View File

@@ -7,7 +7,11 @@ class Category_1 {
class pook_gunship_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_CDF_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_CDF_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_CDF_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_m134_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_m134_DZE {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_CDF_m134_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class pook_gunship_CDF_m134_DZE {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class AH6J_EP1_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class AH6J_EP1_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
@@ -24,6 +28,8 @@ class Category_1 {
class UH1H_GREY_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_BLACK_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_WINTER_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_SAR_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1H_SAR_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
@@ -42,6 +48,10 @@ class Category_1 {
class Mi17_BLUE_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_BLACK_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_RUST_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_RUST_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_WINTER_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi17_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi171Sh_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class Mi171Sh_CZ_EP1_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class MH60S_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
@@ -53,7 +63,9 @@ class Category_1 {
class UH60M_EP1_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH60M_EP1_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1Y_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1Y_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1Y_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1Y_M240_DZE {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class UH1Y_M240_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class CH_47F_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class CH_47F_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class CH_47F_EP1_Black_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
@@ -62,6 +74,8 @@ class Category_1 {
class CH_47F_EP1_GREY_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class CH_47F_EP1_DES_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class CH_47F_EP1_DES_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
//class AH1Z_DZE {type = "trade_any_vehicle";buy[] = {-5,"ItemBriefcase100oz"};sell[] = {5,"ItemBriefcase100oz"};};
//class AH1Z_DZ {type = "trade_any_vehicle";buy[] = {-5,"ItemBriefcase100oz"};sell[] = {5,"ItemBriefcase100oz"};};
};
//Ground Vehicles
@@ -76,6 +90,8 @@ class Category_2 {
class Offroad_DSHKM_Gue_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class ArmoredSUV_PMC_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class ArmoredSUV_PMC_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class ArmoredSUV_PKT_DZE {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class ArmoredSUV_PKT_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class LandRover_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class LandRover_MG_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class LandRover_Special_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
@@ -85,7 +101,11 @@ class Category_2 {
class UAZ_MG_CDF_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_CDF_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_INS_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_INS_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_INS_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_RUST_EP1_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_RUST_EP1_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_WINTER_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_MG_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UAZ_AGS30_CDF_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class UAZ_AGS30_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class UAZ_AGS30_INS_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
@@ -116,10 +136,38 @@ class Category_2 {
class BRDM2_HQ_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_CDF_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_CDF_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_RUST_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_RUST_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_WINTER_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_HQ_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class BRDM2_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_Desert_ACR_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_Desert_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_CDF_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_CDF_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_RUST_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_RUST_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_WINTER_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BRDM2_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class LAV25_HQ_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class LAV25_HQ_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BTR90_HQ_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BTR90_HQ_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BTR60_Gue_DZE {type = "trade_any_vehicle";buy[] = {5,"ItemBriefcase100oz"};sell[] = {25,"ItemGoldBar10oz"};};
class BTR60_Gue_DZ {type = "trade_any_vehicle";buy[] = {-5,"ItemBriefcase100oz"};sell[] = {25,"ItemGoldBar10oz"};};
class BTR60_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {5,"ItemBriefcase100oz"};sell[] = {25,"ItemGoldBar10oz"};};
class BTR60_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-5,"ItemBriefcase100oz"};sell[] = {25,"ItemGoldBar10oz"};};
class HMMWV_Armored_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_Armored_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_Winter_Armored_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_Winter_Armored_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_M2_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M2_DZ_DZ {type = "trade_any_vehicle";buy[] = {-12,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M2_DZ {type = "trade_any_vehicle";buy[] = {-12,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_GPK_M2_WINTER_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_GPK_M2_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-3,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M998A2_SOV_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_M998A2_SOV_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class HMMWV_MK19_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
@@ -127,11 +175,78 @@ class Category_2 {
class HMMWV_DES_MK19_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_DES_MK19_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1151_M2_CZ_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1151_M2_CZ_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1151_M2_CZ_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1114_DSHKM_ACR_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1114_DSHKM_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1114_AGS_ACR_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_M1114_AGS_ACR_DZ {type = "trade_any_vehicle";buy[] = {-2,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class HMMWV_Crows_M2_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {3,"ItemBriefcase100oz"};};
class HMMWV_Crows_M2_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemBriefcase100oz"};sell[] = {3,"ItemBriefcase100oz"};};
class HMMWV_Crows_MK19_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {3,"ItemBriefcase100oz"};};
class HMMWV_Crows_MK19_DZ {type = "trade_any_vehicle";buy[] = {-6,"ItemBriefcase100oz"};sell[] = {3,"ItemBriefcase100oz"};};
class Dingo_WDL_ACR_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_WDL_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_DST_ACR_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_DST_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_GL_Wdl_ACR_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_GL_Wdl_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_GL_DST_ACR_DZE {type = "trade_any_vehicle";buy[] = {6,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Dingo_GL_DST_ACR_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class T810A_PKT_ACR_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class T810A_PKT_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class T810A_PKT_DES_ACR_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class T810A_PKT_DES_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class T810A_PKT_WINTER_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class T810A_PKT_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BMP2_Ambul_CDF_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BMP2_Ambul_INS_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BMP2_Ambul_Winter_DZE {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class BMP2_HQ_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BMP2_HQ_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BMP2_HQ_INS_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BMP2_HQ_INS_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BMP2_HQ_CDF_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BMP2_HQ_CDF_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class M113Ambul_UN_EP1_DZ {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class M113Ambul_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {3,"ItemBriefcase100oz"};sell[] = {15,"ItemGoldBar10oz"};};
class M113_UN_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class M113_UN_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class M113_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class M113_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
/*
class HMMWV_Avenger_WDL_DZE {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class HMMWV_Avenger_WDL_DZ {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class HMMWV_Avenger_DES_DZE {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class HMMWV_Avenger_DES_DZ {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class AAV_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class AAV_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BTR90_DZE {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class BTR90_DZ {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class GAZ_Vodnik_HMG_DZE {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class GAZ_Vodnik_HMG_DZ {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class LandRover_SPG9_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class LandRover_SPG9_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_INS_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_INS_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_CDF_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_CDF_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_TK_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_TK_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_RUST_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG9_RUST_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG_WINTER_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class UAZ_SPG_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Offroad_SPG9_Gue_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Offroad_SPG9_Gue_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Offroad_SPG9_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Offroad_SPG9_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class LAV25_DZE {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class LAV25_DZ {type = "trade_any_vehicle";buy[] = {-8,"ItemBriefcase100oz"};sell[] = {4,"ItemBriefcase100oz"};};
class BMP2_RUST {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {8,"ItemBriefcase100oz"};};
class BMP2_WINTER {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {8,"ItemBriefcase100oz"};};
class T72_WINTER {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {10,"ItemBriefcase100oz"};};
class T72_RUST {type = "trade_any_vehicle";buy[] = {-4,"ItemBriefcase100oz"};sell[] = {10,"ItemBriefcase100oz"};};
*/
};
//Weapons
@@ -180,15 +295,25 @@ class Category_3 {
class M110_NV_DZ {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class RSASS_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class RSASS_TWS_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class RSASS_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class HK417_Sniper_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class HK417_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class MK14_Sniper_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class MK14_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class M21A5_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class M21A5_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {31,"ItemGoldBar"};};
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {31,"ItemGoldBar"};};
class DMR_DZE {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_Gh_DZE {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {31,"ItemGoldBar"};};
class M21_DZ {type = "trade_weapons";buy[] = {5,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class XM2010_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class XM2010_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class XM2010_NV_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class XM2010_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {6,"ItemGoldBar10oz"};};
class XM2010_TWS_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class XM2010_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
//Tan Lapua // DayZ Mod version
@@ -196,7 +321,11 @@ class Category_3 {
//Green Lapua // DayZ Mod version
class L115A3_2_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_NV_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {6,"ItemGoldBar10oz"};};
class MSR_TWS_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {1,"ItemBriefcase100oz"};};
class MSR_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {2,"ItemBriefcase100oz"};};
class Barrett_MRAD_Iron_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class Barrett_MRAD_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {52,"ItemGoldBar"};};
class Barrett_MRAD_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {6,"ItemGoldBar10oz"};};
@@ -225,9 +354,9 @@ class Category_4 {
class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {-7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 10Rnd_86x70_MRAD {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class 10Rnd_127x99_m107 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_as50 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 5Rnd_408_CheyTac {type = "trade_items";buy[] = {-4,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
@@ -354,7 +483,6 @@ class Category_5 {
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
@@ -437,4 +565,10 @@ class Category_5 {
class Skin_Nac_Soldier_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Nac_SoldierW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_GunnerW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
};
class Skin_TK_Special_Forces_MG_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_GUE_Soldier_MG_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_TK_Commander_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_INS_Soldier_AR_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_INS_Soldier_CO_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_INS_Bardak_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
};

View File

@@ -60,6 +60,8 @@ class Category_40 {
class UAZ_CDF_DZE {type = "trade_any_vehicle";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class UAZ_INS_DZE {type = "trade_any_vehicle";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class UAZ_RU_DZE {type = "trade_any_vehicle";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class UAZ_Rust_DZE {type = "trade_any_vehicle";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class UAZ_WINTER_DZE {type = "trade_any_vehicle";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class UAZ_Unarmed_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class UAZ_Unarmed_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class UAZ_Unarmed_UN_EP1_DZE {type = "trade_any_vehicle";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
@@ -78,6 +80,8 @@ class Category_41 {
class SUV_White {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
class SUV_Yellow {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
class SUV_Camo {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class SUV_Winter_Camo {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class SUV_Blue_White {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Nissan_Orange_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class Nissan_Blue_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class Nissan_Mod_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
@@ -95,7 +99,10 @@ class Category_41 {
class Category_42 {
class Ural_INS_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Ural_CDF_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Ural_RUST_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Ural_WINTER_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class UralOpen_CDF_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class UralOpen_WINTER_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Ural_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Ural_UN_EP1_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class UralCivil_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
@@ -103,8 +110,10 @@ class Category_42 {
class UralSupply_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class UralReammo_CDF_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class UralReammo_INS_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class UralReammo_WINTER_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class UralRepair_CDF_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class UralRepair_INS_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class UralRepair_WINTER_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class V3S_Open_TK_CIV_EP1_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class V3S_Open_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class V3S_Civ_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
@@ -112,9 +121,13 @@ class Category_42 {
class V3S_Camper_DZE {type = "trade_any_vehicle";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
class V3S_RA_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class Kamaz_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Kamaz_Winter_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class KamazOpen_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class KamazOpen_Winter_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class KamazRepair_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class KamazReammo_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class KamazRepair_Winter_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class KamazReammo_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class KamazReammo_Winter_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class MTVR_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class MTVR_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class MTVR_Open_DZE {type = "trade_any_vehicle";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
@@ -135,8 +148,10 @@ class Category_43 {
class UralRefuel_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {7,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UralRefuel_INS_DZE {type = "trade_any_vehicle";buy[] = {7,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UralRefuel_CDF_DZE {type = "trade_any_vehicle";buy[] = {7,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class UralRefuel_WINTER_DZ {type = "trade_any_vehicle";buy[] = {7,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class V3S_Refuel_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {7,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class KamazRefuel_DZ {type = "trade_any_vehicle";buy[] = {7,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class KamazRefuel_Winter_DZ {type = "trade_any_vehicle";buy[] = {7,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class MtvrRefuel_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {7,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class MtvrRefuel_DZ {type = "trade_any_vehicle";buy[] = {7,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class T810A_ACR_REFUEL_DZE {type = "trade_any_vehicle";buy[] = {7,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
@@ -161,6 +176,7 @@ class Category_44 {
class HMMWV_Ambulance_CZ_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class HMMWV_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class HMMWV_DZ {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class HMMWV_WINTER_DZ {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class Hummer_DZE {type = "trade_any_vehicle";buy[] = {4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
};

View File

@@ -4,6 +4,10 @@ class Category_12 {
class Attachment_SA58RIS {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class Attachment_Ghillie {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Attachment_Ghillie_Desert {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Attachment_Ghillie_Urban {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Attachment_Ghillie_Snow {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Attachment_Laser {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Attachment_NV {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Attachment_FL_Pist {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Attachment_MFL_Pist {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class Attachment_FL {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
@@ -33,11 +37,15 @@ class Category_12 {
//Pistols
class Category_13 {
class Revolver_DZ {type = "trade_weapons";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class Ruger_MK2_DZ {type = "trade_weapons";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class Colt_Revolver_DZ {type = "trade_weapons";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
class Colt_Anaconda_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Colt_Bull_DZ {type = "trade_weapons";buy[] = {-2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class Colt_Python_DZ {type = "trade_weapons";buy[] = {-4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class DesertEagle_DZ {type = "trade_weapons";buy[] = {-4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class DesertEagle_Modern_DZ {type = "trade_weapons";buy[] = {-4,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class DesertEagle_Silver_DZ {type = "trade_weapons";buy[] = {-4,"ItemGoldBar10oz"};sell[] = {10,"ItemGoldBar10oz"};};
class DesertEagle_Gold_DZ {type = "trade_weapons";buy[] = {-4,"ItemGoldBar10oz"};sell[] = {20,"ItemGoldBar10oz"};};
class M1911_DZ {type = "trade_weapons";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class M1911_2_DZ {type = "trade_weapons";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class Kimber_M1911_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
@@ -162,7 +170,7 @@ class Category_15 {
class Crossbow_Scope_FL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class Crossbow_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class Crossbow_Scope_MFL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class RedRyder {type = "trade_weapons";buy[] = {1,"ItemSilverBar10oz"};sell[] = {5,"ItemSilverBar"};};
class RedRyder_DZ {type = "trade_weapons";buy[] = {1,"ItemSilverBar10oz"};sell[] = {5,"ItemSilverBar"};};
class MR43_DZ {type = "trade_weapons";buy[] = {1,"ItemSilverBar10oz"};sell[] = {8,"ItemSilverBar"};};
class Winchester1866_DZ {type = "trade_weapons";buy[] = {2,"ItemSilverBar10oz"};sell[] = {1,"ItemSilverBar10oz"};};
class M1014_DZ {type = "trade_weapons";buy[] = {3,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
@@ -190,7 +198,7 @@ class Category_15 {
class Category_16 {
class KAC_PDW_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class KAC_PDW_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class KAC_PDW_Holo_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class KAC_PDW_HOLO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class KAC_PDW_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class CTAR21_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class CTAR21_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
@@ -268,8 +276,11 @@ class Category_16 {
class G36C_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class G36C_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class G36C_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {1,"ItemGoldBar10oz"};};
class G36A_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class G36K_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
//Iron sight desert camo
class G36C_Camo_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class M16A2_Rusty_DZ {type = "trade_weapons";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class M16A2_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class M16A2_GL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class M16A4_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
@@ -296,6 +307,7 @@ class Category_16 {
class M16A4_GL_CCO_MFL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class M16A4_GL_Holo_MFL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class M16A4_GL_ACOG_MFL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {1,"ItemGoldBar10oz"};};
class M4A1_Rusty_DZ {type = "trade_weapons";buy[] = {-4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class M4A1_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class M4A1_FL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class M4A1_MFL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
@@ -377,7 +389,11 @@ class Category_16 {
class MK16_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class MK16_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class MK16_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {1,"ItemGoldBar10oz"};};
class MK16_GL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};
class MK16_GL_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};
class MK16_BL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class MK16_BL_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class MK16_BL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class MK16_BL_GL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {1,"ItemGoldBar10oz"};};
class L85A2_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class L85A2_FL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class L85A2_MFL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
@@ -402,6 +418,7 @@ class Category_16 {
class L85A2_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {1,"ItemGoldBar10oz"};};
class L85A2_ACOG_SD_FL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {11,"ItemGoldBar"};};
class L85A2_ACOG_SD_MFL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};
class Sa58V_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class SA58_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class SA58_RIS_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class SA58_RIS_FL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
@@ -419,6 +436,7 @@ class Category_16 {
class Sa58V_Camo_CCO_DZ {type = "trade_weapons";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
//Desert camo no attachment support
class Sa58V_Camo_ACOG_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class AKS_DZ {type = "trade_weapons";buy[] = {5,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class AKM_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class AKM_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class AKM_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {7,"ItemGoldBar"};};
@@ -444,7 +462,12 @@ class Category_16 {
class AKS74U_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class AKS74U_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class AKS74U_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class AKS74U_Kobra_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class AKS74U_Kobra_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class AKS74_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class AKS74_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class AKS74_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class AKS74_NSPU_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {7,"ItemGoldBar"};};
class AKS74_TWS_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {1,"ItemGoldBar10oz"};};
class AK74_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class AK74_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class AK74_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
@@ -459,17 +482,24 @@ class Category_16 {
class AK74_GL_PSO1_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {1,"ItemGoldBar10oz"};};
class AK107_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class AK107_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class AK107_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class AK107_PSO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class AK107_GL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class AK107_GL_Kobra_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class AK107_GL_PSO1_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {7,"ItemGoldBar"};};
class AK107_GL_PSO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {7,"ItemGoldBar"};};
class AN94_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class AN94_GL_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class SCAR_H_AK_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class SCAR_H_AK_CCO_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class SCAR_H_AK_HOLO_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class SCAR_H_AK_ACOG_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class SCAR_H_B_AK_CCO_DZ {type = "trade_weapons";buy[] = {-8,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class G3_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class G3A3_DZ {type = "trade_weapons";buy[] = {3,"ItemGoldBar10oz"};sell[] = {15,"ItemGoldBar"};};
class G3A3_CCO_DZ {type = "trade_weapons";buy[] = {-2,"ItemGoldBar10oz"};sell[] = {17,"ItemGoldBar"};};
class G3A3_Holo_DZ {type = "trade_weapons";buy[] = {-2,"ItemGoldBar10oz"};sell[] = {17,"ItemGoldBar"};};
class G3A3_ACOG_DZ {type = "trade_weapons";buy[] = {-2,"ItemGoldBar10oz"};sell[] = {19,"ItemGoldBar"};};
class G3_SG1_DZ {type = "trade_weapons";buy[] = {-2,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class G3_SG1_Bipod_DZ {type = "trade_weapons";buy[] = {-2,"ItemGoldBar10oz"};sell[] = {2,"ItemGoldBar10oz"};};
class FNFAL_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class FNFAL_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};
class FNFAL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};
@@ -518,6 +548,10 @@ class Category_16 {
class MK17_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {14,"ItemGoldBar"};};
class MK17_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {16,"ItemGoldBar"};};
class MK17_ACOG_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {18,"ItemGoldBar"};};
class MK17_BL_Holo_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};
class MK17_BL_GL_ACOG_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {16,"ItemGoldBar"};};
class MK17_BL_CCO_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {16,"ItemGoldBar"};};
class MK17_BL_GL_Holo_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {18,"ItemGoldBar"};};
class CZ805_B_GL_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class HK417_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class HK417_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};
@@ -641,11 +675,12 @@ class Category_16 {
class Category_17 {
class CZ550_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class M4SPR_DZE {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
class M4SPR_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
class CZ750_DZ {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
class M24_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
class M24_Gh_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {7,"ItemGoldBar"};};
// desert camo
class M24_Des_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
class M24_DES_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
class M40A3_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
class M40A3_Gh_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {7,"ItemGoldBar"};};
// iron sights
@@ -679,6 +714,7 @@ class Category_18 {
class L110A1_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
class L110A1_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {7,"ItemGoldBar"};};
class L110A1_Holo_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {7,"ItemGoldBar"};};
class BAF_L110A1_Aim_DZE {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {7,"ItemGoldBar"};};
class M249_EP1_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
class M249_DZ {type = "trade_weapons";buy[] = {1,"ItemGoldBar10oz"};sell[] = {6,"ItemGoldBar"};};
class M249_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {8,"ItemGoldBar"};};
@@ -694,4 +730,4 @@ class Category_18 {
class Mk48_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};
class Mk48_Holo_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};
class Mk48_DES_CCO_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {12,"ItemGoldBar"};};
};
};

View File

@@ -16,4 +16,12 @@ class Category_50 {
class ItemRSJ {type = "trade_items";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
class ItemFuelBarrelEmpty {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
class ItemFuelBarrel {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
};
class Category_52 {
class helipad_civil_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class helipad_rescue_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class helipad_army_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class helipad_cross_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class helipad_parkborder_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
};

View File

@@ -4,6 +4,8 @@ class Category_46 {
class GNT_C185_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class GNT_C185R_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class GNT_C185C_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class GNT_C185F_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class Camel_Civ_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
//Green
class AN2_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
//Red and white
@@ -12,6 +14,19 @@ class Category_46 {
class An2_2_TK_CIV_EP1_DZ {type = "trade_any_vehicle";buy[] = {4000,"worth"};sell[] = {2000,"worth"};};
class C130J_US_EP1_DZ {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class MV22_DZ {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {20000,"worth"};};
//Armed
class GNT_C185T_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {30000,"worth"};};
class GNT_C185T_DZE {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {30000,"worth"};};
class GNT_C185T_TwinM60_DZ {type = "trade_any_vehicle";buy[] = {-2,"worth"};sell[] = {10000,"worth"};};
class GNT_C185T_TwinM60_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class AN2_VICKER_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class AN2_VICKER_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class AN2_M134_DZ {type = "trade_any_vehicle";buy[] = {-2,"worth"};sell[] = {10000,"worth"};};
class AN2_M134_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Camel_West_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class Camel_West_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class Camel_East_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class Camel_East_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
};
//Helicopters

View File

@@ -3,6 +3,7 @@ class Category_19 {
class 7Rnd_9x17_PPK {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 8Rnd_9x18_Makarov {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 8Rnd_9x18_MakarovSD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 10Rnd_22lfB_RUGERMK2 {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
class 20Rnd_9x18_APS {type = "trade_items";buy[] = {8,"worth"};sell[] = {4,"worth"};};
class 20Rnd_9x18_APSSD {type = "trade_items";buy[] = {80,"worth"};sell[] = {40,"worth"};};
class 8Rnd_762x25_TT33 {type = "trade_items";buy[] = {6,"worth"};sell[] = {3,"worth"};};
@@ -34,6 +35,7 @@ class Category_19 {
//Submachine Gun Ammo
class Category_20 {
class 10Rnd_B_765x17_Ball {type = "trade_items";buy[] = {-20,"worth"};sell[] = {5,"worth"};};
class 20Rnd_B_765x17_Ball {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_9x19_UZI {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_9x19_UZI_SD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
@@ -60,7 +62,8 @@ class Category_20 {
class Category_21 {
class 1Rnd_Bolt_Tranquilizer {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 12Rnd_Quiver_Wood {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 350Rnd_BB_Magazine {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 350Rnd_BB_GUN {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 350Rnd_BB_Magazine {type = "trade_items";buy[] = {-2,"worth"};sell[] = {1,"worth"};};
class 2Rnd_12Gauge_Buck {type = "trade_items";buy[] = {1,"worth"};sell[] = {1,"worth"};};
class 2Rnd_12Gauge_Slug {type = "trade_items";buy[] = {1,"worth"};sell[] = {1,"worth"};};
class 8Rnd_12Gauge_Slug {type = "trade_items";buy[] = {4,"worth"};sell[] = {4,"worth"};};
@@ -73,14 +76,20 @@ class Category_21 {
//Assault Rifle Ammo
class Category_22 {
class 30Rnd_6x35_KAC {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 30Rnd_556x45_Aug {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 30Rnd_556x45_Aug {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 20Rnd_556x45_Stanag {type = "trade_items";buy[] = {-4,"worth"};sell[] = {1,"worth"};};
class 30Rnd_556x45_Stanag {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 30Rnd_556x45_StanagSD {type = "trade_items";buy[] = {40,"worth"};sell[] = {20,"worth"};};
class 60Rnd_556x45_Stanag_Taped {type = "trade_items";buy[] = {-4,"worth"};sell[] = {4,"worth"};};
class 60Rnd_556x45_StanagSD_Taped {type = "trade_items";buy[] = {-40,"worth"};sell[] = {40,"worth"};};
class 30Rnd_556x45_G36 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 30Rnd_556x45_G36SD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_545x39_AK {type = "trade_items";buy[] = {2,"worth"};sell[] = {1,"worth"};};
class 30Rnd_545x39_AKSD {type = "trade_items";buy[] = {30,"worth"};sell[] = {10,"worth"};};
class 60Rnd_545x39_AK_Taped {type = "trade_items";buy[] = {-2,"worth"};sell[] = {2,"worth"};};
class 60Rnd_545x39_AKSD_Taped {type = "trade_items";buy[] = {-30,"worth"};sell[] = {20,"worth"};};
class 30Rnd_762x39_AK47 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 60Rnd_762x39_AK47_Taped {type = "trade_items";buy[] = {-20,"worth"};sell[] = {20,"worth"};};
class 30Rnd_762x39_SA58 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_762x39_RK95 {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 30Rnd_762x39_RK95SD {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
@@ -103,7 +112,9 @@ class Category_22 {
//Sniper Rifle Ammo
class Category_23 {
class 5x_22_LR_17_HMR {type = "trade_items";buy[] = {-100,"worth"};sell[] = {50,"worth"};};
class 5Rnd_17HMR {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
class 10Rnd_9x39_SP5_VSS {type = "trade_items";buy[] = {-300,"worth"};sell[] = {50,"worth"};};
class 20Rnd_9x39_SP5_VSS {type = "trade_items";buy[] = {300,"worth"};sell[] = {100,"worth"};};
class 10Rnd_762x54_SVD {type = "trade_items";buy[] = {20,"worth"};sell[] = {10,"worth"};};
class 5Rnd_762x51_M24 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
@@ -116,6 +127,7 @@ class Category_23 {
//Light Machine Gun Ammo
class Category_24 {
class 100Rnd_556x45_BetaCMag {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 100Rnd_556x45_BetaCMagSD {type = "trade_items";buy[] = {-200,"worth"};sell[] = {400,"worth"};};
class 100Rnd_556x45_M249 {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {200,"worth"};};
class 200Rnd_556x45_L110A1 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
@@ -140,7 +152,7 @@ class Category_25 {
class 1Rnd_SmokeYellow_M203 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SmokeGreen_M203 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SmokeRed_M203 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_Smoke_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SMOKE_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SmokeRed_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SmokeYellow_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};
class 1Rnd_SmokeGreen_GP25 {type = "trade_items";buy[] = {4,"worth"};sell[] = {2,"worth"};};

View File

@@ -8,6 +8,10 @@ class Category_6 {
class pook_gunship_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_CDF_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_m134_DZE {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_m134_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_CDF_m134_DZE {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {10000,"worth"};};
class pook_gunship_CDF_m134_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class AH6J_EP1_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class AH6J_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
@@ -24,6 +28,8 @@ class Category_6 {
class UH1H_GREY_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_BLACK_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_WINTER_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1H_SAR_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class UH1H_SAR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
@@ -42,6 +48,10 @@ class Category_6 {
class Mi17_BLUE_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_BLACK_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_BLACK_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_RUST_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_RUST_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi17_WINTER_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi17_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class Mi171Sh_CZ_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class Mi171Sh_CZ_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class MH60S_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
@@ -54,6 +64,8 @@ class Category_6 {
class UH60M_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1Y_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class UH1Y_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class UH1Y_M240_DZE {type = "trade_any_vehicle";buy[] = {-30000,"worth"};sell[] = {10000,"worth"};};
class UH1Y_M240_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class CH_47F_EP1_DZE {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_Black_DZE {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {20000,"worth"};};
@@ -62,6 +74,8 @@ class Category_6 {
class CH_47F_EP1_GREY_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_DES_DZE {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {20000,"worth"};};
class CH_47F_EP1_DES_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
//class AH1Z_DZE {type = "trade_any_vehicle";buy[] = {-50000,"worth"};sell[] = {50000,"worth"};};
//class AH1Z_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {50000,"worth"};};
};
//Ground Vehicles
@@ -74,6 +88,8 @@ class Category_7 {
class Pickup_PK_INS_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class Offroad_DSHKM_Gue_DZE {type = "trade_any_vehicle";buy[] = {2000,"worth"};sell[] = {1000,"worth"};};
class Offroad_DSHKM_Gue_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {1000,"worth"};};
class ArmoredSUV_PKT_DZE {type = "trade_any_vehicle";buy[] = {-20000,"worth"};sell[] = {10000,"worth"};};
class ArmoredSUV_PKT_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class ArmoredSUV_PMC_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class ArmoredSUV_PMC_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class LandRover_MG_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
@@ -86,6 +102,10 @@ class Category_7 {
class UAZ_MG_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class UAZ_MG_INS_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class UAZ_MG_INS_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class UAZ_MG_RUST_EP1_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class UAZ_MG_RUST_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class UAZ_MG_WINTER_DZE {type = "trade_any_vehicle";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class UAZ_MG_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class UAZ_AGS30_CDF_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class UAZ_AGS30_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class UAZ_AGS30_INS_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
@@ -115,23 +135,116 @@ class Category_7 {
class BRDM2_HQ_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_CDF_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_RUST_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_RUST_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_WINTER_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class BRDM2_HQ_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class BRDM2_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class BRDM2_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class BRDM2_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class BRDM2_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class BRDM2_Desert_ACR_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class BRDM2_Desert_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class BRDM2_CDF_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class BRDM2_CDF_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class BRDM2_RUST_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class BRDM2_RUST_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class BRDM2_WINTER_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class BRDM2_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class LAV25_HQ_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {15000,"worth"};};
class LAV25_HQ_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {15000,"worth"};};
class BTR90_HQ_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {15000,"worth"};};
class BTR90_HQ_DZ {type = "trade_any_vehicle";buy[] = {-30000,"worth"};sell[] = {15000,"worth"};};
class BTR60_Gue_DZE {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {25000,"worth"};};
class BTR60_Gue_DZ {type = "trade_any_vehicle";buy[] = {-50000,"worth"};sell[] = {25000,"worth"};};
class BTR60_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {50000,"worth"};sell[] = {25000,"worth"};};
class BTR60_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-50000,"worth"};sell[] = {25000,"worth"};};
class HMMWV_Armored_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class HMMWV_Armored_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class HMMWV_Winter_Armored_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class HMMWV_Winter_Armored_DZ {type = "trade_any_vehicle";buy[] = {-10000,"worth"};sell[] = {5000,"worth"};};
class HMMWV_M2_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M2_DZ_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M2_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class HMMWV_GPK_M2_WINTER_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_GPK_M2_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-30000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M998A2_SOV_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class HMMWV_M998A2_SOV_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class HMMWV_MK19_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_MK19_DZ {type = "trade_any_vehicle";buy[] = {-20000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_MK19_DZ {type = "trade_any_vehicle";buy[] = {-20000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_DES_MK19_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_DES_MK19_DZ {type = "trade_any_vehicle";buy[] = {-20000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M1151_M2_CZ_DES_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M1151_M2_CZ_DES_EP1_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M1114_DSHKM_ACR_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M1114_DSHKM_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M1114_AGS_ACR_DZE {type = "trade_any_vehicle";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_M1114_AGS_ACR_DZ {type = "trade_any_vehicle";buy[] = {-20000,"worth"};sell[] = {10000,"worth"};};
class HMMWV_Crows_M2_DZE {type = "trade_any_vehicle";buy[] = {60000,"worth"};sell[] = {30000,"worth"};};
class HMMWV_Crows_M2_DZ {type = "trade_any_vehicle";buy[] = {-60000,"worth"};sell[] = {30000,"worth"};};
class HMMWV_Crows_MK19_DZE {type = "trade_any_vehicle";buy[] = {60000,"worth"};sell[] = {30000,"worth"};};
class HMMWV_Crows_MK19_DZ {type = "trade_any_vehicle";buy[] = {-60000,"worth"};sell[] = {30000,"worth"};};
class Dingo_WDL_ACR_DZE {type = "trade_any_vehicle";buy[] = {60000,"worth"};sell[] = {20000,"worth"};};
class Dingo_WDL_ACR_DZ {type = "trade_any_vehicle";buy[] = {-60000,"worth"};sell[] = {20000,"worth"};};
class Dingo_DST_ACR_DZE {type = "trade_any_vehicle";buy[] = {60000,"worth"};sell[] = {20000,"worth"};};
class Dingo_DST_ACR_DZ {type = "trade_any_vehicle";buy[] = {-60000,"worth"};sell[] = {20000,"worth"};};
class Dingo_GL_Wdl_ACR_DZE {type = "trade_any_vehicle";buy[] = {60000,"worth"};sell[] = {20000,"worth"};};
class Dingo_GL_Wdl_ACR_DZ {type = "trade_any_vehicle";buy[] = {-60000,"worth"};sell[] = {20000,"worth"};};
class Dingo_GL_DST_ACR_DZE {type = "trade_any_vehicle";buy[] = {60000,"worth"};sell[] = {20000,"worth"};};
class Dingo_GL_DST_ACR_DZ {type = "trade_any_vehicle";buy[] = {-60000,"worth"};sell[] = {20000,"worth"};};
class T810A_PKT_ACR_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class T810A_PKT_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class T810A_PKT_DES_ACR_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class T810A_PKT_DES_ACR_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class T810A_PKT_WINTER_DZE {type = "trade_any_vehicle";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class T810A_PKT_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class BMP2_Ambul_CDF_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {15000,"worth"};};
class BMP2_Ambul_INS_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {15000,"worth"};};
class BMP2_Ambul_Winter_DZE {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {15000,"worth"};};
class BMP2_HQ_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class BMP2_HQ_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class BMP2_HQ_INS_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class BMP2_HQ_INS_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class BMP2_HQ_CDF_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class BMP2_HQ_CDF_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class M113Ambul_UN_EP1_DZ {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {15000,"worth"};};
class M113Ambul_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {30000,"worth"};sell[] = {15000,"worth"};};
class M113_UN_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class M113_UN_EP1_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class M113_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {40000,"worth"};sell[] = {20000,"worth"};};
class M113_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
/*
class HMMWV_Avenger_WDL_DZE {type = "trade_any_vehicle";buy[] = {-80000,"worth"};sell[] = {40000,"worth"};};
class HMMWV_Avenger_WDL_DZ {type = "trade_any_vehicle";buy[] = {-80000,"worth"};sell[] = {40000,"worth"};};
class HMMWV_Avenger_DES_DZE {type = "trade_any_vehicle";buy[] = {-80000,"worth"};sell[] = {40000,"worth"};};
class HMMWV_Avenger_DES_DZ {type = "trade_any_vehicle";buy[] = {-80000,"worth"};sell[] = {40000,"worth"};};
class BTR90_DZE {type = "trade_any_vehicle";buy[] = {-80000,"worth"};sell[] = {40000,"worth"};};
class BTR90_DZ {type = "trade_any_vehicle";buy[] = {-80000,"worth"};sell[] = {40000,"worth"};};
class GAZ_Vodnik_HMG_DZE {type = "trade_any_vehicle";buy[] = {-10000,"worth"};sell[] = {40000,"worth"};};
class GAZ_Vodnik_HMG_DZ {type = "trade_any_vehicle";buy[] = {-10000,"worth"};sell[] = {40000,"worth"};};
class LandRover_SPG9_TK_EP1_DZE {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class LandRover_SPG9_TK_EP1_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class UAZ_SPG9_INS_DZE {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class UAZ_SPG9_INS_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class UAZ_SPG9_CDF_DZE {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class UAZ_SPG9_CDF_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class UAZ_SPG9_TK_DZE {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class UAZ_SPG9_TK_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class UAZ_SPG9_RUST_DZE {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class UAZ_SPG9_RUST_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class UAZ_SPG_WINTER_DZE {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class UAZ_SPG_WINTER_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class Offroad_SPG9_Gue_DZE {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class Offroad_SPG9_Gue_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class Offroad_SPG9_TK_GUE_EP1_DZE {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class Offroad_SPG9_TK_GUE_EP1_DZ {type = "trade_any_vehicle";buy[] = {-40000,"worth"};sell[] = {20000,"worth"};};
class LAV25_DZE {type = "trade_any_vehicle";buy[] = {-10000,"worth"};sell[] = {40000,"worth"};};
class LAV25_DZ {type = "trade_any_vehicle";buy[] = {-10000,"worth"};sell[] = {40000,"worth"};};
class BMP2_RUST {type = "trade_any_vehicle";buy[] = {-10000,"worth"};sell[] = {80000,"worth"};};
class BMP2_WINTER {type = "trade_any_vehicle";buy[] = {-10000,"worth"};sell[] = {80000,"worth"};};
class T72_WINTER {type = "trade_any_vehicle";buy[] = {-10000,"worth"};sell[] = {100000,"worth"};};
class T72_RUST {type = "trade_any_vehicle";buy[] = {-10000,"worth"};sell[] = {100000,"worth"};};
*/
};
//Weapons
@@ -180,15 +293,25 @@ class Category_8 {
class M110_NV_DZ {type = "trade_weapons";buy[] = {7000,"worth"};sell[] = {4000,"worth"};};
class RSASS_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class RSASS_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class RSASS_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class HK417_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class HK417_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class MK14_Sniper_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class MK14_Sniper_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class M21A5_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class M21A5_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3000,"worth"};};
class DMR_DZ {type = "trade_weapons";buy[] = {6000,"worth"};sell[] = {3000,"worth"};};
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3100,"worth"};};
class DMR_DZE {type = "trade_weapons";buy[] = {-6000,"worth"};sell[] = {3000,"worth"};};
class DMR_Gh_DZE {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {3100,"worth"};};
class M21_DZ {type = "trade_weapons";buy[] = {5000,"worth"};sell[] = {3000,"worth"};};
class XM2010_DZ {type = "trade_weapons";buy[] = {8000,"worth"};sell[] = {4000,"worth"};};
class XM2010_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class XM2010_NV_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class XM2010_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {6000,"worth"};};
class XM2010_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class XM2010_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
//Tan Lapua // DayZ Mod version
@@ -197,6 +320,10 @@ class Category_8 {
class L115A3_2_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class MSR_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class MSR_NV_DZ {type = "trade_weapons";buy[] = {10000,"worth"};sell[] = {5000,"worth"};};
class MSR_NV_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {6000,"worth"};};
class MSR_TWS_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {10000,"worth"};};
class MSR_TWS_SD_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {20000,"worth"};};
class Barrett_MRAD_Iron_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5000,"worth"};};
class Barrett_MRAD_CCO_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {5200,"worth"};};
class Barrett_MRAD_Sniper_DZ {type = "trade_weapons";buy[] = {-1,"worth"};sell[] = {6000,"worth"};};
@@ -225,9 +352,9 @@ class Category_9 {
class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {700,"worth"};sell[] = {300,"worth"};};
class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {-1,"worth"};sell[] = {300,"worth"};};
class 10Rnd_86x70_MRAD {type = "trade_items";buy[] = {-1,"worth"};sell[] = {400,"worth"};};
class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class 10Rnd_127x99_m107 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {500,"worth"};};
class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 5Rnd_127x99_as50 {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class 5Rnd_408_CheyTac {type = "trade_items";buy[] = {-1,"worth"};sell[] = {800,"worth"};};
@@ -260,7 +387,13 @@ class Category_10 {
class Skin_GUE_Soldier_2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Soldier_CO_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Soldier_MG_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_Commander_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_INS_Soldier_AR_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_INS_Soldier_CO_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_INS_Bardak_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_Special_Forces_MG_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
@@ -357,7 +490,6 @@ class Category_10 {
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
@@ -437,4 +569,4 @@ class Category_10 {
class Skin_BAF_Soldier_N_MTP_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Tamika_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_OperatorW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
};
};

View File

@@ -19,8 +19,8 @@ class Category_11 {
class 20Rnd_B_AA12_Pellets {type = "trade_items";buy[] = {8,"worth"};sell[] = {5,"worth"};};
class 20Rnd_B_AA12_74Slug {type = "trade_items";buy[] = {8,"worth"};sell[] = {5,"worth"};};
class 1Rnd_Bolt_Explosive {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class HandGrenade_west {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class HandGrenade_east {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class HandGrenade_West {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class HandGrenade_East {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class 1Rnd_HE_M203 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class 1Rnd_HE_GP25 {type = "trade_items";buy[] = {400,"worth"};sell[] = {200,"worth"};};
class MAAWS_HEAT {type = "trade_items";buy[] = {-1,"worth"};sell[] = {2000,"worth"};};

View File

@@ -18,4 +18,5 @@ class Category_49 {
class JetSkiYanahui_Case_Yellow {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class JetSkiYanahui_Case_Green {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class JetSkiYanahui_Case_Blue {type = "trade_any_boat";buy[] = {600,"worth"};sell[] = {300,"worth"};};
class SeaFox_DZE {type = "trade_any_boat";buy[] = {20000,"worth"};sell[] = {10000,"worth"};};
};

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