1417 Commits

Author SHA1 Message Date
AirwavesMan
75ef7635cc Add correct bikey 2021-04-23 07:31:28 +02:00
A Man
588d7fbe30 Merge pull request #2124 from EpochModTeam/master
Update 1.0.7 Branch
2021-04-16 13:52:02 +02:00
AirwavesMan
e8f2f3fcf0 Fix potential magazine and weapon dupes
This reverts 4b171cb.

player_regularSave should only be used if player_forceSave would interrupt an action like fire a weapon since it opens a dialog. player_regularSave does not save the ammo count but all magazines. Do not use nil instead of the magazines player array since it makes duping possible.

Thx to mmrsz
2021-04-16 13:24:18 +02:00
AirwavesMan
4b171cb636 Fix possible weapon dupe
Thx to mmrsz
2021-04-15 20:56:53 +02:00
AirwavesMan
a4ce61ea4b Add null check to stop rpt spam
Thx to mmrsz
2021-04-10 17:18:53 +02:00
AirwavesMan
3a2a882024 Update stringtable.xml 2021-04-08 20:17:19 +02:00
AirwavesMan
94d4ab1f11 Add missing weight for Sa61_DZ 2021-04-07 12:44:52 +02:00
AirwavesMan
3145bd6337 Compile dayz_infectiouswaterholes for server and client 2021-04-07 12:31:10 +02:00
AirwavesMan
0ee3f345b5 Fix damage on vehicles
Thx to mmrsz for letting me know
2021-04-06 15:49:11 +02:00
AirwavesMan
34143e05b6 Fix damage handle on upgraded vehicles
Thx to mmrsz for letting me know
2021-04-06 12:42:54 +02:00
AirwavesMan
28cdbb8a7b Revert corepatch AS50 ammo
Let AS50 spawn with the normal 5Rnd_127x99_as50 mag no longer with the 5Rnd_127x99_as50_CP with less damage.
Thx to Mishaaa from discord for letting me know.
2021-04-04 19:00:15 +02:00
AirwavesMan
b850087821 Fix vehicle damage
Thx to mmrsz for the report
2021-04-04 13:19:05 +02:00
AirwavesMan
f4434c7b70 Update 23_cmr_ovaron.cfg 2021-04-02 12:12:25 +02:00
AirwavesMan
70d3e0117d Remove bugged bulbs
Thx @dreamforceinc
2021-04-01 10:25:39 +02:00
AirwavesMan
cb4d39fa79 Update CHANGE LOG 1.0.7.txt 2021-03-31 17:20:27 +02:00
AirwavesMan
e91b80d56e Update filters 2021-03-31 17:20:06 +02:00
AirwavesMan
101e66eb42 Update submarine 2021-03-31 17:19:52 +02:00
A Man
68d1650868 Merge pull request #2120 from dreamforceinc/master
Update stringtable.xml
2021-03-31 17:09:28 +02:00
6be0fe03b0 Update stringtable.xml 2021-03-31 11:40:08 +03:00
W0LF
7334dd8622 Merge pull request #12 from EpochModTeam/master
update fork
2021-03-29 20:24:12 +03:00
36336aed9a Update stringtable.xml
Revert back the russian translation of 'humanity'.
2021-03-29 20:21:00 +03:00
AirwavesMan
094daa4a4a Correct cargoActions 2021-03-29 17:27:03 +02:00
AirwavesMan
932707200b Correct armored bus seats 2021-03-29 17:26:49 +02:00
AirwavesMan
90b76d4ed5 Add isNull check 2021-03-29 17:26:19 +02:00
AirwavesMan
e4458a24e3 Fix removeAction for salvage and repair 2021-03-29 08:58:45 +02:00
AirwavesMan
c4e5b2a56b Fix seat number of new vehicles 2021-03-29 08:58:15 +02:00
W0LF
3c042defa0 Merge pull request #11 from EpochModTeam/master
update fork
2021-03-27 15:37:09 +03:00
AirwavesMan
0cb84e8cb9 Fix wrong gunrack 2 string 2021-03-24 13:50:27 +01:00
AirwavesMan
3337c5a749 Remove new parachute due to model issues
Unfortunately we have to remove the new parachute model. The model does not behave corretly when the player lands.
2021-03-23 15:39:50 +01:00
W0LF
486220ba53 Merge pull request #10 from EpochModTeam/master
update fork
2021-03-22 13:16:28 +03:00
AirwavesMan
34b909f672 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-03-22 08:51:31 +01:00
AirwavesMan
21b73a5519 Update z_at_calcCurrency.sqf 2021-03-22 08:51:12 +01:00
A Man
cffb4017cc Merge pull request #2118 from dreamforceinc/master
Update stringtable.xml
2021-03-18 19:19:42 +01:00
e7a7b14cd8 Update stringtable.xml 2021-03-17 15:54:43 +03:00
W0LF
6021f282a1 Merge pull request #9 from EpochModTeam/master
update fork
2021-03-17 15:51:08 +03:00
AirwavesMan
db134935ba Add the option to craft a metal sheet 2021-03-17 09:56:21 +01:00
AirwavesMan
6f2db96918 Fix not repairable full NVG
Thx @Schalldampfer
2021-03-17 09:55:28 +01:00
AirwavesMan
1d5745e5a0 Add damagehandler for ore veins so they break faster 2021-03-17 09:54:22 +01:00
AirwavesMan
9e1a695f64 Fix wrong string for DZE4 refule trucks
Thx to Aschadler
2021-03-17 09:52:25 +01:00
W0LF
77bac69229 Merge pull request #8 from EpochModTeam/master
update fork
2021-03-16 12:56:29 +03:00
AirwavesMan
4f5d1dc18c Update dayz_onback again 2021-03-12 14:59:24 +01:00
AirwavesMan
11c4356875 Forgot player check 2021-03-12 11:29:24 +01:00
AirwavesMan
55d1a30491 Update Submarine.hpp 2021-03-12 11:12:58 +01:00
AirwavesMan
c4118463dc Add check to prevent submarine sink into the ground 2021-03-12 11:12:31 +01:00
AirwavesMan
6d91cea790 Update scripts.txt 2021-03-12 11:00:01 +01:00
A Man
fa2d812ed6 Merge pull request #2116 from dreamforceinc/master
Update stringtable.xml
2021-03-12 10:56:34 +01:00
3f324ec539 Update stringtable.xml 2021-03-11 17:40:48 +03:00
2cd13a20f3 Update stringtable.xml 2021-03-10 17:53:24 +03:00
W0LF
236677a481 Merge pull request #7 from EpochModTeam/master
update fork
2021-03-10 17:50:09 +03:00
A Man
a68e8c6d20 Merge pull request #2115 from dreamforceinc/master
Update stringtable.xml
2021-03-08 16:21:27 +01:00
19aefb1f87 Update stringtable.xml 2021-03-08 18:12:56 +03:00
W0LF
f14763cbe3 Merge pull request #6 from EpochModTeam/master
update fork
2021-03-08 18:02:55 +03:00
AirwavesMan
4fd12d0086 Add better handling for unbuyable items, vehicles on trading 2021-03-08 15:09:39 +01:00
AirwavesMan
979751d302 Update PVDZ_plr_Save to prevent dayz_onBack dupe
Thx to mmrsz from discord.

PVDZ_plr_Save sends the current weapons from the player too now. This is needed to prevent the dayz_onBack dupe if the server has low fps.
2021-03-08 15:07:13 +01:00
AirwavesMan
c316d209a7 Add submarine
Thx @Helion4 for the model
2021-03-08 15:00:51 +01:00
A Man
affdd84647 Merge pull request #2114 from dreamforceinc/master
Update stringtable.xml
2021-03-08 11:33:42 +01:00
09fff8f36f Update stringtable.xml 2021-03-06 14:00:30 +03:00
500a8b619c Update stringtable.xml 2021-03-05 15:40:22 +03:00
W0LF
73b013c7d0 Merge pull request #5 from EpochModTeam/master
Update battleye filters
2021-03-05 11:07:31 +03:00
AirwavesMan
bcd7e53749 Update battleye filters 2021-03-02 15:40:19 +01:00
W0LF
c8c96fda13 Merge pull request #4 from EpochModTeam/master
Update fork
2021-03-02 17:30:34 +03:00
A Man
af86a51e92 Merge pull request #2113 from dreamforceinc/master
Update stringtable.xml
2021-03-02 15:20:46 +01:00
6a1ececcf4 Update stringtable.xml 2021-03-02 17:18:25 +03:00
AirwavesMan
31d4f15650 Fix missing door model
Thx @dreamforceinc
2021-03-01 16:32:19 +01:00
AirwavesMan
8838820ca1 Add high res skin for normal survivor class
Thx @Helion4
2021-03-01 15:24:36 +01:00
AirwavesMan
fd6bfbbff5 Fix rpt errors if zombies hit players inside gyros
Also zombies can punch players out of gyros now. The same way like bikes and ATVs.
2021-03-01 15:23:57 +01:00
AirwavesMan
d55269c1e2 Switch back to foreach for server monitor 2021-03-01 14:14:15 +01:00
A Man
309cff7577 Merge pull request #2112 from dreamforceinc/master
Update stringtable.xml
2021-03-01 12:27:07 +01:00
d1510cdc0f Update stringtable.xml 2021-02-28 17:13:18 +03:00
W0LF
deaadd0d73 Merge pull request #3 from EpochModTeam/master
Update fork
2021-02-25 10:43:15 +03:00
AirwavesMan
097bbda08f Fix wrong attachment description
Thx @Schalldampfer
2021-02-23 07:58:51 +01:00
AirwavesMan
d55306ef4c Add better icon for broken light bulb 2021-02-21 10:26:06 +01:00
AirwavesMan
e82608746c Increase size of the right-click context menu
Some texts were barely readable. The increased size makes it better now.
Also add a few more useable right-click context menu options. The limit was 10 now it is 16.
2021-02-21 10:14:36 +01:00
AirwavesMan
139d9d3f9d Fix stashes could not be removed
Thx to Ascheadler
2021-02-21 10:11:09 +01:00
AirwavesMan
6280bfaf9c Fix turnCoef from upgraded vehicles
Larger is better.

Thx to Ascheadler
2021-02-21 10:10:44 +01:00
AirwavesMan
a2185938c6 Fix wrong model for storage shed+
Thx to Ascheadler
2021-02-21 10:09:05 +01:00
A Man
15400217f4 Merge pull request #2110 from dreamforceinc/master
Update stringtable.xml
2021-02-21 09:21:59 +01:00
fb717dc574 Update stringtable.xml 2021-02-20 17:28:37 +03:00
A Man
66351c3843 Merge pull request #2109 from dreamforceinc/master
Update stringtable.xml
2021-02-17 11:10:07 +01:00
3fee21fb8f Update stringtable.xml 2021-02-17 00:40:19 +03:00
fa19b572f6 Update stringtable.xml 2021-02-16 19:51:28 +03:00
W0LF
84aa5ee241 Merge pull request #2 from EpochModTeam/master
update fork
2021-02-16 15:00:43 +03:00
AirwavesMan
2992618c86 Fix some magazine config bugs
Thx to BuFFed from discord.
2021-02-15 08:27:14 +01:00
A Man
32d0a3b87f Merge pull request #2108 from dreamforceinc/master
update stringtable.xml
2021-02-15 08:23:19 +01:00
9f7b577a2d Update stringtable.xml 2021-02-13 01:27:08 +03:00
W0LF
fb31366fde Merge pull request #1 from EpochModTeam/master
update fork
2021-02-11 11:28:50 +03:00
W0LF
0ebb68f8cb update stringtable.xml (#2107)
* Update stringtable.xml

* update fork

* Update stringtable.xml
2021-02-09 12:52:44 +13:00
4976e3ee3f Update stringtable.xml 2021-02-09 00:31:55 +03:00
AirwavesMan
568ebe8af4 Fix lockbox code could not be changed
Thx @Damian6666
2021-02-08 17:26:47 +01:00
abdcacb175 Merge branch 'master' of https://github.com/dreamforceinc/DayZ-Epoch 2021-02-08 18:29:22 +03:00
d9065e8766 update fork 2021-02-08 18:23:57 +03:00
AirwavesMan
b030fc49dd Update snapping function
Switch from createVehicleLocal to createVehicle to prevent an unexpected snapping behavior. This also stops the client rpt spam. Thx @ndavalos
2021-02-07 20:37:13 +01:00
AirwavesMan
72ff3c4bc0 Fix _duration time in blood transfusion 2021-02-07 20:33:14 +01:00
AirwavesMan
890919dd6e Update snappoints.hpp 2021-02-07 17:23:30 +01:00
AirwavesMan
9fa0f63618 Add missing offroad upgrade for mini cooper
Thx to BuFFed
2021-02-07 09:33:16 +01:00
AirwavesMan
c83fbb4543 Fix G3 attachment 2021-02-05 12:49:26 +01:00
AirwavesMan
e38e9ccd72 Fix SVD and SUV attachments 2021-02-05 12:32:27 +01:00
AirwavesMan
e78effe8bf Fix wrong HK417 mag count desc and SD ammo indiactor
Thx @SgtLuka
2021-02-05 08:25:46 +01:00
W0LF
dcb3d6031c Update stringtable.xml (#2106) 2021-02-05 10:13:16 +13:00
fb6e733d62 Update stringtable.xml 2021-02-04 22:40:48 +03:00
W0LF
f8cc7662c3 Merge pull request #12 from EpochModTeam/master
update fork
2021-02-04 17:52:42 +03:00
AirwavesMan
b0bc1c88f2 Add missing buildings to maintain and safeobjects
Thx @Th3-Hunter333
2021-02-04 15:15:04 +01:00
AirwavesMan
2d05b1960f Fix wrong currency
Thx @Schalldampfer
2021-02-04 15:08:22 +01:00
Merlijn
4212e3c211 Bypass missing file stats_kills_human_ca.paa 2021-02-04 12:11:11 +01:00
AirwavesMan
21e6cd31f5 Switch to the DZ version of the dual M60 2021-02-04 11:35:56 +01:00
AirwavesMan
11cd12cffd Fix empty tall safe after restart
Thx @ch0c @Th3-Hunter333
2021-02-04 11:25:55 +01:00
AirwavesMan
e4ee255586 Prevent switch from pilot to gunner seats on DZE helicopters
This is a fairly known issue. One player can fly a uh1y and switch between gunners seats and pilot seat. This makes a seconds player to fly with obsolete.
This commit fixes that issue. Pilots can no longer switch to the gunner seats but the gunners have the option to switch to the pilot seats if it is needed.
DZ helicopters remain unchanged.
2021-02-04 11:24:56 +01:00
W0LF
b8c793aca2 Merge pull request #11 from EpochModTeam/master
update fork
2021-02-03 09:44:19 +03:00
AirwavesMan
3c540dc9d5 Add more new icons for some objects 2021-02-02 15:29:43 +01:00
AirwavesMan
a838b0604a Add better icons for animal skins 2021-02-02 13:28:54 +01:00
AirwavesMan
bb0c4ce3c1 Fix tractor reflectors
Thx @Schalldampfer
2021-02-02 09:36:31 +01:00
AirwavesMan
e639758851 Add some more female skins 2021-02-02 09:14:54 +01:00
AirwavesMan
d67cfe1e02 Fix wrong garage door model
Thx @ch0c
2021-02-02 08:20:08 +01:00
AirwavesMan
f1b864d706 Update battleye filters 2021-02-01 10:33:08 +01:00
AirwavesMan
ab1e06d729 Update stringtable.xml 2021-02-01 09:07:05 +01:00
AirwavesMan
bb2e05a7fc Add missing SD indicator for some ammo types
Thx @dreamforceinc
2021-02-01 09:03:01 +01:00
AirwavesMan
eec3be93ca Fix humanity gain on trading
Thx @Schalldampfer
2021-02-01 09:00:38 +01:00
A Man
47d0d930d1 Merge pull request #2104 from dreamforceinc/master
update stringtable.xml
2021-02-01 08:19:49 +01:00
1493019d5d Update stringtable.xml 2021-01-31 22:15:56 +03:00
W0LF
eb2baf3b49 Merge pull request #10 from EpochModTeam/master
update fork
2021-01-31 18:32:48 +03:00
AirwavesMan
6bbbacbb71 Fix repair and salavage vehicles
Vehicles have to be updated directly after they got repaired and salvaged.
2021-01-28 14:17:59 +01:00
AirwavesMan
8e8727dd63 Update snappoints.hpp
Update snappoints for the new storage sheds models.
Add Metal/wood pillar and tall safe to snapping.
2021-01-28 10:56:46 +01:00
AirwavesMan
70d65c5221 Update Storage Shed config 2021-01-28 10:54:56 +01:00
AirwavesMan
7dc1d5b229 Add new remington sound 2021-01-28 10:49:48 +01:00
AirwavesMan
99b6f7c804 More filter updates 2021-01-28 08:52:16 +01:00
AirwavesMan
4326cb61d7 Update addmagazinecargo.txt 2021-01-28 08:26:40 +01:00
AirwavesMan
4bc97ec499 Update scripts.txt
Ive set most of the battleye filter lines to 1 because we are still in updating progress.
2021-01-28 08:20:45 +01:00
AirwavesMan
3f7cb608c3 Update publicvariableval.txt 2021-01-28 08:10:26 +01:00
worldwidesorrow
f764883cc1 Correction 2021-01-27 22:00:56 -06:00
worldwidesorrow
b63ee5a0c1 Correction 2021-01-27 21:57:45 -06:00
worldwidesorrow
5508589dfa Battleye Updates 2021-01-27 21:53:01 -06:00
A Man
26e60b81e4 Merge pull request #2103 from dreamforceinc/master
update stringtable.xml
2021-01-27 19:34:23 +01:00
b43183c1a6 Update stringtable.xml 2021-01-27 17:11:36 +03:00
W0LF
3f87e08b2b Merge pull request #9 from EpochModTeam/master
update fork
2021-01-27 15:34:11 +03:00
AirwavesMan
73db461480 Update snapping for wood floors 2021-01-26 17:34:56 +01:00
AirwavesMan
34f9892d2f Fix weapon attachments 2021-01-26 17:14:38 +01:00
A Man
e1840c3da9 Merge pull request #2102 from dreamforceinc/master
update stringtable.xml
2021-01-26 17:07:43 +01:00
f510ab0d38 Update stringtable.xml 2021-01-26 13:48:01 +03:00
W0LF
d04d8aebab Merge pull request #8 from EpochModTeam/master
update fork
2021-01-26 11:49:33 +03:00
AirwavesMan
f50c7be7d1 Some more love for the pook
- This restores the old pook weapons and add epoch version of the epoch pooks.
- Add an extra M134 pook version.
- Also fixes the from weapon names and localize the weapon names of the epoch pooks.

Server admins can now use the non DZ and DZE version of the pook if they want. Those pooks remain untouched with no changes.
2021-01-25 15:56:17 +01:00
AirwavesMan
a9d0e050fa Update v of the storage shed
Thx @looter809
2021-01-25 15:52:02 +01:00
AirwavesMan
33a1a33b87 Increase price of explosive bolts 2021-01-25 15:44:59 +01:00
AirwavesMan
aae3f3d5ae Add Sa61 Epoch version 2021-01-25 15:44:20 +01:00
AirwavesMan
5d3975acc2 Add StorageShed_Preview_DZ to snapping 2021-01-24 18:06:21 +01:00
AirwavesMan
fefd77b9ad Allow emptyBloodBag to spawn if dayz_classicBloodBagSystem is used 2021-01-24 18:05:51 +01:00
AirwavesMan
07588820f7 Fix wrong VAL name
Thx @SgtLuka
2021-01-24 17:43:29 +01:00
AirwavesMan
1d30dc2bff Fix MK14 attachemnts
Thx @Schalldampfer
2021-01-24 17:42:50 +01:00
W0LF
b0b1acbcb0 Update stringtable.xml (#2101) 2021-01-24 19:43:24 +13:00
ec60db2a5f Update stringtable.xml 2021-01-24 05:55:03 +03:00
AirwavesMan
266e7a3667 Fix boiled waterbottles could not be drank
Thx Aschealder for reporting
2021-01-23 17:38:22 +01:00
AirwavesMan
ee5435e217 Add new refuel ural to DZE_fueltruckarray 2021-01-23 17:37:23 +01:00
AirwavesMan
d4cae8c493 Rename new refuel urals 2021-01-23 17:36:11 +01:00
AirwavesMan
2c9c4e5022 Add all new vehicles to the traders 2021-01-23 17:35:35 +01:00
W0LF
ab4bd3773d Merge pull request #7 from EpochModTeam/master
update fork
2021-01-23 15:50:32 +03:00
A Man
1f80806b54 Merge pull request #2099 from Schalldampfer/podagorsk
Podagorsk update
2021-01-23 09:17:40 +01:00
Schalldampfer
35aae4a2cb larger area 2021-01-23 14:00:27 +09:00
Schalldampfer
1220d85eca minpos/maxpos for Podagorsk 2021-01-23 13:59:26 +09:00
AirwavesMan
b02bc4fb33 Change ammo that can be loaded by pook
Gunship Pook can only load 1300 M60 Pook ammo now. This got changed for better balancing.
Also the Transport Pook can be loaded with more M240 Ammo types but no longer with more as 460Rnd.
2021-01-22 21:16:46 +01:00
AirwavesMan
2a6ac998f1 Fix siphon fuel
Thx @ch0c
2021-01-22 21:02:08 +01:00
A Man
aeb478e42c Merge pull request #2098 from dreamforceinc/master
update stringtable.xml
2021-01-22 08:54:29 +01:00
02eb90bb08 Update stringtable.xml 2021-01-22 10:47:48 +03:00
W0LF
c453d2ff6b Merge pull request #6 from EpochModTeam/master
update fork
2021-01-22 08:43:43 +03:00
A Man
ba0dd5be45 Merge pull request #2097 from dreamforceinc/master
Update stringtable.xml
2021-01-21 11:36:24 +01:00
a2a13de9c4 Update stringtable.xml 2021-01-21 13:21:09 +03:00
AirwavesMan
01c022060f Update snappoints.hpp 2021-01-20 18:34:17 +01:00
AirwavesMan
6397af6012 Add HMMWV MK19 Desert and Woodland
Thx @Schalldampfer for the Woodland version
2021-01-20 18:34:15 +01:00
AirwavesMan
7bd6800e0a Correct trader build strings 2021-01-20 16:44:03 +01:00
A Man
3ce17891cb Merge pull request #2095 from Schalldampfer/uaz-addition
Add CDF BRDMs, CDF and INS Support Urals
2021-01-20 16:22:13 +01:00
Schalldampfer
326f79c68c Supply Ural (ChDKZ) 2021-01-20 23:22:36 +09:00
Schalldampfer
7ff9c43185 CDF Ural Refuel 2021-01-20 23:09:43 +09:00
Schalldampfer
a73a73c298 CDF BRDM2s 2021-01-20 22:54:31 +09:00
AirwavesMan
57ed3e7795 Fix unlimited stamina
Thx Жека [Makaveli] for reporting
2021-01-20 14:35:29 +01:00
A Man
186d6153a0 Merge pull request #2094 from Schalldampfer/uaz-addition
UAZ (SPG-9) for CDF and TK
2021-01-20 12:30:46 +01:00
Schalldampfer
5dc27f0722 UAZ (SPG-9) CDF and TK versions
missing in arma2 but possible
2021-01-20 20:13:19 +09:00
AirwavesMan
a11d2891c4 Fix recoils
Thx @zambasb and @dreamforceinc
2021-01-20 11:21:45 +01:00
AirwavesMan
be9e2fcec0 Fix wrong strings
Thx @zambasb
2021-01-20 08:48:09 +01:00
AirwavesMan
a815b4f4f7 Add new lists of weapons, magazines and vehicles for 1.0.7 2021-01-19 18:31:34 +01:00
AirwavesMan
4bf46caeac Fix wrong name 2021-01-19 13:32:29 +01:00
AirwavesMan
a27408af7b Update snappoints.hpp 2021-01-19 13:32:05 +01:00
A Man
5da485f380 Merge pull request #2092 from Schalldampfer/uaz-addition
More Armed UAZs and a Landrover with SPG-9
2021-01-19 12:03:23 +01:00
Schalldampfer
ba397fc1bf More UAZ with AGS30 2021-01-19 19:55:37 +09:00
Schalldampfer
b91a0a5794 LandRover with SPG-9 2021-01-19 19:29:19 +09:00
Schalldampfer
2123429c77 More UAZ MGs 2021-01-19 19:28:46 +09:00
A Man
29fea018f0 Merge pull request #2091 from Schalldampfer/uaz-addition
Hilux with SPG-9
2021-01-19 11:05:32 +01:00
Schalldampfer
1a4c39e71c Update stringtable.xml 2021-01-19 18:48:34 +09:00
Schalldampfer
21515e6205 Pickup with SPG9 2021-01-19 18:47:23 +09:00
AirwavesMan
07500ed365 Add support for zombie animals
This adds support for zombie animals. Zombie textures are still needed. Some animals have hiddenselections so they can get a texture in-game from admins.
2021-01-19 09:14:24 +01:00
AirwavesMan
78861b3abf Update stringtable.xml 2021-01-18 20:44:38 +01:00
AirwavesMan
b0c8aae48c Allow cooking potatos 2021-01-18 20:40:54 +01:00
AirwavesMan
fdec125de6 Update Plastic and Ceramic Parts 2021-01-18 20:25:21 +01:00
AirwavesMan
d86d358c02 Update README.md 2021-01-18 11:09:59 +01:00
AirwavesMan
75587ed5f7 Update Cessnas
Add armed cessna with rockets and twin m60.
Also add cessna amphibian. the fps bug should be fixed but it cannot land any longer on water.
Fix sound bug of the cessna that it could be heared from very far away. Thx @Schalldampfer
Increase gear slots of the cessna.
2021-01-18 11:08:24 +01:00
A Man
b79a2f9038 Merge pull request #2090 from Schalldampfer/uaz-addition
UAZ with AGS and SPG
2021-01-18 10:22:04 +01:00
Schalldampfer
306b87c17a UAZ with AGS and SPG
Normal, Rusty and Winter
2021-01-18 16:36:55 +09:00
AirwavesMan
193aa9bab0 Update Bridges.hpp 2021-01-17 15:49:23 +01:00
AirwavesMan
ffe8b03bc1 Add models for leather, kilo tea and kilo tobacco
Models made by @Helion4
2021-01-17 15:49:15 +01:00
AirwavesMan
d3106bb5fc Update Bridges.hpp 2021-01-17 12:34:20 +01:00
AirwavesMan
aefaa94550 Update vehicle configs 2021-01-17 12:34:17 +01:00
AirwavesMan
4af57d2357 Add blood type support for all differnt GUI versions 2021-01-17 10:26:08 +01:00
AirwavesMan
b11dac3fd7 Add wreck of 4x wood floor 2021-01-17 10:25:29 +01:00
AirwavesMan
14482ed6c4 Add ghost previews for half and quarter glass floors 2021-01-17 10:25:01 +01:00
AirwavesMan
a268fe13d8 Update Misc.hpp 2021-01-17 10:24:35 +01:00
AirwavesMan
827db87a6b Add icon for airwaves pack 2021-01-17 10:24:29 +01:00
AirwavesMan
c4bd8ffe44 Update snappoints.hpp 2021-01-17 10:24:11 +01:00
AirwavesMan
8f1e6a820a Add wool icon
Thx @Devloek
2021-01-17 10:23:14 +01:00
AirwavesMan
90b02b3d7d Update add_recommended_mysql_events.sql 2021-01-16 10:55:02 +01:00
AirwavesMan
3678f76c3e Streamline GUI icon positions 2021-01-16 09:37:09 +01:00
AirwavesMan
5ed4efcce1 Update weights 2021-01-16 09:36:16 +01:00
AirwavesMan
366ae46407 Add better icons for the M200 and the animals skins
Thx @DeVloek
2021-01-16 08:56:30 +01:00
AirwavesMan
2ad861bff6 Update and fix recoils 2021-01-16 08:54:03 +01:00
AirwavesMan
1130a85d1c Add 3 new Desert Eagle versions and the SCAR-H AK
Models made by Robert Hammer
2021-01-16 08:53:49 +01:00
A Man
6b824a7de5 Merge pull request #2089 from dreamforceinc/master
Added russian translations
2021-01-16 08:30:30 +01:00
05f5c2dd4d Added russian translations 2021-01-15 23:26:05 +03:00
6264e40cc8 Update stringtable.xml 2021-01-15 23:21:15 +03:00
W0LF
99d9443b80 Merge pull request #5 from EpochModTeam/master
update fork
2021-01-15 15:46:20 +03:00
AirwavesMan
2a5489963b Add Hero and Bandit zombies, update bodyguard zombie 2021-01-14 17:53:48 +01:00
AirwavesMan
ba18a997e4 Update snappoints.hpp
All stairs can be snapped now.
2021-01-14 16:33:44 +01:00
AirwavesMan
3d9c5fc5d1 Fix typo 2021-01-14 16:32:54 +01:00
AirwavesMan
dc6d78d1c0 Remove random setObjectTexture from player skins 2021-01-14 16:32:45 +01:00
AirwavesMan
1b8416c8ff Update wrecks of modular buildings 2021-01-14 10:01:51 +01:00
AirwavesMan
63a3535f37 Switch often called functions from private to local 2021-01-14 09:24:06 +01:00
AirwavesMan
1d826ac331 Clean up keyboard.sqf
Deleted old unused Dayz Mod code. Also switched from private to local which is much faster.
2021-01-12 20:15:40 +01:00
AirwavesMan
6fe74f9473 Fix typo
Thx @dreamforceinc
2021-01-12 04:49:45 +01:00
A Man
aeb8b74741 Merge pull request #2088 from dreamforceinc/master
added russian translations
2021-01-12 04:47:52 +01:00
c5bc61345c Update stringtable.xml 2021-01-11 23:56:35 +03:00
W0LF
a6cd91ec6a Merge pull request #4 from EpochModTeam/master
update fork
2021-01-11 21:19:38 +03:00
seelenapparat
8fb59bac11 Update stringtable.xml
- changed the german word "Haut" to "Fell" for the animalskins as it describes the items much better
2021-01-11 17:13:52 +01:00
seelenapparat
d06ba91010 Added/ edited new bulk items and weights
- added new bulks weights
 - added new animal harvestables/ textiles bulk items and their weights
 - fixed a few unrealistic weights (just what I came across)
 - added strings for the new bulk items
2021-01-11 16:59:30 +01:00
AirwavesMan
89e2bb4a76 Update weights 2021-01-11 15:49:27 +01:00
AirwavesMan
dba86a523f Add a camo storage crate with camo net
Model made by @Helion4
2021-01-11 15:46:29 +01:00
AirwavesMan
0053449624 Add another backpack
Model made by @Helion4
2021-01-11 15:45:07 +01:00
AirwavesMan
38d3ca843d Remove craft hemp plant 2021-01-11 15:37:47 +01:00
AirwavesMan
8e4bcd5e68 Localize old items 2021-01-11 15:37:15 +01:00
AirwavesMan
94b9112c50 Fix typo 2021-01-11 15:36:51 +01:00
AirwavesMan
30a78945fa Add animal skins as crafting items 2021-01-11 15:36:37 +01:00
AirwavesMan
57fe87bb4a Fix tent bug
Thx again kira
2021-01-11 15:35:37 +01:00
AirwavesMan
e6c749f51c Fix typo
Thx choc
2021-01-11 13:25:16 +01:00
AirwavesMan
210cd13070 Update ModularPreviews.hpp 2021-01-11 12:35:02 +01:00
AirwavesMan
e308e5e223 Update position from Door_knopf to action 2021-01-11 12:34:52 +01:00
AirwavesMan
9de324c32c Add some more items for admins 2021-01-11 12:34:13 +01:00
AirwavesMan
fe78d72304 Add models for pumpkin, baked potato and seeds
Also add some more icons. Thx @DeVloek
2021-01-11 12:29:14 +01:00
AirwavesMan
95537153b2 More snap work 2021-01-11 12:27:13 +01:00
AirwavesMan
43b97e3831 Fix craft half wood floor
Thx kira for reporting.
2021-01-11 12:27:03 +01:00
seelenapparat
5b7f51d94e Update Bulk.hpp
Created several new bulk classes for a lot of items for admins to use as they like.
The strings will be added with another commit.
2021-01-11 10:57:21 +01:00
AirwavesMan
02736ec836 More snapping work 2021-01-10 12:32:54 +01:00
AirwavesMan
f73c67cae9 Increased stick fence offset 2021-01-10 12:32:36 +01:00
AirwavesMan
604ce925ca Update AKS 2021-01-10 12:31:34 +01:00
AirwavesMan
47a91b6168 Update weights 2021-01-10 12:31:10 +01:00
AirwavesMan
7a1ae0b033 Add some more plant patches 2021-01-09 11:16:35 +01:00
AirwavesMan
001855960f Add model for batteries
Model made by @Helion4
2021-01-09 11:16:08 +01:00
AirwavesMan
9675e2301f Add more _DZ versions of arma 2 weapons
All Arma 2 weapons except the TWS and launchers have a _DZ version now. So it is no longer confusing which weapon version should be spawned. Always use the _DZ versions.
2021-01-09 11:14:37 +01:00
AirwavesMan
55152f7864 Add new plant patches 2021-01-08 21:31:41 +01:00
AirwavesMan
def411471e Update configVariables.sqf 2021-01-08 21:21:02 +01:00
AirwavesMan
1fe5bfd8f6 Update MiningItems class 2021-01-08 21:20:56 +01:00
AirwavesMan
9a09c40e12 Update Mtvr.hpp 2021-01-08 21:11:26 +01:00
AirwavesMan
f7a495e533 Update Storage.hpp 2021-01-08 21:11:19 +01:00
AirwavesMan
06b489abef Update ModularBuildWood.hpp 2021-01-08 21:09:13 +01:00
AirwavesMan
528c6609f6 Update CHANGE LOG 1.0.7.txt 2021-01-08 20:37:11 +01:00
AirwavesMan
ca05896f2e Update snappoints.hpp 2021-01-08 20:24:29 +01:00
AirwavesMan
d62f4ed582 Update CHANGE LOG 1.0.7.txt 2021-01-08 20:23:37 +01:00
AirwavesMan
c49ab8f354 Update snappoints.hpp 2021-01-07 20:24:33 +01:00
A Man
56a17812c7 Merge pull request #2087 from dreamforceinc/master
update stringtable.xml
2021-01-07 19:47:12 +01:00
977cb9b770 Update stringtable.xml 2021-01-07 20:19:04 +03:00
AirwavesMan
f5e065ef8d Add special localization for cinder windows and bunker shutter 2021-01-07 17:20:41 +01:00
AirwavesMan
58d342ca07 Add a buildable storage crate 2021-01-07 16:51:05 +01:00
AirwavesMan
068a0b81e0 Add rubbish and bodies to dayz_code + localization 2021-01-07 16:45:12 +01:00
AirwavesMan
05933489fd Delete DeadBodys.hpp 2021-01-07 16:43:20 +01:00
AirwavesMan
a5863cce38 Move CfgBody from dayz.pbo to dayz_code 2021-01-07 16:43:13 +01:00
W0LF
0180a13260 Merge pull request #3 from EpochModTeam/master
update fork
2021-01-07 16:22:26 +03:00
AirwavesMan
48c52fa49b Update CHANGE LOG 1.0.7.txt 2021-01-07 12:56:08 +01:00
AirwavesMan
00509a5bdd Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-01-07 11:30:36 +01:00
AirwavesMan
cc4ee5b27c Add new model for parachute
Model made by @Helion4
2021-01-07 11:30:32 +01:00
AirwavesMan
6d380a816b Fix zombie spawning
fn_selectRandomLocation still makes problem and zombies spawn too near
2021-01-07 11:29:25 +01:00
AirwavesMan
dbcd8787c2 Update Male.hpp 2021-01-07 11:28:01 +01:00
A Man
c170048326 Merge pull request #2086 from dreamforceinc/master
update stringtable.xml
2021-01-03 17:03:05 +01:00
W0LF
0fe6508aae Update stringtable.xml 2021-01-03 18:50:50 +03:00
W0LF
e0f8d681fe Merge pull request #2 from EpochModTeam/master
update fork
2021-01-03 15:16:30 +03:00
Merlijn
56cd3e8aed Split up save function 2020-12-31 12:11:23 +01:00
A Man
3eada80dee Merge pull request #2085 from dreamforceinc/master
update stringtable.xml
2020-12-30 15:18:59 +01:00
fc4e14eee8 Update stringtable.xml 2020-12-30 17:00:17 +03:00
W0LF
bc9f4030e7 Merge pull request #1 from EpochModTeam/master
update fork
2020-12-30 15:32:22 +03:00
AirwavesMan
3fb87c4da5 Re-arrange server_changeCode 2020-12-27 13:19:46 +01:00
AirwavesMan
585a3d1f36 Update server_swapObject.sqf 2020-12-27 13:18:44 +01:00
AirwavesMan
8c729300e4 Update server_publishVehicle3.sqf 2020-12-27 13:18:34 +01:00
AirwavesMan
ecfa1b7efa Update server_handleSafeGear.sqf 2020-12-27 13:18:27 +01:00
AirwavesMan
96890580c5 Define model for tent so it cannot be overwritten 2020-12-27 13:18:20 +01:00
AirwavesMan
d86f6b8481 Update player_upgrade.sqf 2020-12-27 13:17:40 +01:00
A Man
5505614bc8 Merge pull request #2083 from dreamforceinc/master
Update stringtable.xml
2020-12-26 20:18:26 +01:00
eddb63269e Update stringtable.xml 2020-12-26 21:17:14 +03:00
AirwavesMan
c17225f9cd Update battleye filters 2020-12-25 20:02:58 +01:00
AirwavesMan
0bf4c80baa Fix typo
Thx to Highlander
2020-12-24 11:02:42 +01:00
AirwavesMan
f677f1e97a Fix typo
Thx @worldwidesorrow
2020-12-24 11:01:43 +01:00
AirwavesMan
ce22dbbf85 Fix ownership for upgraded lockables 2020-12-24 11:00:16 +01:00
AirwavesMan
6babcb49a7 Add some more buildings for admins 2020-12-20 19:37:56 +01:00
AirwavesMan
7cf4ee403d Add Beta-C SD mag for admins 2020-12-20 18:37:22 +01:00
AirwavesMan
b95d5f148c Add broken vehicle parts 2020-12-20 18:07:35 +01:00
AirwavesMan
557abb2bae Update Anzio and Mrad sound 2020-12-20 18:07:08 +01:00
AirwavesMan
cd2c44d63e Update plant icons
Thx @DeVloek
2020-12-20 18:06:37 +01:00
AirwavesMan
62482eeb39 Add icons to the new vegetable
Thx @DeVloek for the icons.
2020-12-20 15:26:01 +01:00
AirwavesMan
b0082c7197 Add models and icons for all new upgraded document types
Models made by @Helion4

Big thanks to @DeVloek for updating and creating the textures and icons.
2020-12-20 14:52:07 +01:00
AirwavesMan
ee301a997e Add broken versions for safe and lockbox
Server admins can easy use those broken versions for a hotwired or a burst opened safe or lockbox.
2020-12-19 20:49:36 +01:00
AirwavesMan
205a719026 Fix Tatra textures
Thx @Damian6666
2020-12-19 18:57:53 +01:00
AirwavesMan
29b6a269f2 Add carrot and potato
Models made by @Helion4
2020-12-19 18:54:46 +01:00
AirwavesMan
83012eb156 Add winter camo tents
Models made by @Helion4
2020-12-19 15:43:05 +01:00
AirwavesMan
e7028cbee5 Handle undefined display for ZSC gui 2020-12-19 15:40:28 +01:00
AirwavesMan
358e3244c6 Add half cinder wall with gap
Model made by @Helion4
2020-12-19 10:36:19 +01:00
AirwavesMan
1266f64232 Update VSS and MK17 Sniper SD on traders and loot
Because of how powerful those weapons are now they should spawn very rare like the other sd snipers,
2020-12-19 09:33:24 +01:00
AirwavesMan
3a33e00b4f Add M200 CheyTac SD
Model made by @Helion4
2020-12-19 09:24:02 +01:00
AirwavesMan
81dfc6975f Add mag models for netting attachments for weapons
Models made by @Helion4
2020-12-18 15:38:04 +01:00
AirwavesMan
0c011502c1 Add triangle wood floor
Model made by @Helion4
2020-12-18 14:49:20 +01:00
AirwavesMan
7e361f5c7a Add Wood Floor 4x
Model made by @Helion4
2020-12-18 14:06:01 +01:00
AirwavesMan
93e6b5eec7 Add model for paint buckets
Model made by @Helion4
2020-12-18 11:38:31 +01:00
AirwavesMan
87352af970 Add Metal Floor 4x, half and quarter glass floors
Models made by @Helion4
2020-12-18 11:37:44 +01:00
AirwavesMan
31ba8fa2e3 Add a few new building items for admins to add 2020-12-16 18:48:03 +01:00
AirwavesMan
f05a2ce6dc Add missing AnimationSources 2020-12-16 17:31:35 +01:00
AirwavesMan
1874a9fac7 Correct backpack classes 2020-12-16 17:31:13 +01:00
AirwavesMan
b88830bfb0 Add advanced WorkBench
Model made by @Helion4
2020-12-16 17:30:52 +01:00
AirwavesMan
d439b2e476 Correct Crafting classes 2020-12-16 17:29:25 +01:00
AirwavesMan
8938243426 Add interior buildings with gear
Model made by @Helion4
2020-12-16 17:29:06 +01:00
AirwavesMan
3b594d44b8 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-12-09 16:12:53 +01:00
Merlijn
499ce2a1b5 Merge pull request #2082 from RedLink-kam/patch-3
Update Hospital.hpp
2020-12-09 13:07:09 +01:00
RedLink-kam
cc6fce718d Update Hospital.hpp 2020-12-10 00:04:10 +12:00
AirwavesMan
031bd4dbec Add trader billboards for admins
Models made by @Helion4

Also, make different config files for sand bags and camo nettings.
2020-12-07 10:54:09 +01:00
AirwavesMan
247f5dc641 Add handsaw and hammer for crafting 2020-12-05 16:08:34 +01:00
AirwavesMan
021f22bf0e Add a tall safe
This safe is the biggest version in-game. The safe is not in by default. It is up to the server admins to use it.

Model made by @Helion4
2020-12-05 14:52:15 +01:00
AirwavesMan
5d02283af8 Add concrete bunker
Models made by @Helion4
2020-12-05 12:25:35 +01:00
AirwavesMan
7c03612081 Add glass floor
Model made by @Helion4
2020-12-05 09:51:37 +01:00
AirwavesMan
f9593f3fdf Add half and quarter metal floors
Models made by @Helion4

This also changes the metal floor recipe. A metal floor needs 2 half metal floors now. And a half metal floors needs 2 quarter floors. Metal panel are no longer used to craft metal floors.
2020-12-04 20:24:15 +01:00
AirwavesMan
10ce6cb2cc Add metal pillar
Model made by @Helion4
2020-12-04 19:44:18 +01:00
AirwavesMan
9400e74ec4 Add cinder door with hatch
Models made by @Helion4
2020-12-04 17:50:52 +01:00
AirwavesMan
3e1040ff13 Add cinder wall with window
Model made by @Helion4
2020-12-04 14:21:59 +01:00
AirwavesMan
fb407679f8 Update door kits 2020-11-30 18:02:15 +01:00
AirwavesMan
6cd9542659 Add single metal door and door frame
Models made by @Helion4
2020-11-30 17:52:27 +01:00
AirwavesMan
b23ec2921c Add a new cinder garage version
Models made by @Helion4
2020-11-30 16:08:29 +01:00
AirwavesMan
58f97a4c62 Re-arrange modular build
There are a lot more cinder and metal buildings coming. It is better to have them in seperated configs.
2020-11-30 11:51:24 +01:00
AirwavesMan
25c19520b5 Add a new wooden garage door version
Model made by @Helion4
2020-11-30 11:38:49 +01:00
AirwavesMan
66a7757501 Add wooden pillar
Model made by @Helion4
2020-11-30 09:30:23 +01:00
AirwavesMan
0b78376055 Add wooden floor with stairs
Model made by @Helion4
2020-11-30 09:05:15 +01:00
AirwavesMan
d0f8d34ecd Add wooden handrail
Also replace open door with open gate for all gates.
2020-11-30 08:07:10 +01:00
AirwavesMan
8f68065b14 Add wooden triangle wall
Model made by @Helion4
2020-11-29 19:23:55 +01:00
AirwavesMan
5e281cfc7b Add Metal Drawbridge
Model made by @Helion4
2020-11-29 18:25:08 +01:00
AirwavesMan
ce278ba6e7 Disabled sched_buriedZeds
Due to the high performance impact sched_buriedZeds will be disabled for now. It looks like it is not really necessary to keep it in relation what performance it has.
2020-11-29 18:21:09 +01:00
AirwavesMan
f90c7be664 Fix jeep driver position 2020-11-28 18:04:23 +01:00
AirwavesMan
1de312a285 Add better icons for the new vehicles 2020-11-28 17:36:32 +01:00
AirwavesMan
09f73bb110 Add different icons for l115 versions 2020-11-28 12:09:42 +01:00
AirwavesMan
5f441615c2 Update trading files
Fix again the trading dupe. Thx to loooooool(TEMA) from discord.
Also add the correct backpack and vehicle names if buy, sell or select.
2020-11-27 08:48:42 +01:00
AirwavesMan
662caa797e Add new Wooden and cinder gates
All models made by @Helion4

This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code.

Also, this commit cleans up the modular and door configs.
2020-11-22 14:43:56 +01:00
AirwavesMan
c5d83056a0 Add seperate file for building previews 2020-11-22 14:39:07 +01:00
AirwavesMan
16146bef80 Update Metal.hpp 2020-11-22 14:36:17 +01:00
AirwavesMan
f49cfc4824 Lower cutRSC layer to improve FPS
We had this before.

https://github.com/EpochModTeam/DayZ-Epoch/issues/1926
2020-11-21 13:15:38 +01:00
AirwavesMan
af8b18ce6a Update server_updateObject.sqf 2020-11-21 10:27:26 +01:00
AirwavesMan
187326be13 Move functions from compiles to server_functions 2020-11-21 10:19:49 +01:00
AirwavesMan
d1ae3f1d00 Update server_updateObject from private to local 2020-11-21 10:18:37 +01:00
AirwavesMan
e2c88a4ec7 Group server side evenHandlers directly on server
All server eventhandlers are group together now.

dayz_server\eventHandlers\server_eventhandler.sqf
2020-11-19 15:13:09 +01:00
AirwavesMan
213e7169cf Update stringtable.xml 2020-11-19 15:10:13 +01:00
AirwavesMan
86d52c907d Hide body changes
Remove the PVCDZ_obj_HideBody eventhandler. Players next to a hided animal see the hiding process too and after 10s the body will be deleted anyways. So there is no need to send a publicVariableServer first then back to all near clients if the body gets deleted within 10s.
Also updates the normal hide body. The hided player model gets deleted by the server now.
2020-11-19 15:10:10 +01:00
AirwavesMan
72650aa7ca Update server_tradeObject.sqf
- Remove publicVariableClient "dayzTradeResult" this is no longer needed.
- Add a dupe check made by @oiad
- Switch from private to local which suits better in Arma 2.
2020-11-17 15:33:33 +01:00
AirwavesMan
35135c75b3 Add loot positions for Land_Shed_M01 2020-11-15 18:29:45 +01:00
AirwavesMan
20a94e1015 Update CHANGE LOG 1.0.7.txt 2020-11-15 18:00:54 +01:00
AirwavesMan
73e74c54e8 Update Zeds.hpp 2020-11-15 17:49:42 +01:00
AirwavesMan
1697af9714 Fix weapon on back dupe 2020-11-15 17:49:33 +01:00
AirwavesMan
ae52a0e5e8 Fix wrong vehicle update if the player disconnects 2020-11-15 15:43:02 +01:00
AirwavesMan
c78d6859b8 Update CHANGE LOG 1.0.7.txt 2020-11-15 14:13:29 +01:00
AirwavesMan
ea8f3a456f Add new vehicles to dynamic_vehicle 2020-11-15 13:10:41 +01:00
AirwavesMan
4667f20b5f Rebalance Refuel Truck cargo count 2020-11-15 13:04:29 +01:00
AirwavesMan
8feed62bde Add V3S camper and updated version of V3S Armored
V3S camper model made by @Helion4
2020-11-15 12:57:42 +01:00
AirwavesMan
f8d8a68632 Add Open MTVR
Models made by @Helion4
2020-11-15 12:20:32 +01:00
AirwavesMan
e12226b246 Update Ikarus.hpp 2020-11-15 12:18:00 +01:00
AirwavesMan
34c2c7163e Add Armored Bus
Model made by @Helion4
2020-11-15 11:28:20 +01:00
AirwavesMan
65d82d9401 Add Armord Tractor and Scrap APC to traders 2020-11-15 09:59:06 +01:00
AirwavesMan
d0f647c0b5 Add armored tractor
Model made by @Helion4
2020-11-15 09:58:34 +01:00
AirwavesMan
e1d802ae12 Update to the correct banker model 2020-11-15 09:56:48 +01:00
AirwavesMan
0dc00d9740 Add Scrap APC 2020-11-14 20:42:01 +01:00
AirwavesMan
7bf4819be1 Update DZE_HeliAllowTowFrom and DZE_fueltruckarray 2020-11-14 20:41:33 +01:00
AirwavesMan
3f52d185e4 Update Mini Cooper and Jeep 2020-11-01 18:08:28 +01:00
AirwavesMan
1ce3f92b68 Add 11 Nissan 350z versions
Models made by CRASHNZ. Thanks for the permission to edit and use them.
Models edited and fixed by @Helion4
2020-11-01 18:07:54 +01:00
AirwavesMan
db36bb4845 Add Mini Coopr
Models made by @Helion4
2020-11-01 10:05:22 +01:00
AirwavesMan
b83b899037 Update Jeep.hpp 2020-11-01 10:02:14 +01:00
AirwavesMan
4c2b9a8fa3 Update MTVRBird.hpp 2020-11-01 10:01:49 +01:00
AirwavesMan
a1e5fca7b9 Add Old Jeep
Model made by @Helion4
2020-10-31 12:47:30 +01:00
AirwavesMan
b793a810b0 Update CHANGE LOG 1.0.7.txt 2020-10-31 10:53:31 +01:00
AirwavesMan
8fa9318850 Add MTVR Bird
The wonderfull model was made by @Helion4
2020-10-31 10:40:06 +01:00
AirwavesMan
e6680aaa2f Streamline Vehicle Eventhandlers
Almost all eventhandlers getting set already when creating the base class of the vehicles like AllVehicles. So it is not needed to set it after that again. Until a few exceptions I removed or added the needed vehicle eventhandlers.

All helicopters have a fired eventhandler now as it should be. So finally if a helicopters shoots all crew members are in combat. This is the same if flares getting fired.

The fired evenhandler will be only executed for players now no longer for the server.

Note: The CSJ Gyro addon getting loaded very early so those addons need all eventhandlers set.
2020-10-31 10:29:06 +01:00
AirwavesMan
1210ce1eea Update M200CheyTac.hpp 2020-10-31 10:19:38 +01:00
AirwavesMan
0b6df45690 Update BIS Effects and fix eject bug for Cessna
This commit fixes the cessna getOut bug. Sometimes if the cessna explodes and the player did not die he was trapped inside of the cessna wreck. Switching from getOut to eject fixes this problem.
Ive did a lot tests and it should be save to eject instead of getOut.
2020-10-31 10:19:27 +01:00
AirwavesMan
7851663842 Update 408CheyTac.hpp 2020-10-31 10:06:00 +01:00
AirwavesMan
420ad26902 Add winter camo nettings
Models made by @Helion4
2020-10-29 15:54:24 +01:00
AirwavesMan
ad8ca46482 Add enterable model for the storage shed
Model made by @Helion4

All map buildings and buildables will be replaced with the new model. Land_Shed_M01 still needs some loot positions.
2020-10-29 15:02:44 +01:00
AirwavesMan
e8169e415d Lower updated storage for upgraded sheds 2020-10-29 14:59:58 +01:00
AirwavesMan
215932d7f7 Add models and icons for lockbox winter
Models made by @Helion4
2020-10-29 14:59:14 +01:00
AirwavesMan
b26a4fcfef Update Grenades.hpp 2020-10-29 14:57:35 +01:00
AirwavesMan
e50a7de3e7 Update BarrettMRAD.hpp 2020-10-29 14:57:15 +01:00
AirwavesMan
5fa771d4e2 Update G3.hpp 2020-10-29 14:57:04 +01:00
AirwavesMan
5afd6fd37d Update check wallet for zombies
Check wallet on zombies will only be displayed if zombie coins are activated.
2020-10-29 14:56:52 +01:00
AirwavesMan
ff94503aab Update CHANGE LOG 1.0.7.txt 2020-10-28 19:05:14 +01:00
AirwavesMan
88053499e5 Add 6 new backpacks
Made by @Helion4
2020-10-28 19:03:22 +01:00
AirwavesMan
72b691bc85 Forgot about the backpacks 2020-10-28 14:04:48 +01:00
AirwavesMan
7a0a36a30f Move old changelog 2020-10-28 13:24:33 +01:00
AirwavesMan
c461899c23 Update CHANGE LOG 1.0.7.txt 2020-10-28 13:13:16 +01:00
AirwavesMan
758be28924 Add new female skins
Made by @Helion4

All ghillie suits, warm clothes and stalker suits with helmet can be worn by female players too now. The female base class got re-build. All female player models have the same attributs as the male models. For example: Armor or camouflage.

Also, all missing skins got added to loot and traders.
2020-10-28 13:05:56 +01:00
AirwavesMan
d5035a5750 Update configVariables.sqf 2020-10-28 12:28:52 +01:00
AirwavesMan
ea01b72a53 Add HK417 model
Made by @Helion4
2020-10-28 12:28:12 +01:00
AirwavesMan
46d2eff34f Update changeCode.sqf 2020-10-28 12:23:59 +01:00
AirwavesMan
096e3547ef Update battleye filters 2020-10-22 14:35:38 +02:00
AirwavesMan
e44988f6a4 Update CHANGE LOG 1.0.7.txt 2020-10-22 12:17:13 +02:00
AirwavesMan
8dc6ef8def Update player_harvest.sqf
Fix that trees going down directly after hit by a chainsaw or hatchet. This is a long time bug because DZE_TEMP_treedmg got not resetted after the tree was cut down.

Also, this commit makes sure that every tree gives at least 16 or more wood on harvesting. Ive added that to reduce the number of cut down trees to not affect the network traffic too much as it is the case at the moment. All trees and damage get sync over the network.
2020-10-22 12:05:56 +02:00
Merlijn
d3794a8662 Update z_at_calcBuyableList.sqf 2020-10-20 21:10:00 +02:00
AirwavesMan
57276dd61f Revert object_pickupAction back to execVM
I was not aware of the acutal behavior of the init eventHandler. The init eventhandler sends all the given arguments to the player before the mpframework got even load on the player, so it is basicly the same like the publicvariables. This means that the function object_pickupAction will be always nil because it gets defined far later after the init evenhandler fired already.
2020-10-14 21:09:57 +02:00
AirwavesMan
bd8606aaf5 Remove dayz_playerAchievements variable 2020-10-14 20:54:32 +02:00
AirwavesMan
1c1e785ef0 Update Wrecks.hpp 2020-10-11 13:34:00 +02:00
AirwavesMan
467802b5d7 Update FencesGates.hpp 2020-10-07 13:23:06 +02:00
AirwavesMan
9684a5d633 Update server_swapObject.sqf 2020-10-07 13:23:00 +02:00
AirwavesMan
1645784cbc Update string 2020-09-28 15:51:59 +02:00
AirwavesMan
38b354ce15 Fix missing semicolons 2020-09-28 15:51:48 +02:00
AirwavesMan
50aa06296f Add logging for unlocking doors 2020-09-28 14:20:36 +02:00
AirwavesMan
98c4f3dcb9 Add objectUID and objectID to logging 2020-09-28 13:41:37 +02:00
AirwavesMan
ca4ad3c2a3 Handle gate code after building 2020-09-28 13:41:01 +02:00
AirwavesMan
f1b7a3faae Increase fence use radius 2020-09-28 13:39:53 +02:00
AirwavesMan
c581f44a17 Update CHANGE LOG 1.0.7.txt 2020-09-28 11:43:20 +02:00
AirwavesMan
4aad93fef5 Add correct direction on player spawn
The sending of the direction was missing in 1.0.6. Now we have it back.
2020-09-28 11:39:07 +02:00
AirwavesMan
fd0e10ee98 Switch Functionary1_EP1_DZ to Functionary1_EP1
Functionary1_EP1_DZ is a player skin and should not be used as banker.
2020-09-28 11:34:55 +02:00
AirwavesMan
847d6b873f Increase upgrade distance 2020-09-23 13:36:36 +02:00
AirwavesMan
a3dbabe6c6 Update server_playerSetup.sqf 2020-09-23 13:34:20 +02:00
AirwavesMan
2c93ff985b Update stringtable.xml 2020-09-22 11:14:38 +02:00
AirwavesMan
3c566857c9 Fix heli upgrade 2020-09-22 11:12:40 +02:00
AirwavesMan
eaead47944 Update Loot_Spawn function call 2020-09-18 20:13:44 +02:00
AirwavesMan
b211a4b54c Update CHANGE LOG 1.0.7.txt 2020-09-16 22:09:22 +02:00
AirwavesMan
118dbfa6e9 Fix exorbitant damage from chainsaws and sledge hammers
Reduces the damage from chainsaws and sledge hammers to prevent the very fast destruction of cinder and metal buildings.

This is the only good way to prevent the high damage on cinder and metal. Eventhandlers for damage are not a good idea and can affect the server performace if to many are set.
2020-09-16 22:08:02 +02:00
AirwavesMan
6a30f5afce Update CHANGE LOG 1.0.7.txt 2020-09-15 20:07:35 +02:00
AirwavesMan
89bca2c94b Partly fix floating loot
This commit fixes partly the floating loot issue. The whole problem is not fixable. It is a problem with different components. The main point is that the position can be half water and half not. The second is the building collision and the collision of the loot object. Normally setPosATL should do its work but the object moves on the placement. Adding a special handling for buildings that are mostly over water did the best job so far.
With fixWaterPos = 1; in the building class which has those floating loot problems, the position gets converted to ASL which is better over water but not always. Some loot objects are still floating a bit but I could reach all of them. It is a way better as before.
2020-09-15 19:55:17 +02:00
AirwavesMan
7f86b09f4c Disable manualfire for pilots only on DZE versions 2020-09-15 00:14:58 +02:00
AirwavesMan
22d36a9392 Fix wrong trader skin 2020-09-14 23:54:33 +02:00
AirwavesMan
d61223ac7e Update fn_selfActions.sqf 2020-09-13 17:24:12 +02:00
AirwavesMan
48e6e5618d Add coins on zombies
Coins on zombies and the value can be handled with ZSC_ZombieCoins now. The coins for zombies will be handled directly in check wallet.

Also add a PVE check to disable check wallet if the player is not the owner of the body or in the group with the owner of the body.
2020-09-13 17:24:08 +02:00
AirwavesMan
bf516a65e5 Change ItemGenerator to WeaponHolder_ItemGenerator
With WeaponHolder_ItemGenerator we do not need the postion set up in the spawn.sqf
2020-09-13 16:53:36 +02:00
AirwavesMan
0b26ae1246 Fix potential kills doubling after change clothes
Fix by @seelenapparat
2020-09-13 15:18:17 +02:00
AirwavesMan
e93783d190 Fix coin ui position in relation with broken bones 2020-09-13 15:14:13 +02:00
AirwavesMan
ef05eb4e09 Completly re-structure of the journal main page
Now actual useful information can be read there. Besides a short player overview a few server settings can be found there.
2020-09-13 02:24:34 +02:00
AirwavesMan
c3c67b3529 Move unsued file 2020-09-13 02:20:55 +02:00
AirwavesMan
67153096bc Update player_humanityMorph.sqf 2020-09-13 02:20:14 +02:00
AirwavesMan
a880e198ad Update private tags, remove one old file 2020-09-12 21:21:55 +02:00
AirwavesMan
6bf1ffe1eb Add bicycle handling for coins 2020-09-12 19:39:13 +02:00
AirwavesMan
0779326325 Move old trading files 2020-09-12 19:38:45 +02:00
AirwavesMan
95d528b82a Fix vehicle damage on upgrade
The vehicle damage and the fuel got not saved on upgrade. This results in a complete repaired vehicle after the upgrade.
2020-09-12 19:20:08 +02:00
AirwavesMan
38f69e3121 Update vault_combination_1.sqf 2020-09-12 15:49:59 +02:00
AirwavesMan
eb337d5f08 Correct driver position of Ikarus_White_DZE 2020-09-12 15:39:51 +02:00
AirwavesMan
27e464d47e More fnc_alertZombies updates 2020-09-12 15:18:30 +02:00
AirwavesMan
c15a19e730 Fix change code for upgraded storage 2020-09-12 14:58:19 +02:00
AirwavesMan
56c81ba5b6 Compile whole trading functions at start
DB traders are no longer in. We can now compile all trading function directly at the start. This makes it easier for server admins to modify them.
2020-09-12 14:40:57 +02:00
AirwavesMan
e5af93b50b Add weight to items at traders
If the weight system is active all weights of the items will be displayed on the trader infos.

Also update the trading files and replace switch with call and exitwith which is faster.
2020-09-12 03:10:31 +02:00
AirwavesMan
9ad86a84a3 Group sounds and zombie calls
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
2020-09-12 01:30:45 +02:00
AirwavesMan
a456c948f5 Fix wrong weapon name 2020-09-12 01:19:16 +02:00
AirwavesMan
673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
AirwavesMan
cff5d38574 Move old files 2020-09-12 01:09:25 +02:00
AirwavesMan
d9d34a73f0 Update scripts.txt
The script.txt is not final yet. There is still more work to do. New keywords added.
2020-09-10 19:07:01 +02:00
AirwavesMan
3745ade9ba Update publicvariableval.txt 2020-09-10 19:04:41 +02:00
AirwavesMan
17cb79ae7e add better sound for mrad 2020-09-10 19:04:25 +02:00
AirwavesMan
4bf0c7daa1 Fix wrong name 2020-09-10 19:04:04 +02:00
AirwavesMan
7964d2c25f Fix val sound 2020-09-10 19:03:55 +02:00
AirwavesMan
c878900491 Remove old files 2020-09-10 19:03:37 +02:00
AirwavesMan
2fae1e414f Add documents to loot and traders 2020-09-10 11:29:24 +02:00
AirwavesMan
6de0ed5dfe Update weights 2020-09-09 20:17:07 +02:00
AirwavesMan
88bbc87802 Add some more blood bags 2020-09-09 19:59:03 +02:00
AirwavesMan
4e771de94a Add some more zombie parts 2020-09-09 19:10:25 +02:00
AirwavesMan
eff42f7eec Update CHANGE LOG 1.0.7.txt 2020-09-09 18:17:11 +02:00
AirwavesMan
4f106220b2 Update the trade item system
The trading system to trade zombies parts and get in return bio meat got updated.
Server admins can add a humanity value as 5th value in the array. Also heros and bandits trade dogs tags now and players get humanity from them. This can be edited by server admins too.
2020-09-09 17:43:57 +02:00
AirwavesMan
272a74060c Update fn_selfActions.sqf
Remove most of lazy evaluation.
Note: Lazy evaluation is not always useful and should only be used if a longer statement is checked and not only if true or false.
2020-09-09 17:38:07 +02:00
AirwavesMan
431cbc8855 Add Hero and Bandit humanity vars 2020-09-09 17:33:55 +02:00
AirwavesMan
567b6d5924 Add new dog tags items 2020-09-09 17:32:47 +02:00
AirwavesMan
5180223c22 Add dayz_authKey for safes and lockboxes
Safes and Lockboxes got updated and need dayz_authKey now. Also improved the logging of codes and who has used which codes in the logs for server admins.
2020-09-08 20:29:23 +02:00
AirwavesMan
ecba701857 Add grid position to log 2020-09-08 16:35:33 +02:00
AirwavesMan
023e02294b Update CHANGE LOG 1.0.7.txt 2020-09-08 16:16:04 +02:00
AirwavesMan
910ab43a01 Update Maintain
- The maintain animation can be interrupted now
- Fix a potential crash exploit if maintain buildings to often in a row in a very short time frame.
2020-09-08 16:02:53 +02:00
W0LF
ed998db9f7 Update translations (#2080)
* Update stringtable.xml

* Update stringtable.xml
2020-08-29 08:23:19 +12:00
AirwavesMan
8df85a53b9 Update vehicle ammo 2020-08-25 14:07:13 +02:00
AirwavesMan
76f40a3326 Force the models for some magazines since some mods overwrote them 2020-08-25 14:06:54 +02:00
AirwavesMan
5d98929a3c Update RscDisplayGear.hpp 2020-08-25 14:05:37 +02:00
AirwavesMan
297878fb09 Update Tatra_T810.hpp 2020-08-25 14:05:32 +02:00
AirwavesMan
aea1ba2277 DZE_UnLockedStorage needs to be compiled for server and client 2020-08-24 15:09:55 +02:00
AirwavesMan
bb9c592b86 Correct missing chainsaw 2020-08-24 15:09:32 +02:00
AirwavesMan
1dd93adf29 Remove duplicated string 2020-08-24 15:08:31 +02:00
AirwavesMan
3e6a999c5f Adding more upgradable helis
Also add an UH1Y with only M240.
2020-08-23 19:43:24 +02:00
AirwavesMan
dbd001b471 Add upgradable little birds
Also:
- add manuals to upgrade all helicopters
- add an indicator on the manual description how many upgrades are available
2020-08-23 13:58:59 +02:00
AirwavesMan
049492ebf3 Add one female winter skin 2020-08-22 22:53:51 +02:00
AirwavesMan
cb1b34fc6a Add some more winter vehicles 2020-08-22 21:33:53 +02:00
AirwavesMan
34455948a5 Add some winter versions of vehicles 2020-08-21 23:49:56 +02:00
AirwavesMan
df5d066e20 Update CHANGE LOG 1.0.7.txt 2020-08-21 23:28:39 +02:00
AirwavesMan
c22ae9e5f4 Fix CZ550 shadow bug
This switches back to the old Arma 2 model. If the acutal CZ550_DZ model is fixed by DayZ Mod it can be replaced.
2020-08-21 22:41:10 +02:00
AirwavesMan
7695964869 Add some rusty vehicle versions
Thx to Tecumseh for the idea.

Big thanks to Marseille77 for creating those rusty textures.
2020-08-20 19:20:02 +02:00
AirwavesMan
b956905ddd Update Gaz and golf 2020-08-18 21:12:11 +02:00
AirwavesMan
47227e417a Update UAZs 2020-08-18 20:27:29 +02:00
AirwavesMan
01f98a58b5 Update SUVs 2020-08-18 16:34:27 +02:00
AirwavesMan
49a80001a4 Update skoda 2020-08-18 15:16:43 +02:00
AirwavesMan
1dc99986a7 Add upgradable vans 2020-08-18 14:37:16 +02:00
AirwavesMan
cc101c948e Update MG pick-ups 2020-08-18 14:18:03 +02:00
AirwavesMan
19a376421f Update land rover and octavia 2020-08-17 17:46:30 +02:00
AirwavesMan
893d11caf4 Update Lada 2020-08-17 16:45:40 +02:00
AirwavesMan
e1c6bd9579 Add upgradable jackal 2020-08-17 16:09:44 +02:00
AirwavesMan
88fdc9514c Add upgradable hmmwvs 2020-08-17 15:43:55 +02:00
AirwavesMan
f390efa1c4 Update hilux.hpp
Corrects the wrong hitpoints armor from the vehicles
2020-08-17 13:25:01 +02:00
AirwavesMan
8173f92ecb Add upgradable vodniks 2020-08-17 13:19:57 +02:00
AirwavesMan
de7562027d Add upgradable dingos 2020-08-17 12:27:40 +02:00
AirwavesMan
072dbcb05c Correct damage resistance for upgraded BRDM-2 2020-08-17 12:26:17 +02:00
AirwavesMan
cdd3cde6f7 Update hatchback, sedan and pick-up
This corrects the wrong hitpoints armor from the vehicles.
2020-08-15 19:26:37 +02:00
AirwavesMan
f17bae4022 Add upgradable BTR-40 and BRDM-2 2020-08-15 18:04:17 +02:00
AirwavesMan
4634434e2c Add upgradeable tanks and APCs
Add a new manual to upgrade tanks and APCs. It is not in by default so server admins can decide if they want to use it.
The BMP2, M113, BTR-60/90 and the LAV-25 can be upgraded now.
2020-08-15 15:35:09 +02:00
AirwavesMan
7686162837 Change the look of the bulk crates 2020-08-15 15:31:10 +02:00
AirwavesMan
683f10925f Update Armored SUV
The max armor got lowered while the armor for wheels and fuel increased. 350 armor is just so much. I could empty out more as 4 MK 48 Mod mags and vehicle was still green.

Also added a PKT version of the Armored SUV.
2020-08-14 19:18:44 +02:00
AirwavesMan
84beaf51d9 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-08-13 09:36:57 +02:00
worldwidesorrow
22c9c00fad Update mission.sqm
The ns_dayz addon has to be listed in order to prevent missing content errors on a Namalsk server.
2020-08-13 01:54:51 -05:00
worldwidesorrow
c7ada1e805 Correct formatting errors from my prior commit. 2020-08-13 01:48:44 -05:00
worldwidesorrow
f634e157f8 Update caribou.sqf 2020-08-13 01:44:09 -05:00
worldwidesorrow
4e14b0f8c6 Update namalsk.sqf
Correction to my prior commit.
2020-08-13 00:30:38 -05:00
worldwidesorrow
9647e92cf6 Update Banker NPC locations for Namalsk
The traders have been redone for 1.0.7 so the banker locations have changed.
2020-08-13 00:28:24 -05:00
worldwidesorrow
7ef03c869c Fix incorrect config file. 2020-08-12 21:47:20 -05:00
worldwidesorrow
e045ca0d4c Merge pull request #2078 from dreamforceinc/master
Update stringtable.xml
2020-08-08 17:47:02 -05:00
3594c4d44c Update stringtable.xml
Add russian translations
2020-08-08 20:14:09 +03:00
AirwavesMan
73ce4aece7 Add opton to combine tin and aluminum bars to 10oz bars 2020-08-03 10:17:40 +02:00
AirwavesMan
866400c4e7 Add russian translations by dreamforceinc
@dreamforceinc For the future please make sure that the pull requests have no conficts so we can merged them directly. Thanks for the translations.
2020-07-31 16:09:55 +02:00
AirwavesMan
3e41a66a04 Add more upgradable trucks
- Upgraded vehicles have an indicator of the upgrade in their name now.
- Trucks have their own upgrade manual now.
- Vehicle upgrade manuals got proper names and descriptions  to offer better information what the upgrade is used for.
2020-07-31 00:11:00 +02:00
worldwidesorrow
8ff268b0c5 Rename SQF/dayz_code/compile/player_updateGuiEpoch.sqf to Server Files/Archive/dayz_code/compile/player_updateGuiEpoch.sqf
This file is merged with player_updateGui.sqf
2020-07-29 18:04:35 -05:00
worldwidesorrow
9a679e657f Rename SQF/dayz_code/compile/player_updateGuiDark.sqf to Server Files/Archive/dayz_code/compile/player_updateGuiDark.sqf
This file is merged with player_updateGui.sqf
2020-07-29 18:03:03 -05:00
worldwidesorrow
f05fa99669 Update CHANGE LOG 1.0.7.txt 2020-07-29 16:32:54 -05:00
worldwidesorrow
d125c6b534 Merge pull request #2076 from worldwidesorrow/master
Add ZSC with global banking and remote messaging.
2020-07-29 16:15:56 -05:00
worldwidesorrow
f9d30de811 Update scripts.txt
Exceptions for ZSC and remote messaging.
2020-07-29 16:13:03 -05:00
worldwidesorrow
e305761605 Update description.ext 2020-07-29 16:09:25 -05:00
worldwidesorrow
358df103f5 Update description.ext 2020-07-29 16:09:12 -05:00
worldwidesorrow
7361485eeb Update description.ext 2020-07-29 16:08:53 -05:00
worldwidesorrow
192c100fac Update description.ext 2020-07-29 16:08:20 -05:00
worldwidesorrow
80d33dc016 Update description.ext 2020-07-29 16:08:06 -05:00
worldwidesorrow
7f23c8aa8d Update description.ext 2020-07-29 16:07:53 -05:00
worldwidesorrow
c119aea306 Update description.ext 2020-07-29 16:07:37 -05:00
worldwidesorrow
1dc0e343dd Update description.ext 2020-07-29 16:07:22 -05:00
worldwidesorrow
1e28c1d66d Update description.ext 2020-07-29 16:07:08 -05:00
worldwidesorrow
2acc0b9053 Update description.ext 2020-07-29 16:06:55 -05:00
worldwidesorrow
6152be2896 Update description.ext 2020-07-29 16:06:34 -05:00
worldwidesorrow
dd22c3d1f3 Update description.ext 2020-07-29 16:05:21 -05:00
worldwidesorrow
0814d84a8d Update description.ext 2020-07-29 16:05:08 -05:00
worldwidesorrow
365b4fd248 Update description.ext 2020-07-29 16:04:52 -05:00
worldwidesorrow
207a479249 Update description.ext 2020-07-29 16:04:36 -05:00
worldwidesorrow
d364e67548 Update description.ext 2020-07-29 16:04:16 -05:00
worldwidesorrow
d2c5d40760 Update description.ext 2020-07-29 16:03:49 -05:00
worldwidesorrow
db4f6cc13d Update CfgSounds.hpp 2020-07-29 16:02:31 -05:00
worldwidesorrow
821c6e8b57 Add files via upload 2020-07-29 16:02:02 -05:00
worldwidesorrow
3bf14a9456 Update tavi.sqf 2020-07-29 16:01:29 -05:00
worldwidesorrow
ce44a9e56b Update takistan.sqf 2020-07-29 16:00:58 -05:00
worldwidesorrow
0e3f77aacb Update smd_sahrani_a2.sqf 2020-07-29 16:00:36 -05:00
worldwidesorrow
70b3904f2a Update sauerland.sqf 2020-07-29 16:00:01 -05:00
worldwidesorrow
80e6a56ac0 Update ruegen.sqf 2020-07-29 15:59:38 -05:00
worldwidesorrow
c49d32cc6c Update panthera2.sqf 2020-07-29 15:59:16 -05:00
worldwidesorrow
a1045cbd02 Update napf.sqf 2020-07-29 15:58:48 -05:00
worldwidesorrow
a131197878 Update namalsk.sqf 2020-07-29 15:58:20 -05:00
worldwidesorrow
b11c1d9eee Update lingor.sqf 2020-07-29 15:57:56 -05:00
worldwidesorrow
5a0149ba2e Update isladuala.sqf 2020-07-29 15:57:33 -05:00
worldwidesorrow
6f601bc9e6 Update fdf_isle1_a.sqf 2020-07-29 15:57:10 -05:00
worldwidesorrow
272aebbc55 Update cmr_ovaron.sqf 2020-07-29 15:56:39 -05:00
worldwidesorrow
2db0761a9b Update chernarus17.sqf 2020-07-29 15:56:20 -05:00
worldwidesorrow
1be6aa740b Update chernarus11.sqf 2020-07-29 15:55:57 -05:00
worldwidesorrow
b063ddf990 Update caribou.sqf 2020-07-29 15:55:35 -05:00
worldwidesorrow
89142b4a69 Update server_monitor.sqf 2020-07-29 15:54:51 -05:00
worldwidesorrow
fb1e28709c Update updateObject_functions.sqf 2020-07-29 15:54:05 -05:00
worldwidesorrow
38a71177a3 Update server_playerSync.sqf 2020-07-29 15:53:42 -05:00
worldwidesorrow
21965347c2 Update server_handleSafeGear.sqf 2020-07-29 15:53:11 -05:00
worldwidesorrow
32d5a6a2f5 Update server_changeCode.sqf 2020-07-29 15:52:23 -05:00
worldwidesorrow
f95075c563 Update player_monitor.fsm 2020-07-29 15:51:40 -05:00
worldwidesorrow
cddee8928f Update sched_gui.sqf 2020-07-29 15:50:57 -05:00
worldwidesorrow
8ea7d10b0b Update tavi.sqf 2020-07-29 15:49:52 -05:00
worldwidesorrow
100ea67700 Update takistan.sqf 2020-07-29 15:49:33 -05:00
worldwidesorrow
07c0982259 Update smd_sahrani_a2.sqf 2020-07-29 15:49:04 -05:00
worldwidesorrow
23d15bc9eb Update sauerland.sqf 2020-07-29 15:48:44 -05:00
worldwidesorrow
8dd5cb421a Update panthera2.sqf 2020-07-29 15:48:19 -05:00
worldwidesorrow
15a3868d2f Update napf.sqf 2020-07-29 15:47:54 -05:00
worldwidesorrow
8138ac213e Update namalsk.sqf 2020-07-29 15:47:27 -05:00
worldwidesorrow
cb4d1bf54a Update lingor.sqf 2020-07-29 15:47:07 -05:00
worldwidesorrow
7cbd449da6 Update isladuala.sqf 2020-07-29 15:46:50 -05:00
worldwidesorrow
50dae78453 Update fdf_isle1_a.sqf 2020-07-29 15:46:29 -05:00
worldwidesorrow
f37b33963b Update cmr_ovaron.sqf 2020-07-29 15:46:08 -05:00
worldwidesorrow
ababfc989e Update chernarus17.sqf 2020-07-29 15:45:39 -05:00
worldwidesorrow
426db7d4e4 Update chernarus11.sqf 2020-07-29 15:45:13 -05:00
worldwidesorrow
57174633bf Update caribou.sqf 2020-07-29 15:44:47 -05:00
worldwidesorrow
fde81bfd2e Update variables.sqf 2020-07-29 15:43:48 -05:00
worldwidesorrow
4c0a6b8fe2 Update publicEH.sqf 2020-07-29 15:43:20 -05:00
worldwidesorrow
7b030ce9da Update compiles.sqf 2020-07-29 15:42:46 -05:00
worldwidesorrow
ae1ead0910 Add files via upload 2020-07-29 15:41:46 -05:00
worldwidesorrow
92e8ca01bc Add files via upload 2020-07-29 15:40:28 -05:00
worldwidesorrow
a701593b86 Update configVariables.sqf 2020-07-29 15:38:55 -05:00
worldwidesorrow
b3bdb73c62 Update config.cpp 2020-07-29 15:37:19 -05:00
worldwidesorrow
50f09795fb Add files via upload 2020-07-29 15:36:23 -05:00
worldwidesorrow
4061f7a743 Update RscPlayerUI.hpp 2020-07-29 15:35:54 -05:00
worldwidesorrow
b33ab57375 Update advancedTrading.hpp 2020-07-29 15:35:23 -05:00
worldwidesorrow
6970c48e58 Update Radio.hpp 2020-07-29 15:34:35 -05:00
worldwidesorrow
9460871535 Add files via upload 2020-07-29 15:32:50 -05:00
worldwidesorrow
d23ced902a Update ui_selectSlot.sqf 2020-07-29 15:31:18 -05:00
worldwidesorrow
422b38f2ff Update ui_changeDisplay.sqf 2020-07-29 15:30:15 -05:00
worldwidesorrow
b0e9c39118 Update player_updateGui.sqf 2020-07-29 15:29:29 -05:00
worldwidesorrow
38e42ac742 Update player_humanityMorph.sqf 2020-07-29 15:28:21 -05:00
worldwidesorrow
f8916cf7d1 Update fn_selfActions.sqf 2020-07-29 15:27:46 -05:00
worldwidesorrow
eec3e97991 Add files via upload 2020-07-29 15:26:49 -05:00
worldwidesorrow
f0435e4897 Delete fn_remoteMessage.sqf
Wrong directory.
2020-07-29 15:26:30 -05:00
worldwidesorrow
0736eb6f25 Delete fn_localizeMessage.sqf
Wrong directory.
2020-07-29 15:26:20 -05:00
worldwidesorrow
5be958f054 Add files via upload 2020-07-29 15:25:30 -05:00
worldwidesorrow
f9c5f70799 Add files via upload 2020-07-29 15:24:57 -05:00
worldwidesorrow
99853431f1 Update maintain_area.sqf 2020-07-29 15:24:32 -05:00
worldwidesorrow
9a03587efb Add files via upload 2020-07-29 15:23:51 -05:00
worldwidesorrow
e6c036454a Update z_at_sellItems.sqf 2020-07-29 15:22:52 -05:00
worldwidesorrow
fa78c3a4cc Update z_at_buyItems.sqf 2020-07-29 15:22:20 -05:00
worldwidesorrow
5a59612eab Update setvariableval.txt
Remove opening parenthesis as an exception. Players get kicked for parentheses around their player name like below.

Value Restriction #1 "remotetargets" = [B 1-1-B:1 (Jason (2)) REMOTE] 3:51 z_worker3
2020-07-29 14:26:16 -05:00
worldwidesorrow
f2c664afd5 Update scripts.txt
Update player death exception.
2020-07-29 14:17:28 -05:00
AirwavesMan
e60d957f43 Update upgrade vehicle
- Server admins can exclude certain vehicles from a vehicle upgrade now.
- Vehicle upgrade has a tool check now and all needed materials will be displayed.

The configs for the vehicle upgrades will be updated soon for the new changes.
2020-07-26 19:05:48 +02:00
AirwavesMan
8e556edf58 Switch humanity gain to player_humanityChange function 2020-07-26 19:00:51 +02:00
AirwavesMan
edee365297 Move 2 old files 2020-07-26 18:59:25 +02:00
AirwavesMan
f581341713 Update description for SVD mag 2020-07-26 18:58:56 +02:00
AirwavesMan
10ca82533f localize cursorTarget check 2020-07-26 18:57:54 +02:00
AirwavesMan
20d909ce74 Update CHANGE LOG 1.0.7.txt 2020-07-23 23:03:36 +02:00
AirwavesMan
5e296fc092 Adding salivals Change Code to Epoch Core 2020-07-23 22:20:58 +02:00
AirwavesMan
04a81c15c3 Adding Community localizations to Epoch Core 2020-07-23 22:15:04 +02:00
AirwavesMan
64216297f8 Increase the range of zombie checks
Currently zombies can spawn directly next to the player or in the line of sight.
2020-07-23 16:00:58 +02:00
AirwavesMan
972b31d4fc Update ui_selectSlot.sqf 2020-07-23 15:59:50 +02:00
worldwidesorrow
6e7fdee3e6 Update selectplayer.txt
Add exceptions for all player models available in Epoch.
2020-07-23 01:52:00 -05:00
worldwidesorrow
4246cd8f9a Update scripts.txt
Remove exceptions for old functions: fn_niceSpot, fn_buildCamera, player_buildPlaceables, player_buildVanilla, object_disassembly, fn_updateCraftUI
2020-07-23 01:46:46 -05:00
worldwidesorrow
99b03e8c07 Update scripts.txt
Add 2 new exceptions for crafting system updates.

Original addWeapon exception: !"DuplicateTool;\n} else {\nplayer addWeapon" is also used by player_combineMatches.sqf so I left it alone.
2020-07-23 00:43:18 -05:00
worldwidesorrow
35162ea8ed Update variables.sqf
Add updated Taviana world name.
2020-07-22 23:01:43 -05:00
worldwidesorrow
c7ff2eff3d Update blizzard.sqf
Add low volume version of blizzard sound effect for players inside buildings.
2020-07-22 21:40:58 -05:00
worldwidesorrow
b956dcfc71 Update CfgSounds.hpp
Add lower volume version of the blizzard sound effect for players inside buildings.
2020-07-22 21:39:06 -05:00
worldwidesorrow
64ccddf53c Delete server_cargoDrop.sqf
Removing cargo drop because of duping issue.
2020-07-22 21:33:53 -05:00
worldwidesorrow
c4d02a7ecd Update server_functions.sqf 2020-07-22 21:33:15 -05:00
worldwidesorrow
ccc68857bb Update publicEH.sqf 2020-07-22 21:32:06 -05:00
worldwidesorrow
fc61083af8 Update configVariables.sqf 2020-07-22 21:28:47 -05:00
worldwidesorrow
fa68adc786 Update variables.sqf 2020-07-22 21:28:17 -05:00
worldwidesorrow
53cad69dec Update fn_damageActions.sqf
Removing cargo drop because of duping issues.
2020-07-22 21:26:36 -05:00
worldwidesorrow
0d073a0e2d Delete veh_cargoDrop.sqf
Removing cargo drop because of duping issues.
2020-07-22 21:23:00 -05:00
worldwidesorrow
7d0f11bcb2 Update setvariable.txt
Remove unused variable exceptions.
2020-07-22 21:13:08 -05:00
worldwidesorrow
8d601e2475 Update scripts.txt
Update exceptions after updates to some functions.
2020-07-22 21:11:53 -05:00
worldwidesorrow
456919e285 Update publicvariable.txt
Remove unused exceptions.
2020-07-22 21:08:43 -05:00
worldwidesorrow
b3d61f1b8b Update createvehicle.txt
Remove exceptions for unused box classes. Add exceptions for new box classes, zombie classes, and new player model classes.
2020-07-22 21:05:08 -05:00
worldwidesorrow
e6f2aa58f1 Update addweaponcargo.txt
Add a few exceptions for common weapons. Add logging for high value weapons.
2020-07-22 20:58:43 -05:00
worldwidesorrow
3886914432 Update addmagazinecargo.txt
Add exceptions for all of the new magazine types for 1.0.7.
2020-07-22 20:55:36 -05:00
worldwidesorrow
33cf78d9b7 Update addbackpackcargo.txt
Add exception for new backpack classes.
2020-07-22 20:53:27 -05:00
AirwavesMan
2d7f593a54 Do not allow pickup actions next to other actions 2020-07-23 01:43:23 +02:00
AirwavesMan
ca8bb7709d Add handling for a missing description on backpacks 2020-07-23 01:25:10 +02:00
AirwavesMan
c6add8e2de Add DMR_DZE without NVG support 2020-07-21 20:41:38 +02:00
AirwavesMan
5162efa208 Update mod compatibility 2020-07-21 20:40:52 +02:00
worldwidesorrow
d12836b7c7 Update variables.sqf
Just realized that Napf, Ruegen, and Sauerland are the same.
2020-07-15 00:19:17 -05:00
AirwavesMan
299e0726bc Switch back DZE_isNewStorage
DZE_isNewStorage gets called inside server_swapObject.sqf. too.
2020-07-15 04:50:59 +02:00
worldwidesorrow
62365b5a88 Merge pull request #2074 from worldwidesorrow/master
New weather system, cargo drop, chimney smoke, reorganize variables and init.sqf
2020-07-14 19:40:57 -05:00
worldwidesorrow
2873fd0b8f Update init.sqf 2020-07-14 18:27:38 -05:00
worldwidesorrow
358add8026 Update init.sqf 2020-07-14 18:25:46 -05:00
worldwidesorrow
a3fa4cacbb Update init.sqf 2020-07-14 18:23:06 -05:00
worldwidesorrow
b394a87722 Update init.sqf 2020-07-14 18:18:43 -05:00
worldwidesorrow
5e4ca4eed7 Update init.sqf 2020-07-14 18:15:26 -05:00
worldwidesorrow
fb04403cba Update init.sqf 2020-07-14 18:13:42 -05:00
worldwidesorrow
060ae675ae Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 18:11:14 -05:00
worldwidesorrow
65c32d95ef Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 18:06:07 -05:00
worldwidesorrow
95e3f91bf7 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:59:33 -05:00
worldwidesorrow
2ce043c3f0 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:55:56 -05:00
worldwidesorrow
db425a98b1 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:52:41 -05:00
worldwidesorrow
3227d3ccc9 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:47:46 -05:00
worldwidesorrow
1e5cc3c215 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:42:39 -05:00
worldwidesorrow
e8f6a009c8 Update init.sqf
Default weather setting should be summer static.
2020-07-14 17:37:39 -05:00
worldwidesorrow
a6020a5194 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:36:50 -05:00
worldwidesorrow
89cb99d115 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:27:11 -05:00
worldwidesorrow
92ed6e4154 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:21:57 -05:00
worldwidesorrow
877b94f31d Update CfgSounds.hpp 2020-07-14 17:11:26 -05:00
worldwidesorrow
addf4520a7 Add files via upload 2020-07-14 17:10:38 -05:00
worldwidesorrow
1937330a44 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:03:38 -05:00
worldwidesorrow
dca38747b7 Update publicEH.sqf
Don't need to add the EH unless enabled.
2020-07-14 16:55:00 -05:00
worldwidesorrow
723af08090 Update server_functions.sqf
Compile cargo drop script if enabled.
2020-07-14 16:51:59 -05:00
worldwidesorrow
8e97c06bff Update server_playerSetup.sqf
Send weather settings to JIP player.
2020-07-14 16:50:01 -05:00
worldwidesorrow
163a8f696b Update server_playerLogin.sqf
Add Chernarus Winter to the glitched map objects removal so the silly bench in the NWAF barracks gets destroyed.
2020-07-14 16:48:43 -05:00
worldwidesorrow
4119391578 Add files via upload
Server side cargo drop script.
2020-07-14 16:45:08 -05:00
worldwidesorrow
cf548e0b6a Update CrashSites.sqf
Import configs from init.sqf. Remove switch block.
2020-07-14 16:42:06 -05:00
worldwidesorrow
873271d9cc Update Care_Packages.sqf
Imported configs from init.sqf. Remove switch block.
2020-07-14 16:41:17 -05:00
worldwidesorrow
39f9800eb4 Update server_monitor.sqf
Start weather FSM from server monitor.
2020-07-14 16:38:38 -05:00
worldwidesorrow
0e382eae19 Add files via upload
Add server side weather FSM.
2020-07-14 16:35:57 -05:00
worldwidesorrow
4e19fb35ef Rename SQF/dayz_code/compile/fn_dzn_snowfall.sqf to SQF/dayz_code/old/fn_dzn_snowfall.sqf 2020-07-14 16:28:45 -05:00
worldwidesorrow
e70819c5ee Rename SQF/dayz_code/system/DynamicWeatherEffectsSnow.sqf to SQF/dayz_code/old/DynamicWeatherEffectsSnow.sqf 2020-07-14 16:27:01 -05:00
worldwidesorrow
90a1e02f32 Rename SQF/dayz_code/system/DynamicWeatherEffects.sqf to SQF/dayz_code/old/DynamicWeatherEffects.sqf 2020-07-14 16:26:39 -05:00
worldwidesorrow
627add67ac Add files via upload
New weather functions.
2020-07-14 16:23:42 -05:00
worldwidesorrow
413ce06afc Update fn_temperatur.sqf
Utilize the dayz_inside variable that is calculated in player_checkStealth. The snow variable is initialized in variables.sqf.
2020-07-14 16:15:46 -05:00
worldwidesorrow
34e1437641 Update player_checkStealth.sqf
Several functions check if the player is inside a building including the new weather functions. The DayZ Mod devs introduced the dayz_inside variable in fn_temperatur but never finished the code to utilize it. Since player_checkStealth is called continuously in the scheduler we can set the variable here and use it in other functions.
2020-07-14 16:07:38 -05:00
worldwidesorrow
aae14af4e2 Update fn_isInsideBuilding.sqf
Optimize code and correct error when no building is sent as a parameter.
2020-07-14 16:02:34 -05:00
worldwidesorrow
7721cf5c92 Update fn_damageActions.sqf
Add self action for cargo drop.
2020-07-14 16:00:33 -05:00
worldwidesorrow
01c2c3eba2 Add files via upload
New functions.
2020-07-14 15:58:04 -05:00
worldwidesorrow
7fe7f3fcd8 Add files via upload
Client side cargo drop function.
2020-07-14 15:53:48 -05:00
worldwidesorrow
6225050b7e Update compiles.sqf
Compile entries for new weather functions and new array function.
2020-07-14 15:52:02 -05:00
worldwidesorrow
3160d47cb1 Update publicEH.sqf
Add PVs for cargo drop and new weather system.
2020-07-14 15:50:22 -05:00
worldwidesorrow
91582a54c1 Update variables.sqf
Move config variables to configVariables.sqf. Add new variables for weather and cargo drop. I found 3 variables which are no longer used: r_player_vehicle removed, dayz_monitorPeriod and dayz_swarmSpawnZombies commented out for now. I wasn't sure about these two.
2020-07-14 15:48:14 -05:00
worldwidesorrow
8e289c18a2 Update configVariables.sqf
Importing config variables from variables.sqf and adding new variables for new weather system and cargo drop.
2020-07-14 15:39:26 -05:00
oiad
38f5f618e0 Fix lockables not inheriting damage on unlock/lock
This causes problems with maintaining since the unlocked lockables won't
inherit any damage so they won't be maintained unless it's force
maintained
2020-07-01 08:27:21 +12:00
AirwavesMan
a0faa51727 Fix potential plant dupe 2020-06-29 16:12:39 +02:00
AirwavesMan
1e49532dc3 Planting currently does not work 2020-06-29 16:09:53 +02:00
AirwavesMan
151749caa4 Fix some vehicle ammo bugs 2020-06-28 23:10:42 +02:00
AirwavesMan
e58001a8dd Fix a few weapon attachment bugs 2020-06-28 22:41:41 +02:00
AirwavesMan
09c368b938 Add a few new items
Models made by @helion4
2020-06-28 22:40:16 +02:00
AirwavesMan
8d4a00b99e Fix typo 2020-06-19 13:10:58 +02:00
AirwavesMan
8265a6f7ea Localize deathboard 2020-06-19 13:03:14 +02:00
oiad
27ae25f636 Remove more config trader stuff
Move old SQL update files to Archives\ dir
2020-06-19 08:07:57 +12:00
oiad
5b150a58c7 Revert distance checks, fix pack vault
I broke pack vault :(
2020-06-19 08:01:20 +12:00
AirwavesMan
3ff6f3b3c5 Remove testkit call 2020-06-18 21:58:29 +02:00
AirwavesMan
b4c3ceab8c Fix non removable tws 2020-06-18 21:41:24 +02:00
AirwavesMan
fe92ee0d02 Update weights 2020-06-18 21:29:32 +02:00
AirwavesMan
0f2f78b872 Update CHANGE LOG 1.0.7.txt 2020-06-18 20:46:37 +02:00
AirwavesMan
c1e21472dd Log antiwall in server.rpt 2020-06-18 20:31:14 +02:00
AirwavesMan
99dc7cd71f Add new server_monitor
Written by @seelenapparat
This splits the streamed array of objects into vehicles and buildings. all buildings get loaded at first. this prevents the old bug that vehicles could explode from falling because a building has loaded too late.
2020-06-18 20:30:32 +02:00
AirwavesMan
9bf7cd3219 Remove no longer used code from dayz fences 2020-06-18 20:26:33 +02:00
AirwavesMan
3724a1f385 Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap  support. all gates work with the door management too.
2020-06-18 15:53:28 +02:00
AirwavesMan
bfa16b499e Update initDoorManagement.sqf
After upgrading or downgrading doors or gates TheDoor can be null.
2020-06-18 15:43:23 +02:00
oiad
7a19c7abef Rearrange packVault
Thanks @AirwavesMan for the headsup.
2020-06-14 12:45:42 +12:00
oiad
b06d3d4623 Sync near player checks
Checking if the player is the closest is not always the best idea, this
fixes a few dupes and syncs the distance for all player checks
2020-06-13 11:26:44 +12:00
AirwavesMan
ac79d91ca0 Move unused functions to another folder 2020-06-10 17:03:31 +02:00
AirwavesMan
11f10829cb Localize full screen nightvision 2020-06-10 15:06:32 +02:00
AirwavesMan
61e4da527e Update server_swapObject.sqf 2020-06-10 14:02:01 +02:00
AirwavesMan
1b412ab599 Move fix tool to epoch crafting
Move player_fixHatchet to player_craftItem. Also add some more broken tools and some more options to repair tools.
2020-06-10 14:00:32 +02:00
A Man
a69948d546 Add new sounds for some actions
- Attach and detach weapon attachments has a sounds now.
- Take painkillers and antbiotics has a sounds.
- Apply a bandage has 2 more sounds now.
2020-05-31 15:02:53 +02:00
A Man
76ad726a64 Add broken chainsaws
Ive also added different strings for the different chainsaw versions, so server admins can override them if they want.
2020-05-30 14:22:20 +02:00
A Man
ae6d455ad9 Remove Survivor3_DZ from skin spawn list 2020-05-30 14:17:42 +02:00
A Man
8a535e13e9 Add better icons for broken tools 2020-05-30 14:17:20 +02:00
A Man
8c12e69bba Add a Mass Grave DZE version with gear slots 2020-05-29 02:05:32 +02:00
A Man
d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00
A Man
4040b784b5 Add option to disable the upgrade of buildables 2020-05-27 17:38:34 +02:00
A Man
709078c69f Add workaround for non reloadable mag of AT5LauncherSingle 2020-05-27 15:23:06 +02:00
A Man
5d20aed006 Update CHANGE LOG 1.0.7.txt 2020-05-27 14:25:00 +02:00
A Man
e5f8555890 Update loot tables and traders for new used items 2020-05-27 14:17:25 +02:00
A Man
ae79f4ce8c Update harvest wood
Harvest wood with a hatchet drops a wood pile or a wood log now. Also lumber planks can be crafted directly from wood logs now.
2020-05-27 14:15:37 +02:00
A Man
34b2276dd7 Update keyboard.sqf 2020-05-27 14:10:25 +02:00
A Man
d15b1432f0 Add DZE_Workshops array 2020-05-27 14:10:18 +02:00
A Man
19889a9ddf Add upgradable storage
Gun rack, wooden crate, wood shack, wooden shed and storage shed can be upgraded to a versiom with more gear slots now.
2020-05-27 14:09:13 +02:00
oiad
d875697e29 Fix copy paste error
Thanks @ArmaWizard for the heads up
2020-05-20 08:44:27 +12:00
A Man
f2afd7ffaf Update keyboard.sqf and block backspace by default 2020-05-18 14:19:54 +02:00
A Man
550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00
A Man
fb47cc7453 Update weight configs 2020-05-13 16:38:19 +02:00
A Man
aa84b94343 Add missing scopes 2020-05-13 16:18:15 +02:00
A Man
6257040f9c Update CHANGE LOG 1.0.7.txt 2020-05-13 16:15:14 +02:00
A Man
396d0313b3 Update groups, add player name on group message 2020-05-13 16:12:31 +02:00
A Man
11ac55acd6 Update CHANGE LOG 1.0.7.txt 2020-05-13 12:19:00 +02:00
A Man
970fa0edba Add waiting message for player_upgradeVehicle 2020-05-13 12:08:29 +02:00
A Man
359ce2df75 Add a notification that the player is packing the tent 2020-05-13 01:53:02 +02:00
A Man
3bd8ea9a90 Add ItemShovel to loot 2020-05-13 01:52:20 +02:00
A Man
8304efe976 Add back DayZ Mod stahes
- Add back DayZ Mod stashes, can be upgraded
- Switch upgrade tents to epoch upgrade system
- Recipes for upgrade stashes and tents have changed
- Add all buildings to a new group for the editor called: DayZ Epoch Buildings
2020-05-13 01:39:03 +02:00
A Man
5724d452cb Add tools as requirement for upgrade buildings
player_upgrade.sqf can upgrade storage buildings too now.
2020-05-13 01:34:25 +02:00
A Man
d7bca8465d Move craft tent to equip_tent_poles 2020-05-13 01:27:35 +02:00
A Man
ea1a3f0375 Update R3F_Weight_Fnct.sqf 2020-05-13 01:26:19 +02:00
A Man
c5a6f0d03d Add bloodStains only to scheduler if enabled 2020-05-13 01:25:45 +02:00
A Man
64375383f1 Make shovel and etool equal in dze_requiredItemsCheck 2020-05-13 01:23:23 +02:00
A Man
465fc33752 Add offset for traps 2020-05-13 01:21:06 +02:00
A Man
516be0719a Delete Hitpoints.hpp 2020-05-13 01:20:53 +02:00
worldwidesorrow
5b46e1e56b Update Mod URLs
Some of the URLs were dead links.
2020-05-12 10:08:41 -05:00
A Man
b95a58d683 Delete old recipes 2020-05-11 20:19:37 +02:00
A Man
d20509836b Update CHANGE LOG 1.0.7.txt 2020-05-11 20:14:10 +02:00
A Man
132e9506c1 Delete Chainsaw gas on relog if the player had a chainsaw in his backpack 2020-05-11 20:02:29 +02:00
A Man
af21667d0b Update AH6.hpp 2020-05-11 19:55:38 +02:00
A Man
8315d8999b Remove DayZ Mod crafting and replace it with epoch crafting
- All dayz mod recipe were moved to epoch crafting.
- This disables the craft dialog in the diary too.
- The player_craftitem got updated and can handle all dayz mod recipes now.
- A few wooden recipes got updated with an need nails now.
- player_craftitem shows all items that are needed for crafting now, no longer only one missing part.
- Add a systemchat text for missing tools, so it can be checked later in the chat.
2020-05-11 19:55:28 +02:00
worldwidesorrow
9c19e13418 Update CHANGE LOG 1.0.7.txt 2020-05-07 19:13:26 -05:00
worldwidesorrow
5c297046eb Add fix for AI targeting exploit.
This fix prevents players from exploiting the change clothes function to reset AI targeting. Players must either kill all of the near AI or move 800 meters away to switch clothes. Credit to Arrakis for pointing out this exploit. Credit to @morgoth0 for suggesting the use of the getHideFrom command. Reorganized this file a bit to place the checks up top and removed unused code.
2020-05-07 19:08:34 -05:00
worldwidesorrow
c2e556869c Add new string for switch clothes function. 2020-05-07 19:00:49 -05:00
A Man
c183fd3d5a Update CHANGE LOG 1.0.7.txt 2020-05-05 22:10:20 +02:00
A Man
d98834aa59 Add AN2 with Vickers and M134 2020-05-05 22:05:58 +02:00
A Man
6e813dc19f Every vehicle ammo type can be spawned in-game now 2020-05-05 22:05:22 +02:00
A Man
d813f07649 AIs will attack vodnics and certain other armored vehicles now 2020-05-05 22:00:38 +02:00
A Man
eddc0c378b Move 200Rnd_762x51_M240 to vehicle ammo 2020-05-05 21:57:34 +02:00
A Man
9e56c1ad52 Add new boxes with ammo to loot tables 2020-04-29 16:18:18 +02:00
A Man
9842279dac Enable DZE_defaultSkin by default 2020-04-29 15:53:49 +02:00
A Man
d331c25eb8 Update new weapon sounds and switch to Arma 2 sound format 2020-04-29 15:23:45 +02:00
A Man
825b1963b8 Add Saiga12k_DZ with a new weapon sound 2020-04-29 15:21:10 +02:00
A Man
aae993c7d4 Add missing MSR SD ammo 2020-04-29 15:19:33 +02:00
A Man
b4b9356276 Update BarrelsCans.hpp 2020-04-29 15:17:37 +02:00
A Man
9d6649446b Update CHANGE LOG 1.0.7.txt 2020-04-28 16:18:19 +02:00
A Man
4944612222 Update weight configs
Big thanks @Damian6666 for helping out.

Still work in progress
2020-04-27 18:43:18 +02:00
A Man
3895cf9c7f Add higher zeroing for DZE Mk17 SD, Vintorez 2020-04-27 18:37:38 +02:00
A Man
1e69f357a1 Update Mk17 SD, Groza and Vintorez ammo 2020-04-27 18:36:51 +02:00
A Man
5163ca08aa Move equip_empty_barrel to unused folder 2020-04-27 18:35:44 +02:00
A Man
93ba732e84 Update zombie alerting
- zombie will be triggered by chemlights only at night now
2020-04-27 18:33:37 +02:00
A Man
843a238cd7 Update progress_monitor.sqf 2020-04-27 18:26:13 +02:00
A Man
dd8ca1c109 Update fire_monitor.sqf 2020-04-27 18:25:57 +02:00
A Man
b8d0dd6f4e Remove empty object_generator.sqf 2020-04-27 18:25:49 +02:00
A Man
b965de32fb Remove unused variable 2020-04-27 18:13:26 +02:00
A Man
5056f9c91c Update object_roadFlare.sqf 2020-04-27 18:12:42 +02:00
A Man
6ddf42b618 Update handleGear 2020-04-27 18:12:19 +02:00
A Man
835e5015e3 Update WeaponHolder.hpp 2020-04-26 11:48:20 +02:00
A Man
1d145500a4 Compile object_pickupAction, object_BackpackAction for server too 2020-04-26 11:47:46 +02:00
oiad
dddd8c758a fn_selfActions cleanup 2020-04-25 20:13:08 +12:00
A Man
56bfa47615 Update object pickup actions
- pre-compile object_BackpackAction, object_pickupAction and the actionMonitor
- switch from execVM to spawn
- pickup actions are grouped under actions\pickupActions now
2020-04-23 17:48:55 +02:00
A Man
becfee04c9 Update AKM firing mode 2020-04-23 15:23:41 +02:00
A Man
f655d2d011 Update WA2000 icon 2020-04-23 15:23:14 +02:00
A Man
afc6c53c4e Add new icons for taped magazines 2020-04-23 13:51:08 +02:00
A Man
6089b3fa79 Fix wrong mk17 model 2020-04-23 13:50:23 +02:00
A Man
5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00
A Man
b52325c9d7 Add back high infection chance for bio meat 2020-04-22 18:02:00 +02:00
A Man
9c9cbfe3da Add better magazine model for groza g1 2020-04-22 18:01:33 +02:00
A Man
24826c5284 Update smokes and flares 2020-04-22 18:00:56 +02:00
A Man
b7bbf9e376 Add icons for SD ammo, string updates 2020-04-22 13:13:58 +02:00
worldwidesorrow
5d04b73327 Update player_updateGui.sqf
Add some lazy eval.
2020-04-21 18:01:29 -05:00
worldwidesorrow
6af2f571f3 Update RscPlayerUI.hpp
Correct the position of the muted sound icon and switch the broken leg icon for the borderless Epoch option.
2020-04-21 17:58:23 -05:00
A Man
2cd9e53d89 Update and localize vehicle ammo 2020-04-21 22:46:58 +02:00
worldwidesorrow
440a63ec00 Add files via upload
Forgot to upload a file.
2020-04-21 15:43:26 -05:00
worldwidesorrow
d785f87aff Update CHANGE LOG 1.0.7.txt 2020-04-21 15:27:59 -05:00
worldwidesorrow
b7cec50052 Merge pull request #2071 from worldwidesorrow/master
Player Adjustable Status UI Icons
2020-04-21 15:06:43 -05:00
worldwidesorrow
f2160bd545 I meant to remove this code. 2020-04-21 14:51:58 -05:00
worldwidesorrow
42afeb70c3 I meant to remove this code. 2020-04-21 14:51:26 -05:00
worldwidesorrow
54d2d4e70a Add files via upload
Remove redundant code. This is done in player_updateGUI.
2020-04-21 14:49:58 -05:00
worldwidesorrow
fb3bd0ef7b Add new status UI strings. 2020-04-21 14:46:24 -05:00
worldwidesorrow
e37d2a984d Add files via upload 2020-04-21 14:41:48 -05:00
worldwidesorrow
e180ffe9e4 Add files via upload 2020-04-21 14:39:47 -05:00
worldwidesorrow
9caa34af11 Add files via upload 2020-04-21 14:38:50 -05:00
worldwidesorrow
182240f4d2 Add files via upload
update GUI files have been consolidated.
2020-04-21 14:37:00 -05:00
worldwidesorrow
8ab9c2252a Update keyboard.sqf
Pressing the F3 increases variable DZE_UI by one each time. The variable gets reset to zero when it reaches 6.
2020-04-21 14:35:07 -05:00
worldwidesorrow
f768226065 Update variables.sqf 2020-04-21 14:31:58 -05:00
worldwidesorrow
30e530dbae Update configVariables.sqf
DZE_UI is no longer a configurable variable.
2020-04-21 14:30:51 -05:00
worldwidesorrow
cdb5c45b35 Add files via upload 2020-04-21 14:29:20 -05:00
A Man
8735f3d376 Fix strings again 2020-04-20 11:42:32 +02:00
A Man
bd0f0a5c7d Update AS50 ammo 2020-04-20 11:39:48 +02:00
A Man
ef1f22f00d Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-04-17 17:58:06 +02:00
A Man
b7ebb3c3f0 Add Colt Revolver
Thx @helion4
2020-04-17 17:57:55 +02:00
A Man
dff02c6ebe Update weapons sounds 2020-04-17 12:40:03 +02:00
A Man
1701eaf703 Fix Steyr GL scope 2020-04-17 12:39:23 +02:00
A Man
b36f274925 Add Desert Eagle
Thx @helion4
2020-04-17 12:39:00 +02:00
oiad
6cab237e23 Bump version number 2020-04-17 22:15:08 +12:00
oiad
9104e9486b Fix typos 2020-04-17 22:14:00 +12:00
A Man
2bee3d67fb Add USAS-12
Thx @helion4
2020-04-16 18:06:23 +02:00
A Man
2d73a96df7 Add Suomi M-31
Thx @helion4
2020-04-16 17:16:13 +02:00
A Man
0957098c1c Add MAT-49
Thx @helion4
2020-04-16 16:43:28 +02:00
A Man
052becb448 Add back full auto for FN Fal 2020-04-16 12:47:31 +02:00
A Man
4359aa3cc1 Add G3
Thx @helion4
2020-04-16 12:46:53 +02:00
A Man
8ebfba083e Add Barrett MRAD, Sten MK
Thx @helion4
2020-04-15 13:39:59 +02:00
oiad
342813f238 Update vehicle lists with ACR vehicles
This adds the vehicles that were added in the 1.64 A2 patch
2020-04-13 10:35:25 +12:00
A Man
4e04c55594 Add WA2000
Thx @helion4
2020-04-09 17:42:02 +02:00
A Man
261bab6c1a Add M200 Chey Tac
Made by @helion4
2020-04-09 12:16:02 +02:00
A Man
89688ef942 Prepare weight configs being updated 2020-04-08 17:50:49 +02:00
A Man
67952e74ab Add taped mags for stanag, ak74, akm weapons
- also add 3 SA58 DZ weapons to make them compatible with the new taped mags
 - Shorten a few german strings
2020-04-08 17:47:02 +02:00
A Man
0def480120 Add and update models for magazines
Big thanks @helion4 for his tireless and great work.
2020-04-08 17:23:46 +02:00
worldwidesorrow
678307f428 Update player_switchWeapon.sqf
Use dayz_actionInProgress variable to prevent errors when players spam the weapon switching hotkeys. Thanks to @AirwavesMan for noticing the issue.

Add check for "Throw" as current weapon to prevent animation if 3 key is pressed with no available primary or on-back weapon.
2020-04-08 04:08:10 -05:00
A Man
ca01db7508 Update 12.7x99mm mags 2020-04-07 19:37:20 +02:00
A Man
99f69079f3 Update and localize player_combineMags.sqf 2020-04-07 16:34:56 +02:00
A Man
2b98eb1fd5 Update loot and zombie spawn, change some count/foreach 2020-04-07 16:33:19 +02:00
A Man
dfe80e75c4 Update compiles.sqf
- Update private tags
- Pre-compile Door and Plot Management functions only if they are used
2020-04-07 11:55:50 +02:00
A Man
49355260fa Update server_functions.sqf
Remove unused server_addtoFenceUpdateArray. The damagehandler for dayz mod fences got disabled.
2020-04-07 11:13:18 +02:00
A Man
66d65a0dad Update Loot and Traders with new backpacks 2020-04-07 10:37:22 +02:00
oiad
d5910357c0 Player loses humanity after hotwiring a vehicle 2020-04-07 10:39:52 +12:00
oiad
24bd87cc5f Allow fnc_lockCode to be used server/client side
This allows fnc_lockCode to be used by client and server side scripts.

This also does localization client side but server side the colors are
hard coded english.
2020-04-07 10:29:17 +12:00
A Man
95de5bb914 Add more broken tool versions 2020-04-06 21:54:41 +02:00
A Man
49f421c0cb Add an display indicator for the count of matches 2020-04-06 20:26:41 +02:00
A Man
b4b8860cf0 Update Painkillers and Antibiotics
- Painkillers are in different pill counts available now, same as antibiotics
- the strings of painkillers and antibiotics have the pill count displayed in the name
2020-04-06 20:03:14 +02:00
A Man
9aeceebb6f Reorder Ak74 fire modes 2020-04-06 16:39:07 +02:00
A Man
3a5df9568f Update magazine name 2020-04-06 16:38:03 +02:00
A Man
2e23154eb4 Add Steyr Aug A3
Thx to SyNcRoNiCzZ
2020-04-06 16:35:44 +02:00
A Man
0581f32296 Update player_death.sqf
Thx @BigEgg17
2020-04-05 20:53:47 +02:00
A Man
62bf3e5323 Update server_publishVehicle3 2020-04-05 20:50:30 +02:00
A Man
37ba79772e Add more new skins and zombies models 2020-04-05 20:48:10 +02:00
A Man
d5f8b5feae Add some new vehicles
Thx to Marseille77
2020-04-03 22:39:09 +02:00
A Man
71b256e40c Update server_handleSafeGear.sqf 2020-04-03 14:57:40 +02:00
A Man
f6e7a1a91e Add better logging for server_deleteObj 2020-04-03 14:54:58 +02:00
A Man
ad41a9a7f4 Update safehandlegear 2020-04-03 14:47:02 +02:00
A Man
838e4a066a Add backpack weight config
Thx @Damian6666 for making this file.

Updated configs for the other items will be added soon.
2020-04-03 12:46:57 +02:00
A Man
76ac4addc5 Update medical functions
This updates the medical functions for the new player_humanityChange call and updates the code where it was needed.
2020-04-03 12:45:37 +02:00
A Man
57e9fff9e8 Remove dayz_OpenTarget_TimerTicks var from init.sqf
With the removal of the OpenTarget system it is no longer needed.
2020-04-03 12:25:45 +02:00
A Man
f68bbda0a3 Update Humanity System
This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not.

The new system gives players always humanity.

Survivor killed Survivor = Negative Humanity
Survivor killed Bandit = Positive Humanity
Survivor killed Hero = Negative Humanity

Hero killed Bandit = Positive Humanity
Hero killed Hero = Negative Humanity
Hero killed Survivor = Negative Humanity

Bandit killed Bandit = Negative Humanity
Bandit killed Hero = Negative Humanity
Bandit killed Survivor = Negative Humanity

The values are strict and have no longer a complicated calculation based on a kill counter.

This change needs more testing in the beta state of this update.
2020-04-03 12:23:53 +02:00
A Man
b94d107a49 Update spawn.sqf
Remove check for equip_lever and equip_brick. players can just remove it from the loot config.
2020-04-02 18:10:34 +02:00
A Man
51addea1dc Update player_spawn_2.sqf 2020-04-02 18:10:03 +02:00
A Man
7919d7d6ca Add weight for backpacks 2020-04-02 18:06:00 +02:00
A Man
0b87723c48 Fix missing string 2020-03-31 15:41:03 +02:00
A Man
21e5cfae83 Add loading screen fix by Goose
Thx @IsGoose
2020-03-31 15:40:41 +02:00
A Man
78b46b5d24 Add missing combine mag option 2020-03-31 14:54:52 +02:00
A Man
0061feda14 Add more zombie models 2020-03-31 14:54:30 +02:00
A Man
f522834796 Updating Clothes
- Update and rebuild all skins. This removes unwanted behavior of AIs and players.
- Remove skins from CfgSurvival and add the needed information to CfgMagazines. We do not need two different configs to handle that.
2020-03-19 17:41:57 +01:00
A Man
d5801e167a Add more civilian skins and zombies
Thanks to Marseille77
2020-03-18 17:30:15 +01:00
A Man
6961474bdd Add firefighter skins and zombies to epoch
Thx to Marseille77 for allowing us to use those skins.
2020-03-16 10:09:08 +01:00
A Man
9cc34b2471 Add 2 more M4A3 versions 2020-03-12 18:19:12 +01:00
A Man
cecaaefd63 Update weapon recoils 2020-03-12 17:39:37 +01:00
A Man
2b76405641 Add Mk43, Mk48 Desert 2020-03-12 16:29:17 +01:00
A Man
9a531b35e5 Add XM8, add black mk16, mk17
- Add DZ versions for Arma 2 M8, Mk17 Sniper, Mk17 Sniper SD, M110
2020-03-12 14:16:03 +01:00
A Man
1105073646 Add back short M249, update mag strings 2020-03-11 17:09:21 +01:00
A Man
c86fce94ff Add Mk17
Replace Arma 2 Mk17 with RH Mk17 with attachment support
2020-03-11 16:52:30 +01:00
A Man
e2046ef38f Add Mk16
Replace Arma 2 Mk16 with RH MK16 with attachment support.
2020-03-11 13:46:14 +01:00
A Man
d94c743b4e Add MK14, M21A5
Thx Rober Hammer for the RH MGS weapon pack.
2020-03-10 16:39:08 +01:00
A Man
fe1d7fb48d Update Snap and Vector build
- pre compile all snap and vector functions, it was only pre compiled if got started from modular_build before but not if it got called from the action menu
- localize snap and vector building
- clean up the code
- remove old Cinderwall vector fix, it looks like it is not needed anymore
- Update modular_build and player_build
2020-03-08 14:08:45 +01:00
A Man
267136beae Update Repair and Salvage 2020-03-07 16:23:42 +01:00
A Man
fa520d5cc8 Add AS VAL 2020-03-06 15:32:31 +01:00
A Man
19990e28cd Add Groza 2020-03-06 12:21:00 +01:00
A Man
bc5acb9563 Add RK95 2020-03-05 14:48:07 +01:00
A Man
00f03d01ea Add APS 2020-03-05 12:23:50 +01:00
A Man
4d85c78574 Update Bizon
- Replace bizon models with the models from Robert Hammer
- Add kobra sight to attachment system
2020-03-05 11:40:39 +01:00
A Man
80b8065bc0 Add SVU and SVD Gold 2020-03-05 11:09:59 +01:00
A Man
75a8849061 Add AN-94 Abakan 2020-03-05 10:21:20 +01:00
A Man
721b23e536 Add AKS Gold and Silver
Thx Robert Hammer
2020-03-05 09:59:29 +01:00
A Man
26d636e911 Add Masada 2020-03-04 20:42:50 +01:00
A Man
eb65843e90 Add CTAR-21 2020-03-04 17:42:00 +01:00
A Man
171fe9eb50 Add HK417 2020-03-04 16:46:04 +01:00
A Man
bf5dbbf721 Add HK416
Thx Robert Hammer
2020-03-02 15:27:42 +01:00
A Man
7304131f10 Add P90 2020-02-29 02:48:19 +01:00
A Man
31d4c8b44f Add UMP 2020-02-28 18:37:12 +01:00
A Man
1794ad5df5 Add Steyr TMP 2020-02-28 15:51:27 +01:00
A Man
8b3cd48d23 Add Mac-10 2020-02-26 16:17:40 +01:00
A Man
1f3e9d14d2 Add Kriss SMG 2020-02-26 14:53:48 +01:00
A Man
019fe28542 Add Magpul PDR 2020-02-26 12:44:06 +01:00
A Man
e0e7f248e7 Add HK53A3
Thx Robert Hammer
2020-02-26 12:27:53 +01:00
A Man
2ca16a13f9 Add new sound for vss 2020-02-26 12:23:21 +01:00
A Man
cc9d97a3b6 Update M107.hpp 2020-02-26 00:18:29 +01:00
A Man
de07200b4e Update FN Fal 2020-02-25 23:50:53 +01:00
A Man
559fe496dd Update SVD
- add SVD with NSPU and Desert Camo with attachment support
- the SVD has a new sound now
2020-02-25 23:04:59 +01:00
A Man
c050dc288d Add L86A2 DZ version 2020-02-25 21:47:58 +01:00
A Man
3f774ee9d4 Add DZ version for a few G36s
- move G36 camo with SD attachment support to hero and bandit
- also add MG36 DZ version
- add back G36A SD with attachment support
2020-02-25 21:35:06 +01:00
A Man
2641b4fe77 Add DZ versions of a few M4s
- M4A1 CCO and M4A1 Holo Camo have attachemnt support for a silencer now
2020-02-25 20:04:46 +01:00
A Man
4290ed51de Add back L110 ammo 2020-02-20 16:32:09 +01:00
A Man
835c20881f Add missing model for Bizon SD mag 2020-02-20 16:11:25 +01:00
A Man
838363ba5c Update Anzio 2020-02-20 16:08:50 +01:00
A Man
6f4b1706e3 Change used ammo for weapons
This commitment changes the type of ammo that can be used in silenced and non-silenced weapons. SD and non-SD ammo can currently be used in all weapon variations. We know this is possible and normal in real life, but arma weapons and ammo work in an unrealistic way. In the current state a SD weapon is almost no longer necessary since all normal weapons can be used with SD ammo to avoid triggering zombies or AIs. This is the same way that regular ammo in SD weapons works. This triggers AI's and zombies but not players. With this commitment we restore the actual and intended purpose of silenced weapons. SD ammo and SD weapons will have more relevance after this change. All silenced weapons can now only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo.
2020-02-20 16:06:01 +01:00
A Man
2a41d122f6 Fix parachute bug
Thx @ch0c
2020-02-20 10:23:16 +01:00
A Man
7587f4d748 Add new pistols
Add new pistols from Robert Hammer.

- 23 new pistols
- New sounds for the M9, M1911, PDW
- New magazine icon and model for M1911
- Full attachment support for different pistols
2020-02-19 09:52:01 +01:00
A Man
e185ec79d9 Update Clothes.hpp 2020-02-19 09:34:21 +01:00
A Man
b5255b07b3 Update hide_body.sqf 2020-02-16 01:38:39 +01:00
A Man
4ba58ab448 Add M1A Socom and M21
Thx to Robert Hammer.
2020-02-16 01:38:36 +01:00
A Man
200a6bd96d Add KAC PDW
Thx RobertHammer for allowing us to use the weapon packs.

Also switching to the correct M4SPR and VSS in traders.

Remove 20Rnd_9x19_EVO from loot since the Scorpion_Evo3_DZ versions use 30Rnd_9x19_MP5 magazines.
2020-02-15 16:33:10 +01:00
A Man
0a6a7544b8 Update RSASS and XM2010 mags 2020-02-14 02:23:21 +01:00
A Man
d236ef123e Add RSASS, MSR, XM2010
- Add RSASS, MSR, XM2010 normal, SD, NV and TWS versions
- SD versions have a slightly slower bullet speed as the non sd versions. Server Admins have to be careful with adding the SD versions to not hurt the server balance.
- Remove old AS50 ammo config, it is not needed any longer, also switch to the correct AS50 magazine classname.

Thx @AlwarrenSidh for the weapons.
2020-02-14 02:18:02 +01:00
worldwidesorrow
848cc6d971 Update Backpacks.hpp 2020-02-12 09:08:39 -06:00
worldwidesorrow
9c9926d30e Remove bad classname 2020-02-12 09:06:21 -06:00
worldwidesorrow
f4abce8134 Merge pull request #2065 from worldwidesorrow/master
Add bordered status icon options
2020-02-12 04:59:53 -06:00
worldwidesorrow
a303089151 Update ui_changeDisplay.sqf 2020-02-12 04:57:05 -06:00
worldwidesorrow
d89a05695b Update sched_gui.sqf 2020-02-12 04:55:52 -06:00
worldwidesorrow
ebd19d2c85 Update RscPlayerUI.hpp 2020-02-12 04:54:31 -06:00
worldwidesorrow
66a04831c0 Update player_updateGuiEpoch.sqf 2020-02-12 04:53:29 -06:00
worldwidesorrow
1fa1b0715d Update player_updateGuiDark.sqf 2020-02-12 04:52:27 -06:00
worldwidesorrow
0fa57012ac Update compiles.sqf 2020-02-12 04:51:40 -06:00
worldwidesorrow
bc1f20b336 Update configVariables.sqf
Add white and green border status icon options.
2020-02-12 04:50:17 -06:00
worldwidesorrow
b8fa6188ae Add files via upload 2020-02-12 04:47:06 -06:00
worldwidesorrow
1f419dbdf7 Delete val_5_ca.paa
Moved.
2020-02-12 04:43:41 -06:00
worldwidesorrow
00eedb1e13 Delete val_4_ca.paa
Moved.
2020-02-12 04:43:32 -06:00
worldwidesorrow
b096fbdbc4 Delete val_3_ca.paa
Moved.
2020-02-12 04:43:24 -06:00
worldwidesorrow
6f56bf75d9 Delete val_2_ca.paa
Moved.
2020-02-12 04:43:15 -06:00
worldwidesorrow
954b6670e7 Delete val_1_ca.paa
Moved.
2020-02-12 04:43:06 -06:00
worldwidesorrow
d2d6afb577 Delete status_eye_ca.paa
Moved.
2020-02-12 04:41:58 -06:00
worldwidesorrow
780a64ce45 Delete status_ear_ca.paa
Moved.
2020-02-12 04:41:37 -06:00
worldwidesorrow
07c918c38e Delete status_combat_inside_ca.paa
Moved.
2020-02-12 04:40:51 -06:00
worldwidesorrow
ddfb1aa991 Delete status_combat_border_CA.paa
Moved.
2020-02-12 04:40:20 -06:00
worldwidesorrow
fda4fd7156 Update Backpacks.hpp 2020-02-12 04:37:04 -06:00
worldwidesorrow
35d917ec6b Update insert.sqf
This should be an isNull check. It should not have the ! in there.
2020-02-12 03:42:33 -06:00
worldwidesorrow
9d1f3d2d20 Update Clothes.hpp
Add new skins for 1.0.7. Eventually they should be split up into 4 different groups, but I'm too lazy to do that right now.
2020-02-12 03:22:00 -06:00
worldwidesorrow
843a26abd4 Merge pull request #2064 from worldwidesorrow/master
Update dynamic vehicle spawner so that planes spawn at hangar and runway positions.
2020-02-12 03:01:29 -06:00
worldwidesorrow
4f59e18bd2 Update spawn_vehicles.sqf
Update dynamic vehicle spawner so that planes only spawn at runway and hangar positions.
2020-02-12 02:58:57 -06:00
worldwidesorrow
a39da1217f Update dynamic_vehicle.sqf
Add runway and hangar positions for all supported maps. Planes will only spawn at runway and hangar positions instead of places where it can be impossible to take off. Add new DZE vehicles to the spawn list. Remove C130 from Namalsk and Caribou because there are no good spawn positions.
2020-02-12 02:56:57 -06:00
worldwidesorrow
1d5bb469eb Merge pull request #2063 from worldwidesorrow/master
Fix a mistake in the Ovaron map fixes.
2020-02-12 02:49:40 -06:00
worldwidesorrow
88c80d9bb9 Add files via upload
Fix a mistake.
2020-02-12 02:48:24 -06:00
worldwidesorrow
f6000bd421 Update cmr_ovaron.sqf
Fix a mistake.
2020-02-12 02:46:57 -06:00
worldwidesorrow
d87bf59dc3 Merge pull request #2062 from worldwidesorrow/master
Update Loot Positions in some non-Chernarus buildings.
2020-02-12 01:57:42 -06:00
worldwidesorrow
9a3a0f9675 Update Hospital.hpp 2020-02-12 01:56:27 -06:00
worldwidesorrow
c5c6dc2260 Update Residential.hpp 2020-02-12 01:55:04 -06:00
worldwidesorrow
6d87af7de8 Merge pull request #2061 from worldwidesorrow/master
Update scripts.txt
2020-02-12 01:32:36 -06:00
worldwidesorrow
601bacbd08 Update scripts.txt
Exceptions need updating after updating player_switchWeapon.
2020-02-12 01:31:34 -06:00
worldwidesorrow
5015cd7b0b Merge pull request #2060 from worldwidesorrow/master
Move bear trap monitor to the server scheduler.
2020-02-12 01:17:14 -06:00
worldwidesorrow
c533529f70 Add files via upload 2020-02-12 01:12:22 -06:00
worldwidesorrow
c024141140 Add bear trap monitor to scheduler. 2020-02-12 01:10:22 -06:00
worldwidesorrow
96a52a6e19 Moving bear trap monitor to the server scheduler. 2020-02-12 01:07:58 -06:00
worldwidesorrow
17c2c4fbd3 Add source files for Ovaron traders 2020-02-12 01:02:29 -06:00
A Man
e815d2c7c8 Add Remington ACRs
- Add 96 different ACRs in 4 different colors
- Complete attachment support
- All weapons have a flashlight
- TWS versions and TWS scope are sell only and have the same scope as the L85A2 TWS
- NV versions can switch between NV and Holo, also have military flashlight

Big thanks @Alwarren
2020-02-07 22:31:19 +01:00
A Man
cf4889f903 Update tractor reflectors 2020-01-30 14:45:30 +01:00
A Man
d9af5de5e1 Fix mozzie fuel capacity 2020-01-30 00:49:47 +01:00
A Man
ee9008ae4f Add 10mm Silencer for P99 2020-01-29 21:30:28 +01:00
A Man
fc0668c212 Fix wrong path 2020-01-29 21:29:41 +01:00
A Man
dc43e6ae84 Add missing SD indicator on magazine icons
Also switch to a new icon for the fn fal magazines which has a model now.
2020-01-29 20:57:00 +01:00
A Man
4bf3b8964a Add Famas
Thx @SyNcRoNiCzZ
2020-01-29 02:04:01 +01:00
A Man
bb16950c53 Add P99
Thx @SyNcRoNiCzZ
2020-01-29 00:58:41 +01:00
A Man
4fc6128443 Add MP7 to the game
Thx @SyNcRoNiCzZ
2020-01-28 23:30:04 +01:00
A Man
43f0614640 Add CZ 805 DZ versions
Ive also reordered the stringtable a bit
2020-01-27 20:24:16 +01:00
A Man
ad71fe678e Add scorpion evo 3 dz versions 2020-01-27 18:57:18 +01:00
A Man
3249dfb5a2 Add PDW SD attachment support 2020-01-27 16:14:49 +01:00
A Man
e1c922f132 Add ACR CZ 75 pistols 2020-01-27 15:59:16 +01:00
A Man
9c11f0adac Add ACR CZ750_DZ version 2020-01-27 13:40:09 +01:00
A Man
43337b6a7a Add 6 new UH-1H and 4 new Mi-17 skins
Thx @lennard91 and @sam563
2020-01-27 12:23:07 +01:00
A Man
c47821ee46 Add 3 new CH-47 Chinook skins
Thx @SyNcRoNiCzZ

This also corrects the maxmagazines from the CH53 and the CH47. Ive overwrote my own changes.
2020-01-26 18:54:41 +01:00
A Man
3f5fa9a8c5 Add ammo crates with more backpack slots 2020-01-26 10:25:49 +01:00
A Man
503e4c4864 Update ATVs 2020-01-25 21:38:04 +01:00
A Man
5843125a12 Update Vehicles.hpp 2020-01-25 21:37:04 +01:00
A Man
de38a4e0b5 Bike/ATV overhaul 2020-01-25 12:30:34 +01:00
A Man
9cc8b5d83d Add _allowedDistance check for tanks too 2020-01-25 12:19:14 +01:00
A Man
8de9858b64 Add stabilization for KA60 and AW159 2020-01-25 12:18:33 +01:00
A Man
09cd312080 Update V3S_Civ.hpp 2020-01-25 12:17:45 +01:00
A Man
e9c0afe3ee Add smoke grenades for Vodnik BPU DZE
Thx @Ivan The Penetrator
2020-01-24 18:23:19 +01:00
A Man
428ceb28e0 Update boats 2020-01-24 13:56:02 +01:00
A Man
02a6dba7e8 Update planes 2020-01-24 13:31:33 +01:00
A Man
06b788a10b Helicopter overhaul
This commit updates all helicopter.
-	Flares for all helis excluding the mozzie
-	Complete gear rework
-	Helis added to “DayZ Epoch Vehicles” for the editor
-	Remove radar and and radar checks
-	Correct fuel capacity for some models
-	Add Ka60 and AW159 Wildcat as epoch versions with PKT and M240 only
-	Update trader prices and add new helis
2020-01-24 11:00:00 +01:00
worldwidesorrow
37100076de Merge pull request #2059 from worldwidesorrow/master
Update player.sqf
2020-01-23 09:02:04 -06:00
worldwidesorrow
35cba7d82c Update player.sqf 2020-01-23 09:00:26 -06:00
A Man
3d14dd188a Update README.md 2020-01-23 02:11:23 +01:00
A Man
96ec5584d1 Add missing models for certain weapon magazines
Big thx @helion4 for making those new models.
2020-01-23 02:08:13 +01:00
A Man
2119819f3d Change M4SPR and VSS_vintorez to DZE versions 2020-01-23 02:04:59 +01:00
A Man
7ce5dffaf7 Add T810 refuel to DZE_fueltruckarray 2020-01-23 00:47:10 +01:00
A Man
6a75835928 Add vehicles to traders and vehicle spawn 2020-01-23 00:46:45 +01:00
A Man
86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00
worldwidesorrow
e1e80e520f Merge pull request #2058 from worldwidesorrow/master
Revert pull request #2055
2020-01-21 15:22:02 -06:00
worldwidesorrow
e73ff42623 Rename Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf to SQF/dayz_server/compile/zombie_Wildgenerate.sqf 2020-01-21 15:18:35 -06:00
worldwidesorrow
7853d0d7b2 Rename Server Files/Archive/dayz_code/system/zombie_wildagent.fsm to SQF/dayz_code/system/zombie_wildagent.fsm 2020-01-21 15:16:30 -06:00
worldwidesorrow
41de95ea19 Rename Server Files/Archive/dayz_code/system/fn_swarmagent.fsm to SQF/dayz_code/system/fn_swarmagent.fsm 2020-01-21 15:14:55 -06:00
worldwidesorrow
d6a8ae8447 Rename Server Files/Archive/dayz_code/compile/swarm_generate.sqf to SQF/dayz_code/compile/swarm_generate.sqf 2020-01-21 15:13:11 -06:00
worldwidesorrow
a7d4f23616 Rename Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf to SQF/dayz_code/compile/player_zombieSwarmAttack.sqf 2020-01-21 15:12:12 -06:00
worldwidesorrow
c6aa543196 Rename Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp to SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp' 2020-01-21 15:10:18 -06:00
worldwidesorrow
dc2b4addc0 Rename Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp to SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp 2020-01-21 15:09:02 -06:00
worldwidesorrow
43a5ae0f95 Update server_functions.sqf 2020-01-21 15:06:53 -06:00
worldwidesorrow
d58e443d6f Update compiles.sqf 2020-01-21 15:06:05 -06:00
worldwidesorrow
16b426bd2d Update CfgVehicles.hpp 2020-01-21 15:04:22 -06:00
worldwidesorrow
be26b950b4 Add files via upload
Upload Ovaron batch file and server config file.
2020-01-21 12:53:23 -06:00
worldwidesorrow
ee1e5be731 Rename SQF/dayz_server/system/zombie_wildagent.fsm to Server Files/Archive/dayz_server/system/zombie_wildagent.fsm 2020-01-21 12:49:47 -06:00
worldwidesorrow
5e83cbb0de Merge pull request #2057 from worldwidesorrow/master
Add Ovaron trader files
2020-01-21 12:38:07 -06:00
worldwidesorrow
44fbd14410 Update init.sqf
Add traders to safezone position array.
2020-01-21 12:36:24 -06:00
worldwidesorrow
54319b749f Update mission.sqm
Add sensors and markers for traders. Reduce crashsite and carepackage radius to 5000 meters to prevent spawning on islands with no textures.
2020-01-21 12:34:32 -06:00
worldwidesorrow
6591f83d8e Update cmr_ovaron.sqf 2020-01-21 12:28:04 -06:00
worldwidesorrow
0af46bbd2a Update cmr_ovaron.sqf
Add trader categories for Ovaron.
2020-01-21 12:26:29 -06:00
worldwidesorrow
ce3939b390 Update cmr_ovaron.sqf
Add Ovaron trader objects and map fixes. There are 2 bridges that cannot be crossed because of misaligned pieces.
2020-01-21 12:19:57 -06:00
worldwidesorrow
a056fc44bd Update zombie_agent.fsm
Variable _hasMoved needs to be set to true for internal zombies after initial aggro. Internal zombies become loiterers once they have moved from their original positions. Variable "doLoiter" can be destroyed after initial aggro. It is not used anymore.
2020-01-21 12:15:58 -06:00
worldwidesorrow
bfea89c5b6 Merge pull request #2056 from worldwidesorrow/master
Archive unused utility functions
2020-01-21 12:08:00 -06:00
worldwidesorrow
4ed936c1d1 Update player_switchWeapon.sqf
Fix this file so that hotkey 3 works to switch to "onBack" primary weapon when DZE_TwoPrimaries == 2. Add optimizations and rework function dz_fn_switchWeapon_swapSecure. Remove mutex. It was not doing anything.
2020-01-21 12:06:06 -06:00
worldwidesorrow
0006d77bc3 Update compile.sqf 2020-01-21 12:00:56 -06:00
worldwidesorrow
d5f38f0f3f Update player.sqf 2020-01-21 11:59:38 -06:00
worldwidesorrow
0bbf4b4118 Update Player.hpp 2020-01-21 11:58:08 -06:00
worldwidesorrow
d6cc795222 Rename SQF/dayz_code/util/util.sqf to Server Files/Archive/dayz_code/util/util.sqf 2020-01-21 11:54:40 -06:00
worldwidesorrow
6c833f657c Rename SQF/dayz_code/util/Util.hpp to Server Files/Archive/dayz_code/util/Util.hpp 2020-01-21 11:53:56 -06:00
worldwidesorrow
57b5e960ef Rename SQF/dayz_code/util/task.sqf to Server Files/Archive/dayz_code/util/task.sqf 2020-01-21 11:52:35 -06:00
worldwidesorrow
161687a3f7 Rename SQF/dayz_code/util/Task.hpp to Server Files/Archive/dayz_code/util/Task.hpp 2020-01-21 11:51:54 -06:00
worldwidesorrow
44a435f9b6 Rename SQF/dayz_code/util/String.hpp to Server Files/Archive/dayz_code/util/String.hpp 2020-01-21 11:50:46 -06:00
worldwidesorrow
479e1bbb5d Rename SQF/dayz_code/util/stack.sqf to Server Files/Archive/dayz_code/util/stack.sqf 2020-01-21 11:49:35 -06:00
worldwidesorrow
e1aeef0dbb Rename SQF/dayz_code/util/Stack.hpp to Server Files/Archive/dayz_code/util/Stack.hpp 2020-01-21 11:48:53 -06:00
worldwidesorrow
b4587ddf99 Rename SQF/dayz_code/util/Request_Server.hpp to Server Files/Archive/dayz_code/util/Request_Server.hpp 2020-01-21 11:47:55 -06:00
worldwidesorrow
138c469388 Rename SQF/dayz_code/util/request.sqf to Server Files/Archive/dayz_code/util/request.sqf 2020-01-21 11:47:04 -06:00
worldwidesorrow
76aec61a29 Rename SQF/dayz_code/util/Request.hpp to Server Files/Archive/dayz_code/util/Request.hpp 2020-01-21 11:45:38 -06:00
worldwidesorrow
f6582aa5e5 Rename SQF/dayz_code/util/Reference.hpp to Server Files/Archive/dayz_code/util/Reference.hpp 2020-01-21 11:44:40 -06:00
worldwidesorrow
8c77b10625 Rename SQF/dayz_code/util/queue.sqf to Server Files/Archive/dayz_code/util/queue.sqf 2020-01-21 11:43:55 -06:00
worldwidesorrow
968b3c57ca Rename SQF/dayz_code/util/Queue.hpp to Server Files/Archive/dayz_code/util/Queue.hpp 2020-01-21 11:43:15 -06:00
worldwidesorrow
ca5cd985aa Rename SQF/dayz_code/util/mutex.sqf to Server Files/Archive/dayz_code/util/mutex.sqf 2020-01-21 11:42:30 -06:00
worldwidesorrow
38c2734f0e Rename SQF/dayz_code/util/Mutex.hpp to Server Files/Archive/dayz_code/util/Mutex.hpp 2020-01-21 11:41:44 -06:00
worldwidesorrow
8f5a23f708 Rename SQF/dayz_code/util/dictionary.sqf to Server Files/Archive/dayz_code/util/dictionary.sqf 2020-01-21 11:40:53 -06:00
worldwidesorrow
7fad69e77c Rename SQF/dayz_code/util/Dictionary.hpp to Server Files/Archive/dayz_code/util/Dictionary.hpp 2020-01-21 11:40:02 -06:00
worldwidesorrow
707f06e774 Rename SQF/dayz_code/util/debug.sqf to Server Files/Archive/dayz_code/util/debug.sqf 2020-01-21 11:39:10 -06:00
worldwidesorrow
cba75ee80c Rename SQF/dayz_code/util/Debug.hpp to Server Files/Archive/dayz_code/util/Debug.hpp 2020-01-21 11:38:16 -06:00
worldwidesorrow
7c9739523d Merge pull request #2055 from worldwidesorrow/master
Archive swarm zombie and wild zombie files
2020-01-21 11:36:20 -06:00
worldwidesorrow
90dfc6b1c5 Rename SQF/dayz_server/compile/zombie_Wildgenerate.sqf to Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf 2020-01-21 11:33:49 -06:00
worldwidesorrow
b6cb7ff77b Update server_functions.sqf
Function is unused. The file has been archived.
2020-01-21 11:32:50 -06:00
worldwidesorrow
781d440e09 Update CfgVehicles.hpp
These files are unused and have been archived.
2020-01-21 11:31:21 -06:00
worldwidesorrow
e6da9b06ce Update compiles.sqf
Remove obsolete lines. The functions are unused and the files have been archived.
2020-01-21 11:29:47 -06:00
worldwidesorrow
8c312510f6 Rename SQF/dayz_code/system/zombie_wildagent.fsm to Server Files/Archive/dayz_code/system/zombie_wildagent.fsm 2020-01-21 11:27:18 -06:00
worldwidesorrow
ac0df90ccd Rename SQF/dayz_code/system/fn_swarmagent.fsm to Server Files/Archive/dayz_code/system/fn_swarmagent.fsm 2020-01-21 11:26:25 -06:00
worldwidesorrow
3a36d511d0 Rename SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp 2020-01-21 11:25:21 -06:00
worldwidesorrow
aa7c998ab0 Rename SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp 2020-01-21 11:24:14 -06:00
worldwidesorrow
4597787628 Rename SQF/dayz_code/compile/swarm_generate.sqf to Server Files/Archive/dayz_code/compile/swarm_generate.sqf 2020-01-21 11:22:22 -06:00
worldwidesorrow
9136aa9f44 Rename SQF/dayz_code/compile/player_zombieSwarmAttack.sqf to Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf 2020-01-21 11:20:38 -06:00
A Man
6f9afafaeb Add more BRDM2 versions 2020-01-20 00:55:47 +01:00
A Man
877ce67928 Load DZE_NoVehicleExplosions for server and client
If not explosions and fire will be not created if a vehicle gets destroyed
2020-01-20 00:52:04 +01:00
A Man
858a6cb966 Update CH47.hpp 2020-01-20 00:50:08 +01:00
A Man
68b6594a6b Update ArmoredSUV.hpp 2020-01-20 00:50:03 +01:00
A Man
7a6b8b13a1 Add ACR skins, localize dead bodies 2020-01-19 15:09:31 +01:00
A Man
7ac70f2790 Add ACR Tatra T810 trucks 2020-01-19 01:33:37 +01:00
A Man
52ad1b18db Add ACR Skoda Octavia DZE - DZE4 version 2020-01-18 22:43:08 +01:00
A Man
1a411660b0 Add missing Terminal Pack icon
made by @DeVloek
2020-01-18 22:06:29 +01:00
A Man
7b9fe6bcb6 Add ACR Dingo DZ and DZE versions 2020-01-18 18:38:51 +01:00
A Man
892ca2dd77 Change CfgAISkill values back to default
If anyone knows the reason why it got changed please message me on discord.
2020-01-18 18:11:00 +01:00
A Man
7547efaa34 Correct wrong gear slots for M113 2020-01-18 18:09:18 +01:00
A Man
a9f79d0d32 Add ACR HMMWVs
Also epoch has now its own hmmwv base class
2020-01-18 15:17:06 +01:00
A Man
192400a730 Add spetsnaz skins
thx @stagler
made by @seelenapparat
2020-01-18 00:50:11 +01:00
A Man
82a53a7f74 Add ice apo skins
made by @seelenapparat
2020-01-17 18:21:12 +01:00
A Man
637358b78c Add and update backapacks
-	5 new backpacks
-	19 new textures for the Czech backpack
-	2 new textures for the coyote backpack
-	reconfigured weapon count of all old backpacks
-	30 new backpack types included an upgraded version

This adds 5 new backpacks. 4 from the ice apo mod 1 from Arma 2 ACR.
This also adds many different skins for the Czech backpack thx @lennard91 and 2 new skins for the coyote backpack from the KSK Mod.
I’ve reconfigured the weapon count of the old backpacks. A weapon can be a pistol with 5 slots too. So, a Large Gunbag can hold 6 weapons or 12 pistols now. This is more intuitive as it was before. 6x10 = 60, 12x5=60 The backpack has still the same gear count as before. I removed the display info in the trader menu how many weapons a backpack can hold. This information is obsolete with this commit because a backpack with a gear count of 20 can hold 4 weapons now and it could be confusing for players if they consider only large weapons but no pistols.

We added 15 reconfigured backpack types with DZE1 as indicator. Those new backpack types have an upgraded version with DZE2 as indicator. The gear count, the names and descriptions of all new backpacks got changed.

This commit was made by @seelenapparat, @DeVloek, @airwavesman
2020-01-17 17:15:16 +01:00
A Man
c6a301f370 Add rusty M16, M4, add taped stanag mag
made by @seelenapparat
Thx @Icewindo
2020-01-16 17:34:36 +01:00
A Man
18eaaa6aed Add new KSK skins
thx Brainbug
2020-01-16 16:09:20 +01:00
A Man
de13afb1a6 Add new ghillies
thx @Brainbug
2020-01-16 14:07:09 +01:00
A Man
b305f520b4 Add equip_paintbucket for crafting
made by @seelenapparat and @DeVloek
2020-01-15 22:48:34 +01:00
A Man
e4a9bc1800 Add new attachments
made by @seelenapparat and @DeVloek
2020-01-15 22:43:17 +01:00
A Man
acb2938653 Add stalker skins
made by @seelenapparat
Thx @Icewindo for making this mod.
2020-01-15 22:14:09 +01:00
A Man
504ddbbb57 Move weapons to rifles folder 2020-01-15 20:45:12 +01:00
A Man
8557f559df Add new Land_Ind_Oil_Pump_EP1_DZE
made by @seelenapparat
2020-01-15 20:37:00 +01:00
A Man
e9c9b7b7ce Add namalsk skins to epoch 2020-01-15 20:16:00 +01:00
A Man
3d6d33679d Update path again 2020-01-15 19:38:15 +01:00
A Man
7a9af971ab Move skins to a new folder 2020-01-15 18:54:13 +01:00
A Man
136f7dc7b8 Add namalsk tools to epoch thx @SumrakDZN 2020-01-15 15:47:53 +01:00
A Man
1871911401 Move ItemKeyKit.hpp to tools 2020-01-15 11:35:55 +01:00
A Man
bf70f120a2 Update HMMWV configs
- Add HMMWV epoch versions
- Fix wrong used config entries
- Clear unused and duplicated vehicles
2020-01-14 23:43:35 +01:00
A Man
9dbed4a63f Update Gaz_Vodnik.hpp
- Add Vodnic HMG DZ and DZE version without radar
- Add Vodnic medivac DZE version
- Cleanup the config
2020-01-14 20:54:34 +01:00
A Man
88db2530bf Update Land Rover Config
- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly

Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
2020-01-14 19:21:41 +01:00
worldwidesorrow
29833df10b Update scripts.txt
Since altering the zombie and loot spawning files, the exceptions need to be updated.
2020-01-12 10:03:30 -06:00
worldwidesorrow
2b992d2aa6 Update createvehicle.txt
Add exceptions for new zombie models.
2020-01-12 09:54:46 -06:00
A Man
eb5884afab Reset eventhandler for dayz fences
The fence damagehandler gives errors back if the fences getting damage. since epoch has it own damage handling it does not need it anyways
2020-01-11 00:44:58 +01:00
A Man
6e30cc4fcc Comment out unsed function.
We will leave those functions in the dayz_code if server admins still use a few of them.
2020-01-11 00:24:31 +01:00
A Man
f6cc8a1143 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-01-11 00:18:43 +01:00
A Man
a8e2567147 Remove player_buildVanilla link
player_buildVanilla is no longer needed. All buildables use the epoch build now.
2020-01-11 00:14:22 +01:00
A Man
2adc9f87b0 Remove Camera Mode/ comment out _throwable function
The Camera Mode is not used by epoch so we do not need that here.
2020-01-11 00:11:56 +01:00
worldwidesorrow
c8d5010e89 Fix copy/paste fail 2020-01-10 07:23:33 -06:00
worldwidesorrow
9227ef2ea6 Remove sched_buildingBubble from list. 2020-01-09 19:58:44 -06:00
worldwidesorrow
5f20ada2db Update server_monitor.sqf
Server monitor is setting the date and broadcasting to all clients for no reason. This is already being done by sched_sync.
2020-01-09 18:47:15 -06:00
worldwidesorrow
7d69ae89a9 Add optional day/night schedule, remove redundant 307 hive call, resolve undefined variable.
Instructions for enabling and configuring the day/night cycle option are at the top of the file. It is very easy for server owners to configure. Instead of performing a 307 hive call, this file uses the date stored in ServerCurrentTime that is updated every 60 seconds in sched_event. dayz_storeTimeDate is used in server_sendToClient to respond to client date requests sent by player_monitor. It was undefined on the server. The saving grace is the redundancy in publicVariable sends by the server. The client was bound to get the correct date eventually.
2020-01-09 18:46:03 -06:00
worldwidesorrow
abef5f7a62 Update sched_event.sqf
ServerCurrentTime needs to store the whole date to be used in sched_sync. Add better solution for removing events that run at startup from EpochEvents array.
2020-01-09 18:39:15 -06:00
worldwidesorrow
d95d88d96c Update sched_init.sqf
sched_event moved to the top to establish the ServerCurrentTime variable early.
2020-01-09 18:36:01 -06:00
worldwidesorrow
9d2549c40a ServerCurrentTime changed to hold the whole date. 2020-01-09 18:33:48 -06:00
worldwidesorrow
0198288194 Update player_spawnCheck.sqf
Remove my diagnostics.
2020-01-09 18:29:27 -06:00
worldwidesorrow
bbc052eaa0 Update player_spawnCheck.sqf
Add more optimizations to this file.
2020-01-09 18:27:05 -06:00
worldwidesorrow
ec665ad8b5 Add files via upload 2020-01-09 18:22:53 -06:00
worldwidesorrow
1b0da632ce Add files via upload
Easier to upload the files. There are lots of changes.
2020-01-09 18:21:12 -06:00
worldwidesorrow
1bc08263cf Delete Powerlines.hpp 2020-01-09 18:19:19 -06:00
worldwidesorrow
9de9ed452e Delete Hangar.hpp 2020-01-09 18:18:24 -06:00
worldwidesorrow
95eea36e92 Update CfgBuildingLoot.hpp
Hangar, Powerlines, and DZE_Other removed. MilitaryIndustrial added.
2020-01-09 18:17:29 -06:00
worldwidesorrow
3a7f1bd90c Update Supermarket.hpp
File reorganized.
2020-01-09 18:14:02 -06:00
worldwidesorrow
755f60527c Update ResidentialRuins.hpp
File reorganized.
2020-01-09 18:13:35 -06:00
worldwidesorrow
21196d9309 Update Residential.hpp
File reorganized.
2020-01-09 18:13:04 -06:00
worldwidesorrow
c94347b542 Update Office.hpp
File reorganized.
2020-01-09 18:12:25 -06:00
worldwidesorrow
2f39dc01b9 Give military industrial groups their own file. 2020-01-09 18:11:15 -06:00
worldwidesorrow
83b81d968f Organize military loot into RU,US,EU, and CZ groups.
When the Military group is selected in building_spawnLoot, it selects one of the random arrays and spawns matching loot for that building.
2020-01-09 18:10:08 -06:00
worldwidesorrow
aee4bd7838 Update Industrial.hpp
File reorganized.
2020-01-09 18:07:46 -06:00
worldwidesorrow
73dada661a Delete DZE_Other.hpp 2020-01-09 18:05:57 -06:00
worldwidesorrow
7fb4a19fae Update Hunting.hpp
File reorganized.
2020-01-09 18:05:40 -06:00
worldwidesorrow
3b045fed06 Update Hospital.hpp
File reorganized.
2020-01-09 18:05:05 -06:00
worldwidesorrow
3fe93166fb Update Farm.hpp
File reorganized.
2020-01-09 18:04:35 -06:00
worldwidesorrow
f01504e9fa Update Construction.hpp
File reorganized.
2020-01-09 18:03:56 -06:00
worldwidesorrow
4384709d5f Update Church.hpp
File reorganized.
2020-01-09 18:03:19 -06:00
worldwidesorrow
49224dcf81 Update Castle.hpp
File reorganized.
2020-01-09 18:02:31 -06:00
worldwidesorrow
953875923e Remove unused arrays. 2020-01-09 17:56:51 -06:00
worldwidesorrow
8a4dc62d11 Update Roaming.hpp 2020-01-09 17:56:06 -06:00
worldwidesorrow
116a7e77f5 Remove unused array. 2020-01-09 17:54:59 -06:00
worldwidesorrow
328def8d24 Update Residential.hpp
Remove unused arrays. Added small loot positions to Streatman's Land_houseV_2T2 model.
2020-01-09 17:53:25 -06:00
worldwidesorrow
267efaee00 This group is unused. 2020-01-09 17:51:21 -06:00
worldwidesorrow
6ffd35ff7b Update Office.hpp
Remove unused arrays. Completely redid the loot spawn points in Land_HouseB_Tenement (International Hotel lobby). The spawn points were awful. Several of them were buried in the floor so players could not see the loot.
2020-01-09 17:50:00 -06:00
worldwidesorrow
6579bf8b6e Update Military.hpp
Remove unused arrays. Military and MilitarySpecial groups contained essentially the same loot so they have been merged. The Hangar group has been replaced by MilitaryIndustrial. Fixed several bad loot spawn points in Land_a_stationhouse. Removed the small loot spawn on top of the vending machine in Land_Mil_ControlTower. Players are unable to acquire a cursor target on this position to get the gear option. Lowered the loot spawn points over the bunks in Land_Mil_Barracks. The spawn points were too high causing the loot to float above the bunks.
2020-01-09 17:44:38 -06:00
worldwidesorrow
e809362e44 Remove unused arrays. 2020-01-09 17:38:55 -06:00
worldwidesorrow
575cb539a1 Remove unused array 2020-01-09 17:37:29 -06:00
Relentless
1380392ec1 Fixed typo (#2053) 2020-01-10 12:36:36 +13:00
worldwidesorrow
a60a6b3656 Remove unused arrays. Added a few new loot spawn points to the hospital. 2020-01-09 17:36:10 -06:00
worldwidesorrow
bfd8ade095 Removed unused arrays. 2020-01-09 17:35:01 -06:00
worldwidesorrow
15543d9562 Remove unused arrays. 2020-01-09 17:33:14 -06:00
worldwidesorrow
95cd2263fe Remove unused arrays. 2020-01-09 17:32:24 -06:00
worldwidesorrow
705529330e Remove unused arrays 2020-01-09 17:31:30 -06:00
worldwidesorrow
48701daf31 Update CfgLoot.hpp
The overwrites have been corrected in the config files. Groups Vanilla.hpp and Tools.hpp added.
2020-01-09 17:29:31 -06:00
worldwidesorrow
32851d432d Increase max allowed loot piles around a player.
The default number for dayz_maxMaxWeaponHolders is for DayZ Mod. Since Epoch has the addition of small loot spawn points, it should have slightly higher allowed loot spawns around the player.
2020-01-09 17:19:03 -06:00
worldwidesorrow
b73b2d2fa5 Separate config variables into client, server, or both. 2020-01-09 17:12:52 -06:00
worldwidesorrow
10889a1541 Update spawn.sqf
Replace switch do block with call using if and exitWith statements. Magazine class items are the most commonly spawned item so it is placed at the top. Switch to the more efficient form of createVehicle. Set more local variables at the top to make the file more readable. Prevent the generator from spawning halfway into the floor by raising the z coordinate. Lower the backpack spawns to prevent them from floating. Add replacement items if dayz_toolBreaking and dayz_knifeDulling are disabled.
2020-01-09 17:07:46 -06:00
worldwidesorrow
292ce61378 Update insertCargo.sqf
Replace switch do block with call scope with if, exitWith. Add magazine selection to spawned weapons. This functions spawns weapons into  a container. It should also spawn a random amount of matching magazines.
2020-01-09 16:54:52 -06:00
worldwidesorrow
a1618e0dcf Update insert.sqf
Replace switch do block with call scope using if exitWith statements. The most common spawned item is a magazine class so it is placed at the top.
2020-01-09 16:52:06 -06:00
worldwidesorrow
f9a92b2394 Delete compile.sqf
This mess of defines is inappropriate. The compiles have been added to the top of the init file.
2020-01-09 16:48:31 -06:00
worldwidesorrow
f55e268606 Optimize loot init file
Optimizing the code in this file. It compiled in half the time of the original. Compiles have been added to the top because there is not very many.
2020-01-09 16:46:30 -06:00
worldwidesorrow
abb4046281 Compiles have been added to the top of the init file. 2020-01-09 16:43:45 -06:00
worldwidesorrow
78f849eb2d Compiles have been added to the top of the init file. 2020-01-09 16:43:01 -06:00
worldwidesorrow
635a3e431c Add emptyBloodBag to dayz_typedBags
Add emptyBloodBag to dayz_typedBags to prevent it from spawning when dayz_classicBloodBagSystem is enabled.
2020-01-09 16:41:43 -06:00
worldwidesorrow
14838ed526 Removed sched_buildingBubble from compiles. 2020-01-09 16:38:41 -06:00
worldwidesorrow
b21d02cc30 Delete sched_buildingBubble.sqf
This file is no longer needed.
2020-01-09 16:38:06 -06:00
worldwidesorrow
fe861deec2 player_spawnCheck no longer needs to be spawned.
Since removing the unnecessary sleeps from zombie_generate, player_spawnCheck can now be called instead of spawned.
2020-01-09 16:37:09 -06:00
worldwidesorrow
7ec0ddd412 Spawn check no longer needs an init file. sched_buildingBubble has been removed.
sched_buildingBubble was not coded correctly and is not necessary.
2020-01-09 16:35:05 -06:00
worldwidesorrow
349b67c287 Add provisions for military buildings to spawn matching loot.
If a military building is selected then matching groups of RU,US,EU, or CZ loot are selected so that weapons, ammo, and attachments spawned in the building will match. Reintroduce loot position shuffling. This was a feature in 1.0.5.1. I'm not sure if this is necessary but it changes the order in which the loot positions are selected so the loot would in theory be in different places each time.
2020-01-09 16:29:11 -06:00
worldwidesorrow
22a04e7955 Clean up code and optimize building_spawnZombies
Checking for near zombies and players in the forEach loop is inappropriate and inefficient. Because it was checking for near zombies, the internal zombies were not spawning at all. It appeared that they were because the walking zombies were using the building position plus the radius option on createAgent. fn_selectRandomLocation using the size of the object as the minimum distance prevents the zombies from potentially spawning into objects and dying. The max distance for the crash site zombies is increased a bit so they can spawn farther away from the object since they are in an open field. The position on the internal zombies should not have the z coordinate automatically set to zero. This prevents the zombies from spawning at positions on upper floors of buildings.
2020-01-09 16:20:03 -06:00
worldwidesorrow
6bcfb68baa Compile frequently used function 2020-01-09 16:10:10 -06:00
worldwidesorrow
efecce6619 Adding frequently used function to compiles. 2020-01-09 16:08:33 -06:00
worldwidesorrow
fc6f576542 Clean up and optimize file
Function _cantSee should not be recompiled every time this file runs. fnc_fieldOfView is compiled in compiles.sqf and called here. Checking zombie counts in this file is redendant. It is already being done in player_spawnCheck and building_SpawnZombies. Variables "agentObject" and "BaseLocation" are unused. The createAgent command should not be used with a radius. This causes some of the zombies to be killed after being spawned into objects. Some of the walking zombies were spawning inside the building when they should not.
2020-01-09 16:06:37 -06:00
worldwidesorrow
41207ce861 Update init.sqf
Update to use KK's Array Shuffle Plus function. Shuffle the array 5 times.
2020-01-09 15:57:29 -06:00
worldwidesorrow
0f3f522e25 Replace slow array shuffle function with KK's Array Shuffle Plus
KK's code is more efficient and you can enter how many times you want to shuffle.
2020-01-09 15:55:23 -06:00
A Man
36cd8a0abc Fix missing semicolon in sched_oneachframe.sqf 2019-12-28 18:03:08 +01:00
worldwidesorrow
6a1f4f49f0 Remove bad loot spawn point
Players cannot acquire a cursor target on the small loot spawn point that is on the top floor of the control tower above the lockers.
2019-12-20 15:07:44 -06:00
worldwidesorrow
caa551778a Add loot and zed spawn points to Land_HouseBlock_C4.
This is one of the dayZero building overwrites with interior that never had spawn points made for it.
2019-12-20 14:59:23 -06:00
A Man
68ca5097c1 Delete CamoNet.hpp
Duplicate
2019-12-17 13:54:35 +01:00
A Man
2b8997ec51 Add fire places directly from wooden logs 2019-12-17 12:13:40 +01:00
A Man
55f99b0096 Move make fire place to modular_build 2019-12-17 12:03:16 +01:00
A Man
73289a69a6 Update tents
equip_tent_poles are now in the loot tables and can be used for tent crafting.
The recipe for crafting tents and nettings has changed a bit. Instead of poles, tent poles are needed now.
The string for equip_tent_poles is confusing if the requirements are 6 Tent Poles but meant is 1x (6 Tent Poles).
2019-12-17 11:10:51 +01:00
A Man
8af0f2a03a Removed old files
remove show_dialog.sqf - old configs trader
player_hiveTrading.sqf - old configs trader
object_maintenance.sqf - DayZ fences
object_disassembly.sqf - DayZ fences
2019-12-16 16:54:25 +01:00
A Man
3cb7a52696 Update 19_podagorsk.bat 2019-12-16 16:32:32 +01:00
A Man
4b5654d75c Update version numbers 2019-12-16 16:22:50 +01:00
A Man
0594b3a96d Update README.md 2019-12-16 16:19:25 +01:00
A Man
c073779e8a Update CHANGE LOG 1.0.7.txt 2019-12-16 16:19:09 +01:00
A Man
4058f59688 Add warm clothes and shivering
Warm Clothes can be adjusted in the configvariables with DZE_WarmClothes. Shivering can be enabled or disabled with the  last value in the DZE_TempVars array. A temperature effect for snow was added too.
2019-12-16 15:41:59 +01:00
A Man
fff1196ee3 Adding snowfall
This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
2019-12-16 15:19:29 +01:00
A Man
cc127c646b Update fn_isInsideBuilding.sqf
Adding private tags and an exithwith if the object is null. This happends a lot.
2019-12-16 15:12:23 +01:00
A Man
d40c53c9d9 Add missing sauerland winter config and batch 2019-12-16 13:29:30 +01:00
A Man
97eef50e67 Add Chernarus Winter template 2019-12-16 13:28:45 +01:00
A Man
edee345fa7 Update Contributors 2019-12-16 12:32:26 +01:00
A Man
d1d3721507 Merge pull request #2052 from RedLink-kam/patch-1
Update stringtable.xml
2019-12-14 10:30:10 +01:00
RedLink-kam
fcd6f0b1a2 Update stringtable.xml (#2051)
fix gramma Rus
2019-12-14 22:16:32 +13:00
RedLink-kam
815b824309 Update stringtable.xml
gramma fix
2019-12-14 21:05:40 +12:00
A Man
6740fb5326 Adding german medical translations, minor changes
Changing the messages for wipes. It cannot be done like it was before for the german language.
Thx @RedLink-kam for the russain translations.

Ive re-ordered the new strings so the Namalsk compatibility is the last again. Namalsk should be always last since it is just an addon from a different mod.
2019-12-14 10:00:35 +01:00
oiad
ca1eef5b90 Added more Russian translations
Thanks @Redlink-kam
2019-12-14 15:08:51 +13:00
worldwidesorrow
c3edadcc1f Update CHANGE LOG 1.0.7.txt 2019-12-12 05:20:53 -06:00
worldwidesorrow
44336caaaf Merge pull request #2050 from worldwidesorrow/master
Add option to give another player an antibacterial wipe.
2019-12-12 05:15:14 -06:00
worldwidesorrow
8c074be9a7 Add action for giving another player an antibacterial wipe. 2019-12-12 05:12:03 -06:00
worldwidesorrow
5d983694c8 Remove period from string. It doesn't belong there. 2019-12-12 05:07:31 -06:00
worldwidesorrow
a89cd08438 Add files via upload 2019-12-12 05:03:07 -06:00
worldwidesorrow
16117b035c Add option to give another player an antibacterial wipe. 2019-12-12 05:01:47 -06:00
worldwidesorrow
e57c54a2c7 Add PV for antibacterial wipe option. 2019-12-12 04:59:19 -06:00
worldwidesorrow
843269ad20 Compile antibacterial wipe file. 2019-12-12 04:57:40 -06:00
worldwidesorrow
dc15929742 Update player_useMeds.sqf 2019-12-12 04:56:33 -06:00
worldwidesorrow
3adea80c34 Add Antibacterial wipe option 2019-12-12 04:54:46 -06:00
worldwidesorrow
61ff2b3c61 Add server side security to P 2019-12-12 02:40:09 -06:00
worldwidesorrow
e913d1f77e Remove medForceUpdate 2019-12-12 00:20:35 -06:00
worldwidesorrow
8479d2f908 Remove medForceUpdate 2019-12-12 00:19:47 -06:00
worldwidesorrow
69ab20043d Remove medForceUpdate 2019-12-12 00:18:44 -06:00
worldwidesorrow
fc0ec6a7e4 Remove medForceUpdate 2019-12-12 00:17:07 -06:00
worldwidesorrow
6652efbc70 Remove medForceUpdate 2019-12-12 00:16:24 -06:00
worldwidesorrow
8c6189de8b Remove medForceUpdate 2019-12-12 00:15:10 -06:00
worldwidesorrow
0b857d2ae2 Update CHANGE LOG 1.0.7.txt 2019-12-11 22:50:50 -06:00
worldwidesorrow
b9a0d20040 Correction thanks to @RedLink-kam 2019-12-11 22:27:28 -06:00
worldwidesorrow
4cd3ccc888 Merge pull request #2049 from worldwidesorrow/master
Code auditing, optimization, archiving unused files
2019-12-11 22:03:18 -06:00
worldwidesorrow
2a145bf678 Add new strings
The strings were placed at the bottom so translators can find them easily.
2019-12-11 21:48:00 -06:00
worldwidesorrow
47f07a8c2e Remove NORRN_loadVcl, posForceUpdate, and medForceUpdate.
These variables are no longer used.
2019-12-11 21:36:33 -06:00
worldwidesorrow
2d03fb9b9b Remove variable exceptions.
The variables have been replaced by PVDZ_send.
2019-12-11 21:32:29 -06:00
worldwidesorrow
40dcf6fa99 Update server_sendToClient.sqf
Added server side security for higher risk PVDZ_send usage. Replace switch do block with inline function. Since only one option is selected for each call, a function using exitWith is the better option here. The transfuse completed option was removed. It is not used anywhere. Added options for drag, carry, load, and unconscious. There is a commented diag_log in the security check than can be used if server owners want it. However, Battleye logs all PVDZ_send usage.
2019-12-11 21:25:06 -06:00
worldwidesorrow
0d011ccb03 Remove unused variables posForceUpdate and medForceUpdate. 2019-12-11 21:05:17 -06:00
worldwidesorrow
2439364a4a Rename SQF/dayz_code/medical/morphine.sqf to Server Files/Archive/dayz_code/medical/morphine.sqf 2019-12-11 20:59:11 -06:00
worldwidesorrow
de452ddac7 Rename SQF/dayz_code/medical/carry_old.sqf to Server Files/Archive/dayz_code/medical/carry_old.sqf 2019-12-11 20:58:21 -06:00
worldwidesorrow
517a227b5b Rename SQF/dayz_code/medical/init_medical.sqf to Server Files/Archive/dayz_code/medical/init_medical.sqf 2019-12-11 20:56:26 -06:00
worldwidesorrow
9d962b2dce Rename SQF/dayz_code/medical/load_wounded.sqf to Server Files/Archive/dayz_code/medical/load_wounded.sqf 2019-12-11 20:55:13 -06:00
worldwidesorrow
009469f7fa Send the PV directly instead of drilling down the list of options. 2019-12-11 20:49:16 -06:00
worldwidesorrow
f5bd489273 Send the PV directly instead of drilling down the list of options. 2019-12-11 20:48:16 -06:00
worldwidesorrow
8d15eda6b4 Send the PV directly instead of drilling down the list of options. 2019-12-11 20:47:23 -06:00
worldwidesorrow
bcc5b631cb Add files via upload
These files are either new or have extensive edits.
2019-12-11 20:42:24 -06:00
worldwidesorrow
07c1105dcd This action is only done on the local client.
To heal another player's sepsis, the sepsis bandage is used.
2019-12-11 20:40:50 -06:00
worldwidesorrow
3ab6dbcfd5 Replace execVM by calling existing function. Add localized messages, 2019-12-11 20:36:23 -06:00
worldwidesorrow
4968e45e2f Update epinephrine.sqf
isDead check should be done after the animation is finished. Remove redundant setVariable entries. If the animation is interrupted, return the item to the player's inventory. Add localized string.
2019-12-11 20:31:43 -06:00
worldwidesorrow
b20dda348e PV was in the wrong place. Remove execVM and call existing function. Add localized strings.
This file makes morphine.sqf obsolete.
2019-12-11 20:20:57 -06:00
worldwidesorrow
24c19b0d75 Add option to heal another player's sepsis. Add another localized string. 2019-12-11 20:11:11 -06:00
worldwidesorrow
6e6919220d General code audit. 2019-12-11 20:02:18 -06:00
worldwidesorrow
aaab8292e2 Update medTransfuse.sqf
Infection chance does not have to be recalculated repeatedly. There is no reason that the start message should be inside the loop. Display control 1300 does not need to be enabled here. It always runs. Remove redundant player check.
2019-12-11 19:44:42 -06:00
worldwidesorrow
0a282c1717 Remove redundant player check. Add localized message. 2019-12-11 19:25:38 -06:00
worldwidesorrow
53325a7c2a Remove redundant player check. Add localized message. 2019-12-11 19:24:19 -06:00
worldwidesorrow
abf8c1731a Remove redundant isDead and player check. This has already been done.
Localized string added as well.
2019-12-11 19:22:02 -06:00
worldwidesorrow
5c7a5332cf Remove redundant player check. This is performed elsewhere. 2019-12-11 19:17:58 -06:00
worldwidesorrow
f5a15bf9ab Remove redundant player check. This is performed elsewhere. 2019-12-11 19:17:07 -06:00
worldwidesorrow
207e0dff66 Update medBandaged.sqf 2019-12-11 19:15:37 -06:00
worldwidesorrow
58041723ad Update medAntibiotics.sqf 2019-12-11 19:10:50 -06:00
worldwidesorrow
f7e9ecbd5b Update animDrag.sqf 2019-12-11 19:07:07 -06:00
worldwidesorrow
bd7c93dd3c Rename SQF/dayz_code/medical/publicEH/set180.sqf to Server Files/Archive/dayz_code/medical/publicEH/set180.sqf 2019-12-11 19:05:47 -06:00
worldwidesorrow
47c6c33974 Rename SQF/dayz_code/medical/publicEH/rolltofront.sqf to Server Files/Archive/dayz_code/medical/publicEH/rolltofront.sqf 2019-12-11 19:05:00 -06:00
worldwidesorrow
c113c5e2c1 Rename SQF/dayz_code/medical/publicEH/rolltoback.sqf to Server Files/Archive/dayz_code/medical/publicEH/rolltoback.sqf 2019-12-11 19:04:13 -06:00
worldwidesorrow
5bd85c3bca Rename SQF/dayz_code/medical/publicEH/pickUp.sqf to Server Files/Archive/dayz_code/medical/publicEH/pickUp.sqf 2019-12-11 19:03:27 -06:00
worldwidesorrow
d2b77025f5 Rename SQF/dayz_code/medical/publicEH/noDamage.sqf to Server Files/Archive/dayz_code/medical/publicEH/noDamage.sqf 2019-12-11 19:02:35 -06:00
worldwidesorrow
329a7512c7 Rename SQF/dayz_code/medical/publicEH/noAnim.sqf to Server Files/Archive/dayz_code/medical/publicEH/noAnim.sqf 2019-12-11 19:01:34 -06:00
worldwidesorrow
15dabfe237 Rename SQF/dayz_code/medical/publicEH/medinject.sqf to Server Files/Archive/dayz_code/medical/publicEH/medinject.sqf 2019-12-11 19:00:19 -06:00
worldwidesorrow
7b640ba50b Rename SQF/dayz_code/medical/publicEH/load_wounded.sqf to Server Files/Archive/dayz_code/medical/publicEH/load_wounded.sqf 2019-12-11 18:59:06 -06:00
worldwidesorrow
6fded92592 Rename SQF/dayz_code/medical/publicEH/lieStill.sqf to Server Files/Archive/dayz_code/medical/publicEH/lieStill.sqf 2019-12-11 18:58:04 -06:00
worldwidesorrow
44154ef297 Rename SQF/dayz_code/medical/publicEH/deadState.sqf to Server Files/Archive/dayz_code/medical/publicEH/deadState.sqf 2019-12-11 18:57:13 -06:00
worldwidesorrow
30af3c1c31 Rename SQF/dayz_code/medical/publicEH/carriedUp.sqf to Server Files/Archive/dayz_code/medical/publicEH/carriedUp.sqf 2019-12-11 18:56:19 -06:00
worldwidesorrow
55880a67d9 Rename SQF/dayz_code/medical/publicEH/animHealed.sqf to Server Files/Archive/dayz_code/medical/publicEH/animHealed.sqf 2019-12-11 18:54:58 -06:00
worldwidesorrow
57d1243c0d Rename SQF/dayz_code/medical/publicEH/allowDamage.sqf to Server Files/Archive/dayz_code/medical/publicEH/allowDamage.sqf 2019-12-11 18:52:39 -06:00
worldwidesorrow
a33a2bfcdf Remove variable medForceUpdate and replace execVM with called function. 2019-12-11 18:48:17 -06:00
worldwidesorrow
bbdaf0cffe Uploading new files for load functions
The files are heavily edited.
2019-12-11 18:34:41 -06:00
worldwidesorrow
1b9679d646 Delete unload_wounded.sqf 2019-12-11 18:33:32 -06:00
worldwidesorrow
a56643f466 Delete unLoad_act.sqf 2019-12-11 18:33:26 -06:00
worldwidesorrow
390aa9a0f7 Delete load_wounded.sqf 2019-12-11 18:33:20 -06:00
worldwidesorrow
269e5b1182 Delete load_act.sqf 2019-12-11 18:33:13 -06:00
worldwidesorrow
cbca10ccae New files uploaded for the load functions
These files are heavily edited, so it is easier to just upload new copies.
2019-12-11 18:17:42 -06:00
worldwidesorrow
fdec545635 Updates to public variables
Public variables used in the carry and drag functions are only compiled on the client. Only the server can use these PVs. They should be blacklisted in Battleye publicvariable.txt. PVDZ_sendUnconscious has been replaced by PVDZ_Send with server side security.
2019-12-11 18:13:17 -06:00
worldwidesorrow
7b11a0ef8f Move medical functions to !isDedicated
These functions are only used by the client.
2019-12-11 18:02:30 -06:00
worldwidesorrow
a4c0638a36 Updates for medical and load actions
Add unconscious array to unload action. Add the carry action. Add the rest of the bloodbags to the bloodbag array. The typed bloodbags get their own actions so the player can select which bloodbag to administer. Alter the sepsis bandage option with a new localized string. NORRN_loadWoundedAction variable is no longer necessary. Remove redundant gear checks.
2019-12-11 17:59:51 -06:00
worldwidesorrow
1f60617862 Change to an inline function with exitWith
In cases like this where only one selection is required, the switch option is not the best option because it is slow. Using an inline function with exitWith, the most common options are placed at the top with the least common options placed near the bottom.
2019-12-11 17:38:51 -06:00
worldwidesorrow
65221ec477 Add server side security
This can be used to break a player's legs.
2019-12-11 17:34:23 -06:00
A Man
deeb135e0d Revert enablemanualfire for transport pook 2019-12-10 22:39:17 +01:00
A Man
4977e6b31a Update CHANGE LOG 1.0.7.txt 2019-12-10 22:37:18 +01:00
A Man
02c910078a Add 2 new cargo truck version
This adds 2 new versions of cargo trucks. A truck for items and a truck for weapons. Also setting the supplyRadius for every refuel, reammo and repair truck to 0. Just to be sure.
2019-12-10 22:29:27 +01:00
A Man
d542304afe Add Jackal to the game 2019-12-10 20:58:51 +01:00
A Man
043fde2816 Clean up CH47 Configs 2019-12-09 17:47:29 +01:00
A Man
a86538c6f3 Clean up UAZ MG configs 2019-12-08 12:30:02 +01:00
A Man
8030ad69f9 Clean up offroad DSHKM configs 2019-12-08 12:29:50 +01:00
A Man
86dce486b9 Clean up Armored SUV configs 2019-12-08 11:52:40 +01:00
A Man
1186aa29bc Adding Mozzie DZ/DZE version
Ive moved the mozzie configs to helicopters. The new Mozzie versions have a small gear count of (1,3,1) so it is possible to open the gear in the heli now.
2019-12-08 11:49:17 +01:00
A Man
e811e5825d Fix wrong map item 2019-12-08 10:24:42 +01:00
A Man
38a3129093 Fix RHIB_DZ version, adding RHIB_DZE boats
Server admins should switch to the RHIB_DZ or RHIB_DZE version. The normal RHIB boats are from arma and should not be overwritten from the epoch configs as it was the case before. This commit restores the acutal configs and alters them to the new versions.
2019-12-08 10:24:16 +01:00
A Man
6b5ebe3c5d Adding BTR-40 DSHKM versions 2019-12-08 09:53:40 +01:00
A Man
bd18d3be14 Clean up CH53 configs
In consultation with Seelenapparat we changed the configs from the ch53. This removes strop down and up, the collect and detach cargo options. both actions are not really used in epoch and needed an init script which runs permanently while in the helicopter. It is the same for the sfx sounds from this helicopter. In this special case we decided that performance is more valuable as the removed actions. If someone uses the removed actions in scripts or something like that please message me on discord.
2019-12-07 18:32:56 +01:00
A Man
bdbe130d60 Clean up vodnik config 2019-12-07 18:22:18 +01:00
A Man
c614eda18b Adding AH1Z_DZE version 2019-12-07 15:12:43 +01:00
A Man
7e451c5902 Adding DZ/DZE pook classes
The pook has  a DZ/DZE version now. Server admins can still use the old pook classes if it is needed. The new classes were added to the traders. We should probably evaluate if it is a good idea to add the gunner bell by default to the traders.
2019-12-07 14:45:32 +01:00
A Man
fc9cb679ce Update UH60 Configs
Clean up the UH60 Configs and correct the fuel capacity of the UH60M. Also adding the missing gunner localizations.
2019-12-07 14:10:49 +01:00
A Man
f0e08f226e Update fuel capacity for mi17 civil
It should have the same fuel capacity as the other not armed MIs.
2019-12-07 14:08:50 +01:00
A Man
1ca9e1160f Update CHANGE LOG 1.0.7.txt 2019-12-04 17:53:55 +01:00
A Man
92700e8a2e Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
2019-12-04 17:52:31 +01:00
A Man
f0ac4afc79 Fix traders can be hostile to AIs 2019-12-03 23:55:09 +01:00
A Man
57a1f3cfa9 Localize and clean up trade_items_wo_db 2019-12-03 23:54:04 +01:00
A Man
b7892bfc68 Add animation to player_sharpen 2019-12-03 23:52:23 +01:00
worldwidesorrow
f1aecd9db3 Update CHANGE LOG 1.0.7.txt 2019-11-26 10:16:03 -06:00
worldwidesorrow
ddca2cbec8 Remove unused line.
The operations were moved to the scheduler in the 1.0.6 update.
2019-11-26 09:37:51 -06:00
worldwidesorrow
94792b0623 Rename SQF/dayz_server/system/server_cleanup.sqf to Server Files/Archive/dayz_server/system/server_cleanup.sqf
These operations were moved to the scheduler during the 1.0.6 update. The line to compile this function is commented out in server_functions.sqf
2019-11-26 09:35:53 -06:00
worldwidesorrow
07e179c5a8 Rename SQF/dayz_server/system/s_fps.sqf to Server Files/Archive/dayz_server/system/s_fps.sqf
This function has been moved to the scheduler.
2019-11-26 09:31:40 -06:00
worldwidesorrow
ca507b2647 Rename SQF/dayz_server/compile/server_spawnInfectedCamps.sqf to Server Files/Archive/dayz_server/compile/server_spawnInfectedCamps.sqf
Archive Vanilla event file.
2019-11-26 09:26:58 -06:00
worldwidesorrow
eccb44ceef Rename SQF/dayz_server/compile/server_spawnCrashSites.sqf to Server Files/Archive/dayz_server/compile/server_spawnCrashSites.sqf
Archive Vanilla event file.
2019-11-26 09:25:47 -06:00
worldwidesorrow
c50f4a0686 Rename SQF/dayz_server/compile/server_spawnCarePackages.sqf to Server Files/Archive/dayz_server/compile/server_spawnCarePackages.sqf
Archive Vanilla event file.
2019-11-26 09:23:58 -06:00
worldwidesorrow
556ff6eb45 Merge pull request #2047 from worldwidesorrow/master
Move FPS logging and event spawner to the server scheduler.
2019-11-26 09:07:39 -06:00
worldwidesorrow
c0f798faba Remove unnecessary variable 2019-11-26 09:07:10 -06:00
worldwidesorrow
37a7b8a556 Remove unnecessary variable 2019-11-26 09:06:44 -06:00
worldwidesorrow
c6a69b8320 Remove unnecessary variable 2019-11-26 09:06:14 -06:00
worldwidesorrow
5ac246a73b Remove unnecessary variable 2019-11-26 09:05:46 -06:00
worldwidesorrow
6180f02d9e Remove unnecessary variable 2019-11-26 09:05:16 -06:00
worldwidesorrow
bd8a739df7 Remove unnecessary variable 2019-11-26 09:04:53 -06:00
worldwidesorrow
36603a90fc Remove unnecessary variable 2019-11-26 09:04:28 -06:00
worldwidesorrow
e4c64613bd Remove unnecessary variable 2019-11-26 09:04:01 -06:00
worldwidesorrow
619bfec3b8 Remove unnecessary variable 2019-11-26 09:03:35 -06:00
worldwidesorrow
b6b25c63a5 Remove unnecessary variable 2019-11-26 09:03:11 -06:00
worldwidesorrow
13bfe36538 Remove unnecessary variable 2019-11-26 09:02:40 -06:00
worldwidesorrow
585f7879f3 Remove unnecessary variable 2019-11-26 09:02:17 -06:00
worldwidesorrow
73ce162428 Remove unnecessary variable 2019-11-26 09:01:52 -06:00
worldwidesorrow
b32f32339c Remove unnecessary variable 2019-11-26 09:01:20 -06:00
worldwidesorrow
ae1260836b Remove unnecessary variable 2019-11-26 09:00:53 -06:00
worldwidesorrow
f4d8e5934f Remove unnecessary variable 2019-11-26 09:00:10 -06:00
worldwidesorrow
5b24ade979 Removing old file 2019-11-26 08:57:56 -06:00
worldwidesorrow
f15d488601 Forgot to remove comment. 2019-11-25 12:32:12 -06:00
worldwidesorrow
f887d9c8d2 Change check to event array 2019-11-25 12:05:09 -06:00
worldwidesorrow
5c52fd36e4 Change event timer to 60 seconds. 2019-11-25 11:58:15 -06:00
worldwidesorrow
00d36ff4f0 Update using local variable from init function.
Thanks to Merlijn for pointing this out.
2019-11-25 10:57:15 -06:00
worldwidesorrow
c1ba37915b Remove event execVMs and event spawner call.
New versions of the files are in dayz_server/modules and the event spawner has been moved to the scheduler.
2019-11-25 09:32:36 -06:00
worldwidesorrow
5245fc2035 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:27:24 -06:00
worldwidesorrow
fde6da3f90 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:26:13 -06:00
worldwidesorrow
45902e21af Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:24:28 -06:00
worldwidesorrow
9477814c9b Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:22:59 -06:00
worldwidesorrow
99deaaf211 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:22:03 -06:00
worldwidesorrow
eb9ca71e54 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:21:17 -06:00
worldwidesorrow
61ca020708 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:20:17 -06:00
worldwidesorrow
1a7b1cd77c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:18:56 -06:00
worldwidesorrow
cd8e5c16bf Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:17:48 -06:00
worldwidesorrow
5759dbab53 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:16:49 -06:00
worldwidesorrow
aff75d7a92 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:16:07 -06:00
worldwidesorrow
c2bcfffa6c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:15:18 -06:00
worldwidesorrow
8734ccecd3 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:14:27 -06:00
worldwidesorrow
f586b0257c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:13:27 -06:00
worldwidesorrow
6f2faa661c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:12:10 -06:00
worldwidesorrow
7bc06e3749 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:10:21 -06:00
worldwidesorrow
d949e9d95a Replacing with new version of this file. 2019-11-25 09:00:13 -06:00
worldwidesorrow
9e84635abb Replacing with new version of this file. 2019-11-25 08:59:50 -06:00
worldwidesorrow
14dca91fae Upload new versions of events to be run by the event spawner
Epoch has been running the Vanilla Mod versions since the 1.0.6 update. These files are designed to run on Epoch's built in event spawner.
2019-11-25 08:58:44 -06:00
worldwidesorrow
4c1218a5cb FPS diagnostic logging moved to scheduler. 2019-11-25 08:50:28 -06:00
worldwidesorrow
c32f5c56cc This function has been moved to the scheduler. 2019-11-25 08:49:10 -06:00
worldwidesorrow
357d6c5aed Remove server_spawnEvents from compiles.
This function has been moved to the scheduler.
2019-11-25 08:47:57 -06:00
worldwidesorrow
820c785845 Upload event scheduler file. 2019-11-25 08:42:52 -06:00
worldwidesorrow
cb43ab8afb Add FPS logging to scheduler. 2019-11-25 08:39:54 -06:00
worldwidesorrow
0a264b9670 Move FPS diagnostic logging and event spawner to the scheduler. 2019-11-25 08:38:36 -06:00
worldwidesorrow
d2df0bacbd Update CHANGE LOG 1.0.7.txt 2019-11-22 12:01:19 -06:00
worldwidesorrow
bf9dc49be2 Add option for VectorUp on spawned objects.
Some of the objects used in POIs require the use of the setVectorUp command in order to maintain an upright orientation on a sloped surface. This addition adds the option for including the object's up vector in the compact arrays.
Test file: https://github.com/worldwidesorrow/Svetlojarsk
2019-11-22 11:50:11 -06:00
A Man
d0738a1298 Add missing pick-up localization 2019-11-18 21:14:48 +01:00
A Man
c549970270 Update changelog 2019-11-18 19:50:28 +01:00
A Man
bd33064237 Localize missing gunner positions 2019-11-18 19:39:17 +01:00
A Man
862cf39a8f Lower fuel capacity for MH6J to match with AH6
The MH6J had the wrong fuel capacity.
2019-11-18 19:04:15 +01:00
A Man
e36e3cc429 Localize vehicle names
This commit also removes the displaynameshort. We do not need it any longer.
2019-11-18 19:02:02 +01:00
A Man
5c3f21626b Fix invisible backseat bug, add localization 2019-11-18 18:03:54 +01:00
A Man
279790459e Correct Armed Little Bird string 2019-11-18 12:04:13 +01:00
A Man
9ab576facc Add missing BRDM2_HQ_TK_GUE_EP1_DZE
This also extend the gunner optics angle so the PKT can be better used now.
2019-11-18 11:50:01 +01:00
A Man
cbf3760c98 Add missing Mi171Sh_CZ_EP1_DZE 2019-11-18 11:17:57 +01:00
A Man
c90e560a49 Update Collaborators 2019-11-18 07:45:11 +01:00
worldwidesorrow
80f34902f1 Update CHANGE LOG 1.0.7.txt 2019-11-17 19:25:20 -06:00
worldwidesorrow
d6bb6e592f Merge pull request #2046 from worldwidesorrow/master
Add new sound files for opening and closing vaults.
2019-11-17 19:20:49 -06:00
worldwidesorrow
76721e38d6 Add new sounds for opening vaults. 2019-11-17 19:16:14 -06:00
worldwidesorrow
61258c919a Add new sounds for closing vaults. 2019-11-17 19:13:56 -06:00
worldwidesorrow
9c83ef28ae Add new sound files for opening and closing vaults. 2019-11-17 19:10:15 -06:00
worldwidesorrow
c001c381c9 Add new sound files for opening and closing vaults. 2019-11-17 19:08:07 -06:00
worldwidesorrow
e96be4b484 Fixed default value for USEC_BloodQty
Thanks to @IsGoose for finding this: https://github.com/EpochModTeam/DayZ-Epoch/issues/2045
2019-11-17 18:37:54 -06:00
A Man
786eae2956 Move trader category call to client only
Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
A Man
49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man
37f623701e Merge pull request #2044 from worldwidesorrow/master
Updates to zombie and loot spawning
2019-11-13 10:03:12 +01:00
A Man
e1ee80d02e Remove unused object_dismantle 2019-11-13 10:01:24 +01:00
worldwidesorrow
ed2da0d02b Remove r_player_divideinvehicle 2019-11-11 20:43:16 -06:00
worldwidesorrow
ea527fe991 Update several things in this file.
Move zombie and loot related operations from player_spawn_2. They should be in this file. They are used here for accurate counts before spawning zombies and loot.
Make better use of global variables for zombie and loot checks.
Add lazy eval where appropriate.
2019-11-11 20:27:16 -06:00
worldwidesorrow
7921687ef4 Remove redundancy.
Variables are passed from player_spawnCheck so there is no need to gather the information to perform an isClass check.
2019-11-11 20:02:34 -06:00
worldwidesorrow
bedc52cc76 Remove redundant operations
The isClass and config checks are done in player_spawnCheck. There is no reason to do that here. Those variables are being passed in an array during the function call.  Global variables dayz_spawnZombies and dayz_maxControlledZombies used in spawn checks are adjusted in player_spawnCheck and zombie_generate. There is no reason to save to local variables.
2019-11-11 19:45:33 -06:00
worldwidesorrow
e734b03be0 Remove redundant checks already being performed elsewhere
The checks are already being performed in player_spawnCheck and building_spawnZombies. There is no reason to perform them here.
2019-11-11 19:33:07 -06:00
worldwidesorrow
a05a70efb4 Move zombie and loot spawn checks to player_spawnCheck 2019-11-11 15:12:35 -06:00
A Man
5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
A Man
e7dbc5dd4c Adding basic pve support
Around 50% of all servers are pve servers. This commit adds a basic support and prevent the player vs. player damage. Also if pve is enabled and DZE_BackpackAntiTheft too, the backpack anti theft is active for the whole server.
2019-11-11 10:00:47 +01:00
A Man
6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
A Man
ae3a4fa2c8 Adding better logging for playerDied
Also made some basic code changes for player_death
2019-11-08 20:32:07 +01:00
A Man
ba6b1ed57d Merge pull request #2043 from worldwidesorrow/master
Removing unused variable dayz_currentGlobalAnimals
2019-11-06 10:10:01 +01:00
worldwidesorrow
c6698db416 Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:30:41 -06:00
worldwidesorrow
f6a656fb1c Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:29:41 -06:00
worldwidesorrow
fa67ecc39f Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:28:34 -06:00
A Man
41d85b99c9 Merge pull request #2042 from ArmaWizard/master
UpdateObject Optimization + replace switch with call in verifysender
2019-11-05 20:06:04 +01:00
Merlijn
2178b80ec7 Forgot coins 2019-11-05 11:44:00 +01:00
Merlijn
c0eff73d0f Fix typo 2019-11-04 20:47:35 +01:00
Merlijn
6954452aa7 More server_updateobject optimization 2019-11-04 20:24:02 +01:00
Merlijn
8acc827b14 Merge pull request #1 from EpochModTeam/master
test
2019-11-04 19:17:15 +01:00
A Man
3d8fa91c1d Move arrows to epoch crafting only 2019-11-04 11:10:39 +01:00
A Man
a25e85e3d4 Fix s_player_hide_body fix 2019-11-04 11:02:48 +01:00
A Man
52c20fd512 Move fix bottle to epoch crafting 2019-11-04 10:59:06 +01:00
A Man
ba31c67bcb Add display names for heli wrecks by @seelenapparat 2019-11-04 10:15:42 +01:00
A Man
c75d90bf42 Update Collaborators & Contributors 2019-11-04 10:07:18 +01:00
A Man
cc51eb7300 Fix mistake from 4accdee
s_player_hide_body got deleted.
2019-11-04 10:04:26 +01:00
A Man
12bb378ea5 Streamline water bottle strings by @seelenapparat
Water bottles are sorted by the object model in the gear now.

Remove old canteen configs since it is in under pet waterbottle now.
2019-11-04 10:01:46 +01:00
worldwidesorrow
85616130be 1.0.7 Updates - variables.sqf, compiles.sqf, and publicEH.sqf (#2041)
* Move PVCDZ_OpenTarget_Reset to client only

* Move some functions to client only

fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only.

* Upload the reorganized variables.sqf

* Update Changelog
2019-11-04 10:07:37 +13:00
A Man
3da345b865 Move craft strings, wood piles, planks to epoch crafting
There is no need to use the dayz mod craft if it can be done with the normal epoch craft.
Also allow crafting wood piles directly from wooden logs.
2019-11-02 14:45:54 +01:00
A Man
9d77578e97 Update russian strings by @RedLink-kam 2019-11-02 14:24:55 +01:00
A Man
a8b006b530 Update backpack descriptions 2019-11-02 10:52:28 +01:00
A Man
b0edf3cb75 Fill mixed gas into a chainsaw requires a chainsaw now 2019-11-02 09:57:05 +01:00
A Man
e9712c2b2c Force knife, matches models if other mods were used 2019-11-01 18:31:49 +01:00
A Man
91a5ccf06a Add proper medic anim
The medic animation can be interrupted now. Also clean up the script from redundant code.
2019-11-01 16:07:39 +01:00
A Man
bc75ad8590 Adding combine matches 2019-11-01 16:01:20 +01:00
A Man
f24921ab1e Updating server_updateObject 2019-10-31 20:41:15 +01:00
oiad
9105a69b8f Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2019-10-31 08:20:56 +13:00
oiad
0617a77e1a Fix Advanced Trading lag exploit
Every button action that processes money/vehicles in some way should do
closeDialog before actions are called, currently it's possible to game
the system using a net limiter.

Thanks to Merlijn for the fix
2019-10-31 08:20:44 +13:00
A Man
0c20805524 Move low blood check to scheduler
The old low blood check runs every frame until server restart. Having it in the scheduler does almost the same with much less performance impact.
2019-10-30 20:12:31 +01:00
A Man
4828c087ce Adding more lazy evaluation for fn_selfactions 2019-10-30 20:08:57 +01:00
A Man
ad541b03b0 Adding more lazy evaluation for damage_actions 2019-10-30 20:08:08 +01:00
oiad
f6e8eca54b Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2019-10-30 22:17:29 +13:00
oiad
12f9e16407 Show distance/limit in failed distance verification check 2019-10-30 22:17:18 +13:00
A Man
276615a8f1 Fuel container can be emptied now 2019-10-30 10:03:16 +01:00
A Man
d233346563 Updating strings for AK74, RPK74, MG36 magazines
This fixes the error message of duplicated stringtable entry from a commit before.
2019-10-30 10:01:14 +01:00
A Man
f1d50386df Adding support for backpack descriptions 2019-10-29 16:43:11 +01:00
A Man
915cf72df3 Adding dayz mod waterbottles
This commit adds the waterbottles from DayZ Mod. The icons were made by @DeVloek. The waterbottles are fully functional with all actions. To boil a plastic waterbottle you need an empty trash can.

Dogs could not be watered with other waterbottle than the ItemWaterbottle itself. This is fixed now. Also fix missing reset action from hide body.
2019-10-29 15:23:30 +01:00
A Man
cedd22dee3 Rename changelog to new version 2019-10-29 14:45:36 +01:00
A Man
63dfe8a802 Adding back break chance for wheels on salvaging
In Epoch 1.0.5.1 wheels could break on salvaging. This was unintentionally removed with Epoch 1.0.6. Thx @Seelenapperat
2019-10-27 18:46:02 +01:00
A Man
f7ea9cb3d7 Fix disappearing weapons from backpack
The normal intention to have a bag with this small size is, that not a weapon can be carried. Having 5 slots or more in a backpack is normally the signal that at least a secondary weapon can be carried inside this backpack. If a weapon will be put inside a bag without any free weapon slot, the weapon just disappears. To have a better and more intuitive playstyle every backpack with more as 5 slots should be able to carry at least 1 weapon.
2019-10-24 08:27:33 +02:00
A Man
1268f55f32 Fix floating loot after remove, pack or output from fn_dropItem 2019-10-23 12:46:08 +02:00
A Man
a09bb81a7a Fix in ground spawn pickaxe and broken pickaxe
The pickaxe and the broken pickaxe spawned headlong in the ground. It was the same for the crowbar. We need to add an extra weaponholder for this tools for a proper spawn.
2019-10-23 10:50:01 +02:00
A Man
82485ea0c6 Adding AK-107 to attachment system, loot, trader
This adds 6 AK-107 versions to the dayz attachment system. There is no SD version at the moment.

The RPK-74 magazine could only be used with the AK-74 SD. This was unintentional. All AK-74 versions support the RPK-74 magazine now.

The RPK-74 and the AK-74 magazine description needed a few adjustments.
2019-10-23 09:25:20 +02:00
A Man
ba8ff32cd7 Localize player_craftItem near check 2019-10-20 20:18:41 +02:00
A Man
8f10a36b99 Fix snap point for half cinder wall 2019-10-20 18:30:29 +02:00
A Man
e884a17552 Update README.md 2019-10-20 07:37:22 +02:00
A Man
c0e9fe62e1 Make Hide Body customizable
Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
2019-10-20 07:26:51 +02:00
A Man
cc85067f1f Change M32 grenades inventory slots
All M32 grenades still used more as one inventory slot.
2019-10-19 17:56:41 +02:00
A Man
719b620613 Fix german localization for gutting an animal 2019-10-19 15:32:11 +02:00
A Man
d4b46e4287 Fixing arrow crafting 2019-10-19 15:11:57 +02:00
A Man
47eb85f657 Remove bronze bar from configs
The bronze bar has no model under the wirtten path but it can be spawned in.
2019-10-19 07:44:45 +02:00
F507DMT
baf92ebf29 Update server_playerSync.sqf (#2038)
* Update server_playerSync.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_playerSync.sqf
2019-09-16 11:40:38 +12:00
F507DMT
a052ba767b Update server_onPlayerDisconnect.sqf (#2039)
* Update server_onPlayerDisconnect.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_onPlayerDisconnect.sqf
2019-09-16 11:39:56 +12:00
A Man
096fc13150 Adding backpack support for zombies (#2033)
* Adding backpack support for zombies

* Adding backpack support for zombies

* Update CHANGE LOG 1.0.6.3.txt

* Fix jumping vehicles after fliping

* Update CHANGE LOG 1.0.6.3.txt
2019-09-16 11:38:38 +12:00
F507DMT
c24504ac6b fix Offroad_DSHKM_Gue_DZE1 upgrade (#2036)
fix Offroad_DSHKM_Gue_DZE1 upgrade
2019-03-11 22:52:29 +13:00
F507DMT
a430f79842 fix ArmoredSUV_PMC_DZE2 upgrade (#2037)
fix ArmoredSUV_PMC_DZE2 upgrade
2019-03-11 22:50:54 +13:00
F507DMT
ac884f2e18 fix Pickup_PK_GUE_DZE1 upgrade (#2035)
fix Pickup_PK_GUE_DZE1 upgrade
2019-03-11 22:49:26 +13:00
F507DMT
b798abf7fb Update player_switchModel.sqf (#2031)
delete all items, if used custom skins
2019-03-11 22:47:07 +13:00
F507DMT
ca7a77e2ad Update player_switchWeapon.sqf (#2032)
* Update player_switchWeapon.sqf

It is forbidden to change weapons, when player swimming.

* Update player_switchWeapon.sqf
2019-03-11 22:44:33 +13:00
vbawol
fcae42a7f8 Update CHANGE LOG 1.0.4.2.txt 2019-03-01 07:19:15 -06:00
vbawol
cc67bf42d1 Update credits.txt 2019-03-01 07:18:30 -06:00
vbawol
590b997050 Update README.md 2019-03-01 07:17:38 -06:00
ebayShopper
bad2b9a285 Update scripts.txt
for A2OA\Common\Ca\data\scripts\onplayerkilled.sqf

Vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/4f9f7e9
2019-02-03 13:25:17 -05:00
oiad
ac41428404 Change ComboLockUI to check if selected door is null
This then matches the safe/lockbox gui check which means modders can use
the GUI screens for setting /retreiving codes (as per my codeChange
script):

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L306

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L654

Also removed the check for the safeKeyPad since it's done further along
in `player_unlockVault` and also matches the lockbox ui.

Thanks to @AirwavesMan for reporting
2019-01-28 23:35:44 +13:00
ebayShopper
73118c249b Fix error in 634a01a #2029
Vanilla commit: https://github.com/DayZMod/DayZ/commit/42368d7
2019-01-26 11:28:10 -05:00
1517 changed files with 139348 additions and 48082 deletions

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@@ -1,21 +0,0 @@
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty @oiad
[NEW] Added 93 new zombie models with loot groups and strings for Server Admins @Airwavesman
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5)
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997)
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a)
[FIXED] Player could shoot during unconscious wake up animation (634a01a)
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227)
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. @dihan48
[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan
[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
[UPDATED] Added notification when status icons are disabled
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch
[INFO] Synced with DayZMod upstream up to commit fe063a8

169
CHANGE LOG 1.0.7.txt Normal file
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@@ -0,0 +1,169 @@
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty (c3cbca1) @oiad
[NEW] Added over 200 new zombie models with loot groups and strings for Server Admins to use. (2e15009) @AirwavesMan
[NEW] Zombie can wear backpacks. (096fc13) @AirwavesMan
[NEW] Hide Body can be edited and toggled. Enabled by default, configVariables.sqf/DZE_Hide_Body (c0e9fe6) @AirwavesMan
[NEW] Added 6 AK-107 versions with attachment support. (82485ea) @AirwavesMan
[NEW] Added new waterbottles from DayZ Mod. Icons made by @DeVloek. Fully functional with all actions. @AirwavesMan
[NEW] All fuel containers can be emptied. (276615a8) @AirwavesMan
[NEW] Different boxes of matches can be combined. (bc75ad8) @AirwavesMan
[NEW] Added a basic support for PVE Servers. This disables the PVP damage on the server. Disabled by default, configVariables.sqf/DZE_PVE_Mode (e7dbc5dd) @AirwavesMan
[NEW] Dedicated sounds for opening and closing vaults. (c001c38, 9c83ef2, 61258c9, 76721e3) @worldwidesorrow
[NEW] Added the option for vectorUp on spawned objects in fnc_spawnObjects. (bf9dc49) @worldwidesorrow
[NEW] Added 2 new cargo truck versions. A truck with more items slots and a truck with more weapons slots. (02c91007) @AirwavesMan
[NEW] Added an option to give another player an antibacterial wipe. (8c074be) @worldwidesorrow
[NEW] The maps Podagorsk and Chernarus Winter are now part of Epoch.
[NEW] Added snow fall, snow storm, ground fog and cold breath to the game. This can be enabled in the configVariables.sqf/DZE_WeatherVariables and DZE_Weather @worldwidesorrow
[NEW] Added warm clothes support. configVariables.sqf/DZE_WarmClothes (4058f596) @AirwavesMan
[NEW] Added shivering - if the players body temperature is under a certain value the shivering starts. Can be defined and disabled with the last value in the DZE_WeatherVariables array. (4058f596) @AirwavesMan
[NEW] Players can choose among 5 sets of status icons by pressing the F3 key or selecting in the game options menu. @worldwidesorrow
[NEW] Added over 100 new weapons and magazines with attachment support, eg. HK417, Famas, Steyr Aug, G3, MP7 and many more. @AirwavesMan
[NEW] Added M110_DZ with double zoom which was removed with the last Arma 2 1.64 patch. (9a531b3) @AirwavesMan
[NEW] Almost all items have a world model now, eg. FN Fal mag, M203 Flare, AS50 mag. @Helion4, @AirwavesMan
[NEW] Added over 130 new male and female skins. @AirwavesMan @Helion4
[NEW] Added 11 new backpacks. (637358b, 88053499) @Seelenapparat, @DeVloek, @AirwavesMan, @Helion4
[NEW] Added different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
[NEW] All backpacks got updated and have 2 versions, a regular and an upgraded version. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
[NEW] Fireplaces can be crafted directly from a wooden log. (2b8997ec) @AirwavesMan
[NEW] New sounds for M9, M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866, Saiga 12k, Anzio. @AirwavesMan
[NEW] All vehicles/buildings are grouped under special vehicle categories in the editor with the indicator: 'DayZ Epoch', @AirwavesMan
[NEW] Painkiller packages can have 0 to 6 pills and can also be combined, similar to antibiotics. (b4b8860c) @AirwavesMan
[NEW] New helicopter skins for CH-47, Mi-17, UH-1H. (43337b6a, c47821ee) @AirwavesMan
[NEW] Added KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan
[NEW] Added Land_Ind_Oil_Pump_EP1_DZE, a version without the pumping sound. (8557f559) @seelenapparat
[NEW] Added a proper display name for heli crashes. (ba31c67b) @seelenapparat
[NEW] Players can craft a firebarrel kit from empty methylamin/oil barrels. (b4b93562) @AirwavesMan
[NEW] Enabled DZE_defaultSkin by default. (9842279d) @AirwavesMan
[NEW] Added 2 new AN2 versions with Twin Vickers and M134. (d98834aa) @AirwavesMan
[NEW] Every vehicle ammunition can now be spawned in-game and was added to the loot tables and traders. (6e813dc1) @AirwavesMan
[NEW] Reintroduced DayZ Mod stashes. Build the stash by right-clicking the canvas item. (8304efe9) @AirwavesMan
[NEW] Storage buildings like gun racks, storage sheds, safes etc. can be upgraded to a version with more gear slots. (19889a9d) @AirwavesMan
[NEW] Lumber can be crafted directly from wooden logs. (ae79f4ce) @AirwavesMan
[NEW] Added DayZ Mod fences and gates with upgrade and snap support. (3724a1f3) @AirwavesMan
[NEW] Added sounds for taking painkillers/antibiotics and attaching/detaching a weapon attachment. (a69948d5) @AirwavesMan
[NEW] The community localization stringtable is now part of Epoch. (04a81c15) @AirwavesMan
[NEW] Salival's Change Code script is now part of Epoch. (5e296fc0) @AirwavesMan
[NEW] Added ZSC with global banking. Pull request # 2076. @oiad, @worldwidesorrow, @DevZupa
[NEW] Added remote messaging with localization. Pull request # 2076. @oiad, @worldwidesorrow, @BigEgg17
[NEW] Almost all epoch vehicles can now be upgraded. This includes trucks, helicopters and APCs. @AirwavesMan
[NEW] Added vehicle upgrade manuals for trucks, helicopters and APCs. @AirwavesMan, @DeVloek, @Helion4
[NEW] Added new variables DZE_Hero and DZE_Bandit. The variables define the Hero and Bandit humanity. Used for traders and in player_death. (431cbc88, 272a7406) @AirwavesMan
[NEW] Heroes and Bandits will drop a dog tag on death which can be traded at the Hero or Bandit trader for humanity. Thx for the idea @Tecumseh. (431cbc88, 272a7406, 4f106220) @AirwavesMan
[NEW] Special handling for floating loot in buildings over water. Use fixWaterPos = 1; in the building class that has this problem. (89bca2c9) @AirwavesMan
[NEW] With activated weight system, traders will show the item's weight under item information. (e5af93b5) @AirwavesMan
[NEW] Female players can now wear all ghillie suits. (758be289) @AirwavesMan, @Helion4
[NEW] Added MTVR Bird helicopter. (8fa93188) @AirwavesMan, @Helion4
[NEW] Added a winter version of the following objects: Lockbox, Camo Net, Tent, Dome Tent. (215932d7, 420ad269, 83012eb1) @AirwavesMan, @Helion4
[NEW] Added a winter version of the following vehicles: BMP2, BRDM2, SUV, UAZ, Mi17, UH1H, T72, Ural, Kamaz, HMMWV. (34455948, cb1b34fc) @AirwavesMan
[NEW] Added Mini Cooper, old Jeep, 11 Nissan 350z versions, VS3 Camper, MTVR Open, Scrap APC, armored Tractor and armored Bus. (a1e5fca7, db36bb48, 1ce3f92b, 0dc00d97, d0f647c0, 34c2c716, f8d8a686, 8feed62b) @AirwavesMan, @Helion4
[NEW] Added interior to storage sheds and those on the map can now spawn loot. (ad8ca464, 35135c75) @AirwavesMan, @Helion4
[NEW] Added a few new female skins. (758be289) @AirwavesMan, @Helion4
[NEW] Added over 30 new base building items like a drawbridge, metal and wood gates, glass floors and many more. @AirwavesMan, @Helion4
[NEW] Added many broken versions of already existing items and tools like Safe, Engine Parts, Wheel, Toolbox and many more. @AirwavesMan
[NEW] Added lots of new items and tools like Handsaw, Hammer, Cement Bag, Carrot, Potato, Mobile Phone and more. @AirwavesMan, @Helion4
[NEW] Added snapping support for Storage Sheds, Wood Shacks, Wooden Sheds, Gun Racks and Outhouses. (ca05896f) @AirwavesMan
[NEW] Added Submarine (c316d20) @AirwavesMan, @Helion4
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) @ebayShopper
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) @shu, @oiad
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) @ebayShopper
[FIXED] Player could shoot during unconscious wake up animation (634a01a) @ebayShopper
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad, @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) @ebayShopper
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. (be777dd) @dihan48
[FIXED] Vehicles jumping into the air after flipping. (096fc13) @AirwavesMan
[FIXED] Crafting wooden arrows from wood piles and razors was not possible. (d4b46e4) @AirwavesMan
[FIXED] Top snap point for half cinder wall was incorrect. (8f10a36) @ndavalos, @AirwavesMan
[FIXED] The RPK-74 magazine could not be used with some AK-74 versions. (82485ea) @AirwavesMan
[FIXED] Multiple vehicle upgrades were not possible. (ac884f2, a430f79, c24504a) @F507DMT
[FIXED] Inventory dupe if on water. (a052ba7, baf92eb) @F507DMT
[FIXED] The pickaxe and the broken pickaxe spawned in the ground on loot spawn. (a09bb81a) @AirwavesMan
[FIXED] Floating loot from remove, pack and fn_dropItem. (1268f55) @AirwavesMan
[FIXED] Giving water to dogs did not work with all waterbottles. (915cf72) @AirwavesMan
[FIXED] Backpacks had no descriptions. (f1d5038) @AirwavesMan
[FIXED] Potential dupe on lag with Advanced Trading. (0617a77, 5f44161) @oiad, @AirwavesMan, @loooooool(TEMA)
[FIXED] Invisible backseat bug on LAV-HQ DZ and DZE version. (5c3f2162) @AirwavesMan
[FIXED] The fuel capacity of the MH-6J Little Bird, Mi17 Civilian, UH60M was incorrect. (862cf39a, f0e08f22, fc9cb679) @AirwavesMan
[FIXED] AIs could attack traders. (f0ac4afc) @AirwavesMan
[FIXED] RHIB_DZ floating gunner position. (38a31290) @AirwavesMan
[FIXED] The carry and drag functions have been fixed. (bcc5b63) @worldwidesorrow
[FIXED] Bug on switching weapons. @worldwidesorrow
[FIXED] Backpacks and keys were not counted within the weight system. (838e4a06, 49446122) @Damian6666 @AirwavesMan
[FIXED] Biomeat had no infection chance. (b52325c9) @AirwavesMan
[FIXED] Parachute speed bug by pressing certain keys. (2a41d122) @ch0c
[FIXED] Loading screen progress bar did not work since the last Arma 2 1.64 patch. (21e5cfae) @IsGoose
[FIXED] Players were unable to open a few tank versions with their key. (9cc8b5d8) @AirwavesMan
[FIXED] The epoch versions of the RHIB boats were incorrect. (38a31290) @AirwavesMan
[FIXED] Players are no longer able to exploit the player_wearClothes function to reset AI targeting. (5c29704) @morgoth0, @Arrakis, @worldwidesorrow.
[FIXED] Vehicles should no longer explode after a server restart due to buildings loading in late. (99dc7cd7) @Seelenapparat
[FIXED] CZ550 shadow bug (c22ae9e5) @AirwavesMan
[FIXED] Floating loot in buildings over water. (89bca2c9) @AirwavesMan
[FIXED] Potential kill count doubling after change clothes. (0b26ae12) @Seelenapparat
[FIXED] Damaged vehicles will no longer repair after a vehicle upgrade. (95d528b8) @AirwavesMan
[FIXED] Exorbitant damage from chainsaws and sledgehammers on buildings (118dbfa6) @AirwavesMan
[FIXED] Players always looked north on spawn. (4aad93fe) @TH, @AirwavesMan
[FIXED] Trees could be knocked down on the first hit by a hatchet or chainsaw. (8dc6ef8d) @AirwavesMan
[FIXED] Female players had not the correct armor and camouflage set. (758be289) @AirwavesMan
[FIXED] Sometimes players were not properly ejected from an exploded Cessna wreck. (0b6df456) @AirwavesMan
[FIXED] Players were not in combat after shooting from certain helicopters or planes. (e6680aaa) @AirwavesMan
[FIXED] Often the weapon on back was duped when the player was kicked or didn't log out properly. (1697af97) @AirwavesMan
[FIXED] Filling mixed gas into a chainsaw now requires a chainsaw. (b0edf3cb) @AirwavesMan
[UPDATED] All Epoch items and buildable models updated and optimized to affect less the performance. @Helion4
[UPDATED] Spawning of Zombies and loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad, @_Lance_
[UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper
[UPDATED] All M32 grenades now use only one inventory slot. (cc85067) @AirwavesMan
[UPDATED] The Czech Vest Pouch can now carry one weapon. This was changed to be more intuitive and to avoid disappearing weapons. (f7ea9cb) @AirwavesMan
[UPDATED] Old/unused variables removed from variables.sqf. Entire file reorganized. (4accdee) @worldwidesorrow
[UPDATED] Functions fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only - compiles.sqf. (7613e3a) @worldwidesorrow
[UPDATED] Many unused trader cities were moved into a new folder called 'Archive'. Those files will no longer be updated. (6699d8d7) @AirwavesMan
[UPDATED] All vehicle names updated and localizations added. (e36e3cc4) @AirwavesMan
[UPDATED] The gunner optics angle of the BRDM-2 HQ was adjusted to have a better usage. (9ab576fa) @AirwavesMan
[UPDATED] Moved FPS logging and server event spawner to the server scheduler (0a264b9) @worldwidesorrow
[UPDATED] Vanilla events adjusted and moved to the server modules folder. The events are now spawned by the scheduler. (0a264b9) @worldwidesorrow
[UPDATED] Rebuilt trader files and overhauled trader cities. (92700e8a) @AirwavesMan
[UPDATED] Server side security added for higher risk PVDZ_send usage. (40dcf6f) @worldwidesorrow
[UPDATED] New strings added to the string table for medical functions. (2a145bf) @worldwidesorrow
[UPDATED] Medical functions revised. Old/unused medical functions moved to archive. @worldwidesorrow
[UPDATED] Separate actions added for typed blood bags. Variable dayz_classicBloodBagSystem used to bypass unnecessary code. (a4c0638) @worldwidesorrow
[UPDATED] All vehicles updated and many bugs fixed. Now there is a DZ and DZE class for every armed Epoch vehicle. @AirwavesMan
[UPDATED] All silenced weapons can only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo. (6f4b1706) @AirwavesMan
[UPDATED] Increased bullet speed for the MK17 SD and Vintorez ammo. (1e69f357) @AirwavesMan
[UPDATED] MK17 Sniper SD and Vintorez DZ and DZE versions have a higher zeroing. (3895cf9c) @AirwavesMan
[UPDATED] AK74 and AKM start with the semi-automatic firemode instead of full-automatic. (9aeceebb, becfee04) @AirwavesMan
[UPDATED] The FN Fal has a full-automatic mode again. (052becb) @AirwavesMan
[UPDATED] Zombies will no longer get triggered by a chemlight at daytime. (93ba732e) @AirwavesMan
[UPDATED] All magazines now have the combine option. @AirwavesMan
[UPDATED] The Humanity system was updated for hotwiring vehicles and killing players. (f68bbda0, d5910357) @AirwavesMan, @oiad
[UPDATED] The gear count of many vehicles (helicopters in particular) was updated and increased. (06b788a) @AirwavesMan
[UPDATED] Sharpening a knife now has an animation. (b7892bfc) @AirwavesMan
[UPDATED] Added full localization to snap and vector building. (fe1d7fb4) @AirwavesMan
[UPDATED] Added the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek
[UPDATED] Crafting a tent requires 2x equip_tent_poles instead of 2x ItemPole. (73289a69) @AirwavesMan
[UPDATED] Crafting a firebarrel kit no longer requires matches. (b4b93562) @nadal28 @AirwavesMan
[UPDATED] Crafting shows all required items now. (8315d899) @AirwavesMan
[UPDATED] Relogging with a chainsaw in the backpack will delete the chainsaw gas instead of refilling it. (132e9506) @AirwavesMan
[UPDATED] The group invite message now contains the name of the inviter. (396d0313) @ch0c, @AirwavesMan
[UPDATED] Harvesting wood with a hatchet can now drop both wood piles and wooden logs. (ae79f4ce) @AirwavesMan
[UPDATED] The maintain animation is interruptible now. (910ab43a) @AirwavesMan
[UPDATED] Trading single items can be configured to change the player's humanity value. (4f106220) @AirwavesMan
[UPDATED] The Journal main page was reworked and has some more information about the server settings now. (ef05eb4e) @AirwavesMan
[UPDATED] Harvesting wood will yield at least 16 or more wood. This was added in order to decrease network traffic. (8dc6ef8d) @AirwavesMan
[UPDATED] Increased cargo count of Refuel Trucks. (4667f20b) @AirwavesMan
[UPDATED] Cinder buildings and metal floors have a new texture. @Helion4
[UPDATED] Highly increased infection chance if the player eats uncooked meat or fish. (29b6a26) @AirwavesMan
[UPDATED] Crafting wooden buildings now requires a handsaw and a hammer. (247f5dc6) @AirwavesMan
[UPDATED] Full Russian Localization @RedLink-kam, @dreamforceinc
[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan
[REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow
[REMOVED] PVDZ_drg_RaDrag, PVDZ_drg_RaLW, PVDZ_drg_RLact and PVDZ_Unconscious removed from publicvariable.txt. They have been replaced with PVDZ_send. (2d03fb9) @worldwidesorrow
[REMOVED] DayZ Vanilla Crafting - all recipes were moved to Epoch Crafting. (8315d899) @AirwavesMan
[INFO] Synced with DayZMod upstream up to commit fe063a8
[INFO] Removed functions can be found under "dayz_code\old".
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, Icewindo, Brainbug, lennard91, stagler, SyNcRoNiCzZ, Sam563, Alwarren, Robert Hammer, Marseille77

View File

@@ -16,5 +16,5 @@
[REMOVED] Old Towngenerator Config. @Skaronator
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Models/textures by @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

View File

@@ -29,6 +29,7 @@ AH6X_DZ
AH6X_EP1
AN2_2_DZ
AN2_DZ
ATV_CIV_CP
ATV_CZ_EP1
ATV_US_EP1
AV8B
@@ -70,9 +71,11 @@ BAF_Merlin_DZE
BAF_Merlin_HC3_D
BAF_Offroad_D
BAF_Offroad_W
BMP2_ACR
BMP2_Ambul_CDF
BMP2_Ambul_INS
BMP2_CDF
BMP2_Des_ACR
BMP2_Gue
BMP2_HQ_CDF
BMP2_HQ_INS
@@ -81,10 +84,12 @@ BMP2_INS
BMP2_TK_EP1
BMP2_UN_EP1
BMP3
BRDM2_ACR
BRDM2_ATGM_CDF
BRDM2_ATGM_INS
BRDM2_ATGM_TK_EP1
BRDM2_CDF
BRDM2_Desert_ACR
BRDM2_Gue
BRDM2_HQ_Gue
BRDM2_HQ_TK_GUE_EP1
@@ -103,6 +108,8 @@ BTR90_DZE
BTR90_HQ
BTR90_HQ_DZ
BTR90_HQ_DZE
BVP1_TK_ACR
BVP1_TK_GUE_ACR
C130J
C130J_US_EP1
C130J_US_EP1_DZ
@@ -133,6 +140,13 @@ DSHkM_Mini_TriPod
DSHkM_Mini_TriPod_CDF
DSHkM_Mini_TriPod_TK_GUE_EP1
DSHkM_Mini_TriPod_TK_INS_EP1
Dingo_DST_ACR
Dingo_GL_DST_ACR
Dingo_GL_Wdl_ACR
Dingo_WDL_ACR
EOffroad_DSHKM_TERROR
EOffroad_SPG9_TERROR
EPickup_PK_TERROR
F35B
Fishing_Boat
Fort_Nest_M240
@@ -176,15 +190,18 @@ HMMWV_M1151_M2_CZ_DES_EP1_DZE
HMMWV_M1151_M2_DES_EP1
HMMWV_M2
HMMWV_M2_DZ
HMMWV_M2_USArmy
HMMWV_M998A2_SOV_DES_EP1
HMMWV_M998A2_SOV_DES_EP1_DZ
HMMWV_M998A2_SOV_DES_EP1_DZE
HMMWV_M998_crows_M2_DES_EP1
HMMWV_M998_crows_MK19_DES_EP1
HMMWV_MK19
HMMWV_MK19_DES_EP1
HMMWV_Mk19
HMMWV_Mk19_USArmy
HMMWV_TOW
HMMWV_TOW_DES_EP1
HMMWV_TOW_USArmy
HMMWV_Terminal_EP1
Igla_AA_pod_East
Igla_AA_pod_TK_EP1
@@ -227,6 +244,9 @@ Kamaz_DZE1
Kamaz_DZE2
Kamaz_DZE3
Kamaz_DZE4
L159_ACR
L39_2_ACR
L39_ACR
L39_TK_EP1
LAV25
LAV25_DZ
@@ -259,6 +279,9 @@ LadaLM_DZE1
LadaLM_DZE2
LadaLM_DZE3
LadaLM_DZE4
LandRover_ACR
LandRover_Ambulance_ACR
LandRover_Ambulance_Des_ACR
LandRover_CZ_EP1
LandRover_MG_TK_EP1
LandRover_MG_TK_EP1_DZ
@@ -272,6 +295,8 @@ LandRover_Special_CZ_EP1_DZE
LandRover_TK_CIV_EP1
M1030
M1030_US_DES_EP1
M1114_AGS_ACR
M1114_DSK_ACR
M1126_ICV_M2_EP1
M1126_ICV_mk19_EP1
M1128_MGS_EP1
@@ -351,6 +376,7 @@ Mi17_medevac_RU
Mi17_medevac_RU_DZ
Mi17_rockets_RU
Mi24_D
Mi24_D_CZ_ACR
Mi24_D_TK_EP1
Mi24_P
Mi24_V
@@ -364,6 +390,7 @@ MtvrRepair
MtvrRepair_DES_EP1
MtvrSalvage_DES_EP1
MtvrSupply_DES_EP1
Octavia_ACR
Offroad_DSHKM_Gue
Offroad_DSHKM_Gue_DZ
Offroad_DSHKM_Gue_DZE
@@ -372,14 +399,19 @@ Offroad_DSHKM_Gue_DZE2
Offroad_DSHKM_Gue_DZE3
Offroad_DSHKM_Gue_DZE4
Offroad_DSHKM_INS
Offroad_DSHKM_TERROR
Offroad_DSHKM_TK_GUE_EP1
Offroad_SPG9_Gue
Offroad_SPG9_TERROR
Offroad_SPG9_TK_GUE_EP1
Old_bike_TK_CIV_EP1
Old_bike_TK_INS_EP1
Old_moto_TK_Civ_EP1
PBX
PBX_ACR
Pandur2_ACR
Pchela1T
Pchela1T_CDF
Pickup_PK_GUE
Pickup_PK_GUE_DZ
Pickup_PK_GUE_DZE
@@ -394,6 +426,7 @@ Pickup_PK_INS_DZE1
Pickup_PK_INS_DZE2
Pickup_PK_INS_DZE3
Pickup_PK_INS_DZE4
Pickup_PK_TERROR
Pickup_PK_TK_GUE_EP1
Pickup_PK_TK_GUE_EP1_DZ
Pickup_PK_TK_GUE_EP1_DZE
@@ -404,7 +437,9 @@ Pickup_PK_TK_GUE_EP1_DZE4
RHIB
RHIB2Turret
RHIB_DZ
RM70_ACR
RU_WarfareBMGNest_PK
Rbs70_ACR
S1203_TK_CIV_EP1
S1203_ambulance_EP1
SPG9_CDF
@@ -517,11 +552,24 @@ T34_TK_EP1
T34_TK_GUE_EP1
T55_TK_EP1
T55_TK_GUE_EP1
T72_ACR
T72_CDF
T72_Gue
T72_INS
T72_RU
T72_TK_EP1
T810A_Des_MG_ACR
T810A_MG_ACR
T810Reammo_ACR
T810Reammo_Des_ACR
T810Refuel_ACR
T810Refuel_Des_ACR
T810Repair_ACR
T810Repair_Des_ACR
T810_ACR
T810_Des_ACR
T810_Open_ACR
T810_Open_Des_ACR
T90
TOW_TriPod
TOW_TriPod_US_EP1
@@ -557,6 +605,7 @@ UAZ_RU_DZE2
UAZ_RU_DZE3
UAZ_RU_DZE4
UAZ_SPG9_INS
UAZ_Unarmed_ACR
UAZ_Unarmed_TK_CIV_EP1
UAZ_Unarmed_TK_CIV_EP1_DZE1
UAZ_Unarmed_TK_CIV_EP1_DZE2

View File

@@ -0,0 +1,163 @@
USBasicBag
Tripod_Bag
M2StaticMG_US_Bag_EP1
M2HD_mini_TriPod_US_Bag_EP1
DSHKM_TK_GUE_Bag_EP1
DSHKM_TK_INS_Bag_EP1
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
KORD_high_TK_Bag_EP1
KORD_high_UN_Bag_EP1
KORD_TK_Bag_EP1
KORD_UN_Bag_EP1
MK19_TriPod_US_Bag_EP1
AGS_TK_Bag_EP1
AGS_TK_GUE_Bag_EP1
AGS_TK_INS_Bag_EP1
AGS_UN_Bag_EP1
M252_US_Bag_EP1
2b14_82mm_TK_Bag_EP1
2b14_82mm_TK_GUE_Bag_EP1
2b14_82mm_TK_INS_Bag_EP1
Metis_TK_Bag_EP1
TOW_TriPod_US_Bag_EP1
SPG9_TK_GUE_Bag_EP1
SPG9_TK_INS_Bag_EP1
US_UAV_Pack_EP1
US_Assault_Pack_EP1
US_Assault_Pack_Ammo_EP1
US_Assault_Pack_AmmoSAW_EP1
US_Assault_Pack_AT_EP1
US_Assault_Pack_Explosives_EP1
US_Patrol_Pack_EP1
US_Patrol_Pack_Ammo_EP1
US_Patrol_Pack_Specops_EP1
US_Backpack_EP1
US_Backpack_AmmoMG_EP1
US_Backpack_AT_EP1
US_Backpack_Specops_EP1
DE_Backpack_Specops_EP1
CZ_Backpack_EP1
CZ_Backpack_Ammo_EP1
CZ_Backpack_Specops_EP1
CZ_Backpack_AmmoMG_EP1
CZ_VestPouch_EP1
CZ_VestPouch_Sa58_EP1
CZ_VestPouch_M4_EP1
TK_RPG_Backpack_EP1
TK_ALICE_Pack_EP1
TK_ALICE_Pack_Explosives_EP1
TK_ALICE_Pack_AmmoMG_EP1
TKA_ALICE_Pack_Ammo_EP1
TKG_ALICE_Pack_AmmoAK47_EP1
TKG_ALICE_Pack_AmmoAK74_EP1
TK_Assault_Pack_EP1
TK_Assault_Pack_RPK_EP1
TKA_Assault_Pack_Ammo_EP1
BAF_L2A1_ACOG_tripod_bag
BAF_L2A1_ACOG_minitripod_bag
BAF_GPMG_Minitripod_D_bag
BAF_GMG_ACOG_minitripod_bag
RBS70_Bag_ACR
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,102 @@
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

View File

@@ -0,0 +1,114 @@
Kostey_photos
Kostey_map_case
Kostey_notebook
CDF_dogtags
Moscow_Bombing_File
Cobalt_File
ItemWatch
ItemCompass
ItemGPS
ItemRadio
ItemMap
EvPhoto
EvMap
EvMoscow
EvKobalt
EvMoney
EvDogTags
BinocularBroken
ItemNVGBroken_DZE
NVGoggles_DZE
ItemNVGFullBroken_DZE
Binocular_VectorBroken
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
ChainSawBroken
ChainSawBBroken
ChainSawGBroken
ChainSawPBroken
ChainSawRBroken
ItemMap_Debug
ItemGPSBroken_DZE
ItemKnife
ItemKnife5
ItemKnife4
ItemKnife3
ItemKnife2
ItemKnife1
ItemKnifeBlunt
ItemMatchboxEmpty
ItemMatchbox
Item5Matchbox
Item4Matchbox
Item3Matchbox
Item2Matchbox
Item1Matchbox
ItemToolbox
ItemToolboxBroken
ItemEtool
ItemEtoolBroken
ItemFishingPole
ItemFishingPoleBroken
ItemShovel
ItemShovelBroken
ItemPickaxe
ItemPickaxeBroken
ItemSledge
ItemSledgeBroken
ItemSledgeHammer
ItemSledgeHammerBroken
ItemCrowbar
ItemCrowbarBent
ItemHatchet
ItemHatchetBroken
ItemMachete
ItemMacheteBroken
ItemFlashlight
ItemFlashlightBroken
MeleeFlashlight
ItemFlashlightRed
ItemFlashlightRedBroken
MeleeFlashlightRed
ItemRadioBroken_DZE
ItemKeyKit
ItemKeyKitBroken
ItemAPSI_DZE
ItemAPSIBroken_DZE
ItemPilotmask_DZE
ItemPilotmaskBroken_DZE
ItemGasmask1_DZE
ItemGasmask1Broken_DZE
ItemGasmask2_DZE
ItemGasmask2Broken_DZE
ItemSolder_DZE
ItemSolderBroken_DZE
Cuffs_DZE
CuffsBroken_DZE
Hammer_DZE
HammerBroken_DZE
Handsaw_DZE
HandsawBroken_DZE
Smartphone_DZE
SmartphoneBroken_DZE
Scissors_DZE
ScissorsBroken_DZE
Screwdriver_DZE
ScrewdriverBroken_DZE
Wrench_DZE
WrenchBroken_DZE
Notebook_bio_DZE
Notebook_che_DZE
Notebook_phy_DZE
Notebook_secret_DZE
Notebook_herbs_DZE
Document_Random_DZE
Document_Military_DZE
Document_Topsecret_DZE
Manual_electronics_DZE
Manual_camera_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,723 @@
Sa61_EP1
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_DZ
AK74_SD_DZ
AK74_GL_DZ
AK74_GL_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AK107_Kobra_DZ
AK107_DZ
AK107_GL_DZ
AK107_PSO_DZ
AK107_GL_PSO_DZ
AK107_GL_Kobra_DZ
AN94_DZ
AN94_GL_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_DZ
AKS74U_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS_Gold_DZ
AKS_Silver_DZ
AKS_DZ
RK95_DZ
RK95_SD_DZ
RK95_CCO_SD_DZ
RK95_ACOG_SD_DZ
RK95_CCO_DZ
RK95_ACOG_DZ
Groza9_DZ
Groza9_Sniper_DZ
Groza9_GL_DZ
Groza9_GL_Sniper_DZ
Groza9_SD_DZ
Groza9_Sniper_SD_DZ
Groza1_DZ
Groza1_Sniper_DZ
Groza1_SD_DZ
Groza1_Sniper_SD_DZ
SCAR_H_AK_DZ
SCAR_H_AK_CCO_DZ
SCAR_H_B_AK_CCO_DZ
SCAR_H_AK_HOLO_DZ
SCAR_H_AK_ACOG_DZ
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
DMR_DZ
DMR_SKN
DMR_Gh_DZ
DMR_DZE
DMR_Gh_DZE
RSASS_DZ
RSASS_TWS_DZ
RSASS_SD_DZ
RSASS_TWS_SD_DZ
FNFAL_DZ
FNFAL_CCO_DZ
FNFAL_Holo_DZ
FNFAL_ANPVS4_DZ
FN_FAL_ANPVS4_DZE
G3_DZ
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36A_Camo_DZ
G36A_Camo_SD_DZ
G36C_DZ
G36C_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_Camo_DZ
G36C_Camo_Holo_SD_DZ
MG36_DZ
MG36_Camo_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_MFL_DZ
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_Rusty_DZ
M4A1_Camo_CCO_DZ
M4A1_Camo_CCO_SD_DZ
M4A1_Camo_Holo_GL_DZ
M4A1_Camo_Holo_GL_SD_DZ
M4A3_DES_CCO_DZ
M4A3_ACOG_GL_DZ
M4A3_Camo_DZ
M4A3_Camo_ACOG_DZ
HK416_DZ
HK416_SD_DZ
HK416_GL_DZ
HK416_GL_SD_DZ
HK416_CCO_DZ
HK416_CCO_SD_DZ
HK416_GL_CCO_DZ
HK416_GL_CCO_SD_DZ
HK416_Holo_DZ
HK416_Holo_SD_DZ
HK416_GL_Holo_DZ
HK416_GL_Holo_SD_DZ
HK416C_DZ
HK416C_GL_DZ
HK416C_CCO_DZ
HK416C_GL_CCO_DZ
HK416C_Holo_DZ
HK416C_GL_Holo_DZ
HK416C_ACOG_DZ
HK416C_GL_ACOG_DZ
SteyrAug_A3_Green_DZ
SteyrAug_A3_Black_DZ
SteyrAug_A3_Blue_DZ
SteyrAug_A3_ACOG_Green_DZ
SteyrAug_A3_ACOG_Black_DZ
SteyrAug_A3_ACOG_Blue_DZ
SteyrAug_A3_Holo_Green_DZ
SteyrAug_A3_Holo_Black_DZ
SteyrAug_A3_Holo_Blue_DZ
SteyrAug_A3_GL_Green_DZ
SteyrAug_A3_GL_Black_DZ
SteyrAug_A3_GL_Blue_DZ
SteyrAug_A3_ACOG_GL_Green_DZ
SteyrAug_A3_ACOG_GL_Black_DZ
SteyrAug_A3_ACOG_GL_Blue_DZ
SteyrAug_A3_Holo_GL_Green_DZ
SteyrAug_A3_Holo_GL_Black_DZ
SteyrAug_A3_Holo_GL_Blue_DZ
HK53A3_DZ
HK53A3_CCO_DZ
HK53A3_Holo_DZ
PDR_DZ
PDR_CCO_DZ
PDR_Holo_DZ
Famas_DZ
Famas_CCO_DZ
Famas_Holo_DZ
Famas_SD_DZ
Famas_CCO_SD_DZ
Famas_Holo_SD_DZ
ACR_WDL_DZ
ACR_WDL_SD_DZ
ACR_WDL_GL_DZ
ACR_WDL_GL_SD_DZ
ACR_WDL_CCO_DZ
ACR_WDL_CCO_SD_DZ
ACR_WDL_CCO_GL_DZ
ACR_WDL_CCO_GL_SD_DZ
ACR_WDL_Holo_DZ
ACR_WDL_Holo_SD_DZ
ACR_WDL_Holo_GL_DZ
ACR_WDL_Holo_GL_SD_DZ
ACR_WDL_ACOG_DZ
ACR_WDL_ACOG_SD_DZ
ACR_WDL_ACOG_GL_DZ
ACR_WDL_ACOG_GL_SD_DZ
ACR_WDL_TWS_DZ
ACR_WDL_TWS_GL_DZ
ACR_WDL_TWS_SD_DZ
ACR_WDL_TWS_GL_SD_DZ
ACR_WDL_NV_DZ
ACR_WDL_NV_SD_DZ
ACR_WDL_NV_GL_DZ
ACR_WDL_NV_GL_SD_DZ
ACR_BL_DZ
ACR_BL_SD_DZ
ACR_BL_GL_DZ
ACR_BL_GL_SD_DZ
ACR_BL_CCO_DZ
ACR_BL_CCO_SD_DZ
ACR_BL_CCO_GL_DZ
ACR_BL_CCO_GL_SD_DZ
ACR_BL_Holo_DZ
ACR_BL_Holo_SD_DZ
ACR_BL_Holo_GL_DZ
ACR_BL_Holo_GL_SD_DZ
ACR_BL_ACOG_DZ
ACR_BL_ACOG_SD_DZ
ACR_BL_ACOG_GL_DZ
ACR_BL_ACOG_GL_SD_DZ
ACR_BL_TWS_DZ
ACR_BL_TWS_GL_DZ
ACR_BL_TWS_SD_DZ
ACR_BL_TWS_GL_SD_DZ
ACR_BL_NV_DZ
ACR_BL_NV_SD_DZ
ACR_BL_NV_GL_DZ
ACR_BL_NV_GL_SD_DZ
ACR_DES_DZ
ACR_DES_SD_DZ
ACR_DES_GL_DZ
ACR_DES_GL_SD_DZ
ACR_DES_CCO_DZ
ACR_DES_CCO_SD_DZ
ACR_DES_CCO_GL_DZ
ACR_DES_CCO_GL_SD_DZ
ACR_DES_Holo_DZ
ACR_DES_Holo_SD_DZ
ACR_DES_Holo_GL_DZ
ACR_DES_Holo_GL_SD_DZ
ACR_DES_ACOG_DZ
ACR_DES_ACOG_SD_DZ
ACR_DES_ACOG_GL_DZ
ACR_DES_ACOG_GL_SD_DZ
ACR_DES_TWS_DZ
ACR_DES_TWS_GL_DZ
ACR_DES_TWS_SD_DZ
ACR_DES_TWS_GL_SD_DZ
ACR_DES_NV_DZ
ACR_DES_NV_SD_DZ
ACR_DES_NV_GL_DZ
ACR_DES_NV_GL_SD_DZ
ACR_SNOW_DZ
ACR_SNOW_SD_DZ
ACR_SNOW_GL_DZ
ACR_SNOW_GL_SD_DZ
ACR_SNOW_CCO_DZ
ACR_SNOW_CCO_SD_DZ
ACR_SNOW_CCO_GL_DZ
ACR_SNOW_CCO_GL_SD_DZ
ACR_SNOW_Holo_DZ
ACR_SNOW_Holo_SD_DZ
ACR_SNOW_Holo_GL_DZ
ACR_SNOW_Holo_GL_SD_DZ
ACR_SNOW_ACOG_DZ
ACR_SNOW_ACOG_SD_DZ
ACR_SNOW_ACOG_GL_DZ
ACR_SNOW_ACOG_GL_SD_DZ
ACR_SNOW_TWS_DZ
ACR_SNOW_TWS_GL_DZ
ACR_SNOW_TWS_SD_DZ
ACR_SNOW_TWS_GL_SD_DZ
ACR_SNOW_NV_DZ
ACR_SNOW_NV_SD_DZ
ACR_SNOW_NV_GL_DZ
ACR_SNOW_NV_GL_SD_DZ
KAC_PDW_DZ
KAC_PDW_CCO_DZ
KAC_PDW_HOLO_DZ
KAC_PDW_ACOG_DZ
CTAR21_DZ
CTAR21_CCO_DZ
CTAR21_ACOG_DZ
Masada_DZ
Masada_SD_DZ
Masada_CCO_DZ
Masada_CCO_SD_DZ
Masada_Holo_DZ
Masada_Holo_SD_DZ
Masada_ACOG_DZ
Masada_ACOG_SD_DZ
Masada_BL_DZ
Masada_BL_SD_DZ
Masada_BL_CCO_DZ
Masada_BL_CCO_SD_DZ
Masada_BL_Holo_DZ
Masada_BL_Holo_SD_DZ
Masada_BL_ACOG_DZ
Masada_BL_ACOG_SD_DZ
MK16_DZ
MK16_CCO_DZ
MK16_Holo_DZ
MK16_ACOG_DZ
MK16_GL_DZ
MK16_GL_CCO_DZ
MK16_GL_Holo_DZ
MK16_GL_ACOG_DZ
MK16_CCO_SD_DZ
MK16_Holo_SD_DZ
MK16_ACOG_SD_DZ
MK16_GL_CCO_SD_DZ
MK16_GL_Holo_SD_DZ
MK16_GL_ACOG_SD_DZ
MK16_BL_CCO_DZ
MK16_BL_GL_ACOG_DZ
MK16_BL_Holo_SD_DZ
MK16_BL_GL_CCO_SD_DZ
XM8_DZ
XM8_DES_DZ
XM8_GREY_DZ
XM8_GREY_2_DZ
XM8_GL_DZ
XM8_DES_GL_DZ
XM8_GREY_GL_DZ
XM8_Compact_DZ
XM8_DES_Compact_DZ
XM8_GREY_Compact_DZ
XM8_GREY_2_Compact_DZ
XM8_Sharpsh_DZ
XM8_DES_Sharpsh_DZ
XM8_GREY_Sharpsh_DZ
XM8_SAW_DZ
XM8_DES_SAW_DZ
XM8_GREY_SAW_DZ
XM8_SD_DZ
M14_DZ
M14_Gh_DZ
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M1A_SC16_BL_DZ
M1A_SC16_BL_ACOG_DZ
M1A_SC16_BL_CCO_DZ
M1A_SC16_BL_HOLO_DZ
M1A_SC16_BL_PU_DZ
M1A_SC16_BL_Sniper_DZ
M1A_SC16_TAN_DZ
M1A_SC16_TAN_ACOG_DZ
M1A_SC16_TAN_CCO_DZ
M1A_SC16_TAN_HOLO_DZ
M1A_SC16_TAN_PU_DZ
M1A_SC16_TAN_Sniper_DZ
M1A_SC2_BL_DZ
M1A_SC2_BL_ACOG_DZ
M1A_SC2_BL_CCO_DZ
M1A_SC2_BL_HOLO_DZ
M1A_SC2_BL_PU_DZ
M1A_SC2_BL_Sniper_DZ
M21_DZ
M21A5_DZ
M21A5_SD_DZ
HK417_DZ
HK417_SD_DZ
HK417_CCO_DZ
HK417_CCO_SD_DZ
HK417_Holo_DZ
HK417_Holo_SD_DZ
HK417_ACOG_DZ
HK417_ACOG_SD_DZ
HK417C_DZ
HK417C_GL_DZ
HK417C_CCO_DZ
HK417C_GL_CCO_DZ
HK417C_Holo_DZ
HK417C_GL_Holo_DZ
HK417C_ACOG_DZ
HK417C_GL_ACOG_DZ
HK417_Sniper_DZ
HK417_Sniper_SD_DZ
MK14_DZ
MK14_CCO_DZ
MK14_Holo_DZ
MK14_ACOG_DZ
MK14_Sniper_DZ
MK14_SD_DZ
MK14_CCO_SD_DZ
MK14_Holo_SD_DZ
MK14_ACOG_SD_DZ
MK14_Sniper_SD_DZ
MK17_DZ
MK17_CCO_DZ
MK17_Holo_DZ
MK17_ACOG_DZ
MK17_GL_DZ
MK17_GL_CCO_DZ
MK17_GL_Holo_DZ
MK17_GL_ACOG_DZ
MK17_CCO_SD_DZ
MK17_Holo_SD_DZ
MK17_ACOG_SD_DZ
MK17_GL_CCO_SD_DZ
MK17_GL_Holo_SD_DZ
MK17_BL_Holo_DZ
MK17_BL_GL_ACOG_DZ
MK17_BL_CCO_SD_DZ
MK17_BL_GL_Holo_SD_DZ
MK17_Sniper_DZ
MK17_Sniper_SD_DZ
M110_NV_DZ
CZ805_A1_DZ
CZ805_A1_GL_DZ
CZ805_A2_DZ
CZ805_A2_SD_DZ
CZ805_B_GL_DZ
M24_DZ
M24_Gh_DZ
M24_DES_DZ
M40A3_Gh_DZ
M40A3_DZ
CZ750_DZ
M249_CCO_DZ
M249_DZ
M249_Holo_DZ
M249_EP1_DZ
M249_m145_EP1_DZE
L110A1_CCO_DZ
L110A1_Holo_DZ
L110A1_DZ
BAF_L110A1_Aim_DZE
M240_DZ
M240_CCO_DZ
M240_Holo_DZ
m240_scoped_EP1_DZE
M60A4_EP1_DZE
Mk43_DZ
MK43_Holo_DZ
MK43_ACOG_DZ
MK43_M145_DZ
M1014_DZ
M1014_CCO_DZ
M1014_Holo_DZ
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk48_DES_CCO_DZ
PKM_DZ
Pecheneg_DZ
UK59_DZ
RPK74_Kobra_DZ
RPK74_DZ
RPK74_PSO1_DZ
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_DZ
SVD_Gh_DZ
SVD_PSO1_Gh_DES_DZ
SVD_NSPU_DZ
SVD_Gold_DZ
SVU_PSO1_DZ
VSS_vintorez_DZE
VAL_DZ
VAL_Kobra_DZ
VAL_PSO1_DZ
KSVK_DZE
Mosin_DZ
Mosin_BR_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
MP5_DZ
MP5_SD_DZ
Kriss_DZ
Kriss_CCO_DZ
Kriss_Holo_DZ
Kriss_SD_DZ
Kriss_CCO_SD_DZ
Kriss_Holo_SD_DZ
Scorpion_Evo3_DZ
Scorpion_Evo3_CCO_DZ
Scorpion_Evo3_CCO_SD_DZ
MP7_DZ
MP7_FL_DZ
MP7_MFL_DZ
MP7_Holo_DZ
MP7_Holo_FL_DZ
MP7_Holo_MFL_DZ
MP7_CCO_DZ
MP7_CCO_FL_DZ
MP7_CCO_MFL_DZ
MP7_ACOG_DZ
MP7_ACOG_FL_DZ
MP7_ACOG_MFL_DZ
MP7_SD_DZ
MP7_SD_FL_DZ
MP7_SD_MFL_DZ
MP7_Holo_SD_DZ
MP7_Holo_SD_FL_DZ
MP7_Holo_SD_MFL_DZ
MP7_CCO_SD_DZ
MP7_CCO_SD_FL_DZ
MP7_CCO_SD_MFL_DZ
MP7_ACOG_SD_DZ
MP7_ACOG_SD_FL_DZ
MP7_ACOG_SD_MFL_DZ
TMP_DZ
TMP_CCO_DZ
TMP_Holo_DZ
TMP_SD_DZ
TMP_CCO_SD_DZ
TMP_Holo_SD_DZ
UMP_DZ
UMP_CCO_DZ
UMP_Holo_DZ
UMP_SD_DZ
UMP_CCO_SD_DZ
UMP_Holo_SD_DZ
P90_DZ
P90_CCO_DZ
P90_Holo_DZ
P90_SD_DZ
P90_CCO_SD_DZ
P90_Holo_SD_DZ
Sten_MK_DZ
MAT49_DZ
M31_DZ
M16A2_DZ
M16A2_GL_DZ
M16A2_Rusty_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
SA58_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
Sa58V_DZ
Sa58V_Camo_CCO_DZ
Sa58V_Camo_ACOG_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_MFL_DZ
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
BAF_L85A2_RIS_TWS_DZ
L86A2_LSW_DZ
Bizon_DZ
Bizon_Kobra_DZ
Bizon_SD_DZ
Bizon_Kobra_SD_DZ
CZ550_DZ
LeeEnfield_DZ
MR43_DZ
Winchester1866_DZ
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Saiga12K_DZ
USAS12_DZ
AA12_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
L115A3_DZ
L115A3_2_DZ
MSR_DZ
MSR_SD_DZ
MSR_NV_DZ
MSR_NV_SD_DZ
MSR_TWS_DZ
MSR_TWS_SD_DZ
XM2010_DZ
XM2010_SD_DZ
XM2010_NV_DZ
XM2010_NV_SD_DZ
XM2010_TWS_DZ
XM2010_TWS_SD_DZ
Anzio_20_DZ
BAF_AS50_scoped_DZ
m107_DZ
m107_SKN
M4SPR_DZE
M200_CheyTac_DZ
M200_CheyTac_SD_DZ
WA2000_DZ
Barrett_MRAD_Iron_DZ
Barrett_MRAD_CCO_DZ
Barrett_MRAD_Sniper_DZ
M9_DZ
M9_SD_DZ
M9_Camo_DZ
M9_Camo_SD_DZ
M93R_DZ
P99_Black_DZ
P99_Black_SD_DZ
P99_Green_DZ
P99_Green_SD_DZ
P99_Silver_DZ
P99_Silver_SD_DZ
BrowningHP_DZ
P226_DZ
P226_Silver_DZ
P38_DZ
PPK_DZ
MK22_DZ
MK22_2_DZ
MK22_SD_DZ
MK22_2_SD_DZ
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G18_DZ
M1911_DZ
M1911_2_DZ
Kimber_M1911_DZ
Kimber_M1911_SD_DZ
USP_DZ
USP_SD_DZ
Makarov_DZ
Makarov_SD_DZ
Tokarew_TT33_DZ
Ruger_MK2_DZ
APS_DZ
APS_SD_DZ
PDW_DZ
PDW_SD_DZ
TEC9_DZ
Mac10_DZ
Revolver_DZ
Revolver_Gold_DZ
Colt_Anaconda_DZ
Colt_Anaconda_Gold_DZ
Colt_Bull_DZ
Colt_Python_DZ
Colt_Revolver_DZ
CZ75P_DZ
CZ75D_DZ
CZ75SP_DZ
CZ75SP_SD_DZ
DesertEagle_DZ
DesertEagle_Gold_DZ
DesertEagle_Silver_DZ
DesertEagle_Modern_DZ
Sa61_DZ

View File

@@ -1,118 +1,196 @@
New Zombies 1.0.6.3
z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg
z_soldier_usmc_pilot
z_soldier_usmc_crew
z_soldier_usmc_officer
z_soldier_usmc_crewman_white
z_soldier_usmc_crewman_blue
z_soldier_usmc_crewman_yellow
z_soldier_usmc_crewman_red
z_soldier_usmc_crewman_purple
z_soldier_usmc_crewman_green
z_soldier_usmc_ghillie
z_soldier_fr_tl
z_soldier_fr_commander
z_soldier_fr_r
z_soldier_fr_marksman
z_soldier_fr_sapper
z_soldier_fr_ac
z_soldier_fr_assault
z_soldier_cdf_officer
z_soldier_cdf_commander
z_soldier_cdf_pilot
z_soldier_cdf_crew
z_soldier_ru_soldier
z_soldier_ru_soldier_heavy
z_soldier_ru_officer
z_soldier_ru_ghillie
z_soldier_ru_pilot
z_soldier_ru_crewman
z_soldier_ru_specnaz
z_soldier_ru_commander
z_soldier_ru_specialforces
z_soldier_gue_soldier1
z_soldier_gue_soldier2
z_soldier_gue_soldier3
z_soldier_gue_soldier4
z_soldier_gue_commander
z_soldier_gue_ghillie
z_soldier_ins_soldier1
z_soldier_ins_soldier2
z_soldier_ins_soldier3
z_soldier_ins_officer
z_soldier_ins_bardak
z_soldier_ins_lopotev
z_citizen1
z_citizen2
z_citizen3
z_citizen4
z_lumberjack1
z_lumberjack2
z_lumberjack3
z_lumberjack4
z_profiteer1
z_profiteer2
z_profiteer3
z_profiteer4
z_rocker1
z_rocker2
z_rocker3
z_rocker4
z_hunter2
z_hunter3
z_hunter4
z_assistant
z_pilot
z_takistani1
z_takistani2
z_takistani3
z_takistani4
z_takistani5
z_takistani6
z_soldier_tk_soldier1
z_soldier_tk_soldier2
z_soldier_tk_soldier3
z_soldier_tk_soldier4
z_soldier_cz_soldier_heavy
z_soldier_cz_officer
z_soldier_cz_pilot
z_soldier_cz_ghillie
z_soldier_cz_spec
z_soldier_un_soldier_heavy
z_soldier_ger_soldier
z_soldier_ger_soldier_light
z_soldier_baf_w_soldier_heavy
z_soldier_baf_d_soldier_heavy
z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier
z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w
z_soldier_pmc_soldier
z_soldier_pmc_engineer
z_soldier_pmc_bodyguard
Loot Groups
ZombieCrewman
ZombieOfficer
ZombieGhillie
ZombieSpecialForces
ZombieRebels
ZombieLumberJack
ZombieRocker
ZombieBodyguard
Stringtable Names
STR_ZNAME_CREWMAN
STR_ZNAME_OFFICER
STR_ZNAME_GHILLIE
STR_ZNAME_SPECIALFORCES
STR_ZNAME_REBELS
STR_ZNAME_LUMERJACK
STR_ZNAME_ROCKER
STR_ZNAME_ASSISTANT
STR_ZNAME_BODYGUARD
zZombie_Base
z_villager1
z_villager2
z_villager3
z_priest
z_soldier
z_soldier_pilot
z_soldier_heavy
z_policeman
z_policeman2
z_suit1
z_suit2
z_suit3
z_suit4
z_suit5
z_suit6
z_worker1
z_worker2
z_worker3
z_worker4
z_doctor
z_teacher
z_assistant
z_gardener
z_hunter
z_hunter2
z_hunter3
z_hunter4
z_hunter5
z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg
z_soldier_usmc_pilot
z_soldier_usmc_crew
z_soldier_usmc_officer
z_soldier_usmc_crewman_white
z_soldier_usmc_crewman_blue
z_soldier_usmc_crewman_yellow
z_soldier_usmc_crewman_red
z_soldier_usmc_crewman_purple
z_soldier_usmc_crewman_green
z_soldier_usmc_ghillie
z_soldier_fr_tl
z_soldier_fr_commander
z_soldier_fr_r
z_soldier_fr_marksman
z_soldier_fr_sapper
z_soldier_fr_ac
z_soldier_fr_assault
z_soldier_cdf_officer
z_soldier_cdf_commander
z_soldier_cdf_pilot
z_soldier_cdf_crew
z_soldier_ru_soldier
z_soldier_ru_soldier_heavy
z_soldier_ru_officer
z_soldier_ru_ghillie
z_soldier_ru_pilot
z_soldier_ru_crewman
z_soldier_ru_specnaz
z_soldier_ru_commander
z_soldier_ru_specialforces
z_soldier_gue_soldier1
z_soldier_gue_soldier2
z_soldier_gue_soldier3
z_soldier_gue_soldier4
z_soldier_gue_commander
z_soldier_gue_ghillie
z_soldier_ins_soldier1
z_soldier_ins_soldier2
z_soldier_ins_soldier3
z_soldier_ins_officer
z_soldier_ins_lopotev
z_soldier_ins_bardak
z_citizen1
z_citizen2
z_citizen3
z_citizen4
z_lumberjack1
z_lumberjack2
z_lumberjack3
z_lumberjack4
z_profiteer1
z_profiteer2
z_profiteer3
z_profiteer4
z_rocker1
z_rocker2
z_rocker3
z_rocker4
z_pilot
z_takistani1
z_takistani2
z_takistani3
z_takistani4
z_takistani5
z_takistani6
z_soldier_tk_soldier1
z_soldier_tk_soldier2
z_soldier_tk_soldier3
z_soldier_tk_soldier4
z_soldier_cz_soldier_heavy
z_soldier_cz_officer
z_soldier_cz_pilot
z_soldier_cz_ghillie
z_soldier_cz_spec
z_soldier_un_soldier_heavy
z_soldier_ger_soldier
z_soldier_ger_soldier_light
z_soldier_baf_w_soldier_heavy
z_soldier_baf_d_soldier_heavy
z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier
z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w
z_bodyguard1
z_bodyguard2
z_bodyguard3
z_bodyguard4
z_bodyguard5
z_bodyguard6
z_soldier_pmc_engineer
z_soldier_pmc_bodyguard
z_firefighter1
z_firefighter2
z_firefighter3
z_firefighter4
z_firefighter5
z_postman1
z_postman2
z_postman3
z_postman4
z_warmclothes1
z_warmclothes2
z_stalker_wdl_military
z_stalker_helmet_wdl_military
z_stalker_grey_military
z_stalker_helmet_grey_military
z_stalker_neutral
z_stalker_mask_neutral
z_stalker_freedom
z_stalker_mask_freedom
z_stalker_duty
z_stalker_mask_duty
z_stalker_monolith
z_stalker_mask_monolith
z_stalker_scientist1
z_stalker_helmet_scientist1
z_stalker_scientist2
z_stalker_helmet_scientist2
z_apo_rifle1
z_apo_rifle2
z_apo_rifle3
z_apo_rifle4
z_apo_rifle5
z_apo_rifle6
z_soldier_acr_rifle1
z_soldier_acr_rifle2
z_civilian1
z_civilian2
z_civilian3
z_civilian4
z_civilian5
z_civilian6
z_civilian7
z_civilian8
z_civilian9
z_civilian10
z_civilian11
z_civilian12
z_civilian13
z_civilian14
z_civilian15
z_prisoner1
z_prisoner2
z_prisoner3
z_reporter
z_mafiaboss
z_dealer
z_bandit1
z_bandit2
z_bandit3
z_bandit4
z_bandit5
z_hero1
z_hero2
z_hero3
z_hero4
z_hero5
zZombie_new_Base
z_new_villager2
z_new_villager3
z_new_villager4
z_new_worker2
z_new_worker3
z_new_worker4

View File

@@ -19,18 +19,46 @@ Included Custom Addons
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
* Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
* SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
* R3F Realism by http://www.team-r3f.org/
* R3F Realism by Team [R3F] - http://www.armaholic.com/page.php?id=12610
* ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
* MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194
* st_movement by ShackTac https://dev-heaven.net/projects/shacktac/files
* st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files
* ShackTac Movement by Rg - http://www.armaholic.com/page.php?id=12540
* ShackTac Bunnyhop by Macolik - http://www.armaholic.com/page.php?id=17546
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
* gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
* gdtmod_grass 1.00 by HeinBloed - http://www.armaholic.com/page.php?id=6628
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
* USEC CH53 by Rocket - http://dayz.com
* USEC CH53 by Rocket - http://www.armaholic.com/page.php?id=13949
* Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
* Namalsk Addons by SumrakDZN - https://github.com/SumrakDZN/DayZNamalsk
* Stalker Units by Icewindo - http://www.armaholic.com/page.php?id=9795
* Post Apocalypse Units by Icewindo - http://www.armaholic.com/page.php?id=11840
* Ghillie Suits by Brainbug - http://www.armaholic.com/page.php?id=11424
* Retextured German KSK Units by Brainbug - http://www.armaholic.com/page.php?id=11129
* 19 Backpack Variants by lennard91 - http://www.armaholic.com/page.php?id=13793
* Spetsnaz GRU by stagler - http://www.armaholic.com/page.php?id=15693
* CH-47 Reskins by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=11202
* RACS UH-1H Huey Reskins by lennard91 - http://www.armaholic.com/page.php?id=11697
* UH1H Search and Rescue Skin by Sam563 - https://opendayz.net/threads/uh1h-search-and-rescue-skin.22516/
* Contractor Mi-17 Pack by lennard91 - http://www.armaholic.com/page.php?id=18498
* "Heckler & Koch" MP7 by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=8379
* P99 Projekt by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=9985
* FAMAS Pack by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=8867
* FHQ Remington Weapon Pack by Alwarren - http://www.armaholic.com/page.php?id=17971
* RH PDW pack by Robert Hammer - http://www.armaholic.com/page.php?id=12214
* RH M14 pack by Robert Hammer - http://www.armaholic.com/page.php?id=11374
* RH Pistol Pack Remake by Robert Hammer - http://www.armaholic.com/page.php?id=12800
* RH SMG pack by Robert Hammer - http://www.armaholic.com/page.php?id=13788
* RH HK416 Pack by Robert Hammer - http://www.armaholic.com/page.php?id=11789
* RH Ak's Pack by Robert Hammer - http://www.armaholic.com/page.php?id=9029
* RH MGS weapon pack by Robert Hammer - http://www.armaholic.com/page.php?id=13095
* German Technical Relief Pack (THW Pack) by Marseille77 - http://www.armaholic.com/page.php?id=15466
* German Firefighters Pack by Marseille77 - http://www.armaholic.com/page.php?id=20391
* German Civil Pack by Marseille77 - http://www.armaholic.com/page.php?id=9793
* Sahrani Rearmed: Sahrani Civilians by Marseille77 - http://www.armaholic.com/page.php?id=24325
* Modern Irish Defence Forces - Steyr Aug A3 Pack by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=9505
* Standard Vehicles Pack by Marseille77 - https://www.armaholic.com/page.php?id=10730
* Nissan 350z by CRASHNZ - https://www.armaholic.com/page.php?id=8570
--------------------------
Included Custom Islands
--------------------------
@@ -40,17 +68,19 @@ Included Custom Islands
* | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
* | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
* FDF Podagorsk by Goth http://www.armaholic.com/page.php?id=8791
* Chernarus Winter by ArmanIII http://www.armaholic.com/page.php?id=27807
--------------------------
Initial Developers
--------------------------
* [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
* Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
* Paul Tomany - Models, Textures - ptomany@gmail.com - http://www.twitch.tv/sequisha
* Sequisha - Models, Textures - http://www.twitch.tv/sequisha
* [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
--------------------------
GitHub Collaborators (In order of most commits)
GitHub Collaborators
--------------------------
* vbawol - https://github.com/vbawol
* eltexonline - https://github.com/eltexonline
@@ -65,9 +95,14 @@ GitHub Collaborators (In order of most commits)
* Axles - https://github.com/Axles
* Armifer - https://github.com/Armifer
* Zupa - https://github.com/Windmolders
* oiad - https://github.com/oiad
* AirwavesMan - https://github.com/AirwavesMan
* Seelenapparat - https://github.com/seelenapparat
* worldwidesorrow - https://github.com/worldwidesorrow
* ArmaWizard - https://github.com/ArmaWizard
--------------------------
GitHub Contributors (In order of most commits)
GitHub Contributors
--------------------------
* vbawol - https://github.com/vbawol
* dayz10k - https://github.com/dayz10k
@@ -116,6 +151,11 @@ GitHub Contributors (In order of most commits)
* F507DMT - https://github.com/F507DMT
* ndavalos - https://github.com/ndavalos
* SmokeyBR - https://github.com/SmokeyBR
* DeVloek - https://github.com/DeVloek
* worldwidesorrow - https://github.com/worldwidesorrow
* RedLink-kam - https://github.com/RedLink-kam
* Helion4 - https://github.com/Helion4
* Schalldampfer - https://github.com/Schalldampfer
--------------------------
Special thanks

View File

@@ -27,6 +27,7 @@ class CfgActions {
class PutMagazine : None { show = 0; };
class DeactivateMine : None { show = 0; };
class RepairVehicle: None { show = 0; };
class HideBody: None { show = 0; }; //Moved to fn_selfactions to allow editing
/*
"None"
"GetInCommander"
@@ -146,12 +147,12 @@ class CfgAISkill {
aimingshake[] = {0, 0, 1, 1};
aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 5, 10, 10};
courage[] = {0, 0, 1, 1};
endurance[] = {0, 0, 1, 0.1};
general[] = {0, 0, 1, 0.1};
general[] = {0, 0, 1, 1};
reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 0.6};
spottime[] = {0, 0, 1, 0.1};
spotdistance[] = {0, 0, 1, 1};
spottime[] = {0, 0, 1, 1};
};
class CfgLoadingTexts {
@@ -544,372 +545,4 @@ class CfgSurvival {
};
};
class Skins {
class Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Skin_Survivor2_DZ: Default {
sex = "male";
playerModel = "Survivor2_DZ";
};
class Skin_Sniper1_DZ: Default {
sex = "male";
playerModel = "Sniper1_DZ";
};
class Skin_Camo1_DZ: Default {
sex = "male";
playerModel = "Camo1_DZ";
};
class Skin_Rocket_DZ: Default {
sex = "male";
playerModel = "Rocket_DZ";
};
class Skin_Soldier1_DZ: Default {
sex = "male";
playerModel = "Soldier1_DZ";
};
class Skin_RU_Policeman_DZ: Default {
sex = "male";
playerModel = "RU_Policeman_DZ";
};
class Skin_Pilot_EP1_DZ: Default {
sex = "male";
playerModel = "Pilot_EP1_DZ";
};
class Skin_Haris_Press_EP1_DZ: Default {
sex = "male";
playerModel = "Haris_Press_EP1_DZ";
};
class Skin_Ins_Soldier_GL_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_GL_DZ";
};
class Skin_GUE_Commander_DZ: Default {
sex = "male";
playerModel = "GUE_Commander_DZ";
};
class Skin_Functionary1_EP1_DZ: Default {
sex = "male";
playerModel = "Functionary1_EP1_DZ";
};
class Skin_Priest_DZ: Default {
sex = "male";
playerModel = "Priest_DZ";
};
class Skin_Rocker1_DZ: Default {
sex = "male";
playerModel = "Rocker1_DZ";
};
class Skin_Rocker2_DZ: Default {
sex = "male";
playerModel = "Rocker2_DZ";
};
class Skin_Rocker3_DZ: Default {
sex = "male";
playerModel = "Rocker3_DZ";
};
class Skin_Rocker4_DZ: Default {
sex = "male";
playerModel = "Rocker4_DZ";
};
class Skin_Bandit1_DZ: Default {
sex = "male";
playerModel = "Bandit1_DZ";
};
class Skin_Bandit2_DZ: Default {
sex = "male";
playerModel = "Bandit2_DZ";
};
class Skin_GUE_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_MG_DZ";
};
class Skin_GUE_Soldier_Sniper_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Sniper_DZ";
};
class Skin_GUE_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Crew_DZ";
};
class Skin_GUE_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_CO_DZ";
};
class Skin_GUE_Soldier_2_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_2_DZ";
};
class Skin_BanditW1_DZ: Default {
sex = "female";
playerModel = "BanditW1_DZ";
};
class Skin_BanditW2_DZ: Default {
sex = "female";
playerModel = "BanditW2_DZ";
};
class Skin_SurvivorW2_DZ: Default {
sex = "female";
playerModel = "SurvivorW2_DZ";
};
class Skin_SurvivorWpink_DZ: Default {
sex = "female";
playerModel = "SurvivorWpink_DZ";
};
/*
class Skin_SurvivorWsequisha_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequisha_DZ";
};
class Skin_SurvivorWsequishaD_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequishaD_DZ";
};
*/
class Skin_SurvivorWcombat_DZ: Default {
sex = "female";
playerModel = "SurvivorWcombat_DZ";
};
class Skin_SurvivorWdesert_DZ: Default {
sex = "female";
playerModel = "SurvivorWdesert_DZ";
};
class Skin_SurvivorWurban_DZ: Default {
sex = "female";
playerModel = "SurvivorWurban_DZ";
};
class Skin_SurvivorW3_DZ: Default {
sex = "female";
playerModel = "SurvivorW3_DZ";
};
class Skin_Soldier_TL_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_TL_PMC_DZ";
};
class Skin_Soldier_Sniper_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Sniper_PMC_DZ";
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
playerModel = "FR_OHara_DZ";
};
class Skin_FR_Rodriguez_DZ: Default
{
sex = "male";
playerModel = "FR_Rodriguez_DZ";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
{
sex = "male";
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
class Skin_Graves_Light_DZ: Default
{
sex = "male";
playerModel = "Graves_Light_DZ";
};
class Skin_Drake_Light_DZ: Default {
sex = "male";
playerModel = "Drake_Light_DZ";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
};
class Skin_TK_INS_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_EP1_DZ";
};
class Skin_TK_INS_Warlord_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Warlord_EP1_DZ";
};
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Special_Forces_MG_EP1_DZ";
};
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Soldier_Sniper_EP1_DZ";
};
class Skin_TK_Commander_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Commander_EP1_DZ";
};
class Skin_RU_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Crew_DZ";
};
class Skin_INS_Lopotev_DZ: Default {
sex = "male";
playerModel = "INS_Lopotev_DZ";
};
class Skin_INS_Soldier_AR_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_AR_DZ";
};
class Skin_INS_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_CO_DZ";
};
class Skin_INS_Bardak_DZ: Default {
sex = "male";
playerModel = "INS_Bardak_DZ";
};
class Skin_INS_Worker2_DZ: Default {
sex = "male";
playerModel = "INS_Worker2_DZ";
};
//new Epoch 1.06
class Skin_USMC_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Officer_DZ";
};
class Skin_USMC_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_MG_DZ";
};
class Skin_USMC_Soldier_Pilot_DZ: Default {
sex = "male";
playerModel = "USMC_Soldier_Pilot_DZ";
};
class Skin_FR_TL_DZ: Default {
sex = "male";
playerModel = "FR_TL_DZ";
};
class Skin_FR_R_DZ: Default {
sex = "male";
playerModel = "FR_R_DZ";
};
class Skin_FR_Marksman_DZ: Default {
sex = "male";
playerModel = "FR_Marksman_DZ";
};
class Skin_FR_Assault_R_DZ: Default {
sex = "male";
playerModel = "FR_Assault_R_DZ";
};
class Skin_RU_Soldier_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_DZ";
};
class Skin_RU_Soldier_Officer_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Officer_DZ";
};
class Skin_RUS_Soldier1_DZ: Default {
sex = "male";
playerModel = "RUS_Soldier1_DZ";
};
class Skin_RUS_Commander_DZ: Default {
sex = "male";
playerModel = "RUS_Commander_DZ";
};
class Skin_MVD_Soldier_DZ: Default {
sex = "male";
playerModel = "MVD_Soldier_DZ";
};
class Skin_Ins_Soldier_2_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_2_DZ";
};
class Skin_Ins_Commander_DZ: Default {
sex = "male";
playerModel = "Ins_Commander_DZ";
};
class Skin_Ins_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_Crew_DZ";
};
class Skin_CDF_Soldier_DZ: Default {
sex = "male";
playerModel = "CDF_Soldier_DZ";
};
class Skin_Doctor_DZ: Default {
sex = "male";
playerModel = "Doctor_DZ";
};
class Skin_Assistant_DZ: Default {
sex = "male";
playerModel = "Assistant_DZ";
};
class Skin_Worker1_DZ: Default {
sex = "male";
playerModel = "Worker1_DZ";
};
class Skin_Worker3_DZ: Default {
sex = "male";
playerModel = "Worker3_DZ";
};
class Skin_Worker4_DZ: Default {
sex = "male";
playerModel = "Worker4_DZ";
};
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani01_EP1_DZ";
};
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani03_EP1_DZ";
};
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani04_EP1_DZ";
};
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
sex = "male";
playerModel = "TK_CIV_Takistani06_EP1_DZ";
};
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
};
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_GUE_Soldier_EP1_DZ";
};
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
};
class Skin_US_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "US_Soldier_EP1_DZ";
};
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
};
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "UN_CDF_Soldier_EP1_DZ";
};
class Skin_GER_Soldier_TL_EP1_DZ: Default {
sex = "male";
playerModel = "GER_Soldier_TL_EP1_DZ";
};
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_Officer_MTP_DZ";
};
class Skin_BAF_Soldier_N_MTP_DZ: Default {
sex = "male";
playerModel = "BAF_Soldier_N_MTP_DZ";
};
class Skin_FR_Sapper_DZ: Default {
sex = "male";
playerModel = "FR_Sapper_DZ";
};
};
};

View File

@@ -0,0 +1,66 @@
class CfgBody
{
class head_hit
{
memoryPoint = "pilot";
variation = 0.08;
};
class body
{
memoryPoint = "aimPoint";
variation = 0.15;
};
class Spine2 : body {};
class LeftArm
{
memoryPoint = "lelbow";
variation = 0.1;
};
class RightArm
{
memoryPoint = "relbow";
variation = 0.04;
};
class LeftForeArm
{
memoryPoint = "lwrist";
variation = 0.04;
};
class RightForeArm
{
memoryPoint = "rwrist";
variation = 0.04;
};
class LeftHand
{
memoryPoint = "LeftHandMiddle1";
variation = 0.04;
};
class RightHand
{
memoryPoint = "RightHandMiddle1";
variation = 0.04;
};
class legs
{
memoryPoint = "pelvis";
variation = 0.15;
};
class LeftLeg : legs {};
class LeftUpLeg : legs {};
class RightLeg : legs {};
class RightUpLeg : legs {};
};

View File

@@ -1,21 +0,0 @@
class CfgConstruction {
class Recipe {
displayName = "Generic Recipe";
input[] = {}; //Items consumed during crafting
required[] = {}; //Items needed for but not consumed during crafting
};
class Blueprint_woodenFence : Recipe {
displayName = "WoodenFence Foundation";
input[] =
{
{"ItemLog","CfgMagazines",2},
{"ItemStone","CfgMagazines",3}
};
toolsRequired[] =
{
{"ItemEtool","CfgWeapons",1}
};
orignalclass = "ItemDIY_wood";
};
};

View File

@@ -1,34 +0,0 @@
class CfgCrafting {
class Recipe {
displayName = "Generic Recipe";
input[] = {}; //Items consumed during crafting
output[] = {}; //Items created from crafting
required[] = {}; //Items needed for but not consumed during crafting
failChance = 0;
};
//Completed
//Weapons
#include "Recipes\Weapons\NailedBaseballBat.hpp"
#include "Recipes\Weapons\BaseBallBatBarbed.hpp"
#include "Recipes\Weapons\Crossbow.hpp"
//Medical
#include "Recipes\Medical\Bandage.hpp"
#include "Recipes\Medical\sepsisBandage.hpp"
#include "Recipes\Medical\woodensplint.hpp"
#include "Recipes\Medical\HerbalDrink.hpp"
//ammo
#include "Recipes\Ammo\WoodenArrow.hpp"
//other
#include "Recipes\Other\woodencrate.hpp"
#include "Recipes\Other\nails.hpp"
#include "Recipes\Other\BackPack.hpp"
//#include "Recipes\Other\woodenCraftTable.hpp"
//Traps
#include "Recipes\Traps\TrapBearTrapFlare.hpp"
#include "Recipes\Traps\TrapBearTrapSmoke.hpp"
#include "Recipes\Traps\TrapTripwireCans.hpp"
#include "Recipes\Traps\TrapTripwireFlare.hpp"
#include "Recipes\Traps\TrapTripwireGrenade.hpp"
#include "Recipes\Traps\TrapTripwireSmoke.hpp"
};

View File

@@ -1,16 +0,0 @@
class Wooden_Arrow : Recipe {
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
input[] =
{
{"PartWoodPile","CfgMagazines",1},
{"equip_feathers","CfgMagazines",2}
};
output[] =
{
{"1Rnd_Arrow_Wood","CfgMagazines",4}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,33 +0,0 @@
class Blueprint_Bandage : Recipe {
displayName = $STR_CRAFT_NAME_Bandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauze","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemBandage","CfgMagazines",2}
};
required[] =
{
};
};
class Blueprint_Bandage_Packaged : Recipe {
displayName = $STR_CRAFT_NAME_Bandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauzepackaged","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemBandage","CfgMagazines",2}
};
required[] =
{
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_HerbalDrink : Recipe {
displayName = $STR_CRAFT_NAME_HerbalDrink;
descriptionShort = $STR_CRAFT_DESC_herbalDrink;
input[] =
{
{"ItemWaterBottleBoiled","CfgMagazines",1},
{"equip_herb_box","CfgMagazines",1}
};
output[] =
{
{"ItemWaterBottleHerbal","CfgMagazines",1}
};
required[] =
{
};
};

View File

@@ -1,35 +0,0 @@
class Blueprint_SepsisBandage : Recipe {
displayName = $STR_CRAFT_NAME_SepsisBandage;
input[] =
{
{"ItemBandage","CfgMagazines",1},
{"equip_comfreyleafs","CfgMagazines",1}
};
output[] =
{
{"ItemSepsisBandage","CfgMagazines",1}
};
required[] =
{
};
};
/*
class Blueprint_SepsisBandage_Packaged : Recipe {
displayName = $STR_CRAFT_NAME_SepsisBandage;
input[] =
{
{"equip_rag","CfgMagazines",1},
{"equip_gauzepackaged","CfgMagazines",1},
{"equip_comfreyleafs","CfgMagazines",1},
{"equip_string","CfgMagazines",1}
};
output[] =
{
{"ItemSepsisBandage","CfgMagazines",2}
};
required[] =
{
};
};
*/

View File

@@ -1,16 +0,0 @@
class Blueprint_woodensplint : Recipe {
displayName = $STR_ITEM_NAME_WOODENSPLINT;
input[] =
{
{"ItemPlank","CfgMagazines",1},
{"equip_string","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1}
};
output[] =
{
{"equip_woodensplint","CfgMagazines",1} // Only need one splint to fix legs
};
required[] =
{
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_PatrolPack : Recipe {
displayName = $STR_ITEM_MAKESHIFTBACKPACK;
input[] =
{
{"equip_rag","CfgMagazines",5},
{"PartWoodPile","CfgMagazines",1},
{"equip_string","CfgMagazines",3}
};
output[] =
{
{"DZ_Assault_Pack_EP1","CfgVehicles",1}
};
required[] =
{
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_BodgedWaterbottle : Recipe {
displayName = "Broken Watter Bottle.";
descriptionShort = "Patch a broken water bottle.";
input[] =
{
{"equip_duct_tape","CfgMagazines",1},
{"ItemWaterBottleDmg","CfgMagazines",1}
};
output[] =
{
{"ItemBodgedWaterbottle","CfgMagazines",1}
};
required[] =
{
};
};

View File

@@ -1,15 +0,0 @@
class Blueprint_nails : Recipe {
displayName = "Metal Nails";
input[] =
{
{"equip_metal_sheet","CfgMagazines",1}
};
output[] =
{
{"equip_nails","CfgMagazines",4}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_woodenCraftTable : Recipe {
displayName = $STR_ITEM_NAME_WOODENCRAFTTABLE;
input[] =
{
{"PartWoodPile","CfgMagazines",1}
//{"equip_nails","CfgMagazines",1}
};
output[] =
{
{"ItemcraftTable","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_woodenFence : Recipe {
displayName = $STR_ITEM_NAME_equip_crate;
input[] =
{
{"ItemLog","CfgMagazines",2},
{"ItemStone","CfgMagazines",3}
};
output[] =
{
{"equip_crate","CfgMagazines",1}
};
required[] =
{
{"ItemEtool","CfgWeapons",1}
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_crate : Recipe {
displayName = $STR_ITEM_NAME_equip_crate;
input[] =
{
{"PartWoodPile","CfgMagazines",6},
{"equip_nails","CfgMagazines",1}
};
output[] =
{
{"equip_crate","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,20 +0,0 @@
class Blueprint_TrapBearTrapFlare : Recipe {
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_FLARE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"TrapBear","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{"HandRoadFlare","CfgMagazines",1}
};
output[] =
{
{"ItemTrapBearTrapFlare","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,22 +0,0 @@
class Blueprint_TrapBearTrapSmoke : Recipe {
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_SMOKE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"TrapBear","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"SmokeShell","CfgMagazines",1},
{"SmokeShellRed","CfgMagazines",1},
{"SmokeShellGreen","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapBearTrapSmoke","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,45 +0,0 @@
class Blueprint_Trap_Cans : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_CANS;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{{"TrashTinCan","CfgMagazines",1},
// {"FoodCanLongSpratsEmpty","CfgMagazines",1},
{"FoodCanBeefEmpty","CfgMagazines",1},
{"FoodCanPotatoesEmpty","CfgMagazines",1},
{"FoodCanGriffEmpty","CfgMagazines",1},
{"FoodCanBadguyEmpty","CfgMagazines",1},
{"FoodCanBoneboyEmpty","CfgMagazines",1},
{"FoodCanCornEmpty","CfgMagazines",1},
{"FoodCanCurgonEmpty","CfgMagazines",1},
{"FoodCanDemonEmpty","CfgMagazines",1},
{"FoodCanFraggleosEmpty","CfgMagazines",1},
{"FoodCanHerpyEmpty","CfgMagazines",1},
{"FoodCanDerpyEmpty","CfgMagazines",1},
{"FoodCanOrlokEmpty","CfgMagazines",1},
{"FoodCanPowellEmpty","CfgMagazines",1},
{"FoodCanTylersEmpty","CfgMagazines",1},
{"FoodCanUnlabeledEmpty","CfgMagazines",1},
{"FoodCanRusUnlabeledEmpty","CfgMagazines",1},
{"FoodCanRusStewEmpty","CfgMagazines",1},
{"FoodCanRusPorkEmpty","CfgMagazines",1},
{"FoodCanRusPeasEmpty","CfgMagazines",1},
{"FoodCanRusMilkEmpty","CfgMagazines",1},
{"FoodCanRusCornEmpty","CfgMagazines",1},
{"FoodChipsSulahoopsEmpty","CfgMagazines",1},
{"FoodChipsMysticalesEmpty","CfgMagazines",1},
{"FoodChipsChocolateEmpty","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireCans","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,19 +0,0 @@
class Blueprint_TrapTripwireFlare : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_FLARE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{"HandRoadFlare","CfgMagazines",1}
};
output[] =
{
{"ItemTrapTripwireFlare","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,20 +0,0 @@
class Blueprint_TrapTripwireGrenade : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_GRENADE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"HandGrenade_West","CfgMagazines",1},
{"HandGrenade_East","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireGrenade","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,21 +0,0 @@
class Blueprint_TrapTripwireSmoke : Recipe {
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_SMOKE;
input[] =
{
{"equip_string","CfgMagazines",1},
{"PartWoodPile","CfgMagazines",1},
{"equip_duct_tape","CfgMagazines",1},
{{"SmokeShell","CfgMagazines",1},
{"SmokeShellRed","CfgMagazines",1},
{"SmokeShellGreen","CfgMagazines",1}}
};
output[] =
{
{"ItemTrapTripwireSmoke","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,18 +0,0 @@
class Blueprint_BaseBallBatBarbed : Recipe {
displayName = $STR_CRAFT_NAME_BaseBallBatBarbed;
descriptionShort = $STR_CRAFT_DESC_BaseBallBatBarbed;
input[] =
{
{"MeleeBaseBallBat","CfgWeapons",1},
{"equip_nails","CfgMagazines",1},
{"ItemWire","CfgMagazines",1}
};
output[] =
{
{"MeleeBaseBallBatBarbed","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,16 +0,0 @@
class Blueprint_Crossbow_Kit : Recipe {
displayName = $STR_WPN_NAME_4;
input[] =
{
{"equip_crossbow_Stock","CfgMagazines",1},
{"equip_Crossbow_Kit","CfgMagazines",1}
};
output[] =
{
{"Crossbow_DZ","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,17 +0,0 @@
class Blueprint_NailedBaseballBat : Recipe {
displayName = $STR_CRAFT_NAME_NailedBaseballBat;
descriptionShort = $STR_CRAFT_DESC_NailedBaseballBat;
input[] =
{
{"MeleeBaseBallBat","CfgWeapons",1},
{"equip_nails","CfgMagazines",2}
};
output[] =
{
{"MeleeBaseBallBatNails","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,20 +0,0 @@
class PipeBomb : Recipe {
displayName = $STR_CRAFT_NAME_PipeBomb;
descriptionShort = $STR_CRAFT_DESC_PipeBomb;
input[] =
{
{"equip_1inch_metal_pipe","CfgMagazines",1},
{"equip_2inch_metal_pipe","CfgMagazines",1},
{"equip_metal_sheet","CfgMagazines",1},
{"equip_fuse","CfgMagazines",1},
{"equip_pipecap","CfgMagazines",1],
};
output[] =
{
{"PipeBomb","CfgMagazines",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

File diff suppressed because it is too large Load Diff

View File

@@ -3,7 +3,6 @@ class Land_Nav_Boathouse : Default
lootChance = 0.2;
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
lootPos[] = {
//{5.28,5.52,3.73},{5.5,0.11,3.71},{1.69,7.52,3.71},{-5.04,6.19,3.71},{-5.63,-1.27,3.69},{-6.99,5.53,3.71},{-2.92,9.2,3.67},{7.09,7.8,3.69},{7.18,-2.03,3.69},{2.8,7.37,6.33},{-2.81,7.41,6.32},
{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}
};
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
@@ -14,7 +13,6 @@ class Land_BoatSmall_2b : Default
{
zombieChance = 0;
maxRoaming = 0;
// zedPos[] = {{0.00390625,-0.250977,-0.348389}};
lootChance = 0.1;
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
lootGroup = Boat;

View File

@@ -1,50 +1,41 @@
class Castle : Default
{
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.2;
lootChance = 0.4;
lootGroup = Castle;
};
class Land_A_Castle_Bergfrit: Castle {
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
//lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
};
class Land_A_Castle_Stairs_A: Castle {
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
//lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
};
class Land_A_Castle_Gate: Castle {
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
lootChance = 0.7;
//lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}};
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
};
class Land_A_Castle_Wall2_End_2: Castle {
lootChance = 0.4;
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
};
class Land_A_Castle_WallS_End: Castle {
lootChance = 0.4;
lootPos[] = {{-0.53,-1.95,-1.06}};
};
class Land_A_Castle_Wall2_30: Castle {
lootChance = 0.4;
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
};
class Land_A_Castle_WallS_10: Castle {
lootChance = 0.4;
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
};
class Land_A_Castle_Donjon: Castle {
lootChance = 0.5;
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
};
};

View File

@@ -11,22 +11,9 @@ class Church : Default
class Land_Church_01 : Church
{
zedPos[] =
{
{-6.92,-0.38,-4.21}
};
lootPos[] =
{
/*
{-6.92,-0.38,-4.21},
{-6.87,-0.44,-6.47},
*/
{-6.92822,0.516602,-4.2191}
};
lootPosSmall[] =
{
{-7.27332,-1.16895,-4.22726}
};
zedPos[] = {{-6.92,-0.38,-4.21}};
lootPos[] = {{-6.92822,0.516602,-4.2191}};
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
};
class Land_Church_03 : Church
@@ -48,20 +35,6 @@ class Land_Church_03 : Church
};
lootPos[] =
{
/*
{5.15332,-6.96875,-14.3021},
{-1.7915,-7.67969,-14.302},
{-0.0263672,-2.98438,-14.3021},
{-0.00341797,2.02539,-14.3019},
{5.49902,7.20508,-14.302},
{5.38916,3.40527,-14.302},
{3.23633,2.76172,-14.3019},
{-1.51074,7.66406,-14.2919},
{-7.64111,4.81348,-14.3019},
{-6.56641,-4.58887,-14.3021},
{9.55225,2.22461,-13.7487},
{9.93262,-3.85156,-13.7587},
*/
{-0.665527,-3.02832,-14.3021},
{2.90771,3.07422,-14.3021},
{9.75342,0.0117188,-13.7588},
@@ -79,40 +52,20 @@ class Land_Church_03 : Church
{-1.14893,-3.6416,-14.3021},
{-2.71484,-1.56055,-13.7349}
};
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
};
class Land_Church_02 : Church
{
maxRoaming = 2;
zedPos[] =
{
{-11.1528,1.47168,-11.6733},
{9.87158,-6.6582,-11.6733}
};
lootPos[] =
{
{-11.15,1.47,-11.67},
{9.87,-6.66,-11.67},
{-3.6,7.18,-11.68},
{-1.09,-6.54,-11.68},
{-3.24,-4.54,-11.68}
};
zedPos[] = {{-11.1528,1.47168,-11.6733},{9.87158,-6.6582,-11.6733}};
lootPos[] = {{-11.15,1.47,-11.67},{9.87,-6.66,-11.67},{-3.6,7.18,-11.68},{-1.09,-6.54,-11.68},{-3.24,-4.54,-11.68}};
};
class Land_Church_02a : Church
{
maxRoaming = 2;
zedPos[] =
{
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
lootPos[] =
{
{10.0615,-6.90723,-11.5681},
{-11.043,0.833984,-11.5681}
};
zedPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
lootPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
};
class Land_Church_05R : Church
@@ -165,9 +118,5 @@ class Land_A_Mosque_big_wall_EP1: Church {
};
class Land_A_Mosque_small_1_EP1: Church
{
lootPos[] = {
{ 2.45117,3.39063,-2.04604 },
{ 0.183105,0.826172,-2.04605 },
{ 6.66406,4.11719,-1.9437 },
{ 0.49707,-1.33301,-1.69603 }};
lootPos[] = {{ 2.45117,3.39063,-2.04604 },{ 0.183105,0.826172,-2.04605 },{ 6.66406,4.11719,-1.9437 },{ 0.49707,-1.33301,-1.69603 }};
};

View File

@@ -6,7 +6,8 @@ class Construction : Default
{
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_worker4"
};
lootChance = 0.4;
lootGroup = Construction;

View File

@@ -2,7 +2,7 @@ class Farm : Default
{
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.5;
lootGroup = Farm;
};
@@ -10,17 +10,14 @@ class Farm : Default
class Land_stodola_old_open: Farm {
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
lootPos[] = {
//{-3.07,8.63,-5.08},{2.53,10.52,-5.08},{4.77,5.01,-0.99},{-2.79,10.23,-0.99},{4.63,10.5,-0.99},{1.09,10.68,2.96},{-2.59,-5.92,-5.08},{4.11,-10.93,-5.07},{-2.63,-6.56,-1},{0.75,-10.57,2.96},{2.16,-3.54,-5.08},{-2.74,-10.6,-5.08},{2.88,3.69,-5.08},{3.77,-5.79,-0.03},{4.4,-10.93,-1},
{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}
};
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
};
class Land_Farm_Cowshed_a: Farm {
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
lootPos[] = {
//{-1.06836,-5.92188,-3.08765},{8.83936,-5.60254,-3.06757},{9.74023,-2.48633,-3.08771},{2.88428,-2.34473,-3.08765},{7.87988,2.94141,-3.08789},{4.81982,5.72852,-3.08765},{-1.32764,5.61426,-3.08765},
{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}
};
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
@@ -29,17 +26,14 @@ class Land_Farm_Cowshed_a: Farm {
class Land_stodola_open: Farm {
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
lootPos[] = {
//{-2.60376,5.31641,-4.12805},{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{0.98291,6.20508,-4.11121},
{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}
};
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
};
class Land_Barn_W_01: Farm {
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
lootPos[] = {
//{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-4.4646,16.665,-2.61633},{5.78711,18.9463,-2.62683},{3.95435,4.88379,-2.57434},{-2.99072,-4.16992,-2.58276},
{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}
};
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
@@ -47,14 +41,12 @@ class Land_Barn_W_01: Farm {
class Land_Barn_W_02: Farm {
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
//lootPos[] = {{3.17,5.57,-2.28},{2.54,-5.89,-2.29},{-2.84,0.21,-2.31},{-5.63,4.83,-2.26},{-0.21,3.44,-2.31},{-0.74,-5.93,-2.31}};
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
};
class Land_Farm_Cowshed_c: Farm {
zedPos[] = {{-2.41504,2.98633,-3.12582}};
lootPos[] = {
//{-2.41504,2.98633,-3.12582},
{0.625,-2.61133,-3.06583}
};
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
@@ -63,7 +55,6 @@ class Land_Farm_Cowshed_c: Farm {
class Land_Farm_Cowshed_b: Farm {
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
lootPos[] = {
//{4.68506,2.18945,-3.04105},{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},
{-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111}
};
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
@@ -128,6 +119,15 @@ class land_zd_2: Farm // nm shed
//land_zd_1 in Residential.hpp
//land_marsh1 in Residential.hpp
//DZE ADDED BELOW
class land_shed_m01: Farm {
class Land_Shed_M01: Farm {
zedPos[] = {{0.218262,-1.78369,-0.347349}};
lootPos[] = {
{-0.441406,-0.128906,-1.11537},
{0.564453,-0.0605469,-1.1156}
};
lootPosSmall[] = {
{1.0625,0.82373,-1.10014},
{1.05469,-0.599609,-1.12001},
{-1.11719,0.884766,-1.14008}
};
};

View File

@@ -10,12 +10,8 @@ class Hospital : Default
class Land_A_Hospital : Hospital
{
//lootChance = 0.2;
lootPos[] = {
//{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184},
{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}
};
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-3.74609,8.84375,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761},{-2.39941,0.599609,-7.2566},{-7.25928,-2.33496,-7.2566},{-11.5161,-2.32031,-7.2566},{-16.4292,-5.40234,-3.7576}};
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761},{-14.4634,-2.91504,-3.7576}};
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
};
@@ -23,7 +19,6 @@ class MASH : Hospital
{
maxRoaming = 1;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
//lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
};
@@ -36,7 +31,6 @@ class USMC_WarfareBFieldhHospital : MASH
{
minRoaming = 1;
maxRoaming = 3;
//lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
};
@@ -45,7 +39,6 @@ class RU_WarfareBFieldhHospital : MASH
{
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
lootChance = 0.3;
minRoaming = 2;
maxRoaming = 3;
};
@@ -53,8 +46,6 @@ class RU_WarfareBFieldhHospital : MASH
class Land_Barrack2: Hospital
{
maxRoaming = 1;
lootChance = 0.4;
lootPos[] = {
{ -1.96484,4.15576,-0.689606 },
{ 1.15381,0.3125,-0.691864 }};
lootPos[] = {{ -1.96484,4.15576,-0.689606 },{ 1.15381,0.3125,-0.691864 },{1.83984,-2.42285,-0.693485},{-1.78516,-2.39941,-0.693478}};
lootPosSmall[] = {{2.13916,0.375977,-0.0218353},{-2.06787,0.592773,-0.0216522},{0.325684,2.22998,-0.271133},{-2.11523,5.32422,-0.269745}};
};

View File

@@ -3,7 +3,7 @@ class Hunting : Default
zombieChance = 0.6;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"};
lootChance = 0.8;
lootGroup = Hunting;
};
@@ -14,6 +14,5 @@ class Land_Misc_deerstand: Hunting
maxRoaming = 3;
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
lootChance = 0.5;
//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
};
};

View File

@@ -7,11 +7,12 @@ class Industrial : Default
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.3;
lootChance = 0.5;
lootGroup = Industrial;
};
@@ -25,11 +26,6 @@ class Land_Ind_Workshop01_01 : Industrial
};
lootPos[] =
{
/*
{0.59668,-2.43066,-1.29449},
{1.24536,0.464844,-1.29498},
{-0.661621,-0.498047,-1.29883},
*/
{1.31201,-2.71387,-1.29234},
{-0.819336,0.449219,-1.29946}
};
@@ -53,12 +49,6 @@ class Land_Ind_Garage01 : Industrial
};
lootPos[] =
{
/*
{-0.580322,-1.49609,-1.23523},
{-0.834229,2.75684,-1.22571},
{2.47778,-1.12793,-1.23743},
{1.32104,1.63184,-1.23218},
*/
{1.73755,2.71973,-1.24332},
{-0.880371,-1.9082,-1.23318},
{0.607178,3.2373,-1.23157}
@@ -82,11 +72,6 @@ class Land_Ind_Workshop01_02 : Industrial
};
lootPos[] =
{
/*
{1.15479,-0.554688,-1.42944},
{-1.18579,-0.178711,-1.42859},
{-0.661377,1.10352,-1.42688},
*/
{1.47144,-0.825195,-1.42987},
{-1.29663,-0.373047,-1.42896}
};
@@ -111,15 +96,6 @@ class Land_Ind_Workshop01_04 : Industrial
};
lootPos[] =
{
/*
{-1.37415,4.18896,-1.53123},
{0.695435,4.24561,-1.52934},
{-1.06677,2.69531,-1.53062},
{0.79248,-4.60742,-1.49341},
{-1.84424,-6.1709,-1.44427},
{-1.05566,-4.08398,-1.51927},
{1.43774,-6.59424,-1.41742},
*/
{-1.62207,-6.37305,-1.52724},
{-0.118408,-3.88281,-1.52788},
{-1.01611,2.13428,-1.53099}
@@ -133,7 +109,6 @@ class Land_Ind_Workshop01_04 : Industrial
{-0.302734,2.08545,0.0790772},
{-1.61523,-3.03809,0.0718207}
};
hangPos[] = {{-0.541748,4.01221,-2.03068}};
};
class Land_Ind_Workshop01_L : Industrial
@@ -150,15 +125,6 @@ class Land_Ind_Workshop01_L : Industrial
};
lootPos[] =
{
/*
{-3.21143,4.7793,-1.30246},
{-0.813477,3.56348,-1.30765},
{-2.38379,2.36133,-1.30405},
{3.81299,-4.27051,-1.31345},
{0.903809,-2.58984,-1.31418},
{2.54688,-2.17773,-1.31482},
{1.72021,-3.75586,-1.31332},
*/
{3.89063,-4.09888,-1.31299},
{1.80273,-1.88599,-1.31412},
{-0.928223,4.50635,-1.31364}
@@ -187,15 +153,6 @@ class Land_Hangar_2 : Industrial
};
lootPos[] =
{
/*
{10.1245,-6.48926,-2.56311},
{11.9399,7.90918,-2.56323},
{1.79614,7.12695,-2.56329},
{-11.8945,10.541,-2.56311},
{-8.96973,-4.34961,-2.56323},
{-0.560791,-7.5957,-2.56317},
{5.98828,-2.6123,-2.56323},
*/
{-13.1816,10.4204,-2.56318},
{-0.127441,-2.88794,-2.56318},
{0.291992,3.94775,-2.56318},
@@ -227,12 +184,6 @@ class Land_A_FuelStation_Build : Industrial
};
lootPos[] =
{
/*
{-1.31885,-0.655273,-1.57446},
{1.82349,0.769531,-1.57458},
{1.67871,-0.918945,-1.57458},
{-1.23218,1.26758,-1.57458},
*/
{1.88281,-0.879639,-1.57458}
};
lootPosSmall[] =
@@ -254,20 +205,6 @@ class Land_Shed_Ind02 : Industrial
};
lootPos[] =
{
/*
{-2.28,-5.67,-4.66},
{4.45,9.68,-4.67},
{4.41,2.65,-1.28},
{-0.44,11.7,-1.28},
{-3.44,12.21,-1.28},
{-2.77,5.85,-4.63},
{3.42,1.62,-4.63},
{4.69,-9.2,-1.28},
{-3.93,-2.17,-1.29},
{-3.94,-8.55,-1.29},
{-5.57,9.01,-4.13},
{-5.53,-8.73,-4.09},
*/
{3.39893,9.21875,-4.67596},
{1.29541,0.227539,-4.67596},
{-0.458984,11.6934,-1.28638},
@@ -292,10 +229,6 @@ class Land_Misc_PowerStation : Industrial
};
lootPos[] =
{
/*
{4.09863,4.89746,-1.25742},
{4.22803,-1.19922,-1.28812},
*/
{2.98767,-5.02051,1.54777},
{3.67371,5.62207,-2.04407}
};
@@ -359,42 +292,6 @@ class Land_Tovarna2 : Industrial
};
lootPos[] =
{
/*
{-11.63,7.2,-5.56},
{-12.07,2.57,-5.63},
{-4.9,6.63,-5.56},
{-3.75,2.91,-4},
{-12.87,1.44,-2.31},
{-12.41,8.12,-2.27},
{-12.72,4.1,-2.31},
{-4,8.97,-2.3},
{-7.15,8.45,-2.31},
{-4.56,5.22,-2.3},
{-11.47,2.91,1.6},
{-11.07,8.13,1.61},
{-4.68,7.33,1.57},
{-2.69,3.44,3.37},
{-13.2,-8.96,3.38},
{-8.81,-0.45,0.38},
{-12.13,-0.16,0.35},
{-2.04,6.61,-5.56},
{0.23,1.72,-5.6},
{6.22,-3.95,-4.62},
{-6.39,-8.25,-5.63},
{-10.85,-6.92,-5.57},
{-6.78,-1.74,-5.56},
{8.44,0.52,-4.62},
{2.1,6.56,-5.58},
{-8.62,6.18,-5.56},
{-9.26,7.01,-2.23},
{-6.39,-0.48,6.45},
{-4.37,-3.18,6.58},
{-9.32,-1.18,6.56},
{-10.16,7.67,6.56},
{-2.09,-7.35,6.57},
{0.91,1.59,6.56},
{-1.2,6.85,6.58},
*/
{-2.02222,7.87256,-5.62933},
{-12.2107,-8.15527,-5.62469},
{-12.2112,7.7998,-5.62933},
@@ -454,17 +351,6 @@ class Land_Ind_Vysypka : Industrial
};
lootPos[] =
{
/*
{0.487793,4.9541,-4.9686},
{1.08203,-0.407227,-4.96802},
{-0.0336914,-10.8203,-4.96686},
{-5.07617,-16.4658,-4.96759},
{-6.30127,2.92969,-4.96838},
{-6.26709,26.7344,-4.9772},
{1.64697,23.4033,-4.97098},
{7.146,3.9248,-4.96973},
{4.63623,-12.1621,-4.9697},
*/
{1.50195,-15.9287,-4.9663},
{1.88208,6.03809,-4.97856},
{-8.42188,10.0103,-4.97909},
@@ -515,38 +401,6 @@ class Land_A_BuildingWIP : Industrial
lootChance = 0.5;
lootPos[] =
{
/*
{0.16,11.99,-6.49},
{-7.62,-9.06,-6.47},
{-4.94,-6.01,-6.46},
{-11.87,-9.73,-6.49},
{-8.89,9.19,-6.48},
{-4.24,10.81,-6.51},
{-21.71,4.84,-6.41},
{-23.5,11.51,-6.46},
{-23.95,-1.07,-6.45},
{-21.7,-9.83,-6.52},
{-14.56,-13.11,-6.5},
{-17.56,-15.55,-6.52},
{-14.35,-16.07,-4.52},
{-0.67,-14.4,-2.54},
{15.23,-15.17,-2.54},
{5.96,-12.56,-2.54},
{-23.95,3.74,-2.53},
{-22.82,8.38,1.48},
{-11.27,10.63,1.5},
{8.1,7.48,1.49},
{17.76,2.55,1.43},
{-7.71,-13.39,-6.87},
{0.02,-13.18,-6.87},
{8.24,-13.4,-6.87},
{7.84,-7.36,-6.51},
{0.9,4.92,-6.38},
{-5.73,-1.68,-6.41},
{-15.84,0.39,-6.48},
{-11.72,15.21,-6.47},
{-15.68,9.71,-6.44},
*/
{-15.4871,-9.755,-6.53698},
{-10.4043,-9.76697,-6.53213},
{-12.0098,-5.50208,-6.53936},
@@ -665,11 +519,6 @@ class Land_Rail_House_01 : Industrial
};
lootPos[] =
{
/*
{2.81152,3.61426,-1.28265},
{-1.82178,3.10938,-1.28265},
{0.487793,3.38867,-1.28265},
*/
{-2.35864,3.04199,-1.28266}
};
lootPosSmall[] =
@@ -694,17 +543,6 @@ class Land_Barn_Metal : Industrial
};
lootPos[] =
{
/*
{-2.00244,-3.19043,5.40768},
{-9.37109,-22.1816,5.57785},
{10.2598,22.709,5.57785},
{7.79883,20.1406,-5.44214},
{8.87207,-23.2041,-5.44214},
{-4.52295,-18.5713,-5.44214},
{-8.45898,-8.43848,-5.44214},
{1.78223,7.49902,-5.44214},
{-3.16846,14.9141,-5.44214},
*/
{-8.18506,19.9023,-5.44214},
{4.70117,17.2849,-5.44214},
{1.31738,-7.94946,-5.44214},
@@ -734,15 +572,6 @@ class Land_Ind_Expedice_1 : Industrial
};
lootPos[] =
{
/*
{-6.87695,-18.2285,-3.48672},
{-0.315918,13.1416,-3.48672},
{-0.5625,13.8926,9.71017},
{5.66846,-18.3174,-5.75726},
{1.67725,2.15137,-5.6839},
{-11.7915,-13.8818,-3.48672},
{0.120605,13.0664,-5.6839},
*/
{5.56104,-18.4136,-5.75725},
{-10.0732,-18.7891,-3.48673},
{-6.21045,-7.65479,-3.48673},
@@ -886,7 +715,6 @@ class Land_Shed_M02 : Industrial
{-0.0136719,-1.44629,-1.54199}
};
lootChance = 0.2;
//lootPos[] = {{-0.0136719,-1.44629,-1.54199}};
lootPosSmall[] = {{1.00586,0.0698242,-1.01666},{-0.931641,0.0825195,-1.01755}};
};
@@ -922,6 +750,7 @@ class Land_A_Crane_02b : Industrial
{
maxRoaming = 0;
lootChance = 0.4;
fixWaterPos = 1;
lootPos[] =
{
{-3.4707,-0.149414,-6.06299},
@@ -1013,15 +842,6 @@ class Land_sara_hasic_zbroj : Industrial
lootChance = 0.4;
lootPos[] =
{
/*
{5.67,1.09,-2.65},
{4.97,-1.94,-2.65},
{2.69,-2.12,-2.65},
{1.86,-0.47,-2.65},
{0.14,1.76,-2.65},
{-3.02,-1.3,-2.65},
{-0.94,-0.97,-2.65},
*/
{5.92285,1.35645,-2.66287},
{0.00878906,-1.37549,-2.66287},
{-1.82715,1.93066,-2.66287}
@@ -1336,4 +1156,4 @@ class hiluxWreck: Industrial
minRoaming = 1;
maxRoaming = 2;
lootPos[] = {};
};
};

View File

@@ -4,10 +4,10 @@ class Military : Default
maxRoaming = 6;
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier_usmc_ghillie",
@@ -17,34 +17,14 @@ class Military : Default
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
"z_soldier_ru_soldier_heavy",
"z_soldier_acr_rifle1",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2"
};
lootChance = 0.4;
lootChance = 0.55;
lootGroup = Military;
};
class MilitarySpecial : Military
{
zombieChance = 0.8;
minRoaming = 2;
zombieClass[] =
{
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier",
"z_soldier_usmc_ghillie",
"z_soldier_cdf_officer",
"z_soldier_cdf_commander",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
lootChance = 0.4;
lootGroup = MilitarySpecial;
};
class MilitaryIndustrial: Military
{
zombieChance = 0.3;
@@ -54,23 +34,36 @@ class MilitaryIndustrial: Military
"z_soldier",
"z_soldier_heavy",
"z_soldier",
"z_soldier_acr_rifle2",
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.5;
lootGroup = MilitaryIndustrial;
};
class Land_a_stationhouse : Military
class Land_a_stationhouse: Military
{
zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
lootChance = 0.5;
zombieChance = 0.4;
maxRoaming = 5;
zombieClass[] =
{
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5"
};
zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
lootPos[] = {
//{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49},
{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}
{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-2.99219,-8.27148,8.49209},{-2.31641,-8.28223,4.41141},{-2.17822,-5.43359,4.41141},{-4.90674,-8.37012,-0.0437927},{-2.35938,-8.1748,-4.6489}
};
lootPosSmall[] = {
{14.6826,3.55029,-8.25058},{9.97266,3.48584,-9.40058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.49,2.59,-8.28},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-0.76709,-8.99072,-7.87058},{-2.40137,-9.03027,-8.25058},{-4.50391,-5.27588,-4.6489},{-1.02393,-9.02051,0.0562134},{-0.771484,-8.3335,0.0762138},{-0.7229,-9.03076,1.19621},{-4.40308,-8.7666,4.41139},{-2.27783,-5.35303,4.41139},{-4.4541,-8.81055,8.49209},{9.12549,3.64697,-8.25058}
{14.6826,3.55029,-8.25058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-2.40137,-9.03027,-8.25058},{-4.67334,-6.26953,-4.6489},{-4.40308,-8.7666,4.41139},{-4.4541,-8.81055,8.49209},{-1.74316,-8.29883,0.126221},{-0.440918,2.51367,-8.25058},{8.35986,3.58203,-8.25058},{-1.81641,-9.00098,1.1962},{-5.52734,-7.54395,-8.23059}
};
};
@@ -79,41 +72,43 @@ class Land_Mil_ControlTower: Military
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_soldier_ru_officer"
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
lootChance = 0.4;
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{2.12,-3.94,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39}};
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{2.51,-1.96,0.79},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{5.26,-0.93,-7.57},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39},{2.79688,-3.91602,-9.64148}};
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
};
class Land_SS_hangar: Military
class Land_SS_hangar: MilitaryIndustrial
{
zombieClass[] =
{
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_acr_rifle2",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4",
"z_soldier_ru_pilot",
"z_soldier_ru_crewman"
};
maxRoaming = 3;
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
lootChance = 0.4;
lootPos[] = {
//{11.73,-17.17,-5.87},{-11.72,-18.95,-5.87},{-14.25,23.04,-5.87},{8.38,-5.33,-5.87},{-6,5.89,-5.87},{10.18,19.62,-5.87},{-6.43,-7.66,-5.87},
{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}
};
lootPosSmall[] = {
{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}
};
lootGroup = Hangar;
};
class Land_A_TVTower_Base: Military
@@ -121,8 +116,10 @@ class Land_A_TVTower_Base: Military
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
@@ -131,11 +128,14 @@ class Land_A_TVTower_Base: Military
class Land_Mil_House: Military
{
zombieClass[] =
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
@@ -148,12 +148,10 @@ class Land_Mil_House: Military
lootPosSmall[] = {{9.8,1.45,-4.97},{9.74,2.38,-3.8},{9.74,2.35,-4.96},{9.77,3.22,-4.93},{9,4.78,-5.07},{9.73,-0.19,-4.95},{3.47,1,-5.07},{4.15,-5.17,-4.97},{1.95,-5.85,-4.95},{1.96,-5.01,-4.57},{-2.92,-3.78,-5.07},{-4.83,-6.98,-5.07},{-3.2,-7.07,-5.07},{-8.16,-6.95,-5.07},{-4.08,1.73,-0.81},{-4.08,2.51,-0.82},{-7.22,4.41,-0.94},{-7.15,1.57,-0.94},{-8.26,-4.42,-0.94},{-7.24,-4.68,-0.94},{-1,-3.76,-0.94},{-14.76,-0.43,-2.85},{-14.74,-1.45,-2.85}};
};
class Land_Mil_Barracks_i: MilitarySpecial
class Land_Mil_Barracks_i: Military
{
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
lootChance = 0.3;
lootPos[] = {
//{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1},
{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}
};
lootPosSmall[] = {
@@ -161,20 +159,24 @@ class Land_Mil_Barracks_i: MilitarySpecial
};
};
class Land_Mil_Barracks: Military { //DZE added, was just {};
class Land_Mil_Barracks: Military {
lootPos[] = {
{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
//{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
{-0.913086,-3.82031,-0.785156},{-3.62402,-2.74219,-0.785156},{-1.17529,3.83887,-0.785156},{-3.58203,2.84766,-0.785156},{-6.36328,3.91797,-0.785156},{-6.42188,-3.79688,-0.785156},{-0.922852,-2.7627,-1.58514},{-3.6875,-3.82715,-1.58514},{-6.47656,-2.72559,-1.58514},{-6.34375,2.82813,-1.58514},{-3.60596,3.91797,-1.58514},{-1.16016,2.83398,-1.58514},{0.203125,3.68945,-1.99515},{-2.28467,3.76953,-1.99515},{-5.12451,-2.64648,-1.99515},{-7.54688,-3.60547,-1.99515},{6.52783,-3.56641,-1.99515},{2.30811,3.74414,-1.99515},{5.87793,3.76563,-1.99515}
};
lootPosSmall[] = {
{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
//{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
{-6.37695,1.94727,-1.85513},{-3.59863,1.99316,-1.85513},{-1.16602,1.95117,-1.85513},{-6.50195,-1.87891,-1.85513},{-3.7041,-1.86914,-1.85513},{-0.899902,-1.84375,-1.85513},{6.91992,2.08691,-1.90515},{6.9248,2.88184,-1.90515},{6.9248,2.85547,-1.14514},{6.9082,2.07422,-1.14514},{6.90918,2.07129,-0.385162},{6.93652,2.85938,-0.385162},{4.4248,3.12695,-0.455139},{4.45996,3.08789,-1.93515},{3.83008,-1.95508,-1.71515},{5.21973,-2.0332,-1.71515},{6.54199,-2.03711,-1.71515},{5.33301,-4.17969,-1.18515},{3.82861,-4.19727,-1.18515}
};
zedPos[] = {
//{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}
{-6.40332,-0.116211,-1.12015},{-5.0542,3.20508,-1.12015},{-2.23438,-3.58398,-1.12015},{2.02441,3.46875,-1.12015}
};
zedPos[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
};
class Camp: Military {
maxRoaming = 1;
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
//lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}};
};
@@ -183,14 +185,12 @@ class Land_stan: Camp {};
class CampEast: Military {
maxRoaming = 1;
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
//lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
};
class CampEast_EP1: Military {
maxRoaming = 1;
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
//lootPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
};
@@ -198,13 +198,11 @@ class Land_tent_east: Military {
minRoaming = 2;
maxRoaming = 3;
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
lootChance = 0.3;
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
};
class Land_Dam_ConcP_20: Military {
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
lootChance = 0.4;
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
};
@@ -230,7 +228,6 @@ class USMC_WarfareBVehicleServicePoint: Military {
class Land_Vysilac_FM: Military {
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
lootChance = 0.4;
};
class Land_Mil_Barracks_L: Military {
@@ -243,7 +240,7 @@ class Land_budova4_in: Military // barracks broken blue front door. cannot enter
zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }};
};
class Land_kostel_trosky: MilitarySpecial // church ruins
class Land_kostel_trosky: Military // church ruins
{
zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}};
@@ -264,21 +261,18 @@ class Land_MBG_Killhouse_2: Military // cement 2 story
lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
};
//Land_A_Villa_EP1 in Office.hpp
class Land_budova4_winter: MilitarySpecial { // winter version of military barracks
class Land_budova4_winter: Military { // winter version of military barracks
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
};
class land_pozorovatelna: Military { // concrete tower
//lootChance = 0.3;
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
};
class land_hlaska: Military // metal platform
{
lootChance = 0.3;
lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
};
class Land_MBG_Killhouse_1: Military // cement block building
{
lootChance = 0.25;
lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}};
};
class land_army_hut2_int: Military // beige hut on blocks
@@ -309,18 +303,15 @@ class land_smd_army_hut2: Military { // beige hut on blocks
lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
};
class Land_smd_SS_hangar_withdoor: Military
class Land_smd_SS_hangar_withdoor: MilitaryIndustrial
{
maxRoaming = 3;
zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}};
lootChance = 0.4;
lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}};
lootGroup = Hangar;
};
class Land_smd_budova4_in: MilitarySpecial // barracks blue doors internal rooms
class Land_smd_budova4_in: Military // barracks blue doors internal rooms
{
zedPos[] = {{5.9375,1.33496,-1.88723}};
lootChance = 0.3;
lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}};
};
class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks
@@ -333,7 +324,7 @@ class land_smd_hlaska: Military { // wide 3 doors bunks
lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
zedPos[] = {{-0.18457,-3.13574,-2.25991}};
};
class Land_smd_kostel_trosky: MilitarySpecial // church ruins
class Land_smd_kostel_trosky: Military // church ruins
{
lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
};
@@ -345,10 +336,17 @@ class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_acr_rifle2",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4",
"z_soldier_ru_pilot",
"z_soldier_ru_crewman"
};
maxRoaming = 3;
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
@@ -358,10 +356,11 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
lootChance = 0.4;
lootPos[] = {
{ 5.53369,3.64355,-5.46368 },
{ 7.67236,3.68115,-1.0687 },
@@ -372,9 +371,8 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
{ 7.54956,1.74512,-0.378696},
{5.40234,-1.71289,-0.378696}};
};
class Land_Mil_Barracks_i_EP1: MilitarySpecial // tak barracks
class Land_Mil_Barracks_i_EP1: Military // tak barracks
{
lootChance = 0.2;
maxRoaming = 2;
lootPos[] = {
{5.15625,-2.30371,-1.09824},
@@ -389,7 +387,16 @@ class Land_Mil_House_EP1: Military // tak
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
vehPos[] = {
{ 13.439,3.25244,-5.71244,84 }};
@@ -403,7 +410,7 @@ class Land_Mil_House_EP1: Military // tak
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
};
class land_st_vez: MilitarySpecial // nm tower
class land_st_vez: Military // nm tower
{
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
};
@@ -411,18 +418,16 @@ class Land_mi8_crashed: Military // nm wreck
{
lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
};
class land_AII_last_floor: MilitarySpecial
class land_AII_last_floor: Military
{
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
lootChance = 0.5;
maxRoaming = 3;
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
};
class land_AII_middle_floor: MilitarySpecial
class land_AII_middle_floor: Military
{
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
lootChance = 0.5;
maxRoaming = 3;
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
};
@@ -438,7 +443,16 @@ class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
@@ -449,13 +463,20 @@ class Land_Mil_Guardhouse: Military //Enterable zero_building
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
lootChance = 0.5;
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {
//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
};
lootPosSmall[] = {
@@ -526,6 +547,7 @@ class land_ind_pec_03a: MilitaryIndustrial
};
class Land_Mil_Barracks_EP1: Military
{
lootChance = 0;
lootPos[] = {};
};
class Land_Mil_Barracks_L_EP1: Military
@@ -568,7 +590,7 @@ class HMMWVWreck: Military
class UH60_NAVY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
@@ -577,7 +599,7 @@ class UH60_NAVY_Wreck_DZ: Military {
class UH60_ARMY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
@@ -586,7 +608,7 @@ class UH60_ARMY_Wreck_DZ: Military {
class UH60_NAVY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
@@ -595,8 +617,14 @@ class UH60_NAVY_Wreck_burned_DZ: Military {
class UH60_ARMY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class Camp_EP1: Military { // Looks like the MASH tent, Balota POI
maxRoaming = 1;
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
};

View File

@@ -2,19 +2,17 @@ class Office : Residential
{
maxRoaming = 3;
lootChance = 0.2;
zombieClass[] = {"z_suit1","z_suit2"};
zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"};
lootGroup = Office;
};
class Land_HouseB_Tenement : Office
{
//lootPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
lootPos[] = {
//{5.41,9.89,-20.78},{5.99,14.17,-20.78},{12.96,14.07,-20.78},{14.61,8.92,-20.78},{-12.08,0.65,-20.78},{-0.92,5.27,-20.78},{1.27,-0.62,-20.78},{-2.28,2.08,-20.78},{-10.07,4.64,-20.78},{5.35,3.42,-20.78},{13.35,3.37,-20.78},{2.53,-5.75,-20.78},
{8.22,6.3,-20.67},{-3.17,0.92,-20.67},{-10.87,-0.99,-20.18},{11.08,11.29,-20.66},{7.27734,11.5957,-20.8045},{5.11865,12.0298,-20.8045},{13.5625,12.1631,-20.8045}
{-11.2505,4.60938,-20.6497},{-7.58252,5.10205,-20.6497},{-3.15259,0.913574,-20.6497},{8.21289,6.38037,-20.6497},{5.14941,11.8867,-20.6497},{11.0793,11.3467,-20.6497},{13.5581,3.01074,-20.6497},{13.5823,8.15625,-20.6497},{13.6958,-1.61572,-20.6497},{4.59692,7.07227,-20.6497},{-6.00928,-2.01611,-20.6497}
};
lootPosSmall[] = {
{-4.57,4.42,-19.59},{-1.08,4.15,-19.67},{13.53,2.95,-20.66},{-0.94,4.73,-20.66},{-11.28,4.61,-20.66},{4.33,4.15,-20.67},{13.41,11.21,-20.22},{6.7251,11.6895,-20.3445},{3.9,-0.99,-20.66},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}
{6.7124,11.2749,-20.1797},{13.377,11.248,-20.1797},{13.4556,5.76172,-20.1797},{13.1902,0.438477,-20.1797},{-10.7827,-0.952148,-20.1797},{2.71533,-2.39893,-20.1797},{-4.57715,4.30811,-19.6597},{-1.03223,4.04932,-19.6597},{2.39551,4.10986,-19.6597},{0.932129,-2.34082,-20.2197},{3.97754,-0.965332,-20.6497},{4.30371,4.15576,-20.6497}
};
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
};
@@ -22,7 +20,6 @@ class Land_HouseB_Tenement : Office
class Land_Panelak : Office
{
lootPos[] = {
//{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-5.4209,-3.13184,0.0814209},{-6.81152,-6.15527,0.0714111},{-4.00879,2.53027,0.0714111},{-0.730469,-3.20117,2.77145},{3.97852,-7.08936,2.77145},{2.49609,2.93701,2.77145},{6.78906,1.55273,2.77145},{6.38477,-2.3916,2.77145},{6.80566,-5.77295,2.77145},{4.59863,-1.36328,2.77145},{-0.824219,1.86914,1.32864},
{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}
};
lootPosSmall[] = {
@@ -34,7 +31,6 @@ class Land_Panelak : Office
class Land_Panelak2 : Office
{
lootPos[] = {
//{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{3.68896,-7.33789,5.46661},{2.26807,2.94043,5.46661},{6.70068,2.69043,5.46655},{6.87842,-1.45996,5.47675},{6.39795,-6.02734,5.47662},{4.55371,-1.76758,5.46667},{2.76416,0.446289,5.46661},
{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}
};
lootPosSmall[] = {
@@ -45,20 +41,14 @@ class Land_Panelak2 : Office
class Land_rail_station_big : Office
{
lootPos[] = {
//{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{2.46631,2.22656,-4.97443},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{-1.07373,2.37305,-4.98462},{7.46338,-3.40723,-5.04431},{8.93652,3.12695,-5.04443},{-8.16357,-5.12109,-5.03442},
{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}
};
lootPosSmall[] = {
{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}
};
lootPos[] = {{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}};
lootPosSmall[] = {{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}};
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
};
class Land_A_Office01 : Office
{
lootPos[] = {
//{-2.5,-2.47,-4.53},{4.11,-0.69,-4.53},{4.11,6.11,-4.53},{0.24,6.06,-4.53},{4.32,3.74,-4.53},{5.09,0.22,-4.53},{11.8,-1.78,-4.53},{14.58,-4.11,-4.53},{13.82,-0.73,-4.53},{-7.76,5.59,-4.53},{1.81,1,-2.03},{4.93,4.32,-2.03},{0.52,6.76,-2.03},{2.23,3.76,-2.03},{-4.89,-2.55,-2},{-14.56,-3.41,-1.99},{-15.27,5.93,-1.95},{-10.91,6.04,0.45},{-6.31,3.3,0.48},{7.64,6.39,0.47},{13.67,6.6,0.45},{13.19,-2.59,0.49},{3.09,2.44,6.2},{-1.46,-2.28,6.19},{-2.29,4.54,0.47},{4.77,-4.56,-2.02},{8.35,-1.11,-2.03},{9.95,-3.74,-2.01},{7.14,-2.51,-2.03},{12.87,4.71,-2.03},{15.37,3.42,-2.03},{-0.74,3.17,-4.53},{15.57,1.33,-2.03},{-0.07,-6.44,-2},{-7.93,3.18,-2.03},{-6.05,6.27,-2.03},{-13.11,1.06,-2.03},{-3.3,4.18,6.2},
{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}
};
lootPosSmall[] = {
@@ -74,7 +64,6 @@ class Land_A_Office01 : Office
class Land_A_Office02 : Office
{
lootPos[] = {
//{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076},
{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}
};
lootPosSmall[] = {
@@ -90,8 +79,9 @@ class Land_aif_hotel : Office //multi-story hotel with balconies
class Land_aif_hotel_bio : Office // multi-story hotel with balconies
{
zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}};
lootPos[] = {{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},
{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}};
lootPos[] = {
{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}
};
};
class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages
lootPos[] = {
@@ -191,7 +181,6 @@ class Land_ibr_terminal: Office
class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing
{
zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}};
//lootPos[] = {{-15.002,9.06104,1.97169},{10.3047,10.7178,1.97146},{17.4824,-15.3862,1.99229},{10.1855,-0.722656,-1.4844},{-2.54688,14.5698,-1.4844},{-14.8945,12.7236,-1.4844},{-8.51953,14.1064,-1.4844}};
lootPos[] = {
{ -23.3442,1.71484,-3.65929 },
{ 14.5498,-5.69775,-5.06722 },
@@ -273,13 +262,11 @@ class Land_MBG_Police_Station: Office
};
class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door
//lootPos[]={{5.34766,-0.882813,-2.13187},{2.38281,-1.03418,-2.13187},{2.54688,-4.41602,-2.13187},{-7.71094,-2.73242,-2.13187},{-2.22656,5.91602,-2.13187},{-5.36328,4.46387,-2.13187}};
lootPos[] = {
{-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187}
};
lootPosSmall[] = {
{-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187}
};
//zedPos[] = {{2.38281,-1.03418,-2.13187}};
zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}};
};

View File

@@ -1,6 +0,0 @@
class Land_sloup_vn : Default
{
lootChance = 0.05;
lootPos[] = {{-0.24,-0.12,-8.05}};
lootGroup = Powerlines;
};

View File

@@ -5,11 +5,13 @@ class Residential : Default
zombieClass[] =
{
"zZombie_Base",
"z_hunter",
"z_teacher",
"z_villager1",
"z_villager2",
"z_villager3",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4",
"z_citizen1",
"z_citizen2",
"z_citizen3",
@@ -27,7 +29,32 @@ class Residential : Default
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot"
"z_pilot",
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener",
"z_civilian1",
"z_civilian3",
"z_civilian5",
"z_civilian7",
"z_civilian9",
"z_civilian11",
"z_civilian13",
"z_civilian15",
"z_prisoner1",
"z_prisoner2",
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6"
};
lootChance = 0.5;
lootGroup = Residential;
@@ -36,84 +63,59 @@ class Residential : Default
class Land_HouseV_1I4 : Residential
{
zedPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
lootPos[] = {
//{0.53,-4.53,-2.77},{-3.83,-2.5,-2.77},{-0.51,3.92,-2.72},{-1.93,-5.12,-2.17},{0.57,-1.53,-2.76},
{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}
};
lootPosSmall[] = {
{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}
};
lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}};
lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}};
};
class Land_kulna : Residential
{
zedPos[] = {{-0.498291,1.92871,-1.12811},{0.503174,0.217773,-1.11633}};
//lootPos[] = {{0.503174,0.217773,-1.11633},{-0.498291,1.92871,-1.12811}};
lootPos[] = {{0.213379,1.49707,-1.14344}};
};
class Land_hut06 : Residential
{
zedPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
//lootPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
};
class Land_Hlidac_budka : Residential
{
zedPos[] = {{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},{-2.31836,1.5127,-0.78363}};
lootPos[] = {
//{-2.31836,1.5127,-0.78363},{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},
{2.4209,2.16064,-0.783617}
};
lootPosSmall[] = {
{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}
};
lootPos[] = {{2.4209,2.16064,-0.783617}};
lootPosSmall[] = {{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}};
};
class Land_HouseV2_02_Interier : Residential
{
zedPos[] = {{-3.62598,3.05273,-5.58072},{3.34814,1.9707,-5.57071},{5.20117,-1.54004,-5.57071},{-5.71094,5.49414,-5.57071},{7.23145,5.37109,-5.57071},{-7.57861,-1.01563,-5.57071},{8.5498,0.754883,-5.57071},{-6.52295,2.35547,-5.5607}};
lootPos[] = {
//{7.23,5.37,-5.57},{8.55,0.75,-5.57},{5.2,-1.54,-5.57},{3.35,1.97,-5.57},{-3.63,3.05,-5.58},{-7.58,-1.02,-5.57},{-6.52,2.35,-5.56},{-5.71,5.49,-5.57},{6.53,1.49,-4.64},{0.05,1.32,-5.53},
{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}
};
lootPosSmall[] = {
{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}
};
lootPos[] = {{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}};
lootPosSmall[] = {{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}};
};
class Land_A_Pub_01 : Residential
{
zombieChance = 0.2;
lootPos[] = {
//{1.83,0.39,-5.75},{-1.77,0.33,-5.76},{-6.66,-6.43,-5.76},{-4.64,-0.1,-5.75},{-5.76,-3.05,-5.75},{-2.08,0.92,-1.79},{-4.77,-5.89,-1.78},{-6.94,-1.94,-1.77},{-4.05,-0.78,-1.78},{1.4,-1.74,-1.76},{3.14,-2.79,-1.76},{3.58,-0.59,-1.76},{3.03,-4.04,-1.76},{1.94,3.19,-1.78},{-0.1,6.22,-1.78},{5.3,7.56,-1.79},{6.93,-2.85,-1.79},{2.57,-4.6,-5.76},{4.07,5.41,-5.76},{0.75,2.3,-5.75},{6.47,-1.71,-5.06},
{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}
};
lootPosSmall[] = {
{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}
};
lootPos[] = {{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}};
lootPosSmall[] = {{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}};
zedPos[] = {{-1.76563,0.334473,-5.75623},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{-6.66211,-6.4292,-5.75623},{0.75293,2.2998,-5.74622},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{1.83398,0.394043,-5.74619},{-2.08203,0.922852,-1.79126},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{-0.0957031,6.22461,-1.78125},{1.94141,3.18799,-1.78125},{-4.05273,-0.779785,-1.78125},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{1.39844,-1.73779,-1.76123},{3.03027,-4.04346,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123}};
};
class Land_Shed_wooden : Residential
{
zedPos[] = {{-0.342773,1.0293,-1.29156},{1.26807,-0.362305,-1.29156}};
//lootPos[] = {{1.26807,-0.362305,-1.29156},{-0.342773,1.0293,-1.29156}};
lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
};
class Land_HouseBlock_A1_1 : Residential
{
zedPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
//lootPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
};
class Land_HouseV_1I1 : Residential
{
zedPos[] = {{0.100586,-2.34473,-2.88281}};
//lootPos[] = {{0.100586,-2.34473,-2.88281}};
lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
};
@@ -123,27 +125,18 @@ class Land_A_MunicipalOffice : Residential
zedPos[] = {{-0.20752,-6.48633,-18.429},{3.31641,-5.77441,-18.429},{-4.66113,-6.27246,-18.429}};
lootChance = 0.4;
lootPos[] = {{-7.73,2.87,-18.43},{-10.45,-2.57,-18.43},{8.85,-5.84,-18.43},{2.86,6.01,-18.43},{9.67,1.66,-18.43},{7.26,10.91,-18.43},{-7.66,10.63,-18.43},{-3.14,5.58,-18.43},{-3.45,10.97,-12.41},{1.5,10.97,-12.41},{-7.92,4.17,-12.41},{-9.73,1.63,-12.41},{7.16,-3.95,-12.41},{9.37,3.61,-12.41},{9.82,10.7,-12.41},{-0.29,7.74,-14.4},{-5.67,0.71,-18.43},{5.72,0.36,-18.43},{9.89,7.54,-3.63},{-4.64,-1.66,-0.17},{4.63,-1.3,-0.17},{-0.27,-7.77,-0.17},{-9.87,2.68,-3.7},{1.66,11.25,-3.71}};
/*lootPosSmall[] = {
{4.34521,-8.81567,-18.439},{-1.06787,-5.11499,-18.439},{1.3291,9.86938,-18.4413},{-1.54395,9.90649,-18.4353}
};*/
};
class Land_HouseV2_04_interier : Residential
{
zedPos[] = {{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-4.96289,2.91309,-5.74985},{1.95557,4.16211,-5.74939},{-5.13281,6.74316,-5.74857},{7.51025,-0.931641,-5.74176},{7.49561,5.83594,-5.73901}};
lootPos[] = {
//{7.5,6.93,-5.74},{7.58,-1.89,-5.74},{1.85,2.66,-5.06},{3.38,6.4,-5.77},{-1.44,3.1,-5.76},{-3.63,6.88,-4.99},{-4.96,2.91,-5.75},{0.29,1.26,-2.93},{-1.44,6.44,-5.74},{4.82,2.63,-5.74},
{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}
};
lootPosSmall[] = {
{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}
};
lootPos[] = {{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}};
lootPosSmall[] = {{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}};
};
class Land_HouseV2_01A : Residential
{
zedPos[] = {{-1.60547,-3.23535,-5.61884},{-3.37256,-3.34082,-5.58344}};
//lootPos[] = {{-3.37256,-3.34082,-5.58344},{-1.60547,-3.23535,-5.61884}};
lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}};
};
@@ -160,7 +153,6 @@ class Land_KBud : Residential
zombieChance = 0.3;
maxRoaming = 0;
zedPos[] = {{-0.017334,0.0107422,-0.663696}};
//lootPos[] = {{-0.017334,0.0107422,-0.663696}};
lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
};
@@ -169,9 +161,7 @@ class Land_sara_domek_zluty : Residential
maxRoaming = 1;
zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}};
lootPos[] = {{7.41,3.32,-2.43},{2.89,2.75,-2.43},{0.2,3.2,-2.43},{-6.59,-3.05,-2.43},{-3.99,2.46,-2.43},{-6.58,-0.39,-2.43},{6.38,-0.34,-2.43}};
/*lootPosSmall[] = {
{7.26685,-0.882324,-2.43378},{4.00684,3.84766,-2.43372},{-1.11255,1.29395,-2.43382},{-7.22192,-4.23584,-2.43386}
};*/
lootPosSmall[] = {{-6.83057,3.4668,-2.43364},{-2.64941,-3.81738,-2.43391}};
};
class Land_HouseV_3I4 : Residential
@@ -192,13 +182,8 @@ class Land_HouseV_1L2 : Residential
{
maxRoaming = 3;
zedPos[] = {{-0.448242,5.29883,-3.01697}};
lootPos[] = {
//{-0.448242,5.29883,-3.01697}
{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}
};
lootPosSmall[] = {
{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}
};
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}};
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
};
class Land_HouseV_1T : Residential
@@ -223,7 +208,6 @@ class Land_HouseV_1I2 : Residential
class Land_HouseV_2L : Residential
{
zedPos[] = {{-3.98438,-3.87207,-4.02338},{4.32617,1.81836,-3.96332}};
//lootPos[] = {{4.32617,1.81836,-3.96332},{-3.98438,-3.87207,-4.02338}};
lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}};
};
@@ -237,7 +221,8 @@ class Land_HouseV_1I3 : Residential
class Land_houseV_2T2 : Residential
{
zedPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28}};
lootPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32}};
lootPos[] = {{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32},{-3.33081,-2.51367,-4.04022}};
lootPosSmall[] = {{-1.93677,-0.370117,-0.592319},{-0.72998,3.18066,-0.634354},{6.16992,-2.89941,-0.961671},{-3.72339,3.1084,-2.92789},{-2.11914,-2.98535,-3.83026},{5.01758,-2.93018,-3.34743}};
};
class Land_HouseBlock_A1 : Residential
@@ -279,7 +264,6 @@ class Land_HouseBlock_C1 : Residential
class Land_HouseV2_01B : Residential
{
zedPos[] = {{9.53711,3.39453,-6.11053}};
//lootPos[] = {{9.53711,3.39453,-6.11053}};
lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}};
};
@@ -337,14 +321,14 @@ class Land_NAV_Lighthouse : Residential
class Land_Panelak3 : Residential
{
zedPos[] = {};
//lootPos[]={{0.54,-0.71,-8.11},{2.51,-1.84,12.38},{2.8,-0.67,12.38},{3.98,-1.49,12.38}};
lootPos[] = {{2.00415,-1.33325,12.3769},{0.0378418,-1.23608,-10.8254}};
};
// ALT-MAP Support
class Land_sara_Domek_sedy: Residential // single story stucko #39
{
zedPos[] = {{1.72266,2.12744,-2.14196}};
lootPos[] = {{-1.76367,-1.11328,-2.14196},{-5.0127,3.01953,-2.14196},{5.41211,2.625,-2.14196},{4.86035,-0.738281,-2.14196}};
lootPos[] = {{-1.33838,-0.0722656,-2.14196},{-4.39429,3.53516,-2.14196},{3.72681,3.72754,-2.14196},{4.84814,-0.488281,-2.14196}};
lootPosSmall[] = {{5.5603,-0.541016,-1.22196},{-3.96045,-0.106445,-1.61196}};
};
class land_mbg_brickhouse_01: Residential // 2 story brick outer staircase stripped
{
@@ -355,11 +339,13 @@ class Land_dum_mesto_in: Residential // 2 story some boarded windows estate
{
zedPos[] = {{4.85645,1.62305,-1.28095}};
lootPos[] = {{ -5.53796,-2.51996,-3.99769 },{ -4.66113,1.34052,-4.26331 },{ -4.9137,3.4718,-4.26331 },{ 0.397583,-2.74866,-4.26418 },{ 2.18762,0.74707,-4.26418 },{ 4.94128,-1.67108,-4.26418 },{ 4.48279,2.82495,-4.26418 },{ 1.11023,4.69928,-2.75561 },{ 4.98938,3.79883,-1.28095 },{ 5.55957,-1.61218,-1.28095 },{ 0.695679,-2.18268,-1.28095 },{ -2.42969,-1.18854,-1.27582 },{ -4.77722,3.51996,-1.27582 }};
lootPosSmall[] = {{-1.07007,2.86768,-0.325825},{-6.16431,0.850586,-0.105824},{6.16699,-2.95264,-0.110945},{2.67432,-2.52148,-3.09418}};
};
class Land_dum_mesto2: Residential // 2 stucco red/orange light by door
{
zedPos[] = {{-3.01074,1.48145,-0.945732}};
lootPos[] = {{2.46582,7.10742,-4.34475},{2.87305,4.03906,-4.34475},{-3.56738,4.05078,-4.34475},{-2.49902,0.46875,-4.34475},{1.77734,-7.41797,-4.34475},{-3.24512,-7.69922,-4.34475},{-3.16113,-1.58984,-4.34475},{3.19531,1.64258,-0.945168},{-3.19141,7.76563,-0.944004},{-0.253906,4.78516,-0.944004},{-3.35645,-5.74414,-0.944004},{-1.70508,-7.22656,-0.944004},{1.21973,-1.07617,-0.944004}};
lootPosSmall[] = {{3.27734,7.74658,-3.40475},{-2.82813,6.43066,-0.534006},{3.04346,-7.29297,-0.944006},{0.201172,-0.83252,-4.34475}};
};
//Land_MBG_GER_ESTATE_2 in Office.hpp
class Land_MBG_GER_HUS_4 : Residential // 2 stucco red/orage light by door
@@ -409,6 +395,7 @@ class Land_deutshe_mini : Residential // stucco 3 windows, doorway
{
zedPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}};
lootPos[] = {{-4.34277,-2.54297,-2.74846},{-0.624023,-0.357422,-2.74846},{0.853516,1.04395,-2.74846},{-2.75781,2.44336,-2.74846}};
lootPosSmall[] = {{-3.49365,-1.76563,-1.97846},{-0.462891,0.753906,-1.83846},{0.727539,2.95605,-2.04846}};
};
class land_seb_bouda1: Residential { // cement floor1, wooden floor2
zedPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}};
@@ -428,12 +415,8 @@ class Land_House_C_5_V2_EP1: Residential // beige stucco
};
class Land_House_C_5_V3_EP1: Residential // beige stucco
{
lootPos[] = {
{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}
};
lootPosSmall[] = {
{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}
};
lootPos[] = {{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}};
lootPosSmall[] = {{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}};
zedPos[] = {{-3.54736,1.73535,-0.596497},{2.47021,4.54834,-0.59645},{1.73682,2.96338,2.2955},{-3.40234,-4.05664,2.18232}};
};
class Land_House_L_1_EP1: Residential // beige stucco
@@ -458,8 +441,7 @@ class Land_House_K_7_EP1: Residential // beige stucco
};
class Land_House_C_4_EP1: Residential // beige stucco
{
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },
{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
};
class Land_House_C_11_EP1: Residential // 2 story wood railings
{
@@ -523,35 +505,15 @@ class LAND_vokzal_big: Residential // Train Station
};
class LAND_Zachytka : Residential
{
lootPos[] = {
{3.79492,-4.12891,-2.02697},
{-4.92285,-6.8584,-2.02697},
{-3.6543,-6.7002,-2.02697},
{-2.60449,-6.87891,-2.02697},
{-1.82422,0.0361328,-2.02697},
{-6.2832,-4.51074,-2.02697},
{-3.60547,5.1875,-2.02697},
{4.42188,11.2158,-2.02697}};
lootPos[] = {{3.79492,-4.12891,-2.02697},{-4.92285,-6.8584,-2.02697},{-3.6543,-6.7002,-2.02697},{-2.60449,-6.87891,-2.02697},{-1.82422,0.0361328,-2.02697},{-6.2832,-4.51074,-2.02697},{-3.60547,5.1875,-2.02697},{4.42188,11.2158,-2.02697}};
};
class LAND_hospoda : Residential
{
lootPos[] = {
{3.46094,-1.42871,-1.80302},
{2.40137,-1.22656,-1.80307},
{7.81836,-1.63281,-1.80282},
{2.04004,-6.71777,-1.80289},
{-5.56641,0.793945,-1.80295},
{-4.18164,8.64063,-1.80286},
{1.16602,5.0791,-1.80348},
{1.21582,3.73242,-1.8034},
{0.248047,5.55176,-1.80324},
{-1.84766,3.92969,-1.80313},
{-1.85254,0.222656,-1.80321}};
lootPos[] = {{3.46094,-1.42871,-1.80302},{2.40137,-1.22656,-1.80307},{7.81836,-1.63281,-1.80282},{2.04004,-6.71777,-1.80289},{-5.56641,0.793945,-1.80295},{-4.18164,8.64063,-1.80286},{1.16602,5.0791,-1.80348},{1.21582,3.73242,-1.8034},{0.248047,5.55176,-1.80324},{-1.84766,3.92969,-1.80313},{-1.85254,0.222656,-1.80321}};
};
class LAND_Kiosk2 : Residential
{
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},
{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
};
class LAND_skola : Residential
{
@@ -645,8 +607,7 @@ class LAND_Big_Panelak : Residential
};
class LAND_Posta : Residential
{
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},
{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
};
class Land_smd_dum_istan2b : Residential // stucco 4 windows up, 2 down on left
{
@@ -725,12 +686,8 @@ class land_seb_mine_maringotka: Residential { // Nm
//DZE ADDED BELOW
class land_r_housev2_04: Residential {
lootPos[] = {
{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}
};
lootPosSmall[] = {
{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}
};
lootPos[] = {{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}};
lootPosSmall[] = {{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}};
zedPos[] = {{-1.72021,2.7146,-3.20429},{2.7522,2.9668,-3.20421},{4.73706,-0.942627,-3.20546}};
};
class land_rozvodna: Residential {
@@ -738,12 +695,10 @@ class land_rozvodna: Residential {
};
class land_jzd_bezstrechy: Residential { // multi-story concrete bars on windows
zedPos[] = {{6.62451,1.67969,-5.22504},{5.60889,6.54102,-5.10962}};
//lootPos[] = {{6.62451,1.67969,-5.22504},{1.70166,3.48828,-5.22504},{5.60889,6.54102,-5.10962},{-5.21094,7.38477,-5.10962}};
lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
};
class land_domek_podhradi_1: Residential { // brown wooden barn one story
zedPos[] = {{-2.18018,-3.02637,-2.75047},{-0.874756,3.29346,-2.7391}};
//lootPos[] = {{5.11816,0.963867,-2.73913},{1.84717,-0.317383,-2.73914},{-5.66992,0.883789,-2.75047},{0.924805,-2.87988,-2.75047},{2.50977,-0.691406,-2.73915},{-0.874756,3.29346,-2.7391}, {-2.71924,0.0463867,-2.73914}};
lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
};
class Land_bouda2_vnitrek: Residential {
@@ -766,21 +721,13 @@ class land_cihlovej_dum_mini: Residential {
lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}};
};
class Land_hruzdum: Residential {
lootPos[] = {
{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}
};
lootPosSmall[] = {
{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}
};
lootPos[] = {{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}};
lootPosSmall[] = {{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}};
zedPos[] = {{-1.66382,-1.14795,-3.82291},{-2.79248,3.60742,-0.251995}};
};
class land_smd_cihlovej_dum_mini: Residential {
lootPos[] = {
{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}
};
lootPosSmall[] = {
{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}
};
lootPos[] = {{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}};
lootPosSmall[] = {{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}};
zedPos[] = {{1.81738,0.794922,-1.99442},{-1.7959,1.10742,-1.99442},{-6.54102,1.04688,-1.99442}};
};
class land_smd_dum_istan4: Residential {
@@ -788,12 +735,8 @@ class land_smd_dum_istan4: Residential {
zedPos[] = {{0.323242,5.66113,-6.38088}};
};
class land_smd_dum_olez_istan2_open2: Residential {
lootPos[] = {
{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}
};
lootPosSmall[] = {
{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}
};
lootPos[] = {{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}};
lootPosSmall[] = {{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}};
zedPos[] = {{5.4502,-3.21729,0.207455}};
};
class land_panelova3: Residential {
@@ -801,7 +744,6 @@ class land_panelova3: Residential {
};
class land_vysoky2: Residential { // multi-story cement apt buildings. no room access
zedPos[] = {{-0.219727,2.5332,13.2833}};
//lootPos[] = {{-0.219727,2.5332,13.2833},{-1.83179,7.09766,13.2833},{-7.15039,-8.02441,13.2833},{4.60986,-8.9209,13.2833},{12.3555,5.91992,13.2833}};
lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
};
class land_vysoky1: Residential {
@@ -815,7 +757,6 @@ class land_hotel_p1: Residential {
};
class land_dlouhy1: Residential { // multi-story cement apt buildings. some room access
zedPos[] = {{-3.36914,7.95166,-4.95796},{-3.00684,-1.46973,-9.47917}};
//lootPos[] = {{-3.36914,7.95166,-4.95796},{-4.4248,-1.81055,-4.96283},{25.0264,-1.64648,-4.96281},{25.6738,8.21387,-4.95789},{15.626,11.2983,-4.95636},{6.11328,6.86816,-9.48532}, {-13.5742,-1.67822,-9.47203}, {-3.00684,-1.46973,-9.47917}};
lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
};
class land_dlouhy2: Residential {
@@ -831,21 +772,15 @@ class Land_hut_old01: Residential {
class Land_ruin_01_PMC : Residential
{
lootPos[] = {{-2.57568,2.16443,-1.76358},
{-2.64172,-2.50488,-1.76358},
{0.851563,1.67505,-1.76358}};
lootPos[] = {{-2.57568,2.16443,-1.76358},{-2.64172,-2.50488,-1.76358},{0.851563,1.67505,-1.76358}};
};
class Land_Ruin_Cowshed_a_PMC : Residential
{
lootPos[] = {{-3.573,2.80774,-2.31227},
{8.85077,-2.67871,-2.46388},
{-2.83069,-5.90613,-2.46388},
{8.89893,-5.66711,-2.46388}};
lootPos[] = {{-3.573,2.80774,-2.31227},{8.85077,-2.67871,-2.46388},{-2.83069,-5.90613,-2.46388},{8.89893,-5.66711,-2.46388}};
};
class Land_Ruin_Cowshed_b_PMC : Residential
{
lootPos[] = {{10.4032,2.35046,-3.14048},
{2.99207,-3.36682,-3.13994}};
lootPos[] = {{10.4032,2.35046,-3.14048},{2.99207,-3.36682,-3.13994}};
};
class Land_Ruin_Cowshed_c_PMC : Residential
{
@@ -853,66 +788,38 @@ class Land_Ruin_Cowshed_c_PMC : Residential
};
class Land_majak_podesta: Residential
{
lootPos[] = {
{-1.22461,-2.17969,2.28329},
{1.14844,-2.9707,2.28329}};
lootPos[] = {{-1.22461,-2.17969,2.28329},{1.14844,-2.9707,2.28329}};
};
class land_nasypka: Residential
{
lootPos[] = {
{-1.46045,-0.168945,6.56824}
};
lootPosSmall[] = {
{-1.58691,0.717285,6.56824}
};
lootPos[] = {{-1.46045,-0.168945,6.56824}};
lootPosSmall[] = {{-1.58691,0.717285,6.56824}};
zedPos[] = {{1.50659,-0.027832,-5.55527}};
};
class land_dum_istan3: Residential
{
lootPos[] = {
{-8.4917,-0.922363,0.585144},
{5.97852,1.38037,0.585148},
{3.55176,-5.42822,0.58514},
{-2.33105,3.74805,-2.67237}};
lootPos[] = {{-8.4917,-0.922363,0.585144},{5.97852,1.38037,0.585148},{3.55176,-5.42822,0.58514},{-2.33105,3.74805,-2.67237}};
};
class land_house_y: Residential
{
lootPos[] = {
{-0.570313,-5.21387,-1.40696},
{-5.15625,-5.32275,-1.40696},
{2.34766,4.9917,-1.40696}};
lootPos[] = {{-0.570313,-5.21387,-1.40696},{-5.15625,-5.32275,-1.40696},{2.34766,4.9917,-1.40696}};
};
class land_dum_istan4_inverse: Residential
{
lootPos[] = {
{-2.77246,-1.72949,-4.33588},
{5.30176,5.76563,-7.28588},
{-0.282227,5.89746,-7.28588},
{-6.5918,5.96973,-7.28588}};
lootPos[] = {{-2.77246,-1.72949,-4.33588},{5.30176,5.76563,-7.28588},{-0.282227,5.89746,-7.28588},{-6.5918,5.96973,-7.28588}};
};
class Land_duala_mini: Residential
{
lootPos[] = {
{-1.37207,2.25488,-2.74846},
{-3.43457,-2.04932,-2.74846},
{3.82959,0.034668,-2.74846},
{3.79102,-2.25977,-2.74846}};
lootPos[] = {{-1.37207,2.25488,-2.74846},{-3.43457,-2.04932,-2.74846},{3.82959,0.034668,-2.74846},{3.79102,-2.25977,-2.74846}};
};
class land_dum_istan2b: Residential
{
lootPos[] = {
{-6.44531,-5.13037,3.80019},
{-6.71777,2.81592,3.80019},
{ 3.33887,-0.539307,0.822979},
{-0.506836,-2.2229,0.822979},
{-3.93457,2.11401,-2.29981}};
lootPos[] = {{-6.44531,-5.13037,3.80019},{-6.71777,2.81592,3.80019},{ 3.33887,-0.539307,0.822979},{-0.506836,-2.2229,0.822979},{-3.93457,2.11401,-2.29981}};
};
class land_hut01: Residential
{
lootPos[] = {
{ 0.304749,-0.543213,-0.448339 },
{ 0.885254,2.90747,-0.44834 }};
lootPos[] = {{ 0.304749,-0.543213,-0.448339 },{ 0.885254,2.90747,-0.44834 }};
};
class land_housev2_05: Residential
@@ -921,92 +828,46 @@ class land_housev2_05: Residential
};
class land_hut02: Residential
{
lootPos[] = {
{ -0.498901,2.974,-0.445764 },
{ -1.07245,-0.756958,-0.445764 }};
lootPos[] = {{ -0.498901,2.974,-0.445764 },{ -1.07245,-0.756958,-0.445764 }};
};
class land_hut04: Residential
{
lootPos[] = {
{ -1.07227,-0.354492,-0.437198 },
{ 0.939697,2.78271,-0.437198 }};
lootPos[] = {{ -1.07227,-0.354492,-0.437198 },{ 0.939697,2.78271,-0.437198 }};
};
class land_mbg_killhouse_4: Residential { // cement 2 story
//lootPos[] = {{2.97949,2.16211,-3.84318},{6.88184,-3.24219,-3.84317},{-3.87012,5.46484,-3.84317},{0.474609,-5.08398,-0.543175},{6.9248,2.49219,-0.543175},{-2.39063,-0.128906,-0.543179}};
lootPos[] = {
{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}
};
lootPosSmall[] = {
{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}
};
//zedPos[] = {{2.97949,2.16211,-3.84318},{-3.87012,5.46484,-3.84317},{6.9248,2.49219,-0.543175}};
lootPos[] = {{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}};
lootPosSmall[] = {{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}};
zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}};
};
class Land_House_C_10_EP1: Residential
{
lootPos[] = {
{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}
};
lootPosSmall[] = {
{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}
};
lootPos[] = {{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}};
lootPosSmall[] = {{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}};
zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
};
class Land_House_L_6_EP1: Residential
{
lootPos[] = {
{ 5.51416,-0.64624,-1.509 },
{ 1.1626,1.93677,-1.5399 },
{ 4.20996,1.62158,1.28101 },
{ 3.15381,-2.12427,1.28099 },
{ -3.74268,-2.23193,-1.53738 }};
lootPos[] = {{ 5.51416,-0.64624,-1.509 },{ 1.1626,1.93677,-1.5399 },{ 4.20996,1.62158,1.28101 },{ 3.15381,-2.12427,1.28099 },{ -3.74268,-2.23193,-1.53738 }};
};
class Land_House_K_5_EP1: Residential
{
lootPos[] = {
{ -2.40381,1.90674,1.51889 },
{ -5.96777,0.826416,0.710116 },
{ -3.05811,4.05676,1.52165 },
{ 1.29199,1.85913,1.54825 },
{ 4.40381,3.96619,2.26365 },
{ 4.17725,0.271484,2.4009 },
{ 1.30908,1.50195,1.55225 }};
lootPos[] = {{ -2.40381,1.90674,1.51889 },{ -5.96777,0.826416,0.710116 },{ -3.05811,4.05676,1.52165 },{ 1.29199,1.85913,1.54825 },{ 4.40381,3.96619,2.26365 },{ 4.17725,0.271484,2.4009 },{ 1.30908,1.50195,1.55225 }};
};
class Land_House_L_3_EP1: Residential
{
lootPos[] = {
{ -5.59863,-0.384766,-0.173644 },
{ -5.23425,2.49609,-0.22691 },
{ 0.75769,2.95508,-0.222477 },
{ -0.387817,0.0234375,-0.222477 },
{ 2.11365,2.99512,-0.222477 }};
lootPos[] = {{ -5.59863,-0.384766,-0.173644 },{ -5.23425,2.49609,-0.22691 },{ 0.75769,2.95508,-0.222477 },{ -0.387817,0.0234375,-0.222477 },{ 2.11365,2.99512,-0.222477 }};
};
class Land_House_L_4_EP1: Residential
{
lootPos[] = {
{ -3.34961,-0.487122,-1.33058 },
{ -6.60547,0.131348,-1.29852 },
{ -0.385742,-0.0551758,-1.34066 },
{ -0.209961,3.14941,-1.253 },
{ 3.47559,0.370972,-1.05766 },
{ 5.41992,3.25671,-1.01435 }};
lootPos[] = {{ -3.34961,-0.487122,-1.33058 },{ -6.60547,0.131348,-1.29852 },{ -0.385742,-0.0551758,-1.34066 },{ -0.209961,3.14941,-1.253 },{ 3.47559,0.370972,-1.05766 },{ 5.41992,3.25671,-1.01435 }};
};
class Land_House_L_9_EP1: Residential
{
lootPos[] = {
{ 4.4043,0.311035,-0.621445 },
{ -2.23584,1.68604,-0.542923 },
{ 4.0918,0.924805,2.60419}};
lootPos[] = {{ 4.4043,0.311035,-0.621445 },{ -2.23584,1.68604,-0.542923 },{ 4.0918,0.924805,2.60419}};
};
class Land_House_L_8_EP1: Residential
{
lootPos[] = {
{ 0.662598,5.04395,-1.01205 },
{ 0.73291,2.59424,-1.01574 },
{ 4.73828,3.56836,-0.773781 },
{ 3.76758,3.67578,1.73622 },
{ -2.51514,-2.19971,-1.55013 },
{ -2.51514,-2.19971,-1.55013 }};
lootPos[] = {{ 0.662598,5.04395,-1.01205 },{ 0.73291,2.59424,-1.01574 },{ 4.73828,3.56836,-0.773781 },{ 3.76758,3.67578,1.73622 },{ -2.51514,-2.19971,-1.55013 },{ -2.51514,-2.19971,-1.55013 }};
};
class Land_ibrhotel: Residential
{
@@ -1077,12 +938,7 @@ class Land_ibrhotel: Residential
};
class Land_MBG_Shanty_BIG: Residential
{
lootPos[] = {
{ -29.8752,-15.8057,2.99997 },
{ 23.4097,11.5024,24.9672 },
{ -29.345,-16.7568,3.04013 },
{ 23.2319,11.6201,27.9672 },
{ -33.3779,-11.3564,5.81198 }};
lootPos[] = {{ -29.8752,-15.8057,2.99997 },{ 23.4097,11.5024,24.9672 },{ -29.345,-16.7568,3.04013 },{ 23.2319,11.6201,27.9672 },{ -33.3779,-11.3564,5.81198 }};
};
class Land_Shed_W03_EP1: Residential

View File

@@ -44,7 +44,6 @@ class MAP_sara_domek_vilka_ruins: ResidentialRuins {
};
class Land_ruin_01: ResidentialRuins {
//lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
};

View File

@@ -9,17 +9,12 @@ class FarmRoaming : Farm
zombieChance = 0.4;
maxRoaming = 2;
};
class Land_Shed_W03 : HouseRoaming {};
class Land_HouseV_2T1 : HouseRoaming {};
class Land_HouseV_3I2 : HouseRoaming {};
class land_housev_3i3: HouseRoaming {
lootPos[] = {
{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}
};
lootPosSmall[] = {
{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}
};
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
};
class Land_HouseBlock_A1_2 : HouseRoaming {};
@@ -36,24 +31,18 @@ class Land_HouseBlock_B4: HouseRoaming{
};
class Land_HouseBlock_C2 : HouseRoaming {};
class Land_HouseBlock_C3 : HouseRoaming {};
class Land_HouseBlock_C4 : HouseRoaming {};
class Land_HouseBlock_C4 : HouseRoaming {
zedPos[] = {{1.54199,3.79883,-4.57855},{-1.8208,-1.80664,-4.57855},{1.72363,-1.67188,-4.5746},{-2.75586,-3.64844,-4.57855},{-2.49805,4.07422,-4.57855}};
lootPos[] = {{2.68457,3.71484,-5.46355},{-2.98145,3.95508,-5.46355},{-2.95117,-3.64258,-5.46355},{-2.81152,-3.53125,-1.49755},{3.00293,-3.85156,-1.49755},{-1.76465,0.222656,-1.48755}};
lootPosSmall[] = {{-3.30518,-1.75488,-4.77355},{2.38623,-0.0947266,-4.5696},{-2.56396,-1.65137,-1.05755},{0.203613,-1.61328,-0.907551},{1.9502,-3.79883,-4.6796},{-1.77246,2.92285,-1.48755},{2.42285,1.17822,-4.75355}};
};
class Land_HouseBlock_C5 : HouseRoaming {};
class Land_Misc_Cargo1D : HouseRoaming {};
class Land_Ind_Shed_01_end : HouseRoaming {};
class Land_A_statue01 : HouseRoaming
{
zombieClass[] =
{
"zZombie_Base",
"zZombie_Base",
"z_teacher",
"z_suit1",
"z_suit2",
"z_soldier",
"z_soldier_heavy",
"z_policeman"
};
zombieClass[] ={"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
minRoaming = 2;
maxRoaming = 8;
};
@@ -73,14 +62,12 @@ class GraveCrossHelmet : Military
class Land_Dam_Conc_20 : HouseRoaming
{
//lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
lootChance = 0.4;
};
class Land_Misc_Scaffolding : HouseRoaming
{
//lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
};
// DAYZ AMP More buildings (DZE ADDED)

View File

@@ -7,12 +7,13 @@ class Supermarket : Default
zombieClass[] =
{
"zZombie_Base",
"zZombie_Base",
"z_hunter",
"z_teacher",
"z_villager1",
"z_villager2",
"z_villager3",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4",
"z_citizen1",
"z_citizen2",
"z_citizen3",
@@ -30,7 +31,32 @@ class Supermarket : Default
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot"
"z_pilot",
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener",
"z_civilian1",
"z_civilian3",
"z_civilian5",
"z_civilian7",
"z_civilian9",
"z_civilian11",
"z_civilian13",
"z_civilian15",
"z_prisoner1",
"z_prisoner2",
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6"
};
lootGroup = Supermarket;
};
@@ -39,7 +65,6 @@ class Land_A_GeneralStore_01a : Supermarket
{
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
lootPos[] = {
//{-6.93237,1.07617,-1.2016},{-7.29565,-2.68164,-1.20148},{-3.41382,-4.39063,-1.20172},{-1.28857,-2.57715,-1.20135},{0.902344,-4.36133,-1.20178},{3.27588,-3.48242,-1.2016},{7.53394,-2.70117,-1.20172},{13.9651,-4.50293,-1.20172},{10.2612,0.111328,-1.2016},{10.5864,-3.84277,-1.20148},{7.84424,-0.136719,-1.2016},{3.5752,0.0361328,-1.2016},{-0.370605,5.17871,-1.20154},{4.77783,5.57617,-1.20148},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{7.36304,3.00781,-1.20172},{1.93018,2.17285,-1.2016},{-3.82788,5.33203,-1.2016},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135},{3.72729,8.36133,-1.2016},{9.84009,8.33984,-1.20148},{-2.90942,1.32031,-1.2016},
{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}
};
lootPosSmall[] = {
@@ -51,7 +76,6 @@ class Land_A_GeneralStore_01 : Supermarket
{
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
lootPos[] = {
//{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148},
{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}
};
lootPosSmall[] = {

View File

@@ -7,11 +7,9 @@
#include "Groups\Buildings\Hunting.hpp"
#include "Groups\Buildings\Industrial.hpp"
#include "Groups\Buildings\Military.hpp"
#include "Groups\Buildings\MilitaryIndustrial.hpp"
#include "Groups\Buildings\Office.hpp"
//#include "Groups\Buildings\Powerlines.hpp"
#include "Groups\Buildings\Residential.hpp"
#include "Groups\Buildings\ResidentialRuins.hpp"
#include "Groups\Buildings\Supermarket.hpp"
#include "Groups\Buildings\Toilet.hpp"
#include "Groups\Buildings\Hangar.hpp"
#include "Groups\Buildings\DZE_Other.hpp"

View File

@@ -3,30 +3,7 @@
class CfgLoot
{
class Groups
{
//Not renamed yet
#define DZ_BP_VestPouch DZ_Czech_Vest_Pouch
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
#define DZ_BP_Assault DZ_Assault_Pack_EP1
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
#define DZ_BP_British DZ_British_ACU
#define DZ_BP_Czech DZ_CivilBackpack_EP1
#define DZ_BP_Coyote DZ_Backpack_EP1
#define ItemBloodbagAPos bloodBagAPOS
#define ItemBloodbagANeg bloodBagANEG
#define ItemBloodbagBPos bloodBagBPOS
#define ItemBloodbagBNeg bloodBagBNEG
#define ItemBloodbagABPos bloodBagABPOS
#define ItemBloodbagABNeg bloodBagABNEG
#define ItemBloodbagOPos bloodBagOPOS
#define ItemBloodbagONeg bloodBagONEG
#define ItemBloodTester bloodTester
#define ItemTransfusionKit transfusionKit
#define ItemBloodbagEmpty emptyBloodBag
{
// General groups
#include "Groups\Ammo.hpp"
#include "Groups\AmmoBox.hpp"
@@ -38,11 +15,13 @@ class CfgLoot
#include "Groups\ConsumableItems.hpp"
#include "Groups\Fuel.hpp"
#include "Groups\Parts.hpp"
//DZE
#include "Groups\Weapons.hpp"
#include "Groups\Clothes.hpp"
#include "Groups\Backpacks.hpp"
#include "Groups\Wrecks.hpp"
#include "Groups\Vanilla.hpp"
#include "Groups\Tools.hpp"
#include "Groups\Documents.hpp"
// Points of interest
#include "Groups\CrashSite.hpp"
@@ -61,7 +40,7 @@ class CfgLoot
#include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE
//New 1.0.6.3
//New 1.0.7
#include "Groups\Zombies\Bodyguard.hpp" //DZE
#include "Groups\Zombies\Crewman.hpp" //DZE
#include "Groups\Zombies\Ghillie.hpp" //DZE
@@ -70,29 +49,16 @@ class CfgLoot
#include "Groups\Zombies\Rebels.hpp" //DZE
#include "Groups\Zombies\Rocker.hpp" //DZE
#include "Groups\Zombies\SpecialForces.hpp" //DZE
#undef DZ_BP_VestPouch
#undef DZ_BP_Patrol
#undef DZ_BP_Assault
#undef DZ_BP_Survival
#undef DZ_BP_Alice
#undef DZ_BP_British
#undef DZ_BP_Czech
#undef DZ_BP_Coyote
#undef ItemBloodbagAPos
#undef ItemBloodbagANeg
#undef ItemBloodbagBPos
#undef ItemBloodbagBNeg
#undef ItemBloodbagABPos
#undef ItemBloodbagABNeg
#undef ItemBloodbagOPos
#undef ItemBloodbagONeg
#undef ItemBloodTester
#undef ItemTransfusionKit
#undef ItemBloodbagEmpty
#include "Groups\Zombies\Firefighter.hpp" //DZE
#include "Groups\Zombies\Postman.hpp" //DZE
#include "Groups\Zombies\Teacher.hpp" //DZE
#include "Groups\Zombies\Gardener.hpp" //DZE
#include "Groups\Zombies\Stalker.hpp" //DZE
#include "Groups\Zombies\Apo.hpp" //DZE
#include "Groups\Zombies\DrugDealer.hpp" //DZE
#include "Groups\Zombies\Prisoner.hpp" //DZE
#include "Groups\Zombies\Hero.hpp" //DZE
#include "Groups\Zombies\Bandit.hpp" //DZE
};
class Buildings
@@ -102,6 +68,8 @@ class CfgLoot
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
fixWaterPos = 0; // Add fixWaterPos = 1; to the building class that have floating loot if the building is over water.
zombieClass[] =
{
// "zZombie_Base",
@@ -126,4 +94,4 @@ class CfgLoot
// Buildings
#include "CfgBuildingPos.hpp"
};
};
};

View File

@@ -1,350 +1,238 @@
AmmoCivilian[] =
{
//Pistols
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 4, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 8Rnd_9x18_MakarovSD},
//Rifles
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
//Shotgun
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
};
militaryVehicleAmmo[] = { //DZE
{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
};
AmmoMilitaryLow[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2.5, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 4, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 2, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 1.5, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 4, 30Rnd_9x19_UZI},
// {Loot_MAGAZINE, 1, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 8, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 4, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 3, 64Rnd_9x19_SD_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 4, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
//Machine guns
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 6, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 5, FlareWhite_GP25},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 5, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
//DZE
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_Pellets},
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_74Slug},
// {Loot_MAGAZINE, 3, 20Rnd_B_AA12_HE},
//Handgrenades
{Loot_MAGAZINE, 5, SmokeShell},
{Loot_MAGAZINE, 5, SmokeShellRed},
{Loot_MAGAZINE, 5, SmokeShellGreen}
};
AmmoMilitaryHigh[] =
{
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 5, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_Pellets},
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_74Slug},
// {Loot_MAGAZINE, 5, 20Rnd_B_AA12_HE},
//Battle rifles
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
//Machine guns
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 4, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
//DZE
{Loot_MAGAZINE, 6, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 7, 20Rnd_B_765x17_Ball},
//Handgrenades
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, HandGrenade_West}
};
//TODO: Chernarussian ammo groups (building loot)
/*AmmoCZLow[] =
{
};
AmmoCZHigh[] =
{
};*/
AmmoRU[] =
{
//Pistols
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
//Machine guns
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 3, FlareWhite_GP25},
{Loot_MAGAZINE, 3, FlareGreen_GP25},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_East}
};
AmmoUS[] =
{
//Pistols
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
};
AmmoEU[] =
{
//Pistols
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
//Assault rifles
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_Stanag},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
};
AmmoUN[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 5, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 3, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 5, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 6, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
//Machine guns
{Loot_MAGAZINE, 5, 75Rnd_545x39_RPK},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 4, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_M203},
{Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_M203},
{Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 3, SmokeShell},
{Loot_MAGAZINE, 3, SmokeShellRed},
{Loot_MAGAZINE, 3, SmokeShellGreen}
};
//DZE
sniperriflesammo[] = {
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
};
assaultrifleammo[] = {
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 6, 20Rnd_762x51_B_SCAR}
};
machinegunammo[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
};
machinegunammoexpl[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 1, MAAWS_HEAT},
{Loot_MAGAZINE, 2, PipeBomb}
};
// Ammo is organized in matching groups US,RU,CZ,EU, and Residential.
// 45Rnd_545x39_RPK removed due to 1.64 patch
AmmoCivilian[] =
{
// Pistols
{Loot_MAGAZINE, 7, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 32Rnd_9x19_TEC9},
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 1, 7Rnd_50AE_Deagle},
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 6Rnd_44Magnum},
{Loot_MAGAZINE, 1, 6Rnd_357Magnum},
// Rifles
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
// Shotgun
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Slug},
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Slug}
};
militaryVehicleAmmo[] = { //DZE
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
};
// This ammo spawns on zombies near military buildings
AmmoMilitaryZed[] = {
{Loot_GROUP, 1, AmmoCZ},
{Loot_GROUP, 1, AmmoRU},
{Loot_GROUP, 1, AmmoUS},
{Loot_GROUP, 1, AmmoEU}
};
AmmoCZ[] = {
// Sniper rifles
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
// Shotgun
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_74Slug},
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_Pellets},
// Submachine guns
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
{Loot_MAGAZINE, 3, 70Rnd_9x19_M31},
// Pistols
{Loot_MAGAZINE, 5, 13Rnd_9x19_BHP},
{Loot_MAGAZINE, 5, 18Rnd_9x19_Phantom},
{Loot_MAGAZINE, 5, 18Rnd_9x19_PhantomSD},
// Assault rifles
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 3, 30Rnd_762x39_SA58},
// Sniper rifles
{Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010},
// Machine gun
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
AmmoRU[] =
{
// Pistols
{Loot_MAGAZINE, 8, 8Rnd_762x25_TT33},
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 8, 20Rnd_9x18_APS},
{Loot_MAGAZINE, 8, 20Rnd_9x18_APSSD},
// Submachine guns
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
// Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 10, 30Rnd_762x39_RK95},
{Loot_MAGAZINE, 8, 30Rnd_762x39_RK95SD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_Groza1},
{Loot_MAGAZINE, 8, 30Rnd_762x39_Groza1SD},
{Loot_MAGAZINE, 10, 20Rnd_9x39_Groza9},
{Loot_MAGAZINE, 8, 20Rnd_9x39_Groza9SD},
// Sniper rifles
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 1, 3rnd_Anzio_20x102mm},
// Machine guns
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
// Grenade launchers
{Loot_MAGAZINE, 2, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 2, 1Rnd_Smoke_GP25},
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_East}
};
AmmoUS[] =
{
// Pistols
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22},
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22SD},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911SD},
// Submachine guns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISS},
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISSSD},
// Assault rifles
{Loot_MAGAZINE, 6, 30Rnd_6x35_KAC},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 6, ACR_30Rnd_680x43},
{Loot_MAGAZINE, 4, ACR_30Rnd_680x43_SD},
// Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 1, 7Rnd_86x70_MSR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMRSD},
// Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
// Grenade launchers
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeRed_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeGreen_M203},
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_West}
};
AmmoEU[] =
{
// Pistols
{Loot_MAGAZINE, 8, 7Rnd_9x17_PPK},
{Loot_MAGAZINE, 8, 8Rnd_9x19_P38},
{Loot_MAGAZINE, 8, 15Rnd_9x19_P226},
{Loot_MAGAZINE, 8, 20Rnd_9x19_M93R},
{Loot_MAGAZINE, 8, 33Rnd_9x19_G18},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USP},
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USPSD},
// Submachine guns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMP},
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMPSD},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMP},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
{Loot_MAGAZINE, 6, 32Rnd_9x19_STEN},
{Loot_MAGAZINE, 6, 32Rnd_9x19_MAT49},
// Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Aug},
// Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 4, 20Rnd_762x51_G3},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
//Sniper rifle
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
{Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
{Loot_MAGAZINE, 1, 10Rnd_86x70_MRAD},
// Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
//Grenade launchers
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeYellow_M203},
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShellYellow},
{Loot_MAGAZINE, 1, SmokeShellBlue},
{Loot_MAGAZINE, 1, SmokeShellOrange},
{Loot_MAGAZINE, 1, HandGrenade_West}
};

View File

@@ -1,106 +1,163 @@
//5.45x39mm
AmmoBoxRU1[] =
{
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
};
//7.62x39mm
AmmoBoxRU2[] =
{
{Loot_MAGAZINE, 9, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxRU3[] =
{
{Loot_MAGAZINE, 9, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
};
//5.56x45mm
AmmoBoxUS1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxUS2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//5.56x45mm
AmmoBoxEU1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 4, 5Rnd_86x70_L115A1}
};
//7.62x39mm
AmmoBoxCZ1[] =
{
{Loot_MAGAZINE, 9, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxCZ2[] =
{
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
//GP-25
AmmoBoxRU4[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 0.5, FlareWhite_GP25},
{Loot_MAGAZINE, 0.5, FlareGreen_GP25},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
};
//M203
AmmoBoxUS3[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{Loot_MAGAZINE, 0.5, FlareWhite_M203},
{Loot_MAGAZINE, 0.5, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
};
//Explosives
AmmoBoxRU5[] =
{
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.1, PipeBomb}
};
//Explosives
AmmoBoxUS4[] =
{
{Loot_MAGAZINE, 2, HandGrenade_West},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.3, PipeBomb}
};
//5.45x39mm
AmmoBoxRU1[] =
{
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
};
//7.62x39mm
AmmoBoxRU2[] =
{
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxRU3[] =
{
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
};
//GP-25
AmmoBoxRU4[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 1, FlareWhite_GP25},
{Loot_MAGAZINE, 1, FlareGreen_GP25},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
};
//Explosives
AmmoBoxRU5[] =
{
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen}
};
//7.62x39Rmm RK95, Groza
AmmoBoxRU6[] =
{
{Loot_MAGAZINE, 5, 30Rnd_762x39_RK95},
{Loot_MAGAZINE, 1, 30Rnd_762x39_RK95SD},
{Loot_MAGAZINE, 5, 30Rnd_762x39_Groza1},
{Loot_MAGAZINE, 1, 30Rnd_762x39_Groza1SD}
};
//9x39mm Groza, VSS VaL
AmmoBoxRU7[] =
{
{Loot_MAGAZINE, 6, 20Rnd_9x39_Groza9},
{Loot_MAGAZINE, 2, 20Rnd_9x39_Groza9SD},
{Loot_MAGAZINE, 1, 20Rnd_9x39_SP5_VSS}
};
//5.56x45mm
AmmoBoxUS1[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxUS2[] =
{
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//M203
AmmoBoxUS3[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
};
//Explosives
AmmoBoxUS4[] =
{
{Loot_MAGAZINE, 2, HandGrenade_West},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen}
};
//6.80x43mm
AmmoBoxUS5[] =
{
{Loot_MAGAZINE, 5, ACR_30Rnd_680x43},
{Loot_MAGAZINE, 1, ACR_30Rnd_680x43_SD}
};
//5.56x45mm
AmmoBoxEU1[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
};
//7.62x51mm and .338 Lapua
AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 5, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 1, 5Rnd_86x70_L115A1}
};
// L85 and 7.62x51 LMG
AmmoBoxEU3[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 6, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
// Aug and 7.62x51
AmmoBoxEU4[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Aug},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 1, 20Rnd_762x51_G3}
};
// P90, UMP
AmmoBoxEU5[] =
{
{Loot_MAGAZINE, 10, 50Rnd_57x28_P90},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
{Loot_MAGAZINE, 10, 25Rnd_45ACP_UMP},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD}
};
// Assault Rifles
AmmoBoxCZ1[] =
{
{Loot_MAGAZINE, 1, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 1, 30Rnd_556x45_G36SD}
};
// Machine Guns
AmmoBoxCZ2[] =
{
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
{Loot_MAGAZINE, 4, 20Rnd_9x19_EVO},
{Loot_MAGAZINE, 2, 20Rnd_9x19_EVOSD}
};
//Sniper Rifle
AmmoBoxCZ3[] =
{
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR}
};

View File

@@ -1,32 +1,68 @@
AttachmentsGeneric[] =
{
{Loot_MAGAZINE, 3, Attachment_BELT},
{Loot_MAGAZINE, 1, Attachment_SCOPED},
{Loot_MAGAZINE, 2, Attachment_FL},
{Loot_MAGAZINE, 2, Attachment_FL_Pist}
};
AttachmentsEast[] =
{
{Loot_MAGAZINE, 2, Attachment_Kobra},
{Loot_MAGAZINE, 1, Attachment_PSO1},
{Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup545},
{Loot_MAGAZINE, 2, Attachment_GP25},
{Loot_MAGAZINE, 2, Attachment_Ghillie},
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
};
AttachmentsWest[] =
{
{Loot_MAGAZINE, 1.5, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 0.5, Attachment_ACOG},
{Loot_MAGAZINE, 3, Attachment_Ghillie},
{Loot_MAGAZINE, 2, Attachment_M203},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 3, Attachment_SA58RIS},
{Loot_MAGAZINE, 3, Attachment_MFL},
{Loot_MAGAZINE, 3, Attachment_MFL_Pist}
};
// Attachments for Mosin, Rem870, M9, G17, and Makarov
AttachmentsGeneric[] =
{
{Loot_MAGAZINE, 1, Attachment_BELT}, // Mosin
{Loot_MAGAZINE, 1, Attachment_SCOPED}, // Mosin
{Loot_MAGAZINE, 1, Attachment_FL}, // Mosin
{Loot_MAGAZINE, 1, Attachment_MFL}, // Mosin
{Loot_MAGAZINE, 1, Attachment_Sup9}
};
// Attachments for Russian Guns
AttachmentsRU[] =
{
{Loot_MAGAZINE, 1, Attachment_Kobra},
{Loot_MAGAZINE, 1, Attachment_PSO1},
{Loot_MAGAZINE, 1, Attachment_NSPU},
{Loot_MAGAZINE, 1, Attachment_Ghillie_Desert},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup545},
{Loot_MAGAZINE, 1, Attachment_Sup939},
{Loot_MAGAZINE, 1, Attachment_Sup762},
{Loot_MAGAZINE, 1, Attachment_GP25},
{Loot_MAGAZINE, 1, Attachment_Ghillie}
};
// Attachments for U.S. Guns
AttachmentsUS[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_Ghillie},
{Loot_MAGAZINE, 1, Attachment_M203},
{Loot_MAGAZINE, 1, Attachment_Sup68},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup45}
};
// Attachments for European Guns
AttachmentsEU[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_ANPVS4},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup45},
{Loot_MAGAZINE, 1, Attachment_Sup57},
{Loot_MAGAZINE, 1, Attachment_Sup762},
{Loot_MAGAZINE, 1, Attachment_MFL},
{Loot_MAGAZINE, 1, Attachment_MFL_Pist} // G17 only
};
// Attachments for SA58
AttachmentsCZ[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_SA58RIS},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_MFL}
};

View File

@@ -1,17 +1,59 @@
backpacks[] = {
{Loot_BACKPACK, 4, DZ_BP_Assault},
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 4, DZ_TerminalPack_EP1},
{Loot_BACKPACK, 3, DZ_BP_Alice},
{Loot_BACKPACK, 3, DZ_BP_Survival},
{Loot_BACKPACK, 3, DZ_CompactPack_EP1}
{Loot_BACKPACK, 8, GymBag_Camo_DZE1},
{Loot_BACKPACK, 8, GymBag_Green_DZE1},
{Loot_BACKPACK, 6, School_Bag_DZE1},
{Loot_BACKPACK, 5, Assault_Pack_DZE1},
{Loot_BACKPACK, 6, Czech_Vest_Pouch_DZE1},
{Loot_BACKPACK, 6, Patrol_Pack_DZE1},
{Loot_BACKPACK, 4, TerminalPack_DZE1},
{Loot_BACKPACK, 3, ALICE_Pack_DZE1},
{Loot_BACKPACK, 2, TK_Assault_Pack_DZE1},
{Loot_BACKPACK, 2, PartyPack_DZE1},
{Loot_BACKPACK, 1, AirwavesPack_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CompactPack_DZE1}
};
CzechBackpacks[] = {
{Loot_BACKPACK, 1, CzechBackpack_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_OD_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_3DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_WDL_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MAR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DMAR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_UCP_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_6DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_TAK_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_NVG_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_BLK_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DPM_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_FIN_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MTC_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_NOR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_WIN_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_ATC_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MTL_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_FTN_DZE1}
};
CoyoteBackpacks[] = {
{Loot_BACKPACK, 1, CoyoteBackpack_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpackDes_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpackWdl_DZE1}
};
militarybackpacks[] = {
//{Loot_GROUP, 10, backpacks},
{Loot_BACKPACK, 3, DZ_BP_British},
{Loot_BACKPACK, 2, DZ_GunBag_EP1},
{Loot_BACKPACK, 2, DZ_BP_Czech},
{Loot_BACKPACK, 2, DZ_BP_Coyote},
{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1}
};
{Loot_GROUP, 3, CzechBackpacks},
{Loot_GROUP, 1, CoyoteBackpacks},
{Loot_BACKPACK, 3, British_ACU_DZE1},
{Loot_BACKPACK, 2, GunBag_DZE1},
{Loot_BACKPACK, 1, LargeGunBag_DZE1},
{Loot_BACKPACK, 3, TinyPack_DZE1},
{Loot_BACKPACK, 3, NightPack_DZE1},
{Loot_BACKPACK, 3, SurvivorPack_DZE1},
{Loot_BACKPACK, 2, WandererBackpack_DZE1},
{Loot_BACKPACK, 1, LegendBackpack_DZE1}
};

View File

@@ -1,36 +1,29 @@
Castle[] =
{
//Tools
{Loot_WEAPON, 1, ItemKnife},
{Loot_WEAPON, 1, ItemMap},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
// {Loot_WEAPON, 2, ItemShovel},
// {Loot_WEAPON, 1, ItemHatchet},
{Loot_GROUP, 5, ToolsSurvival},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
//Weapons
{Loot_WEAPON, 2, Mosin_DZ},
{Loot_GROUP, 5, shotgunsingleshot},
//Backpacks
{Loot_GROUP, 4, backpacks},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 4, PartWoodPile},
{Loot_MAGAZINE, 2, equip_Crossbow_Kit},
{Loot_MAGAZINE, 2, equip_crossbow_stock},
{Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 1, forest_net_kit},
//Groups
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 3, tents},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 5, Generic},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 5, Consumable}
};
};

View File

@@ -1,38 +1,35 @@
Church[] =
{
//Tools
{Loot_WEAPON, 3, ItemFlashlight},
{Loot_GROUP, 5, ToolsSurvival},
//Weapons
{Loot_WEAPON, 3, M1911_DZ},
{Loot_GROUP, 3, pistols},
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_GROUP, 4, backpacks},
//Items
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
{Loot_MAGAZINE, 4, ItemBookBible},
{Loot_MAGAZINE, 2, equip_rag},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, VanillaSurvival},
{Loot_GROUP, 5, Trash},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Consumable}
};
ChurchSmall[] =
{
//Tools
{Loot_WEAPON, 3, ItemCompass},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 5, ToolsSurvival},
{Loot_GROUP, 3, pistols},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, GenericSmall},
{Loot_GROUP, 8, Consumable}
};
};

View File

@@ -1,45 +1,24 @@
Construction[] =
{
{Loot_MAGAZINE, 9, ItemLog}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 9, ItemPlank},
{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 4, equip_nails},
// {Loot_MAGAZINE, 4, ItemScrews},
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
{Loot_MAGAZINE, 9, equip_metal_sheet},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledge},
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},
// {Loot_WEAPON, 2, ItemShovel},
{Loot_WEAPON, 1, ItemKeyKit},
//Items
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 1, MortarBucket},
{Loot_MAGAZINE, 2, CinderBlocks},
{Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 2, MortarBucket},
{Loot_MAGAZINE, 6, CinderBlocks},
{Loot_MAGAZINE, 1, fuel_pump_kit},
//Other
{Loot_GROUP, 15, Parts},
{Loot_GROUP, 7, Military},
{Loot_GROUP, 5, VanillaConstruction},
{Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 10, Trash},
//{Loot_GROUP, 6, Parts},
{Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 5, ToolsBuilding},
{Loot_VEHICLE, 3, WeaponHolder_ItemCrowbar},
{Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 3, Generic}
};
};

View File

@@ -1,53 +0,0 @@
DynamicDebris[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_GROUP, 7, JerryCan},
{Loot_GROUP, 15, Parts}
};
DynamicDebrisMilitary[] =
{
{Loot_WEAPON, 2, ItemWatch},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemEtool},
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, Makarov_SD_DZ}, //MakarovSD
{Loot_WEAPON, 2, ItemMap},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 5, ItemToolbox},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_GROUP, 7, JerryCan},
{Loot_MAGAZINE, 7, ItemSandbag},
{Loot_GROUP, 8, Military},
{Loot_GROUP, 15, Parts}
};
SupplyDrop[] = {
{Loot_WEAPON, 5, ItemSledge},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_GROUP, 7, JerryCan},
{Loot_MAGAZINE, 7, bulk_ItemTankTrap},
{Loot_MAGAZINE, 7, PartPlywoodPack},
{Loot_MAGAZINE, 7, PartPlankPack},
{Loot_MAGAZINE, 7, MortarBucket},
{Loot_MAGAZINE, 7, bulk_PartGeneric},
{Loot_MAGAZINE, 7, bulk_ItemSandbag},
{Loot_MAGAZINE, 7, CinderBlocks}
};
MassGrave[] = {
{Loot_GROUP, 30, MilitarySpecial},
{Loot_GROUP, 30, Parts}
};

View File

@@ -1,52 +1,40 @@
Farm[] =
{
//Weapons
{Loot_GROUP, 10, farmweapons},
{Loot_WEAPON, 2, ItemFishingPole},
{Loot_GROUP, 6, shotgunsingleshot},
{Loot_GROUP, 1, Chainsaws},
{Loot_WEAPON, 1, ItemFishingPole},
//Tools
{Loot_WEAPON, 5, ItemMachete},
// {Loot_WEAPON, 6, ItemHatchet},
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 5, ItemKnife},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_GROUP, 4, ToolsBuilding},
//Items
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, TrapBear},
{Loot_MAGAZINE, 8, PartWoodPile},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 3, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever},
{Loot_MAGAZINE, 2, PartPlankPack},
{Loot_MAGAZINE, 1, ItemLightBulb},
{Loot_MAGAZINE, 1, ItemSledgeHead},
{Loot_MAGAZINE, 1.5, ItemSledgeHandle},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 1, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 3, JerryCan},
{Loot_GROUP, 4, FuelCan},
{Loot_GROUP, 2, FuelBarrel},
{Loot_GROUP, 8, Generic}
{Loot_GROUP, 3, ToolsSurvival},
{Loot_GROUP, 1, JerryCan},
{Loot_GROUP, 1, FuelCan},
{Loot_GROUP, 1, FuelBarrel},
{Loot_GROUP, 6, Generic}
};
FarmSmall[] =
{
{Loot_GROUP, 10, pistols},
{Loot_WEAPON, 5, ItemKnife},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, GenericSmall}
};
{Loot_GROUP, 8, pistols},
{Loot_GROUP, 3, ToolsSurvival},
{Loot_GROUP, 3, VanillaSurvival},
{Loot_GROUP, 5, Trash},
{Loot_GROUP, 8, AmmoCivilian},
{Loot_GROUP, 1, AttachmentsGeneric},
{Loot_GROUP, 5, Consumable},
{Loot_GROUP, 5, GenericSmall}
};

View File

@@ -1,45 +0,0 @@
Hangar[] =
{
{Loot_GROUP, 8, MilitarySpecial},
//Tools
{Loot_WEAPON, 4, ItemEtool},
//Items
{Loot_MAGAZINE, 2, PartVRotor},
{Loot_MAGAZINE, 1, PartEngine},
{Loot_MAGAZINE, 4, PartGeneric},
{Loot_MAGAZINE, 3, PartGlass},
{Loot_MAGAZINE, 3, ItemSandbag},
{Loot_MAGAZINE, 3, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
//Groups
{Loot_PILE, 6, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 6, Generic},
{Loot_GROUP, 3, AttachmentsGeneric}
};
HangarSmall[] =
{
{Loot_TOOL, 2, Binocular},
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 8, pistols},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_GROUP, 8, AmmoMilitaryLow},
{Loot_GROUP, 8, AmmoMilitaryHigh},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_GROUP, 8, MedicalLow},
{Loot_GROUP, 8, Trash},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 8, GenericSmall}
};

View File

@@ -1,28 +1,15 @@
Hospital[] =
{
{Loot_MAGAZINE, 2, equip_gauze},
{Loot_MAGAZINE, 2, equip_gauzepackaged},
{Loot_PILE, 8, MedicalLow, 1, 3},
{Loot_PILE, 5, MedicalHigh, 1, 2},
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 18},
{Loot_PILE, 10, Trash, 1, 2}
};
HospitalSmall[] =
{
{Loot_MAGAZINE, 2, equip_gauze},
{Loot_MAGAZINE, 2, equip_gauzepackaged},
{Loot_MAGAZINE, 8, ItemBandage},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 4, ItemMorphine},
{Loot_MAGAZINE, 3, ItemEpinephrine},
{Loot_MAGAZINE, 4, ItemAntibacterialWipe},
{Loot_MAGAZINE, 4, ItemHeatPack},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags}
};
{Loot_MAGAZINE, 1, equip_gauze},
{Loot_MAGAZINE, 1, equip_gauzepackaged},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 5, MedicalHigh}
};

View File

@@ -1,26 +1,19 @@
Hunting[] =
{
//Weapons
{Loot_GROUP, 5, farmweapons},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 2, Mosin_DZ},
{Loot_GROUP, 10, shotgunsingleshot},
{Loot_GROUP, 1, Chainsaws},
{Loot_WEAPON, 1, DMR_Gh_DZ},
{Loot_WEAPON, 1, RedRyder},
//Tools
{Loot_WEAPON, 4, ItemMachete},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 7, ItemKnife},
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 4, ItemHatchet},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 1, 10Rnd_303British},
{Loot_GROUP, 5, ToolsSurvival},
{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
{Loot_MAGAZINE, 2, ItemHeatPack},
{Loot_MAGAZINE, 2, FoodMRE},
{Loot_MAGAZINE, 2, FoodNutmix},
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_WEAPON, 1, RedRyder},
{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
//Backpacks
@@ -28,16 +21,18 @@ Hunting[] =
{Loot_GROUP, 1, militarybackpacks},
//Other
{Loot_MAGAZINE, 2, ItemTent},
{Loot_GROUP, 3, tents},
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 2, ItemBandage},
{Loot_MAGAZINE, 1, ItemDomeTent},
{Loot_MAGAZINE, 3, TrapBear},
{Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood},
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, equip_Crossbow_Kit},
{Loot_MAGAZINE, 6, equip_crossbow_stock},
{Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 10, Generic}
};
};

View File

@@ -1,53 +1,32 @@
Industrial[] =
{
//Tools
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 6, ItemToolbox},
// {Loot_WEAPON, 8, ItemCrowbar},
{Loot_GROUP, 15, ToolsBuilding},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
// {Loot_WEAPON, 5, ItemHatchet},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledge},
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},
{Loot_WEAPON, 1, ItemKeyKit},
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
//Items
// {Loot_MAGAZINE, 6, ItemSandbag},
// {Loot_MAGAZINE, 1, ItemWire},
// {Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 3, equip_nails},
// {Loot_MAGAZINE, 3, ItemScrews},
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 8, ItemPlank},
{Loot_MAGAZINE, 2, MortarBucket},
{Loot_MAGAZINE, 3, CinderBlocks},
{Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 6, CinderBlocks},
{Loot_MAGAZINE, 3, CementBag},
{Loot_MAGAZINE, 2, ItemConcreteBlock},
{Loot_MAGAZINE, 3, ItemRSJ},
{Loot_MAGAZINE, 1, fuel_pump_kit},
//Other
{Loot_GROUP, 15, Parts},
{Loot_GROUP, 6, VanillaConstruction},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 3, VehicleDocuments},
{Loot_GROUP, 5, Generic}
};
IndustrialSmall[] =
{
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 1, ItemKeyKit},
{Loot_MAGAZINE, 2, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_GROUP, 2, VanillaSurvival},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 3, Consumable},
{Loot_GROUP, 5, GenericSmall}

View File

@@ -1,167 +1,190 @@
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
Military[] =
{
//Probably shouldn't use one big group for this. It breaks the RU/US/EU/CZ crashsite themes.
//Also it spawns mismatched ammo box and weapon types.
//Pistols
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 4, sniperrifles},
{Loot_GROUP, 8, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 4, machineguns},
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed},
{Loot_TOOL, 3.5, ItemKnife},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemEtool},
//Backpacks
{Loot_GROUP, 6, backpacks},
{Loot_GROUP, 6, militarybackpacks},
//Clothing
{Loot_GROUP, 2, militaryclothes},
{Loot_GROUP, 1, specialclothes},
//Containers
{Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
//Other
{Loot_MAGAZINE, 5, FoodMRE},
// {Loot_MAGAZINE, 4, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
// {Loot_GROUP, 10, Generic}
{
{Loot_NONE, 1, MilitaryRU, MilitarySmallRU}, //Russian Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryUS, MilitarySmallUS}, //American Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryEU, MilitarySmallEU}, //European Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryCZ, MilitarySmallCZ} //Czech Weapons, Attachments, Ammo
};
MilitarySmall[] =
MilitaryRU[] =
{
{Loot_GROUP, 10, pistols},
{Loot_TOOL, 2, Binocular},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemKnife},
{Loot_GROUP, 2, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_GROUP, 15, AmmoMilitaryLow},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 15, Trash},
{Loot_GROUP, 10, Consumable}
// {Loot_GROUP, 10, GenericSmall}
};
MilitarySpecial[] =
{
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 9, sniperrifles},
{Loot_GROUP, 12, submachinegun},
{Loot_GROUP, 13, assaultrifles},
{Loot_GROUP, 9, machineguns},
// Weapons
{Loot_GROUP, 40, weaponsRU},
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemFlashlightRed},
{Loot_TOOL, 4, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 4, ItemMap},
{Loot_TOOL, 2, ItemEtool},
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
{Loot_GROUP, 9, machinegunammo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU6, 5, 9}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU7, 5, 9}, //9x39mm
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},
// {Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 15, AmmoRU, 1, 4},
{Loot_GROUP, 8, AttachmentsRU},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
// {Loot_GROUP, 8, Generic}
};
MilitarySpecialSmall[] =
MilitarySmallRU[] =
{
{Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols},
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_WEAPON, 8, Makarov_DZ},
{Loot_WEAPON, 5, Makarov_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_GROUP, 15, AmmoMilitaryLow},
{Loot_GROUP, 10, AmmoMilitaryHigh},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_MAGAZINE, 1, PipeBomb}, // Satchel charges are very destructive and should be rare.
{Loot_GROUP, 30, AmmoRU},
{Loot_GROUP, 15, AttachmentsRU},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
// {Loot_GROUP, 8, GenericSmall}
};
MilitaryIndustrial[] = {//DZE ADDED
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_GROUP, 3, FuelBarrel},
{Loot_MAGAZINE, 2, ItemGenerator},
{Loot_MAGAZINE, 2, fuel_pump_kit},
{Loot_MAGAZINE, 3, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 1, PartEngine},
{Loot_GROUP, 15, Military},
{Loot_GROUP, 4, Generic}
MilitaryUS[] =
{
// Weapons
{Loot_GROUP, 40, weaponsUS},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 7, 14}, //7.62x51
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS3, 7, 14}, //M203
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS4, 7, 14}, //Explosives
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS5, 7, 14}, //6.80x43
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoUS, 1, 4},
{Loot_GROUP, 6, AttachmentsUS},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitaryIndustrialSmall[] = {
{Loot_GROUP, 15, MilitarySmall},
{Loot_GROUP, 8, GenericSmall}
MilitarySmallUS[] =
{
{Loot_WEAPON, 8, M9_DZ},
{Loot_WEAPON, 5, M9_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_GROUP, 30, AmmoUS},
{Loot_GROUP, 15, AttachmentsUS},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryEU[] =
{
// Weapons
{Loot_GROUP, 40, weaponsEU},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU2, 7, 14}, //7.62x51, 8.6x70
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU3, 7, 14}, //7.62x51, 5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU4, 7, 14}, //7.62x51
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU5, 7, 14}, //5.7x28, .45ACP
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoEU, 1, 4},
{Loot_GROUP, 6, AttachmentsEU},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallEU[] =
{
{Loot_WEAPON, 8, G17_DZ},
{Loot_WEAPON, 5, G17_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_GROUP, 30, AmmoEU},
{Loot_GROUP, 15, AttachmentsEU},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryCZ[] =
{
// Weapons
{Loot_GROUP, 40, weaponsCZ},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 7, 14},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 7, 14},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 7, 14},
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 1, MAAWS_HEAT}, // MAAWS added exclusively to CZ group. They should be fairly rare.
{Loot_PILE, 15, AmmoCZ, 1, 4},
{Loot_GROUP, 6, AttachmentsCZ},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallCZ[] =
{
{Loot_WEAPON, 6, Sa61_EP1},
{Loot_WEAPON, 3, CZ75P_DZ},
{Loot_WEAPON, 3, CZ75D_DZ},
{Loot_WEAPON, 3, CZ75SP_DZ},
{Loot_WEAPON, 2, CZ75SP_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_MAGAZINE, 1, MAAWS_HEAT},
{Loot_GROUP, 30, AmmoCZ},
{Loot_GROUP, 15, AttachmentsCZ},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};

View File

@@ -0,0 +1,89 @@
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
MilitaryIndustrial[] =
{
{Loot_NONE, 1, MilitaryIndustrialRU, MilitaryIndustrialSmallRU}, //Russian Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialUS, MilitaryIndustrialSmallUS}, //American Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialEU, MilitaryIndustrialSmallEU}, //European Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialCZ, MilitaryIndustrialSmallCZ} //Czech Weapons, Attachments, Ammo
};
MilitaryIndustrialRU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryRU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallRU[] = {
{Loot_GROUP, 1, MilitarySmallRU}
};
MilitaryIndustrialUS[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryUS},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallUS[] = {
{Loot_GROUP, 1, MilitarySmallUS}
};
MilitaryIndustrialEU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryEU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallEU[] = {
{Loot_GROUP, 1, MilitarySmallEU}
};
MilitaryIndustrialCZ[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryCZ},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallCZ[] = {
{Loot_GROUP, 1, MilitarySmallCZ}
};

View File

@@ -1,41 +1,30 @@
Office[] =
{
//Tools
{Loot_WEAPON, 3, ItemWatch},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemCompass},
{Loot_WEAPON, 6, ItemKnife},
{Loot_WEAPON, 4, ItemFlashlight},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, Binocular},
{Loot_WEAPON, 3, ItemCrowbar},
{Loot_GROUP, 15, ToolsSurvival},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
//Pistols
//Weapons
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 4, Military},
{Loot_GROUP, 6, shotgunsingleshot},
//Rifles
//Melee
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_GROUP, 4, backpacks},
{Loot_GROUP, 4, tents},
{Loot_GROUP, 3, clothes},
{Loot_GROUP, 2, specialclothes},
//Items
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
{Loot_MAGAZINE, 1, ItemLockbox},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 1, ItemDocument},
//{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC
//{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC
//Groups
{Loot_GROUP, 5, MedicalLow},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 4, tents},
{Loot_GROUP, 3, clothes},
{Loot_GROUP, 6, Trash},
{Loot_GROUP, 8, Generic},
{Loot_GROUP, 10, AmmoCivilian},
@@ -44,21 +33,13 @@ Office[] =
OfficeSmall[] =
{
{Loot_WEAPON, 3, ItemWatch},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemCompass},
{Loot_WEAPON, 6, ItemKnife},
{Loot_WEAPON, 4, ItemMatchbox},
{Loot_WEAPON, 4, Binocular},
{Loot_GROUP, 10, ToolsSurvival},
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 4, MilitarySmall},
{Loot_GROUP, 3, clothes},
{Loot_GROUP, 2, specialclothes},
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_GROUP, 5, MedicalLow},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 6, Trash},
{Loot_GROUP, 8, GenericSmall},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 5, AttachmentsGeneric}
};
};

View File

@@ -1,4 +0,0 @@
Powerlines[] =
{
{Loot_MAGAZINE, 1, PartGeneric}
};

View File

@@ -1,23 +1,12 @@
Residential[] =
{
{Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 6, MeleeBaseBallBat},
//Weapon Groups
// {Loot_GROUP, 3, Military},
//Weapons
{Loot_GROUP, 8, pistols},
{Loot_GROUP, 6, shotgunsingleshot},
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Tools
{Loot_WEAPON, 3, ItemMap},
{Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 5, ItemCompass},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife},
// {Loot_WEAPON, 3, ItemShovel},
// {Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
// {Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
{Loot_WEAPON, 1, Binocular},
{Loot_GROUP, 10, ToolsSurvival},
//Backpacks
{Loot_GROUP, 4, backpacks},
@@ -28,27 +17,20 @@ Residential[] =
{Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 5, clothes},
{Loot_GROUP, 3, specialclothes},
{Loot_GROUP, 3, tents},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, Generic}
};
ResidentialSmall[] =
{
{Loot_GROUP, 8, pistols},
{Loot_WEAPON, 3, ItemMap},
{Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 5, ItemCompass},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 1, Binocular},
{Loot_MAGAZINE, 0.5, ItemComboLock},
{Loot_GROUP, 10, ToolsSurvival},
{Loot_GROUP, 5, VanillaSurvival},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_GROUP, 6, AmmoCivilian},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 5, clothes},
{Loot_GROUP, 3, specialclothes},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 8, GenericSmall}
};

View File

@@ -1,8 +1,7 @@
ResidentialRuins[] =
{
{Loot_MAGAZINE, 10, ItemLog}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 10, ItemStone}, // Used for crafting and vanilla buildables
// {Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
{Loot_GROUP, 5, ToolsSurvival},
{Loot_GROUP, 5, VanillaSurvival},
{Loot_GROUP, 4, Trash},
{Loot_GROUP, 3, AttachmentsGeneric}
};

View File

@@ -1,70 +1,45 @@
Supermarket[] =
{
//Tools
{Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 5, ItemFlashlight},
{Loot_WEAPON, 2, ItemKnife},
{Loot_WEAPON, 3, Binocular},
// {Loot_WEAPON, 2, ItemDIY_wood},
// {Loot_WEAPON, 1, ItemDIY_Gate},
{Loot_GROUP, 5, ToolsSurvival},
//Pistols
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_GROUP, 5, pistols},
//Rifles
/* {Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 2, MR43_DZ},
{Loot_WEAPON, 2, Crossbow_DZ},*/
{Loot_GROUP, 1, shotgunsingleshot},
//Backpacks
{Loot_GROUP, 5, backpacks},
//Items
//{Loot_MAGAZINE, 1, ItemTent}, //IN TENTS GROUP
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 1, PartPlywoodPack},
//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
{Loot_MAGAZINE, 1, forest_net_kit},
{Loot_MAGAZINE, 0.1, ItemComboLock},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 1, equip_nails},
// Piles
{Loot_PILE, 5, Consumable, 1, 3},
{Loot_PILE, 5, AmmoCivilian, 1, 3},
//Groups
{Loot_GROUP, 40, Consumable},
{Loot_GROUP, 20, Generic},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 30, Consumable},
{Loot_GROUP, 10, Generic},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, tents},
{Loot_WEAPON, 3, ItemMatchbox},
// {Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, Trash}
{Loot_GROUP, 3, Trash},
{Loot_CONTAINER, 1, DZ_CardboardBox, Consumable, 10, 20}
};
SupermarketSmall[] =
{
{Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 2, ItemKnife},
{Loot_WEAPON, 3, Binocular},
{Loot_GROUP, 10, pistols},
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 0.1, ItemComboLock},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, equip_nails},
{Loot_GROUP, 40, Consumable},
{Loot_GROUP, 20, GenericSmall},
{Loot_GROUP, 1, ToolsSurvival},
{Loot_MAGAZINE, 2, ItemMixOil},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_GROUP, 3, VanillaSurvival},
{Loot_GROUP, 30, Consumable},
{Loot_GROUP, 10, GenericSmall},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 3, MedicalLow}
};
};

View File

@@ -1,19 +1,16 @@
//Vehicle class, min loot, max loot, min loot distance, max loot distance
CarePackageType[] =
{
{Loot_NONE, 5, Misc_cargo_cont_net1, 3, 6},
{Loot_NONE, 4, Misc_cargo_cont_net2, 4, 9},
{Loot_NONE, 3, Misc_cargo_cont_net3, 5, 12}
{Loot_NONE, 5, Misc_cargo_cont_net1, 4, 8},
{Loot_NONE, 4, Misc_cargo_cont_net2, 6, 10},
{Loot_NONE, 3, Misc_cargo_cont_net3, 8, 12}
};
CarePackage[] =
{
//Tools
{Loot_WEAPON, 5, ItemFlashlight},
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, ItemMap},
{Loot_WEAPON, 4, ItemWatch},
{Loot_WEAPON, 5, ItemKnife},
{Loot_GROUP, 6, ToolsMilitary},
{Loot_GROUP, 6, ToolsBuilding},
//Backpacks
{Loot_GROUP, 4, backpacks},
@@ -24,10 +21,15 @@ CarePackage[] =
{Loot_CONTAINER, 3, DZ_MedBox, MedicalHigh, 8, 16},
//Items
{Loot_MAGAZINE, 6, ItemTent},
{Loot_MAGAZINE, 4, ItemDomeTent},
{Loot_GROUP, 10, tents},
{Loot_PILE, 10, MedicalLow, 1, 3},
{Loot_PILE, 15, Consumable, 1, 3},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 12, Generic}
{Loot_PILE, 15, Consumable, 1, 3}
//DZE from old SupplyDrop group
//{Loot_MAGAZINE, 1, bulk_ItemTankTrap},
//{Loot_MAGAZINE, 1, PartPlywoodPack},
//{Loot_MAGAZINE, 1, PartPlankPack},
//{Loot_MAGAZINE, 1, bulk_PartGeneric},
//{Loot_MAGAZINE, 1, bulk_ItemSandbag},
//{Loot_MAGAZINE, 1, MortarBucket},
//{Loot_MAGAZINE, 3, CinderBlocks}
};

View File

@@ -1,89 +1,285 @@
clothes[] = {
{Loot_MAGAZINE, 3, Skin_RU_Policeman_DZ},
{Loot_MAGAZINE, 3, Skin_Pilot_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_Functionary1_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_Priest_DZ},
{Loot_MAGAZINE, 2, Skin_Rocker1_DZ},
{Loot_MAGAZINE, 2, Skin_Rocker2_DZ},
{Loot_MAGAZINE, 2, Skin_Rocker3_DZ},
{Loot_MAGAZINE, 2, Skin_Rocker4_DZ},
{Loot_MAGAZINE, 2, Skin_SurvivorW3_DZ},
{Loot_MAGAZINE, 2, Skin_SurvivorWpink_DZ},
{Loot_MAGAZINE, 2, Skin_SurvivorWurban_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit3_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit4_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit5_DZ},
{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWwinter_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Policeman2_DZ},
{Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Functionary1_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Priest_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker1_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker2_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker3_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker4_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorW3_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWpink_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWurban_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Lopotev_DZ},
{Loot_MAGAZINE, 2, Skin_Doctor_DZ},
{Loot_MAGAZINE, 2, Skin_Assistant_DZ},
{Loot_MAGAZINE, 2, Skin_Worker1_DZ},
{Loot_MAGAZINE, 2, Skin_Worker3_DZ},
{Loot_MAGAZINE, 2, Skin_Worker4_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani01_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani03_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani04_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani06_EP1_DZ}
{Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ},
{Loot_MAGAZINE, 1, Skin_Doctor_DZ},
{Loot_MAGAZINE, 1, Skin_Assistant_DZ},
{Loot_MAGAZINE, 1, Skin_Worker1_DZ},
{Loot_MAGAZINE, 1, Skin_Worker3_DZ},
{Loot_MAGAZINE, 1, Skin_Worker4_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani01_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani03_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani04_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani06_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter2_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter3_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter4_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter5_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ},
{Loot_MAGAZINE, 1, Skin_Postman1_DZ},
{Loot_MAGAZINE, 1, Skin_Postman2_DZ},
{Loot_MAGAZINE, 1, Skin_Postman3_DZ},
{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian1_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian2_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian3_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian4_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian5_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian6_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian7_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian8_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian9_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian10_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian11_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian12_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian13_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian14_DZ},
{Loot_MAGAZINE, 1, Skin_Prisoner1_DZ},
{Loot_MAGAZINE, 1, Skin_Prisoner2_DZ},
{Loot_MAGAZINE, 1, Skin_Prisoner3_DZ},
{Loot_MAGAZINE, 1, Skin_Reporter_DZ},
{Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ},
{Loot_MAGAZINE, 1, Skin_Dealer_DZ},
{Loot_MAGAZINE, 1, Skin_BusinessMan_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW1_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW2_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW3_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW4_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW5_DZ},
{Loot_MAGAZINE, 1, Skin_PriestW_DZ},
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ},
{Loot_MAGAZINE, 1, Skin_WorkerW_DZ},
{Loot_MAGAZINE, 1, Skin_DoctorW_DZ},
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ}
};
militaryclothes[] = {
{Loot_MAGAZINE, 3, Skin_Camo1_DZ},
{Loot_MAGAZINE, 3, Skin_Sniper1_DZ},
{Loot_MAGAZINE, 2, Skin_Rocket_DZ},
{Loot_MAGAZINE, 3, Skin_Soldier1_DZ},
{Loot_MAGAZINE, 3, Skin_Drake_Light_DZ},
{Loot_MAGAZINE, 3, Skin_Soldier_TL_PMC_DZ},
{Loot_MAGAZINE, 2, Skin_Soldier_Sniper_PMC_DZ},
{Loot_MAGAZINE, 3, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
{Loot_MAGAZINE, 2, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_FR_OHara_DZ},
{Loot_MAGAZINE, 3, Skin_FR_Rodriguez_DZ},
ghilliesuits[] = {
{Loot_MAGAZINE, 1, Skin_SniperW_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
{Loot_MAGAZINE, 1, SniperBanditW_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_Graves_Light_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Soldier_AR_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Officer_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_MG_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Pilot_DZ},
{Loot_MAGAZINE, 2, Skin_FR_TL_DZ},
{Loot_MAGAZINE, 2, Skin_FR_R_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Sapper_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Marksman_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Assault_R_DZ},
{Loot_MAGAZINE, 2, Skin_US_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_GER_Soldier_TL_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_BAF_Soldier_Officer_MTP_DZ},
{Loot_MAGAZINE, 2, Skin_BAF_Soldier_N_MTP_DZ}
};
specialclothes[] = {
{Loot_MAGAZINE, 3, Skin_Ins_Soldier_GL_DZ},
{Loot_MAGAZINE, 3, Skin_GUE_Commander_DZ},
{Loot_MAGAZINE, 4, Skin_Bandit1_DZ},
{Loot_MAGAZINE, 3, Skin_Bandit2_DZ},
{Loot_MAGAZINE, 2, Skin_BanditW1_DZ},
{Loot_MAGAZINE, 2, Skin_BanditW2_DZ},
{Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_INS_Warlord_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_SurvivorWcombat_DZ},
{Loot_MAGAZINE, 3, Skin_SurvivorWdesert_DZ},
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_MG_DZ},
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_Sniper_DZ},
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_Crew_DZ},
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_CO_DZ},
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_2_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1W_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_Commander_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_RU_Soldier_Crew_DZ},
{Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_AR_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_GUE_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_CZ_Soldier_SL_DES_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_RU_Soldier_DZ},
{Loot_MAGAZINE, 2, Skin_RU_Soldier_Officer_DZ},
{Loot_MAGAZINE, 2, Skin_RUS_Soldier1_DZ},
{Loot_MAGAZINE, 2, Skin_RUS_Commander_DZ},
{Loot_MAGAZINE, 2, Skin_MVD_Soldier_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Soldier_2_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Commander_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Soldier_Crew_DZ},
{Loot_MAGAZINE, 2, Skin_CDF_Soldier_DZ}
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1W_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACRW_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_SniperWinter_DZ},
{Loot_MAGAZINE, 1, Skin_SniperWinterW_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16W_DZ}
};
stalkerclothes[] = {
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdlW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_greyW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist1W_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2W_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutralW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fredW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_dutyW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camoW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ}
};
// These should probably be split up into separate groups.
militaryclothes[] = {
{Loot_GROUP, 1, ghilliesuits},
{Loot_GROUP, 1, stalkerclothes},
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1, Skin_Rocket_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
{Loot_MAGAZINE, 1, Skin_Drake_Light_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_FR_OHara_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ},
{Loot_MAGAZINE, 1, Skin_Graves_Light_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ},
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ},
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ},
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ},
{Loot_MAGAZINE, 1, Skin_FR_TL_DZ},
{Loot_MAGAZINE, 1, Skin_FR_R_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ},
{Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ},
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP2_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP3_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ},
{Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ},
{Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ},
{Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter1_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter2_DZ},
{Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
{Loot_MAGAZINE, 1, Skin_Tamika_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_04_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_05_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_06_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Sniper_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Spotter_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Assaultman_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Medic_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Marksman_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Operator_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_MG_D_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier805_DES_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_805_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Crew_Dst_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Officer_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Recon_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_Nac_SoldierW_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter1W_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter2W_DZ},
{Loot_MAGAZINE, 1, Skin_OperatorW_DZ},
{Loot_MAGAZINE, 1, Skin_GunnerW_DZ}
};

View File

@@ -1,70 +1,64 @@
Consumable[] =
{
{Loot_MAGAZINE, 3, ItemWaterBottleUnfilled}, //TODO: replace with canteen to better fit Epoch lootPosSmall
{Loot_MAGAZINE, 3, ItemWaterBottleSafe},
{Loot_MAGAZINE, 3, ItemWaterBottle},
{Loot_MAGAZINE, 3, ItemHeatPack},
{Loot_MAGAZINE, 3, ItemSodaCoke},
{Loot_MAGAZINE, 3, ItemSodaPepsi},
{Loot_MAGAZINE, 1, ItemWaterBottleUnfilled}, //TODO: replace with canteen to better fit Epoch lootPosSmall
{Loot_MAGAZINE, 1, ItemWaterBottleSafe},
{Loot_MAGAZINE, 1, ItemWaterBottle},
{Loot_MAGAZINE, 1, ItemHeatPack},
{Loot_MAGAZINE, 1, ItemSodaCoke},
{Loot_MAGAZINE, 1, ItemSodaPepsi},
{Loot_MAGAZINE, 1, ItemSodaMdew},
{Loot_MAGAZINE, 1, ItemSodaRbull},
{Loot_MAGAZINE, 1, ItemSodaOrangeSherbet},
{Loot_MAGAZINE, 2, ItemSodaMtngreen},
{Loot_MAGAZINE, 5, ItemSodaR4z0r},
{Loot_MAGAZINE, 5, ItemSodaClays},
{Loot_MAGAZINE, 5, ItemSodaSmasht},
{Loot_MAGAZINE, 5, ItemSodaDrwaste},
{Loot_MAGAZINE, 5, ItemSodaFranka},
{Loot_MAGAZINE, 5, ItemSodaLemonade},
{Loot_MAGAZINE, 5, ItemSodaLirik},
{Loot_MAGAZINE, 2, ItemSodaLvg},
{Loot_MAGAZINE, 5, ItemSodaMzly},
{Loot_MAGAZINE, 5, ItemSodaPeppsy},
{Loot_MAGAZINE, 2, ItemSodaRabbit},
{Loot_MAGAZINE, 5, ItemSodaSacrite},
{Loot_MAGAZINE, 1, ItemSodaMtngreen},
{Loot_MAGAZINE, 1, ItemSodaR4z0r},
{Loot_MAGAZINE, 1, ItemSodaClays},
{Loot_MAGAZINE, 1, ItemSodaSmasht},
{Loot_MAGAZINE, 1, ItemSodaDrwaste},
{Loot_MAGAZINE, 1, ItemSodaFranka},
{Loot_MAGAZINE, 1, ItemSodaLemonade},
{Loot_MAGAZINE, 1, ItemSodaLirik},
{Loot_MAGAZINE, 1, ItemSodaLvg},
{Loot_MAGAZINE, 1, ItemSodaMzly},
{Loot_MAGAZINE, 1, ItemSodaPeppsy},
{Loot_MAGAZINE, 1, ItemSodaRabbit},
{Loot_MAGAZINE, 1, ItemSodaSacrite},
{Loot_MAGAZINE, 1, ItemSodaRocketFuel},
{Loot_MAGAZINE, 1, ItemSodaGrapeDrink},
{Loot_MAGAZINE, 1, ItemSherbet},
{Loot_MAGAZINE, 3, FoodPistachio},
{Loot_MAGAZINE, 4, FoodNutmix},
{Loot_MAGAZINE, 4, FoodChipsSulahoops},
{Loot_MAGAZINE, 4, FoodChipsMysticales},
{Loot_MAGAZINE, 4, FoodChipsChocolate},
{Loot_MAGAZINE, 4, FoodCandyChubby},
{Loot_MAGAZINE, 4, FoodCandyAnders},
{Loot_MAGAZINE, 4, FoodCandyLegacys},
{Loot_MAGAZINE, 4, FoodCandyMintception},
{Loot_MAGAZINE, 4, FoodCakeCremeCakeClean},
{Loot_MAGAZINE, 5, FoodCanBeef},
{Loot_MAGAZINE, 5, FoodCanPotatoes},
{Loot_MAGAZINE, 5, FoodCanGriff},
{Loot_MAGAZINE, 5, FoodCanBadguy},
{Loot_MAGAZINE, 5, FoodCanBoneboy},
{Loot_MAGAZINE, 5, FoodCanCorn},
{Loot_MAGAZINE, 5, FoodCanCurgon},
{Loot_MAGAZINE, 5, FoodCanDemon},
{Loot_MAGAZINE, 5, FoodCanFraggleos},
{Loot_MAGAZINE, 5, FoodCanHerpy},
{Loot_MAGAZINE, 5, FoodCanDerpy},
{Loot_MAGAZINE, 5, FoodCanOrlok},
{Loot_MAGAZINE, 5, FoodCanPowell},
{Loot_MAGAZINE, 5, FoodCanTylers},
{Loot_MAGAZINE, 4, FoodCanUnlabeled},
{Loot_MAGAZINE, 2, FoodCanBakedBeans},
{Loot_MAGAZINE, 2, FoodCanSardines},
{Loot_MAGAZINE, 2, FoodCanFrankBeans},
{Loot_MAGAZINE, 2, FoodCanPasta},
{Loot_MAGAZINE, 2, FoodBioMeat},
{Loot_MAGAZINE, 5, FoodCanRusUnlabeled},
{Loot_MAGAZINE, 5, FoodCanRusStew},
{Loot_MAGAZINE, 5, FoodCanRusPork},
{Loot_MAGAZINE, 5, FoodCanRusPeas},
{Loot_MAGAZINE, 4, FoodCanRusMilk},
{Loot_MAGAZINE, 5, FoodCanRusCorn}
{Loot_MAGAZINE, 1, FoodPistachio},
{Loot_MAGAZINE, 1, FoodNutmix},
{Loot_MAGAZINE, 1, FoodChipsSulahoops},
{Loot_MAGAZINE, 1, FoodChipsMysticales},
{Loot_MAGAZINE, 1, FoodChipsChocolate},
{Loot_MAGAZINE, 1, FoodCandyChubby},
{Loot_MAGAZINE, 1, FoodCandyAnders},
{Loot_MAGAZINE, 1, FoodCandyLegacys},
{Loot_MAGAZINE, 1, FoodCandyMintception},
{Loot_MAGAZINE, 1, FoodCakeCremeCakeClean},
{Loot_MAGAZINE, 1, FoodCanBeef},
{Loot_MAGAZINE, 1, FoodCanPotatoes},
{Loot_MAGAZINE, 1, FoodCanGriff},
{Loot_MAGAZINE, 1, FoodCanBadguy},
{Loot_MAGAZINE, 1, FoodCanBoneboy},
{Loot_MAGAZINE, 1, FoodCanCorn},
{Loot_MAGAZINE, 1, FoodCanCurgon},
{Loot_MAGAZINE, 1, FoodCanDemon},
{Loot_MAGAZINE, 1, FoodCanFraggleos},
{Loot_MAGAZINE, 1, FoodCanHerpy},
{Loot_MAGAZINE, 1, FoodCanDerpy},
{Loot_MAGAZINE, 1, FoodCanOrlok},
{Loot_MAGAZINE, 1, FoodCanPowell},
{Loot_MAGAZINE, 1, FoodCanTylers},
{Loot_MAGAZINE, 1, FoodCanUnlabeled},
{Loot_MAGAZINE, 1, FoodCanBakedBeans},
{Loot_MAGAZINE, 1, FoodCanSardines},
{Loot_MAGAZINE, 1, FoodCanFrankBeans},
{Loot_MAGAZINE, 1, FoodCanPasta},
{Loot_MAGAZINE, 1, FoodBioMeat},
{Loot_MAGAZINE, 1, FoodCanRusUnlabeled},
{Loot_MAGAZINE, 1, FoodCanRusStew},
{Loot_MAGAZINE, 1, FoodCanRusPork},
{Loot_MAGAZINE, 1, FoodCanRusPeas},
{Loot_MAGAZINE, 1, FoodCanRusMilk},
{Loot_MAGAZINE, 1, FoodCanRusCorn}
};

View File

@@ -1,243 +1,177 @@
//Crash site types
//Vehicle class, loot group
CrashSiteType[] =
{
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
{Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8
};
/* Russian */
CrashSiteRU[] =
{
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
//{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
//{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
//{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 7, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
};
CrashSiteRUPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoRU},
{Loot_GROUP, 20, MedicalLow}
};
/* American */
CrashSiteUS[] =
{
//Weapons
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
//{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
//{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
};
CrashSiteUSPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoUS},
{Loot_GROUP, 20, MedicalLow}
};
/* European */
CrashSiteEU[] =
{
//Weapons
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
//{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_net_kit},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
};
CrashSiteEUPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoEU},
{Loot_GROUP, 20, MedicalLow}
};
/* United Nations */
CrashSiteUN[] =
{
//Weapons
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20},
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249
//{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_large_net_kit},
{Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 20, CrashSiteUNPile, 2, 4}
};
CrashSiteUNPile[] =
{
//Tools
{Loot_WEAPON, 4, ItemCompass},
{Loot_WEAPON, 6, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 6, ItemMap},
//Items
{Loot_MAGAZINE, 4, FoodMRE},
//Other
{Loot_GROUP, 20, Consumable},
{Loot_GROUP, 20, AmmoUN},
{Loot_GROUP, 30, MedicalHigh}
//Crash site types
//Vehicle class, loot group
CrashSiteType[] =
{
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
{Loot_NONE, 1, CrashSite_UN, CrashSiteCZ} //United Nations Mi-8
};
CrashSiteRU[] =
{
// Weapons
{Loot_GROUP, 30, weaponsRU},
{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsRU},
//Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
};
CrashSiteRUPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoRU},
{Loot_MAGAZINE, 3, 3rnd_Anzio_20x102mm},
{Loot_GROUP, 10, MedicalLow}
};
CrashSiteUS[] =
{
//Weapons
{Loot_GROUP, 30, weaponsUS},
{Loot_WEAPON, 1, M107_DZ}, // High value weapon
{Loot_WEAPON, 1, M200_CheyTac_DZ}, // High value weapon
{Loot_WEAPON, 5, ACR_WDL_NV_DZ}, // ACR WDL NV
{Loot_WEAPON, 5, ACR_BL_NV_DZ}, // ACR BL NV
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsUS},
//Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
};
CrashSiteUSPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoUS},
{Loot_MAGAZINE, 3, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 3, 5Rnd_408_CheyTac},
{Loot_GROUP, 10, MedicalLow}
};
CrashSiteEU[] =
{
//Weapons
{Loot_GROUP, 30, weaponsEU},
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon
{Loot_WEAPON, 1, WA2000_DZ},
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_net_kit},
{Loot_GROUP, 10, AttachmentsEU},
//Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
};
CrashSiteEUPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoEU},
{Loot_MAGAZINE, 3, 5Rnd_127x99_as50},
{Loot_MAGAZINE, 3, 6Rnd_762x51_WA2000},
{Loot_GROUP, 10, MedicalLow}
};
CrashSiteCZ[] =
{
//Weapons
{Loot_GROUP, 30, weaponsCZ},
{Loot_WEAPON, 1, MAAWS}, // High value weapon
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 10, 20},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_large_net_kit},
{Loot_GROUP, 10, AttachmentsCZ},
//Piles
{Loot_PILE, 15, CrashSiteCZPile, 2, 4}
};
CrashSiteCZPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoCZ},
{Loot_MAGAZINE, 3, MAAWS_HEAT},
{Loot_GROUP, 10, MedicalHigh}
};

View File

@@ -0,0 +1,30 @@
VehicleDocuments[] = {
{Loot_MAGAZINE, 1, ItemORP},
{Loot_MAGAZINE, 1, ItemAVE},
{Loot_MAGAZINE, 1, ItemLRK},
{Loot_MAGAZINE, 1, ItemTNK},
{Loot_MAGAZINE, 1, ItemARM},
{Loot_MAGAZINE, 1, ItemTruckORP},
{Loot_MAGAZINE, 1, ItemTruckAVE},
{Loot_MAGAZINE, 1, ItemTruckLRK},
{Loot_MAGAZINE, 1, ItemTruckTNK},
{Loot_MAGAZINE, 1, ItemTruckARM},
{Loot_MAGAZINE, 1, ItemHeliAVE},
{Loot_MAGAZINE, 1, ItemHeliLRK},
{Loot_MAGAZINE, 1, ItemHeliTNK}
};
GenericDocuments[] = {
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemPlotDeed},
{Loot_MAGAZINE, 1, ItemLetter},
{Loot_MAGAZINE, 1, ItemBook1},
{Loot_MAGAZINE, 1, ItemBook2},
{Loot_MAGAZINE, 1, ItemBook3},
{Loot_MAGAZINE, 1, ItemBook4},
{Loot_MAGAZINE, 1, ItemNewspaper},
{Loot_MAGAZINE, 1, ItemDocumentRamp},
{Loot_MAGAZINE, 1, ItemBookBible},
{Loot_MAGAZINE, 1, ItemTrashPaper},
{Loot_MAGAZINE, 1, ItemTrashPaperMusic}
};

View File

@@ -1,58 +1,40 @@
Generic[] =
{
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
{Loot_MAGAZINE, 1, HandRoadFlare},
{Loot_MAGAZINE, 1, HandChemGreen},
{Loot_MAGAZINE, 1, HandChemBlue},
{Loot_MAGAZINE, 1, HandChemRed},
//DZE
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 2, 6Rnd_45ACP},
// {Loot_MAGAZINE, 1, ItemBookBible},
{Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, equip_duct_tape},
{Loot_MAGAZINE, 1, equip_rope},
{Loot_MAGAZINE, 1, equip_herb_box},
// {Loot_MAGAZINE, 1, equip_pvc_box},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, equip_rag},
{Loot_MAGAZINE, 0.3, equip_nails},
{Loot_MAGAZINE, 1, PartWoodPile},
{Loot_GROUP, 1, FuelCan}
};
tents[] = {
{Loot_MAGAZINE, 0.5, ItemDomeTent},
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 0.5, ItemDesertTent} //EPOCH ADDITION
};
GenericSmall[] =
{
{Loot_MAGAZINE, 1, HandRoadFlare},
{Loot_MAGAZINE, 1, HandChemGreen},
{Loot_MAGAZINE, 1, HandChemBlue},
{Loot_MAGAZINE, 1, HandChemRed},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 1, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, equip_duct_tape},
{Loot_MAGAZINE, 1, equip_rope},
{Loot_MAGAZINE, 1, equip_nails}
};
Generic[] =
{
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
{Loot_MAGAZINE, 1, HandRoadFlare},
{Loot_MAGAZINE, 1, HandChemGreen},
{Loot_MAGAZINE, 1, HandChemBlue},
{Loot_MAGAZINE, 1, HandChemRed},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 2, 6Rnd_45ACP},
{Loot_GROUP, 1, GenericDocuments},
{Loot_GROUP, 1, FuelCan}
};
tents[] = {
{Loot_MAGAZINE, 3, ItemDomeTent},
{Loot_MAGAZINE, 3, ItemTent},
{Loot_MAGAZINE, 1, ItemDesertTent},
{Loot_MAGAZINE, 1, ItemTentWinter},
{Loot_MAGAZINE, 1, ItemWinterDomeTent}
};
GenericSmall[] =
{
{Loot_MAGAZINE, 1, HandRoadFlare},
{Loot_MAGAZINE, 1, HandChemGreen},
{Loot_MAGAZINE, 1, HandChemBlue},
{Loot_MAGAZINE, 1, HandChemRed},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 1, 6Rnd_45ACP}
};

View File

@@ -1,3 +1,5 @@
// Loot is inserted into tents so no "weaponholder_" type tools here.
InfectedCampType[] =
{
{Loot_NONE, 1, Camp1_Small},
@@ -29,20 +31,19 @@ InfectedCampWreck[] =
InfectedCamp[] =
{
//Tools
{Loot_WEAPON, 7, ItemWatch},
{Loot_WEAPON, 3, ItemCompass},
{Loot_WEAPON, 7, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 4, Binocular},
{Loot_WEAPON, 8, ItemCrowbar},
{Loot_WEAPON, 1, ItemWatch},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 1, ItemFlashlight},
{Loot_WEAPON, 1, ItemKnife},
{Loot_WEAPON, 1, Binocular},
{Loot_WEAPON, 1, ItemCrowbar},
//Pistols
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 5, pistols},
//Rifles
{Loot_GROUP, 6, assaultrifles},
{Loot_GROUP, 8, farmweapons},
{Loot_WEAPON, 2, Mosin_DZ},
//Weapons
{Loot_GROUP, 10, shotgunsingleshot},
{Loot_GROUP, 1, Chainsaws},
{Loot_WEAPON, 4, Crossbow_DZ},
{Loot_WEAPON, 5, MeleeBaseBallBat},
@@ -56,9 +57,10 @@ InfectedCamp[] =
{Loot_MAGAZINE, 2, ItemBookBible},
//Groups
{Loot_GROUP, 30, MedicalLow},
{Loot_GROUP, 20, MedicalHigh},
{Loot_GROUP, 15, MedicalLow},
{Loot_GROUP, 10, MedicalHigh},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 10, Parts},
{Loot_GROUP, 100, Consumable},
{Loot_GROUP, 30, Consumable},
{Loot_WEAPON, 3, ItemMatchbox}
};
};

View File

@@ -1,57 +1,54 @@
MedicalLow[] =
{
{Loot_MAGAZINE, 8, ItemBandage},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 4, ItemMorphine},
{Loot_MAGAZINE, 3, ItemEpinephrine},
{Loot_MAGAZINE, 4, ItemAntibacterialWipe},
{Loot_MAGAZINE, 4, ItemHeatPack}
};
MedicalHigh[] =
{
{Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags},
{Loot_GROUP, 7, MedicalLow}
};
MedicalBox[] =
{
{Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 1, Antibiotics},
{Loot_GROUP, 15, Bloodbags},
{Loot_GROUP, 7, MedicalLow}
};
Antibiotics[] =
{
{Loot_MAGAZINE, 1, ItemAntibiotic3},
{Loot_MAGAZINE, 3, ItemAntibiotic2},
{Loot_MAGAZINE, 5, ItemAntibiotic1}
};
Bloodbags[] =
{
{Loot_MAGAZINE, 5, ItemBloodbagAPos},
{Loot_MAGAZINE, 4, ItemBloodbagANeg},
{Loot_MAGAZINE, 5, ItemBloodbagBPos},
{Loot_MAGAZINE, 4, ItemBloodbagBNeg},
{Loot_MAGAZINE, 2, ItemBloodbagABPos},
{Loot_MAGAZINE, 2, ItemBloodbagABNeg},
{Loot_MAGAZINE, 2, ItemBloodbagOPos},
{Loot_MAGAZINE, 1, ItemBloodbagONeg}
MedicalLow[] =
{
{Loot_GROUP, 3, Painkillers},
{Loot_MAGAZINE, 5, ItemBandage},
{Loot_MAGAZINE, 3, ItemMorphine},
{Loot_MAGAZINE, 1, ItemEpinephrine},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 1, ItemHeatPack}
};
MedicalHigh[] =
{
{Loot_MAGAZINE, 1, bloodTester},
{Loot_MAGAZINE, 1, emptyBloodBag},
{Loot_GROUP, 3, Antibiotics},
{Loot_GROUP, 15, Bloodbags},
{Loot_GROUP, 8, MedicalLow}
};
MedicalBox[] =
{
{Loot_GROUP, 5, MedicalHigh},
{Loot_GROUP, 1, MedicalLow}
};
Painkillers[] =
{
{Loot_MAGAZINE, 1, ItemPainkiller},
{Loot_MAGAZINE, 1, ItemPainkiller6},
{Loot_MAGAZINE, 2, ItemPainkiller5},
{Loot_MAGAZINE, 3, ItemPainkiller4},
{Loot_MAGAZINE, 4, ItemPainkiller3},
{Loot_MAGAZINE, 5, ItemPainkiller2},
{Loot_MAGAZINE, 6, ItemPainkiller1}
};
Antibiotics[] =
{
{Loot_MAGAZINE, 1, ItemAntibiotic3},
{Loot_MAGAZINE, 3, ItemAntibiotic2},
{Loot_MAGAZINE, 5, ItemAntibiotic1}
};
Bloodbags[] =
{
{Loot_MAGAZINE, 5, bloodBagAPOS},
{Loot_MAGAZINE, 4, bloodBagANEG},
{Loot_MAGAZINE, 5, bloodBagBPOS},
{Loot_MAGAZINE, 4, bloodBagBNEG},
{Loot_MAGAZINE, 2, bloodBagABPOS},
{Loot_MAGAZINE, 2, bloodBagABNEG},
{Loot_MAGAZINE, 2, bloodBagOPOS},
{Loot_MAGAZINE, 1, bloodBagONEG}
};

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@@ -1,8 +1,9 @@
// In order to fix up a vehicle more wheels and glass are required, so they have higher weights.
Parts[] =
{
{Loot_MAGAZINE, 5, PartGeneric},
{Loot_MAGAZINE, 1, PartGeneric},
{Loot_MAGAZINE, 3, PartGlass},
{Loot_MAGAZINE, 2, PartFueltank},
{Loot_MAGAZINE, 2, PartWheel},
{Loot_MAGAZINE, 1, PartFueltank},
{Loot_MAGAZINE, 3, PartWheel},
{Loot_MAGAZINE, 1, PartEngine}
};

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@@ -0,0 +1,40 @@
// This file was created to group tools into different categories
// Melee weapons hatchet, machete, crowbar, and baseball bat added directly to building loot.
// This list contains small tools that can spawn anywhere
ToolsSurvival[] =
{
{Loot_TOOL, 1, ItemKnife},
{Loot_TOOL, 1, ItemMap},
{Loot_TOOL, 1, ItemWatch},
{Loot_TOOL, 1, ItemCompass},
{Loot_TOOL, 1, ItemMatchbox},
{Loot_TOOL, 1, ItemFlashlight},
{Loot_TOOL, 1, Binocular}
};
// This list contains large tools that should not be called in small groups
ToolsBuilding[] =
{
{Loot_TOOL, 1, ItemSledge}, // Sledge hammer should be a bit more rare than everything else.
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},
{Loot_TOOL, 3, ItemKeyKit},
{Loot_TOOL, 6, ItemToolbox},
{Loot_TOOL, 4, Handsaw_DZE},
{Loot_TOOL, 4, Hammer_DZE},
{Loot_TOOL, 4, ItemShovel}
};
// Small tools that can spawn anywhere
ToolsMilitary[] =
{
{Loot_TOOL, 1, ItemKnife},
{Loot_TOOL, 1, ItemGPS},
{Loot_TOOL, 1, ItemCompass},
{Loot_TOOL, 1, ItemFlashlightRed},
{Loot_TOOL, 1, Binocular},
{Loot_TOOL, 1, NVGoggles},
{Loot_TOOL, 1, Binocular_Vector},
{Loot_TOOL, 1, ItemEtool} //Equal to ItemShovel just the military version
};

View File

@@ -43,9 +43,6 @@ Trash[] =
{Loot_MAGAZINE, 2, TrashTinCan},
{Loot_MAGAZINE, 2, TrashJackDaniels},
{Loot_MAGAZINE, 3, ItemSodaEmpty},
// {Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, ItemTrashPaper},
{Loot_MAGAZINE, 1, ItemTrashPaperMusic},
{Loot_MAGAZINE, 1, ItemTrashToiletpaper},
{Loot_MAGAZINE, 1, ItemTrashRazor},
{Loot_MAGAZINE, 1, ItemCards}

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@@ -0,0 +1,38 @@
// Grouping Vanilla Mod specific items together because they have limited use in Epoch and should be called sporadically.
// DayZ Mod base building is not enabled in Epoch so there is no reason to spawn many of these items.
// skigoggles posted a list of unused (junk) items here: https://helpthedeadreturn.wordpress.com/2015/12/08/items-of-dubious-value-junk/
VanillaSurvival[] =
{
// {Loot_MAGAZINE, 1, equip_pvc_box}, // Unused
// {Loot_MAGAZINE, 1, ItemBookBible}, // Novelty church item - added directly to church loot
{Loot_MAGAZINE, 1, equip_rope}, //Used for upgrade tents
{Loot_MAGAZINE, 1, equip_rag}, // Used to craft bandages
{Loot_MAGAZINE, 1, equip_string}, // Used in multiple crafting recipes
{Loot_MAGAZINE, 1, equip_duct_tape}, // Repair broken stuff - craft a sling
{Loot_MAGAZINE, 1, equip_herb_box}, // Combine with ItemWaterBottle to make Herbal Tea
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
{Loot_MAGAZINE, 1, equip_hose} // Need this to siphon gas with fuel container - very useful
};
VanillaConstruction[] =
{
// {Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, // Unused
// {Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, // Unused
// {Loot_VEHICLE, 2, WeaponHolder_ItemPickaxeBroken},
// {Loot_MAGAZINE, 5, ItemStone}, // Epoch(Dayz Mod) fences, does not need to be spawned, can be harvested with pickaxes
// {Loot_WEAPON, 1, ItemDIY_wood}, // Vanilla base building
// {Loot_WEAPON, 1, ItemDIY_Gate} // Vanilla base building
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted}, // Unused
{Loot_MAGAZINE, 1, equip_scrapelectronics}, // Vehicle upgrade
{Loot_MAGAZINE, 1, equip_floppywire}, // Vehicle upgrade
{Loot_VEHICLE, 4, WeaponHolder_ItemPickaxe}, // Get ItemStone from rocks on the map for fence foundations.
{Loot_MAGAZINE, 9, ItemMetalSheet}, //Used for upgrade storage buildings and metal fences, vehicle upgrade
{Loot_MAGAZINE, 9, equip_metal_sheet}, //Used for upgrade storage buildings
{Loot_MAGAZINE, 4, ItemScrews}, //Used for upgrade storage buildings, vehicle upgrade
{Loot_MAGAZINE, 1, equip_hose}, // Need this to siphon gas with fuel container - very useful
{Loot_MAGAZINE, 1, equip_lever}, // Repair broken handles if dayz_toolBreaking enabled
{Loot_MAGAZINE, 1, ItemPlank}, // Used for upgrade storage buildings, craft a sling
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
{Loot_MAGAZINE, 1, equip_brick} // Used to sharpen tools if dayz_knifeDulling enabled
};

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@@ -1,138 +1,283 @@
//{Loot_GROUP, 2, pistols},
//{Loot_GROUP, 2, shotgunsingleshot},
//{Loot_GROUP, 2, farmweapons},
//{Loot_GROUP, 2, sniperrifles},
//{Loot_GROUP, 2, submachinegun},
//{Loot_GROUP, 2, assaultrifles},
//{Loot_GROUP, 2, militaryshotguns},
pistols[] = {
{Loot_WEAPON, 2, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, M1911_DZ}, //Colt1911
{Loot_WEAPON, 1.5, Revolver_DZ}, //revolver_EP1
{Loot_WEAPON, 1, G17_DZ}, //glock17_EP1
{Loot_WEAPON, 1, Makarov_SD_DZ}, //MakarovSD
{Loot_WEAPON, 0.7, M9_DZ}, //M9
{Loot_WEAPON, 0.5, M9_SD_DZ}, //M9SD
{Loot_WEAPON, 0.1, revolver_gold_EP1}
};
shotgunsingleshot[] = {
{Loot_WEAPON, 2, Winchester1866_DZ}, //Winchester1866
{Loot_WEAPON, 1.7, LeeEnfield_DZ}, //LeeEnfield
{Loot_WEAPON, 1.7, MR43_DZ}, //MR43
{Loot_WEAPON, 1, Saiga12K},
{Loot_WEAPON, 1, Remington870_DZ}, //Remington870_lamp
{Loot_WEAPON, 1, Crossbow_DZ},
{Loot_WEAPON, 1, RedRyder},
{Loot_WEAPON, 1, M1014_DZ} //M1014
};
Chainsaws[] = {
{Loot_WEAPON, 1, ChainSaw},
{Loot_WEAPON, 1, ChainSawB},
{Loot_WEAPON, 1, ChainSawG},
{Loot_WEAPON, 1, ChainSawP},
{Loot_WEAPON, 1, ChainSawR}
};
farmweapons[] = {
{Loot_GROUP, 5, shotgunsingleshot},
{Loot_WEAPON, 2, CZ550_DZ}, //huntingrifle
{Loot_GROUP, 0.3, Chainsaws},
{Loot_WEAPON, 2, RedRyder},
{Loot_WEAPON, 3, Mosin_DZ}
};
sniperrifles[] = {
{Loot_WEAPON, 1, AK_107_PSO},
{Loot_WEAPON, 0.9, M4SPR},
{Loot_WEAPON, 0.9, M40A3_DZ}, //M40A3
{Loot_WEAPON, 0.7, SVD_PSO1_Gh_DZ},
{Loot_WEAPON, 0.7, SVD_PSO1_DZ},
{Loot_WEAPON, 1, CZ550_DZ}, //huntingrifle
{Loot_WEAPON, 0.8, M24_des_EP1},
{Loot_WEAPON, 0.8, M24_DZ}, //M24
{Loot_WEAPON, 0.6, BAF_LRR_scoped},
{Loot_WEAPON, 0.6, BAF_LRR_scoped_W},
{Loot_WEAPON, 0.5, M107_DZ},
{Loot_WEAPON, 0.5, KSVK_DZE},
{Loot_WEAPON, 0.5, VSS_vintorez},
{Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
{Loot_WEAPON, 1, M14_DZ}, //M14_EP1
{Loot_WEAPON, 0.7, DMR_DZ}, //DMR
{Loot_WEAPON, 0.8, SCAR_H_LNG_Sniper}, //Mk17 Sniper
{Loot_WEAPON, 0.6, M110_NVG_EP1} //M110 NVG
};
submachinegun[] = {
{Loot_WEAPON, 2, PDW_DZ}, //UZI_EP1
{Loot_WEAPON, 1.5, Bizon_DZ}, //bizon
{Loot_WEAPON, 1.5, Sa61_EP1},
{Loot_WEAPON, 1, MP5_DZ}, //MP5A5
{Loot_WEAPON, 1, Bizon_SD_DZ}, //bizon_silenced
{Loot_WEAPON, 0.8, UZI_SD_EP1},
{Loot_WEAPON, 0.7, MP5_SD_DZ} //MP5SD
};
assaultrifles[] = {
{Loot_WEAPON, 0.5, AK74_Kobra_DZ}, //AKS_74_kobra (stock is slightly different, otherwise identical)
{Loot_WEAPON, 0.5, AKS74U_DZ}, //AKS_74_U
{Loot_WEAPON, 0.1, AKS_GOLD},
{Loot_WEAPON, 0.5, AKM_DZ}, //AK_47_M
{Loot_WEAPON, 0.5, AK74_DZ}, //AK_74
{Loot_WEAPON, 0.3, FNFAL_DZ}, //FN_FAL
{Loot_WEAPON, 0.1, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
{Loot_WEAPON, 0.5, G36A_Camo_DZ}, //G36A_camo
{Loot_WEAPON, 0.5, G36C_DZ}, //G36C
{Loot_WEAPON, 0.4, G36C_camo},
{Loot_WEAPON, 0.5, G36K_Camo_DZ}, //G36K_camo
{Loot_WEAPON, 0.2, G36_C_SD_camo},
{Loot_WEAPON, 0.5, M16A2_DZ}, //M16A2
//{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL //added to attachments system
{Loot_WEAPON, 0.1, M16A4_ACOG_DZ}, //M16A4_ACG (has slightly different scope)
{Loot_WEAPON, 0.5, M4A1_DZ}, //M4A1
{Loot_WEAPON, 0.4, M4A1_CCO_DZ}, //M4A1_Aim
{Loot_WEAPON, 0.1, M4A1_AIM_SD_camo},
{Loot_WEAPON, 0.1, M4A1_HWS_GL_camo},
{Loot_WEAPON, 0.3, M4A3_CCO_EP1},
{Loot_WEAPON, 0.4, SA58_DZ}, //Sa58P_EP1 (identical), Sa58V_EP1 (different stock)
{Loot_WEAPON, 0.3, SA58_CCO_DZ}, //No camo, no grip handle
{Loot_WEAPON, 0.2, Sa58V_CCO_EP1}, //Camo with grip handle
{Loot_WEAPON, 0.3, SA58_ACOG_DZ}, //No camo, no grip handle
{Loot_WEAPON, 0.2, Sa58V_RCO_EP1}, // Camo with grip handle
{Loot_WEAPON, 0.3, SA58_RIS_DZ}, //SA58_DZ with different rail
{Loot_WEAPON, 0.3, m8_compact},
{Loot_WEAPON, 0.2, m8_sharpshooter},
{Loot_WEAPON, 0.2, m8_holo_sd},
{Loot_WEAPON, 0.3, m8_carbine},
{Loot_WEAPON, 0.5, L85A2_DZ},
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo},
//Mk16
{Loot_WEAPON, 0.2, SCAR_L_CQC_CCO_SD}, //Mk16 Aimpoint SD
{Loot_WEAPON, 0.3, SCAR_L_CQC}, //Mk16 CQC
{Loot_WEAPON, 0.3, SCAR_L_CQC_Holo}, //Mk16 CQC EOTech
{Loot_WEAPON, 0.2, SCAR_L_CQC_EGLM_Holo}, //Mk16 EGLM EOTech,(40mm)
{Loot_WEAPON, 0.2, SCAR_L_STD_EGLM_RCO}, //Mk16 EGLM RCO,(40mm)
{Loot_WEAPON, 0.3, SCAR_L_STD_HOLO}, //Mk16 EOTech
{Loot_WEAPON, 0.3, SCAR_L_STD_Mk4CQT}, //Mk16 Mk4CQ/T
//Mk17
{Loot_WEAPON, 0.1, SCAR_H_CQC_CCO}, //Mk17 Aimpoint
{Loot_WEAPON, 0.1, SCAR_H_CQC_CCO_SD}, //Mk17 Aimpoint SD
{Loot_WEAPON, 0.1, SCAR_H_STD_EGLM_Spect} //Mk17 EGLM ACOG,(40mm)
};
machineguns[] = {
{Loot_WEAPON, 1.1, RPK74_DZ}, //RPK_74
{Loot_WEAPON, 1.1, M8_SAW},
{Loot_WEAPON, 1, Pecheneg_DZ},
{Loot_WEAPON, 1, PKM_DZ}, //PK_DZ
{Loot_WEAPON, 0.9, L110A1_DZ}, //BAF_L110A1_Aim_DZE scope is slightly different from L110A1_CCO_DZ, otherwise identical
{Loot_WEAPON, 0.9, MG36_camo},
{Loot_WEAPON, 1, M60A4_EP1_DZE},
{Loot_WEAPON, 1, MG36},
{Loot_WEAPON, 1, M249_m145_EP1_DZE},
{Loot_WEAPON, 1, m240_scoped_EP1_DZE},
{Loot_WEAPON, 0.8, M240_DZ},
{Loot_WEAPON, 0.9, M249_DZ},
{Loot_WEAPON, 0.5, Mk48_DZ}, //Mk_48_DZ (removed, was a duplicate of Mk48_CCO_DZ)
{Loot_WEAPON, 0.9, BAF_L86A2_ACOG} //L86A2 ACOG
};
militaryshotguns[] = {
{Loot_WEAPON, 2, Saiga12K},
{Loot_WEAPON, 2, Remington870_FL_DZ}, //Remington870_lamp
{Loot_WEAPON, 2, M1014_DZ}, //M1014
{Loot_WEAPON, 1, AA12_PMC} //AA12 Shotgun
};
// Weapons are organized in matching groups US,RU,CZ,EU, and Residential.
// Pistols also spawn in small groups so they are given smaller weights here.
weaponsRU[] =
{
// Pistols
{Loot_WEAPON, 2, Tokarew_TT33_DZ},
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 1, Makarov_SD_DZ},
{Loot_WEAPON, 2, APS_DZ},
{Loot_WEAPON, 1, APS_SD_DZ},
{Loot_WEAPON, 2, P99_Silver_DZ},
{Loot_WEAPON, 1, P99_Silver_SD_DZ},
// Bolt action rifles and shotguns
{Loot_WEAPON, 5, Saiga12K_DZ},
{Loot_WEAPON, 5, Mosin_PU_DZ},
// Sniper Rifles
{Loot_WEAPON, 4, SVU_PSO1_DZ},
{Loot_WEAPON, 1, SVD_Gold_DZ},
{Loot_WEAPON, 4, SVD_DZ},
{Loot_WEAPON, 1, VSS_vintorez_DZE},
{Loot_WEAPON, 4, Groza9_Sniper_DZ},
{Loot_WEAPON, 1, Groza9_Sniper_SD_DZ},
{Loot_WEAPON, 4, Groza1_Sniper_DZ},
{Loot_WEAPON, 1, Groza1_Sniper_SD_DZ},
{Loot_WEAPON, 1, KSVK_DZE}, // High value weapon, low spawn chance.
{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 7, Bizon_DZ},
{Loot_WEAPON, 7, Bizon_SD_DZ},
// Assault Rifles
{Loot_WEAPON, 6, AKS74U_DZ},
{Loot_WEAPON, 1, AKS_Gold_DZ},
{Loot_WEAPON, 1, AKS_Silver_DZ},
{Loot_WEAPON, 6, AKM_DZ},
{Loot_WEAPON, 6, AK107_DZ}, // Attachment support added to AK-107 in 1.0.7
{Loot_WEAPON, 6, AK74_DZ},
{Loot_WEAPON, 6, AN94_DZ},
{Loot_WEAPON, 6, RK95_DZ},
{Loot_WEAPON, 6, Groza9_DZ},
{Loot_WEAPON, 6, Groza1_DZ},
{Loot_WEAPON, 6, VAL_DZ},
{Loot_WEAPON, 6, SCAR_H_AK_DZ},
// Machine Guns
{Loot_WEAPON, 3, RPK74_DZ},
{Loot_WEAPON, 2, Pecheneg_DZ},
{Loot_WEAPON, 3, RPK_DZ},
{Loot_WEAPON, 3, PKM_DZ}
};
weaponsUS[] =
{
// Pistols
{Loot_WEAPON, 1, MK22_DZ},
{Loot_WEAPON, 1, MK22_SD_DZ},
{Loot_WEAPON, 1, MK22_2_DZ},
{Loot_WEAPON, 1, MK22_2_SD_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 1, M9_SD_DZ},
{Loot_WEAPON, 2, M9_Camo_DZ},
{Loot_WEAPON, 1, M9_Camo_SD_DZ},
{Loot_WEAPON, 2, P99_Green_DZ},
{Loot_WEAPON, 1, P99_Green_SD_DZ},
{Loot_WEAPON, 2, Kimber_M1911_DZ},
{Loot_WEAPON, 1, Kimber_M1911_SD_DZ},
// Bolt action rifles and shotguns
{Loot_WEAPON, 5, Remington870_DZ},
{Loot_WEAPON, 5, AA12_DZ},
// Sniper Rifles
{Loot_WEAPON, 5, M4SPR_DZE},
{Loot_WEAPON, 4, M40A3_DZ},
{Loot_WEAPON, 4, M24_Des_DZ},
{Loot_WEAPON, 4, M24_DZ},
{Loot_WEAPON, 3, DMR_DZ},
{Loot_WEAPON, 3, MK14_Sniper_DZ},
{Loot_WEAPON, 3, M21A5_DZ},
{Loot_WEAPON, 1, M107_DZ}, // High value weapon, low spawn chance.
{Loot_WEAPON, 1, MSR_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 3, PDW_DZ},
{Loot_WEAPON, 3, PDW_SD_DZ},
{Loot_WEAPON, 3, Kriss_DZ},
{Loot_WEAPON, 3, Kriss_SD_DZ},
{Loot_WEAPON, 3, Mac10_DZ},
// Assault Rifles
{Loot_WEAPON, 6, M14_DZ},
{Loot_WEAPON, 6, MK14_DZ},
{Loot_WEAPON, 6, Masada_DZ},
{Loot_WEAPON, 6, Masada_BL_DZ},
{Loot_WEAPON, 6, CTAR21_DZ},
{Loot_WEAPON, 6, KAC_PDW_DZ},
{Loot_WEAPON, 6, M16A2_DZ},
{Loot_WEAPON, 6, M16A4_ACOG_DZ},
{Loot_WEAPON, 6, M4A1_DZ},
{Loot_WEAPON, 6, M4A1_Camo_CCO_DZ},
{Loot_WEAPON, 6, M4A1_Camo_Holo_GL_DZ},
{Loot_WEAPON, 6, M4A3_DES_CCO_DZ},
{Loot_WEAPON, 6, PDR_DZ},
{Loot_WEAPON, 6, ACR_WDL_DZ},
{Loot_WEAPON, 6, ACR_BL_DZ},
// Machine Guns
{Loot_WEAPON, 3, M60A4_EP1_DZE},
{Loot_WEAPON, 3, Mk43_DZ},
{Loot_WEAPON, 3, MK43_M145_DZ},
{Loot_WEAPON, 5, M249_m145_EP1_DZE},
{Loot_WEAPON, 3, m240_scoped_EP1_DZE},
{Loot_WEAPON, 3, M240_DZ},
{Loot_WEAPON, 5, M249_DZ},
{Loot_WEAPON, 5, M249_EP1_DZ}
};
weaponsEU[] =
{
// Pistols
{Loot_WEAPON, 2, M93R_DZ},
{Loot_WEAPON, 2, G18_DZ},
{Loot_WEAPON, 2, P226_DZ},
{Loot_WEAPON, 2, P226_Silver_DZ},
{Loot_WEAPON, 2, PPK_DZ},
{Loot_WEAPON, 2, P38_DZ},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 1, G17_SD_DZ},
{Loot_WEAPON, 2, P99_Black_DZ},
{Loot_WEAPON, 1, P99_Black_SD_DZ},
{Loot_WEAPON, 2, USP_DZ},
{Loot_WEAPON, 1, USP_SD_DZ},
// Bolt action rifles and shotguns
{Loot_WEAPON, 5, LeeEnfield_DZ},
{Loot_WEAPON, 5, M1014_DZ},
// Sniper Rifles
{Loot_WEAPON, 1, L115A3_DZ}, // Tan Lapua
{Loot_WEAPON, 1, L115A3_2_DZ}, // Green Lapua
{Loot_WEAPON, 2, MK17_Sniper_SD_DZ},
{Loot_WEAPON, 2, MK17_Sniper_DZ},
{Loot_WEAPON, 2, HK417_Sniper_SD_DZ},
{Loot_WEAPON, 2, HK417_Sniper_DZ},
{Loot_WEAPON, 1, RSASS_DZ},
{Loot_WEAPON, 4, FNFAL_DZ},
{Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable with attachment support
{Loot_WEAPON, 4, G3_DZ},
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance.
{Loot_WEAPON, 1, Barrett_MRAD_Sniper_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 7, MP5_DZ},
{Loot_WEAPON, 7, MP5_SD_DZ},
{Loot_WEAPON, 7, MP7_DZ},
{Loot_WEAPON, 7, MP7_SD_DZ},
{Loot_WEAPON, 7, TMP_DZ},
{Loot_WEAPON, 7, TMP_SD_DZ},
{Loot_WEAPON, 7, UMP_DZ},
{Loot_WEAPON, 7, UMP_SD_DZ},
{Loot_WEAPON, 7, P90_DZ},
{Loot_WEAPON, 7, P90_SD_DZ},
{Loot_WEAPON, 7, Sten_MK_DZ},
{Loot_WEAPON, 7, MAT49_DZ},
// Assault Rifles
{Loot_WEAPON, 5, G36A_Camo_DZ},
{Loot_WEAPON, 5, G36C_DZ},
{Loot_WEAPON, 5, G36C_Camo_DZ},
{Loot_WEAPON, 5, G36K_Camo_DZ},
{Loot_WEAPON, 5, G36C_Camo_Holo_SD_DZ},
{Loot_WEAPON, 5, XM8_Compact_DZ},
{Loot_WEAPON, 5, XM8_Sharpsh_DZ},
{Loot_WEAPON, 5, XM8_SD_DZ},
{Loot_WEAPON, 5, XM8_DZ},
{Loot_WEAPON, 5, XM8_GL_DZ},
{Loot_WEAPON, 5, L85A2_DZ},
{Loot_WEAPON, 5, HK53A3_DZ},
{Loot_WEAPON, 5, Famas_DZ},
{Loot_WEAPON, 5, HK416_DZ},
{Loot_WEAPON, 5, HK416C_DZ},
{Loot_WEAPON, 5, HK417_DZ},
{Loot_WEAPON, 5, HK417C_DZ},
{Loot_WEAPON, 5, MK16_DZ},
{Loot_WEAPON, 5, MK16_CCO_SD_DZ},
{Loot_WEAPON, 5, MK16_Holo_SD_DZ},
{Loot_WEAPON, 5, MK16_ACOG_SD_DZ},
{Loot_WEAPON, 3, MK17_DZ},
{Loot_WEAPON, 3, MK17_CCO_SD_DZ},
{Loot_WEAPON, 3, MK17_Holo_SD_DZ},
{Loot_WEAPON, 3, MK17_ACOG_SD_DZ},
{Loot_WEAPON, 3, SteyrAug_A3_Green_DZ},
{Loot_WEAPON, 3, SteyrAug_A3_ACOG_Green_DZ},
{Loot_WEAPON, 3, SteyrAug_A3_Holo_Green_DZ},
// Machine Guns
{Loot_WEAPON, 6, XM8_SAW_DZ},
{Loot_WEAPON, 4, L110A1_DZ},
{Loot_WEAPON, 4, MG36_Camo_DZ},
{Loot_WEAPON, 4, MG36_DZ},
{Loot_WEAPON, 3, Mk48_DZ},
{Loot_WEAPON, 3, Mk48_DES_CCO_DZ},
{Loot_WEAPON, 5, L86A2_LSW_DZ}
};
weaponsCZ[] =
{
// Pistols
{Loot_WEAPON, 2, BrowningHP_DZ},
{Loot_WEAPON, 2, CZ75P_DZ},
{Loot_WEAPON, 2, CZ75D_DZ},
{Loot_WEAPON, 2, CZ75SP_DZ},
{Loot_WEAPON, 1, CZ75SP_SD_DZ},
{Loot_WEAPON, 5, Sa61_DZ},
// Bolt action rifles and shotguns
{Loot_WEAPON, 5, USAS12_DZ},
// Sniper Rifles
{Loot_WEAPON, 3, CZ750_DZ},
{Loot_WEAPON, 3, M110_NV_DZ}, // Technically a US rifle, but the CZ group does not have a DMR type rifle.
{Loot_WEAPON, 1, XM2010_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 7, Scorpion_Evo3_DZ},
{Loot_WEAPON, 7, Scorpion_Evo3_CCO_DZ},
{Loot_WEAPON, 5, Scorpion_Evo3_CCO_SD_DZ},
{Loot_WEAPON, 7, M31_DZ},
// Assault Rifles
{Loot_WEAPON, 6, SA58_DZ},
{Loot_WEAPON, 6, Sa58V_Camo_CCO_DZ},
{Loot_WEAPON, 6, Sa58V_Camo_ACOG_DZ},
{Loot_WEAPON, 6, SA58_RIS_DZ},
{Loot_WEAPON, 6, CZ805_A1_DZ},
{Loot_WEAPON, 6, CZ805_A1_GL_DZ},
{Loot_WEAPON, 6, CZ805_A2_DZ},
{Loot_WEAPON, 6, CZ805_A2_SD_DZ},
{Loot_WEAPON, 3, CZ805_B_GL_DZ}, // 7.62x51, uses SCAR mags.
// Machine Gun
{Loot_WEAPON, 6, UK59_DZ}
};
pistols[] = { // Residential spawns
{Loot_WEAPON, 9, Makarov_DZ},
{Loot_WEAPON, 7, M1911_DZ},
{Loot_WEAPON, 7, M1911_2_DZ},
{Loot_WEAPON, 1, DesertEagle_DZ},
{Loot_WEAPON, 5, Colt_Revolver_DZ},
{Loot_WEAPON, 5, Revolver_DZ},
{Loot_WEAPON, 1, Revolver_Gold_DZ},
{Loot_WEAPON, 2, Colt_Anaconda_DZ},
{Loot_WEAPON, 1, Colt_Anaconda_Gold_DZ},
{Loot_WEAPON, 2, Colt_Bull_DZ},
{Loot_WEAPON, 1, Colt_Python_DZ}
};
shotgunsingleshot[] = { // Residential Spawns
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 2, Remington870_DZ},
{Loot_WEAPON, 2, LeeEnfield_DZ},
{Loot_WEAPON, 3, MR43_DZ},
{Loot_WEAPON, 3, Crossbow_DZ},
{Loot_WEAPON, 3, RedRyder},
{Loot_WEAPON, 1, CZ550_DZ},
{Loot_WEAPON, 1, Mosin_DZ}
};
Chainsaws[] = {
{Loot_WEAPON, 1, ChainSaw},
{Loot_WEAPON, 1, ChainSawB},
{Loot_WEAPON, 1, ChainSawG},
{Loot_WEAPON, 1, ChainSawP},
{Loot_WEAPON, 1, ChainSawR}
};

View File

@@ -1,29 +1,23 @@
Land_iron_vein_wreck[] =
{
{Loot_MAGAZINE,85,PartOre,10,10},
{Loot_MAGAZINE,10,PartOreSilver,0,10},
{Loot_MAGAZINE,5,PartOreGold,0,5}
{Loot_MAGAZINE, 1, PartOre,10,10}
};
Land_silver_vein_wreck[] =
{
{Loot_MAGAZINE,80,PartOreSilver,10,10},
{Loot_MAGAZINE,15,PartOreGold,2,6},
{Loot_MAGAZINE,5,PartOre,0,1}
{Loot_MAGAZINE, 1, PartOreSilver,10,10}
};
Land_gold_vein_wreck[] =
{
{Loot_MAGAZINE,80,PartOreGold,10,10},
{Loot_MAGAZINE,15,PartOreSilver,2,6},
{Loot_MAGAZINE,5,PartOre,0,1}
{Loot_MAGAZINE, 1, PartOreGold,10,10}
};
Land_ammo_supply_wreck[] =
{
{Loot_MAGAZINE, 20, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 20, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 20, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 20, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 20, 100Rnd_127x99_M2}
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
};

View File

@@ -0,0 +1,14 @@
ZombieApo[] =
{
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
ZombieApoViral[] =
{
{Loot_GROUP, 10, ZombieApo},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

View File

@@ -0,0 +1,14 @@
ZombieBandit[] =
{
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
ZombieBanditViral[] =
{
{Loot_GROUP, 10, ZombieMilitary},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

View File

@@ -1,10 +1,9 @@
ZombieBodyguard[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};

View File

@@ -1,10 +1,9 @@
ZombieCrewman[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 10, AmmoMilitaryZed},
{Loot_GROUP, 2, Consumable}
};
@@ -12,4 +11,4 @@ ZombieCrewmanViral[] =
{
{Loot_GROUP, 10, ZombieCrewman},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};
};

View File

@@ -1,9 +1,9 @@
ZombieDoctor[] =
{
{Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 3, bloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_MAGAZINE, 2, emptyBloodBag},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags},
{Loot_GROUP, 7, MedicalLow}

View File

@@ -0,0 +1,15 @@
ZombieDrugDealer[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombieDrugDealerViral[] =
{
{Loot_GROUP, 10, ZombieDrugDealer},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

View File

@@ -0,0 +1,16 @@
ZombieFirefighter[] =
{
{Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, bloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, emptyBloodBag},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags},
{Loot_GROUP, 7, MedicalLow}
};
ZombieFirefighterViral[] =
{
{Loot_GROUP, 10, ZombieFirefighter},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

View File

@@ -0,0 +1,15 @@
ZombieGardener[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombieGardenerViral[] =
{
{Loot_GROUP, 10, ZombieGardener},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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