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revert-202
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73118c249b |
@@ -1,21 +0,0 @@
|
||||
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty @oiad
|
||||
[NEW] Added 93 new zombie models with loot groups and strings for Server Admins @Airwavesman
|
||||
|
||||
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5)
|
||||
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
|
||||
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997)
|
||||
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
|
||||
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a)
|
||||
[FIXED] Player could shoot during unconscious wake up animation (634a01a)
|
||||
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan
|
||||
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
|
||||
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227)
|
||||
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
|
||||
[FIXED] DistanceFoot database stat was incorrect. @dihan48
|
||||
[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan
|
||||
|
||||
[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
|
||||
[UPDATED] Added notification when status icons are disabled
|
||||
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch
|
||||
|
||||
[INFO] Synced with DayZMod upstream up to commit fe063a8
|
||||
169
CHANGE LOG 1.0.7.txt
Normal file
169
CHANGE LOG 1.0.7.txt
Normal file
@@ -0,0 +1,169 @@
|
||||
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty (c3cbca1) @oiad
|
||||
[NEW] Added over 200 new zombie models with loot groups and strings for Server Admins to use. (2e15009) @AirwavesMan
|
||||
[NEW] Zombie can wear backpacks. (096fc13) @AirwavesMan
|
||||
[NEW] Hide Body can be edited and toggled. Enabled by default, configVariables.sqf/DZE_Hide_Body (c0e9fe6) @AirwavesMan
|
||||
[NEW] Added 6 AK-107 versions with attachment support. (82485ea) @AirwavesMan
|
||||
[NEW] Added new waterbottles from DayZ Mod. Icons made by @DeVloek. Fully functional with all actions. @AirwavesMan
|
||||
[NEW] All fuel containers can be emptied. (276615a8) @AirwavesMan
|
||||
[NEW] Different boxes of matches can be combined. (bc75ad8) @AirwavesMan
|
||||
[NEW] Added a basic support for PVE Servers. This disables the PVP damage on the server. Disabled by default, configVariables.sqf/DZE_PVE_Mode (e7dbc5dd) @AirwavesMan
|
||||
[NEW] Dedicated sounds for opening and closing vaults. (c001c38, 9c83ef2, 61258c9, 76721e3) @worldwidesorrow
|
||||
[NEW] Added the option for vectorUp on spawned objects in fnc_spawnObjects. (bf9dc49) @worldwidesorrow
|
||||
[NEW] Added 2 new cargo truck versions. A truck with more items slots and a truck with more weapons slots. (02c91007) @AirwavesMan
|
||||
[NEW] Added an option to give another player an antibacterial wipe. (8c074be) @worldwidesorrow
|
||||
[NEW] The maps Podagorsk and Chernarus Winter are now part of Epoch.
|
||||
[NEW] Added snow fall, snow storm, ground fog and cold breath to the game. This can be enabled in the configVariables.sqf/DZE_WeatherVariables and DZE_Weather @worldwidesorrow
|
||||
[NEW] Added warm clothes support. configVariables.sqf/DZE_WarmClothes (4058f596) @AirwavesMan
|
||||
[NEW] Added shivering - if the players body temperature is under a certain value the shivering starts. Can be defined and disabled with the last value in the DZE_WeatherVariables array. (4058f596) @AirwavesMan
|
||||
[NEW] Players can choose among 5 sets of status icons by pressing the F3 key or selecting in the game options menu. @worldwidesorrow
|
||||
[NEW] Added over 100 new weapons and magazines with attachment support, eg. HK417, Famas, Steyr Aug, G3, MP7 and many more. @AirwavesMan
|
||||
[NEW] Added M110_DZ with double zoom which was removed with the last Arma 2 1.64 patch. (9a531b3) @AirwavesMan
|
||||
[NEW] Almost all items have a world model now, eg. FN Fal mag, M203 Flare, AS50 mag. @Helion4, @AirwavesMan
|
||||
[NEW] Added over 130 new male and female skins. @AirwavesMan @Helion4
|
||||
[NEW] Added 11 new backpacks. (637358b, 88053499) @Seelenapparat, @DeVloek, @AirwavesMan, @Helion4
|
||||
[NEW] Added different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
|
||||
[NEW] All backpacks got updated and have 2 versions, a regular and an upgraded version. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
|
||||
[NEW] Fireplaces can be crafted directly from a wooden log. (2b8997ec) @AirwavesMan
|
||||
[NEW] New sounds for M9, M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866, Saiga 12k, Anzio. @AirwavesMan
|
||||
[NEW] All vehicles/buildings are grouped under special vehicle categories in the editor with the indicator: 'DayZ Epoch', @AirwavesMan
|
||||
[NEW] Painkiller packages can have 0 to 6 pills and can also be combined, similar to antibiotics. (b4b8860c) @AirwavesMan
|
||||
[NEW] New helicopter skins for CH-47, Mi-17, UH-1H. (43337b6a, c47821ee) @AirwavesMan
|
||||
[NEW] Added KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan
|
||||
[NEW] Added Land_Ind_Oil_Pump_EP1_DZE, a version without the pumping sound. (8557f559) @seelenapparat
|
||||
[NEW] Added a proper display name for heli crashes. (ba31c67b) @seelenapparat
|
||||
[NEW] Players can craft a firebarrel kit from empty methylamin/oil barrels. (b4b93562) @AirwavesMan
|
||||
[NEW] Enabled DZE_defaultSkin by default. (9842279d) @AirwavesMan
|
||||
[NEW] Added 2 new AN2 versions with Twin Vickers and M134. (d98834aa) @AirwavesMan
|
||||
[NEW] Every vehicle ammunition can now be spawned in-game and was added to the loot tables and traders. (6e813dc1) @AirwavesMan
|
||||
[NEW] Reintroduced DayZ Mod stashes. Build the stash by right-clicking the canvas item. (8304efe9) @AirwavesMan
|
||||
[NEW] Storage buildings like gun racks, storage sheds, safes etc. can be upgraded to a version with more gear slots. (19889a9d) @AirwavesMan
|
||||
[NEW] Lumber can be crafted directly from wooden logs. (ae79f4ce) @AirwavesMan
|
||||
[NEW] Added DayZ Mod fences and gates with upgrade and snap support. (3724a1f3) @AirwavesMan
|
||||
[NEW] Added sounds for taking painkillers/antibiotics and attaching/detaching a weapon attachment. (a69948d5) @AirwavesMan
|
||||
[NEW] The community localization stringtable is now part of Epoch. (04a81c15) @AirwavesMan
|
||||
[NEW] Salival's Change Code script is now part of Epoch. (5e296fc0) @AirwavesMan
|
||||
[NEW] Added ZSC with global banking. Pull request # 2076. @oiad, @worldwidesorrow, @DevZupa
|
||||
[NEW] Added remote messaging with localization. Pull request # 2076. @oiad, @worldwidesorrow, @BigEgg17
|
||||
[NEW] Almost all epoch vehicles can now be upgraded. This includes trucks, helicopters and APCs. @AirwavesMan
|
||||
[NEW] Added vehicle upgrade manuals for trucks, helicopters and APCs. @AirwavesMan, @DeVloek, @Helion4
|
||||
[NEW] Added new variables DZE_Hero and DZE_Bandit. The variables define the Hero and Bandit humanity. Used for traders and in player_death. (431cbc88, 272a7406) @AirwavesMan
|
||||
[NEW] Heroes and Bandits will drop a dog tag on death which can be traded at the Hero or Bandit trader for humanity. Thx for the idea @Tecumseh. (431cbc88, 272a7406, 4f106220) @AirwavesMan
|
||||
[NEW] Special handling for floating loot in buildings over water. Use fixWaterPos = 1; in the building class that has this problem. (89bca2c9) @AirwavesMan
|
||||
[NEW] With activated weight system, traders will show the item's weight under item information. (e5af93b5) @AirwavesMan
|
||||
[NEW] Female players can now wear all ghillie suits. (758be289) @AirwavesMan, @Helion4
|
||||
[NEW] Added MTVR Bird helicopter. (8fa93188) @AirwavesMan, @Helion4
|
||||
[NEW] Added a winter version of the following objects: Lockbox, Camo Net, Tent, Dome Tent. (215932d7, 420ad269, 83012eb1) @AirwavesMan, @Helion4
|
||||
[NEW] Added a winter version of the following vehicles: BMP2, BRDM2, SUV, UAZ, Mi17, UH1H, T72, Ural, Kamaz, HMMWV. (34455948, cb1b34fc) @AirwavesMan
|
||||
[NEW] Added Mini Cooper, old Jeep, 11 Nissan 350z versions, VS3 Camper, MTVR Open, Scrap APC, armored Tractor and armored Bus. (a1e5fca7, db36bb48, 1ce3f92b, 0dc00d97, d0f647c0, 34c2c716, f8d8a686, 8feed62b) @AirwavesMan, @Helion4
|
||||
[NEW] Added interior to storage sheds and those on the map can now spawn loot. (ad8ca464, 35135c75) @AirwavesMan, @Helion4
|
||||
[NEW] Added a few new female skins. (758be289) @AirwavesMan, @Helion4
|
||||
[NEW] Added over 30 new base building items like a drawbridge, metal and wood gates, glass floors and many more. @AirwavesMan, @Helion4
|
||||
[NEW] Added many broken versions of already existing items and tools like Safe, Engine Parts, Wheel, Toolbox and many more. @AirwavesMan
|
||||
[NEW] Added lots of new items and tools like Handsaw, Hammer, Cement Bag, Carrot, Potato, Mobile Phone and more. @AirwavesMan, @Helion4
|
||||
[NEW] Added snapping support for Storage Sheds, Wood Shacks, Wooden Sheds, Gun Racks and Outhouses. (ca05896f) @AirwavesMan
|
||||
[NEW] Added Submarine (c316d20) @AirwavesMan, @Helion4
|
||||
|
||||
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
|
||||
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
|
||||
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) @ebayShopper
|
||||
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) @shu, @oiad
|
||||
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) @ebayShopper
|
||||
[FIXED] Player could shoot during unconscious wake up animation (634a01a) @ebayShopper
|
||||
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad, @AirwavesMan
|
||||
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
|
||||
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) @ebayShopper
|
||||
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
|
||||
[FIXED] DistanceFoot database stat was incorrect. (be777dd) @dihan48
|
||||
[FIXED] Vehicles jumping into the air after flipping. (096fc13) @AirwavesMan
|
||||
[FIXED] Crafting wooden arrows from wood piles and razors was not possible. (d4b46e4) @AirwavesMan
|
||||
[FIXED] Top snap point for half cinder wall was incorrect. (8f10a36) @ndavalos, @AirwavesMan
|
||||
[FIXED] The RPK-74 magazine could not be used with some AK-74 versions. (82485ea) @AirwavesMan
|
||||
[FIXED] Multiple vehicle upgrades were not possible. (ac884f2, a430f79, c24504a) @F507DMT
|
||||
[FIXED] Inventory dupe if on water. (a052ba7, baf92eb) @F507DMT
|
||||
[FIXED] The pickaxe and the broken pickaxe spawned in the ground on loot spawn. (a09bb81a) @AirwavesMan
|
||||
[FIXED] Floating loot from remove, pack and fn_dropItem. (1268f55) @AirwavesMan
|
||||
[FIXED] Giving water to dogs did not work with all waterbottles. (915cf72) @AirwavesMan
|
||||
[FIXED] Backpacks had no descriptions. (f1d5038) @AirwavesMan
|
||||
[FIXED] Potential dupe on lag with Advanced Trading. (0617a77, 5f44161) @oiad, @AirwavesMan, @loooooool(TEMA)
|
||||
[FIXED] Invisible backseat bug on LAV-HQ DZ and DZE version. (5c3f2162) @AirwavesMan
|
||||
[FIXED] The fuel capacity of the MH-6J Little Bird, Mi17 Civilian, UH60M was incorrect. (862cf39a, f0e08f22, fc9cb679) @AirwavesMan
|
||||
[FIXED] AIs could attack traders. (f0ac4afc) @AirwavesMan
|
||||
[FIXED] RHIB_DZ floating gunner position. (38a31290) @AirwavesMan
|
||||
[FIXED] The carry and drag functions have been fixed. (bcc5b63) @worldwidesorrow
|
||||
[FIXED] Bug on switching weapons. @worldwidesorrow
|
||||
[FIXED] Backpacks and keys were not counted within the weight system. (838e4a06, 49446122) @Damian6666 @AirwavesMan
|
||||
[FIXED] Biomeat had no infection chance. (b52325c9) @AirwavesMan
|
||||
[FIXED] Parachute speed bug by pressing certain keys. (2a41d122) @ch0c
|
||||
[FIXED] Loading screen progress bar did not work since the last Arma 2 1.64 patch. (21e5cfae) @IsGoose
|
||||
[FIXED] Players were unable to open a few tank versions with their key. (9cc8b5d8) @AirwavesMan
|
||||
[FIXED] The epoch versions of the RHIB boats were incorrect. (38a31290) @AirwavesMan
|
||||
[FIXED] Players are no longer able to exploit the player_wearClothes function to reset AI targeting. (5c29704) @morgoth0, @Arrakis, @worldwidesorrow.
|
||||
[FIXED] Vehicles should no longer explode after a server restart due to buildings loading in late. (99dc7cd7) @Seelenapparat
|
||||
[FIXED] CZ550 shadow bug (c22ae9e5) @AirwavesMan
|
||||
[FIXED] Floating loot in buildings over water. (89bca2c9) @AirwavesMan
|
||||
[FIXED] Potential kill count doubling after change clothes. (0b26ae12) @Seelenapparat
|
||||
[FIXED] Damaged vehicles will no longer repair after a vehicle upgrade. (95d528b8) @AirwavesMan
|
||||
[FIXED] Exorbitant damage from chainsaws and sledgehammers on buildings (118dbfa6) @AirwavesMan
|
||||
[FIXED] Players always looked north on spawn. (4aad93fe) @TH, @AirwavesMan
|
||||
[FIXED] Trees could be knocked down on the first hit by a hatchet or chainsaw. (8dc6ef8d) @AirwavesMan
|
||||
[FIXED] Female players had not the correct armor and camouflage set. (758be289) @AirwavesMan
|
||||
[FIXED] Sometimes players were not properly ejected from an exploded Cessna wreck. (0b6df456) @AirwavesMan
|
||||
[FIXED] Players were not in combat after shooting from certain helicopters or planes. (e6680aaa) @AirwavesMan
|
||||
[FIXED] Often the weapon on back was duped when the player was kicked or didn't log out properly. (1697af97) @AirwavesMan
|
||||
[FIXED] Filling mixed gas into a chainsaw now requires a chainsaw. (b0edf3cb) @AirwavesMan
|
||||
|
||||
[UPDATED] All Epoch items and buildable models updated and optimized to affect less the performance. @Helion4
|
||||
[UPDATED] Spawning of Zombies and loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad, @_Lance_
|
||||
[UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper
|
||||
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper
|
||||
[UPDATED] All M32 grenades now use only one inventory slot. (cc85067) @AirwavesMan
|
||||
[UPDATED] The Czech Vest Pouch can now carry one weapon. This was changed to be more intuitive and to avoid disappearing weapons. (f7ea9cb) @AirwavesMan
|
||||
[UPDATED] Old/unused variables removed from variables.sqf. Entire file reorganized. (4accdee) @worldwidesorrow
|
||||
[UPDATED] Functions fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only - compiles.sqf. (7613e3a) @worldwidesorrow
|
||||
[UPDATED] Many unused trader cities were moved into a new folder called 'Archive'. Those files will no longer be updated. (6699d8d7) @AirwavesMan
|
||||
[UPDATED] All vehicle names updated and localizations added. (e36e3cc4) @AirwavesMan
|
||||
[UPDATED] The gunner optics angle of the BRDM-2 HQ was adjusted to have a better usage. (9ab576fa) @AirwavesMan
|
||||
[UPDATED] Moved FPS logging and server event spawner to the server scheduler (0a264b9) @worldwidesorrow
|
||||
[UPDATED] Vanilla events adjusted and moved to the server modules folder. The events are now spawned by the scheduler. (0a264b9) @worldwidesorrow
|
||||
[UPDATED] Rebuilt trader files and overhauled trader cities. (92700e8a) @AirwavesMan
|
||||
[UPDATED] Server side security added for higher risk PVDZ_send usage. (40dcf6f) @worldwidesorrow
|
||||
[UPDATED] New strings added to the string table for medical functions. (2a145bf) @worldwidesorrow
|
||||
[UPDATED] Medical functions revised. Old/unused medical functions moved to archive. @worldwidesorrow
|
||||
[UPDATED] Separate actions added for typed blood bags. Variable dayz_classicBloodBagSystem used to bypass unnecessary code. (a4c0638) @worldwidesorrow
|
||||
[UPDATED] All vehicles updated and many bugs fixed. Now there is a DZ and DZE class for every armed Epoch vehicle. @AirwavesMan
|
||||
[UPDATED] All silenced weapons can only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo. (6f4b1706) @AirwavesMan
|
||||
[UPDATED] Increased bullet speed for the MK17 SD and Vintorez ammo. (1e69f357) @AirwavesMan
|
||||
[UPDATED] MK17 Sniper SD and Vintorez DZ and DZE versions have a higher zeroing. (3895cf9c) @AirwavesMan
|
||||
[UPDATED] AK74 and AKM start with the semi-automatic firemode instead of full-automatic. (9aeceebb, becfee04) @AirwavesMan
|
||||
[UPDATED] The FN Fal has a full-automatic mode again. (052becb) @AirwavesMan
|
||||
[UPDATED] Zombies will no longer get triggered by a chemlight at daytime. (93ba732e) @AirwavesMan
|
||||
[UPDATED] All magazines now have the combine option. @AirwavesMan
|
||||
[UPDATED] The Humanity system was updated for hotwiring vehicles and killing players. (f68bbda0, d5910357) @AirwavesMan, @oiad
|
||||
[UPDATED] The gear count of many vehicles (helicopters in particular) was updated and increased. (06b788a) @AirwavesMan
|
||||
[UPDATED] Sharpening a knife now has an animation. (b7892bfc) @AirwavesMan
|
||||
[UPDATED] Added full localization to snap and vector building. (fe1d7fb4) @AirwavesMan
|
||||
[UPDATED] Added the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek
|
||||
[UPDATED] Crafting a tent requires 2x equip_tent_poles instead of 2x ItemPole. (73289a69) @AirwavesMan
|
||||
[UPDATED] Crafting a firebarrel kit no longer requires matches. (b4b93562) @nadal28 @AirwavesMan
|
||||
[UPDATED] Crafting shows all required items now. (8315d899) @AirwavesMan
|
||||
[UPDATED] Relogging with a chainsaw in the backpack will delete the chainsaw gas instead of refilling it. (132e9506) @AirwavesMan
|
||||
[UPDATED] The group invite message now contains the name of the inviter. (396d0313) @ch0c, @AirwavesMan
|
||||
[UPDATED] Harvesting wood with a hatchet can now drop both wood piles and wooden logs. (ae79f4ce) @AirwavesMan
|
||||
[UPDATED] The maintain animation is interruptible now. (910ab43a) @AirwavesMan
|
||||
[UPDATED] Trading single items can be configured to change the player's humanity value. (4f106220) @AirwavesMan
|
||||
[UPDATED] The Journal main page was reworked and has some more information about the server settings now. (ef05eb4e) @AirwavesMan
|
||||
[UPDATED] Harvesting wood will yield at least 16 or more wood. This was added in order to decrease network traffic. (8dc6ef8d) @AirwavesMan
|
||||
[UPDATED] Increased cargo count of Refuel Trucks. (4667f20b) @AirwavesMan
|
||||
[UPDATED] Cinder buildings and metal floors have a new texture. @Helion4
|
||||
[UPDATED] Highly increased infection chance if the player eats uncooked meat or fish. (29b6a26) @AirwavesMan
|
||||
[UPDATED] Crafting wooden buildings now requires a handsaw and a hammer. (247f5dc6) @AirwavesMan
|
||||
[UPDATED] Full Russian Localization @RedLink-kam, @dreamforceinc
|
||||
|
||||
[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan
|
||||
[REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow
|
||||
[REMOVED] PVDZ_drg_RaDrag, PVDZ_drg_RaLW, PVDZ_drg_RLact and PVDZ_Unconscious removed from publicvariable.txt. They have been replaced with PVDZ_send. (2d03fb9) @worldwidesorrow
|
||||
[REMOVED] DayZ Vanilla Crafting - all recipes were moved to Epoch Crafting. (8315d899) @AirwavesMan
|
||||
|
||||
[INFO] Synced with DayZMod upstream up to commit fe063a8
|
||||
[INFO] Removed functions can be found under "dayz_code\old".
|
||||
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, Icewindo, Brainbug, lennard91, stagler, SyNcRoNiCzZ, Sam563, Alwarren, Robert Hammer, Marseille77
|
||||
@@ -16,5 +16,5 @@
|
||||
|
||||
[REMOVED] Old Towngenerator Config. @Skaronator
|
||||
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Models/textures by @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
|
||||
@@ -29,6 +29,7 @@ AH6X_DZ
|
||||
AH6X_EP1
|
||||
AN2_2_DZ
|
||||
AN2_DZ
|
||||
ATV_CIV_CP
|
||||
ATV_CZ_EP1
|
||||
ATV_US_EP1
|
||||
AV8B
|
||||
@@ -70,9 +71,11 @@ BAF_Merlin_DZE
|
||||
BAF_Merlin_HC3_D
|
||||
BAF_Offroad_D
|
||||
BAF_Offroad_W
|
||||
BMP2_ACR
|
||||
BMP2_Ambul_CDF
|
||||
BMP2_Ambul_INS
|
||||
BMP2_CDF
|
||||
BMP2_Des_ACR
|
||||
BMP2_Gue
|
||||
BMP2_HQ_CDF
|
||||
BMP2_HQ_INS
|
||||
@@ -81,10 +84,12 @@ BMP2_INS
|
||||
BMP2_TK_EP1
|
||||
BMP2_UN_EP1
|
||||
BMP3
|
||||
BRDM2_ACR
|
||||
BRDM2_ATGM_CDF
|
||||
BRDM2_ATGM_INS
|
||||
BRDM2_ATGM_TK_EP1
|
||||
BRDM2_CDF
|
||||
BRDM2_Desert_ACR
|
||||
BRDM2_Gue
|
||||
BRDM2_HQ_Gue
|
||||
BRDM2_HQ_TK_GUE_EP1
|
||||
@@ -103,6 +108,8 @@ BTR90_DZE
|
||||
BTR90_HQ
|
||||
BTR90_HQ_DZ
|
||||
BTR90_HQ_DZE
|
||||
BVP1_TK_ACR
|
||||
BVP1_TK_GUE_ACR
|
||||
C130J
|
||||
C130J_US_EP1
|
||||
C130J_US_EP1_DZ
|
||||
@@ -133,6 +140,13 @@ DSHkM_Mini_TriPod
|
||||
DSHkM_Mini_TriPod_CDF
|
||||
DSHkM_Mini_TriPod_TK_GUE_EP1
|
||||
DSHkM_Mini_TriPod_TK_INS_EP1
|
||||
Dingo_DST_ACR
|
||||
Dingo_GL_DST_ACR
|
||||
Dingo_GL_Wdl_ACR
|
||||
Dingo_WDL_ACR
|
||||
EOffroad_DSHKM_TERROR
|
||||
EOffroad_SPG9_TERROR
|
||||
EPickup_PK_TERROR
|
||||
F35B
|
||||
Fishing_Boat
|
||||
Fort_Nest_M240
|
||||
@@ -176,15 +190,18 @@ HMMWV_M1151_M2_CZ_DES_EP1_DZE
|
||||
HMMWV_M1151_M2_DES_EP1
|
||||
HMMWV_M2
|
||||
HMMWV_M2_DZ
|
||||
HMMWV_M2_USArmy
|
||||
HMMWV_M998A2_SOV_DES_EP1
|
||||
HMMWV_M998A2_SOV_DES_EP1_DZ
|
||||
HMMWV_M998A2_SOV_DES_EP1_DZE
|
||||
HMMWV_M998_crows_M2_DES_EP1
|
||||
HMMWV_M998_crows_MK19_DES_EP1
|
||||
HMMWV_MK19
|
||||
HMMWV_MK19_DES_EP1
|
||||
HMMWV_Mk19
|
||||
HMMWV_Mk19_USArmy
|
||||
HMMWV_TOW
|
||||
HMMWV_TOW_DES_EP1
|
||||
HMMWV_TOW_USArmy
|
||||
HMMWV_Terminal_EP1
|
||||
Igla_AA_pod_East
|
||||
Igla_AA_pod_TK_EP1
|
||||
@@ -227,6 +244,9 @@ Kamaz_DZE1
|
||||
Kamaz_DZE2
|
||||
Kamaz_DZE3
|
||||
Kamaz_DZE4
|
||||
L159_ACR
|
||||
L39_2_ACR
|
||||
L39_ACR
|
||||
L39_TK_EP1
|
||||
LAV25
|
||||
LAV25_DZ
|
||||
@@ -259,6 +279,9 @@ LadaLM_DZE1
|
||||
LadaLM_DZE2
|
||||
LadaLM_DZE3
|
||||
LadaLM_DZE4
|
||||
LandRover_ACR
|
||||
LandRover_Ambulance_ACR
|
||||
LandRover_Ambulance_Des_ACR
|
||||
LandRover_CZ_EP1
|
||||
LandRover_MG_TK_EP1
|
||||
LandRover_MG_TK_EP1_DZ
|
||||
@@ -272,6 +295,8 @@ LandRover_Special_CZ_EP1_DZE
|
||||
LandRover_TK_CIV_EP1
|
||||
M1030
|
||||
M1030_US_DES_EP1
|
||||
M1114_AGS_ACR
|
||||
M1114_DSK_ACR
|
||||
M1126_ICV_M2_EP1
|
||||
M1126_ICV_mk19_EP1
|
||||
M1128_MGS_EP1
|
||||
@@ -351,6 +376,7 @@ Mi17_medevac_RU
|
||||
Mi17_medevac_RU_DZ
|
||||
Mi17_rockets_RU
|
||||
Mi24_D
|
||||
Mi24_D_CZ_ACR
|
||||
Mi24_D_TK_EP1
|
||||
Mi24_P
|
||||
Mi24_V
|
||||
@@ -364,6 +390,7 @@ MtvrRepair
|
||||
MtvrRepair_DES_EP1
|
||||
MtvrSalvage_DES_EP1
|
||||
MtvrSupply_DES_EP1
|
||||
Octavia_ACR
|
||||
Offroad_DSHKM_Gue
|
||||
Offroad_DSHKM_Gue_DZ
|
||||
Offroad_DSHKM_Gue_DZE
|
||||
@@ -372,14 +399,19 @@ Offroad_DSHKM_Gue_DZE2
|
||||
Offroad_DSHKM_Gue_DZE3
|
||||
Offroad_DSHKM_Gue_DZE4
|
||||
Offroad_DSHKM_INS
|
||||
Offroad_DSHKM_TERROR
|
||||
Offroad_DSHKM_TK_GUE_EP1
|
||||
Offroad_SPG9_Gue
|
||||
Offroad_SPG9_TERROR
|
||||
Offroad_SPG9_TK_GUE_EP1
|
||||
Old_bike_TK_CIV_EP1
|
||||
Old_bike_TK_INS_EP1
|
||||
Old_moto_TK_Civ_EP1
|
||||
PBX
|
||||
PBX_ACR
|
||||
Pandur2_ACR
|
||||
Pchela1T
|
||||
Pchela1T_CDF
|
||||
Pickup_PK_GUE
|
||||
Pickup_PK_GUE_DZ
|
||||
Pickup_PK_GUE_DZE
|
||||
@@ -394,6 +426,7 @@ Pickup_PK_INS_DZE1
|
||||
Pickup_PK_INS_DZE2
|
||||
Pickup_PK_INS_DZE3
|
||||
Pickup_PK_INS_DZE4
|
||||
Pickup_PK_TERROR
|
||||
Pickup_PK_TK_GUE_EP1
|
||||
Pickup_PK_TK_GUE_EP1_DZ
|
||||
Pickup_PK_TK_GUE_EP1_DZE
|
||||
@@ -404,7 +437,9 @@ Pickup_PK_TK_GUE_EP1_DZE4
|
||||
RHIB
|
||||
RHIB2Turret
|
||||
RHIB_DZ
|
||||
RM70_ACR
|
||||
RU_WarfareBMGNest_PK
|
||||
Rbs70_ACR
|
||||
S1203_TK_CIV_EP1
|
||||
S1203_ambulance_EP1
|
||||
SPG9_CDF
|
||||
@@ -517,11 +552,24 @@ T34_TK_EP1
|
||||
T34_TK_GUE_EP1
|
||||
T55_TK_EP1
|
||||
T55_TK_GUE_EP1
|
||||
T72_ACR
|
||||
T72_CDF
|
||||
T72_Gue
|
||||
T72_INS
|
||||
T72_RU
|
||||
T72_TK_EP1
|
||||
T810A_Des_MG_ACR
|
||||
T810A_MG_ACR
|
||||
T810Reammo_ACR
|
||||
T810Reammo_Des_ACR
|
||||
T810Refuel_ACR
|
||||
T810Refuel_Des_ACR
|
||||
T810Repair_ACR
|
||||
T810Repair_Des_ACR
|
||||
T810_ACR
|
||||
T810_Des_ACR
|
||||
T810_Open_ACR
|
||||
T810_Open_Des_ACR
|
||||
T90
|
||||
TOW_TriPod
|
||||
TOW_TriPod_US_EP1
|
||||
@@ -557,6 +605,7 @@ UAZ_RU_DZE2
|
||||
UAZ_RU_DZE3
|
||||
UAZ_RU_DZE4
|
||||
UAZ_SPG9_INS
|
||||
UAZ_Unarmed_ACR
|
||||
UAZ_Unarmed_TK_CIV_EP1
|
||||
UAZ_Unarmed_TK_CIV_EP1_DZE1
|
||||
UAZ_Unarmed_TK_CIV_EP1_DZE2
|
||||
|
||||
163
Documents/Epoch 1.0.7 Classnames/CfgBackpacks all.txt
Normal file
163
Documents/Epoch 1.0.7 Classnames/CfgBackpacks all.txt
Normal file
@@ -0,0 +1,163 @@
|
||||
USBasicBag
|
||||
Tripod_Bag
|
||||
M2StaticMG_US_Bag_EP1
|
||||
M2HD_mini_TriPod_US_Bag_EP1
|
||||
DSHKM_TK_GUE_Bag_EP1
|
||||
DSHKM_TK_INS_Bag_EP1
|
||||
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
|
||||
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
|
||||
KORD_high_TK_Bag_EP1
|
||||
KORD_high_UN_Bag_EP1
|
||||
KORD_TK_Bag_EP1
|
||||
KORD_UN_Bag_EP1
|
||||
MK19_TriPod_US_Bag_EP1
|
||||
AGS_TK_Bag_EP1
|
||||
AGS_TK_GUE_Bag_EP1
|
||||
AGS_TK_INS_Bag_EP1
|
||||
AGS_UN_Bag_EP1
|
||||
M252_US_Bag_EP1
|
||||
2b14_82mm_TK_Bag_EP1
|
||||
2b14_82mm_TK_GUE_Bag_EP1
|
||||
2b14_82mm_TK_INS_Bag_EP1
|
||||
Metis_TK_Bag_EP1
|
||||
TOW_TriPod_US_Bag_EP1
|
||||
SPG9_TK_GUE_Bag_EP1
|
||||
SPG9_TK_INS_Bag_EP1
|
||||
US_UAV_Pack_EP1
|
||||
US_Assault_Pack_EP1
|
||||
US_Assault_Pack_Ammo_EP1
|
||||
US_Assault_Pack_AmmoSAW_EP1
|
||||
US_Assault_Pack_AT_EP1
|
||||
US_Assault_Pack_Explosives_EP1
|
||||
US_Patrol_Pack_EP1
|
||||
US_Patrol_Pack_Ammo_EP1
|
||||
US_Patrol_Pack_Specops_EP1
|
||||
US_Backpack_EP1
|
||||
US_Backpack_AmmoMG_EP1
|
||||
US_Backpack_AT_EP1
|
||||
US_Backpack_Specops_EP1
|
||||
DE_Backpack_Specops_EP1
|
||||
CZ_Backpack_EP1
|
||||
CZ_Backpack_Ammo_EP1
|
||||
CZ_Backpack_Specops_EP1
|
||||
CZ_Backpack_AmmoMG_EP1
|
||||
CZ_VestPouch_EP1
|
||||
CZ_VestPouch_Sa58_EP1
|
||||
CZ_VestPouch_M4_EP1
|
||||
TK_RPG_Backpack_EP1
|
||||
TK_ALICE_Pack_EP1
|
||||
TK_ALICE_Pack_Explosives_EP1
|
||||
TK_ALICE_Pack_AmmoMG_EP1
|
||||
TKA_ALICE_Pack_Ammo_EP1
|
||||
TKG_ALICE_Pack_AmmoAK47_EP1
|
||||
TKG_ALICE_Pack_AmmoAK74_EP1
|
||||
TK_Assault_Pack_EP1
|
||||
TK_Assault_Pack_RPK_EP1
|
||||
TKA_Assault_Pack_Ammo_EP1
|
||||
BAF_L2A1_ACOG_tripod_bag
|
||||
BAF_L2A1_ACOG_minitripod_bag
|
||||
BAF_GPMG_Minitripod_D_bag
|
||||
BAF_GMG_ACOG_minitripod_bag
|
||||
RBS70_Bag_ACR
|
||||
DZ_Patrol_Pack_EP1
|
||||
DZ_Assault_Pack_EP1
|
||||
DZ_Czech_Vest_Pouch
|
||||
DZ_ALICE_Pack_EP1
|
||||
DZ_TK_Assault_Pack_EP1
|
||||
DZ_British_ACU
|
||||
DZ_CivilBackpack_EP1
|
||||
DZ_Backpack_EP1
|
||||
DZ_LargeGunBag_EP1
|
||||
DZ_GunBag_EP1
|
||||
DZ_CompactPack_EP1
|
||||
DZ_TerminalPack_EP1
|
||||
Patrol_Pack_DZE1
|
||||
Patrol_Pack_DZE2
|
||||
GymBag_Camo_DZE1
|
||||
GymBag_Camo_DZE2
|
||||
GymBag_Green_DZE1
|
||||
GymBag_Green_DZE2
|
||||
Czech_Vest_Pouch_DZE1
|
||||
Czech_Vest_Pouch_DZE2
|
||||
Assault_Pack_DZE1
|
||||
Assault_Pack_DZE2
|
||||
TerminalPack_DZE1
|
||||
TerminalPack_DZE2
|
||||
TinyPack_DZE1
|
||||
TinyPack_DZE2
|
||||
ALICE_Pack_DZE1
|
||||
ALICE_Pack_DZE2
|
||||
TK_Assault_Pack_DZE1
|
||||
TK_Assault_Pack_DZE2
|
||||
School_Bag_DZE1
|
||||
School_Bag_DZE2
|
||||
CompactPack_DZE1
|
||||
CompactPack_DZE2
|
||||
British_ACU_DZE1
|
||||
British_ACU_DZE2
|
||||
GunBag_DZE1
|
||||
GunBag_DZE2
|
||||
PartyPack_DZE1
|
||||
PartyPack_DZE2
|
||||
NightPack_DZE1
|
||||
NightPack_DZE2
|
||||
SurvivorPack_DZE1
|
||||
SurvivorPack_DZE2
|
||||
AirwavesPack_DZE1
|
||||
AirwavesPack_DZE2
|
||||
CzechBackpack_DZE1
|
||||
CzechBackpack_DZE2
|
||||
CzechBackpack_Camping_DZE1
|
||||
CzechBackpack_Camping_DZE2
|
||||
CzechBackpack_OD_DZE1
|
||||
CzechBackpack_OD_DZE2
|
||||
CzechBackpack_DES_DZE1
|
||||
CzechBackpack_DES_DZE2
|
||||
CzechBackpack_3DES_DZE1
|
||||
CzechBackpack_3DES_DZE2
|
||||
CzechBackpack_WDL_DZE1
|
||||
CzechBackpack_WDL_DZE2
|
||||
CzechBackpack_MAR_DZE1
|
||||
CzechBackpack_MAR_DZE2
|
||||
CzechBackpack_DMAR_DZE1
|
||||
CzechBackpack_DMAR_DZE2
|
||||
CzechBackpack_UCP_DZE1
|
||||
CzechBackpack_UCP_DZE2
|
||||
CzechBackpack_6DES_DZE1
|
||||
CzechBackpack_6DES_DZE2
|
||||
CzechBackpack_TAK_DZE1
|
||||
CzechBackpack_TAK_DZE2
|
||||
CzechBackpack_NVG_DZE1
|
||||
CzechBackpack_NVG_DZE2
|
||||
CzechBackpack_BLK_DZE1
|
||||
CzechBackpack_BLK_DZE2
|
||||
CzechBackpack_DPM_DZE1
|
||||
CzechBackpack_DPM_DZE2
|
||||
CzechBackpack_FIN_DZE1
|
||||
CzechBackpack_FIN_DZE2
|
||||
CzechBackpack_MTC_DZE1
|
||||
CzechBackpack_MTC_DZE2
|
||||
CzechBackpack_NOR_DZE1
|
||||
CzechBackpack_NOR_DZE2
|
||||
CzechBackpack_WIN_DZE1
|
||||
CzechBackpack_WIN_DZE2
|
||||
CzechBackpack_ATC_DZE1
|
||||
CzechBackpack_ATC_DZE2
|
||||
CzechBackpack_MTL_DZE1
|
||||
CzechBackpack_MTL_DZE2
|
||||
CzechBackpack_FTN_DZE1
|
||||
CzechBackpack_FTN_DZE2
|
||||
WandererBackpack_DZE1
|
||||
WandererBackpack_DZE2
|
||||
LegendBackpack_DZE1
|
||||
LegendBackpack_DZE2
|
||||
CoyoteBackpack_DZE1
|
||||
CoyoteBackpack_DZE2
|
||||
CoyoteBackpackDes_DZE1
|
||||
CoyoteBackpackDes_DZE2
|
||||
CoyoteBackpackWdl_DZE1
|
||||
CoyoteBackpackWdl_DZE2
|
||||
CoyoteBackpack_Camping_DZE1
|
||||
CoyoteBackpack_Camping_DZE2
|
||||
LargeGunBag_DZE1
|
||||
LargeGunBag_DZE2
|
||||
1511
Documents/Epoch 1.0.7 Classnames/CfgMagazines all.txt
Normal file
1511
Documents/Epoch 1.0.7 Classnames/CfgMagazines all.txt
Normal file
File diff suppressed because it is too large
Load Diff
1917
Documents/Epoch 1.0.7 Classnames/CfgVehicles all.txt
Normal file
1917
Documents/Epoch 1.0.7 Classnames/CfgVehicles all.txt
Normal file
File diff suppressed because it is too large
Load Diff
1072
Documents/Epoch 1.0.7 Classnames/CfgWeapons all.txt
Normal file
1072
Documents/Epoch 1.0.7 Classnames/CfgWeapons all.txt
Normal file
File diff suppressed because it is too large
Load Diff
102
Documents/Epoch 1.0.7 Classnames/Epoch Backpacks.txt
Normal file
102
Documents/Epoch 1.0.7 Classnames/Epoch Backpacks.txt
Normal file
@@ -0,0 +1,102 @@
|
||||
DZ_Patrol_Pack_EP1
|
||||
DZ_Assault_Pack_EP1
|
||||
DZ_Czech_Vest_Pouch
|
||||
DZ_ALICE_Pack_EP1
|
||||
DZ_TK_Assault_Pack_EP1
|
||||
DZ_British_ACU
|
||||
DZ_CivilBackpack_EP1
|
||||
DZ_Backpack_EP1
|
||||
DZ_LargeGunBag_EP1
|
||||
DZ_GunBag_EP1
|
||||
DZ_CompactPack_EP1
|
||||
DZ_TerminalPack_EP1
|
||||
Patrol_Pack_DZE1
|
||||
Patrol_Pack_DZE2
|
||||
GymBag_Camo_DZE1
|
||||
GymBag_Camo_DZE2
|
||||
GymBag_Green_DZE1
|
||||
GymBag_Green_DZE2
|
||||
Czech_Vest_Pouch_DZE1
|
||||
Czech_Vest_Pouch_DZE2
|
||||
Assault_Pack_DZE1
|
||||
Assault_Pack_DZE2
|
||||
TerminalPack_DZE1
|
||||
TerminalPack_DZE2
|
||||
TinyPack_DZE1
|
||||
TinyPack_DZE2
|
||||
ALICE_Pack_DZE1
|
||||
ALICE_Pack_DZE2
|
||||
TK_Assault_Pack_DZE1
|
||||
TK_Assault_Pack_DZE2
|
||||
School_Bag_DZE1
|
||||
School_Bag_DZE2
|
||||
CompactPack_DZE1
|
||||
CompactPack_DZE2
|
||||
British_ACU_DZE1
|
||||
British_ACU_DZE2
|
||||
GunBag_DZE1
|
||||
GunBag_DZE2
|
||||
PartyPack_DZE1
|
||||
PartyPack_DZE2
|
||||
NightPack_DZE1
|
||||
NightPack_DZE2
|
||||
SurvivorPack_DZE1
|
||||
SurvivorPack_DZE2
|
||||
AirwavesPack_DZE1
|
||||
AirwavesPack_DZE2
|
||||
CzechBackpack_DZE1
|
||||
CzechBackpack_DZE2
|
||||
CzechBackpack_Camping_DZE1
|
||||
CzechBackpack_Camping_DZE2
|
||||
CzechBackpack_OD_DZE1
|
||||
CzechBackpack_OD_DZE2
|
||||
CzechBackpack_DES_DZE1
|
||||
CzechBackpack_DES_DZE2
|
||||
CzechBackpack_3DES_DZE1
|
||||
CzechBackpack_3DES_DZE2
|
||||
CzechBackpack_WDL_DZE1
|
||||
CzechBackpack_WDL_DZE2
|
||||
CzechBackpack_MAR_DZE1
|
||||
CzechBackpack_MAR_DZE2
|
||||
CzechBackpack_DMAR_DZE1
|
||||
CzechBackpack_DMAR_DZE2
|
||||
CzechBackpack_UCP_DZE1
|
||||
CzechBackpack_UCP_DZE2
|
||||
CzechBackpack_6DES_DZE1
|
||||
CzechBackpack_6DES_DZE2
|
||||
CzechBackpack_TAK_DZE1
|
||||
CzechBackpack_TAK_DZE2
|
||||
CzechBackpack_NVG_DZE1
|
||||
CzechBackpack_NVG_DZE2
|
||||
CzechBackpack_BLK_DZE1
|
||||
CzechBackpack_BLK_DZE2
|
||||
CzechBackpack_DPM_DZE1
|
||||
CzechBackpack_DPM_DZE2
|
||||
CzechBackpack_FIN_DZE1
|
||||
CzechBackpack_FIN_DZE2
|
||||
CzechBackpack_MTC_DZE1
|
||||
CzechBackpack_MTC_DZE2
|
||||
CzechBackpack_NOR_DZE1
|
||||
CzechBackpack_NOR_DZE2
|
||||
CzechBackpack_WIN_DZE1
|
||||
CzechBackpack_WIN_DZE2
|
||||
CzechBackpack_ATC_DZE1
|
||||
CzechBackpack_ATC_DZE2
|
||||
CzechBackpack_MTL_DZE1
|
||||
CzechBackpack_MTL_DZE2
|
||||
CzechBackpack_FTN_DZE1
|
||||
CzechBackpack_FTN_DZE2
|
||||
WandererBackpack_DZE1
|
||||
WandererBackpack_DZE2
|
||||
LegendBackpack_DZE1
|
||||
LegendBackpack_DZE2
|
||||
CoyoteBackpack_DZE1
|
||||
CoyoteBackpack_DZE2
|
||||
CoyoteBackpackDes_DZE1
|
||||
CoyoteBackpackDes_DZE2
|
||||
CoyoteBackpackWdl_DZE1
|
||||
CoyoteBackpackWdl_DZE2
|
||||
CoyoteBackpack_Camping_DZE1
|
||||
CoyoteBackpack_Camping_DZE2
|
||||
LargeGunBag_DZE1
|
||||
LargeGunBag_DZE2
|
||||
114
Documents/Epoch 1.0.7 Classnames/Epoch Toolsy.txt
Normal file
114
Documents/Epoch 1.0.7 Classnames/Epoch Toolsy.txt
Normal file
@@ -0,0 +1,114 @@
|
||||
Kostey_photos
|
||||
Kostey_map_case
|
||||
Kostey_notebook
|
||||
CDF_dogtags
|
||||
Moscow_Bombing_File
|
||||
Cobalt_File
|
||||
ItemWatch
|
||||
ItemCompass
|
||||
ItemGPS
|
||||
ItemRadio
|
||||
ItemMap
|
||||
EvPhoto
|
||||
EvMap
|
||||
EvMoscow
|
||||
EvKobalt
|
||||
EvMoney
|
||||
EvDogTags
|
||||
BinocularBroken
|
||||
ItemNVGBroken_DZE
|
||||
NVGoggles_DZE
|
||||
ItemNVGFullBroken_DZE
|
||||
Binocular_VectorBroken
|
||||
ChainSaw
|
||||
ChainSawB
|
||||
ChainSawG
|
||||
ChainSawP
|
||||
ChainSawR
|
||||
ChainSawBroken
|
||||
ChainSawBBroken
|
||||
ChainSawGBroken
|
||||
ChainSawPBroken
|
||||
ChainSawRBroken
|
||||
ItemMap_Debug
|
||||
ItemGPSBroken_DZE
|
||||
ItemKnife
|
||||
ItemKnife5
|
||||
ItemKnife4
|
||||
ItemKnife3
|
||||
ItemKnife2
|
||||
ItemKnife1
|
||||
ItemKnifeBlunt
|
||||
ItemMatchboxEmpty
|
||||
ItemMatchbox
|
||||
Item5Matchbox
|
||||
Item4Matchbox
|
||||
Item3Matchbox
|
||||
Item2Matchbox
|
||||
Item1Matchbox
|
||||
ItemToolbox
|
||||
ItemToolboxBroken
|
||||
ItemEtool
|
||||
ItemEtoolBroken
|
||||
ItemFishingPole
|
||||
ItemFishingPoleBroken
|
||||
ItemShovel
|
||||
ItemShovelBroken
|
||||
ItemPickaxe
|
||||
ItemPickaxeBroken
|
||||
ItemSledge
|
||||
ItemSledgeBroken
|
||||
ItemSledgeHammer
|
||||
ItemSledgeHammerBroken
|
||||
ItemCrowbar
|
||||
ItemCrowbarBent
|
||||
ItemHatchet
|
||||
ItemHatchetBroken
|
||||
ItemMachete
|
||||
ItemMacheteBroken
|
||||
ItemFlashlight
|
||||
ItemFlashlightBroken
|
||||
MeleeFlashlight
|
||||
ItemFlashlightRed
|
||||
ItemFlashlightRedBroken
|
||||
MeleeFlashlightRed
|
||||
ItemRadioBroken_DZE
|
||||
ItemKeyKit
|
||||
ItemKeyKitBroken
|
||||
ItemAPSI_DZE
|
||||
ItemAPSIBroken_DZE
|
||||
ItemPilotmask_DZE
|
||||
ItemPilotmaskBroken_DZE
|
||||
ItemGasmask1_DZE
|
||||
ItemGasmask1Broken_DZE
|
||||
ItemGasmask2_DZE
|
||||
ItemGasmask2Broken_DZE
|
||||
ItemSolder_DZE
|
||||
ItemSolderBroken_DZE
|
||||
Cuffs_DZE
|
||||
CuffsBroken_DZE
|
||||
Hammer_DZE
|
||||
HammerBroken_DZE
|
||||
Handsaw_DZE
|
||||
HandsawBroken_DZE
|
||||
Smartphone_DZE
|
||||
SmartphoneBroken_DZE
|
||||
Scissors_DZE
|
||||
ScissorsBroken_DZE
|
||||
Screwdriver_DZE
|
||||
ScrewdriverBroken_DZE
|
||||
Wrench_DZE
|
||||
WrenchBroken_DZE
|
||||
Notebook_bio_DZE
|
||||
Notebook_che_DZE
|
||||
Notebook_phy_DZE
|
||||
Notebook_secret_DZE
|
||||
Notebook_herbs_DZE
|
||||
Document_Random_DZE
|
||||
Document_Military_DZE
|
||||
Document_Topsecret_DZE
|
||||
Manual_electronics_DZE
|
||||
Manual_camera_DZE
|
||||
Manual_repair_DZE
|
||||
Map_Military_DZE
|
||||
Map_Survivor_DZE
|
||||
1385
Documents/Epoch 1.0.7 Classnames/Epoch Vehicles.txt
Normal file
1385
Documents/Epoch 1.0.7 Classnames/Epoch Vehicles.txt
Normal file
File diff suppressed because it is too large
Load Diff
723
Documents/Epoch 1.0.7 Classnames/Epoch Weapons.txt
Normal file
723
Documents/Epoch 1.0.7 Classnames/Epoch Weapons.txt
Normal file
@@ -0,0 +1,723 @@
|
||||
Sa61_EP1
|
||||
AK74_Kobra_DZ
|
||||
AK74_Kobra_SD_DZ
|
||||
AK74_GL_Kobra_DZ
|
||||
AK74_GL_Kobra_SD_DZ
|
||||
AK74_DZ
|
||||
AK74_SD_DZ
|
||||
AK74_GL_DZ
|
||||
AK74_GL_SD_DZ
|
||||
AK74_PSO1_DZ
|
||||
AK74_PSO1_SD_DZ
|
||||
AK74_GL_PSO1_DZ
|
||||
AK74_GL_PSO1_SD_DZ
|
||||
AK107_Kobra_DZ
|
||||
AK107_DZ
|
||||
AK107_GL_DZ
|
||||
AK107_PSO_DZ
|
||||
AK107_GL_PSO_DZ
|
||||
AK107_GL_Kobra_DZ
|
||||
AN94_DZ
|
||||
AN94_GL_DZ
|
||||
AKS74U_Kobra_DZ
|
||||
AKS74U_Kobra_SD_DZ
|
||||
AKS74U_DZ
|
||||
AKS74U_SD_DZ
|
||||
AKM_DZ
|
||||
AKM_Kobra_DZ
|
||||
AKM_PSO1_DZ
|
||||
AKS_Gold_DZ
|
||||
AKS_Silver_DZ
|
||||
AKS_DZ
|
||||
RK95_DZ
|
||||
RK95_SD_DZ
|
||||
RK95_CCO_SD_DZ
|
||||
RK95_ACOG_SD_DZ
|
||||
RK95_CCO_DZ
|
||||
RK95_ACOG_DZ
|
||||
Groza9_DZ
|
||||
Groza9_Sniper_DZ
|
||||
Groza9_GL_DZ
|
||||
Groza9_GL_Sniper_DZ
|
||||
Groza9_SD_DZ
|
||||
Groza9_Sniper_SD_DZ
|
||||
Groza1_DZ
|
||||
Groza1_Sniper_DZ
|
||||
Groza1_SD_DZ
|
||||
Groza1_Sniper_SD_DZ
|
||||
SCAR_H_AK_DZ
|
||||
SCAR_H_AK_CCO_DZ
|
||||
SCAR_H_B_AK_CCO_DZ
|
||||
SCAR_H_AK_HOLO_DZ
|
||||
SCAR_H_AK_ACOG_DZ
|
||||
RPK_DZ
|
||||
RPK_Kobra_DZ
|
||||
RPK_PSO1_DZ
|
||||
DMR_DZ
|
||||
DMR_SKN
|
||||
DMR_Gh_DZ
|
||||
DMR_DZE
|
||||
DMR_Gh_DZE
|
||||
RSASS_DZ
|
||||
RSASS_TWS_DZ
|
||||
RSASS_SD_DZ
|
||||
RSASS_TWS_SD_DZ
|
||||
FNFAL_DZ
|
||||
FNFAL_CCO_DZ
|
||||
FNFAL_Holo_DZ
|
||||
FNFAL_ANPVS4_DZ
|
||||
FN_FAL_ANPVS4_DZE
|
||||
G3_DZ
|
||||
G36K_Camo_DZ
|
||||
G36K_Camo_SD_DZ
|
||||
G36A_Camo_DZ
|
||||
G36A_Camo_SD_DZ
|
||||
G36C_DZ
|
||||
G36C_SD_DZ
|
||||
G36C_CCO_DZ
|
||||
G36C_CCO_SD_DZ
|
||||
G36C_Holo_DZ
|
||||
G36C_Holo_SD_DZ
|
||||
G36C_ACOG_DZ
|
||||
G36C_ACOG_SD_DZ
|
||||
G36C_Camo_DZ
|
||||
G36C_Camo_Holo_SD_DZ
|
||||
MG36_DZ
|
||||
MG36_Camo_DZ
|
||||
M4A1_DZ
|
||||
M4A1_FL_DZ
|
||||
M4A1_MFL_DZ
|
||||
M4A1_SD_DZ
|
||||
M4A1_SD_FL_DZ
|
||||
M4A1_SD_MFL_DZ
|
||||
M4A1_GL_DZ
|
||||
M4A1_GL_FL_DZ
|
||||
M4A1_GL_MFL_DZ
|
||||
M4A1_GL_SD_DZ
|
||||
M4A1_GL_SD_FL_DZ
|
||||
M4A1_GL_SD_MFL_DZ
|
||||
M4A1_CCO_DZ
|
||||
M4A1_CCO_FL_DZ
|
||||
M4A1_CCO_MFL_DZ
|
||||
M4A1_CCO_SD_DZ
|
||||
M4A1_CCO_SD_FL_DZ
|
||||
M4A1_CCO_SD_MFL_DZ
|
||||
M4A1_GL_CCO_DZ
|
||||
M4A1_GL_CCO_FL_DZ
|
||||
M4A1_GL_CCO_MFL_DZ
|
||||
M4A1_GL_CCO_SD_DZ
|
||||
M4A1_GL_CCO_SD_FL_DZ
|
||||
M4A1_GL_CCO_SD_MFL_DZ
|
||||
M4A1_Holo_DZ
|
||||
M4A1_Holo_FL_DZ
|
||||
M4A1_Holo_MFL_DZ
|
||||
M4A1_Holo_SD_DZ
|
||||
M4A1_Holo_SD_FL_DZ
|
||||
M4A1_Holo_SD_MFL_DZ
|
||||
M4A1_GL_Holo_DZ
|
||||
M4A1_GL_Holo_FL_DZ
|
||||
M4A1_GL_Holo_MFL_DZ
|
||||
M4A1_GL_Holo_SD_DZ
|
||||
M4A1_GL_Holo_SD_FL_DZ
|
||||
M4A1_GL_Holo_SD_MFL_DZ
|
||||
M4A1_ACOG_DZ
|
||||
M4A1_ACOG_FL_DZ
|
||||
M4A1_ACOG_MFL_DZ
|
||||
M4A1_ACOG_SD_DZ
|
||||
M4A1_ACOG_SD_FL_DZ
|
||||
M4A1_ACOG_SD_MFL_DZ
|
||||
M4A1_GL_ACOG_DZ
|
||||
M4A1_GL_ACOG_FL_DZ
|
||||
M4A1_GL_ACOG_MFL_DZ
|
||||
M4A1_GL_ACOG_SD_DZ
|
||||
M4A1_GL_ACOG_SD_FL_DZ
|
||||
M4A1_GL_ACOG_SD_MFL_DZ
|
||||
M4A1_Rusty_DZ
|
||||
M4A1_Camo_CCO_DZ
|
||||
M4A1_Camo_CCO_SD_DZ
|
||||
M4A1_Camo_Holo_GL_DZ
|
||||
M4A1_Camo_Holo_GL_SD_DZ
|
||||
M4A3_DES_CCO_DZ
|
||||
M4A3_ACOG_GL_DZ
|
||||
M4A3_Camo_DZ
|
||||
M4A3_Camo_ACOG_DZ
|
||||
HK416_DZ
|
||||
HK416_SD_DZ
|
||||
HK416_GL_DZ
|
||||
HK416_GL_SD_DZ
|
||||
HK416_CCO_DZ
|
||||
HK416_CCO_SD_DZ
|
||||
HK416_GL_CCO_DZ
|
||||
HK416_GL_CCO_SD_DZ
|
||||
HK416_Holo_DZ
|
||||
HK416_Holo_SD_DZ
|
||||
HK416_GL_Holo_DZ
|
||||
HK416_GL_Holo_SD_DZ
|
||||
HK416C_DZ
|
||||
HK416C_GL_DZ
|
||||
HK416C_CCO_DZ
|
||||
HK416C_GL_CCO_DZ
|
||||
HK416C_Holo_DZ
|
||||
HK416C_GL_Holo_DZ
|
||||
HK416C_ACOG_DZ
|
||||
HK416C_GL_ACOG_DZ
|
||||
SteyrAug_A3_Green_DZ
|
||||
SteyrAug_A3_Black_DZ
|
||||
SteyrAug_A3_Blue_DZ
|
||||
SteyrAug_A3_ACOG_Green_DZ
|
||||
SteyrAug_A3_ACOG_Black_DZ
|
||||
SteyrAug_A3_ACOG_Blue_DZ
|
||||
SteyrAug_A3_Holo_Green_DZ
|
||||
SteyrAug_A3_Holo_Black_DZ
|
||||
SteyrAug_A3_Holo_Blue_DZ
|
||||
SteyrAug_A3_GL_Green_DZ
|
||||
SteyrAug_A3_GL_Black_DZ
|
||||
SteyrAug_A3_GL_Blue_DZ
|
||||
SteyrAug_A3_ACOG_GL_Green_DZ
|
||||
SteyrAug_A3_ACOG_GL_Black_DZ
|
||||
SteyrAug_A3_ACOG_GL_Blue_DZ
|
||||
SteyrAug_A3_Holo_GL_Green_DZ
|
||||
SteyrAug_A3_Holo_GL_Black_DZ
|
||||
SteyrAug_A3_Holo_GL_Blue_DZ
|
||||
HK53A3_DZ
|
||||
HK53A3_CCO_DZ
|
||||
HK53A3_Holo_DZ
|
||||
PDR_DZ
|
||||
PDR_CCO_DZ
|
||||
PDR_Holo_DZ
|
||||
Famas_DZ
|
||||
Famas_CCO_DZ
|
||||
Famas_Holo_DZ
|
||||
Famas_SD_DZ
|
||||
Famas_CCO_SD_DZ
|
||||
Famas_Holo_SD_DZ
|
||||
ACR_WDL_DZ
|
||||
ACR_WDL_SD_DZ
|
||||
ACR_WDL_GL_DZ
|
||||
ACR_WDL_GL_SD_DZ
|
||||
ACR_WDL_CCO_DZ
|
||||
ACR_WDL_CCO_SD_DZ
|
||||
ACR_WDL_CCO_GL_DZ
|
||||
ACR_WDL_CCO_GL_SD_DZ
|
||||
ACR_WDL_Holo_DZ
|
||||
ACR_WDL_Holo_SD_DZ
|
||||
ACR_WDL_Holo_GL_DZ
|
||||
ACR_WDL_Holo_GL_SD_DZ
|
||||
ACR_WDL_ACOG_DZ
|
||||
ACR_WDL_ACOG_SD_DZ
|
||||
ACR_WDL_ACOG_GL_DZ
|
||||
ACR_WDL_ACOG_GL_SD_DZ
|
||||
ACR_WDL_TWS_DZ
|
||||
ACR_WDL_TWS_GL_DZ
|
||||
ACR_WDL_TWS_SD_DZ
|
||||
ACR_WDL_TWS_GL_SD_DZ
|
||||
ACR_WDL_NV_DZ
|
||||
ACR_WDL_NV_SD_DZ
|
||||
ACR_WDL_NV_GL_DZ
|
||||
ACR_WDL_NV_GL_SD_DZ
|
||||
ACR_BL_DZ
|
||||
ACR_BL_SD_DZ
|
||||
ACR_BL_GL_DZ
|
||||
ACR_BL_GL_SD_DZ
|
||||
ACR_BL_CCO_DZ
|
||||
ACR_BL_CCO_SD_DZ
|
||||
ACR_BL_CCO_GL_DZ
|
||||
ACR_BL_CCO_GL_SD_DZ
|
||||
ACR_BL_Holo_DZ
|
||||
ACR_BL_Holo_SD_DZ
|
||||
ACR_BL_Holo_GL_DZ
|
||||
ACR_BL_Holo_GL_SD_DZ
|
||||
ACR_BL_ACOG_DZ
|
||||
ACR_BL_ACOG_SD_DZ
|
||||
ACR_BL_ACOG_GL_DZ
|
||||
ACR_BL_ACOG_GL_SD_DZ
|
||||
ACR_BL_TWS_DZ
|
||||
ACR_BL_TWS_GL_DZ
|
||||
ACR_BL_TWS_SD_DZ
|
||||
ACR_BL_TWS_GL_SD_DZ
|
||||
ACR_BL_NV_DZ
|
||||
ACR_BL_NV_SD_DZ
|
||||
ACR_BL_NV_GL_DZ
|
||||
ACR_BL_NV_GL_SD_DZ
|
||||
ACR_DES_DZ
|
||||
ACR_DES_SD_DZ
|
||||
ACR_DES_GL_DZ
|
||||
ACR_DES_GL_SD_DZ
|
||||
ACR_DES_CCO_DZ
|
||||
ACR_DES_CCO_SD_DZ
|
||||
ACR_DES_CCO_GL_DZ
|
||||
ACR_DES_CCO_GL_SD_DZ
|
||||
ACR_DES_Holo_DZ
|
||||
ACR_DES_Holo_SD_DZ
|
||||
ACR_DES_Holo_GL_DZ
|
||||
ACR_DES_Holo_GL_SD_DZ
|
||||
ACR_DES_ACOG_DZ
|
||||
ACR_DES_ACOG_SD_DZ
|
||||
ACR_DES_ACOG_GL_DZ
|
||||
ACR_DES_ACOG_GL_SD_DZ
|
||||
ACR_DES_TWS_DZ
|
||||
ACR_DES_TWS_GL_DZ
|
||||
ACR_DES_TWS_SD_DZ
|
||||
ACR_DES_TWS_GL_SD_DZ
|
||||
ACR_DES_NV_DZ
|
||||
ACR_DES_NV_SD_DZ
|
||||
ACR_DES_NV_GL_DZ
|
||||
ACR_DES_NV_GL_SD_DZ
|
||||
ACR_SNOW_DZ
|
||||
ACR_SNOW_SD_DZ
|
||||
ACR_SNOW_GL_DZ
|
||||
ACR_SNOW_GL_SD_DZ
|
||||
ACR_SNOW_CCO_DZ
|
||||
ACR_SNOW_CCO_SD_DZ
|
||||
ACR_SNOW_CCO_GL_DZ
|
||||
ACR_SNOW_CCO_GL_SD_DZ
|
||||
ACR_SNOW_Holo_DZ
|
||||
ACR_SNOW_Holo_SD_DZ
|
||||
ACR_SNOW_Holo_GL_DZ
|
||||
ACR_SNOW_Holo_GL_SD_DZ
|
||||
ACR_SNOW_ACOG_DZ
|
||||
ACR_SNOW_ACOG_SD_DZ
|
||||
ACR_SNOW_ACOG_GL_DZ
|
||||
ACR_SNOW_ACOG_GL_SD_DZ
|
||||
ACR_SNOW_TWS_DZ
|
||||
ACR_SNOW_TWS_GL_DZ
|
||||
ACR_SNOW_TWS_SD_DZ
|
||||
ACR_SNOW_TWS_GL_SD_DZ
|
||||
ACR_SNOW_NV_DZ
|
||||
ACR_SNOW_NV_SD_DZ
|
||||
ACR_SNOW_NV_GL_DZ
|
||||
ACR_SNOW_NV_GL_SD_DZ
|
||||
KAC_PDW_DZ
|
||||
KAC_PDW_CCO_DZ
|
||||
KAC_PDW_HOLO_DZ
|
||||
KAC_PDW_ACOG_DZ
|
||||
CTAR21_DZ
|
||||
CTAR21_CCO_DZ
|
||||
CTAR21_ACOG_DZ
|
||||
Masada_DZ
|
||||
Masada_SD_DZ
|
||||
Masada_CCO_DZ
|
||||
Masada_CCO_SD_DZ
|
||||
Masada_Holo_DZ
|
||||
Masada_Holo_SD_DZ
|
||||
Masada_ACOG_DZ
|
||||
Masada_ACOG_SD_DZ
|
||||
Masada_BL_DZ
|
||||
Masada_BL_SD_DZ
|
||||
Masada_BL_CCO_DZ
|
||||
Masada_BL_CCO_SD_DZ
|
||||
Masada_BL_Holo_DZ
|
||||
Masada_BL_Holo_SD_DZ
|
||||
Masada_BL_ACOG_DZ
|
||||
Masada_BL_ACOG_SD_DZ
|
||||
MK16_DZ
|
||||
MK16_CCO_DZ
|
||||
MK16_Holo_DZ
|
||||
MK16_ACOG_DZ
|
||||
MK16_GL_DZ
|
||||
MK16_GL_CCO_DZ
|
||||
MK16_GL_Holo_DZ
|
||||
MK16_GL_ACOG_DZ
|
||||
MK16_CCO_SD_DZ
|
||||
MK16_Holo_SD_DZ
|
||||
MK16_ACOG_SD_DZ
|
||||
MK16_GL_CCO_SD_DZ
|
||||
MK16_GL_Holo_SD_DZ
|
||||
MK16_GL_ACOG_SD_DZ
|
||||
MK16_BL_CCO_DZ
|
||||
MK16_BL_GL_ACOG_DZ
|
||||
MK16_BL_Holo_SD_DZ
|
||||
MK16_BL_GL_CCO_SD_DZ
|
||||
XM8_DZ
|
||||
XM8_DES_DZ
|
||||
XM8_GREY_DZ
|
||||
XM8_GREY_2_DZ
|
||||
XM8_GL_DZ
|
||||
XM8_DES_GL_DZ
|
||||
XM8_GREY_GL_DZ
|
||||
XM8_Compact_DZ
|
||||
XM8_DES_Compact_DZ
|
||||
XM8_GREY_Compact_DZ
|
||||
XM8_GREY_2_Compact_DZ
|
||||
XM8_Sharpsh_DZ
|
||||
XM8_DES_Sharpsh_DZ
|
||||
XM8_GREY_Sharpsh_DZ
|
||||
XM8_SAW_DZ
|
||||
XM8_DES_SAW_DZ
|
||||
XM8_GREY_SAW_DZ
|
||||
XM8_SD_DZ
|
||||
M14_DZ
|
||||
M14_Gh_DZ
|
||||
M14_CCO_DZ
|
||||
M14_CCO_Gh_DZ
|
||||
M14_Holo_DZ
|
||||
M14_Holo_Gh_DZ
|
||||
M1A_SC16_BL_DZ
|
||||
M1A_SC16_BL_ACOG_DZ
|
||||
M1A_SC16_BL_CCO_DZ
|
||||
M1A_SC16_BL_HOLO_DZ
|
||||
M1A_SC16_BL_PU_DZ
|
||||
M1A_SC16_BL_Sniper_DZ
|
||||
M1A_SC16_TAN_DZ
|
||||
M1A_SC16_TAN_ACOG_DZ
|
||||
M1A_SC16_TAN_CCO_DZ
|
||||
M1A_SC16_TAN_HOLO_DZ
|
||||
M1A_SC16_TAN_PU_DZ
|
||||
M1A_SC16_TAN_Sniper_DZ
|
||||
M1A_SC2_BL_DZ
|
||||
M1A_SC2_BL_ACOG_DZ
|
||||
M1A_SC2_BL_CCO_DZ
|
||||
M1A_SC2_BL_HOLO_DZ
|
||||
M1A_SC2_BL_PU_DZ
|
||||
M1A_SC2_BL_Sniper_DZ
|
||||
M21_DZ
|
||||
M21A5_DZ
|
||||
M21A5_SD_DZ
|
||||
HK417_DZ
|
||||
HK417_SD_DZ
|
||||
HK417_CCO_DZ
|
||||
HK417_CCO_SD_DZ
|
||||
HK417_Holo_DZ
|
||||
HK417_Holo_SD_DZ
|
||||
HK417_ACOG_DZ
|
||||
HK417_ACOG_SD_DZ
|
||||
HK417C_DZ
|
||||
HK417C_GL_DZ
|
||||
HK417C_CCO_DZ
|
||||
HK417C_GL_CCO_DZ
|
||||
HK417C_Holo_DZ
|
||||
HK417C_GL_Holo_DZ
|
||||
HK417C_ACOG_DZ
|
||||
HK417C_GL_ACOG_DZ
|
||||
HK417_Sniper_DZ
|
||||
HK417_Sniper_SD_DZ
|
||||
MK14_DZ
|
||||
MK14_CCO_DZ
|
||||
MK14_Holo_DZ
|
||||
MK14_ACOG_DZ
|
||||
MK14_Sniper_DZ
|
||||
MK14_SD_DZ
|
||||
MK14_CCO_SD_DZ
|
||||
MK14_Holo_SD_DZ
|
||||
MK14_ACOG_SD_DZ
|
||||
MK14_Sniper_SD_DZ
|
||||
MK17_DZ
|
||||
MK17_CCO_DZ
|
||||
MK17_Holo_DZ
|
||||
MK17_ACOG_DZ
|
||||
MK17_GL_DZ
|
||||
MK17_GL_CCO_DZ
|
||||
MK17_GL_Holo_DZ
|
||||
MK17_GL_ACOG_DZ
|
||||
MK17_CCO_SD_DZ
|
||||
MK17_Holo_SD_DZ
|
||||
MK17_ACOG_SD_DZ
|
||||
MK17_GL_CCO_SD_DZ
|
||||
MK17_GL_Holo_SD_DZ
|
||||
MK17_BL_Holo_DZ
|
||||
MK17_BL_GL_ACOG_DZ
|
||||
MK17_BL_CCO_SD_DZ
|
||||
MK17_BL_GL_Holo_SD_DZ
|
||||
MK17_Sniper_DZ
|
||||
MK17_Sniper_SD_DZ
|
||||
M110_NV_DZ
|
||||
CZ805_A1_DZ
|
||||
CZ805_A1_GL_DZ
|
||||
CZ805_A2_DZ
|
||||
CZ805_A2_SD_DZ
|
||||
CZ805_B_GL_DZ
|
||||
M24_DZ
|
||||
M24_Gh_DZ
|
||||
M24_DES_DZ
|
||||
M40A3_Gh_DZ
|
||||
M40A3_DZ
|
||||
CZ750_DZ
|
||||
M249_CCO_DZ
|
||||
M249_DZ
|
||||
M249_Holo_DZ
|
||||
M249_EP1_DZ
|
||||
M249_m145_EP1_DZE
|
||||
L110A1_CCO_DZ
|
||||
L110A1_Holo_DZ
|
||||
L110A1_DZ
|
||||
BAF_L110A1_Aim_DZE
|
||||
M240_DZ
|
||||
M240_CCO_DZ
|
||||
M240_Holo_DZ
|
||||
m240_scoped_EP1_DZE
|
||||
M60A4_EP1_DZE
|
||||
Mk43_DZ
|
||||
MK43_Holo_DZ
|
||||
MK43_ACOG_DZ
|
||||
MK43_M145_DZ
|
||||
M1014_DZ
|
||||
M1014_CCO_DZ
|
||||
M1014_Holo_DZ
|
||||
Mk48_CCO_DZ
|
||||
Mk48_DZ
|
||||
Mk48_Holo_DZ
|
||||
Mk48_DES_CCO_DZ
|
||||
PKM_DZ
|
||||
Pecheneg_DZ
|
||||
UK59_DZ
|
||||
RPK74_Kobra_DZ
|
||||
RPK74_DZ
|
||||
RPK74_PSO1_DZ
|
||||
SVD_PSO1_DZ
|
||||
SVD_PSO1_Gh_DZ
|
||||
SVD_DZ
|
||||
SVD_Gh_DZ
|
||||
SVD_PSO1_Gh_DES_DZ
|
||||
SVD_NSPU_DZ
|
||||
SVD_Gold_DZ
|
||||
SVU_PSO1_DZ
|
||||
VSS_vintorez_DZE
|
||||
VAL_DZ
|
||||
VAL_Kobra_DZ
|
||||
VAL_PSO1_DZ
|
||||
KSVK_DZE
|
||||
Mosin_DZ
|
||||
Mosin_BR_DZ
|
||||
Mosin_FL_DZ
|
||||
Mosin_MFL_DZ
|
||||
Mosin_Belt_DZ
|
||||
Mosin_Belt_FL_DZ
|
||||
Mosin_Belt_MFL_DZ
|
||||
Mosin_PU_DZ
|
||||
Mosin_PU_FL_DZ
|
||||
Mosin_PU_MFL_DZ
|
||||
Mosin_PU_Belt_DZ
|
||||
Mosin_PU_Belt_FL_DZ
|
||||
Mosin_PU_Belt_MFL_DZ
|
||||
MP5_DZ
|
||||
MP5_SD_DZ
|
||||
Kriss_DZ
|
||||
Kriss_CCO_DZ
|
||||
Kriss_Holo_DZ
|
||||
Kriss_SD_DZ
|
||||
Kriss_CCO_SD_DZ
|
||||
Kriss_Holo_SD_DZ
|
||||
Scorpion_Evo3_DZ
|
||||
Scorpion_Evo3_CCO_DZ
|
||||
Scorpion_Evo3_CCO_SD_DZ
|
||||
MP7_DZ
|
||||
MP7_FL_DZ
|
||||
MP7_MFL_DZ
|
||||
MP7_Holo_DZ
|
||||
MP7_Holo_FL_DZ
|
||||
MP7_Holo_MFL_DZ
|
||||
MP7_CCO_DZ
|
||||
MP7_CCO_FL_DZ
|
||||
MP7_CCO_MFL_DZ
|
||||
MP7_ACOG_DZ
|
||||
MP7_ACOG_FL_DZ
|
||||
MP7_ACOG_MFL_DZ
|
||||
MP7_SD_DZ
|
||||
MP7_SD_FL_DZ
|
||||
MP7_SD_MFL_DZ
|
||||
MP7_Holo_SD_DZ
|
||||
MP7_Holo_SD_FL_DZ
|
||||
MP7_Holo_SD_MFL_DZ
|
||||
MP7_CCO_SD_DZ
|
||||
MP7_CCO_SD_FL_DZ
|
||||
MP7_CCO_SD_MFL_DZ
|
||||
MP7_ACOG_SD_DZ
|
||||
MP7_ACOG_SD_FL_DZ
|
||||
MP7_ACOG_SD_MFL_DZ
|
||||
TMP_DZ
|
||||
TMP_CCO_DZ
|
||||
TMP_Holo_DZ
|
||||
TMP_SD_DZ
|
||||
TMP_CCO_SD_DZ
|
||||
TMP_Holo_SD_DZ
|
||||
UMP_DZ
|
||||
UMP_CCO_DZ
|
||||
UMP_Holo_DZ
|
||||
UMP_SD_DZ
|
||||
UMP_CCO_SD_DZ
|
||||
UMP_Holo_SD_DZ
|
||||
P90_DZ
|
||||
P90_CCO_DZ
|
||||
P90_Holo_DZ
|
||||
P90_SD_DZ
|
||||
P90_CCO_SD_DZ
|
||||
P90_Holo_SD_DZ
|
||||
Sten_MK_DZ
|
||||
MAT49_DZ
|
||||
M31_DZ
|
||||
M16A2_DZ
|
||||
M16A2_GL_DZ
|
||||
M16A2_Rusty_DZ
|
||||
M16A4_DZ
|
||||
M16A4_FL_DZ
|
||||
M16A4_MFL_DZ
|
||||
M16A4_GL_DZ
|
||||
M16A4_GL_FL_DZ
|
||||
M16A4_GL_MFL_DZ
|
||||
M16A4_CCO_DZ
|
||||
M16A4_CCO_FL_DZ
|
||||
M16A4_CCO_MFL_DZ
|
||||
M16A4_GL_CCO_DZ
|
||||
M16A4_GL_CCO_FL_DZ
|
||||
M16A4_GL_CCO_MFL_DZ
|
||||
M16A4_Holo_DZ
|
||||
M16A4_Holo_FL_DZ
|
||||
M16A4_Holo_MFL_DZ
|
||||
M16A4_GL_Holo_DZ
|
||||
M16A4_GL_Holo_FL_DZ
|
||||
M16A4_GL_Holo_MFL_DZ
|
||||
M16A4_ACOG_DZ
|
||||
M16A4_ACOG_FL_DZ
|
||||
M16A4_ACOG_MFL_DZ
|
||||
M16A4_GL_ACOG_DZ
|
||||
M16A4_GL_ACOG_FL_DZ
|
||||
M16A4_GL_ACOG_MFL_DZ
|
||||
SA58_DZ
|
||||
SA58_RIS_DZ
|
||||
SA58_RIS_FL_DZ
|
||||
SA58_RIS_MFL_DZ
|
||||
SA58_CCO_DZ
|
||||
SA58_CCO_FL_DZ
|
||||
SA58_CCO_MFL_DZ
|
||||
SA58_Holo_DZ
|
||||
SA58_Holo_FL_DZ
|
||||
SA58_Holo_MFL_DZ
|
||||
SA58_ACOG_DZ
|
||||
SA58_ACOG_FL_DZ
|
||||
SA58_ACOG_MFL_DZ
|
||||
Sa58V_DZ
|
||||
Sa58V_Camo_CCO_DZ
|
||||
Sa58V_Camo_ACOG_DZ
|
||||
L85A2_DZ
|
||||
L85A2_FL_DZ
|
||||
L85A2_MFL_DZ
|
||||
L85A2_SD_DZ
|
||||
L85A2_SD_FL_DZ
|
||||
L85A2_SD_MFL_DZ
|
||||
L85A2_CCO_DZ
|
||||
L85A2_CCO_FL_DZ
|
||||
L85A2_CCO_MFL_DZ
|
||||
L85A2_CCO_SD_DZ
|
||||
L85A2_CCO_SD_FL_DZ
|
||||
L85A2_CCO_SD_MFL_DZ
|
||||
L85A2_Holo_DZ
|
||||
L85A2_Holo_FL_DZ
|
||||
L85A2_Holo_MFL_DZ
|
||||
L85A2_Holo_SD_DZ
|
||||
L85A2_Holo_SD_FL_DZ
|
||||
L85A2_Holo_SD_MFL_DZ
|
||||
L85A2_ACOG_DZ
|
||||
L85A2_ACOG_FL_DZ
|
||||
L85A2_ACOG_MFL_DZ
|
||||
L85A2_ACOG_SD_DZ
|
||||
L85A2_ACOG_SD_FL_DZ
|
||||
L85A2_ACOG_SD_MFL_DZ
|
||||
BAF_L85A2_RIS_TWS_DZ
|
||||
L86A2_LSW_DZ
|
||||
Bizon_DZ
|
||||
Bizon_Kobra_DZ
|
||||
Bizon_SD_DZ
|
||||
Bizon_Kobra_SD_DZ
|
||||
CZ550_DZ
|
||||
LeeEnfield_DZ
|
||||
MR43_DZ
|
||||
Winchester1866_DZ
|
||||
Remington870_DZ
|
||||
Remington870_FL_DZ
|
||||
Remington870_MFL_DZ
|
||||
Saiga12K_DZ
|
||||
USAS12_DZ
|
||||
AA12_DZ
|
||||
Crossbow_DZ
|
||||
Crossbow_FL_DZ
|
||||
Crossbow_MFL_DZ
|
||||
Crossbow_CCO_DZ
|
||||
Crossbow_CCO_FL_DZ
|
||||
Crossbow_CCO_MFL_DZ
|
||||
Crossbow_Scope_DZ
|
||||
Crossbow_Scope_FL_DZ
|
||||
Crossbow_Scope_MFL_DZ
|
||||
L115A3_DZ
|
||||
L115A3_2_DZ
|
||||
MSR_DZ
|
||||
MSR_SD_DZ
|
||||
MSR_NV_DZ
|
||||
MSR_NV_SD_DZ
|
||||
MSR_TWS_DZ
|
||||
MSR_TWS_SD_DZ
|
||||
XM2010_DZ
|
||||
XM2010_SD_DZ
|
||||
XM2010_NV_DZ
|
||||
XM2010_NV_SD_DZ
|
||||
XM2010_TWS_DZ
|
||||
XM2010_TWS_SD_DZ
|
||||
Anzio_20_DZ
|
||||
BAF_AS50_scoped_DZ
|
||||
m107_DZ
|
||||
m107_SKN
|
||||
M4SPR_DZE
|
||||
M200_CheyTac_DZ
|
||||
M200_CheyTac_SD_DZ
|
||||
WA2000_DZ
|
||||
Barrett_MRAD_Iron_DZ
|
||||
Barrett_MRAD_CCO_DZ
|
||||
Barrett_MRAD_Sniper_DZ
|
||||
M9_DZ
|
||||
M9_SD_DZ
|
||||
M9_Camo_DZ
|
||||
M9_Camo_SD_DZ
|
||||
M93R_DZ
|
||||
P99_Black_DZ
|
||||
P99_Black_SD_DZ
|
||||
P99_Green_DZ
|
||||
P99_Green_SD_DZ
|
||||
P99_Silver_DZ
|
||||
P99_Silver_SD_DZ
|
||||
BrowningHP_DZ
|
||||
P226_DZ
|
||||
P226_Silver_DZ
|
||||
P38_DZ
|
||||
PPK_DZ
|
||||
MK22_DZ
|
||||
MK22_2_DZ
|
||||
MK22_SD_DZ
|
||||
MK22_2_SD_DZ
|
||||
G17_DZ
|
||||
G17_FL_DZ
|
||||
G17_MFL_DZ
|
||||
G17_SD_DZ
|
||||
G17_SD_FL_DZ
|
||||
G17_SD_MFL_DZ
|
||||
G18_DZ
|
||||
M1911_DZ
|
||||
M1911_2_DZ
|
||||
Kimber_M1911_DZ
|
||||
Kimber_M1911_SD_DZ
|
||||
USP_DZ
|
||||
USP_SD_DZ
|
||||
Makarov_DZ
|
||||
Makarov_SD_DZ
|
||||
Tokarew_TT33_DZ
|
||||
Ruger_MK2_DZ
|
||||
APS_DZ
|
||||
APS_SD_DZ
|
||||
PDW_DZ
|
||||
PDW_SD_DZ
|
||||
TEC9_DZ
|
||||
Mac10_DZ
|
||||
Revolver_DZ
|
||||
Revolver_Gold_DZ
|
||||
Colt_Anaconda_DZ
|
||||
Colt_Anaconda_Gold_DZ
|
||||
Colt_Bull_DZ
|
||||
Colt_Python_DZ
|
||||
Colt_Revolver_DZ
|
||||
CZ75P_DZ
|
||||
CZ75D_DZ
|
||||
CZ75SP_DZ
|
||||
CZ75SP_SD_DZ
|
||||
DesertEagle_DZ
|
||||
DesertEagle_Gold_DZ
|
||||
DesertEagle_Silver_DZ
|
||||
DesertEagle_Modern_DZ
|
||||
Sa61_DZ
|
||||
@@ -1,118 +1,196 @@
|
||||
New Zombies 1.0.6.3
|
||||
|
||||
z_soldier_usmc_soldier
|
||||
z_soldier_usmc_soldier_heavy
|
||||
z_soldier_usmc_mg
|
||||
z_soldier_usmc_pilot
|
||||
z_soldier_usmc_crew
|
||||
z_soldier_usmc_officer
|
||||
z_soldier_usmc_crewman_white
|
||||
z_soldier_usmc_crewman_blue
|
||||
z_soldier_usmc_crewman_yellow
|
||||
z_soldier_usmc_crewman_red
|
||||
z_soldier_usmc_crewman_purple
|
||||
z_soldier_usmc_crewman_green
|
||||
z_soldier_usmc_ghillie
|
||||
z_soldier_fr_tl
|
||||
z_soldier_fr_commander
|
||||
z_soldier_fr_r
|
||||
z_soldier_fr_marksman
|
||||
z_soldier_fr_sapper
|
||||
z_soldier_fr_ac
|
||||
z_soldier_fr_assault
|
||||
z_soldier_cdf_officer
|
||||
z_soldier_cdf_commander
|
||||
z_soldier_cdf_pilot
|
||||
z_soldier_cdf_crew
|
||||
z_soldier_ru_soldier
|
||||
z_soldier_ru_soldier_heavy
|
||||
z_soldier_ru_officer
|
||||
z_soldier_ru_ghillie
|
||||
z_soldier_ru_pilot
|
||||
z_soldier_ru_crewman
|
||||
z_soldier_ru_specnaz
|
||||
z_soldier_ru_commander
|
||||
z_soldier_ru_specialforces
|
||||
z_soldier_gue_soldier1
|
||||
z_soldier_gue_soldier2
|
||||
z_soldier_gue_soldier3
|
||||
z_soldier_gue_soldier4
|
||||
z_soldier_gue_commander
|
||||
z_soldier_gue_ghillie
|
||||
z_soldier_ins_soldier1
|
||||
z_soldier_ins_soldier2
|
||||
z_soldier_ins_soldier3
|
||||
z_soldier_ins_officer
|
||||
z_soldier_ins_bardak
|
||||
z_soldier_ins_lopotev
|
||||
z_citizen1
|
||||
z_citizen2
|
||||
z_citizen3
|
||||
z_citizen4
|
||||
z_lumberjack1
|
||||
z_lumberjack2
|
||||
z_lumberjack3
|
||||
z_lumberjack4
|
||||
z_profiteer1
|
||||
z_profiteer2
|
||||
z_profiteer3
|
||||
z_profiteer4
|
||||
z_rocker1
|
||||
z_rocker2
|
||||
z_rocker3
|
||||
z_rocker4
|
||||
z_hunter2
|
||||
z_hunter3
|
||||
z_hunter4
|
||||
z_assistant
|
||||
z_pilot
|
||||
z_takistani1
|
||||
z_takistani2
|
||||
z_takistani3
|
||||
z_takistani4
|
||||
z_takistani5
|
||||
z_takistani6
|
||||
z_soldier_tk_soldier1
|
||||
z_soldier_tk_soldier2
|
||||
z_soldier_tk_soldier3
|
||||
z_soldier_tk_soldier4
|
||||
z_soldier_cz_soldier_heavy
|
||||
z_soldier_cz_officer
|
||||
z_soldier_cz_pilot
|
||||
z_soldier_cz_ghillie
|
||||
z_soldier_cz_spec
|
||||
z_soldier_un_soldier_heavy
|
||||
z_soldier_ger_soldier
|
||||
z_soldier_ger_soldier_light
|
||||
z_soldier_baf_w_soldier_heavy
|
||||
z_soldier_baf_d_soldier_heavy
|
||||
z_soldier_baf_w_soldier_w_heavy
|
||||
z_soldier_baf_w_soldier
|
||||
z_soldier_baf_d_soldier
|
||||
z_soldier_baf_w_soldier_w
|
||||
z_soldier_pmc_soldier
|
||||
z_soldier_pmc_engineer
|
||||
z_soldier_pmc_bodyguard
|
||||
|
||||
Loot Groups
|
||||
|
||||
ZombieCrewman
|
||||
ZombieOfficer
|
||||
ZombieGhillie
|
||||
ZombieSpecialForces
|
||||
ZombieRebels
|
||||
ZombieLumberJack
|
||||
ZombieRocker
|
||||
ZombieBodyguard
|
||||
|
||||
Stringtable Names
|
||||
|
||||
STR_ZNAME_CREWMAN
|
||||
STR_ZNAME_OFFICER
|
||||
STR_ZNAME_GHILLIE
|
||||
STR_ZNAME_SPECIALFORCES
|
||||
STR_ZNAME_REBELS
|
||||
STR_ZNAME_LUMERJACK
|
||||
STR_ZNAME_ROCKER
|
||||
STR_ZNAME_ASSISTANT
|
||||
STR_ZNAME_BODYGUARD
|
||||
zZombie_Base
|
||||
z_villager1
|
||||
z_villager2
|
||||
z_villager3
|
||||
z_priest
|
||||
z_soldier
|
||||
z_soldier_pilot
|
||||
z_soldier_heavy
|
||||
z_policeman
|
||||
z_policeman2
|
||||
z_suit1
|
||||
z_suit2
|
||||
z_suit3
|
||||
z_suit4
|
||||
z_suit5
|
||||
z_suit6
|
||||
z_worker1
|
||||
z_worker2
|
||||
z_worker3
|
||||
z_worker4
|
||||
z_doctor
|
||||
z_teacher
|
||||
z_assistant
|
||||
z_gardener
|
||||
z_hunter
|
||||
z_hunter2
|
||||
z_hunter3
|
||||
z_hunter4
|
||||
z_hunter5
|
||||
z_soldier_usmc_soldier
|
||||
z_soldier_usmc_soldier_heavy
|
||||
z_soldier_usmc_mg
|
||||
z_soldier_usmc_pilot
|
||||
z_soldier_usmc_crew
|
||||
z_soldier_usmc_officer
|
||||
z_soldier_usmc_crewman_white
|
||||
z_soldier_usmc_crewman_blue
|
||||
z_soldier_usmc_crewman_yellow
|
||||
z_soldier_usmc_crewman_red
|
||||
z_soldier_usmc_crewman_purple
|
||||
z_soldier_usmc_crewman_green
|
||||
z_soldier_usmc_ghillie
|
||||
z_soldier_fr_tl
|
||||
z_soldier_fr_commander
|
||||
z_soldier_fr_r
|
||||
z_soldier_fr_marksman
|
||||
z_soldier_fr_sapper
|
||||
z_soldier_fr_ac
|
||||
z_soldier_fr_assault
|
||||
z_soldier_cdf_officer
|
||||
z_soldier_cdf_commander
|
||||
z_soldier_cdf_pilot
|
||||
z_soldier_cdf_crew
|
||||
z_soldier_ru_soldier
|
||||
z_soldier_ru_soldier_heavy
|
||||
z_soldier_ru_officer
|
||||
z_soldier_ru_ghillie
|
||||
z_soldier_ru_pilot
|
||||
z_soldier_ru_crewman
|
||||
z_soldier_ru_specnaz
|
||||
z_soldier_ru_commander
|
||||
z_soldier_ru_specialforces
|
||||
z_soldier_gue_soldier1
|
||||
z_soldier_gue_soldier2
|
||||
z_soldier_gue_soldier3
|
||||
z_soldier_gue_soldier4
|
||||
z_soldier_gue_commander
|
||||
z_soldier_gue_ghillie
|
||||
z_soldier_ins_soldier1
|
||||
z_soldier_ins_soldier2
|
||||
z_soldier_ins_soldier3
|
||||
z_soldier_ins_officer
|
||||
z_soldier_ins_lopotev
|
||||
z_soldier_ins_bardak
|
||||
z_citizen1
|
||||
z_citizen2
|
||||
z_citizen3
|
||||
z_citizen4
|
||||
z_lumberjack1
|
||||
z_lumberjack2
|
||||
z_lumberjack3
|
||||
z_lumberjack4
|
||||
z_profiteer1
|
||||
z_profiteer2
|
||||
z_profiteer3
|
||||
z_profiteer4
|
||||
z_rocker1
|
||||
z_rocker2
|
||||
z_rocker3
|
||||
z_rocker4
|
||||
z_pilot
|
||||
z_takistani1
|
||||
z_takistani2
|
||||
z_takistani3
|
||||
z_takistani4
|
||||
z_takistani5
|
||||
z_takistani6
|
||||
z_soldier_tk_soldier1
|
||||
z_soldier_tk_soldier2
|
||||
z_soldier_tk_soldier3
|
||||
z_soldier_tk_soldier4
|
||||
z_soldier_cz_soldier_heavy
|
||||
z_soldier_cz_officer
|
||||
z_soldier_cz_pilot
|
||||
z_soldier_cz_ghillie
|
||||
z_soldier_cz_spec
|
||||
z_soldier_un_soldier_heavy
|
||||
z_soldier_ger_soldier
|
||||
z_soldier_ger_soldier_light
|
||||
z_soldier_baf_w_soldier_heavy
|
||||
z_soldier_baf_d_soldier_heavy
|
||||
z_soldier_baf_w_soldier_w_heavy
|
||||
z_soldier_baf_w_soldier
|
||||
z_soldier_baf_d_soldier
|
||||
z_soldier_baf_w_soldier_w
|
||||
z_bodyguard1
|
||||
z_bodyguard2
|
||||
z_bodyguard3
|
||||
z_bodyguard4
|
||||
z_bodyguard5
|
||||
z_bodyguard6
|
||||
z_soldier_pmc_engineer
|
||||
z_soldier_pmc_bodyguard
|
||||
z_firefighter1
|
||||
z_firefighter2
|
||||
z_firefighter3
|
||||
z_firefighter4
|
||||
z_firefighter5
|
||||
z_postman1
|
||||
z_postman2
|
||||
z_postman3
|
||||
z_postman4
|
||||
z_warmclothes1
|
||||
z_warmclothes2
|
||||
z_stalker_wdl_military
|
||||
z_stalker_helmet_wdl_military
|
||||
z_stalker_grey_military
|
||||
z_stalker_helmet_grey_military
|
||||
z_stalker_neutral
|
||||
z_stalker_mask_neutral
|
||||
z_stalker_freedom
|
||||
z_stalker_mask_freedom
|
||||
z_stalker_duty
|
||||
z_stalker_mask_duty
|
||||
z_stalker_monolith
|
||||
z_stalker_mask_monolith
|
||||
z_stalker_scientist1
|
||||
z_stalker_helmet_scientist1
|
||||
z_stalker_scientist2
|
||||
z_stalker_helmet_scientist2
|
||||
z_apo_rifle1
|
||||
z_apo_rifle2
|
||||
z_apo_rifle3
|
||||
z_apo_rifle4
|
||||
z_apo_rifle5
|
||||
z_apo_rifle6
|
||||
z_soldier_acr_rifle1
|
||||
z_soldier_acr_rifle2
|
||||
z_civilian1
|
||||
z_civilian2
|
||||
z_civilian3
|
||||
z_civilian4
|
||||
z_civilian5
|
||||
z_civilian6
|
||||
z_civilian7
|
||||
z_civilian8
|
||||
z_civilian9
|
||||
z_civilian10
|
||||
z_civilian11
|
||||
z_civilian12
|
||||
z_civilian13
|
||||
z_civilian14
|
||||
z_civilian15
|
||||
z_prisoner1
|
||||
z_prisoner2
|
||||
z_prisoner3
|
||||
z_reporter
|
||||
z_mafiaboss
|
||||
z_dealer
|
||||
z_bandit1
|
||||
z_bandit2
|
||||
z_bandit3
|
||||
z_bandit4
|
||||
z_bandit5
|
||||
z_hero1
|
||||
z_hero2
|
||||
z_hero3
|
||||
z_hero4
|
||||
z_hero5
|
||||
zZombie_new_Base
|
||||
z_new_villager2
|
||||
z_new_villager3
|
||||
z_new_villager4
|
||||
z_new_worker2
|
||||
z_new_worker3
|
||||
z_new_worker4
|
||||
58
README.md
58
README.md
@@ -19,18 +19,46 @@ Included Custom Addons
|
||||
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
|
||||
* Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
|
||||
* SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
|
||||
* R3F Realism by http://www.team-r3f.org/
|
||||
* R3F Realism by Team [R3F] - http://www.armaholic.com/page.php?id=12610
|
||||
* ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
|
||||
* MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194
|
||||
* st_movement by ShackTac https://dev-heaven.net/projects/shacktac/files
|
||||
* st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files
|
||||
* ShackTac Movement by Rg - http://www.armaholic.com/page.php?id=12540
|
||||
* ShackTac Bunnyhop by Macolik - http://www.armaholic.com/page.php?id=17546
|
||||
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
|
||||
* gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
|
||||
* gdtmod_grass 1.00 by HeinBloed - http://www.armaholic.com/page.php?id=6628
|
||||
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
|
||||
* USEC CH53 by Rocket - http://dayz.com
|
||||
* USEC CH53 by Rocket - http://www.armaholic.com/page.php?id=13949
|
||||
* Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175
|
||||
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
|
||||
|
||||
* Namalsk Addons by SumrakDZN - https://github.com/SumrakDZN/DayZNamalsk
|
||||
* Stalker Units by Icewindo - http://www.armaholic.com/page.php?id=9795
|
||||
* Post Apocalypse Units by Icewindo - http://www.armaholic.com/page.php?id=11840
|
||||
* Ghillie Suits by Brainbug - http://www.armaholic.com/page.php?id=11424
|
||||
* Retextured German KSK Units by Brainbug - http://www.armaholic.com/page.php?id=11129
|
||||
* 19 Backpack Variants by lennard91 - http://www.armaholic.com/page.php?id=13793
|
||||
* Spetsnaz GRU by stagler - http://www.armaholic.com/page.php?id=15693
|
||||
* CH-47 Reskins by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=11202
|
||||
* RACS UH-1H Huey Reskins by lennard91 - http://www.armaholic.com/page.php?id=11697
|
||||
* UH1H Search and Rescue Skin by Sam563 - https://opendayz.net/threads/uh1h-search-and-rescue-skin.22516/
|
||||
* Contractor Mi-17 Pack by lennard91 - http://www.armaholic.com/page.php?id=18498
|
||||
* "Heckler & Koch" MP7 by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=8379
|
||||
* P99 Projekt by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=9985
|
||||
* FAMAS Pack by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=8867
|
||||
* FHQ Remington Weapon Pack by Alwarren - http://www.armaholic.com/page.php?id=17971
|
||||
* RH PDW pack by Robert Hammer - http://www.armaholic.com/page.php?id=12214
|
||||
* RH M14 pack by Robert Hammer - http://www.armaholic.com/page.php?id=11374
|
||||
* RH Pistol Pack Remake by Robert Hammer - http://www.armaholic.com/page.php?id=12800
|
||||
* RH SMG pack by Robert Hammer - http://www.armaholic.com/page.php?id=13788
|
||||
* RH HK416 Pack by Robert Hammer - http://www.armaholic.com/page.php?id=11789
|
||||
* RH Ak's Pack by Robert Hammer - http://www.armaholic.com/page.php?id=9029
|
||||
* RH MGS weapon pack by Robert Hammer - http://www.armaholic.com/page.php?id=13095
|
||||
* German Technical Relief Pack (THW Pack) by Marseille77 - http://www.armaholic.com/page.php?id=15466
|
||||
* German Firefighters Pack by Marseille77 - http://www.armaholic.com/page.php?id=20391
|
||||
* German Civil Pack by Marseille77 - http://www.armaholic.com/page.php?id=9793
|
||||
* Sahrani Rearmed: Sahrani Civilians by Marseille77 - http://www.armaholic.com/page.php?id=24325
|
||||
* Modern Irish Defence Forces - Steyr Aug A3 Pack by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=9505
|
||||
* Standard Vehicles Pack by Marseille77 - https://www.armaholic.com/page.php?id=10730
|
||||
* Nissan 350z by CRASHNZ - https://www.armaholic.com/page.php?id=8570
|
||||
--------------------------
|
||||
Included Custom Islands
|
||||
--------------------------
|
||||
@@ -40,17 +68,19 @@ Included Custom Islands
|
||||
* | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
|
||||
* | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
|
||||
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
|
||||
* FDF Podagorsk by Goth http://www.armaholic.com/page.php?id=8791
|
||||
* Chernarus Winter by ArmanIII http://www.armaholic.com/page.php?id=27807
|
||||
|
||||
--------------------------
|
||||
Initial Developers
|
||||
--------------------------
|
||||
* [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
|
||||
* Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
|
||||
* Paul Tomany - Models, Textures - ptomany@gmail.com - http://www.twitch.tv/sequisha
|
||||
* Sequisha - Models, Textures - http://www.twitch.tv/sequisha
|
||||
* [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
|
||||
|
||||
--------------------------
|
||||
GitHub Collaborators (In order of most commits)
|
||||
GitHub Collaborators
|
||||
--------------------------
|
||||
* vbawol - https://github.com/vbawol
|
||||
* eltexonline - https://github.com/eltexonline
|
||||
@@ -65,9 +95,14 @@ GitHub Collaborators (In order of most commits)
|
||||
* Axles - https://github.com/Axles
|
||||
* Armifer - https://github.com/Armifer
|
||||
* Zupa - https://github.com/Windmolders
|
||||
* oiad - https://github.com/oiad
|
||||
* AirwavesMan - https://github.com/AirwavesMan
|
||||
* Seelenapparat - https://github.com/seelenapparat
|
||||
* worldwidesorrow - https://github.com/worldwidesorrow
|
||||
* ArmaWizard - https://github.com/ArmaWizard
|
||||
|
||||
--------------------------
|
||||
GitHub Contributors (In order of most commits)
|
||||
GitHub Contributors
|
||||
--------------------------
|
||||
* vbawol - https://github.com/vbawol
|
||||
* dayz10k - https://github.com/dayz10k
|
||||
@@ -116,6 +151,11 @@ GitHub Contributors (In order of most commits)
|
||||
* F507DMT - https://github.com/F507DMT
|
||||
* ndavalos - https://github.com/ndavalos
|
||||
* SmokeyBR - https://github.com/SmokeyBR
|
||||
* DeVloek - https://github.com/DeVloek
|
||||
* worldwidesorrow - https://github.com/worldwidesorrow
|
||||
* RedLink-kam - https://github.com/RedLink-kam
|
||||
* Helion4 - https://github.com/Helion4
|
||||
* Schalldampfer - https://github.com/Schalldampfer
|
||||
|
||||
--------------------------
|
||||
Special thanks
|
||||
|
||||
@@ -27,6 +27,7 @@ class CfgActions {
|
||||
class PutMagazine : None { show = 0; };
|
||||
class DeactivateMine : None { show = 0; };
|
||||
class RepairVehicle: None { show = 0; };
|
||||
class HideBody: None { show = 0; }; //Moved to fn_selfactions to allow editing
|
||||
/*
|
||||
"None"
|
||||
"GetInCommander"
|
||||
@@ -146,12 +147,12 @@ class CfgAISkill {
|
||||
aimingshake[] = {0, 0, 1, 1};
|
||||
aimingspeed[] = {0, 0, 1, 1};
|
||||
commanding[] = {0, 0, 1, 1};
|
||||
courage[] = {0, 5, 10, 10};
|
||||
courage[] = {0, 0, 1, 1};
|
||||
endurance[] = {0, 0, 1, 0.1};
|
||||
general[] = {0, 0, 1, 0.1};
|
||||
general[] = {0, 0, 1, 1};
|
||||
reloadspeed[] = {0, 0, 1, 1};
|
||||
spotdistance[] = {0, 0, 1, 0.6};
|
||||
spottime[] = {0, 0, 1, 0.1};
|
||||
spotdistance[] = {0, 0, 1, 1};
|
||||
spottime[] = {0, 0, 1, 1};
|
||||
};
|
||||
|
||||
class CfgLoadingTexts {
|
||||
@@ -544,372 +545,4 @@ class CfgSurvival {
|
||||
};
|
||||
|
||||
};
|
||||
class Skins {
|
||||
class Default {
|
||||
sex = "male";
|
||||
playerModel = "Survivor2_DZ";
|
||||
};
|
||||
class Skin_Survivor2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Survivor2_DZ";
|
||||
};
|
||||
class Skin_Sniper1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Sniper1_DZ";
|
||||
};
|
||||
class Skin_Camo1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Camo1_DZ";
|
||||
};
|
||||
class Skin_Rocket_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocket_DZ";
|
||||
};
|
||||
class Skin_Soldier1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier1_DZ";
|
||||
};
|
||||
class Skin_RU_Policeman_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RU_Policeman_DZ";
|
||||
};
|
||||
class Skin_Pilot_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Pilot_EP1_DZ";
|
||||
};
|
||||
class Skin_Haris_Press_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Haris_Press_EP1_DZ";
|
||||
};
|
||||
class Skin_Ins_Soldier_GL_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Ins_Soldier_GL_DZ";
|
||||
};
|
||||
class Skin_GUE_Commander_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Commander_DZ";
|
||||
};
|
||||
class Skin_Functionary1_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Functionary1_EP1_DZ";
|
||||
};
|
||||
class Skin_Priest_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Priest_DZ";
|
||||
};
|
||||
class Skin_Rocker1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocker1_DZ";
|
||||
};
|
||||
class Skin_Rocker2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocker2_DZ";
|
||||
};
|
||||
class Skin_Rocker3_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocker3_DZ";
|
||||
};
|
||||
class Skin_Rocker4_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocker4_DZ";
|
||||
};
|
||||
class Skin_Bandit1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Bandit1_DZ";
|
||||
};
|
||||
class Skin_Bandit2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Bandit2_DZ";
|
||||
};
|
||||
class Skin_GUE_Soldier_MG_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Soldier_MG_DZ";
|
||||
};
|
||||
class Skin_GUE_Soldier_Sniper_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Soldier_Sniper_DZ";
|
||||
};
|
||||
class Skin_GUE_Soldier_Crew_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Soldier_Crew_DZ";
|
||||
};
|
||||
class Skin_GUE_Soldier_CO_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Soldier_CO_DZ";
|
||||
};
|
||||
class Skin_GUE_Soldier_2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Soldier_2_DZ";
|
||||
};
|
||||
class Skin_BanditW1_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "BanditW1_DZ";
|
||||
};
|
||||
class Skin_BanditW2_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "BanditW2_DZ";
|
||||
};
|
||||
class Skin_SurvivorW2_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorW2_DZ";
|
||||
};
|
||||
class Skin_SurvivorWpink_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWpink_DZ";
|
||||
};
|
||||
/*
|
||||
class Skin_SurvivorWsequisha_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWsequisha_DZ";
|
||||
};
|
||||
class Skin_SurvivorWsequishaD_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWsequishaD_DZ";
|
||||
};
|
||||
*/
|
||||
class Skin_SurvivorWcombat_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWcombat_DZ";
|
||||
};
|
||||
class Skin_SurvivorWdesert_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWdesert_DZ";
|
||||
};
|
||||
class Skin_SurvivorWurban_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWurban_DZ";
|
||||
};
|
||||
class Skin_SurvivorW3_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorW3_DZ";
|
||||
};
|
||||
class Skin_Soldier_TL_PMC_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier_TL_PMC_DZ";
|
||||
};
|
||||
|
||||
class Skin_Soldier_Sniper_PMC_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier_Sniper_PMC_DZ";
|
||||
};
|
||||
|
||||
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
|
||||
};
|
||||
class Skin_FR_OHara_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "FR_OHara_DZ";
|
||||
};
|
||||
class Skin_FR_Rodriguez_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "FR_Rodriguez_DZ";
|
||||
};
|
||||
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
|
||||
};
|
||||
class Skin_Graves_Light_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "Graves_Light_DZ";
|
||||
};
|
||||
class Skin_Drake_Light_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Drake_Light_DZ";
|
||||
};
|
||||
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
|
||||
};
|
||||
|
||||
class Skin_TK_INS_Soldier_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_INS_Soldier_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_INS_Warlord_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_INS_Warlord_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_Special_Forces_MG_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_Soldier_Sniper_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_Commander_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_Commander_EP1_DZ";
|
||||
};
|
||||
class Skin_RU_Soldier_Crew_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RU_Soldier_Crew_DZ";
|
||||
};
|
||||
class Skin_INS_Lopotev_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Lopotev_DZ";
|
||||
};
|
||||
class Skin_INS_Soldier_AR_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Soldier_AR_DZ";
|
||||
};
|
||||
class Skin_INS_Soldier_CO_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Soldier_CO_DZ";
|
||||
};
|
||||
class Skin_INS_Bardak_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Bardak_DZ";
|
||||
};
|
||||
class Skin_INS_Worker2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "INS_Worker2_DZ";
|
||||
};
|
||||
//new Epoch 1.06
|
||||
class Skin_USMC_Soldier_Officer_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "USMC_Soldier_Officer_DZ";
|
||||
};
|
||||
class Skin_USMC_Soldier_MG_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "USMC_Soldier_MG_DZ";
|
||||
};
|
||||
class Skin_USMC_Soldier_Pilot_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "USMC_Soldier_Pilot_DZ";
|
||||
};
|
||||
class Skin_FR_TL_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "FR_TL_DZ";
|
||||
};
|
||||
class Skin_FR_R_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "FR_R_DZ";
|
||||
};
|
||||
class Skin_FR_Marksman_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "FR_Marksman_DZ";
|
||||
};
|
||||
class Skin_FR_Assault_R_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "FR_Assault_R_DZ";
|
||||
};
|
||||
class Skin_RU_Soldier_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RU_Soldier_DZ";
|
||||
};
|
||||
class Skin_RU_Soldier_Officer_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RU_Soldier_Officer_DZ";
|
||||
};
|
||||
class Skin_RUS_Soldier1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RUS_Soldier1_DZ";
|
||||
};
|
||||
class Skin_RUS_Commander_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RUS_Commander_DZ";
|
||||
};
|
||||
class Skin_MVD_Soldier_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "MVD_Soldier_DZ";
|
||||
};
|
||||
class Skin_Ins_Soldier_2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Ins_Soldier_2_DZ";
|
||||
};
|
||||
class Skin_Ins_Commander_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Ins_Commander_DZ";
|
||||
};
|
||||
class Skin_Ins_Soldier_Crew_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Ins_Soldier_Crew_DZ";
|
||||
};
|
||||
class Skin_CDF_Soldier_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "CDF_Soldier_DZ";
|
||||
};
|
||||
class Skin_Doctor_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Doctor_DZ";
|
||||
};
|
||||
class Skin_Assistant_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Assistant_DZ";
|
||||
};
|
||||
class Skin_Worker1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Worker1_DZ";
|
||||
};
|
||||
class Skin_Worker3_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Worker3_DZ";
|
||||
};
|
||||
class Skin_Worker4_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Worker4_DZ";
|
||||
};
|
||||
class Skin_TK_CIV_Takistani01_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_CIV_Takistani01_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_CIV_Takistani03_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_CIV_Takistani03_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_CIV_Takistani04_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_CIV_Takistani04_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_CIV_Takistani06_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_CIV_Takistani06_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_INS_Soldier_AR_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_INS_Soldier_AR_EP1_DZ";
|
||||
};
|
||||
class Skin_TK_GUE_Soldier_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_GUE_Soldier_EP1_DZ";
|
||||
};
|
||||
class Skin_CZ_Soldier_SL_DES_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "CZ_Soldier_SL_DES_EP1_DZ";
|
||||
};
|
||||
class Skin_US_Soldier_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "US_Soldier_EP1_DZ";
|
||||
};
|
||||
class Skin_UN_CDF_Soldier_Guard_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "UN_CDF_Soldier_Guard_EP1_DZ";
|
||||
};
|
||||
class Skin_UN_CDF_Soldier_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "UN_CDF_Soldier_EP1_DZ";
|
||||
};
|
||||
class Skin_GER_Soldier_TL_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GER_Soldier_TL_EP1_DZ";
|
||||
};
|
||||
class Skin_BAF_Soldier_Officer_MTP_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "BAF_Soldier_Officer_MTP_DZ";
|
||||
};
|
||||
class Skin_BAF_Soldier_N_MTP_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "BAF_Soldier_N_MTP_DZ";
|
||||
};
|
||||
class Skin_FR_Sapper_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "FR_Sapper_DZ";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
66
SQF/dayz_code/Configs/CfgBody.hpp
Normal file
66
SQF/dayz_code/Configs/CfgBody.hpp
Normal file
@@ -0,0 +1,66 @@
|
||||
class CfgBody
|
||||
{
|
||||
class head_hit
|
||||
{
|
||||
memoryPoint = "pilot";
|
||||
variation = 0.08;
|
||||
};
|
||||
|
||||
class body
|
||||
{
|
||||
memoryPoint = "aimPoint";
|
||||
variation = 0.15;
|
||||
};
|
||||
|
||||
class Spine2 : body {};
|
||||
|
||||
class LeftArm
|
||||
{
|
||||
memoryPoint = "lelbow";
|
||||
variation = 0.1;
|
||||
};
|
||||
|
||||
class RightArm
|
||||
{
|
||||
memoryPoint = "relbow";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class LeftForeArm
|
||||
{
|
||||
memoryPoint = "lwrist";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class RightForeArm
|
||||
{
|
||||
memoryPoint = "rwrist";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class LeftHand
|
||||
{
|
||||
memoryPoint = "LeftHandMiddle1";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class RightHand
|
||||
{
|
||||
memoryPoint = "RightHandMiddle1";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class legs
|
||||
{
|
||||
memoryPoint = "pelvis";
|
||||
variation = 0.15;
|
||||
};
|
||||
|
||||
class LeftLeg : legs {};
|
||||
|
||||
class LeftUpLeg : legs {};
|
||||
|
||||
class RightLeg : legs {};
|
||||
|
||||
class RightUpLeg : legs {};
|
||||
};
|
||||
@@ -1,21 +0,0 @@
|
||||
class CfgConstruction {
|
||||
class Recipe {
|
||||
displayName = "Generic Recipe";
|
||||
input[] = {}; //Items consumed during crafting
|
||||
required[] = {}; //Items needed for but not consumed during crafting
|
||||
};
|
||||
|
||||
class Blueprint_woodenFence : Recipe {
|
||||
displayName = "WoodenFence Foundation";
|
||||
input[] =
|
||||
{
|
||||
{"ItemLog","CfgMagazines",2},
|
||||
{"ItemStone","CfgMagazines",3}
|
||||
};
|
||||
toolsRequired[] =
|
||||
{
|
||||
{"ItemEtool","CfgWeapons",1}
|
||||
};
|
||||
orignalclass = "ItemDIY_wood";
|
||||
};
|
||||
};
|
||||
@@ -1,34 +0,0 @@
|
||||
class CfgCrafting {
|
||||
class Recipe {
|
||||
displayName = "Generic Recipe";
|
||||
input[] = {}; //Items consumed during crafting
|
||||
output[] = {}; //Items created from crafting
|
||||
required[] = {}; //Items needed for but not consumed during crafting
|
||||
failChance = 0;
|
||||
};
|
||||
//Completed
|
||||
//Weapons
|
||||
#include "Recipes\Weapons\NailedBaseballBat.hpp"
|
||||
#include "Recipes\Weapons\BaseBallBatBarbed.hpp"
|
||||
#include "Recipes\Weapons\Crossbow.hpp"
|
||||
|
||||
//Medical
|
||||
#include "Recipes\Medical\Bandage.hpp"
|
||||
#include "Recipes\Medical\sepsisBandage.hpp"
|
||||
#include "Recipes\Medical\woodensplint.hpp"
|
||||
#include "Recipes\Medical\HerbalDrink.hpp"
|
||||
//ammo
|
||||
#include "Recipes\Ammo\WoodenArrow.hpp"
|
||||
//other
|
||||
#include "Recipes\Other\woodencrate.hpp"
|
||||
#include "Recipes\Other\nails.hpp"
|
||||
#include "Recipes\Other\BackPack.hpp"
|
||||
//#include "Recipes\Other\woodenCraftTable.hpp"
|
||||
//Traps
|
||||
#include "Recipes\Traps\TrapBearTrapFlare.hpp"
|
||||
#include "Recipes\Traps\TrapBearTrapSmoke.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireCans.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireFlare.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireGrenade.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireSmoke.hpp"
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Wooden_Arrow : Recipe {
|
||||
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
|
||||
input[] =
|
||||
{
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_feathers","CfgMagazines",2}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"1Rnd_Arrow_Wood","CfgMagazines",4}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,33 +0,0 @@
|
||||
class Blueprint_Bandage : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_Bandage;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",1},
|
||||
{"equip_gauze","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemBandage","CfgMagazines",2}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
|
||||
class Blueprint_Bandage_Packaged : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_Bandage;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",1},
|
||||
{"equip_gauzepackaged","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemBandage","CfgMagazines",2}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_HerbalDrink : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_HerbalDrink;
|
||||
descriptionShort = $STR_CRAFT_DESC_herbalDrink;
|
||||
input[] =
|
||||
{
|
||||
{"ItemWaterBottleBoiled","CfgMagazines",1},
|
||||
{"equip_herb_box","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemWaterBottleHerbal","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -1,35 +0,0 @@
|
||||
class Blueprint_SepsisBandage : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_SepsisBandage;
|
||||
input[] =
|
||||
{
|
||||
{"ItemBandage","CfgMagazines",1},
|
||||
{"equip_comfreyleafs","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemSepsisBandage","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
class Blueprint_SepsisBandage_Packaged : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_SepsisBandage;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",1},
|
||||
{"equip_gauzepackaged","CfgMagazines",1},
|
||||
{"equip_comfreyleafs","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemSepsisBandage","CfgMagazines",2}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
*/
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_woodensplint : Recipe {
|
||||
displayName = $STR_ITEM_NAME_WOODENSPLINT;
|
||||
input[] =
|
||||
{
|
||||
{"ItemPlank","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_woodensplint","CfgMagazines",1} // Only need one splint to fix legs
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_PatrolPack : Recipe {
|
||||
displayName = $STR_ITEM_MAKESHIFTBACKPACK;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",5},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",3}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"DZ_Assault_Pack_EP1","CfgVehicles",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_BodgedWaterbottle : Recipe {
|
||||
displayName = "Broken Watter Bottle.";
|
||||
descriptionShort = "Patch a broken water bottle.";
|
||||
input[] =
|
||||
{
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{"ItemWaterBottleDmg","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemBodgedWaterbottle","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -1,15 +0,0 @@
|
||||
class Blueprint_nails : Recipe {
|
||||
displayName = "Metal Nails";
|
||||
input[] =
|
||||
{
|
||||
{"equip_metal_sheet","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_nails","CfgMagazines",4}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_woodenCraftTable : Recipe {
|
||||
displayName = $STR_ITEM_NAME_WOODENCRAFTTABLE;
|
||||
input[] =
|
||||
{
|
||||
{"PartWoodPile","CfgMagazines",1}
|
||||
//{"equip_nails","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemcraftTable","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_woodenFence : Recipe {
|
||||
displayName = $STR_ITEM_NAME_equip_crate;
|
||||
input[] =
|
||||
{
|
||||
{"ItemLog","CfgMagazines",2},
|
||||
{"ItemStone","CfgMagazines",3}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_crate","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemEtool","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_crate : Recipe {
|
||||
displayName = $STR_ITEM_NAME_equip_crate;
|
||||
input[] =
|
||||
{
|
||||
{"PartWoodPile","CfgMagazines",6},
|
||||
{"equip_nails","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_crate","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,20 +0,0 @@
|
||||
class Blueprint_TrapBearTrapFlare : Recipe {
|
||||
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
|
||||
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_FLARE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"TrapBear","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{"HandRoadFlare","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapBearTrapFlare","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,22 +0,0 @@
|
||||
class Blueprint_TrapBearTrapSmoke : Recipe {
|
||||
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
|
||||
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_SMOKE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"TrapBear","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{{"SmokeShell","CfgMagazines",1},
|
||||
{"SmokeShellRed","CfgMagazines",1},
|
||||
{"SmokeShellGreen","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapBearTrapSmoke","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,45 +0,0 @@
|
||||
class Blueprint_Trap_Cans : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_CANS;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{{"TrashTinCan","CfgMagazines",1},
|
||||
// {"FoodCanLongSpratsEmpty","CfgMagazines",1},
|
||||
{"FoodCanBeefEmpty","CfgMagazines",1},
|
||||
{"FoodCanPotatoesEmpty","CfgMagazines",1},
|
||||
{"FoodCanGriffEmpty","CfgMagazines",1},
|
||||
{"FoodCanBadguyEmpty","CfgMagazines",1},
|
||||
{"FoodCanBoneboyEmpty","CfgMagazines",1},
|
||||
{"FoodCanCornEmpty","CfgMagazines",1},
|
||||
{"FoodCanCurgonEmpty","CfgMagazines",1},
|
||||
{"FoodCanDemonEmpty","CfgMagazines",1},
|
||||
{"FoodCanFraggleosEmpty","CfgMagazines",1},
|
||||
{"FoodCanHerpyEmpty","CfgMagazines",1},
|
||||
{"FoodCanDerpyEmpty","CfgMagazines",1},
|
||||
{"FoodCanOrlokEmpty","CfgMagazines",1},
|
||||
{"FoodCanPowellEmpty","CfgMagazines",1},
|
||||
{"FoodCanTylersEmpty","CfgMagazines",1},
|
||||
{"FoodCanUnlabeledEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusUnlabeledEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusStewEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusPorkEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusPeasEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusMilkEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusCornEmpty","CfgMagazines",1},
|
||||
{"FoodChipsSulahoopsEmpty","CfgMagazines",1},
|
||||
{"FoodChipsMysticalesEmpty","CfgMagazines",1},
|
||||
{"FoodChipsChocolateEmpty","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireCans","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
class Blueprint_TrapTripwireFlare : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_FLARE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{"HandRoadFlare","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireFlare","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,20 +0,0 @@
|
||||
class Blueprint_TrapTripwireGrenade : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_GRENADE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{{"HandGrenade_West","CfgMagazines",1},
|
||||
{"HandGrenade_East","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireGrenade","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,21 +0,0 @@
|
||||
class Blueprint_TrapTripwireSmoke : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_SMOKE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{{"SmokeShell","CfgMagazines",1},
|
||||
{"SmokeShellRed","CfgMagazines",1},
|
||||
{"SmokeShellGreen","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireSmoke","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,18 +0,0 @@
|
||||
class Blueprint_BaseBallBatBarbed : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_BaseBallBatBarbed;
|
||||
descriptionShort = $STR_CRAFT_DESC_BaseBallBatBarbed;
|
||||
input[] =
|
||||
{
|
||||
{"MeleeBaseBallBat","CfgWeapons",1},
|
||||
{"equip_nails","CfgMagazines",1},
|
||||
{"ItemWire","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"MeleeBaseBallBatBarbed","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
class Blueprint_Crossbow_Kit : Recipe {
|
||||
displayName = $STR_WPN_NAME_4;
|
||||
input[] =
|
||||
{
|
||||
{"equip_crossbow_Stock","CfgMagazines",1},
|
||||
{"equip_Crossbow_Kit","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"Crossbow_DZ","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,17 +0,0 @@
|
||||
class Blueprint_NailedBaseballBat : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_NailedBaseballBat;
|
||||
descriptionShort = $STR_CRAFT_DESC_NailedBaseballBat;
|
||||
input[] =
|
||||
{
|
||||
{"MeleeBaseBallBat","CfgWeapons",1},
|
||||
{"equip_nails","CfgMagazines",2}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"MeleeBaseBallBatNails","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -1,20 +0,0 @@
|
||||
class PipeBomb : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_PipeBomb;
|
||||
descriptionShort = $STR_CRAFT_DESC_PipeBomb;
|
||||
input[] =
|
||||
{
|
||||
{"equip_1inch_metal_pipe","CfgMagazines",1},
|
||||
{"equip_2inch_metal_pipe","CfgMagazines",1},
|
||||
{"equip_metal_sheet","CfgMagazines",1},
|
||||
{"equip_fuse","CfgMagazines",1},
|
||||
{"equip_pipecap","CfgMagazines",1],
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"PipeBomb","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3,7 +3,6 @@ class Land_Nav_Boathouse : Default
|
||||
lootChance = 0.2;
|
||||
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
|
||||
lootPos[] = {
|
||||
//{5.28,5.52,3.73},{5.5,0.11,3.71},{1.69,7.52,3.71},{-5.04,6.19,3.71},{-5.63,-1.27,3.69},{-6.99,5.53,3.71},{-2.92,9.2,3.67},{7.09,7.8,3.69},{7.18,-2.03,3.69},{2.8,7.37,6.33},{-2.81,7.41,6.32},
|
||||
{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}
|
||||
};
|
||||
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
|
||||
@@ -14,7 +13,6 @@ class Land_BoatSmall_2b : Default
|
||||
{
|
||||
zombieChance = 0;
|
||||
maxRoaming = 0;
|
||||
// zedPos[] = {{0.00390625,-0.250977,-0.348389}};
|
||||
lootChance = 0.1;
|
||||
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
|
||||
lootGroup = Boat;
|
||||
|
||||
@@ -1,50 +1,41 @@
|
||||
class Castle : Default
|
||||
{
|
||||
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
lootChance = 0.2;
|
||||
lootChance = 0.4;
|
||||
lootGroup = Castle;
|
||||
};
|
||||
|
||||
class Land_A_Castle_Bergfrit: Castle {
|
||||
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
|
||||
//lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
|
||||
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Stairs_A: Castle {
|
||||
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
|
||||
//lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
|
||||
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Gate: Castle {
|
||||
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
||||
lootChance = 0.7;
|
||||
//lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}};
|
||||
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Wall2_End_2: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_WallS_End: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-0.53,-1.95,-1.06}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Wall2_30: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_WallS_10: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Donjon: Castle {
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -11,22 +11,9 @@ class Church : Default
|
||||
|
||||
class Land_Church_01 : Church
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{-6.92,-0.38,-4.21}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-6.92,-0.38,-4.21},
|
||||
{-6.87,-0.44,-6.47},
|
||||
*/
|
||||
{-6.92822,0.516602,-4.2191}
|
||||
};
|
||||
lootPosSmall[] =
|
||||
{
|
||||
{-7.27332,-1.16895,-4.22726}
|
||||
};
|
||||
zedPos[] = {{-6.92,-0.38,-4.21}};
|
||||
lootPos[] = {{-6.92822,0.516602,-4.2191}};
|
||||
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
|
||||
};
|
||||
|
||||
class Land_Church_03 : Church
|
||||
@@ -48,20 +35,6 @@ class Land_Church_03 : Church
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{5.15332,-6.96875,-14.3021},
|
||||
{-1.7915,-7.67969,-14.302},
|
||||
{-0.0263672,-2.98438,-14.3021},
|
||||
{-0.00341797,2.02539,-14.3019},
|
||||
{5.49902,7.20508,-14.302},
|
||||
{5.38916,3.40527,-14.302},
|
||||
{3.23633,2.76172,-14.3019},
|
||||
{-1.51074,7.66406,-14.2919},
|
||||
{-7.64111,4.81348,-14.3019},
|
||||
{-6.56641,-4.58887,-14.3021},
|
||||
{9.55225,2.22461,-13.7487},
|
||||
{9.93262,-3.85156,-13.7587},
|
||||
*/
|
||||
{-0.665527,-3.02832,-14.3021},
|
||||
{2.90771,3.07422,-14.3021},
|
||||
{9.75342,0.0117188,-13.7588},
|
||||
@@ -79,40 +52,20 @@ class Land_Church_03 : Church
|
||||
{-1.14893,-3.6416,-14.3021},
|
||||
{-2.71484,-1.56055,-13.7349}
|
||||
};
|
||||
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
|
||||
};
|
||||
|
||||
class Land_Church_02 : Church
|
||||
{
|
||||
maxRoaming = 2;
|
||||
zedPos[] =
|
||||
{
|
||||
{-11.1528,1.47168,-11.6733},
|
||||
{9.87158,-6.6582,-11.6733}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-11.15,1.47,-11.67},
|
||||
{9.87,-6.66,-11.67},
|
||||
{-3.6,7.18,-11.68},
|
||||
{-1.09,-6.54,-11.68},
|
||||
{-3.24,-4.54,-11.68}
|
||||
};
|
||||
zedPos[] = {{-11.1528,1.47168,-11.6733},{9.87158,-6.6582,-11.6733}};
|
||||
lootPos[] = {{-11.15,1.47,-11.67},{9.87,-6.66,-11.67},{-3.6,7.18,-11.68},{-1.09,-6.54,-11.68},{-3.24,-4.54,-11.68}};
|
||||
};
|
||||
|
||||
class Land_Church_02a : Church
|
||||
{
|
||||
maxRoaming = 2;
|
||||
zedPos[] =
|
||||
{
|
||||
{10.0615,-6.90723,-11.5681},
|
||||
{-11.043,0.833984,-11.5681}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{10.0615,-6.90723,-11.5681},
|
||||
{-11.043,0.833984,-11.5681}
|
||||
};
|
||||
zedPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
|
||||
lootPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
|
||||
};
|
||||
|
||||
class Land_Church_05R : Church
|
||||
@@ -165,9 +118,5 @@ class Land_A_Mosque_big_wall_EP1: Church {
|
||||
};
|
||||
class Land_A_Mosque_small_1_EP1: Church
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 2.45117,3.39063,-2.04604 },
|
||||
{ 0.183105,0.826172,-2.04605 },
|
||||
{ 6.66406,4.11719,-1.9437 },
|
||||
{ 0.49707,-1.33301,-1.69603 }};
|
||||
lootPos[] = {{ 2.45117,3.39063,-2.04604 },{ 0.183105,0.826172,-2.04605 },{ 6.66406,4.11719,-1.9437 },{ 0.49707,-1.33301,-1.69603 }};
|
||||
};
|
||||
|
||||
@@ -6,7 +6,8 @@ class Construction : Default
|
||||
{
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3"
|
||||
"z_worker3",
|
||||
"z_worker4"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootGroup = Construction;
|
||||
|
||||
@@ -2,7 +2,7 @@ class Farm : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
lootChance = 0.5;
|
||||
lootGroup = Farm;
|
||||
};
|
||||
@@ -10,17 +10,14 @@ class Farm : Default
|
||||
class Land_stodola_old_open: Farm {
|
||||
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
|
||||
lootPos[] = {
|
||||
//{-3.07,8.63,-5.08},{2.53,10.52,-5.08},{4.77,5.01,-0.99},{-2.79,10.23,-0.99},{4.63,10.5,-0.99},{1.09,10.68,2.96},{-2.59,-5.92,-5.08},{4.11,-10.93,-5.07},{-2.63,-6.56,-1},{0.75,-10.57,2.96},{2.16,-3.54,-5.08},{-2.74,-10.6,-5.08},{2.88,3.69,-5.08},{3.77,-5.79,-0.03},{4.4,-10.93,-1},
|
||||
{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}
|
||||
};
|
||||
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
|
||||
hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
|
||||
};
|
||||
|
||||
class Land_Farm_Cowshed_a: Farm {
|
||||
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
|
||||
lootPos[] = {
|
||||
//{-1.06836,-5.92188,-3.08765},{8.83936,-5.60254,-3.06757},{9.74023,-2.48633,-3.08771},{2.88428,-2.34473,-3.08765},{7.87988,2.94141,-3.08789},{4.81982,5.72852,-3.08765},{-1.32764,5.61426,-3.08765},
|
||||
{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}
|
||||
};
|
||||
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
|
||||
@@ -29,17 +26,14 @@ class Land_Farm_Cowshed_a: Farm {
|
||||
class Land_stodola_open: Farm {
|
||||
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
|
||||
lootPos[] = {
|
||||
//{-2.60376,5.31641,-4.12805},{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{0.98291,6.20508,-4.11121},
|
||||
{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}
|
||||
};
|
||||
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
|
||||
hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
|
||||
};
|
||||
|
||||
class Land_Barn_W_01: Farm {
|
||||
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
|
||||
lootPos[] = {
|
||||
//{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-4.4646,16.665,-2.61633},{5.78711,18.9463,-2.62683},{3.95435,4.88379,-2.57434},{-2.99072,-4.16992,-2.58276},
|
||||
{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}
|
||||
};
|
||||
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
|
||||
@@ -47,14 +41,12 @@ class Land_Barn_W_01: Farm {
|
||||
|
||||
class Land_Barn_W_02: Farm {
|
||||
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
|
||||
//lootPos[] = {{3.17,5.57,-2.28},{2.54,-5.89,-2.29},{-2.84,0.21,-2.31},{-5.63,4.83,-2.26},{-0.21,3.44,-2.31},{-0.74,-5.93,-2.31}};
|
||||
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
|
||||
};
|
||||
|
||||
class Land_Farm_Cowshed_c: Farm {
|
||||
zedPos[] = {{-2.41504,2.98633,-3.12582}};
|
||||
lootPos[] = {
|
||||
//{-2.41504,2.98633,-3.12582},
|
||||
{0.625,-2.61133,-3.06583}
|
||||
};
|
||||
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
|
||||
@@ -63,7 +55,6 @@ class Land_Farm_Cowshed_c: Farm {
|
||||
class Land_Farm_Cowshed_b: Farm {
|
||||
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
|
||||
lootPos[] = {
|
||||
//{4.68506,2.18945,-3.04105},{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},
|
||||
{-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111}
|
||||
};
|
||||
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
|
||||
@@ -128,6 +119,15 @@ class land_zd_2: Farm // nm shed
|
||||
//land_zd_1 in Residential.hpp
|
||||
//land_marsh1 in Residential.hpp
|
||||
//DZE ADDED BELOW
|
||||
class land_shed_m01: Farm {
|
||||
class Land_Shed_M01: Farm {
|
||||
zedPos[] = {{0.218262,-1.78369,-0.347349}};
|
||||
lootPos[] = {
|
||||
{-0.441406,-0.128906,-1.11537},
|
||||
{0.564453,-0.0605469,-1.1156}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{1.0625,0.82373,-1.10014},
|
||||
{1.05469,-0.599609,-1.12001},
|
||||
{-1.11719,0.884766,-1.14008}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -10,12 +10,8 @@ class Hospital : Default
|
||||
|
||||
class Land_A_Hospital : Hospital
|
||||
{
|
||||
//lootChance = 0.2;
|
||||
lootPos[] = {
|
||||
//{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184},
|
||||
{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}
|
||||
};
|
||||
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
|
||||
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-3.74609,8.84375,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761},{-2.39941,0.599609,-7.2566},{-7.25928,-2.33496,-7.2566},{-11.5161,-2.32031,-7.2566},{-16.4292,-5.40234,-3.7576}};
|
||||
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761},{-14.4634,-2.91504,-3.7576}};
|
||||
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
|
||||
};
|
||||
|
||||
@@ -23,7 +19,6 @@ class MASH : Hospital
|
||||
{
|
||||
maxRoaming = 1;
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
|
||||
//lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
|
||||
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
|
||||
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
|
||||
};
|
||||
@@ -36,7 +31,6 @@ class USMC_WarfareBFieldhHospital : MASH
|
||||
{
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
//lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
|
||||
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
|
||||
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
|
||||
};
|
||||
@@ -45,7 +39,6 @@ class RU_WarfareBFieldhHospital : MASH
|
||||
{
|
||||
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
||||
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
||||
lootChance = 0.3;
|
||||
minRoaming = 2;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
@@ -53,8 +46,6 @@ class RU_WarfareBFieldhHospital : MASH
|
||||
class Land_Barrack2: Hospital
|
||||
{
|
||||
maxRoaming = 1;
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {
|
||||
{ -1.96484,4.15576,-0.689606 },
|
||||
{ 1.15381,0.3125,-0.691864 }};
|
||||
lootPos[] = {{ -1.96484,4.15576,-0.689606 },{ 1.15381,0.3125,-0.691864 },{1.83984,-2.42285,-0.693485},{-1.78516,-2.39941,-0.693478}};
|
||||
lootPosSmall[] = {{2.13916,0.375977,-0.0218353},{-2.06787,0.592773,-0.0216522},{0.325684,2.22998,-0.271133},{-2.11523,5.32422,-0.269745}};
|
||||
};
|
||||
|
||||
@@ -3,7 +3,7 @@ class Hunting : Default
|
||||
zombieChance = 0.6;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
|
||||
zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"};
|
||||
lootChance = 0.8;
|
||||
lootGroup = Hunting;
|
||||
};
|
||||
@@ -14,6 +14,5 @@ class Land_Misc_deerstand: Hunting
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
|
||||
lootChance = 0.5;
|
||||
//lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
|
||||
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -7,11 +7,12 @@ class Industrial : Default
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_worker4",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4"
|
||||
};
|
||||
lootChance = 0.3;
|
||||
lootChance = 0.5;
|
||||
lootGroup = Industrial;
|
||||
};
|
||||
|
||||
@@ -25,11 +26,6 @@ class Land_Ind_Workshop01_01 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{0.59668,-2.43066,-1.29449},
|
||||
{1.24536,0.464844,-1.29498},
|
||||
{-0.661621,-0.498047,-1.29883},
|
||||
*/
|
||||
{1.31201,-2.71387,-1.29234},
|
||||
{-0.819336,0.449219,-1.29946}
|
||||
};
|
||||
@@ -53,12 +49,6 @@ class Land_Ind_Garage01 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-0.580322,-1.49609,-1.23523},
|
||||
{-0.834229,2.75684,-1.22571},
|
||||
{2.47778,-1.12793,-1.23743},
|
||||
{1.32104,1.63184,-1.23218},
|
||||
*/
|
||||
{1.73755,2.71973,-1.24332},
|
||||
{-0.880371,-1.9082,-1.23318},
|
||||
{0.607178,3.2373,-1.23157}
|
||||
@@ -82,11 +72,6 @@ class Land_Ind_Workshop01_02 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{1.15479,-0.554688,-1.42944},
|
||||
{-1.18579,-0.178711,-1.42859},
|
||||
{-0.661377,1.10352,-1.42688},
|
||||
*/
|
||||
{1.47144,-0.825195,-1.42987},
|
||||
{-1.29663,-0.373047,-1.42896}
|
||||
};
|
||||
@@ -111,15 +96,6 @@ class Land_Ind_Workshop01_04 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-1.37415,4.18896,-1.53123},
|
||||
{0.695435,4.24561,-1.52934},
|
||||
{-1.06677,2.69531,-1.53062},
|
||||
{0.79248,-4.60742,-1.49341},
|
||||
{-1.84424,-6.1709,-1.44427},
|
||||
{-1.05566,-4.08398,-1.51927},
|
||||
{1.43774,-6.59424,-1.41742},
|
||||
*/
|
||||
{-1.62207,-6.37305,-1.52724},
|
||||
{-0.118408,-3.88281,-1.52788},
|
||||
{-1.01611,2.13428,-1.53099}
|
||||
@@ -133,7 +109,6 @@ class Land_Ind_Workshop01_04 : Industrial
|
||||
{-0.302734,2.08545,0.0790772},
|
||||
{-1.61523,-3.03809,0.0718207}
|
||||
};
|
||||
hangPos[] = {{-0.541748,4.01221,-2.03068}};
|
||||
};
|
||||
|
||||
class Land_Ind_Workshop01_L : Industrial
|
||||
@@ -150,15 +125,6 @@ class Land_Ind_Workshop01_L : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-3.21143,4.7793,-1.30246},
|
||||
{-0.813477,3.56348,-1.30765},
|
||||
{-2.38379,2.36133,-1.30405},
|
||||
{3.81299,-4.27051,-1.31345},
|
||||
{0.903809,-2.58984,-1.31418},
|
||||
{2.54688,-2.17773,-1.31482},
|
||||
{1.72021,-3.75586,-1.31332},
|
||||
*/
|
||||
{3.89063,-4.09888,-1.31299},
|
||||
{1.80273,-1.88599,-1.31412},
|
||||
{-0.928223,4.50635,-1.31364}
|
||||
@@ -187,15 +153,6 @@ class Land_Hangar_2 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{10.1245,-6.48926,-2.56311},
|
||||
{11.9399,7.90918,-2.56323},
|
||||
{1.79614,7.12695,-2.56329},
|
||||
{-11.8945,10.541,-2.56311},
|
||||
{-8.96973,-4.34961,-2.56323},
|
||||
{-0.560791,-7.5957,-2.56317},
|
||||
{5.98828,-2.6123,-2.56323},
|
||||
*/
|
||||
{-13.1816,10.4204,-2.56318},
|
||||
{-0.127441,-2.88794,-2.56318},
|
||||
{0.291992,3.94775,-2.56318},
|
||||
@@ -227,12 +184,6 @@ class Land_A_FuelStation_Build : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-1.31885,-0.655273,-1.57446},
|
||||
{1.82349,0.769531,-1.57458},
|
||||
{1.67871,-0.918945,-1.57458},
|
||||
{-1.23218,1.26758,-1.57458},
|
||||
*/
|
||||
{1.88281,-0.879639,-1.57458}
|
||||
};
|
||||
lootPosSmall[] =
|
||||
@@ -254,20 +205,6 @@ class Land_Shed_Ind02 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-2.28,-5.67,-4.66},
|
||||
{4.45,9.68,-4.67},
|
||||
{4.41,2.65,-1.28},
|
||||
{-0.44,11.7,-1.28},
|
||||
{-3.44,12.21,-1.28},
|
||||
{-2.77,5.85,-4.63},
|
||||
{3.42,1.62,-4.63},
|
||||
{4.69,-9.2,-1.28},
|
||||
{-3.93,-2.17,-1.29},
|
||||
{-3.94,-8.55,-1.29},
|
||||
{-5.57,9.01,-4.13},
|
||||
{-5.53,-8.73,-4.09},
|
||||
*/
|
||||
{3.39893,9.21875,-4.67596},
|
||||
{1.29541,0.227539,-4.67596},
|
||||
{-0.458984,11.6934,-1.28638},
|
||||
@@ -292,10 +229,6 @@ class Land_Misc_PowerStation : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{4.09863,4.89746,-1.25742},
|
||||
{4.22803,-1.19922,-1.28812},
|
||||
*/
|
||||
{2.98767,-5.02051,1.54777},
|
||||
{3.67371,5.62207,-2.04407}
|
||||
};
|
||||
@@ -359,42 +292,6 @@ class Land_Tovarna2 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-11.63,7.2,-5.56},
|
||||
{-12.07,2.57,-5.63},
|
||||
{-4.9,6.63,-5.56},
|
||||
{-3.75,2.91,-4},
|
||||
{-12.87,1.44,-2.31},
|
||||
{-12.41,8.12,-2.27},
|
||||
{-12.72,4.1,-2.31},
|
||||
{-4,8.97,-2.3},
|
||||
{-7.15,8.45,-2.31},
|
||||
{-4.56,5.22,-2.3},
|
||||
{-11.47,2.91,1.6},
|
||||
{-11.07,8.13,1.61},
|
||||
{-4.68,7.33,1.57},
|
||||
{-2.69,3.44,3.37},
|
||||
{-13.2,-8.96,3.38},
|
||||
{-8.81,-0.45,0.38},
|
||||
{-12.13,-0.16,0.35},
|
||||
{-2.04,6.61,-5.56},
|
||||
{0.23,1.72,-5.6},
|
||||
{6.22,-3.95,-4.62},
|
||||
{-6.39,-8.25,-5.63},
|
||||
{-10.85,-6.92,-5.57},
|
||||
{-6.78,-1.74,-5.56},
|
||||
{8.44,0.52,-4.62},
|
||||
{2.1,6.56,-5.58},
|
||||
{-8.62,6.18,-5.56},
|
||||
{-9.26,7.01,-2.23},
|
||||
{-6.39,-0.48,6.45},
|
||||
{-4.37,-3.18,6.58},
|
||||
{-9.32,-1.18,6.56},
|
||||
{-10.16,7.67,6.56},
|
||||
{-2.09,-7.35,6.57},
|
||||
{0.91,1.59,6.56},
|
||||
{-1.2,6.85,6.58},
|
||||
*/
|
||||
{-2.02222,7.87256,-5.62933},
|
||||
{-12.2107,-8.15527,-5.62469},
|
||||
{-12.2112,7.7998,-5.62933},
|
||||
@@ -454,17 +351,6 @@ class Land_Ind_Vysypka : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{0.487793,4.9541,-4.9686},
|
||||
{1.08203,-0.407227,-4.96802},
|
||||
{-0.0336914,-10.8203,-4.96686},
|
||||
{-5.07617,-16.4658,-4.96759},
|
||||
{-6.30127,2.92969,-4.96838},
|
||||
{-6.26709,26.7344,-4.9772},
|
||||
{1.64697,23.4033,-4.97098},
|
||||
{7.146,3.9248,-4.96973},
|
||||
{4.63623,-12.1621,-4.9697},
|
||||
*/
|
||||
{1.50195,-15.9287,-4.9663},
|
||||
{1.88208,6.03809,-4.97856},
|
||||
{-8.42188,10.0103,-4.97909},
|
||||
@@ -515,38 +401,6 @@ class Land_A_BuildingWIP : Industrial
|
||||
lootChance = 0.5;
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{0.16,11.99,-6.49},
|
||||
{-7.62,-9.06,-6.47},
|
||||
{-4.94,-6.01,-6.46},
|
||||
{-11.87,-9.73,-6.49},
|
||||
{-8.89,9.19,-6.48},
|
||||
{-4.24,10.81,-6.51},
|
||||
{-21.71,4.84,-6.41},
|
||||
{-23.5,11.51,-6.46},
|
||||
{-23.95,-1.07,-6.45},
|
||||
{-21.7,-9.83,-6.52},
|
||||
{-14.56,-13.11,-6.5},
|
||||
{-17.56,-15.55,-6.52},
|
||||
{-14.35,-16.07,-4.52},
|
||||
{-0.67,-14.4,-2.54},
|
||||
{15.23,-15.17,-2.54},
|
||||
{5.96,-12.56,-2.54},
|
||||
{-23.95,3.74,-2.53},
|
||||
{-22.82,8.38,1.48},
|
||||
{-11.27,10.63,1.5},
|
||||
{8.1,7.48,1.49},
|
||||
{17.76,2.55,1.43},
|
||||
{-7.71,-13.39,-6.87},
|
||||
{0.02,-13.18,-6.87},
|
||||
{8.24,-13.4,-6.87},
|
||||
{7.84,-7.36,-6.51},
|
||||
{0.9,4.92,-6.38},
|
||||
{-5.73,-1.68,-6.41},
|
||||
{-15.84,0.39,-6.48},
|
||||
{-11.72,15.21,-6.47},
|
||||
{-15.68,9.71,-6.44},
|
||||
*/
|
||||
{-15.4871,-9.755,-6.53698},
|
||||
{-10.4043,-9.76697,-6.53213},
|
||||
{-12.0098,-5.50208,-6.53936},
|
||||
@@ -665,11 +519,6 @@ class Land_Rail_House_01 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{2.81152,3.61426,-1.28265},
|
||||
{-1.82178,3.10938,-1.28265},
|
||||
{0.487793,3.38867,-1.28265},
|
||||
*/
|
||||
{-2.35864,3.04199,-1.28266}
|
||||
};
|
||||
lootPosSmall[] =
|
||||
@@ -694,17 +543,6 @@ class Land_Barn_Metal : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-2.00244,-3.19043,5.40768},
|
||||
{-9.37109,-22.1816,5.57785},
|
||||
{10.2598,22.709,5.57785},
|
||||
{7.79883,20.1406,-5.44214},
|
||||
{8.87207,-23.2041,-5.44214},
|
||||
{-4.52295,-18.5713,-5.44214},
|
||||
{-8.45898,-8.43848,-5.44214},
|
||||
{1.78223,7.49902,-5.44214},
|
||||
{-3.16846,14.9141,-5.44214},
|
||||
*/
|
||||
{-8.18506,19.9023,-5.44214},
|
||||
{4.70117,17.2849,-5.44214},
|
||||
{1.31738,-7.94946,-5.44214},
|
||||
@@ -734,15 +572,6 @@ class Land_Ind_Expedice_1 : Industrial
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{-6.87695,-18.2285,-3.48672},
|
||||
{-0.315918,13.1416,-3.48672},
|
||||
{-0.5625,13.8926,9.71017},
|
||||
{5.66846,-18.3174,-5.75726},
|
||||
{1.67725,2.15137,-5.6839},
|
||||
{-11.7915,-13.8818,-3.48672},
|
||||
{0.120605,13.0664,-5.6839},
|
||||
*/
|
||||
{5.56104,-18.4136,-5.75725},
|
||||
{-10.0732,-18.7891,-3.48673},
|
||||
{-6.21045,-7.65479,-3.48673},
|
||||
@@ -886,7 +715,6 @@ class Land_Shed_M02 : Industrial
|
||||
{-0.0136719,-1.44629,-1.54199}
|
||||
};
|
||||
lootChance = 0.2;
|
||||
//lootPos[] = {{-0.0136719,-1.44629,-1.54199}};
|
||||
lootPosSmall[] = {{1.00586,0.0698242,-1.01666},{-0.931641,0.0825195,-1.01755}};
|
||||
};
|
||||
|
||||
@@ -922,6 +750,7 @@ class Land_A_Crane_02b : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.4;
|
||||
fixWaterPos = 1;
|
||||
lootPos[] =
|
||||
{
|
||||
{-3.4707,-0.149414,-6.06299},
|
||||
@@ -1013,15 +842,6 @@ class Land_sara_hasic_zbroj : Industrial
|
||||
lootChance = 0.4;
|
||||
lootPos[] =
|
||||
{
|
||||
/*
|
||||
{5.67,1.09,-2.65},
|
||||
{4.97,-1.94,-2.65},
|
||||
{2.69,-2.12,-2.65},
|
||||
{1.86,-0.47,-2.65},
|
||||
{0.14,1.76,-2.65},
|
||||
{-3.02,-1.3,-2.65},
|
||||
{-0.94,-0.97,-2.65},
|
||||
*/
|
||||
{5.92285,1.35645,-2.66287},
|
||||
{0.00878906,-1.37549,-2.66287},
|
||||
{-1.82715,1.93066,-2.66287}
|
||||
@@ -1336,4 +1156,4 @@ class hiluxWreck: Industrial
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -4,10 +4,10 @@ class Military : Default
|
||||
maxRoaming = 6;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_usmc_ghillie",
|
||||
@@ -17,34 +17,14 @@ class Military : Default
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
"z_soldier_ru_soldier_heavy",
|
||||
"z_soldier_acr_rifle1",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootChance = 0.55;
|
||||
lootGroup = Military;
|
||||
};
|
||||
|
||||
class MilitarySpecial : Military
|
||||
{
|
||||
zombieChance = 0.8;
|
||||
minRoaming = 2;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier",
|
||||
"z_soldier_usmc_ghillie",
|
||||
"z_soldier_cdf_officer",
|
||||
"z_soldier_cdf_commander",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootGroup = MilitarySpecial;
|
||||
};
|
||||
class MilitaryIndustrial: Military
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
@@ -54,23 +34,36 @@ class MilitaryIndustrial: Military
|
||||
"z_soldier",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3"
|
||||
"z_worker3",
|
||||
"z_worker4",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4"
|
||||
};
|
||||
lootChance = 0.5;
|
||||
lootGroup = MilitaryIndustrial;
|
||||
};
|
||||
class Land_a_stationhouse : Military
|
||||
class Land_a_stationhouse: Military
|
||||
{
|
||||
zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
|
||||
lootChance = 0.5;
|
||||
zombieChance = 0.4;
|
||||
maxRoaming = 5;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_firefighter1",
|
||||
"z_firefighter2",
|
||||
"z_firefighter3",
|
||||
"z_firefighter4",
|
||||
"z_firefighter5"
|
||||
};
|
||||
zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
|
||||
lootPos[] = {
|
||||
//{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49},
|
||||
{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}
|
||||
{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-2.99219,-8.27148,8.49209},{-2.31641,-8.28223,4.41141},{-2.17822,-5.43359,4.41141},{-4.90674,-8.37012,-0.0437927},{-2.35938,-8.1748,-4.6489}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{14.6826,3.55029,-8.25058},{9.97266,3.48584,-9.40058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.49,2.59,-8.28},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-0.76709,-8.99072,-7.87058},{-2.40137,-9.03027,-8.25058},{-4.50391,-5.27588,-4.6489},{-1.02393,-9.02051,0.0562134},{-0.771484,-8.3335,0.0762138},{-0.7229,-9.03076,1.19621},{-4.40308,-8.7666,4.41139},{-2.27783,-5.35303,4.41139},{-4.4541,-8.81055,8.49209},{9.12549,3.64697,-8.25058}
|
||||
{14.6826,3.55029,-8.25058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-2.40137,-9.03027,-8.25058},{-4.67334,-6.26953,-4.6489},{-4.40308,-8.7666,4.41139},{-4.4541,-8.81055,8.49209},{-1.74316,-8.29883,0.126221},{-0.440918,2.51367,-8.25058},{8.35986,3.58203,-8.25058},{-1.81641,-9.00098,1.1962},{-5.52734,-7.54395,-8.23059}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -79,41 +72,43 @@ class Land_Mil_ControlTower: Military
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman",
|
||||
"z_soldier_ru_officer"
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_ru_officer",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{2.12,-3.94,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39}};
|
||||
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{2.51,-1.96,0.79},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{5.26,-0.93,-7.57},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
|
||||
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39},{2.79688,-3.91602,-9.64148}};
|
||||
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
|
||||
};
|
||||
|
||||
class Land_SS_hangar: Military
|
||||
class Land_SS_hangar: MilitaryIndustrial
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_heavy",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_worker4",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4",
|
||||
"z_soldier_ru_pilot",
|
||||
"z_soldier_ru_crewman"
|
||||
};
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {
|
||||
//{11.73,-17.17,-5.87},{-11.72,-18.95,-5.87},{-14.25,23.04,-5.87},{8.38,-5.33,-5.87},{-6,5.89,-5.87},{10.18,19.62,-5.87},{-6.43,-7.66,-5.87},
|
||||
{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}
|
||||
};
|
||||
lootGroup = Hangar;
|
||||
};
|
||||
|
||||
class Land_A_TVTower_Base: Military
|
||||
@@ -121,8 +116,10 @@ class Land_A_TVTower_Base: Military
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_ru_officer",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
|
||||
lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
|
||||
@@ -131,11 +128,14 @@ class Land_A_TVTower_Base: Military
|
||||
|
||||
class Land_Mil_House: Military
|
||||
{
|
||||
zombieClass[] =
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
@@ -148,12 +148,10 @@ class Land_Mil_House: Military
|
||||
lootPosSmall[] = {{9.8,1.45,-4.97},{9.74,2.38,-3.8},{9.74,2.35,-4.96},{9.77,3.22,-4.93},{9,4.78,-5.07},{9.73,-0.19,-4.95},{3.47,1,-5.07},{4.15,-5.17,-4.97},{1.95,-5.85,-4.95},{1.96,-5.01,-4.57},{-2.92,-3.78,-5.07},{-4.83,-6.98,-5.07},{-3.2,-7.07,-5.07},{-8.16,-6.95,-5.07},{-4.08,1.73,-0.81},{-4.08,2.51,-0.82},{-7.22,4.41,-0.94},{-7.15,1.57,-0.94},{-8.26,-4.42,-0.94},{-7.24,-4.68,-0.94},{-1,-3.76,-0.94},{-14.76,-0.43,-2.85},{-14.74,-1.45,-2.85}};
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks_i: MilitarySpecial
|
||||
class Land_Mil_Barracks_i: Military
|
||||
{
|
||||
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {
|
||||
//{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1},
|
||||
{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -161,20 +159,24 @@ class Land_Mil_Barracks_i: MilitarySpecial
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks: Military { //DZE added, was just {};
|
||||
class Land_Mil_Barracks: Military {
|
||||
lootPos[] = {
|
||||
{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
|
||||
//{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
|
||||
{-0.913086,-3.82031,-0.785156},{-3.62402,-2.74219,-0.785156},{-1.17529,3.83887,-0.785156},{-3.58203,2.84766,-0.785156},{-6.36328,3.91797,-0.785156},{-6.42188,-3.79688,-0.785156},{-0.922852,-2.7627,-1.58514},{-3.6875,-3.82715,-1.58514},{-6.47656,-2.72559,-1.58514},{-6.34375,2.82813,-1.58514},{-3.60596,3.91797,-1.58514},{-1.16016,2.83398,-1.58514},{0.203125,3.68945,-1.99515},{-2.28467,3.76953,-1.99515},{-5.12451,-2.64648,-1.99515},{-7.54688,-3.60547,-1.99515},{6.52783,-3.56641,-1.99515},{2.30811,3.74414,-1.99515},{5.87793,3.76563,-1.99515}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
|
||||
//{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
|
||||
{-6.37695,1.94727,-1.85513},{-3.59863,1.99316,-1.85513},{-1.16602,1.95117,-1.85513},{-6.50195,-1.87891,-1.85513},{-3.7041,-1.86914,-1.85513},{-0.899902,-1.84375,-1.85513},{6.91992,2.08691,-1.90515},{6.9248,2.88184,-1.90515},{6.9248,2.85547,-1.14514},{6.9082,2.07422,-1.14514},{6.90918,2.07129,-0.385162},{6.93652,2.85938,-0.385162},{4.4248,3.12695,-0.455139},{4.45996,3.08789,-1.93515},{3.83008,-1.95508,-1.71515},{5.21973,-2.0332,-1.71515},{6.54199,-2.03711,-1.71515},{5.33301,-4.17969,-1.18515},{3.82861,-4.19727,-1.18515}
|
||||
};
|
||||
zedPos[] = {
|
||||
//{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}
|
||||
{-6.40332,-0.116211,-1.12015},{-5.0542,3.20508,-1.12015},{-2.23438,-3.58398,-1.12015},{2.02441,3.46875,-1.12015}
|
||||
};
|
||||
zedPos[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
|
||||
};
|
||||
|
||||
class Camp: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
|
||||
//lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
|
||||
lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}};
|
||||
};
|
||||
|
||||
@@ -183,14 +185,12 @@ class Land_stan: Camp {};
|
||||
class CampEast: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
|
||||
//lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
|
||||
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
|
||||
};
|
||||
|
||||
class CampEast_EP1: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
|
||||
//lootPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
|
||||
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
|
||||
};
|
||||
|
||||
@@ -198,13 +198,11 @@ class Land_tent_east: Military {
|
||||
minRoaming = 2;
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
|
||||
};
|
||||
|
||||
class Land_Dam_ConcP_20: Military {
|
||||
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
|
||||
};
|
||||
|
||||
@@ -230,7 +228,6 @@ class USMC_WarfareBVehicleServicePoint: Military {
|
||||
class Land_Vysilac_FM: Military {
|
||||
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
|
||||
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks_L: Military {
|
||||
@@ -243,7 +240,7 @@ class Land_budova4_in: Military // barracks broken blue front door. cannot enter
|
||||
zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
|
||||
lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }};
|
||||
};
|
||||
class Land_kostel_trosky: MilitarySpecial // church ruins
|
||||
class Land_kostel_trosky: Military // church ruins
|
||||
{
|
||||
zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
|
||||
lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}};
|
||||
@@ -264,21 +261,18 @@ class Land_MBG_Killhouse_2: Military // cement 2 story
|
||||
lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
|
||||
};
|
||||
//Land_A_Villa_EP1 in Office.hpp
|
||||
class Land_budova4_winter: MilitarySpecial { // winter version of military barracks
|
||||
class Land_budova4_winter: Military { // winter version of military barracks
|
||||
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
|
||||
};
|
||||
class land_pozorovatelna: Military { // concrete tower
|
||||
//lootChance = 0.3;
|
||||
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
|
||||
};
|
||||
class land_hlaska: Military // metal platform
|
||||
{
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
|
||||
};
|
||||
class Land_MBG_Killhouse_1: Military // cement block building
|
||||
{
|
||||
lootChance = 0.25;
|
||||
lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}};
|
||||
};
|
||||
class land_army_hut2_int: Military // beige hut on blocks
|
||||
@@ -309,18 +303,15 @@ class land_smd_army_hut2: Military { // beige hut on blocks
|
||||
lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
|
||||
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
|
||||
};
|
||||
class Land_smd_SS_hangar_withdoor: Military
|
||||
class Land_smd_SS_hangar_withdoor: MilitaryIndustrial
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}};
|
||||
lootGroup = Hangar;
|
||||
};
|
||||
class Land_smd_budova4_in: MilitarySpecial // barracks blue doors internal rooms
|
||||
class Land_smd_budova4_in: Military // barracks blue doors internal rooms
|
||||
{
|
||||
zedPos[] = {{5.9375,1.33496,-1.88723}};
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}};
|
||||
};
|
||||
class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks
|
||||
@@ -333,7 +324,7 @@ class land_smd_hlaska: Military { // wide 3 doors bunks
|
||||
lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
|
||||
zedPos[] = {{-0.18457,-3.13574,-2.25991}};
|
||||
};
|
||||
class Land_smd_kostel_trosky: MilitarySpecial // church ruins
|
||||
class Land_smd_kostel_trosky: Military // church ruins
|
||||
{
|
||||
lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
|
||||
};
|
||||
@@ -345,10 +336,17 @@ class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_heavy",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3"
|
||||
"z_worker3",
|
||||
"z_worker4",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4",
|
||||
"z_soldier_ru_pilot",
|
||||
"z_soldier_ru_crewman"
|
||||
};
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
|
||||
@@ -358,10 +356,11 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_ru_officer",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {
|
||||
{ 5.53369,3.64355,-5.46368 },
|
||||
{ 7.67236,3.68115,-1.0687 },
|
||||
@@ -372,9 +371,8 @@ class Land_Mil_ControlTower_EP1: Military // tak atc
|
||||
{ 7.54956,1.74512,-0.378696},
|
||||
{5.40234,-1.71289,-0.378696}};
|
||||
};
|
||||
class Land_Mil_Barracks_i_EP1: MilitarySpecial // tak barracks
|
||||
class Land_Mil_Barracks_i_EP1: Military // tak barracks
|
||||
{
|
||||
lootChance = 0.2;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {
|
||||
{5.15625,-2.30371,-1.09824},
|
||||
@@ -389,7 +387,16 @@ class Land_Mil_House_EP1: Military // tak
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
vehPos[] = {
|
||||
{ 13.439,3.25244,-5.71244,84 }};
|
||||
@@ -403,7 +410,7 @@ class Land_Mil_House_EP1: Military // tak
|
||||
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
|
||||
};
|
||||
|
||||
class land_st_vez: MilitarySpecial // nm tower
|
||||
class land_st_vez: Military // nm tower
|
||||
{
|
||||
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
|
||||
};
|
||||
@@ -411,18 +418,16 @@ class Land_mi8_crashed: Military // nm wreck
|
||||
{
|
||||
lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
|
||||
};
|
||||
class land_AII_last_floor: MilitarySpecial
|
||||
class land_AII_last_floor: Military
|
||||
{
|
||||
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
|
||||
lootChance = 0.5;
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
|
||||
};
|
||||
|
||||
class land_AII_middle_floor: MilitarySpecial
|
||||
class land_AII_middle_floor: Military
|
||||
{
|
||||
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
|
||||
lootChance = 0.5;
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
|
||||
};
|
||||
@@ -438,7 +443,16 @@ class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
|
||||
};
|
||||
@@ -449,13 +463,20 @@ class Land_Mil_Guardhouse: Military //Enterable zero_building
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman"
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
lootChance = 0.5;
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
|
||||
lootPos[] = {
|
||||
//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
|
||||
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -526,6 +547,7 @@ class land_ind_pec_03a: MilitaryIndustrial
|
||||
};
|
||||
class Land_Mil_Barracks_EP1: Military
|
||||
{
|
||||
lootChance = 0;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class Land_Mil_Barracks_L_EP1: Military
|
||||
@@ -568,7 +590,7 @@ class HMMWVWreck: Military
|
||||
class UH60_NAVY_Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
@@ -577,7 +599,7 @@ class UH60_NAVY_Wreck_DZ: Military {
|
||||
class UH60_ARMY_Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
@@ -586,7 +608,7 @@ class UH60_ARMY_Wreck_DZ: Military {
|
||||
class UH60_NAVY_Wreck_burned_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
@@ -595,8 +617,14 @@ class UH60_NAVY_Wreck_burned_DZ: Military {
|
||||
class UH60_ARMY_Wreck_burned_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class Camp_EP1: Military { // Looks like the MASH tent, Balota POI
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
|
||||
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
|
||||
};
|
||||
|
||||
@@ -2,19 +2,17 @@ class Office : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
lootChance = 0.2;
|
||||
zombieClass[] = {"z_suit1","z_suit2"};
|
||||
zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"};
|
||||
lootGroup = Office;
|
||||
};
|
||||
|
||||
class Land_HouseB_Tenement : Office
|
||||
{
|
||||
//lootPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
|
||||
lootPos[] = {
|
||||
//{5.41,9.89,-20.78},{5.99,14.17,-20.78},{12.96,14.07,-20.78},{14.61,8.92,-20.78},{-12.08,0.65,-20.78},{-0.92,5.27,-20.78},{1.27,-0.62,-20.78},{-2.28,2.08,-20.78},{-10.07,4.64,-20.78},{5.35,3.42,-20.78},{13.35,3.37,-20.78},{2.53,-5.75,-20.78},
|
||||
{8.22,6.3,-20.67},{-3.17,0.92,-20.67},{-10.87,-0.99,-20.18},{11.08,11.29,-20.66},{7.27734,11.5957,-20.8045},{5.11865,12.0298,-20.8045},{13.5625,12.1631,-20.8045}
|
||||
{-11.2505,4.60938,-20.6497},{-7.58252,5.10205,-20.6497},{-3.15259,0.913574,-20.6497},{8.21289,6.38037,-20.6497},{5.14941,11.8867,-20.6497},{11.0793,11.3467,-20.6497},{13.5581,3.01074,-20.6497},{13.5823,8.15625,-20.6497},{13.6958,-1.61572,-20.6497},{4.59692,7.07227,-20.6497},{-6.00928,-2.01611,-20.6497}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-4.57,4.42,-19.59},{-1.08,4.15,-19.67},{13.53,2.95,-20.66},{-0.94,4.73,-20.66},{-11.28,4.61,-20.66},{4.33,4.15,-20.67},{13.41,11.21,-20.22},{6.7251,11.6895,-20.3445},{3.9,-0.99,-20.66},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}
|
||||
{6.7124,11.2749,-20.1797},{13.377,11.248,-20.1797},{13.4556,5.76172,-20.1797},{13.1902,0.438477,-20.1797},{-10.7827,-0.952148,-20.1797},{2.71533,-2.39893,-20.1797},{-4.57715,4.30811,-19.6597},{-1.03223,4.04932,-19.6597},{2.39551,4.10986,-19.6597},{0.932129,-2.34082,-20.2197},{3.97754,-0.965332,-20.6497},{4.30371,4.15576,-20.6497}
|
||||
};
|
||||
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
|
||||
};
|
||||
@@ -22,7 +20,6 @@ class Land_HouseB_Tenement : Office
|
||||
class Land_Panelak : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
//{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-5.4209,-3.13184,0.0814209},{-6.81152,-6.15527,0.0714111},{-4.00879,2.53027,0.0714111},{-0.730469,-3.20117,2.77145},{3.97852,-7.08936,2.77145},{2.49609,2.93701,2.77145},{6.78906,1.55273,2.77145},{6.38477,-2.3916,2.77145},{6.80566,-5.77295,2.77145},{4.59863,-1.36328,2.77145},{-0.824219,1.86914,1.32864},
|
||||
{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -34,7 +31,6 @@ class Land_Panelak : Office
|
||||
class Land_Panelak2 : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
//{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{3.68896,-7.33789,5.46661},{2.26807,2.94043,5.46661},{6.70068,2.69043,5.46655},{6.87842,-1.45996,5.47675},{6.39795,-6.02734,5.47662},{4.55371,-1.76758,5.46667},{2.76416,0.446289,5.46661},
|
||||
{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -45,20 +41,14 @@ class Land_Panelak2 : Office
|
||||
|
||||
class Land_rail_station_big : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
//{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{2.46631,2.22656,-4.97443},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{-1.07373,2.37305,-4.98462},{7.46338,-3.40723,-5.04431},{8.93652,3.12695,-5.04443},{-8.16357,-5.12109,-5.03442},
|
||||
{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}
|
||||
};
|
||||
lootPos[] = {{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}};
|
||||
lootPosSmall[] = {{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}};
|
||||
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
|
||||
};
|
||||
|
||||
class Land_A_Office01 : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
//{-2.5,-2.47,-4.53},{4.11,-0.69,-4.53},{4.11,6.11,-4.53},{0.24,6.06,-4.53},{4.32,3.74,-4.53},{5.09,0.22,-4.53},{11.8,-1.78,-4.53},{14.58,-4.11,-4.53},{13.82,-0.73,-4.53},{-7.76,5.59,-4.53},{1.81,1,-2.03},{4.93,4.32,-2.03},{0.52,6.76,-2.03},{2.23,3.76,-2.03},{-4.89,-2.55,-2},{-14.56,-3.41,-1.99},{-15.27,5.93,-1.95},{-10.91,6.04,0.45},{-6.31,3.3,0.48},{7.64,6.39,0.47},{13.67,6.6,0.45},{13.19,-2.59,0.49},{3.09,2.44,6.2},{-1.46,-2.28,6.19},{-2.29,4.54,0.47},{4.77,-4.56,-2.02},{8.35,-1.11,-2.03},{9.95,-3.74,-2.01},{7.14,-2.51,-2.03},{12.87,4.71,-2.03},{15.37,3.42,-2.03},{-0.74,3.17,-4.53},{15.57,1.33,-2.03},{-0.07,-6.44,-2},{-7.93,3.18,-2.03},{-6.05,6.27,-2.03},{-13.11,1.06,-2.03},{-3.3,4.18,6.2},
|
||||
{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -74,7 +64,6 @@ class Land_A_Office01 : Office
|
||||
class Land_A_Office02 : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
//{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076},
|
||||
{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -90,8 +79,9 @@ class Land_aif_hotel : Office //multi-story hotel with balconies
|
||||
class Land_aif_hotel_bio : Office // multi-story hotel with balconies
|
||||
{
|
||||
zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}};
|
||||
lootPos[] = {{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},
|
||||
{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}};
|
||||
lootPos[] = {
|
||||
{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}
|
||||
};
|
||||
};
|
||||
class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages
|
||||
lootPos[] = {
|
||||
@@ -191,7 +181,6 @@ class Land_ibr_terminal: Office
|
||||
class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing
|
||||
{
|
||||
zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}};
|
||||
//lootPos[] = {{-15.002,9.06104,1.97169},{10.3047,10.7178,1.97146},{17.4824,-15.3862,1.99229},{10.1855,-0.722656,-1.4844},{-2.54688,14.5698,-1.4844},{-14.8945,12.7236,-1.4844},{-8.51953,14.1064,-1.4844}};
|
||||
lootPos[] = {
|
||||
{ -23.3442,1.71484,-3.65929 },
|
||||
{ 14.5498,-5.69775,-5.06722 },
|
||||
@@ -273,13 +262,11 @@ class Land_MBG_Police_Station: Office
|
||||
};
|
||||
|
||||
class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door
|
||||
//lootPos[]={{5.34766,-0.882813,-2.13187},{2.38281,-1.03418,-2.13187},{2.54688,-4.41602,-2.13187},{-7.71094,-2.73242,-2.13187},{-2.22656,5.91602,-2.13187},{-5.36328,4.46387,-2.13187}};
|
||||
lootPos[] = {
|
||||
{-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187}
|
||||
};
|
||||
//zedPos[] = {{2.38281,-1.03418,-2.13187}};
|
||||
zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}};
|
||||
};
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
class Land_sloup_vn : Default
|
||||
{
|
||||
lootChance = 0.05;
|
||||
lootPos[] = {{-0.24,-0.12,-8.05}};
|
||||
lootGroup = Powerlines;
|
||||
};
|
||||
@@ -5,11 +5,13 @@ class Residential : Default
|
||||
zombieClass[] =
|
||||
{
|
||||
"zZombie_Base",
|
||||
"z_hunter",
|
||||
"z_teacher",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3",
|
||||
"z_new_villager2",
|
||||
"z_new_villager3",
|
||||
"z_new_villager4",
|
||||
"z_citizen1",
|
||||
"z_citizen2",
|
||||
"z_citizen3",
|
||||
@@ -27,7 +29,32 @@ class Residential : Default
|
||||
"z_rocker3",
|
||||
"z_rocker4",
|
||||
"z_assistant",
|
||||
"z_pilot"
|
||||
"z_pilot",
|
||||
"z_firefighter1",
|
||||
"z_firefighter2",
|
||||
"z_firefighter3",
|
||||
"z_firefighter4",
|
||||
"z_firefighter5",
|
||||
"z_postman1",
|
||||
"z_postman2",
|
||||
"z_postman3",
|
||||
"z_postman4",
|
||||
"z_assistant",
|
||||
"z_gardener",
|
||||
"z_civilian1",
|
||||
"z_civilian3",
|
||||
"z_civilian5",
|
||||
"z_civilian7",
|
||||
"z_civilian9",
|
||||
"z_civilian11",
|
||||
"z_civilian13",
|
||||
"z_civilian15",
|
||||
"z_prisoner1",
|
||||
"z_prisoner2",
|
||||
"z_prisoner3",
|
||||
"z_mafiaboss",
|
||||
"z_dealer",
|
||||
"z_suit6"
|
||||
};
|
||||
lootChance = 0.5;
|
||||
lootGroup = Residential;
|
||||
@@ -36,84 +63,59 @@ class Residential : Default
|
||||
class Land_HouseV_1I4 : Residential
|
||||
{
|
||||
zedPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
|
||||
lootPos[] = {
|
||||
//{0.53,-4.53,-2.77},{-3.83,-2.5,-2.77},{-0.51,3.92,-2.72},{-1.93,-5.12,-2.17},{0.57,-1.53,-2.76},
|
||||
{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}
|
||||
};
|
||||
lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}};
|
||||
lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}};
|
||||
};
|
||||
|
||||
class Land_kulna : Residential
|
||||
{
|
||||
zedPos[] = {{-0.498291,1.92871,-1.12811},{0.503174,0.217773,-1.11633}};
|
||||
//lootPos[] = {{0.503174,0.217773,-1.11633},{-0.498291,1.92871,-1.12811}};
|
||||
lootPos[] = {{0.213379,1.49707,-1.14344}};
|
||||
};
|
||||
|
||||
class Land_hut06 : Residential
|
||||
{
|
||||
zedPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
|
||||
//lootPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
|
||||
lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
|
||||
};
|
||||
|
||||
class Land_Hlidac_budka : Residential
|
||||
{
|
||||
zedPos[] = {{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},{-2.31836,1.5127,-0.78363}};
|
||||
lootPos[] = {
|
||||
//{-2.31836,1.5127,-0.78363},{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},
|
||||
{2.4209,2.16064,-0.783617}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}
|
||||
};
|
||||
lootPos[] = {{2.4209,2.16064,-0.783617}};
|
||||
lootPosSmall[] = {{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}};
|
||||
};
|
||||
|
||||
class Land_HouseV2_02_Interier : Residential
|
||||
{
|
||||
zedPos[] = {{-3.62598,3.05273,-5.58072},{3.34814,1.9707,-5.57071},{5.20117,-1.54004,-5.57071},{-5.71094,5.49414,-5.57071},{7.23145,5.37109,-5.57071},{-7.57861,-1.01563,-5.57071},{8.5498,0.754883,-5.57071},{-6.52295,2.35547,-5.5607}};
|
||||
lootPos[] = {
|
||||
//{7.23,5.37,-5.57},{8.55,0.75,-5.57},{5.2,-1.54,-5.57},{3.35,1.97,-5.57},{-3.63,3.05,-5.58},{-7.58,-1.02,-5.57},{-6.52,2.35,-5.56},{-5.71,5.49,-5.57},{6.53,1.49,-4.64},{0.05,1.32,-5.53},
|
||||
{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}
|
||||
};
|
||||
lootPos[] = {{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}};
|
||||
lootPosSmall[] = {{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}};
|
||||
};
|
||||
|
||||
class Land_A_Pub_01 : Residential
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
lootPos[] = {
|
||||
//{1.83,0.39,-5.75},{-1.77,0.33,-5.76},{-6.66,-6.43,-5.76},{-4.64,-0.1,-5.75},{-5.76,-3.05,-5.75},{-2.08,0.92,-1.79},{-4.77,-5.89,-1.78},{-6.94,-1.94,-1.77},{-4.05,-0.78,-1.78},{1.4,-1.74,-1.76},{3.14,-2.79,-1.76},{3.58,-0.59,-1.76},{3.03,-4.04,-1.76},{1.94,3.19,-1.78},{-0.1,6.22,-1.78},{5.3,7.56,-1.79},{6.93,-2.85,-1.79},{2.57,-4.6,-5.76},{4.07,5.41,-5.76},{0.75,2.3,-5.75},{6.47,-1.71,-5.06},
|
||||
{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}
|
||||
};
|
||||
lootPos[] = {{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}};
|
||||
lootPosSmall[] = {{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}};
|
||||
zedPos[] = {{-1.76563,0.334473,-5.75623},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{-6.66211,-6.4292,-5.75623},{0.75293,2.2998,-5.74622},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{1.83398,0.394043,-5.74619},{-2.08203,0.922852,-1.79126},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{-0.0957031,6.22461,-1.78125},{1.94141,3.18799,-1.78125},{-4.05273,-0.779785,-1.78125},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{1.39844,-1.73779,-1.76123},{3.03027,-4.04346,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123}};
|
||||
};
|
||||
|
||||
class Land_Shed_wooden : Residential
|
||||
{
|
||||
zedPos[] = {{-0.342773,1.0293,-1.29156},{1.26807,-0.362305,-1.29156}};
|
||||
//lootPos[] = {{1.26807,-0.362305,-1.29156},{-0.342773,1.0293,-1.29156}};
|
||||
lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_A1_1 : Residential
|
||||
{
|
||||
zedPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
|
||||
//lootPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
|
||||
lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1I1 : Residential
|
||||
{
|
||||
zedPos[] = {{0.100586,-2.34473,-2.88281}};
|
||||
//lootPos[] = {{0.100586,-2.34473,-2.88281}};
|
||||
lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
|
||||
};
|
||||
|
||||
@@ -123,27 +125,18 @@ class Land_A_MunicipalOffice : Residential
|
||||
zedPos[] = {{-0.20752,-6.48633,-18.429},{3.31641,-5.77441,-18.429},{-4.66113,-6.27246,-18.429}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-7.73,2.87,-18.43},{-10.45,-2.57,-18.43},{8.85,-5.84,-18.43},{2.86,6.01,-18.43},{9.67,1.66,-18.43},{7.26,10.91,-18.43},{-7.66,10.63,-18.43},{-3.14,5.58,-18.43},{-3.45,10.97,-12.41},{1.5,10.97,-12.41},{-7.92,4.17,-12.41},{-9.73,1.63,-12.41},{7.16,-3.95,-12.41},{9.37,3.61,-12.41},{9.82,10.7,-12.41},{-0.29,7.74,-14.4},{-5.67,0.71,-18.43},{5.72,0.36,-18.43},{9.89,7.54,-3.63},{-4.64,-1.66,-0.17},{4.63,-1.3,-0.17},{-0.27,-7.77,-0.17},{-9.87,2.68,-3.7},{1.66,11.25,-3.71}};
|
||||
/*lootPosSmall[] = {
|
||||
{4.34521,-8.81567,-18.439},{-1.06787,-5.11499,-18.439},{1.3291,9.86938,-18.4413},{-1.54395,9.90649,-18.4353}
|
||||
};*/
|
||||
};
|
||||
|
||||
class Land_HouseV2_04_interier : Residential
|
||||
{
|
||||
zedPos[] = {{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-4.96289,2.91309,-5.74985},{1.95557,4.16211,-5.74939},{-5.13281,6.74316,-5.74857},{7.51025,-0.931641,-5.74176},{7.49561,5.83594,-5.73901}};
|
||||
lootPos[] = {
|
||||
//{7.5,6.93,-5.74},{7.58,-1.89,-5.74},{1.85,2.66,-5.06},{3.38,6.4,-5.77},{-1.44,3.1,-5.76},{-3.63,6.88,-4.99},{-4.96,2.91,-5.75},{0.29,1.26,-2.93},{-1.44,6.44,-5.74},{4.82,2.63,-5.74},
|
||||
{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}
|
||||
};
|
||||
lootPos[] = {{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}};
|
||||
lootPosSmall[] = {{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}};
|
||||
};
|
||||
|
||||
class Land_HouseV2_01A : Residential
|
||||
{
|
||||
zedPos[] = {{-1.60547,-3.23535,-5.61884},{-3.37256,-3.34082,-5.58344}};
|
||||
//lootPos[] = {{-3.37256,-3.34082,-5.58344},{-1.60547,-3.23535,-5.61884}};
|
||||
lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}};
|
||||
};
|
||||
|
||||
@@ -160,7 +153,6 @@ class Land_KBud : Residential
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 0;
|
||||
zedPos[] = {{-0.017334,0.0107422,-0.663696}};
|
||||
//lootPos[] = {{-0.017334,0.0107422,-0.663696}};
|
||||
lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
|
||||
};
|
||||
|
||||
@@ -169,9 +161,7 @@ class Land_sara_domek_zluty : Residential
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}};
|
||||
lootPos[] = {{7.41,3.32,-2.43},{2.89,2.75,-2.43},{0.2,3.2,-2.43},{-6.59,-3.05,-2.43},{-3.99,2.46,-2.43},{-6.58,-0.39,-2.43},{6.38,-0.34,-2.43}};
|
||||
/*lootPosSmall[] = {
|
||||
{7.26685,-0.882324,-2.43378},{4.00684,3.84766,-2.43372},{-1.11255,1.29395,-2.43382},{-7.22192,-4.23584,-2.43386}
|
||||
};*/
|
||||
lootPosSmall[] = {{-6.83057,3.4668,-2.43364},{-2.64941,-3.81738,-2.43391}};
|
||||
};
|
||||
|
||||
class Land_HouseV_3I4 : Residential
|
||||
@@ -192,13 +182,8 @@ class Land_HouseV_1L2 : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-0.448242,5.29883,-3.01697}};
|
||||
lootPos[] = {
|
||||
//{-0.448242,5.29883,-3.01697}
|
||||
{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}
|
||||
};
|
||||
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}};
|
||||
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1T : Residential
|
||||
@@ -223,7 +208,6 @@ class Land_HouseV_1I2 : Residential
|
||||
class Land_HouseV_2L : Residential
|
||||
{
|
||||
zedPos[] = {{-3.98438,-3.87207,-4.02338},{4.32617,1.81836,-3.96332}};
|
||||
//lootPos[] = {{4.32617,1.81836,-3.96332},{-3.98438,-3.87207,-4.02338}};
|
||||
lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}};
|
||||
};
|
||||
|
||||
@@ -237,7 +221,8 @@ class Land_HouseV_1I3 : Residential
|
||||
class Land_houseV_2T2 : Residential
|
||||
{
|
||||
zedPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28}};
|
||||
lootPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32}};
|
||||
lootPos[] = {{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32},{-3.33081,-2.51367,-4.04022}};
|
||||
lootPosSmall[] = {{-1.93677,-0.370117,-0.592319},{-0.72998,3.18066,-0.634354},{6.16992,-2.89941,-0.961671},{-3.72339,3.1084,-2.92789},{-2.11914,-2.98535,-3.83026},{5.01758,-2.93018,-3.34743}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_A1 : Residential
|
||||
@@ -279,7 +264,6 @@ class Land_HouseBlock_C1 : Residential
|
||||
class Land_HouseV2_01B : Residential
|
||||
{
|
||||
zedPos[] = {{9.53711,3.39453,-6.11053}};
|
||||
//lootPos[] = {{9.53711,3.39453,-6.11053}};
|
||||
lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}};
|
||||
};
|
||||
|
||||
@@ -337,14 +321,14 @@ class Land_NAV_Lighthouse : Residential
|
||||
class Land_Panelak3 : Residential
|
||||
{
|
||||
zedPos[] = {};
|
||||
//lootPos[]={{0.54,-0.71,-8.11},{2.51,-1.84,12.38},{2.8,-0.67,12.38},{3.98,-1.49,12.38}};
|
||||
lootPos[] = {{2.00415,-1.33325,12.3769},{0.0378418,-1.23608,-10.8254}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
class Land_sara_Domek_sedy: Residential // single story stucko #39
|
||||
{
|
||||
zedPos[] = {{1.72266,2.12744,-2.14196}};
|
||||
lootPos[] = {{-1.76367,-1.11328,-2.14196},{-5.0127,3.01953,-2.14196},{5.41211,2.625,-2.14196},{4.86035,-0.738281,-2.14196}};
|
||||
lootPos[] = {{-1.33838,-0.0722656,-2.14196},{-4.39429,3.53516,-2.14196},{3.72681,3.72754,-2.14196},{4.84814,-0.488281,-2.14196}};
|
||||
lootPosSmall[] = {{5.5603,-0.541016,-1.22196},{-3.96045,-0.106445,-1.61196}};
|
||||
};
|
||||
class land_mbg_brickhouse_01: Residential // 2 story brick outer staircase stripped
|
||||
{
|
||||
@@ -355,11 +339,13 @@ class Land_dum_mesto_in: Residential // 2 story some boarded windows estate
|
||||
{
|
||||
zedPos[] = {{4.85645,1.62305,-1.28095}};
|
||||
lootPos[] = {{ -5.53796,-2.51996,-3.99769 },{ -4.66113,1.34052,-4.26331 },{ -4.9137,3.4718,-4.26331 },{ 0.397583,-2.74866,-4.26418 },{ 2.18762,0.74707,-4.26418 },{ 4.94128,-1.67108,-4.26418 },{ 4.48279,2.82495,-4.26418 },{ 1.11023,4.69928,-2.75561 },{ 4.98938,3.79883,-1.28095 },{ 5.55957,-1.61218,-1.28095 },{ 0.695679,-2.18268,-1.28095 },{ -2.42969,-1.18854,-1.27582 },{ -4.77722,3.51996,-1.27582 }};
|
||||
lootPosSmall[] = {{-1.07007,2.86768,-0.325825},{-6.16431,0.850586,-0.105824},{6.16699,-2.95264,-0.110945},{2.67432,-2.52148,-3.09418}};
|
||||
};
|
||||
class Land_dum_mesto2: Residential // 2 stucco red/orange light by door
|
||||
{
|
||||
zedPos[] = {{-3.01074,1.48145,-0.945732}};
|
||||
lootPos[] = {{2.46582,7.10742,-4.34475},{2.87305,4.03906,-4.34475},{-3.56738,4.05078,-4.34475},{-2.49902,0.46875,-4.34475},{1.77734,-7.41797,-4.34475},{-3.24512,-7.69922,-4.34475},{-3.16113,-1.58984,-4.34475},{3.19531,1.64258,-0.945168},{-3.19141,7.76563,-0.944004},{-0.253906,4.78516,-0.944004},{-3.35645,-5.74414,-0.944004},{-1.70508,-7.22656,-0.944004},{1.21973,-1.07617,-0.944004}};
|
||||
lootPosSmall[] = {{3.27734,7.74658,-3.40475},{-2.82813,6.43066,-0.534006},{3.04346,-7.29297,-0.944006},{0.201172,-0.83252,-4.34475}};
|
||||
};
|
||||
//Land_MBG_GER_ESTATE_2 in Office.hpp
|
||||
class Land_MBG_GER_HUS_4 : Residential // 2 stucco red/orage light by door
|
||||
@@ -409,6 +395,7 @@ class Land_deutshe_mini : Residential // stucco 3 windows, doorway
|
||||
{
|
||||
zedPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}};
|
||||
lootPos[] = {{-4.34277,-2.54297,-2.74846},{-0.624023,-0.357422,-2.74846},{0.853516,1.04395,-2.74846},{-2.75781,2.44336,-2.74846}};
|
||||
lootPosSmall[] = {{-3.49365,-1.76563,-1.97846},{-0.462891,0.753906,-1.83846},{0.727539,2.95605,-2.04846}};
|
||||
};
|
||||
class land_seb_bouda1: Residential { // cement floor1, wooden floor2
|
||||
zedPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}};
|
||||
@@ -428,12 +415,8 @@ class Land_House_C_5_V2_EP1: Residential // beige stucco
|
||||
};
|
||||
class Land_House_C_5_V3_EP1: Residential // beige stucco
|
||||
{
|
||||
lootPos[] = {
|
||||
{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}
|
||||
};
|
||||
lootPos[] = {{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}};
|
||||
lootPosSmall[] = {{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}};
|
||||
zedPos[] = {{-3.54736,1.73535,-0.596497},{2.47021,4.54834,-0.59645},{1.73682,2.96338,2.2955},{-3.40234,-4.05664,2.18232}};
|
||||
};
|
||||
class Land_House_L_1_EP1: Residential // beige stucco
|
||||
@@ -458,8 +441,7 @@ class Land_House_K_7_EP1: Residential // beige stucco
|
||||
};
|
||||
class Land_House_C_4_EP1: Residential // beige stucco
|
||||
{
|
||||
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },
|
||||
{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
|
||||
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
|
||||
};
|
||||
class Land_House_C_11_EP1: Residential // 2 story wood railings
|
||||
{
|
||||
@@ -523,35 +505,15 @@ class LAND_vokzal_big: Residential // Train Station
|
||||
};
|
||||
class LAND_Zachytka : Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{3.79492,-4.12891,-2.02697},
|
||||
{-4.92285,-6.8584,-2.02697},
|
||||
{-3.6543,-6.7002,-2.02697},
|
||||
{-2.60449,-6.87891,-2.02697},
|
||||
{-1.82422,0.0361328,-2.02697},
|
||||
{-6.2832,-4.51074,-2.02697},
|
||||
{-3.60547,5.1875,-2.02697},
|
||||
{4.42188,11.2158,-2.02697}};
|
||||
lootPos[] = {{3.79492,-4.12891,-2.02697},{-4.92285,-6.8584,-2.02697},{-3.6543,-6.7002,-2.02697},{-2.60449,-6.87891,-2.02697},{-1.82422,0.0361328,-2.02697},{-6.2832,-4.51074,-2.02697},{-3.60547,5.1875,-2.02697},{4.42188,11.2158,-2.02697}};
|
||||
};
|
||||
class LAND_hospoda : Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{3.46094,-1.42871,-1.80302},
|
||||
{2.40137,-1.22656,-1.80307},
|
||||
{7.81836,-1.63281,-1.80282},
|
||||
{2.04004,-6.71777,-1.80289},
|
||||
{-5.56641,0.793945,-1.80295},
|
||||
{-4.18164,8.64063,-1.80286},
|
||||
{1.16602,5.0791,-1.80348},
|
||||
{1.21582,3.73242,-1.8034},
|
||||
{0.248047,5.55176,-1.80324},
|
||||
{-1.84766,3.92969,-1.80313},
|
||||
{-1.85254,0.222656,-1.80321}};
|
||||
lootPos[] = {{3.46094,-1.42871,-1.80302},{2.40137,-1.22656,-1.80307},{7.81836,-1.63281,-1.80282},{2.04004,-6.71777,-1.80289},{-5.56641,0.793945,-1.80295},{-4.18164,8.64063,-1.80286},{1.16602,5.0791,-1.80348},{1.21582,3.73242,-1.8034},{0.248047,5.55176,-1.80324},{-1.84766,3.92969,-1.80313},{-1.85254,0.222656,-1.80321}};
|
||||
};
|
||||
class LAND_Kiosk2 : Residential
|
||||
{
|
||||
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},
|
||||
{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
|
||||
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
|
||||
};
|
||||
class LAND_skola : Residential
|
||||
{
|
||||
@@ -645,8 +607,7 @@ class LAND_Big_Panelak : Residential
|
||||
};
|
||||
class LAND_Posta : Residential
|
||||
{
|
||||
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},
|
||||
{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
|
||||
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
|
||||
};
|
||||
class Land_smd_dum_istan2b : Residential // stucco 4 windows up, 2 down on left
|
||||
{
|
||||
@@ -725,12 +686,8 @@ class land_seb_mine_maringotka: Residential { // Nm
|
||||
|
||||
//DZE ADDED BELOW
|
||||
class land_r_housev2_04: Residential {
|
||||
lootPos[] = {
|
||||
{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}
|
||||
};
|
||||
lootPos[] = {{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}};
|
||||
lootPosSmall[] = {{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}};
|
||||
zedPos[] = {{-1.72021,2.7146,-3.20429},{2.7522,2.9668,-3.20421},{4.73706,-0.942627,-3.20546}};
|
||||
};
|
||||
class land_rozvodna: Residential {
|
||||
@@ -738,12 +695,10 @@ class land_rozvodna: Residential {
|
||||
};
|
||||
class land_jzd_bezstrechy: Residential { // multi-story concrete bars on windows
|
||||
zedPos[] = {{6.62451,1.67969,-5.22504},{5.60889,6.54102,-5.10962}};
|
||||
//lootPos[] = {{6.62451,1.67969,-5.22504},{1.70166,3.48828,-5.22504},{5.60889,6.54102,-5.10962},{-5.21094,7.38477,-5.10962}};
|
||||
lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
|
||||
};
|
||||
class land_domek_podhradi_1: Residential { // brown wooden barn one story
|
||||
zedPos[] = {{-2.18018,-3.02637,-2.75047},{-0.874756,3.29346,-2.7391}};
|
||||
//lootPos[] = {{5.11816,0.963867,-2.73913},{1.84717,-0.317383,-2.73914},{-5.66992,0.883789,-2.75047},{0.924805,-2.87988,-2.75047},{2.50977,-0.691406,-2.73915},{-0.874756,3.29346,-2.7391}, {-2.71924,0.0463867,-2.73914}};
|
||||
lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
|
||||
};
|
||||
class Land_bouda2_vnitrek: Residential {
|
||||
@@ -766,21 +721,13 @@ class land_cihlovej_dum_mini: Residential {
|
||||
lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}};
|
||||
};
|
||||
class Land_hruzdum: Residential {
|
||||
lootPos[] = {
|
||||
{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}
|
||||
};
|
||||
lootPos[] = {{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}};
|
||||
lootPosSmall[] = {{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}};
|
||||
zedPos[] = {{-1.66382,-1.14795,-3.82291},{-2.79248,3.60742,-0.251995}};
|
||||
};
|
||||
class land_smd_cihlovej_dum_mini: Residential {
|
||||
lootPos[] = {
|
||||
{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}
|
||||
};
|
||||
lootPos[] = {{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}};
|
||||
lootPosSmall[] = {{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}};
|
||||
zedPos[] = {{1.81738,0.794922,-1.99442},{-1.7959,1.10742,-1.99442},{-6.54102,1.04688,-1.99442}};
|
||||
};
|
||||
class land_smd_dum_istan4: Residential {
|
||||
@@ -788,12 +735,8 @@ class land_smd_dum_istan4: Residential {
|
||||
zedPos[] = {{0.323242,5.66113,-6.38088}};
|
||||
};
|
||||
class land_smd_dum_olez_istan2_open2: Residential {
|
||||
lootPos[] = {
|
||||
{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}
|
||||
};
|
||||
lootPos[] = {{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}};
|
||||
lootPosSmall[] = {{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}};
|
||||
zedPos[] = {{5.4502,-3.21729,0.207455}};
|
||||
};
|
||||
class land_panelova3: Residential {
|
||||
@@ -801,7 +744,6 @@ class land_panelova3: Residential {
|
||||
};
|
||||
class land_vysoky2: Residential { // multi-story cement apt buildings. no room access
|
||||
zedPos[] = {{-0.219727,2.5332,13.2833}};
|
||||
//lootPos[] = {{-0.219727,2.5332,13.2833},{-1.83179,7.09766,13.2833},{-7.15039,-8.02441,13.2833},{4.60986,-8.9209,13.2833},{12.3555,5.91992,13.2833}};
|
||||
lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
|
||||
};
|
||||
class land_vysoky1: Residential {
|
||||
@@ -815,7 +757,6 @@ class land_hotel_p1: Residential {
|
||||
};
|
||||
class land_dlouhy1: Residential { // multi-story cement apt buildings. some room access
|
||||
zedPos[] = {{-3.36914,7.95166,-4.95796},{-3.00684,-1.46973,-9.47917}};
|
||||
//lootPos[] = {{-3.36914,7.95166,-4.95796},{-4.4248,-1.81055,-4.96283},{25.0264,-1.64648,-4.96281},{25.6738,8.21387,-4.95789},{15.626,11.2983,-4.95636},{6.11328,6.86816,-9.48532}, {-13.5742,-1.67822,-9.47203}, {-3.00684,-1.46973,-9.47917}};
|
||||
lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
|
||||
};
|
||||
class land_dlouhy2: Residential {
|
||||
@@ -831,21 +772,15 @@ class Land_hut_old01: Residential {
|
||||
|
||||
class Land_ruin_01_PMC : Residential
|
||||
{
|
||||
lootPos[] = {{-2.57568,2.16443,-1.76358},
|
||||
{-2.64172,-2.50488,-1.76358},
|
||||
{0.851563,1.67505,-1.76358}};
|
||||
lootPos[] = {{-2.57568,2.16443,-1.76358},{-2.64172,-2.50488,-1.76358},{0.851563,1.67505,-1.76358}};
|
||||
};
|
||||
class Land_Ruin_Cowshed_a_PMC : Residential
|
||||
{
|
||||
lootPos[] = {{-3.573,2.80774,-2.31227},
|
||||
{8.85077,-2.67871,-2.46388},
|
||||
{-2.83069,-5.90613,-2.46388},
|
||||
{8.89893,-5.66711,-2.46388}};
|
||||
lootPos[] = {{-3.573,2.80774,-2.31227},{8.85077,-2.67871,-2.46388},{-2.83069,-5.90613,-2.46388},{8.89893,-5.66711,-2.46388}};
|
||||
};
|
||||
class Land_Ruin_Cowshed_b_PMC : Residential
|
||||
{
|
||||
lootPos[] = {{10.4032,2.35046,-3.14048},
|
||||
{2.99207,-3.36682,-3.13994}};
|
||||
lootPos[] = {{10.4032,2.35046,-3.14048},{2.99207,-3.36682,-3.13994}};
|
||||
};
|
||||
class Land_Ruin_Cowshed_c_PMC : Residential
|
||||
{
|
||||
@@ -853,66 +788,38 @@ class Land_Ruin_Cowshed_c_PMC : Residential
|
||||
};
|
||||
class Land_majak_podesta: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-1.22461,-2.17969,2.28329},
|
||||
{1.14844,-2.9707,2.28329}};
|
||||
lootPos[] = {{-1.22461,-2.17969,2.28329},{1.14844,-2.9707,2.28329}};
|
||||
};
|
||||
class land_nasypka: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-1.46045,-0.168945,6.56824}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-1.58691,0.717285,6.56824}
|
||||
};
|
||||
lootPos[] = {{-1.46045,-0.168945,6.56824}};
|
||||
lootPosSmall[] = {{-1.58691,0.717285,6.56824}};
|
||||
zedPos[] = {{1.50659,-0.027832,-5.55527}};
|
||||
};
|
||||
class land_dum_istan3: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-8.4917,-0.922363,0.585144},
|
||||
{5.97852,1.38037,0.585148},
|
||||
{3.55176,-5.42822,0.58514},
|
||||
{-2.33105,3.74805,-2.67237}};
|
||||
lootPos[] = {{-8.4917,-0.922363,0.585144},{5.97852,1.38037,0.585148},{3.55176,-5.42822,0.58514},{-2.33105,3.74805,-2.67237}};
|
||||
};
|
||||
class land_house_y: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-0.570313,-5.21387,-1.40696},
|
||||
{-5.15625,-5.32275,-1.40696},
|
||||
{2.34766,4.9917,-1.40696}};
|
||||
lootPos[] = {{-0.570313,-5.21387,-1.40696},{-5.15625,-5.32275,-1.40696},{2.34766,4.9917,-1.40696}};
|
||||
};
|
||||
class land_dum_istan4_inverse: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-2.77246,-1.72949,-4.33588},
|
||||
{5.30176,5.76563,-7.28588},
|
||||
{-0.282227,5.89746,-7.28588},
|
||||
{-6.5918,5.96973,-7.28588}};
|
||||
lootPos[] = {{-2.77246,-1.72949,-4.33588},{5.30176,5.76563,-7.28588},{-0.282227,5.89746,-7.28588},{-6.5918,5.96973,-7.28588}};
|
||||
};
|
||||
class Land_duala_mini: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-1.37207,2.25488,-2.74846},
|
||||
{-3.43457,-2.04932,-2.74846},
|
||||
{3.82959,0.034668,-2.74846},
|
||||
{3.79102,-2.25977,-2.74846}};
|
||||
lootPos[] = {{-1.37207,2.25488,-2.74846},{-3.43457,-2.04932,-2.74846},{3.82959,0.034668,-2.74846},{3.79102,-2.25977,-2.74846}};
|
||||
};
|
||||
|
||||
class land_dum_istan2b: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-6.44531,-5.13037,3.80019},
|
||||
{-6.71777,2.81592,3.80019},
|
||||
{ 3.33887,-0.539307,0.822979},
|
||||
{-0.506836,-2.2229,0.822979},
|
||||
{-3.93457,2.11401,-2.29981}};
|
||||
lootPos[] = {{-6.44531,-5.13037,3.80019},{-6.71777,2.81592,3.80019},{ 3.33887,-0.539307,0.822979},{-0.506836,-2.2229,0.822979},{-3.93457,2.11401,-2.29981}};
|
||||
};
|
||||
class land_hut01: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 0.304749,-0.543213,-0.448339 },
|
||||
{ 0.885254,2.90747,-0.44834 }};
|
||||
lootPos[] = {{ 0.304749,-0.543213,-0.448339 },{ 0.885254,2.90747,-0.44834 }};
|
||||
};
|
||||
|
||||
class land_housev2_05: Residential
|
||||
@@ -921,92 +828,46 @@ class land_housev2_05: Residential
|
||||
};
|
||||
class land_hut02: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -0.498901,2.974,-0.445764 },
|
||||
{ -1.07245,-0.756958,-0.445764 }};
|
||||
lootPos[] = {{ -0.498901,2.974,-0.445764 },{ -1.07245,-0.756958,-0.445764 }};
|
||||
};
|
||||
class land_hut04: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -1.07227,-0.354492,-0.437198 },
|
||||
{ 0.939697,2.78271,-0.437198 }};
|
||||
lootPos[] = {{ -1.07227,-0.354492,-0.437198 },{ 0.939697,2.78271,-0.437198 }};
|
||||
};
|
||||
class land_mbg_killhouse_4: Residential { // cement 2 story
|
||||
//lootPos[] = {{2.97949,2.16211,-3.84318},{6.88184,-3.24219,-3.84317},{-3.87012,5.46484,-3.84317},{0.474609,-5.08398,-0.543175},{6.9248,2.49219,-0.543175},{-2.39063,-0.128906,-0.543179}};
|
||||
lootPos[] = {
|
||||
{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}
|
||||
};
|
||||
//zedPos[] = {{2.97949,2.16211,-3.84318},{-3.87012,5.46484,-3.84317},{6.9248,2.49219,-0.543175}};
|
||||
lootPos[] = {{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}};
|
||||
lootPosSmall[] = {{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}};
|
||||
zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}};
|
||||
};
|
||||
class Land_House_C_10_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}
|
||||
};
|
||||
lootPos[] = {{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}};
|
||||
lootPosSmall[] = {{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}};
|
||||
zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
|
||||
};
|
||||
class Land_House_L_6_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 5.51416,-0.64624,-1.509 },
|
||||
{ 1.1626,1.93677,-1.5399 },
|
||||
{ 4.20996,1.62158,1.28101 },
|
||||
{ 3.15381,-2.12427,1.28099 },
|
||||
{ -3.74268,-2.23193,-1.53738 }};
|
||||
lootPos[] = {{ 5.51416,-0.64624,-1.509 },{ 1.1626,1.93677,-1.5399 },{ 4.20996,1.62158,1.28101 },{ 3.15381,-2.12427,1.28099 },{ -3.74268,-2.23193,-1.53738 }};
|
||||
};
|
||||
class Land_House_K_5_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -2.40381,1.90674,1.51889 },
|
||||
{ -5.96777,0.826416,0.710116 },
|
||||
{ -3.05811,4.05676,1.52165 },
|
||||
{ 1.29199,1.85913,1.54825 },
|
||||
{ 4.40381,3.96619,2.26365 },
|
||||
{ 4.17725,0.271484,2.4009 },
|
||||
{ 1.30908,1.50195,1.55225 }};
|
||||
lootPos[] = {{ -2.40381,1.90674,1.51889 },{ -5.96777,0.826416,0.710116 },{ -3.05811,4.05676,1.52165 },{ 1.29199,1.85913,1.54825 },{ 4.40381,3.96619,2.26365 },{ 4.17725,0.271484,2.4009 },{ 1.30908,1.50195,1.55225 }};
|
||||
};
|
||||
class Land_House_L_3_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -5.59863,-0.384766,-0.173644 },
|
||||
{ -5.23425,2.49609,-0.22691 },
|
||||
{ 0.75769,2.95508,-0.222477 },
|
||||
{ -0.387817,0.0234375,-0.222477 },
|
||||
{ 2.11365,2.99512,-0.222477 }};
|
||||
lootPos[] = {{ -5.59863,-0.384766,-0.173644 },{ -5.23425,2.49609,-0.22691 },{ 0.75769,2.95508,-0.222477 },{ -0.387817,0.0234375,-0.222477 },{ 2.11365,2.99512,-0.222477 }};
|
||||
};
|
||||
class Land_House_L_4_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -3.34961,-0.487122,-1.33058 },
|
||||
{ -6.60547,0.131348,-1.29852 },
|
||||
{ -0.385742,-0.0551758,-1.34066 },
|
||||
{ -0.209961,3.14941,-1.253 },
|
||||
{ 3.47559,0.370972,-1.05766 },
|
||||
{ 5.41992,3.25671,-1.01435 }};
|
||||
lootPos[] = {{ -3.34961,-0.487122,-1.33058 },{ -6.60547,0.131348,-1.29852 },{ -0.385742,-0.0551758,-1.34066 },{ -0.209961,3.14941,-1.253 },{ 3.47559,0.370972,-1.05766 },{ 5.41992,3.25671,-1.01435 }};
|
||||
};
|
||||
class Land_House_L_9_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 4.4043,0.311035,-0.621445 },
|
||||
{ -2.23584,1.68604,-0.542923 },
|
||||
{ 4.0918,0.924805,2.60419}};
|
||||
lootPos[] = {{ 4.4043,0.311035,-0.621445 },{ -2.23584,1.68604,-0.542923 },{ 4.0918,0.924805,2.60419}};
|
||||
};
|
||||
class Land_House_L_8_EP1: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 0.662598,5.04395,-1.01205 },
|
||||
{ 0.73291,2.59424,-1.01574 },
|
||||
{ 4.73828,3.56836,-0.773781 },
|
||||
{ 3.76758,3.67578,1.73622 },
|
||||
{ -2.51514,-2.19971,-1.55013 },
|
||||
{ -2.51514,-2.19971,-1.55013 }};
|
||||
lootPos[] = {{ 0.662598,5.04395,-1.01205 },{ 0.73291,2.59424,-1.01574 },{ 4.73828,3.56836,-0.773781 },{ 3.76758,3.67578,1.73622 },{ -2.51514,-2.19971,-1.55013 },{ -2.51514,-2.19971,-1.55013 }};
|
||||
};
|
||||
class Land_ibrhotel: Residential
|
||||
{
|
||||
@@ -1077,12 +938,7 @@ class Land_ibrhotel: Residential
|
||||
};
|
||||
class Land_MBG_Shanty_BIG: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -29.8752,-15.8057,2.99997 },
|
||||
{ 23.4097,11.5024,24.9672 },
|
||||
{ -29.345,-16.7568,3.04013 },
|
||||
{ 23.2319,11.6201,27.9672 },
|
||||
{ -33.3779,-11.3564,5.81198 }};
|
||||
lootPos[] = {{ -29.8752,-15.8057,2.99997 },{ 23.4097,11.5024,24.9672 },{ -29.345,-16.7568,3.04013 },{ 23.2319,11.6201,27.9672 },{ -33.3779,-11.3564,5.81198 }};
|
||||
};
|
||||
|
||||
class Land_Shed_W03_EP1: Residential
|
||||
|
||||
@@ -44,7 +44,6 @@ class MAP_sara_domek_vilka_ruins: ResidentialRuins {
|
||||
};
|
||||
|
||||
class Land_ruin_01: ResidentialRuins {
|
||||
//lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
|
||||
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
|
||||
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
|
||||
};
|
||||
|
||||
@@ -9,17 +9,12 @@ class FarmRoaming : Farm
|
||||
zombieChance = 0.4;
|
||||
maxRoaming = 2;
|
||||
};
|
||||
|
||||
class Land_Shed_W03 : HouseRoaming {};
|
||||
class Land_HouseV_2T1 : HouseRoaming {};
|
||||
class Land_HouseV_3I2 : HouseRoaming {};
|
||||
class land_housev_3i3: HouseRoaming {
|
||||
lootPos[] = {
|
||||
{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}
|
||||
};
|
||||
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
|
||||
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
|
||||
zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
|
||||
};
|
||||
class Land_HouseBlock_A1_2 : HouseRoaming {};
|
||||
@@ -36,24 +31,18 @@ class Land_HouseBlock_B4: HouseRoaming{
|
||||
};
|
||||
class Land_HouseBlock_C2 : HouseRoaming {};
|
||||
class Land_HouseBlock_C3 : HouseRoaming {};
|
||||
class Land_HouseBlock_C4 : HouseRoaming {};
|
||||
class Land_HouseBlock_C4 : HouseRoaming {
|
||||
zedPos[] = {{1.54199,3.79883,-4.57855},{-1.8208,-1.80664,-4.57855},{1.72363,-1.67188,-4.5746},{-2.75586,-3.64844,-4.57855},{-2.49805,4.07422,-4.57855}};
|
||||
lootPos[] = {{2.68457,3.71484,-5.46355},{-2.98145,3.95508,-5.46355},{-2.95117,-3.64258,-5.46355},{-2.81152,-3.53125,-1.49755},{3.00293,-3.85156,-1.49755},{-1.76465,0.222656,-1.48755}};
|
||||
lootPosSmall[] = {{-3.30518,-1.75488,-4.77355},{2.38623,-0.0947266,-4.5696},{-2.56396,-1.65137,-1.05755},{0.203613,-1.61328,-0.907551},{1.9502,-3.79883,-4.6796},{-1.77246,2.92285,-1.48755},{2.42285,1.17822,-4.75355}};
|
||||
};
|
||||
class Land_HouseBlock_C5 : HouseRoaming {};
|
||||
class Land_Misc_Cargo1D : HouseRoaming {};
|
||||
class Land_Ind_Shed_01_end : HouseRoaming {};
|
||||
|
||||
class Land_A_statue01 : HouseRoaming
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"zZombie_Base",
|
||||
"zZombie_Base",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_soldier",
|
||||
"z_soldier_heavy",
|
||||
"z_policeman"
|
||||
};
|
||||
zombieClass[] ={"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
|
||||
minRoaming = 2;
|
||||
maxRoaming = 8;
|
||||
};
|
||||
@@ -73,14 +62,12 @@ class GraveCrossHelmet : Military
|
||||
|
||||
class Land_Dam_Conc_20 : HouseRoaming
|
||||
{
|
||||
//lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
|
||||
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
|
||||
class Land_Misc_Scaffolding : HouseRoaming
|
||||
{
|
||||
//lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
|
||||
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
|
||||
};
|
||||
// DAYZ AMP More buildings (DZE ADDED)
|
||||
|
||||
@@ -7,12 +7,13 @@ class Supermarket : Default
|
||||
zombieClass[] =
|
||||
{
|
||||
"zZombie_Base",
|
||||
"zZombie_Base",
|
||||
"z_hunter",
|
||||
"z_teacher",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3",
|
||||
"z_new_villager2",
|
||||
"z_new_villager3",
|
||||
"z_new_villager4",
|
||||
"z_citizen1",
|
||||
"z_citizen2",
|
||||
"z_citizen3",
|
||||
@@ -30,7 +31,32 @@ class Supermarket : Default
|
||||
"z_rocker3",
|
||||
"z_rocker4",
|
||||
"z_assistant",
|
||||
"z_pilot"
|
||||
"z_pilot",
|
||||
"z_firefighter1",
|
||||
"z_firefighter2",
|
||||
"z_firefighter3",
|
||||
"z_firefighter4",
|
||||
"z_firefighter5",
|
||||
"z_postman1",
|
||||
"z_postman2",
|
||||
"z_postman3",
|
||||
"z_postman4",
|
||||
"z_assistant",
|
||||
"z_gardener",
|
||||
"z_civilian1",
|
||||
"z_civilian3",
|
||||
"z_civilian5",
|
||||
"z_civilian7",
|
||||
"z_civilian9",
|
||||
"z_civilian11",
|
||||
"z_civilian13",
|
||||
"z_civilian15",
|
||||
"z_prisoner1",
|
||||
"z_prisoner2",
|
||||
"z_prisoner3",
|
||||
"z_mafiaboss",
|
||||
"z_dealer",
|
||||
"z_suit6"
|
||||
};
|
||||
lootGroup = Supermarket;
|
||||
};
|
||||
@@ -39,7 +65,6 @@ class Land_A_GeneralStore_01a : Supermarket
|
||||
{
|
||||
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
|
||||
lootPos[] = {
|
||||
//{-6.93237,1.07617,-1.2016},{-7.29565,-2.68164,-1.20148},{-3.41382,-4.39063,-1.20172},{-1.28857,-2.57715,-1.20135},{0.902344,-4.36133,-1.20178},{3.27588,-3.48242,-1.2016},{7.53394,-2.70117,-1.20172},{13.9651,-4.50293,-1.20172},{10.2612,0.111328,-1.2016},{10.5864,-3.84277,-1.20148},{7.84424,-0.136719,-1.2016},{3.5752,0.0361328,-1.2016},{-0.370605,5.17871,-1.20154},{4.77783,5.57617,-1.20148},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{7.36304,3.00781,-1.20172},{1.93018,2.17285,-1.2016},{-3.82788,5.33203,-1.2016},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135},{3.72729,8.36133,-1.2016},{9.84009,8.33984,-1.20148},{-2.90942,1.32031,-1.2016},
|
||||
{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
@@ -51,7 +76,6 @@ class Land_A_GeneralStore_01 : Supermarket
|
||||
{
|
||||
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
|
||||
lootPos[] = {
|
||||
//{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148},
|
||||
{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
|
||||
@@ -7,11 +7,9 @@
|
||||
#include "Groups\Buildings\Hunting.hpp"
|
||||
#include "Groups\Buildings\Industrial.hpp"
|
||||
#include "Groups\Buildings\Military.hpp"
|
||||
#include "Groups\Buildings\MilitaryIndustrial.hpp"
|
||||
#include "Groups\Buildings\Office.hpp"
|
||||
//#include "Groups\Buildings\Powerlines.hpp"
|
||||
#include "Groups\Buildings\Residential.hpp"
|
||||
#include "Groups\Buildings\ResidentialRuins.hpp"
|
||||
#include "Groups\Buildings\Supermarket.hpp"
|
||||
#include "Groups\Buildings\Toilet.hpp"
|
||||
#include "Groups\Buildings\Hangar.hpp"
|
||||
#include "Groups\Buildings\DZE_Other.hpp"
|
||||
@@ -3,30 +3,7 @@
|
||||
class CfgLoot
|
||||
{
|
||||
class Groups
|
||||
{
|
||||
//Not renamed yet
|
||||
#define DZ_BP_VestPouch DZ_Czech_Vest_Pouch
|
||||
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
|
||||
#define DZ_BP_Assault DZ_Assault_Pack_EP1
|
||||
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
|
||||
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
|
||||
#define DZ_BP_British DZ_British_ACU
|
||||
#define DZ_BP_Czech DZ_CivilBackpack_EP1
|
||||
#define DZ_BP_Coyote DZ_Backpack_EP1
|
||||
|
||||
#define ItemBloodbagAPos bloodBagAPOS
|
||||
#define ItemBloodbagANeg bloodBagANEG
|
||||
#define ItemBloodbagBPos bloodBagBPOS
|
||||
#define ItemBloodbagBNeg bloodBagBNEG
|
||||
#define ItemBloodbagABPos bloodBagABPOS
|
||||
#define ItemBloodbagABNeg bloodBagABNEG
|
||||
#define ItemBloodbagOPos bloodBagOPOS
|
||||
#define ItemBloodbagONeg bloodBagONEG
|
||||
|
||||
#define ItemBloodTester bloodTester
|
||||
#define ItemTransfusionKit transfusionKit
|
||||
#define ItemBloodbagEmpty emptyBloodBag
|
||||
|
||||
{
|
||||
// General groups
|
||||
#include "Groups\Ammo.hpp"
|
||||
#include "Groups\AmmoBox.hpp"
|
||||
@@ -38,11 +15,13 @@ class CfgLoot
|
||||
#include "Groups\ConsumableItems.hpp"
|
||||
#include "Groups\Fuel.hpp"
|
||||
#include "Groups\Parts.hpp"
|
||||
//DZE
|
||||
#include "Groups\Weapons.hpp"
|
||||
#include "Groups\Clothes.hpp"
|
||||
#include "Groups\Backpacks.hpp"
|
||||
#include "Groups\Wrecks.hpp"
|
||||
#include "Groups\Vanilla.hpp"
|
||||
#include "Groups\Tools.hpp"
|
||||
#include "Groups\Documents.hpp"
|
||||
|
||||
// Points of interest
|
||||
#include "Groups\CrashSite.hpp"
|
||||
@@ -61,7 +40,7 @@ class CfgLoot
|
||||
#include "Groups\Zombies\Suit.hpp" //DZE
|
||||
#include "Groups\Zombies\Doctor.hpp" //DZE
|
||||
#include "Groups\Zombies\Pilot.hpp" //DZE
|
||||
//New 1.0.6.3
|
||||
//New 1.0.7
|
||||
#include "Groups\Zombies\Bodyguard.hpp" //DZE
|
||||
#include "Groups\Zombies\Crewman.hpp" //DZE
|
||||
#include "Groups\Zombies\Ghillie.hpp" //DZE
|
||||
@@ -70,29 +49,16 @@ class CfgLoot
|
||||
#include "Groups\Zombies\Rebels.hpp" //DZE
|
||||
#include "Groups\Zombies\Rocker.hpp" //DZE
|
||||
#include "Groups\Zombies\SpecialForces.hpp" //DZE
|
||||
|
||||
|
||||
#undef DZ_BP_VestPouch
|
||||
#undef DZ_BP_Patrol
|
||||
#undef DZ_BP_Assault
|
||||
#undef DZ_BP_Survival
|
||||
#undef DZ_BP_Alice
|
||||
#undef DZ_BP_British
|
||||
#undef DZ_BP_Czech
|
||||
#undef DZ_BP_Coyote
|
||||
|
||||
#undef ItemBloodbagAPos
|
||||
#undef ItemBloodbagANeg
|
||||
#undef ItemBloodbagBPos
|
||||
#undef ItemBloodbagBNeg
|
||||
#undef ItemBloodbagABPos
|
||||
#undef ItemBloodbagABNeg
|
||||
#undef ItemBloodbagOPos
|
||||
#undef ItemBloodbagONeg
|
||||
|
||||
#undef ItemBloodTester
|
||||
#undef ItemTransfusionKit
|
||||
#undef ItemBloodbagEmpty
|
||||
#include "Groups\Zombies\Firefighter.hpp" //DZE
|
||||
#include "Groups\Zombies\Postman.hpp" //DZE
|
||||
#include "Groups\Zombies\Teacher.hpp" //DZE
|
||||
#include "Groups\Zombies\Gardener.hpp" //DZE
|
||||
#include "Groups\Zombies\Stalker.hpp" //DZE
|
||||
#include "Groups\Zombies\Apo.hpp" //DZE
|
||||
#include "Groups\Zombies\DrugDealer.hpp" //DZE
|
||||
#include "Groups\Zombies\Prisoner.hpp" //DZE
|
||||
#include "Groups\Zombies\Hero.hpp" //DZE
|
||||
#include "Groups\Zombies\Bandit.hpp" //DZE
|
||||
};
|
||||
|
||||
class Buildings
|
||||
@@ -102,6 +68,8 @@ class CfgLoot
|
||||
zombieChance = 0.2;
|
||||
minRoaming = 0;
|
||||
maxRoaming = 2;
|
||||
fixWaterPos = 0; // Add fixWaterPos = 1; to the building class that have floating loot if the building is over water.
|
||||
|
||||
zombieClass[] =
|
||||
{
|
||||
// "zZombie_Base",
|
||||
@@ -126,4 +94,4 @@ class CfgLoot
|
||||
// Buildings
|
||||
#include "CfgBuildingPos.hpp"
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,350 +1,238 @@
|
||||
AmmoCivilian[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 4, 6Rnd_45ACP},
|
||||
{Loot_MAGAZINE, 1, 8Rnd_9x18_MakarovSD},
|
||||
|
||||
//Rifles
|
||||
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
|
||||
//Shotgun
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
|
||||
{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
|
||||
};
|
||||
militaryVehicleAmmo[] = { //DZE
|
||||
{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134},
|
||||
{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
|
||||
{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM},
|
||||
{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
|
||||
};
|
||||
AmmoMilitaryLow[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 2.5, 8Rnd_9x18_MakarovSD},
|
||||
{Loot_MAGAZINE, 4, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 2, 15Rnd_9x19_M9SD},
|
||||
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 1.5, 17Rnd_9x19_glock17SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 4, 30Rnd_9x19_UZI},
|
||||
// {Loot_MAGAZINE, 1, 30Rnd_9x19_UZI_SD},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_9x19_MP5SD},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
{Loot_MAGAZINE, 3, 64Rnd_9x19_SD_Bizon},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 50Rnd_762x54_UK59},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 6, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 5, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 5, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
|
||||
|
||||
//DZE
|
||||
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
|
||||
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_Pellets},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_74Slug},
|
||||
// {Loot_MAGAZINE, 3, 20Rnd_B_AA12_HE},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 5, SmokeShell},
|
||||
{Loot_MAGAZINE, 5, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 5, SmokeShellGreen}
|
||||
};
|
||||
|
||||
AmmoMilitaryHigh[] =
|
||||
{
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 5, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_Pellets},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_74Slug},
|
||||
// {Loot_MAGAZINE, 5, 20Rnd_B_AA12_HE},
|
||||
|
||||
//Battle rifles
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 4, 50Rnd_762x54_UK59},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
|
||||
|
||||
//DZE
|
||||
{Loot_MAGAZINE, 6, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 7, 20Rnd_B_765x17_Ball},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_West}
|
||||
};
|
||||
|
||||
//TODO: Chernarussian ammo groups (building loot)
|
||||
/*AmmoCZLow[] =
|
||||
{
|
||||
};
|
||||
|
||||
AmmoCZHigh[] =
|
||||
{
|
||||
};*/
|
||||
|
||||
AmmoRU[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 5, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_Smoke_GP25},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, SmokeShell},
|
||||
{Loot_MAGAZINE, 2, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 2, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East}
|
||||
};
|
||||
|
||||
AmmoUS[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
|
||||
//Battle rifles
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, SmokeShell},
|
||||
{Loot_MAGAZINE, 2, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 2, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West}
|
||||
};
|
||||
|
||||
AmmoEU[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_Stanag},
|
||||
|
||||
//Battle rifles
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, SmokeShell},
|
||||
{Loot_MAGAZINE, 2, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 2, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West}
|
||||
};
|
||||
|
||||
AmmoUN[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 3, 8Rnd_9x18_MakarovSD},
|
||||
{Loot_MAGAZINE, 5, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 3, 15Rnd_9x19_M9SD},
|
||||
{Loot_MAGAZINE, 5, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 5, 75Rnd_545x39_RPK},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 2, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 2, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_GP25},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 3, SmokeShell},
|
||||
{Loot_MAGAZINE, 3, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 3, SmokeShellGreen}
|
||||
};
|
||||
|
||||
//DZE
|
||||
sniperriflesammo[] = {
|
||||
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
|
||||
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
|
||||
};
|
||||
assaultrifleammo[] = {
|
||||
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 6, 20Rnd_762x51_B_SCAR}
|
||||
};
|
||||
machinegunammo[] = {
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
|
||||
};
|
||||
machinegunammoexpl[] = {
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, MAAWS_HEAT},
|
||||
{Loot_MAGAZINE, 2, PipeBomb}
|
||||
};
|
||||
// Ammo is organized in matching groups US,RU,CZ,EU, and Residential.
|
||||
// 45Rnd_545x39_RPK removed due to 1.64 patch
|
||||
|
||||
AmmoCivilian[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 7, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 3, 32Rnd_9x19_TEC9},
|
||||
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 1, 7Rnd_50AE_Deagle},
|
||||
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
|
||||
{Loot_MAGAZINE, 1, 6Rnd_44Magnum},
|
||||
{Loot_MAGAZINE, 1, 6Rnd_357Magnum},
|
||||
|
||||
// Rifles
|
||||
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
|
||||
// Shotgun
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Slug},
|
||||
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Slug}
|
||||
};
|
||||
|
||||
militaryVehicleAmmo[] = { //DZE
|
||||
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
|
||||
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
|
||||
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
|
||||
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
|
||||
};
|
||||
|
||||
// This ammo spawns on zombies near military buildings
|
||||
AmmoMilitaryZed[] = {
|
||||
{Loot_GROUP, 1, AmmoCZ},
|
||||
{Loot_GROUP, 1, AmmoRU},
|
||||
{Loot_GROUP, 1, AmmoUS},
|
||||
{Loot_GROUP, 1, AmmoEU}
|
||||
};
|
||||
|
||||
AmmoCZ[] = {
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
|
||||
|
||||
// Shotgun
|
||||
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_74Slug},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_Pellets},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5SD},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
|
||||
{Loot_MAGAZINE, 3, 70Rnd_9x19_M31},
|
||||
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 5, 13Rnd_9x19_BHP},
|
||||
{Loot_MAGAZINE, 5, 18Rnd_9x19_Phantom},
|
||||
{Loot_MAGAZINE, 5, 18Rnd_9x19_PhantomSD},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_762x39_SA58},
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010},
|
||||
|
||||
// Machine gun
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
|
||||
};
|
||||
|
||||
AmmoRU[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 8, 8Rnd_762x25_TT33},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x18_APS},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x18_APSSD},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_RK95},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_762x39_RK95SD},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_Groza1},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_762x39_Groza1SD},
|
||||
{Loot_MAGAZINE, 10, 20Rnd_9x39_Groza9},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x39_Groza9SD},
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
|
||||
{Loot_MAGAZINE, 1, 3rnd_Anzio_20x102mm},
|
||||
|
||||
// Machine guns
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
|
||||
// Grenade launchers
|
||||
{Loot_MAGAZINE, 2, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 2, 1Rnd_Smoke_GP25},
|
||||
|
||||
// Hand grenades
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_East}
|
||||
};
|
||||
|
||||
AmmoUS[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22SD},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
|
||||
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911SD},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI_SD},
|
||||
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISS},
|
||||
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISSSD},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 6, 30Rnd_6x35_KAC},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 6, ACR_30Rnd_680x43},
|
||||
{Loot_MAGAZINE, 4, ACR_30Rnd_680x43_SD},
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
|
||||
{Loot_MAGAZINE, 1, 7Rnd_86x70_MSR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMRSD},
|
||||
|
||||
// Machine guns
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
|
||||
|
||||
// Grenade launchers
|
||||
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_SmokeRed_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_SmokeGreen_M203},
|
||||
|
||||
// Hand grenades
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_West}
|
||||
};
|
||||
|
||||
AmmoEU[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 8, 7Rnd_9x17_PPK},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x19_P38},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_P226},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x19_M93R},
|
||||
{Loot_MAGAZINE, 8, 33Rnd_9x19_G18},
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
|
||||
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USP},
|
||||
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USPSD},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMP},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMPSD},
|
||||
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMP},
|
||||
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD},
|
||||
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90},
|
||||
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
|
||||
{Loot_MAGAZINE, 6, 32Rnd_9x19_STEN},
|
||||
{Loot_MAGAZINE, 6, 32Rnd_9x19_MAT49},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_Aug},
|
||||
|
||||
// Battle rifles
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_G3},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
|
||||
|
||||
//Sniper rifle
|
||||
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
|
||||
{Loot_MAGAZINE, 1, 10Rnd_86x70_MRAD},
|
||||
|
||||
// Machine guns
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_SmokeYellow_M203},
|
||||
|
||||
// Hand grenades
|
||||
{Loot_MAGAZINE, 1, SmokeShellYellow},
|
||||
{Loot_MAGAZINE, 1, SmokeShellBlue},
|
||||
{Loot_MAGAZINE, 1, SmokeShellOrange},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_West}
|
||||
};
|
||||
|
||||
|
||||
@@ -1,106 +1,163 @@
|
||||
//5.45x39mm
|
||||
AmmoBoxRU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x39mm
|
||||
AmmoBoxRU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x54Rmm
|
||||
AmmoBoxRU3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxUS1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 14, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm
|
||||
AmmoBoxUS2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxEU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 14, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm
|
||||
AmmoBoxEU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 4, 5Rnd_86x70_L115A1}
|
||||
};
|
||||
|
||||
//7.62x39mm
|
||||
AmmoBoxCZ1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x54Rmm
|
||||
AmmoBoxCZ2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
|
||||
};
|
||||
|
||||
//GP-25
|
||||
AmmoBoxRU4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 0.5, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 0.5, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
|
||||
};
|
||||
|
||||
//M203
|
||||
AmmoBoxUS3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 0.5, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 0.5, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxRU5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 0.1, PipeBomb}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxUS4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 0.3, PipeBomb}
|
||||
};
|
||||
//5.45x39mm
|
||||
AmmoBoxRU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x39mm
|
||||
AmmoBoxRU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x54Rmm
|
||||
AmmoBoxRU3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
|
||||
};
|
||||
|
||||
//GP-25
|
||||
AmmoBoxRU4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxRU5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen}
|
||||
};
|
||||
|
||||
//7.62x39Rmm RK95, Groza
|
||||
AmmoBoxRU6[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_RK95},
|
||||
{Loot_MAGAZINE, 1, 30Rnd_762x39_RK95SD},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_Groza1},
|
||||
{Loot_MAGAZINE, 1, 30Rnd_762x39_Groza1SD}
|
||||
};
|
||||
|
||||
//9x39mm Groza, VSS VaL
|
||||
AmmoBoxRU7[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 6, 20Rnd_9x39_Groza9},
|
||||
{Loot_MAGAZINE, 2, 20Rnd_9x39_Groza9SD},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_9x39_SP5_VSS}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxUS1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm
|
||||
AmmoBoxUS2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
//M203
|
||||
AmmoBoxUS3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxUS4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen}
|
||||
};
|
||||
|
||||
//6.80x43mm
|
||||
AmmoBoxUS5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ACR_30Rnd_680x43},
|
||||
{Loot_MAGAZINE, 1, ACR_30Rnd_680x43_SD}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxEU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm and .338 Lapua
|
||||
AmmoBoxEU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_86x70_L115A1}
|
||||
};
|
||||
|
||||
// L85 and 7.62x51 LMG
|
||||
AmmoBoxEU3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
// Aug and 7.62x51
|
||||
AmmoBoxEU4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Aug},
|
||||
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_762x51_G3}
|
||||
};
|
||||
|
||||
// P90, UMP
|
||||
AmmoBoxEU5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 50Rnd_57x28_P90},
|
||||
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
|
||||
{Loot_MAGAZINE, 10, 25Rnd_45ACP_UMP},
|
||||
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD}
|
||||
};
|
||||
|
||||
// Assault Rifles
|
||||
AmmoBoxCZ1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 1, 30Rnd_556x45_G36SD}
|
||||
};
|
||||
|
||||
// Machine Guns
|
||||
AmmoBoxCZ2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_9x19_EVO},
|
||||
{Loot_MAGAZINE, 2, 20Rnd_9x19_EVOSD}
|
||||
};
|
||||
|
||||
//Sniper Rifle
|
||||
AmmoBoxCZ3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR}
|
||||
};
|
||||
|
||||
|
||||
@@ -1,32 +1,68 @@
|
||||
AttachmentsGeneric[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, Attachment_BELT},
|
||||
{Loot_MAGAZINE, 1, Attachment_SCOPED},
|
||||
{Loot_MAGAZINE, 2, Attachment_FL},
|
||||
{Loot_MAGAZINE, 2, Attachment_FL_Pist}
|
||||
};
|
||||
|
||||
AttachmentsEast[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, Attachment_Kobra},
|
||||
{Loot_MAGAZINE, 1, Attachment_PSO1},
|
||||
{Loot_MAGAZINE, 3, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup545},
|
||||
{Loot_MAGAZINE, 2, Attachment_GP25},
|
||||
{Loot_MAGAZINE, 2, Attachment_Ghillie},
|
||||
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
|
||||
};
|
||||
|
||||
AttachmentsWest[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1.5, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 0.5, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 3, Attachment_Ghillie},
|
||||
{Loot_MAGAZINE, 2, Attachment_M203},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup556},
|
||||
{Loot_MAGAZINE, 3, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 3, Attachment_SA58RIS},
|
||||
{Loot_MAGAZINE, 3, Attachment_MFL},
|
||||
{Loot_MAGAZINE, 3, Attachment_MFL_Pist}
|
||||
};
|
||||
// Attachments for Mosin, Rem870, M9, G17, and Makarov
|
||||
AttachmentsGeneric[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_BELT}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_SCOPED}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_FL}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9}
|
||||
};
|
||||
|
||||
// Attachments for Russian Guns
|
||||
AttachmentsRU[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_Kobra},
|
||||
{Loot_MAGAZINE, 1, Attachment_PSO1},
|
||||
{Loot_MAGAZINE, 1, Attachment_NSPU},
|
||||
{Loot_MAGAZINE, 1, Attachment_Ghillie_Desert},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup10},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup545},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup939},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup762},
|
||||
{Loot_MAGAZINE, 1, Attachment_GP25},
|
||||
{Loot_MAGAZINE, 1, Attachment_Ghillie}
|
||||
};
|
||||
|
||||
// Attachments for U.S. Guns
|
||||
AttachmentsUS[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 1, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 1, Attachment_Ghillie},
|
||||
{Loot_MAGAZINE, 1, Attachment_M203},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup68},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup556},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup10},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup45}
|
||||
};
|
||||
|
||||
// Attachments for European Guns
|
||||
AttachmentsEU[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 1, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 1, Attachment_ANPVS4},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup556},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup10},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup45},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup57},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup762},
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL},
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL_Pist} // G17 only
|
||||
};
|
||||
|
||||
// Attachments for SA58
|
||||
AttachmentsCZ[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 1, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 1, Attachment_SA58RIS},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL}
|
||||
};
|
||||
@@ -1,17 +1,59 @@
|
||||
backpacks[] = {
|
||||
{Loot_BACKPACK, 4, DZ_BP_Assault},
|
||||
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 4, DZ_TerminalPack_EP1},
|
||||
{Loot_BACKPACK, 3, DZ_BP_Alice},
|
||||
{Loot_BACKPACK, 3, DZ_BP_Survival},
|
||||
{Loot_BACKPACK, 3, DZ_CompactPack_EP1}
|
||||
{Loot_BACKPACK, 8, GymBag_Camo_DZE1},
|
||||
{Loot_BACKPACK, 8, GymBag_Green_DZE1},
|
||||
{Loot_BACKPACK, 6, School_Bag_DZE1},
|
||||
{Loot_BACKPACK, 5, Assault_Pack_DZE1},
|
||||
{Loot_BACKPACK, 6, Czech_Vest_Pouch_DZE1},
|
||||
{Loot_BACKPACK, 6, Patrol_Pack_DZE1},
|
||||
{Loot_BACKPACK, 4, TerminalPack_DZE1},
|
||||
{Loot_BACKPACK, 3, ALICE_Pack_DZE1},
|
||||
{Loot_BACKPACK, 2, TK_Assault_Pack_DZE1},
|
||||
{Loot_BACKPACK, 2, PartyPack_DZE1},
|
||||
{Loot_BACKPACK, 1, AirwavesPack_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_Camping_DZE1},
|
||||
{Loot_BACKPACK, 1, CoyoteBackpack_Camping_DZE1},
|
||||
{Loot_BACKPACK, 1, CompactPack_DZE1}
|
||||
};
|
||||
|
||||
CzechBackpacks[] = {
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_OD_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DES_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_3DES_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_WDL_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_MAR_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DMAR_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_UCP_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_6DES_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_TAK_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_NVG_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_BLK_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DPM_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_FIN_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_MTC_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_NOR_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_WIN_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_ATC_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_MTL_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_FTN_DZE1}
|
||||
};
|
||||
|
||||
CoyoteBackpacks[] = {
|
||||
{Loot_BACKPACK, 1, CoyoteBackpack_DZE1},
|
||||
{Loot_BACKPACK, 1, CoyoteBackpackDes_DZE1},
|
||||
{Loot_BACKPACK, 1, CoyoteBackpackWdl_DZE1}
|
||||
};
|
||||
|
||||
|
||||
militarybackpacks[] = {
|
||||
//{Loot_GROUP, 10, backpacks},
|
||||
{Loot_BACKPACK, 3, DZ_BP_British},
|
||||
{Loot_BACKPACK, 2, DZ_GunBag_EP1},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Czech},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Coyote},
|
||||
{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1}
|
||||
};
|
||||
{Loot_GROUP, 3, CzechBackpacks},
|
||||
{Loot_GROUP, 1, CoyoteBackpacks},
|
||||
{Loot_BACKPACK, 3, British_ACU_DZE1},
|
||||
{Loot_BACKPACK, 2, GunBag_DZE1},
|
||||
{Loot_BACKPACK, 1, LargeGunBag_DZE1},
|
||||
{Loot_BACKPACK, 3, TinyPack_DZE1},
|
||||
{Loot_BACKPACK, 3, NightPack_DZE1},
|
||||
{Loot_BACKPACK, 3, SurvivorPack_DZE1},
|
||||
{Loot_BACKPACK, 2, WandererBackpack_DZE1},
|
||||
{Loot_BACKPACK, 1, LegendBackpack_DZE1}
|
||||
};
|
||||
|
||||
@@ -1,36 +1,29 @@
|
||||
Castle[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 1, ItemKnife},
|
||||
{Loot_WEAPON, 1, ItemMap},
|
||||
{Loot_WEAPON, 1, ItemCompass},
|
||||
{Loot_WEAPON, 2, ItemFlashlight},
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
// {Loot_WEAPON, 2, ItemShovel},
|
||||
// {Loot_WEAPON, 1, ItemHatchet},
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
|
||||
|
||||
//Weapons
|
||||
{Loot_WEAPON, 2, Mosin_DZ},
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
|
||||
{Loot_MAGAZINE, 3, equip_rope},
|
||||
{Loot_MAGAZINE, 4, PartWoodPile},
|
||||
{Loot_MAGAZINE, 2, equip_Crossbow_Kit},
|
||||
{Loot_MAGAZINE, 2, equip_crossbow_stock},
|
||||
{Loot_MAGAZINE, 2, ItemComboLock},
|
||||
{Loot_MAGAZINE, 1, ItemTent},
|
||||
{Loot_MAGAZINE, 1, equip_tent_poles},
|
||||
{Loot_MAGAZINE, 1, forest_net_kit},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, Generic},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 5, Consumable}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,38 +1,35 @@
|
||||
Church[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemFlashlight},
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
|
||||
//Weapons
|
||||
{Loot_WEAPON, 3, M1911_DZ},
|
||||
{Loot_GROUP, 3, pistols},
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
//Items
|
||||
// {Loot_MAGAZINE, 1, equip_Crossbow_Kit}, //not functional yet
|
||||
{Loot_MAGAZINE, 4, ItemBookBible},
|
||||
{Loot_MAGAZINE, 2, equip_rag},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 5, VanillaSurvival},
|
||||
{Loot_GROUP, 5, Trash},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 4, Generic},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 8, Consumable}
|
||||
};
|
||||
|
||||
ChurchSmall[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemCompass},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
{Loot_GROUP, 3, pistols},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 4, GenericSmall},
|
||||
{Loot_GROUP, 8, Consumable}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,45 +1,24 @@
|
||||
Construction[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, ItemLog}, // Used for crafting and vanilla buildables
|
||||
{Loot_MAGAZINE, 9, ItemPlank},
|
||||
{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
|
||||
{Loot_MAGAZINE, 4, equip_nails},
|
||||
// {Loot_MAGAZINE, 4, ItemScrews},
|
||||
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
|
||||
{Loot_MAGAZINE, 9, equip_metal_sheet},
|
||||
{Loot_MAGAZINE, 1, equip_lever},
|
||||
{Loot_MAGAZINE, 1, ItemComboLock},
|
||||
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
{Loot_WEAPON, 1, ItemSledge},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHandle},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHead},
|
||||
// {Loot_WEAPON, 2, ItemShovel},
|
||||
{Loot_WEAPON, 1, ItemKeyKit},
|
||||
|
||||
//Items
|
||||
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, ItemComboLock},
|
||||
{Loot_MAGAZINE, 6, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_MAGAZINE, 4, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 1, equip_brick},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 2, equip_hose},
|
||||
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
|
||||
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 1, MortarBucket},
|
||||
{Loot_MAGAZINE, 2, CinderBlocks},
|
||||
{Loot_MAGAZINE, 3, ItemGenerator},
|
||||
{Loot_MAGAZINE, 2, MortarBucket},
|
||||
{Loot_MAGAZINE, 6, CinderBlocks},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_GROUP, 7, Military},
|
||||
{Loot_GROUP, 5, VanillaConstruction},
|
||||
{Loot_PILE, 4, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
//{Loot_GROUP, 6, Parts},
|
||||
{Loot_GROUP, 4, JerryCan},
|
||||
{Loot_GROUP, 5, ToolsBuilding},
|
||||
{Loot_VEHICLE, 3, WeaponHolder_ItemCrowbar},
|
||||
{Loot_GROUP, 3, FuelBarrel},
|
||||
{Loot_GROUP, 3, Generic}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
DynamicDebris[] =
|
||||
{
|
||||
{Loot_WEAPON, 2, ItemWatch},
|
||||
{Loot_WEAPON, 4, ItemMatchbox},
|
||||
{Loot_WEAPON, 4, ItemFlashlight},
|
||||
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
|
||||
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
|
||||
{Loot_WEAPON, 2, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 5, ItemToolbox},
|
||||
{Loot_WEAPON, 5, ItemHatchet},
|
||||
{Loot_WEAPON, 5, ItemCompass},
|
||||
{Loot_PILE, 12, Consumable, 1, 2},
|
||||
{Loot_GROUP, 7, JerryCan},
|
||||
{Loot_GROUP, 15, Parts}
|
||||
};
|
||||
|
||||
DynamicDebrisMilitary[] =
|
||||
{
|
||||
{Loot_WEAPON, 2, ItemWatch},
|
||||
{Loot_WEAPON, 4, ItemMatchbox},
|
||||
{Loot_WEAPON, 4, ItemFlashlight},
|
||||
{Loot_WEAPON, 4, ItemEtool},
|
||||
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
|
||||
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
|
||||
{Loot_WEAPON, 2, Makarov_SD_DZ}, //MakarovSD
|
||||
{Loot_WEAPON, 2, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 5, ItemToolbox},
|
||||
{Loot_WEAPON, 5, ItemHatchet},
|
||||
{Loot_WEAPON, 5, ItemCompass},
|
||||
{Loot_PILE, 12, Consumable, 1, 2},
|
||||
{Loot_GROUP, 7, JerryCan},
|
||||
{Loot_MAGAZINE, 7, ItemSandbag},
|
||||
{Loot_GROUP, 8, Military},
|
||||
{Loot_GROUP, 15, Parts}
|
||||
};
|
||||
SupplyDrop[] = {
|
||||
{Loot_WEAPON, 5, ItemSledge},
|
||||
{Loot_PILE, 12, Consumable, 1, 2},
|
||||
{Loot_GROUP, 7, JerryCan},
|
||||
{Loot_MAGAZINE, 7, bulk_ItemTankTrap},
|
||||
{Loot_MAGAZINE, 7, PartPlywoodPack},
|
||||
{Loot_MAGAZINE, 7, PartPlankPack},
|
||||
{Loot_MAGAZINE, 7, MortarBucket},
|
||||
{Loot_MAGAZINE, 7, bulk_PartGeneric},
|
||||
{Loot_MAGAZINE, 7, bulk_ItemSandbag},
|
||||
{Loot_MAGAZINE, 7, CinderBlocks}
|
||||
};
|
||||
MassGrave[] = {
|
||||
{Loot_GROUP, 30, MilitarySpecial},
|
||||
{Loot_GROUP, 30, Parts}
|
||||
};
|
||||
@@ -1,52 +1,40 @@
|
||||
Farm[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, farmweapons},
|
||||
{Loot_WEAPON, 2, ItemFishingPole},
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
{Loot_GROUP, 1, Chainsaws},
|
||||
{Loot_WEAPON, 1, ItemFishingPole},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 5, ItemMachete},
|
||||
// {Loot_WEAPON, 6, ItemHatchet},
|
||||
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
|
||||
{Loot_GROUP, 4, ToolsBuilding},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 1, equip_tent_poles},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, TrapBear},
|
||||
{Loot_MAGAZINE, 8, PartWoodPile},
|
||||
{Loot_MAGAZINE, 3, equip_rope},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 3, equip_nails},
|
||||
{Loot_MAGAZINE, 4, equip_string},
|
||||
{Loot_MAGAZINE, 2, equip_lever},
|
||||
{Loot_MAGAZINE, 2, PartPlankPack},
|
||||
{Loot_MAGAZINE, 1, ItemLightBulb},
|
||||
{Loot_MAGAZINE, 1, ItemSledgeHead},
|
||||
{Loot_MAGAZINE, 1.5, ItemSledgeHandle},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 15, AmmoCivilian},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 1, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 3, JerryCan},
|
||||
{Loot_GROUP, 4, FuelCan},
|
||||
{Loot_GROUP, 2, FuelBarrel},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
{Loot_GROUP, 3, ToolsSurvival},
|
||||
{Loot_GROUP, 1, JerryCan},
|
||||
{Loot_GROUP, 1, FuelCan},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_GROUP, 6, Generic}
|
||||
};
|
||||
|
||||
FarmSmall[] =
|
||||
{
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 6, equip_nails},
|
||||
{Loot_MAGAZINE, 4, equip_string},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 15, AmmoCivilian},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 8, GenericSmall}
|
||||
};
|
||||
{Loot_GROUP, 8, pistols},
|
||||
{Loot_GROUP, 3, ToolsSurvival},
|
||||
{Loot_GROUP, 3, VanillaSurvival},
|
||||
{Loot_GROUP, 5, Trash},
|
||||
{Loot_GROUP, 8, AmmoCivilian},
|
||||
{Loot_GROUP, 1, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, Consumable},
|
||||
{Loot_GROUP, 5, GenericSmall}
|
||||
};
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
Hangar[] =
|
||||
{
|
||||
{Loot_GROUP, 8, MilitarySpecial},
|
||||
//Tools
|
||||
{Loot_WEAPON, 4, ItemEtool},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 2, PartVRotor},
|
||||
{Loot_MAGAZINE, 1, PartEngine},
|
||||
{Loot_MAGAZINE, 4, PartGeneric},
|
||||
{Loot_MAGAZINE, 3, PartGlass},
|
||||
{Loot_MAGAZINE, 3, ItemSandbag},
|
||||
{Loot_MAGAZINE, 3, ItemWire},
|
||||
{Loot_MAGAZINE, 3, ItemTankTrap},
|
||||
|
||||
//Groups
|
||||
{Loot_PILE, 6, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 6, Generic},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric}
|
||||
};
|
||||
|
||||
HangarSmall[] =
|
||||
{
|
||||
{Loot_TOOL, 2, Binocular},
|
||||
{Loot_WEAPON, 2, NVGoggles},
|
||||
{Loot_GROUP, 8, pistols},
|
||||
{Loot_TOOL, 2, Binocular_Vector},
|
||||
{Loot_TOOL, 3, ItemKnife},
|
||||
{Loot_TOOL, 1.3, ItemGPS},
|
||||
{Loot_TOOL, 3, ItemMap},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
{Loot_MAGAZINE, 0.5, PipeBomb},
|
||||
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
|
||||
{Loot_GROUP, 8, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 8, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_GROUP, 6, AttachmentsWest},
|
||||
{Loot_GROUP, 8, MedicalLow},
|
||||
{Loot_GROUP, 8, Trash},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 8, GenericSmall}
|
||||
};
|
||||
@@ -1,28 +1,15 @@
|
||||
Hospital[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, equip_gauze},
|
||||
{Loot_MAGAZINE, 2, equip_gauzepackaged},
|
||||
|
||||
{Loot_PILE, 8, MedicalLow, 1, 3},
|
||||
{Loot_PILE, 5, MedicalHigh, 1, 2},
|
||||
|
||||
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
|
||||
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 18},
|
||||
{Loot_PILE, 10, Trash, 1, 2}
|
||||
};
|
||||
|
||||
HospitalSmall[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, equip_gauze},
|
||||
{Loot_MAGAZINE, 2, equip_gauzepackaged},
|
||||
{Loot_MAGAZINE, 8, ItemBandage},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 4, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, ItemEpinephrine},
|
||||
{Loot_MAGAZINE, 4, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 4, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 3, ItemBloodTester},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
|
||||
{Loot_GROUP, 2, Antibiotics},
|
||||
{Loot_GROUP, 6, Bloodbags}
|
||||
};
|
||||
{Loot_MAGAZINE, 1, equip_gauze},
|
||||
{Loot_MAGAZINE, 1, equip_gauzepackaged},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 5, MedicalHigh}
|
||||
};
|
||||
|
||||
@@ -1,26 +1,19 @@
|
||||
Hunting[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 5, farmweapons},
|
||||
{Loot_GROUP, 3, Military},
|
||||
{Loot_WEAPON, 2, Mosin_DZ},
|
||||
{Loot_GROUP, 10, shotgunsingleshot},
|
||||
{Loot_GROUP, 1, Chainsaws},
|
||||
{Loot_WEAPON, 1, DMR_Gh_DZ},
|
||||
{Loot_WEAPON, 1, RedRyder},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 4, ItemMachete},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 6, ItemFlashlight},
|
||||
{Loot_WEAPON, 7, ItemKnife},
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
{Loot_WEAPON, 4, ItemHatchet},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 1, 10Rnd_303British},
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
|
||||
{Loot_MAGAZINE, 2, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, FoodMRE},
|
||||
{Loot_MAGAZINE, 2, FoodNutmix},
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
{Loot_MAGAZINE, 1, ItemMixOil},
|
||||
{Loot_WEAPON, 1, RedRyder},
|
||||
{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
|
||||
|
||||
//Backpacks
|
||||
@@ -28,16 +21,18 @@ Hunting[] =
|
||||
{Loot_GROUP, 1, militarybackpacks},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 2, ItemTent},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_MAGAZINE, 1, equip_tent_poles},
|
||||
{Loot_MAGAZINE, 2, ItemBandage},
|
||||
{Loot_MAGAZINE, 1, ItemDomeTent},
|
||||
{Loot_MAGAZINE, 3, TrapBear},
|
||||
{Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood},
|
||||
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 6, equip_Crossbow_Kit},
|
||||
{Loot_MAGAZINE, 6, equip_crossbow_stock},
|
||||
|
||||
{Loot_PILE, 10, AmmoCivilian, 1, 3},
|
||||
{Loot_PILE, 10, Consumable, 1, 3},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 10, Generic}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,53 +1,32 @@
|
||||
Industrial[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemKnife},
|
||||
{Loot_WEAPON, 6, ItemToolbox},
|
||||
// {Loot_WEAPON, 8, ItemCrowbar},
|
||||
{Loot_GROUP, 15, ToolsBuilding},
|
||||
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
|
||||
// {Loot_WEAPON, 5, ItemHatchet},
|
||||
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
{Loot_WEAPON, 1, ItemSledge},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHandle},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHead},
|
||||
{Loot_WEAPON, 1, ItemKeyKit},
|
||||
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
|
||||
|
||||
//Items
|
||||
// {Loot_MAGAZINE, 6, ItemSandbag},
|
||||
// {Loot_MAGAZINE, 1, ItemWire},
|
||||
// {Loot_MAGAZINE, 4, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 1, equip_brick},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 2, equip_hose},
|
||||
{Loot_MAGAZINE, 3, equip_nails},
|
||||
// {Loot_MAGAZINE, 3, ItemScrews},
|
||||
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
|
||||
{Loot_MAGAZINE, 2, equip_metal_sheet},
|
||||
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 8, ItemPlank},
|
||||
{Loot_MAGAZINE, 2, MortarBucket},
|
||||
{Loot_MAGAZINE, 3, CinderBlocks},
|
||||
{Loot_MAGAZINE, 3, ItemGenerator},
|
||||
{Loot_MAGAZINE, 6, CinderBlocks},
|
||||
{Loot_MAGAZINE, 3, CementBag},
|
||||
{Loot_MAGAZINE, 2, ItemConcreteBlock},
|
||||
{Loot_MAGAZINE, 3, ItemRSJ},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_GROUP, 6, VanillaConstruction},
|
||||
{Loot_PILE, 10, Trash, 1, 3},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 4, JerryCan},
|
||||
{Loot_GROUP, 3, FuelBarrel},
|
||||
{Loot_GROUP, 3, VehicleDocuments},
|
||||
{Loot_GROUP, 5, Generic}
|
||||
};
|
||||
|
||||
IndustrialSmall[] =
|
||||
{
|
||||
{Loot_WEAPON, 3, ItemKnife},
|
||||
{Loot_WEAPON, 1, ItemKeyKit},
|
||||
{Loot_MAGAZINE, 2, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 6, equip_nails},
|
||||
{Loot_GROUP, 2, VanillaSurvival},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 3, Consumable},
|
||||
{Loot_GROUP, 5, GenericSmall}
|
||||
|
||||
@@ -1,167 +1,190 @@
|
||||
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
|
||||
|
||||
Military[] =
|
||||
{
|
||||
//Probably shouldn't use one big group for this. It breaks the RU/US/EU/CZ crashsite themes.
|
||||
//Also it spawns mismatched ammo box and weapon types.
|
||||
//Pistols
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
{Loot_GROUP, 4, sniperrifles},
|
||||
{Loot_GROUP, 8, submachinegun},
|
||||
{Loot_GROUP, 13, assaultrifles},
|
||||
{Loot_GROUP, 4, machineguns},
|
||||
|
||||
//Tools
|
||||
{Loot_TOOL, 3, Binocular},
|
||||
{Loot_TOOL, 4, ItemFlashlightRed},
|
||||
{Loot_TOOL, 3.5, ItemKnife},
|
||||
{Loot_TOOL, 0.5, ItemGPS},
|
||||
{Loot_TOOL, 3, ItemMap},
|
||||
{Loot_TOOL, 3, ItemEtool},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 6, backpacks},
|
||||
{Loot_GROUP, 6, militarybackpacks},
|
||||
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 2, militaryclothes},
|
||||
{Loot_GROUP, 1, specialclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
|
||||
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
|
||||
{Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
|
||||
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
|
||||
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
|
||||
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
|
||||
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
|
||||
// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
// {Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
|
||||
{Loot_GROUP, 4, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 15, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
// {Loot_GROUP, 10, Generic}
|
||||
{
|
||||
{Loot_NONE, 1, MilitaryRU, MilitarySmallRU}, //Russian Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryUS, MilitarySmallUS}, //American Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryEU, MilitarySmallEU}, //European Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryCZ, MilitarySmallCZ} //Czech Weapons, Attachments, Ammo
|
||||
};
|
||||
|
||||
MilitarySmall[] =
|
||||
MilitaryRU[] =
|
||||
{
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_TOOL, 2, Binocular},
|
||||
{Loot_TOOL, 0.5, ItemGPS},
|
||||
{Loot_TOOL, 3, ItemMap},
|
||||
{Loot_TOOL, 3, ItemKnife},
|
||||
{Loot_GROUP, 2, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
{Loot_GROUP, 15, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 4, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 15, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
// {Loot_GROUP, 10, GenericSmall}
|
||||
};
|
||||
|
||||
MilitarySpecial[] =
|
||||
{
|
||||
{Loot_WEAPON, 2, NVGoggles},
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
{Loot_GROUP, 9, sniperrifles},
|
||||
{Loot_GROUP, 12, submachinegun},
|
||||
{Loot_GROUP, 13, assaultrifles},
|
||||
{Loot_GROUP, 9, machineguns},
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsRU},
|
||||
|
||||
//Tools
|
||||
{Loot_TOOL, 3, Binocular},
|
||||
{Loot_TOOL, 2, Binocular_Vector},
|
||||
{Loot_TOOL, 3, ItemFlashlightRed},
|
||||
{Loot_TOOL, 4, ItemKnife},
|
||||
{Loot_TOOL, 1.3, ItemGPS},
|
||||
{Loot_TOOL, 4, ItemMap},
|
||||
{Loot_TOOL, 2, ItemEtool},
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
{Loot_GROUP, 9, machinegunammo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
|
||||
{Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
|
||||
{Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
|
||||
{Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
|
||||
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
|
||||
{Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
|
||||
{Loot_CONTAINER, 0.2, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, //5.45x39
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //7.62x39
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU6, 5, 9}, //7.62x39
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU7, 5, 9}, //9x39mm
|
||||
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
|
||||
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
// {Loot_MAGAZINE, 2, ItemSandbag},
|
||||
{Loot_MAGAZINE, 0.5, PipeBomb},
|
||||
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
|
||||
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
|
||||
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_GROUP, 6, AttachmentsWest},
|
||||
{Loot_PILE, 15, AmmoRU, 1, 4},
|
||||
{Loot_GROUP, 8, AttachmentsRU},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
// {Loot_GROUP, 8, Generic}
|
||||
};
|
||||
|
||||
MilitarySpecialSmall[] =
|
||||
MilitarySmallRU[] =
|
||||
{
|
||||
{Loot_WEAPON, 2, NVGoggles},
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_TOOL, 3, Binocular},
|
||||
{Loot_TOOL, 2, Binocular_Vector},
|
||||
{Loot_TOOL, 3, ItemKnife},
|
||||
{Loot_TOOL, 1.3, ItemGPS},
|
||||
{Loot_TOOL, 3, ItemMap},
|
||||
{Loot_WEAPON, 8, Makarov_DZ},
|
||||
{Loot_WEAPON, 5, Makarov_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
{Loot_MAGAZINE, 0.5, PipeBomb},
|
||||
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
|
||||
{Loot_GROUP, 15, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_GROUP, 6, AttachmentsWest},
|
||||
{Loot_MAGAZINE, 1, PipeBomb}, // Satchel charges are very destructive and should be rare.
|
||||
{Loot_GROUP, 30, AmmoRU},
|
||||
{Loot_GROUP, 15, AttachmentsRU},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
// {Loot_GROUP, 8, GenericSmall}
|
||||
};
|
||||
|
||||
MilitaryIndustrial[] = {//DZE ADDED
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_GROUP, 3, FuelBarrel},
|
||||
{Loot_MAGAZINE, 2, ItemGenerator},
|
||||
{Loot_MAGAZINE, 2, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 3, ItemWire},
|
||||
{Loot_MAGAZINE, 3, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 6, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, PartEngine},
|
||||
{Loot_GROUP, 15, Military},
|
||||
{Loot_GROUP, 4, Generic}
|
||||
MilitaryUS[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsUS},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 7, 14}, //7.62x51
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS3, 7, 14}, //M203
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS4, 7, 14}, //Explosives
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS5, 7, 14}, //6.80x43
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_PILE, 15, AmmoUS, 1, 4},
|
||||
{Loot_GROUP, 6, AttachmentsUS},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmall[] = {
|
||||
{Loot_GROUP, 15, MilitarySmall},
|
||||
{Loot_GROUP, 8, GenericSmall}
|
||||
MilitarySmallUS[] =
|
||||
{
|
||||
{Loot_WEAPON, 8, M9_DZ},
|
||||
{Loot_WEAPON, 5, M9_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_MAGAZINE, 1, PipeBomb},
|
||||
{Loot_GROUP, 30, AmmoUS},
|
||||
{Loot_GROUP, 15, AttachmentsUS},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
};
|
||||
|
||||
MilitaryEU[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsEU},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 7, 14}, //5.56x45
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU2, 7, 14}, //7.62x51, 8.6x70
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU3, 7, 14}, //7.62x51, 5.56x45
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU4, 7, 14}, //7.62x51
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU5, 7, 14}, //5.7x28, .45ACP
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_PILE, 15, AmmoEU, 1, 4},
|
||||
{Loot_GROUP, 6, AttachmentsEU},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
};
|
||||
|
||||
MilitarySmallEU[] =
|
||||
{
|
||||
{Loot_WEAPON, 8, G17_DZ},
|
||||
{Loot_WEAPON, 5, G17_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_MAGAZINE, 1, PipeBomb},
|
||||
{Loot_GROUP, 30, AmmoEU},
|
||||
{Loot_GROUP, 15, AttachmentsEU},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
};
|
||||
|
||||
MilitaryCZ[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsCZ},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 7, 14},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 7, 14},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 7, 14},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_MAGAZINE, 1, MAAWS_HEAT}, // MAAWS added exclusively to CZ group. They should be fairly rare.
|
||||
{Loot_PILE, 15, AmmoCZ, 1, 4},
|
||||
{Loot_GROUP, 6, AttachmentsCZ},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
};
|
||||
|
||||
MilitarySmallCZ[] =
|
||||
{
|
||||
{Loot_WEAPON, 6, Sa61_EP1},
|
||||
{Loot_WEAPON, 3, CZ75P_DZ},
|
||||
{Loot_WEAPON, 3, CZ75D_DZ},
|
||||
{Loot_WEAPON, 3, CZ75SP_DZ},
|
||||
{Loot_WEAPON, 2, CZ75SP_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_MAGAZINE, 1, PipeBomb},
|
||||
{Loot_MAGAZINE, 1, MAAWS_HEAT},
|
||||
{Loot_GROUP, 30, AmmoCZ},
|
||||
{Loot_GROUP, 15, AttachmentsCZ},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
};
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
|
||||
|
||||
MilitaryIndustrial[] =
|
||||
{
|
||||
{Loot_NONE, 1, MilitaryIndustrialRU, MilitaryIndustrialSmallRU}, //Russian Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryIndustrialUS, MilitaryIndustrialSmallUS}, //American Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryIndustrialEU, MilitaryIndustrialSmallEU}, //European Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryIndustrialCZ, MilitaryIndustrialSmallCZ} //Czech Weapons, Attachments, Ammo
|
||||
};
|
||||
|
||||
MilitaryIndustrialRU[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryRU},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallRU[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallRU}
|
||||
};
|
||||
|
||||
MilitaryIndustrialUS[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryUS},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallUS[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallUS}
|
||||
};
|
||||
|
||||
MilitaryIndustrialEU[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryEU},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallEU[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallEU}
|
||||
};
|
||||
|
||||
MilitaryIndustrialCZ[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryCZ},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallCZ[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallCZ}
|
||||
};
|
||||
@@ -1,41 +1,30 @@
|
||||
Office[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemWatch},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 6, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemFlashlight},
|
||||
{Loot_WEAPON, 4, ItemMatchbox},
|
||||
{Loot_WEAPON, 4, Binocular},
|
||||
{Loot_WEAPON, 3, ItemCrowbar},
|
||||
{Loot_GROUP, 15, ToolsSurvival},
|
||||
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
|
||||
|
||||
//Pistols
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 4, Military},
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
|
||||
//Rifles
|
||||
//Melee
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
{Loot_GROUP, 4, tents},
|
||||
{Loot_GROUP, 3, clothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemLockbox},
|
||||
{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
//{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC
|
||||
//{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 5, MedicalLow},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 4, tents},
|
||||
{Loot_GROUP, 3, clothes},
|
||||
{Loot_GROUP, 6, Trash},
|
||||
{Loot_GROUP, 8, Generic},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
@@ -44,21 +33,13 @@ Office[] =
|
||||
|
||||
OfficeSmall[] =
|
||||
{
|
||||
{Loot_WEAPON, 3, ItemWatch},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 6, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemMatchbox},
|
||||
{Loot_WEAPON, 4, Binocular},
|
||||
{Loot_GROUP, 10, ToolsSurvival},
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 4, MilitarySmall},
|
||||
{Loot_GROUP, 3, clothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
{Loot_GROUP, 5, MedicalLow},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 6, Trash},
|
||||
{Loot_GROUP, 8, GenericSmall},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 5, AttachmentsGeneric}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
Powerlines[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, PartGeneric}
|
||||
};
|
||||
@@ -1,23 +1,12 @@
|
||||
Residential[] =
|
||||
{
|
||||
{Loot_WEAPON, 1, Mosin_DZ},
|
||||
{Loot_WEAPON, 6, MeleeBaseBallBat},
|
||||
|
||||
//Weapon Groups
|
||||
// {Loot_GROUP, 3, Military},
|
||||
//Weapons
|
||||
{Loot_GROUP, 8, pistols},
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemWatch},
|
||||
{Loot_WEAPON, 5, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemFlashlight},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
// {Loot_WEAPON, 3, ItemShovel},
|
||||
// {Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
|
||||
// {Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
|
||||
{Loot_WEAPON, 1, Binocular},
|
||||
{Loot_GROUP, 10, ToolsSurvival},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
@@ -28,27 +17,20 @@ Residential[] =
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, clothes},
|
||||
{Loot_GROUP, 3, specialclothes},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
|
||||
ResidentialSmall[] =
|
||||
{
|
||||
{Loot_GROUP, 8, pistols},
|
||||
{Loot_WEAPON, 3, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemWatch},
|
||||
{Loot_WEAPON, 5, ItemCompass},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 1, Binocular},
|
||||
{Loot_MAGAZINE, 0.5, ItemComboLock},
|
||||
{Loot_GROUP, 10, ToolsSurvival},
|
||||
{Loot_GROUP, 5, VanillaSurvival},
|
||||
{Loot_MAGAZINE, 1, ItemComboLock},
|
||||
{Loot_GROUP, 6, AmmoCivilian},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, clothes},
|
||||
{Loot_GROUP, 3, specialclothes},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 8, GenericSmall}
|
||||
};
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
ResidentialRuins[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, ItemLog}, // Used for crafting and vanilla buildables
|
||||
{Loot_MAGAZINE, 10, ItemStone}, // Used for crafting and vanilla buildables
|
||||
// {Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
{Loot_GROUP, 5, VanillaSurvival},
|
||||
{Loot_GROUP, 4, Trash},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric}
|
||||
};
|
||||
|
||||
@@ -1,70 +1,45 @@
|
||||
Supermarket[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 5, ItemWatch},
|
||||
{Loot_WEAPON, 1, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemFlashlight},
|
||||
{Loot_WEAPON, 2, ItemKnife},
|
||||
{Loot_WEAPON, 3, Binocular},
|
||||
// {Loot_WEAPON, 2, ItemDIY_wood},
|
||||
// {Loot_WEAPON, 1, ItemDIY_Gate},
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
|
||||
//Pistols
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
{Loot_GROUP, 5, pistols},
|
||||
|
||||
//Rifles
|
||||
/* {Loot_WEAPON, 1, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 1, Mosin_DZ},
|
||||
{Loot_WEAPON, 2, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 2, MR43_DZ},
|
||||
{Loot_WEAPON, 2, Crossbow_DZ},*/
|
||||
{Loot_GROUP, 1, shotgunsingleshot},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 5, backpacks},
|
||||
|
||||
//Items
|
||||
//{Loot_MAGAZINE, 1, ItemTent}, //IN TENTS GROUP
|
||||
{Loot_MAGAZINE, 1, ItemMixOil},
|
||||
{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
//{Loot_MAGAZINE, 0.5, ItemDomeTent}, //IN TENTS GROUP
|
||||
{Loot_MAGAZINE, 1, forest_net_kit},
|
||||
{Loot_MAGAZINE, 0.1, ItemComboLock},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 1, equip_nails},
|
||||
|
||||
// Piles
|
||||
{Loot_PILE, 5, Consumable, 1, 3},
|
||||
{Loot_PILE, 5, AmmoCivilian, 1, 3},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 40, Consumable},
|
||||
{Loot_GROUP, 20, Generic},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 30, Consumable},
|
||||
{Loot_GROUP, 10, Generic},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
// {Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash}
|
||||
{Loot_GROUP, 3, Trash},
|
||||
{Loot_CONTAINER, 1, DZ_CardboardBox, Consumable, 10, 20}
|
||||
};
|
||||
|
||||
SupermarketSmall[] =
|
||||
{
|
||||
{Loot_WEAPON, 5, ItemWatch},
|
||||
{Loot_WEAPON, 1, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 2, ItemKnife},
|
||||
{Loot_WEAPON, 3, Binocular},
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_MAGAZINE, 1, ItemMixOil},
|
||||
{Loot_MAGAZINE, 0.1, ItemComboLock},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, equip_nails},
|
||||
{Loot_GROUP, 40, Consumable},
|
||||
{Loot_GROUP, 20, GenericSmall},
|
||||
{Loot_GROUP, 1, ToolsSurvival},
|
||||
{Loot_MAGAZINE, 2, ItemMixOil},
|
||||
{Loot_MAGAZINE, 1, ItemComboLock},
|
||||
{Loot_GROUP, 3, VanillaSurvival},
|
||||
{Loot_GROUP, 30, Consumable},
|
||||
{Loot_GROUP, 10, GenericSmall},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 3, MedicalLow}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,19 +1,16 @@
|
||||
//Vehicle class, min loot, max loot, min loot distance, max loot distance
|
||||
CarePackageType[] =
|
||||
{
|
||||
{Loot_NONE, 5, Misc_cargo_cont_net1, 3, 6},
|
||||
{Loot_NONE, 4, Misc_cargo_cont_net2, 4, 9},
|
||||
{Loot_NONE, 3, Misc_cargo_cont_net3, 5, 12}
|
||||
{Loot_NONE, 5, Misc_cargo_cont_net1, 4, 8},
|
||||
{Loot_NONE, 4, Misc_cargo_cont_net2, 6, 10},
|
||||
{Loot_NONE, 3, Misc_cargo_cont_net3, 8, 12}
|
||||
};
|
||||
|
||||
CarePackage[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 5, ItemFlashlight},
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
{Loot_WEAPON, 3, ItemMap},
|
||||
{Loot_WEAPON, 4, ItemWatch},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_GROUP, 6, ToolsMilitary},
|
||||
{Loot_GROUP, 6, ToolsBuilding},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
@@ -24,10 +21,15 @@ CarePackage[] =
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalHigh, 8, 16},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 6, ItemTent},
|
||||
{Loot_MAGAZINE, 4, ItemDomeTent},
|
||||
{Loot_GROUP, 10, tents},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 3},
|
||||
{Loot_PILE, 15, Consumable, 1, 3},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 12, Generic}
|
||||
{Loot_PILE, 15, Consumable, 1, 3}
|
||||
//DZE from old SupplyDrop group
|
||||
//{Loot_MAGAZINE, 1, bulk_ItemTankTrap},
|
||||
//{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
//{Loot_MAGAZINE, 1, PartPlankPack},
|
||||
//{Loot_MAGAZINE, 1, bulk_PartGeneric},
|
||||
//{Loot_MAGAZINE, 1, bulk_ItemSandbag},
|
||||
//{Loot_MAGAZINE, 1, MortarBucket},
|
||||
//{Loot_MAGAZINE, 3, CinderBlocks}
|
||||
};
|
||||
@@ -1,89 +1,285 @@
|
||||
clothes[] = {
|
||||
{Loot_MAGAZINE, 3, Skin_RU_Policeman_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_Pilot_EP1_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_Functionary1_EP1_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_Priest_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Rocker1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Rocker2_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Rocker3_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Rocker4_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_SurvivorW3_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_SurvivorWpink_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_SurvivorWurban_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit5_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWwinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Policeman2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Functionary1_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Priest_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocker1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocker2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocker3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocker4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorW3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWpink_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWurban_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_INS_Lopotev_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Doctor_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Assistant_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Worker1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Worker3_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Worker4_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani01_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani03_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani04_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani06_EP1_DZ}
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Doctor_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Assistant_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Worker1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Worker3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Worker4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani01_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani03_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani04_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani06_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter5_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Postman1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Postman2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Postman3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian5_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian6_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian7_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian8_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian9_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian10_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian11_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian12_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian13_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian14_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Prisoner1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Prisoner2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Prisoner3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Reporter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Dealer_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BusinessMan_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_HookerW1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_HookerW2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_HookerW3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_HookerW4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_HookerW5_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_PriestW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_WorkerW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_DoctorW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ}
|
||||
};
|
||||
militaryclothes[] = {
|
||||
{Loot_MAGAZINE, 3, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_Sniper1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Rocket_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_Drake_Light_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_Soldier_TL_PMC_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Soldier_Sniper_PMC_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_FR_OHara_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_FR_Rodriguez_DZ},
|
||||
|
||||
ghilliesuits[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_SniperW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
|
||||
{Loot_MAGAZINE, 1, SniperBanditW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_Graves_Light_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_INS_Soldier_AR_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Officer_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_MG_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Pilot_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_FR_TL_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_FR_R_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_FR_Sapper_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_FR_Marksman_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_FR_Assault_R_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_US_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_GER_Soldier_TL_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_BAF_Soldier_Officer_MTP_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_BAF_Soldier_N_MTP_DZ}
|
||||
};
|
||||
specialclothes[] = {
|
||||
{Loot_MAGAZINE, 3, Skin_Ins_Soldier_GL_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_GUE_Commander_DZ},
|
||||
{Loot_MAGAZINE, 4, Skin_Bandit1_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_Bandit2_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_BanditW1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_BanditW2_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_TK_INS_Warlord_EP1_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_SurvivorWcombat_DZ},
|
||||
{Loot_MAGAZINE, 3, Skin_SurvivorWdesert_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_MG_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_Sniper_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_CO_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_TK_Commander_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_RU_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_AR_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_TK_GUE_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_CZ_Soldier_SL_DES_EP1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_RU_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_RU_Soldier_Officer_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_RUS_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_RUS_Commander_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_MVD_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Ins_Soldier_2_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Ins_Commander_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_Ins_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 2, Skin_CDF_Soldier_DZ}
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACRW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SniperWinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SniperWinterW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16W_DZ}
|
||||
};
|
||||
|
||||
stalkerclothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdlW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_greyW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
|
||||
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutralW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fredW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_dutyW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camoW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ}
|
||||
};
|
||||
|
||||
// These should probably be split up into separate groups.
|
||||
militaryclothes[] = {
|
||||
{Loot_GROUP, 1, ghilliesuits},
|
||||
{Loot_GROUP, 1, stalkerclothes},
|
||||
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocket_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Drake_Light_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_OHara_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Graves_Light_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_TL_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_R_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Tamika_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_04_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_05_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_06_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Sniper_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Spotter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Assaultman_W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Medic_W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_D_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_D_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Marksman_D_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Operator_D_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_MG_D_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier805_DES_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_805_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Crew_Dst_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Officer_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Recon_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Nac_SoldierW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter2W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_OperatorW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GunnerW_DZ}
|
||||
};
|
||||
|
||||
@@ -1,70 +1,64 @@
|
||||
Consumable[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, ItemWaterBottleUnfilled}, //TODO: replace with canteen to better fit Epoch lootPosSmall
|
||||
{Loot_MAGAZINE, 3, ItemWaterBottleSafe},
|
||||
{Loot_MAGAZINE, 3, ItemWaterBottle},
|
||||
{Loot_MAGAZINE, 3, ItemHeatPack},
|
||||
|
||||
{Loot_MAGAZINE, 3, ItemSodaCoke},
|
||||
{Loot_MAGAZINE, 3, ItemSodaPepsi},
|
||||
{Loot_MAGAZINE, 1, ItemWaterBottleUnfilled}, //TODO: replace with canteen to better fit Epoch lootPosSmall
|
||||
{Loot_MAGAZINE, 1, ItemWaterBottleSafe},
|
||||
{Loot_MAGAZINE, 1, ItemWaterBottle},
|
||||
{Loot_MAGAZINE, 1, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 1, ItemSodaCoke},
|
||||
{Loot_MAGAZINE, 1, ItemSodaPepsi},
|
||||
{Loot_MAGAZINE, 1, ItemSodaMdew},
|
||||
{Loot_MAGAZINE, 1, ItemSodaRbull},
|
||||
{Loot_MAGAZINE, 1, ItemSodaOrangeSherbet},
|
||||
|
||||
{Loot_MAGAZINE, 2, ItemSodaMtngreen},
|
||||
{Loot_MAGAZINE, 5, ItemSodaR4z0r},
|
||||
{Loot_MAGAZINE, 5, ItemSodaClays},
|
||||
{Loot_MAGAZINE, 5, ItemSodaSmasht},
|
||||
{Loot_MAGAZINE, 5, ItemSodaDrwaste},
|
||||
{Loot_MAGAZINE, 5, ItemSodaFranka},
|
||||
{Loot_MAGAZINE, 5, ItemSodaLemonade},
|
||||
{Loot_MAGAZINE, 5, ItemSodaLirik},
|
||||
{Loot_MAGAZINE, 2, ItemSodaLvg},
|
||||
{Loot_MAGAZINE, 5, ItemSodaMzly},
|
||||
{Loot_MAGAZINE, 5, ItemSodaPeppsy},
|
||||
{Loot_MAGAZINE, 2, ItemSodaRabbit},
|
||||
{Loot_MAGAZINE, 5, ItemSodaSacrite},
|
||||
{Loot_MAGAZINE, 1, ItemSodaMtngreen},
|
||||
{Loot_MAGAZINE, 1, ItemSodaR4z0r},
|
||||
{Loot_MAGAZINE, 1, ItemSodaClays},
|
||||
{Loot_MAGAZINE, 1, ItemSodaSmasht},
|
||||
{Loot_MAGAZINE, 1, ItemSodaDrwaste},
|
||||
{Loot_MAGAZINE, 1, ItemSodaFranka},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLemonade},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLirik},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLvg},
|
||||
{Loot_MAGAZINE, 1, ItemSodaMzly},
|
||||
{Loot_MAGAZINE, 1, ItemSodaPeppsy},
|
||||
{Loot_MAGAZINE, 1, ItemSodaRabbit},
|
||||
{Loot_MAGAZINE, 1, ItemSodaSacrite},
|
||||
{Loot_MAGAZINE, 1, ItemSodaRocketFuel},
|
||||
{Loot_MAGAZINE, 1, ItemSodaGrapeDrink},
|
||||
{Loot_MAGAZINE, 1, ItemSherbet},
|
||||
|
||||
{Loot_MAGAZINE, 3, FoodPistachio},
|
||||
{Loot_MAGAZINE, 4, FoodNutmix},
|
||||
{Loot_MAGAZINE, 4, FoodChipsSulahoops},
|
||||
{Loot_MAGAZINE, 4, FoodChipsMysticales},
|
||||
{Loot_MAGAZINE, 4, FoodChipsChocolate},
|
||||
{Loot_MAGAZINE, 4, FoodCandyChubby},
|
||||
{Loot_MAGAZINE, 4, FoodCandyAnders},
|
||||
{Loot_MAGAZINE, 4, FoodCandyLegacys},
|
||||
{Loot_MAGAZINE, 4, FoodCandyMintception},
|
||||
{Loot_MAGAZINE, 4, FoodCakeCremeCakeClean},
|
||||
|
||||
{Loot_MAGAZINE, 5, FoodCanBeef},
|
||||
{Loot_MAGAZINE, 5, FoodCanPotatoes},
|
||||
{Loot_MAGAZINE, 5, FoodCanGriff},
|
||||
{Loot_MAGAZINE, 5, FoodCanBadguy},
|
||||
{Loot_MAGAZINE, 5, FoodCanBoneboy},
|
||||
{Loot_MAGAZINE, 5, FoodCanCorn},
|
||||
{Loot_MAGAZINE, 5, FoodCanCurgon},
|
||||
{Loot_MAGAZINE, 5, FoodCanDemon},
|
||||
{Loot_MAGAZINE, 5, FoodCanFraggleos},
|
||||
{Loot_MAGAZINE, 5, FoodCanHerpy},
|
||||
{Loot_MAGAZINE, 5, FoodCanDerpy},
|
||||
{Loot_MAGAZINE, 5, FoodCanOrlok},
|
||||
{Loot_MAGAZINE, 5, FoodCanPowell},
|
||||
{Loot_MAGAZINE, 5, FoodCanTylers},
|
||||
|
||||
{Loot_MAGAZINE, 4, FoodCanUnlabeled},
|
||||
{Loot_MAGAZINE, 2, FoodCanBakedBeans},
|
||||
{Loot_MAGAZINE, 2, FoodCanSardines},
|
||||
{Loot_MAGAZINE, 2, FoodCanFrankBeans},
|
||||
{Loot_MAGAZINE, 2, FoodCanPasta},
|
||||
{Loot_MAGAZINE, 2, FoodBioMeat},
|
||||
|
||||
{Loot_MAGAZINE, 5, FoodCanRusUnlabeled},
|
||||
{Loot_MAGAZINE, 5, FoodCanRusStew},
|
||||
{Loot_MAGAZINE, 5, FoodCanRusPork},
|
||||
{Loot_MAGAZINE, 5, FoodCanRusPeas},
|
||||
{Loot_MAGAZINE, 4, FoodCanRusMilk},
|
||||
{Loot_MAGAZINE, 5, FoodCanRusCorn}
|
||||
{Loot_MAGAZINE, 1, FoodPistachio},
|
||||
{Loot_MAGAZINE, 1, FoodNutmix},
|
||||
{Loot_MAGAZINE, 1, FoodChipsSulahoops},
|
||||
{Loot_MAGAZINE, 1, FoodChipsMysticales},
|
||||
{Loot_MAGAZINE, 1, FoodChipsChocolate},
|
||||
{Loot_MAGAZINE, 1, FoodCandyChubby},
|
||||
{Loot_MAGAZINE, 1, FoodCandyAnders},
|
||||
{Loot_MAGAZINE, 1, FoodCandyLegacys},
|
||||
{Loot_MAGAZINE, 1, FoodCandyMintception},
|
||||
{Loot_MAGAZINE, 1, FoodCakeCremeCakeClean},
|
||||
{Loot_MAGAZINE, 1, FoodCanBeef},
|
||||
{Loot_MAGAZINE, 1, FoodCanPotatoes},
|
||||
{Loot_MAGAZINE, 1, FoodCanGriff},
|
||||
{Loot_MAGAZINE, 1, FoodCanBadguy},
|
||||
{Loot_MAGAZINE, 1, FoodCanBoneboy},
|
||||
{Loot_MAGAZINE, 1, FoodCanCorn},
|
||||
{Loot_MAGAZINE, 1, FoodCanCurgon},
|
||||
{Loot_MAGAZINE, 1, FoodCanDemon},
|
||||
{Loot_MAGAZINE, 1, FoodCanFraggleos},
|
||||
{Loot_MAGAZINE, 1, FoodCanHerpy},
|
||||
{Loot_MAGAZINE, 1, FoodCanDerpy},
|
||||
{Loot_MAGAZINE, 1, FoodCanOrlok},
|
||||
{Loot_MAGAZINE, 1, FoodCanPowell},
|
||||
{Loot_MAGAZINE, 1, FoodCanTylers},
|
||||
{Loot_MAGAZINE, 1, FoodCanUnlabeled},
|
||||
{Loot_MAGAZINE, 1, FoodCanBakedBeans},
|
||||
{Loot_MAGAZINE, 1, FoodCanSardines},
|
||||
{Loot_MAGAZINE, 1, FoodCanFrankBeans},
|
||||
{Loot_MAGAZINE, 1, FoodCanPasta},
|
||||
{Loot_MAGAZINE, 1, FoodBioMeat},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusUnlabeled},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusStew},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusPork},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusPeas},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusMilk},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusCorn}
|
||||
};
|
||||
@@ -1,243 +1,177 @@
|
||||
//Crash site types
|
||||
//Vehicle class, loot group
|
||||
CrashSiteType[] =
|
||||
{
|
||||
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
|
||||
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
|
||||
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
|
||||
{Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Russian */
|
||||
|
||||
CrashSiteRU[] =
|
||||
{
|
||||
{Loot_GROUP, 10, assaultrifles},
|
||||
{Loot_GROUP, 4, submachinegun},
|
||||
{Loot_GROUP, 7, sniperrifles},
|
||||
{Loot_GROUP, 6, machineguns},
|
||||
{Loot_GROUP, 3, Military},
|
||||
{Loot_WEAPON, 0.2, MAAWS},
|
||||
//Tools
|
||||
{Loot_WEAPON, 1.5, ItemGPS},
|
||||
{Loot_WEAPON, 1, Binocular_Vector},
|
||||
{Loot_WEAPON, 0.5, NVGoggles},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
|
||||
//{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
|
||||
//{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
|
||||
//{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, forest_large_net_kit},
|
||||
{Loot_GROUP, 7, AttachmentsEast},
|
||||
{Loot_GROUP, 3, AttachmentsWest},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteRUPile[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
{Loot_WEAPON, 3, Binocular},
|
||||
{Loot_WEAPON, 4, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemMap},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 8, FoodMRE},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 30, AmmoRU},
|
||||
{Loot_GROUP, 20, MedicalLow}
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* American */
|
||||
|
||||
CrashSiteUS[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, assaultrifles},
|
||||
{Loot_GROUP, 4, submachinegun},
|
||||
{Loot_GROUP, 7, sniperrifles},
|
||||
{Loot_GROUP, 6, machineguns},
|
||||
{Loot_GROUP, 3, Military},
|
||||
{Loot_WEAPON, 0.2, MAAWS},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 1.5, ItemGPS},
|
||||
{Loot_WEAPON, 1, Binocular_Vector},
|
||||
{Loot_WEAPON, 0.5, NVGoggles},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
|
||||
//Containers
|
||||
//{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
//{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
|
||||
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, forest_large_net_kit},
|
||||
{Loot_GROUP, 10, AttachmentsWest},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteUSPile[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
{Loot_WEAPON, 3, Binocular},
|
||||
{Loot_WEAPON, 4, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemMap},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 8, FoodMRE},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 30, AmmoUS},
|
||||
{Loot_GROUP, 20, MedicalLow}
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* European */
|
||||
|
||||
CrashSiteEU[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, assaultrifles},
|
||||
{Loot_GROUP, 4, submachinegun},
|
||||
{Loot_GROUP, 7, sniperrifles},
|
||||
{Loot_GROUP, 6, machineguns},
|
||||
{Loot_GROUP, 3, Military},
|
||||
{Loot_WEAPON, 0.2, MAAWS},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 1.5, ItemGPS},
|
||||
{Loot_WEAPON, 1, Binocular_Vector},
|
||||
{Loot_WEAPON, 0.5, NVGoggles},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
//{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
|
||||
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, desert_net_kit},
|
||||
{Loot_GROUP, 10, AttachmentsWest},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteEUPile[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
{Loot_WEAPON, 3, Binocular},
|
||||
{Loot_WEAPON, 4, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemMap},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 8, FoodMRE},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 30, AmmoEU},
|
||||
{Loot_GROUP, 20, MedicalLow}
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* United Nations */
|
||||
|
||||
CrashSiteUN[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, assaultrifles},
|
||||
{Loot_GROUP, 4, submachinegun},
|
||||
{Loot_GROUP, 7, sniperrifles},
|
||||
{Loot_GROUP, 6, machineguns},
|
||||
{Loot_GROUP, 3, Military},
|
||||
{Loot_WEAPON, 0.2, MAAWS},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 1.5, ItemGPS},
|
||||
{Loot_WEAPON, 1, Binocular_Vector},
|
||||
{Loot_WEAPON, 0.5, NVGoggles},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20},
|
||||
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249
|
||||
//{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, desert_large_net_kit},
|
||||
{Loot_GROUP, 3, AttachmentsEast},
|
||||
{Loot_GROUP, 3, AttachmentsWest},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 20, CrashSiteUNPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteUNPile[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 4, ItemCompass},
|
||||
{Loot_WEAPON, 6, Binocular},
|
||||
{Loot_WEAPON, 4, ItemKnife},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 20, Consumable},
|
||||
{Loot_GROUP, 20, AmmoUN},
|
||||
{Loot_GROUP, 30, MedicalHigh}
|
||||
//Crash site types
|
||||
//Vehicle class, loot group
|
||||
CrashSiteType[] =
|
||||
{
|
||||
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
|
||||
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
|
||||
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
|
||||
{Loot_NONE, 1, CrashSite_UN, CrashSiteCZ} //United Nations Mi-8
|
||||
};
|
||||
|
||||
CrashSiteRU[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 30, weaponsRU},
|
||||
{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 3, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, forest_large_net_kit},
|
||||
{Loot_GROUP, 10, AttachmentsRU},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteRUPile[] =
|
||||
{
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_MAGAZINE, 10, FoodMRE},
|
||||
{Loot_GROUP, 15, AmmoRU},
|
||||
{Loot_MAGAZINE, 3, 3rnd_Anzio_20x102mm},
|
||||
{Loot_GROUP, 10, MedicalLow}
|
||||
};
|
||||
|
||||
CrashSiteUS[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 30, weaponsUS},
|
||||
{Loot_WEAPON, 1, M107_DZ}, // High value weapon
|
||||
{Loot_WEAPON, 1, M200_CheyTac_DZ}, // High value weapon
|
||||
{Loot_WEAPON, 5, ACR_WDL_NV_DZ}, // ACR WDL NV
|
||||
{Loot_WEAPON, 5, ACR_BL_NV_DZ}, // ACR BL NV
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 3, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, forest_large_net_kit},
|
||||
{Loot_GROUP, 10, AttachmentsUS},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteUSPile[] =
|
||||
{
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_MAGAZINE, 10, FoodMRE},
|
||||
{Loot_GROUP, 15, AmmoUS},
|
||||
{Loot_MAGAZINE, 3, 10Rnd_127x99_m107},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_408_CheyTac},
|
||||
{Loot_GROUP, 10, MedicalLow}
|
||||
};
|
||||
|
||||
CrashSiteEU[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 30, weaponsEU},
|
||||
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon
|
||||
{Loot_WEAPON, 1, WA2000_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 3, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, desert_net_kit},
|
||||
{Loot_GROUP, 10, AttachmentsEU},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteEUPile[] =
|
||||
{
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_MAGAZINE, 10, FoodMRE},
|
||||
{Loot_GROUP, 15, AmmoEU},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_127x99_as50},
|
||||
{Loot_MAGAZINE, 3, 6Rnd_762x51_WA2000},
|
||||
{Loot_GROUP, 10, MedicalLow}
|
||||
};
|
||||
|
||||
CrashSiteCZ[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 30, weaponsCZ},
|
||||
{Loot_WEAPON, 1, MAAWS}, // High value weapon
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 3, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 10, 20},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, desert_large_net_kit},
|
||||
{Loot_GROUP, 10, AttachmentsCZ},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteCZPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteCZPile[] =
|
||||
{
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_MAGAZINE, 10, FoodMRE},
|
||||
{Loot_GROUP, 15, AmmoCZ},
|
||||
{Loot_MAGAZINE, 3, MAAWS_HEAT},
|
||||
{Loot_GROUP, 10, MedicalHigh}
|
||||
};
|
||||
30
SQF/dayz_code/Configs/CfgLoot/Groups/Documents.hpp
Normal file
30
SQF/dayz_code/Configs/CfgLoot/Groups/Documents.hpp
Normal file
@@ -0,0 +1,30 @@
|
||||
VehicleDocuments[] = {
|
||||
{Loot_MAGAZINE, 1, ItemORP},
|
||||
{Loot_MAGAZINE, 1, ItemAVE},
|
||||
{Loot_MAGAZINE, 1, ItemLRK},
|
||||
{Loot_MAGAZINE, 1, ItemTNK},
|
||||
{Loot_MAGAZINE, 1, ItemARM},
|
||||
{Loot_MAGAZINE, 1, ItemTruckORP},
|
||||
{Loot_MAGAZINE, 1, ItemTruckAVE},
|
||||
{Loot_MAGAZINE, 1, ItemTruckLRK},
|
||||
{Loot_MAGAZINE, 1, ItemTruckTNK},
|
||||
{Loot_MAGAZINE, 1, ItemTruckARM},
|
||||
{Loot_MAGAZINE, 1, ItemHeliAVE},
|
||||
{Loot_MAGAZINE, 1, ItemHeliLRK},
|
||||
{Loot_MAGAZINE, 1, ItemHeliTNK}
|
||||
};
|
||||
|
||||
GenericDocuments[] = {
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
{Loot_MAGAZINE, 1, ItemPlotDeed},
|
||||
{Loot_MAGAZINE, 1, ItemLetter},
|
||||
{Loot_MAGAZINE, 1, ItemBook1},
|
||||
{Loot_MAGAZINE, 1, ItemBook2},
|
||||
{Loot_MAGAZINE, 1, ItemBook3},
|
||||
{Loot_MAGAZINE, 1, ItemBook4},
|
||||
{Loot_MAGAZINE, 1, ItemNewspaper},
|
||||
{Loot_MAGAZINE, 1, ItemDocumentRamp},
|
||||
{Loot_MAGAZINE, 1, ItemBookBible},
|
||||
{Loot_MAGAZINE, 1, ItemTrashPaper},
|
||||
{Loot_MAGAZINE, 1, ItemTrashPaperMusic}
|
||||
};
|
||||
@@ -1,58 +1,40 @@
|
||||
Generic[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
|
||||
|
||||
{Loot_MAGAZINE, 1, HandRoadFlare},
|
||||
{Loot_MAGAZINE, 1, HandChemGreen},
|
||||
{Loot_MAGAZINE, 1, HandChemBlue},
|
||||
{Loot_MAGAZINE, 1, HandChemRed},
|
||||
|
||||
//DZE
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 2, 6Rnd_45ACP},
|
||||
|
||||
// {Loot_MAGAZINE, 1, ItemBookBible},
|
||||
|
||||
{Loot_MAGAZINE, 1, equip_string},
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
{Loot_MAGAZINE, 1, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 1, equip_rope},
|
||||
{Loot_MAGAZINE, 1, equip_herb_box},
|
||||
// {Loot_MAGAZINE, 1, equip_pvc_box},
|
||||
{Loot_MAGAZINE, 1, equip_lever},
|
||||
{Loot_MAGAZINE, 1, equip_rag},
|
||||
{Loot_MAGAZINE, 0.3, equip_nails},
|
||||
{Loot_MAGAZINE, 1, PartWoodPile},
|
||||
|
||||
{Loot_GROUP, 1, FuelCan}
|
||||
};
|
||||
|
||||
tents[] = {
|
||||
{Loot_MAGAZINE, 0.5, ItemDomeTent},
|
||||
{Loot_MAGAZINE, 1, ItemTent},
|
||||
{Loot_MAGAZINE, 0.5, ItemDesertTent} //EPOCH ADDITION
|
||||
};
|
||||
|
||||
GenericSmall[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, HandRoadFlare},
|
||||
{Loot_MAGAZINE, 1, HandChemGreen},
|
||||
{Loot_MAGAZINE, 1, HandChemBlue},
|
||||
{Loot_MAGAZINE, 1, HandChemRed},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 1, 6Rnd_45ACP},
|
||||
{Loot_MAGAZINE, 1, equip_string},
|
||||
{Loot_MAGAZINE, 1, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 1, equip_rope},
|
||||
{Loot_MAGAZINE, 1, equip_nails}
|
||||
};
|
||||
Generic[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
|
||||
{Loot_MAGAZINE, 1, HandRoadFlare},
|
||||
{Loot_MAGAZINE, 1, HandChemGreen},
|
||||
{Loot_MAGAZINE, 1, HandChemBlue},
|
||||
{Loot_MAGAZINE, 1, HandChemRed},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 2, 6Rnd_45ACP},
|
||||
{Loot_GROUP, 1, GenericDocuments},
|
||||
{Loot_GROUP, 1, FuelCan}
|
||||
};
|
||||
|
||||
tents[] = {
|
||||
{Loot_MAGAZINE, 3, ItemDomeTent},
|
||||
{Loot_MAGAZINE, 3, ItemTent},
|
||||
{Loot_MAGAZINE, 1, ItemDesertTent},
|
||||
{Loot_MAGAZINE, 1, ItemTentWinter},
|
||||
{Loot_MAGAZINE, 1, ItemWinterDomeTent}
|
||||
};
|
||||
|
||||
GenericSmall[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, HandRoadFlare},
|
||||
{Loot_MAGAZINE, 1, HandChemGreen},
|
||||
{Loot_MAGAZINE, 1, HandChemBlue},
|
||||
{Loot_MAGAZINE, 1, HandChemRed},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 1, 6Rnd_45ACP}
|
||||
};
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
// Loot is inserted into tents so no "weaponholder_" type tools here.
|
||||
|
||||
InfectedCampType[] =
|
||||
{
|
||||
{Loot_NONE, 1, Camp1_Small},
|
||||
@@ -29,20 +31,19 @@ InfectedCampWreck[] =
|
||||
InfectedCamp[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 7, ItemWatch},
|
||||
{Loot_WEAPON, 3, ItemCompass},
|
||||
{Loot_WEAPON, 7, ItemFlashlight},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 4, Binocular},
|
||||
{Loot_WEAPON, 8, ItemCrowbar},
|
||||
{Loot_WEAPON, 1, ItemWatch},
|
||||
{Loot_WEAPON, 1, ItemCompass},
|
||||
{Loot_WEAPON, 1, ItemFlashlight},
|
||||
{Loot_WEAPON, 1, ItemKnife},
|
||||
{Loot_WEAPON, 1, Binocular},
|
||||
{Loot_WEAPON, 1, ItemCrowbar},
|
||||
|
||||
//Pistols
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 5, pistols},
|
||||
|
||||
//Rifles
|
||||
{Loot_GROUP, 6, assaultrifles},
|
||||
{Loot_GROUP, 8, farmweapons},
|
||||
{Loot_WEAPON, 2, Mosin_DZ},
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, shotgunsingleshot},
|
||||
{Loot_GROUP, 1, Chainsaws},
|
||||
{Loot_WEAPON, 4, Crossbow_DZ},
|
||||
{Loot_WEAPON, 5, MeleeBaseBallBat},
|
||||
|
||||
@@ -56,9 +57,10 @@ InfectedCamp[] =
|
||||
{Loot_MAGAZINE, 2, ItemBookBible},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 30, MedicalLow},
|
||||
{Loot_GROUP, 20, MedicalHigh},
|
||||
{Loot_GROUP, 15, MedicalLow},
|
||||
{Loot_GROUP, 10, MedicalHigh},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 10, Parts},
|
||||
{Loot_GROUP, 100, Consumable},
|
||||
{Loot_GROUP, 30, Consumable},
|
||||
{Loot_WEAPON, 3, ItemMatchbox}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,57 +1,54 @@
|
||||
MedicalLow[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 8, ItemBandage},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 4, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, ItemEpinephrine},
|
||||
{Loot_MAGAZINE, 4, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 4, ItemHeatPack}
|
||||
};
|
||||
|
||||
MedicalHigh[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, ItemBloodTester},
|
||||
{Loot_MAGAZINE, 5, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
|
||||
|
||||
{Loot_GROUP, 2, Antibiotics},
|
||||
{Loot_GROUP, 6, Bloodbags},
|
||||
|
||||
{Loot_GROUP, 7, MedicalLow}
|
||||
};
|
||||
|
||||
MedicalBox[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, ItemBloodTester},
|
||||
{Loot_MAGAZINE, 5, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
|
||||
|
||||
{Loot_GROUP, 1, Antibiotics},
|
||||
{Loot_GROUP, 15, Bloodbags},
|
||||
|
||||
{Loot_GROUP, 7, MedicalLow}
|
||||
};
|
||||
|
||||
Antibiotics[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic3},
|
||||
{Loot_MAGAZINE, 3, ItemAntibiotic2},
|
||||
{Loot_MAGAZINE, 5, ItemAntibiotic1}
|
||||
};
|
||||
|
||||
Bloodbags[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ItemBloodbagAPos},
|
||||
{Loot_MAGAZINE, 4, ItemBloodbagANeg},
|
||||
|
||||
{Loot_MAGAZINE, 5, ItemBloodbagBPos},
|
||||
{Loot_MAGAZINE, 4, ItemBloodbagBNeg},
|
||||
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagABPos},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagABNeg},
|
||||
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagOPos},
|
||||
{Loot_MAGAZINE, 1, ItemBloodbagONeg}
|
||||
MedicalLow[] =
|
||||
{
|
||||
{Loot_GROUP, 3, Painkillers},
|
||||
{Loot_MAGAZINE, 5, ItemBandage},
|
||||
{Loot_MAGAZINE, 3, ItemMorphine},
|
||||
{Loot_MAGAZINE, 1, ItemEpinephrine},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 1, ItemHeatPack}
|
||||
};
|
||||
|
||||
MedicalHigh[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, bloodTester},
|
||||
{Loot_MAGAZINE, 1, emptyBloodBag},
|
||||
{Loot_GROUP, 3, Antibiotics},
|
||||
{Loot_GROUP, 15, Bloodbags},
|
||||
{Loot_GROUP, 8, MedicalLow}
|
||||
};
|
||||
|
||||
MedicalBox[] =
|
||||
{
|
||||
{Loot_GROUP, 5, MedicalHigh},
|
||||
{Loot_GROUP, 1, MedicalLow}
|
||||
};
|
||||
|
||||
Painkillers[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 1, ItemPainkiller6},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller5},
|
||||
{Loot_MAGAZINE, 3, ItemPainkiller4},
|
||||
{Loot_MAGAZINE, 4, ItemPainkiller3},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller2},
|
||||
{Loot_MAGAZINE, 6, ItemPainkiller1}
|
||||
};
|
||||
|
||||
Antibiotics[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic3},
|
||||
{Loot_MAGAZINE, 3, ItemAntibiotic2},
|
||||
{Loot_MAGAZINE, 5, ItemAntibiotic1}
|
||||
};
|
||||
|
||||
Bloodbags[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, bloodBagAPOS},
|
||||
{Loot_MAGAZINE, 4, bloodBagANEG},
|
||||
{Loot_MAGAZINE, 5, bloodBagBPOS},
|
||||
{Loot_MAGAZINE, 4, bloodBagBNEG},
|
||||
{Loot_MAGAZINE, 2, bloodBagABPOS},
|
||||
{Loot_MAGAZINE, 2, bloodBagABNEG},
|
||||
{Loot_MAGAZINE, 2, bloodBagOPOS},
|
||||
{Loot_MAGAZINE, 1, bloodBagONEG}
|
||||
};
|
||||
@@ -1,8 +1,9 @@
|
||||
// In order to fix up a vehicle more wheels and glass are required, so they have higher weights.
|
||||
Parts[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, PartGeneric},
|
||||
{Loot_MAGAZINE, 1, PartGeneric},
|
||||
{Loot_MAGAZINE, 3, PartGlass},
|
||||
{Loot_MAGAZINE, 2, PartFueltank},
|
||||
{Loot_MAGAZINE, 2, PartWheel},
|
||||
{Loot_MAGAZINE, 1, PartFueltank},
|
||||
{Loot_MAGAZINE, 3, PartWheel},
|
||||
{Loot_MAGAZINE, 1, PartEngine}
|
||||
};
|
||||
40
SQF/dayz_code/Configs/CfgLoot/Groups/Tools.hpp
Normal file
40
SQF/dayz_code/Configs/CfgLoot/Groups/Tools.hpp
Normal file
@@ -0,0 +1,40 @@
|
||||
// This file was created to group tools into different categories
|
||||
// Melee weapons hatchet, machete, crowbar, and baseball bat added directly to building loot.
|
||||
|
||||
// This list contains small tools that can spawn anywhere
|
||||
ToolsSurvival[] =
|
||||
{
|
||||
{Loot_TOOL, 1, ItemKnife},
|
||||
{Loot_TOOL, 1, ItemMap},
|
||||
{Loot_TOOL, 1, ItemWatch},
|
||||
{Loot_TOOL, 1, ItemCompass},
|
||||
{Loot_TOOL, 1, ItemMatchbox},
|
||||
{Loot_TOOL, 1, ItemFlashlight},
|
||||
{Loot_TOOL, 1, Binocular}
|
||||
};
|
||||
|
||||
// This list contains large tools that should not be called in small groups
|
||||
ToolsBuilding[] =
|
||||
{
|
||||
{Loot_TOOL, 1, ItemSledge}, // Sledge hammer should be a bit more rare than everything else.
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHandle},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHead},
|
||||
{Loot_TOOL, 3, ItemKeyKit},
|
||||
{Loot_TOOL, 6, ItemToolbox},
|
||||
{Loot_TOOL, 4, Handsaw_DZE},
|
||||
{Loot_TOOL, 4, Hammer_DZE},
|
||||
{Loot_TOOL, 4, ItemShovel}
|
||||
};
|
||||
|
||||
// Small tools that can spawn anywhere
|
||||
ToolsMilitary[] =
|
||||
{
|
||||
{Loot_TOOL, 1, ItemKnife},
|
||||
{Loot_TOOL, 1, ItemGPS},
|
||||
{Loot_TOOL, 1, ItemCompass},
|
||||
{Loot_TOOL, 1, ItemFlashlightRed},
|
||||
{Loot_TOOL, 1, Binocular},
|
||||
{Loot_TOOL, 1, NVGoggles},
|
||||
{Loot_TOOL, 1, Binocular_Vector},
|
||||
{Loot_TOOL, 1, ItemEtool} //Equal to ItemShovel just the military version
|
||||
};
|
||||
@@ -43,9 +43,6 @@ Trash[] =
|
||||
{Loot_MAGAZINE, 2, TrashTinCan},
|
||||
{Loot_MAGAZINE, 2, TrashJackDaniels},
|
||||
{Loot_MAGAZINE, 3, ItemSodaEmpty},
|
||||
// {Loot_MAGAZINE, 1, equip_string},
|
||||
{Loot_MAGAZINE, 1, ItemTrashPaper},
|
||||
{Loot_MAGAZINE, 1, ItemTrashPaperMusic},
|
||||
{Loot_MAGAZINE, 1, ItemTrashToiletpaper},
|
||||
{Loot_MAGAZINE, 1, ItemTrashRazor},
|
||||
{Loot_MAGAZINE, 1, ItemCards}
|
||||
|
||||
38
SQF/dayz_code/Configs/CfgLoot/Groups/Vanilla.hpp
Normal file
38
SQF/dayz_code/Configs/CfgLoot/Groups/Vanilla.hpp
Normal file
@@ -0,0 +1,38 @@
|
||||
// Grouping Vanilla Mod specific items together because they have limited use in Epoch and should be called sporadically.
|
||||
// DayZ Mod base building is not enabled in Epoch so there is no reason to spawn many of these items.
|
||||
// skigoggles posted a list of unused (junk) items here: https://helpthedeadreturn.wordpress.com/2015/12/08/items-of-dubious-value-junk/
|
||||
|
||||
VanillaSurvival[] =
|
||||
{
|
||||
// {Loot_MAGAZINE, 1, equip_pvc_box}, // Unused
|
||||
// {Loot_MAGAZINE, 1, ItemBookBible}, // Novelty church item - added directly to church loot
|
||||
{Loot_MAGAZINE, 1, equip_rope}, //Used for upgrade tents
|
||||
{Loot_MAGAZINE, 1, equip_rag}, // Used to craft bandages
|
||||
{Loot_MAGAZINE, 1, equip_string}, // Used in multiple crafting recipes
|
||||
{Loot_MAGAZINE, 1, equip_duct_tape}, // Repair broken stuff - craft a sling
|
||||
{Loot_MAGAZINE, 1, equip_herb_box}, // Combine with ItemWaterBottle to make Herbal Tea
|
||||
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
|
||||
{Loot_MAGAZINE, 1, equip_hose} // Need this to siphon gas with fuel container - very useful
|
||||
};
|
||||
|
||||
VanillaConstruction[] =
|
||||
{
|
||||
// {Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, // Unused
|
||||
// {Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, // Unused
|
||||
// {Loot_VEHICLE, 2, WeaponHolder_ItemPickaxeBroken},
|
||||
// {Loot_MAGAZINE, 5, ItemStone}, // Epoch(Dayz Mod) fences, does not need to be spawned, can be harvested with pickaxes
|
||||
// {Loot_WEAPON, 1, ItemDIY_wood}, // Vanilla base building
|
||||
// {Loot_WEAPON, 1, ItemDIY_Gate} // Vanilla base building
|
||||
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted}, // Unused
|
||||
{Loot_MAGAZINE, 1, equip_scrapelectronics}, // Vehicle upgrade
|
||||
{Loot_MAGAZINE, 1, equip_floppywire}, // Vehicle upgrade
|
||||
{Loot_VEHICLE, 4, WeaponHolder_ItemPickaxe}, // Get ItemStone from rocks on the map for fence foundations.
|
||||
{Loot_MAGAZINE, 9, ItemMetalSheet}, //Used for upgrade storage buildings and metal fences, vehicle upgrade
|
||||
{Loot_MAGAZINE, 9, equip_metal_sheet}, //Used for upgrade storage buildings
|
||||
{Loot_MAGAZINE, 4, ItemScrews}, //Used for upgrade storage buildings, vehicle upgrade
|
||||
{Loot_MAGAZINE, 1, equip_hose}, // Need this to siphon gas with fuel container - very useful
|
||||
{Loot_MAGAZINE, 1, equip_lever}, // Repair broken handles if dayz_toolBreaking enabled
|
||||
{Loot_MAGAZINE, 1, ItemPlank}, // Used for upgrade storage buildings, craft a sling
|
||||
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
|
||||
{Loot_MAGAZINE, 1, equip_brick} // Used to sharpen tools if dayz_knifeDulling enabled
|
||||
};
|
||||
@@ -1,138 +1,283 @@
|
||||
//{Loot_GROUP, 2, pistols},
|
||||
//{Loot_GROUP, 2, shotgunsingleshot},
|
||||
//{Loot_GROUP, 2, farmweapons},
|
||||
//{Loot_GROUP, 2, sniperrifles},
|
||||
//{Loot_GROUP, 2, submachinegun},
|
||||
//{Loot_GROUP, 2, assaultrifles},
|
||||
//{Loot_GROUP, 2, militaryshotguns},
|
||||
pistols[] = {
|
||||
{Loot_WEAPON, 2, Makarov_DZ}, //Makarov
|
||||
{Loot_WEAPON, 2, M1911_DZ}, //Colt1911
|
||||
{Loot_WEAPON, 1.5, Revolver_DZ}, //revolver_EP1
|
||||
{Loot_WEAPON, 1, G17_DZ}, //glock17_EP1
|
||||
{Loot_WEAPON, 1, Makarov_SD_DZ}, //MakarovSD
|
||||
{Loot_WEAPON, 0.7, M9_DZ}, //M9
|
||||
{Loot_WEAPON, 0.5, M9_SD_DZ}, //M9SD
|
||||
{Loot_WEAPON, 0.1, revolver_gold_EP1}
|
||||
};
|
||||
shotgunsingleshot[] = {
|
||||
{Loot_WEAPON, 2, Winchester1866_DZ}, //Winchester1866
|
||||
{Loot_WEAPON, 1.7, LeeEnfield_DZ}, //LeeEnfield
|
||||
{Loot_WEAPON, 1.7, MR43_DZ}, //MR43
|
||||
{Loot_WEAPON, 1, Saiga12K},
|
||||
{Loot_WEAPON, 1, Remington870_DZ}, //Remington870_lamp
|
||||
{Loot_WEAPON, 1, Crossbow_DZ},
|
||||
{Loot_WEAPON, 1, RedRyder},
|
||||
{Loot_WEAPON, 1, M1014_DZ} //M1014
|
||||
};
|
||||
Chainsaws[] = {
|
||||
{Loot_WEAPON, 1, ChainSaw},
|
||||
{Loot_WEAPON, 1, ChainSawB},
|
||||
{Loot_WEAPON, 1, ChainSawG},
|
||||
{Loot_WEAPON, 1, ChainSawP},
|
||||
{Loot_WEAPON, 1, ChainSawR}
|
||||
};
|
||||
farmweapons[] = {
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
{Loot_WEAPON, 2, CZ550_DZ}, //huntingrifle
|
||||
{Loot_GROUP, 0.3, Chainsaws},
|
||||
{Loot_WEAPON, 2, RedRyder},
|
||||
{Loot_WEAPON, 3, Mosin_DZ}
|
||||
};
|
||||
sniperrifles[] = {
|
||||
{Loot_WEAPON, 1, AK_107_PSO},
|
||||
{Loot_WEAPON, 0.9, M4SPR},
|
||||
{Loot_WEAPON, 0.9, M40A3_DZ}, //M40A3
|
||||
{Loot_WEAPON, 0.7, SVD_PSO1_Gh_DZ},
|
||||
{Loot_WEAPON, 0.7, SVD_PSO1_DZ},
|
||||
{Loot_WEAPON, 1, CZ550_DZ}, //huntingrifle
|
||||
{Loot_WEAPON, 0.8, M24_des_EP1},
|
||||
{Loot_WEAPON, 0.8, M24_DZ}, //M24
|
||||
{Loot_WEAPON, 0.6, BAF_LRR_scoped},
|
||||
{Loot_WEAPON, 0.6, BAF_LRR_scoped_W},
|
||||
{Loot_WEAPON, 0.5, M107_DZ},
|
||||
{Loot_WEAPON, 0.5, KSVK_DZE},
|
||||
{Loot_WEAPON, 0.5, VSS_vintorez},
|
||||
{Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD},
|
||||
{Loot_WEAPON, 1, M14_DZ}, //M14_EP1
|
||||
{Loot_WEAPON, 0.7, DMR_DZ}, //DMR
|
||||
{Loot_WEAPON, 0.8, SCAR_H_LNG_Sniper}, //Mk17 Sniper
|
||||
{Loot_WEAPON, 0.6, M110_NVG_EP1} //M110 NVG
|
||||
};
|
||||
submachinegun[] = {
|
||||
{Loot_WEAPON, 2, PDW_DZ}, //UZI_EP1
|
||||
{Loot_WEAPON, 1.5, Bizon_DZ}, //bizon
|
||||
{Loot_WEAPON, 1.5, Sa61_EP1},
|
||||
{Loot_WEAPON, 1, MP5_DZ}, //MP5A5
|
||||
{Loot_WEAPON, 1, Bizon_SD_DZ}, //bizon_silenced
|
||||
{Loot_WEAPON, 0.8, UZI_SD_EP1},
|
||||
{Loot_WEAPON, 0.7, MP5_SD_DZ} //MP5SD
|
||||
};
|
||||
assaultrifles[] = {
|
||||
{Loot_WEAPON, 0.5, AK74_Kobra_DZ}, //AKS_74_kobra (stock is slightly different, otherwise identical)
|
||||
{Loot_WEAPON, 0.5, AKS74U_DZ}, //AKS_74_U
|
||||
{Loot_WEAPON, 0.1, AKS_GOLD},
|
||||
{Loot_WEAPON, 0.5, AKM_DZ}, //AK_47_M
|
||||
{Loot_WEAPON, 0.5, AK74_DZ}, //AK_74
|
||||
{Loot_WEAPON, 0.3, FNFAL_DZ}, //FN_FAL
|
||||
{Loot_WEAPON, 0.1, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
|
||||
{Loot_WEAPON, 0.5, G36A_Camo_DZ}, //G36A_camo
|
||||
{Loot_WEAPON, 0.5, G36C_DZ}, //G36C
|
||||
{Loot_WEAPON, 0.4, G36C_camo},
|
||||
{Loot_WEAPON, 0.5, G36K_Camo_DZ}, //G36K_camo
|
||||
{Loot_WEAPON, 0.2, G36_C_SD_camo},
|
||||
{Loot_WEAPON, 0.5, M16A2_DZ}, //M16A2
|
||||
//{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL //added to attachments system
|
||||
{Loot_WEAPON, 0.1, M16A4_ACOG_DZ}, //M16A4_ACG (has slightly different scope)
|
||||
{Loot_WEAPON, 0.5, M4A1_DZ}, //M4A1
|
||||
{Loot_WEAPON, 0.4, M4A1_CCO_DZ}, //M4A1_Aim
|
||||
{Loot_WEAPON, 0.1, M4A1_AIM_SD_camo},
|
||||
{Loot_WEAPON, 0.1, M4A1_HWS_GL_camo},
|
||||
{Loot_WEAPON, 0.3, M4A3_CCO_EP1},
|
||||
{Loot_WEAPON, 0.4, SA58_DZ}, //Sa58P_EP1 (identical), Sa58V_EP1 (different stock)
|
||||
{Loot_WEAPON, 0.3, SA58_CCO_DZ}, //No camo, no grip handle
|
||||
{Loot_WEAPON, 0.2, Sa58V_CCO_EP1}, //Camo with grip handle
|
||||
{Loot_WEAPON, 0.3, SA58_ACOG_DZ}, //No camo, no grip handle
|
||||
{Loot_WEAPON, 0.2, Sa58V_RCO_EP1}, // Camo with grip handle
|
||||
{Loot_WEAPON, 0.3, SA58_RIS_DZ}, //SA58_DZ with different rail
|
||||
{Loot_WEAPON, 0.3, m8_compact},
|
||||
{Loot_WEAPON, 0.2, m8_sharpshooter},
|
||||
{Loot_WEAPON, 0.2, m8_holo_sd},
|
||||
{Loot_WEAPON, 0.3, m8_carbine},
|
||||
{Loot_WEAPON, 0.5, L85A2_DZ},
|
||||
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo},
|
||||
//Mk16
|
||||
{Loot_WEAPON, 0.2, SCAR_L_CQC_CCO_SD}, //Mk16 Aimpoint SD
|
||||
{Loot_WEAPON, 0.3, SCAR_L_CQC}, //Mk16 CQC
|
||||
{Loot_WEAPON, 0.3, SCAR_L_CQC_Holo}, //Mk16 CQC EOTech
|
||||
{Loot_WEAPON, 0.2, SCAR_L_CQC_EGLM_Holo}, //Mk16 EGLM EOTech,(40mm)
|
||||
{Loot_WEAPON, 0.2, SCAR_L_STD_EGLM_RCO}, //Mk16 EGLM RCO,(40mm)
|
||||
{Loot_WEAPON, 0.3, SCAR_L_STD_HOLO}, //Mk16 EOTech
|
||||
{Loot_WEAPON, 0.3, SCAR_L_STD_Mk4CQT}, //Mk16 Mk4CQ/T
|
||||
//Mk17
|
||||
{Loot_WEAPON, 0.1, SCAR_H_CQC_CCO}, //Mk17 Aimpoint
|
||||
{Loot_WEAPON, 0.1, SCAR_H_CQC_CCO_SD}, //Mk17 Aimpoint SD
|
||||
{Loot_WEAPON, 0.1, SCAR_H_STD_EGLM_Spect} //Mk17 EGLM ACOG,(40mm)
|
||||
};
|
||||
machineguns[] = {
|
||||
{Loot_WEAPON, 1.1, RPK74_DZ}, //RPK_74
|
||||
{Loot_WEAPON, 1.1, M8_SAW},
|
||||
{Loot_WEAPON, 1, Pecheneg_DZ},
|
||||
{Loot_WEAPON, 1, PKM_DZ}, //PK_DZ
|
||||
{Loot_WEAPON, 0.9, L110A1_DZ}, //BAF_L110A1_Aim_DZE scope is slightly different from L110A1_CCO_DZ, otherwise identical
|
||||
{Loot_WEAPON, 0.9, MG36_camo},
|
||||
{Loot_WEAPON, 1, M60A4_EP1_DZE},
|
||||
{Loot_WEAPON, 1, MG36},
|
||||
{Loot_WEAPON, 1, M249_m145_EP1_DZE},
|
||||
{Loot_WEAPON, 1, m240_scoped_EP1_DZE},
|
||||
{Loot_WEAPON, 0.8, M240_DZ},
|
||||
{Loot_WEAPON, 0.9, M249_DZ},
|
||||
{Loot_WEAPON, 0.5, Mk48_DZ}, //Mk_48_DZ (removed, was a duplicate of Mk48_CCO_DZ)
|
||||
{Loot_WEAPON, 0.9, BAF_L86A2_ACOG} //L86A2 ACOG
|
||||
};
|
||||
militaryshotguns[] = {
|
||||
{Loot_WEAPON, 2, Saiga12K},
|
||||
{Loot_WEAPON, 2, Remington870_FL_DZ}, //Remington870_lamp
|
||||
{Loot_WEAPON, 2, M1014_DZ}, //M1014
|
||||
{Loot_WEAPON, 1, AA12_PMC} //AA12 Shotgun
|
||||
};
|
||||
// Weapons are organized in matching groups US,RU,CZ,EU, and Residential.
|
||||
// Pistols also spawn in small groups so they are given smaller weights here.
|
||||
|
||||
weaponsRU[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_WEAPON, 2, Tokarew_TT33_DZ},
|
||||
{Loot_WEAPON, 2, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, Makarov_SD_DZ},
|
||||
{Loot_WEAPON, 2, APS_DZ},
|
||||
{Loot_WEAPON, 1, APS_SD_DZ},
|
||||
{Loot_WEAPON, 2, P99_Silver_DZ},
|
||||
{Loot_WEAPON, 1, P99_Silver_SD_DZ},
|
||||
|
||||
// Bolt action rifles and shotguns
|
||||
{Loot_WEAPON, 5, Saiga12K_DZ},
|
||||
{Loot_WEAPON, 5, Mosin_PU_DZ},
|
||||
|
||||
// Sniper Rifles
|
||||
{Loot_WEAPON, 4, SVU_PSO1_DZ},
|
||||
{Loot_WEAPON, 1, SVD_Gold_DZ},
|
||||
{Loot_WEAPON, 4, SVD_DZ},
|
||||
{Loot_WEAPON, 1, VSS_vintorez_DZE},
|
||||
{Loot_WEAPON, 4, Groza9_Sniper_DZ},
|
||||
{Loot_WEAPON, 1, Groza9_Sniper_SD_DZ},
|
||||
{Loot_WEAPON, 4, Groza1_Sniper_DZ},
|
||||
{Loot_WEAPON, 1, Groza1_Sniper_SD_DZ},
|
||||
{Loot_WEAPON, 1, KSVK_DZE}, // High value weapon, low spawn chance.
|
||||
{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon, low spawn chance.
|
||||
|
||||
// Submachine Guns
|
||||
{Loot_WEAPON, 7, Bizon_DZ},
|
||||
{Loot_WEAPON, 7, Bizon_SD_DZ},
|
||||
|
||||
// Assault Rifles
|
||||
{Loot_WEAPON, 6, AKS74U_DZ},
|
||||
{Loot_WEAPON, 1, AKS_Gold_DZ},
|
||||
{Loot_WEAPON, 1, AKS_Silver_DZ},
|
||||
{Loot_WEAPON, 6, AKM_DZ},
|
||||
{Loot_WEAPON, 6, AK107_DZ}, // Attachment support added to AK-107 in 1.0.7
|
||||
{Loot_WEAPON, 6, AK74_DZ},
|
||||
{Loot_WEAPON, 6, AN94_DZ},
|
||||
{Loot_WEAPON, 6, RK95_DZ},
|
||||
{Loot_WEAPON, 6, Groza9_DZ},
|
||||
{Loot_WEAPON, 6, Groza1_DZ},
|
||||
{Loot_WEAPON, 6, VAL_DZ},
|
||||
{Loot_WEAPON, 6, SCAR_H_AK_DZ},
|
||||
|
||||
// Machine Guns
|
||||
{Loot_WEAPON, 3, RPK74_DZ},
|
||||
{Loot_WEAPON, 2, Pecheneg_DZ},
|
||||
{Loot_WEAPON, 3, RPK_DZ},
|
||||
{Loot_WEAPON, 3, PKM_DZ}
|
||||
};
|
||||
|
||||
weaponsUS[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_WEAPON, 1, MK22_DZ},
|
||||
{Loot_WEAPON, 1, MK22_SD_DZ},
|
||||
{Loot_WEAPON, 1, MK22_2_DZ},
|
||||
{Loot_WEAPON, 1, MK22_2_SD_DZ},
|
||||
{Loot_WEAPON, 2, M9_DZ},
|
||||
{Loot_WEAPON, 1, M9_SD_DZ},
|
||||
{Loot_WEAPON, 2, M9_Camo_DZ},
|
||||
{Loot_WEAPON, 1, M9_Camo_SD_DZ},
|
||||
{Loot_WEAPON, 2, P99_Green_DZ},
|
||||
{Loot_WEAPON, 1, P99_Green_SD_DZ},
|
||||
{Loot_WEAPON, 2, Kimber_M1911_DZ},
|
||||
{Loot_WEAPON, 1, Kimber_M1911_SD_DZ},
|
||||
|
||||
// Bolt action rifles and shotguns
|
||||
{Loot_WEAPON, 5, Remington870_DZ},
|
||||
{Loot_WEAPON, 5, AA12_DZ},
|
||||
|
||||
// Sniper Rifles
|
||||
{Loot_WEAPON, 5, M4SPR_DZE},
|
||||
{Loot_WEAPON, 4, M40A3_DZ},
|
||||
{Loot_WEAPON, 4, M24_Des_DZ},
|
||||
{Loot_WEAPON, 4, M24_DZ},
|
||||
{Loot_WEAPON, 3, DMR_DZ},
|
||||
{Loot_WEAPON, 3, MK14_Sniper_DZ},
|
||||
{Loot_WEAPON, 3, M21A5_DZ},
|
||||
{Loot_WEAPON, 1, M107_DZ}, // High value weapon, low spawn chance.
|
||||
{Loot_WEAPON, 1, MSR_DZ}, // High value weapon, low spawn chance.
|
||||
|
||||
// Submachine Guns
|
||||
{Loot_WEAPON, 3, PDW_DZ},
|
||||
{Loot_WEAPON, 3, PDW_SD_DZ},
|
||||
{Loot_WEAPON, 3, Kriss_DZ},
|
||||
{Loot_WEAPON, 3, Kriss_SD_DZ},
|
||||
{Loot_WEAPON, 3, Mac10_DZ},
|
||||
|
||||
// Assault Rifles
|
||||
{Loot_WEAPON, 6, M14_DZ},
|
||||
{Loot_WEAPON, 6, MK14_DZ},
|
||||
{Loot_WEAPON, 6, Masada_DZ},
|
||||
{Loot_WEAPON, 6, Masada_BL_DZ},
|
||||
{Loot_WEAPON, 6, CTAR21_DZ},
|
||||
{Loot_WEAPON, 6, KAC_PDW_DZ},
|
||||
{Loot_WEAPON, 6, M16A2_DZ},
|
||||
{Loot_WEAPON, 6, M16A4_ACOG_DZ},
|
||||
{Loot_WEAPON, 6, M4A1_DZ},
|
||||
{Loot_WEAPON, 6, M4A1_Camo_CCO_DZ},
|
||||
{Loot_WEAPON, 6, M4A1_Camo_Holo_GL_DZ},
|
||||
{Loot_WEAPON, 6, M4A3_DES_CCO_DZ},
|
||||
{Loot_WEAPON, 6, PDR_DZ},
|
||||
{Loot_WEAPON, 6, ACR_WDL_DZ},
|
||||
{Loot_WEAPON, 6, ACR_BL_DZ},
|
||||
|
||||
// Machine Guns
|
||||
{Loot_WEAPON, 3, M60A4_EP1_DZE},
|
||||
{Loot_WEAPON, 3, Mk43_DZ},
|
||||
{Loot_WEAPON, 3, MK43_M145_DZ},
|
||||
{Loot_WEAPON, 5, M249_m145_EP1_DZE},
|
||||
{Loot_WEAPON, 3, m240_scoped_EP1_DZE},
|
||||
{Loot_WEAPON, 3, M240_DZ},
|
||||
{Loot_WEAPON, 5, M249_DZ},
|
||||
{Loot_WEAPON, 5, M249_EP1_DZ}
|
||||
};
|
||||
|
||||
weaponsEU[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_WEAPON, 2, M93R_DZ},
|
||||
{Loot_WEAPON, 2, G18_DZ},
|
||||
{Loot_WEAPON, 2, P226_DZ},
|
||||
{Loot_WEAPON, 2, P226_Silver_DZ},
|
||||
{Loot_WEAPON, 2, PPK_DZ},
|
||||
{Loot_WEAPON, 2, P38_DZ},
|
||||
{Loot_WEAPON, 2, G17_DZ},
|
||||
{Loot_WEAPON, 1, G17_SD_DZ},
|
||||
{Loot_WEAPON, 2, P99_Black_DZ},
|
||||
{Loot_WEAPON, 1, P99_Black_SD_DZ},
|
||||
{Loot_WEAPON, 2, USP_DZ},
|
||||
{Loot_WEAPON, 1, USP_SD_DZ},
|
||||
|
||||
// Bolt action rifles and shotguns
|
||||
{Loot_WEAPON, 5, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 5, M1014_DZ},
|
||||
|
||||
// Sniper Rifles
|
||||
{Loot_WEAPON, 1, L115A3_DZ}, // Tan Lapua
|
||||
{Loot_WEAPON, 1, L115A3_2_DZ}, // Green Lapua
|
||||
{Loot_WEAPON, 2, MK17_Sniper_SD_DZ},
|
||||
{Loot_WEAPON, 2, MK17_Sniper_DZ},
|
||||
{Loot_WEAPON, 2, HK417_Sniper_SD_DZ},
|
||||
{Loot_WEAPON, 2, HK417_Sniper_DZ},
|
||||
{Loot_WEAPON, 1, RSASS_DZ},
|
||||
{Loot_WEAPON, 4, FNFAL_DZ},
|
||||
{Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable with attachment support
|
||||
{Loot_WEAPON, 4, G3_DZ},
|
||||
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance.
|
||||
{Loot_WEAPON, 1, Barrett_MRAD_Sniper_DZ}, // High value weapon, low spawn chance.
|
||||
|
||||
// Submachine Guns
|
||||
{Loot_WEAPON, 7, MP5_DZ},
|
||||
{Loot_WEAPON, 7, MP5_SD_DZ},
|
||||
{Loot_WEAPON, 7, MP7_DZ},
|
||||
{Loot_WEAPON, 7, MP7_SD_DZ},
|
||||
{Loot_WEAPON, 7, TMP_DZ},
|
||||
{Loot_WEAPON, 7, TMP_SD_DZ},
|
||||
{Loot_WEAPON, 7, UMP_DZ},
|
||||
{Loot_WEAPON, 7, UMP_SD_DZ},
|
||||
{Loot_WEAPON, 7, P90_DZ},
|
||||
{Loot_WEAPON, 7, P90_SD_DZ},
|
||||
{Loot_WEAPON, 7, Sten_MK_DZ},
|
||||
{Loot_WEAPON, 7, MAT49_DZ},
|
||||
|
||||
// Assault Rifles
|
||||
{Loot_WEAPON, 5, G36A_Camo_DZ},
|
||||
{Loot_WEAPON, 5, G36C_DZ},
|
||||
{Loot_WEAPON, 5, G36C_Camo_DZ},
|
||||
{Loot_WEAPON, 5, G36K_Camo_DZ},
|
||||
{Loot_WEAPON, 5, G36C_Camo_Holo_SD_DZ},
|
||||
{Loot_WEAPON, 5, XM8_Compact_DZ},
|
||||
{Loot_WEAPON, 5, XM8_Sharpsh_DZ},
|
||||
{Loot_WEAPON, 5, XM8_SD_DZ},
|
||||
{Loot_WEAPON, 5, XM8_DZ},
|
||||
{Loot_WEAPON, 5, XM8_GL_DZ},
|
||||
{Loot_WEAPON, 5, L85A2_DZ},
|
||||
{Loot_WEAPON, 5, HK53A3_DZ},
|
||||
{Loot_WEAPON, 5, Famas_DZ},
|
||||
{Loot_WEAPON, 5, HK416_DZ},
|
||||
{Loot_WEAPON, 5, HK416C_DZ},
|
||||
{Loot_WEAPON, 5, HK417_DZ},
|
||||
{Loot_WEAPON, 5, HK417C_DZ},
|
||||
{Loot_WEAPON, 5, MK16_DZ},
|
||||
{Loot_WEAPON, 5, MK16_CCO_SD_DZ},
|
||||
{Loot_WEAPON, 5, MK16_Holo_SD_DZ},
|
||||
{Loot_WEAPON, 5, MK16_ACOG_SD_DZ},
|
||||
{Loot_WEAPON, 3, MK17_DZ},
|
||||
{Loot_WEAPON, 3, MK17_CCO_SD_DZ},
|
||||
{Loot_WEAPON, 3, MK17_Holo_SD_DZ},
|
||||
{Loot_WEAPON, 3, MK17_ACOG_SD_DZ},
|
||||
{Loot_WEAPON, 3, SteyrAug_A3_Green_DZ},
|
||||
{Loot_WEAPON, 3, SteyrAug_A3_ACOG_Green_DZ},
|
||||
{Loot_WEAPON, 3, SteyrAug_A3_Holo_Green_DZ},
|
||||
|
||||
// Machine Guns
|
||||
{Loot_WEAPON, 6, XM8_SAW_DZ},
|
||||
{Loot_WEAPON, 4, L110A1_DZ},
|
||||
{Loot_WEAPON, 4, MG36_Camo_DZ},
|
||||
{Loot_WEAPON, 4, MG36_DZ},
|
||||
{Loot_WEAPON, 3, Mk48_DZ},
|
||||
{Loot_WEAPON, 3, Mk48_DES_CCO_DZ},
|
||||
{Loot_WEAPON, 5, L86A2_LSW_DZ}
|
||||
};
|
||||
|
||||
weaponsCZ[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_WEAPON, 2, BrowningHP_DZ},
|
||||
{Loot_WEAPON, 2, CZ75P_DZ},
|
||||
{Loot_WEAPON, 2, CZ75D_DZ},
|
||||
{Loot_WEAPON, 2, CZ75SP_DZ},
|
||||
{Loot_WEAPON, 1, CZ75SP_SD_DZ},
|
||||
{Loot_WEAPON, 5, Sa61_DZ},
|
||||
|
||||
// Bolt action rifles and shotguns
|
||||
{Loot_WEAPON, 5, USAS12_DZ},
|
||||
|
||||
// Sniper Rifles
|
||||
{Loot_WEAPON, 3, CZ750_DZ},
|
||||
{Loot_WEAPON, 3, M110_NV_DZ}, // Technically a US rifle, but the CZ group does not have a DMR type rifle.
|
||||
{Loot_WEAPON, 1, XM2010_DZ}, // High value weapon, low spawn chance.
|
||||
|
||||
// Submachine Guns
|
||||
{Loot_WEAPON, 7, Scorpion_Evo3_DZ},
|
||||
{Loot_WEAPON, 7, Scorpion_Evo3_CCO_DZ},
|
||||
{Loot_WEAPON, 5, Scorpion_Evo3_CCO_SD_DZ},
|
||||
{Loot_WEAPON, 7, M31_DZ},
|
||||
|
||||
// Assault Rifles
|
||||
{Loot_WEAPON, 6, SA58_DZ},
|
||||
{Loot_WEAPON, 6, Sa58V_Camo_CCO_DZ},
|
||||
{Loot_WEAPON, 6, Sa58V_Camo_ACOG_DZ},
|
||||
{Loot_WEAPON, 6, SA58_RIS_DZ},
|
||||
{Loot_WEAPON, 6, CZ805_A1_DZ},
|
||||
{Loot_WEAPON, 6, CZ805_A1_GL_DZ},
|
||||
{Loot_WEAPON, 6, CZ805_A2_DZ},
|
||||
{Loot_WEAPON, 6, CZ805_A2_SD_DZ},
|
||||
{Loot_WEAPON, 3, CZ805_B_GL_DZ}, // 7.62x51, uses SCAR mags.
|
||||
|
||||
// Machine Gun
|
||||
{Loot_WEAPON, 6, UK59_DZ}
|
||||
|
||||
|
||||
};
|
||||
|
||||
pistols[] = { // Residential spawns
|
||||
{Loot_WEAPON, 9, Makarov_DZ},
|
||||
{Loot_WEAPON, 7, M1911_DZ},
|
||||
{Loot_WEAPON, 7, M1911_2_DZ},
|
||||
{Loot_WEAPON, 1, DesertEagle_DZ},
|
||||
{Loot_WEAPON, 5, Colt_Revolver_DZ},
|
||||
{Loot_WEAPON, 5, Revolver_DZ},
|
||||
{Loot_WEAPON, 1, Revolver_Gold_DZ},
|
||||
{Loot_WEAPON, 2, Colt_Anaconda_DZ},
|
||||
{Loot_WEAPON, 1, Colt_Anaconda_Gold_DZ},
|
||||
{Loot_WEAPON, 2, Colt_Bull_DZ},
|
||||
{Loot_WEAPON, 1, Colt_Python_DZ}
|
||||
};
|
||||
|
||||
|
||||
shotgunsingleshot[] = { // Residential Spawns
|
||||
{Loot_WEAPON, 2, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 2, Remington870_DZ},
|
||||
{Loot_WEAPON, 2, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 3, MR43_DZ},
|
||||
{Loot_WEAPON, 3, Crossbow_DZ},
|
||||
{Loot_WEAPON, 3, RedRyder},
|
||||
{Loot_WEAPON, 1, CZ550_DZ},
|
||||
{Loot_WEAPON, 1, Mosin_DZ}
|
||||
};
|
||||
|
||||
Chainsaws[] = {
|
||||
{Loot_WEAPON, 1, ChainSaw},
|
||||
{Loot_WEAPON, 1, ChainSawB},
|
||||
{Loot_WEAPON, 1, ChainSawG},
|
||||
{Loot_WEAPON, 1, ChainSawP},
|
||||
{Loot_WEAPON, 1, ChainSawR}
|
||||
};
|
||||
|
||||
@@ -1,29 +1,23 @@
|
||||
Land_iron_vein_wreck[] =
|
||||
{
|
||||
{Loot_MAGAZINE,85,PartOre,10,10},
|
||||
{Loot_MAGAZINE,10,PartOreSilver,0,10},
|
||||
{Loot_MAGAZINE,5,PartOreGold,0,5}
|
||||
{Loot_MAGAZINE, 1, PartOre,10,10}
|
||||
};
|
||||
|
||||
Land_silver_vein_wreck[] =
|
||||
{
|
||||
{Loot_MAGAZINE,80,PartOreSilver,10,10},
|
||||
{Loot_MAGAZINE,15,PartOreGold,2,6},
|
||||
{Loot_MAGAZINE,5,PartOre,0,1}
|
||||
{Loot_MAGAZINE, 1, PartOreSilver,10,10}
|
||||
};
|
||||
|
||||
Land_gold_vein_wreck[] =
|
||||
{
|
||||
{Loot_MAGAZINE,80,PartOreGold,10,10},
|
||||
{Loot_MAGAZINE,15,PartOreSilver,2,6},
|
||||
{Loot_MAGAZINE,5,PartOre,0,1}
|
||||
{Loot_MAGAZINE, 1, PartOreGold,10,10}
|
||||
};
|
||||
|
||||
Land_ammo_supply_wreck[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 20, 2000Rnd_762x51_M134},
|
||||
{Loot_MAGAZINE, 20, 29Rnd_30mm_AGS30},
|
||||
{Loot_MAGAZINE, 20, 50Rnd_127x107_DSHKM},
|
||||
{Loot_MAGAZINE, 20, 48Rnd_40mm_MK19},
|
||||
{Loot_MAGAZINE, 20, 100Rnd_127x99_M2}
|
||||
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
|
||||
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
|
||||
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
|
||||
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
|
||||
};
|
||||
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Apo.hpp
Normal file
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Apo.hpp
Normal file
@@ -0,0 +1,14 @@
|
||||
ZombieApo[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_MAGAZINE, 1, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryZed},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieApoViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieApo},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Bandit.hpp
Normal file
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Bandit.hpp
Normal file
@@ -0,0 +1,14 @@
|
||||
ZombieBandit[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_MAGAZINE, 1, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryZed},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieBanditViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieMilitary},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
@@ -1,10 +1,9 @@
|
||||
ZombieBodyguard[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_MAGAZINE, 1, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 10, AmmoMilitaryZed},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
ZombieCrewman[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_MAGAZINE, 1, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 10, AmmoMilitaryZed},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
@@ -12,4 +11,4 @@ ZombieCrewmanViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieCrewman},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
ZombieDoctor[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, ItemBloodTester},
|
||||
{Loot_MAGAZINE, 3, bloodTester},
|
||||
{Loot_MAGAZINE, 5, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
|
||||
{Loot_MAGAZINE, 2, emptyBloodBag},
|
||||
{Loot_GROUP, 2, Antibiotics},
|
||||
{Loot_GROUP, 6, Bloodbags},
|
||||
{Loot_GROUP, 7, MedicalLow}
|
||||
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/DrugDealer.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombieDrugDealer[] =
|
||||
{
|
||||
{Loot_GROUP, 6, Consumable},
|
||||
{Loot_GROUP, 1, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 3, ItemDocument}
|
||||
};
|
||||
|
||||
ZombieDrugDealerViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieDrugDealer},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
16
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Firefighter.hpp
Normal file
16
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Firefighter.hpp
Normal file
@@ -0,0 +1,16 @@
|
||||
ZombieFirefighter[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, bloodTester},
|
||||
{Loot_MAGAZINE, 5, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, emptyBloodBag},
|
||||
{Loot_GROUP, 2, Antibiotics},
|
||||
{Loot_GROUP, 6, Bloodbags},
|
||||
{Loot_GROUP, 7, MedicalLow}
|
||||
};
|
||||
|
||||
ZombieFirefighterViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieFirefighter},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Gardener.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Gardener.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombieGardener[] =
|
||||
{
|
||||
{Loot_GROUP, 6, Consumable},
|
||||
{Loot_GROUP, 1, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 3, ItemDocument}
|
||||
};
|
||||
|
||||
ZombieGardenerViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieGardener},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user