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1563 Commits
1.0.4a
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DayZ-1.8.7
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|
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6
.gitignore
vendored
6
.gitignore
vendored
@@ -1,7 +1,9 @@
|
||||
/Skaronator
|
||||
/SkaronatorServer
|
||||
/SQF/dayz_code/config.bin
|
||||
/SQF/dayz_equip
|
||||
/SQF/dayz_vehicles
|
||||
/SQF/dayz_weapons
|
||||
*.rtm
|
||||
*.p3d
|
||||
#*.rtm
|
||||
#*.p3d
|
||||
*.komodoproject
|
||||
|
||||
88
CHANGE LOG 1.0.6.txt
Normal file
88
CHANGE LOG 1.0.6.txt
Normal file
@@ -0,0 +1,88 @@
|
||||
[NEW] Fully updated to DayZ 1.8.7 base @icomrade @ebaydayz
|
||||
[NEW] 1.8.7 attachments system, community weapons and buildable base objects
|
||||
[NEW] 1.8.7 journal and crafting menu are now functional (default 'J' key)
|
||||
[NEW] 1.8.7 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
|
||||
[NEW] 1.8.7 weapon switching system and hotkeys (1 = primary, 2 = pistol, 3 = melee)
|
||||
[NEW] Optional news/rules feed on player login, set dayz_enableRules in init.sqf
|
||||
[NEW] Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf @ebaydayz
|
||||
[NEW] RedRyder BB Gun by @arma2WillRobinson
|
||||
[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
|
||||
[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz
|
||||
[NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz
|
||||
[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
|
||||
[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
|
||||
[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable
|
||||
[NEW] Bandit heartbeat sound is disabled by default. Set DZE_HeartBeat = true; in init.sqf to enable
|
||||
[NEW] Knife dulling is disabled by default. Set dayz_knifeDulling = true; in init.sqf to enable @ebaydayz
|
||||
[NEW] Match stick counting is disabled by default. Set dayz_matchboxCount = true; in init.sqf to enable @ebaydayz
|
||||
[NEW] Tool breaking is disabled by default. Set dayz_toolBreaking = true; in init.sqf to enable @ebaydayz
|
||||
[NEW] Water bottle breaking is disabled by default. Set dayz_waterBottleBreaking = true; in init.sqf to enable @ebaydayz
|
||||
[NEW] Dayz_townGenerator = true; in init.sqf can enable vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus. @ebaydayz
|
||||
[NEW] DB Backup script. @RimBlock
|
||||
[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
|
||||
[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
|
||||
[NEW] UI Update - Graphical and code changes, enable using DZE_UI = "dark"; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
|
||||
[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
|
||||
[NEW] Added waves effect during stormy weather #974 @FramedYannick @ebaydayz
|
||||
[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebaydayz
|
||||
|
||||
[CHANGED] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt @ebaydayz
|
||||
[CHANGED] Several weapon, item and tool classnames changed. Admins see SQL\1.0.6_Updates @ebaydayz
|
||||
[CHANGED] New loot table format is incompatible with old loot tables. Admins see CfgLoot\README.txt
|
||||
[CHANGED] Combattimeout now uses diag_tickTime instead of time.
|
||||
[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
|
||||
[CHANGED] UH60Wreck and UH1Wreck are replaced with CrashSite_EU/UN/US/RU (new models)
|
||||
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
|
||||
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
|
||||
[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
|
||||
[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
|
||||
[CHANGED] All instances of sleep replaced with the more reliable uiSleep @icomrade
|
||||
[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
|
||||
[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebaydayz
|
||||
[CHANGED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebaydayz
|
||||
|
||||
[FIXED] Zombies now target and attack players correctly with 1.8.7 code
|
||||
[FIXED] Server position sync bug after falling unconscious #1522 @ebaydayz
|
||||
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
|
||||
[FIXED] CH53 gear when locked #1364 @icomrade
|
||||
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
|
||||
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
|
||||
[FIXED] Crossbow quivers not working #1355 @icomrade
|
||||
[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
|
||||
[FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz
|
||||
[FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz
|
||||
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
|
||||
[FIXED] Some counts reverted to forEach. Count loops can not be nested inside other count loops #1491-#1495 @ebaydayz
|
||||
[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
|
||||
[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
|
||||
[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
|
||||
[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
|
||||
[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
|
||||
[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
|
||||
[FIXED] Copy key failing when player doesn't have a backpack @ebaydayz
|
||||
[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622
|
||||
[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
|
||||
[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
|
||||
[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
|
||||
[FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade
|
||||
[FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebaydayz #1313
|
||||
[FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebaydayz #1514
|
||||
[FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440
|
||||
[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebaydayz #1613
|
||||
[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebaydayz #1599
|
||||
[FIXED] Safes and lockboxes wiped when opening after restart and locking not being logged to RPT @ebaydayz #1413 #1503
|
||||
[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz #1504
|
||||
[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz
|
||||
[FIXED] Reworked death messages. Fixed messages not always showing, undefined errors and wrong distance bug. Added bled out, killed by zombie, etc. MPHit event handler (fnc_plyrHit) is no longer needed. @ebaydayz
|
||||
[FIXED] Player no longer hears radiation sound when changing clothes. @ebaydayz
|
||||
|
||||
[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
|
||||
[UPDATED] .bat files updated in Config-Examples @Raziel23x
|
||||
[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
|
||||
[UPDATED] Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
|
||||
|
||||
[INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321
|
||||
[INFO] Auto login does not force a player who aborted from the game, back to the lobby, to login
|
||||
[INFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 131129
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
56
Documents/1.0.6 Variable Name Changes.txt
Normal file
56
Documents/1.0.6 Variable Name Changes.txt
Normal file
@@ -0,0 +1,56 @@
|
||||
1.0.5.1 --> 1.0.6 Variable Name Changes:
|
||||
|
||||
- Duplicate functions have been renamed:
|
||||
- dayz_HungerThirst --> dayz_NutritionSystem
|
||||
- dayz_objectUID3 --> dayz_objectUID2
|
||||
- DZE_getModelName --> fn_getModelName
|
||||
- fnc_usec_playerBleed --> fnc_usec_playerHandleBlood
|
||||
- object_handleServerKilled --> vehicle_handleServerKilled
|
||||
- object_setFixServer --> fnc_veh_setFixServer
|
||||
- vehicle_handleDamage --> fnc_veh_handleDam
|
||||
- vehicle_handleKilled --> fnc_veh_handleKilled
|
||||
|
||||
- Duplicate global variables have been renamed:
|
||||
- dayz_allowedObjects --> DayZ_SafeObjects
|
||||
- dayz_CLBase --> dz_loot_groups (similar not identical)
|
||||
- dayz_CLChances --> dz_loot_weighted (similar not identical)
|
||||
- dayz_combat --> no longer exists use (player getVariable["combattimeout",0] >= diag_tickTime)
|
||||
- dayz_fullMoonNights --> dayz_ForcefullmoonNights
|
||||
- dayz_updateObjects --> DayZ_GearedObjects
|
||||
- DZE_CanPickup --> canPickup
|
||||
- DZE_trees --> dayz_trees
|
||||
- freeTarget --> OpenTarget
|
||||
- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
|
||||
|
||||
- Duplicate public variables have been renamed:
|
||||
- dayzPlayerLogin --> PVCDZ_plr_Login
|
||||
- dayzPlayerLogin2 --> PVCDZ_plr_Login2
|
||||
- norrnRaDrag --> PVDZ_drg_RaDrag
|
||||
- norrnRaLW --> PVDZ_drg_RaLW
|
||||
- norrnRLact --> PVDZ_drg_RLact
|
||||
- PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails)
|
||||
- PVDZE_obj_Fire --> PVDZ_obj_Fire
|
||||
- PVDZE_obj_Publish --> PVDZ_obj_Publish
|
||||
- PVDZE_plr_Died --> PVDZ_plr_Death
|
||||
- PVDZE_plr_GutBody --> PVCDZ_obj_GutBody
|
||||
- PVDZE_plr_HideBody --> PVCDZ_obj_HideBody
|
||||
- PVDZE_plr_HumanityChange --> PVCDZ_plr_Humanity
|
||||
- PVDZE_plr_Login --> PVDZ_plr_Login1
|
||||
- PVDZE_plr_Login2 --> PVDZ_plr_Login2
|
||||
- PVDZE_plr_LoginRecord --> PVDZ_plr_LoginRecord
|
||||
- PVDZE_plr_Save --> PVDZ_plr_Save
|
||||
- PVDZE_plr_SetDate --> dayzSetDate
|
||||
- PVDZE_send --> PVDZ_send
|
||||
- PVDZE_Server_Simulation --> PVDZ_Server_Simulation
|
||||
- PVDZE_serverStoreVar --> PVDZ_serverStoreVar
|
||||
- PVCDZE_vehSH --> PVCDZ_veh_SH
|
||||
- PVDZE_veh_SFix --> PVDZ_veh_SF
|
||||
- PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel
|
||||
- PVDZE_veh_Update --> PVDZ_veh_Save
|
||||
- usecBandage --> PVCDZ_hlt_Bandage
|
||||
- usecBleed --> PVDZ_hlt_Bleed
|
||||
- usecBreakLegs --> PVCDZ_plr_Legs
|
||||
- usecEpi --> PVCDZ_hlt_Epi
|
||||
- usecMorphine --> PVCDZ_hlt_Morphine
|
||||
- usecPainK --> PVCDZ_hlt_PainK
|
||||
- usecTransfuse --> PVCDZ_hlt_Transfuse
|
||||
42
Documents/CHANGE LOG 1.0.4.1.txt
Normal file
42
Documents/CHANGE LOG 1.0.4.1.txt
Normal file
@@ -0,0 +1,42 @@
|
||||
[NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator
|
||||
[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
|
||||
|
||||
[ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank
|
||||
[ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol
|
||||
[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
|
||||
[ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator
|
||||
[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank
|
||||
[ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol
|
||||
[ADDED] Added to heli crash code, Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
|
||||
[ADDED] Added following Config Classes: M113_UN_EP1_DZ M113_UN_EP1_DZE M113_TK_EP1_DZ M113_TK_EP1_DZE BTR90_DZ BTR90_DZE BTR90_HQ_DZ BTR90_HQ_DZE LAV25_DZ LAV25_DZE LAV25_HQ_DZ LAV25_HQ_DZE @Fank
|
||||
|
||||
[FIXED] Fix init errors, improve antihack. @icomrade
|
||||
[FIXED] Add missing sensor for aircraft dealer on Napf. @JoSchaap
|
||||
[FIXED] Traders now give ItemTinBar in exchange for TrashJackDaniels. @vbawol
|
||||
[FIXED] M107 zeroing was stuck at 500m now set to default settings. @vbawol
|
||||
[FIXED] DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol
|
||||
[FIXED] Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol
|
||||
[FIXED] Added missing DZE fueltracks to DZE_fueltrackarray. @Fank
|
||||
[FIXED] Fix AI from being counted as zeds. @jwo7777777
|
||||
[FIXED] Issue with Scaffolding being too close and killing player. @Fank
|
||||
[FIXED] Stuck in infinite trading loop when item is out of stock. @vbawol
|
||||
[FIXED] Fixed backpack disappearing issue. @vbawol
|
||||
[FIXED] Some fixes and optimizing to PVS/PVC system to only send to other players nearby. @vbawol
|
||||
[FIXED] Bleeding was not visible to other players due to typo in new PVS/PVC system. @vbawol
|
||||
[FIXED] Re-classed Land_Ind_Pec_03b to fix ladder errors in log file. @vbawol
|
||||
[FIXED] Issue that prevented the server from starting. @Skaronator
|
||||
[FIXED] Some typos in the loot table. @Skaronator
|
||||
[FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator
|
||||
[FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
|
||||
|
||||
[CHANGED] Selling vehicle will now remove the key if you have it on your toolbelt. @Fank
|
||||
[CHANGED] R3F weight now in Kg for every language except english. @VeryBigBro
|
||||
[CHANGED] Increased trader prices for Armed vehicles and pipebombs. @vbawol
|
||||
[CHANGED] Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol
|
||||
|
||||
[REMOVED] Trade metals option removed from self actions as it should no longer be needed with new trader code. @vbawol
|
||||
|
||||
[INFO] Re-added old trader code for backwards compatibility. @vbawol
|
||||
[INFO] Moved binaries to root of server files and wrote up basic install upgrade guide. @vbawol
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.
|
||||
20
Documents/CHANGE LOG 1.0.4.2.txt
Normal file
20
Documents/CHANGE LOG 1.0.4.2.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
[ADDED] BTR90 HQ ride in back option. @Fank
|
||||
[ADDED] Version check for dayz.pbo. @Skaronator
|
||||
[ADDED] Updated dayZ Lighting by Axeman disabled by default, uncomment line in init.sqf to enable. @andgregor
|
||||
[ADDED] Added upgrade in place option for stairs with railings. @Sequisha @vbawol
|
||||
|
||||
[FIXED] Fix server startup issues when using "CA folder fix" on some A2 and A2 free installs. @icomrade
|
||||
[FIXED] Geomety of wood walls changed to fix players phasing though the wood walls. @Sequisha
|
||||
[FIXED] Completed trade counter was incorrectly returning output count instead of actual number of trades. @vbawol
|
||||
[FIXED] Incremental water bottle had a typo in the picture path. fixes: https://github.com/vbawol/DayZ-Epoch/issues/1084 @vbawol
|
||||
[FIXED] second attempt at fixing <NULL> kill messages from vehicles. @icomrade
|
||||
[FIXED] remove setdamage 0 on godmode/indestructible base objects so they can be maintained. @vbawol
|
||||
[FIXED] Fixed error in expression when removing buildings. @Fank
|
||||
[FIXED] Was possible to fill a mixed gas with an empty jerry can. @Fank
|
||||
[FIXED] Fixed undefined variables s_player_tamedog and dayz_myLiftVehicle. @Fank @vbawol
|
||||
[FIXED] Typo in server_traders.sqf for Napf, Sauerland, and panthera. @vbawol
|
||||
|
||||
[REMOVED] Old Towngenerator Config. @Skaronator
|
||||
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
9
Documents/CHANGE LOG 1.0.5.1.txt
Normal file
9
Documents/CHANGE LOG 1.0.5.1.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
[ADDED] Updated Sauerland map V1.80.04 by Falconsan http://epochmod.com/forum/index.php?/topic/6365-dayz-epoch-sauerland-changelog
|
||||
[ADDED] Configure AH6J for DZ + DZE @icomrade
|
||||
|
||||
[FIXED] Fixed client crash when player has chainsaw due to corrupt RTM file. @vbawol
|
||||
|
||||
[INFO] dayz_epoch1051.bikey found in client files "Keys" folder.
|
||||
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
35
Documents/CHANGE LOG 1.0.5.txt
Normal file
35
Documents/CHANGE LOG 1.0.5.txt
Normal file
@@ -0,0 +1,35 @@
|
||||
[ADDED] Updated Sauerland map V1.80.01 by Falconsan http://epochmod.com/forum/index.php?/topic/6365-dayz-epoch-sauerland-changelog
|
||||
[ADDED] More enterable buildings thanks to @Tansien and the DayZero crew.
|
||||
[ADDED] Latest version of Napf 1.0.1 by Momo
|
||||
[ADDED] Classname C130J_US_EP1_DZ Weapon: 50 Magazine: 400 Backpack: 10 @Fank
|
||||
[ADDED] Variable DZE_ForceNameTagsInTrader to force name tags in traders. @Skaronator @Fank
|
||||
[ADDED] Switch seats in all vehicles. @icomrade
|
||||
[ADDED] Self transfusions (works in vehicles) must be enabled in mission using DZE_SelfTransfuse. @icomrade
|
||||
[NOTE] You may customize transfusion settings for self transfusions using DZE_selfTransfuse_Values = [blood amount, infection chance, cool-down (seconds)]; @icomrade
|
||||
[ADDED] Default player skin for fresh spawns, selected randomly DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]. @icomrade
|
||||
[ADDED] The USEC CH53 Super Stallion to the dynamic vehicle lists & trader. @Namindu @raginruffalo
|
||||
[ADDED] The BAF Merlin has been added to the neutral aircraft trader under Unarmed Helicopters. @raginruffalo
|
||||
[ADDED] Added CH53 Super Stallion to Allowed to Tow Heli array in "variables.sqf" @Namindu
|
||||
|
||||
[FIXED] Instance already initialized error in server_monitor.sqf @vbawol
|
||||
[FIXED] Fixed infinite chainsaw fuel when put into vaults/lockboxes. @SilvDev
|
||||
[FIXED] Cargo Check overlapping. @SilvDev
|
||||
[FIXED] The Makarov SD now only accepts SD clips @raginruffalo
|
||||
[FIXED] Load patient into vehicle now working. @SilvDev
|
||||
[FIXED] Fix invalid str format for player skin class. @Sandbird https://github.com/vbawol/DayZ-Epoch/commit/55d49c279bfd1e03d3802bfe4fdf55f2335f8f47
|
||||
[FIXED] Check trade requirements before animation. @Cornyfisch
|
||||
[FIXED] Undefined variable in expression in "fill_nearestVehicle.sqf" @Namindu
|
||||
[FIXED] Fix infinite knockout @icomrade
|
||||
[FIXED] Fixed typo in "player_tagFriendly.sqf" @Namindu
|
||||
|
||||
[CHANGED] Crafting lumber or plywood packs no longer require workbench. @vbawol
|
||||
[CHANGED] Force mouse to center of screen on gear open. @vbawol
|
||||
[CHANGED] Backend lootsystem based on DayZ 1.8. @vbawol @Skaronator @Fank
|
||||
[CHANGED] Consume Eat/Drink in vehicle will add empty food/drink cans into vehicle inventory. @SilvDev @Fank
|
||||
[CHANGED] SQL Removed empty fuel barrel from vehicle parts trader and moved to wholesaler as increased buy/sell price. @Fank
|
||||
[CHANGED] You may again switch skins while wearing a backpack. @icomrade
|
||||
[CHANGED] Replaced variable DefaultBackpackWeapon = ""; with DefaultBackpackItems = [""]; which accepts both weapons and magazines. @icomrade
|
||||
|
||||
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
84
README.md
84
README.md
@@ -10,11 +10,13 @@ Based on DayZ Mod Community edition
|
||||
https://github.com/DayZMod/DayZ/blob/Release_1.8/Documentation/Credits.md
|
||||
http://dayzmod.com
|
||||
|
||||
|
||||
--------------------------
|
||||
Included Custom Addons
|
||||
--------------------------
|
||||
* AutoGyro - by CSJ http://www.armaholic.com/page.php?id=2359
|
||||
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
|
||||
* Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
|
||||
* SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
|
||||
* R3F Realism by http://www.team-r3f.org/
|
||||
* ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
|
||||
@@ -24,47 +26,77 @@ Included Custom Addons
|
||||
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
|
||||
* gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
|
||||
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
|
||||
* USEC CH53 by Rocket - http://dayz.com
|
||||
* More enterable buildings - Dayzero - https://zombies.nu/
|
||||
|
||||
--------------------------
|
||||
Included Custom Islands
|
||||
--------------------------
|
||||
* | Sauerland by Falconsan - http://www.s6computer.de/
|
||||
* | Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
|
||||
* Sauerland by Falconsan - http://www.s6computer.de/
|
||||
* Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
|
||||
* | MBG Killhouses http://www.armaholic.com/page.php?id=15180
|
||||
* | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
|
||||
* | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
|
||||
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
|
||||
|
||||
--------------------------
|
||||
Developers
|
||||
Initial Developers
|
||||
--------------------------
|
||||
* [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
|
||||
* Axle - Beta Tester, Lead Trader City Designer, Ideas. - http://www.twitch.tv/axles
|
||||
* Paul Tomany - Models, Textures, Ideas, Beta Tester. - ptomany@gmail.com
|
||||
* Axeman - Developer - Light system - axeman@thefreezer.co.uk
|
||||
* Harlan (dayz10k) - Developer - https://github.com/dayz10k
|
||||
* Skaronator - Developer - Help with many things https://github.com/Skaronator
|
||||
* [VB]GREEN - Graphics, Beta Tester, Ideas. http://www.twitch.tv/vbgreen
|
||||
* Zabn - Locked gear on vehicles when locked, reworked loot position code to support small items. https://github.com/Zabn
|
||||
* Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
|
||||
* Paul Tomany - Models, Textures - ptomany@gmail.com - http://www.twitch.tv/sequisha
|
||||
* [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
|
||||
|
||||
--------------------------
|
||||
Contributors
|
||||
GitHub Collaborators (In order of most commits)
|
||||
--------------------------
|
||||
* facoptere - Extra Security - https://github.com/facoptere
|
||||
* Torndeco - Fixes - https://github.com/Torndeco
|
||||
* Armifer - Humanity changes. - https://github.com/Armifer
|
||||
* AVendettaForYou - Trader City Tavi - https://github.com/AVendettaForYou
|
||||
* Skaronator, krazey - German Localization - https://github.com/Skaronator https://github.com/krazey
|
||||
* VeryBigBro - Russian Localization - https://github.com/VeryBigBro
|
||||
* th4z - French Localization - https://github.com/th4z
|
||||
* JoSchaap - Dutch Localization and some typo's - https://github.com/JoSchaap
|
||||
* Maca134 - Improved Trader Menus, Death Message menu, Experimental hive 999 support - maca134@gmail.com
|
||||
* Tansien - Hive Update to visual studio 2013, added 396 and 397 CHILD for Maintain - https://github.com/Tansien
|
||||
* aeinstein - Crafting now supports all can types. - https://github.com/aeinstein
|
||||
* vos / Axe Cop - Area Maintenance and ideas - https://github.com/vos
|
||||
* GeodarCZ - Czech Localization, correction - https://github.com/Geodar
|
||||
* Brovns - Czech Localization - https://github.com/Brovns
|
||||
* Doomscythe - Czech Localization, correction - https://github.com/Doomscythe
|
||||
* vbawol - https://github.com/vbawol
|
||||
* eltexonline - https://github.com/eltexonline
|
||||
* zabn - https://github.com/zabn
|
||||
* Sequisha - https://github.com/Sequisha
|
||||
* andgregor - https://github.com/andgregor
|
||||
* facoptere - https://github.com/facoptere
|
||||
* dayz10k - https://github.com/dayz10k
|
||||
* Skaronator - https://github.com/Skaronator
|
||||
* icomrade - https://github.com/icomrade
|
||||
* Axles - https://github.com/Axles
|
||||
* Armifer - https://github.com/Armifer
|
||||
|
||||
--------------------------
|
||||
GitHub Contributors (In order of most commits)
|
||||
--------------------------
|
||||
* vbawol - https://github.com/vbawol
|
||||
* dayz10k - https://github.com/dayz10k
|
||||
* Skaronator - https://github.com/Skaronator
|
||||
* Fank - https://github.com/Fank
|
||||
* andgregor - https://github.com/andgregor
|
||||
* Axles - https://github.com/Axles
|
||||
* zabn - https://github.com/zabn
|
||||
* eltexonline - https://github.com/eltexonline
|
||||
* icomrade - https://github.com/icomrade
|
||||
* Namindu - https://github.com/Namindu
|
||||
* raginruffalo - https://github.com/raginruffalo
|
||||
* Adaptivity - https://github.com/Adaptivity
|
||||
* facoptere - https://github.com/facoptere
|
||||
* ctcDNightmare - https://github.com/ctcDNightmare
|
||||
* SGanthony - https://github.com/SGanthony
|
||||
* Geodar - https://github.com/Geodar
|
||||
* Sandbird - https://github.com/Sandbird
|
||||
* krazey - https://github.com/krazey
|
||||
* jostster - https://github.com/jostster
|
||||
* SilvDev - https://github.com/SilvDev
|
||||
* AVendettaForYou - https://github.com/AVendettaForYou
|
||||
* Sequisha - https://github.com/Sequisha
|
||||
* Armifer - https://github.com/Armifer
|
||||
* infiSTAR - https://github.com/infiSTAR
|
||||
* Cornyfisch - https://github.com/Cornyfisch
|
||||
* JoSchaap - https://github.com/JoSchaap
|
||||
* maca134 - https://github.com/maca134
|
||||
* Schmoopiie - https://github.com/Schmoopiie
|
||||
* nahkiss - https://github.com/nahkiss
|
||||
* BlackLA - https://github.com/BlackLA
|
||||
* Hogscraper - https://github.com/hogscraper
|
||||
* Raziel23x - https://github.com/Raziel23x
|
||||
|
||||
--------------------------
|
||||
Special thanks
|
||||
|
||||
245
SQF/dayz_anim/CfgBanned/CfgAmmo.hpp
Normal file
245
SQF/dayz_anim/CfgBanned/CfgAmmo.hpp
Normal file
@@ -0,0 +1,245 @@
|
||||
|
||||
class CfgAmmo {
|
||||
class FakeAmmo;
|
||||
class MissileCore: FakeAmmo {};
|
||||
class BombCore: FakeAmmo {};
|
||||
class LaserBombCore: FakeAmmo {};
|
||||
class RocketCore: FakeAmmo {};
|
||||
class ArtilleryRocketCore: FakeAmmo {};
|
||||
//class BulletCore: FakeAmmo {};
|
||||
//class ShotgunCore: FakeAmmo {};
|
||||
class ShellCore: FakeAmmo {};
|
||||
//class GrenadeCore: FakeAmmo {};
|
||||
//class TimeBombCore: FakeAmmo {};
|
||||
//class PipeBombCore: FakeAmmo {};
|
||||
//class MineCore: FakeAmmo {};
|
||||
//class FlareCore: FakeAmmo {};
|
||||
//class SmokeShellCore: FakeAmmo {};
|
||||
//class FakeAmmo: FakeAmmo {};
|
||||
//class BulletBase: FakeAmmo {};
|
||||
//class FlareBase: FakeAmmo {};
|
||||
//class B_9x18_Ball: FakeAmmo {};
|
||||
//class B_9x18_SD: FakeAmmo {};
|
||||
//class B_9x19_Ball: FakeAmmo {};
|
||||
//class B_9x19_SD: FakeAmmo {};
|
||||
//class B_45ACP_Ball: FakeAmmo {};
|
||||
//class B_545x39_Ball: FakeAmmo {};
|
||||
//class B_545x39_SD: FakeAmmo {};
|
||||
//class B_556x45_Ball: FakeAmmo {};
|
||||
//class B_556x45_SD: FakeAmmo {};
|
||||
//class B_9x39_SP5: FakeAmmo {};
|
||||
//class B_12Gauge_74Slug: FakeAmmo {};
|
||||
//class B_762x39_Ball: FakeAmmo {};
|
||||
//class B_762x51_Ball: FakeAmmo {};
|
||||
//class B_762x51_3RndBurst: FakeAmmo {};
|
||||
//class B_762x51_noTracer: FakeAmmo {};
|
||||
//class B_762x54_Ball: FakeAmmo {};
|
||||
//class B_762x54_noTracer: FakeAmmo {};
|
||||
//class B_77x56_Ball: FakeAmmo {};
|
||||
//class B_127x99_Ball: FakeAmmo {};
|
||||
//class B_127x99_Ball_noTracer: FakeAmmo {};
|
||||
//class B_127x107_Ball: FakeAmmo {};
|
||||
//class B_127x108_Ball: FakeAmmo {};
|
||||
class B_127x108_APHE: FakeAmmo {};
|
||||
class B_145x115_AP: FakeAmmo {};
|
||||
class B_20mm_AP: FakeAmmo {};
|
||||
class B_20mm_AA: FakeAmmo {};
|
||||
class B_23mm_AA: FakeAmmo {};
|
||||
class B_23mm_HE: FakeAmmo {};
|
||||
class B_23mm_AP: FakeAmmo {};
|
||||
class B_23mm_APHE: FakeAmmo {};
|
||||
class B_25mm_HE: FakeAmmo {};
|
||||
class B_25mm_HEI: FakeAmmo {};
|
||||
class B_25mm_APDS: FakeAmmo {};
|
||||
class B_30mm_AP: FakeAmmo {};
|
||||
class B_30mmA10_AP: FakeAmmo {};
|
||||
class B_30mm_HE: FakeAmmo {};
|
||||
class B_30mm_AA: FakeAmmo {};
|
||||
//class GrenadeBase: FakeAmmo {};
|
||||
//class G_30mm_HE: FakeAmmo {};
|
||||
//class G_40mm_HE: FakeAmmo {};
|
||||
//class F_40mm_White: FakeAmmo {};
|
||||
//class F_40mm_Green: FakeAmmo {};
|
||||
//class F_40mm_Red: FakeAmmo {};
|
||||
//class F_40mm_Yellow: FakeAmmo {};
|
||||
class ShellBase: FakeAmmo {};
|
||||
class Sh_105_HE: FakeAmmo {};
|
||||
class Sh_100_HE: FakeAmmo {};
|
||||
class Sh_120_HE: FakeAmmo {};
|
||||
class Sh_120_SABOT: FakeAmmo {};
|
||||
class Sh_122_HE: FakeAmmo {};
|
||||
class Sh_125_HE: FakeAmmo {};
|
||||
class Sh_125_SABOT: FakeAmmo {};
|
||||
class Sh_85_HE: FakeAmmo {};
|
||||
class Sh_85_AP: FakeAmmo {};
|
||||
class RocketBase: FakeAmmo {};
|
||||
class G_Camel_HE: FakeAmmo {};
|
||||
class R_Hydra_HE: FakeAmmo {};
|
||||
class R_57mm_HE: FakeAmmo {};
|
||||
class R_80mm_HE: FakeAmmo {};
|
||||
class R_S8T_AT: FakeAmmo {};
|
||||
//class R_M136_AT: FakeAmmo {};
|
||||
class R_RPG18_AT: FakeAmmo {};
|
||||
class R_PG7V_AT: FakeAmmo {};
|
||||
class R_PG7VL_AT: FakeAmmo {};
|
||||
class R_PG7VR_AT: FakeAmmo {};
|
||||
class R_OG7_AT: FakeAmmo {};
|
||||
class R_PG9_AT: FakeAmmo {};
|
||||
class R_OG9_HE: FakeAmmo {};
|
||||
class R_SMAW_HEDP: FakeAmmo {};
|
||||
class R_SMAW_HEAA: FakeAmmo {};
|
||||
class R_GRAD: FakeAmmo {};
|
||||
class R_MLRS: FakeAmmo {};
|
||||
class MissileBase: FakeAmmo {};
|
||||
class M_Javelin_AT: FakeAmmo {};
|
||||
class M_Stinger_AA: FakeAmmo {};
|
||||
class M_Sidewinder_AA: FakeAmmo {};
|
||||
class M_Sidewinder_AA_F35: FakeAmmo {};
|
||||
class M_Strela_AA: FakeAmmo {};
|
||||
class M_Igla_AA: FakeAmmo {};
|
||||
class M_AT5_AT: FakeAmmo {};
|
||||
class M_AT13_AT: FakeAmmo {};
|
||||
class M_TOW_AT: FakeAmmo {};
|
||||
class M_TOW2_AT: FakeAmmo {};
|
||||
class M_AT10_AT: FakeAmmo {};
|
||||
class M_AT11_AT: FakeAmmo {};
|
||||
class M_Hellfire_AT: FakeAmmo {};
|
||||
class M_Vikhr_AT: FakeAmmo {};
|
||||
class M_Maverick_AT: FakeAmmo {};
|
||||
class M_R73_AA: FakeAmmo {};
|
||||
class M_Ch29_AT: FakeAmmo {};
|
||||
class M_AT2_AT: FakeAmmo {};
|
||||
class M_AT6_AT: FakeAmmo {};
|
||||
class M_AT9_AT: FakeAmmo {};
|
||||
class M_9M311_AA: FakeAmmo {};
|
||||
class Bo_GBU12_LGB: FakeAmmo {};
|
||||
class Bo_GBU12_LGB_F35: FakeAmmo {};
|
||||
class Bo_FAB_250: FakeAmmo {};
|
||||
class Bo_Mk82: FakeAmmo {};
|
||||
/*
|
||||
class Grenade: FakeAmmo {};
|
||||
class GrenadeHand: FakeAmmo {};
|
||||
class GrenadeHandTimedWest: FakeAmmo {};
|
||||
class GrenadeHandTimedEast: FakeAmmo {};
|
||||
class GrenadeHand_stone: FakeAmmo {};
|
||||
class SmokeShell: FakeAmmo {};
|
||||
class G_40mm_Smoke: FakeAmmo {};
|
||||
class G_40mm_SmokeRed: FakeAmmo {};
|
||||
class G_40mm_SmokeGreen: FakeAmmo {};
|
||||
class G_40mm_SmokeYellow: FakeAmmo {};
|
||||
class SmokeShellRed: FakeAmmo {};
|
||||
class SmokeShellGreen: FakeAmmo {};
|
||||
class SmokeShellYellow: FakeAmmo {};
|
||||
class SmokeShellPurple: FakeAmmo {};
|
||||
class SmokeShellBlue: FakeAmmo {};
|
||||
class SmokeShellOrange: FakeAmmo {};
|
||||
class SmokeShellVehicle: FakeAmmo {};
|
||||
class FlareCountermeasure: FakeAmmo {};
|
||||
*/
|
||||
//class TimeBomb: FakeAmmo {};
|
||||
//class PipeBomb: FakeAmmo {};
|
||||
//class Mine: FakeAmmo {};
|
||||
//class MineE: FakeAmmo {};
|
||||
//class FuelExplosion: FakeAmmo {};
|
||||
//class Laserbeam: FakeAmmo {};
|
||||
//class HelicopterExploSmall: FakeAmmo {};
|
||||
//class HelicopterExploBig: FakeAmmo {};
|
||||
//class SmallSecondary: FakeAmmo {};
|
||||
//class SmokeLauncherAmmo: FakeAmmo {};
|
||||
//class FlareLauncherAmmo: FakeAmmo {};
|
||||
class B_30x113mm_M789_HEDP: FakeAmmo {};
|
||||
class ARTY_Sh_Base: FakeAmmo {};
|
||||
class ARTY_Flare_Small: FakeAmmo {};
|
||||
class ARTY_Flare_Medium: FakeAmmo {};
|
||||
class ARTY_Sh_Base_NET: FakeAmmo {};
|
||||
class ARTY_Sh_105_NET: FakeAmmo {};
|
||||
class ARTY_Sh_105_NET_NOFX: FakeAmmo {};
|
||||
class ARTY_Sh_105_LASNET: FakeAmmo {};
|
||||
class ARTY_Sh_122_NET: FakeAmmo {};
|
||||
class ARTY_Sh_122_NET_NOFX: FakeAmmo {};
|
||||
class ARTY_Sh_122_LASNET: FakeAmmo {};
|
||||
class ARTY_Sh_81_NET: FakeAmmo {};
|
||||
class ARTY_Sh_82_NET: FakeAmmo {};
|
||||
class ARTY_Sh_120_NET: FakeAmmo {};
|
||||
class ARTY_Sh_227_NET: FakeAmmo {};
|
||||
class ARTY_Sh_105_HE: FakeAmmo {};
|
||||
class ARTY_Sh_105_WP: FakeAmmo {};
|
||||
class ARTY_Sh_105_SADARM: FakeAmmo {};
|
||||
class ARTY_Sh_105_LASER: FakeAmmo {};
|
||||
class ARTY_Sh_105_ILLUM: FakeAmmo {};
|
||||
class ARTY_Sh_105_SMOKE: FakeAmmo {};
|
||||
class ARTY_Sh_81_HE: FakeAmmo {};
|
||||
class ARTY_Sh_81_WP: FakeAmmo {};
|
||||
class ARTY_Sh_81_ILLUM: FakeAmmo {};
|
||||
class ARTY_R_227mm_HE_Rocket: FakeAmmo {};
|
||||
class ARTY_R_227mm_HE: FakeAmmo {};
|
||||
class ARTY_Sh_122_HE: FakeAmmo {};
|
||||
class ARTY_Sh_122_WP: FakeAmmo {};
|
||||
class ARTY_Sh_122_SADARM: FakeAmmo {};
|
||||
class ARTY_Sh_122_LASER: FakeAmmo {};
|
||||
class ARTY_Sh_122_ILLUM: FakeAmmo {};
|
||||
class ARTY_Sh_122_SMOKE: FakeAmmo {};
|
||||
class ARTY_SADARM_PROJO: FakeAmmo {};
|
||||
class ARTY_SADARM_NET: FakeAmmo {};
|
||||
class ARTY_SADARM_BURST: FakeAmmo {};
|
||||
class ARTY_SmokeShellWhite: FakeAmmo {};
|
||||
class ARTY_Sh_82_HE: FakeAmmo {};
|
||||
class ARTY_Sh_82_WP: FakeAmmo {};
|
||||
class ARTY_Sh_82_ILLUM: FakeAmmo {};
|
||||
class ARTY_R_120mm_HE_Rocket: FakeAmmo {};
|
||||
class ARTY_R_120mm_HE: FakeAmmo {};
|
||||
class Warfare82mmMortar: FakeAmmo {};
|
||||
//class B_86x70_Ball_noTracer: FakeAmmo {};
|
||||
//class B_127x99_Ball_noTracer_BAF: FakeAmmo {};
|
||||
class M_NLAW_AT: FakeAmmo {};
|
||||
class Sh_40_HE: FakeAmmo {};
|
||||
class Sh_40_SABOT: FakeAmmo {};
|
||||
class M_CRV7_AT: FakeAmmo {};
|
||||
class M_CRV7_HEPD: FakeAmmo {};
|
||||
class M_CRV7_FAT: FakeAmmo {};
|
||||
class BAF_ied_v1: FakeAmmo {};
|
||||
class BAF_ied_v2: FakeAmmo {};
|
||||
class BAF_ied_v3: FakeAmmo {};
|
||||
class BAF_ied_v4: FakeAmmo {};
|
||||
//class B_765x17_Ball: FakeAmmo {};
|
||||
//class B_762x51_SB_SCAR: FakeAmmo {};
|
||||
class Sh_100_HEAT: FakeAmmo {};
|
||||
class Sh_105_HESH: FakeAmmo {};
|
||||
class Sh_105_APDS: FakeAmmo {};
|
||||
class R_MEEWS_HEDP: FakeAmmo {};
|
||||
class R_MEEWS_HEAT: FakeAmmo {};
|
||||
//class IRStrobeBase: FakeAmmo {};
|
||||
//class IRStrobe: FakeAmmo {};
|
||||
//class IR_Strobe_Marker: FakeAmmo {};
|
||||
//class B_45ACP_noCartridge_Ball: FakeAmmo {};
|
||||
//class CMflareAmmo: FakeAmmo {};
|
||||
//class CMflare_Chaff_Ammo: FakeAmmo {};
|
||||
class ARTY_Sh_120_HE: FakeAmmo {};
|
||||
class Sh_81_HE: FakeAmmo {};
|
||||
class Sh_81_WP: FakeAmmo {};
|
||||
class Sh_81_ILLUM: FakeAmmo {};
|
||||
class Sh_82_HE: FakeAmmo {};
|
||||
class Sh_82_WP: FakeAmmo {};
|
||||
class Sh_82_ILLUM: FakeAmmo {};
|
||||
class Sh_122_WP: FakeAmmo {};
|
||||
class Sh_122_SADARM: FakeAmmo {};
|
||||
class Sh_122_LASER: FakeAmmo {};
|
||||
class Sh_122_ILLUM: FakeAmmo {};
|
||||
class Sh_122_SMOKE: FakeAmmo {};
|
||||
class Sh_105_WP: FakeAmmo {};
|
||||
class Sh_105_SADARM: FakeAmmo {};
|
||||
class Sh_105_LASER: FakeAmmo {};
|
||||
class Sh_105_ILLUM: FakeAmmo {};
|
||||
class Sh_105_SMOKE: FakeAmmo {};
|
||||
class 120mmHE_M120: FakeAmmo {};
|
||||
//class B_303_Ball: FakeAmmo {};
|
||||
class M_47_AT_EP1: FakeAmmo {};
|
||||
class PMC_ied_v1: FakeAmmo {};
|
||||
class PMC_ied_v2: FakeAmmo {};
|
||||
class PMC_ied_v3: FakeAmmo {};
|
||||
class PMC_ied_v4: FakeAmmo {};
|
||||
//class B_12Gauge_Pellets: FakeAmmo {};
|
||||
class G_30mm_HE_heli: FakeAmmo {};
|
||||
class B_19mm_HE: FakeAmmo {};
|
||||
//class B_556x45_Ball_airLock: FakeAmmo {};
|
||||
};
|
||||
329
SQF/dayz_anim/CfgBanned/CfgMagazines.hpp
Normal file
329
SQF/dayz_anim/CfgBanned/CfgMagazines.hpp
Normal file
@@ -0,0 +1,329 @@
|
||||
class CfgMagazines {
|
||||
class Default;
|
||||
class FakeMagazine: Default
|
||||
{
|
||||
scope = protected;
|
||||
ammo = "FakeAmmo";
|
||||
stopThis = true;
|
||||
value = 1;
|
||||
displayName = "";
|
||||
model = "";
|
||||
picture = "";
|
||||
modelSpecial = "";
|
||||
useAction = 0;
|
||||
useActionTitle = "";
|
||||
reloadAction = "ManActReloadMagazine";
|
||||
count = 0;
|
||||
type = 256;
|
||||
initSpeed = 0;
|
||||
selectionFireAnim = "zasleh";
|
||||
nameSound = "magazine";
|
||||
maxLeadSpeed = 0;
|
||||
};
|
||||
/*
|
||||
class 8Rnd_9x18_Makarov: FakeMagazine {};
|
||||
class 8Rnd_9x18_MakarovSD: FakeMagazine {};
|
||||
class 15Rnd_9x19_M9: FakeMagazine {};
|
||||
class 15Rnd_9x19_M9SD: FakeMagazine {};
|
||||
class 30Rnd_9x19_MP5SD: FakeMagazine {};
|
||||
class 30Rnd_9x19_MP5: FakeMagazine {};
|
||||
class 7Rnd_45ACP_1911: FakeMagazine {};
|
||||
class 30Rnd_545x39_AK: FakeMagazine {}; */
|
||||
//class 30Rnd_545x39_AKSD: FakeMagazine {}; //unbanned -foxy
|
||||
/*class 75Rnd_545x39_RPK: FakeMagazine {};
|
||||
class 30Rnd_762x39_AK47: FakeMagazine {};
|
||||
class 20Rnd_556x45_Stanag: FakeMagazine {};
|
||||
class 30Rnd_556x45_Stanag: FakeMagazine {};
|
||||
class 30Rnd_556x45_StanagSD: FakeMagazine {};
|
||||
class 30Rnd_556x45_G36: FakeMagazine {};
|
||||
class 30Rnd_556x45_G36SD: FakeMagazine {};
|
||||
class 200Rnd_556x45_M249: FakeMagazine {};
|
||||
*/
|
||||
class 100Rnd_556x45_BetaCMag: FakeMagazine {};
|
||||
/*
|
||||
class 5Rnd_762x51_M24: FakeMagazine {};
|
||||
class 100Rnd_762x51_M240: FakeMagazine {};
|
||||
class 10Rnd_762x54_SVD: FakeMagazine {};
|
||||
class 100Rnd_762x54_PK: FakeMagazine {};*/
|
||||
class 60Rnd_762x54_DT: FakeMagazine {};
|
||||
/*class 64Rnd_9x19_Bizon: FakeMagazine {};
|
||||
class 64Rnd_9x19_SD_Bizon: FakeMagazine {};*/
|
||||
class 10Rnd_9x39_SP5_VSS: FakeMagazine {};
|
||||
class 20Rnd_9x39_SP5_VSS: FakeMagazine {};
|
||||
/*class 8Rnd_B_Saiga12_74Slug: FakeMagazine {};
|
||||
class 8Rnd_B_Beneli_74Slug: FakeMagazine {};*/
|
||||
class 5Rnd_127x108_KSVK: FakeMagazine {};
|
||||
/*class 10Rnd_127x99_m107: FakeMagazine {};
|
||||
class 1Rnd_HE_M203: FakeMagazine {};
|
||||
class FlareWhite_M203: FakeMagazine {};
|
||||
class FlareGreen_M203: FakeMagazine {};
|
||||
class FlareRed_M203: FakeMagazine {};
|
||||
class FlareYellow_M203: FakeMagazine {};
|
||||
class 1Rnd_Smoke_M203: FakeMagazine {};*/
|
||||
class 1Rnd_SmokeRed_M203: FakeMagazine {};
|
||||
class 1Rnd_SmokeGreen_M203: FakeMagazine {};
|
||||
class 1Rnd_SmokeYellow_M203: FakeMagazine {};
|
||||
//class 1Rnd_HE_GP25: FakeMagazine {}; //unbanned -foxy
|
||||
/*class FlareWhite_GP25: FakeMagazine {};
|
||||
class FlareGreen_GP25: FakeMagazine {};
|
||||
class FlareRed_GP25: FakeMagazine {};
|
||||
class FlareYellow_GP25: FakeMagazine {};
|
||||
class 1Rnd_SMOKE_GP25: FakeMagazine {};*/
|
||||
class 1Rnd_SmokeRed_GP25: FakeMagazine {};
|
||||
class 1Rnd_SmokeGreen_GP25: FakeMagazine {};
|
||||
class 1Rnd_SmokeYellow_GP25: FakeMagazine {};
|
||||
//class CA_LauncherMagazine: FakeMagazine {};
|
||||
class M136: FakeMagazine {};
|
||||
|
||||
class Javelin: FakeMagazine {};
|
||||
class AT13: FakeMagazine {};
|
||||
class PG7V: FakeMagazine {};
|
||||
class PG7VL: FakeMagazine {};
|
||||
//class PG7VR: FakeMagazine {};
|
||||
class OG7: FakeMagazine {};
|
||||
class PG9_AT: FakeMagazine {};
|
||||
class OG9_HE: FakeMagazine {};
|
||||
class Stinger: FakeMagazine {};
|
||||
class 8Rnd_Stinger: FakeMagazine {};
|
||||
class 2Rnd_Stinger: FakeMagazine {};
|
||||
class Strela: FakeMagazine {};
|
||||
class RPG18: FakeMagazine {};
|
||||
class SMAW_HEDP: FakeMagazine {};
|
||||
class SMAW_HEAA: FakeMagazine {};
|
||||
class Igla: FakeMagazine {};
|
||||
class 2Rnd_Igla: FakeMagazine {};
|
||||
//class SmokeLauncherMag: FakeMagazine {};
|
||||
//class FlareLauncherMag: FakeMagazine {};
|
||||
class 4000Rnd_762x51_M134: FakeMagazine {};
|
||||
class 2000Rnd_762x51_M134: FakeMagazine {};
|
||||
class 1200Rnd_762x51_M240: FakeMagazine {};
|
||||
class 1500Rnd_762x54_PKT: FakeMagazine {};
|
||||
class 2000Rnd_762x54_PKT: FakeMagazine {};
|
||||
class 200Rnd_762x54_PKT: FakeMagazine {};
|
||||
class 250Rnd_762x54_PKT_T90: FakeMagazine {};
|
||||
class 500Rnd_TwinVickers: FakeMagazine {};
|
||||
class 100Rnd_127x99_M2: FakeMagazine {};
|
||||
class 250Rnd_127x99_M3P: FakeMagazine {};
|
||||
class 50Rnd_127x107_DSHKM: FakeMagazine {};
|
||||
class 150Rnd_127x107_DSHKM: FakeMagazine {};
|
||||
class 150Rnd_127x108_KORD: FakeMagazine {};
|
||||
class 50Rnd_127x108_KORD: FakeMagazine {};
|
||||
class 1470Rnd_127x108_YakB: FakeMagazine {};
|
||||
class 500Rnd_145x115_KPVT: FakeMagazine {};
|
||||
class 750Rnd_M197_AH1: FakeMagazine {};
|
||||
class 2100Rnd_20mm_M168: FakeMagazine {};
|
||||
class 2000Rnd_23mm_AZP85: FakeMagazine {};
|
||||
class 40Rnd_23mm_AZP85: FakeMagazine {};
|
||||
class 1000Rnd_23mm_2A14_HE: FakeMagazine {};
|
||||
class 1000Rnd_23mm_2A14_AP: FakeMagazine {};
|
||||
class 520Rnd_23mm_GSh23L: FakeMagazine {};
|
||||
class 300Rnd_25mm_GAU12: FakeMagazine {};
|
||||
class 210Rnd_25mm_M242_HEI: FakeMagazine {};
|
||||
class 210Rnd_25mm_M242_APDS: FakeMagazine {};
|
||||
class 29Rnd_30mm_AGS30: FakeMagazine {};
|
||||
class 400Rnd_30mm_AGS17: FakeMagazine {};
|
||||
class 230Rnd_30mmHE_2A42: FakeMagazine {};
|
||||
class 250Rnd_30mmHE_2A42: FakeMagazine {};
|
||||
class 150Rnd_30mmHE_2A42: FakeMagazine {};
|
||||
class 230Rnd_30mmAP_2A42: FakeMagazine {};
|
||||
class 250Rnd_30mmAP_2A42: FakeMagazine {};
|
||||
class 150Rnd_30mmAP_2A42: FakeMagazine {};
|
||||
class 250Rnd_30mmHE_2A72: FakeMagazine {};
|
||||
class 250Rnd_30mmAP_2A72: FakeMagazine {};
|
||||
class 1904Rnd_30mmAA_2A38M: FakeMagazine {};
|
||||
class 1350Rnd_30mmAP_A10: FakeMagazine {};
|
||||
class 180Rnd_30mm_GSh301: FakeMagazine {};
|
||||
class 750Rnd_30mm_GSh301: FakeMagazine {};
|
||||
class 48Rnd_40mm_MK19: FakeMagazine {};
|
||||
class 6Rnd_Grenade_Camel: FakeMagazine {};
|
||||
class 30Rnd_105mmHE_M119: FakeMagazine {};
|
||||
class 20Rnd_120mmHE_M1A2: FakeMagazine {};
|
||||
class 20Rnd_120mmSABOT_M1A2: FakeMagazine {};
|
||||
class 30Rnd_122mmHE_D30: FakeMagazine {};
|
||||
class 22Rnd_125mmHE_T72: FakeMagazine {};
|
||||
class 22Rnd_100mm_HE_2A70: FakeMagazine {};
|
||||
class 23Rnd_125mmSABOT_T72: FakeMagazine {};
|
||||
class 33Rnd_85mmHE: FakeMagazine {};
|
||||
class 10Rnd_85mmAP: FakeMagazine {};
|
||||
class 8Rnd_AT5_BMP2: FakeMagazine {};
|
||||
class 5Rnd_AT5_BRDM2: FakeMagazine {};
|
||||
class 4Rnd_AT9_Mi24P: FakeMagazine {};
|
||||
class 4Rnd_AT6_Mi24V: FakeMagazine {};
|
||||
class 4Rnd_AT2_Mi24D: FakeMagazine {};
|
||||
class 8Rnd_AT10_BMP3: FakeMagazine {};
|
||||
class 5Rnd_AT11_T90: FakeMagazine {};
|
||||
class 6Rnd_AT13: FakeMagazine {};
|
||||
class 6Rnd_TOW_HMMWV: FakeMagazine {};
|
||||
class 2Rnd_TOW: FakeMagazine {};
|
||||
class 6Rnd_TOW2: FakeMagazine {};
|
||||
class 2Rnd_TOW2: FakeMagazine {};
|
||||
class 8Rnd_Hellfire: FakeMagazine {};
|
||||
class 12Rnd_Vikhr_KA50: FakeMagazine {};
|
||||
class 4Rnd_Sidewinder_AV8B: FakeMagazine {};
|
||||
class 2Rnd_Sidewinder_F35: FakeMagazine {};
|
||||
class 2Rnd_Sidewinder_AH1Z: FakeMagazine {};
|
||||
class 14Rnd_FFAR: FakeMagazine {};
|
||||
class 28Rnd_FFAR: FakeMagazine {};
|
||||
class 38Rnd_FFAR: FakeMagazine {};
|
||||
class 40Rnd_80mm: FakeMagazine {};
|
||||
class 80Rnd_80mm: FakeMagazine {};
|
||||
class 40Rnd_GRAD: FakeMagazine {};
|
||||
class 12Rnd_MLRS: FakeMagazine {};
|
||||
class 40Rnd_S8T: FakeMagazine {};
|
||||
class 80Rnd_S8T: FakeMagazine {};
|
||||
class 64Rnd_57mm: FakeMagazine {};
|
||||
class 128Rnd_57mm: FakeMagazine {};
|
||||
class 192Rnd_57mm: FakeMagazine {};
|
||||
class 6Rnd_GBU12_AV8B: FakeMagazine {};
|
||||
class 2Rnd_GBU12: FakeMagazine {};
|
||||
class 4Rnd_GBU12: FakeMagazine {};
|
||||
class 2Rnd_FAB_250: FakeMagazine {};
|
||||
class 4Rnd_FAB_250: FakeMagazine {};
|
||||
class 6Rnd_Mk82: FakeMagazine {};
|
||||
class 3Rnd_Mk82: FakeMagazine {};
|
||||
class 4Rnd_R73: FakeMagazine {};
|
||||
class 2Rnd_R73: FakeMagazine {};
|
||||
class 4Rnd_Ch29: FakeMagazine {};
|
||||
class 6Rnd_Ch29: FakeMagazine {};
|
||||
class 2Rnd_Maverick_A10: FakeMagazine {};
|
||||
class 8Rnd_9M311: FakeMagazine {};
|
||||
/*
|
||||
class TimeBomb: FakeMagazine {};*/
|
||||
class Mine: FakeMagazine {};
|
||||
class MineE: FakeMagazine {};
|
||||
/*class PipeBomb: FakeMagazine {};
|
||||
class HandGrenade: FakeMagazine {};
|
||||
class HandGrenade_Stone: FakeMagazine {};
|
||||
class HandGrenade_West: FakeMagazine {};
|
||||
class HandGrenade_East: FakeMagazine {};
|
||||
class SmokeShell: FakeMagazine {};
|
||||
class SmokeShellRed: FakeMagazine {};
|
||||
class SmokeShellGreen: FakeMagazine {};
|
||||
class SmokeShellYellow: FakeMagazine {};
|
||||
class SmokeShellPurple: FakeMagazine {};
|
||||
class SmokeShellBlue: FakeMagazine {};
|
||||
class SmokeShellOrange: FakeMagazine {};
|
||||
class Laserbatteries: FakeMagazine {};
|
||||
class 20Rnd_762x51_DMR: FakeMagazine {};
|
||||
class 5x_22_LR_17_HMR: FakeMagazine {};
|
||||
*/
|
||||
class 1200Rnd_30x113mm_M789_HEDP: FakeMagazine {};
|
||||
class 8Rnd_Sidewinder_AH64: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmHE_M119: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmWP_M119: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmSADARM_M119: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmLASER_M119: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmSMOKE_M119: FakeMagazine {};
|
||||
class ARTY_30Rnd_105mmILLUM_M119: FakeMagazine {};
|
||||
class ARTY_8Rnd_81mmHE_M252: FakeMagazine {};
|
||||
class ARTY_8Rnd_81mmWP_M252: FakeMagazine {};
|
||||
class ARTY_8Rnd_81mmILLUM_M252: FakeMagazine {};
|
||||
class ARTY_12Rnd_227mmHE_M270: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmHE_D30: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmWP_D30: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmSADARM_D30: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmLASER_D30: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmSMOKE_D30: FakeMagazine {};
|
||||
class ARTY_30Rnd_122mmILLUM_D30: FakeMagazine {};
|
||||
class ARTY_8Rnd_82mmHE_2B14: FakeMagazine {};
|
||||
class ARTY_8Rnd_82mmWP_2B14: FakeMagazine {};
|
||||
class ARTY_8Rnd_82mmILLUM_2B14: FakeMagazine {};
|
||||
class ARTY_40Rnd_120mmHE_BM21: FakeMagazine {};
|
||||
class Warfare30Rnd82mmMortar: FakeMagazine {};
|
||||
class 100Rnd_127x99_L2A1: FakeMagazine {};
|
||||
//class 5Rnd_127x99_as50: FakeMagazine {};
|
||||
class 5Rnd_86x70_L115A1: FakeMagazine {};
|
||||
class NLAW: FakeMagazine {};
|
||||
class 200Rnd_556x45_L110A1: FakeMagazine {};
|
||||
//class 200Rnd_762x54_GPMG: FakeMagazine {};
|
||||
class 32Rnd_40mm_GMG: FakeMagazine {};
|
||||
class 12Rnd_CRV7: FakeMagazine {};
|
||||
class 38Rnd_CRV7: FakeMagazine {};
|
||||
class 6Rnd_CRV7_HEPD: FakeMagazine {};
|
||||
class 6Rnd_CRV7_FAT: FakeMagazine {};
|
||||
class 1200Rnd_20mm_M621: FakeMagazine {};
|
||||
class 200Rnd_40mmHE_FV510: FakeMagazine {};
|
||||
class 200Rnd_40mmSABOT_FV510: FakeMagazine {};
|
||||
class 2000Rnd_762x51_L94A1: FakeMagazine {};
|
||||
//class 200Rnd_762x51_M240: FakeMagazine {};
|
||||
class BAF_ied_v1: FakeMagazine {};
|
||||
class BAF_ied_v2: FakeMagazine {};
|
||||
class BAF_ied_v3: FakeMagazine {};
|
||||
class BAF_ied_v4: FakeMagazine {};
|
||||
class BAF_L109A1_HE: FakeMagazine {};
|
||||
class 21Rnd_100mmHEAT_D10: FakeMagazine {};
|
||||
class 6RND_105mm_APDS: FakeMagazine {};
|
||||
class 12RND_105mm_HESH: FakeMagazine {};
|
||||
class 4Rnd_Hellfire: FakeMagazine {};
|
||||
class 10Rnd_B_765x17_Ball: FakeMagazine {};
|
||||
class 20Rnd_B_765x17_Ball: FakeMagazine {};
|
||||
class 4Rnd_Stinger: FakeMagazine {};
|
||||
//class 30Rnd_9x19_UZI_SD: FakeMagazine {};
|
||||
//class 30Rnd_9x19_UZI: FakeMagazine {};
|
||||
//class 6Rnd_45ACP: FakeMagazine {};
|
||||
//class 17Rnd_9x19_glock17: FakeMagazine {};
|
||||
class MAAWS_HEDP: FakeMagazine {};
|
||||
class MAAWS_HEAT: FakeMagazine {};
|
||||
|
||||
class 20Rnd_762x51_B_SCAR: FakeMagazine {};
|
||||
class 20Rnd_762x51_SB_SCAR: FakeMagazine {};
|
||||
//class 30Rnd_762x39_SA58: FakeMagazine {};
|
||||
//class 100Rnd_556x45_M249: FakeMagazine {};
|
||||
/*class IR_Strobe_Target: FakeMagazine {};
|
||||
class IR_Strobe_Marker: FakeMagazine {};
|
||||
class IRStrobe: FakeMagazine {};
|
||||
class 60Rnd_CMFlareMagazine: FakeMagazine {};
|
||||
class 120Rnd_CMFlareMagazine: FakeMagazine {};
|
||||
class 240Rnd_CMFlareMagazine: FakeMagazine {};
|
||||
class 60Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
|
||||
class 120Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
|
||||
class 240Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};*/
|
||||
class 6Rnd_HE_M203: FakeMagazine {};
|
||||
class 6Rnd_FlareWhite_M203: FakeMagazine {};
|
||||
class 6Rnd_FlareGreen_M203: FakeMagazine {};
|
||||
class 6Rnd_FlareRed_M203: FakeMagazine {};
|
||||
class 6Rnd_FlareYellow_M203: FakeMagazine {};
|
||||
class 6Rnd_Smoke_M203: FakeMagazine {};
|
||||
class 6Rnd_SmokeRed_M203: FakeMagazine {};
|
||||
class 6Rnd_SmokeGreen_M203: FakeMagazine {};
|
||||
class 6Rnd_SmokeYellow_M203: FakeMagazine {};
|
||||
|
||||
class 24Rnd_120mmHE_M120: FakeMagazine {};
|
||||
class 24Rnd_120mmHE_M120_02: FakeMagazine {};
|
||||
class 8Rnd_81mmHE_M252: FakeMagazine {};
|
||||
class 8Rnd_81mmWP_M252: FakeMagazine {};
|
||||
class 8Rnd_81mmILLUM_M252: FakeMagazine {};
|
||||
class 8Rnd_82mmHE_2B14: FakeMagazine {};
|
||||
class 8Rnd_82mmWP_2B14: FakeMagazine {};
|
||||
class 8Rnd_82mmILLUM_2B14: FakeMagazine {};
|
||||
class 30Rnd_122mmWP_D30: FakeMagazine {};
|
||||
class 30Rnd_122mmSADARM_D30: FakeMagazine {};
|
||||
class 30Rnd_122mmLASER_D30: FakeMagazine {};
|
||||
class 30Rnd_122mmSMOKE_D30: FakeMagazine {};
|
||||
class 30Rnd_122mmILLUM_D30: FakeMagazine {};
|
||||
class 30Rnd_105mmWP_M119: FakeMagazine {};
|
||||
class 30Rnd_105mmSADARM_M119: FakeMagazine {};
|
||||
class 30Rnd_105mmLASER_M119: FakeMagazine {};
|
||||
class 30Rnd_105mmSMOKE_M119: FakeMagazine {};
|
||||
class 30Rnd_105mmILLUM_M119: FakeMagazine {};
|
||||
//class 20Rnd_762x51_FNFAL: FakeMagazine {};
|
||||
//class 10x_303: FakeMagazine {};
|
||||
class Dragon_EP1: FakeMagazine {};
|
||||
class PMC_ied_v1: FakeMagazine {};
|
||||
class PMC_ied_v2: FakeMagazine {};
|
||||
class PMC_ied_v3: FakeMagazine {};
|
||||
class PMC_ied_v4: FakeMagazine {};
|
||||
/*
|
||||
class 8Rnd_B_Saiga12_Pellets: FakeMagazine {};
|
||||
class 8Rnd_B_Beneli_Pellets: FakeMagazine {};
|
||||
*/
|
||||
class 20Rnd_B_AA12_Pellets: FakeMagazine {};
|
||||
class 20Rnd_B_AA12_74Slug: FakeMagazine {};
|
||||
class 20Rnd_B_AA12_HE: FakeMagazine {};
|
||||
class 29Rnd_30mm_AGS30_heli: FakeMagazine {};
|
||||
class 100Rnd_556x45_BetaCMag_airLock: FakeMagazine {};
|
||||
class 14Rnd_57mm: FakeMagazine {};
|
||||
class 6Rnd_HE_M203_heli: FakeMagazine {};
|
||||
class 150Rnd_23mm_GSh23L: FakeMagazine {};
|
||||
};
|
||||
|
||||
176
SQF/dayz_anim/CfgBanned/CfgMarkers.hpp
Normal file
176
SQF/dayz_anim/CfgBanned/CfgMarkers.hpp
Normal file
@@ -0,0 +1,176 @@
|
||||
class CfgMarkers {
|
||||
class Empty;
|
||||
class Faction_US: Empty {};
|
||||
class Faction_USMC: Empty {};
|
||||
class Faction_CDF: Empty {};
|
||||
class Faction_RU: Empty {};
|
||||
class Faction_INS: Empty {};
|
||||
class Faction_GUE: Empty {};
|
||||
class Faction_USA_EP1: Empty {};
|
||||
class Faction_CzechRepublic_EP1: Empty {};
|
||||
class Faction_Germany_EP1: Empty {};
|
||||
class Faction_TKA_EP1: Empty {};
|
||||
class Faction_TKG_EP1: Empty {};
|
||||
class Faction_TKM_EP1: Empty {};
|
||||
class Faction_NATO_EP1: Empty {};
|
||||
class Faction_UNO_EP1: Empty {};
|
||||
class Faction_BLUFOR_EP1: Empty {};
|
||||
class Faction_OPFOR_EP1: Empty {};
|
||||
class Faction_INDFOR_EP1: Empty {};
|
||||
class Faction_ION_black_PMC: Empty {};
|
||||
class Faction_ION_white_PMC: Empty {};
|
||||
class Flag: Empty {};
|
||||
class Flag1: Empty {};
|
||||
class Dot: Empty {};
|
||||
class Destroy: Empty {};
|
||||
class Start: Empty {};
|
||||
class End: Empty {};
|
||||
class Warning: Empty {};
|
||||
class Join: Empty {};
|
||||
class Pickup: Empty {};
|
||||
class Unknown: Empty {};
|
||||
class Marker: Empty {};
|
||||
class Arrow: Empty {};
|
||||
class mil_objective: Empty {};
|
||||
class mil_marker: Empty {};
|
||||
class mil_flag: Empty {};
|
||||
class mil_arrow: Empty {};
|
||||
class mil_arrow2: Empty {};
|
||||
class mil_ambush: Empty {};
|
||||
class mil_destroy: Empty {};
|
||||
class mil_start: Empty {};
|
||||
class mil_end: Empty {};
|
||||
class mil_pickup: Empty {};
|
||||
class mil_join: Empty {};
|
||||
class mil_warning: Empty {};
|
||||
class mil_unknown: Empty {};
|
||||
class mil_circle: Empty {};
|
||||
class mil_dot: Empty {};
|
||||
class mil_box: Empty {};
|
||||
class mil_triangle: Empty {};
|
||||
class hd_objective: Empty {};
|
||||
class hd_flag: Empty {};
|
||||
class hd_arrow: Empty {};
|
||||
class hd_ambush: Empty {};
|
||||
class hd_destroy: Empty {};
|
||||
class hd_start: Empty {};
|
||||
class hd_end: Empty {};
|
||||
class hd_pickup: Empty {};
|
||||
class hd_join: Empty {};
|
||||
class hd_warning: Empty {};
|
||||
class hd_unknown: Empty {};
|
||||
class hd_dot: Empty {};
|
||||
class Select: Empty {};
|
||||
class SC_flag_0_east: Empty {};
|
||||
class SC_flag_0_west: Empty {};
|
||||
class SC_flag_1_east: Empty {};
|
||||
class SC_flag_1_west: Empty {};
|
||||
class NATO_base: Empty {};
|
||||
class b_empty: Empty {};
|
||||
class o_empty: Empty {};
|
||||
class n_empty: Empty {};
|
||||
class b_unknown: Empty {};
|
||||
class o_unknown: Empty {};
|
||||
class n_unknown: Empty {};
|
||||
class b_inf: Empty {};
|
||||
class o_inf: Empty {};
|
||||
class n_inf: Empty {};
|
||||
class b_motor_inf: Empty {};
|
||||
class o_motor_inf: Empty {};
|
||||
class n_motor_inf: Empty {};
|
||||
class b_mech_inf: Empty {};
|
||||
class o_mech_inf: Empty {};
|
||||
class n_mech_inf: Empty {};
|
||||
class b_armor: Empty {};
|
||||
class o_armor: Empty {};
|
||||
class n_armor: Empty {};
|
||||
class b_recon: Empty {};
|
||||
class o_recon: Empty {};
|
||||
class n_recon: Empty {};
|
||||
class b_air: Empty {};
|
||||
class o_air: Empty {};
|
||||
class n_air: Empty {};
|
||||
class b_plane: Empty {};
|
||||
class o_plane: Empty {};
|
||||
class n_plane: Empty {};
|
||||
class b_uav: Empty {};
|
||||
class o_uav: Empty {};
|
||||
class n_uav: Empty {};
|
||||
class b_med: Empty {};
|
||||
class o_med: Empty {};
|
||||
class n_med: Empty {};
|
||||
class b_art: Empty {};
|
||||
class o_art: Empty {};
|
||||
class n_art: Empty {};
|
||||
class x_art: Empty {};
|
||||
class b_mortar: Empty {};
|
||||
class o_mortar: Empty {};
|
||||
class n_mortar: Empty {};
|
||||
class x_mortar: Empty {};
|
||||
class b_hq: Empty {};
|
||||
class o_hq: Empty {};
|
||||
class n_hq: Empty {};
|
||||
class b_support: Empty {};
|
||||
class o_support: Empty {};
|
||||
class n_support: Empty {};
|
||||
class b_maint: Empty {};
|
||||
class o_maint: Empty {};
|
||||
class n_maint: Empty {};
|
||||
class b_service: Empty {};
|
||||
class o_service: Empty {};
|
||||
class n_service: Empty {};
|
||||
class group_0: Empty {};
|
||||
class group_1: Empty {};
|
||||
class group_2: Empty {};
|
||||
class group_3: Empty {};
|
||||
class group_4: Empty {};
|
||||
class group_5: Empty {};
|
||||
class group_6: Empty {};
|
||||
class group_7: Empty {};
|
||||
class group_8: Empty {};
|
||||
class group_9: Empty {};
|
||||
class group_10: Empty {};
|
||||
class group_11: Empty {};
|
||||
class waypoint: Empty {};
|
||||
class selector_selectable: Empty {};
|
||||
class selector_selectedEnemy: Empty {};
|
||||
class selector_selectedFriendly: Empty {};
|
||||
class selector_selectedMission: Empty {};
|
||||
class HQ: Empty {};
|
||||
class FOB: Empty {};
|
||||
class Airport: Empty {};
|
||||
class Heliport: Empty {};
|
||||
class Artillery: Empty {};
|
||||
class AntiAir: Empty {};
|
||||
class City: Empty {};
|
||||
class Strongpoint: Empty {};
|
||||
class Depot: Empty {};
|
||||
class FireMission: Empty {};
|
||||
class AirTeam: Empty {};
|
||||
class CommandTeam: Empty {};
|
||||
class Headquarters: Empty {};
|
||||
class HeavyTeam: Empty {};
|
||||
class InfantryTeam: Empty {};
|
||||
class LightTeam: Empty {};
|
||||
class Attack: Empty {};
|
||||
class Move: Empty {};
|
||||
class Defend: Empty {};
|
||||
class Vehicle: Empty {};
|
||||
class DestroyedVehicle: Empty {};
|
||||
class RepairVehicle: Empty {};
|
||||
class SalvageVehicle: Empty {};
|
||||
class SupplyVehicle: Empty {};
|
||||
class Town: Empty {};
|
||||
class Camp: Empty {};
|
||||
class Tank: Empty {};
|
||||
class Man: Empty {};
|
||||
class Air: Empty {};
|
||||
class Car: Empty {};
|
||||
class Boat: Empty {};
|
||||
class TownDefense0Supply4: Empty {};
|
||||
class TownDefense1Supply3: Empty {};
|
||||
class TownDefense2Supply2: Empty {};
|
||||
class TownDefense3Supply1: Empty {};
|
||||
class TownDefense4Supply0: Empty {};
|
||||
class Faction_BritishArmedForces_BAF: Empty {};
|
||||
};
|
||||
1049
SQF/dayz_anim/CfgBanned/CfgVehicles.hpp
Normal file
1049
SQF/dayz_anim/CfgBanned/CfgVehicles.hpp
Normal file
File diff suppressed because it is too large
Load Diff
364
SQF/dayz_anim/CfgBanned/CfgWeapons.hpp
Normal file
364
SQF/dayz_anim/CfgBanned/CfgWeapons.hpp
Normal file
@@ -0,0 +1,364 @@
|
||||
class CfgWeapons {
|
||||
//class Default: FakeWeapon {};
|
||||
//class PistolCore: FakeWeapon {};
|
||||
//class RifleCore: FakeWeapon {};
|
||||
//class MGunCore: FakeWeapon {};
|
||||
//class LauncherCore: FakeWeapon {};
|
||||
//class GrenadeCore: FakeWeapon {};
|
||||
//class CannonCore: FakeWeapon {};
|
||||
class RifleCore;
|
||||
class FakeWeapon: RifleCore
|
||||
{
|
||||
scope = protected;
|
||||
stopThis = true;
|
||||
type = 0;
|
||||
cursor = "";
|
||||
cursoraim = "";
|
||||
sound[] = {};
|
||||
magazines[] = {"FakeMagazine"};
|
||||
};
|
||||
|
||||
//class MGun: FakeWeapon {};
|
||||
//class Pistol: FakeWeapon {};
|
||||
//class M9: FakeWeapon {};
|
||||
//class M9SD: FakeWeapon {};
|
||||
//class Makarov: FakeWeapon {};
|
||||
//class MakarovSD: FakeWeapon {};
|
||||
//class GrenadeLauncher: FakeWeapon {};
|
||||
//class Rifle: FakeWeapon {};
|
||||
//class M16_base: FakeWeapon {};
|
||||
//class M16A2: FakeWeapon {};
|
||||
//class M16A2GL: FakeWeapon {};
|
||||
//class m16a4: FakeWeapon {};
|
||||
//class m16a4_acg: FakeWeapon {};
|
||||
//class M16A4_GL: FakeWeapon {};
|
||||
//class M16A4_ACG_GL: FakeWeapon {};
|
||||
//class M24: FakeWeapon {};
|
||||
//class M40A3: FakeWeapon {};
|
||||
//class M240: FakeWeapon {};
|
||||
//class Mk_48: FakeWeapon {};
|
||||
//class M249: FakeWeapon {};
|
||||
//class M4A1: FakeWeapon {};
|
||||
//class M4A1_Aim: FakeWeapon {};
|
||||
//class M4A1_Aim_camo: FakeWeapon {};
|
||||
//class M4SPR: FakeWeapon {};
|
||||
//class M4A1_RCO_GL: FakeWeapon {};
|
||||
//class M4A1_AIM_SD_camo: FakeWeapon {};
|
||||
//class M4A1_HWS_GL_SD_Camo: FakeWeapon {};
|
||||
//class M4A1_HWS_GL: FakeWeapon {};
|
||||
//class M4A1_HWS_GL_camo: FakeWeapon {};
|
||||
//class MP5SD: FakeWeapon {};
|
||||
//class MP5A5: FakeWeapon {};
|
||||
//class PK: FakeWeapon {};
|
||||
class Pecheneg: FakeWeapon {};
|
||||
//class SVD: FakeWeapon {};
|
||||
//class SVD_CAMO: FakeWeapon {};
|
||||
|
||||
//class Launcher: FakeWeapon {};
|
||||
class ksvk: FakeWeapon {};
|
||||
class M136: FakeWeapon {};
|
||||
class Javelin: FakeWeapon {};
|
||||
class Stinger: FakeWeapon {};
|
||||
class RPG7V: FakeWeapon {};
|
||||
class Strela: FakeWeapon {};
|
||||
class Igla: FakeWeapon {};
|
||||
class MetisLauncher: FakeWeapon {};
|
||||
//class Binocular: FakeWeapon {};
|
||||
class Laserdesignator: FakeWeapon {};
|
||||
class Laserdesignator_mounted: FakeWeapon {};
|
||||
//class NVGoggles: FakeWeapon {};
|
||||
//class Throw: FakeWeapon {};
|
||||
//class HandGunBase: FakeWeapon {};
|
||||
//class Put: FakeWeapon {};
|
||||
//21sept // class TimeBomb: FakeWeapon {};
|
||||
class Mine: FakeWeapon {};
|
||||
class MineE: FakeWeapon {};
|
||||
//class PipeBomb: FakeWeapon {};
|
||||
//class SmokeLauncher: FakeWeapon {};
|
||||
//class FlareLauncher: FakeWeapon {};
|
||||
class M134: FakeWeapon {};
|
||||
class M134_2: FakeWeapon {};
|
||||
class TwinM134: FakeWeapon {};
|
||||
//class M240_veh: FakeWeapon {};
|
||||
//class M240_veh_2: FakeWeapon {};
|
||||
//class M240_veh_MG_Nest: FakeWeapon {};
|
||||
class PKT: FakeWeapon {};
|
||||
class PKT_MG_Nest: FakeWeapon {};
|
||||
class PKT_veh: FakeWeapon {};
|
||||
class DT_veh: FakeWeapon {};
|
||||
class TwinVickers: FakeWeapon {};
|
||||
class M2: FakeWeapon {};
|
||||
class M3P: FakeWeapon {};
|
||||
class DSHKM: FakeWeapon {};
|
||||
class KORD: FakeWeapon {};
|
||||
class KPVT: FakeWeapon {};
|
||||
class M168: FakeWeapon {};
|
||||
class M197: FakeWeapon {};
|
||||
class AZP85: FakeWeapon {};
|
||||
class 2A14: FakeWeapon {};
|
||||
class GAU12: FakeWeapon {};
|
||||
class 2A42: FakeWeapon {};
|
||||
class 2A72: FakeWeapon {};
|
||||
class M242: FakeWeapon {};
|
||||
class YakB: FakeWeapon {};
|
||||
class GSh23L: FakeWeapon {};
|
||||
class GSh302: FakeWeapon {};
|
||||
class GAU8: FakeWeapon {};
|
||||
class 2A38M: FakeWeapon {};
|
||||
class AGS30: FakeWeapon {};
|
||||
class AGS17: FakeWeapon {};
|
||||
class MK19: FakeWeapon {};
|
||||
class M119: FakeWeapon {};
|
||||
class M256: FakeWeapon {};
|
||||
class D30: FakeWeapon {};
|
||||
class D81: FakeWeapon {};
|
||||
class ZiS_S_53: FakeWeapon {};
|
||||
class 2A46M: FakeWeapon {};
|
||||
class RocketPods: FakeWeapon {};
|
||||
class FFARLauncher: FakeWeapon {};
|
||||
class FFARLauncher_14: FakeWeapon {};
|
||||
class CamelGrenades: FakeWeapon {};
|
||||
class 57mmLauncher: FakeWeapon {};
|
||||
class 57mmLauncher_64: FakeWeapon {};
|
||||
class 57mmLauncher_128: FakeWeapon {};
|
||||
class 80mmLauncher: FakeWeapon {};
|
||||
class S8Launcher: FakeWeapon {};
|
||||
class MissileLauncher: FakeWeapon {};
|
||||
class SidewinderLaucher: FakeWeapon {};
|
||||
class SidewinderLaucher_F35: FakeWeapon {};
|
||||
class SidewinderLaucher_AH1Z: FakeWeapon {};
|
||||
class AT5Launcher: FakeWeapon {};
|
||||
class AT5LauncherSingle: FakeWeapon {};
|
||||
class 2A46MRocket: FakeWeapon {};
|
||||
class AT10LauncherSingle: FakeWeapon {};
|
||||
class AT11LauncherSingle: FakeWeapon {};
|
||||
class AT13LauncherSingle: FakeWeapon {};
|
||||
class TOWLauncher: FakeWeapon {};
|
||||
class TOWLauncherSingle: FakeWeapon {};
|
||||
class HellfireLauncher: FakeWeapon {};
|
||||
class VikhrLauncher: FakeWeapon {};
|
||||
class BombLauncher: FakeWeapon {};
|
||||
class BombLauncherF35: FakeWeapon {};
|
||||
class BombLauncherA10: FakeWeapon {};
|
||||
|
||||
//class SEARCHLIGHT: FakeWeapon {};
|
||||
//class CarHorn: FakeWeapon {};
|
||||
//class BikeHorn: FakeWeapon {};
|
||||
//class TruckHorn: FakeWeapon {};
|
||||
//class TruckHorn2: FakeWeapon {};
|
||||
//class SportCarHorn: FakeWeapon {};
|
||||
//class MiniCarHorn: FakeWeapon {};
|
||||
|
||||
class GSh301: FakeWeapon {};
|
||||
class R73Launcher: FakeWeapon {};
|
||||
class R73Launcher_2: FakeWeapon {};
|
||||
class Ch29Launcher: FakeWeapon {};
|
||||
class Ch29Launcher_Su34: FakeWeapon {};
|
||||
class 2A70Rocket: FakeWeapon {};
|
||||
class 2A70: FakeWeapon {};
|
||||
class AT6Launcher: FakeWeapon {};
|
||||
class AT9Launcher: FakeWeapon {};
|
||||
class AT2Launcher: FakeWeapon {};
|
||||
class HeliBombLauncher: FakeWeapon {};
|
||||
class AirBombLauncher: FakeWeapon {};
|
||||
class Mk82BombLauncher: FakeWeapon {};
|
||||
class Mk82BombLauncher_6: FakeWeapon {};
|
||||
class StingerLaucher: FakeWeapon {};
|
||||
class StingerLauncher_twice: FakeWeapon {};
|
||||
class AALauncher_twice: FakeWeapon {};
|
||||
class Igla_twice: FakeWeapon {};
|
||||
class MaverickLauncher: FakeWeapon {};
|
||||
class 9M311Laucher: FakeWeapon {};
|
||||
class SPG9: FakeWeapon {};
|
||||
class GRAD: FakeWeapon {};
|
||||
class MLRS: FakeWeapon {};
|
||||
class WeaponExplosive: FakeWeapon {};
|
||||
//class ItemCore: FakeWeapon {};
|
||||
class Kostey_photos: FakeWeapon {};
|
||||
class Kostey_map_case: FakeWeapon {};
|
||||
class Kostey_notebook: FakeWeapon {};
|
||||
class CDF_dogtags: FakeWeapon {};
|
||||
class Moscow_Bombing_File: FakeWeapon {};
|
||||
class Cobalt_File: FakeWeapon {};
|
||||
//class ItemWatch: FakeWeapon {};
|
||||
//class ItemCompass: FakeWeapon {};
|
||||
//class ItemGPS: FakeWeapon {};
|
||||
//class ItemRadio: FakeWeapon {};
|
||||
//class ItemMap: FakeWeapon {};
|
||||
class EvPhoto: FakeWeapon {};
|
||||
//class EvMap: FakeWeapon {};
|
||||
class EvMoscow: FakeWeapon {};
|
||||
class EvKobalt: FakeWeapon {};
|
||||
class EvMoney: FakeWeapon {};
|
||||
class EvDogTags: FakeWeapon {};
|
||||
//class AK_BASE: FakeWeapon {};
|
||||
//class AKS_BASE: FakeWeapon {};
|
||||
//class AK_107_BASE: FakeWeapon {};
|
||||
//class AK_47_M: FakeWeapon {};
|
||||
//class AK_47_S: FakeWeapon {};
|
||||
class AKS_GOLD: FakeWeapon {};
|
||||
//class AK_74: FakeWeapon {};
|
||||
//class AK_74_GL: FakeWeapon {};
|
||||
//class AK_107_kobra: FakeWeapon {};
|
||||
//class AK_107_GL_kobra: FakeWeapon {};
|
||||
class AK_107_GL_pso: FakeWeapon {};
|
||||
//class AK_107_pso: FakeWeapon {};
|
||||
//class AKS_74_kobra: FakeWeapon {};
|
||||
//class AKS_74_pso: FakeWeapon {};
|
||||
//class AKS_74_U: FakeWeapon {};
|
||||
//class AKS_74_UN_kobra: FakeWeapon {};
|
||||
//class RPK_74: FakeWeapon {};
|
||||
//class bizon: FakeWeapon {};
|
||||
//class bizon_silenced: FakeWeapon {};
|
||||
//class Colt1911: FakeWeapon {};
|
||||
//class DMR: FakeWeapon {};
|
||||
//class M1014: FakeWeapon {};
|
||||
class m107: FakeWeapon {}; //old .50cal
|
||||
class M252: FakeWeapon {};
|
||||
class 2B14: FakeWeapon {};
|
||||
class Saiga12K: FakeWeapon {};
|
||||
class VSS_vintorez: FakeWeapon {};
|
||||
class PMC_documents: FakeWeapon {};
|
||||
class m8_base: FakeWeapon {};
|
||||
class m8_carbine: FakeWeapon {};
|
||||
class m8_carbineGL: FakeWeapon {};
|
||||
class m8_compact: FakeWeapon {};
|
||||
class m8_sharpshooter: FakeWeapon {};
|
||||
class m8_SAW: FakeWeapon {};
|
||||
//class huntingrifle: FakeWeapon {};
|
||||
class RPG18: FakeWeapon {};
|
||||
class SMAW: FakeWeapon {};
|
||||
//class PKT_2: FakeWeapon {};
|
||||
class PKT_3: FakeWeapon {};
|
||||
class SidewinderLaucher_AH64: FakeWeapon {};
|
||||
class M230: FakeWeapon {};
|
||||
|
||||
//class BAF_L2A1: FakeWeapon {};
|
||||
//class BAF_M240_veh: FakeWeapon {};
|
||||
//class BAF_L7A2: FakeWeapon {};
|
||||
//class BAF_L94A1: FakeWeapon {};
|
||||
//class BAF_static_GMG: FakeWeapon {};
|
||||
//class BAF_GMG: FakeWeapon {};
|
||||
|
||||
class CTWS: FakeWeapon {};
|
||||
class CRV7_PG: FakeWeapon {};
|
||||
class CRV7_HEPD: FakeWeapon {};
|
||||
class CRV7_FAT: FakeWeapon {};
|
||||
class M621: FakeWeapon {};
|
||||
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal
|
||||
class BAF_AS50_TWS: FakeWeapon {};
|
||||
class BAF_LRR_scoped: FakeWeapon {};
|
||||
class BAF_LRR_scoped_W: FakeWeapon {};
|
||||
class BAF_NLAW_Launcher: FakeWeapon {};
|
||||
class BAF_L17_40mm: FakeWeapon {};
|
||||
//class L85A2_base_BAF: FakeWeapon {};
|
||||
//class BAF_L85A2_RIS_Holo: FakeWeapon {};
|
||||
class BAF_L85A2_UGL_Holo: FakeWeapon {};
|
||||
//class BAF_L85A2_RIS_SUSAT: FakeWeapon {};
|
||||
class BAF_L85A2_UGL_SUSAT: FakeWeapon {};
|
||||
class BAF_L85A2_RIS_ACOG: FakeWeapon {};
|
||||
class BAF_L85A2_UGL_ACOG: FakeWeapon {};
|
||||
class BAF_L85A2_RIS_CWS: FakeWeapon {};
|
||||
class BAF_L86A2_ACOG: FakeWeapon {};
|
||||
class BAF_L110A1: FakeWeapon {};
|
||||
//class BAF_L110A1_Aim: FakeWeapon {};
|
||||
class BAF_L7A2_GPMG: FakeWeapon {};
|
||||
class BAF_ied_v1: FakeWeapon {};
|
||||
class BAF_ied_v2: FakeWeapon {};
|
||||
class BAF_ied_v3: FakeWeapon {};
|
||||
class BAF_ied_v4: FakeWeapon {};
|
||||
class M68: FakeWeapon {};
|
||||
class D10: FakeWeapon {};
|
||||
class PKTBC: FakeWeapon {};
|
||||
class PKTBC_veh: FakeWeapon {};
|
||||
class SGMT: FakeWeapon {};
|
||||
class HellfireLauncher_AH6: FakeWeapon {};
|
||||
class StingerLaucher_4x: FakeWeapon {};
|
||||
class CMFlareLauncher: FakeWeapon {};
|
||||
//class M242BC: FakeWeapon {};
|
||||
//class M240BC_veh: FakeWeapon {};
|
||||
class M2BC: FakeWeapon {};
|
||||
class MK19BC: FakeWeapon {};
|
||||
class M120: FakeWeapon {};
|
||||
//class Sa61_EP1: FakeWeapon {};
|
||||
//class UZI_EP1: FakeWeapon {};
|
||||
class UZI_SD_EP1: FakeWeapon {};
|
||||
//class revolver_EP1: FakeWeapon {};
|
||||
class revolver_gold_EP1: FakeWeapon {};
|
||||
//class glock17_EP1: FakeWeapon {};
|
||||
//class M60A4_EP1: FakeWeapon {};
|
||||
//class Mk_48_DES_EP1: FakeWeapon {};
|
||||
//class M249_EP1: FakeWeapon {};
|
||||
class M249_TWS_EP1: FakeWeapon {};
|
||||
class M249_m145_EP1: FakeWeapon {};
|
||||
//class M24_des_EP1: FakeWeapon {};
|
||||
//class SVD_des_EP1: FakeWeapon {};
|
||||
//class SVD_NSPU_EP1: FakeWeapon {};
|
||||
//class Sa58P_EP1: FakeWeapon {};
|
||||
//class Sa58V_EP1: FakeWeapon {};
|
||||
//class Sa58V_RCO_EP1: FakeWeapon {};
|
||||
//class Sa58V_CCO_EP1: FakeWeapon {};
|
||||
//class M4A3_CCO_EP1: FakeWeapon {};
|
||||
//class M4A3_RCO_GL_EP1: FakeWeapon {};
|
||||
//class Binocular_Vector: FakeWeapon {};
|
||||
//class AK_74_GL_kobra: FakeWeapon {};
|
||||
//class AKS_74: FakeWeapon {};
|
||||
class MK_12: FakeWeapon {};
|
||||
class AKS_74_NSPU: FakeWeapon {};
|
||||
class AKS_74_GOSHAWK: FakeWeapon {};
|
||||
//class FN_FAL: FakeWeapon {};
|
||||
//class FN_FAL_ANPVS4: FakeWeapon {};
|
||||
class G36C_camo: FakeWeapon {};
|
||||
class G36_C_SD_camo: FakeWeapon {};
|
||||
class G36A_camo: FakeWeapon {};
|
||||
class G36K_camo: FakeWeapon {};
|
||||
//class G36C: FakeWeapon {};
|
||||
//class G36_C_SD_eotech: FakeWeapon {};
|
||||
class G36a: FakeWeapon {};
|
||||
class G36K: FakeWeapon {};
|
||||
class MG36: FakeWeapon {};
|
||||
class MG36_camo: FakeWeapon {};
|
||||
class GrenadeLauncher_EP1: FakeWeapon {};
|
||||
class M32_EP1: FakeWeapon {};
|
||||
class M79_EP1: FakeWeapon {};
|
||||
class Mk13_EP1: FakeWeapon {};
|
||||
//class LeeEnfield: FakeWeapon {};
|
||||
class m107_TWS_EP1: FakeWeapon {};
|
||||
class M110_TWS_EP1: FakeWeapon {};
|
||||
class M110_NVG_EP1: FakeWeapon {};
|
||||
//class M14_EP1: FakeWeapon {};
|
||||
//class m240_scoped_EP1: FakeWeapon {};
|
||||
class M47Launcher_EP1: FakeWeapon {};
|
||||
class MAAWS: FakeWeapon {};
|
||||
class SCAR_Base: FakeWeapon {};
|
||||
class SCAR_L_Base: FakeWeapon {};
|
||||
class SCAR_L_CQC: FakeWeapon {};
|
||||
class SCAR_L_CQC_Holo: FakeWeapon {};
|
||||
class SCAR_L_STD_Mk4CQT: FakeWeapon {};
|
||||
class SCAR_L_STD_EGLM_RCO: FakeWeapon {};
|
||||
class SCAR_L_CQC_EGLM_Holo: FakeWeapon {};
|
||||
class SCAR_L_STD_EGLM_TWS: FakeWeapon {};
|
||||
class SCAR_L_STD_HOLO: FakeWeapon {};
|
||||
class SCAR_L_CQC_CCO_SD: FakeWeapon {};
|
||||
class SCAR_H_Base: FakeWeapon {};
|
||||
class SCAR_H_CQC_CCO: FakeWeapon {};
|
||||
class SCAR_H_CQC_CCO_SD: FakeWeapon {};
|
||||
class SCAR_H_STD_EGLM_Spect: FakeWeapon {};
|
||||
class SCAR_H_LNG_Sniper: FakeWeapon {};
|
||||
class SCAR_H_LNG_Sniper_SD: FakeWeapon {};
|
||||
class SCAR_H_STD_TWS_SD: FakeWeapon {};
|
||||
class PKT_high_AI_dispersion: FakeWeapon {};
|
||||
class PKT_high_AI_dispersion_tank: FakeWeapon {};
|
||||
class AGS30_heli: FakeWeapon {};
|
||||
class M32_heli: FakeWeapon {};
|
||||
class AA12_PMC: FakeWeapon {};
|
||||
class PMC_AS50_scoped: FakeWeapon {};
|
||||
class PMC_AS50_TWS: FakeWeapon {};
|
||||
class m8_carbine_pmc: FakeWeapon {};
|
||||
class m8_compact_pmc: FakeWeapon {};
|
||||
class m8_holo_sd: FakeWeapon {};
|
||||
class m8_tws_sd: FakeWeapon {};
|
||||
class m8_tws: FakeWeapon {};
|
||||
class GSh23L_L39: FakeWeapon {};
|
||||
|
||||
};
|
||||
@@ -1 +0,0 @@
|
||||
dayz_anim
|
||||
File diff suppressed because one or more lines are too long
@@ -87,7 +87,7 @@ class CfgSkeletons
|
||||
"rightUpLeg","spine",
|
||||
"spine","",
|
||||
"spine1","spine",
|
||||
"tail","Hips",
|
||||
"tail","Hips"
|
||||
};
|
||||
};
|
||||
class CfgMovesButterfly: Default
|
||||
|
||||
1
SQF/dayz_code/$PBOPREFIX$
Normal file
1
SQF/dayz_code/$PBOPREFIX$
Normal file
@@ -0,0 +1 @@
|
||||
z\addons\dayz_code
|
||||
@@ -1,528 +0,0 @@
|
||||
disableSerialization;
|
||||
private ["_control","_display","_temp","_event","_data","_x","_stopTheKey","_keyLeft","_i","_index","_size","_indices","_lbcontrol"];
|
||||
private ["_key","_keyRight","_keyTop","_keyBottom","_secondColumn","_activateControl","_output","_doFilter"];
|
||||
private ["_event","_data","_display","_control","_primaryWeaponControl","_IDCsArray","_lbIDC","_lbColumn","_sum"];
|
||||
/*
|
||||
IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
|
||||
IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
|
||||
IGUI_GEAR_filterAmmo = (_activeFilter select 2);
|
||||
IGUI_GEAR_filterBinocular = (_activeFilter select 3);
|
||||
IGUI_GEAR_filterInventory = (_activeFilter select 4);
|
||||
IGUI_GEAR_filterPistols = (_activeFilter select 5);
|
||||
IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6); */
|
||||
|
||||
_filterSets = [
|
||||
//Primary Weapon, Secondary weapon, Ammo, Binocular, Inventory, Pistols, Pistols Ammo
|
||||
[false,false,false,false,false,false,false],
|
||||
[false,true,false,true,true,true,true],
|
||||
[true,false,false,true,true,true,true],
|
||||
[true,true,true,false,false,true,true], // all but pistol, pistols ammo
|
||||
[true,true,true,true,true,true,true]
|
||||
];
|
||||
|
||||
_icons = [
|
||||
"\ca\ui\data\igui_buyUnit_filter_1_ca.paa",
|
||||
"\ca\ui\data\igui_buyUnit_filter_2_ca.paa",
|
||||
"\ca\ui\data\igui_buyUnit_filter_3_ca.paa",
|
||||
"\ca\ui\data\igui_buyUnit_filter_4_ca.paa",
|
||||
"\ca\ui\data\igui_buyUnit_filter_5_ca.paa"
|
||||
];
|
||||
|
||||
_event = _this select 1;
|
||||
_data = _this select 0;
|
||||
|
||||
_dofilter = false;
|
||||
|
||||
/*-------------------------------------------*/
|
||||
if(typeName(_data select 0) == "DISPLAY")then
|
||||
{
|
||||
_display = (_data select 0);
|
||||
};
|
||||
|
||||
if(typeName(_data select 0) == "CONTROL")then
|
||||
{
|
||||
_control = (_data select 0);
|
||||
_display = ctrlParent _control;
|
||||
};
|
||||
|
||||
|
||||
/*-------------------------------------------*/
|
||||
_lbSelectedItem = {
|
||||
private ["_index","_selectedItem","_n"];
|
||||
_lbcontrol = _display displayctrl _lbIDC;
|
||||
_index = lbCurSel _lbcontrol;
|
||||
_selectedItem = "";
|
||||
_n = 0;
|
||||
|
||||
while {(_selectedItem == "")&&(_n<6)} do {
|
||||
_selectedItem = _lbcontrol lnbData [_index,1];
|
||||
uisleep 0.001;
|
||||
_n = _n + 1;
|
||||
};
|
||||
|
||||
_selectedItem;
|
||||
};
|
||||
|
||||
_arrowsEnable = {
|
||||
private ["_index","_selectedItem"];
|
||||
|
||||
_lbcontrol = _display displayctrl _lbIDC;
|
||||
|
||||
_controlLeftArrow = _display displayctrl 147;
|
||||
_controlRightArrow = _display displayctrl 146;
|
||||
_index = lbCurSel _lbcontrol;
|
||||
_selectedItemCountLeft = _lbcontrol lnbText [_index,0];
|
||||
_selectedItemCountRight = _lbcontrol lnbText [_index,2];
|
||||
};
|
||||
|
||||
|
||||
_isWeapon = {
|
||||
private ["_item","_return"];
|
||||
_item = _this select 0;
|
||||
_return = (str(configfile >> "cfgWeapons" >> _item) != "");
|
||||
_return;
|
||||
};
|
||||
|
||||
_isMagazine = {
|
||||
private ["_item","_return"];
|
||||
_item = _this select 0;
|
||||
_return = (str(configfile >> "cfgMagazines" >> _item) != "");
|
||||
_return;
|
||||
};
|
||||
|
||||
|
||||
_IDCsArray = [
|
||||
[107],
|
||||
[121],
|
||||
[108],
|
||||
[107],
|
||||
[122,123,124,125,126,127,128,129],
|
||||
[107],
|
||||
[107],
|
||||
[107],
|
||||
[109,110,111,112,113,114,115,116,117,118,119,120],
|
||||
[109,110,111,112,113,114,115,116,117,118,119,120],
|
||||
[108],
|
||||
[107],
|
||||
[130,131],
|
||||
[107],
|
||||
[107],
|
||||
[107],
|
||||
[107],
|
||||
[134,135,136,137,138,139,140,141,142,143,144,145],
|
||||
[107],
|
||||
[107],
|
||||
[107],
|
||||
[107]
|
||||
];
|
||||
|
||||
|
||||
_showAllIDCs = {
|
||||
private ["_slotArray","_j","_i"];
|
||||
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
|
||||
_slotArray = _IDCsArray select _i;
|
||||
|
||||
for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
|
||||
_primaryWeaponControl = _display displayctrl (_slotArray select _j);
|
||||
_primaryWeaponControl ctrlSetFade 0.5;
|
||||
_primaryWeaponControl ctrlCommit 0.0;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_higlightIDCs = {
|
||||
private ["_slotArray","_j","_i"];
|
||||
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
|
||||
_slotArray = _IDCsArray select _i;
|
||||
for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
|
||||
if (_selectedItemSlotIDCs find (_slotArray select _j)>-1 ) then {
|
||||
_itemSlot = _display displayctrl (_slotArray select _j);
|
||||
_itemSlot ctrlSetFade 0.0;
|
||||
_itemSlot ctrlCommit 0.3;
|
||||
|
||||
} else {
|
||||
_itemSlot = _display displayctrl (_slotArray select _j);
|
||||
_itemSlot ctrlSetFade 0.5;
|
||||
_itemSlot ctrlCommit 0.3;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
/* for [{_i=0},{_i<count(_selectedItemSlotIDCs)}, {_i = _i + 1} ] do
|
||||
{
|
||||
_slotControl = _display displayctrl (_selectedItemSlotIDCs select _i);
|
||||
_slotControl ctrlSetFade 0;
|
||||
_slotControl ctrlCommit 0.3;
|
||||
}; */
|
||||
};
|
||||
_returnSlotIDCs = {
|
||||
_flags = (_this select 0);
|
||||
_outputArray = [];
|
||||
_sum = 0;
|
||||
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do
|
||||
{
|
||||
_sum = _sum + (_flags select _i);
|
||||
if ((_flags select _i) == 1) then {
|
||||
_outputArray = _outputArray + (_IDCsArray select _i);
|
||||
|
||||
};
|
||||
};
|
||||
if (_sum == 0) then {
|
||||
_outputArray = (_IDCsArray select 2);
|
||||
};
|
||||
_outputArray;
|
||||
};
|
||||
_isPrimaryWeapon = {
|
||||
_flags = (_this select 0);
|
||||
if ( (_flags select 0) == 1) then {
|
||||
true;
|
||||
} else {
|
||||
false;
|
||||
};
|
||||
};
|
||||
|
||||
_isSecondaryWeapon = {
|
||||
_flags = (_this select 0);
|
||||
if ( (_flags select 0) == 1) then {
|
||||
true;
|
||||
} else {
|
||||
false;
|
||||
};
|
||||
};
|
||||
|
||||
_itemSlot = {
|
||||
private ["_item", "_return"];
|
||||
_item = _this select 0;
|
||||
_return = 0;
|
||||
if ([_item] call _isWeapon) then {
|
||||
_return = getNumber(configfile >> "cfgWeapons" >> _item >> "type");
|
||||
};
|
||||
if ([_item] call _isMagazine) then {
|
||||
_return = getNumber(configfile >> "cfgMagazines" >> _item >> "type");
|
||||
};
|
||||
_return;
|
||||
};
|
||||
|
||||
_highlightIDCs = {
|
||||
_hlIDCs = _this select 0;
|
||||
for [{_i=0},{_i<count(_hlIDCs)}, {_i = _i + 1} ] do {
|
||||
};
|
||||
};
|
||||
|
||||
_returnBitArray = {
|
||||
private ["_i","_bitArray","_valResult","_val","_n","_i"];
|
||||
_val = _this select 0;
|
||||
_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
|
||||
_n = 524288;
|
||||
for [{_i=19},{_i>=0}, {_i = _i - 1} ] do
|
||||
{
|
||||
|
||||
_valResult = _val mod _n;
|
||||
if (_valResult != _val) then {
|
||||
_bitArray set [_i, 1];
|
||||
};
|
||||
_n = _n / 2;
|
||||
_val = _valResult;
|
||||
};
|
||||
_bitArray
|
||||
};
|
||||
|
||||
_highlightGearSlots ={
|
||||
// [] call _showAllIDCs;
|
||||
_selectedItem = [] call _lbSelectedItem;
|
||||
_selectedItemSlot = [_selectedItem] call _itemSlot;
|
||||
_selectedItemSlotFlags = [_selectedItemSlot] call _returnBitArray;
|
||||
_selectedItemSlotIDCs = [_selectedItemSlotFlags] call _returnSlotIDCs;
|
||||
[_selectedItemSlotIDCs] call _higlightIDCs;
|
||||
};
|
||||
_weaponsLBSetFocus = {
|
||||
_lbcontrol = _display displayctrl _lbIDC;
|
||||
/** Temporary disabled to prevent bug news:hov5k4$f6f$1@new-server.localdomain **/
|
||||
//ctrlSetFocus _lbcontrol;
|
||||
};
|
||||
_setFilterIcon = {
|
||||
_ctrlIcon = _display displayctrl 148;
|
||||
_ctrlIcon ctrlSetText (_icons select IGUI_GEAR_activeFilter);
|
||||
};
|
||||
|
||||
|
||||
_keyActions = {
|
||||
_keyLeft = [203,327700,327686];
|
||||
_keyRight = [205,327696,327687];
|
||||
_keyTop = [200,327697,327684];
|
||||
_keyBottom = [208,327701,327685];
|
||||
_key = _data select 1;
|
||||
if((_keyLeft find _key)>=0)then {
|
||||
_control = _display displayctrl 146;
|
||||
ctrlActivate _control;
|
||||
_output = true;
|
||||
};
|
||||
if((_keyRight find _key)>=0)then {
|
||||
_control = _display displayctrl 147;
|
||||
ctrlActivate _control;
|
||||
_output = true;
|
||||
};
|
||||
if((_keyTop find _key)>=0)then {
|
||||
|
||||
};
|
||||
if((_keyBottom find _key)>=0)then {
|
||||
|
||||
};
|
||||
};
|
||||
//_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
|
||||
/*
|
||||
#define WeaponNoSlot 0 // dummy weapons
|
||||
#define WeaponSlotPrimary 1 // primary weapons
|
||||
#define WeaponSlotSecondary 4 // secondary weapons
|
||||
#define WeaponSlotHandGun 2 // HandGun
|
||||
#define WeaponSlotHandGunItem 16 // HandGun magazines
|
||||
#define WeaponSlotItem 256 // items
|
||||
#define WeaponSlotBinocular 4096 // binocular
|
||||
#define WeaponHardMounted 65536
|
||||
#define WeaponSlotInventory 131072 // inventory items
|
||||
*/
|
||||
|
||||
_setFilterGlobals = {
|
||||
_activeFilter = _this;
|
||||
IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
|
||||
IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
|
||||
IGUI_GEAR_filterAmmo = (_activeFilter select 2);
|
||||
IGUI_GEAR_filterBinocular = (_activeFilter select 3);
|
||||
IGUI_GEAR_filterInventory = (_activeFilter select 4);
|
||||
IGUI_GEAR_filterPistols = (_activeFilter select 5);
|
||||
IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6);
|
||||
};
|
||||
|
||||
//1201
|
||||
_highlightFilterIcons = {
|
||||
for [{_i=0},{_i<6}, {_i = _i + 1} ] do
|
||||
{
|
||||
_control = _display displayctrl (1200 + _i);
|
||||
_control ctrlSetTextColor [0.6000,0.8392,0.4706,1.0];
|
||||
};
|
||||
_control = _display displayctrl (1200 + _this);
|
||||
_control ctrlSetTextColor [1,1,1,1];
|
||||
};
|
||||
|
||||
_matchesFilter = {
|
||||
private ["_itemValue","_itemBitArray"];
|
||||
_output = false;
|
||||
|
||||
_itemValue = _this select 0;
|
||||
_itemBitArray = [_itemValue] call _returnBitArray;
|
||||
|
||||
|
||||
if (_itemValue == 1 && IGUI_GEAR_filterPrimaryWeapon) then {
|
||||
_output = true;
|
||||
};
|
||||
|
||||
if (_itemValue == 5 && IGUI_GEAR_filterPrimaryWeapon) then {
|
||||
_output = true;
|
||||
|
||||
};
|
||||
|
||||
if (_itemValue == 4 && IGUI_GEAR_filterSecondaryWeapon) then {
|
||||
_output = true;
|
||||
};
|
||||
|
||||
if (_itemValue == 2 && IGUI_GEAR_filterPistols) then {
|
||||
_output = true;
|
||||
};
|
||||
if (_itemValue == 16 && IGUI_GEAR_filterPistolAmmo) then {
|
||||
_output = true;
|
||||
};
|
||||
|
||||
if (_itemValue == 131072 && IGUI_GEAR_filterInventory) then {
|
||||
_output = true;
|
||||
};
|
||||
|
||||
if (_itemValue == 512 && IGUI_GEAR_filterAmmo) then {
|
||||
_output = true;
|
||||
};
|
||||
if (_itemValue == 256 && IGUI_GEAR_filterAmmo) then {
|
||||
_output = true;
|
||||
};
|
||||
|
||||
if (_itemValue == 4096 && IGUI_GEAR_filterBinocular) then {
|
||||
_output = true;
|
||||
};
|
||||
_output;
|
||||
};
|
||||
|
||||
_filterItems = {
|
||||
private ["_n","_itemType"];
|
||||
_deleteIndexes = [];
|
||||
_lbcontrol = _display displayctrl _lbIDC;
|
||||
_n = (lnbSize _lbcontrol) select 0;
|
||||
_j = 0;
|
||||
for [{_i=_n},{_i>=0}, {_i = _i - 1} ] do
|
||||
{
|
||||
_item = _lbcontrol lnbData [_i,1];
|
||||
_itemType = [_item] call _itemSlot;
|
||||
|
||||
if ([_itemType] call _matchesFilter) then {
|
||||
_j = _j + 1;
|
||||
_deleteIndexes set [(_j-1), _i];
|
||||
};
|
||||
};
|
||||
LB_CTRL = _lbcontrol;
|
||||
{
|
||||
_lbcontrol lnbDeleteRow _x;
|
||||
} forEach _deleteIndexes;
|
||||
};
|
||||
|
||||
_itemPicture = {
|
||||
private ["_item"];
|
||||
_item = _this select 0;
|
||||
|
||||
_return = "";
|
||||
|
||||
if ([_item] call _isWeapon) then {
|
||||
_return = getText(configfile >> "cfgWeapons" >> _item >> "picture");
|
||||
};
|
||||
if ([_item] call _isMagazine) then {
|
||||
_return = getText(configfile >> "cfgMagazines" >> _item >> "picture");
|
||||
};
|
||||
_return;
|
||||
};
|
||||
|
||||
_itemDescription = {
|
||||
private ["_inputItem","_return"];
|
||||
_inputItem = _this select 0;
|
||||
_return = "";
|
||||
if ([_inputItem] call _isWeapon) then {
|
||||
_name = getText(configfile >> "cfgWeapons" >> _inputItem >> "descriptionShort");
|
||||
_return = (_name);
|
||||
};
|
||||
|
||||
if ([_inputItem] call _isMagazine) then {
|
||||
_name = getText(configfile >> "cfgMagazines" >> _inputItem >> "descriptionShort");
|
||||
_return = (_name);
|
||||
};
|
||||
_return;
|
||||
};
|
||||
|
||||
_itemName = {
|
||||
private ["_item"];
|
||||
_item = _this select 0;
|
||||
|
||||
_return = "";
|
||||
|
||||
if ([_item] call _isWeapon) then {
|
||||
_name = getText(configfile >> "cfgWeapons" >> _item >> "displayName");
|
||||
_return = ( _name);
|
||||
};
|
||||
|
||||
if ([_item] call _isMagazine) then {
|
||||
_name = getText(configfile >> "cfgMagazines" >> _item >> "displayName");
|
||||
_return = ( _name);
|
||||
};
|
||||
|
||||
_return;
|
||||
};
|
||||
_displayItemIcon = {
|
||||
private ["_selectedItem","_itemPicturePath"];
|
||||
_selectedItem = [] call _lbSelectedItem;
|
||||
_itemPicturePath = [_selectedItem] call _itemPicture;
|
||||
_pictureControl = _display displayctrl 1104;
|
||||
_pictureControl ctrlSetText _itemPicturePath;
|
||||
};
|
||||
|
||||
_displayItemDescription = {
|
||||
private ["_descriptionControl","_selectedItemDescription","_selectedItemN"];
|
||||
_selectedItemN = [] call _lbSelectedItem;
|
||||
_selectedItemDescription = [_selectedItemN] call _itemDescription;
|
||||
_descriptionControl = _display displayctrl 1106;
|
||||
|
||||
_descriptionControl ctrlSetStructuredText parseText(_selectedItemDescription);
|
||||
};
|
||||
|
||||
_displayItemName = {
|
||||
private ["_nameControl","_itemDescription"];
|
||||
_selectedItem = [] call _lbSelectedItem;
|
||||
_itemName = [_selectedItem] call _itemName;
|
||||
_nameControl = _display displayctrl 1101;
|
||||
_nameControl ctrlSetText _itemName;
|
||||
};
|
||||
|
||||
|
||||
_output = true;
|
||||
_lbIDC = 105;
|
||||
|
||||
|
||||
switch _event do {
|
||||
case "initDialog": {
|
||||
[] call _showAllIDCs;
|
||||
};
|
||||
case "onLoad": {
|
||||
[] call _weaponsLBSetFocus;
|
||||
[] call _arrowsEnable;
|
||||
[] call _displayItemIcon;
|
||||
[] call _displayItemName;
|
||||
[] call _displayItemDescription;
|
||||
[] call _showAllIDCs;
|
||||
//[] call _arrowsEnable;
|
||||
//[] call _highlightGearSlots;
|
||||
};
|
||||
|
||||
//used for buyUnits
|
||||
case "filter": {
|
||||
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
|
||||
if (IGUI_GEAR_activeFilter > ((count _filterSets)-1 )) then {
|
||||
IGUI_GEAR_activeFilter = 0;
|
||||
};
|
||||
_doFilter = true;
|
||||
};
|
||||
|
||||
//changing IGUI_GEAR_activeFilter, but not filter picture (used for buyGear)
|
||||
case "filterNotSet": {
|
||||
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
|
||||
if (IGUI_GEAR_activeFilter > ((count _filterSets)-1 )) then {
|
||||
IGUI_GEAR_activeFilter = 0;
|
||||
};
|
||||
//_doFilter = true;
|
||||
};
|
||||
|
||||
case "filter_left": {
|
||||
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter - 1;
|
||||
if (IGUI_GEAR_activeFilter < 0) then {
|
||||
IGUI_GEAR_activeFilter = ((count _filterSets)-1 );
|
||||
};
|
||||
_doFilter = true;
|
||||
};
|
||||
|
||||
|
||||
case "onFocus": {
|
||||
[] call _weaponsLBSetFocus;
|
||||
//[] call _arrowsEnable;
|
||||
};
|
||||
|
||||
case "onKeyDown": {
|
||||
[] call _keyActions;
|
||||
};
|
||||
case "onLBSelChanged": {
|
||||
[] call _displayItemIcon;
|
||||
[] call _displayItemName;
|
||||
[] call _displayItemDescription;
|
||||
//[] call _arrowsEnable;
|
||||
[] call _highlightGearSlots;
|
||||
};
|
||||
case "onKillFocus": {
|
||||
[] call _weaponsLBSetFocus;
|
||||
};
|
||||
default {
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
/* Filter removed, moving to engine */
|
||||
if _doFilter then {
|
||||
(_filterSets select IGUI_GEAR_activeFilter) call _setFilterGlobals;
|
||||
// [] call _filterItems;
|
||||
// [] call _setFilterIcon;
|
||||
};
|
||||
|
||||
|
||||
_output;
|
||||
false;
|
||||
@@ -1,38 +1,160 @@
|
||||
|
||||
class CfgActions {
|
||||
class None; // External class reference
|
||||
|
||||
class Rearm : None {
|
||||
show = 0;
|
||||
};
|
||||
class Heal : None {
|
||||
show = 0;
|
||||
};
|
||||
class HealSoldier : None {
|
||||
show = 0;
|
||||
};
|
||||
class FirstAid : None {
|
||||
show = 0;
|
||||
};
|
||||
class TakeBag : None {
|
||||
show = 0;
|
||||
};
|
||||
class Rearm : None { show = 0; };
|
||||
class Heal : None { show = 0; };
|
||||
class HealSoldier : None { show = 0; };
|
||||
class FirstAid : None { show = 0; };
|
||||
class TakeBag : None { show = 0; };
|
||||
class Take : None { show = 0; };
|
||||
//class LoadMagazine : None { show = 0; };
|
||||
//class LoadOtherMagazine : LoadMagazine { show = 0; };
|
||||
//class LoadEmptyMagazine : LoadMagazine { show = 0; };
|
||||
class FireInflame : None { show = 0; };
|
||||
class FirePutDown : None { show = 0; };
|
||||
class Repair : None { show = 0; };
|
||||
class Refuel : None { show = 0; };
|
||||
class TakeWeapon : None { show = 0; };
|
||||
//class TakeMagazine : None { show = 0; };
|
||||
//class OpenBag : None { show = 0; };
|
||||
class PutBag : None { show = 0; };
|
||||
class DropBag : None { show = 0; };
|
||||
class AddBag : None { show = 0; };
|
||||
//class TakeMine : None { show = 0; };
|
||||
class DropWeapon : None { show = 0; };
|
||||
class PutWeapon : None { show = 0; };
|
||||
class DropMagazine : None { show = 0; };
|
||||
class PutMagazine : None { show = 0; };
|
||||
class DeactivateMine : None { show = 0; };
|
||||
/*
|
||||
"None"
|
||||
"GetInCommander"
|
||||
"GetInDriver"
|
||||
"GetInPilot"
|
||||
"GetInGunner"
|
||||
"GetInCargo"
|
||||
"GetInTurret"
|
||||
"Heal"
|
||||
"HealSoldier"
|
||||
"RepairVehicle"
|
||||
"FirstAid"
|
||||
"Repair"
|
||||
"Refuel"
|
||||
"Rearm"
|
||||
"GetOut"
|
||||
"LightOn"
|
||||
"LightOff"
|
||||
"GunLightOn"
|
||||
"GunLightOff"
|
||||
"ArtilleryComputer"
|
||||
"EngineOn"
|
||||
"EngineOff"
|
||||
"SwitchWeapon"
|
||||
"SwitchMagazine"
|
||||
"HideWeapon"
|
||||
"UseWeapon"
|
||||
"LoadMagazine"
|
||||
"LoadOtherMagazine"
|
||||
"LoadEmptyMagazine"
|
||||
"TakeWeapon"
|
||||
"TakeDropWeapon"
|
||||
"TakeMagazine"
|
||||
"TakeDropMagazine"
|
||||
"TakeFlag"
|
||||
"ReturnFlag"
|
||||
"TurnIn"
|
||||
"TurnOut"
|
||||
"WeaponInHand"
|
||||
"WeaponOnBack"
|
||||
"SitDown"
|
||||
"Land"
|
||||
"CancelLand"
|
||||
"Eject"
|
||||
"MoveToDriver"
|
||||
"MoveToPilot"
|
||||
"MoveToGunner"
|
||||
"MoveToCommander"
|
||||
"MoveToCargo"
|
||||
"MoveToTurret"
|
||||
"HideBody"
|
||||
"TouchOff"
|
||||
"SetTimer"
|
||||
"StartTimer"
|
||||
"Deactivate"
|
||||
"NVGoggles"
|
||||
"NVGogglesOff"
|
||||
"ManualFire"
|
||||
"ManualFireCancel"
|
||||
"AutoHover"
|
||||
"AutoHoverCancel"
|
||||
"StrokeFist"
|
||||
"StrokeGun"
|
||||
"LadderUp"
|
||||
"LadderDown"
|
||||
"LadderOnDown"
|
||||
"LadderOnUp"
|
||||
"LadderOff"
|
||||
"FireInflame"
|
||||
"FirePutDown"
|
||||
"LandGear"
|
||||
"LandGearUp"
|
||||
"FlapsDown"
|
||||
"FlapsUp"
|
||||
"Salute"
|
||||
"ScudLaunch"
|
||||
"ScudStart"
|
||||
"ScudCancel"
|
||||
"User"
|
||||
"DropWeapon"
|
||||
"PutWeapon"
|
||||
"DropMagazine"
|
||||
"PutMagazine"
|
||||
"UserType"
|
||||
"HandGunOn"
|
||||
"HandGunOnStand"
|
||||
"HandGunOff"
|
||||
"HandGunOffStand"
|
||||
"TakeMine"
|
||||
"DeactivateMine"
|
||||
"UseMagazine"
|
||||
"IngameMenu"
|
||||
"CancelTakeFlag"
|
||||
"CancelAction"
|
||||
"MarkEntity"
|
||||
"MarkWeapon"
|
||||
"TeamSwitch"
|
||||
"Gear"
|
||||
"OpenBag"
|
||||
"TakeBag"
|
||||
"PutBag"
|
||||
"DropBag"
|
||||
"AddBag"
|
||||
"IRLaserOn"
|
||||
"IRLaserOff"
|
||||
"Assemble"
|
||||
"DisAssemble"
|
||||
"Talk"
|
||||
"Tell"
|
||||
"Surrender"
|
||||
"GetOver"
|
||||
"Take"
|
||||
*/
|
||||
};
|
||||
|
||||
class CfgLoadingTexts {
|
||||
titlesDefault[] = {""};
|
||||
};
|
||||
|
||||
class CfgAISkill {
|
||||
aimingaccuracy[] = {0, 0, 1, 1};
|
||||
aimingshake[] = {0, 0, 1, 1};
|
||||
aimingspeed[] = {0, 0, 1, 1};
|
||||
commanding[] = {0, 0, 1, 1};
|
||||
courage[] = {0, 1, 1, 1};
|
||||
endurance[] = {0, 0, 1, 1};
|
||||
general[] = {0, 0, 1, 1};
|
||||
courage[] = {0, 5, 10, 10};
|
||||
endurance[] = {0, 0, 1, 0.1};
|
||||
general[] = {0, 0, 1, 0.1};
|
||||
reloadspeed[] = {0, 0, 1, 1};
|
||||
spotdistance[] = {0, 0, 1, 0.6};
|
||||
spottime[] = {0, 0, 1, 1};
|
||||
spottime[] = {0, 0, 1, 0.1};
|
||||
};
|
||||
|
||||
class CfgLoadingTexts {
|
||||
titlesDefault[] = {""};
|
||||
};
|
||||
|
||||
class CfgInGameUI
|
||||
@@ -43,8 +165,8 @@ class CfgInGameUI
|
||||
cueFriendlyColor[] = {0,0,0,0};
|
||||
cueEnemyColor[] = {0,0,0,0};
|
||||
};
|
||||
|
||||
class IslandMap
|
||||
|
||||
class IslandMap
|
||||
{
|
||||
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
|
||||
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
|
||||
@@ -71,6 +193,7 @@ class CfgInGameUI
|
||||
colorGrid[] = {0.05,0.1,0,0.6};
|
||||
colorGridMap[] = {0.05,0.1,0,0.4};
|
||||
};
|
||||
|
||||
|
||||
class MPTable
|
||||
{
|
||||
@@ -144,43 +267,106 @@ class CfgInGameUI
|
||||
};
|
||||
};
|
||||
|
||||
class CfgVoice {
|
||||
class NoVoice {
|
||||
protocol = "RadioProtocolBase";
|
||||
variants[] = {1};
|
||||
directories[] = {"", ""};
|
||||
identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgIdentities {
|
||||
class PZombie1
|
||||
{
|
||||
name = "PZombie";
|
||||
face = "PZombie1";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
class PZombie2
|
||||
{
|
||||
name = "PZombie";
|
||||
face = "PZombie2";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
class Zombie1 {
|
||||
name = "Zombie";
|
||||
face = "Zombie1";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
|
||||
class Zombie2 {
|
||||
name = "Zombie";
|
||||
face = "Zombie2";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
|
||||
class Zombie3 {
|
||||
name = "Zombie";
|
||||
face = "Zombie3";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class CfgMissions
|
||||
{
|
||||
class Cutscenes
|
||||
{
|
||||
class DayZModIntro1
|
||||
{
|
||||
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgSurvival {
|
||||
class Inventory {
|
||||
class Default {
|
||||
RandomMagazines = 3;
|
||||
//weapons[] = {"Makarov"};
|
||||
magazines[] = {"ItemBandage","ItemPainkiller"};
|
||||
weapons[] = {"ItemFlashlight"};
|
||||
//GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"};
|
||||
GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"};
|
||||
RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
|
||||
backpackWeapon = "";
|
||||
backpack = "DZ_Patrol_Pack_EP1";
|
||||
//backpack = "DZ_Patrol_Pack_EP1";
|
||||
};
|
||||
};
|
||||
class Meat {
|
||||
class Default {
|
||||
yield = 2;
|
||||
rawfoodtype = "FoodmeatRaw";
|
||||
//rawfoodtype = "FoodmeatRaw"; //This magazine does not exist
|
||||
};
|
||||
class Cow: Default {
|
||||
yield = 6;
|
||||
rawfoodtype = "FoodbeefRaw";
|
||||
};
|
||||
class Cow01: Cow{};
|
||||
class Cow02: Cow{};
|
||||
class Cow03: Cow{};
|
||||
class Cow04: Cow{};
|
||||
class Cow01_EP1: Cow{};
|
||||
class Cow01: Cow {};
|
||||
class Cow02: Cow {};
|
||||
class Cow03: Cow {};
|
||||
class Cow04: Cow {};
|
||||
class Cow01_EP1: Cow {};
|
||||
class Goat: Default {
|
||||
yield = 4;
|
||||
rawfoodtype = "FoodmuttonRaw";
|
||||
rawfoodtype = "FoodgoatRaw";
|
||||
};
|
||||
class Goat01_EP1: Goat{};
|
||||
class Goat02_EP1: Goat{};
|
||||
class Goat01_EP1: Goat {};
|
||||
class Goat02_EP1: Goat {};
|
||||
class Sheep: Default {
|
||||
yield = 4;
|
||||
rawfoodtype = "FoodmuttonRaw";
|
||||
};
|
||||
class Sheep01_EP1: Sheep{};
|
||||
class Sheep02_EP1: Sheep{};
|
||||
class Sheep01_EP1: Sheep {};
|
||||
class Sheep02_EP1: Sheep {};
|
||||
class WildBoar: Default {
|
||||
yield = 4;
|
||||
rawfoodtype = "FoodbaconRaw";
|
||||
@@ -189,14 +375,14 @@ class CfgSurvival {
|
||||
yield = 2;
|
||||
rawfoodtype = "FoodchickenRaw";
|
||||
};
|
||||
class Cock: Hen{};
|
||||
class Cock: Hen {};
|
||||
class DZ_Fin: Default {
|
||||
yield = 0;
|
||||
rawfoodtype = "FoodSteakRaw";
|
||||
rawfoodtype = "FoodDogRaw";
|
||||
};
|
||||
class DZ_Pastor: DZ_Fin{};
|
||||
class DZ_Pastor: DZ_Fin {};
|
||||
class Rabbit: Default {
|
||||
yield = 1;
|
||||
yield = 2;
|
||||
rawfoodtype = "FoodrabbitRaw";
|
||||
};
|
||||
|
||||
@@ -314,6 +500,7 @@ class CfgSurvival {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWpink_DZ";
|
||||
};
|
||||
/*
|
||||
class Skin_SurvivorWsequisha_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWsequisha_DZ";
|
||||
@@ -322,6 +509,7 @@ class CfgSurvival {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWsequishaD_DZ";
|
||||
};
|
||||
*/
|
||||
class Skin_SurvivorWcombat_DZ: Default {
|
||||
sex = "female";
|
||||
playerModel = "SurvivorWcombat_DZ";
|
||||
@@ -352,7 +540,6 @@ class CfgSurvival {
|
||||
sex = "male";
|
||||
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
|
||||
};
|
||||
|
||||
class Skin_FR_OHara_DZ: Default
|
||||
{
|
||||
sex = "male";
|
||||
@@ -372,13 +559,11 @@ class CfgSurvival {
|
||||
{
|
||||
sex = "male";
|
||||
playerModel = "Graves_Light_DZ";
|
||||
};
|
||||
|
||||
};
|
||||
class Skin_Drake_Light_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Drake_Light_DZ";
|
||||
};
|
||||
|
||||
};
|
||||
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
|
||||
@@ -387,15 +572,11 @@ class CfgSurvival {
|
||||
class Skin_TK_INS_Soldier_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_INS_Soldier_EP1_DZ";
|
||||
};
|
||||
|
||||
};
|
||||
class Skin_TK_INS_Warlord_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_INS_Warlord_EP1_DZ";
|
||||
};
|
||||
|
||||
|
||||
|
||||
};
|
||||
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "TK_Special_Forces_MG_EP1_DZ";
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,563 +0,0 @@
|
||||
class CfgLootSmall {
|
||||
trash[] = {
|
||||
{
|
||||
"TrashTinCan",
|
||||
"TrashJackDaniels",
|
||||
"ItemSodaEmpty",
|
||||
"ItemTrashToiletpaper",
|
||||
"ItemTrashRazor"
|
||||
},
|
||||
{
|
||||
0.5,
|
||||
0.05,
|
||||
0.25,
|
||||
0.10,
|
||||
0.1
|
||||
}
|
||||
};
|
||||
civilian[] = {
|
||||
{
|
||||
"FoodCanUnlabeled",
|
||||
"TrashJackDaniels",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta",
|
||||
"8Rnd_9x18_Makarov",
|
||||
"7Rnd_45ACP_1911",
|
||||
"2Rnd_shotgun_74Slug",
|
||||
"2Rnd_shotgun_74Pellets",
|
||||
"ItemBandage",
|
||||
"ItemPainkiller",
|
||||
"FoodBioMeat",
|
||||
"8Rnd_9x18_MakarovSD"
|
||||
},
|
||||
{
|
||||
0.07,
|
||||
0.09,
|
||||
0.09,
|
||||
0.1,
|
||||
0.09,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.07,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.06,
|
||||
0.06,
|
||||
0.01,
|
||||
0.01
|
||||
}
|
||||
};
|
||||
office2[] = {
|
||||
{
|
||||
"FoodCanUnlabeled",
|
||||
"TrashJackDaniels",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta",
|
||||
"8Rnd_9x18_Makarov",
|
||||
"7Rnd_45ACP_1911",
|
||||
"2Rnd_shotgun_74Slug",
|
||||
"2Rnd_shotgun_74Pellets",
|
||||
"ItemBandage",
|
||||
"ItemPainkiller",
|
||||
"FoodBioMeat",
|
||||
"8Rnd_9x18_MakarovSD"
|
||||
},
|
||||
{
|
||||
0.07,
|
||||
0.09,
|
||||
0.09,
|
||||
0.09,
|
||||
0.09,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.07,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.06,
|
||||
0.06,
|
||||
0.01,
|
||||
0.01
|
||||
}
|
||||
};
|
||||
food[] = {
|
||||
{
|
||||
//trash
|
||||
"TrashTinCan",
|
||||
"TrashJackDaniels",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta",
|
||||
"FoodCanUnlabeled",
|
||||
// food Bags
|
||||
"FoodPistachio",
|
||||
"FoodNutmix"
|
||||
},
|
||||
{
|
||||
//trash
|
||||
0.09,
|
||||
0.12,
|
||||
0.12,
|
||||
0.09,
|
||||
0.11,
|
||||
0.07,
|
||||
0.07,
|
||||
0.07,
|
||||
0.07,
|
||||
0.1,
|
||||
// food Bags
|
||||
0.05,
|
||||
0.04
|
||||
}
|
||||
};
|
||||
office[] = {
|
||||
{
|
||||
"FoodCanUnlabeled",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
"TrashJackDaniels",
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta",
|
||||
"ItemWaterbottleUnfilled",
|
||||
"ItemWaterbottle",
|
||||
"ItemBandage",
|
||||
"7Rnd_45ACP_1911",
|
||||
"5x_22_LR_17_HMR",
|
||||
"10x_303",
|
||||
"6Rnd_45ACP",
|
||||
"2Rnd_shotgun_74Slug",
|
||||
"2Rnd_shotgun_74Pellets",
|
||||
"8Rnd_9x18_Makarov",
|
||||
"15Rnd_W1866_Slug",
|
||||
"WoodenArrow",
|
||||
"HandRoadFlare",
|
||||
"ItemPainkiller",
|
||||
"HandChemGreen",
|
||||
"HandChemBlue",
|
||||
"HandChemRed",
|
||||
"ItemHeatPack"
|
||||
},
|
||||
{
|
||||
0.06,
|
||||
0.06,
|
||||
0.06,
|
||||
0.04,
|
||||
0.04,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.08,
|
||||
0.03,
|
||||
0.01,
|
||||
0.04,
|
||||
0.04,
|
||||
0.05,
|
||||
0.05,
|
||||
0.09,
|
||||
0.02,
|
||||
0.04,
|
||||
0.07,
|
||||
0.02,
|
||||
0.01,
|
||||
0.03,
|
||||
0.03,
|
||||
0.03
|
||||
}
|
||||
};
|
||||
generic[] = {
|
||||
{
|
||||
"FoodCanUnlabeled",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
"TrashJackDaniels",
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta",
|
||||
"ItemWaterbottleUnfilled",
|
||||
"ItemWaterbottle",
|
||||
"ItemBandage",
|
||||
"7Rnd_45ACP_1911",
|
||||
"5x_22_LR_17_HMR",
|
||||
"10x_303",
|
||||
"6Rnd_45ACP",
|
||||
"2Rnd_shotgun_74Slug",
|
||||
"2Rnd_shotgun_74Pellets",
|
||||
"8Rnd_9x18_Makarov",
|
||||
"15Rnd_W1866_Slug",
|
||||
"WoodenArrow",
|
||||
"HandRoadFlare",
|
||||
"ItemPainkiller",
|
||||
"HandChemGreen",
|
||||
"HandChemBlue",
|
||||
"HandChemRed",
|
||||
"ItemHeatPack"
|
||||
},
|
||||
{
|
||||
0.06,
|
||||
0.06,
|
||||
0.06,
|
||||
0.04,
|
||||
0.04,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.11,
|
||||
0.03,
|
||||
0.01,
|
||||
0.04,
|
||||
0.04,
|
||||
0.05,
|
||||
0.05,
|
||||
0.09,
|
||||
0.02,
|
||||
0.04,
|
||||
0.07,
|
||||
0.02,
|
||||
0.01,
|
||||
0.03,
|
||||
0.03,
|
||||
0.04
|
||||
}
|
||||
};
|
||||
medical[] = {
|
||||
{
|
||||
"ItemBandage",
|
||||
"ItemPainkiller",
|
||||
"ItemMorphine",
|
||||
"ItemEpinephrine",
|
||||
"ItemAntibiotic",
|
||||
"ItemHeatPack"
|
||||
},
|
||||
{
|
||||
0.4,
|
||||
0.15,
|
||||
0.2,
|
||||
0.1,
|
||||
0.1,
|
||||
0.05
|
||||
}
|
||||
};
|
||||
hospital[] = {
|
||||
{
|
||||
"ItemBandage",
|
||||
"ItemPainkiller",
|
||||
"ItemMorphine",
|
||||
"ItemEpinephrine",
|
||||
"ItemBloodbag",
|
||||
"ItemAntibiotic"
|
||||
},
|
||||
{
|
||||
0.33,
|
||||
0.16,
|
||||
0.13,
|
||||
0.09,
|
||||
0.17,
|
||||
0.12
|
||||
}
|
||||
};
|
||||
military[] = {
|
||||
{
|
||||
"FoodCanUnlabeled",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
"ItemBandage",
|
||||
"ItemAntibiotic",
|
||||
"ItemPainkiller",
|
||||
"ItemMorphine",
|
||||
"30Rnd_556x45_Stanag",
|
||||
"20Rnd_762x51_DMR",
|
||||
"17Rnd_9x19_glock17",
|
||||
"15Rnd_9x19_M9SD",
|
||||
"15Rnd_9x19_M9",
|
||||
"30Rnd_762x39_AK47",
|
||||
"30Rnd_545x39_AK",
|
||||
"5Rnd_762x51_M24",
|
||||
"5Rnd_86x70_L115A1",
|
||||
"8Rnd_B_Beneli_74Slug",
|
||||
"1Rnd_HE_M203",
|
||||
"FlareWhite_M203",
|
||||
"FlareGreen_M203",
|
||||
"1Rnd_Smoke_M203",
|
||||
"200Rnd_556x45_M249",
|
||||
"HandGrenade_west",
|
||||
"HandGrenade_east",
|
||||
"SmokeShell",
|
||||
"SmokeShellRed",
|
||||
"SmokeShellGreen",
|
||||
"8Rnd_B_Beneli_Pellets",
|
||||
"30Rnd_556x45_StanagSD",
|
||||
"30Rnd_9x19_MP5",
|
||||
"30Rnd_9x19_MP5SD",
|
||||
"100Rnd_762x51_M240",
|
||||
"HandChemGreen",
|
||||
"HandChemBlue",
|
||||
"HandChemRed",
|
||||
"ItemHeatPack",
|
||||
"8Rnd_9x18_MakarovSD",
|
||||
"20Rnd_B_765x17_Ball",
|
||||
"30Rnd_9x19_UZI_SD"
|
||||
},
|
||||
{
|
||||
0.09,
|
||||
0.04,
|
||||
0.01,
|
||||
0.01,
|
||||
0.04,
|
||||
0.04,
|
||||
0.04,
|
||||
0.01,
|
||||
0.04,
|
||||
0.04,
|
||||
0.05,
|
||||
0.01,
|
||||
0.02,
|
||||
0.04,
|
||||
0.04,
|
||||
0.01,
|
||||
0.01,
|
||||
0.04,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.01,
|
||||
0.04,
|
||||
0.02,
|
||||
0.02,
|
||||
0.04,
|
||||
0.01,
|
||||
0.02,
|
||||
0.01,
|
||||
0.01,
|
||||
0.02,
|
||||
0.02,
|
||||
0.02,
|
||||
0.04,
|
||||
0.01,
|
||||
0.04,
|
||||
0.01
|
||||
}
|
||||
};
|
||||
policeman[] = {
|
||||
{
|
||||
"ItemBandage",
|
||||
"7Rnd_45ACP_1911",
|
||||
"6Rnd_45ACP",
|
||||
"15Rnd_W1866_Slug",
|
||||
"8Rnd_B_Beneli_Pellets",
|
||||
"HandRoadFlare",
|
||||
"8Rnd_9x18_MakarovSD",
|
||||
"ItemComboLock",
|
||||
"SmokeShell",
|
||||
"ItemHotwireKit"
|
||||
},
|
||||
{
|
||||
0.3,
|
||||
0.08,
|
||||
0.08,
|
||||
0.14,
|
||||
0.17,
|
||||
0.08,
|
||||
0.01,
|
||||
0.05,
|
||||
0.04,
|
||||
0.01
|
||||
}
|
||||
};
|
||||
hunter[] = {
|
||||
{
|
||||
"FoodMRE"
|
||||
},
|
||||
{
|
||||
0.01
|
||||
}
|
||||
};
|
||||
|
||||
worker[] = {
|
||||
{
|
||||
"FoodCanUnlabeled",
|
||||
"TrashJackDaniels",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta",
|
||||
"ItemBandage",
|
||||
"ItemPainkiller",
|
||||
"ItemComboLock",
|
||||
"ItemSledgeHead"
|
||||
},
|
||||
{
|
||||
0.09,
|
||||
0.10,
|
||||
0.10,
|
||||
0.11,
|
||||
0.10,
|
||||
0.06,
|
||||
0.06,
|
||||
0.06,
|
||||
0.06,
|
||||
0.1,
|
||||
0.06,
|
||||
0.04,
|
||||
0.02
|
||||
}
|
||||
};
|
||||
clothes[] = {
|
||||
{
|
||||
"Skin_RU_Policeman_DZ",
|
||||
"Skin_Pilot_EP1_DZ",
|
||||
"Skin_Functionary1_EP1_DZ",
|
||||
"Skin_Priest_DZ",
|
||||
"Skin_Rocker1_DZ",
|
||||
"Skin_Rocker2_DZ",
|
||||
"Skin_Rocker3_DZ",
|
||||
"Skin_Rocker4_DZ",
|
||||
"Skin_SurvivorW3_DZ",
|
||||
"Skin_SurvivorWpink_DZ",
|
||||
"Skin_SurvivorWurban_DZ"
|
||||
//"Skin_SurvivorWsequisha_DZ",
|
||||
//"Skin_SurvivorWsequishaD_DZ",
|
||||
},
|
||||
{
|
||||
0.13,
|
||||
0.12,
|
||||
0.1,
|
||||
0.1,
|
||||
0.07,
|
||||
0.07,
|
||||
0.08,
|
||||
0.08,
|
||||
0.09,
|
||||
0.09,
|
||||
0.07
|
||||
//0.04,
|
||||
//0.02
|
||||
}
|
||||
};
|
||||
militaryclothes[] = {
|
||||
{
|
||||
"Skin_Camo1_DZ",
|
||||
"Skin_Sniper1_DZ",
|
||||
"Skin_Rocket_DZ",
|
||||
"Skin_Soldier1_DZ",
|
||||
"Skin_Drake_Light_DZ",
|
||||
"Skin_Soldier_TL_PMC_DZ",
|
||||
"Skin_Soldier_Sniper_PMC_DZ",
|
||||
"Skin_Soldier_Bodyguard_AA12_PMC_DZ",
|
||||
"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",
|
||||
"Skin_FR_OHara_DZ",
|
||||
"Skin_FR_Rodriguez_DZ",
|
||||
"Skin_CZ_Soldier_Sniper_EP1_DZ",
|
||||
"Skin_Graves_Light_DZ"
|
||||
},
|
||||
{
|
||||
0.1,
|
||||
0.08,
|
||||
0.05,
|
||||
0.13,
|
||||
0.07,
|
||||
0.07,
|
||||
0.05,
|
||||
0.07,
|
||||
0.08,
|
||||
0.08,
|
||||
0.09,
|
||||
0.04,
|
||||
0.09
|
||||
}
|
||||
};
|
||||
specialclothes[] = {
|
||||
{
|
||||
"Skin_Ins_Soldier_GL_DZ",
|
||||
"Skin_GUE_Commander_DZ",
|
||||
"Skin_Bandit1_DZ",
|
||||
"Skin_Bandit2_DZ",
|
||||
"Skin_BanditW1_DZ",
|
||||
"Skin_BanditW2_DZ",
|
||||
"Skin_TK_INS_Soldier_EP1_DZ",
|
||||
"Skin_TK_INS_Warlord_EP1_DZ",
|
||||
"Skin_SurvivorWcombat_DZ",
|
||||
"Skin_SurvivorWdesert_DZ",
|
||||
"Skin_GUE_Soldier_MG_DZ",
|
||||
"Skin_GUE_Soldier_Sniper_DZ",
|
||||
"Skin_GUE_Soldier_Crew_DZ",
|
||||
"Skin_GUE_Soldier_CO_DZ",
|
||||
"Skin_GUE_Soldier_2_DZ"
|
||||
},
|
||||
{
|
||||
0.1,
|
||||
0.08,
|
||||
0.13,
|
||||
0.06,
|
||||
0.07,
|
||||
0.07,
|
||||
0.05,
|
||||
0.07,
|
||||
0.08,
|
||||
0.08,
|
||||
0.05,
|
||||
0.04,
|
||||
0.04,
|
||||
0.04,
|
||||
0.04
|
||||
}
|
||||
};
|
||||
machinegunammoexpl[] = {
|
||||
{
|
||||
"100Rnd_556x45_BetaCMag",
|
||||
"75Rnd_545x39_RPK",
|
||||
"100Rnd_556x45",
|
||||
"100Rnd_762x51_M240",
|
||||
"100Rnd_762x54_PK",
|
||||
"200Rnd_556x45_M249",
|
||||
"MAAWS_HEAT",
|
||||
"PipeBomb"
|
||||
},
|
||||
{
|
||||
0.20,
|
||||
0.20,
|
||||
0.15,
|
||||
0.15,
|
||||
0.14,
|
||||
0.14,
|
||||
0.01,
|
||||
0.01,
|
||||
}
|
||||
};
|
||||
};
|
||||
File diff suppressed because it is too large
Load Diff
21
SQF/dayz_code/Configs/CfgConstruction/CfgConstruction.hpp
Normal file
21
SQF/dayz_code/Configs/CfgConstruction/CfgConstruction.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
class CfgConstruction {
|
||||
class Recipe {
|
||||
displayName = "Generic Recipe";
|
||||
input[] = {}; //Items consumed during crafting
|
||||
required[] = {}; //Items needed for but not consumed during crafting
|
||||
};
|
||||
|
||||
class Blueprint_woodenFence : Recipe {
|
||||
displayName = "WoodenFence Foundation";
|
||||
input[] =
|
||||
{
|
||||
{"ItemLog","CfgMagazines",2},
|
||||
{"ItemStone","CfgMagazines",3}
|
||||
};
|
||||
toolsRequired[] =
|
||||
{
|
||||
{"ItemEtool","CfgWeapons",1}
|
||||
};
|
||||
orignalclass = "ItemDIY_wood";
|
||||
};
|
||||
};
|
||||
48
SQF/dayz_code/Configs/CfgCrafting/CfgCrafting.hpp
Normal file
48
SQF/dayz_code/Configs/CfgCrafting/CfgCrafting.hpp
Normal file
@@ -0,0 +1,48 @@
|
||||
class CfgCrafting {
|
||||
class Recipe {
|
||||
displayName = "Generic Recipe";
|
||||
input[] = {}; //Items consumed during crafting
|
||||
output[] = {}; //Items created from crafting
|
||||
required[] = {}; //Items needed for but not consumed during crafting
|
||||
failChance = 0;
|
||||
};
|
||||
//Completed
|
||||
//Weapons
|
||||
#include "Recipes\Weapons\NailedBaseballBat.hpp"
|
||||
#include "Recipes\Weapons\BaseBallBatBarbed.hpp"
|
||||
#include "Recipes\Weapons\Crossbow.hpp"
|
||||
|
||||
//Not Ready
|
||||
/*
|
||||
#include "Recipes\Weapons\M9SD.hpp"
|
||||
#include "Recipes\Weapons\M4A1_AIM.hpp"
|
||||
#include "Recipes\Weapons\MAKAROVSD.hpp"
|
||||
#include "Recipes\Weapons\bizonSD.hpp"
|
||||
#include "Recipes\Weapons\SVD_CAMO.hpp"
|
||||
#include "Recipes\Weapons\M4A1_Aim_CAMO.hpp"
|
||||
#include "Recipes\Weapons\M4A1_HWS_GL_CAMO.hpp"
|
||||
#include "Recipes\Weapons\G36C_camo.hpp"
|
||||
#include "Recipes\Weapons\G36A_camo.hpp"
|
||||
#include "Recipes\Weapons\G36K_camo.hpp"
|
||||
*/
|
||||
|
||||
//Medical
|
||||
#include "Recipes\Medical\Bandage.hpp"
|
||||
#include "Recipes\Medical\sepsisBandage.hpp"
|
||||
#include "Recipes\Medical\woodensplint.hpp"
|
||||
#include "Recipes\Medical\HerbalDrink.hpp"
|
||||
//ammo
|
||||
#include "Recipes\Ammo\WoodenArrow.hpp"
|
||||
//other
|
||||
#include "Recipes\Other\woodencrate.hpp"
|
||||
#include "Recipes\Other\nails.hpp"
|
||||
#include "Recipes\Other\BackPack.hpp"
|
||||
//#include "Recipes\Other\woodenCraftTable.hpp"
|
||||
//Traps
|
||||
#include "Recipes\Traps\TrapBearTrapFlare.hpp"
|
||||
#include "Recipes\Traps\TrapBearTrapSmoke.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireCans.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireFlare.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireGrenade.hpp"
|
||||
#include "Recipes\Traps\TrapTripwireSmoke.hpp"
|
||||
};
|
||||
@@ -0,0 +1,16 @@
|
||||
class Wooden_Arrow : Recipe {
|
||||
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
|
||||
input[] =
|
||||
{
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_feathers","CfgMagazines",2}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"WoodenArrow","CfgMagazines",4}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,33 @@
|
||||
class Blueprint_Bandage : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_Bandage;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",1},
|
||||
{"equip_gauze","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemBandage","CfgMagazines",2}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
|
||||
class Blueprint_Bandage_Packaged : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_Bandage;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",1},
|
||||
{"equip_gauzepackaged","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemBandage","CfgMagazines",2}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,16 @@
|
||||
class Blueprint_HerbalDrink : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_HerbalDrink;
|
||||
descriptionShort = $STR_CRAFT_DESC_herbalDrink;
|
||||
input[] =
|
||||
{
|
||||
{"ItemWaterBottleBoiled","CfgMagazines",1},
|
||||
{"equip_herb_box","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemWaterBottleHerbal","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,35 @@
|
||||
class Blueprint_SepsisBandage : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_SepsisBandage;
|
||||
input[] =
|
||||
{
|
||||
{"ItemBandage","CfgMagazines",1},
|
||||
{"equip_comfreyleafs","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemSepsisBandage","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
class Blueprint_SepsisBandage_Packaged : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_SepsisBandage;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",1},
|
||||
{"equip_gauzepackaged","CfgMagazines",1},
|
||||
{"equip_comfreyleafs","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemSepsisBandage","CfgMagazines",2}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
*/
|
||||
@@ -0,0 +1,15 @@
|
||||
class Blueprint_woodensplint : Recipe {
|
||||
displayName = $STR_ITEM_NAME_WOODENSPLINT;
|
||||
input[] =
|
||||
{
|
||||
{"PartWoodPile","CfgMagazines",2},
|
||||
{"equip_string","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_woodensplint","CfgMagazines",2}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
16
SQF/dayz_code/Configs/CfgCrafting/Recipes/Other/BackPack.hpp
Normal file
16
SQF/dayz_code/Configs/CfgCrafting/Recipes/Other/BackPack.hpp
Normal file
@@ -0,0 +1,16 @@
|
||||
class Blueprint_PatrolPack : Recipe {
|
||||
displayName = $STR_ITEM_MAKESHIFTBACKPACK;
|
||||
input[] =
|
||||
{
|
||||
{"equip_rag","CfgMagazines",5},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_string","CfgMagazines",3}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"DZ_Assault_Pack_EP1","CfgVehicles",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,16 @@
|
||||
class Blueprint_BodgedWaterbottle : Recipe {
|
||||
displayName = "Broken Watter Bottle.";
|
||||
descriptionShort = "Patch a broken water bottle.";
|
||||
input[] =
|
||||
{
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{"ItemWaterBottleDmg","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemBodgedWaterbottle","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
};
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgCrafting/Recipes/Other/nails.hpp
Normal file
15
SQF/dayz_code/Configs/CfgCrafting/Recipes/Other/nails.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
class Blueprint_nails : Recipe {
|
||||
displayName = "Metal Nails";
|
||||
input[] =
|
||||
{
|
||||
{"equip_metal_sheet","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_nails","CfgMagazines",10}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,16 @@
|
||||
class Blueprint_woodenCraftTable : Recipe {
|
||||
displayName = $STR_ITEM_NAME_WOODENCRAFTTABLE;
|
||||
input[] =
|
||||
{
|
||||
{"PartWoodPile","CfgMagazines",1}
|
||||
//{"equip_nails","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemcraftTable","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,16 @@
|
||||
class Blueprint_woodenFence : Recipe {
|
||||
displayName = $STR_ITEM_NAME_equip_crate;
|
||||
input[] =
|
||||
{
|
||||
{"ItemLog","CfgMagazines",2},
|
||||
{"ItemStone","CfgMagazines",3}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_crate","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemEtool","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,16 @@
|
||||
class Blueprint_crate : Recipe {
|
||||
displayName = $STR_ITEM_NAME_equip_crate;
|
||||
input[] =
|
||||
{
|
||||
{"PartWoodPile","CfgMagazines",6},
|
||||
{"equip_nails","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"equip_crate","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,20 @@
|
||||
class Blueprint_TrapBearTrapFlare : Recipe {
|
||||
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
|
||||
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_FLARE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"TrapBear","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{"HandRoadFlare","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapBearTrapFlare","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,22 @@
|
||||
class Blueprint_TrapBearTrapSmoke : Recipe {
|
||||
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
|
||||
descriptionShort = $STR_ITEM_DESC_BEAR_TRAP_SMOKE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"TrapBear","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{{"SmokeShell","CfgMagazines",1},
|
||||
{"SmokeShellRed","CfgMagazines",1},
|
||||
{"SmokeShellGreen","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapBearTrapSmoke","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,45 @@
|
||||
class Blueprint_Trap_Cans : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_CANS;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_CANS;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{{"TrashTinCan","CfgMagazines",1},
|
||||
// {"FoodCanLongSpratsEmpty","CfgMagazines",1},
|
||||
{"FoodCanBeefEmpty","CfgMagazines",1},
|
||||
{"FoodCanPotatoesEmpty","CfgMagazines",1},
|
||||
{"FoodCanGriffEmpty","CfgMagazines",1},
|
||||
{"FoodCanBadguyEmpty","CfgMagazines",1},
|
||||
{"FoodCanBoneboyEmpty","CfgMagazines",1},
|
||||
{"FoodCanCornEmpty","CfgMagazines",1},
|
||||
{"FoodCanCurgonEmpty","CfgMagazines",1},
|
||||
{"FoodCanDemonEmpty","CfgMagazines",1},
|
||||
{"FoodCanFraggleosEmpty","CfgMagazines",1},
|
||||
{"FoodCanHerpyEmpty","CfgMagazines",1},
|
||||
{"FoodCanDerpyEmpty","CfgMagazines",1},
|
||||
{"FoodCanOrlokEmpty","CfgMagazines",1},
|
||||
{"FoodCanPowellEmpty","CfgMagazines",1},
|
||||
{"FoodCanTylersEmpty","CfgMagazines",1},
|
||||
{"FoodCanUnlabeledEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusUnlabeledEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusStewEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusPorkEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusPeasEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusMilkEmpty","CfgMagazines",1},
|
||||
{"FoodCanRusCornEmpty","CfgMagazines",1},
|
||||
{"FoodChipsSulahoopsEmpty","CfgMagazines",1},
|
||||
{"FoodChipsMysticalesEmpty","CfgMagazines",1},
|
||||
{"FoodChipsChocolateEmpty","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireCans","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
class Blueprint_TrapTripwireFlare : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_FLARE;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_FLARE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{"HandRoadFlare","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireFlare","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,20 @@
|
||||
class Blueprint_TrapTripwireGrenade : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_GRENADE;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_GRENADE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{{"HandGrenade_West","CfgMagazines",1},
|
||||
{"HandGrenade_East","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireGrenade","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,21 @@
|
||||
class Blueprint_TrapTripwireSmoke : Recipe {
|
||||
displayName = $STR_ITEM_NAME_TRIPWIRE_SMOKE;
|
||||
descriptionShort = $STR_ITEM_DESC_TRIPWIRE_SMOKE;
|
||||
input[] =
|
||||
{
|
||||
{"equip_string","CfgMagazines",1},
|
||||
{"PartWoodPile","CfgMagazines",1},
|
||||
{"equip_duct_tape","CfgMagazines",1},
|
||||
{{"SmokeShell","CfgMagazines",1},
|
||||
{"SmokeShellRed","CfgMagazines",1},
|
||||
{"SmokeShellGreen","CfgMagazines",1}}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"ItemTrapTripwireSmoke","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,18 @@
|
||||
class Blueprint_BaseBallBatBarbed : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_BaseBallBatBarbed;
|
||||
descriptionShort = $STR_CRAFT_DESC_BaseBallBatBarbed;
|
||||
input[] =
|
||||
{
|
||||
{"MeleeBaseBallBat","CfgWeapons",1},
|
||||
{"equip_nails","CfgMagazines",1},
|
||||
{"ItemWire","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"MeleeBaseBallBatBarbed","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,16 @@
|
||||
class Blueprint_Crossbow_Kit : Recipe {
|
||||
displayName = $STR_WPN_NAME_4;
|
||||
input[] =
|
||||
{
|
||||
{"equip_crossbow_Stock","CfgMagazines",1},
|
||||
{"equip_Crossbow_Kit","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"Crossbow_DZ","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
class Blueprint_G36A_camo : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_G36A_CAMO;
|
||||
descriptionShort = $STR_CRAFT_DESC_G36A_CAMO;
|
||||
input[] =
|
||||
{
|
||||
{"G36A","CfgWeapons",1},
|
||||
{"Attachment_CAMO","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"G36A_CAMO","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
class Blueprint_G36C_camo : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_G36C_CAMO;
|
||||
descriptionShort = $STR_CRAFT_DESC_G36C_CAMO;
|
||||
input[] =
|
||||
{
|
||||
{"G36C","CfgWeapons",1},
|
||||
{"Attachment_CAMO","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"G36C_CAMO","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
class Blueprint_G36K_camo : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_G36K_CAMO;
|
||||
descriptionShort = $STR_CRAFT_DESC_G36K_CAMO;
|
||||
input[] =
|
||||
{
|
||||
{"G36K","CfgWeapons",1},
|
||||
{"Attachment_CAMO","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"G36K_CAMO","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,19 @@
|
||||
class Blueprint_M4A1_AIM : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_M4A1_AIM;
|
||||
descriptionShort = $STR_CRAFT_DESC_M4A1_AIM;
|
||||
input[] =
|
||||
{
|
||||
{"M4A1","CfgWeapons",1},
|
||||
{"Attachment_AIM","CfgMagazines",1},
|
||||
{"equip_rail_screws","CfgMagazines",2},
|
||||
{"equip_weapon_rails","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"M4A1_AIM","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
class Blueprint_M4A1_Aim_CAMO : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_M4A1_Aim_CAMO;
|
||||
descriptionShort = $STR_CRAFT_DESC_M4A1_Aim_CAMO;
|
||||
input[] =
|
||||
{
|
||||
{"M4A1_Aim","CfgWeapons",1},
|
||||
{"Attachment_CAMO","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"M4A1_Aim_CAMO","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
class Blueprint_M4A1_HWS_GL_CAMO : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_M4A1_HWS_GL_CAMO;
|
||||
descriptionShort = $STR_CRAFT_DESC_M4A1_HWS_GL_CAMO;
|
||||
input[] =
|
||||
{
|
||||
{"M4A1_HWS_GL","CfgWeapons",1},
|
||||
{"Attachment_CAMO","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"M4A1_HWS_GL_CAMO","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
17
SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M9SD.hpp
Normal file
17
SQF/dayz_code/Configs/CfgCrafting/Recipes/Weapons/M9SD.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
class Blueprint_M9SD : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_M9SD;
|
||||
descriptionShort = $STR_CRAFT_DESC_M9SD;
|
||||
input[] =
|
||||
{
|
||||
{"M9","CfgWeapons",1},
|
||||
{"Attachment_Silencer","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"M9SD","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
class Blueprint_MAKAROVSD : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_MAKAROVSD;
|
||||
descriptionShort = $STR_CRAFT_DESC_MAKAROVSD;
|
||||
input[] =
|
||||
{
|
||||
{"Makarov","CfgWeapons",1},
|
||||
{"Attachment_Silencer","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"MakarovSD","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
class Blueprint_NailedBaseballBat : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_NailedBaseballBat;
|
||||
descriptionShort = $STR_CRAFT_DESC_NailedBaseballBat;
|
||||
input[] =
|
||||
{
|
||||
{"MeleeBaseBallBat","CfgWeapons",1},
|
||||
{"equip_nails","CfgMagazines",2}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"MeleeBaseBallBatNails","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,20 @@
|
||||
class PipeBomb : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_PipeBomb;
|
||||
descriptionShort = $STR_CRAFT_DESC_PipeBomb;
|
||||
input[] =
|
||||
{
|
||||
{"equip_1inch_metal_pipe","CfgMagazines",1},
|
||||
{"equip_2inch_metal_pipe","CfgMagazines",1},
|
||||
{"equip_metal_sheet","CfgMagazines",1},
|
||||
{"equip_fuse","CfgMagazines",1},
|
||||
{"equip_pipecap","CfgMagazines",1],
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"PipeBomb","CfgMagazines",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,18 @@
|
||||
class Blueprint_SVD_CAMO : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_SVD_CAMO;
|
||||
descriptionShort = $STR_CRAFT_DESC_SVD_CAMO;
|
||||
input[] =
|
||||
{
|
||||
{"SVD_DZ","CfgWeapons",1},
|
||||
{"Skin_Sniper1_DZ","CfgMagazines",1},
|
||||
{"Attachment_CAMO","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"SVD_CAMO_DZ","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
class Blueprint_bizonSD : Recipe {
|
||||
displayName = $STR_CRAFT_NAME_bizonSD;
|
||||
descriptionShort = $STR_CRAFT_DESC_bizonSD;
|
||||
input[] =
|
||||
{
|
||||
{"bizon","CfgWeapons",1},
|
||||
{"Attachment_Silencer","CfgMagazines",1}
|
||||
};
|
||||
output[] =
|
||||
{
|
||||
{"bizon_silenced","CfgWeapons",1}
|
||||
};
|
||||
required[] =
|
||||
{
|
||||
{"ItemToolbox","CfgWeapons",1}
|
||||
};
|
||||
};
|
||||
406
SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
Normal file
406
SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
Normal file
@@ -0,0 +1,406 @@
|
||||
/*
|
||||
Created by Raymix
|
||||
*/
|
||||
|
||||
|
||||
class SnapBuilding {
|
||||
//Barriers whitelist
|
||||
class Barrier {
|
||||
snapTo[] = {
|
||||
"Land_HBarrier5_DZ",
|
||||
"Land_HBarrier3_DZ",
|
||||
"Land_HBarrier1_DZ",
|
||||
"Sandbag1_DZ",
|
||||
"BagFenceRound_DZ",
|
||||
"Fort_RazorWire"
|
||||
};
|
||||
radius = 5;
|
||||
};
|
||||
//snap points
|
||||
class Land_HBarrier5Preview: Barrier{ //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0.1,"Back"},
|
||||
{0,0.75,0.1,"Front"},
|
||||
{-2.85,0,0.1,"Left"},
|
||||
{2.85,0,0.1,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier5_DZ: Land_HBarrier5Preview {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0,"Back"},
|
||||
{0,0.75,0,"Front"},
|
||||
{-2.85,0,0,"Left"},
|
||||
{2.85,0,0,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_HBarrier3ePreview: Barrier { //whitelist inheritance
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0,"Back"},
|
||||
{0,0.75,0,"Front"},
|
||||
{-1.7,0,0,"Left"},
|
||||
{1.7,0,0,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier3_DZ: Land_HBarrier3ePreview{}; //point inheritance
|
||||
|
||||
class Land_HBarrier1Preview: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0,"Back"},
|
||||
{0,0.75,0,"Front"},
|
||||
{-0.6,0,0,"Left"},
|
||||
{0.6,0,0,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier1_DZ: Land_HBarrier1Preview{};
|
||||
|
||||
class Fort_RazorWirePreview: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.95,-0.3,"Back"},
|
||||
{0,0.95,-0.3,"Front"},
|
||||
{-4.1,0,-0.3,"Left"},
|
||||
{4.1,0,-0.3,"Right"},
|
||||
{0,0,1,"Top"}
|
||||
};
|
||||
};
|
||||
class Fort_RazorWire: Fort_RazorWirePreview {};
|
||||
|
||||
class Sandbag1_DZ: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.5,0,0,"Left"},
|
||||
{1.5,0,0,"Right"},
|
||||
{0,0,0.4,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
class BagFenceRound_DZ: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.295,0.38,0,"Left"},
|
||||
{1.295,0.38,0,"Right"},
|
||||
{0,0,0.4,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
//Snapping whitelists for Floors, walls and stairs
|
||||
class FloorsWallsStairs {
|
||||
snapTo[] = {
|
||||
"WoodFloorQuarter_DZ",
|
||||
"WoodFloorHalf_DZ",
|
||||
"WoodFloor_DZ",
|
||||
"WoodStairs_DZ",
|
||||
"WoodStairsSans_DZ",
|
||||
"WoodSmallWallDoor_DZ",
|
||||
"WoodSmallWall_DZ",
|
||||
"WoodSmallWallWin_DZ",
|
||||
"Land_DZE_WoodDoor",
|
||||
"Land_DZE_WoodDoorLocked",
|
||||
"WoodLargeWall_DZ",
|
||||
"Land_DZE_LargeWoodDoor",
|
||||
"WoodLargeWallWin_DZ",
|
||||
"WoodLargeWallDoor_DZ",
|
||||
"Land_DZE_GarageWoodDoor",
|
||||
"Land_DZE_GarageWoodDoorLocked",
|
||||
"Land_DZE_LargeWoodDoorLocked",
|
||||
"WoodSmallWallThird_DZ",
|
||||
"CinderWall_DZ",
|
||||
"CinderWallDoorway_DZ",
|
||||
"CinderWallDoorLocked_DZ",
|
||||
"CinderWallDoor_DZ",
|
||||
"CinderWallSmallDoorway_DZ",
|
||||
"CinderWallDoorSmallLocked_DZ",
|
||||
"CinderWallHalf_DZ",
|
||||
"CinderWallDoorSmall_DZ",
|
||||
"MetalFloor_DZ"
|
||||
};
|
||||
radius = 7;
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-1.23,0,"Back"},
|
||||
{0,1.23,0,"Front"},
|
||||
{-1.24,0,0,"Left"},
|
||||
{1.24,0,0,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-1.23,0.137726,"Back"},
|
||||
{0,1.23,0.137726,"Front"},
|
||||
{-1.24,0,0.137726,"Left"},
|
||||
{1.24,0,0.137726,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloorHalf_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-2.34,0,"Back"},
|
||||
{0,2.34,0,"Front"},
|
||||
{-1.25,0,0,"Left"},
|
||||
{1.25,0,0,"Right"}
|
||||
};
|
||||
};
|
||||
class WoodFloorHalf_DZ: FloorsWallsStairs{
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-2.34,0.1407,"Back"},
|
||||
{0,2.34,0.1407,"Front"},
|
||||
{-1.25,0,0.1407,"Left"},
|
||||
{1.25,0,0.1407,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloor_Preview_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-2.33,0.130,"Back"},
|
||||
{0,2.33,0.130,"Front"},
|
||||
{-2.45,0,0.130,"Left"},
|
||||
{2.45,0,0.130,"Right"}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
class WoodFloor_DZ: WoodFloor_Preview_DZ{};
|
||||
|
||||
class Stairs_DZE: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{1.56055,-0.78,1.5,"Back"},
|
||||
{1.56055,0.78,1.5,"Front"},
|
||||
{1.73926,0.05,2.9,"Top"},
|
||||
{-1.73926,0.05,0,"Bottom"}
|
||||
};
|
||||
};
|
||||
class WoodStairs_DZ: Stairs_DZE {};
|
||||
class WoodStairs_Preview_DZ: Stairs_DZE {};
|
||||
class WoodStairsSans_Preview_DZ: Stairs_DZE {};
|
||||
class WoodStairsSans_DZ: Stairs_DZE {};
|
||||
|
||||
class WoodSmall_DZE: FloorsWallsStairs { // Small wood walls
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.285, 0, 1.5,"Left"},
|
||||
{2.285, 0, 1.5,"Right"},
|
||||
{0, 0, 3,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodSmallWallDoor_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWall_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallWin_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallDoor_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWall_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallWin_DZ: WoodSmall_DZE {};
|
||||
class Land_DZE_WoodDoor: WoodSmall_DZE {};
|
||||
class Land_DZE_WoodDoorLocked: WoodSmall_DZE {};
|
||||
class WoodDoor_Preview_DZ: WoodSmall_DZE{};
|
||||
|
||||
class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.45, 0, 1.5,"Left"},
|
||||
{2.45, 0, 1.5,"Right"},
|
||||
{0, 0, 3,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodLargeWall_Preview_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallWin_Preview_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
class WoodSmallWallThird_Preview_DZ: WoodLarge_DZE {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.445, 0, 1.5,"Left"},
|
||||
{2.445, 0, 1.5,"Right"},
|
||||
{0, 0, 1.17,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{};
|
||||
class WoodLargeWall_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_LargeWoodDoor: WoodLarge_DZE {};
|
||||
class WoodLargeWallWin_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallDoor_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_GarageWoodDoor: WoodLarge_DZE {};
|
||||
class GarageWoodDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_GarageWoodDoorLocked: WoodLarge_DZE {};
|
||||
class Land_DZE_LargeWoodDoorLocked: WoodLarge_DZE {};
|
||||
class LargeWoodDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
|
||||
class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.752, 0, 1.5,"Left"},
|
||||
{2.752, 0, 1.5,"Right"},
|
||||
{0, 0, 3.37042,"Top"}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
class CinderWall_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWallHalf_Preview_DZ: Cinder_DZE {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.752, 0, 1.5,"Left"},
|
||||
{2.752, 0, 1.5,"Right"},
|
||||
{0, 0, 1.5,"Top"}
|
||||
};
|
||||
};
|
||||
class CinderWall_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorway_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorLocked_DZ: Cinder_DZE {};
|
||||
class CinderWallDoor_DZ: Cinder_DZE {};
|
||||
class CinderWallSmallDoorway_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorSmallLocked_DZ: Cinder_DZE {};
|
||||
class CinderWallHalf_DZ: Cinder_DZE {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.752, 0, 1.5,"Left"},
|
||||
{2.752, 0, 1.5,"Right"},
|
||||
{0, 0, 1.5,"Top"}
|
||||
};
|
||||
};
|
||||
class CinderWallDoorSmall_DZ: Cinder_DZE {};
|
||||
|
||||
class MetalFloor_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0.011,"Pivot"},
|
||||
{0, -2.64, 0.009,"Back"},
|
||||
{0, 2.64, 0.009,"Front"},
|
||||
{-2.64, 0, 0.009,"Left"},
|
||||
{2.64, 0, 0.009,"Right"}
|
||||
};
|
||||
radius = 12;
|
||||
};
|
||||
class MetalFloor_DZ: FloorsWallsStairs{
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0, -2.64, 0.15,"Back"},
|
||||
{0, 2.64, 0.15,"Front"},
|
||||
{-2.64, 0, 0.15,"Left"},
|
||||
{2.64, 0, 0.15,"Right"}
|
||||
};
|
||||
radius = 12;
|
||||
};
|
||||
|
||||
|
||||
//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
|
||||
class WoodCrate_DZ {
|
||||
snapTo[] = {
|
||||
"WoodCrate_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.47,0,"Back"},
|
||||
{0,0.47,0,"Front"},
|
||||
{-0.47,0,0,"Left"},
|
||||
{0.47,0,0,"Right"},
|
||||
{0,0,0.47,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
class MetalPanel_DZ {
|
||||
snapTo[] = {
|
||||
"MetalPanel_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.5,0,0,"Left"},
|
||||
{1.5,0,0,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class MetalGate_DZ {
|
||||
snapTo[] = {
|
||||
"MetalGate_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-4.1,0,0,"Left"}
|
||||
};
|
||||
};
|
||||
|
||||
class StickFence_DZ {
|
||||
snapTo[] = {
|
||||
"StickFence_DZ"
|
||||
};
|
||||
radius = 10;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.95,0,0.3,"Left"},
|
||||
{2.95,0,0.3,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class Fence_corrugated_DZ {
|
||||
snapTo[] = {
|
||||
"Fence_corrugated_DZ"
|
||||
};
|
||||
radius = 10;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.95,0,0.88,"Left"},
|
||||
{1.95,0,0.88,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodRamp_Preview_DZ {
|
||||
snapTo[] = {
|
||||
"WoodRamp_DZ"
|
||||
};
|
||||
radius = 7;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0.65,-1.7,1.2,"Back"},
|
||||
{0.65,1.5,1.2,"Front"},
|
||||
{3.34,-0.115,2.82,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodRamp_DZ: WoodRamp_Preview_DZ{};
|
||||
|
||||
class WoodLadder_Preview_DZ {
|
||||
snapTo[] = {
|
||||
"WoodLadder_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-0.4,0,1.725,"Left"},
|
||||
{0.4,0,1.725,"Right"}
|
||||
};
|
||||
};
|
||||
class WoodLadder_DZ: WoodLadder_Preview_DZ{};
|
||||
|
||||
class VaultStorageLocked {
|
||||
snapTo[] = {
|
||||
"VaultStorageLocked",
|
||||
"VaultStorage"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,0.284,0.615,"Back"},
|
||||
{0,0,1.23,"Top"},
|
||||
{-0.362,0,0.615,"Left"},
|
||||
{0.362,0,0.615,"Right"}
|
||||
};
|
||||
|
||||
};
|
||||
class VaultStorage: VaultStorageLocked {};
|
||||
};
|
||||
86
SQF/dayz_code/Configs/CfgGrid/CfgGrid.hpp
Normal file
86
SQF/dayz_code/Configs/CfgGrid/CfgGrid.hpp
Normal file
@@ -0,0 +1,86 @@
|
||||
class CfgGrid {
|
||||
class Grid0 {
|
||||
position[] = {10416.695, 4198.4634};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid1 {
|
||||
position[] = {7982.2563, 1419.8256};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid2 {
|
||||
position[] = {10795.93, 1419.8263};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid3 {
|
||||
position[] = {7966.083, 4088.7463};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid4 {
|
||||
position[] = {9259.7266, 2746.1985};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid5 {
|
||||
position[] = {5200.5234, 3915.3274};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid6 {
|
||||
position[] = {6494.1665, 2572.7798};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid7 {
|
||||
position[] = {5216.6968, 1246.407};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid8 {
|
||||
position[] = {2564.7244, 3915.3296};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid9 {
|
||||
position[] = {3858.3674, 2572.782};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid10 {
|
||||
position[] = {2580.8977, 1246.4092};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid11 {
|
||||
position[] = {13398.995, 4400.5874};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid12 {
|
||||
position[] = {12242.025, 2948.3196};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid13 {
|
||||
position[] = {13551.842, 1832.2257};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid14 {
|
||||
position[] = {14870.512, 3009.5117};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid15 {
|
||||
position[] = {-178.19415, 1062.4478};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid16 {
|
||||
position[] = {1099.2754, 2388.8206};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid17 {
|
||||
position[] = {-194.36755, 3731.3679};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid18 {
|
||||
position[] = {10394.215, 8322.1719};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid19 {
|
||||
position[] = {7959.7759, 5543.5342};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid20 {
|
||||
position[] = {10773.449, 5543.5342};
|
||||
size = 1500;
|
||||
};
|
||||
};
|
||||
@@ -1,42 +0,0 @@
|
||||
class CfgIdentities
|
||||
{
|
||||
class PZombie1
|
||||
{
|
||||
name = "PZombie";
|
||||
face = "PZombie1";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
class PZombie2
|
||||
{
|
||||
name = "PZombie";
|
||||
face = "PZombie2";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
class Zombie1 {
|
||||
name = "Zombie";
|
||||
face = "Zombie1";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
|
||||
class Zombie2 {
|
||||
name = "Zombie";
|
||||
face = "Zombie2";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
|
||||
class Zombie3 {
|
||||
name = "Zombie";
|
||||
face = "Zombie3";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
};
|
||||
17
SQF/dayz_code/Configs/CfgLoot/Buildings/Boat.hpp
Normal file
17
SQF/dayz_code/Configs/CfgLoot/Buildings/Boat.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
class Land_Nav_Boathouse : Default
|
||||
{
|
||||
lootChance = 0.2;
|
||||
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
|
||||
lootPos[] = {{5.28,5.52,3.73},{5.5,0.11,3.71},{1.69,7.52,3.71},{-5.04,6.19,3.71},{-5.63,-1.27,3.69},{-6.99,5.53,3.71},{-2.92,9.2,3.67},{7.09,7.8,3.69},{7.18,-2.03,3.69},{2.8,7.37,6.33},{-2.81,7.41,6.32}};
|
||||
lootGroup = Boat;
|
||||
};
|
||||
|
||||
class Land_BoatSmall_2b : Default
|
||||
{
|
||||
zombieChance = 0;
|
||||
maxRoaming = 0;
|
||||
// zedPos[] = {{0.00390625,-0.250977,-0.348389}};
|
||||
lootChance = 0.1;
|
||||
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
|
||||
lootGroup = Boat;
|
||||
};
|
||||
47
SQF/dayz_code/Configs/CfgLoot/Buildings/Castle.hpp
Normal file
47
SQF/dayz_code/Configs/CfgLoot/Buildings/Castle.hpp
Normal file
@@ -0,0 +1,47 @@
|
||||
class Castle : Default
|
||||
{
|
||||
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
lootChance = 0.2;
|
||||
lootGroup = Castle;
|
||||
};
|
||||
|
||||
class Land_A_Castle_Bergfrit: Castle {
|
||||
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
|
||||
lootPos[] = {{0.0595703,2.04785,-2.79636},{1.19141,-1.43848,-2.81638},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.28027,13.4801},{-2.23047,4.82422,16.856},{1.67578,-0.825195,16.8505}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Stairs_A: Castle {
|
||||
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
|
||||
lootPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Gate: Castle {
|
||||
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
||||
lootChance = 0.7;
|
||||
lootPos[] = {{0.24,-4.49,-3.14},{-1.25,2.99,-3.07},{4.51,-3.31,-2.95},{4.71,2.71,-2.95},{7.76,0.51,-2.91}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Wall2_End_2: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_WallS_End: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-0.53,-1.95,-1.06}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Wall2_30: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_WallS_10: Castle {
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Donjon: Castle {
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
|
||||
};
|
||||
148
SQF/dayz_code/Configs/CfgLoot/Buildings/Church.hpp
Normal file
148
SQF/dayz_code/Configs/CfgLoot/Buildings/Church.hpp
Normal file
@@ -0,0 +1,148 @@
|
||||
class Church : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"z_priest","z_priest","z_priest"};
|
||||
|
||||
lootChance = 0.3;
|
||||
lootGroup = Church;
|
||||
};
|
||||
|
||||
class Land_Church_01 : Church
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{-6.92,-0.38,-4.21}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-6.92,-0.38,-4.21},
|
||||
{-6.87,-0.44,-6.47}
|
||||
};
|
||||
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
|
||||
};
|
||||
|
||||
class Land_Church_03 : Church
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{-0.0263672,-2.98438,-14.3021},
|
||||
{5.15332,-6.96875,-14.3021},
|
||||
{-6.56641,-4.58887,-14.3021},
|
||||
{-1.7915,-7.67969,-14.302},
|
||||
{5.38916,3.40527,-14.302},
|
||||
{5.49902,7.20508,-14.302},
|
||||
{-0.00341797,2.02539,-14.3019},
|
||||
{3.23633,2.76172,-14.3019},
|
||||
{-7.64111,4.81348,-14.3019},
|
||||
{-1.51074,7.66406,-14.2919},
|
||||
{9.93262,-3.85156,-13.7587},
|
||||
{9.55225,2.22461,-13.7487}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{5.15332,-6.96875,-14.3021},
|
||||
{-1.7915,-7.67969,-14.302},
|
||||
{-0.0263672,-2.98438,-14.3021},
|
||||
{-0.00341797,2.02539,-14.3019},
|
||||
{5.49902,7.20508,-14.302},
|
||||
{5.38916,3.40527,-14.302},
|
||||
{3.23633,2.76172,-14.3019},
|
||||
{-1.51074,7.66406,-14.2919},
|
||||
{-7.64111,4.81348,-14.3019},
|
||||
{-6.56641,-4.58887,-14.3021},
|
||||
{9.55225,2.22461,-13.7487},
|
||||
{9.93262,-3.85156,-13.7587}
|
||||
};
|
||||
lootPosSmall[] = {{-0.791992,2.21191,-13.7321},{2.93945,-1.59766,-13.7349},{6.21191,3.48535,-13.7321},{6.56787,-3.55176,-14.3021},{-0.741211,-8.75684,-14.3021},{-0.126465,5.94434,-14.3021},{-1.14893,-3.6416,-14.3021},{-2.71484,-1.56055,-13.7349}};
|
||||
hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
|
||||
};
|
||||
|
||||
class Land_Church_02 : Church
|
||||
{
|
||||
maxRoaming = 2;
|
||||
zedPos[] =
|
||||
{
|
||||
{-11.1528,1.47168,-11.6733},
|
||||
{9.87158,-6.6582,-11.6733}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-11.15,1.47,-11.67},
|
||||
{9.87,-6.66,-11.67},
|
||||
{-3.6,7.18,-11.68},
|
||||
{-1.09,-6.54,-11.68},
|
||||
{-3.24,-4.54,-11.68}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Church_02a : Church
|
||||
{
|
||||
maxRoaming = 2;
|
||||
zedPos[] =
|
||||
{
|
||||
{10.0615,-6.90723,-11.5681},
|
||||
{-11.043,0.833984,-11.5681}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{10.0615,-6.90723,-11.5681},
|
||||
{-11.043,0.833984,-11.5681}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Church_05R : Church
|
||||
{
|
||||
maxRoaming = 2;
|
||||
zedPos[] =
|
||||
{
|
||||
{15.7012,3.20898,-7.99365},
|
||||
{-2.32617,-2.29297,-7.99365},
|
||||
{8.19385,-1.83301,-7.99365},
|
||||
{-4.9165,-5.66113,-7.79202},
|
||||
{10.3711,9.00293,-7.78201}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-2.33,-2.29,-7.99},
|
||||
{8.19,-1.83,-7.99},
|
||||
{15.7,3.21,-7.99},
|
||||
{10.37,9,-7.78},
|
||||
{-4.92,-5.66,-7.79},
|
||||
{5.49,7.9,-8},
|
||||
{3.32,-6.43,-8},
|
||||
{7.66,-6.82,-8},
|
||||
{-4.85,8.19,-8}
|
||||
};
|
||||
};
|
||||
//DZE ADDED BELOW
|
||||
class land_kostelik_final_2122: Church {
|
||||
lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
|
||||
};
|
||||
|
||||
class Land_A_Mosque_big_hq_EP1: Church {
|
||||
lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
|
||||
};
|
||||
class Land_A_Mosque_big_addon_EP1: Church {
|
||||
lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}};
|
||||
};
|
||||
|
||||
class Land_A_Mosque_big_wall_EP1: Church {
|
||||
lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}};
|
||||
};
|
||||
class Land_A_Mosque_small_1_EP1: Church
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 2.45117,3.39063,-2.04604 },
|
||||
{ 0.183105,0.826172,-2.04605 },
|
||||
{ 6.66406,4.11719,-1.9437 },
|
||||
{ 0.49707,-1.33301,-1.69603 }};
|
||||
};
|
||||
|
||||
class Land_A_Mosque_small_2_EP1: Church
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 1.33496,-0.726074,-2.48535 },
|
||||
{ -0.794922,-1.74414,-2.48538 }};
|
||||
};
|
||||
44
SQF/dayz_code/Configs/CfgLoot/Buildings/Construction.hpp
Normal file
44
SQF/dayz_code/Configs/CfgLoot/Buildings/Construction.hpp
Normal file
@@ -0,0 +1,44 @@
|
||||
class Construction : Default
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
maxRoaming = 1;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootGroup = Construction;
|
||||
};
|
||||
|
||||
class Land_wagon_box : Construction
|
||||
{
|
||||
zedPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
|
||||
lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
|
||||
};
|
||||
|
||||
class Land_transport_cart_EP1 : Construction
|
||||
{
|
||||
lootPos[] = {{-0.01,0.24,0.16}};
|
||||
};
|
||||
|
||||
class Land_wagon_flat : Construction
|
||||
{
|
||||
lootPos[] = {{0.02,6.44,0.28},{0.12,4.54,0.28},{0.22,2.57,0.28},{0.32,0.68,0.28},{0.43,-1.48,0.28},{0.54,-3.85,0.28},{0.03,-6.13,0.28}};
|
||||
};
|
||||
|
||||
class Land_wagon_tanker : Construction
|
||||
{
|
||||
lootPos[] = {{0.05,4.78,-0.73},{-0.05,-4.71,-0.73}};
|
||||
};
|
||||
|
||||
class MAP_Misc_Greenhouse : Construction
|
||||
{
|
||||
lootPos[] = {{0.73,-0.1,-0.73},{0,-0.1,-0.74},{-1.84,-0.02,-0.8}};
|
||||
};
|
||||
|
||||
class Misc_Cargo1Bo_military : Construction
|
||||
{
|
||||
lootPos[] = {{0.35,-1.66,-1.09},{-0.06,0.27,-1.09},{-0.34,1.84,-1.09}};
|
||||
};
|
||||
12
SQF/dayz_code/Configs/CfgLoot/Buildings/CrashSite.hpp
Normal file
12
SQF/dayz_code/Configs/CfgLoot/Buildings/CrashSite.hpp
Normal file
@@ -0,0 +1,12 @@
|
||||
class CrashSite : Default
|
||||
{
|
||||
zombieChance = 1;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
};
|
||||
|
||||
class CrashSite_RU : CrashSite {};
|
||||
class CrashSite_US : CrashSite {};
|
||||
class CrashSite_EU : CrashSite {};
|
||||
class CrashSite_UN : CrashSite {};
|
||||
78
SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp
Normal file
78
SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp
Normal file
@@ -0,0 +1,78 @@
|
||||
class Farm : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
lootChance = 0.5;
|
||||
lootGroup = Farm;
|
||||
};
|
||||
|
||||
class Land_stodola_old_open: Farm {
|
||||
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
|
||||
lootPos[] = {{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.76807,5.00781,-0.993408},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{1.09131,10.6787,2.96448},{-2.58887,-5.9209,-5.08057},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{0.749023,-10.5703,2.96448}};
|
||||
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
|
||||
hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
|
||||
};
|
||||
|
||||
class Land_Farm_Cowshed_a: Farm {
|
||||
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
|
||||
lootPos[] = {{-1.06836,-5.92188,-3.08765},{8.83936,-5.60254,-3.06757},{9.74023,-2.48633,-3.08771},{2.88428,-2.34473,-3.08765},{7.87988,2.94141,-3.08789},{4.81982,5.72852,-3.08765},{-1.32764,5.61426,-3.08765}};
|
||||
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
|
||||
};
|
||||
|
||||
class Land_stodola_open: Farm {
|
||||
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
|
||||
lootPos[] = {{-2.60376,5.31641,-4.12805},{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{0.98291,6.20508,-4.11121}};
|
||||
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
|
||||
hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
|
||||
};
|
||||
|
||||
class Land_Barn_W_01: Farm {
|
||||
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
|
||||
lootPos[] = {{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-4.4646,16.665,-2.61633},{5.78711,18.9463,-2.62683},{3.95435,4.88379,-2.57434},{-2.99072,-4.16992,-2.58276}};
|
||||
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
|
||||
};
|
||||
|
||||
class land_shed_m01: Farm { //DZE ADDED
|
||||
zedPos[] = {{0.218262,-1.78369,-0.347349}};
|
||||
};
|
||||
|
||||
class Land_Barn_W_02: Farm {
|
||||
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
|
||||
lootPos[] = {{3.17,5.57,-2.28},{2.54,-5.89,-2.29},{-2.84,0.21,-2.31},{-5.63,4.83,-2.26},{-0.21,3.44,-2.31},{-0.74,-5.93,-2.31}};
|
||||
};
|
||||
|
||||
class Land_Farm_Cowshed_c: Farm {
|
||||
zedPos[] = {{-2.41504,2.98633,-3.12582}};
|
||||
lootPos[] = {{-2.41504,2.98633,-3.12582}};
|
||||
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
|
||||
};
|
||||
|
||||
class Land_Farm_Cowshed_b: Farm {
|
||||
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
|
||||
lootPos[] = {{4.68506,2.18945,-3.04105},{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106}};
|
||||
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
|
||||
};
|
||||
|
||||
class Land_Shed_W02: Farm {
|
||||
maxRoaming = 0;
|
||||
zedPos[] = {{0.688232,1.88281,-0.00292969}};
|
||||
lootPos[] = {{0.688232,1.88281,-0.00292969}};
|
||||
};
|
||||
|
||||
//DZE ADDED BELOW
|
||||
class land_jzd_kr2: Farm {
|
||||
lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}};
|
||||
};
|
||||
class land_jzd_kr1: Farm {
|
||||
lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}};
|
||||
};
|
||||
class land_jzd_stodola2: Farm {
|
||||
lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
|
||||
};
|
||||
class land_jzd_stodola1: Farm {
|
||||
lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
|
||||
};
|
||||
class Land_sara_stodola: Farm {
|
||||
lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}};
|
||||
};
|
||||
54
SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp
Normal file
54
SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp
Normal file
@@ -0,0 +1,54 @@
|
||||
class Hospital : Default
|
||||
{
|
||||
zombieChance = 0.4;
|
||||
minRoaming = 2;
|
||||
maxRoaming = 4;
|
||||
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
|
||||
lootChance = 0.4;
|
||||
lootGroup = Hospital;
|
||||
};
|
||||
|
||||
class Land_A_Hospital : Hospital
|
||||
{
|
||||
lootPos[] = {{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184}};
|
||||
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
|
||||
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
|
||||
};
|
||||
|
||||
class MASH : Hospital
|
||||
{
|
||||
maxRoaming = 1;
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
|
||||
lootPos[] = {{1.18213,-1.64844,-1.11786},{0.24707,0.798828,-1.11798}};
|
||||
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
|
||||
};
|
||||
|
||||
class MASH_EP1 : MASH
|
||||
{
|
||||
};
|
||||
|
||||
class USMC_WarfareBFieldhHospital : MASH
|
||||
{
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
|
||||
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
|
||||
};
|
||||
|
||||
class RU_WarfareBFieldhHospital : MASH
|
||||
{
|
||||
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
||||
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
||||
lootChance = 0.3;
|
||||
minRoaming = 2;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
//DZE ADDED BELOW
|
||||
class Land_Barrack2: Hospital
|
||||
{
|
||||
maxRoaming = 1;
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {
|
||||
{ -1.96484,4.15576,-0.689606 },
|
||||
{ 1.15381,0.3125,-0.691864 }};
|
||||
};
|
||||
18
SQF/dayz_code/Configs/CfgLoot/Buildings/Hunting.hpp
Normal file
18
SQF/dayz_code/Configs/CfgLoot/Buildings/Hunting.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
class Hunting : Default
|
||||
{
|
||||
zombieChance = 0.6;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
|
||||
lootChance = 0.8;
|
||||
lootGroup = Hunting;
|
||||
};
|
||||
|
||||
class Land_Misc_deerstand: Hunting
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {{-0.836914,-0.929688,0.985291},{0.419922,-0.234375,0.985291}};
|
||||
};
|
||||
991
SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp
Normal file
991
SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp
Normal file
@@ -0,0 +1,991 @@
|
||||
class Industrial : Default
|
||||
{
|
||||
zombieChance = 0.4;
|
||||
maxRoaming = 2;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4"
|
||||
};
|
||||
lootChance = 0.3;
|
||||
lootGroup = Industrial;
|
||||
};
|
||||
|
||||
class Land_Ind_Workshop01_01 : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{-0.661621,-0.498047,-1.29883},
|
||||
{1.24536,0.464844,-1.29498},
|
||||
{0.59668,-2.43066,-1.29449}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{0.59668,-2.43066,-1.29449},
|
||||
{1.24536,0.464844,-1.29498},
|
||||
{-0.661621,-0.498047,-1.29883}
|
||||
};
|
||||
lootPosSmall[] = {{1.81372,-3.33643,-0.714019},{1.92627,-1.69531,-1.29493},{-1.19482,2.00977,-0.22825},{-0.82251,1.2583,-0.836819}};
|
||||
};
|
||||
|
||||
class Land_Ind_Garage01 : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{2.47778,-1.12793,-1.23743},
|
||||
{-0.580322,-1.49609,-1.23523},
|
||||
{1.32104,1.63184,-1.23218},
|
||||
{-0.834229,2.75684,-1.22571}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-0.580322,-1.49609,-1.23523},
|
||||
{-0.834229,2.75684,-1.22571},
|
||||
{2.47778,-1.12793,-1.23743},
|
||||
{1.32104,1.63184,-1.23218}
|
||||
};
|
||||
lootPosSmall[] = {{2.9375,2.47754,-1.12036},{2.8606,3.33398,-1.12131},{1.35205,3.58398,-0.0119934},{1.76196,3.62207,-0.772003}};
|
||||
};
|
||||
|
||||
class Land_Ind_Workshop01_02 : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{1.15479,-0.554688,-1.42944},
|
||||
{-1.18579,-0.178711,-1.42859},
|
||||
{-0.661377,1.10352,-1.42688}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{1.15479,-0.554688,-1.42944},
|
||||
{-1.18579,-0.178711,-1.42859},
|
||||
{-0.661377,1.10352,-1.42688}
|
||||
};
|
||||
lootPosSmall[] = {{1.65283,1.66846,-1.42742},{-1.75757,-1.08887,-1.43804}};
|
||||
};
|
||||
|
||||
class Land_Ind_Workshop01_04 : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{-1.37415,4.18896,-1.53123},
|
||||
{-1.06677,2.69531,-1.53062},
|
||||
{0.695435,4.24561,-1.52934},
|
||||
{-1.05566,-4.08398,-1.51927},
|
||||
{0.79248,-4.60742,-1.49341},
|
||||
{-1.84424,-6.1709,-1.44427},
|
||||
{1.43774,-6.59424,-1.41742}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-1.37415,4.18896,-1.53123},
|
||||
{0.695435,4.24561,-1.52934},
|
||||
{-1.06677,2.69531,-1.53062},
|
||||
{0.79248,-4.60742,-1.49341},
|
||||
{-1.84424,-6.1709,-1.44427},
|
||||
{-1.05566,-4.08398,-1.51927},
|
||||
{1.43774,-6.59424,-1.41742}
|
||||
};
|
||||
hangPos[] = {{-0.541748,4.01221,-2.03068}};
|
||||
lootPosSmall[] = {{-1.3833,-3.02734,-0.298156},{-1.9519,-3.37891,-1.52803},{1.60425,4.75244,-1.52979},{-0.324219,1.91504,-0.680825},{-0.302734,2.08545,0.0790772},{-1.61523,-3.03809,0.0718207}};
|
||||
};
|
||||
|
||||
class Land_Ind_Workshop01_L : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{2.54688,-2.17773,-1.31482},
|
||||
{0.903809,-2.58984,-1.31418},
|
||||
{3.81299,-4.27051,-1.31345},
|
||||
{1.72021,-3.75586,-1.31332},
|
||||
{-0.813477,3.56348,-1.30765},
|
||||
{-2.38379,2.36133,-1.30405},
|
||||
{-3.21143,4.7793,-1.30246}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-3.21143,4.7793,-1.30246},
|
||||
{-0.813477,3.56348,-1.30765},
|
||||
{-2.38379,2.36133,-1.30405},
|
||||
{3.81299,-4.27051,-1.31345},
|
||||
{0.903809,-2.58984,-1.31418},
|
||||
{2.54688,-2.17773,-1.31482},
|
||||
{1.72021,-3.75586,-1.31332}
|
||||
};
|
||||
lootPosSmall[] = {{0.62793,-1.49097,-1.23395},{0.805664,-1.45605,-0.0939465},{4.56055,-5.29443,-1.31279},{0.0273438,5.04443,-0.47565},{0.25,5.00342,0.284006}};
|
||||
};
|
||||
|
||||
class Land_Hangar_2 : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{1.79614,7.12695,-2.56329},
|
||||
{11.9399,7.90918,-2.56323},
|
||||
{5.98828,-2.6123,-2.56323},
|
||||
{-8.96973,-4.34961,-2.56323},
|
||||
{-0.560791,-7.5957,-2.56317},
|
||||
{10.1245,-6.48926,-2.56311},
|
||||
{-11.8945,10.541,-2.56311}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{10.1245,-6.48926,-2.56311},
|
||||
{11.9399,7.90918,-2.56323},
|
||||
{1.79614,7.12695,-2.56329},
|
||||
{-11.8945,10.541,-2.56311},
|
||||
{-8.96973,-4.34961,-2.56323},
|
||||
{-0.560791,-7.5957,-2.56317},
|
||||
{5.98828,-2.6123,-2.56323}
|
||||
};
|
||||
lootPosSmall[] = {{-14.3721,11.1743,-2.56319},{-0.0571289,5.94385,-2.56319},{11.751,11.3525,-2.56319},{-0.458008,-9.68652,-2.56319},{-14.3472,-6.29736,-2.56319},{14.4277,-4.83154,-2.56319}};
|
||||
};
|
||||
|
||||
class Land_A_FuelStation_Build : Industrial
|
||||
{
|
||||
lootChance = 0.5;
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||
zedPos[] =
|
||||
{
|
||||
{-1.23218,1.26758,-1.57458},
|
||||
{1.67871,-0.918945,-1.57458},
|
||||
{1.82349,0.769531,-1.57458},
|
||||
{-1.31885,-0.655273,-1.57446}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-1.31885,-0.655273,-1.57446},
|
||||
{1.82349,0.769531,-1.57458},
|
||||
{1.67871,-0.918945,-1.57458},
|
||||
{-1.23218,1.26758,-1.57458}
|
||||
};
|
||||
lootPosSmall[] = {{-1.92578,0.237061,-0.604466},{-1.38672,0.592651,-1.09459}};
|
||||
};
|
||||
|
||||
class Land_Shed_Ind02 : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{4.44653,9.67578,-4.66602},
|
||||
{-2.28149,-5.67188,-4.65601},
|
||||
{4.41162,2.65137,-1.27954},
|
||||
{-3.44482,12.2129,-1.27704},
|
||||
{-0.437988,11.6953,-1.2764}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-2.28149,-5.67188,-4.65601},
|
||||
{4.44653,9.67578,-4.66602},
|
||||
{4.41162,2.65137,-1.27954},
|
||||
{-0.437988,11.6953,-1.2764},
|
||||
{-3.44482,12.2129,-1.27704}
|
||||
};
|
||||
lootPosSmall[] = {{-3.66064,-0.253906,-4.66599},{4.44873,9.92578,-4.66599},{-0.209961,-0.124023,-4.66599},{4.89307,-0.166992,-1.29736},{-3.74805,12.123,-1.28674}};
|
||||
};
|
||||
|
||||
class Land_Misc_PowerStation : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{4.22803,-1.19922,-1.28812},
|
||||
{4.09863,4.89746,-1.25742}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{4.09863,4.89746,-1.25742},
|
||||
{4.22803,-1.19922,-1.28812}
|
||||
};
|
||||
lootPosSmall[] = {{4.92017,6.24707,-1.26179},{1.62573,-6.4541,-1.13445},{1.33667,-6.37207,-0.374413},{-3.20825,-6.50195,0.315748},{-3.84949,-6.2627,-1.16402},{-1.35608,-6.3877,-0.374122},{-0.895142,-6.39453,-0.37413},{2.30383,2.21387,-2.04394},{0.0808105,-0.0566406,-1.204},{1.98657,3.49121,-0.623982}};
|
||||
};
|
||||
|
||||
class Land_Shed_W01 : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{-1.52832,-0.249023,-1.41138}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-1.52832,-0.249023,-1.41138}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Tovarna2 : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{-12.0674,2.57031,-5.62714},
|
||||
{-6.39404,-8.25293,-5.62549},
|
||||
{0.234375,1.72266,-5.59778},
|
||||
{-10.854,-6.9209,-5.56561},
|
||||
{-6.77686,-1.73828,-5.56012},
|
||||
{-2.03516,6.61426,-5.55927},
|
||||
{-4.89844,6.62988,-5.55927},
|
||||
{-11.627,7.19629,-5.5592},
|
||||
{6.22021,-3.94824,-4.61829},
|
||||
{-3.74561,2.9043,-3.9967},
|
||||
{-7.14746,8.45313,-2.31165},
|
||||
{-12.7241,4.10254,-2.3114},
|
||||
{-12.8682,1.44434,-2.31134},
|
||||
{-4.55859,5.21777,-2.30164},
|
||||
{-4.00293,8.9707,-2.30151},
|
||||
{-12.4126,8.12402,-2.27142},
|
||||
{-12.1294,-0.157227,0.354309},
|
||||
{-8.81348,-0.453125,0.381226},
|
||||
{-4.67676,7.32715,1.57178},
|
||||
{-11.4702,2.91211,1.59656},
|
||||
{-11.0664,8.12988,1.60657},
|
||||
{-2.68555,3.43945,3.37433},
|
||||
{-13.1958,-8.95898,3.38428}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-11.63,7.2,-5.56},
|
||||
{-12.07,2.57,-5.63},
|
||||
{-4.9,6.63,-5.56},
|
||||
{-3.75,2.91,-4},
|
||||
{-12.87,1.44,-2.31},
|
||||
{-12.41,8.12,-2.27},
|
||||
{-12.72,4.1,-2.31},
|
||||
{-4,8.97,-2.3},
|
||||
{-7.15,8.45,-2.31},
|
||||
{-4.56,5.22,-2.3},
|
||||
{-11.47,2.91,1.6},
|
||||
{-11.07,8.13,1.61},
|
||||
{-4.68,7.33,1.57},
|
||||
{-2.69,3.44,3.37},
|
||||
{-13.2,-8.96,3.38},
|
||||
{-8.81,-0.45,0.38},
|
||||
{-12.13,-0.16,0.35},
|
||||
{-2.04,6.61,-5.56},
|
||||
{0.23,1.72,-5.6},
|
||||
{6.22,-3.95,-4.62},
|
||||
{-6.39,-8.25,-5.63},
|
||||
{-10.85,-6.92,-5.57},
|
||||
{-6.78,-1.74,-5.56},
|
||||
{8.44,0.52,-4.62},
|
||||
{2.1,6.56,-5.58},
|
||||
{-8.62,6.18,-5.56},
|
||||
{-9.26,7.01,-2.23},
|
||||
{-6.39,-0.48,6.45},
|
||||
{-4.37,-3.18,6.58},
|
||||
{-9.32,-1.18,6.56},
|
||||
{-10.16,7.67,6.56},
|
||||
{-2.09,-7.35,6.57},
|
||||
{0.91,1.59,6.56},
|
||||
{-1.2,6.85,6.58}
|
||||
};
|
||||
lootPosSmall[] = {{-3.22974,9.69678,1.56174},{-10.2683,8.87354,1.58661},{-13.2981,7.09912,-2.31135},{-7.51001,9.64307,-2.31156},{-8.13623,5.60693,-5.62933},{-13.2112,0.257813,-5.62933},{2.41431,-2.05469,-5.62689},{1.64185,8.75879,0.374298},{-13.2427,-8.98438,3.3743},{-4.927,0.368164,0.372077},{-3.88208,-3.81641,6.62795},{-7.47241,4.50391,1.56174},{-8.28833,4.20068,1.58661},{-13.2944,-9.01514,0.374299},{-7.38672,4.53418,-2.31156},{-5.28125,2.875,-5.62933},{2.42627,-8.75684,-5.62154}};
|
||||
};
|
||||
|
||||
class Land_Ind_Vysypka : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{-6.26709,26.7344,-4.9772},
|
||||
{1.64697,23.4033,-4.97098},
|
||||
{7.146,3.9248,-4.96973},
|
||||
{4.63623,-12.1621,-4.9697},
|
||||
{0.487793,4.9541,-4.9686},
|
||||
{-6.30127,2.92969,-4.96838},
|
||||
{1.08203,-0.407227,-4.96802},
|
||||
{-5.07617,-16.4658,-4.96759},
|
||||
{-0.0336914,-10.8203,-4.96686}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{0.487793,4.9541,-4.9686},
|
||||
{1.08203,-0.407227,-4.96802},
|
||||
{-0.0336914,-10.8203,-4.96686},
|
||||
{-5.07617,-16.4658,-4.96759},
|
||||
{-6.30127,2.92969,-4.96838},
|
||||
{-6.26709,26.7344,-4.9772},
|
||||
{1.64697,23.4033,-4.97098},
|
||||
{7.146,3.9248,-4.96973},
|
||||
{4.63623,-12.1621,-4.9697}
|
||||
};
|
||||
lootPosSmall[] = {{2.5459,-16.5952,-4.97639},{-8.72485,-22.1318,-4.97806}};
|
||||
};
|
||||
|
||||
class Land_A_BuildingWIP : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{-12.6382,0.492188,-6.53247},
|
||||
{15.4502,-0.316406,-6.52979},
|
||||
{-15.563,-5.17871,-6.50513},
|
||||
{-16.0015,-9.80957,-6.50415},
|
||||
{-14.5049,-8.13086,-6.49951},
|
||||
{14.771,7.2959,-6.47754},
|
||||
{-4.62646,4.52344,-6.45264},
|
||||
{0.944824,-2.30176,-6.43042},
|
||||
{7.28076,3.20898,-6.4104},
|
||||
{9.75732,10.1123,-6.4082},
|
||||
{20.4893,2.31836,-4.52576},
|
||||
{2.22461,-9.21582,-2.53406},
|
||||
{-16.3184,-8.35645,-2.53357},
|
||||
{-8.92041,-7.18848,-2.53308},
|
||||
{17.3125,-3.09961,-2.53271},
|
||||
{10.7061,-6.51563,-2.53259},
|
||||
{-17.8853,6.63281,-2.53186},
|
||||
{-23.1982,8.44629,-2.53186},
|
||||
{-17.1982,9.58594,-2.53174},
|
||||
{-21.3066,-6.79297,-2.53174},
|
||||
{-21.6021,-1.79297,-2.53174},
|
||||
{-4.99121,9.80957,-2.53174},
|
||||
{14.0864,7.43945,-2.52686},
|
||||
{-13.8184,3.99023,1.47827},
|
||||
{10.5786,-6.84863,1.4812},
|
||||
{-20.6992,-16.9766,1.48291},
|
||||
{-15.9497,-6.17578,1.48804},
|
||||
{-3.19141,-2.49414,1.49414},
|
||||
{-15.415,-13.3896,5.4668}
|
||||
};
|
||||
lootChance = 0.5;
|
||||
lootPos[] =
|
||||
{
|
||||
{-4.62646,4.52344,-6.45264},
|
||||
{-12.6382,0.492188,-6.53247},
|
||||
{-14.5049,-8.13086,-6.49951},
|
||||
{-16.0015,-9.80957,-6.50415},
|
||||
{-15.563,-5.17871,-6.50513},
|
||||
{0.944824,-2.30176,-6.43042},
|
||||
{7.28076,3.20898,-6.4104},
|
||||
{9.75732,10.1123,-6.4082},
|
||||
{14.771,7.2959,-6.47754},
|
||||
{15.4502,-0.316406,-6.52979},
|
||||
{20.4893,2.31836,-4.52576},
|
||||
{17.3125,-3.09961,-2.53271},
|
||||
{10.7061,-6.51563,-2.53259},
|
||||
{2.22461,-9.21582,-2.53406},
|
||||
{-8.92041,-7.18848,-2.53308},
|
||||
{-16.3184,-8.35645,-2.53357},
|
||||
{-21.3066,-6.79297,-2.53174},
|
||||
{-21.6021,-1.79297,-2.53174},
|
||||
{-17.8853,6.63281,-2.53186},
|
||||
{-23.1982,8.44629,-2.53186},
|
||||
{-17.1982,9.58594,-2.53174},
|
||||
{-4.99121,9.80957,-2.53174},
|
||||
{14.0864,7.43945,-2.52686},
|
||||
{10.5786,-6.84863,1.4812},
|
||||
{-3.19141,-2.49414,1.49414},
|
||||
{-13.8184,3.99023,1.47827},
|
||||
{-15.9497,-6.17578,1.48804},
|
||||
{-20.6992,-16.9766,1.48291},
|
||||
{-15.415,-13.3896,5.4668}
|
||||
};
|
||||
lootPosSmall[] = {{-10.4377,-8.03418,-6.54007},{-15.9675,-6.70959,-6.54014},{-15.8289,7.37451,-6.46946},{-6.89136,-5.30615,-6.52994},{-7.37231,0.36084,-5.627},{-20.3455,-4.8197,-2.24182},{-13.9419,-5.02502,-2.53268},{-6.2439,11.7518,-1.50182},{-23.1213,12.5128,1.47477},{-24.5806,9.80115,1.47403},{4.63794,-0.358765,2.17724},{-5.92505,11.8485,2.50079},{-11.2415,4.78796,6.37765},{-24.7756,-10.0265,5.46264},{5.75464,-9.76001,1.47425},{-23.0313,2.87158,-5.43137},{-0.398193,7.37256,-6.52535},{13.678,1.89307,-6.54251},{-7.79321,-9.53564,-2.53376},{15.3154,11.478,-2.54182},{-19.8633,12.3149,-2.54182},{-21.0286,-11.563,5.46691}};
|
||||
};
|
||||
|
||||
class Land_Misc_Cargo1Ao : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{0.00976563,0.19043,-1.09224},
|
||||
{0.012207,2.19263,-1.09224},
|
||||
{0.48877,-1.61377,-1.09224}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{0.48877,-1.61377,-1.09224},
|
||||
{0.012207,2.19263,-1.09224},
|
||||
{0.00976563,0.19043,-1.09224}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Misc_Cargo1Bo : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{0.223389,-0.580078,-1.09222},
|
||||
{-0.322021,1.68555,-1.09222},
|
||||
{0.548584,-1.96289,-1.09222}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-0.322021,1.68555,-1.09222},
|
||||
{0.548584,-1.96289,-1.09222},
|
||||
{0.223389,-0.580078,-1.09222}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_telek1 : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{-0.114014,0.609375,13.9082},
|
||||
{-1.54883,-0.761719,13.9082}
|
||||
};
|
||||
lootChance = 0.5;
|
||||
lootPos[] =
|
||||
{
|
||||
{-0.114014,0.609375,13.9082},
|
||||
{-1.54883,-0.761719,13.9082}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Rail_House_01 : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{0.487793,3.38867,-1.28265},
|
||||
{-1.82178,3.10938,-1.28265},
|
||||
{2.81152,3.61426,-1.28265}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{2.81152,3.61426,-1.28265},
|
||||
{-1.82178,3.10938,-1.28265},
|
||||
{0.487793,3.38867,-1.28265}
|
||||
};
|
||||
lootPosSmall[] = {{3.13745,3.62549,-1.28266}};
|
||||
};
|
||||
|
||||
class Land_Barn_Metal : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{1.78223,7.49902,-5.44214},
|
||||
{-3.16846,14.9141,-5.44214},
|
||||
{-4.52295,-18.5713,-5.44214},
|
||||
{7.79883,20.1406,-5.44214},
|
||||
{-8.45898,-8.43848,-5.44214},
|
||||
{8.87207,-23.2041,-5.44214},
|
||||
{-2.00244,-3.19043,5.40768},
|
||||
{10.2598,22.709,5.57785},
|
||||
{-9.37109,-22.1816,5.57785}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-2.00244,-3.19043,5.40768},
|
||||
{-9.37109,-22.1816,5.57785},
|
||||
{10.2598,22.709,5.57785},
|
||||
{7.79883,20.1406,-5.44214},
|
||||
{8.87207,-23.2041,-5.44214},
|
||||
{-4.52295,-18.5713,-5.44214},
|
||||
{-8.45898,-8.43848,-5.44214},
|
||||
{1.78223,7.49902,-5.44214},
|
||||
{-3.16846,14.9141,-5.44214}
|
||||
};
|
||||
lootPosSmall[] = {{10.5313,22.6777,5.58788},{-9.65137,1.55225,5.58788},{-9.48535,-25.0022,5.58788},{2.83203,-25.1704,5.58788}};
|
||||
};
|
||||
|
||||
class Land_Ind_Expedice_1 : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{5.66846,-18.3174,-5.75726},
|
||||
{0.120605,13.0664,-5.6839},
|
||||
{1.67725,2.15137,-5.6839},
|
||||
{-0.315918,13.1416,-3.48672},
|
||||
{-11.7915,-13.8818,-3.48672},
|
||||
{-6.87695,-18.2285,-3.48672},
|
||||
{-0.5625,13.8926,9.71017}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-6.87695,-18.2285,-3.48672},
|
||||
{-0.315918,13.1416,-3.48672},
|
||||
{-0.5625,13.8926,9.71017},
|
||||
{5.66846,-18.3174,-5.75726},
|
||||
{1.67725,2.15137,-5.6839},
|
||||
{-11.7915,-13.8818,-3.48672},
|
||||
{0.120605,13.0664,-5.6839}
|
||||
};
|
||||
lootPosSmall[] = {{6.71289,-18.1563,-5.75725},{-9.12036,-17.6846,-3.48673},{-7.7959,-8.31201,-3.48673},{-1.51221,0.0673828,-5.68389},{-2.6748,11.6543,-5.6839},{-2.34814,11.9219,-3.48673}};
|
||||
};
|
||||
|
||||
class Land_A_CraneCon : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{-7.78271,-1.56445,10.621}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-7.78271,-1.56445,10.621}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Ind_Mlyn_03 : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{-3.09521,-2.06934,-4.17218},
|
||||
{-5.604,4.47461,-4.17218},
|
||||
{2.34961,-5.01953,9.02472}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-5.604,4.47461,-4.17218},
|
||||
{-3.09521,-2.06934,-4.17218},
|
||||
{2.34961,-5.01953,9.02472}
|
||||
};
|
||||
lootChance = 0.2;
|
||||
};
|
||||
|
||||
class Rubbish5 : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{-0.369629,0.078125,-0.274689}
|
||||
};
|
||||
lootChance = 0.1;
|
||||
lootPos[] =
|
||||
{
|
||||
{-0.369629,0.078125,-0.274689}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_komin : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{0.126953,2.88086,12.4362}
|
||||
};
|
||||
lootChance = 0.5;
|
||||
lootPos[] =
|
||||
{
|
||||
{0.126953,2.88086,12.4362}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Ind_Pec_01 : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{-1.73682,-10.9668,-22.3766},
|
||||
{3.95752,-12.5781,-17.425},
|
||||
{-0.951172,-0.967773,-3.83344},
|
||||
{-0.181641,15.7451,0.253754},
|
||||
{-0.237793,-13.3857,6.21796},
|
||||
{-6.78613,-7.21973,14.7371}
|
||||
};
|
||||
lootChance = 0.2;
|
||||
lootPos[] =
|
||||
{
|
||||
{-1.73682,-10.9668,-22.3766},
|
||||
{3.95752,-12.5781,-17.425},
|
||||
{-0.951172,-0.967773,-3.83344},
|
||||
{-0.181641,15.7451,0.253754},
|
||||
{-0.237793,-13.3857,6.21796},
|
||||
{-6.78613,-7.21973,14.7371}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Ind_SiloVelke_01 : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{2.62646,7.77051,-5.45245},
|
||||
{-10.4751,0.642578,11.8912},
|
||||
{-5.62451,3.42188,11.8912},
|
||||
{-1.60742,8.15918,21.9993}
|
||||
};
|
||||
lootChance = 0.2;
|
||||
lootPos[] =
|
||||
{
|
||||
{2.62646,7.77051,-5.45245},
|
||||
{-5.62451,3.42188,11.8912},
|
||||
{-10.4751,0.642578,11.8912},
|
||||
{-1.60742,8.15918,21.9993}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Misc_Garb_Heap_EP1 : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{-0.625488,-0.126953,-0.255127}
|
||||
};
|
||||
lootChance = 0.1;
|
||||
lootPos[] =
|
||||
{
|
||||
{-0.625488,-0.126953,-0.255127}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Shed_M02 : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{-0.0136719,-1.44629,-1.54199}
|
||||
};
|
||||
lootChance = 0.2;
|
||||
lootPos[] =
|
||||
{
|
||||
{-0.0136719,-1.44629,-1.54199}
|
||||
};
|
||||
lootPosSmall[] = {{1.00586,0.0698242,-1.01666},{-0.931641,0.0825195,-1.01755}};
|
||||
};
|
||||
|
||||
class Fort_Barricade : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{0.241211,-1.00488,-0.244537}
|
||||
};
|
||||
lootChance = 0.1;
|
||||
lootPos[] =
|
||||
{
|
||||
{0.241211,-1.00488,-0.244537}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Misc_Rubble_EP1 : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{0.622559,0.367188,-0.0337219}
|
||||
};
|
||||
lootChance = 0.1;
|
||||
lootPos[] =
|
||||
{
|
||||
{0.622559,0.367188,-0.0337219}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_A_Crane_02b : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.4;
|
||||
lootPos[] =
|
||||
{
|
||||
{-3.4707,-0.149414,-6.06299},
|
||||
{-10.9609,-0.0419922,-5.6626},
|
||||
{-9.85547,-0.046875,0.922455}
|
||||
};
|
||||
};
|
||||
|
||||
class datsun01Wreck : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.2;
|
||||
lootPos[] =
|
||||
{
|
||||
{0.0239258,1.51465,-0.141052}
|
||||
};
|
||||
};
|
||||
|
||||
class UralWreck : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.2;
|
||||
lootPos[] =
|
||||
{
|
||||
{-0.27,1.32,-1.19}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Misc_GContainer_Big : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{2.28223,0.792969,0.0986633}
|
||||
};
|
||||
lootChance = 0.2;
|
||||
lootPos[] =
|
||||
{
|
||||
{2.28223,0.792969,0.0986633}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_trafostanica_velka : Industrial
|
||||
{
|
||||
maxRoaming = 1;
|
||||
zedPos[] =
|
||||
{
|
||||
{-0.688965,5.47168,-2.61597},
|
||||
{0.803223,6.91602,-2.61597},
|
||||
{1.89258,-1.68164,-2.61597},
|
||||
{-2.82227,-6.4502,-2.61597}
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootPos[] =
|
||||
{
|
||||
{-0.688965,5.47168,-2.61597},
|
||||
{0.803223,6.91602,-2.61597},
|
||||
{1.89258,-1.68164,-2.61597},
|
||||
{-2.82227,-6.4502,-2.61597}
|
||||
};
|
||||
};
|
||||
|
||||
class Misc_TyreHeap : Industrial
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] =
|
||||
{
|
||||
{0.46,-0.2,0.24}
|
||||
};
|
||||
lootChance = 0.1;
|
||||
lootPos[] =
|
||||
{
|
||||
{0.46,-0.2,0.24}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_sara_hasic_zbroj : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{0.14,1.76,-2.65},
|
||||
{-0.94,-0.97,-2.65},
|
||||
{1.86,-0.47,-2.65},
|
||||
{2.69,-2.12,-2.65},
|
||||
{-3.02,-1.3,-2.65},
|
||||
{4.97,-1.94,-2.65},
|
||||
{5.67,1.09,-2.65}
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootPos[] =
|
||||
{
|
||||
{5.67,1.09,-2.65},
|
||||
{4.97,-1.94,-2.65},
|
||||
{2.69,-2.12,-2.65},
|
||||
{1.86,-0.47,-2.65},
|
||||
{0.14,1.76,-2.65},
|
||||
{-3.02,-1.3,-2.65},
|
||||
{-0.94,-0.97,-2.65}
|
||||
};
|
||||
lootPosSmall[] = {{6.81348,-2.16846,-2.66287},{-3.30176,-2.49121,-2.67287}};
|
||||
};
|
||||
|
||||
class Land_Ind_Quarry : Industrial
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{0.74,-10.68,-7.48},
|
||||
{-2.97,-15.79,-7.48},
|
||||
{6.12,6.62,-7.48},
|
||||
{6.38,9.22,-7.48},
|
||||
{-7.11,3.25,-7.48}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-4.53,-6.8,5.25},
|
||||
{-4.36,16.23,5.26},
|
||||
{0.74,-10.68,-7.48},
|
||||
{-2.97,-15.79,-7.48},
|
||||
{-7.11,3.25,-7.48},
|
||||
{6.12,6.62,-7.48},
|
||||
{6.38,9.22,-7.48}
|
||||
};
|
||||
};
|
||||
//DZE ADDED BELOW
|
||||
class land_trubice: Industrial {
|
||||
lootPos[] = {{-2.36719,2.7627,2.59438},{5.82715,3.01563,2.59438},{1.57617,0.709961,2.59438}};
|
||||
};
|
||||
class land_x_skladiste_low_tex: Industrial {
|
||||
lootPos[] = {{-8.12354,-0.32373,-2.85032},{-2.31592,-4.27539,-2.5975},{8.15527,-6.89307,-2.5975},{0.398926,4.80029,-2.82628},{-6.0249,-7.64355,-2.85032}};
|
||||
};
|
||||
class land_b_small1: Industrial {
|
||||
lootPos[] = {{-3.14185,1.36816,-1.50033},{-0.0275879,-1.74707,-1.50033},{-3.59619,-3.18945,-1.50033},{-0.729004,-4.95996,-1.50033}};
|
||||
};
|
||||
class land_cast1: Industrial {
|
||||
lootPos[] = {{-5.39551,6.56055,-4.38392},{-5.68555,9.04297,-4.38393},{-5.57251,9.08203,-4.38393},{-3.05396,14.5527,-4.38392},{2.97681,13.9014,-4.38392},{-0.227783,11.8418,-4.38393},{1.44995,3.27246,-3.50372},{2.53198,-5.45508,-3.5118},{-4.85596,-2.20898,-3.4266},{1.04224,0.729492,-1.06585}};
|
||||
};
|
||||
class land_panelova: Industrial {
|
||||
lootPos[] = {{16,-14.6357,-4.04666},{3.79102,1.25659,-4.08966},{-15.4639,-8.38086,-4.08966},{-14.3535,-0.195313,-4.08966},{-1.61719,-12.8313,-4.08966},{15.4287,-4.25635,3.37273},{9.19336,-14.6272,3.37141},{5.80957,9.09253,3.37141},{9.95508,9.7937,3.37141},{-8.11523,-2.98291,3.34401},{-15.2598,-8.56641,3.34401}};
|
||||
};
|
||||
class land_garaze: Industrial {
|
||||
lootPos[] = {{-0.00292969,-7.72925,-2.12658},{3.7334,1.02759,-2.12658},{3.2793,6.28857,-2.12658},{6.72949,7.34131,-2.12658},{1.68848,-3.91479,-2.12658}};
|
||||
};
|
||||
class land_seb_bouda3: Industrial {
|
||||
lootPos[] = {{2.63574,-3.0332,-1.72872},{-2.71875,-5.08691,-1.72873},{-3.00293,-1.50781,-1.72877},{-2.91357,3.86328,-1.72876},{3.12891,3.01563,-1.72879}};
|
||||
};
|
||||
class land_f_b2: Industrial {
|
||||
lootPos[] = {{1.58398,0.899414,-4.24147},{-1.33301,-0.991211,-4.24147},{1.91113,-1.68262,-4.24147}};
|
||||
};
|
||||
class land_bud2: Industrial {
|
||||
lootPos[] = {{-2.32031,-1.25,-1.76814},{-1.58008,-2.3125,-1.77484}};
|
||||
};
|
||||
class land_seb_mine_main_opt: Industrial {
|
||||
lootPos[] = {{0.590332,4.68115,-0.991421},{-1.86768,4.13525,-0.992432},{0.14209,2.53271,-0.995407},{-3.43457,2.68115,-0.995136},{-3.01416,2.59521,-5.08478},{0.776855,-2.89209,-5.11486},{-6.06885,3.33838,7.8684},{-6.38086,-2.05469,7.8684},{-1.7251,-3.09668,7.8684},{-5.64111,-0.92334,14.6913},{-6.23584,2.76465,14.6913}};
|
||||
};
|
||||
class land_seb_mine_near: Industrial {
|
||||
lootPos[] = {{7.87646,-5.52881,-8.8979},{9.02979,-5.5918,-8.8979},{4.37451,-7.10156,-8.8979}};
|
||||
};
|
||||
class land_molovabud1: Industrial {
|
||||
lootPos[] = {{-2.4458,2.20703,1.27995},{-4.68164,1.95508,1.27995},{-7.92822,6.29199,1.27995},{-1.81055,-1.29199,1.56745}};
|
||||
};
|
||||
class land_f_b1: Industrial {
|
||||
lootPos[] = {{-4.45996,-2.84619,-2.21533},{-1.81152,-5.01123,-2.21533},{-5.32227,-5.21875,-2.21533}};
|
||||
};
|
||||
|
||||
class land_jzd_silo_tes: Industrial {
|
||||
lootPos[] = {{2.74902,6.52246,0.214748},{11.5796,5.20703,0.214748},{5.72949,0.644531,0.21475},{10.6719,-6.1416,0.214748},{0.97998,-2.64844,0.214373},{3.22168,-7.55664,0.214746},{-2.62695,-0.580078,10.224}};
|
||||
};
|
||||
class land_jzd_4silka: Industrial {
|
||||
lootPos[] = {{0.551758,-5.24219,1.64133},{0.224609,1.37646,1.64133},{3.04492,0.456055,1.64133},{4.31641,5.94189,5.51407},{-3.53125,-5.80127,5.51407}};
|
||||
};
|
||||
class land_seb_vod_vez: Industrial {
|
||||
lootPos[] = {{2.02881,0.0849609,15.155}};
|
||||
};
|
||||
class land_seb_near_fac: Industrial {
|
||||
lootPos[] = {{-10.4116,-18.0859,1.75552}};
|
||||
};
|
||||
class land_seb_rozvodna: Industrial {
|
||||
lootPos[] = {{-1.2168,2.9668,0.583904}};
|
||||
};
|
||||
|
||||
class Land_FuelStation_Build_PMC : Industrial //IndustrialFuel
|
||||
{
|
||||
lootPos[] = {{-1.29761,-0.527832,-1.336},
|
||||
{-1.51141,1.30359,-1.33611},
|
||||
{2.23376,0.0710449,-1.33611}};
|
||||
};
|
||||
|
||||
class Land_leseni2x: Industrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{1.15625,-0.206055,2.55466}};
|
||||
};
|
||||
|
||||
class land_bouda_garaz: Industrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{26.1628,-12.502,-0.952108},
|
||||
{23.3086,-6.62305,-0.952108}};
|
||||
};
|
||||
|
||||
class Land_hut_old02: Industrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{-5.60449,-1.20215,-3.03296},
|
||||
{-3.80371,-2.33154,-3.03296},
|
||||
{2.10156,-8.16406,-3.03296},
|
||||
{3.87402,8.28125,-3.03296}};
|
||||
};
|
||||
class land_dum_istan2_02: Industrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{-0.566406,-3.44775,-4.14959},
|
||||
{-2.00146,1.43604,-4.14959}};
|
||||
};
|
||||
class LAND_garaz_bez_tanku: Industrial
|
||||
{
|
||||
lootPos[] = {{-2.98047,0.0463867,3.41651}};
|
||||
zedPos[] = {{-5.14404,-2.02295,-1.71924},{4.92676,-2.67383,-1.71924}};
|
||||
lootPosSmall[] = {{-1.36499,-0.579102,3.42651}};
|
||||
};
|
||||
|
||||
class Land_tovarna1: Industrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 2.83887,5.23889,-5.75442 },
|
||||
{ -2.30774,7.31934,-5.75442 },
|
||||
{ -11.0908,5.44897,-5.75442 },
|
||||
{ -11.4746,-1.5791,-5.75442 },
|
||||
{ -5.52405,1.68994,-5.75442 },
|
||||
{ 2.82605,1.4801,-5.75442 },
|
||||
{ 2.44128,-6.50256,-5.75442 },
|
||||
{ -6.68335,-0.453369,2.17997 },
|
||||
{ -3.81812,0.690186,2.17997 },
|
||||
{ 2.78735,1.19409,2.17997 },
|
||||
{ 1.59167,-6.06665,2.17997 },
|
||||
{ -2.4646,-5.63696,2.17997 },
|
||||
{ -5.77393,-7.28271,2.17997 },
|
||||
{ -0.484985,-3.14197,4.82992 }};
|
||||
};
|
||||
class Land_Ind_Garage01_EP1: Industrial
|
||||
{
|
||||
lootPos[] = {{1.65088,2.49048,-1.23114}};
|
||||
zedPos[] = {{0.125488,0.557861,-0.357141},{1.11084,-1.33643,-0.36116}};
|
||||
lootPosSmall[] = {{2.89014,2.49634,-1.12063},{2.84814,3.43677,-1.12102},{1.39063,3.59766,-0.391855},{1.57227,3.61353,0.368147},{1.7251,3.61353,-1.15185}};
|
||||
};
|
||||
|
||||
class land_mbg_garage_single_b: Industrial {
|
||||
lootPos[] = {{2.54492,3.97607,-1.03899},{4.13672,-0.0625,-1.03899}};
|
||||
zedPos[] = {{2.96094,6.3374,-0.133815}};
|
||||
lootPosSmall[] = {{4.50586,2.56982,-1.03899}};
|
||||
};
|
||||
class Land_House_C_12_EP1: Industrial
|
||||
{
|
||||
lootPos[] = {{-3.27197,-1.5813,-3.50101},{-2.09863,-6.13086,-3.52102},{-2.979,-8.6936,0.141808},{-2.66602,-3.0437,0.139957},{5.91016,-3.59204,0.132626},{2.33154,-1.00244,-3.51937}};
|
||||
zedPos[] = {{2.11182,-8.16724,1.00763},{1.85498,-3.48828,-2.63601},{-2.74854,0.133301,-2.63601},{2.65674,-5.69165,-2.63601},{-2.60742,-7.35913,1.0174}};
|
||||
lootPosSmall[] = {{-4.03857,-2.06226,-2.43102},{-4.02344,-1.44019,-3.11102},{-3.55371,-0.618164,-3.29102},{7.38184,0.690674,-3.12101},{-2.99268,-6.54883,3.45573},{7.58105,-2.40894,0.112629},{-1.79004,-3.58325,0.128376},{-2.05713,-9.00806,0.150394}};
|
||||
};
|
||||
class Land_Ind_Oil_Pump_EP1: Industrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 1.49048,-1.99609,-2.08473 }};
|
||||
};
|
||||
class Land_IndPipe2_bigL_L_EP1: Industrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 1.09961,1.11572,2.0323 }};
|
||||
};
|
||||
|
||||
class Land_Misc_Cargo1Bo_EP1: Industrial {
|
||||
lootPos[] = {{-0.0170898,-0.331421,-1.09225}};
|
||||
};
|
||||
class Land_Mil_Repair_center_EP1: Industrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{-2.42432,-0.73584,-1.52847},
|
||||
{-2.43018,2.83984,-1.52847}};
|
||||
};
|
||||
class Land_Ind_PowerStation_EP1: Industrial {
|
||||
lootPos[] = {{4.04248,-3.4917,-1.26547},{3.8645,3.5249,-1.28112}};
|
||||
};
|
||||
class land_repair_center: Industrial {
|
||||
lootPos[] = {{0.327148,1.65479,-2.37888},{-2.35547,-0.163574,-1.71927},{-2.41016,4.45654,-1.71927}};
|
||||
zedPos[] = {{0.982422,-0.634277,-1.51389}};
|
||||
lootPosSmall[] = {{1.80469,2.01709,-1.6489},{1.60352,4.57178,-0.862885},{0.771484,4.55713,-0.48288},{1.56348,4.50439,-1.24289}};
|
||||
};
|
||||
|
||||
class Land_Ind_TankBig: Industrial
|
||||
{
|
||||
lootChance = 0.1;
|
||||
lootPosSmall[] = {{-1.2981,3.27441,5.34628},{3.49609,-3.02539,5.34628}};
|
||||
};
|
||||
class Land_Ind_Coltan_Main_EP1: Industrial {
|
||||
lootPos[] = {{4.57178,-9.46716,2.36833},{-3.41223,16.6705,-6.38571},{-2.18005,4.8584,-6.33167},{-1.8158,7.86523,-6.33167},{6.59717,16.1372,0.928326},{7.28076,16.1573,4.84833}};
|
||||
};
|
||||
|
||||
class Land_Ind_FuelStation_Build_EP1: Industrial
|
||||
{
|
||||
lootChance = 0.5;
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||
lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
|
||||
};
|
||||
class Land_ibr_FuelStation_Build: Industrial //IndustrialFuel
|
||||
{
|
||||
lootChance = 0.5;
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||
lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
|
||||
};
|
||||
class hiluxWreck: Industrial
|
||||
{
|
||||
zombieClass[] = {"zZombie_Base","z_hunter"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class Land_Ind_Oil_Tower_EP1: Industrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 3.55743,-5.92773,-12.9755 },
|
||||
{ 4.63086,1.24902,-12.9932 },
|
||||
{ -0.240356,-1.08252,-12.9875 },
|
||||
{ 6.87689,-6.34961,-8.00889 },
|
||||
{ 2.31177,0.231689,-8.00478 }};
|
||||
};
|
||||
29
SQF/dayz_code/Configs/CfgLoot/Buildings/InfectedCamp.hpp
Normal file
29
SQF/dayz_code/Configs/CfgLoot/Buildings/InfectedCamp.hpp
Normal file
@@ -0,0 +1,29 @@
|
||||
class InfectedCamp : Residential
|
||||
{
|
||||
zombieChance = 1;
|
||||
minRoaming = 3;
|
||||
maxRoaming = 4;
|
||||
zedPos[] = {{0,0,0}};
|
||||
lootChance = 0;
|
||||
};
|
||||
|
||||
class IC_Fireplace1 : InfectedCamp
|
||||
{
|
||||
zombieChance = 0;
|
||||
minRoaming = 3;
|
||||
maxRoaming = 4;
|
||||
};
|
||||
|
||||
class IC_DomeTent : InfectedCamp
|
||||
{
|
||||
zombieChance = 1;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
|
||||
class IC_Tent : InfectedCamp
|
||||
{
|
||||
zombieChance = 1;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
408
SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
Normal file
408
SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
Normal file
@@ -0,0 +1,408 @@
|
||||
class Military : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 6;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier_heavy",
|
||||
"z_policeman",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootGroup = Military;
|
||||
};
|
||||
|
||||
class MilitarySpecial : Military
|
||||
{
|
||||
zombieChance = 0.8;
|
||||
minRoaming = 2;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier_heavy",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootGroup = MilitarySpecial;
|
||||
};
|
||||
class MilitaryIndustrial: Military {
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 6;
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
|
||||
lootChance = 0.4;
|
||||
lootGroup = MilitaryIndustrial;
|
||||
};
|
||||
class Land_a_stationhouse : Military
|
||||
{
|
||||
zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.4,-6.64,8.49}};
|
||||
lootPosSmall[] = {{14.6826,3.55029,-8.25058},{9.97266,3.48584,-9.40058},{19.1477,-6.69629,-9.36058},{19.1719,-7.47998,-9.36058},{0.513672,1.19336,-9.39058},{0.51416,3.3418,-8.63058},{0.52124,1.92334,-7.87058},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-0.76709,-8.99072,-7.87058},{-2.40137,-9.03027,-8.25058},{-4.50391,-5.27588,-4.6489},{-1.02393,-9.02051,0.0562134},{-0.771484,-8.3335,0.0762138},{-0.7229,-9.03076,1.19621},{-4.40308,-8.7666,4.41139},{-2.27783,-5.35303,4.41139},{-4.4541,-8.81055,8.49209},{9.12549,3.64697,-8.25058}};
|
||||
};
|
||||
|
||||
class Land_Mil_ControlTower: Military
|
||||
{
|
||||
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{10.0703,3.76367,-9.62869},{3.85254,3.53516,-5.50372},{1.75195,5.68164,-5.51373},{6.66113,-0.625488,-1.0787},{2.63965,-0.191406,-1.0687},{6.72266,3.23389,-1.0787}};
|
||||
lootPosSmall[] = {{7.32324,-1.55957,2.98267},{5.49023,-1.72949,-0.378693},{4.7334,-1.66064,-0.378693},{7.44922,2.03809,-0.378693},{5.86035,3.98438,-0.248688},{6.21289,4.02539,-1.0087},{4.96875,-1.39941,-0.638702},{1.08008,3.98389,-5.51367},{10.0879,3.5459,-9.64868}};
|
||||
};
|
||||
|
||||
class Land_SS_hangar: Military
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{11.73,-17.17,-5.87},{-11.72,-18.95,-5.87},{-14.25,23.04,-5.87},{8.38,-5.33,-5.87},{-6,5.89,-5.87},{10.18,19.62,-5.87},{-6.43,-7.66,-5.87}};
|
||||
lootPosSmall[] = {{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}};
|
||||
lootGroup = Hangar;
|
||||
};
|
||||
|
||||
class Land_A_TVTower_Base: Military
|
||||
{
|
||||
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
|
||||
lootPos[] = {{-0.982422,-1.92383,-2.25586},{-2.01782,-4.24121,-2.30939},{-0.95166,1.48047,-2.31586}};
|
||||
};
|
||||
|
||||
class Land_Mil_House: Military
|
||||
{
|
||||
zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
|
||||
lootPos[] = {{12.4565,1.42383,-5.67465},{11.1638,4.70117,-5.67465},{13.6672,4.42383,-5.67465}};
|
||||
lootPosSmall[] = {{-10.4692,4.4082,-4.94623},{-10.3696,1.2627,-4.46622},{-6.47998,4.92871,-4.98621},{-13.3208,-0.803711,-4.98621},{-13.791,-6.27832,-0.88623},{-13.2046,-5.36426,-0.196228},{-9.45166,-6.02832,-0.88623},{-0.253418,-4.12402,-0.88623},{-4.75635,-0.0224609,-0.88623},{-6.02002,-0.0410156,-0.426239},{-2.28857,0.575195,-0.876221}};
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks_i: MilitarySpecial
|
||||
{
|
||||
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1}};
|
||||
lootPosSmall[] = {{3.88037,-0.905273,-0.358246},{6.48242,-2.51367,-0.978241},{3.03662,-1.78418,-0.698242},{-0.179199,0.488281,-1.10825},{-3.20703,-0.101563,-1.11823},{-3.37061,-1.08887,0.0917664},{-6.79297,-2.63086,-1.09824},{-9.29541,-0.212891,-1.09824}};
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks: Military { //DZE added, was just {};
|
||||
lootPos[] = {{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}};
|
||||
zedPos[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
|
||||
lootPosSmall[] = {{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}};
|
||||
};
|
||||
class Camp: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
|
||||
lootPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
|
||||
};
|
||||
|
||||
class CampEast: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
|
||||
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83594,-1.31049}};
|
||||
};
|
||||
|
||||
class CampEast_EP1: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
|
||||
lootPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
|
||||
};
|
||||
|
||||
class Land_tent_east: Military {
|
||||
minRoaming = 2;
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
|
||||
};
|
||||
|
||||
class Land_Dam_ConcP_20: Military {
|
||||
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
|
||||
};
|
||||
|
||||
class C130J_wreck_EP1: Military {
|
||||
zedPos[] = {{0.37,0.61,-5.44},{-0.84,2.92,-5.44},{-2.16,-6.32,-5.42},{1.26,-20.49,-5.39},{1.88,-3.67,-5.36},{-0.2,-12.76,-4.78},{-0.36,-7.87,-4.6},{-1.32,-14.56,-4.59}};
|
||||
lootPos[] = {{-0.36,-7.87,-4.6},{-0.2,-12.76,-4.78},{-1.32,-14.56,-4.59},{-2.16,-6.32,-5.42},{-0.84,2.92,-5.44},{0.37,0.61,-5.44},{1.88,-3.67,-5.36},{1.26,-20.49,-5.39}};
|
||||
};
|
||||
|
||||
class Barrack2: Military {
|
||||
lootPos[]={{1.33,-0.65,-0.27},{1.14,5.21,-0.27},{-2.09,0.71,0.05},{1.13,3.25,0.52}};
|
||||
};
|
||||
|
||||
class Mi8Wreck: Military {
|
||||
lootPos[]={{0,-5.79,-1.71}};
|
||||
};
|
||||
|
||||
class USMC_WarfareBVehicleServicePoint: Military {
|
||||
lootPos[] = {{1.57,-3.96,-0.09},{-1.49,2.23,-1.41}};
|
||||
};
|
||||
|
||||
class Land_Vysilac_FM: Military {
|
||||
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
|
||||
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks_L: Military {
|
||||
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
|
||||
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
|
||||
};
|
||||
|
||||
//DZE ADDED BELOW
|
||||
class land_pozorovatelna: Military {
|
||||
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
|
||||
};
|
||||
class land_AII_last_floor: MilitarySpecial {
|
||||
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
|
||||
};
|
||||
class land_AII_middle_floor: MilitarySpecial {
|
||||
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
|
||||
};
|
||||
class Land_budova4_winter: MilitarySpecial {
|
||||
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
|
||||
};
|
||||
class land_vstup: Military {
|
||||
lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
|
||||
};
|
||||
class land_smd_hlaska: Military {
|
||||
lootPos[] = {{-0.724609,0.822266,3.77092}};
|
||||
zedPos[] = {{-0.18457,-3.13574,-2.25991}};
|
||||
lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
|
||||
};
|
||||
class land_smd_army_hut2: Military {
|
||||
lootPos[] = {{0.447266,-4.6543,-1.33328}};
|
||||
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
|
||||
lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
|
||||
};
|
||||
class land_smd_ss_hangard_withdoor: MilitaryIndustrial {
|
||||
lootPos[] = {{0.236328,3.4209,-5.87254},{-14.0732,22.499,-5.87254},{13.1895,22.2031,-5.87254},{-13.8877,-10.5459,-5.87254},{2.10742,-19.8496,-5.87254}};
|
||||
zedPos[] = {{0.128906,-25.0273,-5.42465},{-16.7891,1.98145,-5.42465},{0.0742188,26.5654,-5.42465},{16.6631,-7.1084,-5.42465}};
|
||||
lootPosSmall[] = {{14.3984,12.2852,-5.87254},{0.289063,-0.197266,-5.87254},{-14.8389,-20.6475,-5.87254},{14.8574,-20.5088,-5.87254}};
|
||||
};
|
||||
class land_budova5: Military {
|
||||
lootPos[] = {{-2.04004,2.89844,-1.98059}};
|
||||
zedPos[] = {{-3.04492,2.0332,-1.40211}};
|
||||
lootPosSmall[] = {{-1.96191,-0.314453,-1.98059}};
|
||||
};
|
||||
class land_smd_army_hut2_int: Military {
|
||||
lootPos[] = {{-0.848633,-1.24316,-0.948334},{-1.92383,-0.00390625,-0.948334},{2.7959,-0.0146484,-0.948334}};
|
||||
zedPos[] = {{-3.35352,-2.65332,-0.407364},{0.475586,3.37402,-0.350555}};
|
||||
lootPosSmall[] = {{0.15918,-1.26465,-0.498337},{3.0791,1.96387,-0.948334}};
|
||||
};
|
||||
class land_smd_strazni_vez: Military {
|
||||
lootPos[] = {{-1.68066,-1.30273,2.00299}};
|
||||
zedPos[] = {{-1.14844,0.125977,2.28799},{1.04102,2.45898,-1.76974}};
|
||||
lootPosSmall[] = {{-0.902344,-1.29395,1.41299},{-1.92578,1.28613,1.41299}};
|
||||
};
|
||||
class land_smd_army_hut3_long_int: Military {
|
||||
lootPos[] = {{0.643555,5.24219,-0.0739136},{-2.78809,3.13672,-1.27391},{-2.80957,5.27441,-0.863907},{-3.13086,-3.3584,-1.27391},{-0.875977,-0.6875,-1.27391}};
|
||||
zedPos[] = {{3.37598,0.145508,-0.938461},{-4.52734,0.833984,-1.2229}};
|
||||
lootPosSmall[] = {{1.6875,5.27539,-0.863907},{-0.604492,-3.36816,-0.563904},{1.91699,1.27832,-1.27391}};
|
||||
};
|
||||
|
||||
class land_st_vez: MilitarySpecial {
|
||||
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
|
||||
};
|
||||
|
||||
class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
|
||||
class land_ibr_hangar: MilitaryIndustrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -5.75635,9.95386,-3.57318 },
|
||||
{ -8.06152,-11.4065,-3.58192 },
|
||||
{ 8.68555,-5.30371,-3.57942 }};
|
||||
};
|
||||
class land_ind_pec_03: MilitaryIndustrial
|
||||
{
|
||||
lootPos[] = {{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}};
|
||||
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
|
||||
lootPosSmall[] = {{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}};
|
||||
};
|
||||
class land_ind_pec_03a: MilitaryIndustrial
|
||||
{
|
||||
lootPos[] = {{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}};
|
||||
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
|
||||
lootPosSmall[] = {{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}};
|
||||
};
|
||||
|
||||
class Land_budova4_in: Military
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -6.50415,2.1416,-1.88723 },
|
||||
{ -1.66162,2.10168,-1.88723 },
|
||||
{ 2.94312,2.297,-1.88723 },
|
||||
{ 5.34082,-1.82922,-1.88723 }};
|
||||
};
|
||||
class land_army_hut_int: Military
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 2.7959,-5.07373,-1.33056 },
|
||||
{ 2.79785,-2.1626,-1.33056 },
|
||||
{ -0.943359,-0.060791,-1.35981 },
|
||||
{ 0.689453,1.87134,-1.36167 }};
|
||||
};
|
||||
class Land_army_hut3_long_int: Military
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -2.88721,-4.36035,-1.23617 },
|
||||
{ 0.753906,-3.90039,-1.23617 },
|
||||
{ -2.53711,-1.95117,-1.23617 },
|
||||
{ -2.27856,-0.211914,-1.23617 },
|
||||
{ -0.0664063,-1.70801,-1.23617 },
|
||||
{ 0.141113,2.31104,-1.23617 }};
|
||||
};
|
||||
class land_army_hut2_int: Military
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -0.421387,-0.0517578,-0.948329 },
|
||||
{ 1.80103,0.945313,-0.948329 },
|
||||
{ 2.24585,-2.6875,-0.948329 },
|
||||
{ -1.24561,-1.53955,-0.948329 }};
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks_EP1: Military
|
||||
{
|
||||
lootPos[] = {};
|
||||
};
|
||||
class Land_Mil_Barracks_L_EP1: Military
|
||||
{
|
||||
lootPos[] = {};
|
||||
zedPos[] = {{-3.97998,-7.65137,-1.33652},{-2.41919,-7.81445,-1.33569}};
|
||||
};
|
||||
class Land_vez: Military
|
||||
{
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{-0.0585938,1.51367,1.36331}};
|
||||
zedPos[] = {{-0.116699,-0.801758,-2.81857}};
|
||||
};
|
||||
|
||||
class Land_Mil_ControlTower_EP1: Military
|
||||
{
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {
|
||||
{ 5.53369,3.64355,-5.46368 },
|
||||
{ 7.67236,3.68115,-1.0687 },
|
||||
{ 7.53271,-1.70068,-1.0687 },
|
||||
{ 4.55225,1.64111,2.92148 },
|
||||
{ 10.1292,3.6958,-9.62869 },
|
||||
{ 0.491943,6.1543,-9.62869},
|
||||
{ 7.54956,1.74512,-0.378696},
|
||||
{5.40234,-1.71289,-0.378696}};
|
||||
};
|
||||
class Land_Mil_hangar_EP1: MilitaryIndustrial
|
||||
{
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
|
||||
};
|
||||
class Land_Mil_Guardhouse_EP1: Military
|
||||
{
|
||||
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
|
||||
};
|
||||
class Land_Mil_Barracks_i_EP1: MilitarySpecial
|
||||
{
|
||||
lootChance = 0.2;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {
|
||||
{5.15625,-2.30371,-1.09824},
|
||||
{1.05664,-2.45508,-1.09824},
|
||||
{-0.841797,-2.36133,-1.09824},
|
||||
{-4.03516,-2.31836,-1.09824},
|
||||
{-8.49609,-2.33838,-1.09824}};
|
||||
};
|
||||
class Land_fortified_nest_big_EP1: Military
|
||||
{
|
||||
lootPos[] = {
|
||||
{0.663086,1.06738,-0.740341},
|
||||
{0.513184,-1.3623,-0.740341},
|
||||
{-0.991211,1.11621,-0.740341},
|
||||
{-2.87109,-3.94238,-0.740341}};
|
||||
};
|
||||
|
||||
class Land_Mil_House_EP1: Military
|
||||
{
|
||||
vehPos[] = {
|
||||
{ 13.439,3.25244,-5.71244,84 }};
|
||||
lootPos[] = {{11.7949,4.3147,-5.81439}};
|
||||
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
|
||||
lootPosSmall[] = {{-1.54785,5.46997,-5.00406},{-2.61816,5.46362,-5.0097}};
|
||||
};
|
||||
class datsun02Wreck: Military
|
||||
{
|
||||
zombieClass[] = {"zZombie_Base","z_hunter"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class HMMWVWreck: Military
|
||||
{
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class Land_Mil_Guardhouse : Military //MOVED FROM RESIDENTIAL
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
|
||||
lootPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
|
||||
lootPosSmall[] = {{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}};
|
||||
};
|
||||
|
||||
class UH1Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class UH60Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class UH60_NAVY_Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class UH60_ARMY_Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class UH60_NAVY_Wreck_burned_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class UH60_ARMY_Wreck_burned_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.6;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
16
SQF/dayz_code/Configs/CfgLoot/Buildings/Misc.hpp
Normal file
16
SQF/dayz_code/Configs/CfgLoot/Buildings/Misc.hpp
Normal file
@@ -0,0 +1,16 @@
|
||||
class Land_HouseV_2I : Default
|
||||
{
|
||||
maxRoaming = 3;
|
||||
};
|
||||
|
||||
class Land_Ind_Shed_02_main : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
//DZE ADDED BELOW
|
||||
class Land_Ind_Shed_01_EP1: Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
190
SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp
Normal file
190
SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp
Normal file
@@ -0,0 +1,190 @@
|
||||
class Office : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
lootChance = 0.2;
|
||||
zombieClass[] = {"z_suit1","z_suit2"};
|
||||
lootGroup = Office;
|
||||
};
|
||||
|
||||
class Land_HouseB_Tenement : Office
|
||||
{
|
||||
//lootPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
|
||||
lootPos[] = {{5.41,9.89,-20.78},{5.99,14.17,-20.78},{12.96,14.07,-20.78},{14.61,8.92,-20.78},{-12.08,0.65,-20.78},{-0.92,5.27,-20.78},{1.27,-0.62,-20.78},{-2.28,2.08,-20.78},{-10.07,4.64,-20.78},{5.35,3.42,-20.78},{13.35,3.37,-20.78},{2.53,-5.75,-20.78}};
|
||||
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
|
||||
lootPosSmall[] = {{-1.7771,4.57861,-19.8245},{-0.338623,4.80322,-19.8245},{-11.0986,-0.365234,-20.3445},{2.38574,5.15869,-20.2245},{14.2202,4.91895,-20.3945},{6.7251,11.6895,-20.3445},{3.2915,-1.90088,-20.3445},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}};
|
||||
};
|
||||
|
||||
class Land_Panelak : Office
|
||||
{
|
||||
lootPos[] = {{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-5.4209,-3.13184,0.0814209},{-6.81152,-6.15527,0.0714111},{-4.00879,2.53027,0.0714111},{-0.730469,-3.20117,2.77145},{3.97852,-7.08936,2.77145},{2.49609,2.93701,2.77145},{6.78906,1.55273,2.77145},{6.38477,-2.3916,2.77145},{6.80566,-5.77295,2.77145},{4.59863,-1.36328,2.77145},{-0.824219,1.86914,1.32864}};
|
||||
zedPos[] = {{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-4.00879,2.53027,0.0714111},{-6.81152,-6.15527,0.0714111},{-5.4209,-3.13184,0.0814209},{-0.824219,1.86914,1.32864},{-0.730469,-3.20117,2.77145},{2.49609,2.93701,2.77145},{3.97852,-7.08936,2.77145},{4.59863,-1.36328,2.77145},{6.38477,-2.3916,2.77145},{6.78906,1.55273,2.77145},{6.80566,-5.77295,2.77145}};
|
||||
lootPosSmall[] = {{-4.05713,-4.55469,1.21142},{-4.03857,-4.71094,0.0714211},{-5.52002,-6.45508,0.0714211},{-3.9873,-3.06934,0.761421},{-3.99072,-3.84375,1.29142},{-4.09497,-2.15625,0.0714211},{-5.01172,1.91406,0.0714211},{-4.146,1.42871,0.391421},{1.37354,-5.00684,2.77144},{4.1167,-7.4834,2.77144},{4.2417,-3.69287,3.00144},{5.16602,-3.7334,3.40144},{4.15137,1.27051,2.77144},{4.66846,1.74414,3.43144},{5.69775,-6.44727,2.77144}};
|
||||
};
|
||||
|
||||
class Land_Panelak2 : Office
|
||||
{
|
||||
lootPos[] = {{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{3.68896,-7.33789,5.46661},{2.26807,2.94043,5.46661},{6.70068,2.69043,5.46655},{6.87842,-1.45996,5.47675},{6.39795,-6.02734,5.47662},{4.55371,-1.76758,5.46667},{2.76416,0.446289,5.46661}};
|
||||
zedPos[] = {{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{6.70068,2.69043,5.46655},{2.26807,2.94043,5.46661},{2.76416,0.446289,5.46661},{3.68896,-7.33789,5.46661},{4.55371,-1.76758,5.46667},{6.39795,-6.02734,5.47662},{6.87842,-1.45996,5.47675}};
|
||||
lootPosSmall[] = {{4.85205,-3.7041,6.69665},{4.38281,-3.68848,6.09665},{5.229,1.64063,6.24665},{4.62354,1.4082,6.24665},{5.41382,-5.54199,5.79665},{1.20215,-4.93652,5.47665}};
|
||||
};
|
||||
|
||||
class Land_rail_station_big : Office
|
||||
{
|
||||
lootPos[] = {{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{2.46631,2.22656,-4.97443},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{-1.07373,2.37305,-4.98462},{7.46338,-3.40723,-5.04431},{8.93652,3.12695,-5.04443},{-8.16357,-5.12109,-5.03442}};
|
||||
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
|
||||
lootPosSmall[] = {{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}};
|
||||
};
|
||||
|
||||
class Land_A_Office01 : Office
|
||||
{
|
||||
lootPos[] = {{-2.50391,-2.46875,-4.52798},{4.11279,-0.686523,-4.52798},{4.11133,6.11328,-4.52798},{0.242188,6.06348,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{11.8037,-1.77832,-4.52798},{14.5811,-4.1123,-4.52798},{13.8174,-0.731445,-4.52798},{-7.76221,5.59082,-4.52798},{1.81152,0.994141,-2.02802},{4.93164,4.32031,-2.02802},{1.18945,6.07129,-2.02802},{2.23145,3.76563,-2.02802},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{-10.9063,6.04199,0.451996},{-6.30762,3.30078,0.482025},{7.6416,6.3877,0.472015},{13.6729,6.59668,0.451965},{13.1924,-2.58594,0.492004},{3.09229,2.4375,6.2049},{-1.45654,-2.2832,6.19489},{-2.12988,4.5166,0.472015},{4.7666,-4.55859,-2.02487},{8.3457,-1.10645,-2.02802},{9.94727,-3.74023,-2.008},{7.13867,-2.50684,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802}};
|
||||
zedPos[] = {{0.242188,6.06348,-4.52798},{11.8037,-1.77832,-4.52798},{13.8174,-0.731445,-4.52798},{14.5811,-4.1123,-4.52798},{-2.50391,-2.46875,-4.52798},{4.11133,6.11328,-4.52798},{4.11279,-0.686523,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{-7.76221,5.59082,-4.52798},{1.18945,6.07129,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802},{1.81152,0.994141,-2.02802},{2.23145,3.76563,-2.02802},{4.93164,4.32031,-2.02802},{7.13867,-2.50684,-2.02802},{8.3457,-1.10645,-2.02802},{4.7666,-4.55859,-2.02487},{9.94727,-3.74023,-2.008},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{13.6729,6.59668,0.451965},{-10.9063,6.04199,0.451996},{-2.12988,4.5166,0.472015},{7.6416,6.3877,0.472015},{-6.30762,3.30078,0.482025},{13.1924,-2.58594,0.492004},{-1.45654,-2.2832,6.19489},{3.09229,2.4375,6.2049}};
|
||||
lootPosSmall[] = {{3.50342,5.28027,-3.668},{5.68286,4.95898,-4.048},{0.895508,4.98511,-3.288},{2.42017,4.98291,-2.908},{15.8838,-2.62256,-2.908},{4.74072,6.75391,-0.938002},{7.69507,-0.465332,-1.618},{10.7341,-1.90918,-1.158},{6.34229,-2.73242,-0.398003},{-4.86572,7.16187,-0.988003},{-4.27173,4.2207,-0.778002},{-4.56543,5.48193,-1.348},{-8.21387,2.04932,-2.028},{12.6631,2.83398,-1.918},{12.8892,2.82178,-0.778002},{11.5281,7.08887,-1.338},{11.3428,5.02344,-1.158},{11.636,6.34937,-1.338},{-3.802,4.13525,1.71201},{0.720947,3.55957,0.952003},{-3.78076,4.44727,0.952003},{10.7363,3.28833,-3.668},{6.46191,5.13013,-2.908},{7.03906,6.25537,-4.098},{6.68823,5.81177,-3.818},{10.7056,4.13135,-3.288},{2.86792,-0.489014,6.72491}};
|
||||
};
|
||||
|
||||
class Land_A_Office02 : Office
|
||||
{
|
||||
lootPos[] = {{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}};
|
||||
zedPos[] = {{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076}};
|
||||
lootPosSmall[] = {{-0.112305,-4.35254,-8.17073},{-0.813965,-4.14355,-7.79043},{4.104,-7.27051,-8.1711},{10.7427,2.16992,5.38394},{21.5991,2.56104,5.42394},{-4.02783,2.4668,5.38394},{-17.3232,1.29028,8.71684},{-18.0732,3.38623,8.71684}};
|
||||
};
|
||||
//DZE BELOW
|
||||
class LAND_ibr_bank: Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 1.44702,-0.9551,-1.60158 },
|
||||
{ -7.40649,-4.9482,-1.60158 },
|
||||
{ -7.50879,3.1616,-1.60158 },
|
||||
{ -13.1931,3.0244,-1.60158 },
|
||||
{ -10.6316,-1.4922,-1.60158 },
|
||||
{ -10.3481,-5.6631,-1.60158 },
|
||||
{ -14.0247,-6.4653,-1.60158 },
|
||||
{ -10.1897,-2.6592,-1.60158 }};
|
||||
};
|
||||
|
||||
class land_bunka: Office {
|
||||
lootPos[] = {{1.83496,0.451172,-1.51244},{-2.04492,2.11377,-1.51245},{3.07324,2.41675,-1.51245}};
|
||||
};
|
||||
|
||||
class LAND_konecna : Office
|
||||
{
|
||||
lootPos[] = {{14.8423,-0.987793,-1.59364},
|
||||
{16.873,-2.86865,-1.59364},
|
||||
{13.3672,-9.11377,-1.59364},
|
||||
{5.09497,-9.98682,-1.59364},
|
||||
{-24.8281,-1.17871,-1.59364},
|
||||
{-14.0747,-7.3042,-1.59364},
|
||||
{-19.0789,0.98291,-1.59364},
|
||||
{4.67944,0.805176,-1.59364},
|
||||
{-11.4639,-10.1475,-1.59364}};
|
||||
};
|
||||
class Land_ibrPanelak: Land_Panelak{};
|
||||
class Land_ibrPanelak2: Land_Panelak2{};
|
||||
class Land_ibr_terminal: Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 11.1885,-13.0669,-4.04974 },
|
||||
{ 4.42383,-9.64746,-4.04974 },
|
||||
{ -2.42822,-6.94775,-4.04974 },
|
||||
{ -3.00537,-1.25439,-4.04974 },
|
||||
{ 0.473145,8.72314,-4.04974 },
|
||||
{ 14.8608,12.5249,-4.04974 },
|
||||
{ 3.33838,-14.5229,0.581566 },
|
||||
{ -3.88428,-17.5376,0.581566 },
|
||||
{ -17.3682,0.572266,-4.05001 },
|
||||
{ -13.7939,0.576172,-0.231342 },
|
||||
{ -2.83545,10.9009,-0.949741 },
|
||||
{ -2.27686,-16.4238,3.68157 }};
|
||||
};
|
||||
class Land_A_Villa_EP1: Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -23.3442,1.71484,-3.65929 },
|
||||
{ 14.5498,-5.69775,-5.06722 },
|
||||
{ 5.8457,-2.09814,-5.06717 },
|
||||
{ 9.5249,3.76563,-5.06717 },
|
||||
{ 10.0454,11.5093,-5.0734 },
|
||||
{ 0.268555,8.64648,-5.06699 },
|
||||
{ -0.378906,15.3989,-5.06724 },
|
||||
{ -6.68506,14.9448,-5.06722 },
|
||||
{ -10.9644,13.0996,-5.06719 },
|
||||
{ 11.0571,4.48926,-1.48401 },
|
||||
{ 2.85938,9.12939,-1.48407 },
|
||||
{ -3.87646,8.01416,-1.4844 },
|
||||
{ 0.0537109,10.3984,-1.4844 },
|
||||
{ -2.78467,13.5903,-1.4844 },
|
||||
{ -0.118652,15.3394,-1.4844 },
|
||||
{ -6.73779,15.772,-1.4844 },
|
||||
{ -8.39453,13.5249,-1.4844 },
|
||||
{ -10.5317,9.75146,-1.4844 },
|
||||
{ -11.8062,14.2358,-1.4844 },
|
||||
{ -15.5771,14.0396,-1.4844 }};
|
||||
};
|
||||
class Land_A_Office01_EP1: Land_A_Office01
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -2.50391,-2.46948,-4.728 },
|
||||
{ 4.23535,-0.336914,-4.728 },
|
||||
{ 4.11133,6.1123,-4.728 },
|
||||
{ 0.242188,6.06299,-4.728 },
|
||||
{ 4.31641,3.74023,-4.728 },
|
||||
{ 5.08887,0.219727,-4.728 },
|
||||
{ 11.6504,-1.5647,-4.728 },
|
||||
{ 14.5811,-4.1123,-4.728 },
|
||||
{ 13.8545,-0.749023,-4.728 },
|
||||
{ -7.7627,5.59082,-4.728 },
|
||||
{ 1.81152,0.993408,-2.228 },
|
||||
{ 4.93164,4.31982,-2.228 },
|
||||
{ 1.18945,6.07031,-2.228 },
|
||||
{ 2.23145,3.76563,-2.228 },
|
||||
{ -4.76367,-2.51221,-2.228 },
|
||||
{ -14.5596,-3.40723,-2.228 },
|
||||
{ -15.2705,5.92773,-2.228 },
|
||||
{ -10.9063,6.04175,0.672008 },
|
||||
{ -6.30762,3.30078,0.672006 },
|
||||
{ 7.6416,6.38696,0.672001 },
|
||||
{ 13.6729,6.5957,0.671999 },
|
||||
{ 13.1924,-2.58691,0.671998 },
|
||||
{ 3.0918,2.4375,6.20491 },
|
||||
{ -1.45703,-2.28369,6.20491 },
|
||||
{ -2.12988,4.51587,0.672005 },
|
||||
{ 4.74414,-4.60156,-2.21486 },
|
||||
{ 8.3457,-1.10718,-2.228 },
|
||||
{ 9.94727,-3.74146,-2.228 },
|
||||
{ 7.13867,-2.50732,-2.228 },
|
||||
{ 12.8701,4.70923,-2.228 },
|
||||
{ 15.3721,3.42383,-2.228 }};
|
||||
};
|
||||
|
||||
class Land_MBG_Police_Station: Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 9.81543,-4.36365,-1.59829 },
|
||||
{ 1.01172,-6.02344,-1.59829 },
|
||||
{ -5.03369,-5.98376,-1.59829 },
|
||||
{ -8.5415,-0.348511,-1.59829 },
|
||||
{ -8.88574,-2.93823,-1.59829 },
|
||||
{ -5.55518,4.80493,-1.59829 },
|
||||
{ -1.77246,5.49365,-1.59829 },
|
||||
{ 2.32129,6.33032,-1.59829 },
|
||||
{ 3.54492,6.27332,1.68834 },
|
||||
{ 9.88916,4.68176,1.68833 },
|
||||
{ 10.0566,-1.07727,1.68833 },
|
||||
{ 6.6499,1.78296,1.68833 },
|
||||
{ -5.30029,-2.68726,1.68833 },
|
||||
{ 1.25977,-1.76636,1.68833 },
|
||||
{ -6.56689,1.51843,1.68834 },
|
||||
{ -5.33887,3.92529,1.68834 },
|
||||
{ -2.3125,6.18774,1.68834 }};
|
||||
};
|
||||
|
||||
class land_mbg_apartments_big_04: Office {
|
||||
lootPos[] = {{10.1953,-2.47656,-3.19898},{3.14453,-0.197266,-3.19898},{0.949219,5.58789,5.94502},{-0.888672,2.47461,2.69382},{3.99414,-0.273438,2.89702},{10.7344,-0.351563,2.89702},{-10.4961,-5.46484,2.89702},{-3.25391,0.669922,2.89702},{10.6816,-2.26367,-0.15098},{-3.48828,0.31543,-0.15098},{-2.97461,-2.35547,-0.15098}};
|
||||
zedPos[] = {{-0.0898438,4.67773,-7.08873},{0.890625,-5.13965,-6.90238}};
|
||||
lootPosSmall[] = {{4.52734,1.46289,-3.19898},{2.90234,5.90918,2.89702},{5.46875,-0.703125,2.89702},{-4.46875,-0.686523,2.89702},{5.17383,-1.80566,-0.15098},{-7.44531,5.68359,-0.15098}};
|
||||
};
|
||||
class land_mbg_ger_estate_2: Office {
|
||||
lootPos[] = {{-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187}};
|
||||
zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}};
|
||||
lootPosSmall[] = {{-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187}};
|
||||
};
|
||||
6
SQF/dayz_code/Configs/CfgLoot/Buildings/Powerlines.hpp
Normal file
6
SQF/dayz_code/Configs/CfgLoot/Buildings/Powerlines.hpp
Normal file
@@ -0,0 +1,6 @@
|
||||
class Land_sloup_vn : Default
|
||||
{
|
||||
lootChance = 0.05;
|
||||
lootPos[] = {{-0.24,-0.12,-8.05}};
|
||||
lootGroup = Powerlines;
|
||||
};
|
||||
1076
SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp
Normal file
1076
SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp
Normal file
File diff suppressed because it is too large
Load Diff
49
SQF/dayz_code/Configs/CfgLoot/Buildings/ResidentialRuins.hpp
Normal file
49
SQF/dayz_code/Configs/CfgLoot/Buildings/ResidentialRuins.hpp
Normal file
@@ -0,0 +1,49 @@
|
||||
class ResidentialRuins : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 1;
|
||||
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
lootChance = 0.4;
|
||||
lootGroup = ResidentialRuins;
|
||||
};
|
||||
|
||||
class Land_ruin_corner_1: ResidentialRuins {
|
||||
zedPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
|
||||
};
|
||||
|
||||
class Land_ruin_walldoor: ResidentialRuins {
|
||||
zedPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
|
||||
};
|
||||
|
||||
class MAP_R_HouseV2_02: ResidentialRuins {
|
||||
lootPos[]={{-2.82,-4.04,-4.66},{-7.05,-1.15,-4.38},{-7.17,2.04,-4.38},{-3.92,1.89,-4.38},{-2.61,5.95,-4.38},{5.19,0.17,-4.38},{3.19,-0.88,-4.38},{3.73,2.1,-4.38},{3.58,5.92,-4.38},{7.5,5.85,-4.38},{6.97,3.27,-4.38}};
|
||||
};
|
||||
|
||||
class MAP_R_HouseV2_03B: ResidentialRuins {
|
||||
lootPos[]={{5.57,9.21,-5.66},{0.69,8.73,-5.66},{-6.73,4.6,-5.73},{-3,-7.76,-5.73},{3.71,-6.76,-5.63}};
|
||||
};
|
||||
|
||||
class MAP_R_HouseV2_04: ResidentialRuins {
|
||||
lootPos[]={{2.07,2.87,-4.08},{-1.93,3.56,-4.08},{-3.98,5.6,-4.08},{7.24,-1.47,-4.08}};
|
||||
};
|
||||
|
||||
class MAP_R_HouseV_2L: ResidentialRuins {
|
||||
lootPos[]={{2.63,-2.77,-3.72},{-2.02,-1.33,-2.64},{2.78,4.61,-3.07}};
|
||||
};
|
||||
|
||||
class MAP_ruiny_kopa_big: ResidentialRuins {
|
||||
lootPos[]={{0.61,-1.27,1.97},{-0.86,0,1.63},{-2.78,-1.26,0.4}};
|
||||
};
|
||||
|
||||
class MAP_sara_domek_vilka_ruins: ResidentialRuins {
|
||||
lootPos[]={{0.23,1.59,1.11},{0.87,-0.51,1.57},{-0.13,-3.22,1.24},{0.77,-4.95,1.34}};
|
||||
};
|
||||
|
||||
class Land_ruin_01: ResidentialRuins {
|
||||
lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}};
|
||||
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
|
||||
};
|
||||
115
SQF/dayz_code/Configs/CfgLoot/Buildings/Roaming.hpp
Normal file
115
SQF/dayz_code/Configs/CfgLoot/Buildings/Roaming.hpp
Normal file
@@ -0,0 +1,115 @@
|
||||
class HouseRoaming : Residential
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
maxRoaming = 2;
|
||||
};
|
||||
|
||||
class FarmRoaming : Farm
|
||||
{
|
||||
zombieChance = 0.4;
|
||||
maxRoaming = 2;
|
||||
};
|
||||
|
||||
class Land_Shed_W03 : HouseRoaming {};
|
||||
class Land_HouseV_2T1 : HouseRoaming {};
|
||||
class Land_HouseV_3I2 : HouseRoaming {};
|
||||
class land_housev_3i3: HouseRoaming {
|
||||
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
|
||||
zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
|
||||
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
|
||||
};
|
||||
class Land_HouseBlock_A1_2 : HouseRoaming {};
|
||||
class Land_HouseBlock_A2 : HouseRoaming {};
|
||||
class Land_HouseBlock_B1 : HouseRoaming {};
|
||||
class Land_HouseBlock_B2 : HouseRoaming {};
|
||||
class Land_HouseBlock_B3: HouseRoaming {
|
||||
zedPos[] = {{0.878418,5.69189,-6.38459}};
|
||||
lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
|
||||
};
|
||||
class Land_HouseBlock_B4: HouseRoaming{
|
||||
zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
|
||||
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
|
||||
};
|
||||
class Land_HouseBlock_C2 : HouseRoaming {};
|
||||
class Land_HouseBlock_C3 : HouseRoaming {};
|
||||
class Land_HouseBlock_C4 : HouseRoaming {};
|
||||
class Land_HouseBlock_C5 : HouseRoaming {};
|
||||
class Land_Misc_Cargo1D : HouseRoaming {};
|
||||
class Land_Ind_Shed_01_end : HouseRoaming {};
|
||||
|
||||
class Land_A_statue01 : HouseRoaming
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"zZombie_Base",
|
||||
"zZombie_Base",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_soldier",
|
||||
"z_soldier_heavy",
|
||||
"z_policeman"
|
||||
};
|
||||
minRoaming = 2;
|
||||
maxRoaming = 8;
|
||||
};
|
||||
|
||||
class GraveCross1 : HouseRoaming {};
|
||||
class GraveCross2 : HouseRoaming {};
|
||||
|
||||
class Grave : HouseRoaming
|
||||
{
|
||||
maxRoaming = 3;
|
||||
};
|
||||
|
||||
class GraveCrossHelmet : Military
|
||||
{
|
||||
maxRoaming = 4;
|
||||
};
|
||||
|
||||
class Land_Dam_Conc_20 : HouseRoaming
|
||||
{
|
||||
//lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
|
||||
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
|
||||
class Land_Misc_Scaffolding : HouseRoaming
|
||||
{
|
||||
//lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
|
||||
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
|
||||
};
|
||||
// DAYZ AMP More buildings (DZE ADDED)
|
||||
class Land_Shed_W02_EP1: FarmRoaming{};
|
||||
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
|
||||
class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
|
||||
class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
|
||||
class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
|
||||
class Mass_grave_DZ: HouseRoaming {
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
|
||||
minRoaming = 8;
|
||||
maxRoaming = 16;
|
||||
lootChance = 1;
|
||||
zombieChance = 1;
|
||||
};
|
||||
class Land_dum_olez_istan2: HouseRoaming{};
|
||||
class Land_dum_olez_istan2_maly2: HouseRoaming{
|
||||
zedPos[] = {{-2.71582,-4.86133,-1.62356},{-2.76074,4.94531,-1.62356}};
|
||||
};
|
||||
class land_smd_dum02: HouseRoaming{
|
||||
zedPos[] = {{4.37305,1.68701,-2.7265},{-4.50977,1.54443,-3.41202}};
|
||||
};
|
||||
class land_dum_mesto: HouseRoaming{
|
||||
zedPos[] = {{-5.11328,-6.34717,-3.93972}};
|
||||
};
|
||||
class land_deutshe: HouseRoaming{
|
||||
zedPos[] = {{1.72949,4.62207,-3.0957},{1.69336,-4.75,-3.78851}};
|
||||
};
|
||||
class land_stanice: HouseRoaming{
|
||||
zedPos[] = {{-1.18945,4.63867,-1.83241}};
|
||||
};
|
||||
class land_smd_dum_mesto3_istan: HouseRoaming {
|
||||
zedPos[] = {{5.8457,-0.0634766,-2.34898},{-6.13281,0.0458984,-2.34898}};
|
||||
};
|
||||
class land_dum_mesto3_istan: HouseRoaming{};
|
||||
class land_dum_istan2_03a: HouseRoaming{};
|
||||
133
SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp
Normal file
133
SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp
Normal file
@@ -0,0 +1,133 @@
|
||||
class Supermarket : Default
|
||||
{
|
||||
lootChance = 0.4;
|
||||
minRoaming = 2;
|
||||
maxRoaming = 6;
|
||||
zombieChance = 0.3;
|
||||
zombieClass[] =
|
||||
{
|
||||
"zZombie_Base",
|
||||
"zZombie_Base",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_new_villager2",
|
||||
"z_new_villager3",
|
||||
"z_new_villager4"
|
||||
};
|
||||
lootGroup = Supermarket;
|
||||
};
|
||||
|
||||
class Land_A_GeneralStore_01a : Supermarket
|
||||
{
|
||||
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
|
||||
lootPos[] = {{-6.93237,1.07617,-1.2016},{-7.29565,-2.68164,-1.20148},{-3.41382,-4.39063,-1.20172},{-1.28857,-2.57715,-1.20135},{0.902344,-4.36133,-1.20178},{3.27588,-3.48242,-1.2016},{7.53394,-2.70117,-1.20172},{13.9651,-4.50293,-1.20172},{10.2612,0.111328,-1.2016},{10.5864,-3.84277,-1.20148},{7.84424,-0.136719,-1.2016},{3.5752,0.0361328,-1.2016},{-0.370605,5.17871,-1.20154},{4.77783,5.57617,-1.20148},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{7.36304,3.00781,-1.20172},{1.93018,2.17285,-1.2016},{-3.82788,5.33203,-1.2016},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135},{3.72729,8.36133,-1.2016},{9.84009,8.33984,-1.20148},{-2.90942,1.32031,-1.2016}};
|
||||
lootPosSmall[] = {{12.4678,4.51172,-1.20155},{12.2119,6.25098,-0.301548},{12.1895,3.68262,0.0484505},{11.8174,6.31689,-0.65155},{-8.67676,-2.41064,-1.13155},{-4.2002,-3.14355,-0.351551},{-0.165039,-1.3457,-0.351551},{14.6006,-1.38281,-0.351551},{3.03809,-5.03418,-0.351551},{0.512695,3.40527,-0.31155},{4.77637,6.76172,-0.301548},{7.27539,0.938477,-0.621552},{3.96777,1.00488,-0.621552},{0.389648,0.95459,-0.621552},{5.04004,3.44287,-0.65155},{1.85254,6.4248,-0.65155},{-3.65723,6.61133,-0.20155},{-4.39746,4.46191,-0.691551},{6.9248,6.38574,-1.01155},{2.77637,3.38477,-1.01155},{-0.217773,6.68066,-1.01155},{4.49707,-4.98828,0.408451},{-2.33203,-1.35205,0.408451},{2.0127,-1.36572,0.408451},{6.39746,-3.04395,0.408451},{14.6045,-0.722168,0.408451},{-2.43164,-3.73682,0.02845},{-4.77539,-1.35986,0.02845},{-0.436523,-3.04297,0.02845},{14.6104,-2.17139,0.02845},{12.6592,0.830078,0.34845},{4.00684,-3.15039,-0.351551},{2.7334,-3.0415,-0.731548},{-2.67676,-1.36133,-0.731548},{-1.00488,-5.00537,-0.731548},{8.34863,-1.43018,-0.731548},{1.8291,3.77197,-0.661549}};
|
||||
};
|
||||
|
||||
class Land_A_GeneralStore_01 : Supermarket
|
||||
{
|
||||
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
|
||||
lootPos[] = {{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148}};
|
||||
lootPosSmall[] = {{11.0537,-0.321289,-0.661549},{11.0303,2.8833,0.0484514},{10.6646,1.86377,-0.651548},{6.66162,-2.69971,-0.611548},{6.02979,-2.6416,-0.611548},{2.16553,-2.68262,-0.611548},{-1.36963,-2.75684,-0.611548},{-0.919434,-0.283936,-0.301549},{0.583008,-0.308594,-1.01155},{0.804199,3.0752,-0.311549},{4.90234,3.04053,0.0484514},{-5.73779,0.694824,-0.20155},{0.796875,0.0898438,-0.301549},{2.73145,2.66406,-0.301549},{0.523926,2.81567,-1.01155},{-4.8208,2.87158,-0.701549},{-3.87061,-5.0415,-0.731549},{-4.73096,-5.00537,0.408451},{-2.1792,-5.02222,-0.351549},{-3.39795,-6.95508,-0.731549},{-3.58203,-7.24365,-0.731549},{-3.49756,-7.12695,0.408451},{-9.95215,-6.05859,0.348451},{13.4136,-5.93457,0.408451},{13.4463,-4.45898,0.028451},{13.4424,-6.20215,-0.351549},{2.93018,-8.67773,-0.351549},{1.53516,-6.79199,-0.351549},{7.16211,-5.12427,-0.351549},{6.79346,-5.11816,-0.73155},{2.87158,-6.91943,-0.73155},{0.0541992,-5.03271,-0.73155},{-1.979,-8.6875,-0.73155},{-5.84424,-5.04883,-0.73155},{-6.99268,-5.06836,-1.11155},{5.23535,-6.8335,-1.11155},{0.290039,-8.68701,-1.11155},{-0.649414,-8.68115,0.40845},{-0.983398,-9.56299,-1.21082}};
|
||||
};
|
||||
|
||||
//DZE ADDED BELOW
|
||||
class Land_GeneralStore_01a_PMC : Supermarket
|
||||
{
|
||||
lootPos[] = {{-8.28796,-0.435303,-1.20155},
|
||||
{-4.33252,5.51575,-1.20155},
|
||||
{1.05743,5.22791,-1.20155},
|
||||
{7.36511,2.40076,-1.20155},
|
||||
{13.2913,4.79199,-1.20155},
|
||||
{3.06958,7.47021,-1.20155},
|
||||
{7.43213,-0.266724,-1.20155},
|
||||
{13.5172,-1.04089,-1.20155},
|
||||
{10.0657,-1.31946,-1.20155},
|
||||
{3.42236,-3.46387,-1.20155},
|
||||
{-1.89722,-2.65051,-1.20155},
|
||||
{-7.28711,-1.95728,-1.20155}};
|
||||
};
|
||||
|
||||
class LAND_shopping_sab1 : Supermarket
|
||||
{
|
||||
lootPos[] = {
|
||||
{-30.0442,28.7891,-6.25663},
|
||||
{-18.561,23.7578,-6.25663},
|
||||
{1.32031,24.5879,-6.25663},
|
||||
{-7.86792,15.1182,-6.25663},
|
||||
{-22.3628,16.8828,-6.25663},
|
||||
{-26.7896,-24.9424,-6.25663},
|
||||
{-22.4546,-17.333,-6.25663},
|
||||
{-30.6628,-11.0195,-6.25663},
|
||||
{-2.51978,-23.1719,-6.25663},
|
||||
{0.889893,-14.1914,-6.25663},
|
||||
{23.3015,-15.1357,-6.25663},
|
||||
{42.353,-13.5322,-6.25663},
|
||||
{37.3396,-22.9014,-6.34278},
|
||||
{14.5388,-26.2158,-6.25663},
|
||||
{9.93091,-18.2871,-6.25663},
|
||||
{7.23315,24.9834,-6.25663},
|
||||
{8.8877,16.46,-6.25663},
|
||||
{16.9697,11.9541,-6.25663},
|
||||
{27.3679,21.3857,-6.25663},
|
||||
{-28.7632,27.7227,-2.38664},
|
||||
{33.5342,16.8047,-6.25663},
|
||||
{-31.0317,12.626,-2.38664},
|
||||
{-22.1975,16.3066,-2.38664},
|
||||
{-17.7339,21.0166,-2.38664},
|
||||
{-8.78564,27.5811,-2.38664},
|
||||
{-7.71826,15.2012,-2.38664},
|
||||
{1.65771,16.3496,-2.38664},
|
||||
{-36.4099,8.60352,-2.38664},
|
||||
{-43.6084,8.64258,-2.38664},
|
||||
{-41.8218,-2.6748,-2.38664},
|
||||
{-35.7854,-5.95313,-2.38664},
|
||||
{-16.2727,-13.2295,-2.38664},
|
||||
{-23.0032,-13.2764,-2.38664},
|
||||
{-25.6714,-25.6045,-2.38664},
|
||||
{-10.1611,-26.001,-2.38664},
|
||||
{2.98145,-26.7119,-2.38664},
|
||||
{2.59131,-13.5352,-2.38664},
|
||||
{10.7913,-16.2617,-2.38664},
|
||||
{17.1582,-27.3232,-2.38664},
|
||||
{26.3887,-25.0986,-2.38664},
|
||||
{30.8889,-22.1074,-2.38664},
|
||||
{42.4817,-21.6602,-2.47279},
|
||||
{41.8726,-13.7373,-2.38664},
|
||||
{32.7183,-12.5967,-2.38664},
|
||||
{34.2241,-5.04199,-2.38664},
|
||||
{40.2024,-7.14941,-2.38664},
|
||||
{39.8079,-0.0917969,-2.38664},
|
||||
{43.5059,6.59766,-2.38664},
|
||||
{33.3914,3.02148,-2.38664},
|
||||
{29.0322,11.1025,-2.38664},
|
||||
{33.1868,17.4531,-2.38664},
|
||||
{22.3228,26.3857,-2.38664},
|
||||
{7.32861,23.8564,-2.38664}};
|
||||
};
|
||||
|
||||
class LAND_shopping_sab5: Supermarket
|
||||
{
|
||||
lootPos[] = {
|
||||
{-21.1367,-1.94238,-2.18279},
|
||||
{-22.1387,5.40918,-2.18285},
|
||||
{-5.17383,-1.17773,-2.1828},
|
||||
{2,-12.3975,-2.18271},
|
||||
{-4.03906,-11.5391,-2.18272},
|
||||
{-9.62109,-11.6016,-2.18272},
|
||||
{-15.1699,-11.5225,-2.18272},
|
||||
{-18.5156,-12.9307,-2.18271},
|
||||
{-20.3633,-10.1182,-2.18273},
|
||||
{-17.1367,-6.3623,-2.18276},
|
||||
{-12.0098,-3.98535,-2.18277},
|
||||
{-14.1758,4.46973,-2.18284},
|
||||
{-15.7285,-1.02539,-2.1828},
|
||||
{3.40625,4.30664,-2.18284},
|
||||
{6.83789,-3.75391,-1.36222},
|
||||
{-1.27344,10.9521,-1.36222},
|
||||
{-22.4199,9.1084,-1.36222},
|
||||
{1.22461,8.13672,-2.18285},
|
||||
{-3.18164,8.71484,-2.18285},
|
||||
{-7.77344,7.51563,-2.18285}};
|
||||
};
|
||||
10
SQF/dayz_code/Configs/CfgLoot/Buildings/Toilet.hpp
Normal file
10
SQF/dayz_code/Configs/CfgLoot/Buildings/Toilet.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
class Land_Toilet : Default
|
||||
{
|
||||
zombieChance = 0;
|
||||
minRoaming = 0;
|
||||
maxRoaming = 0;
|
||||
zedPos[] = {{-0.00732422,0.293945,-1.06848}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-0.00732422,0.293945,-1.06848}};
|
||||
lootGroup = Toilet;
|
||||
};
|
||||
12
SQF/dayz_code/Configs/CfgLoot/Buildings/regex.txt
Normal file
12
SQF/dayz_code/Configs/CfgLoot/Buildings/regex.txt
Normal file
@@ -0,0 +1,12 @@
|
||||
\s*=\s*
|
||||
=
|
||||
class\s+([_a-zA-Z0-9]+)\s*:\s*([_a-zA-Z0-9]+)\s*\{
|
||||
class $1 : $2\r\n\{
|
||||
\{\{
|
||||
\r\n\t\{\r\n\t\t\{
|
||||
\}\}
|
||||
\}\r\n\t\}
|
||||
^\{([^\r])
|
||||
\t\t\{$1
|
||||
([^\n])[ \t]+$
|
||||
$1
|
||||
17
SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp
Normal file
17
SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "Groups\Buildings\Boat.hpp"
|
||||
#include "Groups\Buildings\Castle.hpp"
|
||||
#include "Groups\Buildings\Church.hpp"
|
||||
#include "Groups\Buildings\Construction.hpp"
|
||||
#include "Groups\Buildings\Farm.hpp"
|
||||
#include "Groups\Buildings\Hospital.hpp"
|
||||
#include "Groups\Buildings\Hunting.hpp"
|
||||
#include "Groups\Buildings\Industrial.hpp"
|
||||
#include "Groups\Buildings\Military.hpp"
|
||||
#include "Groups\Buildings\Office.hpp"
|
||||
#include "Groups\Buildings\Powerlines.hpp"
|
||||
#include "Groups\Buildings\Residential.hpp"
|
||||
#include "Groups\Buildings\ResidentialRuins.hpp"
|
||||
#include "Groups\Buildings\Supermarket.hpp"
|
||||
#include "Groups\Buildings\Toilet.hpp"
|
||||
#include "Groups\Buildings\Hangar.hpp"
|
||||
#include "Groups\Buildings\DZE_Other.hpp"
|
||||
19
SQF/dayz_code/Configs/CfgLoot/CfgBuildingPos.hpp
Normal file
19
SQF/dayz_code/Configs/CfgLoot/CfgBuildingPos.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include "Buildings\Residential.hpp"
|
||||
#include "Buildings\Boat.hpp"
|
||||
#include "Buildings\Castle.hpp"
|
||||
#include "Buildings\Church.hpp"
|
||||
#include "Buildings\Construction.hpp"
|
||||
#include "Buildings\CrashSite.hpp"
|
||||
#include "Buildings\Farm.hpp"
|
||||
#include "Buildings\Hospital.hpp"
|
||||
#include "Buildings\Hunting.hpp"
|
||||
#include "Buildings\Industrial.hpp"
|
||||
#include "Buildings\InfectedCamp.hpp"
|
||||
#include "Buildings\Military.hpp"
|
||||
#include "Buildings\Office.hpp"
|
||||
#include "Buildings\Powerlines.hpp"
|
||||
#include "Buildings\ResidentialRuins.hpp"
|
||||
#include "Buildings\Supermarket.hpp"
|
||||
#include "Buildings\Toilet.hpp"
|
||||
#include "Buildings\Roaming.hpp"
|
||||
#include "Buildings\Misc.hpp"
|
||||
113
SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp
Normal file
113
SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp
Normal file
@@ -0,0 +1,113 @@
|
||||
#include "LootDefines.hpp"
|
||||
|
||||
class CfgLoot
|
||||
{
|
||||
class Groups
|
||||
{
|
||||
//Not renamed yet
|
||||
#define DZ_BP_VestPouch DZ_Czech_Vest_Puch
|
||||
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
|
||||
#define DZ_BP_Assault DZ_Assault_Pack_EP1
|
||||
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
|
||||
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
|
||||
#define DZ_BP_British DZ_British_ACU
|
||||
#define DZ_BP_Czech DZ_CivilBackpack_EP1
|
||||
#define DZ_BP_Coyote DZ_Backpack_EP1
|
||||
|
||||
#define ItemBloodbagAPos bloodBagAPos
|
||||
#define ItemBloodbagANeg bloodBagANeg
|
||||
#define ItemBloodbagBPos bloodBagBPos
|
||||
#define ItemBloodbagBNeg bloodBagBNeg
|
||||
#define ItemBloodbagABPos bloodBagABPos
|
||||
#define ItemBloodbagABNeg bloodBagABNeg
|
||||
#define ItemBloodbagOPos bloodBagOPos
|
||||
#define ItemBloodbagONeg bloodBagONeg
|
||||
|
||||
#define ItemBloodTester bloodTester
|
||||
#define ItemTransfusionKit transfusionKit
|
||||
#define ItemBloodbagEmpty emptyBloodBag
|
||||
|
||||
// General groups
|
||||
#include "Groups\Ammo.hpp"
|
||||
#include "Groups\AmmoBox.hpp"
|
||||
#include "Groups\Attachments.hpp"
|
||||
#include "Groups\Medical.hpp"
|
||||
#include "Groups\Generic.hpp"
|
||||
#include "Groups\Trash.hpp"
|
||||
#include "Groups\Consumable.hpp"
|
||||
#include "Groups\ConsumableItems.hpp"
|
||||
#include "Groups\Parts.hpp"
|
||||
//DZE
|
||||
#include "Groups\Weapons.hpp"
|
||||
#include "Groups\Clothes.hpp"
|
||||
#include "Groups\Backpacks.hpp"
|
||||
|
||||
// Points of interest
|
||||
#include "Groups\CrashSite.hpp"
|
||||
#include "Groups\CarePackage.hpp"
|
||||
#include "Groups\InfectedCamp.hpp"
|
||||
|
||||
// Buildings
|
||||
#include "CfgBuildingLoot.hpp"
|
||||
|
||||
// Zombies
|
||||
#include "Groups\Zombies\Civilian.hpp"
|
||||
#include "Groups\Zombies\Hunter.hpp"
|
||||
#include "Groups\Zombies\Police.hpp"
|
||||
#include "Groups\Zombies\Military.hpp"
|
||||
#include "Groups\Zombies\Worker.hpp" //DZE
|
||||
|
||||
#undef DZ_BP_VestPouch
|
||||
#undef DZ_BP_Patrol
|
||||
#undef DZ_BP_Assault
|
||||
#undef DZ_BP_Survival
|
||||
#undef DZ_BP_Alice
|
||||
#undef DZ_BP_British
|
||||
#undef DZ_BP_Czech
|
||||
#undef DZ_BP_Coyote
|
||||
|
||||
#undef ItemBloodbagAPos
|
||||
#undef ItemBloodbagANeg
|
||||
#undef ItemBloodbagBPos
|
||||
#undef ItemBloodbagBNeg
|
||||
#undef ItemBloodbagABPos
|
||||
#undef ItemBloodbagABNeg
|
||||
#undef ItemBloodbagOPos
|
||||
#undef ItemBloodbagONeg
|
||||
|
||||
#undef ItemBloodTester
|
||||
#undef ItemTransfusionKit
|
||||
#undef ItemBloodbagEmpty
|
||||
};
|
||||
|
||||
class Buildings
|
||||
{
|
||||
class Default
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
minRoaming = 0;
|
||||
maxRoaming = 2;
|
||||
zombieClass[] =
|
||||
{
|
||||
// "zZombie_Base",
|
||||
"z_hunter",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3"
|
||||
};
|
||||
|
||||
lootChance = 0;
|
||||
lootGroup = "";
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
// Buildings
|
||||
#include "CfgBuildingPos.hpp"
|
||||
};
|
||||
};
|
||||
340
SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
Normal file
340
SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
Normal file
@@ -0,0 +1,340 @@
|
||||
AmmoCivilian[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 4, 6Rnd_45ACP},
|
||||
{Loot_MAGAZINE, 1, 8Rnd_9x18_MakarovSD},
|
||||
|
||||
//Rifles
|
||||
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
|
||||
//Shotgun
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
|
||||
{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
|
||||
};
|
||||
militaryVehicleAmmo[] = { //DZE
|
||||
{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134},
|
||||
{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
|
||||
{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM},
|
||||
{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_127x99_M2}
|
||||
};
|
||||
AmmoMilitaryLow[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 2.5, 8Rnd_9x18_MakarovSD},
|
||||
{Loot_MAGAZINE, 4, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 2, 15Rnd_9x19_M9SD},
|
||||
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 1.5, 17Rnd_9x19_glock17SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 4, 30Rnd_9x19_UZI},
|
||||
// {Loot_MAGAZINE, 1, 30Rnd_9x19_UZI_SD},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_9x19_MP5SD},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
{Loot_MAGAZINE, 3, 64Rnd_9x19_SD_Bizon},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 50Rnd_762x54_UK59},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 6, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 5, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 5, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
|
||||
|
||||
//DZE
|
||||
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
|
||||
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 5, SmokeShell},
|
||||
{Loot_MAGAZINE, 5, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 5, SmokeShellGreen}
|
||||
};
|
||||
|
||||
AmmoMilitaryHigh[] =
|
||||
{
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 5, 100Rnd_556x45_BetaCMag},
|
||||
|
||||
//Battle rifles
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 4, 50Rnd_762x54_UK59},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
|
||||
|
||||
//DZE
|
||||
{Loot_MAGAZINE, 6, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 7, 20Rnd_B_765x17_Ball},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_West}
|
||||
};
|
||||
|
||||
//TODO: Chernarussian ammo groups (building loot)
|
||||
/*AmmoCZLow[] =
|
||||
{
|
||||
};
|
||||
|
||||
AmmoCZHigh[] =
|
||||
{
|
||||
};*/
|
||||
|
||||
AmmoRU[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 5, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_Smoke_GP25},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, SmokeShell},
|
||||
{Loot_MAGAZINE, 2, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 2, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East}
|
||||
};
|
||||
|
||||
AmmoUS[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
|
||||
//Battle rifles
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, SmokeShell},
|
||||
{Loot_MAGAZINE, 2, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 2, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West}
|
||||
};
|
||||
|
||||
AmmoEU[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_Stanag},
|
||||
|
||||
//Battle rifles
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 3, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 3, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, SmokeShell},
|
||||
{Loot_MAGAZINE, 2, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 2, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West}
|
||||
};
|
||||
|
||||
AmmoUN[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 3, 8Rnd_9x18_MakarovSD},
|
||||
{Loot_MAGAZINE, 5, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 3, 15Rnd_9x19_M9SD},
|
||||
{Loot_MAGAZINE, 5, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17SD},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 5, 75Rnd_545x39_RPK},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 2, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 2, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_GP25},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 3, SmokeShell},
|
||||
{Loot_MAGAZINE, 3, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 3, SmokeShellGreen}
|
||||
};
|
||||
|
||||
//DZE
|
||||
sniperriflesammo[] = {
|
||||
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
|
||||
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
|
||||
};
|
||||
assaultrifleammo[] = {
|
||||
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL}
|
||||
};
|
||||
machinegunammo[] = {
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
|
||||
};
|
||||
machinegunammoexpl[] = {
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, MAAWS_HEAT},
|
||||
{Loot_MAGAZINE, 2, PipeBomb}
|
||||
};
|
||||
104
SQF/dayz_code/Configs/CfgLoot/Groups/AmmoBox.hpp
Normal file
104
SQF/dayz_code/Configs/CfgLoot/Groups/AmmoBox.hpp
Normal file
@@ -0,0 +1,104 @@
|
||||
//5.45x39mm
|
||||
AmmoBoxRU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x39mm
|
||||
AmmoBoxRU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x54Rmm
|
||||
AmmoBoxRU3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxUS1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 14, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm
|
||||
AmmoBoxUS2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxEU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 14, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm
|
||||
AmmoBoxEU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
//7.62x39mm
|
||||
AmmoBoxCZ1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x54Rmm
|
||||
AmmoBoxCZ2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
|
||||
};
|
||||
|
||||
//GP-25
|
||||
AmmoBoxRU4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 0.5, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 0.5, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
|
||||
};
|
||||
|
||||
//M203
|
||||
AmmoBoxUS3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 0.5, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 0.5, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxRU5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 0.1, PipeBomb}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxUS4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 0.3, PipeBomb}
|
||||
};
|
||||
31
SQF/dayz_code/Configs/CfgLoot/Groups/Attachments.hpp
Normal file
31
SQF/dayz_code/Configs/CfgLoot/Groups/Attachments.hpp
Normal file
@@ -0,0 +1,31 @@
|
||||
AttachmentsGeneric[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, Attachment_BELT},
|
||||
{Loot_MAGAZINE, 1, Attachment_SCOPED},
|
||||
{Loot_MAGAZINE, 2, Attachment_FL},
|
||||
{Loot_MAGAZINE, 2, Attachment_FL_Pist}
|
||||
};
|
||||
|
||||
AttachmentsEast[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, Attachment_Kobra},
|
||||
{Loot_MAGAZINE, 1, Attachment_PSO1},
|
||||
{Loot_MAGAZINE, 3, Attachment_SupMakarov},
|
||||
{Loot_MAGAZINE, 2, Attachment_SupBizon},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup545},
|
||||
{Loot_MAGAZINE, 2, Attachment_GP25},
|
||||
{Loot_MAGAZINE, 2, Attachment_Ghillie},
|
||||
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
|
||||
};
|
||||
|
||||
AttachmentsWest[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1.5, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 0.5, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 3, Attachment_Ghillie},
|
||||
{Loot_MAGAZINE, 2, Attachment_M203},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup556},
|
||||
{Loot_MAGAZINE, 3, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
|
||||
};
|
||||
17
SQF/dayz_code/Configs/CfgLoot/Groups/Backpacks.hpp
Normal file
17
SQF/dayz_code/Configs/CfgLoot/Groups/Backpacks.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
backpacks[] = {
|
||||
{Loot_BACKPACK, 4, DZ_BP_Assault},
|
||||
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 4, DZ_TerminalPack_EP1},
|
||||
{Loot_BACKPACK, 3, DZ_BP_Alice},
|
||||
{Loot_BACKPACK, 3, DZ_BP_Survival},
|
||||
{Loot_BACKPACK, 3, DZ_CompactPack_EP1}
|
||||
};
|
||||
militarybackpacks[] = {
|
||||
//{Loot_GROUP, 10, backpacks},
|
||||
{Loot_BACKPACK, 3, DZ_BP_British},
|
||||
{Loot_BACKPACK, 2, DZ_GunBag_EP1},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Czech},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Coyote},
|
||||
{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1}
|
||||
};
|
||||
5
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Boat.hpp
Normal file
5
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Boat.hpp
Normal file
@@ -0,0 +1,5 @@
|
||||
Boat[] =
|
||||
{
|
||||
{Loot_WEAPON, 1, ItemFishingPole},
|
||||
{Loot_GROUP, 9, Generic}
|
||||
};
|
||||
36
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp
Normal file
36
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp
Normal file
@@ -0,0 +1,36 @@
|
||||
Castle[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 1, ItemKnife},
|
||||
{Loot_WEAPON, 1, ItemMap},
|
||||
{Loot_WEAPON, 1, ItemCompass},
|
||||
{Loot_WEAPON, 2, ItemFlashlight},
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
// {Loot_WEAPON, 2, ItemShovel},
|
||||
// {Loot_WEAPON, 1, ItemHatchet},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
|
||||
|
||||
//Weapons
|
||||
{Loot_WEAPON, 2, Mosin_DZ},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
|
||||
{Loot_MAGAZINE, 3, equip_rope},
|
||||
{Loot_MAGAZINE, 4, PartWoodPile},
|
||||
{Loot_MAGAZINE, 1, ItemPadlock},
|
||||
{Loot_MAGAZINE, 1, ItemTent},
|
||||
{Loot_MAGAZINE, 1, ItemCamoNet},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, Generic},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 5, Consumable}
|
||||
};
|
||||
25
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Church.hpp
Normal file
25
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Church.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
Church[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemFlashlight},
|
||||
|
||||
//Weapons
|
||||
{Loot_WEAPON, 3, M1911_DZ},
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
|
||||
{Loot_MAGAZINE, 4, ItemBookBible},
|
||||
{Loot_MAGAZINE, 2, equip_rag},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 4, Generic},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 8, Consumable}
|
||||
};
|
||||
@@ -0,0 +1,45 @@
|
||||
Construction[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, ItemLog},
|
||||
{Loot_MAGAZINE, 9, ItemPlank},
|
||||
{Loot_MAGAZINE, 5, ItemStone},
|
||||
{Loot_MAGAZINE, 8, equip_nails},
|
||||
{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
|
||||
{Loot_MAGAZINE, 9, equip_metal_sheet},
|
||||
{Loot_MAGAZINE, 1, equip_lever},
|
||||
{Loot_MAGAZINE, 1, ItemPadlock},
|
||||
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
{Loot_WEAPON, 1, ItemSledge},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHandle},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHead},
|
||||
// {Loot_WEAPON, 2, ItemShovel},
|
||||
{Loot_WEAPON, 1, ItemKeyKit},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 6, ItemSandbag},
|
||||
{Loot_MAGAZINE, 4, ItemJerryCan},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_MAGAZINE, 4, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 1, equip_brick},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 2, equip_hose},
|
||||
// {Loot_MAGAZINE, 3, ItemScrews},
|
||||
{Loot_MAGAZINE, 1, equip_scrapelectronics},
|
||||
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 1, MortarBucket},
|
||||
{Loot_MAGAZINE, 2, CinderBlocks},
|
||||
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
|
||||
{Loot_MAGAZINE, 3, ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_GROUP, 7, Military},
|
||||
{Loot_PILE, 4, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
//{Loot_GROUP, 6, Parts},
|
||||
{Loot_GROUP, 3, Generic}
|
||||
};
|
||||
53
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/DZE_Other.hpp
Normal file
53
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/DZE_Other.hpp
Normal file
@@ -0,0 +1,53 @@
|
||||
DynamicDebris[] =
|
||||
{
|
||||
{Loot_WEAPON, 2, ItemWatch},
|
||||
{Loot_WEAPON, 4, ItemMatchbox},
|
||||
{Loot_WEAPON, 4, ItemFlashlight},
|
||||
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
|
||||
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
|
||||
{Loot_WEAPON, 2, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 5, ItemToolbox},
|
||||
{Loot_WEAPON, 5, ItemHatchet},
|
||||
{Loot_WEAPON, 5, ItemCompass},
|
||||
{Loot_PILE, 12, Consumable, 1, 2},
|
||||
{Loot_MAGAZINE, 7, ItemJerryCan},
|
||||
{Loot_GROUP, 15, Parts}
|
||||
};
|
||||
|
||||
DynamicDebrisMilitary[] =
|
||||
{
|
||||
{Loot_WEAPON, 2, ItemWatch},
|
||||
{Loot_WEAPON, 4, ItemMatchbox},
|
||||
{Loot_WEAPON, 4, ItemFlashlight},
|
||||
{Loot_WEAPON, 4, ItemEtool},
|
||||
{Loot_WEAPON, 3, M1911_DZ}, //Colt1911
|
||||
{Loot_WEAPON, 4, Makarov_DZ}, //Makarov
|
||||
{Loot_WEAPON, 2, Makarov_SD_DZ}, //MakarovSD
|
||||
{Loot_WEAPON, 2, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 5, ItemToolbox},
|
||||
{Loot_WEAPON, 5, ItemHatchet},
|
||||
{Loot_WEAPON, 5, ItemCompass},
|
||||
{Loot_PILE, 12, Consumable, 1, 2},
|
||||
{Loot_MAGAZINE, 7, ItemJerryCan},
|
||||
{Loot_MAGAZINE, 7, ItemSandbag},
|
||||
{Loot_GROUP, 8, Military},
|
||||
{Loot_GROUP, 15, Parts}
|
||||
};
|
||||
SupplyDrop[] = {
|
||||
{Loot_WEAPON, 5, ItemSledge},
|
||||
{Loot_PILE, 12, Consumable, 1, 2},
|
||||
{Loot_MAGAZINE, 7, ItemJerryCan},
|
||||
{Loot_MAGAZINE, 7, bulk_ItemTankTrap},
|
||||
{Loot_MAGAZINE, 7, PartPlywoodPack},
|
||||
{Loot_MAGAZINE, 7, PartPlankPack},
|
||||
{Loot_MAGAZINE, 7, MortarBucket},
|
||||
{Loot_MAGAZINE, 7, bulk_PartGeneric},
|
||||
{Loot_MAGAZINE, 7, bulk_ItemSandbag},
|
||||
{Loot_MAGAZINE, 7, CinderBlocks}
|
||||
};
|
||||
MassGrave[] = {
|
||||
{Loot_GROUP, 30, MilitarySpecial},
|
||||
{Loot_GROUP, 30, Parts}
|
||||
};
|
||||
37
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Farm.hpp
Normal file
37
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Farm.hpp
Normal file
@@ -0,0 +1,37 @@
|
||||
Farm[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, farmweapons},
|
||||
{Loot_WEAPON, 2, ItemFishingPole},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 5, ItemMachete},
|
||||
// {Loot_WEAPON, 6, ItemHatchet},
|
||||
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 3, ItemJerryCan},
|
||||
{Loot_MAGAZINE, 4, ItemFuelCan},
|
||||
{Loot_MAGAZINE, 1, TrapBear},
|
||||
{Loot_MAGAZINE, 8, PartWoodPile},
|
||||
{Loot_MAGAZINE, 3, equip_rope},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 6, equip_nails},
|
||||
{Loot_MAGAZINE, 4, equip_string},
|
||||
{Loot_MAGAZINE, 2, equip_lever},
|
||||
{Loot_MAGAZINE, 2, PartPlankPack},
|
||||
{Loot_MAGAZINE, 2, ItemFuelBarrelEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemLightBulb},
|
||||
{Loot_MAGAZINE, 1, ItemSledgeHead},
|
||||
{Loot_MAGAZINE, 1.5, ItemSledgeHandle},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 15, AmmoCivilian},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
18
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp
Normal file
18
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
Hangar[] =
|
||||
{
|
||||
{Loot_GROUP, 10, MilitarySpecial},
|
||||
//Tools
|
||||
{Loot_WEAPON, 2, ItemEtool},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 2, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, ItemSandbag},
|
||||
{Loot_MAGAZINE, 2, ItemWire},
|
||||
{Loot_MAGAZINE, 2, ItemTankTrap},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 20, Trash},
|
||||
{Loot_GROUP, 20, Consumable},
|
||||
{Loot_GROUP, 10, Generic},
|
||||
{Loot_GROUP, 5, AttachmentsGeneric}
|
||||
};
|
||||
12
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hospital.hpp
Normal file
12
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hospital.hpp
Normal file
@@ -0,0 +1,12 @@
|
||||
Hospital[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, equip_gauze},
|
||||
{Loot_MAGAZINE, 2, equip_gauzepackaged},
|
||||
|
||||
{Loot_PILE, 8, MedicalLow, 1, 3},
|
||||
{Loot_PILE, 5, MedicalHigh, 1, 2},
|
||||
|
||||
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
|
||||
|
||||
{Loot_PILE, 10, Trash, 1, 2}
|
||||
};
|
||||
43
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp
Normal file
43
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp
Normal file
@@ -0,0 +1,43 @@
|
||||
Hunting[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 5, farmweapons},
|
||||
{Loot_GROUP, 3, Military},
|
||||
{Loot_WEAPON, 2, Mosin_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 4, ItemMachete},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 6, ItemFlashlight},
|
||||
{Loot_WEAPON, 7, ItemKnife},
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
{Loot_WEAPON, 4, ItemHatchet},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 1, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
|
||||
{Loot_MAGAZINE, 2, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, FoodMRE},
|
||||
{Loot_MAGAZINE, 2, FoodNutmix},
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
{Loot_MAGAZINE, 1, ItemMixOil},
|
||||
//{Loot_WEAPON, 1, RedRyder},
|
||||
//{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 5, backpacks},
|
||||
{Loot_GROUP, 1, militarybackpacks},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 2, ItemTent},
|
||||
{Loot_MAGAZINE, 2, ItemBandage},
|
||||
{Loot_MAGAZINE, 1, ItemDomeTent},
|
||||
{Loot_MAGAZINE, 3, TrapBear},
|
||||
{Loot_MAGAZINE, 1, 12Rnd_Quiver_Wood},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Tranquilizer},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
|
||||
|
||||
{Loot_PILE, 10, AmmoCivilian, 1, 3},
|
||||
{Loot_PILE, 10, Consumable, 1, 3},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 10, Generic}
|
||||
};
|
||||
@@ -0,0 +1,45 @@
|
||||
Industrial[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemKnife},
|
||||
{Loot_WEAPON, 6, ItemToolbox},
|
||||
{Loot_WEAPON, 2, ItemFlashlight},
|
||||
// {Loot_WEAPON, 8, ItemCrowbar},
|
||||
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
|
||||
// {Loot_WEAPON, 5, ItemHatchet},
|
||||
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
{Loot_WEAPON, 1, ItemSledge},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHandle},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHead},
|
||||
{Loot_WEAPON, 1, ItemKeyKit},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 6, ItemSandbag},
|
||||
{Loot_MAGAZINE, 4, ItemJerryCan},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_MAGAZINE, 4, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 1, equip_brick},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 2, equip_hose},
|
||||
{Loot_MAGAZINE, 6, equip_nails},
|
||||
// {Loot_MAGAZINE, 3, ItemScrews},
|
||||
{Loot_MAGAZINE, 1, equip_scrapelectronics},
|
||||
{Loot_MAGAZINE, 2, equip_metal_sheet},
|
||||
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 12, ItemPlank},
|
||||
{Loot_MAGAZINE, 1, MortarBucket},
|
||||
{Loot_MAGAZINE, 2, CinderBlocks},
|
||||
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
|
||||
{Loot_MAGAZINE, 3, ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_GROUP, 7, Military},
|
||||
{Loot_PILE, 10, Trash, 1, 3},
|
||||
{Loot_PILE, 4, Consumable, 1, 2},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
112
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
Normal file
112
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
Normal file
@@ -0,0 +1,112 @@
|
||||
Military[] =
|
||||
{
|
||||
//Probably shouldn't use one big group for this. It breaks the RU/US/EU/CZ crashsite themes.
|
||||
//Also it spawns mismatched ammo box and weapon types.
|
||||
//Pistols
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
{Loot_GROUP, 4, sniperrifles},
|
||||
{Loot_GROUP, 8, submachinegun},
|
||||
{Loot_GROUP, 13, assaultrifles},
|
||||
{Loot_GROUP, 4, machineguns},
|
||||
|
||||
//Tools
|
||||
{Loot_TOOL, 3, Binocular},
|
||||
{Loot_TOOL, 4, ItemFlashlightRed},
|
||||
{Loot_TOOL, 4, ItemKnife},
|
||||
{Loot_TOOL, 0.5, ItemGPS},
|
||||
{Loot_TOOL, 3, ItemMap},
|
||||
{Loot_TOOL, 3, ItemEtool},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 6, backpacks},
|
||||
{Loot_GROUP, 6, militarybackpacks},
|
||||
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 2, militaryclothes},
|
||||
{Loot_GROUP, 1, specialclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
|
||||
{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
|
||||
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
|
||||
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_MAGAZINE, 5, ItemSandbag},
|
||||
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
|
||||
{Loot_GROUP, 4, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 15, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, Generic}
|
||||
};
|
||||
|
||||
MilitarySpecial[] =
|
||||
{
|
||||
{Loot_WEAPON, 2, NVGoggles},
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
{Loot_GROUP, 9, sniperrifles},
|
||||
{Loot_GROUP, 12, submachinegun},
|
||||
{Loot_GROUP, 13, assaultrifles},
|
||||
{Loot_GROUP, 9, machineguns},
|
||||
//Tools
|
||||
{Loot_TOOL, 4, Binocular},
|
||||
{Loot_TOOL, 2, Binocular_Vector},
|
||||
{Loot_TOOL, 3, ItemFlashlightRed},
|
||||
{Loot_TOOL, 5, ItemKnife},
|
||||
{Loot_TOOL, 1.3, ItemGPS},
|
||||
{Loot_TOOL, 4, ItemMap},
|
||||
{Loot_TOOL, 2, ItemEtool},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
{Loot_GROUP, 9, machinegunammo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
|
||||
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
|
||||
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
|
||||
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_MAGAZINE, 2, ItemSandbag},
|
||||
{Loot_MAGAZINE, 0.5, PipeBomb},
|
||||
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
|
||||
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
|
||||
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_GROUP, 6, AttachmentsWest},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
|
||||
MilitaryIndustrial[] = {//DZE ADDED
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
|
||||
{Loot_MAGAZINE, 2, ItemGenerator},
|
||||
{Loot_MAGAZINE, 2, fuel_pump_kit},
|
||||
{Loot_GROUP, 15, Military}
|
||||
};
|
||||
43
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp
Normal file
43
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp
Normal file
@@ -0,0 +1,43 @@
|
||||
Office[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemWatch},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 6, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemFlashlight},
|
||||
{Loot_WEAPON, 4, ItemMatchbox},
|
||||
{Loot_WEAPON, 4, Binocular},
|
||||
{Loot_WEAPON, 3, ItemCrowbar},
|
||||
|
||||
//Pistols
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 4, Military},
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
|
||||
//Rifles
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
{Loot_GROUP, 4, tents},
|
||||
{Loot_GROUP, 3, clothes},
|
||||
{Loot_GROUP, 2, specialclothes},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemLockbox},
|
||||
{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
//{Loot_MAGAZINE, 3, 10Rnd_303British}, //IN GENERIC
|
||||
//{Loot_MAGAZINE, 1, 5Rnd_17HMR}, //IN GENERIC
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 6, Trash},
|
||||
{Loot_GROUP, 8, Generic},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 5, AttachmentsGeneric}
|
||||
};
|
||||
@@ -0,0 +1,4 @@
|
||||
Powerlines[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, PartGeneric}
|
||||
};
|
||||
@@ -0,0 +1,38 @@
|
||||
Residential[] =
|
||||
{
|
||||
{Loot_WEAPON, 1, Mosin_DZ},
|
||||
{Loot_WEAPON, 6, MeleeBaseBallBat},
|
||||
|
||||
//Weapon Groups
|
||||
{Loot_GROUP, 3, Military},
|
||||
{Loot_GROUP, 8, pistols},
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemWatch},
|
||||
{Loot_WEAPON, 5, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemFlashlight},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
// {Loot_WEAPON, 3, ItemShovel},
|
||||
{Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE?????
|
||||
{Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE?????
|
||||
{Loot_WEAPON, 1, Binocular},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 0.5, ItemPadlock},
|
||||
{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
|
||||
{Loot_PILE, 6, AmmoCivilian, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 3},
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, clothes},
|
||||
{Loot_GROUP, 3, specialclothes},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
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Reference in New Issue
Block a user