418 Commits

Author SHA1 Message Date
icomrade
066b6bd598 Revert "Update player_countMagazinesWBackpack.sqf" 2019-01-22 13:13:14 -05:00
ebayShopper
156d2d043d Update publicvariableval.txt
vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/8c43660
2019-01-20 14:16:11 -05:00
ebayShopper
ebc952e94d Update add_recommended_mysql_events.sql
required declaration for functions in MySQL server 8.0+
2019-01-20 12:24:27 -05:00
vbawol
3c4c927dae Merge pull request #2028 from F507DMT/patch-8
Update player_countMagazinesWBackpack.sqf
2019-01-14 12:32:53 -08:00
F507DMT
967abbdcd9 Update player_countMagazinesWBackpack.sqf
There may be too long pauses with low FPS.
2019-01-15 01:58:39 +06:00
vbawol
bcf54dd1a5 Merge pull request #2027 from F507DMT/patch-7
Update private tags
2019-01-07 09:24:29 -06:00
F507DMT
b4e5a38db5 Update private tags 2019-01-07 21:23:08 +06:00
oiad
0391fef4ff Update private tags
This was breaking scripts that use a variable called `_chance`

_chance = 30;
[player,"repair",0,false,50] call dayz_zombieSpeak;

_chance would get changed to 0
2019-01-05 11:12:29 +13:00
oiad
387f77b9da Update private tags 2019-01-05 09:32:12 +13:00
vbawol
44229f35e3 Merge pull request #2026 from F507DMT/patch-6
Update player_countMagazines.sqf
2019-01-04 07:24:38 -06:00
F507DMT
3dc7db7a7a Update player_countMagazines.sqf
Variables("_item","_val","_max") get lost in other scripts, causing errors.
2019-01-04 18:49:20 +06:00
A Man
3bbdcb9e88 Fix missing semicolon (#2024) 2018-10-10 06:21:45 +13:00
A Man
2e15009299 Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins

* Adding zombie strings

* Adding new zombie loot groups

* Adding new zombie loot groups, update pilot and doctor loot group

* Adding some new zombies to crash sites

* Adding new hunter zombies to farm buildings

* Adding new hunter zombies to hunting buildings

* Adding new military zombies to military buildings

* Adding new zombies to residential buildings

* Adding new zombies to supermarket buildings

* New zombie documentation file

* Update CHANGE LOG 1.0.6.3.txt

* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
A Man
e26fb24ab9 Fixing wrong cargo count of Refuel Trucks (#2021)
* Update Kamaz Refuel

* Update MTVR Refuel

* Update Ural Refuel

* Update V3S Refuel

* Wrong cargo count of Refuel Trucks
2018-08-13 08:23:20 +12:00
ebayShopper
be777dd42a Fix distanceFoot database stat
Vanilla commit: 741df60085
2018-07-29 13:54:57 -04:00
ebayShopper
2c4f06c984 Disable auto refuel, repair and rearm at WarfareBVehicleServicePoint
Vanilla commit:
53bfc597d6
2018-07-29 12:21:00 -04:00
ebayShopper
392f8cb7b3 Update player_buildingDowngrade.sqf
Fixes #2018
2018-06-17 12:38:32 -04:00
ebayShopper
937741dc7d Update tame_dog.sqf
Fixes #2019
2018-06-17 11:50:36 -04:00
oiad
c3cbca144e Add penalties for wrong safe/lockbox code
As per
6f072982c3 (diff-2b5340930b14ce1ae29d38ebc575c75a)
2018-05-26 21:42:50 +12:00
oiad
efc57840d2 Make upgrade localization overwrite displayed dayz_rollingMessages
By the look of it, I broke this file when I commited:
d7a3b30753
it seems it's to do with CRLF vs LF line endings.

Unfortunately, to fix it you have to commit the whole file again, zzz.
2018-05-21 23:04:02 +12:00
oiad
8f5a699278 Update localization 2018-05-21 22:50:39 +12:00
oiad
a88eb092eb Update localization 2018-05-21 22:28:09 +12:00
A Man
e36dbe0862 Changing picture of empty barrels, germany typo fix (#2016)
* Fix german typo

* Change item picture for the new empty barrels

Methylamin Barrel Empty and Oil Barrel Empty had the same item picture as a filled barrels. It is better to have on all empty barrels the same picture like the empty fuel barrel.
2018-05-09 06:57:04 +12:00
ebayShopper
b80736f7a1 Update old hatchback translation
Vanilla commit:
9215b54736
2018-04-28 12:20:32 -04:00
oiad
562b9cff10 Add missing craftables to maintain array
"GunRack_DZ","WoodCrate_DZ","OutHouse_DZ","StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ"
arent a child of any of the other objects to be maintained and aren't in
the list
2018-04-16 23:45:14 +12:00
oiad
bac0071745 Remove duplicate "DZ_buildables"
DZ_buildables is already part of DZE_maintainClasses
2018-04-16 23:45:14 +12:00
ebayShopper
d6cf70711a Add NV back to DMR_DZ and M4SPR_DZE after CorePatch
See:
https://github.com/Goliath86/CorePatch/blob/master/CorePatch_Weapons/description.txt#L18

Consistent with f663cdc

Default A2OA versions can be used if no NVG is desired
2018-04-08 13:56:37 -04:00
ebayShopper
d249227fa6 Fix 45Rnd_545x39_RPK error with A2OA CorePatch update
This magazine was removed in this commit: https://github.com/Goliath86/CorePatch/commit/fef9bcc

The CorePatch data update was pushed to A2OA stable branch on March 27th, 2018.

To avoid errors for this before Epoch 1.0.6.3 patch is released remove all instances of it from custom scripts, loot tables and trader files. Run the query below to remove all instances from the database.

Fixes  #2011
2018-04-07 14:37:24 -04:00
W0LF
0b8b6cba18 Update Russian translation (#2012) 2018-04-03 21:24:03 +12:00
oiad
9d86d46075 Update German translation
Thanks @Relentless
2018-03-31 21:29:16 +13:00
oiad
f65dedf9ed Change DZE_limitPlots to be configurable
This allows you to now specificy a maximum amount of plots per player
for them to place.

This is disabled by default.
2018-03-31 15:53:56 +13:00
oiad
6efd94f638 Add sorted classname lists for all Epoch 1.0.6.2 items 2018-03-31 10:13:16 +13:00
oiad
e1f655106e Add prelocked versions of cinder door/garage
This is as per the wooden versions, adds cinder_door_kit_locked and
cinder_garage_kit_locked.

The same could be done for the version with the door WITHOUT the door
lock, but I feel this is enough.
2018-03-30 23:49:45 +13:00
ebayShopper
21412b74d2 Move ItemKeys back to dayz_code
This reverts commit c4682e5

Fixes #2010
2018-02-06 18:55:35 -05:00
icomrade
f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
ebayShopper
d48c9070e8 Revert the last two commits
This reverts commits b5f3f30 and 3e0ddef.

Discussed with oiad on discord:
- BIS_fnc_areEqual is much slower than short string comparisons
- String in array form is three times longer, which means more data sent over the network

This way keeps authKey as a string and still avoids pvval kicks.
2018-01-21 13:54:20 -05:00
oiad
3e0ddef7b1 Fix more dayz_serverKey from b5f3f306de
Thanks to @AirwavesMan for the heads up
Hopefully no more! :)
2018-01-21 12:48:52 +13:00
oiad
b5f3f306de Fix publicVariableEval kicks from RNG fail
RNG can be a cruel mistress.
Fixes: Value Restriction #121 "PVDZE_veh_Publish2" =
[[99,[4763.93,7521.36,-0.000228882]],"CSJ_GyroCover",false,"ItemKeyBlack958",<NULL-object>,"iN4r7X7Psetsq"]

Thanks @AirwavesMan
2018-01-18 22:37:38 +13:00
ebayShopper
3c4e12149a Fix addBackpack scripts.txt exception typo
Missed a space in exception for remove.sqf

Reported by Epoch forums user Dz.Red
https://epochmod.com/forum/topic/44837-please-help-to-configure-battleye-filters-1062/
2018-01-17 18:02:54 -05:00
ebayShopper
e04f0fcac5 Add status icons disabled notification
Vanilla commit:
fe063a8896
2018-01-17 17:17:33 -05:00
ebayShopper
634a01a8d3 Block firing during unconscious wake up animation
Vanilla commit:
10cb55b8aa
2018-01-17 17:02:27 -05:00
ebayShopper
42e519a92e Remove bush b_corylus.p3d from tree list
Vanilla commit:
f2bafae2ff
2018-01-17 16:55:59 -05:00
ebayShopper
eb756bf325 Update vanilla object disassembly
Vanilla commit:
11e360732e
2018-01-17 16:50:30 -05:00
ebayShopper
07d8543e1d Update vanilla chop wood
Vanilla commits:
a17b0572eb
7793017310
2018-01-17 16:43:12 -05:00
ebayShopper
6caba339c9 Update change log
Minor improvement to b791dee and 6248add
2018-01-11 15:41:13 -05:00
ebayShopper
048caa56f4 Fix another zero_building too high to enter
Vanilla commit:
d6bf213fd1
2018-01-10 15:46:24 -05:00
ebayShopper
2855997c86 Disable POI fires when POIs are off
Vanilla commit:
ebad05fe5b
2018-01-10 15:35:38 -05:00
oiad
b791deeea8 Condense variables and remove unneeded _isPZombie checks
We're already checking for _isPZombie here:
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf#L223
so we don't need to check it again with the trader or the attach to
heli.

Condensed the distance check to a variable
2018-01-06 17:37:06 +13:00
oiad
564e3da5c2 Add playerNear check to downgrading
Fixes dupe while downgrading locked doors, thanks @Shu for reporting
2018-01-02 20:57:07 +13:00
ebayShopper
2ea22a69a0 Fix a misaligned town generator wreck
Vanilla commit:

464dbb77ba
2017-12-31 16:35:30 -05:00
oiad
141b25e204 Update DZE_SafeZonePosCheck with missing operator
I possibly just need a little more sleep and a little less epoch time
2017-12-30 23:07:36 +13:00
oiad
6248addc3f Make Safe Zone Zombie and Loot spawning a toggle
As requested by a few admins that didn't realise it was now hard coded
to disable loot/zombie spawning
This requires the check since we're also using DZE_SafeZonePosCheck for
DZE_buildChecks with a forced radius.
2017-12-30 22:03:31 +13:00
ebayShopper
e89eebc843 Fix ArmoredSUV gunner glitch #2009
Fixes #2009

Note the fn_damageActions.sqf change can be applied without the config
change and it will still fix the problem most of the time.
2017-12-29 17:21:40 -05:00
ebayShopper
eaaedf21c0 Fix a few more glitched map objects
Vanilla commit:

7d669a390b
2017-12-29 15:42:55 -05:00
oiad
2d437b444c Update README.md 2017-12-29 16:54:22 +13:00
ebayShopper
a0812585c3 Update server install ReadMe formatting 2017-12-27 15:04:22 -05:00
icomrade
ad27a943a9 1.0.6.2 cleanup 2017-12-27 01:53:34 -05:00
ebayShopper
02ac978f61 Update scripts.txt again 2017-12-26 19:13:49 -05:00
ebayShopper
9d7a1ba99e Update publicvariable.log
Removed two exceptions that are no longer used
2017-12-26 17:15:14 -05:00
ebayShopper
8c9d2ea44d Move server configs outside A2OA folder
This is to prevent config.cfg, BEServer.cfg and HiveExt.ini passwords
being read by in-game scripts. Also consolidated to a single folder so
we only need to maintain one copy of BattlEye filters, HiveExt.ini,
basic.cfg and server.Arma2OAProfile. These files are identical for all
maps.

Updated rotate_logs.bat with missing files
2017-12-26 16:28:38 -05:00
ebayShopper
694ea87d0d Update scripts.txt
- Updated exceptions, added new filters and removed some which were not
useful
- Removed exceptions for testkit because it is not part of the mod
- Added notes to clarify for now, will move this info to BI wiki later
- Removed two unused files
2017-12-26 00:55:10 -05:00
oiad
7dd4ae453d Fix battleye kick from 4ea3f36830
4ea3f36830/SQF/dayz_code/system/antihack.sqf
updated but the scripts.txt filter was forgotten
2017-12-26 15:51:43 +13:00
oiad
91669fae74 Fix Overwatch G3 glitch for combining
Fix
https://github.com/EpochModTeam/DayZ-Epoch/issues/1995#issuecomment-348188066
2017-12-26 11:58:36 +13:00
W0LF
c3d482a230 Update Russian translations (#2008)
* Update Russian translations

* remove some periods
2017-12-23 14:12:17 -05:00
ebayShopper
cd65d1d00f Revert hospital loot chance
This reverts commit 921eb6d.

Vanilla commit:

fba39c7c55
2017-12-22 17:40:07 -05:00
ebayShopper
0690e85a22 Hide more map objects that clip in Land_houseV_2T2
Vanilla commit:

504da5afbb
2017-12-21 17:06:05 -05:00
ebayShopper
2c83f2dfe4 Fix autorun freeze when spamming key 2017-12-21 13:23:23 -05:00
ebayShopper
76cff85fc1 Update some Russian translations
Vanilla commit:

6c69b18e2f
2017-12-20 17:32:00 -05:00
ebayShopper
4561deefa6 Update compatible magazines for DZ weapons
See comments on commit e99d625
2017-12-20 15:32:29 -05:00
oiad
e99d6259a2 Fix L85A2_SD_Base not using SD mags
Thanks @worldwidesorrow

https://github.com/EpochModTeam/DayZ-Epoch/issues/2000#issuecomment-352939774
2017-12-20 17:40:11 +13:00
ebayShopper
2a2198af68 Fix #2007
Oversight in e1b6125
2017-12-19 13:27:11 -05:00
oiad
1941832b3b Fix https://github.com/EpochModTeam/DayZ-Epoch/issues/2006
Partial revert
9b96ddd2c3
Thanks @ndavalos
2017-12-19 19:10:49 +13:00
ebayShopper
efaf1f9399 Update ReadMes
@oiad please keep Epoch specific strings in the dayz_epoch package

The status icons translation was identical to English. @AirwavesMan the
second word is not capitalized for consistency with all other settings
in the game options menu. https://i.imgur.com/eIbPBlM.jpg
2017-12-18 17:53:27 -05:00
icomrade
fce987877b update changelog 2017-12-17 20:33:12 -05:00
icomrade
226c8d97aa Update DatabaseMySQL to 5.7.20 + TBB
Repack server test build
2017-12-17 19:58:38 -05:00
ebayShopper
bcf5e69e79 Add example basic.cfg and BEServer.cfg
Vanilla commits:

9007658941

4f25bbe442
2017-12-17 18:19:40 -05:00
ebayShopper
cfc6ad08af Remove unused parameter in PVDZ_hlt_Bleed
Vanilla commit:

83bf13c786
2017-12-17 12:44:03 -05:00
ebayShopper
7668152118 Remove some more glitched map objects
Vanilla commits:

db5aa2063c

88458846e9

1ec13bdfd0
2017-12-17 12:19:28 -05:00
oiad
7857dedc86 Add German translations
Thanks @AirwavesMan for providing the translations!
2017-12-17 21:34:38 +13:00
oiad
e0b444c3fd Update stringtables, fix translations 2017-12-17 14:50:32 +13:00
icomrade
84a868bbda add consume back to FoodPumpkin
https://epochmod.com/forum/topic/44747-cannot-eat-pumpkins-after-106/
2017-12-16 18:58:56 -05:00
oiad
edc6224bc3 Fix broken string table name
String STR_ITEM_DESC_tent_poles not found
2017-12-17 11:24:10 +13:00
oiad
373aeb2db7 Update stringtable.xml 2017-12-17 11:12:18 +13:00
oiad
7a93b5649a Add testkit link 2017-12-16 21:42:54 +13:00
A Man
d56f3a68f4 7 new items, missing localizations (#2004)
7 new items - server admins can add them if desired

Adding a better and some missing localizations

Adding a localization for the car bomb
2017-12-14 13:29:20 -05:00
ebayShopper
b9c9d504d0 Stop antiwall running on m240 nest getOut 2017-12-13 13:52:58 -05:00
ebayShopper
3077b886af Update 1.9 addons link
Thanks @worldwidesorrow
2017-12-13 13:16:13 -05:00
icomrade
f2d21a8889 update test server IP 2017-12-12 13:49:59 -05:00
ebayShopper
dd2ba5cf6a Fix mission check typo
My mistake in 410ef64
2017-12-11 17:59:27 -05:00
Kobayashi
5ef4f4b2ba remove private declaration _foreachindex (#2001) 2017-12-11 17:06:03 +13:00
ebayShopper
410ef644ae Add better handling of very large files in mission check
Thanks to Dihan for pointing this out.
2017-12-10 17:12:33 -05:00
ebayShopper
894dafe4f5 Update change log 2017-12-10 16:47:24 -05:00
ebayShopper
d79cf0e0bb Update test build ReadMe 2017-12-08 19:19:52 -05:00
ebayShopper
97323d98d2 Add 1062-RC1 test build 2017-12-08 19:04:35 -05:00
ebayShopper
13c90993fc Sync Zupa dialog colors
Heights on the trader menu filter search box and amount box have also
been fixed.
Old: https://imgur.com/a/ld4XF
New: https://imgur.com/a/9T8VP
2017-12-08 18:03:23 -05:00
ebayShopper
b35b49bd90 Only refresh group menu player list for changes 2017-12-05 17:26:11 -05:00
ebayShopper
e2a410b95a Update AH6X config
This partially reverts commit 95310b9.

Update for model change in commit 43d349c

Turret animation source errors have been fixed in Streatman's new model,
so this is no longer necessary.
2017-12-05 15:16:36 -05:00
ebayShopper
6edc98adb9 Fix death cam height and rare duplicate weapon error
Vanilla commit:

1e01536fa7
2017-12-05 14:19:55 -05:00
ebayShopper
5e9a7271e9 Add option to toggle status icons
Vanilla commit:

44bb49e326
2017-12-04 18:14:48 -05:00
ebayShopper
da7ea3bb4e Do not set player in combat for throwing flare or chemlight
Vanilla commit:

848b03042d
2017-12-04 14:59:21 -05:00
ebayShopper
b39a15cdd7 Update vanilla building
Vanilla commit:

ad0d514118
2017-12-04 13:49:12 -05:00
ebayShopper
5ca381e95a Remove some glitched map objects
Vanilla commits:

f1b7ffe327

08a883c288

368dd0e8d5

b0f60765d9

4ae5006f8b
2017-12-04 12:47:15 -05:00
ebayShopper
ea2367a30b Update vanilla CfgBanned
Vanilla commit:

0e00ac244b
2017-12-04 11:57:29 -05:00
ebayShopper
973247950e Fix fresh spawns running on login
Vanilla commit:

cbb1b7ab90
2017-12-02 17:27:41 -05:00
ebayShopper
fa0dfd4c47 Define fn_addCargo on server
Needed to define on both in 2f178d8 @oiad
2017-12-01 13:47:34 -05:00
ebayShopper
357b8635a8 Disable laser on new L85s
Vanilla commit:

c94bf00986
2017-12-01 11:07:16 -05:00
ebayShopper
139b81d190 Fix RHIB2Turret bad vehicle type crew error
https://epochmod.com/forum/topic/44700-bad-vehicle-type/
2017-11-29 12:54:44 -05:00
ebayShopper
038da982b4 Update SQL for removed policecar
Vanilla commit:

b6252d75ec
2017-11-28 15:51:22 -05:00
ebayShopper
4727ba4e67 Update L85 config for Epoch
Allow default magazines
2017-11-27 18:02:42 -05:00
ebayShopper
cf74f12f6c Correct an L85 classname from #1996 2017-11-26 18:35:15 -05:00
ebayShopper
7fd8c750d2 Add Land_houseV_2T2 interior
Vanilla commits:

4607ceaff0

b1eba5c54b

7711839323

8f74d2bb24

Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
worldwidesorrow
c2dd9016cb Update trader files for Streatman's new L85 and SVD models (#1996)
* Update FriendlyAssaultRifle.hpp

* Update FriendlySniperRifle.hpp

* Update BanditMilitaryArmed.hpp

* Update Rifles.hpp

* Update Snipers.hpp
2017-11-26 17:43:06 -05:00
ebayShopper
d6f88fbf8a Add new L85 and SVD variants
Vanilla commits:

8951508770

aad4569581

58e594553b

eaf9648253
2017-11-26 17:39:02 -05:00
ebayShopper
2e01a8d8eb Update stringtable.xml
Vanilla commit:

39927eaa47
2017-11-25 16:05:20 -05:00
ebayShopper
ac10daeb4d Update humanity morphing
Vanilla commits:

33d4165e64

6674be6d5f

f4d18a6fef
2017-11-25 14:52:06 -05:00
ebayShopper
1e65d5d324 Move server_getDiff to missionNameSpace
Vanilla commits:

dc984fd219

d82f430c28
2017-11-25 12:47:25 -05:00
ebayShopper
90487cde10 Update player_fired.sqf
Vanilla commits:

70fc007062

f327c99b02
2017-11-22 12:49:06 -05:00
ebayShopper
c671cf9661 Update player_death.sqf
Vanilla commit:

0e0ffa1d6e
2017-11-21 16:30:19 -05:00
ebayShopper
4ea3f36830 Update PVDZ_sec_atp logs
This reverts commit 7b287a2

Vanilla commit:

a81dd8164c
2017-11-21 15:05:07 -05:00
ebayShopper
61786244bc Update zombie_agent.fsm
The only changes were to apply these two commits:

91f94a5ab9

4bc07b71e7
2017-11-20 16:42:05 -05:00
ebayShopper
4b486559b9 Update shotgun configs
Vanilla commit:

cad0a6fd2d
2017-11-20 15:38:00 -05:00
ebayShopper
4b4bdbbc29 Update vanilla player_breakin.sqf
Vanilla commits:

63aaf07a30

b074e7d847

fb3f69a69a

416cc5dcf1

b6c0dd5849

39a3d45965
2017-11-20 13:57:19 -05:00
ebayShopper
633ea92c18 Update vanilla town generator
Vanilla commit:

bf47e028ee
2017-11-20 11:51:16 -05:00
ebayShopper
921eb6d935 Increase hospital loot chance
Vanilla commit:

47deb21f8f
2017-11-20 11:47:52 -05:00
ebayShopper
43d349c4f3 Increase coverage angle of LandVehicle headlights
Vanilla commits:

194479c98e

369bc6c5f3

5b591a25c1

78d65bd1ae
2017-11-19 16:36:48 -05:00
ebayShopper
89a43cad8a Update vanilla vehicle_getOut log
Vanilla commits:

403861fa1a

b4798403a8
2017-11-19 10:31:51 -05:00
ebayShopper
137f448793 Update vanilla fence damage
Vanilla commits:

b56d85eb99

2eb963dc3f

8b4a985cf6
2017-11-18 17:43:06 -05:00
oiad
9b96ddd2c3 Consolidate ItemKeyXXX/Colors to arrays.
Tidies up scripts inside epoch and for script creators.
Moved z_at_buyItems to epoch_generateKey.
2017-11-19 11:27:02 +13:00
oiad
2f178d8978 Consolidate weapon/magazine/backpack adding to function
This moves a lot of duplicated code from a server side only function
(server_addCargo) to a client/server function called fn_addCargo.
2017-11-19 11:06:00 +13:00
ebayShopper
63fe9f8e87 Revert Topolka dam fix
This reverts 5884ef6

Vanilla commit:

a71efab3d3
2017-11-18 14:20:08 -05:00
ebayShopper
1825fab321 Update vanilla POI
Vanilla commits:

d1c8ccb00f

6c70d01b2a
2017-11-18 14:13:02 -05:00
ebayShopper
9d64d318f6 Revert 83dd363, c4816c8
This reverts commits c4816c8 and 83dd363.

These were not errors, oiad did not properly update his dayz_server
before testing.

Renamed variables and added comments to clarify object or position can
be used
2017-11-18 11:39:41 -05:00
oiad
c4816c8d18 Fix error from c2d2ad2956 (diff-a36371a7b1009b3a95c359f8b1cfa)
Type name error, type Array expected Object
2017-11-18 23:11:18 +13:00
oiad
83dd363ff1 Fix error from c2d2ad2956 (diff-a36371a7b1009b3a95c359f8b1cfa)
Type name error, type Array expected Object
2017-11-18 23:02:00 +13:00
ebayShopper
4953f33fdb Add configurable loot refresh timer
Vanilla commits:

2eb963dc3f

657aaba83a
2017-11-17 17:47:28 -05:00
ebayShopper
01292cb036 Update equip_nails loot chance
Vanilla commits:

34b0d75aa3

874bc1c875
2017-11-17 14:40:27 -05:00
ebayShopper
895aa62369 Update vanilla antiwall glitch
Vanilla commits:

10f9cd2c1b

669b793354 (diff-768fdf583c42ac37d1163a8e6fe31244)
2017-11-17 14:19:17 -05:00
ebayShopper
231a9e5d92 Fix floating loot positions in hotel
These were slightly off https://imgur.com/a/CuSV9
2017-11-17 13:31:47 -05:00
ebayShopper
53e0e4cb5b Update mission.sqm addons list 2017-11-17 13:16:47 -05:00
ebayShopper
6acd3c30ef Fix a stringtable typo 2017-11-14 17:11:32 -05:00
ebayShopper
14a6252911 Fix DZE_BuildHeightLimit behavior
Corrections for #1988
@BigEgg17 abs(_objHDiff) only tells you how much you have raised the
ghost from where it was when you started building. To test the actual
height above ground or sea level you need to use _position select 2.

Say DZE_BuildHeightLimit was 60m and DZE_buildMaxMoveDistance was 20m.
If the player started building at 55m and then raised the object 20m,
they would be allowed to build at 75m with your check.

Also getPosATL should not be used here. For example, I am swimming on
the surface of the water on Napf and getPosATL returns a height of 29m.

@oiad you missed zombie_wildGenerate.sqf in #1987
2017-11-14 13:09:15 -05:00
ebayShopper
c1110fc61c Fix a rare error with keyboard_keys
Some combo binds will cause actionKeys to return a number greater than
six digits. See AgentRev's note:
https://community.bistudio.com/wiki/actionKeys

An example is NumLock + P [1.15763e+009]. Using a number this large as
an index errors out. Example:
test_array = [];
test_array set [9999991,true];

But six digits or less will not error:
test_array = [];
test_array set [999999,true];
2017-11-13 17:34:43 -05:00
ebayShopper
eefcdf2610 Add basic security checks to object_killed
PVDZ_veh_Save = [_obj,"killed"]; could be abused in the same way as
server_deleteObj (42e0047)
2017-11-13 16:14:22 -05:00
ebayShopper
9fd8293246 Update server_publishVehicle3.sqf
This partially reverts f2360a9

Moved cargo fill after setPos because holding vehicle at [0,0,0] (water
location) too long may cause it to explode.
2017-11-12 11:49:59 -05:00
oiad
a1c14a2fd3 Fix broken DZE_SafeZonePosCheck for built items near safezones.
This was forgotten from my original commits
2017-11-12 12:40:34 +13:00
ebayShopper
9574aca91e Change publishVeh2 and 3 to call instead of spawn
Following 95b3174 it is now possible to use call to avoid suspension mid
execution as described in:

https://epochmod.com/forum/topic/43805-epoch-shed_safetyvehiclesqf-issue/?tab=comments#comment-292696
2017-11-11 15:59:23 -05:00
ebayShopper
67f89ceb53 Fix pricing mistake from #1982
Sell price of AKS74U_SD_DZ and AKS74U_Kobra_SD_DZ were wrong, since they
use 545 silencer (3 Goldbar). Sell price of Mosin PU variants was wrong
since it uses SCOPED not PSO attachment. @worldwidesorrow

Also corrected comment, extra Sa58 are camo variants while _DZ variants
are non-camo, so not entirely redundant

Lowered sell price of hemp, since these plants are pretty common. They
are guaranteed spawns In their spawn locations, and you can easily get 5
or more per server restart.
2017-11-10 15:38:31 -05:00
ebayShopper
0fadd1e5fc Slightly speed up a switch model check
Check once instead of twice
2017-11-10 12:03:05 -05:00
ebayShopper
ac32a8b2cd Configure DZE_SafeZonePosArray by default
Zeds and loot should not spawn in trader cities by default, regardless
of whether the server uses safe zones.

For servers that do not use safezones, the only other things affected
are salvage and instant kill for vehicle explosions in trader cities.
Neither is a significant issue. Most servers use safezones anyway.

Following d750f57, changed to exitWith so the check is only called once
instead of multiple times. Also no need to call again in
zombie_generate, since that function is only called by
building_spawnZombies which already checks it.
2017-11-09 13:52:32 -05:00
ebayShopper
89d10fc973 Revert "Only allow lock removal if door is unlocked"
This reverts commit b8dba25

As discussed with oiad on Discord, this serves no purpose now, since
DZE_lockDoor == charID means the player either just unlocked, built,
upgraded or downgraded the door, so they want to see the action.
Logically a combo lock can be removed while a door is open. In case of
it being locked, you already know the code, so it is assumed you put it
in before removing it. Completing two-three steps at once is more
convenient for the player.

Also removed _isDestructable because there are no classes which inherit
from "BuiltItems" and have a lock
2017-11-08 14:15:25 -05:00
ebayShopper
a7959c26de Fix build checks mistake in bbb7da7
@oiad when exitWith is inside an if () then it only exits that control
structure, not the whole script, so _canBuild could be overwritten by
_toolCheck below.
2017-11-08 10:59:22 -05:00
ebayShopper
441110d05b Fix wrong bleeding icon on Epoch legacy status UI
Thanks to Epoch forums user Angelone for reporting
2017-11-07 17:24:09 -05:00
ebayShopper
e1b6125761 Fix Javelin selling and _HasKey check again
@oiad Add the Javelin magazine as trade_items to a trader which only
sells magazines (like FriendlyAssaultRifleAmmo) and the Javelin weapon
as trade_weapons to a trader which only sells weapons (like
FriendlyAssaultRifle), then test your changes from f8a230e with both in
your gear. You will see it allows you to sell all the magazines and the
weapon at both traders. This is because the only condition to add the
item to the sellable array is that it exists as an entry in the
category. It never checks the entry type. This commit will check to make
sure the type matches in the config and the player's inventory.

I changed your static "trade_any_vehicle" to find the type in the
config, because it could also be "trade_any_boat/bicycle/vehicle_free".
Boats are handled differently for the hitpoints check in sellItems.sqf.

Also I noticed that both the _HasKey check and your new _y == _myVehType
check were not working for upgraded vehicles _DZE[1-4] because they had
been swapped out to  _baseVehicle. I forgot to account for that when I
added that feature.

This should resolve both problems. I tested both and everything looks
good. It can do with some more thorough testing though. Note
DZE_SaleRequiresKey is false by default.
2017-11-07 16:53:33 -05:00
ebayShopper
f2360a9cd8 Do not use localize on server machine
These were resulting in sloppy mixed language sentences.

The server language never changes, so localize should not be used server
side, unless complete translations are added for all logs, which is not
worth the effort. Only admins see them, unlike client side strings which
are seen by everyone.
2017-11-05 15:05:59 -05:00
ebayShopper
5a5323bdd7 Move large format strings to str formatText
These may exceed 2048 in some cases, so best to be safe and use str
formatText.

Partial revert of fbfb124 to more readable form
2017-11-05 12:12:26 -05:00
ebayShopper
ff397773b1 Update version numbers 2017-11-04 16:14:16 -04:00
ebayShopper
c2d2ad2956 Fix remove.sqf error from e079381
Wrecks were not deleted after removal following this change @icomrade

e079381931 (diff-e057d99bdf425219ff82fc6220a85b86L154)

In object_upgradeBuilding playerNear was exiting without readding
removed magazines.

I moved deletion back client side in packTent and upgradeStorage for
now, because there is potential for duping via pulling gear out of the
old tent during the deletion delay. PVS can be delayed especially when
the server is under load, so it can take a few seconds for the server to
delete the object after sending the request. These two scripts should be
the only ones where that could be problematic. Packing and upgrading
tents should eventually be moved completely server side like safes.
2017-11-04 14:35:51 -04:00
ebayShopper
4570c96f7f Update change log 2017-11-03 18:34:14 -04:00
ebayShopper
42e00475d6 Add sender verification to publish and swap object
Continuation of 8035df0

This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.

- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt

Changes in modular_build.sqf were the same as player_build.sqf.

Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
2017-11-03 16:09:14 -04:00
ebayShopper
6e48434001 Lower destroyed vehicle cleanup time to 5 minutes
Update to 78460ce
2017-10-31 14:06:43 -04:00
ebayShopper
f74e065de1 Remove redundant setVariable in humanityMorph
Setvariables made redundant by 9cc3c82

Also changed removeEventHandler to remove all, so if switchModel exits
at one of the exitWiths the player will not be left invincible.
2017-10-29 15:39:05 -04:00
ebayShopper
a229057fc6 Readd shift + P block
My mistake in 780d5d8, I forgot actionKeys doesn't work on combination
binds.
2017-10-28 18:45:04 -04:00
ebayShopper
780d5d8775 Fix force save when pressing F4
Forgot to remove F4 from the blocked list in 5acad04 @icomrade so it was
being overwritten.

Shift + P is not a hardcoded engine bind. It is just the default
DSInterface bind, so actionKeys "DSInterface" covers that in f760896.
2017-10-28 18:34:37 -04:00
ebayShopper
82ccecef6c Fix occassional reposition to roof on namalsk, napf, tavi
Closes #1993
2017-10-26 18:08:12 -04:00
icomrade
33b1b8877f Merge pull request #1992 from AirwavesMan/master
Adding door localization
2017-10-26 09:18:51 -04:00
A Man
b904ba4ca7 update 2017-10-26 15:02:35 +02:00
A Man
150068a205 Adding door localization 2017-10-26 02:14:27 +02:00
A Man
9f7695385d Update doors with localization 2017-10-26 02:13:50 +02:00
icomrade
7cd8cd18d4 revert 68be0c6003 2017-10-25 16:23:49 -04:00
ebayShopper
97a30adc3b Fix gem sell currency typo
@icomrade Correct me if I'm wrong, but it looks like this was a copy paste typo from https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_calcBuyableList.sqf#L57

in 83694a4
2017-10-25 14:12:01 -04:00
oiad
64b5659bbd Better checks for removing the owner of plots/doors
Revert
f0e8796996

Partial revert:
2f0774d531 (diff-c3aa237d9007054fc3a724116a5d9f1a)

This is a better check for removing the owner of plots/doors based on
conversations on discord.
Plot/door owner can remove them selves
plot/door friends can't remove plot owner
plot/door admins can remove anyone
2017-10-24 20:19:21 +13:00
A Man
7a8d23bdeb German stringstable overhaul again (#1991)
* German stringstable overhaul

* update

* update

* update
2017-10-22 20:11:35 +13:00
icomrade
0a2c352993 Merge pull request #1990 from oiad/patch-2
Fix issues with DZE_limitPlots
2017-10-15 11:56:13 -04:00
oiad
f0e8796996 Check if players are owner of other plots correctly
This fixes the checking done not picking up that a player was the owner of the plot by the userlist on the plot when it wasn't them that placed it
2017-10-16 00:04:59 +13:00
oiad
de94cdfb23 Check plot ownership when removing players from plot pole
Additional work for 73899d520f (diff-0cdf3d56b40b62e92b498e7362874f34)
This fixes an issue of players removing them selves from a plot so a friend can become plot owner and bypass the original DZE_limitPlots check
2017-10-15 23:53:24 +13:00
icomrade
eb4cc51239 Merge pull request #1989 from dreamforceinc/patch-1
Update russian translation.
2017-10-10 19:32:56 -04:00
W0LF
765ed17a78 Update russian translation. 2017-10-10 23:43:05 +03:00
icomrade
298b3e823b Merge pull request #1988 from BigEgg17/master
Added option to limit build height
2017-10-08 13:37:31 -04:00
BigEgg
e9ff8ff45b Removed "=" from dze_buildChecks.sqf
Salival recommended a >=, however upon further thought, this would be irrelevant as this variable is meant to prevent building over a certain height, not at that specific height. Having >= would restrict building at exactly 30 meters for example rather than simply above it. The = sign was also not used in modular_build.sqf
2017-10-08 00:12:19 -05:00
BigEgg
dc3939fce5 Update Change Log 2017-10-08 00:06:18 -05:00
BigEgg
3521447972 Update Change Log 2017-10-08 00:02:49 -05:00
BigEgg
20d2d1f078 Altered variable in configVariables.sqf
Salival recommended that I change the variable name to DZE_BuildHeightLimit.
2017-10-07 23:55:01 -05:00
BigEgg
c00b0ad1af Added build height check to modular_build.sqf 2017-10-07 23:53:20 -05:00
BigEgg
ac72c00687 Added build height check to dze_buildChecks.sqf 2017-10-07 23:45:27 -05:00
BigEgg
820d8bdf2b Update stringtable.xml 2017-10-07 23:42:00 -05:00
BigEgg
730dcb88a2 Add DZE_HeightLimit to configVariables.sqf 2017-10-07 23:14:30 -05:00
icomrade
67ebb65081 Merge pull request #1987 from oiad/patch-1
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-05 09:58:03 -04:00
oiad
6f7f1c7f93 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:30:48 +13:00
oiad
c1c0db9b95 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:29:58 +13:00
oiad
2a5dab6d89 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:28:59 +13:00
oiad
b318ee5c8b Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:27:58 +13:00
oiad
0aafb1d827 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:27:09 +13:00
oiad
1f1e96b8fe Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:25:31 +13:00
icomrade
e079381931 move deleteVehicle to server 2017-09-26 16:18:47 -04:00
icomrade
02ff9be46d init vars earlier in updgrade veh
also move vehicle later so the player can't get in until after vehicle is fully initialized
2017-09-25 12:36:37 -04:00
icomrade
95b3174e04 move SQF wait/loop to get OID to SQL Procedure
for some reason you cannot directly get the OID using SELECT LAST_INSERT_ID(); and you cannot return it within the same hive call as the insert call (????).

Requires new procedure for 1.0.6.2
2017-09-25 12:14:41 -04:00
icomrade
cb5d61eff7 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2017-09-19 12:28:19 -04:00
icomrade
83eb130fd2 add BAF_L85A2_RIS_TWS_DZ #1983 2017-09-19 12:27:33 -04:00
ebayShopper
6ab4faba39 Update AI hit log
Correction for 6239959

@oiad isPlayer is not reliable on dead units which may be passed to
fa_plr2Str. Also, the other scripts which call fa_plr2Str always provide
a player, so we only want to check for AI on the hit log source.
2017-09-19 12:11:27 -04:00
icomrade
f69bd80f43 revert distance to player check
Occasionally errors out, but may not be worth implementing in Epoch due to the increased loot
2017-09-15 21:12:30 -04:00
icomrade
51ccf16c30 Fix dupe caused by dupe fix
thanks JasomTM and Salival
2017-09-15 20:16:59 -04:00
icomrade
3593e146c3 remove UH1Y gunner optics overlay
The default venom doesn't actually have an overlay, and it's pretty annoying anyway
2017-09-14 20:17:57 -04:00
icomrade
a4195948ed Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2017-09-14 18:24:22 -04:00
icomrade
b24129afd9 update changelog 2017-09-14 18:24:16 -04:00
icomrade
64cb21b00e Merge pull request #1982 from worldwidesorrow/master
Trader Updates for 1.0.6.2
2017-09-14 16:38:20 -04:00
worldwidesorrow
4e7f184033 Add files via upload 2017-09-14 14:42:32 -05:00
icomrade
b8d5c7cda7 Change slow zombie behavior and variable
thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
icomrade
7ae6aa56dd Fix #1981 and Incidental dupe
thanks @AirwavesMan
2017-09-13 14:51:34 -04:00
icomrade
d750f576ed Prevent Zed + loot spawn in safezones
thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
icomrade
404210ac04 update version 2017-09-12 17:34:54 -04:00
icomrade
4773ef5af7 Fix No Owner Spam
Doesn't make sense deleting a display would cause issue on a machine without a display... typical BIS BS
2017-09-12 15:11:51 -04:00
icomrade
7637ee6cac Merge pull request #1980 from oiad/patch-15
Fix auto unlock to function like storage
2017-09-11 22:50:30 -04:00
oiad
50ec89489d Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:51:48 +12:00
oiad
76bafe55ec Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:50:52 +12:00
oiad
27801a111b Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:49:32 +12:00
icomrade
2a65a4119d Merge pull request #1979 from oiad/patch-14
Move more diag_log to debug lines
2017-09-08 20:43:58 -04:00
oiad
e8a64c3757 Move more diag_log to debug lines 2017-09-09 12:16:58 +12:00
oiad
ea38067cc1 Move more diag_log to debug lines 2017-09-09 12:11:38 +12:00
icomrade
569b1d3701 Merge pull request #1978 from oiad/patch-10
Add extra magazine instead of reloading current one
2017-09-08 18:52:13 -04:00
oiad
bc93e246ee Add extra magazine instead of reloading current one
e7ffb88075
2017-09-09 09:22:51 +12:00
icomrade
fc23bc73b2 remove hotfix from check 2017-09-08 11:42:03 -04:00
icomrade
b7eeaf2283 scripts.txt 2017-09-08 11:29:27 -04:00
icomrade
e9abd7b161 revise changelog note 2017-09-08 11:29:20 -04:00
icomrade
e0005850b8 Prevent loot pile cleanup right next to player
726155f16d
2017-09-08 11:12:40 -04:00
icomrade
0a54dd02a2 Remove 1.0.6.1A Hotfix from Missions 2017-09-08 11:07:57 -04:00
icomrade
82db7d8109 consolidate eval 2017-09-08 10:11:20 -04:00
icomrade
a21f4f797d Merge pull request #1977 from oiad/patch-8
Allow modular buildables to refund defined parts
2017-09-08 10:07:28 -04:00
icomrade
26da25bf42 Merge pull request #1976 from oiad/patch-7
Only allow lock removal if door is unlocked
2017-09-08 10:05:28 -04:00
icomrade
7a3c831eb3 Merge pull request #1975 from oiad/patch-13
Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build…
2017-09-08 10:05:02 -04:00
icomrade
894ea80c16 Merge pull request #1974 from oiad/patch-3
Add support for keeping the key on vehicle sale
2017-09-08 10:04:35 -04:00
icomrade
1f929b526b Merge pull request #1972 from oiad/patch-12
Fix javelin/stinger selling
2017-09-08 10:04:10 -04:00
icomrade
7ad57d999f Merge pull request #1968 from oiad/patch-6
Switch forgotten "time" to "diag_tickTime"
2017-09-08 10:03:44 -04:00
icomrade
89019f1ced Merge pull request #1967 from oiad/patch-5
Fix bad sentences for locking/packing fails.
2017-09-08 10:03:12 -04:00
icomrade
ec78f61918 Merge pull request #1966 from oiad/patch-4
Dont show incomplete lockbox code
2017-09-08 10:03:01 -04:00
icomrade
58171acda2 Merge pull request #1964 from oiad/patch-2
Remove comment for engine starting/stopping
2017-09-08 10:02:31 -04:00
icomrade
23597db275 Merge pull request #1963 from oiad/patch-1
Fix vehicles bouncing when upgrading.
2017-09-08 10:01:49 -04:00
icomrade
6239959a13 Merge pull request #1962 from oiad/master
AI hit messages and continuity
2017-09-08 10:01:31 -04:00
oiad
cdd0db805f Remove debug lines 2017-09-03 19:27:30 +12:00
oiad
5378b1ad76 Fix random count 2017-09-03 19:18:55 +12:00
oiad
ce756a0622 Allow modular buildables to refund defined parts 2017-09-03 19:13:56 +12:00
oiad
0507563e17 Allow modular buildables to refund defined parts 2017-09-03 19:11:53 +12:00
oiad
e1f48ea557 Allow modular buildables to refund defined parts
This allows typically not refunded modular buildables to be configured by the server admin.

	For example:
	DZE_modularConfig = [
		["CinderWall_DZ", [["CinderBlocks",7],["MortarBucket",2]]],
		["CinderWallDoor_DZ", [["CinderBlocks",7],["MortarBucket",2],["ItemTankTrap",3],["ItemPole",[1,3]]]]
	];

	This would refund 7 cinder blocks and 2 mortar for "CinderWall_DZ"
	For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3.
	The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them.

Thanks to @BigEgg for the suggestion and sample code.
2017-09-03 19:03:33 +12:00
oiad
b8dba25cc5 Only allow lock removal if door is unlocked 2017-09-03 13:56:06 +12:00
oiad
08796c65de Update server_swapObject.sqf 2017-08-31 00:07:16 +12:00
oiad
5eba1edf4b Update server_publishVehicle.sqf 2017-08-31 00:06:44 +12:00
oiad
9b79dde3aa Update server_publishVehicle3.sqf 2017-08-31 00:05:35 +12:00
oiad
bbb7da7c3c Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build near) 2017-08-31 00:03:36 +12:00
oiad
7a40f5d621 Add support for keeping the key on vehicle sale 2017-08-30 23:48:48 +12:00
oiad
63bc345f9f Add support for keeping the key on vehicle sale 2017-08-30 23:47:20 +12:00
oiad
f8a230e3b1 Fix javelin/stinger selling
The previous fix 4fa36dfd94 was not working correctly, if you had say the a stinger launcher and a stinger ammo it would detect them both as weapons, this properly classifies them and all others as how they should be.

Moved to use epoch_tempKeys also

This forces the player to only be able to sell a vehicle from the gear menu instead of backpack and vehicle menu since most of the time you would be using add all.

From: https://epochmod.com/forum/topic/44413-prevent-selling-vehicles-from-backpack/?tab=comments#comment-297328
2017-08-26 09:56:28 +12:00
oiad
7decf4dd9e Switch forgotten "time" to "diag_tickTime"
Seems like these were forgotten at some point, the rest are diag_tickTime
2017-08-21 20:50:23 +12:00
oiad
5fc0b36e5b Fix bad sentences for locking/packing fails. 2017-08-20 23:00:35 +12:00
oiad
403e40063f Update server_handleSafeGear.sqf 2017-08-19 20:28:46 +12:00
oiad
367d74f3f4 Update server_handleSafeGear.sqf 2017-08-19 11:53:11 +12:00
oiad
ecf013839e Dont show incomplete lockbox code
If the player enters a wrong code the algorithm can make the entered code seem completely bogus, let's just exit out of the routine if that's the case.

Sample bad code (Just hit red key):
```11:45:54 "salival (playerUID) FAILED unlocking LockBox with code: Red0-9900 (actual: Red34) @038117 [3899.36,3580.24,1.632]"```
2017-08-19 11:46:35 +12:00
oiad
e21e0e217f Remove comment for engine starting/stopping
Actually makes this functional without editing it, this is quite useful for custom scripts.
2017-08-17 23:33:51 +12:00
oiad
bdfbcb1e32 Fix vehicles bouncing when upgrading.
This helps stop vehicles bouncing when being upgraded.
The Vehicle Key Changer script I rewrote uses the epoch vehicle upgrade system to claim/change the vehicle key, we noticed that it was causing the vehicles to bounce, but VKC uses all the position functions from the epoch script so it's not something that VKC has introduced.
2017-08-17 23:28:16 +12:00
oiad
4355824aad Revert commit 2017-08-17 23:25:08 +12:00
oiad
d04a99aa04 Fix vehicles bouncing when upgrading.
This helps stop vehicles bouncing when being upgraded.
The Vehicle Key Changer script I rewrote uses the epoch vehicle upgrade system to claim/change the vehicle key, we noticed that it was causing the vehicles to bounce, but VKC uses all the position functions from the epoch script so it's not something that VKC has introduced.
2017-08-17 23:19:48 +12:00
oiad
7428f3fd1f AI hit messages and continuity
This changes the hit messages to only show AI instead of the AI's names.
Changes this:
20:08:37 "P1ayer PID#7(salival) hit by PID#1(Qadeer Hakimi) with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"
To this:
20:08:37 "P1ayer PID#7(salival) hit by AI with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"

Sanity fix for hit and kill for vehicles so they match:
Before:
22:44:03 "P1ayer PID#3(salival) hit by AI in Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
After:
22:44:03 "P1ayer PID#3(salival) hit by AI with a Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
Kill message:
22:44:04 "salival (76561197999617086) salival was killed
by AI with a Pickup_PK_INS_DZ from 15m"
2017-08-17 23:09:10 +12:00
ebayShopper
026788e714 Block another A2OA script execution exploit
Thanks to Dihan for reporting on Discord.

This exploit may work with other event handlers, displays and controls.
Please leave a comment if you find any others that work. I tested GPS,
abort, MP setup and group menu displays, as well as the map diary list
box controls, but none of those had this problem.

This should be fixed with an A2OA patch, please report to Bohemia.
2017-08-13 16:07:03 -04:00
icomrade
368aa1217b Merge pull request #1961 from oiad/master
Condense locked status to a variable
2017-08-06 14:40:28 -04:00
oiad
2a01194d87 Condense locked status to a variable
This will be easier for custom mods that use the lock checking
(vkc/virtual garage etc) as well as removing overhead from
fn_selfActions
2017-08-06 09:41:23 +12:00
icomrade
de36dee67c Update scripts.txt 2017-08-04 20:59:11 -04:00
icomrade
b701907c18 Merge pull request #1960 from oiad/master
extend epoch_tempKeys to return key classnames also
2017-08-04 10:03:24 -04:00
oiad
751fdc9e82 extend epoch_tempKeys to return key classnames also 2017-08-04 23:18:27 +12:00
icomrade
68be0c6003 remove squad xml input box
doesn't actually stop a squad xml from being loaded, but if the player opens the panel the url will be erased from their profile file
2017-08-03 17:01:30 -04:00
icomrade
ae0ddbe735 duplicates 2017-08-03 17:00:09 -04:00
icomrade
e2f14dcb04 adjust filters 2017-08-02 18:59:15 -04:00
icomrade
e326678504 Don't str str 2017-08-02 18:57:26 -04:00
icomrade
f7608965df remove server control panel 2017-08-01 20:54:39 -04:00
icomrade
9cc3c82d5d set humanity early 2017-08-01 19:34:15 -04:00
icomrade
fbfb124296 use str instead of format 2017-08-01 17:39:53 -04:00
icomrade
9acae56aba more scripts.txt filters 2017-07-30 18:41:57 -04:00
icomrade
6c7b884958 restrict again 2017-07-30 18:39:38 -04:00
icomrade
688c6a9423 increment version 2017-07-30 17:57:39 -04:00
ebayShopper
7a68f9f70b Add some basic compatibility for Ruegen map 2017-07-30 16:28:37 -04:00
ebayShopper
84556c9d03 Revert group menu color scheme to A2OA default 2017-07-30 12:44:58 -04:00
icomrade
de92ae22be reduce charset 2017-07-29 21:12:23 -04:00
icomrade
096da756fe Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2017-07-29 21:09:26 -04:00
icomrade
8035df0ba0 Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00
oiad
09bfddb46c Remove extra fn_selfActions check for refueling. (#1958) 2017-07-29 17:59:52 -04:00
icomrade
9b3ccaaa02 forgot 2017-07-29 17:32:08 -04:00
icomrade
4191fbfc3a should fix invincibility 2017-07-29 17:31:23 -04:00
icomrade
bc4be38629 tweak switch model/morph again 2017-07-29 14:50:24 -04:00
icomrade
ff7ec49ac5 make important point 2017-07-26 17:58:02 -04:00
icomrade
a0a54fbb7b Update PV filter 2017-07-26 16:37:33 -04:00
icomrade
bd35e0a574 Should prevent change clothes dupe
awaiting feedback, but I half-commited it in my previous commit accidently, so whatever
2017-07-26 12:46:58 -04:00
icomrade
73926b8785 prevent logout with d/c #1938
Should work to prevent the issue described in #1938 by disabling the abort option, causing the player to alt + F4 if they want to log out without reconnecting. which results in the gear pile/weaponholder from not being created.
2017-07-26 12:39:37 -04:00
icomrade
5acad04c43 should fix #1938
Also prevents logout on onPause conditions, i.e. logout if in combat, another player is near, or a zombie is near
2017-07-25 14:32:49 -04:00
ebayShopper
db0ef1b744 Update publicvariableval.txt radio filter
c4c9e1da0a (commitcomment-23071506)
2017-07-13 19:18:59 -04:00
ebayShopper
c4c9e1da0a Kick for radio commands in publicvariableval.txt 2017-07-12 20:34:51 -04:00
ebayShopper
635e1e5483 Use alive for gut zombie check #1957
Closes #1957
2017-07-08 15:40:06 -04:00
ebayShopper
78460ce4fc Delete all CrateLong in cleanup
Continuation of aab4262

Did not realize multiple are created for each vehicle
2017-06-24 15:27:22 -04:00
ebayShopper
aab4262ebb Add cleanup of destroyed vehicles and CraterLong 2017-06-24 11:14:39 -04:00
A Man
a7f2c88c32 Fix Corepatch AS50 magazine spawn (#1955)
* Fix Corepatch AS50 magazine spawn

The Corepatch broke some of the AS50 magazine spawns. Im not sure why it happend sometimes and sometimes not.

This message showed up sometimes: No entry 'bin\config.bin/CfgMagazines-5Rnd_127x99_as50_CP'.

The CorePatch use that: 

e0d06f7086/CorePatch_CIT_14888/config.cpp

This commit should fix that error message and the AS50 name as well.

* Define 5Rnd_127x99_as50_CP class

* Update AS50 fix

* Revert AS50 ammo fix
2017-06-24 09:34:53 -04:00
ebayShopper
efccc4a28d Remove take mine action from engineer skins
Closes #1954
2017-06-24 09:28:17 -04:00
ebayShopper
6fec7bc4a2 Fix short knockouts for tranquilizer bolt
Vanilla commit:

9b5d1409bd
2017-06-23 18:16:57 -04:00
ebayShopper
bd9aee620f Lower journal cover sound volume
Vanilla commit:

7e5b0a98a7
2017-06-23 15:19:26 -04:00
icomrade
38de4b0859 no longer needed 2017-06-19 14:57:16 -04:00
icomrade
7771920dc7 fix worlds error
should have just done it this way first :/
2017-06-19 14:56:40 -04:00
icomrade
c4682e5346 Mitigate PboDLL limitation
this mitigates a newly introduced/reduced limitation on config size/entries when rapying content with Mikero's PBO tools. This issue will unfortunately not be fixed, hence moving keys to Epoch_B
2017-06-18 21:39:22 -04:00
icomrade
67bc61ff94 access is useless, update CFG Worlds 2017-06-16 13:35:32 -04:00
icomrade
78c980f14a update loot pos for TV tower + ATC 2017-06-16 13:34:59 -04:00
ebayShopper
09b376c584 Fix dramatic recoil camera shake bug
As reported in:

https://epochmod.com/forum/topic/43817-horrible-visual-recoil-bug-since-1061/

Vanilla commit:

1d80da5813
2017-06-11 18:33:25 -04:00
ebayShopper
88f7687bec Prevent double death issue
Prevents conflicts with using setDamage or setHit to kill a player as
described in:

https://epochmod.com/forum/topic/43990-when-player-dies-kill-message-appears-twice-and-spawn-in-worldspace/#comment-293696

Vanilla commit:

a7b650daa1
2017-06-11 17:57:49 -04:00
ebayShopper
75ba14a68d Fix stringtable typo 2017-06-11 17:52:59 -04:00
ebayShopper
e0d271671a Remove unused crafting recipes
Vanilla commits:

809de6a0a3

93c128085a
2017-06-10 13:06:16 -04:00
ebayShopper
5864bbcbf8 Readd crossbow reload sound
Vanilla commit:

c4e9b85e7d
2017-06-10 12:09:22 -04:00
ebayShopper
ddd66777df Add fuel containers loot group
Vanilla commits:

e51bde7c31

4e938fdaf7
2017-06-10 11:36:52 -04:00
ebayShopper
39e05ad0e4 Update vanilla building
Vanilla commits:

2ec04a7f8d

f333910f95

156b90ccb5
2017-06-10 10:45:14 -04:00
ebayShopper
867c618470 Fix double tranquilized message
Vanilla commit:

ee22070e9a
2017-06-10 10:17:30 -04:00
ebayShopper
abdb3e0e42 Fix survival time not counted after clothes change
Vanilla commits:

cf4fde6335

74dd04616f
2017-06-10 10:07:19 -04:00
ebayShopper
90d84648cd Add CZ550 and Enfield bolt animations by @Streatman
Vanilla commits:

a9dfb45bec

4d4373ba80

8dc4f22346

7fa4ba43fe

d8fd0dd0dc
2017-06-10 09:13:06 -04:00
ebayShopper
72df07bdf2 Remove medic animation from lock and unlock safe
Closes #1942 in combination with 48858b2

The "packing" variable was made redundant by dayz_actionInProgress
because it was only set locally.

DisableUserInput is unnecessary now because server_handleSafeGear is
called unscheduled. Getting the cargo, creating the new safe and
deleting the old one should complete in the same frame with no window
for players to remove gear:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_handleSafeGear.sqf#L51-L67

The "claimed" check is also no longer needed because
server_handleSafeGear is called unscheduled and exits if the object is
null, so two players attempting to unlock at the same time will not
work.
2017-06-06 18:53:44 -04:00
ebayShopper
48858b2e6c Add medic anim function with proper interrupt
Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00
icomrade
36b67affee More lootPos 2017-04-30 10:18:25 -04:00
icomrade
0281c329b3 Loot pos updates
still need lootposSmall definitions. I think that these should be the
extent of new/changed buildings - aside from the TV/radio tower on green
mountain, which I cannot get the replacement model to spawn for
2017-04-29 19:10:56 -04:00
ebayShopper
b5c2cd11cc Add download link in sever install guide 2017-04-22 13:51:26 -04:00
ebayShopper
373dd73825 Update server install guide formatting 2017-04-22 13:46:08 -04:00
icomrade
0b76e73592 update changelog and credits 2017-04-21 13:04:36 -04:00
ebayShopper
3560ac65b7 Allow anyone to lock a door #1944 2017-04-20 14:50:10 -04:00
d003c62872 Update stringtable.xml (#1951)
Added russian translation for "STR_EPOCH_PLOTMANAGEMENT_CANT_REMOVE" and "STR_EPOCH_DOORMANAGEMENT_CANT_REMOVE" (#1948)
2017-04-20 13:13:15 -04:00
ebayShopper
78c4ebd597 Add hidden gear display for force saves
Vanilla commits:

a4f8690404

9170e0f8a0
2017-04-17 17:04:17 -04:00
oiad
2f0774d531 Forbid removing the plot/door owner from objects (#1948)
This makes it so only the door or plot owner can remove them selves from
doors/plots or the UIDS in
DZE_PlotManagementAdmins/DZE_DoorManagementAdmins.
2017-04-17 13:52:36 -04:00
740e171d86 stringtable.xml (#1947)
* stringtable.xml

Improvement russian translation.

* Update stringtable.xml

* Update stringtable.xml
2017-04-17 13:37:14 -04:00
ebayShopper
75a12ad953 Rejoin group after dropping and picking back up radio 2017-04-17 11:49:54 -04:00
ebayShopper
3b12dc09d3 Remove two unused files 2017-04-16 17:46:55 -04:00
ebayShopper
0553f743d5 Increase preview offset for BagFenceRound and Safe
Collisions with the player caused sliding when the safe was pitched
forward. It was the same issue with proning against the sandbag. #1945

Note the player can still cause collision sliding by using snap to get
the preview closer to them.
2017-04-16 14:39:07 -04:00
oiad
8d3be10e61 Fix BagFenceRound making the player slide (#1946)
Fixes: https://github.com/EpochModTeam/DayZ-Epoch/issues/1945
2017-04-16 13:54:25 -04:00
ebayShopper
78fbd7ac53 Remove some unnecessary translations
Using "Wait for the previous action to complete to perform another" is
more accurate in these cases, because dayz_actionInProgress could have
been set by any action, not necessarily the same one.
2017-04-15 14:19:26 -04:00
icomrade
f20982fe85 Update HiveExt with Vanilla changes
@ebayShopper
2017-04-14 18:21:16 -04:00
ebayShopper
4bf4c62b1d Make free slots display more accurate in gear
Use the cursorTarget at the time the gear dialog was opened instead of
the cursorTarget at the time the script runs. The script can be delayed
by several seconds (spawn is scheduled).
2017-04-14 17:18:16 -04:00
ebayShopper
e99792d0f4 Update jerry_fill.sqf
Vanilla commit:

ef236938c1
2017-04-14 11:26:23 -04:00
ebayShopper
9fc72a8b87 Change dayz_survived to actual play time
Vanilla commits:

18eaecb19f

b76b1200ca

78ea61e334

8309427f0d

Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
ebayShopper
267f34572e Update object_upgradeStorage.sqf
Vanilla commit: 6e4a697
2017-04-13 14:38:07 -04:00
ebayShopper
272fd5f1ef Update stringtable.xml 2017-04-13 13:02:57 -04:00
1bd70a3d2d stringtable.xml (#1943)
Adding and reworking some russian translation. Again.
2017-04-13 12:56:24 -04:00
ebayShopper
1065e722a6 Allow removal of RIS from SA58_RIS_DZ
Note RIS can not be removed from higher variants due to other
attachments depending on the RIS being attached first.

Closes #1940
2017-04-12 13:42:39 -04:00
oiad
bf6a980d4c Dont show you have the item if it's not nearby (#1937)
* Dont show you have the item if it's not nearby

This was showing you had a vehicle in the trader menu even if it was
over the other side of the map, I think this works better only showing
it if it's within the trader zone.

* Forgot missing operator
2017-04-10 20:03:37 -04:00
ebayShopper
c39fc86972 Update Napf and Namalsk waterHoleProxy again
Some were still missing after 89292b3. These are now complete
auto-generated lists for the whole map.
2017-04-10 17:39:50 -04:00
ebayShopper
a3df5ca2dc Remove unused legacy wrecks #1933 2017-04-09 14:30:54 -04:00
ebayShopper
df526285cd Fix potential undefined dayz_characterID variable on login
The scheduler can start running fn_selfActions before player_monitor.fsm
defines dayz_characterID when login or network return is slow.
2017-04-08 19:19:47 -04:00
oiad
992ab199dd Convert DZE_SafeZoneNoBuildItems to handle nested arrays for custom d… (#1934)
* Convert DZE_SafeZoneNoBuildItems to handle nested arrays for custom distances per items.

This makes the DZE_SafeZoneNoBuildItems be able to handle nested arrays,
This allows you to set custom distances per item instead of having it
all the default distance.

E.g DZE_SafeZoneNoBuildItems =
["VaultStorageLocked","LockboxStorageLocked",["Plastic_Pole_EP1_DZ",1300]];

* Fix forgotten exitWith syntax.

* Removed unneeded check.
2017-04-08 18:45:29 -04:00
ebayShopper
89292b3f37 Correct some waterHole positions for Napf and Namalsk
https://epochmod.com/forum/topic/43623-cant-fill-water-bottles-on-napf/
2017-04-08 16:05:59 -04:00
abdca1bd30 Russian translations in stringtable.xml (#1935)
Adding and reworking some russian translation. Not completed yet!
2017-04-07 17:42:11 -04:00
ebayShopper
3bdbc020c4 Fix error from 4b14397 2017-04-05 17:13:09 -04:00
ebayShopper
75cf8648d7 Fix error from 95ab6a2 2017-04-05 15:59:15 -04:00
ebayShopper
4b14397c7b Fix purchased boat not spawning on helipad
https://epochmod.com/forum/topic/43644-problem-with-napf-boat-spawn-in-1061/
2017-04-05 15:49:16 -04:00
ebayShopper
95ab6a28ab Fix unable to sell _DZE1-4 cars when base is removed from trader
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/
2017-04-05 12:04:00 -04:00
ebayShopper
b70555e664 Delete added trees after chopping down
Like 496681c, if a tree or plant was added with createVehicle it can be
deleted with deleteVehicle.
2017-04-04 13:55:43 -04:00
ebayShopper
496681cd9b Add support for harvesting added plants
Closes #1928
2017-04-04 13:32:06 -04:00
ebayShopper
cb09bb6bc9 Tweak RunOver damage scaling again 2017-04-03 15:31:14 -04:00
ebayShopper
f51ae4f071 Tweak RunOver damage scaling
More RunOver damage is processed after b3fdd26. This number may need to
be tweaked further after more testing.

This reverts 7d6651b.
2017-04-01 17:23:32 -04:00
ebayShopper
107bb6d227 Fix group saving issue 2017-04-01 15:29:12 -04:00
ebayShopper
f8aff48ab9 Update dayz_filterGroup
This sometimes throws WARNING: Function 'name' - x is dead RPT, so
"alive" appears to update too slowly for this as mentioned in:
https://community.bistudio.com/wiki/Talk:alive
2017-04-01 14:23:07 -04:00
ebayShopper
663170ae32 Remove upgrade option from dayz police car
Also added setvariable.txt exceptions for missing police car hitpoints

Fixes #1929
2017-04-01 13:48:02 -04:00
oiad
088945e074 Remove public variable event handler when using config traders. (#1930)
* Remove public variable event handler when using config traders.

This stops the public variable event handler from being loaded when
you're using config based traders, it's not needed in this situation

* Change nearestObjects to nearEntities in z_checkCloseVehicle.sqf

* Fixes vehicle selling not able to sell correctly

If more than 1 vehicle of the same classname was in a trader and the
local vehicle was further away it would not be able to be sold till
moved closer. We are using DZE_myVehicle for everything and we do
previous checks to make sure it's not null and local so we can assume it
is okay to use.

Fixes
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/#comment-290036
2017-04-01 13:02:51 -04:00
ebayShopper
7d6651b1fe Use normal scaling for RunOver head hits 2017-03-31 19:22:42 -04:00
ebayShopper
3dc71602c0 Fix death message killer inaccurate in some cases 2017-03-31 18:30:39 -04:00
ebayShopper
6717b0c26e Remove client side disable sim on DZE_GodModeBase objects
Continuation of d7a3b30
This partially reverts ea94ec4.

Epoch has never disabled simulation client side on any buildables prior
to ea94ec4. We now know it disables storage capability, may disable
lighting the object with scripted light sources and potentially cause
other issues.
https://community.bistudio.com/wiki/enableSimulation

If we readd this in the future it should be well tested. It should also
be done properly in the vehicle init field, so it takes affect on all
clients, including JIP, instead of only the player building it (until
they relog).
2017-03-31 16:15:07 -04:00
ebayShopper
d5e808e4d1 Lower group icons resource layer
Following 12abbfa
2017-03-31 15:12:24 -04:00
ebayShopper
0e244196e5 Update keyboard.sqf
Forgot to remove after
https://github.com/EpochModTeam/DayZ-Epoch/commit/d1d5fe5#diff-91da615cb902d0198b7cd4c9b91b6fd0L351
2017-03-31 12:33:17 -04:00
ebayShopper
b3fdd26d3b Update fn_damageHandler.sqf
Continuation of 50ba58f

Also removed some unused variables
2017-03-30 17:26:25 -04:00
ebayShopper
746b921321 Use nearEntities for plot pole searches
Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
2017-03-29 16:04:48 -04:00
ebayShopper
30d961931f Fix unable to sell classic 'ItemBloodbag' at traders
Mistake from 4fa36df
2017-03-29 12:22:31 -04:00
ebayShopper
c6c7472ab7 Hide corpse markers for bodies that are hidden 2017-03-28 14:31:29 -04:00
icomrade
35556adbfb Merge pull request #1918 from oiad/master
Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
2017-03-28 08:53:14 -07:00
icomrade
54fc40fbe3 Fix DZE_defaultSkin 2017-03-28 11:52:12 -04:00
oiad
d7a3b30753 Fix for unable to access shed/geared objects until you relog.
https://epochmod.com/forum/topic/43482-storage-sheds-issue/
2017-03-28 19:25:14 +13:00
icomrade
12abbfa686 Should fix #1926 2017-03-27 23:53:08 -04:00
icomrade
0275c58a89 Fix CFGMoves Server CTD
Reported to CorePatch maintainer.
2017-03-27 18:16:51 -04:00
ebayShopper
c501a80dd7 Cleanup formatting from #1921 2017-03-26 14:37:14 -04:00
F507DMT
226dfcce53 Update object_monitorGear.sqf (#1921)
A few optimizations.

_weapons = []; THEN agen - _weapons = (getWeaponCargo _object) select 1; Same with _magazines, _backpacks
_weapons THEN use only one time: count _weapons, same with _control,_magazines, _backpacks
use many time (typeOf _object), better use one variable for that: _type

FIX in loop:
one more check old this bag: https://www.youtube.com/watch?v=3ecWX21wEe4

Use this, if you think it's right
2017-03-26 14:12:33 -04:00
F507DMT
04d1622bc9 Update fill_nearestVehicle.sqf (#1923)
() - condition
{} - code execution, heavier code
2017-03-26 13:27:26 -04:00
ebayShopper
50ba58f5ae Fix death message showing RunOver when it shouldn't 2017-03-25 20:05:36 -04:00
ebayShopper
87abb204e9 Prevent drop melee weapon dupe
Also simplified player_addToolbelt by removing unnecessary code.

See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1916
2017-03-25 16:27:58 -04:00
oiad
5abdefe792 Update german string 2017-03-25 10:06:48 +13:00
ebayShopper
289a042e1d Update scripts.txt createVehicleLocal exceptions
Update for 6a711de
2017-03-23 16:52:15 -04:00
ebayShopper
6a711deccc Add reliable workaround for swimming in ground and air issue
Fixes #1913
2017-03-23 15:58:14 -04:00
oiad
9d6d1386cd Add german string 2017-03-24 06:52:34 +13:00
oiad
73899d520f Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
This adds DZE_limitPlots where admins can restrict a player to only
having 1 plot pole. Disabled by default.
2017-03-23 22:39:22 +13:00
ebayShopper
665ecd9146 Add filter cheats back to map display
I removed this in 416fdbc, but upon testing again it appears I was wrong
and this is still needed. #1915
2017-03-22 15:49:05 -04:00
ebayShopper
ad7a12771a Fix swimming in ground again #1913
Closes #1913
2017-03-22 14:59:31 -04:00
ebayShopper
fa18cbce51 Add ghost models for tents
Vanilla commits:

8c48716c43

67c031697b
2017-03-20 18:32:44 -04:00
ebayShopper
8b3f28dc0c Update player_sharpen.sqf
Fixes extra knife being deleted if player already had a fully sharpened
knife on their toolbelt (duplicate weapon).

Vanilla commit:

0332fcbe71
2017-03-20 18:18:04 -04:00
ebayShopper
d4eb7ac6e4 Block bypassing unconscious wake up animation with bandage
Vanilla commit:

698eacba79
2017-03-20 18:01:30 -04:00
ebayShopper
da3b345921 Update push plane conditions
Vanilla commit:

23f6ffab90
2017-03-20 17:44:46 -04:00
ebayShopper
93d6c85dbc Skip gear sound in player_forceSave
Don't play sound when gear flashes open momentarily for force save and
backpack mag ammo count.

Vanilla commit:

98784aae79
2017-03-20 17:26:41 -04:00
ebayShopper
8d545d14a1 Fix dayz_lastSave variable again
Continuation of bca17aa.

This variable is set in player_forceSave and uses diag_tickTime.

Vanilla commits:

f8c88502e8

98af0ed8b9
2017-03-20 16:46:11 -04:00
ebayShopper
7833f6743f Update zombie_agent.fsm
Vanilla commits:

3571cf9384

728c83bdbd
2017-03-20 16:31:04 -04:00
ebayShopper
e38f47375c Fix some issues with traps
Removed two unused files.

Vanilla commits:

42e72463a3

02726fb192

6a7c53ebcf

1fb6308995

9543ea057f
2017-03-20 15:53:35 -04:00
ebayShopper
100f9f5da8 Fix unable to chop down POI trees
Vanilla commit:

0bc12e21b0
2017-03-20 14:58:49 -04:00
ebayShopper
e81f19757e Move POI back to global spawn again
These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.

This reverts c21a731.

Vanilla commit:

32f2fa3b22
2017-03-20 14:25:32 -04:00
A Man
098f580c3d german string update (#1912)
* german string update

* Updating german death messages

* Update

* update
2017-03-20 13:38:23 -04:00
ebayShopper
3d8814bc33 Update vanilla building
Vanilla commit:

5604a8820b
2017-03-19 16:59:41 -04:00
ebayShopper
53158a11ed Remove rtitleText in fillBloodBag.sqf
Not necessary to inform recipient and prevents two messages on screen at
once for instigator.

Classic bloodbag system is now added in vanilla too.

Vanilla commits:

cb71d926ed

bee9bd1638
2017-03-19 16:35:17 -04:00
oiad
9324deffaf server_updateObject better version. (#1910)
Cheers @ebayShopper
2017-03-16 11:46:23 -04:00
icomrade
ad8fe42eeb Merge pull request #1909 from oiad/master
Revert force coins update, Add seperate coins update
2017-03-15 15:09:39 -07:00
oiad
8c42460ba9 Revert force coins update, Add seperate coins update
This reverts
ce75f87e1d
2017-03-16 06:56:29 +13:00
icomrade
bca17aa2d6 Fix forcesave check
thanks @eraser1
2017-03-14 14:51:22 -04:00
icomrade
2e3f13bda2 oops 2017-03-12 22:24:16 -04:00
A Man
ab15716913 Fixing very old spelling mistake (#1906)
* Fixing very old spelling mistake

Thanks @Daddelbandit

* Update mission.sqm

* Update mission.sqm

* Update mission.sqm
2017-03-12 19:20:51 -04:00
ebayShopper
c19a138804 Use formatText in mission check
Avoids format character limit
closes #1905
2017-03-11 20:41:33 -05:00
oiad
2ec5390b70 Standardize coin variables, prevent coins not refreshing on skin change. (#1904)
* Standardize coin variables, prevent coins not refreshing on skin change.

* Add missing commit
2017-03-11 13:05:34 -05:00
icomrade
6871da6168 add hotfix files to mission check 2017-03-10 13:56:17 -05:00
icomrade
a3f22197de 1.0.6.1 hotfix A
update changelog
add mission check
add fixes for group icons and nutrition to mission files
2017-03-10 13:50:33 -05:00
ebayShopper
f22460491a Fix group tags scaling glitch
My mistake from b148293
2017-03-09 13:10:29 -05:00
icomrade
50b71a08b7 Update changelog 2017-03-08 13:58:54 -05:00
icomrade
7a6c6df33b re-add config for nutrition 2017-03-08 13:57:00 -05:00
ebayShopper
da34b688d2 Fix hunger and thirst "working" hits way too high
By default this was multiplying all "Working" hunger and thirst hits by
10 @icomrade  because (1 min 0.1) always picks 0.1. For example:
dayz_thirst = dayz_thirst + (5 / 0.1)
dayz_thirst = dayz_thirst + 50

A config variable isn't really needed for this, since it is only used in
one file. It can be easily configured in compiles.sqf which most servers
already overwrite anyway.

This reverts 62b7c21.
2017-03-08 13:08:46 -05:00
ebayShopper
92b09aa530 Remove some unused variables
Vanilla commit:

6479708205
2017-03-05 12:17:09 -05:00
ebayShopper
5c0e8473df Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.

Vanilla commit:

0173614d0c
2017-03-05 11:13:19 -05:00
ebayShopper
9190f303f9 Replace max blood constant of 12000 to r_player_bloodTotal
Vanilla commit:

78b608c854
2017-03-05 09:59:11 -05:00
ebayShopper
cfe7b97c73 Update two scripts.txt exceptions
Made buttonclick exception a little stricter

Consolidated two setPosASL exceptions that were both in
plotToggleMarkers.sqf
2017-03-04 15:28:23 -05:00
ebayShopper
3f3d8ce357 Disable A2 auto-refuel feature on KamazRefuel trucks #1855
Fixes #1855

Mistake from 0701e5b
2017-03-03 13:30:13 -05:00
A Man
496ae979b3 Update strings for two missing german translations (#1900) 2017-03-02 12:43:38 -05:00
icomrade
5f51dcca44 Cleanup TestBuild 2017-03-02 09:55:19 -05:00
674 changed files with 33437 additions and 17352 deletions

109
CHANGE LOG 1.0.6.2.txt Normal file
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@@ -0,0 +1,109 @@
[NEW] Newest version of DayZero enterable buildings provided by Tansien and Zac https://zombies.nu/. This fixes broken barracks shadows and adds several new interiors. #1601
[NEW] Land_houseV_2T2 is now enterable. Interior modeled by @Streatman
[NEW] Added loot positions for new enterable buildings
[NEW] Added L85 attachments totaling 24 variants, new models by @Streatman. Class L85_Holo_DZ no longer exists and must be updated to L85A2_DZ in custom scripts and SQL, see 1.0.6.2_Updates.sql
[NEW] SVD scope attachments can now be removed, new models by @Streatman
[NEW] Added option to toggle status icons in "Game Options" menu and via F3 hotkey. Note this will also toggle Epoch "friendly" tags because they are the same display.
[NEW] Added DZE_limitPlots so admins can limit plot poles to one per UID, disabled by default. @oiad
[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
[NEW] The journal and dayz_survived variable now contain actual play time [array] instead of days since the character was created [number].
[NEW] Added secondary iron sight to CZ550 modeled by @Streatman
[NEW] Added bolt animations to CZ550 and LeeEnfield modeled by @Streatman
[NEW] Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016)
[NEW] Admins can now define what parts are returned from modular building parts, see configVariables.sqf/DZE_modularConfig @oiad @BigEgg17
[NEW] Added basic server-side authentication to hive object creation/deletion for improved security. Affects Server_(DeleteObj|PublishObj|PublishVeh|SwapObj|UpdateObject), admins and script makers should review the changes if using PVDZ_obj_(Destroy|Publish), PVDZ_veh_Save, PVDZE_obj_Swap, PVDZE_veh_(Publish|Upgrade) or server_deleteObj and verify custom code is compliant with these changes (github.com/EpochModTeam/DayZ-Epoch/commit/42e0047)
[NEW] Added BAF_L85A2_RIS_TWS_DZ to emulate the old behavior of the now NV only BAF_L85A2_RIS_CWS. This weapon is not used by default. Server owners can implement it if desired. #1983
[NEW] Admins can now define a maximum build height, see configVariables.sqf/DZE_BuildHeightLimit. @BigEgg17
[NEW] Admins can now change the lootRefreshTimer for each building type from the default 15 minutes. CfgLoot.hpp must be updated if using custom loot tables.
[UPDATED] Loot and zed spawn is now disabled in trader cities by default. This is configurable in mission\init.sqf via DZE_SafeZonePosArray. Added function to check positions against DZE_SafeZonePosArray "_PosInSafeZone = [_positionOrObjectToCheck] call DZE_SafeZonePosCheck;" An optional radius can be supplied as a second argument i.e: [_positionOrObjectToCheck,500]
[UPDATED] Zombie pathing. Zeds should now run more direct to players and no longer get stuck at the position where a player entered a vehicle.
[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
[UPDATED] The player now auto rejoins their group after dropping a radio and picking it back up when dayz_requireRadio=true. @SmokeyBR
[UPDATED] Owners can no longer be removed by added friends in plot and door management. @oiad
[UPDATED] A new hidden version of the gear menu is now used for force saves so players do not see the dialog flash on screen.
[UPDATED] Anyone can now lock a modular door without knowing the combination or having any special access. #1944 @ndavalos
[UPDATED] Locking and unlocking safes no longer plays the medic animation. #1942 @SmokeyBR
[UPDATED] Locking and unlocking safes now uses call instead of spawn on the server. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low.
[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 5 minutes in sched_corpses.sqf.
[UPDATED] Reverted group menu color scheme to A2OA default for consistency with game dialogs
[UPDATED] All Zupa dialogs have been updated to use consistent title bar color, button colors, text style and background. The trader menu background is now semi-transparent for increased visibility of surroundings.
[UPDATED] DZE_ZombieSpeed = [min, max]; has replaced the, now removed, DZE_slowZombies variable. set DZE_ZombieSpeed = [2,2]; for DZE_slowZombies = true; behavior. see configvariables.sqf for more info
[UPDATED] Reverted increased waves in stormy weather to Chernarus default settings.
[UPDATED] Removed server control panel, because it is abused by players and not currently used by admins
[UPDATED] Moved large format strings in dayz_server to str formatText to avoid A2 2048 format character limit
[UPDATED] Vehicles can now only be sold from the "Gear" sell menu. This prevents accidental selling when using the "sell all" feature on backpacks and vehicle inventories.
[UPDATED] Added all upgraded weapons to the traders as sell only for the sell price of the base weapon plus the sell price of attachments. This allows them to be sold without removing attachments first. #1982 @worldwidesorrow
[UPDATED] Increased the coverage angle of headlights on land vehicles and added a headlight to the old bicycle
[UPDATED] The huey searchlight and gunner seat now have improved visibility in first person view.
[UPDATED] The AH6X_DZ now uses a new model which removes the camera and computer, adds a search light and fixes unknown animation source turret errors.
[UPDATED] Removed policecar from dayz_vehicles due to model errors, SQL must be updated if this vehicle was used, see 1.0.6.2_Updates.sql
[UPDATED] Player is no longer set in combat for throwing a flare or chemlight
[UPDATED] CSJ_Gyro push script so it no longer spams global setPos. This allows MaxSetPosPerInterval to be filtered in BEServer.cfg.
[UPDATED] Updated DatabaseMySQL.dll to MySQL version 5.7.20, server admins should update to MySQL server 5.7.20 or above. Updated tbb.dll and tbbmalloc.dll to Intel TBB 2018 Update 2
[UPDATED] Some DZ weapons which had magazine types restricted (AK, G17, M249, PDW) can now use all compatible A2 magazines. Silenced DZ weapons can now use both SD and non-SD magazines again.
[UPDATED] Added example basic.cfg and BEServer.cfg files to server configs
[FIXED] Purchased and upgraded vehicles will now spawn quicker and no longer be destroyed by sched_safetyVehicle when server FPS is low. HiveExt.dll and SQL must be updated. See 1.0.6.2_Updates.sql
[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
[FIXED] Trees at POI can be chopped down now. Other trees spawned with createVehicle can be added to dayz_treeTypes in variables.sqf to allow chopping them down.
[FIXED] Vanilla POI were updated with new locations and moved back to global spawn again. This synchronizes the POI buildings and trees destroyed/chopped status for all clients.
[FIXED] All traps now need to be armed after placing. This fixes them not triggering right after building.
[FIXED] Smoke and grenade tripwires now require a grenade to rearm after triggering.
[FIXED] Player no longer does medic animation after triggering a single use trap.
[FIXED] Removing a trap with no room in your gear will no longer delete the trap.
[FIXED] Player_forceSave is now called correctly when the abort menu is opened. It was previously using the wrong variable and time.
[FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions.
[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
[FIXED] Swimming in air or ground after relog, clothes change and respawn on certain maps. #1913 @Cherdenko
[FIXED] Arma cheats (LeftShift + NumPad-) enterable on map display and create marker text box. #1915 @BigEgg17
[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
[FIXED] Death messages and damage sometimes showing RunOver when they should not due to a variable not resetting after being runover. @oiad
[FIXED] CFGMoves/Animation CTD on server. @icomrade Thanks Choc for reporting
[FIXED] DayZ_RollingMessage FPS impact. #1926 @BigEgg17
[FIXED] Random skin selection on new character creation with DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]];
[FIXED] Corpse markers are now deleted for bodies that are hidden.
[FIXED] Unable to eat FoodPumpkin
[FIXED] Unable to sell classic 'ItemBloodbag' at traders @oiad
[FIXED] Unable to sell upgraded _DZE[1-4] vehicle variants if their base vehicle class is removed from the trader configs
[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear and M240 nests were non-functional until relog when DZE_GodModeBase=true; @oiad
[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
[FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting).
[FIXED] Multiple players can no longer harvest the same plant at once. #1928 @F507DMT
[FIXED] Purchased boats sometimes not spawning on helipad even when it is free of obstructions.
[FIXED] Unable to fill water at some ponds and wells on Napf and Namalsk due to missing or misplaced waterHoleProxy.
[FIXED] Potential undefined error for dayz_characterID on login. @oiad
[FIXED] Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation. #1942 @SmokeyBR
[FIXED] Readded crossbow reload sound
[FIXED] Using setDamage or setHit to kill a player via script will no longer cause a double death.
[FIXED] The dramatic recoil camera shake effect from a nearby bullet hit is now reset correctly instead of remaining permanent.
[FIXED] Added temporary fix for missing AS50 ammo error with beta branch core patch. #1955 @AirwavesMan
[FIXED] Melee and tranquilizer bolt knockouts were usually instant or far shorter than the intended time of 20s-80s.
[FIXED] Multiple dupe fixes - SERVER ADMINS, DO NOT IMPLEMENT SCRIPTS WHICH KICK PLAYERS TO THE LOBBY (ENDMISSION, FAILMISSION, etc.), YOU MUST KICK THEM ENTIRELY OUT OF THE SERVER! (EX: by BE restriction, but with the stock scripts.txt forceEnd, failmission, and endmission should kick the player anyway)
[FIXED] Certain classes (i.e. Satchel Charge) which are both magazines and weapons were not retained through skin change #1981 @AirwavesMan
[FIXED] Blocked another A2OA script execution bug from improperly cleared eventhandlers. See dayz_code\system\antihack.sqf. Thanks to Dihan for reporting
[FIXED] Missing shadows on some _DZ weapons. Thanks @Streatman
[FIXED] Launchers and launcher ammo are now detected correctly in the sell menu when a player has a launcher and ammo with the same classname.
[FIXED] Wrong bleeding icon on Epoch legacy status UI
[FIXED] A locked door can now be auto unlocked right after placement by the player who built it
[FIXED] A rare error in keyboard.sqf for certain combination binds.
[FIXED] Floating loot positions in hotel (Land_HouseB_Tenement)
[FIXED] Updates to humanity and player stats after a skin change not always saving in hive (server_getDiff)
[FIXED] Bad vehicle type crew error for RHIB2Turret on A2OA main menu intro scene
[FIXED] Fresh spawns running on login if they died while running
[FIXED] Death camera height incorrect when player dies above terrain level
[FIXED] Duplicate weapon error when player dies with the same weapon in hands and on back
[FIXED] Vehicle getOut event handler no longer runs on M240 Nest and other static weapons.
[FIXED] Autorun no longer freezes players when they spam the key or attempt to reactivate it near a body of water.
[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
[FIXED] Glitch where group icons scaled very large momentarily while moving off screen.
[NEW] Added temporary check for mission file overwrite exploit. This can be removed after Bohemia patches it.
[INFO] Server admins must update HiveExt.dll.
[INFO] HiveExt.dll has been updated to return character_data duration in the 101 call for the dayz_survived stat. Source is available at github.com/vbawol/DayZhiveEpoch/pull/13 @icomrade
[INFO] HiveExt.dll REQUIRES A NEW PROCEDURE BE ADDED TO YOUR DATABASE FOR IMPROVED VEHICLE/OBJECT SPAWNING LOGIC, SEE 1.0.6.2_UPDATES.SQL!
[INFO] The server config directory should be located outside the server's A2OA directory for security. This is now done in the example server configs by default.
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.

21
CHANGE LOG 1.0.6.3.txt Normal file
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@@ -0,0 +1,21 @@
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty @oiad
[NEW] Added 93 new zombie models with loot groups and strings for Server Admins @Airwavesman
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5)
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997)
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a)
[FIXED] Player could shoot during unconscious wake up animation (634a01a)
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227)
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. @dihan48
[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan
[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
[UPDATED] Added notification when status icons are disabled
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch
[INFO] Synced with DayZMod upstream up to commit fe063a8

View File

@@ -0,0 +1,772 @@
2S6M_Tunguska
2b14_82mm
2b14_82mm_CDF
2b14_82mm_CZ_EP1
2b14_82mm_GUE
2b14_82mm_INS
2b14_82mm_TK_EP1
2b14_82mm_TK_GUE_EP1
2b14_82mm_TK_INS_EP1
A10
A10_US_EP1
AAV
AGS_CDF
AGS_CZ_EP1
AGS_Ins
AGS_RU
AGS_TK_EP1
AGS_TK_GUE_EP1
AGS_TK_INS_EP1
AGS_UN_EP1
AH1Z
AH1Z_DZ
AH64D
AH64D_EP1
AH6J_EP1
AH6J_EP1_DZ
AH6J_EP1_DZE
AH6X_DZ
AH6X_EP1
AN2_2_DZ
AN2_DZ
ATV_CZ_EP1
ATV_US_EP1
AV8B
AV8B2
AW159_Lynx_BAF
An2_1_TK_CIV_EP1
An2_2_TK_CIV_EP1
An2_2_TK_CIV_EP1_DZ
An2_TK_EP1
ArmoredSUV_PMC
ArmoredSUV_PMC_DZ
ArmoredSUV_PMC_DZE
ArmoredSUV_PMC_DZE1
ArmoredSUV_PMC_DZE2
ArmoredSUV_PMC_DZE3
ArmoredSUV_PMC_DZE4
BAF_ATV_D
BAF_ATV_W
BAF_Apache_AH1_D
BAF_FV510_D
BAF_FV510_W
BAF_GMG_Tripod_D
BAF_GMG_Tripod_W
BAF_GMG_Tripod_W_NoDisassembly
BAF_GPMG_Minitripod_D
BAF_GPMG_Minitripod_W
BAF_GPMG_Minitripod_W_NoDisassembly
BAF_Jackal2_GMG_D
BAF_Jackal2_GMG_W
BAF_Jackal2_L2A1_D
BAF_Jackal2_L2A1_W
BAF_L2A1_Minitripod_D
BAF_L2A1_Minitripod_W
BAF_L2A1_Minitripod_W_NoDisassembly
BAF_L2A1_Tripod_D
BAF_L2A1_Tripod_W
BAF_L2A1_Tripod_W_NoDisassembly
BAF_Merlin_DZE
BAF_Merlin_HC3_D
BAF_Offroad_D
BAF_Offroad_W
BMP2_Ambul_CDF
BMP2_Ambul_INS
BMP2_CDF
BMP2_Gue
BMP2_HQ_CDF
BMP2_HQ_INS
BMP2_HQ_TK_EP1
BMP2_INS
BMP2_TK_EP1
BMP2_UN_EP1
BMP3
BRDM2_ATGM_CDF
BRDM2_ATGM_INS
BRDM2_ATGM_TK_EP1
BRDM2_CDF
BRDM2_Gue
BRDM2_HQ_Gue
BRDM2_HQ_TK_GUE_EP1
BRDM2_HQ_TK_GUE_EP1_DZ
BRDM2_INS
BRDM2_TK_EP1
BRDM2_TK_GUE_EP1
BTR40_MG_TK_GUE_EP1
BTR40_MG_TK_INS_EP1
BTR40_TK_GUE_EP1
BTR40_TK_INS_EP1
BTR60_TK_EP1
BTR90
BTR90_DZ
BTR90_DZE
BTR90_HQ
BTR90_HQ_DZ
BTR90_HQ_DZE
C130J
C130J_US_EP1
C130J_US_EP1_DZ
CDF_WarfareBMGNest_PK
CH53_DZE
CH_47F_BAF
CH_47F_EP1
CH_47F_EP1_DZ
CH_47F_EP1_DZE
CSJ_GyroC
CSJ_GyroCover
CSJ_GyroP
Chukar
Chukar_EP1
D30_CDF
D30_Ins
D30_RU
D30_TK_EP1
D30_TK_GUE_EP1
D30_TK_INS_EP1
DSHKM_CDF
DSHKM_CZ_EP1
DSHKM_Gue
DSHKM_Ins
DSHKM_TK_GUE_EP1
DSHKM_TK_INS_EP1
DSHkM_Mini_TriPod
DSHkM_Mini_TriPod_CDF
DSHkM_Mini_TriPod_TK_GUE_EP1
DSHkM_Mini_TriPod_TK_INS_EP1
F35B
Fishing_Boat
Fort_Nest_M240
GAZ_Vodnik
GAZ_Vodnik_DZ
GAZ_Vodnik_DZE
GAZ_Vodnik_HMG
GAZ_Vodnik_MedEvac
GLT_M300_LT
GLT_M300_ST
GNT_C185
GNT_C185C
GNT_C185C_DZ
GNT_C185E
GNT_C185F
GNT_C185R
GNT_C185R_DZ
GNT_C185T
GNT_C185U
GNT_C185U_DZ
GNT_C185_DZ
GRAD_CDF
GRAD_INS
GRAD_RU
GRAD_TK_EP1
GUE_WarfareBMGNest_PK
HMMWV
HMMWV_Ambulance
HMMWV_Ambulance_CZ_DES_EP1
HMMWV_Ambulance_DES_EP1
HMMWV_Armored
HMMWV_Armored_DZ
HMMWV_Avenger
HMMWV_Avenger_DES_EP1
HMMWV_DES_EP1
HMMWV_DZ
HMMWV_M1035_DES_EP1
HMMWV_M1151_M2_CZ_DES_EP1
HMMWV_M1151_M2_CZ_DES_EP1_DZ
HMMWV_M1151_M2_CZ_DES_EP1_DZE
HMMWV_M1151_M2_DES_EP1
HMMWV_M2
HMMWV_M2_DZ
HMMWV_M998A2_SOV_DES_EP1
HMMWV_M998A2_SOV_DES_EP1_DZ
HMMWV_M998A2_SOV_DES_EP1_DZE
HMMWV_M998_crows_M2_DES_EP1
HMMWV_M998_crows_MK19_DES_EP1
HMMWV_MK19
HMMWV_MK19_DES_EP1
HMMWV_TOW
HMMWV_TOW_DES_EP1
HMMWV_Terminal_EP1
Igla_AA_pod_East
Igla_AA_pod_TK_EP1
Ikarus
Ikarus_TK_CIV_EP1
Ins_WarfareBMGNest_PK
JetSkiYanahui_Blue
JetSkiYanahui_Green
JetSkiYanahui_Red
JetSkiYanahui_Yellow
KORD
KORD_TK_EP1
KORD_UN_EP1
KORD_high
KORD_high_TK_EP1
KORD_high_UN_EP1
Ka137_MG_PMC
Ka137_PMC
Ka52
Ka52Black
Ka60_GL_PMC
Ka60_PMC
Kamaz
KamazOpen
KamazOpen_DZE
KamazOpen_DZE1
KamazOpen_DZE2
KamazOpen_DZE3
KamazOpen_DZE4
KamazReammo
KamazRefuel
KamazRefuel_DZ
KamazRefuel_DZE1
KamazRefuel_DZE2
KamazRefuel_DZE3
KamazRefuel_DZE4
KamazRepair
Kamaz_DZE
Kamaz_DZE1
Kamaz_DZE2
Kamaz_DZE3
Kamaz_DZE4
L39_TK_EP1
LAV25
LAV25_DZ
LAV25_DZE
LAV25_HQ
LAV25_HQ_DZ
LAV25_HQ_DZE
Lada1
Lada1_DZE1
Lada1_DZE2
Lada1_DZE3
Lada1_DZE4
Lada1_TK_CIV_EP1
Lada1_TK_CIV_EP1_DZE1
Lada1_TK_CIV_EP1_DZE2
Lada1_TK_CIV_EP1_DZE3
Lada1_TK_CIV_EP1_DZE4
Lada2
Lada2_DZE1
Lada2_DZE2
Lada2_DZE3
Lada2_DZE4
Lada2_TK_CIV_EP1
Lada2_TK_CIV_EP1_DZE1
Lada2_TK_CIV_EP1_DZE2
Lada2_TK_CIV_EP1_DZE3
Lada2_TK_CIV_EP1_DZE4
LadaLM
LadaLM_DZE1
LadaLM_DZE2
LadaLM_DZE3
LadaLM_DZE4
LandRover_CZ_EP1
LandRover_MG_TK_EP1
LandRover_MG_TK_EP1_DZ
LandRover_MG_TK_EP1_DZE
LandRover_MG_TK_INS_EP1
LandRover_SPG9_TK_EP1
LandRover_SPG9_TK_INS_EP1
LandRover_Special_CZ_EP1
LandRover_Special_CZ_EP1_DZ
LandRover_Special_CZ_EP1_DZE
LandRover_TK_CIV_EP1
M1030
M1030_US_DES_EP1
M1126_ICV_M2_EP1
M1126_ICV_mk19_EP1
M1128_MGS_EP1
M1129_MC_EP1
M1130_CV_EP1
M1133_MEV_EP1
M1135_ATGMV_EP1
M113Ambul_TK_EP1
M113Ambul_TK_EP1_DZ
M113Ambul_UN_EP1
M113Ambul_UN_EP1_DZ
M113_PMC
M113_TK_EP1
M113_TK_EP1_DZ
M113_TK_EP1_DZE
M113_UN_EP1
M113_UN_EP1_DZ
M113_UN_EP1_DZE
M119
M119_US_EP1
M1A1
M1A1_US_DES_EP1
M1A2_TUSK_MG
M1A2_US_TUSK_MG_EP1
M240Nest_DZ
M252
M252_US_EP1
M2A2_EP1
M2A3_EP1
M2HD_mini_TriPod
M2HD_mini_TriPod_US_EP1
M2StaticMG
M2StaticMG_US_EP1
M6_EP1
MAZ_543_SCUD_TK_EP1
MH60S
MH60S_DZ
MH60S_DZE
MH6J_DZ
MH6J_EP1
MK19_TriPod
MK19_TriPod_US_EP1
MLRS
MLRS_DES_EP1
MMT_Civ
MMT_USMC
MQ9PredatorB
MQ9PredatorB_US_EP1
MTVR
MTVR_DES_EP1
MV22
MV22_DZ
Metis
Metis_TK_EP1
Mi171Sh_CZ_EP1
Mi171Sh_CZ_EP1_DZ
Mi171Sh_rockets_CZ_EP1
Mi17_CDF
Mi17_CDF_DZ
Mi17_CDF_DZE
Mi17_Civilian
Mi17_Civilian_DZ
Mi17_DZ
Mi17_DZE
Mi17_Ins
Mi17_TK_EP1
Mi17_TK_EP1_DZ
Mi17_TK_EP1_DZE
Mi17_UN_CDF_EP1
Mi17_UN_CDF_EP1_DZ
Mi17_UN_CDF_EP1_DZE
Mi17_medevac_CDF
Mi17_medevac_CDF_DZ
Mi17_medevac_Ins
Mi17_medevac_Ins_DZ
Mi17_medevac_RU
Mi17_medevac_RU_DZ
Mi17_rockets_RU
Mi24_D
Mi24_D_TK_EP1
Mi24_P
Mi24_V
MtvrReammo
MtvrReammo_DES_EP1
MtvrRefuel
MtvrRefuel_DES_EP1
MtvrRefuel_DES_EP1_DZ
MtvrRefuel_DZ
MtvrRepair
MtvrRepair_DES_EP1
MtvrSalvage_DES_EP1
MtvrSupply_DES_EP1
Offroad_DSHKM_Gue
Offroad_DSHKM_Gue_DZ
Offroad_DSHKM_Gue_DZE
Offroad_DSHKM_Gue_DZE1
Offroad_DSHKM_Gue_DZE2
Offroad_DSHKM_Gue_DZE3
Offroad_DSHKM_Gue_DZE4
Offroad_DSHKM_INS
Offroad_DSHKM_TK_GUE_EP1
Offroad_SPG9_Gue
Offroad_SPG9_TK_GUE_EP1
Old_bike_TK_CIV_EP1
Old_bike_TK_INS_EP1
Old_moto_TK_Civ_EP1
PBX
Pchela1T
Pickup_PK_GUE
Pickup_PK_GUE_DZ
Pickup_PK_GUE_DZE
Pickup_PK_GUE_DZE1
Pickup_PK_GUE_DZE2
Pickup_PK_GUE_DZE3
Pickup_PK_GUE_DZE4
Pickup_PK_INS
Pickup_PK_INS_DZ
Pickup_PK_INS_DZE
Pickup_PK_INS_DZE1
Pickup_PK_INS_DZE2
Pickup_PK_INS_DZE3
Pickup_PK_INS_DZE4
Pickup_PK_TK_GUE_EP1
Pickup_PK_TK_GUE_EP1_DZ
Pickup_PK_TK_GUE_EP1_DZE
Pickup_PK_TK_GUE_EP1_DZE1
Pickup_PK_TK_GUE_EP1_DZE2
Pickup_PK_TK_GUE_EP1_DZE3
Pickup_PK_TK_GUE_EP1_DZE4
RHIB
RHIB2Turret
RHIB_DZ
RU_WarfareBMGNest_PK
S1203_TK_CIV_EP1
S1203_ambulance_EP1
SPG9_CDF
SPG9_Gue
SPG9_Ins
SPG9_TK_GUE_EP1
SPG9_TK_INS_EP1
SUV_Blue
SUV_Blue_DZE1
SUV_Blue_DZE2
SUV_Blue_DZE3
SUV_Blue_DZE4
SUV_Camo
SUV_Camo_DZE1
SUV_Camo_DZE2
SUV_Camo_DZE3
SUV_Camo_DZE4
SUV_Charcoal
SUV_Charcoal_DZE1
SUV_Charcoal_DZE2
SUV_Charcoal_DZE3
SUV_Charcoal_DZE4
SUV_DZ
SUV_Green
SUV_Green_DZE1
SUV_Green_DZE2
SUV_Green_DZE3
SUV_Green_DZE4
SUV_Orange
SUV_Orange_DZE1
SUV_Orange_DZE2
SUV_Orange_DZE3
SUV_Orange_DZE4
SUV_PMC
SUV_PMC_BAF
SUV_Pink
SUV_Pink_DZE1
SUV_Pink_DZE2
SUV_Pink_DZE3
SUV_Pink_DZE4
SUV_Red
SUV_Red_DZE1
SUV_Red_DZE2
SUV_Red_DZE3
SUV_Red_DZE4
SUV_Silver
SUV_Silver_DZE1
SUV_Silver_DZE2
SUV_Silver_DZE3
SUV_Silver_DZE4
SUV_TK_CIV_EP1
SUV_TK_CIV_EP1_DZE1
SUV_TK_CIV_EP1_DZE2
SUV_TK_CIV_EP1_DZE3
SUV_TK_CIV_EP1_DZE4
SUV_TK_EP1
SUV_UN_EP1
SUV_White
SUV_White_DZE1
SUV_White_DZE2
SUV_White_DZE3
SUV_White_DZE4
SUV_Yellow
SUV_Yellow_DZE1
SUV_Yellow_DZE2
SUV_Yellow_DZE3
SUV_Yellow_DZE4
SeaFox
SeaFox_EP1
SearchLight
SearchLight_CDF
SearchLight_Gue
SearchLight_INS
SearchLight_RUS
SearchLight_TK_EP1
SearchLight_TK_GUE_EP1
SearchLight_TK_INS_EP1
SearchLight_UN_EP1
SearchLight_US_EP1
Skoda
SkodaBlue
SkodaBlue_DZE1
SkodaBlue_DZE2
SkodaBlue_DZE3
SkodaBlue_DZE4
SkodaGreen
SkodaGreen_DZE1
SkodaGreen_DZE2
SkodaGreen_DZE3
SkodaGreen_DZE4
SkodaRed
SkodaRed_DZE1
SkodaRed_DZE2
SkodaRed_DZE3
SkodaRed_DZE4
Skoda_DZE1
Skoda_DZE2
Skoda_DZE3
Skoda_DZE4
Smallboat_1
Stinger_Pod
Stinger_Pod_US_EP1
Su25_CDF
Su25_Ins
Su25_TK_EP1
Su34
Su39
T34
T34_TK_EP1
T34_TK_GUE_EP1
T55_TK_EP1
T55_TK_GUE_EP1
T72_CDF
T72_Gue
T72_INS
T72_RU
T72_TK_EP1
T90
TOW_TriPod
TOW_TriPod_US_EP1
TT650_Civ
TT650_Gue
TT650_Ins
TT650_TK_CIV_EP1
TT650_TK_EP1
TowingTractor
Tractor
UAZ_AGS30_CDF
UAZ_AGS30_INS
UAZ_AGS30_RU
UAZ_AGS30_TK_EP1
UAZ_CDF
UAZ_CDF_DZE1
UAZ_CDF_DZE2
UAZ_CDF_DZE3
UAZ_CDF_DZE4
UAZ_INS
UAZ_INS_DZE1
UAZ_INS_DZE2
UAZ_INS_DZE3
UAZ_INS_DZE4
UAZ_MG_CDF
UAZ_MG_INS
UAZ_MG_TK_EP1
UAZ_MG_TK_EP1_DZ
UAZ_MG_TK_EP1_DZE
UAZ_RU
UAZ_RU_DZE1
UAZ_RU_DZE2
UAZ_RU_DZE3
UAZ_RU_DZE4
UAZ_SPG9_INS
UAZ_Unarmed_TK_CIV_EP1
UAZ_Unarmed_TK_CIV_EP1_DZE1
UAZ_Unarmed_TK_CIV_EP1_DZE2
UAZ_Unarmed_TK_CIV_EP1_DZE3
UAZ_Unarmed_TK_CIV_EP1_DZE4
UAZ_Unarmed_TK_EP1
UAZ_Unarmed_TK_EP1_DZE1
UAZ_Unarmed_TK_EP1_DZE2
UAZ_Unarmed_TK_EP1_DZE3
UAZ_Unarmed_TK_EP1_DZE4
UAZ_Unarmed_UN_EP1
UAZ_Unarmed_UN_EP1_DZE1
UAZ_Unarmed_UN_EP1_DZE2
UAZ_Unarmed_UN_EP1_DZE3
UAZ_Unarmed_UN_EP1_DZE4
UH1H_2_DZ
UH1H_2_DZE
UH1H_DZ
UH1H_DZE
UH1H_TK_EP1
UH1H_TK_GUE_EP1
UH1Y
UH1Y_DZ
UH1Y_DZE
UH60M_EP1
UH60M_EP1_DZ
UH60M_EP1_DZE
UH60M_MEV_EP1
UH60M_MEV_EP1_DZ
USEC_ch53_E
USMC_WarfareBMGNest_M240
UralCivil
UralCivil2
UralCivil2_DZE
UralCivil_DZ
UralCivil_DZE
UralOpen_CDF
UralOpen_INS
UralReammo_CDF
UralReammo_INS
UralReammo_TK_EP1
UralRefuel_CDF
UralRefuel_INS
UralRefuel_TK_EP1
UralRefuel_TK_EP1_DZ
UralRepair_CDF
UralRepair_INS
UralRepair_TK_EP1
UralSalvage_TK_EP1
UralSupply_TK_EP1
Ural_CDF
Ural_INS
Ural_TK_CIV_EP1
Ural_UN_EP1
Ural_ZU23_CDF
Ural_ZU23_Gue
Ural_ZU23_INS
Ural_ZU23_TK_EP1
Ural_ZU23_TK_GUE_EP1
V3S_Civ
V3S_Gue
V3S_Open_TK_CIV_EP1
V3S_Open_TK_EP1
V3S_RA_TK_GUE_EP1_DZE
V3S_Reammo_TK_GUE_EP1
V3S_Refuel_TK_GUE_EP1
V3S_Refuel_TK_GUE_EP1_DZ
V3S_Repair_TK_GUE_EP1
V3S_Salvage_TK_GUE_EP1
V3S_Supply_TK_GUE_EP1
V3S_TK_EP1
V3S_TK_EP1_DZE
V3S_TK_GUE_EP1
VWGolf
VWGolf_DZE1
VWGolf_DZE2
VWGolf_DZE3
VWGolf_DZE4
VolhaLimo_TK_CIV_EP1
VolhaLimo_TK_CIV_EP1_DZE1
VolhaLimo_TK_CIV_EP1_DZE2
VolhaLimo_TK_CIV_EP1_DZE3
VolhaLimo_TK_CIV_EP1_DZE4
Volha_1_TK_CIV_EP1
Volha_1_TK_CIV_EP1_DZE1
Volha_1_TK_CIV_EP1_DZE2
Volha_1_TK_CIV_EP1_DZE3
Volha_1_TK_CIV_EP1_DZE4
Volha_2_TK_CIV_EP1
Volha_2_TK_CIV_EP1_DZE1
Volha_2_TK_CIV_EP1_DZE2
Volha_2_TK_CIV_EP1_DZE3
Volha_2_TK_CIV_EP1_DZE4
WarfareBMGNest_M240_US_EP1
WarfareBMGNest_PK_TK_EP1
WarfareBMGNest_PK_TK_GUE_EP1
WarfareReammoTruck_CDF
WarfareReammoTruck_Gue
WarfareReammoTruck_INS
WarfareReammoTruck_RU
WarfareReammoTruck_USMC
WarfareRepairTruck_Gue
WarfareSalvageTruck_CDF
WarfareSalvageTruck_Gue
WarfareSalvageTruck_INS
WarfareSalvageTruck_RU
WarfareSalvageTruck_USMC
WarfareSupplyTruck_CDF
WarfareSupplyTruck_Gue
WarfareSupplyTruck_INS
WarfareSupplyTruck_RU
WarfareSupplyTruck_USMC
ZSU_CDF
ZSU_INS
ZSU_TK_EP1
ZU23_CDF
ZU23_Gue
ZU23_Ins
ZU23_TK_EP1
ZU23_TK_GUE_EP1
ZU23_TK_INS_EP1
Zodiac
car_hatchback
car_hatchback_DZE1
car_hatchback_DZE2
car_hatchback_DZE3
car_hatchback_DZE4
car_sedan
car_sedan_DZE1
car_sedan_DZE2
car_sedan_DZE3
car_sedan_DZE4
datsun1_civil_1_open
datsun1_civil_1_open_DZE
datsun1_civil_1_open_DZE1
datsun1_civil_1_open_DZE2
datsun1_civil_1_open_DZE3
datsun1_civil_1_open_DZE4
datsun1_civil_2_covered
datsun1_civil_2_covered_DZE
datsun1_civil_2_covered_DZE1
datsun1_civil_2_covered_DZE2
datsun1_civil_2_covered_DZE3
datsun1_civil_2_covered_DZE4
datsun1_civil_3_open
datsun1_civil_3_open_DZE
datsun1_civil_3_open_DZE1
datsun1_civil_3_open_DZE2
datsun1_civil_3_open_DZE3
datsun1_civil_3_open_DZE4
hilux1_civil_1_open
hilux1_civil_1_open_DZE
hilux1_civil_1_open_DZE1
hilux1_civil_1_open_DZE2
hilux1_civil_1_open_DZE3
hilux1_civil_1_open_DZE4
hilux1_civil_2_covered
hilux1_civil_2_covered_DZE
hilux1_civil_2_covered_DZE1
hilux1_civil_2_covered_DZE2
hilux1_civil_2_covered_DZE3
hilux1_civil_2_covered_DZE4
hilux1_civil_3_open
hilux1_civil_3_open_DZE
hilux1_civil_3_open_DZE1
hilux1_civil_3_open_DZE2
hilux1_civil_3_open_DZE3
hilux1_civil_3_open_DZE4
hilux1_civil_3_open_EP1
pook_H13_amphib
pook_H13_amphib_CDF
pook_H13_amphib_CIV
pook_H13_amphib_CIV_RU
pook_H13_amphib_GUE
pook_H13_amphib_INS
pook_H13_amphib_PMC
pook_H13_amphib_TAK
pook_H13_amphib_UNO
pook_H13_civ
pook_H13_civ_black
pook_H13_civ_ru
pook_H13_civ_ru_black
pook_H13_civ_ru_slate
pook_H13_civ_ru_white
pook_H13_civ_ru_yellow
pook_H13_civ_slate
pook_H13_civ_white
pook_H13_civ_yellow
pook_H13_gunship
pook_H13_gunship_CDF
pook_H13_gunship_GUE
pook_H13_gunship_INS
pook_H13_gunship_PMC
pook_H13_gunship_TAK
pook_H13_gunship_UNO
pook_H13_medevac
pook_H13_medevac_CDF
pook_H13_medevac_CIV
pook_H13_medevac_CIV_RU
pook_H13_medevac_GUE
pook_H13_medevac_INS
pook_H13_medevac_PMC
pook_H13_medevac_TAK
pook_H13_medevac_UNO
pook_H13_transport
pook_H13_transport_CDF
pook_H13_transport_GUE
pook_H13_transport_INS
pook_H13_transport_PMC
pook_H13_transport_TAK
pook_H13_transport_UNO
smallboat_2
tractorOld

View File

@@ -0,0 +1,490 @@
AA12_PMC
AK74_DZ
AK74_GL_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AK74_GL_SD_DZ
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS74U_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_SD_DZ
AKS_74
AKS_74_GOSHAWK
AKS_74_NSPU
AKS_74_U
AKS_74_UN_kobra
AKS_74_kobra
AKS_74_pso
AKS_GOLD
AK_107_GL_kobra
AK_107_GL_pso
AK_107_kobra
AK_107_pso
AK_47_M
AK_47_S
AK_74
AK_74_GL
AK_74_GL_kobra
Anzio_20
Anzio_20_DZ
BAF_AS50_TWS
BAF_AS50_scoped
BAF_AS50_scoped_DZ
BAF_L110A1_Aim_DZE
BAF_L110A1_Aim_Small
BAF_L7A2_GPMG_Small
BAF_L85A2_RIS_ACOG
BAF_L85A2_RIS_CWS
BAF_L85A2_RIS_Holo
BAF_L85A2_RIS_SUSAT
BAF_L85A2_RIS_TWS_DZ
BAF_L85A2_UGL_ACOG
BAF_L85A2_UGL_Holo
BAF_L85A2_UGL_SUSAT
BAF_L86A2_ACOG
BAF_LRR_scoped
BAF_LRR_scoped_W
BAF_NLAW_Launcher
Binocular
Binocular_Vector
Bizon_DZ
Bizon_SD_DZ
CDF_dogtags
CZ550_DZ
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
Cobalt_File
Colt1911
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
DMR
DMR_DZ
DMR_Gh_DZ
DMR_SKN
Document_Military_DZE
Document_Random_DZE
Document_Topsecret_DZE
EvDogTags
EvKobalt
EvMap
EvMoney
EvMoscow
EvPhoto
FNFAL_ANPVS4_DZ
FNFAL_CCO_DZ
FNFAL_DZ
FNFAL_Holo_DZ
FN_FAL
FN_FAL_ANPVS4
FN_FAL_ANPVS4_DZE
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G36A_Camo_DZ
G36A_camo
G36C
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_SD_DZ
G36C_camo
G36K
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36K_camo
G36_C_SD_camo
G36_C_SD_eotech
G36a
Igla
ItemCompass
ItemCrowbar
ItemCrowbarBent
ItemDIY_Gate
ItemDIY_metal
ItemDIY_wood
ItemEtool
ItemFishingPole
ItemFlashlight
ItemFlashlightRed
ItemGPS
ItemHatchet
ItemHatchetBroken
ItemKeyKit
ItemKnife
ItemKnife1
ItemKnife2
ItemKnife3
ItemKnife4
ItemKnife5
ItemKnifeBlunt
ItemMachete
ItemMap
ItemMap_Debug
ItemMatchbox
ItemMatchboxEmpty
ItemPickaxe
ItemPickaxeBroken
ItemRadio
ItemShovel
ItemShovelBroken
ItemSledge
ItemSledgeHammer
ItemSledgeHammerBroken
ItemToolbox
ItemWatch
Javelin
KSVK_DZE
Kostey_map_case
Kostey_notebook
Kostey_photos
L110A1_CCO_DZ
L110A1_DZ
L110A1_Holo_DZ
L115A3_2_DZ
L115A3_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_MFL_DZ
L85A2_SD_Base
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
Laserdesignator
LeeEnfield
LeeEnfield_DZ
M1014
M1014_CCO_DZ
M1014_DZ
M1014_Holo_DZ
M110_NVG_EP1
M110_TWS_EP1
M136
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_DZ
M14_EP1
M14_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M16A2
M16A2GL
M16A2_DZ
M16A2_GL_DZ
M16A4_ACG_GL
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_GL
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_GL_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_MFL_DZ
M1911_DZ
M24
M240_CCO_DZ
M240_DZ
M240_Holo_DZ
M240_Small
M249_CCO_DZ
M249_DZ
M249_EP1_DZ
M249_EP1_Small
M249_Holo_DZ
M249_Small
M249_TWS_EP1_Small
M249_m145_EP1_DZE
M249_m145_EP1_Small
M24_DZ
M24_Gh_DZ
M24_des_EP1
M32_EP1
M40A3
M40A3_DZ
M40A3_Gh_DZ
M47Launcher_EP1
M4A1
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_AIM_SD_camo
M4A1_Aim
M4A1_Aim_camo
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_HWS_GL
M4A1_HWS_GL_SD_Camo
M4A1_HWS_GL_camo
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_MFL_DZ
M4A1_RCO_GL
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A3_CCO_EP1
M4A3_RCO_GL_EP1
M4SPR
M4SPR_DZE
M60A4_EP1_DZE
M60A4_EP1_Small
M79_EP1
M9
M9SD
M9_DZ
M9_SD_DZ
MAAWS
MG36
MG36_camo
MP5A5
MP5SD
MP5_DZ
MP5_SD_DZ
MR43_DZ
Makarov
MakarovSD
Makarov_DZ
Makarov_SD_DZ
Manual_camera_DZE
Manual_electronics_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE
MeleeBaseBallBat
MeleeBaseBallBatBarbed
MeleeBaseBallBatNails
MeleeCrowbar
MeleeFishingPole
MeleeFlashlight
MeleeFlashlightRed
MeleeHatchet
MeleeMachete
MeleeSledge
MetisLauncher
Mk13_EP1
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk_48_DES_EP1_Small
Mk_48_Small
Moscow_Bombing_File
Mosin_BR_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
NVGoggles
NVGoggles_DZE
Notebook_bio_DZE
Notebook_che_DZE
Notebook_herbs_DZE
Notebook_phy_DZE
Notebook_secret_DZE
PDW_DZ
PKM_DZ
PK_Small
PMC_AS50_TWS
PMC_AS50_scoped
PMC_documents
Pecheneg_DZ
Pecheneg_Small
RPG18
RPG7V
RPK74_DZ
RPK74_Kobra_DZ
RPK74_PSO1_DZ
RPK_74
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
RedRyder
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Revolver_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SCAR_H_CQC_CCO
SCAR_H_CQC_CCO_SD
SCAR_H_LNG_Sniper
SCAR_H_LNG_Sniper_SD
SCAR_H_STD_EGLM_Spect
SCAR_H_STD_TWS_SD
SCAR_L_CQC
SCAR_L_CQC_CCO_SD
SCAR_L_CQC_EGLM_Holo
SCAR_L_CQC_Holo
SCAR_L_STD_EGLM_RCO
SCAR_L_STD_EGLM_TWS
SCAR_L_STD_HOLO
SCAR_L_STD_Mk4CQT
SMAW
SVD
SVD_CAMO
SVD_DZ
SVD_Gh_DZ
SVD_NSPU_EP1
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_des_EP1
Sa58P_EP1
Sa58V_CCO_EP1
Sa58V_EP1
Sa58V_RCO_EP1
Sa61_EP1
Saiga12K
Stinger
Strela
UK59_Base
UK59_DZ
UZI_EP1
UZI_SD_EP1
VSS_vintorez
VSS_vintorez_DZE
Winchester1866_DZ
bizon
bizon_silenced
glock17_EP1
huntingrifle
ksvk
ksvk_Small
m107
m107_DZ
m107_SKN
m107_Small
m107_TWS_EP1
m107_TWS_EP1_Small
m16a4
m16a4_acg
m240_scoped_EP1_DZE
m240_scoped_EP1_Small
m8_SAW
m8_carbine
m8_carbineGL
m8_carbine_pmc
m8_compact
m8_compact_pmc
m8_holo_sd
m8_sharpshooter
m8_tws
m8_tws_sd
revolver_EP1
revolver_gold_EP1

View File

@@ -0,0 +1,632 @@
100Rnd_127x99_L2A1
100Rnd_127x99_M2
100Rnd_556x45_BetaCMag
100Rnd_556x45_BetaCMag_airLock
100Rnd_556x45_M249
100Rnd_762x51_M240
100Rnd_762x54_PK
10Rnd_127x99_m107
10Rnd_303British
10Rnd_762x54_SVD
10Rnd_9x39_SP5_VSS
10Rnd_B_765x17_Ball
10x_303
12Rnd_Quiver_Wood
150Rnd_127x107_DSHKM
150Rnd_127x108_KORD
15Rnd_9x19_M9
15Rnd_9x19_M9SD
15Rnd_W1866_Slug
17Rnd_9x19_glock17
17Rnd_9x19_glock17SD
1Rnd_Arrow_Wood
1Rnd_Bolt_Explosive
1Rnd_Bolt_Tranquilizer
1Rnd_HE_GP25
1Rnd_HE_M203
1Rnd_SMOKE_GP25
1Rnd_SmokeGreen_GP25
1Rnd_SmokeGreen_M203
1Rnd_SmokeRed_GP25
1Rnd_SmokeRed_M203
1Rnd_SmokeYellow_GP25
1Rnd_SmokeYellow_M203
1Rnd_Smoke_M203
2000Rnd_762x51_L94A1
2000Rnd_762x51_M134
200Rnd_556x45_L110A1
200Rnd_556x45_M249
200Rnd_762x51_M240
20Rnd_556x45_Stanag
20Rnd_762x51_B_SCAR
20Rnd_762x51_DMR
20Rnd_762x51_FNFAL
20Rnd_762x51_SB_SCAR
20Rnd_9x39_SP5_VSS
20Rnd_B_765x17_Ball
20Rnd_B_AA12_74Slug
20Rnd_B_AA12_HE
20Rnd_B_AA12_Pellets
250Rnd_127x99_M3P
29Rnd_30mm_AGS30
29Rnd_30mm_AGS30_heli
2Rnd_12Gauge_Buck
2Rnd_12Gauge_Slug
2Rnd_Igla
30Rnd_545x39_AK
30Rnd_545x39_AKSD
30Rnd_556x45_G36
30Rnd_556x45_G36SD
30Rnd_556x45_Stanag
30Rnd_556x45_StanagSD
30Rnd_762x39_AK47
30Rnd_762x39_SA58
30Rnd_9x19_MP5
30Rnd_9x19_MP5SD
30Rnd_9x19_UZI
30Rnd_9x19_UZI_SD
32Rnd_40mm_GMG
350Rnd_BB_Magazine
3Rnd_GyroGrenade
3rnd_Anzio_20x102mm
400Rnd_30mm_AGS17
48Rnd_40mm_MK19
50Rnd_127x107_DSHKM
50Rnd_127x108_KORD
50Rnd_762x54_UK59
5Rnd_127x108_KSVK
5Rnd_127x99_as50
5Rnd_127x99_as50_CP
5Rnd_17HMR
5Rnd_762x51_M24
5Rnd_762x54_Mosin
5Rnd_86x70_L115A1
5x_22_LR_17_HMR
60Rnd_762x54_DT
64Rnd_9x19_Bizon
64Rnd_9x19_SD_Bizon
6Rnd_45ACP
6Rnd_FlareGreen_M203
6Rnd_FlareRed_M203
6Rnd_FlareWhite_M203
6Rnd_FlareYellow_M203
6Rnd_HE_M203
6Rnd_HE_M203_heli
6Rnd_SmokeGreen_M203
6Rnd_SmokeRed_M203
6Rnd_SmokeYellow_M203
6Rnd_Smoke_M203
75Rnd_545x39_RPK
75Rnd_762x39_RPK
7Rnd_45ACP_1911
8Rnd_12Gauge_Buck
8Rnd_12Gauge_Slug
8Rnd_9x18_Makarov
8Rnd_9x18_MakarovSD
8Rnd_B_Beneli_74Slug
8Rnd_B_Beneli_Pellets
8Rnd_B_Saiga12_74Slug
8Rnd_B_Saiga12_Pellets
AT13
Attachment_ACOG
Attachment_BELT
Attachment_CCO
Attachment_FL
Attachment_FL_Pist
Attachment_GP25
Attachment_Ghillie
Attachment_Holo
Attachment_Kobra
Attachment_M203
Attachment_MFL
Attachment_MFL_Pist
Attachment_PSO1
Attachment_SA58RIS
Attachment_SCOPED
Attachment_Sup545
Attachment_Sup556
Attachment_Sup9
Attachment_SupBizon
Attachment_SupMakarov
BAF_L109A1_HE
BAF_ied_v1
BAF_ied_v2
BAF_ied_v3
BAF_ied_v4
BagFenceRound_DZ_kit
CSGAS
CinderBlocks
Dragon_EP1
FishCookedSeaBass
FishCookedTrout
FishCookedTuna
FishRawSeaBass
FishRawTrout
FishRawTuna
FlareGreen_GP25
FlareGreen_M203
FlareRed_GP25
FlareRed_M203
FlareWhite_GP25
FlareWhite_M203
FlareYellow_GP25
FlareYellow_M203
FoodBaconCooked
FoodBaconRaw
FoodBeefCooked
FoodBeefRaw
FoodBioMeat
FoodCakeCremeCakeClean
FoodCanBadguy
FoodCanBakedBeans
FoodCanBeef
FoodCanBoneboy
FoodCanCorn
FoodCanCurgon
FoodCanDemon
FoodCanDerpy
FoodCanFraggleos
FoodCanFrankBeans
FoodCanGriff
FoodCanHerpy
FoodCanOrlok
FoodCanPasta
FoodCanPotatoes
FoodCanPowell
FoodCanRusCorn
FoodCanRusMilk
FoodCanRusPeas
FoodCanRusPork
FoodCanRusStew
FoodCanRusUnlabeled
FoodCanSardines
FoodCanTylers
FoodCanUnlabeled
FoodCandyAnders
FoodCandyChubby
FoodCandyLegacys
FoodCandyMintception
FoodChickenCooked
FoodChickenRaw
FoodChipsChocolate
FoodChipsChocolateEmpty
FoodChipsMysticales
FoodChipsMysticalesEmpty
FoodChipsSulahoops
FoodChipsSulahoopsEmpty
FoodDogCooked
FoodDogRaw
FoodGoatCooked
FoodGoatRaw
FoodMRE
FoodMuttonCooked
FoodMuttonRaw
FoodNutmix
FoodPistachio
FoodPumpkin
FoodRabbitCooked
FoodRabbitRaw
FoodSunFlowerSeed
HandChemBlue
HandChemGreen
HandChemRed
HandGrenade
HandGrenade_East
HandGrenade_Stone
HandGrenade_West
HandRoadFlare
IRStrobe
IR_Strobe_Marker
IR_Strobe_Target
Igla
ItemARM
ItemAVE
ItemAluminumBar
ItemAluminumBar10oz
ItemAmethyst
ItemAntibacterialWipe
ItemAntibiotic
ItemAntibioticEmpty
ItemBandage
ItemBloodbag
ItemBook1
ItemBook2
ItemBook3
ItemBook4
ItemBookBible
ItemBriefcase100oz
ItemBriefcaseEmpty
ItemBriefcaseS100oz
ItemBronzeBar
ItemBurlap
ItemC4Charge
ItemCanvas
ItemCarBomb
ItemCards
ItemCitrine
ItemComboLock
ItemConcreteBlock
ItemCopperBar
ItemCopperBar10oz
ItemCorrugated
ItemDesertTent
ItemDocument
ItemDocumentRamp
ItemDomeTent
ItemEmerald
ItemEpinephrine
ItemFertilizer
ItemFireBarrel_kit
ItemFuelBarrel
ItemFuelBarrelEmpty
ItemFuelcan
ItemFuelcanEmpty
ItemGenerator
ItemGoldBar
ItemGunRackKit
ItemHeatPack
ItemHempPlant
ItemHempSeed
ItemHotwireKit
ItemJerryMixed
ItemJerryMixed1
ItemJerryMixed2
ItemJerryMixed3
ItemJerryMixed4
ItemJerrycan
ItemJerrycanEmpty
ItemKiloBlackTea
ItemKiloHemp
ItemKiloTobacco
ItemKosmosSmokes
ItemKosmosSmokesOpen
ItemLRK
ItemLetter
ItemLightBulb
ItemLockbox
ItemLog
ItemMetalSheet
ItemMethylaminBarrel
ItemMethylaminBarrelEmpty
ItemMixOil
ItemMorphine
ItemNewspaper
ItemORP
ItemObsidian
ItemOilBarrel
ItemOilBarrelEmpty
ItemPadlock
ItemPainkiller
ItemPlank
ItemPlotDeed
ItemPole
ItemPumpkinPlant
ItemPumpkinSeed
ItemRSJ
ItemRuby
ItemSandbag
ItemSandbagExLarge
ItemSandbagExLarge5x
ItemSandbagLarge
ItemSapphire
ItemScaffoldingKit
ItemScrews
ItemSepsisBandage
ItemSherbet
ItemSledgeHandle
ItemSledgeHead
ItemSodaClays
ItemSodaCoke
ItemSodaDrwaste
ItemSodaEmpty
ItemSodaFranka
ItemSodaGrapeDrink
ItemSodaLemonade
ItemSodaLirik
ItemSodaLvg
ItemSodaMdew
ItemSodaMtngreen
ItemSodaMzly
ItemSodaOrangeSherbet
ItemSodaPeppsy
ItemSodaPepsi
ItemSodaR4z0r
ItemSodaRabbit
ItemSodaRbull
ItemSodaRocketFuel
ItemSodaSacrite
ItemSodaSmasht
ItemStone
ItemTNK
ItemTankTrap
ItemTent
ItemTinBar
ItemTinBar10oz
ItemTobaccoLeafs
ItemTopaz
ItemTrapBearTrapFlare
ItemTrapBearTrapSmoke
ItemTrapTripwireCans
ItemTrapTripwireFlare
ItemTrapTripwireGrenade
ItemTrapTripwireSmoke
ItemTrashPaper
ItemTrashPaperMusic
ItemTrashRazor
ItemTrashToiletpaper
ItemVault
ItemWaterBottle
ItemWaterBottleDmg
ItemWaterBottleUnfilled
ItemWire
ItemWoodCrateKit
ItemWoodFloor
ItemWoodFloorHalf
ItemWoodFloorQuarter
ItemWoodLadder
ItemWoodStairs
ItemWoodStairsSupport
ItemWoodWall
ItemWoodWallDoor
ItemWoodWallDoorLg
ItemWoodWallGarageDoor
ItemWoodWallGarageDoorLocked
ItemWoodWallLg
ItemWoodWallThird
ItemWoodWallWindow
ItemWoodWallWindowLg
ItemWoodWallWithDoor
ItemWoodWallWithDoorLg
ItemWoodWallWithDoorLgLocked
ItemWoodWallWithDoorLocked
ItemWorkBench
ItemZombieParts
Item_Connector_I
Item_Connector_L
Item_Connector_T
Javelin
Laserbatteries
M136
MAAWS_HEAT
MAAWS_HEDP
Mine
MineE
MortarBucket
NLAW
NLAW_Big
OG7
OG9_HE
PG7V
PG7VL
PG7VR
PG9_AT
PMC_ied_v1
PMC_ied_v2
PMC_ied_v3
PMC_ied_v4
PartEngine
PartFueltank
PartGeneric
PartGlass
PartOre
PartOreGold
PartOreSilver
PartPlankPack
PartPlywoodPack
PartVRotor
PartWheel
PartWoodLumber
PartWoodPile
PartWoodPlywood
PipeBomb
RPG18
SMAW_HEAA
SMAW_HEAA_Big
SMAW_HEDP
SMAW_HEDP_Big
Skin_Assistant_DZ
Skin_BAF_Soldier_N_MTP_DZ
Skin_BAF_Soldier_Officer_MTP_DZ
Skin_Bandit1_DZ
Skin_Bandit2_DZ
Skin_BanditW1_DZ
Skin_BanditW2_DZ
Skin_CDF_Soldier_DZ
Skin_CZ_Soldier_SL_DES_EP1_DZ
Skin_CZ_Soldier_Sniper_EP1_DZ
Skin_CZ_Special_Forces_GL_DES_EP1_DZ
Skin_Camo1_DZ
Skin_Doctor_DZ
Skin_Drake_Light_DZ
Skin_FR_Assault_R_DZ
Skin_FR_Marksman_DZ
Skin_FR_OHara_DZ
Skin_FR_R_DZ
Skin_FR_Rodriguez_DZ
Skin_FR_Sapper_DZ
Skin_FR_TL_DZ
Skin_Functionary1_EP1_DZ
Skin_GER_Soldier_TL_EP1_DZ
Skin_GUE_Commander_DZ
Skin_GUE_Soldier_2_DZ
Skin_GUE_Soldier_CO_DZ
Skin_GUE_Soldier_Crew_DZ
Skin_GUE_Soldier_MG_DZ
Skin_GUE_Soldier_Sniper_DZ
Skin_Graves_Light_DZ
Skin_Haris_Press_EP1_DZ
Skin_INS_Bardak_DZ
Skin_INS_Lopotev_DZ
Skin_INS_Soldier_AR_DZ
Skin_INS_Soldier_CO_DZ
Skin_INS_Worker2_DZ
Skin_Ins_Commander_DZ
Skin_Ins_Soldier_2_DZ
Skin_Ins_Soldier_Crew_DZ
Skin_Ins_Soldier_GL_DZ
Skin_MVD_Soldier_DZ
Skin_Pilot_EP1_DZ
Skin_Priest_DZ
Skin_RUS_Commander_DZ
Skin_RUS_Soldier1_DZ
Skin_RU_Policeman_DZ
Skin_RU_Soldier_Crew_DZ
Skin_RU_Soldier_DZ
Skin_RU_Soldier_Officer_DZ
Skin_Rocker1_DZ
Skin_Rocker2_DZ
Skin_Rocker3_DZ
Skin_Rocker4_DZ
Skin_Rocket_DZ
Skin_Sniper1_DZ
Skin_Soldier1_DZ
Skin_Soldier_Bodyguard_AA12_PMC_DZ
Skin_Soldier_Sniper_PMC_DZ
Skin_Soldier_TL_PMC_DZ
Skin_Survivor2_DZ
Skin_SurvivorW2_DZ
Skin_SurvivorW3_DZ
Skin_SurvivorWcombat_DZ
Skin_SurvivorWdesert_DZ
Skin_SurvivorWpink_DZ
Skin_SurvivorWurban_DZ
Skin_TK_CIV_Takistani01_EP1_DZ
Skin_TK_CIV_Takistani03_EP1_DZ
Skin_TK_CIV_Takistani04_EP1_DZ
Skin_TK_CIV_Takistani06_EP1_DZ
Skin_TK_Commander_EP1_DZ
Skin_TK_GUE_Soldier_EP1_DZ
Skin_TK_INS_Soldier_AR_EP1_DZ
Skin_TK_INS_Soldier_EP1_DZ
Skin_TK_INS_Warlord_EP1_DZ
Skin_TK_Soldier_Sniper_EP1_DZ
Skin_TK_Special_Forces_MG_EP1_DZ
Skin_UN_CDF_Soldier_EP1_DZ
Skin_UN_CDF_Soldier_Guard_EP1_DZ
Skin_USMC_Soldier_MG_DZ
Skin_USMC_Soldier_Officer_DZ
Skin_USMC_Soldier_Pilot_DZ
Skin_US_Soldier_EP1_DZ
Skin_Worker1_DZ
Skin_Worker3_DZ
Skin_Worker4_DZ
SmokeShell
SmokeShellBlue
SmokeShellGreen
SmokeShellOrange
SmokeShellPurple
SmokeShellRed
SmokeShellYellow
Stinger
Strela
TrapBear
TrashJackDaniels
TrashTinCan
bloodBagABNEG
bloodBagABPOS
bloodBagANEG
bloodBagAPOS
bloodBagBNEG
bloodBagBPOS
bloodBagONEG
bloodBagOPOS
bloodTester
bulk
bulk_15Rnd_9x19_M9SD
bulk_17Rnd_9x19_glock17
bulk_30Rnd_556x45_StanagSD
bulk_30Rnd_9x19_MP5SD
bulk_FoodbaconCooked
bulk_FoodbaconCookedFull
bulk_ItemSandbag
bulk_ItemSodaCoke
bulk_ItemSodaCokeFull
bulk_ItemSodaPepsi
bulk_ItemSodaPepsiFull
bulk_ItemTankTrap
bulk_ItemTankTrapHalf
bulk_ItemWire
bulk_ItemWireHalf
bulk_PartGeneric
bulk_PartGenericHalf
bulk_empty
cinder_door_kit
cinder_garage_kit
deer_stand_kit
desert_large_net_kit
desert_net_kit
emptyBloodBag
equip_1inch_metal_pipe
equip_2inch_metal_pipe
equip_Crossbow_Kit
equip_aa_battery
equip_brick
equip_cable_tie
equip_comfreyleafs
equip_crate
equip_crossbow_stock
equip_d_battery
equip_duct_tape
equip_empty_barrel
equip_feathers
equip_floppywire
equip_garlic_bulb
equip_gauze
equip_gauzepackaged
equip_herb_box
equip_hobo_fishing_kit
equip_hose
equip_hose_clamp
equip_laser
equip_lever
equip_metal_sheet
equip_metal_sheet_rusted
equip_nails
equip_needle
equip_note
equip_paint
equip_pvc_box
equip_rag
equip_rail_screws
equip_rope
equip_scrapelectronics
equip_slugsinacan
equip_string
equip_tent_poles
equip_tin_powder
equip_weapon_rails
equip_wood_pallet
equip_woodensplint
forest_large_net_kit
forest_net_kit
fuel_pump_kit
full_cinder_wall_kit
half_cinder_wall_kit
light_pole_kit
m240_nest_kit
metal_floor_kit
metal_panel_kit
outhouse_kit
park_bench_kit
plot_pole_kit
pook_12Rnd_Grenade_Camel
pook_1300Rnd_762x51_M60
pook_250Rnd_762x51
rusty_gate_kit
sandbag_nest_kit
stick_fence_kit
storage_shed_kit
sun_shade_kit
transfusionKit
wholeBloodBagABNEG
wholeBloodBagABPOS
wholeBloodBagANEG
wholeBloodBagAPOS
wholeBloodBagBNEG
wholeBloodBagBPOS
wholeBloodBagONEG
wholeBloodBagOPOS
wood_ramp_kit
wood_shack_kit
wooden_shed_kit
workbench_kit

View File

@@ -0,0 +1,118 @@
New Zombies 1.0.6.3
z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg
z_soldier_usmc_pilot
z_soldier_usmc_crew
z_soldier_usmc_officer
z_soldier_usmc_crewman_white
z_soldier_usmc_crewman_blue
z_soldier_usmc_crewman_yellow
z_soldier_usmc_crewman_red
z_soldier_usmc_crewman_purple
z_soldier_usmc_crewman_green
z_soldier_usmc_ghillie
z_soldier_fr_tl
z_soldier_fr_commander
z_soldier_fr_r
z_soldier_fr_marksman
z_soldier_fr_sapper
z_soldier_fr_ac
z_soldier_fr_assault
z_soldier_cdf_officer
z_soldier_cdf_commander
z_soldier_cdf_pilot
z_soldier_cdf_crew
z_soldier_ru_soldier
z_soldier_ru_soldier_heavy
z_soldier_ru_officer
z_soldier_ru_ghillie
z_soldier_ru_pilot
z_soldier_ru_crewman
z_soldier_ru_specnaz
z_soldier_ru_commander
z_soldier_ru_specialforces
z_soldier_gue_soldier1
z_soldier_gue_soldier2
z_soldier_gue_soldier3
z_soldier_gue_soldier4
z_soldier_gue_commander
z_soldier_gue_ghillie
z_soldier_ins_soldier1
z_soldier_ins_soldier2
z_soldier_ins_soldier3
z_soldier_ins_officer
z_soldier_ins_bardak
z_soldier_ins_lopotev
z_citizen1
z_citizen2
z_citizen3
z_citizen4
z_lumberjack1
z_lumberjack2
z_lumberjack3
z_lumberjack4
z_profiteer1
z_profiteer2
z_profiteer3
z_profiteer4
z_rocker1
z_rocker2
z_rocker3
z_rocker4
z_hunter2
z_hunter3
z_hunter4
z_assistant
z_pilot
z_takistani1
z_takistani2
z_takistani3
z_takistani4
z_takistani5
z_takistani6
z_soldier_tk_soldier1
z_soldier_tk_soldier2
z_soldier_tk_soldier3
z_soldier_tk_soldier4
z_soldier_cz_soldier_heavy
z_soldier_cz_officer
z_soldier_cz_pilot
z_soldier_cz_ghillie
z_soldier_cz_spec
z_soldier_un_soldier_heavy
z_soldier_ger_soldier
z_soldier_ger_soldier_light
z_soldier_baf_w_soldier_heavy
z_soldier_baf_d_soldier_heavy
z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier
z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w
z_soldier_pmc_soldier
z_soldier_pmc_engineer
z_soldier_pmc_bodyguard
Loot Groups
ZombieCrewman
ZombieOfficer
ZombieGhillie
ZombieSpecialForces
ZombieRebels
ZombieLumberJack
ZombieRocker
ZombieBodyguard
Stringtable Names
STR_ZNAME_CREWMAN
STR_ZNAME_OFFICER
STR_ZNAME_GHILLIE
STR_ZNAME_SPECIALFORCES
STR_ZNAME_REBELS
STR_ZNAME_LUMERJACK
STR_ZNAME_ROCKER
STR_ZNAME_ASSISTANT
STR_ZNAME_BODYGUARD

View File

@@ -14,6 +14,7 @@ http://dayzmod.com
--------------------------
Included Custom Addons
--------------------------
* DayZero Enterable Buildings - https://zombies.nu/
* AutoGyro - by CSJ http://www.armaholic.com/page.php?id=2359
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
* Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
@@ -27,7 +28,6 @@ Included Custom Addons
* gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
* USEC CH53 by Rocket - http://dayz.com
* More enterable buildings - Dayzero - https://zombies.nu/
* Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
@@ -112,6 +112,8 @@ GitHub Contributors (In order of most commits)
* AirwavesMan - https://github.com/AirwavesMan
* Raziel23x - https://github.com/Raziel23x
* strikerforce - https://github.com/strikerforce
* dreamforceinc - https://github.com/dreamforceinc
* F507DMT - https://github.com/F507DMT
* ndavalos - https://github.com/ndavalos
* SmokeyBR - https://github.com/SmokeyBR
@@ -120,9 +122,10 @@ Special thanks
--------------------------
* BIS for a incredible and versatile game and engine. http://www.bistudio.com/
* Rocket - DAYZ! http://dayzmod.com | http://dayzgame.com
* Rajkosto - DayZ Hive DLL - https://github.com/rajkosto/hive
* DayZ Community Developers - https://github.com/DayZMod
* ziellos2k - Tag Friendly code. https://github.com/ziellos2k
* Dayz Hive DLL - https://github.com/rajkosto/hive
* Tansien and Zac - for providing and creating DayZero Enterable Buildings https://zombies.nu/
* Munchiefest - Beta Tester, Wiki Editor, Ideas - http://www.twitch.tv/munchiefest
* Chelsey - Beta Tester, New female textures.
* OrangeSherbet - Beta Tester - http://www.twitch.tv/orangesherbet

View File

@@ -9,7 +9,7 @@ class CfgWeapons {
class RifleCore;
class FakeWeapon: RifleCore
{
scope = protected;
scope = 1;
stopThis = true;
type = 0;
cursor = "";
@@ -36,8 +36,11 @@ class CfgWeapons {
//class M24: FakeWeapon {};
//class M40A3: FakeWeapon {};
//class M240: FakeWeapon {};
class M240_Small: FakeWeapon {};
//class Mk_48: FakeWeapon {};
class Mk_48_Small: FakeWeapon {};
//class M249: FakeWeapon {};
class M249_Small: FakeWeapon {};
//class M4A1: FakeWeapon {};
//class M4A1_Aim: FakeWeapon {};
//class M4A1_Aim_camo: FakeWeapon {};
@@ -50,12 +53,14 @@ class CfgWeapons {
//class MP5SD: FakeWeapon {};
//class MP5A5: FakeWeapon {};
//class PK: FakeWeapon {};
class PK_Small: FakeWeapon {};
class Pecheneg: FakeWeapon {};
//class SVD: FakeWeapon {};
//class SVD_CAMO: FakeWeapon {};
//class Launcher: FakeWeapon {};
class ksvk: FakeWeapon {};
class ksvk_Small: FakeWeapon {};
class M136: FakeWeapon {};
class Javelin: FakeWeapon {};
class Stinger: FakeWeapon {};
@@ -208,12 +213,14 @@ class CfgWeapons {
//class AKS_74_U: FakeWeapon {};
//class AKS_74_UN_kobra: FakeWeapon {};
//class RPK_74: FakeWeapon {};
class RPK_74_Large: FakeWeapon {};
//class bizon: FakeWeapon {};
//class bizon_silenced: FakeWeapon {};
//class Colt1911: FakeWeapon {};
//class DMR: FakeWeapon {};
//class M1014: FakeWeapon {};
class m107: FakeWeapon {}; //old .50cal
class m107_Small: FakeWeapon {};
class M252: FakeWeapon {};
class 2B14: FakeWeapon {};
class Saiga12K: FakeWeapon {};
@@ -225,6 +232,7 @@ class CfgWeapons {
class m8_compact: FakeWeapon {};
class m8_sharpshooter: FakeWeapon {};
class m8_SAW: FakeWeapon {};
class m8_SAW_Large: FakeWeapon {};
//class huntingrifle: FakeWeapon {};
class RPG18: FakeWeapon {};
class SMAW: FakeWeapon {};
@@ -246,6 +254,7 @@ class CfgWeapons {
class CRV7_FAT: FakeWeapon {};
class M621: FakeWeapon {};
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal
class BAF_AS50_scoped_Large: FakeWeapon {};
class BAF_AS50_TWS: FakeWeapon {};
class BAF_LRR_scoped: FakeWeapon {};
class BAF_LRR_scoped_W: FakeWeapon {};
@@ -262,6 +271,7 @@ class CfgWeapons {
class BAF_L86A2_ACOG: FakeWeapon {};
class BAF_L110A1: FakeWeapon {};
//class BAF_L110A1_Aim: FakeWeapon {};
class BAF_L110A1_Aim_Small: FakeWeapon {};
class BAF_L7A2_GPMG: FakeWeapon {};
class BAF_ied_v1: FakeWeapon {};
class BAF_ied_v2: FakeWeapon {};
@@ -287,10 +297,15 @@ class CfgWeapons {
class revolver_gold_EP1: FakeWeapon {};
//class glock17_EP1: FakeWeapon {};
//class M60A4_EP1: FakeWeapon {};
class M60A4_EP1_Small: FakeWeapon {};
//class Mk_48_DES_EP1: FakeWeapon {};
class Mk_48_DES_EP1_Small: FakeWeapon {};
//class M249_EP1: FakeWeapon {};
class M249_EP1_Small: FakeWeapon {};
class M249_TWS_EP1: FakeWeapon {};
class M249_TWS_EP1_Small: FakeWeapon {};
class M249_m145_EP1: FakeWeapon {};
class M249_m145_EP1_Small: FakeWeapon {};
//class M24_des_EP1: FakeWeapon {};
//class SVD_des_EP1: FakeWeapon {};
//class SVD_NSPU_EP1: FakeWeapon {};
@@ -318,6 +333,7 @@ class CfgWeapons {
class G36K: FakeWeapon {};
class MG36: FakeWeapon {};
class MG36_camo: FakeWeapon {};
class MG36_camo_Large: FakeWeapon {};
class GrenadeLauncher_EP1: FakeWeapon {};
class M32_EP1: FakeWeapon {};
class M79_EP1: FakeWeapon {};
@@ -328,6 +344,7 @@ class CfgWeapons {
class M110_NVG_EP1: FakeWeapon {};
//class M14_EP1: FakeWeapon {};
//class m240_scoped_EP1: FakeWeapon {};
class m240_scoped_EP1_Small: FakeWeapon {};
class M47Launcher_EP1: FakeWeapon {};
class MAAWS: FakeWeapon {};
class SCAR_Base: FakeWeapon {};
@@ -353,7 +370,9 @@ class CfgWeapons {
class M32_heli: FakeWeapon {};
class AA12_PMC: FakeWeapon {};
class PMC_AS50_scoped: FakeWeapon {};
class PMC_AS50_scoped_Large: FakeWeapon {};
class PMC_AS50_TWS: FakeWeapon {};
class PMC_AS50_TWS_Large: FakeWeapon {};
class m8_carbine_pmc: FakeWeapon {};
class m8_compact_pmc: FakeWeapon {};
class m8_holo_sd: FakeWeapon {};

View File

@@ -20,7 +20,7 @@ class CfgActions {
class PutBag : None { show = 0; };
class DropBag : None { show = 0; };
class AddBag : None { show = 0; };
//class TakeMine : None { show = 0; };
class TakeMine : None { show = 0; };
class DropWeapon : None { show = 0; };
class PutWeapon : None { show = 0; };
class DropMagazine : None { show = 0; };

View File

@@ -12,20 +12,6 @@ class CfgCrafting {
#include "Recipes\Weapons\BaseBallBatBarbed.hpp"
#include "Recipes\Weapons\Crossbow.hpp"
//Not Ready
/*
#include "Recipes\Weapons\M9SD.hpp"
#include "Recipes\Weapons\M4A1_AIM.hpp"
#include "Recipes\Weapons\MAKAROVSD.hpp"
#include "Recipes\Weapons\bizonSD.hpp"
#include "Recipes\Weapons\SVD_CAMO.hpp"
#include "Recipes\Weapons\M4A1_Aim_CAMO.hpp"
#include "Recipes\Weapons\M4A1_HWS_GL_CAMO.hpp"
#include "Recipes\Weapons\G36C_camo.hpp"
#include "Recipes\Weapons\G36A_camo.hpp"
#include "Recipes\Weapons\G36K_camo.hpp"
*/
//Medical
#include "Recipes\Medical\Bandage.hpp"
#include "Recipes\Medical\sepsisBandage.hpp"

View File

@@ -1,17 +0,0 @@
class Blueprint_G36A_camo : Recipe {
displayName = $STR_CRAFT_NAME_G36A_CAMO;
descriptionShort = $STR_CRAFT_DESC_G36A_CAMO;
input[] =
{
{"G36A","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"G36A_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,17 +0,0 @@
class Blueprint_G36C_camo : Recipe {
displayName = $STR_CRAFT_NAME_G36C_CAMO;
descriptionShort = $STR_CRAFT_DESC_G36C_CAMO;
input[] =
{
{"G36C","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"G36C_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,17 +0,0 @@
class Blueprint_G36K_camo : Recipe {
displayName = $STR_CRAFT_NAME_G36K_CAMO;
descriptionShort = $STR_CRAFT_DESC_G36K_CAMO;
input[] =
{
{"G36K","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"G36K_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,19 +0,0 @@
class Blueprint_M4A1_AIM : Recipe {
displayName = $STR_CRAFT_NAME_M4A1_AIM;
descriptionShort = $STR_CRAFT_DESC_M4A1_AIM;
input[] =
{
{"M4A1","CfgWeapons",1},
{"Attachment_AIM","CfgMagazines",1},
{"equip_rail_screws","CfgMagazines",2},
{"equip_weapon_rails","CfgMagazines",1}
};
output[] =
{
{"M4A1_AIM","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,17 +0,0 @@
class Blueprint_M4A1_Aim_CAMO : Recipe {
displayName = $STR_CRAFT_NAME_M4A1_Aim_CAMO;
descriptionShort = $STR_CRAFT_DESC_M4A1_Aim_CAMO;
input[] =
{
{"M4A1_Aim","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"M4A1_Aim_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,17 +0,0 @@
class Blueprint_M4A1_HWS_GL_CAMO : Recipe {
displayName = $STR_CRAFT_NAME_M4A1_HWS_GL_CAMO;
descriptionShort = $STR_CRAFT_DESC_M4A1_HWS_GL_CAMO;
input[] =
{
{"M4A1_HWS_GL","CfgWeapons",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"M4A1_HWS_GL_CAMO","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,17 +0,0 @@
class Blueprint_M9SD : Recipe {
displayName = $STR_CRAFT_NAME_M9SD;
descriptionShort = $STR_CRAFT_DESC_M9SD;
input[] =
{
{"M9","CfgWeapons",1},
{"Attachment_Silencer","CfgMagazines",1}
};
output[] =
{
{"M9SD","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,17 +0,0 @@
class Blueprint_MAKAROVSD : Recipe {
displayName = $STR_CRAFT_NAME_MAKAROVSD;
descriptionShort = $STR_CRAFT_DESC_MAKAROVSD;
input[] =
{
{"Makarov","CfgWeapons",1},
{"Attachment_Silencer","CfgMagazines",1}
};
output[] =
{
{"MakarovSD","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,18 +0,0 @@
class Blueprint_SVD_CAMO : Recipe {
displayName = $STR_CRAFT_NAME_SVD_CAMO;
descriptionShort = $STR_CRAFT_DESC_SVD_CAMO;
input[] =
{
{"SVD_DZ","CfgWeapons",1},
{"Skin_Sniper1_DZ","CfgMagazines",1},
{"Attachment_CAMO","CfgMagazines",1}
};
output[] =
{
{"SVD_CAMO_DZ","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -1,17 +0,0 @@
class Blueprint_bizonSD : Recipe {
displayName = $STR_CRAFT_NAME_bizonSD;
descriptionShort = $STR_CRAFT_DESC_bizonSD;
input[] =
{
{"bizon","CfgWeapons",1},
{"Attachment_Silencer","CfgMagazines",1}
};
output[] =
{
{"bizon_silenced","CfgWeapons",1}
};
required[] =
{
{"ItemToolbox","CfgWeapons",1}
};
};

View File

@@ -19,3 +19,10 @@ class Land_BoatSmall_2b : Default
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
lootGroup = Boat;
};
// ALT-MAP
class land_molo : Default
{
lootChance = 0.3;
lootPos[] = {{-0.94043,2.16602,3.30015}};
lootGroup = Boat;
};

View File

@@ -139,11 +139,20 @@ class Land_Church_05R : Church
{-4.85,8.19,-8}
};
};
//DZE ADDED BELOW
class land_kostelik_final_2122: Church {
//ALT-MAP suport
class land_kostelik_final_2122: Church //nm whitewashed wooden slats
{
lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
};
class Land_A_Mosque_small_2_EP1: Church // tak
{
lootPos[] = { { 1.33496,-0.726074,-2.48535 }, { -0.794922,-1.74414,-2.48538 } };
};
class Land_A_Minaret_EP1 : Church // tak
{
lootPos[] = { {0.158691,0.131836,5.13947}, {1.86914,-2.97461,5.1394} };
};
//DZE ADDED BELOW
class Land_A_Mosque_big_hq_EP1: Church {
lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
};
@@ -162,10 +171,3 @@ class Land_A_Mosque_small_1_EP1: Church
{ 6.66406,4.11719,-1.9437 },
{ 0.49707,-1.33301,-1.69603 }};
};
class Land_A_Mosque_small_2_EP1: Church
{
lootPos[] = {
{ 1.33496,-0.726074,-2.48535 },
{ -0.794922,-1.74414,-2.48538 }};
};

View File

@@ -6,7 +6,15 @@ class CrashSite : Default
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
};
class CrashSite_RU : CrashSite {};
class CrashSite_US : CrashSite {};
class CrashSite_EU : CrashSite {};
class CrashSite_UN : CrashSite {};
class CrashSite_RU : CrashSite {
zombieClass[] = {"z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_specialforces","z_soldier_ru_soldier","z_soldier_ru_soldier_heavy"};
};
class CrashSite_US : CrashSite {
zombieClass[] = {"z_soldier_usmc_pilot","z_soldier_usmc_crew","z_soldier_usmc_mg","z_soldier_usmc_soldier_heavy","z_soldier_usmc_soldier"};
};
class CrashSite_EU : CrashSite {
zombieClass[] = {"z_soldier_cz_pilot","z_soldier_cz_soldier_heavy","z_soldier_cz_spec"};
};
class CrashSite_UN : CrashSite {
zombieClass[] = {"z_soldier_cdf_crew","z_soldier_pilot","z_soldier_cdf_pilot","z_soldier_un_soldier_heavy","z_soldier_heavy"};
};

View File

@@ -2,7 +2,7 @@ class Farm : Default
{
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.5;
lootGroup = Farm;
};
@@ -115,11 +115,19 @@ class Land_smd_sara_stodola2: Farm { // brown open barn
lootPos[] = {{4.57617,0.255859,-2.16877},{-4.61133,-1.60156,-2.16877},{-5.38281,2.94336,-2.16877}};
};
// ALT-MAP Support
//DZE ADDED BELOW
class land_jzd_stodola1: Farm {
class land_jzd_stodola1: Farm // nm
{
lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
};
//land_plynom in Residential.hpp
class land_zd_2: Farm // nm shed
{
zedPos[] = {{-0.195313,0.174805,-1.82467}};
lootPos[] = {{0.630859,0.280273,-1.82467}, {-1.48145,1.44141,-1.82466}};
};
//land_zd_1 in Residential.hpp
//land_marsh1 in Residential.hpp
//DZE ADDED BELOW
class land_shed_m01: Farm {
zedPos[] = {{0.218262,-1.78369,-0.347349}};
};

View File

@@ -10,6 +10,7 @@ class Hospital : Default
class Land_A_Hospital : Hospital
{
//lootChance = 0.2;
lootPos[] = {
//{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184},
{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}

View File

@@ -3,7 +3,7 @@ class Hunting : Default
zombieChance = 0.6;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
zombieClass[] = {"z_hunter","z_hunter","z_hunter","z_hunter2","z_hunter2","z_hunter3","z_hunter3","z_hunter4","z_hunter4"};
lootChance = 0.8;
lootGroup = Hunting;
};

View File

@@ -316,17 +316,19 @@ class Land_Misc_PowerStation : Industrial
class Land_Shed_W01 : Industrial
{
zedPos[] =
{
{-1.52832,-0.249023,-1.41138}
};
lootPos[] =
{
//{-1.52832,-0.249023,-1.41138}
{-1.46289,-0.12207,-1.41129}
};
};
class Land_Shed_W4 : Industrial
{
maxRoaming = 3;
zedPos[] = {};
lootPos[] = {{-1.8,2.3,-1.32},{-2.1,-1.85,-1.32},{1.85,2.83,-1.32},{0.85,-0.56,-1.32}};
};
class Land_Tovarna2 : Industrial
{
zedPos[] =
@@ -1171,7 +1173,40 @@ class Land_smd_garaz_open: Industrial // garage with 3 green doors
lootPos[] = {{-5.10742,-0.351563,-1.22162},{-1.11328,-0.112305,-1.22162},{3.65039,-0.338867,-1.22162}};
};
// ALT-MAP Support
class Land_Ind_Oil_Pump_EP1: Industrial // tak oil pump
{
lootPos[] = {{ 1.49048,-1.99609,-2.08473 }};
};
class land_provoz1: Industrial // nm brick garage
{
zedPos[] = {{-0.134766,2.26465,-2.30756},{3.37305,1.97266,-2.30756},{-4.29297,-1.39258,-2.30756},{4.35107,-1.93945,-2.30756}};
lootPos[] = {{1.60449,1.63086,-2.30756},{-2.98193,2.74121,-2.30756},{-1.59277,-2.30273,-2.30756},{1.97852,-2.03613,-2.30756}};
};
class land_b_small1: Industrial // nm cinder blocks
{
lootPos[] = {{-3.14185,1.36816,-1.50033},{-0.0275879,-1.74707,-1.50033},{-3.59619,-3.18945,-1.50033},{-0.729004,-4.95996,-1.50033}};
};
class land_seb_nasypka: Industrial // nm cement + metal
{
zedPos[] = {{7.96338,0.114258,-6.50023}};
lootPos[] = {{-0.00878906,8.66797,-6.59387},{-0.1875,4.55859,-6.59387},{10.5996,4.24609,-6.52272},{10.7554,1.3623,-6.52408},{9.08057,-6.9873,-0.134289},{2.66699,-7.53906,-0.134289}};
};
class land_kontejner_des: Industrial // nm dumpster
{
lootPos[] = {{-2.17334,-0.0615234,-0.729944}};
};
class land_f_b2: Industrial { // nm
lootPos[] = {{1.58398,0.899414,-4.24147},{-1.33301,-0.991211,-4.24147},{1.91113,-1.68262,-4.24147}};
};
class land_bud2: Industrial { // nm
lootPos[] = {{-2.32031,-1.25,-1.76814},{-1.58008,-2.3125,-1.77484}};
};
class land_seb_mine_main_opt: Industrial { // nm
lootPos[] = {{0.590332,4.68115,-0.991421},{-1.86768,4.13525,-0.992432},{0.14209,2.53271,-0.995407},{-3.43457,2.68115,-0.995136},{-3.01416,2.59521,-5.08478},{0.776855,-2.89209,-5.11486},{-6.06885,3.33838,7.8684},{-6.38086,-2.05469,7.8684},{-1.7251,-3.09668,7.8684},{-5.64111,-0.92334,14.6913},{-6.23584,2.76465,14.6913}};
};
class land_seb_mine_near: Industrial { // nm
lootPos[] = {{7.87646,-5.52881,-8.8979},{9.02979,-5.5918,-8.8979},{4.37451,-7.10156,-8.8979}};
};
//DZE ADDED BELOW
class land_trubice: Industrial {
lootPos[] = {{-2.36719,2.7627,2.59438},{5.82715,3.01563,2.59438},{1.57617,0.709961,2.59438}};
@@ -1181,9 +1216,6 @@ class land_x_skladiste_low_tex: Industrial { // concrete, arc roof, broken doors
//lootPos[] = {{12.5835,2.05273,-2.73836},{-2.45117,8.69385,-1.62253},{-10.9365,2.72217,-2.85032},{-9.50781,-9.54053,-2.85108},{-12.1572,-6.07861,-2.8506}};
lootPos[] = {{-8.12354,-0.32373,-2.85032},{-2.31592,-4.27539,-2.5975},{8.15527,-6.89307,-2.5975},{0.398926,4.80029,-2.82628},{-6.0249,-7.64355,-2.85032}};
};
class land_b_small1: Industrial {
lootPos[] = {{-3.14185,1.36816,-1.50033},{-0.0275879,-1.74707,-1.50033},{-3.59619,-3.18945,-1.50033},{-0.729004,-4.95996,-1.50033}};
};
class land_cast1: Industrial {
lootPos[] = {{-5.39551,6.56055,-4.38392},{-5.68555,9.04297,-4.38393},{-5.57251,9.08203,-4.38393},{-3.05396,14.5527,-4.38392},{2.97681,13.9014,-4.38392},{-0.227783,11.8418,-4.38393},{1.44995,3.27246,-3.50372},{2.53198,-5.45508,-3.5118},{-4.85596,-2.20898,-3.4266},{1.04224,0.729492,-1.06585}};
};
@@ -1193,18 +1225,6 @@ class land_panelova: Industrial {
class land_seb_bouda3: Industrial {
lootPos[] = {{2.63574,-3.0332,-1.72872},{-2.71875,-5.08691,-1.72873},{-3.00293,-1.50781,-1.72877},{-2.91357,3.86328,-1.72876},{3.12891,3.01563,-1.72879}};
};
class land_f_b2: Industrial {
lootPos[] = {{1.58398,0.899414,-4.24147},{-1.33301,-0.991211,-4.24147},{1.91113,-1.68262,-4.24147}};
};
class land_bud2: Industrial {
lootPos[] = {{-2.32031,-1.25,-1.76814},{-1.58008,-2.3125,-1.77484}};
};
class land_seb_mine_main_opt: Industrial {
lootPos[] = {{0.590332,4.68115,-0.991421},{-1.86768,4.13525,-0.992432},{0.14209,2.53271,-0.995407},{-3.43457,2.68115,-0.995136},{-3.01416,2.59521,-5.08478},{0.776855,-2.89209,-5.11486},{-6.06885,3.33838,7.8684},{-6.38086,-2.05469,7.8684},{-1.7251,-3.09668,7.8684},{-5.64111,-0.92334,14.6913},{-6.23584,2.76465,14.6913}};
};
class land_seb_mine_near: Industrial {
lootPos[] = {{7.87646,-5.52881,-8.8979},{9.02979,-5.5918,-8.8979},{4.37451,-7.10156,-8.8979}};
};
class land_f_b1: Industrial { // one story garage and ramp
zedPos[] = {{2.6582,-3.80225,-3.08734},{3.87988,2.10889,-3.1054}};
//lootPos[] = {{-3.18848,-0.702148,-2.21533},{-2.42188,-4.46582,-2.21533}};
@@ -1265,11 +1285,6 @@ class Land_Ind_Garage01_EP1: Industrial
};
zedPos[] = {{0.125488,0.557861,-0.357141},{1.11084,-1.33643,-0.36116}};
};
class Land_Ind_Oil_Pump_EP1: Industrial
{
lootPos[] = {
{ 1.49048,-1.99609,-2.08473 }};
};
class Land_IndPipe2_bigL_L_EP1: Industrial
{
lootPos[] = {

View File

@@ -9,7 +9,15 @@ class Military : Default
"z_soldier",
"z_policeman",
"z_soldier_heavy",
"z_soldier_heavy"
"z_soldier_heavy",
"z_soldier_usmc_ghillie",
"z_soldier_cdf_officer",
"z_soldier_cdf_commander",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
lootChance = 0.4;
lootGroup = Military;
@@ -24,7 +32,15 @@ class MilitarySpecial : Military
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier"
"z_soldier",
"z_soldier_usmc_ghillie",
"z_soldier_cdf_officer",
"z_soldier_cdf_commander",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
lootChance = 0.4;
lootGroup = MilitarySpecial;
@@ -64,17 +80,13 @@ class Land_Mil_ControlTower: Military
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_policeman",
"z_soldier_ru_officer"
};
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
lootChance = 0.4;
lootPos[] = {
//{10.07,3.76,-9.63},{5.07,3.65,-5.5},{1.75,5.68,-5.51},{7.49,-1.47,-1.04},{2.46,-0.83,-1.07},{7.61,2.05,-0.35},{2.26,2.17,-1.07},{2.56,5.72,-9.63},{6.56,-3.82,-1.06},{9.87,4.04,-1.06},{7.28,-1.69,2.98},
{7.33203,-1.104,-1.0787},{2.00684,-0.88623,-1.0787},{6.10938,3.34473,-1.0787},{1.90332,3.67188,-5.51367},{8.71387,3.8042,-9.6387}
};
lootPosSmall[] = {
{7.32324,-1.55957,2.98267},{5.49023,-1.72949,-0.378693},{4.7334,-1.66064,-0.378693},{7.44922,2.03809,-0.378693},{5.86035,3.98438,-0.248688},{6.21289,4.02539,-1.0087},{4.96875,-1.39941,-0.638702},{1.08008,3.98389,-5.51367},{10.0879,3.5459,-9.64868}
};
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{2.12,-3.94,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39}};
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{2.51,-1.96,0.79},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{5.26,-0.93,-7.57},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
};
class Land_SS_hangar: Military
@@ -87,7 +99,9 @@ class Land_SS_hangar: Military
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3"
"z_worker3",
"z_soldier_ru_pilot",
"z_soldier_ru_crewman"
};
maxRoaming = 3;
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
@@ -111,8 +125,8 @@ class Land_A_TVTower_Base: Military
"z_policeman"
};
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
//lootPos[] = {{-0.982422,-1.92383,-2.25586},{-2.01782,-4.24121,-2.30939},{-0.95166,1.48047,-2.31586}};
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
lootPosSmall[] = {{-1.01,-5.33,-22.67},{-1.56,2.79,-21.65},{-0.7,-4.81,-14.76},{-1.25,3.07,-12.37},{2.57,-0.52,-6.39},{-4.24,-1.23,3.96},{0.68,2.37,2.78},{-1.67,0.13,7.11}};
};
class Land_Mil_House: Military
@@ -121,16 +135,17 @@ class Land_Mil_House: Military
{
"z_soldier",
"z_soldier",
"z_policeman"
"z_policeman",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
lootPos[] = {
//{12.4565,1.42383,-5.67465},{11.1638,4.70117,-5.67465},{13.6672,4.42383,-5.67465},
{-14.3345,1.24414,-4.94623},{-7.87842,1.45117,-4.15622},{-7.77686,-5.34277,-0.88623},{-4.43506,-5.33594,-0.88623}
};
lootPosSmall[] = {
{-10.4692,4.4082,-4.94623},{-10.3696,1.2627,-4.46622},{-6.47998,4.92871,-4.98621},{-13.3208,-0.803711,-4.98621},{-13.791,-6.27832,-0.88623},{-13.2046,-5.36426,-0.196228},{-9.45166,-6.02832,-0.88623},{-0.253418,-4.12402,-0.88623},{-4.75635,-0.0224609,-0.88623},{-6.02002,-0.0410156,-0.426239},{-2.28857,0.575195,-0.876221}
};
lootPos[] = {{8.02,4.33,-5.07},{5,2.6,-5.07},{10.72,-1.85,-5.57},{2.59,-5.69,-5.07},{0.71,-6.8,-5.07},{-7.48,-7.23,-4.24},{-10.11,-4.59,-5.07},{-12.21,-2.28,-5.07},{-7.87,4.44,-0.09},{-13.76,-6.49,-0.94},{-13.96,3.4,-0.94},{-1.71,-6.68,-0.94},{-1.38,-1.7,-0.94},{-12.84,2.75,3.25},{-6.69,-6.36,3.3},{-13.78,6.93,-0.69},{-5.78,6.62,-3.7},{12.91,3.06,-5.68},{14.4,1.51,-5.68},{3.92,2.42,-5.07},{10.82,-0.49,-5.57},{-1.9,-7.37,-5.07},{-1.71,3.84,-5.07},{-1.17,1.31,-5.07}};
lootPosSmall[] = {{9.8,1.45,-4.97},{9.74,2.38,-3.8},{9.74,2.35,-4.96},{9.77,3.22,-4.93},{9,4.78,-5.07},{9.73,-0.19,-4.95},{3.47,1,-5.07},{4.15,-5.17,-4.97},{1.95,-5.85,-4.95},{1.96,-5.01,-4.57},{-2.92,-3.78,-5.07},{-4.83,-6.98,-5.07},{-3.2,-7.07,-5.07},{-8.16,-6.95,-5.07},{-4.08,1.73,-0.81},{-4.08,2.51,-0.82},{-7.22,4.41,-0.94},{-7.15,1.57,-0.94},{-8.26,-4.42,-0.94},{-7.24,-4.68,-0.94},{-1,-3.76,-0.94},{-14.76,-0.43,-2.85},{-14.74,-1.45,-2.85}};
};
class Land_Mil_Barracks_i: MilitarySpecial
@@ -323,20 +338,132 @@ class Land_smd_kostel_trosky: MilitarySpecial // church ruins
lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
};
// ALT-MAP Support
class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
{
zombieClass[] =
{
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3"
};
maxRoaming = 3;
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
};
class Land_Mil_ControlTower_EP1: Military // tak atc
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootChance = 0.4;
lootPos[] = {
{ 5.53369,3.64355,-5.46368 },
{ 7.67236,3.68115,-1.0687 },
{ 7.53271,-1.70068,-1.0687 },
{ 4.55225,1.64111,2.92148 },
{ 10.1292,3.6958,-9.62869 },
{ 0.491943,6.1543,-9.62869},
{ 7.54956,1.74512,-0.378696},
{5.40234,-1.71289,-0.378696}};
};
class Land_Mil_Barracks_i_EP1: MilitarySpecial // tak barracks
{
lootChance = 0.2;
maxRoaming = 2;
lootPos[] = {
{5.15625,-2.30371,-1.09824},
{1.05664,-2.45508,-1.09824},
{-0.841797,-2.36133,-1.09824},
{-4.03516,-2.31836,-1.09824},
{-8.49609,-2.33838,-1.09824}};
};
class Land_Mil_House_EP1: Military // tak
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
vehPos[] = {
{ 13.439,3.25244,-5.71244,84 }};
lootPos[] = {
{11.7949,4.3147,-5.81439}
};
lootPosSmall[] = {
{-1.54785,5.46997,-5.00406},
{-2.61816,5.46362,-5.0097}
};
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
};
//DZE ADDED BELOW
class land_AII_last_floor: MilitarySpecial {
class land_st_vez: MilitarySpecial // nm tower
{
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
};
class Land_mi8_crashed: Military // nm wreck
{
lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
};
class land_AII_last_floor: MilitarySpecial
{
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
lootChance = 0.5;
maxRoaming = 3;
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
};
class land_AII_middle_floor: MilitarySpecial {
class land_AII_middle_floor: MilitarySpecial
{
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
lootChance = 0.5;
maxRoaming = 3;
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
};
class Land_AII_upper_part: Military
{
lootPos[] = {{-0.616211, -3.80762, -2.31434}, {-2.62158, -1.05127, -2.32196}, {-2.30322, 2.0415, -2.32196}};
};
class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
class Land_Mil_Guardhouse: Military //Enterable zero_building
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootChance = 0.5;
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {
//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
};
lootPosSmall[] = {
{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
};
};
//DZE ADDED BELOW
class land_vstup: Military {
lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
};
@@ -368,9 +495,6 @@ class land_smd_strazni_vez: Military {
};
zedPos[] = {{-1.14844,0.125977,2.28799},{1.04102,2.45898,-1.76974}};
};
class land_st_vez: MilitarySpecial {
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
};
class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
class land_ibr_hangar: MilitaryIndustrial
@@ -415,62 +539,6 @@ class Land_vez: Military
lootPos[] = {{-0.0585938,1.51367,1.36331}};
zedPos[] = {{-0.116699,-0.801758,-2.81857}};
};
class Land_Mil_ControlTower_EP1: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootChance = 0.4;
lootPos[] = {
{ 5.53369,3.64355,-5.46368 },
{ 7.67236,3.68115,-1.0687 },
{ 7.53271,-1.70068,-1.0687 },
{ 4.55225,1.64111,2.92148 },
{ 10.1292,3.6958,-9.62869 },
{ 0.491943,6.1543,-9.62869},
{ 7.54956,1.74512,-0.378696},
{5.40234,-1.71289,-0.378696}};
};
class Land_Mil_hangar_EP1: MilitaryIndustrial
{
zombieClass[] =
{
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3"
};
maxRoaming = 3;
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
};
class Land_Mil_Guardhouse_EP1: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
class Land_Mil_Barracks_i_EP1: MilitarySpecial
{
lootChance = 0.2;
maxRoaming = 2;
lootPos[] = {
{5.15625,-2.30371,-1.09824},
{1.05664,-2.45508,-1.09824},
{-0.841797,-2.36133,-1.09824},
{-4.03516,-2.31836,-1.09824},
{-8.49609,-2.33838,-1.09824}};
};
class Land_fortified_nest_big_EP1: Military
{
lootPos[] = {
@@ -479,26 +547,6 @@ class Land_fortified_nest_big_EP1: Military
{-0.991211,1.11621,-0.740341},
{-2.87109,-3.94238,-0.740341}};
};
class Land_Mil_House_EP1: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
vehPos[] = {
{ 13.439,3.25244,-5.71244,84 }};
lootPos[] = {
{11.7949,4.3147,-5.81439}
};
lootPosSmall[] = {
{-1.54785,5.46997,-5.00406},
{-2.61816,5.46362,-5.0097}
};
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
};
class datsun02Wreck: Military
{
zombieClass[] = {"zZombie_Base","z_hunter"};
@@ -517,45 +565,6 @@ class HMMWVWreck: Military
maxRoaming = 2;
lootPos[] = {};
};
class Land_Mil_Guardhouse: Military //MOVED FROM RESIDENTIAL
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootChance = 0.5;
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {
//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
};
lootPosSmall[] = {
{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
};
};
class UH1Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_NAVY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;

View File

@@ -11,10 +11,10 @@ class Land_HouseB_Tenement : Office
//lootPos[] = {{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{-12.0771,0.645508,-20.7845},{-0.924805,5.26563,-20.7845}};
lootPos[] = {
//{5.41,9.89,-20.78},{5.99,14.17,-20.78},{12.96,14.07,-20.78},{14.61,8.92,-20.78},{-12.08,0.65,-20.78},{-0.92,5.27,-20.78},{1.27,-0.62,-20.78},{-2.28,2.08,-20.78},{-10.07,4.64,-20.78},{5.35,3.42,-20.78},{13.35,3.37,-20.78},{2.53,-5.75,-20.78},
{2.39063,4.80322,-19.8245},{-10.2041,-0.48877,-20.3445},{4.65625,-2.125,-20.3445},{7.27734,11.5957,-20.8045},{-4.50854,5.10645,-19.8245},{5.11865,12.0298,-20.8045},{13.5625,12.1631,-20.8045}
{8.22,6.3,-20.67},{-3.17,0.92,-20.67},{-10.87,-0.99,-20.18},{11.08,11.29,-20.66},{7.27734,11.5957,-20.8045},{5.11865,12.0298,-20.8045},{13.5625,12.1631,-20.8045}
};
lootPosSmall[] = {
{-1.7771,4.57861,-19.8245},{-0.338623,4.80322,-19.8245},{-11.0986,-0.365234,-20.3445},{2.38574,5.15869,-20.2245},{14.2202,4.91895,-20.3945},{6.7251,11.6895,-20.3445},{3.2915,-1.90088,-20.3445},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}
{-4.57,4.42,-19.59},{-1.08,4.15,-19.67},{13.53,2.95,-20.66},{-0.94,4.73,-20.66},{-11.28,4.61,-20.66},{4.33,4.15,-20.67},{13.41,11.21,-20.22},{6.7251,11.6895,-20.3445},{3.9,-0.99,-20.66},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}
};
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
};
@@ -66,6 +66,10 @@ class Land_A_Office01 : Office
};
zedPos[] = {{0.242188,6.06348,-4.52798},{11.8037,-1.77832,-4.52798},{13.8174,-0.731445,-4.52798},{14.5811,-4.1123,-4.52798},{-2.50391,-2.46875,-4.52798},{4.11133,6.11328,-4.52798},{4.11279,-0.686523,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{-7.76221,5.59082,-4.52798},{1.18945,6.07129,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802},{1.81152,0.994141,-2.02802},{2.23145,3.76563,-2.02802},{4.93164,4.32031,-2.02802},{7.13867,-2.50684,-2.02802},{8.3457,-1.10645,-2.02802},{4.7666,-4.55859,-2.02487},{9.94727,-3.74023,-2.008},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{13.6729,6.59668,0.451965},{-10.9063,6.04199,0.451996},{-2.12988,4.5166,0.472015},{7.6416,6.3877,0.472015},{-6.30762,3.30078,0.482025},{13.1924,-2.58594,0.492004},{-1.45654,-2.2832,6.19489},{3.09229,2.4375,6.2049}};
};
//land_vysoky1 in Residential.hpp
//land_dlouhy2 in Residential.hpp
//land_hotel_p2 in Residential.hpp
//land_hotel_p1 in Residential.hpp
class Land_A_Office02 : Office
{

View File

@@ -9,7 +9,25 @@ class Residential : Default
"z_teacher",
"z_villager1",
"z_villager2",
"z_villager3"
"z_villager3",
"z_citizen1",
"z_citizen2",
"z_citizen3",
"z_citizen4",
"z_lumberjack1",
"z_lumberjack2",
"z_lumberjack3",
"z_lumberjack4",
"z_profiteer1",
"z_profiteer2",
"z_profiteer3",
"z_profiteer4",
"z_rocker1",
"z_rocker2",
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot"
};
lootChance = 0.5;
lootGroup = Residential;
@@ -104,13 +122,10 @@ class Land_A_MunicipalOffice : Residential
maxRoaming = 3;
zedPos[] = {{-0.20752,-6.48633,-18.429},{3.31641,-5.77441,-18.429},{-4.66113,-6.27246,-18.429}};
lootChance = 0.4;
lootPos[] = {
//{-4.66113,-6.27246,-18.429},{3.31641,-5.77441,-18.429},{-0.20752,-6.48633,-18.429},{-9.72412,-4.8877,-3.759},{-9.57813,3.55566,-3.759},{-7.17285,11.083,-3.76901},{5.06934,11.1836,-3.74899},{9.3208,5.38574,-3.76901},{9.65283,-4.82129,-3.74899},{3.23535,-0.106445,-0.169037},{4.85156,-3.69043,-0.169037},{-0.80127,-7.88184,-0.169037},{-4.4082,-4.91797,-0.169037},{-4.90771,-2.23145,-0.169037},
{-4.66113,-6.27173,-18.429},{3.31641,-5.77417,-18.429},{-0.20752,-6.48682,-18.429},{-9.72412,-4.88745,-3.78903},{-9.57813,3.55615,-3.78903},{-7.16797,11.0737,-3.78903},{5.07422,11.1838,-3.78903},{9.3208,5.38623,-3.78903},{9.65332,-4.82056,-3.78903},{3.23535,-0.105957,-0.169027},{4.85205,-3.69019,-0.169027},{-0.80127,-7.89087,-0.169027},{-4.4082,-4.91772,-0.169027},{-4.90771,-2.23169,-0.169027}
};
lootPosSmall[] = {
lootPos[] = {{-7.73,2.87,-18.43},{-10.45,-2.57,-18.43},{8.85,-5.84,-18.43},{2.86,6.01,-18.43},{9.67,1.66,-18.43},{7.26,10.91,-18.43},{-7.66,10.63,-18.43},{-3.14,5.58,-18.43},{-3.45,10.97,-12.41},{1.5,10.97,-12.41},{-7.92,4.17,-12.41},{-9.73,1.63,-12.41},{7.16,-3.95,-12.41},{9.37,3.61,-12.41},{9.82,10.7,-12.41},{-0.29,7.74,-14.4},{-5.67,0.71,-18.43},{5.72,0.36,-18.43},{9.89,7.54,-3.63},{-4.64,-1.66,-0.17},{4.63,-1.3,-0.17},{-0.27,-7.77,-0.17},{-9.87,2.68,-3.7},{1.66,11.25,-3.71}};
/*lootPosSmall[] = {
{4.34521,-8.81567,-18.439},{-1.06787,-5.11499,-18.439},{1.3291,9.86938,-18.4413},{-1.54395,9.90649,-18.4353}
};
};*/
};
class Land_HouseV2_04_interier : Residential
@@ -153,13 +168,10 @@ class Land_sara_domek_zluty : Residential
{
maxRoaming = 1;
zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}};
lootPos[] = {
//{2.96,3.01,-2.43},{7.07,2.95,-2.41},{6.36,-0.24,-2.43},{0.63,-0.58,-2.44},{-0.66,2.05,-2.43},{-2.77,0.75,-2.42},{-5.08,3.04,-2.42},{-6.17,-2.34,-2.43},{-3.75,-3.55,-2.42},
{6.91724,3.09277,-2.43372},{6.52881,-0.521973,-2.43379},{0.613037,3.74463,-2.4337},{-7.00024,-0.744141,-2.43373},{-3.13672,3.45459,-2.43364},{-6.81055,-2.67676,-2.43385}
};
lootPosSmall[] = {
lootPos[] = {{7.41,3.32,-2.43},{2.89,2.75,-2.43},{0.2,3.2,-2.43},{-6.59,-3.05,-2.43},{-3.99,2.46,-2.43},{-6.58,-0.39,-2.43},{6.38,-0.34,-2.43}};
/*lootPosSmall[] = {
{7.26685,-0.882324,-2.43378},{4.00684,3.84766,-2.43372},{-1.11255,1.29395,-2.43382},{-7.22192,-4.23584,-2.43386}
};
};*/
};
class Land_HouseV_3I4 : Residential
@@ -169,13 +181,6 @@ class Land_HouseV_3I4 : Residential
lootPos[] = {{5.46387,2.80273,-2.61298}};
};
class Land_Shed_W4 : Residential
{
maxRoaming = 3;
zedPos[] = {};
lootPos[] = {};
};
class Land_HouseV_3I1 : Residential
{
maxRoaming = 3;
@@ -225,20 +230,14 @@ class Land_HouseV_2L : Residential
class Land_HouseV_1I3 : Residential
{
zedPos[] = {{2.19531,-0.954102,-2.23218}};
lootPos[] = {{2.19531,-0.954102,-2.23218}};
lootPos[] = {{0.65,5.79,-1.7},{0.47,3.13,-1.35},{-0.27,-7.12,-2.15},{-2.61,1.11,-2.16},{1.63,-3.72,-2.16}};
lootPosSmall[] = {{-1.33,-1.79,-1.48},{-2.79,7.96,-2.16},{0.82,-7.94,-1.61},{-1.09,-7.95,-1.6}};
};
class Land_houseV_2T2 : Residential
{
zedPos[] = {{-4.24951,0.988281,-4.0574}};
lootPos[] = {
//{-4.24951,0.988281,-4.0574},
{-3.49072,1.01782,-4.03519}
};
lootPosSmall[] = {
{2.8606,4.33081,-4.65974},
{-0.222778,4.34985,-4.65713}
};
zedPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28}};
lootPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32}};
};
class Land_HouseBlock_A1 : Residential
@@ -710,6 +709,19 @@ class Land_smd_kasarna : Residential //
zedPos[] = {{6.47363,20.6445,-8.77723},{-14.2305,16.1533,-8.77723}};
};
// ALT-MAP Support
class Land_House_L_7_EP1: Residential // tak adobe open door on left 1 window on right
{
lootPos[] = {{ 3.52979,-0.34375,0.102112 },{ -0.245117,3.10742,-0.261154 },{ -5.43408,3.36426,-0.646149 },{ -4.90137,1.19189,-0.651993},{ 0.214844,-3.70947,-1.00735}};
};
class Land_House_K_6_EP1: Residential // tak 3 story cement open door red blanket on second balcony
{
lootPos[] = {{2.36108,1.41309,-1.60797},{-2.57178,1.42285,-1.59425},{-4.81445,2.98193,1.48639},{-0.123047,3.83203,1.47144},{2.7063,0.193359,4.42145},{-4.3584,-2.99609,4.33153},{-0.0888672,3.0293,4.42143},{2.10864,0.180664,1.47076},{-4.10083,-2.09082,1.55551}};
};
//land_seb_bouda3 in Industrial.hpp
class land_seb_mine_maringotka: Residential { // Nm
lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
};
//DZE ADDED BELOW
class land_r_housev2_04: Residential {
@@ -813,9 +825,6 @@ class land_dlouhy2: Residential {
class Land_dulni_bs: Residential {
lootPos[] = {{2.76758,2.70068,-1.75205},{2.34668,-1.28564,-1.75205},{-0.478516,-2.64844,-1.75205},{-0.53418,3.11133,-1.75205}};
};
class land_seb_mine_maringotka: Residential {
lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
};
class Land_hut_old01: Residential {
lootPos[] = {{2.2793,-7.06348,-3.06107},{-3.3584,-1.7334,-3.01178},{-5.0332,-0.929688,-3.0112}};
};
@@ -933,19 +942,6 @@ class land_mbg_killhouse_4: Residential { // cement 2 story
//zedPos[] = {{2.97949,2.16211,-3.84318},{-3.87012,5.46484,-3.84317},{6.9248,2.49219,-0.543175}};
zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}};
};
class Land_House_K_6_EP1: Residential
{
lootPos[] = {
{2.36108,1.41309,-1.60797},
{-2.57178,1.42285,-1.59425},
{-4.81445,2.98193,1.48639},
{-0.123047,3.83203,1.47144},
{2.7063,0.193359,4.42145},
{-4.3584,-2.99609,4.33153},
{-0.0888672,3.0293,4.42143},
{2.10864,0.180664,1.47076},
{-4.10083,-2.09082,1.55551}};
};
class Land_House_C_10_EP1: Residential
{
lootPos[] = {
@@ -956,15 +952,6 @@ class Land_House_C_10_EP1: Residential
};
zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
};
class Land_House_L_7_EP1: Residential
{
lootPos[] = {
{ 3.52979,-0.34375,0.102112 },
{ -0.245117,3.10742,-0.261154 },
{ -5.43408,3.36426,-0.646149 },
{ -4.90137,1.19189,-0.651993},
{ 0.214844,-3.70947,-1.00735}};
};
class Land_House_L_6_EP1: Residential
{
lootPos[] = {

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@@ -8,12 +8,29 @@ class Supermarket : Default
{
"zZombie_Base",
"zZombie_Base",
"z_hunter",
"z_teacher",
"z_suit1",
"z_suit2",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4"
"z_villager1",
"z_villager2",
"z_villager3",
"z_citizen1",
"z_citizen2",
"z_citizen3",
"z_citizen4",
"z_lumberjack1",
"z_lumberjack2",
"z_lumberjack3",
"z_lumberjack4",
"z_profiteer1",
"z_profiteer2",
"z_profiteer3",
"z_profiteer4",
"z_rocker1",
"z_rocker2",
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot"
};
lootGroup = Supermarket;
};

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@@ -36,6 +36,7 @@ class CfgLoot
#include "Groups\Trash.hpp"
#include "Groups\Consumable.hpp"
#include "Groups\ConsumableItems.hpp"
#include "Groups\Fuel.hpp"
#include "Groups\Parts.hpp"
//DZE
#include "Groups\Weapons.hpp"
@@ -60,6 +61,16 @@ class CfgLoot
#include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE
//New 1.0.6.3
#include "Groups\Zombies\Bodyguard.hpp" //DZE
#include "Groups\Zombies\Crewman.hpp" //DZE
#include "Groups\Zombies\Ghillie.hpp" //DZE
#include "Groups\Zombies\Lumberjack.hpp" //DZE
#include "Groups\Zombies\Officer.hpp" //DZE
#include "Groups\Zombies\Rebels.hpp" //DZE
#include "Groups\Zombies\Rocker.hpp" //DZE
#include "Groups\Zombies\SpecialForces.hpp" //DZE
#undef DZ_BP_VestPouch
#undef DZ_BP_Patrol
@@ -107,6 +118,7 @@ class CfgLoot
};
lootChance = 0;
lootRefreshTimer = 900;
lootGroup = "";
lootPos[] = {};
};

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@@ -50,7 +50,8 @@ AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 4, 5Rnd_86x70_L115A1}
};
//7.62x39mm

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@@ -3,8 +3,8 @@ Construction[] =
{Loot_MAGAZINE, 9, ItemLog}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 9, ItemPlank},
{Loot_MAGAZINE, 5, ItemStone}, // Used for crafting and vanilla buildables
{Loot_MAGAZINE, 8, equip_nails},
// {Loot_MAGAZINE, 3, ItemScrews},
{Loot_MAGAZINE, 4, equip_nails},
// {Loot_MAGAZINE, 4, ItemScrews},
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
{Loot_MAGAZINE, 9, equip_metal_sheet},
{Loot_MAGAZINE, 1, equip_lever},
@@ -20,7 +20,6 @@ Construction[] =
//Items
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 4, ItemJerryCan},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
@@ -31,7 +30,6 @@ Construction[] =
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 1, MortarBucket},
{Loot_MAGAZINE, 2, CinderBlocks},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
@@ -41,5 +39,7 @@ Construction[] =
{Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 10, Trash},
//{Loot_GROUP, 6, Parts},
{Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 3, Generic}
};

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@@ -11,7 +11,7 @@ DynamicDebris[] =
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_GROUP, 7, JerryCan},
{Loot_GROUP, 15, Parts}
};
@@ -30,7 +30,7 @@ DynamicDebrisMilitary[] =
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 5, ItemCompass},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_GROUP, 7, JerryCan},
{Loot_MAGAZINE, 7, ItemSandbag},
{Loot_GROUP, 8, Military},
{Loot_GROUP, 15, Parts}
@@ -38,7 +38,7 @@ DynamicDebrisMilitary[] =
SupplyDrop[] = {
{Loot_WEAPON, 5, ItemSledge},
{Loot_PILE, 12, Consumable, 1, 2},
{Loot_MAGAZINE, 7, ItemJerryCan},
{Loot_GROUP, 7, JerryCan},
{Loot_MAGAZINE, 7, bulk_ItemTankTrap},
{Loot_MAGAZINE, 7, PartPlywoodPack},
{Loot_MAGAZINE, 7, PartPlankPack},

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@@ -12,17 +12,14 @@ Farm[] =
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 3, ItemJerryCan},
{Loot_MAGAZINE, 4, ItemFuelCan},
{Loot_MAGAZINE, 1, TrapBear},
{Loot_MAGAZINE, 8, PartWoodPile},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 3, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever},
{Loot_MAGAZINE, 2, PartPlankPack},
{Loot_MAGAZINE, 2, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 1, ItemLightBulb},
{Loot_MAGAZINE, 1, ItemSledgeHead},
{Loot_MAGAZINE, 1.5, ItemSledgeHandle},
@@ -33,6 +30,9 @@ Farm[] =
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 3, JerryCan},
{Loot_GROUP, 4, FuelCan},
{Loot_GROUP, 2, FuelBarrel},
{Loot_GROUP, 8, Generic}
};

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@@ -16,13 +16,12 @@ Industrial[] =
//Items
// {Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 4, ItemJerryCan},
// {Loot_MAGAZINE, 1, ItemWire},
// {Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 3, equip_nails},
// {Loot_MAGAZINE, 3, ItemScrews},
// {Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
@@ -31,7 +30,6 @@ Industrial[] =
{Loot_MAGAZINE, 8, ItemPlank},
{Loot_MAGAZINE, 2, MortarBucket},
{Loot_MAGAZINE, 3, CinderBlocks},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 3, ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
@@ -39,6 +37,8 @@ Industrial[] =
{Loot_GROUP, 15, Parts},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 5, Generic}
};

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@@ -150,7 +150,7 @@ MilitarySpecialSmall[] =
MilitaryIndustrial[] = {//DZE ADDED
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_GROUP, 3, FuelBarrel},
{Loot_MAGAZINE, 2, ItemGenerator},
{Loot_MAGAZINE, 2, fuel_pump_kit},
{Loot_MAGAZINE, 3, ItemWire},

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@@ -33,7 +33,7 @@ Supermarket[] =
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, equip_nails},
{Loot_MAGAZINE, 1, equip_nails},
//Groups
{Loot_GROUP, 40, Consumable},

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@@ -1,10 +1,5 @@
Consumable[] =
{
/* {Loot_MAGAZINE, 8, ItemBandage},
{Loot_MAGAZINE, 4, ItemHeatPack},
{Loot_MAGAZINE, 3, ItemPainkiller},
{Loot_MAGAZINE, 3, ItemAntibacterialWipe},*/
{Loot_MAGAZINE, 3, ItemWaterBottleUnfilled}, //TODO: replace with canteen to better fit Epoch lootPosSmall
{Loot_MAGAZINE, 3, ItemWaterBottleSafe},
{Loot_MAGAZINE, 3, ItemWaterBottle},

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@@ -0,0 +1,17 @@
JerryCan[] =
{
{Loot_MAGAZINE, 1, ItemJerryCan},
{Loot_MAGAZINE, 1, ItemJerryCanEmpty}
};
FuelCan[] =
{
{Loot_MAGAZINE, 1, ItemFuelcan},
{Loot_MAGAZINE, 1, ItemFuelcanEmpty}
};
FuelBarrel[] =
{
{Loot_MAGAZINE, 1, ItemFuelBarrel},
{Loot_MAGAZINE, 1, ItemFuelBarrelEmpty}
};

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@@ -26,9 +26,10 @@ Generic[] =
// {Loot_MAGAZINE, 1, equip_pvc_box},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, equip_rag},
{Loot_MAGAZINE, 1, equip_nails},
{Loot_MAGAZINE, 1, ItemFuelCan},
{Loot_MAGAZINE, 1, PartWoodPile}
{Loot_MAGAZINE, 0.3, equip_nails},
{Loot_MAGAZINE, 1, PartWoodPile},
{Loot_GROUP, 1, FuelCan}
};
tents[] = {

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@@ -43,13 +43,13 @@ sniperrifles[] = {
{Loot_WEAPON, 1, AK_107_PSO},
{Loot_WEAPON, 0.9, M4SPR},
{Loot_WEAPON, 0.9, M40A3_DZ}, //M40A3
{Loot_WEAPON, 0.7, SVD_Gh_DZ}, //SVD_CAMO
{Loot_WEAPON, 0.7, SVD_des_EP1},
{Loot_WEAPON, 0.7, SVD_DZ}, //SVD
{Loot_WEAPON, 0.7, SVD_PSO1_Gh_DZ},
{Loot_WEAPON, 0.7, SVD_PSO1_DZ},
{Loot_WEAPON, 1, CZ550_DZ}, //huntingrifle
{Loot_WEAPON, 0.8, M24_des_EP1},
{Loot_WEAPON, 0.8, M24_DZ}, //M24
{Loot_WEAPON, 0.7, BAF_LRR_scoped},
{Loot_WEAPON, 0.6, BAF_LRR_scoped},
{Loot_WEAPON, 0.6, BAF_LRR_scoped_W},
{Loot_WEAPON, 0.5, M107_DZ},
{Loot_WEAPON, 0.5, KSVK_DZE},
{Loot_WEAPON, 0.5, VSS_vintorez},
@@ -95,14 +95,12 @@ assaultrifles[] = {
{Loot_WEAPON, 0.3, SA58_ACOG_DZ}, //No camo, no grip handle
{Loot_WEAPON, 0.2, Sa58V_RCO_EP1}, // Camo with grip handle
{Loot_WEAPON, 0.3, SA58_RIS_DZ}, //SA58_DZ with different rail
{Loot_WEAPON, 0.4, m8_compact},
{Loot_WEAPON, 0.3, m8_sharpshooter},
{Loot_WEAPON, 0.3, m8_holo_sd},
{Loot_WEAPON, 0.5, m8_carbine},
{Loot_WEAPON, 0.2, BAF_L85A2_RIS_SUSAT},
{Loot_WEAPON, 0.3, L85_Holo_DZ}, //BAF_L85A2_RIS_Holo
{Loot_WEAPON, 0.3, m8_compact},
{Loot_WEAPON, 0.2, m8_sharpshooter},
{Loot_WEAPON, 0.2, m8_holo_sd},
{Loot_WEAPON, 0.3, m8_carbine},
{Loot_WEAPON, 0.5, L85A2_DZ},
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo},
{Loot_WEAPON, 0.2, BAF_L85A2_RIS_ACOG}, //L85A2 ACOG
//Mk16
{Loot_WEAPON, 0.2, SCAR_L_CQC_CCO_SD}, //Mk16 Aimpoint SD
{Loot_WEAPON, 0.3, SCAR_L_CQC}, //Mk16 CQC

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@@ -0,0 +1,15 @@
ZombieBodyguard[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 2, Consumable}
};
ZombieBodyguardViral[] =
{
{Loot_GROUP, 10, ZombieBodyguard},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,15 @@
ZombieCrewman[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 2, Consumable}
};
ZombieCrewmanViral[] =
{
{Loot_GROUP, 10, ZombieCrewman},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -11,6 +11,6 @@ ZombieDoctor[] =
ZombieDoctorViral[] =
{
{Loot_GROUP, 10, ZombieMedical},
{Loot_GROUP, 10, ZombieDoctor},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,15 @@
ZombieGhillie[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 2, Consumable}
};
ZombieGhillieViral[] =
{
{Loot_GROUP, 10, ZombieGhillie},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,19 @@
ZombieLumberJack[] =
{
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 2, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 2, ItemDocument},
{Loot_MAGAZINE, 2, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
{Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 2, ItemSledgeHead}
};
ZombieLumberJackViral[] =
{
{Loot_GROUP, 10, ZombieLumberJack},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,15 @@
ZombieOfficer[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 2, Consumable}
};
ZombieOfficerViral[] =
{
{Loot_GROUP, 10, ZombieOfficer},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -10,6 +10,6 @@ ZombiePilot[] =
ZombiePilotViral[] =
{
{Loot_GROUP, 10, ZombieMilitary},
{Loot_GROUP, 10, ZombiePilot},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,15 @@
ZombieRebels[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 2, Consumable}
};
ZombieRebelsViral[] =
{
{Loot_GROUP, 10, ZombieRebels},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,15 @@
ZombieRocker[] =
{
{Loot_GROUP, 6, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 3, ItemDocument}
};
ZombieRockerViral[] =
{
{Loot_GROUP, 10, ZombieRocker},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -0,0 +1,15 @@
ZombieSpecialForces[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 2, Consumable}
};
ZombieSpecialForcesViral[] =
{
{Loot_GROUP, 10, ZombieSpecialForces},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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@@ -37,6 +37,17 @@ class CfgMagazines
//Consumables: food, drinks etc.
#include "Consumables\Consumables.hpp"
/*class 5Rnd_86x70_L115A1: CA_Magazine //.338 Lapua Magnum
{
scope = 2;
displayName = $STR_BAF_CFGMAGAZINES_5RND_86X70_L115A10;
descriptionShort = $STR_BAF_CFGMAGAZINES_5RND_86X70_L115A10_0;
ammo=B_86x70_Ball_noTracer;
count=5;
initSpeed = 936; //TODO
picture="\CA\weapons_BAF\data\UI\M_lrr_CA.paa";
// descriptionShort = $STR_DSS_10RND_M107; TODO
};*/
//EPOCH ADDITIONS

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@@ -29,7 +29,7 @@ class ConsumableBase : CA_Magazine
{
class Consume
{
text = "Consume";
text = $STR_EAT_FOOD;
script = "spawn player_consume";
};
};

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@@ -1,15 +1,14 @@
class ItemCarBomb : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Car Bomb";
displayName = $STR_ITEM_NAME_equip_carbomb;
model = "\ca\weapons\explosive.p3d";
picture = "\z\addons\dayz_communityassets\pictures\carbomb.paa";
descriptionShort = "Can be attached to a vehicles engine and then automaticly explode when the next player enters the drivers seat!";
descriptionShort = $STR_ITEM_DESC_equip_carbomb;
class ItemActions {
class Use {
text = "Attach Carbomb";
text = $STR_ACTIONS_attach_carbomb;
script = "spawn player_attach_bomb;";
};
};

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@@ -2,7 +2,7 @@ class equip_tent_poles : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_tent_poles;
descriptionShort = $STR_ITEM_DESC_tent_poles;
descriptionShort = $STR_ITEM_DESC_equip_tent_poles;
model = "z\addons\dayz_communityassets\models\1m_pole_6.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_1m_pole_6_ca.paa";
type = 256;

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@@ -18,6 +18,11 @@ class FoodPumpkin : FoodEdible {
picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa";
class ItemActions
{
class Consume
{
text = $STR_EAT_FOOD;
script = "spawn player_consume";
};
class Crafting
{
text = $STR_FOOD_NAME_PUMPKIN_CRAFT;

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@@ -390,20 +390,3 @@ class ItemHotwireKit: CA_Magazine {
descriptionShort = $STR_EPOCH_HOTWIREKIT_DESC;
weight = 2;
};
class ItemBloodbag: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_16";
model = "\dayz_equip\models\bloodbag.p3d";
picture = "\dayz_equip\textures\equip_bloodbag_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_16";
class ItemActions {
class use {
text = $STR_EPOCH_BLOODBAG_ACTION;
script = "spawn player_useMeds;";
};
};
};

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@@ -1152,7 +1152,7 @@ class ItemKiloHemp : CA_Magazine
scope = public;
count = 1;
displayName = $STR_EPOCH_KILOOFHEMP;
descriptionShort = $STR_EPOCH_KILOOFHEMP;
descriptionShort = $STR_EPOCH_KILOOFHEMP_DESC;
weight = 1;
model = "z\addons\dayz_epoch\models\kilohemp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_kilohemp_CA.paa";
@@ -1179,3 +1179,63 @@ class ItemKiloHemp : CA_Magazine
};
};
};
class ItemOilBarrelEmpty : ItemOilBarrel
{
displayName = $STR_EPOCH_EMPTYOILBARREL;
descriptionShort = $STR_EPOCH_EMPTYOILBARREL_DESC;
picture = "\z\addons\dayz_epoch\pictures\equip_oildrum_e_CA.paa";
};
class ItemMethylaminBarrelEmpty : ItemOilBarrel
{
displayName = $STR_EPOCH_EMPTYMETHYLAMINEBARREL;
descriptionShort = $STR_EPOCH_EMPTYMETHYLAMINEBARREL_DESC;
picture = "\z\addons\dayz_epoch\pictures\equip_oildrum_e_CA.paa";
};
class ItemMethylaminBarrel : ItemOilBarrel
{
displayName = $STR_EPOCH_METHYLAMINEBARREL;
descriptionShort = $STR_EPOCH_METHYLAMINEBARREL_DESC;
};
class ItemC4Charge : CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_C4_CHARGE;
descriptionShort = $STR_EPOCH_C4_CHARGE_DESC;
model = "\ca\weapons\explosive.p3d";
picture = "\z\addons\dayz_communityassets\pictures\carbomb.paa";
};
class ItemKiloTobacco : CA_Magazine
{
scope = public;
count = 1;
displayName = $STR_EPOCH_KILOTOBACCO;
descriptionShort = $STR_EPOCH_KILOTOBACCO_DESC;
weight = 1;
model = "z\addons\dayz_epoch\models\kilohemp.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_kilohemp_CA.paa";
type = 256;
};
class ItemKiloBlackTea : ItemKiloTobacco
{
displayName = $STR_EPOCH_KILOBLACKTEA;
descriptionShort = $STR_EPOCH_KILOBLACKTEA_DESC;
};
class ItemTobaccoLeafs : CA_Magazine
{
scope = public;
count = 1;
displayName = $STR_EPOCH_TOBACCO_LEAF;
descriptionShort = $STR_EPOCH_TOBACCO_LEAF_DESC;
model = "\z\addons\dayz_communityassets\models\comfrey.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_comfrey_CA.paa";
type = 256;
};

View File

@@ -35,6 +35,7 @@ class half_cinder_wall_kit: CA_Magazine {
};
};
};
class full_cinder_wall_kit: CA_Magazine {
scope = public;
count = 1;
@@ -53,6 +54,7 @@ class full_cinder_wall_kit: CA_Magazine {
};
};
};
class cinder_door_kit: CA_Magazine {
scope = public;
count = 1;
@@ -71,6 +73,26 @@ class cinder_door_kit: CA_Magazine {
};
};
};
class cinder_door_kit_locked: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_BLOCKDOORLOCKED;
descriptionShort = $STR_EPOCH_BLOCKDOORWAY_LOCKED_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 340;
class ItemActions {
class Build {
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "CinderWallDoorSmallLocked_DZ";
};
};
};
class cinder_garage_kit: CA_Magazine {
scope = public;
count = 1;
@@ -90,6 +112,25 @@ class cinder_garage_kit: CA_Magazine {
};
};
class cinder_garage_kit_locked: CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED;
descriptionShort = $STR_EPOCH_BLOCKGARAGEDOORWAY_LOCKED_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 340;
class ItemActions {
class Build {
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "CinderWallDoorLocked_DZ";
};
};
};
class ItemWoodFloor: CA_Magazine {
scope = public;
count = 1;
@@ -108,6 +149,7 @@ class ItemWoodFloor: CA_Magazine {
};
};
};
class ItemWoodFloorHalf: CA_Magazine {
scope = public;
count = 1;
@@ -134,6 +176,7 @@ class ItemWoodFloorHalf: CA_Magazine {
};
};
};
class ItemWoodFloorQuarter: CA_Magazine {
scope = public;
count = 1;
@@ -187,6 +230,7 @@ class ItemWoodStairs: CA_Magazine {
};
};
};
class ItemWoodStairsSupport: CA_Magazine {
scope = public;
count = 1;
@@ -267,6 +311,7 @@ class ItemWoodWall: CA_Magazine {
};
};
};
class ItemWoodWallThird: CA_Magazine {
scope = public;
count = 1;
@@ -293,6 +338,7 @@ class ItemWoodWallThird: CA_Magazine {
};
};
};
class ItemWoodWallWindow: CA_Magazine {
scope = public;
count = 1;
@@ -338,6 +384,7 @@ class ItemWoodWallDoor: CA_Magazine {
};
};
};
class ItemWoodWallWithDoor: CA_Magazine {
scope = public;
count = 1;
@@ -364,6 +411,7 @@ class ItemWoodWallWithDoor: CA_Magazine {
};
};
};
class ItemWoodWallWithDoorLocked: CA_Magazine {
scope = public;
count = 1;
@@ -409,6 +457,7 @@ class ItemWoodWallGarageDoor: CA_Magazine {
};
};
};
class ItemWoodWallGarageDoorLocked: CA_Magazine {
scope = public;
count = 1;
@@ -470,6 +519,7 @@ class ItemWoodWallLg: CA_Magazine {
};
};
};
class ItemWoodWallWindowLg: CA_Magazine {
scope = public;
count = 1;
@@ -515,6 +565,7 @@ class ItemWoodWallDoorLg: CA_Magazine {
};
};
};
class ItemWoodWallWithDoorLg: CA_Magazine {
scope = public;
count = 1;
@@ -541,6 +592,7 @@ class ItemWoodWallWithDoorLg: CA_Magazine {
};
};
};
class ItemWoodWallWithDoorLgLocked: CA_Magazine {
scope = public;
count = 1;

View File

@@ -34,7 +34,7 @@
class Build
{
text = $STR_BUILD_CAMONET;
script = "; ['ItemCamoNetGrey','Build'] spawn player_build;";
script = "; ['ItemCamoNetGrey','Build'] spawn player_buildPlaceables;";
require[] = {"ItemToolbox"};
consume[] = {"ItemCamoNetGrey"};
create = "CamoNet_DZ";

View File

@@ -36,12 +36,13 @@ class ItemScrews: CA_Magazine //Construection,farm,indestrial,castle,residential
scope = 2;
count = 1;
type = 256;
displayName = "Loose Screws";//"Box of screws for metal"
displayName = $STR_BLD_name_ItemScrews;//"Box of screws for metal"
picture = "\z\addons\dayz_buildings\equip\item_screws.paa";
model = "z\addons\dayz_buildings\models\screws.p3d";
descriptionShort = $STR_BLD_desc_ItemScrews;//"Box of screws"
};
/*
class ItemBagScrews: CA_Magazine//Construection,indestrial,supermarket
{
scope = 2;
@@ -61,7 +62,6 @@ class ItemBagScrews: CA_Magazine//Construection,indestrial,supermarket
};
/*
ItemScrews //Construection,farm,indestrial,castle,residential
ItemBagScrews //(LowChance)Construection,(LowChance)indestrial,supermarket
ItemRSJ //Construection,farm,indestrial,castle

View File

@@ -25,7 +25,7 @@ class ItemSandbag : CA_Magazine
class Build2
{
text = $STR_CREATE_STASH;
script = "; [_id,'Build2'] spawn player_build;";
script = "; [_id,'Build2'] spawn player_buildPlaceables;";
require[] = {"ItemEtool"};
consume[] = {"ItemSandbag"};
create = "StashSmall";

View File

@@ -17,6 +17,7 @@ class ItemTent : CA_Magazine
require[] = {};
consume[] = {"ItemTent"};
create = "TentStorage";
//ghost = "TentStorage_Ghost";
//Bypass collision test
bypassCollision = "true";
};
@@ -61,6 +62,7 @@ class ItemDomeTent : CA_Magazine
require[] = {};
consume[] = {"ItemDomeTent"};
create = "DomeTentStorage";
//ghost = "DomeTentStorage_Ghost";
//Bypass collision test
bypassCollision = "true";
};

View File

@@ -17,7 +17,7 @@ class ItemWire : CA_Magazine
script = "spawn player_build;";
require[] = {"ItemToolbox"};
consume[] = {"ItemWire"};
create = "Fort_RazorWire"; // 1.8.7 uses Wire_cat1
create = "Fort_RazorWire"; // vanilla uses Wire_cat1
byPass = "byPassRoadCheck";
};
};

View File

@@ -9,10 +9,11 @@ class ItemWorkBench : CA_Magazine
descriptionShort = $STR_BLD_desc_ItemWorkBench;//"A Folded Workbench, required for House Building and Some Crafting"
vehicle = "WorkBench";
sfx = "tentunpack";
class ItemActions {
class Build {
text = $STR_BLD_build_ItemWorkBench;//"place WorkBench"
script = "; ['ItemWorkBench','Build'] spawn player_build;";
script = "; ['ItemWorkBench','Build'] spawn player_buildPlaceables;";
require[] = {};
consume[] = {"ItemWorkBench"};
create = "WorkBench";

View File

@@ -0,0 +1,5 @@
class 5Rnd_127x99_as50;
class 5Rnd_127x99_as50_CP : 5Rnd_127x99_as50
{
ammo = "B_127x99_Ball_noTracer";
};

View File

@@ -18,5 +18,6 @@
#include "Shotgun.hpp"
#include "Arrows.hpp"
#include "LauncherAmmo.hpp"
#include "127x99.hpp" //Remove after A2OA stable branch exceeds Version 1.63.131129
#undef COMBINE_MAG

View File

@@ -204,3 +204,21 @@ class emptyBloodBag : CA_Magazine
};
};
};
//Classic blood bag
class ItemBloodbag: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = "$STR_EQUIP_NAME_16";
model = "\dayz_equip\models\bloodbag.p3d";
picture = "\dayz_equip\textures\equip_bloodbag_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_16";
class ItemActions {
class use {
text = $STR_BLD_use;
script = "spawn player_useMeds;";
};
};
};

View File

@@ -21,7 +21,7 @@ class ItemPumpkinSeed: CA_Magazine {
class ItemActions {
class Crafting
{
text = "Craft Pumpkin Plant";
text = $STR_CRAFT_PUMPKIN_PLANT;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {""};
requiretools[] = {"ItemKnife"};
@@ -42,8 +42,8 @@ class ItemPumpkinPlant: CA_Magazine {
type = 256;
class ItemActions {
class Build {
text = "Plant Pumpkin";
buildText = "pumpkin plant";
text = $STR_CRAFT_PLANT_PUMPKIN_PLANT;
buildText = $STR_CRAFT_NAME_PUMPKIN_PLANT;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Grave"; // TODO: model for Pumpkin Stage 1
@@ -63,7 +63,7 @@ class ItemHempSeed: CA_Magazine {
class ItemActions {
class Crafting
{
text = "Craft Hemp Plant";
text = $STR_CRAFT_HEMP_PLANT;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {""};
requiretools[] = {"ItemKnife"};
@@ -84,8 +84,8 @@ class ItemHempPlant: CA_Magazine {
type = 256;
class ItemActions {
class Build {
text = "Plant Hemp";
buildText = "hemp plant";
text = $STR_CRAFT_PLANT_HEMP_PLANT;
buildText = $STR_CRAFT_NAME_HEMP_PLANT;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "MAP_c_fern"; // TODO: model for Hemp Stage 1

View File

@@ -17,7 +17,7 @@ class ItemSodaEmpty : HandGrenade
script = ";[_id] spawn player_fillWater;";
};
class Crafting {
text = "Melt into Bars";
text = $STR_EPOCH_MELT_BARS;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};
@@ -46,7 +46,7 @@ class TrashTinCan : HandGrenade
script = ";[_id] spawn player_fillWater;";
};
class Crafting {
text = "Melt into Bars";
text = $STR_EPOCH_MELT_BARS;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox"};

View File

@@ -25,7 +25,7 @@
class horde_RscPicture
{
access = 0;
//access = 0;
type = CT_STATIC;
style = ST_PICTURE;
idc = -1;
@@ -59,7 +59,7 @@ class horde_RscText
class horde_RscStructuredText
{
access = 0;
//access = 0;
type = CT_STRUCTURED_TEXT;
style = ST_CENTER;
font = "Zeppelin33";
@@ -77,7 +77,7 @@ class horde_RscStructuredText
class horde_RscButton
{
access = 0;
//access = 0;
type = CT_BUTTON;
style = ST_LEFT;
x = 0;

View File

@@ -16,7 +16,7 @@ class CfgSounds
class horde_sound_close_book: Vas_yessir
{
name = "horde_sound_close_book";
sound[] = {"\z\addons\dayz_communityassets\sounds\close.wss", 1, 1};
sound[] = {"\z\addons\dayz_communityassets\sounds\close.wss", 0.5, 1};
titles[] = {};
};
};

View File

@@ -4,6 +4,11 @@ class Category_577 {
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class 200Rnd_762x51_M240 {
type = "trade_items";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar"};
};
class 30Rnd_556x45_StanagSD {
type = "trade_items";
buy[] = {4,"ItemSilverBar10oz"};
@@ -34,4 +39,14 @@ class Category_577 {
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class 10Rnd_127x99_M107 {
type = "trade_items";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class 3rnd_Anzio_20x102mm {
type = "trade_items";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
};

View File

@@ -9,12 +9,12 @@ class Category_627 {
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class FNFAL_DZ {
class FNFAL_ANPVS4_DZ {
type = "trade_weapons";
buy[] = {8,"ItemGoldBar"};
sell[] = {4,"ItemGoldBar"};
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class FN_FAL_ANPVS4_DZE {
class FN_FAL_ANPVS4_DZE { // _DZE has toggleable night vision
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
@@ -39,19 +39,59 @@ class Category_627 {
buy[] = {6,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class BAF_LRR_scoped {
class DMR_Gh_DZ {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {31,"ItemGoldBar"};
};
class BAF_LRR_scoped { //Tan Lapua
type = "trade_weapons";
buy[] = {7,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar10oz"};
};
class BAF_LRR_scoped_W { //Green Lapua
type = "trade_weapons";
buy[] = {7,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar10oz"};
};
class m107_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar10oz"};
};
class Anzio_20_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar10oz"};
};
class M240_DZ {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class M240_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M240_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class Mk48_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class Mk48_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {12,"ItemGoldBar"};
};
class Mk48_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {12,"ItemGoldBar"};
};
};

View File

@@ -4,6 +4,41 @@ class Category_485 {
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class G36C_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class G36C_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class G36C_ACOG_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class G36C_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class G36C_CCO_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class G36C_Holo_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class G36C_ACOG_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class G36C_camo { //Iron sight desert camo
type = "trade_weapons";
buy[] = {6,"ItemGoldBar"};
@@ -19,21 +54,381 @@ class Category_485 {
buy[] = {6,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class G36K_Camo_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M16A2_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class M16A2_GL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class M16A4_DZ {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class M16A4_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class M16A4_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class M16A4_ACOG_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M16A4_GL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class M16A4_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class M16A4_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class M16A4_CCO_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class M16A4_Holo_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class M16A4_ACOG_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M16A4_GL_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class M16A4_CCO_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M16A4_Holo_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M16A4_ACOG_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M16A4_GL_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M16A4_GL_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M16A4_GL_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M16A4_GL_ACOG_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M16A4_GL_CCO_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M16A4_GL_Holo_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M16A4_GL_ACOG_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {9,"ItemGoldBar"};
};
class M16A4_GL_CCO_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M16A4_GL_Holo_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M16A4_GL_ACOG_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class M4A1_DZ {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class M4A1_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class M4A1_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class M4A1_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M4A1_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M4A1_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M4A1_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class M4A1_CCO_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class M4A1_CCO_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M4A1_CCO_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M4A1_CCO_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {9,"ItemGoldBar"};
};
class M4A1_CCO_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class M4A1_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class M4A1_Holo_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class M4A1_Holo_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M4A1_Holo_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M4A1_Holo_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {9,"ItemGoldBar"};
};
class M4A1_Holo_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class M4A1_ACOG_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M4A1_ACOG_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M4A1_ACOG_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M4A1_ACOG_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class M4A1_ACOG_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {11,"ItemGoldBar"};
};
class M4A1_ACOG_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {12,"ItemGoldBar"};
};
class M4A1_GL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class M4A1_GL_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class M4A1_GL_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M4A1_GL_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M4A1_GL_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {9,"ItemGoldBar"};
};
class M4A1_GL_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class M4A1_GL_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M4A1_GL_CCO_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M4A1_GL_CCO_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M4A1_GL_CCO_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class M4A1_GL_CCO_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {11,"ItemGoldBar"};
};
class M4A1_GL_CCO_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {12,"ItemGoldBar"};
};
class M4A1_GL_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class M4A1_GL_Holo_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M4A1_GL_Holo_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M4A1_GL_Holo_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class M4A1_GL_Holo_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {11,"ItemGoldBar"};
};
class M4A1_GL_Holo_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {12,"ItemGoldBar"};
};
class M4A1_GL_ACOG_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M4A1_GL_ACOG_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {9,"ItemGoldBar"};
};
class M4A1_GL_ACOG_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class M4A1_GL_ACOG_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {12,"ItemGoldBar"};
};
class M4A1_GL_ACOG_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {13,"ItemGoldBar"};
};
class M4A1_GL_ACOG_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {14,"ItemGoldBar"};
};
class M4A1_HWS_GL_camo { //GL Holo Green Camo
type = "trade_weapons";
buy[] = {8,"ItemGoldBar"};
@@ -84,32 +479,197 @@ class Category_485 {
buy[] = {8,"ItemGoldBar"};
sell[] = {4,"ItemGoldBar"};
};
class L85_Holo_DZ {
class L85A2_DZ {
type = "trade_weapons";
buy[] = {6,"ItemGoldBar"};
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class L85A2_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {3,"ItemGoldBar"};
};
class BAF_L85A2_RIS_SUSAT {
class L85A2_MFL_DZ {
type = "trade_weapons";
buy[] = {6,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {4,"ItemGoldBar"};
};
class BAF_L85A2_RIS_ACOG {
class L85A2_SD_DZ {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {6,"ItemGoldBar"};
};
class L85A2_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {7,"ItemGoldBar"};
};
class L85A2_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {8,"ItemGoldBar"};
};
class L85A2_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {4,"ItemGoldBar"};
};
class L85A2_CCO_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {5,"ItemGoldBar"};
};
class L85A2_CCO_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {6,"ItemGoldBar"};
};
class L85A2_CCO_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {8,"ItemGoldBar"};
};
class L85A2_CCO_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {9,"ItemGoldBar"};
};
class L85A2_CCO_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class L85A2_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {4,"ItemGoldBar"};
};
class L85A2_Holo_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {5,"ItemGoldBar"};
};
class L85A2_Holo_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {6,"ItemGoldBar"};
};
class L85A2_Holo_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {8,"ItemGoldBar"};
};
class L85A2_Holo_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {9,"ItemGoldBar"};
};
class L85A2_Holo_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class L85A2_ACOG_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {6,"ItemGoldBar"};
};
class L85A2_ACOG_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {7,"ItemGoldBar"};
};
class L85A2_ACOG_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {8,"ItemGoldBar"};
};
class L85A2_ACOG_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class L85A2_ACOG_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {11,"ItemGoldBar"};
};
class L85A2_ACOG_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; //Sell only
sell[] = {12,"ItemGoldBar"};
};
class SA58_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Sa58V_CCO_EP1 {
class SA58_RIS_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class SA58_RIS_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class SA58_RIS_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class SA58_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class SA58_CCO_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class SA58_CCO_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class SA58_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class SA58_Holo_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class SA58_Holo_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class SA58_ACOG_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class SA58_ACOG_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class SA58_ACOG_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {9,"ItemGoldBar"};
};
class Sa58V_CCO_EP1 { //Desert camo no attachment support
type = "trade_weapons";
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class Sa58V_RCO_EP1 {
class Sa58V_RCO_EP1 { //Desert camo no attachment support
type = "trade_weapons";
buy[] = {8,"ItemGoldBar"};
sell[] = {4,"ItemGoldBar"};
@@ -119,25 +679,110 @@ class Category_485 {
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class AKS74U_Kobra_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class AKS74U_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class AKS74U_Kobra_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class AKM_DZ {
type = "trade_weapons";
buy[] = {6,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class AKM_Kobra_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class AKM_PSO1_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class AK74_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class AK74_Kobra_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class AK74_PSO1_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class AK74_GL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class AK74_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class AK74_Kobra_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class AK74_PSO1_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class AK74_GL_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class AK74_GL_Kobra_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class AK74_GL_PSO1_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class AK74_GL_Kobra_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class AK74_GL_PSO1_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class FNFAL_DZ {
type = "trade_weapons";
buy[] = {8,"ItemGoldBar"};
sell[] = {4,"ItemGoldBar"};
};
class FN_FAL_ANPVS4_DZE {
class FNFAL_CCO_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
class FNFAL_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
};

View File

@@ -54,6 +54,11 @@ class Category_538 {
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class DZ_LargeGunBag_EP1 {
type = "trade_backpacks";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
};
class Category_688 {

View File

@@ -9,36 +9,91 @@ class Category_486 {
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class L110A1_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class L110A1_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M249_DZ {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class M249_m145_EP1_DZE {
class M249_CCO_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M249_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {8,"ItemGoldBar"};
};
class M240_DZ {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class M240_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M240_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class Mk48_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class Mk48_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {12,"ItemGoldBar"};
};
class Mk48_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {12,"ItemGoldBar"};
};
class RPK_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RPK_Kobra_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {12,"ItemGoldBar"};
};
class RPK_PSO1_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {14,"ItemGoldBar"};
};
class RPK74_DZ {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class RPK74_Kobra_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class RPK74_PSO1_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {9,"ItemGoldBar"};
};
class UK59_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};

View File

@@ -9,11 +9,21 @@ class Category_622 {
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class 200Rnd_556x45_L110A1 {
type = "trade_items";
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class 100Rnd_762x51_M240 {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class 200Rnd_762x51_M240 {
type = "trade_items";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar"};
};
class 50Rnd_762x54_UK59 {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};

View File

@@ -115,4 +115,9 @@ class Category_541 {
buy[] = {1,"ItemSilverBar"};
sell[] = {1,"ItemSilverBar"};
};
class ItemKiloHemp {
type = "trade_items";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar"};
};
};

View File

@@ -34,6 +34,11 @@ class Category_491 {
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class BTR40_TK_INS_EP1 {
type = "trade_any_vehicle";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class GAZ_Vodnik_MedEvac {
type = "trade_any_vehicle";
buy[] = {1,"ItemBriefcase100oz"};

View File

@@ -4,16 +4,51 @@ class Category_489 {
buy[] = {1,"ItemGoldBar"};
sell[] = {5,"ItemSilverBar10oz"};
};
class M9_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {25,"ItemSilverBar10oz"};
};
class G17_DZ {
type = "trade_weapons";
buy[] = {5,"ItemSilverBar10oz"};
sell[] = {2,"ItemSilverBar10oz"};
};
class G17_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {12,"ItemSilverBar10oz"};
};
class G17_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {22,"ItemSilverBar10oz"};
};
class G17_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {22,"ItemSilverBar10oz"};
};
class G17_SD_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {32,"ItemSilverBar10oz"};
};
class G17_SD_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {42,"ItemSilverBar10oz"};
};
class Makarov_DZ {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar10oz"};
sell[] = {1,"ItemSilverBar10oz"};
};
class Makarov_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {21,"ItemSilverBar10oz"};
};
class Revolver_DZ {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar10oz"};

View File

@@ -4,6 +4,46 @@ class Category_574 {
buy[] = {1,"ItemSilverBar10oz"};
sell[] = {5,"ItemSilverBar"};
};
class Crossbow_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {2,"ItemGoldBar"};
};
class Crossbow_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar"};
};
class Crossbow_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {2,"ItemGoldBar"};
};
class Crossbow_Scope_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class Crossbow_CCO_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class Crossbow_Scope_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class Crossbow_CCO_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class Crossbow_Scope_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {5,"ItemGoldBar"};
};
class RedRyder {
type = "trade_weapons";
buy[] = {1,"ItemSilverBar10oz"};
@@ -24,11 +64,31 @@ class Category_574 {
buy[] = {3,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class M1014_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class M1014_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {4,"ItemGoldBar"};
};
class Remington870_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class Remington870_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {2,"ItemGoldBar"};
};
class Remington870_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {3,"ItemGoldBar"};
};
class LeeEnfield_DZ {
type = "trade_weapons";
buy[] = {2,"ItemSilverBar10oz"};
@@ -39,6 +99,61 @@ class Category_574 {
buy[] = {4,"ItemSilverBar10oz"};
sell[] = {2,"ItemSilverBar10oz"};
};
class Mosin_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {12,"ItemSilverBar10oz"};
};
class Mosin_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {22,"ItemSilverBar10oz"};
};
class Mosin_Belt_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {22,"ItemSilverBar10oz"};
};
class Mosin_Belt_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {32,"ItemSilverBar10oz"};
};
class Mosin_Belt_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {42,"ItemSilverBar10oz"};
};
class Mosin_PU_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {32,"ItemSilverBar10oz"};
};
class Mosin_PU_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {42,"ItemSilverBar10oz"};
};
class Mosin_PU_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {52,"ItemSilverBar10oz"};
};
class Mosin_PU_Belt_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {52,"ItemSilverBar10oz"};
};
class Mosin_PU_Belt_FL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {62,"ItemSilverBar10oz"};
};
class Mosin_PU_Belt_MFL_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {72,"ItemSilverBar10oz"};
};
};
class Category_620 {

View File

@@ -9,6 +9,31 @@ class Category_487 {
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class M14_Gh_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {11,"ItemGoldBar"};
};
class M14_CCO_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {12,"ItemGoldBar"};
};
class M14_Holo_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {12,"ItemGoldBar"};
};
class M14_CCO_Gh_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {13,"ItemGoldBar"};
};
class M14_Holo_Gh_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {13,"ItemGoldBar"};
};
class CZ550_DZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar"};
@@ -19,6 +44,11 @@ class Category_487 {
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class M24_Gh_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class M24_des_EP1 { // desert camo
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
@@ -29,11 +59,31 @@ class Category_487 {
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class SVD_DZ {
class M40A3_Gh_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class SVD_DZ { // iron sights
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class SVD_Gh_DZ { // iron sights and ghillie
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {7,"ItemGoldBar"};
};
class SVD_PSO1_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {1,"ItemGoldBar10oz"};
};
class SVD_PSO1_Gh_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar10oz"}; // Sell only
sell[] = {11,"ItemGoldBar"};
};
class SVD_des_EP1 { // desert camo
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};

View File

@@ -19,11 +19,21 @@ class Category_488 {
buy[] = {1,"ItemGoldBar"};
sell[] = {2,"ItemSilverBar10oz"};
};
class MP5_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {22,"ItemSilverBar10oz"};
};
class Bizon_DZ {
type = "trade_weapons";
buy[] = {8,"ItemGoldBar"};
sell[] = {4,"ItemGoldBar"};
};
class Bizon_SD_DZ {
type = "trade_weapons";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {6,"ItemGoldBar"};
};
};
class Category_618 {

View File

@@ -44,11 +44,26 @@ class Category_527 {
buy[] = {6,"ItemSilverBar10oz"};
sell[] = {3,"ItemSilverBar10oz"};
};
class 100Rnd_556x45_M249 {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class 200Rnd_556x45_M249 {
type = "trade_items";
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class 100Rnd_762x51_M240 {
type = "trade_items";
buy[] = {2,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class 200Rnd_762x51_M240 {
type = "trade_items";
buy[] = {-1,"ItemGoldBar"}; // Sell only
sell[] = {1,"ItemGoldBar"};
};
class 20Rnd_9x39_SP5_VSS {
type = "trade_items";
buy[] = {3,"ItemGoldBar"};

View File

@@ -64,6 +64,11 @@ class Category_526 {
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class M249_m145_EP1_DZE {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class M60A4_EP1_DZE {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};

View File

@@ -2222,7 +2222,6 @@ class Zelenogorsk {
class Object24 { type = "SKODAWreck"; position[] = {2761.44, 5442.06, 0}; direction = 196; onFire = 0; };
class Object25 { type = "Fort_Barricade"; position[] = {2215.06, 5154.03, 0}; direction = 129; onFire = 0; };
class Object26 { type = "Rubbish1"; position[] = {2831.18, 5463.18, 0}; direction = 204; onFire = 0; };
class Object27 { type = "datsun01Wreck"; position[] = {2214.82, 5153.37, 0}; direction = 122; onFire = 0; };
class Object28 { type = "Fort_Barricade"; position[] = {2722.08, 5128.01, 0}; direction = 112; onFire = 0; };
class Object29 { type = "datsun02Wreck"; position[] = {2731.03, 5062.87, 0}; direction = 110; onFire = 0; };
class Object30 { type = "Land_Misc_Rubble_EP1"; position[] = {3202.4, 5156.94, 0}; direction = 300; onFire = 0; };
@@ -2234,7 +2233,6 @@ class Zelenogorsk {
class Object36 { type = "Rubbish5"; position[] = {2759.29, 5326.47, 0}; direction = 19; onFire = 0; };
class Object37 { type = "SKODAWreck"; position[] = {2626.12, 5118.43, 0}; direction = 140; onFire = 0; };
class Object38 { type = "Rubbish3"; position[] = {2646.66, 5926.84, 0}; direction = 327; onFire = 0; };
class Object39 { type = "RoadBarrier_long"; position[] = {2236.18, 5146.44, 0}; direction = 275; onFire = 0; };
class Object40 { type = "Fort_Barricade"; position[] = {2874.81, 5256.3, 0}; direction = 105; onFire = 0; };
class Object41 { type = "datsun02Wreck"; position[] = {2991.58, 5561.9, 0}; direction = 34; onFire = 0; };
class Object42 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2257.37, 5151.29, 0}; direction = 21; onFire = 0; };
@@ -2244,7 +2242,6 @@ class Zelenogorsk {
class Object46 { type = "Land_Misc_Rubble_EP1"; position[] = {2661.45, 5575.91, 0}; direction = 8; onFire = 0; };
class Object47 { type = "datsun02Wreck"; position[] = {2589.71, 4850.21, 0}; direction = 165; onFire = 0; };
class Object48 { type = "Rubbish3"; position[] = {3129.71, 5196.39, 0}; direction = 283; onFire = 0; };
class Object49 { type = "Fort_Barricade"; position[] = {2224.11, 5152.66, 0}; direction = 122; onFire = 0; };
class Object50 { type = "RoadBarrier_long"; position[] = {3407.76, 4908.85, 0}; direction = 227; onFire = 0; };
class Object51 { type = "Rubbish1"; position[] = {2731.81, 5353.15, 0}; direction = 336; onFire = 0; };
class Object52 { type = "Fort_Barricade"; position[] = {2262.95, 5374.37, 0}; direction = 178; onFire = 0; };
@@ -2257,11 +2254,9 @@ class Zelenogorsk {
class Object59 { type = "Rubbish3"; position[] = {2266.61, 5161.07, 0}; direction = 36; onFire = 0; };
class Object60 { type = "HMMWVWreck"; position[] = {2812.47, 5270.69, 0}; direction = 97; onFire = 0; };
class Object61 { type = "Fort_Barricade"; position[] = {2753.43, 5325.69, 0}; direction = 279; onFire = 0; };
class Object62 { type = "SKODAWreck"; position[] = {2234.22, 5141.31, 0}; direction = 288; onFire = 0; };
class Object63 { type = "Rubbish5"; position[] = {2625.31, 5070.09, 0}; direction = 242; onFire = 0; };
class Object64 { type = "datsun01Wreck"; position[] = {3397.79, 4906.4, 0}; direction = 308; onFire = 0; };
class Object65 { type = "Land_Misc_Rubble_EP1"; position[] = {2820.04, 5243.38, 0}; direction = 4; onFire = 0; };
class Object66 { type = "hiluxWreck"; position[] = {2225.07, 5151.34, 0}; direction = 113; onFire = 0; };
class Object67 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2724.28, 5192.38, 0}; direction = 18; onFire = 0; };
class Object68 { type = "Land_CncBlock_D"; position[] = {2820.7, 5453.61, 0}; direction = 39; onFire = 0; };
class Object69 { type = "Rubbish4"; position[] = {3370.46, 4931.3, 0}; direction = 305; onFire = 0; };
@@ -2270,7 +2265,6 @@ class Zelenogorsk {
class Object72 { type = "Rubbish1"; position[] = {3551.27, 5070.84, 0}; direction = 26; onFire = 0; };
class Object73 { type = "UralWreck"; position[] = {2730.68, 5202.66, 0}; direction = 18; onFire = 0; };
class Object74 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2813.97, 5230.95, 0}; direction = 179; onFire = 0; };
class Object75 { type = "Fort_Barricade"; position[] = {2244.23, 5144.63, 0}; direction = 209; onFire = 0; };
class Object76 { type = "RoadBarrier_long"; position[] = {2706.65, 5277.55, 0}; direction = 291; onFire = 0; };
class Object77 { type = "UAZWreck"; position[] = {2531.19, 6250.84, 0}; direction = 354; onFire = 0.833768; };
class Object78 { type = "hiluxWreck"; position[] = {2716.33, 5463.63, 0}; direction = 23; onFire = 0; };
@@ -4352,21 +4346,13 @@ class Berezino {
class Object173 { type = "Rubbish1"; position[] = {11978, 9090.7, 0}; direction = 264; onFire = 0; };
class Object174 { type = "Body"; position[] = {11981, 9141.68, 0}; direction = 130; onFire = 0; };
class Object175 { type = "Body2"; position[] = {12000.9, 9066, 0}; direction = 330; onFire = 0; };
class Object176 { type = "Land_BagFenceLong"; position[] = {11989.1, 9154.88, 0}; direction = 312; onFire = 0; };
class Object177 { type = "Land_Misc_Rubble_EP1"; position[] = {12027.1, 9056.95, 0}; direction = 142; onFire = 0; };
class Object178 { type = "HMMWVWreck"; position[] = {12019.1, 9169.68, 0}; direction = 96; onFire = 0.259646; };
class Object179 { type = "Land_BagFenceLong"; position[] = {11985, 9152.74, 0}; direction = 42; onFire = 0; };
class Object180 { type = "Rubbish5"; position[] = {12012.9, 9170.08, 0}; direction = 264; onFire = 0; };
class Object181 { type = "Land_BagFenceLong"; position[] = {11988.7, 9158.63, 0}; direction = 224; onFire = 0; };
class Object182 { type = "Land_BagFenceLong"; position[] = {11983.6, 9153.96, 0}; direction = 42; onFire = 0; };
class Object183 { type = "Land_Misc_Rubble_EP1"; position[] = {12074.2, 9079.12, 0}; direction = 142; onFire = 0; };
class Object184 { type = "Land_Misc_Rubble_EP1"; position[] = {12027.7, 9173.92, 0}; direction = 259; onFire = 0; };
class Object185 { type = "Land_BagFenceLong"; position[] = {11982.2, 9155.23, 0}; direction = 42; onFire = 0; };
class Object186 { type = "Body1"; position[] = {12000.7, 9057.93, 0}; direction = 59; onFire = 0; };
class Object187 { type = "Land_ladder_half"; position[] = {11987.6, 9160.85, 0}; direction = 223; onFire = 0; };
class Object188 { type = "Land_BagFenceLong"; position[] = {11981.7, 9158.49, 0}; direction = 134; onFire = 0; };
class Object189 { type = "Land_BagFenceLong"; position[] = {11983.1, 9159.85, 0}; direction = 134; onFire = 0; };
class Object190 { type = "Land_BagFenceLong"; position[] = {11984.4, 9161.2, 0}; direction = 134; onFire = 0; };
class Object191 { type = "Fort_RazorWire"; position[] = {11970.5, 9147.41, 0}; direction = 131; onFire = 0; };
class Object192 { type = "Rubbish4"; position[] = {11979.6, 9159.24, 0}; direction = 226; onFire = 0; };
class Object193 { type = "Hedgehog"; position[] = {11994.3, 9170.49, 0}; direction = 0; onFire = 0; };
@@ -4420,7 +4406,7 @@ class Berezino {
class Object241 { type = "Rubbish1"; position[] = {11941.8, 9125.61, 0}; direction = 167; onFire = 0; };
class Object242 { type = "Rubbish4"; position[] = {11996, 9193.29, 0}; direction = 226; onFire = 0; };
class Object243 { type = "Body2"; position[] = {11960.5, 9168.33, 0}; direction = 258; onFire = 0; };
class Object244 { type = "HMMWVWreck"; position[] = {11940.3, 9113.78, 0}; direction = 280; onFire = 0; };
class Object244 { type = "HMMWVWreck"; position[] = {11940.8, 9115.5, 0}; direction = 285; onFire = 0; };
class Object245 { type = "Rubbish1"; position[] = {12100.5, 9070.32, 0}; direction = 264; onFire = 0; };
class Object246 { type = "Rubbish1"; position[] = {11984.7, 9037.48, 0}; direction = 264; onFire = 0; };
class Object247 { type = "Body1"; position[] = {11938.9, 9120.4, 0}; direction = 237; onFire = 0; };

View File

@@ -2363,16 +2363,3 @@
};
};
class W182 { //Blocks Topolka Dam walk under water glitch
position[] = {10299.095,3659.8674,2.4993041};
size = 50;
buildings = 1;
class Object0 {
type = "MAP_pond_big_01";
position[] = {10299.095,3659.8674,2.4993041};
direction = 0;
onFire = 0;
};
};

View File

@@ -267,21 +267,20 @@ class Boat : Ship
};
class RHIB: Boat
{
displayName = "RHIB";
crew = "";
displayName = $STR_DN_RHIB;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
};
class RHIB2Turret: RHIB
{
displayName = "RHIB (Mk19)";
displayName = $STR_DN_RHIB2;
};
class RHIB_DZ : Boat
{
scope = public;
displayName = "RHIB";
displayName = $STR_DN_RHIB;
vehicleClass = "Ship";
accuracy = 0.5;
crew = "";
@@ -498,7 +497,7 @@ class RHIB_DZ : Boat
"100Rnd_127x99_M2",
"100Rnd_127x99_M2"
};
gunnerName = "front gunner";
gunnerName = $STR_POSITION_FRONTGUNNER;
gunnerOpticsModel = "\ca\weapons\optika_empty";
gunnerForceOptics = 0;
startEngine = 0;
@@ -533,7 +532,7 @@ class RHIB_DZ : Boat
};
class Library
{
libTextDesc = "The Naval Special Warfare Rigid Hull Inflatable Boat is a fast, high-buoyancy all weather boat designed to transport a fully equipped team of eight-men and three crew members. It is also fully transportable by C-130 Hercules.";
libTextDesc = $STR_LIB_RHIB;
};
extCameraPosition[] = {
0,

View File

@@ -0,0 +1,172 @@
class Land_houseV_2T2 : Land_HouseV_1I2
{
model="z\addons\dayz_buildings\a2_HouseV_2t2\d_HouseV_2t2.p3d";
class AnimationSources
{
class dvere_1_source
{
source="user";
initPhase=0;
animPeriod=1;
};
class dvere_2_source : dvere_1_source {};
class dvere_3_source : dvere_1_source {};
class dvere_4_source : dvere_1_source {};
class dvere_5_source : dvere_1_source {};
class dvere_6_source : dvere_1_source {};
class dvere_7_source : dvere_1_source {};
class dvere_8_source : dvere_1_source {};
class dvere_9_source : dvere_1_source {};
class dvere_10_source: dvere_1_source {};
};
class UserActions
{
class OpenDoors1
{
displayName=$STR_DN_OUT_o_DOOR;
position=akce_dvere1;
radius=1.5;
onlyForPlayer=false;
condition="this animationPhase ""dvere1"" < 0.5";
statement="this animate [""dvere1"", 1]";
};
class CloseDoors1
{
displayName=$STR_DN_OUT_C_DOOR;
position=akce_dvere1;
radius=1.5;
onlyForPlayer=false;
condition="this animationPhase ""dvere1"" >= 0.5";
statement="this animate [""dvere1"", 0]";
};
class OpenDoors2 : OpenDoors1
{
position=akce_dvere2;
condition="this animationPhase ""dvere2"" < 0.5";
statement="this animate [""dvere2"", 1]";
};
class CloseDoors2 : CloseDoors1
{
position=akce_dvere2;
condition="this animationPhase ""dvere2"" >= 0.5";
statement="this animate [""dvere2"", 0]";
};
class OpenDoors3 : OpenDoors1
{
position=akce_dvere3;
condition="this animationPhase ""dvere3"" < 0.5";
statement="this animate [""dvere3"", 1]";
};
class CloseDoors3 : CloseDoors1
{
position=akce_dvere3;
condition="this animationPhase ""dvere3"" >= 0.5";
statement="this animate [""dvere3"", 0]";
};
class OpenDoors4 : OpenDoors1
{
position=akce_dvere4;
condition="this animationPhase ""dvere4"" < 0.5";
statement="this animate [""dvere4"", 1]";
};
class CloseDoors4 : CloseDoors1
{
position=akce_dvere4;
condition="this animationPhase ""dvere4"" >= 0.5";
statement="this animate [""dvere4"", 0]";
};
class OpenDoors5 : OpenDoors1
{
position=akce_dvere5;
condition="this animationPhase ""dvere5"" < 0.5";
statement="this animate [""dvere5"", 1]";
};
class CloseDoors5 : CloseDoors1
{
position=akce_dvere5;
condition="this animationPhase ""dvere5"" >= 0.5";
statement="this animate [""dvere5"", 0]";
};
class OpenDoors6 : OpenDoors1
{
position=akce_dvere6;
condition="this animationPhase ""dvere6"" < 0.5";
statement="this animate [""dvere6"", 1]";
};
class CloseDoors6 : CloseDoors1
{
position=akce_dvere6;
condition="this animationPhase ""dvere6"" >= 0.5";
statement="this animate [""dvere6"", 0]";
};
class OpenDoors7 : OpenDoors1
{
position=akce_dvere7;
condition="this animationPhase ""dvere7"" < 0.5";
statement="this animate [""dvere7"", 1]";
};
class CloseDoors7 : CloseDoors1
{
position=akce_dvere7;
condition="this animationPhase ""dvere7"" >= 0.5";
statement="this animate [""dvere7"", 0]";
};
class OpenDoors8 : OpenDoors1
{
position=akce_dvere8;
condition="this animationPhase ""dvere8"" < 0.5";
statement="this animate [""dvere8"", 1]";
};
class CloseDoors8 : CloseDoors1
{
position=akce_dvere8;
condition="this animationPhase ""dvere8"" >= 0.5";
statement="this animate [""dvere8"", 0]";
};
class OpenDoors9 : OpenDoors1
{
position=akce_dvere910;
condition="this animationPhase ""dvere9"" < 0.5 or this animationPhase ""dvere10"" < 0.5";
statement="this animate [""dvere9"", 1];this animate [""dvere10"", 1]";
};
class CloseDoors9 : CloseDoors1
{
position=akce_dvere910;
condition="this animationPhase ""dvere9"" >= 0.5 or this animationPhase ""dvere10"" >= 0.5";
statement="this animate [""dvere9"", 0];this animate [""dvere10"", 0]";
};
/* class OpenDoors10 : OpenDoors1
{
position=akce_dvere910;
condition="this animationPhase ""dvere10"" < 0.5";
statement="this animate [""dvere10"", 1]";
};
class CloseDoors10 : CloseDoors1
{
position=akce_dvere910;
condition="this animationPhase ""dvere10"" >= 0.5";
statement="this animate [""dvere10"", 0]";
};
*/
};
actionBegin1 = "OpenDoors1";
actionEnd1 = "OpenDoors1";
actionBegin2 = "OpenDoors2";
actionEnd2 = "OpenDoors2";
actionBegin3 = "OpenDoors3";
actionEnd3 = "OpenDoors3";
actionBegin4 = "OpenDoors4";
actionEnd4 = "OpenDoors4";
actionBegin5 = "OpenDoors5";
actionEnd5 = "OpenDoors5";
actionBegin6 = "OpenDoors6";
actionEnd6 = "OpenDoors6";
actionBegin7 = "OpenDoors7";
actionEnd7 = "OpenDoors7";
actionBegin8 = "OpenDoors8";
actionEnd8 = "OpenDoors8";
actionBegin9 = "OpenDoors9";
actionEnd9 = "OpenDoors9";
// actionBegin10= "OpenDoors10";
// actionEnd10 = "OpenDoors10";
};

View File

@@ -0,0 +1,9 @@
class WarfareBBaseStructure;
class Base_WarfareBVehicleServicePoint: WarfareBBaseStructure
{
//Disable Arma's automatic vehicle rearm, refuel and repair. Also needed on Refuel, Repair and Reammo trucks
transportAmmo = 0;
transportFuel = 0;
transportRepair = 0;
};

View File

@@ -27,7 +27,7 @@
position="action";
radius = 3.0;
onlyForPlayer = 1;
condition = "alive this";
condition = "!dayz_actionInProgress && (alive this)";
statement = "this spawn object_dismantle;";
};
};

View File

@@ -275,7 +275,7 @@ class ArmoredSUV_Base_PMC: Car
radius = 1;
onlyForPlayer = 1;
condition = "isNull (this turretUnit [0]) && (this animationPhase 'HideGun_01' == 0)";
statement = "this spawn {_this animate ['HideGun_01',1]; uiSleep 1; _this animate ['CloseCover1',1]; _this animate ['CloseCover2',1];};";
statement = "this animate ['HideGun_01',1]; this spawn {uiSleep 1; _this animate ['CloseCover1',1]; _this animate ['CloseCover2',1];};";
};
};
};

View File

@@ -1,6 +1,6 @@
class car_hatchback: SkodaBase {
crew = "";
displayname = $STR_VEH_NAME_OLD_HATCHBACK;
displayname = $STR_DN_HATCHBACK;
faction = "CIV";
maxspeed = 125;
scope = public;

View File

@@ -1,6 +1,6 @@
class car_sedan : SkodaBase {
crew = "";
displayname = $STR_VEH_NAME_SEDAN;
displayname = $STR_DN_SEDAN;
faction = "CIV";
maxspeed = 125;
scope = public;
@@ -12,7 +12,13 @@ class car_sedan : SkodaBase {
ItemORP[] = {"car_sedan_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
/* //Removed from dayz_vehicles
class policecar: car_sedan {
class Upgrades {
ItemORP[] = {};
};
};
*/
// Performance 1
class car_sedan_DZE1: car_sedan {
original = "car_sedan";

View File

@@ -89,10 +89,13 @@ class KamazRefuel_DZ: KamazRefuel {
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
fuelCapacity = 10400;
//For future Developement = transportFuel = 10400; // refueltruck
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
};
class KamazRefuel_DZE1: KamazRefuel_DZ {
original = "KamazRefuel_DZ";

View File

@@ -21,6 +21,9 @@ class MtvrRefuel_base : MtvrRefuel
expansion = 1;
crew = "";
typicalCargo[] = {};
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 8;
class TransportMagazines {};
class TransportWeapons {};
};
@@ -34,7 +37,7 @@ class MtvrRefuel_DES_EP1_DZ : MtvrRefuel_base {
hiddenSelectionsTextures[] = { "\CA\wheeled_E\MTVR\Data\MTVR_body_desert_co.paa", "\CA\wheeled_E\MTVR\Data\MTVR_body2_desert_co.paa", "\CA\wheeled_E\MTVR\Data\MTVR_interier_desert_co.paa", "\CA\wheeled_E\MTVR\Data\MTVR_Fuel_desert_CO.paa" };
class TransportMagazines{};
class TransportWeapons{};
transportFuel = 0;
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
fuelCapacity = 10000;
};
@@ -44,8 +47,11 @@ class MtvrRefuel_DZ: MtvrRefuel {
crew = "";
typicalCargo[] = {};
hiddenSelections[] = {};
transportMaxWeapons = 50;
transportMaxMagazines = 200;
transportmaxbackpacks = 8;
class TransportMagazines{};
class TransportWeapons{};
transportFuel = 0;
transportFuel = 0; //Required to disable A2 built in auto refuel for fuel trucks
fuelCapacity = 10000;
};

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