Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Consumables/Meat.hpp
A Man 69408ab39f Clean up, change strings for better mod compatibility
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.

Fix some wrong description strings.

Add blunt hatchet and wet matches.
2021-05-12 19:13:02 +02:00

161 lines
4.7 KiB
C++

class FoodGoatRaw : FoodRaw
{
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_EQUIP_FOOD_NAME_GOAT_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_RAW;
bloodRegen = 300;
Nutrition[] = {143,300,0,0};
cookOutput = "FoodGoatCooked";
};
class FoodGoatCooked : FoodCooked
{
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_EQUIP_FOOD_NAME_GOAT_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_GOAT_COOKED;
bloodRegen = 600;
Nutrition[] = {143,600,0,0};
};
class FoodMuttonRaw : FoodRaw
{
scope = 2;
model = "z\addons\dayz_communityassets\models\mutton_raw.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_raw_CA.paa";
displayName = $STR_EQUIP_FOOD_NAME_MUTTON_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_RAW;
bloodRegen = 400;
Nutrition[] = {294,350,0,0};
cookOutput = "FoodMuttonCooked";
};
class FoodMuttonCooked : FoodCooked
{
scope = 2;
model = "z\addons\dayz_communityassets\models\mutton_cooked.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_mutton_cooked_CA.paa";
displayName = $STR_EQUIP_FOOD_NAME_MUTTON_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_MUTTON_COOKED;
bloodRegen = 800;
Nutrition[] = {294,700,0,0};
};
class FoodChickenRaw : FoodRaw
{
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_RAW;
bloodRegen = 400;
Nutrition[] = {219,350,0,0};
cookOutput = "FoodChickenCooked";
};
class FoodChickenCooked : FoodCooked
{
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_EQUIP_FOOD_NAME_CHICKEN_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_CHICKEN_COOKED;
bloodRegen = 800;
Nutrition[] = {219,700,0,0};
};
class FoodBaconRaw : FoodRaw
{
scope = 2;
model = "z\addons\dayz_communityassets\models\bacon_raw.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_raw_CA.paa";
displayName = $STR_EQUIP_FOOD_NAME_BACON_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_RAW;
bloodRegen = 300;
Nutrition[] = {417,350,0,0};
cookOutput = "FoodBaconCooked";
};
class FoodBaconCooked : FoodCooked
{
scope = 2;
model = "z\addons\dayz_communityassets\models\bacon_fried.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_bacon_fried_CA.paa";
displayName = $STR_EQUIP_FOOD_NAME_BACON_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_BACON_COOKED;
bloodRegen = 600;
Nutrition[] = {417,700,0,0};
};
class FoodRabbitRaw : FoodRaw
{
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_EQUIP_FOOD_NAME_RABBIT_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_RAW;
bloodRegen = 500;
Nutrition[] = {517,450,0,0};
cookOutput = "FoodRabbitCooked";
};
class FoodRabbitCooked : FoodCooked
{
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_EQUIP_FOOD_NAME_RABBIT_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_RABBIT_COOKED;
bloodRegen = 1000;
Nutrition[] = {517,900,0,0};
};
class FoodBeefRaw : FoodRaw
{
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_EQUIP_FOOD_NAME_BEEF_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_RAW;
bloodRegen = 400;
Nutrition[] = {332,350,0,0};
cookOutput = "FoodBeefCooked";
};
class FoodBeefCooked : FoodCooked
{
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_EQUIP_FOOD_NAME_BEEF_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_BEEF_COOKED;
bloodRegen = 800;
Nutrition[] = {332,700,0,0};
};
class FoodDogRaw : FoodRaw
{
scope = 2;
model = "\dayz_equip\models\food_steak_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_ca.paa";
displayName = $STR_EQUIP_FOOD_NAME_DOG_RAW;
descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_RAW;
bloodRegen = 300;
Nutrition[] = {143,300,0,0};
cookOutput = "FoodDogCooked";
};
class FoodDogCooked : FoodCooked
{
scope = 2;
model = "\dayz_equip\models\food_steak_cooked_gear.p3d";
picture = "\dayz_equip\textures\equip_steak_cooked_ca.paa";
displayName = $STR_EQUIP_FOOD_NAME_DOG_COOKED;
descriptionShort = $STR_EQUIP_FOOD_DESC_DOG_COOKED;
bloodRegen = 600;
Nutrition[] = {143,600,0,0};
};