ebaydayz
f353967abb
Remove duplicate transfusion in progress messages
...
In addition to 11fa6a6
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/f4aac518c1017b689dad36c1d15b32fd94315a2e
2016-10-01 20:06:59 -04:00
ebaydayz
17b30a7a2e
Fix AI damage scaling
...
Fixes shots from AI using default scaling. For example AK_74 was doing
200 blood per shot or 60 shots to kill.
2016-10-01 17:45:46 -04:00
ebaydayz
e630f428bc
Enable self bloodbag by default
...
Most server will want this on, even vanilla has it enabled by default.
2016-10-01 16:00:46 -04:00
ebaydayz
d6e78b27f0
Add setVelocity in publishVehicle2
...
This prevents trader spawned vehicles from floating.
2016-10-01 15:56:52 -04:00
ebaydayz
8ea21a2c81
Fix humanity hit for units in vehicles
...
The only change is a removal of this check and the corresponding
tabs/spacing:
if (_object == player) then {
That returns false if the player is in a vehicle. It is not needed since
PVCDZ_plr_Humanity EH only fires on the intended player now (sent with
PVC instead of PV).
2016-10-01 13:43:30 -04:00
ebaydayz
0a17804e36
Change inCombat to bool instead of number
...
When a variable is only going to be 0 or 1 it makes more sense to use a
bool.
Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
ebaydayz
76273d06cd
Fix undefined error _hasBloodBag in fn_damageActions
...
When this function was passed an empty array (like a player with no
magazines) it returned undefined because the inside of the forEach loop
did not execute.
2016-10-01 11:31:24 -04:00
ebaydayz
341e734373
Change satchel and mines to single gear slot
...
For consistency with all other items in Epoch.
2016-09-30 21:47:48 -04:00
ebaydayz
ff8fb18cbf
Correct stringtable explosion death grammar
...
Proper grammar when used in:
His name was %1, it appears he died from %2
and
%1 died from %2
2016-09-30 21:05:20 -04:00
ebaydayz
d9b785750d
Fix death messages vehicle detection again
2016-09-30 20:51:34 -04:00
ebaydayz
88c1b83c31
Fix mine detection in death messages again
2016-09-30 20:06:18 -04:00
ebaydayz
1fb0b1004d
Fix typo from d335ee2
2016-09-30 19:16:38 -04:00
ebaydayz
d335ee2b1c
Fix death message mine and satchel detection
2016-09-30 19:14:11 -04:00
ebaydayz
b45d6d9a24
Color new killfeed death messages
...
The player who died is colored red and the killer is colored green. The
weapon now points in the direction of the player who died.
Also reverted 66fd5be since it did not help. It is already done globally
in player_death.sqf anyway. I tested again and this actually fixes the
problem.
2016-09-29 20:26:26 -04:00
ebaydayz
b4be955a0d
Update new runover death message
2016-09-28 18:57:09 -04:00
ebaydayz
66fd5bee57
Clear combat status on death
...
This prevents "player combat logged" message after a player dies. The
alive check should prevent this in onPlayerDisconect, but it is
apparently unreliable or slow to update.
2016-09-28 14:46:59 -04:00
ebaydayz
dbd84e419b
Use spawn for dynamicText kill feed
...
My mistake from 9b13bd0
2016-09-27 20:54:38 -04:00
ebaydayz
15b05dc84b
Fix return change free space check when buying into vehicle
...
This fixes incorrect return of "not enough space to accept change" when
purchasing large quantities of magazines into a vehicle.
Thanks @oiad for noticing this.
2016-09-27 19:09:54 -04:00
ebaydayz
a2fcb69579
Remove scheduler_corpse setPosATL
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b4b54b51ccc30da95dc0c09d1dbb8491226b51b8
2016-09-27 17:20:24 -04:00
ebaydayz
f15db73072
Update vanilla player_build
...
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/f1e12509e13904a6253c3cd3a5b6b0d1ee01d0d1
https://github.com/DayZMod/DayZ/commit/ce98e0b1d5f78d871a3c7f4feecdfbcd85381f9d
2016-09-27 17:15:43 -04:00
ebaydayz
79c6d605a5
Add back playMoveNow in fn_unconscious.sqf
...
Partially reverting 341d45f
See comment on 341d45f
2016-09-27 16:50:59 -04:00
ebaydayz
cc28d43d25
Remove unit's local event handler anticheat check
...
The createUnit remote execution locality exploit was fixed in current
A2OA stable patch 131129:
https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/
This is now unnecessary and would needlessly restrict modders.
2016-09-27 16:04:14 -04:00
ebaydayz
ceebaac579
Allow MAAWS HEAT round in createVehicle.txt
...
These are in the Epoch loot tables.
2016-09-27 15:26:09 -04:00
ebaydayz
9b13bd0e5e
Update new death messages
2016-09-27 15:08:41 -04:00
ebaydayz
c1763171db
Fix damage on local trader city objects
...
This fixes local trader city objects taking damage from being run over.
2016-09-23 12:08:51 -04:00
ebaydayz
c4388356e5
Add setVariable.txt BE exception
2016-09-23 11:18:00 -04:00
ebaydayz
cc03256475
Update purchased vehicle spawn location
...
If there was no helipad available findSafePos was called. If that failed
it spawned the vehicle in the debug zone.
Calling findSafePos is no longer necessary since we are now using
createVehicle "NONE".
2016-09-22 18:12:52 -04:00
ebaydayz
b315c15cb0
Update vanilla chop wood
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/1bca53125459c2769af7bd6b583c8b8d9bbc16d9
2016-09-21 18:43:23 -04:00
ebaydayz
5e71793c17
Update vanilla building
...
Vanilla commits applied:
https://github.com/DayZMod/DayZ/commit/44f2552ff2b4baf9dd9391f7705bd05647c02267
https://github.com/DayZMod/DayZ/commit/213a333ce505b7e5e60bd1f5f0c2721f06a52267
https://github.com/DayZMod/DayZ/commit/423d53299dbddf37174133f3795b7050ab715df4
https://github.com/DayZMod/DayZ/commit/43bce6554f747e1831a13338523f6e2964236acb
https://github.com/DayZMod/DayZ/commit/f551cdac6e449d25ad30e373af30abb16fa98df0
2016-09-21 17:14:13 -04:00
ebaydayz
33cf7611ed
Don't allow jerry fill from destroyed fuel source
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/90251abab3fd272527fc10d5ed673ce5c230e19f
https://github.com/DayZMod/DayZ/commit/9204c15d3f3874014842deafc4d825cc11b64252
2016-09-21 16:53:29 -04:00
ebaydayz
ef065aeb35
Fix plot management buildables in range display count
...
See #1735
2016-09-21 15:52:14 -04:00
ebaydayz
f3ccb74eab
Also update objects if player is dead in onPlayerDisconnect
...
I just noticed before 5f0c2fc this was also running if the player was
dead. Now it will run if the player is alive in playerSync otherwise it
will run here if they are dead.
2016-09-21 11:41:41 -04:00
ebaydayz
01b45121d8
Fix dayz_townGeneratorBlacklist not working
...
I forgot to update it when these were moved to global spawn recently.
2016-09-20 20:19:47 -04:00
ebaydayz
e2c2a2a76a
Fix 309 error for newly placed safe inventory
...
See my comments on ae78fde and a3c3ccc
The object_maintenance function is only for vanilla buildables and is
currently not used. It immediately overwrites with a 306 call.
2016-09-20 13:47:18 -04:00
ebaydayz
ac95c6b0df
Make plot and door friends lists backwards compatible
...
This prevents errors when upgrading 1051 databases that had plot or door
management installed.
See comments at:
https://github.com/EpochModTeam/DayZ-Epoch/commit/fe9b8fdcb4b5cf069e0cc287b97785a3448817c8
2016-09-19 20:21:27 -04:00
ebaydayz
1b7d7a2ecb
Clarify benchmark diag_log
2016-09-19 16:23:33 -04:00
ebaydayz
13600e9d4c
Update 1.8.8 addons link again
2016-09-19 15:39:56 -04:00
ebaydayz
df70d1f4a3
Clarify comment about grass
2016-09-19 15:34:40 -04:00
ebaydayz
cb6a985645
Update change log
...
Fixed several typos. Updated outdated info.
Removed the [FIXED] line for DarkUI because that UI was not present in
1051.
2016-09-18 17:49:46 -04:00
ebaydayz
61f38fc259
Use number instead of string for weapon slot type in configs
...
This is consistent with the rest of the weapon configs.
It also avoids issues with using isNumber or getNumber to check slot
type in scripts.
2016-09-18 14:58:35 -04:00
ebaydayz
708328e486
Avoid gear update for empty random vehicles
...
There is no need to update the inventory if no loot was added.
My mistake from d98025c
2016-09-17 19:07:08 -04:00
ebaydayz
d0e7b26121
Fix wrong distance in relocate diag_log
...
My mistake from 9c2f151
2016-09-17 18:15:16 -04:00
ebaydayz
3d0c5b13cf
Fix playerSync error from 5f0c2fc
...
@icomrade There are cases where playerSync will receive > 3 params if
achievements are passed. Example:
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/system/player_spawn_2.sqf#L305
2016-09-17 17:43:41 -04:00
ebaydayz
29d9ed9211
Set unit posATL in switchModel if respawn is in water
...
Reverts:
https://github.com/EpochModTeam/DayZ-Epoch/commit/bcc16a013520dcc243c306b178d3864dc4fec456
See:
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452
2016-09-17 15:41:49 -04:00
ebaydayz
5f0c2fcc49
Speed up onPlayerDisconnect some more
...
Moved combat log setVariables to playerSync. Now the player object is no
longer needed for any of the code at the bottom of playerSync or
onPlayerDisconnected.
Update objects is already performed at the bottom of playerSync. There
is no reason to do it again in playerDisconnect since it calls
playerSync.
2016-09-17 15:02:00 -04:00
ebaydayz
da70306291
Speed up playerSync a little
...
Removed unused variables and redundant checks.
_Force was always true so any condition with an OR _force in it was the
same as (true) i.e. redundant.
2016-09-17 14:03:05 -04:00
ebaydayz
9c2f15159a
Correct Air relocate in server_playerSync
...
@icomrade you forgot to change the _playerObj variable to _character
when you moved this.
Also if BIS_fnc_findSafePos was successful on the first attempt the way
you had it would use the original _charPos instead of the successful
return because you never set _charPos = _newPos;
https://github.com/EpochModTeam/DayZ-Epoch/commit/ed3227fa7a3dd879083f43558a402a651afd56ce
2016-09-17 13:07:27 -04:00
ebaydayz
bc4cb49463
Remove redundant characterID check in server_playerSync
...
I made no changes apart from removing the (_characterID != "0") check
and the corresponding spacing/tabs.
If _characterID == "0" the script would have already exited on line 30.
2016-09-17 12:18:54 -04:00
ebaydayz
a63da4606d
Speed up onPlayerDisconnect a little
...
Removed redundant diag_log since it is already done in dayz_recordLogin.
Removed noatlf4 variable because we use inCombat instead. Noatlf4 is
only set if the player is hit in the damage handler, while inCombat is
set any time the player is in combat.
2016-09-17 12:05:32 -04:00
ebaydayz
b9507b2eb4
Don't hideObject on debug floor
...
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452#commitcomment-19060242
2016-09-16 17:17:02 -04:00
ebaydayz
bcc16a0135
Roll back to old swimming in ground fix
...
See
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452#commitcomment-19053648
comments
2016-09-16 13:26:27 -04:00
ebaydayz
b4ad50bf8f
Add comment about grass height
2016-09-16 12:27:32 -04:00
ebaydayz
0ab46abd52
Don't spawn epoch dynamic debris if town generator is on
...
Vanilla town generator debris can end up spawning inside of epoch
dynamic debris if both are enabled.
2016-09-15 17:07:11 -04:00
ebaydayz
6e57bc6f6f
Revert fix invisible primary stance glitch
...
Partial revert from:
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452
Can't seem to reproduce this one now with this commit reverted. If
anyone has working repro steps let me know.
2016-09-15 16:49:19 -04:00
ebaydayz
7415c21c2b
Small update to object_build
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/a10173443b4d47d4f9739a50759d68c27b6340df
2016-09-15 12:48:31 -04:00
ebaydayz
b2dfa058b0
Simplify double negative in fn_unconscious
...
Simpler than:
https://github.com/EpochModTeam/DayZ-Epoch/commit/b609dcf5190293d6cd6bfe741b968889749042fe
2016-09-15 12:44:47 -04:00
ebaydayz
815b54ec44
Fix gut dog
...
Body was disappearing because it had no meat on it (yield = 0). Thanks
@AirwavesMan
2016-09-14 16:42:25 -04:00
ebaydayz
b349150548
Don't auto disable sound mute when exiting vehicle
...
Let the player choose when to disable so there aren't any unexpected
drastic volume changes.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/60f4968f2317bdb79f8d7d158f2e787d81d6b639
2016-09-14 15:36:35 -04:00
ebaydayz
ce6dffde3d
Add A2OA translations for open and close door
2016-09-14 14:46:58 -04:00
ebaydayz
e8e5d24e80
Fix swimming in ground glitch
...
Also fixed invisible primary stance glitch when relogging with pistol
but no primary in inventory.
Fixed my mistake from:
https://github.com/EpochModTeam/DayZ-Epoch/commit/e85f6ad1b598afb07327b81a50d853e76cbb7f2c
2016-09-13 18:36:06 -04:00
ebaydayz
e85f6ad1b5
Consolidate transfusion scripts
...
Consolidated transfusion and transfusion_noBloodTypes to one script.
Selfbloodbag.sqf will never run if DZE_selftransfuse = false; because
the right click action is hidden.
Total blood quantity is now added in 1/4 increments during self bloodbag
as intended instead of all at once.
2016-09-13 15:02:16 -04:00
ebaydayz
a8e5aba517
Remove some redundant createVehicle filters part 2
...
These are covered by the first line now.
Vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/cd52730484ae095c26618b2a40052514b69fe463
2016-09-13 11:45:36 -04:00
ebaydayz
4a2bf1c006
Remove redundant createVehicle filters
...
These are covered by the first line now
2016-09-13 11:20:47 -04:00
ebaydayz
c7a6c71330
Disable vanilla base building actions for now
...
Since we are not going to use vanilla base building.
2016-09-12 16:11:29 -04:00
ebaydayz
29c16dc59f
Consolidate duplicate sell distance variables
2016-09-12 14:14:38 -04:00
ebaydayz
2bb5c5942c
Retire cone and pole plot previews in favor of dome
...
Thanks @oiad for pointing this out.
Poles are not used for previewing anymore. Cones do not give as much
information as the dome.
The dome is visible at night and under night vision too.
2016-09-12 13:39:00 -04:00
ebaydayz
d98025c8d9
Fix random spawned vehicle loot saving
...
Dynamic vehicle loot will save to database now even if no players
interact with the vehicle before restart.
2016-09-12 12:23:23 -04:00
ebaydayz
66ac72ea9d
Add setPos.txt BE exception for WoodenArrowF
...
https://github.com/DayZMod/Battleye-Filters/commit/4214d99bb1014112af944c459e948f9bfa335571
2016-09-11 18:12:34 -04:00
ebaydayz
8bcd3a44e6
Keep Epoch strings in the dayz_epoch package of stringtable
...
@oiad Please keep Epoch specific strings in the dayz_epoch package.
Vanilla does not have any of these items.
2016-09-11 15:40:16 -04:00
ebaydayz
16e4dc7b30
Move HeliCrash and CarePackage area variables to markers
...
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).
Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.
Related vanilla commits:
https://github.com/DayZMod/DayZ/commit/b20b402bf030769350cf662b985efba9e83ebe55
https://github.com/DayZMod/DayZ/commit/7c8b69eb82a8c741d01251b2552d009abe2687c4
https://github.com/DayZMod/DayZ/commit/7dfd3ef9cf3cf1751759fd76f8eae10c0b1740dc
2016-09-11 14:45:49 -04:00
ebaydayz
bbe6be6c31
Rename Multiplayer Setup to Lobby
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/fd90a380a7bad41fd71a8d9654d08e0ee69a88c0
2016-09-10 13:19:31 -04:00
ebaydayz
3b8f89f18d
Add version number in mission briefingDescription
...
Provide some useful info here instead of just repeating the
briefingName.
2016-09-10 12:26:13 -04:00
ebaydayz
f57e303355
Update vanilla fence building
...
Vanilla commits applied:
https://github.com/DayZMod/DayZ/commit/e88a5c42bc86f91d254104b13064f83a2dd23a76
https://github.com/DayZMod/DayZ/commit/fe9564351108ae72496592b3bd741a5064b84ccd
https://github.com/DayZMod/DayZ/commit/9a82b8307c523046773b9cd3440c387c7155d70e
https://github.com/DayZMod/DayZ/commit/5a305198c70b1c3bdf7fbf055f550cf3a2d14001
https://github.com/DayZMod/DayZ/commit/be872601c96e526cb443b6ad47eb71fdf6618775
https://github.com/DayZMod/DayZ/commit/44a25b1b4a86d17ecf0780ba322513d756d1cbb1
https://github.com/DayZMod/DayZ/commit/7bfeab3c13b3835c5f134b39a15c8eae948a21b7
https://github.com/DayZMod/DayZ/commit/cc5f02a41ae7cba9d0312463caf48f46eed9cdad
2016-09-10 11:25:10 -04:00
ebaydayz
11a3df0177
Add note about database in Test Build Readme
2016-09-09 14:55:20 -04:00
ebaydayz
cb09377d26
Add GPS, Rangefinder and NVG back as sell only
...
Partially reverts
https://github.com/EpochModTeam/DayZ-Epoch/commit/743554858262bc4f71686d3cf53eb09411a20eba
@AirwavesMan now that buy or sell only is available via:
https://github.com/EpochModTeam/DayZ-Epoch/commit/ffef03186313e10b2802554b8a02ca538eca0a51
2016-09-09 14:05:06 -04:00
ebaydayz
8f25cc70db
Localize sell and buy only messages
...
PrimaryWeapon always returns "", never nil unless the player object
isNull (in which case this script would not be running).
Fixed cases where a nil variable would throw an error when checking the
next condition.
2016-09-09 13:53:20 -04:00
ebaydayz
e5e212bbc2
Add comment about salvage vehicle work around
2016-09-09 12:58:41 -04:00
ebaydayz
eadbbb18bf
Fix double tap bunny hop with no weapon glitch
...
Also makes it easier to bunny hop in quick succession. Previously double
tap triggered a bunny hop immediately followed by a regular vault.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/5833c76491879677f3dc0b95b9378276e5bde205
2016-09-09 11:41:09 -04:00
ebaydayz
32db983f34
Fix undefined amount when bloodbagging remote player
2016-09-08 20:00:38 -04:00
ebaydayz
4731780f5a
Fix diag_log when vehicle spawn limit is reached
...
Prevents benchmark diag_log showing negative number of vehicles spawned.
2016-09-07 11:18:37 -04:00
ebaydayz
771284a297
Auto select main weapon after throwing
...
Also added to gear unload so player will auto select pistol if picking
one up with flares in their hands.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/08449fdfda6a3c7d5c3522e64de9b50eedb13454
2016-09-06 16:36:45 -04:00
ebaydayz
c8b3053496
Remove unused keyboard_keys function
...
I moved the compile up in compiles.sqf since vanilla is now updated with
the change:
https://github.com/DayZMod/DayZ/commit/f5780256eee23d7b6ada7acac0105737a18516c4
2016-09-05 14:16:38 -04:00
ebaydayz
cab627e3de
Add note about server_timeSync name change
2016-09-04 14:40:03 -04:00
ebaydayz
530ed4b3b4
Only exit for playerNear if supply crate wreck or mine wreck
2016-09-03 20:16:21 -04:00
ebaydayz
70ebd6dbcb
MISSION_ROOT variable is no longer needed
...
Also @icomrade you accidentally committed the testkit code to
chernarus11 init.sqf. Removed it for you.
2016-09-03 16:33:17 -04:00
ebaydayz
7be75c4674
Remove random unused faco code
2016-09-02 13:25:51 -04:00
ebaydayz
ab6fa80697
Wait for BIS_fnc_init on login
...
Fixes occassional case of undefined errors for BIS functions on client
when login completed very fast.
2016-09-02 12:03:14 -04:00
ebaydayz
b9dc98ac6f
Revert move Shift +- to function
...
See:
https://github.com/EpochModTeam/DayZ-Epoch/commit/51caa509cbde7c99fd8b6bfda1396d6922f1c494#commitcomment-18834096
2016-08-31 13:46:26 -04:00
ebaydayz
51caa509cb
Comment out Gcam keys and move Shift+- to function
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/8ed8ab6b5cda0b66ce57cd86b206c5b756755854
2016-08-30 14:18:38 -04:00
ebaydayz
16f17aafee
Revert "Don't call player_forceSave when gear menu is aborted"
...
This reverts commit 91e312fdc7 .
2016-08-29 12:05:50 -04:00
ebaydayz
cc9ba66888
Add Anzio_20_DZ
...
https://github.com/EpochModTeam/DayZ-Epoch/pull/1680#issuecomment-243150947
2016-08-29 12:01:06 -04:00
ebaydayz
91e312fdc7
Don't call player_forceSave when gear menu is aborted
...
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-242992472
2016-08-28 16:18:53 -04:00
ebaydayz
a245690cae
Use looser values for logout in air vehicle fix
...
Fixes problems with
https://github.com/EpochModTeam/DayZ-Epoch/commit/7b354e7d552546303d065d24fea6f76986115f47
2016-08-28 12:40:32 -04:00
ebaydayz
7b354e7d55
Fix relog over base in air vehicle to get inside exploit
...
Tested over forest, regular terrain and water without issue.
2016-08-28 11:35:32 -04:00
ebaydayz
755adc7798
Initialize CurrencyName in configVariables.sqf
...
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-242927452
2016-08-27 15:09:49 -04:00
ebaydayz
04b6711822
Round humanity in journal
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/145ec00b76914597f4d7454ba09de83f44887ec9
2016-08-27 10:11:49 -04:00
ebaydayz
3f27bef1e3
Add version define in config.cpp
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/75ff017b539f17d40bc1e6c1bf518d0b7a3a5cb4
2016-08-27 10:09:55 -04:00
ebaydayz
f2c39e0038
Fix wrong _name variable in server_onPlayerDisconnect
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My mistake from #1753 , name is already passed from onPlayerDisconnected:
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/init/server_functions.sqf#L141
2016-08-27 09:48:14 -04:00
ebaydayz
6494d0e11b
Add note about x86 version of redistributable
2016-08-27 09:13:19 -04:00
ebaydayz
ae329db599
Add TurnLeft and TurnRight actionkeys to interrupt
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Fixes #1753
2016-08-25 17:42:24 -04:00