icomrade
6e430bdb84
Change self transfuse timeout to 2 min default
...
Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
icomrade
6ab855fd9d
Forgot to set this variable in selfbloodbag.sqf
2016-05-06 11:45:34 -04:00
icomrade
8a361a1b44
Wrong order
2016-05-03 23:28:32 -04:00
icomrade
e8abd8f403
Add percent damaged display for maintenance #1583
2016-05-03 23:25:25 -04:00
icomrade
51be8aa8a5
Fix reloading
2016-05-03 20:19:01 -04:00
icomrade
3f10228b95
should fix knockout issue with self bloodbag
...
issue most likely happened if you used a typed bag not matching your
blood type when the classic system is enabled.
2016-05-03 16:34:28 -04:00
icomrade
2f67a058ba
Complete Cinderwall as Item #1172
2016-05-03 15:57:37 -04:00
icomrade
fcb6d1ab26
Fix some items missing removal option #1135
2016-05-03 15:41:33 -04:00
icomrade
cf29731620
Configurable weather effects
2016-05-03 15:21:38 -04:00
icomrade
5cde6cba69
should fix undefined variable errors
2016-05-03 15:09:13 -04:00
icomrade
7bcc9f305f
Configurable temperature effects
2016-05-03 14:31:20 -04:00
icomrade
6936a5dd24
Fix packing storage giving no refund
2016-05-03 14:02:57 -04:00
icomrade
b0df4c7f51
Fix unlocking vehicles after adding plot for life
2016-05-03 13:50:59 -04:00
icomrade
f8b3ba2105
Fix mistake from Plot for Life addition
2016-05-03 12:53:48 -04:00
icomrade
c2ce8aaf8b
better fix for CH53 and add toggle for #1198
2016-05-03 11:14:26 -04:00
icomrade
ea8c14c5fb
Fix #1187
...
keypadCancel returns false when a combo/keypad dialog is not open and
when reset by calling the code keyPadReset = {uiSleep 2; keypadCancel =
false;};
There is a 2 second delay which makes brute forcing very very time
consuming. Note there must be a delay when resetting the variable since
fn_selfactions will update so quickly it will display the
unlock/lock/remove option before onUnload is executed.
2016-05-03 01:19:36 -04:00
icomrade
3c27f76c7c
use self actions to spawn plot radius, fixes #1566
2016-05-02 23:06:50 -04:00
icomrade
3c0573258a
update changelog
2016-05-02 21:44:45 -04:00
icomrade
eddcf02ab3
Precise Base Building fix
2016-05-02 21:06:44 -04:00
icomrade
5f054393e5
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# SQF/dayz_code/compile/fn_damageActions.sqf
# SQF/dayz_code/compile/fn_selfActions.sqf
2016-05-02 20:44:50 -04:00
icomrade
575682b7c8
Add A Plot For Life modification by RimBlock
...
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.
Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00
icomrade
16fe17645f
Don't redefine vehicle EH
...
doing so breaks the destruction fix
2016-05-01 22:10:38 -04:00
icomrade
ad4f3d7556
Kill and eject players from all vehicle types except boats
...
The code in the CH53 SFX file must remain there.
Boats/ships do not properly call the destruction EH files so this fix
doesn't work for them. maybe a killed event handler must be added from
the server?
2016-05-01 21:03:09 -04:00
icomrade
61ffe26fb8
More magazines taking too many slots
2016-05-01 21:00:00 -04:00
icomrade
d6236dcb91
Fix improper total price in advanced trading
...
Also sort gems by value when giving total price.
2016-05-01 16:24:38 -04:00
icomrade
3d3c3abe8c
remove unused CA folder
2016-05-01 16:24:05 -04:00
icomrade
d25ad694d8
Fix wrong bloodbag types spawning
2016-05-01 14:15:01 -04:00
icomrade
3f8d79b6ae
Update Changelog
2016-05-01 13:41:58 -04:00
icomrade
1e65f7a959
Plot Management cleanup + improvement
...
New compile DZE_GetPlotFriends
DZE_PlotManagementAdmins allows admin management of plot poles and
buildables near poles
DZE_MaxPlotFriends allows servers to allow more than 6 friends on a pole
at once
2016-05-01 13:20:21 -04:00
icomrade
ba751dad4a
Fix Generator
...
Not sure what differences BuiltItems will have as opposed to using the
SkodaBase class.
Switch Off/On are removed because they do nothing anyway (the start/stop
options are in fn_selfAction anyway)
2016-04-30 19:04:52 -04:00
icomrade
deee47b703
Disable OK button before role is selected
2016-04-30 18:33:18 -04:00
icomrade
7a11b508e1
No building in trader
...
string needs localization
2016-04-30 18:05:58 -04:00
icomrade
6deb1a69f1
Tweak gem values
...
Any value should work for gems.
2016-04-30 11:31:12 -04:00
icomrade
83694a452e
Gem Trading mostly finished
...
Sometimes displays incorrect total price in advanced trading menu.
2016-04-30 11:17:41 -04:00
icomrade
b5c2c6c7bd
Fix remove object option
2016-04-29 20:48:16 -04:00
icomrade
6fa3365b70
check if player is alive for humanity change
2016-04-29 17:19:48 -04:00
icomrade
89eea668f5
better math
2016-04-29 17:00:56 -04:00
icomrade
9e5d2f1038
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2016-04-29 16:48:16 -04:00
icomrade
8158245b83
Possible fix for #1645
2016-04-29 16:48:14 -04:00
icomrade
a86b28b0a7
Fix spawn height for boats, and buying bikes
2016-04-29 00:19:22 -04:00
icomrade
bc0d5027f5
Adv. Trading handle other and free vehicle types
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Allow players to sell vehicles without keys and add boat and bike
trading classes to buy/sell
2016-04-28 23:40:28 -04:00
icomrade
9df5c5a156
Update test build
2016-04-28 19:38:25 -04:00
icomrade
47070ae4f5
Move advanced trading configs to mission
...
allows customization by server owners
2016-04-28 19:30:43 -04:00
icomrade
b0afc402e2
Require Config Traders for Advanced Trading
...
Since advanced trading can now handle vehicles I don't think there's any
point to have the old dialog if using advanced trading.
2016-04-28 18:59:50 -04:00
icomrade
55f3a9dc79
Vehicle selling for advanced trading
...
This should work fairly okay but I expect there may be a couple exploits
and glitches
2016-04-28 18:35:03 -04:00
icomrade
b5af74b72b
Add Vehicle Purchasing to Advanced Trading
...
Allows 1 vehicle purchase at a time.
Vehicles will still spawn inside each other if one is already parked on
the pad.
2016-04-27 22:04:47 -04:00
icomrade
17c31a5f21
Fix buying from backpacks/vehicles dupe
2016-04-27 19:29:03 -04:00
icomrade
e03b5bdb37
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# CHANGE LOG 1.0.6.txt
2016-04-27 18:26:07 -04:00
icomrade
1585765ca6
Advanced trading by Zupa @Windmolders
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Stock configuration and basic integration. WE still need config based
trader setups.
2016-04-27 18:23:55 -04:00
icomrade
1a6593d198
Revert to old chainsaw RTM files
2016-04-27 14:42:50 -04:00
icomrade
7ea9a270f2
New building functions, vanilla building checks
...
DZE_RequiredItemsCheck returns bool, displays an error of all the tools
the player is missing to build the item.
DZE_BuildChecks returns array of bools, canBuild and if the item is a
plotPole. Also has the ability to check if the player has required
tools to build using DZE_RequiredItemsCheck.
The vanilla build script still needs to be modified to work over water
and allow players to place floating objects, but now uses plot checks.
It would be easiest to just modify the configs to use the epoch building
scripts instead.
fnc_getSetPos now accepts a position as the second element of the input
array. the object will be set to this position if it is used. This
change requires no code updates
Note: scripts with build and/or tool checks should be updated to use the
new functions
2016-04-27 14:30:11 -04:00
icomrade
0e0a1e340f
Safezone whitelist for eject/destruction fixes
...
This commit prevents players who destroy their vehicle in god-mode
safezones to be spared by the fixes in #2411973 and #ec7351d
Configurable variable for this change is DZE_SafeZonePosArray = [];
Update suggestion to use the stable branch of A2 OA in the changelog
2016-04-27 00:17:54 -04:00
icomrade
f102240821
Fix death board undefined variable error
2016-04-26 22:46:44 -04:00
icomrade
53320178f1
Let Shovel build sandbags, fix errors with toolbox
2016-04-26 18:55:30 -04:00
icomrade
2411973de5
Fix CH53 Destruction
...
Let me know if we can't duplicate the code from the CH53 addon in the
file ch53_monitorSFX.sqf. If that's the case I will use an #include
instead, since the code that kicks and kills players out of the vehicle
goes at the bottom of the file anyway.
2016-04-26 15:16:20 -04:00
icomrade
ec7351dbbc
Kill and eject player when their vehicle explodes
...
Previous changes to the destruction effects file broke previous fixes
that resolved the world is on fire glitch. I reverted those in this
commit.
Note: the CH53 is still broken in this commit
2016-04-26 14:47:52 -04:00
icomrade
16c81e7ce2
Allow players to carry primary weapon on back
...
Configurable by DZE_TwoPrimaries
0 do not allow primary weapon on back.
1 allow primary weapon on back, but not when holding a primary weapon in
hand.
2 (default) allow player to hold two primary weapons, one on back and
one in their hands
2016-04-26 14:05:37 -04:00
icomrade
c1eb07d99d
Add to back for sledgehammer
2016-04-25 22:57:29 -04:00
icomrade
7db6f63935
Update string for gutting zombies
2016-04-24 21:15:26 -04:00
icomrade
9624979785
Fix items taking more than 1 inventory slot
2016-04-24 17:44:58 -04:00
icomrade
a551a45092
Duplicates
2016-03-05 22:34:25 -05:00
icomrade
68da397c52
Finish Medical and Sleep to UiSleep
2016-03-05 22:34:25 -05:00
icomrade
9d52fb0595
Should be all scope entries
2016-03-05 20:36:07 -05:00
icomrade
9863c0765a
Pointless merge conflict
2016-03-04 15:23:22 -05:00
icomrade
61c64cb14a
Fix Merge Conflict 1
2016-03-03 22:09:38 -05:00
icomrade
bad0a2e461
add 2 new vars and fix up variable names
...
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
a3dac45061
Some small changes
2016-02-29 11:53:49 -05:00
icomrade
b667d01c1c
Actions Done
2016-02-29 10:45:53 -05:00
icomrade
a47c3dc137
Fixes
2016-02-29 01:20:37 -05:00
icomrade
84eb6f815a
Missing Files
2016-02-29 00:55:29 -05:00
icomrade
64c251d95d
Chernarus Mission File
2016-02-29 00:37:03 -05:00
icomrade
58acf95dc7
Server Done I Think
2016-02-29 00:29:23 -05:00
icomrade
b96cd2d971
Update compiles - 2 more files to do
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fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00
icomrade
a83909b918
System is done (i think)
2016-02-28 15:28:59 -05:00
icomrade
c034f43d0b
Additional Folders/Files in System
2016-02-27 22:34:50 -05:00
icomrade
3ba3781432
Traps and Utill Folders/Files
2016-02-27 22:31:43 -05:00
icomrade
cfbebe7ffd
Init more or less done
2016-02-27 22:30:15 -05:00
icomrade
e418e921c5
Compiles more or less done
2016-02-27 16:48:21 -05:00
icomrade
18c9e72e15
Some compiles, start separation of blood system
2016-02-27 09:56:53 -05:00
icomrade
61cbd16de1
Merge remote-tracking branch 'upstream/master'
2016-02-27 09:01:02 -05:00
icomrade
dde3215f9a
CFGLoot should be done
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Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
43b9da7c17
I hate loot tables
2016-02-25 13:23:15 -05:00
icomrade
0309e1de40
re-add mil-industrial
2016-02-25 13:08:45 -05:00
icomrade
6c550faf27
move includes to CfgBuildingPos
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for consistency with old releases
2016-02-25 11:59:34 -05:00
icomrade
71d045875b
BuildingPos Done and Separated/Sorted
2016-02-25 11:43:55 -05:00
icomrade
a118851ca8
Loot Defines done, need to do building loot now
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Add legacy loot defines, needs new blood bags if server wants to use
bloodtype system.
2016-02-25 09:49:29 -05:00
icomrade
3b272776b3
Ammo still, and needs to implement weapon groups
2016-02-24 10:02:15 -05:00
icomrade
468accce2a
Tents config magazine
2016-02-24 09:04:21 -05:00
icomrade
71956df248
CfgLootSmall Done, left off at tents[] in CfgLoot
2016-02-23 10:39:33 -05:00
icomrade
8cdc8e6e36
CfgMagazines - still need script tweaks for buldables
2016-02-22 13:31:14 -05:00
icomrade
ab2976f98c
CfgAmmo Update
2016-02-22 10:58:33 -05:00
icomrade
7f4f17421c
one more duplicate string
...
ArmA 2 OA has some duplicate strings itself
2016-02-22 10:51:03 -05:00
icomrade
1f8118c1cb
Remove RedRyder from Required Addons
2016-02-22 10:41:43 -05:00
icomrade
812bef4c49
Fix some config errors
2016-02-22 10:41:23 -05:00
icomrade
1710a87297
Update Stringtable to 1.8.7
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stringtable is in DayZ_Code now, Epoch and legacy strings remain in
DayZ_Epoch_b
2016-02-22 10:41:09 -05:00
icomrade
46bc08c9a4
cfg fix
2016-02-22 00:09:44 -05:00
icomrade
7365238177
Wrong addon required
2016-02-21 23:58:48 -05:00
icomrade
186bc48231
Move Waves to CfgWorlds
2016-02-21 18:12:57 -05:00
icomrade
dc3d042726
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# SQF/dayz_code/Configs/CfgVehicles/Car/M113.hpp
# SQF/dayz_code/config.cpp
2016-02-21 13:20:28 -05:00
icomrade
accb9e9032
Dup strings note
2016-02-21 13:16:20 -05:00