Commit Graph
100 Commits
Author SHA1 Message Date
A Man 6a75835928 Add vehicles to traders and vehicle spawn 2020-01-23 00:46:45 +01:00
A Man 86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00
A Man 6f9afafaeb Add more BRDM2 versions 2020-01-20 00:55:47 +01:00
A Man 877ce67928 Load DZE_NoVehicleExplosions for server and client
If not explosions and fire will be not created if a vehicle gets destroyed
2020-01-20 00:52:04 +01:00
A Man 858a6cb966 Update CH47.hpp 2020-01-20 00:50:08 +01:00
A Man 68b6594a6b Update ArmoredSUV.hpp 2020-01-20 00:50:03 +01:00
A Man 7a6b8b13a1 Add ACR skins, localize dead bodies 2020-01-19 15:09:31 +01:00
A Man 7ac70f2790 Add ACR Tatra T810 trucks 2020-01-19 01:33:37 +01:00
A Man 52ad1b18db Add ACR Skoda Octavia DZE - DZE4 version 2020-01-18 22:43:08 +01:00
A Man 1a411660b0 Add missing Terminal Pack icon
made by @DeVloek
2020-01-18 22:06:29 +01:00
A Man 7b9fe6bcb6 Add ACR Dingo DZ and DZE versions 2020-01-18 18:38:51 +01:00
A Man 892ca2dd77 Change CfgAISkill values back to default
If anyone knows the reason why it got changed please message me on discord.
2020-01-18 18:11:00 +01:00
A Man 7547efaa34 Correct wrong gear slots for M113 2020-01-18 18:09:18 +01:00
A Man a9f79d0d32 Add ACR HMMWVs
Also epoch has now its own hmmwv base class
2020-01-18 15:17:06 +01:00
A Man 192400a730 Add spetsnaz skins
thx @stagler
made by @seelenapparat
2020-01-18 00:50:11 +01:00
A Man 82a53a7f74 Add ice apo skins
made by @seelenapparat
2020-01-17 18:21:12 +01:00
A Man 637358b78c Add and update backapacks
-	5 new backpacks
-	19 new textures for the Czech backpack
-	2 new textures for the coyote backpack
-	reconfigured weapon count of all old backpacks
-	30 new backpack types included an upgraded version

This adds 5 new backpacks. 4 from the ice apo mod 1 from Arma 2 ACR.
This also adds many different skins for the Czech backpack thx @lennard91 and 2 new skins for the coyote backpack from the KSK Mod.
I’ve reconfigured the weapon count of the old backpacks. A weapon can be a pistol with 5 slots too. So, a Large Gunbag can hold 6 weapons or 12 pistols now. This is more intuitive as it was before. 6x10 = 60, 12x5=60 The backpack has still the same gear count as before. I removed the display info in the trader menu how many weapons a backpack can hold. This information is obsolete with this commit because a backpack with a gear count of 20 can hold 4 weapons now and it could be confusing for players if they consider only large weapons but no pistols.

We added 15 reconfigured backpack types with DZE1 as indicator. Those new backpack types have an upgraded version with DZE2 as indicator. The gear count, the names and descriptions of all new backpacks got changed.

This commit was made by @seelenapparat, @DeVloek, @airwavesman
2020-01-17 17:15:16 +01:00
A Man c6a301f370 Add rusty M16, M4, add taped stanag mag
made by @seelenapparat
Thx @Icewindo
2020-01-16 17:34:36 +01:00
A Man 18eaaa6aed Add new KSK skins
thx Brainbug
2020-01-16 16:09:20 +01:00
A Man de13afb1a6 Add new ghillies
thx @Brainbug
2020-01-16 14:07:09 +01:00
A Man b305f520b4 Add equip_paintbucket for crafting
made by @seelenapparat and @DeVloek
2020-01-15 22:48:34 +01:00
A Man e4a9bc1800 Add new attachments
made by @seelenapparat and @DeVloek
2020-01-15 22:43:17 +01:00
A Man acb2938653 Add stalker skins
made by @seelenapparat
Thx @Icewindo for making this mod.
2020-01-15 22:14:09 +01:00
A Man 504ddbbb57 Move weapons to rifles folder 2020-01-15 20:45:12 +01:00
A Man 8557f559df Add new Land_Ind_Oil_Pump_EP1_DZE
made by @seelenapparat
2020-01-15 20:37:00 +01:00
A Man e9c9b7b7ce Add namalsk skins to epoch 2020-01-15 20:16:00 +01:00
A Man 3d6d33679d Update path again 2020-01-15 19:38:15 +01:00
A Man 7a9af971ab Move skins to a new folder 2020-01-15 18:54:13 +01:00
A Man 136f7dc7b8 Add namalsk tools to epoch thx @SumrakDZN 2020-01-15 15:47:53 +01:00
A Man 1871911401 Move ItemKeyKit.hpp to tools 2020-01-15 11:35:55 +01:00
A Man bf70f120a2 Update HMMWV configs
- Add HMMWV epoch versions
- Fix wrong used config entries
- Clear unused and duplicated vehicles
2020-01-14 23:43:35 +01:00
A Man 9dbed4a63f Update Gaz_Vodnik.hpp
- Add Vodnic HMG DZ and DZE version without radar
- Add Vodnic medivac DZE version
- Cleanup the config
2020-01-14 20:54:34 +01:00
A Man 88db2530bf Update Land Rover Config
- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly

Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
2020-01-14 19:21:41 +01:00
A Man eb5884afab Reset eventhandler for dayz fences
The fence damagehandler gives errors back if the fences getting damage. since epoch has it own damage handling it does not need it anyways
2020-01-11 00:44:58 +01:00
A Man 6e30cc4fcc Comment out unsed function.
We will leave those functions in the dayz_code if server admins still use a few of them.
2020-01-11 00:24:31 +01:00
A Man f6cc8a1143 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-01-11 00:18:43 +01:00
A Man a8e2567147 Remove player_buildVanilla link
player_buildVanilla is no longer needed. All buildables use the epoch build now.
2020-01-11 00:14:22 +01:00
A Man 2adc9f87b0 Remove Camera Mode/ comment out _throwable function
The Camera Mode is not used by epoch so we do not need that here.
2020-01-11 00:11:56 +01:00
A Man 36cd8a0abc Fix missing semicolon in sched_oneachframe.sqf 2019-12-28 18:03:08 +01:00
A Man 68ca5097c1 Delete CamoNet.hpp
Duplicate
2019-12-17 13:54:35 +01:00
A Man 2b8997ec51 Add fire places directly from wooden logs 2019-12-17 12:13:40 +01:00
A Man 55f99b0096 Move make fire place to modular_build 2019-12-17 12:03:16 +01:00
A Man 73289a69a6 Update tents
equip_tent_poles are now in the loot tables and can be used for tent crafting.
The recipe for crafting tents and nettings has changed a bit. Instead of poles, tent poles are needed now.
The string for equip_tent_poles is confusing if the requirements are 6 Tent Poles but meant is 1x (6 Tent Poles).
2019-12-17 11:10:51 +01:00
A Man 8af0f2a03a Removed old files
remove show_dialog.sqf - old configs trader
player_hiveTrading.sqf - old configs trader
object_maintenance.sqf - DayZ fences
object_disassembly.sqf - DayZ fences
2019-12-16 16:54:25 +01:00
A Man 3cb7a52696 Update 19_podagorsk.bat 2019-12-16 16:32:32 +01:00
A Man 4b5654d75c Update version numbers 2019-12-16 16:22:50 +01:00
A Man 0594b3a96d Update README.md 2019-12-16 16:19:25 +01:00
A Man c073779e8a Update CHANGE LOG 1.0.7.txt 2019-12-16 16:19:09 +01:00
A Man 4058f59688 Add warm clothes and shivering
Warm Clothes can be adjusted in the configvariables with DZE_WarmClothes. Shivering can be enabled or disabled with the  last value in the DZE_TempVars array. A temperature effect for snow was added too.
2019-12-16 15:41:59 +01:00
A Man fff1196ee3 Adding snowfall
This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
2019-12-16 15:19:29 +01:00
A Man cc127c646b Update fn_isInsideBuilding.sqf
Adding private tags and an exithwith if the object is null. This happends a lot.
2019-12-16 15:12:23 +01:00
A Man d40c53c9d9 Add missing sauerland winter config and batch 2019-12-16 13:29:30 +01:00
A Man 97eef50e67 Add Chernarus Winter template 2019-12-16 13:28:45 +01:00
A Man edee345fa7 Update Contributors 2019-12-16 12:32:26 +01:00
A Man d1d3721507 Merge pull request #2052 from RedLink-kam/patch-1
Update stringtable.xml
2019-12-14 10:30:10 +01:00
A Man 6740fb5326 Adding german medical translations, minor changes
Changing the messages for wipes. It cannot be done like it was before for the german language.
Thx @RedLink-kam for the russain translations.

Ive re-ordered the new strings so the Namalsk compatibility is the last again. Namalsk should be always last since it is just an addon from a different mod.
2019-12-14 10:00:35 +01:00
A Man deeb135e0d Revert enablemanualfire for transport pook 2019-12-10 22:39:17 +01:00
A Man 4977e6b31a Update CHANGE LOG 1.0.7.txt 2019-12-10 22:37:18 +01:00
A Man 02c910078a Add 2 new cargo truck version
This adds 2 new versions of cargo trucks. A truck for items and a truck for weapons. Also setting the supplyRadius for every refuel, reammo and repair truck to 0. Just to be sure.
2019-12-10 22:29:27 +01:00
A Man d542304afe Add Jackal to the game 2019-12-10 20:58:51 +01:00
A Man 043fde2816 Clean up CH47 Configs 2019-12-09 17:47:29 +01:00
A Man a86538c6f3 Clean up UAZ MG configs 2019-12-08 12:30:02 +01:00
A Man 8030ad69f9 Clean up offroad DSHKM configs 2019-12-08 12:29:50 +01:00
A Man 86dce486b9 Clean up Armored SUV configs 2019-12-08 11:52:40 +01:00
A Man 1186aa29bc Adding Mozzie DZ/DZE version
Ive moved the mozzie configs to helicopters. The new Mozzie versions have a small gear count of (1,3,1) so it is possible to open the gear in the heli now.
2019-12-08 11:49:17 +01:00
A Man e811e5825d Fix wrong map item 2019-12-08 10:24:42 +01:00
A Man 38a3129093 Fix RHIB_DZ version, adding RHIB_DZE boats
Server admins should switch to the RHIB_DZ or RHIB_DZE version. The normal RHIB boats are from arma and should not be overwritten from the epoch configs as it was the case before. This commit restores the acutal configs and alters them to the new versions.
2019-12-08 10:24:16 +01:00
A Man 6b5ebe3c5d Adding BTR-40 DSHKM versions 2019-12-08 09:53:40 +01:00
A Man bd18d3be14 Clean up CH53 configs
In consultation with Seelenapparat we changed the configs from the ch53. This removes strop down and up, the collect and detach cargo options. both actions are not really used in epoch and needed an init script which runs permanently while in the helicopter. It is the same for the sfx sounds from this helicopter. In this special case we decided that performance is more valuable as the removed actions. If someone uses the removed actions in scripts or something like that please message me on discord.
2019-12-07 18:32:56 +01:00
A Man bdbe130d60 Clean up vodnik config 2019-12-07 18:22:18 +01:00
A Man c614eda18b Adding AH1Z_DZE version 2019-12-07 15:12:43 +01:00
A Man 7e451c5902 Adding DZ/DZE pook classes
The pook has  a DZ/DZE version now. Server admins can still use the old pook classes if it is needed. The new classes were added to the traders. We should probably evaluate if it is a good idea to add the gunner bell by default to the traders.
2019-12-07 14:45:32 +01:00
A Man fc9cb679ce Update UH60 Configs
Clean up the UH60 Configs and correct the fuel capacity of the UH60M. Also adding the missing gunner localizations.
2019-12-07 14:10:49 +01:00
A Man f0e08f226e Update fuel capacity for mi17 civil
It should have the same fuel capacity as the other not armed MIs.
2019-12-07 14:08:50 +01:00
A Man 1ca9e1160f Update CHANGE LOG 1.0.7.txt 2019-12-04 17:53:55 +01:00
A Man 92700e8a2e Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
2019-12-04 17:52:31 +01:00
A Man f0ac4afc79 Fix traders can be hostile to AIs 2019-12-03 23:55:09 +01:00
A Man 57a1f3cfa9 Localize and clean up trade_items_wo_db 2019-12-03 23:54:04 +01:00
A Man b7892bfc68 Add animation to player_sharpen 2019-12-03 23:52:23 +01:00
A Man d0738a1298 Add missing pick-up localization 2019-11-18 21:14:48 +01:00
A Man c549970270 Update changelog 2019-11-18 19:50:28 +01:00
A Man bd33064237 Localize missing gunner positions 2019-11-18 19:39:17 +01:00
A Man 862cf39a8f Lower fuel capacity for MH6J to match with AH6
The MH6J had the wrong fuel capacity.
2019-11-18 19:04:15 +01:00
A Man e36e3cc429 Localize vehicle names
This commit also removes the displaynameshort. We do not need it any longer.
2019-11-18 19:02:02 +01:00
A Man 5c3f21626b Fix invisible backseat bug, add localization 2019-11-18 18:03:54 +01:00
A Man 279790459e Correct Armed Little Bird string 2019-11-18 12:04:13 +01:00
A Man 9ab576facc Add missing BRDM2_HQ_TK_GUE_EP1_DZE
This also extend the gunner optics angle so the PKT can be better used now.
2019-11-18 11:50:01 +01:00
A Man cbf3760c98 Add missing Mi171Sh_CZ_EP1_DZE 2019-11-18 11:17:57 +01:00
A Man c90e560a49 Update Collaborators 2019-11-18 07:45:11 +01:00
A Man 786eae2956 Move trader category call to client only
Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
A Man 49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man 37f623701e Merge pull request #2044 from worldwidesorrow/master
Updates to zombie and loot spawning
2019-11-13 10:03:12 +01:00
A Man e1ee80d02e Remove unused object_dismantle 2019-11-13 10:01:24 +01:00
A Man 5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
A Man e7dbc5dd4c Adding basic pve support
Around 50% of all servers are pve servers. This commit adds a basic support and prevent the player vs. player damage. Also if pve is enabled and DZE_BackpackAntiTheft too, the backpack anti theft is active for the whole server.
2019-11-11 10:00:47 +01:00
A Man 6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
A Man ae3a4fa2c8 Adding better logging for playerDied
Also made some basic code changes for player_death
2019-11-08 20:32:07 +01:00
A Man ba6b1ed57d Merge pull request #2043 from worldwidesorrow/master
Removing unused variable dayz_currentGlobalAnimals
2019-11-06 10:10:01 +01:00
A Man 41d85b99c9 Merge pull request #2042 from ArmaWizard/master
UpdateObject Optimization + replace switch with call in verifysender
2019-11-05 20:06:04 +01:00
A Man 3d8fa91c1d Move arrows to epoch crafting only 2019-11-04 11:10:39 +01:00