Commit Graph

410 Commits

Author SHA1 Message Date
ebaydayz
9b13bd0e5e Update new death messages 2016-09-27 15:08:41 -04:00
icomrade
40d419e475 Re-add abort timeout
Timeout is no longer restarted when you click abort and the loop now
closes the gear menu so the player cannot attempt to dupe with the gear
menu and abort menu open at the same time.
2016-09-23 19:10:39 -04:00
icomrade
770378b3af Private array 2016-09-23 17:22:57 -04:00
icomrade
e8006a40af Non-blocked messages
Displays at the bottom center of the screen. This now accepts formated
(structured) text, see https://community.bistudio.com/wiki/parseText for
more info
2016-09-23 14:02:31 -04:00
icomrade
7f0935c639 add floors to drop array 2016-09-22 15:14:05 -04:00
icomrade
6ae64eb622 Prevent player from dragging through walls 2016-09-22 14:03:23 -04:00
ebaydayz
c7a6c71330 Disable vanilla base building actions for now
Since we are not going to use vanilla base building.
2016-09-12 16:11:29 -04:00
ebaydayz
2bb5c5942c Retire cone and pole plot previews in favor of dome
Thanks @oiad for pointing this out.

Poles are not used for previewing anymore. Cones do not give as much
information as the dome.

The dome is visible at night and under night vision too.
2016-09-12 13:39:00 -04:00
ebaydayz
16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

b20b402bf0

7c8b69eb82

7dfd3ef9cf
2016-09-11 14:45:49 -04:00
ebaydayz
f57e303355 Update vanilla fence building
Vanilla commits applied:

e88a5c42bc

fe95643511

9a82b8307c

5a305198c7

be872601c9

44a25b1b4a

7bfeab3c13

cc5f02a41a
2016-09-10 11:25:10 -04:00
ebaydayz
771284a297 Auto select main weapon after throwing
Also added to gear unload so player will auto select pistol if picking
one up with flares in their hands.

Vanilla commit:

08449fdfda
2016-09-06 16:36:45 -04:00
ebaydayz
c8b3053496 Remove unused keyboard_keys function
I moved the compile up in compiles.sqf since vanilla is now updated with
the change:

f5780256ee
2016-09-05 14:16:38 -04:00
ebaydayz
70ebd6dbcb MISSION_ROOT variable is no longer needed
Also @icomrade you accidentally committed the testkit code to
chernarus11 init.sqf. Removed it for you.
2016-09-03 16:33:17 -04:00
icomrade
1b60d0d963 I should be more careful 2016-09-02 19:18:33 -04:00
icomrade
d1d5fe54f3 Fix cheat handling
This adds keydown handler for chat, map, and diary displays.
Additionally, this can be used to handle malicious chat input without a
delay by modifying the associated compile
2016-09-02 19:14:21 -04:00
oiad
d6324723e9 Plot management force maintain option
This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.

Tested with:
dze_permanent plot true/false
z_singlecurrency true/false

Also fixes an undefined variable error in system_monitor that was
introduced
8f58baf3f2
2016-08-28 20:13:25 +12:00
ebaydayz
c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
ebaydayz
8af3d001ba Revert "Add faster array compare function"
This reverts commit d7cc4be585.
2016-08-23 18:22:06 -04:00
ebaydayz
134a614255 Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
ebaydayz
c871c1e2c1 Move DZE_ConfigTrader to configVariable.sqf
Most servers will want to use config traders.
2016-08-23 14:10:10 -04:00
ebaydayz
164ba6a135 Remove unused variable dayz_baseTypes
Vanilla commit:

220178844f
2016-08-23 14:02:20 -04:00
ebaydayz
29acecc2f2 Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and
missionConfigFile.

Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz
10b006d4eb Improve readability of trade_any type lists 2016-08-23 11:57:09 -04:00
ebaydayz
d7cc4be585 Add faster array compare function
Vanilla commit:

7bbeab4e7d
2016-08-23 11:17:07 -04:00
icomrade
3dc7f21de6 Adjust toneMaping
A little less gloom by default
2016-08-22 21:29:59 -04:00
ebaydayz
745e287202 Add option to push stuck planes
Also changed flip vehicle back to 1051 default which allowed players to
flip non-ATVs with help.
2016-08-21 16:45:32 -04:00
icomrade
9aa1784f23 Globally remove wrecked objects
using PVEH PVDZE_obj_Remove. Wrecks only exist for the players currently
in the server when the parent object is destroyed. Passing the object
through the PVEH does not work.
2016-08-21 15:46:33 -04:00
ebaydayz
da2faeb6d0 Add back fall damage block for local explosion cheats
Vanilla commit:

a02294421c
2016-08-21 13:06:02 -04:00
ebaydayz
bfca19bf80 Remove some unused legacy code 2016-08-18 17:00:08 -04:00
ebaydayz
3f3f1a32ed Use BIS_fnc_numberText for SC number displays
See:

https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239647854

That should be all of them @ndavalos let me know if I missed any.
2016-08-16 16:28:06 -04:00
ebaydayz
15763f4f2a Consolidate maintain scripts
Thanks to @oiad for making this easy #1735
2016-08-15 16:33:00 -04:00
oiad
c738710b77 Plot management fixes (#1735)
* Plot management fixes

This hopefully adds a few more items to the maintain list (@icomrade)
Uses epoch_returnChange to accurately and tidily return change and
handle money.
Localize maintain_area.sqf for single currency servers

* Plot Management tidyness

Fixing tidy issues

* Plot management changes

Fix maintenance variables as per @ebaydayz

* Plot management

Missed one

* Plot management fixes and default maintain_area fixes.

Convert original maintain_area.sqf to epoch_returnChange, I used the
plot management localization strings since I liked them better, the
epoch ones don't make a lot of sense really. Makes no difference if plot
management is turned off anyway.
Change the single currency version to work a lot better than it did, I
put the cost per item to 100 to be more in line with what I would expect
on a server

Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
2016-08-15 14:49:56 -04:00
A Man
1145f97e1b Adding the skin FR_Sapper (#1734)
* Added one new skin

* Added one new skin

* Added one new skin and class RepairVehicle

Added one new skin and class RepairVehicle: None { show = 0; };

* Added one new skin

* Added one new skin

* Update EpochSkins.hpp

* Added one new skin

* Added one new skin

* Added one new skin
2016-08-12 20:54:24 -04:00
ebaydayz
7b287a2a23 Send PVDZ_sec_atp messages as array
Vanilla development commits:

6e0fd6203b

78ed0665fa
2016-08-12 17:23:49 -04:00
A Man
bbb8c803b6 Adding many new skins (#1732)
* New Skins

Added all new skins to the loot table.

* Added new skins

* New skins for trading

* New skins for trading

* New skins for trading

* Added new skins

* Added new skins

* Strings for new skins

* Added new skins to player classes

* Added weight for new skins
2016-08-12 15:37:48 -04:00
ebaydayz
36196661ea Update arrow and quiver classnames
Vanilla development commit:

1561c3cfd8
2016-08-12 14:00:32 -04:00
ebaydayz
9aab4ddd03 Added WIP Limited fuel in Refuel points.
Vanilla development commits:

707a591765

c453cdedd2

Set to double vanilla default value since Epoch has a lot more large
vehicles with 1000+ fuel capacity.
2016-08-11 18:08:21 -04:00
ebaydayz
7439b87779 Update damage handler and improve study body
Vanilla development commits applied:

3db0fe8e7a

73a63898f1

08e18d5b52

126da2dcd3

d5fa323865

d37526fcc6

5fcca134f0

c9c1fc934d
2016-08-11 15:16:53 -04:00
ebaydayz
72656ed001 Greatly optimize safe gear handling
- Safe inventory arrays are no longer sent over network to all machines
on server startup and on each lock/unlock
- Disabled user input then closed gear dialog during safe
lock/unlock/pack to block various duping methods.
- Moved safe creation, deletion and gear handling to server. This cuts
down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and
deleteVehicle BE logs.
2016-08-10 20:34:54 -04:00
ebaydayz
c62e3147c8 Do not send purchased vehicle marker arrow over network
Only the player buying the vehicle needs to see the arrow.

Also fixed CfgMagazines error from:
2c4c75c67c (diff-fcf3df9a25b3d05402ab4e4809673194R6)
@icomrade
2016-08-09 14:52:15 -04:00
ebaydayz
7a4775beea Fix needing to click lock/unlock twice from inside vehicle to take effect
No reason to use spawn here. Spawn can have a delay. Since
fn_selfActions runs faster it can register the vehicle as still locked
or unlocked after you clicked the action.
2016-08-05 14:38:12 -04:00
ebaydayz
657830291b Updated vanilla Collision system
Vanilla development commit:

0a1db17343
2016-07-30 10:34:25 -04:00
ebaydayz
fd2eb14c5e Give inTraderCity a default value
There is no point in setting inTraderCity = "Any"; since you can use the
isInTraderCity variable to check if a player is in any trader city. Also
"Any" will return false for isNil, so the only time "Unknown Trader
City" was being used was when the player had not entered any city yet.
If they left a known trader and went to an unknown one the RPT message
would say "bought x at Any". Now it will correctly say "Unknown Trader"
anytime a purchase is made without inTraderCity being set.
2016-07-29 15:48:51 -04:00
icomrade
2cdf9b5806 Small fix, revert 1 frame uisleep to regular sleep
I wasn't getting errors without if (gear_done) then {}; surrounding the
uiSleeps, so I don't quite trust the engine was executing them, I also
question the ability of uisleep to handle single frame precision (but I
haven't tested anything regarding this yet).
2016-07-28 14:54:50 -04:00
icomrade
82e2500cac Re-add magazine refill fix when changing clothes
This is the code from 1.0.5.2 before it became 1.0.6, it contains the
fix for backpack wipes in 1.0.5.1. I lightly tested it with 1.0.6 but it
will need more testing before release.
2016-07-28 13:27:30 -04:00
ebaydayz
e399556af2 Fix wrong handler for PVDZ_Server_processCode
Vanilla development commit:

afbedde9fa
2016-07-28 11:02:28 -04:00
ebaydayz
8ed5a9c7a9 Antibiotics combining
Vanilla development commit:

0602d29530
2016-07-23 15:03:49 -04:00
icomrade
082c0c13e6 Fix dog meat not being cookable 2016-07-21 19:56:37 -04:00
ebaydayz
f314a39e43 Add better sound muted status UI icon and background
Icon contributed by Tugodoomer and AlexAFlorov. See
https://github.com/DayZMod/DayZ/issues/625 for details
2016-07-20 15:24:31 -04:00
ebaydayz
e62c882127 Remove duplicate ObjectUID fix variables
No longer needed as per:

51be8aa8a5

8e87448fe7
2016-07-17 17:17:38 -04:00