ebayShopper
d86aef88b3
Update change log
2017-03-01 16:01:47 -05:00
oiad
ea94ec4e8b
Extend DZE_GodModeBase to built items ( #1898 )
...
This now makes buildables properly apply godmode instead of having to
wait till restart for:
* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
ebayShopper
d12fda5e21
Add a few missing playerIsNear checks
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Blocks duping method reported by Sercan and confirmed with @oiad .
Thanks
2017-02-25 17:29:27 -05:00
ebayShopper
a3f2b8db57
Fix a few floating loot pos small in firestation
2017-02-25 15:54:13 -05:00
ebayShopper
55eddfead8
Fix potential undefined error on bear trap trigger
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https://github.com/EpochModTeam/DayZ-Epoch/issues/1891#issuecomment-282476563
2017-02-25 12:37:32 -05:00
ebayShopper
e8b328ff9c
Fix remote vehicle lock and unlock actions refresh
...
Thanks @oiad
2017-02-24 19:55:24 -05:00
ebayShopper
ffb88a0d7b
Fix body marker only showing one body
2017-02-21 19:02:42 -05:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebayShopper
12f59f046c
Update Core Patch BIS_Effects again
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Updated to same formatting and comments as latest Corepatch files:
https://github.com/Goliath86/CorePatch/tree/master/CorePatch_FIS/data/scripts
airdestruction.sqf:
- fixed _velocity variable was undefined
- updated, Sa-Matra removed clearVehicleInit
- !isNull checks are not needed because (local objNull) returns false
and (speed objNull) returns zero
BIS_Effects_startEvent:
- 6th parameter is not used in BIS_Effects_Burn, neither in the old nor
new version.
Although the formatting is ugly, it is better to stay consistent with
Bohemia's so they are easy to compare with future updates and
scripts.txt exceptions are the same whether the official or custom files
are used.
Added Sa-Matra's final commit from yesterday:
5e696bebdc
This partially reverts c15caf5 .
2017-02-20 18:47:35 -05:00
ebayShopper
e2742ed18a
Fix add melee to full toolbelt eating weapon
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Melee weapons were eaten when trying to add them to a full toolbelt
because BIS_fnc_invAdd failed.
2017-02-13 16:21:08 -05:00
ebayShopper
6af3588f09
Update change log
2017-02-13 14:59:46 -05:00
oiad
e8dd8fac63
Stop server_publishVehicle3 duping a vehicle if hive fails to update ( #1895 )
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* Stop server_publishVehicle3 duping a vehicle if hive fails to update
server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.
Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.
Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.
* Rework
2017-02-13 14:09:21 -05:00
ebayShopper
952beed531
Tag map markers with player names #1871
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closes #1871
2017-02-11 17:15:49 -05:00
ebaydayz
5884ef6445
Block Topolka Dam walk under water glitch
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https://github.com/DayZMod/DayZ/issues/826
2017-02-05 14:35:58 -05:00
ebaydayz
6aa5c9b64f
Add setting to disable base takeover #1886
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No classes inherit from Generator_DZ, so there is no need to use
isKindOf over typeOf.
2017-02-01 12:16:16 -05:00
ebaydayz
9afb74ff26
Remove plot take ownership feature #1811
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See #1811
2017-01-31 15:22:23 -05:00
ebaydayz
7431042ec7
Update change log
2017-01-30 17:06:56 -05:00
ebaydayz
8c1caa9c1c
Remove some redundant checks
...
Vanilla commits:
da7061429a
da55eaa53e
2017-01-29 19:36:48 -05:00
ebaydayz
04986190d9
Update change log
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Removed unused variable from c641bc2
2017-01-25 16:10:42 -05:00
ebaydayz
405dd7e519
Disable flies by default and add enableFlies config variable
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Also, when enabled, flies now spawn ten minutes after the player's death
instead of two minutes after as recommended by @oiad .
2017-01-25 13:05:09 -05:00
ebaydayz
5d330e1c71
Disable vanilla antiwall objects and infected camps by default
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The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.
The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00
ebaydayz
20ee8f8734
Remove RadioProtocolEmpty
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This reverts cf64805 .
2017-01-24 17:45:32 -05:00
ebaydayz
6c62b3f8e4
Rework player_death for respawnDelay=0; #1825
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See #1825
2017-01-24 15:55:15 -05:00
ebaydayz
4613e0c084
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# CHANGE LOG 1.0.6.1.txt
2017-01-21 21:46:58 -05:00
ebaydayz
26c1bd9a86
Properly disable town generator and plant spawner loops
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Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.
Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles
Vanilla commit:
b5a9125086
2017-01-21 21:44:43 -05:00
icomrade
732154037a
Disable blood stains by default
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Nice effect, but too intensive in my eyes
2017-01-21 15:08:29 -05:00
icomrade
490fb90303
Disallow salvage in DZE_SafeZonePosArray locations
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by request of JohnnyBravo666 on the epoch forums
2017-01-18 16:43:23 -05:00
ebaydayz
0d2f96b299
Revert lobby and player list background colors to A2OA default
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Partial reverts of my changes in 6732e5c and e0c0669
It requires too many changes to make the whole A2OA UI match.
2017-01-17 16:00:49 -05:00
ebaydayz
92ee58900c
Fix trader menu server RPT logs partially localized on client
2017-01-17 14:39:31 -05:00
ebaydayz
9985f0adbd
Fix Bandit1 and Bandit2 skins identical #1874
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Fixes #1874
2017-01-16 20:27:15 -05:00
icomrade
f891797a0d
Add full screen NVG
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looking through a pinhole gets old
2017-01-12 15:00:29 -05:00
ebaydayz
0d2f91f3aa
Fix trader menu server RPT log partially localized on client
2017-01-11 16:12:17 -05:00
ebaydayz
f25f5e96a6
Fix light fire and build fireplace over water #1866
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Fixes #1866
2017-01-11 15:25:29 -05:00
ebaydayz
b9d8b5798c
Hide group icons for units inside the player's vehicle #1865
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Fixes #1865
2017-01-10 14:32:04 -05:00
ebaydayz
131329fd59
Fix "AI" text localized on wrong client in death message #1867
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Fixes #1867
2017-01-10 13:38:00 -05:00
ebaydayz
5c8ae96887
Add military flashlight attachments
...
Vanilla commit:
b6ba294b70
2017-01-09 20:19:01 -05:00
ebaydayz
fa89487f22
Revert pain effect to original #1839
2017-01-07 14:09:52 -05:00
icomrade
0c4d77d2aa
Fix running corpses
2017-01-07 11:39:18 -05:00
ebaydayz
58025f591f
Fix certain buildables not removable #1859
2017-01-06 16:18:59 -05:00
ebaydayz
571e8d7b11
Add LightPole_DZ to DZE_isRemovable #1859
2017-01-06 15:53:38 -05:00
ebaydayz
33672d99ee
Lower or remove nutrition hit for some actions #1857
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Fixes #1857
2017-01-06 13:27:22 -05:00
ebaydayz
3a7744d18d
Add back 1051 handling of RepairParts not listed in config
2017-01-06 12:36:08 -05:00
oiad
c5deead4fd
Allow merlin_hc3 to be repaired properly ( #1858 )
...
The merlin has 20 windows + 2 side windows, glass 7 - 20 were showing up
as PartGeneric and breaking the repair script for some reason.
https://github.com/EpochModTeam/DayZ-Epoch/issues/1856#issue-199105821
2017-01-06 11:18:55 -05:00
ebaydayz
e074ef0d44
Fix rapid starvation and dehydration from chainsaw and chop wood
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Chainsaw is never used in player_chopWood.sqf. It is only called via
right click on Hatchet which was removed anyway.
The player already takes a nutrition hit on every swing of the hatchet,
and it can take up to twelve swings to chop down one tree.
2017-01-05 19:38:03 -05:00
oiad
d0257b3c7d
Add logging failed safe/lockbox and door lock/unlock/failed code attempts ( #1853 )
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* Add logging failed safe/lockbox and door lock/unlock/failed code attempts
This adds logging for both safes and lockboxes for failed code attempts.
Also adds logging for locking, unlocking and failed code attempts for
doors.
"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
* Revert wrong hinge type
* Remove unused DZE_Lock_Door
* Rework
* Remove redundant code, Make single currency costs use BIS_fnc_numberText
* Rework
* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz
731175f46b
Prevent abuse of combine M24 and 2RndShotGun ammo #1848
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Prevents duping exploit described in #1848
Fixes #1848
2017-01-04 16:16:15 -05:00
ebaydayz
cfe01e609e
Set RU crates cargo capacity back to normal
2017-01-04 12:43:04 -05:00
ebaydayz
8d7799d180
Update change log
2017-01-03 16:47:26 -05:00
ebaydayz
0c15002109
Fix tool loss due to duplicate matchbox and knife issue #1849
2017-01-03 15:30:50 -05:00
ebaydayz
d124a5d2f7
Make switch weapon interrupt autorun
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Fixes #1850
2017-01-02 14:41:53 -05:00