Commit Graph

112 Commits

Author SHA1 Message Date
A Man a09bb81a7a Fix in ground spawn pickaxe and broken pickaxe
The pickaxe and the broken pickaxe spawned headlong in the ground. It was the same for the crowbar. We need to add an extra weaponholder for this tools for a proper spawn.
2019-10-23 10:50:01 +02:00
A Man 82485ea0c6 Adding AK-107 to attachment system, loot, trader
This adds 6 AK-107 versions to the dayz attachment system. There is no SD version at the moment.

The RPK-74 magazine could only be used with the AK-74 SD. This was unintentional. All AK-74 versions support the RPK-74 magazine now.

The RPK-74 and the AK-74 magazine description needed a few adjustments.
2019-10-23 09:25:20 +02:00
A Man 2e15009299 Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins

* Adding zombie strings

* Adding new zombie loot groups

* Adding new zombie loot groups, update pilot and doctor loot group

* Adding some new zombies to crash sites

* Adding new hunter zombies to farm buildings

* Adding new hunter zombies to hunting buildings

* Adding new military zombies to military buildings

* Adding new zombies to residential buildings

* Adding new zombies to supermarket buildings

* New zombie documentation file

* Update CHANGE LOG 1.0.6.3.txt

* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
ebayShopper cd65d1d00f Revert hospital loot chance
This reverts commit 921eb6d.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/fba39c7c55ba85b48abaa6f25f8464ee970ff89b
2017-12-22 17:40:07 -05:00
ebayShopper 7668152118 Remove some more glitched map objects
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/db5aa2063cc17ee8dcd729ecda4e73d952e1f732

https://github.com/DayZMod/DayZ/commit/88458846e9ef3262ea4f7a4a61d0ef62ce6a756a

https://github.com/DayZMod/DayZ/commit/1ec13bdfd02eed6ad244f27a39d7a002d968af29
2017-12-17 12:19:28 -05:00
ebayShopper 7fd8c750d2 Add Land_houseV_2T2 interior
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/4607ceaff05d0a45b47d9e8dc0e1ddf595e4556a

https://github.com/DayZMod/DayZ/commit/b1eba5c54beefb9a132300cc8b9c2b43cc83c24f

https://github.com/DayZMod/DayZ/commit/7711839323de89395a1349845a30831addd839ff

https://github.com/DayZMod/DayZ/commit/8f74d2bb246c791663ae03aba40db9169e0a9707

Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
ebayShopper d6f88fbf8a Add new L85 and SVD variants
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/8951508770d2ec7fffb1e42bc5c2b15320a874fc

https://github.com/DayZMod/DayZ/commit/aad4569581bcc0a0d8ede336b5a40f974c089d10

https://github.com/DayZMod/DayZ/commit/58e594553bd6ef776b1ddc2ad858d9b21e411abd

https://github.com/DayZMod/DayZ/commit/eaf964825390035776af6f4b1b47fe64b12dbad6
2017-11-26 17:39:02 -05:00
ebayShopper 921eb6d935 Increase hospital loot chance
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/47deb21f8fa3ffe63c129f55bfe941b5bf21f00b
2017-11-20 11:47:52 -05:00
ebayShopper 4953f33fdb Add configurable loot refresh timer
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/2eb963dc3f381ece6496c129fa42b4b0b1baa90c

https://github.com/DayZMod/DayZ/commit/657aaba83a60c6c8c69563e8e949a58861aab57c
2017-11-17 17:47:28 -05:00
ebayShopper 01292cb036 Update equip_nails loot chance
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/34b0d75aa3dd3afcaf1c87aee69b20028fb9c32f

https://github.com/DayZMod/DayZ/commit/874bc1c8754522437d836e5e29f15acdbf5da72b
2017-11-17 14:40:27 -05:00
ebayShopper 231a9e5d92 Fix floating loot positions in hotel
These were slightly off https://imgur.com/a/CuSV9
2017-11-17 13:31:47 -05:00
ebayShopper 67f89ceb53 Fix pricing mistake from #1982
Sell price of AKS74U_SD_DZ and AKS74U_Kobra_SD_DZ were wrong, since they
use 545 silencer (3 Goldbar). Sell price of Mosin PU variants was wrong
since it uses SCOPED not PSO attachment. @worldwidesorrow

Also corrected comment, extra Sa58 are camo variants while _DZ variants
are non-camo, so not entirely redundant

Lowered sell price of hemp, since these plants are pretty common. They
are guaranteed spawns In their spawn locations, and you can easily get 5
or more per server restart.
2017-11-10 15:38:31 -05:00
icomrade 78c980f14a update loot pos for TV tower + ATC 2017-06-16 13:34:59 -04:00
ebayShopper ddd66777df Add fuel containers loot group
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/e51bde7c3198a92b9c25980a299b04ce035bc8bd

https://github.com/DayZMod/DayZ/commit/4e938fdaf79758868d6a21ecd9cc3735a5dcaaf6
2017-06-10 11:36:52 -04:00
icomrade 36b67affee More lootPos 2017-04-30 10:18:25 -04:00
icomrade 0281c329b3 Loot pos updates
still need lootposSmall definitions. I think that these should be the
extent of new/changed buildings - aside from the TV/radio tower on green
mountain, which I cannot get the replacement model to spawn for
2017-04-29 19:10:56 -04:00
ebayShopper a3df5ca2dc Remove unused legacy wrecks #1933 2017-04-09 14:30:54 -04:00
ebayShopper 5c0e8473df Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/0173614d0c3027091a175669aa604749f5bc695b
2017-03-05 11:13:19 -05:00
ebayShopper a3f2b8db57 Fix a few floating loot pos small in firestation 2017-02-25 15:54:13 -05:00
ebayShopper 9e0c251baf Update vanilla building again
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/ddcc7c7349c9a17b6c2abe46bb1518c1a2f32727

https://github.com/DayZMod/DayZ/commit/e4144e561f50e4b50f0ec5a9c1203233c66b0f27
2017-02-19 18:44:47 -05:00
ebayShopper c24f70d8be Remove misspelled building class Land_buova4_winter
Reported by Epoch forums user Jamrock
2017-02-10 17:07:46 -05:00
oiad fd0b81118b Move dze_supplyCrate and vein wrecks to CfgLoot (#1863)
* Move dze_supplyCrate and vein wrecks to CfgLoot

Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.

Should be backwards compatible with the old style (I did test).

* Remove unused _activatingPlayer variable

* Rework
2017-01-14 19:40:54 -05:00
ebaydayz 5c8ae96887 Add military flashlight attachments
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b6ba294b70a97adc571f6a8a6416d796053451f5
2017-01-09 20:19:01 -05:00
ebaydayz 7857272d82 Add loot pos for some more sahrani and tavi building types
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/578e0f5c0a5cc984e14124bb5efac0b3e41b9e18

https://github.com/DayZMod/DayZ/commit/18d1852b56afa7e6e97510ab78b7b3f6cf92d299

https://github.com/DayZMod/DayZ/commit/bbebc561028d0d9272045662ab37eb12aa80d6b0

https://github.com/DayZMod/DayZ/commit/e70074e44fd14fed6efce5baf7e60ec1737691d0

https://github.com/DayZMod/DayZ/commit/56d0ab54cbe78afea38b938d76c7b01a74c4ad66

https://github.com/DayZMod/DayZ/commit/fa8c01bae4ec175b1e3b4a2d40c1b5b7d6be4a83

Added some new building types. No existing buildings were removed or
changed, just moved around to sync order.
2017-01-09 17:01:13 -05:00
ebaydayz 503206cad8 Update version numbers 2017-01-07 15:39:11 -05:00
ebayShopper e453c7ee0c Fix wrong classname DZ_ExplosivesBoxRU in loot table #1852 2017-01-04 12:20:56 -05:00
ebaydayz 4e92255749 Remove equip_Crossbow_Kit from loot tables for now #1814 2016-12-09 12:33:54 -05:00
ebaydayz 74cc99ddad Remove identical lootPos comment
There was no difference between the lootpos except spacing after the
commas.
2016-11-30 12:17:06 -05:00
icomrade c56e0d722c oops, these were already defined 2016-11-30 11:58:35 -05:00
icomrade fc98864db9 LootPos for @MGTDB 2016-11-30 11:55:20 -05:00
ebaydayz 677abe62aa Remove vanilla camo net
Duplicate of Epoch one.

Also had sliding issues when building because it did not have the proper
Epoch offset.
2016-11-05 20:53:22 -04:00
oiad d7f35c0cf3 Fix spelling mistake of classname DZ_Czech_Vest_Pouch (#1792)
* Fix spelling mistake of classname DZ_Czech_Vest_Pouch

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per

* More typo SQL goodness

As per subject
2016-11-04 21:40:27 -04:00
A Man 5ec92bcd65 Updating german stringtable, tent fix, loot table changes (#1776)
* Updating german stringtable

The update for STR_ACTIONS_2TB and STR_ACTIONS_RFROMTB are important. That fixes a very old bug. It was no really readable in german because the words were a way to long.

* Add files via upload

* Fixing Desert Tent pack output

When packing a DesertTent the output was ItemDomeTent not ItemDesertTent

* Decreasing hotwire kit chance

* Decreasing hotwire kit chance

* Decreasing hotwire kit and combo lock chance

* Decreasing combo lock chance, fixing loot group

* Fixing loot group

* Lowering ammo box spawn chances again.

* Fixing Desert Tent pack output all versions
2016-10-15 13:47:13 -04:00
ebaydayz 5fdbced171 Add more loot and zed positions for namalsk
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/57511ad463d828a6d53eefbaf309baaf09160ffe

https://github.com/DayZMod/DayZ/commit/7745633e8e1f1845a9ca80d490abb5201ab1095b

https://github.com/DayZMod/DayZ/commit/0e237c02740796b9be14fd44b8e53838c71beaf5

https://github.com/DayZMod/DayZ/commit/95d3f94f881de42509f40ef4603038454f2d9b66

https://github.com/DayZMod/DayZ/commit/6e4598a3e1ba2af72de45d8f5342f88186a9d396

https://github.com/DayZMod/DayZ/commit/081620cccb83e20ada20766271f1662847ed3516
2016-10-08 19:58:58 -04:00
ebaydayz d3bd2ba4a1 Update vanilla barn loot pos
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b8eed6fc70ea620675ed0b6d054b9471f5983e29
2016-10-08 12:07:07 -04:00
ebaydayz a8e9c71ed1 Update some loot spawn rates
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/8be21c0322ec1aeff4ad9c5e4929702c316ac1a2

https://github.com/DayZMod/DayZ/commit/256212388d8a3966178c80dea35021bb573256fa

https://github.com/DayZMod/DayZ/commit/8d928c4c8f43c25636243f46b735b5b209e650a6

https://github.com/DayZMod/DayZ/commit/b83d74e0765b47c8141492a2c75fabbfa473cea5
2016-10-03 12:53:15 -04:00
A Man 7ea6e9c7a4 Zombie loot update
Adding 3 more options for zombie loot to give admins better possibilities to customize the zombie loot.
2016-09-20 01:27:31 +02:00
A Man 5e3d4c7890 Zombie loot update 2016-09-20 01:25:20 +02:00
A Man b751ffb278 Small loot position update
Adding Land_stan to loot positions. It is the same like the Camp. Increasing the high of loot positions to prevent loot from spawning in the ground.
2016-09-19 21:45:19 +02:00
icomrade 26f9102a00 These are used
I didn't save all before commiting :(
2016-09-12 12:57:08 -04:00
icomrade 06202e753f Minor loot/crafting cleanup
removed DayZ fences and unused item, added some crafting supplies to
trader (marginal savings if you craft bandages as opposed to buying
them)
2016-09-12 12:55:47 -04:00
ebaydayz 29acecc2f2 Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and
missionConfigFile.

Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz 73a5f54f05 Slightly adjust some assault rifle loot chances 2016-08-17 20:46:58 -04:00
A Man 9cce8910c2 Adding many new weapons (#1743)
* Update stringtable.xml

Adding string support for AA12 ammo

* Update Rifles.hpp

Adding a few missing weapons.

* Update LMG.hpp

Adding one new LMG

* Update ShotgunAmmo.hpp

Adding AA12 ammo

* Update BanditAmmunition.hpp

Adding SCAR ammo

* Update BanditWeapons.hpp

Adding Mk17 Sniper and M110 NVG.

* Update FriendlyAssaultRifle.hpp

Adding Mk16 and L85 variations.

* Update FriendlyLightMachineGun.hpp

Adding L86A2 LSW

* Update NeutralBlackMarketAmmo.hpp

Adding new ammo AA12 and Mk17

* Update NeutralBlackMarketWeapons.hpp

Adding AA12 Shotgun and Mk17 variants.

* Update Weapons.hpp

Adding many new weapons.

* Update Ammo.hpp

Adding new AA12, Mk17 ammo to loot.

* Update AmmoBox.hpp

Adding SCAR ammo to eu2 box.

* Update Shotgun.hpp

Adding re-combine action for new AA12 ammo

* Update NeutralHelicopterUnarmed.hpp

Adding UH60M_MEV_EP1 to trader.

* Update NeutralBlackMarketAmmo.hpp

Removing AA12 HE

* Update Ammo.hpp

Comment out AA12 HE ammo

* Update Weapons.hpp

Lowering DMR spawnrate
2016-08-17 20:05:46 -04:00
ebaydayz a345b69a77 Swap vanilla ItemPadLock for Epoch ItemComboLock
This greatly simplifies things over having two separate combo lock
classes.
2016-08-17 13:27:08 -04:00
A Man fc0f0dc896 Updating loot table and loot chances (#1736)
* Update Generic.hpp

Adding some magazines

* Update Police.hpp

Adding Loot Group AmmoCivilian and removing magazines

* Update Industrial.hpp

Removing  Sandbags, Wire and Tank Traps from normal Industrial spawn and moved them to Military Industrial- Lowering spawn chance of Planks, Consumable and Generic. Ive tested the new loot chances and they working fine.

* Update Hangar.hpp

Changing spawn chances of almost every item and adding PartEngine, PartGeneric, PartGlass to loot table. New hanger loot works good and feels much better than before.

* Update Military.hpp

Removing Loot Group Generic and Sandbags from Military and MilitarySpecial Loot. Adding Engine, Sandbags, Tank Traps, Wire and Loot Group Generic to MilitaryIndustrial. That works very well. 
If you looting baracks and finding most of the time sandbags and generic loot it is frustrating. Now it feels better and more balanced.

* Update Military.hpp

Updating loot chances
2016-08-15 12:40:59 -04:00
A Man 1145f97e1b Adding the skin FR_Sapper (#1734)
* Added one new skin

* Added one new skin

* Added one new skin and class RepairVehicle

Added one new skin and class RepairVehicle: None { show = 0; };

* Added one new skin

* Added one new skin

* Update EpochSkins.hpp

* Added one new skin

* Added one new skin

* Added one new skin
2016-08-12 20:54:24 -04:00
A Man bbb8c803b6 Adding many new skins (#1732)
* New Skins

Added all new skins to the loot table.

* Added new skins

* New skins for trading

* New skins for trading

* New skins for trading

* Added new skins

* Added new skins

* Strings for new skins

* Added new skins to player classes

* Added weight for new skins
2016-08-12 15:37:48 -04:00
ebaydayz 875b34417e Add missing HangarSmall loot group 2016-08-05 19:17:16 -04:00
ebaydayz de9d3feb0f Updated Some loot Locations.
Vanilla development commit:

https://github.com/DayZMod/DayZ/commit/db96d1c8c5e8ccc36ac567b62dfa55a7ded1c808

Note: does not affect buildings with Epoch loot positions. Vanilla
positions are commented out on those buildings.
2016-08-03 14:28:23 -04:00