Commit Graph

98 Commits

Author SHA1 Message Date
icomrade
36b67affee More lootPos 2017-04-30 10:18:25 -04:00
icomrade
0281c329b3 Loot pos updates
still need lootposSmall definitions. I think that these should be the
extent of new/changed buildings - aside from the TV/radio tower on green
mountain, which I cannot get the replacement model to spawn for
2017-04-29 19:10:56 -04:00
ebayShopper
a3df5ca2dc Remove unused legacy wrecks #1933 2017-04-09 14:30:54 -04:00
ebayShopper
5c0e8473df Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.

Vanilla commit:

0173614d0c
2017-03-05 11:13:19 -05:00
ebayShopper
a3f2b8db57 Fix a few floating loot pos small in firestation 2017-02-25 15:54:13 -05:00
ebayShopper
9e0c251baf Update vanilla building again
Vanilla commits:

ddcc7c7349

e4144e561f
2017-02-19 18:44:47 -05:00
ebayShopper
c24f70d8be Remove misspelled building class Land_buova4_winter
Reported by Epoch forums user Jamrock
2017-02-10 17:07:46 -05:00
oiad
fd0b81118b Move dze_supplyCrate and vein wrecks to CfgLoot (#1863)
* Move dze_supplyCrate and vein wrecks to CfgLoot

Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.

Should be backwards compatible with the old style (I did test).

* Remove unused _activatingPlayer variable

* Rework
2017-01-14 19:40:54 -05:00
ebaydayz
5c8ae96887 Add military flashlight attachments
Vanilla commit:

b6ba294b70
2017-01-09 20:19:01 -05:00
ebaydayz
7857272d82 Add loot pos for some more sahrani and tavi building types
Vanilla commits:

578e0f5c0a

18d1852b56

bbebc56102

e70074e44f

56d0ab54cb

fa8c01bae4

Added some new building types. No existing buildings were removed or
changed, just moved around to sync order.
2017-01-09 17:01:13 -05:00
ebaydayz
503206cad8 Update version numbers 2017-01-07 15:39:11 -05:00
ebayShopper
e453c7ee0c Fix wrong classname DZ_ExplosivesBoxRU in loot table #1852 2017-01-04 12:20:56 -05:00
ebaydayz
4e92255749 Remove equip_Crossbow_Kit from loot tables for now #1814 2016-12-09 12:33:54 -05:00
ebaydayz
74cc99ddad Remove identical lootPos comment
There was no difference between the lootpos except spacing after the
commas.
2016-11-30 12:17:06 -05:00
icomrade
c56e0d722c oops, these were already defined 2016-11-30 11:58:35 -05:00
icomrade
fc98864db9 LootPos for @MGTDB 2016-11-30 11:55:20 -05:00
ebaydayz
677abe62aa Remove vanilla camo net
Duplicate of Epoch one.

Also had sliding issues when building because it did not have the proper
Epoch offset.
2016-11-05 20:53:22 -04:00
oiad
d7f35c0cf3 Fix spelling mistake of classname DZ_Czech_Vest_Pouch (#1792)
* Fix spelling mistake of classname DZ_Czech_Vest_Pouch

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per

* More typo SQL goodness

As per subject
2016-11-04 21:40:27 -04:00
A Man
5ec92bcd65 Updating german stringtable, tent fix, loot table changes (#1776)
* Updating german stringtable

The update for STR_ACTIONS_2TB and STR_ACTIONS_RFROMTB are important. That fixes a very old bug. It was no really readable in german because the words were a way to long.

* Add files via upload

* Fixing Desert Tent pack output

When packing a DesertTent the output was ItemDomeTent not ItemDesertTent

* Decreasing hotwire kit chance

* Decreasing hotwire kit chance

* Decreasing hotwire kit and combo lock chance

* Decreasing combo lock chance, fixing loot group

* Fixing loot group

* Lowering ammo box spawn chances again.

* Fixing Desert Tent pack output all versions
2016-10-15 13:47:13 -04:00
ebaydayz
5fdbced171 Add more loot and zed positions for namalsk
Vanilla commits applied:

57511ad463

7745633e8e

0e237c0274

95d3f94f88

6e4598a3e1

081620cccb
2016-10-08 19:58:58 -04:00
ebaydayz
d3bd2ba4a1 Update vanilla barn loot pos
Vanilla commit:

b8eed6fc70
2016-10-08 12:07:07 -04:00
ebaydayz
a8e9c71ed1 Update some loot spawn rates
Vanilla commits applied:

8be21c0322

256212388d

8d928c4c8f

b83d74e076
2016-10-03 12:53:15 -04:00
A Man
7ea6e9c7a4 Zombie loot update
Adding 3 more options for zombie loot to give admins better possibilities to customize the zombie loot.
2016-09-20 01:27:31 +02:00
A Man
5e3d4c7890 Zombie loot update 2016-09-20 01:25:20 +02:00
A Man
b751ffb278 Small loot position update
Adding Land_stan to loot positions. It is the same like the Camp. Increasing the high of loot positions to prevent loot from spawning in the ground.
2016-09-19 21:45:19 +02:00
icomrade
26f9102a00 These are used
I didn't save all before commiting :(
2016-09-12 12:57:08 -04:00
icomrade
06202e753f Minor loot/crafting cleanup
removed DayZ fences and unused item, added some crafting supplies to
trader (marginal savings if you craft bandages as opposed to buying
them)
2016-09-12 12:55:47 -04:00
ebaydayz
29acecc2f2 Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and
missionConfigFile.

Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz
73a5f54f05 Slightly adjust some assault rifle loot chances 2016-08-17 20:46:58 -04:00
A Man
9cce8910c2 Adding many new weapons (#1743)
* Update stringtable.xml

Adding string support for AA12 ammo

* Update Rifles.hpp

Adding a few missing weapons.

* Update LMG.hpp

Adding one new LMG

* Update ShotgunAmmo.hpp

Adding AA12 ammo

* Update BanditAmmunition.hpp

Adding SCAR ammo

* Update BanditWeapons.hpp

Adding Mk17 Sniper and M110 NVG.

* Update FriendlyAssaultRifle.hpp

Adding Mk16 and L85 variations.

* Update FriendlyLightMachineGun.hpp

Adding L86A2 LSW

* Update NeutralBlackMarketAmmo.hpp

Adding new ammo AA12 and Mk17

* Update NeutralBlackMarketWeapons.hpp

Adding AA12 Shotgun and Mk17 variants.

* Update Weapons.hpp

Adding many new weapons.

* Update Ammo.hpp

Adding new AA12, Mk17 ammo to loot.

* Update AmmoBox.hpp

Adding SCAR ammo to eu2 box.

* Update Shotgun.hpp

Adding re-combine action for new AA12 ammo

* Update NeutralHelicopterUnarmed.hpp

Adding UH60M_MEV_EP1 to trader.

* Update NeutralBlackMarketAmmo.hpp

Removing AA12 HE

* Update Ammo.hpp

Comment out AA12 HE ammo

* Update Weapons.hpp

Lowering DMR spawnrate
2016-08-17 20:05:46 -04:00
ebaydayz
a345b69a77 Swap vanilla ItemPadLock for Epoch ItemComboLock
This greatly simplifies things over having two separate combo lock
classes.
2016-08-17 13:27:08 -04:00
A Man
fc0f0dc896 Updating loot table and loot chances (#1736)
* Update Generic.hpp

Adding some magazines

* Update Police.hpp

Adding Loot Group AmmoCivilian and removing magazines

* Update Industrial.hpp

Removing  Sandbags, Wire and Tank Traps from normal Industrial spawn and moved them to Military Industrial- Lowering spawn chance of Planks, Consumable and Generic. Ive tested the new loot chances and they working fine.

* Update Hangar.hpp

Changing spawn chances of almost every item and adding PartEngine, PartGeneric, PartGlass to loot table. New hanger loot works good and feels much better than before.

* Update Military.hpp

Removing Loot Group Generic and Sandbags from Military and MilitarySpecial Loot. Adding Engine, Sandbags, Tank Traps, Wire and Loot Group Generic to MilitaryIndustrial. That works very well. 
If you looting baracks and finding most of the time sandbags and generic loot it is frustrating. Now it feels better and more balanced.

* Update Military.hpp

Updating loot chances
2016-08-15 12:40:59 -04:00
A Man
1145f97e1b Adding the skin FR_Sapper (#1734)
* Added one new skin

* Added one new skin

* Added one new skin and class RepairVehicle

Added one new skin and class RepairVehicle: None { show = 0; };

* Added one new skin

* Added one new skin

* Update EpochSkins.hpp

* Added one new skin

* Added one new skin

* Added one new skin
2016-08-12 20:54:24 -04:00
A Man
bbb8c803b6 Adding many new skins (#1732)
* New Skins

Added all new skins to the loot table.

* Added new skins

* New skins for trading

* New skins for trading

* New skins for trading

* Added new skins

* Added new skins

* Strings for new skins

* Added new skins to player classes

* Added weight for new skins
2016-08-12 15:37:48 -04:00
ebaydayz
875b34417e Add missing HangarSmall loot group 2016-08-05 19:17:16 -04:00
ebaydayz
de9d3feb0f Updated Some loot Locations.
Vanilla development commit:

db96d1c8c5

Note: does not affect buildings with Epoch loot positions. Vanilla
positions are commented out on those buildings.
2016-08-03 14:28:23 -04:00
A Man
f3c80934b4 Small loot tweaks for balance (#1719)
* Small loot tweak

Lowered the spawn chance of duct tape a bit.

* Small loot tweaks

Smaller spawn chance of binoculars, Knife and maps
2016-08-01 18:13:05 -04:00
ebaydayz
34f9f97aa3 Icons, 9mm silencer, m16a2
Vanilla development commit:

896825693d
2016-07-23 14:55:04 -04:00
A Man
25fbaf5757 Small Loot Tweaks
Increased the chance for MortarBucket and CinderBlocks to spawm. Removed the flashlight from spawn in industrial loot.
2016-06-21 21:58:06 +02:00
A Man
2f613226ea Changed more Zombies Typs (#1700)
It does not feel right, when you enter a military area and see only Worker Zombies. I changed the Zombie Typs of the buildings to look more like a military area.
2016-06-20 21:48:45 -04:00
ebaydayz
bf3d03ba13 Only spawn small loot in lootPosSmall positions
I did not realize lootPosSmall positions can only fit small objects like
soda cans etc., so it is not okay to merge them with the main lootPos
arrays. This separates them back out.

This solution will work like 1.0.5.1 CfgLootSmall. <GroupName>Small is
used to spawn additional loot if the building type has lootPosSmall
positions available. It is not necessary to add a <GroupName>Small for
types that do not have lootPosSmall positions.

Some of these objects may still be too big or too small (knife,
binoculars, matchbox, etc.) for the positions and look out of place. If
that is the case please submit a pull with any problematic ones removed
from the <GroupName>Small groups (check if they aren't in 1051
CfgLootSmall first). Balance and rates may need adjustment as I just
took the normal groups and removed large objects from them while trying
to keep similar items to 1.0.5.1 CfgLootSmall.
2016-06-20 21:39:21 -04:00
ebaydayz
58d2443e77 Add back Epoch custom lootPos and lootPosSmall
Epoch has custom loot positions for many buildings. Most lootPos have
not changed in vanilla since pre 1.7.x.

The vanilla lootPos are now commented out and  custom Epoch ones are
added back. LootPosSmall positions are now included in lootPos and
marked with //DZE EXTRA

LootPosSmall are included and used by default in 1051, so it is simpler
to add them to the main lootPos lists instead of having a separate loop
in buildingSpawnLoot.sqf for them.
2016-06-18 19:58:58 -04:00
A Man
df6c34cfe9 Loot/Traders update (#1696)
* Update Weapons.hpp

* Update Military.hpp

* Update Industrial.hpp

* Update Industrial.hpp

* Update Military.hpp

* Update Residential.hpp

* Update Military.hpp

* Update Military.hpp

* Update BanditClothing.hpp

* Update BanditAmmunition.hpp

* Update BanditHelicopterArmed.hpp

* Update BanditMilitaryArmed.hpp

* Update BanditTrucksArmed.hpp

* Update BanditWeapons.hpp

* Update FriendlyAssaultRifle.hpp

* Update FriendlyBackpacks.hpp

* Update FriendlyBuildingSupplies.hpp

* Update FriendlyCargoTrucks.hpp

* Update FriendlyChemlitesFlares.hpp

* Update FriendlyFuelTrucks.hpp

* Update FriendlyLightMachineGunAmmo.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyPackagedFood.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyPistols.hpp

* Update FriendlyShotgunsandSingleshot.hpp

* Update FriendlyShotgunsandSingleshotAmmo.hpp

* Update FriendlySmokeGrenades.hpp

* Update FriendlySniperRifle.hpp

* Update FriendlySniperRifleAmmo.hpp

* Update FriendlySubmachineGunAmmo.hpp

* Update FriendlySubmachineGuns.hpp

* Update FriendlyToolbeltItems.hpp

* Update FriendlyVehicleParts.hpp

* Update HeroHelicopterArmed.hpp

* Update NeutralAirplanes.hpp

* Update NeutralBlackMarketAmmo.hpp

* Update NeutralBlackMarketWeapons.hpp

* Update NeutralExplosives.hpp

* Update NeutralHelicopterUnarmed.hpp

* Update FriendlyDrinks.hpp

* Update FriendlyLightMachineGun.hpp

* Update NeutralAirplanes.hpp

* Update BanditAmmunition.hpp

* Update FriendlyVehicleParts.hpp

* Update NeutralWholesale.hpp
2016-06-18 12:10:05 -04:00
A Man
72ea372acf Update Military.hpp (#1695)
I just changed the spawing zombie typ for the military special loot. I noticed that there are only "z_new_worker2-4" zombies in the baracks and got a bit confused. So now we have the military zombies back.
2016-06-16 16:22:12 -04:00
icomrade
d25ad694d8 Fix wrong bloodbag types spawning 2016-05-01 14:15:01 -04:00
ebaydayz
97ad2688bc Enable RedRyder in loot tables again
Config errors are fixed for the next test build.
2016-04-25 19:57:23 -04:00
ebaydayz
69b940704e Removed powerlines from loot tables,
Vanilla development commit, see:

Removed Zeds spawning at powerLines.

b577424e50
2016-04-25 18:02:55 -04:00
ebaydayz
27d57283a0 Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
2016-04-12 14:51:22 -04:00
ebaydayz
a16abf0ca2 Add Chainsaws loot group for colors 2016-04-07 10:34:20 -04:00
ebaydayz
eda82156be Move CfgServerTrader to dayz_code\configs folder
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.

This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
2016-04-04 13:10:01 -04:00