Commit Graph

383 Commits

Author SHA1 Message Date
ebayShopper
e89eebc843 Fix ArmoredSUV gunner glitch #2009
Fixes #2009

Note the fn_damageActions.sqf change can be applied without the config
change and it will still fix the problem most of the time.
2017-12-29 17:21:40 -05:00
ebayShopper
bcf5e69e79 Add example basic.cfg and BEServer.cfg
Vanilla commits:

9007658941

4f25bbe442
2017-12-17 18:19:40 -05:00
ebayShopper
e2a410b95a Update AH6X config
This partially reverts commit 95310b9.

Update for model change in commit 43d349c

Turret animation source errors have been fixed in Streatman's new model,
so this is no longer necessary.
2017-12-05 15:16:36 -05:00
ebayShopper
139b81d190 Fix RHIB2Turret bad vehicle type crew error
https://epochmod.com/forum/topic/44700-bad-vehicle-type/
2017-11-29 12:54:44 -05:00
ebayShopper
038da982b4 Update SQL for removed policecar
Vanilla commit:

b6252d75ec
2017-11-28 15:51:22 -05:00
ebayShopper
7fd8c750d2 Add Land_houseV_2T2 interior
Vanilla commits:

4607ceaff0

b1eba5c54b

7711839323

8f74d2bb24

Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
ebayShopper
90487cde10 Update player_fired.sqf
Vanilla commits:

70fc007062

f327c99b02
2017-11-22 12:49:06 -05:00
ebayShopper
43d349c4f3 Increase coverage angle of LandVehicle headlights
Vanilla commits:

194479c98e

369bc6c5f3

5b591a25c1

78d65bd1ae
2017-11-19 16:36:48 -05:00
ebayShopper
895aa62369 Update vanilla antiwall glitch
Vanilla commits:

10f9cd2c1b

669b793354 (diff-768fdf583c42ac37d1163a8e6fe31244)
2017-11-17 14:19:17 -05:00
ebayShopper
6acd3c30ef Fix a stringtable typo 2017-11-14 17:11:32 -05:00
A Man
9f7695385d Update doors with localization 2017-10-26 02:13:50 +02:00
icomrade
3593e146c3 remove UH1Y gunner optics overlay
The default venom doesn't actually have an overlay, and it's pretty annoying anyway
2017-09-14 20:17:57 -04:00
ebayShopper
3560ac65b7 Allow anyone to lock a door #1944 2017-04-20 14:50:10 -04:00
ebayShopper
0553f743d5 Increase preview offset for BagFenceRound and Safe
Collisions with the player caused sliding when the safe was pitched
forward. It was the same issue with proning against the sandbag. #1945

Note the player can still cause collision sliding by using snap to get
the preview closer to them.
2017-04-16 14:39:07 -04:00
oiad
8d3be10e61 Fix BagFenceRound making the player slide (#1946)
Fixes: https://github.com/EpochModTeam/DayZ-Epoch/issues/1945
2017-04-16 13:54:25 -04:00
ebayShopper
a3df5ca2dc Remove unused legacy wrecks #1933 2017-04-09 14:30:54 -04:00
ebayShopper
663170ae32 Remove upgrade option from dayz police car
Also added setvariable.txt exceptions for missing police car hitpoints

Fixes #1929
2017-04-01 13:48:02 -04:00
ebayShopper
7833f6743f Update zombie_agent.fsm
Vanilla commits:

3571cf9384

728c83bdbd
2017-03-20 16:31:04 -04:00
ebayShopper
e38f47375c Fix some issues with traps
Removed two unused files.

Vanilla commits:

42e72463a3

02726fb192

6a7c53ebcf

1fb6308995

9543ea057f
2017-03-20 15:53:35 -04:00
ebayShopper
3d8814bc33 Update vanilla building
Vanilla commit:

5604a8820b
2017-03-19 16:59:41 -04:00
ebayShopper
3f3d8ce357 Disable A2 auto-refuel feature on KamazRefuel trucks #1855
Fixes #1855

Mistake from 0701e5b
2017-03-03 13:30:13 -05:00
icomrade
cf661380b6 Properly inherit Tank class
fixes #1899 which resulted from improper base class inheritince from
pull request https://github.com/EpochModTeam/DayZ-Epoch/pull/1513
2017-02-28 19:51:55 -05:00
ebayShopper
d416ae80ab Move study body back to fn_selfActions
Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax

This partially reverts 3aad4b6.
2017-02-21 15:12:41 -05:00
ebayShopper
4b1ecb4c3b Update vanilla repair action
Vanilla commit:

9bdce88f1a
2017-02-19 19:17:50 -05:00
ebayShopper
afd093c72e Make smoke and grenade tripwires single use
Vanilla commit:

0780b490ad
2017-02-19 19:08:16 -05:00
ebaydayz
097a02b19a Make zombie_agent.fsm customizable for admins #1877
Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263.
2017-02-01 20:36:00 -05:00
ebaydayz
cc3b8801b7 Update zombie event handlers again 2017-01-20 14:27:55 -05:00
ebaydayz
9985f0adbd Fix Bandit1 and Bandit2 skins identical #1874
Fixes #1874
2017-01-16 20:27:15 -05:00
ebaydayz
0b0f2d3455 Update calls to zombie_agent.fsm #1877
Forgot to update in 6853263

Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz
198ef269d4 Combine player_fillWater and player_drinkWater to one function 2017-01-16 16:35:15 -05:00
oiad
fd0b81118b Move dze_supplyCrate and vein wrecks to CfgLoot (#1863)
* Move dze_supplyCrate and vein wrecks to CfgLoot

Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.

Should be backwards compatible with the old style (I did test).

* Remove unused _activatingPlayer variable

* Rework
2017-01-14 19:40:54 -05:00
ebaydayz
58025f591f Fix certain buildables not removable #1859 2017-01-06 16:18:59 -05:00
ebaydayz
571e8d7b11 Add LightPole_DZ to DZE_isRemovable #1859 2017-01-06 15:53:38 -05:00
ebaydayz
3a7744d18d Add back 1051 handling of RepairParts not listed in config 2017-01-06 12:36:08 -05:00
oiad
c5deead4fd Allow merlin_hc3 to be repaired properly (#1858)
The merlin has 20 windows + 2 side windows, glass 7 - 20 were showing up
as PartGeneric and breaking the repair script for some reason.

https://github.com/EpochModTeam/DayZ-Epoch/issues/1856#issue-199105821
2017-01-06 11:18:55 -05:00
oiad
d0257b3c7d Add logging failed safe/lockbox and door lock/unlock/failed code attempts (#1853)
* Add logging failed safe/lockbox and door lock/unlock/failed code attempts

This adds logging for both safes and lockboxes for failed code attempts.

Also adds logging for locking, unlocking and failed code attempts for
doors.

"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"

* Revert wrong hinge type

* Remove unused DZE_Lock_Door

* Rework

* Remove redundant code, Make single currency costs use BIS_fnc_numberText

* Rework

* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz
cfe01e609e Set RU crates cargo capacity back to normal 2017-01-04 12:43:04 -05:00
ebaydayz
e4aeee37fd Use waterHoleProxy in drink water and fill water #1835
The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.

Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz
101a6fc698 Fix wrong eventhandlers on viral zeds #1819 2016-12-29 20:53:35 -05:00
A Man
c5ac6e458b Changing Fire Barrel output (#1843)
The fire barrel output should be a fire barrel not a empty fuel barrel.
2016-12-29 15:50:29 -05:00
ebaydayz
4d3f707417 Stop autoRun and remove drink from hands at ponds #1827
Fixes #1827
2016-12-22 21:52:22 -05:00
ebaydayz
c3bf1d29d6 Fix arrow and other WeaponHolderBase inherited destrType #1815
Prevents catching on fire when destroyed.
2016-12-09 13:28:31 -05:00
ebaydayz
2db6692643 Fix undefined var dayz_clientPreload during intro.sqs 2016-12-05 11:14:06 -05:00
ebaydayz
eacc362e38 Fix z_hunter texture #1805 2016-12-02 10:51:13 -05:00
ebaydayz
6cdc0a51c9 Add extra animations to ArmoredSUV, MV22, UH1Y 2016-11-26 21:14:12 -05:00
ebaydayz
ea389b59ea Remove unneeded isKindOf "Man" checks
"Man" includes animals and zombies:

https://community.bistudio.com/wiki/ArmA_2:_CfgVehicles#Man_Class_Vehicles
2016-11-23 14:43:59 -05:00
ebaydayz
ec6b5eb679 Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz
aea0bb1298 Update animal cleanup on log out
Partial revert of 0483fa6
2016-11-21 20:54:33 -05:00
ebaydayz
0483fa61f6 Fix live animals being deleted in front of players
Vanilla commits:

e14d45a55b

9d6be1731e
2016-11-21 18:49:03 -05:00
ebaydayz
6853263f3d Update zombie generate
Vanilla commits:

09aa9f8879

68be696c4d
2016-11-21 18:33:41 -05:00