Commit Graph

148 Commits

Author SHA1 Message Date
A Man
9795527036 Small config update 2022-04-10 15:59:46 +02:00
A Man
0fd08dec2b Add 18 new open map buildings with interior and loot positions
This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.

Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
2022-04-08 17:38:06 +02:00
A Man
58c4a4d1f7 Update remove/deconstruct, add helpers
Removing and Deconstructing Objects

- Now adds colored helpers to modular objects.
- Green: Refund one kit.
- Blue:  Refund entire recipe of parts (multiple items).
- Red:	 No refund will be given. Either because the object is too damaged, or the refund feature is disabled.
- If the object has a door open while selected, no helper will display/float in the open door space.
- The gear panel will only open if a refund is available.
- If a lit fire barrel is removed, the flame will now be extinguished.
- If a plot pole is removed, plot boundary helpers will now be deleted.
- Refunds for non-modular objects are handled by their respective config settings.
- Removed non-lockable storage objects will now refund their contents.
- The corresponding storage kit will be refunded.
- If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point.
- If the spawn point is too close to a building, backpacks will spawn at the player's location.
- Helpers will now appear on wrecked/ruined modular objects.
- Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners.

Upgrading, Downgrading, Maintaining and Packing Objects

- Now includes colored helper spheres for improved player experience.
- Reapply damage to upgraded/downgraded object if necessary.

Changes made by @Victor-the-Cleaner
2021-09-19 18:50:14 +02:00
seelenapparat
d1abb66e9f Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch""
This reverts commit 109ec5c9a3.
2021-08-24 15:47:06 +02:00
seelenapparat
109ec5c9a3 Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch"
This reverts commit 4bbb3ac609, reversing
changes made to 96f1d40a71.
2021-08-24 15:32:43 +02:00
A Man
30f15326c2 Add toggleable Virtual Garage by salival
This also adds heli pads to the wholesaler if the virutal garage is activated.
2021-08-18 23:43:21 +02:00
A Man
e6eb94197d Add toggleable vehicle key changer by salival 2021-08-18 21:30:48 +02:00
A Man
a9500b4e6e Add Salivals Remote Vehicle to Epoch Core
Functions getting only loaded if DZE_Remote_Vehicle is true.
2021-08-17 21:53:54 +02:00
AirwavesMan
c316d209a7 Add submarine
Thx @Helion4 for the model
2021-03-08 15:00:51 +01:00
AirwavesMan
a5863cce38 Move CfgBody from dayz.pbo to dayz_code 2021-01-07 16:43:13 +01:00
AirwavesMan
c878900491 Remove old files 2020-09-10 19:03:37 +02:00
worldwidesorrow
b3bdb73c62 Update config.cpp 2020-07-29 15:37:19 -05:00
A Man
136f7dc7b8 Add namalsk tools to epoch thx @SumrakDZN 2020-01-15 15:47:53 +01:00
A Man
915cf72df3 Adding dayz mod waterbottles
This commit adds the waterbottles from DayZ Mod. The icons were made by @DeVloek. The waterbottles are fully functional with all actions. To boil a plastic waterbottle you need an empty trash can.

Dogs could not be watered with other waterbottle than the ItemWaterbottle itself. This is fixed now. Also fix missing reset action from hide body.
2019-10-29 15:23:30 +01:00
icomrade
67bc61ff94 access is useless, update CFG Worlds 2017-06-16 13:35:32 -04:00
ebayShopper
7833f6743f Update zombie_agent.fsm
Vanilla commits:

3571cf9384

728c83bdbd
2017-03-20 16:31:04 -04:00
ebayShopper
12f59f046c Update Core Patch BIS_Effects again
Updated to same formatting and comments as latest Corepatch files:

https://github.com/Goliath86/CorePatch/tree/master/CorePatch_FIS/data/scripts

airdestruction.sqf:
- fixed _velocity variable was undefined
- updated, Sa-Matra removed clearVehicleInit
- !isNull checks are not needed because (local objNull) returns false
and (speed objNull) returns zero

BIS_Effects_startEvent:
- 6th parameter is not used in BIS_Effects_Burn, neither in the old nor
new version.

Although the formatting is ugly, it is better to stay consistent with
Bohemia's so they are easy to compare with future updates and
scripts.txt exceptions are the same whether the official or custom files
are used.

Added Sa-Matra's final commit from yesterday:

5e696bebdc

This partially reverts c15caf5.
2017-02-20 18:47:35 -05:00
ebaydayz
20ee8f8734 Remove RadioProtocolEmpty
This reverts cf64805.
2017-01-24 17:45:32 -05:00
icomrade
c15caf5f8f Improve BIS_Effects fix #1883
Now stops particle effects loops when wreck is deleted.

Exucuted in an EH, so it should resolve any issue where the corepatch
fix version, or broken A2 version takes priority.

Minor script formating and performance improvements
2017-01-20 11:51:55 -05:00
ebaydayz
cf64805d10 Disable RadioProtocol group chat spam
Works well with AI, still needs multiplayer testing.
2016-11-24 17:46:57 -05:00
icomrade
413e86b521 Reconfigure pook and autogyro magazines
This allows players to carry the magazines, without modification to
ammo.sqf the side guns of the pook transport are supported to be
rearmed. Modification will be required to allow turrets assigned to the
pilot to be rearmed, such as the pook H13 gunship and mozzie grenades.
2016-09-02 12:24:39 -04:00
icomrade
04b6707191 Fix Mozzies/gyrocopters
Fixes wrecks bouncing 500m into the sky, players not dying when crashing
these vehicles, and sound falloff (someone verify in a multiplayer game,
I teleported away from a flying mozzie and it appeared fixed).

I made a new startup and stop sound for the mozzie which is acceptable I
think, but I'm using the MV22 Osprey noise startup and stop noises for
the gyrocopter. The osprey startup is fairly well fitting, but the stop
noice is out of place, if anyone can come up with a better noise please
change it otherwise if it's out of place enough I'll just remove it
altogether.
2016-08-31 18:04:40 -04:00
icomrade
78d17a5f87 Use real path 2016-08-29 13:31:07 -04:00
ebaydayz
3f27bef1e3 Add version define in config.cpp
Vanilla commit:

75ff017b53
2016-08-27 10:09:55 -04:00
ebaydayz
56d63f608a Comment out CfgLoot include in configFile
No need to load twice.
2016-08-24 12:50:20 -04:00
ebaydayz
a345b69a77 Swap vanilla ItemPadLock for Epoch ItemComboLock
This greatly simplifies things over having two separate combo lock
classes.
2016-08-17 13:27:08 -04:00
Bruce-LXXVI
5e53a71e88 Pullrequest/door management (#1694)
* Added doorManagement

* Rename FNC_check_owner --> FNC_check_owner_friends

* Fixed typo

* Fixed bug in FNC_check_owner_friends which allowed every user to manage
every plot and door.

* Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf

* Now checking if _playerUID is in _friendlies for both cases.

* DZE_plotforLife should be DZE_permanentPlot

* Fixed case where DZE_permanentPlot is false.

* Forgot to add STR_EPOCH_CANCEL

* Changed translations to suggested string by ebaydayz.

* Renamed EyeScanner to DoorAccess.

* Reworked access rights for door management.

* DZE_doorManagementMustBeClose = true; //Players must be within 10m of
door to be added as a door friend.

* Fixed copy-paste error.

* Replace count with if

* Remove redundant test.

* Also replaced count in door management admins check.

* Change plotManagement and doorManagement to be consistent to
DayZ_UseSteamID (get UID from FNC_GetPlayerUID).

* Use _playerUID and _characterID more consistent.

* Added german translation to
STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
2016-06-15 18:22:01 -04:00
ebaydayz
d01446414c Move Zupa dialog includes to config.cpp
@icomrade - configFile and missionConfigFile are in different scopes.
Admins can overwrite any dialog in RscDisplay with their own version
included in the mission without getting "class already defined" errors.
I tested to make sure it is possible. So there is no benefit to having
these includes in description.ext.
2016-05-19 18:43:23 -04:00
ebaydayz
cbca23ddce Remove duplicate ZSCdefines.hpp include
@Bruce-LXXVI it was already included from the mission description.ext
2016-05-19 13:39:38 -04:00
ebaydayz
914b37a413 Pass cursorTarget to maintain_area.sqf
CursorTarget should always be passed from fn_selfActions, not reacquired
in action scripts. This is to ensure the same object is referenced. Plot
Management maintain_area is called from the dialog button, not
fn_selfactions.
2016-05-19 13:10:20 -04:00
Bruce
59c731ba70 Added ZSCdefines. Checking plotfriends against dayz_playerUID. 2016-04-30 02:01:27 +02:00
Bruce
98bfee8bdf added plotManagement by DevZupa 2016-04-30 02:01:15 +02:00
ebaydayz
bb66b4446c Add Anzio 20mm sniper by @arma2WillRobinson to addons list 2016-04-27 12:30:57 -04:00
ebaydayz
7732481a8d Add new items to R3F weight config
I split CfgWeight into separate files to make it more readable.
2016-04-07 18:42:44 -04:00
ebaydayz
6de88c7b07 Update some WeaponHolder to WeaponHolderBase 2016-03-31 11:35:33 -04:00
ebaydayz
69091965a1 Merge new MultiPlayerSetup and autojoin 2016-03-30 17:01:28 -04:00
ebaydayz
91f9b3e33b Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
23caf14dc9 Update mission
It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
2016-03-27 15:18:28 -04:00
ebaydayz
28c3f9a937 Remove duplicate and unused includes 2016-03-04 19:21:51 -05:00
ebaydayz
732c2fe5a0 Cleanup some merge conflicts 2016-03-04 14:29:49 -05:00
icomrade
61c64cb14a Fix Merge Conflict 1 2016-03-03 22:09:38 -05:00
ebaydayz
e660704f97 Add journal and preliminary strings for crafting
The journal is now functional. Preliminary strings are added for the
1.8.7 crafting system, but it is disabled for now.

I've messaged @marceldev89 (ziellos2k) and @AlbyBDPK on the DayZ forums
to ask permission to use fn_updateCraftUI, player_checkRecipe and
player_craftItemGUI. Are you guys okay with us including these in DayZ
Epoch 1.0.6?
2016-03-03 20:11:11 -05:00
icomrade
1f8118c1cb Remove RedRyder from Required Addons 2016-02-22 10:41:43 -05:00
icomrade
186bc48231 Move Waves to CfgWorlds 2016-02-21 18:12:57 -05:00
icomrade
f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1 Fix a bunch of errors 2016-02-21 13:13:00 -05:00
icomrade
86273a4d53 Faces 2016-02-21 13:09:18 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00
ebaydayz
9876819da5 Add waves during stormy weather
See #974
2016-02-20 19:15:22 -05:00
ebaydayz
66a674ad31 Update version number 2015-04-18 15:19:17 -04:00