Files
DayZ-Epoch/SQF/dayz_code/config.cpp
2016-02-21 13:13:00 -05:00

179 lines
3.4 KiB
C++

#include "Configs\basicdefines.hpp"
#include "Configs\CfgNonAIVehicles.hpp"
class CfgPatches {
class dayz_code {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {
"map_eu",
//dayz_anim references all CA addons
"dayz_anim",
//dayz addons
"dayz",
"dayz_buildings",
"dayz_communityassets",
"dayz_communityweapons",
"dayz_equip",
"dayz_sfx",
"dayz_vehicles",
"dayz_weapons",
"community_crossbow",
//shacktac addons
"st_bunnyhop",
"st_collision",
"st_evasive",
//Extra Epoch Addons
"asc_eu_lights",
"gnt_c185",
"usec_ch53",
"RedRyder"
};
};
class DZ_DebriefingRemoved
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"CAUI"};
};
};
class CfgMods
{
class DayZ
{
dir = "@DayZ_Epoch";
name = "DayZ Epoch";
picture = "z\addons\dayz_code\gui\dayz_logo_ca.paa";
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "1.0.6";
hiveVersion = 0.96; //0.93
};
};
class CfgWorlds
{
initWorld = "Chernarus";
demoWorld = "Chernarus";
class DefaultWorld
{
class Weather
{
class Overcast
{
class Weather1;
class Weather2;
class Weather3;
class Weather4;
class Weather5;
};
};
};
class CAWorld: DefaultWorld
{
class Weather: Weather
{
class Overcast: Overcast
{
class Weather1: Weather1
{
waves = 0.2;
};
class Weather7: Weather1
{
waves = 0.2;
};
class Weather2: Weather2
{
waves = 0.22;
};
class Weather3: Weather3
{
waves = 0.32;
};
class Weather4: Weather4
{
waves = 0.52;
};
class Weather5: Weather5
{
waves = 0.72;
};
class Weather6: Weather5
{
waves = 2.00;
};
};
};
};
};
class CfgAddons
{
access = 1;
class PreloadBanks {};
class PreloadAddons
{
class dayz
{
list[] =
{
"dayz_code",
"dayz",
"dayz_equip",
"dayz_communityassets",
"dayz_weapons",
"dayz_communityweapons",
"dayz_sfx",
"ST_bunnyhop",
"st_collision",
"st_evasive",
"asc_eu_lights",
"gnt_c185",
"usec_ch53",
"RedRyder",
"dayz_epoch_b",
"CfgVehicles"
};
};
};
};
#include "Configs\rscTitles.hpp"
#include "Configs\CfgWorlds.hpp"
#include "Configs\CfgMoves.hpp"
#include "Configs\CfgVehicles\CfgVehicles.hpp"
#include "Configs\CfgWeapons\CfgWeapons.hpp"
#include "Configs\CfgCrafting\CfgCrafting.hpp"
#include "Configs\CfgConstruction\CfgConstruction.hpp"
#include "Configs\CfgMagazines\CfgMagazines.hpp"
#include "Configs\CfgLoot\CfgLoot.hpp"
#include "Configs\CfgMarkers.hpp"
#include "Configs\CfgAmmo.hpp"
#include "Configs\CfgObjectCompositions.hpp"
#include "Configs\CfgTownGenerator\CfgTownGeneratorChernarus.hpp"
#include "Configs\CfgGrid\CfgGrid.hpp"
#include "Configs\CfgFaces.hpp"
#include "Configs\CfgGlasses.hpp"
#include "Configs\CfgArma.hpp"
#include "Configs\CfgRecoils.hpp"
#include "gui\padlock\padlock_ui.hpp"
//Duplicates that need to be checked against first block
//#include "Configs\CfgVehicles.hpp"
//#include "Configs\CfgMagazines.hpp"
//#include "Configs\CfgAmmo.hpp"
//#include "Configs\CfgLoot\CfgBuildingLoot.hpp"
//Epoch Additions
#include "Configs\RscDisplay\safegui.hpp"
#include "Configs\RscDisplay\dialog.hpp"
#include "Configs\RscDisplay\deathboards.hpp"
#include "Configs\CfgExtra\snappoints.hpp"
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"