Files
DayZ-Epoch/SQF/dayz_code/config.cpp
icomrade c15caf5f8f Improve BIS_Effects fix #1883
Now stops particle effects loops when wreck is deleted.

Exucuted in an EH, so it should resolve any issue where the corepatch
fix version, or broken A2 version takes priority.

Minor script formating and performance improvements
2017-01-20 11:51:55 -05:00

132 lines
3.1 KiB
C++

#include "Configs\basicDefines.hpp"
#include "version.hpp"
#include "Configs\CfgNonAIVehicles.hpp" //Axeman lights
class CfgPatches
{
class dayz_code
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] =
{
"csj_gyroac",
"pook_h13",
"map_eu",
//dayz_anim references all CA addons
"dayz_anim",
//dayz addons
"dayz",
"dayz_buildings", // Overwrite classes that use vanilla ItemPadlock with Epoch ItemComboLock
"dayz_communityassets",
"dayz_communityweapons",
"dayz_equip",
"dayz_sfx",
"dayz_vehicles",
"dayz_weapons",
"community_crossbow",
//shacktac addons
"st_bunnyhop",
"st_collision",
"st_evasive",
//Extra Epoch Addons
"asc_eu_lights",
"gnt_c185",
"usec_ch53"
};
};
};
class CfgMods
{
class DayZ
{
dir = "DayZ_Epoch";
name = "DayZ Epoch";
picture = "z\addons\dayz_code\gui\loadingscreen.paa";
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = DayZVersion;
hiveVersion = 0.96;
//requiredAddons[] = {"Chernarus"}; // No need to load for other maps
};
};
class CfgAddons
{
access = 1;
class PreloadBanks {};
class PreloadAddons
{
class dayz
{
list[] =
{
"csj_gyroac", // do not move down!
"pook_h13", // do not move down!
"dayz_code",
"dayz",
"dayz_equip",
"dayz_communityassets",
"dayz_weapons",
"dayz_communityweapons",
"dayz_sfx",
"ST_bunnyhop",
"st_collision",
"st_evasive",
"asc_eu_lights",
"gnt_c185",
"usec_ch53",
"redryder",
"Anzio_20",
"dayz_epoch_b",
"CfgVehicles"
};
};
};
};
class DefaultEventhandlers {
init = "if (isNil 'BIS_Effects_Init_DZE') then {[] call compile preProcessFileLineNumbers '\z\addons\dayz_code\system\BIS_Effects\init.sqf';};";
};
#include "Configs\rscTitles.hpp"
#include "Configs\CfgWorlds.hpp"
#include "Configs\CfgMoves.hpp"
#include "Configs\RadioProtocol.hpp"
#include "Configs\CfgVehicles\CfgVehicles.hpp"
#include "Configs\CfgWeapons\CfgWeapons.hpp"
#include "Configs\CfgCrafting\CfgCrafting.hpp"
#include "Configs\CfgConstruction\CfgConstruction.hpp"
#include "Configs\CfgMagazines\CfgMagazines.hpp"
//#include "Configs\CfgLoot\CfgLoot.hpp" //Moved to missionConfigFile
#include "Configs\CfgMarkers.hpp"
#include "Configs\CfgAmmo.hpp"
#include "Configs\CfgObjectCompositions.hpp"
#include "Configs\CfgTownGenerator\CfgTownGeneratorChernarus.hpp"
#include "Configs\CfgGrid\CfgGrid.hpp"
#include "Configs\CfgFaces.hpp"
#include "Configs\CfgGlasses.hpp"
#include "Configs\CfgArma.hpp"
#include "Configs\CfgRecoils.hpp"
#include "gui\padlock\padlock_ui.hpp"
//Epoch Additions
#include "Configs\RscDisplay\safegui.hpp"
#include "Configs\RscDisplay\tradermenu.hpp"
#include "Configs\RscDisplay\ZSCdefines.hpp"
#include "Configs\RscDisplay\advancedTrading.hpp"
#include "Configs\RscDisplay\plotManagement.hpp"
#include "Configs\RscDisplay\deathboards.hpp"
#include "Configs\CfgExtra\snappoints.hpp"
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.hpp"
#include "Configs\RscDisplay\doorManagement\doorManagement.hpp"
#include "Configs\RscDisplay\doorManagement\doorAccess.hpp"