mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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Now stops particle effects loops when wreck is deleted. Exucuted in an EH, so it should resolve any issue where the corepatch fix version, or broken A2 version takes priority. Minor script formating and performance improvements
132 lines
3.1 KiB
C++
132 lines
3.1 KiB
C++
#include "Configs\basicDefines.hpp"
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#include "version.hpp"
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#include "Configs\CfgNonAIVehicles.hpp" //Axeman lights
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class CfgPatches
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{
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class dayz_code
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{
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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requiredAddons[] =
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{
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"csj_gyroac",
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"pook_h13",
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"map_eu",
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//dayz_anim references all CA addons
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"dayz_anim",
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//dayz addons
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"dayz",
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"dayz_buildings", // Overwrite classes that use vanilla ItemPadlock with Epoch ItemComboLock
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"dayz_communityassets",
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"dayz_communityweapons",
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"dayz_equip",
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"dayz_sfx",
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"dayz_vehicles",
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"dayz_weapons",
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"community_crossbow",
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//shacktac addons
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"st_bunnyhop",
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"st_collision",
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"st_evasive",
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//Extra Epoch Addons
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"asc_eu_lights",
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"gnt_c185",
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"usec_ch53"
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};
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};
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};
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class CfgMods
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{
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class DayZ
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{
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dir = "DayZ_Epoch";
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name = "DayZ Epoch";
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picture = "z\addons\dayz_code\gui\loadingscreen.paa";
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = DayZVersion;
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hiveVersion = 0.96;
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//requiredAddons[] = {"Chernarus"}; // No need to load for other maps
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};
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};
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class CfgAddons
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{
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access = 1;
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class PreloadBanks {};
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class PreloadAddons
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{
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class dayz
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{
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list[] =
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{
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"csj_gyroac", // do not move down!
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"pook_h13", // do not move down!
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"dayz_code",
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"dayz",
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"dayz_equip",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_communityweapons",
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"dayz_sfx",
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"ST_bunnyhop",
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"st_collision",
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"st_evasive",
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"asc_eu_lights",
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"gnt_c185",
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"usec_ch53",
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"redryder",
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"Anzio_20",
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"dayz_epoch_b",
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"CfgVehicles"
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};
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};
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};
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};
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class DefaultEventhandlers {
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init = "if (isNil 'BIS_Effects_Init_DZE') then {[] call compile preProcessFileLineNumbers '\z\addons\dayz_code\system\BIS_Effects\init.sqf';};";
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};
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#include "Configs\rscTitles.hpp"
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#include "Configs\CfgWorlds.hpp"
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#include "Configs\CfgMoves.hpp"
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#include "Configs\RadioProtocol.hpp"
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#include "Configs\CfgVehicles\CfgVehicles.hpp"
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#include "Configs\CfgWeapons\CfgWeapons.hpp"
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#include "Configs\CfgCrafting\CfgCrafting.hpp"
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#include "Configs\CfgConstruction\CfgConstruction.hpp"
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#include "Configs\CfgMagazines\CfgMagazines.hpp"
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//#include "Configs\CfgLoot\CfgLoot.hpp" //Moved to missionConfigFile
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#include "Configs\CfgMarkers.hpp"
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#include "Configs\CfgAmmo.hpp"
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#include "Configs\CfgObjectCompositions.hpp"
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#include "Configs\CfgTownGenerator\CfgTownGeneratorChernarus.hpp"
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#include "Configs\CfgGrid\CfgGrid.hpp"
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#include "Configs\CfgFaces.hpp"
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#include "Configs\CfgGlasses.hpp"
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#include "Configs\CfgArma.hpp"
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#include "Configs\CfgRecoils.hpp"
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#include "gui\padlock\padlock_ui.hpp"
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//Epoch Additions
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#include "Configs\RscDisplay\safegui.hpp"
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#include "Configs\RscDisplay\tradermenu.hpp"
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#include "Configs\RscDisplay\ZSCdefines.hpp"
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#include "Configs\RscDisplay\advancedTrading.hpp"
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#include "Configs\RscDisplay\plotManagement.hpp"
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#include "Configs\RscDisplay\deathboards.hpp"
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#include "Configs\CfgExtra\snappoints.hpp"
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#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.hpp"
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#include "Configs\RscDisplay\doorManagement\doorManagement.hpp"
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#include "Configs\RscDisplay\doorManagement\doorAccess.hpp"
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