ebayShopper
048caa56f4
Fix another zero_building too high to enter
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/d6bf213fd1911e613511aa1467243219e7f58ce0
2018-01-10 15:46:24 -05:00
ebayShopper
eaaedf21c0
Fix a few more glitched map objects
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/7d669a390b69e6f31ed24df48c312cdff3d57a25
2017-12-29 15:42:55 -05:00
ebayShopper
0690e85a22
Hide more map objects that clip in Land_houseV_2T2
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/504da5afbb8c077074fb221bf64e6f102b80b5dd
2017-12-21 17:06:05 -05:00
ebayShopper
7668152118
Remove some more glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/db5aa2063cc17ee8dcd729ecda4e73d952e1f732
https://github.com/DayZMod/DayZ/commit/88458846e9ef3262ea4f7a4a61d0ef62ce6a756a
https://github.com/DayZMod/DayZ/commit/1ec13bdfd02eed6ad244f27a39d7a002d968af29
2017-12-17 12:19:28 -05:00
ebayShopper
5ca381e95a
Remove some glitched map objects
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/f1b7ffe3274dfda9e0bcf94babfb84e039061335
https://github.com/DayZMod/DayZ/commit/08a883c2884920e424fc03f1a30deac2a17d9686
https://github.com/DayZMod/DayZ/commit/368dd0e8d57f9e3b130501c17fbd00a7d34a4e9f
https://github.com/DayZMod/Battleye-Filters/commit/b0f60765d9cb03bbaeb8313f2125bccd4a1d98db
https://github.com/DayZMod/Battleye-Filters/commit/4ae5006f8b99f74895f766e624bbf860be504eeb
2017-12-04 12:47:15 -05:00
ebayShopper
63fe9f8e87
Revert Topolka dam fix
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This reverts 5884ef6
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/a71efab3d3594932fbc8f3463a3481c02e6fe411
2017-11-18 14:20:08 -05:00
ebayShopper
1825fab321
Update vanilla POI
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/d1c8ccb00f65df1d28bd858a94d84d76cf52b625
https://github.com/DayZMod/DayZ/commit/6c70d01b2ac889024c157edcfb47e6662eefcf64
2017-11-18 14:13:02 -05:00
ebayShopper
895aa62369
Update vanilla antiwall glitch
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/10f9cd2c1bbff91d1556f42bbfac7d94e6eb4641
https://github.com/DayZMod/DayZ/commit/669b79335480f628949d69f23fe846a6484ba247#diff-768fdf583c42ac37d1163a8e6fe31244
2017-11-17 14:19:17 -05:00
ebayShopper
7a68f9f70b
Add some basic compatibility for Ruegen map
2017-07-30 16:28:37 -04:00
ebayShopper
39e05ad0e4
Update vanilla building
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/2ec04a7f8dc50be4a197b76291f06ceae0437b7c
https://github.com/DayZMod/DayZ/commit/f333910f95ed0991ffe9eae76f80f39f1b582eee
https://github.com/DayZMod/DayZ/commit/156b90ccb54d44bfc7ac49ed55757282f82e5831
2017-06-10 10:45:14 -04:00
ebayShopper
c39fc86972
Update Napf and Namalsk waterHoleProxy again
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Some were still missing after 89292b3 . These are now complete
auto-generated lists for the whole map.
2017-04-10 17:39:50 -04:00
ebayShopper
89292b3f37
Correct some waterHole positions for Napf and Namalsk
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https://epochmod.com/forum/topic/43623-cant-fill-water-bottles-on-napf/
2017-04-08 16:05:59 -04:00
ebayShopper
e81f19757e
Move POI back to global spawn again
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These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.
This reverts c21a731 .
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/32f2fa3b22f78948f1c00aaf32d687058c69d6da
2017-03-20 14:25:32 -04:00
ebaydayz
5884ef6445
Block Topolka Dam walk under water glitch
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https://github.com/DayZMod/DayZ/issues/826
2017-02-05 14:35:58 -05:00
ebaydayz
2bf589e151
Update vanilla antiwall
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/4f102f501b7804896330568dfade507ff4f1f9f8
2017-02-02 15:07:46 -05:00
ebaydayz
2ecb614534
Update comments for POI spawning
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/1f89bcfb9857e2bb94a0609cf7b0d89490272684
https://github.com/DayZMod/DayZ/commit/0defa2af1ec0a9a46d15a665eb25f6be604a0a07
2017-01-29 20:14:43 -05:00
ebaydayz
c21a7311a5
Move POI back to local spawned #1816
2017-01-27 14:51:18 -05:00
ebaydayz
5d330e1c71
Disable vanilla antiwall objects and infected camps by default
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The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.
The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00
ebaydayz
26c1bd9a86
Properly disable town generator and plant spawner loops
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Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.
Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b5a91250865db7f3bdce7f0d2bfc676be27d7884
2017-01-21 21:44:43 -05:00
ebaydayz
d5a3cdb2e3
Remove antiwall glitch blocks for vanilla hospitals
2017-01-02 13:36:59 -05:00
ebaydayz
dab70963d6
Update POI spawning again
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/d98cc5d700638924a67c266a51ed55073ec6657a
https://github.com/DayZMod/DayZ/commit/e2afec6a2147b61973bcffb2bed48441fb12c716
https://github.com/DayZMod/DayZ/commit/5b85b311ed7702b46c784672ba3e518bffa4a575
https://github.com/DayZMod/DayZ/commit/55518ed792fdc29e3eb04c93e1f11756f6af17c1
https://github.com/DayZMod/DayZ/commit/4a5cb525ef9b0ca28a9b5297a29e571e08d85161
2016-12-07 12:57:06 -05:00
ebaydayz
2160437e79
Convert POI to compact array format
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/c71d8cb23c42407978328418959cb258bd59228f
2016-12-06 19:26:00 -05:00
ebaydayz
43b900835e
Fix infectiousWaterholes init again
2016-11-21 20:28:07 -05:00
ebaydayz
d7ecf29744
Update infectious waterholes
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0dadb0897cb64286e57dd24d735cd66c4a0a2c97
2016-11-21 18:39:50 -05:00
ebaydayz
f307386cb2
Fix cherno field hospital tent position
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/7e18cef9cbc6627e0c4209365b4eaf3544218f2c
2016-11-18 18:43:28 -05:00
ebaydayz
5072ea4e8b
Update infectious waterholes init
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a61088d9e85219040ef4f9a6ba1fd4c888b0e3b4
https://github.com/DayZMod/DayZ/commit/0d18630c11667894f0691a6f46ceb7b016322865
2016-11-18 14:16:45 -05:00
ebaydayz
f43348ebf6
Consolidate isServer checks for poi
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/fbcabc6d602088a7843da793378703ff4e7524dc
2016-11-11 15:19:57 -05:00
ebaydayz
6db0c3380f
Remove unneeded isServer check
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Missed one from 88870a6
2016-11-11 14:54:23 -05:00
ebaydayz
88870a6b2a
Sync closeDisplay exit codes for easier scripts.txt filtering
2016-11-11 14:48:41 -05:00
ebaydayz
fffcf43bbb
Spawn infectious waterholes locally on each machine
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/2d47c7250c3eb6b4e746be9b130a11d4848779f3
https://github.com/DayZMod/DayZ/commit/94a0bac524b76eb630e9902318a807d5d0264619
https://github.com/DayZMod/DayZ/commit/44b71141293f19ddc316aa171fb84107f729f692
2016-10-17 16:49:24 -04:00
ebaydayz
01b45121d8
Fix dayz_townGeneratorBlacklist not working
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I forgot to update it when these were moved to global spawn recently.
2016-09-20 20:19:47 -04:00
ebaydayz
29d9ed9211
Set unit posATL in switchModel if respawn is in water
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Reverts:
https://github.com/EpochModTeam/DayZ-Epoch/commit/bcc16a013520dcc243c306b178d3864dc4fec456
See:
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452
2016-09-17 15:41:49 -04:00
ebaydayz
b9507b2eb4
Don't hideObject on debug floor
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https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452#commitcomment-19060242
2016-09-16 17:17:02 -04:00
ebaydayz
bcc16a0135
Roll back to old swimming in ground fix
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See
https://github.com/EpochModTeam/DayZ-Epoch/commit/e8e5d24e80f77268c8befa38680ccd9de6c03452#commitcomment-19053648
comments
2016-09-16 13:26:27 -04:00
ebaydayz
16e4dc7b30
Move HeliCrash and CarePackage area variables to markers
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This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).
Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.
Related vanilla commits:
https://github.com/DayZMod/DayZ/commit/b20b402bf030769350cf662b985efba9e83ebe55
https://github.com/DayZMod/DayZ/commit/7c8b69eb82a8c741d01251b2552d009abe2687c4
https://github.com/DayZMod/DayZ/commit/7dfd3ef9cf3cf1751759fd76f8eae10c0b1740dc
2016-09-11 14:45:49 -04:00
ebaydayz
0fbf55da06
Move server_traders to dayz_code
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This reduces the mission size for servers using default traders. Admins
can easily copy paste over the include to customize.
2016-07-28 12:05:31 -04:00
ebaydayz
cbbbe1bd8f
Randomized tree directions
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Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/beac505eb4ec3706550230d70c2fee10e056e1a8
2016-07-28 10:49:28 -04:00
ebaydayz
3a203b2720
Cover map bug at Polana factory pond
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Vanilla development commits:
https://github.com/DayZMod/DayZ/commit/bd9ec53854364550c81a2496b44c08b21ddaa1d2
https://github.com/DayZMod/DayZ/commit/028490e21b431fdec6b746920e3dceebd20b9687
2016-07-25 12:31:39 -04:00
ebaydayz
16c1e9d205
Don't spawn POI objects on non-Chernarus maps
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Object coordinates are only provided for Chernarus.
2016-06-10 18:42:18 -04:00
ebaydayz
9d4bd9221a
Add exception in REsec for death messages
2016-04-20 11:53:30 -04:00
ebaydayz
6a42ef40d3
Disable TownGenerator and plant spawner by default
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Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).
The trader objects spawn code was consolidated to functions.
2016-04-06 19:44:00 -04:00
ebaydayz
6de88c7b07
Update some WeaponHolder to WeaponHolderBase
2016-03-31 11:35:33 -04:00
icomrade
68da397c52
Finish Medical and Sleep to UiSleep
2016-03-05 22:34:25 -05:00
icomrade
61c64cb14a
Fix Merge Conflict 1
2016-03-03 22:09:38 -05:00
ebaydayz
075336008e
Add files for local trader cities
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I've loaded and checked each of these on their respective map in the
editor. I've also tested both Chernarus ones on my test server.
2016-02-29 22:32:16 -05:00
icomrade
c034f43d0b
Additional Folders/Files in System
2016-02-27 22:34:50 -05:00