A Man
f7ea9cb3d7
Fix disappearing weapons from backpack
...
The normal intention to have a bag with this small size is, that not a weapon can be carried. Having 5 slots or more in a backpack is normally the signal that at least a secondary weapon can be carried inside this backpack. If a weapon will be put inside a bag without any free weapon slot, the weapon just disappears. To have a better and more intuitive playstyle every backpack with more as 5 slots should be able to carry at least 1 weapon.
2019-10-24 08:27:33 +02:00
A Man
a09bb81a7a
Fix in ground spawn pickaxe and broken pickaxe
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The pickaxe and the broken pickaxe spawned headlong in the ground. It was the same for the crowbar. We need to add an extra weaponholder for this tools for a proper spawn.
2019-10-23 10:50:01 +02:00
A Man
096fc13150
Adding backpack support for zombies ( #2033 )
...
* Adding backpack support for zombies
* Adding backpack support for zombies
* Update CHANGE LOG 1.0.6.3.txt
* Fix jumping vehicles after fliping
* Update CHANGE LOG 1.0.6.3.txt
2019-09-16 11:38:38 +12:00
F507DMT
c24504ac6b
fix Offroad_DSHKM_Gue_DZE1 upgrade ( #2036 )
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fix Offroad_DSHKM_Gue_DZE1 upgrade
2019-03-11 22:52:29 +13:00
F507DMT
a430f79842
fix ArmoredSUV_PMC_DZE2 upgrade ( #2037 )
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fix ArmoredSUV_PMC_DZE2 upgrade
2019-03-11 22:50:54 +13:00
F507DMT
ac884f2e18
fix Pickup_PK_GUE_DZE1 upgrade ( #2035 )
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fix Pickup_PK_GUE_DZE1 upgrade
2019-03-11 22:49:26 +13:00
A Man
3bbdcb9e88
Fix missing semicolon ( #2024 )
2018-10-10 06:21:45 +13:00
A Man
2e15009299
Adding 93 new zombie models ( #2023 )
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* Adding 93 new zombie models based on arma 2 skins
* Adding zombie strings
* Adding new zombie loot groups
* Adding new zombie loot groups, update pilot and doctor loot group
* Adding some new zombies to crash sites
* Adding new hunter zombies to farm buildings
* Adding new hunter zombies to hunting buildings
* Adding new military zombies to military buildings
* Adding new zombies to residential buildings
* Adding new zombies to supermarket buildings
* New zombie documentation file
* Update CHANGE LOG 1.0.6.3.txt
* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
A Man
e26fb24ab9
Fixing wrong cargo count of Refuel Trucks ( #2021 )
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* Update Kamaz Refuel
* Update MTVR Refuel
* Update Ural Refuel
* Update V3S Refuel
* Wrong cargo count of Refuel Trucks
2018-08-13 08:23:20 +12:00
ebayShopper
2c4f06c984
Disable auto refuel, repair and rearm at WarfareBVehicleServicePoint
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/53bfc597d699404c3e2531eabffce1d1199c4a29
2018-07-29 12:21:00 -04:00
ebayShopper
b80736f7a1
Update old hatchback translation
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9215b54736fce8b673c8bff35c624b68d5f5a9b6
2018-04-28 12:20:32 -04:00
ebayShopper
e89eebc843
Fix ArmoredSUV gunner glitch #2009
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Fixes #2009
Note the fn_damageActions.sqf change can be applied without the config
change and it will still fix the problem most of the time.
2017-12-29 17:21:40 -05:00
ebayShopper
bcf5e69e79
Add example basic.cfg and BEServer.cfg
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Vanilla commits:
https://github.com/DayZMod/Battleye-Filters/commit/900765894189990c9de92b59a44679eefc4625e1
https://github.com/DayZMod/Battleye-Filters/commit/4f25bbe442c6f51c4a5a1ee880db57a35b338602
2017-12-17 18:19:40 -05:00
ebayShopper
e2a410b95a
Update AH6X config
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This partially reverts commit 95310b9 .
Update for model change in commit 43d349c
Turret animation source errors have been fixed in Streatman's new model,
so this is no longer necessary.
2017-12-05 15:16:36 -05:00
ebayShopper
139b81d190
Fix RHIB2Turret bad vehicle type crew error
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https://epochmod.com/forum/topic/44700-bad-vehicle-type/
2017-11-29 12:54:44 -05:00
ebayShopper
038da982b4
Update SQL for removed policecar
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/b6252d75ec817424a48d849e7e27d2a0d07b8754
2017-11-28 15:51:22 -05:00
ebayShopper
7fd8c750d2
Add Land_houseV_2T2 interior
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/4607ceaff05d0a45b47d9e8dc0e1ddf595e4556a
https://github.com/DayZMod/DayZ/commit/b1eba5c54beefb9a132300cc8b9c2b43cc83c24f
https://github.com/DayZMod/DayZ/commit/7711839323de89395a1349845a30831addd839ff
https://github.com/DayZMod/DayZ/commit/8f74d2bb246c791663ae03aba40db9169e0a9707
Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
ebayShopper
90487cde10
Update player_fired.sqf
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/70fc0070625545b5f4a1234df1e0fe2e837ad313
https://github.com/DayZMod/DayZ/commit/f327c99b023377f81ffe958c259e6c68bd4c68be
2017-11-22 12:49:06 -05:00
ebayShopper
43d349c4f3
Increase coverage angle of LandVehicle headlights
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/194479c98e08ae2bf36911496752b5d55455ae8f
https://github.com/DayZMod/DayZ/commit/369bc6c5f3dfc0da9982bb6f855a7f8bc4e95884
https://github.com/DayZMod/DayZ/commit/5b591a25c100d11bb1552c3950d4ef527799f2eb
https://github.com/DayZMod/DayZ/commit/78d65bd1ae1e32f612a877ca42a345be2c4c6b17
2017-11-19 16:36:48 -05:00
ebayShopper
895aa62369
Update vanilla antiwall glitch
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/10f9cd2c1bbff91d1556f42bbfac7d94e6eb4641
https://github.com/DayZMod/DayZ/commit/669b79335480f628949d69f23fe846a6484ba247#diff-768fdf583c42ac37d1163a8e6fe31244
2017-11-17 14:19:17 -05:00
ebayShopper
6acd3c30ef
Fix a stringtable typo
2017-11-14 17:11:32 -05:00
A Man
9f7695385d
Update doors with localization
2017-10-26 02:13:50 +02:00
icomrade
3593e146c3
remove UH1Y gunner optics overlay
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The default venom doesn't actually have an overlay, and it's pretty annoying anyway
2017-09-14 20:17:57 -04:00
ebayShopper
3560ac65b7
Allow anyone to lock a door #1944
2017-04-20 14:50:10 -04:00
ebayShopper
0553f743d5
Increase preview offset for BagFenceRound and Safe
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Collisions with the player caused sliding when the safe was pitched
forward. It was the same issue with proning against the sandbag. #1945
Note the player can still cause collision sliding by using snap to get
the preview closer to them.
2017-04-16 14:39:07 -04:00
oiad
8d3be10e61
Fix BagFenceRound making the player slide ( #1946 )
...
Fixes: https://github.com/EpochModTeam/DayZ-Epoch/issues/1945
2017-04-16 13:54:25 -04:00
ebayShopper
a3df5ca2dc
Remove unused legacy wrecks #1933
2017-04-09 14:30:54 -04:00
ebayShopper
663170ae32
Remove upgrade option from dayz police car
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Also added setvariable.txt exceptions for missing police car hitpoints
Fixes #1929
2017-04-01 13:48:02 -04:00
ebayShopper
7833f6743f
Update zombie_agent.fsm
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/3571cf93849d27bf23f77b053d7caf4a79b7baf7
https://github.com/DayZMod/DayZ/commit/728c83bdbd6ae834a4ee0dd4b2f84e0e466c754f
2017-03-20 16:31:04 -04:00
ebayShopper
e38f47375c
Fix some issues with traps
...
Removed two unused files.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/42e72463a3f3722ad974d50a093b4f57edbf8c00
https://github.com/DayZMod/DayZ/commit/02726fb1923a7354121796a0e306a8ca92cdc42f
https://github.com/DayZMod/DayZ/commit/6a7c53ebcf48f6e552bf4d5bb65be07792a0cd92
https://github.com/DayZMod/DayZ/commit/1fb6308995584472b0494a54d211dc5b216bfd98
https://github.com/DayZMod/DayZ/commit/9543ea057f97ba6f1105f6abecaa04e1fe5d4457
2017-03-20 15:53:35 -04:00
ebayShopper
3d8814bc33
Update vanilla building
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/5604a8820bb2d1f6ae3459a92fbefa6cc93fe3c0
2017-03-19 16:59:41 -04:00
ebayShopper
3f3d8ce357
Disable A2 auto-refuel feature on KamazRefuel trucks #1855
...
Fixes #1855
Mistake from 0701e5b
2017-03-03 13:30:13 -05:00
icomrade
cf661380b6
Properly inherit Tank class
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fixes #1899 which resulted from improper base class inheritince from
pull request https://github.com/EpochModTeam/DayZ-Epoch/pull/1513
2017-02-28 19:51:55 -05:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebayShopper
4b1ecb4c3b
Update vanilla repair action
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9bdce88f1ab8f329b4d8acf75008eb61c5921e6d
2017-02-19 19:17:50 -05:00
ebayShopper
afd093c72e
Make smoke and grenade tripwires single use
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0780b490adb98634c4d2dd35b812c0103f5fb3ab
2017-02-19 19:08:16 -05:00
ebaydayz
097a02b19a
Make zombie_agent.fsm customizable for admins #1877
...
Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263 .
2017-02-01 20:36:00 -05:00
ebaydayz
cc3b8801b7
Update zombie event handlers again
2017-01-20 14:27:55 -05:00
ebaydayz
9985f0adbd
Fix Bandit1 and Bandit2 skins identical #1874
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Fixes #1874
2017-01-16 20:27:15 -05:00
ebaydayz
0b0f2d3455
Update calls to zombie_agent.fsm #1877
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Forgot to update in 6853263
Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz
198ef269d4
Combine player_fillWater and player_drinkWater to one function
2017-01-16 16:35:15 -05:00
oiad
fd0b81118b
Move dze_supplyCrate and vein wrecks to CfgLoot ( #1863 )
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* Move dze_supplyCrate and vein wrecks to CfgLoot
Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.
Should be backwards compatible with the old style (I did test).
* Remove unused _activatingPlayer variable
* Rework
2017-01-14 19:40:54 -05:00
ebaydayz
58025f591f
Fix certain buildables not removable #1859
2017-01-06 16:18:59 -05:00
ebaydayz
571e8d7b11
Add LightPole_DZ to DZE_isRemovable #1859
2017-01-06 15:53:38 -05:00
ebaydayz
3a7744d18d
Add back 1051 handling of RepairParts not listed in config
2017-01-06 12:36:08 -05:00
oiad
c5deead4fd
Allow merlin_hc3 to be repaired properly ( #1858 )
...
The merlin has 20 windows + 2 side windows, glass 7 - 20 were showing up
as PartGeneric and breaking the repair script for some reason.
https://github.com/EpochModTeam/DayZ-Epoch/issues/1856#issue-199105821
2017-01-06 11:18:55 -05:00
oiad
d0257b3c7d
Add logging failed safe/lockbox and door lock/unlock/failed code attempts ( #1853 )
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* Add logging failed safe/lockbox and door lock/unlock/failed code attempts
This adds logging for both safes and lockboxes for failed code attempts.
Also adds logging for locking, unlocking and failed code attempts for
doors.
"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
* Revert wrong hinge type
* Remove unused DZE_Lock_Door
* Rework
* Remove redundant code, Make single currency costs use BIS_fnc_numberText
* Rework
* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz
cfe01e609e
Set RU crates cargo capacity back to normal
2017-01-04 12:43:04 -05:00
ebaydayz
e4aeee37fd
Use waterHoleProxy in drink water and fill water #1835
...
The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.
Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz
101a6fc698
Fix wrong eventhandlers on viral zeds #1819
2016-12-29 20:53:35 -05:00