A Man
ba31c67bcb
Add display names for heli wrecks by @seelenapparat
2019-11-04 10:15:42 +01:00
A Man
a8b006b530
Update backpack descriptions
2019-11-02 10:52:28 +01:00
A Man
f7ea9cb3d7
Fix disappearing weapons from backpack
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The normal intention to have a bag with this small size is, that not a weapon can be carried. Having 5 slots or more in a backpack is normally the signal that at least a secondary weapon can be carried inside this backpack. If a weapon will be put inside a bag without any free weapon slot, the weapon just disappears. To have a better and more intuitive playstyle every backpack with more as 5 slots should be able to carry at least 1 weapon.
2019-10-24 08:27:33 +02:00
A Man
a09bb81a7a
Fix in ground spawn pickaxe and broken pickaxe
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The pickaxe and the broken pickaxe spawned headlong in the ground. It was the same for the crowbar. We need to add an extra weaponholder for this tools for a proper spawn.
2019-10-23 10:50:01 +02:00
A Man
096fc13150
Adding backpack support for zombies ( #2033 )
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* Adding backpack support for zombies
* Adding backpack support for zombies
* Update CHANGE LOG 1.0.6.3.txt
* Fix jumping vehicles after fliping
* Update CHANGE LOG 1.0.6.3.txt
2019-09-16 11:38:38 +12:00
F507DMT
c24504ac6b
fix Offroad_DSHKM_Gue_DZE1 upgrade ( #2036 )
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fix Offroad_DSHKM_Gue_DZE1 upgrade
2019-03-11 22:52:29 +13:00
F507DMT
a430f79842
fix ArmoredSUV_PMC_DZE2 upgrade ( #2037 )
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fix ArmoredSUV_PMC_DZE2 upgrade
2019-03-11 22:50:54 +13:00
F507DMT
ac884f2e18
fix Pickup_PK_GUE_DZE1 upgrade ( #2035 )
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fix Pickup_PK_GUE_DZE1 upgrade
2019-03-11 22:49:26 +13:00
A Man
3bbdcb9e88
Fix missing semicolon ( #2024 )
2018-10-10 06:21:45 +13:00
A Man
2e15009299
Adding 93 new zombie models ( #2023 )
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* Adding 93 new zombie models based on arma 2 skins
* Adding zombie strings
* Adding new zombie loot groups
* Adding new zombie loot groups, update pilot and doctor loot group
* Adding some new zombies to crash sites
* Adding new hunter zombies to farm buildings
* Adding new hunter zombies to hunting buildings
* Adding new military zombies to military buildings
* Adding new zombies to residential buildings
* Adding new zombies to supermarket buildings
* New zombie documentation file
* Update CHANGE LOG 1.0.6.3.txt
* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
A Man
e26fb24ab9
Fixing wrong cargo count of Refuel Trucks ( #2021 )
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* Update Kamaz Refuel
* Update MTVR Refuel
* Update Ural Refuel
* Update V3S Refuel
* Wrong cargo count of Refuel Trucks
2018-08-13 08:23:20 +12:00
ebayShopper
2c4f06c984
Disable auto refuel, repair and rearm at WarfareBVehicleServicePoint
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Vanilla commit:
53bfc597d6
2018-07-29 12:21:00 -04:00
ebayShopper
b80736f7a1
Update old hatchback translation
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Vanilla commit:
9215b54736
2018-04-28 12:20:32 -04:00
ebayShopper
e89eebc843
Fix ArmoredSUV gunner glitch #2009
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Fixes #2009
Note the fn_damageActions.sqf change can be applied without the config
change and it will still fix the problem most of the time.
2017-12-29 17:21:40 -05:00
ebayShopper
bcf5e69e79
Add example basic.cfg and BEServer.cfg
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Vanilla commits:
9007658941
4f25bbe442
2017-12-17 18:19:40 -05:00
ebayShopper
e2a410b95a
Update AH6X config
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This partially reverts commit 95310b9 .
Update for model change in commit 43d349c
Turret animation source errors have been fixed in Streatman's new model,
so this is no longer necessary.
2017-12-05 15:16:36 -05:00
ebayShopper
139b81d190
Fix RHIB2Turret bad vehicle type crew error
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https://epochmod.com/forum/topic/44700-bad-vehicle-type/
2017-11-29 12:54:44 -05:00
ebayShopper
038da982b4
Update SQL for removed policecar
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Vanilla commit:
b6252d75ec
2017-11-28 15:51:22 -05:00
ebayShopper
7fd8c750d2
Add Land_houseV_2T2 interior
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Vanilla commits:
4607ceaff0
b1eba5c54b
7711839323
8f74d2bb24
Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
ebayShopper
90487cde10
Update player_fired.sqf
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Vanilla commits:
70fc007062
f327c99b02
2017-11-22 12:49:06 -05:00
ebayShopper
43d349c4f3
Increase coverage angle of LandVehicle headlights
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Vanilla commits:
194479c98e
369bc6c5f3
5b591a25c1
78d65bd1ae
2017-11-19 16:36:48 -05:00
ebayShopper
895aa62369
Update vanilla antiwall glitch
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Vanilla commits:
10f9cd2c1b
669b793354 (diff-768fdf583c42ac37d1163a8e6fe31244)
2017-11-17 14:19:17 -05:00
ebayShopper
6acd3c30ef
Fix a stringtable typo
2017-11-14 17:11:32 -05:00
A Man
9f7695385d
Update doors with localization
2017-10-26 02:13:50 +02:00
icomrade
3593e146c3
remove UH1Y gunner optics overlay
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The default venom doesn't actually have an overlay, and it's pretty annoying anyway
2017-09-14 20:17:57 -04:00
ebayShopper
3560ac65b7
Allow anyone to lock a door #1944
2017-04-20 14:50:10 -04:00
ebayShopper
0553f743d5
Increase preview offset for BagFenceRound and Safe
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Collisions with the player caused sliding when the safe was pitched
forward. It was the same issue with proning against the sandbag. #1945
Note the player can still cause collision sliding by using snap to get
the preview closer to them.
2017-04-16 14:39:07 -04:00
oiad
8d3be10e61
Fix BagFenceRound making the player slide ( #1946 )
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Fixes: https://github.com/EpochModTeam/DayZ-Epoch/issues/1945
2017-04-16 13:54:25 -04:00
ebayShopper
a3df5ca2dc
Remove unused legacy wrecks #1933
2017-04-09 14:30:54 -04:00
ebayShopper
663170ae32
Remove upgrade option from dayz police car
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Also added setvariable.txt exceptions for missing police car hitpoints
Fixes #1929
2017-04-01 13:48:02 -04:00
ebayShopper
7833f6743f
Update zombie_agent.fsm
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Vanilla commits:
3571cf9384
728c83bdbd
2017-03-20 16:31:04 -04:00
ebayShopper
e38f47375c
Fix some issues with traps
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Removed two unused files.
Vanilla commits:
42e72463a3
02726fb192
6a7c53ebcf
1fb6308995
9543ea057f
2017-03-20 15:53:35 -04:00
ebayShopper
3d8814bc33
Update vanilla building
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Vanilla commit:
5604a8820b
2017-03-19 16:59:41 -04:00
ebayShopper
3f3d8ce357
Disable A2 auto-refuel feature on KamazRefuel trucks #1855
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Fixes #1855
Mistake from 0701e5b
2017-03-03 13:30:13 -05:00
icomrade
cf661380b6
Properly inherit Tank class
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fixes #1899 which resulted from improper base class inheritince from
pull request https://github.com/EpochModTeam/DayZ-Epoch/pull/1513
2017-02-28 19:51:55 -05:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebayShopper
4b1ecb4c3b
Update vanilla repair action
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Vanilla commit:
9bdce88f1a
2017-02-19 19:17:50 -05:00
ebayShopper
afd093c72e
Make smoke and grenade tripwires single use
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Vanilla commit:
0780b490ad
2017-02-19 19:08:16 -05:00
ebaydayz
097a02b19a
Make zombie_agent.fsm customizable for admins #1877
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Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263 .
2017-02-01 20:36:00 -05:00
ebaydayz
cc3b8801b7
Update zombie event handlers again
2017-01-20 14:27:55 -05:00
ebaydayz
9985f0adbd
Fix Bandit1 and Bandit2 skins identical #1874
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Fixes #1874
2017-01-16 20:27:15 -05:00
ebaydayz
0b0f2d3455
Update calls to zombie_agent.fsm #1877
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Forgot to update in 6853263
Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz
198ef269d4
Combine player_fillWater and player_drinkWater to one function
2017-01-16 16:35:15 -05:00
oiad
fd0b81118b
Move dze_supplyCrate and vein wrecks to CfgLoot ( #1863 )
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* Move dze_supplyCrate and vein wrecks to CfgLoot
Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.
Should be backwards compatible with the old style (I did test).
* Remove unused _activatingPlayer variable
* Rework
2017-01-14 19:40:54 -05:00
ebaydayz
58025f591f
Fix certain buildables not removable #1859
2017-01-06 16:18:59 -05:00
ebaydayz
571e8d7b11
Add LightPole_DZ to DZE_isRemovable #1859
2017-01-06 15:53:38 -05:00
ebaydayz
3a7744d18d
Add back 1051 handling of RepairParts not listed in config
2017-01-06 12:36:08 -05:00
oiad
c5deead4fd
Allow merlin_hc3 to be repaired properly ( #1858 )
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The merlin has 20 windows + 2 side windows, glass 7 - 20 were showing up
as PartGeneric and breaking the repair script for some reason.
https://github.com/EpochModTeam/DayZ-Epoch/issues/1856#issue-199105821
2017-01-06 11:18:55 -05:00
oiad
d0257b3c7d
Add logging failed safe/lockbox and door lock/unlock/failed code attempts ( #1853 )
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* Add logging failed safe/lockbox and door lock/unlock/failed code attempts
This adds logging for both safes and lockboxes for failed code attempts.
Also adds logging for locking, unlocking and failed code attempts for
doors.
"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
* Revert wrong hinge type
* Remove unused DZE_Lock_Door
* Rework
* Remove redundant code, Make single currency costs use BIS_fnc_numberText
* Rework
* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz
cfe01e609e
Set RU crates cargo capacity back to normal
2017-01-04 12:43:04 -05:00