The big list of removals in setvariableval.txt and publicvariableval.txt
were duplicates. Other removals are covered by the new regex filter.
Still needs work. If you encounter kicks please post the restriction
type and number along with the log line in the 1.0.6 testing issue.
Vanilla development commit:
https://github.com/DayZMod/DayZ/commit/b038a1762bc90828c3598af3d06b3e51677b01a1
Fixes RPT error "Unsupported language English (or whatever language you
selected) in stringtable" on load.
We do not have <Original> tags on any other strings in the table, so
there is no reason to use them here. They are not needed. If the game is
set to use a language that does not have an entry it uses the first
available entry for that string (which is English for every string in
the table). Keys should not contain only <Original> tags with no other
languages, as it will cause this error.
Updates that were in the 1.0.5.1 release are now included in the main
epoch.sql file, since all servers should have applied them by now.
All new updates since 1.0.5.1 release are now in 1.0.6_Updates.sql.
Also disable abort and respawn immediately in pause menu onLoad. New
function fn_pauseMenuChecks allows admins to run unscheduled code in
pause menu onLoad.
Since typed bags spawn in bulk (usually 2x 4 different bag types) this
reduces bloodbag output slightly when classic system is enabled.
Medboxes were spawning with 3-8 blood bags, this reduces it to about 1-6
which should be similar to 1051 values IIRC. Feel free to adjust this up
or down if needed.
The whole point of a global variable is you do not need to pass it.
DZE_plotManagement and DZE_plotmanagementAdmins are always defined and
do not change, so there is no need to pass them as parameters.
@icomrade - configFile and missionConfigFile are in different scopes.
Admins can overwrite any dialog in RscDisplay with their own version
included in the mission without getting "class already defined" errors.
I tested to make sure it is possible. So there is no benefit to having
these includes in description.ext.
CursorTarget should always be passed from fn_selfActions, not reacquired
in action scripts. This is to ensure the same object is referenced. Plot
Management maintain_area is called from the dialog button, not
fn_selfactions.
@icomrade - when you use set to add an element to an array you do not
need to wrap it in brackets [ ] like you do with +.
This was making it a nested array which was not intended in the
original.
This was needlessly recompiling every time the addAction was clicked.
DisableSerialization is only needed if a display element is stored in a
variable within the current script. The called functions already have
it.
I forgot numbers greater than 1 million are truncated when converted to
string:
http://killzonekid.com/arma-scripting-tutorials-float-to-string-position-to-string/
KeyStartNumber exceeded 6 digits which is why it was being truncated to
"1e+011" and getting stuck on loop (as that string was already in
currentObjectUIDs) as mentioned in 2df7279.
Starting at 10, there should never be more than a couple duplicates
generated, so keyStartNumber will never exceed about 100 max. Added an
exit just for a fail safe.
Outhouse no longer includes toilet paper.
Plot pole may cover an arbitrary radius and ownership may not be lost
after death depending on server settings.
Some items (like PipeBomb) are a class in both CfgMagazines and
CfgWeapons. BIS_fnc_invRemove uses weapon first, so that is why the
magazine was not being removed. Using config instead of string avoids
this problem.
The secondaryWeapon command does not detect pistols. It returns the
unit's launcher.
https://community.bistudio.com/wiki/secondaryWeapon
This fixes the menu always showing your pistol slot as open, even when
you already have one.
It was not possible to sell a backpack from your gear or vehicle.
Added option to sell from gear. Sell backpack from vehicle is still not
possible currently due to Arma limitations.
Only show Selected vehicleX systemChat message when clicking the buy
in/sell from vehicle button. Previously it was showing every time the
menu opened.
Also added better logging to RPT. Shows "Trader Menu: %1 x %2 added" and
"Trader Menu: %1 added"
Fixes currency display name and picture not showing when looking at
backpack item info.
Also fixed localized string for weps and mags order reversed in item
info for backpacks and vehicles.
Since we are keeping "everything takes up one gear slot" weight should
be enabled by default. Moved to init.sqf so admins can easily change it.
Also added RedRyder and Anzio_20 weight.
@Adaptivity
- STR_EPOCH_WALLWITHDOORLOCKED_DESC string was missing
- I see no reason STR_EPOCH_PLOTDEED_ACTION was renamed to a less
descriptive name, and it was missing the German translation from the old
one, so I changed it back
- These build actions in fn_selfActions are for vanilla building. They
shouldn't be in the Epoch package. I renamed them and submitted them to
vanilla too.