Commit Graph
100 Commits
Author SHA1 Message Date
A Man 88db2530bf Update Land Rover Config
- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly

Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
2020-01-14 19:21:41 +01:00
A Man eb5884afab Reset eventhandler for dayz fences
The fence damagehandler gives errors back if the fences getting damage. since epoch has it own damage handling it does not need it anyways
2020-01-11 00:44:58 +01:00
A Man 6e30cc4fcc Comment out unsed function.
We will leave those functions in the dayz_code if server admins still use a few of them.
2020-01-11 00:24:31 +01:00
A Man f6cc8a1143 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-01-11 00:18:43 +01:00
A Man a8e2567147 Remove player_buildVanilla link
player_buildVanilla is no longer needed. All buildables use the epoch build now.
2020-01-11 00:14:22 +01:00
A Man 2adc9f87b0 Remove Camera Mode/ comment out _throwable function
The Camera Mode is not used by epoch so we do not need that here.
2020-01-11 00:11:56 +01:00
A Man 36cd8a0abc Fix missing semicolon in sched_oneachframe.sqf 2019-12-28 18:03:08 +01:00
A Man 68ca5097c1 Delete CamoNet.hpp
Duplicate
2019-12-17 13:54:35 +01:00
A Man 2b8997ec51 Add fire places directly from wooden logs 2019-12-17 12:13:40 +01:00
A Man 55f99b0096 Move make fire place to modular_build 2019-12-17 12:03:16 +01:00
A Man 73289a69a6 Update tents
equip_tent_poles are now in the loot tables and can be used for tent crafting.
The recipe for crafting tents and nettings has changed a bit. Instead of poles, tent poles are needed now.
The string for equip_tent_poles is confusing if the requirements are 6 Tent Poles but meant is 1x (6 Tent Poles).
2019-12-17 11:10:51 +01:00
A Man 8af0f2a03a Removed old files
remove show_dialog.sqf - old configs trader
player_hiveTrading.sqf - old configs trader
object_maintenance.sqf - DayZ fences
object_disassembly.sqf - DayZ fences
2019-12-16 16:54:25 +01:00
A Man 3cb7a52696 Update 19_podagorsk.bat 2019-12-16 16:32:32 +01:00
A Man 4b5654d75c Update version numbers 2019-12-16 16:22:50 +01:00
A Man 0594b3a96d Update README.md 2019-12-16 16:19:25 +01:00
A Man c073779e8a Update CHANGE LOG 1.0.7.txt 2019-12-16 16:19:09 +01:00
A Man 4058f59688 Add warm clothes and shivering
Warm Clothes can be adjusted in the configvariables with DZE_WarmClothes. Shivering can be enabled or disabled with the  last value in the DZE_TempVars array. A temperature effect for snow was added too.
2019-12-16 15:41:59 +01:00
A Man fff1196ee3 Adding snowfall
This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
2019-12-16 15:19:29 +01:00
A Man cc127c646b Update fn_isInsideBuilding.sqf
Adding private tags and an exithwith if the object is null. This happends a lot.
2019-12-16 15:12:23 +01:00
A Man d40c53c9d9 Add missing sauerland winter config and batch 2019-12-16 13:29:30 +01:00
A Man 97eef50e67 Add Chernarus Winter template 2019-12-16 13:28:45 +01:00
A Man edee345fa7 Update Contributors 2019-12-16 12:32:26 +01:00
A Man d1d3721507 Merge pull request #2052 from RedLink-kam/patch-1
Update stringtable.xml
2019-12-14 10:30:10 +01:00
A Man 6740fb5326 Adding german medical translations, minor changes
Changing the messages for wipes. It cannot be done like it was before for the german language.
Thx @RedLink-kam for the russain translations.

Ive re-ordered the new strings so the Namalsk compatibility is the last again. Namalsk should be always last since it is just an addon from a different mod.
2019-12-14 10:00:35 +01:00
A Man deeb135e0d Revert enablemanualfire for transport pook 2019-12-10 22:39:17 +01:00
A Man 4977e6b31a Update CHANGE LOG 1.0.7.txt 2019-12-10 22:37:18 +01:00
A Man 02c910078a Add 2 new cargo truck version
This adds 2 new versions of cargo trucks. A truck for items and a truck for weapons. Also setting the supplyRadius for every refuel, reammo and repair truck to 0. Just to be sure.
2019-12-10 22:29:27 +01:00
A Man d542304afe Add Jackal to the game 2019-12-10 20:58:51 +01:00
A Man 043fde2816 Clean up CH47 Configs 2019-12-09 17:47:29 +01:00
A Man a86538c6f3 Clean up UAZ MG configs 2019-12-08 12:30:02 +01:00
A Man 8030ad69f9 Clean up offroad DSHKM configs 2019-12-08 12:29:50 +01:00
A Man 86dce486b9 Clean up Armored SUV configs 2019-12-08 11:52:40 +01:00
A Man 1186aa29bc Adding Mozzie DZ/DZE version
Ive moved the mozzie configs to helicopters. The new Mozzie versions have a small gear count of (1,3,1) so it is possible to open the gear in the heli now.
2019-12-08 11:49:17 +01:00
A Man e811e5825d Fix wrong map item 2019-12-08 10:24:42 +01:00
A Man 38a3129093 Fix RHIB_DZ version, adding RHIB_DZE boats
Server admins should switch to the RHIB_DZ or RHIB_DZE version. The normal RHIB boats are from arma and should not be overwritten from the epoch configs as it was the case before. This commit restores the acutal configs and alters them to the new versions.
2019-12-08 10:24:16 +01:00
A Man 6b5ebe3c5d Adding BTR-40 DSHKM versions 2019-12-08 09:53:40 +01:00
A Man bd18d3be14 Clean up CH53 configs
In consultation with Seelenapparat we changed the configs from the ch53. This removes strop down and up, the collect and detach cargo options. both actions are not really used in epoch and needed an init script which runs permanently while in the helicopter. It is the same for the sfx sounds from this helicopter. In this special case we decided that performance is more valuable as the removed actions. If someone uses the removed actions in scripts or something like that please message me on discord.
2019-12-07 18:32:56 +01:00
A Man bdbe130d60 Clean up vodnik config 2019-12-07 18:22:18 +01:00
A Man c614eda18b Adding AH1Z_DZE version 2019-12-07 15:12:43 +01:00
A Man 7e451c5902 Adding DZ/DZE pook classes
The pook has  a DZ/DZE version now. Server admins can still use the old pook classes if it is needed. The new classes were added to the traders. We should probably evaluate if it is a good idea to add the gunner bell by default to the traders.
2019-12-07 14:45:32 +01:00
A Man fc9cb679ce Update UH60 Configs
Clean up the UH60 Configs and correct the fuel capacity of the UH60M. Also adding the missing gunner localizations.
2019-12-07 14:10:49 +01:00
A Man f0e08f226e Update fuel capacity for mi17 civil
It should have the same fuel capacity as the other not armed MIs.
2019-12-07 14:08:50 +01:00
A Man 1ca9e1160f Update CHANGE LOG 1.0.7.txt 2019-12-04 17:53:55 +01:00
A Man 92700e8a2e Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
2019-12-04 17:52:31 +01:00
A Man f0ac4afc79 Fix traders can be hostile to AIs 2019-12-03 23:55:09 +01:00
A Man 57a1f3cfa9 Localize and clean up trade_items_wo_db 2019-12-03 23:54:04 +01:00
A Man b7892bfc68 Add animation to player_sharpen 2019-12-03 23:52:23 +01:00
A Man d0738a1298 Add missing pick-up localization 2019-11-18 21:14:48 +01:00
A Man c549970270 Update changelog 2019-11-18 19:50:28 +01:00
A Man bd33064237 Localize missing gunner positions 2019-11-18 19:39:17 +01:00
A Man 862cf39a8f Lower fuel capacity for MH6J to match with AH6
The MH6J had the wrong fuel capacity.
2019-11-18 19:04:15 +01:00
A Man e36e3cc429 Localize vehicle names
This commit also removes the displaynameshort. We do not need it any longer.
2019-11-18 19:02:02 +01:00
A Man 5c3f21626b Fix invisible backseat bug, add localization 2019-11-18 18:03:54 +01:00
A Man 279790459e Correct Armed Little Bird string 2019-11-18 12:04:13 +01:00
A Man 9ab576facc Add missing BRDM2_HQ_TK_GUE_EP1_DZE
This also extend the gunner optics angle so the PKT can be better used now.
2019-11-18 11:50:01 +01:00
A Man cbf3760c98 Add missing Mi171Sh_CZ_EP1_DZE 2019-11-18 11:17:57 +01:00
A Man c90e560a49 Update Collaborators 2019-11-18 07:45:11 +01:00
A Man 786eae2956 Move trader category call to client only
Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
A Man 49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man 37f623701e Merge pull request #2044 from worldwidesorrow/master
Updates to zombie and loot spawning
2019-11-13 10:03:12 +01:00
A Man e1ee80d02e Remove unused object_dismantle 2019-11-13 10:01:24 +01:00
A Man 5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
A Man e7dbc5dd4c Adding basic pve support
Around 50% of all servers are pve servers. This commit adds a basic support and prevent the player vs. player damage. Also if pve is enabled and DZE_BackpackAntiTheft too, the backpack anti theft is active for the whole server.
2019-11-11 10:00:47 +01:00
A Man 6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
A Man ae3a4fa2c8 Adding better logging for playerDied
Also made some basic code changes for player_death
2019-11-08 20:32:07 +01:00
A Man ba6b1ed57d Merge pull request #2043 from worldwidesorrow/master
Removing unused variable dayz_currentGlobalAnimals
2019-11-06 10:10:01 +01:00
A Man 41d85b99c9 Merge pull request #2042 from ArmaWizard/master
UpdateObject Optimization + replace switch with call in verifysender
2019-11-05 20:06:04 +01:00
A Man 3d8fa91c1d Move arrows to epoch crafting only 2019-11-04 11:10:39 +01:00
A Man a25e85e3d4 Fix s_player_hide_body fix 2019-11-04 11:02:48 +01:00
A Man 52c20fd512 Move fix bottle to epoch crafting 2019-11-04 10:59:06 +01:00
A Man ba31c67bcb Add display names for heli wrecks by @seelenapparat 2019-11-04 10:15:42 +01:00
A Man c75d90bf42 Update Collaborators & Contributors 2019-11-04 10:07:18 +01:00
A Man cc51eb7300 Fix mistake from 4accdee
s_player_hide_body got deleted.
2019-11-04 10:04:26 +01:00
A Man 12bb378ea5 Streamline water bottle strings by @seelenapparat
Water bottles are sorted by the object model in the gear now.

Remove old canteen configs since it is in under pet waterbottle now.
2019-11-04 10:01:46 +01:00
A Man 3da345b865 Move craft strings, wood piles, planks to epoch crafting
There is no need to use the dayz mod craft if it can be done with the normal epoch craft.
Also allow crafting wood piles directly from wooden logs.
2019-11-02 14:45:54 +01:00
A Man 9d77578e97 Update russian strings by @RedLink-kam 2019-11-02 14:24:55 +01:00
A Man a8b006b530 Update backpack descriptions 2019-11-02 10:52:28 +01:00
A Man b0edf3cb75 Fill mixed gas into a chainsaw requires a chainsaw now 2019-11-02 09:57:05 +01:00
A Man e9712c2b2c Force knife, matches models if other mods were used 2019-11-01 18:31:49 +01:00
A Man 91a5ccf06a Add proper medic anim
The medic animation can be interrupted now. Also clean up the script from redundant code.
2019-11-01 16:07:39 +01:00
A Man bc75ad8590 Adding combine matches 2019-11-01 16:01:20 +01:00
A Man f24921ab1e Updating server_updateObject 2019-10-31 20:41:15 +01:00
A Man 0c20805524 Move low blood check to scheduler
The old low blood check runs every frame until server restart. Having it in the scheduler does almost the same with much less performance impact.
2019-10-30 20:12:31 +01:00
A Man 4828c087ce Adding more lazy evaluation for fn_selfactions 2019-10-30 20:08:57 +01:00
A Man ad541b03b0 Adding more lazy evaluation for damage_actions 2019-10-30 20:08:08 +01:00
A Man 276615a8f1 Fuel container can be emptied now 2019-10-30 10:03:16 +01:00
A Man d233346563 Updating strings for AK74, RPK74, MG36 magazines
This fixes the error message of duplicated stringtable entry from a commit before.
2019-10-30 10:01:14 +01:00
A Man f1d50386df Adding support for backpack descriptions 2019-10-29 16:43:11 +01:00
A Man 915cf72df3 Adding dayz mod waterbottles
This commit adds the waterbottles from DayZ Mod. The icons were made by @DeVloek. The waterbottles are fully functional with all actions. To boil a plastic waterbottle you need an empty trash can.

Dogs could not be watered with other waterbottle than the ItemWaterbottle itself. This is fixed now. Also fix missing reset action from hide body.
2019-10-29 15:23:30 +01:00
A Man cedd22dee3 Rename changelog to new version 2019-10-29 14:45:36 +01:00
A Man 63dfe8a802 Adding back break chance for wheels on salvaging
In Epoch 1.0.5.1 wheels could break on salvaging. This was unintentionally removed with Epoch 1.0.6. Thx @Seelenapperat
2019-10-27 18:46:02 +01:00
A Man f7ea9cb3d7 Fix disappearing weapons from backpack
The normal intention to have a bag with this small size is, that not a weapon can be carried. Having 5 slots or more in a backpack is normally the signal that at least a secondary weapon can be carried inside this backpack. If a weapon will be put inside a bag without any free weapon slot, the weapon just disappears. To have a better and more intuitive playstyle every backpack with more as 5 slots should be able to carry at least 1 weapon.
2019-10-24 08:27:33 +02:00
A Man 1268f55f32 Fix floating loot after remove, pack or output from fn_dropItem 2019-10-23 12:46:08 +02:00
A Man a09bb81a7a Fix in ground spawn pickaxe and broken pickaxe
The pickaxe and the broken pickaxe spawned headlong in the ground. It was the same for the crowbar. We need to add an extra weaponholder for this tools for a proper spawn.
2019-10-23 10:50:01 +02:00
A Man 82485ea0c6 Adding AK-107 to attachment system, loot, trader
This adds 6 AK-107 versions to the dayz attachment system. There is no SD version at the moment.

The RPK-74 magazine could only be used with the AK-74 SD. This was unintentional. All AK-74 versions support the RPK-74 magazine now.

The RPK-74 and the AK-74 magazine description needed a few adjustments.
2019-10-23 09:25:20 +02:00
A Man ba8ff32cd7 Localize player_craftItem near check 2019-10-20 20:18:41 +02:00
A Man 8f10a36b99 Fix snap point for half cinder wall 2019-10-20 18:30:29 +02:00
A Man e884a17552 Update README.md 2019-10-20 07:37:22 +02:00
A Man c0e9fe62e1 Make Hide Body customizable
Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
2019-10-20 07:26:51 +02:00
A Man cc85067f1f Change M32 grenades inventory slots
All M32 grenades still used more as one inventory slot.
2019-10-19 17:56:41 +02:00