Commit Graph

5244 Commits

Author SHA1 Message Date
ebayShopper
267f34572e Update object_upgradeStorage.sqf
Vanilla commit: 6e4a697
2017-04-13 14:38:07 -04:00
ebayShopper
272fd5f1ef Update stringtable.xml 2017-04-13 13:02:57 -04:00
1bd70a3d2d stringtable.xml (#1943)
Adding and reworking some russian translation. Again.
2017-04-13 12:56:24 -04:00
ebayShopper
1065e722a6 Allow removal of RIS from SA58_RIS_DZ
Note RIS can not be removed from higher variants due to other
attachments depending on the RIS being attached first.

Closes #1940
2017-04-12 13:42:39 -04:00
oiad
bf6a980d4c Dont show you have the item if it's not nearby (#1937)
* Dont show you have the item if it's not nearby

This was showing you had a vehicle in the trader menu even if it was
over the other side of the map, I think this works better only showing
it if it's within the trader zone.

* Forgot missing operator
2017-04-10 20:03:37 -04:00
ebayShopper
c39fc86972 Update Napf and Namalsk waterHoleProxy again
Some were still missing after 89292b3. These are now complete
auto-generated lists for the whole map.
2017-04-10 17:39:50 -04:00
ebayShopper
a3df5ca2dc Remove unused legacy wrecks #1933 2017-04-09 14:30:54 -04:00
ebayShopper
df526285cd Fix potential undefined dayz_characterID variable on login
The scheduler can start running fn_selfActions before player_monitor.fsm
defines dayz_characterID when login or network return is slow.
2017-04-08 19:19:47 -04:00
oiad
992ab199dd Convert DZE_SafeZoneNoBuildItems to handle nested arrays for custom d… (#1934)
* Convert DZE_SafeZoneNoBuildItems to handle nested arrays for custom distances per items.

This makes the DZE_SafeZoneNoBuildItems be able to handle nested arrays,
This allows you to set custom distances per item instead of having it
all the default distance.

E.g DZE_SafeZoneNoBuildItems =
["VaultStorageLocked","LockboxStorageLocked",["Plastic_Pole_EP1_DZ",1300]];

* Fix forgotten exitWith syntax.

* Removed unneeded check.
2017-04-08 18:45:29 -04:00
ebayShopper
89292b3f37 Correct some waterHole positions for Napf and Namalsk
https://epochmod.com/forum/topic/43623-cant-fill-water-bottles-on-napf/
2017-04-08 16:05:59 -04:00
abdca1bd30 Russian translations in stringtable.xml (#1935)
Adding and reworking some russian translation. Not completed yet!
2017-04-07 17:42:11 -04:00
ebayShopper
3bdbc020c4 Fix error from 4b14397 2017-04-05 17:13:09 -04:00
ebayShopper
75cf8648d7 Fix error from 95ab6a2 2017-04-05 15:59:15 -04:00
ebayShopper
4b14397c7b Fix purchased boat not spawning on helipad
https://epochmod.com/forum/topic/43644-problem-with-napf-boat-spawn-in-1061/
2017-04-05 15:49:16 -04:00
ebayShopper
95ab6a28ab Fix unable to sell _DZE1-4 cars when base is removed from trader
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/
2017-04-05 12:04:00 -04:00
ebayShopper
b70555e664 Delete added trees after chopping down
Like 496681c, if a tree or plant was added with createVehicle it can be
deleted with deleteVehicle.
2017-04-04 13:55:43 -04:00
ebayShopper
496681cd9b Add support for harvesting added plants
Closes #1928
2017-04-04 13:32:06 -04:00
ebayShopper
cb09bb6bc9 Tweak RunOver damage scaling again 2017-04-03 15:31:14 -04:00
ebayShopper
f51ae4f071 Tweak RunOver damage scaling
More RunOver damage is processed after b3fdd26. This number may need to
be tweaked further after more testing.

This reverts 7d6651b.
2017-04-01 17:23:32 -04:00
ebayShopper
107bb6d227 Fix group saving issue 2017-04-01 15:29:12 -04:00
ebayShopper
f8aff48ab9 Update dayz_filterGroup
This sometimes throws WARNING: Function 'name' - x is dead RPT, so
"alive" appears to update too slowly for this as mentioned in:
https://community.bistudio.com/wiki/Talk:alive
2017-04-01 14:23:07 -04:00
ebayShopper
663170ae32 Remove upgrade option from dayz police car
Also added setvariable.txt exceptions for missing police car hitpoints

Fixes #1929
2017-04-01 13:48:02 -04:00
oiad
088945e074 Remove public variable event handler when using config traders. (#1930)
* Remove public variable event handler when using config traders.

This stops the public variable event handler from being loaded when
you're using config based traders, it's not needed in this situation

* Change nearestObjects to nearEntities in z_checkCloseVehicle.sqf

* Fixes vehicle selling not able to sell correctly

If more than 1 vehicle of the same classname was in a trader and the
local vehicle was further away it would not be able to be sold till
moved closer. We are using DZE_myVehicle for everything and we do
previous checks to make sure it's not null and local so we can assume it
is okay to use.

Fixes
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/#comment-290036
2017-04-01 13:02:51 -04:00
ebayShopper
7d6651b1fe Use normal scaling for RunOver head hits 2017-03-31 19:22:42 -04:00
ebayShopper
3dc71602c0 Fix death message killer inaccurate in some cases 2017-03-31 18:30:39 -04:00
ebayShopper
6717b0c26e Remove client side disable sim on DZE_GodModeBase objects
Continuation of d7a3b30
This partially reverts ea94ec4.

Epoch has never disabled simulation client side on any buildables prior
to ea94ec4. We now know it disables storage capability, may disable
lighting the object with scripted light sources and potentially cause
other issues.
https://community.bistudio.com/wiki/enableSimulation

If we readd this in the future it should be well tested. It should also
be done properly in the vehicle init field, so it takes affect on all
clients, including JIP, instead of only the player building it (until
they relog).
2017-03-31 16:15:07 -04:00
ebayShopper
d5e808e4d1 Lower group icons resource layer
Following 12abbfa
2017-03-31 15:12:24 -04:00
ebayShopper
0e244196e5 Update keyboard.sqf
Forgot to remove after
https://github.com/EpochModTeam/DayZ-Epoch/commit/d1d5fe5#diff-91da615cb902d0198b7cd4c9b91b6fd0L351
2017-03-31 12:33:17 -04:00
ebayShopper
b3fdd26d3b Update fn_damageHandler.sqf
Continuation of 50ba58f

Also removed some unused variables
2017-03-30 17:26:25 -04:00
ebayShopper
746b921321 Use nearEntities for plot pole searches
Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
2017-03-29 16:04:48 -04:00
ebayShopper
30d961931f Fix unable to sell classic 'ItemBloodbag' at traders
Mistake from 4fa36df
2017-03-29 12:22:31 -04:00
ebayShopper
c6c7472ab7 Hide corpse markers for bodies that are hidden 2017-03-28 14:31:29 -04:00
icomrade
35556adbfb Merge pull request #1918 from oiad/master
Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
2017-03-28 08:53:14 -07:00
icomrade
54fc40fbe3 Fix DZE_defaultSkin 2017-03-28 11:52:12 -04:00
oiad
d7a3b30753 Fix for unable to access shed/geared objects until you relog.
https://epochmod.com/forum/topic/43482-storage-sheds-issue/
2017-03-28 19:25:14 +13:00
icomrade
12abbfa686 Should fix #1926 2017-03-27 23:53:08 -04:00
icomrade
0275c58a89 Fix CFGMoves Server CTD
Reported to CorePatch maintainer.
2017-03-27 18:16:51 -04:00
ebayShopper
c501a80dd7 Cleanup formatting from #1921 2017-03-26 14:37:14 -04:00
F507DMT
226dfcce53 Update object_monitorGear.sqf (#1921)
A few optimizations.

_weapons = []; THEN agen - _weapons = (getWeaponCargo _object) select 1; Same with _magazines, _backpacks
_weapons THEN use only one time: count _weapons, same with _control,_magazines, _backpacks
use many time (typeOf _object), better use one variable for that: _type

FIX in loop:
one more check old this bag: https://www.youtube.com/watch?v=3ecWX21wEe4

Use this, if you think it's right
2017-03-26 14:12:33 -04:00
F507DMT
04d1622bc9 Update fill_nearestVehicle.sqf (#1923)
() - condition
{} - code execution, heavier code
2017-03-26 13:27:26 -04:00
ebayShopper
50ba58f5ae Fix death message showing RunOver when it shouldn't 2017-03-25 20:05:36 -04:00
ebayShopper
87abb204e9 Prevent drop melee weapon dupe
Also simplified player_addToolbelt by removing unnecessary code.

See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1916
2017-03-25 16:27:58 -04:00
oiad
5abdefe792 Update german string 2017-03-25 10:06:48 +13:00
ebayShopper
289a042e1d Update scripts.txt createVehicleLocal exceptions
Update for 6a711de
2017-03-23 16:52:15 -04:00
ebayShopper
6a711deccc Add reliable workaround for swimming in ground and air issue
Fixes #1913
2017-03-23 15:58:14 -04:00
oiad
9d6d1386cd Add german string 2017-03-24 06:52:34 +13:00
oiad
73899d520f Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
This adds DZE_limitPlots where admins can restrict a player to only
having 1 plot pole. Disabled by default.
2017-03-23 22:39:22 +13:00
ebayShopper
665ecd9146 Add filter cheats back to map display
I removed this in 416fdbc, but upon testing again it appears I was wrong
and this is still needed. #1915
2017-03-22 15:49:05 -04:00
ebayShopper
ad7a12771a Fix swimming in ground again #1913
Closes #1913
2017-03-22 14:59:31 -04:00
ebayShopper
fa18cbce51 Add ghost models for tents
Vanilla commits:

8c48716c43

67c031697b
2017-03-20 18:32:44 -04:00