Files
DayZ-Epoch/SQF/dayz_code/compile
ebayShopper 89d10fc973 Revert "Only allow lock removal if door is unlocked"
This reverts commit b8dba25

As discussed with oiad on Discord, this serves no purpose now, since
DZE_lockDoor == charID means the player either just unlocked, built,
upgraded or downgraded the door, so they want to see the action.
Logically a combo lock can be removed while a door is open. In case of
it being locked, you already know the code, so it is assumed you put it
in before removing it. Completing two-three steps at once is more
convenient for the player.

Also removed _isDestructable because there are no classes which inherit
from "BuiltItems" and have a lock
2017-11-08 14:15:25 -05:00
..
2016-03-17 16:34:15 -04:00
2016-03-17 16:34:15 -04:00
2016-03-17 16:34:15 -04:00
2017-03-20 18:18:04 -04:00
2016-03-30 14:55:45 -04:00
2016-03-30 14:55:45 -04:00
2017-01-29 19:36:48 -05:00
2017-10-28 18:45:04 -04:00
2016-03-30 14:55:45 -04:00
2016-03-30 14:55:45 -04:00
2016-03-30 14:55:45 -04:00
2016-03-30 14:55:45 -04:00
2016-03-20 22:12:11 -04:00
2013-08-26 02:29:18 -05:00
2016-12-10 15:06:48 -05:00
2017-06-11 17:57:49 -04:00
2016-07-25 12:06:53 -04:00
2016-03-21 17:58:23 -04:00
2016-03-30 14:55:45 -04:00
2016-08-23 15:40:26 -04:00
2016-03-30 14:55:45 -04:00
2016-02-29 00:26:12 -05:00
2016-03-30 14:55:45 -04:00
2016-10-03 15:45:13 -04:00
2016-08-11 19:50:03 -04:00
2016-11-21 18:33:41 -05:00