Commit Graph
100 Commits
Author SHA1 Message Date
ebaydayz fffcf43bbb Spawn infectious waterholes locally on each machine
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/2d47c7250c3eb6b4e746be9b130a11d4848779f3

https://github.com/DayZMod/DayZ/commit/94a0bac524b76eb630e9902318a807d5d0264619

https://github.com/DayZMod/DayZ/commit/44b71141293f19ddc316aa171fb84107f729f692
2016-10-17 16:49:24 -04:00
ebaydayz 228ac99eb1 Set body studied status globally so confirmed kill is only added once
https://github.com/DayZMod/DayZ/commit/7402b240df8dadd0e11f95885721cd0e7de87599
ensures _source will always be a player, so it's no longer necessary to
check that.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/a8c9eaebe0fed9d88c30d9e8a16bce8272df1624
2016-10-17 16:11:54 -04:00
ebaydayz 1964a084ff Avoid sending humanity hit if source is local
We only want to send a humanity hit if the source is a remote player.
Note it's not necessary to check isNull since (isPlayer objNull) returns
false.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/7402b240df8dadd0e11f95885721cd0e7de87599
2016-10-17 14:52:34 -04:00
ebaydayz 84d58a5932 Update vanilla chop wood and mine stone tool break chance
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/50107678494d481d1944a465faa0eeb9f7325936

https://github.com/DayZMod/DayZ/commit/ac39f46a8c5bd0c3eeb908e4ac147f7762027a47
2016-10-15 17:15:31 -04:00
ebaydayz f21b4f0f41 Remove t_stub_picea.p3d from dayz_trees
See:

https://github.com/EpochModTeam/DayZ-Epoch/commit/bf31d8f6e7c68b820f57709fdcba468ae4684ec0#commitcomment-19441154
2016-10-15 16:48:29 -04:00
ebaydayz 7ddee142b0 Update confirmed kills system
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/347105c036c56a8cac9bb2382aa11b4999b39063

https://github.com/DayZMod/DayZ/commit/e6b6814f51a34d84ccf47cb5551727a2c29dc75d

https://github.com/DayZMod/DayZ/commit/1009828d8e9998ab06c2da5c3fe3a0c917abde66
2016-10-15 15:08:48 -04:00
ebaydayz 81aed28f87 Update vanilla break in chance for tool damage
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/9de0fbd15f0cd16cc2fa831acfa8361ff1d7dfe7
2016-10-15 14:29:30 -04:00
ebaydayz 2ee3d44b87 Fix blood regen with classic nutrition system
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/d1542874b130398995dc21f47a540ff94873349f
2016-10-15 14:05:15 -04:00
ebaydayz a6cb29aa7e Prevent spamming sleep on tent
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/e9df65bc56eff371a2f40209ee7b5c339a6c05f3
2016-10-15 12:04:44 -04:00
ebaydayz 05fda7b229 Block binding multiple controls to hold breath
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/d77c47fdc1ec6defcbdca71e2f2684a7019e6e4d

https://github.com/DayZMod/DayZ/commit/2ffe5b43378f98235fa886ad3ee00549bd929940
2016-10-14 20:14:34 -04:00
ebaydayz 9f608fdf44 Add humanity gain for giving splint to other players
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/879d6ee4bf637687db8e755ac7ab6d6eb0f44920
2016-10-14 16:26:57 -04:00
ebaydayz 01a5bbe687 Update Melee bat damage
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b3781670b48ae19fe0612a07e12b2861b42a0eff
2016-10-14 16:18:52 -04:00
ebaydayz 0da569acad Update zombie_agent.fsm
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/402bb4e109abe7fb52b70edc2752b10c1ead19ee
2016-10-14 16:14:43 -04:00
ebaydayz 6cf740e7d4 Update _object_damage private array
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/21ea5984c94f83d940ebb23c985202ca40cd3929

https://github.com/DayZMod/DayZ/commit/a13e7240dcc6c3b9b736d3649f68eaf611459f03
2016-10-14 16:07:03 -04:00
ebaydayz 5e51787e59 Remove rSwitchMove in Turbo key block
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/8b551681d9fabf25a992b27187e182337e44b525
2016-10-14 15:03:53 -04:00
ebaydayz d44696be3a Delay player_death 1s if spawned from Killed EH
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/96c9be3ecf37e04c8048f70b559f88c71201d668
2016-10-14 12:40:19 -04:00
ebaydayz 916f1733eb Add back melee ammo after removal for BIS_fnc_inv
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/516d1d538c99becacda91c16e617d3df0a8ffc71
2016-10-13 20:26:07 -04:00
ebaydayz 7044b0095d Get player name before death
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/3e8c9410c5419f76b545d57fe42a51ce2883b326
2016-10-13 16:01:55 -04:00
ebaydayz 0b9c4a7ade Allow physics damage from vehicle crash
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/804445830ffa38bba742cc20c6645b75333725f5

This was exiting with 0 damage if _hit=="". It accounts for vehicles not
being damaged at all when crashing full speed into walls. It was also
causing the player to sometimes glitch out of the vehicle or into the
ground when crashing as you noticed before @icomrade.

Also fixed driver getting a humanity hit for damaging passengers in
crash. Reverting 22b2a3a since this is more reliable.
2016-10-13 13:45:01 -04:00
ebaydayz 46a1441773 Avoid format character limit in server_hiveReadWrite
Vanilla commit:
https://github.com/DayZMod/DayZ/pull/757
2016-10-12 13:36:19 -04:00
ebaydayz 854cbefdb2 Make all player names the same color in the lobby
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/8614f37ccf3e2f271b65ba70b15422fe8f10de21
2016-10-12 12:21:42 -04:00
ebaydayz 22b2a3a79f Prevent humanity hit to driver when crash damages passengers
I forgot to account for this when allowing humanity hit to players in a
vehicle:

https://github.com/DayZMod/DayZ/commit/15e923fb19ce0f52ae0c994269b56eb3aab6249b
2016-10-11 19:57:14 -04:00
ebaydayz 05fa3e6a9a Update keyboard_keys after changing controls in-game
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/e9b21a7e796417b783d661fab053676d164d723b

@icomrade we forgot to refresh keyboard_keys after the player changes
their controls in-game. The keyhandler was still using the old
keyboard_keys array since it is only set once at login time. The new
keys they set in-game wouldn't work until they relogged.
2016-10-11 15:34:10 -04:00
ebaydayz fbb8cc645c Prevent automatic humanity morph when in vehicles
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/6326f1186d5fdd2ce8d39116cc30fe726126b70b
2016-10-11 13:06:57 -04:00
ebaydayz f8f9fbc57a Play medic animation when changing clothes
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b91c850f5f8d54135d66d767d52f95f0759f0635
2016-10-10 16:45:57 -04:00
ebaydayz 7869288f39 Reblock turbo when on foot
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/5bf403bb43f0a1b32a3e0af4f648ea1e310ed413

See:

https://github.com/DayZMod/DayZ/commit/46af339ce52e9a36f8b3c614f2094880df0af4a4
2016-10-10 16:34:40 -04:00
ebaydayz 1bb6554211 Update test build 2016-10-08 21:30:08 -04:00
ebaydayz 5fdbced171 Add more loot and zed positions for namalsk
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/57511ad463d828a6d53eefbaf309baaf09160ffe

https://github.com/DayZMod/DayZ/commit/7745633e8e1f1845a9ca80d490abb5201ab1095b

https://github.com/DayZMod/DayZ/commit/0e237c02740796b9be14fd44b8e53838c71beaf5

https://github.com/DayZMod/DayZ/commit/95d3f94f881de42509f40ef4603038454f2d9b66

https://github.com/DayZMod/DayZ/commit/6e4598a3e1ba2af72de45d8f5342f88186a9d396

https://github.com/DayZMod/DayZ/commit/081620cccb83e20ada20766271f1662847ed3516
2016-10-08 19:58:58 -04:00
ebaydayz 4670f16e89 Rename _isOwner variable to _hasAccess
This is a more logical name in these cases, since friendlies and admins
are not the owner.
2016-10-08 15:57:51 -04:00
ebaydayz e6d1e0050d Remove redundant _canDo and cursorTarget checks in selfActions
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/dfb199fbc3c87995739c187031161d7d67d6b9c3
2016-10-08 15:36:38 -04:00
ebaydayz 534abdbdf0 Remove excessive door management config variables
Too many config variables made this unnecessarily complicated. Most
servers will want the defaults. For those that want to customize further
they can easily overwrite these files.

These seem like the most logical defaults to me. Allow all of these
people to manage and unlock by default:
- door owner
- plot owner
- plot friend
- plot admin
- door friend
- door admin

Door friends should be able to manage by default so they don't have to
wait for the owner to come back online to add someone as a door friend.

Plot friends and plot admins can get around the door by removing it and
building another one anyway, so locking them out is pointless. It is
still useful to have these as separate variables for servers that do not
require plot poles though.

Regular friendlies should not be included by default, since we have the
more fine grained plot friends and door friends lists for that. Regular
friendlies will probably be replaced by groups in the near future
anyway.

Please post a comment if there are any issues with these defaults I'm
forgetting. Thanks.
2016-10-08 14:49:59 -04:00
ebaydayz f395f2303c Update 30m_plot_kit classname in epoch.sql #1775
@oiad #1775
2016-10-08 12:44:34 -04:00
ebaydayz d3bd2ba4a1 Update vanilla barn loot pos
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b8eed6fc70ea620675ed0b6d054b9471f5983e29
2016-10-08 12:07:07 -04:00
ebaydayz 8a2d95295b Restrict access to show plot boundary action
Only the owner, plot owner, plot friends and plot admins should be able
to see the plot boundary. Randoms just use it for griefing.

Also renamed the targetX variables to the more appropriate doorX in
fn_check_access since they are only used if the target is a door.
2016-10-07 17:39:06 -04:00
ebaydayz c0d7917603 Add note about Linux server 2016-10-07 15:56:27 -04:00
ebaydayz a909d713c3 Fix death message handling of vehicle explosion 2016-10-07 15:08:00 -04:00
ebaydayz 79d2b268a8 Changed loot_spawn to use PositionAGL
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/7e413848fb0953a81f1822b444e065cfc0675d21
2016-10-07 14:41:47 -04:00
ebaydayz 3604d77823 Fix reversed comments for RunOver/Dragged
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/ef3600bd32d239531ed6a791cf9f5d3a0336e199
2016-10-07 14:19:08 -04:00
ebaydayz 5b158b398a Fix damage handling of vehicle explosions
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/589791e9f9116e8b230e01d51fabde028298ea7a

This was being falsely triggered before because the distance (3m) was
far too small and it was only counting fast moving vehicles. The player
can be damaged up to 25m away from the vehicle explosion.

The comment was incorrect. It can be easily checked by using the
included diag_log at the top of this file.
2016-10-07 13:42:05 -04:00
ebaydayz b193ad925a Use more efficient check for "shot" death message
Most of the time the source will be local (zombie) or player (physics).
The next most common will be getting shot by a remote player, the least
common will be getting shot by a remote vehicle.
2016-10-06 19:13:46 -04:00
ebaydayz 7909f0089f Make minor adjustments to damage handler
These variables were moved down so they aren't checked unnecessarily
when the script exits.
2016-10-06 16:25:39 -04:00
ebaydayz 50584d3ff4 Update test build 2016-10-05 17:41:40 -04:00
ebaydayz 2ee06afea7 Sync chopped down trees for JIP players
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/a57478fb1aac015926b25a6b108fabe5935efce9
2016-10-05 17:24:10 -04:00
ebaydayz 6e544e447e Fix some missing spaces in stringtable from #1772 2016-10-05 15:27:26 -04:00
ebaydayz f41dbf377c Remove duplicate UH1H_DZ2 class
Duplicate of UH1H_2_DZ

This was not in 1051, so no need to swap in SQL updates.
2016-10-05 13:31:39 -04:00
ebaydayz 8c237492b9 Update vanilla player_build
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/fd8e1e2baaf2dc99d8a1ee4e550d7fade22e1ed9
2016-10-05 13:01:40 -04:00
ebaydayz 2109fdba03 Prevent sell from vehicle dupe
Prevents dupe described here:

https://epochmod.com/forum/topic/41891-resource-a-collection-of-anti-dupes/#comment-281324
2016-10-05 12:17:17 -04:00
ebaydayz d109d9fb01 Fix SVD_DZ alternative iron sight
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/8027cf6917a29f84627eca3118c2b92352693f5b
2016-10-03 16:49:26 -04:00
ebaydayz 97796bf524 Update change log 2016-10-03 15:45:13 -04:00
ebaydayz df39ea0f30 Fix DomeTentStorage SQL Update
The Epoch dome tents had more cargo space than the default vanilla ones,
so we have to use the level 1 upgraded version to prevent gear falling
out.

Also corrected swap for DesertTent.
2016-10-03 13:17:10 -04:00
ebaydayz a8e9c71ed1 Update some loot spawn rates
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/8be21c0322ec1aeff4ad9c5e4929702c316ac1a2

https://github.com/DayZMod/DayZ/commit/256212388d8a3966178c80dea35021bb573256fa

https://github.com/DayZMod/DayZ/commit/8d928c4c8f43c25636243f46b735b5b209e650a6

https://github.com/DayZMod/DayZ/commit/b83d74e0765b47c8141492a2c75fabbfa473cea5
2016-10-03 12:53:15 -04:00
ebaydayz da524041ee Update vanilla fences
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/c5f2447f14f29121426b6b4006f86e95973f7b9b

https://github.com/DayZMod/DayZ/commit/45e757ece2fdb099dade57350eb62eaf7986375d
2016-10-03 12:27:43 -04:00
ebaydayz 591af81575 Add exit in fn_waitForObject.sqf
This is just in case something goes very wrong (like bad server lag) and
the object doesn't spawn.
2016-10-02 22:30:38 -04:00
ebaydayz 8196c2343a Fix inCombat checks from 0a17804
My mistake from 0a17804
2016-10-02 21:13:17 -04:00
ebaydayz 004a3bcde4 Fix wrong string used for Mountain Green soda
Mountain green was using the mountain dew strings too. These strings
were unused.
2016-10-02 20:31:52 -04:00
ebaydayz 87bebfad1f Improve publishVeh2 diag_log 2016-10-02 20:07:03 -04:00
ebaydayz 4faa1cbaab Set third parameter after findSafePos
All other scripts using findSafePos either set the third parameter or
use a getPosATL/etc. instead before the position is saved to database.

Also partially reverted d6e78b2 since it is not needed.
2016-10-02 18:51:46 -04:00
ebaydayz de219116a8 Optimize save after trade
See my comment on b806043

Veh_setFixServer only runs on the server, so the client does not need to
compile it.

The PVDZ_veh_Save PVEH is only added on the server, so it should never
be sent with regular publicVariable anymore.
2016-10-02 15:44:51 -04:00
ebaydayz 91f168011c Remove unused variable from #1770
_inventoryMoney was unused @oiad
2016-10-02 14:11:20 -04:00
ebaydayz c4f861630d Fix typo from 55910cc
Variable is not defined in this script.
2016-10-02 13:57:33 -04:00
ebaydayz 55910cc3d2 Remove humanity hit for killing player zombies
If you kill a player zombie you should not lose humanity. Player_death
is now synced with the humanity hit code in the damage handler.

Also the killing blow set variable was moved up because the same
conditions were already checked above.
2016-10-02 13:50:30 -04:00
ebaydayz 4509902822 Remove source object from Humanity hit network send
Source object is always player and not needed anymore after 8ea21a2
2016-10-02 13:26:11 -04:00
ebaydayz f353967abb Remove duplicate transfusion in progress messages
In addition to 11fa6a6

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/f4aac518c1017b689dad36c1d15b32fd94315a2e
2016-10-01 20:06:59 -04:00
ebaydayz 17b30a7a2e Fix AI damage scaling
Fixes shots from AI using default scaling. For example AK_74 was doing
200 blood per shot or 60 shots to kill.
2016-10-01 17:45:46 -04:00
ebaydayz e630f428bc Enable self bloodbag by default
Most server will want this on, even vanilla has it enabled by default.
2016-10-01 16:00:46 -04:00
ebaydayz d6e78b27f0 Add setVelocity in publishVehicle2
This prevents trader spawned vehicles from floating.
2016-10-01 15:56:52 -04:00
ebaydayz 8ea21a2c81 Fix humanity hit for units in vehicles
The only change is a removal of this check and the corresponding
tabs/spacing:

if (_object == player) then {

That returns false if the player is in a vehicle. It is not needed since
PVCDZ_plr_Humanity EH only fires on the intended player now (sent with
PVC instead of PV).
2016-10-01 13:43:30 -04:00
ebaydayz 0a17804e36 Change inCombat to bool instead of number
When a variable is only going to be 0 or 1 it makes more sense to use a
bool.

Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
ebaydayz 76273d06cd Fix undefined error _hasBloodBag in fn_damageActions
When this function was passed an empty array (like a player with no
magazines) it returned undefined because the inside of the forEach loop
did not execute.
2016-10-01 11:31:24 -04:00
ebaydayz 341e734373 Change satchel and mines to single gear slot
For consistency with all other items in Epoch.
2016-09-30 21:47:48 -04:00
ebaydayz ff8fb18cbf Correct stringtable explosion death grammar
Proper grammar when used in:
His name was %1, it appears he died from %2
and
%1 died from %2
2016-09-30 21:05:20 -04:00
ebaydayz d9b785750d Fix death messages vehicle detection again 2016-09-30 20:51:34 -04:00
ebaydayz 88c1b83c31 Fix mine detection in death messages again 2016-09-30 20:06:18 -04:00
ebaydayz 1fb0b1004d Fix typo from d335ee2 2016-09-30 19:16:38 -04:00
ebaydayz d335ee2b1c Fix death message mine and satchel detection 2016-09-30 19:14:11 -04:00
ebaydayz b45d6d9a24 Color new killfeed death messages
The player who died is colored red and the killer is colored green. The
weapon now points in the direction of the player who died.

Also reverted 66fd5be since it did not help. It is already done globally
in player_death.sqf anyway. I tested again and this actually fixes the
problem.
2016-09-29 20:26:26 -04:00
ebaydayz b4be955a0d Update new runover death message 2016-09-28 18:57:09 -04:00
ebaydayz 66fd5bee57 Clear combat status on death
This prevents "player combat logged" message after a player dies. The
alive check should prevent this in onPlayerDisconect, but it is
apparently unreliable or slow to update.
2016-09-28 14:46:59 -04:00
ebaydayz dbd84e419b Use spawn for dynamicText kill feed
My mistake from 9b13bd0
2016-09-27 20:54:38 -04:00
ebaydayz 15b05dc84b Fix return change free space check when buying into vehicle
This fixes incorrect return of "not enough space to accept change" when
purchasing large quantities of magazines into a vehicle.

Thanks @oiad for noticing this.
2016-09-27 19:09:54 -04:00
ebaydayz a2fcb69579 Remove scheduler_corpse setPosATL
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b4b54b51ccc30da95dc0c09d1dbb8491226b51b8
2016-09-27 17:20:24 -04:00
ebaydayz f15db73072 Update vanilla player_build
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/f1e12509e13904a6253c3cd3a5b6b0d1ee01d0d1

https://github.com/DayZMod/DayZ/commit/ce98e0b1d5f78d871a3c7f4feecdfbcd85381f9d
2016-09-27 17:15:43 -04:00
ebaydayz 79c6d605a5 Add back playMoveNow in fn_unconscious.sqf
Partially reverting 341d45f

See comment on 341d45f
2016-09-27 16:50:59 -04:00
ebaydayz cc28d43d25 Remove unit's local event handler anticheat check
The createUnit remote execution locality exploit was fixed in current
A2OA stable patch 131129:
https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/

This is now unnecessary and would needlessly restrict modders.
2016-09-27 16:04:14 -04:00
ebaydayz ceebaac579 Allow MAAWS HEAT round in createVehicle.txt
These are in the Epoch loot tables.
2016-09-27 15:26:09 -04:00
ebaydayz 9b13bd0e5e Update new death messages 2016-09-27 15:08:41 -04:00
ebaydayz c1763171db Fix damage on local trader city objects
This fixes local trader city objects taking damage from being run over.
2016-09-23 12:08:51 -04:00
ebaydayz c4388356e5 Add setVariable.txt BE exception 2016-09-23 11:18:00 -04:00
ebaydayz cc03256475 Update purchased vehicle spawn location
If there was no helipad available findSafePos was called. If that failed
it spawned the vehicle in the debug zone.

Calling findSafePos is no longer necessary since we are now using
createVehicle "NONE".
2016-09-22 18:12:52 -04:00
ebaydayz b315c15cb0 Update vanilla chop wood
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/1bca53125459c2769af7bd6b583c8b8d9bbc16d9
2016-09-21 18:43:23 -04:00
ebaydayz 5e71793c17 Update vanilla building
Vanilla commits applied:

https://github.com/DayZMod/DayZ/commit/44f2552ff2b4baf9dd9391f7705bd05647c02267

https://github.com/DayZMod/DayZ/commit/213a333ce505b7e5e60bd1f5f0c2721f06a52267

https://github.com/DayZMod/DayZ/commit/423d53299dbddf37174133f3795b7050ab715df4

https://github.com/DayZMod/DayZ/commit/43bce6554f747e1831a13338523f6e2964236acb

https://github.com/DayZMod/DayZ/commit/f551cdac6e449d25ad30e373af30abb16fa98df0
2016-09-21 17:14:13 -04:00
ebaydayz 33cf7611ed Don't allow jerry fill from destroyed fuel source
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/90251abab3fd272527fc10d5ed673ce5c230e19f

https://github.com/DayZMod/DayZ/commit/9204c15d3f3874014842deafc4d825cc11b64252
2016-09-21 16:53:29 -04:00
ebaydayz ef065aeb35 Fix plot management buildables in range display count
See #1735
2016-09-21 15:52:14 -04:00
ebaydayz f3ccb74eab Also update objects if player is dead in onPlayerDisconnect
I just noticed before 5f0c2fc this was also running if the player was
dead. Now it will run if the player is alive in playerSync otherwise it
will run here if they are dead.
2016-09-21 11:41:41 -04:00
ebaydayz 01b45121d8 Fix dayz_townGeneratorBlacklist not working
I forgot to update it when these were moved to global spawn recently.
2016-09-20 20:19:47 -04:00
ebaydayz e2c2a2a76a Fix 309 error for newly placed safe inventory
See my comments on ae78fde and a3c3ccc

The object_maintenance function is only for vanilla buildables and is
currently not used. It immediately overwrites with a 306 call.
2016-09-20 13:47:18 -04:00
ebaydayz ac95c6b0df Make plot and door friends lists backwards compatible
This prevents errors when upgrading 1051 databases that had plot or door
management installed.

See comments at:

https://github.com/EpochModTeam/DayZ-Epoch/commit/fe9b8fdcb4b5cf069e0cc287b97785a3448817c8
2016-09-19 20:21:27 -04:00
ebaydayz 1b7d7a2ecb Clarify benchmark diag_log 2016-09-19 16:23:33 -04:00
ebaydayz 13600e9d4c Update 1.8.8 addons link again 2016-09-19 15:39:56 -04:00
ebaydayz df70d1f4a3 Clarify comment about grass 2016-09-19 15:34:40 -04:00