Commit Graph

748 Commits

Author SHA1 Message Date
worldwidesorrow
5b24ade979 Removing old file 2019-11-26 08:57:56 -06:00
worldwidesorrow
f15d488601 Forgot to remove comment. 2019-11-25 12:32:12 -06:00
worldwidesorrow
f887d9c8d2 Change check to event array 2019-11-25 12:05:09 -06:00
worldwidesorrow
5c52fd36e4 Change event timer to 60 seconds. 2019-11-25 11:58:15 -06:00
worldwidesorrow
00d36ff4f0 Update using local variable from init function.
Thanks to Merlijn for pointing this out.
2019-11-25 10:57:15 -06:00
worldwidesorrow
c1ba37915b Remove event execVMs and event spawner call.
New versions of the files are in dayz_server/modules and the event spawner has been moved to the scheduler.
2019-11-25 09:32:36 -06:00
worldwidesorrow
d949e9d95a Replacing with new version of this file. 2019-11-25 09:00:13 -06:00
worldwidesorrow
9e84635abb Replacing with new version of this file. 2019-11-25 08:59:50 -06:00
worldwidesorrow
14dca91fae Upload new versions of events to be run by the event spawner
Epoch has been running the Vanilla Mod versions since the 1.0.6 update. These files are designed to run on Epoch's built in event spawner.
2019-11-25 08:58:44 -06:00
worldwidesorrow
4c1218a5cb FPS diagnostic logging moved to scheduler. 2019-11-25 08:50:28 -06:00
worldwidesorrow
c32f5c56cc This function has been moved to the scheduler. 2019-11-25 08:49:10 -06:00
worldwidesorrow
357d6c5aed Remove server_spawnEvents from compiles.
This function has been moved to the scheduler.
2019-11-25 08:47:57 -06:00
worldwidesorrow
820c785845 Upload event scheduler file. 2019-11-25 08:42:52 -06:00
worldwidesorrow
cb43ab8afb Add FPS logging to scheduler. 2019-11-25 08:39:54 -06:00
worldwidesorrow
0a264b9670 Move FPS diagnostic logging and event spawner to the scheduler. 2019-11-25 08:38:36 -06:00
A Man
786eae2956 Move trader category call to client only
Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
A Man
49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man
6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
A Man
ae3a4fa2c8 Adding better logging for playerDied
Also made some basic code changes for player_death
2019-11-08 20:32:07 +01:00
Merlijn
2178b80ec7 Forgot coins 2019-11-05 11:44:00 +01:00
Merlijn
c0eff73d0f Fix typo 2019-11-04 20:47:35 +01:00
Merlijn
6954452aa7 More server_updateobject optimization 2019-11-04 20:24:02 +01:00
A Man
f24921ab1e Updating server_updateObject 2019-10-31 20:41:15 +01:00
oiad
12f9e16407 Show distance/limit in failed distance verification check 2019-10-30 22:17:18 +13:00
F507DMT
baf92ebf29 Update server_playerSync.sqf (#2038)
* Update server_playerSync.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_playerSync.sqf
2019-09-16 11:40:38 +12:00
F507DMT
a052ba767b Update server_onPlayerDisconnect.sqf (#2039)
* Update server_onPlayerDisconnect.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_onPlayerDisconnect.sqf
2019-09-16 11:39:56 +12:00
ebayShopper
be777dd42a Fix distanceFoot database stat
Vanilla commit: 741df60085
2018-07-29 13:54:57 -04:00
icomrade
f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
ebayShopper
d48c9070e8 Revert the last two commits
This reverts commits b5f3f30 and 3e0ddef.

Discussed with oiad on discord:
- BIS_fnc_areEqual is much slower than short string comparisons
- String in array form is three times longer, which means more data sent over the network

This way keeps authKey as a string and still avoids pvval kicks.
2018-01-21 13:54:20 -05:00
oiad
3e0ddef7b1 Fix more dayz_serverKey from b5f3f306de
Thanks to @AirwavesMan for the heads up
Hopefully no more! :)
2018-01-21 12:48:52 +13:00
oiad
b5f3f306de Fix publicVariableEval kicks from RNG fail
RNG can be a cruel mistress.
Fixes: Value Restriction #121 "PVDZE_veh_Publish2" =
[[99,[4763.93,7521.36,-0.000228882]],"CSJ_GyroCover",false,"ItemKeyBlack958",<NULL-object>,"iN4r7X7Psetsq"]

Thanks @AirwavesMan
2018-01-18 22:37:38 +13:00
ebayShopper
2855997c86 Disable POI fires when POIs are off
Vanilla commit:
ebad05fe5b
2018-01-10 15:35:38 -05:00
ebayShopper
eaaedf21c0 Fix a few more glitched map objects
Vanilla commit:

7d669a390b
2017-12-29 15:42:55 -05:00
ebayShopper
694ea87d0d Update scripts.txt
- Updated exceptions, added new filters and removed some which were not
useful
- Removed exceptions for testkit because it is not part of the mod
- Added notes to clarify for now, will move this info to BI wiki later
- Removed two unused files
2017-12-26 00:55:10 -05:00
ebayShopper
0690e85a22 Hide more map objects that clip in Land_houseV_2T2
Vanilla commit:

504da5afbb
2017-12-21 17:06:05 -05:00
ebayShopper
7668152118 Remove some more glitched map objects
Vanilla commits:

db5aa2063c

88458846e9

1ec13bdfd0
2017-12-17 12:19:28 -05:00
ebayShopper
dd2ba5cf6a Fix mission check typo
My mistake in 410ef64
2017-12-11 17:59:27 -05:00
ebayShopper
410ef644ae Add better handling of very large files in mission check
Thanks to Dihan for pointing this out.
2017-12-10 17:12:33 -05:00
ebayShopper
894dafe4f5 Update change log 2017-12-10 16:47:24 -05:00
ebayShopper
5ca381e95a Remove some glitched map objects
Vanilla commits:

f1b7ffe327

08a883c288

368dd0e8d5

b0f60765d9

4ae5006f8b
2017-12-04 12:47:15 -05:00
ebayShopper
973247950e Fix fresh spawns running on login
Vanilla commit:

cbb1b7ab90
2017-12-02 17:27:41 -05:00
ebayShopper
1e65d5d324 Move server_getDiff to missionNameSpace
Vanilla commits:

dc984fd219

d82f430c28
2017-11-25 12:47:25 -05:00
ebayShopper
c671cf9661 Update player_death.sqf
Vanilla commit:

0e0ffa1d6e
2017-11-21 16:30:19 -05:00
ebayShopper
4ea3f36830 Update PVDZ_sec_atp logs
This reverts commit 7b287a2

Vanilla commit:

a81dd8164c
2017-11-21 15:05:07 -05:00
ebayShopper
633ea92c18 Update vanilla town generator
Vanilla commit:

bf47e028ee
2017-11-20 11:51:16 -05:00
ebayShopper
137f448793 Update vanilla fence damage
Vanilla commits:

b56d85eb99

2eb963dc3f

8b4a985cf6
2017-11-18 17:43:06 -05:00
oiad
2f178d8978 Consolidate weapon/magazine/backpack adding to function
This moves a lot of duplicated code from a server side only function
(server_addCargo) to a client/server function called fn_addCargo.
2017-11-19 11:06:00 +13:00
ebayShopper
9d64d318f6 Revert 83dd363, c4816c8
This reverts commits c4816c8 and 83dd363.

These were not errors, oiad did not properly update his dayz_server
before testing.

Renamed variables and added comments to clarify object or position can
be used
2017-11-18 11:39:41 -05:00
ebayShopper
14a6252911 Fix DZE_BuildHeightLimit behavior
Corrections for #1988
@BigEgg17 abs(_objHDiff) only tells you how much you have raised the
ghost from where it was when you started building. To test the actual
height above ground or sea level you need to use _position select 2.

Say DZE_BuildHeightLimit was 60m and DZE_buildMaxMoveDistance was 20m.
If the player started building at 55m and then raised the object 20m,
they would be allowed to build at 75m with your check.

Also getPosATL should not be used here. For example, I am swimming on
the surface of the water on Napf and getPosATL returns a height of 29m.

@oiad you missed zombie_wildGenerate.sqf in #1987
2017-11-14 13:09:15 -05:00
ebayShopper
eefcdf2610 Add basic security checks to object_killed
PVDZ_veh_Save = [_obj,"killed"]; could be abused in the same way as
server_deleteObj (42e0047)
2017-11-13 16:14:22 -05:00