ebayShopper
95ab6a28ab
Fix unable to sell _DZE1-4 cars when base is removed from trader
...
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/
2017-04-05 12:04:00 -04:00
ebayShopper
b70555e664
Delete added trees after chopping down
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Like 496681c , if a tree or plant was added with createVehicle it can be
deleted with deleteVehicle.
2017-04-04 13:55:43 -04:00
ebayShopper
496681cd9b
Add support for harvesting added plants
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Closes #1928
2017-04-04 13:32:06 -04:00
ebayShopper
cb09bb6bc9
Tweak RunOver damage scaling again
2017-04-03 15:31:14 -04:00
ebayShopper
f51ae4f071
Tweak RunOver damage scaling
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More RunOver damage is processed after b3fdd26 . This number may need to
be tweaked further after more testing.
This reverts 7d6651b .
2017-04-01 17:23:32 -04:00
ebayShopper
107bb6d227
Fix group saving issue
2017-04-01 15:29:12 -04:00
ebayShopper
f8aff48ab9
Update dayz_filterGroup
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This sometimes throws WARNING: Function 'name' - x is dead RPT, so
"alive" appears to update too slowly for this as mentioned in:
https://community.bistudio.com/wiki/Talk:alive
2017-04-01 14:23:07 -04:00
ebayShopper
663170ae32
Remove upgrade option from dayz police car
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Also added setvariable.txt exceptions for missing police car hitpoints
Fixes #1929
2017-04-01 13:48:02 -04:00
oiad
088945e074
Remove public variable event handler when using config traders. ( #1930 )
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* Remove public variable event handler when using config traders.
This stops the public variable event handler from being loaded when
you're using config based traders, it's not needed in this situation
* Change nearestObjects to nearEntities in z_checkCloseVehicle.sqf
* Fixes vehicle selling not able to sell correctly
If more than 1 vehicle of the same classname was in a trader and the
local vehicle was further away it would not be able to be sold till
moved closer. We are using DZE_myVehicle for everything and we do
previous checks to make sure it's not null and local so we can assume it
is okay to use.
Fixes
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/#comment-290036
2017-04-01 13:02:51 -04:00
ebayShopper
7d6651b1fe
Use normal scaling for RunOver head hits
2017-03-31 19:22:42 -04:00
ebayShopper
3dc71602c0
Fix death message killer inaccurate in some cases
2017-03-31 18:30:39 -04:00
ebayShopper
6717b0c26e
Remove client side disable sim on DZE_GodModeBase objects
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Continuation of d7a3b30
This partially reverts ea94ec4 .
Epoch has never disabled simulation client side on any buildables prior
to ea94ec4 . We now know it disables storage capability, may disable
lighting the object with scripted light sources and potentially cause
other issues.
https://community.bistudio.com/wiki/enableSimulation
If we readd this in the future it should be well tested. It should also
be done properly in the vehicle init field, so it takes affect on all
clients, including JIP, instead of only the player building it (until
they relog).
2017-03-31 16:15:07 -04:00
ebayShopper
d5e808e4d1
Lower group icons resource layer
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Following 12abbfa
2017-03-31 15:12:24 -04:00
ebayShopper
0e244196e5
Update keyboard.sqf
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Forgot to remove after
https://github.com/EpochModTeam/DayZ-Epoch/commit/d1d5fe5#diff-91da615cb902d0198b7cd4c9b91b6fd0L351
2017-03-31 12:33:17 -04:00
ebayShopper
b3fdd26d3b
Update fn_damageHandler.sqf
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Continuation of 50ba58f
Also removed some unused variables
2017-03-30 17:26:25 -04:00
ebayShopper
746b921321
Use nearEntities for plot pole searches
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Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
2017-03-29 16:04:48 -04:00
ebayShopper
30d961931f
Fix unable to sell classic 'ItemBloodbag' at traders
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Mistake from 4fa36df
2017-03-29 12:22:31 -04:00
ebayShopper
c6c7472ab7
Hide corpse markers for bodies that are hidden
2017-03-28 14:31:29 -04:00
icomrade
35556adbfb
Merge pull request #1918 from oiad/master
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Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
2017-03-28 08:53:14 -07:00
icomrade
54fc40fbe3
Fix DZE_defaultSkin
2017-03-28 11:52:12 -04:00
oiad
d7a3b30753
Fix for unable to access shed/geared objects until you relog.
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https://epochmod.com/forum/topic/43482-storage-sheds-issue/
2017-03-28 19:25:14 +13:00
icomrade
12abbfa686
Should fix #1926
2017-03-27 23:53:08 -04:00
icomrade
0275c58a89
Fix CFGMoves Server CTD
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Reported to CorePatch maintainer.
2017-03-27 18:16:51 -04:00
ebayShopper
c501a80dd7
Cleanup formatting from #1921
2017-03-26 14:37:14 -04:00
F507DMT
226dfcce53
Update object_monitorGear.sqf ( #1921 )
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A few optimizations.
_weapons = []; THEN agen - _weapons = (getWeaponCargo _object) select 1; Same with _magazines, _backpacks
_weapons THEN use only one time: count _weapons, same with _control,_magazines, _backpacks
use many time (typeOf _object), better use one variable for that: _type
FIX in loop:
one more check old this bag: https://www.youtube.com/watch?v=3ecWX21wEe4
Use this, if you think it's right
2017-03-26 14:12:33 -04:00
F507DMT
04d1622bc9
Update fill_nearestVehicle.sqf ( #1923 )
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() - condition
{} - code execution, heavier code
2017-03-26 13:27:26 -04:00
ebayShopper
50ba58f5ae
Fix death message showing RunOver when it shouldn't
2017-03-25 20:05:36 -04:00
ebayShopper
87abb204e9
Prevent drop melee weapon dupe
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Also simplified player_addToolbelt by removing unnecessary code.
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1916
2017-03-25 16:27:58 -04:00
oiad
5abdefe792
Update german string
2017-03-25 10:06:48 +13:00
ebayShopper
6a711deccc
Add reliable workaround for swimming in ground and air issue
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Fixes #1913
2017-03-23 15:58:14 -04:00
oiad
9d6d1386cd
Add german string
2017-03-24 06:52:34 +13:00
oiad
73899d520f
Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
...
This adds DZE_limitPlots where admins can restrict a player to only
having 1 plot pole. Disabled by default.
2017-03-23 22:39:22 +13:00
ebayShopper
665ecd9146
Add filter cheats back to map display
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I removed this in 416fdbc , but upon testing again it appears I was wrong
and this is still needed. #1915
2017-03-22 15:49:05 -04:00
ebayShopper
ad7a12771a
Fix swimming in ground again #1913
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Closes #1913
2017-03-22 14:59:31 -04:00
ebayShopper
fa18cbce51
Add ghost models for tents
...
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/8c48716c43b895e5651d7c02e6a1345ad5f74eaa
https://github.com/DayZMod/DayZ/commit/67c031697bf4596d2e75544832f79111d6693b74
2017-03-20 18:32:44 -04:00
ebayShopper
8b3f28dc0c
Update player_sharpen.sqf
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Fixes extra knife being deleted if player already had a fully sharpened
knife on their toolbelt (duplicate weapon).
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0332fcbe711b657723704fc9a4d5fd8f66f52b77
2017-03-20 18:18:04 -04:00
ebayShopper
d4eb7ac6e4
Block bypassing unconscious wake up animation with bandage
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/698eacba79db042a201e9aa1bd57a22e5275148a
2017-03-20 18:01:30 -04:00
ebayShopper
da3b345921
Update push plane conditions
...
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/23f6ffab90a5d313e8451ac1c2db195adfbf5658
2017-03-20 17:44:46 -04:00
ebayShopper
93d6c85dbc
Skip gear sound in player_forceSave
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Don't play sound when gear flashes open momentarily for force save and
backpack mag ammo count.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/98784aae797cc50978ad848b8ee9b4f70aad231f
2017-03-20 17:26:41 -04:00
ebayShopper
8d545d14a1
Fix dayz_lastSave variable again
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Continuation of bca17aa .
This variable is set in player_forceSave and uses diag_tickTime.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/f8c88502e85ba9b2070d313b8d25a6e2a6fb8332
https://github.com/DayZMod/DayZ/commit/98af0ed8b936ea112de563f282f8177c8c1fb4cc
2017-03-20 16:46:11 -04:00
ebayShopper
7833f6743f
Update zombie_agent.fsm
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/3571cf93849d27bf23f77b053d7caf4a79b7baf7
https://github.com/DayZMod/DayZ/commit/728c83bdbd6ae834a4ee0dd4b2f84e0e466c754f
2017-03-20 16:31:04 -04:00
ebayShopper
e38f47375c
Fix some issues with traps
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Removed two unused files.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/42e72463a3f3722ad974d50a093b4f57edbf8c00
https://github.com/DayZMod/DayZ/commit/02726fb1923a7354121796a0e306a8ca92cdc42f
https://github.com/DayZMod/DayZ/commit/6a7c53ebcf48f6e552bf4d5bb65be07792a0cd92
https://github.com/DayZMod/DayZ/commit/1fb6308995584472b0494a54d211dc5b216bfd98
https://github.com/DayZMod/DayZ/commit/9543ea057f97ba6f1105f6abecaa04e1fe5d4457
2017-03-20 15:53:35 -04:00
ebayShopper
100f9f5da8
Fix unable to chop down POI trees
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0bc12e21b0b6c103f6c7631310788e14ec96b8d8
2017-03-20 14:58:49 -04:00
ebayShopper
e81f19757e
Move POI back to global spawn again
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These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.
This reverts c21a731 .
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/32f2fa3b22f78948f1c00aaf32d687058c69d6da
2017-03-20 14:25:32 -04:00
A Man
098f580c3d
german string update ( #1912 )
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* german string update
* Updating german death messages
* Update
* update
2017-03-20 13:38:23 -04:00
ebayShopper
3d8814bc33
Update vanilla building
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/5604a8820bb2d1f6ae3459a92fbefa6cc93fe3c0
2017-03-19 16:59:41 -04:00
ebayShopper
53158a11ed
Remove rtitleText in fillBloodBag.sqf
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Not necessary to inform recipient and prevents two messages on screen at
once for instigator.
Classic bloodbag system is now added in vanilla too.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/cb71d926ed086bb5255a5ab420990931c693fb86
https://github.com/DayZMod/DayZ/commit/bee9bd16382f4c1ece397cd029bb61c775024144
2017-03-19 16:35:17 -04:00
oiad
9324deffaf
server_updateObject better version. ( #1910 )
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Cheers @ebayShopper
2017-03-16 11:46:23 -04:00
oiad
8c42460ba9
Revert force coins update, Add seperate coins update
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This reverts
https://github.com/EpochModTeam/DayZ-Epoch/commit/ce75f87e1da90c5eb13fcd214b4ebef0a8bd566f
2017-03-16 06:56:29 +13:00
icomrade
bca17aa2d6
Fix forcesave check
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thanks @eraser1
2017-03-14 14:51:22 -04:00