ebayShopper
c19a138804
Use formatText in mission check
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Avoids format character limit
closes #1905
2017-03-11 20:41:33 -05:00
oiad
2ec5390b70
Standardize coin variables, prevent coins not refreshing on skin change. ( #1904 )
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* Standardize coin variables, prevent coins not refreshing on skin change.
* Add missing commit
2017-03-11 13:05:34 -05:00
icomrade
6871da6168
add hotfix files to mission check
2017-03-10 13:56:17 -05:00
icomrade
a3f22197de
1.0.6.1 hotfix A
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update changelog
add mission check
add fixes for group icons and nutrition to mission files
2017-03-10 13:50:33 -05:00
ebayShopper
f22460491a
Fix group tags scaling glitch
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My mistake from b148293
2017-03-09 13:10:29 -05:00
icomrade
7a6c6df33b
re-add config for nutrition
2017-03-08 13:57:00 -05:00
ebayShopper
da34b688d2
Fix hunger and thirst "working" hits way too high
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By default this was multiplying all "Working" hunger and thirst hits by
10 @icomrade because (1 min 0.1) always picks 0.1. For example:
dayz_thirst = dayz_thirst + (5 / 0.1)
dayz_thirst = dayz_thirst + 50
A config variable isn't really needed for this, since it is only used in
one file. It can be easily configured in compiles.sqf which most servers
already overwrite anyway.
This reverts 62b7c21 .
2017-03-08 13:08:46 -05:00
ebayShopper
92b09aa530
Remove some unused variables
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/6479708205bccbb4bdd1379a53d9aeed5613f08a
2017-03-05 12:17:09 -05:00
ebayShopper
5c0e8473df
Add a few Namalsk and Takistan loot positions
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This adds a few new buildings. Most buildings were just moved around
with no changes.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0173614d0c3027091a175669aa604749f5bc695b
2017-03-05 11:13:19 -05:00
ebayShopper
9190f303f9
Replace max blood constant of 12000 to r_player_bloodTotal
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/78b608c854b90640ca1d46ae6c2708b525bc55e0
2017-03-05 09:59:11 -05:00
ebayShopper
3f3d8ce357
Disable A2 auto-refuel feature on KamazRefuel trucks #1855
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Fixes #1855
Mistake from 0701e5b
2017-03-03 13:30:13 -05:00
A Man
496ae979b3
Update strings for two missing german translations ( #1900 )
2017-03-02 12:43:38 -05:00
ebayShopper
9434d43561
Fix undefined error fnc_spawnObjects
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My mistake from 26c1bd9
2017-03-01 13:42:21 -05:00
ebayShopper
2032094fb4
Fix undefined groupTags error
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My mistake from 6736cd9
2017-03-01 11:24:09 -05:00
icomrade
cf661380b6
Properly inherit Tank class
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fixes #1899 which resulted from improper base class inheritince from
pull request https://github.com/EpochModTeam/DayZ-Epoch/pull/1513
2017-02-28 19:51:55 -05:00
icomrade
1649d63716
Fix undefined variable _display error
2017-02-28 19:49:44 -05:00
ebayShopper
61630e91b3
Update scripts.txt exceptions
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- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"
Vanilla
commits:
https://github.com/DayZMod/DayZ/commit/1d639b557b1b2a57399c113184e17992d678ef7b
https://github.com/DayZMod/DayZ/commit/3a29242537439b866388aeeb63574692d6e9677e
https://github.com/DayZMod/Battleye-Filters/commit/5cdf249ea979649246730e7e823a6d5f976d4157
2017-02-28 18:26:37 -05:00
ebayShopper
122d9e16f7
Update player_packTent again
2017-02-26 16:43:33 -05:00
ebayShopper
62312a85c7
Add message for already wearing clothes
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Because it isn't always obvious.
2017-02-26 15:31:59 -05:00
ebayShopper
f0ef0fce35
Make server_playerSync exit log more accurate
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This will now show INFO instead of ERROR when sync exits while a player
is changing clothes.
2017-02-26 15:28:17 -05:00
ebayShopper
0eaa995d27
Fix action in progress message in player_packTent
2017-02-26 14:03:39 -05:00
oiad
ea94ec4e8b
Extend DZE_GodModeBase to built items ( #1898 )
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This now makes buildables properly apply godmode instead of having to
wait till restart for:
* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
ebayShopper
d12fda5e21
Add a few missing playerIsNear checks
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Blocks duping method reported by Sercan and confirmed with @oiad .
Thanks
2017-02-25 17:29:27 -05:00
ebayShopper
a3f2b8db57
Fix a few floating loot pos small in firestation
2017-02-25 15:54:13 -05:00
ebayShopper
55eddfead8
Fix potential undefined error on bear trap trigger
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https://github.com/EpochModTeam/DayZ-Epoch/issues/1891#issuecomment-282476563
2017-02-25 12:37:32 -05:00
ebayShopper
e8b328ff9c
Fix remote vehicle lock and unlock actions refresh
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Thanks @oiad
2017-02-24 19:55:24 -05:00
oiad
33fd92db67
Extend epoch_tempKeys to be able to read from backpack as well. ( #1897 )
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* Extend epoch_tempKeys to be able to read from backpack as well.
* Rework
2017-02-24 16:58:16 -05:00
ebayShopper
bb6acc4e7b
Remove needless recompile of player_spawnCheck
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This was recompiling it every six seconds unnecessarily.
2017-02-24 15:43:37 -05:00
ebayShopper
6736cd92ff
Update group tags again
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Also fixed wrong string name "STR_EPOCH_RADIO_CONTACT_LOST" thanks @oiad
2017-02-24 14:11:55 -05:00
ebayShopper
221b8cc4b9
Fix group tags syntax error
2017-02-23 17:17:50 -05:00
ebayShopper
e1340821e7
Fix group tags startup
2017-02-23 17:04:30 -05:00
ebayShopper
0e4e762bf2
Add missing disableSerialization in groupTags.sqf
2017-02-23 16:32:44 -05:00
ebayShopper
8608b1ad1d
Fix G36C ACOG
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/2fb799235b47822a08fc1459169486ef13de65f1
2017-02-23 11:57:07 -05:00
ebayShopper
5a034163af
Update scripts.txt exception
2017-02-22 19:58:28 -05:00
ebayShopper
ffb88a0d7b
Fix body marker only showing one body
2017-02-21 19:02:42 -05:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebayShopper
12f59f046c
Update Core Patch BIS_Effects again
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Updated to same formatting and comments as latest Corepatch files:
https://github.com/Goliath86/CorePatch/tree/master/CorePatch_FIS/data/scripts
airdestruction.sqf:
- fixed _velocity variable was undefined
- updated, Sa-Matra removed clearVehicleInit
- !isNull checks are not needed because (local objNull) returns false
and (speed objNull) returns zero
BIS_Effects_startEvent:
- 6th parameter is not used in BIS_Effects_Burn, neither in the old nor
new version.
Although the formatting is ugly, it is better to stay consistent with
Bohemia's so they are easy to compare with future updates and
scripts.txt exceptions are the same whether the official or custom files
are used.
Added Sa-Matra's final commit from yesterday:
https://github.com/Goliath86/CorePatch/commit/5e696bebdca1777ef45c64323c6ad38a73667ff2
This partially reverts c15caf5 .
2017-02-20 18:47:35 -05:00
ebayShopper
74ce95d4b1
Comment unused vanilla PVEHs
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/69002014b230b5b2b14df2d813248724b2c93fd3
2017-02-20 13:28:19 -05:00
ebayShopper
b786432526
Reduce pain shake intensity and frequency
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/4fb7bcbd5b36e816843c44b85532f11fd43e96e1
2017-02-19 19:31:01 -05:00
ebayShopper
4b1ecb4c3b
Update vanilla repair action
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9bdce88f1ab8f329b4d8acf75008eb61c5921e6d
2017-02-19 19:17:50 -05:00
ebayShopper
afd093c72e
Make smoke and grenade tripwires single use
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0780b490adb98634c4d2dd35b812c0103f5fb3ab
2017-02-19 19:08:16 -05:00
ebayShopper
27bca9a7d9
Update vanilla presets
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/8574fd898d98581384a4e1601c90df6d34821f5b
2017-02-19 18:56:52 -05:00
ebayShopper
9e0c251baf
Update vanilla building again
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/ddcc7c7349c9a17b6c2abe46bb1518c1a2f32727
https://github.com/DayZMod/DayZ/commit/e4144e561f50e4b50f0ec5a9c1203233c66b0f27
2017-02-19 18:44:47 -05:00
ebayShopper
fdf24d4013
Update vanilla vehicle_getOut again
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/508e73d59c491556a45f1b5defe2163eaac5a6a1
https://github.com/DayZMod/DayZ/commit/cd260ad1f0543edc60af85824e7cc7a1db73e02e
https://github.com/DayZMod/DayZ/commit/2078268b67310eb46d52c4eea4917c10723e9ea0
2017-02-19 16:54:59 -05:00
ebayShopper
d975def6a1
Remove unnecessary rules and watermark waitUntils
2017-02-18 13:34:49 -05:00
icomrade
28fa8ef31e
Update to Core Patch BIS_Effects
2017-02-13 18:15:15 -05:00
ebayShopper
e2742ed18a
Fix add melee to full toolbelt eating weapon
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Melee weapons were eaten when trying to add them to a full toolbelt
because BIS_fnc_invAdd failed.
2017-02-13 16:21:08 -05:00
ebayShopper
6e846847de
Only run group tags loop when in a group
2017-02-13 14:27:49 -05:00
oiad
e8dd8fac63
Stop server_publishVehicle3 duping a vehicle if hive fails to update ( #1895 )
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* Stop server_publishVehicle3 duping a vehicle if hive fails to update
server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.
Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.
Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.
* Rework
2017-02-13 14:09:21 -05:00
ebayShopper
2ef93e6c57
Fix panic sound chance from fbc56ff #1861
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Previously was ~8% chance every 1 second, so ~72% chance to play once or
more every 9 seconds.
Now it is a 50% chance to play once every 9 seconds.
2017-02-12 16:04:48 -05:00