Commit Graph

762 Commits

Author SHA1 Message Date
icomrade 8035df0ba0 Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00
ebayShopper 78460ce4fc Delete all CrateLong in cleanup
Continuation of aab4262

Did not realize multiple are created for each vehicle
2017-06-24 15:27:22 -04:00
ebayShopper aab4262ebb Add cleanup of destroyed vehicles and CraterLong 2017-06-24 11:14:39 -04:00
ebayShopper abdb3e0e42 Fix survival time not counted after clothes change
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/cf4fde633539a6980f3ca4297cd37c558d4fca03

https://github.com/DayZMod/DayZ/commit/74dd04616f81f580057927bad37be98156a7b123
2017-06-10 10:07:19 -04:00
ebayShopper 3b12dc09d3 Remove two unused files 2017-04-16 17:46:55 -04:00
ebayShopper 9fc72a8b87 Change dayz_survived to actual play time
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/18eaecb19fc1ea26f5769fccd920824bf843e19b

https://github.com/DayZMod/DayZ/commit/b76b1200cabac8661a0628489a128a561f1f379c

https://github.com/DayZMod/DayZ/commit/78ea61e3345e197e9350910b5808d85ef56f7f11

https://github.com/DayZMod/DayZ/commit/8309427f0dc3f7e5a6acd1d5ec1d155cbe11aec5

Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
ebayShopper 3bdbc020c4 Fix error from 4b14397 2017-04-05 17:13:09 -04:00
ebayShopper 4b14397c7b Fix purchased boat not spawning on helipad
https://epochmod.com/forum/topic/43644-problem-with-napf-boat-spawn-in-1061/
2017-04-05 15:49:16 -04:00
ebayShopper 496681cd9b Add support for harvesting added plants
Closes #1928
2017-04-04 13:32:06 -04:00
ebayShopper 6a711deccc Add reliable workaround for swimming in ground and air issue
Fixes #1913
2017-03-23 15:58:14 -04:00
ebayShopper ad7a12771a Fix swimming in ground again #1913
Closes #1913
2017-03-22 14:59:31 -04:00
ebayShopper e38f47375c Fix some issues with traps
Removed two unused files.

Vanilla commits:

https://github.com/DayZMod/DayZ/commit/42e72463a3f3722ad974d50a093b4f57edbf8c00

https://github.com/DayZMod/DayZ/commit/02726fb1923a7354121796a0e306a8ca92cdc42f

https://github.com/DayZMod/DayZ/commit/6a7c53ebcf48f6e552bf4d5bb65be07792a0cd92

https://github.com/DayZMod/DayZ/commit/1fb6308995584472b0494a54d211dc5b216bfd98

https://github.com/DayZMod/DayZ/commit/9543ea057f97ba6f1105f6abecaa04e1fe5d4457
2017-03-20 15:53:35 -04:00
oiad 9324deffaf server_updateObject better version. (#1910)
Cheers @ebayShopper
2017-03-16 11:46:23 -04:00
oiad 8c42460ba9 Revert force coins update, Add seperate coins update
This reverts
https://github.com/EpochModTeam/DayZ-Epoch/commit/ce75f87e1da90c5eb13fcd214b4ebef0a8bd566f
2017-03-16 06:56:29 +13:00
ebayShopper c19a138804 Use formatText in mission check
Avoids format character limit
closes #1905
2017-03-11 20:41:33 -05:00
oiad 2ec5390b70 Standardize coin variables, prevent coins not refreshing on skin change. (#1904)
* Standardize coin variables, prevent coins not refreshing on skin change.

* Add missing commit
2017-03-11 13:05:34 -05:00
icomrade 6871da6168 add hotfix files to mission check 2017-03-10 13:56:17 -05:00
icomrade a3f22197de 1.0.6.1 hotfix A
update changelog
add mission check
add fixes for group icons and nutrition to mission files
2017-03-10 13:50:33 -05:00
ebayShopper 61630e91b3 Update scripts.txt exceptions
- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"

Vanilla
commits:
https://github.com/DayZMod/DayZ/commit/1d639b557b1b2a57399c113184e17992d678ef7b
https://github.com/DayZMod/DayZ/commit/3a29242537439b866388aeeb63574692d6e9677e
https://github.com/DayZMod/Battleye-Filters/commit/5cdf249ea979649246730e7e823a6d5f976d4157
2017-02-28 18:26:37 -05:00
ebayShopper f0ef0fce35 Make server_playerSync exit log more accurate
This will now show INFO instead of ERROR when sync exits while a player
is changing clothes.
2017-02-26 15:28:17 -05:00
oiad ea94ec4e8b Extend DZE_GodModeBase to built items (#1898)
This now makes buildables properly apply godmode instead of having to
wait till restart for:

* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
oiad e8dd8fac63 Stop server_publishVehicle3 duping a vehicle if hive fails to update (#1895)
* Stop server_publishVehicle3 duping a vehicle if hive fails to update

server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.

Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.

Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.

* Rework
2017-02-13 14:09:21 -05:00
ebaydayz 9afb74ff26 Remove plot take ownership feature #1811
See #1811
2017-01-31 15:22:23 -05:00
ebaydayz 7431042ec7 Update change log 2017-01-30 17:06:56 -05:00
ebaydayz 8c1caa9c1c Remove some redundant checks
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/da7061429a8cda4d31f95bcfdf564e4b255bbcfb

https://github.com/DayZMod/DayZ/commit/da55eaa53e2a9bda3a30733785b2e0f5b540bb53
2017-01-29 19:36:48 -05:00
ebaydayz 3224a21363 Remove some unused setVariables 2017-01-29 16:09:50 -05:00
ebaydayz cfd0f74870 Send damage selection normally for RPT log c10a7c3 2017-01-29 12:02:27 -05:00
ebaydayz 9270050bc6 Update damage handler again
This fixes hits from players shooting from vehicle weapons not showning
in server RPT.
2017-01-28 20:38:35 -05:00
ebaydayz c10a7c3bc9 Update damage handler
- Added damage and selection to server RPT hit log
- Increased damage a bit for RunOver due to consistently low damage in
testing
2017-01-28 16:08:56 -05:00
ebaydayz d30b7b5ffc Prevent queuing multiple vehicle upgrades 2017-01-27 20:23:36 -05:00
ebaydayz 405dd7e519 Disable flies by default and add enableFlies config variable
Also, when enabled, flies now spawn ten minutes after the player's death
instead of two minutes after as recommended by @oiad .
2017-01-25 13:05:09 -05:00
ebaydayz 5d330e1c71 Disable vanilla antiwall objects and infected camps by default
The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.

The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00
ebaydayz dae53a6bf8 Remove unnecessary check from 6c62b3f
This was made redundant by 6c62b3f .
2017-01-24 16:09:22 -05:00
ebaydayz 6c62b3f8e4 Rework player_death for respawnDelay=0; #1825
See #1825
2017-01-24 15:55:15 -05:00
ebaydayz ff6463473f Update vanilla building
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/2ee56936bec09fbc1fe4bc37f8b0fe0a7894348c

https://github.com/DayZMod/DayZ/commit/8497b42d3f9e406f84cc9a3bd5cf13744108d30a

https://github.com/DayZMod/DayZ/commit/eb234f8b0685ea331ebacf949ff6147ac2bdfdc4
2017-01-22 14:41:53 -05:00
ebaydayz 26c1bd9a86 Properly disable town generator and plant spawner loops
Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.

Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b5a91250865db7f3bdce7f0d2bfc676be27d7884
2017-01-21 21:44:43 -05:00
ebaydayz d8828d9df1 Fix "AI" text localization again
This was my mistake from 131329f. SourceName needs to be checked, not
bodyName.
2017-01-19 17:36:26 -05:00
oiad ef5ca5c532 Fix handleSafeGear not showing the failed code correctly (#1880)
Was displaying failed code as the actual code (obviously wrong)
2017-01-17 11:58:31 -05:00
ebaydayz 0b0f2d3455 Update calls to zombie_agent.fsm #1877
Forgot to update in 6853263

Fixes #1877
2017-01-16 18:34:47 -05:00
oiad d68717c7be Fix handleSafeGear not showing eyescan as it should. (#1875)
This fix makes it so that if the player used Eye Scan it will properly
show eyescan instead of the code.
2017-01-14 19:53:51 -05:00
ebaydayz 131329fd59 Fix "AI" text localized on wrong client in death message #1867
Fixes #1867
2017-01-10 13:38:00 -05:00
ebaydayz ad556aa0cb Remove two hardcoded Chernarus checks
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/c8455bb718733aa89633c69fee0dd8a6a901d87e
2017-01-06 17:58:13 -05:00
oiad d0257b3c7d Add logging failed safe/lockbox and door lock/unlock/failed code attempts (#1853)
* Add logging failed safe/lockbox and door lock/unlock/failed code attempts

This adds logging for both safes and lockboxes for failed code attempts.

Also adds logging for locking, unlocking and failed code attempts for
doors.

"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"

* Revert wrong hinge type

* Remove unused DZE_Lock_Door

* Rework

* Remove redundant code, Make single currency costs use BIS_fnc_numberText

* Rework

* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz d509c15c82 Split player_death into scheduled and unscheduled #1833
Death message was sometimes showing incorrectly due to spawn delay.

Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
oiad 75243933b4 Move more debug lines to #ifdef (#1829)
* Move more debug lines to #ifdef

Tidys up server RPT

Also make the combination rolling text overwrite the previous build
spam.

* Make additional changes
2016-12-25 17:20:30 -05:00
ebaydayz 7e341739ee Readd hive shutdown code from 1051 #1822
Fixes hive connection error when child 302 call fails.
2016-12-24 18:09:01 -05:00
oiad ce75f87e1d server_updateObject force update for single currency (#1821)
This modifies server_updateObject to force update/save to the hive if
the item being saved is in the DZE_MoneyStorageClasses array.

Previously if you force saved the object multiple times, the coins would
not get updated until the inventory changed, which if this was for a
bank object it would never update.

(This applies if you are using PVDZ_veh_Save to save the object)
2016-12-13 13:06:57 -05:00
ebaydayz dab70963d6 Update POI spawning again
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/d98cc5d700638924a67c266a51ed55073ec6657a

https://github.com/DayZMod/DayZ/commit/e2afec6a2147b61973bcffb2bed48441fb12c716

https://github.com/DayZMod/DayZ/commit/5b85b311ed7702b46c784672ba3e518bffa4a575

https://github.com/DayZMod/DayZ/commit/55518ed792fdc29e3eb04c93e1f11756f6af17c1

https://github.com/DayZMod/DayZ/commit/4a5cb525ef9b0ca28a9b5297a29e571e08d85161
2016-12-07 12:57:06 -05:00
ebaydayz 638c7dd8b8 Remove some unused variables 2016-12-06 15:02:18 -05:00
ebaydayz 9234244c72 Clarify diag_log 2016-12-06 14:31:30 -05:00