Make UI toggleable between three options

Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
This commit is contained in:
ebaydayz
2016-03-29 19:54:19 -04:00
parent 71b975b05e
commit 91f9b3e33b
122 changed files with 977 additions and 1165 deletions

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@@ -1,5 +1,10 @@
[NEW] Fully updated to DayZ 1.8.7 code base @icomrade @ebaydayz [NEW] Fully updated to DayZ 1.8.7 code base @icomrade @ebaydayz
Some notable changes include (not a full list):
- Blood types system is disabled by default. Set DZE_UseBloodTypes = true; in init.sqf to enable - Blood types system is disabled by default. Set DZE_UseBloodTypes = true; in init.sqf to enable
- Bandit heartbeat sound is disabled by default. Set DZE_HeartBeat = true; in init.sqf to enable
- Knife dulling is disabled by default. Set dayz_knifeDulling = true; in init.sqf to enable
- Water bottle breaking is disabled by default. Set dayz_waterBottleBreaking = true; in init.sqf to enable
- New loot table format is incompatible with old loot tables. See CfgLoot\README - New loot table format is incompatible with old loot tables. See CfgLoot\README
- Mission.sqm and description.ext now use compact format - Mission.sqm and description.ext now use compact format
- Keyboard eventhandler updated, dayz_spaceInterupt is no longer used - Keyboard eventhandler updated, dayz_spaceInterupt is no longer used
@@ -7,7 +12,9 @@
- Weapon switch hotkeys added (1 = primary, 2 = pistol, 3 = melee) - Weapon switch hotkeys added (1 = primary, 2 = pistol, 3 = melee)
- Journal is now functional for displaying stats - Journal is now functional for displaying stats
- ItemFish, Shotgun ammo and several other item classnames changed. See SQL\1.0.6_Updates - ItemFish, Shotgun ammo and several other item classnames changed. See SQL\1.0.6_Updates
- Status UI icons are toggleable between "vanilla","epoch","dark" set i.e. DZE_UI = "epoch"; in init.sqf
- Dupicate functions have been renamed: - Dupicate functions have been renamed:
- dayz_HungerThirst --> dayz_NutritionSystem
- dayz_objectUID3 --> dayz_objectUID2 - dayz_objectUID3 --> dayz_objectUID2
- object_handleServerKilled --> vehicle_handleServerKilled - object_handleServerKilled --> vehicle_handleServerKilled
- object_setFixServer --> fnc_veh_setFixServer - object_setFixServer --> fnc_veh_setFixServer
@@ -52,12 +59,11 @@
- usecMorphine --> PVCDZ_hlt_Morphine - usecMorphine --> PVCDZ_hlt_Morphine
- usecPainK --> PVCDZ_hlt_PainK - usecPainK --> PVCDZ_hlt_PainK
- usecTransfuse --> PVCDZ_hlt_Transfuse - usecTransfuse --> PVCDZ_hlt_Transfuse
[NEW] RedRyder BB Gun by @arma2WillRobinson [NEW] RedRyder BB Gun by @arma2WillRobinson
[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu [NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
[NEW] DB Backup script. @RimBlock [NEW] DB Backup script. @RimBlock
[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade [NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
[NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ [NEW] UI Update - Graphical and code changes, enable using DZE_UI = "dark"; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false; [NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix [NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade [NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade

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@@ -1,319 +0,0 @@
class RscTitles
{
titles[] = {"DeathScreen","TitleScreen","RscTitleStructuredText"};
class DeathScreen
{
idd = -1;
movingEnable = "false";
duration = 120;
fadein = 0;
name = "DeathScreen";
controls[] = {"DeathScreen"};
class DeathScreen: RscPicture
{
x = "0.00001 * safezoneW + safezoneX";
y = "0.00001 * safezoneH + safezoneY";
w = "1 * safezoneW";
h = "1 * safezoneH";
text = "\z\addons\dayz_epoch\ui\screen_death_ca.paa";
};
};
class TitleScreen
{
idd = -1;
movingEnable = "false";
duration = 120;
fadein = 0;
name = "TitleScreen";
controls[] = {"TitleScreen"};
class TitleScreen: RscPicture
{
x = "0.00001 * safezoneW + safezoneX";
y = "0.00001 * safezoneH + safezoneY";
w = "1 * safezoneW";
h = "1 * safezoneH";
text = "\dayz\ui\screen_title_ca.paa";
};
};
class Default
{
idd = -1;
movingEnable = 0;
duration = 4;
};
class playerKillScore {
idd = 6902;
movingEnable = 0;
duration = 5;
name = "playerKillScore";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_kills', _this select 0];";
class ControlsBackground {
class RscPicture_1201: RscPictureGUI
{
idc = 1400;
text = "\z\addons\dayz_code\gui\stats_kills_human_ca.paa";
x = 0.044687 * safezoneW + safezoneX;
y = 0.934779 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
class RscPicture_1200: RscPictureGUI
{
idc = 1401;
text = "\z\addons\dayz_code\gui\stats_kills_zombie_ca.paa";
x = 0.044687 * safezoneW + safezoneX;
y = 0.876025 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
};
class Controls{
class RscText1: RscStructuredTextGUI
{
idc = 1410;
text = "10";
x = (0.044687 * safezoneW + safezoneX) - 0.01;
y = 0.934779 * safezoneH + safezoneY;
w = 0.08;
h = 0.08;
};
class RscText2: RscStructuredTextGUI
{
idc = 1411;
text = "1000";
x = (0.044687 * safezoneW + safezoneX) - 0.01;
y = 0.876025 * safezoneH + safezoneY;
w = 0.08;
h = 0.08;
};
};
};
class playerStatusWaiting {
idd = 6901;
movingEnable = 0;
duration = 100000;
name = "playerStatusWaiting";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_waiting', _this select 0];";
class ControlsBackground {
class RscText_1402: RscPictureGUI
{
idc = 1402;
text = "#(argb,8,8,3)color(1,1,1,1)";
x = 0.473572 * safezoneW + safezoneX;
y = 0.418158 * safezoneH + safezoneY;
w = 0.0634286 * safezoneW;
h = 0.136829 * safezoneH;
colorText[] = {1,1,1,1};
};
class RscText_1400: RscPictureGUI
{
idc = 1400;
text = "#(argb,8,8,3)color(1,1,1,1)";
x = 0.473572 * safezoneW + safezoneX;
y = 0.418158 * safezoneH + safezoneY;
w = 0.0634286 * safezoneW;
h = 0; //0.136829 * safezoneH;
colorText[] = {0,0,0,1};
};
};
class Controls {
class RscPicture_1401: RscPictureGUI
{
idc = 1401;
text = "\z\addons\dayz_code\gui\status_waiting_ca.paa";
x = 0.434999 * safezoneW + safezoneX;
y = 0.392207 * safezoneH + safezoneY;
w = 0.141 * safezoneW;
h = 0.188013 * safezoneH;
colorText[] = {0.38,0.63,0.26,1};
};
};
};
class playerStatusGUI {
idd = 6900;
movingEnable = 0;
duration = 100000;
name = "statusBorder";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
class ControlsBackground {
class RscPicture_1901: RscPictureGUI
{
idc = 1901;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;//2
w = 0.075;
h = 0.10;
};
class RscPicture_1201: RscPictureGUI
{
idc = 1201;
//text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;//2
w = 0.075;
h = 0.10;
};
class RscPicture_1900: RscPictureGUI
{
idc = 1900;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1200: RscPictureGUI
{
idc = 1200;
//text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1902: RscPictureGUI
{
idc = 1902;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1
w = 0.075;
h = 0.10;
};
class RscPicture_1202: RscPictureGUI
{
idc = 1202;
//text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1
w = 0.075;
h = 0.10;
};
class RscPicture_1908: RscPictureGUI
{
idc = 1908;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1208: RscPictureGUI
{
idc = 1208;
//text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1203: RscPictureGUI
{
idc = 1203;
text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.58 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,1};
};
class RscPicture_1204: RscPictureGUI
{
idc = 1204;
text = "\z\addons\dayz_code\gui\status\status_connection_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.51 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,1};
};
class RscPicture_1205: RscPictureGUI
{
idc = 1205;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1206: RscPictureGUI
{
idc = 1206;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
};
class Controls {
class RscPicture_1301: RscPictureGUI
{
idc = 1301;
//text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1300: RscPictureGUI
{
idc = 1300;
//text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1302: RscPictureGUI
{
idc = 1302;
//text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1306: RscPictureGUI
{
idc = 1306;
//text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1303: RscPictureGUI
{
idc = 1303;
text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,0.5};
};
class RscPicture_1304: RscPictureGUI
{
idc = 1304;
text = "\z\addons\dayz_code\gui\status\status_noise.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1305: RscPictureGUI
{
idc = 1305;
text = "\z\addons\dayz_code\gui\status\status_visible.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
};
};
};

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@@ -1,287 +0,0 @@
class RscTitles
{
titles[] = {"DeathScreen","TitleScreen","RscTitleStructuredText"};
class DeathScreen
{
idd = -1;
movingEnable = "false";
duration = 120;
fadein = 0;
name = "DeathScreen";
controls[] = {"DeathScreen"};
class DeathScreen: RscPicture
{
x = "0.00001 * safezoneW + safezoneX";
y = "0.00001 * safezoneH + safezoneY";
w = "1 * safezoneW";
h = "1 * safezoneH";
text = "\z\addons\dayz_epoch\ui\screen_death_ca.paa";
};
};
class TitleScreen
{
idd = -1;
movingEnable = "false";
duration = 120;
fadein = 0;
name = "TitleScreen";
controls[] = {"TitleScreen"};
class TitleScreen: RscPicture
{
x = "0.00001 * safezoneW + safezoneX";
y = "0.00001 * safezoneH + safezoneY";
w = "1 * safezoneW";
h = "1 * safezoneH";
text = "\dayz\ui\screen_title_ca.paa";
};
};
class Default
{
idd = -1;
movingEnable = 0;
duration = 4;
};
class playerKillScore
{
idd = 6902;
movingEnable = 0;
duration = 5;
name = "playerKillScore";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_kills', _this select 0];";
class ControlsBackground {
class RscPicture_1201: RscPictureGUI
{
idc = 1400;
text = "\z\addons\dayz_code\gui\stats_kills_human_ca.paa";
x = 0.044687 * safezoneW + safezoneX;
y = 0.934779 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
class RscPicture_1200: RscPictureGUI
{
idc = 1401;
text = "\z\addons\dayz_code\gui\stats_kills_zombie_ca.paa";
x = 0.044687 * safezoneW + safezoneX;
y = 0.876025 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
};
class Controls{
class RscText1: RscStructuredTextGUI
{
idc = 1410;
text = "10";
x = (0.044687 * safezoneW + safezoneX) - 0.01;
y = 0.934779 * safezoneH + safezoneY;
w = 0.08;
h = 0.08;
};
class RscText2: RscStructuredTextGUI
{
idc = 1411;
text = "1000";
x = (0.044687 * safezoneW + safezoneX) - 0.01;
y = 0.876025 * safezoneH + safezoneY;
w = 0.08;
h = 0.08;
};
};
};
class playerStatusWaiting
{
idd = 6901;
movingEnable = 0;
duration = 100000;
name = "playerStatusWaiting";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_waiting', _this select 0];";
class ControlsBackground {
class RscText_1402: RscPictureGUI
{
idc = 1402;
text = "#(argb,8,8,3)color(1,1,1,1)";
x = 0.473572 * safezoneW + safezoneX;
y = 0.418158 * safezoneH + safezoneY;
w = 0.0634286 * safezoneW;
h = 0.136829 * safezoneH;
colorText[] = {1,1,1,1};
};
class RscText_1400: RscPictureGUI
{
idc = 1400;
text = "#(argb,8,8,3)color(1,1,1,1)";
x = 0.473572 * safezoneW + safezoneX;
y = 0.418158 * safezoneH + safezoneY;
w = 0.0634286 * safezoneW;
h = 0; //0.136829 * safezoneH;
colorText[] = {0,0,0,1};
};
};
class Controls {
class RscPicture_1401: RscPictureGUI
{
idc = 1401;
text = "\z\addons\dayz_code\gui\status_waiting_ca.paa";
x = 0.434999 * safezoneW + safezoneX;
y = 0.392207 * safezoneH + safezoneY;
w = 0.141 * safezoneW;
h = 0.188013 * safezoneH;
colorText[] = {0.38,0.63,0.26,1};
};
};
};
class playerStatusGUI
{
idd = 6900;
movingEnable = 0;
duration = 100000;
name = "statusBorder";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
class ControlsBackground {
class RscStructuredText_1199: RscStructuredText
{
idc = 1199;
x = 0.250001;
y = 0.350001;
w = 0.5;
h = 0.1;
};
class RscPicture_1203: RscPictureGUI
{
idc = 1203;
text = "\z\addons\dayz_code\gui\status_fracture_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.58 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
colorText[] = {1,1,1,1};
};
class RscPicture_1204: RscPictureGUI
{
idc = 1204;
text = "\z\addons\dayz_code\gui\status_connection_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.51 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
colorText[] = {1,1,1,1};
};
class RscPicture_1205: RscPictureGUI
{
idc = 1205;
text = "\z\addons\dayz_code\gui\status_ear_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
class RscPicture_1206: RscPictureGUI
{
idc = 1206;
text = "\z\addons\dayz_code\gui\status_eye_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
};
class Controls{
class RscPicture_1301: RscPictureGUI
{
idc = 1301;
//text = "\z\addons\dayz_code\gui\status_food_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
class RscPicture_1300: RscPictureGUI
{
idc = 1300;
//text = "\z\addons\dayz_code\gui\status_blood_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
class RscPicture_1302: RscPictureGUI
{
idc = 1302;
//text = "\z\addons\dayz_code\gui\status_thirst_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
class RscPicture_1306: RscPictureGUI
{
idc = 1306;
//text = "\z\addons\dayz_code\gui\status_temp_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
class RscPicture_1303: RscPictureGUI
{
idc = 1303;
text = "\z\addons\dayz_code\gui\status_bleeding_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
colorText[] = {1,1,1,0.5};
};
class RscPicture_1304: RscPictureGUI
{
idc = 1304;
text = "";
x = 0.935313 * safezoneW + safezoneX;
y = 0.3 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
class RscPicture_1305: RscPictureGUI
{
idc = 1305;
text = "";
x = 0.935313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.06;
h = 0.08;
};
class RscPicture_1307 : RscPictureGUI {
idc = 1307;
text = "\z\addons\dayz_code\gui\status_combat_inside_ca.paa";
x = "0.955313 * safezoneW + safezoneX";
y = "0.65 * safezoneH + safezoneY";
w = 0.06;
h = 0.08;
};
class RscPicture_1701: RscPictureGUI
{
idc = 1701;
//text = "\z\addons\dayz_code\gui\status_food_inside_ca.paa";
x = 0.945313 * safezoneW + safezoneX;
y = 0.95 * safezoneH + safezoneY;
w = 0.04;
h = 0.053333;
};
class RscPicture_1702: RscPictureGUI
{
idc = 1702;
//text = "\z\addons\dayz_code\gui\status_thirst_inside_ca.paa";
x = 0.945313 * safezoneW + safezoneX;
y = 0.816666 * safezoneH + safezoneY;
w = 0.04;
h = 0.053333;
};
};
};
};

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@@ -119,35 +119,19 @@ class RscTitles
name = "statusBorder"; name = "statusBorder";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];"; onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
class ControlsBackground { class ControlsBackground {
class RscStructuredText_1199: RscStructuredText
{
idc = 1199;
x = 0.250001;
y = 0.350001;
w = 0.5;
h = 0.1;
};
class RscPicture_1901: RscPictureGUI class RscPicture_1901: RscPictureGUI
{ {
idc = 1901; idc = 1901;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa"; text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX; x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;//2 y = 0.86 * safezoneH + safezoneY;//2
w = 0.075; w = 0.075;
h = 0.10; h = 0.10;
}; };
class RscPicture_1307 : RscPictureGUI {
idc = 1307;
text = "\z\addons\dayz_code\gui\status_combat_inside_ca.paa";
x = "0.955313 * safezoneW + safezoneX";
y = "0.65 * safezoneH + safezoneY";
w = 0.06;
h = 0.08;
};
class RscPicture_1201: RscPictureGUI class RscPicture_1201: RscPictureGUI
{ {
idc = 1201; idc = 1201;
//text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa"; text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX; x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;//2 y = 0.86 * safezoneH + safezoneY;//2
w = 0.075; w = 0.075;
@@ -156,7 +140,7 @@ class RscTitles
class RscPicture_1900: RscPictureGUI class RscPicture_1900: RscPictureGUI
{ {
idc = 1900; idc = 1900;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa"; text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX; x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY; //3 y = 0.79 * safezoneH + safezoneY; //3
w = 0.075; w = 0.075;
@@ -174,7 +158,7 @@ class RscTitles
class RscPicture_1902: RscPictureGUI class RscPicture_1902: RscPictureGUI
{ {
idc = 1902; idc = 1902;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa"; text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX; x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1 y = 0.93 * safezoneH + safezoneY; //1
w = 0.075; w = 0.075;
@@ -183,7 +167,7 @@ class RscTitles
class RscPicture_1202: RscPictureGUI class RscPicture_1202: RscPictureGUI
{ {
idc = 1202; idc = 1202;
//text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa"; text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX; x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1 y = 0.93 * safezoneH + safezoneY; //1
w = 0.075; w = 0.075;
@@ -192,7 +176,7 @@ class RscTitles
class RscPicture_1908: RscPictureGUI class RscPicture_1908: RscPictureGUI
{ {
idc = 1908; idc = 1908;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa"; text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX; x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; //3 y = 0.72 * safezoneH + safezoneY; //3
w = 0.075; w = 0.075;
@@ -201,7 +185,7 @@ class RscTitles
class RscPicture_1208: RscPictureGUI class RscPicture_1208: RscPictureGUI
{ {
idc = 1208; idc = 1208;
//text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa"; text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
x = 0.955313 * safezoneW + safezoneX; x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; //3 y = 0.72 * safezoneH + safezoneY; //3
w = 0.075; w = 0.075;
@@ -230,7 +214,7 @@ class RscTitles
class RscPicture_1205: RscPictureGUI class RscPicture_1205: RscPictureGUI
{ {
idc = 1205; idc = 1205;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa"; text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX; x = 0.955313 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY; y = 0.30 * safezoneH + safezoneY;
w = 0.075; w = 0.075;
@@ -239,7 +223,7 @@ class RscTitles
class RscPicture_1206: RscPictureGUI class RscPicture_1206: RscPictureGUI
{ {
idc = 1206; idc = 1206;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa"; text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX; x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY; y = 0.37 * safezoneH + safezoneY;
w = 0.075; w = 0.075;
@@ -322,4 +306,206 @@ class RscTitles
}; };
}; };
}; };
class playerStatusGUI_epoch {
idd = 690000;
movingEnable = 0;
duration = 100000;
name = "statusBorder";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
class ControlsBackground {
class RscStructuredText_1199: RscStructuredText
{
idc = 1199;
x = 0.250001;
y = 0.350001;
w = 0.5;
h = 0.1;
};
class RscPicture_1901: RscPictureGUI
{
idc = 1901;
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;//2
w = 0.075;
h = 0.10;
};
class RscPicture_1307 : RscPictureGUI {
idc = 1307;
text = "\z\addons\dayz_code\gui\status_epoch\status_combat_inside_ca.paa";
x = "0.955313 * safezoneW + safezoneX";
y = "0.65 * safezoneH + safezoneY";
w = 0.06;
h = 0.08;
};
class RscPicture_1201: RscPictureGUI
{
idc = 1201;
//text = "\z\addons\dayz_code\gui\status_epoch\status_food_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;//2
w = 0.075;
h = 0.10;
};
class RscPicture_1900: RscPictureGUI
{
idc = 1900;
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1200: RscPictureGUI
{
idc = 1200;
//text = "\z\addons\dayz_code\gui\status_epoch\status_blood_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1902: RscPictureGUI
{
idc = 1902;
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1
w = 0.075;
h = 0.10;
};
class RscPicture_1202: RscPictureGUI
{
idc = 1202;
//text = "\z\addons\dayz_code\gui\status_epoch\status_thirst_border_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1
w = 0.075;
h = 0.10;
};
class RscPicture_1908: RscPictureGUI
{
idc = 1908;
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1208: RscPictureGUI
{
idc = 1208;
//text = "\z\addons\dayz_code\gui\status_epoch\status_temp_outside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
class RscPicture_1203: RscPictureGUI
{
idc = 1203;
text = "\z\addons\dayz_code\gui\status_epoch\status_effect_brokenleg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.58 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,1};
};
class RscPicture_1204: RscPictureGUI
{
idc = 1204;
text = "\z\addons\dayz_code\gui\status_epoch\status_connection_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.51 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,1};
};
class RscPicture_1205: RscPictureGUI
{
idc = 1205;
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1206: RscPictureGUI
{
idc = 1206;
//text = "\z\addons\dayz_code\gui\status_epoch\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
};
class Controls {
class RscPicture_1301: RscPictureGUI
{
idc = 1301;
//text = "\z\addons\dayz_code\gui\status_epoch\status_food_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.86 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1300: RscPictureGUI
{
idc = 1300;
//text = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1302: RscPictureGUI
{
idc = 1302;
//text = "\z\addons\dayz_code\gui\status_epoch\status_thirst_inside_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1306: RscPictureGUI
{
idc = 1306;
//text = "\z\addons\dayz_code\gui\status_epoch\status_temp_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.72 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1303: RscPictureGUI
{
idc = 1303;
text = "\z\addons\dayz_code\gui\status_epoch\status_bleeding_ca.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.79 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,0.5};
};
class RscPicture_1304: RscPictureGUI
{
idc = 1304;
text = "\z\addons\dayz_code\gui\status_epoch\status_noise.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.30 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
class RscPicture_1305: RscPictureGUI
{
idc = 1305;
text = "\z\addons\dayz_code\gui\status_epoch\status_visible.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
};
};
}; };

View File

@@ -1,14 +1,7 @@
NEW VAR DZE_HeartBeat
USE TO ENABLE HEARTBEAT SOUND WHEN LOOKING AT BANDIT PLAYER (less than -5000 humanity), DISABLED BY DEFAULT
player_updateGui.sqf
Convert traders + loot (if old system) to ItemBloodbag Convert traders + loot (if old system) to ItemBloodbag
REMOVE TOOL BREAKING, IT'S STUPID REMOVE TOOL BREAKING, IT'S STUPID
player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
trap_monitor.fsm is no more! trap_monitor.fsm is no more!
//////////////////////////////////////// ////////////////////////////////////////

View File

@@ -54,7 +54,7 @@ if(_IsNearVehicle >= 1) then {
_finished = false; _finished = false;
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -9,7 +9,7 @@ s_player_fillgen = 1;
// Use target from addaction // Use target from addaction
_vehicle = _this select 3; _vehicle = _this select 3;
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -6,7 +6,7 @@ _isOk = count (_location isFlatEmpty [0.5,0,0,4,0,false,player]) > 0;
if (_isOk) then { if (_isOk) then {
_dir = getDir player; _dir = getDir player;
_classname = "Land_Fire"; _classname = "Land_Fire";
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
uiSleep 6; uiSleep 6;
dayz_hasFire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; dayz_hasFire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];

View File

@@ -26,7 +26,7 @@ _qty = count _fuelCans;
cutText [format[(localize "str_siphon_preparing"),_displayName], "PLAIN DOWN"]; cutText [format[(localize "str_siphon_preparing"),_displayName], "PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";
// Play sound && alert zombies // Play sound && alert zombies

View File

@@ -463,7 +463,7 @@ if (_hasrequireditem) then {
while {_isOk} do { //publish phase while {_isOk} do { //publish phase
[10,10] call dayz_HungerThirst; ["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; //animation player playActionNow "Medic"; //animation
//alert zombies //alert zombies

View File

@@ -412,7 +412,7 @@ if (_hasrequireditem) then {
while {_isOk} do { while {_isOk} do {
[10,10] call dayz_HungerThirst; ["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
_dis=20; _dis=20;

View File

@@ -84,7 +84,7 @@ if ((count _upgrade) > 0) then {
_newclassname = _upgrade select 0; _newclassname = _upgrade select 0;
_refund = _upgrade select 1; _refund = _upgrade select 1;
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies; [player,20,true,(getPosATL player)] spawn player_alertZombies;

View File

@@ -48,7 +48,7 @@ _proceed = true;
} forEach _requirements; } forEach _requirements;
if (_proceed) then { if (_proceed) then {
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies; [player,20,true,(getPosATL player)] spawn player_alertZombies;

View File

@@ -1,8 +1,6 @@
/* /*
Created by Alby exclusively for DayZMod. Created by Alby exclusively for DayZMod.
Please request permission to use/alter from Alby. Please request permission to use/alter from Alby.
Included in Epoch with permission by @ebaydayz
*/ */
private ["_items","_counts","_config","_isRecipe","_item","_index","_amount","_count","_entry","_input","_array"]; private ["_items","_counts","_config","_isRecipe","_item","_index","_amount","_count","_entry","_input","_array"];

View File

@@ -25,7 +25,7 @@ call gear_ui_init;
// require one tin bar per key // require one tin bar per key
_hasTinBar = "ItemTinBar" in magazines player; _hasTinBar = "ItemTinBar" in magazines player;
if (!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_59","PLAIN DOWN"]}; if (!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_59","PLAIN DOWN"]};
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
[player,"repair",0,false] call dayz_zombieSpeak; [player,"repair",0,false] call dayz_zombieSpeak;

View File

@@ -124,7 +124,7 @@ if (_canDo) then {
cutText [localize "str_epoch_player_62","PLAIN DOWN"]; cutText [localize "str_epoch_player_62","PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
[player,_sfx,0,false] call dayz_zombieSpeak; [player,_sfx,0,false] call dayz_zombieSpeak;

View File

@@ -1,8 +1,6 @@
/* /*
Created by Alby exclusively for DayZMod. Created by Alby exclusively for DayZMod.
Please request permission to use/alter from Alby. Please request permission to use/alter from Alby.
Included in Epoch with permission by @ebaydayz
*/ */
private["_config","_input","_output","_required","_failChance","_hasInput","_availabeSpace"]; private["_config","_input","_output","_required","_failChance","_hasInput","_availabeSpace"];

View File

@@ -52,7 +52,7 @@ if (count(_findNearestTree) >= 1) then {
_proceed = false; _proceed = false;
while {_isOk} do { while {_isOk} do {
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies; [player,20,true,(getPosATL player)] spawn player_alertZombies;

View File

@@ -35,7 +35,7 @@ _classname = "WeaponHolder";
//return empty crate to inventory //return empty crate to inventory
player addMagazine "bulk_empty"; player addMagazine "bulk_empty";
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
// Change to optional wait to complete // Change to optional wait to complete
player playActionNow "Medic"; player playActionNow "Medic";
uiSleep 6; uiSleep 6;

View File

@@ -98,7 +98,7 @@ if ((count _upgrade) > 0) then {
} forEach _requirements; } forEach _requirements;
if (_proceed) then { if (_proceed) then {
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies; [player,20,true,(getPosATL player)] spawn player_alertZombies;

View File

@@ -92,7 +92,7 @@ while {_isOk} do {
_isOk = false; _isOk = false;
_proceed = false; _proceed = false;
}; };
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
_dis=20; _dis=20;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies; [player,_dis,true,(getPosATL player)] spawn player_alertZombies;

View File

@@ -9,7 +9,7 @@ s_player_fillgen = 1;
// Use target from addaction // Use target from addaction
_vehicle = _this select 3; _vehicle = _this select 3;
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -39,7 +39,7 @@ if(_IsNearVehicle >= 1) then {
_finished = false; _finished = false;
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -28,7 +28,7 @@ if(_inTow) then {
_finished = false; _finished = false;
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -23,7 +23,7 @@ if(_buy_o_sell == "sell") then {
cutText [localize "str_epoch_player_105","PLAIN DOWN"]; cutText [localize "str_epoch_player_105","PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -29,7 +29,7 @@ if (_qty >= _qty_in) then {
cutText [localize "str_epoch_player_105","PLAIN DOWN"]; cutText [localize "str_epoch_player_105","PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -27,7 +27,7 @@ if(_buy_o_sell == "sell") then {
cutText [localize "str_epoch_player_105","PLAIN DOWN"]; cutText [localize "str_epoch_player_105","PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -34,7 +34,7 @@ if (_qty >= _qty_in) then {
cutText [localize "str_epoch_player_105","PLAIN DOWN"]; cutText [localize "str_epoch_player_105","PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -27,7 +27,7 @@ if(_buy_o_sell == "sell") then {
cutText [localize "str_epoch_player_105","PLAIN DOWN"]; cutText [localize "str_epoch_player_105","PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -27,7 +27,7 @@ if(_buy_o_sell == "sell") then {
cutText [localize "str_epoch_player_105","PLAIN DOWN"]; cutText [localize "str_epoch_player_105","PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -38,7 +38,7 @@ if (_qty >= _qty_in) then {
cutText [localize "str_epoch_player_105","PLAIN DOWN"]; cutText [localize "str_epoch_player_105","PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -26,7 +26,7 @@ cutText [localize "str_epoch_player_105","PLAIN DOWN"];
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
r_interrupt = false; r_interrupt = false;
_animState = animationState player; _animState = animationState player;

View File

@@ -32,7 +32,7 @@ if (_qty >= _qty_in) then {
cutText [localize "str_epoch_player_105","PLAIN DOWN"]; cutText [localize "str_epoch_player_105","PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -61,7 +61,7 @@ while {r_autoTrade} do {
cutText [localize "str_epoch_player_105","PLAIN DOWN"]; cutText [localize "str_epoch_player_105","PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
//_dis=20; //_dis=20;

View File

@@ -51,7 +51,7 @@ for "_x" from 1 to _total_trades do {
} else { } else {
cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"]; cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
}; };
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
//_dis=20; //_dis=20;

View File

@@ -41,7 +41,7 @@ for "_x" from 1 to _total_trades do {
} else { } else {
cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"]; cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
}; };
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
r_interrupt = false; r_interrupt = false;

View File

@@ -77,7 +77,7 @@ cutText [localize "str_epoch_player_105","PLAIN DOWN"];
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
r_interrupt = false; r_interrupt = false;
_animState = animationState player; _animState = animationState player;

View File

@@ -28,7 +28,7 @@ if (_qty >= _qty_in) then {
cutText [localize "str_epoch_player_105","PLAIN DOWN"]; cutText [localize "str_epoch_player_105","PLAIN DOWN"];
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
// force animation // force animation
player playActionNow "Medic"; player playActionNow "Medic";

View File

@@ -120,7 +120,7 @@ if(!_cancel) then {
//call dayz_forceSave; //call dayz_forceSave;
_dir = round(direction player); _dir = round(direction player);
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
//wait a bit //wait a bit
player playActionNow "Medic"; player playActionNow "Medic";
uiSleep 1; uiSleep 1;

View File

@@ -3,8 +3,6 @@
Please request permission to use/alter from ziellos2k. Please request permission to use/alter from ziellos2k.
Edited by Alby with permission from ziellos2k. Edited by Alby with permission from ziellos2k.
Included in Epoch with permission by @ebaydayz
*/ */
disableSerialization; disableSerialization;

View File

@@ -1,70 +1,58 @@
/* /*
count player magazines with ammo count count player magazines with ammo count
value = call player_countMagazines; //must be called from a spawned thread (|| use spawn) value = call player_countMagazines;
return all player magazines with ammo count return all player magazines with ammo count
Modified to save backpack magazine count by icomrade - Base for fix by Ziellos2k
*/ */
private ["_control","_item","_val","_max","_count","_magazineArray","_dialog"]; private ["_dialog","_created","_magazineArray"];
disableSerialization; disableSerialization;
disableUserInput true;
_magazineArray = [[],[]]; _dialog = findDisplay 106;
_dialog = ["0"] call gearDialog_create; _created = false;
if ((isNull _dialog) || (isNil "_dialog")) exitWith {disableUserInput false; (findDisplay 106) closeDisplay 0; closeDialog 0; _magazineArray};
//Main inventory if ( isNull _dialog ) then {
for "_i" from 109 to 120 do { //startLoadingScreen [""];
createGearDialog [player, "RscDisplayGear"];
_dialog = findDisplay 106;
_created = true;
};
_magazineArray = [];
for "_i" from 109 to 120 do
{
_control = _dialog displayCtrl _i; _control = _dialog displayCtrl _i;
_item = gearSlotData _control; _item = gearSlotData _control;
_val = gearSlotAmmoCount _control; _val = gearSlotAmmoCount _control;
_max = getNumber (configFile >> "CfgMagazines" >> _item >> "count"); _max = getNumber (configFile >> "CfgMagazines" >> _item >> "count");
if (_item != "") then { if (_item != "") then {
if (_val != _max) then { if (_val != _max) then {
(_magazineArray select 0) set [count (_magazineArray select 0),[_item,_val]]; _magazineArray set [count _magazineArray,[_item,_val]];
} else { } else {
(_magazineArray select 0) set [count (_magazineArray select 0),_item]; _magazineArray set [count _magazineArray,_item];
}; };
}; };
}; };
//Pistol/secondary ammo for "_i" from 122 to 129 do
for "_i" from 122 to 129 do { {
_control = _dialog displayCtrl _i; _control = _dialog displayCtrl _i;
_item = gearSlotData _control; _item = gearSlotData _control;
_val = gearSlotAmmoCount _control; _val = gearSlotAmmoCount _control;
_max = getNumber (configFile >> "CfgMagazines" >> _item >> "count"); _max = getNumber (configFile >> "CfgMagazines" >> _item >> "count");
if (_item != "") then { if (_item != "") then {
if (_val != _max) then { if (_val != _max) then {
(_magazineArray select 0) set [count (_magazineArray select 0),[_item,_val]]; _magazineArray set [count _magazineArray,[_item,_val]];
} else { } else {
(_magazineArray select 0) set [count (_magazineArray select 0),_item]; _magazineArray set [count _magazineArray,_item];
}; };
}; };
}; };
//backpack items if ( _created ) then {
if ((typeOf (unitBackPack player)) != "") then { closeDialog 0;
_count = getNumber (configFile >> "CfgVehicles" >> (typeOf (unitBackpack Player)) >> "transportMaxMagazines"); //endLoadingScreen;
ctrlActivate (_dialog displayCtrl 157);
if (gear_done) then {
waitUntil {ctrlShown (_dialog displayCtrl 159)};
uiSleep 0.001;
};
for "_i" from 5000 to (5000 + _count) do {
_control = _dialog displayCtrl _i;
_item = gearSlotData _control;
_val = gearSlotAmmoCount _control;
_max = getNumber (configFile >> "CfgMagazines" >> _item >> "count");
if (_item != "") then {
if (_val != _max) then {
(_magazineArray select 1) set [count (_magazineArray select 1),[_item,_val]];
} else {
(_magazineArray select 1) set [count (_magazineArray select 1),_item];
};
};
};
}; };
(findDisplay 106) closeDisplay 0; disableUserInput false;
if (gear_done) then {uiSleep 0.001;}; _magazineArray
_magazineArray

View File

@@ -19,7 +19,7 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
// Silently exit if object no longer exists // Silently exit if object no longer exists
if(isNull _obj) exitWith { DZE_ActionInProgress = false; }; if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
uiSleep 1; uiSleep 1;
[player,"tentpack",0,false] call dayz_zombieSpeak; [player,"tentpack",0,false] call dayz_zombieSpeak;

View File

@@ -56,7 +56,7 @@ _pos = _obj getVariable["OEMPos",(getposATL _obj)];
if(!isNull _obj && alive _obj) then { if(!isNull _obj && alive _obj) then {
[1,1] call dayz_HungerThirst; ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
[player,"tentpack",0,false] call dayz_zombieSpeak; [player,"tentpack",0,false] call dayz_zombieSpeak;
uiSleep 3; uiSleep 3;

View File

@@ -46,7 +46,7 @@ if (!isNull dayz_selectedDoor) then {
}; };
KeyCodeTry = nil; KeyCodeTry = nil;
} else { } else {
[10,10] call dayz_HungerThirst; ["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
DZE_Lock_Door = ""; DZE_Lock_Door = "";
[player,"combo_locked",0,false] call dayz_zombieSpeak; [player,"combo_locked",0,false] call dayz_zombieSpeak;
[player,20,true,(getPosATL player)] spawn player_alertZombies; [player,20,true,(getPosATL player)] spawn player_alertZombies;

View File

@@ -66,7 +66,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
waitUntil {!isNil "dze_waiting"}; waitUntil {!isNil "dze_waiting"};
_obj setVariable["packing",1]; _obj setVariable["packing",1];
[1,1] call dayz_HungerThirst; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
_weapons = _obj getVariable["WeaponCargo",[]]; _weapons = _obj getVariable["WeaponCargo",[]];
_magazines = _obj getVariable["MagazineCargo",[]]; _magazines = _obj getVariable["MagazineCargo",[]];
_backpacks = _obj getVariable["BackpackCargo",[]]; _backpacks = _obj getVariable["BackpackCargo",[]];
@@ -130,7 +130,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]; cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"];
}; };
} else { } else {
[10,10] call dayz_HungerThirst; ["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
player playActionNow "Medic"; player playActionNow "Medic";
uiSleep 1; uiSleep 1;
[player,"repair",0,false] call dayz_zombieSpeak; [player,"repair",0,false] call dayz_zombieSpeak;

View File

@@ -1,348 +1,210 @@
private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
//private ["_display","_ctrlBloodOuter","_ctrlBlood","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_tempVal","_array","_ctrlEar","_ctrlEye","_ctrlFracture","_visual","_audible","_uiNumber","_bloodText","_blood","_thirstLvl","_foodLvl","_tempImg","_bloodLvl","_tempLvl","_thirst","_food","_temp"];
private ["_flash","_array","_bloodText","_tempImg","_uiNumber","_blood","_foodLvl","_thirstLvl","_audible","_visual","_bloodType","_rhFactor","_ctrlBloodType", "_bloodTestdone"];
_flash = {
if (ctrlShown _this) then {
_this ctrlShow false;
} else {
_this ctrlShow true;
};
};
disableSerialization; disableSerialization;
if(Dayz_Dark_UI) then { _foodVal = 1 - (dayz_hunger / SleepFood);
_foodVal = 1 - (dayz_hunger / SleepFood); _thirstVal = 1 - (dayz_thirst / SleepWater);
_thirstVal = 1 - (dayz_thirst / SleepWater); _tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith { if (uiNamespace getVariable ['DZ_displayUI', 0] == 1) exitWith {
_array = [_foodVal,_thirstVal]; _array = [_foodVal,_thirstVal];
_array _array
};
if(dayz_combat == 1) then {
_combattimeout = player getVariable["combattimeout",0];
_timeleft = _combattimeout - time;
_combatVal = (_timeleft/30);
} else {
_combatVal = 0;
};
_tempVal = ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
_audible = (dayz_disAudial / 50);
_visual = (dayz_disVisual / 100);
_bloodVal = r_player_blood / r_player_bloodTotal;
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_ctrlBlood = _display displayCtrl 1300;
_ctrlBleed = _display displayCtrl 1303;
_ctrlFood = _display displayCtrl 1301;
_ctrlThirst = _display displayCtrl 1302;
_ctrlTemp = _display displayCtrl 1306; //TeeChange
_ctrlEar = _display displayCtrl 1304;
_ctrlEye = _display displayCtrl 1305;
//_ctrlHumanity = _display displayCtrl 1207;
_ctrlCombat = _display displayCtrl 1307;
_ctrlFracture = _display displayCtrl 1203;
//Food/Water/Blood
_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5];
_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5];
_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5];
_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5]; // Color ranges from iceblue (cold) to red (hot)
_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5];
_ctrlEye ctrlSetTextColor [ _visual, _visual, _visual, 0.5];
_ctrlEar ctrlSetTextColor [ _audible, _audible, _audible, 0.5];
/*
Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
*/
/*
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
*/
//left naming conventions the same in case other files are re-introduced at a later time
_blood = "\z\addons\dayz_code\gui\status_blood_inside_6_ca.paa";
_thirst = "\z\addons\dayz_code\gui\status_thirst_inside_4_ca.paa";
_food = "\z\addons\dayz_code\gui\status_food_inside_4_ca.paa";
_temp = "\z\addons\dayz_code\gui\status_temp_4_ca.paa";
_visualtext = "\z\addons\dayz_code\gui\status_eye_ca.paa";
_audibletext = "\z\addons\dayz_code\gui\status_ear_ca.paa";
_ctrlBlood ctrlSetText _blood;
_ctrlThirst ctrlSetText _thirst;
_ctrlFood ctrlSetText _food;
_ctrlTemp ctrlSetText _temp;
_ctrlEye ctrlSetText _visualtext;
_ctrlEar ctrlSetText _audibletext;
/*
Fracture:
*/
if (!canStand player) then {
if (!(ctrlShown _ctrlFracture)) then {
r_fracture_legs = true;
_ctrlFracture ctrlShow true;
};
};
/*
Flashing:
*/
_ctrl_Array=[];
if (_combatVal > 0) then {
_ctrl_Array=_ctrl_Array + [_ctrlCombat];
} else {
_ctrlCombat ctrlShow true;
};
if (_bloodVal < 0.4) then {
_ctrl_Array=_ctrl_Array + [_ctrlBlood];
} else {
_ctrlBlood ctrlShow true;
};
if (_thirstVal < 0.2) then {
_ctrl_Array=_ctrl_Array + [_ctrlThirst];
} else {
_ctrlThirst ctrlShow true;
};
if (_foodVal < 0.2) then {
_ctrl_Array=_ctrl_Array + [_ctrlFood];
} else {
_ctrlFood ctrlShow true;
};
if (_tempVal < 0.2) then { //TeeChange
_ctrl_Array=_ctrl_Array + [_ctrlTemp];
} else {
_ctrlTemp ctrlShow true;
};
if (r_player_injured) then {
_ctrl_Array=_ctrl_Array + [_ctrlBleed];
} else {
_ctrlBleed ctrlShow false;
};
if ((count _ctrl_Array) > 0) then
{
_ctrl_Array call player_guiControlFlash;
};
} else {
_foodVal = 1 - (dayz_hunger / SleepFood);
_thirstVal = 1 - (dayz_thirst / SleepWater);
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
_combatVal = 1 - dayz_combat; // May change later to be a range of red/green to loosely indicate 'time left in combat'
if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
_array = [_foodVal,_thirstVal];
_array
};
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_ctrlBlood = _display displayCtrl 1300;
_ctrlBleed = _display displayCtrl 1303;
_bloodVal = r_player_blood / r_player_bloodTotal;
_ctrlFood = _display displayCtrl 1301;
_ctrlThirst = _display displayCtrl 1302;
_ctrlTemp = _display displayCtrl 1306; //TeeChange
_ctrlEar = _display displayCtrl 1304;
_ctrlEye = _display displayCtrl 1305;
//_ctrlHumanity = _display displayCtrl 1207;
_ctrlCombat = _display displayCtrl 1307;
_ctrlFracture = _display displayCtrl 1203;
//Food/Water/Blood
_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 0.5];
_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5];
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5];
_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 0.5]; // Color ranges from iceblue (cold) to red (hot)
_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5];
/*
Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
*/
_blood = "";
_thirst = "";
_food = "";
_temp = "";
_tempImg = 0;
_bloodLvl = round((r_player_blood / 2) / 1000);
_thirstLvl = round(_thirstVal / 0.25);
_foodLvl = round(_foodVal / 0.25);
_tempLvl = round(dayz_temperatur);
/*
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
*/
if (_bloodLvl <= 0) then {
_blood = "\z\addons\dayz_code\gui\status_blood_inside_1_ca.paa";
} else {
_blood = "\z\addons\dayz_code\gui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
};
if (_thirstLvl < 0) then { _thirstLvl = 0 };
_thirst = "\z\addons\dayz_code\gui\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
if (_foodLvl < 0) then { _foodLvl = 0 };
_food = "\z\addons\dayz_code\gui\status_food_inside_" + str(_foodLvl) + "_ca.paa";
if ( _tempLvl >= 36 ) then { _tempImg = 4 };
if ( _tempLvl > 33 && _tempLvl < 36 ) then { _tempImg = 3 };
if ( _tempLvl >= 30 && _tempLvl <= 33 ) then { _tempImg = 2 };
if ( _tempLvl > 28 && _tempLvl < 30 ) then { _tempImg = 1 };
if ( _tempLvl <= 28 ) then { _tempImg = 0 };
_temp = "\z\addons\dayz_code\gui\status_temp_" + str(_tempImg) + "_ca.paa";
_ctrlBlood ctrlSetText _blood;
_ctrlThirst ctrlSetText _thirst;
_ctrlFood ctrlSetText _food;
_ctrlTemp ctrlSetText _temp;
/*
Visual:
*/
_visualtext = "";
_visual = (round((dayz_disVisual / 100) * 4)) min 5;
if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\val_" + str(_visual) + "_ca.paa"};
_ctrlEye ctrlSetText _visualtext;
/*
Audible:
*/
_audibletext = "";
_audible = (round((dayz_disAudial / 50) * 4)) min 5;
if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\val_" + str(_audible) + "_ca.paa"};
_ctrlEar ctrlSetText _audibletext;
/*
Fracture:
*/
if (!canStand player) then {
if (!(ctrlShown _ctrlFracture)) then {
r_fracture_legs = true;
_ctrlFracture ctrlShow true;
};
};
/*
Flashing:
*/
_ctrl_Array=[];
if (_combatVal == 0) then {
_ctrl_Array=_ctrl_Array + [_ctrlCombat];
} else {
_ctrlCombat ctrlShow true;
};
if (_bloodVal < 0.4) then {
_ctrl_Array=_ctrl_Array + [_ctrlBlood];
} else {
_ctrlBlood ctrlShow true;
};
if (_thirstVal < 0.2) then {
_ctrl_Array=_ctrl_Array + [_ctrlThirst];
} else {
_ctrlThirst ctrlShow true;
};
if (_foodVal < 0.2) then {
_ctrl_Array=_ctrl_Array + [_ctrlFood];
} else {
_ctrlFood ctrlShow true;
};
if (_tempVal > 0.8) then { //TeeChange
_ctrl_Array=_ctrl_Array + [_ctrlTemp];
} else {
_ctrlTemp ctrlShow true;
};
if (r_player_injured) then {
_ctrl_Array=_ctrl_Array + [_ctrlBleed];
} else {
_ctrlBleed ctrlShow false;
};
if((count _ctrl_Array) > 0) then
{
_ctrl_Array call player_guiControlFlash;
};
}; };
_display = uiNamespace getVariable 'DAYZ_GUI_display';
if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready
_ctrlBloodOuter = _display displayCtrl 1200;
_ctrlFoodBorder = _display displayCtrl 1201;
_ctrlThirstBorder = _display displayCtrl 1202;
_ctrlTempBorder = _display displayCtrl 1208;
//Border white
_ctrlBloodOuter ctrlSetTextColor [1,1,1,1];
_ctrlFoodBorder ctrlSetTextColor [1,1,1,1];
_ctrlThirstBorder ctrlSetTextColor [1,1,1,1];
_ctrlTempBorder ctrlSetTextColor [1,1,1,1];
_ctrlBlood = _display displayCtrl 1300;
_ctrlBloodType = _display displayCtrl 1307;
_ctrlBleed = _display displayCtrl 1303;
_bloodVal = r_player_blood / r_player_bloodTotal;
_ctrlFood = _display displayCtrl 1301;
_ctrlThirst = _display displayCtrl 1302;
_ctrlTemp = _display displayCtrl 1306;
_ctrlEar = _display displayCtrl 1304;
_ctrlEye = _display displayCtrl 1305;
_ctrlFracture = _display displayCtrl 1203;
_control = _display displayCtrl 1204; //status_connection_ca.paa ???
_control ctrlShow false;
//Food/Water/Blood
/* /*
Opt-in tag system with friend tagging NEW SYSTEM SHOULD BE: (EXAMPLE)
if (_bloodVal > 0.5) then { GREEN TO YELLOW } else { YELLOW TO RED};
Same with Food and Thirst
*/ */
_string = ""; _ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 1]; // Color ranges from iceblue (cold) to red (hot) // << Already Done :)
_humanityTarget = cursorTarget;
if (!isNull _humanityTarget && isPlayer _humanityTarget && alive _humanityTarget) then {
_distance = player distance _humanityTarget;
if (_distance < DZE_HumanityTargetDistance) then { // OLD SYSTEM
_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 1];
_size = (1-(floor(_distance/5)*0.1)) max 0.1; _ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 1];
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
// Display name if player opt-in || if friend
_friendlies = player getVariable ["friendlies", []];
_charID = player getVariable ["CharacterID", "0"];
_rcharID = _humanityTarget getVariable ["CharacterID", "0"]; /* //Debugging Stuff would be usefull
_rfriendlies = _humanityTarget getVariable ["friendlies", []]; diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []]; diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
*/
if ((_rcharID in _friendlies) && (_charID in _rfriendlies)) then { _blood = "";
_thirst = "";
_food = "";
_temp = "";
_tempImg = 0;
_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
_thirstLvl = round(_thirstVal / 0.25);
_foodLvl = round(_foodVal / 0.25);
_tempLvl = round(dayz_temperatur);
if !(_charID in _rfriendlyTo) then { // Blood Regen & BloodLoss:
// diag_log format["IS FRIENDLY: %1", _player]; switch true do {
_rfriendlyTo set [count _rfriendlyTo, _charID]; case (r_player_bloodpersec <= -50): { _uiNumber = -3 }; // -3
_humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true]; case ((r_player_bloodpersec <= -25) and (r_player_bloodpersec > -50)): { _uiNumber = -2 }; // -2
}; case ((r_player_bloodpersec < 0) and (r_player_bloodpersec > -25)): { _uiNumber = -1 }; // -1
case ((r_player_bloodpersec > 5) and (r_player_bloodpersec < 25)): { _uiNumber = 1 }; // 1
// <br /><t %2 align='center' size='0.7'>Humanity: %3</t> case ((r_player_bloodpersec >= 25) and (r_player_bloodpersec < 50)): { _uiNumber = 2 }; // 2
case (r_player_bloodpersec >= 50): { _uiNumber = 3 }; // 3
_color = "color='#339933'"; default { _uiNumber = 0 };
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
} else {
// Humanity checks
_humanity = _humanityTarget getVariable ["humanity",0];
_color = "color='#ffffff'";
if(_humanity < -5000) then {
_color = "color='#ff0000'";
} else {
if(_humanity > 5000) then {
_color = "color='#3333ff'";
};
};
if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
};
};
};
}; };
// update gui if changed _bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
if (dayz_humanitytarget != _string) then {
_targetControl = _display displayCtrl 1199; if (r_player_infected) then {
_targetControl ctrlSetStructuredText (parseText _string); switch true do {
dayz_humanitytarget = _string; case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_sick_ca.paa" };
case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_sick_ca.paa" };
default { _bloodText = _bloodText + "_sick_ca.paa" };
};
} else {
//if (r_player_Sepsis select 0) then {
// _bloodText = "\z\addons\dayz_code\gui\status\status_blood_border_sick_ca.paa"
//} else {
switch true do {
case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_ca.paa" };
case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_ca.paa" };
default { _bloodText = _bloodText + "_ca.paa" };
};
//};
};
_ctrlBloodOuter ctrlSetText _bloodText;
if (_bloodLvl <= 0) then {
_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_1_ca.paa";
} else {
_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
};
_bloodTestdone = player getVariable ["blood_testdone", false];
if (_bloodTestdone) then {
_bloodType = player getVariable ["blood_type", "O"];
_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
};
if (_thirstLvl < 0) then { _thirstLvl = 0 };
_thirst = "\z\addons\dayz_code\gui\status\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
if (_foodLvl < 0) then { _foodLvl = 0 };
_food = "\z\addons\dayz_code\gui\status\status_food_inside_" + str(_foodLvl) + "_ca.paa";
switch true do {
case (_tempLvl >= 36): { _tempImg = 4 };
case (_tempLvl > 33 and _tempLvl < 36): { _tempImg = 3 };
case (_tempLvl >= 30 and _tempLvl <= 33): { _tempImg = 2 };
case (_tempLvl > 28 and _tempLvl < 30): { _tempImg = 1 };
default { _tempImg = 0 };
};
_temp = "\z\addons\dayz_code\gui\status\status_temp_" + str(_tempImg) + "_ca.paa";
_ctrlBlood ctrlSetText _blood;
_ctrlThirst ctrlSetText _thirst;
_ctrlFood ctrlSetText _food;
_ctrlTemp ctrlSetText _temp;
// Visual:
_visual = (dayz_disVisual / 185) min 1;
if (_visual < 0.2) then {_visual = 0.2;};
_ctrlEye ctrlSetTextColor [1, 1, 1, _visual];
// Audible
_audible = (dayz_disAudial / 40) min 1;
if (_audible < 0.2) then {_audible = 0.2;};
_ctrlEar ctrlSetTextColor [1, 1, 1, _audible];
// Fracture/Broken Legs
if (!(canStand player) and !(ctrlShown _ctrlFracture)) then {
_ctrlFracture ctrlShow true;
}
else {
_ctrlFracture ctrlShow false;
};
// Flashing
if (_bloodVal < 0.2) then {
_ctrlBlood call _flash;
} else {
if (!ctrlShown _ctrlBlood) then {
_ctrlBlood ctrlShow true;
};
};
if (_thirstVal < 0.2) then {
_ctrlThirst call _flash;
} else {
if (!ctrlShown _ctrlThirst) then {
_ctrlThirst ctrlShow true;
};
};
if (_foodVal < 0.2) then {
_ctrlFood call _flash;
} else {
if (!ctrlShown _ctrlFood) then {
_ctrlFood ctrlShow true;
};
};
if (_tempVal > 0.8) then {
_ctrlTemp call _flash;
} else {
if (!ctrlShown _ctrlTemp) then {
_ctrlTemp ctrlShow true;
};
};
if (r_player_injured) then {
_ctrlBleed call _flash;
}
else {
_ctrlBleed ctrlShow false;
}; };
_array = [_foodVal,_thirstVal]; _array = [_foodVal,_thirstVal];

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@@ -0,0 +1,205 @@
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
_flash = {
if (ctrlShown _this) then {
_this ctrlShow false;
} else {
_this ctrlShow true;
};
};
disableSerialization;
_foodVal = 1 - (dayz_hunger / SleepFood);
_thirstVal = 1 - (dayz_thirst / SleepWater);
_tempVal = ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
_array = [_foodVal,_thirstVal];
_array
};
if(dayz_combat == 1) then {
_combattimeout = player getVariable["combattimeout",0];
_timeleft = _combattimeout - time;
_combatVal = (_timeleft/30);
} else {
_combatVal = 0;
};
_audible = (dayz_disAudial / 50);
_visual = (dayz_disVisual / 100);
_bloodVal = r_player_blood / r_player_bloodTotal;
_display = uiNamespace getVariable 'DAYZ_GUI_display';
if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready
_ctrlBlood = _display displayCtrl 1300;
_ctrlBleed = _display displayCtrl 1303;
_ctrlFood = _display displayCtrl 1301;
_ctrlThirst = _display displayCtrl 1302;
_ctrlTemp = _display displayCtrl 1306; //TeeChange
_ctrlEar = _display displayCtrl 1304;
_ctrlEye = _display displayCtrl 1305;
//_ctrlHumanity = _display displayCtrl 1207;
_ctrlCombat = _display displayCtrl 1307;
_ctrlFracture = _display displayCtrl 1203;
//Food/Water/Blood
_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5];
_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5];
_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5];
_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5]; // Color ranges from iceblue (cold) to red (hot)
_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5];
_ctrlEye ctrlSetTextColor [ _visual, _visual, _visual, 0.5];
_ctrlEar ctrlSetTextColor [ _audible, _audible, _audible, 0.5];
/*
Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
*/
/*
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
*/
//left naming conventions the same in case other files are re-introduced at a later time
_blood = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_6_ca.paa";
_thirst = "\z\addons\dayz_code\gui\status_epoch\status_thirst_inside_4_ca.paa";
_food = "\z\addons\dayz_code\gui\status_epoch\status_food_inside_4_ca.paa";
_temp = "\z\addons\dayz_code\gui\status_epoch\status_temp_4_ca.paa";
_visualtext = "\z\addons\dayz_code\gui\status_epoch\status_eye_ca.paa";
_audibletext = "\z\addons\dayz_code\gui\status_epoch\status_ear_ca.paa";
_ctrlBlood ctrlSetText _blood;
_ctrlThirst ctrlSetText _thirst;
_ctrlFood ctrlSetText _food;
_ctrlTemp ctrlSetText _temp;
_ctrlEye ctrlSetText _visualtext;
_ctrlEar ctrlSetText _audibletext;
// Fracture/Broken Legs
if (!(canStand player) and !(ctrlShown _ctrlFracture)) then {
_ctrlFracture ctrlShow true;
}
else {
_ctrlFracture ctrlShow false;
};
// Flashing
if (_combatVal > 0) then {
_ctrlCombat call _flash;
} else {
if (!ctrlShown _ctrlCombat) then {
_ctrlCombat ctrlShow true;
};
};
if (_bloodVal < 0.4) then {
_ctrlBlood call _flash;
} else {
if (!ctrlShown _ctrlBlood) then {
_ctrlBlood ctrlShow true;
};
};
if (_thirstVal < 0.2) then {
_ctrlThirst call _flash;
} else {
if (!ctrlShown _ctrlThirst) then {
_ctrlThirst ctrlShow true;
};
};
if (_foodVal < 0.2) then {
_ctrlFood call _flash;
} else {
if (!ctrlShown _ctrlFood) then {
_ctrlFood ctrlShow true;
};
};
if (_tempVal < 0.2) then { //TeeChange
_ctrlTemp call _flash;
} else {
if (!ctrlShown _ctrlTemp) then {
_ctrlTemp ctrlShow true;
};
};
if (r_player_injured) then {
_ctrlBleed call _flash;
}
else {
_ctrlBleed ctrlShow false;
};
/*
Opt-in tag system with friend tagging
*/
_string = "";
_humanityTarget = cursorTarget;
if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then {
_distance = player distance _humanityTarget;
if (_distance < DZE_HumanityTargetDistance) then {
_size = (1-(floor(_distance/5)*0.1)) max 0.1;
// Display name if player opt-in or if friend
_friendlies = player getVariable ["friendlies", []];
_charID = player getVariable ["CharacterID", "0"];
_rcharID = _humanityTarget getVariable ["CharacterID", "0"];
_rfriendlies = _humanityTarget getVariable ["friendlies", []];
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
if ((_rcharID in _friendlies) && (_charID in _rfriendlies)) then {
if !(_charID in _rfriendlyTo) then {
// diag_log format["IS FRIENDLY: %1", _player];
_rfriendlyTo set [count _rfriendlyTo, _charID];
_humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
};
// <br /><t %2 align='center' size='0.7'>Humanity: %3</t>
_color = "color='#339933'";
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
} else {
// Humanity checks
_humanity = _humanityTarget getVariable ["humanity",0];
_color = "color='#ffffff'";
if(_humanity < -5000) then {
_color = "color='#ff0000'";
} else {
if(_humanity > 5000) then {
_color = "color='#3333ff'";
};
};
if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
};
};
};
};
// update gui if changed
if (dayz_humanitytarget != _string) then {
_targetControl = _display displayCtrl 1199;
_targetControl ctrlSetStructuredText (parseText _string);
dayz_humanitytarget = _string;
};
_array = [_foodVal,_thirstVal];
_array

View File

@@ -0,0 +1,228 @@
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
_flash = {
if (ctrlShown _this) then {
_this ctrlShow false;
} else {
_this ctrlShow true;
};
};
disableSerialization;
_foodVal = 1 - (dayz_hunger / SleepFood);
_thirstVal = 1 - (dayz_thirst / SleepWater);
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
_combatVal = 1 - dayz_combat; // May change later to be a range of red/green to loosely indicate 'time left in combat'
if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
_array = [_foodVal,_thirstVal];
_array
};
_display = uiNamespace getVariable 'DAYZ_GUI_display';
if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready
_ctrlBlood = _display displayCtrl 1300;
_ctrlBleed = _display displayCtrl 1303;
_bloodVal = r_player_blood / r_player_bloodTotal;
_ctrlFood = _display displayCtrl 1301;
_ctrlThirst = _display displayCtrl 1302;
_ctrlTemp = _display displayCtrl 1306; //TeeChange
_ctrlEar = _display displayCtrl 1304;
_ctrlEye = _display displayCtrl 1305;
//_ctrlHumanity = _display displayCtrl 1207;
_ctrlCombat = _display displayCtrl 1307;
_ctrlFracture = _display displayCtrl 1203;
//Food/Water/Blood
_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 0.5];
_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5];
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5];
_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 0.5]; // Color ranges from iceblue (cold) to red (hot)
_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5];
/*
Blood: round((r_player_blood / 2) / 1000) = _bloodLvl (6 = full, 1 = empty)
Thirst: round(_thirstVal / 0.25) = _thirstLvl (4 = full, 0 = empty)
Hunger: round(_foodVal / 0.25) = _foodLvl (4 = full, 0 = empty)
Temp: round(dayz_temperatur) = tempLvl (>= 36 = full <= 28 = empty)
*/
_blood = "";
_thirst = "";
_food = "";
_temp = "";
_tempImg = 0;
_bloodLvl = round((r_player_blood / 2) / 1000);
_thirstLvl = round(_thirstVal / 0.25);
_foodLvl = round(_foodVal / 0.25);
_tempLvl = round(dayz_temperatur);
/*
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
*/
if (_bloodLvl <= 0) then {
_blood = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_1_ca.paa";
} else {
_blood = "\z\addons\dayz_code\gui\status_epoch\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
};
if (_thirstLvl < 0) then { _thirstLvl = 0 };
_thirst = "\z\addons\dayz_code\gui\status_epoch\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
if (_foodLvl < 0) then { _foodLvl = 0 };
_food = "\z\addons\dayz_code\gui\status_epoch\status_food_inside_" + str(_foodLvl) + "_ca.paa";
switch true do {
case (_tempLvl >= 36): { _tempImg = 4 };
case (_tempLvl > 33 and _tempLvl < 36): { _tempImg = 3 };
case (_tempLvl >= 30 and _tempLvl <= 33): { _tempImg = 2 };
case (_tempLvl > 28 and _tempLvl < 30): { _tempImg = 1 };
default { _tempImg = 0 };
};
_temp = "\z\addons\dayz_code\gui\status_epoch\status_temp_" + str(_tempImg) + "_ca.paa";
_ctrlBlood ctrlSetText _blood;
_ctrlThirst ctrlSetText _thirst;
_ctrlFood ctrlSetText _food;
_ctrlTemp ctrlSetText _temp;
// Visual:
_visualtext = "";
_visual = (round((dayz_disVisual / 100) * 4)) min 5;
if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_visual) + "_ca.paa"};
_ctrlEye ctrlSetText _visualtext;
// Audible
_audibletext = "";
_audible = (round((dayz_disAudial / 50) * 4)) min 5;
if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_audible) + "_ca.paa"};
_ctrlEar ctrlSetText _audibletext;
// Fracture/Broken Legs
if (!(canStand player) and !(ctrlShown _ctrlFracture)) then {
_ctrlFracture ctrlShow true;
}
else {
_ctrlFracture ctrlShow false;
};
// Flashing
if (_combatVal == 0) then {
_ctrlCombat call _flash;
} else {
if (!ctrlShown _ctrlCombat) then {
_ctrlCombat ctrlShow true;
};
};
if (_bloodVal < 0.4) then {
_ctrlBlood call _flash;
} else {
if (!ctrlShown _ctrlBlood) then {
_ctrlBlood ctrlShow true;
};
};
if (_thirstVal < 0.2) then {
_ctrlThirst call _flash;
} else {
if (!ctrlShown _ctrlThirst) then {
_ctrlThirst ctrlShow true;
};
};
if (_foodVal < 0.2) then {
_ctrlFood call _flash;
} else {
if (!ctrlShown _ctrlFood) then {
_ctrlFood ctrlShow true;
};
};
if (_tempVal > 0.8) then { //TeeChange
_ctrlTemp call _flash;
} else {
if (!ctrlShown _ctrlTemp) then {
_ctrlTemp ctrlShow true;
};
};
if (r_player_injured) then {
_ctrlBleed call _flash;
}
else {
_ctrlBleed ctrlShow false;
};
/*
Opt-in tag system with friend tagging
*/
_string = "";
_humanityTarget = cursorTarget;
if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then {
_distance = player distance _humanityTarget;
if (_distance < DZE_HumanityTargetDistance) then {
_size = (1-(floor(_distance/5)*0.1)) max 0.1;
// Display name if player opt-in or if friend
_friendlies = player getVariable ["friendlies", []];
_charID = player getVariable ["CharacterID", "0"];
_rcharID = _humanityTarget getVariable ["CharacterID", "0"];
_rfriendlies = _humanityTarget getVariable ["friendlies", []];
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
if ((_rcharID in _friendlies) && (_charID in _rfriendlies)) then {
if !(_charID in _rfriendlyTo) then {
// diag_log format["IS FRIENDLY: %1", _player];
_rfriendlyTo set [count _rfriendlyTo, _charID];
_humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
};
// <br /><t %2 align='center' size='0.7'>Humanity: %3</t>
_color = "color='#339933'";
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
} else {
// Humanity checks
_humanity = _humanityTarget getVariable ["humanity",0];
_color = "color='#ffffff'";
if(_humanity < -5000) then {
_color = "color='#ff0000'";
} else {
if(_humanity > 5000) then {
_color = "color='#3333ff'";
};
};
if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
};
};
};
};
// update gui if changed
if (dayz_humanitytarget != _string) then {
_targetControl = _display displayCtrl 1199;
_targetControl ctrlSetStructuredText (parseText _string);
dayz_humanitytarget = _string;
};
_array = [_foodVal,_thirstVal];
_array

View File

@@ -3,7 +3,11 @@ disableSerialization;
// Hard code the GUI on and the Debug Monitor off // Hard code the GUI on and the Debug Monitor off
if (dayzState != 0) then { if (dayzState != 0) then {
3 cutRsc ["playerStatusGUI", "PLAIN",0]; if (toLower DZE_UI == "vanilla") then {
3 cutRsc ["playerStatusGUI", "PLAIN",0];
} else {
3 cutRsc ["playerStatusGUI_epoch", "PLAIN",0];
};
//Update GUI //Update GUI
call player_updateGui; call player_updateGui;
call ui_initDisplay; call ui_initDisplay;

View File

@@ -1,58 +1,57 @@
#include "Configs\basicDefines.hpp" #include "Configs\basicDefines.hpp"
#include "Configs\CfgNonAIVehicles.hpp" #include "Configs\CfgNonAIVehicles.hpp" //Axeman lights
class CfgPatches { class CfgPatches
class dayz_code { {
units[] = {}; class dayz_code
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {
"map_eu",
//dayz_anim references all CA addons
"dayz_anim",
//dayz addons
"dayz",
"dayz_buildings",
"dayz_communityassets",
"dayz_communityweapons",
"dayz_equip",
"dayz_sfx",
"dayz_vehicles",
"dayz_weapons",
"community_crossbow",
//shacktac addons
"st_bunnyhop",
"st_collision",
"st_evasive",
//Extra Epoch Addons
"asc_eu_lights",
"gnt_c185",
"usec_ch53"
};
};
class DZ_DebriefingRemoved
{ {
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
requiredVersion = 0.1; requiredVersion = 0.1;
requiredAddons[] = {"CAUI"}; requiredAddons[] =
{
"map_eu",
//dayz_anim references all CA addons
"dayz_anim",
//dayz addons
"dayz",
"dayz_buildings",
"dayz_communityassets",
"dayz_communityweapons",
"dayz_equip",
"dayz_sfx",
"dayz_vehicles",
"dayz_weapons",
"community_crossbow",
//shacktac addons
"st_bunnyhop",
"st_collision",
"st_evasive",
//Extra Epoch Addons
"asc_eu_lights",
"gnt_c185",
"usec_ch53"
};
}; };
}; };
class CfgMods class CfgMods
{ {
class DayZ class DayZ
{ {
dir = "@DayZ_Epoch"; dir = "DayZ_Epoch";
name = "DayZ Epoch"; name = "DayZ Epoch";
picture = "z\addons\dayz_code\gui\loadingscreen.paa"; picture = "z\addons\dayz_code\gui\loadingscreen.paa";
hidePicture = 0; hidePicture = 0;
hideName = 0; hideName = 0;
action = "http://www.dayzepoch.com"; action = "http://www.dayzepoch.com";
version = "1.0.6"; version = "1.0.6";
hiveVersion = 0.96; //0.93 hiveVersion = 0.96;
//requiredAddons[] = {"Chernarus"}; // No need to load for other maps
}; };
}; };

View File

@@ -24,9 +24,11 @@ DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
DZE_NameTags = 1; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice DZE_NameTags = 1; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice
DZE_ForceNameTagsInTrader = false; // Force name display when looking at player up close in traders. Overrides player choice. DZE_ForceNameTagsInTrader = false; // Force name display when looking at player up close in traders. Overrides player choice.
DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend) DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close
DZE_HeliLift = true; // Enable Epoch heli lift system DZE_HeliLift = true; // Enable Epoch heli lift system
DZE_PlayerZed = false; // Enable spawning as a player zombie when players die with infected status DZE_PlayerZed = false; // Enable spawning as a player zombie when players die with infected status
DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out. DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out.
DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people.
MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the map MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the map
MaxMineVeins = 50; // Max number of random mine veins to spawn around the map MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
timezoneswitch = 0; // Changes murderMenu times with this offset in hours. timezoneswitch = 0; // Changes murderMenu times with this offset in hours.

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