Files
DayZ-Epoch/SQF/dayz_code/actions/trade_items_wo_db.sqf
ebaydayz 91f9b3e33b Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00

122 lines
3.3 KiB
Plaintext

private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut","_qty","_needed","_started","_finished","_animState","_isMedic","_abort","_removed","_tradeCounter","_total_trades","_humanityGain","_humanity"];
// [part_out,part_in, qty_out, qty_in,];
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
DZE_ActionInProgress = true;
//_activatingPlayer = [player] call FNC_GetPlayerUID;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
// _buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
//_traderID = (_this select 3) select 7;
_qty = {_x == _part_in} count magazines player;
// find total number of possible trades
_total_trades = floor (_qty / _qty_in);
if(_total_trades < 1) exitWith {
_needed = _qty_in - _qty;
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
DZE_ActionInProgress = false;
};
_abort = false;
_tradeCounter = 0;
// trade all items
for "_x" from 1 to _total_trades do {
_removed = 0;
_tradeCounter = _tradeCounter + 1;
if(_total_trades == 1) then {
cutText [format[(localize "str_epoch_player_105"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
};
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
};
_qty = {_x == _part_in} count magazines player;
if (_qty >= _qty_in) then {
_removed = _removed + ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
if (_removed == _qty_in) then {
_humanityGain = 0;
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
if(_part_out == "FoodBioMeat") then {
_humanityGain = _humanityGain + 20;
};
};
if(_humanityGain > 0) then {
// Increase humanity for turning in bio meat
_humanity = player getVariable["humanity",0];
_humanity = _humanity + _humanityGain;
player setVariable["humanity",_humanity,true];
};
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
// Return items from botched trade.
for "_x" from 1 to _removed do {
player addMagazine _part_in;
};
_abort = true;
};
} else {
_needed = _qty_in - _qty;
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
};
uiSleep 1;
if(_abort) exitWith {};
};
DZE_ActionInProgress = false;