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https://github.com/EpochModTeam/DayZ-Epoch.git
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Admin can choose vanilla, classic epoch or classic epoch dark. dayz_hungerThirst was replaced with dayz_NutritionSystem
122 lines
3.3 KiB
Plaintext
122 lines
3.3 KiB
Plaintext
private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut","_qty","_needed","_started","_finished","_animState","_isMedic","_abort","_removed","_tradeCounter","_total_trades","_humanityGain","_humanity"];
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// [part_out,part_in, qty_out, qty_in,];
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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//_activatingPlayer = [player] call FNC_GetPlayerUID;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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// _buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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//_traderID = (_this select 3) select 7;
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_qty = {_x == _part_in} count magazines player;
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// find total number of possible trades
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_total_trades = floor (_qty / _qty_in);
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if(_total_trades < 1) exitWith {
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_needed = _qty_in - _qty;
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cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
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DZE_ActionInProgress = false;
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};
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_abort = false;
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_tradeCounter = 0;
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// trade all items
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for "_x" from 1 to _total_trades do {
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_removed = 0;
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_tradeCounter = _tradeCounter + 1;
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if(_total_trades == 1) then {
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cutText [format[(localize "str_epoch_player_105"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
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} else {
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cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
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};
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["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (!_finished) exitWith {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText [localize "str_epoch_player_106","PLAIN DOWN"];
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};
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_qty = {_x == _part_in} count magazines player;
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if (_qty >= _qty_in) then {
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_removed = _removed + ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
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if (_removed == _qty_in) then {
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_humanityGain = 0;
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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if(_part_out == "FoodBioMeat") then {
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_humanityGain = _humanityGain + 20;
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};
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};
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if(_humanityGain > 0) then {
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// Increase humanity for turning in bio meat
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_humanity = player getVariable["humanity",0];
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_humanity = _humanity + _humanityGain;
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player setVariable["humanity",_humanity,true];
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};
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cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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// Return items from botched trade.
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for "_x" from 1 to _removed do {
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player addMagazine _part_in;
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};
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_abort = true;
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};
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} else {
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_needed = _qty_in - _qty;
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cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
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};
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uiSleep 1;
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if(_abort) exitWith {};
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};
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DZE_ActionInProgress = false; |