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https://github.com/EpochModTeam/DayZ-Epoch.git
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Admin can choose vanilla, classic epoch or classic epoch dark. dayz_hungerThirst was replaced with dayz_NutritionSystem
287 lines
11 KiB
Plaintext
287 lines
11 KiB
Plaintext
// If no parameters were passed redirect to vanilla player_craftItem (Epoch items always pass an array)
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if ((isNil "_this") or {(typeName _this == "ARRAY") && (count _this < 1)}) exitWith {[] spawn player_craftItemVanilla;};
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/*
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DayZ Epoch Crafting 0.3
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Made for DayZ Epoch && Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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Thanks to thevisad for help with the spawn call fixes.
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USAGE EXAMPLE:
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class ItemActions
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{
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class Crafting
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{
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text = "Craft Tent";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; // [Class of itemaction,CfgMagazines || CfgWeapons, item]
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neednearby[] = {"workshop","fire"};
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requiretools[] = {"ItemToolbox","ItemKnife"}; // (cfgweapons only)
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output[] = {{"ItemTent",1}}; // (CfgMagazines, qty)
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input[] = {{"ItemCanvas",2},{"ItemPole",2}}; // (CfgMagazines, qty)
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inputstrict = true; // (CfgMagazines input without inheritsFrom) Optional
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inputweapons[] = {"ItemToolbox"}; // consume toolbox (cfgweapons only)
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outputweapons[] = {"ItemToolbox"}; // return toolbox (cfgweapons only)
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};
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};
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*/
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private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_waterLevel","_waterLevel_lowest","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_63","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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// This is used to find correct recipe based what itemaction was click allows multiple recipes per item.
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_crafting = _this select 0;
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// This tells the script what type of item we are clicking on
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_baseClass = _this select 1;
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_item = _this select 2;
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_abort = false;
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_distance = 3;
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_reason = "";
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_waterLevel = 0;
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_outputWeapons = [];
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_selectedRecipeOutput = [];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
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// Need Near Requirements
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_needNear = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "neednearby");
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if("fire" in _needNear) then {
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_pPos = [player] call FNC_GetPos;
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_isNear = {inflamed _x} count (_pPos nearObjects _distance);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fire";
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};
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};
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if("workshop" in _needNear) then {
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_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "workshop";
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};
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};
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if(_abort) exitWith {
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cutText [format[(localize "str_epoch_player_149"),_reason,_distance], "PLAIN DOWN"];
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DZE_ActionInProgress = false;
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};
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// diag_log format["Checking for fire: %1", _isFireNear];
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if (_canDo) then {
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_selectedRecipeTools = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "requiretools");
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_selectedRecipeOutput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "output");
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_selectedRecipeInput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "input");
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_selectedRecipeInputStrict = if ((isNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputstrict")) && (getNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputstrict") > 0)) then {true} else {false};
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_outputWeapons = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "outputweapons");
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_inputWeapons = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputweapons");
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_sfx = getText(configFile >> _baseClass >> _item >> "sfx");
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if(_sfx == "") then {
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_sfx = "repair";
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};
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_randomOutput = 0;
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if(isNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "randomOutput")) then {
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_randomOutput = getNumber(configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "randomOutput");
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};
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_craft_doLoop = true;
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_tradeComplete = 0;
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while {_craft_doLoop} do {
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_temp_removed_array = [];
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_missing = "";
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_missingTools = false;
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{
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_hastoolweapon = _x in weapons player;
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if(!_hastoolweapon) exitWith { _craft_doLoop = false; _missingTools = true; _missing = _x; };
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} forEach _selectedRecipeTools;
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if(!_missingTools) then {
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// Dry run to see if all parts are available.
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_proceed = true;
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if (count _selectedRecipeInput > 0) then {
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (!_selectedRecipeInputStrict && configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _selectedRecipeInput;
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};
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// If all parts proceed
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if (_proceed) then {
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cutText [localize "str_epoch_player_62","PLAIN DOWN"];
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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player playActionNow "Medic";
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[player,_sfx,0,false] call dayz_zombieSpeak;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if (_finished) then {
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_removed_total = 0; // count total of removed items
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_tobe_removed_total = 0; // count total of all to be removed items
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_waterLevel_lowest = 0; // find the lowest _waterLevel
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// Take items
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{
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_removed = 0;
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_itemIn = _x select 0;
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_countIn = _x select 1;
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// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
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_tobe_removed_total = _tobe_removed_total + _countIn;
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// Preselect the item
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{
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_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
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if ((_x == _itemIn) || (!_selectedRecipeInputStrict && _configParent == _itemIn)) then {
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// Get lowest waterlevel
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if ((_x == "ItemWaterbottle") ||( _configParent == "ItemWaterbottle")) then {
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_waterLevel = getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz");
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if (_waterLevel_lowest == 0 || _waterLevel < _waterLevel_lowest) then {
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_waterLevel_lowest = _waterLevel;
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};
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};
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};
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} forEach (magazines player);
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{
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_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
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if( (_removed < _countIn) && ((_x == _itemIn) || (!_selectedRecipeInputStrict && _configParent == _itemIn))) then {
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if ((_waterLevel_lowest == 0) || ((_waterLevel_lowest > 0) && (getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz") == _waterLevel_lowest))) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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}
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else {
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_num_removed = 0;
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};
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if(_num_removed >= 1) then {
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//diag_log format["debug remove: %1 of: %2", _configParent, _x];
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if (_x == "ItemWaterbottle" || _configParent == "ItemWaterbottle") then {
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_waterLevel = floor((getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz")) - 1);
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};
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_temp_removed_array set [count _temp_removed_array,_x];
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};
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};
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} forEach (magazines player);
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} forEach _selectedRecipeInput;
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//diag_log format["removed: %1 of: %2", _removed, _tobe_removed_total];
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// Only proceed if all parts were removed successfully
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if(_removed_total == _tobe_removed_total) then {
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_num_removed_weapons = 0;
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{
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_num_removed_weapons = _num_removed_weapons + ([player,_x] call BIS_fnc_invRemove);
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} forEach _inputWeapons;
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if (_num_removed_weapons == (count _inputWeapons)) then {
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if(_randomOutput == 1) then {
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if (!isNil "_outputWeapons" && count _outputWeapons > 0) then {
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_selectedWeapon = _outputWeapons call BIS_fnc_selectRandom;
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_outputWeapons = [_selectedWeapon];
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};
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if (!isNil "_selectedRecipeOutput" && count _selectedRecipeOutput > 0) then {
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_selectedMag = _selectedRecipeOutput call BIS_fnc_selectRandom;
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_selectedRecipeOutput = [_selectedMag];
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};
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// exit loop
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_craft_doLoop = false;
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};
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{
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if (_x == "ItemSledge") then {
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_x call player_addDuplicateTool;
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} else {
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player addWeapon _x;
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};
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} forEach _outputWeapons;
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{
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_itemOut = _x select 0;
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_countOut = _x select 1;
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if (_itemOut == "ItemWaterbottleUnfilled") then {
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if (_waterLevel > 0) then {
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_itemOut = format["ItemWaterbottle%1oz",_waterLevel];
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};
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};
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// diag_log format["Checking for water level: %1", _waterLevel];
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for "_x" from 1 to _countOut do {
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player addMagazine _itemOut;
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};
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_textCreate = getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName");
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// Add crafted item
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cutText [format[(localize "str_epoch_player_150"),_textCreate,_countOut], "PLAIN DOWN"];
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// sleep here
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uiSleep 1;
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} forEach _selectedRecipeOutput;
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_tradeComplete = _tradeComplete+1;
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};
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} else {
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// Refund parts since we failed
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{player addMagazine _x; } forEach _temp_removed_array;
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cutText [format[(localize "str_epoch_player_151"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
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};
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} else {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText [localize "str_epoch_player_64","PLAIN DOWN"];
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_craft_doLoop = false;
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};
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} else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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cutText [format[(localize "str_epoch_player_152"),_missingQty, _textMissing,_tradeComplete], "PLAIN DOWN"];
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_craft_doLoop = false;
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};
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} else {
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_textMissing = getText(configFile >> "CfgWeapons" >> _missing >> "displayName");
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cutText [format[(localize "STR_EPOCH_PLAYER_137"),_textMissing], "PLAIN DOWN"];
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_craft_doLoop = false;
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};
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};
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} else {
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cutText [localize "str_epoch_player_64","PLAIN DOWN"];
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};
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DZE_ActionInProgress = false;
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