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https://github.com/EpochModTeam/DayZ-Epoch.git
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Admin can choose vanilla, classic epoch or classic epoch dark. dayz_hungerThirst was replaced with dayz_NutritionSystem
76 lines
2.4 KiB
Plaintext
76 lines
2.4 KiB
Plaintext
private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_56","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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_item = _this;
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_config = configFile >> "cfgWeapons" >> _item;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21","PLAIN DOWN"]};
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_text = getText (_config >> "displayName");
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_haskey = _this in weapons player;
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if (!_haskey) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]};
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_hastoolweapon = "ItemKeyKit" in weapons player;
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if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_57","PLAIN DOWN"]};
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_pos = [player] call FNC_GetPos;
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_isNear = {inflamed _x} count (_pos nearObjects 3);
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if (_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_58","PLAIN DOWN"]};
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call gear_ui_init;
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// require one tin bar per key
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_hasTinBar = "ItemTinBar" in magazines player;
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if (!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_59","PLAIN DOWN"]};
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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player playActionNow "Medic";
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[player,"repair",0,false] call dayz_zombieSpeak;
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[player,50,true,_pos] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if(_finished) then {
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_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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_create = _item;
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_create call player_addDuplicateTool;
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} else {
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cutText [localize "str_epoch_player_61","PLAIN DOWN"];
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};
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} else {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText [localize "str_epoch_player_61","PLAIN DOWN"];
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};
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DZE_ActionInProgress = false;
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