Files
DayZ-Epoch/SQF/dayz_code/actions/player_copyKey.sqf
ebaydayz 91f9b3e33b Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00

76 lines
2.4 KiB
Plaintext

private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_56","PLAIN DOWN"];};
DZE_ActionInProgress = true;
_item = _this;
_config = configFile >> "cfgWeapons" >> _item;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21","PLAIN DOWN"]};
_text = getText (_config >> "displayName");
_haskey = _this in weapons player;
if (!_haskey) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]};
_hastoolweapon = "ItemKeyKit" in weapons player;
if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_57","PLAIN DOWN"]};
_pos = [player] call FNC_GetPos;
_isNear = {inflamed _x} count (_pos nearObjects 3);
if (_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_58","PLAIN DOWN"]};
call gear_ui_init;
// require one tin bar per key
_hasTinBar = "ItemTinBar" in magazines player;
if (!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_59","PLAIN DOWN"]};
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic";
[player,"repair",0,false] call dayz_zombieSpeak;
[player,50,true,_pos] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
r_doLoop = false;
if(_finished) then {
_num_removed = ([player,"ItemTinBar"] call BIS_fnc_invRemove);
if(_num_removed == 1) then {
_create = _item;
_create call player_addDuplicateTool;
} else {
cutText [localize "str_epoch_player_61","PLAIN DOWN"];
};
} else {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [localize "str_epoch_player_61","PLAIN DOWN"];
};
DZE_ActionInProgress = false;