Files
DayZ-Epoch/SQF/dayz_code/compile/player_updateGui.sqf
ebaydayz 91f9b3e33b Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00

212 lines
7.4 KiB
Plaintext

//private ["_display","_ctrlBloodOuter","_ctrlBlood","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_tempVal","_array","_ctrlEar","_ctrlEye","_ctrlFracture","_visual","_audible","_uiNumber","_bloodText","_blood","_thirstLvl","_foodLvl","_tempImg","_bloodLvl","_tempLvl","_thirst","_food","_temp"];
private ["_flash","_array","_bloodText","_tempImg","_uiNumber","_blood","_foodLvl","_thirstLvl","_audible","_visual","_bloodType","_rhFactor","_ctrlBloodType", "_bloodTestdone"];
_flash = {
if (ctrlShown _this) then {
_this ctrlShow false;
} else {
_this ctrlShow true;
};
};
disableSerialization;
_foodVal = 1 - (dayz_hunger / SleepFood);
_thirstVal = 1 - (dayz_thirst / SleepWater);
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
if (uiNamespace getVariable ['DZ_displayUI', 0] == 1) exitWith {
_array = [_foodVal,_thirstVal];
_array
};
_display = uiNamespace getVariable 'DAYZ_GUI_display';
if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready
_ctrlBloodOuter = _display displayCtrl 1200;
_ctrlFoodBorder = _display displayCtrl 1201;
_ctrlThirstBorder = _display displayCtrl 1202;
_ctrlTempBorder = _display displayCtrl 1208;
//Border white
_ctrlBloodOuter ctrlSetTextColor [1,1,1,1];
_ctrlFoodBorder ctrlSetTextColor [1,1,1,1];
_ctrlThirstBorder ctrlSetTextColor [1,1,1,1];
_ctrlTempBorder ctrlSetTextColor [1,1,1,1];
_ctrlBlood = _display displayCtrl 1300;
_ctrlBloodType = _display displayCtrl 1307;
_ctrlBleed = _display displayCtrl 1303;
_bloodVal = r_player_blood / r_player_bloodTotal;
_ctrlFood = _display displayCtrl 1301;
_ctrlThirst = _display displayCtrl 1302;
_ctrlTemp = _display displayCtrl 1306;
_ctrlEar = _display displayCtrl 1304;
_ctrlEye = _display displayCtrl 1305;
_ctrlFracture = _display displayCtrl 1203;
_control = _display displayCtrl 1204; //status_connection_ca.paa ???
_control ctrlShow false;
//Food/Water/Blood
/*
NEW SYSTEM SHOULD BE: (EXAMPLE)
if (_bloodVal > 0.5) then { GREEN TO YELLOW } else { YELLOW TO RED};
Same with Food and Thirst
*/
_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 1]; // Color ranges from iceblue (cold) to red (hot) // << Already Done :)
// OLD SYSTEM
_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 1];
_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 1];
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
/* //Debugging Stuff would be usefull
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
*/
_blood = "";
_thirst = "";
_food = "";
_temp = "";
_tempImg = 0;
_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
_thirstLvl = round(_thirstVal / 0.25);
_foodLvl = round(_foodVal / 0.25);
_tempLvl = round(dayz_temperatur);
// Blood Regen & BloodLoss:
switch true do {
case (r_player_bloodpersec <= -50): { _uiNumber = -3 }; // -3
case ((r_player_bloodpersec <= -25) and (r_player_bloodpersec > -50)): { _uiNumber = -2 }; // -2
case ((r_player_bloodpersec < 0) and (r_player_bloodpersec > -25)): { _uiNumber = -1 }; // -1
case ((r_player_bloodpersec > 5) and (r_player_bloodpersec < 25)): { _uiNumber = 1 }; // 1
case ((r_player_bloodpersec >= 25) and (r_player_bloodpersec < 50)): { _uiNumber = 2 }; // 2
case (r_player_bloodpersec >= 50): { _uiNumber = 3 }; // 3
default { _uiNumber = 0 };
};
_bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
if (r_player_infected) then {
switch true do {
case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_sick_ca.paa" };
case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_sick_ca.paa" };
default { _bloodText = _bloodText + "_sick_ca.paa" };
};
} else {
//if (r_player_Sepsis select 0) then {
// _bloodText = "\z\addons\dayz_code\gui\status\status_blood_border_sick_ca.paa"
//} else {
switch true do {
case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_ca.paa" };
case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_ca.paa" };
default { _bloodText = _bloodText + "_ca.paa" };
};
//};
};
_ctrlBloodOuter ctrlSetText _bloodText;
if (_bloodLvl <= 0) then {
_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_1_ca.paa";
} else {
_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
};
_bloodTestdone = player getVariable ["blood_testdone", false];
if (_bloodTestdone) then {
_bloodType = player getVariable ["blood_type", "O"];
_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
};
if (_thirstLvl < 0) then { _thirstLvl = 0 };
_thirst = "\z\addons\dayz_code\gui\status\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
if (_foodLvl < 0) then { _foodLvl = 0 };
_food = "\z\addons\dayz_code\gui\status\status_food_inside_" + str(_foodLvl) + "_ca.paa";
switch true do {
case (_tempLvl >= 36): { _tempImg = 4 };
case (_tempLvl > 33 and _tempLvl < 36): { _tempImg = 3 };
case (_tempLvl >= 30 and _tempLvl <= 33): { _tempImg = 2 };
case (_tempLvl > 28 and _tempLvl < 30): { _tempImg = 1 };
default { _tempImg = 0 };
};
_temp = "\z\addons\dayz_code\gui\status\status_temp_" + str(_tempImg) + "_ca.paa";
_ctrlBlood ctrlSetText _blood;
_ctrlThirst ctrlSetText _thirst;
_ctrlFood ctrlSetText _food;
_ctrlTemp ctrlSetText _temp;
// Visual:
_visual = (dayz_disVisual / 185) min 1;
if (_visual < 0.2) then {_visual = 0.2;};
_ctrlEye ctrlSetTextColor [1, 1, 1, _visual];
// Audible
_audible = (dayz_disAudial / 40) min 1;
if (_audible < 0.2) then {_audible = 0.2;};
_ctrlEar ctrlSetTextColor [1, 1, 1, _audible];
// Fracture/Broken Legs
if (!(canStand player) and !(ctrlShown _ctrlFracture)) then {
_ctrlFracture ctrlShow true;
}
else {
_ctrlFracture ctrlShow false;
};
// Flashing
if (_bloodVal < 0.2) then {
_ctrlBlood call _flash;
} else {
if (!ctrlShown _ctrlBlood) then {
_ctrlBlood ctrlShow true;
};
};
if (_thirstVal < 0.2) then {
_ctrlThirst call _flash;
} else {
if (!ctrlShown _ctrlThirst) then {
_ctrlThirst ctrlShow true;
};
};
if (_foodVal < 0.2) then {
_ctrlFood call _flash;
} else {
if (!ctrlShown _ctrlFood) then {
_ctrlFood ctrlShow true;
};
};
if (_tempVal > 0.8) then {
_ctrlTemp call _flash;
} else {
if (!ctrlShown _ctrlTemp) then {
_ctrlTemp ctrlShow true;
};
};
if (r_player_injured) then {
_ctrlBleed call _flash;
}
else {
_ctrlBleed ctrlShow false;
};
_array = [_foodVal,_thirstVal];
_array