mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Admin can choose vanilla, classic epoch or classic epoch dark. dayz_hungerThirst was replaced with dayz_NutritionSystem
104 lines
2.7 KiB
Plaintext
104 lines
2.7 KiB
Plaintext
private ["_vehicle","_started","_finished","_animState","_isMedic","_abort","_configVeh","_nameText","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_towTruck","_towTruckSize","_allowedSize"];
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_96","PLAIN DOWN"]};
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DZE_ActionInProgress = true;
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player removeAction s_player_towing;
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s_player_towing = 1;
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// Tow Truck
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_towTruck = _this select 3;
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_towTruckSize = (sizeOf typeOf _towTruck);
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_allowedSize = _towTruckSize-(_towTruckSize/3);
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// Get all nearby vehicles within 10m
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_findNearestVehicles = _towTruck nearEntities [["Car","Motorcycle"],10];
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_findNearestVehicle = [];
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{
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if (alive _x && _towTruck != _x) then {
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if([_x,_towTruck] call fnc_isInsideBuilding2) then {
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_findNearestVehicle set [(count _findNearestVehicle),_x];
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};
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};
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} count _findNearestVehicles;
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_IsNearVehicle = count (_findNearestVehicle);
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if(_IsNearVehicle >= 1) then {
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// select the nearest one
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_vehicle = _findNearestVehicle select 0;
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// Static vehicle fuel information
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_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
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_nameText = getText(_configVeh >> "displayName");
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// alert zombies
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_finished = false;
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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// force animation
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player playActionNow "Medic";
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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uiSleep 0.1;
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};
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r_doLoop = false;
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if(!_finished) then {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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_abort = true;
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};
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if (_finished) then {
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if((sizeOf typeOf _vehicle) <= _allowedSize) then {
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if([_vehicle,_towTruck] call fnc_isInsideBuilding2 && ((vectorUp _vehicle) select 2) > 0.5) then {
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if(typeOf _towTruck == "TOW_DZE" ) then {
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_vehicle attachTo [_towTruck,[1.3,-2,2.3]];
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_towTruck setVariable ["DZEinTow", true, true];
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_towTruck setVariable ["DZEvehicleInTow", _vehicle, true];
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cutText [format[(localize "str_epoch_player_175"),_nameText], "PLAIN DOWN"];
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};
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} else {
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cutText [format[(localize "str_epoch_player_176"),_nameText], "PLAIN DOWN"];
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};
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} else {
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cutText [format[(localize "str_epoch_player_177"),_nameText], "PLAIN DOWN"];
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};
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};
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} else {
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cutText [localize "str_epoch_player_27","PLAIN DOWN"];
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};
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DZE_ActionInProgress = false;
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s_player_towing = -1; |