Files
DayZ-Epoch/SQF/dayz_code/compile/player_unlockVault.sqf
ebaydayz 91f9b3e33b Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00

143 lines
4.7 KiB
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/*
DayZ Lock Safe
Usage: [_obj] spawn player_unlockVault;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text","_nul","_objType"];
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_21","PLAIN DOWN"];};
DZE_ActionInProgress = true;
{player removeAction _x} count s_player_combi;
s_player_combi = [];
s_player_unlockvault = 1;
_obj = _this;
_objType = typeOf _obj;
if !(_objType in DZE_LockedStorage) exitWith {
s_player_unlockvault = -1;
DZE_ActionInProgress = false;
};
_playerNear = _obj call dze_isnearest_player;
if (_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_20","PLAIN DOWN"];};
// Silently exit if object no longer exists || alive
if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
_unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
_alreadyPacking = _obj getVariable["packing",0];
_claimedBy = _obj getVariable["claimed","0"];
_ownerID = _obj getVariable["CharacterID","0"];
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_epoch_player_124"),_text], "PLAIN DOWN"]};
// Promt user for password if _ownerID != dayz_playerUID
if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
// Check if any players are nearby if not allow player to claim item.
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
_playerID = [player] call FNC_GetPlayerUID;
// Only allow if not already claimed.
if (_claimedBy == "0" || !_playerNear) then {
// Since item was not claimed proceed with claiming it.
_obj setVariable["claimed",_playerID,true];
};
_dir = direction _obj;
_pos = _obj getVariable["OEMPos",getPosATL _obj];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_claimedBy = _obj getVariable["claimed","0"];
if (_claimedBy == _playerID) then {
if(!isNull _obj && alive _obj) then {
dze_waiting = nil;
PVDZE_log_lockUnlock = [player, _obj, false];
publicVariableServer "PVDZE_log_lockUnlock";
//wait for response from server to verify safe was logged before proceeding
waitUntil {!isNil "dze_waiting"};
_obj setVariable["packing",1];
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
_weapons = _obj getVariable["WeaponCargo",[]];
_magazines = _obj getVariable["MagazineCargo",[]];
_backpacks = _obj getVariable["BackpackCargo",[]];
player playActionNow "Medic";
uiSleep 1;
[player,"tentpack",0,false] call dayz_zombieSpeak;
uiSleep 5;
_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
// Remove locked vault
deleteVehicle _obj;
_holder setdir _dir;
_holder setPosATL _pos;
player reveal _holder;
_holder setVariable["CharacterID",_ownerID,true];
_holder setVariable["ObjectID",_objectID,true];
_holder setVariable["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos", _pos, true];
if (count _weapons > 0) then {
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
};
if (count _magazines > 0) then {
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
if (_x != "CSGAS") then
{
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
};
} count _objWpnTypes;
};
if (count _backpacks > 0) then {
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
};
cutText [format[(localize "str_epoch_player_125"),_text], "PLAIN DOWN"];
};
} else {
DZE_ActionInProgress = false;
cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"];
};
} else {
["Working",0,[100,15,10,0]] call dayz_NutritionSystem;
player playActionNow "Medic";
uiSleep 1;
[player,"repair",0,false] call dayz_zombieSpeak;
[player,25,true,(getPosATL player)] spawn player_alertZombies;
uiSleep 5;
cutText [format[(localize "str_epoch_player_126"),_text], "PLAIN DOWN"];
};
s_player_unlockvault = -1;
DZE_ActionInProgress = false;